by
on SuperCheats.com
==============================================================================

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              | | | | '__/ _` | |/ / _` | '_ \    | | | '_ \ / _ \
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       / _ \ | '_ \ / __| |/ _ \ '_ \| __/ __| | |  _ / _` | __/ _ \/ __|
      / ___ \| | | | (__| |  __/ | | | |_\__ \ | |_| | (_| | ||  __/\__ \
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==============================================================================
                                  D R A K A N

               T  h  e   A  n  c  i  e  n  t  s'   G  a  t  e  s
==============================================================================

                              Walkthrough Version 3.0
                                    By Brokaliv
                             Email: brokaliv@yahoo.com
                           Date Started: August 23, 2002
                       Date Finished: Adding to Walkthrough

==============================================================================

This Walkthrough is allowed to be hosted at the following sites:

GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
Cheat Code Central - www.cheatcc.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com

==============================================================================

****************
*IMPORTANT NOTE*
****************

There is a known glitch in the game and some advice courtesy of gelbot from
the GameFAQS message board at:
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=32533

1. Take your dragon through any cave/ tunnel into which he'll fit. Especially
   the ones with a "save" halfway through. If you walk through one of these
   save points leaving Arokh behind, he may be permanently gone when you
   return. So take him with you if the game will let you.

2. They're massive files, but save more than one game. If you accidentally
   save in a no-win spot, wanna go back for a missed item, get stuck
   somewhere, or your game craps out on you- have another (recently saved)
   save file to go back to. Those of us who've been around and played a few
   times have all had something happen, or at least heard someone else's
   frustrated rant. So save often, more than one file. I usually leapfrog
   three or four when I go through from start to finish.

I have decided to rewrite and add more to this Walkthrough/FAQ to help as
much as I possibly can with every aspect of the game. The walkthrough is
already finished but I will be adding to it, along with more sections. Now
that it is fully done I can explore the areas longer and find more interesting
bits and pieces. Databases are a large work in progress, right now they are
in no real order yet.

I am also in the process of making some maps as well, you can find them at the
following link:
http://www.gamefaqs.com/console/ps2/game/451207.html

------------------------------------------------------------------------------
CONTENTS
------------------------------------------------------------------------------

1. Controls
     1.1 - Standard
     1.2 - Alternate
     1.3 - Dual Analog
2. Walkthrough
     2.01 - Introduction
     2.10 - Surdana
     2.20 - Shadowmire
     2.30 - Back to Surdana
     2.40 - Andrellian Isles
     2.50 - Crystal Mines
     2.60 - Bonegrinder's Lair
     2.70 - Ravenshold
     2.80 - Grull Camp
     2.90 - Daemog's Hunting Grounds
     2.10 - The Forgotten Tomb
     2.11 - Northern Tundra
     2.12 - Bartok Cave
     2.13 - Ice Caves
     2.14 - Shiverbane
     2.15 - Surdana Once Again
     2.16 - Valley of the Fallen
     2.17 - Bartok Base
     2.18 - Lower Ruins
     2.19 - Upper Ruins
     2.20 - The Tunnel
     2.21 - Stratos
3. Extras
     3.01 - Optional Quests
         3.011 - Kill ALL of the spiders in the villager's cellar
         3.012 - Rescue the farmer's wife
         3.013 - Toadfist's Helm
         3.014 - Find the Missing Girl
         3.015 - Earth Blade
         3.016 - Investigate the evil at the Brotherhood of the Eternal Word
         3.017 - Blackwing Eggs
         3.018 - Giant Chicken
     3.02 - Game Script
         3.021 - Introduction
         3.022 - Rynn's Village
         3.023 - Surdana First Time
     3.03 - Item Database
     3.04 - Weapons Database
     3.05 - Armor Database
     3.06 - Magic Database
     3.07 - Enemy Database
     3.08 - Codes
         3.081 - Ingame Codes
         3.082 - Code Breaker Codes
         3.083 - AR MAX Codes
         3.084 - GameShark Version 3 Codes
         3.085 - GameShark Version 2 Codes
     3.09 - Glitches and Secrets
4. Frequently Asked Questions
5. Credits
6. Version History
7. Copyright

------------------------------------------------------------------------------
1. Controls
------------------------------------------------------------------------------

1.1 - Standard
1.2 - Alternate
1.3 - Dual Analog

****************
*1.1 - Standard*
****************
MENUS
Start/Pause game - START button
Select Menu option - Directional button + X button
Open/Close Items menu - SELECT button
Cycle Items menu screens - L1/R1 button

RYNN
Dismount Arokh - X button (when Arokh is on the ground)
Jump on Arokh - left analog stick (walk Rynn into Arokh)
Draw weapon - R1 button
Attack with weapon - SQUARE button
Parry attack (block) - CIRCLE button
Thrust - Directional button + SQUARE button
Attack with magic - SQUARE button
Cast spell - CIRCLE button (hold) + Directional button
Cycle hot slot weapon - R1 button
Call Arokh/Talk to people - L1 button (hold to call Arokh)
Throw switches - L1 button
Pick up multiple items - L1 button
Kneel - X button
Roll forward or backward - X button + left analog stick UP or DOWN
Jump - TRIANGLE button
Back flip - left analog stick down + TRIANGLE button
Flip left/right - L2 button (hold) + left analog stick LEFT/RIGHT + TRIANGLE
button
Sidestep - L2 button (hold) + left analog stick LEFT/RIGHT
Pull up while hanging - left analog stick UP, or TRIANGLE button
Climb ladder - Directional button or left analog stick UP/DOWN
Pan camera view - right analog stick
Push object - left analog stick
Swim - left analog stick + right analog stick
Set target lock - R2 button
Toggle current target - L2 button

SPECIAL COMBO ATTACKS
Overhead chop attack - DOWN button twice + SQUARE button
Heavy slash from left to right - LEFT button twice + SQUARE button
Heavy slash from right to left - RIGHT button twice + SQUARE button
Spin attack - DOWN button, then UP button + SQUARE button

AROKH THE DRAGON
Fly up/Take off from ground - TRIANGLE button
Fly down/land - X button
Fly or walk forward - left analog stick UP
Fly or walk backward - left analog stick DOWN
Turn - left analog stick - LEFT/RIGHT
Fly sideways - L2 button (hold) + left analog stick LEFT/RIGHT
Change attack type - L1 button
Lock target - R2 button
Basic attack - SQUARE button or R1 button
Powerful attack - CIRCLE button
Basic bite attack (on ground) - UP button + SQUARE button
Pitch up/down - right analog stick UP/DOWN
Dive - left and right analog stick UP

THE SPELLS
Fear - Right, Up, Down, Left
Clone - Down, Right, Up, Left, Down
Time Slow - Down, Right, Left
Rejuvenate - Left, Right, Left, Right
Impale - Up, Right, Left, Down
Combust - Down, Left, Right, Down
Lightning - Up, Left, Right, Down
Ice Blast - Up, Left, Right, Up
Fireball - Up, Left, Down, Right, Up
Soul Stealer - Left, Up, Down, Right

*****************
*1.2 - Alternate*
*****************
MENUS
Start/Pause game - START button
Select Menu option - Directional button + X button
Open/Close Items menu - SELECT button
Cycle Items menu screens - L1/R1 button

RYNN
Dismount Arokh - L2 button (when Arokh is on the ground)
Jump on Arokh - left analog stick (walk Rynn into Arokh)
Draw weapon - SQUARE button
Attack with weapon - X button
Parry attack (block) - CIRCLE button
Thrust - Directional button + X button
Attack with magic - X button
Cast spell - CIRCLE button (hold) + Directional button
Cycle hot slot weapon - SQUARE button
Call Arokh/Talk to people - TRIANGLE button (hold to call Arokh)
Throw switches - TRIANGLE button
Pick up multiple items - TRIANGLE button
Kneel - L2 button
Roll forward or backward - L2 button + left analog stick UP or DOWN
Jump - L1 button
Back flip - left analog stick down + L1 button
Flip left/right - R2 button (hold) + left analog stick LEFT/RIGHT + L1
button
Sidestep - R2 button (hold) + left analog stick LEFT/RIGHT
Pull up while hanging - left analog stick UP, or L1 button
Climb ladder - Directional button or left analog stick UP/DOWN
Pan camera view - right analog stick
Push object - left analog stick
Swim - left analog stick + right analog stick
Set target lock - R1 button
Toggle current target - R2 button

SPECIAL COMBO ATTACKS
Overhead chop attack - DOWN button twice + X button
Heavy slash from left to right - LEFT button twice + X button
Heavy slash from right to left - RIGHT button twice + X button
Spin attack - DOWN button, then UP button + X button

AROKH THE DRAGON
Fly up/Take off from ground - L1 button
Fly down/land - L2 button
Fly or walk forward - left analog stick UP
Fly or walk backward - left analog stick DOWN
Turn - left analog stick - LEFT/RIGHT
Fly sideways - R2 button (hold) + left analog stick LEFT/RIGHT
Change attack type - SQUARE button
Lock target - R1 button
Toggle current target - R2 button
Basic attack - X button
Powerful attack - CIRCLE button
Basic bite attack (on ground) - UP button + X button
Pitch up/down - right analog stick UP/DOWN
Dive - left and right analog stick UP

THE SPELLS
Fear - Right, Up, Down, Left
Clone - Down, Right, Up, Left, Down
Time Slow - Down, Right, Left
Rejuvenate - Left, Right, Left, Right
Impale - Up, Right, Left, Down
Combust - Down, Left, Right, Down
Lightning - Up, Left, Right, Down
Ice Blast - Up, Left, Right, Up
Fireball - Up, Left, Down, Right, Up
Soul Stealer - Left, Up, Down, Right

*******************
*1.3 - Dual Analog*
*******************
MENUS
Start/Pause game - START button
Select Menu option - Directional button + X button
Open/Close Items menu - SELECT button
Cycle Items menu screens - L1/R1 button

RYNN
Dismount Arokh - L2 button (when Arokh is on the ground)
Jump on Arokh - left analog stick (walk Rynn into Arokh)
Draw weapon - SQUARE button
Attack with weapon - R1 button
Parry attack (block) - R2 button
Thrust - Directional button + R1 button
Attack with magic - R1 button
Cast spell - R2 button (hold) + Directional button
Cycle hot slot weapon - SQUARE button
Call Arokh/Talk to people - TRIANGLE button (hold to call Arokh)
Throw switches - TRIANGLE button
Pick up multiple items - TRIANGLE button
Kneel - L2 button
Roll forward or backward - L2 button + left analog stick UP or DOWN
Jump - L1 button
Back flip - left analog stick down + L1 button
Flip left/right - CIRCLE button (hold) + left analog stick LEFT/RIGHT + L1
button
Sidestep - CIRCLE button (hold) + left analog stick LEFT/RIGHT
Pull up while hanging - left analog stick UP, or L1 button
Climb ladder - Directional button or left analog stick UP/DOWN
Pitch Camera - right analog stick UP/DOWN
Turn - right analog stick LEFT/RIGHT
Push object - left analog stick
Swim - left analog stick + right analog stick
Set target lock - X button
Toggle current target - CIRCLE button

SPECIAL COMBO ATTACKS
Overhead chop attack - DOWN button twice + R1 button
Heavy slash from left to right - LEFT button twice + R1 button
Heavy slash from right to left - RIGHT button twice + R1 button
Spin attack - DOWN button, then UP button + R1 button

AROKH THE DRAGON
Fly up/Take off from ground - L1 button
Fly down/land - L2 button
Fly or walk forward - left analog stick UP
Fly or walk backward - left analog stick DOWN
Turn - right analog stick - LEFT/RIGHT
Fly sideways - CIRCLE button (hold) + left analog stick LEFT/RIGHT
Change attack type - SQUARE button
Lock target - X button
Toggle current target - CIRCLE button
Basic attack - R1 button
Powerful attack - R2 button
Basic bite attack (on ground) - UP button + R1 button
Pitch up/down - right analog stick UP/DOWN
Dive - left and right analog stick UP

THE SPELLS
Fear - Right, Up, Down, Left
Clone - Down, Right, Up, Left, Down
Time Slow - Down, Right, Left
Rejuvenate - Left, Right, Left, Right
Impale - Up, Right, Left, Down
Combust - Down, Left, Right, Down
Lightning - Up, Left, Right, Down
Ice Blast - Up, Left, Right, Up
Fireball - Up, Left, Down, Right, Up
Soul Stealer - Left, Up, Down, Right

------------------------------------------------------------------------------
2. Walkthrough
------------------------------------------------------------------------------

******************
*Background Story*
******************

There are legends from times long past, of an age without kings. When the
world was united by an alliance between Dragon and Man. These are the legends
of The Order of the Flame. When noble warriors soared on the winds. The great
wonders were worked upon the world.

Though The Order held strong for centuries, it was destroyed at last from
within. Brought low by the traitors of the Dark Union. War engulfed the world
and civilization crumbled. By the time the madness had ended all had been laid
to waste.

The Dragons of the Order wounded in spirit, withdrew into timeless slumber. To
await the time when the virtues of the order were honored once more. For
mankind, the fallen age had begun.

Centuries wore on, evil grew ever stronger, until the vial banner of the dark
union was raised once more. It was then that the warrior Rynn discovered the
resting place of the dragon Arokh.

Through the forgotten ritual of the bond, their souls were joined as one. And
the first faint spark of The Order was rekindled at last. Together they took
to the skies like a rising storm, driving back the forces of the Dark Union,
and ending their dreams of conquest.

Victory was theirs, but it had come at a terrible cost. Rynn's village had
been destroyed, and her younger brother, the last that had remained of her
family had been lost. Saddened and weary they returned to Rynn's village, to
search for any that might have survived. Little did they know, their struggles
had only just begun...

*************************************************************************
*Play Drakan: The Order of the Flame on PC to play the first part of the*
*story                                                                  *
*************************************************************************

==============================================================================
2.01 - Introduction
==============================================================================

Back in Rynn's Village.....

Rynn rests on her knees leaning against a shovel, after digging graves for her
village. As she looks around in disbelief, Arokh comes flying in from a
distance. After landing Arokh talks to Rynn; "I've been up and down the
valley, but I could find no one. We're alone here. Even the Wartoks have moved
on." As Rynn stands up she tells Arokh, "Some of the villagers could still be
in hiding." But Arokh shakes his head saying "No. Rynn. They're gone. The
Wartoks did their work all too well. You are the only one left." Rynn slowly
turns around and says slowly, "Then...it's over, isn't it? They're really
gone...everyone I knew." "It's time we left this place. Nothing but ghosts
remain here now.", says Arokh. Looking worried Rynn asks, "But where then?
There must be other villages, but..." Arokh butts in, "I know of a place. I've
been...hearing things. Rynn. They recite words I have not heard in over six
hundred years. It is the Grand Summons of the Order." "The Order?", says Rynn.
Arokh replies, "I must answer it Rynn. If others have returned to the old
ways, then we must find them!" "I agree, but...I cannot leave. Not yet. There
are still dead to be buried. These were my friends, Arokh.", says Rynn. Arokh
replies, "I understand, but I cannot wait. The call must be answered. It comes
from the North, where the city of Surdana once stood. Will you join me when
you finish here? By foot, you could make the journey in a few days." "Give me
two days, then I'll come after you.", says Rynn. Arokh replies, "I will be
waiting." and then flies towards Surdana. Rynn looks at the loss and lowers
her head.

Days later.....

Rynn arrives at the gates to Surdanas' land, soldiers are standing around
looking for something. One of the soldiers points to Rynn and tells the other
that she is coming. He turns around and talks to Rynn. After the conversation
Rynn is left to move around on her own towards the Palace.

******************************************************************************
2.10 - Surdana
******************************************************************************

The General will give you your first quest. You must meet with Lady Myschala.
Once you are able to move go over to the tent on the right. The game will tell
you how to talk to people, walking to the barrel tells you to smash it for
treasure, and walking over to the dummy tells how to fight.

Once you completed some training on the dummy continue along the road, heading
southwest. You will shortly start up a cut scene with some grull bandits that
will try to ambush you. The leader is Olak, who wants Rynn to pay a toll for
using his road. Kill off the three grull and collect the items Olak drops. Now
head up the path to the east to reach Olak's little cave hideout.

At the cave you will learn how to pick up multiple items from the chest. Smash
the barrels and crate for possible items. Now turn around and head back to the
road. As you reach the end of the wooden fence to your right a blackwing
dragon will fly in front of your face and go off to the west.

Continue down the road to reach a broken bridge. You will be telled how to
make it across the gap. If you fall, don't worry about it, Rynn will land
safely on the ground below, just turn around and take the path back up the
hill and try again.

Walk around the road to see a single grull standing ahead. As you walk forward
a second grull will push a rock onto the tree below, killing off the grull.
Roll under the tree ahead and attack the grull that comes down from the slope
on the left. Collect the items he drops and head down the hill.

At the bottom, go to the tent to the southwest. Talk to the archer in front of
the tent, now walk under the tent and grab the Short Wood Bow off the table.
Smash the barrel next to the table to search for treasure, then walk a few
steps south to start the archery tutorial. You can also give yourself some
swimming lessons with the pond to Rynn's right, you will need this skill to
survive through the game.

Now head southeast to talk to a worker and reach the town gates. Talk to the
guard to be informed about Lady Myschala, waiting for you in the Palace. Head
south into town and go along the stone path. Once you reach the last tree a
cut scene will start up.

Head west towards the tavern and go to the tower bridge to the left of it.
Step on the platform to have it raise to the top and go across the bridge. You
will activate a cut scene upon entering the palace.

Head past the Royal Seer and go through the doors straight ahead, go through
the open doorway and up the stairs. Another cut scene will activate with Lady
Myschala. Arokh will return and give you a quest to go into the Shadowmire,
you'll need to retrieve a rune. The General will give you 300 gold to purchase
weapons and armor at the Blacksmith shop.

Enter the shop and talk to the blacksmith. He will give you an optional quest
to complete while in the Shadowmire, get the helm of Toadfist for two thousand
gold pieces.

Buy a weapon if you would like, although it isn't neccessary right now. Then
head straight across to the alchemists' tower. Talk to the Alchemist at the
top of the tower, he will ask if you can collect some Blackwing Dragon eggs.
Purchase some health potions and/or elixirs and exi the tower. Don't bother
with the mana potions since you have no magic at this time.

Head to the west and talk to the cowaring man in front of the house. He will
ask if you can go into his house and kill all the huge spiders for a reward.
Enter the house and jump over to the other side of the bed. Open the chest for
any treasure. Go to the east wall and open the chest here for any treasure as
well.

Now turn to the north and go down into the cellar. When you reach the first
room, you will have one large spider to deal with. Take it out and smash the
four barrels found in this room.

Go down the east tunnel and turn left to go down the stairs. You will
encounter three oversized spiders in this room. Open the chest in the
northeast corner for treasure, then go to the middle of the east wall and hit
it three times to make the wall fall down. Pull the lever and head up the
north stairs.

Look out for the spider that is wandering around this hallway, it will be
coming from the left. Kill it off and then continue down the tunnel. Turn to
the north and enter the spider infested room.

If you didn't kill the spider wandering the hall, there is a good chance it is
in this room along with two others. Kill them and smash the nine barrels and
two crates for any treasure. You will also find a Wood Club lying on the back
side of the crates.

Head back into the hallway and turn to the right to find some stairs. Once you
reach the top you will enter another room with the last three spiders. Kill
them off and Rynn will comment on how that seems to be the last of them. Open
the chest on the east wall and smash the twelve barrels for treasure.

Continue south to reach the first cellar room again, then run up the stairs
into the house. If you pulled the  behind the secret wall, you can now
access the door on the left side of the bed. Enter the door and pull the lever
found inside. Leave the house and talk to the scared man for your reward, 250
gold.

Go east and enter the tavern. Talk to the man sitting closest to the entrance,
staring at the Minstrel. He will give you an optional quest to find a monster
known as the Inquisitor who lives under the city. You will get a clue about a
woman that escaped, but only mentioned a waterfall. Now talk to the tavern
keeper behind the counter to hear about the Brotherhood of the Word, You will
deal with this a little later.

Exit the tavern and head east towards the city gate. Smash the three barrels
to the right of the gate, then exit out to the stone bridge. Head east to the
cliff edge and turn north. Head to the mountainside and head east down the
slope to the mean woman's house. Enter the house and open the chest for any
items. Leave the house and head south around the bend in the path.

You will have four or six Grull come after you. Dispose of them and continue
along the southern mountain wall. Look on the left side for the second house
located in a small closed off area. Talk to the farmer to find out his wife
has gone missing.

Head back south and turn to the west. Head north at the first turn, then go
east when you reach the wall. You will come to Mushroom Cave, enter with
caution. Around the first bend you will find your first Scavenger that you can
kill. Start swinging as you run towards it so it doesn't have a chance to
swing back with its claws.

Now go east into the large room and kill the two scavengers off to the left.
Turn south and head down the path to the bottom of the cave. On the north side
of the middle island you will find a skeleton with a Potion of Life next to
it. Head northeast to the green glowing mushrooms and grab the Bitter Touch
sword behind it.

Head back south and up the ramp. Go north and into the next tunnel. Wrap
around to the left, then go east down the ramp. As you come around the corner
on the bottom of the large room, three scavengers will be sitting in a small
cave to your left and a fourth will be coming around the corner to the right
of the small cave entrance; dispose of them.

Inside the cave you will find a bag of gold. Exit the small cave and head west
towards the pillars. Kill the scavenger on the left and the one that comes
from the north down the slope.

Go into the middle of the pillars and open the chests for treasure. Take the
Steel Club off the pedestal in the center, then head north up the path. As you
make your way around the top edge, three scavengers will come after you from
the path ahead.

Head around the other side of the first large room and enter another tunnel.
Kill the Scavanger off to the left and take the treasure by the skeleton. Kill
the Scavanger that comes from further up the tunnel and continue north. Start
heading up the ramp to the east and kill the two Scavangers found on the path
above.

Run up the spiral and go south. At the intersection turn left to find the
missing woman. Walk west to the white rock and push into the large boulder.
Walk out into the grass to allow the woman to come out activating a cut scene.
Run along with her back to her house and talk to the farmer again. He will
give you an award for 300 gold for finding her.

Head west back into town and resupply yourself with items, new weapons and/or
armor, and repair some old ones or sell some if you like. If you activated the
last two switches from the spider cellar house, enter the door on the east
corner of the blacksmith to pull another lever. Head back across the stone
bridge and head north along the small path. This time turn west and follow the
sign.

Head down the path to the guard standing by the gate. Talk to him so he opens
the gate for you and enter it. In a short while you will be asked to save your
game, you can't move on unless you say yes.

******************************************************************************
2.20 - Shadowmire
******************************************************************************

Head around the water and get onto the land on the right side once you leave
the tunnel. Talk to the man standing by the fence to find out his daughter was
kidnapped by Trogs, Rynn will have to find her.

Cross the bridge and follow the Trog to the left down the hillside. Walk into
the water and head south, be careful to watch out for the Trog hiding in the
water ahead. Smash the barrel found on the south piece of land in case of
treasure. Now go under the falls and press L1 to collect anything that fell
from a barrel that comes from above.

Head north through the water, watch out for the Trog Mage to your left and a
Trog to the right. Head down the right path to a hut built into the side of
the wall. Inside you can smash five barrels and pick up a Rusty Short Sword
off the ground.

Exit the hut and head west, watch out for any Trogs that may come jump out at
you. Go underneath the platforms and head to the right side to kill a Trog and
enter the hut in the wall. Inside you will find a treasure chest, four
barrels, and a Half Mana potion on the ground.

Exit the hut and continue up to the west and kill the three Trogs that come
after you. Two more Trogs will be waiting a little further up, one by another
hut entrance and one on the right side behind a tree.

After you killed them, enter the hut for a Short Wood Bow, a lot of crates,
an explosive barrel, and a chest. As you exit a Trog may have snuck up towards
the hut. Be careful as you exit and dispose of him. Head back in the south to
the starting point of the platforms. Get on the land to the right and leap to
the platform where two barrels are resting.

Destroy the barrels then climb to the next level of platforms. Smash the
barrel without the markings and then hop to the next platform to the left. Go
along the platform path and smash the barrels found on the next circular
section.

Leap up to the next section, then a running jump to the next higher platform
with the crates and barrels. You will have two barrels right in the front and
another off to the side. Climb the stack of crates and leap up to the next
level of platforms.

Open the chest and grab any treasure, then go around the left side. Drop down
the next two platforms and smash the barrels. Head along the platform and
smash the barrels. Drop down with a roll to help soften the landing and head
north.

Up ahead will be three Trogs and a Trog Mage waiting around the trees. Take
them out and head back to the hut on the northern wall. Inside you will find
a Trog on the left back side of the hut. Smash all the barrels and exit back
into the water.

Head north and you will come to a swinging log. Watch as a Trog runs under the
log and gets mowed down by its spikey sides. Crouch down and roll under the
swinging log and into a clear safe place.

As you enter this next area, lure the Trog on the left over to Rynn and attack
him as soon as possible. Moving forward you will encounter a new type of
enemy. A tiki masked arrow shooting machine. It will go under water and pop
back up to try and shoot Rynn with an arrow.

Go through the machines and make it to the back section of the area. Kill the
four Trogs and Trog Mage, then go to the ladder near the north wall to get on
the platform above.

Smash all the barrels on the platforms, except the ones with the markings on
it, and open the chest for a Potion of Invisibility. Go back over to the
ladder and climb down to the water. Head south to the land and run up the
hill.

You will reach some ruins with a large fire burning in front of it. Talk to
the man next to the doorways, Nichols the Bold. He is looking for something,
but is thinking he is in the wrong area. Talking to him will activate him for
something later.

Head along the path to the northwest and wrap around the path. Kill the Trog
when it comes to attack you. Taking the path west, kill the second Trog and
go down the slanted path to the right.

As you cross the bridge, watch out for two Trogs that are crossing the bridge
from the other side. Smash the barrel to the right, by the tree. Now enter the
hut and smash all the barrels and open all chests.

Exit the hut and cross back over the bridge. Climb the path back up and go
southwest to continue on. You will enter a tunnel with a Trog standing by a
table. Kill him and turn to the right to fight two more Trogs. Take the item
from the chest, then head south.

Smash the barrels to your right, then head down the tunnel. Take the right
most opening and be careful not to fall in the holes just to the left of you.
Kill the Trog ahead and smash the barrels, move on to exit the cave.

Head down the hill and fight another Trog standing guard next to the railing.
When you reach the bridge, pull out your bow and arrow, then snipe the Trog
Mage on the other end. Jump across and then leap over the railing on the right
side. In front of the tiki statue you will get a Full Mana potion.

Go northeast down the path and jump over to the platform, kill the Trog
standing on it. Once you drop down into the water you can not leave the
Shadowmire until you fully complete it. If you are low on items or want to
repair any weapons, now is the time to run back to the start and exit back to
Surdana.Drop down to the next platform, then go into the water. Go southwest
to destroy the few arrow shooting machines, then turn back around.

Head along the water until a cut scene starts up. If you talked to the man at
the very start of the Shadowmire you will have found his daughter. Fight the
three Trogs to save her. The tunnel to continue on is blocked by fallen rocks,
you must take the alternative route and climb the ladder.

Kill the two Trog on the platform, one may be off to the left. Go east up a
skinny path uphill to get another Trog and find a chest containing the Bow of
Speed.

Go back down the hillside and enter the hut on the left. Smash the barrels and
collect the health potion on the ground. Now drop into the hole, the lid will
close on you. Kill the Trog down here, smash the barrels, and open the chest.

Head into the next room and drop down into the cave area. Take out your bow
and shoot the spiders as you come towards them. Smash the barrels, then start
to go into the next room. Have your bow equipped and search around for a lock
on to any spiders. Shoot them from a distance, then enter the larger room with
some water.

Go to the left of the water and continue forward slowly with the bow out
looking for any spiders. Prepare yourself for a very large spider around this
corner to the right. You may want to shoot it with some arrows, then switch to
your sword if it comes after you. Just keep your distance and it should never
see you.

Go to the left now with the bow out, picking off spiders sitting around. Smash
the two barrels on the side and walk up the hill. At the top, a very small cat
sized spider will be at the bend to the right. Shoot it from a distance and
approach slowly and carefully. Another really large spider awaits around the
bend. Sneak over just a little bit on the side to shoot an arrow at the huge
spider, then go back to the right. Hopefully the large spider will either stay
where it was or just get stuck on the side of the wall. Repeat firing as fast
as you can, and if needed attack with the sword.

Wind your way up the tunnel sniping the remainder of the spiders and smashing
the barrels. Now jump on the lift to go up a level. Head north once you reach
the top and exit the tunnel to find the Tree of Mourning. Go down the path and
enter the tree to start a cut scene.

Rynn can't reach the rune so you must find another way down to it. Head
northeast and enter the cave. At the end of the tunnel a Trog will come
running at you, kill him and exit the tunnel. Just to the left of the exit is
a barrel to smash. Another Trog will come after you from the path ahead.

Head north and cross the log bridge, killing the Trog to the left and looting
the chest. Head the opposite way down the path and jump over the eroded path
section. Leap up into a grab on the platform above, then smash the barrels
up there.

Drop down onto the skinny piece of land below, then use the platforms to
carefully drop into the water. Kill the Trog Mage and the three Trogs below,
then head west to kill off a single Trog. Then turn around and wrap around to
head south past a sign that says Keep Out.

Kill another Trog and walk forward to find the Hermit's Hut. Go up the left
side and walk over to the hut's front door to activate a cut scene. Grab the
key to the right of the door. Go to the other side of the door and open the
chest for a Steel Club and health potion.

Exit the hut and walk around to the right, you will find two barrels and a
Rusty Axe. Now drop back into the water and head west to Tull's Mine with the
closed gate. Walk over to the keyhole and press L1 to use the key. Kill the
Trog on the other side.

Enter the mine and go south, watch out for three Trogs and head south east. A
satchel will be sitting on the table to the right, turn back around and use
the lift in the lower section.

Grab the satchel straight ahead and kill the three Trogs in the room to the
right. Go around the corner to the right and kill three more Trogs. Take the
lift up and kill the two Trogs waiting for you at the top, grab the satchel
off the table on the southern wall.

Go east into the next room and smash the two barrels. Head north to exit onto
an overlook of Tull's hut. Head west and smash the barrel around the first
bend. Kill the Trog standing outside the next entrance to the mine. Go inside
and grab the last satchel off the table to the left, go north and pull the
lever to raise the elevator. Lower yourself down the shaft and return to the
Hermit's Hut.

Talk to Tull and he will give you a Blasting Pot to use on the sealed door
found in the southern cave. Exit the hut and head to the southern cave. Be
ready for a Scavenger to come running at you as soon as you start to enter the
cave.

When you turn left three more Scavengers will come running towards you. Take
care of them and head east. At the next bend three more Scavengers will come
running your way. Go up to the ruins in the corner and two more Scavengers
will run up to you. Inside the ruins you will find a Wood Long Bow and some
barrels to smash. Go south and turn east to find a hole in the wall with a
chest. Open it and head west to the sealed doorway. Run up to the door to
activate a cut scene.

Kill the three Trogs on the other side and turn right at the intersection.
Kill the Trog by the closed gate and smash the barrels open for any treasure.
Head straight at the intersection and go around the bend smashing all the
barrels and killing the two Trogs on the far end.

Call the lift and lower yourself down the shaft, killing the Trog waiting for
you below. Go west into the underground reservoir and attack the five Trogs
and Trog Mage. You will find a barrel on the inside corner of the wall in the
middle of the room. Three more barrels sit in the northwest part of the room
as well.

Head south into the right doorway to head down some stairs into a large hall.
You will have to take care of four Trogs in this room, then head north into
the center doorway. You will come down into a jail area, with Nichols the Bold
trapped in the left cell. Pull the lever in front of his cell to open the
gates. However, if you didn't talk to him by the fire at the start of the
Shadowmire you won't find him in here. Talk to him to activate his next
location and go to the next cell.

Inside the cell will be two barrels, smash them to get a Potion of
Invisibility. Exit to the great hall again and go straight across to the small
storage room. Smash the barrels and take the health elixir off the shelf. Go
in the Great Hall again and turn right. Enter the door behind the pillars and
run up the slope, killing the three Trogs and Trog Mage.

Head up the stairs to the north and you will come to a kitchen. Kill the two
Trogs walking around and go up the next set of stairs. You will now enter the
library. Kill the two Trogs standing around and climb the ladder on the north
wall. Jump across to the beams above and walk around the ledge to the bags of
gold and the Rusty Short Sword. Hop back onto the bookcase and take the ladder
back down. Exit through the southern door to go up some more stairs.

Kill the three Trogs up here and go north. To the east is a small cave like
area with another Trog with some crates and barrels. Go north and jump over
the steel cages to drop down in front of a doorway. Carefully go up the slope
and take out your bow. A very large spider will be sitting looking your way on
the other end of this room. Shoot it from a distance, then go to the chest it
was guarding for an Invulnerability Potion.

Drop down the hole in the northwest corner and quickly turn southeast to face
eight Trogs. After they are disposed of, head north and kill another Trog. The
tunnel will turn to the right leading you downhill and then turns to the left
allowing access to the the bottom of the Tree of Mourning. Exit the tree and
head back south along the path, turn left and go up the tunnel to the room
with the steel cages.

A cut scene will start showing a gate on the other end of the room releasing
three Trogs into the room, kill them and run through the now open gate. Go
into the Dining Room and out the west wall. Kill the Trog and quickly go up
the left side to avoid the Trog Mage.

Kill the three Trogs and go west killing two more. Now turn south and call the
lift to go down towards Toadfists lair. Follow the path north and walk along
the edge of the cliff. Enter the throne room and fight Toadfist for the crown.

Stay close but not in arms reach to him, otherwise he will throw magical
projectile balls at you. When his hands glow move away a little more to let
him start spinning around, when he finishes spinning he will become dizzy.
Perform a spin attack to knock him off his feet, then slash at him.

Open the chests and smash the barrels on both sides before you leave, then
head back up the lift. Head north killing the two Trog Mages standing near the
exit to the cave. Pick up the potion on the ground then exit.

Head across the bridge, it will break sending you into some deep water. Kill
the four Trog Mages, saving Nichols' if you found him the last two times. He
will give Rynn a book to allow access to a room with a Blade of the Order.

Head northwest through the water to find the circular stone with pillars on it
just as Nichols said. Stand in the middle to activate a cut scene and open the
gate. Inside the room a sword is standing on its handle. You can either grab
it and fight the skeletons that come out or run past it towards the entrance
press the L1 button to have it trail behind you and skip the experience
points.

Head east to reach the path ahead and go left uphill. Enter the cave and kill
the two Trogs and Trog Mage. Open the chest and smash the barrels, then
continue uphill. Open the chests, then pull the lever to open the locked gate.
You are now right at the start of the Shadowmire. Head down the trail to the
bridge and cross it to the other side. If you rescued the daughter talk to the
father to get your reward of a Potion of Life and a Diamond worth 225 gold.
Exit the Shadowmire and head back into town. Remember that once you save your
game on the way out of the Shadowmire, you can't reenter. This means anything
you left behind is now gone forever.

******************************************************************************
2.30 - Back to Surdana
******************************************************************************

When you exit a cut scene will start, Myschala will be summoned outside to
talk to a large Desert Lord. Once you can move again, head back into town and
start another cut scene. Arokh will ask for the Rune and then say that you
have to go to the Andrellian Isles for a guide.

Enter the Blacksmith shop to the left and hand over Toadfist's Helm if you
picked it up for a nice two grand. At this time you may want to go buy some
more equipment from him as well. Go across the street to the Alchemist and buy
any needed potions. Hop on the dragon and head southeast along the mountains.

A Blackwing Dragon will be resting in a nest, kill it then land next to the
nest and collect the three Blackwing Eggs. Head back to town and cash in the
eggs at the Alchemist's place.

Take Arokh and fly across the river to Jade's Magic Emporium. Jade will tell
you more information about the Desert Lords. Purchase Fireball or Ice Blast,
get Ice Blast if you have the skill level for it. If you haven't put any skill
points into your magic yet, don't worry about it.

Now go towards the farmers house to the east and turn south at the gap
inbetween the mountain that wraps around to the mushroom caves and the single
section to your right. Land on this upper piece and hop off Arokh. You will
find a cave in the southeast corner.

You will be entering a Grull cave, wrap around the two turns and fight three
Grull. Depending how close you are to the tunnel to the next room, another
Grull may come out towards you. In the chest by the fire is a Potion of
Invisibility. Smash the two crates and three barrels for treasure, then head
into the next room.

Take this hallway around and fight off the three remaining Grull, a fourth if
the one in the hallway didn't attack earlier, and enter the next room. Inside
the large room you will find three barrells and two treasure chests as well as
an  Iron Axe on the large boxes.

Exit the cave and get back on Arokh. Head west just over the first high peaked
mountain and land on the ledge just past it. You will come to another cave
opening, just above the locked gate below. Jump off Arokh and go inside.

Just around the first corner is an oversized spider to take care of. After you
kill it, go around the next bend with a weapon drawn to fight a Wartok. Not to
far ahead another oversized spider will be on the cieling. Take it out with a
bow.

Go down the spiral ramp and fight a Wartok Mage and an axe welding Wartok.
Next to the boulders under the spiral ramp you will find a Rusty Long Sword, a
few barrels and two treasure chests. Just west of the chests is a skeleton on
the ground with a bag of gold for you to take.

Continue west to kill an oversized spider on the cieling, watch out for the
Wartok Mage around the next corner. Kill the Wartok Mage and follow the path
to the gated exit.

Head around to the bonfire and kill the two Wartok standing by it. Turn back
around to face the gated exit to see another Wartok come out of no where and
take it down. If you look in the sky to the south you will see two Blackwing
Dragons flying around.

Jump on Arokh's back and kill them both so Rynn isn't attacked while she
explores the ground. Go back to the bonfire by the two caves and jump off
Arokh again. Head south and take the bridge to the other part of the land. Go
to the northwest and climb down the hillside.

Head northeast back towards the caves to find a bag of gold next to a deceased
human, crushed by the large boulder. Now turn back around and take the path
southeast to cross the river. Kill the two Wartok next to the bonfire and
smash the barrels around them.

Head south and then southeast and fight two more Wartok by another bonfire.
Cross the bridge and head up the hill to the southwest. Continue to climb the
mountain and go southwest, head up the hill just before the rock formation
that serves as a bridge. Enter a small cave at the top and as you exit, fight
the five Grull.

Continue down the path to reach the Brotherhood of the Eternal Word. Enter the
monastery and go east in the first book room to talk to the monk sitting at
the table. Now enter the next room by heading west and talk to the monk by the
empty bookcase. Head down into the crypt and save your game when it asks you
to.

Head down the set of steps next to the locked gate and head south. Turn left
at the first chance and watch a skeleton come out of the coffin. Kill it and
continue down the tunnel south. An iron club lays in the corner ahead.

Continue through the tunnel, walk up to the gate and turn around. Walk back
towards the way you came and the wall on Rynn's left will smash open revealing
another skeleton. Enter the newly opened path and down the stairs.

Head north, when you reach the left turn a skeleton will come out of a coffin
while another one busts down the wall on the right side. Kill them both, then
enter the right hole and open the treasure chest inside. Continue north and
turn left at the next intersection to fight another skeleton.

Head east down the stairs. As you reach the bottom of the stairs a gust of
wind will blow out all the torches in the area. The wall on the left will
break open revealing a skeleton and a half mana. Go around the next corenr to
fight another wandering skeleton.

As you head south, look to the left for another skeleton, to the right is
another half mana. Continue on and pull the lever on the right. Immediatly
turn around and fight the skeleton that busts through the wall behind Rynn.
Go in the hole to open the chest.

Go up the stairs and walk through the hole that opens, turn left and go
through the now opened gate. Turn to the right and walk over to the coffins to
activate the two skeletons inside them. After you fight them, head over to the
opposite side and activate the last two coffins and kill the skeletons. Now is
a good time to save your game.

Head down the middle of the steps to watch the other side start to raise. Jump
right in the center to have her grab on to the ledge, pull Rynn up on the
other side and head down into the doorway. A skeleton will bust through a hole
on the left side. Kill him and go to the right side to smash the wall open
yourself. Open the two chests on the other side and take the Steel Mace.

Head south down the long tunnel, when you reach the stairs turn to the right.
A skeleton will bust out of the wall revealing a treasure chest. Head up the
stairs into a large room with flame pillars. As you make your way around the
room, the doors will get closed off and the pillars of fire will extinguish.
Skeletons will raise from the ground and attack you, take them all out to
open the southern door. Open the chests on both sides of the door before you
leave the room.

On your way to the next room another skeleton will bust through the wall on
the left. In the next room, a skeleton will raise out of its coffin everytime
you kill one of them. Exit to the west and the next rooms floor will break
apart. Save your game and hop down to the floor below. Go to the southern
edge and hop to the next piece of flooring. Then go north and climb up the
broken pieces to enter the western door.

Fight the two skeletons in this room and head west into the next room. Open
the chests and smash the barrels, take the Iron Club off the ground and go
back to the previous room. Head north to face a tall flame sword welding
skeleton that wants to teach Rynn a lesson.

If you turn to the south you will see two doors next to the corners, kill the
skeletons inside them and go in the right one. The large skeleton will have a
hard time following you inside either one of them. Smash the barrels and open
the chests, then head back out into the large room to face the skeleton. Come
back into one of these areas to get a little extra time to heal yourself or to
cast a spell.

When you finally kill the large skeleton, pick up his flaming sword to recieve
the Flamestrike. Now enter the northern passage and step onto the teleporter
to appear at the start of the catacombs. Head straight up the stairs and save
your game to return to the surface. Talk to the monk behind the table in the
first book room to recieve 1,000 gold for your help.

Exit the Brotherhoods area and head east on Arokh. Once you pass the wooden
bridge, land on the lower left side and have Rynn enter the cave that is in
the side of the taller part of the hill.

Go around the loop in the tunnel to see a huge chicken at the end of the cave.
Kill it to take its Golden Egg worth a whopping 1,000 gold. Head back to
Surdana to repair and purchase any items or weapons you may want. Now fly east
inbetween the two mountains with the river in the middle. Save your game when
it prompts you to and watch the cut scene.

2.4 Andrellian Isles

Then you will get an Optional Quest to destroy
the catapults that are attacking the Outpost. You will also receive a Primary
Quest to kill Bonegrinder to clear the stormy weather. Now fly straight
across the river and destroy the catapults. After you destroy them return to
the man you first talked to. He will give you reward money and a new quest.
Find Master Sevoth. Enter the cave which is next to some tents. Follow the
path inside the cave until you reach a fork. Going straight will bring you to
a blacksmith. Do some shopping and then take the next tunnel. In the tunnel
you will find Sevoth. You will also get a new quest to find a stolen medicine
pouch. Leave the cave and climb on Arokh. Now fly back over to where the
catapults were across the river. Then go over the mountain and land on the
other side after you kill the enemy. Enter the cave from this side. Get on
the lift on the other side of the cave. Go down the next lift when you find
it. Take the treasure from the barrels and go back up the lift. Then continue
to the left. Watch the cut scene. Then kill the big monster for the pouch.
Now exit the cave by going through the once blocked gate and return to the
Outpost. Go see Sevoth. You will get a new quest to collect twenty crystals
from the crystal mines. Before you go to the caves get on the ship at the end
of the Outpost. Talk to the captain to get an Optional Quest to find his
charts. Now get on Arokh and look at your map. See the large indention at the
north. Then right below it is a small indention, go to this one and you will
find a cave. Enter it, Make your way to the end. You must run and jump to the
other edge to continue. Then climb on the crates and jump to the other side.
Then at the end grab the charts and go through the exit on the right. Return
to the captain and get your reward. Now get on Arokh and fly to the blue dot
on your map. Destroy the catapults and spike launchers. Then find the entrance
to the mines on the lower part of the island and enter.

2.5 Crystal Mines

When you enter the mines you must save your game. You will then reach a
choice in the path, go to the right. There will be a crystal in a hay wagon,
take it. Then take the lift down and enter a crystal covered cave. Smash the
crystal spikes with your sword to get some more pieces. At the next
intersection go straight to take another crystal from within another hay
cart. Then go to the left. Take the crystal out of the spikes and continue
into the mine. Then take the next lift down again. Walk into the large room
to be ambushed. Kill all the monsters. DON'T LET THE LARGE MONSTER THROW YOU,
IT IS AUTOMATIC DEATH!!! Then collect all the crystals in the area and leave
through the cave in which the enemy came from. Jump the chasm and climb the
ladder. Be careful up here because there is another large beast like the one
before. Just stay on the wooden platform and he shouldn't come after you.
Shoot him with arrows till he dies. Then collect the crystals. Leave the room
going right. Collect some more crystals and climb the ladder. Then jump to
each platform and enter the cave at the end. First take the lift up and take
the treasure then ride it back down. Then go right. Take the crystals and go
back up the last lift. This takes you to the path that goes left at the very
start of the cave. Exit the mines. Now go back to the Outpost and give the
crystals to Master Sevoth. 

2.6 Bonegrinder's Lair

Master Sevoth will give you a Lightning spell and map out the hideout to
Bonegrinder. Now climb on Arokh's back and fly to the newly marked area on
your map. You will then see a cut scene. Then you must fight a two-headed
beast that is in the water. Just keep blasting it with the fireballs until
it dies. Grab the floating blue orb to obtain a new firing power for your
dragon. It is above the dead water beast. Now land on the ground by the
tornado. Enter the cave. Then you will see a monster warp inside the cave.
Go off to the left and jump from platform to platform. Then weave around the
pit and cross the little board as a bridge. Then jump from platform to
platform again to go down. Drop down to the next floor to see the spinning
tornado. Then jump to the ring surrounding the tornado, and drop to the next.
Then find some stacked boxes off to one of the sides so you can drop down.
Now enter the cave, and drop from each platform to get down lower. Then walk
around and use the platforms to go even lower. Enter the large rolling
doorway for a cut scene. Now you must fight Bonegrinder. To kill him you must
first destroy the crystals, this is because they are making him invulnerable
to your attacks. After that is done kill him with everything  you've got.
After you kill him take his staff. Then go to the south across a land bridge
and pull the lever. Teleport out of the cave and climb on the dragon. Then 
fly forward to watch a cut scene. When it asks save your game. 

2.7 Ravenshold

Right when you enter you will gain two new quests, Restore the Gateway to 
Surdana and to Locate Ravenshold. Land by the ship and talk to the captain
to get some free items. Now fly along the river, you can enter the cave by
the spike shooters to get a really good bow. Now continue down the river. To
get another weapon cross the bridge and figure out the statue puzzle. Then
enter the cave. After you are done continue down the river. Continue until a
cut scene starts. Fly over the city to reach the Gateway and have the dragon
open it. You can now teleport back and forth to Surdana and Ravenshold. Now
is a good time to complete some of the Optional Quests. See section 3.1 for
details on them. Now talk to Ranwulf again. He is in the lodge at the north
of town. You will get two new quests. Take the plans to the wizard and talk
to Tashvek in the town. First fly to the wizards tower. Walk up to the front
door for a cut scene. You will get five new quests to do. Now return to
Ravenshold, you can now access all the buildings. Enter the blacksmith shop,
it is in front of Ranwulf's house. Talk to the man to get another quest to
find his brothers journal. Then talk to Ranwulf. Now run to the house in
between the wine house and the blacksmith shop. Talk to Tashvek. He will
give you two new quests to do. Now fly over to the Grull's Camp.

2.8 Grull Camp

Fly to the wizards tower and take a sharp left. There will be spike
launchers and about five dragons. After you dispose of them search for the
cave entrance. Go through the cave until you find a bunch of bottles on some
crates. There is a vile of Pagan blood on it. Take it and leave the cave.
Now look at your map and go to the Hunting Grounds in the southeast corner
of the map. Two black wings will appear out of no where and attack you when
you leave.

2.9 Daemog's Hunting Grounds

After the second waterfall there is a river running under then mountain.
Jump off of Arokh and wade through the river. Save after killing each
scavenger. If you have it cast the magic spell of Time Slow. Then kill the
BABY yeti. Then SAVE and move forward. Watch the cut scene and then kill
Daemog the GIANT yeti. Cast Time Slow again so you don't have to dodge a
lot and go and kill him. After it is dead, (This took me three tries, died
both times by being picked up and smashed in the palm of his hand.) go into
his cave. Be careful of the scavengers inside the cave that used to live
with the yeti. Grab the journal and continue through for treasures and more
scavengers. Continue on for a shortcut to the exit. Jump on your dragon and
fly to Ravenshold. As you go back two more black wing dragons will attack
you. Give the journal to the blacksmith and he will give you a key to the
tomb and a torch. Now fly to the wizards tower and then go north and then 
east. 

2.10 The Forgotten Tomb


Look on the left side for some ruins and two iron knight statues. There
will be a grull campsite and a locked door. Walk up to the door, equip
the key and press L1. Now put the torch on the hot slot feature and
enter. Equip it to see in the dark. KNOW THAT THE TORCH IS NOT A  GOOD
WEAPON, YOU MUST EQUIP THE SWORD TO KILL THE SKELETONS. Going left or
right doesn't matter. Large spikes will be stabbing out of the walls. Then
you will make a turn going inward to form a square with the other passage.
When you reach the intersection turn in so you enter the middle of the
square. Kill the skeletons in the room and take the goblet. Then go across
the hall and down some stairs at the end of the hallway. Go into the
abandoned room and take the item on the stand. Then roll under the door on
the right side. The lever does not work, continue down the stairs. Pass
the passage on the right and continue forward. The first left is to
another tunnel like the one you are in. On the second right there is an
item called the Fangs Amulet. When you take it the coffin in front of you
will open. Go through the hole in the wall and take the Horn Amulet. Then
go back to the hallway. Then go to the right and pass by the stairs. Turn
the corner and take the first right. Kill the skeletons and grab the Talons
amulet. Leave into the hallway and turn right, and go right. Take the wing
amulet. Now go back into the hallway and go down the stairs you ignored.
Kill the skeletons and push L1 on all four of the holders. Drop down the
newly created hole. Kill the skeletons and take the ashes. Then go up the
stairs to come through a hidden passage. Take a right then a left and go up
the stairs. Then go to the other way you didn't come from on the decision of
your first right to left. This will allow you to walk through with the
spikes not activated. Exit the cave and climb on Arokh. You can sell the
torch back to the blacksmith because you won't need it. After you buy what
you want it is time to go to the North lands. Fly to the Green dot on your
map. Enter the cave WITH THE DRAGON!!!! IT IS IMPORTANT THAT YOU DO OR YOU
WILL LOSE HIM FOREVER!!!!! 
 
2.11 Northern Tundra

Right when you exit two black wing dragons will attack you. Fly to the
Northmen's camp, it in the middle of the map of the part that is still on the
left side. You will see a smoke stack. Land by the camp and enter the cave.
Talk to the man standing by the wine keg. He will give you a quest. Then talk
to the man sitting at the table. He wants you to kill the invisible wartock
and bring back the magic gauntlets. Now go up the ramp and talk to the
shopkeeper to repair your gear. SAVE and go outside. Climb on Arokh and fly
to the Bartok caves. You can see a bartok vanish when you go after him.

2.12 Bartok Cave

Enter either cave. When you reach the first big open room run to the far
right to stay out of the way of the explosion the two wartoks' on top of the
cave cause. Continue through the cave. Go  around the wall and up the ramp,
kill all the bartok that come at you. One of them will be the  invisible
bartok. He will attack and then vanish. You will reach a room with a large
hole in it. You could find a side with sort of a steep ramp and slide down
it, this will hurt you a little, which might still kill you if you screw up.
Or you could walk around it and go down the path. You will then have a visit
from the vanishing bartok again. Continue onward. You will then enter a room
lit by lava. Go around the wall. You must then jump across from pedestal to
pedestal while avoiding the lava balls. Continue going down through the
tunnel. The invisible bartok is standing at the ruins pass-through. Go and
beat on him. After he disappears kill the other two bartok and then some
scavengers start to attack. Kill them as well. You will then see the a
scavenger and a bartok fighting either kill them or just run by. If you stay
a bunch of scavengers will come running out of the cave. Continue down the
cave. When you reach some ruins the invisible bartok is standing behind them.
Enter the doorway to look at there prison. Kill the wartoks in here and take
the treasure. Continue onward to where there is one Bartok at the end of a
long room. This one is the invisible bartok, kill him and take the gauntlets.
Then raid the treasure bins and leave. Go back to the camp and give the
gauntlets to the man sitting at the table. He will regrettably give you his
golden blade. Now you should explore the map some and kill as many enemies
as possible. Then fly over to the ice caves.

2.13 Ice Caves

They are on the map if you talked to the man standing next to the wine kegs
in the camp cave. Now enter the cave and collect the treasure before you
enter. SAVE your game and step on the teleporter. Straight ahead of you to
the left is the dead body of that man's friend. Take his gold since he won't
want it anymore. In this area there are things known as Ice Golems. They
fire deadly lasers at you from great distances.  Kill them as you move
forward. Go to the right and through the forest. after you go through the
large open cave tunnel you will go into another forest filled with more
golems. Kill them using the trees as cover. Continue forward. When you go
in between the two mountains and come out at another forest there are more
golems along with the scavengers. Take the treasure from inside the ruins
and climb the side of the mountain. Go over to the right killing three more
golems and reach some ruins by going right and then left. Take the treasure
inside it and go back around going right and right again to get down the
other side safely. Then kill the six golems that are down here. Continue on
by running up the hill to find more golems. Kill all nine of them and
continue to the eye statue. Walk up the ramp and take the pupil part. This
is the final piece. Now head back a ways and to the right to go down further.
Inside the ruins is a teleporter and treasure. Step on the transporter and
mount your dragon. Now return to the camp so you can repair your equipment.
Now return to Ravenshold to give the wizard your four items. Fly over to his
tower to see a cut scene. You must fight the Half men so Arokh can bring the
wizard. You will then be put in the middle of a fight, kill them all. Watch
the cut scene and mount Arokh. Go into the cave. SAVE when it prompts you
and go into a larger snow covered area.

2.14 Shiverbane

This is home to the Half men. Exit the cave and kill the two new dragons and
the Half men. There is a tent a few seconds north of the entrance. Inside is
some treasure. As you fly through there are giant laser canons shooting
spiraling ice. Destroy these along with the Half men and dragons flying
about.Keep going north. When you reach the gate a giant yeti comes out. Kill
it using Arokhs powers. Walk through the gate with your dragon and kill the
Half men as you go. At the end the door is closed with a hole just big enough
for Rynn to fit in. Go through it and continue into the Half men base. Run
forward and kill the two Half men while dodging arrows coming from all sides.
Go along the path to find a hanging skeleton with two doors, one on either
side. Go left and up the ramp. This will take you outside, go to the right
and into the next cave. Go around the bends and see a cut scene. Then fight
Indja and Yedeen. Kill them and then take the lift down a floor. Go through
the cave down here after taking the treasure. Then take the treasure in this
room along with the skull crusher. Go back up the lift and through the caves
to the hanging skeleton. Go straight across to the next cave. At the fork take
a left. Kill the Half men inside the torture room and take all the treasures.
Then go back to the intersection and turn left. Go along the right edge of the
cliff and cross the bridge. Kill the scavengers and take the gold in the cave.
Then continue along the left side of the cliff to reach the bottom. The wooden
lookout is just a waste of time so go past it unless there is an enemy on it.
Walk through the ruins taking the treasure and continuing along the path.
After that there is a watch tower with a blue light coming from it. Circle
around the hill next to you when you first saw this tower and go up the ramp
and find another ramp leading down into a cave with ruins. Take the treasures
and leave. Enter the cave up on the higher level closer to the ruins that you
made it to before seeing the watch tower. Take the weapons and treasures in
here. Now go across the two bridges and enter the cave to the right. Kill the
two Half men and go right. Collect the treasure and go back the other way.
After going down and around the bend walk across the ruins. You will then fall
into a trap and watch a cut scene. You will then appear in a prison cell. To
escape kill the guard with a magic spell like Lightning Bolt. When you kill
him the key will slide through the door. Take it and open the exit. On the
left side of the wall straight ahead of you is another key. It is hanging on
the wall. Take it then turn 180 degrees and walk to the opposite wall to take
two more keys. Open the doors, I found that only one cell has a useful item in
it. Go up the stairs and run straight across avoiding the Half men. The gates
will close everywhere. Then the gates on the sides will open releasing two
scavengers. Run into each room they came out of and pull the lever to raise
the gates. Then continue onward through the cave passing by all the enemies.
Run up the ramp and turn left. Run through the big room and up another ramp.
After the room with a bunch of crates you will find your weapons set in a
circle in the next room. Take them and start killing the Half men. Take the
lift up to the upper levels and continue down the path. Go up the stairs and
go outside. Watch the cut scene and fight Maulgak. Walk to the next dragon
gate and watch the cut scene. Now run down the path to the right. Continue
until you find a guard tower with a bridge going to a lever. Pull it to allow
your dragon to come inside. Get to a place the dragon can land and call him.
Now fly over the arena that you fought Maulgak to gain a new dragon power.
Then go to the gate. After you open it fly in. 

2.15 Surdana Once Again

Repair and buy new items at the blacksmith shop. Now do some more Optional 
Quests if you want to. Then go to the lift in town and take it up to the 
castle. When you enter the second set of doors there will be a cut scene. You
must now figure out how the assassins got into the castle. Go into the right
door if you are facing Myschala. Then turn left and enter the little library.
The bookcase in the back will open revealing a hidden passage. At this point
you should have flipped the three switches in town under the optional quest
for FLIP THOSE SWITCHES!!!! and when you  the first cellar room with barrels
attack the indented wall in the corner. Flip the switch that is deep inside.
This opens a door in the opposite wing of the castle for a lot of gold. 
Continue through the tunnels until you find a teleporter. Now go back to the
general to report your findings. Watch the cut scene. Now you will have to
fight the traitor. I won't say who it is, yet it was very obvious. Kill the
person just like you did with the desert lords. Now go to the other wing of
the building to get at the treasure. That is if you flipped all the switches.
Now complete all the Optional quests in town and buy all the items and spells
you will need. Then fly to the new dot at the lower left of your map to the
Valley of the Fallen.

2.16 Valley of the Fallen

You will have to kill two red dragons and continue on to the gate. It will be
over run by the enemy. Kill them all and destroy there catapults. Walk into
the gate with your dragon. SAVE the game and watch the cut scene. Fly through
the mountains and reach the small farm houses. Watch the cut scene and kill
the bone dragons that attack. The townspeople will give you two locations and
two quests. Now let's go to the third gate. Go southeast of the farm and wrap
around the mountain going west. Kill all the dragons and catapults that stand
in your way and open the gate. Now go back to the farm and re-equip. Then go
to the Bartok Base. The cave is behind the dragon gate on the ground.

2.17 Bartok Base

Go inside and kill the bartok. Take the key that is lying on the table near the 
lift. This allows you into the Bartok Base. You can either go up the floors and
take the remaining treasure and experience or just leave the cave. Now go
through the Dragon Gate to see a cut scene. At the Blacksmith he is now selling
the games best armor, shield, and bow. Buy up and go back through the portal.
Now fly to the river just to the left. You will find an alcove with a cave that
goes through with water leading up it. Go in by foot and kill the bartok. Then
go to the locked door and enter it. Take the path that leads down to the left.
Kill all wartoks in sight. In the big room wrap around to the left to continue
after you kill the three wartoks just standing there. When you reach some
crates that are off to the right jump on them to get down safely. Kill the
Grull that are under the cliff and continue. Climb the hill and enter the
tunnel to continue forward. Take the lift to the up to the next floor. When
you go near the tunnel run backwards away from the gunpowder barrels to avoid
the bartok trap. Then kill the attacking wartoks. Go to through the tunnel on
the right and climb the boxes. Then jump across and pull yourself onto the
ledge. The door on the side is locked so continue to the two standing wartoks.
Go into the next room where Rynn says that it looks like someone is up there.
Look up to see a cage suspended in the air. You will also see a stack of boxes
as you go up the ramp. Climb these by doing back flips, then get onto the
ledge. If you have been reading the side quests and got the three stones then
this is the place to place one of the three. Then climb back down and kill the
bartok guarding the lever. Go behind here and to the table. Take the prison
key and pull the lever. DO NOT STAND UNDER THE CAGE, IT WILL KILL YOU. It's
Perry. He will give you a key. Now you must take him home. Walk to the locked
door. Open the gate at the end to go outside. You can't have both of you ride
the dragon so you must make it on foot. Cross the bridge to the right. Go to
the red flag and turn right. Enter the cave. Run through the cave killing the
wartoks, Grulls, and scavengers. Then exit the other side. Then kill the three
scavengers  and enter the cave to your left. Make sure the kid is still
following you. Now  exit the cave cross the bridge and run on to his home.
Talk to his father for a reward.

2.18 Lower Ruins

Fly back to the third Dragon Gate. Above the cave that you got the first key
to open the base is a lower mountain. Fly over this to reach the desert area.
After disposing of the bone dragons fly forward. The ruins you first come to
is the place where you will pick up your Fire blade, after you place the last
stone. Now continue onward. When you reach the big ruins it will go into a
cut scene and the traitor will wake up two dragons. Kill them both to
continue. Fly above the ruins to get Arokh's final breath spell. Now go to the
small door on the left of the main doors since you can't just walk inside. Use
the key and step on the teleporter. Kill the skeletons and check the barrels.
Then go down the stairs. Kill some more skeletons. The music will then stop
and you can here the sound of scraping metal. The door up the next set of
stairs has moved. Go up them. The doors will then close and some dead
assassins will attack you. You can kill them by grabbing the bow by the boxes
and jumping up on the highest one. Then start sniping. Then step on the
teleporter. Walk around the path killing the skeletons. Do not fall off. Enter
the tunnels. A wall will open on straight ahead of you. Go in and kill the
skeletons. Pull the lever inside and return to the hallway. A new passage
opens. Go inside, Kill more skeletons. Walk into the big room and kill the
skeletons. Then part of the floor will fall and three doors will open. The
doors on the sides give you a sword and a bow. Continue forward. Go down the
stairs and around the tunnels. A door will close behind you trapping you inside
with a bunch of coffins. Kill the skeletons and a gate will raise on the left
wall. Pull the lever. This opens the gate straight ahead. Go in and you will
come out at a graveyard. The door will close behind you, kill the skeletons.
Go to the right side of the graveyard to place one of the three stones in the
right place. This should be the last one. Now continue through this "dungeon".
A large structure should have risen by now allowing you to walk up the stairs.
Watch the cut scene. Then fight Gothraul. Kill him and take the key next to his
chair. Now start heading back to the entrance. In the large coffin room a door
will open to your left. Go in and take the treasure, teleport out of there.
Now go to the door on the right and place the key in the circle. Go up the
stairs.

2.19 Upper Ruins

Go to the left and take the treasures, also from going straight. Then go into
the large room to the right. There are assassins in here. Kill them. Head up
the stairs for some items and then back to the middle to continue. Jump down
the hole and walk towards the block. Push the block to the pillar in the
center left position. Use it to climb up. Go across the bridge and turn right,
there are some blocks that act as stairs. Use them. Then back flip up onto the
next floor. Go up the ramp and into the doorway. In the second alcove on the
left there is a statue of Gothraul take the key from it and QUICKLY turn
around. Some assassins come to kill you again. Then go up the two stair cases
and jump the cracks in the floor. Quickly run up the hall and kill the
archer. You will then be on the other side of the lasers in the main entrance.
You must now deactivate them. Head past the door on your right and turn down
the next right. Take the lift down. Kill the assassins. Take the key from the
statue on the left. Now ride the lift back up to the previous floor. Push the
available block into the path of the laser so you can roll under it. There are
doors on both sides, use your keys to open bothe of them and pull the levers.
Some more assassins will run through the back door, so kill them. Then go out
the door towards the desert. Now is the final time to do any Side Quest. Do
them now. If you got the three stones in the pillars then go get the Fire
Blade. Take it with you to Sardana and pick up the other three blades. Go to
the blacksmith and you will enable the ability to  purchase the ULTIMATE
WEAPON. After you do all that you want to in this part of the game, walk Arokh
through the tunnel in the desert. YOU WILL NEVER COME BACK. After you have
completed all of your business go back to this tunnel. TAKE YOUR DRAGON YOU
WILL LOSE HIM OTHERWISE. Now Go through the newly opened way.

2.20 The Tunnel

Enter the large area and kill the griffins in the room. Go down to the ledge
on the left side of where you came in. You must get off of Arokh to go in.
Kill the assassins and go through the hallways. At the end is a lever. Pull it
to open a door. Go through the now open door on the left and go down the lift.
Take the key off the pedestal and kill the assassins. Take the lift back up
and unlock the door straight ahead. Run through these halls to get to a huge
pit. JUMP across to the sparkling part. Be careful not to fall. Keep your eye
on the sparkles so you don't fall into a hole. Now go up the stairs. Go down
the hall on the left, turn right and watch the cut scene. Kill the traitor and
continue through the cave. Pull the lever by the iron door to allow your
dragon inside. Watch the cut scene. SAVE when prompted.

2.21 Stratos

Kill the enemy that comes to kill you. Go to the place called Ferry, its on
your map. Land by the building and go in the front foyer. Talk to the man.
Then fly to the place called Grotus' Lair. Land and enter the iron door. Run
down the ramp and turn around to see the iron door open to release two
assassins. Kill them then continue down the ramp. When you reach the closed
door kill the four armed man that appears. Enter the door and turn right. Go
down the stairs and turn left. Every time you kill a Floating Demon one door
will open. Eventually you will open the one to proceed. Go through it. On the
left path there is the POTION that you need and some items. On the other side
there are some more items. You will hear laughter every time you go into the
sides for items. Then head back to the door. Kill the boss and head to the
teleporter. Go into the building to watch a cut scene. Step on the lift and
descend a floor. Step on the next lift to go even further. There is a lady on
the lounge chair, go down the hall away from her. Enter the room full of
ladies and talk to the one with the mask on, then go back to the door and it
will open. Kill the enemy on the other side and Go through the door that has
just opened straight across from the women's quarters. Go to the left at the
fork to see the ferry pull into the chasm. Now go to the other side of the
fork and continue on. Go down the stairs to the left, and turn right. Kill the
assassins to reach a door. It will open as you approach just in time to see
the ship leave. Run around the cliff and enter the door on this side. Run down
the stairs and watch the cut scene. Then walk forward and watch another cut
scene. Then run back to where you last saw the ship and get on it by walking
across the path lined only by the falling petals. Watch the cut scene and step
off the ship. Then kill the two floating enemies. Step on the teleporter in
the back of the room. Then run to the center of the platform. Watch the cut
scene then the Flesh Mage will attack you. You can't hurt him so run around to
the open door on the right side. The door will close and you must kill the
golem walking towards you. Turn right and enter the next room. Kill the
golems inside here. Then step on the sort of switch like floors to open the
red shield like doors. Then either fire an arrow or your magic at the red orb
floating in each door to keep it open. Flip the levers, there is a total of
four. The exit will then be opened. Go through and run down the halls fighting
your way to the door. This will bring you to the altar again. Now run to the
door on the left side. Kill the enemies as you go through. Then when you reach
the large open room run forward and to the right to find the door. A golem will
break it open and you can either kill him or run to the urn and break it to
activate the lift. Go through the scavenger infested tunnel and grab the sword
near the end. Then turn left to exit the tunnel and enter a large room. Run
straight across to go up a dirt ramp. Then you will enter a room full of vases
and skeletons. Wreck the whole room and go up the stairs. Out off to the left
is the best armor and shield in the game, placed on a dead  warrior. Take it
if you never bought it. Now flip the switch and shoot the chandelier. Watch
the cut scene and then shoot the flying urn. After you destroy it watch the
cut scene. Take the Golem Staff and go back down the stairs. Then step on the
teleporter. Walk forward and watch the cut scene. Then fight the boss. After
you defeat him, there is another cut scene. Then use your dragon to target the
golem. Then push L2 to target Jasaad. Then swoop in close to the golem so it
swings its arm. When it is reaching for you shoot Jasaad. Continue the battle
this way until he is defeated. You have now completed DRAKAN.

------------------------------------------------------------------------------
3. Extras
------------------------------------------------------------------------------

==============================================================================
3.01 - Optional Quests
==============================================================================

3.011 - Kill ALL of the spiders in the villager's cellar
3.012 - Rescue the farmer's wife
3.013 - Toadfist's Helm
3.014 - Find the Missing Girl
3.015 - Earth Blade
3.016 - Investigate the evil at the Brotherhood of the Eternal Word
3.017 - Blackwing Eggs
3.018 - Giant Chicken

******************************************************************************
3.011 - Kill ALL of the spiders in the villager's cellar
******************************************************************************

Requirements - Be in Surdana at anytime
Reward - 250 Gold

Head to the house left of the Alchemists tower and talk to the cowaring man to
the left of the doorway. He will ask if you can go into his house and kill all
the huge spiders for a reward. Enter the house and jump over to the other side
of the bed. Open the chest for any treasure. Go to the east wall and open the
chest here for any treasure as well.

Now turn to the north and go down into the cellar. When you reach the first
room, you will have one large spider to deal with. Take it out and smash the
four barrels found in this room.

Go down the east tunnel and turn left to go down the stairs. You will
encounter three oversized spiders in this room. Open the chest in the
northeast corner for treasure, then go to the middle of the east wall and hit
it three times to make the wall fall down. Pull the lever and head up the
north stairs.

Look out for the spider that is wandering around this hallway, it will be
coming from the left. Kill it off and then continue down the tunnel. Turn to
the north and enter the spider infested room.

If you didn't kill the spider wandering the hall, there is a good chance it is
in this room along with two others. Kill them and smash the nine barrels and
two crates for any treasure. You will also find a Wood Club lying on the back
side of the crates.

Head back into the hallway and turn to the right to find some stairs. Once you
reach the top you will enter another room with the last three spiders. Kill
them off and Rynn will comment on how that seems to be the last of them. Open
the chest on the east wall and smash the twelve barrels for treasure.

Continue south to reach the first cellar room again, then run up the stairs
into the house. If you pulled the lever behind the secret wall, you can now
access the door on the left side of the bed. Enter the door and pull the lever
found inside. Leave the house and talk to the scared man for your reward, 250
gold.

******************************************************************************
3.012 - Rescue the farmer's wife
******************************************************************************

Requirements - Be in Surdana at anytime
Reward - 300 Gold

Go to the second house outside the town gate past the Shadowmire entrance and
talk to the farmer working on his yard.

Head back south and turn to the west. Head north at the first turn, then go
east when you reach the wall. You will come to Mushroom Cave, enter with
caution. Around the first bend you will find your first Scavenger that you can
kill. Start swinging as you run towards it so it doesn't have a chance to
swing back with its claws.

Now go east into the large room and kill the two scavengers off to the left.
Turn south and head down the path to the bottom of the cave. On the north side
of the middle island you will find a skeleton with a Potion of Life next to
it. Head northeast to the green glowing mushrooms and grab the Bitter Touch
sword behind it.

Head back south and up the ramp. Go north and into the next tunnel. Wrap
around to the left, then go east down the ramp. As you come around the corner
on the bottom of the large room, three scavengers will be sitting in a small
cave to your left and a fourth will be coming around the corner to the right
of the small cave entrance; dispose of them.

Inside the cave you will find a bag of gold. Exit the small cave and head west
towards the pillars. Kill the scavenger on the left and the one that comes
from the north down the slope.

Go into the middle of the pillars and open the chests for treasure. Take the
Steel Club off the pedestal in the center, then head north up the path. As you
make your way around the top edge, three scavengers will come after you from
the path ahead.

Head around the other side of the first large room and enter another tunnel.
Kill the Scavanger off to the left and take the treasure by the skeleton. Kill
the Scavanger that comes from further up the tunnel and continue north. Start
heading up the ramp to the east and kill the two Scavangers found on the path
above.

Run up the spiral and go south. At the intersection turn left to find the
missing woman. Walk west to the white rock and push into the large boulder.
Walk out into the grass to allow the woman to come out activating a cut scene.
Run along with her back to her house and talk to the farmer again. He will
give you an award for 300 gold for finding her.

******************************************************************************
3.013 - Toadfist's Helm
******************************************************************************

Requirements - Talk to Brekk the Blacksmith before entering the Shadowmire
Reward - 2000 Gold

Go talk to Brekk the Blacksmith before you enter the Shadowmire and he will
ask if you can get him Toadfist's famous helm. Now enter the Shadowmire and
go through it, collecting the Cypher Rune. Once you have the Rune go through
the tunnel and eventually you will see a hole in a cave room over looking the
throne room below.

Head to the left and take the lift down to the throne room. Watch the cut
scene and battle Toadfist for the helmet. Stay close but not in arms reach to
him, otherwise he will throw magical projectile balls at you. When his hands
glow move away a little more to let him start spinning around, when he
finishes spinning he will become dizzy. Perform a spin attack to knock him off
his feet, then slash at him.

Once you kill him go back up the lift and finish the Shadowmire. Exit the
tunnel and go into town and talk to Brekk again to hand the helm over to him.

******************************************************************************
3.014 - Find the Missing Girl
******************************************************************************

Requirements - Talk to the man standing by the first bridge in the Shadowmire
Reward - Diamond and Life Potion

As you are starting out to explore the Shadowmire for the Cypher Rune, you
will come up to a man standing by a fence near the first bridge. He will ask
if you can search for his daughter. Now proceed through the Shadowmire and
eventually you will find her in a cut scene about to be burned and made into a
Trog meal. Kill the three Trogs then proceed on with the Shadowmire. When you
finally make it out of the final cave and cross back over the bridge, talk to
the father for your reward.

******************************************************************************
3.015 - Earth Blade
******************************************************************************

Requirements - Talk to Nichols the Bold in the certain places
Reward - Earth Blade

While running through the Shadowmire you will come to a large bonfire with a
man standing behind it near some ruins, talk to him to activate his next spot.

When you reach the Great Hall in the underground ruins after the underground
reservoir area, go down the middle stairs to the jail area. Open the cells
with the lever on the left and talk to Nichols in the left cell to activate
his next spot.

After falling through the weak bridge you will find Nichols hanging upside
down getting shocked by the Trog Mages. Kill the four Trog Mages and talk to
Nichols, he will give you a book. Now head northwest and stand on the circular
stone to activate a cut scene. Head inside and grab the blade off the pedestal
making the door behind you seal shut. Kill the four skeletons and you will be
free to leave.

******************************************************************************
3.016 - Investigate the evil at the Brotherhood of the Eternal Word
******************************************************************************

Requirements - Have the ability to reach the southeastern portion of Surdana
Reward - 1000 gold

Take Arokh and head to the middle of the southern most area in Surdana to
reach the monastery for the Brotherhood of the Eternal Word. Enter the
monastery and talk to the monk behind the table to the east in the first room.
Now enter the next room by heading west and talk to the monk by the empty
bookcase. Head down into the crypt and save your game when it asks you to.

Head down the set of steps next to the locked gate and head south. Turn left
at the first chance and watch a skeleton come out of the coffin. Kill it and
continue down the tunnel south. An iron club lays in the corner ahead.

Continue through the tunnel, walk up to the gate and turn around. Walk back
towards the way you came and the wall on Rynn's left will smash open revealing
another skeleton. Enter the newly opened path and down the stairs.

Head north, when you reach the left turn a skeleton will come out of a coffin
while another one busts down the wall on the right side. Kill them both, then
enter the right hole and open the treasure chest inside. Continue north and
turn left at the next intersection to fight another skeleton.

Head east down the stairs. As you reach the bottom of the stairs a gust of
wind will blow out all the torches in the area. The wall on the left will
break open revealing a skeleton and a half mana. Go around the next corenr to
fight another wandering skeleton.

As you head south, look to the left for another skeleton, to the right is
another half mana. Continue on and pull the lever on the right. Immediatly
turn around and fight the skeleton that busts through the wall behind Rynn.
Go in the hole to open the chest.

Go up the stairs and walk through the hole that opens, turn left and go
through the now opened gate. Turn to the right and walk over to the coffins to
activate the two skeletons inside them. After you fight them, head over to the
opposite side and activate the last two coffins and kill the skeletons. Now is
a good time to save your game.

Head down the middle of the steps to watch the other side start to raise. Jump
right in the center to have her grab on to the ledge, pull Rynn up on the
other side and head down into the doorway. A skeleton will bust through a hole
on the left side. Kill him and go to the right side to smash the wall open
yourself. Open the two chests on the other side and take the Steel Mace.

Head south down the long tunnel, when you reach the stairs turn to the right.
A skeleton will bust out of the wall revealing a treasure chest. Head up the
stairs into a large room with flame pillars. As you make your way around the
room, the doors will get closed off and the pillars of fire will extinguish.
Skeletons will raise from the ground and attack you, take them all out to
open the southern door. Open the chests on both sides of the door before you
leave the room.

On your way to the next room another skeleton will bust through the wall on
the left. In the next room, a skeleton will raise out of its coffin everytime
you kill one of them. Exit to the west and the next rooms floor will break
apart. Save your game and hop down to the floor below. Go to the southern
edge and hop to the next piece of flooring. Then go north and climb up the
broken pieces to enter the western door.

Fight the two skeletons in this room and head west into the next room. Open
the chests and smash the barrels, take the Iron Club off the ground and go
back to the previous room. Head north to face a tall flame sword welding
skeleton that wants to teach Rynn a lesson.

If you turn to the south you will see two doors next to the corners, kill the
skeletons inside them and go in the right one. The large skeleton will have a
hard time following you inside either one of them. Smash the barrels and open
the chests, then head back out into the large room to face the skeleton. Come
back into one of these areas to get a little extra time to heal yourself or to
cast a spell.

When you finally kill the large skeleton, pick up his flaming sword to recieve
the Flamestrike. Now enter the northern passage and step onto the teleporter
to appear at the start of the catacombs. Head straight up the stairs and save
your game to return to the surface. Talk to the monk behind the table in the
first book room to recieve 1,000 gold for your help.

******************************************************************************
3.017 - Blackwing Eggs
******************************************************************************

Requirements - Have Arokh
Reward - 50 gold per egg (?)

Enter the town in Surdana and talk to the Alchemist in his tower to activate
this quest. Now you will have to search all over the world of Drakan for the
eggs and take them to the Alchemist.

Surdana:
Hop on Arokh and head to the southeast corner along the mountains. A Blackwing
Dragon will be resting in a nest, kill it then land next to the nest and
collect the three Blackwing Eggs.

There is three more nests in Snotmaw's Base. The first is straight ahead of
the entrance way that you come through. right on the mountainous land with a
Black Dragon resting on top of it. Then when you first entered you should
have seen the black wing dragon sleeping on the grass ledge to the left,
there is no nest but there are three eggs. The other is on the right side of
the mountains just before you see the cut scene to Snotmaw's Base. You can
sell the eggs to the Alchemist.

I don't think I found all the nests and got tired of looking. If you find
more nests than the ones I have listed, please EMAIL me at brokaliv@yahoo.com

I was told that this side quest is also always going to be open and can
supposedly never be finished.

******************************************************************************
3.018 - Giant Chicken
******************************************************************************

Requirements - Have the ability to reach the southeastern portion of Surdana
Reward - 1000 gold

Jump on Arokhs back and go towards the southeast corner. Just before entering
the corner area with the Anti-Dragon weaponry land on the lower piece of land
to the left of the wooden bridge. Enter the cave and fight the giant chicken
on the other side. The chicken will then drop a golden egg.



Find and kill the Inquisitor - To get this on your list go to the Tavern and
talk to the man watching the guitarist. Go to the stone bridge path leading
down and get in the water. Swim to the left and then to the right going around
the castle. Go on the land and up to the waterfall. Then go in the cave. It
will ask you to save accept and continue. This is the cave of BIG WARPIGS. In
the center open the chests for treasure and climb down. Go through the cave on
the left to raise the bridge. Then go back on path to climb down further.
Before crossing the bridge there are two structures with treasure and enemies
inside. Now cross the bridge. Kill the two pigs and enter the tunnels. As you
enter there are two stairs take either one and you will hear a "classic" evil
voice talking to a kidnaped man. Run down the ramp to find out that the
Inquisitor is non other than a floating mummy "Mum-Rah". Kill him with all
your might. Talk to the hostage and grab the treasure from the chests. Step on
the glowing grate to teleport back to the beginning. Return to the tavern. Talk
to the same man again to claim your reward.

Do after you complete the evil brotherhood quest

Kill the Necromancer - After you finish the evil brotherhood quest you can
visit Jade in her tower and get it added to the list. Fly to the northwest
corner of the island to find the hideout. Enter the structure and go up the
ramp. Step on the teleporter to go on. You will be teleported to a whole new
dimension. Go down the dirt ramp and onto the land. Skeletons will start
popping up out of the ground and attacking you. Kill them and continue. Cross
the bridge and fight more skeletons. Then when you drop to some more land the
necromancer will start talking to you. Kill the skeletons and jump the pit of
the bridge. Then as you go through the graveyard kill the skeletons. Avoid the
necromancer because for now he is invulnerable. Don't go into the cave yet,
instead look at all the trees and look for a sword stuck in one. From the cave
entrance it is to the right in between two other trees right before the graves
start up. Take the sword and enter the cave. Inside you will find the real
body of the necromancer. First kill the skeletons that burst out the wall,
then get in there hole and shoot arrows at the floating body. When you kill
it, it will regain strength and the necromancer's invulnerable body will smash
through the wall. Continue to kill the floating body from within the hole.
Then kill the necromancer just like you killed the Inquisitor. Run into the
next room and snatch the gravestone. Step on the teleporter. Get on the dragon
and fly to the white glowing orb to get him a new power. Then go back to Jade
and get a reward.

Must be in the Andrellian Isles

Destroy the catapults - When you first reach the Andrellian Isles a sailor
will ask you to use the dragon to destroy them. Just fly over the river and
shoot the catapults until they explode.

Must be in the Andrellian Isles

Return to Kegan - Just fly right back over the river after completing the
Destroy the catapults mission and talk to him for your reward.

Must be in the Andrellian Isles

Recover the Captain's charts - To put this on your list talk to the captain on
the ship at the end of the Outpost island. Now get on Arokh and look at your
map. See the large indention at the north. Then right below it is a small
indention, go to this one and you will find a cave. Enter it, Make your way to
the end. You must run and jump to the other edge to continue. Then climb on
the crates and jump to the other side. Then at the end grab the charts and go
through the exit on the right. Return to the captain and get your reward.

While in Ravenshold

The Hoarfrost Bow - As you are searching for Ravenshold there is a cave on the
right where spike launchers shoot at you. Go in it. Make your way around you
will eventually see a barrier DON'T TOUCH IT!. Off the other side is the bow
which you can't reach yet. Continue past all this into the next area. Run
around the ruins to find some explosive barrels. Shoot them with an arrow or
something and fall down the hole. Touch the tile and it will deactivate the
barrier and make an invisible bridge. Cross it to get the bow. Now exit the
cave.

While in Ravenshold

Clineschmidt's Blade - Just across the bridge from the last cave is a statue,
walk up to it. This statue has four buttons on it serving as a puzzle. To
figure out the puzzle on your own you must fly around the land and find
statues with  the same markings as the other one to figure out the order. Or
just CHEAT and  read this. The order is S,E,E,W,S,N,N,S. To figure out which
switch is north look  at the switches, when the compass arrow is facing down
then that switch is the  north one. If done correctly the gate behind the
statue will rise allowing you  to enter. Save your game and jump into the
water. Quickly swim to the bottom and  search through the underwater cave. The
hole on the first right is just the exit  when you get the weapon, so just get
some air and go left. The next hole leads  you to the weapon, walk into the
ankle deep water to the red circle path, open  the chest and take the sword,
you will then be attacked by some skeletons. Kill  them all and the defenses
will drop. Now leave the cave.

In Surdana after opening the first gate

Kill Snotmaw and get the lightning blade - Get this on your list by talking to
the general right after the cut scene of you going through the dragons' gate.
Fly over to the dot in the southeast on your map. With the dragon walk through
the cave. Save your game and continue onward. Fly to the middle pillar of
smoke. NOTE ON YOUR WAY TO IT THERE IS A BLACK WING NEST ON THE RIGHT, WHICH
IS EXACTLY  OPPOSITE OF WHERE THE RESTING BLACK WING DRAGON IS. TAKE THE TWO
EGGS. Continue  to the smoke and continue past until you see a "STONE HENGE".
As Rynn go down the path making the blocks light up and kill the skeletons.
Then take the sword from the alter. There is another nest on the west side of
the mountain range. Look at the map. In the middle where there are three rocks
almost lined up on the far left one is a somewhat hidden dragon's nest.
Collect the eggs. Now enter the cave and take the lift down. Then stay to the
right wall in the tunnel to avoid the fireballs. Then take the next lift down.
Go across the bridge and SAVE your game manually. This part is tricky. You
must run to the indent on the right and duck by holding X so you won't get
killed by the spikes. Then make it through the tunnel to the other side. Go
through the next tunnel and take a left down the stairs. Kill the monsters and
collect the treasure, then go up the stairs and go straight across and up the
stairs. Watch out for the holes in the floor. Go to the left and down the
stairs. Take the treasure and go back up and straight across the hall. Go up
the stairs and into the dungeon area. When you push one of the buttons to open
the prison door run to the opposite side so you don't get crushed by the
ceiling, it should kill the enemy inside the cage for you. There is nothing
else in here but to play with the two locked up guys. Now go back down the
stairs, turn left and go down more stairs. Turn right and go down two sets of
stairs. Then kill the big creature with either arrows or magic. When you exit
the ruins a gate will drop behind you trapping you on this side. Climb up the
hill. Cross the bridge and enter the tunnel. You will then be trapped in a
fighting arena set up against another large beast that is going to try to kill
you. After you kill the monster a creature yells "NOW YOU HAVE TO DEAL WITH
ME" A wortok will run out of the crowd and come through the tunnel straight
ahead of your entrance. This is Snotmaw (You can tell because of the crowds
cheering) kill him. Take the weapon Snotmaw leaves behind. Take the lift up to
get some more treasure. Then take it back down and continue on through the
cave. Save your game before attempting to jump from platform to platform.
When you make it to the other side walk along the wall. Then take the lift up
to the exit. Return to the Alchemist to sell the eggs you hopefully gotten
because you can never go back to that land. Now go back to the general.

After opening the second gate but before opening the third gate

Flip those Switches!!!! - If you haven't flipped the switch in the spider
cellar yet here is how to get to it. Go into the cellar, turn right in the
first room. Go down the stairs and attack the right wall where it is pressed
in a little. Flip the switch and go upstairs. Go to the door next to the bed
and flip the switch. Now across the street to the blacksmith shop. Go around
the boxes and enter the door to pull the lever. Then as part of the main plot
to the game go to the castle when searching for something and go into the
cellar. When in  the first cellar room with barrels attack the indented wall
in the corner. Flip the switch that is deep inside. This opens a door in the
opposite wing of the castle for a lot of gold.

Immediately after opening the second gate in the North lands

The Ice Blade - Go back to Shiverbane with your dragon and fly north of the
arena and look for a lighthouse with a blue fire next to it. Then turn so the
compass points left. Enter the cave down there, it's the one you were forced
into a trap on. Take the same path as you did before when you were captured.
Pass the now stale floor and collect the treasure. DON'T STEP ON THE
TELEPORTER!! Continue down the hall. At the end is the Ice Blade. When you
take it four skeletons rise  from the ground to attack you. Now leave the cave
and through the portal back to your main quest.

Immediately when you enter the valley

The Fire Blade - Go to the part that goes to the south the most. You should
see ruins there along with the good old sword pedestal. Run inside and kill
the good old skeletons. Then when you get the three giant stones to light up
three small stones will appear on the pedestal. Take them. Go back to the
tunnel to Surdana and turn around again. Fly to the part where it bends and
goes to the right. There will be some ruins guarded by the Grulls kill them
and go inside the ruins. There is a stone stand where you can place on of the
three stones. Do so and get flying to the Bartok Base. Inside find where there
are crates stacked like stairs near the cage. Climb it by doing back flips and
then jump to the ledge. Pull yourself up and walk over to the pedestal. Place
the stone in the right place and watch the stone glow. Now exit the cave. Fly
over to the lower ruins. Go through the side door and go through until you
reach a graveyard. Then go to the right in here and place the stone. Then
leave and go to the ruins near the beginning of the desert. Take the Flame
Blade. Six assassins will then attack you, kill them or run and take it along
with the three other element blades to the blacksmith  in Surdana for the
games best weapon!!!!!!

==============================================================================
3.02 - Game Script
==============================================================================

3.021 - Introduction
3.022 - Rynn's Village
3.023 - Surdana First Time

**********************
*3.021 - Introduction*
**********************
There are legends from times long past, of an age without kings. When the
world was united by an alliance between Dragon and Man. These are the legends
of The Order of the Flame. When noble warriors soared on the winds. The great
wonders were worked upon the world.

Though The Order held strong for centuries, it was destroyed at last from
within. Brought low by the traitors of the Dark Union. War engulfed the world
and civilization crumbled. By the time the madness had ended all had been laid
to waste.

The Dragons of the Order wounded in spirit, withdrew into timeless slumber. To
await the time when the virtues of the order were honored once more. For
mankind, the fallen age had begun.

Centuries wore on, evil grew ever stronger, until the vial banner of the dark
union was raised once more. It was then that the warrior Rynn discovered the
resting place of the dragon Arokh.

Through the forgotten ritual of the bond, their souls were joined as one. And
the first faint spark of The Order was rekindled at last. Together they took
to the skies like a rising storm, driving back the forces of the Dark Union,
and ending their dreams of conquest.

Victory was theirs, but it had come at a terrible cost. Rynn's village had
been destroyed, and her younger brother, the last that had remained of her
family had been lost. Saddened and weary they returned to Rynn's village, to
search for any that might have survived. Little did they know, their struggles
had only just begun...

************************
*3.022 - Rynn's Village*
************************
Arokh: I've been up and down the valley, but I could find no one. We're alone
       here. Even the Wartoks have moved on.

Rynn: Some of the villagers could still be in hiding.

Arokh: No. Rynn. They're gone. The Wartoks did their work all too well. You
       are the only one left.

Rynn: Then...it's over, isn't it? They're really gone...everyone I knew.

Arokh: It's time we left this place. Nothing but ghosts remain here now.

Rynn: But where then? There must be other villages, but...

Arokh: I know of a place. I've been...hearing things. Rynn. They recite words
       I have not heard in over six hundred years. It is the Grand Summons of
       the Order.

Rynn: The Order?

Arokh: I must answer it Rynn. If others have returned to the old ways, then we
       must find them!

Rynn: I agree, but...I cannot leave. Not yet. There are still dead to be
      buried. These were my friends, Arokh.

Arokh: I understand, but I cannot wait. The call must be answered. It comes
       from the North, where the city of Surdana once stood. Will you join me
       when you finish here? By foot, you could make the journey in a few
       days.

Rynn: Give me two days, then I'll come after you.

Arokh: I will be waiting.

****************************
*3.023 - Surdana First Time*
****************************

Days later.....

Rynn arrives at the gates to Surdanas' land, soldiers are standing around
looking for something. One of the soldiers points to Rynn and tells the other
that she is coming.

Dehrimon: You there! You're the warrior of the Order, aren't you? Arokh's
          Bonded?

Rynn: That's right, Arokh is here, then?

Dehrimon: He is. A fascinating creature! Ah, but I forget my manners. My name
          is General Dehrimon.

Rynn: Rynn. Tell me something, General: those towers down there...is that
      really Surdana? I mean...it's still standing?

Both the General and Rynn look over at the towers.

Dehrimon: This was the only place to survive the Dark Wars, so far as we know.
          Beautiful, isn't it? Listen, it's important that you go straight to
          the palace, as soon as you can. Lady Myschala has urgent words, for
          your ears alone.

Rynn: I need to speak to Arokh before I do anything. Is he in the city
      somewhere?

Dehrimon: No, but he'll be along soon. You can wait at the Palace, if you
          like. One more thing, watch yourself until you reach the gate! We're
          hunting for a group of bandits who've been working this road.
          They're a cowardly bunch, but a lone woman might look like a
          tempting target.

Rynn: If that's the case, they're in for a painful lesson.

Dehrimon: I don't doubt that. Take care, just the same.

Guard by tent: If you feel like practicing, we've got a dummy set up over
               there.

               I'm getting tired of chasing bandits around the countryside.
               Maybe your dragon can help us drive them back.

               They say your dragon friend flew off to the Shadowmire, but
               he'll be back soon. I'd wait for him in the city, if I were
               you.

               I saw your dragon this morning do you really RIDE that thing?

After running around the bend in the road...

Olak: Wait! Road belong to Olak. Olak no say you use. Now you pay Olak fine --
      all your gold!

Rynn: Is that so?

Olak: Olak's road! Everybody know! You pay now!

Rynn: I don't have any gold, so I guess that means you get nothing, doesn't
      it?

Olak: You lie! All human have gold! You not pay, we take your hide!

After killing the bandits, Rynn runs around the road to reach the front of the
town walls...

Archer man: Hi there...like to try a little archery? There's an extra bow just
            over there.

Worker: Have you come to see the dragon? They say it's one of the Elder Breed
        -- a real dragon of the Order! They say he can talk!

Rynn: Oh, he talks, all right. Is he still in the city?

Worker: He flew off this morning, but they say he's expected back soon. I
        can't wait to see him again! I've seen my share of Feral Dragons, but
        this one's nothing like them. He's magnificent!

        I've got to get back to work, miss. Maybe you should take your
        questions on into town.

Gate Guard: Lady Myschala is waiting for you in the Palace. You'll need to
            take the lift.

            There's a lift that will take you to the Palace. Lady Myschala is
            expecting you.

After running through the gates into the town, a man busts through the bar
door on Rynn's right...

Bar Keep: Spy! Someone call the Watch!

Two guards stop the man and he transforms into a monster...

Guard 1: A Desert Lord!

The guard is killed and a mysterious woman in a colorful dress uses magic to
kill the Desert Lord...

Rynn: What was that thing?

Jade: They call themselves the Desert Lords - a race of sorcerers, from the
      demon world, Sessool. Already, they have enslaved my own people, in the
      Desert of Tears. Unless you and Arokh can aid us, I fear they shall soon
      do the same here.

Rynn: You know who I am?

Jade: I was one of those who called you here, my dear. I am the Sorceress,
      Jade.

Rynn: I see. So that's why you called us? To help you fight these...things?
      They don't look like much.

Jade: Trust me, they are far more dangerous than they appear. Their magic is
      beyond anything I have ever seen.

Rynn: And you think Arokh and I can defeat them? I'm flattered, but I think
      you overestimate our strength. There are still only two of us.

Jade: It is not just your strength we need. Arokh is the key to much larger
      things, but it would be better not to discuss such matters in a public
      street. Speak with Lady Myschala in the Palace, she will tell you more.
      When the time comes for you to learn more of your enemies, come to see
      me in my tower. I will tell you what I can, and perhaps I can pass along
      a charm or two to aid you.

Zola Dane: Welcome! Welcome I am Zola Dane, Royal Seer and 

==============================================================================
3.03 - Item Database
==============================================================================

3.031 - Uses
3.032 - Location

**************
*3.031 - Uses*
**************

TREASURE NAME         VALUE
-------------         -----
Bag of Gold           Random
Crystal                45
Goblet                 50
Necklace               35
Chalice                75
Scepter                50
Ring                   100
Emerald                130
Diamond                225
Golden Egg            1000

ITEM NAME                                USE
---------                                ---
Health Elixir                Refill part of your health
Potion of Life                 Refill all your health
Full Mana                      Refill all your magic
Half Mana                      Refill Half your magic
Potion of Invisibility   Makes Rynn invisible to the enemy for 30 seconds
Mine Key                   Opens the Mine in the Shadowmire
Black Powder Satchel       Given to Tull to make a blasting pot
Blasting Pot              Used on the sealed door found in theShadowmire
Cypher Rune                   Used to open the first gate
Blackwing Eggs              Trade them in to the Alchemist to get money

******************
*3.032 - Location*
******************

The treasure items can be located inside barrels, chests, and bodies around
the world of Drakan. The value is added to your money amount to spend on
items.

Items can be located inside barrels, chests, bodies, and purchased in certain
shops around the world of Drakan.

Potion of Invisibility
In a chest in the Shadowmire on a platform in the area where the arrow
shooting machines first appeared.
In a barrel in the cell to the right of Nichols the Bold, in the Shadowmire.

Mine Key
In the hermits hut to the right of the door.

Black Powder Satchel
Four of these are scattered in Tull's Mine

Blasting Pot
Recieved from Tull after you gather four satchels of Black Powder

Cypher Rune
Found in the Tree of Mourning at the very bottom in the Shadowmire.

Blackwing Eggs
Found all over the Drakan world in Blackwing Dragon nests

==============================================================================
3.04 - Weapons Database
==============================================================================

3.041 - Melee Stats
3.042 - Melee Locations
3.043 - Archery Stats
3.044 - Archery Locations
3.045 - Arokh's Attacks

*********************
*3.041 - Melee Stats*
*********************

WEAPON NAME        SKILL     DAMAGE     DURABILITY       SPEED
-----------        -----     ------     ----------       -----
Rynn's Dagger        1          4     INDESTRUCTIBLE      FAST
Rusty Short Sword    1          6           150         VERY FAST
Iron Short Sword     1          6           300         VERY FAST
Rusty Scimitar       1          7           150         VERY FAST
Iron Scimitar        1          7           300         VERY FAST
Steel Scimitar       1          9           300         VERY FAST
Steel Short Sword    1          8           300         VERY FAST
Mithril Short Sword  2         11AP         500         VERY FAST
Bitter Touch         1          8AP         300         VERY FAST
Rusty Long Sword     2         10           150           FAST
Iron Long Sword      2         10           300           FAST
Steel Long Sword     2         13           300           FAST
Rusty 2H Sword       2         12           150          MEDIUM
Iron 2H Sword        2         12           300          MEDIUM
Steel 2H Sword       3         15           300          MEDIUM
Mithril Long Sword   4         18AP         500           FAST
Wyvern Claw          3         14AP         300         VERY FAST
The Tick             1          8AP         300         VERY FAST
Flamestrike          3         15AP         300           FAST

Rusty Axe            1          9           150          MEDIUM
Iron Axe             1          9           300          MEDIUM
Steel Axe            2         11           300          MEDIUM

Wood Club            1          8           150          MEDIUM
Iron Club            1          8           300          MEDIUM
Steel Club           2         11           300          MEDIUM
Rusty Mace           2         12           150           SLOW
Iron Mace            2         12           300           SLOW
Mithril Club         3         14AP         500          MEDIUM
Steel Mace           3         15           300           SLOW

*************************
*3.042 - Melee Locations*
*************************

Rynn's Dagger
This is the default weapon, you can't get rid of it until later in the game
when it is placed in a room away from Rynn. Just don't walk over it and
collect all other items if you wish to get rid of it at this time.

Purchase at blacksmith
Rusty Short Sword, Iron Short Sword, Rusty Scimitar, Iron Scimitar, Steel
Scimitar, Steel Short Sword, Rusty Axe, Iron Axe, Wood Club, Iron Club,
Mithril Short Sword

Wood Club
Spider Cellar basement

Rusty Short Sword
Inside the first hut in the shadowmire

Rusty Axe
On the side of the Hermit's Hut in the Shadowmire, stuck in a stump

Purchase at blacksmith (After Shadowmire completed)
Rusty Long Sword, Iron Long Sword, Steel Long Sword, Steel Axe, Rusty Mace,
Iron Mace, Rusty 2H Sword, Iron 2H Sword, Steel 2H Sword, Mithril Club,
Mithril Long Sword, Wyvern Claw, The Tick

Iron Club
In the Brotherhood Crypt; right after fighting the first skeleton.

Steel Mace
In the Brotherhood Crypt; in the wall Rynn has to break down herself right
after the raising floor jump.

Flamestrike
In the Brotherhood Crypt; recieved after you defeat the large skeleton at the
end of the catacombs.

***********************
*3.043 - Archery Stats*
***********************

WEAPON NAME        SKILL     DAMAGE     ARROWS     TYPE    RANGE
-----------        -----     ------     ------     ----    -----
Short Wood Bow       1          5         200     Wooden   SHORT
Wood Long Bow        1          6         300     Wooden   MEDIUM
Short War Bow        2          9         200       War    SHORT
Bow of Speed         4         11         200     Speed    MEDIUM
Short Battle Bow     1          7         200     Battle   SHORT
Composite Wood Bow   2          8         300     Wooden   LONG
Long Battle Bow      2          9         300     Battle   MEDIUM
Enchanted Wood Bow   3          9AP       500     Magic    MEDIUM

***************************
*3.044 - Archery Locations*
***************************

Short Wood Bow
Found on a table by the town gates under a tent
In a hut against some crates in the shadowmire

Buy at blacksmith
Wood long bow, Short War Bow, Short Wood Bow

Bow of Speed
Found in a chest in the Shadowmire right after saving the daughter

Wood Long Bow
In a cave sitting agaainst some ruins before the sealed door in the Shadowmire

Buy at blacksmith after completing shadowmire
Short Battle Bow, Composite Wood Bow, Long Battle Bow, Enchanted Wood Bow

*************************
*3.045 - Arokh's Attacks*
*************************

Fire
This is the primary attack (Fireball). As a secondary attack, Arokh breathes
the legendary blast of flames. You will start with this once you get Arokh.

Lightning
Arokh lets off a powerful bolt of lightning that can conduct through multiple
enemies at one time. His secondary lightning attack is a ball of lightning
that flies through the air and zaps electricity at anything nearby.

Ice
Delivers a shattering freeze to enemies making them crystalize and explode
when there health is low. With the secondary attack, shoot out a winter storm
to freeze nearby enemies.

Sonic
Primary launches Sonic Bursts. The secondary attack results in a bomb-like
explosion.

Darkness
Releases hungry souls that go out to the enemy and take there life force away,
sending it back to Arokh. the secondary attack opens a vortex straight to Hell
sucking all surrounding life into it.

==============================================================================
3.05 - Armor Database
==============================================================================

ARMOR NAME         EXP NEEDED       RATING      DURABILITY
----------         ----------       ------      ----------
Ornate Leather         2              10           150
Wood Shield            1              50           30
Steel Shield           2              65           50
Chain Armor            3              20           300

Buy at blacksmith
Ornate Leather, Wood Shield

Buy at blacksmith after completed shadowmire
Steel Shield, Chain Armor

==============================================================================
3.06 - Magic Database
==============================================================================

Fireball - Up, Left, Down, Right, Up
Spell Level       Skill Needed    Damage     Mana Cost
    1                  1            8           15%
    2                  3            15          17%
    3
Rynn hurls a fireball as devasting as Arokh's primary weapon. Higher power
levels inflict more damage and have a greater blast radius.

Ice Blast - Up, Left, Right, Up
Spell Level       Skill Needed    Damage     Mana Cost
    1                  2            12          20%
    2                  4            21          25%
Rynn casts a searing frost that can freeze an enemy solid. Higher levels cause
more damage and chances to freeze an enemy is greater.

Fear - (Right, Up, Down, Left) - This spell makes the enemy run away or
       cower when Rynn comes near them. Higher level makes it last longer
Clone - (Down, Right, Up, Left, Down) - A clone of Rynn will distract the
        enemy allowing her to slip by unnoticed and stealthily kill enemies.
        Higher level makes it last longer.
Time Slow - (Down, Right, Left) - Slows down the speed of an enemy's movement
            and attacks. This spell lasts from 20 to 60 seconds depending on
            your power level.
Rejuvenate - (Left, Right, Left, Right) - Raises Rynn's Health level to full.
Impale - (Up, Right, Left, Down) - A spear appears in Rynn's hand. When she
         plunges it down to the ground the enemy gets impaled by a magical
         blade even if he stands at a distance away.
Combust - (Down, Left, Right, Down) - Rynn will be able to make the enemy
          spontaneously catch fire. Higher powers inflict more damage and
          burn longer.
Lightning - (Up, Left, Right, Down) - Hurls a bolt of lightning, which can
            conduct through multiple enemies. Higher power levels conduct
            through a greater number of enemies and inflict more damage.
Soul Stealer - (Left, Up, Down, Right) - The victim's soul is ripped out of
               there body making the body perish. The soul then returns to
               Rynn increasing her health. Higher levels inflict more damage
               and give more health back to Rynn.
==============================================================================
3.07 - Enemy Database
==============================================================================

This section will have the following information on the enemy:

All Hitpoints (HP) are calculated by using Rynn's Dagger saying each hit takes
off exactly 4HP. However, this is not 100% accurate due to the fact that some
enemies will have armor on. Armor reduces the amount of HP reduced from them
making the numbers off. This may work with other guides HP formula's, but it
also may not since it's my personal way of gauging the HP of the enemies.

Also note that the Armor Piercing (AP) weapons will go right through an
enemies armor.

To find out what damage Arokh's powers are I killed a Blackwing Dragon with a
Short Wood Bow. This took off 5HP per hit and took 18 hits, which means the
Blackwing Dragon has 90HP. Reloading the save I killed the same Blackwing
Dragon with Arokh's Fireball, killed it in six shots making the damage 15HP.
However, being fire you have flame damage along with it, so I shot it at a
slower rate and was able to kill it in 4 shots. This makes the hits 22.5HP
each, so minus the 15HP initial damage from the hit of the fireball you get an
additional 7.5HP damage over time per hit. As for the Flamethrower, the only
way I could think of gauging it was how much damage it caused per second.
killing the Blackwing Dragon in 2 seconds makes it have 45HP damage per
second.

Fireball - 15HP + 7.5HP flame damage
Flamethrower - 45HP per second

o~~~~~~~~~~~~~o
|Name of enemy|
o~~~~~~~~~~~~~o
Description of enemy
Max Average amount of health enemy has
Types of Attacks
First Sighting Location

The following is listed in order of appearance.

o~~~~~~~~~~~~~~o
|Practice Dummy|
o~~~~~~~~~~~~~~o
A wooden dummy hanging by a chain on a stand used for melee practice.
Infinite Health
No Attacks
Next to the first tent at the start of the game

o~~~~o
|Olak|
o~~~~o
The leader of the grull bandits running around the first area of the game. A
tannish light brown Grull with a spiked club for a weapon.
16 HP
Swing spiked club club
Around the first corner in the beginning of the game.

o~~~~~~~~~~~~~~~~~o
|Spiked Club Grull|
o~~~~~~~~~~~~~~~~~o
A basic enemy that carries a spiked club as it's weapon. Not to smart and very
cowardly.
12-48 HP
Swing spiked club
Around the first corner in the beginning of the game.

o~~~~~~~~~~~~~~~~o
|Blackwing Dragon|
o~~~~~~~~~~~~~~~~o
A small solid black dragon that has nests all over the Drakan world.
90 HP
Fireball
Just before reaching the broken bridge at the start of the game, one will fly
off to an unaccessible area.

o~~~~~~~~~~~~~~~~o
|Oversized Spider|
o~~~~~~~~~~~~~~~~o
An oversized spider with a tail, the size ranges from a cat to a polar bear.
16-40 HP
Pounce, Bite, Slap with legs
Inside the Alchemist's tower, you can see a very small version of one locked
in a cage.

o~~~~~~~~~o
|Scavenger|
o~~~~~~~~~o
A purple skinned creature with a dark blue stripe down its back. Two short
arms, red eyes, and a dangerous mouth.
40 HP
Bite, Scratch
Inside the Alchemist's tower, two of them are locked in a large cage on the
side of the wall.

o~~~~o
|Trog|
o~~~~o
A large frog that stands like a human, warrior with strong claws built out of
material found in the Shadowmire.
32-64 HP
Slash
All over the Shadowmire

o~~~~~~~~~o
|Trog Mage|
o~~~~~~~~~o
A large frog that stands like a human, shaman with a staff made from items
found in the Shadowmire.
40 HP
Lightning Shock from a distance
All over the Shadowmire

o~~~~~~~~~~~o
|Tiki Turret|
o~~~~~~~~~~~o
A mechanical device found in the Shadowmire that hides under water and springs
up to shoot arrows through a tiki mask.
8-10 HP
Shoots arrows
In the section right after the swinging log trap in the Shadowmire

o~~~~~~~~o
|Toadfist|
o~~~~~~~~o
A powerful Trog found in the depths of the Shadowmire.
364 HP
Throws magical projectiles, Slash, Tornado Twirl
In the throne room before the last section of the Shadowmire.

o~~~~~~~~~~~~o
|Axe Skeleton|
o~~~~~~~~~~~~o
Anaxe welding walking skeleton
64 HP
Swings axe
In the room with the first Blade of the Order in the Shadowmire.

o~~~~~~~~~~~~~o
|Giant Chicken|
o~~~~~~~~~~~~~o

100 HP

==============================================================================
3.08 - Codes
==============================================================================

3.081 - Ingame Codes
3.082 - Code Breaker Codes
3.083 - AR MAX Codes
3.084 - GameShark Version 3 Codes
3.085 - GameShark Version 2 Codes

**********************
*3.081 - Ingame Codes*
**********************

While in the game press and hold in THIS ORDER L1, R2, L2, R1. Then while
holding put in one of the following:

Extra Money: circle, square, right, left, X, triangle, down, up

Full Health and Magic: triangle, down, circle, left, square, right, X, up

Increase spell level: (this will set all spells to the same level even if one
is higher, it goes up to level 3) up, down, left, right, right left, down, up

Increase level: (max of 12) square, triangle, circle, X, right, down, left, up

God Mode: X, down, triangle, up, circle, right, square, left
(To turn off repeat the process)

****************************
*3.082 - Code Breaker Codes*
****************************

Mastercode
FA7A006E 328F8F19

Infinite Health
2A670D56 739AA945

Max Money
2A6B0D56 E953327E

Infinite Magic
2A570D56 739AA945

Max Unspent Skill Points
2A470D56 739AC845

Quick Level Up
2A5F0D56 7FFFFF45

**********************
*3.083 - AR MAX Codes*
**********************

Mastercode
WN3M-8TRF-36MCA
PYYW-EQR3-HCZFV

Max Cash
NU4C-1TYQ-CYRJP
RZPD-MVA5-PWM51

Infinite Health
M7X6-FC7R-X579W
N1E9-H1ZH-Q9KR9

Max Skill Points 
6GJ7-Y31N-AFRZ7
6YVP-BXT5-WTGET

Quick Level Up 
2HFT-N2ET-6MYVJ
KTCY-XUT9-97YK3

Infinite Mana 
GQ4U-3CZ4-8A9Z7
N1E9-H1ZH-Q9KR9

***********************************
*3.084 - GameShark Version 3 Codes*
***********************************

Mastercode
F4559F5A 93F0D71A

Alternate Mastercode
F455BE1A B374451E

Quick Level Up
240F61D0 C16B9C31

Infinite Health
240C6360 C0719DA1

Infinite Magic
240C6360 C0719DA1

Max Money
240F61D0 C16B9C01

Max Unspent Skill Points
240C6170 C1799CA1

***********************************
*3.085 - GameShark Version 2 Codes*
***********************************

Mastercode
0E3C7DF2 1853E59E
EEB2A8C6 BCF4A112

Max Cash
DE4F355E 3BA89AC8

Infinite Health
DE4F354A 2F4344C8

Max Skill Points
DE4F356A 2F439AC8

Quick Level Up
DE4F3562 3BA89AC8

Infinite Mana
DE4F354A 2F4344C8

==============================================================================
3.09 - Glitches and Secrets
==============================================================================

The following is a collection made from many individuals collected at the
GameFAQs Drakan: The Ancients' Gates message board. They are in no particular
order.

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=32533

From the following people - Outlaw Wyvern, peterwantspie, Headhuntress, and
Mushroomhead349

If you should be on here, or wish to have your name or Glitch/Secret removed
please email me.

********************
*Valley Warp Glitch*
********************

Requirements - Be in Surdana and have Arokh

Go to the gate to the Valley of the Fallen anytime you are in Surdana with
Arokh. Land on the highest ledge directly behind the gate, it will be a little
hard to land Arokh on this ledge however, but it can be done. Still on Arokh,
walk forward and take off. If it was done correctly, strafe will become
reversed. Strafe as if you are trying to move away from the mountainside, but
instead Arokh will get pulled through the wall and outside the map. Keep
strafing until Arokh is fully able to fly around on this side of the map. Now
go down to the ground and walk forward, you will get the save screen, then
transfer into the Valley of the Fallen along with a cut-scene.

********************
*Flamestrike Flames*
********************

Requirements - Flamestrike Sword Equipped

Take the Flamestrike sword and strike it against the wall in the Spider
cellar, back in Surdana. The flames will extinguish. To re-ignite the sword
you must un-equip and re-eqiup it. Even with the flames out, you can set
things on fire.

************************
*Sunny Andrellian Isles*
************************

Requirements - Right after killing Bonegrinder

After stopping the storms by killing Bonegrinder, and getting a glimpse of the
Andrellian Isles in the sunshine, it is possible to avoid triggering the
cut-scene which sends you to the next area with no possibility of returning.
Walk Arokh to the mountain wall on your right, and forward to the plateau
blocking your path. Staying pressed to the right, fly as low as possible and
land on the edge of the plateau. Dismount from Arohk, run forward and slide
down the slope. Call Arokh, and fly away to explore the Isles in the sun. Any
remaining enemies (except dragons) can still be fought. Unopened chests may
contain extraordinary amounts of gold. Fandrill's ship, with sails unfurled,
is in the north, ready to sail. Return to this area to get the cut-scene and
proceed with the story as usual.

*********************************
*Exploring Surdana without Arokh*
*********************************

Requirements - Be in Surdana

Go on the east bridge leading to the Shadowmire and dive off the right side.
Swim forward to a small cove on the left. On the front-right side of the cove,
there's a dip in the ledge above. You can side jump up there. Then walk along
the ledge, save your game, and slide-jump off the other side. Then you can
swim and find a spot to get out, allowing you access to the larger portion of
Surdana without Arokh.

**************************************
*In the wall of the mean lady's house*
**************************************

Requirements - Be in Surdana

Go to window directly behind the mean lady. Jump up onto the trim of the house
and then jump at the window. If you land just right, you will fall through the
wall and get inside the walls of the house. You can run around in between the
walls and see how the window was made for the houses. To get out, roll
anywhere along the wall that you came through. Do a combination of rolling,
jumping, equipping and un-equipping weapons until Rynn pokes her head through
the wall and the camera lets you see in the normal playing field. Now press
forward and the jump button repeatedly to eventually jump back out the wall.

Note: This can also be done at the Farmer's house.

****************************************************
*In the Support beam block of the mean lady's house*
****************************************************

Requirements - Be in Surdana

Directly behind and to the left of the window, of the mean lady, is a support
beam. Jumping onto the stone portion will eventually let Rynn through the
blocks. To get out, roll backwards.

*************
*Wind Tunnel*
*************

Requirements - Be in Stratos

Go to the round vent at the top of the Grotus' lair where the last Gryphon
flies out from. Save your game and have Rynn run, jump, flip, and roll around
in here. Rynn may lose some health at times, or fall through the area and die
occasionally.

*********************
*Things to look into*
*********************

Jade's Magic Emporium - Getting onto the upper balconies by jumping onto the
books and book cases, figure out how to get up there for possible items.
Possibly the way to make it to the top in four jumps:

1) A backflip from in front of the tallest bookstack. This will bring you a
   little bit above the bookcases.
3) A sidejump (or perhaps backflip) to an invisible platform on the left.
   Very hard to do, Rynn hits her head on another invisible platform. Possibly
   jump at a wide angle and landining on an invisible platform. Save the game
   here, incase you mess up.
4) Jump to the top of the bookstack.
5) Then jump over the balcony
You can then smash barrels, open a treasure chest, get a weapon, smash crates.
There is also a "magic window" that is up here that doesn't appear on the
outside. You can jump through it.

Problem with Kragmor - Sometimes General Dehrimon doesn't give the Quest to
open Kragmor, try to figure out why.

Mysterious Stone Arrangement - A mysterious stone arrangement that appears
near Clineshmidt's Tomb.

------------------------------------------------------------------------------
4. Frequently Asked Questions
------------------------------------------------------------------------------

Q - What are all the icons on the screen?

A - The icons on the screen are known as a HUD (Heads Up Display).

    The left bar is the experience bar, it raises as you and Arokh kill
    enemies. It will glow blue when you have reached a new level.

    The circle next to the Experience bar is the Health meter. When it
    completely drains, Rynn and Arokh will die.

    The circle on the right serves for a multiple number of things. 
    The outter ring with the arrow serves as a compass. It points in the
    direction that
 Rynn or Arokh is facing.

    Inside the circle is a light blue color, this represents the amount of
    Mana Rynn has. As you level up the Magic skill, it will increase at a
    faster rate.

    When on Arokh, it shows how much attack power he has.

    When you have certain weapons equipped such as the bow, the number of
    arrows is shown, as well as how long it takes until you can shoot again.

    When an item flashes on the right side of the screen it means your weapon
    or armor is about to break.

Q - How large is a game save?

A - About 1500KB (1.5MB)

Q - What's the best way to kill the spiders?

A - The best way is to shoot them from a distance with a bow. Search the
    ground and the cielings for them.

Q - The Mage Trogs are a pain in the butt, how do I kill them?

A - A strategy I use is to run right up to them, and kill them close range,
    they can't use magic when you are close.

Q - I left the Shadowmire and went back to go inside but the gate was locked,
    why can't I return?

A - Once you bring the Run through the save point to Surdana, the Shadowmire
    no longer exists in the games current memory. It makes the tunnel turn
    into a dead end cave.

Q - I found this switch in the spider cellar what did it do?

A - It unlocks what becomes a series of switches throughout the Town Square
    and Palace for a large amount of gold later on in the game.

Q - Where is Jade's Magic Emporium and how do I get there?

A - Look to the left of the Palace, there you will see another tower on a
    seperate piece of land. To get there, you will have to either fly Arokh
    over to the front door or swim from the east bridge to the land below the
    tower.

Q - Most of the people I run across in the town won't speak. Is that suppose
    to happen?

A - You must tap the Use/Call Arokh button instead of holding it.

Q - Is it possible to recharge the elemental blades with more magic, once it
    runs out?

A - Yes, talk to Quaalus in Surdana and he will recharge it.

Q - Does the Blacksmith repair weapons or should I just throw them out?

A - As long as the weapon isn't at 0 durability, the weapon sellers will
    repair your weapon. However, the durability will 10% lower than it's
    original durability.

Q - Will I regret selling this game?

A - Yes.

Q - Is their any way to store extra equipment and items to free up space in
    your inventory?

A - Yes, you can drop the items of your inventory, excluding the dagger, on
    the ground pretty much anywhere. It is best to drop it in the corner next
    to the wagon maker in Surdana's town square, for easy access throughout
    the game.

Q - I am having trouble at the swinging/hanging platforms after the fight with
    Snotmaw, I can't seem to make it across. Any suggestions?

A - When the platform reaches it's closest point to the next platform, jump
    over to it.

Q - Where do you find the Mournbringer?

A - After collecting the four Elemental Blades from around the game, go talk
    to Brekk the Blacksmith back in Surdana to purchase it from him.

Q - I am having trouble with the four skeletons in the Earth Blade room, any
    suggestions?

A - You can do a few things in here. One is to get experience by killing them,
    equip the Earth Blade right when you get it and attack them one at a time.
    They will go down in a few hits, use combos to your advantage. You can
    also run past the pedestal with the sword on it, and press the collect
    items button, running through the gate to have it float after you. The
    skeletons will be on the other side, locked away from you.

Q - How do I turn God Mode off?

A - Once you have God Mode on, repeat the code and it will turn it off

Q - What are all the powers Arokh can recieve?

A - Including his starting power he will get Fire, Lightning, Ice, Sonic, and
    darkness.

Q - Is there a maximum level you can get to?

A - Yes, the highest level you can reach is level 12.

Q - How many more skill points will I get through the game?

A - You will get a total of 14 skill points to add to any of your skills.

Q - Is there a sequel to this game?

A - There doesn't seem to be anymore games coming after this one. However, if
    you didn't already know there is a prequel but it is only on the PC. It is
    called Drakan: Order of the Flame. You can find it on eBay usually less
    than 20 dollars.

Q - What are some other good games like this one?

A - Sources are from members of the GameFAQs Drakan: The Ancients' Gates
    message board and myself: Baulder's Gate: Dark Alliance, Baulder's Gate:
    Dark Alliance 2, Champions of Norrath: Realms of EverQuest, Primal,
    Summoner, Summoner 2, Pirates: The Legend of Black Kat, Indiana Jones and
    the Emperor's Tomb, Legacy of Kain: Soul Reaver (PlayStation 1), Blood
    Omen (PlayStation 1), Blood Omen 2, Legacy of Kain: Soul Reaver 2, Legacy
    of Kain: Defiance, Ico, Drakan: Order of the Flame (Prequel to this game,
    on PC only), Beyond Good & Evil, Kya: Dark Lineage, Drakengard,
    Dark Cloud 2, Marrowind (XBOX and PC), Enclave (XBOX), Fable (XBOX),
    Dungeons and Dragons: Heros (XBOX), Mark of Kri, Dungeon Siege (PC),
    Evergrace, Evergrace 2, Legend of Zelda Collector's Edition (GC), Legend
    of Zelda: Four Swords Adventures (GC), Legend of Zelda: Ocarina of
    Time Master Quest (GC), Legend of Zelda: The Wind Waker (GC), Legend of
    Zelda: A Link to the Past (SNES), Legend of Zelda: Link's Awakening
    DX (GBC), Legend of Zelda: Oracle of Ages (GBC), and Legend of Zelda:
    Oracle of Seasons (GBC)

------------------------------------------------------------------------------
5. Credits
------------------------------------------------------------------------------

This section is for all the people that have helped contribute to the FAQ.
Thanks for helping.

Outlaw Wyvern - Glitches, Frequently Asked Questions help, Quest arrangement
                help, and Help with Enemy names.

rockyterrain - Quest arrangement help and Help with Enemy names.

Old Lady - Help with Enemy names.

bcarl - Weapon Database help.

LilBandit - Quest arrangement help.

Headhuntress - Glitches, Frequently Asked Questions help, and Quest
               arrangement help.

gelbot - Important note on glitch, Frequently Asked Questions help, and Quest
         arrangement help.

peterwantspie - Glitches and Frequently Asked Questions help.

CMGSCCC - Code Breaker Codes

Code Junkies - AR MAX Codes

GameShark - GameShark Codes

GSCentral - GameShark Version 2 Codes

------------------------------------------------------------------------------
6. Version History
------------------------------------------------------------------------------

Version 3.0 - Added a few weapons to the weapon database, added to the magic
              database, worked on the second Surdana section. Worked on the
              Optional Quests to update Surdana before leaving for the next
              area.

Version 2.8 - Renamed some some enemies. Shadowmire section rewritten.

Version 2.6 - Finished the Surdana section. Started up the databases but they
              are just listed for note references. They will still need a lot
              of work. Added to the game script, won't work on the script
              until I rewrite the rest of the guide.

Version 2.1 - Restarting this walkthrough over 2 years old; Added Rynn's
              spells to the Controls list; Started a F.A.Q. section;
              reorganizing the number system; Started a Game Script section.

Final Version - Completed Walkthrough. Now working on my next
                knotty dude asked me to run a spell check through so I did
                There will be no further updates until I find, or someone else
                e-mails me, the locations of all the black wing dragon nests
                Added a location to the dragon nests. Fixed the ? marks
                Re-formatted the lines to fit. Got rid of the blank spaces

Version 1.6 - Finished writing main walkthrough part and started working on
              the last touch-ups for the Optional Quests

Version 1.2 - Edited the notes and rewrote two sections

Version 1.0 - Started writing the walkthrough

------------------------------------------------------------------------------
7. Copyright 2002-2005
------------------------------------------------------------------------------

This document is the hard work of me Alan Stupak (Brokaliv). And I don't want
anyone to take this guide and rip it off. This document cannot be changed or
altered in any way, shape or form. You are welcome to ask my permission if
you would like this guide posted on your website. This document is for
private use only. You are free to print it out but you don't have permission
to sell it for profit. This document is not to be published in any form of
media publication unless you have the permission of me before hand. The
websites listed below have permission to have this guide published on their
sites. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright. That is all,
thank you.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2002-2005 Alan Stupak

GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
Cheat Code Central - www.cheatcc.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com