FAQ/Walkthrough by sephirosuy
Disgaea 2: Cursed Memories on SuperCheats.com

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                       |  Disgaea 2 : Cursed Memories  |
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                              FAQs / Walkthrough

                                   (ver 0.6)

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This guide is written and compiled by sephirosuy / Seph.

You may not copy or reproduce ANY PART of it under any circumstances except
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you must tell me before anything, I want to know what would you going to use
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I know there's somebody even worse than theft site, they stole and sold FAQs
from the actual authors. Trust none of FAQ authors allow to them to do so
including myself. If you found any business like this, please do not support
or buy these stolen hardworks which made by other people. Why still buying it
since you can read this document here for free?


 < About the guide >

This FAQs/Walkthrough is for the game Disgaea 2: Cursed Of Memories, based on
Sony Playstation 2 NTSC/J version. I will not explain much about the events
during the game, but still contain SPOILERs of the game. 

The lastest version of the guide will always comes to GameFAQs first.

     ______
====/      \===================================================================
---=  Menu  =------------------------------------------------------------------
====\______/===================================================================

Press 'Ctrl' and 'F' keys together,
fill in the codes for the topic you want to find,
press 'Find/Find Next' to search the topic.

   Topic                     Codes
--------------------------------------
 1. Guide Version .......... [gdvr]

 2. Basic .................. [bsic]

 3. Walkthrough
     - Episode 1 ........... [ch01]
     - Episode 2 ........... [ch02]
     - Episode 3 ........... [ch03]
     - Episode 4 ........... [ch04]
     - Episode 5 ........... [ch05]
     - Episode 6 ........... [ch06]
     - Episode 7 ........... [ch07]
     - Episode 8 ........... [ch08]
     - Episode 9 ........... [ch09]
     - Episode 10 .......... [ch10]
     - Episode 11 .......... [ch11]
     - Episode 12 .......... [ch12]
     - Final Episode ....... [ch13]

 4. Dark World ............. [dkwd]

 5. Item World ............. [imwd]

 6. Crime List ............. [crlt]

 7. Secret Matters ......... [scmt]

 8. Contact ................ [cntt]

 9. Credit ................. [crdt]


 1.  _______________
====/               \==========================================================
---=  Guide Version  =---------------------------------------------------------
====\_______________/==========================================================
                                                                         [gdvr]

- 0.1 -  May 19, 2006 - walkthrough to Chapter 7.

- 0.2 -  May 29, 2006 - walkthrough to Chapter 9.
                      - "Dark World" section added.

- 0.3 - June 06, 2006 - walkthrough to Chapter 12.
                      - "Dark World" completed.
                      - "Item World" added.

- SEP - June 26, 2006 - walkthrough completed.
                      - "Secret Matters" added.

- SEP - Sept 07, 2006 - minor correction on "Dark World"

- 0.4 - Sept 20, 2006 - walkthrough revised up to Chapter 8.

- 0.5 - Sept 22, 2006 - walkthrough revised up to Chapter 11.

- 0.6 - Sept 25, 2006 - revised all Chapters in the Walkthrough section.
                      - Changed all Dark World stage's name to English.
                      - "Crime List" added.



 2.  _______
====/       \==================================================================
---=  Basic  =-----------------------------------------------------------------
====\_______/==================================================================
                                                                         [bsic]

 < Control >

L1 = Rotate camera view
L2 = Zoom camera view
R1 = Rotate camera view
R2 = Change target during battle mode
Square   = Display character moving space
Triangle = Option mode
Circle   = Confirm, Examine
X        = Cancal, Jump
Left Analog = Move selection, Move character
D-pad       = Move selection, Move character


 < Save Game >

Within the town, simply choose 'save' under the Option menu which will display
when you press 'Triangle' button, then select which slot you will going to
save.


 < Treasure Chest >

Whenever you see the treasure chest in town, just go on and open it, thing
that is inside the chest was random, but don't miss it. During battle mode, you
have to hit the chest only you can obtain the treasure.


 < Status >

HP  = Hit Point
SP  = Spell Point
POP = Population or the amount of specialist that can have in the item.
MV  = Moving distance.
ATK = Attack power or damage.
INT = Intelligence or spells power.
HIT = Hit Ratio and affected damage of long range weapon.
DEF = Defend point against normal attack.
RES = Resistant or defend point against spells attack.
SPD = Speed, agility.


 < Equipment >

Each character can have four equipment shots, the upper slot was using for
weapon equips, the rest are for armor or accessories equips.
- Rare equipment shows as green colour name.
- Legend equipment shows as gold colour.


 < Battle Stage >

Within the town or village, speak with the girl with an 'arrow pointing up'
symbol, you can select the stages which you want to go. From the option, the
following stage with alwasys shows at the bottom, you will watch some scene
when starting it, skip the scene by pressing 'Triangle' button when
highlighting the stage.

Besides, you can always re-enter to previous stages, means that you were free
to choose any stages that have beaten, but some of them could have different
enemies. Always back to previous stage to level up your characters and also to
obtain some possible random items or HL.


 < Restoring HP >

Beside using the recovering items or spells, you can always talk to the girl
with a 'heart/love' symbol, and then spend some money to restore your
character.



 3.  _____________
====/             \============================================================
---=  Walkthrough  =-----------------------------------------------------------
====\_____________/============================================================


    < Episode 1 >
 OVERLORD'S DAUGHTER

= 村はずれの平原 =
                                                                       [ch01]

After the opening scene and some events, you will appear in the town. Go speak
with the girl with an arrow symbol for starting the tutorials. There are four
tutorial stages, each has three peguin enemies, they are very weak, nothing to
worry about.

 =================================
 -  Stage 1-1, Beginner's Field  - --------------------------------------------
 =================================
------------------------------------
|     Enemies     | Lv | EXP |  HL |
|----------------------------------|
|  Ghost (2)      |  1 |   9 |  24 |
|  Petite Orc (3) |  1 |  11 |  20 |
------------------------------------
Defeat all enemies here, like tutorial stage, very easy. 



 ================================
 -  Stage 1-2, Reflection Pond  - ---------------------------------------------
 ================================
------------------------------------
|     Enemies     | Lv | EXP |  HL |
|----------------------------------|
|  Prinny (4)     |  1 |  10 |  18 |
|  Prinny (1)     |  2 |  15 |  30 |
------------------------------------
There is a Enemy Boost +50% here, and all enmies are staying inside the
boosted area. Destroy to symbol first, they will become easier.



 =================================
 -  Stage 1-3, Psycho's Hideout  - --------------------------------------------
 =================================
------------------------------------
|     Enemies     | Lv | EXP |  HL |
|----------------------------------|
|  Petite Orc (4) |  2 |  16 |  34 |
|  Mothman (1)    |  3 |  21 |  36 |
------------------------------------
There is a +50% Exp Symbol here, you can throw it into the blue area, so when
you kill enemies within the area you will gain more experience. Besides, the
enemies probably can destroy the treasure at the back, to avoid this happen,
first you can throw Rozalin to above, then shoot the chest in the first turn.



 ================================
 -  Stage 1-4, Dead Tree Field  - ---------------------------------------------
 ================================
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  Fighter (3)      |  2 |  16 |  34 |
|  Lady Fighter (2) |  3 |  28 |  51 |
|  Healer (1)       |  3 |  25 |  45 |
|  Dark Hero        |  4 |  69 | 126 |
--------------------------------------
Ignore the Dark Hero before defeated all other enemies, and the Dark Hero won't
move until you're getting close to him. When fighting with him, don't let your
Skull stay around. His counterattack is quite stronge, finish off him with
all your strongest skills in once, do remember lift up the other characters
and perform combo attack does work well.

*Enemies of re-entering the stage
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  Fighter (3)      |  2 |  16 |  34 |
|  Lady Fighter (2) |  3 |  28 |  51 |
|  Healer (1)       |  3 |  25 |  45 |
|  Green Skull (1)  |  4 |  31 |  50 |
--------------------------------------


===============================================================================
-------------------------------------------------------------------------------

  < Episode 2 >
 ROZALIN THE LIAR

= 魔王ゼノンの宮殿 =
                                                                       [ch02]
 ===========================
 - Stage 2-1, Banquet Room - --------------------------------------------------
 ===========================
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  Marionette (4)   |  4 |  37 |  63 |
|  Ghost (2)        |  5 |  44 |  67 |
--------------------------------------
Just left the +50% DEF Symbol beside your Base. Reach to the green area in the
central so that you can have +50% Def. Focus to kill enemies one by one, beware
of their spells. After defeating the enmies at two sides only come to the
Ghosts.



 ==============================
 -  Stage 2-2, Sanction Room  - -----------------------------------------------
 ==============================
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  Dirty Frog (1)   |  5 | 105 | 168 |
--------------------------------------
Only one enemy in this stage, but there is two +50% Enemy Strength Symbol
effecting the entire location. Every turn characters' location will be change
randomly. First, destroy the symbol as soon as possible, then only focus on the
only enemey here. Its attack is stronge, cast Cool Down spell to weaken its
attack power before close combat.

*Enemies of re-entering the stage
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  Marionette (3)   |  4 |  37 |  63 |
|  Ghost (3)        |  4 |  31 |  50 |
--------------------------------------



 ================================
 -  Stage 2-3, Room of Despair  - ---------------------------------------------
 ================================
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  Thief (7)        |  4 |  37 |  63 |
|  Lady Fighter (3) |  3 |  60 |  95 |
--------------------------------------
The enemies at upside will come down in the first turn, they will team up with
the Lady Fighters in the central. First turn you can just send all characters
at the side to lure enemies go separately, kill the long range enemies, then
follow with Lady Fighters whoever come close.



 ============================
 -  Stage 2-4, Sealed Room  - -------------------------------------------------
 ============================
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  Red Skull (2)    |  5 |  44 |  67 |
|  Blue Skull (1)   |  5 |  44 |  67 |
|  Green Skull (1)  |  5 |  44 |  67 |
|  Lady Fighter (2) |  5 |  60 |  95 |
|  Warrior (1)      |  5 |  76 | 123 |
|  Dark Hero (1)    |  6 | 153 | 230 |
--------------------------------------
The green area has +50% Def, +50% Enemy Strength and Move -1, destroy the them
if you can. Kill all the enemies before focus on Dark Hero. For this stage,
enemies have more advantages, better don't let any of your ally dies, have one
character stay back to heal other. When battle against the boss, Dark Hero,
cast Cool Down to weaken his attack, also cast Shield to you ally could helps
lot.

*Enemies of re-entering the stage
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  Red Skull (2)    |  5 |  44 |  67 |
|  Blue Skull (1)   |  5 |  44 |  67 |
|  Green Skull (1)  |  5 |  44 |  67 |
|  Lady Fighter (2) |  5 |  60 |  95 |
|  Warrior (1)      |  5 |  76 | 123 |
|  Thief (2)        |  5 |  54 |  84 |
--------------------------------------


===============================================================================
-------------------------------------------------------------------------------

      < Episode 3 >
 RISE OF THE BEAUTY QUEEN

= 殺戮者の宝庫 =
                                                                       [ch03]

Before continue, make sure create a Thief character for your team if you
haven't done it yet. Thief is useful for many situation, the Poison and Sleep
(will learn later) do help lot. There're very less enemies in the game can
block Sleep and Poison statuses, if you own this two skills together, you can
handle various of tough enemy easier, and don't forgot the stealing skill.
Another character know Poison and Sleep statused skill is Female Ninja which
will be unlocked through the Dark Assembly topic, and this topic available
when you have a Lv 5 Staff Mastery character, try it later when you able to
create her.

 ================================
 -  Stage 3-1, Poisonous Swamp  - ---------------------------------------------
 ================================
----------------------------------
|    Enemies    | Lv | EXP |  HL |
|--------------------------------|
|  Zombies (7)  |  6 |  98 | 144 |
----------------------------------
For this stage, you would only fight with seven Zombies, and all over 100HP,
but they are located in separate places. Kill them one by one, you must beat
them faster, otherwise the purple area with poison will increase, but you can
also destroy the symbol to stop it.



 =================================
 -  Stage 3-2, Dangerous Refuge  - --------------------------------------------
 =================================
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  Messenger (6)    |  6 |  84 | 122 |
--------------------------------------
There is some good effective panels here, but the problem is they will move
to different area, make sure stay at the effective area when close combat with
enemies.



 ==============================
 -  Stage 3-3, Corpse Garden  - -----------------------------------------------
 ==============================
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  War Slug (3)     |  9 | 186 | 224 |
|  War Slug (3)     | 10 | 235 | 265 |
|  Vodianoi (1)     | 12 | 450 | 462 |
--------------------------------------
There is a special stronge enemy at the upper area, just ignore it before you
have killed other. Heal your character after getting hits. Try don't stay too
close to each other, enemies will always hit your characters in an area, and
their attack can hurt further. Use more combo attack if possible. 

Now get the Subpoena from the Post Officer, put it into your inventory and go
speak with the NPC opposite of the shops. Use Subpoena to enter the Item World.



 ================
 -  Item World  - -------------------------------------------------------------
 ================
All you need to do is reach to the Court Gate (Judgement Gate in Japanese
version) at 4th Floor. Each floor the Item World is different, and has lot of
enemies. Just move to the Dimensional Gate (Time Gate for Japanese version)
will get to the next floor. In the 4th floor, enter the Court Gate for some
scene. After that, use デール that you get at the beginning of Item World to
leave when you don't want to fight anymore.



 ============================
 -  Stage 3-4, Tragedyland  - -------------------------------------------------
 ============================
-------------------------------------------------
|      Enemies      |  Lv  |   EXP   |    HL    |
|-----------------------------------------------|
|  Beauty Queen (1) | 1000 | 4115565 | 13567581 |
|  Pvt. Prinny (10) |   22 |    1275 |      900 |
-------------------------------------------------
Impossible to beat, just let them kill your ally.

*Enemies of re-entering the stage
--------------------------------------
|      Enemies      | Lv | EXP |  HL |
|------------------------------------|
|  Messenger (5)    |  9 | 186 | 224 |
|  Watcher (1)      | 11 | 369 | 400 |
--------------------------------------


===============================================================================
-------------------------------------------------------------------------------

 < Episode 4 >
 AXEL'S SCHEME

= ダロス大河 =
                                                                       [ch04]
 ==============================
 -  Stage 4-1, Bloody Valley  - -----------------------------------------------
 ==============================
---------------------------------------
|      Enemies       | Lv | EXP |  HL |
|-------------------------------------|
|  Ghost (2)         |  8 | 105 | 132 |
|  Petite Orc (4)    |  8 | 147 | 187 |
|  Orc Captain (2)   |  9 | 239 | 290 |
|  Alraune (2)       | 10 | 208 | 234 |
---------------------------------------
For this stage, enemies will not move until you cross the suspension bridge,
but the red area seals your ally attack from further. The best way is destroy
the long range sealing symbol at the enemies side, you don't need to cross
there, just send Rozalin to the side and shoot it. At the opposite side also
got a +50% Exp Symbol, you can throw one of your character to there and use
that character to put it into the red area. Have your Skull follow at the back
while crossing the suspension bridge, once enemies come to the bridge, you can
cast spell to damage them in an area.



 ==============================
 -  Stage 4-2, Life Exchange  - -----------------------------------------------
 ==============================
---------------------------------------
|      Enemies       | Lv | EXP |  HL |
|-------------------------------------|
|  Cockatrice (2)    |  9 | 186 | 224 |
|  Cockatrice (2)    | 10 | 235 | 265 |
|  Petite Orc (2)    | 10 | 235 | 265 |
|  Petite Orc (3)    | 11 | 286 | 309 |
|  Beast Tamer (1)   | 10 | 235 | 265 |
|  Beast Tamer (2)   | 11 | 286 | 309 |
|  Beast Tamer (1)   | 12 | 349 | 357 |
---------------------------------------
The +50% ATK Symbol will keep changing area in each turn, step on the area when
you going to attack. For safety, you can first destroy the panels, but no more
attack power increasing for the rest of the battle. The chicken enemies can
send stone status, prepare to cure it anytime, but chance of success was very
lower. The bridge area is quite tough, some enemies are waiting you at the
other side, don't cross it alone, they might kill your character in one turn.
Let your gun and bow characters follow your close combat characters, you may
sacrifice some HP or even one of two ally to cross the bridge. Before the last
group of enemies, make sure heal all your ally and stay together, lure them
with your long range weapon, then kill them with combo attack.



 ==============================
 -  Stage 4-3, Red Waterfall  - -----------------------------------------------
 ==============================
---------------------------------------
|      Enemies       | Lv | EXP |  HL |
|-------------------------------------|
|  Nekomata (7)      | 10 | 235 | 265 |
|  Beast Tamer (1)   | 12 | 349 | 357 |
---------------------------------------
This battle is very dangerous, reason is the area with Enemy Lv Up 10% effect,
means enemies in that area can auto level up 10% fro each turn from their
current level. To avoid enemies' level getting more higher, let some stronger
characters to destroy the effective panal as soon as possble, you can send your
character to above by throwing technique. Once the panels has gone, you can
slowly kill other enemies without worry anything. The counterattack of the cat
enemies could be dangerous, recommend attack them from a distance.



 ===============================
 -  Stage 4-4, Dragon's Mouth  - ----------------------------------------------
 ===============================
----------------------------------------
|      Enemies       | Lv |  EXP |  HL |
|--------------------------------------|
|  Thief (2)         | 10 |  208 | 234 |
|  Rogue (3)         | 12 |  410 | 420 |
|  Heavy Knight (2)  | 12 |  511 | 525 |
|  Togabito (2)      | 12 |  349 | 357 |
|  Dark Hero (1)     | 14 | 1007 | 952 |
----------------------------------------
Yellow area is quite annoying, you can't step on it before destroy or move the
symbols. You have to throw one of your character to opposite side, destroy the
No Entry symbol to unseal the yellow area. But at least one character must be
left on, and there're some enemies, so better you can send two character to
clean it up. Throw back one character to join with the group. The two Heavy
Knight at the central also quite tough, spend some times to heal while facing
them, make sure don't ever stay at DEF -50% area, or somehow you can throw the
enemies to DEF -50% area and destroy them. For the boss, you must lure him out
from the red area to fight, means you have to send an ally and trigger his
attention, probably will get some damage. If you're lucky, he will come out
automatically when your character is close to his area. Once he's left the red
area, you can defeat him easily.

*Enemies of re-entering the stage
----------------------------------------
|      Enemies       | Lv |  EXP |  HL |
|--------------------------------------|
|  Thief (2)         | 10 |  208 | 234 |
|  Rogue (3)         | 12 |  410 | 420 |
|  Heavy Knight (2)  | 12 |  511 | 525 |
|  Togabito (4)      | 12 |  349 | 357 |
|  Warrior (1)       | 16 |  672 | 581 |
----------------------------------------


===============================================================================
-------------------------------------------------------------------------------

 < Episode 5 >
  THE PROMISE

= 魔の大空洞 =
                                                                       [ch05] 
 ==================================
 -  Stage 5-1, Glutton's Hideout  - -------------------------------------------
 ==================================
----------------------------------------
|      Enemies       | Lv |  EXP |  HL |
|--------------------------------------|
|  Petite Orc (4)    | 13 |  417 | 408 |
|  Orc Captain (2)   | 13 |  538 | 528 |
|  Boggart (4)       | 13 |  417 | 408 |
|  Empusa (3)        | 14 |  435 | 408 |
|  Alraune (2)       | 14 |  435 | 408 |
|  Head Orc (1)      | 16 | 1064 | 923 |
----------------------------------------
The blue area in the valley will increase from time to time. Enemy Boost +50%
and Heal 20% Symbol at both hills. Make sure destroy the Enemy Boost symbol
before you go for the enemies in the valley. Firstly, ignore the group at the
central valley, take down all nearest enemies, the Orcs seem weak against Ice
element. Now you can use the blue area with 20% heal as helps, when you've
prepared to for last group enemies, you can first destroy the Heal 20% Symbol
if you want. Have you Skull or mage to keep cast spell to damage them in an 
area, characters with higher defensive points get close combat with them.



 =================================
 -  Stage 5-2, Eternal Oblivion  - --------------------------------------------
 =================================
-----------------------------------------
|      Enemies         | Lv | EXP |  HL |
|---------------------------------------|
|  Petite Orc (6)      | 14 | 492 | 462 |
|  Orc Captain (6)     | 14 | 635 | 598 |
-----------------------------------------
At the beginning, strongly recommend put both increase DEF Symbol on the purple
area, just send two of your characters to the right side and throw those symbol
on the small purple areas, so that you could have more defends in your base.
The enemies would come in a group, and each group has three person. Avoid to
fight them in short distance. Normally the group at left side will come after
few turns, especially when your weaker character shows up, the right central
group will move only if anyone closes to them. So just need to focus on the
left group enemies at the start. Have stronger character stand in the front,
is better don't out from the purple area, use long range attack like magic,
bow or gun to lure them come, then attack them all together. For the right
side, if you have Skull or Mage with spells could damage enemies in a line,
now is the perfect chance to use it. Stay further and cast spell to those
three enemies at the right side, they won't come if you're not close the them,
so usually you can kill them without worry anything. For the last two groups,
cast support spells on your own characters then go defeat them with the team
together.



 ================================
 -  Stage 5-3, Shriek Of Death  - ---------------------------------------------
 ================================
-----------------------------------------
|      Enemies         | Lv | EXP |  HL |
|---------------------------------------|
|  Cu Sith (4)         | 18 | 888 | 714 |
-----------------------------------------
There is a NPC stay on your side, but don't depends on him to win this battle,
he couldn't help much. Red area was invincible, blue areas were blocking all
your opponents, you must destroy the effective symbol before fight, recommend
have at least two stronger character to do this job, the symbols are at the
right side. Also be sure to plan your character location before the enemies
can move. Once you have unsealed the blue areas, enemies will start attacks,
don't ever let them surround your team, their attacks are not too bad, better
kill them one by one. If they stand in a group, perform any moves to damage
them in an area. Have a Healer to keep healing your characters for the entire
battle.



 ===========================
 -  Stage 5-4, Dark Ruins  - --------------------------------------------------
 ===========================
-------------------------------------------
|      Enemies         | Lv |  EXP |  HL  |
|-----------------------------------------|
|  Petite Orc (6)      | 16 |  672 |  581 |
|  Alraune (4)         | 16 |  594 |  513 |
|  Boggart (2)         | 16 |  672 |  581 |
|  Orc Captain (1)     | 18 | 1147 |  924 |
|  Cu Sith (2)         | 18 |  888 |  714 |
|  Cu Sith (1)         | 20 | 1145 |  860 |
-------------------------------------------
For this stage, you have to fight in the narrow place. First, plan to focus on
the side enemies, defeat them to open up the ways. The middle way is a bit
dangerous, but since there is a narrow junction, you can sent one of your
stronger character to block it, split another group of your team go out from
one of the side ways. Remember your base panel can block the enemy from the
other way. When the green demons getting closer, kill them with your Skull's
spell or other long range attacks, otherwise they can heal up your opponents.
After defeating the first annoying group, heal all your characters before going
on, cast support spells if you have enough SP. Take either way to face the 
remaining enemies, you can split you team to surround them.


===============================================================================
-------------------------------------------------------------------------------

 < Episode 6 >
   COLISEUM

= 武闘会=
                                                                       [ch06]
 =============================
 -  Stage 6-1, First Battle  - ------------------------------------------------
 =============================
------------------------------------------
|      Enemies         | Lv |  EXP |  HL |
|----------------------------------------|
|  Rogue (2)           | 16 |  790 | 684 |
|  Lady Warrior (2)    | 16 |  868 | 752 |
|  Blue Mage (1)       | 16 |  476 | 410 |
|  Red Skull (1)       | 16 |  476 | 410 |
|  Acolyte (1)         | 16 |  790 | 684 |
|  Invincible Hero (1) | 18 | 1044 | 840 |
------------------------------------------
Cast some support spell on your characters before attack. Split with two team
and attack from the side, reason is to lure them separate from the group, they
will be weaken. Finish off the Lady Warriors and Rogues, then the captain in
the central, the Healers at the back shouldn't be a problem.

*Enemies of re-entering the stage
-------------------------------------------
|      Enemies         | Lv |  EXP |  HL  |
|-----------------------------------------|
|  Rogue (2)           | 16 |  790 |  684 |
|  Lady Warrior (2)    | 16 |  868 |  752 |
|  Blue Mage (1)       | 16 |  476 |  410 |
|  Red Skull (1)       | 16 |  476 |  410 |
|  Acolyte (1)         | 16 |  790 |  684 |
|  Warrior (1)         | 20 | 1480 | 1113 |
-------------------------------------------



 ==============================
 -  Stage 6-2, Second Battle  - -----------------------------------------------
 ==============================
-----------------------------------------
|      Enemies       | Lv |  EXP |  HL  |
|---------------------------------------|
|  Killer Puppet (7) | 18 | 1044 |  840 |
|  Geo Master (1)    | 24 | 3684 | 2457 |
-----------------------------------------
This stage is complicate, you have to go a big turning to destroy the red
symbol for unsealing everthing. First of all, defeat the nearest enemies, all
of them standing at the invincible area, so you must lure them out and kill
them. After that, start your route to the red symbol, send few character to do
this. Because of the No Entry area, you should go from left side, then to
opposite, and eventually reach to the right central side. Have one Skull or
Healer with your group is better. Always step on the yellow area which is
Invincible. When near the enemies, let the stronger character to lure it out
from the Invincible panel, then blast it with your Skull's spell from far, or
attack it a row with combo and lifting attack technique, heal when necessary.
Make sure send your character with higher HP to destroy the red symbol. After
all, attack to old man in the central, you can let you Skull or mage to keep
casting spell to him from further until he goes down, so better keep your
Skull or Mage alive for the entire battle here. If not, you can also use the
attack + lifting attack technique to defeat him instantly.

*Enemies of re-entering the stage
-----------------------------------------
|      Enemies       | Lv |  EXP |  HL  |
|---------------------------------------|
|  Killer Puppet (7) | 18 | 1044 |  840 |
|  Druid (1)         | 24 | 1267 |  842 |
-----------------------------------------



 =============================
 -  Stage 6-3, Third Battle  - ------------------------------------------------
 =============================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Cait Sith (2)    | 20 | 1480 | 1113 |
|  Lilim (3)        | 20 | 1346 | 1012 |
|  Nemophilia (2)   | 22 | 1700 | 1200 |
|  Prophet (1)      | 24 | 3684 | 2457 |
----------------------------------------
Some effects from the symbols have covered off the whole map, but not too
complicated as the previous stage. The Warp area will randomly send you to
other area, and it has covered most of the places, destroy the Warp Symbol to
avoid it from bothering your stratergy. Enemies located at different area, you
can focus one on of them first. Have your long range weapon character stay at
the side for helps, make sure you have destroyed the Warp Symbol.

*Enemies of re-entering the stage
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  | 
|--------------------------------------|
|  Cait Sith (2)    | 20 | 1480 | 1113 |
|  Lilim (3)        | 20 | 1346 | 1012 |
|  Nemophilia (2)   | 22 | 1700 | 1200 |
|  Beast Tamer (1)  | 24 | 1792 | 1193 |
----------------------------------------



 ==============================
 -  Stage 6-4, Fourth Battle  - -----------------------------------------------
 ==============================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Prinny (1)       | 22 | 1276 |  900 |
|  Pvt. Prinny (10) | 22 | 1276 |  900 |
----------------------------------------
For this stage, the blue area was Enemy Boost x3, looks like terrible huh?
But there is some little trick to beat them in just only one turn. To do this,
send Adell to the nearest enemy, stay in front of it and lift it up, then throw
it direct to the other enemies behind, be sure throw it to five steps behind,
so it should fall on the front of the enemies at the back. If you've done
correctly, the explosion from the first enemy will deal enough damage to the
enemies at the back to explode, and the second explosion will finish off the
rest. That's all for this stage.


===============================================================================
-------------------------------------------------------------------------------

   < Episode 7 >
 BATTLE TOURNAMENT

= 武闘会=
                                                                       [ch07]
All stages in this chapter are same as chapter 6 location.

Next stage unlike the other stages, you have to speak with the girl that you
fought in end of chapter 3 (Etna), and you will be bought into the stage. That
girl is located around the central, near the aura.

 ===============
 -  Stage ???  - --------------------------------------------------------------
 ===============
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Kunoichi (1)     | 28 | 6202 | 3720 |
----------------------------------------
This stage has only one enemy, she was level 28, not too stronge, but some
panels affected the area make this tougher. Always remember your damage would
be diffused, or it can say the amount of your HP different will send to other
character separately, also means if you heal your character, the ally around
can also get some cure. Because of the Evasion effect, sometime you do have to
pray for some lucks. Don't recommend to go with a group, you can split out your
characters to few teams, attack from a distance if possible.



 =============================
 -  Stage 7-1, Fifth Battle  - ------------------------------------------------
 =============================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Super Hero (4)   | 20 | 1011 |  759 |
|  Super Hero (1)   | 22 | 1276 |  900 |
----------------------------------------
Five enemies start at different area, but if they group together can bring you
some problem, defeat one of them as soon as possible. The first at left is your
starting point, kill him faster when you are in the red area. After that, stay
on the green area as your station, heal and cast support spells on your close
combat characters, then go for next enemy. For the second left enemy, you can
lure him comes from the opposite plaform with your long range weapon or spells,
but sometimes he won't come, if this happen, just repeat to damage him until
he dies. When you reach green area, the enemy at right side might come to 
disturb, with all your teamates, blast him whatever you have. After killing
one of them, heal your character and then go for next enemy until the last.

*Enemies of re-entering the stage
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Blue Mage (1)    | 20 |  810 |  607 |
|  Red Mage (1)     | 20 |  810 |  607 |
|  Green Skull (1)  | 20 |  810 |  607 |
|  Healer (1)       | 20 | 1011 |  759 |
|  Warrior (1)      | 22 | 1869 | 1320 |
----------------------------------------



 ===========================
 -  Stage 7-2, Semi-Final  - --------------------------------------------------
 ===========================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Genin (6)        | 22 | 1275 |  900 |
|  Hanakage (6)     | 22 | 1275 |  900 |
|  Kunoichi (1)     | 25 | 4662 | 3024 |
----------------------------------------
All ninja enemies and boss fight. Their moving range is quite long, also
becareful the female ninja, they will randomly send Sleep and Numb bad status
to your character, recommend defeat the female ninja for first. Check their
status before anything, find the enemy with weakest defend points, then send
most of your character to fight them, but don't find the group around boss
area. Once you've beaten one group of ninja, keep on defending that area. The
enemies will come to attack your team very fast, be sure always keep your close
combat characters in higher HP, use them to block the enemies, protect your
long range weapon characters, also have a Skull helps at the back, use the
spell to damage them in an area to defeat them faster. Probably the boss is
the last target, and probably you've spended out lot of SP, so perform more
combo attack with other character or use the lift and attack technique to end
this faster.

*Enemies of re-entering the stage
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Genin (6)        | 22 | 1275 |  900 |
|  Hanakage (6)     | 22 | 1275 |  900 |
|  Druid (1)        | 30 | 2223 | 1265 |
----------------------------------------

Prepare your team well for the next stage, now you will go through two stages
in once.



 =============================
 -  Stage 7-3, Final Battle  - ------------------------------------------------
 =============================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Archer (4)       | 22 | 1276 |  900 |
|  Gunner (4)       | 22 | 1276 |  900 |
|  Heavy Knight (4) | 24 | 2633 | 1755 |
|  Magic Knight (2) | 24 | 1582 | 1053 |
|  Dark Hero (1)    | 28 | 5737 | 3255 |
----------------------------------------
Because of the No Entry area, your team must storm in the central to fight.
The Gunner enemies at two side will only attack the straight line, but you
can't reach their platform, so you need long range attack to finish off them.
For the Heavy Knight, you can attack them with your gunner or Skull, but since
Skulls can be more useful later, just keep some SP for now. Finish off the
Archers and Magic Knights while reaching to central. You can have some rest
at the central, heal your character and cast support spells before going on.
Two more Gunners at the front corner can be ignored for a moment, remember they
can only attack the straight line, be sure you don't stay at the line that can
be spotted. The boss has special skill which can reduce the power of human form
character, close combat isn't a good idea. Now is the time to use your Skull,
spend all the remaining SP to cast the strongest spell on the boss to beat him.
Last targets are the remaining Gunner, you can first destroy the No Entry Geo,
so that you can directly close to the Gunners to fight.

*Enemies of re-entering the stage
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Archer (4)       | 22 | 1276 |  900 |
|  Gunner (4)       | 22 | 1276 |  900 |
|  Heavy Knight (4) | 24 | 2633 | 1755 |
|  Magic Knight (2) | 24 | 1582 | 1053 |
|  Yasha (1)        | 30 | 4071 | 2323 |
----------------------------------------


===============================================================================
-------------------------------------------------------------------------------

 < Episode 8 >
 ZENON APPEARS!

= コロシアム地下 =
                                                                       [ch08]

Right after stage 7-3, you will come to this stage directly with previous
states for all characters. Before you clear the whole chapter 8, you've not be
able to select any other stages.

 ==============================
 -  Stage 8-6*, Sunken Altar  - -----------------------------------------------
 ==============================
*This stage will be listed at the bottom, but you will come to this stage at
 the beginnig of the chapter, so I just name it Stage 8-6 which is the last
 stage for this place.
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Ghoul (6)        | 26 | 3216 | 2030 |
|  Dragon (1)       | 30 | 5560 | 3168 |
----------------------------------------
Three Ghouls at both left and right side, two more at the back and a Dragon in
front, all were pretty stronge enemies. The Dragon is immune to fire, means you
can't damage it with any fire elemental, fighting with it could be tough, but
it won't move in the few beginning turns. First of all, group your team to
attack the two Ghouls at the back. After defeating them, send your characters
to there as your base. Have long range attack to the nearest side enemies, of
cause you can have close combat with them, but since they won't notice you if
you're staying at a distance, reduce their HP for the advantage. When the
Dragon is coming, don't move your characters closer to each other, because it
has a skill can damage all targets in an area, and it can also decrease your
DEF point. Since the fire spell from your Skull doesn't work for the Dragon,
just spend the SP for decreasing its attack power. Have two or three characters
who are good in DEF point to block the Dragon, so that you can use much more
combo attack. Attack it once with Adell, then send the other character to lift
Adell, attack it again while lifting Adell for double damage, and then send
the third character to lift and attack again, yes, it was the tower attack,
it works well. Heal them whenever they were left in lower HP. After
that, kill the remaining enemies to finish this stage.



 ===============================
 -  Stage 8-1, Hades Corridor  - ----------------------------------------------
 ===============================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Dragon (4)       | 28 | 4653 | 2790 |
|  Beast Leader (2) | 30 | 4071 | 2323 |
----------------------------------------
This stage has a Stage Clear Symbol, go forward from your base until the end
will see the green area, there is the Stage Clear area, when you step on it,
you will clear the stage directly in next turn. There are two groups of enemy
at the sides, they're quite stronge for now. Defeat them if you can, if not,
just send off the best moving and best defending characters to the stage clear
area. The beginning area could be tough, you have to destroy those No Entry
areas immediately, if the enemies from both side come and gang up your team,
it can be very dangerous. You might need to sacrifice one or two characters to
block them for awhile, then send your best characters to destroy those No Entry
symbol. All you need to break is three symbols to unseal all No Entry area, but
before you have done unsealing the second area, you will probably get some
damage, that's why you need a good defending character. Also don't forget you
can throw your teamate for moving faster, get to the Stage Clear area to finish
this stage. When you're stronge enough only back here for more training.



 ================================
 -  Stage 8-2, Loser's Gallows  - ---------------------------------------------
 ================================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Red Skull (1)    | 25 | 1402 |  907 |
|  Green Skull (1)  | 25 | 1402 |  907 |
|  Blue Mage (1)    | 25 | 1402 |  907 |
|  Star Mage (1)    | 25 | 1984 | 1285 |
----------------------------------------
Much more easier than previous stage, all you need to worry is only your magic
defend, RES. The No Entry symbol will keep changing area every turn, you do
have to plan well when sending off your characters, make sure to raise up your
characters RES status by using support spells. Enemies would only use magic to
attack, you will get some damage before you can close combat with them, so must
have a Healer support at the behind. For the No Entry area, you can move one
character to the area before there has been sealed, and left him/her there.
When the No Entry symbol seals that area, you still can pass it by using lift
and throw technique. Maybe you're confused?
  2  
==C== <- no entry area
  1
Example, use your character at 'C' to throw other character from 1 to 2. It's
just only a little tactic to move your team faster, your objective is to clear
all enemies. 



 ================================
 -  Stage 8-3, Confession Room  - ---------------------------------------------
 ================================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Togabito (10)    | 15 |  578 |  520 |
----------------------------------------
Buy some healing items before entering to this stage. The whole stage was
covered by Silence effect. Besides, the place also has Enemy Lv Up 10%, and
there are ten enemies here, you have to finish this battle before anythings
get nasty. The only place's free from the effecting area is your base, plan is
either leave your Skull/Mage or Healer at the base, make sure send out everyone
that you want to use for the battle, for the Healer or Skull/Mage, just put her
out and leave on the base. Because of the enemies will rush to your base, so
you can just group your team around the base. If you've decided to put your
Skull or Mage at the base, wait until most of the enemies had come closer,
damage them with your strongest spell that you have. All enemies are good in
attack but not in defend, you can probably kill few of them in each turn even
with only normal attack.



 ===============================
 -  Stage 8-4, Survivor's End  - ----------------------------------------------
 ===============================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Blue Mage (1)    | 30 | 2223 | 1267 |
|  Red Skull (1)    | 30 | 2223 | 1267 |
|  Specter (2)      | 30 | 4071 | 2323 |
|  Dragon (2)       | 32 | 6549 | 3570 |
----------------------------------------
First of all, defeat the first enemy at the right side, following the left one
who's standing on the enclosing wall as well as the further one together. The
leften enemy can be ignored for a moment. Now ready to face the Dragons at the
central, remember you can't deal damage to them with fire. Cast some support
spell on your characters who will going to close combat with the Dragons, use 
more combo attack while fighting with them. The characters at the back such as
Healer, Gunner, Skull or etc, don't stay near to each other, reason is to avoid
the skill from Dragon which can damage all targets in an area with DEF down
effect. After defeating them, go for the remaining enemy.



 =================================
 -  Stage 8-5, Putrid Courtroom  - --------------------------------------------
 =================================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Archer (6)       | 30 | 2778 | 1584 |
|  Heavy Knight (4) | 30 | 4626 | 2640 |
|  Acolyte (2)      | 30 | 3702 | 2112 |
----------------------------------------
Quite tough for this battle caused of Double Attack and Heal 20% in red areas,
and enemies will not move other way from the red areas in the fight. Your team
must have enough strength for this stage, otherwise your may sacrifice your
characters. First of all, focus on the two archers at the side, either left or
right is up to you. Remember they can attack you twice for one turn. Just blast
everything to one of the archers to kill her faster. After killing one of them,
move the characters to the red area for recover some HP, you action can also
become double while staying on the red area. Then clear two more archers at the
opposite side. While doing so, you can shoot those Heavy Knights by using your
gunner, reason is the healers behind them will heal them after they get enough
damage. If you repeat shooting Heavy Knights, their healers will keep spending
their SP to heals until their SP down to 0. Now have your long range attack
to the archers behind the Heavy Knights, if any of your team get hits, return
to the red area for heal. To avoid them from the Heal 20% area, just perform
Adell's Triple Strike to knock them out of the red area, so you can finish off
them faster by outsiding them from the advantaged area. If your HP is not that
much and no SP or items to heal, just damage them with a distance, since the
enemies don't like to rush at your team, so you can kill them slower but safer.


===============================================================================
-------------------------------------------------------------------------------

   < Episode 9 >
 SUMMONED OVERLORD

= アルケシティ =
                                                                       [ch09]
 ================================
 -  Stage 9-1, Dead Metropolis  - ---------------------------------------------
 ================================
-----------------------------------------
|      Enemies       | Lv |  EXP |  HL  |
|---------------------------------------|
|  Killer Puppet (7) | 30 | 3702 | 2112 |
|  Genin (4)         | 32 | 3277 | 1785 |
|  Yukikage (1)      | 32 | 4368 | 2380 |
|  Hanakage (1)      | 32 | 3277 | 1785 |
-----------------------------------------
Recommend have at least two healers character for this stage, reason is to cure
possible bad status sent by the female ninja. The yellow area have 50% extra
enemy strength effect, fight with enemies in yellow area could be really pain.
Enemies on the rooftop will down to attack your team at the beginning, try
fight them outside the yellow area, although there is very little space, but
you still can lure and block them outside the yelloe area. Be very careful of
the puppet enemies, they will perform their skill which can deals heavy damage
on one target, fortunately they won't come before your team is near to them.
The Enemy Boost +50% Symbol is at the right end corner, if you wish to destroy
it, send the best speed and moving character and go through the rooftop, reason
is enemies didn't like to fight at the rooftop area, also rooftop area is free
from enemy boost effect. Before doing that, you should also defeat the enemies
at the right side, between the two building for easier your route. Once you
have destroyed the symbol, gang up the rest. Same time cure if anyone get the
bad status.



 =================================
 -  Stage 9-2, Grave of Alchemy  - --------------------------------------------
 =================================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Magic Knight (4) | 32 | 3277 | 1785 |
|  Star Mage (2)    | 34 | 4344 | 2264 |
|  Star Skull (2)   | 34 | 4344 | 2264 |
----------------------------------------
Around your base got two group enemies at both left and right, and staying on
the Exp +50% panels. First focus on one side, recommend kill the mages or
Skulls behind the Magic Knights. You can easily defeat few of them since
they're with the group. After that, cast some support spell to increase some
RES on your team, then go for the next group, use the extra 50% Exp as well to
get more experience points. Don't forget to get all three treasures before
ending the battle, and destroy the symbol too for some more Exp points.



 =============================
 -  Stage 9-3, Altered Town  - ------------------------------------------------
 =============================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Mystic (3)       | 32 | 3713 | 2023 |
|  Ghoul (4)        | 34 | 6386 | 3330 |
|  Hell Hound (2)   | 34 | 5620 | 2930 |
|  Watcher (3)      | 36 | 6522 | 3260 |
----------------------------------------
Most of the area affected by Disperse Damage, means one ally get damage or
heal, a small amount of the total damage was taken, will be sent to other ally.
Most of the enemies here can damage more than one target in once, better don't
always stay close to each other. Clean up the enemies near your base for first,
keep some SP for your Skull at the beginning. Since there are some Disperse
Damage, so you can throw an enemy to the effected area, then focus to attack
him, reason is to send some damage to other enemies as well, it's possible to
kill other enemies. But make sure you can kill the enemy in one turn only
go for this tactic. When you're crossing over the path in the middle, those
Mystics on the rooftop will attack you with spells, now you can have your
Skull to counter them. Go up to the small block beside the rooftop, and cast
the greatest spell to attack them, don't bother with damage them in once,
remember the area can disperse damage. So if you damaged anyone of those
Mystic, the other Mystic will get damage too. They will heal each other after
getting enough amount of damage, make sure focus on one of them before they
heal (Suprisingly I kill two of them by only attack on one Mystic, you can do
better). You should always have your Healer to support your team. After all,
continue the path until backyard, defeat the remaining enemies. Out from the
narrow path for fights can be more easier.



 =================================
 -  Stage 9-4, Snarling Capital  - --------------------------------------------
 =================================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Pvt. Prinny (12) | 36 | 4449 | 2223 |
----------------------------------------
The only enemies type on the stage is Prinny, which can be killed by lift
and throw technique. Their level are not that bad, also with Enemy Boost +50%
effect, they become more stronger. Suggest use throwing to kill those at the
bottom, then move up to right side rooftop and destroy the Enemy Boost +50%
symbol to easier the rest of the battle. The stage also has the clone effect
panels, they are red and blue colour. If you character stand on the clone
area, you will see a clone of the character appears next turn. Another problem
is the two Prinnies at the back, they are standing on the clone areas, so they
are making more enemies when the turns are running. Finish off the two Prinnies
at the back to stop it, later only finish off the clones.

*Enemies of re-entering the stage
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Hell Hound (8)   | 36 | 6522 | 3260 |
----------------------------------------


===============================================================================
-------------------------------------------------------------------------------

 < Episode 10 >
 THE TWO NINJAS

= 屍の荒野 =
                                                                       [ch10]
 ===============================
 -  Stage 10-1, Rotting Field  - ----------------------------------------------
 ===============================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Basilicrow (9)   | 38 | 7516 | 3608 |
----------------------------------------
Because of the No Entry area again, and covered off most of the stage, so you
must plan to use lot of long range and spells attack. The No Entry Symbol is
located at the left end, you can either go from central or left path if you
want to destroy it. The central route can get to the No Entry Symbol faster,
but quite dangerous, left route can reach slowly and less enemies can attack
you. First you need to defeat all enemies that're neared, otherwise your team
will be hurt. And their skill can damage all target in an area from further
away, caused of the No Entry, you have to fight them by only using your longe
range attack. Later on, throw your characters over the well and continue the
route. Once you have destroyed the symbol, finish off the rest one by one. If
you've successfully storm in the central well area, you should probably
defeated most of them when you get to the symbol. Again, central route is
more tougher.



 ==================================
 -  Stage 10-2, Luring Nightmare  - -------------------------------------------
 ==================================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Pvt. Prinny (12) | 40 | 5868 | 2709 |
----------------------------------------
For this stage, the Evasion, Warp and 1 Hit Kill panels have covered everyway,
the only area free from these panels is the base. Since they are the Prinny
enemies again, you can kill few of them in once by using throw technique, also
you can kill them with normal attack, but do remember there was an Evasion
effect, you might miss your 1 Hit Kill attack anytime. For safety battle, you
can destroy the 1 Hit Kill Symbol when your character was warped around the
the symbol. Another way is you can have a character wait at the base for one
or few turns, when enemies were warped closer, move on and attack them. But if
comes to the enemy's turn, this character probebly would be killed, depends on
some luck.

*Enemies of re-entering the stage
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Archer (4)       | 38 | 5127 | 2460 |
|  Hunter (4)       | 38 | 6834 | 3280 |
----------------------------------------



 ==================================
 -  Stage 10-3, Rebelling Spirit  - -------------------------------------------
 ==================================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Pvt. Prinny (10) | 40 | 5868 | 2709 |
----------------------------------------
This stage even tougher, reason is No Lift using and Fusion effect. You must
finish off them as soon as possible, otherwise they will merge with other one
by one, and in the end will become a level 400 enemy. Although they are the
Prinny again, but you can't lift them and throw anymore, and no more tower
attack, means you have to fight them with you normal attack and spells like
common enemies. Now the combo attack and area spell could help lot to finish
off them. If the last merged enemy stronge until you can't defeat it, faster
send a character to the back and destroy No Lifting Symbol to unseal lift
technique, be sure you're faster than your opponent and don't get killed!
Once you did it, defeat it by throwing. Again, do this only if you couldn't
beat the last enemy, or you would get lesser Exp.

*Enemies of re-entering the stage
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  | Though the same enemy, but they've
|--------------------------------------| different equipments.
|  Rogue (9)        | 40 | 7822 | 3612 |
----------------------------------------



 =============================
 -  Stage 10-4, Dead Breath  - ------------------------------------------------
 =============================
-----------------------------------------
|      Enemies      | Lv |  EXP  |  HL  |
|---------------------------------------|
|  Ronin (6)        | 42 |  7564 | 3366 |
|  Ninja Master (1) | 45 | 21378 | 9024 |
-----------------------------------------
Another boss fight stage here. Besides the boss, your other opponents also
good in attacks, but they weak in magic defend RES. You will start at the beam,
and every beams were covered by Warp and Attack +50% effect. Stand on the beam
to attack is recommend. At first, take down as many enemies as possible, and
don't ever go near to the boss. Becareful when you're going to send characters
to the lower beam, because if your character is not good at moving, he/she can
never go up to the upper area anymore, however, if the warp effect is still
here, you can wait until he/she get warped to the upper beams. As for the boss,
he has a very dangerous move which can attack one target twice with a large
amount of damage. When he comes, normally will initiate this move on your team.
If he comes with his team, make sure send your stronger character to face him,
and defeat other enemies faster. At last only focus on the boss, same time also
cast some spells such as Armor Break, Cool Down to reduce his states. If you
really hate the warp effect, just destroy it whenever your team character has
been warped to the Warp Symbol area, but if you do so, the +50% ATK will be
destroyed too. What if you want the +50% ATK but not the Warp, just simplly
throw away that Warp Symbol.

*Enemies of re-entering the stage
-----------------------------------------
|      Enemies      | Lv |  EXP  |  HL  | Boss replaced by Yukikage.
|---------------------------------------|
|  Ronin (6)        | 42 |  7564 | 3366 |
|  Yukikage (1)     | 45 | 10692 | 4512 |
-----------------------------------------


===============================================================================
-------------------------------------------------------------------------------

 < Episode 11 >
   AWAKENING

= 神螺の塔 =
                                                                       [ch11]
 ================================
 -  Stage 11-1, Geo Challenger  - ---------------------------------------------
 ================================
-----------------------------------------
|      Enemies      | Lv |  EXP  |  HL  |
|---------------------------------------|
|  Black Dog (2)    | 38 |  9223 | 4428 |
|  Sea Monk (2)     | 41 | 11267 | 5180 |
|  Werecat (2)      | 44 | 13592 | 5837 | 
|  Peryton (2)      | 47 | 16214 | 6615 |
|  Priest (1)       | 50 | 17731 | 6890 |
-----------------------------------------
There are lot of No Entry Symbol blocking your way, you must destroy all of
them before you can clear the stage. The Priest in the central with invincible,
she will heal or increase the enemies status around, don't bother with doing
anything on the Priest now. First, clear the No Entry area at left side, also
defeat those beasts that are in front. As you can see most of them giving you
over 10k Exp, needless to say, they're not the easy opponents. Always focus on
one target, at least kill one of them before the Priest heal them, or you can
lure them leave from the Priest healing range to fight. Also eware of the cat
enemies at the back, their counterattack is very stronge, and they have a skill
can damage all target in a straight line, so stay away. After defeating them,
destroyed all No Entry Symbol, then throw your characters to the central and
move away the Invincible Symbol, lastly finish off the Priest.



 ===============================
 -  Stage 11-2, Witty Contest  - ----------------------------------------------
 ===============================
----------------------------------------
|      Enemies      | Lv |  EXP |  HL  |
|--------------------------------------|
|  Blue Skull (2)   | 44 | 6044 | 2594 |
|  Red Skull (2)    | 44 | 6044 | 2594 |
|  Green Skull (2)  | 44 | 6044 | 2594 |
|  Blue Mage (1)    | 46 | 6805 | 2822 |
|  Red Mage (1)     | 46 | 6805 | 2822 |
|  Green Mage (1)   | 46 | 6805 | 2882 |
----------------------------------------
This stage has a Silence and Attack +1 Symbol which will keep changing every
turn, also each corner has the elemental effects symbol. Because of enemies can
attack your team from further, so don't close to the first group enemies before
you have fully prepared you team. Remember, pay attention to the Attack +1
Symbol, when it's moved to the suitable panel, stay on it and cast spells to
damage all enemies in an area, of cause you can also attack normal hits if you
want, but since you could have chance to damage more than one target, so just
do it. After that, cast support spells on you team, then go for the following
group until the end.



 ==================================
 -  Stage 11-3, Death to Cowards  - -------------------------------------------
 ==================================
-----------------------------------------
|      Enemies      | Lv |  EXP  |  HL  |
|---------------------------------------|
|  Sage (8)         | 48 | 13978 | 5610 |
-----------------------------------------
For this stage, you can see a Reverse Damage and two Mana +50% Symbol in the
same panel, they're covering the whole enclosing wall at the side, and all of
your opponents are located on the enclosing wall. There are lot of tactics to
beat this stage. Although that's a Reverse Damage, but Poison status can still
decrease target HP in each turn, use it as well if you have any skill to send
out Poison. At the beginning, recommend take down the enemies just behind your
base, but make sure use the healing spells as your attack. For the easier way,
suggest to use healing spells to defeat all enemies. Same time, throw up your
ally to the wall and hit the chests for some treasures. If you insist of fight,
just move closer to the enemies and prepare your attacks, and send your other
partner to destroyed the symbol, then blast them whatever you can. Beware, if
you're going for this way, the sage might heal you before the Reverse Damage
Symbol was destroyed. Anyway, to not be confused, just clear the symbol for
your properly attacks.



 ==================================
 -  Stage 11-4, Defiler Ambition  - -------------------------------------------
 ==================================
-----------------------------------------
|      Enemies      | Lv |  EXP  |  HL  |
|---------------------------------------|
|  Shooter (7)      | 46 | 14171 | 5880 |
|  Star Skull (1)   | 50 | 12059 | 4685 |
|  Star Mage (1)    | 50 | 12059 | 4685 |
|  Sage (1)         | 50 | 15604 | 6063 |
-----------------------------------------
For this stage, recommend prepare more longe range attack characters, becaused
of your opponents can attack from further, plus lot of No Entry areas affecting
by few symbols in different part. Send one character to destroy the No Entry
Symbol on the rigth side, then focus your team to the right side enemies. After
that, move your team to the left platform, destroy the symbol and attack them,
defeat all of them before go for the next group of enemies. For the highest
area, you can't deal damage to the Sage before you can close to him, but he
can damage many time when you're going up there, better have a Healer to
support your team while going through. Eventually you will to the highest
place, destroy the symbols and close combat to the Sage.



 =================================
 -  Stage 11-5, Evil Temptation  - --------------------------------------------
 =================================
------------------------------------------
|      Enemies      | Lv |  EXP  |   HL  |
|----------------------------------------|
|  Dragon (1)       | 50 | 21276 |  8268 |
|  Fafnir (1)       | 50 | 24821 |  9686 |
|  Nidhogg (1)      | 50 | 28366 | 11024 |
|  Ahzi Dahaka (1)  | 50 | 31911 | 12402 |
------------------------------------------
This stage got a lot of different panels and symbols, the symbols will move to
other places each turn. Things that you have to worry are the Ally Damage 20%
and Warp Symbols, but they will move around every turns, you can't figure out
where would be their next destination. If possible, just destroy these two
symbols. Since all four dragons here will come to attack automatically, better
you can defeat the nearest dragon before the other join with it. Likewise,
these enemies will probably focus on your weakest character, and they might
defeat one with just a turn, needless to say, you should protect your weaker
characters for more advantages. Send Sleep and Poison (Thief and Female Ninja)
to all of them if you have, cast some negative spells like Armor Break and Cool
Down to them before close combat. Fire elemental attack are not that useful for
this stage, as you know the Dragon is immuned to it, just avoid to use them.
Try to stay on the support panels when attack, don't forgot perform combo
attack with your team.



 ==================================
 -  Stage 11-6, Warped Knowledge  - -------------------------------------------
 ==================================
------------------------------------------
|      Enemies      | Lv |  EXP  |   HL  |
|----------------------------------------|
|  Blue Mage (1)    | 50 |  8514 |  3307 |
|  Red Mage (1)     | 50 |  8514 |  3307 |
|  Green Mage (1)   | 50 |  8514 |  3307 |
|  Star Mage (1)    | 50 | 12059 |  4685 |
|  White Dragon (1) | 52 | 11827 |  4455 |
|  Black Dog (1)    | 52 | 21284 |  8019 |
|  Sea Monk (1)     | 52 | 21284 |  8019 |
|  Fafnir (1)       | 52 | 27589 | 10395 |
------------------------------------------
Four Mages in the central and four beasts type enemies in the different
corner. Problem is the Mages were covering by No Entry panels, and they're
standing on the Invincible area, same place included Warp effect also. So just
ignore the panels problem at the beginning, all you need to do is throw your
stronger characters to close combat with those at the corners beside your base.
After defeating them, throw as many characters as possible to that corners,
because both corners were also outsided of the mages' magic range, so keep
there while for some preparations. If you close to the block in the middle,
those Mages will cast 'Omega' level spells to damage you, beware of it. Later
on, you can either defeat another two beast at the back corners or defeat the
Mages. If you want to finish off the remaining beast, just use the same tactic.
As for the remaing Mages, send your ally to the side and throw the Invincible
Symbols away from the panels, is better let your close combat characters to do
this job, reason is the of the Mages might been warped to the side panel, if
this happen just attack her with your normal attack. Without the invincible
effect, attack with you long range weapon if you haven't clear the No Entry
area. If you destroy the No Entry, you can stay on the central block and throw
back the Invincible Symbol to the panel, so you can have invincible effect to
face the remaining enemies.



 ============================
 -  Stage 11-7, Holy Tower  - -------------------------------------------------
 ============================
-----------------------------------------------------
|      Enemies      |  Lv  |    EXP    |     HL     |
|---------------------------------------------------|
|  Overlord (1)     | 1200 |  4939173  |  10521081  |
-----------------------------------------------------
For the first half battle, just let your team get killed by the level 1200
enemy. After a scene, Rozalin will become level 1900 character. Although she
has no more gun to use, but you can enjoy dealing a tons of damage to the
enemies.

*Enemies of re-entering the stage
-------------------------------------------
|      Enemies       | Lv |  EXP  |   HL  |
|-----------------------------------------|
|  Assassin Doll (6) | 50 | 17731 |  4134 |
|  Sage (1)          | 50 | 25598 |  8593 |
-------------------------------------------


===============================================================================
-------------------------------------------------------------------------------

 < Episode 12 >
  CASTLE RAID

= ゼノン城への道 =
                                                                       [ch12]
 =================================
 -  Stage 12-1, Overlord's Sign  - --------------------------------------------
 =================================
-------------------------------------------
|      Enemies       | Lv |  EXP  |   HL  |
|-----------------------------------------|
|  Valkyrie (3)      | 52 | 21284 |  8019 |
|  Heavy Knight (3)  | 52 | 23649 |  8910 |
|  Destroyer (3)     | 52 | 21284 |  8019 |
-------------------------------------------
The panels are not complicate, but the Ally Damage 20% effect almost cover
the entire map. Healer support at the back, also prepare some HP, SP recovery
items, just in case your Healer out of SP. Plan your teamate stay at the
non-effected points. If your team get lot of damage after defeating those
nearest enemies, send them to the green panels for restoring some HP. Also
don't forget throw the Exp +50% Symbols to the panel before the fight. Later
on when you have reached to the end of middle part, you can see the Ally Damage
20% Symbol. If you did throw in the purple symbols at the beginning, and you
want to destroy the Ally Damage 20% Symbols, be sure your characters are no
standing on the affected panels. Once it's exploded, everything on the panels
will gain a lot of damage. Somehow you can try this tactic to hurt the last
group of enemies, although not more extra experience, but you don't need to
worry about ally damage effect anymore. And if you do so, the remaining enemies
would be left down lesser HP.



 ==================================
 -  Stage 12-2, Crystalline Maze  - -------------------------------------------
 ==================================
---------------------------------------------
|       Enemies        | Lv |  EXP  |   HL  |
|-------------------------------------------|
|  White Dragon (2)    | 52 | 11827 |  4455 |
|  Succubus (4)        | 52 | 19708 |  7425 |
|  Skeletal Dragon (1) | 60 | 34905 | 11718 |
---------------------------------------------
Some enemies were around your base with Enemy Boost +50% Symbol effects. You
can use lift and throw technique to send off one of your character to the green
symbol which is Enemy Boost +50%, then throw it to the green area for a moment,
so now you can defeat those enemies around easier. After that, throw a weaker
character to the right corner which contain Enemy Boost x3 Symbol, you must
destroy it before going for the Skeletal Dragon at the green area. You should
pay attention to the Succubus enemies, they can recover themself by draining
your teamates' HP, at least defeat one of them in one turn to avoid this. Cast
support spell to all your close combat character, also make sure you destroy 
also the Enemy Boost +50% Symbol if it's still there. Skeletal Dragon has great
defend points, send it few times Armor Break or use more on magic to attack it.



 =================================
 -  Stage 12-3, Mysterious Trap  - --------------------------------------------
 =================================
-------------------------------------------
|      Enemies       | Lv |  EXP  |   HL  |
|-----------------------------------------|
|  Watcher (2)       | 50 | 15604 |  6063 |
|  Corpse (3)        | 50 | 21276 |  8268 |
|  Head Orc (3)      | 50 | 19149 |  7441 |
|  Assassin Doll (3) | 50 | 17731 |  6890 |
|  Specter (2)       | 50 | 15604 |  6063 |
-------------------------------------------
Also a Enemy Boost x3 Symbol here, but it will only reached to the panel after
five turns, use these five turns well to defeat as many enemies as you can, the
enemies around are not that stronge before they have been strengthen. Corpses
at the left side and the Watchers at right side will come even if you ignore
them, means you have to finish off them before facing the middle enemies.
Beware of the three Assassin Dolls, as you did fight the same type of this
monster before, you should know this enemy could make large damage on your
character. Recommend initiate your attack with longe range weapon of spells,
they won't notice you if your team were further enough. For the Head Orc is
not bad at all, don't fight them in group. Destroy the Enemy Boost x3 Symbol
when your characters can close to it.



 ===============================
 -  Stage 12-4, Dancing Fools  - ----------------------------------------------
 ===============================
-------------------------------------------
|      Enemies       | Lv |  EXP  |   HL  |
|-----------------------------------------|
|  Succubus (2)      | 56 | 24098 |  8555 |
|  Werecat (2)       | 56 | 26025 |  9239 |
|  Priest (1)        | 56 | 24098 |  8555 |
|  Pharbitis (1)     | 56 | 24098 |  8555 |
|  Shooter (1)       | 56 | 24098 |  8555 |
|  Scout (1)         | 56 | 24098 |  8555 |
|  Valkyrie (1)      | 56 | 26025 |  9239 |
|  Rune Knight (1)   | 56 | 24098 |  8555 |
|  Hoshikage (1)     | 56 | 24098 |  8555 |
|  Beast Lord (1)    | 60 | 31415 | 10546 |
|  Prism Mage (1)    | 60 | 31415 | 10546 |
-------------------------------------------
Defend your base at first and don't lure too much enemies to fight, most of
them can attack from a distance. Pay attention to your opponents' statuses
before performing any attack, make sure cast spell to the enemies who are low
in Res, close combat and physical attack to the enemies who are low in Def.
Don't disturb the strongest opponents before cleaning up all other enemies
Later on, lure the ninja further away from the mage and finish off her. When
you close to the panels area, that mage will probably cast 'Omega' level spells
to you, same time she's standing on the evasion panel and it was covered by the
No Entry and Invincible areas. By the way, she's not with Invincible, you can
try use longe range attack to reduce some of her HP. Another way is throw the
Warp Symbol to the panel, she will be warped to another panel that's near your
base, be sure stand by a character around there to throw her out from the
evasion panel, so that you can defeat her much more easier.



 ==================================
 -  Stage 12-5, Agito The Reaper  - -------------------------------------------
 ==================================
-------------------------------------------
|      Enemies       | Lv |  EXP  |   HL  |
|-----------------------------------------|
|  Destroyer (3)     | 54 | 23574 |  8618 |
|  Bujin (1)         | 56 | 26025 |  9239 |
|  Jounin (1)        | 56 | 24098 |  8555 |
|  Shura (1)         | 56 | 26025 |  9239 |
|  Red Skull (1)     | 56 | 11570 |  4106 |
|  Blue Skull (1)    | 56 | 11570 |  4106 |
|  Green Skull (1)   | 56 | 11570 |  4106 |
|  Star Skull (1)    | 56 | 16388 |  5817 |
|  Sage (2)          | 56 | 21207 |  7528 |
|  Outlaw (2)        | 56 | 24098 |  8555 |
-------------------------------------------
Another stage with lot of bad panels, ally damage 20% and long range attack
sealed effect are the trouble. Begins your team with the strongest character
and defeat those three Destroyers who are guarding on the warp panel, all weak
against magic. After that, send out your Healer to cure your characters, then
move a good close combat character to either red or yellow panel and wait it
warps your character to the other side, recommend take the red panel since
you can hit the symbol before facing the enemy. Once you have destroyed the
symbol, the explosion of the panels could probably destroy another bad symbol
too, it may also damage your character, make sure heal up them when they low
in HP. Next step, take the pink panel and wait it warps to the right end corner
and destroy the No Entry Symbol, beware of the magic from the Sage while going
through. Without No Entry effects, you can storm in the front, suggest to deal
some damage to them with your longe range attack before close combat. Don't
worry for the swordman at the left side first, he can't attack you and he will
never take the warp panel to join the group, so you can just ignore him for
awhile. The enemies in the central are staying in a group, you can cast some
stronger spells to damage them all together, suggest kill the Sage first.



 ==============================
 -  Stage 12-6, Castle Gates  - -----------------------------------------------
 ==============================
---------------------------------------------
|       Enemies        | Lv |  EXP  |   HL  |
|-------------------------------------------|
|  Skeletal Dragon (2) | 60 | 34905 | 11718 |
|  White Dragon (2)    | 60 | 17455 |  5859 |
|  Death Dragon (1)    | 60 | 40721 | 13671 |
|  Dragon King (1)     | 60 | 23772 |  7812 |
|  Priest (2)          | 65 | 36261 | 11390 |
|  Shooter (2)         | 62 | 31821 | 10400 |
|  Demon General (1)   | 70 | 88901 | 26280 |
|  Dark Priest (1)     | 70 | 88901 | 26280 |
---------------------------------------------
The only problem is the Enemy Boost x3 Symbol effects in the central. Before
you worry of that, prepare your team in the first turn to face the dragon
enemies in the front. Those Death Dragon and Skeletal Dragons group is very
stronge in Def, weak in Res, that's mean magic can useful for killing them
faster and easier. The second group not as stronge as the first group, just
watch out their special move. While facing the Priests and Shooter, you can
use long range attack or spells to damage them, if you stay further enough,
they can't hit you. Problem is the Enemy Boost effect is supporting them to be
stronger, if you can destroy the symbol that's behind the bosses would be nice,
you may know it's quite dangerous. If not, just take down the Shooter, focus to
kill one of them before the Priests can heal them by next turn. The two bosses
is more tougher. The one at the left side immune to physical attack and stronge
in ATK, reduce his RES, cast magic to damage him, also try to reduce his ATK if
possible. The boss at right side is reversed, he immunes to magic attack and
stronge in INT, reduce his DEF and close combat with him, reduce also his INT
if possible. Do not fight the bosses together.

*Enemies of re-entering the stage
---------------------------------------------
|       Enemies        | Lv |  EXP  |   HL  |
|-------------------------------------------|
|  Skeletal Dragon (2) | 60 | 34905 | 11718 |
|  White Dragon (2)    | 60 | 17455 |  5859 |
|  Death Dragon (1)    | 60 | 40721 | 13671 |
|  Dragon King (1)     | 60 | 23772 |  7812 |
|  Priest (2)          | 65 | 36261 | 11390 |
|  Shooter (2)         | 62 | 31821 | 10400 |
|  Acolyte (2)         | 66 | 30232 |  9384 |
|  Valkyrie (1)        | 69 | 46132 | 13802 |
|  Destroyer (1)       | 69 | 46132 | 13802 |
---------------------------------------------


===============================================================================
-------------------------------------------------------------------------------

 < Final Episode >
     THE TRUTH

= ゼノン城 =
                                                                       [ch13]

 ==================================
 -  Stage 13-1, The Lord's Party  - -------------------------------------------
 ==================================
-------------------------------------------
|      Enemies       | Lv |  EXP  |   HL  |
|-----------------------------------------|
|  Yukikage (4)      | 60 | 23272 |  7812 |
|  Chunin (4)        | 60 | 23272 |  7812 |
|  Samurai (4)       | 62 | 28003 |  9152 |
|  Bujin (1)         | 66 | 40811 | 12668 |
-------------------------------------------
First of all, finish off the ninja on one side around your base. Although they
are standing on the pillar with Evasion effect, you can still damage them with
your skills and spells, if you're stronge enough. Second turn the ninjas will
jump down and attack, so in the first turn don't send out all your characters,
only use them to attack after the ninja enemies were left the pillar. After
that, use long range attack to lure the swordman one by one, kill him when he
leaves the Evasion panel. Again, if you're stronge enough, just attack the
swordmen area, but the male ninja will join with them. As for the male ninja,
they are weak in DEF and RES, just good in SPD, they can be killed easily as
long as you hit them. Prepare your Healer as well since they can deal great
damage anytime.



 ===============================
 -  Stage 13-2, Time of Trial  - ----------------------------------------------
 ===============================
-------------------------------------------
|      Enemies       | Lv |  EXP  |   HL  |
|-----------------------------------------|
|  Red Mage (1)      | 64 | 16668 |  5306 |
|  Green Mage (1)    | 64 | 16668 |  5306 |
|  Blue Mage (1)     | 64 | 16668 |  5306 |
|  Cait Sith (5)     | 60 | 25598 |  8593 |
|  Belladonna (3)    | 64 | 41661 | 13266 |
|  Wood Gaint (1)    | 70 | 62232 | 18396 |
-------------------------------------------
Recommend train up your team over level 75 before entering to this stage.
Enemies are normal, but with the Triple Enemy Boost x3 and you can't use lift
up technique in most of the places, so this battle became very tough. Here is
a little trick might helps for this battle. Each enemy has a random elemental
weakness, so you can first read their elemental weakness, see whether you have
those elements attack or not. Let say if most of them're weak against Wind, but
your team is good in Fire and Ice, just give up the battle then load back the
game and enter the stage, you can see their elemental weakness were changed.
Repeat until you satisfied, be sure save your game before doing this. Also save
your longe range attackers alive for the entire battle, they could help lot
when fighting with the Wood Giant.

Once you have done, take down the nearest mage for first, then go to the beam
where the mage was, and take down two other mage with your long range attack.
When going to face the Cait Sith, make sure raise up your status with support
spells. Lure one of them out from the group to fight, do remember Cait Sith's
counterattack will became stronger when the times of her counter getting more,
close combat isn't a good idea and don't even fight them in group. After you
have taken down the two caits enemy at the side, use your mage or Skull to
destroy the No Entry Symbol at the right end. Ignore the Wood Giant before
finish off the other caits. Beware of the Belladonnas at the back, they can
attack from a distance and can damage all target in an area. After that, send
your team to the left side, on the way make sure tight to the central area 
where the beam by, reason is to avoid the detection of Wood Giant. On the beam
you can lift and throw a few of your characters to the left side faster. Now go
just up the left higher area and throw down the Damage 20% Symbol to the panel,
you should send the character with shoe equipment to do this. Once the panels
had Damage 20% effect the fight will become easier, make sure your character
were not in the panels. Wood Giant can restore his HP each turn, if he's
standing on the Damage 20% Panel, don't need to worry about it. Beware of its
special move which is attack twice on one target, he can kill your character
in one turn. Another way is lure out the Wood Giant from the panels to fight,
without the Enemy Boost x3, effect you can deal more damage to him, make sure
focus on killing him before he can restore more of his HP.



 ===============================
 -  Stage 13-3, Killers' Hall  - ----------------------------------------------
 ===============================
-------------------------------------------
|      Enemies       | Lv |  EXP  |   HL  |
|-----------------------------------------|
|  Sage (2)          | 44 | 11076 |  4756 |
|  Outlaw (2)        | 44 | 12586 |  5405 |
|  Destroyer (2)     | 44 | 13592 |  5837 |
|  Steel Knight (1)  | 46 | 19837 |  8232 |
|  Shura (2)         | 44 | 13592 |  5837 |
|  Bujin (1)         | 46 | 15304 |  6350 |
|  Scout (2)         | 46 | 14171 |  5880 |
|  Shooter (1)       | 48 | 15883 |  6375 |
|  Beast Lord (2)    | 46 | 15304 |  6350 |
|  Wood Giant (1)    | 50 | 24821 |  9646 |
-------------------------------------------
Easy enemies at the beginning, but they will gain 10% level up for each turn
from the symbol effect, means later will be stronger. To stop them from getting
higher levels, destroy the symbol at the right end corner. The NPC could helps
lot on the battle, he can handle most of the enemies from left side, just send
a few characters to help him. Focus to beat the shooting enemies at right side.
After that, send your chracters to the right end to face the Sages, at least
one of them with shoe equip. Lift up few characters in once, throw to the Sages
area to speed up the process. When you have closed to the Sages, they will do
their physical attack which is very weak. Now destroy the symbol to stop enemy
leveling up, then defeat the two Sages there. Because of the higher beam was
blocking the right area where the symbol was, character without shoe couldn't
leaves here, so what you can do is throw all of them to the opposite side, but
make sure the Wood Giant has left his position. Most of the enemies weak in
RES, so cast spells to deal larger damage to them.



 ================================
 -  Stage 13-4, Final Decision  - ---------------------------------------------
 ================================
--------------------------------------------
|      Enemies       | Lv |   EXP  |   HL  |
|------------------------------------------|
|  Garm (2)          | 70 |  56898 | 16819 |
|  Death Dragon (2)  | 70 |  62232 | 18396 |
|  Nidhogg (2)       | 70 |  71122 | 21024 |
|  Saint Dragon (2)  | 70 |  44453 | 13140 |
|  Tree Folk (2)     | 70 |  71122 | 21024 |
|  Baciel (1)        | 80 | 154611 | 40836 |
--------------------------------------------
Most area covered by the purple panel with no effect at the beginning, but will
be effected by the four Ally Damage 20% Symbols start from the 8th turn. The
symbols will get to the purple panel one by one, after all of them have reached
to the panel, the purple area becomes ally damage 80%! To aviod this, you must
move to the four Ally Damage 20% Symbols at the back within 8 turns. First of
all, defeat that two enemies in the central, same time you can try damage the
enemies at the side with the No Entry Symbol. Then throw your character to the
sides and beat the enemy, then destroy the symbol. You may also pay attention
to the Death and Saint Dragons in the corner, the Death Dragon will probably
comes to attack initially, just focus to kill it before Saint Dragons come to
join the fight. Remember the dragons are weak against magic, but also don't
forget the Saint Dragons immune to fire elemantal attack. After clearing the
No Entry Symbols, if any enemies never come to attack your team, just leave
them for a moment and don't disturb them, remember you have to rush for the
Ally Damage Symbols. Now send your team to cross the central before the 8th
turn. Send Sleep status to the two giants guarding on the central, but if you
don't have it, you can try lure or throw them out from their positions, then
move your best moving characters to the inner area and destroy Ally Damage 20%
Symbols without notify the Baciel there. Once you have done clearing all the
symbols, you can slow down your battle if you want. Defeat the remaining
enemies without worrying any ally damage effects.



 ==============================
 -  Stage 13-5, Viewing Room  - -----------------------------------------------
 ==============================
--------------------------------------------
|      Enemies       | Lv |   EXP  |   HL  |
|------------------------------------------|
|  Overload (1)      | 90 | 376287 | 89838 |
--------------------------------------------
Here is only a boss battle, no other enemies, no panel and symbol. The boss is
on level 90, but his states are almost like the level 110-120 enemies, HP over
20000. Go to level up your team some more if your characters can't survive from
a hit. The boss normal attack can hit from far and near, his special move can
damage all targets in an area. Raise up your team attack and magic power before
close to him, flee and heal whenever your character get hit. Don't bother to
reduce his states, because mostly you will miss it, unless your states are
high enough. Recommend don't attack from his back, he seem can deals larger
damage with his counterattack when you hit from the back. The boss is the only
enemy, so just blast him with all strongest skills that you have.

After this battle, you have beaten the game, enjoy the ending and 
congratulation~!



 4.  ____________
====/            \=============================================================
---=  Dark World  =------------------------------------------------------------
====\____________/=============================================================
                                                                         [dkwd]

 < Starting >

Find out five invisible objects in the village and check on them.
Below are the locations (angle from the default camera view):

- Left corner, behind the fallen pillar.
- From the T junction at right side, find the left path and check on the
  broken part of the enclosing wall.
- Behind the double storey house, there is a lower part area, check on the
  window by the lower area.
- Behind the house with a zombie in front, go from the right side.
- Right bottom corner, under the tree.

After all, a shadow NPC appears around the right bottom. Speak with her four
times and then choose the first option twice for a battle.

-------------------------------------------------------------------------------

 < Battle >

Your only opponent's level is 100, HP over 2000, but she can be beaten with low
level team. Make sure you have Female Ninja and Theif. For the Female Ninja,
she must knows Sleep skill and recommend she's good in HIT states. For the
Thief, even if only level 1 also can be very useful. If your Female Ninja has
both Sleep and Poison skills, then Thief is optional.

- Tactics
Send out some characters to the well area and wait for her, same time cast
support spells on your main battle members. When she comes, she might kill one
of your characters in once. Now send your Female Ninja to perform Sleep. Once
she got Sleep, don't attack first, perform the second skill which can decrease
target SPD to 1. Now send your Thief and perform the Poison skill to your
opponent. Then you can relax for a feww turns, the poison status will reduce
her HP every turn. When she's awaken, perform another Sleep skill again to keep
her in sleep.

After all, you see the shadow NPC beside the traveling NPC, talk to her will
get in to the Dark World stages selection. The stages are same as the main
story, but you have to get certain requirement(s) from the Normal World stages
to unlock the Dark World stages.

-------------------------------------------------------------------------------

 < Unlockable Stage >

===============================================================================
| Stage |      Name        |                 Requirement(s)                   |
===============================================================================
|  1-1  | Beginner's Field | Exist automatically.                             |
|-----------------------------------------------------------------------------|
|  1-2  | Reflection Pond  | Kill more than one enemy in once/No damage clear.|
|-----------------------------------------------------------------------------|
|  1-3  | Psycho's Hideout | Get damage from any enemies.                     |
|-----------------------------------------------------------------------------|
|  1-4  | Dead Tree Field  | Defeat the green skull.                          |
-------------------------------------------------------------------------------
|  2-1  | Banquet Room     | Clear stage in 2 turns and destroy GEO Panel.    |
|-----------------------------------------------------------------------------|
|  2-2  | Sanction Room    | Clear stage in 1 turn.                           |
|-----------------------------------------------------------------------------|
|  2-3  | Room of Despair  | Clear stage within 3 moves.                      |
|-----------------------------------------------------------------------------|
|  2-4  | Sealed Room      | Use 'Lift Up' technique.                         |
-------------------------------------------------------------------------------
|  3-1  | Poisonous Swamp  | Clear stage after 11 turns.                      |
|-----------------------------------------------------------------------------|
|  3-2  | Dangerous Refuge | Destroy GEO Panel.                               |
|-----------------------------------------------------------------------------|
|  3-3  | Corpse Garden    | Use 'Lift Up' technique up to 5 people together. |
|-----------------------------------------------------------------------------|
|  3-4  | Tragedyland      | Clear stage without using 'Lift Up'.             |
-------------------------------------------------------------------------------
|  4-1  | Bloody Valley    | Destroy red colour GEO Panel.                    |
|-----------------------------------------------------------------------------|
|  4-2  | Life Exchange    | Merge up 5 enemies.                              |
|-----------------------------------------------------------------------------|
|  4-3  | Red Waterfall    | Merge up all enemies.                            |
|-----------------------------------------------------------------------------|
|  4-4  | Dragon's Mouth   | Clear stage after 30 turns.                      |
-------------------------------------------------------------------------------
|  5-1  | Glutton's Hideout| One character KO.                                |
|-----------------------------------------------------------------------------|
|  5-2  | Eternal Oblivion | Clear stage with only one character.             |
|-----------------------------------------------------------------------------|
|  5-3  | Shriek Of Death  | Use 'Lift Up' technique up to 8 people together. |
|-----------------------------------------------------------------------------|
|  5-4  | Dark Ruins       | Clear stage without Attack, Skill & Counter.     |
-------------------------------------------------------------------------------
|  6-1  | First Battle     | Use 'Lift Up' technique up to 10 people together.|
|-----------------------------------------------------------------------------|
|  6-2  | Second Battle    | No damage clear/Do not destroy any GEO Symbol.   |
|-----------------------------------------------------------------------------|
|  6-3  | Third Battle     | Merge up 5 enemies.                              |
|-----------------------------------------------------------------------------|
|  6-4  | Fourth Battle    | Explode all penguin (Prinny).                    |
|-----------------------------------------------------------------------------|
|  7-1  | Fifth Battle     | Clear all GEO Panels.                            |
|-----------------------------------------------------------------------------|
|  7-2  | Semi-Final       | No damage clear.                                 |
|-----------------------------------------------------------------------------|
| *7-3  | Final Battle     | Lift and merge the enemy before throw away.      |
-------------------------------------------------------------------------------
|  8-1  | Hades Corridor   | Destroy GEO Symbol to chain off all GEO panels.  |
|-----------------------------------------------------------------------------|
|  8-2  | Loser's Gallows  | Destroy all GEO Panels.                          |
|-----------------------------------------------------------------------------|
|  8-3  | Confession Room  | Clear stage by only using normal attack.         |
|-----------------------------------------------------------------------------|
|  8-4  | Survivor's End   | No damage clear.                                 |
|-----------------------------------------------------------------------------|
|  8-5  | Putrid Courtroom | Bonus rank 4 or higher.                          |
|-----------------------------------------------------------------------------|
| *8-6  | Sunken Altar     | Lift and merge the enemy before throw away.      |
-------------------------------------------------------------------------------
|  9-1  | Dead Metropolis  | Move to the highest rooftop at point 64dm.       |
|-----------------------------------------------------------------------------|
|  9-2  | Grave of Alchemy | Clear stage in 2 turns.                          |
|-----------------------------------------------------------------------------|
|  9-3  | Altered Town     | Bonus rank 2 or higher.                          |
|-----------------------------------------------------------------------------|
|  9-4  | Snarling Capital | Move to the highest place at point 84dm.         |
-------------------------------------------------------------------------------
|  10-1 | Rotting Field    | Merge up 4 enemies.                              |
|-----------------------------------------------------------------------------|
|  10-2 | Luring Nightmare | Destroy GEO Symbol.                              |
|-----------------------------------------------------------------------------|
|  10-3 | Rebelling Spirit | Deal over 1000 damage.                           |
|-----------------------------------------------------------------------------|
|  10-4 | Dead Breath      | Bonus rank 3 or higher.                          |
-------------------------------------------------------------------------------
|  11-1 | Geo Challenger   | No damage clear.                                 |
|-----------------------------------------------------------------------------|
|  11-2 | Witty Contest    | Destroy all GEO Panels except yellow.            |
|-----------------------------------------------------------------------------|
|  11-3 | Death to Cowards | Deal over 1000 damage.                           |
|-----------------------------------------------------------------------------|
|  11-4 | Defiler Ambition | Clear stage with only one character.             |
|-----------------------------------------------------------------------------|
|  11-5 | Evil Temptation  | Clear stage by using normal attack.              |
|-----------------------------------------------------------------------------|
|  11-6 | Warped Knowledge | No damage clear.                                 |
|-----------------------------------------------------------------------------|
|  11-7 | Holy Tower       | Clear stage without Attack, Skill & Counter.     |
-------------------------------------------------------------------------------
|  12-1 | Overlord's Sign  | Merge up all enemies.                            |
|-----------------------------------------------------------------------------|
|  12-2 | Crystalline Maze | Clear stage in 2 turns.                          |
|-----------------------------------------------------------------------------|
|  12-3 | Mysterious Trap  | Use 'Lift Up' technique up to 9 people together. |
|-----------------------------------------------------------------------------|
|  12-4 | Dancing Fools    | Use 'Lift Up' technique up to 3 people together. |
|-----------------------------------------------------------------------------|
|  12-5 | Agito The Reaper | Clear stage with only one character.             |
|-----------------------------------------------------------------------------|
|  12-6 | Castle Gates     | Deal over 1000 damage.                           |
-------------------------------------------------------------------------------
|  13-1 | The Lord's Party | No damage clear.                                 |
|-----------------------------------------------------------------------------|
|  13-2 | Time of Trial    | Deal over 1000 damage.                           |
|-----------------------------------------------------------------------------|
|  13-3 | Killers' Hall    | Clear all GEO Panels.                            |
|-----------------------------------------------------------------------------|
|  13-4 | Final Decision   | Deal over 1000 damage.                           |
-------------------------------------------------------------------------------

* Stage 7-3 & 8-6, send two characters, each lift up an enemy, then one of them
  throw the enemy to the other, so the enemy will be merged before you throw
  away.



 5.  ____________
====/            \=============================================================
---=  Item World  =------------------------------------------------------------
====\____________/=============================================================
                                                                         [imwd]

 < Basic >

The NPC with a 'curved arrow' symbol who's located at opposite of the shops in
village, she is the one who can bring you to the Item World. After stage 3-3,
you will be bought to Item World for the first time, but it's just the story
requirement. If you want to challenge this world later, you can put one of your
item to enter.

The levels of any item were limited at map No.100, but the different item that
you use to enter will affect the enemies in the Item World. Basically if the
higher level of item, the stronger enemies will appear in the map. Once you
have passed every single map, that item will be increased a level, that's mean
enemies level will also increase when you're getting to the higher level map.

Other than defeat all enemies, you can also reach to next map by entering the
Time Gate. As for leaving the Item World, you can either use デール (Deal?) or
by taking the Innocent Town at each ten maps for return to the village. Deal
can be obtain when you begin to the Item World or defeat the enemies in No.10
map of each ten maps in Item World, that's mean the last map in each ten maps.


 < Secret Room >

While going through the Item World, a yellow gate will randomly appear in the
map, enter to this get will reach to the secret room. Inside this room you can
find some special NPC which are not exist in the town.

Below are the list of the NPC:

============================================================================
|         NPC           |                    Special                       |
============================================================================
|  Prinny Merchant      | Selling many types of mobile phone.              |
|--------------------------------------------------------------------------|
|  Black Merchant       | Selling items for the Dark Assembly.             |
|--------------------------------------------------------------------------|
|  Green Mage Merchant  | Selling Mana Potion.                             |
|--------------------------------------------------------------------------|
|  Puppet Merchant      | Normal shop, but might got Rare and Legend items.|
|--------------------------------------------------------------------------|
|  Medic                | Restore HP (Hospital).                           |
|--------------------------------------------------------------------------|
|  Chest Keeper         | Speak then fight, so you can get Rare or Legend  |
|                       | item from the chest during the battle.           |
|--------------------------------------------------------------------------|
|  7 Same Type Enemies  | If you beat them within 2 turns, you can get     |
|                       | triple Leveling up point for your item.          |
|--------------------------------------------------------------------------|
|  Female Daemon Team   | Increase Bonus Rank for next battle.             |
|                       | Choose 'Body Exercise' to halve your team HP, SP |
|                       | or choose '10000 HIL' to reduce 10000 Hil.       |
|--------------------------------------------------------------------------|
|  Divine Master        | Proceed the divination to increase or decrease   |
|                       | the point of item's leveling up.                 |
|--------------------------------------------------------------------------|
|  Rarity Room          | After speaking gain the rare Innocent.           |
----------------------------------------------------------------------------


 < Field Rogue >

They are tough enemies and will randomly appear in the Item World. Totally
16 groups of the rogue, each of them holding a 'Map Shard', if you can collect
all 16 Map Shards, you could get some hints to go Shinra Kingdom before the
final stage and extra character join your team.

If you equip the Map Shard, chance of the rogue appear will increase a lot, but
some of the groups will only show at the higher level map.

Below are the list of Field Rogue:

===============================================================================
|   Field Rogue     | Group Member(s) |              Specials                 |
===============================================================================
|  Animal Group     |  Beastmaster x1,| -                                     |
|                   |  Wace Rugg x4   |                                       |
|-----------------------------------------------------------------------------|
|  Drift Group      |  Punisher x1    | Level around 8 times at opponents     |
|                   |                 | averange level.                       |
|-----------------------------------------------------------------------------|
|  Prinny Group     |  Prinny x1      | If it's self-destrust, the Map Shard  |
|                   |                 | will also disappear.                  |
|-----------------------------------------------------------------------------|
|  Dance Group      |  Archer x1      | If the item POP was not reached to    |
|                   |                 | the limit, one or two more Innocent   |
|                   |                 | will possible show up, defeat them to |
|                   |                 | the extra Innocent.                   |
|-----------------------------------------------------------------------------|
|  Niwatori Group   |  Cockatrice x1  | Appears with some Rare or Legend      |
|                   |                 | level treasure chests.                |
|-----------------------------------------------------------------------------|
|  Moji Moji Group  |  Sorcerer x1    | -                                     |
|                   |  for all types  |                                       |
|-----------------------------------------------------------------------------|
| Muchi Muchi Group |  Necromatar,    | -                                     |
|                   |  Alraune,       |                                       |
|                   |  Sakyupath?     |                                       |
|-----------------------------------------------------------------------------|
|  Golden Group     | Magic Knight x1 | Equip all Legend Equipments.          |
|-----------------------------------------------------------------------------|
|  Gate Group       |  Dragon x2,     | Gate shows up, can go to Secret Room  |
|                   |  Holy Dragon x2 | or next after ten maps.               |
|-----------------------------------------------------------------------------|
|  Orc Group        |  Orc types x5   | -                                     |
|-----------------------------------------------------------------------------|
|  Monk Group       |  Sage x1        | Has skill to eliminate bonus item.    |
|-----------------------------------------------------------------------------|
|  Ranger Group     |  Niji Ranger x5 | -                                     |
|-----------------------------------------------------------------------------|
|  Hunter Group     | Heavy Knight x1 | If the item POP was not reached to    |
|                   |                 | the limit, not more than 4 innocents  |
|                   |                 | will possible show up, defeat them to |
|                   |                 | the extra Innocent.                   |
|-----------------------------------------------------------------------------|
|  Ninja Group      |  Male Ninja x1, | -                                     |
|                   | Female Ninja x8 |                                       |
|-----------------------------------------------------------------------------|
|  Red Group        |  Wood Golem,    | All equiped shoes,                    |
|                   |  Dragon, Ghost, | great moving capacity.                |
|                   |  Baciel, Zombie |                                       |
|-----------------------------------------------------------------------------|
|  Group Z          |  Chaos Soldier  | Level around 30 times at opponents    |
|                   |                 | averange level.                       |
-------------------------------------------------------------------------------


 < Secrets >

- Special Prinny
At the innocent town, you might encounter a Prinny. After talking it requests
to meet it 10 more times. By the 10th times you meet that Prinny, it will give
you some rewards.

- Front Attack With Back Attack Effect
When you're going to attack an enemy from front, face to the same direction
with the enemy facing after selecting attack. The damage effect will same as
attack from the back.



 6.  ____________
====/            \=============================================================
---=  Crime List  =------------------------------------------------------------
====\____________/=============================================================

                                                                        [crlt]

Something that's related with Item World. One of the example is when you
reach to Episode 3, you will gain the first Crime after going through the
Subpoena Item World.

Afterwards, you can have more Crimes. Again, you must select the Charge from
the Post Officer and will obtain the Subpeona, then us it onto the Item World.
In the Item World, go until you found the Court Gate, send a character to enter
the court for obtaining an amount of Felony and reward. And below is the lists
of all Crimes that you could get with certain requirements.

NOTE : * mark indicated the Crimes that can only be obtained once in a single
       game. Once you got it, you will not find it anymore until you play the
       next round or new game.


 < Court Gate before Floor 20 >

============================================================================
|         Charge        |      Requirement       |     Reward     | Felony |
|==========================================================================|
| *Your Existence       | Clear stage 3-3        | Dark Rosary    |     1  |
|  High LV              | Lv  20+                | 50,000 HL      |     2  |
|  High HP              | HP  500+               | 50,000 HL      |     2  |
|  High SP              | SP  250+               | 50,000 HL      |     2  |
|  High ATK             | ATK 200+               | 50,000 HL      |     2  |
|  High DEF             | DEF 200+               | 50,000 HL      |     2  |
|  High INT             | INT 200+               | 50,000 HL      |     2  |
|  High RES             | RES 200+               | 50,000 HL      |     2  |
|  High SPD             | SPD 200+               | 50,000 HL      |     2  |
| *Playing too much     | Clock at 100+ hours    | Sundae         |   1 0  |
| *Being too rich       | Have over 100 mil. HL  | 10000 Mana     |   1 0  |
| *Mastering Classes    | Open all Tier 1 class  | Twilight       |   1 0  |
| *Political Unrest     | Force 30+ proposals    | Veggie Burger  |   1 0  |
| *Kidnapping           | Capture 15+ monsters   | The Demon      |   1 0  |
| *Tele Fraud (1)       | Use 30+ Defender phone | Laser Blade    |   1 0  |
| *Tele Fraud (2)       | Use 30+ Prism phone    | Prism Cannon   |   1 0  |
| *Tele Fraud (3)       | Use 30+ D. Hero phone  | Macho Fist     |   1 0  |
| *Murdering Baal       | Kill Baal in Extra 12  | Arcadia        |   1 0  |
----------------------------------------------------------------------------


 < Court Gate between Floor 11-30 >

=============================================================================
|          Charge          |      Requirement     |     Reward     | Felony |
|===========================================================================|
|  Too High LVL            | Lv  200+             | 2 mil. HL      |    6   |
|  Too High HP             | HP  5000+            | 2 mil. HL      |    6   |
|  Too High SP             | SP  2500+            | 2 mil. HL      |    6   |
|  Too High ATK            | ATK 2000+            | 2 mil. HL      |    6   |
|  Too High DEF            | DEF 2000+            | 2 mil. HL      |    6   |
|  Too High INT            | INT 2000+            | 2 mil. HL      |    6   |
|  Too High RES            | RES 2000+            | 2 mil. HL      |    6   |
|  Too High SPD            | SPD 2000+            | 2 mil. HL      |    6   |
|  Geo Vandalism           | Change 500 panels    | Astral Orb     |    2   |
|  Too Many Murders        | Kill 100+ enemies    | Immortal Pill  |    2   |
|  Being a Loser           | Get killed 20+ times | Spirit Muscle  |    2   |
|  Friendly Fire           | Kill 20+ Allies      | The Heretic    |    2   |
|  Liking Guys             | 10+ Male Pupils      | 500 Mana       |    2   |
|  Liking Girls            | 10+ Female Pupils    | 500 Mana       |    2   |
|  Being a Breeder         | 10+ Monster Pupils   | 500 Mana       |    2   |
|  Pitching Prinnies       | Throw 20+ Prinnies   | Prinny Staff   |    3   |
|  Excessive Force         | 1000+ damage hit     | Spirit Belt    |    4   |
|  Comboing                | 100+ Combo after 3-3 | Demon Smasher  |    4   |
|  Cor.the Youth Being Top | Hum Pupil LVL 100+   | 5000 Mana      |    4   |
|  Team Attacking          | 100+ Team Attacks    | Gank           |    6   |
|  Stack Attacking         | 100+ Stack Attacks   | Tower Shield   |    6   |
-----------------------------------------------------------------------------


 < Court Gate between Floor 31-50 >

=============================================================================
|          Charge          |      Requirement     |     Reward     | Felony |
|===========================================================================|
| *2nd Round of Playing    | See any ending once  | Noble Rose     |   1 0  |
|  Way Too High LVL        | Lv  2000+            | 500 mil. HL    |   1 0  |
|  Way Too High HP         | HP  50000+           | 500 mil. HL    |   1 0  |
|  Way Too High SP         | SP  25000+           | 500 mil. HL    |   1 0  |
|  Way Too High ATK        | ATK 20000+           | 500 mil. HL    |   1 0  |
|  Way Too High DEF        | DEF 20000+           | 500 mil. HL    |   1 0  |
|  Way Too High INT        | INT 20000+           | 500 mil. HL    |   1 0  |
|  Way Too High RES        | RES 20000+           | 500 mil. HL    |   1 0  |
|  Way Too High SPD        | SPD 20000+           | 500 mil. HL    |   1 0  |
|  Reincarnating           | Reincarnate 10+      | Red Moon Bow   |   1 6  |
-----------------------------------------------------------------------------


 < Court Gate after Floor 31-50 >

==============================================================================
|         Charge         |       Requirement        |    Reward     | Felony |
|============================================================================|
|  Mastering Fists       | LV 15+ Fist Mastery      | Scroll: Fist  |   1 2  |
|  Mastering Swords      | LV 15+ Sword Mastery     | Scroll: Sword |   1 2  |
|  Mastering Spears      | LV 15+ Spear Mastery     | Scroll: Spear |   1 2  |
|  Mastering Bows        | LV 15+ Bow Mastery       | Scroll: Bow   |   1 2  |
|  Mastering Guns        | LV 15+ Gun Mastery       | Scroll: Gun   |   1 2  |
|  Mastering Axes        | LV 15+ Axe Mastery       | Scroll: Axe   |   1 2  |
|  Mastering Staves      | LV 15+ Staff Mastery     | Scroll: Staff |   1 2  |
|  Mastering Fire Magic  | Total Fire's Lv up to 15 | Exodus        |   1 2  |
|  Mastering Wind Magic  | Total Wind's Lv up to 15 | Exodus        |   1 2  |
|  Mastering Water Magic | Total Water's Lv = 15    | Exodus        |   1 2  |
|  Mastering Star Magic  | Total Star's Lv = 15     | Exodus        |   1 2  |
|  Mastering Heal Magic  | Total Heal's Lv = 15     | Universal Orb |   1 2  |
------------------------------------------------------------------------------
NOTE: As for the Requirement of Magic mastering, you have to get the total
      levels of one elemental spell reach to 15. Doesn't mean level 15 for
      one level (Mega, Giga...), it can be more that one level, as long as
      the total amount reach to 15.



 7.  ________________
====/                \=========================================================
---=  Secret Matters  =--------------------------------------------------------
====\________________/=========================================================
                                                                         [scmt]

 < Hidden Stage >

Besides Dark World, there are some more special stages which can be
unlock through the Dark Assembly after getting enough of requirements.
Below is the topic list of assembly before unlock the special stages.
(stages translated by myself, they might not the actual names.)

===============================================================================
|   Hidden Stage   |        Assembly Topic          |     How to unlock       |
===============================================================================
| Cave of Ordeals  |「練武の洞窟ヘのゲートを開く」  | Have Mana over 700.     |
|-----------------------------------------------------------------------------|
| Male Arena       |「地球勇者を助けて!!」          | After calling up        |
|                  |                                | Earth Hero by using     |
|                  |                                | phone 3 times, then     |
|                  |                                | attend to assembly.     |
|-----------------------------------------------------------------------------|
| Nature Male      |「また地球勇者を助けて!!」      | Clear 'Male Arena' and  |
| Arena            |                                | call Earth Hero by using|
|                  |                                | phone over 6 times, then|
|                  |                                | attend to assembly.     |
|-----------------------------------------------------------------------------|
| Tragedy Of       |「別のゲームの主人公と戰いたい」| Second round game, have |
| Heroine          |                                | 33 Felonies.            |
|-----------------------------------------------------------------------------|
| Return Of        |「ニジレンジャー再び」          | After Chapter 12.       |
| Niji Ranger      |                                |                         |
|-----------------------------------------------------------------------------|
| Beauty Baron     |「エンディングが見たい!」       | Before Chapter 9, total |
|                  |                                | play time over 20 hours.|
|-----------------------------------------------------------------------------|
| Degenerate       |「堕ちた聖女の封印を解く!」     | Second round game, have |
| Chita Saint      |                                | 66 Felonies.            |
|                  |                                | before Chapter 9.       |
|-----------------------------------------------------------------------------|
| Village Arena... |「別魔界の魔王と戰いたい!」     | After Chapter 12.       |
|-----------------------------------------------------------------------------|
| Village Arena... |「魔王ラハールを呼びしたい!」   | Attend to assembly      |
|                  |                                | after Flonne has joined |
|                  |                                | the team.               |
|-----------------------------------------------------------------------------|
| Village Tragedy  |「別魔界の魔王とにケンカをうる! | Have over 5000 Mana in  |
|                  |                                | Chapter 1.              |
|-----------------------------------------------------------------------------|
| Dangerous Witch  |「謎の封印を解き放ちたい!」     | Have 99 Felonies.       |
|-----------------------------------------------------------------------------|
| Strongest Devil! |「宇宙最強の魔王にあいたい!!」  | Clear at least 10 stages|
|                  |                                | in Dark World.          |
|-----------------------------------------------------------------------------|
| Middle Of        |「超魔王パールにあいたい!!」    | Clear at least 25 stages|
| Parl Town        |                                | in Dark World.          |
-------------------------------------------------------------------------------


 < Ending List >

====================================================================
|    Ending      |                How to unlock                    |
====================================================================
|  Bad End 1     | Adell with over 10 Felonies, killed             |
|                | ally over 50 times, then complete the game.     |
|------------------------------------------------------------------|
|  Bad End 2     | Adell with over 99 Felonies, killed             |
|                | ally over 99 times, Rozalin formarly dead.      |
|------------------------------------------------------------------|
|  Akutare End   | Defeated by Akutare during the story.           |
|------------------------------------------------------------------|
|  Etna End      | Defeat Etna in Chapter 3,                       |
|                | awarded with 'Evil Spirit' title.               |
|------------------------------------------------------------------|
|  Laharl End    | Defeat Laharl in Chapter 11, or                 |
|                | in 'Village Tragedy' hidden stage.              |
|------------------------------------------------------------------|
|  Tink End      | Tink reached to level 1000 within 1 round game, |
|                | defeat the final boss with Tink, but don't      |
|                | reach the Bad End requirements.                 |
|------------------------------------------------------------------|
|  Mid-Boss End  | Before Chapter 4, defeat Middle Boss in         |
|                | 'Beauty Baron' hidden stage.                    |
|------------------------------------------------------------------|
|  Normal End    | Finish the game without any requirements above. |
--------------------------------------------------------------------


 8.  _________
====/         \================================================================
---=  Contact  =---------------------------------------------------------------
====\_________/================================================================
                                                                         [cntt]

Sephirosuy / Seph,
sephiroth_y@yahoo.com


here is my e-mail address, you can e-mail to me if:

-feel that you want to use the guide.
-question about the game, I'm glad to help if I know the answer.
-suggestions or advices for the guide.
-having the useful informations, if it does work well I will use it in
 the guide, sure your name will be credited.
-BUT please properly write down your message, if I can't understand,
 I won't reply you.

To read all my latest guides and other contributions on GameFAQs, please visit
the URL below.

http://www.gamefaqs.com/features/recognition/59418.html


 9.  ________
====/        \=================================================================
---=  Credit  =----------------------------------------------------------------
====\________/=================================================================
                                                                         [crdt]

Special thanks to:

- Game Jester
- Futantshadow
- Choujin_Z
- Piros
inform about some details of the game.


- RogsR34UK
some special tricks for stage 9-3.


- HolyLancer9
inform about the secrets of the Prinny/penguin in Item World.


- ChoHakkai
some translations of the game.


- Dekrosse
- WakuseinoMamoru
inform the mistakes on Dark World section.


- MasterVG782 / Jarrod Garripoli
for sharing his guide and allowed me to use it as my translation reference,
such as the name of the monsters, classes, stages and the whole Crime List
section.


===============================================================================
 COPYRIGHT (C) 2006 by sephirosuy
 All Right Reserved