+=============================================================================+ | Enemy Encyclopedia FAQ for Final Fantasy X-2 / International + Last Mission | +==================+===========+==================+==========+================+ | General FAQ Info | | SinirothX's Info | | Copyright Info | +==================+===+ +===+==================+===+ +===+================+ | Font: Courier New | | Name: Nicholas Henson | | Document Copyright | | Font Size: 10 | | E-Mail Address: | | (c) 2007 | | Created: 3/4/04 | | InfiniteZero000@aol.com | | Nicholas Henson. | | Finalized: N/A | | GameFAQs Name: SinirothX | | Only GameFAQs.com | | Version: 1.3 | +==========================+ | can host until | | Size: 1.72 MB | | otherwise noted. | +======================+ +====================+ ------------------------------------------------------------------------ THE DATA CONTAINED IN THIS FAQ HAS BEEN EXTRACTED, TESTED, COMPILED, AND IN LARGE PART COLLABORATED ON OVER THE COURSE OF THE LAST 3 YEARS. IT IS REPLETE WITH SPOILERS; NAMES, PLOT ELEMENTS, ETC. READ AT YOUR OWN RISK. ------------------------------------------------------------------------ : :. :,. .;. :;;,. .i: .,: . :. ,,, ,t, ,. :,;i.... .i,: t;: :: .:::tiiii;,:.;,: ,;;ti. .,. . i;:,,:;:.,.,;ii;,, . :,. :;;;. ::.:;;;i,: :;; .:.. .:..:,:;..:;,,,;,.:;;;,it;:;;, .:...::i;ii;,;,,;ii,ii,:it: ....:;: :;;:::,.::iii;;,i;;it: . :,. .;;, ,;::::,;,,;;;itt,:,: .,,,:.,,. .;i. .,;i: :;ii: ;:;;,:,::,... ,t, i#W:.Kj. ,GLEW: .:::.. ,.:,,,,;: .:,;,:.. :i.... t#jjt t Df %%%%%.%: ,j:t..t;:,j;,,,:tjLt,j; j,t,,jjj. ;t ;%%'%t%; G#L Lj %%;t %; %#@%::%%,,%i;;;;%%%%:%%. %#@%:%%%: %% %%% %%% .WD ;##. .D. %%%. %; %$@% ;%% :%,::,,%%f;,%%,:%$@%,,%;. %%. %%: ;%. fL#j f: %%t %; %%%% %.% .%:, %%%:%.%,,%%%%:,%i.%.%: ,%% ;%. if G#; t. %% %; %@$% %%% .%,L %% %%% %@$% .%i;%%%; %%%, ;% :D. .KK. .Li;;t: %% %, %@i% %;%..%%% %% %;%: %@i% %ii%%%; ;%% ;%.i.:fj. :fLf: jLLLLt .,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,;ii;,iii;;i;i;;;ii,;;;ii;i;,,ti;ti,,,,, :. .,.;:;,,,;.::,:,:,,;:::.:t:,: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <------- ENEMY ENCYCLOPEDIA --------> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- VERSION 1.3 --- * - Table of contents received a major overhaul. * - As such, I've changed and added some sections, such as Blitzball Stats. * - Completed Creature Create Growth and Dressphere Growth algorithms. * - Fill in the missing enemy entries that still were lurking around. * - Added battle-specific Quote Patterns to any enemy entry that has them. Any other quotes are Dressphere/situation dependent. * - Made the format far more uniform. --- COMING SOON --- Key: -------- [x] - Not started yet; requires completion [^] - Started already; requires completion [x] Add a complete attack section. [^] Include any other changes to attack effects in the International game, as well as any other changed data not already included. [x] Last Mission enemy section. [^] Finish up with the addition of the all Scans/Oversoul Scans of the Colosseum enemies. [x] General Information section for Creature Create. [x] Enemy Team Formations. [x] Add the Bribe Payment List section into the FAQ. +=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+ Table of Contents +=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+ - Yes, admittedly this is a colossal text file, and I'm aware the majority of people viewing it do not wish to scroll through every section ad nauseum. - I've therefore implemented the cliche "section coding" into this FAQ. - Simply press "Ctrl+F," and in the box that appears, type in the "#S----" code located to the far right of the Table of Contents. - Press enter, and from there you will be immediately relocated to the desired section of the FAQ. _____________________________________________________________ /____Section Name_______________________________________Code__\ / \ | [1] Legal Disclaimer ............................... [#SA1LD] | | [2] Version History ................................ [#SB2VH] | | [3] Prolegomenon ................................... [#SC3TP] | | [4] Complete Enemy Listing ......................... [#SD4EL] | | [4a] Data Interpretation ...................... [#SD4EL1] | | [4b] Species Enemies .......................... [#SD4EL2] | | [4c] Non-Species Enemies ...................... [#SD4EL3] | | [4d] Dummied/Battle Objects/Activation ........ [#SD4El4] | | [5] Complete Boss Listing .......................... [#SE5BL] | | [5a] Data Interpretation ...................... [#SE5BL1] | | [5b] Species Bosses ........................... [#SE5BL2] | | [5c] Non-Species Bosses (Shinra-listed) ....... [#SE5BL3] | | [5d] Non-Species Bosses (not-Shinra-listed) ... [#SE5BL4] | | [6] Shinra's Bestiary .............................. [#SF6SB] | | [7] Oversoul List .................................. [#SG7OL] | | [8] Blue Bullet List ............................... [#SH8BB] | | [9] Creature Create ................................ [#SI9CC] | | [9a] General Information ...................... [#SI9CC1] | | [9b] Growth Algorithms ........................ [#SI9CC2] | | [10] Via Infinito Chart ............................ [#SJ0VI] | | [11] Name Translations ............................. [#SK1NT] | | [12] Battle Formations ............................. [#SL2BF] | | [13] Colosseum ..................................... [#SM3CE] | | [13a] Enemies ................................ [#SM3CE1] | | [13b] Enemy Team Formations .................. [#SM3CE2] | | [14] Last Mission .................................. [#SN4LM] | | [15] Gunner's Gauntlet ............................. [#SO5GG] | | [16] Everything's Coming Up Cactuars ............... [#SP6EC] | | [17] Bribe Payment List ............................ [#SQ7BP] | | [18] Blitzball Player Stats ........................ [#SR8BS] | | [19] Dressphere Growth Algorithms .................. [#SS9DG] | | [20] Complete Ability Listing ...................... [#ST0AL] | | [21] Contact Information ........................... [#SU1CI] | | [22] Acknowledgments ............................... [#SV2AK] | \_______________________________________________________________/ ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -== o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o | 1. Legal Disclaimer | #SA1LD o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -== =============================================================================== --- [Copyright Information] --------------------------------------------------- =============================================================================== This document is © copyright 2007; Nick Henson, also known as, and hereinafter referred to as SinirothX. It is intended primarily and solely for personal and private use. Under those circumstances, it matters not what is done with it. However, any reproduction of this file as a means to solicit profit or in any manifestation of media is strictly prohibited. The contents herein are not to be used as a basis for your own unless otherwise noted and direct permission has been granted upon request. Nor is it to be copied and pasted down verbatim, save for the purpose of printing in whole or in part (again, for personal benefit). Upon initial release of this document, the only site with express permission to host is GameFAQs and its partners. It is, however, not exclusive to them, so if you wish to host this file on your webpage, feel free to e-mail me for permission. Note that I will not grant permission to personal webpages or "fan pages." If permission is granted, please, keep the version current (preferrably within 48 hours of its initial update--will always be found, again, at GameFAQs). Should this be too heavy a burden to bear, I humbly request not even asking. There was a time that I allowed my FAQs to be translated into Spanish. However, due to hassle and inaccuracies this policy has been furthermore discontinued. Any violation or failure to comply with the aforementioned terms will result in penalties, legal or otherwise, and is an infringement of federal copyright laws. All characters, areas and events in the game are © Squaresoft (1999) and Square Enix (2004). The following sites may host this FAQ as if yet: - GameFAQs and affiliates - Neoseeker - IGN =============================================================================== --- [Sites That Can and Cannot Use this FAQ] ---------------------------------- =============================================================================== 911 Codes http://911codes.com 9 Lives http://www.9lives.ru/eng/ Bean's PlayStation Dimension http://www.bean.dk/psx/index.htm Cheat Index http://cheatindex.com Cheat Matrix http://cheatmatrix.com Cheat Search http://cheatsearch.com Cheatstop http://www.panstudio.com/cheatstop/ CNET Gamecenter http://games.netscape.com/Faqs/ Console Domain http://www.consoledomain.co.uk Dirty Little Helper http://dlh.net Dark Station http://www.darkstation.com/ Dreamland http://kirby.pokep.net Games Domain http://www.gamesdomain.com Game Express http://www.gameexpress.com Games Over http://www.gamesover.com/ Mega Games http://www.megagames.com Square Haven http://www.square-haven.net Ultimate System http://www.flatbedexpress.com VideoGaming.net http://www.videogaming.net/ ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -== o=~=~=~=~=~=~=~=~=~=~=~=~=~=~o | 2. Version History | #SB2VH o=~=~=~=~=~=~=~=~=~=~=~=~=~=~o ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -== =============================================================================== --- [Updated Versions] -------------------------------------------------------- =============================================================================== I. Version 1.0 (not final) - "I thought the end was in sight..." # Initial version of the bestiary. Submitted to GameFAQs. - Finished all Oversoul and Common Subjects. - Finished all dummied enemies and enemies found only in the data. - Finished all non-species enemies/bosses (in/not in Shinra's Bestiary). - Finished every single monster battle formation. - Finished International-only enemies. - Finished adding the original Japanese name translations. - Finished including all stat/info changes from original version to Int+LM. - Finished up the Via Infinito Chart. - Finished the Oversoul List. - Finished the basic info for the Gunner's Gauntlet enemies. - Finished the basic info for the Cactuar sidequest enemies. - Finished with the Blue Bullet List. - Finished the section of the FAQ titled Shinra's Bestiary. - Finished adding all the Misc Attacks and animations that are in the data. ------------------------------------------------------------------------------- II. 1.1 (not final) - "Nothing special..." # Second version of the bestiary. Successfully accepted and posted on GameFAQs on previous version. - Added a lot of new JP names, and corrected MANY of the old ones. - Added a "Thinking Period" for all enemies. ------------------------------------------------------------------------------- III. 1.2 (not final) - "A little somethin' somethin'" # After an incredibly long hiatus, there's a new update. This should get moving along smoothly once again soon enough. - The FAQ saw the addition of the Cactuar Sidequest (Everything's Coming Up Cactuars) section. ------------------------------------------------------------------------------- IV. 1.3 (not final) - "Progress. Progress? Progress!" # This was by far the largest update to this database since the initial one. - Table of contents received a major overhaul. - As such, I've changed and added some sections, such as Blitzball Stats. - Completed Creature Create Growth and Dressphere Growth algorithms. - Fill in the missing enemy entries that still were lurking around. - Added battle-specific Quote Patterns to any enemy entry that has them. Any other quotes are Dressphere/situation dependent. - Made the format far more uniform. ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -== o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o | 3. The Prolegomenon | #SC3TP o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -== Yet again, I'm back with another FAQ. And, in typical fashion, I'm choosing a game I know inside and out, and have spent inane amounts of time researching in every facet. However, of those facets, I'm choosing one in particular to make a comprehensive FAQ out of: enemies. This isn't what I'd call a regular enemy database, though. It will contain every bit of detail on every enemy you encounter.. or don't encounter. A lot of the data contained herein is not covered anywhere else in the world, and I take great pride in that. I was originally co-authoring this FAQ with GameFAQs user Zeruel, but he seems to have given up this project despite my asking. As such, I've removed his name from the FAQ. Should he decide to contribute further work to it as I do, his name will go back up. Notwithstanding, onto the FAQ. Enjoy. ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -== o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o | 4. Complete Enemy List | #SD4EL o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------- 4a. Data Interpretation #SD4EL1 ----------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - Monster's Name/Class: [displays name of monster]/[lists monster's species] - Locations: [shows where monster can be encountered] - Chapter: [shows what Ch. monster is found in] - Monster's Level: [displays monster's LVL] - Oversoul Level: [displays monster's oversoul LVL] - Monster's HP: [shows Hit Points of monster] - Monster's Oversoul HP [shows Hit Points of monster in OS state] - Monster's MP: [shows Mana Points of monster] - Monster's Oversoul MP: [shows Mana Points of monster in OS state] - Experience: [Exp the monster gives you for beating it] - Oversoul Experience: [Exp the monster in OS gives you for beating it] - AP Gained: [AP you get for beating monster] - Oversoul AP: [AP you get for beating monster in OS] - Gil Dropped: [Gil the monster awards you for killing it] - Oversoul Gil: [Gil the monster awards you for killing it in OS state] - Stolen Gil: [Gil you can steal from monster] - Oversoul Stolen Gil: [Gil you can steal from monster in OS state] - Strength: [displays monster's STR statistic] - Oversoul Strength: [displays monster's STR when oversouled] - Magic: [displays monster's MAG statistic] - Oversoul Magic: [dsplays monster's MAG statistic when oversouled] - Defense: [displays monster's DEF statistic] - Oversoul Defense: [displays monster's DEF statistic when oversouled] - Magic Defense: [displays monster's MDEF statistic] - Oversoul Magic Defense: [displays monster's MDEF statistic when oversouled] - Evasion: [displays monster's EVA% statistic] - Oversoul Evasion: [displays monster's EVA% statistic when oversouled] - Luck: [displays monster's LUK statistic] - Oversoul Luck: [displays monster's LUK statistic when oversouled] - Accuracy: [displays monster's ACC% statistic] - Oversoul Accuracy: [displays monster's ACC% statistic when oversouled] - Agility: [displays monster's AGL statistic] - Thinking Period: [displays monster's THP statistic] - Oversoul Thinking Period: [displays monster's oversoul THP statistic] - Oversoul Agility: [displays monster's AGL statistic when oversouled] - Item Drop/Rare Drop: [displays item/rare item monster drops] - Oversoul Item Drop/Rare Drop: [displays item/rare item monster drops in OS] - Steal/Rare Steal: [displays steal/rare steal item of monster] - Oversoul Steal/Rare Steal: [displays steal/rare steal item of monster in OS] - Bribe/Rare Bribe: [displays bribe/rare bribe item of monster] - Oversoul Bribe/Rare Bribe: [displays bribe/rare bribe item of monster in OS] - Elemental Affinities: [displays elemental info of monster for all 7 elements] - Status Information: [displays status change info of the monster] - Monster's Scan: [displays scan info of monster] - Oversoul Scan: [displays scan of monster in oversoul form] - Monster's Attacks: [displays all of the attacks of the monster] - Monster's Oversoul Attacks: [displays all of the attacks of the monster when in oversoul state] - Attacking Pattern: [displays attack pattern(s)/AI of monster] - Oversoul Attacking Pattern: [displays attack pattern(s)/AI of monster when oversouled] - Note on Non-Oversouling Oversouls ------------------------ Note than in some enemies which can't oversoul at all, such as the entire Spellspinner species or others, there is information supplied under their oversoul info. This was found through hacking, although that enemy may not actually be able to oversoul in the actual game when in battle. - Note on "Die" -------------------------------------------- Die is an ability that many enemies and bosses have stored in their data. I've never seen it used, nor do I know if the enemies actually lose the abilities. Currently, I do not *know* what this command is, but my theory is that every monster that has a special dying sequence has the command Die. For example, Omega Weapon has Die and has a longer, special death sequence and Vespa doesn't have Die and just disappears as Pyreflies, hence my theory. - Note on "<>" Brackets ------------------------------------ Values/descriptions in brackets are used to denote changes made in said values/descriptions from the original versions of the game to the International version. - Note on "Chain Attack" ----------------------------------- Now, you'll never see 'Chain Attack' actually listed as an attack for any enemy in the encyclopaedia, but many enemies (particularly Lupines and Insects) have an attack in their data called Chain Attack. It's never actually used, and they don't use it themselves, per se. What this is is when Lupines or Insects come in groups of more than one, they start attacking you consecutively... almost instantaneously after the last one attacks, a lot of times resulting in 'Chain x?' if more than one hits the same character in the allowable amount of time for a successful chain. All the enemies in that game that can use this are listed below: Baralai | Killer Hound Baralai | King VERMIN! Bomb | Lupus Canis Major | Shiva Coyote | Tentacles Creeper | Tindalos Dinictus | White Fang Detonator | Wild Wolf Hexapod | Xiphactinus Hug Bug | - Note on battle objects, dummies, data-only enemies ------- As you'll see, there are a large amount of enemies in this encyclopaedia that you do not actually seen in the game. They are either only found stored in the game's unused files, invisible in battle (typically used for activation purposes), or battle objects (such as character's weapons or Yuna Imposter's microphone). They had information listed for them and that data has been hacked and formatted into this guide, as well. =============================================================================== --- [Data Interpretation/Damage Mechanics Flowchart] -------------------------- =============================================================================== Here's the flowchart of how to determine damage. 1. Base Numbers These base numbers are usually determined by stats and level, and vary on the attack. Physical: (Level + Strength) X Level X Strength / 1024 + Strength Magic or Magic Recovery: Level X 2 + Magic Special Magic: (Level + Magic) X Level X Magic / 1024 + Magic The rest should be easy enough. Fractional: opponent's max HP (MP) or remaining HP (MP) X fraction Multiple: depends on the attack. the following are some examples: -Charon: user's max HP X 2 -On The Level: user's level X 16 -1000 Needles: 1000 (also Constant) -Mirror of Equity: (user's max HP - remaining HP) / 2 Constant: some attacks are simply based on single numbers (for example, Boris' "Sticky End" can damage between 46-52 HP, but its constant is 50, because the 46-52 part is the result of the randomization for every equation) 2. Damage Constants (part 1) This step only pertains to magic and magic recovery type attacks. Magic: (all previous steps) X damage constant^2 / 64 Magic Recovery: (all previous steps) X damage constant^2 / 128 3. Defense or Magic Defense This step only pertains to physical, magic, or special magic type attacks. Physical (except for Tableturner): (all previous steps) X (270 - opponent's Defense) / 255 Physical (Tableturner only): (all previous steps) X (15 + opponent's Defense) / 255 Magic or Special Magic: (all previous steps) X (270 - opponent's Magic Defense) / 255 4. Strength Up (Down) or Magic Up (Down) This step only pertains to physical, magic, special magic, or magic recovery type attacks. Physical: (all previous steps) X (12 + user's Strength Up or Down Level) / 12 Magic, Special Magic, or Magic Recovery: (all previous steps) X (12 + user's Magic Up or Down Level) / 12 5. Defense Up (Down) or Magic Defense Up (Down) This step only pertains to physical, magic, or special magic type attacks. Physical (except for Tableturner): (all previous steps) X (12 - opponent's Defense Up or Down Level) / 12 Physical (Tableturner only): (all previous steps) X (12 + opponent's Defense Up or Down Level) / 12 Magic or Special Magic: (all previous steps) X (12 - opponent's Magic Defense Up or Down Level) / 12 6. Damage Constants (part 2) This step only pertains to physical or special magic type attacks. Physical or Special Magic: (all previous steps) X damage constant / 16 7. Randomization This step pertains to physical, magic, special magic, magic recovery, or constant type attacks. All of the above: (all previous steps) X (240~271) / 256 *Note that in the pause menu, White Magic commands don't have a randomizer 8. Addition to damage Finale: (all previous steps) + 99999 [do not escape from battle with a character using Finale] Momentum: (all previous steps) + number of enemies defeated which you gained experience from [support units of special dresspheres do not count] 9. Critical Hit [when critical hit occurs]: (all previous steps) X 2 10. Berserk [when user is berserked]: (all previous steps) X 1.25 11. Attacks from behind [attacked from behind with a move that can be reduced by Protect]: (all previous steps) X 2 12. Other multipliers [fiend hunter abilities against an enemy of the correct species]: (all previous steps) X 4 [HP or MP recovery items with Alchemist or Double All auto-ability]: (all previous steps) X 2 [damage-dealing items (elemental) with Elementalist or Double All auto-ability]: (all previous steps) X 2 [damage-dealing items (non-elemental) with Physicist or Double All auto-ability]: (all previous steps) X 2 [black or white magic (damaging or healing) with Magic Booster auto-ability]: (all previous steps) X 1.5 13. Chain [during a chain]: (all previous steps) X (1.4 + chain number X 0.5) 14. Element [weakness to an element]: (all previous steps) X 2 [can stack for multiple weaknesses] [half an element]: (all previous steps) X 1/2 [does not stack, only halved once] [null an element]: (all previous steps) X 0 [absorb and element]: (converts all damage to HP) 15. Multiple targets [black or white magic on all opponents or allies]: (all previous steps) X 1/2 16. Shell or Protect [attack that can be reduced by Shell, used on Shell]: (all results) X 1/2 [attack that can be reduced by Protect, used on Protect]: (all results) X 1/2 17. Defend status [attack that can be reduced by Protect, used on Defending character]: all damage 2 or higher becomes 1 18. 9999 damage status [user has 9999 damage status]: all damage between 1-9998 becomes 9999 19. Damage limit There are certain exceptions where abilities will not go past the 9999 cap even with Break Damage limit. They are: -all items -abilities named the same as items (except for Soul Spring) -mix abilities (except for Soul Spring, Soul Sea, Ultra Potion, Mega Vitality, and Mega Cocktail) 20. Damage immunity [attack that can be reduced by Protect, used on Null Physical], [attack that can be reduced by Shell, used on Null Magic], [any attack used on Invincible], [fractional type attack, used on an enemy immune to fractional type attacks]: any damage 1 or greater becomes "immune" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------- 4b. Species Enemies #SD4EL2 ------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Order of Shinra's Bestiary. ------------------------------------------------------------------------------- Sallet ------------------------------------------------------------------------------- - Monster's Name/Class: Sallet/Helm - Locations: Besaid, Djose, Bikanel, Via Infinito - Chapters: 1, 2, - Monster's Level: 3 - Oversoul Level: 4 - Monster's HP: 60 - Monster's Oversoul HP: 248 - Monster's MP: 4 - Monster's Oversoul MP: 4 - Experience: 4 - Oversoul Experience: 12 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 10 - Oversoul Gil: 32 - Stolen Gil: 90 - Oversoul Stolen Gil: 200 - Strength: 12 - Oversoul Strength: 13 - Magic: 1 - Oversoul Magic: 1 - Defense: 122 - Oversoul Defense: 122 - Magic Defense: 2 - Oversoul Magic Defense: 2 - Evasion: 1 - Oversoul Evasion: 1 - Luck: 1 - Oversoul Luck: 1 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 42 - Oversoul Agility: 46 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Potion/Light Curtain (37%) - Oversoul Item Drop/Rare Drop: Light Curtain x3/Light Curtain x4 (100%) - Steal/Rare Steal: Potion/Light Curtain (100%) - Oversoul Steal/Rare Steal: Potion x2/Light Curtain x3 (100%) - Bribe/Rare Bribe: Light Curtain/Light Curtain x2 - Oversoul Bribe/Rare Bribe: Light Curtain x4/Light Curtain x6 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (1) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (22), Zantetsu (5) - Monster's Scan: A fiend whose tough carapace protects it from physical attacks but leaves it vulnerable to magic. Its attacks are straight-forward and unrelenting. - Oversoul Snan: A fiend whose tough carapace protects it from physical attacks but leaves it vulnerable to magic. It sometimes performs an irritating attack that destroys Potions. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Defense Up- increases Defense 3 levels - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Shatter Potion- damage one character and removes 1 Potion from inventory (type: physical) (damage constant: 5 [can break damage limit]) - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) Defense Up (after using Defense Up 5 times, uses Normal Attack), (4) back to step (1) - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Normal Attack 1/3 chance - Shatter Potion* * if an Alchemist is in your party, or if you have 7 Potions or less, uses Normal Attack instead ------------------------------------------------------------------------------- Bicocette ------------------------------------------------------------------------------- - Monster's Name/Class: Bicocette/Helm - Locations: Thunder Plains, Mt. Gagazet, Via Infinito - Chapters: 1, 2, 3, 5 - Monster's Level: 8 - Oversoul Level: 8 - Monster's HP: 182 - Monster's Oversoul HP: 738 - Monster's MP: 10 - Monster's Oversoul MP: 10 - Experience: 44 - Oversoul Experience: 82 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 18 - Oversoul Gil: 34 - Stolen Gil: 120 - Oversoul Stolen Gil: 224 - Strength: 22 - Oversoul Strength: 23 - Magic: 2 - Oversoul Magic: 2 - Defense: 123 - Oversoul Defense: 124 - Magic Defense: 3 - Oversoul Magic Defense: 3 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 1 - Oversoul Luck: 1 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 48 - Oversoul Agility: 53 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Potion/Light Curtain (50%) - Oversoul Item Drop/Rare Drop: Light Curtain x2/Light Curtain x3 (100%) - Steal/Rare Steal: Potion/Light Curtain (100%) - Oversoul Steal/Rare Steal: Wall Ring/Wall Ring (100%) - Bribe/Rare Bribe: Light Curtain x3/Light Curtain x6 - Oversoul Bribe/Rare Bribe: Light Curtain x12/Light Curtain x16 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (13), Zantetsu (1) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (24), Zantetsu (5) - Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks but leaves it vulnerable to magic. Its attacks are straight-forward and unrelenting. - Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks but leaves it vulnerable to magic. It sometimes performs an irritating attack that destroys Phoenix Downs. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Defense Up- increases Defense 3 levels - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Shatter Phoenix Down- damage one character and removes 1 Phoenix Down from inventory (type: physical) (damage constant: 5 [can break damage limit]) - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) Defense Up (after using Defense Up 5 times, uses Normal Attack), (4) back to step (1) - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Normal Attack 1/3 chance - Shatter Phoenix Down* * if an Alchemist is in your party, or if you have 7 Phoenix Downs or less, uses Normal Attack instead ------------------------------------------------------------------------------- Barbuta ------------------------------------------------------------------------------- - Monster's Name/Class: Barbuta/Helm - Locations: Besaid, Mi'ihen Highroad, Thunder Plains, Macalania, Via Infinito - Chapters: 2, 3, 4, 5 - Monster's Level: 22 - Oversoul Level: 26 - Monster's HP: 562 - Monster's Oversoul HP: 2144 - Monster's MP: 13 - Monster's Oversoul MP: 13 - Experience: 42 - Oversoul Experience: 75 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 33 - Oversoul Gil: 72 - Stolen Gil: 130 - Oversoul Stolen Gil: 270 - Strength: 31 - Oversoul Strength: 31 - Magic: 5 - Oversoul Magic: 5 - Defense: 124 - Oversoul Defense: 127 - Magic Defense: 5 - Oversoul Magic Defense: 5 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 1 - Oversoul Luck: 1 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 52 - Oversoul Agility: 57 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Light Curtain/Light Curtain x2 (50%) - Oversoul Item Drop/Rare Drop: Moon Curtain x3/Wall Ring (100%) - Steal/Rare Steal: Moon Curtain/Star Curtain x2 (100%) - Oversoul Steal/Rare Steal: Light Curtain x6/Light Curtain x8 (100%) - Bribe/Rare Bribe: Moon Curtain x12/Moon Curtain x15 - Oversoul Bribe/Rare Bribe: Star Bracelet/Star Bracelet - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (weak), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (weak), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (14), Zantetsu (1) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (26), Zantetsu (6) - Monster's Scan: A fiend whose tough carapace protects it from physical attacks but leaves it vulnerable to magic. Its attacks are straight-forward and unrelenting. - Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks but leaves it vulnerable to magic. It sometimes performs an irritating attack that destroys Hi-Potions. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Defense Up- increases Defense 3 levels - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Helm Counter- damage one character 1/8 of remaining HP (type: fractional) (can break damage limit) Shatter Hi Potion- damages one character and removes 1 Hi Potion from inventory (type: physical) (damage constant: 5 [can break damage limit]) - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) Defense Up (after using Defense Up 5 times, uses Normal Attack), (4) back to step (1) - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Normal Attack 1/3 chance - Shatter Hi Potion* * if an Alchemist is in your party, or if you have 7 Hi Potions or less, uses Normal Attack instead Counter-Attack Pattern: if damaged by an attack that can be reduced by Shell, counters with Helm Counter ------------------------------------------------------------------------------- Armet ------------------------------------------------------------------------------- - Monster's Name/Class: Armet/Helm - Locations: Thunder Plains, Calm Lands, Via Infinito - Chapters: 2, 3, 4, 5 - Monster's Level: 23 - Oversoul Level: 31 - Monster's HP: 788 - Monster's Oversoul HP: 2370 - Monster's MP: 21 - Monster's Oversoul MP: 21 - Experience: 113 - Oversoul Experience: 165 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 74 - Oversoul Gil: 112 - Stolen Gil: 280 - Oversoul Stolen Gil: 448 - Strength: 38 - Oversoul Strength: 38 - Magic: 6 - Oversoul Magic: 6 - Defense: 126 - Oversoul Defense: 130 - Magic Defense: 6 - Oversoul Magic Defense: 6 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 1 - Oversoul Luck: 1 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 54 - Oversoul Agility: 65 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Light Curtain/Moon Curtain (50%) - Oversoul Item Drop/Rare Drop: Star Curtain x4/Star Curtain x5 (100%) - Steal/Rare Steal: Moon Curtain/Star Curtain (100%) - Oversoul Steal/Rare Steal: Moon Curtain x4/Moon Curatain x5 (100%) - Bribe/Rare Bribe: Light Curtain x16/Light Curtain x20 - Oversoul Bribe/Rare Bribe: Light Bracelet/Light Bracelet - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (15), Zantetsu (1) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (28), Zantetsu (6) - Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks but leaves it vulnerable to magic. It responds to magical attacks with Helm Counter. - Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks but leaves it vulnerable to magic. It sometimes performs an irritating attack that destroys Ethers. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Helm Counter- damage one character 1/8 of remaining HP (type: fractional) (can break damage limit) Defense Up- increases Defense 3 levels - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Shatter Ether- damage one character and removes 1 Ether from inventory (type: physical) (damage constant: 5 [can break damage limit]) - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Defense Up (after using Defense Up 5 times, uses Normal Attack), (3) back to step (1) Counter-Attack Pattern: if damaged by an attack that can be reduced by Shell, counters with Helm Counter - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Normal Attack 1/3 chance - Shatter Ether* * if an Alchemist is in your party, or if you have 7 Ethers or less, uses Normal Attack instead ------------------------------------------------------------------------------- Bascinet ------------------------------------------------------------------------------- - Monster's Name/Class: Bascinet/Helm - Locations: Guadosalam, Mt. Gagazet, Via Infinito - Chapters: 3, 5 - Monster's Level: 33 - Oversoul Level: 41 - Monster's HP: 1342 - Monster's Oversoul HP: 3355 - Monster's MP: 27 - Monster's Oversoul MP: 27 - Experience: 210 - Oversoul Experience: 270 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 110 - Oversoul Gil: 180 - Stolen Gil: 260 - Oversoul Stolen Gil: 483 - Strength: 44 - Oversoul Strength: 44 - Magic: 7 - Oversoul Magic: 7 - Defense: 128 - Oversoul Defense: 134 - Magic Defense: 8 - Oversoul Magic Defense: 8 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 1 - Oversoul Luck: 1 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 67 - Oversoul Agility: 80 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%) - Oversoul Item Drop/Rare Drop: Star Curtain x4/Star Curtain x5 (100%) - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%) - Oversoul Steal/Rare Steal: Star Curtain x2/Star Curtain x3 (100%) - Bribe/Rare Bribe: Wall Ring/Wall Ring - Oversoul Bribe/Rare Bribe: Moon Bracelet/Moon Bracelet - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (16), Zantetsu (1) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (30), Zantetsu (6) - Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks but leaves it vulnerable to magic. It responds to magical mttacks with Helm Counter. - Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks but leaves it vulnerable to magic. It sometimes performs an irritating attack that destroys Elixirs. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Helm Counter- damage one character 1/8 of remaining HP (type: fractional) (can break damage limit) Defense Up- increases Defense 3 levels - Monster's Oversoul Attacks: Normal Attack- damage one character and cause curse (status effect chance: 130) (type: physical) (damage constant: 16 [can break damage limit]) Shatter Elixir- damage one character and removes 1 Elixir from inventory (type: physical) (damage constant: 5 [can break damage limit]) Misc. Attacks/Animations - Normal Attack 2 - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Defense Up (after using Defense Up 5 times, uses Normal Attack), (3) back to step (1) Counter-Attack Pattern: if damaged by an attack that can be reduced by Shell, counters with Helm Counter - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Normal Attack 1/3 chance - Shatter Elixir* * if an Alchemist is in your party, or if you have 7 Elixirs or less, uses Normal Attack instead ------------------------------------------------------------------------------- Coyote ------------------------------------------------------------------------------- - Monster's Name/Class: Coyote/Lupine - Locations: Besaid, Mushroom Rock, Via Infinito - Chapters: 1, 2, 5 - Monster's Level: 2 - Oversoul Level: 4 - Monster's HP: 74 - Monster's Oversoul HP: 296 - Monster's MP: 0 - Monster's Oversoul MP: 0 - Experience: 3 - Oversoul Experience: 10 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 10 - Oversoul Gil: 30 - Stolen Gil: 56 - Oversoul Stolen Gil: 110 - Strength: 7 - Oversoul Strength: 12 - Magic: 1 - Oversoul Magic: 1 - Defense: 1 - Oversoul Defense: 1 - Magic Defense: 1 - Oversoul Magic Defense: 1 - Evasion: 1 - Oversoul Evasion: 2 - Luck: 3 - Oversoul Luck: 4 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 59 - Oversoul Agility: 67 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Potion/Potion x2 (50%) - Oversoul Item Drop/Rare Drop: Hi-Potion x2/Hi-Potion x3 (100%) - Steal/Rare Steal: Potion/Phoenix Down (100%) - Oversoul Steal/Rare Steal: Potion/Hi-Potion x2 (100%) - Bribe/Rare Bribe: Phoenix Down x6/Phoenix Down x7 - Oversoul Bribe/Rare Bribe: Mega Phoenix/Mega Phoenix - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (10), Zantetsu (1) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (18), Zantetsu (5) - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what the odds. Watch out! It sometimes attacks in packs. - Oversoul Scan: Even more violent in its Oversouled state. It can now attack three times in a row. Watch out! - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Strength Up- increases Strength 2 levels Misc. Attacks/Animations - Chain Attack - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Triple Attack- damage random characters 3 times (type: physical) (damage constant: 12 X 3 times [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Normal Attack, (5) Strength Up (after using Strength Up 5 times, uses Normal Attack), (6) back to step (1) - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Normal Attack 1/3 chance - Triple Attack ------------------------------------------------------------------------------- Wild Wolf ------------------------------------------------------------------------------- - Monster's Name/Class: Wild Wolf/Lupine - Locations: Mi'ihen Highroad, Calm Lands, Via Infinito - Chapters: 1, 2, 3, 5 - Monster's Level: 8 - Oversoul Level: 11 - Monster's HP: 185 - Monster's Oversoul HP: 740 - Monster's MP: 0 - Monster's Oversoul MP: 0 - Experience: 10 - Oversoul Experience: 26 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 12 - Oversoul Gil: 28 - Stolen Gil: 70 - Oversoul Stolen Gil: 160 - Strength: 20 - Oversoul Strength: 21 - Magic: 3 - Oversoul Magic: 3 - Defense: 2 - Oversoul Defense: 2 - Magic Defense: 1 - Oversoul Magic Defense: 1 - Evasion: 2 - Oversoul Evasion: 3 - Luck: 3 - Oversoul Luck: 4 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 67 - Oversoul Agility: 73 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Potion/Potion x2 (50%) - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%) - Steal/Rare Steal: Potion/Phoenix Down (100%) - Oversoul Steal/Rare Steal: Hi-Potion x2/Phoenix Down x3 (100%) - Bribe/Rare Bribe: Phoenix Down x12/Phoenix Down x16 - Oversoul Bribe/Rare Bribe: Phoenix Down x30/Phoenix Down x40 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (10), Zantetsu (1) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (20), Zantetsu (5) - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what the odds. Watch out! It sometimes attacks in packs. - Oversoul Scan: A cruel fiend that can attack three times in a row. Even worse, it will sometimes wolf down your Gil! - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Strength Up- increases Strength 2 levels Misc. Attacks/Animations - Chain Attack - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Triple Attack- damage random characters 3 times (type: physical) (damage constant: 12 X 3 times [can break damage limit]) 100 Gil Gnasher- damage one character and removes 100 Gil from inventory (type: physical) (damage constant: 5 [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Strength Up (after using Strength Up 5 times, uses Normal Attack), (5) back to step (1) - Oversoul Attacking Pattern: Basic Pattern: 2/5 chance - Triple Attack 2/5 chance - 100 Gil Gnasher* 1/5 chance - Normal Attack * if a Samurai or a Lady Luck is in your party, or if you have 700 Gil or less, uses Normal Attack instead ------------------------------------------------------------------------------- Killer Hound ------------------------------------------------------------------------------- - Monster's Name/Class: Killer Hound/Lupine - Locations: Bikanel, Via Infinto - Chapters: 1, 2, 3, 5 - Monster's Level: 12 - Oversoul Level: 14 - Monster's HP: 202 - Monster's Oversoul HP: 818 - Monster's MP: 0 - Monster's Oversoul MP: 0 - Experience: 36 - Oversoul Experience: 68 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 18 - Oversoul Gil: 34 - Stolen Gil: 82 - Oversoul Stolen Gil: 143 - Strength: 28 - Oversoul Strength: 26 - Magic: 8 - Oversoul Magic: 8 - Defense: 2 - Oversoul Defense: 3 - Magic Defense: 1 - Oversoul Magic Defense: 1 - Evasion: 5 - Oversoul Evasion: 6 - Luck: 3 - Oversoul Luck: 4 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 62 - Oversoul Agility: 68 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Potion/Hi-Potion (50%) - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%) - Steal/Rare Steal: Potion/Phoenix Down (100%) - Oversoul Steal/Rare Steal: Hi-Potion x2/Hi-Potion x3 (100%) - Bribe/Rare Bribe: Hi-Potion x2/Hi-Potion x2 - Oversoul Bribe/Rare Bribe: Chocobo Feather x4/Chocobo Feather x5 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (11), Zantetsu (1) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (22), Zantetsu (5) - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what the odds. Its fearsome Killer Fang can KO an opponent with a single hit. - Oversoul Scan: Even more violent in its oversouled state. It can now attack four times in a row. Holy moly! - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Strength Up- increases Strength 2 levels Killer Fang- damage one character and cause instant death [A] (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Quadruple Attack- damage random characters 4 times (type: physical) (damage constant: 12 X 4 times [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Attacking Pattern: Basic Pattern: (1) 7/8 chance - Normal Attack; 1/8 chance - Killer Fang, (2) 7/8 chance - Normal Attack; 1/8 chance - Killer Fang, (3) 7/8 chance - Normal Attack; 1/8 chance - Killer Fang, (4) Strength Up (after using Strength Up 5 times, 7/8 chance - Normal Attack, 1/8 chance - Killer Fang), (5) back to step (1) - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Normal Attack 1/3 chance - Quadruple Attack ------------------------------------------------------------------------------- White Fang ------------------------------------------------------------------------------- - Monster's Name/Class: White Fang/Lupine - Locations: Mt. Gagazet, Via Infinito - Chapters: 1, 2, 5 - Monster's Level: 13 - Oversoul Level: 16 - Monster's HP: 378 - Monster's Oversoul HP: 1412 - Monster's MP: 4 - Monster's Oversoul MP: 4 - Experience: 40 - Oversoul Experience: 78 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 48 - Oversoul: Gil: 90 - Stolen Gil: 160 - Oversoul Stolen Gil: 320 - Strength: 32 - Oversoul Strength: 32 - Magic: 6 - Oversoul Magic: 6 - Defense: 3 - Oversoul Defense: 3 - Magic Defense: 1 - Oversoul Magic Defense: 1 - Evasion: 6 - Oversoul Evasion: 8 - Luck: 3 - Oversoul Luck: 4 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 74 - Oversoul Agility: 79 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Potion/Hi-Potion (37%) - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%) - Steal/Rare Steal: Potion/Phoenix Down (100%) - Oversoul Steal/Rare Steal: Hi-Potion x4/Hi-Potion x5 (100%) - Bribe/Rare Bribe: Hi-Potion x4/Hi-Potion x5 - Oversoul Bribe/Rare Bribe: Chocobo Wing x3/Chocobo Wing x4 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Sleep, Curse; Resistant- Eject (11), Zantetsu (1) - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse; Resistant- Eject (24), Zantetsu (6) - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what the odds. Its fearsome Killer Fang can KO an opponent with a single hit. - Oversoul Scan: A loathsome fiend that can attack four times in a row. Even worse, it will sometimes wolf down your Gil! - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Strength Up- increases Strength 2 levels Killer Fang- damage one character and cause instant death [A] (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Quadruple Attack- damage random characters 4 times (type: physical) (damage constant: 12 X 4 times [can break damage limit]) 1000 Gil Gnasher- damage one character and removes 1000 Gil from inventory (type: physical) (damage constant: 5 [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Attacking Pattern: Basic Pattern: (1) 7/8 chance - Normal Attack; 1/8 chance - Killer Fang, (2) 7/8 chance - Normal Attack; 1/8 chance - Killer Fang, (3) Strength Up (after using Strength Up 5 times, 7/8 chance - Normal Attack, 1/8 chance - Killer Fang), (4) back to step (1) - Oversoul Attacking Pattern: Basic Pattern: 2/5 chance - Quadruple Attack 2/5 chance - 1000 Gil Gnasher* 1/5 chance - Normal Attack * if a Samurai or a Lady Luck is in your party, or if you have 7000 Gil or less, uses Normal Attack instead ------------------------------------------------------------------------------- Canis Major ------------------------------------------------------------------------------- - Monster's Name/Class: Canis Major/Lupine - Locations: Bikanel, Via Infinito - Chapters: 3, 5 - Monster's Level: 24 - Oversoul Level: 29 - Monster's HP: 943 - Monster's Oversoul HP: 2458 - Monster's MP: 8 - Monster's Oversoul MP: 8 - Experience: 158 - Oversoul Experience: 270 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 67 - Oversoul Gil: 93 - Stolen Gil: 228 - Oversoul Stolen Gil: 380 - Strength: 36 - Oversoul Strength: 37 - Magic: 9 - Oversoul Magic: 9 - Defense: 3 - Oversoul Defense: 5 - Magic Defense: 2 - Oversoul Magic Defense: 2 - Evasion: 21 - Oversoul Evasion: 26 - Luck: 3 - Oversoul Luck: 4 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 103 - Oversoul Agility: 124 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%) - Oversoul Item Drop/Rare Drop: Hi-Potion x4/Hi-Potion x6 (100%) - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%) - Oversoul Steal/Rare Steal: Hi-Potion x4/Hi-Potion x5 (100%) - Bribe/Rare Bribe: Hi-Potion x8/Hi-Potion x10 - Oversoul Bribe/Rare Bribe: Haste Ring/Hastle Ring - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Sleep, Curse; Resistant- Eject (11), Zantetsu (1) - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse; Resistant- Eject (24), Zantetsu (6) - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what the odds. It inflicts Curse on its opponents with Curse Fang. How depressing. - Oversoul Scan: Even more violent in its oversouled state. It can now attack five times in a row. Jumping chocobos! - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Strength Up- increases Strength 2 levels Curse Fang- damage one character and cause curse (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Quintuple Attack- damage random characters 5 times (type: physical) (damage constant: 12 X 5 times [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Attacking Pattern: Basic Pattern: (1) 2/3 chance - Normal Attack; 1/3 chance - Curse Fang on non-cursed character*, (2) 2/3 chance - Normal Attack; 1/3 chance - Curse Fang on non-cursed character*, (3) Strength Up (after using Strength Up 5 times, 2/3 chance - Normal Attack, 1/3 chance - Curse Fang), (4) back to step (1) * if all characters are cursed, uses Normal Attack - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Normal Attack 1/3 chance - Quintuple Attack ------------------------------------------------------------------------------- Lupus ------------------------------------------------------------------------------- - Monster's Name/Class: Lupus/Lupine - Locations: Mushroom Rock Road, Mt. Gagazet, Via Infinito - Chapters: 3, 5 - Monster's Level: 27 - Oversoul Level: 32 - Monster's HP: 1262 - Monster's Oversoul HP: 3455 - Monster's MP: 10 - Monster's Oversoul MP: 10 - Experience: 188 - Oversoul Experience: 240 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 80 - Oversoul Gil: 130 - Stolen Gil: 280 - Oversoul Stolen Gil: 480 - Strength: 37 - Oversoul Strength: 38 - Magic: 12 - Oversoul Magic: 12 - Defense: 4 - Oversoul Defense: 6 - Magic Defense: 2 - Oversoul Magic Defense: 3 - Evasion: 26 - Oversoul Evasion: 33 - Luck: 3 - Oversoul Luck: 4 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 93 - Oversoul Agility: 112 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%) - Oversoul Item Drop/Rare Drop: Hi-Potion x4/Hi-Potion x5 (100%) - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%) - Oversoul Steal/Rare Steal: Hi-Potion x3/Hi-Potion x4 (100%) - Bribe/Rare Bribe: X-Potion x3/X-Potion x3 - Oversoul Bribe/Rare Bribe: Haste Ring x2/Haste Ring x3 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (1) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (26), Zantetsu (6) - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what the odds. Its fearsome Killer Fang can KO an opponent with a single hit. - Oversoul Scan: A loathsome fiend that can attack four times in a row. Even worse, it will sometimes wolf down your Gil! - Monster's Attacks: Normal Attack 1- damage one character [only uses if confused] (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 2- damage one character and cause confusion (status effect chance: 80) (type: physical) (damage constant: 16 [can break damage limit]) Strength Up- increases Strength 2 levels Killer Fang- damage one character and cause instant death [A] (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Quintuple Attack- damage random characters 5 times (type: physical) (damage constant: 12 X 5 times [can break damage limit]) 1000 Gil Gnasher- damage one character and removes 1000 Gil from inventory (type: physical) (damage constant: 5 [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Attacking Pattern: Basic Pattern: (1) 7/8 chance - Normal Attack 2; 1/8 chance - Killer Fang, (2) 7/8 chance - Normal Attack 2; 1/8 chance - Killer Fang, (3) Strength Up (after using Strength Up 5 times, 7/8 chance - Normal Attack 2, 1/8 chance - Killer Fang), (4) back to step (1) - Oversoul Attacking Pattern: Basic Pattern: 2/5 chance - Quintuple Attack 2/5 chance - 1000 Gil Gnasher* 1/5 chance - Normal Attack 1 * if a Samurai or a Lady Luck is in your party, or if you have 7000 Gil or less, uses Normal Attack 1 instead ------------------------------------------------------------------------------- Tindalos ------------------------------------------------------------------------------- - Monster's Name/Class: Tindalos/Lupine - Locations: Farplane, Via Infinto - Chapters: 5 - Monster's Level: 30 - Oversoul Level: 36 - Monster's HP: 3324 - Monster's Oversoul HP: 7330 - Monster's MP: 12 - Monster's Oversoul MP: 12 - Experience: 900 - Oversoul Experience: 985 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 315 - Oversoul Gil: 550 - Stolen Gil: 660 - Oversoul Stolen Gil: 1200 - Strength: 40 - Oversoul Strength: 40 - Magic: 19 - Oversoul Magic: 19 - Defense: 4 - Oversoul Defense: 8 - Magic Defense: 3 - Oversoul Magic Defense: 4 - Evasion: 33 - Oversoul Evasion: 41 - Luck: 3 - Oversoul Luck: 4 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 135 - Oversoul Agility: 152 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%) - Oversoul Item Drop/Rare Drop: Sprint Shoes/Sprint Shoes (100%) - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%) - Oversoul Steal/Rare Steal: Chocobo Feather/Chocobo Feather (50%) - Bribe/Rare Bribe: Chocobo Feather x20/Chocobo Feather x30 - Oversoul Bribe/Rare Bribe: Chocobo Wing x30/Chocobo Wing x40 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (immune) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (immune) - Status Information: Immune- Sleep, Curse, Stop, Fractional Damage; Resistant- Eject (13), Zantetsu (1) - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse, Fractional Damage; Resistant- Eject (26), Zantetsu (6) - Monster's Scan: A violent fiend that attacks with poisonous fangs. It also uses its vicious Mind Fang attack to drain its target of MP. - Oversoul Scan: An abominable fiend that can attack a whopping six times in a row. Even worse, it will sometimes wolf down your Gil! - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Strength Up- increases Strength 2 levels Mind Fang- damage one character 1/8 of remaining MP (type: fractional) (can break damage limit) Misc. Attacks/Animations - Chain Attack - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Sextuple Attack- damage random characters 6 times (type: physical) (damage constant: 12 X 6 times [can break damage limit]) 1000 Gil Gnasher- damage one character and removes 1000 Gil from inventory (type: physical) (damage constant: 5 [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Attacking Pattern: Basic Pattern: (1) 5/6 chance - Normal Attack; 1/6 chance - Mind Fang, (2) Strength Up (after using Strength Up 5 times, 5/6 chance - Normal Attack, 1/6 chance - Mind Fang), (3) back to step (1) - Oversoul Attacking Pattern: Basic Pattern: 2/5 chance - Sextuple Attack 2/5 chance - 1000 Gil Gnasher* 1/5 chance - Normal Attack * if a Samurai or a Lady Luck is in your party, or if you have 7000 Gil or less, uses Normal Attack instead ------------------------------------------------------------------------------- Divebeak ------------------------------------------------------------------------------- - Monster's Name/Class: Divebeak/Bird - Locations: Mi'ihen Highroad, Calm Lands, Floating Ruins, Via Infinito - Chapters: 1, 2, 5 - Monster's Level: 1 - Oversoul Level: 5 - Monster's HP: 10 - Monster's Oversoul HP: 72 - Monster's MP: 2 - Monster's Oversoul MP: 2 - Experience: 2 - Oversoul Experience: 8 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 12 - Oversoul Gil: 28 - Stolen Gil: 60 - Oversoul Stolen Gil: 180 - Strength: 4 - Oversoul Strength: 7 - Magic: 1 - Oversoul Magic: 1 - Defense: 1 - Oversoul Defense: 1 - Magic Defense: 2 - Oversoul Magic Defense: 2 - Evasion: 33 - Oversoul Evasion: 41 - Luck: 16 - Oversoul Luck: 20 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 82 - Oversoul Agility: 110 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Antidote/Antidote x2 (37%) - Oversoul Item Drop/Rare Drop: Ether x2/Ether x3 (100%) - Steal/Rare Steal: Potion/Ether (100%) - Oversoul Steal/Rare Steal: Ether/Ether x2 (100%) - Bribe/Rare Bribe: Antidote/Ether - Oversoul Bribe/Rare Bribe: Ether/Ether - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (8) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (12), Zantetsu (3) - Monster's Scan: A fiend that swoops down on its prey. It has low HP, so this is an easy win, right? Wrong. It's fast, so you'd better have good aim. - Oversoul Scan: Sometimes uses Poison attacks. Its speed makes it a very annoying opponent that can easily dodge attacks if your accuracy isn't high enough. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Blight Wing- damage one character and cause poison (status effect chance: 40) (type: physical) (damage constant: 16 [can break damage limit]) - Attacking Pattern: Basic Pattern: 1/2 chance - Normal Attack 1/2 chance - Normal Attack on character with lowest remaining HP - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Normal Attack 1/3 chance - Blight Wing ------------------------------------------------------------------------------- Peregrine ------------------------------------------------------------------------------- - Monster's Name/Class: Peregrine/Bird - Locations: Mi'ihen Highroad, Calm Lands, Via Infinito - Chapters: 2, 3, 5 - Monster's Level: 12 - Oversoul Level: 14 - Monster's HP: 735 - Monster's Oversoul HP: 3040 - Monster's MP: 28 - Monster's Oversoul MP: 28 - Experience: 70 - Oversoul Experience: 110 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 44 - Oversoul Gil: 83 - Stolen Gil: 175 - Oversoul Stolen Gil: 360 - Strength: 39 - Oversoul Strength: 40 - Magic: 16 - Oversoul Magic: 16 - Defense: 3 - Oversoul Defense: 3 - Magic Defense: 4 - Oversoul Magic Defense: 4 - Evasion: 48 - Oversoul Evasion: 63 - Luck: 16 - Oversoul Luck: 20 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 113 - Oversoul Agility: 124 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%) - Oversoul Item Drop/Rare Drop: Mega Phoenix/Mega Phoenix x2 (100%) - Steal/Rare Steal: Hi-Potion/Phoenix Down x3 (100%) - Oversoul Steal/Rare Steal: Mega Phoenix/Mega Phoenix x2 (100%) - Bribe/Rare Bribe: Phoenix Down x36/Phoenix Down x40 - Oversoul Bribe/Rare Bribe: Mega-Potion x8/Mega-Potion x10 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (8) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (12), Zantetsu (3) - Monster's Scan: A fiend whose incredible speed makes it an elusive and annoying foe. Beware its Mind Peck attack, which causes MP damage. - Oversoul Scan: Sometimes uses Poison and Silence attacks. Its speed makes it a terribly annoying opponent that can easily dodge attacks if your accuracy isn't high enough. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Mind Pecker- damage one character's MP (type: physical) (damage constant: 8 [can break damage limit]) - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Silent Wing- damage one character and cause silence (status effect chance: 120) (type: physical) (damage constant: 16 [can break damage limit]) Blight Wing- damage one character and cause poison (status effect chance: 40) (type: physical) (damage constant: 16 [can break damage limit]) - Attacking Pattern: Basic Pattern: 3/4 chance - Normal Attack 1/4 chance - Mind Pecker on character with highest remaining MP (after using Mind Pecker once, uses Normal Attack) - Oversoul Attacking Pattern: Basic Pattern: 1/2 chance - Normal Attack 1/4 chance - Blight Wing 1/4 chance - Silent Wing ------------------------------------------------------------------------------- Aquila ------------------------------------------------------------------------------- - Monster's Name/Class: Aquila/Bird - Locations: Bikanel, Via Infinito - Chapters: 3, 5 - Monster's Level: 22 - Oversoul Level: 26 - Monster's HP: 1897 - Monster's Oversoul HP: 4843 - Monster's MP: 42 - Monster's Oversoul MP: 42 - Experience: 102 - Oversoul Experience: 130 - AP Gained: 1 - Oversoul AP: 2 - Gil Gained: 55 - Oversoul Gil: 85 - Stolen Gil: 240 - Oversoul Stolen Gil: 448 - Strength: 44 - Oversoul Strength: 44 - Magic: 24 - Oversoul Magic: 24 - Defense: 4 - Oversoul Defense: 4 - Magic Defense: 6 - Oversoul Magic Defense: 6 - Evasion: 56 - Oversoul Evasion: 74 - Luck: 16 - Oversoul Luck: 20 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 130 - Oversoul Agility: 156 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%) - Oversoul Item Drop/Rare Drop: Hi-Potion x4/Hi-Potion x6 (100%) - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%) - Oversoul Steal/Rare Steal: Mega-Potion/Mega-Potion x2 (100%) - Bribe/Rare Bribe: Hi-Potion x20/Hi-Potion x24 - Oversoul Bribe/Rare Bribe: X-Potion x12/X-Potion x16 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (8) - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant- Eject (12), Zantetsu (3) - Monster's Scan: A fiend whose incredible speed makes it an elusive and annoying foe. Beware its Mind Peck attack, which causes MP damage. - Oversoul Scan: Sometimes uses Berserk and Confusion attacks. Its speed makes it a vexing opponent that can easily dodge attacks if your accuracy isn't high enough. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Mind Pecker- damage one character's MP (type: physical) (damage constant: 8 [can break damage limit]) - Monster's Oversoul Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Muddle Wing- damage one character and cause confusion (status effect chance: 40) (type: physical) (damage constant: 16 [can break damage limit]) Wild Wing- damage one character and cause berserk (status effect chance: 40) (type: physical) (damage constant: 16 [can break damage limit]) - Attacking Pattern: Basic Pattern: 3/8 chance - Normal Attack 3/8 chance - Normal Attack on character with lowest remaining HP 1/4 chance - Mind Pecker on character with highest remaining MP (after using Mind Pecker once, uses Normal Attack) - Oversoul Attacking Pattern: Basic Pattern: 1/2 chance - Normal Attack 1/4 chance - Wild Wing 1/4 chance - Muddle Wing ------------------------------------------------------------------------------- Tentacles ------------------------------------------------------------------------------- - Monster's Name/Class: Tentacles/Cephalopod - Locations: Macalania, Via Infinito - Chapters: 3, 5 - Monster's Level: 35 - Oversoul Level: 38 - Monster's HP: 2530 - Monster's Oversoul HP: 10120 - Monster's MP: 64 - Monster's Oversoul MP: 64 - Experience: 143 - Oversoul Experience: 220 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 95 - Oversoul Gil: 180 - Stolen Gil: 380 - Oversoul Stolen Gil: 760 - Strength: 44 - Oversoul Strength: 46 - Magic: 34 - Oversoul Magic: 34 - Defense: 38 - Oversoul Defense: 38 - Magic Defense: 47 - Oversoul Magic Defense: 47 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 6 - Oversoul Luck: 8 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 61 - Oversoul Agility: 77 - Thinking Period: 20 - Oversoul Thinking Period: 20 - Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (50%) - Oversoul Item Drop/Rare Drop: Phoenix Down x4/Phoenix Down x5 (100%) - Steal/Rare Steal: Phoenix Down/Blue Ring (50%) - Oversoul Steal/Rare Steal: Mega Phoenix x2/Mega Phoenix x3 (100%) - Bribe/Rare Bribe: Blue Ring/Cerulean Ring - Oversoul Bribe/Rare Bribe: Mega Phoenix x16/Mega Phoenix x20 - Elemental Affinities: Fire (normal), Ice (normal), Water (absorb), Lightning (normal), Holy (normal), Gravity (absorb) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (absorb), Lightning (normal), Holy (normal), Gravity (absorb) - Status Information: Immune- Petrification, Sleep, Curse, Stop, Fractional Damage; Resistant- Instant Death (80), Silence (80), Poison (30), Confusion (50), Berserk (100), Eject (12), Zantetsu (4) - Oversoul Status Information: Immune- Petrification, Sleep, Confusion, Berserk, Curse, Stop, Fractional Damage; Resistant- Instant Death (80), Eject (22), Zantetsu (10) - Monster's Scan: A fiend that floats and dances on the air. It's usually content to move about slowly, but what happens when it gets serious about dealing some damage? - Oversoul Scan: A fish-like fiend that swims through the air. Once it starts attacking, it just keeps going and going and going... - Monster's Attacks: Normal Attack 1- damage one character (uses only when berserked) (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 2- damage one character and cause darkness (status effect chance: 70) and slow (status effect chance: 80) (type: physical) (damage constant: 16 [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Monster's Oversoul Attacks: Normal Attack- damage one character and cause darkness (status effect chance: 70) and slow (status effect chance: 80) (type: physical) (damage constant: 16 [can break damage limit]) Tentacle Slap {not sure of correct name}- damage random characters 5 times (type: physical) (damage constant: 12 X 5 times [can break damage limit]) Misc. Attacks/Animations - Chain Attack - Attacking Pattern: Basic Pattern: Normal Attack 2 - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Normal Attack 1/3 chance - Tentacle Slap ------------------------------------------------------------------------------- Gecko ------------------------------------------------------------------------------- - Monster's Name/Class: Gecko/Reptile - Locations: Zanarkand Ruins, Via Infinito - Chapters: 1, 2, 5 - Monster's Level: 10 - Oversoul Level: 11 - Monster's HP: 228 - Monster's Oversoul HP: 911 - Monster's MP: 10 - Monster's Oversoul MP: 10 - Experience: 22 - Oversoul Experience: 48 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 18 - Oversoul Gil: 33 - Stolen Gil: 72 - Oversoul Stolen Gil: 138 - Strength: 42 - Oversoul Strength: 42 - Magic: 3 - Oversoul Magic: 3 - Defense: 8 - Oversoul Defense: 10 - Magic Defense: 3 - Oversoul Magic Defense: 3 - Evasion: 7 - Oversoul Evasion: 9 - Luck: 8 - Oversoul Luck: 5 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 77 - Oversoul Agility: 85 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Antidote/Antidote x2 (50%) - Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%) - Steal/Rare Steal: Antidote/Antidote x2 (100%) - Oversoul Steal/Rare Steal: Remedy x3/Remedy x4 (100%) - Bribe/Rare Bribe: Antidote x30/Antidote x40 - Oversoul Bribe/Rare Bribe: Remedy x4/Remedy x4 - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinites: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Sleep, Curse; Resistant- Eject (12), Zantetsu (1) - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse; Resistant- Eject (28), Zantetsu (5) - Monster's Scan: A small fiend that generally just bites, but will attack with Poison Fang when pressed. Be on your guard. - Oversoul Scan: Now sporting a poison attack in its oversouled state. As an added bonus, it remembers how much damage it has taken and counterattacks. - Monster's Attacks: Normal Attack 1- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 2- damage one character and cause poison (status effect chance: 80) (only uses if confused or berserked) (type: physical) (damage constant: 16 [can break damage limit]) Poison Fang- damage one character and cause poison (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Normal Attack- damage one character and cause poison (status effect chance: 80) (type: physical) (damage constant: 16 [can break damage limit]) Desperate Strike- damage one character by Gecko's max HP - remaining HP (type: constant) (can break damage limit) - Attacking Pattern: Basic Pattern: Normal Attack 1 Monster Party Pattern: if no other monsters remain, uses Poison Fang (if a Watcher appears in the party, or is no longer there, uses Basic Pattern) - Oversoul Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) 1/2 chance - Normal Attack (after using this, repeat step (3)); 1/2 chance - Desperate Strike (after using this, back to step (1)) ------------------------------------------------------------------------------- Agama ------------------------------------------------------------------------------- - Monster's Name/Class: Agama/Reptile - Locations: Djose, Thunder Plains, Via Infinito - Chapters: 1, 2, 3, 4, 5 - Monster's Level: 8 - Oversoul Level: 10 - Monster's HP: 133 - Monster's Oversoul HP: 532 - Monster's MP: 29 - Monster's Oversoul MP: 29 - Experience: 27 - Oversoul Experience: 55 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 16 - Oversoul Gil: 33 - Stolen Gil: 80 - Oversoul Stolen Gil: 180 - Strength: 38 - Oversoul Strength: 39 - Magic: 6 - Oversoul Magic: 6 - Defense: 24 - Oversoul Defense: 24 - Magic Defense: 3 - Oversoul Magic Defense: 3 - Evasion: 8 - Oversoul Evasion: 10 - Luck: 8 - Oversoul Luck: 10 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 63 - Oversoul Agility: 69 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Antidote/Remedy (50%) - Oversoul Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%) - Steal/Rare Steal: Antidote/Remedy (100%) - Oversoul Steal/Rare Steal: Remedy x2/Remedy x3 (100%) - Bribe/Rare Bribe: Antidote x12/Antidote x15 - Oversoul Bribe/Rare Bribe: Antidote x60/Antidote x70 - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Poison, Curse; Resistant- Instant Death (20), Eject (12), Zantetsu (1) - Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse; Resistant- Instant Death (20), Eject (28), Zantetsu (6) - Monster's Scan: A small fiend that generally just bites, but will attack with Poison Fang when pressed. Be on your guard. - Oversoul Scan: Now sporting a Silence attack in its oversouled state. As an added bonus, it remembers how much damage it has taken and counterattacks. - Monster's Attacks: Normal Attack 1- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 2- damage one character and cause poison (status effect chance: 80) (only uses if confused) (type: physical) (damage constant: 16 [can break damage limit]) Poison Fang- damage one character and cause poison (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Normal Attack- damage one character and cause silence (status effect chance: 60) (type: physical) (damage constant: 16 [can break damage limit]) Desperate Strike- damage one character by Agama's max HP - remaining HP (type: constant) (can break damage limit) - Attacking Pattern: Basic Pattern: Normal Attack 1 Monster Party Pattern: if no other monsters remain, uses Poison Fang (if a Watcher appears in the party, or is no longer there, uses Basic Pattern) - Oversoul Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) 1/2 chance - Normal Attack (after using this, repeat step (3)); 1/2 chance - Desperate Strike (after using this, back to step (1)) ------------------------------------------------------------------------------- Skink ------------------------------------------------------------------------------- - Monster's Name/Class: Skink/Reptile - Locations: Djose, Calm Lands, Bevelle, Via Infinito - Chapters: 2, 3, 5 - Monster's HP: 882 - Monster's Oversoul HP: 2328 - Monster's MP: 44 - Monster's Oversoul MP: 46 - Experience: 108 - Oversoul Experience: 188 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 78 - Oversoul Gil: 133 - Stolen Gil: 330 - Oversoul Stolen Gil: 680 - Strength: 26 - Oversoul Strength: 31 - Magic: 13 - Oversoul Magic: 13 - Defense: 28 - Oversoul Defense: 34 - Magic Defense: 4 - Oversoul Magic Defense: 4 - Evasion: 11 - Oversoul Evasion: 14 - Luck: 8 - Oversoul Luck: 10 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 73 - Oversoul Agility: 78 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Antidote/Remedy (50%) - Oversoul Item Drop/Rare Drop: Remedy x4/Remedy x5 (100%) - Steal/Rare Steal: Hi-Potion/Remedy (100%) - Oversoul Steal/Rare Steal: Remedy x4/Remedy x6 (100%) - Bribe/Rare Bribe: Remedy x4/Remedy x5 - Oversoul Bribe/Rare Bribe: Remedy x15/Remedy x18 - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Poison, Curse; Resistant- Instant Death (30), Petrification (30), Eject (13), Zantetsu (1) - Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse; Resistant- Instant Death (30), Petrification (30), Eject (29), Zantetsu (6) - Monster's Scan: A small fiend that generally just bites, but which also uses Poison Fang from time to time. Be on your guard. - Oversoul Scan: Now sporting Confusion and Slow attacks in its oversouled state. As an added bonus, it remembers how much damage it has taken when counterattacking. - Monster's Attacks: Normal Attack 1- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 2- damage one character and cause poison (status effect chance: 80) (only uses if confused) (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 3- damage one character and cause confusion (status effect chance: 80) (only uses if berserked) (type: physical) (damage constant: 16 [can break damage limit]) Poison Fang- damage one character and cause poison (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Normal Attack 1- damage one character and cause confusion (status effect chance: 80) (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 2- damage one character and cause slow (status effect chance: 40) (type: physical) (damage constant: 16 [can break damage limit]) Desperate Strike- damage one character by Skink's max HP - remaining HP (type: constant) (can break damage limit) - Attacking Pattern: Basic Pattern: 7/8 chance - Normal Attack 1 1/8 chance - Poison Fang Monster Party Pattern: if no other monsters remain, uses Poison Fang (if a Watcher appears in the party, or is no longer there, uses Basic Pattern) - Oversoul Attacking Pattern: Basic Pattern: (1) 1/2 chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (2) 1/2 chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (3) 1/4 chance - Normal Attack 1; 1/4 chance - Normal Attack 2(after using either one, repeat step (3)); 1/2 chance - Desperate Strike (after using this, back to step (1)) ------------------------------------------------------------------------------- Anole ------------------------------------------------------------------------------- - Monster's Name/Class: Anole/Reptile - Locations: Zanarkand, Thunder Plains, Via Infinito - Chapters: 2, 3, 4, 5 - Monster's Level: 24 - Oversoul Level: 31 - Monster's HP: 734 - Monster's Oversoul HP: 2736 - Monster's MP: 33 - Monster's Oversoul MP: 43 - Experience: 105 - Oversoul Experience: 138 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 70 - Oversoul Gil: 100 - Stolen Gil: 238 - Oversoul Stolen Gil: 500 - Strength: 23 - Oversoul Strength: 26 - Magic: 14 - Oversoul Magic: 14 - Defense: 26 - Oversoul Defense: 38 - Magic Defense: 4 - Oversoul Magic Defense: 4 - Evasion: 25 - Oversoul Evasion: 31 - Luck: 8 - Oversoul Luck: 10 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 71 - Oversoul Agility: 83 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Hi-Potion/Pretty Orb (25%) - Oversoul Item Drop/Rare Drop: Dispel Tonic x3/Dispel Tonic x4 (100%) - Steal/Rare Steal: Hi-Potion/Dispel Tonic (100%) - Oversoul Steal/Rare Steal: Dispel Tonic x4/Dispel Tonic x6 (100%) - Bribe/Rare Bribe: Dispel Tonic x20/Dispel Tonic x24 - Oversoul Bribe/Rare Bribe: Chocobo Wing x12/Chocobo Wing x14 - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Poison, Curse; Resistant- Instant Death (50), Petrification (50), Eject (13), Zantetsu (1) - Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse; Resistant- Instant Death (50), Petrification (50), Eject (29), Zantetsu (7) - Monster's Scan: A small fiend that generally just bites, but which also uses Poison Fang from time to time. Be on your guard. - Oversoul Scan: Now sporting Poison and Slow attacks in its oversouled state. As an added bonus, it remembers how much damage it has taken when counterattacking. - Monster's Attacks: Normal Attack 1- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 2- damage one character and cause poison (status effect chance: 80) (only uses if confused) (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 3- damage one character and cause slow (status effect chance: 40) (only uses if berserked) (type: physical) (damage constant: 16 [can break damage limit]) Poison Fang- damage one character and cause poison (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Normal Attack 1- damage one character and cause slow (status effect chance: 40) (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 2- damage one character and cause poison (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) Desperate Strike- damage one character by Anole's max HP - remaining HP (type: constant) (can break damage limit) - Attacking Pattern: Basic Pattern: 3/4 chance - Normal Attack 1 1/4 chance - Poison Fang Monster Party Pattern: if no other monsters remain, uses Poison Fang (if a Watcher appears in the party, or is no longer there, uses Basic Pattern) - Oversoul Attacking Pattern: Basic Pattern: (1) 1/2 chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (2) 1/2 chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (3) 1/4 chance - Normal Attack 1; 1/4 chance - Normal Attack 2(after using either one, repeat step (3)); 1/2 chance - Desperate Strike (after using this, back to step (1)) ------------------------------------------------------------------------------- Archaeothyris ------------------------------------------------------------------------------- - Monster's Name/Class: Archaeothyris/Reptile - Locations: Mushroom Rock Road, Djose, Guadosalam, Thunder Plains, Via Infinito - Chapters: 3, 4, 5 - Monster's Level: 32 - Oversoul Level: 38 - Monster's HP: 1332 - Monster's Oversoul HP: 3320 - Monster's MP: 58 - Monster's Oversoul MP: 58 - Experience: 188 - Oversoul Experience: 334 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 110 - Oversoul Gil: 198 - Stolen Gil: 420 - Oversoul Stolen Gil: 780 - Strength: 36 - Oversoul Strength: 36 - Magic: 17 - Oversoul Magic: 17 - Defense: 33 - Oversoul Defense: 44 - Magic Defense: 5 - Oversoul Magic Defense: 5 - Evasion: 35 - Oversoul Evasion: 44 - Luck: 8 - Oversoul Luck: 8 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 85 - Oversoul Agility: 102 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Eye Drops x2/Remedy (50%) - Oversoul Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%) - Steal/Rare Steal: Eye Drops x2/Remedy (100%) - Oversoul Steal/Rare Steal: Remedy x3/Remedy x8 (100%) - Bribe/Rare Bribe: Star Pendant/Star Pendant x2 - Oversoul Bribe/Rare Bribe: Haste Ring x2/Haste Ring x3 - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Poison, Curse; Resistant- Eject (14), Zantetsu (1) - Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse; Resistant- Eject (29), Zantetsu (7) - Monster's Scan: A fiend that that sometimes attacks with Poison Fang and won't hesitate to use Stone Fang in a pinch. Watch out! - Oversoul Scan: Now sporting a Darkness attack in its oversouled state. As an added bonus, it remembers how much damage it has taken when counterattacking. - Monster's Attacks: Normal Attack 1- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 2- damage one character and cause poison (status effect chance: 80) (only uses if confused) (type: physical) (damage constant: 16 [can break damage limit]) Normal Attack 3- damage one character and cause darkness (status effect chance: 130) and slow (status effect chance: 40) (only uses if berserked) (type: physical) (damage constant: 16 [can break damage limit]) Poison Fang- damage one character and cause poison (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) Stone Fang- damage one character and cause petrification (status effect chance: 80) (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Normal Attack- damage one character and cause darkness (status effect chance: 130) and slow (status effect chance: 40) (type: physical) (damage constant: 16 [can break damage limit]) Desperate Strike- damage one character by Archaeothyris' max HP - remaining HP (type: constant) (can break damage limit) - Attacking Pattern: Basic Pattern: 3/4 chance - Normal Attack 1 1/4 chance - Poison Fang Monster Party Pattern: if no other monsters remain, uses Stone Fang (if a Watcher appears in the party, or is no longer there, uses Basic Pattern) - Oversoul Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) 1/2 chance - Normal Attack (after using this, repeat step (3)); 1/2 chance - Desperate Strike (after using this, back to step (1)) ------------------------------------------------------------------------------- Lacerta ------------------------------------------------------------------------------- - Monster's Name/Class: Lacerta/Reptile - Locations: Via Infinito - Chapters: 5 - Monster's Level: 72 - Oversoul Level: 86 - Monster's HP: 12324 - Monster's Oversoul HP: 13556 - Monster's MP: 62 - Monster's Oversoul MP: 62 - Experience: 750 - Oversoul Experience: 980 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 400 - Oversoul Gil: 1200 - Stolen Gil: 850 - Oversoul Stolen Gil: 1500 - Strength: 188 - Oversoul Strength: 188 - Magic: 18 - Oversoul Magic: 18 - Defense: 144 - Oversoul Defense: 144 - Magic Defense: 12 - Oversoul Magic Defense: 12 - Evasion: 80 - Oversoul Evasion: 100 - Luck: 22 - Oversoul Luck: 28 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 113 - Oversoul Agility: 136 - Thinking Period: 0 - Oversoul Thinking Period: 0 - Item Drop/Rare Drop: Chocobo Wing/Sprint Shoes (100%) - Oversoul Item Drop/Rare Drop: Speed Bracer/Speed Bracer (100%) - Steal/Rare Steal: Ether/Ether x2 (25%) - Oversoul Steal/Rare Steal: Ether/Ether x2 (12%) - Bribe/Rare Bribe: Bushido Lore/Bushido Lore x2 - Oversoul Bribe/Rare Bribe: Bushido Lore x4/Bushido Lore x6 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning, (normal), Holy (normal), Gravity (absorb) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (absorb) - Status Information: Immune- Instant Death, Petrification, Sleep, Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Delay, Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (25) - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep, Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Delay, Interrupt Action, Fractional Damage; Resistant- Eject (140), Zantetsu (50) - Monster's Scan: The largest and most powerful of reptiles. It can regulate the damage it causes based on its opponent's strength. A formidable foe. - Oversoul Scan: Now able to reduce its target's HP by half in a single hit. As an added bonus, it remembers how much damage it has taken when counterattacking. - Monster's Attacks: Rend- damage one character 1/4 of max HP (type: fractional) (can break damage limit) - Monster's Oversoul Attacks: Rend- damage one character 1/2 of remaining HP (type: fractional) (can break damage limit) Desperate Strike- damage one character by Lacerta's max HP - remaining HP (type: constant) (can break damage limit) - Attacking Pattern: Basic Pattern: Rend - Oversoul Attacking Pattern: Basic Pattern: (1) Rend, (2) Rend, (3) 1/2 chance - Rend (after using this, repeat step (3)); 1/2 chance - Desperate Strike (after using this, back to step (1)) --> Auto-Statuses: Haste ------------------------------------------------------------------------------- Death Dauber ------------------------------------------------------------------------------- - Monster's Name/Class: Death Dauber/Wasp - Locations: Kilika, Djose, Bikanel, Calm Lands, Via Infinito - Chapters: 1, 2, 5 - Monster's Level: 5 - Oversoul Level: 6 - Monster's HP: 78 - Monster's Oversoul HP: 312 - Monster's MP: 1 <126> - Monster's Oversoul MP: 1 <126> - Experience: 18 - Oversoul Experience: 32 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 12 - Oversoul Gil: 18 - Stolen Gil: 70 - Oversoul Stolen Gil: 130 - Strength: 18 - Oversoul Strength: 18 - Magic: 1 - Oversoul Magic: 1 - Defense: 2 - Oversoul Defense: 2 - Magic Defense: 1 - Oversoul Magic Defense: 1 - Evasion: 21 - Oversoul Evasion: 26 - Luck: 12 - Oversoul Luck: 15 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 133 - Oversoul Agility: 146 - Thinking Period: 10 - Oversoul Thinking Period: 10 - Item Drop/Rare Drop: Potion/Potion x2 (50%) - Oversoul Item Drop/Rare Drop: Phoenix Down x2/Phoenix Down x3 (100%) - Steal/Rare Steal: Potion/Phoenix Down (100%) - Oversoul Steal/Rare Steal: Phoenix Down x2/Phoenix Down x3 (100%) - Bribe/Rare Bribe: Remedy x2/Silver Glasses - Oversoul Bribe/Rare Bribe: Remedy x2/Remedy x2 - Elemental Affinities: Fire (weak), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (weak), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (6) - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Strength Up (Down); Resistant- Eject (8), Zantetsu (2) - Monster's Scan: A fiend that darts through the air. Its enemies fall into a deep slumber when stung with Sleep Needle. Quite a snore. - Oversoul Scan: A fiend that darts through the air. Each successive use of its Sharpened Needle grows more deadly than the last. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Sleep Needle- damage one character and cause sleep (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Sharpened Needle- damage one character and Strength stat increases by 3 (type: physical) (damage constant: 16 [can break damage limit]) - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Sleep Needle on a character who is not asleep, (5) back to step (4) - Oversoul Attacking Pattern: Basic Pattern: Sharpened Needle ------------------------------------------------------------------------------- Assassin Bee ------------------------------------------------------------------------------- - Monster's Name/Class: Assassin Bee/Wasp - Locations: Kilika, Djose, Thunder Plains, Via Infinito - Chapters: 2, 3, 4, 5 - Monster's Level: 19 - Oversoul Level: 23 - Monster's HP: 233 - Monster's Oversoul HP: 832 - Monster's MP: 1 <183> - Monster's Oversoul MP: 1 <183> - Experience: 38 - Oversoul Experience: 61 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 48 - Oversoul Gil: 90 - Stolen Gil: 160 - Oversoul Stolen Gil: 280 - Strength: 29 - Oversoul Strength: 29 - Magic: 2 - Oversoul Magic: 2 - Defense: 3 - Oversoul Defense: 3 - Magic Defense: 1 - Oversoul Magic Defense: 1 - Evasion: 23 - Oversoul Evasion: 29 - Luck: 12 - Oversoul Luck: 15 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 92 - Oversoul Agility: 102 - Thinking Period: 20 - Oversoul Thinking Period: 20 - Item Drop/Rare Drop: Antidote/Star Pendant (50%) - Oversoul Item Drop/Rare Drop: Poison Fang x8/Poison Fang x3 (100%) - Steal/Rare Steal: Antidote/Poison Fang x2 (100%) - Oversoul Steal/Rare Steal: White Cape/White Cape (100%) - Bribe/Rare Bribe: Poison Fang x8/Poison Fang x8 - Oversoul Bribe/Rare Bribe: Twist Headband/Twist Headband - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (6) - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Strength Up (Down); Resistant- Eject (8), Zantetsu (2) - Monster's Scan: A fiend that darts through the air. Its Sleep Needle is certainly no fun, but its itchy W.I.M.P. attack is the real drag. - Oversoul Scan: A fiend that darts through the air. Each successive use of its Sharpened Needle grows more deadly than the last. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Sleep Needle- damage one character and cause sleep (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) W.I.M.P.- damage one character and cause itchy (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Sharpened Needle- damage one character and Strength stat increases by 3 (type: physical) (damage constant: 16 [can break damage limit]) - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Sleep Needle on a character who is not asleep, (5) back to step (4) Random Pattern: 1/8 chance - W.I.M.P - Oversoul Attacking Pattern: Basic Pattern: Sharpened Needle ------------------------------------------------------------------------------- Aculeate ------------------------------------------------------------------------------- - Monster's Name/Class: Aculeate/Wasp - Locations: Bikanel, Via Infinito - Chapters: 3, 5 - Monster's Level: 22 - Monster's Oversoul Level: 26 - Monster's HP: 776 - Monster's Oversoul HP: 1840 - Monster's MP: 27 <224> - Monster's Oversoul MP: 27 <224> - Experience: 177 - Oversoul Experience: 220 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 72 - Oversoul Gil: 72 - Stolen Gil: 260 - Oversoul Stolen Gil: 530 - Strength: 31 - Oversoul Strength: 31 - Magic: 5 - Oversoul Magic: 5 - Defense: 3 - Oversoul Defense: 3 - Magic Defense: 1 - Oversoul Magic Defense: 1 - Evasion: 28 - Oversoul Evasion: 35 - Luck: 12 - Oversoul Luck: 15 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 103 - Oversoul Agility: 124 - Thinking Period: 20 - Oversoul Thinking Period: 20 - Item Drop/Rare Drop: Echo Screen x2/Remedy (50%) - Oversoul Item Drop/Rare Drop: Poison Fang x4/Poison Fang x6 (100%) - Steal/Rare Steal: Echo Screen x2/Remedy x4 (100%) - Oversoul Steal/Rare Steal: Star Pendant x3/Star Pendant x3 (100%) - Bribe/Rare Bribe: Star Pendant/Star Pendant - Oversoul Bribe/Rare Bribe: Star Pendant x3/Star Pendant x3 - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse, Stop; Resistant- Eject (6) - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Stop, Strength Up (Down); Resistant- Eject (8), Zantetsu (2) - Monster's Scan: A fiend that darts through the air. Its Sleep Needle is certainly no fun, but its itchy W.I.M.P. attack is the real drag. - Oversoul Monster's Scan: A fiend that darts through the air. Each successive use of its Sharpened Needle grows more deadly than the last. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Sleep Needle- damage one character and cause sleep (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) W.I.M.P.- damage one character and cause itchy (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Sharpened Needle- damage one character and Strength stat increases by 3 (type: physical) (damage constant: 16 [can break damage limit]) - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Sleep Needle on a character who is not asleep, (5) back to step (4) Random Pattern: 1/8 chance - W.I.M.P - Oversoul Attacking Pattern: Basic Pattern: Sharpened Needle ------------------------------------------------------------------------------- Vespa ------------------------------------------------------------------------------- - Monster's Name/Class: Vespa/Wasp - Locations: Calm Lands, Mt. Gagazet, Via Infinito - Chapters: 3, 5 - Monster's Level: 25 - Oversoul Level: 28 - Monster's HP: 983 - Monster's Oversoul HP: 2758 - Monster's MP: 32 <342> - Monster's Oversoul MP: 32 <342> - Experience: 185 - Oversoul Experience: 294 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 78 - Oversoul Gil: 124 - Stolen Gil: 244 - Oversoul Stolen Gil: 460 - Strength: 36 - Oversoul Strength: 37 - Magic: 6 - Oversoul Magic: 6 - Defense: 4 - Oversoul Defense: 4 - Magic Defense: 2 - Oversoul Magic Defense: 2 - Evasion: 37 - Oversoul Evasion: 47 - Luck: 12 - Oversoul Luck: 15 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 101 - Oversoul Agility: 168 - Thinking Period: 20 - Oversoul Thinking Period: 20 - Item Drop/Rare Drop: Antidote x2/Remedy (50%) - Oversoul Item Drop/Rare Drop: Poison Fang x4/Poison Fang x6 (100%) - Steal/Rare Steal: Echo Screen x2/Poison Fang (100%) - Oversoul Steal/Rare Steal: Star Pendant/Star Pendant (100%) - Bribe/Rare Bribe: Remedy x5/Remedy x6 - Oversoul Bribe/Rare Bribe: Faerie Earrings/Faerie Earrings - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning (normal), Holy (normal), Gravity (normal) - Status Information: Immune- Curse, Stop; Resistant- Eject (6) - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Strength Up (Down); Resistant- Eject (8), Zantetsu (2) - Monster's Scan: A fiend that darts through the air. Its Poison Needle can tick you off with Sleep and Poison, but its itchy W.I.M.P. attack stings even more. - Oversoul Scan: A fiend that darts through the air. Each successive use of its Sharpened Needle grows more deadly than the last. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Sleep Needle- damage one character and cause sleep (only use if berserked) (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) Poison Needle- damage one character and cause sleep and poison (status effect chance: both infinite) (type: physical) (damage constant: 16 [can break damage limit]) W.I.M.P.- damage one character and cause itchy (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Sharpened Needle- damage one character and Strength stat increases by 3 (type: physical) (damage constant: 16 [can break damage limit]) - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Poison Needle on a character who is not poisoned, (5) back to step (4) Random Pattern: 1/8 chance - W.I.M.P - Oversoul Attacking Pattern: Basic Pattern: Sharpened Needle ------------------------------------------------------------------------------- Wasp Queen ------------------------------------------------------------------------------- - Monster's Name/Class: Wasp Queen/Wasp - Locations: Bikanel, Via Infinito - Chapters: 5 - Monster's Level: 38 - Oversoul Level: 46 - Monster's HP: 7334 - Monster's Oversoul HP: 9815 - Monster's MP: 23 <385> - Monster's Oversoul MP: 23 <385> - Experience: 230 - Oversoul Experience: 310 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 98 - Oversoul Gil: 153 - Stolen Gil: 180 - Oversoul Stolen Gil: 380 - Strength: 62 - Oversoul Strength: 88 - Magic: 13 - Oversoul Magic: 13 - Defense: 18 - Oversoul Defense: 28 - Magic Defense: 3 - Oversoul Magic Defense: 3 - Evasion: 50 - Oversoul Evasion: 63 - Luck: 1 - Oversoul Luck: 1 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 82 - Oversoul Agility: 124 - Thinking Period: 0 - Oversoul Thinking Period: 0 - Item Drop/Rare Drop: Poison Fang x2/Poison Fang x2 (50%) - Oversoul Item Drop/Rare Drop: Poison Fang x4/Poison Fang x5 (100%) - Steal/Rare Steal: Poison Fang x2/Poison Fang x2 (50%) - Oversoul Steal/Rare Steal: Poison Fang x4/Poison Fang x4 (50%) - Bribe/Rare Bribe: Poison Fang x99/Poison Fang x99 - Oversoul Bribe/Rare Bribe: Poison Fang x99/Poison Fang x99 - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (immune) - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning (normal), Holy (normal), Gravity (immune) - Status Information: Immune- Instant Death, Petrification, Sleep, Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Eject (40), Zantetsu (22) - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep, Silence, Poison, Confusion, Berserk, Curse, Strength Up (Down), Delay, Interrupt Action, Fractional Damage; Resistant- Eject (60), Zantetsu (33) - Monster's Scan: A fiend that darts through the air. Its Triple Shock can wreck your day with Sleep, Darkness and Poison, but its itchy W.I.M.P attack will wreck your entire week. - Oversoul Scan: A fiend that darts through the air. Each successive use of its Sharpened Needle grows more deadly than the last. Lucky bug. - Monster's Attacks: Normal Attack- damage one character (type: physical) (damage constant: 16 [can break damage limit]) Triple Shock- damage one character and cause sleep, darkness, and poison (status effect chance: both infinite) (type: physical) (damage constant: 16 [can break damage limit]) W.I.M.P.- damage one character and cause itchy (status effect chance: infinite) (type: physical) (damage constant: 16 [can break damage limit]) - Monster's Oversoul Attacks: Sharpened Needle- damage one character and Strength stat increases by 3 (type: physical) (damage constant: 16 [can break damage limit]) - Attacking Pattern: Basic Pattern: (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Triple Shock on a character who is not poisoned, (5) back to step (4) Random Pattern: 1/8 chance - W.I.M.P - Oversoul Attacking Pattern: Basic Pattern: Sharpened Needle ------------------------------------------------------------------------------- Flan Azul ------------------------------------------------------------------------------- - Monster's Name/Class: Flan Azul/Flan - Locations: Besaid, Moonflow, Via Infinito, Macalania - Chapters: 1, 2, 5 - Monster's Level: 4 - Oversoul Level: 7 - Monster's HP: 55 - Monster's Oversoul HP: 220 - Monster's MP: 87 - Monster's Oversoul MP: 87 - Experience: 5 - Oversoul Experience: 24 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 20 - Oversoul Gil: 63 - Stolen Gil: 104 - Oversoul Stolen Gil: 200 - Strength: 4 - Oversoul Strength: 4 - Magic: 10 - Oversoul Magic: [depends on its current ?/5 HP mark] - Defense: 98 - Oversoul Defense: 98 - Magic Defense: 2 - Oversoul Magic Defense: 2 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 4 - Oversoul Luck: 5 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 53 - Oversoul Agility: 58 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Potion/Fish Scale (50%) - Oversoul Item Drop/Rare Drop: Fish Scale x2/Fish Scale x3 (100%) - Steal/Rare Steal: Potion/Fish Scale (100%) - Oversoul Steal/Rare Sreal: Fish Scale x2/Dragon Scale x2 (100%) - Bribe/Rare Bribe: Fish Scale x2/Fish Scale x3 - Oversoul Bribe/Rare Bribe: Water Gem x2/Water Gem x2 - Elemental Affinities: Fire (resist), Ice (resist), Water (absorb), Lightning (weak), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (resist), Ice (resist), Water (absorb), Lightning (weak), Holy (normal), Gravity (normal) - Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (2) - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up (Down); Resistant- Eject (18), Zantetsu (4) - Monster's Scan: A fiend with a squishy body that absorbs water. It casts water spells until it runs out of MP. - Oversoul Scan: A fiend with a squishy body that absorbs water. The lower its HP gets, the stronger its water magic becomes. - Monster's Attacks: Water- damage one character with water element and uses 4 MP (can damage one or all characters when confused) (type: magic) (damage constant: 7 [8 when berserked] [can break damage limit]) - Monster's Oversoul Attacks: Magic Up- Magic stat increases Magic Down- Magic stat decreases Water- damage one character with water element (type: magic) (damage constant: 8) - Attacking Pattern: Basic Pattern: Water - Oversoul Attacking Pattern: Basic Pattern: Water Remaining HP Pattern: uses Magic Up when HP decreases below a certain point, uses Magic Down when HP increases above a certain point; the following HP marks correspond to its Magic stat over 4/5 - 14 over 3/5 to 4/5 - 19 over 2/5 to 3/5 - 27 over 1/5 to 2/5 - 38 1/5 or less - 53 ------------------------------------------------------------------------------- Flan Amarillo ------------------------------------------------------------------------------- - Monster's Name/Class: Flan Amarillo/Flan - Locations: Bevelle, Mt. Gagazet, Via Infinito - Chapters: 2, 5 - Monster's HP: 303 - Monster's Oversoul HP: 1172 - Monster's MP: 322 - Monster's Oversoul MP: 322 - Experience: 82 - Oversoul Experience: 152 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 42 - Oversoul Gil: 72 - Stolen Gil: 130 - Oversoul Stolen Gil: 223 - Strength: 14 - Oversoul Strength: 14 - Magic: 14 - Oversoul Magic: [depends on its current ?/5 HP mark] - Defense: 110 - Oversoul Defense: 110 - Magic Defense: 5 - Oversoul Magic Defense: 5 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 4 - Oversoul Luck: 5 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 56 - Oversoul Agility: 62 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Electro Marble x2/Lightning Marble (50%) - Oversoul Item Drop/Rare Drop: Lightning Gem x2/Lightning Gem x3 (100%) - Steal/Rare Steal: Electro Marble x2/Lightning Marble (100%) - Oversoul Steal/Rare Steal: Lightning Gem x2/Lightning Gem x3 (100%) - Bribe/Rare Bribe: Lightning Gem x3/Lightning Gem x4 - Oversoul Bribe/Rare Bribe: NulShock Ring/NulShock Ring - Elemental Affinities: Fire (resist), Ice (resist), Water (weak), Lightning (absorb), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (resist), Ice (resist), Water (weak), Lightning (absorb), Holy (normal), Gravity (normal) - Status Information: Immune- Berserk, Curse; Resistant- Eject (12), Stop (20), Zantetsu (2) - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up (Down); Resistant- Eject (18), Stop (20), Zantetsu (4) - Monster's Scan: A fiend with a squishy body that absorbs lightning. It casts lightning spells until it runs out of MP. - Oversoul Monster's Scan: A fiend with a squishy body that absorbs lightning. The lower its HP gets, the stronger its lightning magic becomes. - Monster's Attacks: Thundara- damage one character with lightning element and uses 12 MP (type: magic) (damage constant: 12 [can break damage limit]) - Monster's Oversoul Attacks: Magic Up- Magic stat increases Magic Down- Magic stat decreases Thunder- damage one character with lightning element (type: magic) (damage constant: 8) Thundara- damage one character with lightning element (type: magic) (damage constant: 13) - Attacking Pattern: Basic Pattern: 2/3 chance - Thundara on all characters 1/3 chance - Thundara on character with lowest remaining HP - Oversoul Attacking Pattern: Basic Pattern: 2/3 chance - Thundara 1/3 chance - Thunder on all characters Remaining HP Pattern: uses Magic Up when HP decreases below a certain point, uses Magic Down when HP increases above a certain point; the following HP marks correspond to its Magic stat over 4/5 - 17 over 3/5 to 4/5 - 23 over 2/5 to 3/5 - 33 over 1/5 to 2/5 - 46 1/5 or less - 65 ------------------------------------------------------------------------------- Flan Palido ------------------------------------------------------------------------------- - Monster's Name/Class: Flan Palido/Flan - Locations: Mi'ihen Highroad, Mt. Gagazet, Via Infinito - Chapters: 1, 2, 5 - Monster's Level: 12 - Oversoul Level: 15 - Monster's HP: 188 - Monster's Oversoul HP: 851 - Monster's MP: 222 - Monster's Oversoul MP: 222 - Experience: 24 - Oversoul Experience: 73 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 30 - Oversoul Gil: 82 - Stolen Gil: 160 - Oversoul Stolen Gil: 260 - Strength: 3 - Oversoul Strength: 3 - Magic: 21 - Oversoul Magic: [depends on its current ?/5 HP mark] - Defense: 102 - Oversoul Defense: 102 - Magic Defense: 4 - Oversoul Magic Defense: 4 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 4 - Oversoul Luck: 5 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 54 - Oversoul Agility: 59 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Potion/Antarctic Wind (50%) - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Antarctic Wind x4 (100%) - Steal/Rare Steal: Potion/Antarctic Wind (100%) - Oversoul Steal/Rare Steal: Hi-Potion x2/Arctic Wind x3 (100%) - Bribe/Rare Bribe: Antarctic Wind x8/Antarctic Wind x8 - Oversoul Bribe/Rare Bribe: Ice Gem x6/Ice Gem x8 - Elemental Affinities: Fire (weak), Ice (absorb), Water (resist), Lightning (resist), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (weak), Ice (absorb), Water (resist), Lightning (resist), Holy (normal), Gravity (normal) - Status Information: Immune- Berserk, Curse; Resistant- Eject (12), Zantetsu (2) - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up (Down); Resistant- Eject (18), Zantetsu (4) - Monster's Scan: A fiend with a squishy body that absorbs ice. It casts ice spells until it runs out of MP. - Oversoul Scan: A fiend with a squishy body that absorbs ice. The lower its HP gets, the stronger its ice magic becomes. - Monster's Attacks: Blizzard- damage one character with ice element and uses 4 MP (can damage one or all characters when confused) (type: magic) (damage constant: 7 [can break damage limit]) - Monster's Oversoul Attacks: Magic Up- Magic stat increases Magic Down- Magic stat decreases Blizzard- damage one character with ice element (type: magic) (damage constant: 8) - Attacking Pattern: Basic Pattern: Blizzard on all characters - Oversoul Attacking Pattern: Basic Pattern: Blizzard on all characters Remaining HP Pattern: uses Magic Up when HP decreases below a certain point, uses Magic Down when HP increases above a certain point; the following HP marks correspond to its Magic stat over 4/5 - 23 over 3/5 to 4/5 - 32 over 2/5 to 3/5 - 45 over 1/5 to 2/5 - 63 1/5 or less - 88 ------------------------------------------------------------------------------- Flan Blanco ------------------------------------------------------------------------------- - Monster's Name/Class: Flan Blanco/Flan - Locations: Moonflow, Calm Lands, Bevelle, Macalania, Via Infinito - Chapters: 1, 2, 3, 5 - Monster's Level: 24 - Oversoul Level: 29 - Monster's HP: 625 - Monster's Oversoul HP: 2113 - Monster's MP: 542 - Monster's Oversoul MP: 542 - Experience: 98 - Oversoul Experience: 130 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 72 - Oversoul Gil: 107 - Stolen Gil: 310 - Oversoul Stolen Gil: 550 - Strength: 9 - Oversoul Strength: 9 - Magic: 11 - Oversoul Magic: [depends on its current ?/5 HP mark] - Defense: 103 - Oversoul Defense: 103 - Magic Defense: 6 - Oversoul Magic Defense: 6 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 4 - Oversoul Luck: 5 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 43 - Oversoul Agility: 52 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Arctic Wind/Arctic Wind x2 (50%) - Oversoul Item Drop/Rare Drop: Ice Gem x2/Ice Gem x3 (100%) - Steal/Rare Steal: Arctic Wind/Hypno Crown (100%) - Oversoul Steal/Rare Steal: Hypno Crown/Hypno Crown (100%) - Bribe/Rare Bribe: Hypno Crown/Hypno Crown - Oversoul Bribe/Rare Bribe: Rune Bracer/Rune Bracer - Elemental Affinities: Fire (weak), Ice (absorb), Water (resist), Lightning (resist), Holy (normal), Gravity (normal) - Oversoul Elemental Affinities: Fire (weak), Ice (absorb), Water (resist), Lightning (resist), Holy (normal), Gravity (normal) - Status Information: Immune- Berserk, Curse; Resistant- Eject (12), Stop (40), Zantetsu (2) - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up (Down); Resistant- Eject (20), Stop (40), Zantetsu (4) - Monster's Scan: A fiend with a squishy body that absorbs ice. It casts ice spells until it runs out of MP. - Oversoul Scan: A fiend with a squishy body that absorbs ice. The lower its HP gets, the stronger its ice magic becomes. - Monster's Attacks: Blizzara- damage one character with ice element and uses 12 MP (can damage one or all characters when confused) (type: magic) (damage constant: 12 [can break damage limit]) - Monster's Oversoul Attacks: Magic Up- Magic stat increases Magic Down- Magic stat decreases Blizzara- damage one character with ice element (type: magic) (damage constant: 13) - Attacking Pattern: Basic Pattern: Blizzara Remaining HP Pattern: Blizzara on itself when it reaches 1/3 max HP - Oversoul Attacking Pattern: Basic Pattern: Blizzara on all characters Remaining HP Pattern: uses Magic Up when HP decreases below a certain point, uses Magic Down when HP increases above a certain point; the following HP marks corespond to its Magic stat over 4/5 - 11 over 3/5 to 4/5 - 15 over 2/5 to 3/5 - 21 over 1/5 to 2/5 - 30 1/5 or less - 42 ------------------------------------------------------------------------------- Flan Rojo ------------------------------------------------------------------------------- - Monster's Name/Class: Flan Rojo/Flan - Locations: Mi'ihen Highroad, Thunder Plains, Calm Lands, Via Infinito - Chapters: 3, 4, 5 - Monster's Level: 28 - Oversoul Level: 34 - Monster's HP: 1220 - Monster's Oversoul HP: 3050 - Monster's MP: 674 - Monster's Oversoul MP: 674 - Experience: 320 - Oversoul Experience: 520 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 125 - Oversoul Gil: 222 - Stolen Gil: 330 - Oversoul Stolen Gil: 600 - Strength: 11 - Oversoul Strength: 11 - Magic: 1 - Oversoul Magic: [depends on its current ?/5 HP mark] - Defense: 104 - Oversoul Defense: 104 - Magic Defense: 10 - Oversoul Magic Defense: 10 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 4 - Oversoul Luck: 5 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 56 - Oversoul Agility: 67 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Bomb Core/Fire Gem (50%) - Oversoul Item Drop/Rare Drop: Fire Gem x3/Fire Gem x4 (100%) - Steal/Rare Steal: Bomb Core/Fire Gem (100%) - Oversoul Steal/Rare Steal: Red Ring/Red Ring (100%) - Bribe/Rare Bribe: Fire Gem x12/Fire Gem x14 - Oversoul Bribe/Rare Bribe: Crimson Ring/Crimson Ring - Elemental Affinities: Fire (absorb), Ice (weak), Water (resist), Lightning (resist), Holy (resist), Gravity (resist) - Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (resist), Lightning (resist), Holy (resist), Gravity (resist) - Status Information: Immune- Berserk, Curse; Resistant- Eject (14), Stop (40), Zantetsu (2) - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up (Down); Resistant- Eject (22), Stop (40), Zantetsu (4) - Monster's Scan: A fiend with a squishy body that absorbs fire. It casts fire spells until it runs out of MP. - Oversoul Scan: A fiend with a squishy body that absorbs fire. The lower its HP gets, the stronger its fire magic becomes. - Monster's Attacks: Firaga- damage one character with fire element and uses 24 MP (can damage one or all characters when confused) (type: magic) (damage constant: 19 [can break damage limit]) - Monster's Oversoul Attacks: Magic Up- Magic stat increases Magic Down- Magic stat decreases Bio- cause poison (status effect chance: 100) on all characters Firaga- damage one character with fire element (type: magic) (damage constant: 21) - Attacking Pattern: Basic Pattern: Firaga on character with lowest Magic Defense stat - Oversoul Attacking Pattern: Basic Pattern: Has Flan Rojo poisoned itself? Yes - Firaga on all characters No - Bio on itself Remaining HP Pattern: uses Magic Up when HP decreases below a certain point, uses Magic Down when HP increases above a certain point; the following HP marks corespond to its Magic stat over 4/5 - 5 over 3/5 to 4/5 - 6 over 2/5 to 3/5 - 9 over 1/5 to 2/5 - 13 1/5 or less - 19 ------------------------------------------------------------------------------- Flan Azabache ------------------------------------------------------------------------------- - Monster's Name/Class: Flan Azabache/Flan - Locations: Ruin Depths, Via Infinito - Chapters: 5 - Monster's Level: 47 - Oversoul Level: 56 - Monster's HP: 7730 - Monster's Oversoul HP: 9667 - Monster's MP: 999 - Monster's Oversoul MP: 999 - Experience: 380 - Oversoul Experience: 650 - AP Gained: 1 - Oversoul AP: 2 - Gil Dropped: 98 - Oversoul Gil: 230 - Stolen Gil: 630 - Oversoul Stolen Gil: 1300 - Strength: 203 - Oversoul Strength: 203 - Magic: 34 - Oversoul Magic: [depends on its current ?/5 HP mark] - Defense: 222 - Oversoul Defense: 222 - Magic Defense: 222 - Oversoul Magic Defense: 222 - Evasion: 0 - Oversoul Evasion: 0 - Luck: 4 - Oversoul Luck: 5 - Accuracy: 0 - Oversoul Accuracy: 0 - Agility: 82 - Oversoul Agility: 107 - Thinking Period: 30 - Oversoul Thinking Period: 30 - Item Drop/Rare Drop: Ether/Ether x2 (100%) - Oversoul Item Drop/Rare Drop: Ether x3/Ether x4 (100%) - Steal/Rare Steal: Ether/Ether (50%) - Oversoul Steal/Rare Steal: Ether/Ether (50%) - Bribe/Rare Bribe: Ether x99/Turbo Ether x40 - Oversoul Bribe/Rare Bribe: Turbo Ether x60/Turbo Ether x60 - Elemental Affinities: Fire (immune), Ice (immune), Water (immune), Lightning (immune), Holy (immune), Gravity (absorb) [Note: resist physical] - Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (immune), Lightning (immune), Holy (immune), Gravity (normal) [Note: resist physical] - Status Information: Immune- Instant Death, Petrification, Sleep, Silence, Darkness, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional Damage; Resistant- Poison (100), Eject (44), Zantetsu (10) - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep, Silence, Darkness, Confusion, Berserk, Curse, Magic Up (Down), Doom; Resistant- Eject (38), Zantetsu (20) - Monster's Scan: A fiend with a squishy body that is resistant to both physical and magical attacks. It knows basic Arcana. - Oversoul Scan: A fiend with a squishy, iridescent body that is resistant to both physical and magical attacks. The lower its HP