_______________________________________________________________________ ----------------------------------------------------------------------- DRAGONBALL Z BUDOKAI TENKAICHI 3 for Sony Playstation 2 Console Home version by Demir Lugonic aka Oreno5267 Copyright 2009 Demir Lugonic ----------------------------------------------------------------------- =_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_= ~~~~~~~~~~~~~~~~~~~~~ TABLE OF CONTENTS ~~~~~~~~~~~~~~~~~~~~~ [0.] Legal Statement [1.] Introduction [2.] Character Profile [3.] Pros and cons of Ultimate Gohan [4.] Turles - Statistics - Command Legend - Blast 1's - Blast 2's - Ultimate Blast - Basic Blasts - Melee - Rush Techniques - Signature Techniques - Combo Techniques [5.] Tips & Strategies [6.] Custom Potara Setups [7.] Red Potara Password [7.] Frequently Asked Questions [8.] Contact Info [9.] Credits/Special Thanks [10.] Legal Stuff *For a specific section in this guide, please hold the CTRL key and press the F key, generally CTRL + F help key in the Internet Explorer and type in the key word to find it. #Last updated on Monday, August 17, 2009 Minor fixes, wrote two pros #Last updated on Friday, August 14, 2009 Finished the guide, may update in future #Last updated on Wednesday, August 12, 2009 Started to fill out data __________________________________________________________________ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ------------------------------------------------------------------ [0.] Legal Statement Copyright (c) 2009 Demir Lugonic This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This guide is neither claimed as "official" or "authorized". All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I am the one true and original only Oreno5267, I pertain the originality and the uniqueness of the name, other persons identifying themselves under username of and/or as Oreno, either with an additional prefixes, suffixes, numbers, and/or letters that were not presently found in the original username, are not the original author of this written document and thereforeby using a false name, username, and/or pseudonym. -------------------------------------------------------------------- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ____________________________________________________________________ ============================== [1.] Introduction Hello, I am Oreno5267, this is my fourth time writing an FAQ after having wrote my other three FAQs. Seeing and reading many FAQs of authors, their format and writing styles, I had became intrigued as to how they have spent time on additional changes, organizing sections, and exploiting different games. This character FAQ is on Ultimate Gohan of Budokai Tenkaichi 3, whom I had played in the game, he is a popular fighter amongst fans and veterans of Dragonball Z. English is not my first language, you have to bear with me. ============================== [2.] Character profile: Ultimate Gohan ===================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Note:Character profile is taken from Character Reference mode of Main menu.) Character Reference Voice Actor - Kyle Hebert Character Introduction This is teen Gohan's ultimate form, after his full hidden potential is released by the Elder Kai's magic. After suffering serious injury at the hands of Majin Buu, Gohan was brought to the Supreme Kai's world to recover. There, Elder Kai, after being released from the Z-sword, used his slow but effective magic to transform Gohan into this powered-up state. Since all of Gohan's power has been released, his strength and fighting skills are even greater than in his Super Saiyan form. In contrast to his Super Saiyan transformation, his appearance in this form does not change much, although there is a subtle change to his hairstyle and the look in his eyes. His personality, on the other hand, changes drastically. Gohan's reluctance to fight is forgotten, and he sets upon his enemies without mercy. Chi-Chi's Commentary Was that before or after he wa turned intocandy by Majiin Buu...? When we were revived he seemed a little mature... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ===================================================================== [3.] Pros and cons of Ultimate Gohan ========--------------======== When choosing a character to play with, it is always important to keep in mind to know what that specific character is capable in every aspect before a match begins, there is no exception that a human player may or may not know in order to pick a character again. Now, on to Ultimate Gohan's pros and cons. Pros: Great meele and B1's Really for on offensive strategy Cons: Really high Destruction Point Does not have any additional transformations ===================================================================== +++++++++++++++++++++++++++++++++++++++++ ----------------------- [5.] STATISTICS ----------------------- Name: Ultimate Gohan Alignment: Good Attires: 2 DP Points: 8 HP: 40,000 Health bars: 4 Health stocks: 3 Starting Ki: 3 Bars Max blast stocks: 5 Melee speed: Average Ki-Blast: 260 dm, 7 Hit maximum Ki-Speed: Average Ki-Charge: 8 seconds(from 0 to MAX POWER!) Aura color: Sky blue with white streaks Dash style: Normal Taunt: He taunts the opponent with index finger and middle finger of his left hand as of telling 'Come on'. Attire descriptions: - This is the same orange and blue gi as Goku(End). Around his waist, he has a simple one piece sash tied like a belt going in loop. The gi has no symbols on the back. - It is the same gi with the blue undershirt but the outer gi is a bit lighter orange color. -------------------- Command Legend -------------------- Battle controls for Tenkaichi 3 S - Square (Melee) button ^ - Triangle (Ki Blast) button X - Dash buttton C - Circle (Guard) button R1 - Ascend button R2 - Descend button L1 - Lock-on/Aura burst L2 - Ki Charge button Regular - Normal attack move performed without being in MAX POWER! MAX POWER! - Normal attack move performed in MAX POWER! Range - How far the attack may reach the target and where you have to be for the move capeable of hitting HF - Heavy Finish GSh - Ground Slash hit HFh - Heavy Finish hit dm - damage {#} - Potara slot B1's - Blast 1's B2's - Blast 2's UB - Ultimate Blast PuttVL - Power up to the Very Limit iMP! - This support move will put you in MAX POWER! instantly Everything was tested on Goku(Early) with no custom potaras in training mode. -------------------- Blast 1's -------------------- Wild Sense Button input: L2+C Blast Stocks: 2 Hits: 2 hits for counter-attack Type: Auto-teleport/Counter-attack Duration time: half a second Comments: This move teleports you instantly depending on the situation. Single and charged ki blasts that strike will not teleport you leaving you vulnerable and damnaged. Supers like beams can auto-teleport you if the opponent right at you and rushes may result the enemy getting counter-attacked (even throws). EX; if Goku does Kaioken Attack, if activated and stored Gohan will react with a counter-attack; if Goku does Kaioken Attack and then you quickly do Wild Sense, Gohan will react with a teleport and ready with a free active counter-attack the next time the enemy strikes you. You cannot store it but have only one if activated. Power up to the Very Limit Button input: L2+Up+C Blast Stocks: 3 Hits: None Type: Stat increment and iMP! Duration time: 2 seconds Aftermath: Slow ki charge What it does: Increase in Attack, Super, Defense and Ki; into MAX POWER! Comments: A great move to go into Max Power mode and it increases all your four stats. -------------------- Blast 2's -------------------- Super Kamehameha Button input: L2 + T Ki: 3 Chargeable: Yes Type: Beam Range: Long Regular (uncharged): 6 hits, 8160 dm (fully charged): 6 hits, 11820 dm (certain chime): 6 hits, 13080 dm MAX POWER! (uncharged): 6 hits, 9840 dm (fully charged): 6 hits, 11820 dm (certain chime): 6 hits, 15660 dm PuttVL (uncharged): 6 hits, 10260 dm (fully charged): 6 hits, 14880 dm (certain chime): 6 hits, 16380 dm Super Explosive Wave Button input: L2 + Up + T Ki: 4 Type: Area Range: Short Homing: No Regular (without Boost power): 6 hits, 8640 dm (with Boost power): 6 hits, 9540 dm MAX POWER! (without Boost power): 6 hits, 10380 dm (with Boost power): 6 hits, 11460 dm PuttVL (without Boost power): 6 hits, 10980 dm (with Boost power): 6 hits, 12120 dm -------------------- Ultimate Blast -------------------- Burst Rush Must be in MAX POWER! Button input: L2 + Down + T Ki: 5 Type: Blast Range: Short Steerable: No MAX POWER! (without Boost power): 17 hits, 14090 dm (with Boost power): 17 hits, 15500 dm PuttVL (without Boost power): 17 hits, 14800 dm (with Boost power): 17 hits, 16280 dm Comments: This is really good at short range when having trouble against your opponent but it only travels linear. -------------------- Basic blasts -------------------- Ki blasts Button input: ^ ^ = 1 hit, 200 dm ^^ = 2 hits, 400 dm ^^^ = 3 hits, 600 dm ^^^^ = 4 hits, 800 dm ^^^^^ = 5 hits, 1000 dm ^^^^^^ = 6 hits, 1200 dm ^^^^^^^ = 7 hits, 1390 dm ^^^^^^^^ = 8 hits, 1560 dm Dash ki blasts Button input: hold X then ^ Result: 4 hits, 840 dm Dash ki blasts Button input: hold X then keep pressing ^ Result: 8 hits, 1660 dm Half-charged ki blast: 1070 dm Full-charged ki blast: 1550 dm Ascended Multi-ki blast Button input: Tap R1 once then ^ Range: Varies Result: 3-6 hits, 570-1130 dm -------------------- Melee -------------------- Front Back S = 1 hit, 340 dm S = 1 hit, 410 dm SS = 2 hits, 680 dm SS = 2 hits, 810 dm SSS = 3 hits, 1020 dm SSS = 3 hits, 1240 dm SSSS = 6 hits, 1490 dm SSSS = 6 hits, 1810 dm Throw: 7 hits, 1440 dm -------------------- Rush Techniques -------------------- Flying kick Button input: S^ Range: Close Front: 4 hits, 940 dm Back: 4 hits, 1130 dm Kiai Cannon Button input: SS^(chargeable) Range: Close Front(uncharged): 3 hits, 1450 dm Back(uncharged): 3 hits, 1760 dm Front(fully charged): 1 hit, 1350 dm Back(fully charged): 1 hit, 1620 dm Rolling Hammer Button input: SSS^(chargeable) Range: Close Front(uncharged): 5 hits, 1380 dm Back(uncharged): 5 hits, 1680 dm Front(fully charged): 1 hits, 600 dm Back(fully charged): 1 hit, 720 dm Heavy Finish Button input: SSSS^(chargeable) Range: Close Front(uncharged): 7 hit, 2060 dm Back(uncharged): 7 hit, 2490 dm Front(fully charged): 1 hit, 1560 dm Back(fully charged): 1 hit, 1880 dm Lift Strike Button input: During Rush, Up + ^ (chargeable) Range: Close S, Up+^ Front(uncharged): 1050 dm Back(uncharged): 1270 dm Front(fully charged): 1420 dm Back(fully charged): 1710 dm Hits: 2 SS, Up+^ Front(uncharged): 710 dm Back(uncharged): 1390 dm Front(fully charged): 1420 dm Back(fully charged): 1420 dm Hits: 3 hits for back only, all else are 1 hit SSS, Up+^ Front(uncharged): 1730 dm Back(uncharged): 2100 dm Front(fully charged): 1420 dm Back(fully charged): 1700 dm Hits: 5 SSSS, Up+^ Front(uncharged): 2160 dm Back(uncharged): 2610 dm Front(fully charged): 1420 dm Back(fully charged): 1710 dm Hits: 7 Ground Slash Button input: During Rush, Down + ^ (chargeable) Range: Close S, Down+^ Front(uncharged): 1000 dm Back(uncharged): 1210 dm Front(fully charged): 1340 dm Back(fully charged): 1610 dm Hits: 2 hits for front and back only, all else are 1 hit SS, Down+^ Front(uncharged): 1680 dm Back(uncharged): 2040 dm Front(fully charged): 1340 dm Back(fully charged): 1610 dm Hits: 5 hits for front and back only, all else are 1 hit SSS, Down+^ Front(uncharged): 2110 dm Back(uncharged): 2560 dm Front(fully charged): 1340 dm Back(fully charged): 1610 dm Hits: 7 hits for front and back only, all else are 1 hit Auto-Heavy Counter Button input: During Rush press C Result: 1 hit, 1350 dm -------------------- Signature Techniques -------------------- Sway Heavy Button input: X then ^(chargeable) Range: Close Front(uncharged): 600 dm Back(uncharged): 720 dm Front(fully charged): 1560 dm Back(fully charged): 1880 dm Hits: 1 Sway Lift Strike Button input: X then Up+^(chargeable) Range: Close Front(uncharged): 710 dm Back(uncharged): 860 dm Front(fully charged): 1420 dm Back(fully charged): 1710 dm Hits: 1 Sway Ground Slash Button input: X then Down+^(chargeable) Range: Close Front(uncharged): 660 dm Back(uncharged): 800 dm Front(fully charged): 1340 dm Back(fully charged): 1610 dm Hits: 1 Step-in Sway Button input: X then C Range: Close Dragon Smash Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S 3 additional attacks attacks possible in MAX Power mode Regular Front: 2 hits, 2770 dm Back: 2 hits, 3330 dm MAX POWER! Front: 2 hits, 3880 dm Back: 2 hits, 4660 dm Front: 3 hits, 5170 dm Back: 3 hits, 6210 dm Front: 4 hits, 6460 dm Back: 4 hits, 7760 dm Vanishing Attack Button input: After Full Power Smash hit,(Up/Down/Left/Right)+ ^ 2 additional attacks attacks possible in MAX Power mode Range: Various Regular Front: 3 hits, 3530 dm Back: 3 hits, 3570 dm MAX POWER! Front: 4 hits, 5930 dm Back: 4 hits, 6450 dm Lightning Attack Button input: After Full Power Smash hit, C Range: Various Regular Front: 3 hits, 2570 dm Back: 3 hits, 2870 dm MAX POWER! Front: 3 hits, 3680 dm Back: 3 hits, 4200 dm Sonic Sway Button input: Immediately before Rush Attack hits, C+^ Range: Close Result: 1 hit, 1350 dm Sonic Sway Attack Button input: Immediately after Sonic Sway, ^ Range: Close Result: 3 hits, 3080 dm Giant Throw Button input: Near stunned opponent, Up+^(Forward Side) Range: Close High Speed Rush Movement Button input: During Rush, (Up/Down/Left/Right) Counter - High Speed Rush Movement Button input: While opponent is in High Speed Rush Movement, C Z Counter Button input: Immediately after Vanishing Attack, press C Range: Various Regular Front: 4 hits, 4120 dm Back: 4 hits, 4160 dm MAX POWER! Front: 4 hits, 5230 dm Back: 4 hits, 5490 dm Z Counter Button input: Immediately before Rush Attack hits, press Up+S Range: Close Result: 1 hits, 1940 dm Counter - Z Counter Button input: Immediately before Z Counter hit, C Range: Close Burst Smash Button input: While attacking opponent with Z Burst Attack (Up/Down/Left/Right)+S Range: Long then close Front: 1 hit, 640 dm Back: 1 hit, 770 dm Hyper Smash Must be in MAX POWER! Button input: (Up/Down/Left/Right)+S(chargeable) Front: 1 hit, 2590 dm Back: 1 hit, 3110 dm -------------------- Combo Techniques -------------------- Rush Finish Button input: SSSSSSS Range: Close Front: 9 hits, 3130 dm Back: 9 hits, 3360 dm Dragon Tornado Button input: After Ground Slash hit, ^^S Range: Close Front: 1st GSh = 5 hits, 3910 dm Back: 1st GSh = 5 hits, 4340 dm Heavy Crush Button input: After Heavy Finish hit, ^^S Range: Close Front: ^ = 8 hits, 2380 dm Back: ^ = 8 hits, 2880 dm Front: ^^ = 9 hits, 2760 dm Back: ^^ = 9 hits, 3340 dm Front: ^^S = 10 hits, 3250 dm Back: ^^S = 10 hits, 3910 dm Kiai Cannon Smash Button input: Immediately after Full Ki Blast Cannon hit, ^ Range: Close Front: 3 hits, 3080 dm Back: 3 hits, 3600 dm Rolling Hurricane Button input: After Rolling Hammer hit, ^S Range: Close Front: 7 hits, 2750 dm Back: 7 hits, 3100 dm Sonic Impact Button input: After Dash Smash hit, ^ then S Range: Long/Short/Close Front: 4 hits, 2530 dm Back: 4 hits, 3000 dm Raging Impact Button input: After Dash Smash hit, Down + ^ then S Range: Long/Short/Close Front: 3 hits, 2280 dm Back: 3 hits, 2750 dm Spiral Slash Button input: Immediately after Jump Smash hit, ^(chargeable) Range: Short - Close Regular Front(uncharged): 2 hits, 1030 dm Back(uncharged): 2 hits, 1250 dm Front(fully charged): 1 hit, 1340 dm Back(fully charged): 1 hit, 1610 dm MAX POWER! Front(uncharged): 2 hit, 1030 dm Back(uncharged): 2 hits, 1250 dm Front(fully charged): 1 hit, 1340 dm Back(fully charged): 1 hit, 1610 dm Auto-Smash Counter Button input: Immediately after Auto-Counter hit, ^ Result: 3 hits, 3080 dm Burst Meteor Button input: While attacking opponent with Z Burst Attack, ^ then S Range: Various Regular Front: 2 hits, 1040 dm Back: 2 hits, 1260 dm MAX POWER! Front: 2 hits, 1040 dm Back: 2 hits, 1260 dm Violent Rush Must be in MAX POWER! Button input: Keep tapping S Range: Close Blast Combo 1 Must be in MAX POWER! Button input: Immediately after the 2nd Vanishing Attack hits, ^ Range: Close MAX POWER! Front: 10 hits, 7370 dm Back: 10 hits, 7890 dm Blast Combo 2 Must be in MAX POWER! Button input: After Ground Slash hit, ^^S^ Range: Close MAX POWER! Front: 10 hits, 6290 dm Back: 10 hits, 6720 dm Blast Combo 3 Must be in MAX POWER! Heavy Finish Button input: After Heavy Finish Hit, ^^S^ Range: Close MAX POWER! Front(uncharged): 16 hits, 6430 dm Back(uncharged): 16 hits, 7110 dm Front(fully charged): 10 hits, 6090 dm Back(fully charged): 10 hits, 6690 dm Blast Combo 7 Must be in MAX POWER! Button input: After Rolling Hammer hit, ^S^ Range: Close MAX POWER! Front(uncharged): 13 hits, 5780 dm Back(uncharged): 13 hits, 5830 dm Front(fully charged): 9 hits, 5080 dm Back(fully charged): 9 hits, 5090 dm Blast Combo 4 Must be in MAX POWER! Button input: While attacking opponent with Z Burst Attack ^S^ Range: Close then long MAX POWER! Front: 9 hits, 5730 dm Back: 9 hit, 5240 dm Blast Combo 5 Must be in MAX POWER! Button input: SSSSUp+^XSSSS^^ (chargeable) Range: Close MAX POWER! Front(uncharged): 17 hits, 7000 dm Back(uncharged): 15 hits, 7830 dm Front(fully charged): 13 hits, 6290 dm Back(fully charged): 13 hits, 7740 dm Blast Combo 6 Must be in MAX POWER! Button input: SSSSUp+^X^SSSS^^ (chargeable) Range: Close MAX POWER! Front(uncharged): 18 hits, 7470 dm Back(uncharged): 18 hits, 8390 dm Front(fully charged): 14 hits, 7430 dm Back(fully charged): 14 hits, 8370 dm +++++++++++++++++++++++++++++++++++++++++ ========================== [6.] Tips & Strategies ========================== *Tips - Focus on his meele attacks when at close distance with your opponent in fights. - The only thing I can think of is not giving him Dragonic Aura, because I believe he can go through wall abilities. So it gives him more room for potaras. *Strategies ========================== [7.] Custom Potara Setups ========================== You may choose your own potaras to equip, these customs are as to how Ultimate Gohan should be equipped. Custom 1~ 1. Super Up 2 -{2} 2. Mirage -{1} 3. Ki Power Up 2 -{2} 4. Aura Charge Ultimate -{1} 5. Savior -{1} AI Type:Piccolo(optional) For the setup suggestions objecting Ultimate Gohan feel free to e-mail me, I will include them into this FAQ, also please state the desired name you wish to be credited for the source. =============================== [8.] Red Potara Password =============================== Red potaras are different from the ordinary potara, they will grant enhanced power damage, ki speed rapidly rising, and health is automatically regenerated which makes it really, really special, they cannot be acquired by basic means like the items in the game used to customize your fighters in 'Evolution Z'. Go to 'Data Center' from the main menu then put the following code in 'Password Input Screen'. Down below is the red potara password for Ultimate Gohan. *Ultimate Gohan* _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ ] | 8Gr7v VgXT+ J&-f0 w | | 0p1g1 Y(%K# GSpF4 bt | [_ _ _ _ _ _ _ _ _ _ _ _ _ _ _] =============================== [9.] Frequently Asked Questions =============================== If you have any questions for this guide, do not hesitate to ask but send it to me by e-mail, the subject header should be 'Ultimate Gohan Guide' when composing your message. If by any chance you would post your question on Tenkaichi 3 message board concerning my FAQ, please create the topic addressing the FAQ, I shall answer it yet I will NOT put it in here otherwise than the questions sent to me. Thank you. =============================== [10.] Contact Info =============================== If you see any major errors or grammar mistakes, any questions or information regarding this guide, please e-mail me at [email protected]. I will try to update this guide as often as possible. =============================== [11.] Credits/Special Thanks =============================== This FAQ would not have been possible without help from the following: My parents - For buying the game. Akira Toriyama - Creating the manga and the legacy of the franchise. GameFAQs - For hosting my FAQ, discussing various topics on the message board, reading other great FAQs, and helping me in games. c0rps3 - His 'Red Potara Passwords' FAQ, without him we wouldn't know the powers of normal characters. sz agent - The glossary in his FAQ. MysticGospel - FULL credit to him for the tip, second one above mine. Neoseeker - Hosting my FAQ on their site. Super Cheats - Hosting my FAQ on their site. You - Reading this FAQ. =============================== [12.] Legal Stuff =============================== This guide belongs to me, if you copy it, make sure you state where you got your information from. You should not see this guide anywhere else but GameFAQs and its affiliates unless the writer has granted the consent. Everything related to Dragonball belongs to their respective owners. Dragonball Z Budokai Tenkaichi 3 and its characters/likenesses are the property of their respective license holders and the original creator Budokai Tenkaichi 3 is developed by Spike and published by Atari. This FAQ was written for GameFAQS and its affiliates only and is copyrighted accordingly. If you wish to post this elsewhere please contact me and give credit to the author for any information that you have used and/or mentioned before distribution of this file. ____________________________________________________________ !!!!!!!!!!!!!!!!!!!!!!!!!THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!! ============================================================