++++++Abilities Guide++++++ +++++++Version 0.13++++++++ ++++++Please no plagurizing++++++ _________________________________ ---------Version History--------- --Version 0.13 (March 14, 2004) --Addaed Alchemist\'s Abilities --Version 0.08 (March 11, 2004) --Added Gun Mage\'s Abilities --Version 0.04 (March 10, 2004) --First Version, only Gunner\'s --Abilties listed so far Please ask before you post this guide on your webpages by e-mailing me at [email protected]. I will be more than welcome to let you have this guide be on your websites This is my first guide ever so please bear with me This guide is to tell you what abilities can be learned through which dresspheres, how powerful those abilities are, and how useful I found the ability to be Dressphere 1 Gunner 2 Gun Mage 3 Alchemist 4 Warrior 5 Samurai 6 Dark Knight 7 Berserker 8 Songstress 9 Black Mage 10 White Mage 11 Thief 12 Trainer(Yuna) 13 Trainer(Rikku) 14 Trainer(Paine) 15 Lady Luck 16 Mascot(Yuna) 17 Mascot(Rikku) 18 Mascot(Paine) 19 Floral Fallal 20 Right Pistil 21 Left Pistil 22 Machina Maw 23 Smasher-R 24 Crusher-L 25 Full Throttle 26 Dextral Wing 27 Sinistal Wing Coming Soon: FAQ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Key ++++ is for attacks ex: attack, trigger happy, sparkler ---- is for black magic ex: fire, blizzara, waterga ==== is for white magic ex: pray, cure, full-life |||| is for songs ex: battle cry, clean slate, howl \'\'\'\' is for dances ex: darkness dance, mp mambo, samba of silence //// is for auto abilities ex: double exp, white magic lv.3, auto regen **** is for other ex: scan, steal, pilfer time Tip: is for tips Note:is for any additional notes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1 Gunner ++++Attack- Normal Attack ++++Trigger Happy- Multiple hits, however many times you can press R1 in time allotted, weak attack but many hits, if kills fiend firing at moves on to another fiend which takes some time ++++Pot Shot- requires 8 MP, higher than average damage, one hit, on only one fiend at a time ++++Cheap Shot- requires 8 MP, damages one opponents regardless of defence on only one fiend at a time, great for armored giants/helms ++++Enchanted Ammo- reqires 8 MP, inflicts magical damage on only one opponents at a time, great for attacking flans/elements ++++Target MP- gets rid of only one opponents MP at a time, not very useful ++++Quarter Pounder- Rerquires 8 MP, reduces only one opponents HP by 1/4, doesn\'t work on all opponents, useful against opponents that are difficult for current level ++++On the Level- Requires 12 MP, damages one opponent according to the user\'s EXP level ++++Burst Shot- Requires 12 MP, critical damages one opponent ++++Table Turner- Requires 8 MP, attacks only one opponent based on how high the defence of that opponent is, the higher the defence the higher the damage, great against armoured giants/helms ++++Scatter Shot- Requires 8 MP, deals regular damage but to ALL opponents, great against groups of any sort ++++Scatter Burst- Requires 36 MP, critically damages ALL opponents, great against groups ////Darkproof- protects against darkness ////Sleepproof- protects against sleep ////Trigger Happy Lv.2- extends allotted time for trigger happy ////Trigger Happy Lv.3- extends allotted time for trigger happy Tip: If in haste mode time for trigger happy increases =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2 Gun Mage ++++Attack- Normal Attack ++++Blue Bullet- Allows user to learn some of the attacks of the opponents, not any attakcs can be learned just a few form fiends that you find, for this data please check another guide ****Scan- Tells detailed info about only one fiend at a time ++++Shell Cracker- Requires 3 MP, Deals 4 times more damage to helms, great for attacking level difficult helms ++++Anti-Aircraft- Requires 3 MP, Deals 4 times more damage to birds and wasps, not very useful since birds and wasps have so little HP they die with a regular hit ++++Silver Bullet- Requires 3 MP, Deals 4 times more damage to lupines, again not too useful unless if in a level difficult battle with a lupine ++++Flan Eater- Requires 3 MP, Deals 4 times more damage to flans, useful only if no black mages in party ++++Elmentillery- Requires 3 MP, Deals 4 times more damage to elementals, again only useful if no black mages in party ++++Killasaurus- Requires 3 MP, Deals 4 times more damage to reptiles, not too useful since reptiles have very low HP ++++Drake Slayer- Requires 3 MP, Deals 4 times more damage to drakes, quite useful since reptiles have alot of HP and a high defence ++++Dismantler- Requires 3 MP, Deals 4 times more damage to machina, useful, there are lots of hard to beat machina (Bevelle in CH.2,etc) ++++Mech Distroyer- Requires 3 MP, Deals 4 times more damage to mechs, sometimes it is good, especially if training in the thunder plain\'s cave in CH.5 (one of the best ways to level up) ++++Demon Muzzler- Requires 3 MP, Deals 4 times more damage to imps and evil eyes, there already super easy to beat so its really not even useful ////Fiend Hunter Lv.2- Cuts the time required for fiend hunter by 40% ////Scan Lv.2- Makes it so you can see mutiple fiends advanced info in one turn ////Scan Lv.3- Makes it so you can see party members\' advanced info =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3 Alchemist ++++Attack- Normal Attack ****Mix- Combine 2 items to form a new item, check other guides for the combinations for each item ****Potion- Uses a Potion (it is an ability that makes a Potion out of nothing) heals only one party member 200 HP ****Hi-Potion- Uses a Hi-Potion (it is an ability that makes a Hi-Potion out of nothing), heals only one party member 1000 HP ****Mega-Potion- Uses a Mega-Potion (it is an ability that makes a Mega-Potion out of nothing), heals entire party 2000 HP ****X-Potion- Uses a X-Potion (it is an ability that makes a X-Potion out of nothing), heals only one party member all HP (Ex: yuna has 1,234 max HP and currently has 3 HP the potion would heal 1,234 HP back) ****Remedy- Uses a Remedy (it is an ability that makes a Remedy out of nothing), heals all status aliments of only one party member ****Dispel Tonic- Uses a Dispel Tonic (it is an ability that makes Dispel Tonics out of nothing), uses dispel on only one opponent ****Phoenix Down- Uses a Phoenix Down (it is an ability that makes a Phoenix Down out of nothing), revives on only one party member to half-health ****Mega Phoenix- Uses a Mega Phoenix (it is an ability that makes a Mega Phoenix out of nothing) revives whole party to half-health ****Ether- Uses an Ether (it is an ability that makes an Ether out of nothing), heals only one party members MP by 100 MP ****Elixer- Uses an Elixer (it is an ability that makes an Elixer out of nothing), heals only one party members HP and MP up to MAX ////Items Lv.2- Cuts time required to use items by 80% ////Chemist- Doubles the potency of recover items ////Elementalist- Doubles the potency of elemental items ////Physicist- Doubles the potency of non-elemental items Note: These abilities only work in battle, unlike the White Mage\'s white magic which you can use at any time Tip: Use a Alchemist instead of a White Mage because there is no MP involved =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is currently all I have, I am adding more almost daily, so far the only websites this shoud be on are: www.Neoseeker.com www.SuperCheats.com PLEASE HELP this guide by e-mailing me about the mascot dressphere, I have yet to get it. And also any other thing you can do like: point out problems, add tips and/or ask your questions to be answered in FAQ