_______________________________________________________________________ ----------------------------------------------------------------------- DRAGONBALL Z BUDOKAI TENKAICHI 3 for Sony Playstation 2 Console Home version by Demir Lugonic aka Oreno5267 Copyright 2009 Demir Lugonic ----------------------------------------------------------------------- =_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_= ~~~~~~~~~~~~~~~~~~~~~ TABLE OF CONTENTS ~~~~~~~~~~~~~~~~~~~~~ [0.] Legal Statement [1.] Introduction [2.] Character Profile [3.] Pros and cons of Turles [4.] Turles - Statistics - Command Legend - Blast 1's - Blast 2's - Ultimate Blast - Basic Blasts - Melee - Rush Techniques - Signature Techniques - Combo Techniques [5.] Character Profile [6.] Pros and cons of Great Ape Turles [7.] Great Ape Turles - Statistics - Command Legend - Blast 1's - Blast 2's - Ultimate Blast - Basic Blasts - Melee - Rush Techniques - Signature Techniques - Combo Techniques [8.] Tips & Strategies [9.] Custom Potara Setups [10.] Red Potara Password [11.] Frequently Asked Questions [12.] Contact Info [13.] Credits/Special Thanks [14.] Legal Stuff *For a specific section in this guide, please hold the CTRL key and press the F key, generally CTRL + F help key in the Internet Explorer and type in the key word to find it. #Last updated on Thursday, August 20, 2009 Minor edit in combo data of Great Ape Turles #Last updated on Monday, August 17, 2009 Finished the moveset, wrote pros and cons, changed section numbers, new custom potara setup #Last updated on Saturday, August 15, 2009 Changed minor data, decided to write data for Turles's Great Ape Form #Last updated on Thursday, August 13, 2009 Minor edits, moved button input before ki for B1's, B2's, and UB, added two stats in Statistics #Last updated on Sunday, August 9, 2009 Additional info for Blast 1's and 2's, Command Legend, Section 5 edited little data in Combo Techniques, added a section #Last updated on Friday, August 7, 2009 Finished the rest of the guide, may update in future #Last updated on Monday, August 6, 2009 Started this guide, mostly finished moveset __________________________________________________________________ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ------------------------------------------------------------------ [0.] Legal Statement Copyright (c) 2009 Demir Lugonic This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This guide is neither claimed as "official" or "authorized". All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I am the one true and original only Oreno5267, I pertain the originality and the uniqueness of the name, other persons identifying themselves under username of and/or as Oreno, either with an additional prefixes, suffixes, numbers, and/or letters that were not presently found in the original username, are not the original author of this written document and thereforeby using a false name, username, and/or pseudonym. -------------------------------------------------------------------- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ____________________________________________________________________ ============================== [1.] Introduction Hello, I am Oreno5267, this is my second time writing an FAQ after having wrote my Kid Buu FAQ. Seeing and reading many FAQs of authors, their format and writing styles, I had became intrigued as to how they have spent time on additional changes, organizing sections, and exploiting different games. This character FAQ is on Turles of Budokai Tenkaichi 3, whom I had played in the game, he is a popular fighter amongst fans and veterans of Dragonball Z. English is not my first language, you have to bear with me. ============================== [2.] Character profile: Turles ===================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Note:Character profile is taken from Character Reference mode of Main menu.) Character Reference Voice Actor - Chris Patton Character introduction Turles is a low-class Saiyan warrior and former servant of Frieza. He leads a small group of renegade warriors across the universe on a spree of destruction. Whenever they attack the planet, they plant the seed of the Tree of Might, then its fruit to gain more power. Ultimately, Turles hopes to amass enough power to conquer the universe. Having discovered that the environment on Earth was suitable for cultivating the Tree of Mighthe and his henchmen invaded the planet. Upon their arrival Goku and the Z-fighters stood ready to meet them, and a battle ensued. Turles may look strikingly similar to Goku, but his personality is the exact opposite. He is the very definition of evil. When in trouble, he prefers to hide until he can eat more of the tree's fruit and power up. Also, he can create an artificialmoon that allows him to transform into a giant ape at any time. Chi-Chi's Commentary He looks like Goku, but he's actually that nasty Saiyan who attacked Earth. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ===================================================================== [3.] Pros and cons of Turles ========--------------======== When choosing a character to play with, it is always important to keep in mind to know what that specific character is capable in every aspect before a match begins, there is no exception that a human player may or may not know in order to pick a character again. Now, on to Turles's pros and cons. Pros: Fruit of Tree of Might is stackable seven times Able to transform into Great Ape without stage limitation Gains an additional health bar if transformed into ape Cons: No rolling hammer Only has three Heavy Finishes and Blaster Wave Fruit of Tree of Might disappears only after B2 or UB is used once Not including his ability to go ape cuts down on his combo potential too much ===================================================================== +++++++++++++++++++++++++++++++++++++++++ ----------------------- [4.] STATISTICS ----------------------- Name: Turles Alignment: Evil Attires: 2 DP Points: 5 HP: 40,000 Health bars: 4 Health stocks: 3 Starting Ki: 2 Bars Max blast stocks: 4 Melee speed: Average Ki-Blast: 240 dm, 7 hits maximum Ki-Speed: Decent Ki-Charge: 9 seconds(from 0 to MAX POWER!) Aura color: Violet Dash style: Normal Taunt: He crosses his arms as for 3 seconds. Attire descriptions: � He wears the traditional saiyan armor as Raditz and Nappa, the only difference is light shade of purple color. Turles wraps his tail around his waist as it were belt. A scouter is seen on his left side of the head, it is color red. � The armor, gloves, and boots have now become pale purple and it could be mistaken for baby blue color. The color of the scouter is replaced by green. -------------------- Command Legend -------------------- Battle controls for Tenkaichi 3 S - Square (Melee) button ^ - Triangle (Ki Blast) button X - Dash buttton C - Circle (Guard) button R1 - Ascend button R2 - Descend button L1 - Lock-on/Aura burst L2 - Ki Charge button Regular - Normal attack move performed without being in MAX POWER! MAX POWER! - Normal attack move performed in MAX POWER! Range - How far the attack may reach the target and where you have to be for the move capeable of hitting FoToM - Fruit of Tree of Might HF - Heavy Finish dm - damage FoToMx7 - Fruit of Tree of Might stacked seven times {#} - Potara slot GSh - Ground Slash hit HFh - Heavy Finish hit B1's - Blast 1's B2's - Blast 2's UB - Ultimate Blast Everything was tested on Goku(Early) with no custom potaras in training mode. -------------------- Blast 1's -------------------- Explosive Wave Button input: L2+C Blast Stocks: 1 Result: 2 hits, 750 dm Type: Energy shield Duration time: Instant Comments: It nullifies ki blasts, pushes the enemy back, and may act as a way to escape opponent's combos. Fruit of Tree of Might Button input: L2+Up+C Blast Stocks: 2 Hits: None Type: Stat increment Duration time: 4 seconds What it does: Attack, Super, Ki Power, Defense stats; recovers two ki bars Comments: This is stackable up to seven times and it can be used with Attack Up/Defense Up/Ki Up/Super Up potaras. If you stack it seven times, go into MAX POWER! mode and do Meteor Burst with boost, it will deplete two health bars of any character that starts with three health bars. -------------------- Blast 2's -------------------- Kill Driver Button input: L2+T Ki: 3 Type: Beam Range: Long Regular (without Boost power): 4 hits, 6840 dm (with Boost power): 4 hits, 7560 dm MAX POWER! (without Boost power): 4 hits, 8240 dm (with Boost power): 4 hits, 9080 FoToMx1-x7 (without Boost power): 4 hits, 7360-10240 dm (with Boost power): 4 hits, 8120-11280 dm Full Power Energy Barrage Wave Button input: L2+Up+T Ki: 3 Type: Barrage wave Range: Long Homing: Yes Regular (without Boost power): 10 hits, 5000 dm (with Boost power): 10 hits, 5500 dm MAX POWER! (without Boost power): 10 hits, 6000 dm (with Boost power): 10 hits, 6600 dm FoToMx1-x7 (without Boost power): 10 hits, 5400-7500 dm (with Boost power): 10 hits, 6000-8300 dm Comments: This attack may be hard to get ten hits from a long distance, for the attack to properly hit try this; HF first, do a throw, fire off couple of ki blasts then do this move. -------------------- Ultimate Blast -------------------- Meteor Burst Must be in MAX POWER! Button input: L2+Down+T Ki: 5 Type: Rush Range: Long Homing: No MAX POWER! (without Boost power): 19 hits, 12730 dm (with Boost power): 19 hits, 14010 dm FoToMx1-x7 (without Boost power): 19 hits, 13690-19100 dm (with Boost power): 19 hits, 15060-21010 dm -------------------- Basic blasts -------------------- Ki blasts Button input: ^ ^ = 1 hit, 240 dm ^^ = 2 hits, 480 dm ^^^ = 3 hits, 720 dm ^^^^ = 4 hits, 960 dm ^^^^^ = 5 hits, 1200 dm ^^^^^^ = 6 hits, 1440 dm ^^^^^^^ = 7 hits, 1670 dm Dash ki blasts Button input: hold X then ^ Result: 4 hits, 840 dm Dash ki blasts Button input: hold X then keep pressing ^ Result: 10 hits, 2000 dm Half-charged ki blast: 990 dm Full-charged ki blast: 1430 dm Ascended Multi-ki blast Button input: Tap R1 once then ^ Range: Varies Result: 2-3 hits, 680-1020 dm -------------------- Melee -------------------- Front Back S = 1 hit, 280 dm S = 1 hit, 340 dm SS = 2 hits, 560 dm SS = 2 hits, 680 dm SSS = 3 hits, 840 dm SSS = 3 hits, 1020 dm SSSS = 4 hits, 1230 dm SSSS = 5 hits, 1490 dm SSSSS = 5 hits, 1780 dm SSSSS = 4 hits, 2150 dm Throw: 1200 dm -------------------- Rush Techniques -------------------- Heavy Finish Button input: S^ Range: Close Front(uncharged): 760 dm Back(uncharged): 580 dm Front(fully charged): 1270 dm Back(fully charged): 1530 dm Result: 2 hits for Front(uncharged), all else are 1 hit Blaster Wave Button input: SS^ Range: Close Front(uncharged): 1290 dm Back(uncharged): 1560 dm Front(fully charged): 1250 dm Back(fully charged): 1500 dm Result: 3 hits for Front(uncharged), all else are 1 hit Heavy Finish Button input: SSS^ Range: Close Front(uncharged): 1320 dm Back(uncharged): 580 dm Front(fully charged): 1270 dm Back(fully charged): 1530 dm Result: 4 hits for Front(uncharged), all else are 1 hit Heavy Finish Button input: SSSS^ Range: Close Front(uncharged): 1710 dm Back(uncharged): 2070 dm Front(fully charged): 1270 dm Back(fully charged): 1530 dm Result: 5 hits for Front(uncharged), all else are 1 hit Lift Strike Button input: During Rush, Up+^ (chargeable) Range: Close S, Up+^ Front(uncharged): 580 dm Back(uncharged): 700 dm Front(fully charged): 1150 dm Back(fully charged): 930 dm Hits: 1 SS, Up+^ Front(uncharged): 580 dm Back(uncharged): 700 dm Front(fully charged): 1150 dm Back(fully charged): 1380 dm Hits: 1 SSS, Up+^ Front(uncharged): 580 dm Back(uncharged): 700 dm Front(fully charged): 1150 dm Back(fully charged): 1380 dm Hits: 1 SSSS, Up+^ Front(uncharged): 1810 dm Back(uncharged): 2190 dm Front(fully charged): 1150 dm Back(fully charged): 1380 dm Hits: 1 Ground Slash Button input: During Rush, Down+^ (chargeable) Range: Close S, Down+^ Front(uncharged): 540 dm Back(uncharged): 650 dm Front(fully charged): 1090 dm Back(fully charged): 1310 dm Hits: 2 SS, Down+^ Front(uncharged): 1100 dm Back(uncharged): 650 dm Front(fully charged): 1090 dm Back(fully charged): 1310 dm Hits: 4 SSS, Down+^ Front(uncharged): 1380 dm Back(uncharged): 1670 dm Front(fully charged): 1090 dm Back(fully charged): 1310 dm Hits: 5 SSSS, Down+^ Front(uncharged): 1770 dm Back(uncharged): 2140 dm Front(fully charged): 1090 dm Back(fully charged): 1310 dm Hits: 7 (6) Auto-Heavy Counter Button input: During Rush press C Result: 1 hit, 1410 dm Description: Turles uses his left arm to show muscle to his enemy. -------------------- Signature Techniques -------------------- Sway Heavy Button input: X then ^ (chargeable) Range: Close Front(uncharged): 480 dm Back(uncharged): 580 dm Front(fully charged): 1270 dm Back(fully charged): 1530 dm Hits: 1 Sway Lift Strike Button input: X then Up+^ (chargeable) Range: Close Front(uncharged): 580 dm Back(uncharged): 700 dm Front(fully charged): 1150 dm Back(fully charged): 1380 dm Hits: 1 Sway Ground Slash Button input: X then Down+^ (chargeable) Range: Close Front(uncharged): 540 dm Back(uncharged): 650 dm Front(fully charged): 1090 dm Back(fully charged): 1310 dm Hits: 1 Step-in Sway Button input: X then C Range: Close Dragon Smash Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S 2 additional attacks attacks possible in MAX Power mode Regular Front: 2 hits, 2290 dm Back: 2 hits, 2760 dm MAX POWER! Front: 2 hits, 3190 dm Back: 2 hits, 3840 dm Front: 3 hits, 4270 dm Back: 3 hits, 5140 dm Vanishing Attack Button input: After Full Power Smash hit,(Up/Down/Left/Right)+^ 2 additional attacks attacks possible in MAX Power mode Range: Various Regular Front: 2 hits, 2510 dm Back: 2 hits, 2540 dm MAX POWER! Front: 4 hits, 4490 dm Back: 4 hits, 4920 dm Lightning Attack Button input: After Full Power Smash hit, press C Range: Various Regular Front: 3 hits, 2200 dm Back: 3 hits, 2450 dm MAX POWER! Front: 3 hits, 3100 dm Back: 3 hits, 3530 dm Sonic Sway Button input: Immediately before Rush Attack hits, press C+^ Range: Close Result: 1 hit, 1250 dm Giant Throw Button input: Near stunned opponent, Up+^(Forward Side) Range: Close High Speed Rush Movement Button input: During Rush, (Up/Down/Left/Right) Counter - High Speed Rush Movement Button input: While opponent is in High Speed Rush Movement, C Z Counter Button input: Immediately after Vanishing Attack, press C Range: Various Regular Front: 4 hits, 3500 dm Back: 4 hits, 3530 dm MAX POWER! Front: 4 hits, 4400 dm Back: 4 hits, 4610 dm Z Counter Button input: Immediately before Rush Attack hits, press Up+S Range: Close Front: 1 hit, 1870 dm Counter - Z Counter Button input: Immediately before Z Counter hit, C Range: Close Burst Smash Button input: While attacking opponent with Z Burst Attack (Up/Down/Left/Right)+S Range: Long then close Front: 1 hit, 540 dm Back: 1 hit, 650 dm Super Movement Must be in MAX POWER! Button input: (Up/Down/Left/Right) Hyper Smash Must be in MAX POWER! Button input: (Up/Down/Left/Right)+S(chargeable) Front: 1 hit, 2110 dm Back: 1 hit, 2540 dm -------------------- Combo Techniques -------------------- Rush Finish Button input: SSSSSSS Range: Close Front: 7 hits, 2670 dm Back: 7 hits, 3220 dm Dragon Tornado Button input: After Ground Slash hit, ^^S Range: Close Front: 1st GSh = 5 hits, 2810 dm Back: 1st GSh = 5 hits, 3050 dm Front: 2nd GSh = 6 hits, 3320 dm Back: 2nd GSh = 6 hits, 3680 dm Front: 3rd GSh = 5 hits, 2810 dm Back: 3rd GSh = 8 hits, 3980 dm Front: 4th GSh = 9 hits, 3880 dm Back: 4th GSh = 9 hits, 4380 dm Note: GSh was done uncharged after each meele punch like after S then GSh then input command for Dragon Tornado and so on. Heavy Crush Button input: After Heavy Finish hit, ^^S Range: Close After 1st Heavy Finish hit Front: ^ = 3 hits, 1060 dm Back: ^ = 2 hits, 940 dm Front: ^^ = 4 hits, 1430 dm Back: ^^ = 3 hits, 1390 dm Front: ^^S = 5 hits, 1910 dm Back: ^^S = 5 hits, 1970 dm After 2nd Heavy Finish hit, ^^S Front: ^ = 5 hits, 1620 dm Back: ^ = 2 hits, 1600 dm Front: ^^ = 6 hits, 1980 dm Back: ^^ = 3 hits, 2420 dm Front: ^^S = 7 hits, 2440 dm Back: ^^S = 7 hits, 2940 dm After 3rd Heavy Finish hit, ^^S Front: ^ = 6 hits, 2010 dm Back: ^ = 6 hits, 2420 dm Front: ^^ = 7 hits, 2360 dm Back: ^^ = 7 hits, 2840 dm Front: ^^S = 8 hits, 2800 dm Back: ^^S = 8 hits, 3370 dm Delta Storm Button input: After 1st Heavy Finish hit, ^ then S Range: Close Front: 5 hits, 2530 dm Back: 5 hits, 2350 dm Button input: After 2nd Heavy Finish hit, ^ then S Range: Close Front: 7 hits, 3030 dm Back: 5 hits, 3310 dm Button input: After 3rd Heavy Finish hit, ^ then S Range: Close Front: 8 hits, 3380 dm Back: 8 hits, 3740 dm Blaster Wave Combo Button input: Immediately after Full Charge Blaster Wave hit, Up+^ then S Range: Close Front: 4 hits, 2960 dm Back: 4 hits, 3460 dm Sonic Impact Button input: After Dash Smash hit, ^ then S Range: Long/Short/Close Front: 4 hits, 2170 dm Back: 4 hits, 2780 dm Raging Impact Button input: After Dash Smash hit, Down+^ then S Range: Long/Short/Close Front: 3 hits, 1920 dm Back: 3 hits, 2310 dm Spiral Slash Button input: Immediately after Jump Smash hit, ^(chargeable) Range: Short - Close Regular Front(uncharged): 2 hits, 840 dm Back(uncharged): 2 hits, 1010 dm Front(fully charged): 1 hit, 1090 dm Back(fully charged): 1 hit, 1310 dm MAX POWER! Front(uncharged): 1 hit, 840 dm Back(uncharged): 2 hits, 1010 dm Front(fully charged): 1 hit, 1090 dm Back(fully charged): 1 hit, 1310 dm Burst Meteor Button input: While attacking opponent with Z Burst Attack, ^ then S Range: Various Regular Front: 2 hits, 970 dm Back: 2 hits, 1180 dm MAX POWER! Front: 2 hits, 970 dm Back: 2 hits, 1180 dm Violent Rush Must be in MAX POWER! Button input: Keep tapping S Range: Close Air Combo 1 Button input: SSSSUp+^XSSSSS (chargeable) Range: Close Regular Front(uncharged): 10 hits, 3840 dm Back(uncharged): 10 hits, 4620 dm Front(fully charged): 6 hits, 3360 dm Back(fully charged): 6 hits, 4050 dm Air Combo 2 Button input: SSSSUp+^XSSSS^ (chargeable) Range: Close Regular Front(uncharged): 11 hits, 4270 dm Back(uncharged): 11 hits, 5060 dm Front(fully charged): 7 hits, 3860 dm Back(fully charged): 7 hits, 4560 dm Air Combo 3 Button input: SSSSUp+^X^SSSSS (chargeable) Range: Close Regular Front(uncharged): 7 hits, 3230 dm Back(uncharged): 7 hits, 3910 dm Front(fully charged): 7 hits, 3800 dm Back(fully charged): 7 hits, 4590 dm Air Combo 4 Button input: SSSSUp+^X^SSSS^ (chargeable) Range: Close Regular Front(uncharged): 8 hits, 3720 dm Back(uncharged): 12 hits, 5520 dm Front(fully charged): 8 hits, 4290 dm Back(fully charged): 8 hits, 5080 dm Blast Combo 1 Must be in MAX POWER! Button input: Immediately after the 2nd Vanishing Attack hits, ^ Range: Close MAX POWER! Front: 7 hit, 7010 dm Back: 7 hits, 7440 dm Blast Combo 2 Must be in MAX POWER! Button input: After Ground Slash hit, ^^S^ Range: Close MAX POWER! After 1st GSh Front: 15 hits, 4390 dm Back: 15 hits, 4690 dm After 2nd GSh Front: 16 hits, 4650 dm Back: 16 hits, 4720 dm After 3rd GSh Front: 17 hits, 4900 dm Back: 17 hits, 5320 dm After 4th GSh Front: 18 hits, 5240 dm Back: 18 hits, 5860 dm Note: The Ground Slashes were done uncharged. Blast Combo 3 Must be in MAX POWER! Heavy Finish Button input: After Heavy Finish hit, ^^S^ Range: Close MAX POWER! After 1st HFh Front(uncharged): 9 hits, 4430 dm Back(uncharged): 9 hits, 4830 dm Front(fully charged): 8 hits, 4940 dm Back(fully charged): 8 hits, 5440 dm After 2nd HFh Front(uncharged): 11 hits, 4740 dm Back(uncharged): 11 hits, 5460 dm Front(fully charged): 8 hits, 4940 dm Back(fully charged): 8 hits, 5440 dm After 3rd HFh Front(uncharged): 12 hits, 5320 dm Back(uncharged): 12 hits, 5890 dm Front(fully charged): 8 hits, 4940 dm Back(fully charged): 8 hits, 5440 dm Blast Combo 8 Must be in MAX POWER! Button input: Immediately after Full Charge Blaster Wave hit, Down+^^ Range: Close MAX POWER! Front: 13 hits, 4260 dm Back: 13 hits, 4760 dm Blast Combo 4 Button input: While attacking opponent with Z Burst Attack ^S^ Range: Long then close Front: 13 hits, 3890 dm Back: 12 hit, 4150 dm Blast Combo 5 Must be in MAX POWER! Button input: SSSSUp+^XSSSS^^ (chargeable) Range: Close MAX POWER! Front(uncharged): 14 hits, 6380 dm Back(uncharged): 10 hits, 5910 dm Front(fully charged): 14 hits, 7170 dm Back(fully charged): 10 hits, 6610 dm Blast Combo 6 Must be in MAX POWER! Button input: SSSSUp+^X^SSSS^^ (chargeable) Range: Close MAX POWER! Front(uncharged): 14 hits, 6400 dm Back(uncharged): 14 hits, 7210 dm Front(fully charged): 11 hits, 6350 dm Back(fully charged): 11 hits, 7140 dm +++++++++++++++++++++++++++++++++++++++++ ============================== [5.] Character profile: Great Ape Turles ===================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Note:Character profile is taken from Character Reference mode of Main menu.) Character Reference Voice Actor - Chris Patton Character introduction Turles changes into this form under the light of the full moon. While transformed into a giant ape he loses his intelligence, but his power level increases tenfold. He is difficult to distinguish from other Saiyan apes, but he is marked by the color of his coat. In the movie in which he originally appeared, Turles never transformed; this version of the character is an original creation for the video game. Chi-Chi's Commentary Yep, he turns into an ape. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ===================================================================== [6.] Pros and cons of Great Ape Turles ========--------------======== When choosing a character to play with, it is always important to keep in mind to know what that specific character is capable in every aspect before a match begins, there is no exception that a human player may or may not know in order to pick a character again. Now, to Great Ape Turles's pros and cons. Pros: Attack power is superbly increased Rushes do not affect him Gains an additional health bar if transformed into ape Has brickwall effect Cons: Just two Heavy Finishes and two Rolling Hammers Reduced drop in speed Not too much creativity of combos Helpless if against small characters ----------------------- [7.] STATISTICS ----------------------- Name: Great Ape Turles Alignment: Evil Attires: 2 DP Points: 5 HP: 50,000 Health bars: 5 Health stocks: 4 Starting Ki: 3 Bars Max blast stocks: 5 Melee speed: Slow Ki-Blast: 200 dm, 2 hits maximum Ki-Speed: Decent Ki-Charge: 9 seconds(from 0 to MAX POWER!) Aura color: Violet Dash style: Normal Taunt: He leans a bit back and laughs while his arms are forward near his hips and hands are open-fisted for 2 seconds. Attire descriptions: � Same attire as base Turles only it is super-sized. � Same attire as base Turles only it is super-sized. -------------------- Command Legend -------------------- Battle controls for Tenkaichi 3 S - Square (Melee) button ^ - Triangle (Ki Blast) button X - Dash buttton C - Circle (Guard) button R1 - Ascend button R2 - Descend button L1 - Lock-on/Aura burst L2 - Ki Charge button Regular - Normal attack move performed without being in MAX POWER! MAX POWER! - Normal attack move performed in MAX POWER! Range - How far the attack may reach the target and where you have to be for the move capeable of hitting iMP! - This support move will put you in MAX POWER! instantly HF - Heavy Finish dm - damage {#} - Potara slot GSh - Ground Slash hit HFh - Heavy Finish hit B1's - Blast 1's B2's - Blast 2's UB - Ultimate Blast Everything was tested on Goku(Early) with no custom potaras in training mode. -------------------- Blast 1's -------------------- Explosive Wave Button input: L2+C Blast Stocks: 1 Result: 3 hits, 1000 dm Type: Energy shield Duration time: Instant Comments: It nullifies ki blasts, pushes the enemy back, and may act as a way to escape opponent's combos, explosive wave is bigger than the normal size. Howl Button input: L2+Up+C Blast Stocks: 3 Hits: None Type: Stat increment and iMP! Duration time: 3 seconds Aftermath: Slow ki charge What it does: Increases Attack and Defense stats; into MAX POWER! Comments: A quick move to put you in MAx POWER! to dish out big damage and do your Ultimate Blast. -------------------- Blast 2's -------------------- Chou Makouhou Button input: L2+T Ki: 3 Type: Beam Range: Long Regular (without Boost power): 4 hits, 7280 dm (with Boost power): 4 hits, 8040 dm MAX POWER! (without Boost power): 4 hits, 8760 dm (with Boost power): 4 hits, 9640 dm Chou Makouhou Barrage Button input: L2+Up+T Ki: 3 Type: Barrage blast Range: Long Regular (without Boost power): 3 hits, 5460 dm (with Boost power): 3 hits, 6030 dm MAX POWER! (without Boost power): 3 hits, 6570 dm (with Boost power): 3 hits, 7230 dm Comments: If you perform it really far from your opponent, it will miss considering the enemy will move, use it when in close range. -------------------- Ultimate Blast -------------------- Chou Makousen Must be in MAX POWER! Button input: L2+Down+T Ki: 4 Type: Beam Range: Long MAX POWER! (without Boost power): 1 hit, 12730 dm (with Boost power): 1 hit, 14010 dm -------------------- Basic blasts -------------------- Ki blasts Button input: ^ ^ = 1 hit, 200 dm ^^ = 2 hits, 400 dm Dash ki blasts Button input: hold X then ^ Result: 4 hits, 840 dm Half-charged ki blast: 810 dm Full-charged ki blast: 2 hits, 1180 dm Ascended Multi-ki blast Button input: Tap R1 once then ^ Range: Varies Result: 2-8 hits, 220-860 dm -------------------- Melee -------------------- Front Back S = 1 hit, 390 dm S = 1 hit, 470 dm SS = 2 hits, 780 dm SS = 2 hits, 940 dm SSS = 3 hits, 1170 dm SSS = 3 hits, 1410 dm Throw: 2 hits, 2950 dm -------------------- Rush Techniques -------------------- Rolling Hammer Button input: S^ Range: Close Front(uncharged): 420 dm Back(uncharged): 510 dm Front(fully charged): 700 dm Back(fully charged): 840 dm Result: 1 hit Heavy Finish Button input: SS^ Range: Close Front(uncharged): 700 dm Back(uncharged): 840 dm Front(fully charged): 1830 dm Back(fully charged): 2200 dm Result: 1 hit Rolling Hammer Button input: SSS^ Range: Close Front(uncharged): 420 dm Back(uncharged): 510 dm Front(fully charged): 700 dm Back(fully charged): 840 dm Result: 1 hit Heavy Finish Button input: SSSS^ Range: Close Front(uncharged): 700 dm Back(uncharged): 840 dm Front(fully charged): 1830 dm Back(fully charged): 2200 dm Result: 1 hit Lift Strike Button input: During Rush, Up+^ (chargeable) Range: Close S, Up+^ Front(uncharged): 840 dm Back(uncharged): 2000 dm Front(fully charged): 1660 dm Back(fully charged): 2000 dm Hits: 1 SS, Up+^ Front(uncharged): 840 dm Back(uncharged): 2000 dm Front(fully charged): 1660 dm Back(fully charged): 2000 dm Hits: 1 SSS, Up+^ Front(uncharged): 840 dm Back(uncharged): 2000 dm Front(fully charged): 1660 dm Back(fully charged): 2000 dm Hits: 1 Auto-Heavy Counter Button input: During Rush press C Result: 1 hit, 1370 dm Description: Great Ape Turles uses his left arm to show muscle to his enemy. -------------------- Signature Techniques -------------------- Dragon Smash Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S 2 additional attacks attacks possible in MAX Power mode Regular Front: 2 hits, 3220 dm Back: 2 hits, 3870 dm MAX POWER! Front: 2 hits, 4520 dm Back: 2 hits, 5430 dm Front: 3 hits, 6000 dm Back: 3 hits, 7210 dm High Speed Rush Movement Button input: During Rush, (Up/Down/Left/Right) Counter - High Speed Rush Movement Button input: While opponent is in High Speed Rush Movement, C Z Counter Button input: Immediately after Vanishing Attack, press C Z Counter Button input: Immediately before Rush Attack hits, press Up+S Counter - Z Counter Button input: Immediately before Z Counter hit, C Range: Close Hyper Smash Must be in MAX POWER! Button input: (Up/Down/Left/Right)+S(chargeable) Front: 1 hit, 3040 dm Back: 1 hit, 3650 dm -------------------- Combo Techniques -------------------- Rush Finish Button input: SSSSSSS Range: Close Front: 8 hits, 3160 dm Back: 8 hits, 5050 dm Note: I added all numbers from first three hits followed by two seperate hits then one knockback hit then the last two hits. Heavy Crush Button input: After Heavy Finish hit, ^^S Range: Close Front: ^ = 2 hits, 1060 dm Back: ^ = 2 hits, 1280 dm Front: ^^ = 3 hits, 2060 dm Back: ^^ = 3 hits, 1810 dm Front: ^^S = 4 hits, 2080 dm Back: ^^S = 4 hits, 2510 dm Note: Heavy Finish was done uncharged only for both positions. Power Press Button input: After Rolling Hammer hit, Down+^ Range: Close Front(uncharged): 7 hits, 2610 dm Back(uncharged): 7 hits, 2860 dm Front(fully charged): 7 hits, 2940 dm Back(fully charged): 7 hits, 3140 dm Blast Combo 3 Must be in MAX POWER! Heavy Finish Button input: After Heavy Finish it, ^^S^ Range: Close MAX POWER! Front(uncharged): 8 hits, 5280 dm Back(uncharged): 8 hits, 5150 dm Front(fully charged): 8 hits, 5850 dm Back(fully charged): 8 hits, 6510 dm Blast Combo 9 Must be in MAX POWER! Heavy Finish Button input: After Rolling Hammer hit, Down+^^ Range: Close MAX POWER! Front(uncharged): 9 hits, 4250 dm Back(uncharged): 9 hits, 4370 dm Front(fully charged): 9 hits, 4450 dm Back(fully charged): 9 hits, 4650 dm Blast Combo 5 Must be in MAX POWER! Button input: SSSSUp+^XSSSS^^ (chargeable) Range: Close MAX POWER! Front(uncharged): 5 hits, 3460 dm Back(uncharged): hits, 3630 dm Front(fully charged): 5 hits, 3460 dm Back(fully charged): 5 hits, 3630 dm Blast Combo 6 Must be in MAX POWER! Button input: SSSSUp+^X^SSSS^^ (chargeable) Range: Close MAX POWER! Front(uncharged): 5 hits, 3460 dm Back(uncharged): hits, 3630 dm Front(fully charged): 5 hits, 3460 dm Back(fully charged): 5 hits, 3630 dm +++++++++++++++++++++++++++++++++++++++++ ========================== [8.] Tips & Strategies ========================== *Tips - Remember that if you want to go on the offensive and get physical activate FoToM and constantly pursue the enemy so it does not have any time to react and counter your moves. If opponent initiates B2s/UB while you are in FoToM mode be alert and dodge it precisely as to not get hit. - As in Great Ape form, if the enemy is really far from you, do not use normal dash but dragon dash because the Great Ape form is really slow due to its massive size. *Strategies ========================== [9.] Custom Potara Setups ========================== You may choose your own potaras to equip, these customs are as to how Turles should be equipped. Custom 1~ 1. Ki Power Up 1 -{1} 2. Super 1 -{1} 3. Hatred of Saiyans -{1} 4. Emperor's Aura -{4} AI Type:Trunks(optional) Custom 2~ 1. Ki power up 2 -{1} 2. Super up 2 -{2} 3. Dragon Spirit -{2} 4. Attack Up 1 -{1} 5. Battle Control -{1} AI Type:Krillin(optional) Custom 3~ 1. Mirage -{1} 2. Kibito's Secret Art -{2} 3. Battle Control -{1} 4. Dragon Spirit -{2} 5. Savior -{1} AI Type:Piccolo(optional) Custom 4~ 1. Super Up 1 -{1} 2. Attack Up 2 -{2} 3. Defense Up 2 -{2} 4. Ki Power Up 2 -{2} AI Type:Broly(optional) For the setup suggestions objecting Turles feel free to e-mail me, I will include them into this FAQ, also please state the desired name you wish to be credited for the source. =============================== [10.] Red Potara Password =============================== Red potaras are different from the ordinary potara, they will grant enhanced power damage, ki speed rapidly rising, and health is automatically regenerated which makes it really, really special, they cannot be acquired by basic means like the items in the game used to customize your fighters in 'Evolution Z'. Go to 'Data Center' from the main menu then put the following code in 'Password Input Screen'. Down below is the red potara password for Turles. *Turles* _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ ] | yt#P3 #rKW8 wJcB0 tY | | MqTqc ?!4fF Dp$zr fg | [_ _ _ _ _ _ _ _ _ _ _ _ _ _ _] =============================== [11.] Frequently Asked Questions =============================== If you have any questions for this guide, do not hesitate to ask but send it to me by e-mail, the subject header should be 'Turles Guide' when composing your message. If by any chance you would post your question on Tenkaichi 3 message board concerning my FAQ, please create the topic addressing the FAQ, I shall answer it yet I will NOT put it in here otherwise than the questions sent to me. Thank you. =============================== [12.] Contact Info =============================== If you see any major errors or grammar mistakes, any questions or information regarding this guide, please e-mail me at [email protected]. I will try to update this guide as often as possible. =============================== [13.] Credits/Special Thanks =============================== This FAQ would not have been possible without help from the following: My parents - For buying the game. Akira Toriyama - Creating the manga and the legacy of the franchise. GameFAQs - For hosting my FAQ, discussing various topics on the message board, reading other great FAQs, and helping me in games. c0rps3 - His 'Red Potara Passwords' FAQ, without him we wouldn't know the powers of normal characters. Neoseeker - Hosting my FAQ on their site. Super Cheats - Hosting my FAQ on their site. Dreiko - Provided a con. You - Reading this FAQ. =============================== [14.] Legal Stuff =============================== This guide belongs to me, if you copy it, make sure you state where you got your information from. You should not see this guide anywhere else but GameFAQs and its affiliates unless the writer has granted the consent. Everything related to Dragonball belongs to their respective owners. Dragonball Z Budokai Tenkaichi 3 and its characters/likenesses are the property of their respective license holders and the original creator Budokai Tenkaichi 3 is developed by Spike and published by Atari. This FAQ was written for GameFAQS and its affiliates only and is copyrighted accordingly. If you wish to post this elsewhere please contact me and give credit to the author for any information that you have used and/or mentioned before distribution of this file. ____________________________________________________________ !!!!!!!!!!!!!!!!!!!!!!!!!THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!! ============================================================