_____ _____ _____ _____ __ _____ _____ _____ _____ _____ _____ __ __
| __| | | | _ | | | __| _ | | |_ _| _ | __| | |
| __|- -| | | | | |__ | __| | | | | | | | |__ |_ _|
|__| |_____|_|___|__|__|_____| |__| |__|__|_|___| |_| |__|__|_____| |_|
__ __ _____
| | | |
|- -|- -|
|__|__|_____|
_____ _____ __ _____ _____ _____
___ ___ | | | | | | | | | __| ___ ___
|___|___| | | | | | | |__|- -| | | | __| |___|___|
|_____|_|___|_____|_____|_|___|_____|
0000000000000000000000000000000000000000000000000000000000000000000000000000000
-------------------------------------------
- |Including Rize of the Zilart Expansion Pack|
-------------------------------------------
Final Fantasy XI is the world’s first major cross-platform MMORPG, allowing
players to connect to and communicate in the same exact world regardless of
their gaming platform.
----------------------------------------------
FAQ created by Joshua Warhurst (BlackRagnarok)|
----------------------------------------------
-This FAQ is based on FFXI for the PC and PS2.
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Final Fantasy XI: Online
For the Playstation (R) 2 gaming console and the PC (personal computer)
Genre - Massivly Multiplayer Online Role Playing Game
Japanese PS2 Debut - May 16, 2002
American PS2 Debut - March 2004
Japanese PC Debut - November 5, 2002
American PC Debut - October 28, 2003
FAQ Started - May 16, 2003
Last Update - November 10, 2003
FAQ Version - 1.10
E-Mail me - ffxifaq@yahoo.com
E-Mail Square - support@square-enix-usa.com
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COPYRIGHT INFORMATION
This FAQ is copyright (C)2003 by Joshua Warhurst. Final Fantasy (R) XI: Online
is copyright by Square-Enix (TM). This document is completely free so you nor
anybody else can sell it, reproduce it in any way, shape, or form (without my
"OK"), or post this FAQ on any website (without my "OK"). The information is
this document is all part of Final Fantasy (R) XI: Online and is property of
Square-Enix (TM). I am not part of Square-Enix in any way, shape, or form. The
only relation I have to Square-Enix (TM) is being a faithful and long-term fan.
This FAQ is currently posted in the following sites:
-http://www.gamefaqs.com
-http://www.gamespot.com
-http://www.freewebs.com/ffxifaq
-http://www.fffusion.com
-http://gamenotover.com
-http://www.computerunderground.com
-http://www.cheathappens.com
-http://www.cheats.de
If you came from another site aside from this then E-Mail me so I can talk to
the site about keeping it. If you want to use it on your site then E-Mail me
at ffxifaq@yahoo.com
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INTRODUCTION
The reason I am writing this quide is very simple. It is to help all of those
people looking to get this game, and to help those that need to know about
something. One thing that is good about this guide is that it is never-ending.
I will always keep updating it.
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Table of Contents:
(00) How To Use This Guide
(01) Updates
(02) The Story
(03) Starting up
-Character Creation
-Race Detials
(04) The Basics
(05) Conquest
(06) Missions + Quests
-Missions List
-Quest List
-RSE Quests
-AF Quests
(07) Classes
-Advanced Job Quests
-Warrior
-Monk
-Black Mage
-White Mage
-Red Mage
-Thief
-Paladin
-Dark Knight
-Bard
-Beast Master
-Ranger
-Samurai
-Dragoon
-Ninja
-Summoner
(08) Servers
(09) Linkshells
(10) Guilds/Side Activities
-Fishing
-Blacksmith
-Goldsmith
-Carpender
-Alchemy
-Cooking
-Leatherworking
-Bonework
-Chocobo
(11) Magic
-Black Magic
-White Magic
-Red Magic
-Summons
-Songs
(12) Equipment
-Weapons
-Armors
-Artifact Equip. (AF)
-Race Specific Armor (RSE)
(13) Weapon Skill
-Weapon Skill list
(14) Special Effects
-Skillchain (Renkei)
-Magic Burst
(15) Moghouse
-Furniture List
(16) Tetra Master
(17) Bestiary
(18) Areas
(19) F.A.Q. (Frequently Asked Questions)
(20) Special Thanks
(21) Closing
Remember that you can always use the Find (on This Page) feature by using
"Ctrl + F" or by going to "Edit" (at the top) and Find (on This Page) to find a
specific word or chapter number in the table of contents.
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OO OO O O OO O O OOOOO OO O O OOO OOOO
O O O O O O O O O O O O O O O O O
O O O O OOOO OOOO O O O O O O O O O OO OOO
O O O O O O O O O O O O O O O O O O OO OO OO
OO OO O O OO O O O OO OO OOO OOOO OO OO OO
00-How To Use This Guide
---How Can I Use This Guide To The Fullest---
OO OO
O O O O
O O O O = Section Title/Number in Table of Contents
O O O O
OO OO
---Words--- = Topic of a major part in the section
************************************************ = Under this will be a list
of things
************************************************
TITLE TITLE = Subtopic. Most likely it is
a list
------------------
= Breaks up sections
------------------
NOTE: = Tells that this needs to be updated or telling about something in a
certain way.
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OO O O O OOO OOO OO OOOOO OOOO OOO
O O OO O O O O O O O O O O O
O O O OOOO O O OOO O O OOOO O OOO OO
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OO OOO OO O O01 O O O OOOO OOO
01-Updates
---This Guide's History---
Vesion 1.10
Searching Vana'diel
Includes: N/A
Expands On: Mog House and Areas sections
I finally included a new part to my guide...Areas. This is where I explain
about the different areas in the world. While I have explored a lot, I need
some descritions on places. The other thing I added was my thing on the mog
house. It was just a thing (not in the game that I made up) that people were
requesting -- How to go into other moghouses. I wonder if it will ever reach
S-Es doorstep.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 1.05
I Have The US Version
Includes: N/A
Expands On: Guilds section
I only have one major change with this guide...I have the US version. And many
others do now. This will make info. gathering easier to say the least.
My character is as follows:
Handle: Altimo
Characters: Altimo (Ragnarok)
e-mail: altimo@pol.com
My other things I have to add is that I added some info on generally what
guilds are. While it isnt super large...it is some.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 1.00
A Lot Of Armor
Includes: N/A
Expands On: Equipment and Starting Up sections
Well, I got more armor in my guide now including the RSE equip and the
starting rings for each country. I am still waiting to introduce other random
info into my guide. I have a lot of info, but it is either jumbled up in
everything or it is not complete.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .95
E-Mails Give Influence
Inlcudes: Areas
Expands On: Besidary and many different areas (cant remember which exactly)
In this I added where you can find NPCs for World Passes. Im also added some
random corrections. As you may notice, this is version .95. Version 1.00 will
not be like a normal guides version 1.00. Instead, it is just like a normal
checkpoint much like any one of my other updates. My guide still is not
complete and I will needed to add a lot more to it. I may actually make an
item guide in the future. If you want to know what that will be ablout, e-mail
me. The Areas section is not yet started.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .90
Finishing Up Some Needed Points
Includes: N/A
Expands On: Jobs section.
I finally added the last two advanced job quests (SMN and SAM). And I included
more detail on the main races. There are also a few minor changes here and
there. Mostly things having to relate to the Benchmark 2 program.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .85
Some Good Changes
Includes: N/A
Expands On: Weapons+Armor and Magic sections.
This version I added some summon spells in the magic section under summons. I
Also changed where ever it said "LVL" to "Lv" to make it easier to read. The
weapons section has more weapons and some corrections. I also added in Armors!
However, since there is more infromation, it is a bit jumbled, but in its right
place. Check it out if you dont understand what I'm saying. But it was a lot of
additions. Hours of typing...gah.
We also now know that FFXI will be released on the HDD Pre-downloaded for $99.
That only applies to the PS2 version.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .80
Im Running Back On Track Again
Includes: N/A
Expands On: Weapons+Armor, FAQ, and Special Thanks sections.
I added in how you can decode your score for the benchmark test in the FAQ
section. I also added all of the AF stats (thanks to RPGdemon and some others).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .75
Some Good News, Some Bad
Includes: N/A
Expands On: Story, Conquest, and Classes sections.
Well, lets start off with the good news. The good news is that the update fills
in the rest of the advanced jobs (besides SUM quest). I also added the "History
of Vana'deil" in the story section and the "History of Conquest" in the
Conquest section.The bad news is that the money needed for the game is a bit up
in price. Now we know that there is a free 30-day trial, which is a good thing.
But now the price is upped from $10 per month, to $12.95. But there is more.
Each extra character is $1 and Tetra Master is now $1. Oh well. If I have to
pay it to play, I most definatly will. But this was somewhat to be expected.
The Japanese monthly fee is around $13. Either way, I think it is worth it. It
isnt much more money. Especially if you have been saving up for the US version
for a while ($329 saved up for me).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .70
For The lv70 Cap
Includes: N/A
Expands On: FAQ, Classes, and Magic sections.(By a lot!)
I added Black Magic and White Magic to this version. I also added the time you
need to use Abilities and so on. Dragoon Job quest is added and Dragoon,
Paladin, Bard, Dark Knight, Ranger, Beastmaster, and Samurai jobs were added. I
also upped the jobs level cap to 70 because of the patch on Thursday. Some new
questions were added in the F.A.Q.s
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .65
Character Creation
Includes: N/A
Expands On: Starting Up section.
I just decided to do a Startup of the game sub-section. I had planned on it
before, but I finally decided to go with it after I found out they were the
same for the Japanese version and the US version. It is a very small section
right now, however.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .60
Quite a Bit of Changes
Includes: N/A
Expands On: Servers and Magic sections.
The Magic section was expanded a bit. There is lots of info I got from
people/websites. I added songs mostly.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .55
Some Changes Made
Includes: N/A
Expands On: Special Thanks, Magic, and Beastidary sections.
Most of the changes were very small. Just spelling/grammer mistakes for the
most part. Other minor changes. That is why it was only upgraded by .05 points.
I just want to say that I need all the help I can get. My spell checker needs
to get fixed. That is one reason I cant send this through a spell-checker.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version .50
First Version
Includes: How To Use This Guide, Updates, The Story, Starting Up, The Basics,
Conquest, Missions + Quests, Classes, Servers, Linkshells, Guild/Side
Activities, Magic, Weapons + Armor, Weapon Skill, Special Effects, Moghouse,
Tetra Master, Beastidary, FAQ, Special Thanks, and Closing sections.
Expands On: N/A
I am not complete on a few sections of my guide. It is mostly a work in
progress, but atleast it provides some info that is not already posted in the
GameFAQs archive.
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OO OO OOOOO O O OOOO OOO OOOOO OO OOO O O
O O O O O O O O O O O O O O O O
O O O OOOO O OOOO OOO OO O O O OOO O
O O O O O O O O O O O O O O
OO OOOO O O O OOOO OOO O OO O O O
02-The Story
---Prologue---
The legend begins as so.
The Beginning of everything was with the stone.
A long long ago, this beautiful living stone,
with its shining of seven colors banished the darkness,
filled the world with life,
and gave birth to powerful gods.
Happiness and light blessed ages continued,
and soon the gods have gone to their sleep.
The name of the world is Vana'diel.
Sometime after, a great tribulation was about to fill this blessed land of
Vana'diel.
The ancient seal, after resisting dark power for thousands of years,
was broken and awakening the endless nightmare.
Innocent blood will flow through the great land.
The world will be enveloped by fear, sadness, and disparity.
However, this does not mean there is no hope...
There exists one star, shining brightly even through the nights of the
harshest storms.
There exists a powerful song, not being vanished by the howls of any beasts.
That's right.
Proud ones,
filled with wisdom, courage and determination...
Now, awaken from the dark slumber.
Stand now, the legendary heroes.
The Crystal Warriors!
---Story---
It all began with a stone,
Or so the legend says.
In ages past,
The sentient jewel,
Enormous and beautiful,
Banished the darkness.
It's many-colored light filled the world with life
And brought forth-mighty gods.
Bathed in that light,
The world entered an age of bliss,
Until after a time,
The gods fell into slumber.
That world was called Vana'diel.
-
-
-
In the 863rd year of the Crystal Era, Vana'diel was in the midst of a great
war. Faced withthe invasion of the Shadow Lord and his hordes of beast men, the
leaders of the enlightened peoples united their forces in desperate alliance.
They were the Kingdom of San d'Oria, the Republic of Bastok, the Federation of
Windurst, and the Grand Duchy of Jeuno. Together they struggled for survival in
battle after battle as chaos engulfed the land.
--------------------------
---History of Vana'deil---
--------------------------
The world of Vana’diel is a crossroads of magic, swords, and technology.
It is also a battlefield where those who believe in light face monsters that
thrive in darkness. The struggle centers on the control of crystals: sacred
stones that are the fundamental source of all creation.
The monsters showed no mercy as they laid waste to beautiful towns, ravaged the
land, and polluted the streams and rivers of Vana’diel. But the people united
to seize victory from the jaws of the beastmen, earning themselves temporary
respite from a life-and-death struggle.
Twenty years have passed since the people’s great victory. But now, even as the\\
memories of battle have begun to fade, a new evil grows inside Vana’diel...
And it hungers for the power of the crystals.
---Ancient Memories---
Long, long ago, an ancient race, descended from the gods, flourished in
Vana'diel. They traveled through the sky, extracted gold from stones, and gave
birth to grasslands across the world.
But one day, they decided to build a pathway to the divine entrance of
paradise. Enraged by such a brazen display of insolence, the holy gatekeeper
destroyed their path and cast their homes to the bottom of the sea.
Shortly thereafter, the goddess Altana awakened and saw the ruin that had had
once been Vana'diel. Saddened, She wept five divine tears. When the five tears
fell upon the earth, they gave life to the five races of Vana’diel.
But the god Promathia saw this from His place in the shadows. Promathia saw fit
to condemn Her work, cursing the people with eternal conflict amongst
themselves.
He created terrible beasts and spread them across the world, commanding them to
fight the people of Vana'diel and occupy their minds. Never again would they
think to open the door to the gods.
---The Age of Beasts---
The beastmen thrived in the ensuing era of darkness.
But the demihuman Galka and Mithra, blessed with bodies powerful enough to
resist the advances of the beastmen, grew in number as well. They fought tooth
and nail to cast the hordes from their homelands in an age of unending battle
and chaos.
The Tarutaru race grew weary of the never-ending conflict, and wandered the
world in search of peace. After discovering an uncharted continent, they named
the land Windurst and settled down to build a brighter future for their kin.
Several decades after the Tarutaru’s long journey had come to an end, a young
Tarutaru girl lost her way in one of the mysterious towers scattered across the
outskirts of Windurst. It was there that the secrets of magic were revealed to
her, and this knowledge would spread to her entire race. The Tarutaru worked as
one to harness and understand the mysterious power that had been given to them.
So began the Great Age of Magic.
---The Age of Magic---
Empowered by their expanding magical abilities, the Tarutaru united themselves
as the Federation of Windurst, and worked to drive the hordes of Yagudo
beastmen from their lands. The Tarutaru prospered, unified by their knowledge
of magic and the solidarity of a new federation. It was a glorious age for
their people.
But revealed secrets cannot be suppressed, and the knowledge of magic slowly
spread to all the people of Vana'diel. Within a short time, other races - and
even beastmen - began to employ magic techniques for themselves.
Filled with regret, the Tarutaru entered an era of isolation. They closed their
borders to all but their longtime friends, the Mithra. And so, a once-proud
civilization became more and more out of touch with the rest of the world.
---The Age of Power---
The use of magic brought both happiness and conflict to the other races of
Vana’diel. Perhaps the most satisfied were the proud Elvaan, who made their
home in the Kingdom of San d'Oria in the northern reaches of the old continent.
With the Tarutaru monopoly on magic broken, the Elvaan were able to create
powerful orders of knights who feared no adversary.
Beastmen strongholds and Tarutaru villages alike fell before the power of the
knights of San d'Oria. Within a short time, nearly the entire Quon continent
had come under San d’Orian control.
But pride comes before the fall.
The nation of Bastok, founded by the Hume and Galka races, lay on the southern
edge of the Quon continent. Fortified by the growing economic and
intelligence-gathering abilities of the Hume race, Bastokan forces crushed the
elite San d'Orian knights at the Second Battle of Konschtat. Cutting-edge
firearms technology turned the tide of battle and cemented victory for the
people of Bastok. This humiliating defeat sent the Kingdom of San d'Oria into
an age of internal turmoil and civil war. Piece by piece, territories that the
Elvaan had conquered slipped from their grasps.
---The Age of Technology---
The fall of the Kingdom of San d'Oria ushered in an era of prosperity for the
Republic of Bastok.
Hume tradesmen spread across Vana'diel in an unprecedented era of economic
development. Bastok’s fortunes grew as Humes sold products forged from the
precious metals and rare ores extracted from their mines. The trend only
accelerated with the appearance of the engineering genius named Cid. Ever
practical, the Humes set about creating another nation-state: the Grand Duchy
of Jeuno. Jeuno had long been a tiny fishing town on an isolated island between
the two continents. The construction of great bridges transformed the sleepy
village into a teeming metropolis of trade and industry.
---The End of the Age of People---
The one known only as the Shadowlord appeared without warning, and his name
remains synonymous with terror to this day. Consumed by hatred of all living
things, he enslaved the beastmen and employed them in simultaneous attacks
against the nations of Vana'diel. So began the Crystal War.
After years of peace and prosperity, the nations fell one after another,
unable to halt the relentless onslaught. The nightmare spread across the lands
of Vana'diel like hellfire.
In response to the seemingly unstoppable beastmen assault, Grand Duke
Kam'lanaut of Jeuno convinced the people of San d'Oria, Windurst, and Bastok to
unite as the Allied Forces of Altana and defeat the beastmen once and for all.
A stalemate ensued for some time. Finally, at the legendary Battle of Jeuno,
the Allied Forces of Altana were able to gain the upper hand. They claimed
total victory over the beastmen at the merciless Battle of Xarcabard.
Finally, the heroes of the five races cornered the Shadowlord in his stronghold
of Castle Zvahl, where Volker, champion of Bastok, delivered the final coup de
grace.
Thus the Crystal War drew to an end, with victory marred by the uncountable
corpses scattered throughout the devastated lands and cities of Vana'diel.
---The Dawn of the Age of Adventurers---
Although the war had ended, the long-suffering nations of Vana'diel pledged to
maintain their alliance. Each nation built a consulate in their sister
countries. The Duchy of Jeuno unveiled enormous airships based on ancient
technology, bringing the nations of Vana'diel closer together, and promising a
new era of peace and prosperity.
Or so the nations of the world had hoped.
In reality, the beastmen had regrouped and continued to construct strongholds
throughout the world. Although they lacked the organization of previous eras,
they launched a new campaign of looting, plundering, and terror against the
people of Vana'diel.
Still, the three great nations continued to mistrust one another. Rather than
dispatching their own forces to deal with the beastmen threat, they began to
employ a new generation of independent youth to deal with the situation on an
individual level.
These stalwart people are called adventurers. They are intrepid souls who
follow their own beliefs, moving freely from city to city in spite of their own
national allegiances.
Truly, it is the dawn of a new era in Vana'diel history.
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OO OOO OOO OOOOO OO OOO OOOOO OOO O O OOO O O OOO
O O O O O O O O O O O OO O O O O O O
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O O O O O O O O O O O O OO O O O O O
OO OOO OOO O O O O O O OOO O O OOO OO O
03-Starting Up
---FFXI Costs So Much...ARGH!---
Required Hardware:
*******************************************************************************
Playstation 2 gaming console - Hard Disk Drive ($)
Final Fantasy XI: Online Game (2 Disks) ($)
Network Adapter ($40.00)
56K connection or greater
Recommended buy - USB Keyboard. ($20.00) Can be one from your
computer
*******************************************************************************
*******************************************************************************
Personal Computer - Final Fantasy XI: Online Game (4 Disks) ($)
Minimum Specs - 800 MHz Pentium (R) III PC
Windows 98
DirectX(R) 8.1
128 MB RAM (Random Access Memory)
6.5 GB Hard Disk Drive
CD Rom Drive
Keyboard
56K connection
ATI (R) Radeon (TM) video card with 32MB of RAM
or
NVIDIA Geforce (TM) video card with 32MB of RAM
NOTE: These are the minimum requirements needed to let you play FFXI.
Better equipment = Better experience
NOTE: If you are wondering how good you computor is for FFXI then download the
FFXI becnchmark test at:
http://dl.square-enix.co.jp/taru/FFXiB2Setup.exe
If you want to know what your score mans then go to the FAQ section and
see the answer there.
Recommended Specs- Pentium 4+
Windows 98/2000/XP
DirectX(R)Latest Version
256 MB RAM (Random Access Memory)
6.5 GB Hard Disk Drive
32x CD-ROM
Keyboard
Cable+/DSL+
64M Graphics card
Mouse
NOTE: This is not the best specs you can have, but enough that you will run
this game with no problems.
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CHARACTER CREATION CHARACTER CREATION
The first thing you will have to do when making your character is select the
race you are going to be. The races you can choose include the following:
Hume (Male) *Human*
Hume (Female) *Human*
Elvann (Male) *Elf*
Elvann (Female) *Elf*
Tarutaru (Male) *Midget Elfish Character*
Tarutaru (Female) *Midget Elfish Character*
Mithra (Female) *Catgirls*
Galka (Male) *Brawny Bear-Like Creatures*
After that you will have to choose out of one of the 8 faces. Each face has a
specific hairstyle for it. After you choose your face, you have to choose a
haircolor. The haircolors are specific to each face. For instance, one face may
let you have red or black hair, while another face may let you have gray or
blonde hair. It all depends.
After that you have to choose your characters hight for its race. A short
elvann will still be taller than the tallest tarutaru. You can choose for your
character to be "small", "medium", or "large".
Then you have to choose your starting-off job. It is a basic job. You can
change your job at any time you want. You can choose between Warrior, Monk,
Black Mage, White Mage, Red Mage, and Theif. Choosing your job will not change
your path during the game.
Then you have to enter your character name. Nobody else can have to same name
as you. This also means that if a name is already chosen, you cannot take it.
This will be your name for the rest of the game. You cannot change it later on.
It's a hard descision.
Then you have to choose the country you will start off in. You can choose from
the following:
Bastok - City full of mechienery. Recommended start for the Humes and Galka
San D'Oria - A large castle city. Recommended starting point for the Elvann
Windurst - Rustic town. Rec. starting point for Tarutaru and Mithra
Remember that your starting city will affect some of your beginning. The
starting missions you get depend on your city. It will also determine which
country you will work for in the land conquest. You can change your
nationallity later though. Where you start of will also determine which
creatures you will face at the beginning. If you choose the city that is "your
race's city", you will get a ring. It goes like this:
Bastok - Hume, Galka
San D'Oria - Elvann
Windurst - Taru Taru, Mithra
Ring Stats:
Bastokian Ring: HP+3 DEX+1 VIT+1
Windhurstian Ring: MP+3 AGI+1 INT+1
San d'Orian Ring: DEF:2 STR+1 MND+1
The rings are also a Rank 3 4000CP item.
*******************************************************************************
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RACE DETAILS RACE DETAILS
HUME
The human race. Completly average in every way. If you want to look like
yourself, then this should be your choice. Since they are mediocre in every
way, they are not the best race. Well, they dont excell at anything is what I
meant to say. Oh well, we are all only human(or hume).
Without Job: HP=28 MP=18 All Other Stats=6
ELVANN
The elfs of Final Fantasy XI. They are not really elfs as you might expect from
LotR or D&D, though. The elvann have high attack power and high mind. They can
attack doing massive damage, and can heal really well. They are not like the
master archers from Lord of the Rings. Their dexterity is not very high.
Without Job: HP=30 MP=16 STR=7 DEX=6 VIT=7 AGI=5 INT=5 MND=7 CHR=6
TARUTARU
Short midget people resembling chipmuncks. They have high MP and high INT
compared to the other races. This allows them to use powerful magic, and a lot
of it. They are what most people would consider your basic "Mage".
Without Job: Hp=24 MP=24 STR=5 DEX=6 VIT=6 AGI=7 INT=8 MND=6 CHR=6
MITHRA
Catgirl-like people. They are a female-only race. They take all the dexterity
from the elvann. Infact, they have the highest DEX and AGI out of any race.
They are also liked by teenagers for obvious reasons.
Without Job: HP=28 MP=18 STR=6 DEX=8 VIT=6 AGI=7 INT=6 MND=6 CHR=5
GALKA
A hairy bear-like race. Having high HP and might VIT, they can take a lot of
damage. All their faces look very different though. This gives them a lot of
diversity compared to most races. However, despite them being very good, they
are in the minority.
Without Job: HP=33 MP=12 STR=7 DEX=6 VIT=8 AGI=6 INT=6 MND=6 CHR=5
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OO OO OOOOO O O OOOO OOO OO OOO OOO OOO OOO
O O O O O O O O O O O O O O O O
O O OOOO OOOO O OOOO OOO OOO OOOO OO O O OO
O O O O O O O O O O O O O O O
OO O O O O OOOO OOO O O OOO OOO OOO OOO
04-The Basics
---Stats And What They Stand For---
Stats affect all of FFXI:O. The better stats you have, the better you can
survive and find a party. People want strong parties.
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LV - Your job level of the current job. Once you "Level Up" your stats increse.
HP - Your character's health. Once you lose all of it then you will die.
Without HP you cannot preform any action except for talking to someone
else. So in short, don't lose this.
MP - Your character's "mana". Once you lose all of it then you cannot use
magic anymore. If you are a mage then this is very important.
NOTE: Your HP and MP get recovered in small increments while you are resting.
TP - Tactical Point. Once you get your TP meter to 100% it let's you use a
weapon skill if you want. You can get the meter up to 300% percent. The
more TP, the better your weapon skills. More is explained in the Weapon
Skill section of the FAQ.
STR - The strength of your character. The more STR you have, the higher you
physical attack damage will do. Needed for melee classes.
DEX - Your characters dexterity, meaning how fast and how accurate your attacks
are.
VIT - You vitality meaning how much damage you can take. The more VIT you have,
the less amount of damage you take from a normal attack.
AGI - The agility of your charcater, or how fast your character can move. The
better AGI means the more you can evade attacks and so on. May affect how
accurate you are, but I am not currently sure.
INT - Intelligence and how much your Black Magic does. Have a high amount of
this and you can blow enemies away with spells. Need a high number if you
are going to be a powerful mage.
MND - Mind affects three things and is very useful. It affects how good your
defense against magic is, determines how well you resist abnormal status,
and your White Magic power.
CHR - Charisma affects a bards songs and other charisma related attacks. For
the class abilities it may have a (C) next to it meaning that charisma
affects it.
EXP - The amount of experience points you have accumulated the entire game.
They don't have a purpose really, except that you can show it off to your
friends. If you die you will lose a small portion of it.
NEXT Level - Amount of exp. needed to gain the next Job Level.
*Fame* - Fame affects the amount of pricing in stores. The more fame you have,
the less money things cost in stores. You can get more fame by
completing quests.
NOTE: Fame is not shown in the status screen. It just "exists".
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---Tips For You When You Play The Game---
Just follow these simple tips and you will have a much more fun time in FFXI:O
1) Be Courteous-
Americans as a whole are not known for their politeness, especially on
online games. When you play do not say things like "G|V3 m3 50m3
G||_". Instead say something like "Could you spare some gil". Whether
you would like to think about it or not, people WILL give you gil or
something else if you ask nicely. Also ask someone if you can view
their stats before you do it. Since whenever someone views your stats
(or theirs) it will tell them. They could get mad. Just be courteous
and polite to everyone and you will succeed in this game. "Courtesy is
the key of life"
2) Desperation-
Nearly everyone you will find throughout the world of FFXI:O will be in
search of a party. Since you NEED to party up at the higher levels,
than look for someone with a little exclamation mark over their head.
Ask them nicely if they want to join in your "party" (even if you are
currently solo) and they will probably say "yes".
3) Do NOT Charge-
For any services in the game you do, do not make people pay for them.
What I mean by this is that if you heal someone do not ask them for a
donation. Also dont charge people to have you in their party. You will
never advance in the game. "If you are a White Mage then it is your
duty to heal those in need" - White Mage Handbook, vol.6
4) Ask Game Masters-
Game Masters (GMs) wander around the world of FFXI:O and act much like
a police force. Any inappropriate behavior in front of a Game Master
and they may suspend your account for a small amount of time. You can
swear and the sort, but do not do it at someone. Basically no foul
language and you will be safe throughout the game. Also, if you have a
question then ask a GM. GMs will answer most question you ask them. It
might be a "I don't want to spoil any surprizes so I cant answer that"
or a "to get to Selbina go south of Valkurm Dunes" type of answer. GMs
are very nice in the end if you are polite. The only thing you should
not do is constantly talk to GMs. They can suspend you for distracting
them and so on. You can talk to GMs, but just dont do it excessievly.
5) Follow Your Duty-
If you are in a party then do your responsibility. The party leader
will most likely give you plans for each battle you go up against. Most
likely if the leader is a good leader he will know what and what not to
do. Listen to him or her. He may want to try and get a few Magic Bursts
or Skillchains out successfully. If you do not listen then other
parties may not want you ever in thier party. You probably won't make a
new friend or that person may not trust you again if you act badly in a
battle. Do your best and listen to the leaders orders.
6) Form A Good Party-
Do not make a party of just one class. It will not work out. Parties
have to be balanced and have to have a lot of variety to succeed. If
you are the leader then make a good party and decide when you should
use certain moves. Request help if needed, but never leave your
party hanging.
7) It Doesn't Matter-
If you do everything you were supposed to do in a battle and you
die, it is not all bad. By dying you may make a new friend.
Really, it's happened. If everything doesn't go to plan just joke about
it. Life is all good if you make it be.
8) Just Hang Out-
Life in FFXI:O isn't about just killing off hoardes of enemies and
getting good stuff. Just have a fun time doing whatever you want. Talk
to people that you met two months ago and check how they are doing. Go
and check out the many beauties of Vana'deil and every place you can
find. While if you die you will loose experience, sometimes it is just
fun seeing how long you can last or put yourself in danger. This is not
real life. Well it could be, but just chill. There is a whole world of
things to do out there.
---There must be an easier way---
You can simply do things by way of your keyboard. I will go into the way you
use them later. I completely recommend anyone playing FFXI to get a keyboard.
It is practically needed if you want to get anywhere. After playing this game
for 2 days without the keyboard, you will want one really badly. You can use
any USB keyboard that isn't broken.
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<commands>
-
-
<pos> tells your position on the map
<me> putting that in a sentence will replace it with me, or when you macro
something you could set it so its goes to you
<t> same as <me> yet this time is the target you have selected
<st> This allows you to select your target without having to disengage the
enemy your fighting
<p1>-<p6> each one of these will target a player from your party, so you can
use a spell or something on them very fast
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/Commands
-
-
/fish - lets you fish as long as you can
/playtime - tells you your playtime
/clock - ingame and your time
/attack - attack command
/ma - magic command, needs the spell name folliwng it
/shoot - long range attack command, can be used quickly by using ctrl+d
/help - Lets someone help you in a battle even if they are not in your party.
/sea all - searches thru all of the players and tells you the number of people
on your server
/sea name - will search for a person in your area
/sea all name - will search all of vana diel for that person
*******************************************************************************
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Other commands
-
-
/see #<# - this will search a range of levels
/see class - will search for a certain class
/see race - search for a certain race
/see country - search for people from certain countries
/see linkshell - search for everyone in your LS
/see friends - search thru your friends list
Tab key - hit this when the chat bar his open. This is the bar that will be
translated from jp to eng, and eng to jp. a list of about 35 categories of
phrases, commands, everything you need.
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OO OOOO OOO OO O O OO O O OOOO OOO OOOOO
O O O O O O OO O O O O O O O O
O O OOO OOOO O O O O O O O O O O OOO OO O
O O O O O O O OO O OO O O O O O
OO OOO OOO OO O O OOO OO OOOO OOO O
05-Conquest
---Have Your Kingdom Take Over All Of The Land---
All kingdoms of Vana'deil are trying to take all territory from the other
countries. Depending on the kingdom you were born in your character will be
"working for that kingdom". Getting your kingdom more land results in more
trading in your country and more. You will also have to work against the
beastmen But how do you do it? Go to a guard and talk to him so that he will
cast Signet on you. This will allow you to kill things and get points twords
your country. Whenever you kill off creatures in some areas you will gain
points for you country. These points can be used to acuire certain things. The
more people in that section that die will hurt the country that owns it so make
sure you dont die, or let someone else die. Make your country prosper. That
way, even white mages can help.
---The History of Conquest---
Let us take a brief look at the historical origins of the conquest in
Vana'diel. Although there has been a marked decrease in large-scale coordinated
attacks from the beastmen since the end of the Crystal War, constant sweeps are
required to hunt down wandering bands of beastmen that threaten small villages
and travelers.
Yet the nations of Vana'diel are exhausted from the war, and continue to harbor
doubts about their allies. As such, they are reluctant to dispatch large
numbers of their own troops to deal with the problem.
Troubled by the situation, Grand Duke Kam'lanaut of the Grand Duchy of Jeuno
proposed the conquest system. This awards the right to control a region to the
nation that contributed the most to ensure its safety. As the nation of Jeuno
is a crossroads of trade and does not desire any further territory of its own,
it acts as the impartial judge and sponsor of the conquest.
The representatives of the three great nations of Vana'diel gathered in
Selbina, and agreed that a force was needed to deal with the beastmen scourge.
The representatives signed the "Selbina Pact for Conquest." Since then, each
nation's border guards have been authorized to deputize adventurers of the same
allegiance to participate in the conquest. This has ushered in a new era in the
history of Vana'diel: the Age of Adventurers.
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OO OO O O OOO OOO OOO OOO OO O O OOO O
O O O OO OO O O O O O O OO O O O
O O O O OOOO O O O O OO OO O O O O O O OO OOOOO
O O OO O O O O O O O O O O OO O O
OO OO O O OOO OOO OOO OOO OO O O OOO O
OO O O OOOO OOO OOOOO OOO
O O O O O O O O
O O O O OOO OO O OO
O OO O O O O O O
OOO OO OOOO OOO O OOO
06-Missions+Quests
---Non-Linear, The Way To Go---
Misssions and quests are little activities you can do outside of fighting.
Missions and Quests are both very different and both very alike. One reason
they are different is because Missions advance the story you are leading in
Vana'diel, whereas Quests are just something you can do if you want that wont
affect the world. Quests are very good to do though. Quests can give you better
stuff, new classes, gil, experience, or magic. You do not have to do quests or
misssions though if you choose not to. You will just not get as much out of the
game if that is what you decide to do. Quests and missions are usually worth
the time to finish them. In the case of quests, you can decide to do one. It is
put on your quest log. You do not have to do quests in a certain amount of
time, unless the "quest giver says so.
---I'M Popular!---
By doing lost of quests you can accumulate Fame. Fame lowers the price of
things in stores. The more quests you do, the lower things will cost. Obviously
this does not lower the price of the things in the bazzar, otherwise someone
could put something for the price of 1600 and you could get it off of them for
maybe 1200. Then they would not be happy...I think. A nice benefit. Think of it
in this setting: Lets say you want to get a new sword costing 1100. You have 0
gil right now. You do a quest and get fame and 1000 gil. But now the sword has
gone down to 1000 gil instead of the previous price of 1100. Now you can get
it.
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MISSION LIST MISSION LIST
NOTE: COMING SOON!!!
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QUEST LIST QUEST LIST
NOTE: COMING SOON!!!
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RSE QUESTS RSE QUESTS
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AF QUESTS AF QUESTS
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OO OOOO OOO O OO OOO OOO OOOO OOO
O O O O O O O O O O O
O O O OOOO O O OOOO OO OO OOO OO
O O O O O O O O O O O
OO O OOO OOOO O O OOO OOO OOOO OOO
07-Classes
---Many Jobs---
The classes in FFXI:O are very unique to any MMORPG out there. While you do
choose one class to start out as, you have the ability to change you class at
your moghouse. No matter what race you are, you can pick any class. ALL classes
have a special purpose and there is no overpowering classes. Each Class has its
own level. This means that if you were leveling in White Mage, then you would
not be getting any better at being a Black Mage.
NOTE: Classes are referred to as Jobs in the world of FFXI.
Basic Classes - Basic Classes are the Jobs you start out from the beginning
with.
*******************************************************************************
Warrior - A basic fighter in every way. Most people like if for its ability to
taunt the enemy.
Monk - With its high HP it makes a pretty good class. Weak armor is its
disadvantage.
Black Mage - Good at high damaging spells, but has weak armor and low HP.
FIRE!!! HA HA HA!!! - Crazy Black Mage
White Mage - The main healer of the game. Heal everyone who needs healing is
the White Mage way.
Red Mage - The most average class, a jack of all trades. Can do a bit of Black
Magic, a bit of White, and a bit of sword attacks too.
Thief - The fastest class in the game with the ability to steal. Not
recommended in real life.
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Advanced Classes - Classes that require you to do a quest when one of your jobs
is level 30 or higher. They are not any better than a basic class, but they
will help, and I mean it. They have different specialties then the basics
making them useful. In most cases though, they are not good as a sub-job.
*******************************************************************************
Paladin - With a hight defense (but low str) and its small amount of white
magic, what more can I say...
Dark Knight - An exact opposite of the Paladin. High attack low defense and
some black magic.
Bard - A good support (not sub-job) class that uses NO MP.
NOTE: Although a Bard by definition is only supposed to be male, bards can be
female.
Summoner - A mage that has the ability to Summon gods to aid them in battle.
Beast Master - An average fighter that can tame beasts to attack the opponent
for a short while.
Ranger - A class that uses long range attacks as its specialty. Need lots of
gil for arrows, or need to be good at making arrows.
Samurai - A warrior that can fend off demons and gain TP quickly.
Ninja - They can throw weapons and duel weild making them a great STR booster.
Dragoon - A warrior of the Dragons. Can have a Wyvern following him and can
jump into the heavens. Also known as Dragon Knights.
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*******************************************************************************
ADVANCED JOB QUESTS ADVANCED JOB QUESTS
---PALADIN---
The quest for Paladin is fairly easy. It is given by the NPC Balasiel in south
San'Doria. He is residing on the bridge. The first thing to give to him is a
root. This foot can be obtained from most undead enemies. Next you have to go
to the ordellas cave in La Thine. Go to location (G-7) and there will be a
small pool of water. Touch the ???, then touch another ??? which is located not
to far from the pool. The spot to touch the ??? is about 15 - 25 steps
(depending on your race) from the pool. You will receive a item if done
correctly. Lastly talk to Balasiel (the guy you talked to to obtain the quest),
then talk to the guards on 2nd floor of the guard post east and west
Cahaurme(J-9) & Baurise(H-9). Then go to Davoi (E10) and examine the disussed
well and get an item. Go to Balasiel (again) and you an get a Lv 28 Kite
Shield, and you can change your job to a lv 1 Paladin.
---DARK KNIGHT---
The quest to be a Dark Knight is an easy one. You can do it as a lv 1 warrior
if you wanted(as long as you have lv 30 in another job). However, you must be a
warrior to do the quest. That does not mean you have to be a lv 30 warrior, it
just mean you have to complete the quest having warrior as your main job. Talk
to Gumbah (Bastok Mines J-7)get the quest. Then go to the 3rd floor of
Palbrough Mines (G-8). Get on the ship back to town and after the ride in the
Zerhaun mines you'll recieve a 2 handed sword called the Chaos Bringer(?).
Equip the sword and kill 100 of any type of enemies without leaving the area.
After the 100 or more kills goto the person named Beadeaux located at the
Southeast exit of the Pashhow Marshland and you get Dark knight. Now start
working on your lv 1 Dark Knight. Dark Knight is, in my opinion, the coolest
job ever.
---BEAST MASTER---
Talk to Dietmund in Lower Jueno (G-11). He will come out as soon as you open
the door. Wait until it is nighttime (20:00-04:00). Go to a edge of the cliff
in Qufim (F-8). Follow the path down the cliff to the edge. At the bottom,
click on Night Flowers which will be glowing white like they do at night time.
Go back to Dietmund, then talk to the chocobo house owner (Brutus) at Upper
Jeuno to obtain the Beast Master job.
---RANGER---
Talk to Perih Vashai in the Windurst Woods (K-7). Go to (L-10) of Zoromugh
Hills. Wait until the Old Sabertooth dies naturally and click on the Tiger
Bones. Take the item you get from the bones to Perih Vashai and he will give
you the Ranger job.
---BARD---
Talk to Mertaire, Bki Tbujhja, Ruslan and Tuh Almobankha in Lower Jueno. Then
go to to Mhaura and buy a paper from Pikini-Mikini at a Warehouse (G-9). The
paper will cost you 500 gil. Get out of Mhaura to Buburimu and head to location
(G-9). You can get there through a cave from the main beach. You will find a
Song Rune. Click on song rune and trade the paper to the Runes. Then go back to
Mertaitre in lower jueno. Then go to Valkurm Dunes and at the northwest point
you will see a secret cave, pass through and you will end up at a beach. Find
another Song Rune there. Click on the Song Rune. After the cut scene you'll
recieve some gil and obtain the singing Bard job. I dont want to see another
song rune again.
---SAMURAI---
Speak with Jaucribaix in Norg. He wants a branch from a tree in a sacred place
and iron filings from a bomb. Talk to Ranemaud to receive a sacred tree
sapling. Now, talk to Aeka to receive old iron from the east. The next two
parts can be done in any order.
Trade the old iron to the ??? point at the far west of Konschtat Highlands
(D8). A bomb enemy, Forger, will appear. Kill it and you will receive the iron
fillings. Even if you fight this bomb with a party, it will only drop 1 item,
and you can only trade iron to the ??? every 3 minutes.
Use an axe at the ??? point on the huge tree at the west side of The Sanctuary
of Zi'Tah. A Walking Tree enemy, Guardian Treant, will appear. Kill it and
examine the ??? again to receive the branch.
Return to Jaucribaix with these items. After you give him them, he will tell
you to come back in three days (3 hours). Come back and you will receive the
Samurai job class and an Unsigned Sword. You can now change to Samurai in your
Mog House.
---DRAGOON---
First, go to "Cargo Room A" (I-10) in Port Sandoria. Then speak to Arminibit
and Ceraulian. Enter the Chateau d'Oraguille then down the path at (I-8) to
Bostaunieux Oubliette. Enter the first path that's to the right to meet
Novalmauge. Go to the Cathedral in Northern San Doria(L-7) and speak with
Morjean to recieve the quest from Oiheaurese. After receiving the quest, go to
the Auction house and buy some Pickaxe for excavating purpose. Now head to the
Maze of Shakrami to excavate at the "Excavation Point" (G-7),(I-6), etc., not
"Fossil Rock", for a "Dragon Egg". Go back to Cathedral and speak with Morjean.
You should then accept the quest given by Yachemidot. Go to the Meriphataud
Mountains. To the east at (K-8) will be the end of the Drogaroga's Spine. There
will be a "???" there. Trade the egg to the "???" and an event will occur. Go
back to Sandoria and enter Chateau d'Oraguille. Then enter into Royal Knights'
Quarters(H-9) and speak to Rahal and receive a key item. After receiving the
key item, go to Ghelsba Outpost. Locate the "Hide Door"(G-10) in the Ghelsba
Outpost and defeat the Dragon. The daron is behind the dorr, and only one party
can fight it at a time. Bring a good party(6 people)of lv 45s to take it down.
---NINJA---
To start off, you need to talk to Kaede in a house located in Port Bastok
(I-5). Then head into the warehouse in Port Bastok (F-5) and speak to Kagetora.
Go back to the house where Kaede is (I-5), and goto the room to the left. In
there you have to speak to Ensetsu. Now go to Bastok Mines. Then go to Zeruhn
Mines, and then to Korroloca Tunnel to (A-9) and you'll be transferred over to
(N-8) on the same map. Now head over to (G-8) then you'll be transferred over
to (I-11) of the same map. Now head over to (K-8) and there will be a ???. Get
ready and click on it to fight 3 Korroloca Leech (Leech type NM), You may want
to clear the area of Thread Leech's since they will start attacking you if they
see you are fighting the Korroloca Leechs. After the fight click on the ??? to
recieve a key item. Now head back to Ensetsu in Port Bastok (I-5) and head to
the new area Norg and speak to Ryoma to complete the quest.
---SUMMONER---
To get the summoner advanced job, you first have to go to Windurst Walls (G3).
When you get there, talk to the taru Ajido-Marujido. After that, go kill any
kind of leech creature that you want. You have to get the Ruby from it, but you
will only get it as a drop if your level is above 30. You have a small chance
of getting it quickly (1% drop rate). Now goto the House of the Hero in
Windurst Walls. Investigate the door with the stone in your item list. After
that, experience the 7 different weather conditions. You only have to have the
weather effect on your map. You have to experience areas that are Pleasant,
have Fire, Ice, Earth, Water, Wind, and Lightning, but not all at once. After
you have experienced those elements, head to La Theine Plateau. There is a
stone circle there. Target ??? and trade the stone into it. You will now obtain
the Summoner job and your first summon which should be obvious after the quest.
*******************************************************************************
---The Specifics---
These are everything you will ever need to know about a job. Including starting
stats, max stats, a short summary, abilities, qualities, and how useful they
are in a party. Remember that all jobs are balenced and that there is not a
best out of all of these. Note that this is the order you would see the jobs if
you were switching jobs.
* = Abilities that do not carry over when this job is a sub-job
R: = Recharge Time - How long it takes before you can use the ability again
D: = Duration Time - How long the ability effects last after you use it
Instant = Attcak is exectuted right away
NOTE: Time is in real time.
2hrs real time = 2 days game time
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WARRIOR WARRIOR
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 31 HP 36 HP 33 HP 31 HP 27
MP 0 MP 0 MP 0 MP 0 MP 0
STR 8 STR 9 STR 9 STR 8 STR 7
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 7 AGI 7 AGI 6 AGI 8 AGI 8
INT 5 INT 5 INT 4 INT 5 INT 7
MND 5 MND 5 MND 6 MND 5 MND 5
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1157 HP 1409 HP 1268 HP 1157 HP 946
MP 0 MP 0 MP 0 MP 0 MP 0
STR 66 STR 70 STR 74 STR 62 STR 58
DEX 58 DEX 58 DEX 54 DEX 70 DEX 58
VIT 54 VIT 66 VIT 58 VIT 50 VIT 50
AGI 58 AGI 54 AGI 50 AGI 66 AGI 62
INT 46 INT 42 INT 38 INT 46 INT 58
MND 46 MND 46 MND 54 MND 42 MND 42
CHR 50 CHR 42 CHR 50 CHR 42 CHR 50
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Mighty Strike 1 All physical attack will be a critical hit in a
given time. R:2hrs D:45sec
Taunt 5 Let the monsters concentrate in attacking you.
R:30sec D:End of Battle
Berserk 15 Attack up, defense down.
R:5min D:3min
Defender 25 Defense up, attack down.
R:3min D:3min
War Cry 35 Increase attacking power to all members in a
certain area. R:5min D:3min
Aggressor 45 Increase Melee Accuracy but Lower Evasion.
R:5min D: 3min
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Physical Defense UP 10
Resist Virus 15
Double Attack 25
Physical Attack UP 30
Resist Virus 35
---Summary---
Warriors are your average fighters. They are the job that is made for combat.
Warrior is a very good starting job. It has good STR and VIT, and can equip a
lot of things. The ability to taunt is very useful later on as a paladin.
Beserk and aggressor are both good abilities to use if you sub it when being a
Dark Knight.
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MONK MONK
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 33 HP 38 HP 35 HP 33 HP 29
MP 0 MP 0 MP 0 MP 0 MP 0
STR 7 STR 8 STR 8 STR 7 STR 6
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 8 VIT 10 VIT 9 VIT 8 VIT 8
AGI 5 AGI 5 AGI 4 AGI 6 AGI 6
INT 5 INT 5 INT 4 INT 5 INT 7
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1288 HP 1540 HP 1399 HP 1288 HP 1077
MP 0 MP 0 MP 0 MP 0 MP 0
STR 58 STR 62 STR 66 STR 54 STR 50
DEX 62 DEX 62 DEX 58 DEX 74 DEX 62
VIT 66 VIT 78 VIT 70 VIT 62 VIT 62
AGI 46 AGI 42 AGI 38 AGI 54 AGI 50
INT 42 INT 38 INT 34 INT 42 INT 54
MND 54 MND 54 MND 62 MND 50 MND 50
CHR 50 CHR 42 CHR 50 CHR 42 CHR 50
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Hundred Punches 1 Increase attack, decrease attack delay in a given
time. R:2hrs D:1min
Accumulate 5 Increases power in the next attack.
R:15sec D:3min
Dodge 15 Increase evading percentage.
R:5min D:2min
Concentrate 25 Increase hit ratio.
R:5min D:2min
Chakra 35 Heal some HP.
R:15min D:Instant
Energy Projectile 41 Throw an energy ball at the target
R:3min D:Instant
Establish 45 Increase chance of countering but decrease
defense. R:5min D:5min
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Martial Arts 1
Counter 10
HP Boost 15
Martial Arts 25
HP Boost 35
Martial Arts 45
HP Boost 55
Martial Arts 60
---Summary---
Monks use their own power as a weapon. By mastering your physical power and
finding the center of their being. Monks are a good class for surviving a long
time in battle. They have high HP. However, they cannot equip heavy armor,
only robes and the such. Claws should be their main weapon.
*******************************************************************************
*******************************************************************************
BLACK MAGE BLACK MAGE
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 25 HP 30 HP 27 HP 25 HP 21
MP 24 MP 18 MP 22 MP 24 MP 30
STR 5 STR 6 STR 6 STR 5 STR 4
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 5 VIT 7 VIT 6 VIT 5 VIT 5
AGI 7 AGI 7 AGI 6 AGI 8 AGI 8
INT 8 INT 8 INT 7 INT 8 INT 10
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 835 HP 1087 HP 946 HP 835 HP 624
MP 576 MP 397 MP 505 MP 576 MP 789
STR 46 STR 50 STR 54 STR 42 STR 38
DEX 58 DEX 58 DEX 54 DEX 70 DEX 58
VIT 46 VIT 58 VIT 50 VIT 42 VIT 42
AGI 58 AGI 54 AGI 50 AGI 66 AGI 62
INT 66 INT 62 INT 58 INT 66 INT 78
MND 50 MND 50 MND 58 MND 46 MND 46
CHR 54 CHR 46 CHR 54 CHR 46 CHR 54
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Magic Pool 1 No MP loss on using magic for a short period of
time. R:2hrs D:30sec
Sign of Spirit 15 Damage of the magic increases.
R:10min D:End of Battle
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Magic Attack UP 10
Clear Mind 15
Conserve MP 20
Magic Attack UP 30
Magic Attack UP 50
---Summary---
The Black Mage is a very good class. It is the class with no magical equil. It
is needed in most parties later on. Its attacks are more powerful than any
physical fighting class. It will however needed to be gaurded at all costs.
This is your basic casting class. Low heath/defense, but high magical power.
Remember, if you are this class, your are what decides the outcome of the
battle.
*******************************************************************************
*******************************************************************************
WHITE MAGE WHITE MAGE
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 27 HP 32 HP 29 HP 27 HP 23
MP 22 MP 16 MP 20 MP 22 MP 28
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 5 DEX 5 DEX 5 DEX 7 DEX 5
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 6 INT 6 INT 5 INT 6 INT 8
MND 8 MND 8 MND 9 MND 8 MND 8
CHR 7 CHR 6 CHR 7 CHR 6 CHR 7
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 906 HP 1158 HP 1017 HP 906 HP 695
MP 505 MP 326 MP 434 MP 505 MP 718
STR 54 STR 58 STR 62 STR 50 STR 46
DEX 46 DEX 46 DEX 42 DEX 58 DEX 46
VIT 54 VIT 66 VIT 58 VIT 50 VIT 50
AGI 50 AGI 46 AGI 42 AGI 58 AGI 54
INT 50 INT 46 INT 42 INT 50 INT 62
MND 66 MND 66 MND 74 MND 62 MND 62
CHR 58 CHR 50 CHR 58 CHR 50 CHR 58
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Benediction 1 Heals high amount of HP of all members in a
certain area.R:2hrs D:Instant
Sign of Goddess 15 Recovery magic power increases.
R:10min D:End of Battle
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Magic Defense UP 10
Clear Mind 20
Auto Regen 25
Magic Defense UP 30
Magic Defense UP 50
---Summary---
One of, if not the most important asset to a party. They can heal and protect
your party. A white mage can get anyone out of harms way. According to the
White Mage Handbook vol. 3 you should help anyone that is on your side. You are
what will help save everyone. You are the ultimate entity in everyones
survival. Lead your party to victory.
*******************************************************************************
*******************************************************************************
RED MAGE RED MAGE
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 28 HP 32 HP 30 HP 28 HP 24
MP 20 MP 14 MP 18 MP 20 MP 26
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 7 INT 7 INT 6 INT 7 INT 9
MND 7 MND 7 MND 8 MND 7 MND 7
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 976 HP 1228 HP 1087 HP 976 HP 765
MP 434 MP 255 MP 363 MP 434 MP 647
STR 54 STR 58 STR 62 STR 50 STR 46
DEX 54 DEX 54 DEX 50 DEX 66 DEX 54
VIT 50 VIT 62 VIT 54 VIT 46 VIT 46
AGI 50 AGI 46 AGI 42 AGI 58 AGI 54
INT 58 INT 54 INT 50 INT 58 INT 70
MND 58 MND 58 MND 66 MND 54 MND 54
CHR 54 CHR 46 CHR 54 CHR 46 CHR 54
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Continual Magic 1 Shortens Magic casting time.
R:2hrs D:30sec
Convert 40 Exchanges HP and MP instantly.
R:5min D:End of Battle
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Resist Petrify 5
Fast Cast 15
Magic Attack UP 20
Magic Defense UP 25
Resist Petrify 30
Magic Attack UP 40
Magic Defense UP 45
Resist Petrify 50
Magic Attack UP 60
---Summary---
Red Mages are a jack of all trades. They can use a bit of black magic, a bit of
white, some of its own magic, and holds his or her own with a sword. While it
may not be the best mage, it can be a powerful one. It will be able to cast
faster than a normal mage, but its magic will be slightly hindered. It can use
its own magic that will enchant weapons. This will allow you to always be
attacking a creature with the opposing elements. A hume red mage is the most
balenced class in FFXI. What a red mage mainly does is fill in a spot that
needs to be filled for the party.
*******************************************************************************
*******************************************************************************
THIEF THIEF
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 28 HP 33 HP 30 HP 28 HP 24
MP 0 MP 0 MP 0 MP 0 MP 0
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 8 DEX 8 DEX 8 DEX 10 DEX 8
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 7 AGI 7 AGI 6 AGI 8 AGI 8
INT 7 INT 7 INT 6 INT 7 INT 9
MND 5 MND 5 MND 6 MND 5 MND 5
CHR 5 CHR 4 CHR 5 CHR 4 CHR 5
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 976 HP 1228 HP 1087 HP 976 HP 765
MP 0 MP 0 MP 0 MP 0 MP 0
STR 54 STR 58 STR 62 STR 50 STR 46
DEX 62 DEX 66 DEX 62 DEX 78 DEX 66
VIT 58 VIT 66 VIT 58 VIT 50 VIT 50
AGI 57 AGI 58 AGI 54 AGI 70 AGI 66
INT 58 INT 54 INT 50 INT 58 INT 70
MND 42 MND 42 MND 50 MND 38 MND 38
CHR 42 CHR 34 CHR 42 CHR 34 CHR 42
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Perfect Evasion 1 Evade from all attacks for a certain time.
R:2hrs D:30sec
Steal 5 Steal item from target.
R:5min D:Instant
Surprise Attack 15 Major damage to an enemy who's not targeting you.
R:1min D:Instant
Flee 25 Increase speed for a certain time.
R:5min D:30sec
Trick Attack 30 Like surprise attack, only just extreme damage
not critical. R:1min D:Instant
Pick pocket 35 Steal money from target.
R:5min D:Instant
Hide 45 The enemy looses track of you.
R:5min D:30sec-10min(Random)
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Gil Steal 5
Physical Evasion Power UP 10
Treasure Hunter 15
Resist Gravity 20
Physical Evasion Power UP 30
Resist Gravity 40
Treasure Hunter 45
Physical Evasion Power UP 50
Triple Attack 55
---Summary---
Thieves are a really good job. While they start off being one of the worst
classes, they become really good. They can hit for the most damage. While not
recommended in real life, the staling ability leaves thiefs with a lot of money
in the end. Also they get a speed enhancing move. How good is that!
*******************************************************************************
*******************************************************************************
PALADIN PALADIN
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 30 HP 35 HP 32 HP 30 HP 26
MP 16 MP 10 MP 14 MP 16 MP 22
STR 7 STR 8 STR 8 STR 7 STR 6
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 8 VIT 10 VIT 9 VIT 8 VIT 8
AGI 5 AGI 5 AGI 4 AGI 6 AGI 6
INT 5 INT 5 INT 4 INT 5 INT 7
MND 7 MND 7 MND 8 MND 7 MND 7
CHR 7 CHR 6 CHR 7 CHR 6 CHR 7
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1087 HP 1339 HP 1198 HP 1087 HP 876
MP 292 MP 113 MP 221 MP 292 MP 505
STR 62 STR 66 STR 70 STR 58 STR 54
DEX 50 DEX 50 DEX 46 DEX 62 DEX 50
VIT 66 VIT 78 VIT 70 VIT 62 VIT 62
AGI 42 AGI 38 AGI 34 AGI 50 AGI 46
INT 42 INT 38 INT 34 INT 42 INT 54
MND 58 MND 58 MND 66 MND 54 MND 54
CHR 58 CHR 50 CHR 58 CHR 50 CHR 58
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Invincible 1 Become invincible from physical damage.
R:2hrs D:30sec
Holy Circle 5 Increases partyies defense against the undead.
R:5min D:3min
Shield Bash 15 Can hit enemy hard with shield.
R:5min D:Instant
Sentinel 30 Increase your Defense.
R:5min D:30sec
Protect 35 Take damage from one attack for another character.
R:5min D:Instant
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Undead Killer 5
Physical Defense UP 10
Resist Sleep 20
Physical Defense UP 30
Resist Sleep 40
Physical Defense UP 50
---Summary---
Paladin's are the defender of holy, the warriors of light, and the protectors
of all that is good. Actually, a Paladin is a really good job. What they
specialize in is high defense and white magic to some degree. They are not
attackers by any means. Infact, Paladins' should provoke the enemy all the
time. Their invincible skill is especially good for this. It will make the
enemy never stop attacking you. All you will need to do is heal and defend as a
Paladin. Believe me. With this strategy, you will always get accepted into
Parties.
*******************************************************************************
*******************************************************************************
DARK KNIGHT DARK KNIGHT
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 30 HP 35 HP 32 HP 30 HP 26
MP 16 MP 10 MP 14 MP 16 MP 22
STR 8 STR 9 STR 9 STR 8 STR 7
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 7 VIT 9 VIT 8 VIT 7 VIT 7
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 7 INT 7 INT 6 INT 7 INT 9
MND 5 MND 5 MND 6 MND 5 MND 5
CHR 5 CHR 4 CHR 5 CHR 4 CHR 5
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1087 HP 1339 HP 1198 HP 1087 HP 876
MP 292 MP 113 MP 221 MP 292 MP 505
STR 66 STR 70 STR 74 STR 62 STR 58
DEX 58 DEX 58 DEX 54 DEX 70 DEX 58
VIT 58 VIT 70 VIT 62 VIT 54 VIT 54
AGI 54 AGI 50 AGI 56 AGI 62 AGI 58
INT 58 INT 54 INT 50 INT 58 INT 70
MND 42 MND 42 MND 50 MND 38 MND 38
CHR 42 CHR 34 CHR 42 CHR 34 CHR 42
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Blood Weapon 1 Drain HP using Physical Attacks.
R:2hrs D:30sec
Arcane Circle 5 Protects party from Magical Enemies.
R:5min D:3min
Last Resort 15 Increase Attack but Defense is lowered.
R:5min D:30sec
Weapon Bash 20 Can hit enemy hard with weapon.
R:5min D:Instant
Darkness 30 HP is consumed and attack increased.
R:6min D:1min
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Physical Attack UP 10
Resist Paralysis 20
Arcana Killer 25
Physical Attack UP 30
Resist Paralysis 40
Physical Attack UP 50
---Summary---
Everything that a Paladin is not. Infact, Dark Knights are the exact opposite
of Paladins. Instead of defending and taking all the damage, Dark Knights
should always attack doing high damage. They have some black magic to aid them
too. Their defense is way too low to be attacked a lot, though. A Dark Knight's
main responsibility is to keep attacking the opponent doing the most damage
possible.
*******************************************************************************
*******************************************************************************
BARD BARD
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 28 HP 33 HP 30 HP 28 HP 24
MP 0 MP 0 MP 0 MP 0 MP 0
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 5 AGI 5 AGI 4 AGI 6 AGI 6
INT 6 INT 6 INT 5 INT 6 INT 8
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 7 CHR 6 CHR 7 CHR 6 CHR 7
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 976 HP 1228 HP 1087 HP 976 HP 765
MP 0 MP 0 MP 0 MP 0 MP 0
STR 54 STR 58 STR 62 STR 50 STR 46
DEX 54 DEX 54 DEX 50 DEX 66 DEX 54
VIT 54 VIT 66 VIT 58 VIT 50 VIT 50
AGI 46 AGI 42 AGI 38 AGI 54 AGI 50
INT 54 INT 50 INT 46 INT 54 INT 66
MND 54 MND 54 MND 62 MND 50 MND 50
CHR 62 CHR 54 CHR 62 CHR 54 CHR 62
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Soul Voice 1 The effects of songs become greater.
R:2hrs D:1min
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Resist Silence 5
Resist Silence 25
Resist Silence 45
---Summary---
Bards are the main supporters of a party. They sing songs(magic section)that do
many different effects. Most of their songs help the whole party. They can
heal, do damage, and buff(boost stats)the whole party. Bards are second to
White Mages as the most important members in a party. You wont have much
trouble finding a party if you are a Bard. Oh, the coolest part about being a
bard is that you can hear the songs you sing. Do-dou-de-dou-dou-de-dou-di-dou.
Dou-de-dou-de-do-dou-de-doude-doude-do.
*******************************************************************************
*******************************************************************************
BEASTMASTER BEASTMASTER
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 30 HP 35 HP 32 HP 30 HP 26
MP 0 MP 0 MP 0 MP 0 MP 0
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 5 AGI 5 AGI 4 AGI 6 AGI 6
INT 6 INT 6 INT 5 INT 6 INT 8
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 8 CHR 7 CHR 8 CHR 7 CHR 8
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1087 HP 1339 HP 1198 HP 1087 HP 876
MP 0 MP 0 MP 0 MP 0 MP 0
STR 54 STR 58 STR 62 STR 50 STR 46
DEX 58 DEX 58 DEX 54 DEX 70 DEX 58
VIT 54 VIT 66 VIT 58 VIT 50 VIT 50
AGI 46 AGI 42 AGI 38 AGI 54 AGI 50
INT 50 INT 46 INT 42 INT 50 INT 62
MND 50 MND 50 MND 58 MND 46 MND 46
CHR 66 CHR 58 CHR 66 CHR 58 CHR 66
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Demon 1 Makes tamed pet stronger and charm lasts longer.
R:2hrs D:30min
Tame 1 Tame a wild animal to be your pet.
R:5min D:5min
Go Attack 1 Can order a pet to attack a target.
R:10sec D:Instant
Pet Scan 10 Can detect if a monster is able to be tamed.
R:30sec D:Instant
Cease Attack 10 Can order to pet to stop attacking so you can
choose another target. R:10sec D:Instant
Heal 12 Pet's HP is recovered, but a specific item is
required. R:3min D:Instant
Wait 15 Order your pet to stand by on the spot.
R:10sec D:Instant
Special Attack 25 If the Pet has a special attack, it can be used.
R:2min D:Instant
Calm 30 Calm a monster so that taming it becomes easier.
R:10min D:Instant
Return 35 The taming of your pet's Tame is canceled.
R:10sec D:Instant
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Insect Killer 10
Resist Charm 15
Bird Killer 20
Amorph Killer 30
Resist Charm 35
Lizard Killer 40
Aquan Killer 50
Plant Killer 60
---Summary---
Beastmasters are the masters of soloing. Infact, they are a solo-er's dream.
With a baestmaster, what you will be doing is capturing monsters and battling
with them. Sounds like Poke'mon right. Wrong! After a while your tamed creature
will leave and start attacking you. And you cant hold multiple of them either.
However, as a beastmaster, you will never have to look for a party(unless you
are going on a mission). But, mind you, this is easily the worst sub-job.
*******************************************************************************
*******************************************************************************
RANGER RANGER
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 27 HP 32 HP 29 HP 27 HP 23
MP 0 MP 0 MP 0 MP 0 MP 0
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 8 AGI 8 AGI 7 AGI 9 AGI 9
INT 6 INT 6 INT 5 INT 6 INT 8
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 906 HP 1158 HP 1017 HP 906 HP 695
MP 0 MP 0 MP 0 MP 0 MP 0
STR 50 STR 54 STR 58 STR 46 STR 42
DEX 54 DEX 54 DEX 50 DEX 66 DEX 54
VIT 54 VIT 66 VIT 58 VIT 50 VIT 50
AGI 66 AGI 62 AGI 58 AGI 74 AGI 70
INT 50 INT 46 INT 42 INT 50 INT 62
MND 54 MND 54 MND 62 MND 50 MND 50
CHR 50 CHR 42 CHR 50 CHR 42 CHR 50
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Eagle Eye 1 Triples current bow/arrow damage.
R:2hrs D:Instant
Sharpshooter 1 Increases arrow accuracy.
R:5min D:1min
Scan 5 See monsters on the map in a certain radius.
R:5min D:1min
Scavenger 10 Find items on the ground.
R:5min D:Instant
Camouflage 20 Become transparent so that an enemy will lose
track of you. R:5min D:Random
Continuous Shot 30 Fire shots one after another until one misses the
target. R:5min D:Instant
Shadow Sewing 40 Bind a target in place.
R:5min D:Random
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Precaution 5
Accuracy Rise 10
Rapid Shot 15
Resist Poison 20
Accuracy Rise 30
Resist Poison 40
Accuracy Rise 50
---Summary---
Let me start of by saying this -- Rangers are an expansive job. They are easily
the most costing job. However, they are also the most melee damage-doing job.
They are the archer for FFXI. all their arrows/bullets cost a lot of money. You
should be expecting 8 gil for each arrow at the beginning, and 500 gil for each
bullet. While they are great, you better have a large amount of gil for this
job. You should probably have skills in the theif for gil purposes, and
carpenter skills for arrow-making purposes, if you want to be a ranger.
None-the-less, they are awesome.
*******************************************************************************
*******************************************************************************
SAMURAI SAMURAI
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 31 HP 36 HP 33 HP 28 HP 27
MP 0 MP 0 MP 0 MP 0 MP 0
STR 7 STR 8 STR 8 STR 7 STR 6
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 7 VIT 9 VIT 8 VIT 7 VIT 7
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 6 INT 6 INT 5 INT 6 INT 8
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1157 HP 1409 HP 1268 HP 1157 HP 946
MP 0 MP 0 MP 0 MP 0 MP 0
STR 58 STR 62 STR 66 STR 54 STR 50
DEX 58 DEX 58 DEX 54 DEX 70 DEX 58
VIT 58 VIT 70 VIT 62 VIT 54 VIT 54
AGI 50 AGI 46 AGI 42 AGI 58 AGI 54
INT 54 INT 50 INT 46 INT 54 INT 66
MND 54 MND 54 MND 62 MND 50 MND 50
CHR 54 CHR 46 CHR 54 CHR 46 CHR 54
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Wise Reflection 1 Weapon Skill's TP costs goes to 100.
R:2hrs D:30sec
Demon Circle 5 PT members in range will have extra protection
against Demons. R:5min D:3min
Heart Eye 15 Next attack will be dodged.
R:1min D:Instant
Silent 30 Charges TP gauge.
Concentration R:1min D:Instant
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Resist Blind 5
Store TP 10
Demon Killer 40
---Summary---
Defenders of the 1700's in Japan, the Samurais' would defend what was right.
Now, in the 21st century, they fight demons and kill things with weapon skills.
A Samurai is best with his weapon skills. What a Samurai is good at is using
Weapon Skills fast and easy. You will be able to gain it faster, and store it.
Its stats are okay though.
*******************************************************************************
*******************************************************************************
DRAGOON DRAGOON
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 30 HP 35 HP 32 HP 30 HP 26
MP 0 MP 0 MP 0 MP 0 MP 0
STR 7 STR 8 STR 8 STR 7 STR 6
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 7 VIT 9 VIT 8 VIT 7 VIT 7
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 5 INT 5 INT 4 INT 5 INT 7
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 7 CHR 6 CHR 7 CHR 6 CHR 7
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1087 HP 1339 HP 1198 HP 1087 HP 876
MP 0 MP 0 MP 0 MP 0 MP 0
STR 62 STR 66 STR 70 STR 58 STR 54
DEX 54 DEX 54 DEX 50 DEX 66 DEX 54
VIT 58 VIT 70 VIT 62 VIT 54 VIT 54
AGI 54 AGI 50 AGI 46 AGI 62 AGI 58
INT 46 INT 42 INT 38 INT 46 INT 58
MND 50 MND 50 MND 58 MND 46 MND 46
CHR 58 CHR 50 CHR 58 CHR 50 CHR 58
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Dragon Summon 1 Call upon Wyvern for a period of time.
R:2hrs D:Until it dies
Enchant Circle 5 Party will have extra protection against Dragons.
R:5min D:3min
Jump 10 Regular Jump attack.
R:1.5min D:Instant
High Jump 35 Higher Jump attack.
R:None D:Instant
Super Jump 50 During the Jump attack, the player is in
invincible mode.
R:None D:Instant
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Attack Up 10
Dragon Killer 25
Hit rate Up 30
---Summary---
What make the Dragoon the coolest job is it's Wyvern. It's Wyvern can fight,
heal, or use certain Wyvern breaths depending on what general type of job your
sub-job is. It could use a healing breath if you are a Dragoon/White Mage, or
Infact, the whole reason to use a Dragoon is for its Wyvern. As you lv up it
gets stronger. It even has its own name. However, you cannot have two wyverns
out at the same time. Oh, well. Dragoons are plentiful though.
*******************************************************************************
*******************************************************************************
NINJA NINJA
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 28 HP 33 HP 30 HP 28 HP 24
MP 0 MP 0 MP 0 MP 0 MP 0
STR 7 STR 8 STR 8 STR 7 STR 6
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 7 VIT 9 VIT 8 VIT 7 VIT 7
AGI 7 AGI 7 AGI 6 AGI 8 AGI 8
INT 6 INT 6 INT 5 INT 6 INT 8
MND 5 MND 5 MND 6 MND 5 MND 5
CHR 5 CHR 4 CHR 5 CHR 4 CHR 5
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 976 HP 1228 HP 1087 HP 976 HP 765
MP 0 MP 0 MP 0 MP 0 MP 0
STR 58 STR 62 STR 66 STR 54 STR 50
DEX 62 DEX 62 DEX 58 DEX 74 DEX 62
VIT 58 VIT 70 VIT 62 VIT 54 VIT 54
AGI 62 AGI 58 AGI 54 AGI 70 AGI 66
INT 54 INT 50 INT 46 INT 54 INT 66
MND 42 MND 42 MND 50 MND 38 MND 38
CHR 46 CHR 38 CHR 46 CHR 38 CHR 46
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
Self Sacrifice 1 Massively damage the target but kills you. (No exp
loss) R: 2hrs D: Instant
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Stealth 5
Resist Bind 10
Dual-Wielding 10
---Summary---
The main point of a Ninja is their duel-weild abilities. It allows them to
weild two 1-handed swords at once. The also are great parted with a theif. And,
if you are in a dire situation, just use Self Sacrifice. You will do lots of
damage, and not loose exp. In later levels just remember to travel with someone
who knows the White Magic spell "Raise", "Raise 2", or Raise 3".
Their second purpose is a unique one. They can become the ultimate tank.
However, they have to use a lot of money to use their skills because they have
to buy the skill every time they want to use it. They can make everyone on the
team invincible, but at the loss of a lot of gil. I recommend that you have a
lot of gil if you want to be a tank.
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SUMMONER SUMMONER
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 24 HP 29 HP 26 HP 24 HP 20
MP 26 MP 20 MP 24 MP 26 MP 32
STR 5 STR 6 STR 6 STR 5 STR 4
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 5 VIT 7 VIT 6 VIT 5 VIT 5
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 7 INT 7 INT 6 INT 7 INT 9
MND 7 MND 7 MND 8 MND 7 MND 7
CHR 7 CHR 6 CHR 7 CHR 6 CHR 7
At lv 70 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 765 HP 1017 HP 876 HP 765 HP 554
MP 647 MP 468 MP 576 MP 647 MP 860
STR 46 STR 50 STR 54 STR 42 STR 38
DEX 50 DEX 50 DEX 46 DEX 62 DEX 50
VIT 46 VIT 58 VIT 50 VIT 42 VIT 42
AGI 54 AGI 50 AGI 46 AGI 62 AGI 58
INT 62 INT 58 INT 54 INT 62 INT 74
MND 62 MND 62 MND 70 MND 58 MND 58
CHR 62 CHR 54 CHR 62 CHR 54 CHR 62
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
Astral Flow 1 Power, Defence, All Resistance up for a Summon.
R: 2hrs D: N/A
Attack 1 Tell summoned monster to attack a target.
R: 10sec D: Instant
Call 1 Call summoned monster close to you.
R: Anytime D: Instant
Release 1 Releases summoned monster
R: Anytime D: Instant
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
MP Max Up 10
Resist Slow 20
Auto Refresh 25
---Summary---
Summoner is also a class a lot of people seem to like. However, know this.
Unless you have a good bard with MP regeneration spells, you will only want to
use a summon like a Black magic spell. You summon it and use a skill, then
bring it back. After you bring it back you might want to use Black Mage/White
Mage magic. Atleast, that is the best way to be a summoner. But dont worry. It
is a cool job none-the-less.
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OO OO OOO OOOO OOO O O OOOO OOO OOO
O O O O O O O O O O O O O O
O O OO OOOO OO OOO OOO O O OOO OOO OO
O O O O O O O O O O O O O O
OO OO OOO OOOO O O O OOOO O O OOO
08-Server
---What's a Server?---
Servers are seperate gameworlds that you play on. There is no difference in
gameplay on each server. The only change from server to server is the people
playing on them. The servers can hold a maximum of 20,000 players. Servers are
randomly chosen for the players, but if you want to play with your friend there
is a way to do it.
FunFact: Servers are named after summons from the Final Fantasy series
---World Passes and World Shifters---
A world pass is something that a player already playing the game can get. They
have to buy it in-game, with in-game money. The more people in a server makes a
World Pass cost more. When someone is making a new character, if they enter the
World Pass code from a World Pass, then they start off in the World Pass
giver's server. A World Shifter is an NPC that looks a lot like a GM. They
allow you to move to a smaller server, but you dont get to choose which one.
However, they do tell you which one you will go on before they send you there.
Note that World Shifters only appear on highly populated servers or at
certain special times.
NPCs that give World Passes:
Kacheda in Port Bastok - Bastok
Ambleon in Port San D'Oria - San D'Oria
Gamimi in Wiudurst Tower - Windurst
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SERVER LIST SERVER LIST
1) Bahahut
2) Shiva
3) Titan
4) Ramuh
5) Phoenix
6) Carbuncle
7) Fenrir
8) Slyph
9) Valefor
10) Alexander
11) Leviathan
12) Odin
13) Ifrit
14) Diablos
15) Caitsith
16) Quetzalcoatl
17) Siren
18) Unicorn
19) Gilgamesh
20) Ragnarok
21) Pandemonium
22) Garuda
23) Cerberus
24) Kjata
25) Bismarck
26) Seraph
27) Lakshmi
28) Midgardsormr
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OO OO O OOO O O O O OOO O O OOOO O O OOO
O O O O O O OO O O O O O O O O O O
O O OOO OOOO O O O O O OO OO OOOO OOO O O OO
O O O O O O OO O O O O O O O O O
OO OO OOOO OOO O O O O OOO O O OOOO OOOO OOOO OOO
09-Linkshells
---My Very Own Group...I Rule All---
Linkshells are, to put it simply, your very own group. You can chat with all
your linkshell members at one time and have your own special color. Not much,
but it is very cool having one. You will feel like you are really your own
group and may be recognised as one of the greatest or largest linkshells ever.
Not everyone gets a name like that! Okay, it sounds somewhat corny but when
your are in a linkshell (or the leader of one) then you will get to know and
meet many more people. Maybe even make some new friends you never knew existed.
That is the bueaty of MMORPGs.
---You Can Be In Many---
You can be in as many linkshells as you want. You could have 2+ linkpearls, but
you can only have 1 equipped. Just a minor note. Basically, to put it simply,
you can be part of multiple linkshells.
---How Do I Make One?---
Many people want to make their own linkshells, but it doesn't always works out.
You can find linkshells at shops. Yes, you have to buy one. You cannot get a
linkshell by questing. When you get one you have to give the linkpearls a
color. Linkpearls are objects that allow you to communicate with all of your
linkshell (if they are playing). Every linkshell on a server has its own color.
You can choose out of the default colors or you own color. When you are walking
around normally you will see the link color to the left of your name. After you
choose a color you can now give out the pearls. Only the people with pearls
will be a part of your linkshell. You can hand out pearls to anyone that you
want to be in your linkshell. You start of with 64 pearls (not including the
one that you have).
If you have a linkshell it is highly recommended that you have your own website
for it. Tell your link members about the website so that you can plan meetings
or events for your linkshell.
---Goodbye---
If you want to get rid of your linkshell then you have the option (if you are
the creater) to break a linkpearl. When you break one then all of the other
members of your linkshell will have no linkshell. If the pressure is getting to
you then why not break it up? You may want to break it up if you are leaving
the game for a while. Whatever your reason is...
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O OO OOO O O OOO O OOO OOO
OO O O O O O O O O O O
O O O OOOO O OO O O O O O O OO / OTHER SIDE ACTIVITIES
O O O O O O O O O O O O
OOO OO OOO OO OOO OOOO OOO OOO
10-Guilds
--Couple Things To Do Besides Lving Up---
You can do a lot in FFXI besides lving up. Guilds however are something very
fun and neat to do all of FFXI. Become a master of craftsworking, jewelry, or
leaterworking. Use the crystals to forge powerful armor and weapons. You can
get better at guilds and develop your strengths in each one. You can be a part
of all guilds. However, you will need money to join some of them.
While I guilds that are good for a certain job, it doesnt mean that a certain
job cant join. It just simply means that the guild would be ideal to join if
you were that job. The other thing I will say is that most guilds are good for
players that are not that class. For instance, a mage is not really suggested
if you are blacksmith. Mages wear light armor and weapons while blacksmith is
for making all for these heavy things. However, you will make lots of gil
being a blacksmith and can afford more spells. It is just something good to
know.
You do not equip guilds for each job. You have to get these guild for your
character. They will stay with you nomatter if you change it or not.
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FISHING FISHING
NOTE: COMING SOON!!!
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BLACKSMITH BLACKSMITH
---Ching! Clank! Clunk!---
Blacksmiting is the process of making objects out of metal. This guild is good
for those that want to be making heavy armor and heavy weaponry. In short, it
is for a warrior and anyone with a craving to get hit or give hits with hunks
of steel.
Recommended Class Types:
Warrior
Dark Knight
Paladin
Dragoon
Samurai
NOTE: MORE COMING SOON!!!
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GOLDSMITH GOLDSMITH
---Well...I Would Not Call That Gold---
Goldsmithing is basically jewerly. It is making things like earrings and rings.
While jewerly doesnt give you things like high defense raises and so on, it is
all very good for protacting against elements.
Recommended Class Types:
ALL
NOTE: MORE COMING SOON!!!
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CARPENDER CARPENDER
---Pass Me My Trowel---
Carpentering is making things out of wood. Many people join in it to make
arrows because they will eventually become a Ranger and they dont want to have
to buy arrows which are very costly. The other use for this is to make
furniture for your house. While it may not be good for battle, houses are
cool. The other things this class is good for is staves, bows, and some spears
can be made here.
Recommended Class Types:
Future Rangers
Black Mage
White mage
Summoner
Bard
ALL (for house)
NOTE: MORE COMING SOON!!!
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ALCHEMY ALCHEMY
---Make Me An Antidote...QUICK!---
Alchemy is the art of making potions and healing items. As you will find out
later, this is somewhat very good. You will be able to make potions which would
normally cost you hundereds/thousands of gil.
Recommended Class Types:
ALL
NOTE: MORE COMING SOON!!!
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COOKING COOKING
---Do I Have To Make Dinner Again?---
Cooking is all about making food if you didnt know. But who doesnt know.
Cooking in many ways is like alchemy. You will be able to make foods to restore
HP and MP. You can also make good fishing bait.
Recommended Class Types:
ALL
NOTE: MORE COMING SOON!!!
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LEATHERWORKING LEATHERWORKING
---I Got My Leather...Now To Work---
Leatherworking is the basic skill of using leather and making light clothing.
And light clothing is essential for mages, since that is what they generally
wear.
Recommended Class Types:
Black Mage
White Mage
Monk
Theif
Ninja
Bard
NOTE: MORE COMING SOON!!!
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BONEWORK BONEWORK
---I Am Not A Puppy---
Bonework is about making things out of the bones of an animal that roams around
Vana'diel. Kill a monster and if you get its bones...make something out of
them. The bones can be used for a lot of classes. Helmets, rings, cudgels,
this guild can make it all.
Recommended Class Types:
Warrior
Monk
NOTE: MORE COMING SOON!!!
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CHOCOBO CHOCOBO
---It Is My Big Yellow Chicken/Ostrich---
Chocoboing isnt really a guild. But that doesnt mean you cannot use them.
Chocobos have many uses. They can dig things up from out of the ground and they
can be used to travel fast and aviod enemies. But the thing I will say is that
it will run away from you after a certain amount of time.
Chocobos are from nearly all Final Fantasy games.
Final Fantasy II
Final Fantasy III
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Final Fantasy X
Final Fantasy XI
Final Fantasy Tactics
Final Fantasy Tactics Advance
NOTE: MORE COMING SOON!!!
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O O O O OO OOO OOO OOO
OO OO OO OO O O O O O
O O OOOO O O O OOOO O OO O O
O O O O O O O O O O
OOO OOO O O O O OOO OOO OOO
11-Magic
---Healing...Hurting...Magic---
There are many types of magic in FFXI. Most magic requires MP. When you cast a
spell there is delay while you chant a spell. You have to wait for the chanting
to be over to be able to cast your spell. Chanting can somtimes be stopped by
a normal phisical attack. The types of Magic are Black Magic, White Magic,
Summon Magic and Songs. Black Magic is attacking magic ranging from lightning
attacks to setting your self on fire so that when creatures attack you, they
will get hurt. White Magic is the healing Magic and status affecting magic.
White Magic can revive a wandering traveler, or it can poison a goblin thug.
Summons are mystical beasts that attack your opponent until you call them back,
or your MP runs out. For every second your summon is out you loose MP. Songs
are another story though. Songs, unlike Black/White Magic, dont require any MP.
Songs can actually be heard. I mean that you can actually hear the song being
sung. Songs are the stat-boosting, hurting, and healing spells. Basically
Singing is both weak healing and weak hurting.<-Heh...so true.
---Im Leveling Up...But Not Gaining Any Spells---
There is only a very specific way of getting spells. In FFXI you actually have
to buy your spells. However, you can only use spells if you are a high enough
level in your job. You can gain spells by buying them, questing for them, or by
having someone trade them to you.
---You Need Magic---
During the start of the game when you are not partying, you will not need a
person with magic in your group. However, once you get far enough, you will
need magic to get by. A Black Mage and Back Magic are needed to kill of hordes
of enemies. A White Mage and White Magic are needed to heal wandering
travelers. It is as simple as that. You cannot kill any creatures with physical
attacks alone later in the game. Magic is far more powerful that your swords.
---Magic Against Other Magic---
Magic goes in a big circle I will call the "Magic Wheel". The Magic Whell tells
what type of magic is good/bad against other magic types. Elements are what
make the world go round'.
- First Wheel -
Fire > Ice
Ice > Wind
Wind > Ground
Ground > Thunder
Thunder > Water
Water > Fire
- Second Wheel -
Dark > Light
Light > Dark
The second whell is a bit more confusing. It basically says that Dark does good
damage against Light, and light does good against dark.
*******************************************************************************
BLACK MAGIC BLACK MAGIC
For Black Mage:
Magic Name Lv MP Used Description
Stone 1 9 Earth Elemental Attack Spell.
Poison 3 5 HP decreases gradually.
Water 4 13 Water Element Attack Spell.
Blind 4 5 Chance of hit decreased.
Bind 7 8 Enemy can not move.
Aero 9 18 Wind Elemental Attack Spell.
Fire Spike 10 5 Raise Fire resistance.
Bio 10 22 Poison + ATK Down.
Drain 12 51 HP drained, heals self.
Fire 13 24 Fire Elemental Attack Spell.
G-Stone 15 54 Earth Spell on Enemies.
Shock 16 25 Thunder Spell + MND down.
Blizzard 17 30 Ice Elemental Spell.
Home Jump 17 100 Send to Home Point.
Rasp 18 25 Earth Attack + DEX down.
G-Water 19 68 Water Spell on Enemies.
Ice Spike 20 5 Raise Ice resistance..
Sleep 20 19 Put enemy to sleep.
Choke 20 25 Wind Attack + VIT down.
Thunder 21 37 Thunder Elemental Spell.
Frost 22 25 Ice Attack + AGI down.
G-Aero 23 82 Wind Attack on Enemies.
G-Poison 24 44 HP decreases gradually.
Osmoses 25 10 MP taken, restores yours.
Burn 25 25 Fire Attack + INT down.
Tractor 25 26 Teleport a dead body to location where cast from.
Stone 2 26 47 Earth Elemental Spell.
Drown 27 25 Water + STR down.
G-Fire 28 102 Fire Attack on Enemies.
Water 2 30 55 Water Elemental Spell.
Thunder Spike 30 5 Raise Thunder resistance.
G-Blizzard 32 118 Ice attack on Enemies.
Aero 2 34 64 Wind Elemental Spell.
Bio 2 35 66 Poison + ATK down.
G-Thunder 36 136 Thunder Attack on Enemies.
Fire 2 38 73 Fire Elemental Spell.
G-Stone 2 40 156 Earth Attack on Enemies.
Home Jump 2 40 150 Warp Party to Home Point.
Blizzard 2 42 83 Ice Elemental Spell.
Poison 2 43 38 HP decreases gradually.
G-Water 2 44 176 Water Spell on Enemies.
Thunder 2 46 94 Thunder Elemental Spell.
G-Aero 2 48 198 Wind Attack on Enemies.
Freezing 50 307 Special Ice Attack Spell.
Stone 3 51 108 Earth Elemental Spell.
Tornado 52 322 Special Air Attack Spell.
G-Fire 53 226 Fire Attack on Enemies.
Quake 54 337 Special Earth Attack Spell.
Water 55 119 Water Elemental Spell.
Burst 56 352 Special Thunder Attack Spell.
G-Blizzard 2 57 250 Ice attack on Enemies.
Funnel 58 368 Special Water Attack Spell
Aero 3 59 159 Wind Elemental Spell.
Flare 60 383 Special Fire Attack Spell.
Bio 3 60 110 Poison plus ATK Down.
G-Thunder 2 61 276 Thunder Attack on Enemies.
Fire 3 63 145 Fire Elemental Spell.
G-Poison 2 64 112 HP decreases gradually.
G-Stone 3 65 302 Earth Attack on Enemies.
Blizzard 3 67 158 Ice Elemental Spell.
G-Water 3 69 300 Water Spell on Enemies.
For Dark Knight:
Magic Name Lv MP Used Description
Stone 5 9 Earth Elemental Attack Spell.
Poison 6 5 HP decreases gradually.
Drain 10 51 HP drained, heals self.
Water 11 13 Water Element Spell.
Bio 15 22 Poison + ATK Down.
Aero 17 18 Earth Elemental Spell.
Bind 20 8 Enemy can not move.
Osmoses 20 10 MP taken, restores yours.
Fire 23 24 Fire Elemental Attack Spell.
G-Poison 26 44 HP decreases gradually.
Blizzard 29 30 Ice Elemental Spell.
Sleep 30 19 Put enemy to sleep.
Absorb MND 31 ? Absorbs MND of the enemy and adds it to the player.
Tractor 32 26 Teleport a dead body to location where cast from.
Absorb CHR 33 ? Absorbs CHR of the enemy and adds it to the player.
Thunder 35 37 Thunder Elemental Spell.
Absorb VIT 35 ? Absorbs VIT of the enemy and adds it to the player.
Absorb AGI 37 ? Absorbs AGI of the enemy and adds it to the player.
Absorb INT 39 ? Absorbs INT of the enemy and adds it to the player.
Bio 2 40 66 Poison + ATK down.
Absorb DEX 41 ? Absorbs DEX of the enemy and adds it to the player.
Stone 2 42 47 Earth Elemental Spell.
Absorb STR 43 ? Absorbs STR of the enemy and adds it to the player.
Poison 2 46 38 HP decreases gradually.
Water 2 48 55 Water Elemental Spell.
Aero 2 54 198 Wind Elemental Spell.
Fire 2 60 73 Fire Elemental spell.
Bio 3 65 110 Poison + ATK Down.
Blizzard 2 66 83 Ice Elemental spell.
G-Poison 2 66 112 HP Decreases Gradually.
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WHITE MAGIC WHITE MAGIC
For White Mage:
Magic Name Lv MP Used Description
Cure 1 8 Cures HP of Target.
Dia 3 7 Light Attack + Defense Down.
Paralyze 4 6 Enemy is unable to act.
Banish 5 18 Light elemental spell.
Poisona 6 8 Cure Poison of Target.
Protect 7 9 Physical Defense Raised.
Protectra 7 9 Physical Defense of Party Raised.
G-Sleep Defense 7 14 Sleep Resistance Raised.
Parana 9 12 Cures Paralysis.
G-Water Defense 9 18 Water Defense Up.
Aqua Veil 10 12 Avoid Cast Interruption.
G-Poison Defense 10 18 Poison Defense Up.
Cure 2 11 24 Cures HP of Target.
G-Paralysis Defense 12 22 Paralysis Resistance up.
Slow 13 15 Enemy's attack delay increased.
G-Wind Defense 13 18 Wind Defense Up.
Blina 14 16 Cures Blind Status.
G-Banish 15 115 Light Spell on Enemies.
Silence 15 16 Stop enemy from casting magic.
Deodor 15 10 Your scent will not be smelled by the enemy.
Curaga 16 60 HP of Party Recovered.
Shell 17 18 Magical Defense Raised.
G-Shell 17 18 Magical Defense Up.
G-Fire Defense 17 18 Fire Defense of Party Up.
G-Dia 18 12 Light + Defense Down.
G-Dark Defense 18 26 Dark Defense of Party Up.
Silena 19 24 Cure Silence of Target.
Sneak 20 12 Sound made will not be heard by the enemy.
Cure 3 21 48 Cures HP of Target.
G-Ice Defense 21 18 Ice Defense Raised.
G-Berserk Defense 23 30 Berserk Resistance Up.
Raise 25 150 When raising people they'll receive 25% exp back
Invisible 25 15 Target unable to be seen.
G-Thunder Defense 25 18 Thunder Defense Up.
Protect 2 27 28 Physical Defense Raised.
Protectra 2 27 28 Physical Defense Party Up.
Stone Skin 28 29 Damage Deceased.
Cursena 29 16 Cure Curse of Target.
Banish 2 30 74 Light Elemental Spell.
Curaga 2 31 120 HP of party recovered.
Life 33 150 Can raise your self up after death.
Viruna 34 48 Cures Virus of Target.
Dia 2 36 59 Light + Defense Down.
Teleport to Hora 36 75 Teleport to La Thiene.
Teleport to Demu 36 75 Teleport to Konschtat Highlands.
Teleport to Mea 36 75 Teleport to Tahrongi Canyon.
Shell 2 37 37 Magical Defense Raised.
G-Shell 2 37 37 Defense of Party Up.
Stona 39 40 Cures Petrify of Target.
G-Banish 2 40 243 Light Spell on Enemies.
Haste 40 40 Decrease Attack Interval.
Cure 4 41 96 Cures HP of Target.
Teleport to Vazu 42 75 Teleport to Xarcabard.
G-Petrify Defense 43 40 Petrify Resistance Up.
Protect 3 47 46 Physical Defense Increase.
Protectra 3 47 46 Physical Defense of Party Up.
Holy 50 100 Light Attack on Enemy.
Curaga 3 51 180 HP of party recovered.
G-Dia 2 52 60 Light + Defense Down.
G-Virus Defense 53 50 Virus Resistance Up.
Banish 3 55 130 Light Elemental Spell.
Raise 2 56 200 When raising people they'll receive 75% exp back
Shell 3 57 56 Magical Defense Raised.
G-Shell 3 57 56 Defense of Party Up.
Life 2 60 175 Can raise your self up after death.
Cure 5 61 144 Cures HP of Target.
G-Banish 3 65 369 Light Spell on Enemies.
Protect 4 67 65 Physical Defense Raised.
Protectra 4 67 64 Physical Defense of Party Up.
Dia 3 69 112 Light + Defense Down.
For Paladin:
Magic Name Lv MP Used Description
Cure 5 8 Cures HP of Target.
Banish 7 18 Light Elemental spell.
Protect 10 9 Physical Defense Raised.
Cure 2 17 24 Cures HP of Target.
Shell 20 18 Magical Defense Raised.
Cure 3 30 48 Cures HP of Target.
Protect 2 30 28 Physical Defense Raised.
Banish 2 34 74 Light Elemental spell.
Shell 2 40 37 Magical Defense Raised.
Protect 3 50 46 Physical Defense Increase.
Cure 4 55 96 Cures HP of Target.
Holy 55 100 Light Attack on Enemy.
Shell 3 60 56 Magic Defense Raised.
Banish 3 61 130 Light Elemental Spell.
Protect 4 70 65 Physical Defense Raised.
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RED MAGIC ALL MAGIC FOR RED MAGE RED MAGE
Magic Name Lv MP Used Description
Dia 1 7 Light Attack + Defense Down.
Cure 3 8 Cures HP of Target.
Stone 4 9 Earth Elemental Attack Spell.
Poison 5 5 Targets HP decreases gradually.
Earth Defense 5 9 Raise Defense against Earth Magic.
Paralyze 6 6 Enemy is unable to act.
Protect 7 9 Physical Defense Raised.
Sleep Defense 7 7 Raise Defense against Sleep.
Blind 8 5 Enemy's chance of hit decreased.
Water 9 13 Water Element Attack Spell.
Water Defense 9 9 Raise Defense against Water Magic.
Bio 10 22 Poison + ATK down.
Poison Defense 10 9 Raise Defense against Poison.
Bind 11 8 Enemy can not move.
Aqua Veil 12 12 Avoid Cast Interruption.
Paralysis Defense 12 11 Raise Defense against Paralyze.
Slow 13 15 Enemy's attack delay increased.
Wind Defense 13 9 Raise Defense against Wind Magic.
Cure 2 14 24 Cures HP of Target.
Aero 14 18 Wind Elemental Attack Spell.
G-Dia 15 12 Light + Defense Down.
Deodor 15 10 Your scent will not be smelled by the enemy.
Thunder Weapon 16 12 Enchant weapon with Thunder attribute.
Shell 17 18 Magical Defense Raised.
Fire Defense 17 9 Raise Defense against Fire Magic.
Earth Weapon 18 12 Enchant weapon with Earth attribute.
Darkness Defense 18 13 Raise Defense against Darkness.
Fire 19 24 Fire Elemental Attack Spell.
Sneak 20 12 Sound made will not be heard by the enemy.
Wind Weapon 20 12 Enchant weapon with Wind attribute.
Ice Defense 21 9 Raise Defense against Ice Magic.
Regen 21 15 Recover 5HP every 3 sec.
Ice Weapon 22 12 Enchant weapon with Ice attribute.
Berserk Defense 23 15 Raise Defense against Berserk.
Blizzard 24 30 Ice Elemental Spell.
Fire Weapon 24 12 Enchant weapon with Fire attribute.
Sleep 25 19 Put enemy to sleep.
Thunder Defense 25 9 Raise Defense against Thunder Magic.
Invisible 25 15 Target unable to be seen.
Cure 3 26 48 Cures HP of Target.
Protect 2 27 28 Physical Defense Increased.
Water Weapon 27 12 Enchant weapon with Water attribute.
Thunder 29 37 Thunder Elemental Spell.
Dia 2 31 59 Light + Defense Down.
Dispel 32 ? Cancels one of enemy's magic effects.
Phalanx 33 ? Lower enemies physical and magical damage.
Stone Skin 34 29 Damage Deceased.
Stone 2 35 47 Earth Elemental Spell.
Bio 2 36 66 Poison + ATK down.
Shell 2 37 37 Magical Defense Raised.
Raise 38 150 When raising people they'll receive 25% exp back.
Water 2 40 55 Water Elemental Spell.
Ice Spike 40 50 Special Ice Attack.
Refresh 41 40 Recovers 2MP every 3 sec.
Petrify Defense 43 20 Raise Defense against Petrify.
G-Dia 45 59 Light + Defense Down.
Aero 2 45 64 Wind Elemental Spell.
Poison 2 46 38 HP decreases gradually.
Protect 3 47 46 Physical Defense Increase.
Cure 4 48 96 Cures HP of Target.
Haste 48 40 Decrease Attack Interval.
Fire 2 50 73 Fire Elemental Spell.
Virus Defense 53 50 Virus Resistance Up.
Blizzard 2 55 83 Ice Elemental Spell.
Shell 3 57 56 Magical Defense Raised.
Thunder 2 60 94 Thunder Elemental Spell.
Thunder Spike 60 50 Special Thunder Attack.
Dia 3 61 112 Light + Defense Down.
Bio 3 62 110 Poison + ATK down.
Stone 3 66 108 Earth Elemental Spell.
Protect 4 67 65 Physical Defense Increase.
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SUMMONS SUMMONS
---------------------
Key: |
-Summon Name- |
Powermove |
Powermove Description|
Abilities |
---------------------
---Ifrit---
Hellfire
Burning hot flames are thrown at the enemy. This causes heavy fire-elemental
damage on cretures.
---ABILITY LIST---
Lv 1 - Punch - MP 9 - Physical Damage
Lv 10 - Fire II - MP 24 - Fire Damage
Lv 23 - Burning Strike - MP 48 - Fire Damage
Lv 30 - Double Punce - MP 56 - Attack Twice
Lv 38 - Crimson Roar - MP 84 - Raises Party's ATK Power
Lv 60 - Fire IV - MP118 - Fire Damage
---Shiva---
Diamond Dust
Shiva creates a block of ice around the enemy causing ice-elemental damage.
--ABILITY LIST--
Lv 1 - Axe Kick - MP 10 - Physical Attack
Lv 10 - Blizzard II - MP 24 - Ice Damage
Lv 28 - Freeze Armor - MP 68 - Mass Ice Spike
Lv 39 - Sleepga - MP 82 - Mass Sleep Status
Lv 50 - Double Slap - MP 96 - Attack Twice
Lv 60 - Blizzard IV - MP118 - Ice Damage
---Titan---
Rage of the Earth
Titan crushes his fist against the ground, causing a massive earthquake. The
quake inflicts massive earth-elemental damage.
--ABILITY LIST--
Lv 1 - Rock Throw - MP 10 - Ranged ATK Effect: Slow
Lv 10 - Stone II - MP 24 - Earth Damage
Lv 21 - Rock Buster - MP 39 - Effect: Bind
Lv 35 - Megalith Throw - MP 62 - Ranged ATK Effect: Slow
Lv 46 - Guardian of Earth - MP 92 - Mass Stoneskin
Lv 60 - Stone IV - MP118 - Earth Damage
---Carbuncle---
Ruby Light
Carbuncle produces a beam of light which casts Reflect magic on all party
members.
--ABILITY LIST--
Lv 1 - Healing Ruby - MP 5 - Recover Target's HP
Lv 5 - Poison Nail - MP 11 - Effect: Poison
Lv 24 - Ruby Radiance - MP 44 - Mass Protect + Shell
Lv 44 - Dazzling Ruby - MP 62 - Raises Stats of Party
Lv 55 - Small Meteo - MP108 - Light Damage
---Ramuh---
Bolt of Judgment
Ramuh brings thunder and lightning down from the sky. The bolts come down on
the enemy for powerful lightning-elemental damage.
--ABILITY LIST--
Lv 1 - Shock Strike - MP 6 - Effect: Stun
Lv 10 - Thunder II - MP 24 - Thunder Damage
Lv 19 - THunder Spark - MP 38 - Deal Thunder Damage In Radius
Lv 31 - Thunder Drum - MP 52 - Mass Enthunder
Lv 42 - Thunder Armor - MP 91 - Mass Shock Spike
Lv 60 - Thunder IV - MP118 - Thunder Damage
---Leviathan---
Tsunami
Leviathan creates a massive tidal wave. The tidal wave crashes down on the
target for powerful water-elemental damage.
--ABILITY LIST--
Lv 1 - Barracuda Dive - MP 8 - Physical Damage
Lv 10 - Water II - MP 24 - Water Damage
Lv 24 - Tail Whip - MP 49 - Effect: Gravity
Lv 33 - Slowga - MP 48 - Mass Slow
Lv 47 - Spring Water - MP199 - Recover Party's HP and Status
Lv 60 - Water IV - MP118 - Water Damage
---Garuda---
Wind Storm
Garuda produces a ginormous tornado that engulfs the enemy doing massive
wind-elemental damage to the target.
--ABILITY LIST--
Lv 1 - Claw - MP 7 - Physical Damage
Lv 10 - Areo II - MP 24 - Wind Damage
Lv 25 - Vacuum Armor - MP 92 - Mass Blink
Lv 36 - Whispering Wind - MP119 - Recover Party's HP
Lv 48 - Hastega - MP112 - Mass Haste
Lv 60 - Areo IV - MP118 - Wind Damage
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SONGS SONGS
Name Level Effect
Req.
1) Minne 1 Raises the defense power of party members in
range
2) Minuet 3 Raises the attack power of party members in
range
3) Pian 5 Regen HP of party members in range
4) Requiem 7 Damage to enemy
5) Pastoral of Herb 9 Raises the poison resistence of the party
members in range
6) Srenodi of Light 10 Enemy's optical attribute defense down
7) Madrigal 11 Hit rate increases for party members in range
8) Srenodi of Darkness 12 Enemy's darkness attribute defense down
9) Mambo 13 Evasion rate increases for party members in
range
10) Srenodi of Earth 14 Enemy's earth attribute defense down
11) Pian 2 15 Regen HP of party members in range
12) Lullaby 16 Put enemy to sleep
13) Srenodi of Water 16 Enemy's water attribute defense down
14) Requiem 2 17 Damage to enemy
15) Srenodi of Wind 18 Enemy's wind attribute defense down
16) Operetta of Anecdote 19 Raises the calmness tolerance of party
members in range
17) Srenodi of Flame 20 Enemy's fire attribute defense down
18) Minne 2 21 Raises the defense power of party members in
range
19) Srenodi of Ice 22 Enemy's ice attribute defense down
20) Etude of Fascination 22 Raise CHR of party members in range
21) Minuet 2 23 Raises the attack power of party members in
range
22) Srenodi of Thunder 24 Enemy's thunder attribute defense down
23) Etude of Mind 24 Raise MND of party members in range
24) Ballad 25 Regen MP of party members in range
25) Etude of Intelligence 26 Raise INT of party members in range
26) Lullaby 2 27 Put multiple enemies in range to sleep
27) Etude of Smartness 28 Raise AGI of party members in range
28) Charge March 29 Shortens the attack interval of members in
range
29) Etude of Vigor 30 Raise VIT of party members in range
30) Prelude of Ranger 31 Raise accuracy of range weapon users in party
31) Etude of skillful 32 Raise DEX of party members in range
32) Obado 33 Raise Sleep tolerance of party members in
range
33) Denouement of Magic 33 The magical effect from the enemy is cured
34) Etude of Power 34 Raise STR of party members in range
35) Pian 3 35 Regen HP of party members in range
36) Light Res. 36 Raise light attribute defence of party
Carol First Movement members in range
37) Requiem 3 37 Damage to enemy
38) Earth Res. 38 Raise earth attribute defence of party
Carol First Movement members in range
39) Elegy 39 Slows down enemy's attack
40) Water Res. 40 Raise water attribute defence of party
Carol First Movement members in range
41) Minne 3 41 Raises the defense power of party members in
range
42) Wind Res. 42 Raise wind attribute defence of party members
Carol First Movement in range
43) Minuet 3 43 Raises the attack power of party members in
range
44) Fire Res. 44 Raise fire attribute defence of party members
Carol First Movement in range
45) Cold Res. 46 Raise ice attribute defence of party members
Carol First Movement in range
46) Requiem 4 47 Damage to enemy
47) Thunder Res. 48 Raise thunder attribute defence of party
Carol First Movement members in range
48) Gavotte of Goblin 49 Raises bind tolerance of party members in
range
49) Darkness Res. 50 Raise darkness attribute defence of party
Carol First Movement members in range
50) Madrigal's Great Sword 51 Hit rate increases for party members in range
51) Mambo 2 53 Evasion rate increases for party members in
range
52) Capprichio 54 Raises petrification tolerance of party
members in range
53) Ballad 2 55 Regen MP of party members in range
54) Fantasia of Light 56 Raise darkness attribute defence of party
members in range
55) Requiem 5 57 Damage to enemy
56) Elegy 2 59 Slows down enemy's attack
57) March of Glory 60 Shortens the attack interval of members in
range
NOTE: Songs use no MP to cast.
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O OO OOOO OO O O OOO OOO O O OOOO O O OOOOO
OO O O O O O O O O O O OO OO O OO O O
O O OOOO OOO O O O O O OOO O O O OOO O O O O
O O O O OO O O O O O O O O OO O
OOO OOOO OOOO OOO OO OOO O O O OOOO O O O
12-Equipment
---How Do I Raise My Stats Besides Lving---
To raise a characters stats without leveling is fairly easy. You just have to
equip something like a weapon or armor. Weapons raise your attacking, while
armor raises your defense/vitality. If you have played any RPG for the most
part, you should know what equipment is.
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WEAPONS WEAPONS
E-Mail me for any questions about the weapons.
NOTE: Some weapons have long names and do not fit on the chart. That is why
some weapons have to be read right, or you may get confused. ie: look at
the Legionnaire's Knuckles in the hand-to-hand section.
Name of Weapon- Damage Speed Level Notes
Req.
Hand-to-Hand Weapons
Fruit Punches- DM+0 SP+40 Lv1 ACC+3
Cesti- DM+1 SP+48 Lv1 ACC+3
Cat Baghnakhs- DM+2 SP+60 Lv1
Bronze Knuckles- DM+2 SP+96 Lv5
Brass Knuckles- DM+4 SP+96 Lv9
Brass Knuckles+1- DM+5 SP+91 Lv9 ACC+3
Legionnaire's Knuckles- DM+4 SP+96 Lv10 ACC+2 ATK+3
Freesword's Baghnakhs- DM+3 SP+66 Lv10
Royal Archer's Cesti- DM+2 SP+43 Lv10 ACC+2 FI+2
Brass Baghnakhs- DM+4 SP+60 Lv11
Lizard Cesti- DM+2 SP+48 Lv12 ACC+3
Strike Baghnakhs- DM+5 SP+42 Lv14 DEX+2
Silence Baghnakhs- DM+5 SP+55 Lv19 Silence Effect
Metal Knuckles- DM+6 SP+91 Lv20
Couger Baghnakhs- DM+6 SP+51 Lv20 IC+4 Ice Damage
Baghnakhs- DM+6 SP+60 Lv24
Lynx Baghnakhs- DM+6 SP+30 Lv24
Sonic Knuckle- DM+7 SP+97 Lv27
Poison Cesti- DM+3 SP+48 Lv27 ACC+3 Poison Effect
Claws- DM+7 SP+66 Lv30
Katars- DM+8 SP+84 Lv33
Dark Katar- DM+8 SP+84 Lv33
Poison Katar- DM+9 SP+84 Lv38
Mithril Claw- DM+9 SP+66 Lv41
Mage Masher- DM+10 SP+96 Lv44
Venom Katar- DM+14 SP+84 Lv63
Short Blades
Onion Dagger- DM=3 SP=193 Lv1
Rusty Dagger- DM=3 SP=183 Lv1
Bronze Dagger- DM=3 SP=183 Lv1
Onion Knife- DM=4 SP=205 Lv1
Bronze Knife- DM=4 SP=195 Lv1
Ceremonial Dagger- DM=1 SP=183 Lv1 MP+10
Blind Dagger- DM=4 SP=188 Lv7
Bee Stinger- DM=4 SP=150 Lv7
Brass Dagger- DM=5 SP=183 Lv9
Dagger- DM=7 SP=183 Lv12
Aspil Knife- DM=5 SP=201 Lv12 May cause poison?
Knife- DM=8 SP=195 Lv13
Baselard- DM=8 SP=186 Lv18
Poison Baselard- DM=8 SP=191 Lv20
Poison Dagger- DM=8 SP=183 Lv20 Poison Effect
Mercenary's Knife- DM=11 SP=190 Lv20 ACC+2
Decurion's Dagger- DM=10 SP=178 Lv20 ACC+2
Kukuri- DM=10 SP=200 Lv20
Poison Knife- DM=9 SP=201 Lv21
Mithril Dagger- DM=10 SP=183 Lv23
Kris- DM=11 SP=192 Lv27
Archer's Knife- DM=11 SP=195 Lv28 AGI+1 Ranged ACC+10
Mithril Knife- DM=12 SP=195 Lv31
Mithril Basilard- DM=13 SP=186 Lv36
One-handed Swords
Judge Sword- DM=99 SP=999 Lv1 GM's weapon
Onion Sword- DM=5 SP=228 Lv1
Bronze Sword- DM=6 SP=231 Lv1
Wax Sword- DM=6 SP=225 Lv1
Xiphos- DM=8 SP=228 Lv7
Sapara- DM=9 SP=236 Lv7
Spatha- DM=11 SP=240 Lv9
Royal Archer's Sword- DM=10 SP=228 LVL10
Bee Spatha- DM=13 SP=233 Lv11
Bee Spatha+1- DM=14 SP=227 Lv11 ACC+2
Bilbo- DM=11 SP=226 Lv13
Brass Xiphos- DM=12 SP=228 Lv13
Scimitar- DM=13 SP=236 Lv13
Iron Sword- DM=14 SP=231 Lv18
Fire Sword- DM=15 SP=225 Lv18
Longsword- DM=16 SP=240 Lv18
Small Sword- DM=13 SP=226 Lv19 DEX+2
Degen- DM=14 SP=224 Lv20
Kaiser Sword- DM=15 SP=228 Lv22
Tuck- DM=15 SP=226 Lv23
Gladius- DM=17 SP=228 Lv27
Foil- DM=18 SP=221 Lv30
Centurion's Sword- DM=19 SP=225 Lv30 ACC+3 ATK+4
Broadsword- DM=19 SP=231 Lv30
Strider Sword- DM=19 SP=231 LV32 AGI+3
Hunting Sword- DM=27 SP=264 Lv34
Mithril Degen- DM=20 SP=224 Lv36
Talwar- DM=23 SP=236 Lv36
Falchion- DM=28 SP=236 Lv44
Knight's Sword- DM=31 SP=240 Lv47
Katanas
Kunai- DM=4 SP=190 Lv1
Two-handed Swords
Deathbringer- DM=20 SP=466 Lv5 ATK+8 DEF-6
Claymore- DM=22 SP=444 Lv10
Flame Claymore- DM=26 SP=444 Lv13
Braveheart- DM=30 SP=444 LV18 DEX+2 ACC+5
Two-handed Sword- DM=35 SP=456 Lv20
Mecenary's Greatsword- DM=33 SP=431 LV20 ATK+7
Barbarian's Sword- DM=37 SP=444 Lv24 ACC-5 ATK+15
Mithril Claymore- DM=46 SP=444 Lv36
Royal Swordsman's Blade- DM=56 SP=480 Lv40
Dark Claymore- DM=65 SP=444 Lv54
One-handed Axes
Bronze Axe- DM=8 SP=276 Lv1
Orcish Axe- DM=10 SP=288 Lv5 STR+2 MND-1 INT-1 CHR-1
Brass Axe- DM=12 SP=276 Lv8
Legionnaire's Axe- DM=13 SP=276 Lv10
Light Axe- DM=14 SP=260 Lv11
Bone Axe- DM=16 SP=276 Lv13
Bone Pick- DM=18 SP=312 Lv16
Battleaxe- DM=20 SP=276 Lv20
War Pick- DM=26 SP=312 Lv31
Warrior's Axe- DM=25 SP=276 Lv32 STR+1 DEX+1
Mithril Axe- DM=29 SP=276 Lv37
Tabar- DM=34 SP=288 Lv43
Mithril Pick- DM=39 SP=312 Lv50
Two-handed Axes
Butterfly Axe- DM=19 SP=504 Lv5
Inferno Axe- DM=23 SP=504 Lv8
Great Axe- DM=30 SP=504 Lv12
Moth Axe- DM=32 SP=480 Lv16 DEX+1
Centurion's Axe- DM=48 SP=504 Lv30
Heavy Axe- DM=52 SP=504 Lv34
Two-handed Scythes
Bronze Zaghnal- DM=14 SP=480 Lv1
Brass Zaghnal- DM=25 SP=480 Lv10
Legionnaire's Scythe- DM=27 SP=495 Lv10 STR+2 VIT-1
Plantreaper- DM=30 SP=480 Lv14 "Bind" Plant Creatures
Scythe- DM=38 SP=528 Lv18
Zaghnal- DM=35 SP=480 Lv20
Cruel Scythe- DM=40 SP=513 Lv20 LI-2 DA+2 INT+2 MND-2 Impairs evade
Captain's Scythe- DM=38 SP=528 Lv30
Two-handed Spears
Harpoon- DM=8 SP=396 Lv1
Obelisk- DM=13 SP=396 Lv4 STR+1 INT-1 MND-1
Bronze Spear- DM=16 SP=396 Lv7
Creul Spear- DM=28 SP=385 Lv20 LI-2 DA+2 INT+2 MND-2 Impairs evade
Brass Spear- DM=25 SP=396 Lv14
Royal Spearman's Spear- DM=28 SP=396 Lv18
Spear- DM=34 SP=396 Lv24
Royal Knight's Polearm- DM=51 SP=528 Lv30
Lizard Piercer- DM=36 SP=365 LV32 Good vs Lizards Ice Damage
Halberd- DM=42 SP=396 Lv36
Royal Knight's Lance- DM=56 SP=396 Lv50
One-handed Clubs
Onion Rod- DM=3 SP=288 Lv1
Maple Wand- DM=3 SP=216 Lv1 INT+1 MND+1
Ash Club- DM=4 SP=264 Lv1
Bronze Mace- DM=6 SP=300 Lv4
Bronze Mace+1- DM=7 SP=292 Lv4
Bronze Rod- DM=5 SP=288 Lv5 HP+3
Bronze Hammer- DM=5 SP=324 Lv5
Willow Wand- DM=5 SP=216 Lv9 INT+2 MND+2
Freesword's Club- DM=7 SP=264 Lv10
Wind Cudgel- DM=7 SP=264 Lv11 HP+20 MP-20
Brass Hammer- DM=13 SP=324 Lv12
Brass Rod- DM=8 SP=288 Lv12 HP+3 INT+1
Hermit's Wand- DM=6 SP=216 Lv13 Spell Interrupt-25% INT+2 MND+2
Chestnut Club- DM=9 SP=264 Lv16
Decurion's Hammer- DM=16 SP=324 Lv18
Yew Wand- DM=7 SP=216 Lv18 INT+3 MND+3
Captain's Warhammer- DM=16 SP=324 Lv18
Mace- DM=14 SP=300 Lv19
Bouncer Club- DM=10 SP=264 Lv20
Warhammer- DM=17 SP=324 Lv20
Rod- DM=11 SP=288 Lv22 HP+6
Pixie Mace- DM=16 SP=300 Lv24 LI+3 DA+3 ACC+5 Light Damage
Bone Cudgel- DM=12 SP=264 Lv27
Maul- DM=22 SP=324 Lv31
Chestnut Wand- DM=10 SP=216 Lv32 INT+4 MND+4
Mithril Rod- DM=14 SP=288 Lv34
Mithril Mace- DM=20 SP=300 Lv35
Oak Cudgel- DM=15 SP=264 Lv36
Great Club- DM=19 SP=267 Lv39
Bone Rod- DM=17 SP=288 Lv43 HP+12
Rose Wand- DM=14 SP=216 Lv48 INT+5 MND+5
Two-handed Staves
Onion Staff- DM=4 SP=366 Lv1
Ash Staff- DM=5 SP=366 Lv1 HP+2 MP+2
Ash Pole- DM=11 SP=402 Lv5
Freesword's Staff- DM=9 SP=346 Lv10 HP+6 MP+6
Legionnarire's Staff- DM=12 SP=376 Lv10 HP+6 MP+6
Holly Staff- DM=10 SP=366 Lv11 HP+4 MP+4
Holly Pole- DM=20 SP=402 Lv16
Monster Signa- DM=12 SP=366 Lv17 HP+5 MP+5 VIT-5 CHR+8
Mercenary's Pole- DM=22 SP=402 Lv18
Misery Staff- DM=14 SP=366 Lv20 Curse Effect
Elm Staff- DM=15 SP=366 Lv23 HP+6 MP+6
Elm Pole- DM=29 SP=402 Lv30
Oak Staff- DM=21 SP=366 Lv39 HP+8 MP+8
Oak Pole- DM=37 SP=402 Lv40
Instruments
Flute- (Wind Instr.) Lv1
Maple Harp- (String Instr.) Lv1
Piccolo- (Wind Instr.) Lv9 "Threnody"+1
Mary's Horn- (Wind Instr.) Lv14 "Lullaby"+1
Bows
Short Bow- DM=5 SP=360 Lv1
Longbow- DM=17 SP=540 Lv5
Self Bow- DM=14 SP=450 Lv7
Freesword's Bow- DM=12 SP=360 Lv10
Royal Archer's Longbow- DM=24 SP=540 LV10
Power Bow- DM=30 SP=540 Lv16
Wrapped Bow- DM=19 SP=360 Lv24
Great Bow- DM=43 SP=540 Lv30
Composite Bow- DM=36 SP=450 Lv36
Kaman- DM=32 SP=360 Lv50
NOTE: You need to buy arrows for bows
Crossbows
Light Crossbow- DM=6 SP=288 Lv1
Legionnaire's Crossbow- DM=10 Sp=288 Lv10
Power Crossbow- DM=17 SP=288 Lv25 AGI+1
NOTE: You need to buy bolts for crossbows
Guns
Hakenbuechse- DM=9 SP=600 Lv6
NOTE: You need to buy bullets for guns
Throwing
Pebble- DM=5 SP=276 Lv1
Bomb Arm- DM=6 SP=300 Lv5 Fire Damage
Coarse Bommerang- DM=6 SP=323 Lv6
Dart- DM=6 SP=168 Lv7
Hawkeye- DM=9 SP=168 Lv14
Boomerang- DM=11 SP=294 Lv14
Flame Boomerang- DM=13 SP=294 Lv17 Fire+4 Fire Damage
Shuriken- DM=29 SP=192 Lv18
Ammo
Wooden Arrow- DM=5 SP=120 Lv1
Stone Arrow- DM=5 SP=120 Lv1
Bone Arrow- DM=9 SP=120 Lv7
Iron Arrow- DM=14 SP=120 Lv14
Crossbow Bolt- DM=10 Sp=192 Lv1
*******************************************************************************
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ARMOR ARMOR
You can equip 1 piece of armor from each section on your character. This doesnt
include earrings and rings, which you can equip two of.
E-Mail me for any questions about the armors.
NOTE: Some armors have long names and do not fit on the chart. That is why some
armors have to be read right, or you may get confused. ie: look at
the Royal Footman's Tunic in the bady armor section.
Name of Armor- Defense Level Notes
Req.
Body Armor
Robe- DEF=3 Lv1
Bronze Harness- DEF=4 Lv1
Leather Vest- DEF=7 Lv7
Kenpogi- DEF=8 Lv8
Tunic- DEF=9 Lv8 Cannot Equip Headgear
Scale Mail- DEF=11 Lv10
Royal Footman's Tunic- DEF=12 Lv10 AGI+1 INT+1 Cannot Equip Headgear
Royal Footman's Vest- DEF=10 Lv10 WA+5
Legionnaire's Harness- DEF=10 Lv10 FI+5
Brass Harness- DEF=10 Lv11
Doublet- DEF=10 Lv11
Linen Robe- DEF=10 Lv12
Power Gi- DEF=12 Lv13 STR+1
Bone Harness- DEF=14 Lv16
Lizard Jerkin- DEF=15 Lv17
Cotton Dogi- DEF=14 Lv18
Priest's Robe- DEF=14 Lv19 MND+1 DA+2
Mercenary's Gi- DEF=15 Lv20 VIT+1
Black Tunic- DEF=18 Lv20 INT+1 DA+2 Cannot Equip Headgear
Cotton Doublet- DEF=17 Lv23
Chainmail- DEF=21 Lv24
Wool Robe- DEF=18 Lv28
Soil GI- DEF=20 Lv29 EA+1 TH+1
Centurion's Scale Mail- DEF=23 Lv30 VIT+1
Mercenary Captain's Doublet- DEF=20 Lv30 DEX+1 AGI+1
Cloak- DEF=27 Lv34 Cannot Equip Headgear
Gambison- DEF=23 Lv36
Back Armor
Rabbit Mantle- DEF=1 Lv4
Cape- DEF=1 Lv7
Cape+1- DEF=2 Lv7
Mist Silk Robe- DEF=3 Lv10 MND+1 LI+3
Traveler's Mantle- DEF=1 Lv12 Evade+3
Lizard Mantle- DEF=2 Lv17
Cotton Cape- DEF=2 Lv18
White Cape- DEF=3 Lv32 MND+2
Head Armor
Copper hairpin- DEF=0 Lv1 HP-2 MP+5
Circlet- DEF=1 Lv1
Bronze Cap- DEF=2 Lv1
Bone Hairpin- DEF=0 Lv5 HP-1 MP+3 DA+2
Bone Hairpin+1- DEF=0 Lv5 MP-1 MP+4 DA+3
Traveler's Hat- DEF=3 Lv6 MND+1
Leather Bandana- DEF=3 Lv7
Hachimaki- DEF=4 Lv8
Compound Eye Circlet- DEF=4 Lv9 Evade+5
Faceguard- DEF=5 Lv10
Brass Hairpin- DEF=0 Lv10 HP-4 MP+10
Legionnaire's Cap- DEF=5 Lv10 INT+1
Royal Footman's Bandana- DEF=5 Lv10 AGI+1
Headgear- DEF=5 Lv11
Brass Cap- DEF=5 Lv11
Monk's Headgear- DEF=5 Lv11 Vit+2
Poet's Circlet- DEF=5 Lv12
Cotton Headband- DEF=3 Lv14 Evade+3
Scarlet Ribbon- DEF=0 Lv14 All Elements +2
Bone Mask- DEF=7 Lv16
Lizard Helm- DEF=7 Lv17
Copper hachimaki- DEF=7 Lv18
Bonze's Circlet- DEF=7 Lv18 MP+2
Silver Hairpin- DEF=0 Lv20 HP-6 MP+15
Silver Hairpin+1- DEF=0 Lv20 HP-6 MP+16
Mercenary's Hachimaki- DEF=8 Lv20 STR+1
Cotton Headgear- DEF=9 Lv23
Iron Mask- DEF=11 Lv24
Dodge Headband- DEF=5 Lv26 Evade+3
Brass Mask- DEF=11 Lv27
Soil Hachimaki- DEF=10 Lv29 EA+1 TH+1
Horn Hairpin- DEF=0 Lv30 HP-4 MP+12 EA+8
Red Cap- DEF=12 Lv36
Iron Visor- DEF=14 Lv37
Neck Armor
Justice badge- DEF=1 Lv7 MND+3
Lether Gorget- DEF=1 Lv7
Silver Name Tag- DEF=1 Lv7 WA+5
Dog Collar- DEF=1 Lv9 CHR-1
Ranger's Necklace- DEF=0 Lv14 Ranged ACC+5 Ranged ATK+5
Bird Whistle- DEF=0 Lv15 HP+5 CHR+3
Cerulean Pendant- DEF=0 Lv18 WI+6 LI+6
Spike necklace- DEF=0 Lv21 STR+3 DEX+3 MND-6
Fang Necklace- DEF=0 Lv21 STR+2 DEX+2 MND-4
Hemp Gorget- DEF=2 Lv23
Tiger Stole- DEF=2 Lv24 ATK+5
Beast Whistle- DEF=0 Lv24 VIT+2 CHR+2
Flower Necklace- DEF=0 Lv27 CHR+3
Buburimu Gorget- DEF=0 Lv27 FI+10 TH-10 WA+10 LI-10 DA+10
Shield Pendant- DEF=0 Lv35 HP+20 MP-20
Leg Armor
Slops- DEF=2 Lv1
Bronze Subliger- DEF=3 Lv1
Lether Thousers- DEF=5 Lv7
Slacks- DEF=5 Lv8
Sitabaki- DEF=5 Lv8
Freesword's Slops- DEF=3 Lv10
Scale Cuisses- DEF=7 Lv10
Brais- DEF=7 Lv11
Brais+1- DEF=8 Lv11
Brass Subliger- DEF=7 Lv11
Linen Slops- DEF=7 Lv12
Bone Subliger- DEF=9 Lv16
Lizard Trousers- DEF=10 Lv17
Cotton Sitabaki- DEF=10 Lv18
Black Slacks- DEF=10 Lv20
Legionnaire's Subliger- DEF=11 Lv20 VIT+1
Mecebary's Sitabaki- DEF=11 Lv20 Evade+1
Royal Footman's Trousers- DEF=12 Lv20 VIT+1
Cotton Brais- DEF=12 Lv23
Chain Hose- DEF=16 Lv24
Martial Slacks- DEF=12 Lv24 AGI+2 Evade+3
Brass Cuisses- DEF=15 Lv27
Wool Slops- DEF=13 Lv28
Soil Sitabaki- DEF=14 Lv29 EA+1 TH+1
Linen Slacks- DEF=15 Lv34
Iron Cuisses- DEF=21 Lv40
Feet Armor
Rusty Leggings- DEF=0 Lv1
Ash Clags- DEF=1 Lv1
Bronze Leggings- DEF=1 Lv1
Coarse Leggings- DEF=5 Lv6 Evade-3
Leather Highboots- DEF=2 Lv7
Leaping Boots- DEF=3 Lv7 DEX+3 AGI+3
Kyahan- DEF=2 Lv8
Solea- DEF=2 Lv8
Scale Greaves- DEF=3 Lv10
Legionnaire's leggings- DEF=2 Lv10 WI+3 EA+3
Royal Footman's Boots- DEF=3 Lv10 FI+3 IC+3
Brass Leggings- DEF=3 Lv11
Gaiters- DEF=3 Lv11
Holly Clogs- DEF=3 Lv12
Light Soleas- DEF=4 Lv13 Evade+3
Bone Leggings- DEF=4 Lv16
Lizard Ledelsens- DEF=4 Lv17
Cotton Kyahan- DEF=4 Lv18
Sandals- DEF=4 Lv20
Mercenary's Kyahan- DEF=4 Lv20 EA+6
Royal Footman's Clogs- DEF=5 Lv20 AGI+1
Cotton Gaiters- DEF=5 Lv23
Great Gaiters- DEF=6 Lv23
Greaves- DEF=6 Lv24
Brass Greaves- DEF=6 Lv27
Chestnut Sabots- DEF=5 Lv28
Soil Kyahan- DEF=6 Lv29 EA+1 TH+1
Studded Boots- DEF=6 Lv30
Royal Squire's Sollerets- DEF=7 Lv30 AGI+1
Shoes- DEF=6 Lv34
Waist Armor
White Belt- DEF=0 Lv1 STR+1
Leather Belt- DEF=1 Lv7
Heko Obi- DEF=1 Lv8
Plate Belt- DEF=2 Lv12
Friar's Rope- DEF=2 Lv14 MP+5 MND+1 LI+2 DA+2
Lizard Belt- DEF=2 Lv17
Shaman's Belt- DEF=2 Lv28 MP+5 INT+1
Mercenary Captain's Belt- DEF=3 Lv30 DEX+1 VIT+1 AGI+1 INT+1 MND+1 CHR+1
Shields
Lauan Shield- DEF=1 Lv1
Marine Shield- DEF=1 Lv1 VIT+1 AGI+1 WA+1
Shell Shield- DEF=2 Lv7 VIT+1 AGI-2 WA+2
Maple Shield- DEF=2 Lv8
Aspis- DEF=3 Lv9
Fish Scale Shield- DEF=3 Lv14 FI+2 IC+2 TH-4
Tropical Shield- DEF=3 Lv17 WI+3 EA+3
Decurion's Shield- DEF=6 Lv20
Kite Shield- DEF=8 Lv28
Hand Armor
Cuffs- DEF=1 Lv1
Bronze Mittens- DEF=1 Lv1
Asbestos Mitts- DEF=2 Lv6 FI+1 IC+1
Leather Gloves- DEF=2 Lv7
Mitts- DEF=2 Lv8
Tekko- DEF=2 Lv8
Coarse Guantlets- DEF=5 Lv9 Evade-3
Scale Finger Guantlet's- DEF=3 Lv10
Legionnaire's Mittens- DEF=3 LV10 ATK+3
Royal Footman's Gloves- DEF=3 Lv10 ATK+3
Gloves- DEF=3 Lv11
Brass Mittens- DEF=3 Lv11
Zealot's Mitts- DEF=3 Lv11 MP+5 INT-2 MND+3
Linien Cuffs- DEF=3 Lv12
Battle Gloves- DEF=4 Lv14 ACC+3 Evade+3
Bone Mittens- DEF=4 Lv16
Scentless Armlets- DEF=4 Lv16 Evade+5
Lizard Gloves- DEF=5 Lv17
Cotton Tekko- DEF=5 Lv18
White Mitts- DEF=4 Lv20
Mercenary's Tekko- DEF=5 Lv20
Cotton Gloves- DEF=6 Lv23
Chain Mittens- DEF=7 Lv24
Wool Cuffs- DEF=6 Lv28
Soil Tekko- DEF=7 Lv29 EA+1 TH+1
Studded Gloves- DEF=7 Lv30
Linen Mitts- DEF=7 Lv34
Bracers- DEF=8 Lv36
Earring
Amber Earring- DEF=0 Lv10 EA+2 TH+2
Amethyst Earring- DEF=0 Lv10 TH+2 WA+2
Clear Earring- DEF=0 Lv10 IC+2 WI+2
Sardonyx Earring- DEF=0 Lv10 FI+2 IC+2
Tourmaline Earring- DEF=0 Lv10 WI+2 EA+2
Onyx Earring- DEF=0 Lv10 MP+2 DA+2
Opal Earring- DEF=0 Lv10 HP+2 LI+2
Reflex Earring- DEF=0 Lv10 WI+3 EA+3
Lapis Lazuli Earring- DEF=0 Lv10 FI+2 WA+2
Bone Earring- DEF=0 Lv16 ATK+1 Evade-1
Shell Earring- DEF=0 Lv11 FI+2 TH-2 WA+2
Shell Earring+1- DEF=0 Lv11 FI+3 TH-2 WA+3
Silver Earring- DEF=0 Lv14 ATK-1 Evade+1
Shield Earring- DEF=0 Lv20 HP+10 MP-10
Twinstone Earring- DEF=0 Lv24 IC-4 WI+4
Mythril Earring- DEF=0 Lv24 ATK-2 Evade+2
Ring
Hermit's Ring- DEF=0 Lv1 INT+1
Ascetics's Ring- DEF=0 Lv1 MND+1
Copper Ring- DEF=0 Lv1 HP+1 MP-1
Brass Ring- DEF=0 Lv7 HP+2 MP-2
Shell Ring- DEF=0 Lv11 FI+2 WA+2
Leather Ring- DEF=1 Lv14
Onyx Ring- DEF=0 Lv14 MP+2 DA+3
Silver Ring- DEF=0 Lv14 HP+3 MP-3
Sardonyx Ring- DEF=0 Lv14 STR+1 FI+3
Tourmaline Ring- DEF=0 Lv14 AGI+1 WI+3
Opal Ring- DEF=0 Lv14 CHR+1 LI+3
Amber Ring- DEF=0 Lv14 VIT+1 EA+3
Amethyst Ring- DEF=0 Lv14 DEX+1 TH+3
Clear Ring- DEF=0 Lv14 INT+1 IC+3
Lapis Lazuli Ring- DEF=0 Lv14 MND+1 WA+3
Bomb Ring- DEF=2 Lv16 HP+15 FI-5 (From FFIV)
Bone Ring- DEF=0 Lv16 ACC-2 Ranged ACC+2
Horn Ring- DEF=0 Lv35 ACC-4 Ranged ACC+4
*******************************************************************************
*******************************************************************************
ARTIFACT EQUIP ARTIFACT EQUIP
AF equip is the only completly Job-specific armor/weapons. AF stand for
artifact. Why is it called artifact? Mainly because it comes from previous FF
games. What I mean by this is that the White Mage AF armor looks like a 3-D
version of the armor the White Mage wore in Final Fantasy (1), Final Fantasy V,
Final Fantasy III, or Final Fantasy Tactics. To put it simply, it looks like
what we think of a White Mage (or any FF class) to look like. (White Mage AF is
a white Robe with red triangles, basically) It is not the most powerful armor
you can get for that class, but it is really good and you look pretty cool.
This chart might be a bit hard to read, (due to a lot of extra stuff) but bear
with me. I did not compile this data. It was RPGdemon and a few others (listed
at bottom of section and in the special thanks) that put this list together, so
it may be comfusing in many places. It is not their fault, nor am I putting the
blame on them, it is just that many people have many different styles of doing
things.
If ypou want to see the pictures of artifact armor, go here:
http://studentweb.stcloudstate.edu/smro9901/index.htm
-------------------------
KEY: |
|
DEF=Defense |
HP=Health Points |
DEX=Dexterity |
VIT=Vitality |
STR=Strength |
AGI=Agility |
ACC=Accuracy |
FI-RES=Fire Resistance |
LI-RES=Light Resistance |
DA-RES=Dark Resistance |
TH-RES=Thunder Resistance|
WI-RES=Wind Resistance |
WA-RES=Water Resistance |
IC-RES=Ice Resistance |
EA-RES=Earth Resistance |
-------------------------
WARRIOR AF
-
1H AXE- DM=31 SP=276 Lv40 STR+2 DEX+2
-
HEAD- DEF+24 HP+15 DEX+3 INT+1 Lv56 hate+1
ARMOR- DEF+47 HP+20 VIT+5 FI-RES+10 Lv60 hate +8
MUFFLER- DEF+16 HP+13 STR+4 Lv54 - Shield Skill+10 hate +3
FEET- DEF+14 HP+12 AGI+3 Lv52 - Double Attack Effective hate +1
PANTS- DEF+34 HP+15 ACC+3 AGI +3 Lv58 hate+2
MONK AF
-
GRAPPLE DM+4 Delay+48 DEX+2 VIT+2 Hit+3 Lv42
-
FEET- DEF+12 HP+12 DEX+3 LI-RES+10 Evade Bonus UP Lv52
LEGS- DEF+29 HP+18 Guard Skill+10 Counter+1 Lv60
GLOVES- DEF+14 HP+14 STR+4 DA-RES+10 Boost UP Lv54
HEAD- DEF+21 HP+16 MND+5 Concentration UP Lv56
BODY- DEF+41 HP+20 VIT+3 Hit+5 Chakra UP (VITx3) Lv58
BLACK MAGE AF
-
WAND- DM12 SP=216 MP+20 Lv41 - Black Magic Increase
-
HAT- DEF+20 MP+25 INT+4 TH-RES+10 Lv60 - Black hate-4
COAT- DEF+38 MP+16 VIT+5 Lv58 - Weakening Magic Skill+10 hate-3
GLOVES- DEF+13 MP+12 CHR+3 Lv54 - Darkness Magic Skill+15 hate-1
FEET- DEF+11 MP+10 AGI+3 Lv52 - Cast Failure 20% Down hate-1
LEG- DEF+27 MP+14 HP+5 Lv56 - Black Magic Skill+15 hate-1
WHITE MAGE AF
-
WAND- DM=27 SP=324 MP+10 MND+2 Lv41 - White Magic Increase
-
CAP/HOOD- DEF+21 MP+13 MND+4 DA-RES+15 Lv54 - hate-1
ROBE- DEF+40 MP+15 WI-RES+10 Lv58 - Weakening Magic Skill+10 hate-4
MITTENS- DEF+14 MP+10 STR+5 Lv60 - Recovery Magic Skill+15 hate-4
FEET- DEF+12 MP+10 AGI+3 Lv52 - Cast Failure 20% Down
TROUSERS- DEF+28 MP+15 VIT+3 Lv56 - Holy Magic Skill+15 hate-1
RED MAGE AF
-
SWORD- DM=22 SP=224 MP+10 INT+1 MND+1 Lv41
-
BOOTS- DEF+13 MP+11 AGI+3 WA-RES+10 Lv52 - Hield Skill+10
GLOVES- DEF+16 MP+12 DEX+4 DA-RES+10 Lv54 - Parry Skill+10
LEGS- DEF+33 MP+13 MND+3 Lv56 - Healing Magic+10
Strengthening Magic Skill +15
TORSO- DEF+44 MP+14 CHR+5 Lv58 - Cast Failure 10% Down Weakening Skill+15
HEAD- DEF+23 MP+20 INT+3 Lv60 - Spirit Magic(buff spells)+10 Fast Cast
Effectiveness Raised
THIEF AF
-
DAGGER- DM=15 SP=195 DEX+2 AGI+2 Lv40
-
HELMET- DEF+23 HP+13 INT+5 Lv54 Parry+10 Steal+1
BOOTS- DEF+13 HP+12 DEX+3 Lv60 IC-RES+10 Tonzura(splint)Duration Up
Steal+2
HANDS- DEF+15 HP+10 DEX+3 Lv52 IC-RES+10 Steal+1
LEGS- DEF+32 HP+15 AGI+4 Lv56 Sheild Skill+10 Steal+1
BODY- DEF+44 HP+20 STR+3 Lv58 EA-RES+10 Hide Duration Up
PALADIN AF
-
SWORD- DM=28 SP=240 VIT+2 MND+2
-
LEGGENGS- DEF+14 HP+15 CHR+5 Parry Skill+10 Strength of Holy Circle Up
ARMOR- DEF+47 HP+20 VIT+4 Holy Magic Skill+5 Hate +2
GAUNTLET- DEF+16 HP+11 DEX+3 LI-RES+10 Hate +2
CORONET- DEF+24 HP+12 MND+3 Strength of Ability Shield Up Hate +2
BREECHES- DEF+34 HP+15 AGI+3 Strengthening Magic Skill+5 Hate+2
DARK KNIGHT AF
-
SCYTHE- DM=68 SP=528 STR+2 INT+2 Lv43
-
HEAD- DEF+23 HP+12 STR+4 Lv60 Dark Magic Skill+5 Darkness Effect Up
BODY- DEF+46 HP+20 VIT+3 Lv58 ATK+5 Weakening Magic Skill+5
HEADS- DEF+12 HP+11 DEX+3 Lv54 DA-RES+10 Weapon Bash Effect Up
BOOTS- DEF+10 HP+15 MND+5 Lv52 Arcane Circle Effect Up
LEGS- DEF+31 HP+15 INT+3 Lv56 Evade+5 Parry+10
BARD AF
-
KNIFE- DM=15 SP=195 AGI+2 CHR+2 LVL40 - Sing Effective Rise
-
HAT- DEF+15 HP+11 MND+3 Lv54 - Parry Skill+5
ARMOR- DEF+38 HP+13 VIT+3 Lv58 - String Instrument Skill+3 hate-1
GLOVES- DEF+15 HP+14 CHR+4 Lv60 - Sing Song Skill+5 hate -1
SHOES- DEF+10 HP+10 AGI+3 WI-RES+10 HP+5 Lv52 - Sing Up
PANTS- DEF+27 HP+12 STR+5 Lv56 - Sing Wind Instrument Skill+3 hate-1
BEASTMASTER AF
-
1H AXE- DM=32 SP=288 STR+2 CHR+2 Lv40
-
GERTLE- DEF+10 HP+11 AGI+3 Lv52 "take care of pet" Effect Up Tame+2
GLOVES- DEF+12 HP+11 DEX+3 Evade Skill+5 Lv54 Tame+3
HELMET- DEF+22 HP+15 INT+5 Lv56 "calm pet" Effect Up Tame+4
BODY- DEF+44 HP+20 VIT+3 Lv58
"take care of pet" Stat Up - poison recovery improves etc Tame+5
LEGS- DEF+30 HP+15 CHR+4 Lv60 "killer" Stat Up Tame+6
RANGER AF
-
BOW- DM=27 SP=360 AGI+4 Lv41 - Bow Skill Increase
-
HEAD- DEF+21 HP+13 INT+3 Ranged ATK+5 Lv54 - Rapid Shot Ratio Up
TORSO- DEF+41 HP+20 VIT+3 Ranged ACC+10 Lv58 - Hunting Camouflage
Effective Rise
GLOVES- DEF+10 HP+10 DEX+3 DA-RES+10 Lv52 - Hunting Shadow Sewing
Effective Rise
SOCKS- DEF+12 HP+10 AGI+4 HP+5 Lv60 - Scavenger Effectiveness Rise
PANTS- DEF+27 HP+15 MND+5 Lv56 - Sharpshooting Ability Up
SAMURAI AF
-
2H KATANA- DM=56 SP=450 STR+1 AGI+1 Lv42
-
BOOTS- DEF+13 HP+20 Lv52 FI-RES+10 Evade Skill+5 hate+5
HEAD- DEF+20 HP+10 MND+5 Lv60 Protection Circle Effect Up Silent
Concentration Effect Up
HANDS- DEF+15 HP+15 DEX+4 Lv56 hate+2
Eating Rice Balls Is More Effective
LEGGINS- DEF+30 HP+15 STR+3 Lv53 EA-RES+10 Parry Skill+5
BODY- DEF+41 HP+10 VIT+3 Lv58 DA-RES+15 Sometimes Tp Growth Increases
When Suffering Damage
DRAGOON AF
-
I dont have weapon info yet.
-
HELMET- DEF+16 HP+12 MND+5 Wind+10 Uses Breath effectively Heal breath
is also more effective.
ARMOR- DEF+38 HP+15 VIT+4 WA-RES+10 Gives your Wyvern insta-regen.
GLOVES- DEF+15 HP+11 DEX+3 Parry Skill+10 Increases your Wyvern's accuracy.
GREAVES- DEF+10 HP+12 AGI+3 Dodge Skill+5 Increases the damage of Jump.
PANTS- DEF+27 HP+15 Earth+10 Increases effectivity of Enchanted Circle
10% hp bonus to wyvern.
NINJA AF
-
1H KATANA- DM=21 SP=216 STR-1, DEX+2 Lv40
1H KATANA- DM=23 SP=238 STR+2, DEX-1 Lv40
-
HEAD- DEF+21 HP+10 chr +5 IC-RES+10 ninjutsu +5 Lv56
BODY- DEF+41 HP+15 vit +3 Lv58 'Two Swords Style Effective Rise
Occasionally Add Blazespike Attribute
HANDS- DEF+14 HP+13 dex +3 Range ATK+5 Lv60 Thowing Weapon Skill+5
LEGGINS- DEF+29 HP+15 Range Hit+10 Lv52 Night:Evade+10
BOOTS- DEF+12 HP+12 AGI+4 Lv54 Night:Movement Speed+25%
SUMMONER AF
-
2 HANDED STAFF- DM=22 SP=366 MP+20 Lv41
PANTS- DEF+25 MP+15 Evasion Skill+10 Summon Accuracy+10 Hate-2 Lv52
GLOVES- DEF+11 MP+15 VIT+4 Damage done by Avatars are occasionally
converted into MP Avatar's Hate-2 Lv54
BOOTS- DEF+10 MP+15 AGI+5 summons Evasion Skill +10 Hate-2
TORSO- DEF+35 MP+15 MND+3 Summons power+20 MP Consumption-2 Summon Hate-2
Summoner Power+20 Summoner Resistance to Status+20
HEAD- DEF+15 MP+20 INT+3 Summoning Skill+5 Hate-3 Lv60
CREDITS FOR THE LIST:
Tazirai - Stats for summoner AF and Red mage AF
Kagetsu- Stats for Beastmaster AF, Monk AF, Paladin AF, Thief AF, Dragoon AF
Exile2k2- Stats for scythe
Zsedc- Stats for the rest of Dark Knight AF, Samurai AF
Atma- For making the artifact armour website
Maxim- For some major corrections
Russta- For samurais 'rice ball' correction
RPGdemon- For organising everything, putting the info together and finding the
AF stats for: White Mage, Black Mage, Bard, Warrior and Ranger
*******************************************************************************
*******************************************************************************
RACE SPECIFIC ARMOR RACE SPECIFIC ARMOR
Mithra RSE
Feet: DEF:5 HP+16 STR+3 CHR+2
Legs: DEF:12 MP+32 VIT+1 MND+1
Hands: DEF:6 MP+16 VIT+4 MND+2
Body: DEF:18 HP+32 STR+1 CHR+1
Galka RSE
Feet: DEF:5 MP+12 AGI+3 INT+2
Legs: DEF:12 MP+20 AGI+2 INT+1 CHR+2
Hands: DEF:6 MP+32 INT+2
Body: DEF:18 MP+32 INT+1 CHR+1
Taru RSE(Male and Female)
Feet: DEF:5 HP+20 STR+2
Legs: DEF:12 HP+21 STR+1 VIT+2 MND+2
Hands: DEF:6 HP+12 STR+3
Body: DEF:18 HP+36 STR+1 VIT+2 MND+1
Elvaan RSE(Male and Female)
Feet: DEF:5 MP+20 AGI+3 INT+2
Legs: DEF:12 HP+12 MP+12 DEX+2 AGI+2
Hands: DEF:6 MP+24 DEX+2 INT+1
Body: DEF:18 HP+24 MP+4 DEX+1 INT+1
Hume RSE(Male and Female)
Feet: DEF:5 HP+4 MP+12 DEX-1 AGI+3 INT+3 MND-1
Legs: DEF:12 MP+32 STR-1 MND+3 CHR+1
Hands: DEF:6 HP+32 MP+4 STR+3 DEX+3 VIT-1 AGI-1
Body: DEF:18 HP+32 VIT+3 INT-1 CHR+1
*******************************************************************************
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
O OOO O O OOOO OO OOO OO O O OOO O O OOO O O
OO O O O O O O O O O O OO O O O O O O O
O OO OOOO O O O OOO OOOO OOO O O O O O OO OO O O O
O O OO OO O O O O O O O OO O O O O O O
OOO OOO O O OOOO O O O OO O O OOO O O OOO OOOO OOOO
13-Weapon Skill
---Somewhat Like The Limit Breaks Of FFXI---
Weapon skills are one of the very neat aspects of FFXI. They add a whole new
element of gameplay in FFXI that no other MMORPG has had. As you use your
weapon more you upgrade your skill in a certain weapon. By upping this skill in
a weapon, you learn Weapon Skills. Note that depending on jobs, some weapon
skills cannot be used even though the weapon skill level is accumulated. Weapon
skills can later be combined if timed right. For more info on WS combination
look at the "Special Effects" section of the FAQ.
---When Can I Use One---
You can use your weapon skills when your TP (tactical Point) Gauge is filled
up. When it is filled up to atleast 100% you can use it. When the meater is
more than 100% sometimes an added effect is added on. These added effects range
from more damage to adding poison to the damage. The max a TP bar can go up to
is 300%. After that it cannot progress until it goes lower. When you use a
Weapon Skill your TP meter returns back to 0%.
*******************************************************************************
WEAPON SKILL LIST WEAPON SKILL LIST
*******************************************************************************
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
O OO OOO OOO OOOO OOO OOO OO O
OO O O O O O O O O O O O
O OOOO OOOO OO OOO OOO O O OOOO O
O O O O O O O O O O
OOO O OOO O OOOO OOO OOO O O OOOO
OOOO OOOO OOOO OOOO OOO OOOOO OOO
O O O O O O O
OOO OOO OOO OOO O O OO
O O O O O O O
OOOO O O OOOO OOO O OOO
14-Special Effects
---Unique To This Game---
Special Effects are unique to this game. No other online game has had them.
They add another unique element to gameplay--strategy. Well, to some degree.
You have to time out your moves so well to execute one of these. You will know
what I mean later.
---A Chain Of Skills---
A Skillchain is a group of Weapon Skills that have to be executed right after
each other to work. When two or more Weapon Skills are used right after another
one they are called a Skillchain (or Renkei in the Japanese version). By using
this "Skillchain" you combine Weapon Skills and make more powerful versions
with added effects. It is a very hard thing to understand and a very hard
concept to learn. This section will be huge when I go into the theory part of
it and so on.
*******************************************************************************
SKILLCHAINS SKILLCHAINS
*******************************************************************************
---Boosting My Magic Power---
The element of Magic Burst is a neat one. It is much like a skillchain in a
way. However, it is much harder to execute. You have to time when your spell
will activate since magic has casting times.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
O OOOO O O OO OOO O O OO O O OOO OOOO
OO O OO OO O O O O O O O O O O O
O OOO OOOO O O O O O O OO OOOO O O O O OO OOO
O O O O O O O O O O O O O O O O
OOO OOO O O OO OOO O O OO OO OOO OOOO
15-Moghouse
---The Only Real Way To Live...In A House---
In FFXI you can get your very own house. It is called a moghouse. Moghouses get
their name because it is a house with a moogle in it. Moogles are sometimes
called mogs. You can decorate your house and grow plants in it. However, the
most important thing you can do there has to do with your moogle.
---Moogle Time---
Moogles in FFXI are one of the most important things. When you talk to your
moogle you have many options. If you are growing a plant you can go to your
moogle to preserve it so it stays in that condition. You can use your moogle as
a bank. You talk to it if you want to decorate your house. You can even change
your job and sub-job in it. They are really important, and really cool.
--My House Is Cool, Can I Go To My Friend's House?---
The answear to this is "NO". However you may be able to go into a friends house
in the future. I have divised a way for it to work.
Here is what you do.
*When you go into your moghouse, you select the new command "Mogport".
*Each Moghouse has a specific 10-digit number.
*When you select "Mogport", you type in the number of your friends moghouse.
*If the moghouse you you want to go in has the player offline, it fails.
*If they are playing, then the game will tell you to wait.
*On the other end, it will ask if player so-and-so can enter your moghouse.
*If the other player says yes, you can go in.
*If they say no, it fails.
*In the moghouse, you can only look around and job-switch.
*Works across multiple servers.
Hopefully, you like the idea. Just tell me if you think you can improve it or
if you think it is great.
NOTE: MogPort and the 10-digit number are not in the game yet.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
O OO OOOOO OOOO OOOOO OOO OO O O OO OOO OOOOO OOOO OOO
OO O O O O O O O O OO OO O O O O O O O
O O O OOOO O OOO O OOO OOOO O O O OOOO OO O OOO OOO
O OO O O O O O O O O O O O O O O O O O
OOO OO O OOOO O O O O O O O O O OOO O OOOO O O
16-Tetra Master
---The Card Game From FFIX---
Tetra Master is a card game that originated from FFIX. It is a fun game to play
out of FFXI. Note that you play it on the Playonline server, not in the
world. It also costs $1 extra per month to play.
NOTE: MORE COMING SOON!!!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
O OOOO OOO OOOO OOO OOOOO OOO OO OOO O O
OO O O O O O O O O O O O O O
O O OOOO OOO OOO OO O O OOOO OOO O
O O O O O O O O O O O O O
OOO O OOO OOOO OOO O OOO O O O O O
17-Bestiary
---Monsters From Around The World---
There are many different kinds of monsters in the world of FFXI. It takes real
adventures to find them and take them down. How many kinds of monsters or
beastmen lie out there to find? There are too many to count.
Beast List- (not all of them)
Normal:
Notorious:
-
Jaggedy-Eared Jack
Bigmouth Billy
Bloody Vrukwuk
Thousandarm Deshglesh
Warchief Vatgit
Hundredscar Hajwaj
Ashmaker Gotblut
Cemetery Cherry
Drexerion the Condemned
Phanduron the Condemned
Golden Bat
Valkurum Emperor
Rampaging Ram
SteelFleece Baldarich
Stray Mary
Asphyxiated Amset
Burned Bergmann
Crushed Krause
Juggeler Hecatomb
Pulverized Pfeffer
Smothered Schmid
Wounded Wurfel
Bloodtear Baldulf
Lumbering Lambert
Tumbling Truffle
Morbolger
Ahtu
LumberJack
Tottering Toby
King Arthro
Penzer Percival
Lich C Magnus
Skull of Envy
Skull of Gluttony
Skull of Greed
Skull of Lust
Skull of Pride
Skull of Sloth
Skull of Wrath
Blubbery Bulge
Dartyhanded Gochazuk
Hawkeyed Dnatbat
Poisonhand Gnadgad
SteelBiter Gudrud
Tigerbane Bakdak
Orcish Hexspinner
Orcish Overlord
Orcish Warlord
Overlord Bakgodek
Stinging Sophie
Leaping Lizzy
Bu'Ghi Howlblade
No'Mho Crimsonarmor
Zi'Ghi Boneeater
Geyser Lizard
Jammer Leech
Black Triple Bats
Drooling Daisy
Silk Caterpillar
Simurgh
Awd Goggie
Drone Crawler
Guardian Crawler
Matron Crawler
Queen Crawler
Bloodpool Vorax
Jolly Green
Bi'Gho Headtaker
Da'Dha Hundredmask
Ga'Bhu Unvanquished
Ge'Dha Evileye
Zo'Khu Blackcloud
Adaman Quadav
Diamond Quadav
Ruby Quadav
Za'Dha Adamantking
Tom Tit Tat
Spiny Spipi
Hoo Mjuu the Torrent
Juu Duzu the Whirlwind
Vuu Puqu the Beguilar
Oni Carcass
Bomb King
Doppelganger Dio
Doppelganger Gog
Serpopard Ishter
Buburimboo
Helldiver
Argus
Ichorous Ire
Leech King
Lord of Onzozo
Deadly Dodo
Roc
Daggerclaw Dracos
Waraxe Beak
Old Two-Wings
Serket
Skewer Sam
Mee Deggi the Punisher
Moo Ouzi the Swiftblade
Quu Domi the Gallant
Tzee Xicu the Manifest
Yaa Haqa the Profane
Yagudo Avatar
Yagudo High Priest
Yagudo Templar
Gargantua
Nue
Capricious Cassie
Goliath
Eastern Shadow
Northern Shadow
Southern Shadow
Western Shadow
Shadow Eye
Duke Haborym
Grand Duke Batym
Marquis Allocen
Marquis Amon
Baron Vapula
Baronet Romwe
Count Bifrons
Viscount Morax
Trickstar Kinetixs
Behemoth
King Behemoth
Alkyoneus
Enkelados
Mimas
Pallas
Porphyrion
Eurytos
Ogygos
Ophion
Polybotes
Rhoikos
Rhoitos
Epialtes
Eurymedon
Hippolytos
Lee
Keeper of Halidom
Ancient Goobbue
Voluptuous Vivian
Fafnir
Dune Widow
Cactuar Cantautor
Antican Consul
Antican Legatus
Antican Praefectus
Antican Praetor
Antican Proconsul
Antican Protector
Frostmane
Adamantoise
Bune
Mischievous Micholas
Abyss Sahagin
Coral Sahagin
Denn the Orcavoiced
Mouu the Waverider
Ocean Sahagin
Voll the Sharkfinned
Yarr the Pearleyed
Woodland Sage
Sozu Rogberry
Sozu Sarberry
Sozu Terberry
Sozu Bliberry
Tonberry Decapitator
Tonberry Pontifex
Tonberry Tracker
Ash Dragon
Sea Horror
Burning Circle:
-
Helltail Harry
Cottontail
Armsmaster Dekbuk
Invulnerable Mazzgozz
Keeneyed Aufwuf
Longarmed Gottditt
Mind's-eyed Klugwug
Undefeatable Sappdapp
Fleyer Franz
Flesh Eater
Bi'Fho Jestergrin
Ea'Tho Cruelheart
Ka'Nha Jabbertongue
Ku'Tya Hotblood
Yo'Bhu Hideousmask
Zo'Dha Legslicer
Dvorovoi
Domovoi
Aa Nawu the Thunderblade
Cuu Doko the Blizzard
Gii Jaha the Raucous
Voo Tolu the Ghostfist
Yoo Mihi the Haze
Zuu Xowu the Darksmoke
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18-Areas
---Exporing Vana'diel could take years!---
Okay, a bit of an exagguration. But you get the point. Knowing the exact layout
of a city could take days on end. But, I will give a general summary on every
area. Although it is recommended that you look at square's website to get a
better look. http://www.playonline.com/ff11us/location/
NOTE: I need a lot of help from those that can give it! But only for high areas
because I just need more time for the basic areas.
----Place(slang)----Bind Point(BP)
*imporatnce*
Description
"fact"
/areas leading out/
----Bastok(Bas)----BP
*Starting City*
A large city with mechinary spreading through it. Many other countries dont
care for it much because they say it doesn't have a strong history. In some
ways, Bastok is an almost gothic city. It is dark grays and blues for the most
part. All of its government buildings are in the Metalworks which may seem
weird at first. The Humes and Galka are abundant in Bastok too. The Galkan,
however, are treated very bad. They pretty much just work in the mines and
there is a lot of hate between Galka and Humes. Galka all live in the Bastok
Mines section of city which is somewhat poor. But the work does pay off. Bastok
is the richest nation.
"People that were born in Bastok are Bastokan"
/Zeruhn Mines, North Gustaburg, South Gustaburg, Bastok/
----North Gustaburg(NGusta)----BP
*Area Outside Bastok*
North Gustaburg is less barren than south gustaburg. It is still a rocky
desert-like area. The large hill on it have some vegetation, but not much.
But there is a river and waterfall if you are into that sort of thing.
"There is a graveyard on top of one of the hills"
/Palborough Mines, South Gustaburg, Konschtat Highlands, Bastok/
----South Gustaburg(SGusta)----
*Area Outside Bastok*
South Gustaburg is the same as North Gustaburg. Well, not really. It has a
few puddles of water in the Fumaroles and it does have more hills. Can't forget
the lighthouse. But, it is still a desert. A desert you will come to hate.
"The lighthouse has a broken elevator"
/North Gustaburg, Dangruf Wadi, Bastok/
----Windurst(Windy)----BP
*Starting City*
Probably the opposite of Bastok. It is full of vegetation and blue waters. The
houses are practically build into the earth. Okay, there are some houses build
on pieces of wood. But it is lush and great to look at. Taru-taru and Mithra
can bee seen here in large numbers. The city is very peacefull overall.
"Three out of the four parts of the military both start with the same letter"
/West Sarutabaruta, East Sarutabaruta, Horutoto Ruins/
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19-F.A.Q.
---Frequently Asked Questions=F.A.Q.---
Q. - Can this game be played offline like other Final Fantasies?
A. - No. There is no way to play this offline. It is completely online. It is
an MMORPG meaning it is online-only. This is not Diablo II or PSO which
are both ORPGs.
Q. - What Does MMORPG Mean?
A. - Incase you didnt look at the top, it means: Massivly Multiplayer Online
Role Playing Game. This type of game is online-only with no exceptions.
These types of games usually have monthly fees.
Q. - What does ORPG mean?
A. - ORPGs are Online Role Playing Games. These do not cost any money. However,
these types of games are usually porly kept up. These games can be played
offline. They are easily hacked games. ORPGs include:
Diablo 1/2 and Phantasy Star Online
Well, PSO does have a fee, but it doesnt need one. Or atleast it doesnt
need one that high.
Q. - Will all ISPs work for this game?
A. - Yes, even AOL. But some are just really bad in general. You should
probably change ISPs if this is the case.
Q. - Does FFXI have a monthly fee? If so, how much.
A. - Yes FFXI has a montly fee of $12.95 per month. You can get more things for
more money. Each extra character you make is another $1.00 per month and
Tetra Master (A cool card game) is also another $1.00 added on to the fee.
Q. - Is FFXI hacked a lot?
A. - No. If it does get hacked, the person who hacked it gets banned/sued.
After the hacker is taken care of, they fix the problem fast.
Q. - Is the HDD required for the PS2 version?
A. - Yes, there is no way out of this. You have to buy it. Currently it is
required to play FFXI and will add upgrades for SOCOM II and Grand
Turismo 4. However, it will come pre-loaded with FFXI for $99.
Q. - Can you run out of Stamina while you are running?
A. - No, you cant. You could run as long as you want. There is no stamina bar.
Q. - When does this game get fun?
A. - This is actually a fairly common question. This game is unlike most other
MMORPGs. This game has a weird "fun" system.
(Mediocre Fun)=lv 1-9 (Little Fun)=lv 9-15 (Great Fun)=lv15+
Q. - Can you make a Male Mithra or a Female Galka?
A. - No. These races are of one sex ONLY.
Q. - I got a weird answer when I did the benchmark test. What does it mean?
A. - Most likly it was the "Direct3D" one. This one shows the words "Direct3D"
with a bunch of symbols after it. This means that your graphics card is
not good enough to play the game. You should get a new graphics card if
you want to play this game.
Q. - Should I get this game?
A. - This is the best MMORPG I have played. If you like MMORPGs, then all I
have is "all-systems-go". If you want a better review, then look at some
reviews.
Q. - What does the score I got for the benchmark mean?
A. - From the official site:
*******************************************************************************
Cannot run - 999: "Too Weak" PC
Unfortunately, we assume that the specifications of your computer do not meet
requirements to run FINAL FANTASY XI for Windows. If you have this score even
though your computer meets the minimum system requirements, please adjust the
software resident on your PC. If your computer does not meet the minimum system
requirements, please consider upgrading your machine.
1000 to 1499: "Easy Prey" PC
We assume that your computer can run FINAL FANTASY XI for Windows. However,
your frame rate may drop when in a party with lots of effects or in crowded
cities. You should set the game settings (such as resolution and texture) as
low as possible. In addition, if these symptoms bother you, you may consider
upgrading your computer (such as increasing the amount of memory or upgrading
your graphics card, etc).
1500 to 1999: "Decent Challenge" PC
We assume that your computer can easily run FINAL FANTASY XI for Windows with
the default settings. If the frame rate bothers you when you run FINAL FANTASY
XI for Windows, you may change the game settings (resolution or texture
settings, etc) or adjust the display of weather effects.
2000 to 2499: "Even Match" PC
We assume that your computer can run FINAL FANTASY XI for Windows enjoyably
with the default settings. You should be able to play easily with weather
effects on.
2500 to 2999: "Tough" PC
We assume that your computer can run FINAL FANTASY XI for Windows enjoyably
with the default settings. If your video card exceeds the recommended system
requirements, we recommend that you increase the resolution of FINAL FANTASY XI
for Windows. FINAL FANTASY XI might run just as smoothly as in low resolution
mode.
3000 to 3999: "Very tough" PC
We assume that your computer can run FINAL FANTASY XI for Windows enjoyably
with the default settings. If your video card exceeds the recommended system
requirements, it may be possible to run "FINAL FANTASY XI for Windows" easily
even in high resolution mode.
4000 or above: "Incredibly tough" PC
We assume that your computer can run FINAL FANTASY XI for Windows incredibly
well with the default settings. If your video card exceeds the recommended
system requirements, it may be possible to run FINAL FANTASY XI for Windows
easily even in high resolution mode or with bump mapping enabled.
7000 or above: "Impossible to gauge"
We assume that your computer can run FINAL FANTASY XI for Windows excellently
with the default settings. If your video card exceeds the recommended system
requirements, we recommend that you try out various configuration settings of
FINAL FANTASY XI for Windows.
*******************************************************************************
If you have a question you would like answeared then ask me via E-Mail at:
ffxifaq@yahoo.com
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20-Special Thanks
---Thank You...Thank You All---
Currently I do not have many people to thank. But I would like to say a good
"Thank You" to:
- My Mom -
It sounds really corny but since she has let me piss her off about FFXI and my
great obsession about it. Im surprised she has laster this long.
- My Dad -
This is his computor.
- My Cousin Sasha -
For letting me play this game at her house. I would not be able to produce this
guide without playing the game at her house.
- Zack Huber (exile2k2) -
Gave me all of the commands in the "The Basics" section. Also gave stats for
the Dark Knight's scythe.
- Chris Grant (OwNjOO) -
Corrected some spelling/grammer mistakes.
- GameFAQs -
For letting me post it there, and giving me the inspiration I needed to waste
my time in front of the computor to help people I have never met.
- Me -
Im thanking meself because without myself, there would be no guide.
- Stat Calcualtor -
This is where I got max stat info.
- Shadow-Dragons -
For some info on job moves.
- ffxionline -
Gave me the basic info on where to find the advanced job quests.
- Tazirai -
Stats for summoner AF and Red mage AF.
- Kagetsu -
Stats for Beastmaster AF, Monk AF, Paladin AF, Thief AF, Dragoon AF.
- Zsedc -
Stats for the rest of Dark Knight AF, Samurai AF.
- Atma -
For making the artifact armour website .
- Maxim -
For some major corrections.
- Russta -
For samurais 'rice ball' correction.
- RPGdemon -
For organising everything all the AF stuff, putting the AF info together and
finding the AF stats for: White Mage, Black Mage, Bard, Warrior and Ranger.
- Toby Stauss (Savage) -
RSE info and starting ring info.
- My own free time -
Since I have so much free time I can spend all day doing pointless stuff. I
decided to put that time to good use by making a guide. 80+ hours of free time
a week is how I produced this guide in a couple of days.
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21-Closing
This FAQ was probably the longest thing I have ever made (excluding my three
"videogame designs on paper"). This is still somewhat of a work in progress but
hopefully it has helped you out in some sort of way. There Is many aspects of
this game I have yet to put on this guide because it is such a immense game.
With the expansions making this guide all the more longer, I may have trouble
keeping up (despite my age). If you have something about the guide you want to
say then E-Mail me. Unlike most people I will take criticism and remarks that
hopefully will make my guide all the more better. What you say may not get in
the guide, but if it does you will know. Your name will be in the "Special
Thanks" section. Oh, and try to make it something readable. I will give you a
reply if I cannot understand anything you say. I will always reply to an
E-Mail. That my friends (in FFXI and anyone reading this FAQ) concludes this
FAQ for now.
If you want to contact me about the guide: ffxifaq@yahoo.com
GameFAQs names: BlackRagnarok and WhiteRagnarok
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