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Abilities Guide

by hjd k

      ++++++Abilities Guide++++++
      +++++++Version 0.13++++++++

++++++Please no plagurizing++++++

_________________________________
---------Version History---------
--Version 0.13 (March 14, 2004)
--Addaed Alchemist\'s Abilities

--Version 0.08 (March 11, 2004)
--Added Gun Mage\'s Abilities

--Version 0.04 (March 10, 2004)
--First Version, only Gunner\'s 
--Abilties listed so far





Please ask before you post this guide on your webpages by e-mailing me at
[email protected]. I will be more than welcome to let you have this guide be on 
your websites

This is my first guide ever so please bear with me

This guide is to tell you what abilities can be learned through which 
dresspheres, how powerful those abilities are, and how useful I found the 
ability to be

Dressphere
  1  Gunner
  2  Gun Mage
  3  Alchemist
  4  Warrior
  5  Samurai
  6  Dark Knight
  7  Berserker
  8  Songstress
  9  Black Mage
  10 White Mage
  11 Thief
  12 Trainer(Yuna)
  13 Trainer(Rikku)
  14 Trainer(Paine)
  15 Lady Luck
  16 Mascot(Yuna)
  17 Mascot(Rikku)
  18 Mascot(Paine)
  19 Floral Fallal
  20 Right Pistil
  21 Left Pistil
  22 Machina Maw
  23 Smasher-R
  24 Crusher-L
  25 Full Throttle
  26 Dextral Wing
  27 Sinistal Wing

Coming Soon:
FAQ
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Key 
++++ is for attacks        ex: attack, trigger happy, sparkler
---- is for black magic    ex: fire, blizzara, waterga
==== is for white magic    ex: pray, cure, full-life
|||| is for songs          ex: battle cry, clean slate, howl
\'\'\'\' is for dances         ex: darkness dance, mp mambo, samba of silence
//// is for auto abilities ex: double exp, white magic lv.3, auto regen
**** is for other          ex: scan, steal, pilfer time
Tip: is for tips
Note:is for any additional notes
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1  Gunner

++++Attack- Normal Attack 
++++Trigger Happy- Multiple hits, however many times you can press R1 in time 
allotted, weak attack but many hits, if kills fiend firing at moves on to 
another fiend which takes some time
++++Pot Shot- requires 8 MP, higher than average damage, one hit, on only one
fiend at a time
++++Cheap Shot- requires 8 MP, damages one opponents regardless of defence on 
only one fiend at a time, great 
for armored giants/helms
++++Enchanted Ammo- reqires 8 MP, inflicts magical damage on only one opponents
at a time, great for attacking flans/elements
++++Target MP- gets rid of only one opponents MP at a time, not very useful
++++Quarter Pounder- Rerquires 8 MP, reduces only one opponents HP by 1/4, 
doesn\'t work on all opponents, useful against opponents that are difficult for
current level
++++On the Level- Requires 12 MP, damages one opponent according to the user\'s
EXP level
++++Burst Shot- Requires 12 MP, critical damages one opponent
++++Table Turner- Requires 8 MP, attacks only one opponent based on how high 
the defence of that opponent is, the higher the defence the higher the damage,
great against armoured giants/helms
++++Scatter Shot- Requires 8 MP, deals regular damage but to ALL opponents, 
great against groups of any sort
++++Scatter Burst- Requires 36 MP, critically damages ALL opponents, great
against groups
////Darkproof- protects against darkness
////Sleepproof- protects against sleep
////Trigger Happy Lv.2- extends allotted time for trigger happy
////Trigger Happy Lv.3- extends allotted time for trigger happy

Tip: If in haste mode time for trigger happy increases

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2  Gun Mage

++++Attack- Normal Attack
++++Blue Bullet- Allows user to learn some of the attacks of the opponents,
not any attakcs can be learned just a few form fiends that you find, for 
this data please check another guide
****Scan- Tells detailed info about only one fiend at a time
++++Shell Cracker- Requires 3 MP, Deals 4 times more damage to helms, great 
for attacking level difficult helms 
++++Anti-Aircraft- Requires 3 MP, Deals 4 times more damage to birds and wasps,
not very useful since birds and wasps have so little HP they die with a regular
hit
++++Silver Bullet- Requires 3 MP, Deals 4 times more damage to lupines, again 
not too useful unless if in a level difficult battle with a lupine
++++Flan Eater- Requires 3 MP, Deals 4 times more damage to flans, useful only
if no black mages in party
++++Elmentillery- Requires 3 MP, Deals 4 times more damage to elementals, 
again only useful if no black mages in party
++++Killasaurus- Requires 3 MP, Deals 4 times more damage to reptiles, not
too useful since reptiles have very low HP
++++Drake Slayer- Requires 3 MP, Deals 4 times more damage to drakes, quite 
useful since reptiles have alot of HP and a high defence
++++Dismantler- Requires 3 MP, Deals 4 times more damage to machina, useful, 
there are lots of hard to beat machina (Bevelle in CH.2,etc)
++++Mech Distroyer- Requires 3 MP, Deals 4 times more damage to mechs, 
sometimes it is good, especially if training in the thunder plain\'s cave in 
CH.5 (one of the best ways to level up)
++++Demon Muzzler- Requires 3 MP, Deals 4 times more damage to imps and evil 
eyes, there already super easy to beat so its really not even useful
////Fiend Hunter Lv.2- Cuts the time required for fiend hunter by 40%
////Scan Lv.2- Makes it so you can see mutiple fiends advanced info in one 
turn
////Scan Lv.3- Makes it so you can see party members\' advanced info
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3  Alchemist

++++Attack- Normal Attack
****Mix- Combine 2 items to form a new item, check other guides for the 
combinations for each item
****Potion- Uses a Potion (it is an ability that makes a Potion out of nothing)
heals only one party member 200 HP
****Hi-Potion- Uses a Hi-Potion (it is an ability that makes a Hi-Potion out of
nothing), heals only one party member 1000 HP
****Mega-Potion- Uses a Mega-Potion (it is an ability that makes a Mega-Potion 
out of nothing), heals entire party 2000 HP
****X-Potion- Uses a X-Potion (it is an ability that makes a X-Potion out of 
nothing), heals only one party member all HP (Ex: yuna has 1,234 max HP and
currently has 3 HP the potion would heal 1,234 HP back)
****Remedy- Uses a Remedy (it is an ability that makes a Remedy out of 
nothing), heals all status aliments of only one party member
****Dispel Tonic- Uses a Dispel Tonic (it is an ability that makes Dispel 
Tonics out of nothing), uses dispel on only one opponent
****Phoenix Down- Uses a Phoenix Down (it is an ability that makes a Phoenix 
Down out of nothing), revives on only one party member to half-health
****Mega Phoenix- Uses a Mega Phoenix (it is an ability that makes a Mega 
Phoenix out of nothing) revives whole party to half-health
****Ether- Uses an Ether (it is an ability that makes an Ether out of nothing),
heals only one party members MP by 100 MP
****Elixer- Uses an Elixer (it is an ability that makes an Elixer out of 
nothing), heals only one party members HP and MP up to MAX
////Items Lv.2- Cuts time required to use items by 80%
////Chemist- Doubles the potency of recover items
////Elementalist- Doubles the potency of elemental items
////Physicist- Doubles the potency of non-elemental items

Note: These abilities only work in battle, unlike the White Mage\'s white magic
which you can use at any time

Tip: Use a Alchemist instead of a White Mage because there is no MP involved
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This is currently all I have, I am adding more almost daily, so far the only 
websites this shoud be on are:
www.Neoseeker.com
www.SuperCheats.com

PLEASE HELP this guide by e-mailing me about the mascot dressphere, I have yet
to get it. And also any other thing you can do like: point out problems, add
tips and/or ask your questions to be answered in FAQ