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Enter the Matrix walkthrough

by youngracer92

ENTER THE MATRIX WALKTHROUGH
Things that I want to say:

1.	This walkthrough is licensed to youngracer92.
2.	Nobody is to copy this walkthrough in any way or put it onto another site without my permission.
3.	If you see this walkthrough where it shouldn�t be, can you send me an email on [email protected] with a subject of walkthrough please. Thankyou. 
4.	If I have missed anything out or you want to ask me something, use the same email address with the same subject. 
5.	I have put loads of hard work into this so please show some respect by not deleting anything. 
6.	Other than that, I hope this walkthrough can be of use to you.
7.	Other walkthroughs written by me are: GTA Vice City, 007 Agent under Fire. If you want any of these, please email me on the same email address with the same subject.


GHOST�S WALKTHROUGH

THE POST OFFICE

Mission: Closing Time
Use the time to get used to the controls, and practice focusing, e.g.: running up walls. Don�t pull your guns out or you�ll have to face the security guards and cops. From our starting point, go right until a cutscene comes along, in which you�ll find the PO box you�re looking for is upstairs. Go to the lift and press square. You�ll find out that the lift isn�t working but there is a freight one at the other side. Go through the door right next to you, and then the next door in the next room. Once in, go forward, turn right and go down the corridor, then turning right again. Go down the corridor, turn right and find the door that is about a third of the way down. Go through this room and up the stairs, through the door and then another set of stairs and a door. Open it and you should be able to save.

Mission: Epicenter
Head down the stairs to the end. Take out the guards that might be there and run up to the fence. Climb over it. Turn right and go through the sorting room. Turn left at the end and you should see the elevator. Take out any guards there and go in. Sparks will say it�s a trap but it�s too late.

Mission: Unexpected arrival
Use focus to take out the guards quickly by shooting them. There is quite a good gun on the crates to the left. Grab it and run around the corner. Avoid the forklift truck and kill the guards behind it. Follow the route, watching out for the guards hiding behind crates, until you trigger off a cutscene, showing gas being given off. From where you restart, take out the people who come with the gun you got from the crates at the beginning, but if you haven�t got that one, use a different one. Once you�ve done that, walk along the thing you�re on now and jump across to the other side. If you miss, run to the fence round the side, climb up and walk across the pipe. When you get to the ledge it will break. Go back up the fence again, and when you get to about the middle of the broken ledge, use focus to run up the wall and on to the next bit. Go onto the roof thingy and walk onto the skylight.

Mission: Redirected
Go through the door in front of you and take out the guards. Go through the doorframe. Run away from the guards that are shooting at you from the fence and run round the corner. Go to the door in the right of the room and the cutscene will go off. Carry on going through the door. Go towards the fence. You can�t climb it but there is a room nearby. Focus and dive through the window, either using square or x, and go through the path that has piles of boxes on it. Watch out for all the guards. Automatically duck under the shutter in front of you and go through the door. When you�re in there, Look left to see a window. Smash your way through it and take out the guards that are there. Look for the door that should be on the left side of the room. Go through it, through the storeroom and through the door to find yourself in a control room. Press the red button on the console and go through the door behind the one you came in, then go through the next door.

Mission: Backtracking
Go downstairs and take care of the guard at the bottom. Open the door and turn left to find yourself in the sorting room again. Go as straight as possible until you see the freight elevator again. Turn left before you reach it and climb the fence that you climbed at the beginning of Epicentre. Open the door. Focus dive towards the opponent by pressing up, focus and jump, shooting at the same time. Take out all the guards and open the door.

Mission: Got it!
Take out any guards you see and go into the now working lift. At the floor, go to the PO box as far away from the lift as possible and in the far left of the room. After the cutscene, clear the room of cops and go into the lift. At the floor, go through the empty hall and to the doors. When you try to get out, the place will shut down. Shoot all the guards with your best gun, (shoot one person and take his machine gun) and when you�ve done that, go to the door that you went through before and follow it through like you did before.

Mission: Big Distraction
Jump down from the grating you�re on to the bottom floor and follow the only route around the remains of the sorting room. Shoot any guards you meet by focusing, shooting and taking their ammo. When you get to the end of what was the sorting room, go through the door, up the stairs and through the next door.

Mission: Breakout!
Just run like hell in this, as the guards seem to keep respawning. Run the length of the control room to the door, go out of the door and through the store room, ending up in the offices again. Look for a door and head towards it, to trigger off another cutscene.

CITY DRIVING

Mission: Get to the Hard line
You�ll be shooting out the window at the cop and enemy cars. That�s all you have to do.

CITY ROOFTOPS

Mission: Answer the phone
The first bits easy, just gaps and ladders, but when you reach the door, an agent opens it and rudely hits you in the face. Just keep running, jumping (and kicking the cops asses when you come across them) and you shouldn�t get much harm done to you. Jump through the wooden beams on the buildings and watch out for the hidden gaps between some ladders and buildings. When you get to the bit where the agent comes down, if you aren�t near the wall near the front of the building your on, get a gun with quite a bit of ammo in it and fire at him, moving forward towards the wall. He can�t shoot you because he�s too busy dodging the bullets. Jump through the next planks on the next building and carry on along the path, until you get to the rooftop where the agent hit you.

THE AIRPORT

Mission: Concourse
When you turn the corner and go through the metal detector, pull out your gun and shoot the guards that try and stop you. Run onto the concourse, killing any more guards that get in your way, and turn left when you get to the end, down the unblocked corridor. Pass through both sets of toilets, taking out more cops that get in your way, to find yourself on another concourse. Take out more people and head down the concourse, taking the unblocked route on your left, follow it round and through the door.

Mission: North point
Take out the guards, either with flash-bangs if you have any, or go in focused and blow them to pieces that way. Pick up the stun grenades in the far right corner of the room and select them as your secondary weapon. Now look to the right of the room, near where you came in. You should see a dark passage with a couple of windows. Chuck a stun grenade down there to blow out the windows. Climb through and do a focus dive to take out the guards. Head to the end of the concourse and some armoured cops should dive through the window. Finish them off and in the room that they jumped out of are some flash-bangs. Go through the door and into the room. 

Mission: North point 2
Try to get near the exit of this room and it will lock down. Soon a helicopter should come across and fire a machine gun at you, which could kill you if you don�t get out the way. The helicopters energy bar should appear up the top of the screen. Hide behind the wall on the right of the room and the helicopter won�t be able to hit you. When it stops firing, return fire and pump tons of lead into it. Watch out for the swat guys who come in through the roof. Take care of them by focusing and shooting them. Get behind the wall again and wait for the helicopter to stop firing until you pump more lead into it. Keep repeating those steps until the helicopter explodes. More swats will attack you when it goes down so just take them down the same way as normal. Go through the unlocked door and down the concourse. Keep moving to enter a store. Kill any guards and go up the stairs to your left.

Mission: Monorail
Go up the stairs and you�ll see the first path is closed. Go to the second path and it will tell you to use the first path (bloody confusing if you ask me). The gate should be open and some swat teams should be waiting to blast your head to oblivion. Take them out and progress down the path, killing off the failing swat members until you reach the restaurant.

Mission: Revolving restaurant
Easy. Just take out any swat members you can find, (if you have any, throw a grenade up on the top floor and then get onto the piano. Then just wait.

Mission: Terminal
At the beginning just kill the guards until you get a message saying the first floor gate is open. When you get that, just keep going upstairs and downstairs until a gate beneath where you started opens. Go through it and turn right. You should come across a big shutter to open. Go through it, turn right and kill al the guards who think that they have the right to blow your body in several directions. Keep going down until you reach some TV�s. Turn left and you should see a path leading to some elevators. Go up and kill the swat at the top. Turn right and progress forwards and turn right down the long stretch, killing off guards. At the end of the hall, Soren will come out a door. Kill a few more guards.

Mission: Control tower
Kill the guard in front of you, take his sniper rifle, and take his place. Kill the two police perverts and head downstairs, killing off the friendly swat people at regular intervals. When you reach an open door, go out onto the balcony and kill the guard. He shouldn�t hear you coming. Then go back upstairs.

Mission: Control Tower 2
Use the sniper rifle to zoom in on the plane. Use focus to slow it right down, then shoot out the tyre. Watch the cutscene to see an Agent fly towards you in a helicopter. Use an automatic and just pump a ton of lead into him to take it down. Go downstairs to see the cutscene.

THE AQUEDUCT

Mission: Retrieving Axel
Put your foot on the accelerator and chase the plane. Watch out for bumps and objects flying from the plane. Press triangle to change it to a 3rd person prospective. After a while, you�ll pass under two big bridges. After the second, follow the watery path left, onto an embankment and onto a road that should be there. Follow the road and the plane won�t be a problem anymore. Just follow the road. When you�re forced to turn left, turn right to go down a tunnel, turn right again and you�ll be chasing an agent. Just keep on his tail. Soon Axel will wake up, crash the car, you�ll puck him up, and then you�ll pick up Niobe who�s out parachuting.

THE SEWERS

Mission: Abyss
Go onto the pipe in front of you and follow the path round. Jump into the room and follow the path round until you reach a ladder. Climb up it. Go around the bend and follow the path up two sets of stairs and up a ladder. Follow the path round onto a small platform, going up another ladder. As soon as you get to the top, take out the three guards, one in front and two across the abyss beneath you. Follow the path up another ladder and be ready with your sniper rifle, as some guards will try to take Ballard down. Shoot them all, using focus and 1st person view. Now go to the big tower in the center of the area, and drop down the ladder that should be there. Run towards Ballard and he�ll disappear. 

Mission: Abyss 2
Pull yourself up and take out the four guards around you. One is near you, guarding the phone, one is to the left of the metal platform, one is to the right of the platform and one is on the above platform. Focus and take them out with something nice like a shotgun or a sniper rifle. Climb up the ladder to get to the one above, then the phone should start ringing. Go back to it and press square. Once you�re back in, lob a grenade at the big fan at the end of the platform. Then just follow the path behind it round.

Mission: Pumped
Go left and follow the pipe. Drop down the third opening to the right and go through the opening to the right, killing off the guard. Go through the next opening and then the opening on the right. Kill off the swat and keep going straight and turn left at the end. Follow the passage through, trying to avoid the swat. Go past the swat teams, running, (you can shoot them if you like but you might take more damage) and go up the ladder on the left. Kill off the swat up the top and then go straight towards the machine with the spinning wheel. Go past the machine, head right, jump the gap, and look left to see a massive explosion and the term which is known as the �exit� gone up in flames. Jump back to where the wheel was, head through the opening and jump down the hole. Exit the alcove and turn left. Follow the path next to the drop, at the end turn right. Shoot the swat on the other side of the fence if he�s bothered to be there. Next to the right side of the fence is a shelf. Jump onto it and then onto the walkway. Kill the guard and jump onto the lower level. Beware, there is also a semi-circle part and that is the wrong way. Go through the right path and kill anyone who gets in your way. Carry on going straight too the far wall, right to where you entered, either killing or avoiding the swat guys. Go onto the second level and follow the red pipe on the ceiling. At the end of the pipe, you should see a red button somewhere. Press square to press the button and then go back to the entrance to the level. Go through the room through the opening on your right and up the ladder, follow the wall around and when you see a hole in the ground, walk into it.

Mission: Ice and Corrupt
Go through the lower area and kill the swat teams, then head to the start and you should see a spinning wheel thingy. Go to the left of it and jump up, onto the spinning wheel thingy, walk over the spinning bit and it�ll blow up. You will now find that you have fallen through the roof into the room below. Kill the swat and turn right, following the passage. Go up the ladder and you should find a gun and some health. Go back down and follow the path the rest of the way. You should find yourself in the room you fell into. Kill all the swat and go for the wall on the right and about half way there is an opening. Go through and get rid of the swat team. Then go through the next opening. Follow it and go up the little incline and kill the swats. Go into the caged part and use the ladder to get to the next floor up. You should now have other people to protect, so kill the swats in front of you and then climb onto the pipe in front of you. Pull out a good gun, (except the shotguns) and go into 1st person mode. Look at the spinning axle thingy and shoot the two hinges you can see off. Now jump down to where the axel thing is, kill the swat and shoot the last hinge off. The explosion should open a nearby vent. Jump into it.

Mission: Waterway
Jump into the passage below and take out the guard. Then you will come across a swat who is expecting you. Run up a wall and fire the shotgun at him while flipping in mid air. Go down the next passage and up the ladder. Next, you should come across three cops in the fog. Do a focus dive into them, while letting a few shots off your shotgun. Run ahead to the stairs and follow them down, don�t fall off the stairs or you will die. Get rid of the cops that are on the catwalk. Now go down the ladder that is round the corner and go down into the sewage. Pick up the MP5 and then cops above will come. Walk forwards and watch out for the grenade they lob down. Swats will then abseil down, so kill them with a shotgun. Go up the ladder and dispose of the guards before they dispose of you. Now go down the rest of the passage. (always have a gun out as the flashlight is attached to all of your guns and you need the light to see the way). Now turn right and keep to the right of the sewer until you see the cops. Do a focus dive to take about half of them out and take the rest out normally. Then go to the grating and take out any cops who are chasing Wurm. Now return the way you came. Watch out though, for ahead are loads of cops, one on each side of the bridges. Take out as many as you can with focus dives, and when your focus bar runs out, stay back until it refills again. Carry on doing that until you get to the end of the sewer. Jump down and take the right pipe. Run down it and press x when you get to the gap. (I kept on doing focus and square and each time I died). Carry on down there to the end of the pipe and jump out at the end. 

Mission: Waterway 2
Follow the path round to the right. Kill the people under the bridge by going down there and when you�ve done that, go back up on the left. Go through the last opening on the left side and turn right, go down the tube, go right, right again and follow the tube round. Go down and kill the swats, go round the right to the tube on the opposite side, chuck a grenade down and go down the ladder. Kill any swats that might have survived. Follow the route and kill the swat in the sewer, slightly above ground level on the left. Then climb up into it. Kill the swats in the next room, go round the next room to the opposite pipe, and swing from and move along the small pipe above you to the other side of the pipe and over the slanted, slippery wall. Jump down and into the sewer, go left at the opening, down the pipe, kill the swats, go right, up the ladder, turn right, follow the route, kill the swats and jump down the hole.

Mission: Breathing room
Follow it round and do a right, then a left, then turn right and start moving forward. The bridge should blow up. Turn around and blast the s*** out of all the swat teams. Then go forward, left, right and kill the swat. Go down the hole, follow the path into the sewer, turn right, and kill all the swats with a machine gun or something good. Then go forwards, up the stairs, kill the cop, go up the stairs near you, do a right and go upstairs. Go into the next room and kill all the swats you can see and walk along the middle walkway. Watch out for swats behind the machines in the middle. On the last platform, two cops will jump out, one on the left and one on the right. Kill them both. Turn right ad go forwards, then left a little bit, right again into the little passage. Follow it into the next room. Do a right and kill all the swats you can see. Take the middle walkway again and watch out for cops behind the machines again. Now you will come across a couple of gaps. Run up and press x and you should clear them. Go into the next opening, through the passage and into the room. Lob a grenade down on top of the swats if you have any and finish the rest off with a machine gun or something. Stay on the top though because when you�ve killed the swats, you need to go through the next opening and when you get to the bridge, stop, kill all the swats, (sometimes there�s one hiding behind a bump) and then jump down. Go right across and you should see a hole. Go down it and then look around to see another hole. Go down that one aswell.

Mission: Malachi and Bane
Take out any cops you can see with a sniper or something decent. Then run across the red plank which is in front of you. Go up the ladder and turn left along the pipe. Run along the ledge going around the edge of the room and you will come across a sniper. Take him out before he knocks your head to Mars and back again. Now turn your attention (or sniper rifle) to the sniper on the other side. Take him out. Now jump onto the pipe which is nearby and walk along it. When you are about halfway two cops will come. Take out your sniper rifle and enter first person mode to blow their brains to Uranus. When they are just memories, drop down onto the platform at the end. Take the ladder down to the lower section. You can backtrack to get ammo from the first section of the lower floor but there are a couple of police officers to party with. Continue back to the far end of the room and drop into the canal. Continue along the lower level and jump onto the large pipe in the middle of the room. Follow the pipe to end up in the sewers. Make sure you have 100% focus as the swat teams have pillars to hide behind. Use a machine gun and do focus dives at the first cop you see. You should also be able to see another cop. Keep doing this until you get to the end of the room. Now go down the corridor. If you have any grenades left then use them on the cops that are hiding in the alcoves. If not, just blow the crap out of them two at a time with a really good weapon. You should find yourself in a room a bit like the last. There are three cops in this room. Take out the first two the same way but the third has a sniper rifle, so either get up close to him by using the pillars or just run in and blow his head to Pluto. Your choice. Now go through the next section of piping to the next level.

Mission: Malachi and Bane 2
Climb up the ladder to your left and get out the sniper rifle. Take out the sniper on the balcony by kicking the s*** out of him. Then snipe off the sniper in the other balcony to the right. Now zoom in on below. Shoot all the police that you can see. They will mostly be on the centre walkway where Malachi, Bane and Ballard are, so shoot them until the cutscene kicks in. Remember, if one of the rebels die, the mission will start over.

THE CHATEAU

Mission: The Great Hall
You can either just go through the door on your left or you can look around the great hall. Anyway, in the cutscene, you will break a chair leg and your weapon will be wooden stake. You find out that these aren�t humans that you are fighting but things. To kill them you have to stab them in the heart with the wooden stake.

Mission: West Wing
Run through the large doors on the far side and into the kitchen. Get rid of the first attacker by beating him up. Then take down the one with the shotgun. Then just get rid of them in whichever order you like. Then take the back entrance out of the kitchen and into the pool hall. You will be shot at from your right side. Take out the person who is shooting at you and then the two that just came into the room. Then get into the elevator.

Mission: Atrium
Take the door at the right end of the room. Follow the hallway until you get to an atrium. As soon as you get in, a vampire starts on you. Do focus dodges until you can get close enough to disarm him. Start kicking his arse and then his friend will try and sneak up behind you. Take one out and then the other. Then exit the opposite end of the atrium. Take the hallway to a small library and run past the vampire which comes out of the secret passage which you are going to go in to. 

Mission: Secret passage
As you head for the door in front of you, the floor will give way, sending you into the passage below. Go to the end of this passage and use the wooden planks as a ladder to climb up. When you get up, a vampire who obviously doesn�t like doors will jump through the wall (I think that would hurt in real life!) and start attacking you. Take him out how you like and when you�re done with him, climb up the next section of planks into the attic. When you go in there, you will knock a bottle of oil over (clumsy) and start a fire. Stay clear of the perimeter of the room unless you want to be a barbequed piece of meat. Oh, and don�t worry, because some vampires will come up to play with you. After a while the fire will set off an explosion, creating your escape route. 

Mission: Secret passage 2
Jump onto the balcony in front of you. Then move onto the next balcony and take out the vampire who jumps down from somewhere. Then jump onto the next balcony and take out the next one. Continue through the next open door and kick the vampires butt before he blows yours to Uranus with his UMP. Then advance down the hall. The next room has two vampires. One will try and distract you while his friend shoots at you with his UMP. Take out the one with the gun first and then his friend. Advance into the next room and take out the two vamps in here. They don�t have guns so just beat the s*** out of them and stab them with your wooden stick. Continue through the chateau into the next room. Run past these vampires and through the open door.

Mission: Merovingian�s office
Run down the stairs and through the door. In this room, a vampire will come along and fail miserably to take you out. Then go into the office and pick the phone up. Another vampire will come along. Take him out with the crossbow that Ghost picks up and go through the door that was locked, which he opened. In the next room, a vampire will kick the door down. Kick his butt to Venus. Advance down the hall and into the next room. You will find yourself in a theatre with no movie playing. You have to check out the projector and as you do, the person who sorts this stuff out comes. Show him your ideal movie, i.e kick his butt. Then the ticket master will come along to take your ticket. As you haven�t got one, he�ll try and take your life instead. Give him his ticket to Mercury and go out through the door they left open. 

Mission: Garage Hallway
Stab the taunting vampire in the back with your stick and then his unhappy friend. After you�ve done that, exit through the last door on the right.

Mission: Return to the great hall
This is the hardest mission in the whole game. You�ve got to take three steps forward to the door in front and open it. Oh, and if you get lost, don�t worry, Sparks will give you directions.

Mission: The Dungeon
Go down the spiral staircase and turn right. Go through the opening in front of you and go down the stairs and into the hall. Take out the vampires and go to the back of the room and go down the stairs. Jump into the arena to fight CUJO. When you kick his arse enough he will send out his vampy friends out. When you�ve got rid of them, finish CUJO off. Then jump up the opposite side in which you came up and go through the opening and follow the walkway. 

Mission: Cain and Abel
Follow the dungeon until you get to the cell in which Niobe is being held. Carry her back until Cain and Abel come along. You can�t kill them but beat them up and push them into the gate of the prisoners cell. The prisoners will grab them. Then just pick Niobe up again and follow the route back. 

UNDER THE CITY

Mission: Twins in Pursuit
Just shoot the civilian cars in front to clear the way and only shoot the vampires if they get too close .

THE ZEN GARDENS

Mission: Trinity and Ghost
All you have to do is fight Trinity, so just sit back and have fun.

THE FREEWAY

Mission: Chase Morpheus
Just keep shooting the police until the cutscene comes in. Then face the other way and shoot at the Agents and police until the cutscene showing the Agents going off the trail comes along. Now just keep taking out the police all the way.

Mission: The Truck
Keep taking out the police and when you get near the truck, try not to blow up any civilians as the debris will slow you down. Just keep on doing that until the mission ends.

THE POWER PLANT

Mission: Reactor construction
Head along the tunnel to the right and take out the guard by the door. Go through the door and take out the next group of guards. Go through the opening at the top right end of the room. Follow it and go up the ladder. Go over to the concrete bridge and follow the edge round and down. Take out the guard. Go through the small door and turn left, then right and head over to the far right edge near the caging. Focus jump over to the ledge from the missing part of the caging on the left. Go past the ladder and focus jump to the left to get to the generator. Press the green button. Then focus jump to the ledge from where you came from. Go to the far left side of it and climb up the ladder and then the next ladder. Then go right and follow the corridor round. Now you need to kill the snipers. The first is ahead of you. Pop him. The second is on the walkway to the right. The third is on a yellow ledge to the high top left. The fourth is higher and slightly further to the right of the third. You now need to provide cover fire for Niobe. The first cop is ahead and down. He is running around. The second is behind the corner on the right. They keep respawning so keep an eye on them. After you�ve done that, go along the ledge to the left and take out the swat. Climb up the caging to the right. Get rid of the swat here and cover for Niobe again. Take out the swat on the far left of the pit. Go to the left of the ledge and climb the caging that sticks out when you get the all clear. Head straight along the ledge and climb higher using the metal bars. Go round to the right and climb up. Go over to the structure and make your way down and to the right. Carry on going down and take out the swat here. Drop down the hole in the floor to the left. Head through the opening behind you and follow the tunnel. 

Mission: Reactor Construction 2
Follow the tunnel to the end. Focus run round the edge of the room, taking out the swat guys as you go. When you get to the other end, just follow the tunnels. Climb up the top of the crates and turn left. Run and jump to the platform ahead. Jump over the next gap. Drop down to the right. Turn around and go through the opening to the right. Follow the tunnels up the stairs and focus jump to the crates. Focus jump to the concrete structure ahead. Jump from structure to structure. Forward and then right at the end, stay on the right side and jump into the opening on the right where the ladder leads. Follow more tunnels until they end. Make your way around to the right and stop behind the last pillar in the centre. Use this for cover and focus jump out to take out the swats high up. Climb up the crates to where the cops were. Go forward and drop down to the lower level. Take out the swat and follow the area round to the right. 

Mission: Nuclear shipping
Head to the end of the building to the left and look left to the container in the middle of the area. Go to the rear of it and climb onto the small container. Then jump onto the large container. Go to the front and get rid of the sniper stealthily. Now go to the exit door- the far left shutter one is just right of the door. Go through the door and focus run down the room, taking out any swat and when you get to the end, go through the door.

Mission: Transformer field
When you get through the door go up the stairs around the large structure to the top. Take out any swats that you come across. At the top press the green button and a Chloro-bromo launcher. Now go down the walkway. Run halfway then dive off at the corner as a swat is straight ahead. Use the Chloro-bromo launcher on the swat. Turn right and go through the open doorway. Go round the structure and straight ahead. Take out the swats and then turn right and head up the corridor. Ignore the other room, just go straight up.

Mission: Transformer field 2
Just follow the route, taking out the swats along the way. At the first junction you get to, turn left. Watch out for swats in the area of pillars. The next one you are meant to go straight but go left because there are a couple of swats to get rid of in here. The next junction, go straight even though you�re meant to go left because there is a swat ahead. At the end just climb the ladder.

Mission: Nuclear Waste Sector
Go forward into the first room and take out the swat. Use the flammable tanks to take the swat out but make sure you�re not in there when it blows up. Go through the wide doors, through the small room and through the next set of wide doors. In the next room, take out the swats with the tanks again. Go through the wide doors, into another small room, take out the swat in here, into another large room, take out the swats in her with the tanks. Go around the right side, climb onto the black walkway on the right and through the large doors to exit. Go through the last small room.

Mission: Nuclear waste sector 2
Go through the doors in front, clear the room like normal, the tanks, take out all the swat, through the next large doors, through the smaller area, clear it if there are any swat in here. Then go through the door, climb up to the computer units which are straight ahead and drop over them to the walkway. Use the tanks to clear the room and then go through the door into the small room. Get rid of the swats and through the door. Climb up the ladder and go over the walkway, using the tanks to take care of the swats. At the end, focus jump to the opposite walkway ahead. Go through the door and go through the smaller room. Go through the door and up the ladder on the left. Shoot the tanks in the top wall and run around to the right. Go up the stairs and take out the swat as you go. Shoot the far tanks on the right to clear the room. 

Mission: Core control room
Kill the first sniper who is just right of the central core. The second one is slightly ahead and down. Turn around and head for the opening behind you. When you see a swat guy, chuck a grenade in. If that doesn�t blow everyone to Saturn, finish them off. Then run back because Niobe will need help again. She is on the walkway upwards on the very right. Swat are at the top right of the screen so pop them but watch for their bullets. One is on the same level as Niobe, one is where you killed the first guy on a small bit of gantry below, the third is below the second guy. Turn around and take out the swat team behind you. Niobe will need covering again. She is on the left this time. The swats are on the right walkway across from the door. Take out the last of the swats.

Mission: Core control room 2
Take out more swats in the room and fire a few shots at the computers in the middle of the room. Go down the stairs (whatever side) and clear all the swats away. An agent will come along. Knock him into the damaged computers.

CHINATOWN

Mission: Seraph�s tea house
Just fight Seraph and he will give up when you get him to about a quarter health. You will go to the skyscraper before returning to Chinatown.

Mission: Smith�s trap
Turn around and go through the door. Turn right, right, down the stairs. Keep turning right and going down the stairs until you reach a red door in front of you. Go through here and run to the bottom of the alley. Turn left and keep going straight ahead. There is a slight bend in the next alley. Get to the end and take a left, right, left all the way down here. Turn left and run a bit more. At the end turn right and then left. Go through the white door in front of you and then another and then turn right and run straight. An agent will appear. Take the red door next to you and then the next door. Run to the stairs and go up them. Climb to the top of the building. Turn left and drop off the other side.

Mission: On foot
Go onto the street and run left. Keep going straight but round the obstacles in your way. Turn right at the end down the alley. Go right again and down the stairs and follow the tunnel. When you get to the end, go up the stairs, run to the back of the police car get the grenades, killing any cops you meet along the way. Go to the right, left and at the end, go through the red door, then the next one and go right, taking any cops out along the way. Go through the other red door at the end of the passageway, through the tyre shop and through the white door. Go left up the road until you are able to take a right. Run all the way down there, past the agent and take the next left. Go through the fire escape and to the top. Go through the door at the top, and then the white one in front. Turn to your right and open the door you see there.

Mission: Hard line pursuit
Go ahead and down the stairs. Turn right and drop down the hole under the barrel and take the red door out. Go along the street and turn left. Get rid of the police that are standing around. Run all the way to the phonebox. Run like hell towards the swat van because a cop plants a demo charge. Dodge the bullets and then the swat van will explode. Run up the left side ladder near you. Grab the grenade launcher at the top and run to the right. Use the grenade launcher on the agent but jump off the edge to ground level, still running in the same direction. Run all the way down, but keep to the right. Follow the wall when you get to the waterfront. Stay on the right and climb up the boxes to get to the other side of the fence. Go through the alley ahead of you and then right, left and jump over the fence. 

Mission: The virus spreads
Go through the door on the left and then right up the stairs and left up some more stairs. Go right and run to the back red door. Go past the agent and when you�re outside, go right and go along the waterfront. Do a focus jump off the edge forwards and jump the wall. Go right and at the end go left, down the alley. Then take the first left you come to. When you get to the barrels, go through the opening on the left. Go through the fish house, then use the right opening to get out of there. Go left and straight ahead. After the small bridge, turn right and run towards the building. Go through the green door on the left.

Mission: The church
Go up the stairs, go forward to the end, go right and go up the stairs, right again up another set of stairs, and then another set of stairs. Turn right and to the end, left through the small passage, then another left. Turn right and go up another set of stairs, (that�s a lot of exercise, don�t they have elevators?). Turn right at the top and run left to the next building. Jump the gap onto the next building, run round to the other side and jump the next gap. (Using the planks) Make your way around the building and drop down the other side, jump to the plank connected with the next building. Run straight through the building with the damage and come out the other side, jumping another plank. Do a left, right and go through another damaged building. Jump two more gaps to get to the red door at the end. Go in another small left then right will take you a corridor where you can see an opening. Take the left passage and run up the stairs (although for a bit of flair you can get to the opening
and climb up. Now focus jump up to the next building. Using the surrounding buildings focus jump back to a point higher up on the stairs!) At the top make your run to the right towards the wooden steps at the end.

THE SKYSCRAPER

Mission: Vertigo
Turn right and right again, following the corridor. Jump over the crates. Go through the opening in front of you then left a little to get through the next opening. Jump and climb the crates to get right. Jump off the crates to get left round the barriers and go past the barrel and make your way right round the edge of the building. Go right and through the room and go left to carry on. When the agent pops up, dive through the window and go through the door. Go up the stairs, turn left and jump out the window onto the scaffolding. Run around the building, ignoring the agent, watch out for him shooting out windows. When you see the caution sign, focus dive through it. Keep running along the wooden planks around the building. An agent will fall down and break the one you stand on. Go through the window on your right and then the one in the opposite wall. Go right, left, right again and go across the planks. Go straight forward, turn around and into the open window. Go up the slope and out the other side. Go straight ahead and down the slope. When you get to the bottom either keep moving round the edge of the building / or use the insides as a shortcut to avoid being shot. Keep moving until you get to an up lope (near an agent) Make your way all the way up to the top and focus jump forward off the edge, towards the side of the building run right and open the door. In the office head towards the back left of the room, an agent will break the wall, nip past him and through the opening. Run to the lift.

ONBOARD THE LOGOS

Mission: Tunnels of the real
You have to shoot away the sentinels from all the sides of the ship. Just fire and look at the radar to see were they are.

Mission: The Rabbit hole
Same as before until you get to the cutscene. Now use your guns to keep the bomb away from the ship.   Just keep shooting at it.


NIOBE�S WALKTHROUGH

THE POST OFFICE

Mission: Closing Time
Use the time to get used to the controls, and practice focusing, e.g.: running up walls. Don�t pull your guns out or you�ll have to face the security guards and cops. From our starting point, go right until a cutscene comes along, in which you�ll find the PO box you�re looking for is upstairs. Go to the lift and press square. You�ll find out that the lift isn�t working but there is a freight one at the other side. Go through the door right next to you, and then the next door in the next room. Once in, go forward, turn right and go down the corridor, then turning right again. Go down the corridor, turn right and find the door that is about a third of the way down. Go through this room and up the stairs, through the door and then another set of stairs and a door. Open it and you should be able to save.

Mission: Epicenter
Head down the stairs to the end. Take out the guards that might be there and run up to the fence. Climb over it. Turn right and go through the sorting room. Turn left at the end and you should see the elevator. Take out any guards there and go in. Sparks will say it�s a trap but it�s too late.

Mission: Unexpected arrival
Use focus to take out the guards quickly by shooting them. There is quite a good gun on the crates to the left. Grab it and run around the corner. Avoid the forklift truck and kill the guards behind it. Follow the route, watching out for the guards hiding behind crates, until you trigger off a cutscene, showing gas being given off. From where you restart, take out the people who come with the gun you got from the crates at the beginning, but if you haven�t got that one, use a different one. Once you�ve done that, walk along the thing you�re on now and jump across to the other side. If you miss, run to the fence round the side, climb up and walk across the pipe. When you get to the ledge it will break. Go back up the fence again, and when you get to about the middle of the broken ledge, use focus to run up the wall and on to the next bit. Go onto the roof thingy and walk onto the skylight.

Mission: Redirected
Go through the door in front of you and take out the guards. Go through the doorframe. Run away from the guards that are shooting at you from the fence and run round the corner. Go to the door in the right of the room and the cutscene will go off. Carry on going through the door. Go towards the fence. You can�t climb it but there is a room nearby. Focus and dive through the window, either using square or x, and go through the path that has piles of boxes on it. Watch out for all the guards. Automatically duck under the shutter in front of you and go through the door. When you�re in there, Look left to see a window. Smash your way through it and take out the guards that are there. Look for the door that should be on the left side of the room. Go through it, through the storeroom and through the door to find yourself in a control room. Press the red button on the console and go through the door behind the one you came in, then go through the next door.

Mission: Got it!
Take out any guards you see and go into the now working lift. At the floor, go to the PO box as far away from the lift as possible and in the far left of the room. After the cutscene, clear the room of cops and go into the lift. At the floor, go through the empty hall and to the doors. When you try to get out, the place will shut down. Shoot all the guards with your best gun, (shoot one person and take his machine gun) and when you�ve done that, go to the door that you went through before and follow it through like you did before.

Mission: Big Distraction
Jump down from the grating you�re on to the bottom floor and follow the only route around the remains of the sorting room. Shoot any guards you meet by focusing, shooting and taking their ammo. When you get to the end of what was the sorting room, go through the door, up the stairs and through the next door.

Mission: Breakout!
Just run like hell in this, as the guards seem to keep respawning. Run the length of the control room to the door, go out of the door and through the store room, ending up in the offices again. Look for a door and head towards it, to trigger off another cutscene.

CITY DRIVING

Mission: Get to the Hard line
Just drive like Michael Schumacher and avoid flying remains of cars. If when you get to the gate some of the lights are still on red, turn around and drive to the corner and turn around again and drive to the lights again. Keep doing this until all the lights are green otherwise you will get trapped.

 
CITY ROOFTOPS

Mission: Answer the phone
The first bits easy, just gaps and ladders, but when you reach the door, an agent opens it and rudely hits you in the face. Just keep running, jumping (and kicking the cops asses when you come across them) and you shouldn�t get much harm done to you. Jump through the wooden beams on the buildings and watch out for the hidden gaps between some ladders and buildings. When you get to the bit where the agent comes down, if you aren�t near the wall near the front of the building your on, get a gun with quite a bit of ammo in it and fire at him, moving forward towards the wall. He can�t shoot you because he�s too busy dodging the bullets. Jump through the next planks on the next building and carry on along the path, until you get to the rooftop where the agent hit you.

THE AIRPORT

Mission: Check in
Jump over the glass barrier and run behind the desks, past the cops. Easy.

Mission: The belts
Turn left and press square to open the door. Run straight through this room and open the next door. Go into the next room and kill all the swats in here. Then go into the control room at the end of the room and press the green button. Then run back the way you came, killing the swats as you go. A line of them will come out of one of the doors so shoot them down aswell. When you get back to where you were, there are quite a few swats here so watch out as you kill them. Then go up belt 11 and when you get to the top, jump over and go into belt 10.

Mission: Jackson in steam
Go through the door and follow the route. Watch out as when you go round a few corners, some swats will fire a few warning shots, so go into focus, dodge them and kill the swats. Carry on, killing the swats as you go. At the end, go left and follow the route. A few swats will be on the left, kill them and continue straight. Take the first right and kill the swats down there. Go left and then another left, go upstairs, turn right kill the swats on the left and go down there. Do a right, left, left and right again.

Mission: Jackson in steam 2
Just follow the route, running and only kill the swats if you have too. At the end, run up the ladder quickly as the guard there is turning into an agent. 

Mission: Hangars
Kill the swats by using the tanks and machine guns. Then run through the opening and follow it round to the right. Kill all the swats by the stairs and go up them. At the top jump onto the crates and jump onto the walkway. Turn right and go through the door that is there. Take the first right and go left through the door. Go down the ladder and into the lift. Start going down and start killing the swats. Jump onto the wing of the aeroplane and go inside. Kill the swats in here, go left, then right through the door, go up the stairs and get the sniper rifles. If you need it, jump onto the top of the aeroplane and collect the ammo there. Then go through the opening and kill the swats. 

Mission: The bowels
Get out the 33SG sniper rifle and use the infrared sight on it to see the way. Follow the route round, killing the swats as you go around. Its hard for me to give directions here because I couldn�t see the way, kill swats and write down the way at the same time. (I only have two hands and my memory isn�t good enough to remember whether to go right, left or up the wall)

Mission: Catching a plane
Use grenades if you have any and firearms to get rid of all the swats. Go to the back and go up the ladders. Go through both of the doors and snipe the swats to Jupiter. And make sure the person further down the walkway is ok because you�re meant to be protecting him. Go down the ladders to the ground floor and run forward.

Mission: Agent on board
Go round the back and kill all the swats round there. Then go back round to Axel. This is the hard bit. You�ve got to get the agent out of the plane. Just kick his arse to Neptune with focus moves after putting the back down by pressing the button. After he�s taken his fall, run out the plane. It�s quite hard and might take a few tries but you�ll learn to do it soon. 

THE SEWERS

Mission: Abyss
Go onto the pipe in front of you and follow the path round. Jump into the room and follow the path round until you reach a ladder. Climb up it. Go around the bend and follow the path up two sets of stairs and up a ladder. Follow the path round onto a small platform, going up another ladder. As soon as you get to the top, take out the three guards, one in front and two across the abyss beneath you. Follow the path up another ladder and be ready with your sniper rifle, as some guards will try to take Ballard down. Shoot them all, using focus and 1st person view. Now go to the big tower in the center of the area, and drop down the ladder that should be there. Run towards Ballard and he�ll disappear. 

Mission: Abyss 2
Pull yourself up and take out the four guards around you. One is near you, guarding the phone, one is to the left of the metal platform, one is to the right of the platform and one is on the above platform. Focus and take them out with something nice like a shotgun or a sniper rifle. Climb up the ladder to get to the one above, then the phone should start ringing. Go back to it and press square. Once you�re back in, lob a grenade at the big fan at the end of the platform. Then just follow the path behind it round.

Mission: Pumped
Go left and follow the pipe. Drop down the third opening to the right and go through the opening to the right, killing off the guard. Go through the next opening and then the opening on the right. Kill off the swat and keep going straight and turn left at the end. Follow the passage through, trying to avoid the swat. Go past the swat teams, running, (you can shoot them if you like but you might take more damage) and go up the ladder on the left. Kill off the swat up the top and then go straight towards the machine with the spinning wheel. Go past the machine, head right, jump the gap, and look left to see a massive explosion and the term which is known as the �exit� gone up in flames. Jump back to where the wheel was, head through the opening and jump down the hole. Exit the alcove and turn left. Follow the path next to the drop, at the end turn right. Shoot the swat on the other side of the fence if he�s bothered to be there. Next to the right side of the fence is a shelf. Jump onto it and then onto the walkway. Kill the guard and jump onto the lower level. Beware, there is also a semi-circle part and that is the wrong way. Go through the right path and kill anyone who gets in your way. Carry on going straight too the far wall, right to where you entered, either killing or avoiding the swat guys. Go onto the second level and follow the red pipe on the ceiling. At the end of the pipe, you should see a red button somewhere. Press square to press the button and then go back to the entrance to the level. Go through the room through the opening on your right and up the ladder, follow the wall around and when you see a hole in the ground, walk into it.

Mission: Ice and Corrupt
Go through the lower area and kill the swat teams, then head to the start and you should see a spinning wheel thingy. Go to the left of it and jump up, onto the spinning wheel thingy, walk over the spinning bit and it�ll blow up. You will now find that you have fallen through the roof into the room below. Kill the swat and turn right, following the passage. Go up the ladder and you should find a gun and some health. Go back down and follow the path the rest of the way. You should find yourself in the room you fell into. Kill all the swat and go for the wall on the right and about half way there is an opening. Go through and get rid of the swat team. Then go through the next opening. Follow it and go up the little incline and kill the swats. Go into the caged part and use the ladder to get to the next floor up. You should now have other people to protect, so kill the swats in front of you and then climb onto the pipe in front of you. Pull out a good gun, (except the shotguns) and go into 1st person mode. Look at the spinning axle thingy and shoot the two hinges you can see off. Now jump down to where the axel thing is, kill the swat and shoot the last hinge off. The explosion should open a nearby vent. Jump into it.

Mission: Waterway
Jump into the passage below and take out the guard. Then you will come across a swat who is expecting you. Run up a wall and fire the shotgun at him while flipping in mid air. Go down the next passage and up the ladder. Next, you should come across three cops in the fog. Do a focus dive into them, while letting a few shots off your shotgun. Run ahead to the stairs and follow them down, don�t fall off the stairs or you will die. Get rid of the cops that are on the catwalk. Now go down the ladder that is round the corner and go down into the sewage. Pick up the MP5 and then cops above will come. Walk forwards and watch out for the grenade they lob down. Swats will then abseil down, so kill them with a shotgun. Go up the ladder and dispose of the guards before they dispose of you. Now go down the rest of the passage. (always have a gun out as the flashlight is attached to all of your guns and you need the light to see the way). Now turn right and keep to the right of the sewer until you see the cops. Do a focus dive to take about half of them out and take the rest out normally. Then go to the grating and take out any cops who are chasing Wurm. Now return the way you came. Watch out though, for ahead are loads of cops, one on each side of the bridges. Take out as many as you can with focus dives, and when your focus bar runs out, stay back until it refills again. Carry on doing that until you get to the end of the sewer. Jump down and take the right pipe. Run down it and press x when you get to the gap. (I kept on doing focus and square and each time I died). Carry on down there to the end of the pipe and jump out at the end. 

Mission: Waterway 2
Follow the path round to the right. Kill the people under the bridge by going down there and when you�ve done that, go back up on the left. Go through the last opening on the left side and turn right, go down the tube, go right, right again and follow the tube round. Go down and kill the swats, go round the right to the tube on the opposite side, chuck a grenade down and go down the ladder. Kill any swats that might have survived. Follow the route and kill the swat in the sewer, slightly above ground level on the left. Then climb up into it. Kill the swats in the next room, go round the next room to the opposite pipe, and swing from and move along the small pipe above you to the other side of the pipe and over the slanted, slippery wall. Jump down and into the sewer, go left at the opening, down the pipe, kill the swats, go right, up the ladder, turn right, follow the route, kill the swats and jump down the hole.

Mission: Breathing room
Follow it round and do a right, then a left, then turn right and start moving forward. The bridge should blow up. Turn around and blast the s*** out of all the swat teams. Then go forward, left, right and kill the swat. Go down the hole, follow the path into the sewer, turn right, and kill all the swats with a machine gun or something good. Then go forwards, up the stairs, kill the cop, go up the stairs near you, do a right and go upstairs. Go into the next room and kill all the swats you can see and walk along the middle walkway. Watch out for swats behind the machines in the middle. On the last platform, two cops will jump out, one on the left and one on the right. Kill them both. Turn right ad go forwards, then left a little bit, right again into the little passage. Follow it into the next room. Do a right and kill all the swats you can see. Take the middle walkway again and watch out for cops behind the machines again. Now you will come across a couple of gaps. Run up and press x and you should clear them. Go into the next opening, through the passage and into the room. Lob a grenade down on top of the swats if you have any and finish the rest off with a machine gun or something. Stay on the top though because when you�ve killed the swats, you need to go through the next opening and when you get to the bridge, stop, kill all the swats, (sometimes there�s one hiding behind a bump) and then jump down. Go right across and you should see a hole. Go down it and then look around to see another hole. Go down that one aswell.

Mission: Malachi and Bane
Take out any cops you can see with a sniper or something decent. Then run across the red plank which is in front of you. Go up the ladder and turn left along the pipe. Run along the ledge going around the edge of the room and you will come across a sniper. Take him out before he knocks your head to Mars and back again. Now turn your attention (or sniper rifle) to the sniper on the other side. Take him out. Now jump onto the pipe which is nearby and walk along it. When you are about halfway two cops will come. Take out your sniper rifle and enter first person mode to blow their brains to Uranus. When they are just memories, drop down onto the platform at the end. Take the ladder down to the lower section. You can backtrack to get ammo from the first section of the lower floor but there are a couple of police officers to party with. Continue back to the far end of the room and drop into the canal. Continue along the lower level and jump onto the large pipe in the middle of the room. Follow the pipe to end up in the sewers. Make sure you have 100% focus as the swat teams have pillars to hide behind. Use a machine gun and do focus dives at the first cop you see. You should also be able to see another cop. Keep doing this until you get to the end of the room. Now go down the corridor. If you have any grenades left then use them on the cops that are hiding in the alcoves. If not, just blow the crap out of them two at a time with a really good weapon. You should find yourself in a room a bit like the last. There are three cops in this room. Take out the first two the same way but the third has a sniper rifle, so either get up close to him by using the pillars or just run in and blow his head to Pluto. Your choice. Now go through the next section of piping to the next level.

Mission: Malachi and Bane 2
Climb up the ladder to your left and get out the sniper rifle. Take out the sniper on the balcony by kicking the s*** out of him. Then snipe off the sniper in the other balcony to the right. Now zoom in on below. Shoot all the police that you can see. They will mostly be on the centre walkway where Malachi, Bane and Ballard are, so shoot them until the cutscene kicks in. Remember, if one of the rebels die, the mission will start over.

THE CHATEAU

Mission: The Great Hall
You can either just go through the door on your left or you can look around the great hall. Anyway, in the cutscene, you will break a chair leg and your weapon will be wooden stake. You find out that these aren�t humans that you are fighting but things. To kill them you have to stab them in the heart with the wooden stake.

Mission: Shadows
Just follow the corridor and don�t bother going in any of the rooms. That�s all you have to do. 

Mission: The attic
Go through the opening and kick all the vampires� butts to the moon. There are quite a few so watch out behind you. After the cutscene, advance and kill the vampire with the gun. You can use the gun to soften up the vampires but not to kill them. Go forward, left, kill the vampire and go right and through the door.

Mission: Persephones bedroom
Go forward, through the door, through the next door and get the weapons. Pull out the crossbow and go back out again. Kill the vampire, using the crossbow and your fists. When you get to the bit with Vlad, weaken him by pushing him into bookcases. When he�s weak enough, stab him. Go through the open door and the next one. Follow the corridors and go through the rooms. Go through all the big doors and at the end, go into the lift.


Mission: Merovingian�s office
Run down the stairs and through the door. In this room, a vampire will come along and fail miserably to take you out. Then go into the office and pick the phone up. Another vampire will come along. Take him out with the crossbow that Ghost picks up and go through the door that was locked, which he opened. In the next room, a vampire will kick the door down. Kick his butt to Venus. Advance down the hall and into the next room. You will find yourself in a theatre with no movie playing. You have to check out the projector and as you do, the person who sorts this stuff out comes. Show him your ideal movie, i.e kick his butt. Then the ticket master will come along to take your ticket. As you haven�t got one, he�ll try and take your life instead. Give him his ticket to Mercury and go out through the door they left open. 

Mission: Garage Hallway
Stab the taunting vampire in the back with your stick and then his unhappy friend. After you�ve done that, exit through the last door on the right.

Mission: Return to the great hall
This is the hardest mission in the whole game. You�ve got to take three steps forward to the door in front and open it. Oh, and if you get lost, don�t worry, Sparks will give you directions.

Mission: The Dungeon
Go down the spiral staircase and turn right. Go through the opening in front of you and go down the stairs and into the hall. Take out the vampires and go to the back of the room and go down the stairs. Jump into the arena to fight CUJO. When you kick his arse enough he will send out his vampy friends out. When you�ve got rid of them, finish CUJO off. Then jump up the opposite side in which you came up and go through the opening and follow the walkway. 

Mission: Cain and Abel
Follow the dungeon until you get to the cell in which Ghost is being held. Carry her back until Cain and Abel come along. You can�t kill them but beat them up and push them into the gate of the prisoners cell. The prisoners will grab them. Then just pick Ghost up again and follow the route back. 

UNDER THE CITY

Mission: Twins in Pursuit
Just drive at your top speed and avoid collisions. That�s all I can really say. 

THE FREEWAY

Mission: Chase Morpheus
Just drive like hell and don�t worry about anything except keeping your foot on the accelerator.

Mission: The Truck
Again, just chase the truck until you can catch up with it.

THE POWER PLANT

Mission: Reactor foundation
Go along the tunnel and take out the guard by the door. Go through and get rid of the next group of swats. Go to the top right end of the room, through the opening and follow it. Go down and take out all the swats. Go to the end and go up the ladders. Go right and climb up the cage. Go forward and get rid of the guard. Then climb up the next bit of caging at the end. When you get to the top, wait for ghosts to shoot out the lights. Now go through the opening but stay close to the left wall. Go along the edge and climb up the next bit of cage. Turn right at the top and focus run and jump over the gap and off the edge. Take out the ground swat; Ghost will take out the top floor. Turn left and go straight. Go right through the opening and take out the swats hiding behind the pillars. Follow it to the right, then right again. Go up the ladder on your left and left again and across the bridges in front of you. Turn left at the end and go to the edge. Jump slightly to the right on the ground floor and go through the door. Go down the slope.

Mission: Reactor foundation 2
Turn right at the end of the slope and go right in the next area after killing all the swats, follow the tunnel to the room with the pillars. Take out the swats behind them and go left through this area. 

Mission: Nuclear shipping
Go to the exit door- the far left shutter one is just right of the door. Go through the door and focus run down the room, taking out any swat and when you get to the end, go through the door.

Mission: Transformer field
When you get through the door go up the stairs around the large structure to the top. Take out any swats that you come across. At the top press the green button and a Chloro-bromo launcher. Now go down the walkway. Run halfway then dive off at the corner as a swat is straight ahead. Use the Chloro-bromo launcher on the swat. Turn right and go through the open doorway. Go round the structure and straight ahead. Take out the swats and then turn right and head up the corridor. Ignore the other room, just go straight up.

Mission: Transformer field 2
Just follow the route, taking out the swats along the way. At the first junction you get to, turn left. Watch out for swats in the area of pillars. The next one you are meant to go straight but go left because there are a couple of swats to get rid of in here. The next junction, go straight even though you�re meant to go left because there is a swat ahead. At the end just climb the ladder.

Mission: Generator Turbines
Stay on the beam and follow it round to the left and then the right. Jump onto the top of the control tower and climb up the ladder that is right in front of you, going up the side of the generator. Then slide down the ladder in front of you and go down the stairs. Take out the sniper and use his rifle to clear the control room. Then go along the walkway and into the control room. Face the controls and turn left. Take the route down lower and take out the swat. Go through the right hand door out and turn left. Run to the door ahead on the other side of the room. Go through both areas and turn right down the next corridor. Go down there and go through the last door on the left. Follow it round to the right and carry on following it.

Mission: Generator Turbines 2
Go through the door that is near you. After the cutscene, go to the right. Keep on going down, when you get past turbine 2, the next office has a medikit. Carry on and enter door 1. Carry on through all the doors and climb the ladder. Follow the gantry and climb the next ladder. Climb the final ladder and plant the bomb. Get rid of the swat and slide down the ladder. Go to the other side of the walkway and go down the slopes. When you can, jump to door 2. Go through the doors and take out the swat. Climb the ladder over to the left. Carry on going through door 3 to the highest focus area. Focus jump to the centre area when you�ve taken out the swat. Slide down the ladder that is in front of you and turn around and go through door 4. Go on the middle walkway and through door 5. Go to the top area and into the middle again. Get rid of the swat and go up the ladder in front of you. Go down the walkway and through the doors and just keep going.

Mission: Core control
Just watch the cutscene. 

Mission: The Core
Go right along the walkway and down the stairs, taking out the swat as you go. Keep going, stairs, you will find the walkway that leads to the centre core. Start going back along the inner walkway and climb the ladders as you reach them. Follow the gantry and go up the stairs. Carry on, taking out the swats as you go. Go up the next stairs and then the next set of stairs. Go along the last bit of walkway. 

Mission: Agent escape
Go forward and into the vents. Drop down the shaft. Take out the swats, turn around and run forward. Go to the elevator at the end. When the elevator stops, turn around and run the opposite way. Focus run to avoid the explosions and dive at the window at the end. 

CHINATOWN

Mission: Seraph�s tea house
Just fight Seraph and he will give up when you get him to about a quarter health. You will go to the skyscraper before returning to Chinatown.

Mission: Smith�s trap
Turn around and go through the door. Turn right, right, down the stairs. Keep turning right and going down the stairs until you reach a red door in front of you. Go through here and run to the bottom of the alley. Turn left and keep going straight ahead. There is a slight bend in the next alley. Get to the end and take a left, right, left all the way down here. Turn left and run a bit more. At the end turn right and then left. Go through the white door in front of you and then another and then turn right and run straight. An agent will appear. Take the red door next to you and then the next door. Run to the stairs and go up them. Climb to the top of the building. Turn left and drop off the other side.

Mission: On foot
Go onto the street and run left. Keep going straight but round the obstacles in your way. Turn right at the end down the alley. Go right again and down the stairs and follow the tunnel. When you get to the end, go up the stairs, run to the back of the police car get the grenades, killing any cops you meet along the way. Go to the right, left and at the end, go through the red door, then the next one and go right, taking any cops out along the way. Go through the other red door at the end of the passageway, through the tyre shop and through the white door. Go left up the road until you are able to take a right. Run all the way down there, past the agent and take the next left. Go through the fire escape and to the top. Go through the door at the top, and then the white one in front. Turn to your right and open the door you see there.

Mission: Hard line pursuit
Go ahead and down the stairs. Turn right and drop down the hole under the barrel and take the red door out. Go along the street and turn left. Get rid of the police that are standing around. Run all the way to the phonebox. Run like hell towards the swat van because a cop plants a demo charge. Dodge the bullets and then the swat van will explode. Run up the left side ladder near you. Grab the grenade launcher at the top and run to the right. Use the grenade launcher on the agent but jump off the edge to ground level, still running in the same direction. Run all the way down, but keep to the right. Follow the wall when you get to the waterfront. Stay on the right and climb up the boxes to get to the other side of the fence. Go through the alley ahead of you and then right, left and jump over the fence. 

Mission: The virus spreads
Go through the door on the left and then right up the stairs and left up some more stairs. Go right and run to the back red door. Go past the agent and when you�re outside, go right and go along the waterfront. Do a focus jump off the edge forwards and jump the wall. Go right and at the end go left, down the alley. Then take the first left you come to. When you get to the barrels, go through the opening on the left. Go through the fish house, then use the right opening to get out of there. Go left and straight ahead. After the small bridge, turn right and run towards the building. Go through the green door on the left.

Mission: The church
Go up the stairs, go forward to the end, go right and go up the stairs, right again up another set of stairs, and then another set of stairs. Turn right and to the end, left through the small passage, then another left. Turn right and go up another set of stairs, (that�s a lot of exercise, don�t they have elevators?). Turn right at the top and run left to the next building. Jump the gap onto the next building, run round to the other side and jump the next gap. (Using the planks) Make your way around the building and drop down the other side, jump to the plank connected with the next building. Run straight through the building with the damage and come out the other side, jumping another plank. Do a left, right and go through another damaged building. Jump two more gaps to get to the red door at the end. Go in another small left then right will take you a corridor where you can see an opening. Take the left passage and run up the stairs (although for a bit of flair you can get to the opening
and climb up. Now focus jump up to the next building. Using the surrounding buildings focus jump back to a point higher up on the stairs!) At the top make your run to the right towards the wooden steps at the end.

THE SKYSCRAPER

Mission: Vertigo
Turn right and right again, following the corridor. Jump over the crates. Go through the opening in front of you then left a little to get through the next opening. Jump and climb the crates to get right. Jump off the crates to get left round the barriers and go past the barrel and make your way right round the edge of the building. Go right and through the room and go left to carry on. When the agent pops up, dive through the window and go through the door. Go up the stairs, turn left and jump out the window onto the scaffolding. Run around the building, ignoring the agent, watch out for him shooting out windows. When you see the caution sign, focus dive through it. Keep running along the wooden planks around the building. An agent will fall down and break the one you stand on. Go through the window on your right and then the one in the opposite wall. Go right, left, right again and go across the planks. Go straight forward, turn around and into the open window. Go up the slope and out the other side. Go straight ahead and down the slope. When you get to the bottom either keep moving round the edge of the building / or use the insides as a shortcut to avoid being shot. Keep moving until you get to an up lope (near an agent) Make your way all the way up to the top and focus jump forward off the edge, towards the side of the building run right and open the door. In the office head towards the back left of the room, an agent will break the wall, run past him and through the opening. Run to the lift.

ONBOARD THE LOGOS

Mission: Tunnels of the real
You have to drive through the tunnels in the ship. Just keep on moving and use the arrow to point yourself in the right direction. Also shoot your guns at the sentinels.

Mission: The Rabbit hole
Same as before. Just keep on driving and shooting.


HACKING

If you�ve just started, you can type help to find out a little bit more.

A: DRIVE

(dir can be used to find out whats in the folders)

Reboot
This can be used to wipe ALL of your hacking data away. I wouldn�t use that myself.

Help
This can be used before a command (ie HELP DIR) to find out what it is.

CLS
Clear screen

Login
You can login as �guest� to access the B: drive or FREEMIND to listen to a message from Morpheus. (Use keys 1-5 to play parts of the message).

DIR
Shows the folders and whats in them for the drives.

Exit
This followed by a y will get you out of hacking.

Read
This will open a text file when you�ve found them.

Echo
This will echo words you put in: ECHO [Enter text]

A: TOOLS folder

Vibration
Enter a number between 1-100 and the controller will vibrate.

Beep
Makes a beep for a musical tune. Enter in 1-8.

Cheat
This followed by a code will unlock a cheat in the game. The cheats are listed further down the page. CHEAT [Cheat code]

A: TEXT folder

Notez.txt
Changes virtual drive password to �FROZENFISH�. Use read.

Manual1
Information on portkeys. Use read.

Manual2
Address for www. omegahardwaresolutions.com. Use read.

Password
crack the codes at the websites : use read.
www.thematrix.com - (23631BE6) hidden on this site is
access to www.hackthematrix.com, further info on this later.
www.danielinstitute.com - leads to an alternate enterthematrix
site, register with Atari to get codes emailed to you.

B: DRIVE

B: ID
list of in game characters that have been seen in game - unseen are locked Also opened by progression. Use VIEW command :

	swata.img	Armoured swat
	neo.img		Neo
	abel.img	Abel
	ajack.img	Agent Jackson
	ajohn.img	Agent Johnson
	asmith.img	Agent Smith
	athomp.img	Agent Thompson
	axel.img	Axel
	ballard.img	Ballard
	bane.img	Bane
	cain.img	Cain
	cujo.img	Cujo
	dman.img	Doberman
	kmaker.img	Key Maker
	mero.img	Merovingian
	morph.img	Morpheus
	police.img	Police
	guard.img	Guard
	seraph.img	Seraph
	soren.img	Soren
	sparks.img	Sparks
	swatst.img	Swat standard
	swatse.img	Sewer swat
	swatsn.img	Swat sniper
	trinity.img	Trinity
	twins.img	Twins
	vlad.img	Vlad

B: GUNS
list of in-game weapons that have been picked up - unused are locked
	also unlocked by progression (use VIEW to open)

	mp5.img	MP-5N
	m95snip.img	M95 Sniper Rifle
	9000s.img	9000 S
	92fs.img	Beretta 92Fs
	380.img		.380 Mustang
	com.img	RO635
	infinity.img	1911 .45 cal
	m16.img	M16 Commando
	cross.img	Antique Double Crossbow
	50ae.img	.50AE 
	18c.img		18C Auto pistol
	glaunch.img	40mm Grenade Launcher
	c4.img		Demolition charge
	gren.img	Grenades (flash,stun,offensive)
	33sg1.img	33SG1 Sniper Rifle
	g36.img		G36 w/AG36
	ump.img	UMP
	gp25.img	GP-25 Chloro-bromo
	m240.img	M240  Machine gun
	mac11.img	MAC-11
	590shot.img	590 Entry shotgun
	sg552.img	SG-552 Commando
	p229s.img	P229s
	ssshot.img	Street sweeper shotgun

B: fmv
list of cutscenes that have been viewed in game - unseen are locked
	Alternate character fmv stays locked (use PLAY to view)

	0.fmv		Opening sequence - \'red or blue\'
	1.fmv		The last transmission - \'reality is a bitch\'
	2.fmv		Axle\'s dust off - \'72 hours\'
	3.fmv		Meeting of captains -  \'anything for an entrance\'
	4.fmv		The keymaker - \'bring it to him\'
	5.fmv		GHOST: Persephone - \'back off\'
	6.fmv		NIOBE: Persephone - \'taste of tears\'
	7.fmv		Zion - \'its good to be home\'
	8.fmv		NIOBE: Deadbolt - \'something to eat that requires teeth\'
	9.fmv		GHOST: Trinity joins in - \'sneaky\'
	10.fmv		GHOST: Trinity loses - \'celibacy is hands on job\'
	11.fmv		Seraph and Choices - \'I must apologise\'
	12.fmv		Operator - \'i cant watch this\'
	13.fmv		Hell on the highway - \'go kick his ass\'
	14.fmv		A plan in motion - \'time is always against us\'
	15.fmv		GHOST: Sniper run - \'we should be okay!\'
	16.fmv		Meltdown - \'kaboom?\'
	17.fmv		Broken lines - \'it didnt work\'
	18.fmv		GHOST: Oracle - \'only as a friend\'
	19.fmv		NIOBE : Oracle - \'do i know you?\'
	20.fmv		Smart sentinels - \'when will it end\'
	21.fmv		Closing and teaser trailer

B: MAPS
list of levels that have been played - others locked
	Also opened via progression, (use VIEW to check details)
	Full details of map use and drops later in faq

	B2SW.IMG - Drainage Canal - JXTRR10
	B5APN.IMG - North Concourse PNSRZ10
	B5APT.IMG - Airport Tunnels - RKHMS10
	B3CW.IMG - 2nd Floor West - JDZMT10
	B3CS.IMG - Courtyard - ZKHBD10
	B6SK.IMG - Skyscraper - RHFTQ10
	B6CT.IMG - Warehouse - ZSZQH10
	B5PP.IMG - Transformer Field - JDHQL10
	B1PO.IMG - 2nd Floor Po Boxes - B1AXXF2

B: CARS
list of cars in game, unseen are locked
	Also opened via progression, (use VIEW to check details)

	police.img	Chevy Cop Car 2001
	fbird.img	Pontiac Firebird HO Custom 1967
	agents.img	Chevrolet Caprice Classic 2001
	coupe.img	Cadillac Coupe de Ville 1960
	swat.img	GMC Yukon XL 2001

B: TOOLS folder
This folder is locked. To get into it, you have to use a five digit binary code number made up of 0 and 1�s. Use a logical approach and it will tell you how many digits are correct and how many are in their correct places. The code changes each time.

B: VIEW
Use to view folders on B: drive.

B: VIRTUAL
Use to access the virtual drive. Type in FROZENFISH and you will have to solve a puzzle- get the Chinese symbol for red in the time limit. If you get a:

Black: You have to start again
Blue: You have to type TRACEKILL very fast, I�ll explain why
Red: Well done! Access to the virtual drive.

 	

The RED symbol should look a bit like that above. If you get the BLUE solution, you have to type tracekill before someone traces you and shuts you down.

B: TRACEKILL
To kill a trace program (you fail VIRTUAL)

B: DROP
To drop a weapon into the matrix. The codes are further down this walkthrough. 

B: PLAY
To play fmv files

B: DECODE
To get passwords off the web/emails/etc.

VIRTUAL DRIVE

V: TOOLS folder

V: ROOTSEARCH
To get an admin password (THISISNOTREAL) to read your emails. Opens the V:/ROOT folder aswell. 

V: DIAL
To dial the numbers (given later on in the walkthrough).

V: ROOT folder

V: MAIL
Use your admin password (THISISNOTREAL) to get this email:

001 949 555 0112
001 714 555 0187
001 213 555 0142 - Morpheus
001 310 555 0111 - Trinity with code 942

These are telephone numbers.

V: PORTKEY

Use the code 942 to open a port and have a chat with TRINITY. Just say anything. Don�t be shy!

V: CRACK

Use this and password that trinity gave you - 8RAM (aghr22m5) to open RAM: Drive

RAM DRIVE

RAM: TRINITY folder

RAM: TRAINING
Use this to download .dsk files into the matrix.

RAM: HANDSHAKE
This will let you have a chat with Sparks. When he�s finished, run the EMP.EXE file on the LOGOS file. He will give you multiplayer fighting. The system will shutdown.

RAM: READBIO
This will show you your stats for your player.

RAM: PROG folder
.dsk files are kept in here for training.

RAM: BIO folder
.bio files are kept in here.

LOGOS DRIVE

LOGOS: SPARKS folder

LOGOS: EMP
This folder has been disabled.

LOGOS: ART
Art files are in here. Use view to see them.

WEAPON DROPS

By using the Hacking system it is possible to drop weapons from the construct directly into the matrix.
It is fairly straight forward - 

Firstly use VIEW to check each map, on the bottom right is a code
Now use DROP [enter code here] to activate the change in the matrix
Now quit and save, when you replay a level the bonus weapons will be there.

Note : a DROP will not survive a reset, you will need to hack again.

Map		B2SW.IMG - Drainage Canal
Code 		JXTRR10, 
Level		Waterway
Weapons	Mac 11, SS Shotgun, Grenades
Actual Location	Found near the ambush near the end of the area

Map		B5APN.IMG - North Concourse
Code		PNSRZ10
Level		Ghost Only, North point (Airport)
Weapon	M240
Actual Location Found on the desk to the right when you see the chopper outside

Map		B5APT.IMG - Airport Tunnels 
Code		RKHMS10
Level		Niobe only, Jackson in steam (Airport)
Weapons	M16, MP5, Grenades
Actual Location Take a right at the junction, then next right then left down the 
		small opening

Map		B3CW.IMG - 2nd Floor West
Code		JDZMT10
Level		Niobe Only, Persephone room (The Chateau) 
Weapons	1911 pistol, SS shotgun, Ump, Entry Shotgun
Actual Location Found in the last left room after Vlad, near end of area

Map		B3CS.IMG - Courtyard
Code		ZKHBD10
Level		Ghost only - Secret Passage 2
Weapon	Crossbow,  UMP, Entry Shotgun
Actual Location	Found at the start of the area

Map		B6SK.IMG - Skyscraper
Code		RHFTQ10
Level		Vertigo (skyscraper)
Weapon	.50AE Pistol
Actual Location	Found at start straight ahead

Map		B6CT.IMG - Warehouse
Code		ZSZQH10
Level		Hard Line Pursuit (Chinatown)
Weapon	40mm grenade launcher	
Actual Location	Found at start of area

Map		B5PP.IMG - Transformer Field
Code		JDHQL10
Level		Transformer field
Weapon	18C Auto Pistol, SG-552, G36, Grenades
Actual Location	Found Straight ahead at start of area

Map		B1PO.IMG - 2nd Floor Po Boxes
Code		B1AXXF2
Level		Got It! (Post Office)
Weapons	Entry Shotgun, MP5
Actual Location	Found on the shelf near the Osiris package

CHEATS

All these work:

Infinite health: 7F4DF451
Infinite focus: 69E5D9E4
Infinite ammo: 1DDF2556
All weapons unlocked: 0034AFFF
Sparks training construct: 13D2C77F
Invisible to enemies: FFFFFFF1
Multiplayer Fighting: D5C55D1E
Faster Logos: 7867F443

DECODES

Use DECODE [enter code here] to activate
All these codes DO work, however depending on your progression they may
not be recognised.
H A B X G W T 7 Z R Z C 7 C I R S 7 K E Z I R N L - take your game further
D C A Y O E 7 V D S Z Z C K O - red solution
E C H U M X B I A O E F - swordplay
E A B X M S X A M A 7 E U N G D - virtual drive
I A D Y S F N Y C � sparks

SPARKS TRAINING CONSTRUCT

Go through the only door you can get through first, (the second red door), and go over to the left, red button on the right of the hall. Grab the guns and kill the swats before they reach the line. Once you�ve got a score of 20+, you�ll be able to do the next activity. Press the green button on the wall. Use the sniper rifle to shoot out the platform to take out the swats. Score of 20+ and the room is clear.

Next door- Now make your way through the second door in the hallway and take out the  swat on the way. Go through the door at the end.
You will now be in a room with a cage in the centre, Straight ahead you will see a large metal door - this is to the 2nd training room. (only open once you complete training two) If you take the low door opening to the right. Take out the 2x swat high up on the level (climb up if you wish) Continue through to the next room on the right hand side back wall. In the room of boxes are more swat, like a survival mode they will come from the 2x side rooms with increasing numbers. When you are bored leave the room.In the 2nd training room, through the double metal doors are 2x buttons again. Press the right red one to start training three. Within the time limit kill 20 plus swat guys, this will unlock training four. This is the easiest just use sweep and keep them at bay.  Now press the left green button. (training four) Training four requires you to  knock off as many swats as you can within the time limit. In 3 minutes try to sweep then kick swat off the side. Or jump kicks work well, don�t fall off yourself or training is over. Complete the final training (20 plus swat) and unlock...?

OTHER STUFF

Things that don�t fit in anywhere else.

Hacking- telephone numbers- Persephones number is: 001-949-555-0101