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Darkwatch FAQ/Walkthrough

by a_heavenly_body

________                __                     __         .__     
\______ \ _____ _______|  | ____  _  _______ _/  |_  ____ |  |__  
 |    |  \\__  \\_  __ \  |/ /\ \/ \/ /\__  \\   __\/ ___\|  |  \ 
 |    `   \/ __ \|  | \/    <  \     /  / __ \|  | \  \___|   Y  \
/_______  (____  /__|  |__|_ \  \/\_/  (____  /__|  \___  >___|  /
        \/     \/           \/              \/          \/     \/ 

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Game     : Darkwatch
Console  : Playstation 2
Author   : a_heavenly_body
Version  : Final
FAQ Type : FAQ/Walkthrough
E-Mail   : [email protected]

Copyright 2005 a_heavenly_body

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1-Introduction
2-Copyright Notice
3-Version History
4-Controls
5.H.U.D
6-Story Summary
7-Weapons
8-Allies
9-Enemies
10-Abilities
11-Powers
12-Vehicles
13-Walkthrough
14-Unlockables
15-FAQ
16-Contact
17-Credit

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1-Introduction

Hello and welcome to my FAQ/walkthrough for darkwatch. Darkwatch is an intense
first person shooter but noth path defining. Only fans of FPS games will enjoy
it. Some people claim it to be a rip-off of the Halo games in many ways, DONT
believe them and just enjoy the game.

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2-Copyright Notice

This document is copyright 2005 a_heavenly_body It can't be altered reproduced
or published under any circumstances without my permission. The only websites
currently allowed to host it are
http://www.gameFAQs.com/
http://www.faqs.ign.com/
Thats it. If i find it on any other website without my permission then the
web master will be in one heck of a trouble as i will immediately take legal
action. If you spot it on an un authorized website inform me via e-mail as
soon as you can(see contacts section). If you want it on your website then me
an e-mail asking permission and we will discuss things(see contacts section)

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3-Version History

06 September 2005...version 0.1...I have made all the basic sections. Now only
the walkthrough section needs to be done.

07 September 2005...version 0.2..I have written the first mission. Under the
current set of circumstances, it is not possible for me to make huge updates
daily. So expect one mission-a-day type of updates.

08 September 2005...version 0.3..I wrote another mission. Guys be patient, i am
updating this guide on daily basis. So if you are stuck on one of the early
levels then i am bound to reach that level in two-three days. If you are stuck
on a later level that you MIGHT have to wait a week or so before i actually
reach it.

09 September 2005...version 0.4..I wrote some more missions. I am updating
this guide daily. If you dont see the mission you are stuck on today, check
tomorrow.

10 September 2005...version 0.5..Dont have much time today. I have updated only
one mission.

11 September 2005...version FINAL! I have completed everything in the FAQ and i
have added everything i wanted to do in the FAQ.Probably no more major updates.

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3-Controls

Select Button: Score Menu
Start Button: In-Game Menu
L2 Button: Cycle Powers
L1 Button: Throw (Emergency brake in vehicles)
Up Dirctional Button: Cycle throwing weapon
Down Directional Button: Cycle protectile weapon
Left Directional Button: Lean left
Right Directional Button: Lean right
Left Analog Stick: Move (Up = forward)
L3 Button (Press in): Crouch (release to stand up)
Right Analog Stick: Turn and aim (Up = look up)
R3 Button (Press in): Sight Mode/Blood Vision
Square Button: Melee
X Button: Interact
O Button: Reload
Triangle Button: Jump
R1 Button: Shoot
R2 Button: Activate Power

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4-H.U.D

**The style of this section taken from widgeon infantry's FAQ. Thanks guy**
**Information taken from Manual**

           Full Screen View           

+-------------------------------------+
|                                     |  1) Life Display
|  1                             2    |  2) Weapon Display
|                                     |  3) Hit Indicator: Shows the direction
|                                     |     of an off-screen enemy that just
|                                     |     hit you.
|                                     |  4) Targeting Reticle: Shows the
|  3               4               3  |     direction of fire for your weapons.
|                                     |     Always in the center of the screen,
|                                     |     the reticle turns red when you're
|                                     |     on target.
|                                     |  5) Text Messages: Inform you of a
|                  5                  |     decision to make, give you hints
|                                     |     about special tactics, and 
|                                     |     optionally show subtitles for
+-------------------------------------+     voices.

             Life Display             
+-------------------------------------+
|   1                         2       |
|                         3           |
|     +-------------------------------+
|     | 1) Power: (Single Player and Multiplayer Cooperative Modes Only) Shows
|     |    the selected Power.  When your Blood Bar is full, the entire Life
|     |    Display glows to indicate that you can activate this Power.  When
|     |    you activate it, the luminous lines around its icon disappear
|  4  |    gradually like a timer counting down to the exhaustion of the Power.
|     | 2) Blood Shield: Decreases as you get hit; increases as time elapses
|     |    between hits.
|     | 3) Health: Decreases after your Blood Shield is depleted and you get
+-----+    hit; increases when you kill enemies and collect their Blood Clouds.
           When your healthdrops to zero, you're dead!
        4) Blood Bar: (Single Player and Multiplayer Cooperative Modes only)
           Fills as you collect Blood Clouds of dead enemies.  When your Blood
           Bar is completely full, you can activate any Power you have earned.

            Weapon Display           
+-------------------------------------+
|                                     | 1) Thrown Weapon: Shows the total 
|    1                  2             |    number of remaining throwable
|                                     |    weapons
|                                     | 2) Held Weapon: Shows the number of
+-------------------------------------+    bullets left in your gun, and total
                                           bullets in reserve.

            Power Display
+-------------------------------------+
|                                     | 1) Selected Power: Press the L2 button
|                  1                  |    repeatedly to cycle through the
|                                     |    Powers you have earned.  Stop
|                  2                  |    pressing when the Power you want
|                                     |    appears in the large center circle.
|                  3                  | 2) Power Name: Displays the name of the
|                                     |    selected Power.
+-------------------------------------+ 3) Spirit Bars: The two bars on the
-----------------------------------------  bottom fill with blue (good) and red
In Single Player games, press and hold  |  (evil) energy as you earn your way
the L2 button to bring up the Power     |  toward the next Power.
Display and cycle through the powers    |
you have earnes.  Press the R2 button   |
to activiate the selected Power (once   |
your Blood Bar is fully charged).       |
(Multiplayer matches do not use the     |
Power Display.)                         |
-----------------------------------------

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6-Story Summary

Welcome to the Wild West, circa 1876.  You are Jericho Cross seasoned outlaw.

Looking for a big score, you raid a secret treasure train.  Unknown to you,
this train belongs to the Darkwatch, an ancient organization committed to
defeating supernatural evils.  The cargo of this train is not money or jewels,
but a captured vampire lord being transported to the Darkwatch Citadel for
interrogation.

You blow open what you think is the treasure vault on the train only to release
the oldest and most powerful creature of his kind.  Perhaps from perverse
gratitude, this vampire doesn't kill you.  He just bites you, so you slowly
turn into a vampire yourself!

With growing supernatural powers, you hunt Lazarus, the vampire who sired you.
If you gun him down before the Curse overcomes you completely, you might win
back your soul.  If you fail, you will be damned to walk the earth as an undead
monster, having condemned the West to despair under the rule of evil incarnate.

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7-Weapons

Over the centuries, Darkwatch scientists have invented weapons that are truly
ahead of their time.  As you are new to the Darkwatch, you should become
familiar with these weapons before attempting to use them.

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I.Redeemer Revolver

Young Darkwatch engineering students are required to study the innovative
blueprint for the Redeemer. Its indigenous design ejects expended cylinders
through the breech while feeding loaded cylinders into the muzzle. By fanning
the hammer (press and hold the SHOOT button), you can discharge many rounds
rapidly, and then quickly reload by replacing the clip. The careful balance
between accuracy, rate of fire, and power make the Redeemer a standard firearm
for Darkwatch Regulators. Like any pistol, however, it has neither the
stopping power nor long range accuracy of most rifles.

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II.Warmaker Pistols

Most Darkwatch Regulator scorn these light pistols for their lack of stopping
power.However, you can dual fire (press and hold the SHOOT button) with one in
each fist to achieve an impressive rate of fire. Also, swinging two-bladed
handles gives you twice the punch in close quarters combat.

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III.Blackfish Carbine

Darkwatch engineers modified a musket into a beach-loading repeater to
create the Blackfish Carbine. The Blackfish can be reloaded quickly and has
good range and stopping power without too much recoil. Its heft and bladed
handle make it a fine choice for close quarters combat.

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IV.Carson Range Rifle

The Carson Range Rifle is designed to maximize range at the expense of all
else. Its long barrel makes it impossible to conceal and awkward to carry.
It bears a fragile 5 lb. scope that provides a great view of distant enemies
but less than 6" point of reference. Press the SIGHT button once to use the
scope; again to zoom in; a third time to resume normal view. You can't use
Blood Vision while holding this rifle.

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V.Argus Shotgun

The Argus Shotgun sports four barrels, a simplified extractor spring for quick
firing, and a wicked 6" blade for lethal melee action. While two barrels
deploy, the second pair swing below the breech for simultaneous re-loading.The
two firing barrels don't overlap in cone output, resulting in greater spread.
These qualities make the Argus a favorite of Darkwatch agents facing an enemy
that needs to be taken apart at close range.

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VI.Dual Crossbow

In the 19th century, the Darkwatch used arrows as platforms for powerful
explosives that were too heavy and unstable to fire from normal pistols and
rifles. The Dual Crossbow was designed to get the most from these explosive
arrows. Perhaps the most unusual aspect of this crossbow is the presence
simultaneously. Press the SHOOT Button to fire.

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VII.Rail Rocket

Developed from a naval signal cannon, the Rail Rocket fires explosive mortars
at a fair distance. To compensate for its inability to be fired at close range
(without blowing you up), the Rail Rocket has the weight and blade of a 
formidable meele weapon. Although mortars move slowly enough to give distant
enemies time to take evasive action, you can steer a mortar in flight. Press
and hold the SHOOT button and move the right analog/thumbstick to use this
weapon.

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VIII.Dynamites

Blow the crap out of anything nearby (including yourself if you are not
careful).

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IX.Splitter Grenades

Incinerate weaker enemies with a well-placed throw a Splitter Grenade, or aim
at their feet and watch as the grenade splits into five smaller but still
deadly grenades. Don't be surprised if attentive adversaries see them coming
and run for cover.

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X.Scepter

In certain chapters of the story, you can find and swing the Scepter as a
weapon of last resort.

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XI.Gatling Gun

The Darkwatch dissected a working prototype of the first Gatling guns and
found ways to increase their rate of fire to create the Darkwatch Gatling
Turret. Because clandestine operations prefer to avoid the use of conspicuous
stationary weaponry, the Darkwatch generally limits use of Gatling Turrets
to mobile vehicles, such as the Coyote Steam Wagon. When you're in a Gatling
Turret, move the right analog/thumbstick to turn and aim; press and hold the
SHOOT button to fire. Ammo is unlimited. You can't throw, jump, or use Blood
Vision while in a Gatling Turret.

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8-Allies

To survive, Darkwatch Regulators must sometimes be ruthless as the supernatural
forces they hunt.  They would be delighted to sign up a criminal like you, even
as you transform into a monster.  Should you find Regulators as your allies,
you better hope that they're as dedicated and lethal as they seem.

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I.Cassidy Sharp

Cassidy and you are the only human survivors of your derailed train robbery.
Although young, this girl is serious. A Superb Regulator, Cassidy is hampered
only by her conviction that the Darkwatch and the work she does for it are
beyond reproach. She is a good shot and keeps her cool in deadly situations,
but her slight physique majes her vulnerable to melee attacks.

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II.Tala

Don't let her seductive grace hypnotize you. Tala is a fearless and powerful
fighter who goes out of her way to engage the undead. Silent as a shadow
Tala will sometimes vanish from the field at what seems a critical moment,
only to reappear suddenly behind enemy lines, bathed in the blood of her foes
and signaling her squad that victory is at hand. In you she sees the perfect
partner in the war against darkness, and in her own ambitious quest to rise to
the top of the Darkwatch.

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III.Other Darkwatch Regulators

In the course of your quest, various Darwatch Regulators will help you battle
wave upon wave of demented undead. All are well trained and fully prepared to
give their lives to the cause. However, if you kill a Regulator, even by
accident, don't be surprised if the other Regulators are less than amused.

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9-Enemies

Lazarus is animating the damned to form an undead army and build his empire of
despair.  To help you better understand your enemies, the Darkwatch has
prepared the followinig tactical summary of each known class of the undead.

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I.Banditos

Some fat, hard-drinking bastards never quite die, even though everyone wishes
they would. In undead form, all that bludder hardens into armor making Banditos
tough as hell. All those bar fights made them into great melee fighters too.
On the way in to striking range, their shotguns pack a mean punch. Fortunately,
Banditos are slow and stupid. Some things never change.

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II.Banshees

These daughters of sin speak death from above. Their screams will home in on
you, so be prepared to take cover and shoot these lethal balls of energy. If
a Banshee gets close to you, she will drop down and tear into you. Or you can
go on the offensive first and vampire jump to her.

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III.Braves

The forces of darkness find the unmarked graves of massacred natives to be
fertile ground for reanimation. Haunted by the injustice done to them and
driven by an insatiable desire for vengeance, Braves jump and fight very well.
They typically use the same weapons they favored during life: the bow and arrow
and the tomahawk.

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IV.Gunslingers

Reanimated outlaws, Gunslingers have a refined sense of disobedience and
disloyalty. They play no favorites in matters of hatred either Gunslingers have
been known to attack their own comrades just to steal more effective weapons.

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V.Keggers

Laden with explosives, the Kegger will charge toward an advancing enemy with
a gaping grin to announce its intentions. Keggers are tenacious, bold and
egoless. If they get close to you, they get close to you, they will blow
themselves and send you to hell.

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VI.Oozers

These big fat ugly freakes take a lot to kill. At a range, they puke a powerful
acid-like projectile. Up close, Oozers charge you with a fist full of cleavers
and three tons of fury.

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VII.Reapers

These decaying souls burst from graves with murder in mind and scythes in hand.
They swarm you - slicing and dodging with unnatural speed, and leaping too
high for your vampire jump to buy you any peace. The savagery of Reapers makes
up for whatever they lack in size and strength.

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VIII.Riflemen

Death at the hands of the undead isn't always final. Some victims reanimate to
join the fiends who killed them. When Darkwatch Regulators are struck down and
reanimate, they become undead Rifleman who turn their training and advanced
weapons against their former colleagues.

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IX.Undead Ryders

Essentially Gunslingers on horseback, Undead Ryders use their demonic horses to
move fast and block your fire, so targeting them isn't easy.

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X.Vipers

Vipers are quick hand-to-hand fighters with great jumping ability. When pressed
they can teleport away from you. Try to take Vipers out at a distance if
possible.

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XI.Lazarus Malkoth

Lazarus was the Roman who founded the Darkwatch in 66 A.D. to battle the real
reason Rome fell: vampires. In his pride, Lazarus thought he could gain
ultimate power over darkness by bending a demon spirit to his will. When the
demon possessed Lazarus instead, he turned on the Darkwatch and nearly
destroyed his organization. The Darkwatch pursued Lazarus across Europe and
ultimately America, where he vanished.

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10-Abilities

As you transform slowly into a vampire, your basic human abilities will be
enhanced.

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I.Walk

Move the left analog stick up to move forward, down to move back, left to move
left, and so forth.  Move it a little to move slowly, or a lot to move quickly.

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II.Ride

Ride your horse, Shadow, and drive vehicles such as the Coyote Steam Wagon.
It's just like walking except you can't jump.  In addition, the L1 button
becomes an emergency brake in vehicles.

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III.Crouch

Press and hold the L3 button (left analog stick) to crouch down. Release the
L3 button to stand back up. Crouch behind low objects to take cover, and
stand up briefly to fire.

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IV.Lean

Press the directional button left to lean left, and right to lean right. Take
cover behind a wall and lean out briefly to shoot. While in the saddle of your
horse, Shadow, lean to the side opposite your enemies to use the horse as a
shield.  You can't shoot while leaning from your horse.

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V.Jump

Press the triangle button to jump.

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VI.Turn and Aim

Move the right analog stick up to look up, down to look down, left to look
left, and so forth.  Move it a little to pan your view slowly, or a lot to pan
quickly.  The targeting reticle is always in the center of your view. Turn and
aim Gatling Turrets the same as hand-held weapons. The reticle shows the
direction that projectiles will go; it turns red when you're on target.

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VII.Shoot/Reload

Press the R1 button to shoot one projectile.  Each weapon holds a limited
number of projectiles, but reloading happens automatically as long as you still
have projectiles in reserve. Press the O button at any time to reload manually.
Also, some weapons have speacial behaviors when you press and hold the R1
button.

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VIII.Cycle Weapons

Press the directional buttons up to cycle your throwing weapons and down to
cycle your projectile weapon.

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IX.Throw

Press the L1 button to throw an explosive.  You can't throw while driving,
riding, or wielding dual Warmaker Pistols.

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X.Melee Attacks

Press the Square button to strike a nearby enemy with the blade of your weapon,
or knock over small nearby objects.

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XI.Interact With Objects

Press the X button to interact with something you're close to.  Not
everything can be interacted with, but many things can be:
Pick up a new weapon that's lying on the ground (Dead enemies often drop
weapons.) You can't carry more than two weapons at a time.  If you already
have two weapons, you must set down the one in your hand to pick up another.
However, you can usually keep your weapons across chapters. Open doors, push
barrels around, knock over tombstones and more.  You can even shoot dynamite
barrels to take out enemies near them.  Just don't stand too close yourself!
Enter and exit the Coyote Steam Wagon and Gatling Turrets.

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XII.Health

Your health decreases after your Blood Shield is exhausted and you get hit. 
(The Blood Shield is a Vampire Power, but your health is part of your humanity)
Health increases when you kill enemies and collect the energy from their Blood
Clouds.  IF your health drops below zero, you die!

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11-Powers

You started acquiring Vampire Powers when you were infected with the Curse.
Your Powers grow as you become less human and more vampire.  There are two
basic types of Powers: those that do not take blood energy to use are available
to you at any time, and those that must be earned require blood energy.  All
Powers are negated in direct sunlight.

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I.Powers you have from the start/Gain very Quickly

In Single Player games, you quickly gain the following Vampire Powers as you
progress through Jericho's story.  In Multiplayer matches, you get these powers
from the start:

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1.Blood Shield

Protects you from losing health.  Decreases as you get hit; increases as time
passes between hits.  When the Blood Shield is depleted, your health suffers
with each hit.

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2.Vampire Jump

Double-tap the Triangle button rapidly to jump really high. Move the left
analog stick to change direction while in the air. Press the X button to
terminate the jump quickly.

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3.Blood Vision

Press in the R3 button (right analog stick) to cause enemies, weapons, and
other key elements to glow, and zoom in your view a bit too.  Press in the R3
button again to return to normal vision.

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II.Powers That Have To Be Earned

A.Single Player Powers

You will occasionally encounter a victim of Lazarus. Based on your choice to
aid or feed on such a victim, your sould will become increasingly good or
evil. The blue (good) and red (evil) Spirit Bars in your Power Display track
the progress of your soul.  When a bar is full, you will earn a Power.
Similarly, when you choose to free or feed on what remains of the spirit in
a dead Tainted Victim, your woul will also gain either good or evil energy,
depending on your choice. Activating a Power takes a lot of supernatural
energy. Your Blood Bar tracks the energy you collect from the Blood Clouds
of enemies you kill. When your Blood Bar is full, you can activate any Power
you have earned at a moment of your choosing.  Using a Power completely
drains your Blood Bar.

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                                  GOOD POWERS

I.Silver Bullet

The Silver Bullet Power increases shooting attacks with holy fire.

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II.Fear
The Fear Power terrifies most enemies.  Some foes will merely laugh it off,
though, so be careful!

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III.Mystic Armor

The Mystic Armor Power affords superior armor against attacks.

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IV.Vindicator

The Vindicator Power calls down chain lightning on your enemies.

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                                  EVIL POWERS

I.Blood Frenzy

The Blood Frenzy Power imbues your melee attacks with supernatural berserker
power.

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II.Turn

The Turn Power makes slaes of your enemies and turns them against each other
for a time.

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III.Black Shroud

The enveloping evil of the Black Shroud Power awards armor and deals damage
to those who dare to attack.

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IV.Soul Stealer

The Soul Stealer Power sucks the very souls from distant enemies.

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B.Multiplayer Powers

In Multiplayer matches, you can pick up the Silver Bullet, Mystic Armor, and
Blood Frenzy Powers as floating power-ups.  When you pick up a power, it
activates  automatically and immediately.  Once activated, most multiplayer
Powers have the same effects and duration as their Single Player counterparts.

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12-Vehicles

Your means of transport.

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I.Darkwatch Coyote

The Coyote Steam Wagon is equipped with twin Gatling Turrets. The Coyote is
designed so you can drive and shoot at the same time.  When you're near the
Coyote, press the X button to get in (and get out later). When on board, move
and turn the Coyote just as you would move around on foot - except that the
L1 button becomes the emergency brake, and you can't jump. Turning the
Coyote also turns and aims the Gatling Turrets. Press and  hold the R1 button
to fire continuously. Ammunition is unlimited.

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II.Shadow

Your horse, Shadow, is tireless, swift, and undead. Your own vampire blood
flows through Shadow's veins, deepening the psychic bond between rider and 
steed, and ensuring that Shadow reacts instantly to your every command. While
riding Shadow, move and shoot the same as you would while on foot, but you
can't jump or use Blood Vision.  While riding Shadow, your ammunition is
unlimited.

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13-Walkthrough

Welcome to the meat of the FAQ. You have a choice of four difficulty levels.
I have written the FAQ while playing on the 'Greenhorn' difficulty level as it
is easy, will give the best gaming experience and most readers will be playing
on this difficulty level.

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I.The Wrong Train

Mission Information:

Tonight's robbery is going to make you a rich man. Fight your way to the 
treasure car and blow open the safe.

Walkthrough:

Go straight ahead towards the door. Press the SQUARE button while aiming at
the locks to break them. Continue through the door. Proceed forward and go
through another door. Go towards the left of the cannon, press the L3 button
when you are near it and cross under it while keeping the button pressed.
Repeat again and go through the door and then another door.

You will turrets blocking your way. Go towards them and press the TRIANGLE
button near them to jump over them. Repeat again and then go through the door.
Continue forward. You will see a seriously injured horse who dies after
giving you a warning about what to expect ahead. Continue through another set
of doors until you see a short cut-scene. This is your first enemy. Stay calm
and aim for the head. Let go of the trigger button and repeat if necessary.

Continue ahead through the doors. Two reapers will lunge towards you. I hope
you know how to aim. Shoot them out and continue forward. You will recieve
a redeemer revolver for the dead man. You can press and hold the shoot button
for some rapid firing. Continue through the next set of doors and take out all
the reapers. Go near the blue light at the end for a cut-scene. Your legend
starts NOW.

The explosion made a sort of ramp. Go up it. Killing enemies gives you blood
clouds, blood clouds restore your health. Blood shield keeps you guarded as
long as the bar stays. 

You have to fight lazarus as well as the reapers. Your female partner can
pretty much take care of herself so focus your attention on the reapors and
let go of the trigger button when lazarus teleports next to you. Keep repeating
this until you deplete his life bar completely. Cut-scene and enter shadow,
your very own vampire horse.

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II.Ride Like The Devil

Mission Information:

Nice going, outlaw, your soul is slipping away, and hell's own horsemen nip at
your heels.  Your only hope is to ride with Cassidy to the Darkwatch outpost.

Walkthrough:

Lazarus is on your ass so 'ride like the devil'.Actually lazarus does'nt appear
until you take out atleast 15-20 undead ryders (i think). You have unlimited
ammunition while riding shadow (your horse) so dont be trigger shy. The undead
ryders dont have a good aim. Plus they can be taken out in one-three hits.
There bullets are'nt very damaging and you now have a blood shield which will
keep you protected through out the level. (since the bullets are NOT that bad)

You can also use your vampiric horse as a shield by leaning left or right. You
cannot shhot from this position though. There will be a blue coloured arrow
on either side of the screen which will tell you the direction of the undead
ryders. Cassidy will also do the same as well. Just aim for the head or the
horse of the ryders and let go. You will encounter lazarus pretty soon.

He basically has three attacks. His first attack will be shooting many
rocket like projectiles at you. You can either dodge them or shoot the one
coming in your general direction before it gets near you. His second attack
will be shooting a single yet powerful projectile. You cannot shoot this one so
just dodge it. His third attack will be sending sort of electro-shock waves
at you. These are a little difficult to avoid so be on your guard. Since you
have unlimited ammunition, shoot like mad at him. Dont miss a single chance.
He will try to fool you by flying over you and then going back, dont become a
fool. Keep at it until his life bar is completely depleted.

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III.Boneyard

Mission Information:

A cemetery ain't no place to be when the dead walk the Earth. Fight your way
through the graveyard to reach the secret Darkwatch passage on the other side.

Walkthrough:

You start this mission with blood vision activated. This vampire power will
allow you to see various things like weapons etc. Go forward and pick up the
carbine near you. Follow the path through the gate and enter. You will face
a froup of reapors. Care to test out your new weapon. Continue when you are
done with them.

You will now encounter a new type of enemy. THE GUNSLINGERS. Whats so special
about them, you might ask? well unlike the previous set of enemies, these
dudes actually have a gun, which means they have ranged attacks. So be on your
guard. Take them all out and go towards the church type building.

Go towards the door with the colour distinction, you know, the one which
lights up the pinkish colour. Ready your gun and take out all the enemies you
encounter. OMG! a mark of evil will come out of the ground. My butt...it looks
like a tree to me :-) Take it out as fast as you can. Use the carbine. After
you take it out, another one will emerge nearby, take it out as well.

The door opens. You will see a new weapon near the door. Dynamites. Pick them
up and go through the door and into the crypt. Descend the stairs nearby. You
will notice a shotgun nearby after you get down. Take it. Follow the fath until
you reach the gate. You will see a BANSHEE! Go throught the gate. DAMMIT!

You have to fight more enemies. Just make your way through them following the
banshee. There will be a gunslinger shooting at you when you get to the end.
Take out all enemies here for a ground-breaking (hint hint) scene. Fight your
way up the steps nearby and go through the gate. VAMPIRE JUMP! You can use this
ability by press traingle twice. You can also navigate your path while in mid
air. You can reach ground very quickly by pressing X. You have to fight more
enemies. Just keep shooting at them. You can use your vampire jump to reach
ammunition etc on high places. Keep taking out the reapors until you encounter
the banshee's. Take them all out and after that take care of the gunslingers
that come through the gate.

WAIT! dont go through the gate yet. Use your vampire jump to reach the highest
level of this area. You will see a cross bow nearby. Take it and go down.
Go through the gate that the gunslingers opened. Follow the path and go up
the stairs at your right. More enemies. Shoot them out. Keep following the path
until the game loads a save menu. Phew! finally some relief.

Keep following the path and go through the only exit in this area. Go through
the gate and take out all enemies. Go to the cross you SHOULD be seeing for a
message. You have a choice of doing either a good deed or the bad one. I chose
the good one so you should too. You get a new vampire power. The silver bullet.

Follow the onscreen instructions and use your newfound power to take out all
the enemies. Cut-scene. Banshee's attack you. Take them out as well. I hate
the parts where you have to back track...sort off. Make your way to where you
entered this area and you will encounter a mean looking OOZER. You silver
bullet if your meter is full or use the cross bow which you collected earlier.
Take it out from a distance and cassidy will arrive. Cut-scene.
Poor Cassidy. ***Sniff***

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IV.Devil's Belly Mine

Mission Information:

Cassidy is dead, Lazarus lives, and your own damnation is dead ahead. Alone,
angry, and fighting your lust for blood. Battle your way out of a haunted
mine.

Walkthrough:

You now have the option of being good or evil with cassidy's soul. Choose the
good path, WHY, BECAUSE i said so. Continue, take the ammunition nearby and go
towards that mean looking device. Its on a crate. Use it to unblock the
previously blocked path. Take out the reapor that appears and continue through
the now open path. (by the way, that device is known as the plunger)

Looks like a reapor's having dinner, take him out and follow the path on your
right. Cut-scene. Proceed forward until you see another passage unblocked.
Take out the reapor. You should be at an intersection. Head left and you should
see a tainted victim. Poor thing, choose the good path. 

Go back to the intersection and follow the mine path. The roof explodes and
more hungry reapors come to feast on you. Take them out and proceed forward
until a cut-scene starts. Take out the reapors here. There should be dual-
pistols nearby. Grab them and continue forward until a cut-scene starts.

Grrrr, a mark of evil. Fight your way to the broken bridge and destroy the mark
of evil here. This will open a door. Use your vampire jump to get across the
bridge. Follow the path and very soon a reapor will attack you. Take it out.
Jump to where he came from. Phew! some relief.

Keep follow the tunnel. Cut-scene. Continue into the main room. YIKES! Take
out every enemy that attacks you and use the vampire jump to get on the bridge
on your right side. There should be a plunger nearby. Use it for a cut-scene.
It will blow open a door. Some reapors come, take them out. WAIT.

Dont take the new path yet. Almost opposite the new path, there will a path
very weakly blocked by wood. Smash wood and take out the reapor. Go to the
tainted victim and choose the good path. Now take the new path.

Follow the path and pretty soon you will encounter two reapors. Take them out.
Continue, you will soon see your path blocked by fire. There is a shotgun and
a lantern on the wall on the right side near it. You have to crouch and go
through this part to avoid the fire. Follow the path until you can jump down.
Do so.

Cut-scene. DAMN! Keggers. Take them out. You should notice a slope type path on
your left. Head up it. Use your vampire jump twice to get to the top level.
Proceed forward and very soon you will see a tainted victim. Choose the good
path. Now what, well turn around head towards the broken bridge. Jump over it.

Kill the stupid reapors and use the plunger. Take the path which it created
and follow it until you see a lodaing screen. You will encounter riflemen in
this area. Fight your way forward. There must be three plungers here. Fight
your way  to them and use all three of them to create a path. Follow it to the
gate.

Follow the path. You should encounter some enemies. Take them all out. There
should be a tainted victim nearby. Choose and the path and follow the hallway.
You will soon encounter a repaor, take it out. Your way will be blocked by
weak pieces of wood. Break them and continue.

Take out the keggers and keep following the path. Pretty soon two reapors will
jump at you when you reach a type of opening. Jump down and head left. Choose
the good path with the tainted victim. There should be holes in the ground,
jump through them and continue. Cut-scene.

Oh joy, an oozer plus a mark of evil. Take them both out. Jump to the other
side, go through the door (where the oozer was). Keep moving until a cut-scene
starts.

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V.Darkwatch Outpost

Mission Information:

Guided by Cassidy's ghost. You find the Darkwatch Outpost, but all is not as
it seems...

Walkthrough:

Activate blood vision. You should notice the range rifle near the gate. Grab it
and get prepared for some hefty fighting. Fight your way through the riflemen
and other enemies (care to test out your range rifle) . Very soon there will be
a building onyour right which you can enter. Go through it, take care of all
the enemies and choose the good path with the tainted soul (depending on
how many souls you had been good with, by now you must have earned the second
power, FEAR, if not then dont worry and just be good with some more tainted
victims).Come out.

Go through the gate near you. Take out all enemies here and continue along the
path. Very soon you will see some train tracks. Look left and you should see
an opening. Go through it. Watch the cut-scene. YIKES! (wets pants) Take out
all the enemies here. Each and everyone.

After all are taken care off, go towards the darkwatch ghost door (blackish-
greenish vortex type thing). Welcome to darkwatch citadel. Follow the path
and go up the steps. Take out all the enemies here. There should be an exit
on your far left. Go through it. Head left and choose the good path with
the tainted victim. Keep following the path.

Hmmm...tasty, juicy bodies, there are bound to be reapors nearby. Take out all
the reapors you encounter, follow the path, more reapors, take them out, follow
path for a cut-scene. 

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VI.War Train

Mission Information:

The sun's coming up and your luck is running out. The fastest way to the
Darkwatch Citadel is to follow the railroad tracks. Ride like hell.

Walkthrough:

You are riding shadow again. You have unlimited ammunition. Take out the
undead ryders while moving along until a darkwatch train appears. TNT barrels
will be thrown at you. Either avoid them or shoot them. Try to ignore the
undead ryders, if possible. Outrun the train and take out the enemies onboard.

You have to shoot the coupling on the train as well. A direct hit on the red
light will do the job. After all of cars are apart, focus your attention on the
undead ryders. Deal with them and focus ALL of your attention on the engine.
Keep shooting the red light on top of it until it explodes. Next concentrate
on the other parts of the engine. When the life bar of the war train depletes
completely, BOOM!

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VII.Torture Maze

Mission Information:

Darkwatch Brigadier General Clay Cartwright blames you for Cassidy's death.
Survive his brutal initiation, and you just might save your soul.

Walkthrough:

You should notice the sceptor nearby. Go towards it and pick it up. Reapors
attack you, so you should return the favor in the same way as well. Keep
attacking them until all are down. You will encounter another wave of reapors
but these one seem stronger. Take them out as well.

The doors open. Go through. IGNORE the people around you. Keep your distance
from them. Reach the door for a cut-scene. You will now encounter gunslingers.
Take them out. Oh joy! riflemen. There is a gun on the far ledge.

Your next test will be taking out enemies and protecting the people. Do the
required and go through the door. Fight your way through this area and go
through the door. Loading screen.

Take the shotgun and jump down. Activate your blood vision and use it to find
the three valves here. Turn all three of them and take out the banshees you
encounter. Enter the sewers. Go forward and you will get information about
the enemies you will encounter very soon. THE VIPERS! (shudders).

Follow the path and take out the viper. Head right and take out another viper.
Go left and OMG, another viper. Take it out as well. Now go left and then go
right. You should see a slope here. Go up it and take out the vipers. Cross
the bridge while collecting the splitter grenades on the way.

Head left down the tunnel when you cross the bridge. Take out the viper and
follow the path. *Yawn* Kill another viper and take the key here. Turn around
and backtrack the way you come. Ignore the bridge and go up the slope. The key
will open the door. Go through it and take out the viper.

Continue until you reach a ladder. Loading Screen and cut-scene. DAMN! the
sun takes away all your vampire powers. Take out the oozer. Take the shotgun
and break the fence. Get in the shadows. Take out all different type of
enemies you encounter to end this level.

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VIII.Baptism Of Fire

Mission Information:

Joining the Darkwatch arrests your soul's slide into darkness. But there's
still work to do. Your pursuit of Lazarus begins here, and you've got a new
partner - Tala.

Walkthrough:

Take out all enemies. Notice the building on your right, go to it and you will
see a tainted victim. Choose the good path. Come out and follow the path up
the slope on your right, taking out all enemies on the way. Cut-scene.

Jump down to the lpwer level. Notice the meter at the top of the screen. You
have to deplete it, COMPLETELY. Just keep killing all sorts of enemies until
the meter ends and you see a loading screen.

Keep folowing Tala while taking care of the enemies on the way. Continue until
a cut-scene starts. Oh joy! more undead. Take them all out. Make your way
through them. You should see two riflemen on the ridge. Kill them for a cut-
scene. Go collect the rail rocket (weapon shown in cut-scene). Aim for the
mark of evil and let go. If will go down if it was a direct it plus it will
take all enemies with it. Go to the house to the left of the recently taken
care of mark of evil.

Take out all enemies and go to the lower level of the house. The far door
should be blocked by a couple of doors. Take them down and go to the tainted
victim. Choose the good path. Ascend the steps for a cut-scene.

(Rail Rockets nearby if you need them) Follow the path and you will see three
people being chased by reapors. Save them by taking out the reapors. Proceed
and you will see two more people being chased by reapors. Save them as well.
Keep following the path until you see a cut-scene. You have a choice of being
good or evil, choose the good path. Ascend the steps and take out the pathetic
reapors. Drop down through the broken floor. See the door, go through it.

Follow the path right and you will see a tainted victim. Choose the good path
with the poor soul. Enter the gate and follow the path for a cut-scene. You
have encountered the 'BANDITO' (shivers and coughs). Aim for the head and let
go of the trigger button. Follow the path and take out the bandito on the way.
Take out the banditos at the top. There are people here as well and since we
want to AVOID shooting them, aim accurately. Cut-scene after you take out all
enemies.

Yikes (wets pants again, damn! just bought a new pair). Rather then being a
brave knight and fighting the enemies with your weapons, i suggest that you
use a little intelligence. This is a fast yet effective method for the enemies
comprising of three steps. Take out rail rocket, aim for the mark of evil
nearby, let go of the trigger button. If its a direct hit, all enemies will be
taken care off.

Go to where the mark of evil was and follow the path for a loading screen.
Follow the path and take out all enemies. Blast open the gate and take out more
enemies. Head left and follow the path until a cut-scene starts. Follow Tala
taking out riflemen on the way. While exiting through the other side, you
should go right and take the range rifle. Use it to take out the sniper. Switch
weapons and head right. Take out all enemies for a cut-scene.

Enter the building and take out all enemies. Follow the path and you will see a
mark of evil. Use your rail rocket to take it out from some distance and a
cut-scene.

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IX.Citadel

Mission Information:

Explore the Citadel and choose your next Darkwatch mission. Watch your back,
the Darkwatch ain't used to having a vampire on their side.

Walkthrough:

Talk with the scientist. Choose and accept the rescue mission and go through
the door on your left. Descend the steps and head left. Talk to the man here
and turn around. Go through the door and another door. Head left and go into
the vortex.

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X.Rescue

Mission Information:

A Darkwatch platoon got themselves ambushed, and the lost an experimental
Coyote Steamwagon. You're the  rescue team.

Walkthrough:

Go towards the coyote steam wagon and press X near it. Press X again. Navigate
the wagon in forward direction until a cut-scene starts. Marks of evil and
enemies are the obstacles. Destroy them on the way. You will reach a small
town pretty soon.

Once there, you will notice a bar on the screen. You have to deplete it
completely, so kill EVERYTHING here. A mark of evil will emerge in a building.
Go to it, and get of the wagon. Fight your way to the top of the building.
Destroy the mark of evil. Cut-scene. Grrr, where do these mark of evil come
from???

Jump back down to your steamwagon and take out all enemies alongside the mark
of evil. Stop your wagon and get out. Go towards the last mark of evil and you
should see a door behind it. Go through it. Cut-scene.

You should meet up with the darkwatch regulators. There should be a crossbow in
the middle of the room. Grab it. Kill all enemies after which a loading screen
will come.

Speak to the scientist back at the citadel. Accept the deadlight prism mission.
Follow the familiar path back to the same man (the one whol told you about the
coyote steamwagon) and will give you some choices. The shotgun seems the best
choice. Follow the familiar path again to start this mission.

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XI.The Deadlight Prism

Mission Information:

Lazarus' minions slaughtered a wagon train transporting the Deadlight Prism-
an artifact that lets vampires walk in the daylight. Fight your way through
the canyons and get the Prism.

Walkthrough:

NOTE: You will most probably earn your third vampire power, the Mystic
Armor in this level depending on the amount of good deeds you did. If not
then dont worry be good with some more tainted souls.

DAMN! sunlight, which means no vampire powers. Plus you encounter the braves
here. Rather then shooting at them, shoot the TNT barrels on the ground for
some quick clearing. A cut-scene will start after you kill all the braves here.
Oh Joy! Banshees join the battle alongside the braves. Take them all out for a
cut-scene and then go through the the barricade that was forcefully opened very
recently. Jump down to the ledge. Loading Screen.

Run forward for a cut-scene. Grab the range rifle. Take out all enemies and
follow the path down the slope. Follow the darkwatch regulators. Cut-scene and
a mark of evil appears. Take out the mark of evil and follow the regulators.
Loading screen. Proceed and take out the banshees and then follow the path
left. Kill the braves and jump down the pit. Kill more of these stupid braves.

Try to stay in the shadows so that you can use your vampiric abilities. Take
out the braves and the and follow the path. You will encounter more enemies,
fight your way through them. Loading screen.

Choose the good path with the agent, because if you choose the bad one, the
regulators turn against you. Grab the carbine near you and take out all the
braves. Try to stay in the shadows and follow the path killing all enemies on
the way. Very soon you will see a tainted victim on your left. Choose good
with him. I got my third vampire power here, so if you have been following my
FAQ doing good with every tainted victim like i said then you should also
get this power now (use it when you want). Follow the path right and into the
tunnel.

Proceed taking out all enemies on the way and jump down. Head forward for a
cut-scene. Jump to the above level, you should see a tainted victim. Choose
the good path with him. Go back down and go to the prism. Enter the gatling
gun turret.

Because of the prism, you still have your vampire abilities despite the sun
light. Take out all enemies and go into the cave to get back to the citadel.

Talk to the scientist and accept invasion. Follow the familiar path to the
man and choose the shotgun. Follow the familiar path again to start this
mission.

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XII.Invasion

Mission Information:

Lazarus' curse has raised the dead all across the west. A peaceful Indian
tribe is under siege by their ancestors. Here's a chance to clean up some of
the trouble you've made.

Walkthrough:

Start by shooting the TNT barrel on your left, this should take out the three
braves. Follow the path taking care of any enemy you encounter and you will see
a tainted victim at the end. Choose good with him. Turn around and bactrack the
way you came. You will see a small cave on yur right side. Enter and follow the
path. Take out all the braves that you encounter.

Jump down. Kill that oozer. Continue left along the path and take out all the
enemies you encounter. Follow the path taking out all enemies along the way
and jump down when you reach the cliff. Kill the oozer and follow the path down
the passage. Loading screen.

Choose the good path with the poor indian. Follow the path taking out all the
enemies you encounter. You should reach a building pretty soon. Look to the
left of it to see some steps. Ascend them. Follow the path and cross the bridge
on the other side. Take out the braves you encounter and head left. Jump to the
rooftops and follow them. You will see a tainted victim pretty soon. Choose the
good path with it. Jump down when you reach the end.

Take out the braves here and a mark of evil will appear. Destroy it and head
through the gate. Loading screen. You should notice the bar at the top of the
screen. You have to deplete it completely. So keep killing the enemies you
encounter until the bar depletes completely for a Loading screen.

Welcome to the citadel again. Talk to the scientist. Take the Hangtown mission
and follow the familiar path to the man behind the counter. Choose the carbine
for this mission. Follow the familiar path again to start this mission.

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XIII.Hangtown

Mission Information:

Hangtown has been corrupted by the undead. Tala's idea of saving the town is
to destroy it. Innocent folk are caught in the crossfire, Cartwright ain't
gonna be happy about this.

Walkthrough:

NOTE: You should unlock your fourth vampire ability, THE VINDICATOR in this
level if you followed by FAQ. If not then dont worry and be good with a
couple more tainted victims.

Head into the town for a cut-scene. Go through the gate and enter the first
building on your right. Take the shotgun and get out. Meet the darkwatch
regulators. We are ready to KICK ASS!

Take out all the enemies you encounter. DAMN! You have to get to the hotel.
Fight your way to the hotel. Kill all the enemeis and enter it. You should see
the poor regulator. Poor soul. Be good with him as doing so will give you the
fourth vampire ability, The Vindicator (if you followed my FAQ).

Enter the saloon and take out all enemies. A mark of evil will appear pretty
soon. Go to the barn and take it out. Another mark of evil appear but first go
up the upper level of the barn and you will see a tainted victim. Since you
have already earned all four vampire abilities by being good...its NO MORE Mr.
Nice Vampire. Choose the evil path with the tainted victim.

Destroy the mark of evil. Go throught the newly blasted door for a loading
screen. Get to the top of the street and kill the oozer here. Head left and
take out anoter oozer. Follow the path taking out all enemies you encounter.
Head right at the end and you will see a tainted victim. Be bad with it and
choose the evil path. Now go left and you will see another tainted victim.
You are such a BAD BAD boy...be evil with it. Go towards the gate for a
cut-scene.

***Mmmm, probably the best cut-scene of the game****

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XIV.The Price Of Passion

Mission Information:

Joining the Darkwatch isn't all it's cracked up to be. Cartwright's ready to
kill you, and you're no closer to Lazarus, and it's about to get worse.

Walkthrough:

Start by grabbing the redeemer on your left and take the shotgun near the door.
Head through the door and follow the path down the hallway. Go through the
door on your right and take out the vipers here. Go through the door on your
left. Cut-scene.

Go through the door, follow the path and go through another door. Descend the
steps and head right throught the next door. Follow the path and go through
another door. Cut-scene. Take out the vipers. There are gatling gun turrets
set up on each side. Use them until the ghost door is goes down.

Go through the door you entered through, follow the path and ascend the steps.
Enter the door. Continue along the path and go through the door for a cut-
scene. Take out the vipers. Use the first door on your RIGHT side. Loading
screen.

Follow the path forward and then right, kill all your former partners. Follow
the path to the end and head right. Take the evil path with the tainted victim.
Backtrack to the previous room and head through the door. Follow the path
down the hallway and go through the door. Make your way through the enemies
here and head left when you reach the train tracks.

Take out all enemies and go through the door on your left side here. Loading
screen. Take the other door. You should notice a rail rocket nearby. Take it
and continue. Take out all the enemies you encounter. Head right and ascend
the slope. Jump onto the train and then go for the door.

Go through the door and another one. Head right and take out the oozer. Follow
the path taking out enemies on the way. Continue left along the path and take
out all the enemies you encounter. Go through the entrance nearby and take out
all the enemies here. Follow the path to the bottom and go through the door.

Take out the enemies and continue to the end. Quickly turn around when you
reach the end as you are cheap shotted from behind. Take out all the enemies
you encounter. Head through the newly opened door on your right for a loading
screen.

Follow the path down the hallway and go through the door. Cut-scene. Take out
all the enemies. Enter both side rooms and flip the switches here. This unlocks
the door on the opposite side. Go through it. Cut-scene. Take out ALL the
enemies you encounter. After you are done with them, go through the same door
you used to enter for a cut-scene.

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XV.Showdown

Mission Information:

High noon in the ruins of the Darkwatch Citadel. Fight for you life...then
decide what kind of man you are.

Walkthrough:

You have to deplete the life bar of lazarus completely. He will start by firing
fire balls at you. Side step them. At times he may send two only, but they home
in on you. Shoot them. After taking out approximately 1/4 th of his life bar,
he backs off and sends reapors at you. Deal with them. When he returns, keep
attacking him while dodging his attacks. After depleting his life to 2/4, he
will rest again and send more enemies to attack you. Take them out and he will
return again, this time with a new attack, bloody tornadoes. Avoiding them is
the only option. Just keep dodging and attacking until his life bar depletes
completely. Cut-scene.

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THE BLOOD JUDGEMENT MENU

You have two options after the boss fight:

Good: Break The Curse Of The West
Evil: Become the new lord of the vampires.

Your decision will affect the cut-scenes and the final boss fight. If you
choose good, you will fight Tala in the end, if you choose evil, you will
fight cassidy in the end. I have covered both boss fights.

I chose the good path but the choice is up to you completely.

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XVI.The Right Train

Mission Informaton:

Lazarus is dead, but his plan is still in motion. You have to get to deadfall,
and the quickes way is to board a Darkwatch train, but you know it can't be
that easy...

Walkthrough:

You have to chase after the train. Show no mercy with the enemies you encounter
along the way. Take out all enemies, whether on-board or riding beside. Go to
te back of the train when you are done with them.

Get on the ladder and go up. Continue forward and ascend the steps. Move the
wheel here. Descend the same steps and enter the train. Just keep proceeding
forward taking out ALL the enemies you encounter. Show no mercy at all. Go up
the rubble ath end continue along the path.

Go towards the opening in the car for a cut-scene. Take out the reapors and
enter the door on the far side. Take out the enemies here and jump in the
turret. Take out ALL enemies. You will be attacked from all sides but hold
your ground (and nerves) and keeping kicking ass until the door in front of
you explodes.

Take out all the enemies for a cut-scene.

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XVII.Deadfall

Mission Information:

The destruction you'll witness in Deadfall is just a taste of what Lazarus had
planned for the West. Fight through the chaotic streets of Deadfall to reach
the Temple.

Walkthrough:

Exit the train car and you will be greeted by your fans. Take out the reapors.
You should notice the riflemen on the bridge. Shoot the TNT barrels near them
to take them out. Follow the path under the bridge and then head left, taking
out any enemy you encounter. You should see a gatling turret nearby, enter it
and take out all the attacking enemies. Follow the path down the street and
head right.

Take out all the enemis you encounter, especially the riflemen on the roofs.
Enter the building in front of you for a loading screen. Continue forward
garbbing all ammunition on the way and jump down. Get out and take out all the
enemies you encounter, especially the riflemen on the roof.

Just keep following the path until a cut-scene starts. Jump onto the roof.
Aargh! a mark of evil. Take it out. Go through the path that the mark of evil
was previously blocking for a loading screen. Make your way through the 
enemies you encounter. Very soon you will reach a building with steps. Ascend
them and head left through the wall. Jump down and take out the mark of evil.

Cut-scene. Follow the path down the road. Enter the building on your right for
a loading screen. Take out the reapors. Another mark of evil. Destroy it. Jump
onto the upper level and go through the door. Follow the path down the hallway
and take out all the enemies you encounter. Ascend the steps and take out more
enemies.

Follow the path down the hallway taking out all enemies that you encounter.
Ascend the steps at the end and follow the path for a loading screen. Take out
all the enemies you encounter. Jump down and follow the wooden path. Continue
along the path for a cut-scene. Destroy the mark of evil for another cut-scene.

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XVIII.Curse Of The West

Mission Information:

End of the Trial.

Walkthrough:

This is the last fight of the game. You have to defeat Tala by depleting her
life bar completely. Throughout the fight she will sacrifice innocent maidens.
Her attacks are similar to those of lazarus and can be avoided most of the
time. When Tala's health goes down by 25%, she will begin to send homing
projectiles at you. Try to shoot them instead of side stepping them. She also
starts her lighting attacks after you deplete her life bar another 20%. It is
difficult to avoid so be on guard. After depleting her life bar another 20 %
she sends out a black cloud. You can avoid it if you get under her in time.
Otherwise it is unavoidable and pretty damaging. After depleting her life bar
by another 20% she sacrifices the last maiden. After then she mixes up her
attacks and flies away more often. Just keep unloading you ammo at her until
here life bar depletes completely for the ending cut-scene of the game.

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THE EVIL

IF you chose the evil path, you will have to fight Cassidy.

Strategy for Defeating Cassidy:

This is the last fight of the game. You have to defeat Cassidy by depleting her
life bar completely. Throughout the fight she will sacrifice innocent maidens.
Her attacks are similar to those of lazarus and can be avoided most of the
time. When Cassidy's health goes down by 25%, she will begin to send homing
projectiles at you. Try to shoot them instead of side stepping them. She also
starts her lighting attacks after you deplete her life bar another 20%. It is
difficult to avoid so be on guard. After depleting her life bar another 20 %
she sends out an unavoidable shockwave. The only way to minimise the damage is
to get as far away as possible. After depleting her life bar by another 20%
she sacrifices the last maiden. After then she mixes up her attacks and flies
away more often. Just keep unloading you ammo at her until here life bar
depletes completely for the ending cut-scene of the game.

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Congratulations on completing the game. You will get the ending cut-scene
depending on whether you chose the good or the evil path.

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14-Unlockables

(Taken from GameFAqs)

Evolution of Jericho - complete story mode
Enemies of Darkwatch 1 - 65%+ accuraccy in Boneyard
Enemies of Darkwatch 2 - 20 or more melee kills in Showdown
Vehicles - 20 or more headshots in Deadfall
Allies of Darkwatch - Gunslinger Mode on Shootist difficulty in Baptism of Fire
Weapons - 70%+ accuracy in The Morning After
Bosses - Gunslinger Mode on Shootist difficulty in Curse of the West
Environments 1 - no deaths in Darkwatch Outpost
Environments 2 - Gunslinger Mode on Deadeye difficulty in Invasion
Environments 3 - Complete Curse of the West in 10 minutes
Darkwatch Archives - Gunslinger Mode on Deadeye difficulty in Invasion

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15-FAQ

1) I am stuck in the mine/some other area...help?
Ans) Read the part of the FAQ dedicated to this area. If its not up yet then
wait a couple of days. I am updating the FAQ on one-misssion-a-day basis.

2) When will you update the FAQ?
Ans) I am updating it on daily basis, if you dont see your required mission
today, check back tomorrow.

3) What are the differences between the PS2/Xbox version?
Ans) You don't get the splitter grenades in the xbox version. You dont get to
play the "War Train" level in the xbox version.

4) Smack..drool...aaahh..jerricho and tala sex scene...
Ans) What type of loser are you...

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16-Contact

Contact me if you

want to ask a question that has not been answered in the FAQ

noticed an error etc i made

Want to make a contribution

Want to appreciate my walkthrough

Want permission to host it on your web site

DONOT contact me If you

want to ask me a question about a section already covered in the FAQ

want to send Hate Mails and viruses

want to just spam my inbox

E-mail Address:  [email protected] 

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17-Credits

Me..For making a great faq.
You..For Reading it.
Widgeon Infantry...For letting me use a part of his FAQ
The Instruction Manual...It saved me the trouble of thinking the basics on my
own.
[Your name here]..For sending a great addition in my FAQ.
yada yada yada yada......................

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         \__  \   |  |  \_/ __ \\__  \\  \/ // __ \ /    \|  |<   |  |
          / __ \_ |   Y  \  ___/ / __ \\   /\  ___/|   |  \  |_\___  |
         (____  / |___|  /\___  >____  /\_/  \___  >___|  /____/ ____|
              \/       \/     \/     \/          \/     \/     \/     
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                           | __ \ /  _ \ / __ <   |  |
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                               \/            \/\/