_______________________________________________________________________ ----------------------------------------------------------------------- DRAGONBALL Z BUDOKAI TENKAICHI 3 for Sony Playstation 2 Console Home version by Demir Lugonic aka Oreno5267 Copyright 2009 Demir Lugonic ----------------------------------------------------------------------- =_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_= ~~~~~~~~~~~~~~~~~~~~~ TABLE OF CONTENTS ~~~~~~~~~~~~~~~~~~~~~ [0.] Legal Statement [1.] Introduction [2.] Character Profile [3.] Pros and cons of Bardock [4.] Turles - Statistics - Command Legend - Blast 1's - Blast 2's - Ultimate Blast - Basic Blasts - Melee - Rush Techniques - Signature Techniques - Combo Techniques [5.] Tips & Strategies [6.] Custom Potara Setups [7.] Red Potara Password [8.] Frequently Asked Questions [9.] Contact Info [10.] Credits/Special Thanks [11.] Legal Stuff *For a specific section in this guide, please hold the CTRL key and press the F key, generally CTRL + F help key in the Internet Explorer and type in the key word to find it. #Last updated on Saturday, August 15, 2009 Changed minor data and some fixes #Last updated on Thursday, August 13, 2009 Minor edits, moved button input before ki for B1's, B2's, and UB, added two stats in Statistics #Last updated on Tuesday, August 11, 2009 Added more info covering Bardock's sections, Credits fixed grammar mistakes and section numbers #Last updated on Sunday, August 9, 2009 Additional info for Blast 1's and 2's, Command Legend, Section 5, edited little data in Combo Techniques #Last updated on Friday, August 7, 2009 Finished the rest of the guide, may update in future #Last updated on Monday, August 6, 2009 Started this guide, mostly finished moveset __________________________________________________________________ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ------------------------------------------------------------------ [0.] Legal Statement Copyright (c) 2009 Demir Lugonic This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This guide is neither claimed as "official" or "authorized". All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I am the one true and original only Oreno5267, I pertain the originality and the uniqueness of the name, other persons identifying themselves under username of and/or as Oreno, either with an additional prefixes, suffixes, numbers, and/or letters that were not presently found in the original username, are not the original author of this written document and thereforeby using a false name, username, and/or pseudonym. -------------------------------------------------------------------- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ____________________________________________________________________ ============================== [1.] Introduction Hello, I am Oreno5267, this is my third time writing an FAQ after having wrote my other two FAQs. Seeing and reading many FAQs of authors, their format and writing styles, I had became intrigued as to how they have spent time on additional changes, organizing sections, and exploiting different games. This character FAQ is on Bardock of Budokai Tenkaichi 3, whom I had played in the game, he is a popular fighter amongst fans and veterans of Dragonball Z. English is not my first language, you have to bear with me. ============================== [2.] Character profile: Bardock ===================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Note:Character profile is taken from Character Reference mode of Main menu.) Character Reference Voice Actor - Sonny Strait Character Introduction A low-class Saiyan warrior, Bardock is the father of Goku and Raditz. During the invasion of the Planet Kanassa, a surprise attack warior gave Bardock to see the future. Bardock saw the betrayal and destruction of the Saiyans by Frieza. He also saw that his son, Kakarot(Goku) would one day have to face Frieza. In an attempt to change this future, and to to take revenge for his friends, Bardock challenged Frieza. Born a typical low-class soldier, Bardock raised his power level by fighting many battles. At the end, he had a power level close to to 10,000. He displays the belligerency common to Saiyans, but he also has a strong affection for his friends. Incidentally in the original manga, Bardock appears in a single frame, then is never seeing again. Chi-Chi's Commentary This is Goku's dad... The truthis neither Goku nor I have met him. When I go to the Other World I'll have to pay my respects... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ===================================================================== [3.] Pros and cons of Bardock ========--------------======== When choosing a character to play with, it is always important to keep in mind to know what that specific character is capable in every aspect before a match begins, there is no exception that a human player may or may not know in order to pick a character again. Now, on to Bardock's pros and cons. Pros: Gains an additional health bar if transformed into ape Recovers five whole ki bars if transformed into ape His only good B1 is Wild Sense Cons: Transformation is limited only in the stage with Full Moon ===================================================================== +++++++++++++++++++++++++++++++++++++++++ ----------------------- [4.] STATISTICS ----------------------- Name: Bardock Alignment: Good Attires: 2 DP Points: 5 HP: 40,000 Health bars: 4 Health stocks: 3 Starting Ki: 3 Bars Max blast stocks: 5 Melee speed: Average Ki-Blast: 260 dm, 7 hits maximum Ki-Speed: Decent Ki-Charge: 8 seconds(from 0 to MAX POWER!) Aura color: Sky blue with white streaks Dash style: Normal Taunt: He adjusts his left wristband with his right hand for 3 seconds. Attire descriptions: - Bardock wears a less modern Saiyan armor similar to Vegeta(Cell Saga) and Trunks(Fighting) albeit with breastplates being a bit smaller at the top. The two straps are green on front and back part, at waist there are two flaps on side of each leg. His tail is around its waistline, as if it were belt. Wearing pants, 80% dark navy blue color, black boots with some white vertical strip near his ankle and green tips of half length. On his arms, red wristbands are present, a bloodred headband underneath its hair. Color of scouter is forest green. - A battle damaged version of the first attire. Any sign of scouter is gone, on his right knee there is a large hole meaning little part of it is gone and on left pantleg is torn from down below knee length. Part of his armor is missing on left side including the strap. Countless scars and scratches are seen covering his entire body. -------------------- Command Legend -------------------- Battle controls for Tenkaichi 3 S - Square (Melee) button ^ - Triangle (Ki Blast) button X - Dash buttton C - Circle (Guard) button R1 - Ascend button R2 - Descend button L1 - Lock-on/Aura burst L2 - Ki Charge button Regular - Normal attack move performed without being in MAX POWER! MAX POWER! - Normal attack move performed in MAX POWER! Range - How far the attack may reach the target and where you have to be for the move capeable of hitting HF - Heavy Finish GSh - Ground Slash hit HFh - Heavy Finish hit dm - damage {#} - Potara slot B1's - Blast 1's B2's - Blast 2's UB - Ultimate Blast Everything was tested on Goku(Early) with no custom potaras in training mode. -------------------- Blast 1's -------------------- Wild Sense Button input: L2+C Blast Stocks: 2 Hits: 2 hits for counter-attack Type: Auto-teleport/Counter-attack Duration time: Instant Comments: This move teleports you instantly depending on the situation. Single and charged ki blasts that strike will not teleport you leaving you vulnerable and damnaged. Supers like beams can auto-teleport you if the opponent right at you and rushes may result the enemy getting counter-attacked (even throws). EX; if Goku does Kaioken Attack, if activated and stored Bardock will react with a counter-attack; if Goku does Kaioken Attack and then you quickly do Wild Sense, Bardock will react with a teleport and ready with a free active counter-attack the next time the enemy strikes you. You cannot store it but have only one if activated. Saiyan Soul Button input: L2+Down+C Blast Stocks: 2 Hits: None Type: Stat increment Duration time: 4 seconds What it does: Minimal raise in Attack and Super for short time Comments: It is only good when going for a bit more damage otherwise it is gone after a short time like 15-30 seconds. Another thing this is useful for is characters won't be able to stun you much while you end risking little damage determining who are you facing against. -------------------- Blast 2's -------------------- Full Power Energy Wave Button input: L2 + T Ki: 3 Type: Beam Range: Long Regular (without Boost power): 4 hits, 6840 dm (with Boost power): 4 hits, 7560 dm MAX POWER! (without Boost power): 4 hits, 8240 dm (with Boost power): 4 hits, 9080 dm Final Revenger Button input: L2 + Up + T Ki: 3 Type: Rush Range: Medium Homing: No Regular (without Boost power): 6 hits, 7310 dm (with Boost power): 6 hits, 8000 dm MAX POWER! (without Boost power): 6 hits, 8680 dm (with Boost power): 6 hits, 9500 dm Comments: This attack may be hard to succeed from a long distance, for the attack to properly connect try this; HF first, do a throw then do this move. -------------------- Ultimate Blast -------------------- Final Spirit Cannon Must be in MAX POWER! Button input: L2 + Down + T Ki: 5 Type: Blast Range: Long Homing: No MAX POWER! (without Boost power): 5 hits, 13650 dm (with Boost power): 5 hits, 15050 dm Comments: This is really good at short and medium range when having trouble against your opponent. -------------------- Basic blasts -------------------- Ki blasts Button input: ^ ^ = 1 hit, 260 dm ^^ = 2 hits, 520 dm ^^^ = 3 hits, 780 dm ^^^^ = 4 hits, 1040 dm ^^^^^ = 5 hits, 1300 dm ^^^^^^ = 6 hits, 1560 dm ^^^^^^^ = 7 hits, 1810 dm Dash ki blasts Button input: hold X then ^ Result: 3 hits, 1110 dm Dash ki blasts Button input: hold X then keep pressing ^ Result: 9 hits, 3230 dm Half-charged ki blast: 1070 dm Full-charged ki blast: 1550 dm Ascended Multi-ki blast Button input: Tap R1 once then ^ Range: Varies Result: 3-6 hits, 570-1130 dm -------------------- Melee -------------------- Front Back S = 1 hit, 300 dm S = 1 hit, 360 dm SS = 2 hits, 600 dm SS = 2 hits, 720 dm SSS = 3 hits, 900 dm SSS = 3 hits, 1080 dm SSSS = 5 hits, 1320 dm SSSS = 5 hits, 1580 dm SSSSS = 6 hits, 1890 dm SSSSS = 6 hits, 2260 dm Throw: 12 hits, 1150 dm -------------------- Rush Techniques -------------------- Blaster Wave Button input: S^(chargeable) Range: Close Front(uncharged): 2 hits, 980 dm Back(uncharged): 2 hits, 1190 dm Front(fully charged): 1 hit, 1170 dm Back(fully charged): 1 hit, 1410 dm Heavy Finish Button input: SS^(chargeable) Range: Close Front(uncharged): 3 hits, 1140 dm Back(uncharged): 1 hit, 650 dm Front(fully charged): 1 hit, 1400 dm Back(fully charged): 1 hit, 1680 dm Rolling Hammer Button input: SSS^(chargeable) Range: Close Front(uncharged): 1 hit, 320 dm Back(uncharged): 1 hit, 1470 dm Front(fully charged): 1 hit, 540 dm Back(fully charged): 1 hit, 650 dm Rush Ki Wave Button input: SSSS^(chargeable) Range: Close Front(uncharged): 10 hit, 1750 dm Back(uncharged): 10 hit, 2100 dm Front(fully charged): 5 hit, 1350 dm Back(fully charged): 5 hit, 1650 dm Lift Strike Button input: During Rush, Up+^ (chargeable) Range: Close S, Up+^ Front(uncharged): 640 dm Back(uncharged): 770 dm Front(fully charged): 1270 dm Back(fully charged): 1530 dm Hits: 1 SS, Up+^ Front(uncharged): 640 dm Back(uncharged): 770 dm Front(fully charged): 1270 dm Back(fully charged): 1530 dm Hits: 1 SSS, Up+^ Front(uncharged): 1540 dm Back(uncharged): 1850 dm Front(fully charged): 1270 dm Back(fully charged): 1530 dm Hits: 1 SSSS, Up+^ Front(uncharged): 640 dm Back(uncharged): 770 dm Front(fully charged): 1270 dm Back(fully charged): 1530 dm Hits: 1 Ground Slash Button input: During Rush, Down+^ (chargeable) Range: Close S, Down+^ Front(uncharged): 600 dm Back(uncharged): 720 dm Front(fully charged): 1200 dm Back(fully charged): 1440 dm Hits: 1 SS, Down+^ Front(uncharged): 600 dm Back(uncharged): 720 dm Front(fully charged): 1200 dm Back(fully charged): 1440 dm Hits: 1 SSS, Down+^ Front(uncharged): 1500 dm Back(uncharged): 1800 dm Front(fully charged): 1200 dm Back(fully charged): 1440 dm Hits: 4 hits for back only, all else are 1 hit SSSS, Down+^ Front(uncharged): 1910 dm Back(uncharged): 2280 dm Front(fully charged): 1200 dm Back(fully charged): 1400 dm Hits: 6 hits for back only, all else are 1 hit Auto-Heavy Counter Button input: During Rush press C Result: 1 hit, 1310 dm Description: Swings his arms back to side of back, thrusts his head into forwarded angle, left leg is forward to keep him balanced and right leg is bit off from left. -------------------- Signature Techniques -------------------- Sway Rolling Hammer Button input: X then ^ (chargeable) Range: Close Front(uncharged): 320 dm Back(uncharged): 390 dm Front(fully charged): 540 dm Back(fully charged): 650 dm Hits: 1 Sway Lift Strike Button input: X then Up+^ (chargeable) Range: Close Front(uncharged): 650 dm Back(uncharged): 770 dm Front(fully charged): 1270 dm Back(fully charged): 1530 dm Hits: 1 Sway Ground Slash Button input: X then Down+^ (chargeable) Range: Close Front(uncharged): 600 dm Back(uncharged): 720 dm Front(fully charged): 1200 dm Back(fully charged): 1440 dm Hits: 1 Step-in Sway Button input: X then C Range: Close Dragon Smash Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S 3 additional attacks attacks possible in MAX Power mode Regular Front: 2 hits, 2440 dm Back: 2 hits, 2940 dm MAX POWER! Front: 2 hits, 3440 dm Back: 2 hits, 4140 dm Front: 3 hits, 4550 dm Back: 3 hits, 5480 dm Front: 4 hits, 5660 dm Back: 4 hits, 6820 dm Vanishing Attack Button input: After Full Power Smash hit,(Up/Down/Left/Right)+ ^ 3 additional attacks attacks possible in MAX Power mode Range: Various Regular Front: 3 hits, 3170 dm Back: 2 hits, 3210 dm MAX POWER! Front: ^ = 3 hits, 4170 dm Back: ^ = 3 hits, 4920 dm Front: ^ = 4 hits, 5280 dm Back: ^ = 4 hits, 5750 dm High Speed Rush Movement Button input: During Rush, (Up/Down/Left/Right) Lightning Attack Button input: After Full Power Smash hit, C Range: Various Regular Front: 3 hits, 2340 dm Back: 3 hits, 2610 dm MAX POWER! Front: 3 hits, 3340 dm Back: 3 hits, 3810 dm Sonic Sway Button input: Immediately before Rush Attack hits, C+^ Range: Close Result: 1 hits, 1170 dm Giant Throw Button input: Near stunned opponent, Up+^(Forward Side) Range: Close High Speed Rush Movement Button input: During Rush, (Up/Down/Left/Right)+C Counter - High Speed Rush Movement Button input: While opponent is in High Speed Rush Movement, C Z Counter Button input: Immediately after Vanishing Attack, press C Range: Various Regular Front: 4 hits, 3680 dm Back: 4 hits, 3720 dm MAX POWER! Front: 4 hits, 4680 dm Back: 4 hits, 4920 dm Z Counter Button input: Immediately before Rush Attack hits, press Up+S Range: Close Result: 1 hits, 1750 dm Counter - Z Counter Button input: Immediately before Z Counter hit, C Range: Close Burst Smash Button input: While attacking opponent with Z Burst Attack (Up/Down/Left/Right)+S Range: Long then close Front: 1 hit, 560 dm Back: 1 hit, 680 dm Hyper Smash Must be in MAX POWER! Button input: (Up/Down/Left/Right)+S(chargeable) Front: 1 hit, 2330 dm Back: 1 hit, 2800 dm -------------------- Combo Techniques -------------------- Rush Finish Button input: SSSSSSS Range: Close Front: 8 hits, 2840 dm Back: 8 hits, 3400 dm Dragon Tornado Button input: After Ground Slash hit, ^^S Range: Close Front: 1st GSh = 5 hits, 2930 dm Back: 1st GSh = 5 hits, 3190 dm Front: 2nd GSh = 5 hits, 2930 dm Back: 2nd GSh = 5 hits, 3190 dm Front: 3rd GSh = 8 hits, 3740 dm Back: 3rd GSh = 8 hits, 4180 dm Comment: GSh was done after each meele punch like after S then GSh then input command for Dragon Tornado and so on. Heavy Crush Button input: After Heavy Finish hit, ^^S Range: Close Front: ^ = 4 hits, 1450 dm Back: ^ = 2 hits, 1030 dm Front: ^^ = 5 hits, 1830 dm Back: ^^ = 3 hits, 1490 dm Front: ^^S = 6 hits, 2320 dm Back: ^^S = 4 hits, 2090 dm Blaster Wave Combo Button input: Immediately after Full Charge Blaster Wave hit, Down+^ Range: Close Front: 4 hits, 2920 dm Back: 4 hits, 3420 dm Energy Storm Button input: Immediately after Full Power Rush Ki Wave hit, S^ Range: Close Result: Various hits and damage Rolling Hurricane Button input: After Rolling Hammer hit, ^S Range: Close Front: 6 hits, 2450 dm Back: 6 hits, 2750 dm Sonic Impact Button input: After Dash Smash hit, ^ then S Range: Long/Short/Close Front: 4 hits, 2270 dm Back: 4 hits, 2680 dm Raging Impact Button input: After Dash Smash hit, Down + ^ then S Range: Long/Short/Close Front: 3 hits, 2020 dm Back: 3 hits, 2430 dm Spiral Slash Button input: Immediately after Jump Smash hit, ^(chargeable) Range: Short - Close Regular Front(uncharged): 2 hits, 930 dm Back(uncharged): 2 hits, 1120 dm Front(fully charged): 1 hit, 1200 dm Back(fully charged): 1 hit, 1440 dm MAX POWER! Front(uncharged): 1 hit, 930 dm Back(uncharged): 2 hits, 1120 dm Front(fully charged): 1 hit, 1200 dm Back(fully charged): 1 hit, 1440 dm Burst Meteor Button input: While attacking opponent with Z Burst Attack, ^ then S Range: Various Regular Front: 2 hits, 980 dm Back: 2 hits, 1190 dm MAX POWER! Front: 2 hits, 980 dm Back: 2 hits, 1190 dm Violent Rush Must be in MAX POWER! Button input: Keep tapping S Range: Close Air Combo 1 Button input: SSSSUp+^XSSSSS (chargeable) Range: Close Regular Front(uncharged): 7 hits, 2900 dm Back(uncharged): 12 hits, 4730 dm Front(fully charged): 7 hits, 3530 dm Back(fully charged): 7 hits, 4270 dm Air Combo 2 Button input: SSSSUp+^XSSSS^ (chargeable) Range: Close Regular Front(uncharged): 9 hits, 3830 dm Back(uncharged): 9 hits, 4520 dm Front(fully charged): 9 hits, 4460 dm Back(fully charged): 9 hits, 5280 dm Air Combo 3 Button input: SSSSUp+^X^SSSSS (chargeable) Range: Close Regular Front(uncharged): 8 hits, 3360 dm Back(uncharged): 8 hits, 4050 dm Front(fully charged): 8 hits, 3990 dm Back(fully charged): 8 hits, 4810 dm Air Combo 4 Button input: SSSSUp+^X^SSSS^ (chargeable) Range: Close Regular Front(uncharged): 9 hits, 3830 dm Back(uncharged): 9 hits, 4520 dm Front(fully charged): 9 hits, 4460 dm Back(fully charged): 9 hits, 5280 dm Blast Combo 1 Must be in MAX POWER! Button input: Immediately after the 2nd Vanishing Attack hits, ^ Range: Close MAX POWER! Front: 7 hits, 7300 dm Back: 8 hits, 7830 dm Blast Combo 2 Must be in MAX POWER! Button input: After Ground Slash hit, ^^S^ Range: Close MAX POWER! After 1st GSh Front: 9 hits, 5250 dm Back: 9 hits, 5570 dm After 2nd GSh Front: 10 hits, 5530 dm Back: 10 hits, 5910 dm After 3rd GSh Front: 11 hits, 5800 dm Back: 11 hits, 6240 dm After 4th GSh Front: 13 hits, 6100 dm Back: 13 hits, 6600 dm Note: The Ground Slashes were done uncharged. Blast Combo 3 Must be in MAX POWER! Heavy Finish Button input: After Heavy Finish Hit, ^^S^ Range: Close MAX POWER! Front(uncharged): 10 hits, 4810 dm Back(uncharged): 10 hits, 5320 dm Front(fully charged): 8 hits, 5110 dm Back(fully charged): 8 hits, 5640 dm Blast Combo 8 Must be in MAX POWER! Button input: Immediately after Full Charge Blaster Wave hit, Down+^^ Range: Close MAX POWER! Front: 4 hits, 2520 dm Back: 7 hits, 5440 dm Blast Combo 7 Must be in MAX POWER! Button input: After Rolling Hammer hit, ^S^ Range: Close MAX POWER! Front: 10 hits, 5110 dm Back: 10 hits, 5130 dm Blast Combo 10 Must be in MAX POWER! Button input: Immediately after Full Power Rush Ki Wave hit, S^ Range: Close MAX POWER! Front: 11 hits, 4920 dm Back: 11 hit, 5430 dm Blast Combo 4 Must be in MAX POWER! Button input: While attacking opponent with Z Burst Attack ^S^ Range: Close then long MAX POWER! Front: 7 hits, 4660 dm Back: 7 hit, 5110 dm Blast Combo 5 Must be in MAX POWER! Button input: SSSSUp+^XSSSS^^ (chargeable) Range: Close MAX POWER! Front(uncharged): 15 hits, 6110 dm Back(uncharged): 15 hits, 6830 dm Front(fully charged): 11 hits, 6080 dm Back(fully charged): 11 hits, 6820 dm Blast Combo 6 Must be in MAX POWER! Button input: SSSSUp+^X^SSSS^^ (chargeable) Range: Close MAX POWER! Front(uncharged): 17 hits, 6870 dm Back(uncharged): 17 hits, 7750 dm Front(fully charged): 12 hits, 6540 dm Back(fully charged): 12 hits, 7360 dm +++++++++++++++++++++++++++++++++++++++++ ========================== [5.] Tips & Strategies ========================== *Tips - Bardock has an awesome combo setup, be sure to utilize it to the fullest extent. *Strategies ========================== [6.] Custom Potara Setups ========================== You may choose your own potaras to equip, these customs are as to how Bardock should be equipped. Custom 1~ 1. Super Up 1 -{1} 2. Indignation -{1} 3. Ki Power Up 2 -{2} 4. Attack Up 1 -{1} 5. Serious -{1} 6. Fighting Spirit -{1} AI Type:Gohan(optional) Custom 2~ 1. Dragon Spirit -{2} 2. Battle Control -{1} 3. Kibito's Secret Art -{2} 4. Mirage -{1} 5. Savior -{1} AI Type:Goku(optional) Custom 3~ 1. Attack Up 2 & Defense Down 1 -{1} 2. Ki Power Up 3 & Defense Down 1 -{2} 3. Master Roshi's Training -{2} 4. Super Up 3 & Ki Power Up 2 -{1} 5. Fighting Spirit! -{1} AI Type:Tien(optional) For the setup suggestions objecting Bardock feel free to e-mail me, I will include them into this FAQ, also please state the desired name you wish to be credited for the source. =============================== [7.] Red Potara Password =============================== Red potaras are different from the ordinary potara, they will grant enhanced power damage, ki speed rapidly rising, and health is automatically regenerated which makes it really, really special, they cannot be acquired by basic means like the items in the game used to customize your fighters in 'Evolution Z'. Go to 'Data Center' from the main menu then put the following code in 'Password Input Screen'. Down below is the red potara password for Kid Buu. *Bardock* _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ ] | j0RHf *(YrP -j4ml #G | | xK(CT -3Kjc 3rh50 9Y | [_ _ _ _ _ _ _ _ _ _ _ _ _ _ _] =============================== [8.] Frequently Asked Questions =============================== If you have any questions for this guide, do not hesitate to ask but send it to me by e-mail, the subject header should be 'Bardock Guide' when composing your message. If by any chance you would post your question on Tenkaichi 3 message board concerning my FAQ, please create the topic addressing the FAQ, I shall answer it yet I will NOT put it in here otherwise than the questions sent to me. Thank you. =============================== [9.] Contact Info =============================== If you see any major errors or grammar mistakes, any questions or information regarding this guide, please e-mail me at [email protected]. I will try to update this guide as often as possible. =============================== [10.] Credits/Special Thanks =============================== This FAQ would not have been possible without help from the following: My parents - For buying the game. Akira Toriyama - Creating the manga and the legacy of the franchise. GameFAQs - For hosting my FAQ, discussing various topics on the message board, reading other great FAQs, and helping me in games. c0rps3 - His 'Red Potara Passwords' FAQ, without him we wouldn't know the powers of normal characters. Mike - Gave me useful info that I made errors on. Neoseeker - Hosting my FAQ on their site. Super Cheats - Hosting my FAQ on their site. You - Reading this FAQ. =============================== [11.] Legal Stuff =============================== This guide belongs to me, if you copy it, make sure you state where you got your information from. You should not see this guide anywhere else but GameFAQs and its affiliates unless the writer has granted the consent. Everything related to Dragonball belongs to their respective owners. Dragonball Z Budokai Tenkaichi 3 and its characters/likenesses are the property of their respective license holders and the original creator Budokai Tenkaichi 3 is developed by Spike and published by Atari. This FAQ was written for GameFAQS and its affiliates only and is copyrighted accordingly. If you wish to post this elsewhere please contact me and give credit to the author for any information that you have used and/or mentioned before distribution of this file. ____________________________________________________________ !!!!!!!!!!!!!!!!!!!!!!!!!THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!! ============================================================