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Lulu-Only Challenge FAQ

by Mace22 / zzanmato

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==============================================================================
------------------------------------------------------------------------------
  L   U   L   U       O   N   L   Y       C   H   A   L   L   E   N   G   E
------------------------------------------------------------------------------
==============================================================================
Version 2.0

By zzanmato ([email protected])
_Mace_/Mace22 ([email protected])

Version 1.1:
- Changed information about learning Dispel. This isn't allowed

Version 1.2:
- Made some minor spelling-corrections
- Made some corrections in the strategy for Seymour Flux
- Made some corrections in the strategy for BFA

Version 1.3:
- Changed the Oblitzerator strategy and added someone to the credits 
section.

Version 2.0 (_Mace_/Mace22 edited):

- Overhauled the FAQ to fit the Own Sphere Grid rule into the challenge.


1.0 COPYRIGHT:
--------------

This guide is solely for private use. If you wish to host this guide on your
website, contact us for permission before doing so. Any profitable use is
strictly prohibited.

2.0 FOREWORD:
-------------

In this guide you are (as the name says) only allowed to use Lulu.  You will
also not be allowed to access any portion of the Sphere Grid outside of her
defined Grid (Standard Sphere Grid. This challenge is in my opinion harder 
than a No Sphere Grid or Tidus only Challenge. Don't read any further if you
have not completed the entire game yet, because it will be too hard and I will
remark story-spoilers without warning.

Also, I'll pretend you have collected all 26 Al Bhed Primers from another
game.  They will be useful here for an unlimited amount of gil. If you don't
have them, you are still able to finish this challenge.


3.0 TABLE OF CONTENTS:
----------------------

==============================================================================
Copyright                                                    1.0
------------------------------------------------------------------------------
Foreword                                                     2.0
------------------------------------------------------------------------------
Table of Contents                                            3.0
==============================================================================
Starting Rules                                               4.0
==============================================================================
Additional info                                              5.0
------------------------------------------------------------------------------
Focus & Reflex                                               5.1
Overdrive=Overkill                                           5.2
Timing                                                       5.3
==============================================================================
The Game                                                     6.0
------------------------------------------------------------------------------
Zanarkand&Al Bhed Boat        No Boss (No Lulu)              6.1
Besaid:                       Sin, Sinspawn Echuilles        6.2
Kilika:                       Sinspawn Genaux, Lord Ochu     6.3
Luca:                         Oblitzerator                   6.4
Mi'hen Highroad:              Chocobo Eater                  6.5
Mushroom Rockroad:            Sinspawn Gui                   6.6
Djose, Moonflow:              Extractor                      6.7
Guadosalam:                   No Boss                        6.8
Thunder Plains:               No Boss                        6.9
Macalania Woods:              Spherimorph                    6.10
Macalania Temple:             Seymour                        6.11
Lake Macalania:               Wendigo                        6.12
Bikanel and Home:             No Boss                        6.13
Bevelle:                      Evrae                          6.14
V Purifico & Highbridge:      Seymour Natus                  6.15
Calm Lands:                   No Boss                        6.16
Sunken Cave:                  Defender X                     6.17
Mount Gagazet:                Seymour Flux, Sanctuary Keeper 6.18
Zanarkand                     Spectral Keeper, Yunalesca     6.19
Sidequests                    No Boss                        6.20
Geosgaeno (BOSS)                                              6.20.1
Capturing in Djose Highroad                                   6.20.2
Capturing in Thunder Plains                                   6.20.3
Capturing in Mushroom Rock Road                               6.20.4
Capturing to unlock One Eye (OPTIONAL)                        6.20.5
Final Armor                                                   6.20.6
Airship                       Sin's Fins, OD Sin, Genais     6.21
Inside Sin                    Seymour Omnis, BFA             6.22
==============================================================================
Credits                                                      7.0
==============================================================================

4.0 STARTING RULES:
-------------------

- You are only allowed to use Lulu.  If Lulu dies at any point in the game, it
is considered a Game Over.  You're on the honor system here, so be honest with
yourself!

- You can activate Sphere Grid Nodes ONLY for Lulu (this means No Sphere 
Grid rule applies to the other party members).  You are only allowed to
activate nodes in Lulu's Sphere Grid.

- You WILL be allowed to place stat spheres anywhere on Lu's portion of the
grid.

- Other active party members must continuously attempt to escape on every turn
they have.

- In most boss-battles, your characters cannot escape. Have them change
weapons on every turn.  You are not allowed to defend with them because this 
will reduce any physical damage. They are allowed to kill themselves off.

- Don't revive fallen party members. Period.

- You can customize any Weapon/Armor for Lulu.

- You are allowed to equip Armors/Weapons for other party members when Lulu
is not available.  When she is available be sure to unequip any weapons or
armor that would give the others some kind of advantage (I recommend equipping
them with their initial equipment, or in the case of Kimahri and Wakka's
armors, use equipment with no abilities or the least advantageous abilities).

- You are allowed to make other characters join the party because of their
Weapon/Armors or stats (such as Auron of high HP or Rikku of quite high
Agility).

- You are not allowed to switch in party members with a Sensor-weapon 
equipped, so that you can check HP and elemental weaknesses.

- In battles where Lulu does not participate, the No Sphere Grid rule applies
to any and all characters, aside from that, anything else is fair game.


5.0 ADDITIONAL INFO:
--------------------

5.1 FOCUS & REFLEX:
-------------------

Lulu will learn Focus pretty fast (Kilika). You're going to need this BAD. It
reduces magical damage inflicted on Lulu and raises magical damage inflicted
by Lulu. Focus's raising amount will stop after using it 5 times. Each Focus
will add 1 point to Lu's Magic Stat, and decrease the damage intake from magic
based attacks by 1/15.  After five uses, her Magic stat will have increased by
5, and damage from magic based attacks will have been reduced by 1/3.

Reflex gives a boost to Evasion.  Each use of Reflex adds 10 % to Lulu's final
Evasion rating, capping off at an increase of 50 after five uses. Lulu already
has a great Evasion stat, but with Reflex x5, most fiends will never
physically touch her. Very useful with some bosses. 

For example, if Lu has a 50% chance to evade an attack, using Reflex will
increase that to 60%, capping off at five uses, which would grant 100%
evasion.

Be aware of the fact that in some battles: 5x Focus and 5x Reflex is
recommended!

5.2 OVERDRIVE = OVERKILL:
-----------------------

Lulu's Fury is very useful.  Overkill will award you with more AP and allow 
you to progress along the Sphere Grid faster than normally.  You have to
master her Fury-overdrive. You should get 7 hits in the beginning with ease,
but keep in mind that 8 and even 9 castings per Fury is possible in the
beginning.

Spinning the analog stick with your thumb is NOT the ideal method.  Brace 
the controller against your thigh and use your right palm to rotate the stick.
I actually use the nitch between my thumb and palm, but the principal is the
same.  You should also use your left thumb to move the left analog stick out
of the way, as there's a chance that it could get in the way of your right
hand (one of the main reasons why I use the nitch between my thumb and palm).

And remember: practice practice practice!


5.3 TIMING:
-----------

Timing is everything in this game. Because you will need Fury very bad, you
have to gain it very fast. Sometimes even twice in one fight! Lulu will learn
overdrive mode LONER very fast (45 turns while alone in battle). This will be
the overdrive mode you will use for her for the complete game.  When Lulu is
fighting alone it will charge every TURN she gets with 16% which means it
takes 7 turns to get a full OD gauge.  The fastest action that a character can
take is switching equipment in battle, keep in mind that you can do this
without actually changing equipment (simply select the currently equipped
armor or weapon).

When fighting enemies that only attack physically, OD charging will be very
simple.  Lu has incredibly high Evasion, allowing her to dodge most physical
attacks thrown at her, but to be on the safe side you should Defend (only
slightly slower than equipment switching) to reduce the damage of the attack
IF it winds up hitting her.

Always keep an eye on the CTB bar in the upper right corner, it will indicate
the change in turn order if you choose to take an action with a higher or
lower recovery time than a regular attack (which is what the predertmined
order is based on).  Keep in mind that all of Lu's Elemental spells have the
same recovery time as a normal attack, so there will be no change in the CTB
bar.

It should also be noted that her Furys tend to have an extremely high recovery
time, so ALWAYS be cognizant of the change in the CTB bar when using them, as
enemies can pile up attacks if you don't manage to kill them with the Fury.

Lulu is incredibly slow, so keeping an eye on the CTB bar is essential to this
challenge.


6.0    T H E    G A M E
=======================

6.1 ZANARKAND & AL BHED BOAT
----------------------------

You don't have Lulu yet, so just play the game as you normally would. Watch
the intro movie, give Tidus a name, do whatever you want.  For Sinspawn Ammes,
just attack and use Overdrives, he can't kill you, so don't waste any items.

In the Baaj Temple, don't forget the Hi-Potion and the Ether before you jump
down to initiate the Geosgaeno "fight."

On the Al Bhed Boat, do whatever you want.  Don't forget to receive the
Potions from the Al Bhed guy next to Rikku.  You can continually enter the
salvage ship and resurface to get more Potions.  It's not required, but it's
always nice to have some extra Potions handy.  Defeat Tross in whatever manner
you please.

6.2 BESAID
----------

Long, boring and boring again. First cloister of trials. They are soooo fun.
Argh. Watch Yuna become a summoner, sleep and wake up.

Do yourself a favor and buy a healthy supply of Antidotes and Potions, enemies
in Kilika have an affinity for inflicting Poison, and there's no items shop in
Kilika.  I'd say 20 of each is more than enough, but they're relatively cheap.
Feel free to sell Yuna's weapon from the Cloisters for some extra cash.

Tidus has a fight with Kimahri, just attack and use his Overdrive when given
the chance.  You shouldn't have to heal at all, but if you don't get a single
Overdrive or evade at least one of Kimahri's attacks, you'll need to toss a
Potion.

I advise that you get into a fight with a Condor or Dingo (or kill its
companions to get him alone) and learn the LONER OD Mode.  This will take 45
turns of Lu being alone in battle.  It really isn't that difficult, and Lu's
Evasion will allow her to use a minimal amount of healing items while doing
this.

Save.

Move along and take part in the tutorial battles.  You can defeat the first
Garuda with Valefor if you want, it doesn't really matter.

The second Garuda fight is with your characters and Wakka has to inflict
Darkness on it.  Kill the Garuda with Lulu's spells.

It might be nice to receive Darktouch for Lulu, although it isn't necessary.
Don't bother fighting him more than once, Lu's Evasion is high enough not to
have to worry about Blinding enemies.

Before boarding the boat, talk to all of the people a few times, some of them
will yield items that will help you on your journey.  One of them gives you a
Remedy, make sure to grab it!

Before you initiate the next boss battle, make sure to run down to the Cabin
of the Liki and get the Remedy that is in a chest.

/\/\/\/\/\
BOSS - SIN'S FIN

HP: 2000
Overkill: 1000
AP: 10/15

Not much different than in a regular game. Kill two Sinscales with a random
spell. Do *not* kill all three of them, cause this will cause another trio of
them to appear (you can kill more of them to receive gil, but because you need
to buy more potions then, I wouldn't suggest it). As soon as Lulu's HP gets
under 150, use a potion. After this. Let her cast spells on Sin itself until
it goes down.  You can easily Overkill the Fin with an 8 hit Fury Chain.  Two
8 hit Fury chains will take out the Fin.
\/\/\/\/\/

Remember to switch weapons (but not really doing it) with the other party
members. I'm not going to say this again, cause you have to get used to it.

You win. Done? No. Tidus falls into the water and Wakka saves him. An
underwater fight in which Lu cannot participate will ensue.


/\/\/\/\/\/\/\/\/\/\/\/\/\
BOSS - SINSPAWN ECHUILLES

HP: 2000
Overkill: 400
AP: 12/18

Overkill is not necessary because AP goes to Wakka and Tidus and not to 
Lulu.  Inflict darkness on the boss to make it miss it's Drain Touch. Do not
kill the Sinscales, they are annoying, I know, but they keep on coming back,
so don't bother killing them. Sin will use 1 or 2 Drain Touches (which'll miss
when blind) and then Blender, which never misses. Use potions when low on HP
(around 130).  You can use Dark Attack twice in this battle, after two times
Wakka will have 0 Mp.  Spiral Cut will come in handy here, the same goes for
Elemental Reels (any element of your choice).
\/\/\/\/\/\/\/\/\/\/\/\/\/

6.3 KILIKA
----------

Fun place, fun movie, fun dancing.

Save the girl on the left side of the docks to receive Ether and enter
Kilika forest. This is the first place in which you are going to feel that
you really wish you could use Tidus and Yuna. Learn Kimahri's Seed Cannon
(as if you have a choice). Train in the forest until you have learned Focus.

<<Enemy parties>> introduction: I will add information on how hard the 
parties are. All credits go to Split Infinity's FAQ. This is where I took
this (and some more) information from.  Without him, I could have hardly
made this challenge. The symbols go from easyness to hardness. ++ is Very
Easy. -- is Very Hard.  O is Medium:

1x Ragora----------------------------------------------: +
2x Ragora----------------------------------------------: --
1x Dinonix + 1x Yellow Element + 1x Killer Bee---------: +
1x Dinonix + 1x Killer Bee-----------------------------: O
1x Dinonix + 1x Yellow Element-------------------------: O

<<MONSTERS>> introduction: I will add the name, amount of HP and additional
info of the fiend, if necessary.

Dinonix         140 HP  Cast Blizzard and he dies. Focus once to achieve
                        overkill. Watch out for Petrification!
Killer Bee      110 HP  Cast Blizzard and you'll achieve overkill. Don't 
                        heal poison, you need those antidotes, cause you can't
                        buy them yet.
Yellow Element  300 HP  Cast Water and he dies. Water Fury to gain overkill
Ragora          780 HP  Focus twice and Fire twice and he dies. Or Fire x3.

I suggest to escape from a Ragora x2 Party, cause they do too much damage.
When you are lucky, they will miss Lulu most of the time, but they hit hard,
so watch out.

Always fight close to the Save Sphere to gain back HP immediately after the
fight. Be sure to save constantly, because Dinonixes can Petrify Lu, and if
you get ambushed by two Ragoras, they could get in several hits, possibly
resulting in Lu's demise.

Talk to Luzzu and Gatta and talk to Luzzu again, receive 4x antidote. Don't 
go wasting Antidotes in regular battles unless it's a life or death
situation.

If you get a Poisonward armor from Killer Bees or a Ragora, that's great, 
but it's not something you'd need to spend time on.

Say, how the heck do you want to defeat the almighty Lord Ochu without
Yuna's Esuna? Charge up Lulu's OD and...well...

VERY IMPORTANT NOTE:  I HIGHLY recommend that you leave Ochu be for right 
now. He can rarely drop 2 Hp Spheres if you Overkill him, and we'll
want/need these for later on in this game, and that means we would
potentially have to fight him repeatedly to get the Spheres.  If you want
to fight him now in hopes of getting them, feel free to do that, but the
fight will take a little while, and we can always come back later.

/\/\/\/\/\/\/\/\
BOSS - LORD OCHU

HP: 4649
Overkill: 400
AP: 40/60

There's one BIG rule in this fight: leave 2 or 3 antidotes in your stock.
DO NOT use all of them or the next boss fight will be very close to
impossible. About Lord Ochu: He has two different attacks, all of them as
painful and annoying as they sound. The first one is Poison Claw, which does
about 120 damage and inflicts poison. The second one is Water, which is
used after one *or* two Poison Claws, Water hits hard for about 300 damage.
This fight is one of the rare battles in which you can escape. Try that with
your party members as soon as they get turns. When you start the battle you
unleash a Fire Fury on Ochu immediately.  It delays Lulu's next attack, but
because other characters might still be there, you might be lucky if Ochu 
hit them instead of Lulu.  Unleash a Fire Fury whenever Lu's OD is full, and
be sure to use Focus whenever you have an opportunity to (no more than five
times, remember).
\/\/\/\/\/\/\/\/

If you receive 2x HP Sphere: Make a victory dance, if not, reload and fight 
him again.

Don't forget to pick up the items/equipment in the forest. Especially, don't
forget the Luck Sphere at the end of the forest.

Allocate the Hp Spheres to your grid if you've obtained them, if not, we'll 
be coming back later for them.

/\/\/\/\/\/\/\/\/\/\/\/\
BOSS - SINSPAWN GENEAUX

HP: 3000
Overkill: 900
AP: 48/72

Geneaux has a main body and two tentacles, the tentacles have 450 HP and 
their attack will do minor damage, but Lu will dodge them most of the time.
Take out the Tentacles as soon as you can.  Once you've dispatched of them,
Focus five times (gaining an Overdrive in the process), and unleash a Fire
Fury on the main body.  Switch weapons and heal up until Lu has a second
Overdrive, and use it.  This will Overkill the Sinspawn.
\/\/\/\/\/\/\/\/\/\/\/\/

Now that wasn't so hard, was it?  Get on with the story and complete the
Kilika Cloister of Trials, you don't need the treasure here, but if you 
really want it (Fire Ward, Lightning Ward and Ice Ward for Kimahri), get it.
It will sell for a decent bit of cash, so if it's not too much trouble for
you, go ahead and get it.

---VERY IMPORTANT WEAPON ALERT: Before departing, buy the Cactuar Scope with
Sensor. It will be important in a lot of battles!

Get back, enter the boat. I suggest you obtain Jecht Shot for the upcoming
Blitz game against the Goers.

6.4 LUCA:
---------

Make those Goers Goners, first, watch the bad-ass-dude Seymour (how does he
get his hair this way?) make a speech and then proceed with the story. Talk,
talk, talk, Yuna kidnapped, walk, walk, walk. Hey, who's there?  If it ain't
our buddy O'aka!

---VERY IMPORTANT WEAPON ALERT: BUY the Stunning Steel or you will have a 
HARD time beating Extractor.

If you loop around to the other side of the dock (going to the right from 
the main counter), you can obtain the Magic Sphere and Hp Sphere before the
upcoming boss fight.  If you go the way the arrow points you towards, you'll
find that you can't access the area with the Spheres because the AL Bhed 
have blocked off the area with boxes!  These Spheres will come in handy, but
aren't extremely necessary at the moment.  You WILL want to pick them up
some time before you leave Luca.


MONSTERS:
Worker 		300 HP	Thunder and they fall.

I suggest that before you face Oblitzerator, you win some random battles
against workers, they drop Hi-Potions and rarely X-Potions. Keep on fighting
them until you have at least 25 or so X Potions, we'll need them for some of
the later parts of the game, as well as for BFA. It'll be essential to 
Overkill them, as it doubles the amount of items you receive, getting the
Magic Sphere from the other dock helps greatly with this.

Save before you intitiate the boss fight.  I highly recommend that you've
activated the first Agility node on Lu's Sphere Grid before this fight.

/\/\/\/\/\/\/\/\/\/\
BOSS - OBLITZERATOR

HP: 6000
Overkill: 600
AP: 36/54

We can't use the Crane, but it does play a part in this battle.  Not in our
favor though...the problem is that Fury can and will target both the
Oblitzerater and the Crane at the same time.

Oblitzerator can be a nasty boss, his speed increases as his Hp lowers,
which is NOT a good thing against someone like Lu, who has a pathetic Agility
stat.

As for Oblitzerator's speed increase, this is exactly how it works.  At less
than 2,000 Hp, it's Agility increases from 1 to 16, and when it's under 500
Hp it increases up to 26.  Given Lu's horrendous Agility stat, you will NOT
want to get its Hp under 500, as it will pile on BB Rush attacks most likely
resulting in your demise.

Make sure you Focus five times before you start attacking him, as you won't
have time for it later on.

I highly suggest you stick with Thunders until its Hp get to around 1,000 or
so, and then unleash a Thunder Fury.

Blitzball Rush will shoot 10 Blitzballs at our party.  Once the others are 
dead and all of them hit Lu, it'll deal a total of about 350-400 damage to
her. This attack can not be evaded, so just grit it out and heal when
necessary.

In retaliation to any Overdrives or Spells used by Lulu, the Oblitzerator 
can counter with Mute Ball, which will deal about 70-80 damage to her and
cause Silence.  The Oblitzerator only has a 33% chance of countering though,
and remember that Lu's Fury Overdrive is not hindered by the Silence status.
\/\/\/\/\/\/\/\/\/\/

We now walk back to the Stadium in which you are going to play your first
Blitzball Match.  I highly recommend that you win the Blitz match so you can
get a Strength Sphere.  It isn't absolutely necessary, but there's one boss
for which we'll want as much Strength as we can get, and it can never hurt 
to have a decent Strength stat when capturing.

A few tips on the Blitz match.

-There's not a whole lot you can do against the Goers when they're on 
  offense, you'll be relying on the random number generator going in your
  favor.

  -A good tactic to get Tidus the ball would be to take Jassu or Letty and 
  swim up the left side (bottom on the map) of the Sphere Pool and shadow Tidus
  as they both head towards the goal. Stay on the perimeter of the Sphere Pool
  and when the defender comes for Jassu/Letty, pass to Tidus when he has swum
  free of the defender's range. Get as close to the goal as possible without 
  initiating an encounter, because you'll most likely get the ball stolen from
  you. Take a shot at the goal, Tidus's SH stat is 10, while Raudy's CA stat
  is 8, so there's a good chance for you to score (Raudy's CA will range from
  4 to 12).

  -At the half, I recommend that you equip Jecht Shot. Usually I would opt
  for Sphere Shot instead, but you'll most likely only be able to use
  either of these once (and even if twice, Sphere Shot can't be used more
  than once without powerleveling Tidus in the first half) and you won't
  need the extra SH value you'll most likely get from Sphere Shot.

  -At the 3:00 mark in the second half, Tidus will leave the Sphere Pool and
  be replaced by Wakka. Wakka will have an easier time scoring on Raudy,
  because his SH is 13, with another 3 on top of that from Venom Shot. 

  -If you have a lead at any time in the second half, swim to your goal and
  hold the ball next to Keepa. The Goers will very rarely come up to you and
  initiate an encounter, so this is a safe area to let the time run out. If
  you do this before the 3:00 mark, be aware the Goers could win the next
  Blitzoff and score on you.


In the Sahagin fights, just attack the Sahagins and heal when low on HP. Use
Thunder Reels for the last wave.

Garuda fight: Inflict Darkness with Wakka, Slow with Tidus and Power Break
with Auron, silly Garuda :)

---IMPORTANT ITEM ALERT: Go to Dock 4 and behind some crates, you can find
a MAGIC sphere. WOW! Also, HP sphere.  This is of course if you didn't pick
them up before the Oblitzerator fight.

Buy about 70 Potions (99 if you have the cash), some Antidotes and some Echo
Screens.

Wakka quits Blitzball, Tidus and Yuna laugh, quite shockingly, Auron decides
to accompany the party on their journey.

6.5 MI'IHEN HIGHROAD
--------------------

This area has by far the widest variety of enemies we've yet to encounter. 
They aren't too difficult, but you should be aware of the potential for
danger if you get unlucky enough to be Ambushed by a group of pissed off
fiends.

<<Enemy parties>>
- 2x Floating Eye + 1x Bomb-------------------------------: -
- 1x Mi'ihen Fang + 1x Floating Eye + 1x White Element----: O
- 1x Bomb-------------------------------------------------: ++
- 3x Bomb-------------------------------------------------: --
- 2x Bomb + 1x Dual Horn----------------------------------: --
- 1x Mi'ihen Fang + 1x White Element + 1x Raldo-----------: O
- 1x Mi'ihen Fang + 1x Floating Eye + 1x Raldo------------: -
- 1x Floating Eye + 1x White Element + 1x Raldo-----------: +

<<MONSTERS>>
Bomb            540 HP  Cast Blizzard twice.
Floating Eye    140 HP  Thunder twice or Focus x1/2 and Thunder. Watch out
                        for Confusion, this one has priority to every other
                        fiend!
Mi'ihen Fang    160 HP  Fire/Water once/twice. Watch out for Sleep and 
                        Silence.
Raldo           240 HP  Blizzard twice of Focus x4/5 and Blizzard. Watch out
			for slow. This one has second priority. It hits hard.
White Element   390 HP  Cast Fire once
Dual Horn       1875HP  If you don't have a Darktouch weapon, this will be a
                        pretty tough fight, fair warning.

Floating Eyes are the worse of all the fiends. If they inflict Confusion on
Lulu, you are screwed, because her accuracy is low and evasion high. She 
will miss herself, so she won't "wake up". Raldo's slow and Fang's sleep is
also a guaranteed Game Over. Be aware that Raldo's hit hard and White
Element's Blizzard is also not fun. Heal yourself outside the battle (not
others, don't even think about it) with Potions. Try not to waste Hi-Potions
in battle, unless you have a healthy supply.

Make a run for the Agency and meet Belgemine on the way. Accept the battle 
and as soon as Ifrit has arrived, run. You just won a Seeker's Ring without
summoning, isn't that odd? If you are really low on MP and the agency is not
in your eye-sight; use an ether. Otherwise, don't.

Next stop: The agency. Rest. Watch a long story by Tidus copying Mika's
quotes. Rin stops by in the agency and tells you that you should learn Al
Bhed. Don't forget to snag the 2x Mega Potion from him! Also, a boy in the
agency gives you a Level 1 Key Sphere.  Compile your Al Bhed Primers if you
didn't do so in Baaj earlier on.

Now it gets boring, at least for me. To defeat Chocobo Eater, you HAVE TO
learn Fira, without, you won't kill him. So get back to the highroad and
train until you've learned Fira.

Done? Good. Get Lulu in overdrive and save.

/\/\/\/\/\/\/\/\/\/\
BOSS: CHOCOBO EATER

HP: 10000
Overkill: 800
AP: 90/135

This battle is quite easy with Fira. Chocobo Eater has initiative so he will
start the fight most of the times by killing a character. Sometimes he will
use "You're next" on someone; Fist of Fury is next, which is *ouch* (1000
damage) If he KO's a character, fine. If he uses "You're Next" on an other
character or Lulu. Even more fine. If he hits Lulu, quite alright. Lulu's
turn: Fira Fury. Oh yeah, he'll feel that. It will knock Chocobo Eater on
the floor. This is the time to heal and use Focus. He will stand up after 2
turns, but Lulu gets *most of the time* two turns in between. Use one to cast
Focus or heal(if you have another spare turn, do it again). The last turn is
Fira. Chocobo Eater will move away. You just made him angry. He'll hit your
characters who will die fast. Keep casting Fira until he falls back again.
Focus/heal once or twice and knock him back with a Fira (do not make him get
up). After he loses 50% of his HP, he will be nasty. He will use Rush Attack
(in which you will be pushed back) much more and when on his back, he will
counter every attack with Blizzard. Not quite bad, but annoying. But, in the
meantime: a new Fury is ready. Fira Fury. There falls the little Chocobo 
Eater again. Focus/Heal and Fira before he stands up again. He didn't even
get the chance to counter with Blizzard. Cast Fira again until you have
overdrive.  If you find that Lu has already Focused five times, and is in no
need of being healed, simply change weapons on her turns, as its a faster
action than healing and Focusing.
\/\/\/\/\/\/\/\/\/\/

Now that you have won, you can rent a Chocobo for free. Do it. Ride it and
make the Chocobo jump on the yellow feathers. Don't forget the Fortune 
Sphere.

---VERY IMPORTANT WEAPON ALERT: Also on a Chocobo Feather, get the Scout for
Wakka: it has Lightningstrike and will be VERY important with the Extractor.

Dona is not allowed to enter Mushroom Rockroad, Lulu and the rest are, 
thanks to Maester Seymour.

6.6 MUSHROOM ROCKROAD
---------------------

Train a little bit until you've learned all 4 -ra spells.

O'aka: "Sneaked past the guards, i did."

Sell all useluss stuff for Lulu and other characters. IMPORTANT: if Tidus 
has received a Lightningsteel: DON'T SELL IT!  You also need to hang on to
his Stunning Steel.  Make sure you hang on to Wakka's lightningstrike
weapon as well.

Speak to everyone on Mushroom Rock, you'll recieve Remedies from two 
different people.

---VERY IMPORTANT ARMOR ALERT: Get the Tough Bangle with 20% HP from the
guard. Equip this armor, it will be extremely helpful throughout the rest of
the game.

<<Enemy parties>>
1x Raptor + 1x Red Element + 1x Gandarewa------------: +
1x Garuda--------------------------------------------: +
1x Lamashtu + 1x Red Element + 1x Gandarewa----------: +
1x Raptor + 1x Red Element + 1x Funguar--------------: +
1x Red Element + 1x Lamashtu + 1x Raptor-------------: +
1x Raptor + 1x Funguar + 1x Red Element--------------: +
1x Funguar + 1x Red Element + 1x Gandarewa-----------: +
2x Funguar + 1x Garuda-------------------------------: -

<<Monsters>>
Funguar         540 HP  One Fira. Overkill.
Gandarewa       148 HP  One Watera. Sometimes overkill.
Lamashtu        275 HP  One Fira. This one has priority; its attack is hard
                        and can carry slow. Its Ice Breath is also painful.
Raptor          200 HP  One Blizzara, it's fast. Watch out for 
petrification.
Red Element     450 HP  One Blizzara. Overkill.
Thunder Flan    450 HP  One Watera. Overkill.
Garuda          4000HP  This one is quite tough. He'll miss quite often, but
                        keep an eye on your HP, cause he hits hard. Just 
Focus
                        some times and try to overkill him with a Fury, it
                        doesn't matter which one; he has no elemental
                        weaknesses. But he gives quite a lot AP. If he comes
                        with two Funguars, kill them first.

Lamashtu is a fiend which can make your life hard, with the rest of his
friends. Take care of him first, always.

Heal yourself with Potions and work your way to the Command Center. Don't
forget the X-Potion on the way and talk to Shelinda for a free Hp/Mp
restoration.

If you feel like learning Reflex, it will greatly help you in the upcoming
fight.  Keep in mind that it's not completely necessary though.

Hear Wakka complaining about the Al Bhed and after some reunions with 
Auron's friends, you have control again. You can buy the Blue Bangle for
Lulu with Waterward, but it's not really necessary.

You can buy the Sentry for Auron. It has Initiative and can be useful when 
Lulu isn't in the active party.

Grab the Mega-Potion, equip the Tough Bangle and the Cactuar Scope.

Save

Talk to the guard and say "yes".

/\/\/\/\/\/\/\/\/\/\/\/\/\
BOSS: SINSPAWN GUI PART I

HP: 12000
Overkill: 800
AP: 400

This boss is for some people a threat in a regular game, now, we can only 
use Lulu. Gui has one body, two arms with 800 HP which we'll never touch
and a head with 4000 HP. The body alternates between punch, punch, Demi,
repeat. The head will use Thunder, moving suspiciously, Venom, repeat. The
arms won't do anything but reduce physical damage to Gui's body, and take
some of the Fury spells in place of the head and body, which can be quite
annoying. The body isn't quite bad, but the head can and will hurt you.
Start of the battle, hopefully Gui's first few attacks will target your
other party members, killing them.  First turn of Lulu, cast Reflex (if you
have a spare turn, do it again) The head will now use Thunder on a character.
If it is Lulu, heal, if it's someone else, good. Heal if necessary,
otherwise, Reflex. The body will use Demi and Lulu's uses Hi-Potion. The head
will now move suspiciously. Use a spell to make him not use Venom, cause
Venom does about 400 damage and carries Poison, which is very bad. Repeat
this until you have used Reflex 5 times. After five Relfexes, Gui shouldn't
be able to land an attack on Lu. I highly recommend that you use single
spells (no Fury) to  take out the head as soon as possible.  Venom can be
a serious problem, and it won't be too difficult to take it out with our
newly acquired -ra spells.  Once the head is gone you can focus your attacks
on the body.  If you want, use Fury when it's available, but it won't be
much better than casting single spells, considering that the arms will take
most of the damage from Fury.
\/\/\/\/\/\/\/\/\/\/\/\/\/

Now that that's over with, we get to do it all over again!

/\/\/\/\/\/\/\/\/\/\/\/\/\
BOSS: SINSPAWN GUI PART II

HP: 6000
Overkill: 800
AP: 400

Just kidding.  This fight shouldn't take you more than a few minutes.  Use
our new friend's -ra spells to take out the head, and then focus on the 
body. Have Yuna use Cure spells if necessary, and have Auron attack the body
if you wish.
\/\/\/\/\/\/\/\/\/\/\/\/\/

You'll gain a hefty amount of Ap from this fight, so no complaints!  If you
get a Dreamy Cait Sith (Sleepstrike), that's great, but you won't miss out
on anything if you don't get it.

Operation Mi'ihen blows up in our face, as expected.  Tidus wakes up on the
Djose Shore.  If you let Gatta live, be prepared for an annoying scene...and
actually, it's annoying no matter what you did (didn't think Tidus was THAT
big of a Gatta fan, sheesh).

Save

Tidus has a talk with Auron (I smell a pattern here...)

Save again

6.7 DJOSE HIGHROAD, MOONFLOW
----------------------------

Fun place. Monsters here are quite annoying and like to turn your characters
into stone.  As you walk down the Djose road be sure to speak to everyone
you see, as most of the people will hand over some decent items/equipment.

<<Enemy parties>>
2x Bite Bug + 1x Basilisk-------------------------------: -
2x Basilisk---------------------------------------------: --
1x Garm + 1x Bunyip + 1x Simurgh------------------------: +
1x Basilisk + 2x Funguar--------------------------------: -
1x Garm + 1x Bunyip + 1x Snow Flan----------------------: +
1x Lamashtu + 1x Raptor + 1x Funguar--------------------: O
2x Bite Bug + 1x Funguar--------------------------------: +
1x Snow Flan + 2x Gandarewa-----------------------------: +
2x Bite Bug + 1x Simurgh--------------------------------: +

<<Monsters>>
Bite Bug        200 HP  Cast Blizzard for overkill. Not even Blizzara is
                        necessary. Although it's easy. The bug is fast and
                        will act before Lulu. Keep those antidotes handy.
Bunyip          400 HP  Cast Watera or Blizzara once.
Garm            240 HP  Cast Fira or Thundara once. It's fast, be aware of
                        Sleep and Silence.
Simurgh         200 HP  One Fira. Its attacks inflict Darkness. Silly bird.
Snow Flan       600 HP  One Fira.
Basislisk       2025HP  These ones are annoying. If they are in a duo, I
                        suggest to escape. It's Stone Gaze inflicts
                        petrification and you need two spells each to kill
                        them. Four spells against two annoying fiends means
                        taking a risk. However, they might drop Stoneward or
                        Stonetouch, so fighting them might be handy.

I don't recommend spending much time around here unless you feel like you
need to level up, which shouldn't be an issue at this point.

Walk to the Djose Temple and don't forget the 4000 gil in a chest. If you 
let Gatta die, you'll see Luzzu freak out (MUCH more entertaining than
seeing Gatta freak out if Luzzu dies).

Enter the temple and watch the cutscenes.

Use this opportunity to familiarize yourself with Seymour's past by speaking
to one of the people in this room.

Third cloister of trials. In here, you don't want to forget the treasure.
It's a MAGIC SPHERE!  Nothing better than a free boost in your Magic stat.

Yuna's sleeping in as usual (lazy ass Summoner).  Wake her up and prepare to
head back out on that long dusty trail.  Restock you Potion supply, as well 
as Antidotes and Echo Screens.

Save.

Continue, on your way back to the highroad, talk to the people to receive
items.

You'll see some monsters that you encountered on the Djose Highroad here on 
the Moonflow, like Snow Flans, Garms, Bunyips and Bite Bugs.  You will not
encounter any Simurgh's or Basilisks on the Moonflow, but there is a
noticeable addition of one big mother of a fiend:

Ochu            7200HP  This dude absolutely refuses to die. Don't fight
                        this one if no-one has escaped of your other party
                        members. If Lulu has Sleepstrike, it will be easy,
                        if she hasn't: it will be bad. Cast one or two spells
                        and Fira Fury and Ochu will counter with Ochu Dance.
                        It can inflict Silence, which is bad. It can also
                        inflict Confusion, which is even worse. With
                        confusion, you're dead. With Silence, you can live.
                        Heal Poison and use Fira.  If you have a Stonetouch
                        weapon, you can petrify Ochu.  Although this doesn't
                        allow for an Overkill, it will allow you to make short
                        work of this fiend.

<<Added enemy parties>>
1x Ochu----------------------------------: O
1x Ochu + 1x Garm------------------------: -
1x Ochu + 2x Bite Bug--------------------: --

Keep in mind that Ochu can drop many, many different types of status ward
armor.  You will eventually need a Confuse ward and Berserk ward armor in 
this game, so you might want to hang around and kill some Ochus (only
recommended at this point if you have a Stonetouch weapon, which can be
dropped by Basilisks on the Djose Highroad).

Level up some, especially with the Ochu's. They give 270 AP if overkilled.
Whew!!!

Kimahri talks with his friends (Ahem) and you'll meet Belgemine again.  
There's nothing of any use to us that we can get from her now (we only get
6 Smoke Bombs if we initiate the fight and escape).

Proceed, don't forget the X-Potion, 6x level 1 key sphere, 5000 gil and a
Magic Defense Sphere.

The party arrives at the Moonflow. Tidus wants to stay. Too bad for him. In 
the next area, there are a lot of merchants. Sell any useless stuff to O'Aka
or someone else. Too bad that none of the merchants sell any useful stuff.
You can buy the Silence Ward armor, but because you can customize real soon.
It's not neccesary, unless you have plenty of gil.

Now, preperations for OTHER characters, because Lulu doesn't participate in
the next boss-battle.

Wakka, Full overdrive, Scout with Lightningstrike equipped, any Water
protection armor you may have for him.

Tidus, Full overdrive, Stunning Steel equipped, Lightningstrike on standby 
(IF you have it), and any water protection you may have for him.

Save and ride ze shoopuff.

/\/\/\/\/\/\/\/\
BOSS: EXTRACTOR
HP: 4000
Overkill: 600

What the heck is Rikku thinking?

This is one of the reasons why you should have bought the Stunning steel 
from O'aka, as it will Slow the Extractor.  Slow it to start off with, this
may take a few attempts.  Attack with Lightningstrike weapons, use Spriral
Cut and Lighting Reels. Depth charges will deal around 350 damage and cause
darkness to Tidus and Wakka.  Eventually, this thing will crap out.  Heal
when you need to. This can be a difficult fight if you're not used to NSG
games.  Those Hi Potions will be handy.  If you see the message "Readying
Depth Charges," you'll need to deal 500 points of damage to prevent the
Depth Charges from being used.
\/\/\/\/\/\/\/\/

You arrive on the other side of the moonflow. "Shoopuf's shleeping", so you
can't go back at the moment. Have a talk with Rikku. She joins the party and
in the next battle you are forced to use Rikku. Don't bother to mix the Bomb
as the game tells you, mix 2 Power Spheres instead to create a Frag Grenade
and overkill.

Proceed to Guadosalam.

6.8 GUADOSALAM
--------------

Rikku tells you that you can customize. Whoohooo.  If you don't have a 
Poison Ward armor, Customize one now at the expense of 40 Antidotes.  You
might also want to create a Silence Ward armor, at the expense of the same
amount of Echo Screens.

This place is a nightmare for anyone who have completed the game 2 or more
times. It's SO BORING.  Trommel puts me to sleep faster than a glass of warm
milk and a bad made-for-TV movie.  *coughLifetimecough*

On your way to the Farplane: take the 8 Lightning Marbles hidden on the left
side of the path. Look for an armor in your inventory with one open slot. 
Two open slots is even better! I had a Guardian Bangle in my game with 2 open
slots, you might have less luck. If you have it, customize Lightningproof in
it. If you don't have it, don't worry: go to O'Aka and buy a Yellow Bangle,
it has Lightning Ward and one open slot: use that slot to customize
Lightningproof as well. Kinda weird, but it is worth it.

If you have a lot of money: buy the Fatal Cait Sith with Deathtouch.  If you
want to get an Initiative weapon from Qactuars in the Thunder Plains, you'll
need this, as it'll be the only way to kill them (even then, it's highly
improbable).

Save

With your Lightningproof Bangle (equip it!), proceed.

6.9 THUNDER PLAINS
------------------

Alright, if you don't like Blitz, tough luck, because I'm going to recommend
that you play a Blitz League in which the First Prize is a Teleport Sphere
and the Top Scorer Prize is a Return Sphere.

We'll want an Evade and Counter weapon to help Lu against the fiends who
physically attack (even though her Evasion is high, this will still help) 
and a First Strike weapon.  Lu's Agility is just so horrid that even if an
enemy party doesn't Ambush you, chances are that one or all of the enemies
could still get an attack in before she even acts!  In an ambush, one or all
of the enemies could even act twice before she gets her first turn.  This
won't be happening right away, but with each new area you'll certainly notice
that the fiend's increase in difficulty.  It's not about damage output,
because we know that Lu can dish it out, it's about survival.

You CAN wait until you find these items normally throughout the game
but I don't recommend it.  The first Teleport Sphere you can find is in
Bikanel, which isn't too far off, but the first Return Sphere you can get is 
as a prize from defeating Biran and Yenke on Mt. Gagazet.

If you DO decide to take my advice, keep in mind that you should ALWAYS 
equip your First Strike weapon after a battle in preparation for the next
battle. You'll find yourself switching weapons a lot in battle, but with
First Strike and a weapon switch you'll still be acting sooner than you
would by relying on Lu's Agility stat to determine how quickly her first
action in battle comes.

You can make yourself a great weapon, First Strike + Initiative, if you want 
to spend the time fighting Qactuars for an Initiative weapon with a free
slot. The only way Lu can kill these guys at the moment is by getting lucky
with the Deathtouch weapon.  You have about a 6% chance of actually killing
them, so if you decide to hunt for the weapon, just be aware that it may
take some time.

This place is not very hard, many of the enemies here rely on Lightning 
based attacks...good thing we customized that armor.

<<Enemy Parties>>:
1x Gold Element + 1x Larva-----------------------: ++
1x Melusine + 1x Kusariqqu + 1x Aerouge----------: O
1x Gold Element + 1x Melusine + 1x Buer----------: +
1x Gold Element + 1x Buer + 1x Aerouge-----------: +
1x Gold Element + 1x Kusariqqu + 1x Aerouge------: +
1x Larva + 2x Aerouge----------------------------: ++
1x/2x/3x Qactuar---------------------------------: ---
1x Iron Giant------------------------------------: +
2x Larva-----------------------------------------: ++
1x Iron Giant + 2x Buer--------------------------: --

<<Monsters>>
Aerouge         200HP   He only uses Thundara which does 0 damage to Lulu.
                        Leave it until other the fiends are dead and then
			use Watera for an Overkill.
Buer            230HP   I hate Eyeballs. They are fast, have tons of Maic
                        Defense and can inflict confusion. Watera is enough
                        to kill him, and these guys take first priority in 
                        ANY battle.
Gold Element    1200HP  Silly one. Thunder doesn't hurt you. Watera is an
                        instant overkill.
Kusariqqu       445HP   He hits hard and doesn't want to die after one 
                        Watera. Give this one priority. They luckily never
                        appear together with a Buer.
Larva           1498HP  They can't hurt you (told you Lightningproof would
                        come in handy). Finish them with a Watera Fury to
                        overkill.
Melusine        365HP   Just like Buer, they are fast. These ones can 
                        Petrify Lulu. 2nd on priority-table.
Qactuar         500HP   Chances are you won't be killing these guys at the
                        moment.  Your only chance would be the Fatal Cait
                        Sith, but since you only have a 25% chance to hit 
                        them with a physical, and only a 25% chance to kill
                        them with Deathtouch (IF you hit them), you have
                        about a 6% chance to kill one.
Iron Giant      3600HP  It'll take two spells to destroy them. A Fury means
                        overkill and 1200AP! Beware of Reaper, used every
                        fourth turn for about 800 damage. His regular attack
                        will cause about 1000 damage if it connects. A fast
                        kill is recommended.  If it shows up with Buers, 
                        kill them off first, as Iron Giant targets the
                        characters with the lowest Hp values first
                        (undoubtedly NOT going to be Lulu).

Make a run for the Agency and watch another boring cutscenes. I like 
Wakka's: "Let's give Rikku a kick in the butt and go, ya. Hehehe." But that's
it. Leave the agency, pick up Lightningproof shield for Tidus, sell it for
cash, you won't be using it at all in this game.

Level up some more in the Thunder Plains and don't forget to save now and
then. Because being Ambushed by two Buers and an Iron Giant can most likely
result in a game over.

Larvas and Iron Giants will be your best source of Ap, too bad there are no
fixed encounters.

You're gonna hate me...but I HIGHLY suggest that you get the three Strength
Spheres and three Hp Spheres awarded to you by dodging 100 bolts.  If you're
not too good at dodging while dealing with random encounters, then there is
an alternative method.

Alright, we all know that nitch in the south area that houses a Cactuar 
stone and a chest containing Wakka's Water Ball, right?  It's on the right
side, about 3/4 of the way to the Travel Agency.  If you position Tidus
between the Cactuar stone and the south wall correctly (it may take some time
to get right), he won't move away after dodging a bolt, thus, you won't have
to move around at all, thus no random encounters.  This makes it very easy
to keep your focus, and to not get unlucky and face a random battle right
before a strike hits Tidus.  Once you've done this, you can go claim your
prize from the Travel Agency.  If you really don't like dodging bolts, you
can get away with dodging 50 right now for the Strength Spheres (without
these, Crawler becomes about a two-hour long fight), and you can come back
later for the Hp Spheres (which we will want for BFA), and the Venus Sigil
(which I HIGHLY recommend, unless you plan on making your own weapon near
the end of the game).

Save and proceed.

Make sure to pick up the Remedy in a chest in the Northern area of the 
Thunder Plains, it'll help later on.

6.10 MACALANIA WOODS
--------------------

Before you enter the woods, grab the 2000 gil found in the chest on the left
side.

Monsters here are quite annoying. Re-equip the Tough Bangle, when fighting
Wasps and Xiphos you might want to consider equipping that Serum Bangle we
Customized.

Pick up the Remedy on the way to the Northern area of the Macalania Woods.

<<Enemy Parties>>
1x Chimera----------------------------------------: O
1x Xiphos-----------------------------------------: +
1x Xiphos + 2x Wasp-------------------------------: --
1x Iguion + 1x Murussu + 1x Wasp------------------: O
1x Wasp + 2x Blue Element-------------------------: --
1x Iguion + 1x Murussu + 1x Blue Element----------: -


<<Monsters>>
Blue Element    1500HP  These ones are DEADLY. Watera hits hard. Thundara
                        will make short work of them.  If you have an OD 
                        filled when encountering two of them, Thundara Fury
                        is your best bet.
Iguion          370 HP  Just like his other friends: he is fast and can
                        petrify Lulu. One Blizzara should put him down.
Murussu         580 HP  Same old story, it hits hard. A single Fira/Thundara
                        should be enough.
Wasp            360 HP  Faster than hell, and can inflict Poison.  Blizzara
                        is overkill
Chimera         5250HP  The first of two. I always like those. It has three
                        elemental attacks and a gravity based normal attack,
                        which can't kill you. Megido Flame is the worse of
                        all. You are mostly not able to kill him without 
                        Fury. He is strong to Fire and Thunder, so Watera
                        Fury or Blizzara Fury will kill him mostly. He leaves
                        1830 AP if overkilled.
Xiphos          2700HP  Pretty fast and pretty strong. It's attacks mostly
                        inflict Poison, so keep those Antidotes handy. Two 
                        or three spells will do the trick. A Fury for
                        overkill.

When you leave the forest, O'Aka will be standing here again. Sell all 
useless stuff.

---VERY IMPORTANT WEAPON ALERT: Buy the Sonic Steel for Tidus. It has First
Strike and will be useful for when Lu isn't available. Evrae Altana and
Geogaeno can be huge threats without it.

Save, equip your Yellow Bangle, get Lulu in overdrive and prepare for the 
next boss. Make sure you don't have any elemental weapon equipped.

Thanks Auron, we REALLY needed to fight this guy...

/\/\/\/\/\/\/\/\/\
BOSS: SPHERIMORPH

HP: 12000
Overkill: 2000
AP: 3240/4860

This boss is very easy. On it's turns, it will use Press, which knocks of 
50% of current HP or just a physical attack which does about 250 damage.
It counters every physical attack with a 1st level elemental spell. First
turns: Focus a couple of times or heal when necessary. Next turns, Reflex x5
or heal when necessary. Now, his regular attack will connect rarely. Which
means that the only way of dying is hiscounter. Attack physically once, look
what Spheri counters with and use the opposite spell/Fury. Example, Spheri
counters with Fire: Lulu uses Blizzara or Blizzara Fury. Spheri counters 
with Water, Lulu uses Thundara of Thundara Fury. Be sure not to use the
wrong spell or you will heal Spheri. After this, Spheri will change its
elemental weakness and Lulu attacks him physical again. Repeat this patern
and you'll be done very fast.  Note: He is suspectible to Bio, but it is not
necessary. If he dies from Poison, you won't achieve overkill. And you WANT
those 2x lvl.2 Key Sphere.
\/\/\/\/\/\/\/\/\/

If you already reached the circle after Bio on the Sphere Grid, use one of 
your Level 2 Key Spheres to open up the Strength +4 node.  We'll want all
theStrength we can get for Crawler.

***Massive powerleveling ahead***

Alright, here's the deal.  To defeat Seymour and Anima without cheating, 
we'll want to take Lu up to her first -ga spell on the Sphere Grid (Waterga).
A -ga Fury is the only way to deal with Anima before she unleashes her
instant death Pain attack on Lu.

There IS good news about this though.  The fights in the Macalania Snowfield
offer up to 1800 Ap if you overkill all the fiends, which is very easy to do
with our -ra spells (specifically Fira).  This really won't take you as long
as you think it will.  While you're powerleveing, make sure to allocate and
activate the Strength Spheres from the Thunder Plains in an effort to
greatly shorten the time needed for the Crawler fight.  You will also want to
allocate and activate the Hp Spheres you received from dodging as well, and
the Mp Spheres if you can find the room for them, don't forget about that
Luck Sphere we have as well (we have a Fortune Sphere, from Mi'ihen).

<<Enemy Parties>>
2x Snow Wolf + 1x Ice Flan----------------------------: O
1x Snow Wolf + 1x Ice Flan + 1x Mafdet----------------: -
1x Evil Eye + 1x Mafdet + 1x Snow Wolf----------------: -

<<Monsters>>
Evil Eye        310HP   They are back. You know, Confusion is devestating.
                        This one has priority. use Fira.
Ice Flan        1350HP  Blizzara hits hard, but one Fira will overkill this
                        dude.
Mafdet          710HP   An armored one with high Magic Defense again. It 
                        might take two Thundara's or Blizzara's to take him
                        down.
Snow Wolf       400HP   Fast and more powerful. Fira to the rescue. Watch
                        out for Sleep.

If you *DON'T* have a weapon with 1 free slot: Buy one now in the agency.

This is the first time you can buy Hi-Potions, buy some until you think it's
enough. Make sure Lu has a full Overdrive. Save. Make sure Lu has her First
Strike weapon equipped.

/\/\/\/\/\/\/\/\/\/\/\/\/\
Boss: CRAWLER AND NEGATOR

HP: 16000
Overkill: 4000
AP: 4400/6600


While this will most certainly be a LONG fight, it's by no means a 
difficult. By the time Lu has reached Waterga on her Sphere Grid, her
Evasion and Luck will be high enough to grant her perfect Evasion after
three Reflexes.  Since we can't take out the Negator, the only attack we'll
be dealing with is Gatling Guns.  A Lightningstrike weapon will expedite the
damage dealing process, as we'll only be able to use physical attacks.

If you have a turbo controller, make use of it.  Set it on X and wrap a 
rubber band around the controller so the button is pressed down.  Now go
find something else to do for 25 minutes or so.  Come back, and you'll see
that the fight is over.
\/\/\/\/\/\/\/\/\/\/\/\/\/

If you receive Alchemy for Lulu, you can dance, if not, that's okay.

Watch the Wakka vs Rikku scene and you'll catch a ride with whomever Tidus 
has treated like garbage the least (I always get Rikku).

6.11 MACALANIA TEMPLE
---------------------

Fight monsters, make sure Lu's OD is full. If you hadn't already learned it,
train until you've learned Waterga.  Get to the bridge leading to Macalania
Temple.  Get inside, claim Shell Targe from Tromell and sell it to O'Aka 
again.  It gives quite some gil. Watch Jyscal's Sphere.

Now, it's going to happen: one of the trickier battles in this challenge.  
It's not difficult per se, but if you don't do things right, you'll find
yourself reloading your game.

There are two Remedies in a chest in the entrance hall of Macalania Temple,
make sure to grab them.

MAKE SURE YOU SAVE IN MACALANIA TEMPLE.  You don't want to have to do deal 
with that Crawler fight again, do you?

Equip Lu's First Strike weapon, and any elemental protection you may have
(Lightningproof comes to mind).

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
BOSS: SEYMOUR + 2 GUADO GUARDIANS

SEYMOUR:
HP: 6000
Overkill: 1400
AP: 2000/3000

GUARDIANS:
HP: 2000
Overkill: 2000
AP: 290/435 each.

ANIMA:
HP: 18000
Overkill: 1400
AP: 2500/3750

Alright, priority numero uno is taking out the Guado Guardians, if left in 
the fray too long, they'll use an attack called Shremedy, which will confuse
Lu and most certainly end your chances of victory.  A -ga spell will take
them both out in one hit.  DO NOT USE FURY.  We can't kill Seymour yet, we
need to prepare for Anima first.

Forget about Reflex, there are no physical attacks used on Lu in this fight,
so there's no need to increase our Evasion.  As Seymour uses his spells on
Lu, have her Focus 5 times, healing herself with Hi Potions when necessary
(Alchemy helps a lot here).  After five Focuses you'll need to use Bio on
Seymour, make sure you use Bio on him right before his Fira turn, this will
be important for surviving his attacks attacks after you defeat Anima.  After
5 turns of taking Poison, he'll Summon Anima.  Before his fifth turn, you'll
want to either Switch Weapons, or use an item on Lu if she needs to be
healed.  You also need to make sure that she has a FULL OVERDRIVE before
Anima is summoned, as well as having Lu equip the Lightningproof armor.

The reason why we need to have Lu switch weapons or use an item before 
Seymour Summons Anima is that she's so slow, the only way she could get an
attack in before Anima uses Pain is to use a Rank 1 or Rank 2 action, using
an attack or spell will result in Anima using Boost and Pain in consecutive
turns, killing Lu.

Once it's Lu's turn (while Anima is in Boost), unleash a -ga Fury.  This 
will most certainly kill Anima.  You need at least 7 -ga hits (go for 8 just
to be sure) to deal enough damage to kill Anima.  If you made sure to Poison
Seymour right before his Fira turn, he will use Multi-Blizzara (dealing 
roughly 2800 damage to Lu total), and then Multi-Thundara (which will deal 0
damage due to our Lightningproof armor).

Finish Seymour off with a few spells after healing Lu.

These steps are essential to ensuring victory, make sure you follow this 
game plan exactly as I've laid it out.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Now, that was quite intense, wasn't it? Seymour & Co can drop nice Weapons/
Armors: Silencestrike, Silenceproof, Sleeptouch and stuff. If it is for
Lulu: quite cool, if it isn't: RESET and fight him again (JUST KIDDING).

Well, another story. Blah, blah. 4th Cloister approaching. The hardest one
in my opinion.

Save.

Some blah blah blah again. Kimahri's "away" is quite cool.

Run away from the temple and you'll be forced to fight at least two battles.
Only the fights with the Evil Eyes can be dangerous if you are ambushed and
if they inflict confusion on Lulu.  Make sure you take out the Guado
Guardians first unless they Summon Evil Eyes.

6.12 LAKE MACALANIA
-------------------

Out of the Temple?  Good.  Run back towards the Macalania Travel Agency.

Make sure Lu has a full Overdrive prepared for the next fight.  Make sure 
you have your First Strike weapon equipped before the fight starts (I WILL
keep reminding you to do this!) as long as your Tough Bangle for the much
needed Hp boost.

SAVE AT THE SPHERE!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
BOSS: WENDIGO + 2 GUADO GUARDIANS
HP: 18000
Overkill: 1432
AP: 2000/3000

Begin the battle by switching to your Evade and Counter weapon (I hope to 
God you Blitzed for a Teleport Sphere, if not, you better have gotten those
Hp Spheres from the Thunder Plains).  Wendigo has two attacks, a one-handed
punch, which can be Evaded with E&C, and a two-handed punch which can't be
Evaded. He will also counterattack any physical attacks that you use on him,
when his hands are raised, but you won't be attacking with anything other
than Magic and Fury anyway.

After you've switched to your Evade and Counter weapon, open up with a -ga 
Fury of your choice (there are no elemental strengths/weaknesses in this
fight). This will take out the Guado Guardians, who will then cast Protect
and Shell on Wendy on their way to the Farplane.  Don't bother with Reflex
or Focus for this fight, simply cast spell after spell on Wendy and use Lu's
Overdrive when it's available.  Make sure to heal her when necessary.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Now here's the deal.  We're thinking ahead here.  For Flux, we'll need an 
SOS Haste armor, and there are two places we can get that.  We can either get
it now from Wendy, or later on by capturing a Bashura on Mt. Gagazet and
fighting it repeatedly for a three slotted SOS Haste armor.  Wendy can only
drop an SOS Haste armor with one extra slot, so I'd advise that you get it
later on from a Bashura (and get it with two extra slots, so we can Customize
Auto Med on it for the Flux fight, and then Deathproof on top of that for the
Lady Y fight).

Of course I recommend getting it from Bashura (in fact, I'm telling you, GET
IT FROM A BASHURA), but it should be noted that getting one now will aid you
on your way to Mt. Gagazet.  That being said...just wait until you capture a
Bashura.


Wendy will throw a fit and break a hole in the icy surface on which you're
standing.  The party well then end up on top of Sin (little do they know, 
until it starts moaning).  Pick up the treasures lying around and continue
with the conversations until you wake up in Bikanel.

6.13 BIKANEL AND HOME
---------------------

Grab the 4x Remedy in the chest floating in the water and Save.

You'll go in a forced battle with a Zu. Tidus dies and Auron comes to the
rescue, if Auron has a full OD, you could Shooting Star the Zu into the next
county.  If not, he'll die and Lu will join the group.  Cast Bio on the Zu 
and then attack with your -ga spells.

The fiends here can present one heck of a challenge, especially if you 
didn't get a First Strike weapon.

<<Enemy Parties>>
2x Mech Guard----------------------------------------------: ++
2x Mech Guard + 1x Mech Gunner-----------------------------: +
1x Cactuar-------------------------------------------------: ---
1x Zu------------------------------------------------------: +
2x Alcyone + 1x Sand Wolf----------------------------------: --
1x Sand Worm-----------------------------------------------: -
1x Sand Wolf + 1x Alcyone + 1x Mushussu--------------------: O
3x Sand Wolf + 1x Chest------------------------------------: --
1x Mushussu + 2x Alcyone-----------------------------------: -

<<Monsters>>
Sand Wolf       450HP   One Fira or Blizzara is enough to kill him.  First
                        Strike is the only way to prevent this fiend from
                        acting before Lu can.
Alcyone         430HP   Again, one Fira for overkill. But, again, it is very
                        agile.
Mech Guard      1280HP  It's slow, but hits quite hard. One Thundara should
                        be enough for Overkill.
Mech Gunner     2800HP  Slow again and strong again. Thundaga should 
                        Overkill it.
Mushussu        680HP   It's Fire Breath is devestating and it's hit is also
                        very powerful, although it will miss quite often.
                        Hit it with Blizzaga.
Sand Worm       45000HP You can kill it, cause it will miss a lot. Demi 
                        (Fury) works good against it. Every seventh turn it
                        will use Earthquake, which hurts hard. If you target
                        it 10 times, it will respond by swallowing you,
                        ending the fight, so let Poison do the work (4500 Hp
                        loss per turn).
Zu              18000HP Hits hard, but just like Sand Worm, it will miss 
                        quite much. Every fifth turn it'll use Sonic Boom.
                        Be aware. Demi is useful again. If it has lost 2/3 of
                        it's HP, it will land and Sonic Boom is no longer
                        used. No elemental weaknesses.  Cast Bio and let
                        Poison kill it.
Cactuar         800HP   255 Magic Defense and immune to Demi. You can't kill
                        it.

You'll really notice the downfall of not getting a First Strike (+ 
Initiative) weapon in Bikanel, if you decided to ignore my advice.

Follow Rikku to Home and make sure to pick up some useful items: 10000 gil,
lvl.2 key sphere and some Al Bhed Potions, make sure to pick up the two
Teleport Spheres in the Sandragora pit, they will be helpful later on.

MANDATORY FIGHT
Sandragora      12750HP Enter the battle and use Firaga Fury to overkill it.
                        You'll get the chance to act first if you have a 
                        First Strike weapon.  If not, you might get Confused
                        by its Seed Burst attack.  You're pretty much screwed
                        if you get Confused.

Save and go inside.

Fiends here tend to Ambush you, if you have an Initiative weapon, you won't
need to worry about it.  Things will be MUCH easier if you listened to me
and got a First Strike weapon.

FORCED BATTLE: BOMB x3 (2200HP), GUADO GUARDIAN (2600HP):

When Lulu gets a turn: Blizzaga Fury (8 hits) to win. If one Bomb is still
alive take it out with Blizzara.  The Bombs might drop Fireproof. Dance if 
they do.

Heal afterwards.

FORCED BATTLE: DUAL HORN x2 (3750HP), GUADO GUARDIAN (2600HP):

The Guado Guardian takes priority in this fight.  A single -ga spell will
kill off the Guado.  Take out the Dual Horns with a Firaga Fury or a couple
Firaga spells.  Death works as well, but it's not guaranteed, and you won't
gain extra Ap due to the lack of an Overkill.

Run to the Save point and save.

Pick up the items after the doors. Rikku yells: "No, not that way".

You'll get random encounters here. The bomb party, the Dual Horn party or 
two different ones:

First: EVIL EYE x2 (430HP), GUADO GUARDIAN (2600HP):

If you have a full Overdrive gauge as the fight starts you should use it, as
this group of enemies can put Lu out of commission very quickly.  A standard
-ga Fury of your choice shall suffice.  A Confuse Ward armor isn't necessary
for this fight, but there's little chance that you'll make it out fine 
without one.  Kill the Guado first, as its Confuse spell will cause
Confusion regardless of Lu having Confuse ward or not.  After that you'll
want to use a single -ra spell one both of the Evil Eyes.


Second: CHIMERA x2 (9000HP), GUADO GUARDIAN (2600HP):

Once again, kill off the Guado first, Confuse can be a huge pain in the ass.
An 8 hit Blizzaga/Thundaga Fury should be just enough to take them both out.
Any less than that and you might have to cast another spell on one of them,
keep in mind that they receive half damage from Fire and Water attacks.

Charge up your overdrive gauge and Save.

In my opinion, the next few cutscenes are among the best in the game,
especially this very scene, enjoy!  You'll be forced into another battle at 
an inappropriate time.

FORCED BATTLE: CHIMERA x2 (9000HP), GUADO GUARDIAN (2600HP):

The exact same strategy from the last fight applies to this fight.  Take out
the Guado first, then the Chimeras.

VERY IMPORTANT ITEM ALERT: Don't forget the Level 4 key sphere lying beneath
the stairs!

Another great scene, watch it and enjoy!

6.14 BEVELLE
------------

Tidus gets tossed around by an old man, then we celebrate with "happy 
festival fireworks, ya?"

As soon as you have control over Tidus, go to Rin and receive 99x  Underdog
Secrets for collecting all Primers.  Make yourself a nice little Double
Overdrive weapon, if you don't have all the Al Bhed Primers, you'll be 
missing out.

I would seriously recommend that you level up until Lu learns Flare for the
next fight.  I haven't discovered an easy way to deal with Evrae without it.
It can most likely be done, but I didn't spend the time to figure it out,
considering we'll need to be highly leveled eventually, there is no time 
like the present.  Don't bother going for Double Cast right now, as we'll
be able to get by without it at the moment.

If you have a Serum Bangle, equip it, but it's not necessary.  Do yourself a
huge favor and start the fight with a full Overdrive.


/\/\/\/\/\/\
BOSS: EVRAE
HP: 32000
Overkill: 2000
AP: 5400/8100

First, a little about our new friend.

Evrae's attack pattern (up close) is simply Attack, Attack, Inhale, Poison
Breath.  It will stick to this attack pattern unless you trigger its Stone
Gaze attack.  Stone Gaze is used once the "Stone Gaze counter" is raised to
6.  The following attacks will have the following effects on the counter.

-A strength based attack adds two points.
-A magic based attack adds one point.

Evrae will use Haste on herself when her Hp depletes past the 10,650 mark.

In a perfect world, the fight would go like this.  Lu starts with First 
Strike, then switches to her Double OD weapon, she then uses Flare Fury,
Evrae then attacks both of the other characters (resulting in their death),
Lu then has her next turn (filling her OD bar to 32%) and then switches
weapons, Evrae inhales, (OD bar at 64%) Lu switches weapons, (OD bar at 96 %)
Lu switches weapons, (OD bar FULL) Lu uses Flare Fury killing Evrae.

The problem is, this isn't a perfect world.  Evrae most likely won't kill 
off both of the other characters, meaning that Lu can't charge her OD gauge
(Loner) on her next turn, meaning that we will undoubtedly see Poison Breath.
It really isn't that big of a deal, but it will extend the length of the
fight.

If the others don't die, they'll be killed off by Poison Breath anyway.  
Make sure to only attack Evrae with Flare Fury, and DO NOT TARGET EVRAE WITH
ANYTHING ELSE.  Just heal and cure Poison (if afflicted) until Lu gets a
second Overdrive.

Even if Evrae kills off both characters with the physical attacks, there's
still a chance (50%) that Evrae will get her fourth turn before Lu's 
Overdrive gauge is full again, meaning that we'll be dealing with Poison
Breath.  This is due to what's called the Initial Counter Value, which
determines how quickly a character or monster acts in battle.  The random
variance dictates that in this fight it's possible for Evrae's fourth turn
to come before Lu's sixth (based on this strategy).  Either way, Poison
Breath isn't too much to worry about.  If you have a Poison ward armor
equipped, there's a chance you won't be poisoned. If you ARE poisoned, just
toss an antidote and heal on the subsequent turn.

Evrae's attacks really aren't enough to worry about survival, unless you are
reckless and attack at will, possibly activating Evrae's Stone Gaze move, 
which will either Petrify you (99% chance without protection), or inflict a 
seemingly eternal slow, which will allow Evrae to pick Lu apart without her
getting in a turn.  Do yourself a favor and follow my strategy.  The only
times you should attack Evrae is with Flare Fury, two of which shall kill this
giant Wyrm.  You should also be aware that if you bring her Hp below 10,650
without killing her, she'll use Haste on herself, and most likely kill Lulu.
I've said this before, but it deserves to be mentioned twice.

While this last bit may have seemed somewhat redundant, and over-analyzed, I
wanted to explain to you exactly why you need to follow this strategy.  This
can be a very easy fight, but it's just as easy to make it difficult on
yourself.
\/\/\/\/\/\/

Save? Of course not!  First, you will enter five forced battles with Bevelle
monks and machina, who can be quite annoying.

As soon as you can control Tidus again, DON'T run forward to the Monks, 
cause they will kill you. Equip any armor that protects against Fire that you
may have in your inventory.

The fights are fairly easy. One spell is enough to kill each of the monks, 
but watch out: If you leave the YKT-63s alone in battle, they will use
Thrust Kick, and unlike Kimahri's Ronso Rage, this one will Eject the target
from the fight.

Make sure to heal between each battle.

The last battle is a little bit more difficult. Forget about the 
Flamethrower monks and focus at the cannon in the distance. I underestimated
it and used a Fury. BAD IDEA. It has 129 Magic Defense and survives four -GA
spells. Just cast Firaga or Waterga (it's weak against it) until it falls.
Heal if you're fealing weak. AFTER this, kill the monks.

Yuna can fly...sure.  Complete the Bevelle trials, pick up the Knight's 
Lance if you can, it'll help with the boss fight on Mt. Gagazet.  I would
remind you to pick up the Hp Sphere on the way out, but since you can't miss
it this entire sentence is deemed pointless.

6.15 VIA PURIFICO & HIGHBRIDGE
------------------------------

Hang around and listen to the music "Path of Repentance," if you feel the 
need to.  Once you're done listening, make a run for the Save Sphere and
save.

Now, make a run for Lulu! From Save Sphere: Go west, north, west, north,
east. There she is, standing in a dead end. Find the 10000 gil and a White
Magic Sphere.  Once Lu is in the party, make sure her First Strike weapon is
equipped.

There isn't much need to fight the monsters in this area, so don't be afriad
to escape from the battles (although Lu could easily deal with these mere
annoyances).

Don't worry about getting Kimahri, he'll find his way out if you don't pick 
him up, without saying a word about you ditching him.

Get ready for a relatively easy fight, in which we are forced to use Yuna 
and her Aeons.  Oh, darn.

ROUND 1 Grothia (Ifrit):
Shiva is the way to go here.  Cast NulBlaze at the start of battle, because
this guy comes with a full OD bar, after Hellfire, you'll have a full OD.
There really shouldn't be a problem with this fight, if Shiva runs low on Hp,
use Blizzara to replenish it.

Round 2, Pterya (Valefor):
Once again, I recommend Shiva.  Same deal here, physically attack and heal 
with Blizzara if needed.  Use Shield just before Energy Ray to greatly reduce
the damage received.

Round 3, Spathi (Bahamut):
Summon Shiva again, same deal as the last two fights.  Make sure you use 
Shield before Mega Flare.

Next part is Tidus, Rikku and Wakka. Make sure Tidus has the Sonic Steel at 
all times, so the party can escape from the battles.  Save at the Save
Sphere, then make your way to the Evrae Altana fight.


---VERY IMPORTANT ITEM ALERT

Before you fight Evrae Altana, get into a random encounter and Steal one 
Water Gem.  We'll need it for the Geosgaeno fight later on.  There are no
random encounters in the Via Purifico after you defeat Evrae Altana.

/\/\/\/\/\/\/\/\/\/\
BOSS: EVRAE ALTANA
HP: 16384
Overkill: 2000
AP: 5800/8700

This is another snoozer.  Use a Phoenix Down on Evrae.  Bam.  8192 damage.
Evrae's turn, he Petrifies and shatters someone. Next turn: another Phoenix
Down. Bam. 8192 damage and overkill.  Easy, ya?
\/\/\/\/\/\/\/\/\/\/

The random encounters in this watery Via Purifico stop once you defeat Evrae
again.

---IMPORTANT WEAPON ALERT: Pick up Wakka's Rematch with Evade & Counter,
it'll help a great deal with the Geosgaeno battle in Baaj Temple later on.

Yay, Seymour. -_-

Blah blah dead Kinoc, blah blah idle threats.

This area is ungodly helpful if you want to hang around and earn some Sphere
Levels.  You don't really need to level up any more, but this could take 
some of the busy work out of the later part of the game.

The machinas are very strong. It's not easy to kill them. I suggest casting
Demi once and a -GA Fury after it.

<<Enemy Parties>>
- 2x YAT-99 + 1x YKT-63-------------------------------: --
- 1x YAT-99 + 2x YKT-63-------------------------------: -
- 1x YKT-63 + 2x Flamethrower Monk--------------------: ++

<<Monsters>>
YAT-99          2700HP  Target him before his turn and he'll only use his
                        single target cannon attack, which can be Evaded with
                        Evade and Counter.
YKT-63          4200HP  It has more HP, but is a lot easier. Low Magic 
                        Defense allows Lu to make short work of him.  Always
                        take these guys out first.
Flame Monk      1400HP  Not really that threatening.  If you have no 
                        protection from Fire attacks, they can be a nuisance,
                        but only if you leave their machina friends alive.

Had enough training? Well Seymour's still hanging around waiting for us.

You don't need overdrive. Equip the Cactuar Scope and your.

Save.  I'd say equip your First Strike weapon, but the party order is
predetermined, so just switch Lu in at your first possible chance.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
BOSS: SEYMOUR NATUS AND MORTIBODY
HP: 36000
Overkill: 3500
AP: 6300/9450

This is perhaps one of the easiest fights in the game, although it's not 
short by any means.

Equip any elemental protection armor you may have at your disposal before 
the beginning of the fight.  The starting party for this fight is always
Yuna, Tidus, and Kimahri, switch in Lulu at your earliest opportunity.

Let me outline exactly what will happen in this fight.  Lulu uses Bio and 
Flux becomes Poisoned.  For the rest of the fight, you will be defending
and using Hi Potions to heal.  As long as you don't target Natus or Mortibody,
Seymour will not change phases, which would cause him to use Break +
Shattering Claw. That would be very bad, considering we don't have a
Stoneproof armor yet. After that phase, he'll use Flares while Morti heals
him.  Flare wouldn't be anything to worry about, but we'll just make this
fight as easy as possible.  Poison him and just heal when necessary (you
should have more than enough Hi Potions).

Each turn he takes while Poisoned will deplete 4% of his Hp, or 1,440 Hp. 
After he takes 25 turns, he'll be dead.  If you want, you can unleash a Fury
on him when he's just about to die to attain an Overkill on him.  I repeat,
DO NOT TARGET HIM AT ALL, unless you're sure that you'll kill him.  NO SPELLS,
NO FURIES, NOTHING, just let the Poison do its work.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/



6.16 Calm Lands
---------------

With the -GA spells, you won't be in much trouble here.

<<Enemy parties>>
Calm Lands
1x Malboro.......................................: +
2x Coeurl........................................: +
1x Coeurl + 2x Mech Scouter (on fire)............: +
2x Chimera Brain.................................: -
2x Nebiros + 1x Skoll + 1x Mech Scouter..........: +
1x Skoll + 1x Flame Flan + 1x Mech Scouter.......: ++
2x Anacondaur....................................: +
1x Nebiros + 1x Shred + 1x Flame Flan............: +
1x Ogre + 2x Skoll...............................: O

<<Monsters>>
Malboro         27000HP It has quite a lot HP and it's spit hurts. However,
                        three Firagas will be enough to take him out.
Coeurl          6000HP  Two spells (Firaga or Waterga) is enough to kill 
                        them. Watch out for Silence and Blaster.
Mech Scouter    2750HP  Thundaga will result in an overkill.
Chimera Brain   9800HP	I suggest to run from them, because they always 
                        appear in a duo and they are stronger than their
                        brothers. If you want to kill them, use Demi once or
                        twice and luckily overkill them with a Blizzaga or
                        Waterga-Fury. Remember that Meggido Flame can be
                        reduced/nulled by Fire protection.
Nebiros         700HP   Blizzard (!!!) is enough for overkill.
Skoll           1000HP  Use Firaga or Thundaga once/twice to overkill them.
Flame Flan      1500HP  Blizzara will be enough for an Overkill here, if 
                        you're not wearing Fire protection, make these guys
                        your top priority in any battle.
Anacondaur      5800HP  Their Stone Gaze can't kill you with Stoneproof and
                        their regular attack does minor damage(if it 
                        connects). Sonic Tail is used after it is targeted
                        three times, but you'll kill it before then.
Shred           1950HP  A lot of Magic Defense. Firaga three times to kill
                        them. It attacks hard, so keep an eye on your HP.
Ogre            9400HP	If Firaga does 9999 damage; you can kill them in one
                        hit. If not, two Firaga's.


Get back to the Calm Lands and buy the Saviour Bangle from the Hovercraft
merchant.

Alrighty, you have a decision to make.  You can go to Remiem to race for 
some Three Stars which will allow you to Customize the One Mp Cost ability on
one of our soon-to-be-acquired Magic Booster weapon.  Along with Double Cast
and this weapon, we'll be nearly unstoppable.

Find the Chocobo Lady in the North-West of the Calm Lands and complete all
the challenges (might take a while) to earn a Level 3 Key Sphere and a free
ride on a Chocobo. Now, ride a Chocobo to Remiem Temple.

Take part in the race here. you're rewarded with a prize for opening a 
certain number of chests without touching any poles.  The first time you
win you'll always be awarded with the Cloudy Mirror, so don't bother opening
any chests on the first race.

First time: Cloudy Mirror

1 chest: Elixir
2 chests: Megalixir
3 chests: 30x Wings to Discovery
4 chests: 30x Pendulum
5 chests: 60x THREE STARS

The Three Stars help out a lot, but aren't necessary, so if you really can't
get 5 chests, then just head back to the Calm Lands.  I'd advise getting all
of the prizes, as you can sell the Pendulum and Wings to Discovery for a 
good amount of cash.  If you get the Wings to Discovery, make sure to hold
on to at least 4 of them, as they will make a certain underwater boss much
easier later on.

Head to the Monster Arena and buy a capture weapon for Lulu.  This is 
another reason why those Strength Spheres from Luca and the Thunder Plains
are so handy in this game.  Another great asset while capturing is Demi.
It's incredibly useful, because it can never kill an enemy, just reduce their
Hp.  Capture one of every monster in the Calm Lands, because we'll want to
make use of those Farplane Winds, not to mention we'll want to repeatedly
fight some monsters for certain weapon drops.  I'll go over how to get each
and every enemy in the Calm Lands.

First off, I recommend that you use a Teleport Sphere to Customize Evade and
Counter on to your Capture weapon, this will allow you to more opportunities 
to attack the more annoying enemies (Skoll, Nebiros), but it's not necessary
to do so.

Malboro - Not incredibly difficult, if you know what you're doing.  Cast 
Demi once for 6,750 damage, then two Firagas for 9999 damage each.  One
physical attack after that should be enough to capture the Malboro.  You
won't have to worry about Bad Breath as long as you don't allow it's Bad
Breath counter to reach 7.  Each attack adds one to the counter, and Fire
based attacks add two to the counter.

Ceourl - First off, kill its companions (either another Ceourl or two 
Machina) and equip Lu with her Saviour Bangle (Stoneproof).  Use Demi Fury
and/or Demi multiple times until you get its Hp low enough to physically
attack and capture this fiend.

Skoll - Single this guy out by killing its companions, then just attack 
until you've captured it.

Nebiros - Same deal as the Skoll, although you'll have a difficult time 
making contact with this enemy, just keep at it.

Shred - Single it out, then use Demi once.  After that simply attack until
you've captured it.

Chimera Brain - Kill off its companion, Flare should do the trick.  Use a
Demi Fury to deplete its Hp by a large amount, and then attack until you've
captured it.

Flame Flan - If you have any Fire protection, equip it. Single out the enemy
and then use Blizzard to deplete most of its Hp (hopefully it doesn't kill 
the Flan).  Simply attack until you've captured it.

Ogre - Use Bio to Poison him, after he has taken 3 turns use and Antidote to
cure its Poison.  After that use a few Demis to lower his Hp even further, 
and then attack until you've captured it.

Go hit up the Monster Trainer and get your 60 Farplane Winds.  DO NOT use 
them to customize anything yet, we'll be saving them to customize on to an
armor that we don't yet have.

Make your way to the northern exit of the Calm Lands.

/\/\/\/\/\/\/\/\
BOSS: Defender X
HP: 64000
Overkill: 4060
AP: 6600/9900

Start off the fight with your First Strike weapon, and immediately switch to 
an Evade and Counter weapon.  The Defender's attack pattern is three normal
attacks (which can be evaded) followed by Haymaker, which can't be evaded 
and won't deal more than 3,000 damage to Lu.

DoubleCasting Flare would make extremely short work of this guy.  Once he 
gets below 16,000 Hp, he'll use Mighty Guard, so don't bother with Elemental
spells at that point (there's no reason not to use Flare).

Just make sure that Lu's Hp is above 3,000 before every fourth turn Defender
gets to make sure that she doesn't get Haymaker'D.
\/\/\/\/\/\/\/\/

6.17 CAVERN OF THE STOLEN FAYTH:
--------------------------------

After you've defeat him, take path under the second bridge to enter the 
Cavern of the stolen fayth. Save before enter it, cause the fiends here are
very annoying. They can pose as much threat as the ones found on Mt. Gagazet.

There really isn't much to do here except to obtain Yojimbo.  I know, "But 
this is a Lulu Only game!"  The point in obtaining Yojimbo is to allow us to
pick up a Strength Sphere later on in the game after speaking with his Fayth.
This is entirely optional, and I skipped it, but it can be helpful with
capturing later on.  You can also pick up a Fortune Sphere in the Cavern,
although it isn't really that necessary.


6.18 MOUNT GAGAZET:
-------------------

Time for Kimahri's solo fight against Biran and Yenke.  It's not necessary 
to write out a full strat for this, because they are pathetically easy.
Equip the Knight's Lance that you got in Bevelle (if you got it) to increase
Kimahri's damage output by a considerable amount.

Proceed through Mount Gagazet and fight the monsters. With Doublecast, they
are too easy.

<<Enemy parties>>
1x Mech Leader + 2x Mech Defender------------------: ++
2x Grat + 1x Grenade-------------------------------: +
2x Grat + 1x Bashura-------------------------------: +
2x Grenade + 1x Imp--------------------------------: ++
1x Bandersnatch + 1x Nidhogg + 1x Mech Leader------: +

Nidhogg         2000HP  Blizzaga.
Bandersnatch    1800HP  Doublecast Firaga for overkill.
Grat            4000HP  Firaga. Watch out for Seed Burst's confusion.
Grenade         7500HP  Blizzaga.
Mech Defender   8700HP  Thundaga.
Mech Leader     3700HP  Thundaga.
Bashura        17000HP  DoubleCast Firaga.

A single Thundaga or Blizzaga or whatever does not mean that you should not
use Doublecast, it means that one spell is enough. The other spell can be 
used on a different fiend.

---VERY VERY IMPORTANT WEAPON ALERT!:

For the love of God make sure you speak with Wantz.  He is selling a very
important item called the Booster Cactuar.  It has Magic Booster, Magic +10%
and Magic +5%, and a free spot.  If you don't know what to add to this 
weapon, go jump out of a window, because it's hopeless for you.  (PSST!
One Mp Cost). This will be your primary weapon.

Buy a healthy supply of Holy Waters, you'll need them for three of the next
four bosses, so you might as well buy 40 or so.

With One Mp Cost, Magic Booster, and DoubleCast you should be casting Flare
on anything that moves for the rest of the game.  I'm dead serious, even if
you're fighting a Dingo I better see you DoubleCast Flare on it!

---VERY VERY IMPORTANT ARMOR ALERT:

You're gonna hate me.  We need to capture a Bashura and repeatedly fight it
until it drops an SOS Haste armor with two free slots.  Go do this now.  To
capture a Bashura, DoubleCast Demi, then Flare, in that order.  The Demi 
will take off roughly 4300 damage, and the Flare will undoubtedly deal 9999
damage. This will leave him with about 3000 Hp left, simply attack (and
counter attack) until you've captured it.  Make sure to keep an eye on your
Hp.

Teleport down to the bottom of Mt. Gagazet and run to the Monster Arena.  
Save at the Save Sphere and repeatedly initiate battles with the Bashura, 
DoubleCast Flare to take it down in a single turn.  This may take a while,
but Lu needs this armor for the Flux and Lady Y fights, she's simply too slow
to win these fights without them.  We need two slots on this armor, one for
Auto Med, and one for Deathproof.

You should have 12 Remedies if you've collected all that have been made
available to you up to this point.  Time to get the rest.  You'll need 20 for
Auto Med.  You can get two for finishing 2nd place in a League, and two for
each Top Scorer you have in that League.  I won't go through the entire
process of walking you through this, it's rather self explanatory.

Once you have 20 Remedies, Customize Auto Med on your SOS Haste armor.

Save at the last save point, equip your First Strike weapon.

If it wasn't so sad, I'd say Seymour was just a bad running gag in FFX...

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
BOSS: SEYMOUR FLUX AND MORTIORCHIS
HP: 70000
Overkill: 3500
AP: 10000/15000

Yay.  The most difficult of all the Seymour fights that we'll face in this
game.  The Booster Cactuar will help out a lot here, as will DoubleCast and
Flare.

Start the battle with your First Strike weapon, and then switch to the 
Booster Cactuar.  This will give us a turn after Seymour's Lance of Atrophy
and before Mortiorchis's Full Life, use that turn to cure Zombie.  Take the
time to Focus five times to help reduce the damage Flare and Total
Annihilation do to us. Cross Cleave can be a pain in the ass, especially
because of its stong delay effect.  It'll deal about 2000 damage.  Don't be
afriad to use an X Potion if needed.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

<<Added enemy parties>>
1x Behemoth-----------------------------------------: -
1x Dark Flan----------------------------------------: --
1x Mandragora---------------------------------------: +
2x Bashura------------------------------------------: +
1x Grendel + 1x Ahriman-----------------------------: +

<<Added monsters>>
Behemoth        23000HP It's Heave is a guaranteed kill. Three spells is
                        enough to kill it.
Dark Flan       12800HP Killing it is quite impossible, cause it uses Drain,
                        Flare and Demi. Besides, you can't break its 200 
                        Magic Defense very easy.
Mandragora      31000HP Doublecast Firaga twice and it dies. However, it's
                        Poison attack is powerful. Watch out.
Bashura         17000HP Doublecast Firaga for an instant kill. Because they
                        come with two, you have to watch out. They are 
                        heavy-hitters.
Ahriman         2800HP  Again, the irritating Confusion-inflicting 
                        Eye-Balls. Give it first priority and Doublecast
                        Flare.

Some small mini games in here (Wakka's ball throwing game and the "swim 
thrugh the right hole"-game). Complete them and proceed. Use Tidus's Sonic
Steel to escape from the underwater-monsters.

Make your way up to the save sphere right before the cave's exit and save 
your progress.

Highly optional armor recommendation:  If you desperately want some Confuse
or Sleep ward armor for the upcoming fight, you can get them as an equipment
drop from a Mandragora.  It's not necessary, because we'll only be seeing
Photon Wings (the attack that inflicts these statuses) once.  In fact, I
highly recommend that you just stick with your SOS Haste + Auto Med armor.

Equip your First Strike weapon and SOS Haste/Auto Med armor.

"It comes!"

/\/\/\/\/\/\/\/\/\/\/\
BOSS: SANCTUARY KEEPER
HP: 40000
Overkill: 6400
AP: 11000/16500

Yeah, not too difficult of a fight, but there is some luck involved.  You'll
start off with your First Strike weapon (VERY important here), then switch
immediately to your Booster Cactuar. On your next turn, DoubleCast Flare on
the Sanctuary Keeper, this adds up to about 14,000-15,000 damage.  His first
turn will be Photon Wings, which hopefully doesn't Confuse you, put you to
Sleep, or Silence you  (50% chance for both Silence and Sleep without
protection, 25% chance for Confuse).  If you're confused, chances are that
you're screwed.  If you're put to Sleep, or Silenced, you'll be fine, but not
if both happen at the same time.  Silence will be remedied by our Auto Med
armor, but not if we're confused/asleep at the same time.  Pretty much just
fight him until you aren't afflicted with Sleep or Confuse on his first turn,
and you can easily win the fight by DoubleCasting Flare before we see his
Curagas.  If you successfully get through Photon Wings without being put to
sleep or Confused, then you'll defeat him before he even gets his third turn.
\/\/\/\/\/\/\/\/\/\/\/

Proceed with some cutscenes and here we are, the final destination...

6.19 ZANARKAND
--------------

Last time I saw this scene, I thought I had accidentally reset my game.  No
joke, I was freaking out.  ^_^

Enter the road to the Dome after this. The battles here are the same as in 
Mt. Gagazet.  You'll encounter Mandragoras, Behemoths, Ahrimans and Grendels.

---VERY IMPORTANT ARMOR ALERT:  Yeah, you hate me, don't you?  You have two
options here, but one isn't really any better than the other.  You'll have 
to fight Mandragoras repeatedly for a Berserk Ward armor (if you don't
already have one).  This armor is absolutely necessary for Spectral Keeper.
The reason why I didn't tell you this on Mt. Gagazet?  Because Mandragoras
appear more frequently on the road to Zanarkand.  It sucks, I know, but it's
all a part of the challenge.  If you have a stonetouch weapon, use it, if not,
just Double Cast Firaga twice on them.

Equip your First Strike weapon and have your Booster Cactuar in reserve.

You'll recognize most of these fiends:

<<Enemy parties>>
1x YAT-97 + 2x Fallen Monk (rifle)-------------------------: +
1x YKT-11 + 2x Fallen Monk (flamethrower)------------------: +
1x Defender Z----------------------------------------------: --
2x YKT-97 + 1x YAT-97--------------------------------------: O
1x YKT-97 + 2x YAT-97--------------------------------------: O
2x Fallen Monk (rifle) + 1x Fallen Monk (flamethrower)-----: ++

<<Monsters>>
YAT-97          3700HP  They are back and have more HP. But with Magic 
                        Booster and Doublecast, you can kill him easily with
                        Firaga or Waterga
Rifle Monk      3300HP  Easy as pie, a single spell for a kill. Don't heal
                        yourself with any Potion/Cure if it's attack 
                        connects, cause their shot add Zombie.
Flame Monk      3300HP  Nothing to worry about, a single -ga spell will be
                        enough.
YKT-11          6200HP  Firaga or Blizzaga should be enough. It still hits
                        hard, be aware.
Defender Z      42300HP It's Haymaker is still an instant kill. I suggest to
                        escape from this battle, cause the machina battles
                        are easier and give more AP. Otherwise, Three
                        Doublecasts is enough to kill him.

Fight a lot of machina battles in here. They give 10000+ AP per battle. Too
bad that the encounter rate of them is low (and that we've already accrued 
as many Sphere Levels as we'll need for this game).

Are you ready for the next boss? Good. Complete the Zanarkand Trials and...

Save.

Equip the Serene Bangle and the Booster Cactuar.

/\/\/\/\/\/\/\/\/\/\/\
BOSS: SPECTRAL KEEPER
HP: 52000
Overkill: 8000
AP: 12000/18000

Berserk Tail is a pain in the ass, but can be completely protected against 
with a Berserk Ward armor.

Double Cast Flare on every turn, unless Lu's Hp drops below 2,000.  Toss an X
Potion when you need to heal.  Keep an eye on the Glyph Mines, as they're a
one hit knock out if they explode under Lu.  There's nothing really to mention
about this fight other than to heal when necessary.  Don't ever use Fury, the
delay from it is liable to get you Glyph Mined.

I wouldn't bother with Reflex or Focus in this fight, it'll just eat up time,
causing you to use more curative items.  Just stay on your toes and keep up
with the Double Casting Flares.
\/\/\/\/\/\/\/\/\/\/\/

Take the time to Customize Deathproof on your SOS Haste/Auto Med armor, 
we'll need it for this next fight.  Equip your First Strike weapon and your
newly refined armor.

This is the time to choose, m'lady...

/\/\/\/\/\/\/\/\/\/\
BOSS: LADY YUNALESCA
FORM I
HP: 24000

This lady is fast, and its apparent right off the bat.  As always, use your
first turn to switch to the Booster Cactuar.

Lady Y will alternate between her slap attack, that deals roughly 250 damage
and dispells any positive status (which doesn't matter for us), and her 
Absorb attack, which drains 50% of your MAX Hp, so it can kill you.  Once
your Hp drops below 50%, heal before she uses Absorb, if her next turn is her
slap attack, you don't have to heal right away, just make sure you always
have more than half of your Max Hp before she uses Absorb.

Double Cast Flares on her, she will counter with Silence, but that will be
automatically fixed due to our Auto Med armor.  Two DoubleCast Flares will 
take her to her second form.

FORM II
HP: 48000

She opens with Hell-Biter which brings Lulu in Zombie status, making her
vulnerable to any curative spells, good thing we have our Auto Med armor.

Her attacks in this form are Hell Biter and Curative spells, too bad for her
that we'll never be zombied for more than a couple seconds at a time.  You
might as well take the time here to use Focus five times, it will decrease
the damage dealt by Mind Blast (used in her third form), more importantly,
it'll increase the damage that our Flares do to her.  Once you've finished
Focusing, go ahead and kill off her second form.

FORM III
HP: 60000
Overkill: 10000
AP: 14000/21000

Normally Lady Y's most devastating form, the end of this fight is pretty
simple.

She. Can't. Kill. You. (Unless you do something REALLY stupid).

How does that suit you?

Mega Death is completely prevented by Deathproof.  Her curative "attacks," 
will only aid us because Auto Med will cure Zombie every single time.  Even
if Mind Blast happens to Confuse us (50% chance), we really don't have to
worry about it.  If for some reason you get below 1000, toss an X Potion, but
the likelihood of that happening is ridiculously low.

Simply fire away with your Dual Flares, she'll be dead after 4 turns of 
Double Casting.
\/\/\/\/\/\/\/\/\/\/

Right, that's it for now.  Do yourself a favor and head to the Highbridge
before you do anything else, you might as well get this out of the way now.

Now, prepare yourself for the...

6.20 SIDEQUESTS:
----------------

You simply won't be able to beat BFA at this point, so we must prepare.

You CAN get the Onion Knight, but it is not necessary to complete the game. 
The Booster Cactuar will allow you to deal more damage to Omnis and BFA than
the Onion Knight because of its Magic +x% abilities.  The Onion Knight's only
real use in this challenge would be to Overkill Sin's Left Fin, so that it
drops two Hp Spheres instead of just 1.  The extra Hp is not really necessary,
but in BFA's second form he can kill you with a physical attack followed by
Triumphant Grasp, or Sword Swipe followed by Ultimate Jecht Shot if you don't
get this extra Hp Sphere.  Either way, he's reasonably easy to beat with or
without the Onion Knight.

Pretty much two birds with one stone right here.  We're going to pick up a
No Encounters weapon along with Lu's Onion Knight.

6.20.1 GEOSGAENO
----------------

Use the Airship Search feature to find Baaj Temple:

X Coordinate: between 11 and 16
Y Coordinate: between 57 and 63

Make sure Wakka has the Rematch equiped and Tidus his Sonic Steel.  Rikku
should have a full Overdrive gauge before starting this battle.

/\/\/\/\/\/\/\/\
BOSS: GEOSGAENO
HP: 32767

You need some luck in this battle, if Rikku gets killed, reset. Rikku mixes
Trio of 9999 with two Wings to Discovery (that we picked up at Remiem 
Temple). Now, you only have to throw our Water Gem (from Via Purifico) to
kill him.  If Geosgaeno tries to hit Wakka, he'll miss and Wakka will counter
him. Remember that you should NEVER finish him when he has swallowed a
character, cause this will cause a nasty Game Over.  Chances are that he
won't Swallow a character in a battle this short, though.

If you didn't receive a No Encounter weapon (it doesn't have to be for 
Lulu), Reset and try again.
\/\/\/\/\/\/\/\/

Alrighty, equip your Trapper Mog and get ready for some capturing.

6.20.2 DJOSE HIGHROAD
---------------------

Snow Flan/Bunyip/Garm/Simurgh/Bitebug:

Takes some turns to hit them, but don't worry. Kill the other fiends with
Doublecast Flare to make it easier on yourself.
(Remember that Ochus only appear on the Moonflow road, not on the Djose
Highroad).

One or two physical attacks should have these guys captured.

Next: Head to the Monster Arena and pick up your Petrify Grenades.  Customize
Stonestrike on a capture weapon if you want, it really isn't necessary.

6.20.3 THUNDER PLAINS
---------------------

Get your Stonestrike Capture weapon equipped if you have one.

Melusine/Aerouge:
Takes some to turns to hit them, but be patient.

Gold Element:
Use Demi a few times to lower its Hp, then attack a couple times to capture 
it. It is immune to petrification.

Kusariqqu/Larva/Iron Giant:
All of these enemies will be captured from a hit from your Stonestrike
weapon.

Qactuar:
Eeew! Here he is, they come in parties of three and like to run away. You 
have about a 19% chance to hit capture them with your Stonestrike capture
weapon.

Claim your Chocobo Wings from the Trainer.

6.20.4 MUSHROOM ROCK ROAD
-------------------------

Garuda:
Use Bio on it, then toss an antidote on it after it takes three turns.  Two
or three more physical attacks should result in its capture.  You could also
just hack away with a capture weapon instead of poisoning it.

Red Element/Lamashtu/Raptor/Ganderewa/Funguar:

No real big deal here.  Ganderewas will be the biggest hassle, but you'll take
it down eventually.  Just keep physically attacking with a capture weapon to
get all of these little buggers. 

Claim your Candles of Life from the Trainer. 

6.20.5 Capturing 4 of all Eyeball enemies (HIGHLY OPTIONAL)
-----------------------------------------

First off, we don't even need Auto Potion, but we do have an extra slot on
our armor.  It's a big hassle to find four of each of these enemies, not to
mention that we would need to go to the Omega Ruins, which is not a safe
place.

You can find all the Eyeball enemies in the following places:

Floating Eye   - Mi'ihen Highroad
Buer           - Thunder Plains
Evil Eye       - Macalania (Snowfield)
Ahriman        - Mt. Gagazet (Cave)/Inside Sin
Floating Death - Omega Ruins

6.20.6 ARMOR
------------

Go to Macalania and find Wantz. He is at the entrance. Buy a 4-slotted-armor
from him. Now, let's customize our final armor:

80x Chocobo Wing from capturing in the Thunder Plains         - Auto-Haste
20x Petrify Grenades from capturing on the Djose Highroad     - Stoneproof
10x Candle of Life from capturing on Mushroom Rock Road       - Zombieproof
(HIGHLY OPTIONAL) 4x  Stamina Tablets                         - Auto Potion

6.21 AIRSHIP
------------

Well, let's kick some Sin. Equip the Booster Cactuar (or if you have it, the
Onion Knight) and our newly customized Armor.

Save.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
BOSS: SIN (LEFT AND RIGHT FIN)
HP: 65000

With Auto Haste, neither Fin will get an opportunity to attack Lulu. Four 
turns Doublecasting Flare will finish him.  The Left Fin drops 2 Hp Spheres
if you Overkill him (you'll need the Onion Knight or another BDL + Magic
Booster weapon to do this).  It's not necessary, but it sure helps for the
BFA fight later on.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

No time for saving, on to the next fight.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
BOSS: SIN AND SINSPAWN GENAIS
HP SIN: 36000
HP GENAIS: 20000

DoubleCast Flare on Genais, if you have the Onion Knight or another BDL 
weapon, this will kill him, if not, he'll counter with Waterga, which isn't
too much of a problem, and you'll be able to kill him with a physical attack.
Once you get to Sin's Core you'll simply need to cast Flare 6 times, 3 turns
of Double Casting will do the trick.  Don't worry about Gravija.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Save and go find Yuna on the outside deck.

/\/\/\/\/\/\/\/\/\/\/\
BOSS: "OVERDRIVE" SIN
HP: 140000

Even without Lu's Onion Knight or another BDL weapon this fight will be 
easy. Simply DoubleCast Flare on every one of your turns.  After your seventh
turn (if he hasn't perished) he'll counter with an attack that inflicts a
small amount of damage and either Petrification, Confuse, or Zombie.
Obviously the only one of these that we need to worry about is Confuse.  It's
pretty much Game Over if you're confused unless Lu can hit herself with her
own attack (which is not very likely to happen, given her extremely high
Evasion and poor Accuracy stat).
\/\/\/\/\/\/\/\/\/\/\/

Don't go to the Sea of Sorrow yet. First, go to the Battle Site on Cid's 
map: the coordinates are: X between 39 and 43, Y between 56 and 60.

Pick up the Phantom Bangle. It has three elemental eaters: Ice Eater, Fire
Eater and Water Eater.

Now, we are ready for the last battles.

6.22 INSIDE SIN
---------------

Right, moving on, you can smell the end already. Walk the long end through
the Sea of Sorrow (Bless your No Encounters weapon). Save before the stairs
and climb the upstairs. Equip Booster Cactuar and the Phantom Bangle.

Who's there? I'll give you one guess...

/\/\/\/\/\/\/\/\/\/\
BOSS: SEYMOUR OMNIS
HP: 80000

This is an easy fight as long as you picked up the Phantom Bangle that I 
told you to get.  We're not gonna bother with our Auto Haste armor because
it simply isn't necessary.  Start the fight out by Focusing five times, I
know, it's been a while since we bothered to do this, and it still isn't
really necessary, but I like to see as much damage on screen as possible!
Seymour will use his Quad-Firaga until after we've targetted him five times
(after our third DoubleCast), then he will use Dispel, which has absolutly
no effect on us, and then uses his Ultima spell (which ignores the Shell
status, but since we aren't using Shell, it doesn't matter), I call it
"Uberma."  Anyway, this won't even deal 2000 damage to Lu, considering her
ridiculously high Magic Defense.  Don't bother healing, as he won't get
another chance to damage us before he dies.
\/\/\/\/\/\/\/\/\/\/

The finish line is a stone's throw away. Pick up the Hp Sphere and Defense
Sphere in the City of Dying Dreams and allocate them to your Sphere Grid. 
With the Booster Cactuar and the Haste Bangle, you're all set.

Let's just make sure we have what we need before you initiate the final 
battle.

Lu should have 5880 Hp.  This would be her base Hp (380) + her Hp from her
Sphere Grid (2,200) and then the Hp gained from the eleven Hp Spheres we've
found on our quest (3,300).  There's a chance that you only have 5,580 Hp,
because you might not have Overkilled the Left Fin (due to not picking up 
the Onion Knight), and that's fine.  We only need 5,880 Hp if BFA decides
to follow up a regular attack with an Overdrive in his second form before Lu
gets a chance to heal herself (which will rarely happen), even then, we'll
probably die if he gets that combo off.

Our weapon will be the Booster Cactuar, our armor should consist of at least
AUto Haste, Stoneproof and Zombieproof.  If you felt the need to get Auto
Potion then you'll have an easier time (practically invincible) but it 
really isn't necessary to have it.

If you went back to the Temples to pick up the treasures and allocated those
stats Spheres to Lu's grid, you'll be more than prepared.  They are highly
unnecessary.

Save at the last Save Sphere and complete the game in which you have to 
obtain 10 crystals. Try not to hit any upcoming stalagmites. If you do, you
might encounter a Great Malboro, which would most certainly mean your demise.

If you have the ten crystals, you will be teleported automatically to Jecht.
Are you ready for the final real fight of the game? Booster Cactuar/Onion
Knight and Haste Bangle present? Ok. Good. Jecht, here we come...

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
BOSS: BRASKA'S FINAL AEON FORM I
HP: 60000

Triumphant Grasp will deal roughly 1400 damage per hit, resulting in no more
than 2900 damage total.  Make sure to always use an X Potion after this 
attack or when your Hp drops below 3000.  Jecht Beam will deal a pathetic
amount of damage, around 300 or so.  Simply keep DoubleCasting Flare on BFA.
Don't bother at all with the Yu Pagodas, killing them would result in more
trouble than you'd want to ask for and we can easily negate the 3000 combined
that they heal BFA for each turn.  Keep in mind that all of Jecht's physical
attacks carry a strong delay, so don't be surprised if you don't act when you
should have based on the CTB bar.

BOSS: BRASKA'S FINAL AEON FORM II
HP: 120000

Triumphant Grasp gets a decent damage boost in BFA's second form, it'll deal
upwards of 4000 damage to Lu, which can be devastating if he gets in a sword
swipe or a physical attack in on Lu right before his Overdrive.  Lu will 
dodge sword swipe more than half the time, but when it does connect it'll deal
around 2400 damage.  Keep DoubleCasting Flares on him with your Magic Booster
weapon and heal whenever Lu takes ANY damage aside from Jecht Beam.  Ultimate
Jecht Shot will deal close to 3500 damage, so a Sword Swipe followed by UJS
will most likely kill you.

It really isn't a difficult fight, when you're not healing, you're Double
Casting Flares, when you're not Double Casting Flares, you'll be healing.

Eventually, Jecht will fall...
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

You've done it! The challenge is completed. I'll leave the Aeon + Yu Yevon
fight in your hands (here's a tip, just don't petrifiy yourself).

I hoped you liked the challenge and found this guide to be helpful.

7.0 CREDITS
-----------

- I thank Squaresoft for creating one of the best games ever existed.

- I thank Split Infinity many times for allowance to use his guides. I used
it a lot for information for fiends/bosses and the Enemy Party part.

- I thank my brother (known as The@N from GameFAQs) for giving the needed
mental support.

- I thank Juarezmj and Split Infinity for giving strategies/tips for beating
Evrae and True_Chouji for providing a better Oblitzerator strategy.

- I thank Theoden for giving the exact formula for Magic Damage attacks.

- I thank GameFAQs for posting this walkthrough.

If there are any questions, improvements, additional info or info I forgot,
get in this list by mailing me at:

[email protected]

Yours,

ZZanmato



_Mace_'s CREDITS

- Thanks to zzanmato for allowing me to overhaul his FAQ, changing to the 
more difficult Own Sphere Grid Lulu Only challenge FAQ.

- Thanks to SoulSpark and Blitz_Ace470 for always being ready to answer any 
and all questions that I had during the editing of this guide.

- Thanks again to SoulSpark for running through the updated version and
pointing out anything that I should've taken out from the original draft, or
suggesting that I add something else.

- Thanks to Tyrant_Wave and BBK_Kid for looking over the finished
product and pointing out mistakes.

- Thanks to all regular board members of the FFX board on GameFAQs for 
making that board a great place to hang around and discuss the game, without
them, I wouldn't be writing FAQs (or updating them, in this case).

If you'd like to contact me, you may do so at:

[email protected]

Thanks,

Mace