============================================================================== _______ __ ______ __ _ __ / ____(_)___ ____ _/ / / ____/___ _____ / /_____ ________ __ | |/ / / /_ / / __ \/ __ `/ / / /_ / __ `/ __ \/ __/ __ `/ ___/ / / / | / / __/ / / / / / /_/ / / / __/ / /_/ / / / / /_/ /_/ (__ ) /_/ / / | /_/ /_/_/ /_/\__,_/_/ /_/ \__,_/_/ /_/\__/\__,_/____/\__, / /_/|_| /____/ ============================================================================== ------------------------------------------------------------------------------ N S G N S N C N O N E N N E N B B C H A L L E N G E ------------------------------------------------------------------------------ ============================================================================== _______ _ _ (_______) _ | | | | _ ____ _____ _____ _| |_ _____ __| | | |__ _ _ | | / ___) ___ (____ (_ _) ___ |/ _ | | _ \| | | | | |_____| | | ____/ ___ | | |_| ____( (_| | | |_) ) |_| | \______)_| |_____)_____| \__)_____)\____| |____/ \__ | (____/ ________ ________ ______ __ __ ______ ______ _____ /\_____ \ /\_____ \ /\ _ \/\ \/\ \ / \_/ \/\ _ \/\__ _\/\ __`\ \/____// / \/____// / \ \ \ \ \ \ `\\ \/\ \ \ \ \ \/_/\ \/\ \ \/\ \ // / // / \ \ __ \ \ , ` \ \ \__\ \ \ __ \ \ \ \ \ \ \ \ \ // / ___ // / ___ \ \ \/\ \ \ \`\ \ \ \_/\ \ \ \/\ \ \ \ \ \ \ \_\ \ /\_______\ /\_______\\ \_\ \_\ \_\ \_\ \_\\ \_\ \_\ \_\ \ \_\ \ \_____\ \/_______/ \/_______/ \/_/\/_/\/_/\/_/\/_/ \/_/\/_/\/_/ \/_/ \/_____/ ------------------------------------------------------------------------------ ============================================================================== Version 1.02 ============================================================================== ------------------------------------------------------------------------------ Version 1.0: The submitted FAQ NSGNSNCNONENNENBB Version 1.01: Corrected some minor mistakes and made a spoiler-warning. How could I forget. Thanks to GangstaL and EnigmaGamer for that. Version 1.02: Changed the strategy for the first Zu. I didn't know Lulu could have a Poisontouch weapon earlier. Thanks to Blitz_ace470 for that. ------------------------------------------------------------------------------ 1.0 COPYRIGHT: ------------------------------------------------------------------------------ This guide is solely for private use. If you wish to host this guide on your website, contact me for permission before doing so. Any profitable use is strictly prohibited. The following sites can use this guide without permission: www.gamefaqs.com www.neoseeker.com Other websites should and must ask permission to host this guide on their website. If permission is granted, this document must stay in its original shape. You can contact me via thedarkprince_1@hotmail.com. Only email me with a good reason and don't add me to MSN messenger without permission. ------------------------------------------------------------------------------ 2.0 FOREWORD: ------------------------------------------------------------------------------ A lot of ideas found in this document are not originally mine. I need to thank the following persons. Thanking is maybe too less. They deserve huge credits. Don´t forget these names when you´re playing this challenge. \\\DON'T FORGET THESE NAMES!!! \\\DON'T FORGET THESE NAMES!!! \\\DON'T FORGET THESE NAMES!!! Dark Locke and TrueDFX - The first ones who came up with the idea for the NSGNSNCNO challenge. Blitz_Ace470, Kazi1212 - For lots of information. KADFC and Yunas Secret Child - The one who came with the idea to add NENNE to the challenge. To prevent the boring Escaping. No-one ever knew it was going to be one of the best things in this challenge. I might have forgotten some people. Please notify me immediately when you think you should be on the list. It's very important to me that all the people that want and deserve to be on the list are there. \\\\DON'T FORGET THESE NAMES!!! \\\\DON'T FORGET THESE NAMES!!! \\\\DON'T FORGET THESE NAMES!!! ------------------------------------------------------------------------------ 3.0 TABLE OF CONTENTS: ------------------------------------------------------------------------------ ============================================================================== Copyright 1.0 ------------------------------------------------------------------------------ Foreword 2.0 ------------------------------------------------------------------------------ Table of Contents 3.0 ============================================================================== About this challenge 4.0 ------------------------------------------------------------------------------ Characters 4.1 Weapons/Armors 4.2 ------------------------------------------------------------------------------ Quick guide 5.0 ============================================================================== Walkthrough 6.0 ------------------------------------------------------------------------------ Zanarkand & Al Bhed Boat 6.1 Besaid: 6.2 Kilika: 6.3 Luca: 6.4 Mi'hen Highroad: 6.5 Mushroom Rockroad: 6.6 Djose Highroad: 6.7 Moonflow: 6.8 Guadosalam: 6.9 Thunder Plains: 6.10 Macalania Woods: 6.11 Macalania Lake: 6.12 Bikanel 6.13 Home: 6.14 Bevelle: 6.15 Via Purifico: 6.16 Highbridge: 6.17 Calm Lands: 6.18 Sunken Cave: 6.19 Mount Gagazet: 6.20 Zanarkand 6.21 Airship + Capturing 6.22 Sin 6.23 More Capturing 6.24 Gagazet Cave Area 6.24A Gagazet Underwater Area 6.24B Inside Sin (CREDITS TO YUNAS SECRET CHILD) 6.24C Omnis 6.25 Most Capturing: 6.26 Omega Ruins (CREDITS TO YUNAS SECRET CHILD) 6.26A Inside Sin (CREDITS TO YUNAS SECRET CHILD) 6.26B Final equipment hunting 6.27 BFA 6.28 ============================================================================== Appendix A: Items 7.1 Appendix B: Monster Attacks 7.2 ============================================================================== Credits 8.0 ============================================================================== ------------------------------------------------------------------------------ 4.0 ABOUT THIS CHALLENGE ------------------------------------------------------------------------------ I will assume you have completed the game more than one time already. Remember that I will give away SPOILERS WITHOUT WARNING. You've been warned. For starters, an explanation of the abbrevations used. NSG - No Sphere Grid. Don't activate a single node on the Sphere Grid. NS - No Summon. Don't summon an aeon. Except for the four forced Summons. NC - No Customise. Don't use the "Customise" ability in the menu. You are allowed to upgrade a Celestial Weapon to their full power, though. NO - No Overdrives. Don't use overdrives, except for the two forced ones. NE - No Escape. Don't escape from a single battle. NNE - No [No Encounters]. Don't use the weapon/armour ability [No Encounters] NBB - No Blitzball. Don't play Blitzball for rare items. Impossible? No. It requires a good knowlegde of the game and the CTB bar. Don't even think of trying this challenge if you are not a big fan of this game. It'll take several amount of tries killing bosses for needed weapons and armors. You will spend hours and hours in the same area just to steal good items. Plus, for a better chance of defeating BFA; you'll need to capture 5 of each fiend. ------------------------------------------------------------------------------ 4.1 CHARACTERS ------------------------------------------------------------------------------ The base stats and usefulness for all characters: Tidus - - - 520HP, 10 Agility Regular attack: ~130 damage. ~200 with Elemental strike A very much used character, his Stunning Steel (Slowtouch), his Sonic Steel (First Strike) and his Agility will be used a lot during your No Escape trip Wakka: - - - 618HP, 7 Agility Regular attack: ~110 damage. ~170 with Elemental strike His Accuracy allows him to connect to every fiend pre-moonflow. Furthermore; his moderate HP and his TKO will work wonders. Dark Attack is slightly useful. Lulu: - - - 380HP, 5 Agility Basic spells: ~230 damage. ~350 with right Element Pre-Djose: you will use her a lot. Her spells can cause up to 350 damage against fiends with no Magic Defense and weak to the specific spell. After Guadosalam: her Fatal Cait Sith (Deathtouch) is probably your biggest rely if you want to take on Elements. Dragons and Moles are also easy victims for Lulu's doll. Last note: her Evasion stat is lovely Yuna: - - - 475HP, 10 Agility Cure and Esuna is useful pre-Djose. After this; you will use her mostly to heal outside battles. She also has quite high Evasion and is the only one who has odd Max HP, giving her critical status after being revived with a Phoenix Down. Kimahri: - - - - 644HP, 6 Agility Regular attack: ~180 damage. ~270 with Elemental strike Lancet: ~85 damage + ~85 healing. Rank II. Kimahri is the strongest physical attacker next to Auron. His second highest HP is also a good point. The Red Armlet from Kilika (Fire Ward, Lightning Ward, Ice Ward) is a very much used armor until the Calm Lands. Don't forget about Lancet. It has a faster recovery time than a regular attack and it heals him as well. Auron: - - - 1030HP, 5 Agility Regular attack: ~280 damage. ~420 with Elemental strike The tank of the party. His monstrous 1030 (/sarcastic) HP allows him to survive a lot of attack which the other characters cannot survive. He can also do +280 damage (and +420 damage with the right Elemental strike on his weapon), which can be very useful. Power Break is useful against a lot fiends. Rikku: - - - 360HP, 16 Agility The speedy beauty of the party. Rikku is the uber, the everything, your main source in the complete challenge. Not only with bosses, but also with regular encounters. More is explained later. ------------------------------------------------------------------------------ 4.2 WEAPONS AND ARMORS ------------------------------------------------------------------------------ You don't need Break Damage Limit or Triple Overdrive on your weapons. However, there are weapon abilities which will make your life so much better: INITIATIVE: ----------- Because you are not going to buy the Sentry, you won't have this until the Thunder Plains. The CTB-bar is your fiend while you are busy, especially when a battle just started: it's very important to see which fiend acts first. is very bad. It mostly leads to a Game Over if it happens on the Thunder Plains or later. What a coincidence: the Thunder Plains is the place where you can obtain your first Initiative weapon. It completely prevents enemy ambushes and increases the Pre-Emptive strike chance. Never leave home without it. Initiative is dropped by Qactuar/Cactuar FIRST STRIKE: ------------- Ambush or not, Agility high or low? First Strike doesn't care about it. You will always have the first turn in a battle. Because you start at the first Tick of the battle (notice the non-purple block in the CTB-bar), you mostly will have another turn after your first. Tidus' Sonic Steel (obtained in Macalania) is famous. Too bad, only this one and Auron's Masamune (obtained much later in the game) have First Strike ability. It's not obtainable otherwise, except if you want to take on Dark Valefor... SENSOR: ------- Very important when you take on your enemies. You can see their amount of HP left and their elemental weaknesses. Although it's not needed for most encounters, it can come to the rescue. SOS NUL[ELEMENT]: ----------------- Get critical HP and you are immune for the specific element. It works wonders in random encounters, Seymour and Seymour Natus. You can buy them in several shops and it is dropped by all Machinas. ------------------------------------------------------------------------------ 5.0 QUICK GUIDE ------------------------------------------------------------------------------ For those who don't want to read every single detail, i'll provide a quick guide. It only involves items and equipment you are not allowed to miss throughout the game: For everywhere counts, make sure you have 99 Phoenix Downs, only when you can afford them, of course. OVERALL - Buy every SOS Nul-element armor from anyone you see KILIKA - Nulblaze Shield for Tidus, obtain from a crusader LUCA - Stunning Steel for Tidus, buy from O'Aka LUCA - Rulebreaker for Wakka, buy from O'Aka MI'IHEN - Lightningscout for Wakka, find on the oldroad on a chocobo MUSHROOM ROCK - TKO for Wakka, buy from O'Aka DJOSE - Soft Ring for Yuna, obtain from a crusader MOONFLOW - Steal at least 6 Poison Fangs for Anima, Evrae and Natus MOONFLOW - Steal at least 1 Stamina Tablet THUNDER PLAINS - Initiative from a Qactuar for anyone but Tidus, Rikku or Yuna THUNDER PLAINS - Yellow Shield for Tidus when you leave the agency MACALANIA - Sonic Steel for Tidus, buy from O'Aka MACALANIA - Win Lifesafer for Tidus from Crawler MACALANIA - Win Silencestrike from Seymour for either Kimahri, Yuna, Lulu or Auron VIA PURIFICO - Pick up Rematch for Wakka in a chest after beating Evrae Altana CALM LANDS - 60x Farplane Wind, 60x Shining Gem, 99x Chocobo Wing, 40x Silver Hourglass from capturing CALM LANDS - Win SOS Haste armors for Rikku and two other characters by killing Ogres That's it. The rest of the equipment or items you need can be obtained by either backtracking or stealing. No more information here. If you only use this guide; good luck! ============================================================================== 6.0 W A L K T H R O U G H ============================================================================== ------------------------------------------------------------------------------ 6.1 ZANARKAND & AL BHED BOAT ------------------------------------------------------------------------------ Nothing very special to say. Just play the game and kick some butt. Of course, open all chests that you find. You are forced to use Auron's overdrive. This is one of the few exceptions. Strategies for Klikk and Tros are not worth it. Just attack some and kill some. Continue on. ------------------------------------------------------------------------------ 6.2 BESAID ------------------------------------------------------------------------------ Obtain the items from the Aurochs. Follow Wakka and kill the monsters in the water. Enter Besaid Village. Obtain the treasure from the Besaid Temple: it's the Rod of Wisdom, with Magic +5%, Magic +3% and Sensor. It's useful in a lot of battles Leave Besaid and backtrack to obtain Energy Blast. Are you ready for the first random encounters? Oh yeah. //FORCED ENCOUNTER: GARUDA You are forced to summon Valefor. Kill the Garuda by just boosting over and over with some Sonic Wings in between. When you have a full overdrive gauge; Overkill him with Energy Blast. Darktouch for Tidus is useful, but optional. //FORCED ENCOUNTER: GARUDA: You are forced to use Wakka's Dark Attack. You would have done that anyway, so no problem there. Kill him with Tidus' attack, Lu's spells and Wakka's Ball. You should kill him before Darkness wears of. Again, Darktouch for Tidus is useful, but optional. I will not add an enemy party section here. The fiends are too easy: Tidus kills Dingo in one hit Wakka kills Condor in one hit Lulu kills Water Flan in one hit Don't bother hunting for equipment here. If your name is Yunas Secret Child; you will definitely receive Waterproof from the Water Flan, but it's not worth fighting for. Pick up the items from various people on the beach and open the chest for some Antidotes. Enter the boat. Kick Yuna's bag and obtain a maximum of 20 Potions. Donate 101 gil to O'Aka. Save. <<<<<<<<<<<<<<< <<>> <<>>> >>>>>>>>>>>>>>> Nothing special about this boss. Use Tidus and Kimahri to take out two Sinscales. Wakka and Lulu already target Sin himself. As soon as two Sinscales are dead, switch in Yuna to heal Lulu or Wakka hit by Spines. Take out Sin. Make sure Wakka and Tidus have full HP before killing him. >>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Use Wakka's Dark Attack immediately. Ignore the Sinscales' attacks. They are annoying, but nothing to really fear about. Pummle away on the boss and heal when your HP drops below 150. Blender cannot be avoided, but nothing some quick Potions cannot handle. Re-blind him when his Darkness status wears off. Win. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ 6.3 KILIKA ------------------------------------------------------------------------------ See the dancing and enter the woods. This is where your first real enemy parties are. Thanks to Split Infinity, i can give you information about the fiends in this area. Also, thanks to him, i can give the encounters in which they can appear. Make a run for the Scout. It has [Icestrike][Sensor] for Wakka. The former is really important. Defeat Lord Ochu for the Nulblaze Shield Keep your party: Tidus, Yuna, Lulu. Tidus and Yuna may rarely act before the lizard. You can switch one of them for Wakka and kill either the lizard or the bee with Wakka's scout. \\\\\\\\\\\\\\\\\\\\\ FIEND INFO: \\\\\\\\\\\\\\\\\\\\\ Dinonix (Lizard), 140HP, Agility: 13. Weak to Ice. Weak to ice. Tidus can sometimes take him in one hit. Wakka with the Scout takes him in one hit for sure. Killer Bee (Bee), 110HP, Agility: 8. Weak to Ice. Wakka with the Scout gives overkill. Lulu's Blizzard is a guaranteed overkill as well. Yellow Element (Element), 300HP, Agility: 5. Weak to Water. Lulu's Water makes short work of him Ragora (Plant), 780HP, Agility: 15. Weak to Fire. Bad in duos. High agility and quite strong. Fire, Tidus attack, Kimahri attack and Lancet kills him. \\\\\\\\\\\\\\\\\\\\\ N O T E THE BELOW STRATEGIES DON'T ALWAYS APPLY EXACTLY AS I MENTION. -HAVING MORE AGILITY DOES NOT MEAN THAT YOU ALWAYS HAVE THE FIRST TURN. -CONNECTING UNDER BLIND STATUS IS NOT IMPOSSIBLE -ALL BATTLES ARE CONSIDERED "NON-AMBUSH" AND "NON-PRE-EMPTIVE" \\\\\\\\\\\\\\\\\\\\\ -1x Ragora: Switch Yuna for Kimahri and Lancet him. Tidus attacks. Ignore Ragoras attack and cast Fire with Lulu. Attack with Kimahri. Tidus finishes the job. -2x Ragora: Concentrate your attacks on one of them. Yuna can heal characters in between. Swap Yuna for Kimahri and Lancet one. Tidus attacks. The Ragoras have their turns, hope that they target Lulu and miss. Heal one or two characters with Cure and make Lulu blast another one with Fire. Kimahri and Tidus can finish one of them now. Heal with Yuna and take on the other one. -1x Dinonix + 1x Yellow Element + 1x Killer Bee: The Dinonix mostly acts first. If Petrified: Esuna on the triple. If not, let Wakka kill the Bee with the Scout. Tidus targets the Dinonix, if it's not death: let Kimahri finish the job with Lancet. Lulu takes on the Element before it even had a single turn. -1x Dinonix + 1x Killer Bee: Lancet + Tidus attack the Dinonix. Wakka aims for the Bee. -1x Dinonix + 1x Yellow Element: This is too easy. Wakka + Tidus/Kimahri take the Dinonix and Lulu slaughters the Element. Save before fighting Lord Ochu. Have Lulu, Yuna and Tidus in the party. Equip any Poisonward armors if the Ragora or the Bee dropped them. <<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Again, nothing new. Cast nonstop Fire with Lulu, attack away with Tidus and Cure Poison/Heal with Yuna. It won't be very hard to keep up with him. The only real difference is not being able to summon Valefor to Sonic Wing him to death and to avoid Earthquake. When he has lost about half of his HP: he will fall asleep and gain Regen status. Awake him immediately or he will heal all your hard work. He counters with Earthquake which takes away half of your HP. Use some Potions and Cure when necessary. Continue using Lulu, Tidus and Yuna. You can switch Tidus for Kimahri if he is Poisoned. Lulu definitely does the most damage, so keep her in the party always. Eventually, the big plant will fall. >>>>>>>>>>>>>>>>>>>>> Poisontouch from him is very useful, but optional. Obtain Elixir from Luzzu. Save. -----VERY IMPORTANT ARMOR ALERT: Claim the Nulblaze Shield from one of the Crusaders. It has [SOS Nulblaze] for Tidus and is VERY, VERY important. Enter the stairs. Make your party Tidus, Yuna and Wakka. <<<<<<<<<<<<<<<<<<<<<<<<<<<< <<>>> <<>>>>>>>>>>>>>>>> <<>> <<>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Easy again. use Tidus, Wakka and Kimahri (swapped for Yuna) to kill the Tentacles. Switch in Yuna when they are badly hurt. When both of them are killed, switch in Lulu (Fire), Yuna (Cure/Esuna) and Kimahri (Piercing) and target Geneaux himself. Heal when necessary and he will come out of his shell eventually. Keep the same party and just pummle away with Fire and Kimahri's attack. He will be dead after a few rounds. >>>>>>>>>>>>>>>>>>>>>>>>>>>> Darktouch for either Kimahri or Tidus is recommended. -----VERY IMPORTANT ARMOR ALERT: Obtain Kilika Temple's Treasure. It's the Red Armlet [Fire Ward][Lightning Ward][Ice Ward] for Kimahri and VERY important in the random encounters until the Calm Lands. Complete the trials. You can buy a Sensor weapon for either Lulu or Kimahri, but it's not that important. ------------------------------------------------------------------------------ 6.4 LUCA ------------------------------------------------------------------------------ Watch the boring scenes here and wait until you can buy your equipment stuff from O'Aka. -----VERY IMPORTANT WEAPON ALERT: Buy the Stunning Steel from O'Aka. It has [Slowtouch] for Tidus. -----VERY IMPORTANT WEAPON ALERT: Buy the Rulebreaker from O'Aka. It has [Poisontouch] for Wakka. If you don't have the money, you can find 400 gil in a chest behind O'Aka. Kill the Workers with Lulu's Thunder. There are very slow, weak and easy. Try to win some SOS Nuls, but it's optional. <<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Cast Thunder thrice on the crane and have Tidus use it. Leave Oblitzerator alone while you are doing this. Oblitzerator will suffer exactly 5625 damage and he won't do anything anymore. Now it gets tough, cause a Lightningsteel from him is VERY USEFUL against Extractor and the upcoming Sahagin fights. Kill of Lulu and Kimahri with Tidus and finish Oblitzerator with only Tidus alive. This will improve the chances for Oblitzer dropping the Lightningsteel. If he doesn't drop it about 5 times in a row; you can forget about it (or have patience and continue fighting him :) >>>>>>>>>>>>>>>>>>>>>>>> Play Blitz. Win if you want, but it won't help you. //FORCED ENCOUNTER: 18x Sahagin Chief. 170HP Equip Lightningsteel if you have it and Tidus can kill them in one hit with it. Always target the ones who you can kill before their first turns. Heal with Potions when necessary and get at (almost) full HP before you finish the last one. //FORCED ENCOUNTER: Vouivre: Er.. Attack? //FORCED ENCOUNTER: GARUDA Inflct Power Break with Auron, Darkness and Poison with Wakka and Slow with Tidus. Ouch... Buy as much Phoenix Downs as you can. There's a chest with 1000 gil above the stairs. ------------------------------------------------------------------------------ 6.5 MI'IHEN HIGHROAD ------------------------------------------------------------------------------ This place is dangerous. Make sure to have Tidus, Yuna and Auron in your party at all time. Equip the following weapons/armors: Tidus: Stunning Steel Nulblaze Shield Yuna: Rod of Wisdom Seeker's Ring [HP+10%] Wakka: Rulebreaker --- Lulu: --- --- Kimahri:Hunter's Spear* Red Armlet Auron: Katana --- *Hunter's Spear [Piercing][Sensor][Stength +10%] obtained by talking to a past-walking guy Of course, any received Magic/Strength +x% modifiers or HP+% modifiers are always good. Talk to everyone to receive items/gil and make sure not to miss the Hunter's Spear and the Ice Brand with Tidus' [Icestrike] \\\\\\\\\\\\\\\\\\\\\ FIEND INFO: \\\\\\\\\\\\\\\\\\\\\ Bomb (Bomb), 850HP, Agility: 11. Weak to Ice. These ones are quite annoying. Triple Blizzard is a kill, but they rarely appear alone. The Nulblaze Shield really comes in handy here. Get Tidus in critical HP and target the Bombs until they Self-Destruct in his face. Floating Eye (Eyeball), 140HP, Agility: 10. Weak to Thunder. Eyeballs are your worst nightmares, cause Confusion is a killer. Wakka is used to weaken them and Lulu can finish him with a Thunder spell. Mi'ihen Fang (Wolf), 160HP, Agility: 13. Weak to Fire and Water. Fast and hard to hit. Unless Tidus has a critical, Fire- or Waterstrike; he won't kill them in one hit. Wakka or Lulu can kill them after the first strike Raldo (Mole), 240HP, Agility: 5. Weak to Ice. An easy victim for Auron's sword. White Element (Element), 390HP, Agility: 5. Weak to Fire. Fire + Lancet is a kill. Blizzard hits hard, watch out. Dual Horn (Horned), 1,875HP, Agility: 12. This is where Poison comes to the rescue. Dark Attack and/or Power Break and keep attacking with Wakka until he is Poisoned. It can drop Silencetouch, but i wouldn't go hunting for it. \\\\\\\\\\\\\\\\\\\\\ ENEMY ENCOUNTERS: \\\\\\\\\\\\\\\\\\\\\ - 2x Floating Eye + 1x Bomb: Pretty tough encounter. Switch Tidus for Wakka and hit one of the eyeballs. Hope that it is Poisoned. If not, switch in Lulu and cast Thunder on it to make it fall forgood. Accept the Bomb's damage and hope the Eyeball doesn't Confuse a character. Hit the Eyeball again with Wakka and finish him with a Thunder. If you can take the bomb before you die, do it. If not, let the Bomb allow Tidus to hit critical HP and make it Self-Destruct. - 1x Mi'ihen Fang + 1x Floating Eye + 1x White Element: Tidus hits the Wolf immediately. Yuna is switched for Wakka, kill the Fang. Both the Element and the eyeball have a turn. If they don't target the same character; you live. Throw Phoenix Down (PD from now on) with Tidus or Yuna (they are the fastest) if someone falls. Wakka charges the Eyeball and leave it alone if it's Poisoned. If not, make Lulu finish the job. For the Element: Fire + Lancet finishes him - 1x Bomb: Easy. Triple Blizzard is a kill. Heal Lulu when necessary. - 3x Bomb: Try to kill one and make sure you have SOS Nulblaze Tidus in the party to make yourself Bombproof. If all your characters are dead, let Tidus target them until they all Self-Destruct. - 2x Bomb + 1x Dual Horn: Nightmare, Ambush + this party leads to a Game Over. First things first: The Dual Horn is strong and fast: a bad combination. Dark Attack him immediately, you can choose to Power Break, but he won't connect and Power Break delays. Try to ignore the Bombs. SOS Nulblaze Tidus can absorb some of their attacks. (Slow and) Poison the Dual Horn and leave him alone after he has green bubbles and he'll die eventually. Perhaps you need to survive one attack. Defend before his non-blind turn. SOS Nulblaze Tidus survives the Bombs. - 1x Mi'ihen Fang + 1x White Element + 1x Raldo: This one ain't that hard. Tidus hit + Lancet takes the Fang. Auron targets the Mole and Fire + Lancet takes the White Element. With a little luck; you can finish the battle before the fiends had the chance to attack. - 1x Mi'ihen Fang + 1x Floating Eye + 1x Raldo: Two fast enemies can mean danger. Switch in Wakka and try to Poison the Eye ball. If not: Thunder him. The Wolf will act now and hope he doesn't inflict Sleep on a character. Kill the Raldo with Auron and kill the Mi'ihen Fang with Tidus + Lancet. - 1x Floating Eye + 1x White Element + 1x Raldo: Relativily easy. Wakka (+ Lulu, depends on Poison) kills the Eyeball. Auron kills the Raldo and Lulu + Lancet take the Element. Don't feel ashamed to use an Ether for Wakka. The Dual Horn is very dangerous when not Blinded. Don't forget to talk to Belgemine to get back Yuna's MP. Listen to the conversation between Yuna and Tidus. Make sure to get the 2x Mega Potion from Rin. Equip the Stunning Steel for Tidus and any Firestrike weapons for one of the guys. Make your party Yuna, Tidus and Wakka. <<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> If you want a double challenge, try to push him off the cliff. I succeeded the first time, but that was mostly because of a Fire Blade i received. Use Tidus to try and Slow him, Wakka goes Dark Attack and Yuna is swapped for Auron; Power Break. As soon as he is Slowed; switch Tidus for Kimahri and Wakka for Lulu. Just blast away on him with Lulu (Fire), Kimahri and Auron (Piercing). Switch in Yuna from time to time to heal them. Because he is Slowed, you have enough time to deal damage to make sure he won't push you off the cliff. You will have to do some more healing as soon as his HP drops below 5000, cause he will counter every attack with Blizzard while on his back. Make sure you only use Auron and Lulu then, cause an attack of the two of them will push him back immediately, so he will counter only one of them. >>>>>>>>>>>>>>>>>>>>>>>>> That wasn't too hard, was it? Get a free Chocobo ride and continue on the newroad. Pick up Heat Lance. Enter the oldroad on the Chocobo. Obtain Thunder Blade. -----VERY IMPORTANT WEAPON ALERT: Obtain the Scout [Lightningstrike][Sensor] for Wakka. Extractor is much easier if you have it. Grab Mars Crest and return to the split section between the oldroad and the newroad. Don't bother donating gil to the crusader. Save and let Seymour give you accesss to the Mushroom Rockroad. ------------------------------------------------------------------------------ 6.6 MUSHROOM ROCKROAD ------------------------------------------------------------------------------ After some cutscenes, you have control over Tidus again. There are some new fiends and encounters here. Keep Auron, Yuna and Tidus in the party at full HP. Added note: all equipment surrounded by stars are changed equipments. Tidus: *Ice Brand* Nulblaze Shield Yuna: Rod of Wisdom Seeker's Ring Wakka: Rulebreaker --- Lulu: --- --- Kimahri:Hunter's Spear Red Armlet Auron: Katana --- \\\\\\\\\\\\\\\\\\\\\ FIEND INFO: \\\\\\\\\\\\\\\\\\\\\ Thunder Flan (Flan), 450HP, Agility: 6. Weak to Water. The Flans are getting more annoying. This one requires two Waters from Lulu to be killed. Vouivre (Dragon), 255HP, Agility: 6. Weak to Ice. This one is a one hit kill for Auron. Watch out for it's Fire Breath, cause it can inflict instant Game Over if you allow him to use it. Ipiria (Lizard), 180HP, Agility: 13. Weak to Ice. Lizards are fast and will almost always act before your characters. Tidus will start missing here. He instantly kills him with his Ice Brand, if he connects. With some Luck, Wakka's Ice-scout kills him in one hit as well. If it inflicts Petrification; you should use Esuna / Soft immediately, except if you can finish the battle. If you lack on healing it; one of the fiends can shatter your character. \\\\\\\\\\\\\\\\\\\\\ ENEMY ENCOUNTERS: \\\\\\\\\\\\\\\\\\\\\ - 2x Bomb + 1x Thunder Flan: Quite dangerous, you want to get rid of the Flan first. Switch Tidus for Lulu and blast the Flan with Water. Switch Yuna for Tidus again and attack the Flan. All the fiends will attack now. If the Flan KO's Tidus, you can be in trouble, but Auron survives, even if everything would land on him. Switch Auron for Kimahri and kill the Flan with Lancet. Tidus finishes the Bombs. - 1x Thunder Flan + 1x Floating Eye + 1x Vouivre: Not very hard. Swap Tidus for Wakka and change weapons to the Thunderscout. Kill the Floating Eye by using the Thunderscout. Swap Yuna for Lulu and cast Water on the Flan. Auron finished the Vouivre. The Flan does a pathetic Thunder. Kill him with a finishing Water. - 2x Dual Horn + 1x Vouivre: This is bad. Switch in Wakka and use Dark Attack immediately on one of the Dual Horns. Auron HAS to kill the Vouivre. Both of the Dual Horns have attacked in the mean time, double Gore means double trouble. Let Wakka Dark Attack the other one. Now, you are quite save. Try to Poison both of the Dual Horns and Defend until they die. - 1x Vouivre + 1x Thunder Flan + 1x Ipiria: Ipiria attacks first. Try to kill it with Tidus, you should mostly connect. Yuna is switched for Lulu and she makes the Flan wet. Auron kills the Vouivre. Accept Thunder's damage and finish the Flan with Water. - 1x Vouivre + 1x Ipiria + 1x Floating Eye: Again, Ipiria attacks first. Tidus tries to connect again. Switch Yuna for Wakka, switch weapons to the Thunderscout and finish the Eyeball. Auron finished the Vouivre. Make a run for the the next area, don't forget to pick up items/equipment from the Crusaders. You'll find O'Aka in the next area. One of the Crusaders has a Tough Bangle for Lulu with [HP +20%] ---VERY IMPORTANT ARMOR ALERT: Buy the Nulfrost Armguard. It has [HP+5%][SOS Nulfrost] for Wakka and is very important against Seymour (Natus) and some random encounters. Sell all useless equipment. Don't sell the Katana for Auron if you have the Thunder Blade equiped. If you do; Basilisks will be very hard. Save. Enter Mushroom Rock. The battles here can be bad. Even if you are a complete master in this game, you still can go Game Over with some bad Ambushes. Equip the Nulfrost Armguard for Wakka. \\\\\\\\\\\\\\\\\\\\\ ADDED FIEND INFO: \\\\\\\\\\\\\\\\\\\\\ Funguar (Fungus), 540HP, Agility: 4. Weak to Fire. It is very slow, but its Fire is very painful. It also has the irritating habit of countering your attacks with Pollen, which inflicts Sleep on the entire party for 1 turn. Because it's kinda slow, ignore it until the other fiends are killed, cause Pollen gives a free ticket to the Farplane. Gandarewa (Imp), 148HP, Agility: 9. Weak to Water. He attacks with Thunder which is not as annoying as Funguar's Fire, but it's not to be taken lightly. Wakka attack and Water kills him. Garuda, 4000HP, Agility: 14. A lot of HP, but it is not as bad as it looks. Dark Attack + Power Break + Poison + Slow kills him very fast. In order of priority. Lamashtu (Dragon), 275HP, Agility: 6. Weak to Fire. MOSTLY, Auron kills it in one hit. Always make sure to have another turn after Auron's attack cause the randomness in Auron's attack may leave it with a little bit HP. If you really can't stop it from moving; have Auron with in the party with full HP and Wakka with SOS Nulfrost. Raptor (Lizard), 200HP, Agility: 14. Weak to Ice. A new lizard, with more HP. Tidus and Wakka can take care of it in two hits and Tidus might even be able to handle him with one Icestrike attack. It's not guaranteed that he connects. You can try to kill him with Auron, one hit is a kill, but he has to be lucky. Red Element (Element), 450HP, Agility: 6. Weak to Ice. Blizzard + Attack + Lancet is a kill. However, its Fire is not very powerful. It has no big priority, but don't let him kill you. \\\\\\\\\\\\\\\\\\\\\ ADDED ENEMY ENCOUNTERS: \\\\\\\\\\\\\\\\\\\\\ - 1x Garuda: Dark Attack with Wakka and you are basically set. Power Break him just in case and Poison him with Wakka to make things faster. - 1x Lamashtu + 1x Red Element + 1x Gandarewa: - 1x Raptor + 1x Red Element + 1x Gandarewa: - 1x Raptor + 1x Red Element + 1x Funguar: - 1x Red Element + 1x Lamashtu + 1x Raptor - 1x Raptor + 1x Funguar + 1x Red Element - 1x Funguar + 1x Red Element + 1x Gandarewa: I'll do these all together. There is a lot of Fire attacks in here. Kill the other fiend(s) as soon as possible and Tidus can kill the Fire-casters on his own. Talk to Shelinda to get Yuna's MP back. Pick up all the items and equipment on the way. When you entered the elevator; there's one encounter here which is VERY, VERY dangerous. I suggest to keep Tidus in the party with 1HP, so that he enters with SOS Nulblaze. - 2x Funguar + 1x Garuda: OUCH! You HAVE to leave the Funguars alone. You cannot kill them in one hit and Pollen is very dangerous. Dark Attack the Garuda and hope it's poisoned. If not; keep on attacking him until he is. Keep on healing and Defending until the Garuda dies. NOW, target the Funguars with Tidus SOS Nulblaze in the party. You'll win eventually. The biggest problem is if the Garuda manages to kill 1HP Tidus. OPTIONAL, BUT RECOMMENDED EQUIPMENT HERE: Try to get Darktouch for either Kimahri or Tidus from a Garuda. Try to get Sleeptouch for everyone but Lulu or Wakka from a Funguar. PHEW. FINISHED the Mushroom Rockroad (did you do it in your first attempt?) SAVE!!! Watch Luzzu and Gatta and take the Elevator to watch operation Mi'ihen. Keep on walking until you find O'Aka. ---VERY IMPORTANT WEAPON ALERT: Buy the TKO for Wakka. It has [Stonetouch] and is your biggest rely in random encounters. ---VERY IMPORTANT ARMOR ALERT: Buy the Red Ring for Yuna. It has [Fire Ward] [SOS Nultide] and is very important against Seymour (Natus) and in the Macalania Woods. ---VERY IMPORTANT ARMOR ALERT: Buy the Lucid Armguard for Wakka. It has [Confuse Ward][Mag.Def+3%]. Very important against Eye-balled fiends. Honest: you don't want a Confused Wakka with a TKO equiped, now do you? Buy as much Phoenix Downs as you can and if you have the money; buy the Alert Armlet [Sleepward] as well. You maybe won't have the money for this. Sell all useless equipment and all your Power/Mana/Speed/Ability Spheres. If you still don't have enough; get back to Mushroom Rock and fight until you have. Let either Luzzu or Gatta die in operation Mi'ihen. Watch the reunion with Kinoc and open all chests here. Make sure not to forget the Serene Bracer. Equip any HP-boosting armors and make the party Lulu, Yuna, Tidus. Save and get ready for a boring and easy boss. <<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>> <<>>> <<>>>>>>>> <<>>>>>>> <<>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Sigh... if only Rikku was here... Be prepared for a boss fight which'll take more than half an hour. First things first; the head! It should be destroyed as soon as possible because it's a big danger when you leave it alone. Switch Tidus for Auron and Power Break the body immediately. Ignore the body for now and make sure you only keep yourself busy with the head. Use Lulu, Wakka and Yuna. Wakka targets the head, Lulu casts spells on the head and Yuna does the supporting work. If one of your members dies; use Tidus or Yuna to throw a Phoenix Down, because they are your fastest members. The head will go down eventually. Now, you should destroy the body to make the battle yours. Make your party Yuna, Auron and Lulu. Lulu casts spells on the body, Auron targets the arms and Yuna does the healing work. I suggest to take Auron out of the party when Demi is coming (Gui alternates between 'punch' and Demi), cause it'll rip away a lot of his HP. As soon as you are about to kill the last arm; i'll suggest to be at full HP and to take Lulu out for Tidus and Yuna out for Kimahri. NOW, kill the last arm and target the body until the arms reappear. Only heal when it's really necessary, cause this is your chance to damage Gui really hard. The "CHING" cricital hit from Auron's sword will be a lovely sound if it happens :). When the arms reappear, re-change your party to Yuna, Lulu and Auron and start destroying the arms again. Be aware that Gui's attack patern changes when he has lost a certain amount of HP (someone can give me the exact number?). When he has lost it; he can use two Demi's in a row, but it isn't guaranteed that he will always do it. Just that you know. It'll take some time, but you will succeed. Yuna or Lulu mostly need an Ether. For the second fight; let Seymour destroy the head and then the body. He can do it single-handedly. >>>>>>>>>>>>>>>>>>>>>>>> Gui's equipment drops can be wonderful: SLEEPSTRIKE!!! If you receive it, make a little victory dance. If you don't; it's your choice to refight the battle or to continue. I didn't receive it and i really was not going to fight this very boring battle again, so i accepted it. I will pretend you DID NOT receive it, if you did; some random encounters will be a lot easier. Watch at some cutscenes, open chests and enter the: ------------------------------------------------------------------------------ 6.7 DJOSE HIGHROAD ------------------------------------------------------------------------------ New fiends, new encounters, new chances. Whoohooo. Talk to everyone to receive items and equipment. ---VERY IMPORTANT ARMOR ALERT: Claim the Soft Ring, [Stoneproof] for Yuna from one of the crusaders. It's very effective against random encounters, Seymour Natus and it will be her armor for BFA. Make your party Yuna, Tidus and Auron. Tidus: *Stunning Steel* Nulblaze Shield Yuna: Rod of Wisdom *Soft Ring* Wakka: *TKO* Nulfrost Armguard Lulu: --- Tough Bangle Kimahri:Hunter's Spear Red Armlet Auron: Katana --- Of course; if you have Sleepstrike, you should equip this immediately, cause it will help a lot in the random encounters. \\\\\\\\\\\\\\\\\\\\\ FIEND INFO: \\\\\\\\\\\\\\\\\\\\\ Bite Bug (Bee), 200HP, Agility: 15. Weak to Ice. Lulu's Blizzard is an instant kill. You can also try to Petrify him with Wakka Basilisk (Snake), 2025HP, Agility: 9. Not as hard as it looks. Keep Yuna in the party to decrease the chances of Petrification. You can Power Break, Blind, Slow, Poison him, but it's all optional. The only bad thing about them is that they are immune to Wakka's TKO. Garm (Wolf): 240HP, Agility: 16. Weak to Fire and Lightning. Petrify him with Wakka or try to take him on with the Lightningscout. I suggest the former. Bunyip (Mole), 400HP, Agility: 6. Weak to Water and Ice. It takes one hit from Auron and one hit from Kimahri to kill him. Petrifying with Wakka is also an option. Don't let it get a turn, cause it hits hard. Snow Flan (Flan), 600HP, Agility: 7. Weak to Fire. Two Fires or one TKO Wakka kills him. Be careful as the Magic stats of the Flans grow. Wakka is immune to him once he reaches critical HP. Simurgh (Bird), 200HP, Agility: 17. Weak to Fire. Fast, but weak. Fire kills him. \\\\\\\\\\\\\\\\\\\\\ ENEMY ENCOUNTERS: \\\\\\\\\\\\\\\\\\\\\ 2x Bite Bug + 1x Basilisk: Target the Bite Bugs first. They will both act first. Switch Yuna or Tidus for Lulu and kill the first one. Try to petrify the other one. Try to Slow the Basilisk and kill it slowly. Esuna those who are Petrified. 2x Basilisk: With Yuna Stoneproof; it's easy. Slowing and Poisoning them is your biggest rely. Switch Wakka's TKO for the Rulebreaker and try to Poison them. Leave the one alone who is Poisoned and target the other. When they are both Poison; defend and watch the show. 1x Garm + 1x Bunyip + 1x Simurgh: Take the Simurgh first with Lulu's Fire. Take the Bunyip with Wakka; if he doesn't Petrify; kill it with Auron and Kimahri. The Garm has latest priority. Petrify it. 1x Basilisk + 2x Funguar: This encounter is deadly annoying and can lead to a Game Over if things go the wrong way. The Funguars are not to be touched, cause their Pollen is still a quick road to the Farplane. Blind, Slow and Poison the Basilisk as soon as possible! Heal the Funguar's Fire with Yuna and hope they don't target the same character. As soon as the pyreflies escape from the Basilisk; you are safe. Get Tidus in critical HP and kill the Funguars. 1x Garm + 1x Bunyip + 1x Snow Flan: Wakka Petrifies the Bunyip or Auron and Kimahri take him. Now, attack the Garm with Wakka and try to get him in critical HP. As soon as the Garm is down, you are set: SOS Nulfrost Wakka VS Snow Flan. An easy win, ya? 1x Lamashtu + 1x Raptor + 1x Funguar: Easy. Tidus and Wakka can mostly take the Raptor with one hit each. Auron takes the Lamashtu and Nulblaze Tidus kills the Funguar. 2x Bite Bug + 1x Funguar: Bite Bugs first. They will attack first, but they do pitiful damage. Kill the first one with Blizzard and kill the other one with Wakka (and Lancet). Tidus for the rescue against the Funguar. You can even ignore Poison as long as it doesn't land on Tidus. 1x Snow Flan + 2x Gandarewa: Double Gandarewa is annoying. Kimahri is the one with both Lightning- and Ice Ward so keep him in your party. Try to Petrify the Gandarewas with Wakka, if he doesn't succeed: Lulu's Water kills him the next turn. Heal when necessary and kill the Snow Flan (Wakka Nulfrost) in the end. 2x Bite Bug + 1x Simurgh: A fast party, but doing pitiful damage. Lulu to the rescue. Fire + Blizzard + Blizzard is a win. You can use Wakka and Lancet as well. Try to win another Stonetouch weapon from the Basilisks. It's optional, but highly recommended. I assume you have one. Enter the Djose Temple and complete it. Don't forget to pick up the gil and the Mega Phoenix. Stock up on a good amount of Phoenix Downs, Potions and Softs. Pick up the Halberd when you leave the Djose Temple. Sell it again for good gil. Enter the road to the Moonflow. Equip the Red Ring instead of the Soft Ring. \\\\\\\\\\\\\\\\\\\\\ ADDED FIEND INFO: \\\\\\\\\\\\\\\\\\\\\ Ochu (Plant), 7200HP, Agility: 6 Heal its attacks and attack with Wakka to Petrify it. Winning Poisontouch for someone would be great. \\\\\\\\\\\\\\\\\\\\\ ADDED ENEMY ENCOUNTERS: \\\\\\\\\\\\\\\\\\\\\ 1x Ochu + 1x Garm: Take the Garm first with Wakka (and Tidus). Heal after every Ochu's Poison Claw and Petrify it with Wakka. 1x Ochu + 2x Bite Bug: Blizzard one Bite Bug after they attacked. Lancet + Wakka attack the other and keep on targetting the Ochu with Wakka until it is Petrified. - 1x Bunyip + 1x Garm + 1x Bite Bug: Cast Blizzard on the Bite Bug and let Auron and Kimahri take the Bunyip. The Garm is finally taken with Tidus and Wakka attack. - 2x Gandarewa + 1x Funguar: An annoying party. Water + Wakka attack the first Gandarewa and keep Yuna and Kimahri in the pary to half the Funguar's Fire. Try to Petrify one of the Gandarewas. For the Funguar; well... Nulblaze Tidus maybe? :) ------------------------------------------------------------------------------ 6.8 MOONFLOW (PART I): ------------------------------------------------------------------------------ We've arrived at the Moonflow and Rikku is about to join the party. FINALLY. First, pick up the 5000 gil hidden in a chest behind Lulu under the tent. You need it, cause you need to buy some equipment here. Don't forget a single one of them. ---VERY IMPORTANT ARMOR ALERT: Buy the Danger Armguard from the Woman. It has [SOS Nulblaze][SOS Nulshock] for Wakka. It's VERY important for... well... a lot of places. ---VERY IMPORTANT WEAPON ALERT: Buy the Snakehead from O'aka. It has [Mag+5%] [Poisontouch] for Kimahri. You won't leave Bikanel without. ---VERY IMPORTANT WEAPON ALERT: Buy the Noxious Cait Sith. It has [Poisontouch] for Lulu and it will be a very important weapon against the first Zu in Bikanel. ---VERY IMPORTANT ARMOR ALERT: Buy the Serum Bracer from O'Aka. It has [Poison Ward][SOS Nulshock] for Auron. A must in the Thunder Plains and against Natus. ---VERY IMPORTANT WEAPON ALERT: Buy the Blurry Moon from the Man under the tent. It has [Piercing][Darktouch] for Auron and can save you against moles. You can also buy the Double-Edge for Tidus [Firestrike][Icestrike]. It's slightly useful against the Sand Wolves in Bikanel, but optional. You should have enough money from the 5000 gil, selling the Halberd and the random encounters. If you don't have it, get back to the Moonflow and win enough in the battles. Save, equip the Stunning Steel for Tidus and the Lightningscout for Wakka. Enter the Shoopuf. <<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> He is not as hard as you think. First a little chitchat about his attacks. Aqua Shooter - 200 damage on either Wakka or Tidus. Readying Depth Charges - charges for Depth Charges. Depth Charges - 350 damage to both of them, plus adding Darkness status. Depth Charges is annihilating. The 350 damage is survivable, but Darkness makes sure you won't connect to him, so he will use the attack immediately again. You have to make sure you will NEVER see Depth Charges. How? Read and learn. It requires a little bit of luck at the start of the battle. After that, you have the world in your own hands. In the start of the battle; you should attack the Extractor with the Stunning Steel until he is Slowed. You have two or three chances, before you get Depth Charged. Done? Good. Extractor uses one OR two Aqua Shooters before he rises up to use Depth Charges. If you do 500 damage or more between these moves, he will come back down and will not use Depth Charges. You can only do 500 damage without critical hits if you have four turns between "ready" and Depth Charges (Wakka 160 x 2 + Tidus 130 x 2). Force this by changing weapons and healing before the the he CAN rise up comes, this means you have to do it after the first Aqua Shooter. If you DON'T have 4 turns after his next turn and he rises up; you are screwed. Example of CTB-bar (W=Wakka, T=Tidus, E=Extractor) after he came down used Aqua Shooter once: T - W - T - [W] - E - T - W - T - E - W - ..... You have four turns to blast him before he has a chance to rise, BUT IF he rises, you only have THREE turns to attack him, which is NOT ENOUGH to make him go down. Depth Charges is unavoidable. Except if you change weapons/heal with Wakka before Extractor's first turn (note the brackets on Wakka's turn). If you do that, the CTB bar would have been the following: T - W - T - E - [W] - T - W - T - E - W - ..... Notice that you have 4 turns now between "ready" and Depth Charges. As long as you make sure he'll NEVER use Depth Charges; you'll win. >>>>>>>>>>>>>>>>>>>>> Extractor can drop more than SOS Nul-element on his armors. I suggest to refight the battle until you have, but it's optional. Open up several chests and talk to several people. Rikku joins the party. FINALLY!!! Woohoooooooooo!!! For the tutorial battle; don't even think of wasting two expensive Bomb Cores. Mix two Power Spheres for an overkill. Before we are going to steal, the Guadosalam event (try to steal some Poison Fangs and Antarctic Winds before you arrived). Of course: Don't forget any chests. ------------------------------------------------------------------------------ 6.9 GUADOSALAM: ------------------------------------------------------------------------------ Very boring. Watch the cutscenes and go the Farplane ---VERY IMPORTANT ITEMS ALERT: Don't forget the 8x Lightning Marble hidden in a chest on the way to the Farplane. Watch the cutscenes and the Brotherhood getting upgraded. Return to Guadosalam and enter O'Aka's shop. ---VERY IMPORTANT WEAPON ALERT: Buy the Fatal Cait Sith from O'Aka. It has [Deathtouch] for Lulu. Also, buy a Lightning Ward armor for Rikku. Had a good nap while listening to the boring cutscenes? Good, wake up now. ------------------------------------------------------------------------------ THUNDER PLAINS (PART I): ------------------------------------------------------------------------------ It's too early to go here. Back to the Moonflow. ------------------------------------------------------------------------------ MOONFLOW (PART II): ------------------------------------------------------------------------------ Now, it's stealing time. Stealing is very risky, cause Rikku mostly can't survive a single attack from a fiend. Especially later in the game. Mostly, you only should steal from fiends who are Sleep, Blind or Silence. I'm going to be rough on you, cause you will waste a long time on this short piece of Moonflow road. Steal the following items here. There are two numbers. A number you HAVE to steal, and a number i RECOMMEND you to steal (within brackets) Item: Fiend: Number: Rare/Common: Poison Fang Bite Bug 3[5] 0x Common/1x Rare Antarctic Wind Snow Flan 10[16] 2x Common/2x Rare Remedy Ochu 0[2] 1x Common/2x Rare Stamina Tablet [Treasure Chest] 1[2] About 1/8 chance Dragon Scale [Treasure Chest] 4[6] About 1/4 chance Mega Potion [Treasure Chest] 0[4] About 1/4 chance You don't really need to steal from Ochus, but i recommend you to do it while Wakka tries to Petrify it. For the Bite Bugs, steal from them while they are together with a Treasure chest. Weaken them with Lancet and try to steal the damn Poison Fangs you need. After about an hour; i think you have all of the items you need. A little backtracking to Djose Highroad. Just defeat the enemies you meet on your way back. Except for the Bite Bugs and the Snow Flans, there is nothing really worth it to steal. ------------------------------------------------------------------------------ DJOSE HIGHROAD (PART II): ------------------------------------------------------------------------------ Steal the following items. Item: Fiend: Number: Rare/Common: Petrify Grenade Basilisk 12[20] 1x Common/1x Rare Silence Grenade Funguar 8[10] 1x Common/0x Rare Smoke Bomb Simurgh 4[6] 1x Common/2x Rare I won't make a new strategy for the fiends. Steal every spare turn Rikku has. She is much faster than the rest of the party, so you should have that spare turns. For the Basilisk, Funguar x2 party: be careful with stealing, cause it is really dangerous. Remember that stealing from the Funguars can also trigger Pollen. Keep Nulblaze Tidus handy and only steal when there are no other fiends left. Is the challenge annoying you already? Yes? Play another challenge / game. No? Good. Follow me back to the Moonflow and into Guadosalam. ------------------------------------------------------------------------------ 6.10 THUNDER PLAINS (PART II): ------------------------------------------------------------------------------ Now for real. Before you have reached the agency; you can call this place the "Game Over Plains" no doubt. Wakka starts missing flyers here. Hell. Auron's Serum Bracer and Wakka's Danger Armguard should be in your surviving kit. Equip following weapons: Make your party Rikku, Tidus and Yuna (fast before strong...) Tidus: *Brotherhood* --- Yuna: Rod of Wisdom Soft Ring Wakka: TKO *Danger Armguard* Lulu: Fatal Cait Sith Tough Bangle Kimahri:Hunter's Spear Red Armlet Auron: *Blurry Moon* Serum Bracer Rikku: --- Yellow Targe For once; Forget everything and make a run for the agency. NOW! \\\\\\\\\\\\\\\\\\\\\ FIEND INFO: \\\\\\\\\\\\\\\\\\\\\ Aerouge (Imp), 200HP, Agility: 11. Weak to Water. Quite fast. Thundara hits very hard. TKO Wakka kills him, or two attacks with Wakka if the TKO refuses to work. Buer (Eyeball), 230HP, Agility: 12. Weak to Water. O NO. A new Eyeball. Deadly. It requires two Wakka-attacks to kill it. Even Water + Wakka attack is not enough. You can't help it from having a turn if Wakka doesn't petrify. Even worse, Wakka will occasionally miss it. Gold Element (Element), 1200HP, Agility: 7. Weak to Water. Unless you want to waste all Lulu's MP, you should kill him with the Fatal Cait Sith. Although he uses Thunder; it hurts more than Thundara from Aerouge. Kusariqqu (Dragon), 445HP, Agility: 7. Weak to Water. This monster is your worst nightmare. It never appears alone and he has a guaranteed Game Over Lightning Breath. Kill it FIRST with an attack of Auron and Kimahri. You can't trust TKO or Fatal Cait Sith (FCS from now) to kill it. Larva (Larva), 1498HP, Agility: 10. Weak to Water. These only appear with other Ligntning casters. Auron or Wakka with SOS Nulshock are Larva-proof. Melusine (Lizard), 265HP, Agility: 17. Weak to Ice. To make it even worse, the Lizard is back again. Tidus will mostly miss, so mostly only Wakka can connect to it. Hope you'll petrify it soon enough. If not, it requires three attacks... \\\\\\\\\\\\\\\\\\\\\ ENEMY PARTIES: \\\\\\\\\\\\\\\\\\\\\ - 1x Gold Element + 1x Larva: Fairly easy, try to kill the Element with the FCS. Make sure either Wakka or Auron comes in critical HP. Kill the Larva with the TKO. - 1x Melusine + 1x Kusariqqu + 1x Aerouge: You will die if you have an ambush here. Target the Kusariqqu first with Kimahri and Auron. Leave the Aerouge alone for now, it's hardly dangerous with SOS Nulshock Wakka/Auron in the party. Kill the Melusine with Wakka and Tidus. THEN, safely Petrify the Aerouge. - 1x Gold Element + 1x Melusine + 1x Buer: This one is even worse. The Melusine rarely acts before Rikku. Switch Rikku for Wakka and try to Petrify it. Switch Tidus/Yuna for Lulu and try to KO the Gold Element. As soon as Rikku gets a next turn; throw an Antarctic Wind on the Buer. If the TKO and FCS both work; kill the Buer with TKO (why waste an item when not necessary?). This party relies on luck. If the TKO and the FCS refuse to work several times; you are in serious trouble. - 1x Gold Element + 1x Buer + 1x Aerouge Relatively easy if you want to waste an Antarctic Wind on the Buer. If you want to play dangerous; try to Petrify it with Wakka. The Gold Element and the Aerouge are harmless with SOS Nulshock Wakka or Auron. - 1x Larva + 2x Aerouge SOS Nulshock Wakka + TKO can take on this party. Gotta love SOS Nulshock, eh? Reached the agency? Well done. Watch some boring cutscenes and talk to the girl behind the desk. ---VERY IMPORTANT ITEMS ALERT: Buy as many Grenades as possible!!! They are vital for the Macalania Woods and the rest of the Thunder Plains. You'll feel safe with some Grenades in stock, trust me. Of course, Phoenix Downs are more worth the money than Grenades. ---VERY IMPORTANT ARMOR ALERT: Obtain the Yellow Shield when you leave the agency. It has [Lightningproof] for Tidus. You'll need it... Trust me... Again, make a run for the end of the Thunder Plains. The rest comes later. Tidus: Brotherhood Yellow Shield Yuna: Rod of Wisdom Soft Ring Wakka: TKO Danger Armguard Lulu: Fatal Cait Sith Tough Bangle Kimahri:Hunter's Spear Red Armlet Auron: Blurry Moon Serum Bracer Rikku: --- Yellow Targe Pray to one or two (i advice not to pray to three, it makes capturing harder) Qactuar Stones to unlock the Qactuars. \\\\\\\\\\\\\\\\\\\\\ ADDED FIEND INFO \\\\\\\\\\\\\\\\\\\\\ Iron Giant(Iron Giant), 3600HP, Agility: 7. A lot of HP, but very easy. It always targets the weakest character. Use this to your advantage. If you can, try to make Lulu (highest Evasion) have less HP than Rikku (between 250 and 359) and always Defend. If Iron Giant is Power Broken; he can't kill Lulu. Heal her with a Potion everytime. Petrify him with Wakka or KO him with Lulu. Qactuar(Cactuar), 500HP, Agility: 15 Rikku acts before him/them. Double Grenade is a kill. A Smoke Bomb to be sure. \\\\\\\\\\\\\\\\\\\\\ ADDED ENEMY ENCOUNTERS \\\\\\\\\\\\\\\\\\\\\ - 1x/2x Qactuar Use one Grenade and they flee like cowards. A Smoke Bomb when hunting for Initiative (see below). - 1x Iron Giant A lot of HP, but very easy. It always targets the weakest character. Use this to your advantage. If you can, try to make Lulu (highest Evasion) have less HP than Rikku (between 250 and 359) and always Defend. If Iron Giant is Power Breaked; he can't kill Lulu. Heal her with a Potion everytime. Petrify him with Wakka or KO him with Lulu. - 1x Melusine + 1x Kusariqqu + 1x Aerouge Tadam!! Grenade saves you. Use it to kill the Melusine and the Aerouge in one hit. The Kusariqqu is left with enough HP for Auron to kill it in one hit. - 2x Larva SOS Nulshock Wakka + TKO = 'nuff said. - 1x Iron Giant + 2x Buer Dangerous? Neeehhhh... Rikku uses a Grenade to kill the Buers. For the Giant: see above. - 1x Gold Element + 1x Buer + 1x Melusine Again, a Grenade kills the Buer and Melusine in one hit. Lulu FCS's the Gold Element. Try to steal one or two Electro Marbles before killing it. ---VERY IMPORTANT WEAPON ALERT: Win Initiative from one of the Qactuars for anyone but Tidus, Rikku or Yuna. Kimahri or Auron is most recommended. Don't use Grenades, cause they will run away the next turn. Use either an Antarctic Wind, Electro Marble or Smoke Bomb. Why not Tidus: he will be wearing the Sonic Steel always after Macalania. Why not Yuna: she is not present in Bikanel Island. The place where Initiative is extremely useful. Why not Rikku: she has to OUT of the party in Bikanel, so that she can be switched in for Tidus immediately to take out fiends with Smoke Bombs/Sleeping Powders. If she is the one with Initiative; she HAS TO BE in the party when it starts. You'll be screwed when you meet a lot of Sand Wolfs/Alcyones. They act before Rikku and are too fast to handle. Fight next to a Save Sphere and steal several Electro Marbles from Aerouges or Gold Elements. Rikku with full HP and the Yellow Targe can survive one attack of them. Kill the other fiends until only one of them is left. Steal about 10. Also, win an SOS Regen armor from an Iron Giant. It's not useful, but it sells for a lot of gil. If you win it with two open slots, you're blessed. Buy as many Grenades as you can from selling it. Leave the Thunder Plains; you can't be bothered to hang around there. We need the Sonic Steel first to make it a lot easier. ------------------------------------------------------------------------------ 6.11 MACALANIA WOODS (PART I): ------------------------------------------------------------------------------ This place is even more dangerous than the Thunder Plains. I'm not oversensitive. It's just plain true. Equip following weapons/armors: Tidus: *Stunning Steel* --- Yuna: Rod of Wisdom *Red Ring* Wakka: TKO Danger Armguard Lulu: Fatal Cait Sith Tough Bangle Kimahri:Hunter's Spear Red Armlet Auron: Blurry Moon Serum Bracer Rikku: --- Yellow Targe *Initiative goes before an other weapon for a character and he/she must be in the frontline no matter what. Ambush is a guaranteed Game Over in the Woods *SOS Nultide for anyone should be equiped immediately \\\\\\\\\\\\\\\\\\\\\ FIEND INFO: \\\\\\\\\\\\\\\\\\\\\ Blue Element, 1500HP, Agility: 9. Weak to Lightning. This one is trouble. Big trouble. It's Watera is an instant kill to EVERYONE except Auron. Kimahri's Red Armlet doesn't have Water Ward. Yuna with SOS Nultide is immune when she has critical HP. Use the FCS to kill him. Throw a Silence Grenade for extreme measures. Chimera, 5250HP, Agility: 9. Always appears alone, which makes him easy. Aqua Breath is the only real dangerous attack. Everyone survives it when at full HP, except Rikku and Lulu sometimes. Use the TKO or FCS to kill him quick. Iguion, 370HP, Agility: 19. Fast, and more dangerous! It mostly acts first and can kill Rikku in one hit. Use a Grenade and attack with Wakka to kill it. Do not allow it to move more than once. If he petrifies Rikku; you better give up. Murussu, 580HP, Agility: 7. Slow and easy if he would be on his own. It doesn't have full priority. He kills all the girls in one hit, but Lulu sometimes evades. A Grenade and an attack from Auron kills him. You can also try the FCS or TKO. Xiphos, 2700HP, Agility: 17. Fast and quite strong. TKO or FCS for the rescue. Dark Attack works only half of the time, due to 50% resistance. He likes to Poison you as well. Wasp, 360HP, Agility: 18. It's fast, but does low damage. A Grenade or Blizzard can kill him, but it's not guaranteed. Give it last priority. \\\\\\\\\\\\\\\\\\\\\ ENEMY PARTIES: \\\\\\\\\\\\\\\\\\\\\ - 1x Chimera Watch out for Aqua Breath, furthermore; it's easy. Try to steal some Arctic Winds from him. TKO or FCS to kill him. - 1x Xiphos Pitiful. TKO or FCS for a kill. - 1x Xiphos + 2x Wasp Take out the Wasps by throwing a Grenade, when they aren't dead; use a Blizzard to kill them forgood. Power Break the Xiphos if you like. - 1x Iguion + 1x Murussu + 1x Blue Element Oh no. A painful party. The Iguion has to leave, NOW. Throw a Grenade as soon as Rikku gets a turn. Finish him with Wakka. You can't stop it from having a turn, so you have to be a little bit lucky. The Murussu now only has about 230 HP left so Auron kills him with one attack. Now, you only have one Blue Element left. Steal some Fish Scales from it, don't forget to throw a PD on everyone who is killed. KO it with the FCS. - 1x Iguion + 1x Murussu + 1x Wasp Iguion! Away, MOVE. First turn Rikku gets; Grenade. It can kill both the Iguion and the Wasp, but it's not guaranteed. Wakka gives the final blow to the Iguion. The Wasp (if it wasn't dead already) is finished by Blizzard and Auron sends the Murussu to the Farplane. - 1x Wasp + 2x Blue Element This is the worse of all. Ignore the Wasp for now and switch in Lulu. If she manages to KO one of the Blue Elements, take a deep sigh. If she doesn't KO one of them: switch in Rikku and throw a Silence Grenade; you can't risk the Blue Elements to have both a turn, cause you will be Game Over before you can blink your eyes. While they are Silenced; stock on a lot of Fish Scales and kill them with the FCS. Left the Woods? Find O'Aka. Tell him his prices are too expensive. TAMDADAMMM!!! THERE IT IS: ---EXTREMELY, VERY, ENORMOUSLY IMPORTANT WEAPON ALERT: B U Y T H E S O N I C S T E E L. You'll be sorry if you don't, cause this makes the challenge 100% IMPOSSIBLE! Needless to say; it has First Strike for Tidus and it will safe your butt more than... whatever. ---VERY IMPORTANT ARMOR ALERT: Buy the Blue Armlet; is has Waterward for Kimahri and is very useful against Natus. WHY wasn't O'Aka here before the Blue Element rush??? Equip the Sonic Steel, unequip any Elementalstrike weapons for Auron and Save your game. Make sure to have at least the following items, before facing the next boss. Electro Marble - x10 Antarctic Wind - x10 Fish Scale - x4 Make your party Rikku, Lulu, Tidus (Sonic Steel) Let Auron cut the woods in some pieces. It brings us the next boss. <<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> This overgrown Sphere is easy, but time and item consuming. As you know from previous game(s), Spheri absorbs every element, except its one weakness. Switch in Auron, Power Break him. You now know his weakness. Use the following item/spell when he counters with: Fire - Rikku's Antarctic Wind (~900 damage) Water - Rikku's Electro Marble (~900 damage) Ice - Lulu's Fire (~350 damage) Thunder - Rikku's Fish Scale (~900 damage) or Lulu's Water (~350 damage). He will change his weakness. Auron uses a physical attack again to find out what his next weakness is. Defend with the rest of the frontline. Use Yuna to heal party members who are hurt. His Press only cuts of 25% of everyone's current HP. Only 12.50% when a character is under Defend. His normal attack and his counter don't do very high damage. This boss is slow and weak. Use PD's when a character has fallen for some reason. Really, some random encounters are harder than this boss. It only takes time and items. >>>>>>>>>>>>>>>>>>>>>>> That's that. Watch the next scenes and Save again. Now, we are going to backtrack to the Thunder Plains do steal some more items. With the Sonic Steel, it's much safer. Trust me. Take the crystal path to avoid the Woods (we'll be back there as well, but not now). ------------------------------------------------------------------------------ THUNDER PLAINS (PART III): ------------------------------------------------------------------------------ Equip the Sonic Steel and leave Rikku OUT of the party. You can switch her in to use two items in a row, with none of the fiends being able to attack before. If you leave the Initiative character in the frontline as well: you are safe. Steal the following items: Item: Fiend: Number: Rare/Common: Light Curtain Iron Giant 15[20] 1x Common/1x Rare Lunar Curtain Larva 15[20] 1x Common/2x Rare Chocobo Feather Qactuar 15[20] 1x Common/1x Rare Electro Marble Gold Element/Aerouge 20[30] 1x Common/2x Rare Silver Hourglass Kusariqqu 1[1] 0x Common/1x Rare I'd recommend not to try to steal more than 3 items from the same fiend. The chances decrease exponentially. 100% - 50% - 25%. For the 4th steal; you'll only have a chance of 1 in 8 to have a succesful steal. Don't rely on it. \\\\\\\\\\\\\\\\\\\\\ STEALING THE ITEMS \\\\\\\\\\\\\\\\\\\\\ ]]Light Curtain: Encounter either an Iron Giant or 2x Buer and Iron Giant. It doesn't matter. Switch in Rikku and either kill the Buers with a Grenade or steal your first Light Curtain. Auron Power Breaks the Giant. Switch in Tidus, switch to the Stunning Steel and hope to Slow the Giant. Now, he will face Rikku every turn. If she defends before he uses his attack, the Giant won't kill her. Get her to full HP every time and steal as many Light Curtains as you can. When Reaper is coming (4th attack), make sure everyone has more than 350HP or 175HP when they are defending. When you have enough Light Curtains, kill the Giant with TKO or FCS. ]]Lunar Curtain: The best encounter would be with two Larvas. Switch in Rikku and steal the first. Let TKO or FCS finish one which you already stole one from. Make sure to switch Tidus back in with his Lightningproof shield to be safe. When one Larva is down; steal Lunar Curtains like crazy. Rikku survives one Thundara when she is wearing the Yellow Targe. ]]Chocobo Feather: Switch in Rikku; steal one. The Qactuar makes a move. If he kills Rikku; revive her immediately. Try to steal another one and throw a Grenade after this to make him run like a coward. If you encounter two Qactuars; it'll be better to kill one with an Antarctic Wind / Electro Marble to decrease the chances for a Game Over. ]]Electro Marble: Kill the other fiends in the active party.Rikku with the Yellow Targe survives both Gold Element's Thunder and Aerouge's Thundara. Make sure everyone in the active party is alive to drag their attacks from Rikku. When you have three, kill the last fiend. ]]Silver Hourglass: A hard one. Use a Grenade to kill the other fiends and target your attention to the Kusariqqu. Rikku can't survive Lightning Breath, so try not to have her in your party when the Kusariqqu has a turn. Make sure Auron is in the party nonstop at full HP. He can survive Kusariqqu's Lightning Breath and his regular attack and is able to kill him in one hit when things get dangerous. Because the Kusariqqu is slow, you can steal an item and get Rikku out of the party before Kusariqqu gets a move in. The Silver Hourglass is a rare item, but mandatory for Evrae. Don't leave the Thunder Plains without it, no matter how long it takes. Make sure to change your frontline between battles and heal your characters between battles. Save every three or four encounters just four the insurance. What if you forget to have Sonic Tidus and your Initative character in the party? 2x Buer and Iron Giant? Ambush? That's gonna hurt. Got the items? Good, stock up on Grenades and PD's (remember the SOS Regen trick?). Proceed to the Woods. Save. ------------------------------------------------------------------------------ MACALANIA WOODS (PART II): ------------------------------------------------------------------------------ Steal the following items: Item: Fiend: Number: Rare/Common: Fish Scale Blue Element 10[15] 2x Common/3x Rare Arctic Wind Chimera 5[8] 1x Common/1x Rare You don't need many items. I'll provide stategies, but first: check the amount of Poison Fangs you have. It's recommended to have at least 7. You can do it with less, but i really suggest you to steal them. There's a new source here: Wasp. DON'T LEAVE WITHOUT 7 POISON FANGS, for your own sake. \\\\\\\\\\\\\\\\\\\\\ STEALING THE ITEMS \\\\\\\\\\\\\\\\\\\\\ ]]Poison Fang: Wait for a Xiphos and 2x Wasp battle. TKO the Xiphos and try to steal the damn Poison Fangs. Wasps do very little damage. Heal Rikku when necessary and kill one when you stole two useless Hi-Potions from it or when it's annoying you. Yuna's Esuna or Antidotes take care of Poison. ]]Fish Scale: -First possibility: 1x Iguion + 1x Murussu + 1x Blue Element Switch Sonic Tidus for Rikku and throw a Grenade. Throw another. Now, you only have a Blue Element left. Steal the Fish Scales and revive characters when necessary. A single Blue Element isn't dangerous. -Second possibility: 2x Blue Element + 1x Wasp Switch Sonic Tidus for Rikku and throw a Silence Grenade. You can get a lot of Fish Scales by just using a single item: 12 if you are lucky. Kill them with the FCS when they are annoying you. If you don't want to waste a Silence Grenade: don't say i didn't warn you... ]]Arctic Wind: Just start stealing. Rikku dies from Aqua Breath and Megiddo Flame, but she survives Thundara and (of course) his regular attack. Stealing ain't that hard although you should not forget to have two other characters in the battle with more than 400HP to survive Aqua Breath. You can Slow him with the Stunning Steel if you want to. Done it all? Save and go to Macalania Lake. First, we have an item check, you should at least have the following items. Remember; this is the MINIMUM. More is always good: 5 Arctic Winds 15 Chocobo Feathers 4 Dragon Scales 20 Electro Marbles 15 Light Curtains 8 Lightning Marbles 15 Lunar Curtains 12 Petrify Grenades 7 Poison Fangs 4 Silence Grenades 1 Silver Hourglass 2 Smoke Bombs 1 Stamina Tablet Last: about 10 single elemental items in total (Antarctic Winds and Fish Scales). Don't leave the Woods without these items. ------------------------------------------------------------------------------ 6.12 MACALANIA LAKE: ------------------------------------------------------------------------------ New fiends, new chances. I'll stop writing the weapon-part. A lot of weapons will be different than I had in my game. Never forget to equip: -Wakka with TKO -Lulu with Fatal Cait Sith -Tidus with Sonic Steel -Character with Initative in the frontline (not Rikku, Yuna or Tidus) Rikku must be OUT of the battle at all cost. Don't bother stealing here. Run to the agency, you might have an encounter here. Switch in Rikku and finish it with Grenades. Or do it the way you like. For the Ice Flan; leave it until the end and finish with TKO or FCS. Enter the Agency. Buy 99 Phoenix Downs, some Softs and as many Grenades as you can effort. Sell useless equipment; you should check by yourself what you consider useless equipment. I sold all elemental strike weapons, except for Auron's. Buy some Hi-Potions if you are very rich. Make sure to have at least 15 Hi- Potions. Leave the agency. DON'T TALK TO TROMELL UNLESS YOU HAVE ALL THE ITEMS I MENTIONED ABOVE. THE CHALLENGE WILL BE VERY HARD IF YOU DON'T HAVE ALL THOSE ITEMS!!! Did I make myself clear? Guess so. Talk to Trommel. Make sure Tidus has the Sonic Steel equiped. Party: Tidus, Kimahri, Auron. <<<<<<<<<<<<<<<<<<<<<< <<>>>>> <<>>>>>>>>> <<>> <<>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> YOU MUST WIN AN ALCHEMY WEAPON FOR TIDUS FROM THIS BOSS. You can also accept it for Wakka, but for Tidus is HIGHLY recommended. It took me about 8 tries. You can win the battle without Rikku in Haste, but it will be very useful and the battle will take much less time. Switch Sonic Tidus for Rikku, throw a Chocobo Feather on herself. Followed up by a Light Curtain, she even has another turn; throw an Electro Marble. Accept Gattling Gun's damage. No one dies. Switch Kimahri for Tidus, switch to Stunning Steel. Auron heals Rikku. Tidus tries to Slow the Crawler. Rikku keeps on throwing Electro Marbles, Tidus keeps on trying to Slow him and Auron keeps on healing the party. When he is Slowed; Rikku can throw up to 7 Electro Marbles before Crawler is on turn. Make sure to have Crawler at less than 80HP. Force this by using Lancet, Auron attack and Tidus attack. When he has less than 80HP and Tidus is at full HP: kill the rest of the party and finish Crawler with only Tidus alive. This will improve the chances for Crawler to drop the Lifesaver. It only happens rarely that Rikku doesn't survive Gattling Gun. Revive, Haste and Protect her again if it happens. Or just Reset if you don't feel like wasting valuable items. The battle can take less than 6 minutes. It depends on when the Stunning Steel Slows Crawler. Luckily, he is quite easy, so you won't have to waste 90 minutes or something (Greater Sphere? ^_^ ). >>>>>>>>>>>>>>>>>>>>> Reset if you didn't win the Lifesaver. Sorry, but it is really mandatory for the final boss. What are you crying about? You're the one who started the challenge! Watch the scenes with the Snowscooter, you'll ride with Rikku, trust me. Get into Macalania temple and watch Jyscal's Sphere. Don't watch it when you don't have the items mentioned above, cause there's no way back after you've watched it. Seymour is evil? As if you didn't know. Talk to O'Aka: buy 99 Phoenix Downs and make sure to have about 20 Eye Drops. Save and prepare for a quite hard battle which'll require a weapon-drop. Equip the following weapons/armors: Tidus - Stunning Steel, Yellow Shield (Lightningproof). Don't equip the Sonic Steel. For some reason, only Tidus will have the first turn with it. While all three characters have a turn if you haven't equiped it. Quite odd, but true. Wakka - Danger Armguard (SOS Nulblaze, SOS Nulshock) Yuna - Rod of Wisdom (Sensor) and Red Ring (Fire Ward, SOS Nultide) Kimahri - Red Armlet This is all you need. You can't set a party, cause it's preset. Save. Here he comes. <<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>> >>>>>>>>>>>>>>>>>>> Tidus is switched for Rikku. Throw a Petrify Grenade to kill the Guado Guardians. It's that simple. Seymour casts a spell, revive the fallen character. Tidus switches weapons to the Stunning Steel. Revive characters with the other character than Tidus. Preferably Auron, cause he can survive one spell from Seymour. Tidus attacks Seymour nonstop with the Stunning Steel to Slow him. As soon as he is Slowed; you'll have a lot more turns to prepare. This is what you should do before finishing him. -Talk with Tidus. This isn't that hard. -Get Wakka in critical HP, thus activating SOS Nulblaze and SOS Nulshock. -Get Yuna in critical HP, thus activating SOS Nultide -Throw a Chocobo Feather on Wakka, take him out and don't use him anymore. -Throw a Chocobo Feather on Yuna, take her out and don't use her anymore. -Throw a Chocobo Feather on Rikku herself. Make sure Rikku is not in the frontline when Seymour casts a spell. It would be a waste when she dies and loses Haste. Defeat Seymour with an attack from Tidus or Auron. However, ONLY kill him when he just used Blizzara, so Multi-Thundara is next!!! Make sure Haste Rikku is in the frontline. <<<<<<<<<<<<<<<<< <<>> <<>>>> >>>>>>>>>>>>>>>>> You must destroy Anima and her 18000HP before Oblivion. Anima alternates between Boost and Pain. The point is that you should use Rikku's items and Tidus' attack when she is in Boost, cause it does 150% damage. Some numbers to make it easier. All numbers are stated when Anima is in Boost Poison Fang: ~3000, Arctic Wind: ~1500, Tidus' attack: ~500(1000 if critical), it should be enough to kill her. Try to take out Rikku before every Pain, but it's not always possible, cause you have to use her too much. She is the only one who can damage Anima real hard, after all. Tidus CAN miss Anima, because she has more Luck. Start with throwing Arctic Winds/Lightning Marbles. Save Poison Fangs for when Rikku is targeted with Pain. Remember that reviving a character goes before everything. I suggest to revive with Tidus, not with Rikku. Keep in mind that damaging Anima fills up her overdrive. Try to ALMOST fill it before she has a turn. She uses Boost and you can unload your last attacks on her. Don't fill it just before she has a turn, cause Oblivion is a guaranteed Game Over, no doubt. Finish her with Haste Wakka and Rikku in the frontline. Yuna must be OUT of the frontline. Unless you stole more than 7 Poison Fangs, don't use more than two. <<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> Rikku gets a turn for sure. Throw a Poison Fang. Now, you should watch out for what you are doing. One step in the wrong direction means your oblivion. Seymour is on turn and he kills the two other characters with Multi-Thundara. Wakka survives with SOS Nulshock. Seymour suffers 600 damage from Poison. Switch in Yuna for Wakka and do something (Attack/Defend/Switch weapons), but make sure she has a turn after Seymour's upcoming turn. He uses Multi-Watera and Yuna survives with SOS Nultide. Seymour suffers 600 damages. Switch in Wakka and Attack/Defend/Switch weapons, but again, make sure he has a turn after the upcoming turn from Seymour. Multi-Fira does damage and Seymour again suffers for 600 damage. Switch armors to the Nulfrost Armguard and again, Seymour does damage and loses 600HP. Repeat that cycle until he dies. >>>>>>>>>>>>>>>>>>>>>>> You should win a Silencestrike weapon for either Kimahri, Yuna or Auron. If you didn't: RESET!!! I'm sorry, but it's really needed. I advice you to win it for another character than the one who has Initiative. You CAN accept it for Lulu as well, but you should waste the FCS from time to time. It's at your own risk. You CAN accept Silencetouch for each of them as well, but it will make things a lot harder. I will pretend that you received it. It took me only two tries to obtain a Mage Hunter for Kimahri with Silencestrike. Complete the Cloister of Trials and Save your game. When you run away, you will be forced to fight at least three battles with an annoying Guado Guardian -Party: Tidus (Sonic Steel), Initiative character and Yuna / Wakka. Make sure Rikku and Auron are always OUT of the party. Except when Auron wears the Initiative Weapon. -Weapons: Tidus: Sonic Steel Wakka: TKO, Nulfrost Armguard Lulu: FCS, Tough Bangle Auron: Blurry Moon ???: Initiative Weapon ???: Silencestrike weapon \\\\\\\\\\\\\\\\\\\\\ FIEND INFO \\\\\\\\\\\\\\\\\\\\\ Guado Guardian, 2000HP, Agility: 12 His spells hurt bad. Use the TKO to kill him. You can Silence him as well with your new weapon. He has 10% resistance to Death, so the FCS will only work 40% of the times. Evil Eye, 310HP, Agility: 15 Easy, switch Tidus for Rikku and throw a Grenade for a kill. Ice Flan, 1350HP, Agility: 9 Silence him with the Silencestrike weapon and kill him with the TKO or the FCS Mafdet, 710HP, Agility: 9 Double Grenade is mostly a kill. Try to Blind him with Auron's Blurry Moon and finish him with TKO or FCS is an option as well. His attack mostly kills everyone accept Auron in one hit. Snow Wolf, 400HP, Agility: 20 Very annoying and very fast. He doesn't die from one Grenade, so you can't stop him from having a turn. Wakka's attack after the Grenade kills him for sure. \\\\\\\\\\\\\\\\\\\\\ ENEMY PARTIES: \\\\\\\\\\\\\\\\\\\\\ - 2x Evil Eye, 1x Guado Guardian Switch Sonic Tidus for Rikku and throw a Grenade to kill the Eyes. Silence the Guado Guardian and finish him with TKO or FCS. Throw Phoenix Downs when he kills a character. - 1x Mafdet, 1x Ice Flan, 1x Guado Guardian Quite dangerous. Switch Sonic Tidus for your Silencestrike character and Silence the Guardian. It still can cast Berserk on the Mafdet. Attack the Mafdet with Auron and Kimahri to kill it. The Ice Flan mostly kills a character. Try to Silence it and you are set. Kill them both with TKO or FCS. You can be in trouble if the Flan kills your Silencestrike character. - 2x Snow Wolf, 1x Guado Guardian More dangerous. Switch Sonic Tidus for Rikku and throw a Grenade. Now, all the fiends have a turn. Ouch... Rikku dies from the Guado Guardian's spell and if both the Sand Wolves target her. If she gets a new turn; throw a new Grenade. Silence the Guardian and TKO or FCS him. If Rikku dies before the Wolves are dead; you are in big, big trouble. Left the Temple Road? Make a run for the Save Sphere at the end of the snowy area. \\\\\\\\\\\\\\\\\\\\\ NEW ENEMY PARTIES: \\\\\\\\\\\\\\\\\\\\\ - 1x Mafdet + 1x Snow Wolf + 1x Ice Flan Tidus->Rikku: throw a Grenade. The Wolf is on turn now, but he can't kill Rikku in one hit. Throw another Grenade to kill the Mafdet and the Snow Wolf. Silence the Ice Flan and kill it with TKO or FCS. - 1x Evil Eye + 1x Snow Wolf + 1x Ice Flan Tidus->Rikku: throw a Grenade. The Evil Eye falls. The Snow Wolf is on turn. Throw another Grenade to kill the Wolf. Silence and TKO/FCS the Flan. - 1x Mafdet + 2x Evil Eye Tidus->Rikku: throw a Grenade. Bye Evil Eyes. Throw another one. Bye Mafdet. Steal in between. These are the items you need: Item: Fiend: Number: Rare/Common: Sleeping Powder Snow Wolf 15[20] 1x Common/2x Rare Arctic Wind Ice Flan 20[25] 1x Common/2x Rare For the Arctic Winds; this is the TOTAL amount you need for your trip until the Calm Lands. It doesn't mean you have to steal another 20. \\\\\\\\\\\\\\\\\\\\\ STEALING THE ITEMS \\\\\\\\\\\\\\\\\\\\\ I suggest to, as weird as it sounds, to UNEQUIP the TKO. You will see why. ]]Sleeping Powder: Wait for a [1x Evil Eye + 1x Snow Wolf + 1x Ice Flan] encounter. Switch Rikku for Tidus and throw a Grenade to kill the Eye. The Snow Wolf does something. Heal the Snow Wolf with a Potion and use Dark Attack with Wakka. It will be Blinded and you don't risk killing it. Silence the Flan and steal Sleeping Powders with Rikku. Wakka targets the Wolf another time. As soon as Darkness wears of, kill it with Wakka. This wil net you two or three Sleeping Powders. Steal some Arctic Winds and FCS the Flan. ]]Arctic Wind: Same as the previous one, but now you should not heal the Wolf, but kill it instead with Wakka after you threw the Grenade. Silence the Flan and have some happy stealing time. Stealing is not hard, just time consuming. The above stated stealing moments are the safest ones, you can also steal in the Mafdet encounter, but it requires one attack more. You can, of course, steal some Arctic Winds or Sleeping Powders when Rikku has a spare turn. Good, a new boss is waiting. He is deadly easy. Equip Sonic Steel with Tidus. Take Rikku out. Save. <<<<<<<<<<<<<<<<<<< <<>> <<>>>>>> >>>>>>>>>>>>>>>>>>> This boss will never touch you even once. Switch Tidus for Rikku and use a Petrify Grenade to kill the Guardians. Use a Sleeping Powder to put Wendigo to Sleep for 7 turns. This will be an easy battle. You can choose to Haste Rikku with a Chocobo Feather. It will spare one or two Sleeping Powders, but it wastes a Chocobo Feather. Do as you will. Throw Arctic Winds / Lightning Marbles on Wendigo (~1000 damage) to slowly kill it. You can choose to throw Antarctic Winds / Electro Marbles / Fish Scales (~600 damage) as well. It's your choice. When he wakes up; use another Sleeping Powder. Kimahri can damage him with Lancet (~80 damage) or Lulu with some of her spells (~230 damage) as well. A lot of items and about 15 minutes later; you kill him. >>>>>>>>>>>>>>>>>>> You can try to get SOS Haste from him, but it is rare. Counter-attack for Auron is useful as well, but don't go hunting for it. You will be automatically go to the place below Macalania temple. Watch some cutscenes. Pick up the Avenger for Tidus. It's quite useful. Blah Blah. Sin comes. Oh no, he brings us to: ------------------------------------------------------------------------------ 6.13 BIKANEL ISLAND ------------------------------------------------------------------------------ This place is not really dangerous. Rikku and her Grenades will be more useful than anywhere else. Pick up the Remedies and Save your game. The next fight is very boring if you don't have Poisontouch for Lulu, Auron or Tidus. Equip Sonic Steel, of course. //FORCED ENCOUNTER: ZU, 12000HP. Switch to the Stunning Steel. Auron and Lulu will join Tidus after the Zu killed Tidus. Power Break him with Auron and Lulu revives Tidus. The Zu has an attack. It's weaker than the next Zus you will encounter, but still; only Auron can survive his attack. Try to Slow him as soon as you can with the Stunning Steel and switch weapons with Lulu to the Noxious Cait Sith. Attack him with it and hope it gets Poisoned. Make sure Auron has the Blurry Moon equiped, cause you have 30% chance to Blind him with it. As soon as he is Slowed and Poisoned, the battle is yours. Keep on healing and Defending until he dies. Find Wakka, Kimahri and Rikku as well. If you encounter a Sand Worm BEFORE you find Rikku; there's no way to avoid the Worm's Earthquake which instantly kills everyone. Hope you don't encounter it. I won't put down enemy encounters before you find Rikku, cause you will only have to fight two or three. Take the shortest routes to find your party members and try to get in as less encounters as you can. Trust on the TKO and the FCS to kill enemies. Find Rikku, FAST!!! However, don't forget to pick up Kimahri or you will have to wander back to him. You have Rikku in the party and survived the encounters? Good. FIEND INFO: Alcyone, 430HP, Agility: 26. Weak to Fire A silly bird, which does pitiful damage. But always accompanied with his friends. Don't underestimate the bird. Double Grenade kills him. You can also use a Fire in between for 350 damage. Wakka mostly misses him, if you were planning to TKO him. Sand Wolf, 450HP, Agility: 23. Weak to Fire and Ice Very deadly. Double Grenade is a kill. Both he and the Alcyone are too fast to handle. Kill them quick and silent. The TKO is an option as well. Cactuar, 800HP, Agility: 24 This is a master-cactus. Watch out for the silly thing and kill him fast with a Smoke Bomb and a Grenade. The encounter is rare, it's possible that you don't even encounter him. Wakka mostly misses and he has 255 Magic Defense, so you should rely on Rikku's items. Mushussu, 680HP, Agility: 9. Weak to Ice Don't, I REPEAT: Don't let this guy have a turn. Both his normal attack and his Fire Breath attack instantly kill ALL your characters, even Auron. Double Grenade is a 90% sure kill. Sand Worm, 45,000HP, Agility: 8. Weak to Water and Ice Slow, a lot of HP and easy. Poison him with Kimahri or Wakka. Revive characters from his regular attack until he is Poisoned. Throw a Sleeping Powder and steal a lot of Shadow Gems while he is asleep and suffers from Poison. Throw a new Sleeping Powder when he wakes up. Poison kills him after 10 turns. Zu, 18,000HP, Agility: 8 Not that hard as well. Power Break him and throw a Smoke Bomb. Slow him after this with the Stunning Steel and try to Poison him with Wakka's Rulebreaker or Kimahri's Snakehead. It only works 25% of the times, so it might take a while. If he is Poisoned: wait until it kills him. Defend before Sonic Boom (~300 damage if Defending). Machinas Very easy, just steal from them. They are a good source for SOS Nul-elements, Al Bhed Potions and Grenades. Equip the following weapons: Tidus: Sonic Steel Wakka: Rulebreaker, Danger Armguard Auron: Blurry Moon Lulu: FCS Kimahri: Snakehead Rikku: Doesn't matter You don't need the Silencestrike weapon here. Make sure Rikku is ALWAYS out of the party and your Initiative character always in. ENEMY PARTIES: - 2x Mech Guard Tidus->Rikku: steal from both of them. - 2x Mech Guard + 1x Mech Gunner Tidus->Rikku: steal from the Guard and the Gunner. The next turn Rikku gets; steal from the last Guard. - 1x Cactuar Tidus->Rikku: throw a Grenade. It'll mostly run away now. If not; throw a new Grenade. Use a single elemental item and a Grenade to kill it if you want Initiative. Steal a Chocobo Feather if you want. - 1x Zu Tidus->Rikku: throw a Smoke Bomb. Switch the next character for Auron and Power Break him to reduce Sonic Boom's damage. Slow with Tidus. Wakka and Kimahri try to Poison him. Defend before Sonic Boom. - 2x Alcyone + 1x Sand Wolf Tidus->Rikku: throw two Grenades - 1x Sand Worm Tidus->Kimahri/Wakka: try to Poison him until he is. Throw a Sleeping Powder and wait until he wakes up. Throw another Sleeping Powder IMMEDIATELY. Steal a lot of Shadow Gems while he is busy dying :) - 1x Sand Wolf + 1x Alcyone + 1x Mushussu Tidus->Rikku: throw two Grenades. Auron attack when the Mushussu isn't dead (rare). - 3x Sand Wolf + 1x [chest] Tidus->Rikku: throw two Grenades - 1x Mushussu + 2x Alcyone Tidus->Rikku: throw two Grenades. Auron attack when the Mushussu isn't dead (rare). As you can see; Grenades save you against the Mushussus, Alcyones and Sand Wolves. They might be fast and strong, but they don't do anything against our speedy beauty. Like I said: Rikku is the uber in the challenge. Too bad that you also need to steal here. Ghehe. Item: Fiend: Number: Rare/Common: Sleeping Powder Sand Wolf 20[30] 2x Common/2x Rare Smoke Bomb ZU (Alcyone) 40[60] 3x Common/4x Rare Shadow Gem Sand worm 10[20] 2x Common/0x Rare 40[60] Smoke Bombs sounds very much. However, you will waste ONE Smoke Bomb and steal nine with a Zu fight. A good deal, isn't it? You probably will have more Shadow Gems than stated above, not bad. The Sleeping Powders are the hardest ones to steal. It might take a while, but you need them. <> ]]Sleeping Powder: Hard. Very hard. You have to isolate the Sand Wolf. There are TWO encounters in which this is realisticly possible. - 1x Sand Wolf + 1x Alcyone + 1x Mushussu: A Common encounter. Switch in Rikku and throw a Grenade. Switch Rikku for Lulu again and cast Fire on the Alcyone. The Sand Wolf is on turn. Hope for God's sake that it doesn't target Rikku. Switch in Auron and attack the Mushussu. PLEASE, DIE!!! If not; switch in Kimahri and kill it forgood. The Sand Wolf is on turn again, ignore it's attack and cast Dark Attack on it. If if succeeds; you have 3 turns for Rikku to steal. If lucky; you'll steal six Sleeping Powders. Kill the Sand Wolf with Wakka / Rikku when you think you have enough. - 2x Alcyone + 1x Sand Wolf: A little less hard than the previous one. Tidus->Rikku: throw a Grenade. Switch her for Lulu and set one of the Alcyones on Fire. Kill the other Alcyone the next turn Lulu gets. Again; Blind the Sand Wolf and try to steal as many Sleeping Powders as you need. Kill him with Wakka or Rikku. This encounter is easier, but appears less frequent. ]]Smoke Bomb: Just encounter the Zu as you normally would, but steal a lot of Smoke Bombs from him (3x[4x]) as soon as he is Power Breaked, Slowed and Poisoned. You can steal a lot of them from one encounter. You will reach 40 of them very fast. ]]Shadow Gem: Put the Sand Worm to Sleep and you have loads of time to Steal the Shadow Gems you need. For the treasure chests; stealing from them can be fun if you want to, but they don't contain very nice items (only Mega-Potions and Ethers). ---VERY IMPORTANT ARMOR ALERT: Win some more SOS Nul-element armors from the Machina battles. It IS possible to defeat Natus without it, but i really suggest you to waste some time stealing from Machinas to try and obtain some more SOS Nul-element armors. If you win a SOS Reflect armor from a Mech Gunner, you know God loves you. This will make the Natus battle extremely easy. However, the chances for a Mech Gunner dropping SOS Reflect are very, very slim. ------------------------------------------------------------------------------ 6.14 HOME ------------------------------------------------------------------------------ Save your game. The monsters here are insanely hard. Take Rikku out and put Sonic Tidus in. The rest doesn't matter. Enter Home //FORCED ENCOUNTER: 3x Bomb, 1x Guado Guardian Switch Tidus for Rikku: throw a Petrify Grenade. --You can try to kill them with SOS Nulblaze Tidus or Wakka, but the Guado Guardian can cast Confuse and he has 25% resistance to both Death and Petrify. He is very hard to kill. //FORCED ENCOUNTER: 2x Dual Horn, 1x Guardo Guardian Switch Tidus for Rikku: throw a Petrify Grenade. --You can try a Smoke Bomb / Sleeping Powders as well. Sleeping Powders don't work on the Guardian, cause he is immune to Sleep. A Petrify Grenade is the safest. Do this for the rest of the random encounters. You can obtain a Mega Potion and some other items, but it is a huge waste of Petrify Grenades. Save the game and go through the door. //FORCED ENCOUNTER: 2x Chimera, 1x Guado Guardian Switch Tidus for Rikku: throw a Petrify Grenade. --There is no other way to kill them unless you are VERY lucky. Watch the Home scene. The best scene in the game. It made me cry the first time I played through the game. ------------------------------------------------------------------------------ 6.15 BEVELLE ------------------------------------------------------------------------------ Talk to Cid, your characters and to whoever you want to talk to. Eventually, the Airship will start shaking and there are fiends who entered the ship. Good! Sell all the Underdog Secrets Rin gives you. You are very rich now. Buy 99 Softs/Antidotes/Eye Drops/Phoenix Downs/Hi-Potions. Some Echo Screens for fun. Equip the Nulblaze Shield and the Danger Armguard. Sonic Tidus and Initiative character is, of course, in the frontline. Take Rikku out. FIEND + ENEMY PARTIES INFO: 2x Dual Horn, 3795HP, Agility: 17 They are quite harmless when you throw a Smoke Bomb. They still are able to connect sometime, so watch out. Don't bother with stealing some stuff. Just TKO or FCS them. 2x Evil Eye, 430HP, Agility: 17 Switch Tidus for Rikku and throw two Grenades to kill them both. 3x Bomb, 2200HP, Agility: 11 Make sure Tidus and/or Wakka get critical HP. Steal some Bomb Cores until Rikku is KO'ed. Kill them with SOS Nulblaze Wakka or Tidus. Don't leave the Airship without at least 10 Bomb Cores. Now, prepare for a hard boss. It might take several tries to kill him, but if you do things right: you will succeed. Equip the following weapons and Armors: Tidus: Sonic Steel Nulblaze Shield Wakka: --- Danger Armguard Auron: --- Serum Bracer Lulu: --- --- Kimahri: Hunter's Spear Red Armlet Rikku: --- --- The blanks can be filled in with either Sensor weapons or Strength-modifying weapons. Make sure you don't have elemental weapons equiped. Make your party: Tidus, , Kimahri. Save. Get ready!!! <<<<<<<<<<<<<<<<< <<>> <<>>>> >>>>>>>>>>>>>>>>> Evrae's attack patern close: Swipe, Swipe, Inhale, Poison Breath, Far away: Photon Spray, Start with Tidus switching for Rikku. Throw a Silver Hourglass to Slow Evrae a little bit down (Stunning Steel doesn't work). Rikku has another turn, throw a Smoke Bomb to Blind him. You are set for now. Switch Auron in the party and Power Break Evrae just in case. Now, just attack him and let Rikku steal Water Gems from him. Evrae's regular attack will almost always miss and When Evrae uses Stone Gaze; throw a Soft on the character immediately. Stone Gaze is predictable, but it's not worth the time to tell you when he uses it. As soon as Evrae inhales; PULL BACK immediately, cause Poison Breath is an instant Game Over. While he is far away, throw a Lunar Curtain on Rikku, so that she (mostly) survives Photon Spray. Kimahri and Wakka can target Evrae while he is far away. Let Cid launch his missiles three times. All together; this will do for about 7,200 damage. Still a lot to go. Get close and personal again. Auron and Kimahri can just attack Evrae. Rikku is only busy stealing Water Gems. You need them bad! Make sure to have four succesful steals (if you have a rare steal; even better). When you have enough Water Gems; use Grenades to give some additional damage to Evrae. Always Pull Back before Poison Breath, get close again when his Poison Breath has missed. The fight is very easy now, his regular attack misses and Poison Breath is easily avoided. Reblind him with a Smoke Bomb when his Darkness Status has worn of. Get him to about 10,700HP and STOP with attacking him. It is allowed to let him a have little bit more HP than 10,700, but ABSOLUTELY NOT LESS!!! Let him have one turn. The counter for Stone Gaze has maybe reached the final point, so using positive status would be Dispeled with Petrification. When he did his attack (whether or not being Stone Gaze), start with preparing your party: Auron, Rikku and Tidus need Haste (Chocobo Feather) and Protect (Light Curtain). Because Evrae is Slowed down, you have lots of time to prepare your characters and to leave Evrae the hell alone. Still, avoid Poison Breath for hell's sake. One little thing. Switch in Wakka and make him have critical HP. Casting a spell with Lulu is the best option.This can be useful for the Flamethrower monks after the Evrae fight. Make sure Evrea's Darkness has FADED AWAY and he JUST CAME BACK FROM MISSING POISON BREATH. This is VERY IMPORTANT! So, now you have a/an: -Auron, Rikku and Tidus with Haste and Protect in the frontline -Evrae with no Darkness status -Evrae who is just about to start his attack patern: Swipe, Swipe, Inhale, Poison Breath. Now, throw a Smoke Bomb and see Evrae countering with Haste. He is extremely fast right now. The next turn Rikku gets are used for throwing items: Poison Fang (~2000), Smoke Bomb (~700), Bomb Core/Arctic Wind (~500). It will only be a matter of time before Evrae finishes your party, cause you can't stay in good shape. You have the advantage that you have three turns before Poison Breath comes. Pull Back with Tidus as soon as you can, but make sure Cid has a turn before Poison Breath (4th attack). IF, for some reason, Cid doesn't have a turn to pull back before Poison Breath: you can consider this fight lost. Attack with Auron and throw items with Rikku. As soon as he is far away and he missed Poison Breath, you can't attack him anymore. Try to Defend with Rikku, cause there is a chance she doesn't survive Swooping Scythe; even with Protect. Evrae comes back and Cid mostly doesn't have time now to pull back before the next Poison Breath, so you have to kill him. There will surpass at least 7 turns, so you have to Reblind him in most cases. Auron blasts away with his sword and Rikku goes Item using again. You might need one or more Poison Fangs (I used three), cause they do the most damage by far. Before you finish him; try to get Tidus in critical HP. If it doesn't work; that's ok. >>>>>>>>>>>>>>>>>>> That was intense, wasn't it? Stonetouch for one of your characters is good, but optional. You'll now enter five forced encounters, which can be deadly if you don't prepare well. One mistake and you will have to fight Evrae again. PRE ALL BATTLES: Take Rikku out, put Tidus in with his Sonic Steel. DON'T FORGET THIS, or you'll receive a Game Over very soon!!! //1ST FORCED ENCOUNTER: 2x Warrior Monk(1400HP), 1x Flamethrower Monk(1400HP). Tidus->Rikku. One Petrify Grenade or two Smoke Bombs for a kill //2ND FORCED ENCOUNTER: 2x Flamethrower Monk(1400HP), 1x YKT-63(4200HP) Tidus->Rikku. Throw a Sleeping Powder. The YKT-63 is immune for Sleep and will have a turn. Throw a Phoenix Down. Use a Potion on one of the Monks, so that the next Smoke Bomb won't kill them (if they are both dead; the YKT-63 will Eject all your characters with Thrust Kick. Throw a Smoke Bomb and one of the Monks fall. The YKT mostly won't connect anymore. Kill it with Bomb Cores / Dragon Scales or use Auron if he has a Fire Blade or Water Blade. When the YKT falls; kill the last Monk with a Grenade or with Auron's attack. //3RD FORCED ENCOUNTER: Same as first. //4TH FORCED ENCOUNTER: Same as second. //5TH FORCED ENCOUNTER: 2x Flamethrower Monk(1400H), 1x YAT-99. Tidus->Rikku; throw a Petrify Grenade. Now, you will get in close combat with the YAT-99 which'll kill one of your characters each time he attacks. Use PD's everytime and kill him with Bomb Cores / Dragon Scales or Auron's attack if he has a Fire Blade or a Water Blade. That's that. Take a deep sigh. This was one of the toughest moments in the challenge. Watch the wedding. See some cutscenes. Complete Bevelle's Cloister of Trials. You may want the treasure, but it's optional. Watch Kinoc, Kelk, Seymour and stuff. And eventually, you will enter the... ------------------------------------------------------------------------------ 6.16 VIA PURIFICO ------------------------------------------------------------------------------ Yuna is alone. VERY, VERY bad. Make a run for the Save Sphere and Save. Now! Take the first teleport path and transport to the end of the cave. Find Auron there. Your chances of surviving are some bigger now. Walk in the right corridor and find Kimahri at the end of it. Rely on Auron's Blurry Moon and (hopefully) a Silencestrike weapon for each of them if you get in a battle. Backtrack to the Save Sphere and Save. If Lulu received the Silencestrike weapon; you have to find her. Enter the red-colored road towards Isaaru and his Aeons. Equip Auron's Thunder Blade and the Silencestrike weapon. //FORCED ENCOUNTER: 1x Maze Larva (2222HP). Weak to Thunder. If you DON'T have a Silencestrike weapon here: good Luck..... Silence him and use Auron's Thunder Blade and Lu's Thunder Spells to kill him. It won't take long, due to Silence. You will have two or three battles with him. ---VERY IMPORTANT CHANGE EQUIPMENT ALERT: Switch Kimahri's Armor to the Red Armlet. You don't have a chance to do that anymore before the fight with Seymour Natus and it's VITAL to win the battle. Find Isaaru and his Aeons. Last time cheat alert... Round 1, Grothia (Ifrit): Grand Summon Shiva and cast Nulblaze to nullify Hellfire. Kill him with regular attacks. Round 2, Pterya (Valefor): Summon Bahamut and slowly kill Valefor. Shield if he uses Energy Ray. Round 3, Spathi (Bahamut): Summon Shiva again and use Diamond Dust. Use Blizzara five or six more times and he falls. Shield before Mega Flare if needed. That's that. Rikku, Wakka and Tidus take over. The battles here are dangerous, but you should steal some Water Gems for the battles on the Highbridge. Make sure you have at least eight in stock. Equip Tidus with Sonic Steel and Wakka with the TKO. Always fight next to a Save Sphere and Save every two battles at least. ENEMY PARTIES + STEALING: - 1x Phlegyas + 2x Remora Ouch. Deadly. Throw a Smoke Bomb with Rikku and Petrify the Remoras with Wakka cause no one is able to survive Maelstrom. Leave the Phlegyas alone, cause Sonic Wave is a guaranteed Game Over as well. Throw a Sleeping Powder when both of the Remoras are dead. Steal as many as you can and end the battle with a Grenade. - 2x Octopus Throw a Smoke Bomb and the battle is yours. Start stealing and Petrify them both with Wakka. - 2x Phlegyas Throw a Sleeping Powder and again; steal like insane. Throw a Smoke Bomb and a Grenade when you are done stealing to end the battle. - 2x Remora + 2x Sahagin The Sahagin's are silly. Throw a Smoke Bomb to overkill them both and put the Remoras in Blind status. Steal some from them and Petrify them with Wakka. As you know: Mealstrom is Game Over. - 2x Sahagin + 1x Octopus Smoke Bomb again to take out the Sahagins and steal. Petrify the Octopus when you are done. Steal table Fiend name Commom steal Rare steal Remora 1x Dragon Scale 2x Dragon Scale Phlegyas 2x Dragon Scale 1x Water Gem Octopus 2x Dragon Scale 2x Water Gem As you see, the only sources for Water Gems are rare steals. Don't blame me. I didn't make the rules... Make sure you have at least 15 Dragon Scales and 8 Water Gems. Don't fight Evrae Altana without them. Save one more time. <<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Throw two Phoenix Downs on him. Steal when Rikku has a spare turn. >>>>>>>>>>>>>>>>>>>>>>>> ---VERY IMPORTANT WEAPON ALERT: Receive either a Break Knuckles or a Basilisk Steel (Stonetouch for Rikku or Tidus) from Evrae Altana. If not, reset. This is the best source for now, cause this boss is deadly easy. ---EXTREMELY, VERY, ENORMOUSLY IMPORTANT WEAPON ALERT: Pick up the Rematch. You'll be sorry if you don't, it has [Evade & Counter] for Wakka. You won't capture a lot of enemies in the Omega Ruins if you forget it. Pick up the Avenger. It sells for nice gil... ------------------------------------------------------------------------------ 6.17 HIGHBRIDGE ------------------------------------------------------------------------------ This place is your worst nightmare. The battles here are extremely hard and it relies a little bit on luck. You see Seymour Natus at the end of the Highbridge? Some say he isn't, but I still think he is THE HARDEST BOSS OF THE COMPLETE CHALLENGE, except for BFA. Save your game and equip Tidus with Sonic Steel. Equip Wakka with Rematch. Put Initiative character in and take Rikku out. First things first. FIEND INFO: YKT-63, 4200HP, Agility: 22 One of your nightmares. It has a lot of HP and hits hard. A Smoke Bomb works, but he is mostly accompanied by his friend YAT-99. YAT-99, 2700HP, Agility: 9 Luckily, it is slow. However, if he is far away: he will kill all your characters in one hit. Flamethrower Monk, 1400HP, Agility: 17 A Sleeping Powder followed up by two Grenades kills him. They are easy. ENEMY PARTIES: - 2x YAT-99 + 1x YKT-63 Switch in Rikku and throw a Shadow Gem. Finish the YKT with a Water Gem. Or take risks and throw a Dragon Scale. Hope that he doesn't target Rikku and throw another Dragon Scale to finish him before the YATs act. In close combat; the YATs are still quite dangerous in a duo. Switch in Auron with his Water / Fire Blade if he has it. Reviving has full priority. Throw a few Dragon Scales / Bomb Cores to finish them. - 1x YAT-99 + 2x YKT-63 This is the worst. Switch in Rikku and throw a Shadow Gem. Throw a Water Gem immediately after it. Now, you should have killed one of the YKTs and the YAT MUST be alive. If not; you'll be Ejected. If both of the YKTs are still standing OR you finished the YAT: a Game Over is almost guaranteed. Next turn Rikku gets: throw another Water Gem. Auron can do some additional damage to the YKTs if he has a spare turn. Now, hope that you'll finish the battle or at least the YKTs with the Water Gem. In close combat; throw PD's when needed and finish the YAT - 1x YKT-63 + 2x Flamethrower Monk Throw a Sleeping Powder. The YKT-63 is immune for Sleep and will have a turn. Throw a Phoenix Down. Use a Potion on one of the Monks, so that the next Smoke Bomb won't kill them (if they are both dead; the YKT-63 will Eject all your characters with Thrust Kick). Throw a Smoke Bomb and one of the Monks fall. The YKT mostly won't connect anymore. Kill it with Bomb Cores / Dragon Scales or use Auron if he has a Fire Blade or Water Blade. When the YKT falls; kill the last Monk with a Grenade or with Auron's attack. Save at the next Save Sphere and prepare for a battle which can be very frustrating if you repeatedly fail to kill him. I was lucky to beat him in my FIRST try, you might have less luck. Equip following weapons/armors Tidus: Sonic Steel Nulblaze Shield Wakka: Scout Danger Armguard Yuna: Rod of Wisdom Red Ring Lulu: --- --- Auron: --- Serum Bracer Rikku: --- --- Kimahri should already be wearing the Red Armlet. (For the cheaters (joke...) who have an SOS Reflect armor: equip it and bring the character to critical HP and make sure you survive Shattering Claw and stay in critical HP. WIN. It's that easy, really.) You should have picked up some more SOS Nul-armors on Bikanel. Equip them if none of your characters already are wearing it. I'll provide TWO different strategies for the first form. Both of them are not 100% guaranteed to win, but heck... he isn't the second hardest boss for nothing, now is he? Enter the battle... First strategy !!!!!!!!!!!!!!!!CREDITS FOR THIS STRATEGY GO TO BLITZ_ACE469!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!CREDITS FOR THIS STRATEGY GO TO BLITZ_ACE469!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!CREDITS FOR THIS STRATEGY GO TO BLITZ_ACE469!!!!!!!!!!!!!!!!!! IMPORTANT: Yuna should wear the Soft Ring (Stoneproof) instead of the Red Ring for this strategy. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>> <<>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Seymour's Multi-Spells are devastating. He'll cast two in a row and they do 1,100 each. Then there is also the Mortibody who'll cast a spell which hit all your characters for 250 each. 250 Is not much, but it's very annoying. Let's do a little mathematics. Seymour: 2 x 1100 = 2200 and Morti 250 = 2450 damage. No way your characters can survive that. Wrong. Kimahri has all elemental Ward armors. Fire/Lightning/Ice on one Armor and Water on a different one. If he has Shell as well: the damage is cut in 4. He'll only suffer for 2450 / 4 = 613 damage. This is mostly enough for 644HP Kimahri to survive. If Seymour kills him for some reason, just reset... Switch Tidus for Rikku. Throw a Chocobo Feather on herself (she doesn't waste a turn with it and why should you prefer Non-Haste above Haste?). Throw a Poison Fang on Natus as well (~10,000 left). He'll lose 1440HP every turn now. This should be enough to survive. Rikku throws a Lunar Curtain on Kimahri and Seymour is on turn now: he casts Multi-Blizzara now and Morti casts Blizzard. Kimahri should survive the attack. If Rikku is still alive; switch her out for hell's sake and bring someone in. Kimahri throws a Hi-Potion. Now, survive all of the combo attacks until he enters the next form (due to Poison Damage). It will take seven turns. Seven turns with sweat on your head. Remember that Kimahri should change his armor to the Blue Armlet when Multi-Watera is coming and you should heal yourself as well. Due to Armorswitching (very short turn), you might have the time for that. Also, switch back armors after Multi-Watera. Throw a Mega Phoenix before the next turn of Seymour where Poison will kill him. Use Hunter Spear (or switch in a Sensor character) to see it. The Mega Phoenix will revive Yuna with Stoneproof. Don't worry if it'll take more than a lot amounts of tries. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2nd strategy. This is what I did. I succeeded in my first try. Prior to the battle; let Wakka enter with critical HP (make sure he dies in one of the random battles on the Highbridge and don't Save after it). <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>> <<>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> You are going to survive here with the specific Nulspells. The order of Seymour and Morti's spells is very important here. Last time: it's Blizzara-Thundara- Watera-Fira. Morti's is the same order, but their Agility is different. This means that they will cast different spells after a while. That's what makes this strategy hard. Switch Tidus for Rikku. Throw a Chocobo Feather on herself (she doesn't waste a turn with it and why should you prefer Non-Haste above Haste?). Throw a Poison Fang on Natus as well (~10,000 left). He'll lose 1440HP every turn now. This should be enough to survive. Switch in Wakka and switch armors to the Nulfrost Armguard (don't start with it, cause it has a 10%HP bonus, which means that if he changes back, he won't have critical HP). Seymour now uses Multi-Blizzara and Morti uses Blizzard. All your characters except Wakka will die. Multi-Thundara and Thunder is next. Switch to the Danger Armguard. Wakka survives again. Now, REVIVE Yuna. Due to her odd HP; she'll enter with SOS Nultide. The attack jumps to Yuna. Morti mostly uses Fire now (he is faster than Seymour). Yuna will survive Morti's attack with her Fire Ward and Multi- Watera with SOS Nultide (isn't it a perfectly aimed armor?) Wakka is killed here. Switch in Tidus with Lightningproof and throw a Mega Phoenix. Kimahri (Ice Ward) can survive Morti's attack. Hope that Seymour doesn't target him. Fira is next. Morti might use a different spell. Switch to the Nulblaze Shield and throw a Phoenix Down on the character who is KO'ed. Morti's attack works wonders here, cause it brings both Wakka's and Tidus' HP to critical. Nulblaze for both is activated. Tadam. Hope that Seymour targets Tidus and Wakka. They will both survive. The rest of the battle works about the same. Bring in all the SOS Nul-element characters you have, switch armors like crazy. Waste all Phoenix Downs you have and try to switch Armors once with Yuna to the Soft Ring and to finish Seymour with a Water Gem. Make sure Yuna is alive. This strategy is in my opinion safer than the Kimahri tank strategy, but it still requires some luck. Seymour is not allowed to attack the character you do not want him to attack. If you have more SOS Nuls from Bikanel (or Luca), use them if it helps you. I had a Moon Bangle for Lulu (SOS Nultide, SOS Nulfrost). It helped me heaps. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> It doesn't matter which strategy you used; Yuna is alive in the frontline with the Soft Ring. Seymour tries to Petrify your characters with Break and Morti tries to shatter them with Shattering Claw. The trick is to switch weapons / Defend / Use item to make sure you have a turn between Seymour and Morti, so that you can un-petrify a character. Throw PD's when Morti kills a character with Shattering Claw, but having a turn between Seymour and Morti has higher priority. Stone Ward for everyone with quite high HP (Auron, Kimahri, Wakka) is recommended to switch in as well. Let Seymour pass this form due to Poison damage. Next part; Seymour casts Flare which'll kill all characters in one hit. Luckily, it delays his next turn a lot. Morti casts Cura on Seymour which'll heal him for a good amount. First turn Rikku gets; use a Lunar Curtain on Seymour. Cura's healing amount will be halved now. Throw PD's on fallen characters. Switch in Auron and Talk to Seymour. He'll no do more than 500 damage against Morti. If you damaged him already with a Water Gem: Auron can attack him to kill him and absorb 4000 HP from Seymour. Attacking Seymour himself is not a wise idea, cause he'll receive half damage, because of Protect. Anyway; this form is too easy. Cura doesn't heal Seymour enough to equivalent the Poison Damage. Make sure to steal some Tetra Elementals from Seymour before you finish him. WIN, FINALLY!!! Little note; I won the last part with only two characters, cause I made a mistake in the Break Phase. One of my characters was shattered. It's that easy :) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Take a deep, a very deep breath. Natus was one of the most dangerous bosses in the challenge. Congratulations on beating him. After some kissing and some talking, we arrive at a new place. A place where you are going to spend the next few hours. ------------------------------------------------------------------------------ 6.18 CALM LANDS ------------------------------------------------------------------------------ The monsters here are fast and dangerous. As you probably notice from appendix A, there are few monsters who doesn't kill your characters in one hit. First: \\\\\\\\\\\\\\\\\\\\\ FIEND INFO: \\\\\\\\\\\\\\\\\\\\\ Anacondaur, 5,800HP, Agility: 16 They appear always in duos, they are fast and have an attack that kills all your characters. This is very, very bad. Sleeping/Dream Powder and two Poison Fangs is the only safe way of killing them. Chimera Brain, 9,800HP, Agility: 14 Those are even worse. They are immune to Sleep and Aqua Breath is an attack you mostly won't survive, unless Auron is in the frontline. Luckily, A Petrify Grenade is a quick kill. Coeurl, 6,000HP, Agility: 18 When alone with two Mechs, they are quite easy. Use Poisontoch or Deathtouch and try to kill them without using items. Remember that he has 25% resistance to both Death and Poison. In duos; they are deadly. Sleeping/Dream Powder and a Poison Fang. Take the second one with FCS. Flame Flan, 1,500HP, Agility: 6 Silence him and kill him with TKO or FCS Malboro, 27,000HP, Agility: 10 Immune to every negative status, a bad attitude and a lot of HP. All ingredients for an annoying fiend. Throw two Shadow Gems and two Fire Gems to kill him. A waste of items, but there's no other way. Nebiros, 700HP, Agility: 22 Fast, but weak. Double Blizzard is a kill. An Antarctic Wind if you want to play fast. Ogre, 9,400HP, Agility: 17 Strong and easy. He has 25% resistance to both Petrification and Death. Use FCS, TKO and your third Stonetouch character to kill him. Smoke Bomb for a safe kill. Shred, 1,950HP, Agility: 10 Quite slow, but deadly. Try to Blind it and use FCS, TKO or other Stonetouch weapon to kill him. Skoll, 1,000HP. Agility: 28 Fast like the wind. Blind him with Wakka and use TKO to kill him. \\\\\\\\\\\\\\\\\\\\\ STEALING ITEMS: \\\\\\\\\\\\\\\\\\\\\ Fiend name Commom steal Rare steal Skoll 1x Dream Powder 2x Dream Powder Flame Flan 1x Fire Gem 2x Fire Gem Nebiros 1x Poison Fang 2x Poison Fang Anacondaur 1x Petrify Grenade 2x Petrify Grenade \\\\\\\\\\\\\\\\\\\\\ ENEMY PARTIES: \\\\\\\\\\\\\\\\\\\\\ Note: because you need to steal a lot; I put down the items to steal as well. Plus the easiest and safest way to do it. Needless to say. Put Tidus and Initiative character in the frontline. Take Rikku out. - 1x Malboro: Use PD's whenever he kills one of your characters. Throw two Shadow Gems and two Fire Gems to kill him. - 2x Coeurl: Throw a Sleeping Powder and a Poison Fang. Don't bother Stealing, Mana Springs are not exactly the items you are looking for, now are you? When one is dead: kill the other one by either Poisontouch or FCS. A Poison Fang when you feel like you have enough of them. - 1x Coeurl + 2x Mech Scouter Steal from one of the Mechs. Both the Coeurl and the other Mech have a turn. As long as you keep on throwing PD's, you are quite set. Rikku's next turn, steal from the Mech. Now, kill the Coeurl with FCS (25% chance) or Poison him (also 25% chance) with Poisontouch. - 2x Chimera Brain Throw a Petrify Grenade. You can't be bothered to try to do it the hard way. - 2x Nebiros + 1x Skoll + 1x Mech Scouter Throw Sleeping / Dream Powder. The next turn Rikku gets: steal from the Mech. Both the Nebiros' has fallen and the Skoll might still be alive. Steal as many Dream Powders as you can and throw a Grenade when he has woken up. - 1x Skoll + 1x Flame Flan + 1x Mech Scouter Throw Sleeping / Dream Powder. The next turn Rikku gets: steal from the Mech. Steal as many Dream Powders from the Skoll as you can. As soon as it wakes up; kill him with a Grenade. Now, steal as many Fire Gems as you can. When the Flan Wakes up: Silence him and kill him with TKO, 2nd Stonetouch or FCS. - 2x Anacondaur Throw Sleeping / Dream Powder. Throw Poison Fang on both of them. It's quite a waste of items, but Sonic Tail is guaranteed Game Over. Steal a lot of Petrify Grenades from them and see how they die :) - 1x Nebiros + 1x Shred + 1x Flame Flan Throw Sleeping / Dream Powder. The Shred is slow and thus will wake up late. Steal as many Fire Gems from the Flan as you can. When you have enough; don't swing around with your Death/Stonetouch weapons, cause it wakes him up! First, Silence it! Then swing around with them. Silence is not cured by physical attacking, while Sleep is. Remember? Time to give the wake up call for the Shred. You awake? Good. You dead? Good. - 1x Ogre + 2x Skoll Throw a Sleeping / Dream Powder. Steal as many Dream Powders from the Skolls as you can. Kill them with a Grenade when you have enough. Kill the Ogre with Stone/Deathtouch (both 25% chance of succeeding). ]]Not mentioned above, but try to steal some Poison Fangs as well. The Nebiros has too less HP to survive a Sleeping Powder, so you have to keep it in shape. ]]Stealing Poison Fangs: I suggest the 1x Nebiros + 1x Shred + 1x Flame Flan encounter. Switch Tidus for your Silencestrike character and disable the Flan. Let Wakka use Dark Attck with the TKO to either kill or Blind the Shred. Everyone survives a single attack from the Nebiros, but it's fast, make sure to keep your HP up. Slowly TKO/FCS the Flan (steal some Fire Gems, why not) and do the same with the Shred. You got rid of the Flan and the Shred? Good. Steal as many Poison Fangs as you need from the Nebiros. Cast double Blizzard to kill it. Make sure not to forget Rin's riding shop which you encounter it. It comes up as soon as you take the slope to the large area of the Calm Lands. ---VERY IMPORTANT ARMOR ALERT: Buy the Saviour Bangle for Lulu. It has [Stoneproof][Silenceproof] and it will be her armor for BFA. ---VERY IMPORTANT ARMOR ALERT: Buy the Curative Targe for Rikku. It is very useful when stealing Poison Fangs from Nebirosses. Yunalesca is even a bigger pain without it. Don't bother going to the Agency. Go the the Monster Arena. Now. As soon as you have reached the Monster Arena, buy Auron's Beastmaster and Wakka's Catcher. Stock up on 99x Holy Water as well. Your question? We aren't going to capture fiends, are we? My answer: Yes, we ARE going to capture fiends. For several reasons: 1) The Monster Arena grants you with the following prices: -60x Farplane Wind for capturing in the Calm Lands. Used for Random Encounters -60x Shining Gem for capturing in Macalania. Used for upcoming bosses -40x Silver Hourglass for capturing in the Sunken Cave. Used for some random Encounters and later capturing. 2) For stealing purposes. Face one enemy at a time and steal like insane without risking a Game Over -As much Poison Fangs, Fire Gems and Petrify Grenades without having to find annoying risky encounters -A lot of Candle Of Lifes from Don Tonberry as soon as he is unlocked. You need those to kill a Dark Flan or Malboros (without wasting a lot of more useful items) -Some Farplane Shadows from Espada to take out annoying enemies. The advantage of Farplane Shadows above Petrify Grenades is that you can safely kill one annoying enemy and steal from the other(s). 3) For equipment drop purposes. -To obtain an Onyx Bracer (to survive Magic Urns in the Sunken Cave) is obtained here from a Chimera Brain. -To obtain SOS Haste for Rikku and AT LEAST one other character from an Ogre. Enough reasons? Guess so. Your question:Isn't capturing hard when you aren't allowed to use customising? My answer: No, just item and time consuming. Let's capture the fiends in the Calm Lands. Don't equip Wakka's Catcher. Leave the TKO on. DO equip Auron's Beastmaster. \\\\\\\\\\\\\\\\\\\\\ CAPTURING FIENDS: CALM LANDS \\\\\\\\\\\\\\\\\\\\\ This'll take more than several hours. You only need ONE of each, but it's very hard. Make sure to ALWAYS have Tidus in the party. Initiative character IN the party and Rikku (and preferably WAKKA) OUT. I suggest to capture just outside the Agency. Save after every succesful capture. You might run out of SLEEPING POWDERS. Dream Powders are superior to Sleeping Powders and will be used for encounters in Mnt. Gagazet and later, but Sleeping Powders are good for capturing Skolls, cause they often don't survive a Dream Powder. Don't whine when you don't have Sleeping Powders anymore. - 2x Nebiros + 1x S