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Extra Missions Guide

by Utilael

Final Fantasy: Dirge of Cerberus
EXTRA MISSIONS GUIDE
by Utilael

==================================
Legal Stuff
==================================

This document was written by me, and only me, everyone that helped me and how
they helped is credited at the bottom of this FAQ.  This FAQ is Copyright (c)
2006 Utilael.  Anyone found using this FAQ for anything other than personal use
will be violating this copyright.  Anyone may use this guide to help write a
FAQ of there own or anything of that sort, but please give me some credit for
helping if the document becomes public.  This document may not be copied or
reproduced without my permission and may only be posted at www.gamefaqs.com
until further notice.  If you wish to use this guide for anything other than
personal use, please contact me about it, and if you wish to post this guide on
another site not listed, get my permission first.

Questions, Comments and Criticisms about this FAQ can be emailed to
[email protected].
Please do not abuse this FAQ or my email address.
Lastly, if you wish to email me, it would be helpful if you would put Final
Fantasy in the subject so I won't delete it as Spam.

==================================

Use the side letters to locate a specific part of this guide, or the mission
numbers/names to locate a specific mission using the find feature in whatever
text viewer you are using. (e.g. if you're looking for mission 10, then type in
the finder 'Mission 10 - Missile')

==================================
Table of Contents		ToC
==================================

I. 	Table of Contents...................... ToC

II.	Introduction........................... Int

III.	About the FAQ.......................... AtF

IV.	Extra Mission.......................... EM
      a.	   Mission 1 - Zyphyr Heathlands
      b.	   Mission 2 - Widow Missileer
      c.	   Mission 3 - Wastelings
      d.	   Mission 4 - Vincent the Mage
      e.	   Mission 5 - Deep Labyrinth
      f.	   Mission 6 - Boxemon
      g.	   Mission 7 - Gatling in the Wastes
      h.	   Mission 8 - Lord of the Jungle
      i.	   Mission 9 - Cait Versus the World
      j.	   Mission 10 - Missilebreaker Melee
      k.	   Mission 11 - Collector's Mind
      l.	   Mission 12 - Vincent the Destroyer
      m.	   Mission 13 - Rains of Gehenna
      n.	   Mission 14 - Vincent the Grappler
      o.	   Mission 15 - Red and Blue
      p.	   Mission 16 - Stygian Sewers
      q.	   Mission 17 - Messenger from Hell
      r.	   Mission 18 - Badlands
      s.	   Mission 19 - Chamber of Ghosts
      t.	   Mission 20 - Deep Tower
      u.	   Mission 21 - Cait Versus the Crimson
      v.	   Mission 22 - Shinra Manor Prime
      w.	   Mission 23 - Rampart Rumble
      x.	   Mission 24 - Contra Kalm
      y.	   Mission 25 - Missilebreaker Deathmatch
      z.	   Mission 26 - Cait Versus the Cerulean
      A.	   Mission 27 - Vincent the Beast
      B.	   Mission 28 - Cyclopean Causeway
      C.	   Mission 29 - Trick Arc
      D.	   Mission 30 - 100,000 Needles
      E.	   Mission 31 - Cait Versus the Bull
      F.	   Mission 32 - Deepground Soldiers
      G.	   Mission 33 - Shieldbreaker
      H.	   Mission 34 - Spiral
      I.	   Mission 35 - One-Handed
      J.	   Mission 36 - Black Widow Tetra
      K.	   Mission 37 - Gatling Shower
      L.	   Mission 38 - Go with the Flow
      M.	   Mission 39 - Brotherly Love
      N.	   Mission 40 - Unlimited DG
      O.	   Mission 41 - Drumline
      P.	   Mission 42 - Two-Handed
      Q.	   Mission 43 - Cait Versus the Empowered
      R.	   Mission 44 - Deepground
      S.	   Mission 45 - Stronghold Impervious
      T.	   Mission 46 - An Invitation to Illusion


V.	Version History........................ VeH

VI.	Credits/Contact........................ Crd

==================================
Introduction			Int
==================================

Hi, my name is Mark and my screen name is Utilael.  I am the creator of this
guide.

What this guide is:
Hey, this FAQ was made to help anyone with the Extra Missions.  Whether your
stuck, need to find the best way to get something done, or wondering where a
capsule is on a level, this guide will help you.  This guide will have expected
you to have gone through the main story line at least once on normal, but don't
worry though, I'll explain everything, even stuff that would only confuse
someone who hasn't touched the game.

What this guide is not:
This FAQ was not made to help people through any part of the main storyline,
on any difficulty, for anything.  This guide was not made to help you on the
tutorial that you can get to at the main screen (why in the world would you
need help on a tutorial?).  This guide was also not created to help you learn
how to play the game, go to the tutorial and play through it if you want to do
that.  Please do not email me concerning any of these subjects.

==================================
About the FAQ			AtF
==================================

This FAQ will help you through any aspect of the Extra Missions in the Extra
Features of the Square Enix game, Final Fantasy: Dirge of Cerberus.  I will
make sure to explain all that I can step by step, but, due to how hard it can
be to use the map, and the different things that can happen if you choose to
follow the guide step by step, it will be hard to simply just begin using a
guide on a level when you are half way through, so do yourself a favor, and
start from the beginning when you use a guide for a level.
These guides will help you through a level, but no guarantees.  I would
recommend only using this guide when you get stuck and have tried to get
through a level a few times, but nevertheless, the choice of how to use this
guide is up to you.  I will sometimes use the map to tell you where things are,
or give a direction based on the maps definition of north, but if I use either
of those two to tell you where to go, I will always give you a relative way to
get there also (e.g. Head to the north (to the right of where you start)
through the door.).

Here is an example of a mission guide:

==================================

Mission # - Title

Mission:       -What you're supposed to do
Defeat:        -How you will loose
Time Limit:    -The allotted time given to achieve victory
Goal Point:    -The map location of the goal point

Difficulty: ?/5 -(1 = Very Easy; 5 = Very Hard)

Capsule:                -Location based on objects around the capsule
	                  -What you get from the capsule
	Location:         -Map co-ordinates of the capsule
	How to Destroy:   -How to destroy the capsule

Starting...
	Health: ???/???               -Your starting Health
	Magic: 0                      -Your starting Magic
	Rifle Bullets: ???            -Your starting Rifle Ammo
	Handgun Bullets: ???          -Your starting Handgun Ammo
	Machine Gun Bullets: ???      -Your starting Machine Gun Ammo

My Best Time: -My best time on the level.

==================================

-Description and notes on the map.

	-The step by step guide on how to get through the map.

-Any extra things you should know.

==================================


And here's the names of the enemies:

Actual Name		Small Description		What I call them
----------------------------------------------------------
Dual Horn         A large, red bull       Dual Horn
Twin Sentry       A stationary turret     Twin Sentry/Turret
Bizarre Bug       An orange beetle        Bizarre Bug/Beetle
Gaurd Hound       A blue hound            Blue Hound
Epiolnis          An ostridge             Epiolnis/Ostridge
Sahagin           A turtle w/ pitchfork   Sahagin/Turtle
Red Saucer        A small orance machine  Red Saucer/Orange Machine
Gargoyle          A flying purple beast   Gargoyle
Aerial Mine       A floating mine         Floating Mine
Bull Head         A protection machine    Bull Head/Shield Machine
Cactuar           A small green cactus    Cactuar

Deepground:
Soldier           A black & blue soldier  Deepground Soldier/Soldier
Sniper            A black & blue sniper   Sniper
Shrike            A floating soldier      Floating Soldier/Flying Soldier
Beast             A soldier on all fours  Deepground Hound/Hound
Sergeant          A white soldier         Deepground Sergeant/Soldier
Commander         A soldier w/ hat, cloak Elite Soldier/Commander
Elite             Heavily dressed soldier Elite Soldier/Shield Soldier
SOLDIER           A soldier with a sword  Ninja's/SOLDIER


And now to the...

==================================
EXTRA MISSIONS			EM
==================================

Mission 1 - Zyphyr Heathlands

Mission:    Locate the Goal Point
Defeat:     KO / Time Limit
Time Limit:	10 Minutes
Goal Point: J-2

Difficulty: 2/5

Capsule: Sitting on a ledge.
	Character Viewer; The WRO
	Location: G-11
	How to Destroy: Gunshot

Starting....
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 1:48

==================================

This is a rather easy map, that is hard to get through at first, but after a
few tries on your own, you'll wonder why it was so hard the first time... Or
you can just follow this guide.

Now, E-13 is the location of the first cardkey you need to get to the second
part of the level.  But however, when you start out, there is a red gate
keeping you from getting there, so your going to have to take the long way.
From your starting position, to the left is a dog and a deepground SOLDIER
Class Robot that will jump off the ledge and attack, immediately after that,
another SOLDIER Class Robot (which I'll call ninja's from now on), will come at
you from your right, kill him, grab the EX File (1) in the cargo, and go
through the arch in which he came from (after going through this part a few
times, I realized that it is often that all of these men may take different
paths then what I've specified here, so be ready for anything to happen, but
you need only expect three enemies).
Once through the tunnel, destroy the second cargo with EX File (2) in it, and
kill the deepground soldier that is standing on a ledge to the left.  Go
towards the ledge that the soldier was just on, and on your right will be
another soldier, kill him, but continue running towards the explosive barrel in
the NW.  Another soldier will be standing on a ledge right next to an explosive
barrel, destroy the barrel for an instant kill, or just kill the soldier, then
turn to your left and run southwards through the arches until you reach a
building, there may also be another soldier on a ledge, depending on which arch
you went under.
After reaching the building, go inside and grab the cardkey (this is E-13 by
the way).  Head back out and go left, so your heading in a NNW direction.  Once
you reach the wall, run up to the gate and use the cardkey you just got to get
through.  There is a possibility, if you didn't kill everyone on your way to
the cardkey that, once you make it up, you'll be shot at, so pull out a sniper
and shoot back if this happens.  Continue heading north and, if you so wish,
kill the two snipers on the roofs, and the third sniper behind a gate to the
east.  Then continue north until you come to the wall, then head east towards
the large pit in the ground.  Carefully look over the edge and snipe the two
soldiers at the bottom of the pit.  Then jump down and either pull out your
machine gun, or start meleeing the little Red Saucer robots that will begin to
attack.  Once your finished, head east and turn around the corner on your right
and kill the soldier, then turn around and head north into the building
immediately in front of you, step into the blue circle and your done!

==================================

Mission 2 - Widow Missileer

Mission:    Eradicate the Black Widow Squad
Defeat:     KO
Time Limit:	None
Goal Point: N/A

Difficulty: 1/5

Capsule: Behind some crates.
	Sound Gallery; The System
	Location: I-6
	How to Destroy: Materia Shot (Get an ether from right side of map)

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 0:09

==================================

This is a very simple mission, just kill the Black Widow Squad.

All you need to do on this level is either run back and forth dodging the
missiles and taking shots at on of the Black Widows, or simply run to the right
of your starting position and pick up an ether (or run to the front of the
right most barrel and pick up magic there) and take two or three fire magic
shots at them and destroy them all.  But either way, once you kill but one of
these machines, you kill them all.

==================================

Mission 3 - Wastelings

Mission:    Defeat the Dual Horn
Defeat:     KO
Time Limit:	None
Goal Point: N/A

Difficulty: 3/5

Capsule: Sitting on a ledge.
	Trailer; Tokyo Game Show
	Location: B-9
	How to Destroy: Gunshot

Starting...

	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 7:12

==================================
This is actually, quite an easy mission, however, the only reason I'd give this
a 3/5 difficulty is due to how long it takes to kill Dual Horn and the annoying
hounds that'll attack you constantly while your at it.

Start out by running north, taking out all hounds on the way, you'll have one
large group come at first, then they come about one to three at a time, and
keep coming that way.  There are some Cactuars up in the NE area of the map
that will drop Limit Breaks, and all the hounds may drop some kind of item or
ammo when you kill them.  I find that also, you hurt Dual Horn more if he is
not facing you, so try to get to his back side if you can.  A very easy way to
beat Dual Horn (thanks to sephirosuy for the idea) is to get 3 limit breaks
from the Cactuars, then run over to a trench and jump over, and continue doing
this back and forth until Dual Horn falls in, then just start unloading on him
and using you limit breaks until he either dies, or gets out.  If he gets out,
just start jumping across the trench until he falls back in again.  Once you've
finished him off, you done!

==================================

Mission 4 - Vincent the Mage

Mission:    Defeat 100 Enemies Using Only Magic
Defeat:     KO
Time Limit:	None
Goal Point: N/A

Difficulty: 2/5

Capsule: On a roof.
	Sound Gallery; Battlefields
	Location: C-12
	How to Destroy: Materia Shot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 0
	Handgun Bullets: 0
	Machine Gun Bullets: 0

My Best Time: 11:50

==================================

This is also a rather easy mission, however, due to the fact that getting magic
can be quite a hassle, this mission is a bit more difficult.

Start out by grabbing the ether and using it to get yourself some magic, then
start unloading on the hounds (if you need some materia, there's all Blizzard,
Thunder, and Fire all on the broken bridge across from where you start),  the
best way to kill these guys is to do it in groups, as one shot can take out a
lot of hounds if they're close together.  The hounds will also drop a lot of
Red Ethers, which can be very helpful, so target these guys often.  Once you
start moving around, more guys start to appear, such as Dual Horns, Ninja's,
and flying Deepground Soldiers.  When a soldier appears, make it your top
priority until you kill it, because they have long range, have Dual Horns be
your second top priority, as they are annoying and painful.  Everything else is
up to you really, there are items scattered all throughout the level, and they
do respawn after a while, so don't be rushed, take your time and kill everyone
one by one.

==================================

Mission 5 - Deep Labyrinth

Mission:    Locate the Goal Point
Defeat:     KO
Time Limit:	None
Goal Point: L-13

Difficulty: 2/5

Capsule: By a wall in a room.
	Side Mission; Boxemon
	Location: K-14
	How to Destroy: Shot the Barrel sitting on the ledge above it.

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 30
	Handgun Bullets: 90
	Machine Gun Bullets: 140

My Best Time: 12:03

==================================

This mission took me forever to figure out how to beat, but it is in fact, one
of the easier missions in the game and I'll tell you step by step how I beat it.

Room 1: Weak Deepground Soldier x3
I started off by just running out with my rifle and giving one hit kills to
all three men in the room, it is also just as easy to use a handgun and take
them out the same way.

Room 2: Deepground Soldier x4
These soldiers will take a lot more hits to kill than the previous ones,
probably about two hits from a handgun.  So what I did was I ran into the room
until the soldiers came out, then I back peddled back into the hall and
headshotted each soldier one by one, nice and easy.

Room 3: Elite Ninja x3
All you need to do on this one is pull out your rifle, zoom in on the block at
the end of the hall, and walk foreword until the ninja's come out, then if you
headshot them, it should only take two hits each.  You can also use your
handgun just as easily here, just once the ninja's are about to reach you, jump
over them shoot them as you back peddle.

Room 4: Deepground Soldier x7
This is a very easy room, but if you don't know the secret, it's one of the
most painful.  All you need to do is pull out a handgun and shoot the barrel
that's sitting on a ledge above the seven soldiers, and blam, their all dead.

Room 5: Red Saucer x20
There's two easy ways to defeat this area, either pull out your machine gun,
run towards the machines and start unloading, then once they start coming
towards you, make your way back into the red keycard room to your right and
shoot any machine that comes in until they're all dead.  Or you an just run
into the middle of the machines and start meleeing your way through them until
you win.  The latter choice will probably get you hurt a bit more than the
first choice, so I would choose depending on your health.

Room 6: Deepground Soldier x3, Bull Head x2, Elite Soldier x1
The Elite Soldier won't come into the battle until you come near the second
room, so wait until you've finished off the other enemies before going that
way.  Start by either finishing off the Bull Heads with one to two rounds of
melee attacks, or begin by just killing of the soldiers, or do both at the same
time, depending on which is more of a threat.  Then once all five are finished
off, head towards the second room and kill the Elite Soldier and your done!,
with this room that is.

There's also a Hi-Potion and Cardkey in the east room behind a gate, if you're
low on health.

Room 7: N/A
This is a nice rest room, and your goal is actually just on the other side,
however, you can't get there at the moment.  So start by shooting the explosive
barrel on the ledge to get the Boxemon level, and then melee the red box down
to get lots of supplies, DO NOT however, shot the red box, as you will not get
the supplies if you do so, rendering the level impossible.  When your ready,
head north to the next area.

Room 8: Floating Mine x10
Now your trapped in a small box and you need to keep the floating mines from
getting too close and blowing up (if they do, you may get a nice chain effect
and not be able to stand for a while).  Well, this is rather easy to counter,
simply zoom into first person with a handgun, position yourself so your
reticule is between to of the blue bars, and shoot any floating mine that
enters the hallway, ta-da!  Next room.

Room 9: Black Widow x1
This is probably the hardest room to win in, but what you have to do is rather
easy, just run in circles unloading on the machine until he dies, using items
as needed.  Magic does help here, but not that much.

Room 10: Epiolnis x4
Very simple room, just pull out a handgun and take two/three shoots on each
Epiolnis, EZ.

There's also a Cardkey and Potion to in a room to the east.

Room 11: Deepground Rocketeer x3
Another easy room, once you enter the room, begin running back and forth,
shooting the Rocketeers until they're dead.

A Cardkey and Ether can be found in the dead end going east.

Room 12: Deepground Soldier x2, Ninja x3, Elite Soldier x3
Yet another simple room, run around the barrels and unload your handgun on the
ninja's and soldiers, then head to about where they were standing to get the
Elite Soldiers to come out, finish them off and continue on.

Hi-Potion and Cardkey in a room to the south. (and if you like climbing, try
getting on top of every stack of boxes in the room, you'll need plenty of
machine gun ammo to get to figure out how to get onto the ones in the SW corner
though. [shows you what I do in my free time]  =P. Alright, next room!)

Room 13: Bizarre Bug x4
Yet ANOTHER easy room, if your feeling conservative, it's rather easy just to
melee the Bizarre Bugs to death, but of course, you can always just shoot them
all to death.

Room 14: Ninja x8, Elite Ninja x2
It gets a tad bit harder here, due to their numbers, just shoot 'em all down,
or magic the group to death, your choice.  You don't have to worry about the
Elite Ninja's until you either kill all the other ninja's, or shoot at an Elite
Ninja (or get too close, but I haven�t tried that one yet).

An Ether and Cardkey in the west hall.

Room 15: Cactuar x3
This room can be easy or hard, depending on how quick you kill the Cactuars,
if you go a little too slow, the Cactuars will begin attacking and it will be
like going through hell to try and stop their constant bouncing!  So rule of
the room, kill the Cactuars quickly!

Room 16: Deepground Soldiers (with shield materia) x10
Get your magic ready, heal yourself up and put your item choice onto
ether/elixir, run in, head towards the barrels, and (once the soldiers come
out) start unloading your magic and letting loose your melee attacks.  A Limit
Breaker can be used here, but due to how slow Vincent is when in is transformed
state, I wouldn't recommend using it.  Once you've killed all the soldiers,
grab the cardkey and your done! ... Seriously this time.

There's also an EX File (3) in the SW corner of the room (I'm not sure if it's
there in room 7...).

==================================

Mission 6 - Boxemon (Side Mission)

Mission:    Defeat 3 Cactuars
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 1/5

Capsule: None
	N/A
	Location: N/A
	How to Destroy: N/A

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 0:23

==================================

This is an extremely simple level, and I'm sorry for anyone who has any trouble
with it.

All you need do is destroy a box, and kill what's in it, if a Dual Horn comes
out, restart.  Simple as that.  There's only one Dual Horn, so you should be
able to get all three Cactuars before you find him, and if all else fails (I
haven't actually tried this) just run around destroying all the boxes killing
only Cactuars, Red Saucer machines and soldiers (as the Dual Horn takes to long
to kill and the machines will slow you down if Dual Horn is chasing you).

==================================

Mission 7 - Gatling in the Wastes

Mission:    Earn 500 Points
Defeat:     KO / Time Limit
Time Limit: 5 Minutes
Goal Point: N/A

Difficulty: 3/5

Capsule: Floating above a torch.
	Sound Gallery; Events
	Location: F-9
How to Destroy: Materia Shot (If any one knows where to get magic for this,
please e-mail me!)

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 3:

==================================

Here's how the point system goes on this level:
	Purple Hound: 	1 point
	Red Hound:		3 points
	Epiolnis:		5 points
	Cactuar:		20 points
	Dual Horn:		30 points

So start out by jumping on the gatling gun to the right of you, and start
shooting away at everything below you, once you either reach 50 points, or a
Dual Horn or two appear, jump down and head behind you, to the nearest gatling
gun sitting on a mound to the west of your starting point, and start shooting
until either your health starts getting low, or there's a lack of spawn of
enemies.  If either of those things happen, jump off and head west until you
reach a potion, use it and jump on the gatling gun to the right (north) of the
potion and finish off the level.  There's 3 or 4 other guns around the place,
and potions spread all over the level, so run towards these as needed (just be
aware of the time it'll take to do so).  Make sure the Cactuars and Dual Horns
are your top priority (that's not just for points) and constantly do a check
around you every time you get a free moment, to make sure no ones coming from
behind.

==================================

Mission 8 - Lord of the Jungle

Mission:    Defeat the Gargoyles
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: Hidden in some bushes
	Art Gallery; Weapons
	Location: J-7
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 120
	Handgun Bullets: 360
	Machine Gun Bullets: 400
	Items: Potion x4

My Best Time: 7:15

==================================

For sake of easiness, I'm going to tell the gargoyle areas by Location on the
map relative to the center area, e-mail me if you need clarification on any of
them.

Center Gargoyle: Purple Hounds
Run around the mountain in the middle killing any hounds that spawn until a
gargoyle spawns, kill the gargoyle and continue on.

North Gargoyle: Red Hounds
Head north, then west along the half circle path, a gate will come up behind
you.  Continue on until you grab a potoin, then turn back and before you get to
the gate, a gargoyle and some hounds will spawn.  Killing the hounds first will
probably be the easiest way to defeat this.

East Gargoyle #1: Epiolnis's
If you can kill this gargoyle fast enough, you won't have to worry about
killing anything else, if not, then you have to circle around killing anything
that spawns up while trying to finish off the gargoyle (I've found that if
you've got enough life and a few potions, you can just run after the gargoyle
and dodge the Epiolnis's on the way).

East Gargoyle #2: Red Hounds
Just unload on the gargoyle ignoring the hounds, once the gargoyle dies, the
hounds will as well.

South Gargoyle: Purple Hounds
Run around in circles taking out the hounds first, then finish off the
gargoyle.

South West Gargoyle: Bizarre Bugs
Run in circles aiming for the gargoyle, the Bizarre Bugs shouldn't be able to
catch you if you continue running, and once the gargoyles dead that Bizarre
Bugs die also.

West Gargoyle: Sahagins
Make a full circle around the center area (you have to get the gargoyle to
spawn) using the machine gun to kill the Sahagins, as this is the most useful
weapon versus them.  Once you've done that, head up the center from the west
and a gargoyle and a lot of Sahagins will spawn, I would recommend aiming
solely for the gargoyle with a handgun, but that's just my preference.

Final Gargoyle: Gargoyles
Head back to the northern gargoyle area, except go left into the castle, and
get ready for a battle.
Now for the hard part (that is if you don't have a lot of ammo like I did).  I
didn't count exactly how many gargoyles there are, nor do I want to go back
through the level to find out, so I'm just going to stick with 8-9 of them and
they each have 2000 health.  All you can really do is just shoot, shoot, heal,
shoot and hope.  I'd say that if you want the best chance for living however,
back out of the castle area and kill them as they come through.  Good Luck.

==================================

Mission 9 - Cait Versus the World

Mission:    Defeat 100 Enemies
Defeat:     KO
Time Limit:	None
Goal Point: N/A

Difficulty: 4/5

Capsule:
	Art Gallery; Locations
	Location: J-6
	How to Destroy: Melee Attack

Starting...
	Health: 999/999
	Magic: 0
	Rifle Bullets: 0
	Handgun Bullets: 0
	Machine Gun Bullets: 0

My Best Time: 7:43

==================================

This is a very frustrating map, for the most part, it just takes persistent
trying and re-trying to win.  Cait Sith's lag time is horrendous, and will get
you attacked if you don't time your attacks perfectly.  Also another annoying
feature of Cait is how long he'll lay down if he gets hit too hard, and you'll
probably be half dead by the time you get back up.

	Here's each animals life:
		Blue Hound:       1
		Red Hound:	      3
		Sahagin:	      3
		Bizarre Bug:      4
		Ninja:            4

	And the locations of each moogle (which will heal 300pts each):
		J-9	- Inside the train.
		M-13	- Behind the fire.
		H-10	- On top of the barrels and crates.
		8-B	- Behind a large crate.

At first, just run around and kill all the hounds you find, Red Hounds will
start spawning somewhere in between 5-10 kills and then Beetles will begin
spawning when you have between 15-20 kills.  Once you see/hear the first
Bizarre Bug, go and find a low ledge (such as the hitch on the train housing
the moogle - which will probably be your best choice, as this is where the most
guys go - or a crate or barrel) and just continue doing your first attack
unless some one tries to jump on with you, then press attack again to do your
back flip and kick them off.  Whatever you do, don't do your third attack
however, as this will most likely throw you off the edge and you may not get
back up again.  At 40 kills, the amphibians will begin popping up, jump off
your platform and attack these guys from the ground, due to their slowness,
they're fairly easy to win against (Cait's third attack is the best against
these guys, as it can hit a lot of them, and will most likely kill them right
away).  Once you hit 60 kills, Ninja's will begin coming to fight, the best way
to kill these is to get them to make an attack first, then while they're
recuperating, attack them.  Upon killing 80 animals, everything begins
spawning, from hounds to Ninja's, so now just go all out using the skill you've
gained with Cait Sith to get this far to finish up this level.

==================================

Mission 10 - Missilebreaker Melee

Mission:    Survive the Missile Assault
Defeat:     KO
Time Limit: 3 Minutes
Goal Point: N/A

Difficulty: 3/5

Capsule: To the right of the ledge you start on, down in open crate on the
ground.
	Trailer; DC Presentation
	Location: I-7
	How to Destroy: Gunshot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: --:--

==================================

This can be extremely hard, or extremely easy, depending on what you do...

Start off by getting the scope off of your rifle, and having an auto reload on
all of your weapons (you can do this between missile fire at the start), as
these are essential.  Now position yourself between the plane and the barrel,
(zoom in so you can get this positioning right) just at a position so that you
can still shoot over the barrel but just barely (so that you have to aim higher
than normal to get over the barrel) and place yourself a little more to the
right than seems comfortable, as the missiles coming from the left seem to get
around the barrel easier than the ones on the right (don't go to far right
though, just like one step).  If you did it right, not a single missile will
hit you, and you can relax... however, you won't know if you did it right
unless you get blown up!  So just act like the barrels only there to get in the
way and won't save you, and start firing at any missiles that come at you!
Keep this up for three minutes and your good... oh, and if you didn't figure it
out by now, there gets more and more missiles the longer you stay alive.

==================================

Mission 11 - Collector's Mind

Mission:    Collect the EX Medals
Defeat:     KO / Time Limit
Time Limit: 5 Minutes
Goal Point: N/A

Difficulty: 3/5

Capsule: Up in a castle window above the house.
	Character Viewer; Monster
	Location: D-5
	How to Destroy: Gunshot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 4:35

==================================

Collect the medals, not really as hard as it sounds, you just can't mess up
really...

Start by turning around and grabbing the potion, then run up the stairs, kill
the soldier through the fence, continue up the stairs and kill the soldier on
your way up.  Once at the top, turn right and kill the soldier, run to his
body, turn right, and begin your descent.  Grab the medal half way down, then
continue down towards the bottom.  At the bottom, turn left and head up the
stair case until you grab the EX Medal, then jump off to the right so you land
on the other side of the red fence.  Run into the house turn left and head up
the stairs, kill the guy at the top, grab the medal, and head back down and out
the door in front of the stairs.  Run along the wall until you come to some
stairs on the left, run up them and turn around and run towards the house.
Kill the two soldiers, then run past the door and turn around the corner to the
left, jump up the crates and grab the medal, kill the guy that falls down, then
go into the house.  Get up the two flights of stairs and run out the back
window, onto the wall.  Turn left and kill the soldier and grab the medal by
his body.  Run back towards the house, then continue on past it.  Head into the
chapel and turn to your left, grab the medal and jump off, grab the medal at
the bottom, turn towards the large double doors and kill the soldier.
Stand on the magic replenisher (you'll need it) then run out the doors, turn
right and jump off the gap between the wall grabbing the medal on the way down,
turn to your right and head back up the stairs.  Head back to the front of the
chapel, run past the doors and turn right around the corner, kill the soldier,
grab the medal by his body, and head back into the chapel.  Once inside, go
behind the stand in the back center, and head up the construction stairs, climb
up the ladder, and head across the walkway to the other side of the chapel.
Turn right and head up the two sets of ladders, kill the soldier at the top of
the tower, grab the medal and jump back down.  Now go midway across the walkway
and turn right and head out the opening onto the wall.  Follow the wall until
you see a ladder sticking up to your right with a gap in the wall (just before
the cargo).  Jump off there and grab the medal, then climb back up, turn to
your right and continue along the wall.  Kill the soldier, grab the medal and
head right, down the stairs to the bottom.  A soldier with a shield materia
will drop down,  shot him with a fireball, run and melee him once or twice (not
three or else you'll fall off the ledge).  Turn to the left and grab the medal,
then finish the soldier off with a fireball and possibly another melee.  Now
head along the wall to your right (south wall) until you come to a gap in the
houses on your right, grab the medal, then head back and continue along the
wall until you reach the east end, there will be one last soldier and the last
EX Medal to your right, kill him and grab it and you finished! Phew!

==================================

Mission 12 - Vincent the Destroyer

Mission:    Defeat 100 Targets
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 2/5

Capsule: Sitting on a broken wall.
	Art Gallery; Event Related
	Location: D-5
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 4:35

==================================

Something must have inspired Square Enix, as we have yet another dodge the
explosions level.  Really easy, just keep the concept of corners in your mind.

Now, if you get knocked of the wall, you have 5 seconds (from the second you
begin falling) to get back on, which is really hard to do, due to the size of
the wall, and how mines will be flying at you while you try to do so, so in
short, stay on the wall.  Now, all you really have to do, is make sure your
handgun and machine gun both have auto reload on, then run onto the skinny
ledge to the right, just in front of you and back up to the very, very back of
it (because some mines will get really close, so you don't want to get hit
because you were too scared to get close to the edge).  Now aim forewords (so
you're looking down the small path you just came from, and kill anything that
steps in front of you.  Do not sway too much trying to kill mines you see in
the edges of your vision, as you there may just be a mine that will come at you
while you turn to destroy the other one, and you won't be able to see it, so
just try to stay looking foreword and only killing things that step in your
way.  If you do that, you'll be just fine.
If you have troubles with this method, I'd suggest you experiment and find a
way that works for you.

==================================

Mission 13 - Rains of Gehenna

Mission:    Collect the EX Medals
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 4/5

Capsule: Floating above the canyon a little ways away from the broken bridge.
	Art Gallery; Monsters
	Location: J-13
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 4
	Handgun Bullets: 12
	Machine Gun Bullets: 20

My Best Time: 15:48

==================================

The only way to beat this map, is to learn where the snipers are at the
beginning.  And there's only one good way to do that, and that's by going
through the start a lot... sigh*, let's get started.

You start out with barely any ammo, so you have to be very accurate and
conservative.  Use only your sniper, it shouldn't take more shots than 2 for
anything (you'll have about 4 shots left at the end if you kill everyone with
one or two shots depending on the enemy... which means you have a few shots
leniency).
Alright!  Start out by moving to your left a little, and looking up at the
ridge of the canyon, where a broken bridge sticks out, head shot the soldier up
there, then continue going left until you hit the canyon wall, then walk
foreword, training you scope on the top of the canyon, above where you just
were.  Take out the soldier up there with one shot.  Now look at the red fence,
then follow along the path upwards, until you see a stationary turret (Twin
Sentry), destroy the Twin Sentry in two shots (by aiming in the center).
Continue along the canyon wall, keeping you reticule focused across the canyon
at the corner on the right (past the broken bridge) and you'll see a soldier as
you move across.  Immediately to the right of that soldier, standing behind the
broken bridge at the bottom of the canyon, is another soldier, kill both of
them with one shot (don't forget to grab the ammo to the left/behind you).
Head up the hill on the left and grab the EX Medal, then head to the opposite
side of the canyon, training you view across the canyon, on the left corner,
until you see another soldier, kill him.  Now run under the broken bridge and
grab the medal, then run up the bridge and look onto the ledge across the
canyon for a rocketeer, make sure you get two head shots, then head onto the
ledge and grab the medal up there.  Look out and kill the Rocketeer on the
ledge on the right with two headshots (you must get two headshots to kill him
in two shots, but don't worry too much if you use and extra shot).  Jump down
and grab the ammo then  turn to your left and follow the top of the canyon
around the corner, once you see the soldier up there, kill him.  Then run
towards the medal under the tower, but don't grab it yet, instead kill the
rocketeer that is standing across the canyon directly in front of you.  Then
head closer to the medal, looking above and to the left of the rocketeer you
just killed (up on the ledge) until you find and kill the soldier up there.
Now grab the medal if you haven�t then run up the ledge behind/to the right of
you (along the back of the canyon) and grab the ammo.
Head back down, looking across the canyon, until a Twin Sentry appears, kill
it with two shots to its center, and now head up the ledge.  There's a soldier
sniping across the canyon, on the other side from where you are, take him out,
and now if you've missed anyone, you'll now it once you reach the top of the
ledge, kill them if you have.  As you head over the peak of the ledge towards
the ammo, there will be a soldier with his head sticking up just over the edge,
kill him, then grab the medal on the broken bridge to your left and head
further along the ledge, grabbing the ammo on your way.  As you near the end of
the ledge, slowly move yourself over, to the edge until you either see a head,
or get shot at (you'll probably get shot at first).  Kill the soldier, then
begin making your way closer to the building in front of you, but still move
slowly until you see and kill the soldier that is crouching to the right of the
soldier you just killed.  Now look at the building, there are two Twin
Sentries, if you have enough ammo to take one of them out (if you have enough
to take both out, I'm impressed!), then do so, but instead of heading towards
the building, turn and jump off the ledge to your left, grab the ammo, and run
along the canyon bottom going away from the building, grab the medal that is
sitting on the broken bridge and the ammo that�s under it, and head along the
west wall (the one you should be closest to) and grab the medal down there.
Now head back to the building for the last medal, take out any remaining Twin
Sentries, and make your way towards the building, but don't go in... unless you
have a death wish.  Now come up against the wall of the building (or at least
close to it) and aim inside the building through the door.  Shot the rocketeer
inside once, then run out of view (do otherwise and you'll be committing
yourself to about 500pts of damage), then run back in and try to shot him as
accurately as you can, repeat if he isn't dead, and continue repeating until he
does die.  Now run to the other side and repeat all your motions for the
rocketeer on the other side (don't worry if you end up having to use some
handgun ammo to finish the job).  Yay!  Now you can run in and grab the eighth
and final medal!
...NOT!
Yay, now you must get 20 medals!
SIGH*, should've seen that coming... Now head back the way you came, open the
blue gate, but don't go through it, instead, head back to the starting point,
and climb up the now accessible ladder and grab the Elixor at the top, then use
it.  Now head back to the steps where you opened the blue gate and pull out
your machine gun (if you have any handgun bullets, use the handgun instead),
ready your materia, and step up the last few steps around the corner and shot a
fireball (or something) at the rocketeer around the corner, two ninja's will
also jump out, and if you timed it right, you'll hit all three of them.  Make
sure you finish off the rocketeer at all costs however, as he hurts!  The
ninja's will now spawn in groups of two's from now on, every fifteen seconds or
so, until you kill everyone (the ninja's will also be your source of ammo until
then).  Now turn to your right and make your way over the hill, kill the three
soldiers and head towards the building.  Get up against the left wall, like you
did with the rocketeers in the other building, and shoot the Elite Soldier in
the corner, then you can go in safely and pick up the loot.  Also, I'd actually
recommend killing the rocketeer and soldier to the right before taking on the
Elite Soldier, but your choice of order here.  Either way, kill the two, but
don't head towards them, we're gonna go backwards here (I found it was easier
that way).  So head up to the ledge (don't jump off!)  and run along it,
picking up the two medals on the overhangs as you go across, and killing
whoever you can target to the right with your sniper.  After getting the two
medals by the ledge, run back and forth along the edge and continue killing
guys (including ninja's) until it seems no one's left.  Now run in, wherever
you want, and run along the edge of the town collecting all the medals.  It
shouldn't be too hard, but here are all the medals locations (not including the
one in the second building or the two on the ledges).

E-11
C-12
D-10
E-8
D-7 (rocketeer will fall in front of you)
E-6

Once you have 17 medals, head to the last building (on the opposite side as
the second building you went in) with a red fence.  Jump over the red fence
and, you guessed it, a catch, a Dual Horn is waiting for you (it's rather
entertaining to come around the corner of the door zoomed in on your rifle, and
see a large bull face on your screen).  It's not hard though, just run around
collecting the last three medals, and since the dual horn can't turn fast
enough, if you go for the back ones first, then head for the middle one, he
won't even touch you.  NOW you're done!  Congratulations!

==================================

Mission 14 - Vincent the Grappler

Mission:    Defeat 100 Enemies Using Only Melee Attacks
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: In a cage be the chapel.
	Art Gallery; Shinra
	Location: J-11
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 0
	Handgun Bullets: 0
	Machine Gun Bullets: 0

My Best Time: 7:41

==================================

This level wasn't too hard, I did it on my second try without a problem, since
the guys are a lot weaker, it doesn't take that long to kill them, the only
hard part is watching your health, as sometimes you forget about it and die (or
get close to it).  A quick tip is to heal, heal, heal, even if you only have a
little damage done to you, because one: it'll keep you alive, and two: you get
lots of potions anyways.

For the most part, just run around killing all the hounds and ninja's that
spawn up.  If a gargoyle spawns, kill it as fast as you can, since they have
long range, and you don't have to worry, they can't fly up higher to where you
can't reach in this level. Careful for the Elite Swordsmen (Ninja), because
they can pack a punch, and they won't fall over on the third attack, but for
the most part, there fairly easy, as usually, your melee attack will push you
to the back of the swordsman right as he attacks, allowing you to attack again
and finish him off. The gargoyles will drop Hi-Potions when you kill them, and
the Elite Swordsmen will drop X-Potions (which with only 780 health, they both
do the same thing, but it lets you carry 4 potions, instead of 2).  One last
guy to talk about, the Cactuar.  Some where around 75+ kills, a Cactuar will
spawn and begin running around the level at a very high pace.  Don't chase him,
as you probably figured, you won't be able to catch him, instead, if you stand
by the door of the chapel and continue fighting like normal, the Cactuar will
come to you by running up the stairs, then taking a little detour around the
front of the chapel, this is where you can hit him nice and easy, if you miss,
don't worry, he'll come back again.  You don't have to worry about the Cactuar
attacking you either, because he won't.  Once you kill him however, he'll drop
a cardkey, which you can then use to open up the gate surrounding the capsule,
or the other gate by the two towers, which I actually have no clue as to what's
in there.

==================================

Mission 15 - Red and Blue

Mission:    Defeat Azul and Rosso
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 2/5

Capsule: Floating between two mako lights.  Jump on the light, then jump again
and melee attack in the air to reach it.
	Art Gallery; WRO Headquarters
	Location: G-12
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 0:26

==================================

This is probably the easiest map so far, besides the Widow Missileer.  Azul and
Rosso both have practically no health, and neither of them transform into a
more stronger being upon their initial defeat.  I was really tempted to give
this map a 1/5 difficulty, but decided that it could be kind of hard if you
ended up getting in the way of Azul's gun too often, but Rosso isn't even a
problem.

Start out by pulling out a handgun, circling around the pillar in a widish
curve, and unloading on Azul.  He should be dead in a matter of seconds, and
with how slow he is, he probably will only be able to shot you once or twice.
With Azul dead, just run towards Rosso, and in a few shots, she'll be a goner.
Your done.

==================================

Mission 16 - Stygian Sewers

Mission:    Retrieve the EX Medal
Defeat:     KO / Time Limit
Time Limit: 15 Minutes
Goal Point: N/A

Difficulty: 3/5

Capsule: By a gate at the end of the level.
	Art Gallery; Shinra Building
	Location: K-4
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 3:40

==================================

This level was pretty hard at first, but after doing some thinking and looking
around, I discovered how easy it really was, so if you can't seem to get the
insight I had, then read on.  Oh, and two things you should know about this
level that may help you, one: don't shot the barrels when you're (practically)
in the same room as them, as they will kill anyone in a large radius with a one
hit kill, including you.  Two: be cautious and trigger happy, which I find
don't usually mix, but they do here, walk around corners slowly, and once you
see someone, don't stop shooting until they're dead... get my drift?

Turn right and head towards the tunnel on your left after you've spawned.
Once facing down the tunnel, take as many shots as you can at the rocketeer at
the end, you'll probably on get one or two shots in.  Follow him.  As you turn
the corner, a soldier will run up, if you shot fast enough (which isn't really
fast) you'll kill him before he even figures out what happened.  Once you pass
his body and turn around the corner, the rocketeer may take an extra shot at
you before he resumes running away, so be ready to dodge a rocket.  After the
rocketeer leaves (or you've gone around the corner), head foreword towards the
room, but don't go in, or you'll be ruthlessly shot at by two guys at the
bottom of the room, and two at the top.  Instead head into the alcove on the
right, and climb up the ladder, then, crouch and sneak up to the ledge, the
soldiers will begin shooting at you, but don't worry, they can't hit you from
where you're standing.  So look down off the ledge at a barrel in the center of
the room behind a pillar, shoot it and you'll kill all four of the soldiers
with out taking a hit.  Now jump off the ledge.  There's a good chance that the
pestering rocketeer is in some odd place waiting for you when you drop down,
so, if he's to the right of you, don't run towards him, but back up and shot at
him until he runs away or dies, and if he's behind/in front/to the left of you,
pursue him until he's dead.  Now, head back to where you fell down if you're
not there, then walk around the corner to your right and shot the barrel that
comes into view (don't worry, this barrel won't kill you, but it will kill the
person next to it).  Now turn left and head down the hall.  As you do so,
there's a terrible chance that a Widow will come and fire a beam that may or
may not kill you, but as for me, I've died from it on every hit so far, so just
run forward until you see it coming, then immediately turn begin backing up and
head up the stairs to the right.  Now just continue taking quick shots going
back and forth on the stairs until you finish it off.
Once your finished, go and make sure that you kill the rocketeer you saw at
first, as you will not be able to beat this level unless he is dead.  Once he's
dead, head down the hall were you killed the Widow, and head through the sewers
until you come to the last underground pipe, and past that is a ladder around
the corner.  Head up the stairs to the left of the pipe, and then up the stairs
just above the pipe, and up the ladder.  At the top, sneak over to the ledge
and shot the barrel that comes into sight on the ground.  Then go around the
corner to your right and kill the soldier by the ladder there.  Now continue
heading towards the three gaps by the soldier you just killed (southward from
the soldier) and go towards the pipe on the left.  Three ninja's will spawn up.
Kill them, and head down the tube and grab the cardkey at the bottom, then head
back up and drop off the ledge to the bottom of the room, and head towards the
'C' on the wall straight in front of you.  As you come around the corner on the
right, shoot the barrel, which should kill one or two soldiers (if any more
come, kill them... of course).  Now go unlock the gate and head inside (yet
another chance of getting picked on by anywhere from 1-3 more soldiers).  As
you walk into the room, there will be a rocketeer and a couple soldiers
standing on the top platform, on the platform below them (and closer to you) is
a barrel, which if you shoot, will kill at least one of the three or four
soldiers in the room.  I had two soldiers on the top level that I killed with
the barrel, and one soldier that came to the right of me and starting hitting
me with a melee attack... odd tactic.  Well, whatever happens, kill off all the
soldiers how you see fit, and jump up and down (or however you want to do it)
and kill the rocketeer.  Once he dies, the screen will shake, a medal will
spawn, and the blue gates will diminish.  Now go get your medal... NOT...
again... one last fight, a Elite Ninja will fall down on top of a box (which I
have found if you just shoot at him and don't get too close, he'll just glitch
and stay put on the box).  Once you finish him off, now you can go grab your
reward. (BTW - for anyone that might not be able to get past the gate, and see
no other rocketeer in the last room, that means you didn't kill the first
rocketeer you saw at the beginning of the level, go do so now)

==================================

Mission 17 - Messenger From Hell

Mission:    Escape from the Megastructure
Defeat:     KO / Time Limit
Time Limit: 3 Minutes
Goal Point: N/A

Difficulty: 2/5

Capsule: Behind the red gate in front of you when you start
	Sound Gallery; WRO
	Location: G-12
	How to Destroy: Materia Shot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 45
	Handgun Bullets: 120
	Machine Gun Bullets: 450

My Best Time: 1:32

==================================

Alright, this is a fairly diverse map, for so small of a map, you need to get
past a large group of undead (and unkillable) soldiers, by running up to the
top of the structure you start in.  There are, however, cargo boxes that have a
lot of health (or high resistance for that matter), that stand in your way.
Any attack will deal damage to these boxes, and I have absolutely no idea which
is best.  What I did was use a machine gun, combined with a few melee attacks
and materia shots to break them... but the way you get through these is
entirely up to you.  Also, many of these boxes will hold something like an
Ether or Potion to aid you in your fight to the top, so if you want to take the
time to destroy some of the side boxes, then go right ahead.

Start by turning immediately around and heading up the ramp, destroying at
least two of the boxes on your way up (so you can get up).  This level is
really, very self-explanatory, but anyways... head to your left down the hall,
then turn to your right and head up and destroy to levels of boxes, then shoot
the barrel that's about a third of the way up and destroy any more boxes that
keep you from making it up further.  At the top of that hall, turn to your
right and shot the barrel and destroy any more boxes that stand in your way.
Once at the top, head towards the now visible goal on your left.  You won't be
able to get there without having a large stack of boxes appear before you and a
boss health bar appear in the top right hand side of the screen.... time to
start shooting.  Let loose all your materia and bullets, and even melee
attacks... try not to worry about anything that comes up and attacks you..
unless you have to.  I found that if you stand by the ramp and shoot at the
boxes, then move back and forth between visibility (from the top of the ramp
towards the goal, then back) of anyone down the hall, that you'll stall them
from getting up as fast as they'll stop and get ready to shot, then when you
move, they'll stop and start moving again, then when you come back they'll stop
and prepare to shot again... etc.  However you do it, go stand in the goal when
you are finished.

==================================

Mission 18 - Badlands

Mission:    Locate the Goal Point
Defeat:     KO / Time Limit
Time Limit: 15 Minutes
Goal Point: E-1

Difficulty: 3/5

Capsule: Sitting on a ledge in the center tower.
	Side Mission; Chamber of Ghosts
	Location: F-8
	How to Destroy: Explosive Barrel, shot the box sitting on top of the building.

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 6:20

==================================

Kk, there's three main points you should know about this level, point one: it
will only take one shot to kill most of the snipers (no guarantees), two: there
are hidden mines floating all around the map, and you won't be able to see them
until you get very close to them, at which point you'll probably have set it
off... the only way to really get past these are to either be lucky and miss
them or get close enough and notice so you can shoot them without having to
worry about getting hurt, or to notice before the blow up and run away, in
which you have about a second or two to get away once you step too close.
Lastly: keep on the lookout, there are snipers everywhere, and people will
spawn all the time, so don't expect that since you killed one guy, that area is
safe.

Look out the door, there are three people you'll be able to kill from standing
in the door from, one person on top of the tower in front of you, another on
top of the building waaaaay back there, standing by a barrel to the right of
the tower, and another guy by the cargo box to your right, and upon moving to
your left, out of the building a little, you'll be able to see the very top of
a guy's head poking out of the sand.  Now as you move foreword, there will be a
soldier standing by a rock to your right, and ninja's will begin spawning.
Also, floating above the cargo box that was by the soldier at the beginning, is
a mine, just to warn you.  Behind the broken bridge by the tower is yet another
soldier, and behind a gate on the left side of the is a soldier with a machine
gun, but don't go out of your way to kill him, because you'll get to in an
easier fashion later.  To the right, is a building that has some refreshments
in a red box inside (which you must shoot, not melee to get anything out of it
this time)... for a price of course, and a soldier that is standing in the
front of the building by some cargo... btw, there's also a mine floating above
the cargo, so be cautious.  Now head to the backside of the tower (it would
actually be the front... wouldn't it?) and head in, but watch out for the mine
sitting in the door way.
When you walk in, 4 Stygians will spawn, kill them, and shot the barrel
through the window to your right (which will kill the soldier with the machine
gun if you haven�t killed him yet), then head around past the barrel and up the
ramp to the outside.  Three ninja's will spawn and attack you, and if you go
stand by the gate that just dropped by the ladder at the edge, and shoot the
barrel as they fall down, you'll kill (or knock off) them all.  Head up the
ladder and watch out for the mine at the top... In front of you two soldiers
will spawn on the tower, kill them, then make your way on the edge to the left
around the tower, when you come to the third corner, three soldiers will spawn
on the tower in front of you.  After killing them and going around the corner,
three cactuars will spawn, finish them off, then, being wary of the mine
sitting right by the cardkey, grab the cardkey and head down and forewords
(north) until a large blue gate appears.  Use the cardkey and get through.  To
your right is a soldier in front of a building, upon getting closer to the
structure, two Black Widows will spawn, thankfully, nothing else will spawn
however, and you can grab the cardkey inside in peace.  Now head towards the
building across the canyon to the west.  Upon getting closer, three Stygians
will appear and a gate will go up, kill them and the soldier to the left and
begin heading forewords.  If you have the mine detector, it will be going crazy
right now, or in other words, there are mines everywhere, so be very careful.
There are no more mines past the gate however, so once you get there, your home
free!

==================================

Mission 19 - Chamber of Ghosts

Mission:    Exorcise the Undead Soldier
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule:
	None
	Location: N/A
	How to Destroy: N/A

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 5:18

==================================

This level is mostly, just annoying.  If you've actually played through the
game to get here, you'll notice the ghosts tactic is that of Weiss'.  He'll
warp around, a lot.  He does not, however, have any attack, so you need not
worry about him hurting you, but there are three different kinds of monsters
that will be spawning randomly, and killing them could offer you the reward of
more ammo, but no potions or ethers here.

There's not much I can say about this level, since everything in it's random
really... one nice thing is that the undead soldier will sometimes slow down or
even stop for a moment, and I've found that shooting him will sometimes trigger
him to do so.  So my main tactic was to either shoot repeatedly with my handgun
until I finally hit him, then unload until he began moving again, or use my
machine gun to get him to stop, then quickly change to my handgun and continue
from there.  Continue doing this until he's dead... easy as that.

==================================

Mission 20 - Deep Tower

Mission:    Take Control of the Tower
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: Floating above the world map between the third and forth levels.
	Character Viewer; Shinra
	Location: K-8
	How to Destroy: Gunshot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 6:08

==================================

This mission would be more descriptively titled if it where said "Defeat 100
Rocketeers".  But there's variety, so I'm not disappointed at it, just telling
you that you're going to have to fight against 100 enemies going up and down
floors in intervals of 10's and 20's, and not just any enemies, Rocketeers.
This level wouldn't be as hard if it weren't for the terrible shooting of the
rocketeers, as you will notice throughout this level, these guys aiming sucks,
and because of that, you're gonna have rockets flying every which way, and with
a ratio of 1:10 in accuracy, most likely one of those will be headed at you, so
staying put, and moving around are both dangerous chances you're going to have
to take.  Now that I'm done telling you that, here we go!

Run outside, a 0/10 will appear, the first number is how many rocketeers
you've killed, and the second, how many you need to kill before getting the
cardkey to move onto the next part of the level.  Upon grabbing the items, 10
rocketeers will appear on the first and second floors, most of them are in your
view from where you're standing when they spawn, so just avoid the rockets and
take them out one by one, using kill chains to make it easier on yourself.  Run
up the next floor, there are 5 rocketeers that spawn if you get close to the
red gate (south wall) in front of you, and five that spawn across from there
(north wall) by the items.  After completing that, head up another flight.
Now, halfway across the walkway, ten guys will all spawn on the north end of
the building, finish them off however way works best for you, grab the cardkey
that appears above you and go up another floor.  To your left (south), is an
item that will be guarded by a rocketeer when you get to close, and heading
back to the north end, seven rocketeers will spawn around the walkways along
the east and north walls.  Upon heading along the eastern walkway, four more
guys will appear, and when you walk to the Limit Breaker at the end of the
catwalk, four guys will spawn on the level below you (and you can shoot at them
through the catwalk) and four on the top floor.  Upon finishing them off, head
down the stairs on the east end of the building.  Walk across the catwalk and
when you are about to make it across, a gate appears, head halfway back, and
look down on the floor.  Rocketeers will begin spawning in growing intervals
until you've killed twenty of them.  Then you can move on.  If you head along
the walkway on the south wall, five rocketeers will spawn, and upon heading
north along the west wall, five more guys will appear.  Head down to the last
floor after finishing them off.  Now, once you reach the center of the bottom
floor, rocketeers will spawn every which way on all different floors, including
falling from the ceiling... I tried to count who was where, but it got a little
out of control, so just start shooting and spinning around looking for anyone.
The game will automatically save and end the level upon killing the 100th
rocketeer.

==================================

Mission 21 - Cait Versus the Crimson

Mission:    Defeat Rosso the Crimson
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: Sitting between some construction gates behind the monument.
	Art Gallery; Deepground
	Location: G-9
	How to Destroy: Melee Attack

Starting...
	Health: 999/999
	Magic: 0
	Rifle Bullets: 0
	Handgun Bullets: 0
	Machine Gun Bullets: 0

My Best Time: 2:04

==================================

Weeeee, Cait again.... ugn.  A few things to take note of here... Rosso is
fast, Cait Sith is slow, Rosso hurts, Cait Sith.. well.. doesn't hurt, and
Rosso can attack long ranged, Cait Sith can't.  However, there is one upside to
Cait Sith... and that's you, you can actually think about what you're doing,
Rosso however, will just consistently attack in a few second intervals.

	And of course, the moogle locations for your 300hp break:

		G-14	- In an alley way behind where you spawn.
		J-11	- In front of a door.
		G-10	- Behind the monument.
		G-6	- In an alley opposite of the G-14 moogle.

So with that said, start out by circling around Rosso until she attacks, if
you get hit, continue circling around her, if not, attack her and resume
running around her.  Repeat until she's dead or you need a moogle, or of
course, you die.  Continue doing that until she's dead and you'll be done, easy
as that.

==================================

Mission 22 - Shinra Manor Prime

Mission:    Locate the Goal Point
Defeat:     KO / Time Limit
Time Limit: 2 Minutes 40 Seconds
Goal Point: F-2

Difficulty: 3/5

Capsule: Sitting behind a red gate by a magic replenisher.
	Trailer; Retail Display Trailer
	Location: H-15
	How to Destroy: Gun Shot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 2:40

==================================

This is a very, very... Very self explanatory map, you only have one guy that
you must kill, so in essence, this is just a race to the finish map.  You
probably don't need all the directions I'm going to give, but, it wouldn't be a
complete guide on the Extra Missions without it... so here it is. Oh, and...
All you need to do on this level is follow the item pickups found all
throughout the level, if there's not an item showing you the way, then there's
a gate that's blocking it, simple enough.  You may have some troubles getting
through the level quick enough, but just keep trying until you can get it.

Run through the door and to your right, then straight through the next two
doors and now turn left.  Head foreword and through the door down the hall in
front of you.  Go left, and then take another left, then head right down the
hall and through the next door in front of you.  Then continue circling around
the halls until you enter a cave, head straight through the cave until coming
upon some barrels, shoot at least one of them (the leftmost being the best
choice) and run past where it used to be and take a shallow left turn.  Jump
over the red gates (if you get caught on any of them, turn yourself around so
your back is facing where you want to go and press backwards and jump
repeatedly) and head around the corner and foreword towards more barrels,
destroy any you need to get through (I choose the right most ones) and head on
foreword through the cavern.  Upon coming to the pit, do a delayed double jump
(jump once, then wait a second and jump again) to get onto the platform (if you
fall here, restart, as there's no way you'll be able to make it now), then jump
onto the other side, turn right and continue on down the winding path.  Upon
coming to the cargo boxes, just shoot them down (machine gun being the best way
to get through with the least time) and run up the long spiral ramp to the top
floor.  Head through the door at the top and turn right at the back of the room
and go through the next door and right again and head to the back of that room
and go through that door.  Turn left, jump (or run) down to the bottom ignoring
the rocketeers, and head through the only open door to your right/in front of
you (west).  Turn right through the door and wind through the maze of red
gates, jumping over anything that gets in your way and the lowered gate at the
end, then turn right through the door along the east wall.  Kill the rocketeer
by shooting while either jumping over, or sliding under (with a melee attack)
any rockets shot at you.  Then head through the door and to the left through
the next door.  Turn left again, then make a right and jump over the lowered
gates.  Run through the arrow made of items at the end of the winding hall, and
go through the door, run around the machine and into the goal.. tada!

==================================

Mission 23 - Rampart Rumble

Mission:    Locate the Goal Point
Defeat:     KO / Time Limit
Time Limit: 15 Minutes
Goal Point: B-5

Difficulty: 2/5

Capsule:
	Art Gallery; Deepground Soldiers
	Location: M-11
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 1:32

==================================

This level has only two different enemies, a Elite swordsmen, and Elite
Soldiers, the soldiers hurt like mad, so make sure you get the first shot or
else you'll have a hard time living through that fight, let alone the rest of
the level.  This level isn't very difficult however, and here's how to get
through it...

Begin by running through the arch you can see on the left side of your screen
when you start out.  There is a soldier on the other side of this arch waiting
for you, so be cautious.  Go straight until you can see an explosive barrel,
then head over the mound to the left of the barrel and through the arch on the
left.  Head straight, past the open field on your left, and make two right
turns at the corner.  Then look to your left and kill the soldier standing in
the arch.  Then continue heading the way you were before you turned to kill him
(to the right/north).  There's an opening between the gate and the wall, go
past the gate through this opening and make a right turn around the corner,
then a left turn through the arch, and another right around the block.  Head
right into the open field, and go straight forewords through the opening in the
wall.  Walk into the building, kill the swordsman that spawns, and grab the
cardkey.  Now head back across the field and open the gate in the arch to your
right.  Kill the soldier on the left side (on the other side of the arch)
first, then turn around and kill the swordsman (to the north).  Now you're
almost done, run up the mound and over the block, and repeat for the next block
in front of you, and run to the doorway of the building, three swordsmen will
spawn, kill them and run into the goal... you are now halfway done with the
Extra Missions!

==================================

Mission 24 - Contra Kalm

Mission:    Locate the Goal Point
Defeat:     KO
Time Limit: None
Goal Point: F-5

Difficulty: 4/5

Capsule: Floating around in a fountain, destroy the nearest mine to get it.
	Side Mission; Missilebreaker Deathmatch
	Location: J-13
	How to Destroy: Explosive Mine

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 11:02

==================================

I thought this mission was rather challenging, until I learned that you can
just beat up the Turk Robots, instead of having to go into a very hard battle
with them (in which they will hurt very badly), then I just found this level
time consuming... due to the fact that no items or ammo is dropped, there's two
ways you can go about this level, either use all your ammo at the start and end
up having to beat people to death at the end, or beat people to death at the
start, and use your ammo at the end... not much of a choice.  One thing you
should know however, is that the last guy in the area you kill drops the
cardkey, not the Turk.

Begin by running foreword towards the gate, kill the three soldiers that
spawn, then turn around and head into the alley way between the fence and the
starting point (I got three Cait Sith's to spawn out of the red crates, but it
only happened once for me, so I'm not sure what really happens or how to get it
to occur everytime, because of such, I infact wrote this guide without the Cait
Sith's and re-checked it with the Cait Sith's).  A soldier will spawn halfway
through, kill him, and kill the soldier that spawns once you make it to the
other end of the alley.  Head left and down to the open area, two ninja's and a
soldier will spawn to your left, kill them, and continue down the hall.  In the
area right before the gate, a soldier and a Turk will spawn, kill the soldier
then use the following tactic to kill the Turk, if you didn't know how to do
this before hand: (Turk's won't attack until they've been attacked, so run up
to it, hit it until it's on the floor, then shoot until it begins to get back
up, then melee it back to the floor again and continue doing this until he's
dead).  Failure to do this tactic will result in you playing an impossible
level, so have fun!  Grab the cardkey and run on to the next area.  Kill the
two soldiers that spawn behind the barrel, then the next two that spawn behind
the barrels on the left and the barrel on the right.  In the little alcove to
the left, two ninja's will spawn, kill them, and in the alcove in the back of
the area, three ninja's will appear.
I do not know exactly what triggers the Turk to spawn here though, so just run
around touching corners and walls until he does, then kill him, get the cardkey
and head on.  Make two lefts around the corners and kill the two soldiers that
spawn behind the crates on the other side of the fence, then kill the two
soldiers that spawn on top of crates to the left of the last two soldiers.  Run
around the gate and kill the two soldiers that spawn behind the crate, two
gates in front of you, and the one to the right, beside a box, and another
soldier to the right of the last soldier.  Run around the rest of the fences,
and head towards the boxes in the middle.  Two Turk's will spawn, kill them one
at a time (it gets really hard if you accidentally hit both of them), grab the
cardkey and go on to the next sector.  Head down the stairs... then back up the
stairs, then head to the back of the area (where the red gate is) then head
back towards the stairs and 10 ninja's will spawn and attack, finish them off
to trigger the spawn of two Turk's, kill them one by one if you can, either
way, kill them, and grab the cardkey, head back down the stairs and through the
gate.  Now head left up the stairs and you'll spawn a Turk, kill him however
you can and head down the hallway to the right and make a right turn, another
Turk will spawn, kill him in any manner and head down to the dead in in front
of you (across from the door) to spawn the third Turk, kill him, grab the
cardkey and head through the door to the last sector.  Now six Turk's will
spawn around the center complex.  This is where the Cait Sith's can become an
annoyance if they get out of hand, because they'll make some.. or even all if
you're unlucky, of the Turk's start attacking, which is terrible to have to
fight against more than one of them.  Either way, once you bash them to death,
or shoot them with whatever you have left (or just left them to the cat's) you
can get the last cardkey that lets you head up to the goal point.

==================================

Mission 25 - Missilebreaker Deathmatch

Mission:    Survive the Missile Assault
Defeat:     KO
Time Limit: 3 Minutes
Goal Point: N/A

Difficulty: 4/5

Capsule:
	None
	Location: N/A
	How to Destroy: N/A

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300
	Items: Potion x4; Hi-Potion x1

My Best Time: 3:00

==================================

This is just like Missilebreaker Melee, except now you have three planes to
keep track of (and no barrel =P ).  The missiles will come in growing
intervals, just like in the first one.  Keep your eye on the center plain, as
it shoots the fastest missiles (but they're the easiest to dodge), and make
sure to keep good track of the right plane, as it's missiles are quick as well.
The plane's missiles on the left however, will take forever before they
actually get to you, making them very, very hard to dodge.

Well, you have a pretty low supply of ammo, so my recommendation would be to
use the rifle until you get to about a 1:15 left on the timer, then pull out
your hand gun and use it for the rest of the time, but what you use is entirely
up to you.  Everyone in a while, you will NEED to dodge a missile, and what I
can say with that is, have fun dodging anything from the plan on the left,
dodge the ones on the right by either running from the right side to the left,
then jumping over the missile, or run from the left side to the right and go
under it, and any missiles from the center plane, just run back and forth, as
they are moving too fast to be able to follow you quick enough.  Try not to
rely on any potions until after one minute... then make sure you use your
potions, as you will be bounced around left and right and if you can get
through this level without using all of your potions, I'll be very impressed.

==================================

Mission 26 - Cait Versus the Cerulean

Mission:    Defeat Azul the Cerulean
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: Sitting between two light posts
	Art Gallery; Bosses
	Location: H-5
	How to Destroy: Melee Attack

Starting...
	Health: 999/999
	Magic: 0
	Rifle Bullets: 0
	Handgun Bullets: 0
	Machine Gun Bullets: 0

My Best Time: 1:11

==================================

Yet another Cait Sith level, yay... this one is a lot like Cait Versus the
Crimson, except now you must fight Azul, but the tactic is pretty much the
same... Azul is about as slow as you are now though =\ and he only has two
attacks.

	And of course, the moogles that heal 300hp:
		G-10	-Opposite of where you start, behind the pillar
		K-9	-Off to the side by some lamps
		D-7	-Off to the side, opposite of K-9 moogle

All you really need to do is run around Azul, making sure to keep close to him
so he has less of a chance to fire his weapon (which I cannot find a way to
dodge) and more of a chance to do his slow kick.  Once he kicks, make sure your
out of his way and attack him (also make sure you're beginning your attack as
he's putting his foot down, doing the attack after that will result in him
making his next attack on you before you can get away), then resume running
around him and repeat until he dies.

==================================

Mission 27 - Vincent the Beast

Mission:    Survive the Onslaught
Defeat:     KO
Time Limit: 5:00
Goal Point: N/A

Difficulty: 1/5

Capsule: In an elevator in front of you when you start, a soldier will drop one
about 3 minutes in.
	Art Gallery; Attack on Midgar
	Location: H-5
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 0
	Handgun Bullets: 0
	Machine Gun Bullets: 0

My Best Time: 5:00

==================================

There is nothing... I repeat, Nothing, hard about this level, you could just
sit around and press right whenever your limit wears down and pick up any Limit
Breaker's Cait drops, due to the fact that you are invincible when you are
transforming and when you are in your limit break... well, here's a guide for
this anyways.

Cait will drop Limit Breaker's periodically, pick them up and transform
whenever you can.  You won't have to worry about not having enough Limit
Breaker's as Cait will drop them about every 2/3 of the length of a Limit
Break, which means you'll have a plentiful amount of them at the end.  Just run
around and do you're melee attack over and over again at anything that comes,
pick up any Limit Breaks that come, and immediately use them once your previous
one runs out and you'll win this level no matter what.

==================================

Mission 28 - Cyclopean Causeway

Mission:    Locate the Goal Point
Defeat:     KO / Time Limit
Time Limit: 4 Minutes
Goal Point: G-14

Difficulty: 3/5

Capsule:
	Character Viewer; Bosses
	Location:
	How to Destroy: Gunshot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 1:39

==================================

I thought this level was rather creative, and I like that.  It might not be the
hardest of levels, but I found it rather fun.

Run up to the popping noises your hearing on the right.  Behind a crate is a
line of four Red Saucers, killing them will end the obnoxious popping... or you
can have fun and try to hop over them =P.  Once you get to the end, go right
around the door and down the stairs.  Upon grabbing the X-Potion in the back of
the hallway, gates will come up and you must fight off three dark blobs before
the blue gate will come down.  Now for some dodging.  Come up to the now
available hall and wait for a black blob to come forward and disperse before it
gets into the room, immediately run down a shot ways through the hall, to the
little hole on the left.  Wait for the blob to pass again, then run forewords
to the barrel and explode it at such a time that you kill a blob.  Now go stand
right were the barrel was and look down the hall, wait for endlessly coming
blob to disperse, then run into the small hiding area to the right a short ways
down the hall from your current position.  Now wait for the blob to pass by
again and run down the hall to past the red gate and up against the wall.  Look
down the hall at the barrel, shoot it and wait for the blob to come at you and
disperse, then run to where the barrel was.  Now wait for the blob to pass by
again and head to down the hall into the alcove to the left, wait again for the
dark mass to pass and head into the next alcove on the left, and wait one more
time for the black blob to pass by, then run down the hall and up the stairs.
One thing left, and this is rather easy, just run foreword and jump over the
Bull Head's as they near you, do this 2-3 times and you'll be at the goal.  Yay!

==================================

Mission 29 - Trick Arc

Mission:    Collect the EX Medals
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 4/5

Capsule: Sitting on a bridge.
	Sound Gallery; Bosses
	Location: L-7
	How to Destroy: Materia Shot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 6:38

==================================

This level's hard to stay alive on, there's endlessly spawning robots that will
shoot, and shoot, and shoot at you.  So only take the time to kill the closer,
more threatening ones.  Due to the randomness of the level, I will only give
possibilities of someone being somewhere, if that.

Begin by running outside and making an immediate turn to the left, run up the
broken beam and jump off the edge and fall into the blue gate, grabbing the
cardkey and EX Medal.  Use the cardkey to bring the gate down then head off
going forewords (south) off the ledge and down by a barrel and another ledge
with a medal on it, jump onto the barrel then onto the ledge, grab the medal
and turn around.  Jump off and make your way onto the ledge in front of you
(east) and into the man made tunnel.  Head through the tunnel making two rights
then a left (there's a good chance 1-3 people will be waiting in the room here)
head through to the other side of the room and make two more rights then a left
(watch out for a could-be soldier to your right) and another left.  When you
come out, there will most likely be a soldier on the ledge in front of you,
head up to the top of that ledge and then up the ramp onto the bridge (most
likely 1-3 soldiers up here to your left).  Head down the ramp to your right
and grab the EX Medal on top of the barrel, then jump off making sure you land
in the between the triangle of red gates, grab the medal, jump onto the barrel,
and jump out.  Head up the ledge behind you, and run up the beam to the right.
At the very top by the end of the beam, jump off to the left and grab the
medal, jump onto the barrel and get back onto the beam.  Now jump over to the
Limit Breaker and Materia Recharger, then turn around and jump down to the
ledge with the medal on it.  Jump off of the ledge and run over to the bottom
of the large beam in front of you and walk up past the items to the very end of
the beam, then jump off to the right and grab the medal.  Now jump off, run
back up the beam stopping at the items on the right, jump off grabbing the
items and landing on the other side of the fence.  Head north towards the
structure and grab the medal that is most likely being guarded by a soldier.
Head into the man made tunnel to your right and head up and right, then left
into a room that probably has between 1 and 3 soldiers in it.  Head to the
other end and head right, then right at the first hall, killing the soldier at
the top, then head left and at the split, kill the soldier to the right, but
head up to the left.  Once you reach the top, kill the soldier that is most
likely there and turn all the way around to your left and kill any soldier that
are standing by the structure in front of you, then run over in that direction.
Run down along the ledge to the right and then turn left at the split in the
path, head all the way up and into the building (which is being guarded by a
pink soldier) and grab the EX Medal.  Head back out and down to the split in
the path and head straight down to the next medal down by the red gate and your
finished!

And to help, I'll give re-explain where the medals are and how to get them in a
list:
1: D-8		Run to the top of the beam above this medal and drop down into the
triad of gates.
2: D-10 		Jump on top of the barrel beside the ledge and then jump onto the
ledge.
3: I-7		After running to the top of the structure, head down a ramp in the
bridge and jump on top of a barrel by the edge.
4: H-7		Jump down from the bridge (after collecting #3) and land in between
the three gates, use the barrel to get out.
5: G-10		Fall of the top of the broken beam by the bridge on the SE side, use
the barrel/crate to get back up.
6: G-9		Jump, to the east, off the ledge that has the Limit Breaker and
Mataria Recharger on it (west of #5).
	7: E-9		Jump of to the west at the top of the third beam onto a small ledge.
8: D-4		Run up (about halfway) the third beam until you get to some floating
items off to the west (your right) then jump off grabbing the items on your way
down so you fall on the other side of the fences, then run northward (to the
right) and the medals sitting under the small tower.
9: N-3		After running up through the tunnels to the right (east) of #8, head
east along the path, then north up to a building behind a rock.
10: K-7		From the building housing medal #9 head south then west down the
path, to the medal sitting by a gate.

==================================

Mission 30 - 100,000 Needles

Mission:    Defeat 100 Cactuars
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: Floating inside a building.
	Character Viewer; Deepground
	Location: L-7
	How to Destroy: Gunshot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 30
	Handgun Bullets: 80
	Machine Gun Bullets: 150

My Best Time:

==================================

Probably the hardest part of this level is the mines... at least at first, but
then the cactuars start getting pretty hard later on, and the mines are all
gone anyways.  Two things that you probably already know, watch out for the
mines (turn off all your music so you can hear the beeping) and watch out for
the cactuars 100,000 needles attack, even though it's not that bad, once you
have 10 cactuars all doing it at the same time, it starts getting a little
scary.  Oh, and there's a cactuar that floats across the level, and upon
killing him gives you a cardkey that allows you to access the building to your
right when you first spawn (at about L-7) where you can get the capsule and
grab some nice helpful items.

Start out by grabbing the item in front of you, it's a mine detector and will
help you a lot in the rest of this level.  Two cactuars will spawn on the other
side of this item and three will spawn down below you right as you start out,
so be ready.  And to kill the floating cactaur that will miss you just barely
if you just stand right where you spawn, just follow it with your gun as it
comes towards you, and start shooting like mad and you'll probably get it as it
gets closer.  If you miss, don't worry, he'll comes back around and do it again
in a few seconds.  For the rest of the level, more and more cactuars spawn
depending on your kills, so just run around destroying mines in your down time,
and kill anything that spawns.  Once you get around 70+, the numbers of
cactuars will begin increasing dramatically, and it's probably a good time to
use something like a Limit Breaker or Machine Gun.  Once you hit 100 kills, you
can move on.

(P.S. I actually have no clue where the capsule really is, as I was just stuck
in the building with the items once, and a cactuar did 100,000 needles on me
and I suddenly saw the saving pic up in the corner, so I'm not sure exactly
where it is, I'm just guessing it's in the back middle of the building)

==================================

Mission 31 - Cait Versus the Bull

Mission:    Defeat Arch Azul
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: Floating on Azul's Tail
	Art Gallery; Miscellaneous
	Location: On Azul's Tail
	How to Destroy: Melee Attack

Starting...
	Health: 999/999
	Magic: 0
	Rifle Bullets: 0
	Handgun Bullets: 0
	Machine Gun Bullets: 0

My Best Time: 1:05

==================================

Azul's slow enough that you can dodge his attacks fairly easily, the only
problem is getting out of the way before his next attack, so only attack Azul
if he's still/just finishing off his attack, and only attack him on the side,
or he'll be able to pull a faster attack on you if you're attacking him from
the front.
Here's Azul's attacks and how you should avoid them: (actual damage amounts can
vary greatly depending on where you are when you are attacked)

	Tail Whip:
		Azul will whip his body and tail around in a 180
		Deals a little less than 700 damage
		Jump over his tail as is swings around.

	Claw:
		Azul will lift up his paw and bring it down and outwards in a sweeping motion.
		Deals a little less than 300 damage.
		Run to the opposite side of the foot he is using and it'll miss you.

	Head Butt:
		Azul will run towards you then dip his head in and scoop his horns up
		Deals close to 400 damage.
Try to run to his nearest side when he dips his head, as if you try to run
away when he's doing so, you'll get smashed no matter how fast you are.

	Electric Charge:
Azul will charge up a ball of electricity between his horns, then let out 4
individual balls into the air, they will then begin to home you.
		Deals about 150 damage per electrical ball.
Run to Azul's side and begin attacking him, if you're close enough to him,
the electrical balls won't hit you.

	And of course, the locations of the moogles that will heal you 300hp:
		I-5	- By the door in the alley.
		F-4	- By the front of a door to a house.
		E-5	- On the opposite side of the pillar from where you start.
		D-7	- By an open door in an alley.

Begin by running up to his foot and doing a quick attack, then dodge each
attack that he does in the manner listed above, and attack periodically,
whenever you feel safe.  Due to the fact you have no time limit you can take
your time and make sure you stay alive, instead of making sure you do as much
damage as fast as possible.

One last thing, getting the capsule.  I found this rather easy, just get Azul
to do his tail whip attack by standing close to one of his sides, then run back
as he begins the attack and do your own attack once your fairly far away from
Azul, the tip of the tail will whip around and hit your attack, causing you to
break the capsule.

==================================

Mission 32 - Deepground Soldiers

Mission:    Defeat all the Enemies
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: On top of a crate at the beginning of the level.
	Art Gallery; Mako Reactor
	Location: K-6
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 3:08

==================================

This mission is a lot like Deep Tower, except you have to fight different guys,
and it's a lot easier.  A few pointers: explosive barrels are nice, not very
much ammo is not nice... try saving your handgun ammo until the end.  I'm going
to go through this like I did with the Deep Labyrinth, so here goes.

Sector 1: Deepground Soldier x20
Once you stand on the Materia Replenisher 5 soldiers will spawn in front of
you, and a few seconds after that, 5 more will spawn behind you.  Upon killing
these ten, ten soldiers will spawn along the spiraling ramp in the middle of
the area.  Once you've finished all 20, the blue gates go down and you can move
on.

Sector 2: Deepground Hound x30
Beginning with five hounds, hounds will be spawning periodically one by one
after that until you get to 40, then they will spawn in a large group of 10, so
just use your resources and finish them all off.

Sector 3: Deepground Sergeant x30
Once you stand on the materia replenisher, 5 Sergeants will spawn in front of
you, following that, 10 more will spawn in a line (which if you get onto one of
the ends of the line and just take them out one by one, it's really easy), then
15 will spawn in a circle around you, this is a great time to use your materia
shots and take them out quickly when they all clump together.

==================================

Mission 33 - Shieldbreaker

Mission:    Defeat 100 Enemies
Defeat:     KO / Time Limit
Time Limit: 5 Minutes
Goal Point: N/A

Difficulty: 3/5

Capsule: Floating by a lamp post; jump onto a barrel, then onto the crate
nearby to reach it.
	Art Gallery; Final Chaotic
	Location: G-12
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 5:00

==================================

This was a fairly challenging level, I must say, but, it wasn't that hard, just
the time limit was what made it the hardest.  First things first, kill the Bull
Head's by either doing a melee attack (I'd recommend trying to only melee them
to death when your kill chain is above 2, so you can kill them in one round, or
by running in circles and shooting their backs.  The only real problem here is
the soldiers that will spawn up and ruin your day by shooting you and taking
off your kill chain, which will make it very hard to get back up again.  If you
need to get your kill chain up quickly sometime in the middle of the level,
pull out your machine gun and unload on a group of Bull Heads to aggravate them
and have them come running towards you, then go run to the other side of a
barrel and blow it up when they get close, and bam, your kill chain will go up
nice and quick, then you can resume doing melee attacks to finish them off.

Head out into the field and kill the 3 Bull Heads with the barrel beside them.
Then 3 Bull Heads and 2 Soldiers will spawn a few times in a row by some
barrels, kill them by shooting the nearest barrel, then finishing off anyone
else left alive.  Now Bull Heads will begin spawning periodically, so just take
'em out as quick as you can, and make sure to keep a look out for any soldiers
that may spawn, because like I said above, they'll ruin your day.  Also
remember, kill chains will be the only way you're gonna finish this level, so
do your best to keep them up high.

==================================

Mission 34 - Spiral

Mission:    Complete 5 Laps
Defeat:     KO / Time Limit
Time Limit: 5 Minutes Per Lap
Goal Point: N/A

Difficulty: 4/5

Capsule: In an alcove to the back left in the last room.
	Sound Gallery; Vincent
	Location: D-5
	How to Destroy: Materia Shot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 13:03

==================================

I thought this level was rather fun, Square really did a good job on making
these abstract levels that you wouldn't expect to find in a popular shooter,
and I like that.  This level wasn't overly hard, but it was terrible how you
would spend 12 minutes running around the level then die at the very end, I did
that 3 times before actually making it through.  This level was nice and
challenging, kept you on your toes, and you didn't have to worry too much about
your ammo, but enough to be constantly looking at it to make sure you weren't
getting too low.  Anyways... this level is just running around the complex 5
times, each time more amounts and more powerful enemies will appear as you make
your way through.  To make this easy on myself, I'm going to go by room, and
for each room, tell you about each level... if you're confused, read on and
you'll see what I mean.

	Head to the right and up through the blue gate, down the hall and into...
Room 1 - Level...
	1: Deepground Soldier x1; Handgun Bullets x90
		Just kill the soldier, easy as that.
	2: Deepground Soldier x3; Handgun Bullets x75
The two on the left nicely lined up for you, take them out then move to the
one on the right, kill him and head on.
	3: Deepground Soldier x3; Deepground Sergeant x1; Handgun Bullets x60
They're lined nicely in pairs of two's, take a few shots at them until
they're dead and you should easily get past this room without getting hurt.
	4: Deepground Soldier x1; Deepground Sergeant x4; Handgun Bullets x45
Again, like level 3, they're lined in pairs, they just take a bit longer to
kill, resulting in a better chance to get shot.
	5: Deepground Soldier x2; Deepground Sergeant x 4; Handgun Bullets x15
These guys make two nice 3 person lines to fire down.  Grant them their
obvious wish (which wish is to kill them), and maybe moving back and forth a
little to dodge anything thrown back at you, you shouldn't have any trouble
here though.

	Leave the room and head into the next room around the corner.
Room 2 - Level...
	1: Floating Mine x1; Rifle Bullets x30
If you run along the wall, then turn once you get to the other side and leave
out the other side, you don't really need to worry about the ammo unless you
want to though... I never used the rifle.
	2: Floating Mine x3; Rifle Bullets x25
Also another easy room, just run to the east wall (to your left when you come
in) and run along being careful not to hit anything on your way across.
	3: Floating Mine x4; Rifle Bullets x20
This ones just about as easy as the last one, run to the east wall again, and
make your way across to the other side while avoiding the mines... they are
moving a bit faster then last time though...
	4: Floating Mine x6; Rifle Bullets x15
This is where the mines become a bit more challenging.  Run to the first gap
and wait for the mine to pass and head east, follow it and run in between the
two pillars, then wait for it to pass heading the opposite way and run to the
other side of the pillar, where you can now easily make your way from gap to
gap to the end of the room (be patient on the last line of mines, as one of
them moves faster, so you may have to wait for the timing to become right).
	5: Floating Mine x8; Rifle Bullets x5
Now it gets more fun here.  Head to the first gap, then head across to the
second gap.  Now you can go either left our right when you do this, either way,
wait for the second mine to head away from you, then run as fast as possible
into the gap between the pillars, then when the second mine is out of sight
(which will be immediately once you get in between the pillars) head onto the
other side of the pillar to the east wall (door in this case), then you're
pretty much home free to do what you've practiced and get across to the
opposite hall while avoiding mines.  The last two mines are fairly challenging
however, and I haven�t been able to get past them without getting blown up by
one of them, so do your best and run at just the right time and you might make
it, if not, you should be blown into a corner that the other mine can't reach,
and you'll be able to continue on in peace...es.

	Head down the hall past the...
Level 1 - Machine Gun Bullets x150
Level 2 - Machine Gun Bullets x125
Level 3 - Machine Gun Bullets x100
Level 4 - Machine Gun Bullets x75
Level 5 - Machine Gun Bullets x25

Then continue down the hall into what I'm going to call a room... even though
it's a hall.
Room 3 - Level...
	1: Deepground Soldier x1; X-Potion x1
		Just kill the soldier like you did in room 1, nice and easy... head on.
	2: Deepground Soldier x1; Mega-Potion x1
		Repeat the process that you did in level 1... yay...
	3: Deepground Soldier x2; Hi-Potion x1
Do exactly what you did in level 2 & 1, except twice... there nicely lined up
for you, so no worries.
	4: Deepground Soldier x2; Vital Rations x1
Repeat level 3's instructions... there's a lot of backtracking for this rooms
guide.
	5: Deepground Rocketeer x3; Potoin x1
Run back and forth in and out of the door way making sure not to get hit by
any rockets and taking quick shots on the nicely lined men until they're all
dead.

Follow the hall, past all the windows until you come to a door on your right
hand side, go into...
Room 4 - Level... (the numbers may vary for each of the four separate rooms in
this area)
	1: Gargoyle x1
You have to go through four of these rooms, so it's really four gargoyles,
but that's alright, for now, it's easy just kill the gargoyle floating around,
or if you don't want to waste the ammo, you can just run on to the next room
just as easy.  Just make sure you jump a lot when your heading down the
windowed hall on the other side.
	2: Gargoyle x2
For the most part, just kill the gargoyle's that get in your way, and don't
worry about any that are somewhere else in the room... unless of course, you
want to kill them.  Continue jumping when you're running down the hall though,
and do it for all the other level's so I don't have to repeat this.
	3: Gargoyle x2; Turk Robot x1
Whatever you do, don't shoot the Turk, leave him alone, he leaves you alone.
Forgetting about the Turk's, all you need to is repeat what you did in level 2,
just with extra caution to avoid the Turk's.
	4: Gargoyle x3; Turk Robot x1 (only two gargoyles in the other three rooms)
Again, don't hurt the Turk, or else the Turk hurts you.  Now you have 3
gargoyles to deal with, so just take out any that get in your way again, which
will probably be two, and for the first room, take the long way around so you
can avoid the Turk, and in the third room, make sure you're careful not to hit
the Turk when you're about to go into the fourth room.
5: Gargoyle x3; Turk Robot x2 (one less gargoyle in the other three rooms,
hard to tell though)
Now it becomes a hassle to avoid the Turk's, but it's well worth your time.
For the first two rooms, you're going to have to take the long way to get
around and avoid the Turk's, but do so anyways.  You'll probably leave the most
gargoyles alive then you ever have so far this time around, but don't worry, as
long as you jump around a lot when you're running away.

Head down the hall jumping up as much as you can to avoid any more gargoyle
attacks, once you make it into a room with boxes, you can stop jumping.  Head
through the door and down the hall into...
Room 5 - Level...
	1: Deepground Soldier x3; Elixir x1; Red Potion x1
Nice and easy, once will spawn in front of you, another to your right, and
another to your left, just take them out, grab anything you want, and head on.
	2: Deepground Soldier x3; Limit Breaker x1; Red Potion x1
		Again, only three guys, kill them the same way you did the first time.
	3: Deepground Soldier x3; Ether x1; Red Potion x1
		Only three soldiers again, kill them like you did in levels 1 & 2.
	4: Deepground Soldier x3; Spirit Rations x1; Red Potion x1
		Once again, only three... you know what to do.
	5: Deepground Soldier x3; Potoin x1; Potoin x1
		For the last time, only three soldiers...

Once out of there, head down the hall and into a room with boxes to find a
little item area to your left with...
Level 1 - Potoin x1
Level 2 - Potoin x1
Level 3 - Potoin x1
Level 4 - Cait Sith in a Supply Box
Level 5 - Nothing

	On the opposite side of the room is...
Room 6 - Level...
	1: Floating Mine x1; Fire Materia
Nice and easy, use the alcoves on the sides to avoid the mine as it passes
down the hall and get to the other side and...
	2: Floating Mine x3
There are two easily seeable mines when you first walk in, and one in the
back left alcove, so make sure you remember that.  It doesn't get too hard yet
though, just use the alcoves and wait for the mines to pass, then run to the
next alcove until you make it to the other side.
	3: Floating Mine x4
Now only the alcoves on the right are safe, to walk along, so only use the
left ones to stand in the gap, but don't go into the halls that they lead to.
Run back and forth avoiding the mines in the center and get to the end of the
hallway.
	4: Floating Mine x4
Now instead of the first mine being on the left side, it's switched to the
right side, so keep that in mind and repeat the steps for level 3 to get to the
end.
	5: Floating Mine x6; Deepground Rocketeer x1
Last room, now there's two mines in the middle, and four in the side alcoves.
As you walk in, make the rocketeer your top priority, avoiding the mine that
may come at you when doing so by just standing in the doorway and moving out of
the way if it gets too close.  Once the rocketeer's gone, just run back and
forth dodging the mines in the center, and only using the gaps and you won't
have to worry about the other four mines.  Just keep going back and forth until
you get to the gate and WIN!

Head out and past the elevator to head onto the next level (if you didn't win
here, go back up to the top and repeat the process corresponding the number
with what level your on).

==================================

Mission 35 - One-Handed

Mission:    Defeat 100 enemies
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: Floating up by a pipe in the room you spawn in.
	Art Gallery; Vincent
	Location: F-11
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 13:06

==================================

This mission is really just another kill 100 enemies with only melee... except
you can shoot and use magic... but for almost everything, you're meleeing.  The
explosive barrels can be nice, but they are also the worst thing around,
because of the explosions gigantic radius, you might want to make sure your
clear of the area when you shoot a barrel.  Also, the Elite Soldiers guns do
almost nothing in comparison to the normal gun that would be shot at you, so
you really don't have much to worry about.

In the beginning, one guy will spawn... then two guys... then three guys, etc.
The spawning will go by areas, so if things die down, then head onto sector 'C'
and more enemies will begin spawning again.  Resume your normal butt kicking
until they�re no one spawning any more, then head onto sector 'A' and you'll
finish things off there and in between A and B.  At the end, you don't have to
fret too much, when you're standing by the stairs and lots of guys spawn and
start shooting you, you can just stand there and watch how slowly your health
will go down... so don't worry.  Also, there's Limit Breakers all over the map,
so if you need health, just use one.  Lastly, ammo will spawn randomly every
where, which I don't really get since shooting will do nothing for you, but
just in case...

==================================

Mission 36 - Black Widow Tetra

Mission:    Eradicate the Black Widow Squad
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 2/5

Capsule:
	Character Viewer; Vincent
	Location: I-5
	How to Destroy: Gunshot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 0:17

==================================

I thought this map was rather easy, but that's because I ended up getting the
last shot in right as I would have died, but ended up winning instead.  Really
just shoot, shoot, shoot, shoot and you should make it out alive.  I think it
would have been better if they had maybe given you some potions and made you
have to kill all four individually, instead of just killing one.

When you start out, just choose one of the Black Widow's and start shooting.
To avoid the beams, run back and forth, going north to south doing periodic
double jumps (if you want to, but you'll still avoid the beams if you don't)
over and over again, you shouldn't get hit once... it might be close though.
They die pretty fast, so just shoot and shoot and they'll be dead before you
know it.

==================================

Mission 37 - Gatling Shower

Mission:    Collect 100 EX Medals
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: Floating around a tower, shooting the barrel on top will cause it to
fall northward, so you must time it precisely.
	Side Mission; Go With the Flow
	Location: I-14
	How to Destroy: Explosion

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 14:08

==================================

This level seemed impossible when I first began playing, I couldn't get past 30
EX Medals without running out of ammo and having to bash people to death...
which takes a loooong time by the way.  But then I hit one of the red crates
for the millionth time and Vuala! out popped a Gatling Gun!  I was wondering
why they had named the level so and not had any Gatling Gun... any ways, upon
destroying one of the red crates (I'm not sure what method of destruction you
might have to use, I always just bashed them) a Gatling Gun will spawn, making
the level in fact possible, and more so, easy.  There's between a 25-50% chance
of having the guy you kill drop an EX Medal, and I'll tell you my strategy in
the next paragraph, for now, just know that you start out having to fight the
flying Soldiers (some that only stay on the ground, and some that literally
fly) then around 25+ medals, gargoyles begin spawning, and there are some
gargoyles that will stay on the ground, and some that like to fly even higher
then the soldiers, so once gargoyles begin spawning, make sure to check way
above often.

Here's my guessed chance of what someone will drop:
	50%	Nothing
	40%	Mini EX Medal	Worth 1 point.
	5%	Gigas EX Medal	Worth 3 points.
	4%	Hi-Potion
	1%	Ether

Well, start out by going around and bashing all the red crates (restart if
none of them have a Gatling Gun) until a Gatling Gun spawns, hop in it and take
out anyone that comes.  You're pretty much invincible in a Gatling gun as you
have increased defense (so much that you can't get hurt) and a super powerful
weapon that will kill anyone in your way with 9999 damage.  And you can take
your time because (from what I've seen anyway) the EX Medals don't disappear,
so only take a few times to get off and grab the medals, then hope right back
on and start shooting again.  Upon collecting 100 medals, level 39 opens.

Lastly, I decided to put all the red crates whereabouts, just to be helpful:
	H-9	On top of the board leading across two trains.
	H-12	Sitting between some trains, a tower and some crates.
	L-9	On top of a cart.
	F-10	On top of some large crates.
	G-6	Behind some barrels and a train.

==================================

Mission 38 - Go With the Flow

Mission:    Destroy All the Targets
Defeat:     KO / Time Limit
Time Limit: 5 Minutes
Goal Point: N/A

Difficulty: 2/5

Capsule:
	None
	Location: N/A
	How to Destroy: N/A

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 1:55

==================================

I thought this mission was very easy, you get more than enough ammo, WAY more
time than you need, and everyone dies in one or two shots and the creatures
respawn back up at the top if you miss them...

All you really need to do is go stand in front of the water fall and look
downstream, at first, Red Saucers will come, upon killing ten of them Sahagin's
will begin appearing.  The Sahagin�s are just as easy as the Red Saucers,
except they're bigger... which I would imagine would make it even easier.  Once
ten Sahagin's die, Cactuars come.  These guys are the fastest, and smallest of
the bunch, but are still very easy to kill, so don't worry, sit back and take
out ten of these guys to make a final total of 30 kills... and you're done!
That's IT! I'm not kidding too...

==================================

Mission 39 - Brotherly Love

Mission:    Defeat Nero and Weiss
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 2/5

Capsule: Floating on the edge of a broken down machine.
	Sound Gallery; Tsviets
	Location: G-3
	How to Destroy: Materia Shot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 0:32

==================================

Sigh, if you though Red and Blue was easy, then you'll find this one just as
easy.  Sadly, they both have very little health, so you don't even have to
worry about your own life...

Just start firing away at anyone that comes close, jumping around a lot will
help you dodge Weiss, and Nero just doesn't really attack much, and when he
does, its not all that painful... if you need any additional help, email me I
guess.

==================================

Mission 40 - Unlimited DG

Mission:    Defeat All the Enemies
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: Floating by a catwalk by a gate.
	Art Gallery; Tsviets
	Location: L-13
	How to Destroy: Melee Attack

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 2:30

==================================

This mission is very easy if you keep on your toes, but if you let the soldiers
turn super, you'll have to work hard to finish them off.  There's a random
chance (except for the ten soldiers at the end) that when you've killed a
soldier, they'll turn super and move really fast and have really high defense,
but they take a second to change, so if you shoot at them while they're
transforming, they'll be dead before they can move, if you don't, then you have
to fight against a really fast, high defense person ^_^.

Start by running down the walkway, weaving your way around the pillars, taking
out any soldier that spawns, and freaking out and shooting repeatedly anyone
that glows orange.  After that, walk along the broken pathway for three more
guys to do the same to.  Then head through the now open path and towards the
blue gate, two guys spawn, kill them, then head up the stairs and kill all the
soldiers on the next two platforms.  Then jump off at the top (here's where you
can get the capsule) and head onwards along the walkway.  Kill all that spawn
and extra kill all that try to go super.  Head up the stairs and kill everyone
that spawns as you make your way back across the walkway (also a last guy on
the left through the blue gate).  Walk through the newly opened gate and head
over to the stairs, wait for all ten soldiers to spawn, then shoot the barrel
in the middle, then start shooting at all ten of the guys who will begin
turning super.  Upon finishing this, you'll have won the level!

==================================

Mission 41 - Drumline

Mission:    Defeat the Dual Horn
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: In the building in the pit.
	Character Viewer; Tsviets
	Location: J-2
	How to Destroy: Gunshot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 2:55

==================================

This mission is rather easy, except that the Dual Horn will hit you repeatedly
if you get stuck anywhere, and it's pretty much bye bye to you if that happens.

Alright, the Dual Horn can't get hurt by your attacks, so instead you've got
to lure it to an explosive barrel by running past the barrel, turning around at
a safe distance, aim at the barrel and wait for the Dual Horn to get close,
then BLAM! 900 damage!  Keep doing this... and try not to fall down the ledge,
as it's hard and very painful to get back up... at least if you take the
ladder.  So there's not much else to say about this level, you can see the
barrels everywhere, and because of such, I'd recommend not using any of the
barrels near corners, as you don't want to get yourself stuck.  Then just keep
it up until he's dead.

==================================

Mission 42 - Two Handed

Mission:    Defeat 100 Enemies
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 5/5

Capsule: Sitting behind the bull that's behind the jukebox, use Cait to get an
Ether or Elixir for a Materia Shot.
	Sound Gallery; Omega
	Location: K-6
	How to Destroy: Materia Shot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 39:29

==================================

This level is looooooooong and has two purposes to it, to make you hate Dual
Horns, and make you LOVE Cait Sith's (probably so you aren't so angry with the
fact that the next level involves killing Weiss with Cait Sith).  You have to
kill 100 Dual Horn's (one of them being Arch Azul if you free Shelke).  Each
Dual Horn will also drop a Gigas EX Medal which you can use to go "buy"
yourself something... I'll list all the jukeboxes and what they give you in a
moment.  This level will also get easier as you go on, as you get more stuff
and can kill the Dual Horn's a lot faster... but it still takes a long while.
What really sucks is if you get pretty far in and then die, so just... don't
die.

The Jukeboxes:
	Location	Cost		What you get
	------------------------------------
	B-10		2 Coins	A Cait Sith that will spawn you items every once in a while.
	G-10		2 Coins	Raises you maximum health (max of 3000).
	D-6		3 Coins	The Ultima Weapon Handle.
G-5		3 Coins	A Cait Sith that will attack the Dual Horns for 500 damage per
attack.
K-10		4 Coins	A Cait Sith that will attack the Dual Horns for anywhere between
100 and 1200 damage.
N-8		7 Coins	Spawns Shelke, she'll follow you around but I don't know what
else she does (will also trigger the spawning of Arch Azul.
K-6		8 Coins	Give you the power of Chaos (you'll move faster) for the rest of
the level.
I-8		10 Coins	Calls in an air strike, a plane will come in and shoot missiles
all over the map causing 9999 damage to anything it hits (I never tried it on
myself), best to use this when you have a lot of Dual Horns after you and not
just a few.

Also, Cait Sith will drop:
	Machine Gun Ammo x240
	Handgun Ammo x144
	Rifle Ammo x
	Potion x1
	Hi-Potion x1
	Ether x1
	Elixir x1

Well, when you start, Shalua, if talked to, will give you a cardkey and three
Gigas EX Medals to start you off, use them to get the Cait Sith in the jukebox
right by you so you can begin having a supply of ammo to fight the Dual Horn's
with.  I wouldn't ever recommend getting the Ultima Weapon at D-6, it's just
not worth it.  I would go through a long explanation of how many guys come, and
when, etc. but it would be a waste of everyone�s time, so I'm just gonna
shorten things into what you should know.  Of course, as you go on, more and
more Dual Horn's will enter the arena, but don't be frightened at first when
you walk about 1/4 of the way down the level and all the Dual Horn's suddenly
come up and loom over the edge, they'll only come a few at a time for a while.
Once you get to about 30 kills go and grab Shelke and spawn Azul, then run to
the air strike jukebox at I-8 (hope you saved up for it) and use it to take a
lot of them out.  When there's a big group you can either do the air strike,
run around waiting for the Cait Sith's to kill all the Dual Horn's while you
make circles and take shots at them, or use a Limit Breaker and run in and
melee, melee, fall down, melee (make sure you press jump right as you're
hitting the ground when you fall down so you get right back up).  Do this for
30-40 minutes and you'll have this level made.

==================================

Mission 43 - Cait Versus the Empowered

Mission:    Defeat Weiss the Immaculate
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 4/5

Capsule: By a machine in the wall.
	Art Gallery; Omega
	Location: K-8
	How to Destroy: Melee Attack

Starting...
	Health: 999/999
	Magic: 0
	Rifle Bullets: 0
	Handgun Bullets: 0
	Machine Gun Bullets: 0

My Best Time: 2:27

==================================

Yet another Cait Sith level, good thing, this is the last one.  You must now
kill Weiss with the Cait Sith you came to love from the last level... ugn.
Some things about Weiss: he's much faster than any of the other bosses you've
had to defeat using Cait Sith; he doesn't hurt as bad as the other bosses;
he'll take nice long breaks sometimes, at which you can sit and beat up on him.

I'm going to list his attacks:

	Normal Attack (I'd call it 'Blade Slash' but that sounds cheesy xD ):
		Weiss will run up to you and make a quick slash at you.
		About 100 damage.
This is probably the second hardest attack to dodge, just jump away from him,
and if you get the right timing, he'll miss.

	Gun Shot:
		Weiss will point his sword at you and let a few shots loose.
		(Don't know, I couldn't get Weiss to hit me with this)
I can't even get Weiss to hit me with this attack, just stay out of his
direct line of vision and you'll miss it by a long shot.

	Speed Attack:
		Weiss will fly across the level in different directions a few times.
		About 50-100 damage.
		This one can really only be dodged by luck.

	Circle Speed Attack:
		Weiss will fly around the arena in a closing circle.
		About 50-100 damage.
Start by standing in the inside when you notice he's doing this, then run to
the outer edge and wait for him to finish.

	Dual Image:
Weiss will create two 'clones' of himself, the 'clones' and Weiss will then
come at you.
		About 200-300 damage.
The hardest attack to dodge, I've only done it once, and that was lucky.
Just try your best to jump away from the attack, if you have problems dodging
this, you're not alone.

And the 300hp healing moogles:
	I-9		In the little Alcove in the wall.
	I-8		By an opening.
	J-8		Behind the blue pillar.
	K-7		By an opening (opposite of the I-8 moogle).

Sigh*, what else can I say, run out into the field, Weiss will spawn, use the
dodging tactics shown above to get out of the way, make good use of your
moogles, don't be afraid to get hit, because it's very hard to attack him and
not get attacked back and wait for his stall periods as often as you can to
keep yourself alive and to get nice free, full combo shots on him.  This level
really isn't that hard once you get the hang of Weiss' attacks.

==================================

Mission 44 - Deepground

Mission:    Defeat the Tsviets
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 3/5

Capsule: Floating by the pillar in the center (look up and to the right of the
pillar right after you spawn).
	Character Viewer; Omega
	Location: J-8
	How to Destroy: Gunshot

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 120
	Handgun Bullets: 360
	Machine Gun Bullets: 500

My Best Time: 1:40

==================================

No items, no extra things, just whatever you start with and 4 bosses to fight
against... but like all the re-inaction of the boss fights, they all have a low
amount of health, making them significantly easier.

Run into the arena and start shooting like you did for all the other boss
battles.  Jump away from Weiss' attacks and take quick shots on him like you
did with Cait Sith, just charge at Rosso and Azul until they're dead, and run
in circles while shooting at Nero to finish him off (I actually killed them by
getting Rosso out of my hair first, then Nero, then Azul and ending with Weiss)
but just kill anyone who suits your fancy (Weiss would probably be best to kill
first if you're having troubles staying alive).  Yay, only two more levels to
go!

==================================

Mission 45 - Stronghold Impervious

Mission:    Defeat All the Enemies
Defeat:     KO
Time Limit: None
Goal Point: N/A

Difficulty: 5/5

Capsule: Floating in front of the central pillar, look up and shoot it with the
gatlin gun you get in the second area.
	Side Mission; An Invitation to Illusion
	Location: H-8
	How to Destroy: Explosion

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 22:49

==================================

Ahh, the last 'real' level, the level after this is just a side mission maze,
so I consider this the real last level.  And of course, all last level's should
be hard!  Thankfully, Square Enix didn't fail in that aspect.  Though, I think
I'd actually rate this level with a 4, I'll give it a 5 just because...
Alright, this level is basically just making your way throughout the entire
structure fighting enemies on your way through. Here we go!

Sector 1:
You begin with having to fight off 3 Black Widow's, this is fairly easy though
if you just learn to use the pillars as blockades for the missiles, you should
receive minimal damage.  Once you're finished with that, head not towards any
of the blue gates but instead head to a ramp across from the blue gate, it
leads up to a structure, watch out for the many mines that litter the way up to
the building, if I counted correctly, there are 12 mines in total. 4 up the
ramp, 2 at the top of the ramp, 2 around the corner to the left, 3 in front of
the building and 1 inside.  Inside the building is a red box that contains a
Cait Sith (who believe makes the level much too easy but the levels practically
impossible without him), and a Limit Breaker and Materia Recharger are behind
the crate.  Make you're way back out and head back towards where you spawned
(so not the gate that's directly in front of you when you're coming down the
ramp) and head through the gate at the base of that ramp (it's on the western
side of the sector) and head into the extra sector.

Extra Sector:
In here, there are 9 really strong guys (Elite Soldiers) that hurt like crazy
if they even take one shot at you with their machine guns.  There are three of
them at the base of the fortress, one guy that walks along the edge if you look
up after killing the first three, and two more by the top or along the ramp
leading up to the building.  Then two more will come at you sometime during
your trek up to the building, and the final one will come out of the building
as you near the front door.  Inside are some goodies that have things like a
Phoenix Down and Ether, etc.  Now head back down and through the blue gate on
the other side of sector 1.

Sector 2:
Now I thought this was pretty hard... at least before I knew about Cait
Sith... anyways, jump onto the Gatling Gun once you're all stocked up and ready
to go and look one level below you, across the hole.  Two Gatling Guns will
appear on either side of the pillar, and starting with the right gun (and going
back and forth, left to right), one by one a soldier will run up to the gun and
get in and start shooting at you, you're job is to kill all twenty (10 on each
side) before getting there, but it's really easy because they only come one at
a time, the only problem is if you get behind.  After killing all twenty, don't
get out, instead sit and guard the right side, as a new gun will spawn up over
there, now you have to cover three guns and take out the rocketeers that spawn
on the level above them.  Once again, the soldiers will spawn from right, to
left, then spawn on the right again, except now a little faster to compensate
for the new turret.  And whenever you can, take quick shots at the rocketeers
on the upper level.  After finishing all 40 off, you can head on.

Sector 3:
Now to re-enact the extra cactuar level, one of the crates holds the cardkey,
but which one?  Just shoot the box and keep shooting until whatever in it is
dead or you find out it is the cardkey inside.  You'll either see a Black Widow
or some kind of rank of soldier (including one on a Gatling Gun) inside the
boxes, just to keep you prepared.  Once you get lucky enough to get the
cardkey, go to the next sector.

Sector 4:
Go jump off the water fall to the left and get up onto the construct.  Now
watch the waterfall, a total of 10 soldiers will fall from the top, just shot
anyone that comes down, then head into the underground floor.  Here you will
now need to get your kills up to 20.  And you have to do it by killing
rocketeers!  Ten rocketeers will spawn at different times, just kill them as
they come in, it only gets bad if one of them hits you, because then they all
get to take a shot on you xD.

Sector 5:
Now it's time to do some sniping... or to be sniped.  There are 12 snipers
waiting somewhere along the 4 different levels of the construct, so just run
around (or sneak around) until you get shot at or see someone (there's also 1
guy on the first floor to the right of where you came in by the gate around the
corner), and if you get stuck at ten guys, try aiming you reticule at the glass
walkways on the fourth floor and you'll find there are two guys on either side
shooting at you through the walkway.  Once you've finished them off, you're not
done yet, now you must face off with all the main bosses... and then some.
First it's Rosso.  Jump around and back peddle a lot while taking shots and you
shouldn't have a problem (ugn, they need to give these bosses more health).

Sector 6:
Nero wants a fight with you now, if you just pull out a handgun or something
you can finish him off before he can even attack (what I did), if you can't,
then just charge him, since he's a long range character and shoot and shoot and
shoot 'till he's dead... I don't know what else to say.

Sector 7:
Now it's Azul's turn to take a shot at you.  Because he's so big and painful,
you're just gonna want to back peddle and shoot, you shouldn't have any problem
avoiding anything however, due to how slow he is.  Once you've taken him out,
it's time for Weiss.

Sector 8:
As I said before, Weiss's turn, and you get to fight him in the confines of
the tiny little hall... yay!  With Weiss' quick and spacey attacks, the fact
you're in a hall makes him very hard to dodge, so expect to get mowed over a
few times, but for the most part, just keep out of his way and shoot, using all
your knowledge about Weiss and his attacks to take him out.  Only one guy left
to go.

Sector 9:
Of course, Chaos, should've known.  I had no problems whatsoever on this
battle due to the fact that Chaos decided to attack Cait Sith the entire time
and let me just sit there and shoot him.  Because of that, I have to earthly
idea what he might be like to go up against.  I'd imagine you'd want to stay as
far away from this fast moving character as possible, and make sure to be ready
for any shot that might come out of his deadly gun.. all in all however, his
health is low enough you should be able to finish him off quickly enough so you
won't have to worry about getting beaten around too much.

YAY! Now you�re only got level 46 to go and you've finished 'em all!

==================================

Mission 46 - An Invitation to Illusion

Mission:    Collect the EX Medals
Defeat:     KO / Time Limit
Time Limit: 2 Minutes
Goal Point: N/A

Difficulty: 4/5

Capsule:
	None
	Location: N/A
	How to Destroy: N/A

Starting...
	Health: 780/780
	Magic: 0
	Rifle Bullets: 60
	Handgun Bullets: 180
	Machine Gun Bullets: 300

My Best Time: 1:19

==================================

LAST LEVEL! Please try to do this one on your own, as it's fun, and the only
thing this guide will do is ruin that fun.  If you've decided to skip that
warning, then here I go.  This level is about getting through a maze of
'invisible walls' or gates to be more specific.  I'm going to put the locations
of all the medals for your convenience:

	H-4	Under the stairs.
	G-5	In a box of gates by the starting.
	G-4	At the top center of the main stairway.
	F-6	Behind some crates in the room to the west of the starting.
F-6	In some gates that has two cardkeys, jump on the crates on the outside to
get in.
G-5	Under the main stairs, you have to use the cardkey from F-6 to get in from
the southern side.
	F-4	On top of some crates.
G-4	In between two gates (one of which you can jump over to get in) in the
main hall.
	H-6	Behind some crates in a floating cargo box.
	H-5	Behind some crates in a floating explosive barrel.

So with that said, I'm now going to have to come up with an easy way to tell
you how to get through the maze... hmmm... let me try ASCII art (beware, I'm
not that great)... this is a map of the rooms without the pass through able
gates:

start! = starting point
w = blue gate
o = EX Medal
j = Jump over the gate here

Room 1:
         _____________
        |            o|
        |w|   | |  /--/ <- Stairs to balcony
        | |__o| | /--/
        | | |  _| --/_
        | |  _| _     |
to      | |_  |__  |  |
room 2<-  |o__|  __|___-> to room 3
              | |
              |start!

Room 2:
             ________
            /        \
            |        |______________
            /o____j|__________j o |_
           | ________|
           |_______  |
            \______  |
            | _______|
            | |___
            |_____-> to room 1

Room 3 and the balcony I'm not going to draw out because there are no passable
walls there.

Hopefully this gave you some help one how these rooms work, if not, I'm now
going to go through a step by step procedure on how to get all the medals.

Run out from the starting hall and make an immediate turn right, head along
the fences until you can't go foreword any more, turn left and head towards the
stairs, but turn right once you get up to them, then make another turn right
and head down into the sideways doorway and get the medal in the cargo behind
the crates.  Go out and turn left into the hallway.  Follow the hallway into a
room on the left, shoot the barrel behind the crates and grab that medal.  Now
head back into the first room.  Head right up to the stairs, then left, then
turn right so you're standing at the base of the stairs, but go a little past
the base and make a turn right and grab the medal under the stairs.  Turn
around and instead of taking a left towards the stairs, go right (north)
through the gate, then make a left turn around the gate and go through the gate
directly in front of you, take a left and grab the medal, then head back to the
last gate you walked through and turn right and head down until you hit a gate,
turn right then left, then make another right through the gate, go forewords
and left through the gates in front of you, then forewords and right through
those two gates and grab the medal.  Turn around and head back to the base of
the stairs, this time go up them, grab the medal at the top and jump off on the
other side to the southern (left) side of the gate below you, or else you'll
have to run all the way around again.  Now run into the room directly in front
of you (the one with the sideways doorway) and grab the medal behind the
crates, then jump on top of the crates and into the fence box.  Use the cardkey
to get out and head out of the room and down the hallway to the left.  Once
you're in the last room (room 2 on the map), head right all the way to the
wall, then walk through the next to gates in front of you, then turn left and
make your way to the dinning table, go around it (through the two gates) and
head all the way back to the other side of the room, jump on the stack of
crates and grab the item to get over the fence.  To you're left is a medal on
top of some crates, and if you turn to the right around the fence, you head
into a hallway of 3 passable gates and one gate you must jump over to grab the
final medal.  YAY! You're done with all the Extra Missions! Congratulations!

==================================
Version History			VeH
==================================

0.1	9/01/06	Guide up to Mission
                  # 24.

0.2	9/02/06	Added Table of Contents
                  Added Introduction
                  Added About this FAQ
                  Added Version History
                  Added Credits/Contact

0.3	9/03/06	Guide up to Mission
                  # 37.

0.4	9/04/06	Guide up to Mission
                  # 45.

0.5	9/05/06	Finished Mission
                  # 46.

0.6	9/06/06	Finished Mission
                  # 45.

1.0	9/06/06	Added final revisions
                  to get to post.
                  Did a spell check.
                  Finished all unfinished
                  missions.
                  Checked over missions
                  for mistakes.
                  Added ASCII pic using
                  lunatic.no pic2ASCII
                  converter.

1.1	9/07/06	Fixed Tab problems.
                Correct some mistakes.


==================================
Credits/Contact			Crd
==================================

Everything was written solely by me, Mark.  I went through every level and
located each capsule, used the games resources to get the mission briefings and
starting ammo/health.  I gave all of my best times to give you something to
beat or help you in any other way, I went through each level at least three
times, and some up to seven times, to get all the information as accurate as
possible and to give my understanding of the level's difficulty, and I went
through each level and gave a my own description/notes and guide on how to get
through the level.  Everything is in my own words except some of the mission
briefings given, from which, credit to whom I may have gotten the information
will be given.

Thanks to:
	Square Enix       -For the game and most of the mission briefings.
	sephirosuy        -For help on some of the levels that I got stuck on.
	4tonMANTIS        -For being cool and helping me find an ASCII converter.
lifelessdummy     -For helping me to find a large percentage of the capsules
and for many of the locations on where to get them (I'm lazy sometimes).
	lunatic.no        -For the ASCII art
All my friends, even though they probably don't know even I'm making this
guide... heh*
	And any sites this FAQ is posted on.

I will not post contact for anyone in the Thanks to section because I don't
feel like emailing them and asking them if it's alright... they can be found,
however, somewhere in GameFAQs (more easily found in the Dirge of Cerberus
section) if you really need to contact them.

If you find anything wrong with this guide, find something missing, want to
give me some tips on how to make it better/readable, need clarification on
anything, or have any questions concerning anything about in the Extra
Features, you can contact me at [email protected] (also given at the top).

What you should email me:
Problems or things wrong with the FAQ, anything that may need correcting,
fixing or clarification.  Anything that I might have forgoten to complete or
left out.

What you shouldn't email me:
Dumb questions or questions that have nothing to do with the Extra Missions.
Questions that will not help me with this FAQ (e.g. 'Where is the capsule on
level 21?' instead say, 'I believe the capsule location on level 21 is
incorrect' and if you know where it actually is, tell me).

~And thanks to you for reading this!

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