Weapon Attribute Guide by FinalFLuver
Chaos Wars on SuperCheats.com

CHAOS WARS WEAPON ATTRIBUTES FAQ

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=  1. TABLE OF CONTENTS                                              [C010]  =
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      1. Table of Contents ......................................... [C010]

      2. Disclaimer ................................................ [C020]

      3. Introduction .............................................. [C030]

      4. Weapon Attributes ......................................... [C040]

      5. Changing a Weapons Attributes Through Enforcement ......... [C050]

         

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=  2. DISCLAIMER                                                      [C020]  =
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Alright, time for the legal stuff XD 

This FAQ is copyrighted (c) 2012 Chris D. 
(FinalFLuver - staroceannel3@gmail.com) and may not be reproduced, in whole 
or in part, under any circumstances except for personal private use.

It was written specifically for gamefaqs.com

It may not be placed on any web site or otherwise distributed publicly without
advance written permission. In other words, this document may not be 
redistributed in any form unless you have obtained permission from me. Use of 
this guide on any other web site, or as a part of any public display, is 
strictly prohibited, and a violation of copyright. If you find any mistakes 
or see any information that may be wrong or missing, contact me at 
staroceannel3@gmail.com . Any angry or insulting e-mails will not be 
responded to, sorry.


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=  3. INTRODUCTION                                                    [C030]  =
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First of all, thanks for reading my guide. As you read this guide, be aware 
that the information you will find here IS NOT completely spoiler free.

I wrote this faq because I noticed there wasnít a lot written for this game, 
and since I had a lot of fun playing it, I thought I may as well write for it. 
One of the first things I do when playing any SRPG/RPG is look for 
item/equipment/skill/etc faqs, and since Iím sure a lot of people would enjoy 
having these guides available when playing, I thought it would be a good use 
of my time.

Also have in mind that some sections might have spoilers. 


Again,


  ***************************************************************************

      REMEMBER THAT THE INFORMATION IN THIS GUIDE IS NOT SPOILER FREE!!!!

  **************************************************************************



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=  4. WEAPON ATTRIBUTES                                               [C040]  =
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I started this guide by first assuming that certain attributes would ONLY
appear on certain ranks, but as you can see throughout the guide, that is not
the case. At the end of each attribute's description I have the ranks in which
I found that particular attribute. This information is not necessarily
significant, however, i left it in the guide to show you that indeed, the
attributes and the ranks in which they show up in are actually random.



~A~

Aiming For Arm - Enemyís offense level decreased. (A,B,C,G)
Armor Shattering - Enemyís defense level decreased. (S,C,D,E,F,H)
Attack a Weakness - Increased damage when attacking an enemyís vulnerable 
sphere.(S,A,B,C,D,G,H)
Attack Barrier - Damage from physical attacks decreased. (A,B,C,D,F,G)
Avenger - Offense level raised when counterattack occurs. (A,C,D,E,F,H)
Axe Affinity - Axe skill level advancement improved. (C,E,F,H)
Axe Resistance - Damage from axe attacks decreased. (A,B,C,D,E,G,H)


~B~

Barrier Resistance - Barrier immunity. (D,E,G)
Bestow Curse - Damage immunity from enemy cane attacks of a certain 
probability. (A,D,G)
Bio-Guard - Total status problem immunity. (S,A,B,C,E)
Blindness Resistance - Blindness immunity. (C,D,F,G,H)
Book Affinity - Book skill level advancement improved. (C,E,F,H)
Book Burning - Damage immunity from enemy book attacks of a certain 
probability. (S,A,B,E,F,H)
Book Resistance - Damage from book attacks decreased. (C,D,F,G,H)
Bullet-proof - Damage immunity from enemy gun attacks of a certain 
probability. (A,B,C,D,E,F,G)


~C~

Cane Affinity - Cane skill level advancement improved. (B,E,F,H)
Cane Resistance - Damage from cane attacks decreased. (A,C,D,E,F)
Cause a Mis-attack - Damage immunity from enemy Axe attacks of a certain 
probability. (S,A,B,C,D,G)
Chemical Resistance - Poison and Paralysis immunity. (A,C,G)
Continual Defense - Damage from enemy group attack decreased. (S,A,B,C,D,E,F)
Counterattack Level(+) - Counterattack improved. (A,B,C,D,E,F,G,H)


~D~

Darkness Sphere(+) - Darkness sphere slightly enhanced. (S,A,C,G,H,F)
Darkness Sphere(++) - Darkness sphere enhanced. (A,B,C,D,F)
Death Resist - Instant death immunity. (S,A,D)
Defense - Damage from attacks decreased (S,A,B,C,H)
Dispatch Ability - Increased rate of success for Dispatch. (C,D,E,G,H)
Dodging - Damage immunity from enemy spear attacks of a certain probability. 
(A,B,C,E,H)


~E~

E-Guard - Damage from specialized sphere reduced. (S,A,B,C,D,E,F,G,H)
Earthquake Emblem - Increased damage when using earth sphere skills. (B,D,F)
Earth Sphere(+) - Earth Sphere slightly enhanced. (S,A,D,F,G)
Earth Sphere(++) - Earth sphere enhanced. (S,A,C,D,G,H)
Energy Conservation - Decreased amount of SP consumed when skill used. 
(A,B,C,D,E,F,G)
Evidence of Arm Strength - Offense increased. (S,A,C,D,E,F,H)
Evidence of Endurance - HP increased. (S,A,B,C,D,E)
Evidence of Heart - SP slightly increased. (F,G,H)
Evidence of Intelligence - Mentality increased. (S,A,B,D,E,G,H)
Evidence of Iron Wall - Defense increased. (S,B,C,D,E,F,G)
Evidence of Knowledge - Mentality slightly increased. (C,G)
Evidence of Luck - Luck slightly increased. (D,G,H)
Evidence of Power - Offense slightly increased. (S,B,D,F,H,G)
Evidence of Providence - Luck increased. (S,A,B,C,D,E,F,G)
Evidence of Quickness - Quickness slightly increased. (C,D,F,G,H)
Evidence of Solidity - Defense slightly increased. (E,F,G,H)
Evidence of Sprinting - Quickness increased. (S,A,C,D,F,G)
Evidence of Stamina - HP slightly increased. (A,C,F,G,H)
Evidence of Tolerance - SP increased. (S,B,C,D,F,G)
Excited - S gauge level raised when enemy defeated. (S,B,C,D,E)


~F~

Firearm Affinity - Gun skill level advancement improved. (B,F,H)
Firearm Resistance - Damage from gun attacks decreased. (A,B,C,D,F,G)
Fire Sphere(+) - Fire sphere slightly enhanced. (S,B,E,F,G,H)
Fire Sphere(++) - Fire sphere enhanced. (S,A,B,C,D,E,F,H)


~G~

Good Metabolism - Recovery amount increased when recover skill used. 
(S,B,C,D,E,H)
Group Attack - Damage increased if participating in a team attack. 
(S,A,B,D,E,F,G,H)


~H~

Hard Worker - Status enhancement rate raised slightly when advancing.
(S,B,C,D,E,F,H)
Healing - When HP falls below 50% complete recovery of temporary damage. 
(B,C,D,E,F,H)
Heightened Reflexes - Magic attack dodge improved. (S,A,B,C,D,E,F.G,H)
Hellfire Emblem - Increased damage when using fire sphere skills. 
(S,B,C,D,E,F,G,H)
Herbalism/Medicine - Recovery level amount raised when recover item used. 
(A,B,D,F,G,H)


~I~

Illness Resistance - Illness immunity. (C,E,F,G,H)
Instant Death Attack - Small chance of instant death blow. (S,A,B,C,D,E,G,H)
Intercept - Counterattack occurrence raised during team attack. (A,B,C,D,E,G)


~K~

Knowledge of Tools - Amount of WT increase reduced when item used. (A,C,H)


~L~

Learning Ability - Status enhancement rate raised when advancing. (S,A,B,C,E)
Light Sphere(+) - Light sphere slightly enhanced. (S,B,D,F,G,H)
Light Sphere(++) - Light sphere enhanced. (S,A,C,D,E,G,H)
Lightning Emblem - Increased damage when using light sphere skills. 
(A,B,D,E,G,H)
Lone Wolf - If all comrades are lost during battle, total status increases. 
(S,A,B,C,D,E,G)


~M~

Magic Barrier - Damage from magic attacks decreased. (S,B,C,D,E,F,G,H)
Maximum Strength - Chance to deliver critical damage to an enemy by using 1 S 
gauge. (A,B,C,D,F,G,H)
Meditation - S gauge rises by a small amount if remaining in stand-by 
(no action taken). (A,B,C,D,E,G,H)


~P~

Paralysis Resistance - Paralysis immunity. (B,C,E,G,H)
Patience - Amount of S gauge increase raised when receiving damage. 
(A,B,D,E,F,G,H)
Physical Fortitude - Illness and Sleep immunity. (S,B,C,D)
Poison Resistance - Poison Immunity. (B,C,D,F,G,H)
Prophecy - Physical attack dodge improved. (A,B,C,D,E,H)
Psychological Fortitude - Blindness and Barrier immunity. (B,C,D,H)


~Q~

Quick Healing - Slight HP recovery at beginning of action. (C,E,F,G,H)
Quick Internalization - Chance to pick up items if remaining in stand-by 
(no action taken). (A,C,E,H)


~R~

River Rapid Emblem - Increased damage when using water sphere skills. 
(A,B,E,F,G)
Robber - Increase chance of defeated enemy dropping items. (A,B,D,E,F,H)


~S~

Sever Leg - Enemyís quickness level decreased. (B,C,D,E,F,G)
Sickle Affinity - Scythe skill level advancement improved. (S,B,C,D,E,F,G)
Sickle Resistance - Damage from scythe attacks decreased. (A,B,C,D,F,G)
Side Sword Catching - Damage immunity from enemy scythe attacks of a certain 
probability. (A,D,F)
Skill Change(+) - Increased skill change frequency. (S,A,B,C,D,F,G)
Sleep Resistance - Sleep immunity. (D,E,F,G,H)
Slow Item - Damage increase when offense item used. (C,D,E,G,H)
Sniper - Gun skill range improved. (S,A,B,C,D,E,G)
Spear Affinity - Spear skill level advancement improved. (C,G,H)
Spear Resistance - Damage from spear attacks decreased. (A,B,C,D,E,F,G)
Specialized Sphere - Increased damage when attacking with strong sphere. 
(S,A,B,C,E,G)
Survival Mind-Frame - Temporary damage recovery amount increased. 
(S,A,B,C,D,G,H)
Sword Affinity - Sword skill level advancement improved. (D,F,G,H)
Sword Catching - Damage immunity from enemy sword attacks of a certain 
probability. (S,A,C,G,H)
Sword Resistance - Damage from sword attacks decreased. (D,E,F,H)


~T~

Throw Hold - Damage immunity from enemy punch attacks of a certain 
probability. (A,B,C,E,H)
Tornado Emblem - Increased damage when using wind sphere skills. (S,B,F,G,H)


~U~

Unarmed Affinity - Punch skill level advancement improved. (C,D,F,G,H)
Unarmed Resistance - Damage from punch attacks decreased. (C,D,F,G)
Underworld Emblem - Increased damage when using darkness sphere skills. 
(S,A,B,C,D,E,F,G,H)


~V~

Veil of Darkness - Damage reduced from darkness sphere attacks. (F,G,H)
Veil of Earth - Damage reduced from earth sphere attacks. (E,F,G,H)
Veil of Flame - Damage reduced from fire sphere attacks. (D,G)
Veil of Light - Damage reduced from light sphere attacks. (F,G,H)
Veil of Water - Damage reduced from water sphere attacks. (E,F,G,H)
Veil of Wind - Damage reduced from wind sphere attacks. (D,F,G,H)
Visceral Dislike - General attack dodge improved. (S,A,B,C,D,E,G)


~W~

Water Sphere(+) - Water sphere slightly enhanced. (S,B,C,D,F,G,H)
Water Sphere(++) - Water sphere enhanced. (S,B,C,D,E,G,H)
Weapon Affinity - Current weapon skill level advancement improved. 
(B,C,D,E,F,G,H)
Wind Sphere(+) - Wind sphere slightly enhanced. (D,F,G)
Wind Sphere(++) - Wind sphere enhanced. (B,C,E,H)


(112 attributes)



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=  5. CHANGING A WEAPONS ATTRIBUTES THROUGH ENFORCEMENT               [C050]  =
===============================================================================


I will be listing them alphabetically in the group in which they appear. What 
do these groups mean? Well within each group are a list of Attributes; when 
you select Upgrade -> Enforcement, you have a choice to either increase you 
primary stat, secondary stat, or change your weapons attributes. When you see 
the attributes currently on your weapon, find it in one of the groups below, 
and you will be able to determine which attribute that particular attributes 
on your weapon, can change to. For example, if you weapon has Sniper on it, 
then when you change it through enforcement, it can change to either of the 
attributes in group 2.


Group 1:

-Bio-guard
-Learning ability.

Group 2:

-Continual Defense
-Sniper
-Specialized Sphere
-Visceral Dislike 

Group 3:

-Darkness Sphere +
-Earth Sphere +
-Fire Sphere +
-Light Sphere +
-Water Sphere +
-Wind Sphere +

Group 4:

-Avenger
-Counterattack Level +
-Darkness Sphere ++
-Earth Sphere ++
-Energy Conservation
-Fire Sphere ++
-Hard Worker
-Healing
-Herbalism/Medicine
-Instant Death Attack
-Light Sphere ++
-Lone Wolf
-Patience
-Robber
-Water Sphere ++
-Weapon Affinity
-Wind Sphere ++

Group 5:

-Attack Barrier
-Axe Resistance
-Book Resistance
-Cane Resistance
-Death Resistance
-Defense
-Firearm Resistance
-Group Attack
-Heightened Reflexes
-Magic Barrier
-Maximum Strength
-Meditation
-Prophecy
-Sickle Resistance
-Slow Item
-Spear Resistance
-Survival Mind-Frame
-Sword Resistance
-Unarmed Resistance

Group 6:

-Aiming For Arm
-Armor Shattering
-Axe Affinity
-Barrier Resistance
-Blindness Resistance
-Book Affinity
-Cane Affinity
-Earthquake Emblem
-Firearm Affinity
-Hellfire Emblem
-Illness Resistance
-Lightning Emblem
-Paralysis Resistance
-Poison Resistance
-Quick Healing
-Quick Internalization
-River Rapid Emblem
-Sever Leg
-Sickle Affinity
-Sleep Resistance
-Spear Affinity
-Sword Affinity
-Tornado Emblem
-Unarmed Affinity
-Underworld Emblem

Group 7:

-Dispatch Ability
-Evidence of Health
-Evidence of Knowledge
-Evidence of Luck
-Evidence of Power
-Evidence of Quickness
-Evidence of Solidity
-Evidence of Stamina
-Veil of Darkness
-Veil of Earth
-Veil of Flame
-Veil of Light
-Veil of Water
-Veil of Wind

Group 8:

-Attack a Weakness
-Bestow Curse
-Book Burning
-Bullet-proof
-Cause a Mis-Attack
-Chemical Resistance
-Dodging
-E-Guard
-Evidence of Arm Strength
-Evidence of Endurance
-Evidence of Intelligence 
-Evidence of Iron Wall
-Evidence of Providence
-Evidence of Sprinting
-Evidence of Tolerance 
-Excited
-Good Metabolism
-Intercept
-Knowledge of Tools
-Physical Fortitude
-Psychological Fortitude
-Side Sword Catching
-Skill Change +
-Sword Catching
-Throw Hold