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Enemy Encyclopedia

by SinirothX

+=============================================================================+
| Enemy Encyclopedia FAQ for Final Fantasy X-2 / International + Last Mission |
+==================+===========+==================+==========+================+
| General FAQ Info |           | SinirothX's Info |          | Copyright Info |
+==================+===+   +===+==================+===+  +===+================+
| Font: Courier New    |   |   Name: Nicholas Henson  |  | Document Copyright |
| Font Size: 10        |   |      E-Mail Address:     |  |     (c) 2007       |
| Created: 3/4/04      |   |  [email protected] |  |  Nicholas Henson.  |
| Finalized: N/A       |   | GameFAQs Name: SinirothX |  | Only GameFAQs.com  |
| Version: 1.3         |   +==========================+  |   can host until   |
| Size: 1.72 MB        |                                 |  otherwise noted.  |
+======================+                                 +====================+

   ------------------------------------------------------------------------
   THE DATA CONTAINED IN THIS FAQ HAS BEEN EXTRACTED, TESTED, COMPILED, AND
   IN LARGE PART COLLABORATED ON OVER THE COURSE OF THE LAST 3 YEARS. IT IS
   REPLETE WITH SPOILERS; NAMES, PLOT ELEMENTS, ETC. READ AT YOUR OWN RISK.
   ------------------------------------------------------------------------

                           :
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.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,;ii;,iii;;i;i;;;ii,;;;ii;i;,,ti;ti,,,,,
                                       :.   .,.;:;,,,;.::,:,:,,;:::.:t:,:

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 <------- ENEMY ENCYCLOPEDIA -------->
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                             --- VERSION 1.3 ---

 * - Table of contents received a major overhaul.
 * - As such, I've changed and added some sections, such as Blitzball Stats.
 * - Completed Creature Create Growth and Dressphere Growth algorithms.
 * - Fill in the missing enemy entries that still were lurking around.
 * - Added battle-specific Quote Patterns to any enemy entry that has them.
     Any other quotes are Dressphere/situation dependent.
 * - Made the format far more uniform.


                             --- COMING SOON ---

  Key:
--------
[x] - Not started yet; requires completion
[^] - Started already; requires completion

[x] Add a complete attack section.
[^] Include any other changes to attack effects in the International game, as
well as any other changed data not already included.
[x] Last Mission enemy section.
[^] Finish up with the addition of the all Scans/Oversoul Scans of the
Colosseum enemies.
[x] General Information section for Creature Create.
[x] Enemy Team Formations.
[x] Add the Bribe Payment List section into the FAQ.



 +=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+
                                Table of Contents
 +=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+

 - Yes, admittedly this is a colossal text file, and I'm aware the majority of
 people viewing it do not wish to scroll through every section ad nauseum.
 - I've therefore implemented the cliche "section coding" into this FAQ.
 - Simply press "Ctrl+F," and in the box that appears, type in the "#S----"
 code located to the far right of the Table of Contents.
 - Press enter, and from there you will be immediately relocated to the
 desired section of the FAQ.

        _____________________________________________________________
       /____Section Name_______________________________________Code__\
      /                                                               \
      | [1] Legal Disclaimer ............................... [#SA1LD] |
      | [2] Version History ................................ [#SB2VH] |
      | [3] Prolegomenon ................................... [#SC3TP] |
      | [4] Complete Enemy Listing ......................... [#SD4EL] |
      |     [4a] Data Interpretation ...................... [#SD4EL1] |
      |     [4b] Species Enemies .......................... [#SD4EL2] |
      |     [4c] Non-Species Enemies ...................... [#SD4EL3] |
      |     [4d] Dummied/Battle Objects/Activation ........ [#SD4El4] |
      | [5] Complete Boss Listing .......................... [#SE5BL] |
      |     [5a] Data Interpretation ...................... [#SE5BL1] |
      |     [5b] Species Bosses ........................... [#SE5BL2] |
      |     [5c] Non-Species Bosses (Shinra-listed) ....... [#SE5BL3] |
      |     [5d] Non-Species Bosses (not-Shinra-listed) ... [#SE5BL4] |
      | [6] Shinra's Bestiary .............................. [#SF6SB] |
      | [7] Oversoul List .................................. [#SG7OL] |
      | [8] Blue Bullet List ............................... [#SH8BB] |
      | [9] Creature Create ................................ [#SI9CC] |
      |     [9a] General Information ...................... [#SI9CC1] |
      |     [9b] Growth Algorithms ........................ [#SI9CC2] |
      | [10] Via Infinito Chart ............................ [#SJ0VI] |
      | [11] Name Translations ............................. [#SK1NT] |
      | [12] Battle Formations ............................. [#SL2BF] |
      | [13] Colosseum ..................................... [#SM3CE] |
      |      [13a] Enemies ................................ [#SM3CE1] |
      |      [13b] Enemy Team Formations .................. [#SM3CE2] |
      | [14] Last Mission .................................. [#SN4LM] |
      | [15] Gunner's Gauntlet ............................. [#SO5GG] |
      | [16] Everything's Coming Up Cactuars ............... [#SP6EC] |
      | [17] Bribe Payment List ............................ [#SQ7BP] |
      | [18] Blitzball Player Stats ........................ [#SR8BS] |
      | [19] Dressphere Growth Algorithms .................. [#SS9DG] |
      | [20] Complete Ability Listing ...................... [#ST0AL] |
      | [21] Contact Information ........................... [#SU1CI] |
      | [22] Acknowledgments ............................... [#SV2AK] |
      \_______________________________________________________________/



==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                        |     1. Legal Disclaimer     |                  #SA1LD
                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

===============================================================================
--- [Copyright Information] ---------------------------------------------------
===============================================================================

This document is � copyright 2007; Nick Henson, also known as, and
hereinafter referred to as SinirothX. It is intended primarily and solely for
personal and private use. Under those circumstances, it matters not what is
done with it. However, any reproduction of this file as a means to solicit
profit or in any manifestation of media is strictly prohibited. The contents
herein are not to be used as a basis for your own unless otherwise noted and
direct permission has been granted upon request. Nor is it to be copied and
pasted down verbatim, save for the purpose of printing in whole or in part
(again, for personal benefit). Upon initial release of this document, the
only site with express permission to host is GameFAQs <http://gamefaqs.com>
and its partners. It is, however, not exclusive to them, so if you wish to
host this file on your webpage, feel free to e-mail me for permission. Note
that I will not grant permission to personal webpages or "fan pages." If
permission is granted, please, keep the version current (preferrably within
48 hours of its initial update--will always be found, again, at GameFAQs).
Should this be too heavy a burden to bear, I humbly request not even asking.
There was a time that I allowed my FAQs to be translated into Spanish.
However, due to hassle and inaccuracies this policy has been furthermore
discontinued. Any violation or failure to comply with the aforementioned
terms will result in penalties, legal or otherwise, and is an infringement of
federal copyright laws. All characters, areas and events in the game are �
Squaresoft (1999) and Square Enix (2004).

The following sites may host this FAQ as if yet:
- GameFAQs <http://www.gamefaqs.com/> and affiliates
- Neoseeker <http://www.neoseeker.com/>
- IGN <http://www.faqs.ign.com/>

===============================================================================
--- [Sites That Can and Cannot Use this FAQ] ----------------------------------
===============================================================================

   911 Codes                     http://911codes.com
   9 Lives                       http://www.9lives.ru/eng/
   Bean's PlayStation Dimension  http://www.bean.dk/psx/index.htm
   Cheat Index                   http://cheatindex.com
   Cheat Matrix                  http://cheatmatrix.com
   Cheat Search                  http://cheatsearch.com
   Cheatstop                     http://www.panstudio.com/cheatstop/
   CNET Gamecenter               http://games.netscape.com/Faqs/
   Console Domain                http://www.consoledomain.co.uk
   Dirty Little Helper           http://dlh.net
   Dark Station                  http://www.darkstation.com/
   Dreamland                     http://kirby.pokep.net
   Games Domain                  http://www.gamesdomain.com
   Game Express                  http://www.gameexpress.com
   Games Over                    http://www.gamesover.com/
   Mega Games                    http://www.megagames.com
   Square Haven                  http://www.square-haven.net
   Ultimate System               http://www.flatbedexpress.com
   VideoGaming.net               http://www.videogaming.net/



==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                        |     2. Version History     |                   #SB2VH
                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

===============================================================================
--- [Updated Versions] --------------------------------------------------------
===============================================================================

I. Version 1.0 (not final) - "I thought the end was in sight..."
# Initial version of the bestiary. Submitted to GameFAQs.
  - Finished all Oversoul and Common Subjects.
  - Finished all dummied enemies and enemies found only in the data.
  - Finished all non-species enemies/bosses (in/not in Shinra's Bestiary).
  - Finished every single monster battle formation.
  - Finished International-only enemies.
  - Finished adding the original Japanese name translations.
  - Finished including all stat/info changes from original version to Int+LM.
  - Finished up the Via Infinito Chart.
  - Finished the Oversoul List.
  - Finished the basic info for the Gunner's Gauntlet enemies.
  - Finished the basic info for the Cactuar sidequest enemies.
  - Finished with the Blue Bullet List.
  - Finished the section of the FAQ titled Shinra's Bestiary.
  - Finished adding all the Misc Attacks and animations that are in the data.

-------------------------------------------------------------------------------

II. 1.1 (not final) - "Nothing special..."
# Second version of the bestiary. Successfully accepted and posted on GameFAQs
  on previous version.
  - Added a lot of new JP names, and corrected MANY of the old ones.
  - Added a "Thinking Period" for all enemies.

-------------------------------------------------------------------------------

III. 1.2 (not final) - "A little somethin' somethin'"
# After an incredibly long hiatus, there's a new update. This should get moving
  along smoothly once again soon enough.
  - The FAQ saw the addition of the Cactuar Sidequest (Everything's Coming Up
  Cactuars) section.

-------------------------------------------------------------------------------

IV. 1.3 (not final) - "Progress. Progress? Progress!"
# This was by far the largest update to this database since the initial one.
  - Table of contents received a major overhaul.
  - As such, I've changed and added some sections, such as Blitzball Stats.
  - Completed Creature Create Growth and Dressphere Growth algorithms.
  - Fill in the missing enemy entries that still were lurking around.
  - Added battle-specific Quote Patterns to any enemy entry that has them.
    Any other quotes are Dressphere/situation dependent.
  - Made the format far more uniform.



==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                        |     3. The Prolegomenon     |                  #SC3TP
                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

Yet again, I'm back with another FAQ. And, in typical fashion, I'm choosing a
game I know inside and out, and have spent inane amounts of time researching
in every facet. However, of those facets, I'm choosing one in particular to
make a comprehensive FAQ out of: enemies. This isn't what I'd call a regular
enemy database, though. It will contain every bit of detail on every enemy you
encounter.. or don't encounter. A lot of the data contained herein is not
covered anywhere else in the world, and I take great pride in that. I was
originally co-authoring this FAQ with GameFAQs user Zeruel, but he seems to
have given up this project despite my asking. As such, I've removed his name
from the FAQ. Should he decide to contribute further work to it as I do, his
name will go back up. Notwithstanding, onto the FAQ. Enjoy.



==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                    |       4. Complete Enemy List       |               #SD4EL
                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            -----------------------
                            4a. Data Interpretation                     #SD4EL1
                            -----------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

- Monster's Name/Class: [displays name of monster]/[lists monster's species]
- Locations: [shows where monster can be encountered]
- Chapter: [shows what Ch. monster is found in]
- Monster's Level: [displays monster's LVL]
- Oversoul Level:  [displays monster's oversoul LVL]
- Monster's HP: [shows Hit Points of monster]
- Monster's Oversoul HP [shows Hit Points of monster in OS state]
- Monster's MP: [shows Mana Points of monster]
- Monster's Oversoul MP: [shows Mana Points of monster in OS state]
- Experience: [Exp the monster gives you for beating it]
- Oversoul Experience: [Exp the monster in OS gives you for beating it]
- AP Gained: [AP you get for beating monster]
- Oversoul AP: [AP you get for beating monster in OS]
- Gil Dropped: [Gil the monster awards you for killing it]
- Oversoul Gil: [Gil the monster awards you for killing it in OS state]
- Stolen Gil: [Gil you can steal from monster]
- Oversoul Stolen Gil: [Gil you can steal from monster in OS state]
- Strength: [displays monster's STR statistic]
- Oversoul Strength: [displays monster's STR when oversouled]
- Magic: [displays monster's MAG statistic]
- Oversoul Magic: [dsplays monster's MAG statistic when oversouled]
- Defense: [displays monster's DEF statistic]
- Oversoul Defense: [displays monster's DEF statistic when oversouled]
- Magic Defense: [displays monster's MDEF statistic]
- Oversoul Magic Defense: [displays monster's MDEF statistic when oversouled]
- Evasion: [displays monster's EVA% statistic]
- Oversoul Evasion: [displays monster's EVA% statistic when oversouled]
- Luck: [displays monster's LUK statistic]
- Oversoul Luck: [displays monster's LUK statistic when oversouled]
- Accuracy: [displays monster's ACC% statistic]
- Oversoul Accuracy: [displays monster's ACC% statistic when oversouled]
- Agility: [displays monster's AGL statistic]
- Thinking Period: [displays  monster's THP statistic]
- Oversoul Thinking Period: [displays monster's oversoul THP statistic]
- Oversoul Agility: [displays monster's AGL statistic when oversouled]
- Item Drop/Rare Drop: [displays item/rare item monster drops]
- Oversoul Item Drop/Rare Drop: [displays item/rare item monster drops in OS]
- Steal/Rare Steal: [displays steal/rare steal item of monster]
- Oversoul Steal/Rare Steal: [displays steal/rare steal item of monster in OS]
- Bribe/Rare Bribe: [displays bribe/rare bribe item of monster]
- Oversoul Bribe/Rare Bribe: [displays bribe/rare bribe item of monster in OS]
- Elemental Affinities: [displays elemental info of monster for all 7 elements]
- Status Information: [displays status change info of the monster]
- Monster's Scan: [displays scan info of monster]
- Oversoul Scan: [displays scan of monster in oversoul form]

- Monster's Attacks:
[displays all of the attacks of the monster]

- Monster's Oversoul Attacks:
[displays all of the attacks of the monster when in oversoul state]

- Attacking Pattern:
[displays attack pattern(s)/AI of monster]

- Oversoul Attacking Pattern:
[displays attack pattern(s)/AI of monster when oversouled]

- Note on Non-Oversouling Oversouls ------------------------
Note than in some enemies which can't oversoul at all, such
as the entire Spellspinner species or others, there is
information supplied under their oversoul info. This was
found through hacking, although that enemy may not actually
be able to oversoul in the actual game when in battle.

- Note on "Die" --------------------------------------------
Die is an ability that many enemies and bosses have stored
in their data. I've never seen it used, nor do I know if the
enemies actually lose the abilities. Currently, I do not
*know* what this command is, but my theory is that every
monster that has a special dying sequence has the command
Die. For example, Omega Weapon has Die and has a longer,
special death sequence and Vespa doesn't have Die and just
disappears as Pyreflies, hence my theory.

- Note on "<>" Brackets ------------------------------------
Values/descriptions in brackets are used to denote changes
made in said values/descriptions from the original versions
of the game to the International version.

- Note on "Chain Attack" -----------------------------------
Now, you'll never see 'Chain Attack' actually listed as an
attack for any enemy in the encyclopaedia, but many enemies
(particularly Lupines and Insects) have an attack in their
data called Chain Attack. It's never actually used, and they
don't use it themselves, per se. What this is is when
Lupines or Insects come in groups of more than one, they
start attacking you consecutively... almost instantaneously
after the last one attacks, a lot of times resulting in
'Chain x?' if more than one hits the same character in the
allowable amount of time for a successful chain. All the
enemies in that game that can use this are listed below:

	   Baralai             |            Killer Hound
	   Baralai             |            King VERMIN!
	   Bomb                |            Lupus
	   Canis Major         |            Shiva
           Coyote              |            Tentacles
	   Creeper             |            Tindalos
	   Dinictus            |            White Fang
           Detonator           |            Wild Wolf
           Hexapod             |            Xiphactinus
           Hug Bug             |

- Note on battle objects, dummies, data-only enemies -------
As you'll see, there are a large amount of enemies in this
encyclopaedia that you do not actually seen in the game.
They are either only found stored in the game's unused
files, invisible in battle (typically used for activation
purposes), or battle objects (such as character's weapons
or Yuna Imposter's microphone). They had information listed
for them and that data has been hacked and formatted into
this guide, as well.

===============================================================================
--- [Data Interpretation/Damage Mechanics Flowchart] --------------------------
===============================================================================

Here's the flowchart of how to determine damage.

1. Base Numbers
These base numbers are usually determined by stats and level, and vary on
the attack.
Physical: (Level + Strength) X Level X Strength / 1024 + Strength
Magic or Magic Recovery: Level X 2 + Magic
Special Magic: (Level + Magic) X Level X Magic / 1024 + Magic

The rest should be easy enough.
Fractional: opponent's max HP (MP) or remaining HP (MP) X fraction
Multiple: depends on the attack.  the following are some examples:
-Charon: user's max HP X 2
-On The Level: user's level X 16
-1000 Needles: 1000 (also Constant)
-Mirror of Equity: (user's max HP - remaining HP) / 2
Constant: some attacks are simply based on single numbers (for example,
Boris' "Sticky End" can damage between 46-52 HP, but its constant is 50,
because the 46-52 part is the result of the randomization for every
equation)

2. Damage Constants (part 1)
This step only pertains to magic and magic recovery type attacks.
Magic: (all previous steps) X damage constant^2 / 64
Magic Recovery: (all previous steps) X damage constant^2 / 128

3. Defense or Magic Defense
This step only pertains to physical, magic, or special magic type attacks.
Physical (except for Tableturner): (all previous steps) X (270 - opponent's
Defense) / 255
Physical (Tableturner only): (all previous steps) X (15 + opponent's
Defense) / 255
Magic or Special Magic: (all previous steps) X (270 - opponent's Magic
Defense) / 255

4. Strength Up (Down) or Magic Up (Down)
This step only pertains to physical, magic, special magic, or magic recovery
type attacks.
Physical: (all previous steps) X (12 + user's Strength Up or Down Level) /
12
Magic, Special Magic, or Magic Recovery: (all previous steps) X (12 + user's
Magic Up or Down Level) / 12

5. Defense Up (Down) or Magic Defense Up (Down)
This step only pertains to physical, magic, or special magic type attacks.
Physical (except for Tableturner): (all previous steps) X (12 - opponent's
Defense Up or Down Level) / 12
Physical (Tableturner only): (all previous steps) X (12 + opponent's Defense
Up or Down Level) / 12
Magic or Special Magic: (all previous steps) X (12 - opponent's Magic
Defense Up or Down Level) / 12

6. Damage Constants (part 2)
This step only pertains to physical or special magic type attacks.
Physical or Special Magic: (all previous steps) X damage constant / 16

7. Randomization
This step pertains to physical, magic, special magic, magic recovery, or
constant type attacks.
All of the above: (all previous steps) X (240~271) / 256
*Note that in the pause menu, White Magic commands don't have a randomizer

8. Addition to damage
Finale: (all previous steps) + 99999 [do not escape from battle with a
character using Finale]
Momentum: (all previous steps) + number of enemies defeated which you gained
experience from [support units of special dresspheres do not count]

9. Critical Hit
[when critical hit occurs]: (all previous steps) X 2

10. Berserk
[when user is berserked]: (all previous steps) X 1.25

11. Attacks from behind
[attacked from behind with a move that can be reduced by Protect]: (all
previous steps) X 2

12. Other multipliers
[fiend hunter abilities against an enemy of the correct species]: (all
previous steps) X 4
[HP or MP recovery items with Alchemist or Double All auto-ability]: (all
previous steps) X 2
[damage-dealing items (elemental) with Elementalist or Double All
auto-ability]: (all previous steps) X 2
[damage-dealing items (non-elemental) with Physicist or Double All
auto-ability]: (all previous steps) X 2
[black or white magic (damaging or healing) with Magic Booster
auto-ability]: (all previous steps) X 1.5

13. Chain
[during a chain]: (all previous steps) X (1.4 + chain number X 0.5)

14. Element
[weakness to an element]: (all previous steps) X 2 [can stack for multiple
weaknesses]
[half an element]: (all previous steps) X 1/2 [does not stack, only halved
once]
[null an element]: (all previous steps) X 0
[absorb and element]: (converts all damage to HP)

15. Multiple targets
[black or white magic on all opponents or allies]: (all previous steps) X
1/2

16. Shell or Protect
[attack that can be reduced by Shell, used on Shell]: (all results) X 1/2
[attack that can be reduced by Protect, used on Protect]: (all results) X
1/2

17. Defend status
[attack that can be reduced by Protect, used on Defending character]: all
damage 2 or higher becomes 1

18. 9999 damage status
[user has 9999 damage status]: all damage between 1-9998 becomes 9999

19. Damage limit
There are certain exceptions where abilities will not go past the 9999 cap
even with Break Damage limit.  They are:
-all items
-abilities named the same as items (except for Soul Spring)
-mix abilities (except for Soul Spring, Soul Sea, Ultra Potion, Mega
Vitality, and Mega Cocktail)

20. Damage immunity
[attack that can be reduced by Protect, used on Null Physical], [attack that
can be reduced by Shell, used on Null Magic], [any attack used on
Invincible], [fractional type attack, used on an enemy immune to fractional
type attacks]: any damage 1 or greater becomes "immune"


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               -------------------
                               4b. Species Enemies                      #SD4EL2
                               -------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Order of Shinra's Bestiary.

-------------------------------------------------------------------------------
                                    Sallet
-------------------------------------------------------------------------------

- Monster's Name/Class: Sallet/Helm
- Locations: Besaid, Djose, Bikanel, Via Infinito
- Chapters: 1, 2,
- Monster's Level: 3
- Oversoul Level: 4
- Monster's HP: 60
- Monster's Oversoul HP: 248
- Monster's MP: 4
- Monster's Oversoul MP: 4
- Experience: 4
- Oversoul Experience: 12
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 10
- Oversoul Gil: 32
- Stolen Gil: 90
- Oversoul Stolen Gil: 200
- Strength: 12
- Oversoul Strength: 13
- Magic: 1
- Oversoul Magic: 1
- Defense: 122
- Oversoul Defense: 122
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 42
- Oversoul Agility: 46
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Light Curtain (37%)
- Oversoul Item Drop/Rare Drop: Light Curtain x3/Light Curtain x4 (100%)
- Steal/Rare Steal: Potion/Light Curtain (100%)
- Oversoul Steal/Rare Steal: Potion x2/Light Curtain x3 (100%)
- Bribe/Rare Bribe: Light Curtain/Light Curtain x2
- Oversoul Bribe/Rare Bribe: Light Curtain x4/Light Curtain x6
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (22), Zantetsu (5)
- Monster's Scan: A fiend whose tough carapace protects it from physical
attacks but leaves it vulnerable to magic. Its attacks are straight-forward
and unrelenting.
- Oversoul Snan: A fiend whose tough carapace protects it from physical
attacks but leaves it vulnerable to magic. It sometimes performs an irritating
attack that destroys Potions.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Defense Up- increases Defense 3 levels

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Shatter Potion- damage one character and removes 1 Potion from inventory
(type: physical) (damage constant: 5 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Defense Up (after using
Defense Up 5 times, uses Normal Attack), (4) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Shatter Potion*
* if an Alchemist is in your party, or if you have 7 Potions or less, uses
Normal Attack instead

-------------------------------------------------------------------------------
                                  Bicocette
-------------------------------------------------------------------------------

- Monster's Name/Class: Bicocette/Helm
- Locations: Thunder Plains, Mt. Gagazet, Via Infinito
- Chapters: 1, 2, 3, 5
- Monster's Level: 8
- Oversoul Level: 8
- Monster's HP: 182
- Monster's Oversoul HP: 738
- Monster's MP: 10
- Monster's Oversoul MP: 10
- Experience: 44
- Oversoul Experience: 82
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 18
- Oversoul Gil: 34
- Stolen Gil: 120
- Oversoul Stolen Gil: 224
- Strength: 22
- Oversoul Strength: 23
- Magic: 2
- Oversoul Magic: 2
- Defense: 123
- Oversoul Defense: 124
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 48
- Oversoul Agility: 53
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Light Curtain (50%)
- Oversoul Item Drop/Rare Drop: Light Curtain x2/Light Curtain x3 (100%)
- Steal/Rare Steal: Potion/Light Curtain (100%)
- Oversoul Steal/Rare Steal: Wall Ring/Wall Ring (100%)
- Bribe/Rare Bribe: Light Curtain x3/Light Curtain x6
- Oversoul Bribe/Rare Bribe: Light Curtain x12/Light Curtain x16
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (13), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (24), Zantetsu (5)
- Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks
but leaves it vulnerable to magic. Its attacks are straight-forward and
unrelenting.
- Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks
but leaves it vulnerable to magic. It sometimes performs an irritating attack
that destroys Phoenix Downs.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Defense Up- increases Defense 3 levels

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Shatter Phoenix Down- damage one character and removes 1 Phoenix Down from
inventory (type: physical) (damage constant: 5 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Defense Up (after using
Defense Up 5 times, uses Normal Attack), (4) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Shatter Phoenix Down*
* if an Alchemist is in your party, or if you have 7 Phoenix Downs or less,
uses Normal Attack instead

-------------------------------------------------------------------------------
                                   Barbuta
-------------------------------------------------------------------------------

- Monster's Name/Class: Barbuta/Helm
- Locations: Besaid, Mi'ihen Highroad, Thunder Plains, Macalania, Via Infinito
- Chapters: 2, 3, 4, 5
- Monster's Level: 22
- Oversoul Level: 26
- Monster's HP: 562
- Monster's Oversoul HP: 2144
- Monster's MP: 13
- Monster's Oversoul MP: 13
- Experience: 42
- Oversoul Experience: 75
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 33
- Oversoul Gil: 72
- Stolen Gil: 130
- Oversoul Stolen Gil: 270
- Strength: 31
- Oversoul Strength: 31
- Magic: 5
- Oversoul Magic: 5
- Defense: 124
- Oversoul Defense: 127
- Magic Defense: 5
- Oversoul Magic Defense: 5
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 52
- Oversoul Agility: 57
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Light Curtain/Light Curtain x2 (50%)
- Oversoul Item Drop/Rare Drop: Moon Curtain x3/Wall Ring (100%)
- Steal/Rare Steal: Moon Curtain/Star Curtain x2 (100%)
- Oversoul Steal/Rare Steal: Light Curtain x6/Light Curtain x8 (100%)
- Bribe/Rare Bribe: Moon Curtain x12/Moon Curtain x15
- Oversoul Bribe/Rare Bribe: Star Bracelet/Star Bracelet
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(weak), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (weak), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (14), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (26), Zantetsu (6)
- Monster's Scan: A fiend whose tough carapace protects it from physical
attacks but leaves it vulnerable to magic. Its attacks are straight-forward
and unrelenting.
- Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks
but leaves it vulnerable to magic. It sometimes performs an irritating attack
that destroys Hi-Potions.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Defense Up- increases Defense 3 levels

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Helm Counter- damage one character 1/8 of remaining HP (type: fractional)
(can break damage limit)
Shatter Hi Potion- damages one character and removes 1 Hi Potion from
inventory (type: physical) (damage constant: 5 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Defense Up (after using
Defense Up 5 times, uses Normal Attack), (4) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Shatter Hi Potion*
* if an Alchemist is in your party, or if you have 7 Hi Potions or less,
uses Normal Attack instead
Counter-Attack Pattern:
if damaged by an attack that can be reduced by Shell, counters with Helm
Counter

-------------------------------------------------------------------------------
                                    Armet
-------------------------------------------------------------------------------

- Monster's Name/Class: Armet/Helm
- Locations: Thunder Plains, Calm Lands, Via Infinito
- Chapters: 2, 3, 4, 5
- Monster's Level: 23
- Oversoul Level: 31
- Monster's HP: 788
- Monster's Oversoul HP: 2370
- Monster's MP: 21
- Monster's Oversoul MP: 21
- Experience: 113
- Oversoul Experience: 165
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 74
- Oversoul Gil: 112
- Stolen Gil: 280
- Oversoul Stolen Gil: 448
- Strength: 38
- Oversoul Strength: 38
- Magic: 6
- Oversoul Magic: 6
- Defense: 126
- Oversoul Defense: 130
- Magic Defense: 6
- Oversoul Magic Defense: 6
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 54
- Oversoul Agility: 65
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Light Curtain/Moon Curtain (50%)
- Oversoul Item Drop/Rare Drop: Star Curtain x4/Star Curtain x5 (100%)
- Steal/Rare Steal: Moon Curtain/Star Curtain (100%)
- Oversoul Steal/Rare Steal: Moon Curtain x4/Moon Curatain x5 (100%)
- Bribe/Rare Bribe: Light Curtain x16/Light Curtain x20
- Oversoul Bribe/Rare Bribe: Light Bracelet/Light Bracelet
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (15), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (28), Zantetsu (6)
- Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks
but leaves it vulnerable to magic. It responds to magical attacks with Helm
Counter.
- Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks
but leaves it vulnerable to magic. It sometimes performs an irritating attack
that destroys Ethers.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Helm Counter- damage one character 1/8 of remaining HP (type: fractional)
(can break damage limit)
Defense Up- increases Defense 3 levels

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Shatter Ether- damage one character and removes 1 Ether from inventory
(type: physical) (damage constant: 5 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Defense Up (after using Defense Up 5 times, uses
Normal Attack), (3) back to step (1)
Counter-Attack Pattern:
if damaged by an attack that can be reduced by Shell, counters with Helm
Counter

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Shatter Ether*
* if an Alchemist is in your party, or if you have 7 Ethers or less, uses
Normal Attack instead

-------------------------------------------------------------------------------
                                   Bascinet
-------------------------------------------------------------------------------

- Monster's Name/Class: Bascinet/Helm
- Locations: Guadosalam, Mt. Gagazet, Via Infinito
- Chapters: 3, 5
- Monster's Level: 33
- Oversoul Level: 41
- Monster's HP: 1342
- Monster's Oversoul HP: 3355
- Monster's MP: 27
- Monster's Oversoul MP: 27
- Experience: 210
- Oversoul Experience: 270
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 110
- Oversoul Gil: 180
- Stolen Gil: 260
- Oversoul Stolen Gil: 483
- Strength: 44
- Oversoul Strength: 44
- Magic: 7
- Oversoul Magic: 7
- Defense: 128
- Oversoul Defense: 134
- Magic Defense: 8
- Oversoul Magic Defense: 8
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 67
- Oversoul Agility: 80
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: Star Curtain x4/Star Curtain x5 (100%)
- Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
- Oversoul Steal/Rare Steal: Star Curtain x2/Star Curtain x3 (100%)
- Bribe/Rare Bribe: Wall Ring/Wall Ring
- Oversoul Bribe/Rare Bribe: Moon Bracelet/Moon Bracelet
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (16), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (30), Zantetsu (6)
- Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks
but leaves it vulnerable to magic. It responds to magical mttacks with Helm
Counter.
- Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks
but leaves it vulnerable to magic. It sometimes performs an irritating attack
that destroys Elixirs.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Helm Counter- damage one character 1/8 of remaining HP (type: fractional)
(can break damage limit)
Defense Up- increases Defense 3 levels

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause curse (status effect chance:
130) (type: physical) (damage constant: 16 [can break damage limit])
Shatter Elixir- damage one character and removes 1 Elixir from inventory
(type: physical) (damage constant: 5 [can break damage limit])
Misc. Attacks/Animations - Normal Attack 2

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Defense Up (after using Defense Up 5 times, uses
Normal Attack), (3) back to step (1)
Counter-Attack Pattern:
if damaged by an attack that can be reduced by Shell, counters with Helm
Counter

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Shatter Elixir*
* if an Alchemist is in your party, or if you have 7 Elixirs or less, uses
Normal Attack instead

-------------------------------------------------------------------------------
                                    Coyote
-------------------------------------------------------------------------------

- Monster's Name/Class: Coyote/Lupine
- Locations: Besaid, Mushroom Rock, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 2
- Oversoul Level: 4
- Monster's HP: 74
- Monster's Oversoul HP: 296
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 3
- Oversoul Experience: 10
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 10
- Oversoul Gil: 30
- Stolen Gil: 56
- Oversoul Stolen Gil: 110
- Strength: 7
- Oversoul Strength: 12
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 2
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 59
- Oversoul Agility: 67
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x2/Hi-Potion x3 (100%)
- Steal/Rare Steal: Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Potion/Hi-Potion x2 (100%)
- Bribe/Rare Bribe: Phoenix Down x6/Phoenix Down x7
- Oversoul Bribe/Rare Bribe: Mega Phoenix/Mega Phoenix
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (10), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (18), Zantetsu (5)
- Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
the odds. Watch out! It sometimes attacks in packs.
- Oversoul Scan: Even more violent in its Oversouled state. It can now attack
three times in a row. Watch out!

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Strength Up- increases Strength 2 levels
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Triple Attack- damage random characters 3 times (type: physical) (damage
constant: 12 X 3 times [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Normal
Attack, (5) Strength Up (after using Strength Up 5 times, uses Normal
Attack), (6) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Triple Attack

-------------------------------------------------------------------------------
                                   Wild Wolf
-------------------------------------------------------------------------------

- Monster's Name/Class: Wild Wolf/Lupine
- Locations: Mi'ihen Highroad, Calm Lands, Via Infinito
- Chapters: 1, 2, 3, 5
- Monster's Level: 8
- Oversoul Level: 11
- Monster's HP: 185
- Monster's Oversoul HP: 740
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 10
- Oversoul Experience: 26
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 12
- Oversoul Gil: 28
- Stolen Gil: 70
- Oversoul Stolen Gil: 160
- Strength: 20
- Oversoul Strength: 21
- Magic: 3
- Oversoul Magic: 3
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 2
- Oversoul Evasion: 3
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 67
- Oversoul Agility: 73
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
- Steal/Rare Steal: Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Hi-Potion x2/Phoenix Down x3 (100%)
- Bribe/Rare Bribe: Phoenix Down x12/Phoenix Down x16
- Oversoul Bribe/Rare Bribe: Phoenix Down x30/Phoenix Down x40
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (10), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (20), Zantetsu (5)
- Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
the
odds. Watch out! It sometimes attacks in packs.
- Oversoul Scan: A cruel fiend that can attack three times in a row. Even worse,
it will sometimes wolf down your Gil!

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Strength Up- increases Strength 2 levels
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Triple Attack- damage random characters 3 times (type: physical) (damage
constant: 12 X 3 times [can break damage limit])
100 Gil Gnasher- damage one character and removes 100 Gil from inventory
(type: physical) (damage constant: 5 [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Strength
Up (after using Strength Up 5 times, uses Normal Attack), (5) back to step
(1)

- Oversoul Attacking Pattern:
Basic Pattern:
2/5 chance - Triple Attack
2/5 chance - 100 Gil Gnasher*
1/5 chance - Normal Attack
* if a Samurai or a Lady Luck is in your party, or if you have 700 Gil or
less, uses Normal Attack instead

-------------------------------------------------------------------------------
                                 Killer Hound
-------------------------------------------------------------------------------

- Monster's Name/Class: Killer Hound/Lupine
- Locations: Bikanel, Via Infinto
- Chapters: 1, 2, 3, 5
- Monster's Level: 12
- Oversoul Level: 14
- Monster's HP: 202
- Monster's Oversoul HP: 818
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 36
- Oversoul Experience: 68
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 18
- Oversoul Gil: 34
- Stolen Gil: 82
- Oversoul Stolen Gil: 143
- Strength: 28
- Oversoul Strength: 26
- Magic: 8
- Oversoul Magic: 8
- Defense: 2
- Oversoul Defense: 3
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 5
- Oversoul Evasion: 6
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 62
- Oversoul Agility: 68
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Hi-Potion (50%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
- Steal/Rare Steal: Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Hi-Potion x2/Hi-Potion x3 (100%)
- Bribe/Rare Bribe: Hi-Potion x2/Hi-Potion x2
- Oversoul Bribe/Rare Bribe: Chocobo Feather x4/Chocobo Feather x5
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (11), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (22), Zantetsu (5)
- Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
the
odds. Its fearsome Killer Fang can KO an opponent with a single hit.
- Oversoul Scan: Even more violent in its oversouled state. It can now attack
four times in a row. Holy moly!

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Strength Up- increases Strength 2 levels
Killer Fang- damage one character and cause instant death [A] (status effect
chance: infinite) (type: physical) (damage constant: 16 [can break damage
limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Quadruple Attack- damage random characters 4 times (type: physical) (damage
constant: 12 X 4 times [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
(1) 7/8 chance - Normal Attack; 1/8 chance - Killer Fang, (2) 7/8 chance -
Normal Attack; 1/8 chance - Killer Fang, (3) 7/8 chance - Normal Attack;
1/8 chance - Killer Fang, (4) Strength Up (after using Strength Up 5 times,
7/8 chance - Normal Attack, 1/8 chance - Killer Fang), (5) back to step
(1)

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Quadruple Attack

-------------------------------------------------------------------------------
                                  White Fang
-------------------------------------------------------------------------------

- Monster's Name/Class: White Fang/Lupine
- Locations: Mt. Gagazet, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 13
- Oversoul Level: 16
- Monster's HP: 378
- Monster's Oversoul HP: 1412
- Monster's MP: 4
- Monster's Oversoul MP: 4
- Experience: 40
- Oversoul Experience: 78
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 48
- Oversoul: Gil: 90
- Stolen Gil: 160
- Oversoul Stolen Gil: 320
- Strength: 32
- Oversoul Strength: 32
- Magic: 6
- Oversoul Magic: 6
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 6
- Oversoul Evasion: 8
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 74
- Oversoul Agility: 79
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Hi-Potion (37%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
- Steal/Rare Steal: Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Hi-Potion x4/Hi-Potion x5 (100%)
- Bribe/Rare Bribe: Hi-Potion x4/Hi-Potion x5
- Oversoul Bribe/Rare Bribe: Chocobo Wing x3/Chocobo Wing x4
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Sleep, Curse; Resistant- Eject (11), Zantetsu
(1)
- Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse;
Resistant- Eject (24), Zantetsu (6)
- Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
the odds. Its fearsome Killer Fang can KO an opponent with a single hit.
- Oversoul Scan: A loathsome fiend that can attack four times in a row. Even
worse, it will sometimes wolf down your Gil!

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Strength Up- increases Strength 2 levels
Killer Fang- damage one character and cause instant death [A] (status effect
chance: infinite) (type: physical) (damage constant: 16 [can break damage
limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Quadruple Attack- damage random characters 4 times (type: physical) (damage
constant: 12 X 4 times [can break damage limit])
1000 Gil Gnasher- damage one character and removes 1000 Gil from inventory
(type: physical) (damage constant: 5 [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
(1) 7/8 chance - Normal Attack; 1/8 chance - Killer Fang, (2) 7/8 chance -
Normal Attack; 1/8 chance - Killer Fang, (3) Strength Up (after using
Strength Up 5 times, 7/8 chance - Normal Attack, 1/8 chance - Killer
Fang), (4) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
2/5 chance - Quadruple Attack
2/5 chance - 1000 Gil Gnasher*
1/5 chance - Normal Attack
* if a Samurai or a Lady Luck is in your party, or if you have 7000 Gil or
less, uses Normal Attack instead

-------------------------------------------------------------------------------
                                  Canis Major
-------------------------------------------------------------------------------

- Monster's Name/Class: Canis Major/Lupine
- Locations: Bikanel, Via Infinito
- Chapters: 3, 5
- Monster's Level: 24
- Oversoul Level: 29
- Monster's HP: 943
- Monster's Oversoul HP: 2458
- Monster's MP: 8
- Monster's Oversoul MP: 8
- Experience: 158
- Oversoul Experience: 270
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 67
- Oversoul Gil: 93
- Stolen Gil: 228
- Oversoul Stolen Gil: 380
- Strength: 36
- Oversoul Strength: 37
- Magic: 9
- Oversoul Magic: 9
- Defense: 3
- Oversoul Defense: 5
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 21
- Oversoul Evasion: 26
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 103
- Oversoul Agility: 124
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x4/Hi-Potion x6 (100%)
- Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
- Oversoul Steal/Rare Steal: Hi-Potion x4/Hi-Potion x5 (100%)
- Bribe/Rare Bribe: Hi-Potion x8/Hi-Potion x10
- Oversoul Bribe/Rare Bribe: Haste Ring/Hastle Ring
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Sleep, Curse; Resistant- Eject (11), Zantetsu
(1)
- Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse;
Resistant- Eject (24), Zantetsu (6)
- Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
the odds. It inflicts Curse on its opponents with Curse Fang. How depressing.
- Oversoul Scan: Even more violent in its oversouled state. It can now attack
five times in a row. Jumping chocobos!

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Strength Up- increases Strength 2 levels
Curse Fang- damage one character and cause curse (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Quintuple Attack- damage random characters 5 times (type: physical) (damage
constant: 12 X 5 times [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
(1) 2/3 chance - Normal Attack; 1/3 chance - Curse Fang on non-cursed
character*, (2) 2/3 chance - Normal Attack; 1/3 chance - Curse Fang on
non-cursed character*, (3) Strength Up (after using Strength Up 5 times, 2/3
chance - Normal Attack, 1/3 chance - Curse Fang), (4) back to step (1)
* if all characters are cursed, uses Normal Attack

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Quintuple Attack

-------------------------------------------------------------------------------
                                    Lupus
-------------------------------------------------------------------------------

- Monster's Name/Class: Lupus/Lupine
- Locations: Mushroom Rock Road, Mt. Gagazet, Via Infinito
- Chapters: 3, 5
- Monster's Level: 27
- Oversoul Level: 32
- Monster's HP: 1262
- Monster's Oversoul HP: 3455
- Monster's MP: 10
- Monster's Oversoul MP: 10
- Experience: 188
- Oversoul Experience: 240
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 80
- Oversoul Gil: 130
- Stolen Gil: 280
- Oversoul Stolen Gil: 480
- Strength: 37
- Oversoul Strength: 38
- Magic: 12
- Oversoul Magic: 12
- Defense: 4
- Oversoul Defense: 6
- Magic Defense: 2
- Oversoul Magic Defense: 3
- Evasion: 26
- Oversoul Evasion: 33
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 93
- Oversoul Agility: 112
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x4/Hi-Potion x5 (100%)
- Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
- Oversoul Steal/Rare Steal: Hi-Potion x3/Hi-Potion x4 (100%)
- Bribe/Rare Bribe: X-Potion x3/X-Potion x3
- Oversoul Bribe/Rare Bribe: Haste Ring x2/Haste Ring x3
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (26), Zantetsu (6)
- Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
the
odds. Its fearsome Killer Fang can KO an opponent with a single hit.
- Oversoul Scan: A loathsome fiend that can attack four times in a row. Even
worse, it will sometimes wolf down your Gil!

- Monster's Attacks:
Normal Attack 1- damage one character [only uses if confused] (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character and cause confusion (status effect
chance: 80) (type: physical) (damage constant: 16 [can break damage limit])
Strength Up- increases Strength 2 levels
Killer Fang- damage one character and cause instant death [A] (status effect
chance: infinite) (type: physical) (damage constant: 16 [can break damage
limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Quintuple Attack- damage random characters 5 times (type: physical) (damage
constant: 12 X 5 times [can break damage limit])
1000 Gil Gnasher- damage one character and removes 1000 Gil from inventory
(type: physical) (damage constant: 5 [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
(1) 7/8 chance - Normal Attack 2; 1/8 chance - Killer Fang, (2) 7/8 chance
- Normal Attack 2; 1/8 chance - Killer Fang, (3) Strength Up (after using
Strength Up 5 times, 7/8 chance - Normal Attack 2, 1/8 chance - Killer
Fang), (4) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
2/5 chance - Quintuple Attack
2/5 chance - 1000 Gil Gnasher*
1/5 chance - Normal Attack 1
* if a Samurai or a Lady Luck is in your party, or if you have 7000 Gil or
less, uses Normal Attack 1 instead

-------------------------------------------------------------------------------
                                   Tindalos
-------------------------------------------------------------------------------

- Monster's Name/Class: Tindalos/Lupine
- Locations: Farplane, Via Infinto
- Chapters: 5
- Monster's Level: 30
- Oversoul Level: 36
- Monster's HP: 3324
- Monster's Oversoul HP: 7330
- Monster's MP: 12
- Monster's Oversoul MP: 12
- Experience: 900
- Oversoul Experience: 985
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 315
- Oversoul Gil: 550
- Stolen Gil: 660
- Oversoul Stolen Gil: 1200
- Strength: 40
- Oversoul Strength: 40
- Magic: 19
- Oversoul Magic: 19
- Defense: 4
- Oversoul Defense: 8
- Magic Defense: 3
- Oversoul Magic Defense: 4
- Evasion: 33
- Oversoul Evasion: 41
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 135
- Oversoul Agility: 152
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: Sprint Shoes/Sprint Shoes (100%)
- Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
- Oversoul Steal/Rare Steal: Chocobo Feather/Chocobo Feather (50%)
- Bribe/Rare Bribe: Chocobo Feather x20/Chocobo Feather x30
- Oversoul Bribe/Rare Bribe: Chocobo Wing x30/Chocobo Wing x40
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Sleep, Curse, Stop, Fractional Damage;
Resistant- Eject (13), Zantetsu (1)
- Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse,
Fractional Damage; Resistant- Eject (26), Zantetsu (6)
- Monster's Scan: A violent fiend that attacks with poisonous fangs. It also
uses
its vicious Mind Fang attack to drain its target of MP.
- Oversoul Scan: An abominable fiend that can attack a whopping six times in a
row. Even worse, it will sometimes wolf down your Gil!

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Strength Up- increases Strength 2 levels
Mind Fang- damage one character 1/8 of remaining MP (type: fractional) (can
break damage limit)
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sextuple Attack- damage random characters 6 times (type: physical) (damage
constant: 12 X 6 times [can break damage limit])
1000 Gil Gnasher- damage one character and removes 1000 Gil from inventory
(type: physical) (damage constant: 5 [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
(1) 5/6 chance - Normal Attack; 1/6 chance - Mind Fang, (2) Strength Up
(after using Strength Up 5 times, 5/6 chance - Normal Attack, 1/6 chance -
Mind Fang), (3) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
2/5 chance - Sextuple Attack
2/5 chance - 1000 Gil Gnasher*
1/5 chance - Normal Attack
* if a Samurai or a Lady Luck is in your party, or if you have 7000 Gil or
less, uses Normal Attack instead

-------------------------------------------------------------------------------
                                   Divebeak
-------------------------------------------------------------------------------

- Monster's Name/Class: Divebeak/Bird
- Locations: Mi'ihen Highroad, Calm Lands, Floating Ruins, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 1
- Oversoul Level: 5
- Monster's HP: 10
- Monster's Oversoul HP: 72
- Monster's MP: 2
- Monster's Oversoul MP: 2
- Experience: 2
- Oversoul Experience: 8
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 12
- Oversoul Gil: 28
- Stolen Gil: 60
- Oversoul Stolen Gil: 180
- Strength: 4
- Oversoul Strength: 7
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 33
- Oversoul Evasion: 41
- Luck: 16
- Oversoul Luck: 20
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 82
- Oversoul Agility: 110
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Antidote/Antidote x2 (37%)
- Oversoul Item Drop/Rare Drop: Ether x2/Ether x3 (100%)
- Steal/Rare Steal: Potion/Ether (100%)
- Oversoul Steal/Rare Steal: Ether/Ether x2 (100%)
- Bribe/Rare Bribe: Antidote/Ether
- Oversoul Bribe/Rare Bribe: Ether/Ether
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (8)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (12), Zantetsu (3)
- Monster's Scan: A fiend that swoops down on its prey. It has low HP, so this
is an easy win, right? Wrong. It's fast, so you'd better have good aim.
- Oversoul Scan: Sometimes uses Poison attacks. Its speed makes it a very
annoying opponent that can easily dodge attacks if your accuracy isn't high
enough.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Blight Wing- damage one character and cause poison (status effect chance:
40) (type: physical) (damage constant: 16 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack
1/2 chance - Normal Attack on character with lowest remaining HP

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Blight Wing

-------------------------------------------------------------------------------
                                   Peregrine
-------------------------------------------------------------------------------

- Monster's Name/Class: Peregrine/Bird
- Locations: Mi'ihen Highroad, Calm Lands, Via Infinito
- Chapters: 2, 3, 5
- Monster's Level: 12
- Oversoul Level: 14
- Monster's HP: 735
- Monster's Oversoul HP: 3040
- Monster's MP: 28
- Monster's Oversoul MP: 28
- Experience: 70
- Oversoul Experience: 110
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 44
- Oversoul Gil: 83
- Stolen Gil: 175
- Oversoul Stolen Gil: 360
- Strength: 39
- Oversoul Strength: 40
- Magic: 16
- Oversoul Magic: 16
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 48
- Oversoul Evasion: 63
- Luck: 16
- Oversoul Luck: 20
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 113
- Oversoul Agility: 124
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: Mega Phoenix/Mega Phoenix x2 (100%)
- Steal/Rare Steal: Hi-Potion/Phoenix Down x3 (100%)
- Oversoul Steal/Rare Steal: Mega Phoenix/Mega Phoenix x2 (100%)
- Bribe/Rare Bribe: Phoenix Down x36/Phoenix Down x40
- Oversoul Bribe/Rare Bribe: Mega-Potion x8/Mega-Potion x10
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (8)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (12), Zantetsu (3)
- Monster's Scan: A fiend whose incredible speed makes it an elusive and
annoying
foe. Beware its Mind Peck attack, which causes MP damage.
- Oversoul Scan: Sometimes uses Poison and Silence attacks. Its speed makes it a
terribly annoying opponent that can easily dodge attacks if your accuracy isn't
high enough.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Mind Pecker- damage one character's MP (type: physical) (damage constant: 8
[can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Silent Wing- damage one character and cause silence (status effect chance:
120) (type: physical) (damage constant: 16 [can break damage limit])
Blight Wing- damage one character and cause poison (status effect chance:
40) (type: physical) (damage constant: 16 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
3/4 chance - Normal Attack
1/4 chance - Mind Pecker on character with highest remaining MP (after using
Mind Pecker once, uses Normal Attack)

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack
1/4 chance - Blight Wing
1/4 chance - Silent Wing

-------------------------------------------------------------------------------
                                    Aquila
-------------------------------------------------------------------------------

- Monster's Name/Class: Aquila/Bird
- Locations: Bikanel, Via Infinito
- Chapters: 3, 5
- Monster's Level: 22
- Oversoul Level: 26
- Monster's HP: 1897
- Monster's Oversoul HP: 4843
- Monster's MP: 42
- Monster's Oversoul MP: 42
- Experience: 102
- Oversoul Experience: 130
- AP Gained: 1
- Oversoul AP: 2
- Gil Gained: 55
- Oversoul Gil: 85
- Stolen Gil: 240
- Oversoul Stolen Gil: 448
- Strength: 44
- Oversoul Strength: 44
- Magic: 24
- Oversoul Magic: 24
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 6
- Oversoul Magic Defense: 6
- Evasion: 56
- Oversoul Evasion: 74
- Luck: 16
- Oversoul Luck: 20
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 130
- Oversoul Agility: 156
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x4/Hi-Potion x6 (100%)
- Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
- Oversoul Steal/Rare Steal: Mega-Potion/Mega-Potion x2 (100%)
- Bribe/Rare Bribe: Hi-Potion x20/Hi-Potion x24
- Oversoul Bribe/Rare Bribe: X-Potion x12/X-Potion x16
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (8)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (12), Zantetsu (3)
- Monster's Scan: A fiend whose incredible speed makes it an elusive and
annoying
foe. Beware its Mind Peck attack, which causes MP damage.
- Oversoul Scan: Sometimes uses Berserk and Confusion attacks. Its speed makes
it a vexing opponent that can easily dodge attacks if your accuracy isn't high
enough.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Mind Pecker- damage one character's MP (type: physical) (damage constant: 8
[can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Muddle Wing- damage one character and cause confusion (status effect chance:
40) (type: physical) (damage constant: 16
[can break damage limit])
Wild Wing- damage one character and cause berserk (status effect chance: 40)
(type: physical) (damage constant: 16 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
3/8 chance - Normal Attack
3/8 chance - Normal Attack on character with lowest remaining HP
1/4 chance - Mind Pecker on character with highest remaining MP (after using
Mind Pecker once, uses Normal Attack)

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack
1/4 chance - Wild Wing
1/4 chance - Muddle Wing

-------------------------------------------------------------------------------
                                  Tentacles
-------------------------------------------------------------------------------

- Monster's Name/Class: Tentacles/Cephalopod
- Locations: Macalania, Via Infinito
- Chapters: 3, 5
- Monster's Level: 35
- Oversoul Level: 38
- Monster's HP: 2530
- Monster's Oversoul HP: 10120
- Monster's MP: 64
- Monster's Oversoul MP: 64
- Experience: 143
- Oversoul Experience: 220
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 95
- Oversoul Gil: 180
- Stolen Gil: 380
- Oversoul Stolen Gil: 760
- Strength: 44
- Oversoul Strength: 46
- Magic: 34
- Oversoul Magic: 34
- Defense: 38
- Oversoul Defense: 38
- Magic Defense: 47
- Oversoul Magic Defense: 47
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 6
- Oversoul Luck: 8
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 61
- Oversoul Agility: 77
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (50%)
- Oversoul Item Drop/Rare Drop: Phoenix Down x4/Phoenix Down x5 (100%)
- Steal/Rare Steal: Phoenix Down/Blue Ring (50%)
- Oversoul Steal/Rare Steal: Mega Phoenix x2/Mega Phoenix x3 (100%)
- Bribe/Rare Bribe: Blue Ring/Cerulean Ring
- Oversoul Bribe/Rare Bribe: Mega Phoenix x16/Mega Phoenix x20
- Elemental Affinities: Fire (normal), Ice (normal), Water (absorb), Lightning
(normal), Holy (normal), Gravity (absorb)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (absorb),
Lightning (normal), Holy (normal), Gravity (absorb)
- Status Information: Immune- Petrification, Sleep, Curse, Stop, Fractional
Damage; Resistant- Instant Death (80), Silence (80), Poison (30), Confusion
(50), Berserk (100), Eject (12), Zantetsu (4)
- Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
Berserk, Curse, Stop, Fractional Damage; Resistant- Instant Death (80),
Eject (22), Zantetsu (10)
- Monster's Scan: A fiend that floats and dances on the air. It's usually
content
to move about slowly, but what happens when it gets serious about dealing some
damage?
- Oversoul Scan: A fish-like fiend that swims through the air. Once it starts
attacking, it just keeps going and going and going...

- Monster's Attacks:
Normal Attack 1- damage one character (uses only when berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character and cause darkness (status effect
chance: 70) and slow (status effect chance: 80) (type: physical) (damage
constant: 16 [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause darkness (status effect
chance: 70) and slow (status effect chance: 80) (type: physical) (damage
constant: 16 [can break damage limit])
Tentacle Slap {not sure of correct name}- damage random characters 5 times
(type: physical) (damage constant: 12 X 5 times [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
Normal Attack 2

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Tentacle Slap

-------------------------------------------------------------------------------
                                    Gecko
-------------------------------------------------------------------------------

- Monster's Name/Class: Gecko/Reptile
- Locations: Zanarkand Ruins, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 10
- Oversoul Level: 11
- Monster's HP: 228
- Monster's Oversoul HP: 911
- Monster's MP: 10
- Monster's Oversoul MP: 10
- Experience: 22
- Oversoul Experience: 48
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 18
- Oversoul Gil: 33
- Stolen Gil: 72
- Oversoul Stolen Gil: 138
- Strength: 42
- Oversoul Strength: 42
- Magic: 3
- Oversoul Magic: 3
- Defense: 8
- Oversoul Defense: 10
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 7
- Oversoul Evasion: 9
- Luck: 8
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 77
- Oversoul Agility: 85
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Antidote/Antidote x2 (50%)
- Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%)
- Steal/Rare Steal: Antidote/Antidote x2 (100%)
- Oversoul Steal/Rare Steal: Remedy x3/Remedy x4 (100%)
- Bribe/Rare Bribe: Antidote x30/Antidote x40
- Oversoul Bribe/Rare Bribe: Remedy x4/Remedy x4
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinites: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Sleep, Curse; Resistant- Eject (12), Zantetsu (1)
- Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse;
Resistant- Eject (28), Zantetsu (5)
- Monster's Scan: A small fiend that generally just bites, but will attack with
Poison Fang when pressed. Be on your guard.
- Oversoul Scan: Now sporting a poison attack in its oversouled state. As an
added bonus, it remembers how much damage it has taken and counterattacks.

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant:
16 [can break damage limit])
Normal Attack 2- damage one character and cause poison (status effect
chance: 80) (only uses if confused or berserked) (type: physical) (damage
constant: 16 [can break damage limit])
Poison Fang- damage one character and cause poison (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause poison (status effect
chance: 80) (type: physical) (damage constant: 16 [can break damage limit])
Desperate Strike- damage one character by Gecko's max HP - remaining HP
(type: constant) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
Normal Attack 1
Monster Party Pattern:
if no other monsters remain, uses Poison Fang (if a Watcher appears in the
party, or is no longer there, uses Basic Pattern)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) 1/2 chance - Normal Attack
(after using this, repeat step (3)); 1/2 chance - Desperate Strike (after
using this, back to step (1))

-------------------------------------------------------------------------------
                                     Agama
-------------------------------------------------------------------------------

- Monster's Name/Class: Agama/Reptile
- Locations: Djose, Thunder Plains, Via Infinito
- Chapters: 1, 2, 3, 4, 5
- Monster's Level: 8
- Oversoul Level: 10
- Monster's HP: 133
- Monster's Oversoul HP: 532
- Monster's MP: 29
- Monster's Oversoul MP: 29
- Experience: 27
- Oversoul Experience: 55
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 16
- Oversoul Gil: 33
- Stolen Gil: 80
- Oversoul Stolen Gil: 180
- Strength: 38
- Oversoul Strength: 39
- Magic: 6
- Oversoul Magic: 6
- Defense: 24
- Oversoul Defense: 24
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 8
- Oversoul Evasion: 10
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 63
- Oversoul Agility: 69
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Antidote/Remedy (50%)
- Oversoul Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
- Steal/Rare Steal: Antidote/Remedy (100%)
- Oversoul Steal/Rare Steal: Remedy x2/Remedy x3 (100%)
- Bribe/Rare Bribe: Antidote x12/Antidote x15
- Oversoul Bribe/Rare Bribe: Antidote x60/Antidote x70
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Poison, Curse; Resistant- Instant Death (20),
Eject (12), Zantetsu (1)
- Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse;
Resistant- Instant Death (20), Eject (28), Zantetsu (6)
- Monster's Scan: A small fiend that generally just bites, but will attack with
Poison Fang when pressed. Be on your guard.
- Oversoul Scan: Now sporting a Silence attack in its oversouled state. As an
added bonus, it remembers how much damage it has taken and counterattacks.

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant:
16 [can break damage limit])
Normal Attack 2- damage one character and cause poison (status effect
chance: 80) (only uses if confused) (type: physical) (damage constant: 16
[can break damage limit])
Poison Fang- damage one character and cause poison (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause silence (status effect
chance: 60) (type: physical) (damage constant: 16 [can break damage limit])
Desperate Strike- damage one character by Agama's max HP - remaining HP
(type: constant) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
Normal Attack 1
Monster Party Pattern:
if no other monsters remain, uses Poison Fang (if a Watcher appears in the
party, or is no longer there, uses Basic Pattern)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) 1/2 chance - Normal Attack
(after using this, repeat step (3)); 1/2 chance - Desperate Strike (after
using this, back to step (1))

-------------------------------------------------------------------------------
                                     Skink
-------------------------------------------------------------------------------

- Monster's Name/Class: Skink/Reptile
- Locations: Djose, Calm Lands, Bevelle, Via Infinito
- Chapters: 2, 3, 5
- Monster's HP: 882
- Monster's Oversoul HP: 2328
- Monster's MP: 44
- Monster's Oversoul MP: 46
- Experience: 108
- Oversoul Experience: 188
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 78
- Oversoul Gil: 133
- Stolen Gil: 330
- Oversoul Stolen Gil: 680
- Strength: 26
- Oversoul Strength: 31
- Magic: 13
- Oversoul Magic: 13
- Defense: 28
- Oversoul Defense: 34
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 11
- Oversoul Evasion: 14
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 73
- Oversoul Agility: 78
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Antidote/Remedy (50%)
- Oversoul Item Drop/Rare Drop: Remedy x4/Remedy x5 (100%)
- Steal/Rare Steal: Hi-Potion/Remedy (100%)
- Oversoul Steal/Rare Steal: Remedy x4/Remedy x6 (100%)
- Bribe/Rare Bribe: Remedy x4/Remedy x5
- Oversoul Bribe/Rare Bribe: Remedy x15/Remedy x18
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Poison, Curse; Resistant- Instant Death (30),
Petrification (30), Eject (13), Zantetsu (1)
- Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse;
Resistant- Instant Death (30), Petrification (30), Eject (29), Zantetsu (6)
- Monster's Scan: A small fiend that generally just bites, but which also uses
Poison Fang from time to time. Be on your guard.
- Oversoul Scan: Now sporting Confusion and Slow attacks in its oversouled
state. As an added bonus, it remembers how much damage it has taken when
counterattacking.

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant:
16 [can break damage limit])
Normal Attack 2- damage one character and cause poison (status effect
chance: 80) (only uses if confused) (type: physical) (damage constant: 16
[can break damage limit])
Normal Attack 3- damage one character and cause confusion (status effect
chance: 80) (only uses if berserked) (type: physical) (damage constant: 16
[can break damage limit])
Poison Fang- damage one character and cause poison (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack 1- damage one character and cause confusion (status effect
chance: 80) (type: physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character and cause slow (status effect
chance: 40) (type: physical) (damage constant: 16 [can break damage limit])
Desperate Strike- damage one character by Skink's max HP - remaining HP
(type: constant) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
7/8 chance - Normal Attack 1
1/8 chance - Poison Fang
Monster Party Pattern:
if no other monsters remain, uses Poison Fang (if a Watcher appears in the
party, or is no longer there, uses Basic Pattern)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 1/2 chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (2) 1/2
chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (3) 1/4 chance -
Normal Attack 1; 1/4 chance - Normal Attack 2(after using either one,
repeat step (3)); 1/2 chance - Desperate Strike (after using this, back to
step (1))

-------------------------------------------------------------------------------
                                    Anole
-------------------------------------------------------------------------------

- Monster's Name/Class: Anole/Reptile
- Locations: Zanarkand, Thunder Plains, Via Infinito
- Chapters: 2, 3, 4, 5
- Monster's Level: 24
- Oversoul Level: 31
- Monster's HP: 734
- Monster's Oversoul HP: 2736
- Monster's MP: 33
- Monster's Oversoul MP: 43
- Experience: 105
- Oversoul Experience: 138
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 70
- Oversoul Gil: 100
- Stolen Gil: 238
- Oversoul Stolen Gil: 500
- Strength: 23
- Oversoul Strength: 26
- Magic: 14
- Oversoul Magic: 14
- Defense: 26
- Oversoul Defense: 38
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 25
- Oversoul Evasion: 31
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 71
- Oversoul Agility: 83
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Pretty Orb (25%)
- Oversoul Item Drop/Rare Drop: Dispel Tonic x3/Dispel Tonic x4 (100%)
- Steal/Rare Steal: Hi-Potion/Dispel Tonic (100%)
- Oversoul Steal/Rare Steal: Dispel Tonic x4/Dispel Tonic x6 (100%)
- Bribe/Rare Bribe: Dispel Tonic x20/Dispel Tonic x24
- Oversoul Bribe/Rare Bribe: Chocobo Wing x12/Chocobo Wing x14
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Poison, Curse; Resistant- Instant Death (50),
Petrification (50), Eject (13), Zantetsu (1)
- Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse;
Resistant- Instant Death (50), Petrification (50), Eject (29), Zantetsu (7)
- Monster's Scan: A small fiend that generally just bites, but which also uses
Poison Fang from time to time. Be on your guard.
- Oversoul Scan: Now sporting Poison and Slow attacks in its oversouled state.
As an added bonus, it remembers how much damage it has taken when
counterattacking.

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant:
16 [can break damage limit])
Normal Attack 2- damage one character and cause poison (status effect
chance: 80) (only uses if confused) (type: physical) (damage constant: 16
[can break damage limit])
Normal Attack 3- damage one character and cause slow (status effect
chance: 40) (only uses if berserked) (type: physical) (damage constant: 16
[can break damage limit])
Poison Fang- damage one character and cause poison (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack 1- damage one character and cause slow (status effect
chance: 40) (type: physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character and cause poison (status effect
chance: infinite) (type: physical) (damage constant: 16 [can break damage
limit])
Desperate Strike- damage one character by Anole's max HP - remaining HP
(type: constant) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
3/4 chance - Normal Attack 1
1/4 chance - Poison Fang
Monster Party Pattern:
if no other monsters remain, uses Poison Fang (if a Watcher appears in the
party, or is no longer there, uses Basic Pattern)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 1/2 chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (2) 1/2
chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (3) 1/4 chance -
Normal Attack 1; 1/4 chance - Normal Attack 2(after using either one,
repeat step (3)); 1/2 chance - Desperate Strike (after using this, back to
step (1))

-------------------------------------------------------------------------------
                                Archaeothyris
-------------------------------------------------------------------------------

- Monster's Name/Class: Archaeothyris/Reptile
- Locations: Mushroom Rock Road, Djose, Guadosalam, Thunder Plains, Via
Infinito
- Chapters: 3, 4, 5
- Monster's Level: 32
- Oversoul Level: 38
- Monster's HP: 1332
- Monster's Oversoul HP: 3320
- Monster's MP: 58
- Monster's Oversoul MP: 58
- Experience: 188
- Oversoul Experience: 334
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 110
- Oversoul Gil: 198
- Stolen Gil: 420
- Oversoul Stolen Gil: 780
- Strength: 36
- Oversoul Strength: 36
- Magic: 17
- Oversoul Magic: 17
- Defense: 33
- Oversoul Defense: 44
- Magic Defense: 5
- Oversoul Magic Defense: 5
- Evasion: 35
- Oversoul Evasion: 44
- Luck: 8
- Oversoul Luck: 8
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 85
- Oversoul Agility: 102
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Eye Drops x2/Remedy (50%)
- Oversoul Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
- Steal/Rare Steal: Eye Drops x2/Remedy (100%)
- Oversoul Steal/Rare Steal: Remedy x3/Remedy x8 (100%)
- Bribe/Rare Bribe: Star Pendant/Star Pendant x2
- Oversoul Bribe/Rare Bribe: Haste Ring x2/Haste Ring x3
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Poison, Curse; Resistant- Eject (14), Zantetsu
(1)
- Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse;
Resistant- Eject (29), Zantetsu (7)
- Monster's Scan: A fiend that that sometimes attacks with Poison Fang and won't
hesitate to use Stone Fang in a pinch. Watch out!
- Oversoul Scan: Now sporting a Darkness attack in its oversouled state. As an
added bonus, it remembers how much damage it has taken when counterattacking.

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant:
16 [can break damage limit])
Normal Attack 2- damage one character and cause poison (status effect
chance: 80) (only uses if confused) (type: physical) (damage constant: 16
[can break damage limit])
Normal Attack 3- damage one character and cause darkness (status effect
chance: 130) and slow (status effect chance: 40) (only uses if berserked)
(type: physical) (damage constant: 16 [can break damage limit])
Poison Fang- damage one character and cause poison (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Stone Fang- damage one character and cause petrification (status effect
chance: 80) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause darkness (status effect
chance: 130) and slow (status effect chance: 40) (type: physical) (damage
constant: 16 [can break damage limit])
Desperate Strike- damage one character by Archaeothyris' max HP - remaining
HP (type: constant) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
3/4 chance - Normal Attack 1
1/4 chance - Poison Fang
Monster Party Pattern:
if no other monsters remain, uses Stone Fang (if a Watcher appears in the
party, or is no longer there, uses Basic Pattern)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) 1/2 chance - Normal Attack
(after using this, repeat step (3)); 1/2 chance - Desperate Strike (after
using this, back to step (1))

-------------------------------------------------------------------------------
                                    Lacerta
-------------------------------------------------------------------------------

- Monster's Name/Class: Lacerta/Reptile
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 72
- Oversoul Level: 86
- Monster's HP: 12324
- Monster's Oversoul HP: 13556
- Monster's MP: 62
- Monster's Oversoul MP: 62
- Experience: 750
- Oversoul Experience: 980
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 400
- Oversoul Gil: 1200
- Stolen Gil: 850
- Oversoul Stolen Gil: 1500
- Strength: 188
- Oversoul Strength: 188
- Magic: 18
- Oversoul Magic: 18
- Defense: 144
- Oversoul Defense: 144
- Magic Defense: 12
- Oversoul Magic Defense: 12
- Evasion: 80
- Oversoul Evasion: 100
- Luck: 22
- Oversoul Luck: 28
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 113
- Oversoul Agility: 136
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Chocobo Wing/Sprint Shoes (100%)
- Oversoul Item Drop/Rare Drop: Speed Bracer/Speed Bracer (100%)
- Steal/Rare Steal: Ether/Ether x2 (25%)
- Oversoul Steal/Rare Steal: Ether/Ether x2 (12%)
- Bribe/Rare Bribe: Bushido Lore/Bushido Lore x2
- Oversoul Bribe/Rare Bribe: Bushido Lore x4/Bushido Lore x6
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning,
(normal), Holy (normal), Gravity (absorb)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (absorb)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (100), Zantetsu (25)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (140), Zantetsu (50)
- Monster's Scan: The largest and most powerful of reptiles. It can regulate the
damage it causes based on its opponent's strength. A formidable foe.
- Oversoul Scan: Now able to reduce its target's HP by half in a single hit. As
an added bonus, it remembers how much damage it has taken when counterattacking.

- Monster's Attacks:
Rend- damage one character 1/4 of max HP (type: fractional) (can break
damage limit)

- Monster's Oversoul Attacks:
Rend- damage one character 1/2 of remaining HP (type: fractional) (can break
damage limit)
Desperate Strike- damage one character by Lacerta's max HP - remaining HP
(type: constant) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
Rend

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Rend, (2) Rend, (3) 1/2 chance - Rend (after using this, repeat step
(3)); 1/2 chance - Desperate Strike (after using this, back to step (1))

--> Auto-Statuses: Haste

-------------------------------------------------------------------------------
                                 Death Dauber
-------------------------------------------------------------------------------

- Monster's Name/Class: Death Dauber/Wasp
- Locations: Kilika, Djose, Bikanel, Calm Lands, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 5
- Oversoul Level: 6
- Monster's HP: 78
- Monster's Oversoul HP: 312
- Monster's MP: 1 <126>
- Monster's Oversoul MP: 1 <126>
- Experience: 18
- Oversoul Experience: 32
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 12
- Oversoul Gil: 18
- Stolen Gil: 70
- Oversoul Stolen Gil: 130
- Strength: 18
- Oversoul Strength: 18
- Magic: 1
- Oversoul Magic: 1
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 21
- Oversoul Evasion: 26
- Luck: 12
- Oversoul Luck: 15
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 133
- Oversoul Agility: 146
- Thinking Period: 10
- Oversoul Thinking Period: 10
- Item Drop/Rare Drop: Potion/Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: Phoenix Down x2/Phoenix Down x3 (100%)
- Steal/Rare Steal: Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Phoenix Down x2/Phoenix Down x3 (100%)
- Bribe/Rare Bribe: Remedy x2/Silver Glasses
- Oversoul Bribe/Rare Bribe: Remedy x2/Remedy x2
- Elemental Affinities: Fire (weak), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (6)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Strength Up
(Down); Resistant- Eject (8), Zantetsu (2)
- Monster's Scan: A fiend that darts through the air. Its enemies fall into a
deep
slumber when stung with Sleep Needle. Quite a snore.
- Oversoul Scan: A fiend that darts through the air. Each successive use of its
Sharpened Needle grows more deadly than the last.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sleep Needle- damage one character and cause sleep (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Sharpened Needle- damage one character and Strength stat increases by 3
(type: physical) (damage constant: 16 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Sleep
Needle on a character who is not asleep, (5) back to step (4)

- Oversoul Attacking Pattern:
Basic Pattern:
Sharpened Needle

-------------------------------------------------------------------------------
                                 Assassin Bee
-------------------------------------------------------------------------------

- Monster's Name/Class: Assassin Bee/Wasp
- Locations: Kilika, Djose, Thunder Plains, Via Infinito
- Chapters: 2, 3, 4, 5
- Monster's Level: 19
- Oversoul Level: 23
- Monster's HP: 233
- Monster's Oversoul HP: 832
- Monster's MP: 1 <183>
- Monster's Oversoul MP: 1 <183>
- Experience: 38
- Oversoul Experience: 61
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 48
- Oversoul Gil: 90
- Stolen Gil: 160
- Oversoul Stolen Gil: 280
- Strength: 29
- Oversoul Strength: 29
- Magic: 2
- Oversoul Magic: 2
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 23
- Oversoul Evasion: 29
- Luck: 12
- Oversoul Luck: 15
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 92
- Oversoul Agility: 102
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Antidote/Star Pendant (50%)
- Oversoul Item Drop/Rare Drop: Poison Fang x8/Poison Fang x3 (100%)
- Steal/Rare Steal: Antidote/Poison Fang x2 (100%)
- Oversoul Steal/Rare Steal: White Cape/White Cape (100%)
- Bribe/Rare Bribe: Poison Fang x8/Poison Fang x8
- Oversoul Bribe/Rare Bribe: Twist Headband/Twist Headband
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (6)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Strength Up
(Down); Resistant- Eject (8), Zantetsu (2)
- Monster's Scan: A fiend that darts through the air. Its Sleep Needle is
certainly no fun, but its itchy W.I.M.P. attack is the real drag.
- Oversoul Scan: A fiend that darts through the air. Each successive use of its
Sharpened Needle grows more deadly than the last.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sleep Needle- damage one character and cause sleep (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
W.I.M.P.- damage one character and cause itchy (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Sharpened Needle- damage one character and Strength stat increases by 3
(type: physical) (damage constant: 16 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Sleep
Needle on a character who is not asleep, (5) back to step (4)
Random Pattern:
1/8 chance - W.I.M.P

- Oversoul Attacking Pattern:
Basic Pattern:
Sharpened Needle

-------------------------------------------------------------------------------
                                   Aculeate
-------------------------------------------------------------------------------

- Monster's Name/Class: Aculeate/Wasp
- Locations: Bikanel, Via Infinito
- Chapters: 3, 5
- Monster's Level: 22
- Monster's Oversoul Level: 26
- Monster's HP: 776
- Monster's Oversoul HP: 1840
- Monster's MP: 27 <224>
- Monster's Oversoul MP: 27 <224>
- Experience: 177
- Oversoul Experience: 220
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 72
- Oversoul Gil: 72
- Stolen Gil: 260
- Oversoul Stolen Gil: 530
- Strength: 31
- Oversoul Strength: 31
- Magic: 5
- Oversoul Magic: 5
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 28
- Oversoul Evasion: 35
- Luck: 12
- Oversoul Luck: 15
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 103
- Oversoul Agility: 124
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Echo Screen x2/Remedy (50%)
- Oversoul Item Drop/Rare Drop: Poison Fang x4/Poison Fang x6 (100%)
- Steal/Rare Steal: Echo Screen x2/Remedy x4 (100%)
- Oversoul Steal/Rare Steal:  Star Pendant x3/Star Pendant x3 (100%)
- Bribe/Rare Bribe: Star Pendant/Star Pendant
- Oversoul Bribe/Rare Bribe: Star Pendant x3/Star Pendant x3
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse, Stop; Resistant- Eject (6)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Stop,
Strength Up (Down); Resistant- Eject (8), Zantetsu (2)
- Monster's Scan: A fiend that darts through the air. Its Sleep Needle is
certainly no fun, but its itchy W.I.M.P. attack is the real drag.
- Oversoul Monster's Scan: A fiend that darts through the air. Each successive
use of its Sharpened Needle grows more deadly than the last.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sleep Needle- damage one character and cause sleep (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
W.I.M.P.- damage one character and cause itchy (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Sharpened Needle- damage one character and Strength stat increases by 3
(type: physical) (damage constant: 16 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Sleep
Needle on a character who is not asleep, (5) back to step (4)
Random Pattern:
1/8 chance - W.I.M.P

- Oversoul Attacking Pattern:
Basic Pattern:
Sharpened Needle

-------------------------------------------------------------------------------
                                    Vespa
-------------------------------------------------------------------------------

- Monster's Name/Class: Vespa/Wasp
- Locations: Calm Lands, Mt. Gagazet, Via Infinito
- Chapters: 3, 5
- Monster's Level: 25
- Oversoul Level: 28
- Monster's HP: 983
- Monster's Oversoul HP: 2758
- Monster's MP: 32 <342>
- Monster's Oversoul MP: 32 <342>
- Experience: 185
- Oversoul Experience: 294
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 78
- Oversoul Gil: 124
- Stolen Gil: 244
- Oversoul Stolen Gil: 460
- Strength: 36
- Oversoul Strength: 37
- Magic: 6
- Oversoul Magic: 6
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 37
- Oversoul Evasion: 47
- Luck: 12
- Oversoul Luck: 15
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 101
- Oversoul Agility: 168
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Antidote x2/Remedy (50%)
- Oversoul Item Drop/Rare Drop: Poison Fang x4/Poison Fang x6 (100%)
- Steal/Rare Steal: Echo Screen x2/Poison Fang (100%)
- Oversoul Steal/Rare Steal: Star Pendant/Star Pendant (100%)
- Bribe/Rare Bribe: Remedy x5/Remedy x6
- Oversoul Bribe/Rare Bribe: Faerie Earrings/Faerie Earrings
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse, Stop; Resistant- Eject (6)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Strength Up
(Down); Resistant- Eject (8), Zantetsu (2)
- Monster's Scan: A fiend that darts through the air. Its Poison Needle can tick
you off with Sleep and Poison, but its itchy W.I.M.P. attack stings even more.
- Oversoul Scan: A fiend that darts through the air. Each successive use of its
Sharpened Needle grows more deadly than the last.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sleep Needle- damage one character and cause sleep (only use if berserked)
(status effect chance: infinite) (type: physical) (damage constant: 16 [can
break damage limit])
Poison Needle- damage one character and cause sleep and poison (status
effect chance: both infinite) (type: physical) (damage constant: 16 [can
break damage limit])
W.I.M.P.- damage one character and cause itchy (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Sharpened Needle- damage one character and Strength stat increases by 3
(type: physical) (damage constant: 16 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Poison
Needle on a character who is not poisoned, (5) back to step (4)
Random Pattern:
1/8 chance - W.I.M.P

- Oversoul Attacking Pattern:
Basic Pattern:
Sharpened Needle

-------------------------------------------------------------------------------
                                  Wasp Queen
-------------------------------------------------------------------------------

- Monster's Name/Class: Wasp Queen/Wasp
- Locations: Bikanel, Via Infinito
- Chapters: 5
- Monster's Level: 38
- Oversoul Level: 46
- Monster's HP: 7334
- Monster's Oversoul HP: 9815
- Monster's MP: 23 <385>
- Monster's Oversoul MP: 23 <385>
- Experience: 230
- Oversoul Experience: 310
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 98
- Oversoul Gil: 153
- Stolen Gil: 180
- Oversoul Stolen Gil: 380
- Strength: 62
- Oversoul Strength: 88
- Magic: 13
- Oversoul Magic: 13
- Defense: 18
- Oversoul Defense: 28
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 50
- Oversoul Evasion: 63
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 82
- Oversoul Agility: 124
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Poison Fang x2/Poison Fang x2 (50%)
- Oversoul Item Drop/Rare Drop: Poison Fang x4/Poison Fang x5 (100%)
- Steal/Rare Steal: Poison Fang x2/Poison Fang x2 (50%)
- Oversoul Steal/Rare Steal: Poison Fang x4/Poison Fang x4 (50%)
- Bribe/Rare Bribe: Poison Fang x99/Poison Fang x99
- Oversoul Bribe/Rare Bribe: Poison Fang x99/Poison Fang x99
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (40), Zantetsu (22)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Strength Up (Down), Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (60), Zantetsu (33)
- Monster's Scan: A fiend that darts through the air. Its Triple Shock can wreck
your day with Sleep, Darkness and Poison, but its itchy W.I.M.P attack will
wreck your entire week.
- Oversoul Scan: A fiend that darts through the air. Each successive use of its
Sharpened Needle grows more deadly than the last. Lucky bug.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Triple Shock- damage one character and cause sleep, darkness, and poison
(status effect chance: both infinite) (type: physical) (damage constant: 16
[can break damage limit])
W.I.M.P.- damage one character and cause itchy (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Sharpened Needle- damage one character and Strength stat increases by 3
(type: physical) (damage constant: 16 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Triple
Shock on a character who is not poisoned, (5) back to step (4)
Random Pattern:
1/8 chance - W.I.M.P

- Oversoul Attacking Pattern:
Basic Pattern:
Sharpened Needle

-------------------------------------------------------------------------------
                                  Flan Azul
-------------------------------------------------------------------------------

- Monster's Name/Class: Flan Azul/Flan
- Locations: Besaid, Moonflow, Via Infinito, Macalania
- Chapters: 1, 2, 5
- Monster's Level: 4
- Oversoul Level: 7
- Monster's HP: 55
- Monster's Oversoul HP: 220
- Monster's MP: 87
- Monster's Oversoul MP: 87
- Experience: 5
- Oversoul Experience: 24
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 20
- Oversoul Gil: 63
- Stolen Gil: 104
- Oversoul Stolen Gil: 200
- Strength: 4
- Oversoul Strength: 4
- Magic: 10
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 98
- Oversoul Defense: 98
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 53
- Oversoul Agility: 58
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Fish Scale (50%)
- Oversoul Item Drop/Rare Drop: Fish Scale x2/Fish Scale x3 (100%)
- Steal/Rare Steal: Potion/Fish Scale (100%)
- Oversoul Steal/Rare Sreal: Fish Scale x2/Dragon Scale x2 (100%)
- Bribe/Rare Bribe: Fish Scale x2/Fish Scale x3
- Oversoul Bribe/Rare Bribe: Water Gem x2/Water Gem x2
- Elemental Affinities: Fire (resist), Ice (resist), Water (absorb), Lightning
(weak), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (resist), Ice (resist), Water (absorb),
Lightning (weak), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (2)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up
(Down); Resistant- Eject (18), Zantetsu (4)
- Monster's Scan: A fiend with a squishy body that absorbs water. It casts water
spells until it runs out of MP.
- Oversoul Scan: A fiend with a squishy body that absorbs water. The lower its
HP gets, the stronger its water magic becomes.

- Monster's Attacks:
Water- damage one character with water element and uses 4 MP (can damage one
or all characters when confused) (type: magic) (damage constant: 7 [8 when
berserked] [can break damage limit])

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Water- damage one character with water element (type: magic) (damage
constant: 8)

- Attacking Pattern:
Basic Pattern:
Water

- Oversoul Attacking Pattern:
Basic Pattern:
Water
Remaining HP Pattern:
uses Magic Up when HP decreases below a certain point, uses Magic Down when
HP increases above a certain point; the following HP marks correspond to its
Magic stat
over 4/5 - 14
over 3/5 to 4/5 - 19
over 2/5 to 3/5 - 27
over 1/5 to 2/5 - 38
1/5 or less - 53

-------------------------------------------------------------------------------
                                 Flan Amarillo
-------------------------------------------------------------------------------

- Monster's Name/Class: Flan Amarillo/Flan
- Locations: Bevelle, Mt. Gagazet, Via Infinito
- Chapters: 2, 5
- Monster's HP: 303
- Monster's Oversoul HP: 1172
- Monster's MP: 322
- Monster's Oversoul MP: 322
- Experience: 82
- Oversoul Experience: 152
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 42
- Oversoul Gil: 72
- Stolen Gil: 130
- Oversoul Stolen Gil: 223
- Strength: 14
- Oversoul Strength: 14
- Magic: 14
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 110
- Oversoul Defense: 110
- Magic Defense: 5
- Oversoul Magic Defense: 5
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 56
- Oversoul Agility: 62
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Electro Marble x2/Lightning Marble (50%)
- Oversoul Item Drop/Rare Drop: Lightning Gem x2/Lightning Gem x3 (100%)
- Steal/Rare Steal: Electro Marble x2/Lightning Marble (100%)
- Oversoul Steal/Rare Steal: Lightning Gem x2/Lightning Gem x3 (100%)
- Bribe/Rare Bribe: Lightning Gem x3/Lightning Gem x4
- Oversoul Bribe/Rare Bribe: NulShock Ring/NulShock Ring
- Elemental Affinities: Fire (resist), Ice (resist), Water (weak), Lightning
(absorb), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (resist), Ice (resist), Water (weak),
Lightning (absorb), Holy (normal), Gravity (normal)
- Status Information: Immune- Berserk, Curse; Resistant- Eject (12), Stop
(20), Zantetsu (2)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up
(Down); Resistant- Eject (18), Stop (20), Zantetsu (4)
- Monster's Scan: A fiend with a squishy body that absorbs lightning. It casts
lightning spells until it runs out of MP.
- Oversoul Monster's Scan: A fiend with a squishy body that absorbs lightning.
The lower its HP gets, the stronger its lightning magic becomes.

- Monster's Attacks:
Thundara- damage one character with lightning element and uses 12 MP (type:
magic) (damage constant: 12 [can break damage limit])

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Thunder- damage one character with lightning element (type: magic) (damage
constant: 8)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)

- Attacking Pattern:
Basic Pattern:
2/3 chance - Thundara on all characters
1/3 chance - Thundara on character with lowest remaining HP

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Thundara
1/3 chance - Thunder on all characters
Remaining HP Pattern:
uses Magic Up when HP decreases below a certain point, uses Magic Down when
HP increases above a certain point; the following HP marks correspond to its
Magic stat
over 4/5 - 17
over 3/5 to 4/5 - 23
over 2/5 to 3/5 - 33
over 1/5 to 2/5 - 46
1/5 or less - 65

-------------------------------------------------------------------------------
                                  Flan Palido
-------------------------------------------------------------------------------

- Monster's Name/Class: Flan Palido/Flan
- Locations: Mi'ihen Highroad, Mt. Gagazet, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 12
- Oversoul Level: 15
- Monster's HP: 188
- Monster's Oversoul HP: 851
- Monster's MP: 222
- Monster's Oversoul MP: 222
- Experience: 24
- Oversoul Experience: 73
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 30
- Oversoul Gil: 82
- Stolen Gil: 160
- Oversoul Stolen Gil: 260
- Strength: 3
- Oversoul Strength: 3
- Magic: 21
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 102
- Oversoul Defense: 102
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 54
- Oversoul Agility: 59
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Antarctic Wind (50%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x3/Antarctic Wind x4 (100%)
- Steal/Rare Steal: Potion/Antarctic Wind (100%)
- Oversoul Steal/Rare Steal: Hi-Potion x2/Arctic Wind x3 (100%)
- Bribe/Rare Bribe: Antarctic Wind x8/Antarctic Wind x8
- Oversoul Bribe/Rare Bribe: Ice Gem x6/Ice Gem x8
- Elemental Affinities: Fire (weak), Ice (absorb), Water (resist), Lightning
(resist), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (absorb), Water (resist),
Lightning (resist), Holy (normal), Gravity (normal)
- Status Information: Immune- Berserk, Curse; Resistant- Eject (12), Zantetsu
(2)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up
(Down); Resistant- Eject (18), Zantetsu (4)
- Monster's Scan: A fiend with a squishy body that absorbs ice. It casts ice
spells until it runs out of MP.
- Oversoul Scan: A fiend with a squishy body that absorbs ice. The lower its HP
gets, the stronger its ice magic becomes.

- Monster's Attacks:
Blizzard- damage one character with ice element and uses 4 MP (can damage
one or all characters when confused) (type: magic) (damage constant: 7 [can
break damage limit])

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Blizzard- damage one character with ice element (type: magic) (damage
constant: 8)

- Attacking Pattern:
Basic Pattern:
Blizzard on all characters

- Oversoul Attacking Pattern:
Basic Pattern:
Blizzard on all characters
Remaining HP Pattern:
uses Magic Up when HP decreases below a certain point, uses Magic Down when
HP increases above a certain point; the following HP marks correspond to its
Magic stat
over 4/5 - 23
over 3/5 to 4/5 - 32
over 2/5 to 3/5 - 45
over 1/5 to 2/5 - 63
1/5 or less - 88

-------------------------------------------------------------------------------
                                 Flan Blanco
-------------------------------------------------------------------------------

- Monster's Name/Class: Flan Blanco/Flan
- Locations: Moonflow, Calm Lands, Bevelle, Macalania, Via Infinito
- Chapters: 1, 2, 3, 5
- Monster's Level: 24
- Oversoul Level: 29
- Monster's HP: 625
- Monster's Oversoul HP: 2113
- Monster's MP: 542
- Monster's Oversoul MP: 542
- Experience: 98
- Oversoul Experience: 130
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 72
- Oversoul Gil: 107
- Stolen Gil: 310
- Oversoul Stolen Gil: 550
- Strength: 9
- Oversoul Strength: 9
- Magic: 11
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 103
- Oversoul Defense: 103
- Magic Defense: 6
- Oversoul Magic Defense: 6
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 43
- Oversoul Agility: 52
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Arctic Wind/Arctic Wind x2 (50%)
- Oversoul Item Drop/Rare Drop: Ice Gem x2/Ice Gem x3 (100%)
- Steal/Rare Steal: Arctic Wind/Hypno Crown (100%)
- Oversoul Steal/Rare Steal: Hypno Crown/Hypno Crown (100%)
- Bribe/Rare Bribe: Hypno Crown/Hypno Crown
- Oversoul Bribe/Rare Bribe: Rune Bracer/Rune Bracer
- Elemental Affinities: Fire (weak), Ice (absorb), Water (resist), Lightning
(resist), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (absorb), Water (resist),
Lightning (resist), Holy (normal), Gravity (normal)
- Status Information: Immune- Berserk, Curse; Resistant- Eject (12), Stop
(40), Zantetsu (2)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up
(Down); Resistant- Eject (20), Stop (40), Zantetsu (4)
- Monster's Scan: A fiend with a squishy body that absorbs ice. It casts ice
spells until it runs out of MP.
- Oversoul Scan: A fiend with a squishy body that absorbs ice. The lower its HP
gets, the stronger its ice magic becomes.

- Monster's Attacks:
Blizzara- damage one character with ice element and uses 12 MP (can damage
one or all characters when confused) (type: magic) (damage constant: 12 [can
break damage limit])

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Blizzara- damage one character with ice element (type: magic) (damage
constant: 13)

- Attacking Pattern:
Basic Pattern:
Blizzara
Remaining HP Pattern:
Blizzara on itself when it reaches 1/3 max HP

- Oversoul Attacking Pattern:
Basic Pattern:
Blizzara on all characters
Remaining HP Pattern:
uses Magic Up when HP decreases below a certain point, uses Magic Down when
HP increases above a certain point; the following HP marks corespond to its
Magic stat
over 4/5 - 11
over 3/5 to 4/5 - 15
over 2/5 to 3/5 - 21
over 1/5 to 2/5 - 30
1/5 or less - 42

-------------------------------------------------------------------------------
                                  Flan Rojo
-------------------------------------------------------------------------------

- Monster's Name/Class: Flan Rojo/Flan
- Locations: Mi'ihen Highroad, Thunder Plains, Calm Lands, Via Infinito
- Chapters: 3, 4, 5
- Monster's Level: 28
- Oversoul Level: 34
- Monster's HP: 1220
- Monster's Oversoul HP: 3050
- Monster's MP: 674
- Monster's Oversoul MP: 674
- Experience: 320
- Oversoul Experience: 520
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 125
- Oversoul Gil: 222
- Stolen Gil: 330
- Oversoul Stolen Gil: 600
- Strength: 11
- Oversoul Strength: 11
- Magic: 1
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 104
- Oversoul Defense: 104
- Magic Defense: 10
- Oversoul Magic Defense: 10
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 56
- Oversoul Agility: 67
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Bomb Core/Fire Gem (50%)
- Oversoul Item Drop/Rare Drop: Fire Gem x3/Fire Gem x4 (100%)
- Steal/Rare Steal: Bomb Core/Fire Gem (100%)
- Oversoul Steal/Rare Steal: Red Ring/Red Ring (100%)
- Bribe/Rare Bribe: Fire Gem x12/Fire Gem x14
- Oversoul Bribe/Rare Bribe: Crimson Ring/Crimson Ring
- Elemental Affinities: Fire (absorb), Ice (weak), Water (resist), Lightning
(resist), Holy (resist), Gravity (resist)
- Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (resist),
Lightning (resist), Holy (resist), Gravity (resist)
- Status Information: Immune- Berserk, Curse; Resistant- Eject (14), Stop
(40), Zantetsu (2)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up
(Down); Resistant- Eject (22), Stop (40), Zantetsu (4)
- Monster's Scan: A fiend with a squishy body that absorbs fire. It casts fire
spells until it runs out of MP.
- Oversoul Scan: A fiend with a squishy body that absorbs fire. The lower its HP
gets, the stronger its fire magic becomes.

- Monster's Attacks:
Firaga- damage one character with fire element and uses 24 MP (can damage
one or all characters when confused) (type: magic) (damage constant: 19 [can
break damage limit])

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Bio- cause poison (status effect chance: 100) on all characters
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)

- Attacking Pattern:
Basic Pattern:
Firaga on character with lowest Magic Defense stat

- Oversoul Attacking Pattern:
Basic Pattern:
Has Flan Rojo poisoned itself?
Yes - Firaga on all characters
No - Bio on itself
Remaining HP Pattern:
uses Magic Up when HP decreases below a certain point, uses Magic Down when
HP increases above a certain point; the following HP marks corespond to its
Magic stat
over 4/5 - 5
over 3/5 to 4/5 - 6
over 2/5 to 3/5 - 9
over 1/5 to 2/5 - 13
1/5 or less - 19

-------------------------------------------------------------------------------
                                Flan Azabache
-------------------------------------------------------------------------------

- Monster's Name/Class: Flan Azabache/Flan
- Locations: Ruin Depths, Via Infinito
- Chapters: 5
- Monster's Level: 47
- Oversoul Level: 56
- Monster's HP: 7730
- Monster's Oversoul HP: 9667
- Monster's MP: 999
- Monster's Oversoul MP: 999
- Experience: 380
- Oversoul Experience: 650
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 98
- Oversoul Gil: 230
- Stolen Gil: 630
- Oversoul Stolen Gil: 1300
- Strength: 203
- Oversoul Strength: 203
- Magic: 34
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 222
- Oversoul Defense: 222
- Magic Defense: 222
- Oversoul Magic Defense: 222
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 82
- Oversoul Agility: 107
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Ether/Ether x2 (100%)
- Oversoul Item Drop/Rare Drop: Ether x3/Ether x4 (100%)
- Steal/Rare Steal: Ether/Ether (50%)
- Oversoul Steal/Rare Steal: Ether/Ether (50%)
- Bribe/Rare Bribe: Ether x99/Turbo Ether x40
- Oversoul Bribe/Rare Bribe: Turbo Ether x60/Turbo Ether x60
- Elemental Affinities: Fire (immune), Ice (immune), Water (immune), Lightning
(immune), Holy (immune), Gravity (absorb) [Note: resist physical]
- Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (immune),
Lightning (immune), Holy (immune), Gravity (normal) [Note: resist physical]
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional Damage;
Resistant- Poison (100), Eject (44), Zantetsu (10)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Confusion, Berserk, Curse, Magic Up (Down), Doom;
Resistant- Eject (38), Zantetsu (20)
- Monster's Scan: A fiend with a squishy body that is resistant to both physical
and magical attacks. It knows basic Arcana.
- Oversoul Scan: A fiend with a squishy, iridescent body that is resistant to
both physical and magical attacks. The lower its HP gets, the stronger its
magic becomes.

- Monster's Attacks:
Absorb- absorbs one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Demi- damages all characters by 1/4 of remaining HP and uses 10 MP (type:
fractional)
Bio- cause poison (status effect chance: 100) on all characters and uses 16
MP

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Demi- damages all characters by 1/4 of remaining HP (type: fractional)
Bio- cause poison (status effect chance: 100) on all characters
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)

- Attacking Pattern:
Basic Pattern:
1/2 chance - Demi
1/4 chance - Bio
1/4 chance - Absorb

- Oversoul Attacking Pattern:
Basic Pattern:
Has Flan Azabache poisoned itself?
Yes - 1/5 chance - Firaga on all characters
1/5 chance - Blizzaga on all characters
1/5 chance - Thundaga on all characters
1/5 chance - Waterga on all characters
1/5 chance - Demi
No - Bio on itself
Remaining HP Pattern:
uses Magic Up when HP decreases below a certain point, uses Magic Down when
HP increases above a certain point; the following HP marks corespond to its
Magic stat
over 4/5 - 34
over 3/5 to 4/5 - 47
over 2/5 to 3/5 - 66
over 1/5 to 2/5 - 93
1/5 or less - 130
if it has over 5/10 to 7/10 of its max HP, or if it has not used Magic Up or
Magic Down, Demi on itself

-------------------------------------------------------------------------------
                                   Purpurea
-------------------------------------------------------------------------------

- Monster's Name/Class: Purpurea/Plant
- Locations: Besaid, Mi'ihen Highroad, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 6
- Oversoul Level: 9
- Monster's HP: 196
- Monster's Oversoul HP: 784
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 14
- Oversoul Experience: 40
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 18
- Oversoul Gil: 55
- Stolen Gil: 72
- Oversoul Stolen Gil: 160
- Strength: 16
- Oversoul Strength: 18
- Magic: 0
- Oversoul Magic: 0
- Defense: 6
- Oversoul Defense: 6
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 64
- Oversoul Agility: 70
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Echo Screen/Echo Screen x2 (50%)
- Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%)
- Steal/Rare Steal: Echo Screen/Remedy (100%)
- Oversoul Steal/Rare Steal: Echo Screen x2/Remedy x2 (100%)
- Bribe/Rare Bribe: Remedy/Remedy x2
- Oversoul Bribe/Rare Bribe: Remedy x4/Remedy x5
- Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Darkness, Poison, Confusion, Curse; Resistant-
Eject (18)
- Oversoul Status Information: Immune- Darkness, Poison, Confusion, Berserk,
Curse; Resistant- Eject (24), Zantetsu (2)
- Monster's Scan: A plant fiend that can move just like any other creature. Its
rapid-fire Seed Burst hinders the advance of would-be attackers.
- Oversoul Scan: A plant fiend that can move just like any other creature.
Oversouled, it's now able to cause MP damage with MP Crush, so watch out!

- Monster's Attacks:
Seed Burst- damage one character 8 times and ignores defense (type:
physical) (damage constant: 2 X 8 times [can break damage limit])

- Monster's Oversoul Attacks:
Seed Burst- damage one character 8 times and ignores defense (type:
physical) (damage constant: 2 X 8 times [can break damage limit])
MP Crush- damage one character's MP by 1/16 of remaining MP 8 times (type:
fractional) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
Seed Burst

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Seed Burst
1/3 chance - MP Crush

-------------------------------------------------------------------------------
                                 Leucophylla
-------------------------------------------------------------------------------

- Monster's Name/Class: Leucophylla/Plant
- Locations: Besaid, Calm Lands, Mt. Gagazet, Via Infinito
- Chapters: 3, 5
- Monster's Level: 26
- Oversoul Level: 30
- Monster's HP: 2234
- Monster's Oversoul HP: 8936
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 210
- Oversoul Experience: 332
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 86
- Oversoul Gil: 140
- Stolen Gil: 220
- Oversoul Stolen Gil: 430
- Strength: 58
- Oversoul Strength: 59
- Magic: 0
- Oversoul Magic: 0
- Defense: 7
- Oversoul Defense: 11
- Magic Defense: 99
- Oversoul Magic Defense: 100
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 76
- Oversoul Agility: 77
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Remedy/Remedy x2 (50%)
- Oversoul Item Drop/Rare Drop: Remedy x4/Remedy x6 (100%)
- Steal/Rare Steal: Hi-Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Remedy x6/Remedy x8 (100%)
- Bribe/Rare Bribe: Hi-Potion x40/Hi-Potion x60
- Oversoul Bribe/Rare Bribe: Remedy x80/Remedy x99
- Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Darkness, Poison, Confusion, Berserk, Curse;
Resistant- Instant Death (50), Petrification (30), Eject (20)
- Oversoul Status Information: Immune- Darkness, Poison, Confusion, Berserk,
Curse; Resistant- Instant Death (50), Petrification (30), Eject (28),
Zantetsu (2)
- Monster's Scan: A plant fiend that can move just like any other creature. It
slows opponents' advances with Seed Burst and the power of its Seed Cannon
is formidable.
- Oversoul Scan: A plant fiend that can move just like any other creature.
Oversouled, it's now able to cause MP Damage with MP Crush, so watch out!

- Monster's Attacks:
Seed Burst- damage one character 8 times and ignores defense (type:
physical) (damage constant: 2 X 8 times [can break damage limit])
Seed Cannon- damage one character by 1/2 of max HP (type: fractional) (can
break damage limit)

- Monster's Oversoul Attacks:
Seed Burst- damage one character 8 times and ignores defense (type:
physical) (damage constant: 2 X 8 times [can break damage limit])
MP Crush- damage one character's MP by 1/16 of remaining MP 8 times (type:
fractional) (can break damage limit)
Heavy Seed Cannon- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)

- Attacking Pattern:
Basic Pattern:
3/4 chance - Seed Cannon on character with highest remaining HP
1/4 chance - Seed Burst

- Oversoul Attacking Pattern:
Basic Pattern:
1/3 chance - Seed Burst
1/3 chance - Heavy Seed Cannon
1/3 chance - MP Crush

-------------------------------------------------------------------------------
                                  Cephalotus
-------------------------------------------------------------------------------

- Monster's Name/Class: Cephalotus/Plant
- Locations: Besaid, Mi'ihen Highroad, Via Infinito
- Chapters: 3, 5
- Monster's Level: 23
- Oversoul Level: 25
- Monster's HP: 1830
- Monster's Oversoul HP: 6075
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 213
- Oversoul Experience: 347
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 62
- Oversoul Gil: 111
- Stolen Gil: 220
- Oversoul Stolen Gil: 450
- Strength: 44
- Oversoul Strength: 57
- Magic: 0
- Oversoul Magic: 0
- Defense: 82
- Oversoul Defense: 97
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 71
- Oversoul Agility: 76
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Echo Screen x2/Remedy (50%)
- Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%)
- Steal/Rare Steal: Echo Screen x2/Remedy (100%)
- Oversoul Steal/Rare Steal: Remedy x6/Remedy x8 (100%)
- Bribe/Rare Bribe: White Cape x2/White Cape x3
- Oversoul Bribe/Rare Bribe: Remedy x80/Remedy x99
- Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Darkness, Poison, Confusion,
Berserk, Curse, Fractional Damage; Resistant- Petrification (50), Eject (24)
- Oversoul Status Information: Immune- Instant Death, Darkness, Poison,
Confusion, Berserk, Curse, Fractional Damage; Resistant- Petrification (50),
Eject (30), Zantetsu (2)
- Monster's Scan: A plant fiend that can move just like any other creature. It
slows opponents' advances with Seed Burst and the power of its Seed Cannon
is formidable.
- Oversoul Scan: A plant fiend that can move just like any other creature.
Oversouled, it's now able to cause MP damage with MP Crush, so watch out!

- Monster's Attacks:
Seed Burst- damage one character 8 times and ignores defense (type:
physical) (damage constant: 2 X 8 times [can break damage limit])
Seed Cannon- damage one character by 1/2 of max HP (type: fractional) (can
break damage limit)

- Monster's Oversoul Attacks:
Seed Burst- damage one character 8 times and ignores defense (type:
physical) (damage constant: 2 X 8 times [can break damage limit])
MP Crush- damage one character's MP by 1/16 of remaining MP 8 times (type:
fractional) (can break damage limit)
Heavy Seed Cannon- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)

- Attacking Pattern:
Basic Pattern:
3/4 chance - Seed Cannon on character with highest remaining HP
1/4 chance - Seed Burst

- Oversoul Attacking Pattern:
Basic Pattern:
1/3 chance - Seed Burst
1/3 chance - Heavy Seed Cannon
1/3 chance - MP Crush

-------------------------------------------------------------------------------
                                    Sahagin
-------------------------------------------------------------------------------

- Monster's Name/Class: Sahagin/Sahagin
- Locations: Besaid, Bikanel, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 3
- Oversoul Level: 6
- Monster's HP: 60
- Monster's Oversoul HP: 240
- Monster's MP: 28
- Monster's Oversoul MP: 28
- Experience: 3
- Oversoul Experience: 10
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 7
- Oversoul Gil: 20
- Stolen Gil: 80
- Oversoul Stolen Gil: 160
- Strength: 12
- Oversoul Strength: 18
- Magic: 14
- Oversoul Magic: 14
- Defense: 58
- Oversoul Defense: 58
- Magic Defense: 62
- Oversoul Magic Defense: 62
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 75
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Fish Scale (25%)
- Oversoul Item Drop/Rare Drop: Fish Scake x3/Fish Scale x4 (100%)
- Steal/Rare Steal: Potion/Fish Scale (100%)
- Oversoul Steal/Rare Steal: Potion x2/Fish Scale x3 (100%)
- Bribe/Rare Bribe: Fish Scale x3/Fish Scale x4
- Oversoul Bribe/Rare Bribe: Water Gem x4/Water Gem x8
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(weak), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (weak), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (2), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (6), Zantetsu (2)
- Monster's Scan: An aquatic fiend that can also live on land. It attacks by
spraying water from its mouth. Its movement on land is sluggish, meaning an easy
victory.
- Oversoul Scan: Weak even after oversouling. It usually attacks by spraying
water from its mouth, but sometimes it will use Scum Spray to inflict darkness.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Squirt Gun- damage one character with water element and cause slow (status
effect chance: 30) (type: magic) (damage constant: 8 [can break damage
limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Squirt Gun- damage one character with water element and cause slow (status
effect chance: 30) (type: magic) (damage constant: 8 [can break damage
limit])
Scum Spray- damage one character with water element and cause darkness
(status effect chance: 120) (type: magic) (damage constant: 8 [can break
damage limit])

- Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Squirt Gun

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Scum Spray, (2) 1/2 chance - Normal Attack; 1/4 chance - Scum Spray;
1/4 chance - Squirt Gun, (3) back to step (2)

-------------------------------------------------------------------------------
                                Sahagin Prince
-------------------------------------------------------------------------------

- Monster's Name/Class: Sahagin Prince/Sahagin
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 48
- Oversoul Level: 58
- Monster's HP: 6430
- Monster's Oversoul HP: 13720
- Monster's MP: 25
- Monster's Oversoul MP: 25
- Experience: 185
- Oversoul Experience: 240
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 105
- Oversoul Gil: 178
- Stolen Gil: 450
- Oversoul Stolen Gil: 700
- Strength: 52
- Oversoul Strength: 52
- Magic: 34
- Oversoul Magic: 34
- Defense: 63
- Oversoul Defense: 64
- Magic Defense: 61
- Oversoul Magic Defense: 62
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 91
- Oversoul Agility: 99
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion x2/Hi-Potion x3 (50%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x6/Hi-Potion x8 (50%)
- Steal/Rare Steal: Phoenix Down x2/Phoenix Down x3 (50%)
- Oversoul Steal/Rare Steal: Phoenix Down x2/Phoenix Down x3 (50%)
- Bribe/Rare Bribe: X-Potion x20/X-Potion x30
- Oversoul Bribe/Rare Bribe: X-Potion x52-60/X-Potion x80
- Elemental Affinities: Fire (normal), Ice (normal), Water (absorb), Lightning
(weak), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (absorb),
Lightning (weak), Holy (normal), Gravity (immune)
- Status Information: Immune- Confusion, Curse, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Instant Death (100), Petrification
(100), Sleep (100), Silence (100), Darkness (100), Poison (100), Eject (2),
Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death (100),
Petrification (100), Sleep (100), Silence (100), Darkness (100), Poison
(100), Eject (6), Zantetsu (2)
- Monster's Scan: An aquatic fiend that can also live on land. It attacks by
spraying water from its mouth. Its movement on land is sluggish, meaning an
easy victory...more or less.
- Oversoul Scan: Weak even after oversouling. Sometimes it will use Sludge
Spray to inflict darkness and poison.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Squirt Gun- damage one character with water element and cause slow (status
effect chance: 30) (type: magic) (damage constant: 8 [can break damage
limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Squirt Gun- damage one character with water element and cause slow (status
effect chance: 30) (type: magic) (damage constant: 8 [can break damage
limit])
Sludge Spray- damage one character with water element and cause darkness and
poison (status effect chance: both 120) (type: magic) (damage constant: 8
[can break damage limit])

- Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Squirt Gun

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Sludge Spray, (2) 1/2 chance - Normal Attack; 1/4 chance - Sludge
Spray; 1/4 chance - Squirt Gun, (3) back to step (2)

-------------------------------------------------------------------------------
                                Sahagin Chief
-------------------------------------------------------------------------------

- Monster's Name/Class: Sahagin Chief/Sahagin
- Locations: Ruin Depths, Bikanel, Via Infinito
- Chapters: 5
- Monster's Level: 42
- Oversoul Level: 50
- Monster's HP: 9660
- Monster's Oversoul HP: 13093
- Monster's MP: 65
- Monster's Oversoul MP: 65
- Experience: 300
- Oversoul Experience: 575
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 105
- Oversoul Gil: 148
- Stolen Gil: 250
- Oversoul Stolen Gil: 420
- Strength: 47
- Oversoul Strength: 87
- Magic: 34
- Oversoul Magic: 34
- Defense: 37
- Oversoul Defense: 44
- Magic Defense: 26
- Oversoul Magic Defense: 28
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 71
- Oversoul Agility: 92
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Water Gem x2/Water Gem x3 (50%)
- Oversoul Item Drop/Rare Drop: Water Gem x4/Water Gem x5 (100%)
- Steal/Rare Steal: Blue Ring/NulTide Ring (50%)
- Oversoul Steal/Rare Steal: Blue Ring/NulTide Ring (25%)
- Bribe/Rare Bribe: Cerulean Ring/Cerulean Ring
- Oversoul Bribe/Rare Bribe: Cerulean Ring x2/Cerulean Ring x3
- Elemental Affinities: Fire (normal), Ice (normal), Water (absorb), Lightning
(weak), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (absorb),
Lightning (weak), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Confusion, Curse, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Petrification (100),
Sleep (100), Darkness (100), Eject (38), Zantetsu (18)
- Oversoul Status Information: Immune- Instant Death, Confusion, Berserk,
Curse, Delay, Interrupt Action, Fractional Damage; Resistant- Petrification
(100), Sleep (100), Darkness (100), Eject (55), Zantetsu (27)
- Monster's Scan: An aquatic fiend that can also live on land. It attacks by
spraying water from its mouth. Its movement on land is sluggish, meaning an
easy victory...right?
- Oversoul Scan: Oversouled or not, this aquatic fiend doesn't stand a chance
grounded, what with its slow movements and dull attack patterns. Victory is
around the corner...right?

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
Basic Pattern:
Normal Attack

-------------------------------------------------------------------------------
                                    Nashorn
-------------------------------------------------------------------------------

- Monster's Name/Class: Nashorn/Ruminant
- Locations: Bikanel, Calm Lands, Zanarkand Ruins, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 10
- Oversoul Level: 12
- Monster's HP: 482
- Monster's Oversoul HP: 1928
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 33
- Oversoul Experience: 63
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 22
- Oversoul Gil: 53
- Stolen Gil: 85
- Oversoul Stolen Gil: 180
- Strength: 72
- Oversoul Strength: 72
- Magic: 10
- Oversoul Magic: 10
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 65
- Oversoul Agility: 72
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (76%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
- Steal/Rare Steal: Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Mega Phoenix x2/Mega Phoenix x2 (100%)
- Bribe/Rare Bribe: Hi-Potion x6/Hi-Potion x6
- Oversoul Bribe/Rare Bribe: NulBlaze Ring/Crimson Ring
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Sleep, Poison, Curse, Doom; Resistant- Eject
(20), Zantetsu (6)
- Oversoul Status Information: Immune- Sleep, Poison, Confusion, Curse, Doom;
Resistant- Eject (28), Zantetsu (7)
- Monster's Scan: A fiend easily distinguished by the two trademark horns
protruding from its back. It charges and attacks its foes and can take them
down in a single rush with brute force.
- Oversoul Scan: A fiend easily distinguished by the two trademark horns
protruding from its back. It charges and attacks its foes. Upon taking damage,
it intensifies its attacks.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Skewer- damage one character and ignores defense (type: physical) (damage
constant: 32 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Skewer- damage one character and ignores defense (type: physical) (damage
constant: 32 [can break damage limit])
Stampede- damage one character and always critical (uses only if berserked)
(type: physical) (damage constant: 16 [can break damage limit])
Berserk- cause berserk (status effect chance: no protection) and strength up
1 level (status effect chance: infinite) on self

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Physical
Attack, (5) Skewer, (6) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
Is its HP 3/10 of max HP?
Yes - Berserk
No - 2/3 chance - Normal Attack
1/3 chance - Skewer

-------------------------------------------------------------------------------
                                  Quadricorn
-------------------------------------------------------------------------------

- Monster's Name/Class: Quadricorn/Ruminant
- Locations: Mi'ihen Highroad, Moonflow, Mt. Gagazet, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 5
- Oversoul Level: 6
- Monster's HP: 188
- Monster's Oversoul HP: 752
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 4
- Oversoul Experience: 16
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 13
- Oversoul Gil: 72
- Stolen Gil: 320
- Oversoul Stolen Gil: 460
- Strength: 15
- Oversoul Strength: 15
- Magic: 6
- Oversoul Magic: 6
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 42
- Oversoul Agility: 46
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (100%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
- Steal/Rare Steal: Budget Grenade/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
- Bribe/Rare Bribe: Budget Grenade x20/Budget Grenade x40
- Oversoul Bribe/Rare Bribe: Mega Phoenix x2/Mega Phoenix x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (21), Zantetsu (6)
- Oversoul Status Information: Immune- Confusion, Curse; Resistant- Eject
(30), Zantetsu (7)
- Monster's Scan: A fiend easily distinguished by the four trademark horns
protruding from its back. It rushes its enemies and...well, that's pretty much
it.
- Oversoul Scan: A fiend easily distinguished by the four trademark horns
protruding from its back. It charges and attacks its foes. Upon taking damage,
it intensifies its attacks.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Skewer- damage one character and ignores defense (type: physical) (damage
constant: 32 [can break damage limit])
Stampede- damage one character and always critical (uses only if berserked)
(type: physical) (damage constant: 16 [can break damage limit])
Berserk- cause berserk (status effect chance: no protection) and strength up
1 level (status effect chance: infinite) on self

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
Basic Pattern:
Is its HP 3/10 of max HP?
Yes - Berserk
No - 2/3 chance - Normal Attack
1/3 chance - Skewer

-------------------------------------------------------------------------------
                                  Balivarha
-------------------------------------------------------------------------------

- Monster's Name/Class: Balivarha/Ruminant
- Locations: Thunder Plains, Calm Lands, Mt. Gagazet, Via Infinito
- Chapters: 3, 4, 5
- Monster's Level: 28
- Oversoul Level: 34
- Monster's HP: 3688
- Monster's Oversoul HP: 8758
- Monster's MP: 0 <106>
- Monster's Oversoul MP: 0 <106>
- Experience: 460
- Oversoul Experience: 710
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 230
- Oversoul Gil: 330
- Stolen Gil: 520
- Oversoul Stolen Gil: 1250
- Strength: 47
- Oversoul Strength: 48
- Magic: 36
- Oversoul Magic: 36
- Defense: 61
- Oversoul Defense: 72
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 78
- Oversoul Agility: 90
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Fire Gem/Fiery Gleam (25%)
- Oversoul Item Drop/Rare Drop: Fiery Gleam/Fiery Gleam (100%)
- Steal/Rare Steal: Hi-Potion x2/Fire Gem x2 (100%)
- Oversoul Steal/Rare Steal: Crimson Ring/Crimson Ring (100%)
- Bribe/Rare Bribe: NulBlaze Ring/Crimson Ring
- Oversoul Bribe/Rare Bribe: Crystal Bangle/Crystal Bangle
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Poison, Curse, Doom; Resistant- Eject (22),
Zantetsu (6)
- Oversoul Status Information: Immune- Poison, Confusion, Curse, Doom;
Resistant- Eject (32), Zantetsu (7)
- Monster's Scan: A fiend easily distinguished by the four trademark horns
protruding from its back. It attacks by charging its foes, but it also knows
how to play with fire. Stay alert.
- Oversoul Scan: A fiend easily distinguished by the four trademark horns
protruding from its back. It charges and attacks its foes. Upon taking damage,
it intensifies its attacks.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Skewer- damage one character and ignores defense (type: physical) (damage
constant: 32 [can break damage limit])
Fire Breath- damage all enemies in a 120 degree angle in front of it with
fire element (type: magic) (damage constant: 11 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Stampede- damage one character and always critical (uses only if berserked)
(type: physical) (damage constant: 16 [can break damage limit])
Berserk- cause berserk (status effect chance: no protection) and strength up
1 level (status effect chance: infinite) on self
Fire Breath- damage all enemies in a 120 degree angle in front of it with
fire element (type: magic) (damage constant: 11 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Physical
Attack, (5) 2/3 chance - Skewer (after using this, repeat step (5)); 1/3
chance - Fire Breath (after using this, back to step (1))

- Oversoul Attacking Pattern:
Basic Pattern:
Is its HP 3/10 of max HP?
Yes - Berserk
No - 2/3 chance - Normal Attack
1/3 chance - Fire Breath

-------------------------------------------------------------------------------
                                    Ahriman
-------------------------------------------------------------------------------

- Monster's Name/Class: Ahriman/Evil Eye
- Locations: Mt. Gagazet, Via Infinito, Calm Lands
- Chapters: 1, 2, 5
- Monster's Level: 2
- Oversoul Level: 4
- Monster's HP: 99
- Monster's Oversoul HP: 396
- Monster's MP: 15
- Monster's Oversoul MP: 15
- Experience: 2
- Oversoul Experience: 8
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 20
- Oversoul Gil: 38
- Stolen Gil: 80
- Oversoul Stolen Gil: 160
- Strength: 7
- Oversoul Strength: 8
- Magic: 9
- Oversoul Magic: 10
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 55
- Oversoul Agility: 61
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Eye Drops/Eye Drops x2 (50%)
- Oversoul Item Drop/Rare Drop: Phoenix Down x3/Phoenix Down x4 (100%)
- Steal/Rare Steal: Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Phoenix Down/Mega Phoenix (100%)
- Bribe/Rare Bribe: Remedy/Eye Drops x2
- Oversoul Bribe/Rare Bribe: Mega Phoenix/Mega Phoenix
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (20), Zantetsu (4)
- Monster's Scan: A one-eyed aerial fiend. It can inflict darkness in the blink
of an eye and drive you absolutely batty.
- Oversoul Scan: In addition to its usual gaze attacks, this oversouled fiend
has gained the unfortunate ability to attack with elemental magic.

- Monster's Attacks:
Umbral Gaze- damage one character and cause darkness (status effect chance:
50) (type: magic) (damage constant: 10 [can break damage limit])

- Monster's Oversoul Attacks:
Umbral Gaze- damage one character and cause darkness (status effect chance:
50) (type: magic) (damage constant: 10 [can break damage limit])
Fire- damage one character with fire element (type: magic) (damage constant:
8)
Blizzard- damage one character with ice element (type: magic) (damage
constant: 8)
Thunder- damage one character with lightning element (type: magic) (damage
constant: 8)
Water- damage one character with water element (type: magic) (damage
constant: 8)

- Attacking Pattern:
Basic Pattern:
Umbral Gaze

- Oversoul Attacking Pattern:
Basic Pattern:
1/6 chance - Fire on all characters
1/6 chance - Blizzard on all characters
1/6 chance - Thunder on all characters
1/6 chance - Water on all characters
1/3 chance - Umbral Gaze

-------------------------------------------------------------------------------
                                   Fly Eye
-------------------------------------------------------------------------------

- Monster's Name/Class: Fly Eye/Evil Eye
- Locations: Mi'ihen Highroad, Bikanel, Mt. Gagazet, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 12
- Oversoul Level: 14
- Monster's HP: 258
- Monster's Oversoul HP: 1032
- Monster's MP: 52
- Monster's Oversoul MP: 52
- Experience: 24
- Oversoul Experience: 24
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 20
- Oversoul Gil: 40
- Stolen Gil: 120
- Oversoul Stolen Gil: 140
- Strength: 10
- Oversoul Strength: 10
- Magic: 22
- Oversoul Magic: 22
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 13
- Oversoul Evasion: 16
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 48
- Oversoul Agility: 53
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Phoenix Down/Black Choker (50%)
- Oversoul Item Drop/Rare Drop: Phoenix Down x3/Phoenix Down x4 (100%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Phoenix Down x3/Phoenix Down x4 (100%)
- Bribe/Rare Bribe: Remedy/Remedy x2
- Oversoul Bribe/Rare Bribe: Phoenix Down x60/Phoenix Down x80
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resistant- Eject (13), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (21), Zantetsu (4)
- Monster's Scan: A one-eyed aerial fiend. It can inflict slow in the blink of
an
eye and drive you absolutely batty.
- Oversoul Scan: In addition to its usual gaze attacks, this oversouled fiend
has gained the unfortunate ability to attack with elemental magic.

- Monster's Attacks:
Lingering Gaze- damage one character and cause slow (status effect chance:
50) (type: magic) (damage constant: 10 [can break damage limit])

- Monster's Oversoul Attacks:
Lingering Gaze- damage one character and cause slow (status effect chance:
50) (type: magic) (damage constant: 10 [can break damage limit])
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Blizzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)

- Attacking Pattern:
Basic Pattern:
Lingering Gaze

- Oversoul Attacking Pattern:
Basic Pattern:
1/6 chance - Fira on all characters
1/6 chance - Blizzara on all characters
1/6 chance - Thundara on all characters
1/6 chance - Watera on all characters
1/3 chance - Lingering Gaze

-------------------------------------------------------------------------------
                                   Vertigo
-------------------------------------------------------------------------------

- Monster's Name/Class: Vertigo/Evil Eye
- Locations: Bevelle, Via Infinito
- Chapters: 2, 3, 5
- Monster's Level: 18
- Oversoul Level: 22
- Monster's HP: 688
- Monster's Oversoul HP: 2352
- Monster's MP: 57
- Monster's Oversoul MP: 57
- Experience: 65
- Oversoul Experience: 108
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 36
- Oversoul Gil: 78
- Stolen Gil: 130
- Oversoul Stolen Gil: 270
- Strength: 24
- Oversoul Strength: 24
- Magic: 31
- Oversoul Magic: 31
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 7
- Oversoul Magic Defense: 7
- Evasion: 14
- Oversoul Evasion: 18
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 58
- Oversoul Agility: 64
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Antidote/Holy Water (50%)
- Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%)
- Steal/Rare Steal: Antidote x2/Antidote x3 (100%)
- Oversoul Steal/Rare Steal: Tarot Card/Tarot Card (100%)
- Bribe/Rare Bribe: Silver Glasses/Silver Glasses
- Oversoul Bribe/Rare Bribe: Elixir x2/Elixir x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse, Slow; Resistant- Eject (14), Zantetsu
(1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
Eject (22), Zantetsu (4)
- Monster's Scan: A one-eyed aerial fiend. It can inflict slow and pointless in
the blink of an eye and drive you absolutely batty.
- Oversoul Scan: In addition to its usual gaze attacks, this oversouled fiend
has gained the unfortunate ability to attack with elemental magic.

- Monster's Attacks:
Lingering Gaze- damage one character and cause slow (status effect chance:
70) (type: magic) (damage constant: 10 [can break damage limit])
Pointless- damage one character and cause pointless (status effect chance:
infinite) (type: magic) (damage constant: 10 [can break damage limit])

- Monster's Oversoul Attacks:
Lingering Gaze- damage one character and cause slow (status effect chance:
70) (type: magic) (damage constant: 10 [can break damage limit])
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Blizzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)

- Attacking Pattern:
Basic Pattern:
Lingering Gaze
Random Pattern:
Has Pointless been used?
Yes - Lingering Gaze
No - 3/4 chance - Lingering Gaze
1/4 chance - Pointless (can only be used once)

- Oversoul Attacking Pattern:
Basic Pattern:
1/6 chance - Fira on all characters
1/6 chance - Blizzara on all characters
1/6 chance - Thundara on all characters
1/6 chance - Watera on all characters
1/3 chance - Lingering Gaze

-------------------------------------------------------------------------------
                                 Grim Gaze
-------------------------------------------------------------------------------

- Monster's Name/Class: Grim Gaze/Evil Eye
- Locations: Calm Lands, Mt. Gagazet, Via Infinito
- Chapters: 3, 5
- Monster's Level: 33
- Oversoul Level: 41
- Monster's HP: 1720
- Monster's Oversoul HP: 4223
- Monster's MP: 388
- Monster's Oversoul MP: 388
- Experience: 244
- Oversoul Experience: 380
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 130
- Oversoul Gil: 220
- Stolen Gil: 330
- Oversoul Stolen Gil: 650
- Strength: 31
- Oversoul Strength: 31
- Magic: 21
- Oversoul Magic: 21
- Defense: 5
- Oversoul Defense: 5
- Magic Defense: 8
- Oversoul Magic Defense: 8
- Evasion: 27
- Oversoul Evasion: 59
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 62
- Oversoul Agility: 79
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Phoenix Down/Holy Water (50%)
- Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%)
- Steal/Rare Steal: Phoenix Down/Remedy (100%)
- Oversoul Steal/Rare Steal: Pixie Dust/Pixie Dust (100%)
- Bribe/Rare Bribe: Silver Glasses/Silver Glasses
- Oversoul Bribe/Rare Bribe: Elixir x4/Elixir x4
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Confusion, Berserk, Curse, Slow, Stop,
Fractional Damage; Resistant- Eject (15), Zantetsu (1)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Fractional
Damage; Resistant- Eject (23), Zantetsu (4)
- Monster's Scan: A fiend whose gaze can inflict stop or pointless on its
enemies. It can also poison and confuse the whole party with Supersonic Waves.
What a meanie!
- Oversoul Scan: In addition to its usual gaze attacks, this oversouled fiend
has gained the unfortunate ability to attack with elemental magic.

- Monster's Attacks:
Halting Gaze- damage one character and cause stop (status effect chance: 50)
(type: magic) (damage constant: 10 [can break damage limit])
Pointless- damage one character and cause pointless (status effect chance:
infinite) (type: magic) (damage constant: 10 [can break damage limit])
Supersonic Wave- damage all enemies in a 120 degree angle in front of it
(type: magic) (damage constant: 20 [can break damage limit])

- Monster's Oversoul Attacks:
Halting Gaze- damage one character and cause stop (status effect chance: 50)
(type: magic) (damage constant: 10 [can break damage limit])
Supersonic Wave- damage all enemies in a 120 degree angle in front of it
(type: magic) (damage constant: 20 [can break damage limit])
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)

- Attacking Pattern:
Basic Pattern:
Halting Gaze (between 2 to 5 times after this, Supersonic Wave)
Random Pattern:
Has Pointless been used?
Yes - Halting Gaze
No - 3/4 chance - Halting Gaze
1/4 chance - Pointless (can only be used once)

- Oversoul Attacking Pattern:
Basic Pattern:
1/6 chance - Firaga on all characters
1/6 chance - Blizzaga on all characters
1/6 chance - Thundaga on all characters
1/6 chance - Waterga on all characters
1/6 chance - Supersonic Wave
1/6 chance - Halting Gaze

-------------------------------------------------------------------------------
                               Yellow Elemental
-------------------------------------------------------------------------------

- Monster's Name/Class: Yellow Elemental/Elemental
- Locations: Mt. Gagazet, Via Infinito
- Chapters: 1, 5
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 12
- Monster's Oversoul HP: 48
- Monster's MP: 120
- Monster's Oversoul MP: 120
- Experience: 2
- Oversoul Experience: 8
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 24
- Oversoul Gil: 43
- Stolen Gil: 100
- Oversoul Stolen Gil: 200
- Strength: 2
- Oversoul Strength: 2
- Magic: 5
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 188
- Oversoul Defense: 188
- Magic Defense: 100
- Oversoul Magic Defense: 100
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 62
- Oversoul Agility: 68
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: Electro Marble x3/Electro Marble x4 (100%)
- Steal/Rare Steal: Potion/Electro Marble (100%)
- Oversoul Steal/Rare Steal: Electro Marble/Lightning Marble (100%)
- Bribe/Rare Bribe: Electro Marble/Lightning Marble
- Oversoul Bribe/Rare Bribe: Lightning Marble x2/Lightning Marble x2
- Elemental Affinities: Fire (immune), Ice (immune), Water (weak), Lightning
(absorb), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (weak),
Lightning (absorb), Holy (normal), Gravity (normal)
- Status Information: Immune- Petrification, Sleep, Confusion, Berserk,
Curse; Resistant- Eject (6)
- Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
Berserk, Curse, Magic Up (Down); Resistant- Eject (10), Zantetsu (3)
- Monster's Scan: A fiend created when the power of lightning fuses with
pyreflies. It casts sizzling bolts at all who approach. Water is its only
elemental weakness.
- Oversoul Scan: A fiend created when the power of lightning fuses with
pyreflies. Water is its only elemental weakness. Its lightning damage grows
weaker as it attacks.

- Monster's Attacks:
Magic Up- increases Magic 2 levels
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Thunder- damage one character with lightning element and uses 4 MP (type:
magic) (damage constant: 7 [can break damage limit])

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Thunder- damage one character with lightning element (type: magic) (damage
constant: 8)

- Attacking Pattern:
Basic Pattern:
(1) Thunder (Osmose when it has less than 10 MP remaining), (2) Thunder
(Osmose when it has less than 10 MP remaining), (3) Magic Up (after using
Magic Up 5 times, Thunder [Osmose when it has less than 10 MP remaining]),
(4) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
Thunder
Remaining HP Pattern:
uses Magic Up when HP increases above a certain point, uses Magic Down when
HP decreases below a certain point; the following HP marks corespond to its
Magic stat
over 4/5 - 19
over 3/5 to 4/5 - 13
over 2/5 to 3/5 - 9
over 1/5 to 2/5 - 6
1/5 or less - 5

-------------------------------------------------------------------------------
                                White Elemental
-------------------------------------------------------------------------------

- Monster's Name/Class: White Elemental/Elemental
- Locations: Macalania, Zanarkand Ruins, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 14
- Oversoul Level: 18
- Monster's HP: 77
- Monster's Oversoul HP: 308
- Monster's MP: 155
- Monster's Oversoul MP: 155
- Experience: 28
- Oversoul Experience: 53
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 26
- Oversoul Gil: 50
- Stolen Gil: 104
- Oversoul Stolen Gil: 220
- Strength: 1
- Oversoul Strength: 1
- Magic: 31
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 198
- Oversoul Defense: 202
- Magic Defense: 105
- Oversoul Magic Defense: 105
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 58
- Oversoul Agility: 64
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Antarctic Wind (50%)
- Oversoul Item Drop/Rare Drop: Antarctic Wind x3/Antarctic Wind x4 (100%)
- Steal/Rare Steal: Antarctic Wind/Antarctic Wind x2 (100%)
- Oversoul Steal/Rare Steal: Arctic Wind x2/Arctic Wind x3 (100%)
- Bribe/Rare Bribe: Ice Gem/Ice Gem x2
- Oversoul Bribe/Rare Bribe: Ice Gem x8/Ice Gem x10
- Elemental Affinities: Fire (weak), Ice (absorb), Water (immune), Lightning
(immune), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (absorb), Water (immune),
Lightning (immune), Holy (normal), Gravity (normal)
- Status Information: Immune- Petrification, Sleep, Confusion, Berserk,
Curse; Resistant- Eject (6)
- Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
Berserk, Curse, Magic Up (Down); Resistant- Eject (10), Zantetsu (3)
- Monster's Scan: A fiend created when the power of ice fuses with pyreflies.
It fires freezing shards at all who approach. Fire is its only elemental
weakness.
- Oversoul Scan: A fiend created when the power of ice fuses with pyreflies.
Fire is its only elemental weakness. Its ice damage grows weaker as it attacks.

- Monster's Attacks:
Magic Up- increases Magic 2 levels
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Blizzard- damage one character with ice element and uses 4 MP (type: magic)
(damage constant: 7 [can break damage limit])

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Blizzard- damage one character with ice element (type: magic) (damage
constant: 8)

- Attacking Pattern:
Basic Pattern:
(1) Blizzard (Osmose on character with higest remaining MP when it has less
than 10 MP remaining), (2) Blizzard (Osmose on character with highest
remaining MP when it has less than 10 MP remaining), (3) Magic Up (after
using Magic Up 5 times, Blizzard [Osmose on character with highest remaining
MP when it has less than 10 MP remaining]), (4) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
Blizzard
Remaining HP Pattern:
uses Magic Up when HP increases above a certain point, uses Magic Down when
HP decreases below a certain point; the following HP marks corespond to its
Magic stat
over 4/5 - 126
over 3/5 to 4/5 - 90
over 2/5 to 3/5 - 64
over 1/5 to 2/5 - 46
1/5 or less - 33

-------------------------------------------------------------------------------
                                Red Elemental
-------------------------------------------------------------------------------

- Monster's Name/Class: Red Elemental/Elemental
- Locations: Kilika, Mushroom Rock Road, Macalania, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 9
- Oversoul Level: 11
- Monster's HP: 99
- Monster's Oversoul HP: 336
- Monster's MP: 330
- Monster's Oversoul MP: 330
- Experience: 28
- Oversoul Experience: 52
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 25
- Oversoul Gil: 43
- Stolen Gil: 110
- Oversoul Stolen Gil: 220
- Strength: 1
- Oversoul Strength: 1
- Magic: 21
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 192
- Oversoul Defense: 205
- Magic Defense: 111
- Oversoul Magic Defense: 111
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 76
- Oversoul Agility: 84
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Bomb Fragment (50%)
- Oversoul Item Drop/Rare Drop: Bomb Core x2/Bomb Core x3 (100%)
- Steal/Rare Steal: Potion/Bomb Fragment (100%)
- Oversoul Steal/Rare Steal: Bomb Core x2/Bomb Core x3 (100%)
- Bribe/Rare Bribe: Bomb Fragment x4/Bomb Fragment x4
- Oversoul Bribe/Rare Bribe: Fire Gem x6/Fire Gem x8
- Elemental Affinities: Fire (absorb), Ice (weak), Water (immune), Lightning
(immune), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (immune),
Lightning (immune), Holy (normal), Gravity (normal)
- Status Information: Immune- Petrification, Sleep, Confusion, Berserk,
Curse; Resistant- Eject (6)
- Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
Berserk, Curse, Magic Up (Down); Resistant- Eject (10), Zantetsu (3)
- Monster's Scan: A fiend created when the power of fire fuses with pyreflies.
It sends tongues of flame at all who approach. Ice is its only elemental
weakness.
- Oversoul Scan: A fiend created when the power of fire fuses with pyreflies.
Ice is its only elemental weakness. Its fire damage grows weaker as it attacks.

- Monster's Attacks:
Magic Up- increases Magic 2 levels
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Fire- damage one character with fire element and uses 4 MP (type: magic)
(damage constant: 7 [can break damage limit])

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Fire- damage one character with fire element (type: magic) (damage constant:
8)

- Attacking Pattern:
Basic Pattern:
(1) Fire on all characters (Osmose on character with higest remaining MP
when it has less than 20 MP remaining), (2) Fire on all characters (Osmose
on character with highest remaining MP when it has less than 20 MP
remaining), (3) Magic Up (after using Magic Up 5 times, Fire on all
characters [Osmose on character with highest remaining MP when it has less
than 20 MP remaining]), (4) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
Fire on all characters
Remaining HP Pattern:
uses Magic Up when HP increases above a certain point, uses Magic Down when
HP decreases below a certain point; the following HP marks corespond to its
Magic stat
over 4/5 - 80
over 3/5 to 4/5 - 57
over 2/5 to 3/5 - 41
over 1/5 to 2/5 - 29
1/5 or less - 21

-------------------------------------------------------------------------------
                                Gold Elemental
-------------------------------------------------------------------------------

- Monster's Name/Class: Gold Elemental/Elemental
- Locations: Djose, Macalania, Thunder Plains, Via Infinito
- Chapters: 1, 2, 3, 5
- Monster's Level: 16
- Oversoul Level: 19
- Monster's HP: 84
- Monster's Oversoul HP: 396
- Monster's MP: 280
- Monster's Oversoul MP: 280
- Experience: 40
- Oversoul Experience: 68
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 40
- Oversoul Gil: 72
- Stolen Gil: 140
- Oversoul Stolen Gil: 240
- Strength: 6
- Oversoul Strength: 6
- Magic: 20
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 202
- Oversoul Defense: 204
- Magic Defense: 110
- Oversoul Magic Defense: 110
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 56
- Oversoul Agility: 62
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Electro Marble/Electro Marble x2 (50%)
- Oversoul Item Drop/Rare Drop: Lightning Marble x2/Lightning Marble x3 (100%)
- Steal/Rare Steal: Electro Marble/Electro Marble x2 (100%)
- Oversoul Steal/Rare Steal: Lightning Marble x2/Lightning Marble x3 (100%)
- Bribe/Rare Bribe: Lightning Gem x2/Yellow Ring
- Oversoul Bribe/Rare Bribe: Lightning Gem x4/Yellow Ring
- Elemental Affinities: Fire (immune), Ice (immune), Water (weak), Lightning
(absorb), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (weak),
Lightning (absorb), Holy (normal), Gravity (normal)
- Status Information: Immune- Petrification, Sleep, Confusion, Berserk,
Curse; Resistant- Eject (6)
- Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
Berserk, Curse, Magic Up (Down); Resistant- Eject (10), Zantetsu (3)
- Monster's Scan: A fiend created when the power of lightning fuses with
pyreflies. It casts sizzling bolts at all who approach. Water is its only
elemental weakness.
- Oversoul Scan: A fiend created when the power of lightning fuses with
pyreflies. Water is its only elemental weakness. Its lightning damage grows
weaker as it attacks.

- Monster's Attacks:
Magic Up- increases Magic 2 levels
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Thunder- damage one character with lightning element and uses 4 MP (type:
magic) (damage constant: 7 [can break damage limit])

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Thunder- damage one character with lightning element (type: magic) (damage
constant: 8)
Regen- cause Regen (status effect chance: infinite)

- Attacking Pattern:
Basic Pattern:
(1) Thunder on all characters (Osmose on character with higest remaining MP
when it has less than 10 MP remaining), (2) Thunder on all characters
(Osmose on character with highest remaining MP when it has less than 10 MP
remaining), (3) Magic Up (after using Magic Up 5 times, Thunder on all
characters [Osmose on character with highest remaining MP when it has less
than 10 MP remaining]), (4) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
Thunder on all characters (when it has less than 1/5 of its max MP, Osmose
on character with highest remaining MP when it oversouled)
Remaining HP Pattern:
uses Magic Up when HP increases above a certain point, uses Magic Down when
HP decreases below a certain point; the following HP marks corespond to its
Magic stat
over 4/5 - 76
over 3/5 to 4/5 - 54
over 2/5 to 3/5 - 39
over 1/5 to 2/5 - 27
1/5 or less - 20
when it has less than 1/4 of its max HP and is not regened, Regen on itself

-------------------------------------------------------------------------------
                                Blue Elemental
-------------------------------------------------------------------------------

- Monster's Name/Class: Blue Elemental/Elemental
- Locations: Guadosalam, Thunder Plains, Calm Lands Ruins, Via Infinito,
Macalania
- Chapters: 2, 3, 4, 5
- Monster's Level: 22
- Oversoul Level: 23
- Monster's HP: 363
- Monster's Oversoul HP: 788
- Monster's MP: 350
- Monster's Oversoul MP: 350
- Experience: 342
- Oversoul Experience: 620
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 180
- Oversoul Gil: 290
- Stolen Gil: 520
- Oversoul Stolen Gil: 1000
- Strength: 3
- Oversoul Strength: 3
- Magic: 16
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 206
- Oversoul Defense: 206
- Magic Defense: 118
- Oversoul Magic Defense: 118
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 63
- Oversoul Agility: 69
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Dragon Scale/Water Gem (50%)
- Oversoul Item Drop/Rare Drop: Water Gem x4/Water Gem x5 (100%)
- Steal/Rare Steal: Dragon Scale/Water Gem (100%)
- Oversoul Steal/Rare Steal: Watery Gleam/Watery Gleam (100%)
- Bribe/Rare Bribe: Water Gem x6/Water Gem x6
- Oversoul Bribe/Rare Bribe: Gold Hairpin/Gold Hairpin
- Elemental Affinities: Fire (immune), Ice (immune), Water (absorb), Lightning
(weak), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (absorb),
Lightning (weak), Holy (normal), Gravity (normal)
- Status Information: Immune- Petrification, Sleep, Confusion, Berserk,
Curse; Resistant- Eject (6)
- Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
Berserk, Curse, Magic Up (Down); Resistant- Eject (10), Zantetsu (3)
- Monster's Scan: A fiend created when the power of water fuses with pyreflies.
It sprays water at all who approach. Lightning is its only elemental weakness.
- Oversoul Scan: A fiend created when the power of water fuses with pyreflies.
Lightning is its only elemental weakness. Its water damage grows weaker as
it attacks.

- Monster's Attacks:
Magic Up- increases Magic 2 levels
Silence- cause silence (status effect chance: 75)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Watera- damage one character with water element and uses 12 MP (type: magic)
(damage constant: 12 [can break damage limit])

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Silence- cause silence (status effect chance: 75)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Regen- cause Regen (status effect chance: infinite)

- Attacking Pattern:
Basic Pattern:
(1) Action 1*, (2) Action 1*, (3) Magic Up (after using Magic Up 5 times,
Action 1*), (4) back to step (1)
* Does it have less than 18 MP?
Yes - Osmose on character with highest remaining MP
No - 3/8 chance - Watera
1/4 chance - Silence on character who is not silenced (if all characters
silenced, Watera)
3/16 chance - Watera on character with lowest remaining HP
3/16 chance - Watera on character with lowest Magic Defense stat

- Oversoul Attacking Pattern:
Basic Pattern:
Does it have less than 1/5 of its max MP?
Yes - Osmose on character who attacked last (characters or self)
No - 3/4 chance - Waterga on all characters
1/4 chance - Silence on character who is not silenced (if all characters
silenced, Waterga on all characters)
Remaining HP Pattern:
uses Magic Up when HP increases above a certain point, uses Magic Down when
HP decreases below a certain point; the following HP marks corespond to its
Magic stat
over 4/5 - 69
over 3/5 to 4/5 - 49
over 2/5 to 3/5 - 35
over 1/5 to 2/5 - 25
1/5 or less - 18
when it has less than 1/2 of its max HP and is not regened, Regen on itself

-------------------------------------------------------------------------------
                                Dark Elemental
-------------------------------------------------------------------------------

- Monster's Name/Class: Dark Elemental/Elemental
- Locations: Farplane Abyss, Via Infinito
- Chapters: 5
- Monster's Level: 28
- Oversoul Level: 34
- Monster's HP: 433
- Monster's Oversoul HP: 983
- Monster's MP: 1028
- Monster's Oversoul MP: 1028
- Experience: 670
- Oversoul Experience: 852
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 410
- Oversoul Gil: 800
- Stolen Gil: 880
- Oversoul Stolen Gil: 1600
- Strength: 8
- Oversoul Strength: 8
- Magic: 18
- Oversoul Magic: [depends on its current ?/5 HP mark]
- Defense: 225
- Oversoul Defense: 225
- Magic Defense: 123
- Oversoul Magic Defense: 133
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 64
- Oversoul Agility: 94
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Water Gem x2/Fire Gem x2 (100%)
- Oversoul Item Drop/Rare Drop: Mystery Veil/Mystery Veil (100%)
- Steal/Rare Steal: Ice Gem x2/Lightning Gem x3 (50%)
- Oversoul Steal/Rare Steal: Ice Gem x3/Lightning Gem x4 (50%)
- Bribe/Rare Bribe: Turbo Ether/Turbo Ether x2
- Oversoul Bribe/Rare Bribe: Crystal Ball x2/Crystal Ball x3
- Elemental Affinities: Fire (immune), Ice (immune), Water (immune), Lightning
(immune), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (immune),
Lightning (immune), Holy (normal), Gravity (normal)
- Status Information: Immune- Petrification, Sleep, Silence, Poison,
Confusion, Berserk, Curse, Slow, Stop; Resistant- Instant Death (80), Eject
(6)
- Oversoul Status Information: Immune- Petrification, Sleep, Silence, Poison,
Confusion, Berserk, Curse, Slow, Magic Up (Down); Resistant- Instant Death
(80), Eject (10), Zantetsu (3)
- Monster's Scan: A fiend created when various magics fuse with pyreflies. It
wields every type of magic and is resistant to physical and magic attacks. The
nastiest kind of Elemental.
- Oversoul Scan: A fiend created when various magics fuse with pyreflies. It is
resistant to physical and magic attacks. Its attacks weaken as it deals damage.

- Monster's Attacks:
Magic Up- increases Magic 2 levels
Curse- cause curse (status effect chance: infinite)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Confuse- cause confusion (status effect chance: 75)
Bio- cause poison (status effect chance: 100) on all characters and uses 16
MP
Firaga- damage one character with fire element and uses 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and uses 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and uses 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and uses 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Reflect- cause reflect (status effect chance: infinite) and uses 14 MP

- Monster's Oversoul Attacks:
Magic Up- Magic stat increases
Magic Down- Magic stat decreases
Curse- cause curse (status effect chance: infinite)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Confuse- cause confusion (status effect chance: 75)
Bio- cause poison (status effect chance: 100) on all characters and uses 16
MP
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Curaga- recovers HP (type: magic recovery) (damage constant: 38)
Regen- cause Regen (status effect chance: infinite)
Reflect- cause reflect (status effect chance: infinite)

- Attacking Pattern:
Basic Pattern:
(1) Action 1*, (2) Action 1*, (3) Magic Up (after using Magic Up 5 times,
Action 1*), (4) back to step (1)
* Does it have less than 30 MP?
Yes - Osmose on all enemies
No - Has it reflected itself?
+ Yes - 1/4 chance - Firaga on itself
1/4 chance - Blizzaga on itself
1/4 chance - Waterga on itself
1/4 chance - Thundaga on itself
+No - 1/3 chance - Reflect on itself
1/6 chance - Osmose
1/6 chance - Confuse
1/6 chance - Bio
1/6 chance - Curse

- Oversoul Attacking Pattern:
Basic Pattern:
Has it reflected itself?
Yes - 1/4 chance - Firaga on itself
1/4 chance - Blizzaga on itself
1/4 chance - Thundaga on itself
1/4 chance - Waterga on itself
No - 1/4 chance - Reflect on itself
3/16 chance - Osmose
3/16 chance - Confuse
3/16 chance - Bio on a character
3/16 chance - Curse
Remaining HP Pattern:
uses Magic Up when HP increases above a certain point, uses Magic Down when
HP decreases below a certain point; the following HP marks corespond to its
Magic stat
over 4/5 - 76
over 3/5 to 4/5 - 54
over 2/5 to 3/5 - 39
over 1/5 to 2/5 - 27
1/5 or less - 20
when it has 1/5 of its max HP or less and has used Curaga less than two
times, Curaga on itself
Random Pattern:
when it isn't regened, 1/4 chance - Regen on itself

-------------------------------------------------------------------------------
                                   Takouba
-------------------------------------------------------------------------------

- Monster's Name/Class: Takouba/Blade
- Locations: Moonflow, Bikanel, Mt. Gagazet, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 16
- Oversoul Level: 19
- Monster's HP: 984
- Monster's Oversoul HP: 3936
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 75
- Oversoul Experience: 122
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 110
- Oversoul Gil: 185
- Stolen Gil: 320
- Oversoul Stolen Gil: 530
- Strength: 33
- Oversoul Strength: 33
- Magic: 0
- Oversoul Magic: 0
- Defense: 5
- Oversoul Defense: 5
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 112
- Oversoul Agility: 123
- Thinking Period: 10
- Oversoul Thinking Period: 10
- Item Drop/Rare Drop: Phoenix Down/Phoenix Down (69%)
- Oversoul Item Drop/Rare Drop: Candle of Life x3/Candle of Life x4 (100%)
- Steal/Rare Steal: Phoenix Down/Candle of Life (100%)
- Oversoul Steal/Rare Steal: Candle of Life x4/Candle of Life x5 (100%)
- Bribe/Rare Bribe: Candle of Life x30/Candle of Life x40
- Oversoul Bribe/Rare Bribe: Safety Bit/Safety Bit x2
- Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Sleep, Silence, Curse, Defense Up (Down), Magic
Defense Up (Down), Fractional Damage; Resistant- Instant Death (30),
Petrification (50), Darkness (30), Eject (20), Zantetsu (4)
- Oversoul Status Information: Immune- Sleep, Silence, Confusion, Berserk,
Curse, Defense Up (Down), Magic Defense Up (Down), Fractional Damage;
Resistant- Instant Death (30), Petrification (50), Eject (28), Zantetsu (7)
- Monster's Scan: A fiend whose scythe-like forelegs can cut anything to shreds.
Beware its Blade Rondo attack, which takes full advantage of these lethal
appendages.
- Oversoul Scan: A fiend whose scythe-like forelegs can cut anything to shreds.
Highly sensitive to attacks, it will quickly counterattack after being hit.

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (doesn't use "stagger" animation
when attacked) (type: physical) (damage constant: 16 [can break damage
limit])
Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
break damage limit])
Frenzied Edge- damage one character by 1/4 of remaining HP (type:
fractional) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 2, (2) Normal Attack 2, (3) Normal Attack 2, (4)
Blade Rondo, (5) back to step (1) (at the start of battle, starts at a
random step)

- Oversoul Attacking Pattern:
Basic Pattern:
3/4 chance - Normal Attack
1/4 chance - Blade Rondo
Counter-Attack Pattern:
if attacked by a character or a monster, or if loses HP or MP, Frenzied Edge
on a character

-------------------------------------------------------------------------------
                                    Barong
-------------------------------------------------------------------------------

- Monster's Name/Class: Barong/Blade
- Locations: Bevelle, Via Infinito
- Chapters: 3, 5
- Monster's Level: 33
- Oversoul Level: 41
- Monster's HP: 2733
- Monster's Oversoul HP: 6833
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 270
- Oversoul Experience: 260
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 138
- Oversoul Gil: 240
- Stolen Gil: 430
- Oversoul Stolen Gil: 830
- Strength: 43
- Oversoul Strength: 48
- Magic: 0
- Oversoul Magic: 0
- Defense: 8
- Oversoul Defense: 8
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 24
- Oversoul Evasion: 38
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 95
- Oversoul Agility: 114
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Antidote/Angel Earrings (25%)
- Oversoul Item Drop/Rare Drop: Angel Earrings/Angel Earrings (100%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
- Oversoul Steal/Rare Steal: Mortal Shock/Mortal Shock (25%)
- Bribe/Rare Bribe: Angel Earrings/Angel Earrings x2
- Oversoul Bribe/Rare Bribe: Elixir x5/Elixir x6
- Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Sleep, Silence, Poison, Curse, Slow, Defense Up
(Down), Magic Defense Up (Down), Doom, Fractional Damage; Resistant-
Darkness (40), Eject (24), Zantetsu (5)
- Oversoul Status Information: Immune- Sleep, Silence, Poison, Confusion,
Berserk, Curse, Slow, Defense Up (Down), Magic Defense Up (Down), Doom,
Fractional Damage; Resistant- Eject (30), Zantetsu (8)
- Monster's Scan: A venomous fiend whose scythe-like forelegs can cut anything
to shreds. Beware its Blade Rondo attack, which takes full advantage of
these lethal appendages.
- Oversoul Scan: Highly sensitive to attacks. It will quickly counterattack
after being hit. Its ability to use magic puts it a cut above the rest.

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character and cause poison (status effect
chance: 40) (type: physical) (damage constant: 16 [can break damage limit])
Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
break damage limit])
Frenzied Edge- damage one character by 1/4 of remaining HP (type:
fractional) (can break damage limit)
Confuse- cause confusion (status effect chance: 100) on one character
Bio- cause poison (status effect chance: 100) on one character

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 2, (2) Normal Attack 2, (3) Normal Attack 2, (4)
Blade Rondo, (5) back to step (1) (at the start of battle, starts at a
random step)

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack
1/4 chance - Bio on a character (if that character is poisoned, Physical
Attack)
1/8 chance - Confuse (if that character is poisoned, Normal Attack)
1/8 chance - Blade Rondo
Counter-Attack Pattern:
if attacked by a character or a monster, or if loses HP or MP, Frenzied Edge
on a character

-------------------------------------------------------------------------------
                                 King Takouba
-------------------------------------------------------------------------------

- Monster's Name/Class: King Takouba/Blade
- Locations: Bikanel, Via Infinito
- Chapters: 5
- Monster's Level: 48
- Oversoul Level: 56
- Monster's HP: 18004
- Monster's Oversoul HP: 22104
- Experience: 485
- Oversoul Experience: 963
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 300
- Oversoul Gil: 735
- Stolen Gil: 800
- Oversoul Stolen Gil: 1800
- Strength: 71
- Oversoul Strength: 72
- Magic: 14
- Oversoul Magic: 14
- Defense: 43
- Oversoul Defense: 48
- Magic Defense: 22
- Oversoul Magic Defense: 22
- Evasion: 27
- Oversoul Evasion: 34
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 75
- Oversoul Agility: 98
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Farplane Shadow x2/Candle of Life x2 (50%)
- Oversoul Item Drop/Rare Drop: Farplane Shadow x4/Farplane Shadow x5 (100%)
- Steal/Rare Steal: Star Pendant/Angel Earrings (50%)
- Oversoul Steal/Rare Steal: Glass Buckle/Angel Earrings (6%)
- Bribe/Rare Bribe:  Angel Earrings x6/Angel Earrings x10
- Oversoul Bribe/Rare Bribe: Glass Buckle x10/Glass Buckle x12
- Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Petrification, Sleep, Silence, Darkness,
Poison, Confusion, Curse, Slow, Stop, Defense Up (Down), Magic Defense Up
(Down), Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Instant
Death (30), Eject (48), Zantetsu (26)
- Oversoul Status Information: Immune- Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Defense Up (Down),
Magic Defense Up (Down), Delay, Interrupt Action, Fractional Damage;
Resistant- Instant Death (30), Eject (70), Zantetsu (38)
- Monster's Scan: A venomous fiend whose scythe-like forelegs can cut anything
to
shreds. Beware its Blade Rondo attack which takes full advantage of these lethal
appendages.
- Oversoul Scan: A fiend with a lot of pent up rage. Perhaps this is why it's so
quick to counterattack after being hit. Even worse, it uses magic.

- Monster's Attacks:
Normal Attack- damage one character and cause poison (status effect
chance: 40) (type: physical) (damage constant: 16 [can break damage limit])
Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
break damage limit])
Frenzied Edge- damage one character by 1/4 of remaining HP (type:
fractional) (can break damage limit)
Rip to Shreds- damage one character by 1/4 of remaining HP and cause
itchy (status effect chance: infinite) (type: fractional) (can break damage
limit)
Blind- cause darkness (status effect chance: 100) on one character
Silence- cause silence (status effect chance: 100) on one character
Confuse- cause confusion (status effect chance: 100) on one character
Bio- cause poison (status effect chance: 100) on one character

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Blade
Rondo, (5) back to step (1) (at the start of battle, starts at a random
step)

- Oversoul Attacking Pattern:
Basic Pattern:
5/12 chance - Normal Attack
1/6 chance - Blade Rondo
1/12 chance - Rip to Shreds
1/12 chance - Blind (if that character is poisoned, Normal Attack)
1/12 chance - Silence (if that character is poisoned, Normal Attack)
1/12 chance - Confuse (if that character is poisoned, Normal Attack)
1/12 chance - Bio on an enemy (if that character is poisoned, Physical
Attack)
Counter-Attack Pattern:
if attacked by a character or a monster, or if loses HP or MP, Frenzied Edge
on a character

-------------------------------------------------------------------------------
                                 Protochimera
-------------------------------------------------------------------------------

- Monster's Name/Class: Protochimera/Chimera
- Locations: Kilika, Moonflow, Mt. Gagazet, Via Infinito
- Chapters: 1, 2, 3, 5
- Monster's Level: 14
- Oversoul Level: 17
- Monster's HP: 420
- Monster's Oversoul HP: 1680
- Monster's MP: 210
- Monster's Oversoul MP: 210
- Experience: 80
- Oversoul Experience: 144
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 120
- Oversoul Gil: 210
- Stolen Gil: 240
- Oversoul Stolen Gil: 520
- Strength: 52
- Oversoul Strength: 52
- Magic: 42
- Oversoul Magic: 42
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 6
- Oversoul Magic Defense: 6
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 75
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: NulShock Ring/NulBlaze Ring (100%)
- Steal/Rare Steal: Potion/Yellow Ring (100%)
- Oversoul Steal/Rare Steal: NulFrost Ring/NulTide Ring (100%)
- Bribe/Rare Bribe: Fire Gem x2/Red Ring
- Oversoul Bribe/Rare Bribe: NulShock Ring/Tetra Band
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(immune), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (immune), Holy (normal), Gravity (immune)
- Status Information: Immune- Sleep, Silence, Darkness, Poison, Curse,
Fractional Damage; Resistant- Instant Death (20), Petrification (50),
Confusion (10), Eject (22), Zantetsu (8)
- Oversoul Status Information: Immune- Sleep, Silence, Darkness, Poison,
Confusion, Curse, Fractional Damage; Resistant- Instant Death (20),
Petrification (50), Eject (28), Zantetsu (12)
- Monster's Scan: A hodgepodge of various fiends. You'd think it would have a
number of abilities. It must be a work-in-progress, since it can only use
lightning magic.
- Oversoul Scan: A hodgepodge of various fiends. It can only attack with
lightning magic and when its HP gets low it can't even do that. Seriously
borked.

- Monster's Attacks:
Charge- damage one character and cause poison (status effect chance: 40)
(type: physical) (damage constant: 16 [can break damage limit])
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Thundara- damage one character with lightning element and uses 12 MP (can
damage one or all characters when confused) (type: magic) (damage constant:
12 [can break damage limit])

- Monster's Oversoul Attacks:
Charge- damage one character and cause poison (status effect chance: 40)
(type: physical) (damage constant: 16 [can break damage limit])
Brute Force- damage one character (uses only if berserked) (type: physical)
(damage constant: 16 [can break damage limit])
Berserk- cause berserk (status effect chance: no protection) and strength up
1 level (status effect chance: infinite) on self
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)

- Attacking Pattern:
Basic Pattern:
(1) Charge, (2) Charge, (3) Thundara, (4) Charge, (5) Charge, (6) Absorb,
(7) back to step (1) (at the start of battle, starts at a random step)

- Oversoul Attacking Pattern:
Basic Pattern:
Does it have 3/10 or less of its max HP remaining?
Yes - Berserk on itself
No - 2/3 chance - Thundara on all characters
1/3 chance - Charge

-------------------------------------------------------------------------------
                                     Rhyos
-------------------------------------------------------------------------------

- Monster's Name/Class: Rhyos/Chimera
- Locations: Thunder Plains, Macalania, Calm Lands, Mt. Gagazet, Via Infinito
- Chapters: 3, 5
- Monster's Level: 31
- Oversoul Level: 34
- Monster's HP: 4360
- Monster's Oversoul HP: 14440
- Monster's MP: 485 <780>
- Monster's Oversoul MP: 485 <780>
- Experience: 650
- Oversoul Experience: 1000
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 310
- Oversoul Gil: 550
- Stolen Gil: 558
- Oversoul Stolen Gil: 1305
- Strength: 37
- Oversoul Strength: 38
- Magic: 45
- Oversoul Strength: 46
- Defense: 46
- Oversoul Defense: 48
- Magic Defense: 50
- Oversoul Magic Defense: 50
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 93
- Oversoul Agility: 108
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Lightning Gem/Watery Gleam (50%)
- Oversoul Item Drop/Rare Drop: NulTide Ring/NulTide Ring (100%)
- Steal/Rare Steal: Lightning Gem/Lightning Gleam (50%)
- Oversoul Steal/Rare Steal: Lightning Gleam/Lightning Gleam (100%)
- Bribe/Rare Bribe: Electrocutioner/Electrocutioner
- Oversoul Bribe/Rare Bribe: Tetra Gloves x2/Tetra Gloves x3
- Elemental Affinities: Fire (resist), Ice (normal), Water (resist), Lightning
(immune), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (resist), Ice (normal), Water (resist),
Lightning (immune), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Sleep, Silence, Darkness,
Poison, Curse, Stop, Doom, Fractional Damage; Resistant- Petrification (60),
Confusion (60), Eject (24), Zantetsu (8)
- Oversoul Status Information: Immune- Instant Death, Sleep, Silence,
Darkness, Poison, Confusion, Curse, Stop, Doom, Fractional Damage;
Resistant- Petrification (60), Eject (30), Zantetsu (12)
- Monster's Scan: A hodgepodge of various fiends with an impressive array of
abilities. It cycles through attacks corresponding to each of the four primary
elements. Not too shabby.
- Oversoul Scan: A hodgepodge of various fiends. It uses all sorts of attacks,
but when its HP gets low it loses those abilities. Seriously borked.

- Monster's Attacks:
Normal Attack- damage one character by character's remaining HP - 1 (type:
constant) (can break damage limit)
Charge- damage one character and cause poison (status effect chance: 40)
(type: physical) (damage constant: 16 [can break damage limit])
Aqua Breath- damage all enemies in a 120 degree angle in front of it with
water element and ignores magic defense (type: magic) (damage constant: 14
[can break damage limit])
Chaos Flame- damage one character with fire element (type: magic) (damage
constant: 30 [can break damage limit])
Thundara- damage one character with lightning element and uses 12 MP (can
damage one or all characters when confused) (type: magic) (damage constant:
12 [can break damage limit])
Thundaga- damage one character with lightning element and uses 24 MP (can
damage one or all characters when confused) (type: magic) (damage constant:
19 [can break damage limit])

- Monster's Oversoul Attacks:
Charge- damage one character and cause poison (status effect chance: 40)
(type: physical) (damage constant: 16 [can break damage limit])
Aqua Breath- damage all enemies in a 120 degree angle in front of it with
water element and ignores magic defense (type: magic) (damage constant: 14
[can break damage limit])
Chaos Flame- damage one character with fire element (type: magic) (damage
constant: 30 [can break damage limit])
Brute Force- damage one character (uses only if berserked) (type: physical)
(damage constant: 16 [can break damage limit])
Berserk- cause berserk (status effect chance: no protection) and strength up
1 level (status effect chance: infinite) on self
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)

- Attacking Pattern:
Basic Pattern:
(1) Thundaga on all characters, (2) Charge, (3) Aqua Breath, (4) Chaos
Flame, (5) back to step (1) (at the start of battle, starts at a random
step)
Lightning Tower Mission Pattern:
The following are Rhyos' patterns for the Lightning Tower mission in Chapter
5.  Their pattern depends on how many points you get on a tower.
0~19 points:
(1) Thundaga on all characters (if you get 5~19 points, Thundara on all
characters), (2) Normal Attack (if you get 5~19 points, Charge), (3) Chaos
Flame, (4) if you get 0~9 points, Aqua Breath, then back to step (1); if you
get 10~19 points, back to step (1) (at the start of battle, starts at a
random step)
20~29 points:
(1) Charge, (2) Charge, (3) Thundara on all characters, (4) back to step (1)
(at the start of battle, starts at a random step)
30 points:
Charge

- Oversoul Attacking Pattern:
Basic Pattern:
Does it have 3/10 or less of its max HP remaining?
Yes - Berserk on itself (Charge until Berserk wears off)
No - 2/5 chance - Charge
1/5 chance - Aqua Breath
1/5 chance - Chaos Flame
1/5 chance - Thundaga on all characters

-------------------------------------------------------------------------------
                                  Hrimthurs
-------------------------------------------------------------------------------

- Monster's Name/Class: Hrimthurs/Ogre
- Locations: Bikanel, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 18
- Oversoul Level: 22
- Monster's HP: 552
- Monster's Oversoul HP: 2208
- Monster's MP: 11
- Monster's Oversoul MP: 11
- Experience: 74
- Oversoul Experience: 120
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 44
- Oversoul Gil: 72
- Stolen Gil: 140
- Oversoul Stolen Gil: 228
- Strength: 52
- Oversoul Strength: 55
- Magic: 4
- Oversoul Magic: 4
- Defense: 12
- Oversoul Defense: 12
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 52
- Oversoul Agility: 57
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (50%)
- Oversoul Item Drop/Rare Drop: Mega-Potion/Mega-Potion (100%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
- Oversoul Steal/Rare Steal: Mega-Potion/Mega-Potion x2 (100%)
- Bribe/Rare Bribe: Phoenix Down x6/Phoenix Down x8
- Oversoul Bribe/Rare Bribe: Power Gloves/Power Gloves
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (weak)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (weak)
- Status Information: Immune- Sleep, Confusion, Curse; Resistant- Eject (12),
Zantetsu (1)
- Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse;
Resistant- Eject (14), Zantetsu (2)
- Monster's Scan: A ferocious brute that lives for the chance to pummel foes.
Its
simple mind is focused solely on the thrill of battle.
- Oversoul Scan: Never an easy fiend to figure out in the first place. Now it's
finally gone completely mental and started using magic attacks.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Double Punch- damage one character (uses only if berserked) (type: physical)
(damage constant: 24 [can break damage limit])

- Monster's Oversoul Attacks:
Hidden Hi-Potion- use a Hi-Potion on self and recover 1000 HP (type:
constant)
Hidden Stamina Tonic- use a Stamina Tonic on self and cause HP X 2 (status
effect chance: infinite) (can break damage limit)
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Blizzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Hidden Stamina Tonic on self, (2) Hidden Hi-Potion on self, (3) Hidden
Hi-Potion on self, (4) 1/4 chance - Fira on all characters; 1/4 chance -
Blizzara on all characters; 1/4 chance - Thundara on all characters; 1/4
chance - Watera on all characters, (5) repeat step (4)

-------------------------------------------------------------------------------
                                     Gigas
-------------------------------------------------------------------------------

- Monster's Name/Class: Gigas/Ogre
- Locations: Thunder Plains, Bikanel, Via Infinito, Ruin Depths
- Chapters: 3, 4, 5
- Monster's Level: 22
- Oversoul Level: 26
- Monster's HP: 2290
- Monster's Oversoul HP: 9360
- Monster's MP: 22
- Monster's Oversoul MP: 22
- Experience: 884
- Oversoul Experience: 1020
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 180
- Oversoul Gil: 600
- Stolen Gil: 440
- Oversoul Stolen Gil: 830
- Strength: 54
- Oversoul Strength: 54
- Magic: 8
- Oversoul Magic: 8
- Defense: 18
- Oversoul Defense: 18
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 80
- Oversoul Agility: 88
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Phoenix Down x0[Nothing]/Muscle Belt (25%)
- Oversoul Item Drop/Rare Drop: Muscle Belt/Muscle Belt (100%)
- Steal/Rare Steal: Hi-Potion/Potpurri (50%)
- Oversoul Steal/Rare Steal: X-Potion/X-Potion x2 (100%)
- Bribe/Rare Bribe: Champion Belt/Champion Belt
- Oversoul Bribe/Rare Bribe: Power Gloves/Kaiser Knuckles
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (weak)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (weak)
- Status Information: Immune- Sleep, Darkness, Confusion, Berserk, Curse,
Stop; Resistant- Instant Death (80), Petrification (25), Eject (14),
Zantetsu (3)
- Oversoul Status Information: Immune- Sleep, Darkness, Confusion, Berserk,
Curse, Stop; Resistant- Instant Death (80), Petrification (25), Eject (20),
Zantetsu (4)
- Monster's Scan: A ferocious brute that finds true joy in pummeling its
enemies.
Its body toughens if it takes too much damage, reducing the effectiveness of
physical attacks.
- Oversoul Scan: Never an easy fiend to figure out in the first place. Now it's
finally gone completely mental and started using magic attacks.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Defense Stance- increase defense 10 levels (status effect chance: no
protection)

- Monster's Oversoul Attacks:
Futile Resistance- damage one character and cause silence, darkness,
poison, and confusion (status effect chance: all infinite) (type: physical)
(damage constant: 5 [can break damage limit])
Hidden Hero Drink- use a Stamina Tonic on self and cause Invincible (status
effect chance: infinite)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)

- Attacking Pattern:
Basic Pattern:
Normal Attack
Remaining HP Pattern:
if it has less than 1/3 of max HP remaining, Defense Stance (can only be
used once)

- Oversoul Attacking Pattern:
Basic Pattern:
1/4 chance - Firaga on all characters
1/4 chance - Blizzaga on all characters
1/4 chance - Thundaga on all characters
1/4 chance - Waterga on all characters
Remaining HP Pattern:
if it has less than 1/20 of max HP remaining, Futile Resistance (can only
be used once)
if it has less than 1/2 of max HP remaining and is not invincible, Hidden
Hero Drink (can only be used once)
if it has less than 1/10 of max HP remaining and is not invincible, Hidden
Hero Drink (can only be used once)

-------------------------------------------------------------------------------
                                     Gug
-------------------------------------------------------------------------------

- Monster's Name/Class: Gug/Ogre
- Locations: Farplane Abyss, Via Infinito
- Chapters: 5
- Monster's Level: 39
- Oversoul Level: 47
- Monster's HP: 6433
- Monster's Oversoul HP: 16300
- Monster's MP: 67
- Monster's Oversoul MP: 67
- Experience: 1130
- Oversoul Experience: 1555
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 600
- Oversoul Gil: 600
- Stolen Gil: 1520
- Oversoul Stolen Gil: 3300
- Strength: 58
- Oversoul Strength: 61
- Magic: 9
- Oversoul Magic: 9
- Defense: 32
- Oversoul Defense: 32
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 83
- Oversoul Agility: 100
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Phoenix Down/Power Wrist (25%)
- Oversoul Item Drop/Rare Drop: Hyper Wrist/Hyper Wrist (100%)
- Steal/Rare Steal: Hi-Potion x2/Hi-Potion x3 (50%)
- Oversoul Steal/Rare Steal: Hi-Potion x3/Hi-Potion x4 (100%)
- Bribe: Power Gloves/Kaiser Knuckles
- Oversoul Bribe/Rare Bribe: Sword Tome/Sword Tome x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (weak)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (weak)
- Status Information: Immune- Instant Death, Sleep, Darkness, Confusion,
Berserk, Curse, Stop, Doom; Resistant- Petrification (60), Eject (18),
Zantetsu (4)
- Oversoul Status Information: Immune- Instant Death, Sleep, Darkness,
Confusion, Berserk, Curse, Stop, Doom; Resistant- Petrification (60), Eject
(24), Zantetsu (6)
- Monster's Scan: A ferocious brute that finds true joy in pummeling its
enemies.
It strikes back when attacked, so approach with caution.
- Oversoul Scan: Never an easy fiend to figure out in the first place. Now it's
finally gone completely mental and started using magic attacks.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Defense Stance- increase defense 10 levels (status effect chance: no
protection)
Double Punch- damage one character (type: physical) (damage constant: 24
[can break damage limit])

- Monster's Oversoul Attacks:
Hidden Dark Matter- use a Dark Matter and damage 1406~1587 HP to all
characters (type: random constant)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Flare- damage one character (type: magic) (damage constant: 30 [can break
damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Defense Stance, (2) 2/3 chance - Normal Attack; 1/3 chance - Double
Punch, (3) repeat step (2)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Flare, (2) 1/3 chance - Flare; 1/6 chance - Firaga on all characters;
1/6 chance - Blizzaga on all characters; 1/6 chance - Thundaga on all
characters; 1/6 chance - Waterga on all characters, (3) repeat step (2)
Remaining HP Pattern:
if it has 1/5 or less of max HP remaining, Hidden Dark Matter (can only be
used once)

-------------------------------------------------------------------------------
                                  Shantak
-------------------------------------------------------------------------------

- Monster's Name/Class: Shantak/Roc
- Locations: Mi'ihen Highroad, Mt. Gagazet, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 16
- Oversoul Level: 19
- Monster's HP: 1130
- Monster's Oversoul HP: 1187
- Monster's MP: 47
- Monster's Oversoul MP: 47
- Experience: 90
- Oversoul Experience: 200
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 120
- Oversoul Gil: 220
- Stolen Gil: 520
- Oversoul Stolen Gil: 1000
- Strength: 38
- Oversoul Strength: 38
- Magic: 12
- Oversoul Magic: 12
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 8
- Oversoul Magic Defense: 8
- Evasion: 9
- Oversoul Evasion: 11
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 62
- Oversoul Agility: 81
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (100%)
- Oversoul Item Drop/Rare Drop: Phoenix Down x6/Phoenix Down x8 (100%)
- Steal/Rare Steal: Remedy/Black Choker (50%)
- Oversoul Steal/Rare Steal: Remedy/Mega Phoenix (100%)
- Bribe/Rare Bribe: Silver Glasses/Silver Glasses
- Oversoul Bribe/Rare Bribe: Blind Shock/Blind Shock
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Petrification, Sleep, Darkness, Confusion,
Berserk, Curse, Stop, Strength Up (Down), Magic Up (Down), Delay, Interrupt
Action, Fractional Damage; Resistant- Instant Death (100), Silence (50),
Eject (34), Zantetsu (12)
- Oversoul Status Information: Immune- Petrification, Sleep, Darkness,
Confusion, Berserk, Curse, Stop, Strength Up (Down), Magic Up (Down), Delay,
Interrupt Action, Fractional Damage; Resistant- Instant Death (100), Silence
(50), Eject (42), Zantetsu (20)
- Monster's Scan: An enormous bird found throughout Spira. It beats its giant
wings to send shock waves crashing into enemies. It's said to be strong enough
to carry a Behemoth off in its talons.
- Oversoul Scan: Flaps its wings with greater force now that it's oversouled. So
much force, in fact, that one flap will send your Potions flying!

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sonic Boom- damage all enemies in a 120 degree angle in front of it (type:
physical) (damage constant: 12 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sonic Boom- damage all enemies in a 120 degree angle in front of it (type:
physical) (damage constant: 12 [can break damage limit])
Chicken Wing Lv.1- damage all enemies in a 120 degree angle in front of it
by 1/4 of remaining HP(type: fractional) (can break damage limit)
Chicken Wing Lv.2- damage all enemies in a 120 degree angle in front of it
by 1/2 of remaining HP(type: fractional) (can break damage limit)
Chicken Wing Lv.3- damage all enemies in a 120 degree angle in front of it
by 3/4 of remaining HP(type: fractional) (can break damage limit)
Potion Vortex- damage all enemies in a 120 degree angle in front of it and
removes 5 Potions from inventory (type: physical) (damage constant: 3 [can
break damage limit])

- Attacking Pattern:
Basic Pattern:
Normal Attack
Counter-Attack Pattern:
if hit by an attack that can be reduced by Protect, gains 1 point; if it has
7 or more points, points go to zero and uses Sonic Boom

- Oversoul Attacking Pattern:
Basic Pattern:
(1) How many battles have ended (not including losses) in the Youth League
Tournament mission?
10 or less: Action 1*
11~30: Chicken Wing Lv.1
31~50: Chicken Wing Lv.2
51 or more: Chicken Wing Lv.3
(2) Action 1*, (3) repeat step (2)
*Is there no Alchemist in the party?  Does the party have 8 Potions or more?
  And has it not used Potion Vortex?
Yes - Potion Vortex
No- 2/3 chance - Normal Attack
1/3 chance - Sonic Boom

-------------------------------------------------------------------------------
                                      Zu
-------------------------------------------------------------------------------

- Monster's Name/Class: Zu/Roc
- Locations: Mi'ihen Highroad, Via Infinito, Bikanel
- Chapters: 3, 5
- Monster's Level: 27
- Oversoul Level: 32
- Monster's HP: 9338
- Monster's Oversoul HP: 10805
- Monster's MP: 112
- Monster's Oversoul MP: 112
- Experience: 730
- Oversoul Experience: 1320
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 164
- Oversoul Gil: 340
- Stolen Gil: 860
- Oversoul Stolen Gil: 2500
- Strength: 72
- Oversoul Strength: 82
- Magic: 28
- Oversoul Magic: 28
- Defense: 118
- Oversoul Defense: 118
- Magic Defense: 10
- Oversoul Magic Defense: 10
- Evasion: 11
- Oversoul Evasion: 19
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 64
- Oversoul Agility: 83
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Phoenix Down x2/Fiery Gleam (50%)
- Oversoul Item Drop/Rare Drop: Fiery Gleam/Fiery Gleam (100%)
- Steal/Rare Steal: Phoenix Down x1/Phoenix Down x2 (50%)
- Oversoul Steal/Rare Steal: Crimson Ring/Crimson Ring (25%)
- Bribe/Rare Bribe: Blind Shock/Blind Shock x3
- Oversoul Bribe/Rare Bribe: Subliminator/Subliminator
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Petrification, Sleep, Darkness, Poison,
Confusion, Berserk, Curse, Stop, Strength Up (Down), Magic Up (Down), Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death (100),
Silence (50), Eject (40), Zantetsu (14)
- Oversoul Status Information: Immune- Petrification, Sleep, Darkness,
Poison, Confusion, Berserk, Curse, Stop, Strength Up (Down), Magic Up
(Down), Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Instant
Death (100), Silence (50), Eject (55), Zantetsu (26)
- Monster's Scan: One of Spira's largest flying beasts. It beats its tremendous
wings to send shock waves crashing into enemies. It's been known to carry
Shoopufs off in its mighty talons.
- Oversoul Scan: Flaps its wings with greater force now that it's Oversouled.
So much force, in fact, that one flap will send your Phoenix Downs flying!

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sonic Storm- damage all enemies in a 120 degree angle in front of it (type:
physical) (damage constant: 13 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sonic Storm- damage all enemies in a 120 degree angle in front of it (type:
physical) (damage constant: 13 [can break damage limit])
Chicken Wing Lv.1- damage all enemies in a 120 degree angle in front of it
by 1/4 of remaining HP(type: fractional) (can break damage limit)
Chicken Wing Lv.2- damage all enemies in a 120 degree angle in front of it
by 1/2 of remaining HP(type: fractional) (can break damage limit)
Chicken Wing Lv.3- damage all enemies in a 120 degree angle in front of it
by 3/4 of remaining HP(type: fractional) (can break damage limit)
Phoenix Down Vortex- damage all enemies in a 120 degree angle in front of it
and removes 5 Phoenix Downs from inventory (type: physical) (damage
constant: 3 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Normal Attack,
(5) Normal Attack, (6) Sonic Storm, (7) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) How many battles have ended (not including loses) in the Youth League
Tournament mission?
10 or less: Action 1*
11~30: Chicken Wing Lv.1
31~50: Chicken Wing Lv.2
51 or more: Chicken Wing Lv.3
(2) Action 1*, (3) repeat step (2)
*Is there no Alchemist in the party?  Does the party have 8 Phoenix Downs or
more?  And has it not used Phoenix Down Vortex?
Yes - Phoenix Down Vortex
No- 2/3 chance - Normal Attack
1/3 chance - Sonic Storm

-------------------------------------------------------------------------------
                                     Rukh
-------------------------------------------------------------------------------

- Monster's Name/Class: Rukh/Roc
- Locations: Djose, Mt. Gagazet, Via Infinito
- Chapters: 3, 5
- Monster's Level: 36
- Oversoul Level: 43
- Monster's HP: 12850
- Monster's Oversoul HP: 16493
- Monster's MP: 112
- Monster's Oversoul MP: 112
- Experience: 1220
- Oversoul Experience: 2130
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 530
- Oversoul Gil: 840
- Stolen Gil: 1000
- Oversoul Stolen Gil: 2000
- Strength: 98
- Oversoul Strength: 98
- Magic: 28
- Oversoul Magic: 28
- Defense: 44
- Oversoul Defense: 44
- Magic Defense: 255
- Oversoul Magic Defense: 255
- Evasion: 23
- Oversoul Evasion: 28
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 66
- Oversoul Agility: 86
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Phoenix Down x2/Angel Earrings (25%)
- Oversoul Item/Rare Drop: Mega Phoenix x2/Mega Phoenix x2 (100%)
- Steal/Rare Steal: Phoenix Down x2/Ether (50%)
- Oversoul Steal/Rare Steal: Angel Earrings/Angel Earrings (100%)
- Bribe/Rare Bribe: Mega Phoenix x30/Mega Phoenix x35
- Oversoul Bribe/Rare Bribe: Mega Phoenix x30/Mega Phoenix x40
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up (Down),
Magic Up (Down), Defense Up (Down), Magic Defense Up (Down), Accuracy Up
(Down), Evasion Up (Down), Luck Up (Down), Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Eject (42), Zantetsu (18)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
Up (Down), Magic Up (Down), Defense Up (Down), Magic Defense Up (Down),
Accuracy Up (Down), Evasion Up (Down), Luck Up (Down), Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (60), Zantetsu (28)
- Monster's Scan: One of Spira's largest flying beasts. It's rumored to have
lifted Sin into the air with its mighty talons. Not so sure about that one...
- Oversoul Scan: Flaps its wings with greater force now that it's oversouled.
So much force, in fact, that one flap will send your Hi-Potions flying!

- Monster's Attacks:
Normal Attack- damage one character and cause petrification (status effect
chance: 100) (type: physical) (damage constant: 16 [can break damage limit])
Sonic Storm- damage all enemies in a 120 degree angle in front of it (type:
physical) (damage constant: 13 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sonic Storm- damage all enemies in a 120 degree angle in front of it (type:
physical) (damage constant: 13 [can break damage limit])
Chicken Wing Lv.1- damage all enemies in a 120 degree angle in front of it
by 1/4 of remaining HP(type: fractional) (can break damage limit)
Chicken Wing Lv.2- damage all enemies in a 120 degree angle in front of it
by 1/2 of remaining HP(type: fractional) (can break damage limit)
Chicken Wing Lv.3- damage all enemies in a 120 degree angle in front of it
by 3/4 of remaining HP(type: fractional) (can break damage limit)
Hi-Potion Vortex- damage all enemies in a 120 degree angle in front of it
and removes 5 Hi-Potions from inventory (type: physical) (damage constant: 3
[can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Normal Attack,
(5) Normal Attack, (6) Normal Attack, (7) Sonic Storm, (8) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) How many battles have ended (not including loses) in the Youth League
Tournament mission?
10 or less: Action 1*
11~30: Chicken Wing Lv.1
31~50: Chicken Wing Lv.2
51 or more: Chicken Wing Lv.3
(2) Action 1*, (3) repeat step (2)
*Is there no Alchemist in the party?  Does the party have 8 Hi-Potions or
more?  And has it not used Hi-Potion Vortex?
Yes - Hi-Potion Vortex
No- 2/3 chance - Normal Attack
1/3 chance - Sonic Storm

--> Auto-Statuses: Null Magic

-------------------------------------------------------------------------------
                                 Lesser Drake
-------------------------------------------------------------------------------

- Monster's Name/Class: Lesser Drake/Drake
- Locations: Besaid, Thunder Plains, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 14
- Oversoul Level: 16
- Monster's HP: 577
- Monster's Oversoul HP: 2108
- Monster's MP: 33 <144>
- Monster's Oversoul MP: 33 <144>
- Experience: 30
- Oversoul Experience: 58
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 22
- Oversoul Gil: 40
- Stolen Gil: 220
- Oversoul Gil: 510
- Strength: 38
- Oversoul Strength: [depends on its current ?/5 HP mark]
- Magic: 28
- Oversoul Magic: 28
- Defense: 48
- Oversoul Defense: 48
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 53
- Oversoul Agility: 58
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Bomb Fragment (50%)
- Oversoul Item Drop/Rare Drop: Bomb Core x2/Bomb Core x3 (100%)
- Steal/Rare Steal: Potion/Bomb Fragment (100%)
- Oversoul Steal/Rare Steal: Fire Gem x3/Fire Gem x4 (100%)
- Bribe/Rare Bribe: Fiery Gleam/Fiery Gleam
- Oversoul Bribe/Rare Bribe: Crimson Ring/Crimson Ring
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Silence, Curse; Resistant- Instant Death (10),
Petrification (20), Sleep (10), Eject (18), Zantetsu (5)
- Oversoul Status Information: Immune- Silence, Confusion, Berserk, Curse,
Strength Up (Down); Resistant- Instant Death (10), Petrification (20), Eject
(24), Zantetsu (6)
- Monster's Scan: A fiend that attacks with alarming speed despite its otherwise
lethargic movement. Its fiery breath can damage multiple targets at once. Scary.
- Oversoul Scan: Able to deal damage to multiple targets with its fiery breath.
On the bright side, its attack power drops as it inflicts damage. Hang in there!

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Breath- damage all enemies in a 120 degree angle in front of it with fire
element (type: magic) (damage constant: 9 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Strength Up- Strength stat increases
Strength Down- Strength stat decreases
Breath- damage all enemies in a 120 degree angle in front of it with fire
element (type: magic) (damage constant: 9 [can break damage limit])
Cure- recovers HP of one character (type: magic recovery) (damage constant:
22)

- Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Breath

- Oversoul Attacking Pattern:
Basic Pattern:
3/5 chance - Normal Attack
1/5 chance - Breath
1/5 chance - Cure on itself
Remaining HP Pattern:
uses Strength Up when HP increases above a certain point, uses Strength Down
when HP decreases below a certain point; the following HP marks corespond to
its Strength stat
over 4/5 - 157
over 3/5 to 4/5 - 113
over 2/5 to 3/5 - 80
over 1/5 to 2/5 - 57
1/5 or less - 41

-------------------------------------------------------------------------------
                                  Spine Drake
-------------------------------------------------------------------------------

- Monster's Name/Class: Spine Drake/Drake
- Locations: Besaid, Mushroom Rock Road, Thunder Plains, Mt. Gagazet, Via
Infinito
- Chapters: 3, 4, 5
- Monster's Level: 26
- Oversoul Level: 32
- Monster's HP: 2582
- Monster's Oversoul HP: 8826
- Monster's MP: 82 <284>
- Monster's Oversoul MP: 103
- Experience: 226
- Oversoul Experience: 378
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 127
- Oversoul Gil: 208
- Stolen Gil: 333
- Oversoul Stolen Gil: 650
- Strength: 46
- Oversoul Strength: [depends on its current ?/5 HP mark]
- Magic: 38
- Oversoul Magic: 40
- Defense: 92
- Oversoul Defense: 104
- Magic Defense: 4
- Oversoul Magic Defense: 5
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 64
- Oversoul Agility: 74
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Arctic Wind/NulFrost Ring (25%)
- Oversoul Item Drop/Rare Drop: Ice Gem x3/Ice Gem x4 (100%)
- Steal/Rare Steal: Arctic Wind/Ice Gem (100%)
- Oversoul Steal/Rare Steal: NulFrost Ring/NulFrost Ring (100%)
- Bribe/Rare Bribe: NulFrost Ring/NulFrost Ring
- Oversoul Bribe/Rare Bribe: Snow Ring/Snow Ring x2
- Elemental Affinities: Fire (normal), Ice (immune), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (immune), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Sleep, Darkness, Poison, Curse, Slow;
Resistant- Instant Death (40), Petrification (30), Eject (18), Zantetsu (5)
-Oversoul Status Information: Immune- Sleep, Darkness, Poison, Confusion,
Berserk, Curse, Slow, Strength Up (Down); Resistant- Instant Death (40),
Petrification (30), Eject (24), Zantetsu (6)
- Monster's Scan: A fiend that attacks with alarming speed despite its otherwise
lethargic movement. Its icy breath can damage multiple targets at once.
Chilling.
- Oversoul Scan: Carries a grudge against gun-wielding opponents. It attacks
them with great persistence, but its reasons for doing so are unclear.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Breath- damage all enemies in a 120 degree angle in front of it with ice
element (type: magic) (damage constant: 10 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Strength Up- Strength stat increases
Strength Down- Strength stat decreases
Breath- damage all enemies in a 120 degree angle in front of it with ice
element (type: magic) (damage constant: 10 [can break damage limit])
Gun-Hater- damage a Gunner, Gun Mage, or Alchemist (type: physical) (damage
constant: 16 [can break damage limit])
Cura- recovers HP of one character (type: magic recovery) (damage constant:
31)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Normal Attack,
(5) Breath, (6) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
3/5 chance - Is there a Gunner, Gun Mage, or Alchemist in the party?
Yes - Gun-Hater on Gunner, Gun Mage, or Alchemist
No - Normal Attack
1/5 chance - Breath
1/5 chance - Cura on itself
Remaining HP Pattern:
uses Strength Up when HP increases above a certain point, uses Strength Down
when HP decreases below a certain point; the following HP marks corespond to
its Strength stat
over 4/5 - 180
over 3/5 to 4/5 - 128
over 2/5 to 3/5 - 92
over 1/5 to 2/5 - 65
1/5 or less - 47

-------------------------------------------------------------------------------
                                  Bolt Drake
-------------------------------------------------------------------------------

- Monster's Name/Class: Bolt Drake/Drake
- Locations: Thunder Plains, Bikanel, Mt. Gagazet, Via Infinito
- Chapters: 1, 2, 3, 4, 5
- Monster's Level: 21
- Oversoul Level: 25
- Monster's HP: 623
- Monster's Oversoul HP: 2492
- Monster's MP: 42 <322>
- Monster's Oversoul MP: 42 <322>
- Experience: 152
- Oversoul Experience: 245
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 130
- Oversoul Gil: 183
- Stolen Gil: 430
- Oversoul Stolen Gil: 760
- Strength: 42
- Oversoul Strength: [depends on its current ?/5 HP mark]
- Magic: 26
- Oversoul Magic: 26
- Defense: 72
- Oversoul Defense: 72
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 58
- Oversoul Agility: 64
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/NulShock Ring (25%)
- Oversoul Item Drop/Rare Drop: NulShock Ring/NulShock Ring (100%)
- Steal/Rare Steal: Lightning Marble/Yellow Ring (50%)
- Oversoul Steal/Rare Steal: Lightning Gem x2/Lightning Gem x3 (100%)
- Bribe/Rare Bribe: Lightning Gleam/Lightning Gleam
- Oversoul Bribe/Rare Bribe: NulShock Ring/Ochre Ring
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(immune), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (immune), Holy (normal), Gravity (normal)
- Status Information: Immune- Sleep, Curse; Resistant- Instant Death (40),
Petrification (30), Poison (20), Eject (19), Zantetsu (5)
- Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse,
Strength Up (Down); Resistant- Instant Death (40), Petrification (30),
Poison (20), Eject (25), Zantetsu (6)
- Monster's Scan: A fiend that attacks with alarming speed despite its otherwise
lethargic movement. Its lightning breath can damage multiple targets at once.
Bothersome.
- Oversoul Scan: Able to deal damage to multiple targets with its lightning
breath. On the bright side, its attack power drops as it inflicts damage. Hang
in there!

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Breath- damage all enemies in a 120 degree angle in front of it with
lightning element (type: magic) (damage constant: 14 [can break damage
limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Strength Up- Strength stat increases
Strength Down- Strength stat decreases
Breath- damage all enemies in a 120 degree angle in front of it with
lightning element (type: magic) (damage constant: 14 [can break damage
limit])
Cure- recovers HP of one character (type: magic recovery) (damage constant:
22)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Breath, (5)
back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
3/5 chance - Normal Attack
1/5 chance - Breath
1/5 chance - Cure on itself
Remaining HP Pattern:
uses Strength Up when HP increases above a certain point, uses Strength Down
when HP decreases below a certain point; the following HP marks corespond to
its Strength stat
over 4/5 - 176
over 3/5 to 4/5 - 126
over 2/5 to 3/5 - 90
over 1/5 to 2/5 - 64
1/5 or less - 46

-------------------------------------------------------------------------------
                                Greater Drake
-------------------------------------------------------------------------------

- Monster's Name/Class: Greater Drake/Drake
- Locations: Djose, Mt. Gagazet, Ruin Depths, Via Infinito
- Chapters: 3, 5
- Monster's Level: 23
- Oversoul Level: 27
- Monster's HP: 1819
- Monster's Oversoul HP: 6658
- Monster's MP: 103 <311>
- Monster's Oversoul MP: 107
- Experience: 320
- Oversoul Experience: 470
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 140
- Oversoul Gil: 210
- Stolen Gil: 630
- Oversoul Stolen Gil: 1300
- Strength: 47
- Oversoul Strength: [depends on its current ?/5 HP mark]
- Magic: 36
- Oversoul Magic: 90
- Defense: 88
- Oversoul Defense: 102
- Magic Defense: 3
- Oversoul Magic Defense: 37
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 72
- Oversoul Agility: 80
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Fire Gem/NulBlaze Ring (25%)
- Oversoul Item Drop/Rare Drop: NulBlaze Ring/NulBlaze Ring (100%)
- Steal/Rare Steal: Fire Gem/Fire Gem x2 (100%)
- Oversoul Steal/Rare Steal: Fire Gem x3/Fire Gem x10 (100%)
- Bribe/Rare Bribe: NulBlaze Ring/NulBlaze Ring
- Oversoul Bribe/Rare Bribe: Subliminator x2/Subliminator x3
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Sleep, Silence, Darkness, Poison, Confusion,
Berserk, Curse, Slow; Resistant- Instant Death (50), Petrification (30),
Eject (19), Zantetsu (5)
- Oversoul Status Information: Immune- Sleep, Silence, Darkness, Poison,
Confusion, Berserk, Curse, Slow, Strength Up (Down); Resistant- Instant
Death (50), Petrification (30), Eject (25), Zantetsu (6)
- Monster's Scan: A fiend that attacks with alarming speed despite its otherwise
lethargic movement. Corner it and it will retaliate with its fiery breath. Be
warned.
- Oversoul Scan: Carries a grudge against sword-wielding opponents. It attacks
them with great persistence, but its reasons for doing so are unclear.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Breath- damage all enemies in a 120 degree angle in front of it with fire
element (type: magic) (damage constant: 9 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause poison (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Strength Up- Strength stat increases
Strength Down- Strength stat decreases
Breath- damage all enemies in a 120 degree angle in front of it with fire
element (type: magic) (damage constant: 9 [can break damage limit])
Sword-Hater- damage a Warrior, Samurai, or Dark Knight (type: physical)
(damage constant: 16 [can break damage limit])
Cura- recovers HP of one character (type: magic recovery) (damage constant:
31)

- Attacking Pattern:
Basic Pattern:
Normal Attack (if it has less than 1/2 of its max HP remaining, Breath)

- Oversoul Attacking Pattern:
Basic Pattern:
3/5 chance - Is there a Warrior, Samurai, or Dark Knight in the party?
Yes - Sword-Hater on Warrior, Samurai, or Dark Knight
No - Normal Attack
1/5 chance - Breath
1/5 chance - Cura on itself
Remaining HP Pattern:
uses Strength Up when HP increases above a certain point, uses Strength Down
when HP decreases below a certain point; the following HP marks corespond to
its Strength stat
over 4/5 - 184
over 3/5 to 4/5 - 131
over 2/5 to 3/5 - 94
over 1/5 to 2/5 - 67
1/5 or less - 48

-------------------------------------------------------------------------------
                                 Elder Drake
-------------------------------------------------------------------------------

- Monster's Name/Class: Elder Drake/Drake
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 62
- Oversoul Level: 74
- Monster's HP: 38500
- Monster's Oversoul HP: 42350
- Monster's MP: 135 <402>
- Monster's Oversoul MP: 135 <402>
- Experience: 1300
- Oversoul Experience: 1800
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 550
- Oversoul Gil: 1600
- Stolen Gil: 1400
- Oversoul Stolen Gil: 2400
- Strength: 176
- Oversoul Strength: [depends on its current ?/5 HP mark]
- Magic: 48
- Oversoul Magic: 48
- Defense: 133
- Oversoul Defense: 133
- Magic Defense: 244
- Oversoul Magic Defense: 244
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 10
- Oversoul Luck: 13
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 118
- Oversoul Agility: 142
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mega-Potion/Mega-Potion x2 (100%)
- Oversoul Item Drop/Rare Drop: Mega-Potion x2/Mega-Potion x4 (100%)
- Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (25%)
- Oversoul Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (12%)
- Bribe/Rare Bribe: Mega-Potion x99/Arcane Tome x4
- Oversoul Bribe/Rare Bribe: Arcane Tome x10/Arcane Tome x12
- Elemental Affinities: Fire (weak), Ice (weak), Water (weak), Lightning (weak),
Holy (normal), Gravity (absorb)
- Oversoul Elemental Affinities: Fire (weak), Ice (weak), Water (weak),
Lightning (weak), Holy (normal), Gravity (absorb)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (120), Zantetsu (28)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
Up (Down), Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Eject (160), Zantetsu (60)
- Monster's Scan: A fiend that attacks with alarming speed despite its otherwise
lethargic movement. When Attacked with Magic, it retaliates with flame tongue.
It must not like losing...
- Oversoul Scan: Carries a grudge against staff-wielding opponents. It attacks
them with great persistence, but its reasons for doing so are unclear.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 32
[can break damage limit])
Pyroplexy- damage all enemies in a 120 degree angle in front of it (type:
magic) (damage constant: 46 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 32
[can break damage limit])
Strength Up- Strength stat increases
Strength Down- Strength stat decreases
Pyroplexy- damage all enemies in a 120 degree angle in front of it (type:
magic) (damage constant: 46 [can break damage limit])
Mage-Hater- damage a Black Mage or White Mage (type: physical) (damage
constant: 16 [can break damage limit])
Mage Payback- damage a Black Mage or White Mage and cause instant death
(status effect chance: infinite) (type: physical) (damage constant: 16 [can
break damage limit])
Cura- recovers HP of one character (type: magic recovery) (damage constant:
31)

- Attacking Pattern:
Basic Pattern:
Normal Attack
Counter-Attack Pattern:
if hit by an attack that can be reduced by Shell, Pyroplexy

- Oversoul Attacking Pattern:
Basic Pattern:
3/5 chance - Normal Attack
1/5 chance - Pyroplexy
1/5 chance - Cura on itself
Character's Dress Pattern:
if a Black Mage or a White Mage is in the party, chooses that character as a
target; if that character changes to a different dress, it's score goes to
zero; the following is the pattern if a Black Mage or a White Mage is in the
party
(1) score goes up 1, (2) Does it have a score of 7?
Yes - Mage Payback on target
No - Mage-Hater on target
Remaining HP Pattern:
uses Strength Up when HP increases above a certain point, uses Strength Down
when HP decreases below a certain point; the following HP marks corespond to
its Strength stat
over 4/5 - 255
over 3/5 to 4/5 - 246
over 2/5 to 3/5 - 176
over 1/5 to 2/5 - 125
1/5 or less - 90

--> Auto-Statuses: Protect

-------------------------------------------------------------------------------
                                   Kukulcan
-------------------------------------------------------------------------------

- Monster's Name/Class: Kukulcan/Basilisk
- Locations: Bevelle, Via Infinito
- Chapters: 2, 5
- Monster's Level: 23
- Oversoul Level: 28
- Monster's HP: 3220
- Monster's Oversoul HP: 9480
- Monster's MP: 85
- Monster's Oversoul MP: 85
- Experience: 135
- Oversoul Experience: 233
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 86
- Oversoul Gil: 140
- Stolen Gil: 550
- Oversoul Stolen Gil: 1100
- Strength: 44
- Oversoul Strength: 44
- Magic: 3
- Oversoul Magic: 3
- Defense: 92
- Oversoul Defense: 92
- Magic Defense: 30
- Oversoul Magic Defense: 30
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 78
- Oversoul Agility: 86
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Soft x2/Gold Anklet (50%)
- Oversoul Item Drop/Rare Drop: Gold Anklet/Gold Anklet (100%)
- Steal/Rare Steal: Soft x2/Remedy (100%)
- Oversoul Steal/Rare Steal: Remedy x8/Remedy x10 (100%)
- Bribe/Rare Bribe: Stone Shock/Stone Shock
- Oversoul Bribe/Rare Bribe: Stone Shock x4/Stone Shock x6
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Poison,
Confusion, Curse, Slow, Strength Up/Down, Magic Up/Down; Resistant- Eject
(24), Zantetsu (7)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Poison, Confusion, Berserk, Curse, Slow, Strength Up/Down, Magic Up/Down;
Resistant- Eject (28), Zantetsu (8)
- Monster's Scan: A fiend that can turn objects to stone with a glance. Take it
for granted and its Stony Glare will shatter any doubt.
- Oversoul Scan: A hideous fiend that can turn objects to stone with a glance.
Its Stony Glare ability is bad, but now it also destroys Softs and its prey
stays stoned.

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Stony Glare- cause petrification on one character (status effect chance:
infinite)
Heaven's Cataract- damage all enemies in a 120 degree angle in front of it
and cause defense down 1 level, magic defense down 1 level, accuracy down 1
level, evasion down 1 level, and luck down 1 level (status effect chance:
all no protection) (type: magic) (damage constant: 14 [can break damage
limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause poison (status effect chance:
100) (type: physical) (damage constant: 16 [can break damage limit])
MP Break- damage one character's MP (type: physical) (damage constant: 9
[can break damage limit])
Stony Glare- cause petrification on one character (status effect chance:
infinite)
Hunter's Gaze- cause 0 damage on one character (type: constant)
Destroy Soft- damage one character and remove 1 Soft from inventory (type:
physical) (damage constant: 5 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 2; (2) Normal Attack 2; (3) Stony Glare; (4) Normal Attack
2; (5) Normal Attack 2; (6) Heaven's Cataract; (7) back to step (1) [at the
start of battle, choose a random step]

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Destroy Soft [if an Alchemist is in the party, or if the party has no
Softs, Normal Attack]; (2) Destroy Soft [if an Alchemist is in the party, or
if the party has no Softs, Normal Attack]; (3) 2/5 chance - Normal Attack,
1/5 chance - Hunter's Gaze, 1/5 chance - MP Break, 1/5 chance - Destroy Soft
[if an Alchemist is in the party, or if the party has no Softs, Normal
Attack]; (4) repeat step (3)

-------------------------------------------------------------------------------
                                   Gucumatz
-------------------------------------------------------------------------------

- Monster's Name/Class: Gucumatz/Basilisk
- Locations: Mushroom Rock Road, Thunder Plains, Bikanel, Zanarkand Ruins,
Via Infinito
- Chapters: 3, 5
- Monster's Level: 34
- Oversoul Level: 41
- Monster's HP: 3720
- Monster's Oversoul HP: 13820
- Monster's MP: 140
- Monster's Oversoul MP: 140
- Experience: 410
- Oversoul Experience: 780
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 173
- Oversoul Gil: 340
- Stolen Gil: 680
- Oversoul Stolen Gil: 1000
- Strength: 46
- Oversoul Strength: 46
- Magic: 10
- Oversoul Magic: 53
- Defense: 93
- Oversoul Defense: 93
- Magic Defense: 32
- Oversoul Magic Defense: 32
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 67
- Oversoul Agility: 74
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Soft x2/Soft x4 (50%)
- Oversoul Item Drop/Rare Drop: Gold Anklet/Gold Anklet (100%)
- Steal/Rare Steal: Soft x2/Gold Anklet x4 (50%)
- Oversoul Steal/Rare Steal: Mana Tablet x2/Mana Tablet x3 (100%)
- Bribe/Rare Bribe: Stone Shock/Stone Shock
- Oversoul Bribe/Rare Bribe: Stone Shock x6/Stone Shock x8
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Poison,
Confusion, Curse, Slow, Strength Up/Down, Magic Up/Down, Doom, Fractional
Damage; Resistant- Berserk (60), Eject (25), Zantetsu (7)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Poison, Confusion, Berserk, Curse, Slow, Strength Up/Down, Magic Up/Down,
Doom, Fractional Damage; Resistant- Eject (30), Zantetsu (8)
- Monster's Scan: A fiend that can turn objects to stone with a glance. Take it
for granted and its Stony Glare will stop you cold.
- Oversoul Scan: A hideous fiend that can turn objects to stone with a glance.
Its Stony Glare ability is bad, but now it also destroys Softs and its prey
stays stoned.

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Stony Glare- cause petrification on one character (status effect chance:
infinite)
Heaven's Cataract- damage all enemies in a 120 degree angle in front of it
and cause defense down 1 level, magic defense down 1 level, accuracy down 1
level, evasion down 1 level, and luck down 1 level (status effect chance:
all no protection) (type: magic) (damage constant: 14 [can break damage
limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause poison (status effect chance:
100) (type: physical) (damage constant: 16 [can break damage limit])
MP Break- damage one character's MP (type: physical) (damage constant: 9
[can break damage limit])
Stony Glare- cause petrification on one character (status effect chance:
infinite)
Hunter's Gaze- cause 0 damage on one character (type: constant)
Destroy Soft- damage one character and remove 1 Soft from inventory (type:
physical) (damage constant: 5 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 2; (2) Normal Attack 2; (3) Normal Attack 2; (4) Normal
Attack 2; (5) Stony Glare; (6) Normal Attack 2; (7) Normal Attack 2; (8)
Normal Attack 2; (9) Normal Attack 2; (10) Heaven's Cataract; (11) back to
step (1) [at the start of battle, choose a random step]

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Stony Glare; (2) Destroy Soft [if an Alchemist is in the party, or if
the party has no Softs, Normal Attack]; (3) 1/3 chance - Normal Attack, 1/6
chance - Normal Attack (if the character has 1/2 of max HP or less
remaining, Hunter's Gaze), 1/6 chance - MP Break, 1/6 chance - Stony Glare,
1/6 chance - Destroy Soft [if an Alchemist is in the party, or if the party
has no Softs, Normal Attack]; (4) repeat step (3)

-------------------------------------------------------------------------------
                                   Bully Cap
-------------------------------------------------------------------------------

- Monster's Name/Class: Bully Cap/Fungus
- Locations: Mi'ihen Highroad, Mushroom Rock Road, Mt. Gagazet, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 8
- Oversoul Level: 10
- Monster's HP: 94
- Monster's Oversoul HP: 376
- Monster's MP: 83 <188>
- Monster's Oversoul MP: 83 <188>
- Experience: 26
- Oversoul Experience: 58
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 14
- Oversoul Gil: 32
- Stolen Gil: 80
- Oversoul Stolen Gil: 160
- Strength: 1
- Oversoul Strength: 1
- Magic: 16
- Oversoul Magic: 16
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 40
- Oversoul Magic Defense: 40
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 42
- Oversoul Agility: 46
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Eye Drops/Eye Drops x2 (50%)
- Oversoul Item Drop/Rare Drop: Eye Drops x3/Eye Drops x4 (100%)
- Steal/Rare Steal: Eye Drops/Remedy (100%)
- Oversoul Steal/Rare Steal: Eye Drops x2/Remedy x3 (100%)
- Bribe/Rare Bribe: Eye Drops x10/Remedy
- Oversoul Bribe/Rare Bribe: Remedy x2/Remedy x2
- Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Silence, Darkness, Berserk, Curse; Resistant-
Instant Death (10), Petrification (10), Eject (4)
- Oversoul Status Information: Immune- Silence, Darkness, Confusion, Curse;
Resistant- Instant Death (10), Petrification (10), Eject (10)
- Monster's Scan: A fiend that grows in damp places and releases a spore cloud
when struck. It's slow but not to be taken lightly.
- Oversoul Scan: A fiend that grows in damp places and attacks with magic and
spore clouds. When its HP gets low, it enters a sort of "Magic Berserk." It's
not pretty.

- Monster's Attacks:
Ebon Powder- cause darkness on all characters (status effect chance: 100)
White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down (uses only if confused) (type: fractional) (can break damage limit)
Water- damage one character with water element and uses 4 MP (type: magic)
(damage constant: 7 [can break damage limit]) (if confused, can randomly
damage one or all characters)

- Monster's Oversoul Attacks:
Ebon Powder- cause darkness on all characters (status effect chance: 100)
Berserk- cause berserk (status effect chance: no protection) and strength up
1 level (status effect chance: infinite) on self
Fire- damage one character with fire element (type: magic) (damage constant:
8)
Water- damage one character with water element (type: magic) (damage
constant: 8)
Watera- damage one character with water element (uses only if berserked)
(type: magic) (damage constant: 13)

- Attacking Pattern:
Basic Pattern:
Water
Counter-Attack Pattern:
if hit by an attack that can be reduced by Protect, counter with Ebon Powder

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Water
1/4 chance - Fire
1/4 chance - Ebon Powder
Remaining HP Pattern:
if it has less than 1/2 of max HP remaining, Berserk on self

-------------------------------------------------------------------------------
                                   Mycotoxin
-------------------------------------------------------------------------------

- Monster's Name/Class: Mycotoxin/Fungus
- Locations: Mi'ihen Highroad, Mt. Gagazet, Zanarkand Ruins, Via Infinito
- Chapters: 3, 5
- Monster's Level: 29
- Oversoul Level: 34
- Monster's HP: 810
- Monster's Oversoul HP: 3240
- Monster's MP: 120 <230>
- Monster's Oversoul MP: 120 <230>
- Experience: 212
- Oversoul Experience: 276
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 83
- Oversoul Gil: 152
- Stolen Gil: 280
- Oversoul Stolen Gil: 550
- Strength: 1
- Oversoul Strength: 1
- Magic: 20
- Oversoul Magic: 21
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 42
- Oversoul Magic Defense: 42
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 43
- Oversoul Agility: 47
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Antidote x2/NulTide Ring (25%)
- Oversoul Item Drop/Rare Drop: Antidote x4/Antidote x6 (100%)
- Steal/Rare Steal: Antidote x2/Antidote x3 (100%)
- Oversoul Steal/Rare Steal: NulTide Ring/NulTide Ring (100%)
- Bribe/Rare Bribe: Star Pendant/Star Pendant
- Oversoul Bribe/Rare Bribe: Star Pendant x3/Star Pendant x4
- Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Sleep, Darkness, Berserk, Curse; Resistant-
Instant Death (20), Petrification (40), Eject (4)
- Oversoul Status Information: Immune- Sleep, Darkness, Confusion, Curse;
Resistant- Instant Death (20), Petrification (40), Eject (10)
- Monster's Scan: A fiend that grows in damp places and releases a spore cloud
when struck. It's slow but not to be taken lightly.
- Oversoul Scan: A fiend that grows in damp places and attacks with magic and
spore clouds. When its HP gets low, it enters a sort of "Magic Berserk." It's
not pretty.

- Monster's Attacks:
Nausea Powder- damage all characters and cause poison (status effect chance:
75) (type: magic) (damage constant: 8 [can break damage limit])
White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down (uses only if confused) (type: fractional) (can break damage limit)

- Monster's Oversoul Attacks:
Nausea Powder- damage all characters and cause poison (status effect chance:
75) (type: magic) (damage constant: 8 [can break damage limit])
Berserk- cause berserk (status effect chance: no protection) and strength up
1 level (status effect chance: infinite) on self
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Waterga- damage one character with water element (uses only if berserked)
(type: magic) (damage constant: 21)

- Attacking Pattern:
Basic Pattern:
Nausea Powder

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Watera
1/4 chance - Fira
1/4 chance - Nausea Powder
Remaining HP Pattern:
if it has less than 1/2 of max HP remaining, Berserk on self

-------------------------------------------------------------------------------
                                Mushroom Cloud
-------------------------------------------------------------------------------

- Monster's Name/Class: Mushroom Cloud/Fungus
- Locations: Bikanel, Via Infinito
- Chapters: 5
- Monster's Level: 81
- Oversoul Level: 97
- Monster's HP: 9999
- Monster's Oversoul HP: 10998
- Monster's MP: 270 <999>
- Monster's Oversoul MP: 270 <999>
- Experience: 1100
- Oversoul Experience: 2000
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 320
- Oversoul Gil: 1000
- Stolen Gil: 520
- Oversoul Stolen Gil: 1000
- Strength: 1
- Oversoul Strength: 1
- Magic: 32
- Oversoul Magic: 82
- Defense: 138
- Oversoul Defense: 138
- Magic Defense: 240
- Oversoul Magic Defense: 240
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 7
- Oversoul Luck: 9
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 78
- Oversoul Agility: 94
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mana Tonic/Remedy x2 (100%)
- Oversoul Item Drop/Rare Drop: Remedy x2/Remedy x4 (100%)
- Steal/Rare Steal: Ether/Ether x2 (25%)
- Oversoul Steal/Rare Steal: Ether/Ether x2 (12%)
- Bribe/Rare Bribe: Regal Crown x7/Nature's Tome
- Oversoul Bribe/Rare Bribe: Nature's Tome x2/Nature's Tome x2
- Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (85), Zantetsu (40)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (50)
- Monster's Scan: A fiend that grows in damp places and releases a spore cloud
when struck. It's hard to believe a runt like this can use Ultima...
- Oversoul Scan: A fiend that grows in damp places and attacks with magic and
spore clouds. When its HP gets low, it enters a sort of "Magic Berserk." It's
not pretty.

- Monster's Attacks:
Pernicious Powder- cause petrification (status effect chance: 100), sleep
(status effect chance: 100), silence (status effect chance: 100), darkness
(status effect chance: 100), poison (status effect chance: 100), confusion
(status effect chance: 100), berserk (status effect chance: 100), itchy
(status effect chance: no protection), stop (status effect chance:
infinite), strength down 10 levels (status effect chance: no protection),
and magic down 10 levels (status effect chance: no protection) on all
characters
Ultima- damage all characters (type: magic) (damage constant: 70)

- Monster's Oversoul Attacks:
Pernicious Powder- cause petrification (status effect chance: 100), sleep
(status effect chance: 100), silence (status effect chance: 100), darkness
(status effect chance: 100), poison (status effect chance: 100), confusion
(status effect chance: 100), berserk (status effect chance: 100), itchy
(status effect chance: no protection), stop (status effect chance:
infinite), strength down 10 levels (status effect chance: no protection),
and magic down 10 levels (status effect chance: no protection) on all
characters
Berserk- cause berserk (status effect chance: no protection) and strength up
1 level (status effect chance: infinite) on self
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Ultima- damage all characters (only uses if berserked) (type: magic) (damage
constant: 70)

- Attacking Pattern:
Basic Pattern:
3/4 chance - Pernicious Powder
1/4 chance - Ultima

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Waterga on all characters
1/4 chance - Firaga on all characters
1/4 chance - Pernicious Powder
Remaining HP Pattern:
if it has less than 1/2 of max HP remaining, Berserk on self

--> Auto-Statuses: Regen, Spellspring

-------------------------------------------------------------------------------
                                 Big Bully Cap
-------------------------------------------------------------------------------

- Monster's Name/Class: Big Bully Cap/Fungus
- Locations: Bikanel, Via Infinito
- Chapters: 5
- Monster's Level: 51
- Monster's Oversoul Level: 52
- Monster's HP: 4880
- Monster's Oversoul HP: 5124
- Monster's MP: 128
- Monster's Oversoul MP: 128
- Experience: 180
- Oversoul Experience: 372
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 48
- Oversoul Gil: 98
- Stolen Gil: 180
- Oversoul Stolen Gil: 380
- Strength: 5
- Oversoul Strength: 5
- Magic: 38
- Oversoul Magic: 46
- Defense: 82
- Oversoul Defense: 82
- Magic Defense: 82
- Oversoul Magic Defense: 82
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 38
- Oversoul Agility: 48
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Remedy/Remedy (50%)
- Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x5 (100%)
- Steal/Rare Steal: Black Choker/Potpourri (50%)
- Oversoul Steal/Rare Steal: Black Choker/Potpourri (6%)
- Bribe/Rare Bribe: Potpourri/Potpourri x2
- Oversoul Bribe/Rare Bribe: Potpourri/Potpourri x4
- Elemental Affinities: Fire (weak), Ice (normal), Water (absorb), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (absorb),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Petrification, Sleep, Silence, Darkness,
Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Instant Death (20), Eject (32), Zantetsu (15)
- Oversoul Status Information: Immune- Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Curse, Stop, Delay, Interrupt Action,
Fractional Damage; Resistant- Instant Death (20), Eject (52), Zantetsu (22)
- Monster's Scan: A fiend that grows in damp places and releases a spore cloud
when struck. It's slow,
- Oversoul Scan: A fiend that grows in damp places and attacks with magic and
spore clouds. When its HP gets low, it enters a sort of "Magic Berserk." It's
not pretty.

- Monster's Attacks:
Nausea Powder- damage all characters and cause poison (status effect chance:
75) (type: magic) (damage constant: 8 [can break damage limit])

- Monster's Oversoul Attacks:
Nausea Powder- damage all characters and cause poison (status effect chance:
75) (type: magic) (damage constant: 8 [can break damage limit])
Berserk- cause berserk (status effect chance: no protection) and strength up
1 level (status effect chance: infinite) on self
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Flare- damage one character (only uses if berserked) (type: magic) (damage
constant: 30 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
Nausea Powder

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Waterga
1/4 chance - Firaga
1/4 chance - Nausea Powder
Remaining HP Pattern:
if it has less than 1/2 of max HP remaining, Berserk on self

-------------------------------------------------------------------------------
                                    Haizhe
-------------------------------------------------------------------------------

- Monster's Name/Class: Haizhe/Haizhe
- Locations: Macalania, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 16
- Oversoul Level: 19
- Monster's HP: 653
- Monster's Oversoul HP: 2612
- Monster's MP: 0 <333>
- Monster's Oversoul MP: 0 <333>
- Experience: 48
- Oversoul Experience: 90
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 22
- Oversoul Gil: 52
- Stolen Gil: 80
- Oversoul Stolen Gil: 152
- Strength: 38
- Oversoul Strength: 38
- Magic: 21
- Oversoul Magic: 21
- Defense: 12
- Oversoul Defense: 12
- Magic Defense: 20
- Oversoul Magic Defense: 20
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 84
- Oversoul Agility: 92
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: Pretty Orb/Pretty Orb (100%)
- Steal/Rare Steal: Phoenix Down/Pretty Orb (50%)
- Oversoul Steal/Rare Steal: Silver Hourglass/Silver Hourglass x2 (100%)
- Bribe/Rare Bribe: Pretty Orb/Pretty Orb
- Oversoul Bribe/Rare Bribe: Kinesis Badge, Kinesis Badge x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(weak), Holy (normal), Gravity (weak)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (weak), Holy (normal), Gravity (normal)
- Status Information: Immune- Petrification, Sleep, Silence, Curse, Magic
Up/Down, Magic Defense Up/Down; Resistant- Darkness (20), Poison (10), Eject
(22), Zantetsu (3)
- Oversoul Status Information: Immune- Petrification, Sleep, Silence,
Confusion, Berserk, Curse, Magic Up/Down, Magic Defense Up/Down; Resistant-
Eject (30), Zantetsu (6)
- Monster's Scan: A fiend that floats and dances on the air. It glides toward
its
opponents as if swimming, then attacks.
- Oversoul Scan: A fiend that floats and dances on the air. It doesn't perform
any direct attacks. Instead it cycles through various magic attacks--an
unpleasant quirk.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Mighty Guard- cause shell, protect, regen, haste, defense up 2 levels, magic
defense up 2 levels, and evasion up 1 level on all enemies (uses only if
confused) (status effect chance: all infinite)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)

- Monster's Oversoul Attacks:
Fire- damage one character with fire element (type: magic) (damage constant:
8)
Blizzard- damage one character with ice element (type: magic) (damage
constant: 8)
Thunder- damage one character with lightning element (type: magic) (damage
constant: 8)
Water- damage one character with water element (type: magic) (damage
constant: 8)
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Bilzzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character
Reflect- cause reflect on all enemies (status effect chance: infinite)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack;
(5) Absorb; (6) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Fire; (2) Blizzard; (3) Thunder; (4) Water; (5) Fira; (6) Blizzara; (7)
Thundara; (8) Watera; (9) Firaga; (10) Blizzaga; (11) Thundaga; (12)
Waterga; (13) back to step (1)
Status Effect Pattern:
if it does not have reflect, Reflect on itself.  if it has reflect on itself
and characters, Dispel on all characters

-------------------------------------------------------------------------------
                                  Deep Haizhe
-------------------------------------------------------------------------------

- Monster's Name/Class: Deep Haizhe/Haizhe
- Locations: Macalania, Via Infinito
- Chapters: 1, 2, 3, 5
- Monster's Level: 20
- Oversoul Level: 24
- Monster's HP: 1030
- Monster's Oversoul HP: 4119
- Monster's MP: 122 <453>
- Monster's Oversoul MP: 122 <453>
- Experience: 133
- Oversoul Experince: 188
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 40
- Oversoul Gil: 83
- Stolen Gil: 152
- Oversoul Stolen Gil: 300
- Strength: 18
- Oversoul Strength: 18
- Magic: 26
- Oversoul Magic: 26
- Defense: 72
- Oversoul Defense: 72
- Magic Defense: 22
- Oversoul Magic Defense: 22
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 56
- Oversoul Agility: 62
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion (50%)
- Oversoul Item Drop/Rare Drop: Dragonfly Orb/Dragonfly Orb (100%)
- Steal/Rare Steal: Gold Anklet/Dragonfly Orb (50%)
- Oversoul Steal/Rare Steal: Gold Hourglass/Gold Hourglass x2 (100%)
- Bribe/Rare Bribe: Dragonfly Orb/Dragonfly Orb
- Oversoul Bribe/Rare Bribe: Kinesis Badge/Kinesis Badge x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(weak), Holy (normal), Gravity (weak)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (weak), Holy (normal), Gravity (normal)
- Status Information: Immune- Petrification, Sleep, Silence, Confusion,
Curse, Magic Up/Down, Magic Defense Up/Down; Resistant- Poison (10), Eject
(22), Zantetsu (3)
- Oversoul Status Information: Immune- Petrification, Sleep, Silence,
Confusion, Berserk, Curse, Magic Up/Down, Magic Defense Up/Down; Resistant-
Eject (30), Zantetsu (6)
- Monster's Scan: A fiend that floats and dances on the air. Instead of
approaching its prey, it attacks from a distance with Distortion Wave. Not
exactly fair.
- Oversoul Scan: A fiend that floats and dances on the air. It doesn't perform
any direct attacks. Instead it cycles through various magic attacks--an
unpleasant quirk.

- Monster's Attacks:
Normal Attack- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Distortion Wave- damage all characters in a 120 degree angle in front of it
and cancel out shell, protect, reflect, regen, haste, double hp, and double
mp (type: magic) (damage constant: 11 [can break damage limit])

- Monster's Oversoul Attacks:
Fire- damage one character with fire element (type: magic) (damage constant:
8)
Blizzard- damage one character with ice element (type: magic) (damage
constant: 8)
Thunder- damage one character with lightning element (type: magic) (damage
constant: 8)
Water- damage one character with water element (type: magic) (damage
constant: 8)
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Bilzzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character
Reflect- cause reflect on all enemies (status effect chance: infinite)

- Attacking Pattern:
Basic Pattern:
Distortion Wave

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Fire on all characters; (2) Blizzard on all characters; (3) Thunder on
all characters; (4) Water on all characters; (5) Fira on all characters; (6)
Blizzara on all characters; (7) Thundara on all characters; (8) Watera on
all characters; (9) Firaga on all characters; (10) Blizzaga on all
characters; (11) Thundaga on all characters; (12) Waterga on all characters;
(13) back to step (1)
Status Effect Pattern:
if it does not have reflect, Reflect on itself.  if it has reflect on itself
and characters, Dispel on all characters

-------------------------------------------------------------------------------
                                   Sand Worm
-------------------------------------------------------------------------------

- Monster's Name/Class: Sand Worm/Worm
- Locations: Bikanel, Via Infinito
- Chapters: 3, 5
- Monster's Level: 22
- Oversoul Level: 26
- Monster's HP: 12722
- Monster's Oversoul HP: 20558
- Monster's MP: 42
- Monster's Oversoul MP: 42
- Experience: 280
- Oversoul Experience: 550
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 340
- Oversoul Gil: 630
- Stolen Gil: 600
- Oversoul Stolen Gil: 1300
- Strength: 41
- Oversoul Strength: 41
- Magic: 34
- Oversoul Magic: 34
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 44
- Oversoul Agility: 62
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mythril Bangle/Mythril Gloves (25%)
- Oversoul Item Drop/Rare Drop: Crystal Bangle/Crystal Bangle (100%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (50%)
- Oversoul Steal/Rare Steal: Stamina Tablet/Stamina Tablet x2 (50%)
- Bribe/Rare Bribe: Black Ring x2/Black Ring x3
- Oversoul Bribe/Rare Bribe: Bushido Lore/Bushido Lore x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Confusion, Curse, Haste, Slow, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (120), Zantetsu (30)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Confusion, Berserk, Curse, Haste, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (160), Zantetsu
(60)
- Monster's Scan: A desert fiend that ranks among Spira's largest creatures now
that Sin is gone. It's strong and has lots of HP, so this may be a long battle.
- Oversoul Scan: A desert fiend that ranks among Spira's largest creatures now
that Sin is gone. It's strong and has lots of HP, so this may be a long Battle.

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Readying Earthquake- preparation for Earthquake
Earthquake- damage all characters and cause weak delay (status effect
chance: infinite) (type: magic) (damage constant: 28 [can break damage
limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Readying Earthquake- preparation for "Fury of the Earth"
Rage of the Earth - damage all characters by 1/2 of remaining HP and cause
weak delay (status effect chance: infinite) (type: fractional) (can break
damage limit)

- Attacking Pattern:
Basic Pattern:
(1) 6/7 chance - Normal Attack 2 and repeat step (1), 1/7 chance - Readying
Earthquake; (2) [after Readying Earthquake] Earthquake; (3) [after
Earthquake] back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
Normal Attack
Remaining HP Pattern:
if it has 3/10 or less of max HP remaining, (1) Readying Earthquake; (2)
Rage of the Earth

-------------------------------------------------------------------------------
                                  Earth Worm
-------------------------------------------------------------------------------

- Monster's Name/Class: Earth Worm/Worm
- Locations: Farplane Abyss, Via Infinito
- Chapters: 5
- Monster's Level: 36
- Monster's Oversoul Level: 44
- Monster's HP: 36233
- Monster's Oversoul HP: 52545
- Monster's MP: 95
- Monster's Oversoul MP: 95
- Experience: 2230
- Oversoul Experience: 3135
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 6000
- Oversoul Gil: 6000
- Stolen Gil: 1200
- Oversoul Stolen Gil: 1200
- Strength: 122
- Oversoul Strength: 142
- Magic: 37
- Oversoul Magic: 40
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 72
- Oversoul Agility: 101
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mega-Potion/Mega-Potion (100%)
- Oversoul Item Drop/Rare Drop: Mythril Bangle/Mythril Bangle (100%)
- Steal/Rare Steal: Mega-Potion/Mega-Potion (50%)
- Oversoul Steal/Rare Steal: Mega-Potion/Mega-Potion (50%)
- Bribe/Rare Bribe: Megalixir x5/Megalixir x20
- Oversoul Bribe/Rare Bribe: Crystal Bangle x8/Crystal Bangle x10
- Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Confusion, Curse, Haste, Slow, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Poison (50), Eject (200), Zantetsu
(38)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Confusion, Berserk, Curse, Eject, Haste, Slow, Stop,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Poison (50),
Zantetsu (80)
- Monster's Scan: A fiend dwelling on the Farplane. It is one of Spira's largest
creatures now that Sin is gone. It's strong and has lots of HP, so this may be
a long battle.
- Oversoul Scan: A fiend dwelling on the Farplane. It is one of Spira's largest
creatures now that Sin is gone. It's strong and has lots of HP, so this may be
a long battle.

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Readying Earthquake- preparation for Earthquake
Earthquake- damage all characters and cause weak delay (status effect
chance: infinite) (type: magic) (damage constant: 28 [can break damage
limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Readying Earthquake- preparation for Sorrow of the Earth
Sorrow of the Earth- damage all characters by 3/4 of remaining HP and cause
weak delay (status effect chance: infinite) (type: fractional) (can break
damage limit)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 2; (2) Normal Attack 2; (3) Normal Attack 2; (4) Normal
Attack 2; (5) Readying Earthquake; (6) Earthquake; (7) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
Normal Attack
Remaining HP Pattern:
if it has 3/10 or less of max HP remaining, (1) Readying Earthquake; (2)
Sorrow of the Earth

-------------------------------------------------------------------------------
                                 Xiphactinus
-------------------------------------------------------------------------------

- Monster's Name/Class: Xiphactinus/Dinofish
- Locations: Macalania
- Chapters: 1, 2, 5
- Monster's Level: 12
- Monster's Oversoul Level: 14
- Monster's HP: 773
- Monster's Oversoul HP: 2892
- Monster's MP: 0 <122>
- Monster's Oversoul MP: 0 <122>
- Experience: 77
- Oversoul Experience: 102
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 30
- Oversoul Gil: 30
- Stolen Gil: 130
- Oversoul Stolen Gil: 220
- Strength: 77
- Oversoul Strength: 77
- Magic: 18
- Oversoul Magic: 18
- Defense: 112
- Oversoul Defense: 112
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 53
- Oversoul Agility: 58
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Fish Scale/Fish Scale x2 (50%)
- Oversoul Item Drop/Rare Drop: Water Gem x2/Water Gem x3 (100%)
- Steal/Rare Steal: Fish Scale/Fish Scale (100%)
- Oversoul Steal/Rare Steal: Water Gem x2/Water Gem x3 (100%)
- Bribe/Rare Bribe: Water Gem x20/Water Gem x30
- Oversoul Bribe/Rare Bribe: Cerulean Ring/Cerulean Ring
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(weak), Holy (normal), Gravity (weak)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (weak), Holy (normal), Gravity (weak)
- Status Information: Immune- Petrification, Sleep, Curse; Resistant-
Darkness (50), Poison (10), Eject (14), Zantetsu (3)
- Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
Berserk, Curse; Resistant- Eject (18), Zantetsu (5)
- Monster's Scan: A fish-like fiend that swims through the air. It has an
extremely violent temperament, baring its fangs and charging at anything that
moves. Scary.
- Oversoul Scan: A fish-like fiend that swims through the air. It has an
extremely violent temperament and attacks viciously and relentlessly.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
El Nino (check to see if they have the accent over the n in the game)-
damage all characters in a 120 degree angle in front of it and cause slow
(status effect chance: 50) (type: magic) (damage constant: 12 [can break
damage limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
El Nino- damage all characters in a 120 degree angle in front of it and
cause slow (status effect chance: 50) (type: magic) (damage constant: 12
[can break damage limit])
Triple Attack- damage random characters 3 times (type: physical) (damage
constant: 12 X 3 times [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack
[if it has less than 1/2 of max HP remaining, El Nino]; (5) back to step (1)
[at the start of battle, choose a random step]

- Oversoul Attacking Pattern:
Basic Pattern:
2/5 chance - Triple Attack
2/5 chance - El Nino
1/5 chance - Normal Attack

-------------------------------------------------------------------------------
                                   Dinictus
-------------------------------------------------------------------------------

- Monster's Name/Class: Dinictus/Dinofish
- Locations: Macalania, Via Infinito, Ruin Depths
- Chapters: 3, 5
- Monster's Level: 24
- Oversoul Level: 32
- Monster's HP: 1873
- Monster's Oversoul HP: 7792
- Monster's MP: 0 <177>
- Monster's Oversoul MP: 0 <177>
- Experience: 187
- Oversoul Experience: 370
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 88
- Oversoul Gil: 140
- Stolen Gil: 280
- Oversoul Stolen Gil: 590
- Strength: 78
- Oversoul Strength: 84
- Magic: 22
- Oversoul Magic: 22
- Defense: 114
- Oversoul Defense: 114
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 5
- Oversoul Luck: 6
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 78
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Water Gem/Water Gem x2 (50%)
- Oversoul Item Drop/Rare Drop: Water Gem x3/Water Gem x4 (100%)
- Steal/Rare Steal: Water Gem/Water Gem x2 (50%)
- Oversoul Steal/Rare Steal: Short Circuit (50%)
- Bribe/Rare Bribe: Blue Ring/Cerulean Ring
- Oversoul Bribe/Rare Bribe: Short Circuit/Short Circuit x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(weak), Holy (normal), Gravity (weak)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (weak), Holy (normal), Gravity (weak)
- Status Information: Immune- Petrification, Sleep, Curse; Resistant-
Darkness (80), Poison (10), Eject (14), Zantetsu (3)
- Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
Berserk, Curse; Resistant- Eject (18), Zantetsu (5)
- Monster's Scan: A fish-like fiend that swims through the air. It has an
extremely violent temperament, baring its fangs and charging at anything that
moves. Scary.
- Oversoul Scan: A fish-like fiend that swims through the air. It has an
extremely violent temperament and attacks viciously and relentlessly.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
La Nina (check to see if they have the accent over the n in the game)-
damage all characters in a 120 degree angle in front of it by 3/8 of
remaining HP and MP (type: fractional) (can break damage limit)
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
La Nina- damage all characters in a 120 degree angle in front of it by 3/8
of remaining HP and MP (type: fractional) (can break damage limit)
Quintuple Attack- damage random characters 5 times (type: physical) (damage
constant: 12 X 5 times [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) La Nina; (5)
back to step (1) [at the start of battle, choose a random step]

- Oversoul Attacking Pattern:
Basic Pattern:
2/5 chance - Qunituple Attack
2/5 chance - La Nina
1/5 chance - Normal Attack

-------------------------------------------------------------------------------
                                 Amorphous Gel
-------------------------------------------------------------------------------

- Monster's Name/Class: Amorphous Gel/Gel
- Locations: Macalania, Calm Lands, Via Infinito
- Chapters: 1, 2, 3, 5
- Monster's Level: 28
- Oversoul Level: 34
- Monster's HP: 973
- Monster's Oversoul HP: 2333
- Monster's MP: 999
- Monster's Oversoul MP: 999
- Experience: 480
- Oversoul Experience: 780
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 380
- Oversoul Gil: 520
- Stolen Gil: 720
- Oversoul Stolen Gil: 1430
- Strength: 18
- Oversoul Strength: 18
- Magic: 58
- Oversoul Magic: 58
- Defense: 255
- Oversoul Defense: 255
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 82
- Oversoul Agility: 98
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Blue Ring/Blue Ring (50%)
- Oversoul Item Drop/Rare Drop: Cerulean Ring/Cerulean Ring (100%)
- Steal/Rare Steal: White Ring/White Ring (25%)
- Oversoul Steal/Rare Steal: Icy Gleam x3/Icy Gleam x4 (100%)
- Bribe/Rare Bribe: Blue Ring/Blue Ring
- Oversoul Bribe/Rare Bribe: Cerulean Ring/Short Circuit
- Elemental Affinities: Fire (absorb), Ice (weak), Water (immune), Lightning
(immune), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (180), Zantetsu (20)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Zantetsu (25)
- Monster's Scan: A fiend born of pyreflies that have fused with water. Its
gelatinous body renders physical attacks useless and its shifting elemental
attacks make it a challenging foe.
- Oversoul Scan: A fiend born of pyreflies that have fused with water. Its
gelatinous body renders physical attacks useless and it really gunks things up
with its elemental magic.

- Monster's Attacks:
Normal Attack- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Barrier Shift- changes effects of fire, ice, lightning, and water elements
on self
Fira- damage one character with fire element and use 12 MP(type: magic)
(damage constant: 12 [can break damage limit])
Bilzzara- damage one character with ice element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Normal Attack- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Immune To Fire- changes effects of fire from normal to immune on self
Immune To Ice- changes effects of ice from normal to immune on self
Immune To Lightning- changes effects of lightning from normal to immune on
self
Immune To Water- changes effects of water from normal to immune on self
Disable Immune To Fire- changes effects of fire from immune to normal on
self
Disable Immune To Ice- changes effects of ice from immune to normal on self
Disable Immune To Lightning- changes effects of lightning from immune to
normal on self
Disable Immune To Water- changes effects of water from immune to normal on
self
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Bilzzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Misc. Attacks/Animations - Die

- Attacking Pattern:
Basic Pattern:
(1) 1/2 chance - Normal Attack, 1/2 chance - Action 1; (2) 1/2 chance -
Normal Attack, 1/2 chance - Action 1; (3) 1/2 chance - Normal Attack, 1/2
chance - Action 1; (4) 1/2 chance - Normal Attack, 1/2 chance - Action 1;
(5) Barrier Shift; (6) back to step (1)
Notes on Barrier Shift and Action 1:
when using Barrier Shift, take note of the elemental effects below and
Action 1.  after using Barrier Shift once, start with the uppermost row.
for each subsequent use, follow the list, and after using the bottom row,
return to the top.  before using Barrier Shift for the first time, Action 1
is "Fira on all characters."
(1) fire: immune, ice: immune, lightning: absorb, water: weakness, action 1:
Thundara on all characters
(2) fire: weakness, ice: absorb, lightning: immune, water: immune, action 1:
Blizzara on all characters
(3) fire: immune, ice: immune, lightning: weakness, water: absorb, action 1:
Watera on all characters
(4) fire: absorb, ice: weakness, lightning: immune, water: immune, action 1:
Fira on all characters

- Oversoul Attacking Pattern:
Basic Pattern:
3/7 chance - Normal Attack
1/7 chance - Fira on all characters
1/7 chance - Blizzara on all characters
1/7 chance - Thundara on all characters
1/7 chance - Watera on all characters
Counter-Attack Pattern:
if hit by an attack that can be reduced by Shell, counter by choosing either
fire, ice, lightning, or water.  if the chosen element has normal effect,
use Immune To X and change effect of element to immune.  if the chosen
element has immune effect, use Disable Immune To X and chage effect of
element to normal.

--> Auto-Statuses: Null Physical (oversoul only)

-------------------------------------------------------------------------------
                                  Protean Gel
-------------------------------------------------------------------------------

- Monster's Name/Class: Protean Gel/Gel
- Locations: Macalania, Calm Lands, Via Infinito
- Chapters: 3, 5
- Monster's Level: 40
- Oversoul Level: 48
- Monster's HP: 6680
- Monster's Oversoul HP: 16700
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 1800
- Oversoul Experience: 2400
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 380
- Oversoul Gil: 580
- Stolen Gil: 1000
- Oversoul Stolen Gil: 2200
- Strength: 22
- Oversoul Strength: 22
- Magic: 34
- Oversoul Magic: 34
- Defense: 255
- Oversoul Defense: 250
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 89
- Oversoul Agility: 107
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: White Ring/NulFrost Ring (50%)
- Oversoul Item Drop/Rare Drop: Cerulean Ring/Cerulean Ring (100%)
- Steal/Rare Steal: Blue Ring/NulTide Ring (99%)
- Oversoul Steal/Rare Steal: Short Circuit/Short Circuit (100%)
- Bribe/Rare Bribe: Black Lore/Black Lore
- Oversoul Bribe/Rare Bribe: Black Lore/Black Lore x2
- Elemental Affinities: Fire (resist), Ice (resist), Water (absorb), Lightning
(weak), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (200), Zantetsu (30)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (50)
- Monster's Scan: A fiend born of pyreflies that have fused with water. Its
gelatinous body renders physical attacks useless and its ability to change the
element it absorbs is just plain wrong.
- Oversoul Scan: A fiend born of pyreflies that have fused with water. Its
gelatinous body renders physical attacks useless and it really gunks things up
with its elemental magic.

- Monster's Attacks:
Normal Attack- damage one character by 9/16 of max HP (type: fractional)
(can break damage limit)
Barrier Shift- changes effects of fire, ice, lightning, and water elements
on self
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Normal Attack- damage one character by 9/16 of max HP (type: fractional)
(can break damage limit)
Absorb Fire- changes effects of fire from normal to absorb on self
Absorb Ice- changes effects of ice from normal to absorb on self
Absorb Lightning- changes effects of lightning from normal to absorb on self
Absorb Water- changes effects of water from normal to absorb on self
Disable Absorb Fire- changes effects of fire from absorb to normal on self
Disable Absorb Ice- changes effects of ice from absorb to normal on self
Disable Absorb Lightning- changes effects of lightning from absorb to normal
on self
Disable Absorb Water- changes effects of water from absorb to normal on self
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Bilzzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Misc. Attacks/Animations - Die

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack;
(5) Barrier Shift; (6) back to step (1)
Notes on Barrier Shift:
when using Barrier Shift, take note of the elemental effects below.  after
using Barrier Shift once, start with the uppermost row.  for each subsequent
use, follow the list, and after using the bottom row, return to the top.
(1) fire: half, ice: half, lightning: absorb, water: weakness
(2) fire: weakness, ice: absorb, lightning: half, water: half
(3) fire: half, ice: half, lightning: weakness, water: absorb
(4) fire: absorb, ice: weakness, lightning: half, water: half

- Oversoul Attacking Pattern:
Basic Pattern:
3/7 chance - Normal Attack
1/7 chance - Firaga on all characters
1/7 chance - Blizzaga on all characters
1/7 chance - Thundaga on all characters
1/7 chance - Waterga on all characters
Counter-Attack Pattern:
if hit by an attack that can be reduced by Shell, counter by choosing either
fire, ice, lightning, or water.  if the chosen element has normal effect,
use Absorb X and change effect of element to absorb.  if the chosen element
has absorb effect, use Disable Absorb X and change effect of element to normal.

--> Auto-Statuses: Null Physical

-------------------------------------------------------------------------------
                                   Behemoth
-------------------------------------------------------------------------------

- Monster's Name/Class: Behemoth/Behemoth
- Locations: Zanarkand Ruins, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 28
- Oversoul Level: 34
- Monster's HP: 1420
- Monster's Oversoul HP: 1491
- Monster's MP: 280
- Monster's Oversoul MP: 280
- Experience: 102
- Oversoul Experience: 180
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 80
- Oversoul Gil: 152
- Stolen Gil: 340
- Oversoul Stolen Gil: 780
- Strength: 48
- Oversoul Strength: 48
- Magic: 85
- Oversoul Magic: 85
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 6
- Oversoul Luck: 8
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 88
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Circlet/Yellow Ring (12%)
- Oversoul Item Drop/Rare Drop: Yellow Ring/Yellow Ring (100%)
- Steal/Rare Steal: Phoenix Down/Electro Marble x2 (100%)
- Oversoul Steal/Rare Steal: Circlet/Circlet (100%)
- Bribe/Rare Bribe: Hypno Crown/Hypno Crown
- Oversoul Bribe/Rare Bribe: Ochre Ring/Ochre Ring
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Sleep, Silence, Darkness,
Poison, Confusion, Curse, Stop, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Petrification (50), Eject (32), Zantetsu (30)
- Oversoul Status Information: Immune- Instant Death, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Petrification (50), Eject (40),
Zantetsu (36)
- Monster's Scan: Sometimes called the strongest fiend in Spira. Its powerful
punches and lightning magic are formidable. However, it's still young and has
yet to reach full strength.
- Oversoul Scan: Targets a specific type of foe and concentrates all of its
attacks on that foe.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Uppercut- damage one character and cause strong delay (status effect chance:
infinite) (uses only if berserked) (type: physical) (damage constant: 33
[can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Eyeing Yuna- Yuna becomes target of attack
Eyeing Rikku- Rikku becomes target of attack
Eyeing Paine- Paine becomes target of attack
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack on character with highest remaining HP; (2) Normal Attack
on character with highest remaining HP; (3) Normal Attack on character with
highest remaining HP; (4) Thundara on character with highest remaining HP;
(5) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Eyeing X on character with highest remaining HP (if target is a support
unit of a Special Dressphere, name of attack will not appear); (2) 3/4
chance - Action 1, 1/4 chance - Action 2; (3a) [after Action 1] Action 1;
(4a) Action 1; (5a) back to step (1); (3b) [after Action 2] Action 2; (4b)
Action 2; (5b) back to step (1)
Action 1, Action 2:
Does the target have HP remaining?
Yes - Action 1: Normal Attack on target (if target escapes, Normal Attack on
any character)
Action 2: Thundara on target (if target escapes, Thundara on any character)
No- back to step (1)

-------------------------------------------------------------------------------
                                 Claret Dragon
-------------------------------------------------------------------------------

- Monster's Name/Class: Claret Dragon/Dragon
- Locations: Farplane Abyss, Via Infinito
- Chapters: 5
- Monster's Level: 42
- Oversoul Level: 52
- Monster's HP: 17320
- Monster's Oversoul HP: 18186
- Monster's MP: 378 <840>
- Monster's Oversoul MP: 378 <840>
- Experience: 1280
- Oversoul Experience: 2213
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 780
- Oversoul Gil: 1300
- Stolen Gil: 1830
- Oversoul Stolen Gil: 1020
- Strength: 140
- Oversoul Strength: 158
- Magic: 60
- Oversoul Magic: 71
- Defense: 103
- Oversoul Defense: 133
- Magic Defense: 94
- Oversoul Magic Defense: 94
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 107
- Oversoul Agility: 134
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Hi-Potion x2/Hi-Potion x3 (100%)
- Oversoul Item Drop/Rare Drop: Subliminator/Subliminator (100%)
- Steal/Rare Steal: Hi-Potion/Ether (50%)
- Oversoul Steal/Rare Steal: Ether x2/Ether x3 (50%)
- Bribe/Rare Bribe: Subliminator x2/Subliminator x3
- Oversoul Bribe/Rare Bribe: Black Lore/Black Lore x2
- Elemental Affinities: Fire (absorb), Ice (absorb), Water (absorb), Lightning
(absorb), Holy (absorb), Gravity (absorb)
- Oversoul Elemental Affinities: Fire (absorb), Ice (absorb), Water (absorb),
Lightning (absorb), Holy (absorb), Gravity (absorb)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Curse, Haste, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (50), Zantetsu (15)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Haste, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (60), Zantetsu (25)
- Monster's Scan: A dragon of formidable size, with strength to match. Its
powerful breath attack can deal terrible damage.
- Oversoul Scan: A dragon of formidable size, with strength to match. It stores
up its strength and then unleashes devastating attacks, so be prepared!

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Flame Breath- damage all characters in a 90 degree angle in front of it with
fire element (type: magic) (damage constant: 32 [can break damage limit])
Tail Smash- damage all characters by 1/4 of max HP and cause weak delay
(status effect chance: infinite) (type: fractional) (can break damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Flame Breath- damage all characters in a 90 degree angle in front of it with
fire element (type: magic) (damage constant: 32 [can break damage limit])
Gathering Strength...- preparation for Crushing Tail or Megaton Tail
Still Gathering Strength...- preparation for Crushing Tail or Megaton Tail
Whole Lotta Strength- preparation for Megaton Tail
Crushing Tail- damage all characters by 1/2 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional) (can break damage limit)
Megaton Tail- damage all characters by 5/8 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 2; (2) Tail Smash; (3) Normal Attack 2; (4) back to step
(1)
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 10 or over, go to zero and Flame Breath

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 3/8 chance - Normal Attack, 1/4 chance - Gathering Strength..., 1/4
chance - Gathering Strength..., 1/8 chance - Flame Breath; (2a) [after
Normal Attack or Flame Breath] back to step (1); (2b) [after first Gathering
Strength... listed] Still Gathering Strength...; (3b) Whole Lotta Strength;
(4b) Megaton Tail; (5b) back to step (1); (2c) [after second Gathering
Strength... listed] Still Gathering Strength...; (3c) Crushing Tail; (4c)
back to step (1)

-------------------------------------------------------------------------------
                                     Ochu
-------------------------------------------------------------------------------

- Monster's Name/Class: Ochu/Ochu
- Locations: Thunder Plains, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 16
- Oversoul Level: 21
- Monster's HP: 1480
- Monster's Oversoul HP: 3755
- Monster's MP: 62
- Monster's Oversoul MP: 62
- Experience: 124
- Oversoul Experience: 280
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 133
- Oversoul Gil: 240
- Stolen Gil: 290
- Oversoul Stolen Gil: 600
- Strength: 24
- Oversoul Strength: 26
- Magic: 42
- Oversoul Magic: 42
- Defense: 22
- Oversoul Defense: 22
- Magic Defense: 18
- Oversoul Magic Defense: 18
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 41
- Oversoul Agility: 49
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Antidote x2/Twist Headband (87%)
- Oversoul Item Drop/Rare Drop: Blind Shock/Blind Shock (100%)
- Steal/Rare Steal: Antidote/Twist Headband (100%)
- Oversoul Steal/Rare Steal: Mute Shock/Mute Shock (100%)
- Bribe/Rare Bribe: Black Choker/Black Choker
- Oversoul Bribe/Rare Bribe: Faerie Earrings x2/Faerie Earrings x3
- Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Petrification, Poison, Curse, Slow, Stop,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Instant Death (100), Sleep (100),
Silence (50), Darkness (70), Eject (28), Zantetsu (4)
- Oversoul Status Information: Immune- Petrification, Poison, Confusion,
Berserk, Curse, Slow, Stop, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death
(100), Eject (30), Zantetsu (7)
- Monster's Scan: A swift plant fiend with feet. Its tentacles can both poison
and confuse its enemies, so things can quickly get out of hand.
- Oversoul Scan: A plant fiend. Oversouling has given it the ability to use
magic. Its favorite new trick is to cast Haste on itself and launch a frenzied
attack.

- Monster's Attacks:
Normal Attack- damage one character and cause poison (status effect chance:
50) and confusion (status effect chance: 10) (type: physical) (damage
constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Touch-and-Go- damage one character and cause berserk (status effect chance:
infinite) (type: physical) (damage constant: 4 [can break damage limit])
Ochu Jiggle- damage all characters by 1/8 of max HP and cause confusion
(status effect chance: 80) and weak delay (status effect chance: infinite)
(type: fractional) (can break damage limit)
Thunder- damage one character with lightning element (type: magic) (damage
constant: 8)
Haste- cause haste on self (status effect chance: infinite)

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Touch-and-Go; (2) 3/7 chance - Normal Attack, 2/7 chance - Thunder, 1/7
chance - Touch-and-Go, 1/7 chance - Ochu Jiggle; (3) back to step (2)
Remaining HP Pattern:
if it has less than 1/4 of max HP remaining, and if it has performed one or
more attacks since being oversouled, Haste on self (can only be used once)

-------------------------------------------------------------------------------
                                  Drowsy Ochu
-------------------------------------------------------------------------------

- Monster's Name/Class: Drowsy Ochu/Ochu
- Locations: Mushroom Rock Road, Via Infinito
- Chapters: 2, 5
- Monster's Level: 18
- Oversoul Level: 26
- Monster's HP: 2484
- Monster's Oversoul HP: 2608
- Monster's MP: 103
- Monster's Oversoul MP: 103
- Experience: 280
- Oversoul Experience: 480
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 180
- Oversoul Gil: 310
- Stolen Gil: 700
- Oversoul Stolen Gil: 1120
- Strength: 36
- Oversoul Strength: 42
- Magic: 38
- Oversoul Magic: 38
- Defense: 17
- Oversoul Defense: 17
- Magic Defense: 13
- Oversoul Magic Defense: 13
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 42
- Oversoul Agility: 55
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
- Oversoul Item Drop/Rare Drop: Remedy x4/Remedy x6 (100%)
- Steal/Rare Steal: Remedy/Remedy x2 (50%)
- Oversoul Steal/Rare Steal: Beaded Brooch/Beaded Brooch x2 (100%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (32), Zantetsu (5)
- Oversoul Status Information: Immune- Instant Death, Petrification,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (34), Zantetsu
(10)
- Monster's Scan: One groggy fiend. Fiends sleep too, but this one doesn't know
when to call it quits. It wakes up to fight battles, but never really seems to
reach Ochu standards.
- Oversoul Scan: A fiend that appreciates some good shut-eye. However,
oversouling has dragged it screaming out of slumberland. Get ready for its full
repertoire of spells and abilities.

- Monster's Attacks:
Normal Attack 1- damage one character and cause poison (status effect
chance: 50) and confusion (status effect chance: 10) (type: physical)
(damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character and cause itchy (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Ochu Jiggle- damage all characters by 1/8 of max HP and cause confusion
(status effect chance: 80) and weak delay (status effect chance: infinite)
(type: fractional) (can break damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Touch-and-Go- damage one character and cause berserk (status effect chance:
infinite) (type: physical) (damage constant: 4 [can break damage limit])
Ochu Jiggle- damage all characters by 1/8 of max HP and cause confusion
(status effect chance: 80) and weak delay (status effect chance: infinite)
(type: fractional) (can break damage limit)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Haste- cause haste on self (status effect chance: infinite)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 1; (2) Normal Attack 1; (3) Normal Attack 1; (4) Normal
Attack 1; (5) Normal Attack 2; (6) 3/4 chance - Normal Attack 1, 1/4 chance
- Normal Attack 2; (7) 3/4 chance - Normal Attack 1, 1/4 chance - Normal
Attack 2; (8) 3/4 chance - Normal Attack 1, 1/4 chance - Normal Attack 2;
(9) 3/4 chance - Normal Attack 1, 1/4 chance - Normal Attack 2; (10) 3/4
chance - Normal Attack 1, 1/4 chance - Normal Attack 2; (11) 3/4 chance -
Normal Attack 1, 1/4 chance - Normal Attack 2; (12) 3/4 chance - Normal
Attack 1, 1/4 chance - Normal Attack 2; (13) Ochu Jiggle; (14) 2/3 chance -
Normal Attack 1, 1/3 chance - Normal Attack 2; (15) 2/3 chance - Normal
Attack 1, 1/3 chance - Normal Attack 2; (16) 2/3 chance - Normal Attack 1,
1/3 chance - Normal Attack 2; (17) 2/3 chance - Normal Attack 1, 1/3 chance
- Normal Attack 2; (18) 2/3 chance - Normal Attack 1, 1/3 chance - Normal
Attack 2; (19) Ochu Jiggle; (20) back to step (14)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Touch-and-Go; (2) 3/7 chance - Normal Attack, 1/7 chance - Thundara on
all characters, 1/7 chance - Thundaga, 1/7 chance - Touch-and-Go, 1/7 chance
- Ochu Jiggle; (3) back to step (2)
Remaining HP Pattern:
if it has less than 1/4 of max HP remaining, and if it has performed one or
more attacks since being oversouled, Haste on self (can only be used once)

-------------------------------------------------------------------------------
                                 Flailing Ochu
-------------------------------------------------------------------------------

- Monster's Name/Class: Flailing Ochu/Ochu
- Locations: Zanarkand Ruins, Via Infinito
- Chapters: 3, 5
- Monster's Level: 36
- Oversoul Level: 43
- Monster's HP: 9860
- Monster's Oversoul HP: 24650
- Monster's MP: 85
- Monster's Oversoul MP: 85
- Experience: 977
- Oversoul Experience: 1600
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 430
- Oversoul Gil: 430
- Stolen Gil: 630
- Oversoul Stolen Gil: 1212
- Strength: 57
- Oversoul Strength: 63
- Magic: 58
- Oversoul Magic: 58
- Defense: 58
- Oversoul Defense: 58
- Magic Defense: 57
- Oversoul Magic Defense: 57
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 9
- Oversoul Luck: 11
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 83
- Oversoul Agility: 100
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Remedy/Ether (50%)
- Oversoul Item Drop/Rare Drop: White Cape/White Cape (100%)
- Steal/Rare Steal: Remedy/White Cape (50%)
- Oversoul Steal/Rare Steal: Mute Shock/Mute Shock (100%)
- Bribe/Rare Bribe: Beaded Brooch/Beaded Brooch
- Oversoul Bribe/Rare Bribe: Faerie Earrings/Ribbon
- Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep,
Confusion, Berserk, Curse, Slow, Stop, Accuracy Up/Down, Evasion Up/Down,
Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Silence (80), Darkness (100), Poison (254), Eject (30), Zantetsu (4)
- Oversoul Status Information: Immune- Instant Death, Petrification,
Confusion, Berserk, Curse, Slow, Stop, Accuracy Up/Down, Evasion Up/Down,
Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Poison (254), Eject (30), Zantetsu (4)
- Monster's Scan: A plant with feet. It jumps up and down to cause earthquakes.
It has several abilities, including a particularly annoying one that causes MP
damage.
- Oversoul Scan: A plant fiend. Oversouling has given it the ability to use
magic. Its favorite new trick is to cast Haste on itself and launch a frenzied
attack.

- Monster's Attacks:
Normal Attack 1- damage one character and cause poison (status effect
chance: 50) and confusion (status effect chance: 10) (type: physical)
(damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character and cause itchy (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Normal Attack 3- damage one character and cause poison (status effect
chance: infinite) and confusion (status effect chance: 120) (type: physical)
(damage constant: 16 [can break damage limit])
Ochu Jiggle- damage all characters by 1/8 of max HP and cause confusion
(status effect chance: 80) and weak delay (status effect chance: infinite)
(type: fractional) (can break damage limit)
Ochu Dance- damage all characters' MP and cause sleep (status effect chance:
80) (type: magic) (damage constant: 10 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Touch-and-Go- damage one character and cause berserk (status effect chance:
infinite) (type: physical) (damage constant: 4 [can break damage limit])
Ochu Jiggle- damage all characters by 1/8 of max HP and cause confusion
(status effect chance: 80) and weak delay (status effect chance: infinite)
(type: fractional) (can break damage limit)
Alchemist-Hater- damage an Alchemist (type: physical) (damage constant: 32
[can break damage limit])
White Mage-Hater- damage a White Mage (type: physical) (damage constant: 32
[can break damage limit])
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Haste- cause haste on self (status effect chance: infinite)

- Attacking Pattern:
Basic Pattern:
(1) 1/3 chance - Normal Attack 1, 1/3 chance - Normal Attack 2, 1/3 chance -
Normal Attack 3; (2) 1/3 chance - Normal Attack 1, 1/3 chance - Normal
Attack 2, 1/3 chance - Normal Attack 3; (3) 1/3 chance - Normal Attack 1,
1/3 chance - Normal Attack 2, 1/3 chance - Normal Attack 3; (4) 1/3 chance -
Normal Attack 1, 1/3 chance - Normal Attack 2, 1/3 chance - Normal Attack 3;
(5) 1/3 chance - Normal Attack 1, 1/3 chance - Normal Attack 2, 1/3 chance -
Normal Attack 3; (6) 1/3 chance - Normal Attack 1, 1/3 chance - Normal
Attack 2, 1/3 chance - Normal Attack 3; (7) 1/3 chance - Normal Attack 1,
1/3 chance - Normal Attack 2, 1/3 chance - Normal Attack 3; (8) Ochu Jiggle;
(9) back to step (1)
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 17 or over, go to zero and Ochu Dance

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Touch-and-Go; (2) 3/7 chance - Normal Attack, 2/7 chance - Thundaga, 1/7
chance - Touch-and-Go, 1/7 chance - Ochu Jiggle; (3) back to step (2)
Remaining HP Pattern:
if it has 1/4 or less of max HP remaining, and if it has performed one or
more attacks since being oversouled, Haste on self (can only be used once).
if it has less than 1/10 of max HP remaining, and if it has performed one or
more attacks since being oversouled, Haste on self (can only be used once)
Dress Pattern:
if an Alchemist is in the party, and if it has performed one or more attacks
since being oversouled, 1/2 chance of Alchemist-Hater on any Alchemist.  if
a White Mage is in the party, and if it has performed one or more attacks
since being oversouled, 1/2 chance of White Mage-Hater on any White Mage

-------------------------------------------------------------------------------
                                    Coeurl
-------------------------------------------------------------------------------

- Monster's Name/Class: Coeurl/Coeurl
- Locations: Besaid, Calm Lands, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 12
- Oversoul Level: 15
- Monster's HP: 320
- Monster's Oversoul HP: 1380
- Monster's MP: 310
- Monster's Oversoul MP: 310
- Experience: 24
- Oversoul Experience: 60
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 30
- Oversoul Gil: 80
- Stolen Gil: 240
- Oversoul Stolen Gil: 520
- Strength: 19
- Oversoul Strength: 19
- Magic: 32
- Oversoul Magic: 32 [depends on its current ?/5 HP mark]
- Defense: 10
- Oversoul Defense: 10
- Magic Defense: 45
- Oversoul Magic Defense: 45
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 72
- Oversoul Agility: 79
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Potion x2/Potion x4 (71%)
- Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
- Oversoul Steal/Rare Steal: Phoenix Down x3/Phoenix Down x4 (100%)
- Bribe/Rare Bribe: Farplane Shadow x8/Farplane Shadow x10
- Oversoul Bribe/Rare Bribe: Angel Earrings/Angel Earrings x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Petrification, Sleep, Berserk, Curse, Magic
Defense Up/Down, Interrupt Action, Fractional Damage; Resistant- Instant
Death (50), Silence (30), Darkness (100), Poison (30), Confusion (10), Eject
(18), Zantetsu (12)
- Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
Berserk, Curse, Magic Up/Down, Magic Defense Up/Down, Interrupt Action,
Fractional Damage; Resistant- Instant Death (50), Darkness (100), Poison
(30), Eject (20), Zantetsu (18)
- Monster's Scan: A mystic fiend rarely seen by man. Surprisingly, it wields
magic of the four primary elements. Beware its greatest attack, Blaster, for it
devours HP.
- Oversoul Scan: A fiend that, despite its vicious appearance, attacks only
with magic of the four primary elementals. As its HP gets lower, its magic
power increases. What gives?

- Monster's Attacks:
Blaster- damage one character by remaining HP - 1 (type: constant) (can
break damage limit)
White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down (uses only if confused) (type: fractional) (can break damage limit)
Fire- damage one character with fire element and use 4 MP (if confused, can
damage one or all characters) (type: magic) (damage constant: 7 [can break
damage limit])
Blizzard- damage one character with ice element and use 4 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 7 [can
break damage limit])
Thunder- damage one character with lightning element and use 4 MP (if
confused, can damage one or all characters) (type: magic) (damage constant:
7 [can break damage limit])
Water- damage one character with water element and use 4 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 7 [can
break damage limit])

- Monster's Oversoul Attacks:
Blaster- damage one character by remaining HP - 1 (type: constant) (can
break damage limit)
Magic Up- increase Magic stat on self
Magic Down- decrease Magic stat on self
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Blizzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character

- Attacking Pattern:
Basic Pattern:
Blaster on character with highest remaining HP (can also use on self)
Remaining Monster Pattern:
if it is the only monster remaining, use the following pattern
(1) 1/4 chance - Fire, 1/4 chance - Blizzard, 1/4 chance - Thunder, 1/4
chance - Water; (2) Blaster on character with highest remaining HP (can also
use on self); (3) back to step 1

- Oversoul Attacking Pattern:
Basic Pattern:
Are any characters Reflected?
Yes - Dispel on all characters
No - 1/5 chance - Blaster on character with highest remaining HP (can also
use on self)
1/5 chance - Fira on all characters
1/5 chance - Blizzara on all characters
1/5 chance - Thundara on all characters
1/5 chance - Watera on all characters
Remaining HP Pattern:
use Magic Up if HP goes below a certain fraction.  use Magic Down if HP goes
above a certain fraction.  the following is its Magic stat after using Magic
Up or Magic Down
over 4/5 of max HP - 32
over 3/5 of max HP to 4/5 of max HP - 44
over 2/5 of max HP to 3/4 of max HP - 62
over 1/5 of max HP to 2/5 of max HP - 87
1/5 of max HP or less - 122

-------------------------------------------------------------------------------
                                 Queen Coeurl
-------------------------------------------------------------------------------

- Monster's Name/Class: Queen Coeurl/Coeurl
- Locations: Besaid, Calm Lands, Via Infinito, Kilika, Mi'ihen Highroad,
Guadosalam
- Chapters: 2, 3, 5
- Monster's Level: 24
- Oversoul Level: 30
- Monster's HP: 3270
- Monster's Oversoul HP: 12480
- Monster's MP: 1340
- Monster's Oversoul MP: 1400
- Experience: 208
- Oversoul Experience: 405
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 330
- Oversoul Gil: 610
- Stolen Gil: 800
- Oversoul Stolen Gil: 1750
- Strength: 12
- Oversoul Strength: 12
- Magic: 19
- Oversoul Magic: 36 [depends on its current ?/5 HP mark]
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 145
- Oversoul Magic Defense: 185
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 77
- Oversoul Agility: 85
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Phoenix Down x2/Ether (50%)
- Oversoul Item Drop/Rare Drop: Ether x4/Ether x5 (100%)
- Steal/Rare Steal: Phoenix Down/Ether (100%)
- Oversoul Steal/Rare Steal: Mortal Shock/Mortal Shock (100%)
- Bribe/Rare Bribe: Ether x30/Ether x40
- Oversoul Bribe/Rare Bribe: Turbo Ether x40/Turbo Ether x60
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Petrification, Sleep, Darkness, Berserk,
Curse, Slow, Stop, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Instant Death (60), Silence (40), Poison
(100), Confusion (30), Eject (32), Zantetsu (12)
- Oversoul Status Information: Immune- Petrification, Sleep, Darkness,
Confusion, Berserk, Curse, Slow, Stop, Magic Up/Down, Magic Defense Up/Down,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death
(60), Poison (100), Eject (34), Zantetsu (18)
- Monster's Scan: A mystic fiend rarely seen by man. Surprisingly, it wields
magic of the four primary elements. Beware its greatest attack, Death Blaster,
for it kills instantly.
- Oversoul Scan: A fiend that, despite its vicious appearance, attacks only
with magic of the four primary elementals. As its HP gets lower, its magic
power increases. What gives?

- Monster's Attacks:
Death Blast- damage one character by remaining HP - 1 and cause instant
death (a) (status effect chance: 100) (type: constant) (can break damage
limit)
White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down (uses only if confused) (type: fractional) (can break damage limit)
Firaga- damage one character with fire element and use 24 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 19 [can
break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 19 [can
break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (if
confused, can damage one or all characters) (type: magic) (damage constant:
19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 19 [can
break damage limit])

- Monster's Oversoul Attacks:
Death Blast- damage one character by remaining HP - 1 and cause instant
death (a) (status effect chance: 100) (type: constant) (can break damage
limit)
Magic Up- increase Magic stat on self
Magic Down- decrease Magic stat on self
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character

- Attacking Pattern:
Basic Pattern:
(1) 1/4 chance - Firaga, 1/4 chance - Blizzaga, 1/4 chance - Thundaga, 1/4
chance - Waterga; (2) Death Blast (can also use on self); (3) back to step
(1) [at the start of battle, choose a random step]

- Oversoul Attacking Pattern:
Basic Pattern:
Are any characters Reflected?
Yes - Dispel on all characters
No - 1/5 chance - Death Blast on character with highest remaining HP (can
also use on self)
1/5 chance - Firaga on all characters
1/5 chance - Blizzaga on all characters
1/5 chance - Thundaga on all characters
1/5 chance - Waterga on all characters
Remaining HP Pattern:
use Magic Up if HP goes below a certain fraction.  use Magic Down if HP goes
above a certain fraction.  the following is its Magic stat after using Magic
Up or Magic Down
over 4/5 of max HP - 36
over 3/5 of max HP to 4/5 of max HP - 50
over 2/5 of max HP to 3/4 of max HP - 70
over 1/5 of max HP to 2/5 of max HP - 98
1/5 of max HP or less - 138

-------------------------------------------------------------------------------
                                   Stalwart
-------------------------------------------------------------------------------

- Monster's Name/Class: Stalwart/Armor
- Locations: Kilika, Thunder Plains, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 30
- Oversoul Level: 36
- Monster's HP: 1240
- Monster's Oversoul HP: 1312
- Monster's MP: 175
- Monster's Oversoul MP: 175
- Experience: 122
- Oversoul Experience: 202
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 100
- Oversoul Gil: 210
- Stolen Gil: 630
- Oversoul Stolen Gil: 980
- Strength: 75
- Oversoul Strength: 75
- Magic: 42
- Oversoul Magic: 42
- Defense: 142
- Oversoul Defense: 142
- Magic Defense: 13
- Oversoul Magic Defense: 13
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 8
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 36
- Oversoul Agility: 46
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Phoenix Down x2/Shadow Gem (72%)
- Oversoul Item Drop/Rare Drop: Black Ring/Black Ring (100%)
- Steal/Rare Steal: Phoenix Down/Gauntlets (100%)
- Oversoul Steal/Rare Steal: Diamond Gloves/Diamond Gloves (100%)
- Bribe/Rare Bribe: Shadow Gem x30/Shadow Gem x40
- Oversoul Bribe/Rare Bribe: Shadow Gem x30/Black Ring
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Sleep, Silence, Darkness,
Poison, Berserk, Curse, Slow, Stop, Defense Up/Down, Magic Defense Up/Down,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Petrification
(100), Confusion (50), Eject (32), Zantetsu (15)
- Oversoul Status Information: Immune- Instant Death, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Defense Up/Down,
Magic Defense Up/Down, Doom, Delay, Interrupt Action, Fractional Damage;
Resistant- Petrification (100), Eject (38), Zantetsu (15)
- Monster's Scan: A fiend encased in thick armor. Its strength, defense and
other attributes are all formidable. It can't be having much fun with all that
armor weighing it down.
- Oversoul Scan: A fiend encased in thick armor. It now also uses magic,
courtesy of oversouling. That's three more yucky points for the ugly giant.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Body Press- damage all characters in a 4 meter radius around it by 5/8 of
max HP (if no character is in its radius, damage any character) (type:
fractional) (can break damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Body Press- damage all characters in a 4 meter radius around it by 5/8 of
max HP (if no character is in its radius, damage any character) (type:
fractional) (can break damage limit)
Fire- damage one character with fire element (type: magic) (damage constant:
8)
Blizzard- damage one character with ice element (type: magic) (damage
constant: 8)
Thunder- damage one character with lightning element (type: magic) (damage
constant: 8)
Water- damage one character with water element (type: magic) (damage
constant: 8)
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Bilzzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character
Reflect- cause reflect on all enemies (status effect chance: infinite)
Holy- damage one character with holy element (type: magic) (damage constant:
12 X 8 times)

- Attacking Pattern:
Basic Pattern:
Body Press
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 5 or over, go to zero and counter with Normal Attack

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Reflect on self; (2) Fire; (3) Blizzard; (4) Thunder; (5) Water; (6)
Fira; (7) Blizzara; (8) Thundara; (9) Watera; (10) Firaga; (11) Blizzaga;
(12) Thundaga; (13) Waterga; (14) Holy; (15) back to step (2)
Status Effect Pattern:
if any character is Reflected, and if it has performed one or more attacks
since being oversouled, Dispel on all characters.  if both it and characters
are not Reflected, and if it has performed one or more attacks since being
oversouled, use the following pattern
(1) Normal Attack; (2) Body Press; (3) Reflect on self

-------------------------------------------------------------------------------
                                   Ironside
-------------------------------------------------------------------------------

- Monster's Name/Class: Ironside/Armor
- Locations: Kilika, Thunder Plains, Zanarkand Ruins, Via Infinito
- Chapters: 3, 4, 5
- Monster's Level: 34
- Oversoul Level: 40
- Monster's HP: 8432
- Monster's Oversoul HP: 12154
- Monster's MP: 1400
- Monster's Oversoul MP: 1400
- Experience: 660
- Oversoul Experience: 940
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 200
- Oversoul Gil: 340
- Stolen Gil: 800
- Oversoul Stolen Gil: 1500
- Strength: 72
- Oversoul Strength: 88
- Magic: 94
- Oversoul Magic: 94
- Defense: 223*
- Oversoul Defense: 233*
- Magic Defense: 173*
- Oversoul Magic Defense: 233*
*: while preparing for Storm Cannon, values become zero.
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 74
- Oversoul Agility: 101
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Stamina Tablet/Stamina Tablet (25%)
- Oversoul Item Drop/Rare Drop: Shadow Gem x6/Shadow Gem x8 (100%)
- Steal/Rare Steal: Shadow Gem x2/Shadow Gem x3 (100%)
- Oversoul Steal/Rare Steal: Stamina Tablet x6/Stamina Tablet x8 (100%)
- Bribe/Rare Bribe: Shining Gem x16/Shining Gem x20
- Oversoul Bribe/Rare Bribe: Shining Gem x30/Shining Gem x40
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)**
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)**
**: while preparing for Storm Cannon, it becomes weak to Fire, Ice, Water, and
Lightning
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (33), Zantetsu (15)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Eject (40), Zantetsu (15)
- Monster's Scan: A fiend encased in thick armor. Its strength, defense and
other attributes are all formidable. Some might say the bigger they are, the
harder they hit. They'd be right.
- Oversoul Scan: A fiend encased in thick armor. Its strength, defense and
other attributes are all formidable. It now also uses magic, courtesy of
oversouling.

- Monster's Attacks:
Normal Attack- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Body Press- damage all characters in a 4 meter radius around it by 5/8 of
max HP (if no character is in its radius, damage any character) (type:
fractional) (can break damage limit)
Storm Cannon- damage all characters by 1150 HP (type: constant) (can break
damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Body Press- damage all characters in a 4 meter radius around it by 5/8 of
max HP (if no character is in its radius, damage any character) (type:
fractional) (can break damage limit)
Storm Cannon- damage all characters by 1150 HP (type: constant) (can break
damage limit)
Fire- damage one character with fire element (type: magic) (damage constant:
8)
Blizzard- damage one character with ice element (type: magic) (damage
constant: 8)
Thunder- damage one character with lightning element (type: magic) (damage
constant: 8)
Water- damage one character with water element (type: magic) (damage
constant: 8)
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Bilzzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Ultima- damage all characters (type: magic) (damage constant: 70)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character
Reflect- cause reflect on all enemies (status effect chance: infinite)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Body Press; (3) Normal Attack on character with
highest remaining HP; (4) Normal Attack on character with highest remaining
HP; (5) Normal Attack on character with highest remaining HP; (6) Storm
Cannon; (7) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Reflect on self; (2) Fire on all characters; (3) Blizzard on all
characters; (4) Thunder on all characters; (5) Water on all characters; (6)
Fira on all characters; (7) Blizzara on all characters; (8) Thundara on all
characters; (9) Watera on all characters; (10) Firaga on all characters;
(11) Blizzaga on all characters; (12) Thundaga on all characters; (13)
Waterga on all characters; (14) Ultima; (15) back to step (2)
Status Effect Pattern:
if any character is Reflected, and if it has performed one or more attacks
since being oversouled, Dispel on all characters.  if both it and characters
are not Reflected, and if it has performed one or more attacks since being
oversouled, use the following pattern
(1) Normal Attack; (2) Storm Cannon; (3) Reflect on self

-------------------------------------------------------------------------------
                                 Great Malboro
-------------------------------------------------------------------------------

- Monster's Name/Class: Great Malboro/Malboro
- Locations: Farplane Abyss, Via Infinito
- Chapters: 5
- Monster's Level: 42
- Oversoul Level: 51
- Monster's HP: 12988
- Monster's Oversoul HP: 19937
- Monster's MP: 152 <622>
- Monster's Oversoul MP: 152 <622>
- Experience: 2235
- Oversoul Experience: 3860
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1200
- Oversoul Gil: 1500
- Stolen Gil: 1600
- Oversoul Stolen Gil: 3300
- Strength: 53
- Oversoul Strength: 53
- Magic: 68
- Oversoul Magic: 68
- Defense: 16
- Oversoul Defense: 16
- Magic Defense: 12
- Oversoul Magic Defense: 12
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 81
- Oversoul Agility: 105
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
- Oversoul Item Drop/Rare Drop: Beaded Brooch/Beaded Brooch (100%)
- Steal/Rare Steal: Dispel Tonic/Dispel Tonic (50%)
- Oversoul Steal/Rare Steal: Remedy x2/Remedy x3 (50%)
- Bribe/Rare Bribe: White Lore x2/White Lore x2
- Oversoul Bribe/Rare Bribe: White Tome x2/White Tome x2
- Elemental Affinities: Fire (immune), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (immune), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (40), Zantetsu (46)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (44), Zantetsu
(55)
- Monster's Scan: A hideous fiend whose Really Bad Breath makes a regular
Malboro's breath seem like Potpourri. It remains relatively unknown due to its
lonely existence on the Farplane.
- Oversoul Scan: Despised enough to begin with, it's sunk to new lows in its
oversouled state. Now its gastric juices can even consume items.

- Monster's Attacks:
Ingestive Juice- damage one character, ignore defense stat, and cause
strength down 1 level, magic down 1 level, defense down 2 levels, and magic
defense down 2 levels (status effect chance: all no protection) (type:
physical) (damage constant: 16 [can break damage limit])
Staccato- damage all characters in a 120 degree angle in front of it, ignore
defense stat, and cause strength down 1 level, magic down 1 level, defense
down 1 level, and magic defense down 1 level (status effect chance: all no
protection) (type: physical) (damage constant: 10 [can break damage limit])
Really Bad Breath- cause silence (status effect chance: 90), darkness
(status effect chance: 90), poison (status effect chance: 90), confusion
(status effect chance: 90), berserk (status effect chance: 15), curse
(status effect chance: 90), and slow (status effect chance: 100) to all
characters in a 120 degree angle in front of it
Chomp- damage one character, ignore defense stat, and cause strength down 1
level, magic down 1 level, defense down 1 level, and magic defense down 1
level (status effect chance: all no protection) (type: physical) (damage
constant: 32 [can break damage limit])

- Monster's Oversoul Attacks:
Staccato- damage all characters in a 120 degree angle in front of it, ignore
defense stat, and cause strength down 1 level, magic down 1 level, defense
down 1 level, and magic defense down 1 level (status effect chance: all no
protection) (type: physical) (damage constant: 10 [can break damage limit])
Halitosis- cause itchy (status effect chance: 120) to all characters in a
120 degree angle in front of it
Chomp- damage one character, ignore defense stat, and cause strength down 1
level, magic down 1 level, defense down 1 level, and magic defense down 1
level (status effect chance: all no protection) (type: physical) (damage
constant: 32 [can break damage limit])
Ingest Antidote- damage one character, ignore defense stat, and remove one
Antidote from inventory (type: physical) (damage constant: 4 [can break
damage limit])
Ingest Eye Drops- damage one character, ignore defense stat, and remove 1
Eye Drops from inventory (type: physical) (damage constant: 4 [can break
damage limit])
Ingest Echo Screen- damage one character, ignore defense stat, and remove 1
Echo Screen from inventory (type: physical) (damage constant: 4 [can break
damage limit])
Ingest Holy Water- damage one character, ignore defense stat, and remove 1
Holy Water from inventory (type: physical) (damage constant: 4 [can break
damage limit])
Ingest Remedy- damage one character, ignore defense stat, and remove 1
Remedy from inventory (type: physical) (damage constant: 4 [can break damage
limit])

- Attacking Pattern:
Basic Pattern:
(1) Really Bad Breath; (2) Does it have less than 1/3 of max HP remaining?
Yes - 1/2 chance - Ingestive Juice
1/4 chance - Chomp
1/4 chance - Staccato; (3) back to step (2)
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 30 or over, and it has performed one or more attacks since being
oversouled, go to zero and Really Bad Breath

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Halitosis; (2) 5/13 chance - Chomp, 3/13 chance - Staccato, 1/13 chance
- Ingest Antidote (if an Alchemist is in the party, or if the party has 7
Antidotes or less, Chomp), 1/13 chance - Ingest Eye Drops (if an Alchemist
is in the party, or if the party has 7 Eye Drops or less, Chomp), 1/13
chance - Ingest Echo Screen (if an Alchemist is in the party, or if the
party has 7 Echo Screen or less, Chomp), 1/13 chance - Ingest Holy Water (if
an Alchemist is in the party, or if the party has 7 Holy Waters or less,
Chomp), 1/3 chance - Ingest Remedy (if an Alchemist is in the party, or if
the party has 7 Remedies or less, Chomp); (3) back to step (2)
Remaining HP Pattern:
if it has 1/10 or less of max HP remaining, and it has performed one or more
attack since being oversouled, Halitosis (can only use once)

-------------------------------------------------------------------------------
                                     Bomb
-------------------------------------------------------------------------------

- Monster's Name/Class: Bomb/Bomb
- Locations: Floating Ruins, Via Infinito
- Chapters: 1, 5
- Monster's Level: 2
- Oversoul Level: 3
- Monster's HP: 140
- Monster's Oversoul HP: 545
- Monster's MP: 265
- Monster's Oversoul MP: 265
- Experience: 2
- Oversoul Experience: 8
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 30
- Oversoul Gil: 55
- Stolen Gil: 110
- Oversoul Stolen Gil: 230
- Strength: 15
- Oversoul Strength: 17
- Magic: 12
- Oversoul Magic: 12
- Defense: 29
- Oversoul Defense: 29
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck:1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 48
- Oversoul Agility: 53
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: Bomb Fragment x3/Bomb Fragment x4 (100%)
- Steal/Rare Steal: Potion/Bomb Fragment (100%)
- Oversoul Steal/Rare Steal: Bomb Fragment x2/Bomb Core (100%)
- Bribe/Rare Bribe: Fire Gem x3/Fire Gem x4
- Oversoul Bribe/Rare Bribe: Red Ring/Red Ring x2
- Elemental Affinities: Fire (absorb), Ice (weak), Water (weak), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (weak),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Sleep, Confusion, Berserk, Curse; Resistant-
Eject (13), Zantetsu (2)
- Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse;
Resistant- Eject (18), Zantetsu (3)
- Monster's Scan: A fiend blazing with the power of fire. If it gets knocked
around too much, the flames smoldering within cause it to explode.
- Oversoul Scan: A fiend blazing with the power of fire. If it gets knocked
around too much, the flames smoldering within cause it to explode.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Grow- preparation for Kaboom!
Kaboom!- damage one character by remaining HP - 1 with fire element (type:
constant) (can break damage limit)
Fire- damage one character with fire element and use 4 MP (type: magic)
(damage constant: 7 [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Double Attack- damage random characters 2 times (type: physical) (damage
constant: 12 X 2 times [can break damage limit])
Grow- preparation for Kaboom! Does this 3 times
Kaboom!- damage one character by remaining HP - 1 with fire element (type:
constant) (can break damage limit)
Fire- damage one character with fire element (type: magic) (damage constant:
8)
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack
1/2 chance - Fire
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 2 or over, go to zero and counter with the following
Did it use Grow twice?
Yes - Kaboom! and remove self (can also not remove self) (if silenced, will
not remove self)
No - Grow and become one level larger

- Oversoul Attacking Pattern:
Basic Pattern:
1/3 chance - Double Attack
1/3 chance - Fire on all characters
1/3 chance - Fira
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 2 or over, go to zero and counter with the following
Did it use Grow twice?
Yes - Kaboom! and remove self (can also not remove self) (if silenced, will
not remove self)
No - Grow and become one level larger

-------------------------------------------------------------------------------
                                   Detonator
-------------------------------------------------------------------------------

- Monster's Name/Class: Detonator/Bomb
- Locations: Bevelle, Via Infinito
- Chapters: 3, 5
- Monster's Level: 24
- Oversoul Level: 29
- Monster's HP: 1860
- Monster's Oversoul HP: 7220
- Monster's MP: 423
- Monster's Oversoul MP: 423
- Experience: 132
- Oversoul Experience: 220
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 98
- Oversoul Gil: 190
- Stolen Gil: 330
- Oversoul Stolen Gil: 650
- Strength: 31
- Oversoul Strength: 31
- Magic: 21
- Oversoul Magic: 21
- Defense: 52
- Oversoul Defense: 52
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 58
- Oversoul Agility: 64
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Bomb Core/Fire Gem (50%)
- Oversoul Item Drop/Rare Drop: Candle of Life x4/Candle of Life x6 (100%)
- Steal/Rare Steal: Bomb Core/Candle of Life (100%)
- Oversoul Steal/Rare Steal: Fire Gem x2/Fire Gem x2 (100%)
- Bribe/Rare Bribe: Candle of Life x80/Candle of Life x99
- Oversoul Bribe/Rare Bribe: Soul of Thamasa/Soul of Thamasa
- Elemental Affinities: Fire (absorb), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Sleep, Silence, Confusion, Berserk, Curse,
Delay, Fractional Damage; Resistant- Instant Death (50), Petrification (70),
Eject (13), Zantetsu (2)
- Oversoul Status Information: Immune- Sleep, Silence, Confusion, Berserk,
Curse, Delay, Fractional Damage; Resistant- Instant Death (50),
Petrification (70), Eject (18), Zantetsu (3)
- Monster's Scan: A fiend blazing with the power of fire. If it gets knocked
around too much, the flames smoldering within cause it to explode.
- Oversoul Scan: A fiend blazing with the power of fire. If it gets knocked
around too much, the flames smoldering within cause it to explode.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Grow- preparation for "Crackaboom!" Does this 3 times
"Crackaboom!"- damage one character by 1800 HP with fire element (type:
constant) (can break damage limit)
Fira- damage one character with fire element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Quadruple Attack- damage random characters 4 times (type: physical) (damage
constant: 12 X 4 times [can break damage limit])
Grow- preparation for Kaboom!
Kaboom!- damage one character by remaining HP - 1 with fire element (type:
constant) (can break damage limit)
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack
1/2 chance - Fira
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 2 or over, go to zero and counter with the following
Did it use Grow twice?
Yes - "Crackaboom!" and remove self (can also not remove self)
No - Grow and become one level larger

- Oversoul Attacking Pattern:
Basic Pattern:
1/3 chance - Quadruple Attack
1/3 chance - Fira on all characters
1/3 chance - Firaga
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 2 or over, go to zero and counter with the following
Did it use Grow twice?
Yes - Kaboom! and remove self (can also not remove self)
No - Grow and become one level larger

-------------------------------------------------------------------------------
                                    Volcano
-------------------------------------------------------------------------------

- Monster's Name/Class: Volcano/Bomb
- Locations: Farplane Abyss, Via Infinito
- Chapters: 5
- Monster's Level: 37
- Oversoul Level: 44
- Monster's HP: 6210
- Monster's Oversoul HP: 10840
- Monster's MP: 488
- Monster's Oversoul MP: 488
- Experience: 880
- Oversoul Experience: 1280
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 330
- Oversoul Gil: 400
- Stolen Gil: 750
- Oversoul Stolen Gil: 1600
- Strength: 42
- Oversoul Strength: 42
- Magic: 5
- Oversoul Magic: 5
- Defense: 54
- Oversoul Defense: 54
- Magic Defense: 8
- Oversoul Magic Defense: 8
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 79
- Oversoul Agility: 80
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Fire Gem x4/Fire Gem x6 (100%)
- Oversoul Item Drop/Rare Drop: Crimson Ring/Crimson Ring (100%)
- Steal/Rare Steal: Hi-Potion/NulBlaze Ring (50%)
- Oversoul Steal/Rare Steal: Fire Gem x2/Fire Gem x3 (50%)
- Bribe/Rare Bribe: Crimson Ring x2/Soul of Thamasa
- Oversoul Bribe/Rare Bribe: Soul of Thamasa x4/Soul of Thamasa x6
- Elemental Affinities: Fire (absorb), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (absorb), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Sleep, Silence, Confusion, Berserk, Curse,
Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death (100),
Petrification (80), Eject (16), Zantetsu (3)
- Oversoul Status Information: Immune- Sleep, Silence, Confusion, Berserk,
Curse, Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death
(100), Petrification (80), Eject (24), Zantetsu (5)
- Monster's Scan: A fiend blazing with the power of fire. If it gets knocked
around too much, the flames smoldering within cause it to explode.
- Oversoul Scan: A fiend blazing with the power of fire. If it gets knocked
around too much, the flames smoldering within cause it to explode.

- Monster's Attacks:
Tick-Tick-BOOM!- damage one character and cause 5 count doom (status effect
chance: infinite) (type: physical) (damage constant: 16 [can break damage
limit])
Grow- preparation for Kercrackaboom! Does this 3 times
Kercrackaboom!- damage one character by 2500 HP with fire element (type:
constant) (can break damage limit)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])

- Monster's Oversoul Attacks:
Sextuple Attack- damage random characters 6 times (type: physical) (damage
constant: 12 X 6 times [can break damage limit])
Grow- preparation for Kaboom! Does this 3 times
Kaboom!- damage one character by remaining HP - 1 with fire element (type:
constant) (can break damage limit)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Flare- damage one character (type: magic) (damage constant: 55)

- Attacking Pattern:
Basic Pattern:
2/3 chance - Tick-Tick-BOOM! (if all characters are doomed, Firaga)
1/3 chance - Firaga
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 2 or over, go to zero and counter with the following
Did it use Grow twice?
Yes - Kercrackaboom! and remove self (can also not remove self)
No - Grow and become one level larger

- Oversoul Attacking Pattern:
Basic Pattern:
1/3 chance - Sextuple Attack
1/3 chance - Firaga on all characters
1/3 chance - Flare
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 2 or over, go to zero and counter with the following
Did it use Grow twice?
Yes - Kaboom! and remove self (can also not remove self)
No - Grow and become one level larger

-------------------------------------------------------------------------------
                                  Iron Giant
-------------------------------------------------------------------------------

- Monster's Name/Class: Iron Giant/Iron Giant
- Locations: Besaid, Mi'ihen Highroad, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 7
- Oversoul Level: 8
- Monster's HP: 222
- Monster's Oversoul HP: 233
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 20
- Oversoul Experience: 100
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 40
- Oversoul Gil: 110
- Stolen Gil: 233
- Oversoul Stolen Gil: 510
- Strength: 48
- Oversoul Strength: 48
- Magic: 1
- Oversoul Magic: 4
- Defense: 152
- Oversoul Defense: 155
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 93
- Oversoul Agility: 121
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Budget Grenade/Grenade (50%)
- Oversoul Item Drop/Rare Drop: Grenade x2/Grenade x3 (100%)
- Steal/Rare Steal: Budget Grenade/Grenade (100%)
- Oversoul Steal/Rare Steal: M-Bomb x2/M-Bomb x4 (100%)
- Bribe/Rare Bribe: Grenade x18/Grenade x20
- Oversoul Bribe/Rare Bribe: Mythril Gloves/Mythril Gloves
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Petrification, Silence, Poison, Curse, Stop,
Interrupt Action, Fractional Damage; Resistant- Instant Death (100), Eject
(26), Zantetsu (8)
- Oversoul Status Information: Immune- Petrification, Silence, Poison,
Confusion, Berserk, Curse, Stop, Interrupt Action, Fractional Damage;
Resistant- Instant Death (100), Eject (37), Zantetsu (12)
- Monster's Scan: A fiend that appears to be a machina, but is actually an
empty suit of armor animated by pyreflies. Physical attacks are ineffective, but
it is vulnerable to magic.
- Oversoul Scan: One angry suit of armor. Something must have happened when it
oversouled, because now it focuses all of its attention on attacking White
Mages.

- Monster's Attacks:
Normal Attack- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 19 [can break damage
limit])
Reaper- damage all characters (type: physical) (damage constant: 9 [can
break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 19 [can break damage
limit])
White Mage-Hater- damage a White Mage (type: physical) (damage constant: 32
[can break damage limit])
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Blizzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Cura- recover HP of one character (type: magic recovery) (damage constant:
31)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack [if it has less than
1/3 of max HP remaining, Reaper]; (4) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
Are any characters Reflected?
Yes - Dispel on all characters
No - 1/2 chance - Action 1 (if there is a White Mage, White Mage-Hater)
1/2 chance - Action 1
Action 1:
1/2 chance - Normal Attack
1/8 chance - Fira on all characters
1/8 chance - Blizzara on all characters
1/8 chance - Thundara on all characters
1/8 chance - Watera on all characters
Remaining HP Pattern:
if it has 3/10 or less of max HP remaining, 1/4 chance of Cura on itself

-------------------------------------------------------------------------------
                                    Gemini
-------------------------------------------------------------------------------

- Monster's Name/Class: Gemini/Iron Giant
- Locations: Thunder Plains, Via Infinito, Besaid, Mt. Gagazet
- Chapters: 3, 4, 5
- Monster's Level: 28
- Oversoul Level: 34
- Monster's HP: 2044
- Monster's Oversoul HP: 2046
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 275
- Oversoul Experience: 420
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 153
- Oversoul Gil: 276
- Stolen Gil: 530
- Oversoul Stolen Gil: 1130
- Strength: 87
- Oversoul Strength: 87
- Magic: 0
- Oversoul Magic: 1
- Defense: 200
- Oversoul Defense: 200
- Magic Defense: 120
- Oversoul Magic Defense: 120
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 79
- Oversoul Agility: 103
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Light Curtain/Wall Ring (50%)
- Oversoul Item Drop/Rare Drop: Light Curtain x3/Wall Ring (100%)
- Steal/Rare Steal: Lunar Curtain x2/Wall Ring (25%)
- Oversoul Steal/Rare Steal: Lunar Curtain x8/Lunar Curtain x10 (100%)
- Bribe/Rare Bribe: Wall Ring/Wall Ring
- Oversoul Bribe/Rare Bribe: Shining Bracer x2/Shining Bracer x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Curse, Slow, Stop, Doom, Fractional Damage; Resistant- Darkness
(100), Confusion (80), Berserk (60), Eject (28), Zantetsu (8)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
Damage; Resistant- Darkness (100), Eject (40), Zantetsu (12)
- Monster's Scan: A fiend that appears to be a machina, but is actually an
empty suit of armor animated by pyreflies. It's quite strong, but it relies far
too heavily on sight.
- Oversoul Scan: One angry suit of armor. Something must have happened when it
oversouled, because now it focuses all of its attention on attacking White
Mages.

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 19 [can break damage
limit])
Reaper- damage all characters (type: physical) (damage constant: 9 [can
break damage limit])
*Skullcracker 1- damage one character by 5/8 of max HP (type: fractional)
(can break damage limit)
*Skullcracker 2- damage one character by 5/8 of max HP (type: fractional)
(can break damage limit)
*The differences between these two attacks is in their accuracy percentage.
We'll go over the accuracy percentages after the body of the faq.

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 19 [can break damage
limit])
Reaper- damage all characters (type: physical) (damage constant: 9 [can
break damage limit])
White Mage-Hater- damage a White Mage (type: physical) (damage constant: 32
[can break damage limit])
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Curaga- recover HP of one character (type: magic recovery) (damage constant:
38)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 2 [if blinded, Reaper]; (2) Skullcracker 1 [if blinded,
Skullcracker 2]; (3) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
Are any characters Reflected?
Yes - Dispel on all characters
No - 2/3 chance - Action 1 (if there is a White Mage, White-Mage-Hater)
1/3 chance - Action 1
Action 1:
3/8 chance - Normal Attack
1/8 chance - Reaper
1/8 chance - Firaga on all characters
1/8 chance - Blizzaga on all characters
1/8 chance - Thundaga on all characters
1/8 chance - Waterga on all characters
Remaining HP Pattern:
if it has 1/10 or less of max HP remaining, 1/4 chance of Curaga on itself

-------------------------------------------------------------------------------
                                    YSLS-99
-------------------------------------------------------------------------------

- Monster's Name/Class: YSLS-99/Defender
- Locations: Bevelle, Via Infinito
- Chapters: 2, 3, 5
- Monster's Level: 18
- Oversoul Level: 22
- Monster's HP: 2775
- Monster's Oversoul HP: 6838
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 200
- Oversoul Experience: 300
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 400
- Oversoul Gil: 800
- Stolen Gil: 1000
- Oversoul Stolen Gil: 2000
- Strength: 92
- Oversoul Strength: 92
- Magic: 0
- Oversoul Magic: 0
- Defense: 71
- Oversoul Defense: 81
- Magic Defense: 62
- Oversoul Magic Defense: 62
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 50
- Oversoul Agility: 60
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Stamina Tablet/Stamina Tablet (100%)
- Oversoul Item Drop/Rare Drop: Diamond Gloves/Diamond Gloves (100%)
- Steal/Rare Steal: Mythril Gloves/Defense Veil (50%)
- Oversoul Steal/Rare Steal: Power Gloves/Power Gloves (100%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Interrupt Action,
Fractional Damage; Resistant- Eject (28), Zantetsu (8)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Confusion, Berserk, Slow, Stop, Doom, Interrupt Action, Fractional Damage;
Resistant- Eject (54), Zantetsu (10)
- Monster's Scan: A magic-powered machina used by New Yevon. Its superb attack
and defense make it ideal for defending their most important facilities. It's a
rare model, of which few remain.
- Oversoul Scan: A magic-powered machina with a gift for strategy. It fools its
opponents into thinking it has gone berserk, but all the while it watches their
sttacks and responds accordingly.

- Monster's Attacks:
Normal Attack- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Blast Punch- damage one character by 1/2 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional) (can break damage limit)
Haymaker- damage one character 2 times (type: physical) (damage constant: 15
X 2 times [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Blast Punch- damage one character by 1/2 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional) (can break damage limit)
Haymaker- damage one character 2 times (type: physical) (damage constant: 15
X 2 times [can break damage limit])
Curse Punch- damage one character by 1/8 of max HP and cause curse (status
effect chance: 120) and strong delay (status effect chance: infinite) (type:
fractional) (can break damage limit)
Slience Punch- damage one character by 1/8 of max HP and cause silence
(status effect chance: 120) and strong delay (status effect chance:
infinite) (type: fractional) (can break damage limit)
Bio Punch- damage one character by 1/8 of max HP and cause poison (status
effect chance: 120) and strong delay (status effect chance: infinite) (type:
fractional) (can break damage limit)
Curse Mode- can use Curse Punch
Silence Mode- can use Silence Punch
Bio Mode- can use Bio Punch
Copy Mode- can attack with an ability it was hit with
OFF Mode- cancel X Mode (except Copy Mode)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character

- Attacking Pattern:
Basic Pattern:
1/3 chance - Normal Attack on character with lowest remaining HP
1/3 chance - Haymaker on character with highest remaining HP
1/3 chance - Blast Punch on character furthest away

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 1/3 chance - Normal Attack, 1/6 chance - Haymaker, 1/8 chance - Blast
Punch, 1/8 chance - Silence Mode, 1/8 chance - Bio Mode, 1/8 chance - Curse
Mode; (2a) [after Normal Attack, Haymaker, or Blast Punch] back to step (1);
(2b) [after Silence Mode] Silence Punch; (3b) Silence Punch; (4b) Silence
Punch; (5b) OFF Mode; (6b) 2/3 chance - Normal Attack, 1/3 chance -
Haymaker; (7b) 2/3 chance - Normal Attack, 1/3 chance - Haymaker; (8b) back
to step (1); (2c) [after Bio Mode] Bio Punch; (3c) Bio Punch; (4c) Bio
Punch; (5c) OFF Mode; (6c) 2/3 chance - Normal Attack, 1/3 chance -
Haymaker; (7c) 2/3 chance - Normal Attack, 1/3 chance - Haymaker; (8c) back
to step (1); (2d) [after Curse Mode] Curse Punch; (3d) Curse Punch; (4d)
Curse Punch; (5d) OFF Mode; (6d) 2/3 chance - Normal Attack, 1/3 chance -
Haymaker; (7d) 2/3 chance - Normal Attack, 1/3 chance - Haymaker; (8d) back
to step (1)
*after X Mode (except Copy Mode), will use X Punch 3 times, but 1/4 chance
of using it a 4th time
Remaining HP Pattern:
if it has less than 3/10 of max HP remaining, and it has been hit by 6
attacks, counter with Copy Mode (can only use once)
Status Effect Pattern:
if it has used Copy Mode, and if any characters are Reflected, Dispel on all
characters
Counter-Attack Pattern:
if it has used Copy Mode, and if hit by a copyable attack, use the same
attack it was hit with on the character that last attacked.  if it has used
Copy Mode, and if hit by a non-copyable attack, or if its attack was
reflected back, or if there is a change in its remaining HP or MP, 2/3
chance - Normal Attack, 1/3 chance - Haymaker
*Copyable Attacks:
MP Absorb
Blue Bullet "Supernova"
Arcana abilities (except for "Black Sky")
Black Magic abilities
White Magic Abilities (except for "Life," "Full Life," and "Auto-Life")

-------------------------------------------------------------------------------
                                 Shell Shocker
-------------------------------------------------------------------------------

- Monster's Name/Class: Shell Shocker/Hermit
- Locations: Moonflow, Via Infinito
- Chapters: 2, 3, 4, 5
- Monster's Level: 24
- Oversoul Level: 31
- Monster's HP: 4700
- Monster's Oversoul HP: 4935
- Monster's MP: 82
- Monster's Oversoul MP: 82
- Experience: 860
- Oversoul Experience: 1360
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 780
- Oversoul Gil: 1500
- Stolen Gil: 1300
- Oversoul Stolen Gil: 2500
- Strength: 71
- Oversoul Strength: 78
- Magic: 68
- Oversoul Magic: 68
- Defense: 72
- Oversoul Defense: 72
- Magic Defense: 46
- Oversoul Magic Defense: 46
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 72
- Oversoul Agility: 94
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Black Ring/Titanium Bangle (12%)
- Oversoul Item Drop/Rare Drop: Tetra Band/Tetra Band (100%)
- Steal/Rare Steal: Iron Bangle/Mythril Gloves (12%)
- Oversoul Steal/Rare Steal: Mythril Bangle/Mythril Bangle (100%)
- Bribe/Rare Bribe: Black Ring/Black Ring x2
- Oversoul Bribe/Rare Bribe: Tetra Guard/Tetra Guard
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Defense Up/Down,
Magic Defense Up/Down, Doom, Fractional Damage; Resistant- Eject (240),
Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Defense Up/Down, Magic Defense Up/Down, Doom, Fractional Damage; Resistant-
Zantetsu (100)
- Monster's Scan: A fiend with a shell said to consist of the hardest material
in Spira. This fiend is only half-grown, but it's impossible to defeat in a fair
fight.
- Oversoul Scan: Quick to Slurp its attackers and force a change of dresspheres.
Then it strikes while they toddle around in gooey despair. This one's a real
slimeball.

- Monster's Attacks:
Normal Attack- damage one character by 5/16 of remaining HP (type:
fractional) (can break damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character by 5/16 of remaining HP (type:
fractional) (can break damage limit)
Slurp- damage one character and cause itchy (status effect chance: infinite)
(type: physical) (damage constant: 4 [can break damage limit])
Demi- damage all characters by 1/4 of remaining HP with gravity element (can
also not hit a character) (type: fractional)

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Slurp; (2) Demi; (3) 4/5 chance - Normal Attack, 1/5 chance - Slurp; (4)
back to step (3)

-------------------------------------------------------------------------------
                                  Adamantoise
-------------------------------------------------------------------------------

- Monster's Name/Class: Adamantoise/Adamant
- Locations: Calm Lands, Mt. Gagazet, Via Infinito
- Chapters: 3, 5
- Monster's Level: 37
- Oversoul Level: 44
- Monster's HP: 7850
- Monster's Oversoul HP: 8243
- Monster's MP: 210
- Monster's Oversoul MP: 210
- Experience: 1500
- Oversoul Experience: 2800
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 650
- Oversoul Gil: 1500
- Stolen Gil: 1300
- Oversoul Stolen Gil: 3000
- Strength: 45
- Oversoul Strength: 45
- Magic: 18
- Oversoul Magic: 18
- Defense: 133
- Oversoul Defense: 133
- Magic Defense: 144
- Oversoul Magic Defense: 144
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 111
- Oversoul Agility: 144
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion x4/X-Potion (100%)
- Oversoul Item Drop/Rare Drop: Black Belt/Black Belt (100%)
- Steal/Rare Steal: X-Potion/Muscle Belt (50%)
- Oversoul Steal/Rare Steal: Mystery Veil/Mystery Veil (100%)
- Bribe/Rare Bribe: X-Potion x10/X-Potion x12
- Oversoul Bribe/Rare Bribe: Defense Bracer/Defense Bracer x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Curse, Slow, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Berserk (100), Eject (230), Zantetsu
(80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Monster's Scan: Not quite as big as an Earth Worm, but it is Spira's reigning
heavyweight champion. It uses that weight to create earthquakes.
- Oversoul Scan: Not quite as big as an Earth Worm, but it is Spira's reigning
heavyweight champion. It uses that weight to create earthquakes. Quite the
sticky wicket.

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Defense Up- cause defense up 3 levels (status effect chance: no protection)
on self
Adamant Breath- damage all characters in a 120 degree angle in front of it
by 5/8 of max HP with fire element (type: fractional) (can break damage
limit)
Tremor- damage all characters in a 150 degree angle in front of it by 15/16
of remaining HP (type: fractional) (can break damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Breath of the Gorgon- damage all characters in a 120 degree angle in front
of it by 1/2 of remaining HP and cause petrification (status effect chance:
50) (type: fractional) (can break damage limit)
Tremor- damage all characters in a 150 degree angle in front of it by 15/16
of remaining HP (type: fractional) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
(1) 3/4 chance - Normal Attack 2, 1/4 chance - Defense Up [after using
Defense Up 5 times, Normal Attack 2; (2) 3/4 chance - Normal Attack 2, 1/4
chance - Defense Up [after using Defense Up 5 times, Normal Attack 2; (3)
3/4 chance - Normal Attack 2, 1/4 chance - Defense Up [after using Defense
Up 5 times, Normal Attack 2; (4) 3/4 chance - Normal Attack 2, 1/4 chance -
Defense Up [after using Defense Up 5 times, Normal Attack 2; (5) 3/4 chance
- Normal Attack 2, 1/4 chance - Defense Up [after using Defense Up 5 times,
Normal Attack 2; (6) 3/4 chance - Normal Attack 2, 1/4 chance - Defense Up
[after using Defense Up 5 times, Normal Attack 2; (7) 3/4 chance - Normal
Attack 2, 1/4 chance - Defense Up [after using Defense Up 5 times, Normal
Attack 2; (8) 3/4 chance - Normal Attack 2, 1/4 chance - Defense Up [after
using Defense Up 5 times, Normal Attack 2; (9) 3/4 chance - Normal Attack 2,
1/4 chance - Defense Up [after using Defense Up 5 times, Normal Attack 2;
(10) 2/3 chance - Adamant Breath, 1/3 chance - Tremor; (11) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Breath of the Gorgon; (2) 3/4 chance - Normal Attack, 1/4 chance -
Tremor; (3) back to step (2)

-------------------------------------------------------------------------------
                                Adamantortoise
-------------------------------------------------------------------------------

- Monster's Name/Class: Adamantortoise/Adamant
- Locations: Farplane Abyss, Via Infinito
- Chapters: 5
- Monster's Level: 42
- Oversoul Level: 50
- Monster's HP: 14580
- Monster's Oversoul HP: 25809
- Monster's MP: 270 <850>
- Monster's Oversoul MP: 270 <850>
- Experience: 2582
- Oversoul Experience: 3348
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1000
- Oversoul Gil: 1200
- Stolen Gil: 1800
- Oversoul Stolen Gil: 3600
- Strength: 44
- Oversoul Strength: 44
- Magic: 20
- Oversoul Magic: 20
- Defense: 245
- Oversoul Defense: 245
- Magic Defense: 245
- Oversoul Magic Defense: 245
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 83
- Oversoul Agility: 121
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Hi-Potion/X-Potion (100%)
- Oversoul Item Drop/Rare Drop: Crystal Gloves/Crystal Gloves (100%)
- Steal/Rare Steal: X-Potion/Black Belt (50%)
- Oversoul Steal/Rare Steal: Oath Veil/Oath Veil (100%)
- Bribe/Rare Bribe: White Lore x3/Black Lore x3
- Oversoul Bribe/Rare Bribe: Defense Bracer x6/Defense Bracer x8
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (200)
- Monster's Scan: Not quite as big as an Earth Worm, but it is Spira's reigning
heavyweight champion. It uses that weight to create earthquakes, so beware.
- Oversoul Scan: Not quite as big as an Earth Worm, but it is Spira's reigning
heavyweight champion. It uses that weight to create earthquakes, so beware.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Strength Up- cause strength up 2 levels (status effect chance: no
protection) on self
Defense Up- cause defense up 3 levels (status effect chance: no protection)
on self
Adamant Breath- damage all characters in a 120 degree angle in front of it
by 5/8 of max HP with fire element (type: fractional) (can break damage
limit)
Tremor- damage all characters in a 150 degree angle in front of it by 15/16
of remaining HP (type: fractional) (can break damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Breath of the Gorgon- damage all characters in a 120 degree angle in front
of it by 1/2 of remaining HP and cause petrification (status effect chance:
50) (type: fractional) (can break damage limit)
Groundbreaker- damage all characters in a 150 degree angle in front of it by
1/2 of remaining HP (type: fractional) (can break damage limit)
Misc. Attacks/Animations - Breath of the Gorgon 2

- Attacking Pattern:
Basic Pattern:
(1) 2/3 chance - Normal Attack, 1/6 chance - Strength Up [after using
Strength Up 5 times, Normal Attack], 1/6 chance - Defense Up [after using
Defense Up 5 times, Normal Attack; (2) 2/3 chance - Normal Attack, 1/6
chance - Strength Up [after using Strength Up 5 times, Normal Attack], 1/6
chance - Defense Up [after using Defense Up 5 times, Normal Attack; (3) 2/3
chance - Normal Attack, 1/6 chance - Strength Up [after using Strength Up 5
times, Normal Attack], 1/6 chance - Defense Up [after using Defense Up 5
times, Normal Attack; (4) 2/3 chance - Normal Attack, 1/6 chance - Strength
Up [after using Strength Up 5 times, Normal Attack], 1/6 chance - Defense Up
[after using Defense Up 5 times, Normal Attack; (5) 2/3 chance - Normal
Attack, 1/6 chance - Strength Up [after using Strength Up 5 times, Normal
Attack], 1/6 chance - Defense Up [after using Defense Up 5 times, Normal
Attack; (6) 2/3 chance - Normal Attack, 1/6 chance - Strength Up [after
using Strength Up 5 times, Normal Attack], 1/6 chance - Defense Up [after
using Defense Up 5 times, Normal Attack; (7) 2/3 chance - Normal Attack, 1/6
chance - Strength Up [after using Strength Up 5 times, Normal Attack], 1/6
chance - Defense Up [after using Defense Up 5 times, Normal Attack; (8) 2/3
chance - Normal Attack, 1/6 chance - Strength Up [after using Strength Up 5
times, Normal Attack], 1/6 chance - Defense Up [after using Defense Up 5
times, Normal Attack; (9) 2/3 chance - Normal Attack, 1/6 chance - Strength
Up [after using Strength Up 5 times, Normal Attack], 1/6 chance - Defense Up
[after using Defense Up 5 times, Normal Attack; (10) 2/3 chance - Tremor,
1/3 chance - Adamant Breath; (11) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Breath of the Gorgon; (2) Groundbreaker; (3) Are any characters petrified?
Yes - 2/3 chance - Normal Attack
1/3 chance - Groundbreaker
No - 3/4 chance - Normal Attack
1/4 chance - Breath of the Gorgon; (4) back to step (3)

-------------------------------------------------------------------------------
                                 Ultima Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Ultima Weapon/Weapon
- Locations: Ruin Depths, Via Infinito
- Chapters: 5
- Monster's Level: 82
- Oversoul Level: 86
- Monster's HP: 34300
- Monster's Oversoul HP: 67515
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 3350
- Oversoul Experience: 4230
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 3000
- Oversoul Gil: 4200
- Stolen Gil: 3000
- Oversoul Stolen Gil: 6000
- Strength: 74
- Oversoul Strength: 84
- Magic: 53
- Oversoul Magic: 63
- Defense: 32
- Oversoul Defense: 82
- Magic Defense: 33
- Oversoul Magic Defense: 83
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 112
- Oversoul Agility: 155
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Safety Bit/Rune Bracer (100%)
- Oversoul Item Drop/Rare Drop: Rune Bracer/Crystal Bangle (100%)
- Steal/Rare Steal: Supreme Gem/Supreme Gem x2 (50%)
- Oversoul Steal/Rare Steal: Supreme Gem/Supreme Gem x2 (50%)
- Bribe/Rare Bribe: Defense Bracelet x8/Ribbon
- Oversoul Bribe/Rare Bribe: Ribbon x3/Ribbon x3
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (200), Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Eject (220), Zantetsu (120)
- Monster's Scan: A mighty fiend of legend, wielding greater magic than ever.
This terror teaches all who approach the true meaing of "Ultima." Whatever
you do, don't call it Atma.
- Oversoul Scan: Even more powerful in its oversouled form. It can no longer
think independently or vary its attacks in response to its opponent.

- Monster's Attacks:
Normal Attack- damage one character and cause poison (status effect chance:
100) (type: physical) (damage constant: 16 [can break damage limit])
Judgement- damage one character (type: magic) (damage constant: 22 [can
break damage limit])
Punishment- damage all characters in a 150 degree angle in front of it and
cause poison (status effect chance: 100) (type: magic) (damage constant: 12
[can break damage limit])
Supernova- damage all characters (type: magic) (damage constant: 30 [can
break damage limit])
White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down (type: fractional) (can break damage limit)
Meteor- damage random characters by 1/8 of max HP 12 times (type:
fractional) (can break damage limit)
Mighty Guard G- cause null physical and null magic (status effect chance:
all infinite) on all enemies
Break- cause petrification (status effect chance: 75) on one character
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Judgement- damage one character (type: magic) (damage constant: 22 [can
break damage limit])
Punishment- damage all characters in a 150 degree angle in front of it and
cause poison (status effect chance: 100) (type: magic) (damage constant: 12
[can break damage limit])
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character
Osmose- absorb one character's MP by 3/16 remaining MP (type: fractional)
(can break damage limit)
Misc. Attacks/Animations - Die

- Attacking Pattern:
Basic Pattern:
1/3 chance - Normal Attack
55/384 chance - Judgement
55/384 chance - Punishment
55/384 chance - Meteor
55/384 chance - Break
1/16 chance - Mighty Guard G
1/32 chance - White Highwind
Action Count Pattern:
if its Action Count reaches 30 or higher, it goes to zero and Supernova.
Normal Attack increases its Action Count by 5, while Judgement, Punishment,
Meteor, and Break increase it by 2

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Before it performs an attack, has it been hit by an attack (except for
abilities that cure KO or any Slots), or has its remaining HP or MP changed?
Yes - go to step (2b)
No- do nothing and wait
(2a) [after waiting] Since waiting, has it been hit by an attack (except for
abilities that cure KO or any Slots), or has its remaining HP or MP changed
within 33 seconds?
Yes- go to step (2b)
No - Are any characters Reflected?
-Yes - Dispel on all characters
-No - 1/2 chance - Judgement
1/2 chance - Punishment
(2b) Has it been hit by any "Attack a?"
Yes - use the same attack on the character that hit it (if its attack is
reflected back to it, Normal Attack)
No - Has it been hit by any "Attack b?"
-Yes - use the same attack on the character that hit it (if its attack is
reflected back to it, Normal Attack)
-No - Normal Attack
*"Attack a":
MP Absorb
Arcana abilities (except for "Black Sky")
Black Magic abilities
White Magic "Dispel"
White Magic "Haste"
White Magic "Hastega"
White Magic "Holy"
Blue Bullet "Supernova"
*"Attack b"
White Magic "Cure"
White Magic "Cura"
White Magic "Curaga"
White Magic " Regen"
White Magic "Esuna"
White Magic "Shell"
White Magic "Protect"
White Magic "Reflect"
White Magic "Full Cure"

--> Auto-Statuses: <Spellspring>

-------------------------------------------------------------------------------
                                Omega Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Omega Weapon/Weapon
- Locations: Farplane Abyss, Via Infinito
- Chapters: 5
- Monster's Level: 81
- Oversoul Level: 83
- Monster's HP: 24200
- Monster's Oversoul HP: 25410
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 3350
- Oversoul Experience: 4230
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 5000
- Oversoul Gil: 5000
- Stolen Gil: 1300
- Oversoul Stolen Gil: 2800
- Strength: 68
- Oversoul Strength: 77
- Magic: 51
- Oversoul Magic: 55
- Defense: 43
- Oversoul Defense: 43
- Magic Defense: 38
- Oversoul Magic Defense: 38
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 109
- Oversoul Agility: 122
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Safety Bit/Elixir (100%)
- Oversoul Item Drop/Rare Drop: Safety Bit/Safety Bit (100%)
- Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (50%)
- Oversoul Steal/Rare Steal: Faerie Earrings/Faerie Earrings (50%)
- Bribe/Rare Bribe: Three Stars x30/Ribbon
- Oversoul Bribe/Rare Bribe: Ribbon/Ribbon
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (230), Zantetsu (120)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Eject (230), Zantetsu (130)
- Monster's Scan: Once the most powerful of all fiends. With the coming of more
formidable Weapons it has relinquished that title, but it remains a mighty
adversary nonetheless.
- Oversoul Scan: Even more powerful in its overousled form. It appears to be
highly cognitive. For example, when attacked with magic, it considers how to
respond.

- Monster's Attacks:
Normal Attack 1- damage one character and cause poison (status effect
chance: 100) (type: physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character and cause itchy (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Normal Attack 3- damage one character by max HP (type: fractional) (can
break damage limit)
Judgement- damage one character (type: magic) (damage constant: 22 [can
break damage limit])
Punishment- damage all characters in a 150 degree angle in front of it and
cause poison (status effect chance: 100) (type: magic) (damage constant: 12
[can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Judgement- damage one character (type: magic) (damage constant: 22 [can
break damage limit])
Punishment- damage all characters in a 150 degree angle in front of it and
cause poison (status effect chance: 100) (type: magic) (damage constant: 12
[can break damage limit])
Flare- damage one character (type: magic) (damage constant: 55)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Misc. Attacks/Animations - Die

- Attacking Pattern:
Basic Pattern:
(1) 1/2 chance - Normal Attack 1 and back to step (1), 1/2 chance - Normal
Attack 2; (2) [after Normal Attack 2] 1/2 chance - Normal Attack 1 and back
to step (2), 1/2 chance - Judgement; (3) [after Judgement] 1/2 chance -
Normal Attack 1 and back to step (3), 1/2 chance - Normal Attack 3; (4)
[after Normal Attack 3] 1/2 chance - Normal Attack 1 and back to step (4),
1/2 chance - Punishment; (5) [after Punishment] back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Before it performs an attack, has it been hit by an attack (except for
abilities that cure KO or any Slots), or has its remaining HP or MP changed?
Yes - go to step (2b)
No- do nothing and wait
(2a) [after waiting] Since waiting, has it been hit by an attack (except for
abilities that cure KO or any Slots), or has its remaining HP or MP changed
within 25 seconds?
Yes- go to step (2b)
No - Are any characters Reflected?
-Yes - Dispel on all characters
-No - 1/2 chance - Judgement
1/2 chance - Punishment
(2b) Has it been hit by any "Attack a?"
Yes - use the same attack on the character that hit it (if its attack is
reflected back to it, Normal Attack)
No - Has it been hit by any "Attack b?"
-Yes - until it has been hit by another attack, Flare on all characters
-No - Normal Attack
*"Attack a":
MP Absorb
Arcana abilities (except for "Black Sky")
Black Magic abilities
White Magic "Dispel"
White Magic "Haste"
White Magic "Hastega"
White Magic "Holy"
Blue Bullet "Supernova"
*"Attack b"
White Magic "Cure"
White Magic "Cura"
White Magic "Curaga"
White Magic " Regen"
White Magic "Esuna"
White Magic "Shell"
White Magic "Protect"
White Magic "Reflect"
White Magic "Full Cure"

-------------------------------------------------------------------------------
                                  Azi Dahaka
-------------------------------------------------------------------------------

- Monster's Name/Class: Azi Dahaka/Sacred Beast
- Locations: Farplane Abyss [3x], Via Infinito
- Chapters: 5
- Monster's Level: 72
- Oversoul Level: 86
- Monster's HP: 146200
- Monster's Oversoul HP: 153510
- Monster's MP: 869
- Monster's Oversoul MP: 869
- Experience: 4850
- Oversoul Experience: 5580
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1300
- Oversoul Gil: 2000
- Stolen Gil: 5000
- Oversoul Stolen Gil: 10000
- Strength: 135
- Oversoul Strength: 146
- Magic: 196
- Oversoul Magic: 196
- Defense: 190
- Oversoul Defense: 190
- Magic Defense: 140
- Oversoul Magic Defense: 140
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 148
- Oversoul Agility: 158
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Ether/Talisman (100%)
- Oversoul Item Drop/Rare Drop: Turbo Ether x3/Turbo Ether x4 (100%)
- Steal/Rare Steal: X-Potion/X-Potion (50%)
- Oversoul Steal/Rare Steal: Talisman/Talisman (50%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (200), Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (200), Zantetsu (110)
- Monster's Scan: An extremely powerful fiend that guards the most direct path
to Vegnagun. All of its attacks are devastating. The average party doesn't
stand a chance at victory.
- Oversoul Scan: An oversouled fiend that doesn't know when to quit. It
frequently locks onto one of its foes and unleashes an unending chain of
attacks.

- Monster's Attacks:
Normal Attack- absorb one character's HP (type: physical) (damage constant:
16 [can break damage limit])
Damocles Photon- damage all characters in a 160 degree angle in front of it
by 1/2 of max HP (type: fractional) (can break damage limit)
Bated Breath- damage one character and cancel out shell, protect, reflect,
regen, haste, strength up/down, magic up/down, defense up/down, magic
defense up/down, accuracy up/down, and evasion up/down (type: magic) (damage
constant: 32 [can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Damocles Photon- damage all characters in a 160 degree angle in front of it
by 1/2 of max HP (type: fractional) (can break damage limit)
Bated Breath- damage one character and cancel out shell, protect, reflect,
regen, haste, strength up/down, magic up/down, defense up/down, magic
defense up/down, accuracy up/down, and evasion up/down (type: magic) (damage
constant: 32 [can break damage limit])
Eyeing Yuna...- Yuna becomes target of attack
Eyeing Rikku...- Rikku becomes target of attack
Eyeing Paine...- Paine becomes target of attack
Curse- cause curse on one character (status effect chance: infinite)
Misc. Attacks/Animations - Die

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack;
(5) Normal Attack; (6) Normal Attack; (7) Normal Attack; (8) Damocles
Photon; (9) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 3/4 chance - Eyeing X on a character (if target is a support unit of a
Special Dressphere, name of attack will not appear), 1/4 chance - Damocles
Photon and back to step (1); (2) Is its Action Count 4 or higher?
Yes - Action Count goes to zero, 1/3 chance - Normal Attack, 1/3 chance -
Bated Breath, 1/3 chance - Curse, and back to step (1)
No- Action Count goes up by 1; (3) [after Action Count has gone up by 1] Has
it chosen a target?
Yes - Normal Attack on target and back to step (2)
No - if its Action Count is 4 or higher, go to zero and back to step (1)

-------------------------------------------------------------------------------
                                   Tonberry
-------------------------------------------------------------------------------

- Monster's Name/Class: Tonberry/Tonberry
- Locations: Mushroom Rock Road, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 21
- Oversoul Level: 25
- Monster's HP: 9999
- Monster's Oversoul HP: 39996
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 120
- Oversoul Experience: 250
- AP Gained: 2
- Oversoul AP: 3
- Gil Dropped: 300
- Oversoul Gil: 600
- Stolen Gil: 1500
- Oversoul Stolen Gil: 3000
- Strength: 16
- Oversoul Strength: 16
- Magic: 46
- Oversoul Magic: 46
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 71
- Oversoul Agility: 78
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Hi-Potion/Ether (50%)
- Oversoul Item Drop/Rare Drop: Turbo Ether x2/Turbo Ether x2 (100%)
- Steal/Rare Steal: Ether/Ether (25%)
- Oversoul Steal/Rare Steal: Turbo Ether/Turbo Ether (100%)
- Bribe/Rare Bribe: Ether x99/Ether x99
- Oversoul Bribe/Rare Bribe: Sword Lore x3/Sword Lore x4
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Curse, Haste, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (100), Zantetsu (60)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Haste, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (200), Zantetsu (110)
- Monster's Scan: A fiend that roams about by the light of its lantern. Don't
be fooled by its tranquil demeanor. It's a vicious and persistent attacker.
- Oversoul Scan: A fiend that roams about by the light of its lantern. It fires
off magic and jabs its enemies with its Chef's Knife.

- Monster's Attacks:
Chef's Knife- damage one character (type: physical) (damage constant: 64
[can break damage limit])

- Monster's Oversoul Attacks:
Chef's Knife- damage one character (type: physical) (damage constant: 64
[can break damage limit])
Sleep- cause sleep on one character (status effect chance: 90)
Bio- cause poison on all characters (status effect chance: 100)
Fira- damage one character with fire element (type: magic) (damage constant:
13)

- Attacking Pattern:
Basic Pattern:
Chef's Knife on character furthest away

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Chef's Knife on character furthest away
1/9 chance - Sleep
1/9 chance - Bio on a character
1/9 chance - Fira on all characters

-------------------------------------------------------------------------------
                                Mega Tonberry
-------------------------------------------------------------------------------

- Monster's Name/Class: Mega Tonberry/Tonberry
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 90
- Oversoul Level: 99
- Monster's HP: 48600
- Monster's Oversoul HP: 51030
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 2600
- Oversoul Experience: 3300
- AP Gained: 2
- Oversoul AP: 3
- Gil Dropped: 600
- Oversoul Gil: 1800
- Stolen Gil: 3300
- Oversoul Stolen Gil: 6000
- Strength: 255
- Oversoul Strength: 255
- Magic: 67
- Oversoul Magic: 67
- Defense: 200
- Oversoul Defense: 200
- Magic Defense: 200
- Oversoul Magic Defense: 200
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 12
- Oversoul Luck: 15
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 104
- Oversoul Agility: 135
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Twin Stars/Power Gloves (100%)
- Oversoul Item Drop/Rare Drop: Twin Stars x2/Power Gloves x2 (100%)
- Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (25%)
- Oversoul Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (12%)
- Bribe/Rare Bribe: Sword Lore x3/Sword Lore x4
- Oversoul Bribe/Rare Bribe: Sword Lore x6/Sword Lore x8
- Elemental Affinities: Fire (normal), Ice (normal), Water (resist), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (resist),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Curse, Haste, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (150), Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Haste, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (250), Zantetsu (150)
- Monster's Scan: A fiend that roams about by the light of its lantern. Don't
be fooled by its tranquil demeanor. It's a vicious and persistent attacker--
and also really BIG.
- Oversoul Scan: A fiend that roams about by the light of its lantern. It uses
an assortment of abilities, but when it gets in trouble, it pulls out the BIG
guns.

- Monster's Attacks:
Chef's Knife- damage one character (type: physical) (damage constant: 64
[can break damage limit])
Karma- damage one character by 1/2 of remaining HP and MP and cause
petrification (status effect chance: infinite), poison (status effect
chance: infinite), and confusion (status effect chance: no protection)
(type: fractional) (can break damage limit)

- Monster's Oversoul Attacks:
Chef's Knife- damage one character (type: physical) (damage constant: 64
[can break damage limit])
Karma- damage one character by 1/2 of remaining HP and MP and cause
petrification (status effect chance: infinite), poison (status effect
chance: infinite), and confusion (status effect chance: no protection)
(type: fractional) (can break damage limit)
Cry in the Night- damage all characters (type: special magic) (damage
constant: 27 [can break damage limit])
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Flare- damage one character (type: magic) (damage constant: 55)

- Attacking Pattern:
Basic Pattern:
Chef's Knife on character furthest away
Counter-Attack Pattern:
if hit by an attack (except for those reflected back to itself), Action
Count goes up 1.  if Action Count is 15 or higher, go to zero and Karma

- Oversoul Attacking Pattern:
Basic Pattern:
5/9 chance - Chef's Knife on character furthest away
2/9 chance - Firaga
1/9 chance - Flare
1/9 chance - Firaga on all characters
Counter-Attack Pattern:
if hit by an attack (except for those reflected back to itself), Action
Count goes up 1.  if Action Count is 15 or higher, go to zero and Karma
Remaining HP Pattern:
if it has less than 1/5 of max HP remaining, Cry in the Night (can only be
used once)

-------------------------------------------------------------------------------
                                   Creeper
-------------------------------------------------------------------------------

- Monster's Name/Class: Creeper/Vermin
- Locations: Fiend Colony, Via Infinito
- Chapters: 5
- Monster's Level: 48
- Oversoul Level: 51
- Monster's HP: 1974
- Monster's Oversoul HP: 7896
- Monster's MP: 870
- Monster's Oversoul MP: 870
- Experience: 220
- Oversoul Experience: 280
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 80
- Oversoul Gil: 100
- Stolen Gil: 300
- Oversoul Stolen Gil: 600
- Strength: 18
- Oversoul Strength: 18
- Magic: 25
- Oversoul Magic: 25
- Defense: 98
- Oversoul Defense: 98
- Magic Defense: 95
- Oversoul Magic Defense: 95
- Evasion: 28
- Oversoul Evasion: 38
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 112
- Oversoul Agility: 123
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: S-Bomb/S-Bomb x2 (100%)
- Oversoul Item Drop/Rare Drop: S-Bomb x3/S-Bomb x5 (100%)
- Steal/Rare Steal: Hi-Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Hi-Potion x2/Phoenix Down x2 (100%)
- Bribe/Rare Bribe: S-Bomb x16/S-Bomb x20
- Oversoul Bribe/Rare Bribe: S-Bomb x40/S-Bomb x99
- Elemental Affinities: Fire (normal), Ice (normal), Water (absorb), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (absorb),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Curse, Fractional Damage; Resistant- Eject
(4), Zantetsu (2)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Fractional
Damage; Resistant- Eject (5), Zantetsu (4)
- Monster's Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
fiend, it lives within a complex social hierarchy. It is known to explode when
near death, so be cautious.
- Oversoul Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
fiend, it lives within a complex social hierarchy. Oversouled, it sometimes
deals successive attacks.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
"Hug Bomb"- damage one character (type: physical) (damage constant: 170 [can
break damage limit])
Watera- damage one character with water element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Double Attack- damage random characters two times (type: physical) (damage
constant: 12 X 2 times [can break damage limit])
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Misc. Attacks/Animations - Chain Attack

- Attacking Pattern:
Basic Pattern:
11/16 chance - Normal Attack
3/16 chance - Watera
1/8 chance - Watera on all characters
Remaining HP Pattern:
if it has 2/5 of max HP or less remaining, and if it is the only remaining
enemy, 1/4 chance - Hug Bomb and remove self (can also not remove self) (if
silenced, will not remove self)

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Double Attack
3/16 chance - Waterga on all characters
1/8 chance - Watera on all characters
1/8 chance - Waterga
1/16 chance - Watera

-------------------------------------------------------------------------------
                                   Hug Bug
-------------------------------------------------------------------------------

- Monster's Name/Class: Hug Bug/Vermin
- Locations: Fiend Colony, Via Infinito
- Chapters: 5
- Monster's Level: 49
- Oversoul Level: 52
- Monster's HP: 2350
- Monster's Oversoul HP: 9400
- Monster's MP: 950
- Monster's Oversoul MP: 950
- Experience: 220
- Oversoul Experience: 280
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 80
- Oversoul Gil: 100
- Stolen Gil: 300
- Oversoul Stolen Gil: 600
- Strength: 24
- Oversoul Strength: 24
- Magic: 27
- Oversoul Magic: 27
- Defense: 96
- Oversoul Defense: 96
- Magic Defense: 97
- Oversoul Magic Defense: 97
- Evasion: 28
- Oversoul Evasion: 38
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 112
- Oversoul Agility: 123
- Thinking Period: 10
- Oversoul Thinking Period: 10
- Item Drop/Rare Drop: M-Bomb/M-Bomb x2 (100%)
- Oversoul Item Drop/Rare Drop: M-Bomb x3/M-Bomb x5 (100%)
- Steal/Rare Steal: Hi-Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: Hi-Potion x2/Phoenix Down x2 (100%)
- Bribe/Rare Bribe: M-Bomb x16/M-Bomb x20
- Oversoul Bribe/Rare Bribe: M-Bomb x40/M-Bomb x99
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Curse, Fractional Damage; Resistant- Eject
(4), Zantetsu (2)
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Fractional
Damage; Resistant- Eject (5), Zantetsu (4)
- Monster's Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
fiend, it lives within a complex social hierarchy. It is known to explode when
near death, so be cautious.
- Oversoul Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
fiend, it lives within a complex social hierarchy. Oversouled, it sometimes
deals successive attacks.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
"Hug Bomb"- damage one character (type: physical) (damage constant: 170 [can
break damage limit])
Thundara- damage one character with lightning element and use 12 MP (if
confused, can damage one or all characters) (type: magic) (damage constant:
12 [13 if confused] [can break damage limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Triple Attack- damage random characters three times and cause poison (status
effect chance: 40) on the third attack (type: physical) (damage constant: 12
X 3 times [can break damage limit])
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Misc. Attacks/Animations - Normal Attack, No Sign, Chain Attack

- Attacking Pattern:
Basic Pattern:
11/16 chance - Normal Attack
3/16 chance - Thundara
1/8 chance - Thundara on all characters
Remaining HP Pattern:
if it has less than 2/5 of max HP remaining, and if it is the only remaining
enemy, 1/4 chance - Hug Bomb and remove self (can also not remove self) (if
silenced, will not remove self)

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Triple Attack
3/16 chance - Thundaga on all characters
1/8 chance - Thundara on all characters
1/8 chance - Thundaga
1/16 chance - Thundara

-------------------------------------------------------------------------------
                                    Hexapod
-------------------------------------------------------------------------------

- Monster's Name/Class: Hexapod/Vermin
- Locations: Fiend Colony, Via Infinito
- Chapters: 5
- Monster's Level: 47
- Oversoul Level: 54
- Monster's HP: 2805
- Monster's Oversoul HP: 11220
- Monster's MP: 980
- Monster's Oversoul MP: 980
- Experience: 220
- Oversoul Experience: 280
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 80
- Oversoul Gil: 100
- Stolen Gil: 300
- Oversoul Stolen Gil: 600
- Strength: 24
- Oversoul Strength: 26
- Magic: 29
- Oversoul Magic: 29
- Defense: 97
- Oversoul Defense: 97
- Magic Defense: 100
- Oversoul Magic Defense: 100
- Evasion: 30
- Oversoul Evasion: 38
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 75
- Oversoul Agility: 83
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: L-Bomb/L-Bomb x2 (100%)
- Oversoul Item Drop/Rare Drop: L-Bomb x3/L-Bomb x5 (100%)
- Steal/Rare Steal: Hi-Potion/Remedy (100%)
- Oversoul Steal/Rare Steal: Hi-Potion x2/Remedy x2 (100%)
- Bribe/Rare Bribe: L-Bomb x16/L-Bomb x20
- Oversoul Bribe/Rare Bribe: L-Bomb x40/L-Bomb x99
- Elemental Affinities: Fire (normal), Ice (absorb), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (absorb), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Curse, Fractional Damage
- Oversoul Status Information: Immune- Confusion, Berserk, Curse, Doom,
Fractional Damage
- Monster's Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
fiend, it lives within a complex social hierarchy. It is known to explode when
near death. Careful!
- Oversoul Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
fiend, it lives within a complex social hierarchy. Its Oversouled form
sometimes unleashes a chain of attacks.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Hug Bomb- damage one character (type: physical) (damage constant: 170 [can
break damage limit])
Blizzara- damage one character with ice element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
Quadruple Attack- damage random characters four times and cause darkness
(status effect chance: 40) on the fourth attack (type: physical) (damage
constant: 12 X 4 times [can break damage limit])
Blizzara- damage one character with ice element (type: magic) (damage
constant: 13)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Misc. Attacks/Animations - Normal Attack, No Sign, Chain Attack

- Attacking Pattern:
Basic Pattern:
11/16 chance - Normal Attack
3/16 chance - Blizzara
1/8 chance - Blizzara on all characters
Remaining HP Pattern:
if it has less than 2/5 of max HP remaining, and if it is the only remaining
enemy, 1/2 chance - Hug Bomb and remove self (can also not remove self) (if
silenced, will not remove self)

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Quadruple Attack
3/16 chance - Blizzaga on all characters
1/8 chance - Blizzara on all characters
1/8 chance - Blizzaga
1/16 chance - Blizzara

-------------------------------------------------------------------------------
                               Insect Matriarch
-------------------------------------------------------------------------------

- Monster's Name/Class: Insect Matriarch/Vermin
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 78
- Oversoul Level: 94
- Monster's HP: 48796
- Monster's Oversoul HP: 51236
- Monster's MP: 868
- Monster's Oversoul MP: 868
- Experience: 1200
- Oversoul Experience: 2200
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1000
- Oversoul Gil: 2700
- Stolen Gil: 2600
- Oversoul Stolen Gil: 4300
- Strength: 222
- Oversoul Strength: 222
- Magic: 255
- Oversoul Magic: 255
- Defense: 90
- Oversoul Defense: 90
- Magic Defense: 98
- Oversoul Magic Defense: 98
- Evasion: 10
- Oversoul Evasion: 13
- Luck: 33
- Oversoul Luck: 41
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 133
- Oversoul Agility: 173
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mana Spring/Snow Ring (100%)
- Oversoul Item Drop/Rare Drop: Freezerburn/Subliminator (100%)
- Steal/Rare Steal: Ether/Ether x2 (25%)
- Oversoul Steal/Rare Steal: Elixir/Elixir x2 (12%)
- Bribe/Rare Bribe: Tetra Gloves/White Tome x2
- Oversoul Bribe/Rare Bribe: White Tome x2/White Tome x3
- Elemental Affinities: Fire (immune), Ice (normal), Water (normal), Lightning
(immune), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (absorb), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Sleep, Curse, Eject, Slow, Stop, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (85)
- Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse,
Eject, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (90)
- Monster's Scan: A relative of the fiends found in the Mi'ihen Highroad
colony. Though similar in appearance, it avoids their communal lifestyle. It is
adept at fire and lightning magic.
- Oversoul Scan: A relative of the fiends found in the Mi'ihen Highroad Colony.
It avoids the communal lifestyle of the other bugs. Its specialty is magic and
it can use chain attacks.

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Normal Attack 2- damage one character (uses only if confused) (type:
physical) (damage constant: 32 [can break damage limit])
Slow- cause slow on one character (status effect chance: 130)
Sleep- cause sleep on one character and use 8 MP (status effect chance: 90)
Firaga- damage one character with fire element and use 24 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 19 [21 if
confused] [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (if
confused, can damage one or all characters) (type: magic) (damage constant:
19 [21 if confused] [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 32
[can break damage limit])
Eyeing Yuna...- Yuna becomes target of attack
Eyeing Rikku...- Rikku becomes target of attack
Eyeing Paine...- Paine becomes target of attack
Demi- damage all characters by 1/4 of remaining HP with gravity element
(type: fractional)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Misc. Attacks/Animations - Blizzaga[AE30]

- Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack 1
1/8 chance - Sleep
1/8 chance - Firaga on all characters
1/8 chance - Thundaga on all characters
1/16 chance - Firaga
1/16 chance - Thundaga
Status Effect Pattern:
if a character is asleep, 1/4 chance - Slow on that character

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Eyeing X on character with highest remaining HP (if target is a support
unit of a Special Dressphere, name of attack will not appear); (2) 1/3
chance - Action 1, 1/3 chance - Action 1, 1/12 chance - Action 2, 1/12
chance - Action 2, 1/12 chance - Action 3, 1/12 chance - Action 3; (3a)
[after first Action 1] Action 1; (4a) back to step (1); (3b) [after second
Action 1] Action 1; (4b) Action 1; (5b) Action 1; (6b) back to step (1);
(3c) [after first Action 2] Action 2; (4c) back to step (1); (3d) [after
second Action 2] Action 2; (4d) Action 2; (5d) Action 2; (6d) back to step
(1); (3e) [after first Action 3] Action 3; (4e) back to step (1); (3f)
[after second Action 3] Action 3; (4f) Action 3; (5f) Action 3; (6f) back to
step (1)
Action 1, Action 2, Action 3:
Does the target have HP remaining?
Yes - Action 1: Normal Attack on target (if target escapes, Normal Attack on
any character)
Action 2: Firaga on target (if target escapes, Firaga on any character)
Action 3: Thundaga on target (if target escapes, Thundaga on any character)
Remaining HP Pattern:
if it has 1/20 of its max HP or less remaining, Demi (can only use once)

-------------------------------------------------------------------------------
                                 Critical Bug
-------------------------------------------------------------------------------

- Monster's Name/Class: Critical Bug/Vermin
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 78
- Oversoul Level: 94
- Monster's HP: 57234
- Monster's Oversoul HP: 60096
- Monster's MP: 908
- Monster's Oversoul MP: 908
- Experience: 1400
- Oversoul Experience: 2800
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1000
- Oversoul Gil: 2700
- Stolen Gil: 2600
- Oversoul Stolen Gil: 4300
- Strength: 222
- Oversoul Strength: 222
- Magic: 255
- Oversoul Magic: 255
- Defense: 102
- Oversoul Defense: 102
- Magic Defense: 102
- Oversoul Magic Defense: 102
- Evasion: 10
- Oversoul Evasion: 13
- Luck: 33
- Oversoul Luck: 41
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 244
- Oversoul Agility: 255
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Stamina Spring/Cerulean Ring (100%)
- Oversoul Item Drop/Rare Drop: Electrocutioner/Subliminator (100%)
- Steal/Rare Steal: Ether/Ether x2 (25%)
- Oversoul Steal/Rare Steal: Elixir/Elixir x2 (12%)
- Bribe/Rare Bribe: Tetra Bracelet/Black Tome x2
- Oversoul Bribe/Rare Bribe: Black Tome x2/Black Tome x3
- Elemental Affinities: Fire (normal), Ice (immune), Water (immune), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (absorb), Water (absorb),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Sleep, Curse, Eject, Slow, Stop, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (85)
- Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse,
Eject, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (90)
- Monster's Scan: A relative of the fiends found in the Mi'ihen Highroad
colony. Though similar in appearance, it avoids their communal lifestyle. It is
adept at water and ice magic.
- Oversoul Scan: A relative of the fiends found in the Mi'ihen Highroad Colony.
It avoids the communal lifestyle of the other bugs. It likes to pick a specific
dressphere to focus its attacks on.

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Normal Attack 2- damage one character (uses only if confused) (type:
physical) (damage constant: 32 [can break damage limit])
Bio- cause poison on all characters and use 16 MP (status effect chance:
100)
Blizzaga- damage one character with ice element and use 24 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 19 [21 if
confused] [can break damage limit])
Waterga- damage one character with water element and use 24 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 19 [21 if
confused] [can break damage limit])
Haste- cause haste on one character and use 16 MP (status effect chance:
infinite)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 32
[can break damage limit])
Gun-Hater- damage a Gunner, Gun Mage, or Alchemist (type: physical) (damage
constant: 16 [can break damage limit])
Gun Payback- damage a Gunner, Gun Mage, or Alchemist and cause instant death
(a) (status effect chance: infinite) (type: physical) (damage constant: 16
[can break damage limit])
Sword-Hater- damage a Warrior, Samurai, or Dark Knight (type: physical)
(damage constant: 16 [can break damage limit])
Sword Payback- damage a Warrior, Samurai, or Dark Knight and cause instant
death (a) (status effect chance: infinite) (type: physical) (damage
constant: 16 [can break damage limit])
Mage-Hater- damage a Black Mage or White Mage (type: physical) (damage
constant: 16 [can break damage limit])
Mage Payback- damage a Black Mage or White Mage and cause instant death (a)
(status effect chance: infinite) (type: physical) (damage constant: 16 [can
break damage limit])
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)

- Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack 1
1/8 chance - Bio on a character
1/8 chance - Blizzaga on all characters
1/8 chance - Waterga on all characters
1/16 chance - Blizzaga
1/16 chance - Waterga
Status Effect Pattern:
if a character is poisoned, 1/4 chance - Haste on that character

- Oversoul Attacking Pattern:
Basic Pattern:
2/3 chance - Action 1
1/3 chance - Action 2
Action 1:
1/2 chance - Normal Attack
1/6 chance - Blizzaga on all characters
1/6 chance - Waterga on all characters
1/12 chance - Blizzaga
1/12 chance - Waterga
Action 2:
(1) What fraction of its max HP is remaining?
more than 6/10 - hate gun type dresses (Gunner, Gun Mage, Alchemist)
more than 3/10 to 6/10 - hate sword type dresses (Warrior, Samurai, Dark
Knight)
3/10 or less - hate mage type dresses (Black Mage, White Mage)
(2) Can it target a character wearing a dress it hates?
Yes - choose the target wearing the dress it hates, Action Count goes up 1
No - Action 1
(3) [after step (2), Yes] Has Action Count reached 7?
Yes - Action Count goes to zero, X Payback on target
No - X-Hater on target

-------------------------------------------------------------------------------
                                    Cactuar
-------------------------------------------------------------------------------

- Monster's Name/Class: Cactuar/Cactaur
- Locations: Bikanel, Via Infinto
- Chapters: 5
- Monster's Level: 28
- Oversoul Level: 34
- Monster's HP: 2002
- Monster's Oversoul HP: 7777
- Monster's MP: 120
- Monster's Oversoul MP: 777
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 2
- Oversoul AP: 3
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 52
- Oversoul Strength: 52
- Magic: 96
- Oversoul Magic: 96
- Defense: 122
- Oversoul Defense: 122
- Magic Defense: 255
- Oversoul Magic Defense: 255
- Evasion: 86
- Oversoul Evasion: 108
- Luck: 12
- Oversoul Luck: 15
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 101
- Oversoul Agility: 165
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Petrification, Sleep, Silence, Darkness,
Poison, Confusion, Berserk, Curse, Slow, Stop, Fractional Damage; Resistant-
Instant Death (100), Eject (100), Zantetsu (255)
- Oversoul Status Information: Immune- Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Fractional Damage;
Resistant- Instant Death (100), Eject (100), Zantetsu (255)
- Monster's Scan: An enigmatic fiend that runs across the desert. Whether it
bears good fortune or bad, none can say. No one has survived its 1000 Needles
attack long enough to find out.
- Oversoul Scan: A fiend that looks innocent enough, but when it gets mad, it
really gets mad. Nothing makes it madder than low HP. Then it's time for mad
attacks.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Escape- escape from battle
1000 Needles- damage one character by 1000 HP (type: constant) (can break
damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
3000-Needle Special- damage random characters three times, each time by 1000
HP (type: constant) (can break damage limit)
Burning Meridian- damage one character by 100 HP and cause weakness against
fire element (type: constant)
Chilly Meridian- damage one character by 100 HP and cause weakness against
ice element (type: constant)
Tingling Meridian- damage one character by 100 HP and cause weakness against
lightning element (type: constant)
Drowning Meridian- damage one character by 100 HP and cause weakness against
water element (type: constant)
Quiet Meridian- damage one character by 100 HP and cause silence (status
effect chance: 120) (type: constant)
Blinding Meridian- damage one character by 100 HP and cause darkness (status
effect chance: 120) (type: constant)
Maddening Meridian- damage one character by 100 HP and cause berserk (status
effect chance: 120) (type: constant)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)

- Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack
1/4 chance - 1000 Needles
1/4 chance - Is it fighting with Jumbo Cactuar in Cactuar Hollow?
Yes - Normal Attack
No - Escape (until it has made 2 attacks, Normal Attack)
Remaining HP Pattern:
if it has less than 1/2 of max HP remaining, Escape (except when fighting
with Jumbo Cactuar in Cactuar Hollow)

- Oversoul Attacking Pattern:
Basic Pattern:
What fraction of its max HP is remaining?
more than 7/10 - 1/3 chance - Normal Attack
1/6 chance - Action 1
1/6 chance - Action 2
1/6 chance - Action 3
1/6 chance - Action 4
more than 3/10 to 7/10 - 1/2 chance - Normal Attack
1/6 chance - Quiet Meridian
1/6 chance - Blinding Meridian
1/6 chance - Maddening Meridian
3/10 or less - 2/9 chance - 3000-Needle Special
1/9 chance - Quiet Meridian
1/9 chance - Blinding Meridian
1/9 chance - Maddening Meridian
1/9 chance - Action 1
1/9 chance - Action 2
1/9 chance - Action 3
1/9 chance - Action 4
Action 1, Action 2, Action 3, Action 4:
Does the opposing character have a weakness to following element?
Action 1: fire element
Action 2: ice element
Action 3: lightning element
Action 4: water element
Yes - Action 1: Firaga
Action 2: Blizzaga
Action 3: Thundaga
Action 4: Waterga
No: Action 1: Burning Meridian, Firaga
Action 2: Chilly Meridian, Blizzaga
Action 3: Tingling Meridian, Thundaga
Action 4: Drowning Meridian, Waterga
*pretaining to "Burning Meridian," etc., elemental weaknesses last until
changing dresspheres, learning an ability, or the end of battle
Remaining HP Pattern:
if it has more than 7/10 of its max HP remaining, or less than 3/10 of its
max HP remaining, 3000-Needle Special (can only use once)

--> Auto-Statuses: Null Magic

-------------------------------------------------------------------------------
                                    YAC-13
-------------------------------------------------------------------------------

- Monster's Name/Class: YAC-13/Mech
- Locations: Bevelle, Via Infinito
- Chapters: 2, 5
- Monster's Level: 17
- Oversoul Level: 20
- Monster's HP: 1380
- Monster's Oversoul HP: 1449
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 80
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 25
- Oversoul Gil: 0
- Stolen Gil: 15
- Oversoul Stolen Gil: 0
- Strength: 31
- Oversoul Strength: 31
- Magic: 29
- Oversoul Magic: 29
- Defense: 52
- Oversoul Defense: 52
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 50
- Oversoul Agility: 65
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: S-Bomb/Silence Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: S-Bomb/Sleep Grenade (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(weak), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (weak), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Slow, Doom; Resistant- Eject (18),
Zantetsu (2)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Slow, Doom; Resistant- Eject (18),
Zantetsu (2)
- Monster's Scan: A Magic-powered Machina used by New Yevon. Both arms are
Cannons, making it an impressive piece of artillery. It's used for security
inside temples, so it's never seen outside.
- Oversoul Scan: None

- Monster's Attacks:
Cannon Attack 1- damage one character by 3/16 of max HP (type: fractional)
(can break damage limit)
Cannon Attack 2- damage all characters by 3/16 of remaining HP (type:
fractional) (can break damage limit)

- Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/3 chance - Cannon Attack 1
1/3 chance - Cannon Attack 2

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    YAC-62
-------------------------------------------------------------------------------

- Monster's Name/Class: YAC-62/Mech
- Locations: Bevelle, Via Infinito
- Chapters: 3, 5
- Monster's Level: 31
- Oversoul Level: 37
- Monster's HP: 4100
- Monster's Oversoul HP: 5460
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 255
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 94
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 42
- Oversoul Strength: 42
- Magic: 58
- Oversoul Magic: 58
- Defense: 52
- Oversoul Defense: 52
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 62
- Oversoul Agility: 87
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Sleep Grenade/Darkness Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Darkness Grenade/Sleep Grenade (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(weak), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (weak), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage; Resistant-
Eject (18), Zantetsu (2)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage;
Resistant- Eject (18), Zantetsu (2)
- Monster's Scan: A Magic-powered Machina used by New Yevon. Both arms are
Cannons, making it an impressive piece of artillery. It's used for security
inside temples, so it's never seen outside.
- Oversoul Scan: None

- Monster's Attacks:
Cannon Attack 1- damage one character by 3/8 of max HP (type: fractional)
(can break damage limit)
Cannon Attack 2- damage all characters by 3/8 of remaining HP (type:
fractional) (can break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/3 chance - Cannon Attack 2
1/3 chance - Cannon Attack 1

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    YAU-28
-------------------------------------------------------------------------------

- Monster's Name/Class: YAU-28/Mech
- Locations: Bevelle, Via Infinito
- Chapters: 2, 5
- Monster's Level: 18
- Oversoul Level: 22
- Monster's HP: 1270
- Monster's Oversoul HP: 1334
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 80
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 25
- Oversoul Gil: 0
- Stolen Gil: 240
- Oversoul Stolen Gil: 0
- Strength: 52
- Oversoul Strength: 52
- Magic: 0
- Oversoul Magic: 0
- Defense: 48
- Oversoul Defense: 48
- Magic Defense: 36
- Oversoul Magic Defense: 36
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 81
- Oversoul Agility: 105
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: S-Bomb/Darkness Grenade (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Grenade/S-Bomb (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Slow, Doom; Resistant- Eject (18),
Zantetsu (4)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Slow, Doom; Resistant- Eject (18),
Zantetsu (4)
- Monster's Scan: A Magic-powered Machina used by New Yevon. Its strength is
concentrated in its legs, which it uses to Attack with kicks. It's principally
used to guard temples.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Thrust Kick- cause eject to one character (status effect chance: 1)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack
Counter-Attack Pattern:
if it has less than 1/5 of its max HP remaining, if there are at least two
characters in the party, and it hasn't used Thrust Kick, 1/3 chance - Thrust
Kick

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    YAU-71
-------------------------------------------------------------------------------

- Monster's Name/Class: YAU-71/Mech
- Locations: Bevelle, Via Infinito
- Chapters: 3, 5
- Monster's Level: 34
- Oversoul Level: 41
- Monster's HP: 3800
- Monster's Oversoul HP: 4305
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 255
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 94
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 42
- Oversoul Strength: 42
- Magic: 0
- Oversoul Magic: 0
- Defense: 52
- Oversoul Defense: 52
- Magic Defense: 36
- Oversoul Magic Defense: 36
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 89
- Oversoul Agility: 116
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Sleep Grenade/Silence Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Silence Grenade/Sleep Grenade (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage; Resistant-
Eject (18), Zantetsu (4)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage;
Resistant- Eject (18), Zantetsu (4)
- Monster's Scan: A Magic-powered Machina used by New Yevon. Both arms are
Cannons, making it an impressive piece of artillery. It's used for security
inside temples, so it's never seen outside.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack 1- damage one character and cause weak delay (status effect
chance: no protection) (type: physical) (damage constant: 16 [can break
damage limit])
Normal Attack 2- damage one character by remaining HP - 1 (type: fractional)
(can break damage limit)
Thrust Kick- cause eject to one character (status effect chance: 1)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack 1
1/3 chance - Normal Attack 2
Remaining HP Pattern:
if its HP reaches zero, counter with Thrust Kick

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Machina Ranger
-------------------------------------------------------------------------------

- Monster's Name/Class: Machina Ranger/Machina
- Locations: Mi'ihen Highroad, Via Infinito
- Chapters: 3, 5
- Monster's Level: 23
- Oversoul Level: 28
- Monster's HP: 2490
- Monster's Oversoul HP: 2615
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 170
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 22
- Oversoul Gil: 0
- Stolen Gil: 120
- Oversoul Stolen Gil: 0
- Strength: 30
- Oversoul Strength: 30
- Magic: 0
- Oversoul Magic: 0
- Defense: 20
- Oversoul Defense: 20
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 92
- Oversoul Agility: 120
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Darkness Grenade/Silence Grenade (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: S-Bomb/M-Bomb (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (6)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (6)
- Monster's Scan: An ancient Machina that wanders in search of Foes. Having
gone over one thousand years without maintenance, its Attacks are weak and its
actions simple. Pity.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Impale- damage one character and ignore defense stat (type: physical)
(damage constant: 24 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
5/6 chance - Normal Attack
1/6 chance - Impale

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                  Machina Hunter
-------------------------------------------------------------------------------

- Monster's Name/Class: Machina Hunter/Machina
- Locations: Bikanel, Via Infinito
- Chapters: 3, 5
- Monster's Level: 19
- Oversoul Level: 23
- Monster's HP: 1780
- Monster's Oversoul HP: 1869
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 63
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 30
- Oversoul Gil: 0
- Stolen Gil: 60
- Oversoul Stolen Gil: 0
- Strength: 23
- Oversoul Strength: 23
- Magic: 0
- Oversoul Magic: 0
- Defense: 20
- Oversoul Defense: 20
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 71
- Oversoul Agility: 92
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Budget Grenade/Silence Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Silence Grenade (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (6)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (6)
- Monster's Scan: An ancient Machina that wanders in search of Foes. Having
gone over one thousand years without maintenance, its Attacks are weak and
its actions simple. A shame.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Impale- damage one character and ignore defense stat (type: physical)
(damage constant: 24 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
4/5 chance - Normal Attack
1/5 chance - Impale

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Machina Soldier
-------------------------------------------------------------------------------

- Monster's Name/Class: Machina Soldier/Machina
- Locations: New Cave, Via Infinito
- Chapters: 1, 2, 5
- Monster's Level: 37
- Oversoul Level: 44
- Monster's HP: 3048
- Monster's Oversoul HP: 3620
- Monster's MP: 0 <96>
- Monster's Oversoul MP: 0 <96>
- Experience: 450
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 120
- Oversoul Gil: 0
- Stolen Gil: 160
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 32
- Magic: 0
- Oversoul Magic: 0
- Defense: 20
- Oversoul Defense: 20
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 125
- Oversoul Agility: 163
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Sleep Grenade/Silence Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: S-Bomb/S-Bomb x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Doom, Fractional Damage; Resistant- Eject
(6)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Doom, Fractional Damage; Resistant-
Eject (6)
- Monster's Scan: An ancient Machina that wanders in search of Foes. Having
gone over one thousand years without maintenance, its Attacks are weak and
its actions simple. Laughable.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Impale- damage one character and ignore defense stat (type: physical)
(damage constant: 24 [can break damage limit])
Electrocute- damage one character with lightning element (type: magic)
(damage constant: 21 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/5 chance - Normal Attack
2/5 chance - Electrocute
1/5 chance - Impale

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Machina Leader
-------------------------------------------------------------------------------

- Monster's Name/Class: Machina Leader/Machina
- Locations: New Cave, Via Infinito
- Chapters: 5
- Monster's Level: 46
- Oversoul Level: 55
- Monster's HP: 2774
- Monster's Oversoul HP: 2913
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 450
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 120
- Oversoul Gil: 0
- Stolen Gil: 160
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 32
- Magic: 0
- Oversoul Magic: 0
- Defense: 20
- Oversoul Defense: 20
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 99
- Oversoul Agility: 129
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Sleep Grenade/Darkness Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: S-Bomb/S-Bomb x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional Damage;
Resistant- Eject (6)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
Damage; Resistant- Eject (6)
- Monster's Scan: An ancient Machina that wanders in search of Foes. Having
gone for over one thousand years without maintenance, its Attacks are weak and
its actions simple. Unacceptable.
- Oversoul Scan: None

- Monster's Attacks:
Impale- damage one character and ignore defense stat (type: physical)
(damage constant: 24 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Impale

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Scout Machina
-------------------------------------------------------------------------------

- Monster's Name/Class: Scout Machina/Machina
- Locations: New Cave, Via Infinito
- Chapters: 5
- Monster's Level: 46
- Oversoul Level: 55
- Monster's HP: 2774
- Monster's Oversoul HP: 2913
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 450
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 120
- Oversoul Gil: 0
- Stolen Gil: 160
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 32
- Magic: 0
- Oversoul Magic: 0
- Defense: 20
- Oversoul Defense: 20
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 99
- Oversoul Agility: 129
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Sleep Grenade/Darkness Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: S-Bomb/S-Bomb x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional Damage;
Resistant- Eject (6)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
Damage; Resistant- Eject (6)
- Monster's Scan: An ancient Machina that wanders in search of Foes. Having
gone for over one thousand years without maintenance, its Attacks are weak and
its actions simple. Unacceptable.
- Oversoul Scan: None

- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (18)

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Blackout- damage one character and cause darkness (status effect chance:
infinite) and slow (status effect chance: 40) (type: physical) (damage
constant: 16 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
4/5 chance - Normal Attack
1/5 chance - Blackout

-------------------------------------------------------------------------------
                                  Guard Machina
-------------------------------------------------------------------------------

- Monster's Name/Class: Guard Machina/Machina
- Locations: Bikanel Desert, Via Infinito
- Chapters: 3, 5
- Monster's Level: 24
- Oversoul Level: 29
- Monster's HP: 2460
- Monster's Oversoul HP: 2583
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 85
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 40
- Oversoul Gil: 0
- Stolen Gil: 80
- Oversoul Stolen Gil: 0
- Strength: 25
- Oversoul Strength: 21
- Magic: 0
- Oversoul Magic: 0
- Defense: 20
- Oversoul Defense: 20
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 50
- Oversoul Agility: 65
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Budget Grenade/Darkness Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Darkness Grenade (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (18)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (18)
- Monster's Scan: An ancient machina that wanders in search of foes. Having
gone over one thousand years without maintenance, its attacks are weak and
its actions simple. Deplorable.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Mute- damage one character and cause silence (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
4/5 chance - Normal Attack
1/5 chance - Mute

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                  Assault Machina
-------------------------------------------------------------------------------

- Monster's Name/Class: Assault Machina/Machina
- Locations: New Cave, Via Infinito
- Chapters: 5
- Monster's Level: 39
- Oversoul Level: 47
- Monster's HP: 4477
- Monster's Oversoul HP: 5121
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 600
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 180
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 28
- Oversoul Strength: 28
- Magic: 0
- Oversoul Magic: 0
- Defense: 20
- Oversoul Defense: 20
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 103
- Oversoul Agility: 134
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Silence Grenade/Petrify Grenade (12%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget M-Bomb/M-Bomb x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Doom, Fractional Damage; Resistant- Eject
(18)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Doom, Fractional Damage; Resistant-
Eject (18)
- Monster's Scan: An ancient machina that wanders in search of foes. Having
gone over one thousand years without maintenance, its attacks are weak and
its actions simple. So wrong.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character and cause weak delay (status effect
chance: no protection) (type: physical) (damage constant: 16 [can break
damage limit])
Pollute- damage one character and cause poison (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
4/5 chance - Normal Attack
1/5 chance - Pollute

- Oversouk Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Killer Machina
-------------------------------------------------------------------------------

- Monster's Name/Class: Killer Machina/Machina
- Locations: New Cave, Via Infinito
- Chapters: 5
- Monster's Level: 48
- Oversoul Level: 50
- Monster's HP: 4222
- Monster's Oversoul HP: 4118
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 600
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 180
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 36
- Oversoul Strength: 34
- Magic: 0
- Oversoul Magic: 0
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 101
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Darkness Grenade/Petrify Grenade (12%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget M-Bomb/M-Bomb x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional Damage;
Resistant- Eject (18)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
Damage; Resistant- Eject (18)
- Monster's Scan: An ancient machina that wanders in search of foes. Having
gone for over one thousand years without maintenance, its attacks are weak
and its actions simple. Inexcusable.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Cease and Desist- damage one character and cause stop (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Misc. Attacks/Animations - Dust

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
4/5 chance - Normal Attack
1/5 chance - Cease and Desist

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Pop Fry
-------------------------------------------------------------------------------

- Monster's Name/Class: Pop Fry/Machina
- Locations: Bikanel Desert, Via Infinito
- Chapters: 5
- Monster's Level: 48
- Oversoul Level: 50
- Monster's HP: 4293
- Monster's Oversoul HP: 4508
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 220
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 100
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 27
- Oversoul Strength: 27
- Magic: 0
- Oversoul Magic: 0
- Defense: 76
- Oversoul Defense: 76
- Magic Defense: 10
- Oversoul Magic Defense: 10
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 115
- Oversoul Agility: 150
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Sleep Grenade/Petrify Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Sleep Grenade/Petrify Grenade (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (200), Zantetsu (55)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (200), Zantetsu (55)
- Monster's Scan: An ancient machina that has been wandering for over a
thousand years. It seems many were produced, but no one knows their original
function.
- Oversoul Scan: None

- Monster's Attacks:
Benchwarmer- damage one character and cause sleep (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Bite the Bullet- damage one character and cause silence (status effect
chance: infinite) (type: physical) (damage constant: 16 [can break damage
limit])
Night Game- damage one character and cause darkness (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Triple Play!- damage random characters in a 120 degree angle in front of it
by 3/16 of max HP 10 times (type: fractional) (can break damage limit)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/3 chance - Benchwarmer
1/3 chance - Bite the Bullet
1/3 chance - Night Game
Counter-Attack Pattern:
if hit by Water, Watera, or Waterga, Triple Play!

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                Machina Striker
-------------------------------------------------------------------------------

- Monster's Name/Class: Machina Striker/Machina
- Locations: New Cave, Via Infinito
- Chapters: 5
- Monster's Level: 40
- Oversoul Level: 48
- Monster's HP: 6722
- Monster's Oversoul HP: 7058
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 1400
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 400
- Oversoul Gil: 0
- Stolen Gil: 600
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 32
- Magic: 18
- Oversoul Magic: 18
- Defense: 101
- Oversoul Defense: 101
- Magic Defense: 20
- Oversoul Magic Defense: 20
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 126
- Oversoul Agility: 164
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: L-Bomb x3/Petrify Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget L-Bomb/L-Bomb x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
(absorb), Holy (immune), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
Lightning (absorb), Holy (immune), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (200), Zantetsu (55)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Eject (200), Zantetsu (55)
- Monster's Scan: An ancient Machina that has been wandering for over a
thousand years. It seems many were produced, but no one knows their
original function.
- Oversoul Scan: None

- Monster's Attacks:
Benchwarmer- damage one character and cause sleep (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Bite the Bullet- damage one character and cause silence (status effect
chance: infinite) (type: physical) (damage constant: 16 [can break damage
limit])
Night Game- damage one character and cause darkness (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Triple Play!- damage random characters in a 120 degree angle in front of it
by 3/16 of max HP 10 times (type: fractional) (can break damage limit)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/3 chance - Benchwarmer
1/3 chance - Bite the Bullet
1/3 chance - Night Game
Counter-Attack Pattern:
if it takes damage, Action Count goes up 1.  when Action Count reaches 13 or
higher, go to zero and Triple Play!

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Watcher-A
-------------------------------------------------------------------------------

- Monster's Name/Class: Watcher-A/Machina
- Locations: Besaid, Kilika, Mi'ihen Highroad, Mushroom Rock Road, Djose,
Moonflow, Thunder Plains, Macalania, Bikanel Desert, Calm Lands, Floating
Ruins, Mt. Gagazet, Zanarkand Ruins, Cavern of the Stolen Fayth
- Chapters: 3, 4, 5
- Monster's Level: 44
- Oversoul Level: 53
- Monster's HP: 624
- Monster's Oversoul HP: 655
- Monster's MP: 512
- Monster's Oversoul MP: 512
- Experience: 100
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 38
- Oversoul Strength: 38
- Magic: 33
- Oversoul Magic: 33
- Defense: 55
- Oversoul Defense: 55
- Magic Defense: 50
- Oversoul Magic Defense: 50
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 50
- Oversoul Agility: 65
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Potion/Hi-Potion (12%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Potion/Potion x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay, Interrupt
Action, Fractional Damage
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay,
Interrupt Action, Fractional Damage
- Monster's Scan: Neither friend nor foe. Its origins are a mystery. It appears
to be collecting battle data from throughout Spira, but it's quite a nuisance.
- Oversoul Scan: None

- Monster's Attacks:
Transmitting log...- transmit battle data to Machina Panzer
Attack Command Scrambler- seal commands that have been transmitted which
cause damage
Fira- damage one character with fire element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Blizzara- damage one character with ice element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/2 chance - do nothing
1/6 chance - Fira
1/6 chance - Blizzara
1/6 chance - Watera
Thunder Plains Cave Pattern:
Attack Command Scrambler (when an enemy starts to make any attack)
Is it fighting with Machina Panzer?
Yes - 1/3 chance - Firaga
1/3 chance - Blizzaga
1/3 chance - Waterga
No - 1/3 chance - Fira
1/3 chance - Blizzara
1/3 chance - Watera
Remaining HP Pattern:
Except for when fighting with Machina Panzer, if it has no HP remaining, and
if it isn't Stopped, Transmitting log... (can also not use it, but have the
same effects as having used it)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Watcher-R
-------------------------------------------------------------------------------

- Monster's Name/Class: Watcher-R/Machina
- Locations: Besaid, Kilika, Mi'ihen Highroad, Mushroom Rock Road, Djose,
Moonflow, Thunder Plains, Macalania, Bikanel Desert, Calm Lands, Floating
Ruins, Mt. Gagazet, Zanarkand Ruins, Cavern of the Stolen Fayth
- Chapters: 3, 4, 5
- Monster's Level: 45
- Oversoul Level: 55
- Monster's HP: 620
- Monster's Oversoul HP: 651
- Monster's MP: 512
- Monster's Oversoul MP: 512
- Experience: 100
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 40
- Oversoul Strength: 40
- Magic: 33
- Oversoul Magic: 33
- Defense: 55
- Oversoul Defense: 55
- Magic Defense: 50
- Oversoul Magic Defense: 50
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 50
- Oversoul Agility: 65
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Potion/Hi-Potion (12%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Potion/Potion x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay, Interrupt
Action, Fractional Damage
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay,
Interrupt Action, Fractional Damage
- Monster's Scan: Neither friend nor foe. Its origins are a mystery. It appears
to be collecting battle data from throughout Spira, but it's quite a nuisance.
- Oversoul Scan: None

- Monster's Attacks:
Transmitting log...- transmit battle data to Machina Panzer
Recovery Scrambler- seal commands that have been transmitted which recover
HP or MP
Thunder- damage one character with lightning element and use 4 MP (type:
magic) (damage constant: 7 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/3 chance - do nothing
1/6 chance - Thundaga
1/9 chance - Thundara
1/18 chance - Thunder
Thunder Plains Cave Pattern:
(1) Recovery Scrambler (when an enemy starts to make any attack);
(2) Is it fighting with Machina Panzer?
Yes - 1/2 chance - do nothing
1/3 chance - Action 1
1/12 chance - Thundaga
1/18 chance - Thundara
1/36 chance - Thunder
No - 1/2 chance - Thundaga
1/3 chance - Thundara
1/6 chance - Thunder;
(3) back to step (2)
Action 1:
each attack is used on an enemy with the lowest remaining HP.  the following
is which attack is used based on an enemy's remaining HP
3/10 or higher - do nothing
2/10 or higher to less than 3/10 - Thunder
1/10 or higher to less than 2/10 - Thundara
less than 1/10 - Thundaga
Remaining HP Pattern:
Except for when fighting with Machina Panzer, if it has no HP remaining, and
if it isn't Stopped, Transmitting log... (can also not use it, but have the
same effects as having used it)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Watcher-S
-------------------------------------------------------------------------------

- Monster's Name/Class: Watcher-S/Machina
- Locations: Besaid, Kilika, Mi'ihen Highroad, Mushroom Rock Road, Djose,
Moonflow, Thunder Plains, Macalania, Bikanel Desert, Calm Lands, Floating
Ruins, Mt. Gagazet, Zanarkand Ruins, Cavern of the Stolen Fayth
- Chapters: 3, 4, 5
- Monster's Level: 44
- Oversoul Level: 53
- Monster's HP: 620
- Monster's Oversoul HP: 651
- Monster's MP: 512
- Monster's Oversoul MP: 512
- Experience: 100
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 40
- Oversoul Strength: 40
- Magic: 33
- Oversoul Magic: 33
- Defense: 55
- Oversoul Defense: 55
- Magic Defense: 50
- Oversoul Magic Defense: 50
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 50
- Oversoul Agility: 65
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Potion/Hi-Potion (12%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Potion/Potion x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay, Interrupt
Action, Fractional Damage
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay,
Interrupt Action, Fractional Damage
- Monster's Scan: Neither friend nor foe. Its origins are a mystery. It appears
to be collecting battle data from throughout Spira, but it's quite a nuisance.
- Oversoul Scan: None

- Monster's Attacks:
Transmitting log...- transmit battle data to Machina Panzer
Special Command Scrambler- seal commands that have been transmitted which
steal something or cause a special effect
Slow- cause slow on one character (status effect chance: 130)
Sleep- cause sleep on one character and use 8 MP (status effect chance: 90)
Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
constant: 12)
Bio- cause poison on all characters and use 16 MP (status effect chance:
100)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
3/4 chance - do nothing
1/12 chance - Slow
1/12 chance - Sleep
1/12 chance - Bio
Thunder Plains Cave Pattern:
(1) Special Command Scrambler (can also not use it, but have the same
effects as Transmitting log...); (2) 3/4 chance - do nothing (if fighting
with Machina Panzer, Drain), 1/12 chance - Slow, 1/12 chance - Sleep, 1/12
chance - Bio on a character; (3) back to step (2)
Remaining HP Pattern:
Except for when fighting with Machina Panzer, if it has no HP remaining, and
if it isn't Stopped, Transmitting log... (can also not use it, but have the
same effects as having used it)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Recoil
-------------------------------------------------------------------------------

- Monster's Name/Class: Recoil/Bandoleer
- Locations: Floating Ruins, Via Infinito
- Chapters: 1, 5
- Monster's Level: 2
- Oversoul Level: 3
- Monster's HP: 38
- Monster's Oversoul HP: 40
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 1
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 10
- Oversoul Gil: 0
- Stolen Gil: 80
- Oversoul Stolen Gil: 0
- Strength: 12
- Oversoul Strength: 12
- Magic: 0
- Oversoul Magic: 0
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 40
- Oversoul Agility: 52
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Curse, Doom
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Curse, Doom
- Monster's Scan: A support unit developed by the Leblanc Syndicate. It's not
very bright and is only programmed to fire off intermittent machine gun rounds.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

Quote Pattern:
- Is enemy formation Recoil x1 + Goon x2 formation?
Yes - Rikku: "Snake. Snake? Snake!" - [start of battle, Ch1]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                  Flak Python
-------------------------------------------------------------------------------

- Monster's Name/Class: Flak Python/Bandoleer
- Locations: Zanarkand Ruins, Via Infinito
- Chapters: 1, 5
- Monster's Level: 7
- Oversoul Level: 8
- Monster's HP: 98
- Monster's Oversoul HP: 160
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 8
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 10
- Oversoul Gil: 0
- Stolen Gil: 80
- Oversoul Stolen Gil: 0
- Strength: 18
- Oversoul Strength: 18
- Magic: 0
- Oversoul Magic: 0
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 42
- Oversoul Agility: 55
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Budget Grenade (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Curse, Doom
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Curse, Doom
- Monster's Scan: A support unit developed by the Leblanc Syndicate. It's not
very bright and is only programmed to fire off intermittent machine gun rounds.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Normal Attack on character with lowest remaining HP

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Viper Sniper
-------------------------------------------------------------------------------

- Monster's Name/Class: Viper Sniper/Bandoleer
- Locations: Mt. Gagazet, Via Infinito
- Chapters: 2, 5
- Monster's Level: 18
- Oversoul Level: 22
- Monster's HP: 256
- Monster's Oversoul HP: 269
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 20
- Oversoul Gil: 0
- Stolen Gil: 60
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 32
- Magic: 0
- Oversoul Magic: 0
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 73
- Oversoul Agility: 95
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Budget Grenade/Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Curse, Doom
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Curse, Doom
- Monster's Scan: A support unit developed by the Leblanc Syndicate. When the
time is right it can use Full-Auto to deal major damage, but fortunately it
can't pull a stunt like that very often.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Full-Auto- damage one character 5 times and ignore defense stat (type:
physical) (damage constant: 8 X 5 times [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Full-Auto on character with highest remaining HP (after using
Full-Auto 3 times, Normal Attack)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Battlesnake
-------------------------------------------------------------------------------

- Monster's Name/Class: Battlesnake/Bandoleer
- Locations: Guadosalam, Via Infinito
- Chapters: 2, 5
- Monster's Level: 20
- Oversoul Level: 24
- Monster's HP: 252
- Monster's Oversoul HP: 265
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 12
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 40
- Oversoul Gil: 0
- Stolen Gil: 80
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 32
- Magic: 0
- Oversoul Magic: 0
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 74
- Oversoul Agility: 96
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Hi-Potion (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Curse, Doom
- Oversoul Status Information: Immune- Instant Death,
Petrification, Sleep, Silence, Poison, Curse, Doom
- Monster's Scan: A Support Unit developed by the Leblanc Syndicate. When the
time is right, it can use Full-Auto to deal major damage, but fortunately
it can't pull a stunt like that very often.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Full-Auto- damage one character 5 times and ignore defense stat (type:
physical) (damage constant: 8 X 5 times [can break damage limit])
Revolver- [Misc.]

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Full-Auto on character with highest defense stat (after using
Full-Auto 3 times, Normal Attack)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Zurvan
-------------------------------------------------------------------------------

- Monster's Name/Class: Zurvan/Imp
- Locations: Besaid, Bikanel Desert, Calm Lands, other
- Chapters: 3, 5
- Monster's Level: 22
- Oversoul Level: 26
- Monster's HP: 583
- Monster's Oversoul HP: 612
- Monster's MP: 310
- Monster's Oversoul MP: 310
- Experience: 88
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 70
- Oversoul Gil: 0
- Stolen Gil: 270
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 41
- Oversoul Magic: 48
- Defense: 20
- Oversoul Defense: 20
- Magic Defense: 211
- Oversoul Magic Defense: 230
- Evasion: 31
- Oversoul Evasion: 39
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 83
- Oversoul Agility: 108
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Dispel Tonic/Dispel Tonic x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Dispel Tonic x10/Dispel Tonic x12
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Silence, Confusion, Curse, Stop, Magic
Up/Down, Doom; Resistant- Instant Death (70), Petrification (50), Sleep
(60), Darkness (20), Poison (60), Berserk (30), Eject (10), Zantetsu (1)
- Oversoul Status Information: Immune- Silence, Confusion, Curse, Stop, Magic
Up/Down, Doom; Resistant- Instant Death (70), Petrification (50), Sleep
(60), Darkness (20), Poison (60), Berserk (30), Eject (10), Zantetsu (0)
- Monster's Scan: A fiend from the farplane that hovers in the air. It casts
spells of the four primary elements and is highly resistant to magical
attacks.
- Oversoul Scan: None

- Monster's Attacks:
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)
Fira- damage one character with fire element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Blizzara- damage one character with ice element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Are all characters Reflected?
Yes - Demi
No - 1/4 chance - Fira on a character who is not Reflected
1/4 chance - Blizzara on a character who is not Reflected
1/4 chance - Thundara on a character who is not Reflected
1/4 chance - Watera on a character who is not Reflected

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Varan
-------------------------------------------------------------------------------

- Monster's Name/Class: Varan/Imp
- Locations: Besaid, Bikanel Desert, Thunder Plains, Macalania, Calm Lands
- Chapters: 4, 5
- Monster's Level: 28
- Oversoul Level: 37
- Monster's HP: 1132
- Monster's Oversoul HP: 1189
- Monster's MP: 480
- Monster's Oversoul MP: 480
- Experience: 410
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 240
- Oversoul Gil: 0
- Stolen Gil: 443
- Oversoul Stolen Gil: 0
- Strength: 6
- Oversoul Strength: 6
- Magic: 43
- Oversoul Magic: 18
- Defense: 22
- Oversoul Defense: 22
- Magic Defense: 214
- Oversoul Magic Defense: 212
- Evasion: 42
- Oversoul Evasion: 53
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 84
- Oversoul Agility: 109
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Holy Water/Holy Water x2 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Dispel Tonic/Dispel Tonic x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Dispel Tonic x24/Dispel Tonic x30
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Silence, Confusion, Curse, Slow, Stop, Magic
Up/Down, Doom; Resistant- Instant Death (70), Petrification (50), Sleep
(60), Darkness (30), Poison (60), Berserk (30), Eject (12), Zantetsu (1)
- Oversoul Status Information: Immune- Silence, Confusion, Curse, Slow, Stop,
Magic Up/Down, Doom; Resistant- Instant Death (70), Petrification (50), Sleep
(60), Darkness (30), Poison (60), Berserk (30), Eject (12), Zantetsu (0)
- Monster's Scan: A fiend from the farplane that hovers in the air. It casts
spells of the four primary elements and is highly resistant to magical
attacks.
- Oversoul Scan: None

- Monster's Attacks:
Fira- damage one character with fire element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Blizzara- damage one character with ice element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character and use 12 MP

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Are all characters Reflected?
Yes - Dispel
No - 1/4 chance - Fira on a character who is not Reflected
1/4 chance - Blizzara on a character who is not Reflected
1/4 chance - Thundara on a character who is not Reflected
1/4 chance - Watera on a character who is not Reflected

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Arast
-------------------------------------------------------------------------------

- Monster's Name/Class: Arast/Imp
- Locations: Besaid, Bikanel Desert, Thunder Plains, Macalania, Calm Lands
- Chapters: 5
- Monster's Level: 29
- Oversoul Level: 48
- Monster's HP: 2742
- Monster's Oversoul HP: 3614
- Monster's MP: 650
- Monster's Oversoul MP: 650
- Experience: 880
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 330
- Oversoul Gil: 0
- Stolen Gil: 880
- Oversoul Stolen Gil: 0
- Strength: 21
- Oversoul Strength: 21
- Magic: 44
- Oversoul Magic: 42
- Defense: 22
- Oversoul Defense: 22
- Magic Defense: 223
- Oversoul Magic Defense: 233
- Evasion: 36
- Oversoul Evasion: 66
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 64
- Oversoul Agility: 111
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Holy Water x2/Holy Water x3 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Dispel Tonic x2/Dispel Tonic x3 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Turbo Ether x6/Turbo Ether x8
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Silence, Confusion, Berserk, Curse, Slow,
Stop, Magic Up/Down, Doom; Resistant- Instant Death (100), Petrification
(70), Sleep (60), Darkness (40), Poison (60), Eject (20), Zantetsu (2)
- Oversoul Status Information:Immune- Silence, Confusion, Berserk, Curse, Slow,
Stop, Magic Up/Down, Doom; Resistant- Instant Death (100), Petrification
(70), Sleep (60), Darkness (40), Poison (60), Eject (20), Zantetsu (0)
- Monster's Scan: A fiend from the farplane that hovers in the air. It casts
spells of the four primary elements and is highly resistant to magical
attacks.
- Oversoul Scan: None

- Monster's Attacks:
Curse- cause curse on one character (status effect chance: infinite)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
constant: 12)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/7 chance - Curse
1/7 chance - Osmose on character with highest remaining MP
1/7 chance - Drain on character with lowest remaining HP
1/7 chance - Firaga on self
1/7 chance - Blizzaga on self
1/7 chance - Thundaga on self
1/7 chance - Waterga on self
Remaining MP Pattern:
if it has less than 30 MP remaining, Osmose on character with highest
remaining MP

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: Reflect

-------------------------------------------------------------------------------
                                 Elder Zurvan
-------------------------------------------------------------------------------

- Monster's Name/Class: Elder Zurvan/Imp
- Locations: Bikanel Desert, Via Infinito
- Chapters: 5
- Monster's Level: 35
- Oversoul Level: 43
- Monster's HP: 7520
- Monster's Oversoul HP: 16296
- Monster's MP: 210 <999>
- Monster's Oversoul MP: 210 <999>
- Experience: 440
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 180
- Oversoul Gil: 0
- Stolen Gil: 440
- Oversoul Stolen Gil: 0
- Strength: 25
- Oversoul Strength: 25
- Magic: 17
- Oversoul Magic: 17
- Defense: 16
- Oversoul Defense: 0
- Magic Defense: 173
- Oversoul Magic Defense: 180
- Evasion: 4
- Oversoul Evasion: 5
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 63
- Oversoul Agility: 82
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Holy Water x2/Remedy (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Remedy/Remedy (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Remedy x99/Remedy x99
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (immune), Water (immune), Lightning
(immune), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (immune), Water (immune),
Lightning (immune), Holy (normal), Gravity (immune)
- Status Information: Immune- Silence, Confusion, Berserk, Curse, Slow,
Stop, Magic Up/Down, Doom, Delay, Interrupt Action, Fractional Damage;
Resistant- Instant Death (100), Petrification (70), Sleep (60), Poison (60),
Eject (65), Zantetsu (24)
- Oversoul Status Information: Immune- Silence, Confusion, Berserk,Curse, Slow,
Stop, Magic Up/Down, Doom, Delay, Interrupt Action, Fractional Damage;
Resistant- Instant Death (100), Petrification (70), Sleep (60), Poison (60),
Eject (65), Zantetsu (24)
- Monster's Scan: A fiend morphed to colossal size by Cactuar needles. Magic is
its specialty. It commands a wide array of spells and has high resistance to
magical attacks.
- Oversoul Scan: None

- Monster's Attacks:
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character and use 12 MP

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Are all characters Reflected?
Yes - Dispel
No - 1/4 chance - Firaga on a character who is not Reflected
1/4 chance - Blizzaga on a character who is not Reflected
1/4 chance - Thundaga on a character who is not Reflected
1/4 chance - Waterga on a character who is not Reflected

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: Reflect

-------------------------------------------------------------------------------
                                     Haunt
-------------------------------------------------------------------------------

- Monster's Name/Class: Haunt/Revenant
- Locations: Besaid, Kilika, Djose Highroad, Bikanel Desert
- Chapters: 3, 5
- Monster's Level: 35
- Oversoul Level: 42
- Monster's HP: 813
- Monster's Oversoul HP: 854
- Monster's MP: 433
- Monster's Oversoul MP: 433
- Experience: 108
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 120
- Oversoul Gil: 0
- Stolen Gil: 280
- Oversoul Stolen Gil: 0
- Strength: 8
- Oversoul Strength: 8
- Magic: 33
- Oversoul Magic: 33
- Defense: 83
- Oversoul Defense: 113
- Magic Defense: 48
- Oversoul Magic Defense: 48
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 63
- Oversoul Agility: 82
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Water Ring/Twist Headband (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Arctic Wind/Water Gem (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Star Pendant/Star Pendant
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (weak), Gravity (absorb)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (weak), Gravity (absorb)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom; Resistant- Eject
(22), Zantetsu (6)
- Oversoul Status Information: - Immune- Instant Death, Petrification,
Sleep, Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom;
Resistant- Eject (22), Zantetsu (0)
- Monster's Scan: A minion of death from the Farplane. It has the power to
cause its allies to oversoul. After doing so, it focuses primarily on defending
itself.
- Oversoul Scan: None

- Monster's Attacks:
Doom- cause 3 count doom on one character (status effect chance: infinite)
Blizzara- damage one character with ice element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
at the start of battle, choose a random element type.  this determines its
elemental reactions and Actions 1 and 2
(A) fire: weakness, ice: absorb, lightning: half, water: half, Action 1:
Bilzzara, Action 2: Blizzara
(B) fire: half, ice: half, lightning: absorb, water: weakness, Action 1:
Thundara, Action 2: Thundara
(C) fire: half, ice: half, lightning: weakness, water: absorb, Action 1:
Watera, Action 2: Watera
(1) Doom; (2) Action 1; (3) Action 1; (4) Action 1; (5) Action 1; (6) Are
any characters not doomed?
Yes - Doom on character who is not doomed and back to step (2)
No - Action 2 and back to step (6)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Phantom
-------------------------------------------------------------------------------

- Monster's Name/Class: Phantom/Revenant
- Locations: Ruin Depths, Via Infinito
- Chapters: 5
- Monster's Level: 44
- Oversoul Level: 55
- Monster's HP: 1755
- Monster's Oversoul HP: 2158
- Monster's MP: 852
- Monster's Oversoul MP: 1352
- Experience: 950
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 140
- Oversoul Gil: 0
- Stolen Gil: 700
- Oversoul Stolen Gil: 0
- Strength: 33
- Oversoul Strength: 33
- Magic: 25
- Oversoul Magic: 25
- Defense: 84
- Oversoul Defense: 84
- Magic Defense: 62
- Oversoul Magic Defense: 92
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 73
- Oversoul Agility: 104
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Star Mega-Potion x5/Mega-Potion x6
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
(normal), Holy (weak), Gravity (absorb)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (weak), Gravity (absorb)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Delay, Interrupt Action,
Fractional Damage; Resistant- Eject (30), Zantetsu (15)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (30), Zantetsu (0)
- Monster's Scan: A minion of death from the Farplane. It has the power to
cause its allies to oversoul. After doing so, it focuses primarily on
defending itself.
- Oversoul Scan: None

- Monster's Attacks:
Oversoul Fever: oversoul an enemy
Doom- cause 3 count doom on one character (status effect chance: infinite)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
constant: 12)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Is there any oversoulable enemy that is not oversouled?
Yes - Oversoul Fever
No - 13/20 chance - do nothing
1/5 chance - Drain
1/10 chance - Osmose
1/20 chance - Doom

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Wight
-------------------------------------------------------------------------------

- Monster's Name/Class: Wight/Revenant
- Locations: Farplane, Via Infinito
- Chapters: 5
- Monster's Level: 38
- Oversoul Level: 46
- Monster's HP: 4278
- Monster's Oversoul HP: 4492
- Monster's MP: 2100
- Monster's Oversoul MP: 2100
- Experience: 1130
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 520
- Oversoul Gil: 0
- Stolen Gil: 1300
- Oversoul Stolen Gil: 0
- Strength: 12
- Oversoul Strength: 12
- Magic: 48
- Oversoul Magic: 48
- Defense: 99
- Oversoul Defense: 99
- Magic Defense: 92
- Oversoul Magic Defense: 92
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 88
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Ether x2/Ether x3 (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Stamina Spring/Stamina Spring x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Soul Spring x18/Soul Spring x24
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (weak), Gravity (absorb)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (weak), Gravity (absorb)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (28), Zantetsu (8)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (28), Zantetsu (0)
- Monster's Scan: A minion of death from the Farplane. It casts Doom before
attacking. It knows a variety of elemental spells and chooses them
capriciously.
- Oversoul Scan: None

- Monster's Attacks:
Doom- cause 3 count doom on one character (status effect chance: infinite)
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
at the start of battle, choose a random element type.  this determines its
elemental reactions and Actions 1 and 2
(A) fire: weakness, ice: absorb, lightning: half, water: half, Action 1:
Bilzzaga on all characters, Action 2: Blizzaga on all characters
(B) fire: half, ice: half, lightning: absorb, water: weakness, Action 1:
Waterga on all characters, Action 2: Waterga on all characters
(C) fire: half, ice: half, lightning: weakness, water: absorb, Action 1:
Firaga on all characters, Action 2: Firaga on all characters
(1) Doom; (2) Action 1; (3) Demi; (4) Action 1; (5) Demi; (6) Action 1; (7)
Demi; (8) Are any characters not doomed?
Yes - Doom on character who is not doomed and back to step (2)
No - Action 2 and back to step (8)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Lich
-------------------------------------------------------------------------------

- Monster's Name/Class: Lich/Revenant
- Locations: Mi'ihen Highroad, Mushroom Rock Road, Djose Highroad, Macalania
- Chapters: 5
- Monster's Level: 31
- Oversoul Level: 37
- Monster's HP: 3444
- Monster's Oversoul HP: 3616
- Monster's MP: 1300
- Monster's Oversoul MP: 1300
- Experience: 730
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 330
- Oversoul Gil: 0
- Stolen Gil: 680
- Oversoul Stolen Gil: 0
- Strength: 16
- Oversoul Strength: 16
- Magic: 31
- Oversoul Magic: 33
- Defense: 81
- Oversoul Defense: 81
- Magic Defense: 89
- Oversoul Magic Defense: 89
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 42
- Oversoul Agility: 62
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: None/Black Ring (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Hi-Potion/Stamina Spring (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Soul Spring x16/Soul Spring x18
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (weak), Gravity (absorb)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (weak), Gravity (absorb)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (26), Zantetsu (9)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (26), Zantetsu (0)
- Monster's Scan: A minion of death from the Farplane. It casts Doom before
attacking. It knows a variety of elemental spells and chooses them
capriciously.
- Oversoul Scan: None

- Monster's Attacks:
Doom- cause 3 count doom on one character (status effect chance: infinite)
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
at the start of battle, choose a random element type.  this determines its
elemental reactions and Actions 1 and 2
(A) fire: weakness, ice: absorb, lightning: half, water: half, Action 1:
Bilzzaga, Action 2: Blizzaga
(B) fire: half, ice: half, lightning: absorb, water: weakness, Action 1:
Thundaga, Action 2: Thundaga
(C) fire: half, ice: half, lightning: weakness, water: absorb, Action 1:
Waterga, Action 2: Waterga
(1) Doom; (2) Action 1; (3) Action 1; (4) Action 1; (5) Action 1; (6) Are
any characters not doomed?
Yes - Doom on character who is not doomed and back to step (2)
No - Action 2 and back to step (6)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                  Great Haunt
-------------------------------------------------------------------------------

- Monster's Name/Class: Great Haunt/Revenant
- Locations: Bikanel Desert, Via Infinito
- Chapters: 5
- Monster's Level: 46
- Oversoul Level: 54
- Monster's HP: 8483
- Monster's Oversoul HP: 13020
- Monster's MP: 720
- Monster's Oversoul MP: 720
- Experience: 120
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 210
- Oversoul Gil: 0
- Stolen Gil: 600
- Oversoul Stolen Gil: 0
- Strength: 26
- Oversoul Strength: 26
- Magic: 55
- Oversoul Magic: 55
- Defense: 142
- Oversoul Defense: 142
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 61
- Oversoul Agility: 79
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Ether/Ether (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Mana Spring/Soul Spring (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Gold Hairpin x3/Gold Hairpin x3
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (weak), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (weak), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (30), Zantetsu (10)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (30), Zantetsu (0)
- Monster's Scan: A minion of death from the Farplane. It casts Doom before
attacking. It knows a variety of elemental spells and chooses them
capriciously.
- Oversoul Scan: None

- Monster's Attacks:
Doom- cause 3 count doom on one character (status effect chance: infinite)
Blizzara- damage one character with ice element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
at the start of battle, choose a random element type.  this determines its
elemental reactions and Actions 1 and 2
(A) fire: weakness, ice: absorb, lightning: half, water: half, Action 1:
Bilzzara, Action 2: Blizzaga
(B) fire: half, ice: half, lightning: absorb, water: weakness, Action 1:
Thundara, Action 2: Thundaga
(C) fire: half, ice: half, lightning: weakness, water: absorb, Action 1:
Watera, Action 2: Waterga
(1) Doom; (2) Action 1; (3) Action 1; (4) Action 1; (5) Action 1; (6) Are
any characters not doomed?
Yes - Doom on character who is not doomed and back to step (2)
No - Action 2 and back to step (6)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Pairika
-------------------------------------------------------------------------------

- Monster's Name/Class: Pairika/Larva
- Locations: Besaid, Kilika, Djose Highroad, Calm Lands
- Chapters: 3, 5
- Monster's Level: 22
- Oversoul Level: 26
- Monster's HP: 1130
- Monster's Oversoul HP: 1187
- Monster's MP: 312
- Monster's Oversoul MP: 312
- Experience: 124
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 100
- Oversoul Gil: 0
- Stolen Gil: 330
- Oversoul Stolen Gil: 0
- Strength: 30
- Oversoul Strength: 30
- Magic: 8
- Oversoul Magic: 8
- Defense: 83
- Oversoul Defense: 83
- Magic Defense: 82
- Oversoul Magic Defense: 82
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 53
- Oversoul Agility: 69
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Stamina Spring/Lighting Gleam (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Lightning Marble/Yellow Ring (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Lightning Gleam/Lightning Gleam
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
(absorb), Holy (weak), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (absorb), Holy (weak), Gravity (normal)
- Status Information: Immune- Petrification, Sleep, Silence, Confusion,
Berserk, Curse, Stop, Fractional Damage; Resistant- Eject (16), Zantetsu (3)
- Oversoul Status Information: Immune- Petrification, Sleep, Silence,
Confusion, Berserk, Curse, Stop, Fractional Damage; Resistant- Eject (16),
Zantetsu (0)
- Monster's Scan: A fiend formed of Pyreflies drifting through the Farplane.
Lightning flows through its body, so you can easily guess what's coming...
- Oversoul Scan: None

- Monster's Attacks:
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Thundara on all characters
Remaining HP Pattern:
if it has less than 1/3 of its max HP remaining, 1/2 chance - Thundara on
self

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                        Jahi
-------------------------------------------------------------------------------

- Monster's Name/Class: Jahi/Larva
- Locations: Farplane, Via Infinito
- Chapters: 5
- Monster's Level: 46
- Oversoul Level: 55
- Monster's HP: 2033
- Monster's Oversoul HP: 1817
- Monster's MP: 360
- Monster's Oversoul MP: 360
- Experience: 1200
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 620
- Oversoul Gil: 0
- Stolen Gil: 1020
- Oversoul Stolen Gil: 0
- Strength: 39
- Oversoul Strength: 39
- Magic: 52
- Oversoul Magic: 52
- Defense: 84
- Oversoul Defense: 84
- Magic Defense: 86
- Oversoul Magic Defense: 86
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 91
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Gold Anklet/Gold Anklet (12%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Remedy x2/Mana Spring x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Mana Spring x30/Mana Spring x40
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (weak), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (weak), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Confusion, Berserk, Curse, Stop, Doom, Fractional Damage; Resistant- Eject
(26), Zantetsu (6)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage; Resistant-
Eject (26), Zantetsu (0)
- Monster's Scan: A fiend formed of Pyreflies drifting through the Farplane. It
carries the opposing powers of lightning and water. It absorbs lightning,
but can use water magic. Neat trick.
- Oversoul Scan: None

- Monster's Attacks:
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/2 chance - Thundara
1/2 chance - Watera
Remaining HP Pattern:
if it has less than 1/4 of its max HP remaining, 1/3 chance - Absorb

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Taromaiti
-------------------------------------------------------------------------------

- Monster's Name/Class: Taromaiti/Larva
- Locations: Farplane, Via Infinito
- Chapters: 4, 5
- Monster's Level: 35
- Oversoul Level: 42
- Monster's HP: 1782
- Monster's Oversoul HP: 8277
- Monster's MP: 999
- Monster's Oversoul MP: 1000
- Experience: 650
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 280
- Oversoul Gil: 0
- Stolen Gil: 520
- Oversoul Stolen Gil: 0
- Strength: 16
- Oversoul Strength: 16
- Magic: 32
- Oversoul Magic: 32
- Defense: 72
- Oversoul Defense: 72
- Magic Defense: 66
- Oversoul Magic Defense: 3
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 64
- Oversoul Agility: 130
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Star Pendant/Venom Shock (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Antidote x2/Stamina Spring (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Stamina Spring x60/Stamina Spring x99
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
(absorb), Holy (weak), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (absorb), Holy (weak), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage;
Resistant- Eject (16), Zantetsu (3)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional
Damage; Resistant- Eject (16), Zantetsu (0)
- Monster's Scan: A fiend formed of Pyreflies drifting through the Farplane. It
carries the power of poison. The toxins flowing through its body can be
agonizing if they hit you.
- Oversoul Scan: None

- Monster's Attacks:
Poison Smog- damage all characters in a 120 degree angle in front of it and
cause darkness and poison (status effect chance: all 100) (type: magic)
(damage constant: 10 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 13)
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 21 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Thundaga; (2) Watera on all characters; (3) Poison Smog; (4) back to
step (1) [at the start of battle, choose a random step]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Daeva
-------------------------------------------------------------------------------

- Monster's Name/Class: Daeva/Spell Spinner
- Locations: Kilika Island, Calm Lands, Via Infinito
- Chapters: 3, 5
- Monster's Level: 33
- Oversoul Level: 40
- Monster's HP: 3230
- Monster's Oversoul HP: 3392
- Monster's MP: 4480
- Monster's Oversoul MP: 4480
- Experience: 60
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 90
- Oversoul Gil: 0
- Stolen Gil: 550
- Oversoul Stolen Gil: 0
- Strength: 27
- Oversoul Strength: 27
- Magic: 21
- Oversoul Magic: 21
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 8
- Oversoul Magic Defense: 8
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 102
- Oversoul Agility: 133
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Farplane Shadow/Farplane Shadow x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Safety Bit/Safety Bit
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (normal), Water (normal), Lightning
(none), Holy (weak), Gravity (immune)
- Oversoul Elemental Affinities: Fire (none), Ice (normal), Water (normal),
Lightning (none), Holy (weak), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage; Resistant-
Eject (32), Zantetsu (12)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage;
Resistant- Eject (32), Zantetsu (0)
- Monster's Scan: An envoy of the Farplane that terrorizes all Spira. It can
wield both elemental and support magic.
- Oversoul Scan: None

- Monster's Attacks:
Not-So-Mighty Guard- cause shell, protect, and regen on all enemies (status
effect chance: all infinite)
Curse- cause curse on one character (status effect chance: infinite)
Slow- cause slow on one character (status effect chance: 130)
Blind- cause darkness on one character (status effect chance: 75)
Silence- cause silence on one character (status effect chance: 75)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Break- cause petrification on one character (status effect chance: 75)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Haste- cause haste on one character (status effect chance: 130)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Haste on self; (2) 1/4 chance - Firaga, 1/4 chance - Blizzaga, 1/4
chance - Thundaga, 1/4 chance - Waterga; (3) 1/3 chance - Blind, 1/3 chance
- Silence, 1/3 chance - Slow; (4) 1/4 chance - Firaga, 1/4 chance -
Blizzaga, 1/4 chance - Thundaga, 1/4 chance - Waterga; (5) Curse; (6) Break;
(7) Not-So-Mighty Guard; (8) back to step (2)
Remaining MP Pattern:
if it has less than 150 MP remaining, Osmose on all characters

- Oversoul Attacking Pattern:

-------------------------------------------------------------------------------
                                    Aeshma
-------------------------------------------------------------------------------

- Monster's Name/Class: Aeshma/Spell Spinner
- Locations: Farplane, Via Infinito
- Chapters: 5
- Monster's Level: 18
- Oversoul Level: 22
- Monster's HP: 8788
- Monster's Oversoul HP: 9227
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 1600
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 800
- Oversoul Gil: 0
- Stolen Gil: 1680
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 38
- Oversoul Magic: 46
- Defense: 8
- Oversoul Defense: 8
- Magic Defense: 12
- Oversoul Magic Defense: 12
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 72
- Oversoul Agility: 94
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Dragonfly Orb/Dream Shock (12%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Candle of Life x2/Farplane Shadow x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: System Shock/Black Lore
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (normal), Water (normal), Lightning
(none), Holy (weak), Gravity (immune)
- Oversoul Elemental Affinities: Fire (none), Ice (normal), Water (normal),
Lightning (none), Holy (weak), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
Damage; Resistant- Eject (40), Zantetsu (18)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
Fractional Damage; Resistant- Eject (40), Zantetsu (0)
- Monster's Scan: An envoy of the Farplane that terrorizes all Spira. It can
unleash chains of devastating spells as well as Emblem of Thanatos to get
the last laugh.
- Oversoul Scan: None

- Monster's Attacks:
Emblem of Thanatos- damage all characters by 5/8 of max HP and cause
strength down 1 level, magic down 1 level, defense down 1 level, magic
defense down 1 level, accuracy down 1 level, and evasion down 1 level
(status effect chance: all no protection) (type: fractional) (can break
damage limit)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
constant: 12)
Flare- damage one character and use 54 MP (type: magic) (damage constant: 30
[can break damage limit])
Ultima- damage all characters and use 90 MP (type: magic) (damage constant:
42 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does it have less than 1/7 of its max HP remaining?
Yes - 2/3 chance - Drain on all characters
1/3 chance - Ultima (if it has less than 100 MP remaining, Osmose on all
characters)
No - Flare on character with highest remaining HP (if it has less than 100
MP remaining, Osmose on all characters)
Action Count Pattern:
if it performs an attack, or if it gets hit by a character, Action Count
goes up 1.  when its Action Count reaches 10, go to zero and Emblem of
Thanatos

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: Null Physical

-------------------------------------------------------------------------------
                                    Aka Manah
-------------------------------------------------------------------------------

- Monster's Name/Class: Aka Manah/Spell Spinner
- Locations: Mi'ihen Highroad, Thunder Plains, Calm Lands, Farplane, Via
Infinito
- Chapters: 4, 5
- Monster's Level: 40
- Oversoul Level: 48
- Monster's HP: 6322
- Monster's Oversoul HP: 6638
- Monster's MP: 6550
- Monster's Oversoul MP: 6550
- Experience: 1030
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 670
- Oversoul Gil: 0
- Stolen Gil: 890
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 32
- Magic: 22
- Oversoul Magic: 22
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 10
- Oversoul Magic Defense: 10
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 131
- Oversoul Agility: 195
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Pretty Orb/Blind Shock (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Remedy x2/Candle of Life x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Lag Shock/Lag Shock
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (normal), Water (normal), Lightning
(none), Holy (weak), Gravity (immune)
- Oversoul Elemental Affinities: Fire (none), Ice (normal), Water (normal),
Lightning (none), Holy (weak), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
Damage; Resistant- Eject (34), Zantetsu (16)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
Fractional Damage; Resistant- Eject (34), Zantetsu (0)
- Monster's Scan: An envoy of the Farplane that terrorizes all Spira. It can
unleash consecutive elemental magic attacks as well as the mysterious
Emblem of Thanatos.
- Oversoul Scan: None

- Monster's Attacks:
Emblem of Thanatos- damage all characters by 5/8 of max HP and cause
strength down 1 level, magic down 1 level, defense down 1 level, magic
defense down 1 level, accuracy down 1 level, and evasion down 1 level
(status effect chance: all no protection) (type: fractional) (can break
damage limit)
Curse- cause curse on one character (status effect chance: infinite)
Slow- cause slow on one character (status effect chance: 130)
Blind- cause darkness on one character (status effect chance: 75)
Silence- cause silence on one character (status effect chance: 75)
Break- cause petrification on one character (status effect chance: 75)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) 1/4 chance - Firaga, 1/4 chance - Blizzaga, 1/4 chance - Thundaga, 1/4
chance - Waterga; (2a) [after Firaga] Firaga; (3a) Firaga; (2b) [after
Blizzaga] Blizzaga; (3b) Blizzaga; (2c) [after Thundaga] Thundaga; (3c)
Thundaga; (2d) [after Waterga] Waterga; (3d) Waterga; (4) Action 1; (5)
Action 1; (6) Action 1; (7) Emblem of Thanatos; (8) back to step (1)
Action 1:
1/5 chance - Curse
1/5 chance - Blind
1/5 chance - Silence
1/5 chance - Break
1/5 chance - Slow

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Tomb
-------------------------------------------------------------------------------

- Monster's Name/Class: Tomb/Doomstone
- Locations: Djose Highroad, Calm Lands, Via Infinito
- Chapters: 3, 5
- Monster's Level: 27
- Oversoul Level: 32
- Monster's HP: 4820
- Monster's Oversoul HP: 5481
- Monster's MP: 999
- Monster's Oversoul MP: 999
- Experience: 480
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 130
- Oversoul Gil: 0
- Stolen Gil: 380
- Oversoul Stolen Gil: 0
- Strength: 34
- Oversoul Strength: 34
- Magic: 66
- Oversoul Magic: 66
- Defense: 64
- Oversoul Defense: 144
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 85
- Oversoul Agility: 111
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Remedy/White Cape (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Remedy/Black Choker (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Faerie Earrings/Faerie Earrings
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (normal), Water (weak), Lightning
(none), Holy (weak), Gravity (immune)
- Oversoul Elemental Affinities: Fire (none), Ice (normal), Water (weak),
Lightning (none), Holy (weak), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Curse, Slow, Stop, Doom, Fractional Damage; Resistant- Darkness (100),
Poison (100), Confusion (100), Berserk (50), Eject (24), Zantetsu (7)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Curse, Slow, Stop, Doom, Fractional Damage; Resistant- Darkness (100),
Poison (100), Confusion (100), Berserk (50), Eject (24), Zantetsu (0)
- Monster's Scan: A grave-looking fiend from the Farplane that attacks with
various status ailments. The battle can turn especially ugly if it inflicts
Confuse on the entire party.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack 1- damage one character by max HP (type: fractional) (can
break damage limit)
Normal Attack 2- damage one character and cause poison (status effect
chance: infinite) (only uses if berserked) (type: physical) (damage
constant: 16 [can break damage limit])
Stone Breath- cause petrification (status effect chance: 40) to all
characters in a 120 degree angle in front of it
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
constant: 12)
Confuse- cause confusion to one character (status effect chance: 75)
Bio- cause poison on all characters and use 16 MP (status effect chance:
100)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Confuse on all characters; (2) Drain on all characters; (3) Bio; (4)
Normal Attack 1; (5) Stone Breath; (6) Osmose on all characters; (7) back to
step (1) [at the start of battle, choose a random step]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Monolith
-------------------------------------------------------------------------------

- Monster's Name/Class: Monolith/Doomstone
- Locations: Farplane, Via Infinito
- Chapters: 5
- Monster's Level: 38
- Oversoul Level: 47
- Monster's HP: 7143
- Monster's Oversoul HP: 9180
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 1420
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 460
- Oversoul Gil: 0
- Stolen Gil: 1420
- Oversoul Stolen Gil: 0
- Strength: 48
- Oversoul Strength: 48
- Magic: 79
- Oversoul Magic: 79
- Defense: 71
- Oversoul Defense: 52
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 84
- Oversoul Agility: 135
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down x2/Phoenix Down x3 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Safety Bit x2/Safety Bit x3
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (immune), Ice (immune), Water (weak), Lightning
(immune), Holy (weak), Gravity (absorb)
- Oversoul Elemental Affinities: Fire (resist), Ice (resist), Water (weak),
Lightning (resist), Holy (weak), Gravity (none)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Curse, Slow, Stop, Magic Up/Down, Defense
Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
Up/Down, Doom, Fractional Damage; Resistant- Eject (32), Zantetsu (16)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Curse, Slow, Stop, Magic Up/Down, Defense
Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
Up/Down, Doom, Fractional Damage; Resistant- Eject (32), Zantetsu (0)
- Monster's Scan: A grave-looking fiend from the Farplane that swipes
razor-sharp claws at its foes. It can also inflict Berserk to really muck
things up.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character and cause berserk (status effect chance:
50) (type: physical) (damage constant: 16 [can break damage limit])
Stone Breath- cause petrification (status effect chance: 40) to all
characters in a 120 degree angle in front of it
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Demi; (2) Normal Attack; (3) Demi; (4) Normal Attack; (5) Stone Breath;
(6) back to step (1) [at the start of battle, choose a random step]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Dolmen
-------------------------------------------------------------------------------

- Monster's Name/Class: Dolmen/Doomstone
- Locations: Besaid Island, Kilika Island, Mushroom Rock, Djose Highroad,
Farplane, Via Infinito
- Chapters: 5
- Monster's Level: 32
- Oversoul Level: 38
- Monster's HP: 5320
- Monster's Oversoul HP: 6636
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 1130
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 320
- Oversoul Gil: 0
- Stolen Gil: 680
- Oversoul Stolen Gil: 0
- Strength: 37
- Oversoul Strength: 37
- Magic: 40
- Oversoul Magic: 40
- Defense: 68
- Oversoul Defense: 36
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 79
- Oversoul Agility: 103
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Hi-Potion x2/Gris-Gris Bag (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Remedy x2/Remedy x3 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Gris-Gris Bag x2/Black Lore
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (resist), Ice (resist), Water (weak), Lightning
(resist), Holy (weak), Gravity (immune)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (weak),
Lightning (none), Holy (weak), Gravity (absorb)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Curse, Slow, Stop, Doom, Fractional Damage;
Resistant- Eject (34), Zantetsu (14)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Curse, Slow, Stop, Doom, Fractional
Damage; Resistant- Eject (34), Zantetsu (0)
- Monster's Scan: A grave-looking fiend from the Farplane with stony defenses.
It swipes razor-sharp claws at its foes and can Petrify them, too.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character and cause petrification (status effect
chance: 35) (type: physical) (damage constant: 16 [can break damage limit])
Stone Breath- cause petrification (status effect chance: 40) to all
characters in a 120 degree angle in front of it

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Stone Breath;
(5) back to step (1) [at the start of battle, choose a random step]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Epitaph
-------------------------------------------------------------------------------

- Monster's Name/Class: Epitaph/Doomstone
- Locations: Fiend Colony, Via Infinito
- Chapters: 5
- Monster's Level: 43
- Oversoul Level: 52
- Monster's HP: 17433
- Monster's Oversoul HP: 18305
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 1200
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 330
- Oversoul Gil: 0
- Stolen Gil: 500
- Oversoul Stolen Gil: 0
- Strength: 56
- Oversoul Strength: 56
- Magic: 122
- Oversoul Magic: 122
- Defense: 180
- Oversoul Defense: 180
- Magic Defense: 18
- Oversoul Magic Defense: 18
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 134
- Oversoul Agility: 174
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Remedy/Remedy x3 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Faerie Earrings x4/Faerie Earrings x5
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (immune), Ice (immmune), Water (weak), Lightning
(immune), Holy (weak), Gravity (immune)
- Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (weak),
Lightning (immune), Holy (weak), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
Damage; Resistant- Eject (48), Zantetsu (44)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
Fractional Damage; Resistant- Eject (48), Zantetsu (0)
- Monster's Scan: A fiend that relishes inflicting status ailments on foes. Its
defenses are as tough as they look. Its sharp claws weaken attributes and
inflict Poison and Confuse.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character and cause poison (status effect chance:
30), berserk (status effect chance: 60), strength down 1 level (status
effect chance: no protection), magic down 1 level (status effect chance: no
protection), defense down 1 level (status effect chance: no protection), and
magic defense down 1 level (status effect chance: no protection) (type:
physical) (damage constant: 16 [can break damage limit])
Stone Breath- cause petrification (status effect chance: 100) to all
characters in a 120 degree angle in front of it
Curse- cause curse on one character (status effect chance: infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Stone Breath; (3) Normal Attack; (4) Curse; (5) back
to step (1)

- Oversoul Attacking Pattern:
None


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             -----------------------
                             4c. Non-Species Enemies                    #SD4EL3
                             -----------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------------------------------------------------------------------------------
                                       Goon
-------------------------------------------------------------------------------

- Monster's Name/Class: Goon/None
- Locations: Luca, Mt. Gagazet
- Chapters: Pre-Ch1, 1
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 13*
* - Goons have 29 HP during ???? boss battle in Luca (only)
- Monster's Oversoul HP: 14
- Monster's MP: 8
- Monster's Oversoul MP: 8
- Experience: 1
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 30
- Oversoul Gil: 0
- Stolen Gil: 200
- Oversoul Stolen Gil: 0
- Strength: 7
- Oversoul Strength: 7
- Magic: 1
- Oversoul Magic: 1
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 47
- Oversoul Agility: 61
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Budget Grenade/Phoenix Down
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
Zantetsu (0)
- Monster's Scan: An underling in the Leblanc Syndicate with a lousy salary.
He's only one of many, but all are laughably weak.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

Quote Pattern:                                             ______
Rikku: "Outta the way!" - [start of battle, 3/5 chance]          |   Only for
Rikku: "You! Step aside!" - [start of battle, 3/5 chance]        | - Pre-Ch1
Paine: "Move." - [start of battle, 3/5 chance]             ______|   Luca Goons
- Is enemy formation Recoil x1 + Goon x2 formation?
Yes - Rikku: "Snake. Snake? Snake!" - [start of battle, Ch1]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     She-Goon
-------------------------------------------------------------------------------

- Monster's Name/Class: Goon/None
- Locations: Luca, Mt. Gagazet
- Chapters: Pre-Ch1, 1
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 7
- Monster's Oversoul HP: 7
- Monster's MP: 38
- Monster's Oversoul MP: 38
- Experience: 1
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 30
- Oversoul Gil: 0
- Stolen Gil: 80
- Oversoul Stolen Gil: 0
- Strength: 4
- Oversoul Strength: 4
- Magic: 3
- Oversoul Magic: 3
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 6
- Oversoul Magic Defense: 6
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 58
- Oversoul Agility: 75
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Budget Grenade/Phoenix Down
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
Zantetsu (0)
- Monster's Scan: An underling in the Leblanc Syndicate with a lousy salary.
She can cast Fire, but her lack of HP dooms her from the start.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Fire- damage one character with fire element and use 4 MP (if confused, can
damage one or all characters) (type: magic) (damage constant: 7 [can break
damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Fire (if she has 3 MP or less remaining, Normal Attack)

Quote Pattern:                                             ______
Rikku: "Outta the way!" - [start of battle, 3/5 chance]          |   Only for
Rikku: "You! Step aside!" - [start of battle, 3/5 chance]        | - Pre-Ch1
Paine: "Move." - [start of battle, 3/5 chance]             ______|   Luca She-
                                                                     Goons
- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Mr. Goon
-------------------------------------------------------------------------------

- Monster's Name/Class: Mr. Goon/None
- Locations: Zanarkand Ruins
- Chapters: 1
- Monster's Level: 6
- Oversoul Level: 7
- Monster's HP: 120
- Monster's Oversoul HP: 126
- Monster's MP: 28
- Monster's Oversoul MP: 28
- Experience: 8
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 30
- Oversoul Gil: 0
- Stolen Gil: 80
- Oversoul Stolen Gil: 0
- Strength: 19
- Oversoul Strength: 19
- Magic: 6
- Oversoul Magic: 6
- Defense: 5
- Oversoul Defense: 5
- Magic Defense: 5
- Oversoul Magic Defense: 5
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 52
- Oversoul Agility: 68
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Budget Grenade x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Grenade x2/S-Bomb x2
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
Zantetsu (0)
- Monster's Scan: An underling in the Leblanc Syndicate. He gets more respect
than the standard Goons, but his salary is still lousy. Even teamed up with
others, he's pathetically weak.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Ms. Goon
-------------------------------------------------------------------------------

- Monster's Name/Class: Ms. Goon/None
- Locations: Zanarkand Ruins
- Chapters: 1
- Monster's Level: 4
- Oversoul Level: 5
- Monster's HP: 80
- Monster's Oversoul HP: 84
- Monster's MP: 85
- Monster's Oversoul MP: 85
- Experience: 8
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 30
- Oversoul Gil: 0
- Stolen Gil: 80
- Oversoul Stolen Gil: 0
- Strength: 16
- Oversoul Strength: 16
- Magic: 6
- Oversoul Magic: 6
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 8
- Oversoul Magic Defense: 8
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 60
- Oversoul Agility: 78
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Budget Grenade (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Grenade x2/S-Bomb x2
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
Zantetsu (0)
- Monster's Scan: An underling in the Leblanc Syndicate. She gets more respect
than the She-Goons, but her salary is still lousy. She can use Potions, but
let's face it, she's doomed.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down (uses only if confused) (type: fractional) (can break damage limit)
Blizzard- damage one character with ice element and use 4 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 7 [can
break damage limit])
Potion- recover one enemy's HP by 200 (type: constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/2 chance - Blizzard (if she has 3 MP or less remaining, Normal Attack)
1/4 chance - Normal Attack
1/4 chance - Potion (if she has 3 MP or less remaining, Normal Attack)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Dr. Goon
-------------------------------------------------------------------------------

- Monster's Name/Class: Dr. Goon/None
- Locations: Djose Highroad, Guadosalam, Mt. Gagazet
- Chapters: 2
- Monster's Level: 14
- Oversoul Level: 17
- Monster's HP: 232
- Monster's Oversoul HP: 244
- Monster's MP: 41
- Monster's Oversoul MP: 41
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 50
- Oversoul Gil: 0
- Stolen Gil: 160
- Oversoul Stolen Gil: 0
- Strength: 35
- Oversoul Strength: 35
- Magic: 10
- Oversoul Magic: 10
- Defense: 6
- Oversoul Defense: 6
- Magic Defense: 6
- Oversoul Magic Defense: 6
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 56
- Oversoul Agility: 73
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Grenade (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: S-Bomb x4/M-Bomb x4
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
Zantetsu (0)
- Monster's Scan: An underling in the Leblanc Syndicate. Though one of the
Syndicate's top goons, his salary is still lousy. Even teamed up with
others, he's weak, weak, weak.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Fem-Goon
-------------------------------------------------------------------------------

- Monster's Name/Class: Fem-Goon/None
- Locations: Djose Highroad, Guadosalam, Bikanel Desert, Mt. Gagazet
- Chapters: 2
- Monster's Level: 16
- Oversoul Level: 19
- Monster's HP: 167
- Monster's Oversoul HP: 175
- Monster's MP: 172
- Monster's Oversoul MP: 172
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 70
- Oversoul Gil: 0
- Stolen Gil: 200
- Oversoul Stolen Gil: 0
- Strength: 26
- Oversoul Strength: 26
- Magic: 8
- Oversoul Magic: 8
- Defense: 5
- Oversoul Defense: 5
- Magic Defense: 10
- Oversoul Magic Defense: 10
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 62
- Oversoul Agility: 81
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Hi-Potion (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Potion/Potion x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: S-Bomb x4/M-Bomb x4
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
Zantetsu (0)
- Monster's Scan: An underling in the Leblanc Syndicate. Though one of the
Syndicate's top female goons, her salary is still lousy. She wields magic,
but not well enough to win.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Fire- damage one character with fire element and use 4 MP (if confused, can
damage one or all characters) (type: magic) (damage constant: 7 [can break
damage limit])
Blizzard- damage one character with ice element and use 4 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 7 [can
break damage limit])
Thunder- damage one character with lightning element and use 4 MP (if
confused, can damage one or all characters) (type: magic) (damage constant:
7 [can break damage limit])
Water- damage one character with water element and use 4 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 7 [can
break damage limit])
Fira- damage one character with fire element and use 12 MP (if confused, can
damage one or all characters) (type: magic) (damage constant: 12 [can break
damage limit])
Blizzara- damage one character with fire element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])
Thundara- damage one character with fire element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])
Watera- damage one character with fire element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
3/4 chance - Action 1
1/4 chance - Normal Attack
Action 1:
Does she have 12 MP or less remaining?
Yes - Normal Attack
No - Do all characters have less than 1/2 of max HP remaining?
-Yes - 1/4 chance - Fira on character with lowest remaining HP
1/4 chance - Blizzara on character with lowest remaining HP
1/4 chance - Thundara on character with lowest remaining HP
1/4 chance - Watera on character with lowest remaining HP
-No - 1/8 chance - Fire on all characters
1/8 chance - Blizzard on all characters
1/8 chance - Thunder on all characters
1/8 chance - Water on all characters
1/8 chance - Fira
1/8 chance - Blizzara
1/8 chance - Thundara
1/8 chance - Watera

Quote Pattern:
Paine: "You guys deserve a medal." - [start of battle, fighting Ormi + Logos)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   League Scout
-------------------------------------------------------------------------------

- Monster's Name/Class: League Scout/None
- Locations: Kilika Island, Djose Highroad
- Chapters: 1, 2
- Monster's Level: 6
- Oversoul Level: 7
- Monster's HP: 128
- Monster's Oversoul HP: 134
- Monster's MP: 18
- Monster's Oversoul MP: 18
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 60
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 27
- Oversoul Strength: 27
- Magic: 4
- Oversoul Magic: 4
- Defense: 33
- Oversoul Defense: 33
- Magic Defense: 12
- Oversoul Magic Defense: 12
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 62
- Oversoul Agility: 81
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Hi-Potion (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Potion/Potion x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: S-Bomb x4/M-Bomb x4
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Darkness, Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Darkness, Curse, Berserk, Confuse, Doom;
Resistant- Zantetsu (0)
- Monster's Scan: A rank-and-file warrior who fights for the ideals of the
Youth League. Her skill in battle is woefully lacking. She has finally started
saving up Gil.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                  League Fighter
-------------------------------------------------------------------------------

- Monster's Name/Class: League Fighter/None
- Locations: Kilika Island, Djose Highroad
- Chapters: 1, 2, 5
- Monster's Level: 6
- Oversoul Level: 7
- Monster's HP: 168
- Monster's Oversoul HP: 176
- Monster's MP: 14
- Monster's Oversoul MP: 14
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 50
- Oversoul Gil: 0
- Stolen Gil: 150
- Oversoul Stolen Gil: 0
- Strength: 31
- Oversoul Strength: 31
- Magic: 3
- Oversoul Magic: 3
- Defense: 48
- Oversoul Defense: 48
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 55
- Oversoul Agility: 72
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Budget Grenade/Grenade (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Potion/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Phoenix Down x12/Phoenix Down x16
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
Zantetsu (0)
- Monster's Scan: A rank-and-file warrior who fights for the ideals of the
Youth League. He doesn't pose much of a challenge.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   League Soldier
-------------------------------------------------------------------------------

- Monster's Name/Class: League Soldier/None
- Locations: Mushroom Rock, Djose Highroad
- Chapters: 2
- Monster's Level: 14
- Oversoul Level: 17
- Monster's HP: 178
- Monster's Oversoul HP: 187
- Monster's MP: 28
- Monster's Oversoul MP: 28
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 80
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 34
- Oversoul Strength: 34
- Magic: 12
- Oversoul Magic: 12
- Defense: 28
- Oversoul Defense: 28
- Magic Defense: 10
- Oversoul Magic Defense: 10
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 58
- Oversoul Agility: 75
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Grenade/Grenade x2 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Grenade/Grenade x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: S-Bomb x2/M-Bomb x2
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Darkness, Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Darkness, Curse, Berserk, Confuse, Doom;
Resistant- Zantetsu (0)
- Monster's Scan: A rank-and-file warrior who fights for the ideals of the
Youth League. She is unimpressive in battle but has managed to save up a fair
amount of Gil.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Potion- recover one enemy's HP by 200 (type: constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does an enemy have less than 1/4 of max HP remaining and League Soldier has
not been stolen from?
Yes - Potion on an enemy who has less than 1/4 of max HP remaining
No - Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   League Trooper
-------------------------------------------------------------------------------

- Monster's Name/Class: League Trooper/None
- Locations: Mushroom Rock, Djose Highroad
- Chapters: 2, 3
- Monster's Level: 13
- Oversoul Level: 16
- Monster's HP: 244
- Monster's Oversoul HP: 256
- Monster's MP: 16
- Monster's Oversoul MP: 16
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 60
- Oversoul Gil: 0
- Stolen Gil: 160
- Oversoul Stolen Gil: 0
- Strength: 41
- Oversoul Strength: 41
- Magic: 6
- Oversoul Magic: 6
- Defense: 52
- Oversoul Defense: 52
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 6
- Oversoul Luck: 8
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 56
- Oversoul Agility: 73
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Grenade/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Grenade/Grenade (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: S-Bomb x2/M-Bomb x2
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Sleep, Silence, Curse; Resistant-
Zantetsu (0)
- Oversoul Status Information: Immune- Sleep, Curse, Berserk, Confuse, Doom;
Resistant- Zantetsu (0)
- Monster's Scan: A rank-and-file warrior who fights for the ideals of the
Youth League. He is unimpressive in battle and could clearly use some
training.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Potion- recover one enemy's HP by 200 (uses only if confused) (type:
constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack
Remaining HP Pattern:
if he has less than 1/4 of max HP remaining, 1/4 chance - Potion on self

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    League Ranger
-------------------------------------------------------------------------------

- Monster's Name/Class: League Ranger/None
- Locations: Mushroom Rock, Djose Highroad
- Chapters: 2, 3
- Monster's Level: 16
- Oversoul Level: 19
- Monster's HP: 230
- Monster's Oversoul HP: 242
- Monster's MP: 180
- Monster's Oversoul MP: 180
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 80
- Oversoul Gil: 0
- Stolen Gil: 320
- Oversoul Stolen Gil: 0
- Strength: 18
- Oversoul Strength: 18
- Magic: 83
- Oversoul Magic: 83
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 50
- Oversoul Magic Defense: 50
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 66
- Oversoul Agility: 86
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: S-Bomb x2/Ether
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
Zantetsu (0)
- Monster's Scan: A mage who fights to uphold the ideals of the Youth League.
She wields Fire magic and has more Gil saved up than the boys.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Fire- damage one character with fire element and use 4 MP (if confused, can
damage one or all characters) (type: magic) (damage constant: 7 [can break
damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/3 chance - Fire (if she has 4 MP or less remaining, Normal Attack)
1/3 chance - Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   League Warrior
-------------------------------------------------------------------------------

- Monster's Name/Class: League Warrior/None
- Locations: Kilika Island, Mushroom Rock, Djose Highroad
- Chapters: 2, 3, 5
- Monster's Level: 24
- Oversoul Level: 29
- Monster's HP: 422
- Monster's Oversoul HP: 443
- Monster's MP: 26
- Monster's Oversoul MP: 26
- Experience: 70
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 120
- Oversoul Gil: 0
- Stolen Gil: 180
- Oversoul Stolen Gil: 0
- Strength: 41
- Oversoul Strength: 41
- Magic: 12
- Oversoul Magic: 12
- Defense: 53
- Oversoul Defense: 53
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 58
- Oversoul Agility: 75
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Grenade x2 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Hi-Potion/Grenade x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: M-Bomb x4/M-Bomb x5
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Sleep, Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Sleep, Curse, Berserk, Confuse, Doom;
Resistant- Zantetsu (0)
- Monster's Scan: A rank-and-file warrior who fights for the ideals of the
Youth League. League Warriors are stronger than League Troopers, but still
don't pose much of a challenge.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Hi-Potion- recover one enemy's HP by 1000 (type: constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does an enemy have less than 1/4 of max HP remaining and League Warrior has
not been stolen from?
Yes - Hi-Potion on an enemy who has less than 1/4 of max HP remaining
No - Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    League Raider
-------------------------------------------------------------------------------

- Monster's Name/Class: League Raider/None
- Locations: Kilika Island, Mushroom Rock, Djose Highroad
- Chapters: 2, 3
- Monster's Level: 16
- Oversoul Level: 19
- Monster's HP: 293
- Monster's Oversoul HP: 308
- Monster's MP: 30
- Monster's Oversoul MP: 30
- Experience: 70
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 130
- Oversoul Gil: 0
- Stolen Gil: 380
- Oversoul Stolen Gil: 0
- Strength: 37
- Oversoul Strength: 37
- Magic: 13
- Oversoul Magic: 13
- Defense: 34
- Oversoul Defense: 34
- Magic Defense: 13
- Oversoul Magic Defense: 13
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 64
- Oversoul Agility: 83
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Grenade x2 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Phoenix Down x16/Phoenix Down x24
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Darkness, Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Darkness, Curse, Berserk, Confuse, Doom;
Resistant- Zantetsu (0)
- Monster's Scan: A rank-and-file warrior who fights for the ideals of the
Youth League. Her skills are mediocre at best. Her savings are finally
starting to add up.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      League Mage
-------------------------------------------------------------------------------

- Monster's Name/Class: League Mage/None
- Locations: Kilika Island, Mushroom Rock, Djose Highroad
- Chapters: 3, 5
- Monster's Level: 23
- Oversoul Level: 28
- Monster's HP: 1020
- Monster's Oversoul HP: 1071
- Monster's MP: 420
- Monster's Oversoul MP: 420
- Experience: 70
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 130
- Oversoul Gil: 0
- Stolen Gil: 450
- Oversoul Stolen Gil: 0
- Strength: 29
- Oversoul Strength: 29
- Magic: 22
- Oversoul Magic: 22
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 52
- Oversoul Magic Defense: 50
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 5
- Oversoul Luck: 6
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 73
- Oversoul Agility: 95
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Ether/Amulet (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Talisman/Talisman
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
Zantetsu (0)
- Monster's Scan: A mage who fights for the ideals of the Youth League. She
casts elemental spells as well as Confuse. She has more Gil saved up than
the League's Warriors.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)
Confuse- cause confusion to one character (status effect chance: 75)
Fira- damage one character with fire element and use 12 MP (if confused, can
damage one or all characters) (type: magic) (damage constant: 12 [can break
damage limit])
Blizzara- damage one character with fire element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])
Thundara- damage one character with fire element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])
Watera- damage one character with fire element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])

- Monster's Oversoul Scan:
None

- Attacking Pattern:
Basic Pattern:
Does she have 26 MP or less remaining?
Yes - Normal Attack
No - 1/5 chance - Action 1
1/10 chance - Fira
1/10 chance - Fira on all characters
1/10 chance - Blizzara
1/10 chance - Blizzara on all characters
1/10 chance - Thundara
1/10 chance - Thundara on all characters
1/10 chance - Watera
1/10 chance - Watera on all characters
Action 1:
Are any characters not confused?
Yes - Confuse on a character who is not confused
No - Demi (if she has 35 MP or less remaining, Normal Attack)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   League Veteran
-------------------------------------------------------------------------------

- Monster's Name/Class: League Veteran/None
- Locations: Kilika Island, Mushroom Rock, Djose Highroad
- Chapters: 5
- Monster's Level: 33
- Oversoul Level: 40
- Monster's HP: 1720
- Monster's Oversoul HP: 1806
- Monster's MP: 42
- Monster's Oversoul MP: 42
- Experience: 160
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 100
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 42
- Oversoul Strength: 36
- Magic: 17
- Oversoul Magic: 17
- Defense: 54
- Oversoul Defense: 54
- Magic Defense: 6
- Oversoul Magic Defense: 6
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 68
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: M-Bomb/L-Bomb (25%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: L-Bomb x14/L-Bomb x20
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Instant Death (50),
Petrification (50), Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse, Doom; Resistant-
Instant Death (50), Petrification (50), Zantetsu (0)
- Monster's Scan: A rank-and-file warrior who fights for the ideals of the
Youth League. Veterans are the League's top soldiers, but they still aren't
very tough.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Normal Attack 2- damage one character and always critical (type: physical)
(damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
4/5 chance - Normal Attack 1
1/5 chance - Normal Attack 2 on character with lowest remaining HP

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     League Slasher
-------------------------------------------------------------------------------

- Monster's Name/Class: League Slasher/None
- Locations: Kilika Island, Mushroom Rock, Djose Highroad
- Chapters: 5
- Monster's Level: 30
- Oversoul Level: 36
- Monster's HP: 1650
- Monster's Oversoul HP: 1733
- Monster's MP: 58
- Monster's Oversoul MP: 58
- Experience: 160
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 140
- Oversoul Gil: 0
- Stolen Gil: 550
- Oversoul Stolen Gil: 0
- Strength: 38
- Oversoul Strength: 31
- Magic: 16
- Oversoul Magic: 16
- Defense: 30
- Oversoul Defense: 30
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 82
- Oversoul Agility: 107
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: M-Bomb/L-Bomb (25%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Ether x16/Ether x20
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Silence, Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Silence Curse, Berserk, Confuse;
Resistant- Zantetsu (0)
- Monster's Scan: A rank-and-file warrior who fights for the ideals of the
Youth League. Her battle skills are finely honed. Her savings are quite
impressive, too.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Flash Bomb- damage all characters by 46 to 52 HP and cause darkness (status
effect chance: 50) (type: randomized constant) (can break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
5/6 chance - Normal Attack
1/6 chance - Flash Bomb

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     League Master
-------------------------------------------------------------------------------

- Monster's Name/Class: League Master/None
- Locations: Kilika Island, Mushroom Rock, Djose Highroad
- Chapters: 5
- Monster's Level: 32
- Oversoul Level: 38
- Monster's HP: 1732
- Monster's Oversoul HP: 1785
- Monster's MP: 670
- Monster's Oversoul MP: 670
- Experience: 160
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 140
- Oversoul Gil: 0
- Stolen Gil: 550
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 28
- Magic: 43
- Oversoul Magic: 43
- Defense: 18
- Oversoul Defense: 18
- Magic Defense: 56
- Oversoul Magic Defense: 60
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 5
- Oversoul Luck: 6
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 76
- Oversoul Agility: 99
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Ether/Ether (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Ether x12/Ether x14
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Instant Death (50),
Petrification (50), Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse, Doom;
Resistant- Instant Death (50), Petrification (50), Zantetsu (0)
- Monster's Scan: A mage who fights for the ideals of the Youth League. She
casts elemental magic according to whim. She has more Gil saved up than
the League's Warriors.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Fira- damage one character with fire element and use 12 MP (if confused, can
damage one or all characters) (type: magic) (damage constant: 12 [can break
damage limit])
Blizzara- damage one character with fire element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])
Thundara- damage one character with fire element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])
Watera- damage one character with fire element and use 12 MP (if confused,
can damage one or all characters) (type: magic) (damage constant: 12 [can
break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) at the start of battle, choose Fira, Blizzara, Thundara, or Watera; (2)
7/16 chance - magic chosen at start of battle (if she has 11 MP or less
remaining, Normal Attack), 7/16 chance - magic chosen at start of battle on
all characters (if she has 11 MP or less remaining, Normal Attack), 1/8
chance - Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Yevon Guard
-------------------------------------------------------------------------------

- Monster's Name/Class: Yevon Guard/None
- Locations: Kilika Island, Bevelle
- Chapters: 1, 2
- Monster's Level: 11
- Oversoul Level: 13
- Monster's HP: 223
- Monster's Oversoul HP: 234
- Monster's MP: 22
- Monster's Oversoul MP: 22
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 40
- Oversoul Gil: 0
- Stolen Gil: 100
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 32
- Magic: 6
- Oversoul Magic: 6
- Defense: 33
- Oversoul Defense: 33
- Magic Defense: 27
- Oversoul Magic Defense: 27
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 62
- Oversoul Agility: 81
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Hi-Potion (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Phoenix Down x12/Phoenix Down x16
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resistant-
Zantetsu (0)
- Monster's Scan: A warrior monk who fights to defend New Yevon. He attacks
with a rifle, but is a really weak opponent.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Yevon Defender
-------------------------------------------------------------------------------

- Monster's Name/Class: Yevon Defender/None
- Locations: Kilika Island, Bevelle
- Chapters: 1, 2
- Monster's Level: 12
- Oversoul Level: 14
- Monster's HP: 186
- Monster's Oversoul HP: 195
- Monster's MP: 38
- Monster's Oversoul MP: 38
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 40
- Oversoul Gil: 0
- Stolen Gil: 100
- Oversoul Stolen Gil: 0
- Strength: 16
- Oversoul Strength: 16
- Magic: 8
- Oversoul Magic: 8
- Defense: 27
- Oversoul Defense: 27
- Magic Defense: 22
- Oversoul Magic Defense: 22
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 49
- Oversoul Agility: 64
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Hi-Potion (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Phoenix Down x12/X-Potion
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resistant-
Zantetsu (0)
- Monster's Scan: A warrior monk who fights to defend New Yevon. His
flamethrower can damage multiple opponents in a single attack. Not bad.
- Oversoul Scan: None

- Monster's Attacks:
Flamethrower- damage all characters in a 120 degree angle in front of it
with fire element (type: magic) (damage constant: 8 [can break damage
limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Flamethrower

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Yevon Striker
-------------------------------------------------------------------------------

- Monster's Name/Class: Yevon Striker/None
- Locations: Kilika Island
- Chapters: 3, 5
- Monster's Level: 32
- Oversoul Level: 38
- Monster's HP: 1730
- Monster's Oversoul HP: 1817
- Monster's MP: 65
- Monster's Oversoul MP: 65
- Experience: 80
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 140
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 36
- Oversoul Strength: 36
- Magic: 17
- Oversoul Magic: 17
- Defense: 33
- Oversoul Defense: 33
- Magic Defense: 31
- Oversoul Magic Defense: 31
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 73
- Oversoul Agility: 95
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Holy Water/Ether (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Ether x10/Ether x12
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse, Slow, Stop; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse, Slow, Stop;
Resistant- Zantetsu (0)
- Monster's Scan: A warrior monk who fights to defend New Yevon. He outranks
the Yevon Guard. He attacks with a rifle, but is still a weak opponent.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Yevon's Finest
-------------------------------------------------------------------------------

- Monster's Name/Class: Yevon Finest/None
- Locations: Kilika Island
- Chapters: 3, 5
- Monster's Level: 22
- Oversoul Level: 26
- Monster's HP: 1722
- Monster's Oversoul HP: 1808
- Monster's MP: 89
- Monster's Oversoul MP: 89
- Experience: 80
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 140
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 22
- Oversoul Strength: 22
- Magic: 22
- Oversoul Magic: 22
- Defense: 28
- Oversoul Defense: 28
- Magic Defense: 23
- Oversoul Magic Defense: 23
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 62
- Oversoul Agility: 81
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Holy Water/Fiery Gleam (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: X-Potion x4/X-Potion x5
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse, Slow, Stop; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse, Slow, Stop;
Resistant- Zantetsu (0)
- Monster's Scan: A warrior monk who fights to defend New Yevon. He outranks
the Yevon Defender. His flamethrower can damage multiple opponents in a single
attack. Not bad.
- Oversoul Scan: None

- Monster's Attacks:
Flamethrower- damage all characters in a 120 degree angle in front of it
with fire element (type: magic) (damage constant: 8 [can break damage
limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Flamethrower

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                       Bandit
-------------------------------------------------------------------------------

- Monster's Name/Class: Bandit/None
- Locations: Moonflow
- Chapters: 1, 2, 3, 4
- Monster's Level: 9
- Oversoul Level: 11
- Monster's HP: 132
- Monster's Oversoul HP: 139
- Monster's MP: 22
- Monster's Oversoul MP: 22
- Experience: 28
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 30
- Oversoul Gil: 0
- Stolen Gil: 140
- Oversoul Stolen Gil: 0
- Strength: 28
- Oversoul Strength: 28
- Magic: 6
- Oversoul Magic: 6
- Defense: 10
- Oversoul Defense: 10
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 48
- Oversoul Agility: 62
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Grenade (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Budget Grenade/Budget Grenade (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Grenade x3/Grenade x4
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resistant-
Zantetsu (0)
- Monster's Scan: A thief that lurks around the Moonflow. He's not especially
strong, but will use Potions when injured. It's best to finish him off in
one hit.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Potion- recover one enemy's HP by 200 (type: constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does he have less than 1/4 of max HP remaining?
Yes - Potion on self (after using Potion two times, Normal Attack)
No - Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Blackguard
-------------------------------------------------------------------------------

- Monster's Name/Class: Blackguard/None
- Locations: Moonflow
- Chapters: 2, 3, 4, 5
- Monster's Level: 16
- Oversoul Level: 19
- Monster's HP: 760
- Monster's Oversoul HP: 798
- Monster's MP: 35
- Monster's Oversoul MP: 35
- Experience: 30
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 42
- Oversoul Gil: 0
- Stolen Gil: 85
- Oversoul Stolen Gil: 0
- Strength: 42
- Oversoul Strength: 42
- Magic: 10
- Oversoul Magic: 10
- Defense: 47
- Oversoul Defense: 47
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 58
- Oversoul Agility: 75
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Grenade (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Mega Phoenix/Mega Phoenix x2
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resistant-
Zantetsu (0)
- Monster's Scan: A thief that lurks around the Moonflow. He's not especially
strong, but will use Hi-Potions when injured. It's best to finish him off in
one hit.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Hi-Potion- recover one enemy's HP by 1000 (type: constant)
Chocobo Feather- cause haste on one enemy (status effect chance: infinite)
Poison Fang- damage one character by 375 to 423 HP and cause poison (status
effect chance: 100) (type: randomized constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does he have less than 1/4 of max HP remaining?
Yes - Hi-Potion on self (after using Hi-Potion two times, 2/3 chance -
Normal Attack, 1/6 chance - Chocobo Feather [after using Chocobo Feather two
times, Normal Attack], 1/6 chance - Poison Fang [after using Poison Fang two
times, Normal Attack])
No - 2/3 chance - Normal Attack
1/6 chance - Chocobo Feather (after using Chocobo Feather two times, Normal
Attack)
1/6 chance - Poison Fang (after using Poison Fang two times, Normal Attack)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Ruffian
-------------------------------------------------------------------------------

- Monster's Name/Class: Ruffian/None
- Locations: Moonflow
- Chapters: 3, 4, 5
- Monster's Level: 26
- Oversoul Level: 31
- Monster's HP: 1480
- Monster's Oversoul HP: 1554
- Monster's MP: 45
- Monster's Oversoul MP: 45
- Experience: 90
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 250
- Oversoul Gil: 0
- Stolen Gil: 480
- Oversoul Stolen Gil: 0
- Strength: 33
- Oversoul Strength: 33
- Magic: 17
- Oversoul Magic: 17
- Defense: 50
- Oversoul Defense: 50
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 68
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Ether x2 (25%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Grenade/S-Bomb (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Mega Phoenix x3/Mega Phoenix x3
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resistant-
Zantetsu (0)
- Monster's Scan: A thief that lurks around the Moonflow. He's not especially
strong, but will use Hi-Potions when injured. It's best to finish him off in
one hit.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Hi-Potion- recover one enemy's HP by 1000 (type: constant)
Bomb Core- damage one character by 281 to 317 HP with fire element (type:
randomized constant)
Arctic Wind- damage one character by 281 to 317 HP with ice element (type:
randomized constant)
Lightning Marble- damage one character by 281 to 317 HP with lightning
element (type: randomized constant)
Dragon Scale- damage one character by 281 to 317 HP with water element
(type: randomized constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does he have less than 1/4 of max HP remaining?
Yes - Hi-Potion on self (after using Hi-Potion four times, 2/3 chance -
Normal Attack, 1/12 chance - Bomb Core [after using Bomb Core one time,
Normal Attack], 1/12 chance - Arctic Wind [after using Arctic Wind one time,
Normal Attack], 1/12 chance - Lightning Marble [after using Lightning Marble
one time, Normal Attack], 1/12 chance - Dragon Scale [after using Dragon
Scale one time, Normal Attack])
No - 2/3 chance - Normal Attack
1/12 chance - Bomb Core (after using Bomb Core one time, Normal Attack)
1/12 chance - Arctic Wind (after using Arctic Wind one time, Normal Attack)
1/12 chance - Lightning Marble (after using Lightning Marble one time,
Normal Attack)
1/12 chance - Dragon Scale (after using Dragon Scale one time, Normal
Attack)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                Crimson Shadow
-------------------------------------------------------------------------------

- Monster's Name/Class: Crimson Shadow/None
- Locations: Mushroom Rock/Den of Woe
- Chapters: 5
- Monster's Level: 36
- Oversoul Level: 43
- Monster's HP: 2020
- Monster's Oversoul HP: 1491
- Monster's MP: 114
- Monster's Oversoul MP: 120
- Experience: 340
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 30
- Oversoul Gil: 0
- Stolen Gil: 200
- Oversoul Stolen Gil: 0
- Strength: 44
- Oversoul Strength: 30
- Magic: 42
- Oversoul Magic: 42
- Defense: 62
- Oversoul Defense: 62
- Magic Defense: 10
- Oversoul Magic Defense: 10
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 52
- Oversoul Agility: 94
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (none)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (none)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Resistant- Zantetsu
(0)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Resistant-
Zantetsu (0)
- Monster's Scan: An echo of the cries of fear and despair that rang through
the Den of Woe as the Crimson Squad candidates met their end. It has been
transcribed by the Pyreflies drifting within.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Chocobo
-------------------------------------------------------------------------------

- Monster's Name/Class: Chocobo (weak)/None
- Locations: Besaid, Kilika Island, Djose Highroad, Moonflow, Thunder Plains
- Chapters: 1, 2
- Monster's Level: 5
- Oversoul Level: 6
- Monster's HP: 366
- Monster's Oversoul HP: 368
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 32
- Magic: 24
- Oversoul Magic: 24
- Defense: 9
- Oversoul Defense: 9
- Magic Defense: 9
- Oversoul Magic Defense: 9
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 12
- Oversoul Luck: 15
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 53
- Oversoul Agility: 65
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Chocobo Feather/Chocobo Wing
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (immune)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (30)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (0)
- Monster's Scan: Looks like it wants something...
- Oversoul Scan: None

- Monster's Attacks:
Choco Kick- damage one character by 1/4 of max HP (type: fractional) (can
break damage limit)
Run Away- escape from battle
Choco Cure- recover one enemy's HP (type: magic) (damage constant: 10 [can
break damage limit])
Choco Shell- cause shell on one enemy (status effect chance: no protection)
Choco Protect- cause protect on one enemy (status effect chance: no
protection)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
its pattern depends on its temperament
Timid:
3/10 chance - Run Away
3/10 chance - Choco Cure
1/5 chance - Choco Kick
1/10 chance - Choco Shell
1/10 chance - Choco Protect
Normal:
1/2 chance - Choco Kick
1/5 chance - Run Away
1/10 chance - Choco Cure
1/10 chance - Choco Shell
1/10 chance - Choco Protect
Bold:
9/10 chance - Choco Kick
1/10 chance - Run Away
Counter-Attack Pattern:
if hit by any attack that causes damage, counter with Run Away and escape
from battle.  if given a Gysahl Green, counter with the following
Is there no other monster remaining?
Yes - "You captured a chocobo!" message appears, battle ends
No - "The chocobo looks satisfied!" message appears, 40 seconds later,
resumes Basic Pattern

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Chocobo
-------------------------------------------------------------------------------

- Monster's Name/Class: Chocobo (strong)/None
- Locations: Besaid, Kilika Island, Djose Highroad, Moonflow, Thunder Plains
- Chapters: 3, 4, 5
- Monster's Level: 34
- Oversoul Level: 36
- Monster's HP: 3890
- Monster's Oversoul HP: 4085
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 38
- Oversoul Strength: 38
- Magic: 52
- Oversoul Magic: 52
- Defense: 11
- Oversoul Defense: 11
- Magic Defense: 11
- Oversoul Magic Defense: 11
- Evasion: 33
- Oversoul Evasion: 0
- Luck: 28
- Oversoul Luck: 35
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 72
- Oversoul Agility: 87
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: Chocobo Feather x12/Chocobo Wing x4
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
(none), Holy (none), Gravity (immune)
- Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
Lightning (none), Holy (none), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Berserk, Curse, Slow, Stop, Strength Up/Down, Magic Up/Down, Defense
Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Confusion (120), Eject (100), Zantetsu (30)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Berserk, Curse, Slow, Stop, Strength Up/Down, Magic Up/Down,
Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Confusion (120), Eject (100), Zantetsu (0)
- Monster's Scan: Looks like it wants something...
- Oversoul Scan: None

- Monster's Attacks:
Choco Kick- damage one character by 1/4 of max HP (type: fractional) (can
break damage limit)
Run Away- escape from battle
Choco Cure- recover one enemy's HP (type: magic) (damage constant: 10 [can
break damage limit])
Choco Shell- cause shell on one enemy (status effect chance: no protection)
Choco Protect- cause protect on one enemy (status effect chance: no
protection)
Choco Meteo- damage random characters by 1/8 of remaining HP 12 times (type:
fractional) (can break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
its pattern depends on its temperament
Timid:
3/10 chance - Run Away
3/10 chance - Choco Cure
1/5 chance - Choco Kick
1/10 chance - Choco Shell
1/10 chance - Choco Protect
Normal:
1/2 chance - Choco Kick
1/5 chance - Run Away
1/10 chance - Choco Cure
1/10 chance - Choco Shell
1/10 chance - Choco Protect
Bold:
7/10 chance - Choco Kick
1/5 chance - Choco Meteo
1/10 chance - Run Away
Counter-Attack Pattern:
If hit by any attack that causes damage, counter with Run Away and escape
from battle.  If given a Gysahl Green, counter with the following:
Is there no other monster remaining?
Yes - "You captured a chocobo!" message appears, battle ends
No - "The chocobo looks satisfied!" message appears, then 40 seconds later
resumes Basic Pattern

- Oversoul Attacking Pattern:
None


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      -------------------------------------
                      4d. Dummied/Battle Objects/Activation             #SD4EL4
                      -------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

These will be listed in alphabetical order.

-------------------------------------------------------------------------------
                                  Blitzball
-------------------------------------------------------------------------------

- Monster's Name/Class: Blitzball/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Cactuar
-------------------------------------------------------------------------------

- Monster's Name/Class: Cactuar/Cactuar[None]
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Crusader
-------------------------------------------------------------------------------

- Monster's Name/Class: Crusader/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 340
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 30
- Oversoul Gil: 0
- Stolen Gil: 200
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse, Doom; Resist-
Zantetsu (0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Daigoro
-------------------------------------------------------------------------------

- Monster's Name/Class: Daigoro/None
- Locations: ???
- Chapters: ???
- Monster's Level: 30
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 42
- Oversoul Strength: 1
- Magic: 61
- Oversoul Magic: 1
- Defense: 50
- Oversoul Defense: 1
- Magic Defense: 106
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 1
- Luck: 7
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 1
- Agility: 120
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                  Drum Machine
-------------------------------------------------------------------------------

- Monster's Name/Class: Drum Machine/None
- Locations: Luca
- Chapters: 1
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Dummy
-------------------------------------------------------------------------------

- Monster's Name/Class: Dummy/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 5000
- Oversoul Experience: 5000
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 3000
- Stolen Gil: 19
- Oversoul Stolen Gil: 19
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Potion/Potion (100%)
- Oversoul Item Drop/Rare Drop: Potion/Potion (100%)
- Steal/Rare Steal: Potion/Potion (100%)
- Oversoul Steal/Rare Steal: Potion/Potion (100%)
- Bribe/Rare Bribe: Potion/Potion
- Oversoul Bribe/Rare Bribe: Potion/Potion
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Dummy
-------------------------------------------------------------------------------

- Monster's Name/Class: Dummy/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 5000
- Oversoul Experience: 5000
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 3000
- Stolen Gil: 21
- Oversoul Stolen Gil: 21
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Potion/Potion (100%)
- Oversoul Item Drop/Rare Drop: Potion/Potion (100%)
- Steal/Rare Steal: Potion/Potion (100%)
- Oversoul Steal/Rare Steal: Potion/Potion (100%)
- Bribe/Rare Bribe: Potion/Potion
- Oversoul Bribe/Rare Bribe: Potion/Potion
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Evrae
-------------------------------------------------------------------------------

- Monster's Name/Class: Evrae/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Experiment
-------------------------------------------------------------------------------

- Monster's Name/Class: Experiment/Machina
- Locations: Djose
- Chapters: 5
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Experiment
-------------------------------------------------------------------------------

- Monster's Name/Class: Experiment/Machina
- Locations: Djose
- Chapters: 5
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Experiment
-------------------------------------------------------------------------------

- Monster's Name/Class: Experiment/Machina
- Locations: Djose
- Chapters: 5
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Experiment
-------------------------------------------------------------------------------

- Monster's Name/Class: Experiment/Machina
- Locations: Djose
- Chapters: 5
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Experiment
-------------------------------------------------------------------------------

- Monster's Name/Class: Experiment/Machina
- Locations: Djose
- Chapters: 5
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Experiment
-------------------------------------------------------------------------------

- Monster's Name/Class: Experiment/Machina
- Locations: Djose
- Chapters: 5
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Experiment
-------------------------------------------------------------------------------

- Monster's Name/Class: Experiment/Machina
- Locations: Djose
- Chapters: 5
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Experiment
-------------------------------------------------------------------------------

- Monster's Name/Class: Experiment/Machina
- Locations: Djose
- Chapters: 5
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Fan
-------------------------------------------------------------------------------

- Monster's Name/Class: Fan/None
- Locations: Luca, Mt. Gagazet, Guadosalam
- Chapters: 1, 2
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Flamethrower
-------------------------------------------------------------------------------

- Monster's Name/Class: Flamethrower/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Gemini
-------------------------------------------------------------------------------

- Monster's Name/Class: Gemini/Iron Giant[None]
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                Guado Guardian
-------------------------------------------------------------------------------

- Monster's Name/Class: Blitzball/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                       Gun
-------------------------------------------------------------------------------

- Monster's Name/Class: Gun/None
- Locations: Bikanel, Mt. Gagazet, Guadosalam, Guadosalam (Logos room), Djose,
Luca
- Chapters: 1, 2
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                  Magic Urn
-------------------------------------------------------------------------------

- Monster's Name/Class: Magic Urn/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                       MIC
-------------------------------------------------------------------------------

- Monster's Name/Class: MIC/None
- Locations: Luca
- Chapters: 1
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Monster 0
-------------------------------------------------------------------------------

* - note: this is just an empty enemy slot/placeholder. There is nothing for
its model.

- Monster's Name/Class: Monster 0/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- None; Resistant- None
- Oversoul Status Information: Immune- None; Resistant- None
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Monster 0
-------------------------------------------------------------------------------

- Monster's Name/Class: Monster 0/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Negator
-------------------------------------------------------------------------------

- Monster's Name/Class: Negator/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Rifle
-------------------------------------------------------------------------------

- Monster's Name/Class: Rifle/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Sahagin
-------------------------------------------------------------------------------

- Monster's Name/Class: Sahagin/Sahagin[None]
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 180000
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Sahagin
-------------------------------------------------------------------------------

- Monster's Name/Class: Sahagin/Sahagin[None]
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 1000000
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Schwalbe
-------------------------------------------------------------------------------

- Monster's Name/Class: Schwalbe/Bird[None]
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    SHIELD
-------------------------------------------------------------------------------

- Monster's Name/Class: SHIELD/None
- Locations: Luca, Mt. Gagazet, Djose, Mt. Gagazet, Guadosalam
- Chapters: 1, 2
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Shuyin
-------------------------------------------------------------------------------

- Monster's Name/Class: Shuyin/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Shuyin
-------------------------------------------------------------------------------

- Monster's Name/Class: Shuyin/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 80000
- Monster's Oversoul HP: 84000
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 0
- Oversoul Magic: 0
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 100
- Oversoul Agility: 130
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Chocobo Feather x2/Chocobo Feather x3 (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Recovery Bracer x2/Recovery Bracer x3 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Berserk, Eject, Confuse, Curse, Darkness, Death,
Haste, Petrify, Poison, Silence, Sleep, Slow, Stop; Resist- Zantetsu (255)
- Oversoul Status Information: Immune- Berserk, Eject, Confuse, Curse, Darkness,
Death, Haste, Petrify, Poison, Silence, Sleep, Slow, Stop; Resist- Zantetsu (0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- Physical damage on one character (type: physical)(damage
constant: N/A)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Normal Attack, ad infinitum

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Spear
-------------------------------------------------------------------------------

- Monster's Name/Class: Spear/None
- Locations: Mt. Gagazet
- Chapters: 2
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Spear
-------------------------------------------------------------------------------

- Monster's Name/Class: Spear/None
- Locations: Mt. Gagazet
- Chapters: 3
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Splasher
-------------------------------------------------------------------------------

- Monster's Name/Class: Splasher/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 486860
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Sword
-------------------------------------------------------------------------------

- Monster's Name/Class: Sword/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Trick Urn
-------------------------------------------------------------------------------

- Monster's Name/Class: Trick Urn/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Vegnagun
-------------------------------------------------------------------------------

- Monster's Name/Class: Vegnagun/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Vegnagun
-------------------------------------------------------------------------------

- Monster's Name/Class: Vegnagun/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Vegnagun
-------------------------------------------------------------------------------

- Monster's Name/Class: Vegnagun/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 5000
- Oversoul Experience: 5000
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 3000
- Stolen Gil: 19
- Oversoul Stolen Gil: 19
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Potion/Potion (100%)
- Oversoul Item Drop/Rare Drop: Potion/Potion (100%)
- Steal/Rare Steal: Potion/Potion (100%)
- Oversoul Steal/Rare Steal: Potion/Potion (100%)
- Bribe/Rare Bribe: Potion/Potion
- Oversoul Bribe/Rare Bribe: Potion/Potion
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Vegnagun
-------------------------------------------------------------------------------

- Monster's Name/Class: Vegnagun/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 5000
- Oversoul Experience: 5000
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 3000
- Stolen Gil: 21
- Oversoul Stolen Gil: 21
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Potion/Potion (100%)
- Oversoul Item Drop/Rare Drop: Potion/Potion (100%)
- Steal/Rare Steal: Potion/Potion (100%)
- Oversoul Steal/Rare Steal: Potion/Potion (100%)
- Bribe/Rare Bribe: Potion/Potion
- Oversoul Bribe/Rare Bribe: Potion/Potion
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Vegnagun
-------------------------------------------------------------------------------

- Monster's Name/Class: Vegnagun/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 10000
- Oversoul Experience: 10000
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 3000
- Stolen Gil: 17
- Oversoul Stolen Gil: 17
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Potion/Potion (100%)
- Oversoul Item Drop/Rare Drop:Potion/Potion (100%)
- Steal/Rare Steal: Potion/Potion (100%)
- Oversoul Steal/Rare Steal: Potion/Potion (100%)
- Bribe/Rare Bribe: Potion/Potion
- Oversoul Bribe/Rare Bribe: Potion/Potion
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse, Doom; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Curse, Doom; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Vepar
-------------------------------------------------------------------------------

- Monster's Name/Class: Vepar/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 728560
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Weapon/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Weapon/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Weapon/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Weapon/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Weapon/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    WEAPON
-------------------------------------------------------------------------------

- Monster's Name/Class: WEAPON/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    WEAPON
-------------------------------------------------------------------------------

- Monster's Name/Class: WEAPON/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    WEAPON
-------------------------------------------------------------------------------

- Monster's Name/Class: WEAPON/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    WEAPON
-------------------------------------------------------------------------------

- Monster's Name/Class: WEAPON/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    WEAPON
-------------------------------------------------------------------------------

- Monster's Name/Class: WEAPON/None
- Locations: None
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                     o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                     |       5. Complete Boss List       |               #SE5BL
                     o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             -----------------------
                             5a. Data Interpretation                    #SE5BL1
                             -----------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===============================================================================
--- [Boss Data Layout] --------------------------------------------------------
===============================================================================

- Monster's Name/Class: [displays name of monster]/[displays monster's species]
- Locations: [shows where monster can be encountered]
- Chapters: [shows what Ch. monster is found in]
- Monster's Level: [displays monster's LVL]
- Oversoul Level: [displays monster's oversouled LVL]
- Monster's HP: [shows Hit Points of monster]
- Monster's Oversoul HP [shows Hit Points of monster in OS state]
- Monster's MP: [shows Mana Points of monster]
- Monster's Oversoul MP: [shows Mana Points of monster in OS state]
- Experience: [Exp the monster gives you for beating it]
- Oversoul Experience: [Exp the monster in OS gives you for beating it]
- AP Gained: [AP you get for beating monster]
- Oversoul AP: [AP you get for beating monster in OS]
- Gil Dropped: [Gil the monster awards you for killing it]
- Oversoul Gil: [Gil the monster awards you for killing it in OS state]
- Stolen Gil: [Gil you can steal from monster]
- Oversoul Stolen Gil: [Gil you can steal from monster in OS state]
- Strength: [displays monster's STR statistic]
- Oversoul Strength: [displays monster's STR when oversouled]
- Magic: [displays monster's MAG statistic]
- Oversoul Magic: [dsplays monster's MAG statistic when oversouled]
- Defense: [displays monster's DEF statistic]
- Oversoul Defense: [displays monster's DEF statistic when oversouled]
- Magic Defense: [displays monster's MDEF statistic]
- Oversoul Magic Defense: [displays monster's MDEF statistic when oversouled]
- Evasion: [displays monster's EVA% statistic]
- Oversoul Evasion: [displays monster's EVA% statistic when oversouled]
- Luck: [displays monster's LUK statistic]
- Oversoul Luck: [displays monster's LUK statistic when oversouled]
- Accuracy: [displays monster's ACC% statistic]
- Oversoul Accuracy: [displays monster's ACC% statistic when oversouled]
- Agility: [displays monster's AGL statistic]
- Oversoul Agility: [displays monster's AGL statistic when oversouled]
- Thinking Period: [displays thought time of monster]
- Oversoul Thinking Period: [displays thought time of monster when oversouled]
- Item Drop/Rare Drop: [displays item/rare item monster drops]
- Oversoul Item Drop/Rare Drop: [displays item/rare item monster drops in OS]
- Steal/Rare Steal: [displays steal/rare steal item of monster]
- Oversoul Steal/Rare Steal: [displays steal/rare steal item of monster in OS]
- Bribe/Rare Bribe: [displays bribe/rare bribe item of monster]
- Oversoul Bribe/Rare Bribe: [displays bribe/rare bribe item of monster in OS]
- Elemental Affinities: [displays elemental info of monster for all 7 elements]
- Oversoul Elemental Affinities: [displays element info of monster for all 7
elements when oversouled]
- Status Information: [displays status change info of the monster]
- Oversoul Status Information: [displays status change info of monster OS]
- Monster's Scan: [displays scan info of monster]
- Oversoul Scan: [displays scan of monster in oversoul form]

- Monster's Attacks:
[displays all of the attacks of the monster]

- Monster's Oversoul Attacks:
[displays all of the attacks of the monster when in oversoul state]

- Attacking Pattern:
[displays attack pattern(s) of monster]

- Oversoul Attacking Pattern:
[displays attack pattern(s) of monster when oversouled]

- Note on Non-Oversouling Oversouls ------------------------
Note than in some enemies which can't oversoul at all, such
as the entire Spellspinner species or others, there is
information supplied under their oversoul info. This was
found through hacking, although that enemy may not actually
be able to oversoul in the actual game when in battle.
- Note on "Die" --------------------------------------------
Die is an ability that many enemies and bosses have stored
in their data. I've never seen it used, nor do I know if the
enemies actually lose the abilities. Currently, I do not
*know* what this command is, but my theory is that every
monster that has a special dying sequence has the command
Die. For example, Omega Weapon has Die and has a longer,
special death sequence and Vespa doesn't have Die and just
disappears as Pyreflies, hence my theory.
- Note on "<>" Brackets ------------------------------------
Values/descriptions in brackets are used to denote changes
made in said values/descriptions from the original versions
of the game to the International version.
- Note on "Chain Attack" -----------------------------------
Now, you'll never see 'Chain Attack' actually listed as an
attack for any enemy in the encyclopedia, but many enemies
(particularly Lupines and Insects) have an attack in their
data called Chain Attack. It's never actually used, and they
don't use it themselves, persai. What this is is when
Lupines or Insects come in groups of more than one, they
start attacking you consecutively...almost instantaneously
after the last one attacks, a lot of times resulting in
'Chain x?' if more than one hits the same character in the
allowable amount of time for a successful chain. All the
enemies in that game that can use this are listed below:

	   Baralai             |            Killer Hound
	   Baralai             |            King VERMIN!
	   Bomb                |            Lupus
	   Canis Major         |            Shiva
           Coyote              |            Tentacles
	   Creeper             |            Tindalos
	   Dinictus            |            White Fang
           Detonator           |            Wild Wolf
           Hexapod             |            Xiphactinus
           Hug Bug             |


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               ------------------
                               5b. Species Bosses                       #SE5BL2
                               ------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are in the order of Shinra's Bestiary.

-------------------------------------------------------------------------------
                                Heavy Sallet
-------------------------------------------------------------------------------

- Monster's Name/Class: Heavy Sallet/Helm
- Locations: Bikanel, Via Infinito
- Chapters: 5
- Monster's Level: 31
- Oversoul Level: 37
- Monster's HP: 11200
- Monster's Oversoul HP: 12915
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 380
- Oversoul Experience: 640
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 110
- Oversoul Gil: 180
- Stolen Gil: 480
- Oversoul Stolen Gil: 620
- Strength: 71
- Oversoul Strength: 71
- Magic: 4
- Oversoul Magic: 4
- Defense: 223
- Oversoul Defense: 254
- Magic Defense: 18
- Oversoul Magic Defense: 22
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 82
- Oversoul Agility: 107
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Light Curtain x2/Star Curtain x2 (50%)
- Oversoul Item Drop/Rare Drop: Light Curtain x4/Star Curtain x5 (100%)
- Steal/Rare Steal: Moon Curtain x2/Star Curtain x2 (50%)
- Oversoul Steal/Rare Steal: Moon Curtain x3/Star Curtain x3 (50%)
- Bribe/Rare Bribe: Light Bracelet x2/Light Bracelet x3
- Oversoul Bribe/Rare Bribe: Protection Bracelet x2/Protection Bracelet x3
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Eject (42), Zantetsu (38)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Eject (58), Zantetsu (40)
- Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks,
but leaves it vulnerable to magic. Its attacks are straight-forward and
unrelenting.
- Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks
but leaves it vulnerable to magic. It sometimes performs an irritating attack
that destroys Phoenix Downs.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Defense Up- increases Defense 3 levels

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Shatter Turbo Ether- damage one character and removes 1 Turbo Ether from
inventory (type: physical) (damage constant: 5 [can break damage limit])
Shatter Phoenix Down- damage one character and removes 1 Phoenix Down from
inventory (type: physical) (damage constant: 5 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack, (2) Defense Up (after using Defense Up 5 times, uses
Normal Attack), (3) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
3/5 chance - Normal Attack
1/5 chance - Shatter Turbo Ether* (after using Shatter Turbo Ether once,
uses Normal Attack)
1/5 chance - Shatter Phoenix Down*
* if an Alchemist is in your party, or if you have 7 Turbo Ethers/Phoenix
Downs or less, uses Normal Attack instead

-------------------------------------------------------------------------------
                                Black Elemental
-------------------------------------------------------------------------------

- Monster's Name/Class: Black Elemental/Elemental
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 88
- Oversoul Level: 99
- Monster's HP: 9999
- Monster's Oversoul HP: 10998
- Monster's MP: 2380
- Monster's Oversoul MP: 2380
- Experience: 770
- Oversoul Experience: 1200
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 380
- Oversoul Gil: 1200
- Stolen Gil: 1000
- Oversoul Stolen Gil: 1800
- Strength: 11
- Oversoul Strength: 11
- Magic: 250
- Oversoul Magic: 255
- Magic Defense: 254
- Oversoul Magic Defense: 254
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 255
- Oversoul Agility: 255
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Mana Tonic/Tetra Gloves (100%)
- Oversoul Item Drop/Rare Drop: Mana Tonic x2/Tetra Guard (100%)
- Steal/Rare Steal: Ether/Rune Bracer (25%)
- Oversoul Steal/Rare Steal: Ether/Rune Bracer x2 (12%)
- Bribe/Rare Bribe: Arcane Lore/Arcane Lore
- Oversoul Bribe/Rare Bribe: Arcane Lore/Arcane Lore x2
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (30)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Magic Up
(Down), Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Eject
(110), Zantetsu (40)
- Monster's Scan: A fiend created when various magics fuse with pyreflies. It
wields potent magic and is resistant to physical and magic attacks. The most
sinister of Elementals.
- Oversoul Scan: A fiend created when various magics fuse with pyreflies. It
wields potent magic and is resistant to physical and magic attacks. The most
sinister of Elementals.

- Monster's Attacks:
Magic Up- increases Magic 2 levels
Absorb- absorb HP and MP and uses 3 MP (type: special magic) (damage constant:
8)
Berserk- cause berserk (status effect chance: 75)
Flare- damage one character uses 54 MP (type: magic) (damage constant: 55)
Ultima- damage all characters and uses 90 MP (type: magic) (damage constant:
70)

- Monster's Oversoul Attacks:
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Ultima- damage all characters (type: magic) (damage constant: 70)
Regen- cause Regen (status effect chance: infinite)
Full Cure- cures all HP of one character (up to 9999) and cures
petrification, sleep, silence, darkness, poison, confusion, berserk, curse,
pointless, itchy, slow, and stop

- Attacking Pattern:
Basic Pattern:
(1) Action 1*, (2) Action 1*, (3) Magic Up (after using Magic Up 5 times,
Action 1*), (4) back to step (1)
* Are there any characters that aren't berserked?
Yes - 1/2 chance - Flare
1/4 chance - Berserk on character who isn't berserked
1/4 chance - Ultima
No - 2/3 chance - Flare
1/3 chance - Ultima
Remaining HP Pattern:
when it has less than 1/3 of its max HP, 1/4 chance - Absorb on character
with highest remaining HP

- Oversoul Attacking Pattern:
Basic Pattern:
1/5 chance - Firaga on all characters
1/5 chance - Blizzaga on all characters
1/5 chance - Thundaga on all characters
1/5 chance - Waterga on all characters
1/5 chance - Ultima
Remaining HP Pattern:
when it has less than 1/2 of its max HP and hasn't used Full Cure, Full Cure
on itself
Random Pattern:
when it isn't regened, 1/4 chance - Regen on itself

--> Auto-Statuses: Reflect

-------------------------------------------------------------------------------
                                     Chac
-------------------------------------------------------------------------------

- Monster's Name/Class: Chac/Basilisk
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 98
- Oversoul Level: 99
- Monster's HP: 437850
- Monster's Oversoul HP: 459743
- Monster's MP: 820
- Monster's Oversoul MP: 820
- Experience: 2200
- Oversoul Experience: 950
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 750
- Oversoul Gil: 2200
- Stolen Gil: 3300
- Oversoul Stolen Gil: 5300
- Strength: 254
- Oversoul Strength: 254
- Magic: 88
- Oversoul Magic: 88
- Defense: 152
- Oversoul Defense: 152
- Magic Defense: 166
- Oversoul Magic Defense: 166
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 14
- Oversoul Luck: 18
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 164
- Oversoul Agility: 213
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Shining Gem/Pixie Dust (100%)
- Oversoul Item Drop/Rare Drop: Shining Gem x2/Crystal Ball (100%)
- Steal/Rare Steal: Ether/Ether x2 (25%)
- Oversoul Steal/Rare Steal: Ether/Ether x2 (12%)
- Bribe/Rare Bribe: Supreme Gem x3/Supreme Gem x6
- Oversoul Bribe/Rare Bribe: Supreme Gem x10/Supreme Gem x12
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Fractional Damage; Resistant- Eject
(90), Zantetsu (90)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Fractional Damage; Resistant-
Eject (120), Zantetsu (120)
- Monster's Scan: A serpentine fiend that shoots a strange beam from its eye.
Though it primarily uses physical attacks, its Stony Glare and Heaven's
Cataract will give you the most trouble.
- Oversoul Scan: A fiend that can turn objects to stone with a glance. It
petrifies its prey with Stony Glare, then prevents them from recovering by
destroying their Softs.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 32
[can break damage limit])
Stony Glare- cause petrification on one character (status effect chance: no
protection)
Heaven's Cataract- damage all enemies in a 120 degree angle in front of it
and cause defense down 10 levels, magic defense down 10 levels, accuracy
down 10 levels, evasion down 10 levels, and luck down 10 levels (status
effect chance: all no protection) (type: magic) (damage constant: 58 [can
break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause poison (status effect chance:
100) (type: physical) (damage constant: 16 [can break damage limit])
MP Break- damage one character's MP (type: physical) (damage constant: 9
[can break damage limit])
Stony Glare- cause petrification on one character (status effect chance: no
protection)
Hunter's Gaze- cause 0 damage on one character (type: constant)
Destroy Soft- damage one character and remove 1 Soft from inventory (type:
physical) (damage constant: 5 [can break damage limit])
Destroy Remedy- damage one character and remove 1 Remedy from inventory
(type: physical) (damage constant: 5 [can break damage limit])

- Attacking Pattern:
Basic Pattern:
(1) Action 1; (2) Action 1; (3) Action 1; (4) Action 1; (5) Normal Attack;
(6) Heaven's Cataract; (7) back to step (1) [at the start of battle, choose
a random step]
Action 1:
Can only one character attack?
Yes - Normal Attack
No - 1/2 chance - Normal Attack
1/2 chance - Stony Glare on a character who is not petrified

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Stony Glare; (2) Destroy Remedy [if an Alchemist is in the party, or if
the party has no Remedies, Normal Attack]; (3) 2/7 chance - Normal Attack,
1/7 chance - Normal Attack (if the character has 1/2 of max HP or less
remaining, Hunter's Gaze), 1/7 chance - MP Break, 1/7 chance - Stony Glare,
1/7 chance - Destroy Soft [if an Alchemist is in the party, or if the party
has no Softs, Normal Attack], 1/7 chance - Destroy Remedy [if an Alchemist
is in the party, or if the party has no Remedies, Normal Attack]; (4) repeat
step (3)

-------------------------------------------------------------------------------
                                    Humbaba
-------------------------------------------------------------------------------

- Monster's Name/Class: Humbaba/Behemoth
- Locations: Thunder Plains, Via Infinito
- Chapters: 5
- Monster's Level: 52
- Oversoul Level: 62
- Monster's HP: 27772
- Monster's Oversoul HP: 30163
- Monster's MP: 785
- Monster's Oversoul MP: 785
- Experience: 1800
- Oversoul Experience: 2300
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 550
- Oversoul Gil: 700
- Stolen Gil: 1800
- Oversoul Stolen Gil: 3800
- Strength: 93
- Oversoul Strength: 93
- Magic: 13
- Oversoul Magic: 13
- Defense: 7
- Oversoul Defense: 7
- Magic Defense: 11
- Oversoul Magic Defense: 11
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 6
- Oversoul Luck: 8
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 87
- Oversoul Agility: 113
- Thinking Period: 0
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion x4/NulShock Ring (50%)
- Oversoul Item Drop/Rare Drop: Ochre Ring/Ochre Ring (100%)
- Steal/Rare Steal: Hi-Potion x2/Ether (50%)
- Oversoul Steal/Rare Steal: Tetra Guard/Tetra Guard (100%)
- Bribe/Rare Bribe: Nature's Lore/Nature's Lore x2
- Oversoul Bribe/Rare Bribe: Nature's Lore x3/Nature's Lore x4
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (48), Zantetsu (33)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (46), Zantetsu
(38)
- Monster's Scan: A fiend among fiends, often called the strongest in Spira.
Though its attacks are fearsome, the true peril follows its fall in battle.
- Oversoul Monster's Scan: Targets a specific type of Foe and concentrates all
of
its attacks on that foe.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Uppercut- damage one character and cause strong delay (status effect chance:
infinite) (type: physical) (damage constant: 33 [can break damage limit])
Tyrant Tail (please check English name)- damage all characters and cause
weak delay (status effect chance: infinite) (type: physical) (damage
constant: 23 [can break damage limit])
Meteor- damage random characters 12 times (type: magic) (damage constant: 14
X 12 times [can break damage limit])
Mighty Guard- cause shell, protect, regen, haste, strength up 2 levels,
magic up 2 levels, defense up 2 levels, magic defense up 2 levels, accuracy
up 2 levels, and evasion up 2 levels on all enemies (status effect chance:
all no protection)
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Uppercut- damage one character and cause strong delay (status effect chance:
infinite) (type: physical) (damage constant: 33 [can break damage limit])
Tyrant Tail- damage all characters and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 23 [can break damage
limit])
Eyeing Yuna- Yuna becomes target of attack
Eyeing Rikku- Rikku becomes target of attack
Eyeing Paine- Paine becomes target of attack
Meteor- damage random characters 12 times (type: magic) (damage constant: 14
X 12 times [can break damage limit])
Mighty Guard- cause shell, protect, regen, haste, strength up 2 levels,
magic up 2 levels, defense up 2 levels, magic defense up 2 levels, accuracy
up 2 levels, and evasion up 2 levels on all enemies (status effect chance:
all no protection)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)

- Attacking Pattern:
Basic Pattern:
Does it have less than 1/3 of max HP remaining?
Yes - 1/4 chance - Normal Attack
1/4 chance - Uppercut
1/4 chance - Tyrant Tail
1/4 chance - Thundaga on all characters
No - 2/5 chance - Normal Attack
1/5 chance - Uppercut on character with highest remaining HP
1/5 chance - Thundaga on character with highest remaining HP
1/5 chance - Thundara on all characters
Pattern During Lightning Tower Mission:
the following patterns pretain to the battle against Fumbaba during the
lightning tower mission.  each pattern depends on how many points you get
for calibrating lightning tower 10.
0-4 points:
(1) Mighty Guard; (2) Does it have less than 1/3 of max HP remaining?
Yes - 1/2 chance - Uppercut
1/4 chance - Tyrant Tail
1/4 chance - Thundaga on all characters
No - 1/2 chance - Normal Attack
1/4 chance - Uppercut
1/4 chance - Thundaga on all characters; (3) repeat step (2)
5-9 points:
Does it have less than 1/3 of max HP remaining?
Yes - 1/4 chance - Normal Attack
1/4 chance - Uppercut
1/4 chance - Tyrant Tail
1/4 chance - Thundaga on all characters
No - 1/2 chance - Normal Attack
1/4 chance - Uppercut on character with highest remaining HP
1/4 chance - Thundaga
10-29 points:
Does it have less than 1/3 of max HP remaining?
Yes - 1/4 chance - Normal Attack
1/4 chance - 10-19 points: Thundaga on all characters, 20-29 points: Normal
Attack
1/4 chance - Uppercut
1/4 chance - Tyrant Tail
No - 2/5 chance - Normal Attack
1/5 chance - 10-19 points: Thundaga on character with highest remaining HP,
20-29 points: Normal Attack
1/5 chance - Uppercut on character with highest remaining HP
1/5 chance - Thundara on all characters
30 points:
4/5 chance - Normal Attack
1/5 chance - Uppercut
Remaining HP Pattern:
if it has less than 1/3 of max HP remaining, Mighty Guard on self (use only
once; does not use if tower 10 has 20 or more points).  if it's HP reaches
zero, counter with Meteor.

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Mighty Guard; (2) 5/6 chance - Eyeing X on character with highest
remaining HP (if target is a support unit of a Special Dressphere, name of
attack will not appear), 1/6 chance - Tyrant Tail and repeat step (2); (3)
[after Eyeing X] 2/5 chance - Action 1, 2/5 chance - Action 2, 1/5 chance -
Action 3; (4a) [after Action 1] Action 1; (5a) Action 1; (6a) back to step
(2); (4b) [after Action 2] Action 2; (5b) Action 2; (6b) back to step (2);
(4c) [after Action 3] Action 3; (5c) back to step (2)
Action 1, Action 2, Action 3:
Does the target have HP remaining?
Yes - Action 1: Normal Attack on target (if target escapes, Normal Attack on
any character)
Action 2: Thundaga on target (if target escapes, Thundara on any character)
Action 3: Uppercut on target (if target escapes, Uppercut on any character)
No- back to step (1)
Remaining HP Pattern:
if it's HP reaches zero, counter with Meteor.

-------------------------------------------------------------------------------
                                 Flame Dragon
-------------------------------------------------------------------------------

- Monster's Name/Class: Flame Dragon/Dragon
- Locations: Besaid, Via Infinito
- Chapters: 1, 3, 5
- Monster's Level: 16
- Oversoul Level: 21
- Monster's HP: 980
- Monster's Oversoul HP: 1883
- Monster's MP: 84 <620>
- Monster's Oversoul MP: 84 <620>
- Experience: 60
- Oversoul Experience: 180
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 300
- Oversoul Gil: 350
- Stolen Gil: 800
- Oversoul Stolen Gil: 1600
- Strength: 37
- Oversoul Strength: 37
- Magic: 48
- Oversoul Magic: 48
- Defense: 38
- Oversoul Defense: 38
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 78
- Oversoul Agility: 107
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Red Ring/Red Ring (100%)
- Oversoul Item Drop/Rare Drop: Red Ring/Red Ring (100%)
- Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
- Oversoul Steal/Rare Steal: Hi-Potion x4/Hi-Potion x4 (100%)
- Bribe/Rare Bribe: Fire Gem x30/Fire Gem x40
- Oversoul Bribe/Rare Bribe: NulBlaze Ring/Crimson Ring
- Elemental Affinities: Fire (absorb), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Confusion, Curse, Stop, Delay, Interrupt Action, Fractional Damage;
Resistant- Darkness (50), Eject (40), Zantetsu (15)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Confusion, Berserk, Curse, Stop, Delay, Interrupt Action,
Fractional Damage; Resistant- Darkness (50), Eject (50), Zantetsu (25)
- Monster's Scan: A dragon fiend that belches flames from its giant maw. It
lives in the cave near Besaid. It's just as powerful as it looks, but its
attacks are fairly monotonous.
- Oversoul Scan: A dragon of formidable size, with strength to match. It stores
up its strength and then unleashes devastating attacks, so be prepared!

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Flame Breath- damage all characters in a 90 degree angle in front of it with
fire element (type: magic) (damage constant: 32 [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Flame Breath- damage all characters in a 90 degree angle in front of it with
fire element (type: magic) (damage constant: 32 [can break damage limit])
Gathering Strength...- preparation for Bruiser Tail
Bruiser Tail- damage all characters by 3/8 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
(1) Flame Breath; (2) Normal Attack 2 on character with highest remaining
HP; (3) repeat step (2)
Remaining HP Pattern:
if it has less than 100 HP remaining, Flame Breath (can only use once)

Quote Pattern:
Yuna: "A trial." - [start of battle, Ch1/Ch3]

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 1/2 chance - Normal Attack, 1/3 chance - Gathering Strength..., 1/6
chance - Flame Breath; (2a) [after Normal Attack or Flame Breath] back to
step (1); (2b) [after Gathering Strength...] Bruiser Tail; (3b) back to step
(1)

-------------------------------------------------------------------------------
                                  Zalamander
-------------------------------------------------------------------------------

- Monster's Name/Class: Zalamander/Dragon
- Locations: Thunder Plains, Via Infinito
- Chapters: 4, 5
- Monster's Level: 41
- Oversoul Level: 49
- Monster's HP: 12850
- Monster's Oversoul HP: 14243
- Monster's MP: 276 <710>
- Monster's Oversoul MP: 276 <710>
- Experience: 1200
- Oversoul Experience: 2100
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 930
- Oversoul Gil: 1300
- Stolen Gil: 1300
- Oversoul Stolen Gil: 2500
- Strength: 123
- Oversoul Strength: 134
- Magic: 51
- Oversoul Magic: 61
- Defense: 84
- Oversoul Defense: 99
- Magic Defense: 72
- Oversoul Magic Defense: 74
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 98
- Oversoul Agility: 126
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Crimson Ring/Crimson Ring (100%)
- Oversoul Item Drop/Rare Drop: Subliminator/Subliminator (100%)
- Steal/Rare Steal: Subliminator/Subliminator (100%)
- Oversoul Steal/Rare Steal: Freezer Burn/Freezer Burn (25%)
- Bribe/Rare Bribe: Crimson Ring x2/Crimson Ring x3
- Oversoul Bribe/Rare Bribe: Tetra Band/Tetra Band
- Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Curse, Haste, Slow, Stop, Strength Up/Down, Magic
Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion
Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage;
Resistant- Darkness (50), Eject (45), Zantetsu (15)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Haste, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Darkness (50), Eject (55), Zantetsu (25)
- Monster's Scan: A dragon of formidabibble shize, with shtrength to match. The
Zalamander hash shcorching breath. Nothing can shave yoo now?
- Oversoul Scan: A dragon of formidabibble shize, with shtrength to match. The
Zalamander shaves up itsh shtrength and unleashes a devashatating attack,
giving yoo a shtinky time?

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Flame Breath- damage all characters in a 90 degree angle in front of it with
fire element (type: magic) (damage constant: 32 [can break damage limit])
Tail Smash- damage all characters by 1/4 of max HP and cause weak delay
(status effect chance: infinite) (type: fractional) (can break damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Flame Breath- damage all characters in a 90 degree angle in front of it with
fire element (type: magic) (damage constant: 32 [can break damage limit])
Gathering Strength...- preparation for Bruiser Tail or Crushing Tail
Still Gathering Strength...- preparation for Crushing Tail
Bruiser Tail- damage all characters by 3/8 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional) (can break damage limit)
Crushing Tail- damage all characters by 1/2 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional) (can break damage limit)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 2; (2) Normal Attack 2; (3) Flame Breath; (4) Normal
Attack 2; (5) Normal Attack 2; (6) Tail Smash; (7) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 3/8 chance - Normal Attack, 1/4 chance - Gathering Strength..., 1/4
chance - Gathering Strength..., 1/8 chance - Flame Breath; (2a) [after
Normal Attack or Flame Breath] back to step (1); (2b) [after first Gathering
Strength... listed] Bruiser Tail; (3b) back to step (1); (2c) [after second
Gathering Strength... listed] Still Gathering Strength...; (3c) Crushing
Tail; (4c) back to step (1)

--> Auto-Statuses: Null Magic

-------------------------------------------------------------------------------
                                   Malboro
-------------------------------------------------------------------------------

- Monster's Name/Class: Malboro/Malboro
- Locations: Besaid, Thunder Plains, Bevelle, Via Infinito
- Chapters: 3, 4, 5
- Monster's Level: 30
- Oversoul Level: 37
- Monster's HP: 5877
- Monster's Oversoul HP: 6171
- Monster's MP: 110 <422>
- Monster's Oversoul MP: 110 <422>
- Experience: 310
- Oversoul Experience: 540
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 370
- Oversoul Gil: 480
- Stolen Gil: 880
- Oversoul Stolen Gil: 1600
- Strength: 61
- Oversoul Strength: 61
- Magic: 57
- Oversoul Magic: 57
- Defense: 14
- Oversoul Defense: 14
- Magic Defense: 8
- Oversoul Magic Defense: 8
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 73
- Oversoul Agility: 95
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
- Oversoul Item Drop/Rare Drop: Twist Headband/Twist Headband (100%)
- Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
- Oversoul Steal/Rare Steal: Remedy x8/Remedy x10 (100%)
- Bribe/Rare Bribe: Remedy x40/Remedy x60
- Oversoul Bribe/Rare Bribe: Beaded Brooch/Beaded Brooch
- Elemental Affinities: Fire (immune), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (immune), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (36), Zantetsu (42)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (42), Zantetsu (53)
- Monster's Scan: The most despised fiend in Spira, this fiend oozes with
poisonous sludge. Its shape alone is enough to warrant such loathing, but its
Bad Breath puts it over the top.
- Oversoul Scan: Despised enough to begin with, it's sunk to new lows in its
oversouled state. Now its gastric juices can even consume items.

- Monster's Attacks:
Ingestive Juice- damage one character, ignore defense stat, and cause
strength down 1 level, magic down 1 level, defense down 2 levels, and magic
defense down 2 levels (status effect chance: all no protection) (type:
physical) (damage constant: 16 [can break damage limit])
Bad Breath- cause silence (status effect chance: 30), darkness (status
effect chance: 30), poison (status effect chance: 30), curse (status effect
chance: 50), and slow (status effect chance: 80) to all characters in a 120
degree angle in front of it

- Monster's Oversoul Attacks:
Bad Breath- cause silence (status effect chance: 30), darkness (status
effect chance: 30), poison (status effect chance: 30), curse (status effect
chance: 50), and slow (status effect chance: 80) to all characters in a 120
degree angle in front of it
Halitosis- cause itchy (status effect chance: 120) to all characters in a
120 degree angle in front of it
Chomp- damage one character, ignore defense stat, and cause strength down 1
level, magic down 1 level, defense down 1 level, and magic defense down 1
level (status effect chance: all no protection) (type: physical) (damage
constant: 32 [can break damage limit])
Ingest Antidote- damage one character, ignore defense stat, and remove one
Antidote from inventory (type: physical) (damage constant: 4 [can break
damage limit])
Ingest Eye Drops- damage one character, ignore defense stat, and remove 1
Eye Drops from inventory (type: physical) (damage constant: 4 [can break
damage limit])

- Attacking Pattern:
Basic Pattern:
Ingestive Juice
Counter-Attack Pattern:
if hit by a character's attack, Action Count goes up 1.  when Action Count
reaches 10 or over, go to zero and Bad Breath

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Chomp
1/6 chance - Bad Breath
1/6 chance - Ingest Antidote (if an Alchemist is in the party, or if the
party has 7 Antidotes or less, Chomp)
1/6 chance - Ingest Eye Drops (if an Alchemist is in the party, or if the
party has 7 Eye Drops or less, Chomp)
Remaining HP Pattern:
if it has 1/2 or less of max HP remaining, Halitosis (can only use once)

-------------------------------------------------------------------------------
                                    Boris
-------------------------------------------------------------------------------

- Monster's Name/Class: Boris/Arachnid
- Locations: Floating Ruins, Via Infinito
- Chapters: 1, 5
- Monster's Level: 8
- Oversoul Level: 14
- Monster's HP: 480
- Monster's Oversoul HP: 804
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 26
- Oversoul Experience: 120
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 300
- Oversoul Gil: 3
- Stolen Gil: 700
- Oversoul Stolen Gil: 1000
- Strength: 16
- Oversoul Strength: 18
- Magic: 2
- Oversoul Magic: 2
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 95
- Oversoul Agility: 124
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Star Pendant/Star Pendant (100%)
- Oversoul Item Drop/Rare Drop: Star Pendant/Star Pendant (100%)
- Steal/Rare Steal: Remedy/Remedy x2 (100%)
- Oversoul Steal/Rare Steal: Kinesis Badge/Kinesis Badge (50%)
- Bribe/Rare Bribe: Antidote x30/Pretty Orb
- Oversoul Bribe/Rare Bribe: Star Pendant/Star Pendant
- Elemental Affinities: Fire (weak), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (weak), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Instant Death, Sleep, Poison, Confusion,
Berserk, Curse, Stop, Doom; Resistant- Eject (100), Zantetsu (45)
- Oversoul Status Information: Immune- Instant Death, Sleep, Poison,
Confusion, Berserk, Curse, Stop, Doom; Resistant- Eject (110), Zantetsu (50)
- Monster's Scan: A fiend that protects the sphere in the Gagazet ruins. He
halts his prey with a sticky web before attacking. Maybe he's as scared as
you...
- Oversoul Scan: A fiend living on Mt. Gagazet. He halts his prey with a sticky
web before attacking. During battle, he grows progressively stronger, a vile
breach of etiquette.

- Monster's Attacks:
Normal Attack- damage one character 2 times (type: physical) (damage
constant: 16 X 2 times [can break damage limit])
Bite- damage one character and ignore defense stat (type: physical) (damage
constant: 32 [can break damage limit])
Sticky End- damage all characters in a 90 degree angle in front of it by 46
to 52 HP and cause stop (status effect chance: 40) (type: randomized
constant) (can break damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character 2 times (type: physical) (damage
constant: 16 X 2 times [can break damage limit])
Tempus Laxit- damage all characters in a 90 degree angle in front of it and
cause stop (status effect chance: infinite) (type: physical) (damage
constant: 2 [can break damage limit])
Power Catalyst- every 1.6 seconds, its own strength stat increases by 1

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Sticky End; (5)
3/4 chance - Normal Attack, 1/4 chance - Bite; (6) back to step (5)

Quote Pattern:
Paine: "Hi there, creepy crawly." - [start of battle, Ch1]

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Power Catalyst; (2) Tempus Laxit; (3) Normal Attack; (4) back to step
(3)
Remaining HP Pattern:
if it has 1/10 or less of max HP remaining, Tempus Laxit (can only use once)

-------------------------------------------------------------------------------
                                    Aranea
-------------------------------------------------------------------------------

- Monster's Name/Class: Boris/Arachnid
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 52
- Oversoul Level: 62
- Monster's HP: 18280
- Monster's Oversoul HP: 33394
- Monster's MP: 178
- Monster's Oversoul MP: 178
- Experience: 4000
- Oversoul Experience: 7500
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 800
- Oversoul Gil: 2500
- Stolen Gil: 2200
- Oversoul Stolen Gil: 4200
- Strength: 74
- Oversoul Strength: 104
- Magic: 63
- Oversoul Magic: 93
- Defense: 44
- Oversoul Defense: 44
- Magic Defense: 12
- Oversoul Magic Defense: 12
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 16
- Oversoul Luck: 20
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 72
- Oversoul Agility: 115
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Stamina Tonic/Mythril Bangle (100%)
- Oversoul Item Drop/Rare Drop: Stamina Tonic x2/Crystal Bangle (100%)
- Steal/Rare Steal: Turbo Ether/Kinesis Badge (25%)
- Oversoul Steal/Rare Steal: Turbo Ether x2/Kinesis Badge x2 (12%)
- Bribe/Rare Bribe: Black Lore x5/Sword Tome x8
- Oversoul Bribe/Rare Bribe: Black Lore x10/Sword Tome x16
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (100), Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Eject (110), Zantetsu (100)
- Monster's Scan: A spider that spits a debilitating web onto its prey before
striking. If victory seems out of reach, you'd best run while you still can.
- Oversoul Scan: A fiend that extensively uses magic now that it's oversouled.
Its nastiest ability involves gil. Bank on crying all the way home after this
one.

- Monster's Attacks:
Normal Attack- damage one character 2 times (type: physical) (damage
constant: 8 X 2 times [can break damage limit])
Bite- damage one character and ignore defense stat (type: physical) (damage
constant: 32 [can break damage limit])
Gooey End- damage all characters in a 90 degree angle in front of it by 140
to 158 HP and cause poison (status effect chance: infinite), stop (status
effect chance: infinite), strength down 1 level (status effect chance: no
protection), and magic down 1 level (status effect chance: no protection)
(type: randomized constant) (can break damage limit)

- Monster's Oversoul Attacks:
Normal Attack- damage one character 2 times (type: physical) (damage
constant: 8 X 2 times [can break damage limit])
Bite- damage one character and ignore defense stat (type: physical) (damage
constant: 32 [can break damage limit])
Tempus Laxit- damage all characters in a 90 degree angle in front of it and
cause stop (status effect chance: infinite) (type: physical) (damage
constant: 2 [can break damage limit])
Dual Catalyst- every 1.6 seconds, its own strength and magic stats increase
by 1
10000-Gil-Smoosher- damage one character 2 times and remove 10000 gil
from inventory (type: physical) (damage constant: 2 X 2 times [can break
damage limit])
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)

- Attacking Pattern:
Basic Pattern:
(1) 3/4 chance - Normal Attack, 1/4 chance - Bite; (2) 3/4 chance - Normal
Attack, 1/4 chance - Bite; (3) 3/4 chance - Normal Attack, 1/4 chance -
Bite; (4) 3/4 chance - Normal Attack, 1/4 chance - Bite; (5) Gooey End; (6)
back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Dual Catalyst; (2) Tempus Laxit; (3) 1/3 chance - Normal Attack, 2/9
chance - Bite, 1/9 chance - Firaga on all characters, 1/9 chance - Blizzaga
on all characters, 1/9 chance - Thundaga on all characters, 1/9 chance -
Waterga on all characters; (4) back to step (3)
Remaining HP Pattern:
if it has 1/10 or less of max HP remaining, Tempus Laxit (can only use
once).  if it has less than 1/2 of max HP remaining, "10000-Gil-Smoosher"
(if a samurai or a lady luck is in the party, or if the party has less than
70000 gil, Normal Attack)

-------------------------------------------------------------------------------
                                  YSLS-Zero
-------------------------------------------------------------------------------

- Monster's Name/Class: YSLS-Zero/Defender
- Locations: Kilika, Bevelle, Via Infinito
- Chapters: 2, 3, 5
- Monster's Level: 11
- Oversoul Level: 13
- Monster's HP: 1935
- Monster's Oversoul HP: 4831
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 350
- Oversoul Experience: 610
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1000
- Oversoul Gil: 1200
- Stolen Gil: 1400
- Oversoul Stolen Gil: 3000
- Strength: 74
- Oversoul Strength: 74
- Magic: 0
- Oversoul Magic: 0
- Defense: 104
- Oversoul Defense: 104
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 62
- Oversoul Agility: 74
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Wristband/Wristband (100%)
- Oversoul Item Drop/Rare Drop: Hyper Wrist/Hyper Wrist (100%)
- Steal/Rare Steal: Mythril Gloves/Mythril Gloves (50%)
- Oversoul Steal/Rare Steal: Diamond Gloves/Diamond Gloves (100%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Stop, Doom, Interrupt Action, Fractional
Damage; Resistant- Eject (32), Zantetsu (10)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Confusion, Berserk, Stop, Doom, Interrupt Action, Fractional Damage;
Resistant- Eject (60), Zantetsu (12)
- Monster's Scan: A magic-powered machina used by New Yevon. Its superb attack
and defense make it ideal for defending their most important facilities. It's a
rare model, of which few remain.
- Oversoul Scan: A magic-powered, oversouled machina. It changes its mode of
attack over time, using various forms of rocket punch attacks.

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Normal Attack 2- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Blast Punch- damage one character by 1/2 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional) (can break damage limit)
Haymaker- damage one character 2 times (type: physical) (damage constant: 15
X 2 times [can break damage limit])

- Monster's Oversoul Attacks:
Normal Attack- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Blast Punch- damage one character by 1/2 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional) (can break damage limit)
Haymaker- damage one character 2 times (type: physical) (damage constant: 15
X 2 times [can break damage limit])
Slience Punch- damage one character by 1/8 of max HP and cause silence
(status effect chance: 120) and strong delay (status effect chance:
infinite) (type: fractional) (can break damage limit)
Bio Punch- damage one character by 1/8 of max HP and cause poison (status
effect chance: 120) and strong delay (status effect chance: infinite) (type:
fractional) (can break damage limit)
Silence Mode- can use Silence Punch
Bio Mode- can use Bio Punch
OFF Mode- cancel X Mod

- Attacking Pattern:
Basic Pattern:
1/4 chance - Normal Attack 2
1/4 chance - Haymaker on character with lowest remaining HP
5/24 chance - Blast Punch on character furthest away
3/24 chance - Haymaker on character with highest remaining HP
1/12 chance - Normal Attack 1
1/12 chance - Haymaker

Quote Pattern:
Rikku: "Let's take this one apart." - [start of battle, Ch2/Ch3]

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 1/3 chance - Normal Attack, 1/6 chance - Haymaker, 1/6 chance - Blast
Punch, 1/6 chance - Silence Mode, 1/6 chance - Bio Mode; (2a) [after Normal
Attack, Haymaker, or Blast Punch] back to step (1); (2b) [after Silence
Mode] Silence Punch; (3b) Silence Punch; (4b) Silence Punch; (5b) OFF Mode;
(6b) 2/3 chance - Normal Attack, 1/3 chance - Haymaker; (7b) 2/3 chance -
Normal Attack, 1/3 chance - Haymaker; (8b) back to step (1); (2c) [after Bio
Mode] Bio Punch; (3c) Bio Punch; (4c) Bio Punch; (5c) OFF Mode; (6c) 2/3
chance - Normal Attack, 1/3 chance - Haymaker; (7c) 2/3 chance - Normal
Attack, 1/3 chance - Haymaker; (8c) back to step (1)
*after X Mode, will use X Punch 3 times, but 1/4 chance of using it a 4th
time

-------------------------------------------------------------------------------
                                  Concherer
-------------------------------------------------------------------------------

- Monster's Name/Class: Concherer/Hermit
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 96
- Oversoul Level: 99
- Monster's HP: 343280
- Monster's Oversoul HP: 360444
- Monster's MP: 170
- Monster's Oversoul MP: 170
- Experience: 6000
- Oversoul Experience: 9000
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1200
- Oversoul Gil: 3000
- Stolen Gil: 3000
- Oversoul Stolen Gil: 6300
- Strength: 152
- Oversoul Strength: 152
- Magic: 163
- Oversoul Magic: 163
- Defense: 122
- Oversoul Defense: 122
- Magic Defense: 122
- Oversoul Magic Defense: 122
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 155
- Oversoul Agility: 202
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Blessed Gem/Crystal Gloves (100%)
- Oversoul Item Drop/Rare Drop: Crystal Gloves/Crystal Gloves x2 (100%)
- Steal/Rare Steal: Elixir/Elixir x2 (25%)
- Oversoul Steal/Rare Steal: Elixir/Elixir x2 (12%)
- Bribe/Rare Bribe: White Lore x28/Bushido Tome x30
- Oversoul Bribe/Rare Bribe: Bushido Tome x30/Bushido Tome x40
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (200)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Zantetsu (220)
- Monster's Scan: A fiend whose impossibly strong shell gives it very high
defense. A powerful blow can supposedly shatter the shell, but can that be
true?
- Oversoul Scan: Oversouling has caused its shell to harden considerably. At
times like this, all you can really do is smile and keep shelling out damage.

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 32
[can break damage limit])
Gunk- damage one character's MP to zero and cause poison (status effect
chance: infinite) (type: fractional) (can break damage limit)
Megaton Press- damage one character and ignore defense stat (type: physical)
(damage constant: 254 [can break damage limit])
Misc. Attacks/Animations - Broken Shell, Broken Shell 2, Emerge From Shell,
Hide in Shell

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 32
[can break damage limit])
Slurp- damage one character and cause itchy (status effect chance: infinite)
(type: physical) (damage constant: 4 [can break damage limit])
Radular Grudge- damage one character and cause silence, darkness, poison,
and confusion (status effect chance: all infinite) (type: physical) (damage
constant: 5 [can break damage limit])
Demi- damage all characters by 1/4 of remaining HP with gravity element (can
also not hit a character) (type: fractional)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Flare- damage one character (type: magic) (damage constant: 55)
Misc. Attacks/Animations - Broken Shell

- Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack
1/4 chance - Gunk
1/4 chance - Megaton Press

- Oversoul Attacking Pattern:
Basic Pattern:
What fraction of its max HP is remaining?
more than 14/20 - 3/5 chance - Normal Attack
1/5 chance - Thundaga
1/5 chance - Flare
more than 5/20 to 14/20 - 4/5 chance - Normal Attack
1/5 chance - Slurp
5/20 or less - 2/5 chance - Normal Attack
1/5 chance - Slurp
1/5 chance - Thundaga on all characters
1/5 chance - Flare on all characters
Remaining HP Pattern:
once it reaches a certain fraction of its max HP, use the following (each
one can only be used once)
more than 14/20 - Slurp
more than 5/20 to 14/20 - Demi
more than 1/20 to 5/20 - Demi
1/20 or less - Radular Grudge

--> Auto-Statuses: Shell, Protect

-------------------------------------------------------------------------------
                                  Georapella
-------------------------------------------------------------------------------

- Monster's Name/Class: Georapella/Geo
- Locations: Bevelle
- Chapters: 2, 3, 5
- Monster's Level: 17
- Oversoul Level: 24
- Monster's HP: 4420
- Monster's Oversoul HP: 6641
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 800
- Oversoul Experience: 1600
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1000
- Oversoul Gil: 1500
- Stolen Gil: 1300
- Oversoul Stolen Gil: 3000
- Strength: 62
- Oversoul Strength: 62
- Magic: 1
- Oversoul Magic: 12
- Defense: 38
- Oversoul Defense: 38
- Magic Defense: 62
- Oversoul Magic Defense: 62
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 74
- Oversoul Agility: 96
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: NulTide Ring/Water Gem (100%)
- Oversoul Item Drop/Rare Drop: Water Gem x4/Short Circuit (100%)
- Steal/Rare Steal: Water Gem/Water Gem (50%)
- Oversoul Steal/Rare Steal: Short Circuit/Short Circuit (100%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (weak), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (weak), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional
Damage; Resistant- Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Strength
Up/Down, Doom, Fractional Damage; Resistant- Zantetsu (80)
- Monster's Scan: A fiend charged with guarding the Bevelle Underground and
eliminating intruders. Despite its size, it never attacks head-on. Its magical
attacks present the real threat.
- Oversoul Scan: No longer content to attack from afar with magic. Oversouling
has enabled it to up the ante and deliver mighty physical attacks as well.

- Monster's Attacks:
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Power Catalyst- every 1.6 seconds, its own strength stat increases by 1
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)

- Attacking Pattern:
Basic Pattern:
(1) Thundaga on all characters; (2) Waterga on all characters; (3) Firaga on
all characters; (4) Blizzaga on all characters; (5) back to step (1) [at the
start of battle, choose a random step]
Remaining MP Pattern:
if it has 24 or less MP remaining, Osmose on the character with the highest
remaining MP

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Power Catalyst; (2) 1/5 chance - Normal Attack on all characters, 1/5
chance - Firaga on all characters, 1/5 chance - Blizzaga on all characters,
1/5 chance - Thundaga on all characters, 1/5 chance - Waterga on all
characters; (3) back to step (1)

-------------------------------------------------------------------------------
                                Precepts Guard
-------------------------------------------------------------------------------

- Monster's Name/Class: Precepts Guard/Spirit Beast
- Locations: Bevelle
- Chapters: 2, 3, 5
- Monster's Level: 21
- Oversoul Level: 33
- Monster's HP: 3680
- Monster's Oversoul HP: 7864
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 700
- Oversoul Experience: 1500
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 800
- Oversoul Gil: 1200
- Stolen Gil: 1600
- Oversoul Stolen Gil: 3600
- Strength: 32
- Oversoul Strength: 78
- Magic: 34
- Oversoul Magic: 34
- Defense: 62
- Oversoul Defense: 62
- Magic Defense: 38
- Oversoul Magic Defense: 38
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 63
- Oversoul Agility: 82
- Thinking Period: 20
- Oversoul Thinking Period: 20
- Item Drop/Rare Drop: Regen Bangle/Regen Bangle (100%)
- Oversoul Item Drop/Rare Drop: Mana Tonic x3/Mana Tonic x4 (100%)
- Steal/Rare Steal: Mana Tablet/Mana Tablet x2 (50%)
- Oversoul Steal/Rare Steal: Recovery Bracer/Recovery Bracer (100%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (weak), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (weak), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Fractional Damage; Resistant- Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Magic Up/Down, Fractional Damage; Resistant- Zantetsu (100)
- Monster's Scan: A fiend charged with guarding the Bevelle Underground and
eliminating intruders. It never attacks head-on, but commands a fearsome array
of magical attacks.
- Oversoul Scan: Now able to use physical attacks in addition to magic. However,
if the battle drags on, it will shift its focus to even more potent magic.

- Monster's Attacks:
Slow- cause slow on one character (status effect chance: 130)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
constant: 12)
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)
Bio- cause poison on one character and use 16 MP (status effect chance: 100)
Death- cause instant death (b) on one character and use 24 MP (status effect
chance: 18)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Magic Catalyst- every 1.6 seconds, its own magic stat increases by 1
Anti-Dressphere- damage all characters and cause itchy (status effect
chance: 120) (type: physical) (damage constant: 4 [can break damage limit])
Fire- damage one character with fire element (type: magic) (damage constant:
8)
Blizzard- damage one character with ice element (type: magic) (damage
constant: 8)
Thunder- damage one character with lightning element (type: magic) (damage
constant: 8)
Water- damage one character with water element (type: magic) (damage
constant: 8)
Misc. Attacks/Animations - Die

- Attacking Pattern:
Basic Pattern:
1/3 chance - Demi
2/15 chance - Slow on all characters
2/15 chance - Osmose
2/15 chance - Drain
2/15 chance - Bio
2/15 chance - Death
Remaining MP Pattern:
if it has 34 or less MP remaining, Osmose on the character with the highest
remaining MP

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Magic Catalyst; (2) Normal Attack, Fire on all characters, Blizzard on
all characters, Thunder on all characters, Water on all characters [in this
step, choose a random action; as its HP gets lower, its chances of using
Normal Attack decreases]
Remaining HP Pattern:
if it has 1/20 or less of its max HP remaining, Anti-Dressphere [can only
use once]

-------------------------------------------------------------------------------
                                 Chocobo Eater
-------------------------------------------------------------------------------

- Monster's Name/Class: Chocobo Eater/Eater
- Locations: Mi'ihen Highroad, Via Infinito
- Chapters: 2, 5
- Monster's Level: 11
- Oversoul Level: 16
- Monster's HP: 2350
- Monster's Oversoul HP: 2993
- Monster's MP: 230 <480>
- Monster's Oversoul MP: 230 <480>
- Experience: 350
- Oversoul Experience: 680
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 500
- Oversoul Gil: 770
- Stolen Gil: 2000
- Oversoul Stolen Gil: 3000
- Strength: 92
- Oversoul Strength: 101
- Magic: 27
- Oversoul Magic: 27
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 72
- Oversoul Agility: 94
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Wall Ring/Wall Ring (100%)
- Oversoul Item Drop/Rare Drop: X-Potion x3/X-Potion x5 (100%)
- Steal/Rare Steal: X-Potion/X-Potion x2 (50%)
- Oversoul Steal/Rare Steal: Shining Bracer/Shining Bracer x2 (50%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Darkness,
Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (60)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (110), Zantetsu
(60)
- Monster's Scan: A fiend whose diet consists mainly of chocobo. It roams the
highroads and plains of Spira in search of chocobo flocks, then ensnares them
with its huge arms.
- Oversoul Scan: A Fiend whose diet consists mainly of chocobo. Oversouling must
have made it grumpy, because it now pounds repeatedly on one victim. Eat that.

- Monster's Attacks:
Normal Attack- damage one character and ignore defense stat (type: physical)
(damage constant: 16 [can break damage limit])
Fira- damage one character with fire element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Blizzara- damage one character with ice element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Me No Like You!- choose Yuna, Rikku, or Paine as a target
Tired of Yuna!- damage Yuna (type: physical) (damage constant: 16 [can break
damage limit])
Tired of Rikku!- damage Rikku (type: physical) (damage constant: 16 [can
break damage limit])
Tired of Paine!- damage Paine (type: physical) (damage constant: 16 [can
break damage limit])
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Blizzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Misc. Attacks/Animations - Die, Die 2

- Attacking Pattern:
Basic Pattern:
4/5 chance - Normal Attack on character with highest remaining HP
1/20 chance - Fira on all characters
1/20 chance - Blizzara on all characters
1/20 chance - Thundara on all characters
1/20 chance - Watera on all characters

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 1/3 chance - choose a character as a target and Me No Like You! on that
character, 1/6 chance - Fira on all characters, 1/6 chance - Blizzara on all
characters, 1/6 chance - Thundara on all characters, 1/6 chance - Watera on
all characters; (2) [after Me No Like You!] Has Action Count reached 4 or
higher, or is the target in a Special Dressphere?  Yes - Action Count goes
to zero and back to step (1), No - Action Count goes up 1; (3) [after Action
Count has gone up 1] Has it chosen a target?  Yes - Tired of X on target and
back to step (2), No - if its Action Count is 4 or higher, Action Count goes
to zero and back to step (1)

-------------------------------------------------------------------------------
                                Anything Eater
-------------------------------------------------------------------------------

- Monster's Name/Class: Anything Eater/Eater
- Locations: Ruin Depths, Via Infinito
- Chapters: 5
- Monster's Level: 48
- Oversoul Level: 52
- Monster's HP: 11600
- Monster's Oversoul HP: 36980
- Monster's MP: 310 <999>
- Monster's Oversoul MP: 310 <999>
- Experience: 3400
- Oversoul Experience: 4800
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1500
- Oversoul Gil: 1800
- Stolen Gil: 2400
- Oversoul Stolen Gil: 6000
- Strength: 142
- Oversoul Strength: 162
- Magic: 24
- Oversoul Magic: 64
- Defense: 38
- Oversoul Defense: 38
- Magic Defense: 22
- Oversoul Magic Defense: 22
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 11
- Oversoul Luck: 14
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 82
- Oversoul Agility: 131
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Power Gloves/Power Gloves (100%)
- Oversoul Item Drop/Rare Drop: Power Gloves/Power Gloves x2 (100%)
- Steal/Rare Steal: Mega-Potion/Mega-Potion x2 (50%)
- Oversoul Steal/Rare Steal: Mega-Potion/Elixir (50%)
- Bribe/Rare Bribe: White Lore x3/White Lore x4
- Oversoul Bribe/Rare Bribe: Kaiser Knuckles/Kaiser Knuckles
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (130), Zantetsu
(70)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Strength
Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Eject
(130), Zantetsu (70)
- Monster's Scan: A fiend that once roamed the Calm Lands and subsisted on
chocobos. After an earthquake trapped it underground, it developed into a far
less picky eater.
- Oversoul Scan: A fiend trapped beneath the Calm Lands. Oversouling must have
made it grumpy, because it now selectively targets certain dresspheres.

- Monster's Attacks:
Normal Attack 1- damage one character by max HP (type: fractional) (can
break damage limit)
Normal Attack 2- damage one character and cancel out auto-life, shell,
protect, reflect, regen, haste, strength up/down, magic up/down, defense
up/down, magic defense up/down, accuracy up/down, evasion up/down, luck
up/down, null physical, null magic, invincible, and spellspring (type:
physical) (damage constant: 16 [can break damage limit])
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Flare- damage one character and use 54 MP (type: magic) (damage constant:
55)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Me No Like That Dressphere!- choose Yuna, Rikku, or Paine as a target
Tired of that Dressphere!- damage one character wearing chosen dressphere
(type: physical) (damage constant: 16 [can break damage limit])
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character
Misc. Attacks/Animations - Die, Die 2

- Attacking Pattern:
Basic Pattern:
(1) Action 1; (2) Action 1; (3) Action 1; (4) Action 1; (5) Action 1; (6)
Normal Attack 1 on character with highest remaining HP; (7) back to step (1)
Action 1:
Does it have 49 MP or less remaining?
Yes - Osmose on all characters
No - 1/4 chance - Firaga on self
1/4 chance - Blizzaga on self
1/4 chance - Thundaga on self
1/4 chance - Flare on self
Counter-Attack Pattern:
if hit by an attack that can be reduced by Shell, counter with Normal Attack
2

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 1/3 chance - choose a character as a target and its dress and Me No Like
That Dressphere! on a character wearing that dress, 1/6 chance - Firaga on
all characters, 1/6 chance - Blizzaga on all characters, 1/6 chance -
Thundaga on all characters, 1/6 chance - Waterga on all characters; (2)
[after Me No Like That Dressphere!] Has Action Count reached 4 or higher, or
is the target in a Special Dressphere?  Yes - Action Count goes to zero and
back to step (1), No - Action Count goes up 1; (3) [after Action Count has
gone up 1] Has it chosen a target's dress?  Yes - Tired of that Dressphere
on target's dress and back to step (2), No - if its Action Count is 4 or
higher, Action Count goes to zero and back to step (1)
Status Effect Pattern:
if any characters are Reflected, during step (2), Dispel on all characters

--> Auto-Statuses: Reflect (normal only)

-------------------------------------------------------------------------------
                                   Paragon
-------------------------------------------------------------------------------

- Monster's Name/Class: Paragon/Weapon
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 99
- Oversoul Level: 99
- Monster's HP: 200000
- Monster's Oversoul HP: 210000
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 9000
- Oversoul Experience: 13000
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 3000
- Oversoul Gil: 8000
- Stolen Gil: 4000
- Oversoul Stolen Gil: 6800
- Strength: 244
- Oversoul Strength: 244
- Magic: 244
- Oversoul Magic: 244
- Defense: 88
- Oversoul Defense: 88
- Magic Defense: 88
- Oversoul Magic Defense: 89
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 13
- Oversoul Luck: 16
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 188
- Oversoul Agility: 244
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Supreme Gem/Dark Matter (100%)
- Oversoul Item Drop/Rare Drop: Dark Matter/Dark Matter x2 (100%)
- Steal/Rare Steal: Supreme Gem/Supreme Gem (25%)
- Oversoul Steal/Rare Steal: Supreme Gem/Supreme Gem x2 (12%)
- Bribe/Rare Bribe: Dark Matter x10/Dark Matter x20
- Oversoul Bribe/Rare Bribe: Dark Matter x24/Dark Matter x30
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: The strongest fiend of all time. According to the little data
available it has the power to rend the heavens and sunder the earth.
- Oversoul Scan: An even more powerful version of what was already the greatest
fiend in Spira. A more difficult fiend could not exist. Defeating it will be
nigh impossible.

- Monster's Attacks:
Normal Attack 1- damage one character and cause poison (status effect
chance: 100) (type: physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character and cause itchy (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Normal Attack 3- damage one character and cause poison (status effect
chance: infinite) and confusion (status effect chance: 120) (type: physical)
(damage constant: 16 [can break damage limit])
Normal Attack 4- damage one character and ignore defense stat (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 5- absorb one character's HP (type: physical) (damage
constant: 16 [can break damage limit])
Genesis- damage all characters in a 150 degree angle in front of it and
cancel out auto-life, shell, protect, reflect, regen, haste, strength
up/down, magic up/down, defense up/down, magic defense up/down, accuracy
up/down, evasion up/down, luck up/down, and spellspring (type: magic)
(damage constant: 44 [can break damage limit])
Big Bang- damage all characters (type: magic) (damage constant: 250 [can
break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Judgement- damage one character (type: magic) (damage constant: 22 [can
break damage limit])
Genesis- damage all characters in a 150 degree angle in front of it and
cancel out auto-life, shell, protect, reflect, regen, haste, strength
up/down, magic up/down, defense up/down, magic defense up/down, accuracy
up/down, evasion up/down, luck up/down, and spellspring (type: magic)
(damage constant: 44 [can break damage limit])
Big Bang- damage all characters (type: magic) (damage constant: 250 [can
break damage limit])
Final Impact- damage random characters by 1/8 of max HP and MP 14 times
(type: fractional) (can break damage limit)
Demi- damage all characters by 1/4 of remaining HP with gravity element
(type: fractional)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Holy- damage one character with holy element 8 times (type: magic) (damage
constant: 12 X 8 times)
Ultima- damage all characters (type: magic) (damage constant: 70)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character
Osmose- absorbs one character's MP by 3/16 remaining MP (type: fractional)
(can break damage limit)
Misc. Attacks/Animations - Die

- Attacking Pattern:
Basic Pattern:
(1) 1/4 chance - Normal Attack 1, 1/4 chance - Normal Attack 2, 1/4 chance -
Normal Attack 3, 1/4 chance - Normal Attack 4; (2) 1/2 chance - Normal
Attack 5, 1/2 chance - Genesis; (3) back to step (1)
Counter-Attack Pattern:
if hit by an attack that cannot be reduced by Shell or Protect, Big Bang

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Before it performs an attack, has it been hit by an attack (except for
abilities that cure KO or any Slots), or has its remaining HP or MP changed?
Yes - go to step (2b)
No - do nothing and wait
(2a) [after waiting] Since waiting, has it been hit by an attack (except for
abilities that cure KO or any Slots), or has its remaining HP or MP changed
within 20 seconds?
Yes- go to step (2b)
No - Are any characters Reflected?
-Yes - Dispel on all characters
-No - 1/3 chance - Judgement
1/3 chance - Genesis
1/3 chance - Big Bang
(2b) Has it been hit by any "Attack a?"
Yes - use the same attack on the character that hit it (if its attack is
reflected back to it, Normal Attack)
No - Has it been hit by any "Attack b?"
-Yes - until it has been hit by another attack, Demi
-No - Normal Attack
*"Attack a":
MP Absorb
Arcana abilities (except for "Black Sky")
Black Magic abilities
White Magic "Dispel"
White Magic "Haste"
White Magic "Hastega"
White Magic "Holy"
Blue Bullet "Supernova"
*"Attack b"
White Magic "Cure"
White Magic "Cura"
White Magic "Curaga"
White Magic " Regen"
White Magic "Esuna"
White Magic "Shell"
White Magic "Protect"
White Magic "Reflect"
White Magic "Full Cure"
Remaining HP Pattern:
if it has less than 1/10 of its max HP remaining, and if no characters are
Reflected, Final Impact (can only be used once).  if it has less than 4/10
of its max HP remaining, use the following pattern
Are any characters Reflected?
Yes - Dispel on all characters
No - Does it have less than 1/10 of its max HP remaining?
-Yes - 1/5 chance - Ultima
1/5 chance - Holy
1/5 chance - Judgement
1/5 chance - Genesis
1/5 chance - Big Bang
-No - 1/2 chance - Normal Attack
1/8 chance - Firaga on all characters
1/8 chance - Blizzaga on all characters
1/8 chance - Thundaga on all characters
1/8 chance - Waterga on all characters

-------------------------------------------------------------------------------
                                Guardian Beast
-------------------------------------------------------------------------------

- Monster's Name/Class: Guardian Beast/Sacred Beast
- Locations: Zanarkand Ruins, Via Infinito
- Chapters: 1, 3, 5
- Monster's Level: 18
- Oversoul Level: 26
- Monster's HP: 2886
- Monster's Oversoul HP: 4030
- Monster's MP: 1000
- Monster's Oversoul MP: 1000
- Experience: 170
- Oversoul Experience: 380
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 200
- Oversoul Gil: 380
- Stolen Gil: 1500
- Oversoul Stolen Gil: 3200
- Strength: 65
- Oversoul Strength: 75
- Magic: 46
- Oversoul Magic: 46
- Defense: 60
- Oversoul Defense: 60
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 6
- Oversoul Luck: 8
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 112
- Oversoul Agility: 146
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Amulet/Amulet (100%)
- Oversoul Item Drop/Rare Drop: Pixie Dust/Pixie Dust (100%)
- Steal/Rare Steal: Defense Veil/Defense Veil (50%)
- Oversoul Steal/Rare Steal: Mystery Veil/Mystery Veil (100%)
- Bribe/Rare Bribe: Oath Veil/Oath Veil
- Oversoul Bribe/Rare Bribe: Oath Veil/Oath Veil x2
- Elemental Affinities: Fire (weak), Ice (weak), Water (weak), Lightning
(weak), Holy (weak), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (weak), Water (weak),
Lightning (weak), Holy (weak), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Curse, Stop, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Darkness (50), Berserk (60), Eject (200), Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Stop, Delay, Interrupt Action,
Fractional Damage; Resistant- Darkness (50), Eject (200), Zantetsu (100)
- Monster's Scan: A fiend that dwells in the ruins of Zanarkand. It likes sphere
waves and tries to stay as close to spheres as it can.
- Oversoul Scan: An oversouled fiend that doesn't know when to quit. It
frequently locks onto one of its foes and unleashes an unending chain of
attacks.

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (doesn't use stagger animation when
attacked) (type: physical) (damage constant: 16 [can break damage limit])
Damocles Photon- damage all characters in a 160 degree angle in front of it
by 1/2 of max HP (type: fractional) (can break damage limit)
Curse- cause curse on one character (status effect chance: infinite)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Damocles Photon- damage all characters in a 160 degree angle in front of it
by 1/2 of max HP (type: fractional) (can break damage limit)
Eyeing Yuna- Yuna becomes target of attack
Eyeing Rikku- Rikku becomes target of attack
Eyeing Paine- Paine becomes target of attack
Misc. Attacks/Animations - Die

Quote Pattern:
Yuna: "This is getting old." - [start of battle, Ch1/Ch3]

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 2; (2) Normal Attack 2; (3) Normal Attack 2; (4) Does it
have less than 1/3 of max HP remaining?
Yes - Damocles Photon
No - Curse (if all characters are cursed, Normal Attack 2); (5) back to step
(1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) 3/4 chance - Eyeing X on a character (if target is a support unit of a
Special Dressphere, name of attack will not appear), 1/4 chance - Damocles
Photon and back to step (1); (2) Is its Action Count 4 or higher?
Yes - Action Count goes to zero, Normal Attack on target, and back to step
(1)
No - Action Count goes up by 1; (3) [after Action Count has gone up by 1] Has
it chosen a target?
Yes - Normal Attack on target and back to step (2)
No - if its Action Count is 4 or higher, go to zero and back to step (1)

-------------------------------------------------------------------------------
                                 King VERMIN!
-------------------------------------------------------------------------------

- Monster's Name/Class: King VERMIN!/Vermin
- Locations: Fiend Colony, Via Infinito
- Chapters: 5
- Monster's Level: 54
- Oversoul Level: 58
- Monster's HP: 39857
- Monster's Oversoul HP: 41850
- Monster's MP: 872
- Monster's Oversoul MP: 872
- Experience: 5000
- Oversoul Experience: 7200
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 3500
- Oversoul Gil: 3800
- Stolen Gil: 2000
- Oversoul Stolen Gil: 3000
- Strength: 46
- Oversoul Strength: 48
- Magic: 46
- Oversoul Magic: 46
- Defense: 88
- Oversoul Defense: 88
- Magic Defense: 60
- Oversoul Magic Defense: 60
- Evasion: 8
- Oversoul Evasion: 13
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 133
- Oversoul Agility: 173
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Power Gloves/Power Gloves (100%)
- Oversoul Item Drop/Rare Drop: Champion Belt/Champion Belt (100%)
- Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (50%)
- Oversoul Steal/Rare Steal: Turbo Ether x2/Turbo Ether x2 (100%)
- Bribe/Rare Bribe: Turbo Ether x80/Turbo Ether x99
- Oversoul Bribe/Rare Bribe: Elixir x24/Elixir x30
- Elemental Affinities: Fire (absorb), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (absorb), Ice (normal), Water (normal),
Lightning (normal), Holy (absorb), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (60)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (60)
- Monster's Scan: The leader of the Mi'ihen Highroad fiend colony. It uses its
workers to expand the tunnels of the colony. Its fire attacks are a dead
giveaway that it's in charge, foo'.
- Oversoul Scan: The leader of the Mi'ihen Highroad fiend colony. It uses its
workers to expand the tunnels of the colony. Fire magic is its long suit, but
push it and it uses more formidable magic.

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Normal Attack 2- damage one character and cause sleep (status effect chance:
80) (type: physical) (damage constant: 16 [can break damage limit])
Fira- damage one character with fire element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Misc. Attacks/Animations - Fire, Chain Attack

- Monster's Oversoul Attacks:
Triple Attack- damage random characters three times (type: physical) (damage
constant: 12 X 3 times [can break damage limit])
Demi- damage all characters by 1/4 of remaining HP with gravity element
(type: fractional)
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Flare- damage one character (type: magic) (damage constant: 55)
Holy- damage one character with holy element (type: magic) (damage constant:
12 X 8 times)
Misc. Attacks/Animations - Normal Attack, Chain Attack

- Attacking Pattern:
Basic Pattern:
5/16 chance - Normal Attack 1
3/16 chance - Normal Attack 2
3/16 chance - Fira on all characters
1/8 chance - Fira
1/8 chance - Firaga
1/16 chance - Firaga on all characters

- Oversoul Attacking Pattern:
Basic Pattern:
Does it have 3/10 or less of its max HP remaining?
Yes - 1/3 chance - Triple Attack
2/9 chance - Firaga on all characters
2/9 chance - Flare on all characters
1/9 chance - Demi
1/9 chance - Holy
No - 1/3 chance - Triple Attack
1/4 chance - Firaga on all characters
1/6 chance - Fira on all characters
1/6 chance - Firaga
1/12 chance - Fira

-------------------------------------------------------------------------------
                                 Jumbo Cactuar
-------------------------------------------------------------------------------

- Monster's Name/Class: Jumbo Cactuar/Cactaur
- Locations: Bikanel, Via Infinto
- Chapters: 5
- Monster's Level: 42
- Oversoul Level: 50
- Monster's HP: 22222
- Monster's Oversoul HP: 33333
- Monster's MP: 1111
- Monster's Oversoul MP: 1111
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 15
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 73
- Oversoul Strength: 73
- Magic: 74
- Oversoul Magic: 74 [depends on its current ?/5 HP mark]
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 7
- Oversoul Luck: 9
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 254
- Oversoul Agility: 85
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Stamina Tonic/Rabite's Foot (100%)
- Oversoul Item Drop/Rare Drop: Rabite's Foot/Rabite's Foot (100%)
- Steal/Rare Steal: Stamina Tonic/Stamina Tonic x2 (100%)
- Oversoul Steal/Rare Steal: Stamina Tonic x3/Stamina Tonic x5 (100%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (200)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: A humongous green menace formed by the rogue cactuars that
fled to Cactuar Hollow and refused to grow up. Giant and green, but definitely
not jolly.
- Oversoul Scan: One big, angry cactuar. It attacks with magic that gets more
and more powerful as the fiend's situation gets worse and worse.

- Monster's Attacks:
Hastega- cause haste on all enemies except self and use 32 MP (status effect
chance: infinite)
- Mystery Misc. Attack:
Mighty Guard G- /no effect/ {only shown in the data/Debug Room - doesn't use)

- Monster's Attacks (during Creature Colosseum):
Absorb- absorb one character's HP and MP and use 3 MP (type: special magic)
(damage constant: 8)
Meteor- damage random characters by 1/8 of max HP 12 times (type:
fractional) (can break damage limit)
Black Sky- damage random characters 10 times and use 80 MP (type: physical)
(damage constant: 6 X 10 times [cannot break damage limit])
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character and use 12 MP
Hastega- cause haste on all enemies and use 32 MP (status effect chance:
infinite)

- Monster's Oversoul Attacks:
Magic Up- increase Magic stat on self
Magic Down- decrease Magic stat on self
Demi- damage all characters by 1/4 of remaining HP with gravity element
(type: fractional)
Fira- damage one character with fire element (type: magic) (damage constant:
13)
Blizzara- damage one character with ice element (type: magic) (damage
constant: 13)
Thundara- damage one character with lightning element (type: magic) (damage
constant: 13)
Watera- damage one character with water element (type: magic) (damage
constant: 13)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Flare- damage one character (type: magic) (damage constant: 30 [can break
damage limit])

- Attacking Pattern:
Basic Pattern:
Hastega, then nothing

- Attacking Pattern (during Creature Colosseum):
Basic Pattern:
1/3 chance - Hastega
1/6 chance - Absorb
1/6 chance - Black Sky
1/6 chance - Dispel on all characters
1/6 chance - Meteor

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Fira; (2) Blizzara; (3) Thundara; (4) Watera; (5) Firaga; (6) Blizzaga;
(7) Thundaga; (8) Waterga; (9) Flare; (10) Demi; (11) Flare; (12) Waterga;
(13) Thundaga; (14) Blizzaga; (15) Firaga; (16) Watera; (17) Thundara; (18)
Blizzara; (19) back to step (1)
*except for Demi, any attack can also hit all enemies
Remaining HP Pattern:
use Magic Up if HP goes below a certain fraction.  use Magic Down if HP goes
above a certain fraction.  the following is its Magic stat after using Magic
Up or Magic Down
over 4/5 of max HP - 74
over 3/5 of max HP to 4/5 of max HP - 103
over 2/5 of max HP to 3/4 of max HP - 145
over 1/5 of max HP to 2/5 of max HP - 203
1/5 of max HP or less - 255

-------------------------------------------------------------------------------
                                  Machina Panzer
-------------------------------------------------------------------------------

- Monster's Name/Class: Machina Panzer/Machina
- Locations: New Cave
- Chapters: 5
- Monster's Level: 45
- Oversoul Level: 54
- Monster's HP: 30500
- Monster's Oversoul HP: 32025
- Monster's MP: 1247
- Monster's Oversoul MP: 1247
- Experience: 4300
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 10000
- Oversoul Gil: 0
- Stolen Gil: 2500
- Oversoul Stolen Gil: 0
- Strength: 53
- Oversoul Strength: 53
- Magic: 33
- Oversoul Magic: 33
- Defense: 72
- Oversoul Defense: 72
- Magic Defense: 72
- Oversoul Magic Defense: 72
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 89
- Oversoul Agility: 116
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Crystal Bangle/Crystal Bangle (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Oath Veil/Oath Veil (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: An ancient war Machina. It was apparently programmed to scour
Spira for Combat Data so that it could learn to counter any Attack/None.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Gatling Gun- damage random characters in a 90 degree angle in front of it 24
times (type: physical) (damage constant: 1 X 24 times [can break damage
limit])
Sorcery Beam- damage all characters in a 90 degree angle in front of it
(type: physical) (damage constant: 44 [can break damage limit])
Mode: Hyperdrive!- heal all enemies except self by max HP and MP and cause
shell, protect, HP x 2, and MP x 2 (status effect chance: all infinite)
(type: fractional) (can break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Mode: Hyperdrive!; (2) 3/4 chance - Normal Attack, 1/4 chance - Gatling
Gun; (3) back to step (2)
Remaining HP Pattern:
if it has less than 1/2 of max HP remaining, or if it has less than 1/4 of
max HP remaining, Sorcery Beam (can only use once each time)

-------------------------------------------------------------------------------
                                 Experiment
-------------------------------------------------------------------------------

- Monster's Name/Class: Experiment/Machina
- Locations: Djose Temple
- Chapters: 5
- Monster's Level: 50
- Oversoul Level: 76
- Monster's HP: 18324
- Monster's Oversoul HP: 25540
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 40
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 5000                     Attack Level | Strength | Magic
- Oversoul Stolen Gil: 0                     1      |   112    |   1
- Strength: 58                               2      |   130    |  20
- Oversoul Strength: 58                      3      |   155    |  45
- Magic: 100                                 4      |   180    |  72
- Oversoul Magic: 100                        5      |   215    | 100
- Defense: 205                        Defense Level | Defense & Magic Defense
- Oversoul Defense: 205                     1       |           1
- Magic Defense: 205                        2       |          50
- Oversoul Magic Defense: 205               3       |         100
- Evasion: 0                                4       |         150
- Oversoul Evasion: 0                       5       |         205
- Luck: 0
- Oversoul Luck: 0
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 105
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Elixir/Elixir (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (180)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (180)
- Monster's Scan: A Weapon Prototype designed to take on Vegnagun. The Machine
Faction assembled it from spare parts dug up in the desert.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Rocket Launcher (1)- damage random characters 4 times (type: physical)
(damage constant: 4 X 4 times [can break damage limit])
Rocket Launcher (2)- damage random characters 6 times (type: physical)
(damage constant: 3 X 6 times [can break damage limit])
Rocket Launcher (3)- damage random characters 8 times (type: physical)
(damage constant: 3 X 8 times [can break damage limit])
Rocket Launcher (4)- damage random characters 10 times (type: physical)
(damage constant: 3 X 10 times [can break damage limit])
Lifeslicer- damage one character by max HP (type: fractional) (can break
damage limit)
Annihilator- damage all characters, ignore magic defense stat, and cause
weak delay (status effect chance: infinite) (type: magic) (damage constant:
20 [can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
its Special Level determines its pattern.
Special Level 1:
Normal Attack
Special Level 2:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Rocket Launcher
(1); (5) back to step (1)
Special Level 3:
(1) Normal Attack; (2) Normal Attack; (3) Rocket Launcher (2); (4) back to
step (1)
Special Level 4:
1/2 chance - Normal Attack
1/3 chance - Rocket Launcher (3)
1/6 chance - Lifeslicer
Special Level 5:
(1) Rocket Launcher (4); (2) Normal Attack; (3) Rocket Launcher (4); (4)
Normal Attack; (5) Lifeslicer; (6) Annihilator; (7) Normal Attack; (8) back
to step (1)
Remaining HP Pattern:
when it's Special Level 3, if it has 3/5 of max HP or less, or if it has 2/5
of max HP or less, or if it has 1/5 of max HP or less, Lifeslicer on
character with highest remaining HP (can only use once each time)

- Oversoul Attacking Pattern:
None


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      --------------------------------------
                      5c. Non-Species Bosses (Shinra-listed)            #SE5BL3
                      --------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

By "Shinra-listed" I mean that you can find them in his Bestiary.

-------------------------------------------------------------------------------
                                  Angra Mainyu
-------------------------------------------------------------------------------

- Monster's Name/Class: Angra Mainyu/None
- Locations: Bikanel Desert
- Chapters: 5 (also can be encountered in 1, 2, 3)
- Monster's Level: 47
- Oversoul Level: 56
- Monster's HP: 333444
Chapter | Accompanied By | Ending HP* | Inherited HP**
1       | N/A            | 300099     | 300099
2       | Tawrich        | 233410     | 266755
3       | Tawrich, Zarich| 166722     | 200066
* - During these 3 chapters you can reduce its HP to that amount before being
ejected with Unnatural Selection.
** - If, during those 3 chapters, you take it to its Ending HP, the next time
you fight it, it will come with its Inherited HP.
- Monster's Oversoul HP: 350116
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 5000
- Oversoul Experience: 0
- AP Gained: 30
- Oversoul AP: 0
- Gil Dropped: 5000
- Oversoul Gil: 0
- Stolen Gil: 2000
- Oversoul Stolen Gil: 0
- Strength: 73
- Oversoul Strength: 73
- Magic: 97
- Oversoul Magic: 97
- Defense: 124
- Oversoul Defense: 124
- Magic Defense: 114
- Oversoul Magic Defense: 114
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 68
- Oversoul Agility: 88
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Ribbon/Ribbon (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Megalixir/Megalixir (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Defense
Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Defense Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: A terrible fiend that has awakened from slumber beneath the
desert sands. Bent on destroying all it encounters, it is a fiendish fiend
indeed.
- Oversoul Scan: None

- Monster's Attacks:
Unnatural Selection- cause eject to all characters (status effect chance: no
protection)
Perdition's Flame- damage random characters by 3/16 of max HP 10 times
(type: fractional) (can break damage limit)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)
Bio- cause poison on all characters and use 16 MP (status effect chance:
100)
Flare- damage one character and use 54 MP (type: magic) (damage constant:
55)
Curaga- recover HP of one character and uses 20 MP (type: magic recovery)
(damage constant: 38)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character and use 12 MP
Full-Life- cancel out KO, recover all HP of one character, and use 60 MP
(type: fractional)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
its pattern depends on which Chapter you fight it
Chapters 1-3:
do nothing, but if it has its "ending HP" or less, or if it has been 53
seconds since the start of battle, Unnatural Selection and recovers to
"recovery HP," which becomes its "inherited HP"
Chapter 5:
(1) Does it have less than 200 MP remaining?
Yes - Osmose on all characters
No - go to step (2);
(2) Is Tawrich KOed?
Yes - Full-Life on Tawrich
No - go to step (3);
(3) Is Zarich KOed?
Yes - Full-Life on Zarich
No - go to step (4);
(4) Has it had 15 turns?
Yes - Perdition's Flame
No - 2/5 chance - Demi
1/5 chance - Are all characters Reflected?
-Yes - Dispel on all characters
-No - Flare
1/5 chance - its turn count goes to zero and Perdition's Flame
1/10 chance - Curaga on Tawrich
1/10 chance - Curaga on Zarich
Inherited HP Pattern:
in chapter 5, if its "inherited HP" is 4/5 of its max HP (266755) or higher,
start with Perdition's Flame and 8 turns have passed

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Tawrich
-------------------------------------------------------------------------------

- Monster's Name/Class: Tawrich/None
- Locations: Bikanel Desert
- Chapters: 5 (also can be encountered in 2, 3)
- Monster's Level: 38
- Oversoul Level: 46
- Monster's HP: 5440
- Monster's Oversoul HP: 5712
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 85
- Oversoul Strength: 85
- Magic: 42
- Oversoul Magic: 42
- Defense: 99
- Oversoul Defense: 99
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 113
- Oversoul Agility: 147
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop,
Defense Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow,
Stop, Defense Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: An extension of Angra Mainyu. It is responsible for physical
attacks, but can also inflict silence, darkness, poison and confuse. And
then there's its Bloody Breath attack...
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 12
[can break damage limit])
Bloody Breath- damage all characters and cause silence (status effect
chance: infinite), darkness (status effect chance: infinite), poison (status
effect chance: infinite), and confusion (status effect chance: 128) (type:
magic) (damage constant: 12 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
its pattern depends on which Chapter you fight it
Chapters 1-3:
do nothing in Chapter 1.  in Chapters 2 and 3, Normal Attack
Chapter 5:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack;
(5) Normal Attack; (6) Normal Attack; (7) Normal Attack; (8) Bloody Breath;
(9) back to step (1)

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: Null Magic

-------------------------------------------------------------------------------
                                    Zarich
-------------------------------------------------------------------------------

- Monster's Name/Class: Zarich/None
- Locations: Bikanel Desert
- Chapters: 5 (also can be encountered in 3)
- Monster's Level: 36
- Oversoul Level: 43
- Monster's HP: 5440
- Monster's Oversoul HP: 5712
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 70
- Oversoul Strength: 70
- Magic: 25
- Oversoul Magic: 25
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 99
- Oversoul Magic Defense: 99
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 82
- Oversoul Agility: 107
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (resist), Ice (resist), Water (resist), Lightning
(resist), Holy (resist), Gravity (immune)
- Oversoul Elemental Affinities: Fire (resist), Ice (resist), Water (resist),
Lightning (resist), Holy (resist), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop,
Defense Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow,
Stop, Defense Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: An extension of Angra Mainyu. It is responsible for magical
attacks. In addition to elemental magic, it can use Glimmer of Despair to
lower the party's attributes. What a bully!
- Oversoul Scan: None

- Monster's Attacks:
Glimmer of Despair- damage all character's MP in a 140 degree angle in front
of it and cause strength down 1 level, magic down 1 level, defense down 2
levels, and magic defense down 2 levels (status effect chance: all no
protection) (type: magic) (damage constant: 8 [can break damage limit])
Fira- damage one character with fire element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Blizzara- damage one character with ice element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])

- Monster's Oversoul Scan:
None

- Attacking Pattern:
Basic Pattern:
its pattern depends on which Chapter you fight it
Chapters 1-3:
do nothing in Chapters 1 and 2.  in chapter 3, use the following
(1) Fira on all characters; (2) Watera on all characters; (3) Thundara on
all characters; (4) Blizzara on all characters; (5) back to step (1) [at the
start of battle, choose a random step]
Chapter 5:
(1) Firaga; (2) Waterga; (3) Thundaga; (4) Blizzaga; (5) back to step (1)
[at the start of battle, choose a random step]
Remaining MP Pattern:
in Chapter 5, if it is its first turn, or if it has less than 100 MP
remaining, Glimmer of Despair

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: Null Physical

-------------------------------------------------------------------------------
                                    Valefor
-------------------------------------------------------------------------------

- Monster's Name/Class: Valefor/None
- Locations: Besaid Temple
- Chapters: 3
- Monster's Level: 22
- Oversoul Level: 26
- Monster's HP: 8430
- Monster's Oversoul HP: 8852
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 1500
- Oversoul Experience: 0
- AP Gained: 15
- Oversoul AP: 0
- Gil Dropped: 1200
- Oversoul Gil: 0
- Stolen Gil: 1500
- Oversoul Stolen Gil: 0
- Strength: 97
- Oversoul Strength: 97
- Magic: 11
- Oversoul Magic: 11
- Defense: 76
- Oversoul Defense: 76
- Magic Defense: 20
- Oversoul Magic Defense: 20
- Evasion: 25
- Oversoul Evasion: 31
- Luck: 3
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 125
- Oversoul Agility: 163
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Moon Bracer/Moon Bracer (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Healing Spring x4/Healing Spring x6 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
- Monster's Scan: The first aeon to answer Yuna's call.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sonic Wings- damage one character's MP (type: physical) (damage constant: 2
[can break damage limit])
Energy Ray- damage all characters in a 160 degree angle in front of it
(type: magic) (damage constant: 20 [can break damage limit])
Energy Blast- damage all characters (type: magic) (damage constant: 25 [can
break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Sonic Wings on character furthest away
Action Count Pattern:
the following shows what it does when its Action Count reaches a certain
point.  if it performs an attack, or if it gets hit by an attack, Action
Count increases by 5
Action Count is 100 or higher - go to zero and Energy Blast
Action Count is 30 or higher - Energy Ray
Action Count is 60 or higher - Energy Ray

Quote Pattern:
Yuna: "I'm sorry." - [randomly in battle]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Ifrit
-------------------------------------------------------------------------------

- Monster's Name/Class: Ifrit/None
- Locations: Kilika Temple
- Chapters: 3
- Monster's Level: 23
- Oversoul Level: 28
- Monster's HP: 8820
- Monster's Oversoul HP: 9261
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 1800
- Oversoul Experience: 0
- AP Gained: 15
- Oversoul AP: 0
- Gil Dropped: 1300
- Oversoul Gil: 0
- Stolen Gil: 1800
- Oversoul Stolen Gil: 0
- Strength: 82
- Oversoul Strength: 82
- Magic: 22
- Oversoul Magic: 22
- Defense: 98
- Oversoul Defense: 98
- Magic Defense: 49
- Oversoul Magic Defense: 49
- Evasion: 14
- Oversoul Evasion: 18
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 114
- Oversoul Agility: 148
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Angel Earrings/Angel Earrings (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Fiery Gleam/Fiery Gleam (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (absorb), Ice (weak), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Meteor Strike- damage one character (type: magic) (damage constant: 25 [can
break damage limit])
Hellfire- damage all characters with fire element (type: magic) (damage
constant: 24 [can break damage limit])
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
2/3 chance - Normal Attack
1/3 chance - Firaga on all characters
Action Count Pattern:
the following shows what it does when its Action Count reaches a certain
point.  if it performs an attack, Action Count increases by 7, if it gets
hit by an attack, Action Count increases by 5
Action Count is 100 or higher - go to zero and Hellfire
Action Count is 30 or higher - Meteor Strike on character furthest away
Action Count is 60 or higher - Meteor Strike on character furthest away
Action Count is 90 or higher - Meteor Strike on character furthest away

Quote Pattern:
Rikku: "Why?" - [start of battle{?}]

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: <Spellspring>

-------------------------------------------------------------------------------
                                     Ixion
-------------------------------------------------------------------------------

- Monster's Name/Class: Ixion/None
- Locations: Djose Temple
- Chapters: 3
- Monster's Level: 28
- Oversoul Level: 34
- Monster's HP: 12380
- Monster's Oversoul HP: 12999
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 2600
- Oversoul Experience: 0
- AP Gained: 15
- Oversoul AP: 0
- Gil Dropped: 1800
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 62
- Oversoul Strength: 62
- Magic: 21
- Oversoul Magic: 21
- Defense: 106
- Oversoul Defense: 106
- Magic Defense: 82
- Oversoul Magic Defense: 82
- Evasion: 35
- Oversoul Evasion: 44
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 138
- Oversoul Agility: 179
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Soul of Thamasa/Soul of Thamasa (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Sprint Shoes/Sprint Shoes (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
(absorb), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
Lightning (absorb), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Aerospark- damage one character by 5/8 of remaining HP (type: fractional)
(can break damage limit)
Recharge- recover 200 HP and MP on self (type: constant) (can break damage
limit)
Thor's Hammer- damage all characters with lightning element (type: magic)
(damage constant: 30 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) 3/4 chance - Normal Attack, 1/4 chance - Thundara on all characters; (2)
3/4 chance - Normal Attack, 1/4 chance - Thundara on all characters; (3)
Aerospark; (4) back to step (1)
Action Count Pattern:
if its Action Count is 100 or higher, use the following pattern.  if it
performs an attack, or if it gets hit by an attack, Action Count increases
by 5 (if it uses Aerospark, increases by 10)
(1) Recharge; (2) go to zero and Thor's Hammer

Quote Pattern:
Rikku: "This can't be happening." - [start of battle{?}]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Shiva
-------------------------------------------------------------------------------

- Monster's Name/Class: Shiva/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 41
- Oversoul Level: 49
- Monster's HP: 14800
- Monster's Oversoul HP: 15540
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 8000
- Oversoul Experience: 0
- AP Gained: 15
- Oversoul AP: 0
- Gil Dropped: 2000
- Oversoul Gil: 0
- Stolen Gil: 5000
- Oversoul Stolen Gil: 0
- Strength: 69
- Oversoul Strength: 69
- Magic: 58
- Oversoul Magic: 58
- Defense: 74
- Oversoul Defense: 74
- Magic Defense: 183
- Oversoul Magic Defense: 183
- Evasion: 58
- Oversoul Evasion: 73
- Luck: 6
- Oversoul Luck: 8
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 119
- Oversoul Agility: 123
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Crystal Gloves/Regal Crown (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Snow Ring/Snow Ring (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (weak), Ice (absorb), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (weak), Ice (absorb), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Triple Attack- damage random characters 3 times (type: physical) (damage
constant: 12 X 3 times [can break damage limit])
Heavenly Strike- damage one character by 1/2 of remaining HP and MP and
cause stop (status effect chance: 30) (type: fractional) (can break damage
limit)
Diamond Dust- damage all characters with ice element (type: magic) (damage
constant: 26 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Misc. Attacks/Animations - Die, Chain Attack

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What is its Action Count?
0 to 64 - 1/2 chance - Normal Attack
1/4 chance - Blizzaga
1/4 chance - Heavenly Strike
65 to 99 - 1/2 chance - Blizzaga
1/4 chance - Triple Attack
1/4 chance - Heavenly Strike
100 or higher - go to zero and Diamond Dust
Action Count Pattern:
if it performs any attack except Diamond Dust, Action Count increases by 3,
if hit by an attack, Action Count increases by 5

Quote Pattern:
Yuna: "Huh?" - [start of battle{?}]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Bahamut
-------------------------------------------------------------------------------

- Monster's Name/Class: Bahamut/None
- Locations: Underneath Bevelle - Limbo
- Chapters: 2
- Monster's Level: 20
- Oversoul Level: 24
- Monster's HP: 8400
- Monster's Oversoul HP: 8820
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 1300
- Oversoul Experience: 0
- AP Gained: 15
- Oversoul AP: 0
- Gil Dropped: 1000
- Oversoul Gil: 0
- Stolen Gil: 2200
- Oversoul Stolen Gil: 0
- Strength: 71
- Oversoul Strength: 71
- Magic: 86
- Oversoul Magic: 86
- Defense: 160
- Oversoul Defense: 160
- Magic Defense: 10
- Oversoul Magic Defense: 10
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 86
- Oversoul Agility: 112
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Gris-Gris Bag/Gris-Gris Bag (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Mute Shock/Mute Shock (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (100)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Impulse- damage all characters in a 160 degree angle in front of it by 3/8
of remaining HP (type: fractional) (can break damage limit)
Mega Flare- damage all characters (type: magic) (damage constant: 14 [can
break damage limit])
Curse- cause curse on one character (status effect chance: infinite)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Curse; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack; (5)
Impulse; (6) Impulse; (7) countdown starts at 5; (8) count goes down 1; (9)
count goes down 1; (10) count goes down 1; (11) count goes down 1; (12) Mega
Flare; (13) back to step (2)

Quote Pattern:
Paine: "Fight! You have to!" - [randomly in battle]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Anima
-------------------------------------------------------------------------------

- Monster's Name/Class: Anima/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 43
- Oversoul Level: 52
- Monster's HP: 36000
- Monster's Oversoul HP: 37800
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 6000
- Oversoul Experience: 0
- AP Gained: 15
- Oversoul AP: 0
- Gil Dropped: 2000
- Oversoul Gil: 0
- Stolen Gil: 4000
- Oversoul Stolen Gil: 0
- Strength: 32
- Oversoul Strength: 32
- Magic: 33
- Oversoul Magic: 33
- Defense: 84
- Oversoul Defense: 84
- Magic Defense: 42
- Oversoul Magic Defense: 42
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 5
- Oversoul Luck: 6
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 133
- Oversoul Agility: 225
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Tetra Band/Tetra Band (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Fury Shock/Fury Shock (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (resist), Ice (resist), Water (resist), Lightning
(resist), Holy (weak), Gravity (immune)
- Oversoul Elemental Affinities: Fire (absorb), Ice (absorb), Water (absorb),
Lightning (absorb), Holy (weak), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (110)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (110)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character, ignore magic defense stat, and cause
poison (status effect chance: 25) (type: magic) (damage constant: 10 [can
break damage limit])
Pain- damage one character and cause silence (status effect chance: 120),
darkness (status effect chance: 120), itchy (status effect chance: 120),
strength down 1 level (status effect chance: no protection), magic down 1
level (status effect chance: no protection), defense down 1 level (status
effect chance: no protection), magic defense down 1 level (status effect
chance: no protection), accuracy down 1 level (status effect chance: no
protection), and evasion down 1 level (status effect chance: no protection)
(type: magic) (damage constant: 16 [can break damage limit])
Oblivion- damage all characters 16 times (type: physical) (damage constant:
5 X 16 times [can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
4/5 chance - Normal Attack
1/5 chance - Pain
Action Count Pattern:
if its Action Count is 100 or higher, go to zero and Oblivion.  If it
perfoms an attack, or if it is hit by an attack, Action Count increases by 5

Quote Pattern:
Yuna: "Forgive me..." - [start of battle{?}]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Yojimbo
-------------------------------------------------------------------------------

- Monster's Name/Class: Yojimbo/None
- Locations: Cavern of the Stolen Fayth
- Chapters: 3, 5
- Monster's Level: 36
- Oversoul Level: 43
- Monster's HP: 22000
- Monster's Oversoul HP: 33600
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 2000
- Oversoul Experience: 0
- AP Gained: 15
- Oversoul AP: 0
- Gil Dropped: 1500
- Oversoul Gil: 0
- Stolen Gil: 2000
- Oversoul Stolen Gil: 0
- Strength: 44
- Oversoul Strength: 44
- Magic: 61
- Oversoul Magic: 61
- Defense: 50
- Oversoul Defense: 50
- Magic Defense: 106
- Oversoul Magic Defense: 106
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 7
- Oversoul Luck: 9
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 120
- Oversoul Agility: 156
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Recovery Bracer/Recovery Bracer (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Power Wrist/Power Wrist (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (120)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (120)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Daigoro- damage one character.  even if Yojimbo is hit during attack, attack
will follow through (type: physical) (damage constant: 16 [can break damage
limit])
Kozuka- damage one character's MP by 1/4 of remaining MP and cause poison
(status effect chance: 100) (type: fractional) (can break damage limit)
Wakizashi (1)- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Wakizashi (2)- damage one character (type: physical) (damage constant: 13
[can break damage limit])
Zanmato- damage all characters by remaining HP and MP - 1 (type: constant)
(can break damage limit)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What is its Action Count?
0 to 29 - 2/3 chance - Daigoro
1/3 chance - Kozuka
30 to 69 - 1/2 chance - Daigoro
1/4 chance - Kozuka
1/4 chance - Wakizashi (1)
70 to 99 - 1/4 chance - Daigoro
1/4 chance - Kozuka
1/4 chance - Wakizashi (1)
1/4 chance - Wakizashi (2)
Action Count Pattern:
if its Action Count is 100 or higher, go to zero and Zanmato.  if its turn
passes, Action Count increases by 8

Quote Pattern:
Yuna: "It's been a while." - [start of battle]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Sandy
-------------------------------------------------------------------------------

- Monster's Name/Class: Sandy/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 45
- Oversoul Level: 54
- Monster's HP: 10330
- Monster's Oversoul HP: 10847
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 3000
- Oversoul Experience: 0
- AP Gained: 15
- Oversoul AP: 0
- Gil Dropped: 1000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 40
- Oversoul Strength: 40
- Magic: 17
- Oversoul Magic: 17
- Defense: 83
- Oversoul Defense: 83
- Magic Defense: 84
- Oversoul Magic Defense: 84
- Evasion: 33
- Oversoul Evasion: 41
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 83
- Oversoul Agility: 121
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Pixie Dust/Crystal Gloves (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Potpourri/Potpourri (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (150)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (150)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Razzia- damage one character (type: magic) (damage constant: 16 [can break
damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
3/4 chance - Normal Attack
1/4 chance - Razzia
Counter-Attack Pattern:
if its turn passes, or if hit by an attack (getting hit by the enemy's
attacks count as well), or if HP is recovered by Regen, Action Count
increases by 5

Quote Pattern:
Yuna: "Not you, too.." - [start of battle]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Cindy
-------------------------------------------------------------------------------

- Monster's Name/Class: Cindy/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 46
- Oversoul Level: 55
- Monster's HP: 12240
- Monster's Oversoul HP: 12852
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 3000
- Oversoul Experience: 0
- AP Gained: 15
- Oversoul AP: 0
- Gil Dropped: 1000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 38
- Oversoul Strength: 38
- Magic: 9
- Oversoul Magic: 9
- Defense: 172
- Oversoul Defense: 172
- Magic Defense: 133
- Oversoul Magic Defense: 133
- Evasion: 4
- Oversoul Evasion: 5
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 72
- Oversoul Agility: 107
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Faerie Earrings/Pixie Dust (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: White Cape/White Cape (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (150)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (150)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Camisade- damage one character (type: physical) (damage constant: 16 [can
break damage limit])
Delta Attack- damage all characters by remaining HP - 1 (type: constant)
(can break damage limit)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional) (can break damage limit)
White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down (type: fractional) (can break damage limit)
Not-So-Mighty Guard- cause shell, protect, and regen on all enemies (status
effect chance: all infinite)
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)
Regen- cause regen on an enemy and use 40 MP (status effect chance:
infinite)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Not-So-Mighty Guard; (2) Action 1; (3) Action 1; (4) Action 1; (5)
Action 1; (6) Action 1; (7) Action 1; (8) Action 1; (9) back to step (1)
Action 1:
Do all enemies have HP remaining, and do they all have less than 1/4 of max
HP remaining?
Yes - White Highwind
No - 1/4 chance - Camisade
1/4 chance - Absorb
1/4 chance - Demi
1/4 chance - Regen
Action Count Pattern:
if its turn passes, or if hit by an attack (getting hit by the enemy's
attacks count as well), or if HP is recovered by Regen, Action Count
increases by 5 (if it uses Absorb, Action Count is increased by another 5
points).  If all enemies' Action Count has reached 100, all go to zero and
Delta Attack

Quote Pattern:
Yuna: "Not you, too.." - [start of battle]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Mindy
-------------------------------------------------------------------------------

- Monster's Name/Class: Mindy/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 44
- Oversoul Level: 53
- Monster's HP: 9788
- Monster's Oversoul HP: 10277
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 3000
- Oversoul Experience: 0
- AP Gained: 15
- Oversoul AP: 0
- Gil Dropped: 1000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 28
- Oversoul Strength: 28
- Magic: 8
- Oversoul Magic: 8
- Defense: 72
- Oversoul Defense: 72
- Magic Defense: 121
- Oversoul Magic Defense: 121
- Evasion: 76
- Oversoul Evasion: 95
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 89
- Oversoul Agility: 129
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Faerie Earrings/Faerie Earrings (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Chaos Shock/Chaos Shock (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (150)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (150)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Passado- damage one character by 1/16 of remaining HP 15 times (type:
fractional) (can break damage limit)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/3 chance - Passado
1/6 chance - Firaga
1/6 chance - Blizzaga
1/6 chance - Thundaga
1/6 chance - Waterga
Counter-Attack Pattern:
if its turn passes, or if hit by an attack (getting hit by the enemy's
attacks count as well), or if HP is recovered by Regen, Action Count
increases by 5

Quote Pattern:
Yuna: "Not you, too.." - [start of battle]

- Oversoul Attacking Pattern:
None


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    ------------------------------------------
                    5d. Non-Species Bosses (not-Shinra-listed)          #SE5BL4
                    ------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------------------------------------------------------------------------------
                                  Garik Ronso
-------------------------------------------------------------------------------

- Monster's Name/Class: Garik Ronso/None
- Locations: Mt. Gagazet
- Chapters: 3
- Monster's Level: 33
- Oversoul Level: 40
- Monster's HP: 6880
- Monster's Oversoul HP: 6510
- Monster's MP: 238 <444>
- Monster's Oversoul MP: 238 <444>
- Experience: 380
- Oversoul Experience: 0
- AP Gained: 3
- Oversoul AP: 0
- Gil Dropped: 90
- Oversoul Gil: 0
- Stolen Gil: 130
- Oversoul Stolen Gil: 0
- Strength: 43
- Oversoul Strength: 43
- Magic: 56
- Oversoul Magic: 56
- Defense: 34
- Oversoul Defense: 34
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 102
- Oversoul Agility: 150
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Shining Bracer/Shining Bracer (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Icy Gleam/Icy Gleam (25%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Darkness (20), Poison (20), Zantetsu (20)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Darkness (20), Poison (20), Zantetsu (20)
- Monster's Scan: A Ronso warrior who lusts for revenge against the Guado. He
plans to leave Gagazet and lead the other Ronso Youth into battle.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Bane Lance- damage one character and cause curse (status effect chance:
infinite) (type: physical) (damage constant: 16 [can break damage limit])
Mighty Guard- cause shell, protect, regen, haste, defense up 2 levels, magic
defense up 2 levels, and evasion up 1 level on all enemies (status effect
chance: all no protection)
Blind- cause darkness on one character (status effect chance: 75)
Shell- cause shell on one enemy and use 10 MP (status effect chance:
infinite)
Protect- cause protect on one enemy and use 12 MP (status effect chance:
infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
his pattern depends on Yuna's relationship with the Ronso by helping them
with their concerns in Chapters 1 and 2
Relationship is +8 or higher:
(1) Protect; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack; (5)
Shell; (6) Normal Attack; (7) Normal Attack; (8) Normal Attack; (9) back to
step (1)
Relationship is +7 or lower:
(1) Action Count increases by 1; (2) Is Paine the only Black Mage?
Yes - Bane Lance on Paine (can also use on any character)
No - go to step (2); (2) Is there any Black Mage with 1 HP or higher who is
not cursed?
Yes - Bane Lance on a Black Mage who is not cursed (Yuna's the one least
likely to be attacked, while Paine is the one most likely to be attacked.
can also use on any character)
No - go to step (3); (3) Has his Action Count reached 7 or higher?
Yes - go to zero and Mighty Guard
No - 3/4 chance - Normal Attack
1/4 chance - Blind
How many Ronso Youths accompany Garik?
1 - refer to relationship 8+ pattern (use Protect, Shell, Bane Lance, Normal
Attack
2 - refer to relationship -7 pattern (use Mighty Guard, Bane Lance, Blind,
Normal Attack

Quote Pattern:
- If you lose the battle, then
Garik Ronso: "Farewell, High Summoner Yuna."

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                  Ronso Youth
-------------------------------------------------------------------------------

- Monster's Name/Class: Ronso Youth/None
- Locations: Mt. Gagazet
- Chapters: 3
- Monster's Level: 24
- Oversoul Level: 29
- Monster's HP: 4060
- Monster's Oversoul HP: 4263
- Monster's MP: 170
- Monster's Oversoul MP: 170
- Experience: 220
- Oversoul Experience: 0
- AP Gained: 2
- Oversoul AP: 0
- Gil Dropped: 20
- Oversoul Gil: 0
- Stolen Gil: 80
- Oversoul Stolen Gil: 0
- Strength: 51
- Oversoul Strength: 51
- Magic: 48
- Oversoul Magic: 48
- Defense: 23
- Oversoul Defense: 23
- Magic Defense: 3
- Oversoul Magic Defense: 3
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 78
- Oversoul Agility: 126
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Remedy/Remedy x2 (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Mythril Bangle/Mythril Bangle x2 (25%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Curse, Doom, Fractional Damage; Resistant- Darkness (20)
- Monster's Scan: A young Ronso who has joined Garik in plotting an attack on
the Guado.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
MP Blowout- damage one character's MP to zero (type: fractional) (can break
damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
his pattern depends on Yuna's relationship with the Ronso by helping them
with their concerns in Chapters 1 and 2
Relationship is +8 or higher:
Normal Attack
Relationship is 7 or lower:
7/8 chance - Normal Attack
1/8 chance - MP Blowout
How many Ronso Youths accompany Garik?
1 - refer to relationship 8+ pattern (only can use Normal Attack)
2 - refer to relationship -7 pattern (can use both MP Blowout and Normal
Attack)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Yaibal
-------------------------------------------------------------------------------

- Monster's Name/Class: Yaibal/None
- Locations: Mushroom Rock Road
- Chapters: 5
- Monster's Level: 26
- Oversoul Level: 31
- Monster's HP: 4330
- Monster's Oversoul HP: 4515
- Monster's MP: 48
- Monster's Oversoul MP: 48
- Experience: 500
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 100
- Oversoul Gil: 0
- Stolen Gil: 1000
- Oversoul Stolen Gil: 0
- Strength: 55
- Oversoul Strength: 51
- Magic: 12
- Oversoul Magic: 12
- Defense: 47
- Oversoul Defense: 47
- Magic Defense: 10
- Oversoul Magic Defense: 10
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 71
- Oversoul Agility: 92
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Muscle Belt/Muscle Belt (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Chocobo Tail/Chocobo Tail x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Darkness (20), Poison (20), Confusion (100), Zantetsu
(10)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Darkness (20), Poison (20), Confusion (100),
Zantetsu (10)
- Monster's Scan: A warrior of the Youth League. He is thrilled and honored to
meet Yuna in manly bombat. His skills are wanting, but you should see his
savings!
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Sorry!- damage all characters by 468 to 529 HP (type: randomized constant)
([can break damage limit)
Hi-Potion- recover one character's HP by 1000 (type: constant)
Phoenix Down- cancel out KO and recover 1/4 of max HP of one character (only
on KOed character) (type: fractional)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does Yuna have 1/4 of max HP or higher, or does Yuna have 1 HP or higher and
has escaped?
Yes - 3/4 chance - Normal Attack
1/4 chance - Sorry!
No - 2/3 chance - Hi-Potion on Yuna (if Yuna is KOed, Phoenix Down instead)
1/3 chance - Action 1
Action 1:
(1) Is Yuna KOed?
Yes - Normal Attack
No - go to step (2); (2) Can Paine be attacked?
Yes - Normal Attack on Paine
No - go to step (3); (3) Can Rikku be attacked?
Yes - Normal Attack on Rikku
No - Hi-Potion on Yuna

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Elma
-------------------------------------------------------------------------------

- Monster's Name/Class: Elma/None     \     You fight her only if you gave the
- Locations: Mushroom Rock Road       | --> Awesome Sphere to New Yevon earlier
- Chapters: 2                         /     during Chapter 2.
- Monster's Level: 22
- Oversoul Level: 26
- Monster's HP: 1640
- Monster's Oversoul HP: 1722
- Monster's MP: 450
- Monster's Oversoul MP: 450
- Experience: 200
- Oversoul Experience: 0
- AP Gained: 2
- Oversoul AP: 0
- Gil Dropped: 230
- Oversoul Gil: 0
- Stolen Gil: 800
- Oversoul Stolen Gil: 0
- Strength: 29
- Oversoul Strength: 29
- Magic: 77
- Oversoul Magic: 77
- Defense: 18
- Oversoul Defense: 18
- Magic Defense: 48
- Oversoul Magic Defense: 48
- Evasion: 31
- Oversoul Evasion: 38
- Luck: 12
- Oversoul Luck: 15
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 73
- Oversoul Agility: 95
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Wall Ring/Wall Ring (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down x2/Mega Phoenix x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Sleep (50), Zantetsu (10)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Sleep (50), Zantetsu (10)
- Monster's Scan: A warrior of the Youth League. She wasn't planning to fight
Yuna, but she certainly seems to be enjoying the challenge.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Slow- cause slow on one character (status effect chance: 130)
Sleep- cause sleep on one character (status effect chance: 75)
Thunder- damage one character with lightning element and use 4 MP (type:
magic) (damage constant: 7 [can break damage limit])
Haste- cause haste on one character (status effect chance: 130)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Haste on self; (2) Does she have 14 MP or less remaining?
Yes - Normal Attack
No - 1/5 chance - Normal Attack
1/5 chance - Thunder on all characters
1/5 chance - Action 1
1/5 chance - Action 2
1/5 chance - Action 3; (3) back to step (2)
Action 1, Action 2, Action 3:
Are there any characters (Action 3, enemies) who are...
Action 1 - not Reflected and not Slowed?
Action 2 - not Reflected and not Asleep?
Action 3 - not Reflected and not Hasted?
Yes - Action 1 - Slow on such character
Action 2 - Sleep on such character
Action 3 - Haste on such enemy
No - Normal Attack

Quote Pattern:
- If you lose the battle, then
Elma: "That's it?"

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Elma
-------------------------------------------------------------------------------

- Monster's Name/Class: Elma/None
- Locations: Mushroom Rock Road
- Chapters: 5
- Monster's Level: 36
- Oversoul Level: 38
- Monster's HP: 4882
- Monster's Oversoul HP: 5040
- Monster's MP: 870
- Monster's Oversoul MP: 870
- Experience: 1800
- Oversoul Experience: 0
- AP Gained: 2
- Oversoul AP: 0
- Gil Dropped: 500
- Oversoul Gil: 0
- Stolen Gil: 6000
- Oversoul Stolen Gil: 0
- Strength: 58
- Oversoul Strength: 34
- Magic: 41
- Oversoul Magic: 41
- Defense: 56
- Oversoul Defense: 56
- Magic Defense: 80
- Oversoul Magic Defense: 80
- Evasion: 44
- Oversoul Evasion: 55
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 94
- Oversoul Agility: 122
- Thinking Period: 10
- Oversoul Thinking Period: 10
- Item Drop/Rare Drop: Chocobo Feather x2/Chocobo Feather x3 (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Healing Spring x2/Healing Spring x3 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (12)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (12)
- Monster's Scan: A warrior of the Youth League. She is Lucil's most promising
pupil, demonstrating great prowess in battle. She can get a bit hyper from
time to time.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Not-So-Mighty Guard- cause shell, protect, and regen on all enemies (status
effect chance: all infinite)
Sleep- cause sleep on one character (status effect chance: 75)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Confuse- cause confusion on one character (status effect chance: 75)
Fira- damage one character with fire element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Blizzara- damage one character with ice element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character and use 12 MP
Flash Bomb- damage all characters by 46 to 52 HP and cause darkness (status
effect chance: 50) (type: randomized constant) (can break damage limit)
Hush Grenade- damage all characters by 46 to 52 HP and cause silence (status
effect chance: 50) (type: randomized constant) (can break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Not-So-Mighty Guard; (2) Are any characters not Reflected?
Yes - 1/10 chance - Normal Attack
1/10 chance - Sleep on character who is not Reflected
1/10 chance - Osmose on character with highest remaining MP
1/10 chance - Confuse on character who is not Reflected
1/10 chance - Fira on character who is not Reflected
1/10 chance - Bilzzara on character who is not Reflected
1/10 chance - Thundara on character who is not Reflected
1/10 chance - Watera on character who is not Reflected
1/10 chance - Flash Bomb
1/10 chance - Hush Grenade
No - 2/3 chance - Dispel
1/3 chance - Normal Attack; (3) back to step (2)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Lucil
-------------------------------------------------------------------------------

- Monster's Name/Class: Lucil/None
- Locations: Mushroom Rock Road
- Chapters: 5
- Monster's Level: 43
- Oversoul Level: 44
- Monster's HP: 7324
- Monster's Oversoul HP: 6615
- Monster's MP: 370
- Monster's Oversoul MP: 370
- Experience: 800
- Oversoul Experience: 0
- AP Gained: 2
- Oversoul AP: 0
- Gil Dropped: 220
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 64
- Oversoul Strength: 48
- Magic: 24
- Oversoul Magic: 24
- Defense: 41
- Oversoul Defense: 41
- Magic Defense: 40
- Oversoul Magic Defense: 40
- Evasion: 42
- Oversoul Evasion: 50
- Luck: 10
- Oversoul Luck: 13
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 120
- Oversoul Agility: 156
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Circlet/Circlet (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Chocobo Feather/Chocobo Feather x2 (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (10)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (10)
- Monster's Scan: A Warrior of the Youth League. In Nooj's Sbsence, she is its
most powerful member. They say no one has ever seen what is truly in her heart.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Harbinger- damage one character and cause 3 count doom (status effect
chance: infinite) (type: physical) (damage constant: 16 [can break damage
limit])
Hi-Potion- recover one character's HP by 1000 (type: constant)
Fire Gem- damage random characters by 93 to 105 HP 6 times with fire element
(type: randomized constant)
Ice Gem- damage random characters by 93 to 105 HP 6 times with ice element
(type: randomized constant)
Lightning Gem- damage random characters by 93 to 105 HP 6 times with
lightning element (type: randomized constant)
Water Gem- damage random characters by 93 to 105 HP 6 times with water
element (type: randomized constant)
Gold Hourglass- cause slow on all characters (status effect chance: 100)
Lunar Curtain- cause shell on all characters (status effect chance:
infinite)
Light Curtain- cause protect on all characters (status effect chance:
infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Action 1; (2) Action 1; (3) Action 1; (4) Action 1; (5) Are any
characters not Doomed?
Yes - Harbinger on character who is not Doomed
No - Normal Attack; (6) back to step (1)
Action 1:
(1) Is she Shelled?
Yes - go to step (2)
No - 7/8 chance - go to step (2)
1/8 chance - Lunar Curtain on self; (2) Is she Protected?
Yes - go to step (3)
No - 7/8 chance - go to step (3)
1/8 chance - Light Curtain on self; (3) Does she have less than 1/4 of max
HP remaining, and has she used Hi-Potion one time or less?
Yes - Hi-Potion on self
No - 3/8 chance - Normal Attack
1/8 chance - Fire Gem (after using Fire Gem one time, Normal Attack)
1/8 chance - Ice Gem (after using Ice Gem one time, Normal Attack)
1/8 chance - Lightning Gem (after using Lightning Gem one time, Normal
Attack)
1/8 chance - Water Gem (after using Water Gem one time, Normal Attack)
1/8 chance - Gold Hourglass (after using Gold Hourglass one time, Normal
Attack)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Rikku
-------------------------------------------------------------------------------

- Monster's Name/Class: Rikku/None
- Locations: Den of Woe
- Chapters: 5
- Monster's Level: 53
- Oversoul Level: 64
- Monster's HP: 7800
- Monster's Oversoul HP: 10290
- Monster's MP: 92
- Monster's Oversoul MP: 92
- Experience: 800
- Oversoul Experience: 0
- AP Gained: 3
- Oversoul AP: 0
- Gil Dropped: 200
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 42
- Oversoul Strength: 48
- Magic: 39
- Oversoul Magic: 39
- Defense: 31
- Oversoul Defense: 37
- Magic Defense: 82
- Oversoul Magic Defense: 82
- Evasion: 18
- Oversoul Evasion: 23
- Luck: 12
- Oversoul Luck: 15
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 82
- Oversoul Agility: 107
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Black Lore/Black Lore (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Bushido Lore/Bushido Lore (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence, Poison,
Curse, Eject, Stop, Doom, Delay, Interrupt Action, Fractional Damage;
Resistant- Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Poison, Curse, Eject, Stop, Doom, Delay, Interrupt Action, Fractional Damage;
Resistant- Zantetsu (80)
- Monster's Scan: Suffering from the effects of an encounter with Shuyin's
Lingering Despair. She seems to think Yuna is an armed guard holding her at
gunpoint.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character two times (type: physical) (damage
constant: 16 X 2 times [can break damage limit])
Budget Grenade- damage all characters by 18 to 21 HP (uses only if confused)
(type: randomized constant)
Grenade- damage all characters by 187 to 211 HP (type: randomized constant)
Bomb Fragment- damage one character by 75 to 84 HP with fire element (uses
only if confused) (type: randomized constant)
Bomb Core- damage one character by 281 to 317 HP with fire element (type:
randomized constant)
Antarctic Wind- damage one character by 75 to 84 HP with ice element (uses
only if confused) (type: randomized constant)
Arctic Wind- damage one character by 281 to 317 HP with ice element (type:
randomized constant)
Electro Marble- damage one character by 75 to 84 HP with lightning element
(uses only if confused) (type: randomized constant)
Lightning Marble- damage one character by 281 to 317 HP with lightning
element (type: randomized constant)
Fish Scale- damage one character by 75 to 84 HP with water element (uses
only if confused) (type: randomized constant)
Dragon Scale- damage one character by 281 to 317 HP with water element
(type: randomized constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/3 chance - Normal Attack
2/9 chance - Grenade
1/9 chance - Bomb Core
1/9 chance - Arctic Wind
1/9 chance - Lightning Marble
1/9 chance - Dragon Scale

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Paine
-------------------------------------------------------------------------------

- Monster's Name/Class: Paine/None
- Locations: Den of Woe
- Chapters: 5
- Monster's Level: 58
- Oversoul Level: 70
- Monster's HP: 9200
- Monster's Oversoul HP: 12495
- Monster's MP: 55
- Monster's Oversoul MP: 50
- Experience: 800
- Oversoul Experience: 0
- AP Gained: 3
- Oversoul AP: 0
- Gil Dropped: 200
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 56
- Oversoul Strength: 56
- Magic: 16
- Oversoul Magic: 16
- Defense: 70
- Oversoul Defense: 101
- Magic Defense: 7
- Oversoul Magic Defense: 7
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 10
- Oversoul Luck: 13
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 51
- Oversoul Agility: 66
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Champion Belt/Champion Belt (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Sword Lore/Sword Lore (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence, Poison,
Curse, Eject, Stop, Doom, Delay, Interrupt Action, Fractional Damage;
Resistant- Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Poison, Curse, Eject, Stop, Doom, Delay, Interrupt Action, Fractional Damage;
Resistant- Zantetsu (80)
- Monster's Scan: Suffering from the effects of an encounter with Shuyin's
Lingering Despair. She seems to think Yuna is an armed guard holding her at
gunpoint.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16 [can break damage limit])
Normal Attack 2- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack 2

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Baralai
-------------------------------------------------------------------------------

- Monster's Name/Class: Baralai/None
- Locations: Bevelle
- Chapters: 2
- Monster's Level: 24
- Oversoul Level: 29
- Monster's HP: 3380
- Monster's Oversoul HP: 3549
- Monster's MP: 540
- Monster's Oversoul MP: 540
- Experience: 1000
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 1300
- Oversoul Gil: 0
- Stolen Gil: 2000
- Oversoul Stolen Gil: 0
- Strength: 71
- Oversoul Strength: 71
- Magic: 54
- Oversoul Magic: 54
- Defense: 42
- Oversoul Defense: 42
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 33
- Oversoul Evasion: 41
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 135
- Oversoul Agility: 176
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Pearl Necklace/Pearl Necklace (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Charm Bangle/Charm Bangle (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Zantetsu (100)
- Monster's Scan: The praetor of New Yevon. His actions are decidedly
suspicious. Still, he seems to have his reasons...
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Triple Attack- damage random characters 3 times (type: physical) (damage
constant: 12 X 3 times [can break damage limit])
Glint- damage all characters in a 5 meter radius round him (if no characters
are in that radius, damage one character) (type: physical) (damage constant:
20 [can break damage limit])
Looming Glacier- damage one character's MP to zero and cause stop (status
effect chance: infinite) (type: fractional) (can break damage limit)
Drill Shot- damage one character by 3/4 of max HP (type: fractional) (can
break damage limit)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional) (can break damage limit)
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Glint; (4) Triple Attack (if there
is only one character to attack, Normal Attack); (5) Normal Attack; (6) Are
any characters not Stopped?
Yes - Looming Glacier on character who is not Stopped and highest remaining
MP
No - Looming Glacier on character with highest remaining MP; (7) Demi (if he
has 39 MP or less remaining, Normal Attack); (8) back to step (1)
Remaining HP Pattern:
if he has less than 1/4 of max HP remaining, 1/4 chance - Absorb on
character with highest remaining MP
Counter-Attack Pattern:
if hit by any attack, or if his remaining HP has changed, Action Count
increases by 1.  if his Action Count reaches 10 or higher, go to zero and
Drill Shot on character who attacked him last

Quote Pattern:
Yuna: "What are you doing?" - [start of battle]
- If you lose the battle, then
Baralai: "I'm sorry."

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                            Baralai (Pyrefly Form)
-------------------------------------------------------------------------------

- Monster's Name/Class: Baralai/None
- Locations: Den of Woe
- Chapters: 5
- Monster's Level: 52
- Oversoul Level: 62
- Monster's HP: 12220
- Monster's Oversoul HP: 17031
- Monster's MP: 720
- Monster's Oversoul MP: 720
- Experience: 1200
- Oversoul Experience: 0
- AP Gained: 5
- Oversoul AP: 0
- Gil Dropped: 200
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 68
- Oversoul Strength: 68
- Magic: 67
- Oversoul Magic: 67
- Defense: 67
- Oversoul Defense: 67
- Magic Defense: 26
- Oversoul Magic Defense: 26
- Evasion: 12
- Oversoul Evasion: 78
- Luck: 6
- Oversoul Luck: 8
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 112
- Oversoul Agility: 198
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Crystal Ball/Crystal Ball (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Nature's Lore/Nature's Lore (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (160)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (160)
- Monster's Scan: A presence formed when Baralai encountered Shuyin's despair
in the Den of Woe two years ago. His sorrow fused with pyreflies and assumed
this shape.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Triple Attack- damage random characters 3 times (type: physical) (damage
constant: 12 X 3 times [can break damage limit])
Glint- damage all characters in a 5 meter radius round him (if no characters
are in that radius, damage one character) (type: physical) (damage constant:
20 [can break damage limit])
Looming Glacier- damage one character's MP to zero and cause stop (status
effect chance: infinite) (type: fractional) (can break damage limit)
Drill Shot- damage one character by 3/4 of max HP (type: fractional) (can
break damage limit)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional) (can break damage limit)
Not-So-Mighty Guard- cause shell, protect, and regen on all enemies (status
effect chance: all infinite)
Silence- cause silence on one character (status effect chance: 75)
Regen- cause regen on one character and use 40 MP (status effect chance:
infinite)
Misc. Attacks/Animations - Chain Attack

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Glint; (3) Triple Attack (if there is only one
character to attack, Normal Attack); (4) Are any characters not Stopped?
Yes - Looming Glacier on character who is not Stopped and highest remaining
MP
No - Looming Glacier on character with highest remaining MP; (5) Silence on
all characters (if he has 19 MP or less remaining, Absorb on character with
highest remaining MP ); (6) back to step (1)
Remaining HP Pattern:
if he has less than 1/3 of max HP remaining, 1/4 chance of performing the
following
Is he Reflected (*my guess is this is a typo, I think it's Regened, since he
has no reflect-type attack, plus I've seen him use Regen.  please check my
theory)?
Yes - Not-So-Mighty Guard
No - Regen (if he has 59 MP or less remaining, Absorb on character with
highest remaining MP)
Counter-Attack Pattern:
if hit by any attack, or if his remaining HP has changed, Action Count
increases by 1.  if his Action Count reaches 8 or higher, go to zero and
Drill Shot on character who attacked him last

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Gippal
-------------------------------------------------------------------------------

- Monster's Name/Class: Gippal/None
- Locations: Den of Woe
- Chapters: 5
- Monster's Level: 56
- Oversoul Level: 67
- Monster's HP: 14800
- Monster's Oversoul HP: 19740
- Monster's MP: 235
- Monster's Oversoul MP: 235
- Experience: 1200
- Oversoul Experience: 0
- AP Gained: 5
- Oversoul AP: 0
- Gil Dropped: 5000
- Oversoul Gil: 0
- Stolen Gil: 15000
- Oversoul Stolen Gil: 0
- Strength: 73
- Oversoul Strength: 73
- Magic: 55
- Oversoul Magic: 55
- Defense: 68
- Oversoul Defense: 68
- Magic Defense: 33
- Oversoul Magic Defense: 33
- Evasion: 23
- Oversoul Evasion: 91
- Luck: 6
- Oversoul Luck: 8
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 118
- Oversoul Agility: 205
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Kaiser Knuckles/Kaiser Knuckles (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: White Lore/White Lore (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (160)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (160)
- Monster's Scan: A presence formed when Gippal encountered Shuyin's despair in
the Den of Woe two years ago. His anger fused with pyreflies and assumed this
shape.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Bullseye- damage all characters in a 140 degree angle in front of him by
9/16 of remaining HP (type: fractional) (can break damage limit)
Grinder- damage one character and ignore defense stat (type: physical)
(damage constant: 14 [can break damage limit])
Mortar- damage all characters in a 140 degree angle in front of him and
ignore defense stat (type: physical) (damage constant: 22 [can break damage
limit])
Potion Plus- recover one enemy's HP by 600 (type: constant)
Flash Bomb- damage all characters by 46 to 52 HP and cause darkness (status
effect chance: 50) (type: randomized constant) (can break damage limit)
Hush Grenade- damage all characters by 46 to 52 HP and cause silence (status
effect chance: 50) (type: randomized constant) (can break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
15/16 chance - Action 1
1/32 chance - Flash Bomb
1/32 chance - Hush Grenade
Action 1:
use the one attack in this order: Grinder, Normal Attack, Grinder, Normal
Attack, Bullseye, back to Grinder, etc.
Remaining HP Pattern:
if he has less than 1/3 of max HP remaining, use the following pattern
1/5 chance - Normal Attack
1/5 chance - Bullseye
1/5 chance - Grinder
1/5 chance - Mortar
1/15 chance - Potion Plus
1/15 chance - Flash Bomb
1/15 chance - Hush Grenade

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Nooj
-------------------------------------------------------------------------------

- Monster's Name/Class: Nooj/None
- Locations: Den of Woe
- Chapters: 5
- Monster's Level: 63
- Oversoul Level: 82
- Monster's HP: 23800
- Monster's Oversoul HP: 24990
- Monster's MP: 720
- Monster's Oversoul MP: 720
- Experience: 1800
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 30000
- Oversoul Gil: 0
- Stolen Gil: 20000
- Oversoul Stolen Gil: 0
- Strength: 75
- Oversoul Strength: 75
- Magic: 101
- Oversoul Magic: 101
- Defense: 144
- Oversoul Defense: 144
- Magic Defense: 103
- Oversoul Magic Defense: 103
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 121
- Oversoul Agility: 179
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Magical Dances, Vol. 1/Magical Dances, Vol. 1 (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Arcane Lore/Arcane Lore (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Monster's Scan: A presence formed when Nooj encountered Shuyin's despair in
the Den of Woe two years ago. His own despair fused with pyreflies and assumed
this shape.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack 1- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Normal Attack 2- damage one character and ignore magic defense stat (type:
magic) (damage constant: 20 [can break damage limit])
Greedy Aura- damage all characters by 3/16 of max HP and MP (type:
fractional) (can break damage limit)
Lightfall- damage all characters by 5000 HP (type: constant) (can break
damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack 1; (2) Normal Attack 1; (3) Normal Attack 2; (4) Normal
Attack 1; (5) Greedy Aura; (6) back to step (1)
Remaining HP Pattern:
if he has 2999 HP or less remaining, Lightfall (can only use once)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Trema
-------------------------------------------------------------------------------

- Monster's Name/Class: Trema/None
- Locations: Via Infinito
- Chapters: 5
- Monster's Level: 99
- Oversoul Level: 119
- Monster's HP: 999999
- Monster's Oversoul HP: 1049999
- Monster's MP: 999
- Monster's Oversoul MP: 999
- Experience: 10000
- Oversoul Experience: 0
- AP Gained: 50
- Oversoul AP: 0
- Gil Dropped: 10000
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 255
- Oversoul Strength: 255
- Magic: 255
- Oversoul Magic: 255
- Defense: 255
- Oversoul Defense: 255
- Magic Defense: 255
- Oversoul Magic Defense: 255
- Evasion: 99
- Oversoul Evasion: 124
- Luck: 26
- Oversoul Luck: 34
- Accuracy: 0
- Oversoul Accuracy: 1
- Agility: 129
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Dark Matter/Dark Matter x2 (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Ether/Turbo Ether x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: The founder of New Yevon. He is now a dark puppeteer, able to
bend Spira's most powerful fiends to his will. He once operated a training
academy for Spira's youth.
- Oversoul Scan: None

- Monster's Attacks:
Choking Mist- damage one character 3 times and cause poison (status effect
chance: infinite) (type: physical) (damage constant: 4 X 3 times [can break
damage limit])
Beguiling Mire- damage one character 3 times and cause stop (status effect
chance: 120) (type: physical) (damage constant: 4 X 3 times [can break
damage limit])
Waning Moon- damage one character's MP by 5/16 of remaining MP 3 times
(type: fractional) (can break damage limit)
Dying Star- damage one character 3 times (type: physical) (damage constant:
3 X 3 times [can break damage limit])
Falling Leaf- damage one character 3 times (type: physical) (damage
constant: 1 X 3 times [can break damage limit])
Thundering Wave- damage one character 3 times (type: physical) (damage
constant: 4 X 3 times [can break damage limit])
Meteor- damage random characters by 1/8 of max HP 12 times (type:
fractional) (can break damage limit)
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)
Flare- damage one character and use 54 MP (type: magic) (damage constant:
55)
Ultima- damage all characters and use 90 MP (type: magic) (damage constant:
70)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) 1/2 chance - Dying Star, 1/8 chance - Demi, 1/8 chance - Flare, 1/12
chance - Choking Mist, 1/12 chance - Beguiling Mire, 1/12 chance - Waning
Moon; (2a) [after Dying Star] Falling Leaf; (3a) Thundering Wave; (4a) back
to step (1); (2b) [after all except Dying Star] back to step (1)
Remaining HP Pattern:
if he has the following amount of HP remaining, use the following (can only
be used once each time)
less than 1/6 of max HP - Ultima
less than 1/2 of max HP - Meteor
less than 1/4 of max HP - Meteor

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: <Spellspring>

-------------------------------------------------------------------------------
                              ???? (Yuna Imposter)
-------------------------------------------------------------------------------

- Monster's Name/Class: ????/None
- Locations: Luca Stadium
- Chapters: Pre-Ch1
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 82
- Monster's Oversoul HP: 86
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 3
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 100
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 8
- Oversoul Strength: 8
- Magic: 10
- Oversoul Magic: 10
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 71
- Oversoul Agility: 92
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Phoenix Down/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Hi-Potion/Hi-Potion (100%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional
Damage; Resistant- Zantetsu (40)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom,
Fractional Damage; Resistant- Zantetsu (40)
- Monster's Scan: A mystery Songstress who has Luca Stadium packed. She's
billed as the High Summoner who saved Spira, but something's not quite
right...
- Oversoul Scan: None

- Monster's Attacks:
Ecstasy- cause regen, haste, HP X 2, and MP X 2 (status effect chance: all
no protection) on all enemies except self and recover 2 times remaining HP
and MP (type: fractional) (can break damage limit)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional) (can break damage limit)
Thunder- damage one character with lightning element and use 4 MP (type:
magic) (damage constant: 7 [can break damage limit])
Regen- cause regen on one character and use 40 MP (status effect chance:
infinite)
Haste- cause haste on one character and use 16 MP (status effect chance:
infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Ecstasy; (2) Thunder; (3) Thunder; (4)(a) Are any enemies not regened?
Yes - Regen on enemy who is not regened
No - go to step (b)
(b) Are any enemies not hasted?
Yes - Haste on enemy who is not hasted
No - Thunder; (5) back to step (4)
Remaining MP Pattern:
if she has 79 MP or less remaining, Absorb

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Ormi
-------------------------------------------------------------------------------

- Monster's Name/Class: Ormi/None
- Locations: Luca
- Chapters: Pre-Ch1
- Monster's Level: 2
- Oversoul Level: 3
- Monster's HP: 97
- Monster's Oversoul HP: 102
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 3
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 60
- Oversoul Gil: 0
- Stolen Gil: 200
- Oversoul Stolen Gil: 0
- Strength: 11
- Oversoul Strength: 11
- Magic: 1
- Oversoul Magic: 1
- Defense: 60
- Oversoul Defense: 60
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 40
- Oversoul Agility: 52
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Iron Bangle/Iron Bangle (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Silence, Berserk, Curse, Eject, Stop, Doom,
Fractional Damage; Resistant- Zantetsu (50)
- Oversoul Status Information: Immune- Silence, Berserk, Curse, Eject, Stop,
Doom, Fractional Damage; Resistant- Zantetsu (50)
- Monster's Scan: The brawn behind the Leblanc Syndicate. He really likes to
throw his weight around. His defense and HP are high, making him a bothersome
opponent.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Pirouette Pitch- damage one character (type: physical) (damage constant: 26
[can break damage limit])
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Pirouette Pitch on character
furthest away; (4) back to step (1)

Quote Pattern:
Yuna: "Where's the impostor?" - [start of battle]
- After losing all HP,
Ormi: "Boss..."
- If you lose the battle and Ormi is alone, then
Ormi: "Wahaha! Over already!?"

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Ormi
-------------------------------------------------------------------------------

- Monster's Name/Class: Ormi/None
- Locations: Mt. Gagazet Floating Ruins
- Chapters: 1
- Monster's Level: 3
- Oversoul Level: 4
- Monster's HP: 130
- Monster's Oversoul HP: 137
- Monster's MP: 10
- Monster's Oversoul MP: 10
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 80
- Oversoul Gil: 0
- Stolen Gil: 280
- Oversoul Stolen Gil: 0
- Strength: 16
- Oversoul Strength: 16
- Magic: 8
- Oversoul Magic: 8
- Defense: 72
- Oversoul Defense: 72
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 42
- Oversoul Agility: 55
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Gauntlet/Gauntlet (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Zantetsu (50)
- Monster's Scan: The brawn behind the Leblanc Syndicate. As always, he likes
to throw his weight around. His defense and HP are high, making him a pesky fly
to swat.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

Quote Pattern:
Paine: "Them again?" - [start of battle]
- If you lose the battle and Ormi is alone, then
Ormi: "Wahaha! Over already!?"

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                      Ormi
-------------------------------------------------------------------------------

- Monster's Name/Class: Ormi/None
- Locations: Mt. Gagazet
- Chapters: 2
- Monster's Level: 18
- Oversoul Level: 22
- Monster's HP: 1350
- Monster's Oversoul HP: 1418
- Monster's MP: 22
- Monster's Oversoul MP: 22
- Experience: 180
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 200
- Oversoul Gil: 0
- Stolen Gil: 520
- Oversoul Stolen Gil: 0
- Strength: 79
- Oversoul Strength: 79
- Magic: 16
- Oversoul Magic: 16
- Defense: 118
- Oversoul Defense: 118
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 92
- Oversoul Agility: 120
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Beaded Brooch/Beaded Brooch (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: X-Potion/Elixir (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (10), Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (10), Zantetsu (50)
- Monster's Scan: The brawn behind the Leblanc Syndicate. His underlings don't
seem to think much of him. He has high defense and HP, so defeating him
will take time.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Pirouette Pitch- damage one character (type: physical) (damage constant: 26
[can break damage limit])
Concussive Shock- damage all characters by 187 to 211 HP (type: randomized
constant) (can break damage limit)
Misc. Attack - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does he have less than 1/4 of max HP remaining?
Yes - 1/2 chance - Normal Attack
1/2 chance - Concussive Shock
No - Normal Attack
Action Count Pattern:
when his turn passes, Action Count increases by 1.  if Action Count has
reached 3 or higher, and he finished performing Normal Attack, go to zero
and instead of the next Normal Attack, Pirouette Pitch on character furthest
away.

Quote Pattern:
- If you lose the battle and Ormi is alone, then
Ormi: "Wahaha! Over already!?"

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Ormi
-------------------------------------------------------------------------------

- Monster's Name/Class: Ormi/None
- Locations: Djose Highroad
- Chapters: 2
- Monster's Level: 16
- Oversoul Level: 19
- Monster's HP: 1150
- Monster's Oversoul HP: 1208
- Monster's MP: 22
- Monster's Oversoul MP: 22
- Experience: 80
- Oversoul Experience: 0
- AP Gained: 3
- Oversoul AP: 0
- Gil Dropped: 120
- Oversoul Gil: 0
- Stolen Gil: 380
- Oversoul Stolen Gil: 0
- Strength: 51
- Oversoul Strength: 51
- Magic: 24
- Oversoul Magic: 24
- Defense: 115
- Oversoul Defense: 115
- Magic Defense: 2
- Oversoul Magic Defense: 2
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 58
- Oversoul Agility: 75
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Iron Bangle/Iron Bangle (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: X-Potion/Elixir (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant- Sleep (30),
Darkness (30), Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant- Sleep (30),
Darkness (30), Zantetsu (50)
- Monster's Scan: Furious that the Gullwings nabbed the Sphere, he's ready for
payback. He has high Defense and HP, so defeating him will take time.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Pirouette Pitch- damage one character (type: physical) (damage constant: 26
[can break damage limit])
Concussive Shock- damage all characters by 187 to 211 HP (type: randomized
constant) (can break damage limit)
Misc. Attack - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does he have less than 1/4 of max HP remaining?
Yes - 1/2 chance - Normal Attack
1/4 chance - Normal Attack on character with lowest remaining HP
1/4 chance - Concussive Shock
No - 2/3 chance - Normal Attack
1/3 chance - Normal Attack on character with lowest remaining HP
Action Count Pattern:
when his turn passes, Action Count increases by 1.  if Action Count has
reached 3 or higher, and he finished performing Normal Attack, go to zero
and instead of the next Normal Attack, Pirouette Pitch on character furthest
away

Quote Pattern:
Paine: "You guys deserve a medal." - [start of battle]
- If you lose the battle and Ormi is alone, then
Ormi: "Wahaha! Over already!?"

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Ormi
-------------------------------------------------------------------------------

- Monster's Name/Class: Ormi/None
- Locations: Chateau Entrance
- Chapters: 2
- Monster's Level: 19
- Oversoul Level: 23
- Monster's HP: 1640
- Monster's Oversoul HP: 1722
- Monster's MP: 40
- Monster's Oversoul MP: 40
- Experience: 220
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 220
- Oversoul Gil: 0
- Stolen Gil: 560
- Oversoul Stolen Gil: 0
- Strength: 80
- Oversoul Strength: 80
- Magic: 20
- Oversoul Magic: 20
- Defense: 120
- Oversoul Defense: 120
- Magic Defense: 4
- Oversoul Magic Defense: 4
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 63
- Oversoul Agility: 82
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Black Choker/Black Choker (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: X-Potion/Elixir (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (10), Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage;
Resistant- Poison (10), Zantetsu (50)
- Monster's Scan: Busy killing time until Leblanc wakes up. Looks like he
caught Yuna, Rikku and Paine sneaking around the Chateau. He has high
defense and HP.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Supercollider- damage one character by 1/2 of remaining HP and cause weak
delay (status effect chance: infinite) (type: fractional) (can break damage
limit)
Huggles- damage one characters by 281 to 317 HP 3 times and cause strong
delay (status effect chance: infinite) (type: randomized constant) (can
break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Supercollider
on character furthest away
Remaining Monster Pattern:
if he's the only enemy remaining, use the following pattern
1/3 chance - Normal Attack
1/3 chance - Supercollider on character furthest away
1/3 chance - Huggles

Quote Pattern:
- If you lose the battle and Ormi is alone, then
Ormi: "Wahaha! Over already!?"

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Ormi
-------------------------------------------------------------------------------

- Monster's Name/Class: Ormi/None
- Locations: Logos' Room
- Chapters: 2
- Monster's Level: 19
- Oversoul Level: 23
- Monster's HP: 1840
- Monster's Oversoul HP: 1932
- Monster's MP: 42
- Monster's Oversoul MP: 42
- Experience: 240
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 230
- Oversoul Gil: 0
- Stolen Gil: 580
- Oversoul Stolen Gil: 0
- Strength: 64
- Oversoul Strength: 64
- Magic: 24
- Oversoul Magic: 24
- Defense: 121
- Oversoul Defense: 121
- Magic Defense: 8
- Oversoul Magic Defense: 8
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 63
- Oversoul Agility: 82
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Defense Veil/Defense Veil (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: X-Potion/Elixir (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (20), Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (20), Zantetsu (50)
- Monster's Scan: Thoroughly whupped by the Gullwings. This time he's brought
Logos along for backup. He has high defense and HP, so defeating him will take
time.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Supercollider- damage one character by 1/2 of remaining HP and cause weak
delay (status effect chance: infinite) (type: fractional) (can break damage
limit)
Huggles- damage one characters by 281 to 317 HP 3 times and cause strong
delay (status effect chance: infinite) (type: randomized constant) (can
break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Supercollider
on character furthest away
Remaining Monster Pattern:
if he's the only enemy remaining, use the following pattern
1/2 chance - Normal Attack
1/4 chance - Supercollider on character furthest away
1/4 chance - Huggles

Quote Pattern:
- If you lose the battle and Ormi is alone, then
Ormi: "Wahaha! Over already!?"

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Ormi
-------------------------------------------------------------------------------

- Monster's Name/Class: Ormi/None
- Locations: Chateau End
- Chapters: 2
- Monster's Level: 19
- Oversoul Level: 23
- Monster's HP: 1344
- Monster's Oversoul HP: 1411
- Monster's MP: 45
- Monster's Oversoul MP: 45
- Experience: 260
- Oversoul Experience: 0
- AP Gained: 2
- Oversoul AP: 0
- Gil Dropped: 250
- Oversoul Gil: 0
- Stolen Gil: 600
- Oversoul Stolen Gil: 0
- Strength: 53
- Oversoul Strength: 53
- Magic: 26
- Oversoul Magic: 26
- Defense: 84
- Oversoul Defense: 84
- Magic Defense: 16
- Oversoul Magic Defense: 16
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 44
- Oversoul Agility: 55
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Twist Headband/Twist Headband (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: X-Potion/Elixir (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (30), Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage;
Resistant- Poison (30), Zantetsu (50)
- Monster's Scan: Double-thoroughly whupped by the Gullwings. This time he's
brought Leblanc along for extra backup. He has high defense and HP, so
defeating him will take time.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Supercollider- damage one character by 1/2 of remaining HP and cause weak
delay (status effect chance: infinite) (type: fractional) (can break damage
limit)
Concussive Blast- damage all characters by 281 to 317 HP (type: randomized
constant) (can break damage limit)
Huggles- damage one characters by 281 to 317 HP 3 times and cause strong
delay (status effect chance: infinite) (type: randomized constant) (can
break damage limit)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Supercollider
on character furthest away
Remaining HP Pattern:
if he has less than 1/4 of max HP remaining, 1/4 chance - Concussive Blast
Remaining Monster Pattern:
if he's the only enemy remaining, use the following pattern
1/2 chance - Normal Attack
1/4 chance - Supercollider on character furthest away
1/4 chance - Huggles

Quote Pattern:
Yuna: "Time to clobber the robber." - [start of battle]
- If you lose the battle and Ormi is alone, then
Ormi: "Wahaha! Over already!?"

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Logos
-------------------------------------------------------------------------------

- Monster's Name/Class: Logos/None
- Locations: Luca
- Chapters: Pre-Ch1
- Monster's Level: 2
- Oversoul Level: 3
- Monster's HP: 86
- Monster's Oversoul HP: 90
- Monster's MP: 18
- Monster's Oversoul MP: 18
- Experience: 3
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 60
- Oversoul Gil: 0
- Stolen Gil: 200
- Oversoul Stolen Gil: 0
- Strength: 6
- Oversoul Strength: 6
- Magic: 5
- Oversoul Magic: 5
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 18
- Oversoul Evasion: 23
- Luck: 5
- Oversoul Luck: 6
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 70
- Oversoul Agility: 91
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Silver Glasses/Silver Glasses (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Silence, Berserk, Curse, Eject, Stop, Doom,
Fractional Damage; Resistant- Zantetsu (50)
- Oversoul Status Information: Immune- Silence, Berserk, Curse, Eject, Stop,
Doom, Fractional Damage; Resistant- Zantetsu (50)
- Monster's Scan: The brains behind the Leblanc Syndicate. He attacks from a
distance with his revolver. His defense and HP are low, but he's good at
evading attacks.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character two times (type: physical) (damage
constant: 8 X 2 times [can break damage limit])
Potion- recover one character's HP by 20 (type: constant) (can break damage
limit)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack
Remaining HP Pattern:
if Ormi has less than 1/5 of max HP remaining, Potion on Ormi (can only use
once)

Quote Pattern:
Yuna: "Where's the impostor?" - [start of battle]
- After losing all HP,
Logos: "This... cannot... be!"
- If you lose the battle and Logos is alone, then
Ormi: "How disappointing."

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Logos
-------------------------------------------------------------------------------

- Monster's Name/Class: Logos/None
- Locations: Floating Ruins
- Chapters: 1
- Monster's Level: 3
- Oversoul Level: 4
- Monster's HP: 100
- Monster's Oversoul HP: 105
- Monster's MP: 25
- Monster's Oversoul MP: 25
- Experience: 10
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 80
- Oversoul Gil: 0
- Stolen Gil: 280
- Oversoul Stolen Gil: 0
- Strength: 10
- Oversoul Strength: 10
- Magic: 16
- Oversoul Magic: 16
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 36
- Oversoul Evasion: 45
- Luck: 8
- Oversoul Luck: 10
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 72
- Oversoul Agility: 94
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: White Cape/White Cape (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (40), Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (40), Zantetsu (50)
- Monster's Scan: The brains behind the Leblanc Syndicate. As always, he
attacks from a distance with his revolver. His defense and HP are low, but
he's good at evading attacks.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character two times (type: physical) (damage
constant: 8 X 2 times [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Normal Attack

Quote Pattern:
Paine: "Them again?" - [start of battle]
- If you lose the battle and Logos is alone, then
Ormi: "How disappointing."

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Logos
-------------------------------------------------------------------------------

- Monster's Name/Class: Logos/None
- Locations: Djose Highroad
- Chapters: 2
- Monster's Level: 17
- Oversoul Level: 20
- Monster's HP: 1030
- Monster's Oversoul HP: 1082
- Monster's MP: 48
- Monster's Oversoul MP: 48
- Experience: 80
- Oversoul Experience: 0
- AP Gained: 3
- Oversoul AP: 0
- Gil Dropped: 120
- Oversoul Gil: 0
- Stolen Gil: 400
- Oversoul Stolen Gil: 0
- Strength: 15
- Oversoul Strength: 15
- Magic: 16
- Oversoul Magic: 16
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 12
- Oversoul Magic Defense: 12
- Evasion: 40
- Oversoul Evasion: 50
- Luck: 10
- Oversoul Luck: 13
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 77
- Oversoul Agility: 100
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Silver Bracer/Silver Bracer (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Mega-Potion/Elixir (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Doom, Fractional
Damage; Resistant- Sleep (30), Poison (40), Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Doom, Fractional
Damage; Resistant- Sleep (30), Poison (40), Zantetsu (50)
- Monster's Scan: Exasperated by Ormi's asinine behavior. He attacks from a
distance with his revolver. His defense and HP are low, but he's good at
evading attacks.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character two times (type: physical) (damage
constant: 8 X 2 times [can break damage limit])
Hail of Bullets- damage all characters in a 100 degree angle in front of him
3 times (type: physical) (damage constant: 8 X 3 times [can break damage
limit])
Flash Grenade- damage all characters by 46 to 52 HP and cause darkness
(status effect chance: 50) (type: randomized constant) (can break damage
limit)
Hush Grenade- damage all characters by 46 to 52 HP and cause silence (status
effect chance: 50) (type: randomized constant) (can break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) 3/5 chance - Normal Attack, 2/5 chance - Hail of Bullets; (2) 3/5 chance
- Normal Attack, 2/5 chance - Hail of Bullets; (3) 3/5 chance - Normal
Attack, 2/5 chance - Hail of Bullets; (4) 3/5 chance - Normal Attack, 2/5
chance - Hail of Bullets; (5) 3/5 chance - Normal Attack and back to step
(5), 1/5 chance - Flash Grenade and back to step (1), 1/5 chance - Hush
Grenade and back to step (1)

Quote Pattern:
Paine: "You guys deserve a medal." - [start of battle]
- If you lose the battle and Logos is alone, then
Ormi: "How disappointing."

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Logos
-------------------------------------------------------------------------------

- Monster's Name/Class: Logos/None
- Locations: Bikanel
- Chapters: 2
- Monster's Level: 18
- Oversoul Level: 22
- Monster's HP: 1220
- Monster's Oversoul HP: 1281
- Monster's MP: 46
- Monster's Oversoul MP: 46
- Experience: 160
- Oversoul Experience: 0
- AP Gained: 3
- Oversoul AP: 0
- Gil Dropped: 200
- Oversoul Gil: 0
- Stolen Gil: 460
- Oversoul Stolen Gil: 0
- Strength: 16
- Oversoul Strength: 16
- Magic: 24
- Oversoul Magic: 24
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 10
- Oversoul Magic Defense: 10
- Evasion: 36
- Oversoul Evasion: 45
- Luck: 10
- Oversoul Luck: 13
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 88
- Oversoul Agility: 114
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Lure Bracer/Lure Bracer (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Mega-Potion/Elixir (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (40), Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (40), Zantetsu (50)
- Monster's Scan: The brains behind the Leblanc Syndicate. He was scouring the
desert for spheres. His defense and HP are low, but he's good at evading
attacks.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character two times (type: physical) (damage
constant: 8 X 2 times [can break damage limit])
Hail of Bullets- damage all characters in a 100 degree angle in front of him
3 times (type: physical) (damage constant: 8 X 3 times [can break damage
limit])
Flash Grenade- damage all characters by 46 to 52 HP and cause darkness
(status effect chance: 50) (type: randomized constant) (can break damage
limit)
Hush Grenade- damage all characters by 46 to 52 HP and cause silence (status
effect chance: 50) (type: randomized constant) (can break damage limit)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) 3/5 chance - Normal Attack, 2/5 chance - Hail of Bullets; (2) 3/5 chance
- Normal Attack, 2/5 chance - Hail of Bullets; (3) 3/5 chance - Normal
Attack and back to step (3), 1/5 chance - Flash Grenade and back to step
(1), 1/5 chance - Hush Grenade and back to step (1)

Quote Pattern:
- If you lose the battle and Logos is alone, then
Ormi: "How disappointing."

- Monster's Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Logos
-------------------------------------------------------------------------------

- Monster's Name/Class: Logos/None
- Locations: Logos' Room
- Chapters: 2
- Monster's Level: 20
- Oversoul Level: 24
- Monster's HP: 1432
- Monster's Oversoul HP: 1504
- Monster's MP: 64
- Monster's Oversoul MP: 64
- Experience: 240
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 230
- Oversoul Gil: 0
- Stolen Gil: 580
- Oversoul Stolen Gil: 0
- Strength: 16
- Oversoul Strength: 16
- Magic: 26
- Oversoul Magic: 26
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 14
- Oversoul Magic Defense: 14
- Evasion: 38
- Oversoul Evasion: 48
- Luck: 10
- Oversoul Luck: 13
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 90
- Oversoul Agility: 117
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Favorite Outfit/Favorite Outfit (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Mega-Potion/Elixir (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (40), Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (40), Zantetsu (50)
- Monster's Scan: Not too happy about Yuna, Rikku and Paine rummaging around
his room. His defense and HP are low, but he's good at evading attacks.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character two times (type: physical) (damage
constant: 8 X 2 times [can break damage limit])
Russian Roulette (1)- damage one character and cause instant death (a)
(status effect chance: 30) (type: physical) (damage constant: 8 [can break
damage limit])
Russian Roulette (2)- damage one character and cause petrification (status
effect chance: 30) (type: physical) (damage constant: 8 [can break damage
limit])
Russian Roulette (3)- damage one character and cause silence (status effect
chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
Russian Roulette (4)- damage one character and cause poison (status effect
chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
Russian Roulette (5)- damage one character and cause curse (status effect
chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
Misc. Attacks/Animations - Die, Russian Roulette (6)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) 1/5 chance -
Russian Roulette (1), 1/5 chance - Russian Roulette (2), 1/5 chance -
Russian Roulette (3), 1/5 chance - Russian Roulette (4), 1/5 chance -
Russian Roulette (5); (5) back to step (1)

Quote Pattern:
- If you lose the battle and Logos is alone, then
Ormi: "How disappointing."

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Logos
-------------------------------------------------------------------------------

- Monster's Name/Class: Logos/None
- Locations: Chateau End
- Chapters: 2
- Monster's Level: 21
- Oversoul Level: 25
- Monster's HP: 989
- Monster's Oversoul HP: 1038
- Monster's MP: 70
- Monster's Oversoul MP:70
- Experience: 260
- Oversoul Experience: 0
- AP Gained: 2
- Oversoul AP: 0
- Gil Dropped: 240
- Oversoul Gil: 0
- Stolen Gil: 640
- Oversoul Stolen Gil: 0
- Strength: 17
- Oversoul Strength: 17
- Magic: 28
- Oversoul Magic: 28
- Defense: 4
- Oversoul Defense: 4
- Magic Defense: 18
- Oversoul Magic Defense: 18
- Evasion: 40
- Oversoul Evasion: 50
- Luck: 10
- Oversoul Luck: 13
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 49
- Oversoul Agility: 64
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Charm Bangle/Charm Bangle (75%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Mega-Potion/Elixir (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
Poison (40), Zantetsu (50)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage;
Resistant- Poison (40), Zantetsu (50)
- Monster's Scan: A little nervous about screwing up in front of Leblanc. His
defense and HP are low, but he's good at evading attacks.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character two times (type: physical) (damage
constant: 8 X 2 times [can break damage limit])
Hail of Bullets- damage all characters in a 100 degree angle in front of him
3 times (type: physical) (damage constant: 8 X 3 times [can break damage
limit])
Russian Roulette (1)- damage one character and cause instant death (a)
(status effect chance: 30) (type: physical) (damage constant: 8 [can break
damage limit])
Russian Roulette (2)- damage one character and cause petrification (status
effect chance: 30) (type: physical) (damage constant: 8 [can break damage
limit])
Russian Roulette (3)- damage one character and cause silence (status effect
chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
Russian Roulette (4)- damage one character and cause poison (status effect
chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
Russian Roulette (5)- damage one character and cause curse (status effect
chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
Misc. Attacks/Animations - Die, Russian Roulette (6)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) 3/4 chance - Normal Attack, 1/4 chance - Hail of Bullets; (2) 3/4 chance
- Normal Attack, 1/4 chance - Hail of Bullets; (3) 3/4 chance - Normal
Attack, 1/4 chance - Hail of Bullets; (4) 3/4 chance - Normal Attack, 1/4
chance - Hail of Bullets; (5) 3/4 chance - Normal Attack, 1/4 chance - Hail
of Bullets; (6) 1/5 chance - Russian Roulette (1), 1/5 chance - Russian
Roulette (2), 1/5 chance - Russian Roulette (3), 1/5 chance - Russian
Roulette (4), 1/5 chance - Russian Roulette (5); (7) back to step (1)

Quote Pattern:
Yuna: "Time to clobber the robber." - [start of battle]
- If you lose the battle and Logos is alone, then
Ormi: "How disappointing."

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Leblanc
-------------------------------------------------------------------------------

- Monster's Name/Class: Leblanc/None
- Locations: Luca
- Chapters: Pre-Ch1
- Monster's Level: 5
- Oversoul Level: 6
- Monster's HP: 130
- Monster's Oversoul HP: 137
- Monster's MP: 101
- Monster's Oversoul MP: 101
- Experience: 8
- Oversoul Experience: 0
- AP Gained: 2
- Oversoul AP: 0
- Gil Dropped: 180
- Oversoul Gil: 0
- Stolen Gil: 500
- Oversoul Stolen Gil: 0
- Strength: 14
- Oversoul Strength: 14
- Magic: 8
- Oversoul Magic: 8
- Defense: 2
- Oversoul Defense: 2
- Magic Defense: 37
- Oversoul Magic Defense: 37
- Evasion: 12
- Oversoul Evasion: 15
- Luck: 10
- Oversoul Luck: 13
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 88
- Oversoul Agility: 114
- Thinking Period: 30
- Oversoul Thinking Period: 30
- Item Drop/Rare Drop: Hi-Potion/Phoenix Down (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Silver Glasses/Silver Glasses (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Berserk, Curse, Eject, Stop, Doom, Fractional
Damage; Resistant- Zantetsu (60)
- Oversoul Status Information: Immune- Berserk, Curse, Eject, Stop, Doom,
Fractional Damage; Resistant- Zantetsu (0)
- Monster's Scan: The sphere hunter who tried to pass herself off as Yuna at a
concert. She specializes in fan attacks and magic
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Thunder- damage one character with lightning element and use 4 MP (if
confused, can damage one or all characters) (type: magic) (damage constant:
7 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Thunder (if she
has 7 MP or less remaining, Normal Attack); (4) back to step (1)

- Oversoul Attacking Pattern:
None

** Note ** - Spherechange tutorial occurs during this battle.

-------------------------------------------------------------------------------
                                    Leblanc
-------------------------------------------------------------------------------

- Monster's Name/Class: Leblanc/None
- Locations: Floating Ruins
- Chapters: 1
- Monster's Level: 5
- Oversoul Level: 6
- Monster's HP: 120
- Monster's Oversoul HP: 126
- Monster's MP: 260
- Monster's Oversoul MP: 260
- Experience: 20
- Oversoul Experience: 0
- AP Gained: 2
- Oversoul AP: 0
- Gil Dropped: 250
- Oversoul Gil: 0
- Stolen Gil: 700
- Oversoul Stolen Gil: 0
- Strength: 15
- Oversoul Strength: 15
- Magic: 26
- Oversoul Magic: 26
- Defense: 8
- Oversoul Defense: 8
- Magic Defense: 55
- Oversoul Magic Defense: 55
- Evasion: 20
- Oversoul Evasion: 25
- Luck: 16
- Oversoul Luck: 20
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 52
- Oversoul Agility: 68
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Hi-Potion/Hi-Potion(50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Tiara/Tiara (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Defense Up/Down,
Accuracy Up/Down, Doom, Fractional Damage; Resistant- Poison (70), Zantetsu
(60)
- Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Defense Up/Down,
Accuracy Up/Down, Doom, Fractional Damage; Resistant- Poison (70), Zantetsu
(0)
- Monster's Scan: Worried that Yuna and team are onto her little following act.
She's taking things up a notch this time with Sonic Fan, an attack that hits
multiple targets with shock waves.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16 [can break damage limit])
Love Tap- cause haste on an enemy (status effect chance: no protection)
Sonic Fan- damage all characters in a 140 degree angle in front of her
(type: physical) (damage constant: 12 [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Sonic Fan; (3) Love Tap (if Ormi and Logos have no
HP, Normal Attack); (4) back to step (1)

Quote Pattern:
Paine: "Them again?" - [start of battle]
- If you lose the battle, then
Leblanc: "Ha! Amateurs."

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Leblanc
-------------------------------------------------------------------------------

- Monster's Name/Class: Leblanc/None
- Locations: Chateau End
- Chapters: 2
- Monster's Level: 23
- Oversoul Level: 28
- Monster's HP: 1380
- Monster's Oversoul HP: 1449
- Monster's MP: 460
- Monster's Oversoul MP: 460
- Experience: 380
- Oversoul Experience: 0
- AP Gained: 2
- Oversoul AP: 0
- Gil Dropped: 300
- Oversoul Gil: 0
- Stolen Gil: 1500
- Oversoul Stolen Gil: 0
- Strength: 33
- Oversoul Strength: 33
- Magic: 32
- Oversoul Magic: 32
- Defense: 10
- Oversoul Defense: 10
- Magic Defense: 62
- Oversoul Magic Defense: 62
- Evasion: 22
- Oversoul Evasion: 28
- Luck: 16
- Oversoul Luck: 20
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 53
- Oversoul Agility: 69
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Reassembled Sphere/Reassembled Sphere (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Elixir/Elixir (75%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Defense Up/Down,
Accuracy Up/Down, Doom, Fractional Damage; Resistant- Poison (100), Zantetsu
(60)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Defense
Up/Down, Accuracy Up/Down, Doom, Fractional Damage; Resistant- Poison (100),
Zantetsu (0)
- Monster's Scan: Livid at the thought that a sphere she found for Nooj has
been tampered with. She can hit multiple targets as well as perform combination
attacks with Logos and Ormi.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16 [can break damage limit])
Love Tap- cause haste on an enemy (status effect chance: no protection)
Mach Fan- damage all characters in a 140 degree angle in front of her and
cause weak delay (status effect chance: infinite) (type: physical) (damage
constant: 24 [can break damage limit])
No Love Lost- damage random characters, then all characters, then one
character (type: physical and fractional) (damage constants: Logos' bullets;
5 X 8 times [ignore defense stat], fall; 22 [ignore defense stat], Ormi's
body attack; 3/8 of remaining HP [all can break damage limit])
*all attacks based on Leblanc's stats.  While performing, cause invincible
on Ormi, Logos, and Leblanc
White Wind- heal all enemies by 1/8 of max HP and cure sleep, silence,
darkness, poison, confusion, and berserk (type: fractional) (can break
damage limit)
Not-So-Mighty Guard- cause shell, protect, and regen on all enemies (status
effect chance: all infinite)
Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
(can break damage limit)
Fira- damage one character with fire element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Blizzara- damage one character with ice element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Thundara- damage one character with lightning element and use 12 MP (type:
magic) (damage constant: 12 [can break damage limit])
Watera- damage one character with water element and use 12 MP (type: magic)
(damage constant: 12 [can break damage limit])
Flash Bomb- damage all characters by 46 to 52 HP and cause darkness (status
effect chance: 50) (type: randomized constant) (can break damage limit)
Hush Grenade- damage all characters by 46 to 52 HP and cause silence (status
effect chance: 50) (type: randomized constant) (can break damage limit)
Misc. Attacks/Animations - None, None 2

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Not-So-Mighty Guard; (2) Normal Attack; (3) Does she have 14 MP or less
remaining?
Yes - Osmose
No - 1/4 chance - Fira
1/4 chance - Blizzara
1/4 chance - Thundara
1/4 chance - Watera; (4) 1/2 chance - Love Tap on Ormi (if Ormi has no HP
remaining, White Wind), 1/2 chance - Love Tap on Logos (if Logos has no HP
remaining, White Wind; (5) Normal Attack; (6) 3/5 chance - Mach Fan, 1/5
chance - Flash Bomb, 1/5 chance - Hush Grenade; (7) back to step (2)
Action Number Pattern:
after her [8x - 5] turn (3rd, 11th, 19th, etc.), and both Ormi and Logos
have HP remaining, No Love Lost. After her [25 + times No Love Lost was
used] turn, Not-So-Mighty Guard

Quote Pattern:
Yuna: "Time to clobber the robber." - [start of battle]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                Vegnagun (Tail)
-------------------------------------------------------------------------------

- Monster's Name/Class: Vegnagun (Tail)/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 41
- Oversoul Level: 49
- Monster's HP: 34200
- Monster's Oversoul HP: 35910
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 5000
- Oversoul Experience: 0
- AP Gained: 5
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 77
- Oversoul Strength: 77
- Magic: 72
- Oversoul Magic: 72
- Defense: 82
- Oversoul Defense: 82
- Magic Defense: 76
- Oversoul Magic Defense: 76
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 115
- Oversoul Agility: 150
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Megalixir/Megalixir (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: X-Potion x4/X-Potion x6 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Haste, Slow, Stop,
Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Haste, Slow, Stop,
Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu
(0)
- Monster's Scan: The ultimate weapon, built one thousand years ago. Though it
has reawoken, it is acting solely on defensive instinct, so its actions are
limited to very basic maneuvers.
- Oversoul Scan: None

- Monster's Attacks:
Tail Beam- damage one character by 5/16 of max HP (type: fractional) (can break
damage limit)
Noli Me Tangere- damage all characters by 1250 HP (type: constant) (can
break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Braska says "A" while Vegnagun (Tail) does nothing; (2) Noli Me
Tangere; (3) Beam; (4) back to step (3)
Remaining HP Pattern:
if it has less than 1/4 of max HP remaining, Noli Me Tangere and Jecht says
"B" (can only use once)
A = "Don't be afraid, Yuna. Your friends are your strength."
B = [coming soon/unsorted]

Quote Pattern:
Yuna: "Ready?" - [start of battle], then
Rikku: "Let's kick some tail!" [start of battle], then
Paine: "You're on." [start of battle]
Rikku: "Take that." - [end of battle], then
Paine: "We're not done yet!" - [end of battle]

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                Vegnagun (Leg)
-------------------------------------------------------------------------------

- Monster's Name/Class: Vegnagun (Leg)/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 38
- Oversoul Level: 46
- Monster's HP: 18220
- Monster's Oversoul HP: 19131
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 6000
- Oversoul Experience: 0
- AP Gained: 5
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 13
- Oversoul Strength: 13
- Magic: 18
- Oversoul Magic: 18
- Defense: 13
- Oversoul Defense: 13
- Magic Defense: 17
- Oversoul Magic Defense: 17
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 34
- Oversoul Agility: 44
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mythril Bangle/Mythril Bangle (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Elixir/Elixir x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
Stop, Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down,
Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
Slow, Stop, Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down,
Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Zantetsu (0)
- Monster's Scan: A hurdle along the path to more important matters. Its
attacks are infrequent and trifling. Focus your attacks to get this pest out of
the way, pronto!
- Oversoul Scan: None

- Monster's Attacks:
Vita Brevis- damage all characters and cause strong delay (status effect
chance: infinite) (type: magic) (damage constant: 40 [can break damage
limit])
Slow- cause slow on one character (status effect chance: 130)
Berserk- cause berserk on one character (status effect chance: 75)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional) (can break damage limit)
Break- cause petrification on one character (status effect chance: 80)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Action 1; (2) Jecht says "A" while Vegnagun (Leg) does nothing; (3)
Action 1; (4) Jecht says "B" while Vegnagun (Leg) does nothing; (5)
Auron says "C" while Vegnagun (Leg) does nothing; (6) Action 1; (7)
Braska says "D" while Vegnagun (Leg) does nothing; (8) Vita Brevis; (9)
Action 1; (10) Jecht says "E" while Vegnagun (Leg) does nothing; (11)
Braska says "F" while Vegnagun (Leg) does nothing; (12) Auron says
"G" while Vegnagun (Leg) does nothing; (13) Action 1; (14) Action 1;
(15) Vita Brevis; (16) Action 1; (17) Auron says "H" while Vegnagun
(Leg) does nothing; (18) Action 1; (19) Action 1; (20) Braska says "I"
while Vegnagun (Leg) does nothing; (21) Vita Brevis; (22) Action 1; (23)
Action 1; (24) Action 1; (25) back to step (21)
Action 1:
1/3 chance - Berserk on a character who is not Berserked (if all characters
are Berserked, Absorb)
1/3 chance - Break on a character who is not Petrified
1/3 chance - Slow on a character who is not Slowed (if all characters are
Slowed, Absorb)

Quote Pattern:
Paine: "Leblanc never stood a chance against this thing." - [start of battle],
then
Rikku: "Well, we've got a leg up on her." - [start of battle], then
Yuna: "Save the jokes for later." - [start of battle]
Rikku: "So, did we get it?" - [end of battle], then
Paine: "Sure looks that way." - [end of battle], then
Yuna: "Shake a leg." - [end of battle]

Unsorted Quotes:
- If Node A, Node B, or Node C are attacked in this battle, then
Jecht: "You can't reach those Nodes with a sword." - [if you attack a Node with
a sword and missed]
Jecht: "Keep your eyes on those colors."
Jecht: "You can read its moods. Watch the colors."
Jecht: "Red uses physical attacks, yellow casts offensive magic, green handles
recovery."
Jecht: "Figure it out yet? Keep hitting a Node and it changes color."
Jecht: "Fight as long as you can and then fight more. Don't let it get back at
you."
Jecht: "Don't forget the leg, that's your main target."
Jecht: "Yuna, stay calm. What color are the Nodes?"
Jecht: "Use your opponent's logic against it and the battle is yours."
Jecht: "This time the legs are just a distraction. You know where to strike."
- [

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Node A
-------------------------------------------------------------------------------

- Monster's Name/Class: Node A/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 52
- Oversoul Level: 62
- Monster's HP: 300000
- Monster's Oversoul HP: 315000
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 8000
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 0
- Stolen Gil: 10000
- Oversoul Stolen Gil: 0
- Strength: 48
- Oversoul Strength: 48
- Magic: 16
- Oversoul Magic: 16
- Defense: 244
- Oversoul Defense: 244
- Magic Defense: 244
- Oversoul Magic Defense: 244
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 41
- Oversoul Agility: 53
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Megalixir/Hero Drink (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Megalixir/Megalixir x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
Slow, Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
Up/Down, Accuracy Up/Down, Evasion Up/Down,Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Zantetsu (0)
- Monster's Scan: Changes color and function when attacked. It's far away, so
some attacks might not reach it--but there's no need to go out of your way
to defeat this target.
- Oversoul Scan: None

- Monster's Attacks:
Missile- damage one character two times (type: physical) (damage constant: 9
X 2 times [can break damage limit])
Dies Irae- damage random characters nine times (type: physical) (damage
constant: 4 X 9 times [can break damage limit])
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Flare- damage one character and use 54 MP (type: magic) (damage constant: 30
[can break damage limit])
Cura- recover HP of one character and use 10 MP (type: magic recovery)
(damage constant: 31)
Regen- cause regen on one character and use 40 MP (status effect chance:
infinite)
Shell- cause shell on one character and use 10 MP (status effect chance:
infinite)
Protect- cause protect on one character and use 12 MP (status effect chance:
infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What color is it?
Red - 1/2 chance - Missile
1/2 chance - Dies Irae
Green - 1/4 chance - Cura on Vegnagun (Leg)
1/4 chance - Regen on Vegnagun (Leg)
1/4 chance - Shell on Vegnagun (Leg)
1/4 chance - Protect on Vegnagun (Leg)
Yellow - 1/5 chance - Firaga on all characters
1/5 chance - Blizzaga on all characters
1/5 chance - Thundaga on all characters
1/5 chance - Waterga on all characters
1/5 chance - Flare
Action Count Pattern:
if its turn passes, or it is hit by an attack, Action Count increases by 1.
if Action Count has reached 4 or higher, go to zero and change from the
following color to its corresponding color
red -> green
green -> yellow
yellow -> red

Quote Pattern:
Paine: "Leblanc never stood a chance against this thing." - [start of battle],
then
Rikku: "Well, we've got a leg up on her." - [start of battle], then
Yuna: "Save the jokes for later." - [start of battle]
Rikku: "So, did we get it?" - [end of battle], then
Paine: "Sure looks that way." - [end of battle], then
Yuna: "Shake a leg." - [end of battle]

Unsorted Quotes:
- If Node A, Node B, or Node C are attacked in this battle, then
Jecht: "You can't reach those Nodes with a sword." - [if you attack a Node with
a sword and missed]
Jecht: "Keep your eyes on those colors."
Jecht: "You can read its moods. Watch the colors."
Jecht: "Red uses physical attacks, yellow casts offensive magic, green handles
recovery."
Jecht: "Figure it out yet? Keep hitting a Node and it changes color."
Jecht: "Fight as long as you can and then fight more. Don't let it get back at
you."
Jecht: "Don't forget the leg, that's your main target."
Jecht: "Yuna, stay calm. What color are the Nodes?"
Jecht: "Use your opponent's logic against it and the battle is yours."

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: Null Physical (when red), Null Magic (when yellow)

-------------------------------------------------------------------------------
                                    Node B
-------------------------------------------------------------------------------

- Monster's Name/Class: Node B/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 52
- Oversoul Level: 62
- Monster's HP: 300000
- Monster's Oversoul HP: 315000
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 8000
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 0
- Stolen Gil: 10000
- Oversoul Stolen Gil: 0
- Strength: 48
- Oversoul Strength: 48
- Magic: 16
- Oversoul Magic: 16
- Defense: 244
- Oversoul Defense: 244
- Magic Defense: 244
- Oversoul Magic Defense: 244
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 41
- Oversoul Agility: 53
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Megalixir/Hero Drink (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Megalixir/Megalixir x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
Slow, Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
Up/Down, Accuracy Up/Down, Evasion Up/Down,Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Zantetsu (0)
- Monster's Scan: Changes color and function when attacked. It's far away, so
some attacks might not reach it--but there's no need to go out of your way
to defeat this target.
- Oversoul Scan: None

- Monster's Attacks:
Missile- damage one character two times (type: physical) (damage constant: 9
X 2 times [can break damage limit])
Dies Irae- damage random characters nine times (type: physical) (damage
constant: 4 X 9 times [can break damage limit])
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Flare- damage one character and use 54 MP (type: magic) (damage constant: 30
[can break damage limit])
Cura- recover HP of one character and use 10 MP (type: magic recovery)
(damage constant: 31)
Regen- cause regen on one character and use 40 MP (status effect chance:
infinite)
Shell- cause shell on one character and use 10 MP (status effect chance:
infinite)
Protect- cause protect on one character and use 12 MP (status effect chance:
infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What color is it?
Red - 1/2 chance - Missile
1/2 chance - Dies Irae
Green - 1/4 chance - Cura on Vegnagun (Leg)
1/4 chance - Regen on Vegnagun (Leg)
1/4 chance - Shell on Vegnagun (Leg)
1/4 chance - Protect on Vegnagun (Leg)
Yellow - 1/5 chance - Firaga on all characters
1/5 chance - Blizzaga on all characters
1/5 chance - Thundaga on all characters
1/5 chance - Waterga on all characters
1/5 chance - Flare
Action Count Pattern:
if its turn passes, or it is hit by an attack, Action Count increases by 1.
if Action Count has reached 4 or higher, go to zero and change from the
following color to its corresponding color
red -> green
green -> yellow
yellow -> red

Quote Pattern:
Paine: "Leblanc never stood a chance against this thing." - [start of battle],
then
Rikku: "Well, we've got a leg up on her." - [start of battle], then
Yuna: "Save the jokes for later." - [start of battle]
Rikku: "So, did we get it?" - [end of battle], then
Paine: "Sure looks that way." - [end of battle], then
Yuna: "Shake a leg." - [end of battle]

Unsorted Quotes:
- If Node A, Node B, or Node C are attacked in this battle, then
Jecht: "You can't reach those Nodes with a sword." - [if you attack a Node with
a sword and missed]
Jecht: "Keep your eyes on those colors."
Jecht: "You can read its moods. Watch the colors."
Jecht: "Red uses physical attacks, yellow casts offensive magic, green handles
recovery."
Jecht: "Figure it out yet? Keep hitting a Node and it changes color."
Jecht: "Fight as long as you can and then fight more. Don't let it get back at
you."
Jecht: "Don't forget the leg, that's your main target."
Jecht: "Yuna, stay calm. What color are the Nodes?"
Jecht: "Use your opponent's logic against it and the battle is yours."

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: Null Physical (when red), Null Magic (when yellow)

-------------------------------------------------------------------------------
                                    Node C
-------------------------------------------------------------------------------

- Monster's Name/Class: Node C/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 52
- Oversoul Level: 62
- Monster's HP: 300000
- Monster's Oversoul HP: 315000
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 8000
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 0
- Stolen Gil: 10000
- Oversoul Stolen Gil: 0
- Strength: 48
- Oversoul Strength: 48
- Magic: 16
- Oversoul Magic: 16
- Defense: 244
- Oversoul Defense: 244
- Magic Defense: 244
- Oversoul Magic Defense: 244
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 41
- Oversoul Agility: 53
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Megalixir/Hero Drink (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Megalixir/Megalixir x2 (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
Slow, Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
Up/Down, Accuracy Up/Down, Evasion Up/Down,Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Zantetsu (0)
- Monster's Scan: Changes color and function when attacked. It's far away, so
some attacks might not reach it--but there's no need to go out of your way
to defeat this target.
- Oversoul Scan: None

- Monster's Attacks:
Missile- damage one character two times (type: physical) (damage constant: 9
X 2 times [can break damage limit])
Dies Irae- damage random characters nine times (type: physical) (damage
constant: 4 X 9 times [can break damage limit])
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19 [can break damage limit])
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19 [can break damage limit])
Flare- damage one character and use 54 MP (type: magic) (damage constant: 30
[can break damage limit])
Cura- recover HP of one character and use 10 MP (type: magic recovery)
(damage constant: 31)
Regen- cause regen on one character and use 40 MP (status effect chance:
infinite)
Shell- cause shell on one character and use 10 MP (status effect chance:
infinite)
Protect- cause protect on one character and use 12 MP (status effect chance:
infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What color is it?
Red - 1/2 chance - Missile
1/2 chance - Dies Irae
Green - 1/4 chance - Cura on Vegnagun (Leg)
1/4 chance - Regen on Vegnagun (Leg)
1/4 chance - Shell on Vegnagun (Leg)
1/4 chance - Protect on Vegnagun (Leg)
Yellow - 1/5 chance - Firaga on all characters
1/5 chance - Blizzaga on all characters
1/5 chance - Thundaga on all characters
1/5 chance - Waterga on all characters
1/5 chance - Flare
Action Count Pattern:
if its turn passes, or it is hit by an attack, Action Count increases by 1.
if Action Count has reached 4 or higher, go to zero and change from the
following color to its corresponding color
red -> green
green -> yellow
yellow -> red

Quote Pattern:
Paine: "Leblanc never stood a chance against this thing." - [start of battle],
then
Rikku: "Well, we've got a leg up on her." - [start of battle], then
Yuna: "Save the jokes for later." - [start of battle]
Rikku: "So, did we get it?" - [end of battle], then
Paine: "Sure looks that way." - [end of battle], then
Yuna: "Shake a leg." - [end of battle]

Unsorted Quotes:
- If Node A, Node B, or Node C are attacked in this battle, then
Jecht: "You can't reach those Nodes with a sword." - [if you attack a Node with
a sword and missed]
Jecht: "Keep your eyes on those colors."
Jecht: "You can read its moods. Watch the colors."
Jecht: "Red uses physical attacks, yellow casts offensive magic, green handles
recovery."
Jecht: "Figure it out yet? Keep hitting a Node and it changes color."
Jecht: "Fight as long as you can and then fight more. Don't let it get back at
you."
Jecht: "Don't forget the leg, that's your main target."
Jecht: "Yuna, stay calm. What color are the Nodes?"
Jecht: "Use your opponent's logic against it and the battle is yours."

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: Null Physical (when red), Null Magic (when yellow)

-------------------------------------------------------------------------------
                               Vegnagun (Core/Torso)
-------------------------------------------------------------------------------

- Monster's Name/Class: Vegnagun (Core/Torso)/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 43
- Oversoul Level: 52
- Monster's HP: 33040
- Monster's Oversoul HP: 34692
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 7000
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 0
- Stolen Gil: 4000
- Oversoul Stolen Gil: 0
- Strength: 54
- Oversoul Strength: 54
- Magic: 42
- Oversoul Magic: 42
- Defense: 98
- Oversoul Defense: 98
- Magic Defense: 108
- Oversoul Magic Defense: 108
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 35
- Oversoul Agility: 46
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Megalixir/Megalixir (100%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Turbo Ether/Turbo Ether (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
Stop, Strength Up/Down, Magic Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
Slow, Stop, Strength Up/Down, Magic Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (0)
- Monster's Scan: Vegnagun's core. After charging enough energy, it unleashes a
devastating attack. It can also revive the Left and Right Bulwarks, so make
this your primary target!
- Oversoul Scan: None

- Monster's Attacks:
Charge Core- preparation for Memento Mori on self
Memento Mori- damage all characters (type: magic) (damage constant: 28 [can
break damage limit])
Full-Life- cancel out KO and recover all HP of one character (only on KOed
character) (type: fractional) (can break damage limit)
Misc. Attacks/Animations - Die

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Auron says "A" while Vegnagun (Core) does nothing; (2)(a) Has its
Action Count reached 3?
Yes - go to zero and Memento Mori
No - go to step (b); (b) Is Right Bulwark KOed?
Yes - Full-Life on Right Bulwark
No - go to step (c); (c) Is Left Bulwark KOed?
Yes - Full-Life on Left Bulwark
No - Charge Core and Action Count increases by 1; (3) back to step (2)
Counter-Attack Pattern:
if hit by a character's attack, counter by keeping track who attacked and if
the attack can be reduced by Shell, Protect, or nothing.  if Right Bulwark
or Left Bulwark is hit by an attack, Jecht says "B" while Vegnagun
(Core) does nothing.  if Right Bulwark or Left Bulwark uses "X detected"
four times or more, use the following pattern (can only be used once)
(1) Braska says "C." while Vegnagun (Core) does nothing; (2) Jecht says
"D" while Vegnagun (Core) does nothing; (3) Auron says "E" while
Vegnagun (Core) does nothing
if it used Memento Mori three times, use the following pattern (can only be
used once)
(1) Braska says "F" while Vegnagun (Core) does nothing; (2) Jecht says
"G" while Vegnagun (Core) does nothing
A = "This time the legs are just a distraction. You know where to strike."
B = "Forget the small fries, go for the core! The core's your target!"
C = "I see it. The legs protect the core."
D = "The legs! They're throwing everything right back at us!"
E = "Depending on how you attack, the legs will retaliate in different ways."
F = "Yuna, for the core to use its energy on something other than offense."
G = "Do enough damage to this thing and Shuyin will lose his nerve real quick."

Quote Pattern:
Yuna: "It's so big." - [start of battle], then
Rikku: "Woohoo! No more climbing!" - [start of battle], then
Paine: "Could you please focus?" - [start of battle]
* Rikku: "We did it. Phew." - [end of battle], then
* Paine: "Hmph..." - [end of battle], then
* Yuna: "Where's Shuyin?" [end of battle]
"*" - quotes said regardless of girls' conditions - ie. Petrification, KO,
Stop, Silence, Sleep

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Right Bulwark
-------------------------------------------------------------------------------

- Monster's Name/Class: Right Bulwark/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 39
- Oversoul Level: 47
- Monster's HP: 3000
- Monster's Oversoul HP: 3150
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 200
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 150
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 72
- Oversoul Strength: 72
- Magic: 48
- Oversoul Magic: 48
- Defense: 58
- Oversoul Defense: 58
- Magic Defense: 58
- Oversoul Magic Defense: 58
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 46
- Oversoul Agility: 60
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mega-Potion/X-Potion (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/L-Bomb (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
Stop, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
Slow, Stop, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (0)
- Monster's Scan: Vegnagun's foreleg, capable of attacking and casting support
magic. It's designed to retaliate against any who attack the core, so be
careful!
- Oversoul Scan: None

- Monster's Attacks:
Hostile activity detected- damage one character by 3/16 of max HP and MP and
cancel out shell, protect, reflect, regen, and haste (type: fractional) (can
break damage limit)
Physical attack detected- damage all characters in a 5 meter radius around
it by 5/16 of max HP and cancel out strength up/down and defense up/down (if
no characters are in that radius, damage one character) (type: fractional)
(can break damage limit)
Magical attack detected- damage all characters in a 5 meter radius around it
by 3/16 of max MP and cancel out magic up/down and magic defense up/down (if
no characters are in that radius, damage one character) (type: fractional)
(can break damage limit)
Regen- cause regen on all characters and use 40 MP (cannot use on 2 or more
characters) (status effect chance: infinite)
Shell- cause shell on all characters and use 10 MP (cannot use on 2 or more
characters) (status effect chance: infinite)
Protect- cause protect on all characters and use 12 MP (cannot use on 2 or
more characters) (status effect chance: infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Has Vegnagun (Core) kept track who attacked and if the attack can be
reduced by Shell, Protect, or nothing?
Yes - Transfer data to Bulwarks, erase data in Vegnagun (Core), and go to
step (2)
No - Action 1; (2) Can it attack the character who attacked?
Yes - go to step (3)
No - Action 1; (3) What can the attack be reduced by?
Shell - Magical attack detected
Protect - Physical attack detected
nothing - Hostile activity detected on character who attacked it
Action 1:
1/3 chance - Regen
1/3 chance - Shell
1/3 chance - Protect

Quote Pattern:
Yuna: "It's so big." - [start of battle], then
Rikku: "Woohoo! No more climbing!" - [start of battle], then
Paine: "Could you please focus?" - [start of battle]
* Rikku: "We did it. Phew." - [end of battle], then
* Paine: "Hmph..." - [end of battle], then
* Yuna: "Where's Shuyin?" [end of battle]
"*" - quotes said regardless of girls' conditions - ie. Petrification, KO,
Stop, Silence, Sleep

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Left Bulwark
-------------------------------------------------------------------------------

- Monster's Name/Class: Left Bulwark/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 39
- Oversoul Level: 47
- Monster's HP: 3000
- Monster's Oversoul HP: 3150
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 200
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 150
- Oversoul Gil: 0
- Stolen Gil: 300
- Oversoul Stolen Gil: 0
- Strength: 72
- Oversoul Strength: 72
- Magic: 48
- Oversoul Magic: 48
- Defense: 58
- Oversoul Defense: 58
- Magic Defense: 58
- Oversoul Magic Defense: 58
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 2
- Oversoul Luck: 3
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 46
- Oversoul Agility: 60
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mega-Potion/X-Potion (50%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/L-Bomb (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
Stop, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
Slow, Stop, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (0)
- Monster's Scan: Vegnagun's foreleg, capable of attacking and casting support
magic. It's designed to retaliate against any who attack the core, so be
careful!
- Oversoul Scan: None

- Monster's Attacks:
Hostile activity detected- damage one character by 3/16 of max HP and MP and
cancel out shell, protect, reflect, regen, and haste (type: fractional) (can
break damage limit)
Physical attack detected- damage all characters in a 5 meter radius around
it by 5/16 of max HP and cancel out strength up/down and defense up/down (if
no characters are in that radius, damage one character) (type: fractional)
(can break damage limit)
Magical attack detected- damage all characters in a 5 meter radius around it
by 3/16 of max MP and cancel out magic up/down and magic defense up/down (if
no characters are in that radius, damage one character) (type: fractional)
(can break damage limit)
Break- cause petrification on all characters and use 20 MP (status effect
chance: 80)
Bio- cause poison on all characters and use 16 MP (status effect chance:
100)
Doom- cause 9 count doom on one character and use 18 MP (status effect
chance: 100)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character and use 12 MP

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Has Vegnagun (Core) kept track who attacked and if the attack can be
reduced by Shell, Protect, or nothing?
Yes - Transfer data to Bulwarks, erase data in Vegnagun (Core), and go to
step (2)
No - Action 1; (2) Can it attack the character who attacked?
Yes - go to step (3)
No - Action 1; (3) What can the attack be reduced by?
Shell - Magical attack detected
Protect - Physical attack detected
nothing - Hostile activity detected on character who attacked it
Action 1:
1/4 chance - Break
1/4 chance - Bio on a character
1/4 chance - Doom
1/4 chance - Dispel

Quote Pattern:
Yuna: "It's so big." - [start of battle], then
Rikku: "Woohoo! No more climbing!" - [start of battle], then
Paine: "Could you please focus?" - [start of battle]
* Rikku: "We did it. Phew." - [end of battle], then
* Paine: "Hmph..." - [end of battle], then
* Yuna: "Where's Shuyin?" [end of battle]
"*" - quotes said regardless of girls' conditions - ie. Petrification, KO,
Stop, Silence, Sleep

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Vegnagun (Head)
-------------------------------------------------------------------------------

- Monster's Name/Class: Vegnagun (Head)/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 57
- Oversoul Level: 68
- Monster's HP: 38420
- Monster's Oversoul HP: 40341
- Monster's MP: 9999
- Monster's Oversoul MP: 9999
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 8000
- Oversoul Stolen Gil: 0
- Strength: 56
- Oversoul Strength: 56
- Magic: 52
- Oversoul Magic: 52
- Defense: 71
- Oversoul Defense: 71
- Magic Defense: 59
- Oversoul Magic Defense: 59
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 4
- Oversoul Luck: 5
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 36
- Oversoul Agility: 47
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Megalixir/Megalixir (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
Slow, Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (0)
- Monster's Scan: Able to revive the Right and Left Redoubts. Whenever its HP
drops it uses Nemo Ante Mortem Beatus, its most powerful ability.
- Oversoul Scan: None

- Monster's Attacks:
Pallida Mors- damage one character (type: magic) (damage constant: 26 [can
break damage limit])
Odi Et Amo- damage random characters 16 times and cancel out shell, protect,
reflect, regen, haste, strength up, magic up, defense up, magic defense up,
HP X 2, MP X 2, and spellspring (type: magic) (damage constant: 6 X 16 times
[can break damage limit])
Mors Certa- damage all characters and cause silence, darkness, and poison
(status effect chance: all 80) (type: magic) (damage constant: 12 [can break
damage limit])
Nemo Ante Mortem Beatus- damage all characters (type: magic) (damage
constant: 30 [can break damage limit])
Acta Est Fabula- cancel out KO and recover all HP of all enemies except self
(only on KOed enemies) (type: fractional) (can break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
its pattern depends on whether the Redoubts are KOed
Before Redoubts are KOed once:
(1) Shuyin says "A" while Vegnagun (Head) does nothing; (2) Do both Right
Redoubt and Left Redoubt have HP remaining?
Yes - Pallida Mors
No - do nothing; (3) back to step (2)
After Redoubts are KOed once:
(1) Acta Est Fabula and Vegnagun (Head) can be attacked; (2) Shuyin says
"B" then Vegnagun (Head), Right Redoubt, and Left Redoubt count their
turns; (3) Action 1; (4) Jecht says "C" while Vegnagun (Head) does nothing;
(5) Action 1; (6) back to step (5)
Action 1:
(1) Are Right Redoubt and Left Redoubt both KOed?
Yes - Acta Est Fabula
No - go to step (2); (2) Does it have less than 4/5, 3/5, 2/5, or 1/5 of its
max HP remaining?
Yes - Nemo Ante Mortem Beatus (more data here, translate later)
No - go to step (3); (3) Has its Action Count reached 15 or higher?
Yes - go to zero and Odi Et Amo
No - Mors Certa
Counter Attack Pattern:
if hit by an attack, Action Count increases by 1
Turn Count Pattern:
[more quote info, translate later]
Remaining HP Pattern:
If Vegnagun's HP is reduced to critical, Jecht says "D."
Random Pattern:
Auron says "E" randomly.
A = "Come, Vegnagun. Let us purge this repulsive world."
B = "The end now begins."
C = "If Vegnagun fires, it's all over. You have to stop it now! There is no
overtime!"
D = "That'a girl, the tides are turning!"
E = "Yuna, Rikku, Paine... this is your time, you must defend it."

Quote Pattern:
Yuna: "Shuyin!" - [start of battle], then
Paine: "It can't end like this." - [start of battle], then
Rikku: "I'm getting ticked off!" - [start of battle]
* Rikku: "Is this thing finally outta juice?" - [end of battle], then
* Paine: "Maybe he'll listen now." - [end of battle], then
* Yuna: "Yeah, let's talk to Shuyin." - [end of battle], then
"*" - quotes said regardless of girls' conditions - ie. Petrification, KO,
Stop, Silence, Sleep

Unsorted quotes:
Braska: "The only faith you need is faith in yourself."
Jecht: "Give it an extra pounding for me!"
Jecht: "If Vegnagun fires, it's all over. You have to stop it now, there is no
overtime."
Auron: "Stay calm. Keep attacking, no matter what."
Auron: "Vegnagun's half-way to firing power. You still have time. Believe,
Yuna."
Shuyin: "All shall find rest."
Shuyin: "There's no place to run."
Shuyin: "Mine is the power to crush Spira's despair."
Shuyin: "At last Spira will be cleansed."
Shuyin: "Now, Vegnagun. Fire!" -> [Game Over; receive 'bad ending']

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Right Redoubt
-------------------------------------------------------------------------------

- Monster's Name/Class: Right Redoubt/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 40
- Oversoul Level: 48
- Monster's HP: 2500
- Monster's Oversoul HP: 2625
- Monster's MP: 99999
- Monster's Oversoul MP: 99999
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 350
- Oversoul Stolen Gil: 0
- Strength: 65
- Oversoul Strength: 65
- Magic: 41
- Oversoul Magic: 41
- Defense: 133
- Oversoul Defense: 133
- Magic Defense: 0
- Oversoul Magic Defense: 0
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 47
- Oversoul Agility: 61
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/Mega Phoenix (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
Stop, Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down,
Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
Slow, Stop, Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down,
Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Zantetsu (0)
- Monster's Scan: One of Vegnagun's last lines of defense. Besides attacking,
it can revive the Left Redoubt if it falls during battle.
- Oversoul Scan: None

- Monster's Attacks:
Lacrimosa- damage one character (type: physical) (damage constant: 16 [can
break damage limit])
Blind- cause darkness on one character and use 8 MP (status effect chance:
100)
Break- cause petrification on one character and use 20 MP (status effect
chance: 80)
Flare- damage one character and use 54 MP (type: magic) (damage constant: 30
[can break damage limit])
Full-Life- cancel out KO and recover all HP of one character (only on KOed
character) (type: fractional) (can break damage limit)
Misc. Attacks/Animations - Cura

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
its pattern depends on whether Acta Est Fabula is used on it
Before Acta Est Fabula is used on it:
Is Left Redoubt KOed?
Yes - Full-Life on Left Redoubt
No - do nothing
After Acta Est Fabula is used on it:
(1) Lacrimosa; (2) Blind on character who isn't Blinded (if all characters
are Blinded, Blind on a character); (3) Flare; (4) Break on a character who
is not Petrified; (5) back to step (1)
Status Effect Pattern:
after Acta Est Fabula is used on it, if Left Redoubt is KOed, perform Basic
Pattern steps two times, then Full-Life on Left Redoubt. In addition, if
the next step is not Flare, skip that step

Quote Pattern:
Yuna: "Shuyin!" - [start of battle], then
Paine: "It can't end like this." - [start of battle], then
Rikku: "I'm getting ticked off!" - [start of battle]
* Rikku: "Is this thing finally outta juice?" - [end of battle], then
* Paine: "Maybe he'll listen now." - [end of battle], then
* Yuna: "Yeah, let's talk to Shuyin." - [end of battle], then
"*" - quotes said regardless of girls' conditions - ie. Petrification, KO,
Stop, Silence, Sleep

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Left Redoubt
-------------------------------------------------------------------------------

- Monster's Name/Class: Left Redoubt/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 40
- Oversoul Level: 48
- Monster's HP: 2500
- Monster's Oversoul HP: 2625
- Monster's MP: 99999
- Monster's Oversoul MP: 99999
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 10
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 350
- Oversoul Stolen Gil: 0
- Strength: 65
- Oversoul Strength: 65
- Magic: 41
- Oversoul Magic: 41
- Defense: 0
- Oversoul Defense: 0
- Magic Defense: 133
- Oversoul Magic Defense: 133
- Evasion: 0
- Oversoul Evasion: 0
- Luck: 3
- Oversoul Luck: 4
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 47
- Oversoul Agility: 61
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Phoenix Down/Mega Phoenix (50%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
Stop, Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down,
Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
Slow, Stop, Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down,
Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Zantetsu (0)
- Monster's Scan: One of Vegnagun's last lines of defense. Besides attacking,
it can revive the Right Redoubt if it falls during battle.
- Oversoul Scan: None

- Monster's Attacks:
Lacrimosa- damage one character's MP (type: physical) (damage constant: 2
[can break damage limit])
Slow- cause slow on one character (status effect chance: 130)
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character and use 12 MP
Full-Life- cancel out KO and recover all HP of one character (only on KOed
character) (type: fractional) (can break damage limit)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
its pattern depends on whether Acta Est Fabula is used on it
Before Acta Est Fabula is used on it:
Is Right Redoubt KOed?
Yes - Full-Life on Right Redoubt
No - do nothing
After Acta Est Fabula is used on it:
(1) Lacrimosa; (2) Slow on character who isn't Slowed (if all characters are
Slowed, Slow on a character); (3) Dispel; (4) Demi; (5) back to step (1)
Status Effect Pattern:
after Acta Est Fabula is used on it, if Right Redoubt is KOed, perform Basic
Pattern steps two times, then Full-Life on Left Redoubt. In addition, if
the next step is not Demi, skip that step

Quote Pattern:
Yuna: "Shuyin!" - [start of battle], then
Paine: "It can't end like this." - [start of battle], then
Rikku: "I'm getting ticked off!" - [start of battle]
* Rikku: "Is this thing finally outta juice?" - [end of battle], then
* Paine: "Maybe he'll listen now." - [end of battle], then
* Yuna: "Yeah, let's talk to Shuyin." - [end of battle], then
"*" - quotes said regardless of girls' conditions - ie. Petrification, KO,
Stop, Silence, Sleep

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Shuyin
-------------------------------------------------------------------------------

- Monster's Name/Class: Shuyin/None
- Locations: Farplane
- Chapters: 5
- Monster's Level: 58
- Oversoul Level: 70
- Monster's HP: 23850
- Monster's Oversoul HP: 25043
- Monster's MP: 210
- Monster's Oversoul MP: 210
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 20
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 10000
- Oversoul Stolen Gil: 0
- Strength: 47
- Oversoul Strength: 47
- Magic: 42
- Oversoul Magic: 42
- Defense: 132
- Oversoul Defense: 132
- Magic Defense: 92
- Oversoul Magic Defense: 92
- Evasion: 22
- Oversoul Evasion: 28
- Luck: 14
- Oversoul Luck: 18
- Accuracy: 0
- Oversoul Accuracy: 0
- Agility: 133
- Oversoul Agility: 173
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: Hero Drink/Hero Drink (12%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (immune)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (immune)
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (0)
- Monster's Scan: Lenne's lover from the Zanarkand of a thousand years past. He
could not save her and his consequent sorrow and despair linger in this shadowy
form.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16
[can break damage limit])
Spinning Cut- damage one character (type: physical) (damage constant: 24
[can break damage limit])
Run & Slash- damage random characters six times (type: physical) (damage
constant: 8 X 6 times [can break damage limit])
Force Rain- damage all characters (type: magic) (damage constant: 20 [can
break damage limit])
Terror of Zanarkand- damage one character nine times and ignores defense
(type: physical) (damage constant: 10 X 9 times [can break damage limit])

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Terror of Zanarkand; (3) Normal Attack; (4) Run &
Slash; (5) Normal Attack; (6) Spinning Cut; (7) Normal Attack; (8) Force
Rain; (9) back to step (1)
Remaining HP Pattern:
if he has 1/2 of max HP or higher remaining, 1/10 chance of yelling or a
quote from Braska, Auron, or Jecht (each quote can only be used once, and
Shuyin does nothing) - quotes randomly chosen
Braska: "Be strong, Yuna."
Braska: "You're the only ones who can stop him."
Auron: "Stay focused."
Auron: "End his cheap tricks."
Jecht: "Put that crybaby to sleep!"
if he has less than 1/2 of max HP remaining, 1/14 chance of yelling or a
quote from Braska, Auron, or Jecht (each quote can only be used once, and
Shuyin does nothing) - quotes randomly chosen
Braska: "It's almost over, Yuna."
Braska: "He can't take much more."
Auron: "Yuna, don't falter now."
Auron: "Good."
Jecht: "Not much longer now."
Jecht: "Yeah!"
Jecht: "Don't let up! Keep fighting!"

Quote Pattern:
Paine: "Hmm..." - [start of battle], then
Rikku: "Yunie?" - [start of battle], then
Yuna: "Shuyin..." - [start of battle]
- If you lose the battle, then
Shuyin: "I won't let anyone stand in my way."

Quote Pattern:
Rikku: "You just don't get it, do you?" - [start of battle], then
Paine: "It's no good, he's not listening." - [start of battle], then
Yuna: "Shuyin, please stop this." - [start of battle]

- Oversoul Attacking Pattern:
None

--> Auto-Statuses: <Spellspring>

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                     o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                     |      6. Shinra's Bestiary       |                 #SF6SB
                     o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

-------------------------------------------------------------------------------
|                               OVERSOUL SUBJECTS                             |
-------------------------------------------------------------------------------
| Sallet        | Bicocette     | Barbuta       | Armet        | Bascinet     |
| HP: 60        | HP: 182       | HP: 562       | HP: 788      | HP: 1342     |
| MP: 4         | MP: 10        | MP: 13        | MP: 21       | MP: 27       |
| Gil: 10       | Gil: 18       | Gil: 33       | Gil: 74      | Gil: 110     |
| Type: Helm    | Type: Helm    | Type: Helm    | Type: Helm   | Type: Helm   |
-------------------------------------------------------------------------------
| Heavy Sallet  | Coyote        | Wild Wolf     | Killer Hound | White Fang   |
| HP: 11200     | HP: 74        | HP: 185       | HP: 202      | HP: 378      |
| MP: 0         | MP: 0         | MP: 0         | MP: 0        | MP: 4        |
| Gil: 110      | Gil: 10       | Gil: 12       | Gil: 18      | Gil: 48      |
| Type: Helm    | Type: Lupine  | Type: Lupine  | Type: Lupine | Type: Lupine |
-------------------------------------------------------------------------------
| Canis Major   | Lupus         | Tindalos      | Divebeak     | Peregrine    |
| HP: 943       | HP: 1262      | HP: 3324      | HP: 10       | HP: 735      |
| MP: 8         | MP: 10        | MP: 12        | MP: 2        | MP: 28       |
| Gil: 67       | Gil: 80       | Gil: 315      | Gil: 12      | Gil: 44      |
| Type: Lupine  | Type: Lupine  | Type: Lupine  | Type: Bird   | Type: Bird   |
-------------------------------------------------------------------------------
| Aquila        | Tentacles     | Gecko         | Agama        | Skink        |
| HP: 1897      | HP: 2530      | HP: 228       | HP: 133      | HP: 882      |
| MP: 42        | MP: 64        | MP: 10        | MP: 29       | MP: 44       |
| Gil: 55       | Gil: 95       | Gil: 18       | Gil: 16      | Gil: 78      |
| Type: Bird    | Type: Cephalo.| Type: Reptile | Type: Reptile| Type: Reptile|
-------------------------------------------------------------------------------
| Anole         | Archaeothyris | Lacerta       | Death Dauber | Assassin Bee |
| HP: 734       | HP: 1332      | HP: 12324     | HP: 78       | HP: 233      |
| MP: 33        | MP: 58        | MP: 62        | MP: 1        | MP: 1        |
| Gil: 70       | Gil: 110      | Gil: 400      | Gil: 12      | Gil: 48      |
| Type: Reptile | Type: Reptile | Type: Reptile | Type: Wasp   | Type: Wasp   |
-------------------------------------------------------------------------------
| Aculeate      | Vespa         | Wasp Queen    | Flan Azul    | Flan Amarillo|
| HP: 776       | HP: 983       | HP: 7334      | HP: 55       | HP: 303      |
| MP: 27        | MP: 32        | MP: 23        | MP: 87       | MP: 322      |
| Gil: 72       | Gil: 78       | Gil: 98       | Gil: 20      | Gil: 42      |
| Type: Wasp    | Type: Wasp    | Type: Wasp    | Type: Flan   | Type: Flan   |
-------------------------------------------------------------------------------
| Flan Palido   | Flan Blanco   | Flan Rojo     | Flan Azabache| Purpurea     |
| HP: 188       | HP: 625       | HP: 1220      | HP: 7730     | HP: 196      |
| MP: 222       | MP: 542       | MP: 674       | MP: 999      | MP: 0        |
| Gil: 30       | Gil: 72       | Gil: 125      | Gil: 98      | Gil: 18      |
| Type: Flan    | Type: Flan    | Type: Flan    | Type: Flan   | Type: Plant  |
-------------------------------------------------------------------------------
| Leucophylla   | Cephalotus    | Sahagin       |Sahagin Prince| Sahagin Chief|
| HP: 2234      | HP: 1830      | HP: 60        | HP: 6430     | HP: 9660     |
| MP: 0         | MP: 0         | MP: 28        | MP: 25       | MP: 65       |
| Gil: 86       | Gil: 62       | Gil: 7        | Gil: 105     | Gil: 105     |
| Type: Plant   | Type: Plant   | Type: Sahagin | Type: Sahagin| Type: Sahagin|
-------------------------------------------------------------------------------
| Nashorn       | Quadricorn    | Balivarha     | Ahriman      | Fly Eye      |
| HP: 482       | HP: 188       | HP: 3688      | HP: 99       | HP: 258      |
| MP: 0         | MP: 0         | MP: 0         | MP: 15       | MP: 52       |
| Gil: 22       | Gil: 13       | Gil: 230      | Gil: 20      | Gil: 20      |
| Type: Ruminant| Type: Ruminant| Type: Ruminant| Type:Evil Eye| Type:Evil Eye|
-------------------------------------------------------------------------------
| Vertigo       | Grim Gaze     |YellowElemental|WhiteElemental| Red Elemental|
| HP: 688       | HP: 1720      | HP: 12        | HP: 77       | HP: 99       |
| MP: 57        | MP: 388       | MP: 120       | MP: 155      | MP: 330      |
| Gil: 36       | Gil: 130      | Gil: 24       | Gil: 26      | Gil: 25      |
| Type: Evil Eye| Type: Evil Eye| Type:Elemental| Type:Element.| Type:Element.|
-------------------------------------------------------------------------------
| Gold Elemental| Blue Elemental| Dark Elemental|BlackElemental| Takouba      |
| HP: 84        | HP: 363       | HP: 433       | HP: 9999     | HP: 984      |
| MP: 280       | MP: 350       | MP: 1028      | MP: 2380     | MP: 0        |
| Gil: 40       | Gil: 180      | Gil: 410      | Gil: 380     | Gil: 110     |
| Type:Elemental| Type:Elemental| Type:Elemental| Type:Element.| Type: Blade  |
-------------------------------------------------------------------------------
| Barong        | King Takouba  | Protochimera  | Rhyos        | Hrimthurs    |
| HP: 2733      | HP: 18004     | HP: 420       | HP: 4360     | HP: 552      |
| MP: 0         | MP: 0         | MP: 210       | MP: 485      | MP: 11       |
| Gil: 138      | Gil: 300      | Gil: 120      | Gil: 310     | Gil: 44      |
| Type: Blade   | Type: Blade   | Type: Chimera | Type: Chimera| Type: Ogre   |
-------------------------------------------------------------------------------
| Gigas         | Gug           | Shantak       | Zu           | Rukh         |
| HP: 2290      | HP: 6433      | HP: 1130      | HP: 9338     | HP: 12850    |
| MP: 22        | MP: 67        | MP: 47        | MP: 112      | MP: 112      |
| Gil: 180      | Gil: 600      | Gil: 120      | Gil: 164     | Gil: 530     |
| Type: Ogre    | Type: Ogre    | Type: Roc     | Type: Roc    | Type: Roc    |
-------------------------------------------------------------------------------
| Lesser Drake  | Spine Drake   | Bolt Drake    | Greater Drake| Elder Drake  |
| HP: 577       | HP: 2582      | HP: 623       | HP: 1819     | HP: 38500    |
| MP: 33        | MP: 82        | MP: 42        | MP: 103      | MP: 135      |
| Gil: 22       | Gil: 127      | Gil: 130      | Gil: 140     | Gil: 550     |
| Type: Drake   | Type: Drake   | Type: Drake   | Type: Drake  | Type: Drake  |
-------------------------------------------------------------------------------
| Kukulcan      | Gucumatz      | Chac          | Bully Cap    | Mycotoxin    |
| HP: 3220      | HP: 3720      | HP: 437850    | HP: 94       | HP: 810      |
| MP: 85        | MP: 140       | MP: 820       | MP: 83       | MP: 120      |
| Gil: 86       | Gil: 173      | Gil: 750      | Gil: 14      | Gil: 83      |
| Type: Basilisk| Type: Basilisk| Type: Basilisk| Type: Fungus | Type: Fungus |
-------------------------------------------------------------------------------
| Mushroom Cloud| Big Bully Cap | Haizhe        | Deep Haizhe  | Sand Worm    |
| HP: 9999      | HP: 4880      | HP: 653       | HP: 1030     | HP: 12722    |
| MP: 270       | MP: 128       | MP: 0         | MP: 122      | MP: 42       |
| Gil: 320      | Gil: 48       | Gil: 22       | Gil: 40      | Gil: 340     |
| Type: Fungus  | Type: Fungus  | Type: Haizhe  | Type: Haizhe | Type: Worm   |
-------------------------------------------------------------------------------
| Earth Worm    | Xiphactinus   | Dinictus      | Amorphous Gel| Protean Gel  |
| HP: 36233     | HP: 773       | HP: 1873      | HP: 973      | HP: 6680     |
| MP: 95        | MP: 0         | MP: 0         | MP: 999      | MP: 9999     |
| Gil: 6000     | Gil: 30       | Gil: 88       | Gil: 380     | Gil: 380     |
| Type: Worm    | Type: Dinofish| Type: Dinofish| Type: Gel    | Type: Gel    |
-------------------------------------------------------------------------------
| Behemoth      | Humbaba       | Flame Dragon  | Zalamander   | Claret Dragon|
| HP: 1420      | HP: 27772     | HP: 980       | HP: 12850    | HP: 17320    |
| MP: 280       | MP: 785       | MP: 84        | MP: 276      | MP: 378      |
| Gil: 80       | Gil: 550      | Gil: 300      | Gil: 930     | Gil: 780     |
| Type: Behemoth| Type: Behemoth| Type: Dragon  | Type: Dragon | Type: Dragon |
-------------------------------------------------------------------------------
| Ochu          | Drowsy Ochu   | Flailing Ochu | Coeurl       | Queen Coeurl |
| HP: 1480      | HP: 2484      | HP: 9860      | HP: 320      | HP: 3270     |
| MP: 62        | MP: 103       | MP: 85        | MP: 310      | MP: 1340     |
| Gil: 133      | Gil: 180      | Gil: 430      | Gil: 30      | Gil: 330     |
| Type: Ochu    | Type: Ochu    | Type: Ochu    | Type: Coeurl | Type: Coeurl |
-------------------------------------------------------------------------------
| Stalwart      | Ironside      | Malboro       | Great Malboro| Bomb         |
| HP: 1240      | HP: 8432      | HP: 5877      | HP: 12988    | HP: 140      |
| MP: 175       | MP: 1400      | MP: 110       | MP: 152      | MP: 265      |
| Gil: 100      | Gil: 200      | Gil: 370      | Gil: 1200    | Gil: 30      |
| Type: Armor   | Type: Armor   | Type: Malboro | Type: Malboro| Type: Bomb   |
-------------------------------------------------------------------------------
| Detonator     | Volcano       | Iron Giant    | Gemini       | Boris        |
| HP: 1860      | HP: 6210      | HP: 222       | HP: 2044     | HP: 480      |
| MP: 423       | MP: 488       | MP: 0         | MP: 0        | MP: 0        |
| Gil: 98       | Gil: 330      | Gil: 40       | Gil: 153     | Gil: 300     |
| Type: Bomb    | Type: Bomb    | Type:IronGiant| Type:IronGia.| Type:Arachnid|
-------------------------------------------------------------------------------
| Aranea        | YSLS-Zero     | YSLS-99       | Shell Shocker| Concherer    |
| HP: 18280     | HP: 1935      | HP: 2775      | HP: 4700     | HP: 343280   |
| MP: 178       | MP: 0         | MP: 0         | MP: 82       | MP: 170      |
| Gil: 800      | Gil: 1000     | Gil: 400      | Gil: 780     | Gil: 1200    |
| Type: Arachnid| Type: Defender| Type: Defender| Type: Hermit | Type: Hermit |
-------------------------------------------------------------------------------
| Georapella    | Precepts Guard| Chocobo Eater |Anything Eater| Adamantoise  |
| HP: 4420      | HP: 3680      | HP: 2350      | HP: 11600    | HP: 7850     |
| MP: 9999      | MP: 9999      | MP: 230       | MP: 310      | MP: 210      |
| Gil: 1000     | Gil: 800      | Gil: 500      | Gil: 1500    | Gil: 650     |
| Type: Geo     | Type:Spirit B.| Type: Eater   | Type: Eater  | Type: Adamant|
-------------------------------------------------------------------------------
| Adamantortoise| Ultima Weapon | Omega Weapon  | Paragon      |Guardian Beast|
| HP: 14580     | HP: 34300     | HP: 24200     | HP: 200000   | HP: 2886     |
| MP: 270       | MP: 9999      | MP: 9999      | MP: 9999     | MP: 1000     |
| Gil: 1000     | Gil: 3000     | Gil: 5000     | Gil: 3000    | Gil: 200     |
| Type: Adamant | Type: Weapon  | Type: Weapon  | Type: Weapon | Type:SacredB.|
-------------------------------------------------------------------------------
| Azi Dahaka    | Tonberry      | Mega Tonberry | Creeper      | Hug Bug      |
| HP: 146200    | HP: 9999      | HP: 48600     | HP: 1974     | HP: 2350     |
| MP: 869       | MP: 0         | MP: 0         | MP: 870      | MP: 950      |
| Gil: 1300     | Gil: 300      | Gil: 600      | Gil: 80      | Gil: 80      |
| Type:Sacred B.| Type: Tonberry| Type: Tonberry| Type: Vermin | Type: Vermin |
-------------------------------------------------------------------------------
| Hexapod       | King VERMIN!  |InsectMatriarch| Critical Bug | Cactuar      |
| HP: 2805      | HP: 39857     | HP: 48796     | HP: 57234    | HP: 2002     |
| MP: 980       | MP: 872       | MP: 868       | MP: 908      | MP: 120      |
| Gil: 80       | Gil: 3500     | Gil: 1000     | Gil: 1000    | Gil: 0       |
| Type: Vermin  | Type: Vermin  | Type: Vermin  | Type: Vermin | Type: Cactuar|
-------------------------------------------------------------------------------
| Jumbo Cactuar | ------------- | ------------- | ------------ | ------------ |
| HP: 22222     | ------------- | ------------- | ------------ | ------------ |
| MP: 1111      | ------------- | ------------- | ------------ | ------------ |
| Gil: 0        | ------------- | ------------- | ------------ | ------------ |
| Type: Cactuar | ------------- | ------------- | ------------ | ------------ |
-------------------------------------------------------------------------------
|                              COMMON SUBJECTS                                |
-------------------------------------------------------------------------------
| YAC-13        | YAC-62        | YAU-28        | YAU-71       |Machina Ranger|
| HP: 1380      | HP: 4100      | HP: 1270      | HP: 3800     | HP: 2490     |
| MP: 0         | MP: 0         | MP: 0         | MP: 0        | MP: 0        |
| Gil: 25       | Gil: 94       | Gil: 25       | Gil: 94      | Gil: 22      |
| Type: Mech    | Type: Mech    | Type: Mech    | Type: Mech   | Type: Machina|
-------------------------------------------------------------------------------
| Machina Hunter|Machina Soldier| Machina Leader| Scout Machina| Guard Machina|
| HP: 1780      | HP: 3048      | HP: 2774      | HP: 3444     | HP: 2460     |
| MP: 0         | MP: 0         | MP: 0         | MP: 0        | MP: 0        |
| Gil: 30       | Gil: 120      | Gil: 120      | Gil: 48      | Gil: 40      |
| Type: Machina | Type: Machina | Type: Machina | Type: Machina| Type: Machina|
-------------------------------------------------------------------------------
|Assault Machina| Killer Machina| Pop Fry       |MachinaStriker| Watcher-A    |
| HP: 4477      | HP: 4222      | HP: 4293      | HP: 6722     | HP: 624      |
| MP: 0         | MP: 0         | MP: 0         | MP: 0        | MP: 512      |
| Gil: 180      | Gil: 180      | Gil: 100      | Gil: 400     | Gil: 0       |
| Type: Machina | Type: Machina | Type: Machina | Type: Machina| Type: Machina|
-------------------------------------------------------------------------------
| Watcher-R     | Watcher-S     | Machina Panzer| Recoil       | Flak Python  |
| HP: 620       | HP: 620       | HP: 30500     | HP: 38       | HP: 152      |
| MP: 512       | MP: 512       | MP: 1247      | MP: 0        | MP: 0        |
| Gil: 0        | Gil: 0        | Gil: 10000    | Gil: 10      | Gil: 10      |
| Type: Machina | Type: Machina | Type: Machina | Type:Bandole.| Type:Bandole.|
-------------------------------------------------------------------------------
| Viper Sniper  | Battlesnake   | Experiment    | Ronso Youth  | Zurvan       |
| HP: 256       | HP: 252       | HP: 18324     | HP: 4060     | HP: 583      |
| MP: 0         | MP: 0         | MP: 0         | MP: 170      | MP: 310      |
| Gil: 20       | Gil: 40       | Gil: 0        | Gil: 20      | Gil: 70      |
| Type:Bandoleer| Type:Bandoleer| Type: Machina |              | Type: Imp    |
-------------------------------------------------------------------------------
| Varan         | Arast         | Elder Zurvan  | Haunt        | Phantom      |
| HP: 1132      | HP: 2742      | HP: 7520      | HP: 813      | HP: 1755     |
| MP: 480       | MP: 650       | MP: 210       | MP: 433      | MP: 852      |
| Gil: 240      | Gil: 330      | Gil: 180      | Gil: 120     | Gil: 140     |
| Type: Imp     | Type: Imp     | Type: Imp     | Type:Revenant| Type:Revenant|
-------------------------------------------------------------------------------
| Wight         | Lich          | Great Haunt   | Pairika      | Jahi         |
| HP: 4278      | HP: 3444      | HP: 8483      | HP: 1130     | HP: 2033     |
| MP: 2100      | MP: 1300      | MP: 720       | MP: 312      | MP: 360      |
| Gil: 520      | Gil: 330      | Gil: 210      | Gil: 100     | Gil: 620     |
| Type: Revenant| Type: Revenant| Type: Revenant| Type: Larva  | Type: Larva  |
-------------------------------------------------------------------------------
| Taromaiti     | Daeva         | Aeshma        | Aka Manah    | Tomb         |
| HP: 1782      | HP: 3230      | HP: 8788      | HP: 6322     | HP: 4820     |
| MP: 999       | MP: 4480      | MP: 9999      | MP: 6550     | MP: 999      |
| Gil: 280      | Gil: 90       | Gil: 800      | Gil: 670     | Gil: 130     |
| Type: Larva   | Type:Spellspi.| Type:Spellspi.| Type:Spellsp.| Type:Doomsto.|
-------------------------------------------------------------------------------
| Monolith      | Dolmen        | Epitaph       | Angra Mainyu | Valefor      |
| HP: 7143      | HP: 5320      | HP: 17433     | HP: 333444   | HP: 8430     |
| MP: 9999      | MP: 9999      | MP: 9999      | MP: 9999     | MP: 9999     |
| Gil: 460      | Gil: 320      | Gil: 330      | Gil: 5000    | Gil: 1200    |
| Type:Doomstone| Type:Doomstone| Type:Doomstone|              |              |
-------------------------------------------------------------------------------
| Ifrit         | Ixion         | Shiva         | Bahamut      | Anima        |
| HP: 8820      | HP: 12380     | HP: 14800     | HP: 8400     | HP: 36000    |
| MP: 9999      | MP: 9999      | MP: 9999      | MP: 9999     | MP: 9999     |
| Gil: 1300     | Gil: 1800     | Gil: 2000     | Gil: 1000    | Gil: 2000    |
|               |               |               |              |              |
-------------------------------------------------------------------------------
| Yojimbo       | Sandy         | Cindy         | Mindy        | ------------ |
| HP: 22000     | HP: 10330     | HP: 12240     | HP: 9788     | ------------ |
| MP: 9999      | MP: 9999      | MP: 9999      | MP: 9999     | ------------ |
| Gil: 1500     | Gil: 1000     | Gil: 1000     | Gil: 1000    | ------------ |
|               |               |               |              | ------------ |
-------------------------------------------------------------------------------



==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                         o=~=~=~=~=~=~=~=~=~=~=~=~=~o
                         |     7. Oversoul List     |                    #SG7OL
                         o=~=~=~=~=~=~=~=~=~=~=~=~=~o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

 By species:

  ---------------------------------------------------------------------------
 | FIEND TYPE      | KILLS | FIEND TYPE      | KILL | FIEND TYPE     | KILLS |
 |---------------------------------------------------------------------------|
 | Adamant         | 9     | Arachnid        | 8    | Armor          | 18    |
 | Basilisk        | 10    | Behemoth        | 20   | Bird           | 12    |
 | Blade           | 14    | Bomb            | 14   | Cactuar        | 15    |
 | Cephalopod      | 8     | Chimera         | 12   | Coeurl         | 14    |
 | Defender        | 14    | Dinofish        | 16   | Dragon         | 6     |
 | Drake           | 18    | Eater           | 6    | Elemental      | 16    |
 | Flan            | 20    | Fungus          | 12   | Gel            | 22    |
 |---------------------------------------------------------------------------|
 | FIEND TYPE      | KILLS | FIEND TYPE      | KILL | FIEND TYPE     | KILLS |
 |---------------------------------------------------------------------------|
 | Geo             | 4     | Haizhe          | 14   | Helm           | 14    |
 | Hermit          | 7     | Iron Giant      | 10   | Lupine         | 22    |
 | Malboro         | 24    | Ochu            | 12   | Ogre           | 8     |
 | Plant           | 12    | Reptile         | 18   | Roc            | 12    |
 | Ruminant        | 12    | Sacred Beast    | 10   | Sahagin        | 12    |
 | Spirit Beast    | 6     | Tonberry        | 16   | Vermin         | 12    |
 | Wasp            | 18    | Weapon          | 10   | Worm           | 24    |
  ---------------------------------------------------------------------------

Now just what is an Oversoul, you say? Well, let me tell you. First of all, you
must kill a set amount of fiends of a type to witness the next fiend of said
type being Oversouled (refer to above list). When in Oversoul state, the enemy
has higher stats, more powerful, and new attacks (that is a generalization, as
with some enemies and bosses, they become far easier).



==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                        |     8. Blue Bullet List     |                  #SH8BB
                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

Blue Bullets are the FFX-2 equivalent of FF6's Rage (used by Gau), FF7's Enemy
Skill, and FFX's Ronso Rage (used by Kimahri).

-------------------------------------------------------------------------------
NAME OF BLUE BULLET | ENEMY(IES)                     | OVERSOUL OR NOT?       |
-------------------------------------------------------------------------------
Fire Breath         | Balivarha, Balivarha(Colosseum)| Yes&No, Yes&No         |
Seed Cannon         | Cephalotus, Leucophylla        | No, No                 |
Stone Breath        | Dolmen, Epitaph, Monolith, Tomb| No, No, No, No         |
Absorb              | Protochimera, Haizhe, Baralai  | Yes&No, No, No, No, No,|
                    | (Bevelle), Jahi, Cindy, Black  | No, No, No, Yes&No, No,|
                    | Elemental, Haizhe (Colosseum), | No, No, No, No, No     |
                    | Deep Haizhe (Colosseum),       |                        |
                    | Protochimera, Chocobo(Colosseum|                        |
                    | A), Chocobo (Colosseum B),     |                        |
                    | Baralai (Colosseum), Seymour,  |                        |
                    | Tria, Quartum                  |                        |
White Wind          | Coeurl,Queen Coeurl, Bully Cap,| No, No, No, No, No     |
                    | Ms. Goon, Mycotoxin            |                        |
Bad Breath          | Malboro, Great Malboro         | No, No                 |
Mighty Guard        | Haizhe, Garik Ronso            | No, No                 |
Supernova           | Paragon, Ultima Weapon         | Yes, No                |
Cry in the Night    | Mega Tonberry                  | Yes                    |
Drill Shot          | Baralai (Bevelle), Baralai (Den| No, No, No             |
                    | of Woe), Baralai (Colosseum)   |                        |
Mortar              | Gippal (Den of Woe), Gippal    | No, No                 |
                    | (Colosseum)                    |                        |
Heaven's Cataract   | Chac, Kukulcan, Gucumatz       | No, No, No             |
Annihilator         | Experiment                     | No                     |
Storm Cannon        | Ironside, Stalwart (Colosseum) | No, Yes&No             |
Blaster             | Coeurl, Queen Coeurl           | Yes&No, Yes&No         |
1000 Needles        | Cactuar, Cactuar (Colosseum)   | No, Yes&No             |
-------------------------------------------------------------------------------



==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                    |         9. Creature Create        |                #SI9CC
                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

The Creature Create (or capture) system is exclusive to the International
re-release of FFX-2. Unlike its predecessor FFX, the addition of this and Last
Mission give the International version of FFX-2 much more depth, and make it
almost an entirely new game within itself. It entails a system of capturing
fiends throughout all of Spira, raising them, using them in combat, and
eventually seeing their endings and learning the background of each obtainable
fiend.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             -----------------------
                             9a. General Information                    #SI9CC1
                             -----------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

COMING SOON!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              ---------------------
                              9b. Growth Algorithms                     #SI9CC2
                              ---------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This section will contain algorithms for calculating the stats from Lv1-99 of
all 184 (185 with dummy) Creatures in FFX-2 Int's Creature Create system.

 - Note: Creatures will not be organized alphabetically as per common
         convention, but instead will be listed in order of Species. Simply
         press "Ctrl+F" and type in the name of the Creature; they're all only
         listed once each.

 - Note: I will only be listing the algorithms for Str, Mag, Def, Mdf, Acc,
         Agl, Eva, and Lck for the International version. You can figure them
         out for the regular version by simply not dividing by the variable at
         the end. Otherwise, all the variables are the same for both versions
         and use the same algorithms.

 - Note: Some of the stats on various levels might not be 100% (at the -most-
         they are off by 1 in either direction). Most of them, however, are
         totally correct. This is variable to the preciseness of the
         algorithm.

 - Note: The stats and algorithms listed herein are solely to calculate them
         in base form. They do not take into account any items or equipment.

 - Note: All enemies in a species share similarities in the progression of
         their statistics. This can be seen through graphing. Should you do
         this, I recommend graphing the level in increments of 5 along the
         x-axis, and then HP (increments of 2500), MP (increments of 100), and
         core stats (increments of 50) along the y-axis.

 - Note: In terms of data representation and interpretation:
         Lv = Level                      + = addition function
         Exp = Experience                - = subtraction function
         HP = HP = Hit Points            x = multiplication function
         MP = MP = Mana Points           / = division function
         Str = Strength                  ^ = raise by subsequent exponent
         Def = Defense                   { = brace/formula organization
         Mag = Magic                     ( = parenthesis/formula organization
         Mdf = Magic Defense             < = chevron/formula organization
         Acc = Accuracy                  [ = bracket/formula organization
         Agl = Agility                   . = denotes decimal values
         Eva = Evasion
         Lck = Luck

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Sallet -                                 |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 2.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 103] - [(lv^2) / 18.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.9) + 16] - [(lv^2) / 200]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 15] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 14) + 22] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 59) + 144] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 3] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 49] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 99] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Bicocette -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 3]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 41) + 99] - [(lv^2) / 17.7]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.9) + 16] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 16] - [lv^2] / 16 / 8 / 1        | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 15) + 18] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 58) + 133] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 1] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 98] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 31) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Barbuta -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 2.6]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 45) + 100] - [(lv^2) / 19.9]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.8) + 33] - [(lv^2) / 155]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 4) + 16] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 13) + 24] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 57) + 120] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 2] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 5) + 46] - [lv^2] / 16 / 200 / 4      | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 98] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Armet -                                 |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 2.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 45) + 101] - [(lv^2) / 22]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.6) + 36] - [(lv^2) / 166]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 4) + 17] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 14) + 26] - [lv^2] / 16 / 100 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 57) + 120] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 1] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 46] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Bascinet -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 3.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 42) + 102] - [(lv^2) / 18]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.7) + 33] - [(lv^2) / 188]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 14] - [lv^2] / 16 / 9 / 1        | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 10) + 36] - [lv^2] / 16 / 100 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 55) + 123] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 2] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 47] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 29) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Heavy Sallet -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 21.1]              | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 138) + 182] - [(lv^2) / 11.7]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.6) + 40] - [(lv^2) / 85]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 8) + 77] - [lv^2] / 16 / 12 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 26) + 31] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 14) + 175] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 4) + 78] - [lv^2] / 16 / 200 / 2      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 11) + 172] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 39) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 34) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Divebeak -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 3.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 28) + 66] - [(lv^2) / 14.4]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.8) + 22] - [(lv^2) / 150]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 4) + 11] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 4) + 17] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 99) + 15] - [lv^2] / 16 / 13 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 2] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 58] - [lv^2] / 16 / 200 / 2   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 150] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 48] - [lv^2] / 16 / 200 / 4   | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Peregrine -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 6.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 30) + 68] - [(lv^2) / 14.8]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.8) + 24] - [(lv^2) / 200]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 4) + 13] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 4) + 17] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 99) + 17] - [lv^2] / 16 / 13 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 3] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 11) + 57] - [lv^2] / 16 / 200 / 2   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 148] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 42] - [lv^2] / 16 / 200 / 4   | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Aquila -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 10.7]              | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 33) + 71] - [(lv^2) / 15.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.8) + 26] - [(lv^2) / 250]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 4) + 15] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 4) + 18] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 99) + 19] - [lv^2] / 16 / 13 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 4] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 12) + 56] - [lv^2] / 16 / 200 / 2   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 144] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 34] - [lv^2] / 16 / 200 / 4   | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Flan Azul -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 33) + 82] - [(lv^2) / 17.7]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 55] - [(lv^2) / 142]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 21) + 8] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 6) + 34] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 58) + 102] - [lv^2] / 16 / 13 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 8] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 45] - [lv^2] / 16 / 200 / 4      | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 87] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 52) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Flan Amarillo -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 32) + 84] - [(lv^2) / 18.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.5) + 53] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 20) + 8] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 8) + 35] - [lv^2] / 16 / 20 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 59) + 106] - [lv^2] / 16 / 13 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 8] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 46] - [lv^2] / 16 / 200 / 4      | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 88] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 53) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Flan Palido -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 34) + 88] - [(lv^2) / 20.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.3) + 52] - [(lv^2) / 144]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 21) + 7] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 8) + 34] - [lv^2] / 16 / 22 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 63) + 101] - [lv^2] / 16 / 13 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 10] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 46] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 25) + 86] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Flan Blanco -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 33) + 90] - [(lv^2) / 18.8]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.2) + 57] - [(lv^2) / 144]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 19) + 7] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 10) + 33] - [lv^2] / 16 / 23 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 64) + 108] - [lv^2] / 16 / 13 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 7] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 45] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 90] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Flan Rojo -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 66) + 183] - [(lv^2) / 15.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.6) + 71] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 13) + 9] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 4) + 38] - [lv^2] / 16 / 15 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 77) + 111] - [lv^2] / 16 / 13 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 33] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 28) + 75] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 96] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Flan Azabache -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 107) + 240] - [(lv^2) / 22]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 7.7) + 76] - [(lv^2) / 222]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 11) + 10] - [lv^2] / 16 / 200 / 4     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 4) + 68] - [lv^2] / 16 / 20 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 80) + 116] - [lv^2] / 16 / 13 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 48] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 15) + 181] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 99] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 75) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Purpurea -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 1.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 73) + 177] - [(lv^2) / 12.2]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2) + 44] - [(lv^2) / 95]                         | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 18] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 5) + 32] - [lv^2] / 16 / 100 / 2      | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 19) + 80] - [lv^2] / 16 / 100 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 2) + 42] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 75] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 45) + 118] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Leucophylla -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 8.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 93) + 188] - [(lv^2) / 11.1]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 52] - [(lv^2) / 100]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 18] - [lv^2] / 16 / 11 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 5) + 36] - [lv^2] / 16 / 100 / 2      | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 20) + 133] - [lv^2] / 16 / 100 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 3) + 83] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 25) + 68] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Cephalotus -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 9.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 99) + 199] - [(lv^2) / 10.1]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.4) + 58] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 5) + 20] - [lv^2] / 16 / 12 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 5) + 31] - [lv^2] / 16 / 100 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 24) + 81] - [lv^2] / 16 / 100 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 4) + 33] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 66] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 70) + 113] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 100) + 1] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Yellow Elemental -                          |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.2]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 22) + 55] - [(lv^2) / 13]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 58] - [(lv^2) / 200]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 70) + 1] - [lv^2] / 16 / 200 / 4      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 15) + 33] - [lv^2] / 16 / 20 / 1      | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 202] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 211] - [lv^2] / 16 / 200 / 2  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 48] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 55) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 1] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - White Elemental -                          |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.8]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 19) + 53] - [(lv^2) / 15.5]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 60] - [(lv^2) / 210]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 75) + 1] - [lv^2] / 16 / 200 / 4      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 14) + 34] - [lv^2] / 16 / 18 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 205] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 5) + 203] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 25) + 49] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 45) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 1] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Red Elemental -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 2]                   | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 21) + 57] - [(lv^2) / 13.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 55] - [(lv^2) / 200]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 1] - [lv^2] / 16 / 200 / 4      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 16) + 33] - [lv^2] / 16 / 22 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 201] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 9) + 208] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 48] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 70) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 35) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 75) + 1] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Gold Elemental -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 2.1]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 23) + 51] - [(lv^2) / 10]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 53] - [(lv^2) / 195]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 65) + 1] - [lv^2] / 16 / 200 / 4      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 14) + 34] - [lv^2] / 16 / 30 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 210] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 204] - [lv^2] / 16 / 200 / 2  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 46] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 85) + 1] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Blue Elemental -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 3]                   | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 22) + 68] - [(lv^2) / 11.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 66] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 1] - [lv^2] / 16 / 200 / 4      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 15) + 35] - [lv^2] / 16 / 25 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 207] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 11) + 203] - [lv^2] / 16 / 200 / 2  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 48] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 95) + 1] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Dark Elemental -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 4]                   | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 27) + 95] - [(lv^2) / 13.3]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 71] - [(lv^2) / 170]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 1] - [lv^2] / 16 / 200 / 4      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 17) + 34] - [lv^2] / 16 / 22 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 220] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 9) + 200] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 48] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 70) + 2] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Black Elemental -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 1.6]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 55) + 111] - [(lv^2) / 17]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.8) + 103] - [(lv^2) / 210]                     | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 44) + 2] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 20) + 37] - [lv^2] / 16 / 30 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 25) + 231] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 9) + 210] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 11) + 52] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 62) + 2] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Boris -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 157) + 111] - [(lv^2) / 24.4]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 44] - [(lv^2) / 120]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 3) + 44] - [lv^2] / 16 / 10 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 4) + 60] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 20) + 70] - [lv^2] / 16 / 100 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 18) + 55] - [lv^2] / 16 / 200 / 3   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 7) + 167] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 118] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Aranea -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 182) + 135] - [(lv^2) / 23]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.8) + 44] - [(lv^2) / 120]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 3) + 47] - [lv^2] / 16 / 15 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 5) + 66] - [lv^2] / 16 / 19 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.9] + [(lv / 16) + 74] - [lv^2] / 16 / 100 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 17) + 56] - [lv^2] / 16 / 200 / 3   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 13) + 156] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 117] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Coyote -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.1]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 90] - [(lv^2) / 16.6]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 10] - [(lv^2) / 144]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 4) + 14] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 9) + 33] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 59) + 26] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 18] - [lv^2] / 16 / 200 / 2     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 16) + 48] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 22) + 12] - [lv^2] / 16 / 200 / 4   | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Wild Wolf -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.2]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 97] - [(lv^2) / 18.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 11] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 14] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 10) + 16] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 59) + 27] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 22] - [lv^2] / 16 / 200 / 2     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 17) + 46] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 13] - [lv^2] / 16 / 200 / 4   | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Killer Hound -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.3]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 88] - [(lv^2) / 19.9]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2) + 10] - [(lv^2) / 166]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 14] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 8) + 17] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 59) + 27] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 20] - [lv^2] / 16 / 200 / 2     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 16) + 46] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 12] - [lv^2] / 16 / 200 / 4   | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - White Fang -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.3]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 42) + 85] - [(lv^2) / 20.3]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 12] - [(lv^2) / 155]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 14] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 8) + 22] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 59) + 27] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 23] - [lv^2] / 16 / 200 / 2     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 16) + 46] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 11] - [lv^2] / 16 / 200 / 4   | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Canis Major -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.4]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 87] - [(lv^2) / 17.9]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 13] - [(lv^2) / 152]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 14] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 8) + 14] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 58) + 28] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 26] - [lv^2] / 16 / 200 / 2     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 16) + 47] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 100) + 105] - [lv^2] / 16 / 200 / 4   | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 13] - [lv^2] / 16 / 200 / 4   | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 45) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Lupus -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.5]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 45) + 85] - [(lv^2) / 18]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 11] - [(lv^2) / 142]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 13] - [lv^2] / 16 / 8 / 1        | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 9) + 17] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 58) + 28] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 24] - [lv^2] / 16 / 200 / 2     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 16) + 50] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 100) + 105] - [lv^2] / 16 / 200 / 4   | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 11] - [lv^2] / 16 / 200 / 4   | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 45) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Tindalos -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.6]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 47) + 97] - [(lv^2) / 22.2]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 15] - [(lv^2) / 171]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 5) + 16] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 7) + 33] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 60) + 29] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 27] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 11) + 49] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 100) + 103] - [lv^2] / 16 / 200 / 4   | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 8] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 46) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Coeurl -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 98) + 107] - [(lv^2) / 18.8]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.6) + 62] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 5) + 3] - [lv^2] / 16 / 200 / 4     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 100) + 44] - [lv^2] / 16 / 200 / 3  | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 88) + 52] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 12) + 78] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 14) + 88] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 66) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 45) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Queen Coeurl -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 100) + 112] - [(lv^2) / 20.3]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.8) + 64] - [(lv^2) / 170]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 5) + 4] - [lv^2] / 16 / 200 / 4     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 100) + 48] - [lv^2] / 16 / 200 / 3  | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 90) + 58] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 16) + 80] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 28) + 90] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 85) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 2] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Queen Coeurl -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 100) + 112] - [(lv^2) / 20.3]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.8) + 64] - [(lv^2) / 170]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 5) + 4] - [lv^2] / 16 / 200 / 4     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 100) + 48] - [lv^2] / 16 / 200 / 3  | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 90) + 58] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 16) + 80] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 28) + 90] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 85) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 2] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Gecko -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 1.6]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 41) + 103] - [(lv^2) / 17.7]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.5) + 20] - [(lv^2) / 188]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 5) + 15] - [lv^2] / 16 / 7 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 4) + 28] - [lv^2] / 16 / 44 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 80) + 32] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 12) + 8] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 53] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 35) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 9] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Agama -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 1.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 40) + 103] - [(lv^2) / 16.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.5) + 20] - [(lv^2) / 205]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 15] - [lv^2] / 16 / 8 / 1        | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 4) + 29] - [lv^2] / 16 / 44 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 80) + 33] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 10] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 52] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 106] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 10] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Skink -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 2.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 39) + 103] - [(lv^2) / 20]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.6) + 21] - [(lv^2) / 210]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 16] - [lv^2] / 16 / 7 / 1        | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 4) + 28] - [lv^2] / 16 / 44 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 80) + 31] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 12] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 54] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 42) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 9] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Anole -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 4.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 40) + 103] - [(lv^2) / 23]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.7) + 21] - [(lv^2) / 222]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 4) + 16] - [lv^2] / 16 / 6 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 4) + 27] - [lv^2] / 16 / 44 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 80) + 33] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 15) + 11] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 53] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 31) + 110] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 11] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Archaeothyris -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 5.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 41) + 103] - [(lv^2) / 15.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.8) + 22] - [(lv^2) / 230]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 4) + 16] - [lv^2] / 16 / 7 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 4) + 29] - [lv^2] / 16 / 44 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 80) + 35] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 12) + 13] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 55] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 9] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Lacerta -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 7.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 103] - [(lv^2) / 19]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.9) + 23] - [(lv^2) / 240]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 6) + 17] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 4) + 30] - [lv^2] / 16 / 44 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 80) + 32] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 25] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 51] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 110] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Shantak -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 118) + 177] - [(lv^2) / 16.6]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.1) + 28] - [(lv^2) / 110]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 8) + 38] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 8) + 44] - [lv^2] / 16 / 100 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 5) + 32] - [lv^2] / 16 / 200 / 2    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 7) + 28] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 30) + 182] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 110] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                    - Zu -                                 |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 142) + 188] - [(lv^2) / 22.2]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.8) + 33] - [(lv^2) / 155]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 8) + 42] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 8) + 52] - [lv^2] / 16 / 100 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 5) + 33] - [lv^2] / 16 / 200 / 2    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 2) + 58] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 80) + 165] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 45) + 106] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Rukh -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 134) + 195] - [(lv^2) / 20.1]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 30] - [(lv^2) / 115]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 4) + 47] - [lv^2] / 16 / 12 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 7) + 65] - [lv^2] / 16 / 100 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 5) + 31] - [lv^2] / 16 / 200 / 2    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 6) + 30] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 7) + 158] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 70) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Death Dauber -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.3]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 27) + 58] - [(lv^2) / 10.2]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.2) + 12] - [(lv^2) / 240]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.9] + [(lv / 4) + 10] - [lv^2] / 16 / 100 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 4) + 13] - [lv^2] / 16 / 100 / 3    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 60) + 8] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 1] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 14) + 68] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 112] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 57] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 16] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Assassin Bee -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 3]                   | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 28) + 61] - [(lv^2) / 11.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.3) + 12] - [(lv^2) / 240]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.9] + [(lv / 4) + 11] - [lv^2] / 16 / 100 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 4) + 14] - [lv^2] / 16 / 100 / 3    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 60) + 12] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 1] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 14) + 63] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 111] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 54] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 16] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Aculeate -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 3.1]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 30) + 77] - [(lv^2) / 11.5]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.4) + 13] - [(lv^2) / 240]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 4) + 11] - [lv^2] / 16 / 100 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 4) + 15] - [lv^2] / 16 / 100 / 3    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 60) + 18] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 1] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 55) + 111] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 46] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 16] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                    - Vespa -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 4.3]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 34) + 85] - [(lv^2) / 13]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.5) + 13] - [(lv^2) / 240]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 4) + 12] - [lv^2] / 16 / 100 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 4) + 15] - [lv^2] / 16 / 100 / 4    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 60) + 30] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 3] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 15) + 57] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 66) + 118] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 44] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 16] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Wasp Queen -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 3]                   | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 88) + 100] - [(lv^2) / 14.4]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 38] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 18) + 52] - [lv^2] / 16 / 12 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 12) + 58] - [lv^2] / 16 / 11 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 75) + 31] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 23) + 14] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 7) + 190] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 113] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 18] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Ahriman -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 40) + 99] - [(lv^2) / 20.2]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.8) + 44] - [(lv^2) / 144]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 70) + 1] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 5) + 36] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 7) + 15] - [lv^2] / 16 / 100 / 3    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 18) + 55] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 47] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 75) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 8] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Fly Eye -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 133] - [(lv^2) / 20.2]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.1) + 48] - [(lv^2) / 144]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 1] - [lv^2] / 16 / 200 / 2      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 5) + 37] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 7) + 17] - [lv^2] / 16 / 100 / 3    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 18) + 58] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 46] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 7] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Vertigo -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 11.2]              | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 44) + 138] - [(lv^2) / 15.8]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.3) + 49] - [(lv^2) / 144]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 1] - [lv^2] / 16 / 200 / 4      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 5) + 40] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 7) + 26] - [lv^2] / 16 / 100 / 3    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 18) + 63] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 46] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 95) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Grim Gaze -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 21.2]              | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 45) + 140] - [(lv^2) / 17.7]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.7) + 55] - [(lv^2) / 144]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 1] - [lv^2] / 16 / 200 / 4      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 5) + 41] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 7) + 30] - [lv^2] / 16 / 100 / 3    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 18) + 71] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 46] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 97) + 99] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Nashorn -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 92) + 122] - [(lv^2) / 10]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.3) + 44] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 18] - [lv^2] / 16 / 10 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 8) + 34] - [lv^2] / 16 / 14 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 7) + 75] - [lv^2] / 16 / 200 / 1    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 2) + 44] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 52] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Quadricorn -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.8]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 88) + 98] - [(lv^2) / 11.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.8) + 23] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 8) + 20] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 30) + 18] - [lv^2] / 16 / 200 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 7) + 71] - [lv^2] / 16 / 200 / 1    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 2) + 13] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 53] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 45) + 110] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 8] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Balivarha -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 102) + 230] - [(lv^2) / 7.7]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.1) + 38] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 8) + 28] - [lv^2] / 16 / 13 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 33) + 22] - [lv^2] / 16 / 80 / 1      | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 7) + 126] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 2) + 20] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 49] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Lesser Drake -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 4.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 102) + 101] - [(lv^2) / 8.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2) + 16] - [(lv^2) / 140]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 22] - [lv^2] / 16 / 9 / 1        | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 12) + 37] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 157] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 8) + 40] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 40) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 2] - [lv^2] / 16 / 200 / 4       | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Spine Drake -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 4.6]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 100) + 115] - [(lv^2) / 10]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 16] - [(lv^2) / 133]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 4) + 21] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 12) + 44] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 20) + 77] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 8) + 102] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 30) + 52] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Bolt Drake -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 5]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 103) + 133] - [(lv^2) / 7.2]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.3) + 16] - [(lv^2) / 122]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 6) + 22] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 12) + 40] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 102] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 8) + 72] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 25) + 51] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 35) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Great Drake -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 5.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 105) + 141] - [(lv^2) / 8]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.5) + 16] - [(lv^2) / 100]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 7) + 24] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 12) + 38] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 133] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 8) + 66] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 40) + 55] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Elder Drake -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.5] + [{lv - 1}^2) x 4.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 107) + 155] - [(lv^2) / 10]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3) + 16] - [(lv^2) / 85]                         | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 5) + 25] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 12) + 41] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 154] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 8) + 83] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 60) + 40] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 109] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 31) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Gemini -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 120) + 102] - [(lv^2) / 20]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2) + 22] - [(lv^2) / 175]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.5] + [(lv / 8) + 18] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 15) + 18] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 48) + 108] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 44] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 65] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                    - Bomb -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 11.1]              | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 94) + 78] - [(lv^2) / 11.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.5) + 42] - [(lv^2) / 145]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 3) + 19] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 4) + 36] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 20) + 23] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 18) + 22] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 8) + 82] - [lv^2] / 16 / 200 / 4    | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 115] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 12] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Detonator -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 9.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 98) + 82] - [(lv^2) / 11.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.9) + 58] - [(lv^2) / 145]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 4) + 18] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 3) + 42] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 21) + 21] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 16) + 38] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 12) + 74] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 110] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 10] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Volcano -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 7.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 95) + 81] - [(lv^2) / 11.1]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 36] - [(lv^2) / 145]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.6] + [(lv / 3) + 22] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 6) + 32] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 18) + 24] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 19) + 11] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 24) + 70] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 8] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Hrimthurs -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 98) + 110] - [(lv^2) / 6.6]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 14] - [(lv^2) / 210]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 7) + 15] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 20) + 14] - [lv^2] / 16 / 150 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 8) + 38] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 12) + 8] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 20) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 111] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 12] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Gigas -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 4.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 95) + 109] - [(lv^2) / 6.8]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 16] - [(lv^2) / 230]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.5] + [(lv / 7) + 17] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 20) + 16] - [lv^2] / 16 / 100 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 7) + 40] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 12) + 12] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 25) + 57] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 55) + 115] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 11] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                    - Gug -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 5.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 93) + 78] - [(lv^2) / 6.3]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 13] - [(lv^2) / 200]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 5) + 14] - [lv^2] / 16 / 10 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 30) + 11] - [lv^2] / 16 / 150 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 14) + 33] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 12) + 7] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 8) + 66] - [lv^2] / 16 / 200 / 4    | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 118] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 13] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 15] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Takouba -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 93) + 101] - [(lv^2) / 16]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.8) + 88] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 10) + 17] - [lv^2] / 16 / 15 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 40) + 18] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 22) + 75] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 16) + 38] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 33) + 61] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 122] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 8] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Barong -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 108) + 133] - [(lv^2) / 18]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 95] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 5) + 18] - [lv^2] / 16 / 15 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 44) + 20] - [lv^2] / 16 / 200 / 2     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 44) + 88] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 44] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 33) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 128] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 7] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 15] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - King Takouba -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 165) + 134] - [(lv^2) / 16.8]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.8) + 52] - [(lv^2) / 111]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 13) + 73] - [lv^2] / 16 / 14 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 8) + 177] - [lv^2] / 16 / 11 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 4) + 90] - [lv^2] / 16 / 200 / 2    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 49] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 14) + 170] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 111] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 7] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Bully Cap -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.2]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 31) + 82] - [(lv^2) / 14.6]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.4) + 43] - [(lv^2) / 128]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 38) + 1] - [lv^2] / 16 / 200 / 4      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 3) + 32] - [lv^2] / 16 / 15 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 32) + 3] - [lv^2] / 16 / 200 / 4      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 8) + 12] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 43] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 88] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Mycotoxin -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 2.8]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 32) + 84] - [(lv^2) / 12.8]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 46] - [(lv^2) / 128]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 1] - [lv^2] / 16 / 200 / 4      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 4) + 34] - [lv^2] / 16 / 16 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 31) + 2] - [lv^2] / 16 / 200 / 4      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 22] - [lv^2] / 16 / 200 / 2      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 42] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 87] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Mushroom Cloud -                          |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 2.3]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 32) + 148] - [(lv^2) / 17.1]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 72] - [(lv^2) / 133]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 11) + 2] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 8) + 40] - [lv^2] / 16 / 17 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 11] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 55] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 44] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 75) + 89] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Big Bully Cap -                          |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 1.6]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 73) + 133] - [(lv^2) / 16.2]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 55] - [(lv^2) / 133]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 19) + 2] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 7) + 38] - [lv^2] / 16 / 15 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 8] - [lv^2] / 16 / 200 / 4      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 31] - [lv^2] / 16 / 200 / 2      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 14) + 50] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 70) + 90] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 70) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Protochimera -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 99) + 122] - [(lv^2) / 8]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.6) + 33] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 4) + 15] - [lv^2] / 16 / 12 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 70) + 38] - [lv^2] / 16 / 200 / 3   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 33) + 31] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 8) + 30] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 14) + 59] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 23) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Rhyos -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 107) + 133] - [(lv^2) / 10]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.5) + 46] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 4) + 15] - [lv^2] / 16 / 12 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 40) + 39] - [lv^2] / 16 / 200 / 3   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 55) + 28] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 8) + 28] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 57] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 109] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 38) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Kukulcan -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 6.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 97) + 142] - [(lv^2) / 18.1]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.8) + 27] - [(lv^2) / 85]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 5) + 18] - [lv^2] / 16 / 17 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 13) + 44] - [lv^2] / 16 / 40 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 36) + 71] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 58] - [lv^2] / 16 / 200 / 2      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 14) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 113] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Gucumatz -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 7.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 96) + 145] - [(lv^2) / 18]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 27] - [(lv^2) / 90]                         | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 7) + 20] - [lv^2] / 16 / 18 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 13) + 42] - [lv^2] / 16 / 40 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 55) + 70] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 55] - [lv^2] / 16 / 200 / 2     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 15) + 61] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 111] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 6] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Chac -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 4.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 220) + 85] - [(lv^2) / 5.5]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 54] - [(lv^2) / 122]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 51) + 57] - [lv^2] / 16 / 19 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 3) + 63] - [lv^2] / 16 / 16 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 18) + 44] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 13) + 68] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 22) + 158] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 112] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Recoil -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.8] + [{lv - 1}^2) x 0.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 36) + 108] - [(lv^2) / 16]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 18] - [(lv^2) / 255]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 7) + 14] - [lv^2] / 16 / 10 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 11) + 14] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 2) + 42] - [lv^2] / 16 / 200 / 4      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 3] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 31) + 7] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Flak Python -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.8] + [{lv - 1}^2) x 0.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 37) + 109] - [(lv^2) / 14]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 18] - [(lv^2) / 255]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 12) + 12] - [lv^2] / 16 / 10 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 11) + 15] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 3) + 40] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 3] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 54] - [lv^2] / 16 / 200 / 4      | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 110] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 48) + 9] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 31) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Viper Sniper -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.8] + [{lv - 1}^2) x 1]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 38) + 111] - [(lv^2) / 12]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 19] - [(lv^2) / 255]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 16) + 12] - [lv^2] / 16 / 10 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.9] + [(lv / 10) + 16] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 2) + 43] - [lv^2] / 16 / 200 / 4      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 4] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 49] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 106] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 25) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 46) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Battlesnake -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.8] + [{lv - 1}^2) x 1]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 35) + 110] - [(lv^2) / 20]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 19] - [(lv^2) / 255]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 6) + 13] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.9] + [(lv / 9) + 15] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 2) + 48] - [lv^2] / 16 / 200 / 4      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 5) + 4] - [lv^2] / 16 / 200 / 4       | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 48] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 6] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Tonberry -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 5.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 48) + 131] - [(lv^2) / 19.9]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.7) + 53] - [(lv^2) / 141]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.6] + [(lv / 4) + 39] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 18) + 34] - [lv^2] / 16 / 14 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 60) + 77] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 4) + 88] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 85] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 118] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Mega Tonberry -                          |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 7.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 120) + 199] - [(lv^2) / 20]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.4) + 63] - [(lv^2) / 139]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 3.1] + [(lv / 3) + 37] - [lv^2] / 16 / 5 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 3) + 36] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 33) + 124] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 3) + 111] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 18) + 43] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 130] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 61) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 15] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Ochu -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 118) + 85] - [(lv^2) / 15.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.8) + 68] - [(lv^2) / 144]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.8] + [(lv / 100) + 37] - [lv^2] / 16 / 10 / 1   | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 3) + 42] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 35) + 28] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 16) + 37] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 19) + 156] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 41) + 115] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Drowsy Ochu -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 131) + 99] - [(lv^2) / 15.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 66] - [(lv^2) / 133]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.6] + [(lv / 6) + 39] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 3) + 38] - [lv^2] / 16 / 10 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 31) + 31] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 12) + 40] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 23) + 158] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 38) + 118] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Flailing Ochu -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 129) + 88] - [(lv^2) / 16]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.2) + 67] - [(lv^2) / 150]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.7] + [(lv / 99) + 37] - [lv^2] / 16 / 12 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 3) + 48] - [lv^2] / 16 / 9 / 1      | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 38) + 115] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 11) + 138] - [lv^2] / 16 / 200 / 4  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 26) + 155] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 114] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Creeper -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.8] + [{lv - 1}^2) x 3.8]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 101] - [(lv^2) / 18]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 18] - [(lv^2) / 120]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 5) + 15] - [lv^2] / 16 / 12 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 11) + 13] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 20) + 52] - [lv^2] / 16 / 100 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 5) + 26] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 53] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 10] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Hug Bug -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.8] + [{lv - 1}^2) x 3.8]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 44) + 103] - [(lv^2) / 16]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.3) + 18] - [(lv^2) / 100]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 6) + 15] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 10) + 14] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 22) + 51] - [lv^2] / 16 / 100 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 5) + 27] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 54] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 11] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Hexapod -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.8] + [{lv - 1}^2) x 3.8]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 44) + 102] - [(lv^2) / 15.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 18] - [(lv^2) / 118]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 5) + 16] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 12) + 12] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 20) + 53] - [lv^2] / 16 / 100 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 5) + 24] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 53] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 10] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - King VERMIN! -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 2.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 128) + 185] - [(lv^2) / 11.5]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.2) + 58] - [(lv^2) / 183]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 8) + 18] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 12) + 33] - [lv^2] / 16 / 18 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 65] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 4) + 31] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 11) + 66] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 39) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Insect Matriarch -                          |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 2.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 130) + 183] - [(lv^2) / 10.9]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.2) + 51] - [(lv^2) / 189]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 7) + 19] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 10) + 31] - [lv^2] / 16 / 18 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 58] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 4) + 29] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 9) + 78] - [lv^2] / 16 / 200 / 4    | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 29) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 38) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Critical Bug -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 2.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 133) + 199] - [(lv^2) / 11.1]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.3) + 50] - [(lv^2) / 199]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 8) + 17] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 13) + 30] - [lv^2] / 16 / 17 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 8) + 92] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 3) + 83] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 9) + 63] - [lv^2] / 16 / 200 / 4    | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 23) + 106] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Flame Dragon -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 167) + 131] - [(lv^2) / 19]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 39] - [(lv^2) / 130]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 5) + 55] - [lv^2] / 16 / 7 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 4) + 58] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 24) + 73] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 4) + 64] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 7) + 158] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 113] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 15] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Zalamander -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 172) + 133] - [(lv^2) / 19.2]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.6) + 48] - [(lv^2) / 154]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 6) + 51] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 3) + 56] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 100) + 96] - [lv^2] / 16 / 60 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 3) + 103] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 8) + 148] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 111] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Claret Dragon -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.8]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 191) + 138] - [(lv^2) / 17.5]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.8) + 42] - [(lv^2) / 132]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.5] + [(lv / 6) + 53] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 3) + 60] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 100) + 91] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 2) + 82] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 8) + 146] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 31) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Sahagin -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.5]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 44) + 124] - [(lv^2) / 17.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.8) + 28] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 5) + 15] - [lv^2] / 16 / 10 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 3) + 33] - [lv^2] / 16 / 16 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 12) + 15] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 4) + 38] - [lv^2] / 16 / 200 / 2      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 49] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Sahagin Prince -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.2]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 44) + 130] - [(lv^2) / 15.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.6) + 28] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 5) + 17] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 3) + 33] - [lv^2] / 16 / 15 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 11) + 16] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 4) + 34] - [lv^2] / 16 / 200 / 2      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 49] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Sahagin Chief -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 2]                   | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 138) + 122] - [(lv^2) / 13.3]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.2) + 40] - [(lv^2) / 122]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 11) + 55] - [lv^2] / 16 / 13 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 11) + 75] - [lv^2] / 16 / 30 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 18) + 34] - [lv^2] / 16 / 100 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 11) + 49] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 4) + 210] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Haizhe -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 113] - [(lv^2) / 19.8]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 68] - [(lv^2) / 166]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 14] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 3) + 36] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 12) + 44] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 78] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 47] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Deep Haizhe -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 105) + 118] - [(lv^2) / 11.1]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 6) + 77] - [(lv^2) / 182]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 4) + 24] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 3) + 52] - [lv^2] / 16 / 20 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 30) + 48] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 18) + 88] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 17) + 68] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Xiphactinus -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 115) + 133] - [(lv^2) / 24.4]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.1) + 56] - [(lv^2) / 172]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 5) + 22] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 6) + 34] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 158] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 11) + 37] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 13) + 61] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 109] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 25) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Dinictus -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 113) + 135] - [(lv^2) / 18.8]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.8) + 58] - [(lv^2) / 168]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 5) + 22] - [lv^2] / 16 / 12 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 6) + 35] - [lv^2] / 16 / 17 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 18) + 102] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 31] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 11) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 110] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Amorphous Gel -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 2.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 98) + 177] - [(lv^2) / 19]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 7.8) + 58] - [(lv^2) / 150]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 80) + 66] - [lv^2] / 16 / 12 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 5) + 34] - [lv^2] / 16 / 10 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 60) + 132] - [lv^2] / 16 / 15 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 2) + 180] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 22) + 48] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Protean Gel -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 2.6]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 99) + 183] - [(lv^2) / 20]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 7.2) + 90] - [(lv^2) / 200]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 70) + 65] - [lv^2] / 16 / 10 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 5) + 34] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 90) + 158] - [lv^2] / 16 / 20 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 4) + 177] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 24) + 60] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Zurvan -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 2.8]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 33) + 103] - [(lv^2) / 18.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.6) + 78] - [(lv^2) / 156]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 3) + 12] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 4) + 34] - [lv^2] / 16 / 12 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 72) + 12] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 10) + 89] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 47] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 85] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 1] - [lv^2] / 16 / 200 / 2    | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Varan -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 2.9]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 34) + 103] - [(lv^2) / 18.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.8) + 84] - [(lv^2) / 157]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 3) + 13] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 4) + 35] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 78) + 14] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 10) + 90] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 42] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 84] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 1] - [lv^2] / 16 / 200 / 2    | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Arast -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 3.1]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 35) + 103] - [(lv^2) / 18.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5) + 95] - [(lv^2) / 158]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 3) + 15] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 4) + 36] - [lv^2] / 16 / 13 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 80) + 18] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 10) + 93] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 40] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 83] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 1] - [lv^2] / 16 / 200 / 2    | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Evil Zurvan -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 1.6]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 118) + 111] - [(lv^2) / 17.1]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 7.3) + 82] - [(lv^2) / 163]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 32) + 10] - [lv^2] / 16 / 200 / 2   | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 3) + 151] - [lv^2] / 16 / 20 / 1      | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 38) + 33] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 3) + 185] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 22) + 157] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 94] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 6] - [lv^2] / 16 / 200 / 2      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 31) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Wight -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.8]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 96) + 80] - [(lv^2) / 9.9]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.2) + 90] - [(lv^2) / 110]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 10) + 8] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 5) + 42] - [lv^2] / 16 / 14 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 18) + 32] - [lv^2] / 16 / 100 / 3   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 8) + 132] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 60) + 78] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Lich -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 2]                   | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 91) + 81] - [(lv^2) / 5.8]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.5) + 95] - [(lv^2) / 130]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 11) + 10] - [lv^2] / 16 / 200 / 4     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 4) + 38] - [lv^2] / 16 / 15 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 14) + 40] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 11) + 148] - [lv^2] / 16 / 200 / 4  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 7) + 75] - [lv^2] / 16 / 200 / 4    | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 75) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Monolith -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 105) + 95] - [(lv^2) / 12.4]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.6) + 58] - [(lv^2) / 171]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 100) + 15] - [lv^2] / 16 / 15 / 1   | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 20) + 52] - [lv^2] / 16 / 100 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 50) + 152] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 143] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 11) + 61] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 55) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 23) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Dolmen -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 3.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 107) + 100] - [(lv^2) / 20]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.7) + 50] - [(lv^2) / 177]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 100) + 18] - [lv^2] / 16 / 18 / 1   | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 20) + 53] - [lv^2] / 16 / 90 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 70) + 148] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 145] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 9) + 61] - [lv^2] / 16 / 200 / 4    | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 75) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Epitaph -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.8]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 106) + 99] - [(lv^2) / 14]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.5) + 55] - [(lv^2) / 170]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 100) + 17] - [lv^2] / 16 / 18 / 1   | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 18) + 55] - [lv^2] / 16 / 80 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 61) + 155] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 144] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 10) + 62] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 29) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 48) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Daeva -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 1.6]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 81) + 40] - [(lv^2) / 15.9]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.8) + 58] - [(lv^2) / 185]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 14) + 7] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 3) + 43] - [lv^2] / 16 / 14 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 40) + 40] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 18) + 75] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 9) + 62] - [lv^2] / 16 / 200 / 4    | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 109] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Aeshma -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 4.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 95) + 44] - [(lv^2) / 17.2]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5) + 57] - [(lv^2) / 200]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 33) + 8] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 4) + 44] - [lv^2] / 16 / 15 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 18) + 46] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 11) + 90] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 18) + 54] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 37) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 52) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Aka Manah -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 11.1]              | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 93) + 45] - [(lv^2) / 16.8]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.2) + 66] - [(lv^2) / 203]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 15) + 8] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 2) + 42] - [lv^2] / 16 / 15 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 45) + 44] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 33) + 89] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 16) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 35) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Jahi -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 1.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 105) + 85] - [(lv^2) / 10.2]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.8) + 68] - [(lv^2) / 101]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 18) + 6] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 6) + 48] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 18) + 98] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 2) + 99] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 8) + 68] - [lv^2] / 16 / 200 / 4    | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 95] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 4] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Cactuar -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.7] + [{lv - 1}^2) x 4.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 45) + 100] - [(lv^2) / 12]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.3) + 55] - [(lv^2) / 102]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 5) + 15] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 33) + 30] - [lv^2] / 16 / 7 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 60) + 12] - [lv^2] / 16 / 200 / 3   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 100) + 255] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 5) + 58] - [lv^2] / 16 / 200 / 4      | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 5) + 38] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 29] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Jumbo Cactuar -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.8]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 245) + 88] - [(lv^2) / 25.4]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 55] - [(lv^2) / 166]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 55) + 44] - [lv^2] / 16 / 18 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 5) + 160] - [lv^2] / 16 / 18 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 8] - [lv^2] / 16 / 200 / 4      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 38) + 4] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 151] - [lv^2] / 16 / 200 / 4    | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 24] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Chocobo Eater -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 3.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 178) + 175] - [(lv^2) / 21.3]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.3) + 38] - [(lv^2) / 84]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 4) + 54] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 3) + 62] - [lv^2] / 16 / 13 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 16) + 75] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 28] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 13) + 158] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Anything Eater -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 4.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 170) + 177] - [(lv^2) / 21.1]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 37] - [(lv^2) / 76]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 4) + 51] - [lv^2] / 16 / 12 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 5) + 78] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 14) + 61] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 19] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 11) + 161] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 75) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Stalwart -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 6.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 163) + 101] - [(lv^2) / 9.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.8) + 31] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.6] + [(lv / 11) + 43] - [lv^2] / 16 / 11 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 5) + 39] - [lv^2] / 16 / 16 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 44) + 168] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 11) + 38] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 28) + 144] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 109] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 70) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Ironside -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 21.1]              | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 175) + 104] - [(lv^2) / 10.1]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.8) + 33] - [(lv^2) / 170]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.5] + [(lv / 14) + 58] - [lv^2] / 16 / 9 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 8) + 66] - [lv^2] / 16 / 14 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 202] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 10) + 49] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 33) + 143] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 36) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Behemoth -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 183) + 190] - [(lv^2) / 20]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.5) + 42] - [(lv^2) / 158]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 5) + 41] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 20) + 61] - [lv^2] / 16 / 200 / 3   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 45) + 35] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 8) + 56] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 24) + 144] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 46) + 112] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 75) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Humbaba -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.8]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 225) + 222] - [(lv^2) / 20]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.8) + 45] - [(lv^2) / 200]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.5] + [(lv / 4) + 38] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 80) + 63] - [lv^2] / 16 / 200 / 3   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 45) + 38] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 57] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 18) + 140] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 112] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Tentacles -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.1] + [{lv - 1}^2) x 2.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 133) + 101] - [(lv^2) / 23]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 54] - [(lv^2) / 134]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 5) + 17] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 5) + 36] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 6) + 71] - [lv^2] / 16 / 200 / 2    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 4) + 78] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 16) + 46] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 53) + 111] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 39) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Malboro -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 2.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 163) + 188] - [(lv^2) / 20]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.5) + 43] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.8] + [(lv / 6) + 51] - [lv^2] / 16 / 6 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 6) + 51] - [lv^2] / 16 / 12 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 20) + 68] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 10) + 32] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 7) + 198] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 115] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Great Malboro -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 3]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 185) + 200] - [(lv^2) / 20]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 6.3) + 48] - [(lv^2) / 170]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.9] + [(lv / 6) + 52] - [lv^2] / 16 / 6 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 6) + 55] - [lv^2] / 16 / 12 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 20) + 72] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 10) + 38] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 15) + 196] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 113] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Adamantoise -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 242) + 195] - [(lv^2) / 22.2]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.4) + 33] - [(lv^2) / 65]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 8) + 55] - [lv^2] / 16 / 19 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 8) + 80] - [lv^2] / 16 / 100 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 44) + 135] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 128] - [lv^2] / 16 / 200 / 2     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 23) + 140] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Adamantortoise -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 254) + 199] - [(lv^2) / 22.3]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 35] - [(lv^2) / 66]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 8) + 60] - [lv^2] / 16 / 15 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 18) + 85] - [lv^2] / 16 / 120 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 33) + 195] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 4) + 168] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 22) + 138] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Machina Ranger -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 2.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 45) + 182] - [(lv^2) / 23.2]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 14] - [(lv^2) / 255]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 9) + 14] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 40) + 33] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 11) + 88] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 15] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 51] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 47) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 38) + 2] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Machina Hunter -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 1]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 44) + 185] - [(lv^2) / 21.9]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 13] - [(lv^2) / 255]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 10) + 12] - [lv^2] / 16 / 10 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 44) + 32] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 9) + 84] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 18] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 55] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 42) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 47) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 46) + 2] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Machina Soldier -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 4.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 45) + 186] - [(lv^2) / 22.2]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 15] - [(lv^2) / 255]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 8) + 14] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 40) + 35] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 13) + 90] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 14] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 49] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 32) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 53) + 2] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Machina Leader -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 3.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 44) + 186] - [(lv^2) / 23.8]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 16] - [(lv^2) / 240]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 24) + 13] - [lv^2] / 16 / 10 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 30) + 33] - [lv^2] / 16 / 200 / 4   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 12) + 89] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 16] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 45) + 2] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Scout Machina -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.8]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 91) + 98] - [(lv^2) / 14.2]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.2) + 34] - [(lv^2) / 165]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 5) + 16] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 44) + 28] - [lv^2] / 16 / 16 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 40) + 102] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 42] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 22) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Guard Machina -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.9]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 97) + 101] - [(lv^2) / 14.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.2) + 35] - [(lv^2) / 158]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 5) + 14] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 45) + 26] - [lv^2] / 16 / 16 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 30) + 165] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 115] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 28) + 51] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Assault Machina -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 1.7]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 98) + 77] - [(lv^2) / 15.6]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.1) + 34] - [(lv^2) / 173]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 5) + 13] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 42) + 24] - [lv^2] / 16 / 16 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 20) + 97] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 40] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 11) + 77] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 104] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Killer Machina -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 2.1]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 99) + 100] - [(lv^2) / 10]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3) + 38] - [(lv^2) / 180]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 5) + 15] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 28) + 28] - [lv^2] / 16 / 16 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 35) + 115] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 43] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 20) + 54] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 4] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - YAC-13 -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 82) + 132] - [(lv^2) / 12.8]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 18] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 33) + 20] - [lv^2] / 16 / 12 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 10) + 34] - [lv^2] / 16 / 10 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 44) + 82] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 21) + 18] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 24) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 36) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 38) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - YAC-62 -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 80) + 133] - [(lv^2) / 12.8]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 20] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 100) + 19] - [lv^2] / 16 / 18 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 10) + 33] - [lv^2] / 16 / 10 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 33) + 82] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 20] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 22) + 60] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 38) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - YAU-28 -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 98) + 142] - [(lv^2) / 13.2]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2) + 18] - [(lv^2) / 150]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 5) + 16] - [lv^2] / 16 / 16 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 20) + 14] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 12) + 71] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 16) + 7] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 11) + 61] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - YAU-71 -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 99) + 141] - [(lv^2) / 13.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.1) + 20] - [(lv^2) / 150]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 3) + 20] - [lv^2] / 16 / 12 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 22) + 12] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 14) + 77] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 18) + 10] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 9) + 60] - [lv^2] / 16 / 200 / 4    | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 6] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - YSLS-99 -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 4.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 97) + 100] - [(lv^2) / 12.8]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.9) + 14] - [(lv^2) / 130]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 5) + 22] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 12) + 10] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 10) + 122] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 12) + 42] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 18) + 55] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - YSLS-Zero -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 4.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 103) + 133] - [(lv^2) / 13]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.8) + 13] - [(lv^2) / 130]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 5) + 20] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 15) + 9] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 188] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 12) + 68] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 18) + 52] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 106] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 50) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 23) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Pop Fry -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 2.5]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 182) + 199] - [(lv^2) / 20]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.4) + 33] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 100) + 70] - [lv^2] / 16 / 13 / 1   | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 20) + 52] - [lv^2] / 16 / 20 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 34) + 82] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 38] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 48) + 155] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 88) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Machina Strike -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1] + [{lv - 1}^2) x 3.5]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 171) + 199] - [(lv^2) / 18]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.8) + 34] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 100) + 67] - [lv^2] / 16 / 15 / 1   | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 15) + 67] - [lv^2] / 16 / 20 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 33) + 78] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 27] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 40) + 168] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 90) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Machina Panzer -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 1.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 185) + 175] - [(lv^2) / 18]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 1] - [(lv^2) / 255]                         | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 4) + 48] - [lv^2] / 16 / 18 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 5] - [lv^2] / 16 / 200 / 4      | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 30) + 130] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 12] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 18) + 142] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 0] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Shell Shocker -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 174) + 193] - [(lv^2) / 20.4]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.8) + 22] - [(lv^2) / 130]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 4) + 52] - [lv^2] / 16 / 15 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 6) + 140] - [lv^2] / 16 / 12 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 18) + 128] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 124] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 26) + 138] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 99] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 0] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Concherer -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 3.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 235) + 228] - [(lv^2) / 23.3]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.9) + 24] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 3) + 88] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 10) + 171] - [lv^2] / 16 / 11 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 188] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 185] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 27) + 130] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 100) + 0] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                             - Ancient Guardian -                          |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 168) + 180] - [(lv^2) / 18.2]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.8) + 55] - [(lv^2) / 143]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 6) + 44] - [lv^2] / 16 / 85 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 3) + 73] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 65) + 75] - [lv^2] / 16 / 33 / 1    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 19) + 133] - [lv^2] / 16 / 200 / 4  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 15) + 158] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 41) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Azi Dahaka -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 2.7]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 170) + 189] - [(lv^2) / 18.8]                    | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.2) + 60] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 7) + 44] - [lv^2] / 16 / 80 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 3) + 77] - [lv^2] / 16 / 16 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 70) + 70] - [lv^2] / 16 / 30 / 1    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 21) + 132] - [lv^2] / 16 / 200 / 4  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 14) + 157] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 43) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Ultima Weapon -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 5.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 185) + 177] - [(lv^2) / 20]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.2) + 78] - [(lv^2) / 170]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 5) + 70] - [lv^2] / 16 / 12 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 13) + 99] - [lv^2] / 16 / 18 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 33) + 158] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 4) + 103] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 9) + 201] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 106] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 32) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Omega Weapon -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 5.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 190) + 181] - [(lv^2) / 21]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.8) + 85] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 5) + 71] - [lv^2] / 16 / 18 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 14) + 110] - [lv^2] / 16 / 18 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 33) + 124] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 3) + 100] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 9) + 203] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 48) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Paragon -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 6.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 200) + 190] - [(lv^2) / 23]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.5) + 70] - [(lv^2) / 170]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 5) + 82] - [lv^2] / 16 / 18 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 15) + 132] - [lv^2] / 16 / 18 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 33) + 124] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 4) + 85] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 17) + 180] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 51) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 54) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Goon -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 1]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 48) + 101] - [(lv^2) / 18.8]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 24] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 11) + 15] - [lv^2] / 16 / 10 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 11) + 12] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 50) + 65] - [lv^2] / 16 / 15 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 44) + 11] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 66] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Mr. Goon -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 1.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 47) + 100] - [(lv^2) / 18.8]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2) + 22] - [(lv^2) / 160]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 11) + 16] - [lv^2] / 16 / 9 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 12) + 9] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 45) + 55] - [lv^2] / 16 / 15 / 1    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 48) + 10] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 65] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Dr. Goon -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 1.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 47) + 102] - [(lv^2) / 17.7]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.8) + 20] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 11) + 15] - [lv^2] / 16 / 10 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 10) + 11] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 60) + 70] - [lv^2] / 16 / 15 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 92) + 9] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 63] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 106] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - She-Goon -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 1]                 | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 44) + 86] - [(lv^2) / 16.6]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 46] - [(lv^2) / 140]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 10) + 14] - [lv^2] / 16 / 11 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 4) + 33] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 12] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 7) + 52] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 68] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 23) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Ms. Goon -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 1.1]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 45) + 89] - [(lv^2) / 16.6]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.1) + 47] - [(lv^2) / 138]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 13) + 14] - [lv^2] / 16 / 10 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 3) + 33] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 13] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 6) + 51] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 70] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 109] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 25) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Fem-Goon -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 0.9] + [{lv - 1}^2) x 1.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 48) + 88] - [(lv^2) / 16.6]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.2) + 48] - [(lv^2) / 130]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 11) + 14] - [lv^2] / 16 / 10 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 8) + 33] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 40) + 10] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 5) + 50] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 69] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                    - Ormi -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 4.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 48) + 144] - [(lv^2) / 20]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2) + 14] - [(lv^2) / 200]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 15] - [lv^2] / 16 / 10 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 18) + 7] - [lv^2] / 16 / 200 / 4    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 3) + 112] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 18] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 38] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 80) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 36) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Logos -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 4.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 38) + 90] - [(lv^2) / 15]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.8) + 22] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 4) + 12] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 15) + 13] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 30) + 33] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 30) + 48] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 58] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 110] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 15] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 16] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Leblanc -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 2.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 36) + 80] - [(lv^2) / 10]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 46] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 3) + 10] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 3) + 38] - [lv^2] / 16 / 18 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 18) + 30] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 7) + 89] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 55] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 4] - [lv^2] / 16 / 200 / 4       | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 10] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Yaibal -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 1.8]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 40) + 100] - [(lv^2) / 18.8]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.8) + 28] - [(lv^2) / 125]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 3) + 13] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 12) + 15] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 18) + 60] - [lv^2] / 16 / 13 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 22] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 45] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Lucil -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 5.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 99] - [(lv^2) / 19]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 31] - [(lv^2) / 130]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 16] - [lv^2] / 16 / 9 / 1        | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 10) + 17] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 20) + 57] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 12) + 34] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 47] - [lv^2] / 16 / 200 / 4      | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Elma -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.3] + [{lv - 1}^2) x 3.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 39) + 82] - [(lv^2) / 20]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.7) + 48] - [(lv^2) / 122]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 15] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 10) + 28] - [lv^2] / 16 / 100 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 40) + 33] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 8) + 47] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 58] - [lv^2] / 16 / 200 / 4      | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 106] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Baralai -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.5] + [{lv - 1}^2) x 3.3]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 40) + 91] - [(lv^2) / 17.5]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.1) + 50] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 15] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 3) + 36] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 4) + 48] - [lv^2] / 16 / 200 / 2    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 3) + 111] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 47] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Gippal -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.5] + [{lv - 1}^2) x 3.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 44) + 99] - [(lv^2) / 21]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.9) + 41] - [(lv^2) / 121]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 4) + 16] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 4) + 30] - [lv^2] / 16 / 16 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 30) + 76] - [lv^2] / 16 / 12 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 5) + 60] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 49] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 30) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Nooj -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.5] + [{lv - 1}^2) x 4.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 45) + 100] - [(lv^2) / 17]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.2) + 49] - [(lv^2) / 151]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 3) + 14] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 2) + 38] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 4) + 51] - [lv^2] / 16 / 200 / 2    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 4) + 78] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 46] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 106] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Garik Ronso -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 2.9]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 52) + 161] - [(lv^2) / 21]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 40] - [(lv^2) / 150]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 5) + 15] - [lv^2] / 16 / 12 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 10) + 25] - [lv^2] / 16 / 200 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 40) + 61] - [lv^2] / 16 / 14 / 1    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 3) + 26] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 46] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Trema -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.6] + [{lv - 1}^2) x 11.6]              | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 50) + 103] - [(lv^2) / 23]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.5) + 51] - [(lv^2) / 102]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 10) + 18] - [lv^2] / 16 / 20 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 3) + 61] - [lv^2] / 16 / 24 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 12) + 62] - [lv^2] / 16 / 200 / 2     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 2) + 88] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 72] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 122] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 24] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Seymour -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 7.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 38) + 85] - [(lv^2) / 17.5]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.1) + 55] - [(lv^2) / 130]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 21) + 3] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 4) + 42] - [lv^2] / 16 / 12 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 4] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 30) + 149] - [lv^2] / 16 / 200 / 4  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 41] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 34) + 95] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 88) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Brother (Aniki) -                          |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 4.2]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 46) + 108] - [(lv^2) / 20.1]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.4) + 24] - [(lv^2) / 150]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 14] - [lv^2] / 16 / 10 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 18) + 10] - [lv^2] / 16 / 200 / 4   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 80) + 28] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 17] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 53] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 91] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 48) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Buddy -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 2.6]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 42) + 100] - [(lv^2) / 17.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.7) + 32] - [(lv^2) / 155]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 15] - [lv^2] / 16 / 9 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 10) + 22] - [lv^2] / 16 / 100 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 70) + 21] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 13] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 47] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 25) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                   - Strongest Shinra (Shinra Supra) -                     |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.5] + [{lv - 1}^2) x 4.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 230) + 196] - [(lv^2) / 22]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 7.3) + 70] - [(lv^2) / 166]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 20) + 128] - [lv^2] / 16 / 22 / 1   | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 18) + 175] - [lv^2] / 16 / 100 / 1  | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 10) + 155] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 11) + 130] - [lv^2] / 16 / 200 / 2  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 24) + 42] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 60) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Auron -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.5] + [{lv - 1}^2) x 2.5]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 47) + 111] - [(lv^2) / 20.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 24] - [(lv^2) / 144]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 5) + 16] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 11) + 22] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 40) + 65] - [lv^2] / 16 / 18 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 12] - [lv^2] / 16 / 200 / 4     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 38] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 23) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 28) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Kimahri -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 8.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 48) + 118] - [(lv^2) / 20]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.4) + 44] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 15] - [lv^2] / 16 / 12 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.2] + [(lv / 10) + 27] - [lv^2] / 16 / 100 / 1   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 44) + 62] - [lv^2] / 16 / 20 / 1    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 4) + 28] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 47] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 34) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Lulu -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 7.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 30) + 72] - [(lv^2) / 18]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.7) + 58] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 16) + 4] - [lv^2] / 16 / 200 / 4    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 3) + 34] - [lv^2] / 16 / 15 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 18) + 6] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 18) + 118] - [lv^2] / 16 / 200 / 2  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 47] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 97] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 14) + 4] - [lv^2] / 16 / 200 / 4    | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - ???? (Tidus) -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 4.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 41) + 98] - [(lv^2) / 18.8]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.4) + 44] - [(lv^2) / 160]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 4) + 13] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 10) + 22] - [lv^2] / 16 / 100 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.9] + [(lv / 40) + 33] - [lv^2] / 16 / 100 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 36] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 56] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 106] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 5] - [lv^2] / 16 / 200 / 4       | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Dummy (Wakka) -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.4] + [{lv - 1}^2) x 5.4]               | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 43) + 99] - [(lv^2) / 19]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.8) + 43] - [(lv^2) / 150]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 4) + 14] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 9) + 23] - [lv^2] / 16 / 100 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 38) + 29] - [lv^2] / 16 / 100 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 9) + 37] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 55] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Chocobo -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [{lv - 1}^3) x 1.2] + [{lv - 1}^2) x 11.2]              | Experience        |
o---------------------------------------------------------o-------------------o
| [(lv x 42) + 101] - [(lv^2) / 16.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.8) + 55] - [(lv^2) / 140]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 4) + 15] - [lv^2] / 16 / 10 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 8) + 31] - [lv^2] / 16 / 11 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 11) + 33] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 7) + 4] - [lv^2] / 16 / 200 / 2     | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 57] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 10] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o



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                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                    |       10. Via Infinito Chart       |               #SJ0VI
                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o

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-------------------------------------------------------------------------------
ENEMY NAME              | FLOOR#       | ENEMY NAME              | FLOOR#
-------------------------------------------------------------------------------
Aculeate                | 30-32        | Adamantoise             | 33-35
Adamantortoise          | 70-74        | Aeshma                  | 75-79
Agama                   | 13-15        | Ahriman                 | 1-3
Amorphous Gel           | 27-29        | Anole                   | 24-26
Anything Eater          | 75-79        | Aquila                  | 44-46
Aranea                  | 20, 81-99    | Arast                   | 65-69
Archaeothyris           | 33-35        | Armet                   | 24-26
Assassin Bee            | 24-26        | Assault Machina         | 61-64
Azi Dahaka*             | 70-74        |                         |
-------------------------------------------------------------------------------
Barbuta                 | 21-23        | Bariivaruha             | 41-43
Barong                  | 47-49        | Bascinet                | 41-43
Battlesnake             | 13-15        | Behemoth                | 7-9
Bicocette               | 10-12        | Big Bully Cap           | 50-59
Black Elemental         | 40, 81-99    | Blue Elemental          | 32-35
Bolt Drake              | 24-26        | Bomb                    | 4-6
Boris                   | 4-6          | Bully Cap               | 13-15
-------------------------------------------------------------------------------
Cactuar                 | 47-59        | Canis Major             | 36-39
Cephalotus              | 30-32        | Chac                    | 80-84
Chocobo Eater**         | 16-19        | Claret Dragon           | 61-64
Coeurl                  | 7-9          | Concherer               | 60, 81-99
Coyote                  | 1-3          | Creeper                 | 56-69
Critical Bug            | 85-99        |                         |
-------------------------------------------------------------------------------
Daeva                   | 21-23        | Dark Elemental          | 61-64
Death Dauber            | 4-6          | Deep Haizhe             | 24-26
Detonator               | 24-26        | Dinictus                | 41-43
Dive Beak               | 1-3          | Dolmen                  | 44-46
Drowsy Ochu             | 27-29        |                         |
-------------------------------------------------------------------------------
Earth Worm              | 65-69        | Elder Drake***          | Various
Elder Zurvan            | 50-59        | Epitaph                 | 75-79
-------------------------------------------------------------------------------
Flailing Ochu           | 47-49        | Flak Python             | 13-15
Flame Dragon            | 7-9          | Flan Amarillo           | 10-12
Flan Azabache           | 65-69        | Flan Azul               | 1-3
Flan Palido             | 13-15        | Flan Blanco             | 21-23
Flan Rojo               | 36-39        | Fly Eye                 | 10-12
-------------------------------------------------------------------------------
Gecko                   | 4-6          | Gemini                  | 21-23
Gigas                   | 30-32        | Gold Elemental          | 10-12
Great Haunt             | 50-59        | Great Malboro           | 70-74
Greater Drake           | 47-49        | ---                     | -
Grim Gaze               | 41-43        | Guard Machina           | 27-29
Guardian Beast          | 7-9          | Gucumatz                | 33-35
Gug                     | 70-74        | Gold Elemental          | ???
-------------------------------------------------------------------------------
Haizhe                  | 16-19        | Heavy Sallet            | 41-43
Hexapod                 | 59-69        | Hrimthurs               | 10-12
Hug Bug                 | 59-69        | Humbaba                 | 36-39
-------------------------------------------------------------------------------
Insect Matriarch        | 85-99        | Iron Giant              | 1-3
Ironside                | 30-32        |                         |
-------------------------------------------------------------------------------
Jahi                    | 75-79        | Jumbo Cactuar****       | 50-59
-------------------------------------------------------------------------------
Killer Hound            | 13-15        | Killer Machina          | 70-74
King Takouba            | 50-59        | King VERMIN!*****       | 59-69
Kukulcan                | 16-19        |                         |
-------------------------------------------------------------------------------
Lacerta                 | 81-99        | Lesser Drake            | 7-9
Leucophylla             | 24-26        | Lich                    | 20-23
Lupus                   | 47-49        |                         |
-------------------------------------------------------------------------------
Machina Hunter          | 27-29        | Machina Leader          | 70-74
Machina Ranger          | 24-26        | Machina Soldier         | 61-64
Machina Striker         | 70-74        | Malboro                 | 24-26
Mega Tonberry           | 41-99/Various| Monolith                | 61-64
Mushroom Cloud          | 81-99        | Mycotoxin               | 36-39
-------------------------------------------------------------------------------
Nashorn                 | 1-3          |                         |
-------------------------------------------------------------------------------
Ochu                    | 4-6          | Omega Weapon            | 75-79
-------------------------------------------------------------------------------
Pairika                 | ???          | Paragon                 | 100
Peregrine               | 21-23        | Phantom                 | 70-74
Pop Fry                 | 44-46        | Protean Gel             | 75-79
Protochimera            | 16-19        | Purpurea                | 4-6
-------------------------------------------------------------------------------
Quadricorn              | 1-3          | Queen Coeurl            | 27-29
-------------------------------------------------------------------------------
Recoil                  | 7-9          | Red Elemental           | 4-6
Rhyos                   | 41-43        | Rukh                    | 50-59
-------------------------------------------------------------------------------
Sahagin                 | 4-6          | Sahagin Chief           | 50-59
Sahagin Prince          | 30-32        | Sallet                  | 7-9
Sand Worm               | 24-26        | Scout Machina           | 24-26
Shantak                 | 13-15        | Shell Shocker           | 27-29
Skink                   | 21-23        | Spine Drake             | 36-39
Stalwart                | 4-6          |                         |
-------------------------------------------------------------------------------
Takouba                 | 7-9          | Taromaiti               | ???
Tentacles               | 36-39        | Tindalos                | 61-64
Tomb                    | 27-29        | Tonberry******          | Various
Trema                   | 100          |                         |
-------------------------------------------------------------------------------
Ultima Weapon           | 47-49        | Varan                   | 30-32
Vertigo                 | 13-15        | Vespa                   | 36-39
Viper Sniper            | 13-15        | Volcano                 | 65-69
-------------------------------------------------------------------------------
Wasp Queen              | 50-59        | White Elemental         | 7-9
White Fang              | 16-19        | Wight                   | 75-79
Wild Wolf               | 10-12        |                         |
-------------------------------------------------------------------------------
Xiphactinus             | 13-15        |                         |
-------------------------------------------------------------------------------
YAC-13                  | 16-19        | YAC-62                  | 44-46
YAU-28                  | 16-19        | YAU-71                  | 44-46
Yellow Elemental        | 4-6          | YSLS-99                 | 21-23
YSLS-Zero               | 10-12        |                         |
-------------------------------------------------------------------------------
Zalamander              | 41-43        | Zu                      | 27-29
Zurvan                  | 21-25        |                         |
-------------------------------------------------------------------------------
* - only appears after beating it in Heart of the Farplane.
** - only appears after beating it on Mi'ihen Highroad.
*** - it is found in various floors (visible to the naked eye - 1-60) -> on
floors 81-99 it appears randomly
**** - only appears after beating it in Cactuar Hallow
***** - only appears after beating it at the Fiend Colony
****** - it is found in various floors (visible to the naked eye)
-------------------------------------------------------------------------------



==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                    |       11. Name Translations        |               #SK1NT
                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

Note: This section now also contains enemy ID numbers.

 ID  English Name               Japanese Name         International Name Change
-------------------------------------------------------------------------------
*000 MONSTER 0                  Monster 0
 001 Sallet                     Sallet
 002 Bicocette                  Bicocette
*003 Barbuta                    Barbut
 004 Armet                      Armet
 005 Bascinet                   Bascinet
 006 Zurvan                     Zurvan
 007 Varan                      Varan
 008 Arast                      Arast
 009 Coyote                     Coyote
 010 Wild Wolf                  Wild Wolf
 011 Killer Hound               Killer Hound
 012 White Fang                 White Fang
 013 Canis Major                Canis Major
 014 Lupus                      Lupus
 015 Tindalos                   Tindalos
*016 Flan Azul                  Blue Pudding
*017 Flan Amarillo              Yellow Pudding
*018 Flan Palido                Pale Pudding
*019 Flan Blanco                White Pudding
*020 Flan Rojo                  Red Pudding
*021 Flan Azabache              Black Pudding
 022 Gecko                      Gecko
 023 Agama                      Agama
 024 Skink                      Skink
 025 Anole                      Anole
 026 Archaeothyris              Archaeothyris
 027 Lacerta                    Lacerta
*028 Divebeak                   Dive Pecker
*029 Peregrine                  Eagle
*030 Aquila                     Falcon
*031 Death Dauber               Bite Wasp
*032 Assassin Bee               Piercing Bug
*033 Aculeate                   Assassin Bee
 034 Vespa                      Vespa
 035 Ahriman                    Ahriman
 036 Fly Eye                    Fly Eye
 037 Vertigo                    Vertigo
*038 Grim Gaze                  Death Gaze
 039 Purpurea                   Purpurea
 040 Leucophylla                Leucophylla
 041 Cephalotus                 Cephalotus
 042 Shantak                    Shantak
 043 Zu                         Zu
 044 Sand Worm                  Sand Worm
 045 Earth Worm                 Earth Worm
*046 YSLS-99                    Machine-Type 99
*047 YSLS-Zero                  Machine-Type Zero
 048 Haunt                      Haunt
 049 Phantom                    Phantom
 050 Nashorn                    Nashorn
*051 Quadricorn                 Quattro Horn
 052 Balivarha                  Balivarha
 053 Lesser Drake               Lesser Drake
 054 Spine Drake                Spine Drake
 055 Bolt Drake                 Bolt Drake
*056 Greater Drake              Greater Drake                       Great Drake
 057 Elder Drake                Elder Drake
*058 Malboro                    Morbol
*059 Great Malboro              Great Morbol
 060 Gigas                      Gigas
 061 Gug                        Gug
 062 Hrimthurs                  Hrimthurs
 063 Yellow Elemental           Yellow Elemental
 064 White Elemental            White Elemental
 065 Red Elemental              Red Elemental
 066 Gold Elemental             Gold Elemental
 067 Blue Elemental             Blue Elemental
 068 Dark Elemental             Dark Elemental
 069 Black Elemental            Black Elemental
 070 Takouba                    Takouba
 071 Barong                     Barong
 072 Behemoth                   Behemoth
 073 Humbaba                    Humbaba
*074 Protochimera               Proto Chimera
*075 Rhyos                      Gorgimera
 076 Coeurl                     Coeurl
 077 Queen Coeurl               Queen Coeurl
 078 Machina Ranger             Machina Ranger
 079 Machina Hunter             Machina Hunter
 080 Machina Soldier            Machina Soldier
 081 Tomb                       Tomb
 082 Scout Machina              Scout Machina
 083 Guard Machina              Guard Machina
 084 Assault Machina            Assault Machina
 085 Iron Giant                 Iron Giant
*086 Gemini                     Wolframiter
*087 Gemini                     Wolframiter
 088 Kukulcan                   Kukulcan
 089 Gucumatz                   Gucumatz
*090 Adamantoise                Adamant Hawksbill
 091 Daeva                      Daeva
*092 Ochu                       Otyugh
*093 Flailing Ochu              Raging Otyugh
*094 YAC-13                     Cannon Machine Soldier-Type 13
*095 YAC-62                     Cannon Machine Soldier-Type 62
 096 Bomb                       Bomb
 097 Detonator                  Detonator
 098 Volcano                    Volcano
*099 YAU-28                     Attack Machine Soldier-Type 28
*100 YAU-71                     Attack Machine Soldier-Type 71
*101 Yevon Guard                Defense Unit
*102 Yevon Striker              Assault Unit
*103 Yevon Defender             Protection Unit
*104 Yevon's Finest             Heavy Unit
*105 Magic Urn                  Magic Pot
*106 Cactuar                    Sabotenda
*107 Cactuar                    Sabotenda
*108 Stalwart                   Defender
*109 Bully Cap                  Torment Mushroom
*110 Mycotoxin                  Leccinum
*111 Mushroom Cloud             Chrysenteroides
 112 Pairika                    Pairika
 113 Jahi                       Jahi
 114 Tonberry                   Tonberry
 115 Mega Tonberry              Mega Tonberry
*116 Guado Guardian             Guado Guard
 117 Rifle                      Rifle
 118 Flamethrower               Flamethrower
*119 Sahagin                    Sahuagin
*120 Claret Dragon              Rubrum Dragon
*121 Zalamander                 Salamander
 122 Flame Dragon               Flame Dragon
*123 Recoil                     Snake Machinegun
*124 Flak Python                Shot Python
*125 Viper Sniper               Cannon Viper
 126 Creeper                    Creeper
*127 Hug Bug                    Hugger Bug
*128 King VERMIN!               King Vermin
*129 Ormi                       Uno
*130 Logos                      Sano
 131 Leblanc                    Leblanc
*132 Boris                      Borispider
*133 Goon                       Male Combatant
*134 Mr. Goon                   Senior Male Combatant
*135 Dr. Goon                   Supreme Male Combatant
*136 She-Goon                   Female Combatant
*137 Ms. Goon                   Senior Female Combatant
*138 Fem-Goon                   Supreme Female Combatant
 139 Fan                        Fan
 140 Piranha                    Piranha
 141 Splasher                   Splasher
 142 Vepar                      Vepar
*143 Sahagin                    Sahuagin
*144 Sahagin                    Sahuagin
*145 Haizhe                     Hayzor
*146 Deep Haizhe                Deep Hayzor
 147 Xiphactinus                Xiphactinus
 148 Dinictus                   Dinictus
 149 Tentacles                  Tentacles
 150 Ultima Weapon              Ultima Weapon
 151 Omega Weapon               Omega Weapon
*152 Paragon                    The All Trasher
 153 Chocobo Eater              Chocobo Eater
*154 Anything Eater             Globe Eater
*155 Shell Shocker              Rock Snail
*156 Pop Fry                    Machina Shooter
 157 Evrae                      Evrae
*158 Amorphous Gel              Huge Gel
*159 Protean Gel                Variable Gel
 160 Machina Panzer             Machina Panzer
*161 Watcher-A                  A Recorder
*162 Guardian Beast             Treasure Guardian              Ancient Guardian
 163 Azi Dahaka                 Azi Dahaka
 164 Valefor                    Valefor
*165 Ifrit                      Efreet
 166 Ixion                      Ixon
*167 Shiva                      Siva
 168 Bahamut                    Bahamut
 169 Anima                      Anima
*170 Yojimbo                    Youjinbo
*171 Cindy                      Magu
*172 Sandy                      Dogu
*173 Mindy                      Lagu
 174 Daigoro                    Daigoro
 175 Baralai                    Baralai
 176 Baralai                    Baralai
 177 Gippal                     Gippal
*178 League Fighter             Alliance Fighter
*179 League Ranger              Alliance Ranger
*180 Bandit                     Thief
*181 Ronso Youth                Young Ronso
 182 Garik Ronso                Garik Ronso
 183 Yaibal                     Yaibal
 184 Lucil                      Lucil
 185 Elma                       Elma
 186 Sword                      Sword
 187 Spear                      Spear
 188 Chocobo                    Chocobo
*189 League Trooper             Alliance Warrior
*190 League Scout               Alliance Scout
*191 League Soldier             Alliance Commando
*192 League Raider              Alliance Attacker
*193 League Slasher             Alliance Fencer
 194 Experiment                 Experiment
 195 Experiment                 Experiment
 196 Experiment                 Experiment
 197 Experiment                 Experiment
 198 Experiment                 Experiment
 199 Experiment                 Experiment
 200 Experiment                 Experiment
 201 Weapon                     Weapon
 202 Weapon                     Weapon
 203 Weapon                     Weapon
 204 Weapon                     Weapon
 205 Weapon                     Weapon
 206 Spear                      Spear
 207 Gun                        Gun
 208 Experiment                 Experiment
 209 Experiment                 Experiment
*210 League Warrior             Alliance Trooper
*211 League Veteran             Alliance Soldier
*212 Ruffian                    Rogue
*213 Crimson Shadow             Akagi Shadow
*214 League Mage                Alliance Sorceress
*215 League Master              Alliance Master
*216 Crusader                   Suppression Unit
*217 Hexapod                    Hexafeet
*218 Machina Leader             Machina Commander
*219 Killer Machina             Killing Machina
*220 Sahagin Prince             Sahuagin Prince
 221 Aranea                     Aranea
*222 Monolith                   Monument
 223 Dolmen                     Dolmen
 224 Aeshma                     Aeshma
 225 Aka Manah                  Aka Manah
 226 Taromaiti                  Taromaiti
 227 Wight                      Wight
 228 Lich                       Lich
 229 Adamantortoise             Adamantortoise
 230 Ironside                   Ironside
 231 Rukh                       Rukh
*232 Concherer                  Mount Snail
*233 Watcher-S                  S Recorder
*234 Watcher-R                  R Recorder
*235 Machina Striker            Machina Striker                  Machina Strike
*236 Trick Urn                  Trick Pot
*237 Jumbo Cactuar              Jabotender
*238 Drowsy Ochu                Sleepy Otyugh
 239 Chac                       Chac
 240 Chocobo                    Chocobo
*241 Ormi                       Uno
*242 Ormi                       Uno
*243 Ormi                       Uno
*244 Ormi                       Uno
*245 Ormi                       Uno
*246 Ormi                       Uno
*247 Logos                      Sano
*248 Logos                      Sano
*249 Logos                      Sano
*250 Logos                      Sano
*251 Logos                      Sano
 252 Leblanc                    Leblanc
 253 Leblanc                    Leblanc
 254 Rikku                      Rikku
*255 WEAPON                     Weapon
 256 Paine                      Paine
*257 WEAPON                     Weapon
 258 Nooj                       Nooj
*259 WEAPON                     Weapon
 260 Shuyin                     Shuyin
*261 WEAPON                     Weapon
*262 Georapella                 Geoproud
*263 Precepts Guardian          Religious Doctrine Guardian
 264 Shuyin                     Shuyin
*265 SHIELD                     Shield
*266 Blackguard                 Ruffian
*267 Negator                    Al Bhed Sealer
 268 Angra Mainyu               Angra Mainyu
 269 Zarich                     Zarich
*270 Tawrich                    Taurvi
*271 Elder Zurvan               Elder Zurvan                        Evil Zurvan
 272 Schwalbe                   Schwalbe
 273 Wasp Queen                 Wasp Queen
*274 Sahagin Chief              Sahuagin Chief
 275 Great Haunt                Great Haunt
 276 King Takouba               King Takouba
*277 Big Bully Cap              Torment Pholiota
 278 Epitaph                    Epitaph
 279 Elma                       Elma
 280 ????                       ????
*281 MIC                        Mic
 282 Vegnagun                   Vegnagun
 283 Vegnagun                   Vegnagun
*284 Node A                     Turret A
*285 Node B                     Turret B
*286 Node C                     Turret C
 287 Vegnagun                   Vegnagun
*288 Right Bulwark              Bulwark R
*289 Left Bulwark               Bulwark L
 290 Vegnagun                   Vegnagun
*291 Right Redoubt              Redoubt R
*292 Left Redoubt               Redbout L
 293 Shuyin                     Shuyin
 294 Heavy Sallet               Heavy Sallet
 295 Trema                      Trema
 296 Monster 0                  Monster 0
 297 Blitzball                  Blitzball
*298 WEAPON                     Weapon
 299 Vegnagun                   Vegnagun
 300 Vegnagun                   Vegnagun
 301 Drum Machine               Drum Machine
*302 Battlesnake                Gatling Cobra
*303 Insect Matriarch           Insect Mother
 304 Critical Bug               Critical Bug
 305 Vegnagun                   Vegnagun
 306 Vegnagun                   Vegnagun
 307 Vegnagun                   Vegnagun
*308 Brother                    Anaki
*309 Buddy                      Dachi
*310 Buddy's Weapon             Dachi's Weapon
 311 Auron                      Auron
 312 Auron's Weapon             Auron's Weapon
 313 Kimahri                    Kimahri
 314 Kimahri's Weapon           Kimahri's Weapon
 315 Lulu                       Lulu
 316 Lulu's Weapon              Lulu's Weapon
 317 ????                       ????
 318 Tidus' Weapon              Tidus' Weapon
 319 Seymour                    Seymour
 320 Seymour's Weapon           Seymour's Weapon
 321 Baralai                    Baralai
 322 Nooj                       Nooj
 323 Gippal                     Gippal
 324 Gark Ronso                 Garik Ronoso
 325 Yaibal                     Yaibal
 326 Lucil                      Lucil
 327 Elma                       Elma
 328 Trema                      Trema
 329 Supra Shinra               Strongest Shinra
 330 Unum                       Unum
 331 Duo                        Duo
 332 Tria                       Tria
 333 Quartum                    Quartum
 334 Major Numerus <?>          Yadonoki Boss <?>
 335 Major Numerus Pod          Yadonoki Boss Pod
 336 Major Numerus Tail         Yadonoki Boss Tail
 337 General Rock               General Rock
 338 Small Rock                 Small Rock
 339 Chocobo                    Chocobo
 340 Chocobo                    Chocobo
*341 Barbuta                    Barbut
 342 White Fang                 White Fang
*343 Aquila                     Falcon
 344 Vertigo                    Vertigo
*345 YSLS-99                    Machine-Type 99
 346 Balivarha                  Balivarha
*347 Zalamander                 Salamander
 348 Spine Drake                Spine Drake
 349 Hrimthurs                  Hrimthurs
 350 Barong                     Barong
*351 Protochimera               Proto Chimera
 352 Iron Giant                 Iron Giant
*353 Adamantoise                Adamant Hawksbill
*354 Stalwart                   Defender
*355 Black Goon                 Black Combatant
*356 Haizhe                     Hayzor
*357 Deep Haizhe                Deep Hayzor
 358 Tentacles                  Tentacles
 359 Chocobo Eater              Chocobo Eater
*360 Shell Shocker              Rock Snail
*361 Guardian Beast             Treasure Guardian              Ancient Guardian
*362 Battlensnake               Gatling Cobra
 363 Valefor                    Valefor
*364 Ifrit                      Efreet
 365 Ixion                      Ixion
 366 Bahamut                    Bahamut
*367 Cactuar                    Sabotenda
*368 Red Goon                   Red Combatant
*369 Purple Goon                Purple Combatant



==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                     o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                     |      12. Battle Formations      |                 #SL2BF
                     o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

-------------------------------------------------------------------------------
Ch - Exact Location - ID - Formation                                          |
-------------------------------------------------------------------------------
 1  Besaid - Slope - 000 Iron Giant 1
 1  Besaid - Slope - 001 Coyote 1 Purpurea 1
 1  Besaid - Slope - 002 Coyote 2
 1  Besaid - Slope - 003 Coyote 1 Flan Azul 1
 1  Besaid - Slope - 004 Purpurea 1
 2  Besaid - Slope - 020 Iron Giant 1
 2  Besaid - Slope - 021 Coyote 1 Purpurea 1 Flan Azul 1
 2  Besaid - Slope - 022 Coyote 3
 2  Besaid - Slope - 023 Coyote 2 Flan Azul 1
 3  Besaid - Slope - 024 Purpurea 2
 3  Besaid - Slope - 040 Gemini 1
 3  Besaid - Slope - 041 Malboro 1
 3  Besaid - Slope - 042 Cephalotus 1 Barbuta 1
 3  Besaid - Slope - 043 Barbuta 2
 3  Besaid - Slope - 044 Cephalotus 1
 5  Besaid - Slope - 080 Gemini 1
 5  Besaid - Slope - 081 Malboro 1
 5  Besaid - Slope - 082 Cephalotus 1 Barbuta 1
 5  Besaid - Slope - 083 Barbuta 3
 5  Besaid - Slope - 084 Varan 2
 5  Besaid - Slope - 085 Dolmen 1
 5  Besaid - Slope - 086 Cephalotus 2
 1  Besaid - Slope - 230 Chocobo [1] 1
 1  Besaid - Slope - 231 Flan Azul 1 Coyote 1 Chocobo [1] 1
 1  Besaid - Slope - 232 Flan Azul 1 Chocobo [1] 1
 1  Besaid - Slope - 233 Coyote 2 Chocobo [1] 1
 2  Besaid - Slope - 235 Chocobo [1] 1
 2  Besaid - Slope - 236 Flan Azul 1 Coyote 1 Chocobo [1] 1
 2  Besaid - Slope - 237 Flan Azul 1 Chocobo [1] 1
 2  Besaid - Slope - 238 Coyote 2 Chocobo [1] 1
 3  Besaid - Slope - 240 Chocobo [2] 1
 3  Besaid - Slope - 241 Barbuta 1 Chocobo [2] 1
 3  Besaid - Slope - 242 Barbuta 2 Chocobo [2] 1
 3  Besaid - Slope - 243 Cephalotus 1 Chocobo [2] 1
 5  Besaid - Slope - 250 Chocobo [2] 1
 5  Besaid - Slope - 251 Barbuta 2 Chocobo [2] 1
 5  Besaid - Slope - 252 Barbuta 1 Cephalotus 1 Chocobo [2] 1
 5  Besaid - Slope - 253 Cephalotus 2 Chocobo [2] 1
 1  Besaid - Waterfall Path - 000 Iron Giant 1
 1  Besaid - Waterfall Path - 001 Coyote 1 Purpurea 1
 1  Besaid - Waterfall Path - 002 Coyote 4
 1  Besaid - Waterfall Path - 003 Coyote 1 Flan Azul 1
 1  Besaid - Waterfall Path - 004 Purpurea 1
 2  Besaid - Waterfall Path - 020 Iron Giant 1
 2  Besaid - Waterfall Path - 021 Coyote 1 Purpurea 2
 2  Besaid - Waterfall Path - 022 Coyote 4
 2  Besaid - Waterfall Path - 023 Flan Azul 2
 2  Besaid - Waterfall Path - 024 Purpurea 2
 3  Besaid - Waterfall Path - 040 Gemini 1 Watcher-A 1
 3  Besaid - Waterfall Path - 041 Malboro 1 Watcher-S 1
 3  Besaid - Waterfall Path - 042 Cephalotus 1 Barbuta 1 Watcher-R 1
 3  Besaid - Waterfall Path - 043 Barbuta 2 Watcher-A 1
 3  Besaid - Waterfall Path - 044 Cephalotus 1 Watcher-S 1
 5  Besaid - Waterfall Path - 080 Gemini 1 Watcher-A 1
 5  Besaid - Waterfall Path - 081 Malboro 1 Watcher-S 1
 5  Besaid - Waterfall Path - 082 Cephalotus 1 Barbuta 1 Watcher-R 1
 5  Besaid - Waterfall Path - 083 Barbuta 3
 5  Besaid - Waterfall Path - 084 Varan 2 Watcher-A 1
 5  Besaid - Waterfall Path - 085 Dolmen 1 Watcher-S 1
 5  Besaid - Waterfall Path - 086 Cephalotus 2
 1  Besaid - Waterfall Path - 230 Chocobo [1] 1
 1  Besaid - Waterfall Path - 231 Coyote 1 Flan Azul 1 Chocobo [1] 1
 1  Besaid - Waterfall Path - 232 Flan Azul 1 Chocobo [1] 1
 1  Besaid - Waterfall Path - 233 Coyote 2 Chocobo [1] 1
 2  Besaid - Waterfall Path - 235 Chocobo [1] 1
 2  Besaid - Waterfall Path - 236 Coyote 2 Chocobo [1] 1
 2  Besaid - Waterfall Path - 237 Flan Azul 1 Coyote 1 Chocobo [1] 1
 2  Besaid - Waterfall Path - 238 Coyote 3 Chocobo [1] 1
 3  Besaid - Waterfall Path - 240 Chocobo [2] 1
 3  Besaid - Waterfall Path - 241 Barbuta 1 Chocobo [2] 1
 3  Besaid - Waterfall Path - 242 Barbuta 2 Chocobo [2] 1
 3  Besaid - Waterfall Path - 243 Cephalotus 1 Chocobo [2] 1
 5  Besaid - Waterfall Path - 250 Chocobo [2] 1
 5  Besaid - Waterfall Path - 251 Barbuta 2 Chocobo [2] 1
 5  Besaid - Waterfall Path - 252 Barbuta 2 Chocobo [2] 1
 5  Besaid - Waterfall Path - 253 Cephalotus 2 Chocobo [2] 1
 3  Besaid Temple - Trial - 040 Pairika 2
 3  Besaid Temple - Trial - 041 Haunt 2
 3  Besaid Temple - Trial - 042 Zurvan 1 Haunt 2
 3  Besaid Temple - Trial - 043 Zurvan 2
 3  Besaid Temple - Fayth - BOSS - 229 Valefor 1
 1  Besaid - Waterfall Dungeon - 000 Sahagin 3
 1  Besaid - Waterfall Dungeon - 001 Sallet 2
 1  Besaid - Waterfall Dungeon - 002 Sallet 1 Sahagin 1
 1  Besaid - Waterfall Dungeon - 003 NOTHING 0
 1  Besaid - Waterfall Dungeon - 004 Sallet 1 Coeurl 1
 2  Besaid - Waterfall Dungeon - 020 Sahagin 3
 2  Besaid - Waterfall Dungeon - 021 Sallet 2 Coeurl 1
 2  Besaid - Waterfall Dungeon - 022 Barbuta 1 Sahagin 1
 2  Besaid - Waterfall Dungeon - 023 Lesser Drake 2
 2  Besaid - Waterfall Dungeon - 024 Lesser Drake 1 Coeurl 3
 3  Besaid - Waterfall Dungeon - 040 Flame Dragon 1
 3  Besaid - Waterfall Dungeon - 041 Spine Drake 1 Watcher-R 1
 3  Besaid - Waterfall Dungeon - 042 Barbuta 2 Watcher-A 1
 3  Besaid - Waterfall Dungeon - 043 Barbuta 1 Queen Coeurl 1 Watcher-S 1
 3  Besaid - Waterfall Dungeon - 044 Queen Coeurl 1 Barbuta 1 Watcher-R 1
 5  Besaid - Waterfall Dungeon - 080 Flame Dragon 1
 5  Besaid - Waterfall Dungeon - 081 Spine Drake 2 Watcher-A 1
 5  Besaid - Waterfall Dungeon - 082 Spine Drake 1 Barbuta 1 Watcher-S 1
 5  Besaid - Waterfall Dungeon - 083 Queen Coeurl 2 Watcher-R 1
 5  Besaid - Waterfall Dungeon - 084 Queen Coeurl 1 Barbuta 1 Watcher-A 1
 1  Besaid - Waterfall Dungeon - BOSS 229 Flame Dragon 1
 1  Kilika Mori (Kilika Temple) - 000 League Fighter 2 Sword 2
 1  Kilika Forest - 001 League Scout 2 League Fighter 1 Weapon[C9] 2 Sword 1
 1  Kilika Forest - 002 Yevon Guard 2 Rifle 2
 1  Kilika Forest - 003 Yevon Guard 2 Yevon Defender 1 Rifle 1 Flamethrower 1
 1  Kilika Forest - 004 Protochimera 1
 1  Kilika Forest - 005 Red Elemental 2 Death Dauber 1
 1  Kilika Forest - 006 Stalwart 1
 3  Kilika Forest - 040 Assassin Bee 2 Watcher-S 1
 3  Kilika Forest - 041 Assassin Bee 1 Queen Coeurl 1 Watcher-R
 3  Kilika Forest - 042 Ironside 1
 3  Kilika Forest - 050 Yevon Striker 2 Rifle 2
 3  Kilika Forest - 051 Yevon's Finest 2 Yevon Striker 1 Flamethrower 2 Rifle 1
 3  Kilika Forest - 055 League Warrior 2 League Mage 1 Sword 2 Weapon[C9] 1
 3  Kilika Forest - 056 League Mage 1 League Raider 2 Weapon[C9] 3
 5  Kilika Forest - 080 Assassin Bee 2 Taromaiti 1 Watcher-A 1
 5  Kilika Forest - 081 Assassin Bee 1 Queen Coeurl 2
 5  Kilika Forest - 082 Ironside 1
 5  Kilika Forest - 083 Queen Coeurl 2 Taromaiti 1 Watcher-S 1
 5  Kilika Forest - 084 Taromaiti 2 Watcher-R 1
 5  Kilika Forest - 085 Dolmen 2 Watcher-A 1
 5  Kilika Forest - 090 YAU-71 1 Yevon's Finest 3 Flamethrower 3
 5  Kilika Forest - 091 Yevon's Finest 2 Yevon Striker 1 Flamethrower 2 Rifle 1
 5  Kilika Forest - 095 League Veteran 2 League Master 1 Sword 2 Weapon[C9] 1
 5  Kilika Forest - 096 League Master 2 League Slasher 1 Weapon[C9] 3
 5  Kilika Forest - EVENT 216 YAU-71 1 Yevon's Finest 2 Flamethrower 2
 5  Kilika Forest - EVENT 217 YAU-71 2
 5  Kilika Forest - EVENT 218 Yevon Striker 2 Yevon's Finest 1 Rifle 2
Flamethrower 1
 5  Kilika Forest - EVENT 219 Yevon Striker 2 Rifle 2
 5  Kilika Forest - EVENT 220 League Slasher 2 League Veteran 1 Weapon[C9] 2
Sword 1
 5  Kilika Forest - EVENT 221 League Master 1 League Veteran 2 Weapon[C9] 1
Sword 2
 3  Kilika Forest - EVENT 222 Yevon's Finest 1 Yevon Striker 2 Flamethrower 1
Rifle 2
 3  Kilika Forest - EVENT 223 Yevon's Finest 2 Flamethrower 2
 3  Kilika Forest - EVENT 224 League Raider 2 League Warrior 1 Weapon[C9] 2
Sword 1
 3  Kilika Forest - EVENT 225 League Mage 1 League Warrior 2 Weapon[C9] 1
Sword 2
 1  Kilika Forest - EVENT 226 Yevon Guard 2 Yevon Defender 1 Rifle 2
Flamethrower 1
 1  Kilika Forest - EVENT 227 Yevon Guard 2 Rifle 2
 1  Kilika Forest - EVENT 228 League Scout 2 League Fighter 1 Weapon[C9] 2
Sword 1
 1  Kilika Forest - EVENT 229 League Fighter 2 Sword 2
 1  Kilika Forest - 230 Chocobo [1] 1
 1  Kilika Forest - 231 Death Dauber 2 Chocobo [1] 1
 1  Kilika Forest - 232 Red Elemental 2 Chocobo [1] 1
 1  Kilika Forest - 233 Protochimera 1 Chocobo [1] 1
 3  Kilika Forest - 240 Chocobo [2] 1
 3  Kilika Forest - 241 Assassin Bee 2 Chocobo [2] 1
 3  Kilika Forest - 242 Assassin Bee 1 Chocobo [2] 1
 3  Kilika Forest - 243 Queen Coeurl 1 Chocobo [2] 1
 5  Kilika Forest - 250 Chocobo [2] 1
 5  Kilika Forest - 251 Assassin Bee 3 Chocobo [2] 1
 5  Kilika Forest - 252 Assassin Bee 2 Chocobo [2] 1
 5  Kilika Forest - 253 Queen Coeurl 2 Chocobo [2] 1
 3  Kilika Temple - Entry Path - 050 Yevon Striker 1 Yevon's Finest 1 Rifle 1
Flamethrower 1
 3  Kilika Temple - Entry Path - 051 Yevon Striker 2 Rifle 2
 3  Kilika Temple - Entry Path - 052 Yevon Striker 2 Yevon's Finest 1 Rifle 2
Flamethrower 1
 5  Kilika Temple - Entry Path - EVENT 220 Yevon Striker 2 Yevon's Finest 2
Rifle 2 Flamethrower 2
 5  Kilika Temple - Entry Path - EVENT 221 Yevon Striker 2 Yevon's Finest 1
Rifle 2 Flamethrower 1
 5  Kilika Temple - Entry Path - EVENT 222 Yevon Striker 1 Yevon's Finest 1
Rifle 1 Flamethrower 1
 3  Kilika Temple - Entry Path - EVENT 224 Yevon Striker 2 Yevon's Finest 1
Rifle 2 Flamethrower 1
 3  Kilika Temple - Entry Path - EVENT 225 Yevon Striker 1 Yevon's Finest 1
Rifle 1 Flamethrower 1
 1  Kilika Temple - Entry Path - EVENT 226 YSLS-Zero 1
 1  Kilika Temple - Entry Path - EVENT 227 Yevon Guard 2 Yevon Defender 2
Rifle 2 Flamethrower 2
 1  Kilika Temple - Entry Path - EVENT 228 Yevon Guard 2 Yevon Defender 1
Rifle 2 Flamethrower 1
 1  Kilika Temple - Entry Path - EVENT 229 Yevon Guard 1 Yevon Defender 1
Rifle 1 Flamethrower 1
 3  Kilika Temple - Trial 040 Pairika 2
 3  Kilika Temple - Trial 041 Pairika 1 Haunt 1
 3  Kilika Temple - Trial 042 Haunt 2
 3  Kilika Temple - Trial - EVENT 228 Daeva 2
 3  Kilika Temple - Trial - EVENT 229 Daeva 1
 3  Kilika Temple - Fayth - BOSS 229 Ifrit 1
 0  Luca - Concert Stage - BOSS - 229 Drum Machine 1 Goon 2 ???? 1 MIC 1
 0  Luca - Stadium Port No. 1 - EVENT - 229 Goon 2
 0  Luca - Stadium Port No. 2 - EVENT - 229 Goon 2 Fem-Goon 2
 0  Luca - Stadium Port No. 3 - BOSS - 228 Leblanc[83] 1 Fan 1
 0  Luca - Stadium Port No. 3 - BOSS - 229 Logos[82] 1 Ormi[81] 1 SHIELD 1
 1  Mi'ihen Highroad - Part 1-1 - 000 Shantak 1
 1  Mi'ihen Highroad - Part 1-1 - 001 Iron Giant 1
 1  Mi'ihen Highroad - Part 1-1 - 002 Wild Wolf 3
 1  Mi'ihen Highroad - Part 1-1 - 003 Wild Wolf 2 Purpurea 1
 1  Mi'ihen Highroad - Part 1-1 - 004 Wild Wolf 1 Flan Palido 1
 1  Mi'ihen Highroad - Part 1-1 - 005 Wild Wolf 1 Divebeak 2
 1  Mi'ihen Highroad - Part 1-1 - 006 Shantak 1
 1  Mi'ihen Highroad - Part 1-1 - 007 Iron Giant 1
 1  Mi'ihen Highroad - Part 1-1 - 008 Wild Wolf 3
 1  Mi'ihen Highroad - Part 1-1 - 009 Wild Wolf 2 Purpurea 1
 1  Mi'ihen Highroad - Part 1-1 - 010 Wild Wolf 1 Flan Palido 1
 1  Mi'ihen Highroad - Part 1-1 - 011 Wild Wolf 1 Divebeak 2
 2  Mi'ihen Highroad - Part 1-1 - 020 Shantak 1
 2  Mi'ihen Highroad - Part 1-1 - 021 Iron Giant 1
 2  Mi'ihen Highroad - Part 1-1 - 022 Wild Wolf 4
 2  Mi'ihen Highroad - Part 1-1 - 023 Wild Wolf 2 Flan Palido 1
 2  Mi'ihen Highroad - Part 1-1 - 024 Wild Wolf 1 Flan Palido 1 Purpurea 1
 2  Mi'ihen Highroad - Part 1-1 - 025 Wild Wolf 1 Divebeak 1 Peregrine 1
 2  Mi'ihen Highroad - Part 1-1 - 026 Shantak 1
 2  Mi'ihen Highroad - Part 1-1 - 027 Iron Giant 1
 2  Mi'ihen Highroad - Part 1-1 - 028 Wild Wolf 4
 2  Mi'ihen Highroad - Part 1-1 - 029 Wild Wolf 2 Flan Palido 1
 2  Mi'ihen Highroad - Part 1-1 - 030 Wild Wolf 1 Flan Palido 1 Purpurea 1
 2  Mi'ihen Highroad - Part 1-1 - 031 Wild Wolf 1 Divebeak 1 Peregrine 1
 3  Mi'ihen Highroad - Part 1-1 - 040 Barbuta 2 Watcher-A 1
 3  Mi'ihen Highroad - Part 1-1 - 041 Barbuta 2 Peregrine 1 Watcher-S 1
 3  Mi'ihen Highroad - Part 1-1 - 042 Barbuta 1 Cephalotus 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 1-1 - 043 Zu 1
 3  Mi'ihen Highroad - Part 1-1 - 044 Scout Machina 1 Machina Ranger 1
Watcher-A 1
 3  Mi'ihen Highroad - Part 1-1 - 045 Machina Ranger 2 Watcher-S 1
 3  Mi'ihen Highroad - Part 1-1 - 046 Barbuta 2 Watcher-A 1
 3  Mi'ihen Highroad - Part 1-1 - 047 Barbuta 2 Peregrine 1 Watcher-S 1
 3  Mi'ihen Highroad - Part 1-1 - 048 Barbuta 1 Cephalotus 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 1-1 - 049 Zu 1
 3  Mi'ihen Highroad - Part 1-1 - 050 Scout Machina 1 Machina Ranger 1
Watcher-A 1
 3  Mi'ihen Highroad - Part 1-1 - 051 Machina Ranger 2 Watcher-S 1
 5  Mi'ihen Highroad - Part 1-1 - 080 Barbuta 2 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-1 - 081 Barbuta 2 Peregrine 1 Watcher-A 1
 5  Mi'ihen Highroad - Part 1-1 - 082 Cephalotus 1 Lich 1 Peregrine 1
Watcher-S 1
 5  Mi'ihen Highroad - Part 1-1 - 083 Zu 1
 5  Mi'ihen Highroad - Part 1-1 - 084 Lich 1 Barbuta 1 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-1 - 085 Aka Manah 1 Watcher-A 1
 5  Mi'ihen Highroad - Part 1-1 - 086 Barbuta 2 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-1 - 087 Barbuta 2 Peregrine 1 Watcher-A 1
 5  Mi'ihen Highroad - Part 1-1 - 088 Cephalotus 1 Lich 1 Peregrine 1
Watcher-S 1
 5  Mi'ihen Highroad - Part 1-1 - 089 Zu 1
 5  Mi'ihen Highroad - Part 1-1 - 090 Lich 1 Barbuta 1 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-1 - 091 Aka Manah 1 Watcher-A 1
 3  Mi'ihen Highroad - Part 1-1 - EVENT 228 Machina Ranger 3
 3  Mi'ihen Highroad - Part 1-1 - EVENT 229 Scout Machina 2
 1  Mi'ihen Highroad - Part 1-2 - 000 Shantak 1
 1  Mi'ihen Highroad - Part 1-2 - 001 Iron Giant 1
 1  Mi'ihen Highroad - Part 1-2 - 002 Divebeak 3
 1  Mi'ihen Highroad - Part 1-2 - 003 Divebeak 1 Flan Palido 1
 1  Mi'ihen Highroad - Part 1-2 - 004 Divebeak 1 Purpurea 1 Wild Wolf 1
 1  Mi'ihen Highroad - Part 1-2 - 005 Flan Palido 1 Purpurea 1
 1  Mi'ihen Highroad - Part 1-2 - 006 Shantak 1
 1  Mi'ihen Highroad - Part 1-2 - 007 Iron Giant 1
 1  Mi'ihen Highroad - Part 1-2 - 008 Divebeak 3
 1  Mi'ihen Highroad - Part 1-2 - 009 Divebeak 1 Flan Palido 1
 1  Mi'ihen Highroad - Part 1-2 - 010 Divebeak 1 Purpurea 1 Wild Wolf 1
 1  Mi'ihen Highroad - Part 1-2 - 011 Flan Palido 1 Purpurea 1
 2  Mi'ihen Highroad - Part 1-2 - 020 Shantak 1
 2  Mi'ihen Highroad - Part 1-2 - 021 Iron Giant 1
 2  Mi'ihen Highroad - Part 1-2 - 022 Peregrine 2
 2  Mi'ihen Highroad - Part 1-2 - 023 Divebeak 1 Flan Palido 1 Wild Wolf 1
 2  Mi'ihen Highroad - Part 1-2 - 024 Divebeak 1 Purpurea 1 Wild Wolf 1
 2  Mi'ihen Highroad - Part 1-2 - 025 Flan Palido 1 Purpurea 1
 2  Mi'ihen Highroad - Part 1-2 - 026 Shantak 1
 2  Mi'ihen Highroad - Part 1-2 - 027 Iron Giant 1
 2  Mi'ihen Highroad - Part 1-2 - 028 Peregrine 2
 2  Mi'ihen Highroad - Part 1-2 - 029 Divebeak 1 Flan Palido 1 Wild Wolf 1
 2  Mi'ihen Highroad - Part 1-2 - 030 Divebeak 1 Purpurea 1 Wild Wolf 1
 2  Mi'ihen Highroad - Part 1-2 - 031 Flan Palido 1 Purpurea 1
 3  Mi'ihen Highroad - Part 1-2 - 040 Peregrine 1 Cephalotus 1 Watcher-S 1
 3  Mi'ihen Highroad - Part 1-2 - 041 Peregrine 1 Flan Rojo 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 1-2 - 042 Peregrine 1 Barbuta 2
 3  Mi'ihen Highroad - Part 1-2 - 043 Zu 1
 3  Mi'ihen Highroad - Part 1-2 - 044 Machina Ranger 2 Scout Machina 1
Watcher-A 1
 3  Mi'ihen Highroad - Part 1-2 - 045 Scout Machina 2 Machina Ranger 1
Watcher-S 1
 3  Mi'ihen Highroad - Part 1-2 - 046 Peregrine 1 Cephalotus 1 Watcher-S 1
 3  Mi'ihen Highroad - Part 1-2 - 047 Peregrine 1 Flan Rojo 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 1-2 - 048 Peregrine 1 Barbuta 2
 3  Mi'ihen Highroad - Part 1-2 - 049 Zu 1
 3  Mi'ihen Highroad - Part 1-2 - 050 Machina Ranger 2 Scout Machina 1
Watcher-A 1
 3  Mi'ihen Highroad - Part 1-2 - 051 Scout Machina 2 Machina Ranger 1
Watcher-S 1
 5  Mi'ihen Highroad - Part 1-2 - 080 Peregrine 2 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-2 - 081 Peregrine 1 Flan Rojo 1 Watcher-A 1
 5  Mi'ihen Highroad - Part 1-2 - 082 Barbuta 2 Peregrine 1
 5  Mi'ihen Highroad - Part 1-2 - 083 Zu 1
 5  Mi'ihen Highroad - Part 1-2 - 084 Lich 2 Watcher-S 1
 5  Mi'ihen Highroad - Part 1-2 - 085 Aka Manah 1 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-2 - 086 Peregrine 2 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-2 - 087 Peregrine 1 Flan Rojo 1 Watcher-A 1
 5  Mi'ihen Highroad - Part 1-2 - 088 Barbuta 2 Peregrine 1
 5  Mi'ihen Highroad - Part 1-2 - 089 Zu 1
 5  Mi'ihen Highroad - Part 1-2 - 090 Lich 2 Watcher-S 1
 5  Mi'ihen Highroad - Part 1-2 - 091 Aka Manah 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 1-2 - EVENT 229 Scout Machina 1 Machina Ranger 1
 1  Mi'ihen Highroad - Part 1-3 - 000 Shantak 1
 1  Mi'ihen Highroad - Part 1-3 - 001 Flan Palido 2
 1  Mi'ihen Highroad - Part 1-3 - 002 Flan Palido 1 Wild Wolf 1
 1  Mi'ihen Highroad - Part 1-3 - 003 Flan Palido 1 Divebeak 1
 1  Mi'ihen Highroad - Part 1-3 - 004 Flan Palido 1 Divebeak 1 Wild Wolf 1
 1  Mi'ihen Highroad - Part 1-3 - 005 Purpurea 2
 1  Mi'ihen Highroad - Part 1-3 - 006 Shantak 1
 1  Mi'ihen Highroad - Part 1-3 - 007 Flan Palido 2
 1  Mi'ihen Highroad - Part 1-3 - 008 Flan Palido 1 Wild Wolf 1
 1  Mi'ihen Highroad - Part 1-3 - 009 Flan Palido 1 Divebeak 1
 1  Mi'ihen Highroad - Part 1-3 - 010 Flan Palido 1 Divebeak 1 Wild Wolf 1
 1  Mi'ihen Highroad - Part 1-3 - 011 Purpurea 2
 2  Mi'ihen Highroad - Part 1-3 - 020 Shantak 1
 2  Mi'ihen Highroad - Part 1-3 - 021 Wild Wolf 1 Flan Palido 2
 2  Mi'ihen Highroad - Part 1-3 - 022 Peregrine 1 Flan Palido 1 Wild Wolf 1
 2  Mi'ihen Highroad - Part 1-3 - 023 Flan Palido 2
 2  Mi'ihen Highroad - Part 1-3 - 024 Peregrine 1 Divebeak 1
 2  Mi'ihen Highroad - Part 1-3 - 025 Purpurea 2
 2  Mi'ihen Highroad - Part 1-3 - 026 Shantak 1
 2  Mi'ihen Highroad - Part 1-3 - 027 Wild Wolf 1 Flan Palido 2
 2  Mi'ihen Highroad - Part 1-3 - 028 Peregrine 1 Flan Palido 1 Wild Wolf 1
 2  Mi'ihen Highroad - Part 1-3 - 029 Flan Palido 2
 2  Mi'ihen Highroad - Part 1-3 - 030 Peregrine 1 Divebeak 1
 2  Mi'ihen Highroad - Part 1-3 - 031 Purpurea 2
 3  Mi'ihen Highroad - Part 1-3 - 040 Flan Rojo 1 Cephalotus 1 Watcher-A 1
 3  Mi'ihen Highroad - Part 1-3 - 041 Flan Rojo 2 Watcher-S 1
 3  Mi'ihen Highroad - Part 1-3 - 042 Flan Rojo 1 Barbuta 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 1-3 - 043 Zu 1
 3  Mi'ihen Highroad - Part 1-3 - 044 Scout Machina 1 Machina Ranger 1
Watcher-A 1
 3  Mi'ihen Highroad - Part 1-3 - 045 Scout Machina 2 Watcher-S 1
 3  Mi'ihen Highroad - Part 1-3 - 046 Flan Rojo 1 Cephalotus 1 Watcher-A 1
 3  Mi'ihen Highroad - Part 1-3 - 047 Flan Rojo 2 Watcher-S 1
 3  Mi'ihen Highroad - Part 1-3 - 048 Flan Rojo 1 Barbuta 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 1-3 - 049 Zu 1
 3  Mi'ihen Highroad - Part 1-3 - 050 Scout Machina 1 Machina Ranger 1
Watcher-A 1
 3  Mi'ihen Highroad - Part 1-3 - 051 Scout Machina 2 Watcher-S 1
 5  Mi'ihen Highroad - Part 1-3 - 080 Flan Rojo 1 Cephalotus 1 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-3 - 081 Flan Rojo 1 Peregrine 1 Watcher-A 1
 5  Mi'ihen Highroad - Part 1-3 - 082 Flan Rojo 1 Barbuta 1 Watcher-S 1
 5  Mi'ihen Highroad - Part 1-3 - 083 Zu 1
 5  Mi'ihen Highroad - Part 1-3 - 084 Lich 2 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-3 - 085 Aka Manah 1 Watcher-A 1
 5  Mi'ihen Highroad - Part 1-3 - 086 Flan Rojo 1 Cephalotus 1 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-3 - 087 Flan Rojo 1 Peregrine 1 Watcher-A 1
 5  Mi'ihen Highroad - Part 1-3 - 088 Flan Rojo 1 Barbuta 1 Watcher-S 1
 5  Mi'ihen Highroad - Part 1-3 - 089 Zu 1
 5  Mi'ihen Highroad - Part 1-3 - 090 Lich 2 Watcher-R 1
 5  Mi'ihen Highroad - Part 1-3 - 091 Aka Manah 1 Watcher-A 1
 3  Mi'ihen Highroad - Part 1-3 - EVENT 227 Scout Machina 1 Machina Ranger 1
 3  Mi'ihen Highroad - Part 1-3 - EVENT 228 Scout Machina 1 Machina Ranger 1
 3  Mi'ihen Highroad - Part 1-3 - EVENT 229 Machina Ranger 3
 1  Mi'ihen Highroad - Part 2-1 - 000 Iron Giant 1
 1  Mi'ihen Highroad - Part 2-1 - 001 Quadricorn 1 Wild Wolf 1
 1  Mi'ihen Highroad - Part 2-1 - 002 Bully Cap 1 Wild Wolf 2
 1  Mi'ihen Highroad - Part 2-1 - 003 Bully Cap 1 Flan Palido 1
 1  Mi'ihen Highroad - Part 2-1 - 004 Fly Eye 1 Wild Wolf 1
 1  Mi'ihen Highroad - Part 2-1 - 006 Iron Giant 1
 1  Mi'ihen Highroad - Part 2-1 - 007 Quadricorn 1 Wild Wolf 1
 1  Mi'ihen Highroad - Part 2-1 - 008 Bully Cap 1 Wild Wolf 2
 1  Mi'ihen Highroad - Part 2-1 - 009 Bully Cap 1 Flan Palido 1
 1  Mi'ihen Highroad - Part 2-1 - 010 Fly Eye 1 Wild Wolf 1
 2  Mi'ihen Highroad - Part 2-1 - 020 Iron Giant 1
 2  Mi'ihen Highroad - Part 2-1 - 021 Bully Cap 1 Wild Wolf 1 Quadricorn 1
 2  Mi'ihen Highroad - Part 2-1 - 022 Bully Cap 2 Wild Wolf 2
 2  Mi'ihen Highroad - Part 2-1 - 023 Bully Cap 1 Flan Palido 1
 2  Mi'ihen Highroad - Part 2-1 - 024 Fly Eye 1 Flan Palido 1
 2  Mi'ihen Highroad - Part 2-1 - 026 Iron Giant 1
 2  Mi'ihen Highroad - Part 2-1 - 027 Bully Cap 1 Wild Wolf 1 Quadricorn 1
 2  Mi'ihen Highroad - Part 2-1 - 028 Bully Cap 2 Wild Wolf 2
 2  Mi'ihen Highroad - Part 2-1 - 029 Bully Cap 1 Flan Palido 1
 2  Mi'ihen Highroad - Part 2-1 - 030 Fly Eye 1 Flan Palido 1
 3  Mi'ihen Highroad - Part 2-1 - 040 Mycotoxin 1 Peregrine 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 2-1 - 041 Mycotoxin 1 Flan Rojo 1 Watcher-A 1
 3  Mi'ihen Highroad - Part 2-1 - 042 Mycotoxin 1 Cephalotus 1 Watcher-S 1
 3  Mi'ihen Highroad - Part 2-1 - 043 Machina Ranger 1 Scout Machina 1
Watcher-R 1
 3  Mi'ihen Highroad - Part 2-1 - 044 Machina Ranger 2 Watcher-A 1
 3  Mi'ihen Highroad - Part 2-1 - 046 Mycotoxin 1 Peregrine 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 2-1 - 047 Mycotoxin 1 Flan Rojo 1 Watcher-A 1
 3  Mi'ihen Highroad - Part 2-1 - 048 Mycotoxin 1 Cephalotus 1 Watcher-S 1
 3  Mi'ihen Highroad - Part 2-1 - 049 Machina Ranger 1 Scout Machina 1
Watcher-R 1
 3  Mi'ihen Highroad - Part 2-1 - 050 Machina Ranger 2 Watcher-A 1
 5  Mi'ihen Highroad - Part 2-1 - 080 Mycotoxin 2 Peregrine 1 Watcher-S 1
 5  Mi'ihen Highroad - Part 2-1 - 081 Mycotoxin 1 Flan Rojo 1 Watcher-R 1
 5  Mi'ihen Highroad - Part 2-1 - 082 Mycotoxin 1 Cephalotus 1 Watcher-A 1
 5  Mi'ihen Highroad - Part 2-1 - 083 Lich 2 Watcher-S 1
 5  Mi'ihen Highroad - Part 2-1 - 084 Aka Manah 1 Watcher-R 1
 5  Mi'ihen Highroad - Part 2-1 - 086 Mycotoxin 2 Peregrine 1 Watcher-S 1
 5  Mi'ihen Highroad - Part 2-1 - 087 Mycotoxin 1 Flan Rojo 1 Watcher-R 1
 5  Mi'ihen Highroad - Part 2-1 - 088 Mycotoxin 1 Cephalotus 1 Watcher-A 1
 5  Mi'ihen Highroad - Part 2-1 - 089 Lich 2 Watcher-S 1
 5  Mi'ihen Highroad - Part 2-1 - 090 Aka Manah 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 2-1 - EVENT 226 Scout Machina 1 Machina Ranger 1
 3  Mi'ihen Highroad - Part 2-1 - EVENT 227 Machina Ranger 3
 3  Mi'ihen Highroad - Part 2-1 - EVENT 228 Scout Machina 2
 2  Mi'ihen Highroad - Part 2-1 - BOSS 229 Chocobo Eater 1
 1  Mi'ihen Highroad - Part 2-2 - 000 Iron Giant 1
 1  Mi'ihen Highroad - Part 2-2 - 001 Fly Eye 1 Wild Wolf 2
 1  Mi'ihen Highroad - Part 2-2 - 002 Fly Eye 1 Quadricorn 1
 1  Mi'ihen Highroad - Part 2-2 - 003 Fly Eye 1 Flan Palido 1
 1  Mi'ihen Highroad - Part 2-2 - 004 Bully Cap 1 Flan Palido 1
 2  Mi'ihen Highroad - Part 2-2 - 020 Iron Giant 1
 2  Mi'ihen Highroad - Part 2-2 - 021 Fly Eye 2
 2  Mi'ihen Highroad - Part 2-2 - 022 Fly Eye 1 Quadricorn 1
 2  Mi'ihen Highroad - Part 2-2 - 023 Fly Eye 1 Wild Wolf 1 Bully Cap 1
 2  Mi'ihen Highroad - Part 2-2 - 024 Bully Cap 1 Flan Palido 1 Wild Wolf 1
 3  Mi'ihen Highroad - Part 2-2 - 040 Queen Coeurl 1 Flan Rojo 1 Watcher-A 1
 3  Mi'ihen Highroad - Part 2-2 - 041 Queen Coeurl 1 Peregrine 1 Watcher-S 1
 3  Mi'ihen Highroad - Part 2-2 - 042 Queen Coeurl 1 Cephalotus 1 Watcher-R 1
 3  Mi'ihen Highroad - Part 2-2 - 043 Machina Ranger 1 Scout Machina 1
Watcher-A 1
 3  Mi'ihen Highroad - Part 2-2 - 044 Scout Machina 2 Watcher-S 1
 5  Mi'ihen Highroad - Part 2-2 - 080 Queen Coeurl 1 Flan Rojo 1 Watcher-R 1
 5  Mi'ihen Highroad - Part 2-2 - 081 Queen Coeurl 2 Watcher-A 1
 5  Mi'ihen Highroad - Part 2-2 - 082 Queen Coeurl 1 Cephalotus 1 Watcher-S 1
 5  Mi'ihen Highroad - Part 2-2 - 083 Lich 2 Watcher-R 1
 5  Mi'ihen Highroad - Part 2-2 - 084 Aka Manah 1 Watcher-A 1
 3  Mi'ihen Highroad - Part 2-2 - EVENT 227 Scout Machina 1 Machina Ranger 1
 3  Mi'ihen Highroad - Part 2-2 - EVENT 228 Machina Ranger 3
 3  Mi'ihen Highroad - Part 2-2 - EVENT 229 Scout Machina 2
 1  Mushroom Rock Road - 000 Tonberry 1
 1  Mushroom Rock Road - 001 Bully Cap 1 Coyote 3
 1  Mushroom Rock Road - 002 Bully Cap 1 Red Elemental 1 Coyote 1
 1  Mushroom Rock Road - 003 Bully Cap 1 Red Elemental 2
 1  Mushroom Rock Road - 004 Coyote 1 Red Elemental 3
 2  Mushroom Rock Road - 020 Tonberry 1
 2  Mushroom Rock Road - 021 Bully Cap 1 Coyote 3
 2  Mushroom Rock Road - 022 Bully Cap 1 Red Elemental 1 Coyote 1
 2  Mushroom Rock Road - 023 Bully Cap 1 Red Elemental 2
 2  Mushroom Rock Road - 024 Coyote 1 Red Elemental 3
 2  Mushroom Rock Road - 035 League Trooper 2 League Soldier 1 Sword 2
Weapon[C9] 1
 2  Mushroom Rock Road - 036 League Trooper 1 League Ranger 2 Sword 1
Weapon[C9] 2
 3  Mushroom Rock Road - 040 Lupus 1 Spine Drake 1 Watcher-S 1
 3  Mushroom Rock Road - 041 Lupus 1 Gucumatz 1 Watcher-R 1
 3  Mushroom Rock Road - 042 Archaeothyris 1 Spine Drake 2 Watcher-A 1
 3  Mushroom Rock Road - 043 Lich 2 Lupus 1 Watcher-S 1
 3  Mushroom Rock Road - 044 Dolmen 1 Watcher-R 1
 3  Mushroom Rock Road - 046 Lupus 1 Spine Drake 1 Watcher-S 1
 3  Mushroom Rock Road - 047 Lupus 1 Gucumatz 1 Watcher-R 1
 3  Mushroom Rock Road - 048 Archaeothyris 1 Spine Drake 2
 3  Mushroom Rock Road - 049 Lich 2 Lupus 1
 3  Mushroom Rock Road - 050 Dolmen 1 Watcher-R 1
 5  Mushroom Rock Road - 095 League Veteran 2 League Slasher 1 Sword 2
Weapon[C9] 1
 5  Mushroom Rock Road - 096 League Slasher 2 League Master 1 Weapon[C9] 3
 5  Mushroom Rock Road - EVENT 217 League Veteran 4 Sword 4
 5  Mushroom Rock Road - EVENT 218 League Slasher 2 League Master 1
Weapon[C9] 3
 5  Mushroom Rock Road - EVENT 219 League Warrior 1 League Veteran 2 Sword 3
 5  Mushroom Rock Road - EVENT 220 League Mage 2 League Veteran 1 Weapon[C9] 2
Sword 1
 5  Mushroom Rock Road - BOSS 221 Elma 1 League Veteran 2 Weapon[C9] 1 Sword 2
 5  Mushroom Rock Road - BOSS 222 Lucil 1 Weapon[C9] 1
 5  Mushroom Rock Road - BOSS 223 Yaibal 1 League Warrior 2 Sword 3
 2  Mushroom Rock Road - EVENT 224 League Ranger 1 League Raider 1 Weapon[C9] 2
 2  Mushroom Rock Road - EVENT 225 League Soldier 1 League Ranger 1 Weapon[C9] 2
 2  Mushroom Rock Road - EVENT 226 League Warrior 1 League Soldier 1 Sword 1
Weapon[C9] 1
 2  Mushroom Rock Road - EVENT 227 League Trooper 1 League Warrior 1 Sword 2
 2  Mushroom Rock Road - BOSS 228 Drowsy Ochu 1
 2  Mushroom Rock Road - BOSS 229 League Warrior 2 Elma[B9] 1 Sword 2
Weapon[C9] 1
 1  Djose Highroad - 000 Agama 2
 1  Djose Highroad - 001 Agama 1 Sallet 2
 1  Djose Highroad - 002 Agama 2 Death Dauber 1
 1  Djose Highroad - 003 Gold Elemental 1
 1  Djose Highroad - 004 Gold Elemental 1 Sallet 2
 1  Djose Highroad - 005 Death Dauber 2 Sallet 1
 1  Djose Highroad - 006 Death Dauber 1 Sallet 2
 1  Djose Highroad - 007 Death Dauber 2
 1  Djose Highroad - 008 Gold Elemental 1
 1  Djose Highroad - 009 Gold Elemental 1 Death Dauber 1
 2  Djose Highroad - 020 Gold Elemental 2 Death Dauber 1
 2  Djose Highroad - 021 Agama 2 Sallet 1
 2  Djose Highroad - 022 Agama 1 Death Dauber 1 Assassin Bee 1
 2  Djose Highroad - 023 Dr. Goon 2
 2  Djose Highroad - 024 Fem-Goon 2 Dr. Goon 1
 2  Djose Highroad - 025 Death Dauber 1 Assassin Bee 1 Agama 1
 2  Djose Highroad - 026 Assassin Bee 1 Sallet 2
 2  Djose Highroad - 027 Gold Elemental 1 Agama 1 Sallet 1
 2  Djose Highroad - 028 Dr. Goon 2
 2  Djose Highroad - 029 Fem-Goon 2 Dr. Goon 1
 2  Djose Highroad - 035 League Trooper 2 League Soldier 1 Sword 2 Weapon[C9] 1
 2  Djose Highroad - 036 League Trooper 1 League Ranger 2 Sword 1 Weapon[C9] 2
 2  Djose Highroad - 037 League Fighter 2 League Trooper 1 Sword 3
 2  Djose Highroad - 038 League Scout 2 League Soldier 1 Weapon[C9] 3
 2  Djose Highroad - 039 League Trooper 1 League Ranger 1 Sword 1 Weapon[C9] 1
 3  Djose Highroad - 040 Archaeothyris 1 Agama 2 Watcher-A 1
 3  Djose Highroad - 041 Archaeothyris 1 Agama 1 Assassin Bee 1 Watcher-S 1
 3  Djose Highroad - 042 Agama 2 Greater Drake 1 Watcher-R 1
 3  Djose Highroad - 043 Rukh 1
 3  Djose Highroad - 044 Greater Drake 1 Watcher-A 1
 3  Djose Highroad - 045 Assassin Bee 3 Watcher-A 1
 3  Djose Highroad - 046 Assassin Bee 2 Gold Elemental 1
 3  Djose Highroad - 047 Assassin Bee 1 Greater Drake 1 Watcher-S 1
 3  Djose Highroad - 048 Rukh 1
 3  Djose Highroad - 049 Greater Drake 1 Gold Elemental 1
 3  Djose Highroad - 055 League Warrior 2 League Raider 1 Sword 2 Weapon[C9] 1
 3  Djose Highroad - 056 League Raider 1 League Mage 2 Weapon[C9] 3
 3  Djose Highroad - 057 League Trooper 1 League Warrior 2 Sword 3
 3  Djose Highroad - 058 League Ranger 1 League Mage 2 Weapon[C9] 3
 3  Djose Highroad - 059 League Raider 1 League Mage 1 Weapon[C9] 2
 5  Djose Highroad - 080 Archaeothyris 3 Watcher-S 1
 5  Djose Highroad - 081 Archaeothyris 1 Lich 1 Assassin Bee 1 Watcher-R 1
 5  Djose Highroad - 082 Assassin Bee 1 Greater Drake 1 Watcher-A 1
 5  Djose Highroad - 083 Greater Drake 1 Archaeothyris 2 Watcher-S 1
 5  Djose Highroad - 084 Dolmen 1 Lich 1 Watcher-R 1
 5  Djose Highroad - 085 Assassin Bee 4
 5  Djose Highroad - 086 Assassin Bee 2 Greater Drake 1 Watcher-A 1
 5  Djose Highroad - 087 Taromaiti 1 Archaeothyris 2 Watcher-S 1
 5  Djose Highroad - 088 Dolmen 1 Taromaiti 1 Watcher-R 1
 5  Djose Highroad - 089 Rukh 1
 5  Djose Highroad - 095 League Veteran 2 League Slasher 1 Sword 2 Weapon[C9] 1
 5  Djose Highroad - 096 League Slasher 2 League Master 1 Weapon[C9] 3
 5  Djose Highroad - 097 League Warrior 1 League Veteran 2 Sword 3
 5  Djose Highroad - 098 League Mage 1 League Master 2 Weapon[C9] 3
 5  Djose Highroad - 099 League Slasher 1 League Master 1 Weapon[C9] 2
 1  Djose Highroad - 100 Gold Elemental 1 Chocobo [1] 1
 1  Djose Highroad - 101 Agama 2 Chocobo [1] 1
 1  Djose Highroad - 102 Gold Elemental 1 Death Dauber 1 Chocobo [1] 1
 2  Djose Highroad - 105 Gold Elemental 2 Chocobo [1] 1
 2  Djose Highroad - 106 Agama 2 Chocobo [1] 1
 2  Djose Highroad - 107 Gold Elemental 1 Agama 1 Chocobo [1] 1
 3  Djose Highroad - 110 Assassin Bee 1 Chocobo [2] 1
 3  Djose Highroad - 111 Assassin Bee 2 Chocobo [2] 1
 3  Djose Highroad - 112 Greater Drake 1 Chocobo [2] 1
 5  Djose Highroad - 120 Assassin Bee 2 Chocobo [2] 1
 5  Djose Highroad - 121 Assassin Bee 3 Chocobo [2] 1
 5  Djose Highroad - 122 Greater Drake 2 Chocobo [2] 1
 2  Djose Highroad - BOSS 229 Ormi[F6] 1 Logos[FB] 1 Fem-Goon 1 SHIELD 1
 1  Djose Highroad - 230 Chocobo [1] 1
 1  Djose Highroad - 231 Gold Elemental 1 Chocobo [1] 1
 1  Djose Highroad - 232 Death Dauber 1 Chocobo [1] 1
 1  Djose Highroad - 233 Agama 1 Death Dauber 1 Chocobo [1] 1
 2  Djose Highroad - 235 Chocobo [1] 1
 2  Djose Highroad - 236 Gold Elemental 2 Chocobo [1] 1
 2  Djose Highroad - 237 Death Dauber 1 Gold Elemental 1 Chocobo [1] 1
 2  Djose Highroad - 238 Agama 1 Death Dauber 1 Chocobo [1] 1
 3  Djose Highroad - 240 Chocobo [2] 1
 3  Djose Highroad - 241 Skink 1 Chocobo [2] 1
 3  Djose Highroad - 242 Skink 1 Assassin Bee 1 Chocobo [2] 1
 3  Djose Highroad - 243 Greater Drake 1 Chocobo [2] 1
 5  Djose Highroad - 250 Chocobo [2] 1
 5  Djose Highroad - 251 Archaeothyris 2 Chocobo [2] 1
 5  Djose Highroad - 252 Archaeothyris 1 Assassin Bee 2 Chocobo [2] 1
 5  Djose Highroad - 253 Greater Drake 2 Chocobo [2] 1
 3  Djose Temple - Trial - 040 Pairika 3
 3  Djose Temple - Trial - 041 Haunt 2
 3  Djose Temple - Trial - 042 Pairika 2
 3  Djose Temple - Trial - 043 Tomb 1
 3  Djose Temple - Trial - EVENT 221 Tomb 1
 3  Djose Temple - Trial - EVENT 222 Pairika 2
 3  Djose Temple - Trial - EVENT 223 Haunt 2
 3  Djose Temple - Trial - EVENT 224 Pairika 3
 5  Djose Temple - Trial - BOSS 225 Experiment[C2] 1 Experiment[C3] 8
 5  Djose Temple - Trial - BOSS 226 Experiment[C2] 1 Experiment[C3] 6
 5  Djose Temple - Trial - BOSS 227 Experiment[C2] 1 Experiment[C3] 4
 5  Djose Temple - Trial - BOSS 228 Experiment[C2] 1 Experiment[C3] 2
 5  Djose Temple - Trial - BOSS 229 Experiment[C2] 1
 3  Djose Temple - Fayth - BOSS 229 Ixion 1
 1  Moonflow - South Bank - 000 Bandit 2 Spear 2
 1  Moonflow - South Bank - 001 Bandit 3 Spear 3
 1  Moonflow - South Bank - 002 Agama 1 Quadricorn 1
 1  Moonflow - South Bank - 003 Takouba 1
 1  Moonflow - South Bank - 004 Flan Azul 2
 2  Moonflow - South Bank - 020 Bandit 1 Blackguard 1 Spear 2
 2  Moonflow - South Bank - 021 Bandit 3 Spear 3
 2  Moonflow - South Bank - 022 Flan Blanco 1 Quadricorn 1
 2  Moonflow - South Bank - 023 Agama 2 Takouba 1
 2  Moonflow - South Bank - 024 Takouba 2 Agama 1
 3  Moonflow - South Bank - 040 Ruffian 1 Bandit 1 Watcher-A 1 Spear 2
 3  Moonflow - South Bank - 041 Ruffian 1 Blackguard 2 Spear 3
 3  Moonflow - South Bank - 042 Flan Blanco 2 Watcher-S 1
 3  Moonflow - South Bank - 043 Balivarha 1 Watcher-R 1
 3  Moonflow - South Bank - 044 Archaeothyris 1 Agama 2 Watcher-A 1
 4  Moonflow - South Bank - 060 Ruffian 1 Blackguard 1 Watcher-S 1 Spear 2
 4  Moonflow - South Bank - 061 Ruffian 1 Bandit 2 Spear 3
 4  Moonflow - South Bank - 062 Taromaiti 1 Varan 1 Watcher-R 1
 4  Moonflow - South Bank - 063 Flan Blanco 1 Balivarha 1 Watcher-A 1
 4  Moonflow - South Bank - 064 Archaeothyris 1 Agama 2 Watcher-S 1
 5  Moonflow - South Bank - 080 Ruffian 1 Blackguard 1 Watcher-R 1 Spear 2
 5  Moonflow - South Bank - 081 Ruffian 2 Blackguard 1 Spear 3
 5  Moonflow - South Bank - 082 Archaeothyris 1 Flan Blanco 1 Taromaiti 1
Watcher-A 1
 5  Moonflow - South Bank - 083 Archaeothyris 1 Balivarha 1 Watcher-S 1
 5  Moonflow - South Bank - 084 Varan 2 Watcher-R 1
 1  Moonflow - South Bank - EVENT 229 Bandit 2 Spear 2
 1  Moonflow - South Bank - 230 Chocobo [1] 1
 1  Moonflow - South Bank - 231 Agama 1 Flan Azul 1 Chocobo [1] 1
 1  Moonflow - South Bank - 232 Agama 1 Chocobo [1] 1
 1  Moonflow - South Bank - 233 Takouba 1 Chocobo [1] 1
 2  Moonflow - South Bank - 235 Chocobo [1] 1
 2  Moonflow - South Bank - 236 Agama 2 Chocobo [1] 1
 2  Moonflow - South Bank - 237 Agama 1 Takouba 1 Chocobo [1] 1
 2  Moonflow - South Bank - 238 Flan Blanco 1 Chocobo [1] 1
 3  Moonflow - South Bank - 240 Chocobo [2] 1
 3  Moonflow - South Bank - 241 Balivarha 1 Chocobo [2] 1
 3  Moonflow - South Bank - 242 Balivarha 1 Flan Blanco 1 Chocobo [2] 1
 3  Moonflow - South Bank - 243 Flan Blanco 1 Chocobo [2] 1
 4  Moonflow - South Bank - 245 Chocobo [1] 1
 4  Moonflow - South Bank - 246 Balivarha 1 Chocobo [2] 1
 4  Moonflow - South Bank - 247 Balivarha 1 Flan Blanco 1 Chocobo [2] 1
 4  Moonflow - South Bank - 248 Flan Blanco 1 Chocobo [2] 1
 5  Moonflow - South Bank - 250 Chocobo [1] 1
 5  Moonflow - South Bank - 251 Balivarha 1 Chocobo [2] 1
 5  Moonflow - South Bank - 252 Flan Blanco 1 Chocobo [2] 1
 5  Moonflow - South Bank - 253 Balivarha 1 Flan Blanco 1 Chocobo [2] 1
 1  Moonflow - North Bank - 000 Bandit 2 Spear 2
 1  Moonflow - North Bank - 001 Bandit 3 Spear 3
 1  Moonflow - North Bank - 002 Protochimera 1 Flan Azul 1
 1  Moonflow - North Bank - 003 Protochimera 1
 1  Moonflow - North Bank - 004 Agama 1 Quadricorn 1
 1  Moonflow - North Bank - 005 Shell Shocker 1
 2  Moonflow - North Bank - 020 Bandit 1 Blackguard 1 Spear 2
 2  Moonflow - North Bank - 021 Bandit 3 Spear 3
 2  Moonflow - North Bank - 022 Protochimera 2
 2  Moonflow - North Bank - 023 Agama 2 Quadricorn 1
 2  Moonflow - North Bank - 024 Agama 1 Flan Blanco 1
 2  Moonflow - North Bank - 025 Shell Shocker 1
 3  Moonflow - North Bank - 040 Ruffian 1 Blackguard 1 Watcher-A 1 Spear 2
 3  Moonflow - North Bank - 041 Ruffian 1 Bandit 2 Spear 3
 3  Moonflow - North Bank - 042 Barbuta 1 Flan Blanco 1 Watcher-S 1
 3  Moonflow - North Bank - 043 Barbuta 2 Watcher-R 1
 3  Moonflow - North Bank - 044 Protochimera 2 Watcher-A 1
 3  Moonflow - North Bank - 045 Shell Shocker 1
 4  Moonflow - North Bank - 060 Ruffian 1 Bandit 1 Watcher-S 1 Spear 2
 4  Moonflow - North Bank - 061 Ruffian 2 Blackguard 1 Spear 3
 4  Moonflow - North Bank - 062 Barbuta 1 Flan Blanco 1 Watcher-R 1
 4  Moonflow - North Bank - 063 Barbuta 3 Watcher-A 1
 4  Moonflow - North Bank - 064 Taromaiti 1 Varan 1 Watcher-S 1
 4  Moonflow - North Bank - 065 Shell Shocker 1
 5  Moonflow - North Bank - 080 Ruffian 1 Blackguard 1 Watcher-S 1 Spear 2
 5  Moonflow - North Bank - 081 Ruffian 2 Blackguard 1 Spear 3
 5  Moonflow - North Bank - 082 Flan Blanco 1 Varan 1 Watcher-A 1
 5  Moonflow - North Bank - 083 Barbuta 2 Taromaiti 1 Watcher-R 1
 5  Moonflow - North Bank - 084 Taromaiti 1 Varan 1 Watcher-S 1
 5  Moonflow - North Bank - 085 Shell Shocker 1
 1  Moonflow - North Bank - 230 Chocobo [1] 1
 1  Moonflow - North Bank - 231 Agama 1 Chocobo [1] 1
 1  Moonflow - North Bank - 232 Protochimera 1 Chocobo [1] 1
 1  Moonflow - North Bank - 233 Flan Azul 1 Chocobo [1] 1
 2  Moonflow - North Bank - 235 Chocobo [1] 1
 2  Moonflow - North Bank - 236 Agama 2 Chocobo [1] 1
 2  Moonflow - North Bank - 237 Protochimera 1 Chocobo [1] 1
 2  Moonflow - North Bank - 238 Flan Blanco 1 Chocobo [1] 1
 3  Moonflow - North Bank - 240 Chocobo [2] 1
 3  Moonflow - North Bank - 241 Barbuta 1 Chocobo [2] 1
 3  Moonflow - North Bank - 242 Barbuta 1 Flan Blanco 1 Chocobo [2] 1
 3  Moonflow - North Bank - 243 Flan Blanco 1 Chocobo [2] 1
 4  Moonflow - North Bank - 245 Chocobo [2] 1
 4  Moonflow - North Bank - 246 Barbuta 1 Chocobo [2] 1
 4  Moonflow - North Bank - 247 Barbuta 1 Flan Blanco 1 Chocobo [2] 1
 4  Moonflow - North Bank - 248 Flan Blanco 1 Chocobo [2] 1
 5  Moonflow - North Bank - 250 Chocobo [2] 1
 5  Moonflow - North Bank - 251 Barbuta 2 Chocobo [2] 1
 5  Moonflow - North Bank - 252 Barbuta 1 Flan Blanco 1 Chocobo [2] 1
 5  Moonflow - North Bank - 253 Flan Blanco 1 Chocobo [2] 1
 4  Moonflow - North Bank - 2 060 Ruffian 1 Bandit 1 Watcher-S 1 Spear 2
 4  Moonflow - North Bank - 2 061 Ruffian 2 Blackguard 1 Spear 3
 4  Moonflow - North Bank - 2 062 Barbuta 1 Flan Blanco 1 Watcher-R 1
 4  Moonflow - North Bank - 2 063 Barbuta 3 Watcher-A 1
 4  Moonflow - North Bank - 2 064 Taromaiti 1 Varan 1 Watcher-S 1
 4  Moonflow - North Bank - 2 065 Shell Shocker 1
 4  Moonflow - North Bank - 2 245 Chocobo [2] 1
 4  Moonflow - North Bank - 2 246 Barbuta 1 Chocobo [2] 1
 4  Moonflow - North Bank - 2 247 Barbuta 1 Flan Blanco 1 Chocobo [2] 1
 4  Moonflow - North Bank - 2 248 Flan Blanco 1 Chocobo [2] 1
 2  Leblanc's Base - 020 Dr. Goon 1 Fem-Goon 1 Battlesnake 1
 2  Leblanc's Base - 021 Dr. Goon 2 Battlesnake 1
 2  Leblanc's Base - 022 Fem-Goon 2 Battlesnake 2
 2  Leblanc's Base - 023 Dr. Goon 2 Fem-Goon 2
 3  Leblanc's Base - 040 Bascinet 2
 3  Leblanc's Base - 041 Bascinet 1 Blue Elemental 1
 3  Leblanc's Base - 042 Archaeothyris 1 Blue Elemental 1
 3  Leblanc's Base - 043 Queen Coeurl 1
 5  Leblanc's Base - 080 Bascinet 2 Blue Elemental 1
 5  Leblanc's Base - 081 Blue Elemental 2
 5  Leblanc's Base - 082 Archaeothyris 2 Blue Elemental 1
 5  Leblanc's Base - 083 Queen Coeurl 1 Archaeothyris 1
 2  Leblanc's Base - BOSS 227 Ormi[F5] 1 Logos[FA] 1 Leblanc[FD] 1 SHIELD 1
Fan 1
 2  Leblanc's Base - BOSS 228 Ormi[F4] 1 Logos[F9] 1 SHIELD 1
 2  Leblanc's Base - BOSS 229 Ormi[F3] 1 Fem-Goon 1 Dr. Goon 1 SHIELD 1
 1  Thunder Plains - Part 1 - 000 Gold Elemental 1
 1  Thunder Plains - Part 1 - 001 Lesser Drake 1
 1  Thunder Plains - Part 1 - 002 Bicocette 1 Lesser Drake 1
 1  Thunder Plains - Part 1 - 003 Gold Elemental 1 Bicocette 1
 1  Thunder Plains - Part 1 - 004 Ochu 1
 2  Thunder Plains - Part 1 - 020 Gold Elemental 3
 2  Thunder Plains - Part 1 - 021 Gold Elemental 1 Bicocette 1 Lesser Drake 1
 2  Thunder Plains - Part 1 - 022 Lesser Drake 1 Bolt Drake 1
 2  Thunder Plains - Part 1 - 023 Bicocette 2 Armet 1
 2  Thunder Plains - Part 1 - 024 Ochu 1 Lesser Drake 1
 3  Thunder Plains - Part 1 - 040 Bolt Drake 1 Watcher-A 1
 3  Thunder Plains - Part 1 - 041 Bolt Drake 1 Barbuta 1 Watcher-S 1
 3  Thunder Plains - Part 1 - 042 Barbuta 1 Assassin Bee 2 Watcher-R 1
 3  Thunder Plains - Part 1 - 043 Malboro 1 Watcher-A 1
 3  Thunder Plains - Part 1 - 044 Gemini[57] 1 Watcher-S 1
 4  Thunder Plains - Part 1 - 060 Bolt Drake 1 Watcher-R 1
 4  Thunder Plains - Part 1 - 061 Bolt Drake 1 Assassin Bee 1 Barbuta 1
Watcher-A 1
 4  Thunder Plains - Part 1 - 062 Barbuta 2 Assassin Bee 1 Watcher-S 1
 4  Thunder Plains - Part 1 - 063 Taromaiti 1 Varan 1 Watcher-R 1
 4  Thunder Plains - Part 1 - 064 Balivarha 1 Watcher-A 1
 4  Thunder Plains - Part 1 - 065 Balivarha 1 Blue Elemental 1 Watcher-A 1
 4  Thunder Plains - Part 1 - 066 Aka Manah 1 Watcher-S 1
 4  Thunder Plains - Part 1 - 067 Malboro 1 Watcher-R 1
 4  Thunder Plains - Part 1 - 068 Gemini[57] 1 Watcher-A 1
 5  Thunder Plains - Part 1 - 080 Bolt Drake 3 Watcher-S 1
 5  Thunder Plains - Part 1 - 081 Bolt Drake 1 Assassin Bee 1 Barbuta 1
Watcher-R 1
 5  Thunder Plains - Part 1 - 082 Barbuta 2 Assassin Bee 1 Watcher-A 1
 5  Thunder Plains - Part 1 - 083 Taromaiti 1 Varan 1 Watcher-S 1
 5  Thunder Plains - Part 1 - 084 Balivarha 2 Watcher-R 1
 5  Thunder Plains - Part 1 - 085 Balivarha 1 Blue Elemental 1 Watcher-A 1
 5  Thunder Plains - Part 1 - 086 Aka Manah 1 Watcher-S 1
 5  Thunder Plains - Part 1 - 087 Malboro 1 Watcher-R 1
 5  Thunder Plains - Part 1 - 088 Gemini[57] 1 Watcher-A 1
 5  Thunder Plains - Part 1 - EVENT 227 NOTHING
 5  Thunder Plains - Part 1 - EVENT 228 Humbaba 1
 5  Thunder Plains - Part 1 - EVENT 229 Rhyos 1
 1  Thunder Plains - Part 1 - 230 Chocobo [1] 1
 1  Thunder Plains - Part 1 - 231 Gold Elemental 1 Chocobo [1] 1
 1  Thunder Plains - Part 1 - 232 Bicocette 1 Chocobo [1] 1
 1  Thunder Plains - Part 1 - 233 Lesser Drake 1 Chocobo [1] 1
 2  Thunder Plains - Part 1 - 235 Chocobo [1] 1
 2  Thunder Plains - Part 1 - 236 Gold Elemental 2 Chocobo [1] 1
 2  Thunder Plains - Part 1 - 237 Bicocette 2 Chocobo [1] 1
 2  Thunder Plains - Part 1 - 238 Bolt Drake 1 Chocobo [1] 1
 3  Thunder Plains - Part 1 - 240 Chocobo [2] 1
 3  Thunder Plains - Part 1 - 241 Bolt Drake 1 Chocobo [2] 1
 3  Thunder Plains - Part 1 - 242 Barbuta 1 Chocobo [2] 1
 3  Thunder Plains - Part 1 - 243 Assassin Bee 2 Chocobo [2] 1
 4  Thunder Plains - Part 1 - 245 Chocobo [2] 1
 4  Thunder Plains - Part 1 - 246 Bolt Drake 1 Assassin Bee 1 Chocobo [2] 1
 4  Thunder Plains - Part 1 - 247 Barbuta 2 Chocobo [2] 1
 4  Thunder Plains - Part 1 - 248 Balivarha 1 Chocobo [2] 1
 5  Thunder Plains - Part 1 - 250 Chocobo [2] 1
 5  Thunder Plains - Part 1 - 251 Balivarha 1 Chocobo [2] 1
 5  Thunder Plains - Part 1 - 252 Blue Elemental 2 Chocobo [2] 1
 5  Thunder Plains - Part 1 - 253 Bolt Drake 2 Chocobo [2] 1
 1  Thunder Plains - Part 2 - 000 Bicocette 3
 1  Thunder Plains - Part 2 - 001 Bicocette 2
 1  Thunder Plains - Part 2 - 002 Bicocette 1 Lesser Drake 1
 1  Thunder Plains - Part 2 - 003 Lesser Drake 1 Red Elemental 1
 1  Thunder Plains - Part 2 - 004 Stalwart 1
 2  Thunder Plains - Part 2 - 020 Bicocette 2 Armet 1
 2  Thunder Plains - Part 2 - 021 Lesser Drake 1 Bolt Drake 1
 2  Thunder Plains - Part 2 - 022 Bicocette 1 Lesser Drake 2
 2  Thunder Plains - Part 2 - 023 Bicocette 1 Red Elemental 3
 2  Thunder Plains - Part 2 - 024 Stalwart 1
 3  Thunder Plains - Part 2 - 040 Armet 2 Watcher-S 1
 3  Thunder Plains - Part 2 - 041 Bolt Drake 1 Watcher-R 1
 3  Thunder Plains - Part 2 - 042 Anole 3 Watcher-A 1
 3  Thunder Plains - Part 2 - 043 Gucumatz 1 Watcher-S 1
 3  Thunder Plains - Part 2 - 044 Gemini[57] 1 Watcher-R 1
 4  Thunder Plains - Part 2 - 060 Armet 3 Watcher-A 1
 4  Thunder Plains - Part 2 - 061 Bolt Drake 1 Armet 1 Watcher-S 1
 4  Thunder Plains - Part 2 - 062 Anole 3 Watcher-R 1
 4  Thunder Plains - Part 2 - 063 Taromaiti 1 Varan 1 Watcher-A 1
 4  Thunder Plains - Part 2 - 064 Balivarha 1 Watcher-S 1
 4  Thunder Plains - Part 2 - 065 Balivarha 1 Blue Elemental 1 Watcher-R 1
 4  Thunder Plains - Part 2 - 066 Aka Manah 1 Watcher-A 1
 4  Thunder Plains - Part 2 - 067 Malboro 1 Watcher-S 1
 4  Thunder Plains - Part 2 - 068 Gemini[57] 1 Watcher-R 1
 5  Thunder Plains - Part 2 - 080 Armet 3 Watcher-A 1
 5  Thunder Plains - Part 2 - 081 Bolt Drake 2 Armet 1 Watcher-S 1
 5  Thunder Plains - Part 2 - 082 Anole 3 Watcher-R 1
 5  Thunder Plains - Part 2 - 083 Taromaiti 1 Varan 1 Anole 1 Watcher-A 1
 5  Thunder Plains - Part 2 - 084 Balivarha 2 Watcher-S 1
 5  Thunder Plains - Part 2 - 085 Balivarha 1 Blue Elemental 2 Watcher-R 1
 5  Thunder Plains - Part 2 - 086 Aka Manah 1 Watcher-A 1
 5  Thunder Plains - Part 2 - 087 Malboro 1 Watcher-S 1
 5  Thunder Plains - Part 2 - 088 Gemini[57] 1 Watcher-R 1
 5  Thunder Plains - Part 2 - EVENT 228 Humbaba 1
 5  Thunder Plains - Part 2 - EVENT 229 Rhyos 1
 1  Thunder Plains - Part 2 - 230 Lesser Drake 1 Chocobo [1] 1
 1  Thunder Plains - Part 2 - 231 Bicocette 1 Chocobo [1] 1
 1  Thunder Plains - Part 2 - 232 Red Elemental 1 Chocobo [1] 1
 1  Thunder Plains - Part 2 - 233 Red Elemental 1 Bicocette 1 Chocobo [1] 1
 2  Thunder Plains - Part 2 - 235 Lesser Drake 1 Bicocette 1 Chocobo [1] 1
 2  Thunder Plains - Part 2 - 236 Armet 1 Chocobo [1] 1
 2  Thunder Plains - Part 2 - 237 Red Elemental 1 Bicocette 1 Chocobo [1] 1
 2  Thunder Plains - Part 2 - 238 Red Elemental 1 Lesser Drake 1 Chocobo [1] 1
 3  Thunder Plains - Part 2 - 240 Chocobo [2] 1
 3  Thunder Plains - Part 2 - 241 Anole 1 Chocobo [2] 1
 3  Thunder Plains - Part 2 - 242 Anole 1 Bolt Drake 1 Chocobo [2] 1
 3  Thunder Plains - Part 2 - 243 Armet 2 Chocobo [2] 1
 4  Thunder Plains - Part 2 - 245 Chocobo [2] 1
 4  Thunder Plains - Part 2 - 246 Armet 2 Chocobo [2] 1
 4  Thunder Plains - Part 2 - 247 Blue Elemental 1 Chocobo [2] 1
 4  Thunder Plains - Part 2 - 248 Balivarha 1 Chocobo [2] 1
 5  Thunder Plains - Part 2 - 250 Chocobo [2] 1
 5  Thunder Plains - Part 2 - 251 Armet 2 Chocobo [2] 1
 5  Thunder Plains - Part 2 - 252 Blue Elemental 1 Chocobo [2] 1
 5  Thunder Plains - Part 2 - 253 Balivarha 1 Chocobo [2] 1
 4  Thunder Plains - Secret Dungeon - 060 Flan Rojo 1 Spine Drake 1 Watcher-A 1
 4  Thunder Plains - Secret Dungeon - 061 Gigas 1 Flan Rojo 1 Watcher-S 1
 4  Thunder Plains - Secret Dungeon - 062 Flan Rojo 1 Archaeothyris 1
Watcher-R 1
 4  Thunder Plains - Secret Dungeon - 063 Archaeothyris 2 Watcher-A 1
 4  Thunder Plains - Secret Dungeon - 064 Gigas 1 Archaeothyris 1 Watcher-S 1
 4  Thunder Plains - Secret Dungeon - 065 Spine Drake 1 Watcher-R 1
 4  Thunder Plains - Secret Dungeon - 066 Ironside 1
 5  Thunder Plains - Secret Dungeon - 080 Gigas 2 Watcher-A 1
 5  Thunder Plains - Secret Dungeon - 081 Flan Rojo 2 Watcher-S 1
 5  Thunder Plains - Secret Dungeon - 082 Spine Drake 2 Watcher-R 1
 5  Thunder Plains - Secret Dungeon - 083 Archaeothyris 1 Flan Rojo 1
Watcher-A 1
 5  Thunder Plains - Secret Dungeon - 084 Ironside 1
 4  Thunder Plains - Secret Dungeon - BOSS 229 Zalamander 1
 1  Macalania Woods - Part 1 - 000 Haizhe 2
 1  Macalania Woods - Part 1 - 001 Haizhe 1 Xiphactinus 1
 1  Macalania Woods - Part 1 - 002 Haizhe 1 Red Elemental 1
 1  Macalania Woods - Part 1 - 003 Deep Haizhe 1
 1  Macalania Woods - Part 1 - 004 Gold Elemental 1 Xiphactinus 1
 1  Macalania Woods - Part 1 - 005 Amorphous Gel 1
 2  Macalania Woods - Part 1 - 020 Haizhe 2 Deep Haizhe 1
 2  Macalania Woods - Part 1 - 021 Haizhe 2 Xiphactinus 1
 2  Macalania Woods - Part 1 - 022 Haizhe 1 Deep Haizhe 2
 2  Macalania Woods - Part 1 - 023 Deep Haizhe 2
 2  Macalania Woods - Part 1 - 024 Gold Elemental 1 Xiphactinus 1
 2  Macalania Woods - Part 1 - 025 Amorphous Gel 1
 3  Macalania Woods - Part 1 - 040 Deep Haizhe 1 Watcher-S 1
 3  Macalania Woods - Part 1 - 041 Tentacles 1 Watcher-R 1
 3  Macalania Woods - Part 1 - 042 Deep Haizhe 2
 3  Macalania Woods - Part 1 - 043 Flan Blanco 1 Tentacles 1 Watcher-A 1
 3  Macalania Woods - Part 1 - 044 Flan Blanco 1 Dinictus 1 Watcher-S 1
 3  Macalania Woods - Part 1 - 045 Amorphous Gel 1 Watcher-R 1
 5  Macalania Woods - Part 1 - 080 Deep Haizhe 2 Watcher-A 1
 5  Macalania Woods - Part 1 - 081 Deep Haizhe 1 Tentacles 1 Watcher-S 1
 5  Macalania Woods - Part 1 - 082 Deep Haizhe 1 Lich 2 Watcher-R 1
 5  Macalania Woods - Part 1 - 083 Deep Haizhe 1 Flan Blanco 1 Watcher-A 1
 5  Macalania Woods - Part 1 - 084 Flan Blanco 1 Dinictus 1 Watcher-S 1
 5  Macalania Woods - Part 1 - 085 Amorphous Gel 1 Taromaiti 1 Watcher-R 1
 1  Macalania Woods - Part 1 - EVENT 227 Deep Haizhe 2
 1  Macalania Woods - Part 1 - EVENT 228 Amorphous Gel 1
 1  Macalania Woods - Part 1 - EVENT 229 Haizhe 2 Deep Haizhe 1
 1  Macalania Woods - Part 1 - 230 Chocobo [1] 1
 1  Macalania Woods - Part 1 - 231 Haizhe 2 Chocobo [1] 1
 1  Macalania Woods - Part 1 - 232 Deep Haizhe 1 Chocobo [1] 1
 1  Macalania Woods - Part 1 - 233 Xiphactinus 1 Chocobo [1] 1
 2  Macalania Woods - Part 1 - 235 Chocobo [1] 1
 2  Macalania Woods - Part 1 - 236 Haizhe 1 Deep Haizhe 1 Chocobo [1] 1
 2  Macalania Woods - Part 1 - 237 Deep Haizhe 1 Chocobo [1] 1
 2  Macalania Woods - Part 1 - 238 Xiphactinus 1 Haizhe 1 Chocobo [1] 1
 3  Macalania Woods - Part 1 - 240 Chocobo [2] 1
 3  Macalania Woods - Part 1 - 241 Tentacles 1 Chocobo [2] 1
 3  Macalania Woods - Part 1 - 242 Deep Haizhe 1 Chocobo [2] 1
 3  Macalania Woods - Part 1 - 243 Deep Haizhe 2 Chocobo [2] 1
 5  Macalania Woods - Part 1 - 250 Chocobo [2] 1
 5  Macalania Woods - Part 1 - 251 Tentacles 1 Chocobo [2] 1
 5  Macalania Woods - Part 1 - 252 Deep Haizhe 1 Tentacles 1 Chocobo [2] 1
 5  Macalania Woods - Part 1 - 253 Deep Haizhe 2 Chocobo [2] 1
 1  Macalania Woods - Part 2 - 000 Red Elemental 1 Haizhe 1
 1  Macalania Woods - Part 2 - 001 Gold Elemental 1 Xiphactinus 1
 1  Macalania Woods - Part 2 - 002 Red Elemental 1 Gold Elemental 1
 1  Macalania Woods - Part 2 - 003 Gold Elemental 1 Haizhe 1
 1  Macalania Woods - Part 2 - 004 Xiphactinus 1 Haizhe 1
 1  Macalania Woods - Part 2 - 005 Amorphous Gel 1
 2  Macalania Woods - Part 2 - 020 Red Elemental 2 Gold Elemental 1
 2  Macalania Woods - Part 2 - 021 Red Elemental 1 Xiphactinus 2
 2  Macalania Woods - Part 2 - 022 Red Elemental 1 Gold Elemental 1
 2  Macalania Woods - Part 2 - 023 Gold Elemental 1 Flan Azul 1
 2  Macalania Woods - Part 2 - 024 Xiphactinus 1 Haizhe 2
 2  Macalania Woods - Part 2 - 025 Amorphous Gel 1
 3  Macalania Woods - Part 2 - 040 Blue Elemental 2 Watcher-A 1
 3  Macalania Woods - Part 2 - 041 Blue Elemental 2 Flan Blanco 1 Watcher-S 1
 3  Macalania Woods - Part 2 - 042 Blue Elemental 1 Gold Elemental 2
 3  Macalania Woods - Part 2 - 043 Blue Elemental 1 Deep Haizhe 2 Watcher-R 1
 3  Macalania Woods - Part 2 - 044 Dinictus 2 Watcher-A 1
 3  Macalania Woods - Part 2 - 045 Amorphous Gel 1 Protean Gel 1 Watcher-S 1
 5  Macalania Woods - Part 2 - 080 Blue Elemental 1 Taromaiti 1 Watcher-R 1
 5  Macalania Woods - Part 2 - 081 Blue Elemental 2 Flan Blanco 1 Watcher-A 1
 5  Macalania Woods - Part 2 - 082 Blue Elemental 3 Watcher-S 1
 5  Macalania Woods - Part 2 - 083 Blue Elemental 1 Deep Haizhe 2 Watcher-R 1
 5  Macalania Woods - Part 2 - 084 Dinictus 1 Varan 1 Watcher-A 1
 5  Macalania Woods - Part 2 - 085 Amorphous Gel 2 Watcher-S 1
 1  Macalania Woods - Part 2 - 230 Chocobo [1] 1
 1  Macalania Woods - Part 2 - 231 Red Elemental 2 Chocobo [1] 1
 1  Macalania Woods - Part 2 - 232 Gold Elemental 1 Chocobo [1] 1
 1  Macalania Woods - Part 2 - 233 Xiphactinus 1 Chocobo [1] 1
 2  Macalania Woods - Part 2 - 235 Chocobo [1] 1
 2  Macalania Woods - Part 2 - 236 Red Elemental 1 Xiphactinus 1 Chocobo [1] 1
 2  Macalania Woods - Part 2 - 237 Gold Elemental 1 Red Elemental 1
Chocobo [1] 1
 2  Macalania Woods - Part 2 - 238 Gold Elemental 1 Xiphactinus 1 Chocobo [1] 1
 3  Macalania Woods - Part 2 - 240 Chocobo [2] 1
 3  Macalania Woods - Part 2 - 241 Protean Gel 1 Chocobo [2] 1
 3  Macalania Woods - Part 2 - 242 Blue Elemental 1 Gold Elemental 1
Chocobo [2] 1
 3  Macalania Woods - Part 2 - 243 Flan Blanco 1 Chocobo [2] 1
 5  Macalania Woods - Part 2 - 250 Chocobo [2] 1
 5  Macalania Woods - Part 2 - 251 Protean Gel 1 Chocobo [2] 1
 5  Macalania Woods - Part 2 - 252 Blue Elemental 2 Chocobo [2] 1
 5  Macalania Woods - Part 2 - 253 Flan Blanco 1 Chocobo [2] 1
 1  Macalania Woods - Part 3 - 000 Xiphactinus 2
 1  Macalania Woods - Part 3 - 001 Xiphactinus 1
 1  Macalania Woods - Part 3 - 002 Xiphactinus 1 Red Elemental 1
 1  Macalania Woods - Part 3 - 003 Xiphactinus 1 Gold Elemental 1
 1  Macalania Woods - Part 3 - 004 Gold Elemental 1 Deep Haizhe 1
 1  Macalania Woods - Part 3 - 005 Amorphous Gel 1
 2  Macalania Woods - Part 3 - 020 Xiphactinus 3
 2  Macalania Woods - Part 3 - 021 Xiphactinus 2
 2  Macalania Woods - Part 3 - 022 Xiphactinus 1 Red Elemental 2
 2  Macalania Woods - Part 3 - 023 Xiphactinus 1 Gold Elemental 2
 2  Macalania Woods - Part 3 - 024 Gold Elemental 1 Deep Haizhe 1
 2  Macalania Woods - Part 3 - 025 Amorphous Gel 1
 3  Macalania Woods - Part 3 - 040 Dinictus 1 Watcher-R 1
 3  Macalania Woods - Part 3 - 041 Dinictus 1 Flan Blanco 1 Watcher-A 1
 3  Macalania Woods - Part 3 - 042 Dinictus 1 Gold Elemental 1 Blue Elemental 1
 3  Macalania Woods - Part 3 - 043 Dinictus 1 Deep Haizhe 1 Watcher-S 1
 3  Macalania Woods - Part 3 - 044 Blue Elemental 2 Flan Blanco 1 Watcher-R 1
 3  Macalania Woods - Part 3 - 045 Amorphous Gel 1 Watcher-A 1
 5  Macalania Woods - Part 3 - 080 Dinictus 1 Varan 1 Watcher-S 1
 5  Macalania Woods - Part 3 - 081 Dinictus 1 Flan Blanco 1 Watcher-R 1
 5  Macalania Woods - Part 3 - 082 Dinictus 1 Blue Elemental 2 Watcher-A 1
 5  Macalania Woods - Part 3 - 083 Dinictus 1 Varan 1 Watcher-S 1
 5  Macalania Woods - Part 3 - 084 Blue Elemental 2 Flan Blanco 1 Watcher-R 1
 5  Macalania Woods - Part 3 - 085 Amorphous Gel 1 Watcher-A 1
 1  Macalania Woods - Part 3 - 230 Chocobo [1] 1
 1  Macalania Woods - Part 3 - 231 Xiphactinus 1 Chocobo [1] 1
 1  Macalania Woods - Part 3 - 232 Red Elemental 2 Chocobo [1] 1
 1  Macalania Woods - Part 3 - 233 Deep Haizhe 1 Chocobo [1] 1
 2  Macalania Woods - Part 3 - 235 Chocobo [1] 1
 2  Macalania Woods - Part 3 - 236 Xiphactinus 2 Chocobo [1] 1
 2  Macalania Woods - Part 3 - 237 Xiphactinus 1 Red Elemental 1 Chocobo [1] 1
 2  Macalania Woods - Part 3 - 238 Deep Haizhe 1 Red Elemental 1 Chocobo [1] 1
 3  Macalania Woods - Part 3 - 240 Chocobo [2] 1
 3  Macalania Woods - Part 3 - 241 Dinictus 1 Chocobo [2] 1
 3  Macalania Woods - Part 3 - 242 Dinictus 1 Deep Haizhe 1 Chocobo [2] 1
 3  Macalania Woods - Part 3 - 243 Blue Elemental 1 Chocobo [2] 1
 5  Macalania Woods - Part 3 - 250 Chocobo [2] 1
 5  Macalania Woods - Part 3 - 251 Dinictus 1 Chocobo [2] 1
 5  Macalania Woods - Part 3 - 252 Dinictus 1 Deep Haizhe 1 Chocobo [2] 1
 5  Macalania Woods - Part 3 - 253 Blue Elemental 2 Chocobo [2] 1
 1  Macalania Lake - 000 Sallet 1 Red Elemental 1 White Elemental 1
 1  Macalania Lake - 001 Sallet 3
 1  Macalania Lake - 002 Sallet 1 White Elemental 1
 1  Macalania Lake - 003 White Elemental 1 Red Elemental 1
 1  Macalania Lake - 004 White Elemental 1 Red Elemental 2
 2  Macalania Lake - 020 Sallet 1 Red Elemental 1 White Elemental 1
 2  Macalania Lake - 021 Sallet 2 Red Elemental 1
 2  Macalania Lake - 022 Sallet 1 Barbuta 1
 2  Macalania Lake - 023 White Elemental 1 Red Elemental 1
 2  Macalania Lake - 024 White Elemental 1 Red Elemental 2
 3  Macalania Lake - 040 Barbuta 1 Flan Blanco 1 Watcher-S 1
 3  Macalania Lake - 041 Barbuta 1 Watcher-R 1
 3  Macalania Lake - 042 Barbuta 2 Watcher-A 1
 3  Macalania Lake - 043 Flan Blanco 2 Watcher-S 1
 3  Macalania Lake - 044 Blue Elemental 1 Watcher-R 1
 5  Macalania Lake - 080 Barbuta 1 Flan Blanco 1 Blue Elemental 1 Watcher-A 1
 5  Macalania Lake - 081 Barbuta 3 Watcher-S 1
 5  Macalania Lake - 082 Barbuta 1 Flan Blanco 1 Watcher-R 1
 5  Macalania Lake - 083 Flan Blanco 2 Blue Elemental 1 Watcher-A 1
 5  Macalania Lake - 084 Blue Elemental 1 Barbuta 1 Watcher-S 1
 3  Macalania Lake - EVENT 226 Flan Blanco 1 Barbuta 1
 3  Macalania Lake - EVENT 227 Barbuta 3
 3  Macalania Lake - EVENT 228 Rhyos 1 Vertigo 1
 1  Bikanel Desert - Western Section - 000 Fly Eye 1 Hrimthurs 1
 1  Bikanel Desert - Western Section - 001 Hrimthurs 1
 1  Bikanel Desert - Western Section - 002 Fly Eye 1 Killer Hound 1
 1  Bikanel Desert - Western Section - 003 Bolt Drake 1
 1  Bikanel Desert - Western Section - 004 Hrimthurs 1 Killer Hound 1
 2  Bikanel Desert - Western Section - 020 Killer Hound 1 Hrimthurs 1
 2  Bikanel Desert - Western Section - 021 Hrimthurs 2
 2  Bikanel Desert - Western Section - 022 Killer Hound 2 Fly Eye 1
 2  Bikanel Desert - Western Section - 023 Bolt Drake 1 Fly Eye 1
 2  Bikanel Desert - Western Section - 024 Bolt Drake 1 Killer Hound 2
 3  Bikanel Desert - Western Section - 040 Aquila 1 Bolt Drake 1 Watcher-S 1
 3  Bikanel Desert - Western Section - 041 Aquila 1 Killer Hound 1 Watcher-R 1
 3  Bikanel Desert - Western Section - 042 Canis Major 1 Aculeate 1 Watcher-A 1
 3  Bikanel Desert - Western Section - 043 Aculeate 1 Aquila 1 Watcher-S 1
 3  Bikanel Desert - Western Section - 044 Gigas 1 Watcher-R 1
 5  Bikanel Desert - Western Section - 080 Aquila 2 Watcher-A 1
 5  Bikanel Desert - Western Section - 081 Aquila 1 Canis Major 2 Watcher-S 1
 5  Bikanel Desert - Western Section - 082 Canis Major 1 Aculeate 2 Watcher-R 1
 5  Bikanel Desert - Western Section - 083 Aculeate 1 Aquila 1 Canis Major 1
Watcher-A 1
 5  Bikanel Desert - Western Section - 084 Gigas 1 Hrimthurs 1 Watcher-S 1
 1  Bikanel Desert - Western Section - EVENT 224 Bolt Drake 1 Killer Hound 1
 1  Bikanel Desert - Western Section - EVENT 225 Bolt Drake 1
 1  Bikanel Desert - Western Section - EVENT 226 Fly Eye 1 Killer Hound 1
 1  Bikanel Desert - Western Section - EVENT 227 Hrimthurs 1
 1  Bikanel Desert - Western Section - EVENT 228 Killer Hound 1 Fly Eye 1
 1  Bikanel Desert - Western Section - BOSS 229 Angra Mainyu 1 Tawrich 1
Zarich 1
 1  Bikanel Desert - Western Section - 230 Chocobo [1] 1
 1  Bikanel Desert - Western Section - 231 Killer Hound 1 Chocobo [1] 1
 1  Bikanel Desert - Western Section - 232 Fly Eye 1 Chocobo [1] 1
 1  Bikanel Desert - Western Section - 233 Hrimthurs 1 Chocobo [1] 1
 2  Bikanel Desert - Western Section - 235 Chocobo [1] 1
 2  Bikanel Desert - Western Section - 236 Killer Hound 2 Chocobo [1] 1
 2  Bikanel Desert - Western Section - 237 Fly Eye 1 Killer Hound 1
Chocobo [1] 1
 2  Bikanel Desert - Western Section - 238 Hrimthurs 1 Chocobo [1] 1
 3  Bikanel Desert - Western Section - 240 Chocobo [2] 1
 3  Bikanel Desert - Western Section - 241 Canis Major 1 Aquila 1 Chocobo [2] 1
 3  Bikanel Desert - Western Section - 242 Aculeate 2 Chocobo [2] 1
 3  Bikanel Desert - Western Section - 243 Gigas 1 Chocobo [2] 1
 5  Bikanel Desert - Western Section - 250 Chocobo [2] 1
 5  Bikanel Desert - Western Section - 251 Canis Major 1 Aquila 1 Chocobo [2] 1
 5  Bikanel Desert - Western Section - 252 Aculeate 2 Chocobo [2] 1
 5  Bikanel Desert - Western Section - 253 Gigas 1 Chocobo [2] 1
 2  Bikanel Desert - Southern Section - 020 Killer Hound 3
 2  Bikanel Desert - Southern Section - 021 Killer Hound 1 Hrimthurs 1
 2  Bikanel Desert - Southern Section - 022 Nashorn 2 Killer Hound 1
 2  Bikanel Desert - Southern Section - 023 Bolt Drake 1 Nashorn 1
 2  Bikanel Desert - Southern Section - 024 Bolt Drake 1
 3  Bikanel Desert - Southern Section - 040 Bolt Drake 2 Watcher-R 1
 3  Bikanel Desert - Southern Section - 041 Aquila 1 Killer Hound 2 Watcher-A 1
 3  Bikanel Desert - Southern Section - 042 Canis Major 1 Killer Hound 1
Aculeate 1
 3  Bikanel Desert - Southern Section - 043 Aculeate 1 Aquila 1 Killer Hound 1
Watcher-S 1
 3  Bikanel Desert - Southern Section - 044 Gigas 1 Watcher-R 1
 5  Bikanel Desert - Southern Section - 080 Aquila 1 Bolt Drake 2 Watcher-A 1
 5  Bikanel Desert - Southern Section - 081 Aquila 1 Canis Major 2 Watcher-S 1
 5  Bikanel Desert - Southern Section - 082 Canis Major 2 Aculeate 2
 5  Bikanel Desert - Southern Section - 083 Aculeate 1 Aquila 1 Canis Major 1
Watcher-R 1
 5  Bikanel Desert - Southern Section - 084 Gigas 2 Watcher-A 1
 2  Bikanel Desert - Southern Section - BOSS 228 Logos[F8] 1 Fem-Goon 2
 2  Bikanel Desert - Southern Section - BOSS 229 Angra Mainyu 1 Tawrich 1
Zarich 1
 2  Bikanel Desert - Southern Section - 235 Chocobo [1] 1
 2  Bikanel Desert - Southern Section - 236 Killer Hound 1 Hrimthurs 1
Chocobo [1] 1
 2  Bikanel Desert - Southern Section - 237 Nashorn 1 Chocobo [1] 1
 2  Bikanel Desert - Southern Section - 238 Bolt Drake 1 Chocobo [1] 1
 3  Bikanel Desert - Southern Section - 240 Chocobo [2] 1
 3  Bikanel Desert - Southern Section - 241 Canis Major 1 Aquila 1 Chocobo [2]
 3  Bikanel Desert - Southern Section - 242 Aculeate 2 Chocobo [2] 1
 3  Bikanel Desert - Southern Section - 243 Gigas 1 Chocobo [2] 1
 5  Bikanel Desert - Southern Section - 250 Chocobo [2] 1
 5  Bikanel Desert - Southern Section - 251 Canis Major 1 Aquila 1
Chocobo [2] 1
 5  Bikanel Desert - Southern Section - 252 Aculeate 2 Chocobo [2] 1
 5  Bikanel Desert - Southern Section - 253 Gigas 1 Chocobo [2] 1
 2  Bikanel Desert - Eastern Section - 020 Machina Hunter 2
 2  Bikanel Desert - Eastern Section - 021 Machina Hunter 1
 2  Bikanel Desert - Eastern Section - 022 Guard Machina 2
 2  Bikanel Desert - Eastern Section - 023 Guard Machina 1
 3  Bikanel Desert - Eastern Section - 040 Machina Hunter 2 Watcher-S 1
 3  Bikanel Desert - Eastern Section - 041 Machina Hunter 2 Guard Machina 1
 3  Bikanel Desert - Eastern Section - 042 Machina Hunter 1 Guard Machina 1
Watcher-R 1
 3  Bikanel Desert - Eastern Section - 043 Machina Hunter 1 Guard Machina 2
 3  Bikanel Desert - Eastern Section - 044 Pop Fry 1 Watcher-A 1
 5  Bikanel Desert - Eastern Section - 080 Machina Hunter 4
 5  Bikanel Desert - Eastern Section - 081 Machina Hunter 3 Guard Machina 1
 5  Bikanel Desert - Eastern Section - 082 Guard Machina 3
 5  Bikanel Desert - Eastern Section - 083 Guard Machina 3
 5  Bikanel Desert - Eastern Section - 084 Pop Fry 1 Watcher-S 1
 5  Bikanel Desert - Eastern Section - EVENT 220 Guard Machina 1
Machina Hunter 3
 5  Bikanel Desert - Eastern Section - EVENT 221 Guard Machina 3
Machina Hunter 1
 5  Bikanel Desert - Eastern Section - EVENT 222 Pop Fry 1
 3  Bikanel Desert - Eastern Section - EVENT 223 Machina Hunter 2
Guard Machina 2
 3  Bikanel Desert - Eastern Section - EVENT 224 Guard Machina 2
Machina Hunter 1
 3  Bikanel Desert - Eastern Section - EVENT 225 Machina Hunter 2
Guard Machina 1
 2  Bikanel Desert - Eastern Section - EVENT 226 Guard Machina 1
Machina Hunter 1
 2  Bikanel Desert - Eastern Section - EVENT 227 Guard Machina 1
 2  Bikanel Desert - Eastern Section - EVENT 228 Machina Hunter 1
 2  Bikanel Desert - Eastern Section - BOSS 229 Angra Mainyu 1 Tawrich 1
Zarich 1
 2  Bikanel Desert - Eastern Section - 235 Chocobo [1] 1
 2  Bikanel Desert - Eastern Section - 236 Machina Hunter 1 Chocobo [1] 1
 2  Bikanel Desert - Eastern Section - 237 Guard Machina 1 Machina Hunter 1
Chocobo [1] 1
 2  Bikanel Desert - Eastern Section - 238 Guard Machina 1 Chocobo [1] 1
 3  Bikanel Desert - Eastern Section - 240 Chocobo [2] 1
 3  Bikanel Desert - Eastern Section - 241 Machina Hunter 2 Chocobo [2] 1
 3  Bikanel Desert - Eastern Section - 242 Guard Machina 1 Machina Hunter 1
Chocobo [2] 1
 3  Bikanel Desert - Eastern Section - 243 Guard Machina 2 Chocobo [2] 1
 5  Bikanel Desert - Eastern Section - 250 Chocobo [2] 1
 5  Bikanel Desert - Eastern Section - 251 Machina Hunter 3 Chocobo [2] 1
 5  Bikanel Desert - Eastern Section - 252 Guard Machina 1 Machina Hunter 1
Chocobo [2] 1
 5  Bikanel Desert - Eastern Section - 253 Guard Machina 2 Chocobo [2] 1
 2  Bikanel Desert - Northern Section - 020 Sand Worm 1
 2  Bikanel Desert - Northern Section - 021 Zu 1
 2  Bikanel Desert - Northern Section - 022 Killer Hound 3
 2  Bikanel Desert - Northern Section - 023 Hrimthurs 1 Killer Hound 2
 2  Bikanel Desert - Northern Section - 024 Lesser Drake 3
 3  Bikanel Desert - Northern Section - 040 Sand Worm 1
 3  Bikanel Desert - Northern Section - 041 Zu 1 Watcher-R 1
 3  Bikanel Desert - Northern Section - 042 Canis Major 1 Killer Hound 2
Watcher-A 1
 3  Bikanel Desert - Northern Section - 043 Aculeate 1 Canis Major 1 Aquila 1
Watcher-S 1
 3  Bikanel Desert - Northern Section - 044 Aquila 2 Watcher-R 1
 3  Bikanel Desert - Northern Section - 045 Gucumatz 1 Watcher-A 1
 3  Bikanel Desert - Northern Section - 046 Gucumatz 1 Canis Major 1
Watcher-S 1
 5  Bikanel Desert - Northern Section - 080 Sand Worm 1
 5  Bikanel Desert - Northern Section - 081 Zu 1
 5  Bikanel Desert - Northern Section - 082 Canis Major 3 Watcher-R 1
 5  Bikanel Desert - Northern Section - 083 Aculeate 1 Canis Major 1 Aquila 1
Watcher-A 1
 5  Bikanel Desert - Northern Section - 084 Aquila 2 Watcher-S 1
 5  Bikanel Desert - Northern Section - 085 Gucumatz 1 Watcher-R 1
 5  Bikanel Desert - Northern Section - 086 Gucumatz 1 Canis Major 1
Watcher-A 1
 3  Bikanel Desert - Northern Section - EVENT 227 Zu 1
 3  Bikanel Desert - Northern Section - EVENT 228 Sand Worm 1
 2  Bikanel Desert - Northern Section - BOSS 229 Angra Mainyu 1 Tawrich 1
Zarich 1
 2  Bikanel Desert - Northern Section - 235 Chocobo [1] 1
 2  Bikanel Desert - Northern Section - 236 Lesser Drake 2 Chocobo [1] 1
 2  Bikanel Desert - Northern Section - 237 Killer Hound 1 Lesser Drake 1
Chocobo [1] 1
 2  Bikanel Desert - Northern Section - 238 Hrimthurs 1 Killer Hound 1
Chocobo [1] 1
 3  Bikanel Desert - Northern Section - 240 Chocobo [2] 1
 3  Bikanel Desert - Northern Section - 241 Aculeate 1 Chocobo [2] 1
 3  Bikanel Desert - Northern Section - 242 Killer Hound 2 Chocobo [2] 1
 3  Bikanel Desert - Northern Section - 243 Aquila 1 Killer Hound 1
Chocobo [2] 1
 5  Bikanel Desert - Northern Section - 250 Chocobo [2] 1
 5  Bikanel Desert - Northern Section - 251 Aculeate 1 Chocobo [2] 1
 5  Bikanel Desert - Northern Section - 252 Canis Major 2 Chocobo [2] 1
 5  Bikanel Desert - Northern Section - 253 Aquila 1 Canis Major 1
Chocobo [2] 1
 3  Bikanel Desert - Central Section - 040 Gigas 1 Canis Major 2 Watcher-S 1
 3  Bikanel Desert - Central Section - 041 Gigas 1 Watcher-R 1
 3  Bikanel Desert - Central Section - 042 Canis Major 1 Aquila 2 Watcher-A 1
 3  Bikanel Desert - Central Section - 043 Aculeate 1 Canis Major 1 Aquila 1
Watcher-S 1
 3  Bikanel Desert - Central Section - 044 Aculeate 2 Watcher-R 1
 5  Bikanel Desert - Central Section - 080 Gigas 1 Canis Major 2 Watcher-A 1
 5  Bikanel Desert - Central Section - 081 Gigas 2 Watcher-R 1
 5  Bikanel Desert - Central Section - 082 Canis Major 1 Aquila 2 Watcher-R 1
 5  Bikanel Desert - Central Section - 083 Aculeate 1 Canis Major 1 Aquila 1
Watcher-A 1
 5  Bikanel Desert - Central Section - 084 Aculeate 3 Watcher-S 1
 3  Bikanel Desert - Central Section - BOSS 229 Angra Mainyu 1 Tawrich 1
Zarich 1
 3  Bikanel Desert - Central Section - 240 Chocobo [2] 1
 3  Bikanel Desert - Central Section - 241 Aculeate 2 Chocobo [2] 1
 3  Bikanel Desert - Central Section - 242 Canis Major 1 Chocobo [2] 1
 3  Bikanel Desert - Central Section - 243 Aquila 1 Aquila 1 Chocobo [2] 1
 5  Bikanel Desert - Central Section - 250 Chocobo [2] 1
 5  Bikanel Desert - Central Section - 251 Aculeate 2 Chocobo [2] 1
 5  Bikanel Desert - Central Section - 252 Canis Major 1 Chocobo [2] 1
 5  Bikanel Desert - Central Section - 253 Aquila 1 Canis Major 1 Chocobo [2] 1
 2  Bevelle - Great Bridge - EVENT 226 YAC-13 1 Yevon Guard 2 Rifle 2
 2  Bevelle - Great Bridge - EVENT 227 YAC-13 1 Yevon Defender 2 Flamethrower 2
 2  Bevelle - Great Bridge - EVENT 228 Yevon Defender 2 Flamethrower 2
 2  Bevelle - Great Bridge - EVENT 229 Yevon Guard 2 Yevon Defender 1 Rifle 2
Flamethrower 1
 2  Bevelle Temple - 020 Skink 2
 2  Bevelle Temple - 021 Flan Blanco 1 Skink 1
 2  Bevelle Temple - 023 Vertigo 2
 3  Bevelle Temple - 040 Skink 3
 3  Bevelle Temple - 041 Flan Blanco 2
 3  Bevelle Temple - 042 Detonator 2
 3  Bevelle Temple - 043 Flan Blanco 1 Skink 1 Detonator 1
 3  Bevelle Temple - 044 Barong 2
 5  Bevelle Temple - 080 Skink 3
 5  Bevelle Temple - 081 Barong 1 Flan Blanco 1
 5  Bevelle Temple - 082 Detonator 3
 5  Bevelle Temple - 083 Flan Blanco 1 Skink 1 Detonator 1
 5  Bevelle Temple - 084 Barong 2 Skink 1
 2  Bevelle Temple - EVENT 227 Vertigo 2
 2  Bevelle Temple - EVENT 228 Flan Blanco 1 Skink 1
 2  Bevelle Temple - EVENT 229 Skink 2
 3  Under Bevelle - Exterior - 040 Detonator 2
 3  Under Bevelle - Exterior - 041 Skink 3
 3  Under Bevelle - Exterior - 042 Detonator 2 Skink 1
 3  Under Bevelle - Exterior - 043 YAU-71 1
 3  Under Bevelle - Exterior - 044 YAC-62 1
 5  Under Bevelle - Exterior - 080 Detonator 3
 5  Under Bevelle - Exterior - 081 Skink 3
 5  Under Bevelle - Exterior - 082 Detonator 2 Skink 1
 5  Under Bevelle - Exterior - 083 YAU-71 1
 5  Under Bevelle - Exterior - 084 YAC-62 1
 2  Under Bevelle - Exterior - EVENT 223 YSLS-99 1
 2  Under Bevelle - Exterior - EVENT 224 YSLS-Zero 1
 2  Under Bevelle - Exterior - EVENT 225 YSLS-99 1
 2  Under Bevelle - Exterior - EVENT 226 YSLS-99 1
 2  Under Bevelle - Exterior - EVENT 227 Precepts Guard 1
 2  Under Bevelle - Exterior - EVENT 228 Georapella 1
 2  Under Bevelle - Exterior - EVENT 229 YAC-13 2
 2  Under Bevelle - Dungeon - 020 Flan Amarillo 2
 2  Under Bevelle - Dungeon - 021 YSLS-Zero 1
 2  Under Bevelle - Dungeon - 022 Vertigo 1 Kukulcan 1
 2  Under Bevelle - Dungeon - 023 Vertigo 1 Flan Amarillo 1
 2  Under Bevelle - Dungeon - 024 YAU-28 2
 3  Under Bevelle - Dungeon - 040 Detonator 2
 3  Under Bevelle - Dungeon - 041 Skink 3
 3  Under Bevelle - Dungeon - 042 Detonator 2 Skink 1
 3  Under Bevelle - Dungeon - 043 YAU-71 1
 3  Under Bevelle - Dungeon - 044 YAC-62 1
 5  Under Bevelle - Dungeon - 080 Barong 2
 5  Under Bevelle - Dungeon - 081 Detonator 3
 5  Under Bevelle - Dungeon - 082 Skink 3
 5  Under Bevelle - Dungeon - 083 Detonator 2 Skink 1
 5  Under Bevelle - Dungeon - 084 YAU-71 1 YAC-62 1
 2  Under Bevelle - Dungeon - BOSS 229 Baralai[AF] 1 WEAPON[2A11] 1
Weapon[CB10] 1
 3  Under Bevelle - Ooinaru Sonzai Mae - BOSS 228 Malboro 1
 2  Under Bevelle - Ooinaru Sonzai Mae - BOSS 229 Bahamut 1
 1  Calm Lands - 000 Divebeak 3
 1  Calm Lands - 001 Divebeak 2 Wild Wolf 1
 1  Calm Lands - 002 Ahriman 1 Nashorn 1
 1  Calm Lands - 003 Ahriman 1 Coeurl 1
 1  Calm Lands - 004 Coeurl 1
 1  Calm Lands - 005 Wild Wolf 1 Coeurl 1
 1  Calm Lands - 006 Magic Urn 1
 1  Calm Lands - 007 Death Dauber 2 Wild Wolf 1
 1  Calm Lands - 008 Death Dauber 1 Nashorn 1
 1  Calm Lands - 009 Nashorn 2
 1  Calm Lands - 010 Nashorn 1 Wild Wolf 1
 1  Calm Lands - 011 Ahriman 1 Divebeak 1
 1  Calm Lands - 012 Magic Urn 1
 1  Calm Lands - 013 Amorphous Gel 1
 1  Calm Lands - 014 Wild Wolf 2 Death Dauber 1
 1  Calm Lands - 015 Wild Wolf 2 Ahriman 1
 1  Calm Lands - 016 Coeurl 1
 1  Calm Lands - 017 Coeurl 1 Wild Wolf 1
 2  Calm Lands - 020 Divebeak 3
 2  Calm Lands - 021 Divebeak 2 Peregrine 1
 2  Calm Lands - 022 Ahriman 1 Nashorn 1
 2  Calm Lands - 023 Ahriman 1 Coeurl 1
 2  Calm Lands - 024 Nashorn 1 Flan Blanco 1
 2  Calm Lands - 026 Magic Urn 1
 2  Calm Lands - 027 Death Dauber 2 Divebeak 1
 2  Calm Lands - 028 Death Dauber 1 Divebeak 1 Nashorn 1
 2  Calm Lands - 029 Nashorn 1 Ahriman 1 Death Dauber 1
 2  Calm Lands - 030 Wild Wolf 3
 2  Calm Lands - 032 Magic Urn 1
 2  Calm Lands - 033 Amorphous Gel 1
 2  Calm Lands - 034 Wild Wolf 2 Divebeak 1 Death Dauber 1
 2  Calm Lands - 035 Wild Wolf 2 Coeurl 1
 2  Calm Lands - 036 Coeurl 2 Wild Wolf 1
 3  Calm Lands - 040 Flan Blanco 2 Watcher-R 1
 3  Calm Lands - 041 Flan Blanco 2 Watcher-A 1
 3  Calm Lands - 042 Peregrine 2 Watcher-S 1
 3  Calm Lands - 043 Peregrine 1 Leucophylla 1 Watcher-R 1 Watcher-A 1
 3  Calm Lands - 044 Vespa 1 Flan Blanco 1 Watcher-S 1
 3  Calm Lands - 045 Adamantoise 1
 3  Calm Lands - 046 Leucophylla 1 Vespa 1 Watcher-R 1
 3  Calm Lands - 047 Leucophylla 1 Wild Wolf 1
 3  Calm Lands - 048 Vespa 2 Watcher-A 1
 3  Calm Lands - 049 Leucophylla 1 Peregrine 1 Watcher-S 1
 3  Calm Lands - 050 Magic Urn 1
 3  Calm Lands - 051 Trick Urn 1
 3  Calm Lands - 052 Wild Wolf 4
 3  Calm Lands - 053 Vespa 1 Leucophylla 1 Watcher-A 1
 3  Calm Lands - 054 Leucophylla 1 Peregrine 1 Wild Wolf 1
 3  Calm Lands - 055 Flan Blanco 2 Watcher-S 1
 3  Calm Lands - 056 Magic Urn 1
 3  Calm Lands - 057 Protean Gel 1 Amorphous Gel 1
 5  Calm Lands - 080 Lich 1 Varan 1 Watcher-R 1
 5  Calm Lands - 081 Flan Blanco 2 Watcher-A 1
 5  Calm Lands - 082 Peregrine 2 Vespa 1 Watcher-S 1
 5  Calm Lands - 083 Peregrine 1 Leucophylla 1 Watcher-R 1
 5  Calm Lands - 084 Vespa 2 Flan Blanco 1 Watcher-A 1
 5  Calm Lands - 085 Adamantoise 1 Watcher-S 1
 5  Calm Lands - 086 Leucophylla 2 Vespa 1 Watcher-R 1
 5  Calm Lands - 087 Leucophylla 1 Vespa 1 Lich 1 Watcher-A 1
 5  Calm Lands - 088 Vespa 2 Leucophylla 1 Watcher-S 1
 5  Calm Lands - 089 Taromaiti 1 Peregrine 2 Watcher-R 1
 5  Calm Lands - 090 Magic Urn 1
 5  Calm Lands - 091 Trick Urn 1
 5  Calm Lands - 092 Aka Manah 1 Watcher-R 1
 5  Calm Lands - 093 Flan Blanco 1 Leucophylla 1 Watcher-A 1
 5  Calm Lands - 094 Vespa 1 Peregrine 1 Taromaiti 1 Watcher-S 1
 5  Calm Lands - 095 Leucophylla 1 Lich 2 Watcher-R 1
 5  Calm Lands - 096 Magic Urn 2
 5  Calm Lands - 097 Protean Gel 1 Amorphous Gel 1
 1  Calm Lands - 100 Death Dauber 2 Chocobo [1] 1
 1  Calm Lands - 101 Nashorn 1 Chocobo [1] 1
 1  Calm Lands - 102 Wild Wolf 1 Chocobo [1] 1
 2  Calm Lands - 105 Death Dauber 2 Chocobo [1] 1
 2  Calm Lands - 106 Nashorn 1 Chocobo [1] 1
 2  Calm Lands - 107 Wild Wolf 2 Chocobo [1] 1
 3  Calm Lands - 110 Vespa 1 Chocobo [2] 1
 3  Calm Lands - 111 Vespa 1 Peregrine 1 Chocobo [2] 1
 3  Calm Lands - 112 Peregrine 2 Chocobo [2] 1
 5  Calm Lands - 120 Vespa 1 Chocobo [2] 1
 5  Calm Lands - 121 Vespa 1 Peregrine 1 Chocobo [2] 1
 5  Calm Lands - 122 Peregrine 2 Chocobo [2] 1
 1  Calm Lands - 130 Chocobo [1] 1
 1  Calm Lands - 131 Wild Wolf 2 Chocobo [1] 1
 1  Calm Lands - 132 Coeurl 1 Chocobo [1] 1
 1  Calm Lands - 133 Divebeak 1 Wild Wolf 1 Chocobo [1] 1
 2  Calm Lands - 135 Chocobo [1] 1
 2  Calm Lands - 136 Wild Wolf 3 Chocobo [1] 1
 2  Calm Lands - 137 Coeurl 2 Chocobo [1] 1
 2  Calm Lands - 138 Divebeak 1 Wild Wolf 1 Chocobo [1] 1
 3  Calm Lands - 140 Chocobo [2] 1
 3  Calm Lands - 141 Flan Blanco 1 Chocobo [2] 1
 3  Calm Lands - 142 Leucophylla 1 Vespa 1 Chocobo [2] 1
 3  Calm Lands - 143 Protean Gel 1 Chocobo [2] 1
 5  Calm Lands - 150 Chocobo [2] 1
 5  Calm Lands - 151 Flan Blanco 1 Chocobo [2] 1
 5  Calm Lands - 152 Leucophylla 1 Taromaiti 1 Chocobo [2] 1
 5  Calm Lands - 153 Protean Gel 1 Chocobo [2] 1
 1  Calm Lands - 230 Ahriman 1 Chocobo [1] 1
 1  Calm Lands - 231 Divebeak 1 Chocobo [1] 1
 1  Calm Lands - 232 Coeurl 1 Chocobo [1] 1
 2  Calm Lands - 235 Ahriman 1 Chocobo [1] 1
 2  Calm Lands - 236 Divebeak 1 Chocobo [1] 1
 2  Calm Lands - 237 Coeurl 1 Wild Wolf 1 Chocobo [1] 1
 3  Calm Lands - 240 Peregrine 1 Chocobo [2] 1
 3  Calm Lands - 241 Flan Blanco 1 Chocobo [2] 1
 3  Calm Lands - 242 Vespa 1 Chocobo [2] 1
 5  Calm Lands - 250 Lich 1 Chocobo [2] 1
 5  Calm Lands - 251 Flan Blanco 1 Vespa 1 Chocobo [2] 1
 5  Calm Lands - 252 Vespa 1 Chocobo [2] 1
 2/3/5  Chocobo Farm - EVENT 224 Blue Elemental 3
 2/3/5  Chocobo Farm - EVENT 225 Skink 1 Queen Coeurl 1
 2/3/5  Chocobo Farm - EVENT 226 Armet 3
 2/3/5  Chocobo Farm - EVENT 227 Skink 1 Armet 1
 2/3/5  Chocobo Farm - EVENT 228 Queen Coeurl 1 Armet 1
 2/3/5  Chocobo Farm - EVENT 229 Skink 1
 1  Gagazet Mountain - Path - 000 Ahriman 2
 1  Gagazet Mountain - Path - 001 Fly Eye 2
 1  Gagazet Mountain - Path - 002 Ahriman 1 White Fang 2
 1  Gagazet Mountain - Path - 003 White Fang 1 Takouba 1
 1  Gagazet Mountain - Path - 004 Takouba 2
 2  Gagazet Mountain - Path - 020 Ahriman 1 Fly Eye 1
 2  Gagazet Mountain - Path - 021 Fly Eye 2
 2  Gagazet Mountain - Path - 022 Fly Eye 1 White Fang 2
 2  Gagazet Mountain - Path - 023 Ahriman 1 Takouba 1
 2  Gagazet Mountain - Path - 024 Takouba 2
 3  Gagazet Mountain - Path - 040 Grim Gaze 1 Watcher-A 1
 3  Gagazet Mountain - Path - 041 Grim Gaze 1 Bascinet 1 Watcher-S 1
 3  Gagazet Mountain - Path - 042 Bascinet 1 Vespa 1 Watcher-R 1
 3  Gagazet Mountain - Path - 043 Greater Drake 1 Watcher-A 1
 3  Gagazet Mountain - Path - 044 Gemini[57] 1 Watcher-S 1
 5  Gagazet Mountain - Path - 080 Grim Gaze 2 Watcher-R 1
 5  Gagazet Mountain - Path - 081 Grim Gaze 1 Bascinet 2 Watcher-A 1
 5  Gagazet Mountain - Path - 082 Bascinet 1 Vespa 2 Watcher-S 1
 5  Gagazet Mountain - Path - 083 Greater Drake 1 Grim Gaze 1 Watcher-R 1
 5  Gagazet Mountain - Path - 084 Gemini[57] 1 Watcher-A 1
 1  Gagazet Mountain - Path - 2 000 Protochimera 1
 1  Gagazet Mountain - Path - 2 001 Flan Palido 1 White Fang 2
 1  Gagazet Mountain - Path - 2 002 Bicocette 2 Flan Palido 1
 1  Gagazet Mountain - Path - 2 003 Protochimera 1
 1  Gagazet Mountain - Path - 2 004 Takouba 2
 2  Gagazet Mountain - Path - 2 020 Protochimera 2
 2  Gagazet Mountain - Path - 2 021 Flan Palido 2
 2  Gagazet Mountain - Path - 2 022 Bicocette 2 Flan Palido 1
 2  Gagazet Mountain - Path - 2 023 Protochimera 1 Flan Palido 1
 2  Gagazet Mountain - Path - 2 024 Takouba 2
 3  Gagazet Mountain - Path - 2 040 Lupus 3 Watcher-S 1
 3  Gagazet Mountain - Path - 2 041 Lupus 1 Greater Drake 1 Watcher-R 1
 3  Gagazet Mountain - Path - 2 042 Bascinet 2 Mycotoxin 1 Watcher-A 1
 3  Gagazet Mountain - Path - 2 043 Bascinet 1 Bicocette 3
 3  Gagazet Mountain - Path - 2 044 Gemini[57] 1 Watcher-S 1
 5  Gagazet Mountain - Path - 2 080 Lupus 3 Watcher-R 1
 5  Gagazet Mountain - Path - 2 081 Lupus 1 Greater Drake 1 Watcher-A 1
 5  Gagazet Mountain - Path - 2 082 Bascinet 2 Mycotoxin 1 Watcher-S 1
 5  Gagazet Mountain - Path - 2 083 Bascinet 3 Watcher-R 1
 5  Gagazet Mountain - Path - 2 084 Gemini[57] 1 Watcher-A 1
 1  Gagazet Mountain - Summit - 000 White Fang 2 Ahriman 1
 1  Gagazet Mountain - Summit - 001 White Fang 2 Bully Cap 1
 1  Gagazet Mountain - Summit - 002 Flan Palido 1 White Fang 1
 1  Gagazet Mountain - Summit - 003 Flan Palido 2
 1  Gagazet Mountain - Summit - 004 Takouba 1
 2  Gagazet Mountain - Summit - 020 White Fang 2 Ahriman 1
 2  Gagazet Mountain - Summit - 021 White Fang 2 Bully Cap 1
 2  Gagazet Mountain - Summit - 022 Flan Palido 1 Takouba 1
 2  Gagazet Mountain - Summit - 023 Flan Palido 2
 2  Gagazet Mountain - Summit - 024 Ahriman 1 Takouba 1
 3  Gagazet Mountain - Summit - 040 Vespa 1 Greater Drake 1
 3  Gagazet Mountain - Summit - 041 Vespa 3 Watcher-S 1
 3  Gagazet Mountain - Summit - 042 Grim Gaze 1 Watcher-R 1
 3  Gagazet Mountain - Summit - 043 Greater Drake 1 Watcher-A 1
 3  Gagazet Mountain - Summit - 044 Greater Drake 1 Bascinet 1 Watcher-S 1
 5  Gagazet Mountain - Summit - 080 Bascinet 1 Greater Drake 1
 5  Gagazet Mountain - Summit - 081 Vespa 3 Watcher-R 1
 5  Gagazet Mountain - Summit - 082 Vespa 2 Grim Gaze 1 Watcher-A 1
 5  Gagazet Mountain - Summit - 083 Greater Drake 2 Vespa 1 Watcher-S 1
 5  Gagazet Mountain - Summit - 084 Greater Drake 1 Bascinet 2 Watcher-R 1
 3  Gagazet Mountain - Summit - BOSS 228 Ronso Youth 2 Garik Ronso 1
Spear[CE10] 2 - (Ronso Youth x2 if Ronso concerns were answered incorrectly)
 3  Gagazet Mountain - Summit - BOSS 229 Ronso Youth 1 Garik Ronso 1
Spear[CE10] 3 (Ronso Youth x1 if Ronso concerns were answered correctly)
 2  Gagazet Mountain - Fayth Cliff - 020 Flan Amarillo 1 Fly Eye 1
 2  Gagazet Mountain - Fayth Cliff - 021 Fly Eye 1 White Fang 1
 2  Gagazet Mountain - Fayth Cliff - 022 White Fang 3
 2  Gagazet Mountain - Fayth Cliff - 023 Dr. Goon 2 Viper Sniper 1
 2  Gagazet Mountain - Fayth Cliff - 024 Dr. Goon 1 Viper Sniper 1
 3  Gagazet Mountain - Fayth Cliff - 040 Lupus 2 Watcher-A 1
 3  Gagazet Mountain - Fayth Cliff - 041 Bolt Drake 1
 3  Gagazet Mountain - Fayth Cliff - 042 Vespa 2 Lupus 1 Watcher-S 1
 3  Gagazet Mountain - Fayth Cliff - 043 Lupus 2 Mycotoxin 1 Watcher-R 1
 3  Gagazet Mountain - Fayth Cliff - 044 Vespa 2 Mycotoxin 1 Watcher-A 1
 5  Gagazet Mountain - Fayth Cliff - 080 Lupus 3 Watcher-S 1
 5  Gagazet Mountain - Fayth Cliff - 081 Bolt Drake 1 Mycotoxin 2
 5  Gagazet Mountain - Fayth Cliff - 082 Vespa 2 Lupus 1 Watcher-R 1
 5  Gagazet Mountain - Fayth Cliff - 083 Lupus 2 Mycotoxin 1 Watcher-A 1
 5  Gagazet Mountain - Fayth Cliff - 084 Vespa 2 Mycotoxin 1 Watcher-S 1
 2  Gagazet Mountain - Fayth Cliff - EVENT 228 Fem-Goon 2 Viper Sniper 1
 2  Gagazet Mountain - Fayth Cliff - BOSS 229 Ormi[F2] 1 SHIELD 1
 2  Gagazet Mountain - Fayth Cliff - Dungeon - 020 Shantak 1
 2  Gagazet Mountain - Fayth Cliff - Dungeon - 021 White Fang 2 Fly Eye 1
 2  Gagazet Mountain - Fayth Cliff - Dungeon - 022 Fly Eye 1 White Fang 2
 2  Gagazet Mountain - Fayth Cliff - Dungeon - 023 Dr. Goon 3 Viper Sniper 1
 2  Gagazet Mountain - Fayth Cliff - Dungeon - 024 Dr. Goon 1 Viper Sniper 2
 3  Gagazet Mountain - Fayth Cliff - Dungeon - 040 Lupus 3 Watcher-R 1
 3  Gagazet Mountain - Fayth Cliff - Dungeon - 041 Rukh 1
 3  Gagazet Mountain - Fayth Cliff - Dungeon - 042 Vespa 2 Watcher-A 1
 3  Gagazet Mountain - Fayth Cliff - Dungeon - 043 Lupus 2 Mycotoxin 1
Watcher-S 1
 3  Gagazet Mountain - Fayth Cliff - Dungeon - 044 Vespa 2 Mycotoxin 1
Watcher-R 1
 5  Gagazet Mountain - Fayth Cliff - Dungeon - 080 Lupus 3 Watcher-A 1
 5  Gagazet Mountain - Fayth Cliff - Dungeon - 081 Rukh 1
 5  Gagazet Mountain - Fayth Cliff - Dungeon - 082 Vespa 3 Watcher-S 1
 5  Gagazet Mountain - Fayth Cliff - Dungeon - 083 Lupus 2 Mycotoxin 1
Watcher-R 1
 5  Gagazet Mountain - Fayth Cliff - Dungeon - 084 Vespa 2 Mycotoxin 1
Watcher-A 1
 1  Floating Ruins - Exterior - 100 Divebeak 2 Bomb 1
 1  Floating Ruins - Exterior - 101 Ahriman 2
 1  Floating Ruins - Exterior - 102 Ahriman 1 Yellow Elemental 1
 1  Floating Ruins - Exterior - 103 Divebeak 2
 1  Floating Ruins - Exterior - 104 Ahriman 1 Bomb 1
 1  Floating Ruins - Exterior - 105 Goon 2 Recoil 1
 1  Floating Ruins - Exterior - 106 She-Goon 1 Recoil 2
 3  Floating Ruins - Exterior - 040 Spine Drake 1
 3  Floating Ruins - Exterior - 041 Boris 1
 3  Floating Ruins - Exterior - 042 Leucophylla 2 Watcher-S 1
 3  Floating Ruins - Exterior - 043 Balivarha 1 Leucophylla 1 Watcher-R 1
 3  Floating Ruins - Exterior - 044 Balivarha 1 Watcher-A 1
 5  Floating Ruins - Exterior - 080 Spine Drake 1 Balivarha 1
 5  Floating Ruins - Exterior - 081 Boris 1
 5  Floating Ruins - Exterior - 082 Leucophylla 2 Watcher-S 1
 5  Floating Ruins - Exterior - 083 Balivarha 1 Leucophylla 1 Watcher-R 1
 5  Floating Ruins - Exterior - 084 Balivarha 2 Watcher-A 1
 1  Floating Ruins - Exterior - EVENT 227 She-Goon 1 Recoil 3
 1  Floating Ruins - Exterior - EVENT 228 Goon 2 Recoil 2
 1  Floating Ruins - Exterior - BOSS 229 Ormi[F1] 1 Logos[F7] 1 Leblanc[FC] 1
SHIELD 1 Fan 1
 1  Floating Ruins - Dungeon - 100 Quadricorn 1
 1  Floating Ruins - Dungeon - 101 Bomb 1 Yellow Elemental 2
 1  Floating Ruins - Dungeon - 102 Quadricorn 1 Yellow Elemental 1
 1  Floating Ruins - Dungeon - 103 Goon 2 Recoil 1
 1  Floating Ruins - Dungeon - 104 She-Goon 1 Recoil 2
 3  Floating Ruins - Dungeon - 040 Queen Coeurl 1 Watcher-S 1
 3  Floating Ruins - Dungeon - 041 Rhyos 1 Balivarha 1 Watcher-R 1
 3  Floating Ruins - Dungeon - 042 Adamantoise 1
 3  Floating Ruins - Dungeon - 043 Balivarha 1 Queen Coeurl 1 Watcher-A 1
 3  Floating Ruins - Dungeon - 044 Queen Coeurl 1 Rhyos 1 Watcher-S 1
 5  Floating Ruins - Dungeon - 080 Queen Coeurl 2 Watcher-R 1
 5  Floating Ruins - Dungeon - 081 Rhyos 1 Balivarha 1 Watcher-A 1
 5  Floating Ruins - Dungeon - 082 Adamantoise 1
 5  Floating Ruins - Dungeon - 083 Balivarha 1 Queen Coeurl 1 Watcher-S 1
 5  Floating Ruins - Dungeon - 084 Queen Coeurl 1 Rhyos 1 Watcher-R 1
 1  Floating Ruins - Summit - BOSS 229 Boris 1
 1  Zanarkand Ruins - 000 Behemoth 1
 1  Zanarkand Ruins - 001 Gecko 2
 1  Zanarkand Ruins - 002 Gecko 2 White Elemental 1
 1  Zanarkand Ruins - 003 Nashorn 1 White Elemental 1
 1  Zanarkand Ruins - 004 Mr. Goon 2 Flak Python 2
 1  Zanarkand Ruins - 005 Mr. Goon 1 Flak Python 3
 1  Zanarkand Ruins - 006 Mr. Goon 2 Ms. Goon 2
 2  Zanarkand Ruins - 020 Behemoth 1
 2  Zanarkand Ruins - 021 White Elemental 2 Nashorn 1
 2  Zanarkand Ruins - 022 Gecko 3
 2  Zanarkand Ruins - 023 Gecko 2 White Elemental 1
 2  Zanarkand Ruins - 024 Nashorn 1 White Elemental 2
 3  Zanarkand Ruins - 040 Anole 2 Watcher-A 1
 3  Zanarkand Ruins - 041 Anole 3
 3  Zanarkand Ruins - 042 Flailing Ochu 1 Watcher-R 1
 3  Zanarkand Ruins - 043 Gucumatz 1 Watcher-A 1
 3  Zanarkand Ruins - 044 Ironside 1
 5  Zanarkand Ruins - 080 Anole 3 Watcher-S 1
 5  Zanarkand Ruins - 081 Anole 1 Gucumatz 1 Watcher-R 1
 5  Zanarkand Ruins - 082 Flailing Ochu 1 Anole 1 Watcher-A 1
 5  Zanarkand Ruins - 083 Gucumatz 2 Watcher-S 1
 5  Zanarkand Ruins - 084 Ironside 1
 1  Zanarkand Ruins - EVENT 227 Mr. Goon 2 Ms. Goon 2
 1  Zanarkand Ruins - EVENT 228 Mr. Goon 1 Flak Python 3
 1  Zanarkand Ruins - EVENT 229 Mr. Goon 2 Flak Python 2
 1  Zanarkand Ruins - Treasure Chamber 000 Behemoth 1
 1  Zanarkand Ruins - Treasure Chamber 001 White Elemental 2
 1  Zanarkand Ruins - Treasure Chamber 002 Gecko 3
 1  Zanarkand Ruins - Treasure Chamber 003 Gecko 1 White Elemental 1 Nashorn 1
 1  Zanarkand Ruins - Treasure Chamber 004 Gecko 1 Nashorn 2
 2  Zanarkand Ruins - Treasure Chamber 020 Behemoth 1
 2  Zanarkand Ruins - Treasure Chamber 021 White Elemental 2 Gecko 1
 2  Zanarkand Ruins - Treasure Chamber 022 Gecko 2 Anole 1
 2  Zanarkand Ruins - Treasure Chamber 023 Gecko 1 White Elemental 1 Nashorn 1
 2  Zanarkand Ruins - Treasure Chamber 024 Gecko 1 Nashorn 2
 3  Zanarkand Ruins - Treasure Chamber 040 Guardian Beast 1
 3  Zanarkand Ruins - Treasure Chamber 041 Anole 2 Watcher-S 1
 3  Zanarkand Ruins - Treasure Chamber 042 Mycotoxin 2 Anole 1 Watcher-R 1
 3  Zanarkand Ruins - Treasure Chamber 043 Flailing Ochu 1 Anole 1 Watcher-A 1
 3  Zanarkand Ruins - Treasure Chamber 044 Flailing Ochu 1 Watcher-S 1
 5  Zanarkand Ruins - Treasure Chamber 080 Guardian Beast 1
 5  Zanarkand Ruins - Treasure Chamber 081 Anole 3 Watcher-R 1
 5  Zanarkand Ruins - Treasure Chamber 082 Anole 2 Mycotoxin 1 Watcher-A 1
 5  Zanarkand Ruins - Treasure Chamber 083 Mycotoxin 1 Flailing Ochu 1
Watcher-S 1
 5  Zanarkand Ruins - Treasure Chamber 084 Flailing Ochu 1 Anole 1 Watcher-R 1
 1  Zanarkand Ruins - Treasure Chamber - BOSS 229 Guardian Beast 1
 5  Farplane - 080 Monolith 1
 5  Farplane - 081 Monolith 1 Arast 1
 5  Farplane - 082 Arast 2
 5  Farplane - 083 Jahi 2
 5  Farplane - 084 Jahi 1 Arast 1
 5  Farplane - 085 Wight 2
 5  Farplane - 086 Aeshma 1
 5  Farplane - 087 Aeshma 2
 5  Farplane - 088 Aeshma 1 Arast 1
 5  Farplane - 089 Monolith 1 Wight 1
 5  Farplane - 090 Lich 2
 5  Farplane - 091 Monolith 1 Dolmen 1
 5  Farplane - 092 Arast 1 Varan 1
 5  Farplane - 093 Taromaiti 2
 5  Farplane - 094 Aeshma 1 Aka Manah 1
 5  Farplane - BOSS 227 Anima 1
 5  Farplane - BOSS 228 Mindy 1 Sandy 1 Cindy 1
 5  Farplane - BOSS 229 Shiva 1
 5  Vegnagun - 080 Adamantortoise 1
 5  Vegnagun - 081 Omega Weapon 1
 5  Vegnagun - 082 Earth Worm 1
 5  Vegnagun - 083 Claret Dragon 1
 5  Vegnagun - 084 Great Malboro 1
 5  Vegnagun - 085 Gug 1
 5  Vegnagun - 086 Gug 1 Tindalos 2
 5  Vegnagun - 087 Tindalos 2
 5  Vegnagun - 088 Volcano 3
 5  Vegnagun - 089 Dark Elemental 2
 5  Vegnagun - 090 Dark Elemental 1 Gug 1
 5  Vegnagun - 091 Dark Elemental 1 Tindalos 2
 5  Vegnagun - 092 Volcano 1 Gug 1
 5  Vegnagun - 093 Dark Elemental 1 Volcano 2
 5  Vegnagun - 094 Tindalos 1 Gug 1 Dark Elemental 1
 5  Vegnagun - BOSS 228 Omega Weapon 1
 5  Vegnagun - BOSS 229 Azi Dahaka 1
 5  Vegnagun - Final Battle - FINAL BOSS 225 Vegnagun[3311] 1 Vegnagun[3111] 1
Vegnagun[3211] 1 Shuyin[0411] 1 WEAPON[0511] 1
 5  Vegnagun - Final Battle - BOSS 226 Vegnagun[2211] 1 Right Redoubt 1
Left Redoubt 1 Shuyin[2511] 1 WEAPON[0511] 1
 5  Vegnagun - Final Battle - BOSS 227 Vegnagun[1F11] 1 Right Bulwark 1
Left Bulwark 1
 5  Vegnagun - Final Battle - BOSS 228 Vegnagun[1B11] 1 Node A 1 Node B 1
Node C 1
 5  Vegnagun - Final Battle - BOSS 229 Vegnagun[1A11] 1
 5  Mi'ihen Highroad - Secret Dungeon - 080 Creeper 3
 5  Mi'ihen Highroad - Secret Dungeon - 081 Creeper 1 Hug Bug 1
 5  Mi'ihen Highroad - Secret Dungeon - 082 Creeper 2 Hug Bug 1
 5  Mi'ihen Highroad - Secret Dungeon - 083 Hug Bug 2
 5  Mi'ihen Highroad - Secret Dungeon - 084 Hug Bug 3
 5  Mi'ihen Highroad - Secret Dungeon - 085 Hug Bug 3
 5  Mi'ihen Highroad - Secret Dungeon - 086 Hug Bug 1 Hexapod 1
 5  Mi'ihen Highroad - Secret Dungeon - 087 Hug Bug 2 Hexapod 1
 5  Mi'ihen Highroad - Secret Dungeon - 088 Hexapod 2
 5  Mi'ihen Highroad - Secret Dungeon - 089 Hexapod 3
 5  Mi'ihen Highroad - Secret Dungeon - EVENT 224 Epitaph 1
 5  Mi'ihen Highroad - Secret Dungeon - EVENT 225 Creeper 3
 5  Mi'ihen Highroad - Secret Dungeon - EVENT 226 Creeper 1 Hug Bug 2
 5  Mi'ihen Highroad - Secret Dungeon - EVENT 227 Hug Bug 2 Hexapod 1
 5  Mi'ihen Highroad - Secret Dungeon - EVENT 228 Hexapod 3
 5  Mi'ihen Highroad - Secret Dungeon - BOSS 229 King VERMIN! 1
 5  Sealed Cave - 080 Crimson Shadow 3 Sword 3
 5  Sealed Cave - 081 Crimson Shadow 2 Sword 2
 5  Sealed Cave - 082 Crimson Shadow 1 Sword 1
 5  Sealed Cave - 083 NOTHING
 5  Sealed Cave - 084 NOTHING
 5  Sealed Cave - 084 NOTHING
 5  Sealed Cave - BOSS 225 Nooj 1 WEAPON[0311] 1
 5  Sealed Cave - BOSS 226 Gippal 1 Weapon[CC10] 1 Weapon[CD10] 1
 5  Sealed Cave - BOSS 227 Baralai[C0] 1 Weapon[CA10] 1 Weapon[CB10] 1
 5  Sealed Cave - BOSS 228 Rikku 1 WEAPON[FF10] 1
 5  Sealed Cave - BOSS 229 Paine 1 WEAPON[0111] 1
 5  Bikanel Desert - Secret Dungeon - 080 Cactuar[6A] 1
 5  Bikanel Desert - Secret Dungeon - 081 Cactuar[6A] 2
 5  Bikanel Desert - Secret Dungeon - 082 Heavy Sallet 1
 5  Bikanel Desert - Secret Dungeon - 083 Elder Zurvan 1
 5  Bikanel Desert - Secret Dungeon - 084 NONE (schwalbe)
 5  Bikanel Desert - Secret Dungeon - 085 Wasp Queen 1
 5  Bikanel Desert - Secret Dungeon - 086 Sahagin Chief 1
 5  Bikanel Desert - Secret Dungeon - 087 Great Haunt 1
 5  Bikanel Desert - Secret Dungeon - 088 King Takouba 1
 5  Bikanel Desert - Secret Dungeon - 089 Big Bully Cap 1
 5  Bikanel Desert - Secret Dungeon - EVENT 223 Cactuar[6A] 2
 5  Bikanel Desert - Secret Dungeon - EVENT 224 Haunt 1 Bully Cap 1
Death Dauber 1
 5  Bikanel Desert - Secret Dungeon - EVENT 225 Death Dauber 1 Takouba 1
 5  Bikanel Desert - Secret Dungeon - EVENT 226 Sahagin[90] 1 Zurvan 1
Cactuar[6A] 1
 5  Bikanel Desert - Secret Dungeon - EVENT 227 Sallet 1 Cactuar[6A] 1
 5  Bikanel Desert - Secret Dungeon - EVENT 228 Heavy Sallet 1
 5  Bikanel Desert - Secret Dungeon - BOSS 229 Jumbo Cactuar 1 Cactuar[6A] 2
 3  Cavern of Stolen Fayth - 040 Rhyos 2 Watcher-A 1
 3  Cavern of Stolen Fayth - 041 Flan Rojo 1 Rhyos 1 Watcher-S 1
 3  Cavern of Stolen Fayth - 042 Vespa 3 Watcher-R 1
 3  Cavern of Stolen Fayth - 043 Vespa 2 Balivarha 1 Watcher-A 1
 3  Cavern of Stolen Fayth - 044 Balivarha 1 Grim Gaze 1 Watcher-S 1
 3  Cavern of Stolen Fayth - 050 Rhyos 2 Watcher-A 1
 3  Cavern of Stolen Fayth - 051 Flan Rojo 1 Rhyos 1 Watcher-S 1
 3  Cavern of Stolen Fayth - 052 Vespa 3 Watcher-R 1
 3  Cavern of Stolen Fayth - 053 Vespa 2 Balivarha 1 Watcher-A 1
 3  Cavern of Stolen Fayth - 054 Balivarha 1 Grim Gaze 1 Watcher-S 1
 5  Cavern of Stolen Fayth - 080 Rhyos 2 Watcher-S 1
 5  Cavern of Stolen Fayth - 081 Flan Rojo 1 Rhyos 1 Watcher-R 1
 5  Cavern of Stolen Fayth - 082 Vespa 3 Watcher-A 1
 5  Cavern of Stolen Fayth - 083 Vespa 1 Balivarha 2 Watcher-S 1
 5  Cavern of Stolen Fayth - 084 Balivarha 1 Grim Gaze 1 Watcher-R 1
 5  Cavern of Stolen Fayth - 090 Rhyos 2 Watcher-S 1
 5  Cavern of Stolen Fayth - 091 Flan Rojo 1 Rhyos 1 Watcher-R 1
 5  Cavern of Stolen Fayth - 092 Vespa 3 Watcher-A 1
 5  Cavern of Stolen Fayth - 093 Vespa 1 Balivarha 2 Watcher-S 1
 5  Cavern of Stolen Fayth - 094 Balivarha 1 Grim Gaze 1 Watcher-R 1
 3  Cavern of Stolen Fayth - 100 Pairika 2
 3  Cavern of Stolen Fayth - 101 Haunt 1 Zurvan 1
 3  Cavern of Stolen Fayth - 102 Haunt 2
 3  Cavern of Stolen Fayth - 103 Daeva 1
 3  Cavern of Stolen Fayth - 104 Tomb 1
 3  Cavern of Stolen Fayth - 110 Pairika 2
 3  Cavern of Stolen Fayth - 111 Haunt 1 Zurvan 1
 3  Cavern of Stolen Fayth - 112 Haunt 2
 3  Cavern of Stolen Fayth - 113 Daeva 1
 3  Cavern of Stolen Fayth - 114 Tomb 1
 5  Cavern of Stolen Fayth - 120 Pairika 3
 5  Cavern of Stolen Fayth - 121 Haunt 1 Zurvan 2
 5  Cavern of Stolen Fayth - 122 Haunt 2
 5  Cavern of Stolen Fayth - 123 Daeva 1
 5  Cavern of Stolen Fayth - 124 Tomb 1 Pairika 1 Zurvan 1
 5  Cavern of Stolen Fayth - 130 Pairika 3
 5  Cavern of Stolen Fayth - 131 Haunt 1 Zurvan 2
 5  Cavern of Stolen Fayth - 132 Haunt 2
 5  Cavern of Stolen Fayth - 133 Daeva 1
 5  Cavern of Stolen Fayth - 134 Tomb 1 Pairika 1 Zurvan 1
 3/5  Cavern of Stolen Fayth - BOSS 229 Yojimbo 1 Daigoro 1
 5  Calm Lands - Secret Dungeon - 080 Sahagin Prince 2
 5  Calm Lands - Secret Dungeon - 081 Ultima Weapon 1
 5  Calm Lands - Secret Dungeon - 082 Flan Azabache 1
 5  Calm Lands - Secret Dungeon - 083 Phantom 1 Greater Drake 1
 5  Calm Lands - Secret Dungeon - 084 Phantom 1 Gigas 1
 5  Calm Lands - Secret Dungeon - 085 Phantom 1 Blue Elemental 1
 5  Calm Lands - Secret Dungeon - 086 Phantom 1 Dinictus 1
 5  Calm Lands - Secret Dungeon - 087 Phantom 1 Rhyos 1
 5  Calm Lands - Secret Dungeon - 088 Phantom 1 Gucumatz 1
 5  Calm Lands - Secret Dungeon - 089 Phantom 1 Cephalotus 1
 5  Calm Lands - Secret Dungeon - BOSS 229 Anything Eater 1
 5  Thunder Plains - Secret Dungeon - 080 Machina Soldier 2 Watcher-S 1
 5  Thunder Plains - Secret Dungeon - 081 Assault Machina 2 Watcher-A 1
 5  Thunder Plains - Secret Dungeon - 082 Machina Soldier 1 Assault Machina 2
Watcher-R 1
 5  Thunder Plains - Secret Dungeon - 083 Machina Soldier 2 Machina Leader 1
Watcher-A 1
 5  Thunder Plains - Secret Dungeon - 084 Assault Machina 2 Killer Machina 1
Watcher-S 1
 5  Thunder Plains - Secret Dungeon - 085 Machina Leader 1 Killer Machina 1
Watcher-R 1
 5  Thunder Plains - Secret Dungeon - 086 Machina Leader 2 Killer Machina 1
Watcher-A 1
 5  Thunder Plains - Secret Dungeon - 087 Machina Striker 1
 5  Thunder Plains - Secret Dungeon - BOSS 229 Machina Panzer 1 Watcher-A 1
Watcher-S 1 Watcher-R 1
 5  Bevelle - Secret Dungeon - EVENT 221 Tonberry 1 Mega Tonberry 1
 5  Bevelle - Secret Dungeon - EVENT 222 Elder Drake 1
 5  Bevelle - Secret Dungeon - EVENT 223 Tonberry 1
 5  Bevelle - Secret Dungeon - Level 100 - BOSS 224 Paragon 1
 5  Bevelle - Secret Dungeon - Level 80 - BOSS 225 Chac 1
 5  Bevelle - Secret Dungeon - Level 60 - BOSS 226 Concherer 1
 5  Bevelle - Secret Dungeon - Level 40 - BOSS 227 Black Elemental 1
 5  Bevelle - Secret Dungeon - Level 20 - BOSS 228 Aranea 1
 5  Bevelle - Secret Dungeon - Level 100 - BOSS 229 Trema 1
 5  Bevelle - Secret Dungeon - Level 1-3 000 Divebeak 1 Flan Azul 1
 5  Bevelle - Secret Dungeon - Level 1-3 001 Ahriman 1 Coyote 1
 5  Bevelle - Secret Dungeon - Level 1-3 002 Quadricorn 1 Nashorn 1
 5  Bevelle - Secret Dungeon - Level 1-3 003 Iron Giant 1
 5  Bevelle - Secret Dungeon - Level 4-6 000 Bomb 1 Ochu 1 Gecko 1
 5  Bevelle - Secret Dungeon - Level 4-6 001 Sahagin[90] 1 Yellow Elemental 1
Red Elemental 1
 5  Bevelle - Secret Dungeon - Level 4-6 002 Death Dauber 1 Purpurea 1
 5  Bevelle - Secret Dungeon - Level 4-6 003 Stalwart 1
 5  Bevelle - Secret Dungeon - Level 4-6 004 Boris 1
 5  Bevelle - Secret Dungeon - Level 7-9 000 Sallet 1 Recoil 1 Coeurl 1
 5  Bevelle - Secret Dungeon - Level 7-9 001 Takouba 1
 5  Bevelle - Secret Dungeon - Level 7-9 002 Lesser Drake 1 White Elemental 1
 5  Bevelle - Secret Dungeon - Level 7-9 003 Behemoth 1
 5  Bevelle - Secret Dungeon - Level 7-9 004 Flame Dragon 1
 5  Bevelle - Secret Dungeon - Level 7-9 005 Guardian Beast 1
 5  Bevelle - Secret Dungeon - Level 10-12 000 Wild Wolf 1 Flan Amarillo 1
 5  Bevelle - Secret Dungeon - Level 10-12 001 Fly Eye 1 Hrimthurs 1
 5  Bevelle - Secret Dungeon - Level 10-12 002 Bicocette 1 Gold Elemental 1
 5  Bevelle - Secret Dungeon - Level 10-12 003 YSLS-Zero 1
 5  Bevelle - Secret Dungeon - Level 13-15 000 Flak Python 1 Viper Sniper 1
Battlesnake 1
 5  Bevelle - Secret Dungeon - Level 13-15 001 Killer Hound 1 Vertigo 1
Bully Cap 1
 5  Bevelle - Secret Dungeon - Level 13-15 002 Flan Palido 1 Agama 1
Xiphactinus 1
 5  Bevelle - Secret Dungeon - Level 13-15 003 Shantak 1
 5  Bevelle - Secret Dungeon - Level 16-19 (didn't battle chocobo eater) 000
Protochimera 1 White Fang 1
 5  Bevelle - Secret Dungeon - Level 16-19 (didn't battle chocobo eater) 001
Haizhe 1 Kukulcan 1
 5  Bevelle - Secret Dungeon - Level 16-19 (didn't battle chocobo eater) 002
YAC-13 1 YAU-28 1
 5  Bevelle - Secret Dungeon - Level 16-19 (battled chocobo eater) 000
Protochimera 1 White Fang 1
 5  Bevelle - Secret Dungeon - Level 16-19 (battled chocobo eater) 001
Haizhe 1 Kukulcan 1
 5  Bevelle - Secret Dungeon - Level 16-19 (battled chocobo eater) 002
YAC-13 1 YAU-28 1
 5  Bevelle - Secret Dungeon - Level 16-19 (battled chocobo eater) 003
Chocobo Eater 1
 5  Bevelle - Secret Dungeon - Level 21-23 000 Barbuta 1 Flan Blanco 1
Assassin Bee 1
 5  Bevelle - Secret Dungeon - Level 21-23 001 Zurvan 1 Peregrine 1
 5  Bevelle - Secret Dungeon - Level 21-23 002 Haunt 1 Skink 1
 5  Bevelle - Secret Dungeon - Level 21-23 003 Daeva 1
 5  Bevelle - Secret Dungeon - Level 21-23 004 YSLS-99 1
 5  Bevelle - Secret Dungeon - Level 21-23 005 Gemini[57] 1
 5  Bevelle - Secret Dungeon - Level 24-26 000 Machina Ranger 1 Scout Machina 1
 5  Bevelle - Secret Dungeon - Level 24-26 001 Anole 1 Detonator 1
Deep Haizhe 1
 5  Bevelle - Secret Dungeon - Level 24-26 002 Armet 1 Leucophylla 1
Bolt Drake 1
 5  Bevelle - Secret Dungeon - Level 24-26 001 Anole 1 Leucophylla 1
Bolt Drake 1 (Int. only)
 5  Bevelle - Secret Dungeon - Level 24-26 002 Armet 1 Detonator 1
Deep Haizhe 1 (Int. only)
 5  Bevelle - Secret Dungeon - Level 24-26 003 Malboro 1
 5  Bevelle - Secret Dungeon - Level 24-26 004 Sand Worm 1
 5  Bevelle - Secret Dungeon - Level 27-29 000 Machina Hunter 1 Guard Machina 1
 5  Bevelle - Secret Dungeon - Level 27-29 001 Tomb 1 Pairika 1
 5  Bevelle - Secret Dungeon - Level 27-29 002 Queen Coeurl 1 Amorphous Gel 1
 5  Bevelle - Secret Dungeon - Level 27-29 003 Shell Shocker 1
 5  Bevelle - Secret Dungeon - Level 27-29 004 Drowsy Ochu 1
 5  Bevelle - Secret Dungeon - Level 27-29 005 Zu 1
 5  Bevelle - Secret Dungeon - Level 30-32 000 Aculeate 1 Cephalotus 1 Gigas 1
 5  Bevelle - Secret Dungeon - Level 30-32 001 Lich 1 Sahagin Prince 1
 5  Bevelle - Secret Dungeon - Level 30-32 002 Ironside 1
 5  Bevelle - Secret Dungeon - Level 33-35 000 Archaeothyris 1 Blue Elemental 1
Varan 1
 5  Bevelle - Secret Dungeon - Level 33-35 001 Taromaiti 1 Gucumatz 1
 5  Bevelle - Secret Dungeon - Level 33-35 002 Adamantoise 1
 5  Bevelle - Secret Dungeon - Level 36-39 000 Vespa 1 Mycotoxin 1
Spine Drake 1
 5  Bevelle - Secret Dungeon - Level 36-39 001 Canis Major 1 Flan Rojo 1
 5  Bevelle - Secret Dungeon - Level 36-39 002 Tentacles 1
 5  Bevelle - Secret Dungeon - Level 36-39 003 Humbaba 1
 5  Bevelle - Secret Dungeon - Level 41-43 000 Rhyos 1 Grim Gaze 1
 5  Bevelle - Secret Dungeon - Level 41-43 001 Dinictus 1 Balivarha 1
Bascinet 1
 5  Bevelle - Secret Dungeon - Level 41-43 002 Zalamander 1
 5  Bevelle - Secret Dungeon - Level 44-46 000 Aquila 1 Aka Manah 1
 5  Bevelle - Secret Dungeon - Level 44-46 001 YAC-62 1 YAU-71 1
 5  Bevelle - Secret Dungeon - Level 44-46 002 Pop Fry 1
 5  Bevelle - Secret Dungeon - Level 44-46 003 Dolmen 1
 5  Bevelle - Secret Dungeon - Level 47-49 000 Greater Drake 1 Barong 1
 5  Bevelle - Secret Dungeon - Level 47-49 001 Flailing Ochu 1 Lupus 1
 5  Bevelle - Secret Dungeon - Level 47-49 002 Cactuar[6A] 1
 5  Bevelle - Secret Dungeon - Level 47-49 003 Ultima Weapon 1
 5  Bevelle - Secret Dungeon - Level 50-59 (didn't battle Jumbo Cactuar) 000
Elder Zurvan 1
 5  Bevelle - Secret Dungeon - Level 50-59 (didn't battle Jumbo Cactuar) 001
Wasp Queen 1 Great Haunt 1
 5  Bevelle - Secret Dungeon - Level 50-59 (didn't battle Jumbo Cactuar) 002
Heavy Sallet 1 Big Bully Cap 1
 5  Bevelle - Secret Dungeon - Level 50-59 (didn't battle Jumbo Cactuar) 003
Sahagin Chief 1 King Takouba 1
 5  Bevelle - Secret Dungeon - Level 50-59 (didn't battle Jumbo Cactuar) 004
Rukh 1
 5  Bevelle - Secret Dungeon - Level 50-59 (battled Jumbo Cactuar) 000
Elder Zurvan 1
 5  Bevelle - Secret Dungeon - Level 50-59 (battled Jumbo Cactuar) 001
Wasp Queen 1 Great Haunt 1
 5  Bevelle - Secret Dungeon - Level 50-59 (battled Jumbo Cactuar) 002
Heavy Sallet 1 Big Bully Cap 1
 5  Bevelle - Secret Dungeon - Level 50-59 (battled Jumbo Cactuar) 003
Sahagin Chief 1 King Takouba 1
 5  Bevelle - Secret Dungeon - Level 50-59 (battled Jumbo Cactuar) 004
Rukh 1
 5  Bevelle - Secret Dungeon - Level 50-59 (battled Jumbo Cactuar) 005
Jumbo Cactuar 1 Cactuar[6A] 2
 5  Bevelle - Secret Dungeon - Level 60-64 000 Machina Soldier 1
Assault Machina 1
 5  Bevelle - Secret Dungeon - Level 60-64 001 Dark Elemental 1 Tindalos 1
 5  Bevelle - Secret Dungeon - Level 60-64 002 Claret Dragon 1
 5  Bevelle - Secret Dungeon - Level 60-64 003 Monolith 1
 5  Bevelle - Secret Dungeon - Level 65-69 (didn't battle King Vermin) 000
Creeper 1 Hug Bug 1 Hexapod 1
 5  Bevelle - Secret Dungeon - Level 65-69 (didn't battle King Vermin) 001
Arast 1 Volcano 1
 5  Bevelle - Secret Dungeon - Level 65-69 (didn't battle King Vermin) 002
Earth Worm 1
 5  Bevelle - Secret Dungeon - Level 65-69 (didn't battle King Vermin) 003
Flan Azabache 1
 5  Bevelle - Secret Dungeon - Level 65-69 (didn't battle King Vermin) 000
Creeper 1 Hug Bug 1 Hexapod 1
 5  Bevelle - Secret Dungeon - Level 65-69 (battled King Vermin) 001 Arast 1
Volcano 1
 5  Bevelle - Secret Dungeon - Level 65-69 (battled King Vermin) 002
Earth Worm 1
 5  Bevelle - Secret Dungeon - Level 65-69 (battled King Vermin) 003
Flan Azabache 1
 5  Bevelle - Secret Dungeon - Level 65-69 (battled King Vermin) 004
King VERMIN! 1
 5  Bevelle - Secret Dungeon - Level 70-74 (didn't battle Azi Dahaka) 000
Great Malboro 1
 5  Bevelle - Secret Dungeon - Level 70-74 (didn't battle Azi Dahaka) 001
Machina Striker 1
 5  Bevelle - Secret Dungeon - Level 70-74 (didn't battle Azi Dahaka) 002
Killer Machina 1 Machina Leader 1
 5  Bevelle - Secret Dungeon - Level 70-74 (didn't battle Azi Dahaka) 003
Gug 1 Phantom 1
 5  Bevelle - Secret Dungeon - Level 70-74 (didn't battle Azi Dahaka) 004
Adamantortoise 1
 5  Bevelle - Secret Dungeon - Level 70-74 (battled Azi Dahaka) 000
Great Malboro 1
 5  Bevelle - Secret Dungeon - Level 70-74 (battled Azi Dahaka) 001
Machina Striker 1
 5  Bevelle - Secret Dungeon - Level 70-74 (battled Azi Dahaka) 002
Killer Machina 1 Machina Leader 1
 5  Bevelle - Secret Dungeon - Level 70-74 (battled Azi Dahaka) 003 Gug 1
Phantom 1
 5  Bevelle - Secret Dungeon - Level 70-74 (battled Azi Dahaka) 004
Adamantortoise 1
 5  Bevelle - Secret Dungeon - Level 70-74 (battled Azi Dahaka) 005
Azi Dahaka 1
 5  Bevelle - Secret Dungeon - Level 75-79 (didn't battle Anything Eater) 000
Jahi 1 Wight 1
 5  Bevelle - Secret Dungeon - Level 75-79 (didn't battle Anything Eater) 001
Aeshma 1
 5  Bevelle - Secret Dungeon - Level 75-79 (didn't battle Anything Eater) 002
Protean Gel 1
 5  Bevelle - Secret Dungeon - Level 75-79 (didn't battle Anything Eater) 003
Omega Weapon 1
 5  Bevelle - Secret Dungeon - Level 75-79 (didn't battle Anything Eater) 004
Epitaph 1
 5  Bevelle - Secret Dungeon - Level 75-79 (battled Anything Eater) 000 Jahi 1
Wight 1
 5  Bevelle - Secret Dungeon - Level 75-79 (battled Anything Eater) 001
Aeshma 1
 5  Bevelle - Secret Dungeon - Level 75-79 (battled Anything Eater) 002
Protean Gel 1
 5  Bevelle - Secret Dungeon - Level 75-79 (battled Anything Eater) 003
Omega Weapon 1
 5  Bevelle - Secret Dungeon - Level 75-79 (battled Anything Eater) 004
Epitaph 1
 5  Bevelle - Secret Dungeon - Level 75-79 (battled Anything Eater) 005
Anything Eater 1
 5  Bevelle - Secret Dungeon - Level 81-84 000 Lacerta 1
 5  Bevelle - Secret Dungeon - Level 81-84 001 Chac 1
 5  Bevelle - Secret Dungeon - Level 81-84 002 Mushroom Cloud 1
 5  Bevelle - Secret Dungeon - Level 81-84 003 Elder Drake 1
 5  Bevelle - Secret Dungeon - Level 81-84 004 Aranea 1
 5  Bevelle - Secret Dungeon - Level 81-84 005 Black Elemental 1
 5  Bevelle - Secret Dungeon - Level 81-84 006 Concherer 1
 5  Bevelle - Secret Dungeon - Level 85-89 000 Lacerta 1
 5  Bevelle - Secret Dungeon - Level 85-89 001 Insect Matriarch 1
 5  Bevelle - Secret Dungeon - Level 85-89 002 Critical Bug 1
 5  Bevelle - Secret Dungeon - Level 85-89 003 Elder Drake 1
 5  Bevelle - Secret Dungeon - Level 85-89 004 Aranea 1
 5  Bevelle - Secret Dungeon - Level 85-89 005 Black Elemental 1
 5  Bevelle - Secret Dungeon - Level 85-89 006 Concherer 1
 5  Bevelle - Secret Dungeon - Level 90-94 000 Lacerta 3
 5  Bevelle - Secret Dungeon - Level 90-94 001 Lacerta 1 Mushroom Cloud 1
 5  Bevelle - Secret Dungeon - Level 90-94 002 Lacerta 1 Black Elemental 1
 5  Bevelle - Secret Dungeon - Level 90-94 003 Elder Drake 1 Mushroom Cloud 1
 5  Bevelle - Secret Dungeon - Level 90-94 004 Elder Drake 1 Insect Matriarch 1
 5  Bevelle - Secret Dungeon - Level 90-94 005 Black Elemental 1 Critical Bug 1
 5  Bevelle - Secret Dungeon - Level 90-94 006 Aranea 1
 5  Bevelle - Secret Dungeon - Level 90-94 007 Concherer 1
 5  Bevelle - Secret Dungeon - Level 95-99 000 Lacerta 3
 5  Bevelle - Secret Dungeon - Level 95-99 001 Lacerta 1 Mushroom Cloud 1
 5  Bevelle - Secret Dungeon - Level 95-99 002 Lacerta 1 Black Elemental 1
 5  Bevelle - Secret Dungeon - Level 95-99 003 Elder Drake 1 Mushroom Cloud 1
 5  Bevelle - Secret Dungeon - Level 95-99 004 Elder Drake 1 Insect Matriarch 1
 5  Bevelle - Secret Dungeon - Level 95-99 005 Black Elemental 1 Critical Bug 1
 5  Bevelle - Secret Dungeon - Level 95-99 006 Aranea 1
 5  Bevelle - Secret Dungeon - Level 95-99 007 Concherer 1

[Colosseum formation entries coming soon]

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                        |       13. Colosseum        |                   #SM3CE
                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~o

==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

The Colosseum is FFX-2 International-exclusive.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  ------------
                                  13a. Enemies                          #SM3CE1
                                  ------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

- Few notes: if an attack pattern says hit a certain character, like Yuna, it
could also be a creature who is replacing that character in battle. Also, a few
layout changes will be happening. First, under elemental affinities, only
pertinent elemental reactions will be mentioned (ie. not "normal"). And the
item/bribe/steal percents are now listed as fractions, to more accurately
represent the drop probability. Lastly, there will be two added entries, being
Auto-Statuses and Oversoul Auto-Statuses. These show the inherent status
effects an enemy always has on, from the start of battle. "Chapter" entry is
excluded.

-------------------------------------------------------------------------------
                             Iron Giant (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Iron Giant/Iron Giant
- Locations: Colosseum
- Monster's Level: 31
- Oversoul Level: 38
- Monster's HP: 3020
- Monster's Oversoul HP: 4530
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 380
- Oversoul Experience: 760
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 280
- Oversoul Gil: 560
- Stolen Gil: 480
- Oversoul Stolen Gil: 960
- Strength: 88
- Oversoul Strength: 114
- Magic: 210
- Oversoul Magic: 230
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 125
- Oversoul Magic Defense: 162
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 105
- Oversoul Luck: 112
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 85
- Oversoul Agility: 93
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: M-Bomb/L-Bomb (255/255)
- Oversoul Item Drop/Rare Drop: M-Bomb x2/L-Bomb x2 (255/255)
- Steal/Rare Steal: M-Bomb/L-Bomb (255/255)
- Oversoul Steal/Rare Steal: M-Bomb x2/L-Bomb x2 (255/255)
- Bribe/Rare Bribe: L Bomb x8/L Bomb x10
- Oversoul Bribe/Rare Bribe: L-Bomb x16/L-Bomb x20
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: Spellspring, Shell, Protect
- Oversoul Auto-Statuses: Spellspring, Shell, Protect, Reflect
- Status Information: Immune- Instant Death, Petrification, Silence, Poison,
Curse, Slow, Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic
Defense Up/Down, Acccuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (33), Zantetsu
(45)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Curse, Slow, Stop, Strength Up/Down, Magic Up/Down, Defense
Up/Down, Magic Defense Up/Down, Acccuracy Up/Down, Evasion Up/Down, Luck
Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Eject
(33), Zantetsu (48)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 19)
Reaper- damage all characters (type: physical) (damage constant: 9)
Drain- absorb one character's HP (type: special magic) (damage constant: 12)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 19)
Reaper- damage all characters (type: physical) (damage constant: 9)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Drain- absorb one character's HP (type: special magic) (damage constant: 12)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)

- Attacking Pattern:
Basic Pattern:
Does it have less than 1/4 of max HP remaining?
Yes - 3/8 chance - Reaper
1/4 chance - Normal Attack
1/4 chance - Drain
1/8 chance - Black Sky
No - 3/4 chance - Normal Attack
1/4 chance - Reaper

- Oversoul Attacking Pattern:
Basic Pattern:
Does it have less than 1/3 of max HP remaining?
Yes - 1/4 chance - Normal Attack
1/4 chance - Reaper
1/4 chance - Drain
1/8 chance - Fireworks
1/8 chance - Black Sky
No - 1/2 chance - Normal Attack
1/2 chance - Reaper
Berserk Pattern:
Do nothing

-------------------------------------------------------------------------------
                             White Fang (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: White Fang/Lupine
- Locations: Colosseum
- Monster's Level: 34
- Oversoul Level: 41
- Monster's HP: 3855
- Monster's Oversoul HP: 5782
- Monster's MP: 185
- Monster's Oversoul MP: 277
- Experience: 155
- Oversoul Experience: 310
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 70
- Oversoul Gil: 140
- Stolen Gil: 160
- Oversoul Stolen Gil: 320
- Strength: 41
- Oversoul Strength: 53
- Magic: 5
- Oversoul Magic: 6
- Defense: 22
- Oversoul Defense: 28
- Magic Defense: 6
- Oversoul Magic Defense: 7
- Evasion: 37
- Oversoul Evasion: 48
- Luck: 144
- Oversoul Luck: 155
- Accuracy: 7
- Oversoul Accuracy: 9
- Agility: 133
- Oversoul Agility: 142
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mega-Potion/X-Potion (128/255)
- Oversoul Item Drop/Rare Drop: Mega-Potion x2/X-Potion x2 (128/255)
- Steal/Rare Steal: Mega-Potion/X-Potion (128/255)
- Oversoul Steal/Rare Steal: Mega-Potion x2/X-Potion x2 (128/255)
- Bribe/Rare Bribe: Mega-Potion x6/X-Potion x6
- Oversoul Bribe/Rare Bribe: Mega-Potion x12/X-Potion x12
- Elemental Affinities: immune to ice
- Oversoul Elemental Affinities: immune to ice
- Auto-Statuses: Haste
- Oversoul Auto-Statuses: Haste
- Status Information: Immune- Instant Death, Sleep, Curse; Resistant-
Petrification (250), Silence (50), Darkness (100), Poison (50), Confusion
(50), Eject (28), Zantetsu (16)
- Oversoul Status Information: Immune- Instant Death, Sleep, Curse;
Resistant- Petrification (250), Silence (50), Darkness (100), Poison (50),
Confusion (50), Eject (30), Zantetsu (20)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character (uses only if berserked) (type:
physical) (damage constant: 16)
Quick Attack- damage one character and use 20 MP (type: physical) (damage
constant: 16)
Killer Fang- damage one character and cause instant death (a) (status effect
chance: infinite) (type: physical) (damage constant: 16)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Mind Fang- damage one character's MP by 1/8 of remaining MP (type:
fractional)
Strength Up- cause strength up 2 levels on self (status effect chance: no
protection)

- Monster's Oversoul Attacks:
Quick Attack- damage one character (type: physical) (damage constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Killer Fang- damage one character and cause instant death (a) (status effect
chance: infinite) (type: physical) (damage constant: 16)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Strength Up- cause strength up 2 levels on self (status effect chance: no
protection)

- Attacking Pattern:
Basic Pattern:
1/3 chance - Quick Attack on character with lowest remaining HP
1/6 chance - Killer Fang
1/6 chance - Stop Attack
1/6 chance - Mind Fang on character with highest remaining MP
1/6 chance - Strength Up (after using Strength Up 5 times, Quick Attack on
character with lowest remaining HP)
Counter-Attack Pattern:
if it received damage from an attack, counter with Delay Shock

- Oversoul Attacking Pattern:
Basic Pattern:
1/3 chance - Quick Attack on character with lowest remaining HP
1/6 chance - Critical Attack on character with lowest remaining HP
1/6 chance - Killer Fang
1/6 chance - Stop Attack on character with lowest remaining HP
1/6 chance - Strength Up (after using Strength Up 5 times, Quick Attack on
character with lowest remaining HP)
Counter-Attack Pattern:
if it received damage from an attack, counter with Delay Shock
Berserk Pattern:
Do nothing

-------------------------------------------------------------------------------
                              Zalamander (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Zalamander/Dragon
- Locations: Colosseum
- Monster's Level: 63
- Oversoul Level: 71
- Monster's HP: 23800
- Monster's Oversoul HP: 35700
- Monster's MP: 999
- Monster's Oversoul MP: 1498
- Experience: 1600
- Oversoul Experience: 3200
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1300
- Oversoul Gil: 2600
- Stolen Gil: 1600
- Oversoul Stolen Gil: 3200
- Strength: 133
- Oversoul Strength: 172
- Magic: 86
- Oversoul Magic: 111
- Defense: 57
- Oversoul Defense: 74
- Magic Defense: 77
- Oversoul Magic Defense: 100
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 99
- Oversoul Luck: 107
- Accuracy: 8
- Oversoul Accuracy: 10
- Agility: 107
- Oversoul Agility: 114
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Crimson Ring/Crimson Ring (255/255)
- Oversoul Item Drop/Rare Drop: Crimson Ring x2/Crimson Ring x2 (255/255)
- Steal/Rare Steal: Mystery Veil/Mystery Veil (64/255)
- Oversoul Steal/Rare Steal: Mystery Veil x2/Mystery Veil x2 (64/255)
- Bribe/Rare Bribe: Sublimator x2/Sublimator x3
- Oversoul Bribe/Rare Bribe: Sublimator x4/Sublimator x6
- Elemental Affinities: weak to ice, immune to gravity
- Oversoul Elemental Affinities: weak to ice, immune to gravity
- Auto-Statuses: Null Magic
- Oversoul Auto-Statuses: Null Magic
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Haste, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Eject (48), Zantetsu (48)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Haste, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Eject (58), Zantetsu (55)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Flame Breath- damage all characters in a 90 degree angle in front of it with
fire element and use 30 MP (type: special magic) (damage constant: 32)
Tail Smash- damage all characters by 1/4 of max HP and cause weak delay
(status effect chance: infinite) (type: fractional)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Flame Breath- damage all characters in a 90 degree angle in front of it with
fire element (type: special magic) (damage constant: 32)
Tail Smash- damage all characters by 1/4 of max HP and cause weak delay
(status effect chance: infinite) (type: fractional)

- Attacking Pattern:
Basic Pattern:
(1) Tail Smash; (2) Critical Attack; (3) Flame Breath; (4) Critical Attack;
(5) Does it have less than 1/4 of max HP remaining?
Yes - Drain Attack on character who attacked last
No - Normal Attack on character who attacked last; (6) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Tail Smash; (2) Heartless Strike on Yuna (if Yuna is KOed, or if she
escaped, Heartless Strike on a character); (3) Flame Breath; (4) Heartless
Strike on Yuna (if Yuna is KOed, or if she escaped, Heartless Strike on a
character); (5) Does it have less than 1/2 of max HP remaining?
Yes - Drain Attack on Yuna (if Yuna is KOed, or if she escaped, Drain Attack
on a character)
No - Normal Attack on Yuna (if Yuna is KOed, or if she escaped, Normal
Attack on a character); (6) back to step (1)

-------------------------------------------------------------------------------
                               Stalwart (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Stalwart/Armor
- Locations: Colosseum
- Monster's Level: 35
- Oversoul Level: 41
- Monster's HP: 9800
- Monster's Oversoul HP: 14700
- Monster's MP: 999
- Monster's Oversoul MP: 1498
- Experience: 390
- Oversoul Experience: 780
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 530
- Oversoul Gil: 1060
- Stolen Gil: 980
- Oversoul Stolen Gil: 1960
- Strength: 77
- Oversoul Strength: 100
- Magic: 231
- Oversoul Magic: 247
- Defense: 108
- Oversoul Defense: 140
- Magic Defense: 182
- Oversoul Magic Defense: 223
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 75
- Oversoul Luck: 82
- Accuracy: 4
- Oversoul Accuracy: 5
- Agility: 99
- Oversoul Agility: 105
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Phoenix Down x4/Shadow Gem x4 (255/255)
- Oversoul Item Drop/Rare Drop: Phoenix Down x8/Shadow Gem x8 (255/255)
- Steal/Rare Steal: Phoenix Down x10/Black Belt (64/255)
- Oversoul Steal/Rare Steal: Phoenix Down x20/Black Belt x2 (64/255)
- Bribe/Rare Bribe: Shadow Gem x40/Black Ring
- Oversoul Bribe/Rare Bribe: Shadow Gem x80/Black Ring x2
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Instant Death, Sleep, Silence, Darkness,
Poison, Berserk, Curse, Slow, Stop, Defense Up/Down, Magic Defense Up/Down,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Petrification
(250), Confusion (100), Eject (34), Zantetsu (64)
- Oversoul Status Information: Immune- Instant Death, Sleep, Silence,
Darkness, Poison, Berserk, Curse, Slow, Stop, Defense Up/Down, Magic Defense
Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Petrification (250), Confusion (100), Eject (46), Zantetsu (70)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Body Press- damage all characters in a 4 meter radius around it by 5/8 of
max HP (type: fractional)
Storm Cannon- damage all characters and use 38 MP (type: special magic)
(damage constant: 38)
Absorb- absorb one character's HP and MP and use 3 MP (type: special magic)
(damage constant: 8)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Body Press- damage all characters in a 4 meter radius around it by 5/8 of
max HP (type: fractional)
Storm Cannon- damage all characters (type: special magic) (damage constant:
38)
Absorb- absorb one character's HP and MP (type: special magic) (damage
constant: 8)
Meteor- damage random characters 12 times (type: special magic) (damage
constant: 8 X 12 times)

- Attacking Pattern:
Basic Pattern:
(1) Body Press; (2) Does it have less than 1/8 of max HP remaining?
Yes - Absorb
No - Normal Attack; (3) Normal Attack; (4) Normal Attack; (5) back to step
(1)
Action Count Pattern:
if hit by any attack, Action Count increases by 1.  if its Action Count
reaches 8 or higher, go to zero and counter with Storm Cannon

- Oversoul Attacking Pattern:
Basic Pattern:
1/2 chance - Normal Attack
1/6 chance - Normal Attack (if it has less than 1/4 of max HP remaining,
Absorb)
1/6 chance - Body Press
1/6 chance - Meteor
Action Count Pattern:
if hit by any attack, Action Count increases by 1.  if its Action Count
reaches 2 or higher (after using Storm Cannon once, 5 or higher), go to zero
and counter with Storm Cannon

-------------------------------------------------------------------------------
                             Shell Shocker (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Shell Shocker/Hermit
- Locations: Colosseum
- Monster's Level: 36
- Oversoul Level: 44
- Monster's HP: 18500
- Monster's Oversoul HP: 27750
- Monster's MP: 193
- Monster's Oversoul MP: 289
- Experience: 1500
- Oversoul Experience: 3000
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1280
- Oversoul Gil: 2560
- Stolen Gil: 1520
- Oversoul Stolen Gil: 3040
- Strength: 95
- Oversoul Strength: 113
- Magic: 111
- Oversoul Magic: 144
- Defense: 78
- Oversoul Defense: 101
- Magic Defense: 86
- Oversoul Magic Defense: 111
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 77
- Oversoul Luck: 84
- Accuracy: 5
- Oversoul Accuracy: 6
- Agility: 98
- Oversoul Agility: 104
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mythril Gloves/Diamond Gloves (255/255)
- Oversoul Item Drop/Rare Drop: Mythril Gloves x2/Diamond Gloves x2 (255/255)
- Steal/Rare Steal: Titanium Bangle/Titanium Bangle x2 (16/255)
- Oversoul Steal/Rare Steal: Titanium Bangle x2/Titanium Bangle x4 (16/255)
- Bribe/Rare Bribe: Black Ring x2/Black Ring x3
- Oversoul Bribe/Rare Bribe: Black Ring x4/Black Ring x6
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom, Fractional
Damage; Resistant- Eject (240), Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Doom, Fractional Damage; Resistant- Zantetsu (120)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character by 5/16 of remaining HP (type:
fractional)
Meteor- damage random characters 12 times and use 99 MP (type: special
magic) (damage constant: 8 X 12 times)
Cure- recover HP of one character and use 4 MP (type: magic recovery)
(damage constant: 22)

- Monster's Oversoul Attacks:
Normal Attack- damage one character by 5/16 of remaining HP (type:
fractional)
Meteor- damage random characters 12 times (type: special magic) (damage
constant: 8 X 12 times)
Cura- recover HP of one character (type: magic recovery) (damage constant:
31)

- Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack;
(5) Normal Attack; (6) Normal Attack; (7) Normal Attack; (8) Normal Attack;
(9) Normal Attack; (10) Normal Attack; (11) Meteor; (12) back to step (1)
Counter-Attack Pattern:
if hit by an attack, counter with Cure on self

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack;
(5) Normal Attack; (6) Meteor; (7) back to step (1)
Counter-Attack Pattern:
if hit by an attack, counter with Cura on self

-------------------------------------------------------------------------------
                           Ancient Guardian (Colosseum)
               [this monster was Guardian Beast in the original]
-------------------------------------------------------------------------------

- Monster's Name/Class: Ancient Guardian/Sacred Beast
- Locations: Colosseum
- Monster's Level: 37
- Oversoul Level: 46
- Monster's HP: 8950
- Monster's Oversoul HP: 13425
- Monster's MP: 999
- Monster's Oversoul MP: 1498
- Experience: 880
- Oversoul Experience: 1760
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 490
- Oversoul Gil: 980
- Stolen Gil: 1000
- Oversoul Stolen Gil: 2000
- Strength: 78
- Oversoul Strength: 101
- Magic: 74
- Oversoul Magic: 96
- Defense: 56
- Oversoul Defense: 72
- Magic Defense: 8
- Oversoul Magic Defense: 10
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 141
- Oversoul Luck: 148
- Accuracy: 10
- Oversoul Accuracy: 13
- Agility: 106
- Oversoul Agility: 113
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Tarot Card/Talisman (255/255)
- Oversoul Item Drop/Rare Drop: Tarot Card x2/Talisman x2 (255/255)
- Steal/Rare Steal: Defense Veil/Mystery Veil (64/255)
- Oversoul Steal/Rare Steal: Defense Veil x2/Mystery Veil x2 (64/255)
- Bribe/Rare Bribe: Oath Veil/Oath Veil x2
- Oversoul Bribe/Rare Bribe: Oath Veil x2/Oath Veil x4
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Curse, Slow, Stop, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Darkness (50), Berserk (100), Eject (200),
Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Darkness (50), Berserk (100), Zantetsu
(140)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16)
Normal Attack 2- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Bated Breath- damage one character, cancel out shell, protect, reflect,
regen, haste, strength up/down, magic up/down, defense up/down, magic
defense up/down, accuracy up/down, and evasion up/down, and use 34 MP (type:
magic) (damage constant: 32 [can break damage limit])
Damocles Photon- damage all characters in a 160 degree angle in front of it
by 1/2 of max HP and use 28 MP (type: fractional)
Absorb- absorb one character's HP and MP and use 3 MP (type: special magic)
(damage constant: 8)
Meteor- damage random characters 12 times and use 99 MP (type: special
magic) (damage constant: 8 X 12 times)

- Monster's Oversoul Attacks:
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Bated Breath- damage one character and cancel out shell, protect, reflect,
regen, haste, strength up/down, magic up/down, defense up/down, magic
defense up/down, accuracy up/down, and evasion up/down (type: magic) (damage
constant: 32 [can break damage limit])
Damocles Photon- damage all characters in a 160 degree angle in front of it
by 1/2 of max HP (type: fractional)
Absorb- absorb one character's HP and MP (type: special magic) (damage
constant: 8)
Meteor- damage random characters 12 times (type: special magic) (damage
constant: 8 X 12 times)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)
Flare- damage one character (type: magic) (damage constant: 30)

- Attacking Pattern:
Basic Pattern:
(1) Drain Attack (if it has less than 1/2 of max HP remaining, Absorb); (2)
Damocles Photon; (3) Normal Attack 2 (if it has less than 1/2 of max MP
remaining, Absorb); (4) Bated Breath; (5) Normal Attack 2; (6) Normal Attack
2 (if it has less than 1/8 of max HP remaining, Meteor); (7) back to step
(1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Heartless Strike (if it has less than 1/2 of max HP remaining, Absorb);
(2) Damocles Photon; (3) Stop Attack (if it has less than 1/4 of max HP
remaining, Black Sky); (4) Bated Breath; (5) Flare (if it has less than 1/2
of max HP remaining, Absorb); (6) Drain Attack (if it has less than 1/4 of
max HP remaining, Meteor); (7) back to step (1)
Berserk Pattern:
Do nothing

-------------------------------------------------------------------------------
                              Haizhe (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Haizhe/Haizhe
- Locations: Colosseum
- Monster's Level: 28
- Oversoul Level: 34
- Monster's HP: 4250
- Monster's Oversoul HP: 6375
- Monster's MP: 721
- Monster's Oversoul MP: 1081
- Experience: 188
- Oversoul Experience: 376
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 72
- Oversoul Gil: 144
- Stolen Gil: 130
- Oversoul Stolen Gil: 260
- Strength: 53
- Oversoul Strength: 68
- Magic: 36
- Oversoul Magic: 46
- Defense: 44
- Oversoul Defense: 57
- Magic Defense: 24
- Oversoul Magic Defense: 31
- Evasion: 3
- Oversoul Evasion: 3
- Luck: 93
- Oversoul Luck: 102
- Accuracy: 8
- Oversoul Accuracy: 10
- Agility: 103
- Oversoul Agility: 110
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Hi-Potion x2/X-Potion (255/255)
- Oversoul Item Drop/Rare Drop: Hi-Potion x4/X-Potion x2 (255/255)
- Steal/Rare Steal: Phoenix Down/Pretty Orb (64/255)
- Oversoul Steal/Rare Steal: Phoenix Down x2/Pretty Orb x2 (64/255)
- Bribe/Rare Bribe: Pretty Orb x2/Pretty Orb x3
- Oversoul Bribe/Rare Bribe: Pretty Orb x4/Pretty Orb x6
- Elemental Affinities: weak to lightning and gravity
- Oversoul Elemental Affinities: weak to lightning and gravity
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Curse, Slow, Magic Up/Down, Magic Defense Up/Down, Delay, Fractional Damage;
Resistant- Darkness (100), Poison (50), Eject (24), Zantetsu (32)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Curse, Slow, Magic Up/Down, Magic Defense Up/Down, Delay,
Fractional Damage; Resistant- Darkness (100), Poison (50), Eject (38),
Zantetsu (36)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character (uses only if berserked) (type:
physical) (damage constant: 16)
Quick Attack- damage one character and use 20 MP (type: physical) (damage
constant: 16)
Distortion Wave- damage all characters in a 120 degree angle in front of it,
cancel out shell, protect, reflect, regen, haste, double hp, and double mp,
and use 5 MP (type: magic) (damage constant: 11)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 21)
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 21)
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 21)
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 21)

- Monster's Oversoul Attacks:
Quick Attack- damage one character (type: physical) (damage constant: 16)
Distortion Wave- damage all characters in a 120 degree angle in front of it,
cancel out shell, protect, reflect, regen, haste, double hp, and double mp,
and use 5 MP (type: magic) (damage constant: 11)
White Wind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, and berserk (type: fractional)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Shin-Zantetsu- cause instant death (a) on all characters (status effect
chance: 80)
Demi- damage all characters by 1/4 of remaining HP with gravity element
(type: fractional)
Flare- damage one character (only uses if confused) (type: magic) (damage
constant: 30)
Holy- damage one character with holy element 8 times (type: magic) (damage
constant: 12 X 8 times)

- Attacking Pattern:
Basic Pattern:
3/10 chance - Quick Attack
1/10 chance - Quick Attack (if it has less than 1/4 of max HP remaining,
Absorb)
1/10 chance - Distortion Wave
1/10 chance - Fireworks (if it has less than 1/8 of max HP remaining,
Absorb)
1/10 chance - Firaga
1/10 chance - Blizzaga
1/10 chance - Thundaga
1/10 chance - Waterga

- Oversoul Attacking Pattern:
Basic Pattern:
1/4 chance - Quick Attack
1/8 chance - Quick Attack (if it has less than 1/4 of max HP remaining,
White Wind)
1/8 chance - Distortion Wave
1/8 chance - Fireworks
1/8 chance - Shin-Zantetsu
1/8 chance - Demi
1/8 chance - Holy
Berserk Pattern:
Do nothing

-------------------------------------------------------------------------------
                              Deep Haizhe (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Deep Haizhe/Haizhe
- Locations: Colosseum
- Monster's Level: 33
- Oversoul Level: 40
- Monster's HP: 5350
- Monster's Oversoul HP: 8025
- Monster's MP: 999
- Monster's Oversoul MP: 1498
- Experience: 278
- Oversoul Experience: 556
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 95
- Oversoul Gil: 190
- Stolen Gil: 320
- Oversoul Stolen Gil: 640
- Strength: 48
- Oversoul Strength: 62
- Magic: 93
- Oversoul Magic: 120
- Defense: 58
- Oversoul Defense: 75
- Magic Defense: 28
- Oversoul Magic Defense: 36
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 62
- Oversoul Luck: 68
- Accuracy: 4
- Oversoul Accuracy: 5
- Agility: 105
- Oversoul Agility: 112
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Hi-Potion x2/Mega-Potion (255/255)
- Oversoul Item Drop/Rare Drop: Hi-Potion x4/Mega-Potion x2 (255/255)
- Steal/Rare Steal: Gold Anklet/Dragonfly Orb (64/255)
- Oversoul Steal/Rare Steal: Gold Anklet x2/Dragonfly Orb x2 (64/255)
- Bribe/Rare Bribe: Dragonfly Orb x2/Kinesis Badge
- Oversoul Bribe/Rare Bribe: Dragonfly Orb x4/Kinesis Badge x2
- Elemental Affinities: weak to lightning and gravity
- Oversoul Elemental Affinities: weak to lightning and gravity
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Confusion, Curse, Stop, Magic Up/Down, Magic Defense Up/Down,
Delay, Fractional Damage; Resistant- Poison (50), Eject (28), Zantetsu (42)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Confusion, Curse, Stop, Magic Up/Down, Magic Defense
Up/Down, Delay, Fractional Damage; Resistant- Poison (50), Eject (39),
Zantetsu (48)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16)
Normal Attack 2- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Distortion Wave- damage all characters in a 120 degree angle in front of it,
cancel out shell, protect, reflect, regen, haste, double hp, and double mp,
and use 5 MP (type: magic) (damage constant: 11)
White Highwind- heal all enemies by 3/8 of max HP, cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down, and use 16 MP (type: fractional)
Mighty Guard- cause shell and protect on all enemies and use 32 MP (status
effect chance: infinite)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Meteor- damage random characters 12 times and use 99 MP (type: special
magic) (damage constant: 8 X 12 times)
Sparkler- damage one character, ignore defense stat, and use 12 MP (type:
physical) (damage constant: 24)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Distortion Wave- damage all characters in a 120 degree angle in front of it
and cancel out shell, protect, reflect, regen, haste, double hp, and double
mp (type: magic) (damage constant: 11)
White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down (type: fractional)
Mighty Guard- cause shell and protect on all enemies (status effect chance:
infinite)
Meteor- damage random characters 12 times (type: special magic) (damage
constant: 8 X 12 times)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)

- Attacking Pattern:
Basic Pattern:
(1) Sparkler (if it has less than 1/4 of max HP remaining, White Highwind);
(2) Normal Attack 2 (if it has less than 1/4 of max MP remaining, Absorb on
character with highest remaining MP); (3) Mighty Guard (if all enemies are
Shelled, Fireworks); (4) Normal Attack 2; (5) Distortion Wave; (6) Does it
have less than 1/8 of max HP remaining?
Yes - Drain Attack (if it is alone, Meteor)
No - Normal Attack 2; (7) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Fireworks (if it has less than 1/4 of max HP remaining, White Highwind);
(2) Normal Attack; (3) Mighty Guard (if all enemies are Shelled, Fireworks);
(4) Normal Attack; (5) Distortion Wave; (6) Does it have less than 1/8 of
max HP remaining?
Yes - Drain Attack (if it is alone, Meteor)
No - Black Sky; (7) back to step (1)
Berserk Pattern:
Do nothing

-------------------------------------------------------------------------------
                                Hrimthurs (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Hrimthurs/Ogre
- Locations: Colosseum
- Monster's Level: 38
- Oversoul Level: 45
- Monster's HP: 4248
- Monster's Oversoul HP: 6372
- Monster's MP: 95
- Monster's Oversoul MP: 142
- Experience: 385
- Oversoul Experience: 770
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 97
- Oversoul Gil: 194
- Stolen Gil: 185
- Oversoul Stolen Gil: 370
- Strength: 57
- Oversoul Strength: 74
- Magic: 33
- Oversoul Magic: 42
- Defense: 11
- Oversoul Defense: 14
- Magic Defense: 9
- Oversoul Magic Defense: 11
- Evasion: 11
- Oversoul Evasion: 14
- Luck: 88
- Oversoul Luck: 96
- Accuracy: 6
- Oversoul Accuracy: 7
- Agility: 110
- Oversoul Agility: 117
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Phoenix Down x3/Phoenix Down x4 (255/255)
- Oversoul Item Drop/Rare Drop: Phoenix Down x6/Phoenix Down x8 (255/255)
- Steal/Rare Steal: Phoenix Down x2/Phoenix Down x3 (255/255)
- Oversoul Steal/Rare Steal: Phoenix Down x4/Phoenix Down x6 (255/255)
- Bribe/Rare Bribe: Mega Phoenix x6/Mega Phoenix x10
- Oversoul Bribe/Rare Bribe: Mega Phoenix x12/Mega Phoenix x20
- Elemental Affinities: weak to gravity
- Oversoul Elemental Affinities: weak to gravity
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Instant Death, Petrification, Sleep, Darkness,
Confusion, Curse, Slow, Stop; Resistant- Poison (250), Eject (22), Zantetsu
(22)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Darkness, Confusion, Curse, Slow, Stop; Resistant- Poison (250), Eject (48),
Zantetsu (26)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Double Punch [whatever I put for the ogre(s) attack]- damage one character
(uses only if berserked) (type: physical) (damage constant: 24)
Counter Stance [whatever I put for the ogre(s) attack]- counter stance on
self [whatever I put down]
Quick Attack- damage one character and use 20 MP (type: physical) (damage
constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Kill Attack- damage one character by max HP (type: fractional)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Strength Up- cause strength up 2 levels on self (status effect chance: no
protection)
Nonpareil- cause strength up 2 levels and accuracy up 10 levels on self and
use 10 MP (status effect chance: all infinite)
Mega-Potion- heal all enemies by 2000 HP (type: constant)

- Monster's Oversoul Attacks:
Counter Stance [whatever I put for the ogre(s) attack]- counter stance on
self [whatever I put down]
Quick Attack- damage one character (type: physical) (damage constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Kill Attack- damage one character by max HP (type: fractional)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Nonpareil- cause strength up 2 levels and accuracy up 10 levels on self
(status effect chance: all infinite)
Clean Slate- heal self by 1/4 of max HP and cure sleep, silence, darkness,
poison, curse, pointless, and slow (type: fractional)

- Attacking Pattern:
Basic Pattern:
(1) Counter Stance; (2) 1/6 chance - Critical Attack, 1/6 chance - Stop
Attack, 1/6 chance - Delay Shock, 1/6 chance - Heartless Strike, 1/6 chance
- Strength Up (after using Strength Up 5 times, Kill Attack.  but if it has
less than 1/4 of max HP remaining, Mega-Potion), 1/6 chance - Nonpareil
(after using Nonpareil, Drain Attack); (3) back to step (2)
Counter-Attack Pattern:
if it received damage from an attack, counter with Quick Attack

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Counter Stance; (2) 1/6 chance - Critical Attack, 1/6 chance - Kill
Attack on all characters (if it has less than 1/4 of max HP remaining, Clean
Slate), 1/6 chance - Stop Attack, 1/6 chance - Heartless Strike, 1/6 chance
- Fireworks, 1/6 chance - Nonpareil (after using Nonpareil, Drain Attack);
(3) back to step (2)
Counter-Attack Pattern:
if it received damage from an attack, counter with Quick Attack
Berserk Pattern:
Do nothing

-------------------------------------------------------------------------------
                             Protochimera (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Protochimera/Chimera
- Locations: Colosseum
- Monster's Level: 40
- Oversoul Level: 50
- Monster's HP: 5253
- Monster's Oversoul HP: 7879
- Monster's MP: 999
- Monster's Oversoul MP: 1498
- Experience: 210
- Oversoul Experience: 420
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 510
- Oversoul Gil: 1020
- Stolen Gil: 440
- Oversoul Stolen Gil: 880
- Strength: 69
- Oversoul Strength: 89
- Magic: 55
- Oversoul Magic: 71
- Defense: 74
- Oversoul Defense: 96
- Magic Defense: 57
- Oversoul Magic Defense: 47
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 104
- Oversoul Luck: 114
- Accuracy: 6
- Oversoul Accuracy: 7
- Agility: 104
- Oversoul Agility: 111
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Hi-Potion x2/NulShock Ring (255/255)
- Oversoul Item Drop/Rare Drop: Hi-Potion x4/NulShock Ring x2 (255/255)
- Steal/Rare Steal: Hi-Potion x2/Yellow Ring (64/255)
- Oversoul Steal/Rare Steal: Hi-Potion x4/Yellow Ring x2 (64/255)
- Bribe/Rare Bribe: NulShock Ring/Short Circuit
- Oversoul Bribe/Rare Bribe: NulShock Ring x2/Short Circuit x2
- Elemental Affinities: absorbs fire, lightning, and water, immune to gravity
- Oversoul Elemental Affinities: absorbs fire, lightning, and water, immune to
gravity
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Instant Death, Sleep, Silence, Darkness,
Curse, Stop, Fractional Damage; Resistant- Petrification (100), Poison
(100), Eject (27), Zantetsu (27)
- Oversoul Status Information: Immune- Instant Death, Sleep, Silence,
Darkness, Curse, Stop, Fractional Damage; Resistant- Petrification (100),
Poison (100), Eject (44), Zantetsu (31)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Thrust- damage one character and cause poison (status effect chance: 40)
(type: physical) (damage constant: 16)
Aqua Breath- damage all characters in a 120 degree angle in front of it with
water element, ignore magic defense stat, and use 20 MP (type: magic)
(damage constant: 14)
Chaos Flame- damage one character with fire element and use 28 MP (type:
magic) (damage constant: 30 [can break damage limit])
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19)

- Monster's Oversoul Attacks:
Thrust- damage one character and cause poison (status effect chance: 40)
(type: physical) (damage constant: 16)
Aqua Breath- damage all characters in a 120 degree angle in front of it with
water element and ignore magic defense stat (type: magic) (damage constant:
14)
Chaos Flame- damage one character with fire element (type: magic) (damage
constant: 30 [can break damage limit])
Brute Force- damage one character (only uses if berserked) (type: physical)
(damage constant: 16)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 19)

- Attacking Pattern:
Basic Pattern:
(1) Thundaga; (2) Thrust; (3) Aqua Breath; (4) Thrust; (5) Chaos Flame; (6)
Thrust; (7) Absorb; (8) Thrust; (9) Thundaga on all characters; (10) Thrust;
(11) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Thundaga; (2) Aqua Breath; (3) Absorb; (4) Thundaga on all characters;
(5) Chaos Flame; (6) Absorb; (7) Thrust; (8) back to step (1)

-------------------------------------------------------------------------------
                             Chocobo Eater (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Chocobo Eater/Eater
- Locations: Colosseum
- Monster's Level: 52
- Oversoul Level: 61
- Monster's HP: 11800
- Monster's Oversoul HP: 17700
- Monster's MP: 999
- Monster's Oversoul MP: 1498
- Experience: 780
- Oversoul Experience: 560
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1000
- Oversoul Gil: 2000
- Stolen Gil: 2500
- Oversoul Stolen Gil: 5000
- Strength: 118
- Oversoul Strength: 143
- Magic: 44
- Oversoul Magic: 57
- Defense: 48
- Oversoul Defense: 62
- Magic Defense: 21
- Oversoul Magic Defense: 27
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 84
- Oversoul Luck: 92
- Accuracy: 13
- Oversoul Accuracy: 14
- Agility: 96
- Oversoul Agility: 102
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: X-Potion/Wall Ring (255/255)
- Oversoul Item Drop/Rare Drop: X-Potion x2/Wall Ring x2 (255/255)
- Steal/Rare Steal: X-Potion/Wall Ring (128/255)
- Oversoul Steal/Rare Steal: X-Potion x2/Wall Ring x2 (128/255)
- Bribe/Rare Bribe: Wall Ring/Defense Bracer
- Oversoul Bribe/Rare Bribe: Wall Ring x2/Defense Bracer x2
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Darkness,
Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (110), Zantetsu (80)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (180), Zantetsu
(100)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character and ignore defense stat (type: physical)
(damage constant: 16)
Kill Attack- damage one character by max HP (type: fractional)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19)
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19)
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19)
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 19)

- Monster's Oversoul Attacks:
Normal Attack- damage one character and ignore defense stat (type: physical)
(damage constant: 16)
Kill Attack- damage one character by max HP (type: fractional)
Firaga- damage one character with fire element (type: magic) (damage
constant: 19)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 19)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 19)
Waterga- damage one character with water element (type: magic) (damage
constant: 19)
Flare- damage one character (type: magic) (damage constant: 30)

- Attacking Pattern:
Basic Pattern:
1/3 chance - Normal Attack on character with highest remaining HP
1/6 chance - Firaga on all characters
1/6 chance - Blizzaga on all characters
1/6 chance - Thundaga on all characters
1/6 chance - Waterga on all characters
Action Count Pattern:
if hit by an attack, Action Count increases by 1.  if its Action Count
reaches 30 or higher, go to zero and counter with Kill Attack on "particular
opponent" ("particular opponent" is within whoever attacked last [can also
be self], whoever has the highest remaining HP.  if no one attacked yet,
"particular opponent" is character with highest remaining HP)

- Oversoul Attacking Pattern:
Basic Pattern:
1/6 chance - Normal Attack on character with highest remaining HP
1/6 chance - Firaga on all characters
1/6 chance - Blizzaga on all characters
1/6 chance - Thundaga on all characters
1/6 chance - Waterga on all characters
1/6 chance - Flare on "particular opponent"
Action Count Pattern:
if hit by an attack, Action Count increases by 1.  if its Action Count
reaches 30 or higher, go to zero and counter with Kill Attack on "particular
opponent" ("particular opponent" is within whoever attacked last [can also
be self], whoever has the highest remaining HP.  if no one attacked yet,
"particular opponent" is character with highest remaining HP)

-------------------------------------------------------------------------------
                                YSLS-99 (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: YSLS-99/Defender
- Locations: Colosseum
- Monster's Level: 42
- Oversoul Level: 52
- Monster's HP: 15200
- Monster's Oversoul HP: 22800
- Monster's MP: 999
- Monster's Oversoul MP: 0
- Experience: 480
- Oversoul Experience: 960
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1000
- Oversoul Gil: 2000
- Stolen Gil: 1200
- Oversoul Stolen Gil: 2400
- Strength: 76
- Oversoul Strength: 98
- Magic: 93
- Oversoul Magic: 120
- Defense: 28
- Oversoul Defense: 36
- Magic Defense: 63
- Oversoul Magic Defense: 81
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 53
- Oversoul Luck: 58
- Accuracy: 2
- Oversoul Accuracy: 2
- Agility: 96
- Oversoul Agility: 102
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Stamina Tablet x2/Stamina Tablet x3 (255/255)
- Oversoul Item Drop/Rare Drop: Stamina Tablet x4/Stamina Tablet x6
(255/255)
- Steal/Rare Steal: Stamina Tablet/Stamina Tablet (128/255)
- Oversoul Steal/Rare Steal: Stamina Tablet x2/Stamina Tablet x2 (128/255)
- Bribe/Rare Bribe: Diamond Gloves/Mystery Veil
- Oversoul Bribe/Rare Bribe: Diamond Gloves x2/Mystery Veil x2
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Reflect, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (33), Zantetsu (33)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Reflect, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (44), Zantetsu
(38)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Blast Punch- damage one character by 1/2 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional)
Haymaker- damage one character two times (type: physical) (damage constant:
15 X 2 times)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Black Sky- damage random characters 10 times and use 80 MP (type: physical)
(damage constant: 6 X 10 times)
Curaga- recover HP of one character and use 20 MP (type: magic recovery)
(damage constant: 38)

- Monster's Oversoul Attacks:
Quick Attack- damage one character (type: physical) (damage constant: 16)
Blast Punch- damage one character by 1/2 of max HP and cause strong delay
(status effect chance: infinite) (type: fractional)
Haymaker- damage one character two times (type: physical) (damage constant:
15 X 2 times)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)
Curaga- recover HP of one character (type: magic recovery) (damage constant:
38)

- Attacking Pattern:
Basic Pattern:
(1) Haymaker on "particular character"; (2) Does it have less than 1/4 of
max HP remaining?
Yes - Curaga on self
No - Normal Attack on "particular character"; (3) Fireworks; (4) Blast Punch
on character furthest away; (5) Does it have less than 1/8 of max HP
remaining?
Yes - Black Sky
No - Normal Attack on "particular character; (6) Normal Attack on
"particular character" ["particular character" is within whoever it attacked
with Blast Punch or Black Sky, whoever has the highest remaining HP.  if it
hasn't used either attack yet, "particular character" is any character]

- Oversoul Attacking Pattern:
Basic Pattern:
1/6 chance - Quick Attack on "particular character"
1/6 chance - Quick Attack on "particular character" (if it has less than 1/4
of max HP remaining, Black Sky)
1/6 chance - Quick Attack on "particular character" (if it has less than 1/2
of max HP remaining, Curaga on self)
1/6 chance - Blast Punch on character furthest away
1/6 chance - Haymaker on character with highest remaining HP
1/6 chance - Fireworks
("particular character" is within whoever it attacked with Blast Punch or
Haymaker, whoever has the highest remaining HP.  if it hasn't used either
attack yet, "particular character" is Yuna [if Yuna is KOed, or if Yuna
escaped, "particular character" is any character])

-------------------------------------------------------------------------------
                               Battlesnake (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Battlesnake/Bandoleer
- Locations: Colosseum
- Monster's Level: 46
- Oversoul Level: OS needed
- Monster's HP: 3338
- Monster's Oversoul HP: OS needed
- Monster's MP: 888
- Monster's Oversoul MP: OS needed
- Experience: 180
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 200
- Oversoul Gil: 0
- Stolen Gil: 250
- Oversoul Stolen Gil: 0
- Strength: 95
- Oversoul Strength: 95
- Magic: 88
- Oversoul Magic: 88
- Defense: 22
- Oversoul Defense: 22
- Magic Defense: 48
- Oversoul Magic Defense: 48
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 98
- Oversoul Luck: 98
- Accuracy: 28
- Oversoul Accuracy: 28
- Agility: 135
- Oversoul Agility: OS needed
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Hi-Potion/Mega-Potion (128/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Phoenix Down/Mega Phoenix (255/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: None
- Oversoul Elemental Affinities: None
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom, Fractional
Damage; Resistant- Eject (10), Zantetsu (27)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/
Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom, Fractional
Damage; Resistant- Eject (10), Zantetsu (27)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Revolver- damage one character (type: physical) (damage constant: 16)
Full-Auto- damage one character five times and ignore defense stat (type:
physical) (damage constant: 8 X 5 times)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/2 chance - Revolver
1/2 chance - Full-Auto on character who attacked last (if it's the start of
battle, any character)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                              Barbuta (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Barbuta/Helm
- Locations: Colosseum
- Monster's Level: 36
- Oversoul Level: 44
- Monster's HP: 7340
- Monster's Oversoul HP: 11010
- Monster's MP: 999
- Monster's Oversoul MP: 0
- Experience: 221
- Oversoul Experience: 442
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 110
- Oversoul Gil: 220
- Stolen Gil: 230
- Oversoul Stolen Gil: 460
- Strength: 38
- Oversoul Strength: 49
- Magic: 241
- Oversoul Magic: 250
- Defense: 4
- Oversoul Defense: 5
- Magic Defense: 11
- Oversoul Magic Defense: 14
- Evasion: 10
- Oversoul Evasion: 13
- Luck: 135
- Oversoul Luck: 137
- Accuracy: 11
- Oversoul Accuracy: 13
- Agility: 121
- Oversoul Agility: 129
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Light Curtain x3/Light Curtain x4 (128/255)
- Oversoul Item Drop/Rare Drop: Light Curtain x6/Light Curtain x8 (128/255)
- Steal/Rare Steal: Lunar Curtain x3/Lunar Curtain x4 (128/255)
- Oversoul Steal/Rare Steal: Lunar Curtain x6/Lunar Curtain x8 (128/255)
- Bribe/Rare Bribe: Shining Bracer/Shining Bracer x2
- Oversoul Bribe/Rare Bribe: Shining Bracer x2/Shining Bracer x4
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Curse;
Resistant- Darkness (250), Poison (50), Eject (30), Zantetsu (18)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Curse; Resistant- Darkness (250), Poison (50), Eject (33), Zantetsu (22)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character (uses only if berserked) (type:
physical) (damage constant: 16)
Quick Attack- damage one character and use 20 MP (type: physical) (damage
constant: 16)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Strength Up- cause strength up 2 levels on self (status effect chance: no
protection)
Defense Up- cause defense up 3 levels on self (status effect chance: no
protection)
Helm Counter- damage one character by 1/16 of remaining HP (type:
fractional)

- Monster's Oversoul Attacks:
Quick Attack- damage one character and use (type: physical) (damage
constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Strength Up- cause strength up 2 levels on self (status effect chance: no
protection)

- Attacking Pattern:
Basic Pattern:
(1) Quick Attack on character with lowest remaining HP; (2) Stop Attack on
character with highest remaining HP; (3) Strength Up (after using Strength
Up 5 times, Heartless Strike); (4) Quick Attack on character with lowest
remaining HP; (5) Defense Up (after using Defense Up 5 times, Delay Shock);
(6) back to step (1)
Counter-Attack Pattern:
if it received damage from an attack, counter with Helm Counter

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Delay Shock on character with lowest remaining HP; (2) Critical Attack
on character with lowest remaining HP; (3) Stop Attack on character with
highest remaining HP; (4) Strength Up (after using Strength Up 5 times,
Heartless Strike); (5) back to step (1)
Counter-Attack Pattern:
if it received damage from an attack, counter with Quick Attack
Berserk Pattern:
Do nothing

-------------------------------------------------------------------------------
                              Vertigo (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Vertigo/Evil Eye
- Locations: Colosseum
- Monster's Level: 39
- Oversoul Level: 47
- Monster's HP: 4852
- Monster's Oversoul HP: 7278
- Monster's MP: 777
- Monster's Oversoul MP: 1165
- Experience: 238
- Oversoul Experience: 476
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 140
- Oversoul Gil: 280
- Stolen Gil: 250
- Oversoul Stolen Gil: 500
- Strength: 33
- Oversoul Strength: 42
- Magic: 7
- Oversoul Magic: 9
- Defense: 37
- Oversoul Defense: 48
- Magic Defense: 14
- Oversoul Magic Defense: 18
- Evasion: 29
- Oversoul Evasion: 37
- Luck: 83
- Oversoul Luck: 91
- Accuracy: 5
- Oversoul Accuracy: 6
- Agility: 97
- Oversoul Agility: 103
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Holy Water x4/Holy Water x8 (128/255)
- Oversoul Item Drop/Rare Drop: Holy Water x8/Holy Water x16 (128/255)
- Steal/Rare Steal: Remedy x2/Remedy x3 (255/255)
- Oversoul Steal/Rare Steal: Remedy x4/Remedy x6 (255/255)
- Bribe/Rare Bribe: Silver Glasses x3/Silver Glasses x3
- Oversoul Bribe/Rare Bribe: Silver Glasses x6/Silver Glasses x6
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: Regen
- Oversoul Auto-Statuses: Regen
- Status Information: Immune- Sleep, Silence, Curse, Slow; Resistant-
Instant Death (80), Petrification (80), Eject (22), Zantetsu (17)
- Oversoul Status Information: Immune- Instant Death, Sleep, Silence, Curse,
Slow; Resistant- Petrification (80), Eject (30), Zantetsu (21)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Supersonic Wave- damage all characters in a 120 degree angle in front of it
and cause poison (status effect chance: 100) (type: special magic) (damage
constant: 15)
Pointless- damage one character and cause pointless (status effect chance:
infinite) (type: magic) (damage constant: 10)
Lingering Gaze- damage one character and cause slow (status effect chance:
70) (uses only if berserked) (type: magic) (damage constant: 10)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 21)
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 21)
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 21)
Waterga- damage one character with water element and use 24 MP (type: magic)
(damage constant: 21)

- Monster's Oversoul Attacks:
Supersonic Wave- damage all characters in a 120 degree angle in front of it
and cause poison (status effect chance: 100) (type: special magic) (damage
constant: 15)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Flare- damage one character (type: magic) (damage constant: 30)

- Attacking Pattern:
Basic Pattern:
1/4 chance - Supersonic Wave
1/8 chance - Pointless
1/8 chance - Fireworks
1/8 chance - Firaga on all characters
1/8 chance - Blizzaga on all characters
1/8 chance - Thundaga on all characters
1/8 chance - Waterga on all characters

- Oversoul Attacking Pattern:
Basic Pattern:
1/4 chance - Supersonic Wave
1/8 chance - Fireworks
1/8 chance - Firaga on all characters
1/8 chance - Blizzaga on all characters
1/8 chance - Thundaga on all characters
1/8 chance - Waterga on all characters
1/8 chance - Flare
Berserk Pattern:
Do nothing

-------------------------------------------------------------------------------
                            Adamantoise (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Adamantoise/Adamant
- Locations: Colosseum
- Monster's Level: 48
- Oversoul Level: 57
- Monster's HP: 17580
- Monster's Oversoul HP: 26370
- Monster's MP: 999
- Monster's Oversoul MP: 1498
- Experience: 1500
- Oversoul Experience: 3000
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 850
- Oversoul Gil: 1700
- Stolen Gil: 1800
- Oversoul Stolen Gil: 3600
- Strength: 52
- Oversoul Strength: 67
- Magic: 249
- Oversoul Magic: 250
- Defense: 38
- Oversoul Defense: 49
- Magic Defense: 249
- Oversoul Magic Defense: 250
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 85
- Oversoul Luck: 93
- Accuracy: 7
- Oversoul Accuracy: 8
- Agility: 100
- Oversoul Agility: 107
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mega-Potion/X-Potion x2 (255/255)
- Oversoul Item Drop/Rare Drop: Mega-Potion x2/X-Potion x4 (255/255)
- Steal/Rare Steal: X-Potion/X-Potion x2 (128/255)
- Oversoul Steal/Rare Steal: X-Potion x2/X-Potion x4 (128/255)
- Bribe/Rare Bribe: Crystal Gloves x2/Crystal Gloves x3
- Oversoul Bribe/Rare Bribe: Crystal Gloves x4/Crystal Gloves x6
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (230), Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Zantetsu (110)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Strength Up- cause strength up 2 levels on self (status effect chance: no
protection)
Defense Up- cause defense up 3 levels on self (status effect chance: no
protection)
Magic Up- cause magic up 2 levels on self (status effect chance: no
protection)
Adamant Breath- damage all characters in a 120 degree angle in front of it
by 5/8 of max HP with fire element and use 30 MP (type: fractional)
Tremor- damage all characters in a 150 degree angle in front of it by 15/16
of remaining HP (type: fractional)
Meteor- damage random characters 12 times and use 99 MP (type: special
magic) (damage constant: 8 X 12 times)
Black Sky- damage random characters 10 times and use 80 MP (type: physical)
(damage constant: 6 X 10 times)
Ultima- damage all characters and use 90 MP (type: magic) (damage constant:
42)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Strength Up- cause strength up 2 levels on self (status effect chance: no
protection)
Defense Up- cause defense up 3 levels on self (status effect chance: no
protection)
Magic Up- cause magic up 2 levels on self (status effect chance: no
protection)
Adamant Breath- damage all characters in a 120 degree angle in front of it
by 5/8 of max HP with fire element (type: fractional)
Tremor- damage all characters in a 150 degree angle in front of it by 15/16
of remaining HP (type: fractional)
Meteor- damage random characters 12 times (type: special magic) (damage
constant: 8 X 12 times)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)
Ultima- damage all characters (type: magic) (damage constant: 42)

- Attacking Pattern:
Basic Pattern:
(1) Defense Up (after using Defense Up 5 times, Meteor); (2) Normal Attack;
(3) Tremor; (4) Adamant Breath; (5) Normal Attack; (6) Magic Up (after using
Magic Up 5 times, Ultima); (7) Normal Attack; (8) Strength Up (after using
Strength Up 5 times, Black Sky); (9) Normal Attack; (10) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Defense Up (after using Defense Up 5 times, Meteor); (2) Tremor; (3)
Adamant Breath; (4) Normal Attack; (5) Magic Up (after using Magic Up 5
times, Ultima); (6) Strength Up (after using Strength Up 5 times, Black
Sky); (7) Normal Attack; (8) back to step (1)

-------------------------------------------------------------------------------
                               Aquila (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Aquila/Bird
- Locations: Colosseum
- Monster's Level: 41
- Oversoul Level: 50
- Monster's HP: 5548
- Monster's Oversoul HP: 8322
- Monster's MP: 385
- Monster's Oversoul MP: 577
- Experience: 280
- Oversoul Experience: 560
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 130
- Oversoul Gil: 260
- Stolen Gil: 80
- Oversoul Stolen Gil: 160
- Strength: 72
- Oversoul Strength: 93
- Magic: 3
- Oversoul Magic: 3
- Defense: 12
- Oversoul Defense: 15
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 73
- Oversoul Evasion: 94
- Luck: 172
- Oversoul Luck: 182
- Accuracy: 22
- Oversoul Accuracy: 24
- Agility: 115
- Oversoul Agility: 123
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Mega-Potion/Mega-Potion x2 (128/255)
- Oversoul Item Drop/Rare Drop: Mega-Potion x2/Mega-Potion x4 (128/255)
- Steal/Rare Steal: Mega-Potion/Mega-Potion x2 (128/255)
- Oversoul Steal/Rare Steal: Mega-Potion x2/Mega-Potion x4 (128/255)
- Bribe/Rare Bribe: Mega-Potion x10/X-Potion x10
- Oversoul Bribe/Rare Bribe: Mega-Potion x20/X-Potion x20
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Confusion, Curse; Resistant- Instant Death
(50), Petrification (50), Sleep (50), Darkness (30), Eject (16), Zantetsu
(20)
- Oversoul Status Information: Immune- Instant Death, Sleep, Darkness,
Confusion, Curse; Resistant- Petrification (50), Eject (24), Zantetsu (24)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character and cause poison (status effect chance:
40) (uses only if berserked) (type: physical) (damage constant: 16)
Quick Attack- damage one character and use 20 MP (type: physical) (damage
constant: 16)
Kill Attack- damage one character by max HP (type: fractional)
Slow Attack- damage one character and cause slow (status effect chance: 40)
(type: physical) (damage constant: 16)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Mind Pecker- damage one character's MP (type: magic) (damage constant: 8)

- Monster's Oversoul Attacks:
Quick Attack- damage one character (type: physical) (damage constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Kill Attack- damage one character by max HP (type: fractional)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Mind Pecker- damage one character's MP (type: magic) (damage constant: 8)

- Attacking Pattern:
Basic Pattern:
1/8 chance - Quick Attack
1/8 chance - Kill Attack
1/8 chance - Slow Attack
1/8 chance - Stop Attack
1/8 chance - Delay Shock
1/8 chance - Heartless Strike
1/8 chance - Drain Attack
1/8 chance - Mind Pecker on character with highest remaining MP

- Oversoul Attacking Pattern:
Basic Pattern:
1/8 chance - Quick Attack
1/8 chance - Critical Attack
1/8 chance - Kill Attack
1/8 chance - Stop Attack
1/8 chance - Delay Shock
1/8 chance - Heartless Strike
1/8 chance - Drain Attack
1/8 chance - Mind Pecker on character with highest remaining MP
Berserk Pattern:
Do nothing

-------------------------------------------------------------------------------
                               Barong (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Barong/Blade
- Locations: Colosseum
- Monster's Level: 51
- Oversoul Level: 62
- Monster's HP: 12100
- Monster's Oversoul HP: 18150
- Monster's MP: 0
- Monster's Oversoul MP: 0
- Experience: 530
- Oversoul Experience: 1060
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 780
- Oversoul Gil: 1560
- Stolen Gil: 880
- Oversoul Stolen Gil: 1760
- Strength: 78
- Oversoul Strength: 101
- Magic: 11
- Oversoul Magic: 14
- Defense: 3
- Oversoul Defense: 3
- Magic Defense: 10
- Oversoul Magic Defense: 13
- Evasion: 33
- Oversoul Evasion: 42
- Luck: 114
- Oversoul Luck: 125
- Accuracy: 17
- Oversoul Accuracy: 19
- Agility: 121
- Oversoul Agility: 129
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Antidote x3/Angel Earrings x2 (255/255)
- Oversoul Item Drop/Rare Drop: Antidote x6/Angel Earrings x4 (255/255)
- Steal/Rare Steal: Phoenix Down x3/Mortal Shock (255/255)
- Oversoul Steal/Rare Steal: Phoenix Down x6/Mortal Shock x2 (255/255)
- Bribe/Rare Bribe: Angel Earrings x3/Angel Earrings x3
- Oversoul Bribe/Rare Bribe: Angel Earrings x6/Angel Earrings x6
- Elemental Affinities: weak to fire, immune to gravity
- Oversoul Elemental Affinities: weak to fire, immune to gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Reflect, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom, Delay,
Fractional Damage; Resistant- Eject (30), Zantetsu (31)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Reflect, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Doom, Delay, Fractional Damage; Resistant- Eject (62), Zantetsu (35)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character and cause poison (status effect chance:
40) (type: physical) (damage constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Blade Rondo- damage one character (type: physical) (damage constant: 32)
Black Sky- damage random characters 10 times and use 80 MP (type: physical)
(damage constant: 6 X 10 times)
Curaga- recover HP of one character and use 20 MP (type: magic recovery)
(damage constant: 38)

- Monster's Oversoul Attacks:
Quick Attack- damage one character (type: physical) (damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Blade Rondo- damage one character (type: physical) (damage constant: 32)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Nonpareil- cause strength up 2 levels and accuracy up 10 levels on self
(status effect chance: all infinite)
Hayate- cause haste and evasion up 10 levels on self (status effect chance:
all infinite)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)
Curaga- recover HP of one character (type: magic recovery) (damage constant:
38)

- Attacking Pattern:
Basic Pattern:
1/4 chance - Normal Attack
1/8 chance - Normal Attack (if it has less than 1/4 of max HP remaining,
Curaga on self)
1/8 chance - Critical Attack
1/8 chance - Heartless Strike
1/8 chance - Delay Shock
1/8 chance - Blade Rondo
1/8 chance - Black Sky
Counter-Attack Pattern:
if it received damage from an attack, counter with Blade Rondo on a
character

- Oversoul Attacking Pattern:
Basic Pattern:
1/4 chance - Quick Attack
1/8 chance - Quick Attack (if it has less than 1/4 of max HP remaining,
Curaga on self)
1/8 chance - Heartless Strike
1/8 chance - Blade Rondo
1/8 chance - Fireworks (if it has less than 1/2 of max HP remaining, Drain
Attack)
1/8 chance - Black Sky
1/8 chance - Action 1
Action 1:
times it has chosen Action 1 | Action
1 time | Nonpareil
2 times | Hayate
3 times or higher | Delay Shock
Counter-Attack Pattern:
if it received damage from an attack, counter with Blade Rondo on a
character

-------------------------------------------------------------------------------
                             Tentacles (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Tentacles/Cephalopod
- Locations: Colosseum
- Monster's Level: 47
- Oversoul Level: 52
- Monster's HP: 7790
- Monster's Oversoul HP: 11685
- Monster's MP: 343
- Monster's Oversoul MP: 514
- Experience: 430
- Oversoul Experience: 860
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 850
- Oversoul Gil: 1700
- Stolen Gil: 980
- Oversoul Stolen Gil: 1960
- Strength: 70
- Oversoul Strength: 91
- Magic: 48
- Oversoul Magic: 62
- Defense: 54
- Oversoul Defense: 70
- Magic Defense: 49
- Oversoul Magic Defense: 63
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 93
- Oversoul Luck: 104
- Accuracy: 11
- Oversoul Accuracy: 13
- Agility: 99
- Oversoul Agility: 105
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Phoenix Down x4/Mega Phoenix (255/255)
- Oversoul Item Drop/Rare Drop: Phoenix Down x8/Mega Phoenix x2 (255/255)
- Steal/Rare Steal: Blue Ring/Mega Phoenix (128/255)
- Oversoul Steal/Rare Steal: Blue Ring x2/Mega Phoenix x2 (128/255)
- Bribe/Rare Bribe: NulTide Ring x2/Cerulean Ring x2
- Oversoul Bribe/Rare Bribe: NulTide Ring x4/Cerulean Ring x4
- Elemental Affinities: absorb water and gravity
- Oversoul Elemental Affinities: absorb water and gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Poison,
Confusion, Berserk, Curse, Stop, Delay, Fractional Damage; Resistant-
Silence (250), Darkness (250), Eject (31), Zantetsu (55)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Poison, Confusion, Berserk, Curse, Stop, Delay, Fractional Damage;
Resistant- Silence (250), Darkness (250), Eject (47), Zantetsu (60)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character and cause darkness (status effect
chance: 70) and slow (status effect chance: 80) (type: physical) (damage
constant: 16)
Kill Attack- damage one character by max HP (type: fractional)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)

- Monster's Oversoul Attacks:
Normal Attack- damage one character and cause darkness (status effect
chance: 70) and slow (status effect chance: 80) (type: physical) (damage
constant: 16)
Kill Attack- damage one character by max HP (type: fractional)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)

- Attacking Pattern:
Basic Pattern:
What fraction of its max HP is remaining?
1/2 or higher - 1/2 chance - Normal Attack
1/4 chance - Stop Attack
1/4 chance - Heartless Strike
less than 1/2, 1/4 or higher - 1/2 chance - Normal Attack
1/4 chance - Drain Attack
1/8 chance - Stop Attack
1/8 chance - Heartless Strike
less than 1/4 - 3/8 chance - Normal Attack
1/4 chance - Drain Attack
1/8 chance - Kill Attack
1/8 chance - Stop Attack
1/8 chance - Heartless Strike

- Oversoul Attacking Pattern:
Basic Pattern:
What fraction of its max HP is remaining?
1/2 or higher - 1/2 chance - Stop Attack
1/4 chance - Normal Attack
1/4 chance - Heartless Strike
less than 1/2, 1/4 or higher - 1/3 chance - Drain Attack
1/6 chance - Normal Attack
1/6 chance - Kill Attack
1/6 chance - Stop Attack
1/6 chance - Heartless Strike
less than 1/4 - 1/3 chance - Kill Attack
1/3 chance - Drain Attack
1/6 chance - Normal Attack
1/6 chance - Heartless Strike

-------------------------------------------------------------------------------
                             Balivarha (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Balivarha/Ruminant
- Locations: Colosseum
- Monster's Level: 44
- Oversoul Level: 51
- Monster's HP: 13300
- Monster's Oversoul HP: 19950
- Monster's MP: 555
- Monster's Oversoul MP: 832
- Experience: 580
- Oversoul Experience: 1160
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 900
- Oversoul Gil: 1800
- Stolen Gil: 1020
- Oversoul Stolen Gil: 2040
- Strength: 78
- Oversoul Strength: 101
- Magic: 63
- Oversoul Magic: 81
- Defense: 42
- Oversoul Defense: 54
- Magic Defense: 4
- Oversoul Magic Defense: 45
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 79
- Oversoul Luck: 86
- Accuracy: 10
- Oversoul Accuracy: 13
- Agility: 108
- Oversoul Agility: 115
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Red Ring/Fiery Gleam (255/255)
- Oversoul Item Drop/Rare Drop: Red Ring x2/Fiery Gleam x2 (255/255)
- Steal/Rare Steal: Fire Gem x6/Fire Gem x8 (128/255)
- Oversoul Steal/Rare Steal: Fire Gem x12/Fire Gem x16 (128/255)
- Bribe/Rare Bribe: NulBlaze Ring x3/Crimson Ring x3
- Oversoul Bribe/Rare Bribe: NulBlaze Ring x6/Crimson Ring x6
- Elemental Affinities: absorb fire
- Oversoul Elemental Affinities: absorb fire
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Poison, Curse,
Reflect, Doom, Fractional Damage; Resistant- Sleep (100), Silence (100),
Darkness (100), Eject (31), Zantetsu (17)
- Oversoul Status Information: Immune- Instant Death, Petrification, Poison,
Curse, Reflect, Doom, Fractional Damage; Resistant- Sleep (100), Silence
(100), Darkness (100), Eject (38), Zantetsu (22)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack- damage one character (uses only if berserked) (type:
physical) (damage constant: 16)
Quick Attack- damage one character and use 20 MP (type: physical) (damage
constant: 16)
Skewer- damage one character and ignore defense stat (type: physical)
(damage constant: 32)
Fire Burst- damage all characters in a 120 degree angle in front of it with
fire element (type: special magic) (damage constant: 16)
Mighty Guard- cause shell and protect on all enemies and use 32 MP (status
effect chance: all infinite)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Hayate- cause haste and evasion up 10 levels on self and use 20 MP (status
effect chance: all infinite)

- Monster's Oversoul Attacks:
Quick Attack- damage one character (type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Skewer- damage one character and ignore defense stat (type: physical)
(damage constant: 32)
Fire Burst- damage all characters in a 120 degree angle in front of it with
fire element (type: special magic) (damage constant: 16)
Mighty Guard- cause shell and protect on all enemies (status effect chance:
all infinite)
Stampede- damage one character and always critical (only uses if berserked)
(type: physical) (damage constant: 16)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Hayate- cause haste and evasion up 10 levels on self (status effect chance:
all infinite)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)
Curaga- recover HP of one character (type: magic recovery) (damage constant:
38)

- Attacking Pattern:
Basic Pattern:
1/2 chance - Quick Attack on "particular character"
1/6 chance - Skewer
1/6 chance - Mighty Guard (if it's Shelled, Fire Burst)
1/6 chance - Hayate (if it's Hasted, Fireworks)
("particular character" is the character it used Skewer on last.  if it
hasn't used Skewer yet, "particular character" is Yuna [if Yuna is KOed, or
if Yuna escaped, "particular character" is any character])

- Oversoul Attacking Pattern:
Basic Pattern:
1/4 chance - Quick Attack on "particular character"
1/8 chance - Heartless Strike
1/8 chance - Drain Attack (if it has less than 1/2 of max HP remaining,
Curaga on all enemies)
1/8 chance - Skewer
1/8 chance - Mighty Guard (if it's Shelled, Fire Burst)
1/8 chance - Hayate (if it's Hasted, Fireworks)
1/8 chance - Black Sky
("particular character" is the character it used Heartless Strike, Drain
Attack, or Skewer on last.  if it hasn't used any of those attacks yet,
"particular character" is Yuna [if Yuna is KOed, or if Yuna escaped,
"particular character" is any character])

-------------------------------------------------------------------------------
                            Spine Drake (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Spine Drake/Drake
- Locations: Colosseum
- Monster's Level: 45
- Oversoul Level: 54
- Monster's HP: 7285
- Monster's Oversoul HP: 10927
- Monster's MP: 484
- Monster's Oversoul MP: 726
- Experience: 452
- Oversoul Experience: 904
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 838
- Oversoul Gil: 1676
- Stolen Gil: 999
- Oversoul Stolen Gil: 1998
- Strength: 71
- Oversoul Strength: 92
- Magic: 96
- Oversoul Magic: 124
- Defense: 49
- Oversoul Defense: 63
- Magic Defense: 12
- Oversoul Magic Defense: 15
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 68
- Oversoul Luck: 74
- Accuracy: 7
- Oversoul Accuracy: 9
- Agility: 102
- Oversoul Agility: 109
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Ice Gem x3/NulFrost Ring (255/255)
- Oversoul Item Drop/Rare Drop: Ice Gem x6/NulFrost Ring x2 (255/255)
- Steal/Rare Steal: Ice Gem x2/NulFrost Ring (128/255)
- Oversoul Steal/Rare Steal: Ice Gem x4/NulFrost Ring x2 (128/255)
- Bribe/Rare Bribe: Snow Ring/Snow Ring x2
- Oversoul Bribe/Rare Bribe: Snow Ring x2/Snow Ring x4
- Elemental Affinities: absorb ice, immune to gravity
- Oversoul Elemental Affinities: absorb ice, immune to gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Sleep, Darkness, Poison, Curse,
Slow, Stop, Delay, Fractional Damage; Resistant- Petrification (250), Eject
(28), Zantetsu (16)
- Oversoul Status Information: Immune- Instant Death, Sleep, Darkness,
Poison, Curse, Slow, Stop, Delay, Fractional Damage; Resistant-
Petrification (250), Eject (72), Zantetsu (20)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Normal Attack 1- damage one character (uses only if berserked) (type:
physical) (damage constant: 16)
Normal Attack 2- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Ice Breath- damage all characters in a 120 degree angle in front of it with
ice element and use 8 MP (type: magic) (damage constant: 10)
White Wind- heal all enemies by 3/8 of max HP, cure sleep, silence,
darkness, poison, confusion, and berserk, and use 16 MP (type: fractional)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Blizzaga- damage one character with ice element and use 24 MP (type: magic)
(damage constant: 19)

- Monster's Oversoul Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Ice Breath- damage all characters in a 120 degree angle in front of it with
ice element and use 8 MP (type: magic) (damage constant: 10)
White Wind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, and berserk (type: fractional)
Meteor- damage random characters 12 times (type: special magic) (damage
constant: 8 X 12 times)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 19)

- Attacking Pattern:
Basic Pattern:
(1) Blizzaga on all characters (if it has less than 1/4 of max HP remaining,
Blizzaga on self); (2) Normal Attack 2; (3) Ice Breath; (4) Normal Attack 2;
(5) Fireworks; (6) Normal Attack 2 on character it used step (4) on (if it
has less than 1/8 of max HP remaining, White Wind); (7) back to step (1)

- Oversoul Attacking Pattern:
Basic Pattern:
(1) Blizzaga on all characters (if it has less than 1/2 of max HP remaining,
Blizzaga on self); (2) Meteor; (3) Ice Breath; (4) Normal Attack; (5) Black
Sky; (6) Normal Attack on character it used step (4) on (if it has less than
1/8 of max HP remaining, White Wind); (7) back to step (1)
Berserk Pattern:
Do nothing

-------------------------------------------------------------------------------
                             Chocobo (Colosseum A)
-------------------------------------------------------------------------------

- Monster's Name/Class: Chocobo/None
- Locations: Colosseum
- Monster's Level: 34
- Oversoul Level: OS needed
- Monster's HP: 4290
- Monster's Oversoul HP: OS needed
- Monster's MP: 999
- Monster's Oversoul MP: OS needed
- Experience: 320
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 400
- Oversoul Gil: 0
- Stolen Gil: 1400
- Oversoul Stolen Gil: 0
- Strength: 41
- Oversoul Strength: 41
- Magic: 12
- Oversoul Magic: 12
- Defense: 52
- Oversoul Defense: 52
- Magic Defense: 12
- Oversoul Magic Defense: 12
- Evasion: 33
- Oversoul Evasion: 33
- Luck: 75
- Oversoul Luck: 75
- Accuracy: 28
- Oversoul Accuracy: 28
- Agility: 100
- Oversoul Agility: OS needed
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Chocobo Feather/Chocobo Wing (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Chocobo Wing/Chocobo Wing x2 (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: Haste Ring x2/Haste Ring x3
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Berserk, Curse, Slow, Stop, Strength Up/Down, Magic Up/Down, Defense
Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Darkness (250), Confusion (250), Eject (80), Zantetsu (40)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Berserk, Curse, Slow, Stop, Strength Up/Down, Magic Up/Down,
Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Darkness
(250), Confusion (250), Eject (80), Zantetsu (40)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Choco Kick- damage one character by 1/4 of max HP (type: fractional)
Choco Shell- cause shell on one enemy (status effect chance: no protection)
Choco Protect- cause protect on one enemy (status effect chance: no
protection)
Choco Meteo- damage random characters by 1/8 of remaining HP 12 times (type:
fractional)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Black Sky- damage random characters 10 times and use 80 MP (type: physical)
(damage constant: 6 X 10 times)
Esuna- cancel out petrification, sleep, silence, darkness, poison,
confusion, berserk, curse, pointless, itchy, slow, and stop of one character
and use 10 MP
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character and use 12 MP
Mega-Potion- heal all enemies by 2000 HP (type: constant)
Chocobo Wing- cause haste on all enemies (status effect chance: infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Is it Hasted?
Yes - 1/4 chance - Choco Kick
1/12 chance - Choco Shell on all enemies
1/12 chance - Choco Protect on all enemies
1/12 chance - Choco Meteo
1/12 chance - Absorb
1/12 chance - Fireworks
1/12 chance - Black Sky
1/12 chance - Esuna on all enemies
1/12 chance - Dispel on all characters
1/12 chance - Mega-Potion
No - Chocobo Wing

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                              Chocobo (Colosseum B)
-------------------------------------------------------------------------------

- Monster's Name/Class: Chocobo/None
- Locations: Colosseum
- Monster's Level: 55
- Oversoul Level: OS needed
- Monster's HP: 8850
- Monster's Oversoul HP: OS needed
- Monster's MP: 999
- Monster's Oversoul MP: OS needed
- Experience: 600
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 800
- Oversoul Gil: 0
- Stolen Gil: 2500
- Oversoul Stolen Gil: 0
- Strength: 73
- Oversoul Strength: 73
- Magic: 22
- Oversoul Magic: 22
- Defense: 76
- Oversoul Defense: 76
- Magic Defense: 38
- Oversoul Magic Defense: 38
- Evasion: 36
- Oversoul Evasion: 36
- Luck: 81
- Oversoul Luck: 81
- Accuracy: 30
- Oversoul Accuracy: 30
- Agility: 103
- Oversoul Agility: OS needed
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Chocobo Feather/Chocobo Wing (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Chocobo Wing/Chocobo Wing x2 (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: Speed Bracer/Speed Bracer x2
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (120), Zantetsu (45)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/
Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
Damage; Resistant- Eject (120), Zantetsu (45)
- Monster's Scan: update later
- Oversoul Scan: update later

- Monster's Attacks:
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Choco Kick- damage one character by 1/4 of max HP (type: fractional)
Choco Meteo- damage random characters by 1/8 of remaining HP 12 times (type:
fractional)
Mighty Guard- cause shell, protect, regen, haste, defense up 2 levels, magic
defense up 2 levels, and evasion up 1 level on all enemies and use 18 MP
(status effect chance: all infinite)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Black Sky- damage random characters 10 times and use 80 MP (type: physical)
(damage constant: 6 X 10 times)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character and use 12 MP
Mega-Potion- heal all enemies by 2000 HP (type: constant)

- Attacking Pattern:
Basic Pattern:
Is it Hasted?
Yes - 1/4 chance - Choco Kick
1/12 chance - Stop Attack
1/12 chance - Delay Shock
1/12 chance - Heartless Strike
1/12 chance - Choco Meteo
1/12 chance - Absorb
1/12 chance - Fireworks
1/12 chance - Black Sky
1/12 chance - Dispel on all characters
1/12 chance - Mega-Potion
No - Mighty Guard

-------------------------------------------------------------------------------
                              Cactuar (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Cactuar/Cactuar
- Locations: Colosseum
- Monster's Level: 38
- Oversoul Level: 46
- Monster's HP: 4004
- Monster's Oversoul HP: 6006
- Monster's MP: 707
- Monster's Oversoul MP: 1060
- Experience: 1001
- Oversoul Experience: 2002
- AP Gained: 1
- Oversoul AP: 2
- Gil Dropped: 1002
- Oversoul Gil: 2004
- Stolen Gil: 888
- Oversoul Stolen Gil: 1776
- Strength: 58
- Oversoul Strength: 75
- Magic: 152
- Oversoul Magic: 197
- Defense: 125
- Oversoul Defense: 162
- Magic Defense: 255
- Oversoul Magic Defense: 220
- Evasion: 88
- Oversoul Evasion: 114
- Luck: 113
- Oversoul Luck: 120
- Accuracy: 17
- Oversoul Accuracy: 20
- Agility: 111
- Oversoul Agility: 118
- Thinking Period: 0
- Oversoul Thinking Period: 0
- Item Drop/Rare Drop: Chocobo Wing/Chocobo Wing x2 (255/255)
- Oversoul Item Drop/Rare Drop: Chocobo Wing x2/Chocobo Wing x4 (255/255)
- Steal/Rare Steal: Sprint Shoes/Chocobo Wing x8 (16/255)
- Oversoul Steal/Rare Steal: Sprint Shoes x2/Chocobo Wing x16 (16/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: weak to ice, immune to gravity
- Oversoul Elemental Affinities: weak to ice, immune to gravity
- Auto-Statuses: Null Magic
- Oversoul Auto-Statuses: Haste, Null Magic
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow,
Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
Zantetsu (255)
- Monster's Scan: An enigmatic fiend that runs across the desert. Whether it
bears good fortune or bad, none can say. No one has survived its 1000 Needles
attack long enough to find out.
- Oversoul Scan: An enigmatic fiend that runs across the desert. Whether it
bears good fortune or bad, none can say. No one has survived its 1000 Needles
attack long enough to find out.

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Quick Attack- damage one character and use 20 MP (type: physical) (damage
constant: 16)
1000 Needles- damage one character by 1000 HP (type: constant)
10000 Needles- damage one character by 10000 HP (type: constant) (can break
damage limit)
White Highwind- heal all enemies by 3/8 of max HP, cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down, and use 16 MP (type: fractional)
Mighty Guard- cause shell and protect on all enemies and use 32 MP (status
effect chance: all infinite)
Meteor- damage random characters 12 times and use 99 MP (type: special
magic) (damage constant: 8 X 12 times)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Hastega- cause haste on all enemies and use 32 MP (status effect chance:
infinite)

- Monster's Oversoul Attacks:
Quick Attack- damage one character (type: physical) (damage constant: 16)
1000 Needles- damage one character by 1000 HP (type: constant)
10000 Needles- damage one character by 10000 HP (type: constant) (can break
damage limit)
White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down (type: fractional)
Mighty Guard- cause shell and protect on all enemies (status effect chance:
all infinite)
Meteor- damage random characters 12 times (type: special magic) (damage
constant: 8 X 12 times)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)

- Attacking Pattern:
Basic Pattern:
1/6 chance - Normal Attack (if it has less than 1/8 of max HP remaining,
10000 Needles)
1/6 chance - Quick Attack (if it has less than 1/8 of max HP remaining,
Meteor)
1/6 chance - 1000 Needles
1/6 chance - Mighty Guard (if all enemies are Shelled, 1000 Needles)
1/6 chance - Fireworks (if it has less than 1/4 of max HP remaining, White
Highwind)
1/6 chance - Hastega (if it's Hasted, 1000 Needles)

- Oversoul Attacking Pattern:
Basic Pattern:
1/3 chance - Quick Attack (if it has less than 1/4 of max HP remaining,
10000 Needles)
1/6 chance - 1000 Needles
1/6 chance - Mighty Guard (if all enemies are Shelled, 1000 Needles)
1/6 chance - Meteor
1/6 chance - Fireworks (if it has less than 1/4 of max HP remaining, White
Highwind)

-------------------------------------------------------------------------------
                            Garik Ronso (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Garik Ronso/None
- Locations: Colosseum
- Monster's Level: 67
- Oversoul Level: 2
- Monster's HP: 88000
- Monster's Oversoul HP: 1
- Monster's MP: 860
- Monster's Oversoul MP: 1
- Experience: 1300
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 550
- Oversoul Gil: 0
- Stolen Gil: 800
- Oversoul Stolen Gil: 0
- Strength: 144
- Oversoul Strength: 1
- Magic: 172
- Oversoul Magic: 1
- Defense: 165
- Oversoul Defense: 1
- Magic Defense: 130
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 177
- Oversoul Luck: 1
- Accuracy: 13
- Oversoul Accuracy: 1
- Agility: 125
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Shining Bracer/Nature's Tome (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Wall Ring/Wall Ring (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Darkness,
Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Silence (250), Zantetsu (180)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Darkness, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Silence (250), Zantetsu (180)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Bane Lance- damage one character and cause curse (status effect chance:
infinite) (type: physical) (damage constant: 16)
White Wind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, and berserk (type: fractional)
Mighty Guard- cause shell, protect, regen, haste, defense up 2 levels, magic
defense up 2 levels, and evasion up 1 level on all enemies (status effect
chance: all infinite)
Nova- damage all characters (type: special magic) (damage constant: 20)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does he have less than 1/3 of max HP remaining?
Yes - 3/4 chance - White Wind
1/4 chance - Nova
No - Is he Shelled?
-Yes - 1/2 chance - Normal Attack
1/4 chance - Bane Lance
1/4 chance - Fireworks
-No - Mighty Guard

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                               Elma (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Elma/None
- Locations: Colosseum
- Monster's Level: 58
- Oversoul Level: 2
- Monster's HP: 62000
- Monster's Oversoul HP: 1
- Monster's MP: 384
- Monster's Oversoul MP: 1
- Experience: 1100
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 800
- Oversoul Gil: 0
- Stolen Gil: 1200
- Oversoul Stolen Gil: 0
- Strength: 141
- Oversoul Strength: 1
- Magic: 140
- Oversoul Magic: 1
- Defense: 102
- Oversoul Defense: 1
- Magic Defense: 134
- Oversoul Magic Defense: 1
- Evasion: 22
- Oversoul Evasion: 1
- Luck: 201
- Oversoul Luck: 1
- Accuracy: 22
- Oversoul Accuracy: 1
- Agility: 124
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Shining Gem x2/Supreme Gem x2 (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Blessed Gem x2/Supreme Gem (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: Supreme Gem x3/Supreme Gem x5
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (180)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (180)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Clean Slate- heal self by 1/4 of max HP, cure sleep, silence, darkness,
poison, curse, pointless, and slow, and use 16 MP (type: fractional)
Supreme Gem- damage all characters by 2343 to 2646 HP (type: randomized
constant)
Gold Hourglass- cause slow on all characters (status effect chance: 100)
Lunar Curtain- cause shell on all enemies (status effect chance: infinite)
Light Curtain- cause protect on all enemies (status effect chance: infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does she have less than 1/4 of max HP remaining?
Yes - Clean Slate
No - Is she Protected?
-No - Light Curtain
-Yes - Is she Shelled?
--Yes - 1/2 chance - Normal Attack
1/6 chance - Critical Attack
1/6 chance - Fireworks
1/6 chance - Gold Hourglass (if she has less than 1/2 of max HP remaining,
Supreme Gem)
--No - Lunar Curtain

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                               Yaibal (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Yaibal/None
- Locations: Colosseum
- Monster's Level: 55
- Oversoul Level: 2
- Monster's HP: 64400
- Monster's Oversoul HP: 1
- Monster's MP: 85
- Monster's Oversoul MP: 1
- Experience: 1000
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 380
- Oversoul Gil: 0
- Stolen Gil: 1800
- Oversoul Stolen Gil: 0
- Strength: 137
- Oversoul Strength: 1
- Magic: 161
- Oversoul Magic: 1
- Defense: 72
- Oversoul Defense: 1
- Magic Defense: 101
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 194
- Oversoul Luck: 1
- Accuracy: 18
- Oversoul Accuracy: 1
- Agility: 113
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Champion Belt/Black Tome (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Mega-Potion x2/Mega Phoenix x2 (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (100)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Mega-Potion- heal all enemies by 2000 HP (type: constant)
Petrify Grenade- damage all characters by 234 to 264 HP and cause
petrification (status effect chance: 100) (type: randomized constant)
Shining Gem- damage one character by 1406 to 1587 HP (type: randomized
constant)
Blessed Gem- damage one character by 234 to 264 HP 8 times with holy element
(type: randomized constant)
Supreme Gem- damage all characters by 2343 to 2646 HP (type: randomized
constant)
Chocobo Wing- cause haste on all enemies (status effect chance: infinite)
Soul Spring- absorb one character's HP and MP by 937 to 1058 HP and up to
1058 MP (type: randomized constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Does he have less than 1/4 of max HP remaining?
Yes - Mega-Potion
No - Petrify Grenade (if a character is Petrified, Normal Attack); (2) Does
he have less than 1/2 of max HP remaining?
Yes - 2/3 chance - Soul Spring
1/3 chance - Shining Gem
No - Chocobo Wing (if he's Hasted, Normal Attack); (3) Does he have less
than 1/8 of max HP remaining?
Yes - Supreme Gem
No - Normal Attack; (4) Does he have less than 1/4 of max HP remaining?
Yes - Blessed Gem
No - Normal Attack; (5) Normal Attack; (6) back to step (1)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Lucil (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Lucil/None
- Locations: Colosseum
- Monster's Level: 63
- Oversoul Level: 2
- Monster's HP: 71000
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1200
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 400
- Oversoul Gil: 0
- Stolen Gil: 1000
- Oversoul Stolen Gil: 0
- Strength: 152
- Oversoul Strength: 1
- Magic: 188
- Oversoul Magic: 1
- Defense: 203
- Oversoul Defense: 1
- Magic Defense: 141
- Oversoul Magic Defense: 1
- Evasion: 18
- Oversoul Evasion: 1
- Luck: 184
- Oversoul Luck: 1
- Accuracy: 17
- Oversoul Accuracy: 1
- Agility: 118
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Wall Ring/Sword Tome (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: X-Potion/Supreme Gem x2 (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Delay Shock- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
MP Buster- damage one character's MP (type: physical) (damage constant: 8)
Harbinger- damage one character, cause 3 count doom, and use 6 MP (status
effect chance: infinite) (type: physical) (damage constant: 16)
White Wind- heal all enemies by 3/8 of max HP, cure sleep, silence,
darkness, poison, confusion, and berserk, and use 16 MP (type: fractional)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Shin-Zantetsu- cause instant death (a) on all characters and use 32 MP
(status effect chance: 80)
Nonpareil- cause strength up 2 levels and accuracy up 10 levels on self and
use 10 MP (status effect chance: all infinite)
Black Sky- damage random characters 10 times and use 80 MP (type: physical)
(damage constant: 6 X 10 times)
Chocobo Wing- cause haste on all enemies (status effect chance: infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Drain Attack (if she has less than 1/4 of max HP remaining, White Wind);
(2) Delay Shock; (3) MP Buster on character with highest remaining HP (if
all characters' MP is zero, Black Sky); (4) Nonpareil (after using Nonpareil
once, Heartless Strike); (5) Shin-Zantetsu (if a character is immune to
instant death, Fireworks); (6) Harbinger on character who is not Doomed (if
there is no such character, Normal Attack); (7) Chocobo Wing (if she's
Hasted, Normal Attack); (8) back to step (1)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Kimahri
-------------------------------------------------------------------------------

- Monster's Name/Class: Kimahri/None
- Locations: Colosseum
- Monster's Level: 70
- Oversoul Level: 2
- Monster's HP: 223400
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1500
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 600
- Oversoul Gil: 0
- Stolen Gil: 800
- Oversoul Stolen Gil: 0
- Strength: 187
- Oversoul Strength: 1
- Magic: 122
- Oversoul Magic: 1
- Defense: 143
- Oversoul Defense: 1
- Magic Defense: 110
- Oversoul Magic Defense: 1
- Evasion: 3
- Oversoul Evasion: 1
- Luck: 137
- Oversoul Luck: 1
- Accuracy: 12
- Oversoul Accuracy: 1
- Agility: 114
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Mega-Potion x2/Nature's Lore (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Mega-Potion/Elixir (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinites: none
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
White Wind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, and berserk (type: fractional)
Mighty Guard- cause shell and protect on all enemies (status effect chance:
all infinite)
Jump- damage one character (type: physical) (damage constant: 22)
Nova- damage all characters (type: special magic) (damage constant: 20)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What fraction of his max HP is remaining?
2/3 or higher - 1/2 chance - Jump
1/2 chance - Action 1
less than 2/3, 1/3 or higher - 1/2 chance - Action 1
1/4 chance - Jump
1/8 chance - Normal Attack
1/8 chance - White Wind
less than 1/3 - 3/8 chance - Action 1
1/4 chance - Normal Attack
1/4 chance - Jump
1/8 chance - White Wind
Action 1:
Is he Shelled?
Yes - Normal Attack
No - Mighty Guard
Action Count Pattern:
if his turn passes, Action Count increases by 1.  if he has less than 2/3 of
max HP remaining, if his Action Count is 14 or higher (if he has less than
1/3 of max HP remaining, 7 or higher), and if he chooses to use a Normal
Attack (excluding during Action 1), go to zero and Nova instead of Normal
Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                               Kimahri's Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Kimahri's Weapon/None
- Locations: Colosseum (Kimahri battle)
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Lulu
-------------------------------------------------------------------------------

- Monster's Name/Class: Lulu/None
- Locations: Colosseum
- Monster's Level: 71
- Oversoul Level: 2
- Monster's HP: 69800
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1500
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 2000
- Oversoul Gil: 0
- Stolen Gil: 2500
- Oversoul Stolen Gil: 0
- Strength: 26
- Oversoul Strength: 1
- Magic: 144
- Oversoul Magic: 1
- Defense: 243
- Oversoul Defense: 1
- Magic Defense: 237
- Oversoul Magic Defense: 1
- Evasion: 28
- Oversoul Evasion: 1
- Luck: 152
- Oversoul Luck: 1
- Accuracy: 16
- Oversoul Accuracy: 1
- Agility: 99
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Mega-Potion x2/Nature's Lore (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Mega-Potion/Elixir (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinites: none
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Item Drop/Rare Drop: Turbo Ether x2/Black Lore (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Turbo Ether/Elixir (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: absorb fire, ice, lightning, water, gravity, and
holy
- Oversoul Elemental Affinities: absorb fire, ice, lightning, water, gravity,
holy
- Auto-Statuses: Reflect
- Oversoul Auto-Statuses: Reflect
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Magic Up- cause magic up 2 levels on self (status effect chance: no
protection)
Fire Fury- damage random characters 8 times with fire element and use 8 MP
(type: special magic) (damage constant: 7 X 8 times)
Blizzard Fury- damage random characters 8 times with ice element and use 8
MP (type: special magic) (damage constant: 7 X 8 times)
Thunder Fury- damage random characters 8 times with lightning element and
use 8 MP (type: special magic) (damage constant: 7 X 8 times)
Water Fury- damage random characters 8 times with water element and use 8 MP
(type: special magic) (damage constant: 7 X 8 times)
Demi- damage all characters by 1/4 of remaining HP with gravity element and
use 10 MP (type: fractional)
Flare- damage one character and use 54 MP (type: magic) (damage constant:
30)
Ultima- damage all characters and use 90 MP (type: magic) (damage constant:
42)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character and use 12 MP
Mega-Potion- heal all enemies by 2000 HP (type: constant)
Turbo Ether- heal one character's MP by 500 MP (type: constant)
Lunar Curtain- cause shell on all enemies (status effect chance: infinite)
Light Curtain- cause protect on all enemies (status effect chance: infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Flare on self (if she has less than 1/3 of max HP remaining,
Mega-Potion); (2) Fire Fury (if a character is immune to or can absorb fire
element, Flare on self); (3) Blizzard Fury (if a character is immune to or
can absorb ice element, Flare on self); (4) Thunder Fury (if a character is
immune to or can absorb lightning element, Flare on self); (5) Water Fury
(if a character is immune to or can absorb water element, Flare on self);
(6) Lunar Curtain (if all enemies are Shelled, Flare on self); (7) Light
Curtain (if all enemies are Protected, Flare on self); (8) Magic Up (after
using Magic Up 5 times, Dispel on all characters); (9) Demi (if she has less
than 1/3 of max HP remaining, Ultima); (10) back to step (1)
Remaining MP Pattern:
if she has less than 1/3 of max MP remaining, Ether Turbo on self instead of
next step of Basic Pattern (if the next step is Demi or Ultima, use it
before Turbo Ether)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                  Lulu's Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Lulu's Weapon/None
- Locations: Colosseum (Lulu battle)
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                              Baralai (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Baralai/None
- Locations: Colosseum
- Monster's Level: 73
- Oversoul Level: 2
- Monster's HP: 125000
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1400
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 1000
- Oversoul Gil: 0
- Stolen Gil: 2500
- Oversoul Stolen Gil: 0
- Strength: 175
- Oversoul Strength: 1
- Magic: 153
- Oversoul Magic: 1
- Defense: 200
- Oversoul Defense: 1
- Magic Defense: 234
- Oversoul Magic Defense: 1
- Evasion: 6
- Oversoul Evasion: 1
- Luck: 162
- Oversoul Luck: 1
- Accuracy: 14
- Oversoul Accuracy: 1
- Agility: 111
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Megalixir/White Lore (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Mega-Potion/Elixir (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (180)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (180)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack 1- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Normal Attack 2- damage one character (does not stagger while hit) (type:
physical) (damage constant: 12)
Strength Up- cause strength up 2 levels on self (status effect chance: no
protection)
Magic Up- cause magic up 2 levels on self (status effect chance: no
protection)
Glint- damage all characters in a 5 meter radius round him (type: physical)
(damage constant: 20)
Looming Glacier- damage one character's MP by max MP and cause stop (status
effect chance: infinite) (type: fractional)
Drill Shot- damage one character by 3/4 of max HP (type: fractional)
Mighty Guard- cause shell and protect on all enemies (status effect chance:
all infinite)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Ultima- damage all characters (type: magic) (damage constant: 42)
Vigor- recover 1/2 of max HP on self (type: fractional)
Turbo Ether- heal one character's MP by 500 MP (type: constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/3 chance - Action 1
1/6 chance - Normal Attack 2
1/6 chance - Glint
1/6 chance - Looming Glacier
1/6 chance - Action 2
Action 1:
Does he have less than 1/3 of max HP remaining?
Yes - Vigor
No - Is he Protected?
-Yes - Normal Attack 1
-No - Mighty Guard
Action 2:
Does he have less than 1/4 of max MP remaining?
Yes - Turbo Ether on self
No - Action 3
Action 3:
times it has chosen Action 3 | Action
1 to 5 times | Strength Up
6 to 10 times | Magic Up
11 times or higher | Ultima
Counter-Attack Pattern:
if hit by an attack, counter with Absorb
Action Count Pattern:
if his turn passes, Action Count increases by 1.  if his Action Count is 7
or higher, go to zero and Drill Shot

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                Nooj (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Nooj/None
- Locations: Colosseum
- Monster's Level: 75
- Oversoul Level: 2
- Monster's HP: 178000
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1500
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 1200
- Oversoul Gil: 0
- Stolen Gil: 2000
- Oversoul Stolen Gil: 0
- Strength: 183
- Oversoul Strength: 1
- Magic: 144
- Oversoul Magic: 1
- Defense: 187
- Oversoul Defense: 1
- Magic Defense: 183
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 156
- Oversoul Luck: 1
- Accuracy: 13
- Oversoul Accuracy: 1
- Agility: 115
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Megalixir/Arcane Tome (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Elixir/Elixir (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16)
Noisy Luster- damage one character and ignore magic defense stat (type:
magic) (damage constant: 20)
Greedy Aura- damage all characters by 3/16 of max HP and MP (type:
fractional)
Lightfall- damage all characters by 5000 HP (type: constant)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Mega-Potion- heal all enemies by 2000 HP (type: constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Lightfall; (2) Greedy Aura; (3) Does he have less than 1/4 of max HP
remaining?
Yes - Mega-Potion
No - Normal Attack; (4) Does he have less than 1/4 of max HP remaining?
Yes - Lightfall
No - Fireworks; (5) Noisy Luster; (6) back to step (1)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                              Gippal (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Gippal/None
- Locations: Colosseum
- Monster's Level: 72
- Oversoul Level: 2
- Monster's HP: 134700
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1400
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 1000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 191
- Oversoul Strength: 1
- Magic: 163
- Oversoul Magic: 1
- Defense: 165
- Oversoul Defense: 1
- Magic Defense: 130
- Oversoul Magic Defense: 1
- Evasion: 2
- Oversoul Evasion: 1
- Luck: 152
- Oversoul Luck: 1
- Accuracy: 11
- Oversoul Accuracy: 1
- Agility: 108
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Megalixir/Bushido Tome (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Mega Phoenix/Elixir (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (160)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow,
Stop, Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu
(160)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Grinder- damage one character and ignore defense stat (type: physical)
(damage constant: 14)
Bullseye- damage all characters in a 140 degree angle in front of him by
9/16 of remaining HP (type: fractional)
Mortar- damage all characters in a 140 degree angle in front of him and
ignore defense stat (type: physical) (damage constant: 22)
Mega-Potion- heal all enemies by 2000 HP (type: constant)
Chocobo Wing- cause haste on all enemies (status effect chance: infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What fraction of his max HP is remaining?
1/2 or higher - 1/2 chance - Normal Attack
1/2 chance - Grinder
less than 1/2, 1/4 or higher - 2/5 chance - Normal Attack
1/5 chance - Grinder
1/5 chance - Bullseye
1/5 chance - Mega-Potion
less than 1/4 - Chocobo Wing (if he's Hasted, Mortar)

- Monster's Oversoul Attacks:
None

-------------------------------------------------------------------------------
                                    Brother
-------------------------------------------------------------------------------

- Monster's Name/Class: Brother/None
- Locations: Colosseum
- Monster's Level: 71
- Oversoul Level: 2
- Monster's HP: 89500
- Monster's Oversoul HP: 1
- Monster's MP: 0
- Monster's Oversoul MP: 1
- Experience: 1400
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 150
- Oversoul Gil: 0
- Stolen Gil: 100
- Oversoul Stolen Gil: 0
- Strength: 185
- Oversoul Strength: 1
- Magic: 142
- Oversoul Magic: 1
- Defense: 133
- Oversoul Defense: 1
- Magic Defense: 87
- Oversoul Magic Defense: 1
- Evasion: 4
- Oversoul Evasion: 1
- Luck: 193
- Oversoul Luck: 1
- Accuracy: 14
- Oversoul Accuracy: 1
- Agility: 133
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: X-Potion/X-Potion x5 (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: X-Potion/X-Potion (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: absorb fire, ice, lightning, and water
- Oversoul Elemental Affinities: absorb fire, ice, lightning, and water
- Auto-Statuses: Spellspring, Regen
- Oversoul Auto-Statuses: Spellspring, Regen
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Monster's Scan: Leader of the Gullwings.  Common sense doesn't appear in
his actions.  Keywords are "Arashi," "Matsuri," and "Otokogi."
- Oversoul Scan: None

- Monster's Attacks:
Quick Attack- damage one character (type: physical) (damage constant: 16)
Arashi- damage one character six times (type: physical) (damage constant: 8
X 6 times)
Matsuri- damage all characters (type: physical) (damage constant: 48)
Otokogi- recover all HP and cause haste and strength up 10 levels on self
(status effect chance: no protection)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1a) 1/2 chance - Quick Attack, 1/4 chance - Arashi, 1/4 chance - Action 1;
(1b) [after Action 1] Quick Attack; (2a) 1/2 chance - Quick Attack, 1/4
chance - Arashi, 1/4 chance - Action 1; (2b) [after Action 1] Quick Attack;
(3a) 1/2 chance - Quick Attack, 1/4 chance - Arashi, 1/4 chance - Action 1;
(3b) [after Action 1] Quick Attack; (4a) 1/2 chance - Quick Attack, 1/4
chance - Arashi, 1/4 chance - Action 1; (4b) [after Action 1] Quick Attack;
(5) Matsuri; (6) back to step (1)
Action 1:
Does he have less than 1/4 of max HP remaining?
Yes - Has he not used Otokogi once?
-Yes - Otokogi
-No - Quick Attack
No - Quick Attack

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                     Buddy
-------------------------------------------------------------------------------

- Monster's Name/Class: Buddy/None
- Locations: Colosseum
- Monster's Level: 66
- Oversoul Level: 2
- Monster's HP: 76200
- Monster's Oversoul HP: 1
- Monster's MP: 0
- Monster's Oversoul MP: 1
- Experience: 1300
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 800
- Oversoul Gil: 0
- Stolen Gil: 1400
- Oversoul Stolen Gil: 0
- Strength: 181
- Oversoul Strength: 1
- Magic: 137
- Oversoul Magic: 1
- Defense: 74
- Oversoul Defense: 1
- Magic Defense: 107
- Oversoul Magic Defense: 1
- Evasion: 11
- Oversoul Evasion: 1
- Luck: 184
- Oversoul Luck: 1
- Accuracy: 11
- Oversoul Accuracy: 1
- Agility: 134
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Remedy x10/White Tome (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Remedy/Remedy x2 (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to fire, ice, lightning, water, gravity
- Oversoul Elemental Affinities: immune to fire, ice, lightning, water, gravity
- Auto-Statuses: Reflect, Regen
- Oversoul Auto-Statuses: Reflect, Regen
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (190)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (190)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
"How about a beating?"- damage one character (type: physical) (damage
constant: 32)
"Behind you's no good"- damage one character from behind (type: physical)
(damage constant: 18)
Mega-Potion- heal all enemies by 2000 HP (type: constant)
Blessed Gem- damage one character by 234 to 264 HP 8 times with holy element
(type: randomized constant)
Supreme Gem- damage all characters by 2343 to 2646 HP (type: randomized
constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
3/8 chance - Normal Attack
1/4 chance - "How about a beating?"
1/8 chance - "Behind you's no good"
1/8 chance - Blessed Gem
1/8 chance - Supreme Gem
Remaining HP Pattern:
if he has less than 3/5 of max HP remaining, chance of Mega-Potion (the
lower his remaining HP, the better his chances of using it)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                Buddy's Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Buddy's Weapon/None
- Locations: Colosseum (Buddy battle)
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Red Goon
-------------------------------------------------------------------------------

- Monster's Name/Class: Goon Red/None
- Locations: Colosseum
- Monster's Level: 71
- Oversoul Level: 2
- Monster's HP: 18880
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1500
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 1500
- Oversoul Gil: 0
- Stolen Gil: 1500
- Oversoul Stolen Gil: 0
- Strength: 200
- Oversoul Strength: 1
- Magic: 182
- Oversoul Magic: 1
- Defense: 202
- Oversoul Defense: 1
- Magic Defense: 188
- Oversoul Magic Defense: 1
- Evasion: 27
- Oversoul Evasion: 1
- Luck: 191
- Oversoul Luck: 1
- Accuracy: 13
- Oversoul Accuracy: 1
- Agility: 180
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: X-Potion/X-Potion x2 (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Hi-Potion x33/Mega-Potion x5 (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (40), Zantetsu (200)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (40), Zantetsu (200)
- Monster's Scan: A goon who thinks he's the leader.  He has the number one
burning soul of a hero!
- Oversoul Scan: None

- Monster's Attacks:
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Delay Buster- damage one character, cause weak delay, and use 16 MP (status
effect chance: infinite) (type: physical) (damage constant: 18)
Full Break- damage one character, cause strength down 2 levels, magic down 2
levels, defense down 2 levels, and magic defense down 2 levels, and use 4 MP
(status effect chance: all 100) (type: physical) (damage constant: 20)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Absorb- absorb one character's HP and MP and use 3 MP (type: special magic)
(damage constant: 8)
Meteor- damage random characters 12 times and use 99 MP (type: special
magic) (damage constant: 8 X 12 times)
Sparkler- damage one character, ignore defense stat, and use 12 MP (type:
physical) (damage constant: 24)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Sparkler (if he has less than 1/4 of max HP remaining, Absorb); (2) Stop
Attack (if he has less than 1/4 of max HP remaining, Drain Attack); (3)
Fireworks; (4) Critical Attack; (5) Full Break (if he has than 1/4 of max HP
remaining, Heartless Strike); (6) Delay Buster (if he has less than 1/4 of
max HP remaining, Meteor; (7) back to step (1)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                  Black Goon
-------------------------------------------------------------------------------

- Monster's Name/Class: Goon Black/None
- Locations: Colosseum
- Monster's Level: 70
- Oversoul Level: 2
- Monster's HP: 17700
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1400
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 1800
- Oversoul Gil: 0
- Stolen Gil: 1200
- Oversoul Stolen Gil: 0
- Strength: 188
- Oversoul Strength: 1
- Magic: 158
- Oversoul Magic: 1
- Defense: 201
- Oversoul Defense: 1
- Magic Defense: 198
- Oversoul Magic Defense: 1
- Evasion: 33
- Oversoul Evasion: 1
- Luck: 188
- Oversoul Luck: 1
- Accuracy: 12
- Oversoul Accuracy: 1
- Agility: 170
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Mega-Potion/Mega-Potion x2 (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: L Bomb x33/L Bomb x99 (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (40), Zantetsu (180)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (40), Zantetsu (180)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Kill Attack- damage one character by max HP (type: fractional)
Triple Shock- damage one character, cause sleep, darkness, and poison, and
use 8 MP (status effect chance: all infinite) (type: physical) (damage
constant: 16)
MP Buster- damage one character's MP (type: physical) (damage constant: 8)
Requiem- damage all characters and use 60 MP (type: special magic) (damage
constant: 24)
Meteor- damage random characters 12 times and use 99 MP (type: special
magic) (damage constant: 8 X 12 times)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Black Sky- damage random characters 10 times and use 80 MP (type: physical)
(damage constant: 6 X 10 times)
X-Potion- heal one character by max HP (type: fractional)
Chocobo Wing- cause haste on all enemies (status effect chance: infinite)
Lunar Curtain- cause shell on all enemies (status effect chance: infinite)
Light Curtain- cause protect on all enemies (status effect chance: infinite)
Star Curtain- cause reflect on all enemies (status effect chance: infinite)
Healing Spring- cause regen on all enemies (status effect chance: infinite)
Hero Drink- cause invincible on one character (status effect chance:
infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Action 1; (2) Triple Shock (if he has less than 1/16 of max HP
remaining, X-Potion on self); (3) MP Buster (if he has less than 1/16 of max
HP remaining, Black Sky); (4) Does he have less than 1/16 of max HP
remaining?
Yes - Fireworks
No - Normal Attack and back to step (1); (5) Does he have less than 1/16 of
max HP remaining?
Yes - Hero Drink on self
No - Normal Attack and back to step (1); (6) Does he have less than 1/16 of
max HP remaining?
Yes - Requiem
No - Normal Attack and back to step (1); (7) Does he have less than 1/16 of
max HP remaining?
Yes - Hero Drink on an enemy who is not Invincible (if all enemies are
Invincible, Kill Attack)
No - Normal Attack; (8) back to step (1)
Action 1:
Does he have less than 1/16 of max HP remaining?
Yes - Meteor
No - Are any enemies not Hasted?
-Yes - Chocobo Wing
-No - Are any enemies not Shelled?
--Yes - Lunar Curtain
--No - Are any enemies not Protected?
---Yes - Light Curtain
---No - Are any enemies not Regened?
----Yes - Healing Spring
----No - Are any enemies not Reflected?
-----Yes - Star Curtain
-----No - Meteor

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Purple Goon
-------------------------------------------------------------------------------

- Monster's Name/Class: Goon Purple/None
- Locations: Colosseum
- Monster's Level: 69
- Oversoul Level: 2
- Monster's HP: 15800
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1300
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 2000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 178
- Oversoul Strength: 1
- Magic: 145
- Oversoul Magic: 1
- Defense: 231
- Oversoul Defense: 1
- Magic Defense: 242
- Oversoul Magic Defense: 1
- Evasion: 45
- Oversoul Evasion: 1
- Luck: 189
- Oversoul Luck: 1
- Accuracy: 14
- Oversoul Accuracy: 1
- Agility: 175
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Mega Phoenix/Mega Phoenix x2 (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Phoenix Down x33/Mega Phoenix x5 (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (40), Zantetsu (190)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Eject (40), Zantetsu (190)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Strength Up- cause strength up 2 levels on one character (status effect
chance: no protection)
Defense Up- cause defense up 3 levels on one character (status effect
chance: no protection)
Magic Up- cause magic up 2 levels on one character (status effect chance: no
protection)
Fire Fury- damage random characters 8 times with fire element and use 8 MP
(type: special magic) (damage constant: 7 X 8 times)
Blizzard Fury- damage random characters 8 times with ice element and use 8
MP (type: special magic) (damage constant: 7 X 8 times)
Thunder Fury- damage random characters 8 times with lightning element and
use 8 MP (type: special magic) (damage constant: 7 X 8 times)
Water Fury- damage random characters 8 times with water element and use 8 MP
(type: special magic) (damage constant: 7 X 8 times)
Nonpareil- cause strength up 2 levels and accuracy up 10 levels on one
character and use 10 MP (status effect chance: all infinite)
Hayate- cause haste and evasion up 10 levels on one character and use 20 MP
(status effect chance: all infinite)
Howl- cause HP X 2 on one character (status effect chance: infinite)
Ultima- damage all characters and use 90 MP (type: magic) (damage constant:
42)
Mega-Potion- heal all enemies by 2000 HP (type: constant)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Action 1; (2) Does Goon Red have HP remaining?
Yes - Action 2
No - Action 1; (3) Does Goon Black have HP remaining?
Yes - Action 3
No - Action 1; (4) Action 4; (5) back to step (1)
Action 1:
1/5 chance - Drain Attack
1/5 chance - Fire Fury
1/5 chance - Blizzard Fury
1/5 chance - Thunder Fury
1/5 chance - Water Fury
Action 2, Action 3, Action 4:
When she chooses an action, Action Count increases by 1.  use the following
action depending on which action she chose and her Action Count

Action Count | Action 2 | Action 3 | Action 4
1 | Nonpareil on Goon Red | Nonpareil on Black Goon | Nonpareil on self
2 | Hayate on Goon Red | Hayate on Black Goon | Hayate on self
3~6 | Strength Up on Red Goon | Strength Up on Black Goon | Strength Up on self
7~10 | Defense Up on Red Goon | Defense Up on Black Goon | Defense Up on self
11 | Howl on Red Goon | Howl on Black Goon | Howl on self
12~16 | Magic Up on Red Goon | Magic Up on Black Goon | Magic Up on self
17+ | Ultima | Ultima | Ultima
Remaining HP Pattern:
if she or an enemy has less than 2/3 of max HP remaining, Mega-Potion

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                       Strongest Shinra (aka Shinra Supra)
-------------------------------------------------------------------------------

- Monster's Name/Class: Strongest Shinra (Shinra Supra)/None
- Locations: Colosseum
- Monster's Level: 99
- Oversoul Level: 2
- Monster's HP: 275000
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 3000
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 0
- Stolen Gil: 5000
- Oversoul Stolen Gil: 0
- Strength: 255
- Oversoul Strength: 1
- Magic: 255
- Oversoul Magic: 1
- Defense: 255
- Oversoul Defense: 1
- Magic Defense: 255
- Oversoul Magic Defense: 1
- Evasion: 30
- Oversoul Evasion: 1
- Luck: 255
- Oversoul Luck: 1
- Accuracy: 34
- Oversoul Accuracy: 1
- Agility: 130
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Dark Matter x2/Ragnarok (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: Spellspring, Regen
- Oversoul Auto-Statuses: Spellspring, Regen
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow,
Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Full Break- damage one character and cause strength down 2 levels, magic
down 2 levels, defense down 2 levels, and magic defense down 2 levels
(status effect chance: all 100) (type: physical) (damage constant: 20)
Clione- damage random characters 10 times (type: physical) (damage constant:
24 X 10 times)
Final Impact- damage random characters by 1/8 of max HP and MP 14 times
(type: fractional)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Ultima- damage all characters (type: magic) (damage constant: 42)
Haste- cause haste on one character (status effect chance: infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Clione; (2) Normal Attack; (3) Does he have less than 1/4 of max HP
remaining?
Yes - Final Impact
No - Ultima; (4) Normal Attack; (5) Does he have less than 1/2 of max HP
remaining?
Yes - Fireworks
No - Full Break; (6) Is he Hasted?
Yes - Final Impact
No - Haste; (7) back to step (1)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                   Seymour
-------------------------------------------------------------------------------

- Monster's Name/Class: Seymour/None
- Locations: Colosseum
- Monster's Level: 67
- Oversoul Level: 2
- Monster's HP: 145500
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1300
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 1000
- Oversoul Gil: 0
- Stolen Gil: 2000
- Oversoul Stolen Gil: 0
- Strength: 156
- Oversoul Strength: 1
- Magic: 102
- Oversoul Magic: 1
- Defense: 221
- Oversoul Defense: 1
- Magic Defense: 238
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 159
- Oversoul Luck: 1
- Accuracy: 8
- Oversoul Accuracy: 1
- Agility: 105
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Turbo Ether/Arcane Lore (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Hi-Potion x18/Elixir (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: Crystal Ball/Soul of Thamasa x2
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: absorb fire, ice, lightning, water, gravity, weak to
holy
- Oversoul Elemental Affinities: absorb fire, ice, lightning, water, gravity,
weak to holy
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Darkness (250), Zantetsu (180)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Darkness (250), Zantetsu (180)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Strength Up- cause strength up 2 levels on self (status effect chance: no
protection)
Magic Up- cause magic up 2 levels on self (status effect chance: no
protection)
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Slowga- cause slow on all characters (status effect chance: 130)
Meteor- damage random characters 12 times (type: special magic) (damage
constant: 8 X 12 times)
Demi- damage all characters by 1/4 of remaining HP with gravity element
(type: fractional)
Confuse- cause confusion on one character (status effect chance: 100)
Break- cause petrification on one character (status effect chance: 80)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)
Ultima- damage all characters (type: magic) (damage constant: 42)
Curaga- recover HP of one enemy (type: magic recovery) (damage constant: 38)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character
Shell- cause shell on all enemies (status effect chance: infinite)
Protect- cause protect on all enemies (status effect chance: infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What fraction of his max HP is remaining?
1/2 or higher - 1/8 chance - Critical Attack
1/8 chance - Slowga
1/8 chance - Meteor
1/8 chance - Demi
1/8 chance - Black Sky
1/8 chance - Dispel on all characters
1/8 chance - Action 1
1/8 chance - Action 2
less than 1/2, 1/4 or higher - 1/4 chance - Drain Attack
1/8 chance - Absorb
1/8 chance - Demi
1/8 chance - Dispel on all characters
1/8 chance - Action 1
1/8 chance - Action 2
1/8 chance - Action 3
less than 1/4 - 1/4 chance - Drain Attack
1/8 chance - Absorb
1/8 chance - Demi
1/8 chance - Ultima
1/8 chance - Action 1
1/8 chance - Action 2
1/8 chance - Action 3
Action 1:
Is he Shelled?
Yes - Is he Protected?
-Yes - Break on all characters
-No - Is he Reflected?
--Yes - Dispel on self
--No - Protect
No - Is he Reflected?
-Yes - Dispel on self
-No - Shell
Action 2:
Times he has chosen Action 2 | Action
1 to 5 times | Magic Up
6 to 10 times | Strength Up
11 times or higher | Confuse on all characters
Action 3:
Is he Reflected?
Yes - Dispel on self
No - Curaga

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 ???? (Tidus)
-------------------------------------------------------------------------------

- Monster's Name/Class: ???? (Tidus)/None
- Locations: Colosseum
- Monster's Level: 73
- Oversoul Level: 2
- Monster's HP: 136200
- Monster's Oversoul HP: 1
- Monster's MP: 257
- Monster's Oversoul MP: 1
- Experience: 1500
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 750
- Oversoul Gil: 0
- Stolen Gil: 2000
- Oversoul Stolen Gil: 0
- Strength: 188
- Oversoul Strength: 1
- Magic: 173
- Oversoul Magic: 1
- Defense: 152
- Oversoul Defense: 1
- Magic Defense: 158
- Oversoul Magic Defense: 1
- Evasion: 22
- Oversoul Evasion: 1
- Luck: 224
- Oversoul Luck: 1
- Accuracy: 21
- Oversoul Accuracy: 1
- Agility: 139
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: X-Potion x2/Sword Lore (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: X-Potion/Elixir (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop,
Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (220)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow,
Stop, Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu
(220)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Delay Buster- damage one character and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 18)
Spiral Cut- damage one character (type: physical) (damage constant: 32)
Blitz A- damage one character 9 times (type: physical) (damage constant: 10
X 9 times)
Hastega- cause haste on all enemies (status effect chance: infinite)
Mega-Potion- heal all enemies by 2000 HP (type: constant)
Hero Drink- cause invincible on one character (status effect chance:
infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Blitz A; (2) Is he Hasted?
Yes - What fraction of his max HP is remaining?
1/3 or higher - 1/2 chance - Normal Attack
1/4 chance - Delay Buster
1/4 chance - Spiral Cut
less than 1/3, 1/10 or higher - 1/2 chance - Mega-Potion
1/4 chance - Normal Attack
1/4 chance - Delay Buster
less than 1/10 - 1/2 chance - Mega-Potion
1/4 chance - Delay Buster
1/4 chance - Hero Drink on self
No - Hastega; (3) back to step (2)
Action Count Pattern:
if he uses Mega-Potion, Spiral Cut, Delay Buster, or Hero Drink, Action
Count increases by 1.  if his Action Count is 4 or higher, and if he chooses
to use Delay Buster, go to zero, Blitz A instead of Delay Buster, and back
to step (1)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 Tidus' Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Tidus' Weapon/None
- Locations: Colosseum (Tidus battle)
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                    Auron
-------------------------------------------------------------------------------

- Monster's Name/Class: Auron/None
- Locations: Colosseum
- Monster's Level: 74
- Oversoul Level: 2
- Monster's HP: 187500
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 1600
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 900
- Oversoul Gil: 0
- Stolen Gil: 1000
- Oversoul Stolen Gil: 0
- Strength: 199
- Oversoul Strength: 1
- Magic: 198
- Oversoul Magic: 1
- Defense: 196
- Oversoul Defense: 1
- Magic Defense: 121
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 141
- Oversoul Luck: 1
- Accuracy: 10
- Oversoul Accuracy: 1
- Agility: 112
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Mega Phoenix x2/Bushido Lore (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Mega Phoenix/Elixir (128/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: none
- Oversoul Elemental Affinities: none
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Darkness,
Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt
Action, Fractional Damage; Resistant- Silence (250), Zantetsu (220)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Silence (250), Zantetsu (220)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (does not stagger while hit) (type:
physical) (damage constant: 16)
Full Break- damage one character and cause strength down 2 levels, magic
down 2 levels, defense down 2 levels, and magic defense down 2 levels
(status effect chance: all 100) (type: physical) (damage constant: 20)
Dragon Fang- damage all characters and cause weak delay (status effect
chance: infinite) (type: physical) (damage constant: 14)
Shooting Star- cause eject on one character (status effect chance: 18)
Shin-Zantetsu- cause instant death (a) on all characters (status effect
chance: 80)
Mega-Potion- heal all enemies by 2000 HP (type: constant)
X-Potion- heal one character by max HP (type: fractional)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
Does he have less than 1/4 of max HP remaining?
Yes - 1/4 chance - Normal Attack
1/4 chance - Mega-Potion
1/8 chance - Full Break
1/8 chance - Dragon Fang
1/8 chance - Shooting Star
1/8 chance - Action 1
No - 1/2 chance - Normal Attack
1/6 chance - Full Break
1/6 chance - Dragon Fang
1/6 chance - Shooting Star
Action 1:
Is Yuna immune to instant death?
Yes - Shooting Star on Yuna
No - Is Rikku immune to instant death?
-Yes - Shooting Star on Rikku
-No - Is Paine immune to instant death?
--Yes - Shooting Star on Paine
--No - Shin-Zantetsu
Remaining HP Pattern:
if he has less than 1/8 of max HP remaining, X-Potion on self (can only use
once)

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                Auron's Weapon
-------------------------------------------------------------------------------

- Monster's Name/Class: Auron's Weapon/None
- Locations: Colosseum (Auron battle)
- Chapters: None
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0%)
- Oversoul Item Drop/Rare Drop: None/None (0%)
- Steal/Rare Steal: None/None (0%)
- Oversoul Steal/Rare Steal: None/None (0%)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
(normal), Holy (normal), Gravity (normal)
- Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
Lightning (normal), Holy (normal), Gravity (normal)
- Status Information: Immune- Curse; Resist- Zantetsu (0)
- Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                Major Numerus
-------------------------------------------------------------------------------
   |        Note: Major Numerus is divided in 7 parts, listed below.       |
   -------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     Unum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Monster's Name/Class: Unum/None
- Locations: Colosseum
- Monster's Level: 99
- Oversoul Level: 2
- Monster's HP: 555555
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 6000
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 5000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 234
- Oversoul Strength: 1
- Magic: 23
- Oversoul Magic: 1
- Defense: 237
- Oversoul Defense: 1
- Magic Defense: 81
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 173
- Oversoul Luck: 1
- Accuracy: 99
- Oversoul Accuracy: 1
- Agility: 255
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Enterprise/Iron Duke x5 (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Mega-Potion x2/Megalixir (32/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to fire, ice, lighting, water, gravity
- Oversoul Elemental Affinities: immune to fire, ice, lighting, water, gravity
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
darkness, poison, confusion, berserk, strength up/down, magic up/down,
defense up/down, magic defense up/down, accuracy up/down, and evasion
up/down (type: fractional)
Ladis Command- damage one character and ignore defense stat (type: physical)
(damage constant: 58 [can break damage limit])
Sparkler- damage one character and ignore defense stat (type: physical)
(damage constant: 24)
Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
spellspring of one character
Shell- cause shell on all enemies (status effect chance: infinite)
Protect- cause protect on all enemies (status effect chance: infinite)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Ladis Command; (2) Sparkler; (3) Dispel on a character; (4) Are all
enemies Shelled?
Yes - Sparkler
No - Shell; (5) Does it have less than 1/8 of max HP remaining?
Yes - White Highwind
No - Sparkler; (6) Sparkler; (7) Are all enemies Protected?
Yes - Sparkler
No - Protect; (8) back to step (1)

- Oversoul Attacking Pattern:
None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      Duo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Monster's Name/Class: Duo/None
- Locations: Colosseum
- Monster's Level: 99
- Oversoul Level: 2
- Monster's HP: 666666
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 6000
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 5000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 226
- Oversoul Strength: 1
- Magic: 92
- Oversoul Magic: 1
- Defense: 238
- Oversoul Defense: 1
- Magic Defense: 22
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 170
- Oversoul Luck: 1
- Accuracy: 99
- Oversoul Accuracy: 1
- Agility: 255
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Invincible/Iron Duke x5 (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: X-Potion x2/Megalixir (32/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to fire, ice, lighting, water, gravity
- Oversoul Elemental Affinities: immune to fire, ice, lighting, water, gravity
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Venom Command- damage all characters, ignore defense stat, and cause poison
(status effect chance: infinite) (type: physical) (damage constant: 30 [can
break damage limit])
Slowga- cause slow on all characters (status effect chance: 130)
Berserk- cause berserk on one character (status effect chance: 75)
Blind- cause darkness on one character (status effect chance: 75)
Silence- cause silence on one character (status effect chance: 75)
Sleep- cause sleep on one character (status effect chance: 75)
Demi- damage all characters by 1/4 of remaining HP with gravity element
(type: fractional)
Confuse- cause confusion on one character (status effect chance: 100)
Break- cause petrification on one character (status effect chance: 80)
Bio- cause poison on all characters (status effect chance: 100)
Black Sky- damage random characters 10 times (type: physical) (damage
constant: 6 X 10 times)
Flare- damage one character (type: magic) (damage constant: 55)
Ultima- damage all characters (type: magic) (damage constant: 70)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) 1/2 chance - Bio on all characters, 1/2 chance - Black Sky; (2) 1/2
chance - Break on all characters, 1/2 chance - Flare; (3) 1/2 chance -
Confuse on all characters, 1/2 chance - Ultima; (4) 1/2 chance - Sleep on
all characters, 1/2 chance - Demi; (5) 1/2 chance - Berserk on all
characters, 1/2 chance - Black Sky; (6) 1/2 chance - Blind on all
characters, 1/2 chance - Flare; (7) 1/2 chance - Silence on all characters,
1/2 chance - Ultima; (8) 1/2 chance - Slowga, 1/2 chance - Demi; (9) Venom
Comand; (10) back to step (1)

- Oversoul Attacking Pattern:
None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     Tria
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Monster's Name/Class: Tria/None
- Locations: Colosseum
- Monster's Level: 99
- Oversoul Level: 2
- Monster's HP: 666666
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 6000
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 5000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 241
- Oversoul Strength: 1
- Magic: 89
- Oversoul Magic: 1
- Defense: 222
- Oversoul Defense: 1
- Magic Defense: 28
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 172
- Oversoul Luck: 1
- Accuracy: 99
- Oversoul Accuracy: 1
- Agility: 255
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Invincible/Iron Duke x5 (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Mega-Potion x2/Megalixir (32/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to fire, ice, lighting, water, gravity
- Oversoul Elemental Affinities: immune to fire, ice, lighting, water, gravity
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Fulmen Command- damage all characters with lightning element (type:
physical) (damage constant: 255 [can break damage limit])
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Firaga- damage one character with fire element (type: magic) (damage
constant: 21)
Blizzaga- damage one character with ice element (type: magic) (damage
constant: 21)
Thundaga- damage one character with lightning element (type: magic) (damage
constant: 21)
Waterga- damage one character with water element (type: magic) (damage
constant: 21)
Holy- damage one character with holy element 8 times (type: magic) (damage
constant: 12 X 8 times)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) 1/2 chance - Firaga on all characters, 1/2 chance - Holy; (2) 1/2 chance
- Blizzaga on all characters, 1/2 chance - Holy; (3) Fulmen Command; (4) 1/2
chance - Thundaga on all characters, 1/2 chance - Holy; (5) 1/2 chance -
Waterga on all characters, 1/2 chance - Holy; (6) Absorb; (7) back to step
(1)

- Oversoul Attacking Pattern:
None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    Quartum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Monster's Name/Class: Quartum/None
- Locations: Colosseum
- Monster's Level: 99
- Oversoul Level: 2
- Monster's HP: 777777
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 6000
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 5000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 237
- Oversoul Strength: 1
- Magic: 27
- Oversoul Magic: 1
- Defense: 231
- Oversoul Defense: 1
- Magic Defense: 88
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 168
- Oversoul Luck: 1
- Accuracy: 99
- Oversoul Accuracy: 1
- Agility: 255
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Invincible/Iron Duke x5 (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Elixir x2/Megalixir (32/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to fire, ice, lighting, water, gravity
- Oversoul Elemental Affinities: immune to fire, ice, lighting, water, gravity
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Mortus Command- damage all characters and ignore defense stat (type:
physical) (damage constant: 36 [can break damage limit])
Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
(type: fractional)
Meteor- damage random characters 12 times (type: special magic) (damage
constant: 8 X 12 times)
Fireworks- damage all characters and ignore defense stat (type: physical)
(damage constant: 24)
Ultima- damage all characters (type: magic) (damage constant: 70)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) Fireworks; (2) Mortus Command; (3) Absorb; (4) Meteor; (5) Fireworks;
(6) Absorb; (7) Ultima; (8) Fireworks; (9) Absorb; (10) back to step (1)

- Oversoul Attacking Pattern:
None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               Major Numerus <?>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Monster's Name/Class: Major Numerus <?>/None
Note: <?> = Kanji has not been translated at this time.
- Locations: Colosseum
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: None/None (0/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: None
- Oversoul Elemental Affinities: None
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               Major Numerus Pod
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Monster's Name/Class: Major Numerus Pod/None
- Locations: Colosseum
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: None/None (0/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: None
- Oversoul Elemental Affinities: None
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Major Numerus Tail
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Monster's Name/Class: Major Numerus Tail/None
- Locations: Colosseum
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: None/None (0/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: None
- Oversoul Elemental Affinities: None
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Darkness, Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu
(0)
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                                 General Rock
-------------------------------------------------------------------------------

- Monster's Name/Class: General Rock/None
- Locations: Colosseum
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: None/None (0/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: None
- Oversoul Elemental Affinities: None
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information:
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                               (small/gold) rock
-------------------------------------------------------------------------------

- Monster's Name/Class: (small/gold) rock/None
- Locations: Colosseum
- Monster's Level: 1
- Oversoul Level: 2
- Monster's HP: 1
- Monster's Oversoul HP: 1
- Monster's MP: 1
- Monster's Oversoul MP: 1
- Experience: 0
- Oversoul Experience: 0
- AP Gained: 0
- Oversoul AP: 0
- Gil Dropped: 0
- Oversoul Gil: 0
- Stolen Gil: 0
- Oversoul Stolen Gil: 0
- Strength: 1
- Oversoul Strength: 1
- Magic: 1
- Oversoul Magic: 1
- Defense: 1
- Oversoul Defense: 1
- Magic Defense: 1
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 1
- Oversoul Luck: 1
- Accuracy: 1
- Oversoul Accuracy: 1
- Agility: 1
- Oversoul Agility: 1
- Thinking Period: 1
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: None/None (0/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: None/None (0/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: None
- Oversoul Elemental Affinities: None
- Auto-Statuses: None
- Oversoul Auto-Statuses: None
- Status Information: Immune- Curse; Resistant- Zantetsu (0)
- Oversoul Status Information:
- Monster's Scan: None
- Oversoul Scan: None

- Monster's Attacks:
None

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
None

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                              Valefor (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Valefor/None
- Locations: Colosseum
- Monster's Level: 48
- Oversoul Level: 2
- Monster's HP: 38000
- Monster's Oversoul HP: 1
- Monster's MP: 9999
- Monster's Oversoul MP: 1
- Experience: 1800
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 1000
- Oversoul Gil: 0
- Stolen Gil: 1500
- Oversoul Stolen Gil: 0
- Strength: 124
- Oversoul Strength: 1
- Magic: 99
- Oversoul Magic: 1
- Defense: 84
- Oversoul Defense: 1
- Magic Defense: 55
- Oversoul Magic Defense: 1
- Evasion: 31
- Oversoul Evasion: 1
- Luck: 167
- Oversoul Luck: 1
- Accuracy: 11
- Oversoul Accuracy: 1
- Agility: 108
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Wall Ring/Moon Bracer (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Wall Ring/Defense Bracer (32/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (100)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (100)
- Monster's Scan: The first aeon to answer Yuna's call.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Full Break- damage one character, cause strength down 2 levels, magic down 2
levels, defense down 2 levels, and magic defense down 2 levels, and use 4 MP
(status effect chance: all 100) (type: physical) (damage constant: 20)
Sonic Wings- damage one character's MP (type: physical) (damage constant: 2)
Energy Ray- damage all characters in a 160 degree angle in front of it
(type: magic) (damage constant: 56)
Energy Blast- damage all characters (type: magic) (damage constant: 72)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
1/4 chance - Normal Attack
1/4 chance - Critical Attack
1/4 chance - Full Break
1/4 chance - Sonic Wings on character furthest away
Action Count Pattern:
the following shows what it does when its Action Count reaches a certain
point.  if it performs an attack, or if it gets hit by an attack, Action
Count increases by 5
Action Count is 100 or higher - go to zero and Energy Blast
Action Count is 30 or higher - Energy Ray
Action Count is 60 or higher - Energy Ray

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                               Ifrit (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Ifrit/None
- Locations: Colosseum
- Monster's Level: 52
- Oversoul Level: 2
- Monster's HP: 53000
- Monster's Oversoul HP: 1
- Monster's MP: 9999
- Monster's Oversoul MP: 1
- Experience: 1900
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 1300
- Oversoul Gil: 0
- Stolen Gil: 2000
- Oversoul Stolen Gil: 0
- Strength: 158
- Oversoul Strength: 1
- Magic: 102
- Oversoul Magic: 1
- Defense: 67
- Oversoul Defense: 1
- Magic Defense: 38
- Oversoul Magic Defense: 1
- Evasion: 18
- Oversoul Evasion: 1
- Luck: 166
- Oversoul Luck: 1
- Accuracy: 10
- Oversoul Accuracy: 1
- Agility: 107
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Mortal Shock/Angel Earrings (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Crimson Ring/Fiery Gleam (32/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: absorb fire, weak to ice, immune to gravity
- Oversoul Elemental Affinities: absorb fire, weak to ice, immune to gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (120)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (120)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16)
Quick Attack- damage one character and use 20 MP (type: physical) (damage
constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Heartless Strike- damage one character by remaining HP - 1 (type: constant)
(can break damage limit)
Meteor Strike- damage one character (type: magic) (damage constant: 65)
Hellfire- damage all characters with fire element (type: magic) (damage
constant: 74)
Firaga- damage one character with fire element and use 24 MP (type: magic)
(damage constant: 19)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What is its Action Count?
0 to 49 - 1/3 chance - Quick Attack
1/6 chance - Normal Attack
1/6 chance - Meteor Strike on character furthest away
1/6 chance - Firaga
1/6 chance - Firaga on all characters
50 to 99 - 1/3 chance - Quick Attack
1/6 chance - Critical Attack
1/6 chance - Heartless Strike
1/6 chance - Meteor Strike on character furthest away
1/6 chance - Firaga on all characters
100 or higher - go to zero and Hellfire
Counter-Attack Pattern:
if hit by an attack, Action Count increases by 5

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                               Ixion (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Ixion/None
- Locations: Colosseum
- Monster's Level: 63
- Oversoul Level: 2
- Monster's HP: 56000
- Monster's Oversoul HP: 1
- Monster's MP: 9999
- Monster's Oversoul MP: 1
- Experience: 2000
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 1600
- Oversoul Gil: 0
- Stolen Gil: 2500
- Oversoul Stolen Gil: 0
- Strength: 147
- Oversoul Strength: 1
- Magic: 101
- Oversoul Magic: 1
- Defense: 88
- Oversoul Defense: 1
- Magic Defense: 57
- Oversoul Magic Defense: 1
- Evasion: 33
- Oversoul Evasion: 1
- Luck: 182
- Oversoul Luck: 1
- Accuracy: 17
- Oversoul Accuracy: 1
- Agility: 110
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: NulShock Ring/Soul of Thamasa (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Ochre Ring/Lightning Gleam (32/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: absorb lightning, weak to water, immune to gravity
- Oversoul Elemental Affinities: absorb lightning, weak to water, immune to
gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (140)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (140)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Quick Attack- damage one character and use 20 MP (type: physical) (damage
constant: 16)
Critical Attack- damage one character and always critical (type: physical)
(damage constant: 16)
Delay Buster- damage one character, cause weak delay, and use 16 MP (status
effect chance: infinite) (type: physical) (damage constant: 18)
Drain Attack- absorb one character's HP (type: physical) (damage constant:
12)
Aerospark- damage one character by 5/8 of remaining HP (type: fractional)
Thor's Hammer- damage all characters with lightning element (type: magic)
(damage constant: 76)
Thundaga- damage one character with lightning element and use 24 MP (type:
magic) (damage constant: 19)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What is its Action Count?
0 to 99 - Does it have less than 1/4 of max HP remaining?
Yes - 1/3 chance - Drain Attack
1/6 chance - Critical Attack
1/6 chance - Delay Buster
1/6 chance - Aerospark
1/6 chance - Thundaga on all characters
No - 1/3 chance - Quick Attack
1/6 chance - Critical Attack
1/6 chance - Aerospark
1/6 chance - Thundaga
1/6 chance - Thundaga on all characters
100 or higher - go to zero and Thor's Hammer
Counter-Attack Pattern:
if hit by an attack, Action Count increases by 5

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                              Bahamut (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Bahamut/None
- Locations: Colosseum
- Monster's Level: 82
- Oversoul Level: 2
- Monster's HP: 124000
- Monster's Oversoul HP: 1
- Monster's MP: 9999
- Monster's Oversoul MP: 1
- Experience: 2500
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 2000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 224
- Oversoul Strength: 1
- Magic: 152
- Oversoul Magic: 1
- Defense: 157
- Oversoul Defense: 1
- Magic Defense: 175
- Oversoul Magic Defense: 1
- Evasion: 1
- Oversoul Evasion: 1
- Luck: 153
- Oversoul Luck: 1
- Accuracy: 16
- Oversoul Accuracy: 1
- Agility: 121
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Tetra Guard/Ribbon (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Tetra Band/Tetra Gloves (16/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: none
- Oversoul Auto-Statuses: none
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom, Delay,
Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Doom,
Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
- Monster's Scan: An aeon that once fought alongside Yuna.
- Oversoul Scan: None

- Monster's Attacks:
Normal Attack- damage one character (type: physical) (damage constant: 16)
Quick Attack- damage one character and use 20 MP (type: physical) (damage
constant: 16)
Kill Attack- damage one character by max HP (type: fractional)
Curse Attack- damage one character and cause curse (status effect chance:
130) (type: physical) (damage constant: 16)
Stop Attack- damage one character and cause stop (status effect chance: 120)
(type: physical) (damage constant: 16)
Triple Shock- damage one character, cause sleep, darkness, and poison, and
use 8 MP (status effect chance: all infinite) (type: physical) (damage
constant: 16)
Impulse- damage all characters in a 160 degree angle in front of it by 3/8
of remaining HP (type: fractional)
Mega Flare- damage all characters (type: magic) (damage constant: 88)
Fireworks- damage all characters, ignore defense stat, and use 18 MP (type:
physical) (damage constant: 24)
Shin-Zantetsu- cause instant death (a) on all characters and use 32 MP
(status effect chance: 80)
Black Sky- damage random characters 10 times and use 80 MP (type: physical)
(damage constant: 6 X 10 times)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
What is its Action Count?
0 to 36 - 1/4 chance - Fireworks
1/4 chance - Stop Attack
1/4 chance - Triple Shock
1/4 chance - Curse Attack
37 to 76 - 1/4 chance - Quick Attack
1/4 chance - Impulse
1/4 chance - Fireworks
1/4 chance - Shin-Zantetsu
77 to 119 - 1/4 chance - Normal Attack
1/4 chance - Kill Attack
1/4 chance - Impulse
1/4 chance - Black Sky
120 or higher - go to zero and Mega Flare
Counter-Attack Pattern:
If it performs any attack, Action Count increases by 3. If hit by an
attack, Action Count increases by 5

- Oversoul Attacking Pattern:
None

-------------------------------------------------------------------------------
                               Trema (Colosseum)
-------------------------------------------------------------------------------

- Monster's Name/Class: Trema/None
- Locations: Colosseum
- Monster's Level: 99
- Oversoul Level: 2
- Monster's HP: 999999
- Monster's Oversoul HP: 1
- Monster's MP: 999
- Monster's Oversoul MP: 1
- Experience: 2000
- Oversoul Experience: 0
- AP Gained: 1
- Oversoul AP: 0
- Gil Dropped: 3000
- Oversoul Gil: 0
- Stolen Gil: 3000
- Oversoul Stolen Gil: 0
- Strength: 255
- Oversoul Strength: 1
- Magic: 255
- Oversoul Magic: 1
- Defense: 255
- Oversoul Defense: 1
- Magic Defense: 255
- Oversoul Magic Defense: 1
- Evasion: 99
- Oversoul Evasion: 1
- Luck: 128
- Oversoul Luck: 1
- Accuracy: 26
- Oversoul Accuracy: 1
- Agility: 95
- Oversoul Agility: 1
- Thinking Period: 0
- Oversoul Thinking Period: 1
- Item Drop/Rare Drop: Dark Matter x2/Dark Matter x3 (255/255)
- Oversoul Item Drop/Rare Drop: None/None (0/255)
- Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (64/255)
- Oversoul Steal/Rare Steal: None/None (0/255)
- Bribe/Rare Bribe: None/None
- Oversoul Bribe/Rare Bribe: None/None
- Elemental Affinities: immune to gravity
- Oversoul Elemental Affinities: immune to gravity
- Auto-Statuses: Spellspring
- Oversoul Auto-Statuses: Spellspring
- Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
Fractional Damage; Resistant- Zantetsu (255)
- Monster's Scan: update later
- Oversoul Scan: None

- Monster's Attacks:
Choking Mist- damage one character 3 times and cause poison (status effect
chance: infinite) (type: physical) (damage constant: 4 X 3 times)
Beguiling Mire- damage one character 3 times and cause stop (status effect
chance: 120) (type: physical) (damage constant: 5 X 3 times)
Waning Moon- damage one character's MP by 5/16 of remaining MP 3 times
(type: fractional)
Dying Star- damage one character 3 times (type: physical) (damage constant:
3 X 3 times)
Falling Leaf- damage one character 3 times (type: physical) (damage
constant: 1 X 3 times)
Thundering Wave- damage one character 3 times (type: physical) (damage
constant: 4 X 3 times)
Meteor- damage random characters by 1/8 of max HP 12 times (type:
fractional)
Demi- damage all characters by 1/4 of remaining HP with gravity element
(type: fractional)
Flare- damage one character (type: magic) (damage constant: 55)
Ultima- damage all characters (type: magic) (damage constant: 70)

- Monster's Oversoul Attacks:
None

- Attacking Pattern:
Basic Pattern:
(1) 1/2 chance - Dying Star, 1/6 chance - Demi, 1/12 chance - Flare, 1/12
chance - Choking Mist, 1/12 chance - Beguiling Mire, 1/12 chance - Waning
Moon; (2a) [after Dying Star] Falling Leaf; (3a) Thundering Wave; (4a) back
to step (1); (2b) [after all except Dying Star] back to step (1)
Remaining HP Pattern:
if he has the following amount of HP remaining, use the following (can only
be used once each time).  however, if he has 1/2 or more of remaining HP
then reaches less than 1/4 of max HP, Meteor is only used once
less than 1/6 of max HP - Ultima
less than 1/4 of max HP - Meteor
less than 1/2 of max HP - Meteor

- Oversoul Attacking Pattern:
None


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             --------------------------
                             13b. Enemy Team Formations                 #SM3CE2
                             --------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

COMING SOON



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                     o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                     |         14. Last Mission        |                 #SN4LM
                     o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o

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COMING SOON



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                     o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                     |      15. Gunner's Gauntlet      |                 #SO5SB
                     o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o

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===============================================================================
--- [Besaid Island Gauntlet] --------------------------------------------------
===============================================================================

-------------------------------------------------------------------------------
                                    Coyote
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 5
- Points This Monster Offers: 3
- Items This Monster Drops:: Ammo x10/x14
- When This Monster is Found: Lv1-Max

-------------------------------------------------------------------------------
                                  Wild Wolf
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 7
- Points This Monster Offers: 5
- Items This Monster Drops:: Death Ammo x1/x2
- When This Monster is Found: Lv1-Max

-------------------------------------------------------------------------------
                                    Shantak
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 10
- Points This Monster Offers: 10
- Items This Monster Drops:: Dual Ammo x10/x14
- When This Monster is Found: Lv1-Max

-------------------------------------------------------------------------------
                                   YSLS-99
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 17
- Points This Monster Offers: 15
- Items This Monster Drops:: Death Ammo x1/x2
- When This Monster is Found: Lv1-Max

-------------------------------------------------------------------------------
                                   Creeper
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 1
- Points This Monster Offers: 1
- Items This Monster Drops:: N/A
- When This Monster is Found: Lv3-Max

-------------------------------------------------------------------------------
                                 Tomb (small)
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 10
- Points This Monster Offers: 5
- Items This Monster Drops:: Volley Ammo x1
- When This Monster is Found: Lv3-5

-------------------------------------------------------------------------------
                                   Nashorn
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 8
- Points This Monster Offers: 12
- Items This Monster Drops:: HP Recovery x15/x19
- When This Monster is Found: Lv4-Max

-------------------------------------------------------------------------------
                                  Bicocette
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 11
- Points This Monster Offers: 8
- Items This Monster Drops:: Volley Ammo x1
- When This Monster is Found: Lv6-Max

-------------------------------------------------------------------------------
                                 Tomb (medium)
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 16
- Points This Monster Offers: 8
- Items This Monster Drops:: Volley Ammo x2
- When This Monster is Found: Lv6-7

-------------------------------------------------------------------------------
                                   Hrimthurs
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 6
- Points This Monster Offers: 25
- Items This Monster Drops:: Quick Shot
- When This Monster is Found: Lv7-Max

-------------------------------------------------------------------------------
                                   Divebeak
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 12
- Points This Monster Offers: 4
- Items This Monster Drops:: N/A
- When This Monster is Found: Lv7-Max

-------------------------------------------------------------------------------
                                  Tomb (big)
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 20
- Points This Monster Offers: 15
- Items This Monster Drops:: Volley Ammo x3
- When This Monster is Found: Lv8-Max

-------------------------------------------------------------------------------
                               Tomb (super big)
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 30
- Points This Monster Offers: 20
- Items This Monster Drops:: Volley Ammo x4
- When This Monster is Found: LvMax

===============================================================================
--- [Besaid Cloister of Trials Gauntlet] --------------------------------------
===============================================================================

-------------------------------------------------------------------------------
                                    Coyote
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 5
- Points This Monster Offers: 3
- Items This Monster Drops: Ammo x17/x21

-------------------------------------------------------------------------------
                                    Haunt
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 13
- Points This Monster Offers: 10
- Items This Monster Drops: Dual Ammo x10/x14

-------------------------------------------------------------------------------
                                 Death Dauber
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 5*
- Points This Monster Offers: 4
- Items This Monster Drops: (random) Upgrade

* - all Death Daubers after the first one possess 3 HP.

-------------------------------------------------------------------------------
                                    Creeper
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 1
- Points This Monster Offers: 2
- Items This Monster Drops: Ammo x1/x4

-------------------------------------------------------------------------------
                                   Ahriman
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 7
- Points This Monster Offers: 15
- Items This Monster Drops: Quick Shot

-------------------------------------------------------------------------------
                                     Tomb
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 80
- Points This Monster Offers: 20
- Items This Monster Drops: Death Ammo x1/x2

-------------------------------------------------------------------------------
                                  Flan Azul
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 4
- Points This Monster Offers: 2
- Items This Monster Drops: HP Recovery x2/x3

-------------------------------------------------------------------------------
                                   Tonberry
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 15
- Points This Monster Offers: 20
- Items This Monster Drops: Ammo x30/x99

-------------------------------------------------------------------------------
                                Mega Tonberry
-------------------------------------------------------------------------------

- Hit Points This Monster Possesses: 20
- Points This Monster Offers: 30
- Items This Monster Drops: (random) Upgrade



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                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                    | 16. Everything's Coming Up Cactuars |              #SP6EC
                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o

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-------------------------------------------------------------------------------
                                    Lobiva
-------------------------------------------------------------------------------

- Cactuar HP: 10
- Cactuar Strength: 3
- Cactuar Agility: 2
- Mother's Clue: "I am Lobivia's mother."
                 "Lobivia was supposed to head north from the Oasis with his
                  friends."
                 "But I haven't heard a thing from him since."
                 "Oh, I suppose Lobivia's always had a bit of wanderlust."
                 "He's probably off wasting time in some good-for-nothing place
                  this very moment."
                 "Call it motherly instinct."
- Location: The one, and ever beautiful Oasis of Bikanel!

-------------------------------------------------------------------------------
                                    Toumeya
-------------------------------------------------------------------------------

- Cactuar HP: 10
- Cactuar Strength: 3
- Cactuar Agility: 3
- Mother's Clue: "She says she's Toumeya's mother."
                 "Toumeya always dreamed of seeing waters vaster than our
                  little Oasis. And now he's finally getting his wish."
                 "Sands whiter than the desert, a gentle breeze, glistening
                  sunlight... and more water than can be imagined."
                 "I can't wait to hear the tales he'll have to tell."
- Location: A place with lots of water. Where could it be? Maybe he's in
            Macalania Lake... oops, we can't go there in this game. How about
            in the Moonflow? He's not here. Besaid? In the waterfalls... lots
            of water! Not here, either. Where could he be? Oh... sands. There
            is only one place with white sand... BESAID BEACH. You'll find him
            sunbathing there!

-------------------------------------------------------------------------------
                                    Lobeira
-------------------------------------------------------------------------------

- Cactuar HP: 12
- Cactuar Strength: 7
- Cactuar Agility: 2
- Mother's Clue: "According to his mother, Lobeira loves getting into cramped
                  spaces."
                 "He left with only one thing in mind: finding the most
                  comfortable box in existence."
                 "He finally found a most splendid treasure chest in the home
                  of a sphere hunter."
                 "How long it's been since I heard from him, I can hardly
                  say..."
                 "Oh, my careless little Lobeira."
                 "I've told you a thousand times to be careful of boxes with
                  locks on them."
- Location: "Home of a sphere hunter," eh? That's easy! Yuna's from Besaid. On
            to Besaid! ... Looked at each house... the temple... the cave...
            he's not here! "Home of a sphere hunter"... the Celsius! No clue
            here. We can't access the Al Bhed home either. Any idea? I got
            it. Isn't it, Leblanc's Syndycate a sphere hunter? Yeah! On to
            Guadosalam! Go to the Hidden Passage and check one of the rooms
            here. You'll find him in a treasure chest.

-------------------------------------------------------------------------------
                                 Areq & Arroja
-------------------------------------------------------------------------------

- Cactuar HP: 16/16
- Cactuar Strength: 6/6
- Cactuar Agility: 4/4
- Mother's Clue: "I am the mother of those inseparable brothers, Areq & Arroja."
                 "Areq & Arroja love being together."
                 "It seems they met some large yellow birds on a wide, open
                  plain."
                 "Arroja is having such a good time he said he's put off seeing
                  snow, whatever that is."
- Location: Large yellow bird... a Chocobo? Mi'ihen! Nope. It's a large open
            plain. Only the Calm Land fits in that description. I looked at
            every corner, evey area of Calm Land, but I can't find him! Snow?
            Maybe the peak of Gagazet... it's quite wide, anyway. Not here?
            Hmmm... wide, open plain... with snow... walk, walk, walk... go
            to the area between Calm Land and Mt. Gagazet. You'll see these
            brothers riding a Chocobo... how sweet!

-------------------------------------------------------------------------------
                                    Islaya
-------------------------------------------------------------------------------

- Cactuar HP: 12
- Cactuar Strength: 6
- Cactuar Agility: 5
- Mother's Clue: "I am the mother of Islaya the sage."
                 "I am oft called the wise Mother."
                 "Islaya embarked to follow in the footsteps of our cactuar
                  forebearers who left the desert in ages past."
                 "Islaya, my sage son, have you found the Cactuar Stones they
                  left so long ago?
                 "Try, not to get burned to a crisp, and take good care of
                  yourself."
- Location: "Burn"... by fire... Kilika... no, no, no... Thunder Plains'
             thunder! To easily find him, start from Macalania Woods and exit
             to the south. You'll be in Thunder Plains near the waiting shed.
             Go a little east and you'll see him near a cactuar stone.

-------------------------------------------------------------------------------
                                    Chiapa
-------------------------------------------------------------------------------

- Cactuar HP: 9
- Cactuar Strength: 6
- Cactuar Agility: 4
- Mother's Clue: "I am Chiapa's mother."
                 "Little Chiapa is doing just fine. I'll let him be a little
                  while longer."
                 "Be a dear and leave him alone just a touch more, would you?"
- Location: Got the clue? He, he. From Besaid Island to Zanarkand Ruins...
            You can NEVER find him. Benzo's translation is wrong. What the
            mother cactus is saying is "LEAVE CHIAPA ALONE!"

-------------------------------------------------------------------------------
                                     Erio
-------------------------------------------------------------------------------

- Cactuar HP: 15
- Cactuar Strength: 8
- Cactuar Agility: 4
- Mother's Clue: "I've gotten word from Erio."
                 "His message read: Two brothers, my friends, to a spring went
                  we, I get to see snow... what rhymes with we?"
                 "He may never listen to his parents, but I can't help but love
                  my sweet little Erio."
- Location: Now, I'm 100% sure. He's in Gagazet. See the clue? Two brothers...
            spring... snow. He's not in the hot spring!!! You missed the
            word "went." That means they were there before. Where is he now?
            From the top, go down the mountain until you reach Mt. Gagazet -
            Prominence (just go to the menu and you'll know if you're there).
            It's the place south of the area with pillars. You'll see him
            sitting in the snow near the cliff.

-------------------------------------------------------------------------------
                                  Bartschella
-------------------------------------------------------------------------------

- Cactuar HP: 12
- Cactuar Strength: 8
- Cactuar Agility: 5
- Mother's Clue: "I am Bartschalla's mother."
                 "My daughter simply adores money."
                 "She left the desert in search of a 'man of means'--whatever
                  that is."
                 "It turns out our 'man of means' isn't quite what you'd expect,
                  hoho! Managed to save up quite a bundle."
                 "Turns out it's a former summoner!"
                 "Don't get caught green-handed, Bartschalla!"
- Location: 'Man of means'... 'Former summoner'... Isaaru! On the way to
            Zanarkand! Unfortunately it's not our 'man of means' :( Let's
            go visit Dona in Kilika... see? She's at the base of the stairs
            in Dona's house... I think our 'man of means' is not always a
            man.

-------------------------------------------------------------------------------
                                    Frailea
-------------------------------------------------------------------------------

- Cactuar HP: 10
- Cactuar Strength: 6
- Cactuar Agility: 3
- Mother's Clue: "I hate to admit, but my Frailea can be a bit of a handful."
                 "He's really a very nice boy who just wants to be around
                  friends."
                 "But he always seems to be falling in with the wrong crowd."
                 "I'm worried he may not even be travelling at all."
- Location: Talk to Marnela...



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                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                    |       17. Bribe Payment List       |               #SQ7BP
                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o

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COMING SOON



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                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                    |     18. Blitzball Player Stats     |               #SR8BS
                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o

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COMING SOON



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                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                    |  19. Dressphere Growth Algorithms  |               #SS9DG
                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o

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 - Note: First I will be listing individual Experience for Yuna, Rikku and
         Paine because it is independent of Dressphere variables.
         Notwithstanding, Algorithm entries for each Dressphere will not
         contain "Experience" under "Stats in Question."

 - Note: Each Dressphere is divided into three sections; one for Yuna, one for
         Rikku, and one for Paine. Special Dresspheres are also divided into
         three sections; one for each part of it.

 - Note: The stats and algorithms listed herein are solely for calculation in
         base form. They do not take into account any modifications you may
         make.

 - Note: In terms of data representation and interpretation:
         Lv = Level                      + = addition function
         Exp = Experience                - = subtraction function
         HP = HP = Hit Points            x = multiplication function
         MP = MP = Mana Points           / = division function
         Str = Strength                  ^ = raise by subsequent exponent
         Def = Defense                   { = brace/formula organization
         Mag = Magic                     ( = parenthesis/formula organization
         Mdf = Magic Defense             < = chevron/formula organization
         Acc = Accuracy                  [ = bracket/formula organization
         Agl = Agility                   . = denotes decimal values
         Eva = Evasion
         Lck = Luck

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Experience -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

The following is the algorithm for calculating Exp to reach a girl's next lvl.

                  Exp = [{lv - 1}^3) x A] + [{lv - 1}^2) x B]

_______________________________________________________________________________
Yuna's A constant = 1.4 -- Rikku's A constant = 1.3 -- Paine's A constant = 1.2
Yuna's B constant = 3.4 -- Rikku's B constant = 2.7 -- Paine's B constant = 4.2
�������������������������������������������������������������������������������

   Yuna      -     Rikku     -      Paine
===============================================
Lv	Exp  -  Lv	Exp  -  Lv	Exp
-----------------------------------------------
1	0	1	0	1	0
2	5	2	4	2	5
3	24	3	21	3	26
4	68	4	59	4	70
5	144	5	126	5	144
-----------------------------------------------
6	260	6	230	6	255
7	425	7	378	7	410
8	647	8	578	8	617
9	934	9	838	9	883
10	1296	10	1166	10	1215
-----------------------------------------------
11	1740	11	1570	11	1620
12	2275	12	2057	12	2105
13	2909	13	2635	13	2678
14	3650	14	3312	14	3346
15	4508	15	4096	15	4116
-----------------------------------------------
16	5490	16	4995	16	4995
17	6605	17	6016	17	5990
18	7861	18	7167	18	7109
19	9266	19	8456	19	8359
20	10830	20	9891	20	9747
-----------------------------------------------
21	12560	21	11480	21	11280
22	14465	22	13230	22	12965
23	16553	23	15149	23	14810
24	18832	24	17245	24	16822
25	21312	25	19526	25	19008
-----------------------------------------------
26	24000	26	22000	26	21375
27	26905	27	24674	27	23930
28	30035	28	27556	28	26681
29	33398	29	30654	29	29635
30	37004	30	33976	30	32799
-----------------------------------------------
31	40860	31	37530	31	36180
32	44975	32	41323	32	39785
33	49357	33	45363	33	43622
34	54014	34	49658	34	47698
35	58956	35	54216	35	52020
-----------------------------------------------
36	64190	36	59045	36	56595
37	69725	37	64152	37	61430
38	75569	38	69545	38	66533
39	81730	39	75232	39	71911
40	88218	40	81221	40	77571
-----------------------------------------------
41	95040	41	87520	41	83520
42	102205	42	94136	42	89765
43	109721	43	101077	43	96314
44	117596	44	108351	44	103174
45	125840	45	115966	45	110352
-----------------------------------------------
46	134460	46	123930	46	117855
47	143465	47	132250	47	125690
48	152863	48	140934	48	133865
49	162662	49	149990	49	142387
50	172872	50	159426	50	151263
-----------------------------------------------
51	183500	51	169250	51	160500
52	194555	52	179469	52	170105
53	206045	53	190091	53	180086
54	217978	54	201124	54	190450
55	230364	55	212576	55	201204
-----------------------------------------------
56	243210	56	224455	56	212355
57	256525	57	236768	57	223910
58	270317	58	249523	58	235877
59	284594	59	262728	59	248263
60	299366	60	276391	60	261075
-----------------------------------------------
61	314640	61	290520	61	274320
62	330425	62	305122	62	288005
63	346729	63	320205	63	302138
64	363560	64	335777	64	316726
65	380928	65	351846	65	331776
-----------------------------------------------
66	398840	66	368420	66	347295
67	417305	67	385506	67	363290
68	436331	68	403112	68	379769
69	455926	69	421246	69	396739
70	476100	70	439916	70	414207
-----------------------------------------------
71	496860	71	459130	71	432180
72	518215	72	478895	72	450665
73	540173	73	499219	73	469670
74	562742	74	520110	74	489202
75	585932	75	541576	75	509268
-----------------------------------------------
76	609750	76	563625	76	529875
77	634205	77	586264	77	551030
78	659305	78	609501	78	572741
79	685058	79	633344	79	595015
80	711474	80	657801	80	617859
-----------------------------------------------
81	738560	81	682880	81	641280
82	766325	82	708588	82	665285
83	794777	83	734933	83	689882
84	823924	84	761923	84	715078
85	853776	85	789566	85	740880
-----------------------------------------------
86	884340	86	817870	86	767295
87	915625	87	846842	87	794330
88	947639	88	876490	88	821993
89	980390	89	906822	89	850291
90	1013888	90	937846	90	879231
-----------------------------------------------
91	1048140	91	969570	91	908820
92	1083155	92	1002001	92	939065
93	1118941	93	1035147	93	969974
94	1155506	94	1069016	94	1001554
95	1192860	95	1103616	95	1033812
-----------------------------------------------
96	1231010	96	1138955	96	1066755
97	1269965	97	1175040	97	1100390
98	1309733	98	1211879	98	1134725
99	1350322	99	1249480	99	1169767

 - Note: Some of the values on this chart might not be 100% correct, but they
         are never any more than 1 off in any direction. This is based on the
         preciseness of the constants in the formulae.

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Gunner -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 42) + 79] - [(lv^2) / 7]                         | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.6) + 18] - [(lv^2) / 188]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 4) + 12] - [lv^2] / 16 / 13 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 33) + 12] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 100) + 11] - [lv^2] / 16 / 12 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 11) + 12] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 33) + 120] - [lv^2] / 16 / 200 / 4  | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 27) + 12] - [lv^2] / 16 / 200 / 4   | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 42) + 79] - [(lv^2) / 7]                         | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.6) + 18] - [(lv^2) / 188]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 4) + 12] - [lv^2] / 16 / 13 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 33) + 12] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 100) + 11] - [lv^2] / 16 / 12 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 11) + 12] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 33) + 120] - [lv^2] / 16 / 200 / 4  | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 27) + 12] - [lv^2] / 16 / 200 / 4   | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 42) + 79] - [(lv^2) / 7]                         | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.6) + 18] - [(lv^2) / 188]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 4) + 12] - [lv^2] / 16 / 13 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 33) + 12] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 100) + 11] - [lv^2] / 16 / 12 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 11) + 12] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 33) + 120] - [lv^2] / 16 / 200 / 4  | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 27) + 12] - [lv^2] / 16 / 200 / 4   | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Gun Mage -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 36) + 72] - [(lv^2) / 8.8]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.1) + 18] - [(lv^2) / 173]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 67) + 14] - [lv^2] / 16 / 10 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 4) + 28] - [lv^2] / 16 / 12 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 100) + 7] - [lv^2] / 16 / 11 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 18) + 44] - [lv^2] / 16 / 12 / 1      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 51] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 100) + 118] - [lv^2] / 16 / 200 / 4 | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 36) + 72] - [(lv^2) / 8.8]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.1) + 18] - [(lv^2) / 173]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 67) + 14] - [lv^2] / 16 / 10 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 4) + 28] - [lv^2] / 16 / 12 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 100) + 7] - [lv^2] / 16 / 11 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 18) + 44] - [lv^2] / 16 / 12 / 1      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 51] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 100) + 118] - [lv^2] / 16 / 200 / 4 | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 36) + 72] - [(lv^2) / 8.8]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.1) + 18] - [(lv^2) / 173]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 67) + 14] - [lv^2] / 16 / 10 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 4) + 28] - [lv^2] / 16 / 12 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 100) + 7] - [lv^2] / 16 / 11 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 18) + 44] - [lv^2] / 16 / 12 / 1      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 51] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 100) + 118] - [lv^2] / 16 / 200 / 4 | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Alchemist -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 38) + 80] - [(lv^2) / 7.6]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.5) + 14] - [(lv^2) / 177]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 66) + 13] - [lv^2] / 16 / 13 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 13) + 4] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 60) + 10] - [lv^2] / 16 / 11 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 19) + 2] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 117] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 38) + 80] - [(lv^2) / 7.6]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.5) + 14] - [(lv^2) / 177]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 66) + 13] - [lv^2] / 16 / 13 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 13) + 4] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 60) + 10] - [lv^2] / 16 / 11 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 19) + 2] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 117] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 38) + 80] - [(lv^2) / 7.6]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.5) + 14] - [(lv^2) / 177]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 66) + 13] - [lv^2] / 16 / 13 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 13) + 4] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 60) + 10] - [lv^2] / 16 / 11 / 1      | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 19) + 2] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 117] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Warrior -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 46) + 103] - [(lv^2) / 18.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 16] - [(lv^2) / 150]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 14] - [lv^2] / 16 / 19 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 13) + 12] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 60) + 74] - [lv^2] / 16 / 13 / 1    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 5] - [lv^2] / 16 / 200 / 2      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 48] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 46) + 103] - [(lv^2) / 18.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 16] - [(lv^2) / 150]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 14] - [lv^2] / 16 / 19 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 13) + 12] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 60) + 74] - [lv^2] / 16 / 13 / 1    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 5] - [lv^2] / 16 / 200 / 2      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 48] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 46) + 103] - [(lv^2) / 18.3]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 16] - [(lv^2) / 150]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 4) + 14] - [lv^2] / 16 / 19 / 1       | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 13) + 12] - [lv^2] / 16 / 200 / 2   | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 60) + 74] - [lv^2] / 16 / 13 / 1    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 5] - [lv^2] / 16 / 200 / 2      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 48] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 3] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Samurai -                                |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 38) + 78] - [(lv^2) / 13.3]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.6) + 18] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 10) + 15] - [lv^2] / 16 / 12 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 4) + 18] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 100) + 32] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 16) + 38] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 54] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 10] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 38) + 78] - [(lv^2) / 13.3]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.6) + 18] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 10) + 15] - [lv^2] / 16 / 12 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 4) + 18] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 100) + 32] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 16) + 38] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 54] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 10] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 38) + 78] - [(lv^2) / 13.3]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.6) + 18] - [(lv^2) / 180]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 10) + 15] - [lv^2] / 16 / 12 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 4) + 18] - [lv^2] / 16 / 200 / 2    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 100) + 32] - [lv^2] / 16 / 200 / 2  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 16) + 38] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 54] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 104] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 10] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 13] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Dark Knight -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 58) + 173] - [(lv^2) / 17.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.2) + 85] - [(lv^2) / 155]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 12) + 16] - [lv^2] / 16 / 8 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 2) + 16] - [lv^2] / 16 / 11 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 20) + 90] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 4) + 72] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 36] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 0] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 58) + 173] - [(lv^2) / 17.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.2) + 85] - [(lv^2) / 155]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 12) + 16] - [lv^2] / 16 / 8 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 2) + 16] - [lv^2] / 16 / 11 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 20) + 90] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 4) + 72] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 36] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 0] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 58) + 173] - [(lv^2) / 17.5]                     | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.2) + 85] - [(lv^2) / 155]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 12) + 16] - [lv^2] / 16 / 8 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1] + [(lv / 2) + 16] - [lv^2] / 16 / 11 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 20) + 90] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 4) + 72] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 36] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 0] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Berserker -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 66) + 113] - [(lv^2) / 10]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.6) + 14] - [(lv^2) / 200]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 5) + 16] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 1] - [lv^2] / 16 / 200 / 4      | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 24] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 1] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 80) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 13] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 66) + 113] - [(lv^2) / 10]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.6) + 14] - [(lv^2) / 200]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 5) + 16] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 1] - [lv^2] / 16 / 200 / 4      | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 24] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 1] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 80) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 13] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 66) + 113] - [(lv^2) / 10]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1.6) + 14] - [(lv^2) / 200]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 5) + 16] - [lv^2] / 16 / 8 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 33) + 1] - [lv^2] / 16 / 200 / 4      | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 24] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 1] - [lv^2] / 16 / 200 / 4      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 80) + 58] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 14) + 13] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 12] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Songstress -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 28) + 58] - [(lv^2) / 18.5]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 36] - [(lv^2) / 99]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 17) + 4] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 10) + 17] - [lv^2] / 16 / 18 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 21) + 3] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 100) + 32] - [lv^2] / 16 / 200 / 2  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 80) + 51] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 96] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 8] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 28) + 58] - [(lv^2) / 18.5]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 36] - [(lv^2) / 99]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 17) + 4] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 10) + 17] - [lv^2] / 16 / 18 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 21) + 3] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 100) + 32] - [lv^2] / 16 / 200 / 2  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 80) + 51] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 96] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 8] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 28) + 58] - [(lv^2) / 18.5]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 36] - [(lv^2) / 99]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 17) + 4] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 10) + 17] - [lv^2] / 16 / 18 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 21) + 3] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 100) + 32] - [lv^2] / 16 / 200 / 2  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 80) + 51] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 96] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 8] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Black Mage -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 27) + 73] - [(lv^2) / 19.3]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.2) + 48] - [(lv^2) / 155]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 17) + 5] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 4) + 33] - [lv^2] / 16 / 12 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 17) + 4] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 19) + 108] - [lv^2] / 16 / 200 / 1  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 49] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 98] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4    | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 27) + 73] - [(lv^2) / 19.3]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.2) + 48] - [(lv^2) / 155]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 17) + 5] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 4) + 33] - [lv^2] / 16 / 12 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 17) + 4] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 19) + 108] - [lv^2] / 16 / 200 / 1  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 49] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 98] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4    | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 27) + 73] - [(lv^2) / 19.3]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.2) + 48] - [(lv^2) / 155]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 17) + 5] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 4) + 33] - [lv^2] / 16 / 12 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 17) + 4] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.7] + [(lv / 19) + 108] - [lv^2] / 16 / 200 / 1  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 49] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 98] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4    | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - White Mage -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 28) + 75] - [(lv^2) / 17.7]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.9) + 44] - [(lv^2) / 122]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 5] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 10) + 28] - [lv^2] / 16 / 10 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 19) + 8] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.9] + [(lv / 100) + 111] - [lv^2] / 16 / 100 / 1 | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 98] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 28) + 75] - [(lv^2) / 17.7]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.9) + 44] - [(lv^2) / 122]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 5] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 10) + 28] - [lv^2] / 16 / 10 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 19) + 8] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.9] + [(lv / 100) + 111] - [lv^2] / 16 / 100 / 1 | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 98] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 28) + 75] - [(lv^2) / 17.7]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.9) + 44] - [(lv^2) / 122]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 5] - [lv^2] / 16 / 200 / 2    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 10) + 28] - [lv^2] / 16 / 10 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 19) + 8] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.9] + [(lv / 100) + 111] - [lv^2] / 16 / 100 / 1 | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 98] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                   - Thief -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 44) + 70] - [(lv^2) / 7.3]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 33] - [(lv^2) / 122]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 88) + 7] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 12) + 10] - [lv^2] / 16 / 20 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 7) + 8] - [lv^2] / 16 / 120 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 8) + 36] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 80) + 57] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 17] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 23] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 44) + 70] - [(lv^2) / 7.3]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 33] - [(lv^2) / 122]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 88) + 7] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 12) + 10] - [lv^2] / 16 / 20 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 7) + 8] - [lv^2] / 16 / 120 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 8) + 36] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 80) + 57] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 17] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 23] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 44) + 70] - [(lv^2) / 7.3]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.2) + 33] - [(lv^2) / 122]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 88) + 7] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 12) + 10] - [lv^2] / 16 / 20 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 7) + 8] - [lv^2] / 16 / 120 / 1     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.5] + [(lv / 8) + 36] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 80) + 57] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 108] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 17] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 23] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Trainer -                              |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 46) + 85] - [(lv^2) / 7]                         | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.6) + 32] - [(lv^2) / 130]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 20) + 17] - [lv^2] / 16 / 15 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 17) + 12] - [lv^2] / 16 / 11 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 27) + 32] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 20] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 100) + 47] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 100] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 46) + 85] - [(lv^2) / 7]                         | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.6) + 32] - [(lv^2) / 130]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 90) + 9] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 18) + 16] - [lv^2] / 16 / 16 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 27) + 14] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 13) + 23] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 40) + 53] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 100] - [lv^2] / 16 / 200 / 3     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 7] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 46) + 85] - [(lv^2) / 7]                         | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 2.6) + 32] - [(lv^2) / 130]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 88) + 13] - [lv^2] / 16 / 13 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 20) + 18] - [lv^2] / 16 / 13 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 27) + 30] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 13) + 22] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 100) + 51] - [lv^2] / 16 / 200 / 4  | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 103] - [lv^2] / 16 / 200 / 3     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 4] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 11] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                 - Lady Luck -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 35) + 77] - [(lv^2) / 7.7]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 40] - [(lv^2) / 143]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 75) + 10] - [lv^2] / 16 / 43 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 75) + 15] - [lv^2] / 16 / 30 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 35] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 13) + 37] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 52] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 122] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 19] - [lv^2] / 16 / 200 / 4   | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 35) + 77] - [(lv^2) / 7.7]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 40] - [(lv^2) / 143]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 75) + 10] - [lv^2] / 16 / 43 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 75) + 15] - [lv^2] / 16 / 30 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 35] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 13) + 37] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 52] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 122] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 19] - [lv^2] / 16 / 200 / 4   | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 35) + 77] - [(lv^2) / 7.7]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.3) + 40] - [(lv^2) / 143]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 75) + 10] - [lv^2] / 16 / 43 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 75) + 15] - [lv^2] / 16 / 30 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 35] - [lv^2] / 16 / 200 / 4     | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 13) + 37] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 52] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 122] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 27) + 5] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 20) + 19] - [lv^2] / 16 / 200 / 4   | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                  - Mascot -                               |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 81) + 90] - [(lv^2) / 6.7]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.8) + 99] - [(lv^2) / 97]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 17) + 20] - [lv^2] / 16 / 15 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 12) + 30] - [lv^2] / 16 / 7 / 1       | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 23) + 130] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 8) + 110] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 54] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 22) + 120] - [lv^2] / 16 / 200 / 4  | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 10] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 23) + 15] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 80) + 115] - [(lv^2) / 6.8]                      | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.9) + 100] - [(lv^2) / 96]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 18) + 20] - [lv^2] / 16 / 16 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 12) + 36] - [lv^2] / 16 / 8 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 80) + 130] - [lv^2] / 16 / 200 / 4  | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 100) + 115] - [lv^2] / 16 / 200 / 2 | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 20) + 53] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 9) + 118] - [lv^2] / 16 / 200 / 3     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 11] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 14] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 79) + 100] - [(lv^2) / 7]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 6.1) + 80] - [(lv^2) / 38]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 17) + 22] - [lv^2] / 16 / 14 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.7] + [(lv / 12) + 22] - [lv^2] / 16 / 10 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 100) + 129] - [lv^2] / 16 / 200 / 4 | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 7) + 108] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 26) + 51] - [lv^2] / 16 / 200 / 4   | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 6) + 122] - [lv^2] / 16 / 200 / 3     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 10) + 6] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 16] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                       - Festival-Goer (Omatsurishi) -                     |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 55) + 74] - [(lv^2) / 5.7]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.8) + 31] - [(lv^2) / 68]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 88) + 14] - [lv^2] / 16 / 20 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 77) + 28] - [lv^2] / 16 / 17 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 100) + 18] - [lv^2] / 16 / 12 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 13) + 24] - [lv^2] / 16 / 200 / 3   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 13) + 55] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 102] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 10] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 54) + 74] - [(lv^2) / 5.7]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 31] - [(lv^2) / 66]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 88) + 14] - [lv^2] / 16 / 22 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 88) + 26] - [lv^2] / 16 / 20 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 100) + 17] - [lv^2] / 16 / 12 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 13) + 23] - [lv^2] / 16 / 200 / 3   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 12) + 55] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 24) + 101] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 18) + 13] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 61) + 76] - [(lv^2) / 5.7]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3.1) + 31] - [(lv^2) / 177]                      | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 72) + 15] - [lv^2] / 16 / 18 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 99) + 20] - [lv^2] / 16 / 22 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 1.5] + [(lv / 100) + 22] - [lv^2] / 16 / 12 / 1   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.8] + [(lv / 13) + 20] - [lv^2] / 16 / 200 / 3   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 55] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 103] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 12] - [lv^2] / 16 / 200 / 4     | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 11) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                          - Psi-Kicker (Saikikka) -                        |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                                     Yuna
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 48) + 80] - [(lv^2) / 5.8]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 40] - [(lv^2) / 99]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 20) + 17] - [lv^2] / 16 / 12 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 4) + 30] - [lv^2] / 16 / 17 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 2) + 13] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 13) + 121] - [lv^2] / 16 / 200 / 4  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 8] - [lv^2] / 16 / 200 / 4       | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Rikku
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 48) + 80] - [(lv^2) / 5.8]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 40] - [(lv^2) / 99]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 20) + 17] - [lv^2] / 16 / 12 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 4) + 30] - [lv^2] / 16 / 17 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 2) + 13] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 13) + 121] - [lv^2] / 16 / 200 / 4  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 8] - [lv^2] / 16 / 200 / 4       | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

-------------------------------------------------------------------------------
                                     Paine
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 48) + 80] - [(lv^2) / 5.8]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4.4) + 40] - [(lv^2) / 99]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 1.9] + [(lv / 20) + 17] - [lv^2] / 16 / 12 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.8] + [(lv / 4) + 30] - [lv^2] / 16 / 17 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 2) + 13] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.6] + [(lv / 13) + 121] - [lv^2] / 16 / 200 / 4  | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 50] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 107] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 8] - [lv^2] / 16 / 200 / 4       | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 26) + 9] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Floral Fallal  -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                            Yuna's Special Dressphere
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 72) + 180] - [(lv^2) / 13]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 6.6) + 60] - [(lv^2) / 40]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 6) + 18] - [lv^2] / 16 / 11 / 1     | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 2.1] + [(lv / 17) + 40] - [lv^2] / 16 / 11 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 7) + 38] - [lv^2] / 16 / 200 / 4    | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 94] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 40] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 44) + 116] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 8] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Left Pistril  -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                           Left Pistril / Floral Fallal
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 51) + 80] - [(lv^2) / 12]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 80] - [(lv^2) / 60]                         | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 33) + 13] - [lv^2] / 16 / 10 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 20) + 30] - [lv^2] / 16 / 20 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 40] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 70] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 38] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Right Pistril  -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                          Right Pistril / Floral Fallal
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 51) + 80] - [(lv^2) / 12]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 80] - [(lv^2) / 60]                         | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.2] + [(lv / 33) + 13] - [lv^2] / 16 / 10 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.6] + [(lv / 20) + 30] - [lv^2] / 16 / 20 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 40] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 13) + 70] - [lv^2] / 16 / 200 / 2   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 38] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 105] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 20) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Machina Maw  -                            |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                            Rikku's Special Dressphere
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 66) + 200] - [(lv^2) / 13]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 5.5) + 40] - [(lv^2) / 70]                       | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 20) + 19] - [lv^2] / 16 / 12 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.4] + [(lv / 8) + 21] - [lv^2] / 16 / 13 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 11) + 80] - [lv^2] / 16 / 200 / 4   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 9) + 28] - [lv^2] / 16 / 200 / 2    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 40] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 116] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 6] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Smasher-R  -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                             Smasher-R / Machina Maw
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 54) + 80] - [(lv^2) / 8.5]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 20] - [(lv^2) / 100]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 12) + 14] - [lv^2] / 16 / 10 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 11) + 20] - [lv^2] / 16 / 13 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 13) + 30] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 28] - [lv^2] / 16 / 200 / 3      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 38] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 110] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                                - Crusher-L  -                             |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                             Crusher-L / Machina Maw
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 54) + 80] - [(lv^2) / 8.5]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 4) + 20] - [(lv^2) / 100]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.3] + [(lv / 12) + 14] - [lv^2] / 16 / 10 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 11) + 20] - [lv^2] / 16 / 13 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 13) + 30] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 7) + 28] - [lv^2] / 16 / 200 / 3      | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 38] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 8) + 110] - [lv^2] / 16 / 200 / 4     | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 1] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 19) + 5] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Full Throttle  -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                            Paine's Special Dressphere
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 70) + 220] - [(lv^2) / 15]                       | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 1) + 2] - [(lv^2) / 240]                         | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2.4] + [(lv / 18) + 24] - [lv^2] / 16 / 13 / 1    | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.3] + [(lv / 11) + 39] - [lv^2] / 16 / 11 / 1    | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.3] + [(lv / 17) + 44] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 6) + 42] - [lv^2] / 16 / 200 / 4    | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 44] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 21) + 133] - [lv^2] / 16 / 200 / 4    | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 16) + 8] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 10] - [lv^2] / 16 / 200 / 4     | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                               - Dextral Wing  -                           |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                           Dextral Wing / Full Throttle
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 59) + 100] - [(lv^2) / 7]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3) + 80] - [(lv^2) / 120]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 17) + 18] - [lv^2] / 16 / 16 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 8) + 22] - [lv^2] / 16 / 15 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 27) + 43] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 42] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 40] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 15) + 106] - [lv^2] / 16 / 200 / 4  | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o

 +===========================================================================+
 |---------------------------------------------------------------------------|
 |                              - Sinistral Wing  -                          |
 |---------------------------------------------------------------------------|
 +===========================================================================+

-------------------------------------------------------------------------------
                          Sinistral Wing / Full Throttle
-------------------------------------------------------------------------------

o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
|                      Algorithms                         | Stats in Question |
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o-=-=-=-=-=-=-=-=-=-o
| [(lv x 59) + 100] - [(lv^2) / 7]                        | HP                |
o---------------------------------------------------------o-------------------o
| [(lv x 3) + 80] - [(lv^2) / 120]                        | MP                |
o---------------------------------------------------------o-------------------o
| [lv x 2] + [(lv / 17) + 18] - [lv^2] / 16 / 16 / 1      | Strength          |
o---------------------------------------------------------o-------------------o
| [lv x 1.1] + [(lv / 8) + 22] - [lv^2] / 16 / 15 / 1     | Magic             |
o---------------------------------------------------------o-------------------o
| [lv x 0.4] + [(lv / 27) + 43] - [lv^2] / 16 / 200 / 2   | Defense           |
o---------------------------------------------------------o-------------------o
| [lv x 0.1] + [(lv / 10) + 42] - [lv^2] / 16 / 200 / 4   | Magic Defense     |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 15) + 40] - [lv^2] / 16 / 200 / 4     | Agility           |
o---------------------------------------------------------o-------------------o
| [lv x 0.2] + [(lv / 15) + 106] - [lv^2] / 16 / 200 / 4  | Accuracy          |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 22) + 2] - [lv^2] / 16 / 200 / 4      | Evasion           |
o---------------------------------------------------------o-------------------o
| [lv x 0] + [(lv / 17) + 3] - [lv^2] / 16 / 200 / 4      | Luck              |
o=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o=-=-=-=-=-=-=-=-=-=o



==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==

                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                    |      20. Complete Attack List      |               #ST0AL
                    o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o

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COMING SOON



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                    |       21. Contact Information      |               #SU1CI
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                   E-mail Address - [email protected]

Yes, I'm aware I list my e-mail in the header. That is for quick and easy
reference. These should be thought of as a supplement to you receiving that
address. I am not too particularly picky about what I receive in my inbox,
but there are some things that really bother me.

--> What I expect to see in my inbox:
-------------------------------------
- Suggestions to improve the guide (ie. format, content presentation,
language, or even typo corrections).
- Strategies that you have found effective that I do not include in my
listings already. I will accept and incorporate any and all of these should
they prove to be efficient.
- Requests for information, such as something relate to a subject covered
herein, but is not currently included.
- Missing information, or extra information on anything pertinent to this
FAQ. By pertinent I mean do not send me anything outside the realm of
enemies, strategies, maximization, or mechanics.
- Should you be in need of live assistance.

However, please note that I will not respond to just anything... there are
particular guidelines you must follow to receive even the slightest attention
from me.

- Please do not, as stated to the above, send me anything unrelated to this
FAQ, and furthermore already contained within (unless it is to expand upon
already present data).
- Write with proper etiquette, spelling, and grammatical conventions to the
absolute best of your ability. Honestly, it's appreciated.
- Do not ask me questions about the game as per anything other than what this
FAQ encompasses. While I'm most certainly capable of answering them, it's not
what I or this FAQ have intended to do.
- I will only respond to e-mails written in one of two languages: English or
Spanish. Whichever the e-mail is written in, I will respond properly in the
same language. Although I accept e-mails as such, do not mistake this for me
allowing translation of this FAQ into any language aside from English.
- It will be through solely my discretion if I want to reply to hate mail.
- All in all, just send something that's not complete shit.



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                        |      22. Acknowledgments     |                 #SV2AK
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I would like to acknowledge and thank the following (human or otherwise) for
any form of contribution made toward this FAQ and its completion.

+- SinirothX -+ (author of the FAQ, anything not credited below was my work)
+- Zereul -+ (original co-author, huge contributions/translations to monster
AI, status effects, and formulae)
+- SquareEnix -+ (making the games)
+- Lord Skylark -+ (help with hacked data)
+- Studio BentStuff -+ (for the Ultimania and Ultimania Omega)
+- Fantasy Gamer -+ (for independent varification of Cactuar sidequest
information)

 And with that this FAQ has come to its timely conclusion. Until next time...

              _     _____ _       _           _   _    __   __
             | |   /  ___(_)     (_)         | | | |   \ \ / /
   __________|o|___\ `--. _ _ __  _ _ __ ___ | |_| |__  \ v /______________
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   ����������|o|���/\__/ / | |�| | | |�| (_) | |_| |�| / /^\ \������������
             |_|   \____/|_|_| |_|_|_|  \___/ \__|_| |_\/   \/


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