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Walkthrough

by Tom Hayes

===============================================================================

                              FAQ/Walkthrough for
                           DAVE MIRRA FREESTYLE BMX 2

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PlayStation 2
Updated:  18th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Proquest Mode Walkthrough
     2.1. Woodward Camp
     2.2. Trainyards
     2.3. Swamp Trails
     2.4. Commmercial District
     2.5. Galloon Water Park
     2.6. HWY 47 Cloverleaf
     2.7. Devil's Peak
     2.8. Airport Garage
3. Gap List
     3.1. Woodward Camp
     3.2. Trainyards
     3.3. Swamp Trails
     3.4. Commmercial District
     3.5. Galloon Water Park
     3.6. HWY 47 Cloverleaf
     3.7. Devil's Peak
     3.8. Airport Garage
4. Trick List
5. Secrets
6. Copyright Information


VERSION HISTORY
---------------

1.1:  18th June, 2008     (Format update)
1.0:  2nd November, 2001  (First version)


===============================================================================

1.                                Introduction

===============================================================================


Dave Mirra Freestyle BMX 2 is an extreme sports game that was released for the
PlayStation 2 in 2001. The game greatly improves upon the original with an
expanded trick set, much larger levels, a better physics engine and additional
modes of play. The eight levels in the game are all well designed and very fun
to play in, with the Woodward Camp level standing out as one of the best, being
most likely the largest level in any extreme sports game up to DMFBMX2. There
are lots of different tricks to perform, secrets to unlock, gaps to find, and
many other features which make this a long lasting extreme sports game.


===============================================================================

2.                          Proquest Mode Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1.                              Woodward Camp
-------------------------------------------------------------------------------


KNOCK OVER FOUR LADDERS
-----------------------

1: Turn left at the start of the level, and go down the two slopes to the blue
   floor. Ride forward and then go through the gap just to the right of the big
   quarter pipe. Go down the grass slope to the path, and then turn right and
   ride forward. The Morton Building will be on the right. Go around the
   outside edge of the Morton Building to come to the first ladder. Just ride
   into the ladder to knock it over.

2: After knocking over the first ladder, turn so that you are facing the
   Outdoor Street course and the houses in the distance. Ride towards the
   houses, riding up the slopes of each. At the third house, the second ladder
   will be at the top of the slope.

3: After the second ladder has been knocked down, ride down the slope of the
   house that faces Lot 8 in the distance. Ride along the side of Cloud 9.
   Shortly after Cloud 9, there will be a metal roof up on the left with some
   quarter pipes on it. Continue past the metal roof to come to the third
   ladder on the second grass bump.

4: After knocking over the third ladder, turn to the right, and go down the
   path between the Cage area and Lot 8. Turn right around the corner of Lot 8,
   and the fourth ladder will be leaning up against the Egypt building.


GET OVER 9 METERS OF AIR ON THE TITANIC VERT RAMP
-------------------------------------------------

Ride down the rollin at the start of the level, and hold jump when you reach
the bottom of the rollin. Release the jump button when you reach the top of the
half pipe, and you should easily get over 9 metres of air.


TRANSFER OVER THE TITANIC VERT RAMP CHANNEL
-------------------------------------------

Go down the rollin at the start of the level, and swerve slightly right so that
you ride up the ramp at an angle. Jump over the channel for this challenge.


CLEAR THE GLOWING JUMPS AT THE WOODWARD TRAILS 8-PACK
-----------------------------------------------------

Turn right at the start of the level, head across the platform of the vert ramp
and then go down the slope. Continue going forwards to find a set of glowing
dirt jumps. Jump over the four glowing dirt jumps to complete this challenge.


GRIND THE FOUR LOT 8 DOORS OPEN
-------------------------------

Turn right at the start of the level, and head along the deck of the Titanic.
Go down the slope, and then turn left before you enter Egypt. Turn right when
you get to the corner of the Egypt warehouse, and then go up the grassy slope
and through the gap in the rail. Continue to the right up the path, and Lot 8
will be on the left. There are four doors on the Lot 8 building, and each door
has a bar next to it. Grind each of the four bar to open the four doors.


PULL A 360 SPIN ANYWHERE
------------------------

Jump anywhere in the level and spin 360.


BUST OUT A 5,000 POINT TRICK SET SCORE
--------------------------------------

The best place to complete this challenge would be on the half pipe at the
start of the level. Just do a combination of tricks in the air, line yourself
up for the landing, and then quickly press down twice to go into a manual. Do
another trick on the other side of the half pipe, and you should easily get the
5,000 points required for this challenge.


MANUAL THE PICNIC BENCH IN THE OUTDOOR STREET
---------------------------------------------

Turn slightly to the right at the start of the level, and ride down the ramp.
Go through the bumpy middle of the Titanic vert ramp and then turn left. Go
forward, and then turn right before you go down the small wooden ramp. Go to
the right of the Morton building to come to the outdoor street area. Enter the
outdoor street area. The bench will be up on the platform of a small ramp in
the middle of the area. Use the ramp to jump up to a manual on the bench.


WALLRIDE THE FOUR CLOUD 9 DOORS OPEN
------------------------------------

Turn right at the start of the level, and head along the deck of the Titanic.
Go down the slope, and then turn left before you enter Egypt. Turn right when
you get to the corner of the Egypt warehouse, and then go up the grassy slope
and through the gap in the rail. Continue right up the path, and then turn left
before you get to Lot 8. Continue along side the sloping ramps outside of Lot
8, and keep going straight forward until you arrive at Cloud 9. There are
glowing areas on the outside of Cloud 9 indicating where you have to wallride.
Wallride the glowing areas to complete this challenge.


GRIND 170 METERS DOWN THE RAILS NEAR THE TRAILS
-----------------------------------------------

Turn right at the start of the level, head across the platform of the vert ramp
and then go down the slope. Ride forward to find a set of large glowing dirt
jumps. Continue riding over the dirt jumps to come to some rails leading all
the way down a path near the trails. For this challenge, use manuals. Don't try
and grind and jump down all the rails, as it's extremely difficult to do it
this way. Instead, get as far as you can grinding on the rails, and then jump
off the bottom rail and head over to where the cars are racing. There are some
rails going around the small race track. Grind them until you get the 170m. As
long as you start the challenge by grinding the small rails near the trails, it
doesn't matter which other rails you use to get the 170m.


PULL BACKFLIPS DOWN THE WOODWARD TRAILS 8-PACK
----------------------------------------------

Turn right at the start of the level, ride across the platform of the vert ramp
and go down the slope. Continue going forward to find a set of large glowing
dirt jumps. Backflip over the three glowing dirt jumps to complete the goal.


TRANSFER FROM ONE CABIN ROOF TO ANOTHER
---------------------------------------

Turn right at the start of the level, and then head across and down the deck of
the Titanic ramp. Go forward over the two large dirt jumps, and keep going
straight on, avoiding the rail on the way, to arrive at the entrance to the
Cage area. Go across to the other side of the Cage area, and then turn right.
There should be a big cabin, with a dirt jump just before it. Use the dirt jump
to get launched up onto the cabin. On one side of this roof there is a long
quarter pipe, and on the other side there are two more quarter pipes, seperated
by a big launch ramp. Get some speed by airing the long quarter pipe, and then
rush over the top of the roof and go up the launch ramp. jump from the launch
ramp on the one cabin, and land on the next ramp on the other cabin.


GRIND ANY FOUR GLOWING FLOODLIGHTS ABOVE THE OUTDOOR RHYTHM SECTION
-------------------------------------------------------------------

Turn right at the start of the level, and head along the deck of the Titanic.
Go down the slope and turn left before you enter Egypt. Turn right at the
corner of the Egypt warehouse, and then go up the grassy slope and through the
gap in the rail. Continue right up the path, and then turn left before you get
to Lot 8 to arrive near some sloping ramps, known as the rhythm section. These
sloping ramps are where you will get the height to launch onto the floodlights
above. This is one of the more difficult insane challenges in the game. There
are six floodlights in all. Four along the side, and two at either end of the
rhythm section. Use the larger part of the sloping ramp to launch up onto the
floodlight at the side. Use the quarter pipe at one end to get up onto the next
floodlight. And launch forward over the quarter pipe at both ends to get onto
the final two floodlights. If you have trouble getting the speed or height to
grind the floodlights, then use manuals between jumps to gain speed.


-------------------------------------------------------------------------------
2.2.                              Trainyards
-------------------------------------------------------------------------------


WALLRIDE THE FOUR BILLBOARDS UNDERNEATH THE CANOPIES
----------------------------------------------------

You start the level on the middle platform between two tracks near some
canopies. On one wall of the canopy is a glowing billboard. There are two
glowing billboards on the middle platform of the track, one glowing billboard
on the left side of the track, and one glowing billboard on the right side of
the track. Wallride the four billboards to complete this challenge.


GRIND THE STATION CHANDELIER
----------------------------

Go straight forward from the start of the level, and go up the set of stairs on
the right. At the top of the stairs, air the half pipe, and then head straight
back towards the stairs you just came up. In the middle of the stairs is a
small launch ramp, and above the launch ramp is the chandelier. Use the launch
ramp to jump up onto the chandelier and start grinding it.


GRIND OVER 30 METERS
--------------------

This challenge can be completed by grinding 30 meters anywhere in the level.
For the best place to complete the challenge, do a half turn to the right at
the start of the level, and ride forward, staying to the left of the benches to
arrive at a long slope leading down. Grind down the tracks on this long slope.


WALLRIDE THE HUFFY TRAINCAR
---------------------------

Do a half turn at the start of the level to see the Huffy traincar disappearing
off into the tunnel on the left. When the rest of the train has gone into the
tunnel, get onto the tracks where the train was, and follow them away to the
tunnel at the other side of the level. The train should be appearing from the
tunnel. Wait for the Huffy traincar near the front of the train, and wallride
it to complete the challenge.


BREAK THE FOUR WINDOWS IN THE TRAIN STATION
-------------------------------------------

Go straight forward from the start of the level, and go up the set of stairs on
the right. Turn left or right at the top of the stairs, and go around the
corner and forward to see some windows. Jump over the balcony and smash the
first window. Break the remaining windows to complete the challenge.


JUMP OVER THE MOVING FLAT BED CAR
---------------------------------

Do a half turn at the start of the level to see the train with flatbed car
disappearing off into the tunnel on the left. When the rest of the train has
gone into the tunnel, get onto the tracks where the train was, and follow them
away from the tunnel until you see a big kicker ramp on the right of the track.
Go off the track to the right and line up facing the kicker ramp. Wait for the
train to start riding slowly past. When the flatbed car comes into view, ride
up the ramp and jump over the car to complete the challenge.


PERFORM A 4-TRICK COMBO
-----------------------

Do four combinations in the same trick anywhere in the level.


DO A FASTPLANT ON THE CLOCK
---------------------------

Go straight forward from the start of the level, and there will be two sets of
stairs leading up. In the middle of the stairs is a clock. Go up the green
ledge of either of the stairs, and jump onto a fastplant on the clock by
pressing left and jump.


GET ON THE DECK OF EACH CARGO SHIP
----------------------------------

Do a half turn to the right at the start of the level, and ride forward,
staying to the left of the benches. Go down the long slope, and turn right
before you reach the tunnel. Go up the slope, and then up the other slope on
the crane. At the top of the slope to the crane, on the small platform, turn
left and stop. There will be a boat below. To get onto this boat, go forward
and go up the small launch ramp of the crane, and then jump over the water to
land on the boat. Once on the boat, go to the middle of it, and then turn so
that you're facing the two quarter pipes with a slope between them. To get onto
the second cargo ship, ride up the slope between the two quarter pipes, and
there will be a small red launch ramp on the edge of the boat. Jump over the
gap between the two cargo ships to complete this challenge.


TRANSFER BETWEEN TWO COMMUTER BENCH AWNINGS
-------------------------------------------

Go straight forward from the start of the level, and go up the set of stairs on
the right. Turn right at the top of the stairs, and go around the corner. Go
forward and stay to the right, as the platform will fall down in the middle. Go
around the corner to the right, and ride down the small set of steps. There
will be a small wooden kicker ramp just to the left. Use this ramp to jump onto
the awning. Once on the first awning, go forward and jump the gap to the next
awning. There are many awnings in this area. You can complete this challenge by
jumping the gap between any awning.


GRIND-TO-GRIND TRANSFER BETWEEN EACH COMMUTER BENCH
---------------------------------------------------

At the start of the level there are four benches, each with a gap between them.
Start grinding along a bench, and then jump over the gap, and land grinding on
then next bench. Jump the gap between each of the four benches for this goal.


TRANSFER BETWEEN THE BULLDOZERS
-------------------------------

This is one of the most difficult challenges in the game, due to the massive
space you have to jump. Go forward from the start of the level, and go down the
stairs in the middle. Keep going straight forward through the arch, and then go
left once you get onto the tracks. Do a sharp turn to the left at the top of
the slope and stop. The timing to this gap is crucial. Every so often a train
goes along the tracks at the top, and will wreck any potential chance you have
of completing this gap.

The destination is the two bulldozers, which each have a shovel on them that
acts as a quarter pipe. You will need to clear the gap between one shovel to
the next. You can attempt this either from the left ramp to the right, or the
right ramp to the left. Go for the ramp to the right, as there is a dirt jump
along the way. Start manualling before you get to the dirt jump, and then do a
difficult trick over the dirt jump itself. This should give you enough speed
for the actual jump. Make sure that you stay riding near the wall until you get
to the ramp, and then turn sharply left before jumping the distance.


MANUAL ON THE FLATBED CAR
-------------------------

Do a half turn at the start of the level to see the train with flatbed car
disappearing off into the tunnel on the left. When the rest of the train has
gone into the tunnel, get onto the tracks where the train was, and follow them
away from the tunnel until you see a big kicker ramp on the right of the track.
Go off the track to the right and line up facing the kicker ramp. Wait for the
train to start riding slowly past. When the flatbed car comes into view ride up
the kicker ramp and jump onto a manual on the flatbed car.


-------------------------------------------------------------------------------
2.3.                             Swamp Trails
-------------------------------------------------------------------------------


GRIND THE FOUR GLOWING TREE BRANCHES
------------------------------------

Turn left at the start of the level to see some dirt jumps. The four tree
branches are high up in the trees above the various dirt jumps in the area.
Ride slowly under the trees, and a message will show up when you are near a
glowing branch. Grind the four branches for this challenge.


WALLRIDE THE FANBOAT GARAGE TO OPEN THE DOORS
---------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge to
arrive at a big building. Wallride the doors of the building by jumping, and
then pressing forward and jump on both the doors.


GRIND-TO-GRIND TRANSFER BETWEEN ANY TWO LOGS
--------------------------------------------

There are lots of double logs all over the level, the most convenient being
near the start of the level. Just turn right at the start of the level to spot
the logs, and then grind the gap between the logs to complete the challenge.


DO A TRICK OVER THE TREE TRUNK IN THE UPPER EIGHT-PACK
------------------------------------------------------

Turn to the right at the start of the level, and ride along near the fence to
the dirt jumps. Go over the first dirt jump, and then turn left and follow the
path to a dirt jump over a tree trunk. Do any trick over this tree trunk.


DESTROY FOUR RUSTY BOATS HANGING IN THE FANBOAT GARAGE
------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, and
enter the garage. Hanging from the ceiling are four rusty boats. Use the
various ramps in the garage to jump up and destroy the four rusty boats.


WALLRIDE ON THE TSG SIGN TO OPEN THE BACK GARAGE DOOR
-----------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, and
enter the garage. As soon as you enter the garage, stop, and half turn so that
you are facing the entrance. On the wall between the two entrances will be the
TSG sign. Wallride the TSG sign to complete the challenge.


PULL A MODIFIED BACKFLIP BETWEEN THE JUNKYARD TRAILERS
------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, turn
slightly to the left, and keep going straight forward to come to an area with
some small launch ramps. There are two places to complete this challenge. You
can either do a modified backflip over the trailer with three barrels or the
trailer with the two green cars. To do a modified backflip, do a normal
backflip, then press any direction and the modifier trick button.


GRIND THE DRAWBRIDGE CABLE FROM THE UPPER GARAGE DECK
-----------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, and
enter the building. Go through the building to the other side. From here turn
around to the right, and go up the path which leads to the next floor of the
building. At the top of the path, turn around to the right, and ride quickly
forward. At the end of the path will be a window. Jump through the window and
start grinding down the drawbridge cable for this challenge.


PULL FOUR MODIFIED SUPERMANS ON THE UPPER EIGHT-PACK
----------------------------------------------------

Turn to the right at the start of the level, and ride along near the fence to
the dirt jumps. Go over the first dirt jump, and then turn left and follow the
path to some huge dirt jumps. Do a modified superman over each of the four
jumps. To do a modified superman, do a normal superman and then press any
direction and the modifier trick button.


GRIND THE THREE SECTIONS OF THE TREE CANOPY
-------------------------------------------

Turn left at the start of the level to see a small wooden path going behind a
tree. Ride onto the path, and then jump off the small ramp at the end and start
grinding on the first section of the tree canopy. Between the first and second
canopy, don't press anything except for the grind button. Between the second
and third canopy, lean over to the right and jump.


TRANSFER FROM THE FANBOAT GARAGE ACROSS THE CHANNEL
---------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, and
enter the building. Go through the building to the other side. From here turn
around to the right, and go up the path which leads to the next floor of the
building. At the top of the path, there will be a crate in front. Smash through
the crate to reveal a small wooden launch ramp. Go to the other end of the
building, and then turn around. Ride towards the wooden launch ramp, and jump
from the ramp, over the water, to the land below.


GRIND ON ANY OF THE FANBOATS
----------------------------

Go straight down the path at the start of the level, and jump over the gap
between the two kicker ramps. Keep going straight forward down the path,
ignoring the paths leading off to the left, and you'll soon come to two
bridges. One is a broken one, and one is a curved wooden one. Face the broken
one, and wait for a fanboat to come along. When it does, ride up the broken
bridge, jump, and hold the grind button to do a quick grind on the fanboat.


GRIND ALL THE WAY FROM THE GARAGE TO THE BIRD REFUGEE ISLAND
------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, and
enter the building. Go through the building to the other side. From here turn
around to the right, and go up the path which leads to the next floor of the
building. Turn right at the top of the slope and jump through the window to
land on the boat. From the first boat, ride onto the second boat, and then jump
through the window to land on the other side of the building.

Turn right after smashing through the window. There will be the wall on the
right side, and up above that is the roof of the garage. To get up onto the
roof, start wallriding the wall, and then jump and hold triangle. Even if you
fall down, you should start up on the roof. Go over to the other side of the
roof, and then ride to the right corner. There will be a wire leading across
the water to the island. Grind all the way down the wire from the roof to the
island to complete this challenge.


-------------------------------------------------------------------------------
2.4.                         Commmercial District
-------------------------------------------------------------------------------


BREAK THE 4 GLOWING LAMPS ON THE PARK STONE WALL
------------------------------------------------

Ride straight forward down the grass hill at the start of the level, and keep
going forward past the fountain to come to some swingrails, and behind them,
three benches. Ride straight past the benches to come to a wall. Get onto the
top of the wall, and then stop. This is the wall where the four glowing lamps
are located. Ride up and down the slopes of the wall, smashing the glowing
lamps on the way.


WALLRIDE THE WALKWAY SUPPORT OVER THE STAIR GAP
-----------------------------------------------

Turn slightly to the left at the start of the level, and head down the grass
slope. Go to the right of the three benches, and then turn left. On the right,
there will be some steps going up, and just in front of the steps will be a
quarter pipe. To the right of the quarter pipe, the wall should be glowing.
Wallride the wall by jumping onto the wall and pressing forward and jump to
complete this challenge.


JUMP OVER ANY POLICE CAR
------------------------

Find your way onto the main road going around near the edge of the level, and
wait for the police car to come into view. When it does, jump over it to
complete this challenge.


GRIND THE ELECTRIC WIRE THAT CROSSES OVER MADISON STREET
--------------------------------------------------------

Turn to the left at the start of the level to see a curved wall sloping down.
Get onto the curved wall, and then ride down the wall to the end. At the end,
use the slope to jump onto one of the electric wires above.


BREAK ALL FOUR OF THE LOWER LEVEL PLAZA AWNINGS
-----------------------------------------------

Turn left at the start of the level, and ride down the grass. Go to the right
of the tree at the end of the grass, and continue across the road. Keep going
forward, and you will arrive at a small ramp area under some awnings and a
bridge. Use the quarter pipes on either side to break the awnings above.


PULL AN 8-TRICK COMBO ANYWHERE
------------------------------

Do eight combinations in the same trick anywhere in the level.


GRIND TRANSFER FROM THE WALKWAY RAIL TO THE SUPPORT ARCH
--------------------------------------------------------

Turn slightly to the left at the start of the level, and head down the grass
slope. Go to the right of the three benches, and then turn left. On the right,
there will be some steps going up. Go up the two sets of steps. Up on the
walkway, start grinding the left rail, then jump across to a grind on the arch.


MANUAL 15 METERS ON THE PLANK IN THE CONSTRUCTION AREA
------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue going forward across the first road, and keep
riding across the road going straight on. Some parts of the fence can be
broken. Break through the part of the fence with the "Do Not Enter" sign on it
to enter the construction area, and then turn left. Ride up the first set of
stairs, then go straight forward and ride up the next set of stairs. At the top
of the stairs turn to the left. There will be a small thin plank leading off to
the left. Face the plank. Jump into a manual before you reach the plank. Manual
15 meters on the floor, and then ride onto the plank to complete the challenge.


BREAK ALL FOUR OF THE UPPER LEVEL PLAZA AWNINGS
-----------------------------------------------

Turn left at the start of the level, and ride down the grass. Go to the right
of the tree at the end of the grass, and continue across the road. Keep going
forward, and you will arrive at a small ramp area under some awnings and a
bridge. Similar to the pro challenge where you have to break the lower level
plaza awnings, these upper level plaza awnings are even higher. You may need to
use manuals to get extra height after coming down from a big jump. Break all
four of the upper plaza awnings using both quarter pipes in the area to
complete this challenge.


PULL A MODIFIED MANUAL 70 METERS DOWN WASHINGTON ST
---------------------------------------------------

Do a half turn to the right at the start of the level, and go through the exit
to the park. Turn right after leaving the park to arrive on Washington St. The
middle of the road will be glowing. Do a modified manual down the glowing
section of the road. To do a modified manual, do a normal manual, then press
any direction and the modifier trick button.


TRANSFER OVER THE CAGED WALKWAY IN THE SKATEPARK
------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue going forward across the first road, and ride
onto the left side of the road going straight on. There will be a caged walkway
going up to the left, so follow it to arrive in a small area with some ramps.
Keep going straight forward until you reach the corner of the brown ramp, and
then turn around to face the walkway. There are two green quarter pipes on
either side of the walkway. To complete this challenge, jump over the walkway
using the quarter pipes.


TRANSFER OVER THE PEDESTRIAN OVERPASS
-------------------------------------

Turn slightly to the left and head down the grass slope. Go to the right of the
three benches, and then turn left. On the right, there will be some steps going
up, and just in front of the steps will be a quarter pipe. For this challenge,
you need to use the quarter pipe to jump all the way over the overpass and land
on the quarter pipe on the other side.


DO THE GIANT QUARTERPIPE TRANSFER IN THE SKATEPARK
--------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue going forward across the first road, and ride
onto the left side of the road going straight on. There will be a caged walkway
going up to the left, so follow it to arrive in a small area with some ramps.
Keep going straight forward over the corner of the brown ramp, and you'll soon
drop down onto a spine ramp.

Stop when you reach the ramp, and turn to face in the direction of the caged
walkway. Look over to the right, and there will be another ramp a massive
distance away. For this gap, get speed on the spine ramp, and then jump the gap
between one quarter pipe to the other. This can be done from both directions.
It may be easier to work up speed on the ramp first by doing a trick and
landing in a manual. The manual should help with the speed of the jump.


-------------------------------------------------------------------------------
2.5.                          Galloon Water Park
-------------------------------------------------------------------------------


HIT THE FOUR BEACH BALLS
------------------------

1: Do a half turn at the start of the level, and then go forward and through
   the tunnel at the left. Turn left after exiting the tunnel, and go around
   the side of the first castle. The first beachball will be on the bridge to
   the second castle.

2: After hitting the first beach ball, turn around and go back up the tunnel
   towards the start of the level. After coming out of the tunnel, go forward
   and down the fish ladder. After the fish ladder, continue forward to arrive
   at some quarter pipes, three on each side. Go through the middle of the
   quarter pipes to arrive at a fountain. In the fountain is the second ball.

3: After hitting the second ball, jump out of the fountain in the direction of
   the three quarter pipes. Before the three quarter pipes, there is a wooden
   path leading up on the left. Go up the path, and then turn left to arrive at
   the top of a slide. Go down the slide to find the third beach ball.

4: Drop down into the pool after collecting the third beach ball, and then jump
   out of the pool and make your way over to the massive double yellow slide.
   Near the end of the slide, jump up onto the grass. Cross the vine bridge in
   front to arrive on a grass platform with some dirt jumps. Turn right before
   you reach the dirt jumps to see another vine bridge. Cross this bridge as
   well, and then turn right and ride along near the edge of the grass platform
   to come to the fourth and final beach ball.


FASTPLANT ON THE FOUR FLOOR SIGNS
---------------------------------

1: Do a half turn at the start of the level, and then go forward and through
   the tunnel at the left. After exiting the tunnel, go straight forward to
   come to the first floor sign.

2: After fastplanting the first floor sign, go back up the tunnel towards the
   start of the level. After coming out of the tunnel, go straight forward and
   down the fish ladder. After the fish ladder, continue forward to arrive at
   some quarter pipes, three on each side. Go through the three quarter pipes.
   As soon as you go past the third quarter pipe, turn right and go forward to
   come to the second floor sign.

3: After fastplanting the second floor sign, turn around and head back through
   the middle of the half pipes, and go up the fish ladder to get to the start
   of the level. Turn left before entering the tunnel, and go down the left
   side of the massive blue slide. At the bottom of the slide, turn around to
   the left and exit the bowl. Continue going forward until you come to the
   third floor sign by a fountain.

4: After fastplanting the third floor sign, turn around and head back into the
   bowl where the massive blue slide ends. Jump forward out of the bowl onto
   the path near the small hut, and then start riding along the path, which
   curves around to the left. Keep following the path along, which will lead to
   the fourth and final floor sign near a tree at the end.


PULL A 540 ANYWHERE
-------------------

Jump anywhere in the level and spin 540.


GRIND THE TOPS OF BOTH IRON ARCHWAYS
------------------------------------

Go down the left side of the massive blue slide at the beginning of the level,
and drop off to the left near the end. Follow the path between the two bowls to
come to a wide bridge. After crossing the bridge, stop and turn slightly to the
right. There will be two sets of steps leading down, with an iron archway over
the top of each set. To complete this challenge, use the quarter pipes on
either side of the steps to launch up into a grind on the iron archways.


BREAK THE FOUR LIGHTS IN THE LOWER WALKWAY
------------------------------------------

Go all the way down the massive blue slide at the start of the level into the
bowl at the end. Jump forward out of the bowl onto the path near the small hut,
and then start riding along the path, which curves around to the left. Keep
following the path along, staying to the right. Go down the slope to arrive on
the lower walkway. This walkway has benches around the edge of it, and above
the benches are some lights. Not all the lights are glowing. Follow the path
around, and break the four glowing lights.


BUST OUT A 15,000 POINT TRICK SET
---------------------------------

The requirements for trick set challenges become more difficult as the game
progresses, meaning that manuals must be used. To manual, press down and down,
or up and up while in the air before landing. Combine these manuals before
tricks, such as grinds or spins, to complete this challenge.


PULL A 720 ANYWHERE
-------------------

Jump anywhere in the level and spin 720.


TRANSFER OVER ONE OF THE BRIDGES BETWEEN THE CASTLES
----------------------------------------------------

Half turn at the start of the level, and then go forward and through the tunnel
at the left. There will be a castle on the left. Approach the castle, but don't
enter it. Instead, go around the side of the castle to drop down into a quarter
pipe between the two castles. To complete this challenge, jump over the bridge
between the two castles. This only workS on the bridge nearest the fence.


GRIND ALL FOUR HOT DOG STANDS
-----------------------------

1: Do a half turn at the start of the level, and then go forward and through
   the tunnel at the left. Turn left after exiting the tunnel, and turn right
   before entering the castle. The first hot dog stand will be around the
   corner of the wall to the right.

2: After grinding the first hot dog stand, turn around and go back up towards
   the tunnel, but just before entering the tunnel, turn right and go down the
   fish ladder to find the second hot dog stand at the bottom.

3: Make your way over to the bowl where the massive blue slide ends, and then
   ride up the blue slide to the top. Turn right at the top, and go down the
   fish ladder to the bottom. At the bottom of the fish ladder, go forward and
   ride through the middle of the three half pipes. The third hot dog stand
   will be just to the left of the fountain.

4: After grinding the third hot dog stand, go through the tunnel next to the
   fountain. The tunnel splits onto the two yellow slides. Take the left path,
   and go down to the end of the slide. Near the end of the slide, turn to the
   left and jump up onto the grass. Cross the vine bridge in front to arrive on
   a grass platform with some dirt jumps. Turn right before you reach the dirt
   jumps to see another vine bridge. Cross this bridge, and then go forward and
   up the steps. The fourth stand is near the middle of this area.


PULL A DOUBLE BACKFLIP ANYWHERE
-------------------------------

Jump anywhere in the level and double backflip. It is possible to combine the
challenge with the 900 spin challenge. Get some speed by going down the side of
the massive blue slide, and hold jump when you are about half way down it. When
you come to the quarter pipe at the end, release the jump button, and then
press down, down + square to do the double backflip.


PULL A 900 SPIN ANYWHERE
------------------------

Jump anywhere in the level and spin 900 to complete this challenge. It is
possible to combine this goal with the double backflip goal, completing both
challenges in one trick. Get some speed by going down the side of the massive
blue slide, and hold jump when you are about half way down it. When you come to
the quarter pipe at the end, release the jump button, and then hold R1 or L1 to
start spinning for the the 900.


PULL A BACKFLIP ON EACH LEVEL OF THE UPPER FISH LADDER
------------------------------------------------------

Do a half turn to the left at the start of the level, and then go forward and
to the right to arrive at the fish ladder. Backflip each level of the fish
ladder by jumping and pressing down and square.


MANUAL 220 METERS DOWN THE CENTER OF THE TYPHOON RIDE
-----------------------------------------------------

Turn around at the start of the level, and ride a short distance away from the
blue slide. Then turn around and face the middle of the slide. Start manualling
before you reach the slide, and then ride onto the middle of the slide in a
manual. From here, balance by pressing up and down as you manual all the way
down the middle of the slide. Make sure that you start the manual before the
slide, otherwise the challenge will not be completed.


-------------------------------------------------------------------------------
2.6.                           HWY 47 Cloverleaf
-------------------------------------------------------------------------------


KNOCK OVER FOUR SMALL EXIT SIGNS
--------------------------------

1: You start the level near two roads, one leading off to the left and one
   leading off to the right. Go onto the left road, and staying to the left of
   the road, go forward to find the first exit sign.

2: After knocking over the first small exit sign, return to the starting point
   of the level, facing the dirt slope leading down. Go onto the right road,
   and continue going forward on the right side of the road to find the second
   small exit sign.

3: Go down the road that the second exit sign used to be next to, and at the
   bottom of the road turn left to come to the third exit sign.

4: After knocking over the third exit sign, do a half turn to the right, and
   face the road leading straight forward. Go all the way forward along this
   long road to the pipe going along near the bridge at the end. Turn left
   before you pass under the bridge and cross over the two roads. On the last
   road before the grass slope, turn left to see the fourth exit sign.


PULL A 540 SPIN OVER THE SEWER CHANNEL HIP
------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride
across the three roads to arrive at the skate park. Go down into the skatepark,
turn left, and ride to the other end of the skatepark to drop into the sewer
half pipe. Turn right once you get into the sewer half pipe, and go forward to
come to the sewer channel hip. 540 over the hip to complete this challenge.


TRANSFER FROM THE OFFRAMP DOWN INTO THE SKATEPARK
-------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride
across the three roads. You'll come to the railing of the skate park. Turn
right at the railing, and keep going forward, past the road leading up to the
left, until you come to some dirt on the left side of the road. Ride onto the
dirt, and then turn around. You should see a small thin dirt path leading to
the right of the road going up. Go down this path to come to a small wooden
launch ramp. Using this launch ramp, jump over the road and land down near the
skate park to complete this challenge.


GRIND ALL THE WAY ACROSS THE PIPE OVER THE HIGHWAY
--------------------------------------------------

Go straight forward down the dirt path at the start of the level, and turn left
when you get onto the road.  Go all the way forward along this long road to the
pipe going along near the bridge at the end. Go up onto the grass bank on the
left, and face the pipe. Grind all the way along the pipe to complete the goal.


GET INSIDE THE FOUR DUMPSTERS AND OPEN THE DOORS
------------------------------------------------

You start the level near two roads, one leading off to the left and one leading
off to the right. Go onto the right road, and then go to the left of the first
dumpster to find a small launch ramp. Use this launch ramp to jump into the
second dumpster. When you jump into the dumpsters, the doors open. Jump into
all four of the dumpsters to complete this challenge.


FASTPLANT AT THE TOP OF THE BLUE COLUMN IN THE SKATEPARK
--------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride
across the three roads to arrive at the skate park. In the middle of the skate
park is a tall blue column. Jump forward out of the quarter pipes to the left
of the column to launch up into a fastplant on the glowing section of the
column. Fastplant by pressing left and the jump button.


PULL A 12-TRICK COMBO ANYWHERE
------------------------------

Do twelve combinations in the same trick anywhere in the level.


MANUAL ACROSS THE I-BEAM IN THE UPPER CONSTRUCTION AREA
-------------------------------------------------------

You start the level near two roads, one leading off to the left and one leading
off to the right. Go onto the left road, and continue forward until you come to
a gap in the road, which has four i-beams going across it. Manual all the way
across one of the i-beams to complete this challenge.


GRIND THE FOUR SLIM JIM BILLBOARDS
----------------------------------

1: Go down the dirt path at the start of the level, and turn right at the end
   before you get to the road. Go over the dirt jump, and then ride up to the
   right to cross a road. After crossing the road, ride up toward the fence,
   and turn around. The first billboard will be straight down the bumpy dirt
   path. Use either launch ramp to jump up onto a grind on the billboard.

2: After grinding the first billboard, turn around and head back up the dirt
   path to the fence at the top. Turn left at the fence, and go along by it to
   come to a small wooden launch ramp on the left. Use this ramp to launch up
   onto a grind on the second billboard.

3: After grinding the second billboard, drop down onto the road and turn to the
   left. Go forward along the road until you see a big dirt jump near the left
   side of the road. Go over the dirt jump, then go forward to the third Slim
   Jim billboard. Use the side of the road to jump onto the billboard.

4: After grinding the third billboard, turn right and go forward to come to a
   road. Cross over the road, and then turn to the right. Go forward to come to
   the fourth and final billboard.


GRIND THE SCAFFOLD ABOVE THE CONCRETE PARK BOWL
-----------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride
across the three roads to arrive at the skate park. In the middle of the skate
park is a tall blue column. To the right of the column is a bowl. Drop into the
bowl and jump up to a grind on the scaffold above.


JUMP FROM THE I-BEAM ACROSS THE CONSTRUCTION GAP
------------------------------------------------

You start the level near two roads, one leading off to the left and one leading
off to the right. Go onto the right road, and continue going forward past the
two roads leading off to the right. Shortly before the exit to the level, there
will be a final road leading off to the right. Go down the middle of this road.
There will be a small I-beam sloping up. Jump from this I-beam, over the big
gap between the two roads, and land on either the road or the I-beam.


TRANSFER OVER THE BRIDGE THAT CROSSES THE SEWER HALFPIPE
--------------------------------------------------------

Go forward down the dirt path at the start of the level, and ride across the
three roads to arrive at the skate park. Go down into the skatepark, turn left,
and ride to the other end of the skatepark to drop into the sewer half pipe.
There is a road above the half pipe. Using the half pipe, jump over the road.


DO THE TRIPLE GRIND FROM THE LIGHTPOST ACROSS THE ROAD SIGNS
------------------------------------------------------------

Go down the dirt path at the start of the level, and turn right at the end
before you get to the road. Go over the dirt jump, and then ride up to the
right to cross a road. After crossing the road, ride up toward the fence, and
turn around. The first billboard will be straight down the bumpy dirt path. Use
either of the wooden launch ramps to jump up onto the billboard. And from the
billboard, drop down onto a grind onto the lightpost. Continue to hold the
grind button to grind on all three sections of the lightpost.


-------------------------------------------------------------------------------
2.7.                             Devil's Peak
-------------------------------------------------------------------------------


KNOCK OUT THE FOUR GLOWING DINOSAUR TEETH
-----------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump, and the second dirt jump shortly after it. Go over the small
slope in front, and the dirt jump after it. You'll come to a small sign post
with "Fallen Angel" written on it. Go to the right of this sign, and drop down
onto the path below. Ride down the path, and turn left at the first turning.
There will be a big dinosaur head in front. Go down the slope to arrive in the
dinosaur head. Knock out the four glowing teeth to complete this challenge.


GRIND THE FOUR FALLEN DINOSAUR RIBS
-----------------------------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump, and the second dirt jump shortly after it. Go over the small
slope in front, and the dirt jump after it. You'll come to a small sign post
with "Fallen Angel" written on it. Go to the right of this sign, and drop down
onto the path below. Ride down the path, and turn left at the first turning.
There will be a big dinosaur head in front. Go down the slope and jump over the
bottom jaw of the dinosaur head. In the area near the dinosaur head, two of the
ribs are on the floor, and two of the ribs are up near the quarter pipes. Grind
the four ribs to complete this challenge.


PULL A 360 TAILWHIP OVER THE CENTER OF THE DINOSAUR SKELETON SPINE
------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump, and the second dirt jump shortly after it. Go over the small
slope in front, and the dirt jump after it. You'll come to a small sign post
with "Fallen Angel" written on it. Go to the right of this sign, and drop down
onto the path below. Ride down the path, and turn left at the first turning.
There will be a big dinosaur head in front.

Go down the slope and jump over the bottom jaw of the dinosaur head. Turn left
after exiting the dinosaur head, and turn left again straight away before you
reach the dinosaur skeleton bowl. Turn right before you reach the quarter pipe
in front, and then continue forward over the bumps to come to the dinosaur
skeleton spine. 360 tailwhip the spine by jumping the glowing section, spinning
by pressing R1 or L1, and tapping down, right + square to do the tailwhip.


TRANSFER ACROSS ANVIL ISLAND
----------------------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump. Before you reach the next dirt jump, quarter turn to the left
and ride along the wide path. The path has a gap in it. Jump the gap and land
on the next section of the wide path. Continue riding along the wide path and
jump over the next gap to complete the challenge.


GRIND THE FOUR RUSTY MINE CARTS
-------------------------------

Turn right at the start of the level, and ride onto the mine tracks. Wait for
the mine car to come along, and jump onto the first car and hold the grind
button. Grind each of the four rusty mine cars to complete this challenge.
There are two rusty mine cars on each train. You will need to grind both trains
to complete this challenge.


PULL A 900 IN THE DINOSAUR SKELETON BOWL
----------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump, and the second dirt jump shortly after it. Go over the small
slope in front, and the dirt jump after it. You'll come to a small sign post
with "Fallen Angel" written on it. Go to the right of this sign, and drop down
onto the path below. Ride down the path, and turn left at the first turning.
There will be a big dinosaur head in front. Go down the slope and jump over the
bottom jaw of the dinosaur head. Turn left after exiting the dinosaur head, and
then drop down into the dinosaur skeleton bowl. Ride up one side of the bowl,
jump, and press down twice to land in a manual. Landing in a manual will make
the rider go higher. Hold R1 or L1 to start spinning for the the 900.


BUST OUT A 20,000 POINT TRICK SET
---------------------------------

The requirements for trick set challenges become more difficult as the game
progresses, meaning that manuals must be used. To manual, press down and down,
or up and up while in the air before landing. Combine these manuals before
tricks, such as grinds or spins, to complete this challenge.


WALLTAP OR FASTPLANT HIGHER THAN 10 METERS ANYWHERE
---------------------------------------------------

Press left and the jump button, or right and the jump button on a wall after
jumping 10 meters in the air.


FASTPLANT THE FOUR GIANT BOULDERS
---------------------------------

The four giant boulders are scattered around the top section of the level. Just
ride around the path to find them all. Fastplant the boulders by jumping and
then pressing left and the jump button.


GRIND TRANSFER BETWEEN EACH MINE TRACK AT THE CANYON BOTTOM
-----------------------------------------------------------

Half turn left at the start of the level, and ride forward. Turn right before
you reach the wall, and ride over three dirt jumps. After the third dirt jumps,
there will be some mine tracks over on the left. Go onto the tracks, and ride
down the slope. At the flat section at the bottom, the tracks will be glowing.
Start grinding on the first glowing track, and then start leaning over in the
direction of the other glowing track. From there, jump and land on the next
glowing track. Do this with each of the mine tracks to complete the challenge.


PULL A 1080 ANYWHERE
--------------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump, and the second dirt jump shortly after it. Go over the small
slope in front, and the dirt jump after it. You'll come to a small sign post
with "Fallen Angel" written on it. Go to the right of this sign, and drop down
onto the path below. Ride down the path, and turn left at the first turning.
There will be a big dinosaur head in front. Go down the slope and jump over the
bottom jaw of the dinosaur head.

There are two bowls in this area. The first one is the dinosaur rib bowl, and
the second is the smooth rock bowl. Ignore the dinsaur rib bowl. Go straight
forward after exiting the dinosaur head, and then turn left before you reach
the quarter pipe in front. Go forward over the small slope, and drop down into
the bowl. This is the best place in the level to do a 1080. Ride up one side of
the bowl, jump, and press down twice to land in a manual. Landing in a manual
will make the rider go higher. Do this manual and jump a few times and hold R1
or L1 to start spinning for the the 1080.


JUMP TO THE TOP OF THE MUSHROOM PILLAR
--------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump, and the second dirt jump shortly after it. Go over the small
slope in front. Before you reach the next dirt jump, quarter turn to the left
and ride along the wide path. The path has a gap in it. Down to the right is
the mushroom pillar. To complete this challenge, ride towards the gap in the
rock, and then quickly turn to the right just before you reach it and jump down
to the mushroom pillar below. You have to land on the middle of the mushroom
pillar to complete this challenge.


GRIND 350 METERS ON THE MINE CAR TRACKS
---------------------------------------

Go forward at the start of the level and ride onto the mine car tracks. Turn
right on the tracks, and go up to the top of the slope. At the top of the
slope, stop and wait for the mine car to come up the track. As soon as it has
gone past, start grinding down the tracks in the opposite direction to the way
the mine car was going. When you get down to the bottom of the canyon, the mine
car should be riding towards you. Transfer over to a grind on the other mine
car tracks to complete the 350 meters grind.


-------------------------------------------------------------------------------
2.8.                            Airport Garage
-------------------------------------------------------------------------------


DEFUSE THE FOUR PACKAGE BOMBS
-----------------------------

1: At the start of the level, there are three main ways to go. Left, right, or
   down the slope in the middle. Take the right path, and continue along the
   third floor. Up on the ledge at the far right corner is the first package
   bomb, up near the helicopter. Ride into the bomb to defuse it.

2: Go straight forward at the start of the level and ride down the slope to the
   second level of the car park. Turn right at the end of the slope, and ride
   along the walkway to the building with the baggage carousel. The second
   package bomb will be just inside the building on the second floor.

3: After defusing the second package bomb on the second level of the baggage
   building, go down the steps with the two red rails on either side, and then
   turn left. There will be a mound of dirt in front. Ride up the mound and
   drop down into the half pipe made out of plane parts on the other side. The
   third package bomb is in this half pipe.

4: Get out of the half pipe after defusing the third package bomb, and turn
   right. Ride over to the wooden ramps on the trucks, and turn right just
   before you get to the trucks. Go to the end of the path, and on the right
   will be a stack of crates. Break through these crates, and ride over the
   three dirt jumps. Go over the slope at the end to drop down into the area
   with the fourth and final package bomb.


JUMP OVER THE RED SUV ON THE THIRD FLOOR RAMP
---------------------------------------------

Go forward at the start of the level and stay to the left as you ride down the
slope. Use the launch ramp to jump over the red car to complete this challenge.


BUST OUT A 10,000 POINT TRICK SET
---------------------------------

The requirements for trick set challenges become more difficult as the game
progresses, meaning that manuals must be used. To manual, press down and down,
or up and up while in the air before landing. Combine these manuals before
tricks, such as grinds or spins, to complete this challenge.


GRIND ALL THE WAY AROUND THE BAGGAGE CAROUSEL
---------------------------------------------

Go straight forward at the start of the level and ride down the slope to the
second level of the car park. Turn right at the end of the slope, and ride
along the walkway. Jump over the red balcony rail at the end to land on the
first floor of the baggage carousel building. Grind all the way around the
bottom of the carousel to complete this challenge.


RIDE ON THE FOUR WING SCULPTURES
--------------------------------

1: At the start of the level, there are three main ways to go. Left, right, or
   down the slope in the middle. Take the right path, and continue along the
   third floor. Use the ramps near the right wall to jump up onto the top of
   the wall. Ride along the top of the thin wall, and near the end, jump off to
   the right to land on the first wing sculpture.

2: After riding on the first wing sculpture, go to the second floor of the car
   park, and jump over the wide launch ramp to land down in the rest area. Go
   down the steps, and then turn so that you can see the quarter pipe. The
   second wing sculpture will be above the quarter pipe. Hold triangle to stall
   on the sculpture, and then lean over to ride onto it.

3: After riding on the second wing sculpture, drop down into the rest area
   below and turn to face the quarter pipe. Go up the steps and turn right.
   Continue along past the four ramps on the right, and the third wing
   sculpture will be near the bus stop.

4: After riding on the third wing sculpture, drop down and ride along the road
   to arrive at the fourth and final wing sculpture, which will be in front. Go
   down either of the steps, and then turn and face the quarter pipe. The wing
   sculpture will be above the quarter pipe. Hold triangle to stall on the
   sculpture, and then lean over to ride onto it.


GRIND 30 METERS ON THE SPIRAL BAGGAGE CLAIM SCULPTURE
-----------------------------------------------------

Go straight forward at the start of the level and ride down the slope to the
second level of the car park. Turn right at the end of the slope, and ride
along the walkway to the building with the baggage carousel. Jump over the
balcony rail and land on the spiral sculpture above the baggage carousel. After
grinding up the spiral as far as you can go, lean over to the right and hold
triangle and down. This does two things. One, it stops you from moving, and
two, in the chance that you fall off and start dangling from the sculpture, the
game will nicely plong you onto the sculpture. Once up on the sculpture, turn
around and jump onto a grind until you get to 30 meters.


DO A 16-TRICK COMBO
-------------------

Do sixteen combinations in the same trick anywhere in the level.


GRIND THE SWITCHES TO OPEN THE HANGAR DOORS
-------------------------------------------

Turn right at the start of the level, and jump over the ledge all the way down
to the floor below. Aim slightly to the left, and go forward to arrive at the
doors of the hangar, which are unfortunatly closed. Go around to the left of
the hangar, go over the dirt mound and drop down into the half pipe made of
plane parts. Get some speed by jumping on the left side of the half pipe, and
as you approach the other side, turn slightly to the left and jump up onto the
platform above. Go up the small launch ramp, and smash through the window to
drop down into the hangar. On either side of the hangar are some switches. Use
the ramps to launch up to grinds on both switches to complete the challenge.


GRIND DOWN THE SPIRAL RAMP FROM THE 3RD FLOOR TO THE 1ST FLOOR
--------------------------------------------------------------

Ride along the flat path at the start of the level, and turn left before the
slope leading to the second level of the car park. The start of the spiral will
be visible. Grind down the whole thing to complete this challenge.


PULL A DOUBLE BACKFLIP WHILE JUMPING TO THE REST AREA
-----------------------------------------------------

Go straight forward at the start of the level and ride down the slope to the
second level of the car park. In front will be a wide launch ramp. Jump from
this launch ramp, press down, down and square to do the double back flip, and
land on the other side of the road. To get the speed required to make the jump
over the road, try manualling down the slope before the jump.


GET UP TO EACH OF THE HANGING PLANE SECTIONS
--------------------------------------------

Turn right at the start of the level, and jump over the ledge all the way down
to the floor below. Aim slightly to the left, and go forward to arrive at the
doors of the hangar. Go around to the left of the hangar, go over the dirt
mound and drop down into the half pipe made of plane parts. Get some speed by
jumping on the left side of the half pipe, and as you approach the other side,
swerve over to the left and jump up onto the platform above.

Jump through the window by using the small ramp, and land in the first hanging
plane section on the other side. There will be a wide metal bar running along
near the ceiling. Jump from the first hanging plane section and land on the
bar. From the beam, jump into the second hanging plane section. From the second
hanging plane section, jump onto the second wide metal bar. And from the second
wide metal bar, jump into the third hanging plane section.


PULL A 540 DOUBLE TAILWHIP WHILE TRANSFERRING INTO THE SPIRAL
-------------------------------------------------------------

Go down the path at the start of the level, turn left before the slope, then
shortly after turn right. There will be a large quarter pipe on the left side.
To the left of the quarter pipe is the spiral, and all the way at the bottom of
the spiral is a bowl. Use the quarter pipe to launch over to the left, spin the
540 by pressing R1 or L1, do the double tailwhip by pressing down + right, down
+ right, square, and then land in the bowl to complete this challenge.


GRIND EACH OF THE THREE HELICOPTERS
-----------------------------------

1: Go along the path at the start of the level, turn left before you reach the
   slope, and then shortly after turn right. There is a large quarter pipe on
   the left side, and on the right side there will be three smaller quarter
   pipes, each with a gap between them. Jump the gap from the second to the
   third and hold triangle in the air to land on the side of the helicopter.

2: Take the helicopter behind the left quarter pipe next. Do this by jumping on
   the long left quarter pipe, and holding triangle to land in a grind. Next,
   lean over in the direction of the massive drop to land on the thin platform
   of the quarter pipe. From this thin platform, jump onto the side of the
   second helicopter.

3: Over at the far right corner of the third floor. Using the ramps, jump up
   onto a grind on the top of the wall, and then lean over in the direction of
   the wall to land on it. Ride along the wall, and then jump off and land on
   the side of the helicopter.


===============================================================================

3.                                 Gap List

===============================================================================


Woodward Camp        : 9 Gaps
Trainyards           : 23 Gaps
Swamp Trails         : 17 Gaps
Commmercial District : 16 Gaps
Galloon Water Park   : 13 Gaps
HWY 47 Cloverleaf    : 8 Gaps
Devil's Peak         : 18 Gaps
Airport Garage       : 11 Gaps

Total                : 115 Gaps


-------------------------------------------------------------------------------
3.1.                             Woodward Camp
-------------------------------------------------------------------------------


ACROSS THE TITANIC DECK
-----------------------

Go down the roll-in at the start of the level, and get up onto the deck of the
ramp in front. Turn right to see a gap between two small kicker ramps. Jump the
gap between the two ramps.


ANOTHER CABIN TO CABIN
----------------------

Continuing on from the Cabin to Cabin gap above, you should be safely on the
second roof, having jumped from one cabin to the other using the big launch
ramp. On this second cabin, there is another launch ramp on the other side of
the roof. For this gap, use the launch ramp to jump over to the third cabin.


CABIN TO CABIN
--------------

Turn right at the start of the level, and then head across and down the deck of
the Titanic ramp. Go forward over the two large dirt jumps, and keep going
straight on, avoiding the rail on the way, to arrive at the entrance to the
Cage area. Go across to the other side of the Cage area, and then turn right.
There should be a big cabin, with a dirt jump just before it. Use the dirt jump
to get launched up onto the cabin. On one side of this roof there is a long
quarter pipe, and on the other side there are two more quarter pipes, seperated
by a big launch ramp. Get some speed by airing the long quarter pipe, and then
rush over the top of the roof and go up the launch ramp. For this gap, jump
from the ramp on the one cabin and land on the next ramp on the other cabin.


CLOUD 9 STEP UP
---------------

Turn right at the start of the level, and head along the deck of the Titanic.
Go down the slope, and then turn left before you enter Egypt. Turn right when
you get to the corner of the Egypt warehouse, and then go up the grassy slope
and through the gap in the rail. Continue right up the path, and then turn left
before you get to Lot 8. Continue along side the sloping ramps outside of Lot
8, and keep going straight forward until you arrive at Cloud 9. Go to the far
side of the building, and then turn right. Go up and over the small ramp. Stop
on the small platform on top. You should see a small slope leading immediately
onto a big quarter pipe. To the right of that, there's a quarter pipe which is
higher. For this gap, jump from the low quarter pipe over the rail, and land on
the higher quarter pipe. You can also jump from the high quarter pipe down onto
either of the lower quarter pipes to achieve this gap.


CRAZY VERT TO VERT
------------------

At the start of the level, turn to the left until you see a vert ramp. That's
the destination for this gap, so get off the Titanic ramp, and head over to the
other ramp. On closer inspection, the ramp is a kind of massive double vert
ramp. Go up the two slopes to get onto the deck of the ramp. On the left will
be a huge roll-in. Turn towards the roll-in, but don't go down it yet. Have a
look around. There will be a gap between two fences, and a big deck between the
two vert ramps. To get this gap, go down the roll-in not pressing any buttons,
and then once you get to the lip of the ramp, hold forward and jump. If all
goes well, you should jump over the deck and land on the other vert ramp.


DISH DOGS GAP
-------------

In the Titanic area, near the massive brown quarter pipe which has the Woodward
sign over it, there is a small gap between two kicker ramps. Jump the gap.


EGYPT STEP-UP
-------------

Turn right, and head along the deck of the Titanic ramp. Head down the slope,
and go forwards to enter the Egypt building. Turn immediatly right as you enter
Egypt to spot a tiny quarter pipe. For this gap, jump from the small quarter
pipe to the long quarter pipe over to the left. You can also get the same gap
by jumping from the long quarter pipe up to the small one.


OVER THE ROLL-IN
----------------

Use the Titanic half pipe to clear the roll-in that you can go down at the
start of the level.


OVER THE TITANIC CHANNEL
------------------------

Go down the rollin at the start of the level, swerve right as you start going
up the other side, then turn slightly to the right and jump the gap from one
side of the half pipe to the other. You can also get the same gap by jumping
forward from one half pipe all the way over the deck to the other half pipe.


-------------------------------------------------------------------------------
3.2.                              Trainyards
-------------------------------------------------------------------------------


AHOY MATEY GAP
--------------

Follow the "Seasick Gap" above to get onto the first boat. Once on the boat, go
to the middle of it, and then turn so that you're facing the two quarter pipes
with a slope between them. For this gap, ride up the slope between the two
quarter pipes, and there will be a small red launch ramp on the edge of the
boat. For this gap, jump from the small ramp over to the other boat.


AWNING-TO-AWNING
----------------

Go straight forward from the start of the level, and go up the set of stairs on
the right. Turn right at the top of the stairs, and go around the corner. Go
forward and stay to the right, as the platform will fall down in the middle. Go
around the corner to the right, and ride down the small set of steps. There
will be a small wooden kicker ramp just to the left. Use this ramp to jump onto
the awning. Once on the first awning, go forward and jump the gap to the next
awning. There are many awnings in this area. You can get this gap by jumping
the gap between any awning.


BENCH-TO-BENCH GAP
------------------

You start the level near some benches. There is a gap between each bench. Get
this gap either by jumping or grinding from one bench to the next.


BRIDGE CROSSOVER
----------------

Start by doing a half turn to the right at the start of the level, and head
forward, staying to the left of the benches. Go down the long slope, and turn
to the left before you reach the tunnel. You'll arrive at a long quarter pipe,
with three smaller quarter pipes over to the left, each with a gap between
them. For this gap, transfer over the gap from any of the quarter pipes. You
don't have to jump over the bridges above the ramps to get this gap.


DIRT DON'T HURT
---------------

Turn slightly to the right at the start of the level, and wait for the train to
pass. When the train has passed, jump over the gap between the platforms, and
stop on the other side. There will be a small stationary cargo train with three
carriages. Go to the left side of the train, and turn around so that you're
facing it. There will be a launch ramp to help you into the first carriage. To
get this gap, jump from one carriage to another.


DOWN TO FIRST FLOOR!
--------------------

Follow the "Up to Second Floor!" gap above, and once you are up on the second
floor, turn around so that you are facing the quarter pipe. For this gap, turn
slightly to the left as you go up the quarter pipe on the second floor, and
transfer down to the quarter pipe on the first floor.


EASTSIDE TRACKPIPE TRANSFER
---------------------------

One of the most difficult gaps in the game, due to the massive space you have
to jump. Go forward from the start of the level, and go down the stairs in the
middle. Keep going straight forward and stop just before you go down the steps
after going through the arch. There are two railway tracks up above. One to the
left, and one to the right. Jump over the one on the right to get this gap.


NEW YORK STYLE
--------------

Follow the Awning-to-Awning gap guide above until you reach the platform after
going up the stairs and turning right. Go straight forward and stay to the
right, being careful of the hole in the platform. Go straight forward after the
hole, and jump over the rail to land on the awning.


OVER THE SEA
------------

Do a half turn to the left at the start of the level, and go to the right of
the first bench you come to. Drop down onto the train track, and follow it
around the corner to the right. Go straight forward over the junctions, and
you'll soon see a set of traffic lights up above. Go past the traffic lights,
and then turn left before you reach the tunnel. Head straight across the two
tracks, and go down the small grassy slope. You'll come to an area with two
small quarter pipes with a large gap between them. Jump the gap.


OVER THE WATER
--------------

Half turn right at the start of the level and ride forward, staying to the left
of the benches. Go down the long slope and turn right before the tunnel. Stay
to the left as you go up the slope, and you'll come onto a wooden path with
arrows on it. There are three gaps in the path. Jump over one of the gaps.


PLATFORM TO PLATFORM
--------------------

Turn to the left at the start of the level, and there will be a small gap over
the railway track between one platform and the other. Jump the gap.


PRETTY SNEAKY SIS GAP
---------------------

Go straight forward from the start of the level, and go up the set of stairs on
the right. Turn right at the top of the stairs, and go around the corner. Go
forward in the middle of the platform. The platform will break through. Once
you've fallen to the level below, turn around and head back up the stairs. To
get this gap, jump over the hole in the platform.


ROOF-TO-ROOF GOODNESS
---------------------

Do a half turn to the left at the start of the level, and go to the right of
the first bench you come to. Drop down onto the train track, and follow it
around the corner to the right. Go straight forward over the junctions, and
you'll soon see a set of traffic lights up above. There will be one building on
the right, and one building on the left. Go to the right side of the right
building. There will be a quarter pipe on the side of the building. Ride up the
quarter pipe not pressing any buttons, and then press forward and jump at the
top of the quarter pipe to land on the roof. For this gap, ride up onto one of
the traffic lights, and jump over the gap to land on the other traffic light.


ROUNDHOUSE DROP
---------------

Quarter turn to the left at the start of the level. The warehouse will be in
front. Drop down off the platform, and go up the slope to enter the warehouse.
Once in the warehouse, there will be two quarter pipes on each side. Turn to
the right quarter pipes, and ride up them. While in the air, hold the grind
button to stall on the ledge above. Lean towards the ledge to land on it. Once
on the ledge, turn around to face the warehouse and jump over to the right to
land on a platform. Go forward. There will be a road to the right, and a
building with fences on to the left. Jump onto the roof of the building with
fences on, and then stop. Down below will be a single part of a train with dirt
in it. For this gap, jump from the roof down to the train below. It's important
that you jump from the flat of the roof, as jumping from the slope of the roof
to the train part will not work.


SEASICK GAP
-----------

Do a half turn to the right at the start of the level and ride forward, staying
to the left of the benches. Go down the long slope, and turn right before you
reach the tunnel. Go up the slope, and then up the other slope on the crane. At
the top of the slope to the crane, on the small platform, turn left and stop.
There will be a boat below. To get onto this boat, go forward and go up the
small launch ramp of the crane, and then jump over the water to land on the
boat. On the right side of this boat, there will be two quarter pipes with a
slope between them. Jump over the slope for this gap.


SHOVEL-ISCIOUS GAP
------------------

This is one of the most difficult gaps in the game, due to the massive space
you have to jump. Go forward from the start of the level, and go down the
stairs in the middle. Keep going straight forward through the arch, and then go
left once you get onto the tracks. Do a sharp turn to the left at the top of
the slope and stop. The timing to this gap is crucial. Every so often a train
goes along the tracks at the top, and will wreck any potential chance you have
of completing this gap. The destination is the two bulldozers, which each have
a shovel on them that acts as a quarter pipe.

You will need to clear the gap between one shovel to the next. You can attempt
this either from the left ramp to the right, or the right ramp to the left. Go
for the ramp to the right, as there is a dirt jump along the way. Start
manualling before you get to the dirt jump, and then do a difficult trick over
the dirt jump itself. This should give you enough speed for the actual jump.
Make sure that you stay riding near the wall until you get to the ramp, and
then turn steeply up to the left before jumping the distance.


STAIR-RIFIC
-----------

Go forward from the start of the level, and go down the set of stairs in the
middle. On either side of this set of stairs is a small launch ramp. Turn
around so that you're facing either side of the set of stairs, and jump over
them using the launch ramps on either side.


STINKY SEWER GAP
----------------

Do a half turn to the left at the start of the level, and go to the right of
the first bench you come to. Drop down onto the train track, and follow it
around the corner to the right. Go straight forward over the junctions, and
you'll soon see a set of traffic lights up above. There will be one building on
the right, and one building on the left. Go towards the tiny slope on the right
side of the left building, but stop just before you reach it. Turn around the
other way, and there will be a small wooden launch ramp with a big drop below.
For this gap, use the launch ramp to jump over the drop.


UP TO SECOND FLOOR!
-------------------

Wait for the train to pass on the right, and then cross the tracks to the
benches on the other side. Turn left at the benches, and go forward past the
quarter pipe on the right to some stairs. Go down the stairs. There will be one
quarter pipe on the right, and one quarter pipe in front. For this difficult
gap, you will need to get a lot of speed on the ramp in front, and then turn
left upon landing to go up the other quarter pipe. Turn slightly to the right
as you go up the quarter pipe. To get this gap, you need to launch from the
quarter pipe below, all the way up to the quarter pipe on the second floor.

Alternative method by Paul LaBolle: At the start of the level go straight up
the stairs. You will see a quarter pipe directly in front of you. Go off the
quarter pipe angled to the right. You will fall past the 1st floor and land on
the quarter pipe below. There will be a quarter pipe immediatly to your left.
Go off this quarter pipe angled to your right. If your angle was correct you
will shoot way up above the quarter pipe on the 2nd floor. That's the gap.


WAREHOUSE GAP
-------------

Do a quarter turn to the left at the start of the level. The warehouse will be
in front. Drop down off the platform, and go up the slope to the warehouse.
Once in the warehouse, there will be two quarter pipes on each side, with a gap
between them. Jump the gap between either of the quarter pipes.


WAREHOUSE-TO-REPAIR STATION
---------------------------

Quarter turn to the left at the start of the level. The warehouse will be in
front. Drop down off the platform, and go up the slope to enter the warehouse.
Once in the warehouse, there will be two quarter pipes on each side. Turn to
the left quarter pipes, and ride up them. While in the air, hold the grind
button to stall on the ledge above. Lean towards the ledge to land on it. Once
on the ledge, stop moving and turn towards the cranes in the distance to see a
building below, which is the repair station. For this gap, jump from the ledge
on the warehouse to the repair station.


WESTSIDE TRACKPIPE TRANSFER
---------------------------

Go forward from the start of the level, and go down the stairs in the middle.
Keep going straight forward and stop just before you go down the steps after
going through the arch. There are two railway tracks up above. One to the left,
and one to the right. Jump over the one on the left to get this gap.


YIKES
-----

Follow the "Seasick Gap" to get onto the first boat. Once on the boat, go to
the middle of it, and then turn so that you're facing the two quarter pipes
with a slope between them. For this gap, ride towards the quarter pipe on the
right and turn slightly to the right before you jump. If all goes well, you
should transfer off the quarter pipe, over the water, and land on the slope.


-------------------------------------------------------------------------------
3.3.                             Swamp Trails
-------------------------------------------------------------------------------


BORN PSYCHO GAP
---------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, and
enter the building. Go through the building to the other side. From here turn
around to the right, and go up the path which leads to the next floor of the
building. At the top of the path, there will be a crate in front. Smash through
the crate to reveal a small wooden launch ramp. Go to the other end of the
building, and then turn around. Ride towards the wooden launch ramp, and jump
from the ramp, all the way over the water, to the land below.


CAJUN CHASM
-----------

Turn to the right at the start of the level, and ride along near the fence over
the four dirt jumps. After the fourth dirt jump, keep going straight forward
and ride down the path. Follow the path around the corner to the left, and keep
going until you see a bridge on the right. Cross over onto the main path, and
stop before you reach the bridge. There is one dirt jump on either side of the
bridge. For this gap, use the dirt jump on the right to jump over the water.


CREOLE CHASM
------------

Follow the Cajun Chasm gap, but use the the dirt jump on the left to jump over
the water for this gap.


EIGHT-PACK HOP
--------------

Turn right at the start of the level, and ride along near the fence to the dirt
jumps. Go over the first dirt jump, and then turn left and follow the path to a
huge dirt jump over a log. Jump over the log, and you will come to another dirt
jump further ahead. This dirt jump will have a big gap in it. Jump the gap.


FOYLE GULLY
-----------

Go straight down the path at the start of the level, and jump over the gap
between the two kicker ramps. Keep going straight forward down the path,
ignoring the paths leading off to the left, and you'll soon come to two
bridges. One is a broken one, and one is a curved wooden one. Take the curved
bridge, and then go straight forward. Turn right before you come to the jump
leading over the water, and then stop. To the left there will be a path near
the water, and over to the right there will a kind of small dirt half pipe.
Ignore the path, and head onto the ramp that resembles a half pipe. For this
gap, turn left once on the half pipe and jump the big gap over the water.


MAJOR MOJO GAP
--------------

Turn to the right at the start of the level, and ride along near the fence over
the four dirt jumps. After the fourth dirt jump, stop and look around. Down to
the right there will be a path going down. Straight in front there will be a
dirt platform with a small ramp going around the edge of it. For this gap, use
the ramp at the edge of the platform to get launched over the water to the path
on the other side.


MINOR MOJO GAP
--------------

Follow the "Major Mojo Gap" to reach the platform. Down below the platform to
the left there is a small dirt ramp. Use this ramp to jump over the water.


PASCAL'S JUNKYARD JUMP
----------------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, turn
slightly left, and keep going forward. There will be two launch ramps with a
red car between them. For this gap, use the launch ramps to jump over the car.


PRETTY MUCH FREE GAP
--------------------

Head straight forward down the path at the start of the level and jump the gap
between the two kicker ramps.


SANDBAR UN
----------

After completing the "Sandbar Deux" gap, continue going forward on the island
and use the small dirt ramp to jump over the water onto the grass for this gap.


SANDBAR DEUX
------------

Turn left at the start of the level and ride down the grassy slope to reach two
dirt jumps. Ride over the two dirt jumps, and continue going forward until you
reach a long bridge over some water. Cross the bridge, and then turn to the
left. There will be a big dirt jump over the water to the left. Ignore this big
dirt jump, and ride past it. Over on the left there will be a smaller dirt
jump. Use this dirt jump to launch over the water and land on the small island.


SANDBAR TROIS
-------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, then
turn to the left. There will be a big dirt jump over the water to the left. Use
this big dirt jump to launch across the water and land on the small island.


SMELLS LIKE CHICKEN
-------------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, and
enter the building. Go through the building to the other side. From here turn
around to the left, go past the big quarter pipe, and head down the outside
edge of the building. Go over the first two dirt jumps, and then use the final
dirt jump to launch over the water.


TASTES LIKE CHICKEN
-------------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, and
enter the building. Go through the building to the other side. From here turn
around to the right, and head down the outside edge of the building. Go over
the two dirt jumps, and you'll come to a launch ramp. Use this ramp to launch
over the water.


THE DEEP END
------------

Go straight down the path at the start of the level, and jump over the gap
between the two kicker ramps. Keep going straight forward down the path,
ignoring the paths leading off to the left, and you'll soon come to two
bridges. One is a broken one, and one is a curved wooden one. Take the curved
bridge, and then go straight forward. You'll come to a jump over some water.
Jump over the water for this gap.


THE SHALLOW END
---------------

Go straight down the path at the start of the level, and jump over the gap
between the two kicker ramps. Keep going straight forward down the path,
ignoring the paths leading off to the left, and you'll soon come to two
bridges. One is a broken one, and one is a curved wooden one. Take the curved
bridge, and then go straight forward. Turn right before you come to the jump
leading over the water, and follow the path next to the water until you come to
the end. Stop and turn left. Jump over the water for this gap.


TRAILER HITCH GAP
-----------------

Turn to the left at the start of the level, and head down the grassy slope to
reach two large dirt jumps. Ride over the two dirt jumps, and continue going
forward until you reach a long bridge over some water. Cross the bridge, turn
slightly to the left, and keep going straight forward. There are two places to
get this gap. You can either get the gap by jumping over the three barrels or
by jumping the two green cars.


-------------------------------------------------------------------------------
3.4.                         Commmercial District
-------------------------------------------------------------------------------


BIKE SHOP ROOF
--------------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue going forward across the first road, and ride
onto the left side of the road going straight on. There will be a caged walkway
going up to the left. Follow it to arrive in a small area with some ramps. Turn
slightly to the left and go over the brown ramp. After the brown ramp, there
will be a green quarter pipe on the left. To the left of this, up above, is the
bike shop roof. To get this gap, transfer from the green quarter pipe up to the
roof. This can be quite a difficult gap to get right, and it won't be counted
if you land on the corner of the roof. You need to jump over the corner for
this gap to work.


BONTI'S LEAP OF FAITH
---------------------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue going forward across the first road, and keep
riding across the road going straight on. Some parts of the fence can be
broken. Break through the part of the fence with the "Do Not Enter" sign on it
to enter the construction area, and then turn left. Ride up the first set of
stairs, then go straight forward and ride up the next set of stairs. Turn left
at the top of these stairs, and there will be a wooden ramp at the end of the
platform. For this gap, jump over the fence below by using the wooden launch
ramp. This can be a very difficult gap to get, as it's difficult to get enough
speed. Try quarter turning the bike to the left or right, as this will give
help from catching the bike on the fence.


CASH MONEY WIRE TRANSFER
------------------------

Turn left at the start of the level, so that the wall is on the left side, and
head down the grass slope. You'll come to a road. Cross over to the other side
of the road, then turn right and continue forward to come to a bridge. At the
side of the bridge, look out for the railings. The one at the start of the
bridge is gone, as well as the rail at the far end. Go to the far end of the
bridge, and turn left to see a small gap where a railing is missing. Drop down
through the gap to land on a path. Once on the path, turn around so that you're
facing the bridge, and there will be a tiny quarter pipe up against the wall.
For this gap, use the quarter pipe to jump over the wires on the right. You may
need to go into a manual before landing on the road below. You can get the same
gap by jumping from the quarter pipe and grinding on either of the wires.


CONSTRUCTION CONJONES
---------------------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue going forward across the first road, and keep
riding across the road going straight on. Some parts of the fence can be
broken. Break through the part of the fence with the "Do Not Enter" sign on it
to enter the construction area, and then turn right. Ride up the wooden slope,
and then ride along the wooden boards on top until you get to a platform. On
the platform, turn around and go up the stairs. Once on the next platform, turn
around to the left. You should see a wooden launch ramp leading off at the end
of the platform. Over to the right is the bridge. For this gap, use the launch
ramp to jump onto the bridge.


CONSTRUCTION HOPPING
--------------------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue going forward across the first road, and keep
riding across the road going straight on. Some parts of the fence can be
broken. Break through the part of the fence with the "Do Not Enter" sign on it
to enter the construction area, and then turn left. Ride up the first set of
steps, then turn around and ride up the next set of steps. There will be some
metal ramps in front, one leading down on the left, and one leading up on the
right. Go down the small metal ramp on the left, and then jump over the gap to
land on the next metal ramp.


GOT SKILLZ?
-----------

Turn left at the start of the level, and ride down the grass. Go to the right
of the tree at the end of the grass, and turn slightly to the right as you
cross the road. You'll come to the edge of the drop to the underground area.
Jump over the corner for this gap.


LET'S GO BOWL
-------------

Turn left at the start of the level, so that the wall is on the left side, and
head down the grass slope. You'll come to a road. Cross over to the other side
of the road, and then turn right and continue going forward. You will soon come
to a bridge. At the side of the bridge, look out for the railings. The one at
the start of the bridge is gone, as well as the rail at the far end. Go to the
far end of the bridge, and turn left to see a small gap where a railing is
missing. Drop down through the gap to land on a path. Ride along the path to
encounter a small bowl with four sets of steps leading into it. For this gap,
jump across one of the steps using the bowl.


LUNCHTIME GAP
-------------

Turn slightly to the left at the start of the level, and roll down the hill to
encounter three benches. Each bench has a small gap between it. Either grind or
jump the gap between the benches.


OVER THE CAGED WALKWAY
----------------------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue forward across the first road and ride onto
the left side of the road going straight on. There will be a caged walkway
going up to the left, so follow it to arrive in a small area with some ramps.
Keep going forward until you reach the corner of the brown ramp, and then turn
around to face the walkway. There are two green quarter pipes on either side of
the walkway. For this gap, jump over the walkway using the quarter pipes.


OVER THE PEDESTRIAN OVERPASS
----------------------------

Turn slightly to the left, and head down the grass slope. Go to the right of
the three benches, and then turn left. On the right, there will be some steps
going up, and just in front of the steps will be a quarter pipe. For this gap,
you need to use the quarter pipe to jump all the way over the overpass and land
on the quarter pipe on the other side. This is perhaps the most difficult gap
in the entire game, as you need so much speed to be able to get it right.


OVER THE YAWNING ABYSS
----------------------

Turn left at the start of the level, so that the wall is on the left side, and
head down the grass slope. You'll come to a road. Turn right at the road, and
continue going forward. You will soon come to a bridge. On the bridge, there is
a small gap between the two roads. Jump the gap between the roads.


PERFECTIONIST'S DREAM
---------------------

Turn left at the start of the level, and ride down the grass. Go to the right
of the tree at the end of the grass, and continue across the road. Keep going
forward, and you will arrive at a small ramp area under some awnings and a
bridge. There are two quarter pipes in this area, with a kind of sloped quarter
pipe in the middle. Go over to the sloped quarter pipe, and turn around. Look
towards the normal quarter pipes, and you should see some steps leading down.
On the other side of these steps is a small slope. For this gap, use the
quarter pipe to jump over the steps and land on the slope. This can be done on
the quarter pipes at both sides of the area.


PHAT WITH A P-H
---------------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue going forward across the first road, and ride
onto the right side of the road going straight on. On the right, before you
reach the construction area, there will be some steps leading up with a quarter
pipe behind them. Go forward a short way, then turn around to face the quarter
pipe. For this gap, jump from the quarter pipe up onto the steps.


REPLICANT'S DROP
----------------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue going forward across the first road, and ride
onto the right side of the road going straight on. On the right, before you
reach the construction area, there will be some steps leading up with a quarter
pipe behind them. Go up the double set of steps to the path. Once on the path,
turn around. There will be a rail on the right. Keep following the rail along,
and you should notice that it goes along, then goes to the left, then goes down
the steps. For this gap, grind along the rail at the side of the path, and then
jump to the left and grind down the rail going down the steps.


U R SO RAD!
-----------

Turn left at the start of the level, so that the wall is on the left side, and
go down the grass slope. Continue going forward across the first road, and ride
onto the left side of the road going straight on. There will be a caged walkway
going up to the left, so follow it to arrive in a small area with some ramps.
Keep going straight forward over the corner of the brown ramp, and you'll soon
drop down onto a spine ramp. Stop when you reach the ramp, and turn around so
that you're facing in the direction of the caged walkway. Look over to the
right, and there will be another ramp a massive distance away. For this gap,
get speed on the spine ramp, and then jump the gap between one quarter pipe to
the other. This can be done from both directions. I find it easier to work up
speed on the ramp first by doing a trick and landing in a manual. The manual
should help with the speed of the jump.


UNDERGROUND GAP
---------------

Head down the grass slope at the start of the level, and turn left when you get
onto the path. Go straight across the two roads to drop down to the area below.
In this area, there are two quarter pipes. Jump the gap between the ramps.


-------------------------------------------------------------------------------
3.5.                          Galloon Water Park
-------------------------------------------------------------------------------


CORN DOGS ARE GOOD GAP
----------------------

Go down the left side of the blue slide all the way to the end, then quarter
turn to the left. Approach the quarter pipe in front not holding any buttons,
and then press forward and jump as you get to the top of the quarter pipe. To
get this gap, jump forward from the quarter pipe and land in the blue bowl.


DOWN THE SPILLWAY
-----------------

Do a half turn to the left at the start of the level, and then go forward and
to the right to arrive at the fish ladder. Either go down the fish ladder, or
for a quicker ride, go down the ledge at the side. After the fish ladder,
continue forward to arrive at some quarter pipes, three on each side. Ride
straight through the quarter pipes, and then stop and half turn to the right.
There will be a wooden path leading up to the left. Go up the path, and then
turn left to arrive at the top of a slide. To get this gap, all you have to do
is ride all the way down the slide.


GOING TO PAY GAP
----------------

Do a half turn to the left at the start of the level, and then go forward and
to the right to arrive at the fish ladder. Either go down the fish ladder, or
for a quicker ride, go down the ledge at the side. After the fish ladder,
continue forward to arrive at some quarter pipes. Three quarter pipes on either
side, each with a gap between them. On either side, jump the gap between the
first and second quarter pipe.


GRAN'S GAP
----------

Half turn left at the start of the level, then go forward and right to arrive
at the fish ladder. Either go down the fish ladder, or for a quicker ride, go
down the ledge at the side. After the fish ladder, continue forward to arrive
at some quarter pipes, three on each side. Ride straight through the quarter
pipes. Go past the fountain, and then turn right and ride through the tunnel at
the end of the path. The tunnel splits onto the two yellow slides. Take the
left path, and go down to the end of the slide. Near the end of the slide, turn
to the left and jump up onto the grass. Cross the vine bridge in front to
arrive on a grass platform with some dirt jumps. Turn right before you reach
the dirt jumps to see another vine bridge. Instead of crossing this bridge,
jump over the path below and land on the next grass platform to get this gap.


KIDDIE KASTLE BRIDGE
--------------------

Do a half turn at the start of the level, and then go forward and through the
tunnel at the left. There will be a castle on the left. Approach the castle,
but don't enter it. Instead, go around the side of the castle to drop down into
a quarter pipe between the two castles. For this gap, jump over the bridge
between the two castles. This gap only works on the bridge nearest the fence.


KIDDIE KASTLE KOOLNESS
----------------------

Do a half turn at the start of the level, and then go forward and through the
tunnel at the left. Turn left after exiting the tunnel, and enter the castle.
There are some quarter pipes in the castle, one on each side, with a gap where
the entrances to the castle are. Use the quarter pipes to jump the gap. There
are two castles in the level, with each castle having two entrances. This gap
can be done by jumping over the entrances in either castle.


NO LIFEGUARD ON DUTY!
---------------------

Do a half turn at the start of the level, and then go forward and through the
tunnel at the left. There will be a castle on the left. Approach the castle,
but turn to the right before you enter it. Drop down into the area with the
three bowls. For this gap, jump from one bowl to the other bowl.


STICKY SWEET GAP
----------------

Do a half turn to the left at the start of the level, and then go forward and
to the right to arrive at the fish ladder. Either go down the fish ladder, or
for a quicker ride, go down the ledge at the side. After the fish ladder,
continue forward to arrive at some quarter pipes, three on each side. Ride
straight through the quarter pipes, and then stop and half turn to the right.
There will be a wooden path leading up to the left. Go up the path, and then
turn left to arrive at the top of a slide. Go down the slide, and when you come
to the first corner, jump it and land further down the slide. You can also get
this gap by jumping the second corner of the slide.


SUPER MAD CLOWN GAP
-------------------

Go down the left side of the blue slide all the way to the end, and then turn
slightly to the left to approach the quarter pipe. Don't hold any buttons as
you approach the quarter pipe, and then press forward and jump as you get to
the top of the quarter pipe. To get this gap, use the quarter pipe to jump over
the fence which is to the right of the bridge.


SWEETER THAN SUGAR
------------------

Go down the left side of the blue slide, and then drop off to the left near the
middle. Make your way over to the big yellow slides. There is a small gap
between the slides. Jump the gap.


THAT MONKEY GAP
---------------

Do a half turn to the left at the start of the level, and then go forward and
to the right to arrive at a the fish ladder. Either go down the fish ladder, or
for a quicker ride, go down the ledge at the side. After the fish ladder,
continue forward to arrive at some quarter pipes. Three quarter pipes on either
side, each with a gap between them. On either side, jump the gap between the
second and third quarter pipe.


TYPHOON WADING POOL
-------------------

Go down the blue slide at the start of the level, and you will arrive at a
quarter pipe at the bottom. Turn slightly to the left as you approach the first
quarter pipe, jump over the platform, and then land on the next quarter pipe.


TYPHOON TRANSFER
----------------

The massive blue slide that you start the level on has a small channel running
down the middle. Jump over the channel for this gap.


-------------------------------------------------------------------------------
3.6.                           HWY 47 Cloverleaf
-------------------------------------------------------------------------------


DUMPSTER DIVING
---------------

You start the level near two roads, one leading off to the left and one leading
off to the right. On the right road are two dumpsters with ramps in them. Using
the ramps, jump from one dumpster to the next.


HUGE CANAL OFF RAMP GAP
-----------------------

Go forward down the dirt path at the start of the level and ride across the
three roads to the skate park. Go down into the skatepark, turn left, and ride
to the other end of the skatepark to drop down into the sewer half pipe. There
is a road above the half pipe. Using the half pipe, jump over the road.


HWY 47 LANE CHANGE
------------------

You start the level near two roads, one leading off to the left and one leading
off to the right. There is a gap between the two roads. Jump the gap.


SERIOUS MAD SKILLS I-BEAM GAP
-----------------------------

You start the level near two roads, one leading off to the left and one leading
off to the right. Go onto the right road, and continue going forward past the
two roads leading off to the right. Shortly before the exit to the level, there
will be a final road leading off to the right. Go down the middle of this road.
There will be a small I-beam sloping up. Jump from this I-beam, over the big
gap between the two roads, and land on either the road or the I-beam.


SHEA STYLEE
-----------

Go straight forward down the dirt path at the start of the level, and ride
across the three roads to arrive at the skate park. Go down into the skatepark,
turn left, and ride to the other end of the skatepark to drop down into the
sewer half pipe. Once you arrive in the half pipe, ride over to the other side
not pressing any buttons, and then press forward and jump when you approach the
top to land on the road behind the half pipe.


SKATEPARK - ROAD TRANSFER
-------------------------

Go straight forward down the dirt path at the start of the level, and ride
across the three roads to arrive at the skate park. Go down into the skatepark,
turn left and ride forward until you reach the blue pillar in the middle of the
park. Turn right at the pillar, and go forward to come to a long quarter pipe
with a rad behind it. For this gap, jump from the quarter pipe up to the road.


SPILLWAYS GAP
-------------

Go straight forward down the dirt path at the start of the level, and ride
across the three roads to arrive at the skate park. Go down into the skatepark,
turn left, and ride to the other end of the skatepark to drop down into the
sewer half pipe. Near the middle of this sewer half pipe is a small entrance
leading back into the skate park. Jump the entrance for this gap.


UP AND OVER THE OFFRAMP
-----------------------

Go forward down the dirt path at the start of the level, and ride across the
three roads. You'll come to the railing of the skate park. Turn right at the
railing, and keep going forward, past the road leading up to the left, until
you come to some dirt on the left side of the road. Ride onto the dirt, and
then turn around. You should see a small thin dirt path leading to the right of
the road going up. Go down this path to come to a small wooden launch ramp.
Using this launch ramp, jump over the road and land down near the skate park.


-------------------------------------------------------------------------------
3.7.                             Devil's Peak
-------------------------------------------------------------------------------


ACROPHOBIA GORGE
----------------

Do a half turn to the left at the start of the level, and head forward. Turn
right before you reach the wall, and ride over the five small dirt jumps. After
the fifth dirt jump, stay to the left and go to the right of the slope.
Continue riding down the path, going straight forward instead of turning right
at the junction to Satan's Belly. Go up the other side of the path, and ride up
and over the three dirt jumps. Ignore the second right turning to Satan's
Belly, going straight on instead. There will be a small slope at the end of the
path. Use this slope to jump over the gorge.


ACROPHOBIA GORGE THE WRONG WAY
------------------------------

After completing the "Acrophobia Gorge" gap, go straight forward up the path in
front. Go over the two dirt jumps, and then turn around and face back down the
path. Hold jump as you roll over the first dirt jump you come to, and continue
to hold the jump button as you roll all the way down the path. Release the jump
button at the top of the slope of the gorge.


ACROPHOBIA SHORTCUT
-------------------

After completing the "Acrophobia Gorge" gap, turn around so that you're facing
the gorge. Ride up the slope to the gorge, but swerve sharply to the left
before you jump to clear the fence.


ANVIL ISLAND NORTHSIDE
----------------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump. Before you reach the next dirt jump, quarter turn to the left
and ride along the wide path. The path has a gap in it. Jump the gap and land
on the next section of the wide path.


ANVIL ISLAND SOUTHSIDE
----------------------

After completing the "Anvil Island Northside" gap, continue riding along the
wide path and jump over the next gap.


DIABLO'S DARE
-------------

After completing the "Satan's Burp" gap, continue forward and jump over the
next gap to land on the middle of Anvil Island.


DINO-SPINE
----------

Turn right at the start of the level and follow the path. Ride over the first
dirt jump, and the second dirt jump shortly after it. Go over the small slope
in front, and the dirt jump after it to see a sign post with "Fallen Angel"
written on it. Go to the right of this sign, and drop down onto the path below.
Ride down the path, and turn left at the first turning. There will be a big
dinosaur head in front. Go down the slope and jump over the bottom jaw of the
dinosaur head. Turn left after exiting the dinosaur head, and turn left again
straight away before you reach the rib half pipe. Turn right before you reach
the quarter pipe in front, and then continue forward over the bumps to come to
the dinosaur skeleton spine. Jump over the middle of the spine for this gap.


DON'T LOOK DOWN!
----------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump, and the second dirt jump shortly after it. Go over the small
slope in front. Before you reach the next dirt jump, quarter turn to the left
and ride along the wide path. The path has a gap in it. Jump the gap and land
on the next section of the wide path.


HANG RIGHT OR ELSE!
-------------------

Do a half turn to the left at the start of the level, and head forward. Turn
right before you reach the wall, and ride over the five small dirt jumps. After
the fifth dirt jump, stay to the left and ride over the slope. At the top of
the slope, there will be an anvil shaped rock with a ramp in front. Use the
ramp to clear the rock and land on the other side.


I AIN'T TRIPPIN'
----------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump, and the second dirt jump shortly after it. Go over the small
slope in front, and the dirt jump after it. Stay to the left of the path, and
follow it to the end. The path slopes up slightly at the end. Use this small
slope to jump over the gap and land on the big rock.


LOVER'S LEAP
------------

After completing the "I Ain't Trippin'" gap, continue over the rock and jump
from the rock onto the rock ledge.


MAKE YOUR TIME!
---------------

Turn right at the start of the level, and follow the path. Stay to the right of
the path, and you should soon see a small flat rock over to the right. The end
of the path forms a small ramp. Use this ramp to jump to the flat of the rock.
From the flat of the rock, ride forward and jump down to the second rock below.


MINE SHAFT SQUEEZE
------------------

Go forward at the start of the level and ride onto the mine car tracks. Turn
left, and ride all the way down them to the flat section. At the beginning of
the flat section, there will be a ledge up on the left and right. For this gap,
jump from one ledge, over the mine tracks below, and land on the other ledge.


SATAN'S BURP
------------

You first have to complete the Hardcore objective "Fastplant the four giant
boulders", as this will clear the path allowing you to make the gap. Turn right
at the start of the level, and face the dirt jump in front. Ride over the two
dirt jumps, and follow the path down the steep slope. Turn left straight after
the small slope, and go through the arch of rock. A sign will be there pointing
to Satan's Belly. There is a gap at the end of the path to another part of
rock. Jump the gap.


THROUGH THE JAWS
----------------

Turn right at the start of the level, and follow the path. Ride over the first
small dirt jump, and the second dirt jump shortly after it. Go over the small
slope in front, and the dirt jump after it. You'll come to a small sign post
with "Fallen Angel" written on it. Go to the right of this sign, and drop down
onto the path below. Ride down the path, and turn left at the first turning.
There will be a big dinosaur head in front. Go down the slope and jump over the
bottom jaw of the dinosaur head.


VERTIGO GAP
-----------

After completing the "Don't Look Down!" gap, continue riding along the wide
path and jump over the next gap.


WEEEEEEEEEEE!
-------------

After completing the "Lover's Leap" gap, you should have landed on the rock
ledge. There are three levels to jump off, and only one will work. There is the
lower ledge of the rock, the medium ledge, and the big rock itself right at the
top. To get this gap, jump off the medium ledge to the rocks below. Jumping off
the highest point of the rock itself will not work.


YOU HAVE NO CHANCE TO SURVIVE
-----------------------------

Turn right at the start of the level, and follow the path. Stay to the right of
the path, and you should soon see a small flat rock over to the right. The end
of the path forms a small ramp. Use this ramp to jump to the flat of the rock.


-------------------------------------------------------------------------------
3.8.                            Airport Garage
-------------------------------------------------------------------------------


ARCH SUPPORT
------------

Ride along the flat path at the start of the level, and turn left before you go
down the slope. The beginning of the spiral will be visible in front. Go down
the sprial to the second level of the car park. A small metal ramp, next to a
big wooden quarter pipe is near the spiral. On the other side of the small ramp
is an arch. Ride over the metal ramp and land on the arch for this gap.


BAGGAGE GAP
-----------

Turn right at the start of the level, and jump over the ledge all the way down
to the floor below. Aim slightly to the left, and go forward to arrive at the
doors of the hangar. Go around the hangar to the left, and go around the dirt
mound to the left. Continue straight forward to come to some trucks with ramps
on them. Jump the gap between the two trucks furthest to the left.


BAGGAGE BALCONY GAP
-------------------

Go straight forward at the start of the level and ride down the slope to the
second level of the car park. Turn right at the end of the slope, and ride
along the walkway to the building with the baggage carousel. Turn right after
entering the building, and ride through the windows at the end to arrive on the
balcony. There will be a small launch ramp. For this gap, use the launch ramp
to jump from one balcony to the other.


DA PLANE! GAP
-------------

Go along the path at the start of the level, turn left before you reach the
slope, and then shortly after turn right. There will be a large quarter pipe on
the left side, and on the right side there will be three smaller quarter pipes,
each with a gap between them. Jump the gap from the middle quarter pipe to the
right quarter pipe for this gap.


EXCESS BAGGAGE GAP
------------------

After completing the "Baggage Gap", continue straight forward and jump the gap
between the next two trucks.


JUSTIN'S MEGA-PLUNGE
--------------------

Go down the path at the start of the level, turn left before you reach the
slope, and then shortly after turn right. There will be a large quarter pipe on
the left side. Use this long quarter pipe to launch over to the left, to drop
down through the spiral and end up in a big blue bowl. This is one of the
highest jumps of the game.


LONG TERM PARKING BOX
---------------------

Go down the path at the start of the level, turn left or right before you reach
the slope, and then continue along the


LOW FLYING AIRCRAFT GAP
-----------------------

Go along the path at the start of the level, turn left before you reach the
slope, and then shortly after turn right. There will be a large quarter pipe on
the left side, and on the right side there will be three smaller quarter pipes,
each with a gap between them. Jump the gap from the middle quarter pipe to the
left quarter pipe for this gap.


MEE KROB GAP
------------

You start the level on a flat path on the third floor of the car park. Go to
the end of the flat path, but jump over to the left to land on the second floor
of the car park.


OVERSIZE BAGGAGE GAP
--------------------

After completing the "Excess Baggage Gap", continue straight forward and jump
from the truck with the ramp and land on top of the yellow truck.


SMASHBOX GAP
------------

Turn right at the start of the level, and jump over the ledge all the way down
to the floor below. Aim slightly to the left, and go forward to arrive at the
doors of the hangar. Go around the hangar to the left, and go around the dirt
mound to the left. Continue straight forward to come to some trucks with ramps
on them. Turn right before you reach the trucks. Go to the end of the path, and
on the right will be a stack of crates. Break through these crates, and ride
over the three dirt jumps. Go over the slope at the end to get this gap.


===============================================================================

4.                                  Trick List

===============================================================================


AIR TRICKS
----------

Turndown           : Left + Square
Can-can            : Right + Square
Tabletop           : Up + Square
Backflip           : Down + Square
Superman           : Up + Right + Square
Candy Bar          : Down + Left + Square
Tailwhip           : Down + Right + Square
Toboggan           : Up + Left + Square
Double Backflip    : Down, Down + Square
Front Flip         : Up, Up + Square
Turndown Backflip  : Left, Down + Square
Can-can Backflip   : Right, Down + Square
Tabletop Backflip  : Up, Down + Square
Toboggan Backflip  : Up + Left, Down + Square
Superflip          : Up + Right, Down + Square
Candy Bar Backflip : Down + Left, Down + Square
Tailwhip Backflip  : Down + Right, Down + Square
Decade             : Right, Left + Square
No Footed Can Can  : Up + Right, Right + Square
Un-turndown        : Left, Left + Square
Double Tailwhip    : Down + Right, Down + Right + Square
Can-can Lookdown   : Left, Right + Square
Candy bar Lookdown : Left, Down + Left + Square
Superman Indian    : Up + Right, Up + Right + Square
Superman Tabletop  : Up + Right, Up + Square
Can Can Tabletop   : Right, Up + Square
Candy Bar Tabletop : Down + Left, Up + Square
Superman Tailwhip  : Up + Right, Down + Right + Square
Superman Toboggan  : Up + Right, Up + Left + Square
Pendulum Air       : Right, Right + Square
Can Can Tailwhip   : Right, Down + Right + Square
Candy Can          : Down + Left, Right + Square
Can Can Toboggan   : Right, Up + Left + Square
Barhop             : Down + Left, Down + Left + Square


MODIFIERS
---------

Barspin                 : Down + Circle
One Footer              : Left + Circle
One Hander              : Right + Circle
X-Up                    : Up + Circle
X-Down                  : Up, Up + Circle
Suicide No Hander       : Down + Right, Down + Right + Circle
No Footer               : Down + Left + Circle
No Hander               : Down + Right + Circle
Nothing                 : Down + Left, Down + Right + Circle
One Hand One Footer     : Right, Left + Circle
One Hand X-up           : Right, Up + Circle
Swicth Hander           : Right, Right + Circle
No Footed X-up          : Down + Left, Up + Circle
One Footed X-up         : Left, Up + Circle
No Footed One Hander    : Down + Left, Right + Circle
No Handed One Footer    : Left, Down + Right + Circle
No Handed Barspin       : Down, Down + Right + Circle
Barspin to Barspin Back : Down, Down + Circle
No Footed Barspin       : Down + Left, Down + Circle
One Footed Barspin      : Left, Down + Circle
Indian                  : Down + Left, Down + Left + Circle
Switch Footer           : Left, Left + Circle
Busdriver               : Down, Right + Circle


CUSTOM MODIFIERS
----------------

In the trick list below, there are question marks by the modifier tricks that
need to be changed at the modifier setup screen. For example, to do a Rocket
Air, you will need to change trick one on the modifier screen to Rocket Air.
For a peg grab, change trick two on the modifier screen. And for a crankflip
framegrab, both tricks will need to be changed on the modifier setup screen for
the trick to work. All tricks below require a different trick setup on the
modifier setup screen.

Seat Grab                     ? : Up + Right + Circle
Rocket Air                    ? : Up + Left + Circle
Double Peg Grab               ? : Up + Left, Up + Left + Circle
One Handed Seat Grab          ? : Right, Up + Right + Circle
No Footed Seat Grab           ? : Down + Left, Up + Right + Circle
One Footed Seat Grab          ? : Left, Up + Right + Circle
Double Seat Grab              ? : Up + Right, Up + Right + Circle
Rocket X-up                   ? : Up + Left, Up + Circle
Crotch Rocket                 ? : Up + Left, Up + Right + Circle
Rocket One Hander             ? : Up + Left, Right + Circle
Rocket No Hander              ? : Up + Left, Down + Right + Circle
Rocket Barspin                ? : Up + Left, Down + Circle
Rocket One Footer             ? : Up + Left, Left + Circle
X-up Seat Grab                ? : Up, Up + Right + Circle
Barspin Seat Grab             ? : Down, Up + Right + Circle
Crankflip                     ? : Up + Left + Circle
Framestand                    ? : Up + Right + Circle
Peg Grab                      ? : Up + Right
Tire Grab                     ? : Up + Left
Frame Grab                    ? : Up + Left
Crotch Grab                   ? : Up + Left
Suicide Clapper               ? : Down + Right, Right + Circle
X-up Crankflip                ? : Up, Up + Left + Circle
Crankflip Seat Grab           ? : Up + Left, Up + Right + Circle
One Handed Crankflip          ? : Right, Up + Left + Circle
No Handed Crankflip           ? : Down + Right, Up + Left + Circle
Barspin Crankflip             ? : Down, Up + Left + Circle
No Footed Crankflip           ? : Down + Left, Up + Left + Circle
One Footed Crankflip          ? : Left, Up + Left + Circle
Rocket Crankflip              ? : Up + Left, Up + Right + Circle
Crankflip to Crankflip Back   ? : Up + Left, Up + Left + Circle
X-up Framestand               ? : Up, Up + Right + Circle
Framestand Seat Grab          ? : Up + Right, Up + Left + Circle
One Handed Framestand         ? : Right, Up + Right + Circle
No Handed Framestand          ? : Down + Right, Up + Right + Circle
Barspin Framestand            ? : Down, Up + Right + Circle
One Footed Framestand         ? : Left, Up + Right + Circle
Rocket Framestand             ? : Up + Left, Up + Right + Circle
Crankflip Framestand          ? : Up + Left, Up + Right + Circle
Surfer                        ? : Up + Left, Up + Right + Circle
X-up Peg Grab                 ? : Up, Up + Right + Circle
One Handed Peg Grab           ? : Right, Up + Right + Circle
No Footed Peg Grab            ? : Down + Left, Up + Right + Circle
One Footed Peg Grab           ? : Left, Up + Right + Circle
Rocket Peg Grab               ? : Up + Left, Up + Right + Circle
Crankflip Peg Grab            ? : Up + Left, Up + Right + Circle
Framestand Peg Grab           ? : Up + Left, Up + Right + Circle
X-up Tire Grab                ? : Up, Up + Left + Circle
One Handed Tire Grab          ? : Right, Up + Left + Circle
No Footed Tire Grab           ? : Down + Left, Up + Left + Circle
One Footed Tire Grab          ? : Left, Up + Left + Circle
Rocket Tire Grab              ? : Up + Right, Up + Left + Circle
Crankflip Tire Grab           ? : Up + Right, Up + Left + Circle
Double Tire Grab              ? : Up + Left, Up + Left + Circle
X-up Frame Grab               ? : Up, Up + Left + Circle
Seat Grab Frame Grab          ? : Up + Right, Up + Left + Circle
One Handed Frame Grab         ? : Right, Up + Left + Circle
Barspin Frame Grab            ? : Down, Up + Left + Circle
No Footed Frame Grab          ? : Down + Left, Up + Left + Circle
One Footed Frame Grab         ? : Left, Left + Up + Circle
Rocket Frame Grab             ? : Up + Right, Up + Left + Circle
Crankflip Frame Grab          ? : Up + Right, Up + Left + Circle
Double Frame Grab             ? : Up + Left, Up + Left + Circle


STALLS
------

Double Peg Stall : Triangle
Toothpick Stall  : Up + Triangle
Icepick Stall    : Down + Triangle
Nosepick         : Up + Left + Triangle
Tail Tap         : Down + Left + Triangle
Disaster         : Left + Triangle
Whiplash         : Right, Right + Triangle


GRINDS
------

Double Peg Grind : Triangle
Smith Grind      : Left + Triangle
Feeble Grind     : Right + Triangle
Toothpick Grind  : Up + Triangle
Icepick Grind    : Down + Triangle
Lip Slide        : Up + Left + Triangle
Luc-E Grind      : Up + Right + Triangle
Crooked Grind    : Down + Left + Triangle
Sprocket Grind   : Down + Right + Triangle


OTHERS
------

Fast Plant   : Left + X
Wall Tap     : Right + X
Wall Ride    : Up + X
Manual       : Down, Down
Nose Wheelie : Up, Up


SIGNATURE MOVES
---------------

All characters start off with only one basic signature move. As you progress
through Proquest Mode, the number of signature moves increase for each
character. Below is the full list of signature moves.

Triple Backflip         : Down, Down, Down + Square
Double Frontflip        : Up, Up, Up + Square
Decade Backflip         : Right, Left, Down + Square
Superman Decade         : Up + Right, Right, Left + Square
Nothing No Foot Can Can : Right, Right, Right + Square
Christmas Tree          : Right, Left, Up + Square
Vertical Tailwhip       : Down + Right, Up, Down + Right + Square
Triple Tailwhip         : Down + Right, Down + Right, Down + Right + Square
Body Varial             : Right, Left, Right + Square
Half Whip Half          : Down + Right, Down, Down + Right + Square
Double Decade           : Left, Right, Left + Square
Chainsaw                : Right, Right, Up + Square
Bike Flip               : Left, Up, Right + Square
Mr Dinner               : Up, Up + Right, Right + Square
Kangaroo Flip           : Down, Up, Down + Square
Beefy Spicy             : Up, Down, Up + Square
Raise The Barn          : Up + Left, Up, Up + Right + Square


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5.                                 Secrets

===============================================================================


TRAINYARDS
----------

Complete the amateur challenges on Woodward with any character to unlock the
Trainyards.


SWAMP TRAILS
------------

Complete the amateur challenges on Trainyards with any character to unlock the
Swamp Trails.


COMMERCIAL DISTRICT
-------------------

Complete the amateur challenges on Swamp Trails with any character to unlock
the Commercial District.


GALLOON WATER PARK
------------------

Complete the pro challenges on Commercial District with any character to
unlock the Galloon Water Park.


HIGHWAY 47 CLOVERLEAF
---------------------

Complete the pro challenges on Galloon Water Park with any character to unlock
the Highway 47 Cloverleaf.


DEVIL'S PEAK
------------

Complete the pro challenges on Highway 47 Cloverleaf with any character to
unlock the Devil's Peak.


AIRPORT GARAGE
--------------

Complete the pro challenges on Devil's Peak with any character to unlock the
Airport Garage.


===============================================================================

6.                          Copyright Information

===============================================================================


This file is Copyright 2001-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of the file can be found at www.gamefaqs.com.