Complete Walkthrough by salasrojo
Bully on SuperCheats.com
Complete Walkthrough for


Bully (PLAYSTATION 2)
Version 2.1

BY SALASROJO


******       ******
******       ******
FOR YOUR CONVENIENCE - THIS WALKTHROUGH IS AVAILABLE IN A VERY EASY TO 
NAVIGATE WEBPAGE FORMAT ON ERIC WAECHTER SITE AT:

www.candiedskull.com/bully

BE SURE TO CHECK IT OUT!  MAP IMAGES ARE ALREADY THERE!
******       ******
******       ******


***As of this writing, this walkthrough is complete. Following and 
completing everything described in this walkthrough will accomplish 100%
completion of the game.***

***************************************************************************
DISCLAIMER/RELEASE OF RESPONSIBILITY
***************************************************************************

Values and opinions expressed in this document are the sole property of the
author of this document.  Any website authorized to host this document 
can NOT and will NOT be held liable for anything expressed here.  By reading
beyond this point, you hereby release responsibility of any website listed
in the authorized sites list for anything stated from this point forward 
within this document.  Complaints or comments in regard to this document 
must be submitted to the author using the e mail address listed at the end
of this document.  Any correspondence transmitted by any means, to any of 
the authorized websites listed, as a result of statements made within this
document can be constituted as harassment by the administrator of the 
authorized website and can be prosecuted to the fullest extent of the law.
***************************************************************************

*************************************************************************
Copyright Notice
*************************************************************************
This document is copyrighted  2006 by Eric Waechter (author) and Candied
Skull Publication, LLC (business registered in State of Michigan) This guide 
is for personal use only and may not be altered, printed or distributed 
for any commercial purposes.  This guide may be printed for personal use 
providing it is not further distributed or sold. No part of this guide 
may be used without written consent of the author and the requester agrees
to provide proper recognition. Violators of this copyright will be 
prosecuted to the fullest extent of the law.  Bully and its contents is  
copyright  2006 Rockstar Games, Inc, Rockstar Games, Rockstar Vancouver. 
  
The only Internet sites that have permission to use this guide are:

www.gamefaqs.com
www.cheatcc.com
www.cheatcodes.com
www.ign.com
www.gamerstemple.com
www.1up.com
www.supercheats.com
www.neoseeker.com
www.cheathappens.com
www.gamesradar.com
www.cheatplanet.com
www.gamerevolution.com
www.cheats.de
www.absolute-playstation.com

If this guide is found on any other sites, please contact the author.



***********************************************************
Version History
***********************************************************

Version 1.0 - October 22, 2006; Main Storyline completed through Chapter 
              III.  First appearance online.

Version 1.1 - October 23, 2006; Main Storyline completed through Chapter
              IV.

Version 1.5 - October 24, 2006; Main Storyline complete.

Version 1.6 - October 27, 2006; Added description of all classes and 
              location guide for all G&G Cards.

Version 1.7 - October 28, 2006; Added Rubber Band Locations, Yearbook Photos,
              Dorm Room Trophies and Gnome Locations.

Version 1.8 - October 30, 2006;  Added Errands, Transistors and Carnival 
              Games

Version 1.85 - October 31, 2006; Added Carnival Rides & Games, Arcade Games,
               Go-Kart Races and created a map to go with the Rubber Band
               Locations (URL provided in the Rubber Band section).  Added
               100% completion checklist.

Version 2.0 - November 2, 2006;  Guide is complete to help the reader 
              accomplish everything necessary for 100% completion.  All 
              location maps completed (URL provided with each appropriate
              location list).

Version 2.1 - November 3, 2006; Webpage version completed and online, link
              provided in this version.


***********************************************************
Table of Contents
***********************************************************


I.  Chapter I:  Making New Friends & Enemies
     A.  Main Story Missions
          1.  Welcome to Bullworth
          2.  This Is Your School
          3.  Get To Class
          4.  The Setup
          5.  The Slingshot
          6.  A Little Help
          7.  Save Algie
          8.  Defend Bucky
          9.  That Bitch
         10.  The Candidate
         11.  Halloween
         12.  Help Gary
         13.  Russell In The Hole
     B.  Side Missions
          1.  Hobo Training Missions
          2.  The Diary
          3.  The Big Prank
          4.  Character Sheets
          5.  Keep Ups
          6.  Penalty Shots
II.  Chapter II:  Rich Kid Blues
     A.  Main Story Missions
          1.  Last Minute Shopping
          2.  Hattrick vs Galloway
          3.  Prep Challenge
          4.  The Eggs
          5.  Movie Tickets
          6.  Carnival Date
          7.  Race The Vale
          8.  Beach Rumble
          9.  Tad's House
         10.  Boxing Challenge
         11.  Dishonorable Fight
     B.  Side Missions
          1.  Panty Raid
          2.  Weed Killer
          3.  Boxing
III.  Chapter III:  Love Makes The World Go Around
     A.  Main Story Missions
          1.  Jealous Johnny
          2.  Christmas Is Here
          3.  Bait
          4.  Tagging
          5.  Wrong Part Of Town
          6.  Lola's Race
          7.  Tenements
          8.  Rumble
          9.  Fighting Johnny Vincent
     B.  Side Missions
          1.  Cook's Crush
          2.  Cook's Date
          3.  Nerd Challenge
          4.  Comic Klepto
          5.  Glass House
          6.  Greasers Challenge
IV.  Chapter IV:  A Healthy Mind In A Healthy Body & Other Lies
     A.  Main Story Missions
          1.  Stronghold Assault
          2.  Nerd Boss
          3.  Paparazzi
          4.  Funhouse Fun
          5.  Defender Of The Castle
          6.  Nice Outfit
          7.  Discretion Assured
          8.  The Big Game
          9.  Jock Boss
     B.  Side Missions
          1.  Here's To You, Ms. Phillips
          2.  Galloway Away
          3.  Jock's Challenge
V.  Chapter V:  The Fall And Rise Of Jimmy Hopkins, Age 15
     A.  Main Story Missions
          1.  Making A Mark
          2.  The Gym Is Burning
          3.  Rats In The Library
          4.  Finding Johnny Vincent
          5.  Revenge On Mr. Burton
          6.  Preppies Vandalized
          7.  Expelled
          8.  Busting In, Part I
          9.  Busting In, Part II:  Showdown At The Plant
         10.  Complete Mayhem, Part I:  Save Russell
         11.  Complete Mayhem, Part II:  Bullworth Academy
         12.  Final Showdown
     B.  Side Missions
          1.  Cheating Time
          2.  Townies Challenge
          3.  Smash It Up
VI.  Chapter VI:  Endless Summer
VII.  Classes
     A.  Chemistry
     B.  English
     C.  Art
     D.  Gym
     E.  Shop
     F.  Photography
VIII.  Side Tasks
     A.  Carnival Games
     B.  Carnival Rides
     C.  Arcade Games
     D.  Go Kart Races
     E.  Bike Races
     F.  Lawn Mowing
     G.  Paper Route
     H.  Errands
IX.  Collectibles
     A.  G&G Cards
     B.  Rubber Bands
     C.  Gnomes
     D.  Transistors
     E.  Yearbook Photos
     F.  Dorm Room Trophies
X.  100% Completion Checklist


***********************************************************
I.  Chapter I:  Making New Friends & Enemies
***********************************************************

*****A. Main Story Missions*****

1.  Welcome To Bullworth--

Unlocks mission 'This Is Your School'

Congratulations!  You've been unceremoniously dumped at the front gate of
Bullworth Academy.  The first contact you get here is that of Miss Danvers.
She's got a rather creepy attachment to the school's headmaster and she
directs you to go see him  in his office, so off you go.  Head straight 
through the main gates and straight ahead to the main school building
following the yellow "X" on your mini map.  Slow down or stop on the way and
you'll find yourself in a fight right away, so unless that is what you are 
looking for, just beat feet to the office and don't waste any time screwing
around along the way.  Holding "X" gives you sprint, so use it.  Get to the
front door of the building and press triangle at the door as instructed to
enter the building.  Go up the stairs right in front of you and around the
bannister at the top to enter the yellow marker in the main office and 
trigger the cut scene of your first encounter with Dr. Crabblesnitch.
Enjoy the speech as he tells you what a piece of crap you are and how he is
going to mold you into something society can live with.  At the end of his
little tirade, you'll be sent off with Miss Danvers to get your uniform on.

Head straight out the front door of the building again and back toward the 
main gate, but turn right just before you get there to head toward the boy's
dorm.  On your way up to the door, you'll get into your first fight (unless
you managed to pick one on your way into the school at the beginning).  
You'll be surrounded by bullies, and you'll get a quick tutorial on how to 
fight and humiliate your opponents.  When you've suitably made a fool of one
bully, you'll be almost flattened by a big giant guy until a prefect comes
to save you.  You'll then be sent into the dorm to change your clothes.
Once inside, you'll be prompted to check out the soda machine where you can
replenish your health, and you'll also notice the glowing bulletin board
where you can check for important messages.  (Looks just like the "i" icon
from the Midnight Club games)  You'll also see the video game "Future Street
Race 2165", but you can't play it until you've completed the next mission,
'This Is Your School'.  Go back across the hall to your dorm room and walk 
up to the armoire to change into your school uniform.

When you've changed your clothes, you'll be introduced to Gary and Femme
Boy --er-- Pete Kowalski.  After all the pleasantries have been exchanged,
you are shown the book on your desk where you can save your game.  You'll 
now see that the next mission has been unlocked on your map and you can 
begin your sentence --um-- term at Bullworth Academy.

2.  This Is Your School --

Unlocks video game "Future Street Race 2165" in rec room
Unlocks mission 'Get To Class'

Head back to the main school building and enter the yellow marker at the
front door to start this mission.  Once inside you'll be prompted to follow
Gary around the school, where he'll show you the fine arts necessary to your
survival at Bullworth.  Your first lesson will be in how to beg for your 
life with Russell.  Follow the onscreen instructions to whine your way out
of a beat down and give Russell a dollar to leave you alone.  Once that is
accomplished, you'll get your first lesson in lockpicking.  You're going to
break into Russell's locker and steal his hat.  Using the left analog stick,
rotate it around as the arrows indicate on the padlock icon that appears on
the right side of your screen.  As with a real lock, the second arrow will 
want you to rotate the dial a full turn before finally stopping for the 
second part of the code.  Complete the puzzle, and Russell's locker will 
open and give you access to Russell's hat.  You will take it automatically
and instantly be treated to your first lesson in prefect evasion.  Gary will
distract the prefect while you run to a trash can to climb in and hide.
Hide in here until your trouble meter (yellow indicator around the right
side of your mini map) goes down.  Once it's down, climb back out of the
trash can and take off to find Gary again.

Now he's going to take you down to meet Eunice.  Eunice is the freaky fat
chick that has had her choclates stolen, and she would appreciate it if you
would get them back.  Follow the marker on your yellow map to find the nerd
hiding in the bathroom eating the choclates.  Follow the onscreen 
instructions to humiliate the nerd and make him drop the choclates.  When
he does, pick them up and take them back to Eunice.  When you give them 
back to her, she treats you to a little (read:  nauseating) make out session
which, while disturbing, does good things for your health, as the health it
gives you extends beyond the normal 100% mark on your health meter.  When 
Eunice is done expressing her gratitude, you're once again prompted to follow 
Gary to the cafeteria, where you'll get your lesson on the social cliques of 
Bullworth Academy.  The end of this lesson finds you standing automatically
at the beginning of the next task . . . .

3.  Get To Class

Unlocks mission 'The Setup'
Unlocks English, Chemistry, Art and Gym classes

A clock appears in the upper left hand corner of your screen and you are 
instructed to get to your class, indicated by an orange bell on your mini
map, by 9:30.  This shouldn't be too difficult since the class is located
just down the hall from where you are standing.  You get your instructions
here that classes go from 9:00 to 11:30 am and 1:00 to 3:30pm.  Missing 
classes given during these times is considered truancy and should you decide
to do this, avoid prefects at all costs.  Enter the orange marker to begin
your first Chemistry class.  This is a simple mini game of "match the
buttons".  If you've played GTA:  San Andreas, this is exactly like the 
"dancing" found in that game that you had to do with your girlfriends on the
dates.  As a button icon passes through the box on the bottom of the screen
press the corresponding button on your controller.  Match them sufficiently,
and you pass the class and this mission is over.  You can now make fire-
crackers with the chem set in your dorm room.  You also have a new save 
point on the desk in the main office of the school building.

****AT THIS POINT***
You have now officially entered what you will consider to be the "free roam"
portion of the game.  From here you can search for items, go to the next
mission, go play the video game in the dorm, search for errands or simply
wait around for 1:00 to attend your next class.  All classes from this 
point forward will be covered in the "Classes" section of this walkthrough.
********************

4.  The Setup --

Available 8:00 am to 7:00 pm
Unlocks weapon Slingshot
Unlocks mission "Slingshot"
Bully Respect -5

You've been seen by a bully named Davis, talking to Dr. Crabblesnitch and 
now the bully thinks you're a brown noser.  He pops you in the head with his
slingshot and takes off.  Take off after him.  You will have a hard time
keeping up with him, but don't worry about that too much.  Just follow him
as best you can and deal with the adversaries that come your way.  You'll 
run into your first enemy as you approach the closing gate of the auto shop.
Follow the onscreen instructions during this fight, and you'll learn how to
stuff your opponent into a trash can.  Once he is defeated, open the gate to
the auto shop by continuously pressing the triangle button and enter. 
Inside, you'll encounter another bully.  Take him out before going to the 
yellow marker to open the garage door.  When you open the garage door,
you'll encounter yet another bully.  Make him lie and cry as well before 
approaching the yellow marker to open the last garage door.  When you open 
this door, you'll be treated to two bullies that gang up on you.  If your
health is low, at least one of the bullies you took down on your way here 
should have dropped a soda so you could improve your health.  Take out these
two and you have one final fight to deal with.  Davis is up on a raised area
shooting at you with his slingshot.  You can't get to him because as you 
approach, he knocks the ladder down.  All is not lost.  Run around this area
avoiding Davis' shots.  You'll find items here that you can pick up and 
throw, specifically trash can lids if you kick the trash cans and knock them
off, or my personal favorite, bricks.  Manage to pick up three bricks and 
hit Davis with them and he'll come tumbling off his perch, defeated.  This
mission ends and you have claimed the slingshot.

5.  The Slingshot --

Available 8:00 am to 7:00 pm
Unlocks mission 'Save Algie'
Unlocks mission 'A Little Help'
Nerd Respect +5

You can find this mission in the hallway of the boys dorm, and starting it
brings you to a cut scene where Gary is describing to Pete his plan to take
over the school.  When the scene ends and Pete sits on the couch trying to
soothe his testicles, you have to follow Gary across campus to prove your
skill with the slingshot.  You follow him over to the eastern side of the 
main school building to an old abandoned school bus.  Gary asks you to bust
out all of the windows.  This task is simple enough, just hold L1 and tap
R1 to fire the slingshot (It helps to have it equipped.  Scroll through your
weapon inventory with L2 and R2 to equip it).  There is no need to let go
of L1 as when a window is broken, you will automatically aim at the next 
available window.  This part should take 10 seconds . . . if you're slow.
When you're done with the bus, it's time to follow Gary again, this time to
the northern part of campus to the football field.  We're going to do a 
little work with moving targets.  When you get to the football field, go
to where the yellow marker indicates and climb the tree according to the
on screen instructions.  When you are seated comfortably on the branch, 
use L1 to start targeting the unsuspecting football players.  Hold the R2 
button before releasing to boost the power of your shot.  Doing this will 
take down the football players in no more than 1 or 2 shots.  When all the
football players have been knocked out, you've completed the mission.

6.  A Little Help --

Available 8:00 am to 11:00 pm
Unlocks 'Hobo Training Missions'

Enter the marker in the boys dorm to start this mission and be treated to
the cut scene with Pete and Gary arguing about Gary's general attitude.  
When the argument is over, follow Pete and Gary to the abandoned school bus
that you busted the windows out of in the previous mission.  Enter the door
of the bus and walk through it to the area behind the bus to enter the 
place that the hobo lives.  When you enter the area, the cut scene will 
begin and Gary will use his usual charm on the hobo.  After finding out 
about the hobo's Korean War escapades, he'll tell you to help him find the
parts he needs for his radio and that if you do, he'll teach you some of 
those "Army moves" to help you with your fighting.  When you regain control
you'll see that you have a new mark on your mini map.  The transistor you 
need is on the roof of a building near the auto shop.  Run that way and try
to avoid fights along the way.  When you get to the new yellow marker, 
you'll be prompted to climb the ladder to the roof.  When you get up there,
the transistor will be sitting there waiting for you to claim it.  Grab it
and head back to the hobo.  When you get there, you will give the hobo the 
part and he will teach you your first new move, the uppercut.  Lesson 
learned, mission over and you now have access to the 'Hobo Training 
Missions'.  There are 5 more of these parts scattered about, and when you 
find them, you can bring them back to the hobo to learn new moves.  For
the locations of all of the transistors, see 'Transistors' in the 
'Collectibles' section of this guide.

7.  Save Algie --

Available 8:00 am to 7:00 pm
Unlocks mission 'That Bitch' if 'A Little Help' is also completed
Unlocks mission 'Defend Bucky' if 'A Little Help' is also completed
Reward $5
Bully respect -10
Nerd respect +5

Head to the main doors of the Library to activate this mission.  You find
an unpleasantly plump young man who doesn't zip his fly here who needs an
escort to keep from getting beat up.  You convince him that $5 would be the
appropriate price to escort him where he needs to go.  You run into your 
first sign of trouble right after you leave the library.  A bully comes
running at Algie and you need to stop him before Algie gets beat up.  Algie
has a health meter on the right side of the screen below your mini map.  If
it runs out, the mission is failed.  Take care of that bully and there will
be two more before you get to the main doors of the school which is where
you are headed.  Don't let these two beat up Algie either.  Prefects don't
seem to be anywhere in the area, so getting rid of the bullies shouldn't be
too much of a problem.  Get Algie to the front doors, and as you found out
during the trek to the school, you need to get him to a bathroom before he
wets himself.  When you enter the main school building, your marker is now
on the bathroom in the back corner of the school.  Head there and Algie will
enter a stall to relieve himself.  Eunice and another student will exit the
stall next to him and this will alert two bullies outside the bathroom.  
Take care of these guys however you see fit, and if you haven't had the 
opportunity to try it yet, shove them in one of the other stalls and give 
them a Swirlie using the on screen instructions.  When these two are taken
care of and Algie has finished his business, you will get a new marker to 
take him to his locker a couple of halls down from the bathroom.  Escort him
there and the mission will be complete and you'll earn your $5.  

8.  Defend Bucky --

Available 8:00 am to 11:00 pm
Unlocks skateboard
Unlocks mission 'The Candidate' if mission 'That Bitch' is also complete

You can find this mission in the boys dorm prior to 11:00 pm.  Algie tells 
you that Bucky has gone to the auto shop to gather some parts for a school
project and he hasn't come back yet.  Gary uses his awesome powers of 
persuasion to convince you that you need to go and rescue Bucky.  You head 
out the doors of the dorm and head for the auto shop on the east side of 
campus.  You notice as you run that Bucky's health meter has appeared on the
right side of the screen and from the looks of it, Bucky's already getting 
his skinny ass kicked, so don't waste any time.  When you get there, you 
find two bullies beating up on Bucky and one of them has a bat.  Take care
of the one with the bat first.  You can grapple with the bully and take his
bat and use it against him, or you can simply beat him up before he gets a
chance to use the bat, in which case you can pick it up and use it on the 
other bully.  When they are defeated and you enter into the area with the 
garage, two more bullies appear and again one of them has a bat.  They head 
straight for Bucky, so take care of them quickly in the same manner you took
care of the first two.  When those two are done for, you'll lift the garage
door at the yellow marker for Bucky so he can get the parts he needs.  Once
he has them, you now have to escort Bucky out of the auto shop area, so go
out the way you came in.  You'll not be surprised to find that you will meet
up with two bullies on your way out, one of whom will of course have a bat.
These two seem more interested in you than in Bucky, so take care of them
using the techniques you have learned thus far in the game.  When they are
out of the picture, go to the auto shop gate, which is now closed.  The hobo
will save the day by opening the gate for you.  You have successfully 
completed the mission and Bucky rewards you by giving you his skateboard for
your travelling pleasure.  Ride around (if its not after curfew like it was
for me) to get used to this piece of equipment.  Completing this mission 
will trigger the "errand tutorial" back at the boys dorm, so head that way 
if you're ready for that.

9.  That Bitch --

Available 8:00 am to 7:00 pm
Unlocks Beatrice as a girlfriend
Unlocks Alternate Task 'The Diary'
Unlocks mission 'The Candidate' if mission 'Defend Bucky' is also complete
Health Bonus kiss from Beatrice

This mission is pretty simple, but requires a little trespassing to get it
started.  Head to the girls dorm and enter through the front door.  As soon
as you are inside, you will see that you are already under watch for 
trespassing.  Fortunately you only have to go just a tiny bit down the hall
to your left to trigger the mission.  You see that Beatrice, a rather homely
girl is being harassed by a cheerleader named Mandy and Mandy has taken her
notes.  The future of the entire world is in your hands as you are tasked 
with getting the notes back from the cheerleader . . .or you can not do it
and have the whole school think you're a perverted stalker, so your decision
is pretty easy here.  Even if you are a perverted stalker, you still don't 
want it going around as that takes all the fun out of it.  When you regain
control you're instructed to go to the gym.  Go there and enter and your new
marker will appear downstairs in the girls locker room.  You have to break 
into Mandy's locker to steal the notes back.  Follow the on screen 
instructions to open the lock and grab the notes.  As you do, a prefect will
spot you both trespassing and breaking & entering, so it's best to get the
hell out of there before you get snagged and fail the mission.  Escape the 
gym without getting caught and get rid of the heat from the prefects and all
you have left to do is go to the new marker on your map and return the notes
to Beatrice.  When you do, Beatrice will give you a kiss and become one of
your girlfriends and from this point on you can give her gifts and kiss her
for health boosts beyond your 100% max.


10.  The Candidate --

Available 8:00 am to 6:30 pm
Unlocks Super Slingshot
Unlocks mission 'Halloween'
Reward $10
Jock respect -5
Nerd respect +5

You can find this mission inside the school building after you have
completed both 'That Bitch' and 'Defend Bucky'.  It seems that Earnest wants
to be the President and he's going to need your help defending himself 
his upcoming election speech as this opening cut scene plainly shows.  He 
wants you to work as security, and since money talks, you agree to do so.
Once you regain control, you need to head upstairs to the yellow marker,
where you'll find yourself outside the AV Room.  Enter and you'll be on a 
balcony above the auditorium looking down on Earnest's speech.  Earnest's
health meter will now appear on the right side of the screen and you will 
automatically enter "scope mode" with the Super Slingshot.  It's pretty 
simple from here on out.  When the jocks come in to give Earnest grief, take
them out with a shot.  One shot is all it takes, but sometimes they come out
2 or 3 at a time.  Hit them before they hit Earnest with whatever it is they
happen to be throwing and they'll run away.  Keep an eye on the radar, and
you'll be able to see them coming.  At one point, the school mascot will run
onto the stage to harass Earnest and this should be the only bully that 
requires multiple hits to take down.  Keep them all away and if Earnest 
finishes his speech before his health meter runs dry, the mission is 
successfully completed and you can head back to the dorm to start the
mission 'Halloween'.

11.  Halloween --

Unlocks Skeleton Costume
Unlocks mission 'Help Gary'
Unlocks side mission 'The Big Prank'
Unlocks side mission 'Character Sheets'

When you get back to the dorm, you'll find Gary lying on your bed in a 
military uniform.  He'll tell you he's left a costume in your closet for
you.  Step into the marker by your closet to change clothes and start this
mission.  This mission has some really cool features to it that you need to 
be aware of before you begin to get under way.  First of all, time is at 
this point standing still.  The clock in the upper left corner of your 
screen disappears and you don't have to worry about making it to bed on time
or precepts or anything.  All the precepts are at a party and there will be 
none to be found anywhere.  Feel free to use this time to enter the main 
school building and break into lockers at will, because nobody will be there
to bust you.  You will also notice that spread around the campus there are
pumpkins glowing brightly in celebration of the holiday.  To be precise, 
there are 27 pumpkins and smashing all 27 of them will award you with a 
secret surprise.  In addition to the pumpkins, you will also notice 
tombstones on various pieces of grass about the campus as well.  19 tomb-
stones in all.  Again, destroying all 19 tombstones rewards you with yet 
another secret.  After completing this mission, and the holiday is over, 
these items will be put away and stored in the basement of the main school
building where you can get to them later if you choose not to get them at
this time.  Your time is unlimited here, so you might as well.  For further
information on the pumpkins and tombstones, please see the "Extras and 
Secrets" section of this walkthrough.  If for some reason, Gary and Pete get
taken out of the picture during the course of your campus wide vandalism
spree, fear not, because they don't need to be with you to complete 
'Halloween'.  --On to the mission itself. . .Spread about campus are six 
students that want you to play pranks for them.  These students are 
indicated on your mini map by a blue "X".  In the bottom right corner of
your screen you will see that the number of pranks you need to complete only
amounts to five, so you won't have to do all of them.  Simply find the 
student in need, target them with L1 and then press "X" to accept they 
prank they ask of you.  Each student will provide you with the necessary 
"tool of malice" required to complete the prank.  The pranks are as follows:

Put a "Kick Me" sign on a student --  simple enough, with the "Kick Me" sign
in hand, creep up behind ANY student, target him with L1 and press the
square button to slap the sign on his back.  Watch with glee as the student
gets kicked, and you get credit for having completed a prank.

Throw Itching Powder at three students -- Very simple, and you barely have
to move.  With the Itching Powder armed, simply target a student with L1
and push the R1 button to throw it at them.  They itch, you laugh and you
move on to the next.

Egg three students -- See above prank.  Same thing, just with eggs and 
without the itch.

Trip one student with marbles -- Once again, pretty much the same concept
as the above two pranks, only you only have to do it to one student.

Hit three students with Stink Bombs --  Yeah, I know, the concept is getting
a little tiresome now, isn't it?

Light Volcano 4000 near some students --  Ok, well, at least this one is a 
little different.  Find two or three students standing around and walk up
to them with this little beauty in your hand.  Light and drop it near the 
students using the on screen instructions.  The students will "OOOOOHH" and
"AAAAH" at the pretty fireworks, and when it's done, it will explode and 
knock them all on their ass.  Pretty funny.

When you have completed any 5 of the above pranks, the mission is complete
and your clock returns to the upper left hand corner of your screen.

**IMPORTANT!!**
Completing this mission unlocks two side missions, 'The Big Prank' and 
'Character Sheets'.  Of those two, 'The Big Prank' is ONLY available on 
Halloween night, so if you choose to skip it and go back to the dorm and go
to bed, it will be lost forever and you can not go back and do it later.
It is NOT . . .let me repeat, NOT required to get 100% completion in the 
game, however when the clock reappears on the screen after completing 
'Halloween', it is only 9:00 pm and 'The Big Prank' is a very short, very 
easy mission should you decide to do it for the giggle.  I did it on the
first time through and was back in my dorm room getting ready for bed at
10:00 pm.


12.  Help Gary --

Available 8:00 am to 11:00 pm 
Unlocks mission 'Russell In The Hole'

Gary hasn't been taking his medicine, and his ADHD is in full swing.  He's 
got a plan that will help the two of you take over the whole school and all
you've got to do is follow him.  When you regain control, follow Gary across
campus to the parking lot with the abandoned bus near the Auto Shop.  There
you will be met by three bullies with red arrows over their heads.  Gary has
a health meter on the right side of the screen and you need to take care of
these three before his health runs out.  If you can, lure this battle to a 
secluded part of the parking lot to avoid the eyes of the prefects that 
patrol the area around the main school building.  Gary is of very little 
help in this fight, so use the moves you have learned so far to take care of
these three.  While Gary doesn't seem to be of much help, his health does
not seem to decrease very quickly, so if you are seen by the prefects, don't
be afraid to take off on a skateboard and find a trashcan to hide in to 
reduce some of the heat.  When these three bullies are taken care of, you'll
be instructed to meet Gary by the doors to the basement, which is just 
across the walkway from where the fight originated and will be indicated
with a yellow marker.  Go there and enter the basement.  When you enter the
basement, you can break up some crates to find sodas and weapons to help you
out if you took a beating during the fight.  You now have to make your way
through the basement by flipping switches to open doors.  Head to the 
indicator to flip the first switch and open the first door and go through.
In the next room, you'll notice that the switch is behind a fence with an
area that is in disrepair.  climb over the fence in that area and flip this
next switch.  Climb back out and head through the newly opened door.  In
this third room you'll find that the switch is inside a gated area with no
usable point of entry, however, the window on the door is broken, so break
out your trusty slingshot, enter scope mode and nail that switch through the
window.  On to the next room.  Once again, in this fourth room, the switch 
will be inside a fenced area.  Look around the bottom of the fence and 
you'll soon find a spot where you can crawl under the fence.  Do so, flip 
the switch and head out the new door.  You'll now find yourself in the 
furnace room, and if you didn't find all the pumpkins during the 'Halloween'
mission, this is where you will now find them stored.  Take care of what you
need to take care of, then we've got to turn off the steam so you can pass
through the final doorway.  Look around on the walls and locate a fire
extinguisher.  Grab the extinguisher and head over to the furnace.  Aim at 
the fire and cool it down until the steam stops pouring over the doorway, 
when it does, run through the door quickly before the steam starts again.
You'll now find yourself in the sewers.  Follow Gary down the hall and into
a large sewage pit with a high fence around it.  When you enter the yellow
marker, this mission is complete, and the next one automatically begins. . .

13.  Russell In The Hole --

Unlocks Chapter II
Unlocks mission 'Hattrick vs Galloway'
Unlocks mission 'Last Minute Shopping'
Nerd respect +5
Bully respect +100

The whole thing has been a trap, and your "buddy" Gary has lured you here to
fight with Russell, the biggest, meanest bully on campus.  Being that this
is the final mission in Chapter I, you know right away that this isn't going
to be an easy fight.  When the fight begins, Russell's health meter is put
at the top of the screen, surely because it is way to freakin' long to put
on the right side like the rest of them have been.  This fight is tough, but
Russell has some weak spots and it's important to figure out what those are
as early as possible.  Here are some DO's and DONT's to get you through:

DONT let Russell grab you, get yourself free as quickly as possible if he 
     does.
DONT let Russell hit you with his charge attack.  He will slam you into the
     Wall and do serious damage to you.
DONT try to do more than 2 or 3 combo attacks on him.  He will soon block 
     you and knock you down.
DONT attempt charge attacks, he wont give you the time to pull them off.
DONT try any weapons aside from firecrackers, they won't work.

DO use firecrackers.  They do decent damage to him.
DO dodge his charge attacks.  This will cause him to slam into the wall and 
     stun himself, at which point you can beat him stupid.  (stupider?)
DO throw a firecracker at him after he's stunned himself on the wall.

Survive this battle as the winner, and you'll watch the cutscene in which 
Gary then makes fun of both you and Russell.  Gary will leave and you will 
make peace with Russell and earn the respect of the bullies.  At this point,
you have completed Chapter I and the front gates of Bullworth Academy open
so you can further explore.


*****B. Side Missions*****


1.  Hobo Training Missions --

These training missions are unlocked after you have completed the mission 
'A Little Help' and the concept for the remaining five of them are the same.
Find a transistor at one of the locations (see maps and locations section 
for the specific areas they can be found) and bring it back to the hobo that
lives behind the abandoned bus.  When you do, he'll teach you a new fighting
move.  You received the Charged Uppercut for doing the first mission in the
main storyline.  The next 5 are:

Training Mission 2:  Leg Sweep
Training Mission 3:  Heavy Kick
Training Mission 4:  5-Hit Combo
Training Mission 5:  Roundhouse Kick
Training Mission 6:  Overhead Punch


2.  The Diary --

Available 7 pm to 11 pm
Reward $20
Reward Health Bonus kiss from Beatrice

If you've completed 'That Bitch', you can find this alternate task on the 
front steps of the girls dorm.  Once again, Beatrice has lost her words of
wisdom, only this time it is in the form of her diary which will become 
public domain as soon as Mr. Hattrick turns it over to the principal in the
morning.  Unfortunately for you, it would seem that she has described what
a wonderful, caring and sensitive man you are in her diary.  Knowing full 
well that you can't let information like that get out, you agree to break 
into the now closed school and steal back the diary.  When you regain 
control, hop on your skateboard and head for the back (north) side of the 
school.  In the center of the building, there is a raised porch area that 
has a piece of the railing missing.  You can hop up here by hitting the 
circle button.  When you're up there, walk to the front of the trellis and
you will be prompted to climb up to the second floor.  Once you're up there,
there will be a yellow marker where you will be prompted to open the window
and climb in to the darkened school.  Once you're inside the school, you
have to keep a close eye out for the prefects, as it's after hours and you
are now trespassing.  The prefects and their range of vision is shown on 
your mini map, and you should find it fairly easy to make your way around
the building without being seen if you pay attention to the mini map.  The
prefects are also easier for you to spot from a distance because they are 
carrying flashlights that you can see from far away.  Make your way to the 
yellow marker that is there on the second floor with you.  This is the math
room.  When you get there, try the door.  You will find it to be locked and
your marker will now change to another place down on the first floor.  Head
towards it, avoiding the prefects.  When you get there, you will find you 
are at the Staff Room, and this door is open, so you can walk right in.  Go
to the desk in the far corner of the room and retrieve the diary.  You are
given the opportunity to read it at this point, so do so if you care.  You
find that Beatrice's description of what she had written in there was quite
a bit understated . . .but on the other hand, sounds like she might be up 
for the naked mattress mombo.  When you're done reading, simply head for the
nearest exit back out onto the school grounds.  Stroll off to meet Beatrice
back at the girls dorm (where you left her).  When you get there, you 
return the diary and she presents you with a kiss and $20 for your efforts.

3.  The Big Prank --

Available 9:00 pm to 1:00 am HALLOWEEN NIGHT ONLY!
Unlocks Red Ninja Costume

This mission is found near the entrance to Harrington House on the west
side of the map, to the north of the Library.  Gary wants to have a little 
fun with Mr. Burton, who is in the Teacher's Lounge.  Follow Gary, who is 
chasing Chester the dog into the grassy area just outside of Harrington 
Hall.  He is trying to feed Chester some rancid meat.  Chester's owner, Chad
sees what is going on and runs to try to stop Gary.  Simply keep Chad from
getting to Gary, or if he gets to him, pull him off . . .either way, beat up
Chad and take him out and Gary will successfully give the dog the rancid 
meat.  This of course will make the dog not feel so good and right before 
your eyes, the dog will take a vile crap.  Fortunately for you, Gary will 
put the crap into a paper bag, and then hand it to you.  Now off you go to 
the main school building.  As you come up behind the school building, enter
the door on the left side, this way as soon as your inside, the Teacher's
Lounge will be right there to your left.  Walk up to the marker at the door
and you'll be prompted to place the bag on the floor.  Gary will set the 
bag ablaze and you will need to run to the wall behind you and pull the fire
alarm.  Mr. Burton will come out, stomp the bag and you will watch with glee
as he splatters himself with rancid meat dog crap.  Mission is complete and
you are awarded your Ninja Costume, but beware when your celebration screen
has passed and you continue, Mr. Burton will be chasing your ass out of the
building, so you best get the hell out of there and keep on runnin' after 
you've left the building.  Once you've lost him, you might as well head on 
back to the dorm because there just won't be a whole lot more you can do
tonight.

4.  Character Sheets --

Available 8:00 am to 9:00 pm
Reward $10

Step into this marker outside the Library, and you'll be introduced to 
Melvin.  Melvin has had his Grotto's and Gremlins character sheets stolen
and he is willing to pay you $10 and the pick of his -ahem- wenches to get
them back.  You can always use the cash, so you opt to help him out.  The
locations of the four theives is now indicated on your mini map with yellow
"X"'s, so head to the closest one right next to the library.  Hop over the
wall and two bullies will be standing there.  They explain the rules of 
their little game "I'll kick you in the nuts, then you kick me in the nuts"
and of course they start the game without warning.  Press triangle quickly 
and repeatedly to get back up.  When you do, the bully will drop the cards
and run off.  Grab them, beat up the other bully if you feel the need, then
head off to the next closest marker right outside the Library archway.  This
guy is a pain in the ass, in that he runs away as soon as you approach, and
now you have to chase his very fast butt all over campus.  You can try the
slingshot, but this guy likes to run near prefects in an effort to get you 
in trouble and make this chase more difficult.  On occasion, he stops to 
catch his breath, and if you're quick enough, you might be able to lock onto
him with the slingshot and hit him with a charged shot, but again, he tends
to stop near a prefect.  Eventually he'll run and hide behind some steps at
the back of the main school building.  He seems to stay there long enough to
let you catch up and when you do, just let loose on him and don't let him 
get away.  Beat him down and take back those character sheets.  If necessary,
find yourself a trashcan to hide in to get rid of the heat from the
prefects.  At this point, you're probably closest to the Auto Shop, so head
in there.  When you arrive at the Auto Shop, there will be two bullies here
that need a beat down to get the Character sheets back, although you only 
need to beat up the one with the sheet to get it back.  Sometimes a Nerd 
will step in to help you with the battle.  Beat up the one bully or both, 
but get the sheet and get out of there.  The last bully can be found on the
north side of the boys dorm.  By far the easiest one of all, he is standing
with his back to you antagonizing a nerd.  Whip out the Super Slingshot from
a distance, scope sight him and zoom in on his head.  Charge your shot and
he's down for the count and the last character sheet is yours.  All you have
to do now is take the sheets back to Melvin and claim your $10.  As of this
writing, I'm still waiting for my wench.

5.  Keep Ups --

Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm
Reward double money bet

This game is found at the west end of the bleachers on the football field 
(blue marker).  This is what I have termed a "persistant mini game.  It is
not like a regular mission because even when you complete it successfully, 
it will still be there if you want to come back and do it again later to 
earn more money.  The task is pretty simple but you have to be quick to 
respond.  The object is to keep the ball in the air using your feet, knees,
head or whatever (except your hands).  When the game begins, you will have
two icons on the bottom of the screen representing your analog sticks.  An
arrow will present itself next to one of the icons to indicate which 
direction you should push the stick to make Jimmy keep the ball up.  It is 
important that you focus on the icons on the bottom of the screen, NOT on 
Jimmy if you want to be successful at this game.  If you can do that, you 
should have no problem winning this game on a regular basis and making your-
self lots of money.


6.  Penalty Shots --

Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm
Reward double money bet

You can find this game outside the gym on the basketball court (blue marker).
This is what I have termed a "persistant mini game".  It is not like a
regular mission because even when you complete it successfully, it will
still be there if you want to come back and do it again later to earn more
money.  The task is simple.  You are given 5 soccer balls and a student
against a brick wall.  The student will run back and forth across the wall
taunt you.  There is a blue "x" on the wall, which for all intents and 
purposes is your aiming reticle.  By pushing the analog stick the reticle 
will begin to move.  It's movement is rather erratic and moving the analog
stick further will effect the general direction of the reticle, but it will 
not precisely control it.  Watch the student and wait for him to stop to 
taunt you further.  When the blue reticle passes over him, hit the "x" 
button on your controller and you will kick a soccer ball at the student.
If the student doesn't move and the reticle is on the student, you will hit
him and damage his health.  Hit the student three times, or once in the head
and you will have won the game and earned double the amount that you bet at
the beginning of the game.  Lose and you'll lose whatever you bet.  If you
are good at this game, this is a good way to make a lot of money if you need
it.


***********************************************************
I.  Chapter II:  Rich Kid Blues
***********************************************************

*****A. Main Story Missions*****

1.  Last Minute Shopping --

Available 8:00 am to 7:00 pm
Unlocks side mission 'Paper Route'
Unlocks side mission 'Lawn Mowing'
Unlocks mission 'Prep Challenge' if 'Hattrick vs Galloway' is complete
Unlocks mission 'Movie Tickets' if 'Hattrick vs Galloway' is complete
Reward $15

You can find this mission near Edna the lunch lady in the cafeteria of the 
main school building.  If you can make it through the opening cut scene for 
this mission without gagging, when you regain control you're prompted to go 
get Edna's bike, which is suitable if you haven't unlocked one of your own.
In my case, I had passed the first Shop class, so I skateboarded around the 
garage by the abandoned bus and grabbed my bike.  If you haven't received 
this bike yet, just skateboard up to the front gate and you'll find Edna's
just outside the gate in the bike rack.  At that point, check your map for
the three stops you have to make in Bullworth Town.  They're all pretty 
close together and you should have no problem getting to all of them in the
time you are given.  There is a red ring around your clock that is draining
down as time passes.  Run out of time before you get back and the mission
is failed.  Plan your very simple route out on your map and head off to the
stores.  The first stop I made was to "Worn In".  It's the clothing store 
and it is the one furthest to the east on the map.  Go inside and to the 
back of the store and grab the bag of laundry indicated by the arrow.  It is
not recommended that you take the time to stop and shop at this time.  Head
back out and go around the block to either the "Yum Yum Market" or "The 
Happy Mullet".  It doesn't matter which as they are right across the street
from each other.  In both cases, just enter the store and grab the required
item that is indicated by the arrow and head back out.  When you have all 
three items, you are prompted to go to the bus stop which is supposedly the
quickest way back to school.  At this point, I still had more than half of
my time left, so I chose not to take the bus and just ride my bike back to
school.  As soon as you get across the bridge, you are told to take the 
items to Edna.  Ride on through the gate and back to the main school 
building.  When I got to the door, I still had a considerable amount of time
left, so I'm not quite sure what purpose the bus would have served me 
except that I would have had to ride my skateboard from the gate to the 
school building.  Head on inside and back to see Edna and the mission is 
complete.  Cherish your $15.

2.  Hattrick vs Galloway --

Available 8:00 am to 6:30 pm
Unlocks Camera
Unlocks Photography Class
Unlocks mission 'Prep Challenge' if 'Last Minute Shopping' is complete
Unlocks mission 'Movie Tickets' if 'Last Minute Shopping' is complete

Head to the English classroom in the main school building to start this 
mission.  It seems your English teacher, Mr. Galloway has been busted by Mr.
Hattrick for drinking on the job (You knew there was a reason you liked that
guy!).  Now Galloway wants you to gather up the liquor bottles he's hidden
around the building before Hattrick gets a chance to turn him in.  There are
3 of them and they're all pretty close by, so head on over to the cafeteria
to grab the first one.  Go into the back of the cafeteria and into the 
kitchen and all the way to the back corner.  You'll find the first bottle on
the floor there, indicated by an arrow.  When you've got that, head up to 
the girls bathroom on the second floor.  You're trespassing in here, so get
the bottle in the very last stall and get the hell out of there as quick as
possible and lose any heat you picked up from the prefects.  When all is 
clear, head over to the trophy case outside the main office.  Take a quick 
peek at the case and you'll see the bottle inside one of the panes of glass.
Whip out the slingshot, bust the glass, grab the bottle and beat feet out
the front door.  Lose any heat you've got and head over to Ms Phillips who
will be standing outside the door of the abandoned school bus on the east 
side of the main building.  You'll get a camera for your efforts, the right
to take Photography class and although I thought for a minute that Ms.
Phillips was looking much hotter than I remembered from Art class, that 
feeling went away when she climbed on to the bus for a rather disturbing 
looking meet with the hobo.  *shiver*


3.  Prep Challenge --

Available 8:00 am to 1:00 am
Unlocks Beach Clubhouse (Save Point)
Unlocks mission 'The Eggs'

This mission is found inside the Old Bullworth Vale Gym.  Enter the gym and
you may notice that there are two markers, a blue one and a red one.  The
red one starts this mission, however the blue one starts the 'Boxing 
Challenge' and I strongly recommend you complete the Boxing Challenge before
starting this mission.  Completing all 4 levels of the Boxing Challenge will
increase the power of your punches, making this mission much easier.  For 
details on the Boxing Challenge, see the section referring to it in the Side
Missions section of this chapter.  On to the mission . . .You are going to
fight against three of the Preps, Chad, Justin and Parker, in that order.
It's a simple boxing match and all punching moves you have learned up to 
this point either through the hobo training or gym class will work in 
defeating your opponent.  If you completed the 'Boxing Challenge' tasks, you
should have no problem defeating all three opponents.  During the match, 
there will be a health meter for both you and your opponent at the top of
the screen and all you have to do is drain your opponents health before he
drains yours.  Do this for all three and the mission is complete and you 
quickly find out that the Preps screw you out of the million dollar home you
are supposed to win and give you a house down by the beach instead.  It's 
still a pretty cool place with a bed to sleep in, a video game, armoire to
change your clothes in and a save point.  Head over and check it out when 
you get done with this.


4.  The Eggs --

Available 8:00 am to 11:00 pm
Unlocks eggs available at save houses and stores
Unlocks The Carnival
Unlocks mission 'Race The Vale' if 'Carnival Date' is completed
Prep respect -10

This mission is found in the Old Bullworth Vale Gym.  When you enter the
gym, head up the stairs to your left and a Prep at the top of the stairs 
will tell you that you aren't dressed properly to enter.  Head back out of
the gym and there will be a new yellow marker a block or so away from the 
gym.  It's the clothing store that caters to the preps, so head there and 
go inside and purchase the Aquaberry Vest for $17.50.  Once you have the 
vest, head back to the gym and back up the stairs and you will be allowed
to start the mission.  The Preps want to get back at Hattrick for trying to
get Galloway fired for drinking on the job.  Tad wants you to run to the 
store and grab some eggs so you can egg Hattrick's house.  Head out of the 
gym and across the street to the Yum Yum Market and buy yourself a dozen
eggs.  When you have the eggs, there will be a new yellow marker indicating
Tad's house, so head there.  When you arrive you find (via cut scene) that
the Preps no longer want to enlist your help.  Instead, with a little 
encouragement from Gary, they now want to kick your ass.  The task now is to
escape Tad's yard.  They have closed all the gates and have you locked in, 
so avoiding the eggs being thrown at you and the Preps that are chasing you,
head for the east side of the yard.  There is a gate there and a Prep guard-
ing that gate that has a red arrow over his head.  THAT Prep has a key.
Use all of your fighting skills to take down this prep and retrieve the key.
Once you have it, stand in the marker at the gate and let yourself out.
The mission ends when you run out into the street, unfortunately that does
not mean the Preps will stop chasing you, so the best bet here would just be
to whip out the skateboard and get the hell out of Dodge.  Mission complete.

 
5.  Movie Tickets --

Available 8:00 am to 8:00 pm
Unlocks mission 'Carnival Date'
Reward $15
Prep respect -5

You can find this mission at the movie theater in Old Bullworth Vale.  You
approach to find Preppy chick Pinky in line to buy her tickets.  She's not
first in line, but she's a snotty bitch and thinks she should be so she 
wants you to clear out the line. The first person you'll take care of is 
Gordo.  You're going to steal his bike to draw him away.  His bike will be 
indicated by a yellow marker, so grab it, hop on and take off.  You won't 
have to go too far before you can return to continue the mission, but you 
may have to hide for a few moments to lose any heat you may have aquired as 
a result of the theft.  When the coast is clear, return to the theater and 
take care of the next obstacle; Eunice.  You learned real early in the game 
what Eunice likes,so if you don't have any, head around the corner to the 
store and grab some choclates.  Bring them back to Eunice and you'll have to 
take her to a secluded area around the corner so she can suck on your face 
for a bit and Eunice will no longer be an issue for the movie line.  Head 
back to the theater and the last two subject will be the easiest ones to 
handle yet.  You see, Trent and Kirby are here ON A DATE!  They don't want 
to be seen, so all you have to do for them is walk up to them and they will 
run away. That's it, mission complete and Pinky thanks you with the gift of 
cash.


6.  Carnival Date --

Available 4:30 pm to 11:00 pm
Unlocks Pinky as a girlfriend
Unlocks side mission 'Panty Raid'
Unlocks mission 'Race The Vale' if 'The Eggs' is completed.

Head back over to the movie theater to find this mission.  You'll give Pinky
some flowers and find out that her date for the evening is running late.
We'll ignore the fact that the date is her cousin and we'll snatch her away.
She tells you to meet her at the Carnival.  If you were smart, you showed up
for this mission on a bike, so hop on it and head toward the new yellow 
marker on the map because you are timed (because Pinky hates it when you're
late).  Use your map and plan out a shortcut to make this trip as quickly as
possible.  When you arrive at the Carnival, you'll have to go up to the 
booth and purchase a ticket to enter for $1.  Do so and head in through the 
gate.  The timer stops when you're inside.  You meet up with Pinky once 
you're in, and she wants you to win her a teddy bear.  The teddy bear is in
the Souvenier Tent and it costs 10 tickets, which you must win by playing 
various games around the carnival.  There are 4 different games you can play
which are outlined in "Carnival Games" in the side mission section of this
chapter.  The easiest game by far is "High Striker", which will be straight
ahead and to the left past the Souvenier Tent.  It's just a button masher 
game and you can play it as many times as your cash flow will allow, so do 
it a few times and rack up your 10 tickets.  When you have all the tickets,
head back to the Souvenier Tent and enter.  In here you can look at all the
items for sale, but you can only buy the teddy bear at this point, so buy it
and head back out.  When you exit the tent, walk up to Pinky with the teddy
bear and your mission is successfully completed.


7.  Race The Vale --

Available 8:00 am to 11:00 pm
Unlocks mission 'Beach Rumble'
Reward $15
Prep respect -10

You can find this mission in the hallway back in the boys dorm.  Petey seems
a little depressed and lonely, so we're going to follow him over into Old 
Bullworth Vale on the BMX bike provided outside the dorm.  He'll lead you, 
or you'll follow the yellow marker to the starting point of a bike race on
the beach near your most recently aquired save house.  As soon as you get 
close to the start point, the race will begin.  The race goes all the way 
around the outside edge of Old Bullworth Vale.  It is important to note that
you can punch your opponents while riding the bike as well as throw things
at them, however I don't recommend doing it.  Just keep tapping the "X" 
button and as long as your steering is true, they'll never get in front of
you.  They will be tossing eggs at you, but their aim really sucks, so it 
isn't much of a problem.  The path is clearly marked with frequent yellow 
markers, so you shouldn't worry about getting lost.  Just tap away at that
"X" button and you should return back around to the starting point the 
victor in no time.  When you do, you are told you can pick up your trophy at
the Shiny Bike shop just across the road from the beach.


8.  Beach Rumble --

Available 8:00 am to 11:00 pm
Unlocks Bike Races
Unlocks side mission 'Weed Killer'
Unlocks mission 'Tad's House'
Prep respect -10

When you go to the Shiny Bike to pick up your trophy, you'll find you have 
no choice but to start this mission in order to go inside.  A greaser named
Ricky is inside talking to the owner about buying a bike and the conver-
sation stops so you can be presented with your trophy.  The presentation is
disrupted by some Preps that enter the store.  They steal your trophy and 
run out the door.  You take off after them and Ricky tags along to help you
out.  Head across the street and down the stairs to the beach and go toward
your save house.  At this point, you can whip out your slingshot and go into
scope mode as you approach the door of your save house.  When you get close,
Preps will start coming out the door to come after you.  Get as many as you 
can with the slingshot, and take care of the rest by hand or whatever other
means works for you in these fights.  Make sure Ricky doesn't get beat up or
you will fail the mission.  One of the final Preps to come out will be Gord,
and he's the one that has your trophy.  Finish him off to claim your trophy
and complete the mission.  You can now go to the Shiny Bike to sign up for
the Bike Races.


9.  Tad's House --

Available 8:00 am to 11:00 pm
Unlocks mission 'Boxing Challenge'
Reward $15
Prep respect -15

Go to the Yum Yum Market in Old Bullworth Vale to start this mission.  When 
you do, you'll find Russell preparing to beat a store clerk to death.  
You'll talk him down and after some conversation you find that Tad's parents
are not at home at the moment.  You aquire some eggs and you and Russell 
take off for Tad's House.  Most likely Russell will beat you there, but 
he'll be patiently waiting by the gate when you get there.  Enter the blue
marker to open the gate and go into the yard.  You now have to throw an egg
through each of the six open windows on Tad's house.  All the windows are on
the second floor.  Equip your eggs and go into target mode.  Put the reticle
near the top of the window, charge the throw and let them rip.  When an egg
successfully makes it into the window, the window will close and you can 
move on.  While you are doing this, Tad is sending Preps out into the yard
to stop you.  They may or may not come after you, but Russell seems to be 
very effective at keeping them away and on the ground.  Russell does have a 
health meter, so don't let him get beat down, but from what I saw when I did
this mission, I don't think it's going to be a real problem.  When all six
windows have had their breakfast, all that is left to do is get out of Tad's
yard.  Not too bad this time as he doesn't lock the gates on you, so just 
run out into the street and mission complete.  Russell didn't have a scratch
on him.  The Preps will continue to attack after the mission is over, so 
beat them down or beat it out of there, either way.


10.  Boxing Challenge --

Available 8:00 am to 1:00 am
Unlocks Boxing Outfit
Unlocks mission 'Dishonorable Fight'

Find this mission at the yellow marker at the end of the pier near your 
newest save house.  Pete recommends you take out the preps boxing champ, Bif
Taylor in a public match.  you think that's a great idea, so you head off to
the Boxing Gym you have been to so often before.  Enter the gym and Bif will
accept the challenge.  Again, if you haven't done the Boxing Challenges as 
described in the "Side Missions" section of this chapter, I strongly suggest
that you do so.  This is a boxing match just like all the others, but you 
only have to fight one guy this time.  Bif is a good fighter, but if you've
received all your upgrades and punching moves, he's no match for you and 
this match should be over in no time.  Take him down and the mission is 
complete. . . . and the next mission automatically begins, and judging by 
what happened at the end of Chapter I, you know what that means . . . .


11.  Dishonorable Fight --

Unlocks Chapter III
Unlocks area New Coventry
Unlocks side mission 'Cook's Crush'
Unlocks side mission 'Nerd Challenge'
Unlocks mission 'Jealous Johnny'
Nerd respect +10
Prep respect +100

Derby's not happy about you taking down his man, Bif, and he thinks you need
a beat-down for it.  He gathers the Prep masses that are around to give it 
to you while he runs upstairs to the bar for a drink.  As soon as you can, 
beat down the guys around you, or get away from them and run up the stairs 
and into the bar at the top.  When you get there, you'll exchange some words
with Derby and the fight is on.  Notice that there are two sets of double 
doors in this room and each one has a large board beside it.  As quickly as 
you can, run to these boards and repeatedly press the triangle button to 
drop the boards and lock the doors.  When Derby starts getting beat, he'll 
call for backup, and if you've dropped the boards, they can't get in.  Get 
that taken care of and focus your attention on Derby and anyone else that
managed to squeeze in before you got the boards down.  You should be one 
hell of a fighter by this point in the game, and if you can focus on only 
Derby and take him down as soon as possible, this mission, and this chapter
of the game will be over.


*****B.  Side Missions*****


1.  Panty Raid --

Available 7:00 pm to Midnight
Reward $30

You can find this mission at the yellow marker outside the Come Hither adult
bookstore in Bullworth Town.  You spot the gym teacher, Mr. Burton exiting
the store and approach him to find that he is just doing some "research".  
In doing this "research", it seems he hasn't had time to do all the things
he needed to do around the school, to include "collect laundry" from the 
girls dorm.  If you would be kind enough to collect this "laundry" for him
and keep his research a secret, he would be glad to pay you for your 
efforts.  You're of course, happy to do it so head back to Bullworth Academy
and go to the girls dorm.  On the north end of the dorm (to your right if 
you are looking at the front doors) there is a lattice that you can climb to
get into the attic of the dorm.  When you're up there, make your way to the
other end of the attic to get to the stairs to head down to the second 
floor.  You are not timed for this mission but you do need to keep an eye 
out for the house mother.  She appears on your radar just like a prefect 
does and it will continuously show her field of vision.  Some of the girls
will scream and run at your presence, while others will just walk by you as
if you belong there.  Be careful of the screamers (that's the only time in 
my life I will ever say THAT) as they will alert the house mother.  All of
the five pairs of panties are on the second floor in various rooms as you 
make your way down the hall.  You will find several armoires with a blue 
marker in front of them indicating places you can hide if you need to to 
escape the watchful eyes of the house mother.  Make your way carefully down
the hall and collect all five pairs of panties.  When you have them all, 
panic will ensue as everyone realizes you are there, and for some reason,
they must think you are hot because this causes them to pull the fire alarm.
Only one thing left to do now and that's get the hell out of there.  Run 
down the main staircase to the first floor and head straight for the front
door.  Don't hang around or the house mother will bust you.  Get outside and
find a place to lose the heat.  Once the heat is gone, you can find Mr.
Burton right outside the front gate of the school waiting for his laundry 
delivery.  Give him the panties and claim your $30.


2.  Weed Killer --

Available 8:00 am to 9:00 am, 11:30 am to 1:00 pm, 3:30 pm to 7:00 pm
Reward $30

Find this mission at the yellow marker outside the door of the Biology 
Classroom on the second floor of the main school building.  The biology 
teacher has a very rare and cherished Venus Flytrap derivative and for some
reason, the Prep, Derby, has claimed a specimen for his collection from his
father for the sole purpose of making the biology teacher look silly.  Your
task is to kill Derby's plant.  Head out of the school building and stop by
your dorm room to change into the Prep Aquaberry Vest.  When you've got that
on, grab a bike and head to the yellow marker in Old Bullworth Vale.  You'll
find yourself at the barbershop.  Go inside and buy any of the stupid 
looking haircuts so that you can blend in with the Preps.  When you are 
suitably Prepped (pun intended), hop back on your bike and back to campus.
Go behind the main school building and turn left at the fountain to come to 
the front doors of Harrington House.  Enter, and you'll be required to talk 
to Bif who is guarding the inner door.  When he sees that you meet the dress
code required to enter the building, he opens the doors and lets you in.
Nothing outstanding here . . .just head up the stairs on the left side of
that room.  You can ignore everyone you pass on the way up to the plant.  At
the top of the stairs, go through the doorway on your right and follow the 
room around.  Go out the open double doors at the other end of the room onto
the balcony and turn left to find another set of stairs.  Go up the stairs
and head left into another set of open doors into a solarium full of plants.
The target plant is (DUH) at the back of the room on an upper platform.  Go
up a short set of stairs on the left side of this platform and there will be
a conveniently placed poison sprayer there for you.  Grab it and walk over 
to the target plant.  At this point, nobody you have passed has even glanced
your way.  Target the plant with L1 and start spraying the plant with L2.
The plant has a health meter at the top of the screen.  Keep spraying until
the plant dies.  Apparently this plant has some kind of alarm mechanism, 
because now the whole damn building is alerted to your terrible deed.  
Quickly drop the sprayer and arm yourself with the slingshot.  Take care of 
the two Preps that come at you through the solarium.  You need to escape the
building the same way you came in, only they are going to close the doors on
you.  Get past the first two guys and use the slingshot to bust through the
windows or doors to get out of the solarium.  Head back down the stairs 
where you'll have to break through the door to get back into the large room
you came through on the way up.  When the door is out of the way, there will
be two more Preps to deal with.  Handle them and continue on your way to the
next door.  It is closed, but it will be opened by a Prep coming through 
from the other side.  Take care of this guy too.  When you get out of there,
either wait at the top of the stairs for the next guy to come after you, or
try to make it to the bottom before he gets there because he is a pain in 
the ass to fight on the stairs.  Once he's out of the way, dodge anyone else
that comes your way and run like hell for the front door.  When you escape
Harrington House, the mission is complete.  Be sure to keep running once you
regain control as the Preps will still be coming after you.


3.  Boxing --

Available 3:30 pm to 12:30 am
Unlocks four increasing levels of Punch Damage

You can find this task at the Old Bullworth Vale gym.  Enter the blue marker
inside to start.  There are four stages to this task, each one increasingly
harder than the next.  It's a simple boxing match and you are limited to a
punch, block or a dodge.  Each fighter has a pattern you can look for, and
your fighting style is limited to the punch combo (square button x 5).  Wear
your opponents health meter down to nothing and you will be prompted to push
square and hold it for the knockout punch.  If you don't perform the knock-
out punch quickly enough, your opponent will regain strength and start to 
fight again, so don't miss this opportunity when it's presented to you.  
When you have defeated your opponent, the fight is over and the damage your 
punch does is increased.  Do this task 4 times and you will have maximum
punch damage.  When you have completed the 4 levels, you can return here to 
fight random fighters.  In order to achieve 100% completion of the game, you
must do at least one random fight.



***********************************************************
III.  Chapter III:  Love Makes The World Go Around
***********************************************************

*****A.  Main Story Missions*****

1.  Jealous Johnny --

Available 8:00 am to 11:00 pm
Unlocks mission 'Bait'
Reward $20
Greaser respect +5

You can find this mission under the train bridge as you enter the newly
opened New Coventry.  Enter the marker there and you'll find that head 
Greaser Johnny, thinks you've been hooking up with his girl Lola.  You are
able to convince him that this isn't the case (yet, anyway), so Johnny turns
his sights on the Prep, Gordo.  Johnny wants you to bring back evidence of
Lola's unfaithfulness.  You basically have a small Photography class here.
Head for the marker in Bullworth Town and you'll see Lola and Gordo walking
hand in hand down the road.  Stay on the opposite side of the street from 
them and use the camera to zoom in on their date.  You need to take 3 
pictures of them  One of them holding hands, another of them kissing and one
more of Gordo giving Lola a gift.  If you miss them doing one of these, 
don't worry, they'll repeat the pattern again, just be sure to stay a 
reasonable distance away from them so you don't alert them.  Once you have 
all 3 pics, head back to the train bridge and give the pics to Johnny.  He's
not happy about the news, but he still gives you your $20 prize.


2.  Christmas Is Here --

Available 9:00 am to 3:30 pm during Christmas Holiday
Unlocks clothing Cheerful Reindeer Sweater

This isn't really a mission.  In fact it's more of an annoyance.  During the
Christmas Holiday, you will be paged to come to the office of the main 
school building.  When you arrive and walk into the marker, you will find 
that your mom has sent you a Christmas present.  It's a rediculous green
sweater with a reindeer on the front, which is automatically put on for you.
Your choice is either to wear it and find yourself getting laughed at a lot
by the other students, or go back to the dorm and change out of it.  I'm 
sure we'll all opt to go change out of it since it seems to serve no purpose
and it is against the school dress code, and it really does look stupid.
There you go, mission complete . . .time suitably wasted.


3.  Bait --

Available 8:00 am to 11:00 pm
Unlocks Bike Park
Unlocks side mission 'Glass House'
Unlocks mission 'Tagging'
Unlocks mission 'Wrong Part Of Town'
Reward $20
Prep respect -5
Greaser respect +5

Once again, go to the train bridge at the entrance to New Coventry to find
the yellow marker to begin this mission.  Johnny is still pretty bent out of
shape about Lola and Gordo and he wants some revenge.  He wants you to find
Gordo and lure him to the Bike Park for a beat down.  Head towards the 
yellow marker where you'll find Gordo and a buddy riding their bikes.  Ride
up to Gordo and give him a punch as you pass by to instigate him into 
chasing you.  When he does, pedal your ass off to the new yellow marker that
appears on the map.  It's in New Coventry, and as you get close, look for a 
hole in the wall that you can drive through onto some train tracks, and 
you'll see the marker for the Bike Park.  Pull into the red garage door and 
you'll switch to the cut scene inside.  Johnny is in there waiting and now 
it's time for a bike brawl.  Everyone is on bikes, including you and you 
need to help Johnny defeat all the Preps.  You have a couple of options 
here.  You can ride around punching the Preps off their bike until all are 
defeated, or you can find a reasonably safe spot and get off your bike.  If
you choose to get off your bike, your best weapon is the Bottle Rocket 
Launcher.  It's got good range and is a one hit knock out.  Choosing the 
Bottle Rocket Launcher option is the quickest way to end this mission and 
the one I would advise.  Throwing firecrackers is also very effective as 
that is the weapon of choice for everyone else, so if you run out, there 
will be plenty more lying around.


4.  Tagging --

Available 8:00 am to 11:00 pm
Unlocks extra task 'Tagging'
Unlocks side mission 'Greasers Challenge'
Unlocks mission 'Lola's Race' if 'Wrong Part Of Town' is also complete
Reward (based on which tags are completed)
Greaser respect -25
Prep respect +5

You'll find this mission at the Harrington House on campus.  The Preps are a
little upset about Gordo's beat down at the Bike Park, and they want you,
their new boss, to show the Greasers who is boss.  They want you to tag up
New Coventry a little bit, and they give you enough spray paint to do one 
tag.  For rich kids they sure are cheap, because you have to do five tags 
to complete the mission.  Hop on your bike and head for New Coventry.  When
you get to the tunnel under the train tracks where you usually meet Johnny,
you'll see your first opportunity to leave a tag in the form of a target on
the wall.  Walk up to the target, assuring first there are no law 
enforcement personell nearby, and hit the triangle button to begin the tag.
When you do, you'll see a display appear in the lower right hand corner of
the screen.  Press "X" to begin spraying, and move the left analog stick so
as to trace the design in the display.  When the tracing stops, hit "X" 
again to continue the tag.  When you have traced the complete line in the 
display, the tag is complete.  Now that you've had your practice run, you 
need to head to the store and buy more paint.  There is a market nearby 
where you can grab some.  After you do, you're instructed to lay down 5 tags
in Greaser territory, and a whole bunch of yellow markers appear all over 
town.  The amount of money you earn for this mission is based on the 
location of the tags you choose to paint, but at the time of this writing, I
do not know what the precise amount is.  I do know that tags that are on 
the roofs of buildings are the big money tags, which I found out just a 
little too late.  I did two tags at ground level and 3 on the roof and my 
reward for completing the mission was $210.  Still not bad, but I'd like to
know what it would have been if I had done all 5 on the roof.  If anyone
figures it out, please write to me at the address at the end of this FAQ and
I will give you credit for having done so.  Stay away from the cops and from
the Greasers that don't appreciate your art and get all 5 tags done and the 
mission is complete.  At this point, I would recommend doing the side 
mission 'Greasers Challenge' that is unlocked when this mission is complete, 
for a new save house in New Coventry.  See the "Side Missions" section of 
this chapter for details on that mission.


5.  Wrong Part Of Town --

Available 8:00 am to 11:00 pm
Unlocks mission 'Lola's Race' if 'Tagging' is completed
Reward $20
Greaser respect -5
Nerd respect +5

You find this mission at the yellow marker in front of the Library.  You 
find out that the Nerds are a bit worried about Algie.  Johnny got word that
Algie has been dating Lola (yeah, you heard me right -- ALGIE!) and now 
Johnny is looking for him.  Cornelius is the only kid on campus that knows 
where Algie is, and a group of Greasers has already started beating on him 
to get that info.  Head to the south side of the boys dorm (the right if you
are looking at the front doors) to save Cornelius.  Cornelius tells them 
that Algie is at the pizza place and some of the Greasers run off to find 
him.  A couple hang back to give Cornelius a beating, and it's your job to 
make sure they aren't successful.  Beat down the remaining Greasers before 
Cornelius' health meter runs down, and Cornelius lets you in on the fact 
that he lied about Algie being at the pizza joint.  The twisted little fat 
freak is actually near the tenements in the vicinity of the Greasers club
house.  Hop on your bike and get there as quick as you can.  When you 
arrive you find Lola not-so-gently letting down both Algie and the Prep, 
Chad.  The conversation is quickly cut short by the arrival of a bunch of 
Greasers on their bikes.  Algie takes off on Lola's bike and you and Chad 
take off together on another BMX nearby.  The mission takes a little bit 
different turn than anything you've seen in this game so far (but not unlike
some missions you did in GTA: SA).  Chad is at the wheel of the bike and 
you are riding on the back.  You go into scope mode with the Super slingshot
and your job is to keep the persuing Greasers away from you.  Use charged 
shots to take the Greasers off their bikes in one shot.  the will throw eggs
and firecrackers at you, so knock them off their bikes as quickly as 
possible.  chad is trying to get you back to campus, and I was a bit pre-
occupied during this mission to pay attention to what path he took, but I'm 
pretty sure it wasn't the shortest one.  There will be one stop along the 
way to take a breath, but it will be short lived and you will be on your
way again.  If you keep them off of you long enough to get back to campus,
Chad will drop you off at the gate, and all you have to do from that point
is walk with Algie to meet Earnest who will be standing a short ways away 
in the round area between the boys and girls dorms.  Mission complete.


6.  Lola's Race --

Available 8:00 am to 11:00 pm
Unlocks Lola as your girlfriend
Unlocks mission 'Tenements'
Greaser respect -20

This mission is found in New Coventry near the entrance to the yet-to-be-
opened Blue Skies Industrial Park.  When you arrive you find Johnny and Lola
and on cue, Johnny gets jealous that you are trying to steal his girl.  Lola
doesn't help matters any by telling Johnny that you are probably faster than
he is and that the two of you should race, so thats just what you're going
to do.  This is basically a bike race just like the one you did in 'Race The
Vale' in Chapter II, only it's a bit longer, the competition is a whole lot
meaner and there are a couple of extra curve balls thrown at you.  When the
race starts, you'll be at the start line waiting for the countdown with your
three other competitors (This is supposed to be between you and Johnny, so 
I'm not real sure what in the hell the other two knuckleheads are doing
there).  The race begins and your competition will not hesitate to start 
punching you right off the bat, so be ready for it.  They will throw eggs 
and firecrackers and generally be an incredible pain in the ass for the 
duration of the race, but, like in the other race, if you can get to the 
front of the pack, and not fall off the bike, you're sure to stay there.  A
couple of new things to look out for in this race:  There are a couple of 
shortcuts you can take.  Go to your map and look for a couple of corners
that you can make a bit smaller, one of which is at the very southernmost
part of the race around a big giant rock.  Cut to your map every once in a 
while when you get down that way and look for a place where you can take a 
right onto a snowy path to avoid going around the rock.  There will also be
a portion of this race near the beginning that will be on the train tracks
as you go through the industrial area.  Oddly enough, you will have to look
for trains as you go this way.  These are not your everyday trains.  They 
have no apparent means of propulsion, yet they move toward you.  They are 
single cars that are apparently shoved down the track toward you.  They stop
shortly before getting to you, and they are usually pretty easy to spot as
well as a "train noise" is made warning you that one is coming.  There are
only 4 or 5 of them and you are usually pretty safe staying on the right 
edge of the tracks since you can squeeze between the trains and the wall.
The final new trick you will see is the old "drop a tree across the race
course" trick.  About 2/3 of the way through the race, you'll see this for 
the first time.  Some of Johnny's buddies are on the side of the course and 
as you approach, they will chop down a tree that will fall across the path.
You have a decent amount of time to see it coming, so just be prepared to
bunny hop the bike over the tree.  A little further on in the race, they 
will do it again, only that time they will drop two trees, one just a little
further up from the other, so be prepared for the double hop to get past
that.  Survive all of that and make it to the end in first place, and you 
have completed the mission and earned Lola's heart (and Johnny's rage).


7.  Tenements --

Available 8:00 am to 11:00 pm
Unlocks mission 'Rumble'
Reward $20
Greaser respect -10

In the same tunnel under the train bridge that you used to meet Johnny, you
can now find the yellow marker to start this mission, and instead see Lola.
Now that Lola is your squeeze, she can't go back to the tenements anymore 
where the Greasers hang out, but she's left some of her stuff there.  Just 
like most chicks do when they get their hooks in ya, she wants YOU to go get
it and you just have to because she says so.  So hop your whipped ass on a 
bike and head for the tenements.  When you approach the yellow marker, you 
will have to slip into the little area that is partially blocked, and enter
the marker to open the window and creep in the building.  There are five 
items scattered throughout the building that you need to grab, two on the 
first floor, two on the second, and one on the third. You will probably 
notice very quickly that there is an area in the room you entered that seems
to require something else to allow you into it and by looking at the radar
you can also see that one of the items you need is in there.  Forget about 
getting in there for now, it's not happening until you're on your way out.
There are four Greasers hanging around the first floor, and if you are 
sneaky and quiet, you can probably take them all out with the slingshot 
before any of them gets their hands on you.  Save up your health as best you
can because you may need it for the fight you're in for on the third floor.
When you've taken care of all the Greasers on this floor, pick up the one 
item you CAN get to on this floor which will be indicated by a yellow arrow,
Lola's Address Book.  Take the stairs cautiously up to the second floor with
the slingshot armed.  There will be two Greasers visible to you when you get
up there and if you creep cautiously enough, you can take them out before 
they even know you're there.  There is a big hole in the middle of this 
hallway that you can't cross (the two Greasers you just took out were on the
other side of it, which explains why they didn't run after you).  In one of
the rooms off to the side, however, there is a Greaser, and if he sees you,
he will run out onto a fire escape to go get some backup.  Chase after him 
and take him out and anyone he manages to bring with him.  When they are all
taken care of, continue along the fire escape and reenter the building on 
the other side of the hole in the floor.  Grab Lola's Lipstick before making
your way up to the third floor.  Creep carefully up the steps and before you
reach the top, you will see three Greasers standing above.  Get just high
enough to go into scope mode with the slingshot and take them out with 
charged headshots.  They will fire back at you, but they will not run down 
to beat on you.  When those three are out, you are safe . . . for a moment.
Look around on the third floor and you will see a marker where you can find
Lola's Laundry.  Prepare yourself with the Bottle Rocket Launcher or fire-
crackers BEFORE you pick up the laundry.  As soon as you pick up the 
laundry, a Greaser named Norton will make a smashing entrance and knock you
to the floor.  Norton's meanness is accentuated by the big ass sledgehammer
he is holding.  As soon as you have control back, get up and run as far 
from Norton as possible.  The sledgehammer makes Norton very slow, so this 
gives you the opportunity to run to the opposite end of the room, turn 
around, target him with the explosive weapon of your choice and take a few
chunks out of his health.  Wash, rinse, repeat until Norton is down.  If you
run out of ammo, switch to the slingshot.  It doesn't do as much damage, but
if you are running to the opposite end of the room and taking out chunks of 
his health here and there, eventually you'll take him down and never get a 
scratch on you.  Just don't let him hit you with that sledgehammer . . .that
crap hurts!.  When he is finally down, walk over to him and take his sledge-
hammer.  Go back down to the second floor and use it to smash your way into
the blocked area to get Lola's Keys.  Smash your way through the other side
to avoid having to go around the fire escape and head on down to the first
floor.  Smash your way into the enclosed area you found when you first got 
here and grab Lola's Perfume.  Smash your way out the other side, and you'll
find yourself standing at the window to let yourself out.  Drop the sledge-
hammer and go.  Bike, skate, run, whatever, back to Lola at the train bridge
and give her the stuff back.  Mission complete, she gives you $20 and gives
you a little health boost.


8.  Rumble --

Available 8:00 am to 11:00 pm
Unlocks mission 'Fighting Johnny vincent'

Once again, meet Lola in the tunnel under the train bridge in New Coventry.
Lola says everyone is now fighting over her, and she believes you need to 
join in the fray.  You need to find a Greaser named Peanut to find out
where.  When you regain control, you find out that Lola is suspiciously 
right.  New Coventry is in chaos.  People are fighting all over the place,
cops are chasing people all over and people are doing their best to suck you
into it.  If you were smart, you showed up for this mission on a bike.  Get
on it and avoid the chaos to head toward the new yellow marker indicating 
Peanut.  When you find him, you will have to chase him.  He will lead you to
a short alley near the tenements.  Arriving there, it will become painfully
clear that Peanut is not about to give up any information and that he and 
two of his buddies just want to kick your ass.  The target here is Peanut,
but you're not going to get to him without taking out the other two.  Take
them out using the moves you have learned throughout the game (You HAVE done
all the Hobo Training Missions by now, haven't you?).  The fight should be 
over pretty quick, and when Peanut is down, Johnny arrives to finish you 
off.  Bad news for Johnny, the cops arrive and break up the fight and every-
one scatters.  You'll find yourself on a bike on a snowy path chasing 
Johnny.  Pedal like mad now because the cops are behind you and you don't 
want them to catch you.  There is little to do here but pedal like crazy and
follow the path without falling off the bike.  When you near the end, you'll
see Johnny ahead of you and he'll jump to freedom.  You, on the other hand,
won't be so lucky.  You'll try the jump, but get clotheslined by a couple of
Greasers with a chain.  You wind up on your ass in the middle of the junk
yard.  Following a theme here, this mission is now over and the next one
automatically begins.


9.  Fighting Johnny Vincent --

Unlocks Chapter IV
Unlocks mission 'Stronghold Assault'
Greaser respect +100
Nerd respect +10

As soon as you have control, you need to start moving as quickly as you can.
You are on foot, Johnny is on a bike and he has a steel pipe to hit you with
as he passes by.  Your nerd friend Petey is on top of a stack of cars that
leads to the controls of the magnetic crane hanging above this makeshift 
arena, but the problem is that there are six Greasers standing between Petey
and the controls.  Arm yourself with the Bottle Rocket Launcher.  Run around
avoiding Johnny's attacks and target each of the six Greasers above.  The 
Bottle Rocket Launcher should take each one out with a single shot and clear
the path for Petey to turn on the magnet.  Once he has activated the magnet,
Johnny will lose his bike and his pipe and from that point on, its just you 
and him mano y mano.  His health bar appears at the top of the screen.  This
fight is about as easy as any other fight in the game.  Use your combos and 
he really doesn't stand a chance.  Finish him off and the mission is over, 
as is Chapter III.  To make matters funnier, you tell him you never wanted 
Lola in the first place and he can have her.


*****B.  Side Missions*****


1.  Cook's Crush --

Available 8:00 am to 5:00 pm
Unlocks side mission 'Cook's Date'
Reward $40

Edna is preparing for a date with the Chemistry teacher, Mr. Watts.  She 
needs you to collect a few things for her to help her out.  She needs 
perfume, choclates and sedatives.  For $40 and not having her spit in your 
food, you'll do just about anything, so let's head for the perfume first.  
It's Ms. Phillips' perfume and it's in the Staff Lounge.  Leave the 
cafeteria and head left to the end of the hall.  There are two teachers 
standing outside the door of the Staff Lounge and they aren't going to let 
you in, so you're going to need a diversion.  Look at that!  There's a fire
alarm right there on the wall near them!  Pull it and run like hell for the
nearest trashcan or locker to hide in.  When the heat on you has died down, 
run into the lounge, grab the perfume off the desk in the corner, and run 
back out of the lounge and out of the building as quick as you can.  You 
should be in the clear now, and if you took the back door out of the 
building, you should be in pretty close proximity to grabbing your bike out 
of the garage near the abandoned bus.  Grab it and head into Bullworth Town
to the next yellow marker.  You should find yourself in an alley behind the
comic book store (which by now should be a save house for you).  There will 
be a hobo back there and three trashcans (and a transistor if you haven't
picked it up yet).  Kick over the three trashcans and out of one of them 
should roll the sedatives.  This doesn't make the hobo happy, so avoid his 
attacks as you are doing this.  At this point, you more than likely already 
have choclates in your inventory, but in case you don't, just get out of the
alley and head around the corner to the Yum Yum Market to pick some up.  
When you have all three items, just pedal on back to the school and bring 
them to Edna in the cafeteria and the mission is over.  She'll give you the
$40 and invite you to partake in another task worth another $50, so I'd take
her up on it if I were you.


2.  Cook's Date --

Available 3:30 pm to 11:00 pm
Reward $50

You can find the marker for this mission near a tree outside a restaurant in
Old Bullworth Vale.  Enter the marker and climb the tree to sit on the limb
above.  Arm yourself with the slingshot and go into scope mode.  From this 
point on, the idea is the same as it was for 'The Candidate' mission in 
Chapter I.  Edna and her date are seated at a table below and there is a 
"health" meter on the right side of the screen.  Students will approach the 
couple and yell insults at them.  Your job is to pop these students with the
slingshot and make them go away.  They appear with red arrows over their 
head so they are easy to spot.  The more insults Edna hears, the more the 
meter drops.  If it drains completely, the mission is failed.  If you drive
enough students away to give her a rest for a while, the meter will fill 
back up.  Keep the students from ruining her date until its over and the 
mission is completed successfully.  We won't even THINK about what is going 
to happen next on that date . . .just take your $50 and get out of there.


3.  Nerd Challenge --

Available 8:00 am to 1:00 am
Unlocks Nerd Clubhouse save house
Unlocks Bottle Rocket Launcher

This "mission" is kind of annoying, but the Bottle Rocket Launcher is well 
worth going through it, not to mention the new save point.  Go to the 
Dragon's Wing Comic Book Store in Bullworth Town and enter through the front
door.  The clerk will tell you there is a meeting downstairs, so walk behind
the counter and head on down.  The only task you have to do here is beat 
Fatty's high score of 1,010 on the ConSumo video game in this room.  Walk up
to the machine and push triangle to play.  The concept is simple, it just 
takes a while to accomplish the high score.  Move your Sumo wrestler around
the screen with your left analog stick and make him eat the good food.  The 
good food is the rice bowls, fish and apples.  Avoid the bad food, which is 
the darker rotten rice bowl, the fish skeletons and the apple cores.  In 
addition to this, you must avoid the blowfish, which take away a life if you
hit one (you only get three lives), and you must avoid the large sumo 
wrestlers as they make you bounce uncontrollably around the screen making a
collision with a blowfish or rotten food more likely.  As you eat, you gain
weight and as you gain weight, a meter at the top of the screen fills with 
red.  Every 100 lbs fills the meter to max and then it empties and starts 
over again.  If you eat rotten food while the meter is empty, you will lose
a life.  That's really all there is to it.  Beat the score of 1,010 and earn
your bounty and you'll likely never play that damn game again.


4.  Comic Klepto --

Available 3:30 pm to 11:00 pm
Reward $30

Once again, find this mission at the Comic Book store.  Enter the marker and
you'll see some punk come running out of the store with the owner right 
behind him.  The kid stole some comics and the owner is having an asthma 
attack and can't seem to chase him.  He asks if you'll do it for $5 and some
free comics.  You agree and find yourself on a bike chasing the kid.  You 
need to catch the kid before he makes it back to the school.  Your best bet
here is to throw fireworks at him to knock him off the bike, or get close 
enough to him to punch him off the bike.  Once he's off the bike, just give
him a quick beat down and retrieve the stolen comics.  Take the comics back
to the owner, and you'll opt for cash rather than comics and get a $30 
reward.  Mission complete.


5.  Glass House --

Available 3:30 pm to 7:00 pm
Unlocks side mission 'Here's To You, Ms Phillips' which is not accessible
     until Chapter IV is unlocked.
Reward $40

This mission is found outside the English Classroom in the main school 
building.  Enter the marker there and you'll find Mr. Galloway drowning his
woes once again.  He's upset about the rumors that Hattrick has been spread-
ing about him being a drunk.  Galloway looks to you for support, and likes 
the idea you have to square things away.  Head out to the parking lot near
the abandoned bus and you'll see Hattrick pulling away in his SUV.  Whip out
your skateboard and skate up behind his truck.  When you get close enough to
the truck, you'll be prompted to hit the triangle button to "skitch" a ride
on the truck.  When you do, you'll grab the bumper and get towed behind for
the duration of the ride.  Nothing for you to do but enjoy the scenery.
When you get near Hattrick's house, you will automatically let go as 
Hattrick pulls into his driveway.  You are now prompted to go into the yard,
so do so.  You now have to destroy as much as you can around Hattrick's 
house.  A vandalism meter appears on the right side of the screen and you 
need to fill it by breaking potted plants and windows as quickly as you 
can.  Of course, doing this much damage will attract Hattrick's attention 
and you can be assured that he will be calling the police, so before you 
break ANYTHING . . .run around to the back yard and look for a small green-
house.  When the cops arrive, they will come up through the driveway, so you
are much better off starting back here and the greenhouse has enough in it
to nearly fill the meter anyway.  Pull out the slingshot and start breaking
all the plants in the greenhouse, and when they are gone, start on the 
windows.  Don't forget the ceiling of the greenhouse is also glass, and 
those panes count as well.  The cops will have entered the yard by the time 
you are done with the greenhouse, but at that point, you'll only need to 
take out 2 or 3 windows on the main house to fill the meter.  If the cops 
fill the yard before you are finished, it is very difficult to sneak around
them to cause further damage, so be as quick as possible.  When the meter is
full, you're only remaining task is to escape the yard.  Run like hell past
the cops out of the driveway and when you hit the street, the mission is
complete (I made a RHYME!)



6.  Greasers Challenge --

Available 8:00 am to 1:00 am
Unlocks Greaser hangout and save house

This mission is found at the red marker outside of the Blue Ball Pool Hall
in New Coventry.  There really isn't much to this but beating up Greasers.
Enter the marker and you'll enter the pool hall to be confronted by three
Greasers.  Use your fighting talents to take all three of them down.  When 
they are out, a few more will come in through the back door.  Take them down
by whatever fighting moves or weapons you like.  When they are down, the 
mission is over and you have a new save house.  What more can I say?  If I 
have to tell you how to fight at this point in the game, you need more help 
than just a walkthrough.


*******************************************************************
IV.  Chapter IV:  A Healthy Mind In A Healthy Body & Other Lies
*******************************************************************

*****A.  Main Story Missions*****

1.  Stronghold Assault --

Available 8:00 am to 9:00 pm
Unlocks mission 'Nerd Boss'
Nerd respect -100
Jock respect +5

This first mission of Chapter IV can be found in front of the Library.  It's
official, Petey has been rejected by everyone, including the Nerds.  He 
recommends to you that you get Earnest, the Nerd leader, on your side to 
help get back at the jocks.  Sounds like a great idea, but you have to do a
little convincing first.  Head to the archway at the entrance to the library
and try to talk to the Nerds gathered there to find out where Earnest is.
They aren't talking, so give them a little beating, but don't knock them out
and they will soon be giving up the location.  Earnest is in the observatory
and it's not going to be easy to get to him.  Jump over the broken wall to 
the right of the Library and meet up with Tad.  He's got the key code to the
gate behind him and he's not going to give it up without a beating either, 
so get the code from him and enter the gate.  When you are through the gate,
you have to follow the path to get to the observatory, but the path is 
peppered with Nerds who will be trying to stop you.  Make your way carefully
along the path with your Bottle Rocket Launcher armed and keep the targeting
button pressed.  Take out the nerds as they appear.  They will also be 
armed with the BRL, so you can replenish your ammo from the downed Nerds.
You'll also be crawling over three barricades along the way.  Just hop over
each of them and keep your eyes peeled when you get to the other side.  
After the third barricade you will be approaching the observatory.  Take out
the last couple of Nerds that head your way and all you'll have left to deal
with is Earnest and his Spud Cannon that he has perched above the gate to 
the observatory.  The Spud Cannon can do some serious damage to you, so 
avoid it all costs.  Use the brief pauses while Earnest reloads to dart 
between the rocks and work your way closer to the gate.  Get to the rocks 
closest to the gate on the left side (the gate should be to your right as 
you look at it).  Up on a pole near the Spud Cannon, you'll see a red light
where the transformer is.  That red light is your target.  Go into scope 
mode with your Super Slingshot and charge up a shot.  When Earnest pauses to
reload, back up enough to get the light in your sight and take it out.  This
will open the gate and cause Earnest to leave the Spud Cannon and run away.
Now it's your turn to play with the big toy.  Enter the gate and run up the 
stairs to the right to get on the Spud Cannon.  You've got to bust down the
doors of the observatory with the cannon and the great part about it is that
you don't have to reload like Earnest did.  It has non stop unlimited ammo!
The doors of the observatory will have a "health bar" at the top of the 
screen.  All you have to do is keep pounding the doors with the cannon until
the health bar runs out.  Nerds will appear in the balconies and windows of 
the observatory to shoot bottle rockets at you.  Turn the cannon on them 
occasionally and blow them away and return your focus back to the doors.
When the health meter is gone, the doors are gone and the mission is 
complete.  You will automatically begin the next level.  (No, this does not
mean Chapter IV is over already!)


2.  Nerd Boss --

Unlocks weapon Spud Launcher
Unlocks side mission 'Jock's Challenge'
Unlocks mission 'Paparazzi'
Unlocks mission 'Funhouse Fun'
Nerd respect +50

This is a boss battle only a Nerd could think of.  You enter the observatory
and Earnest is up on a scaffold with yet another Spud Cannon.  There are 
pillars in the middle of this room you can hide behind to avoid his fire.
Your target in here is not Earnest, but the two power generators to either 
side of him.  Target them with your BRL if you have any, or just use charged
shots with your Slingshot.  Each generator takes about 4 charged shots to 
bring down.  Use the pauses while Earnest reloads to pop out from behind the
pillars and shoot the generators.  When both generators are down, the 
scaffold will collapse a short way and Earnest will now be on another side 
of the room.  This time he'll be tossing firecrackers at you and it will be
harder to avoid them.  Same concept as last time though, so while you're on
the move, charge shots with your slingshot and take out the generator to 
either side of him.  When those two generators are gone, the scaffold will
fall once again, Earnest will again appear on another side of the room and
he'll be back on the Spud Cannon.  Using the same method you did the first 
time, take out the two generators once again and Earnest will fall for the 
last time.  Congrats on earning the Spud Cannon!  Mission complete!


3.  Paparazzi --

Available 8:00 am to 7:00 pm
Unlocks mission 'Defender Of The Castle' if 'Funhouse Fun' is complete
Reward $25
Jock respect -10
Nerd respect +5

To start this mission, enter the gates of the observatory at the blue marker
(you can get to the observatory quickest via the entrance at the east end
of the football field -- avoid getting your ass kicked by jocks on the way)
and then enter the yellow marker at the front door of the observatory.
Earnest thinks it would be a good idea to bring down the jocks by taking 
incriminating pictures of the head cheerleader, Mandy.  (Yeah, THAT'S why he
wants the pics!)  So off you go.  Your first stop is the gym.  Mandy will be
there practicing cheers with some of the other girls.  Whip out the camera
when you get inside, get a good shot of Mandy lined up and snap a pic.  When
you have an acceptable picture, Mandy will smell her armpits, end practice 
and head off to the girls dorm to shower.  Guess where you're going next?
Enter the dorm via the ladder on the north side of the building (same way 
you got in if you did the side mission 'Panty Raid').  Go across the attic 
to the stairs leading down to the second floor.  When you get down there, 
keep an eye on your radar for the house mother.  She will do a little patrol
here and after she looks in on the girls bathroom where Mandy is taking a 
shower, she will leave and head for the first floor.  Use this opportunity 
to creep down the hallway and into the girls bathroom.  There is no need to
enter the shower area, just stay in the bathroom and aim your camera toward
the stall where Mandy is taking a shower.  Don't get excited, you're not 
going to see anything.  Just a door, a lot of steam and some naked feet.
Snap a picture of this and you'll get a brief cut scene as you hide and 
Mandy leaves the bathroom to go to her room.  The house mother should still
be downstairs at this point, but she won't stay there for long, so creep
back up the hallway the way you came and the last room on the right is 
Mandy's.  She will be in there shaving her legs.  You don't need to go in 
her room, so just stay in the hall and snap a picture of her shaving.  You
should still be safe at this point, but don't waste your time going back up 
to the attic to get out.  You can go back up to the window in the attic to 
get out.  When you get there, just jump back out onto the ledge and take the
ladder back down, but it's much quicker just to run like hell for the stairs
and out the front door.  The old house mother isn't all that quick.  Escape 
the clutches of the house mother and any nearby prefects, and you need only 
get to the Library where Earnest will meet you to get the pictures.  Hand 
them over and this "Anatomy Student" will pay you your reward.


4.  Funhouse Fun --

Available 8:00 am to 11:00 pm
Unlocks mission 'Defender Of The Castle' if 'Paparazzi' is complete
Reward $25
Nerd respect +5
Jock respect -10

Start this mission at the yellow marker at the library.  The Nerds have 
taken over the Fun House at the Carnival, and they have a little party 
planned for the Jocks.  First thing you have to do is get to the Fun House 
at the Carnival, and you are timed, so if you don't already have one, grab 
a bike and head for Old Bullworth Vale.  As you know from the mission 
'Carnival Date', the Carnival is through the tunnel near your save house 
in Vale.  Buy a ticket to enter the Carnival if you don't already have one 
and go in.  Follow the path through the Carnival to the yellow marker that
indicates the entrance to the Fun House.  Enter the mouth of the Fun House
and walk through the spinning tunnel.  At the end, crouch down and crawl 
through the small hole at the end.  When you emerge on the other side, 
you'll be in the upside down room and Fatty and Thad will be in there taking
a beating from two jocks.  Carefully take out the two jocks before they beat
down your nerds.  I say carefully because they are close to the nerds, so 
using firecrackers is out of the question or you'll take down your own 
nerds.  When the jocks are taken care of, you have to lead the Nerds out of
the Fun House.  Going back through the tunnel you crawled in through isn't
an option, so you've got to be creative.  Crawl up onto the table and walk
up to the blue book sticking out.  Push it in and the ladder you couldn't 
reach will roll on down so you can get on it.  Climb up the ladder and into 
the graveyard room.  Time your steps through the room to avoid the falling
scythes of the grim reapers.  Enter the door at the end of the room to find
yourself in a control room.  Step into the marker, and you'll be looking at
a video screen of the graveyard room.  You will see Jocks coming in, but you
are now in control of the grim reaper's scythes.  Hit "X" as the jocks pass
beneath the scythes to take them all out.  Exit the graveyard room and 
you'll be in a maze.  The genius brothers, Thad and Fatty, have already 
managed to get themselves lost in the maze.  They do not appear on your 
radar, so you have to use your own judgement to find them.  Press the red 
buttons next to the doors to open them and use your radar to find your way
around the maze.  The maze isn't very large nor very complicated, so it 
shouldn't take you long to find the two morons.  When you have them both, 
the blue marker will appear indicating the exit.  You'll now be in a mine 
shaft where mechanical miners block the path to the exit.  You must reach
the controls for each set of mechanical miners to turn them off.  Climb the
ladder near you to get up to the catwalk above.  There is a jock at the 
first set of controls you must beat down to get to the button.  Do so and 
you will shut off the first set of miners.  Thad and Fatty will move forward
to the next set of miners and wait.  Stay on the catwalk and move ahead to 
the next jock and set of controls.  Repeat what you did before.  Head down 
the ladder at the end of this catwalk and exit the mine.  You will now be in
a hall of mirrors and once again you'll have to gather up Thad and Fatty
because they are playing in front of mirrors.  They are real close by, so 
just grab them up and head up the stairs.  A curtain will open when you 
reach the top and you'll be standing on a stage in front of a fake audience.
Hop off the stage and out the door at the back of the theater and the 
mission is over.


5.  Defender Of The Castle --

Available 8:00 am to 11:00 pm
Unlocks mission 'Nice Outfit'
Unlocks mission 'Descretion Assured'
Reward $25
Nerd respect +20
Jock respect -10

You can find this mission at the observatory, and this time the tables are 
turned.  It is you that must defend the observatory, only you don't get a 
bunch of nerds to help you out -- you have to do it by yourself.  When you 
get control, run to the first barricade (the last one you came to in 
'Stronghold Assault').  Jocks will be coming at you from the other side, so
quickly climb over and start taking them out with your BRL or the Spud
Cannon.  Some of them will be in football uniforms with red arrows over 
their heads and they will run straight for the barricade, ignoring you.  
They are trying to beat down the barricade so they can all get through, and 
like it or not, eventually they are going to succeed no matter how badass 
you think you are.  If they didn't, the mission would never end.  Hold them 
off as best as you can and when they finally break through, pick off all of
the Jocks that are close to the observatory.  When you get a break in the 
action, run like hell for the observatory gate and up the stairs to the Spud
Cannon mounted over the gate.  Take aim just to the right of the left hand
pillar in the distance and let those spuds fly!  Focus on the Jocks with the
red arrows, because they are focused on getting to the gate to take it down.
If even one of those guys slips by and gets to the gate, the mission is 
failed.  When there are no more jocks to be -uh- tatered, the mission is 
complete.


6.  Nice Outfit --

Available 8:00 am to 7:00 pm
Unlocks Mascot Outfit
Unlocks mission 'The Big Game' if 'Discretion Assured' is complete
Jock respect -10
Nerd respect +5

Start this mission by entering the marker at the observatory.  Earnest is 
still focused on taking out the jocks, and he wants you to get the Mascot's 
outfit.  This mission starts off pretty simple if you do it right.  You need
to beat on the Mascot and fill up the "annoyance" meter that will appear on 
the right side of the screen, so head toward the football field where he can
be found.  You COULD chase the mascot around and beat on him to fill the 
meter, and if you are a little sick and twisted, you will do just that as 
angry football players, the coach and a couple of prefects chase you around
in the process     OR    you could climb the tree at the corner of the 
football field and just repeatedly peg the Mascot with the slingshot while 
everyone else runs around like idiots wondering where its coming from.  I 
chose option 2 and saved myself some trouble.  Wait for the Mascot to stop 
running and pop him with a charged shot from the slingshot until the meter
is full.  When you've sufficiently annoyed him, you will go to a cut scene
where you chase the Mascot into the gym with the pool, the football team 
close on your heels.  You and the mascot will enter the gym and the football
team will get ambushed by Nerds on the roof with BRL's, leaving you and the
Mascot to duke it out by yourselves in the emptied swimming pool.  This 
fight is a lot like the one with Russell in 'Russell In The Hole', only the 
Mascot is easier to beat.  He has a charge attack similar to Russell's that 
results in the same end of him slamming into the wall and stunning himself
leaving himself open to a good beat down.  Take out the Mascot and you steal
his clothes and complete the mission.


7.  Discretion Assured --

Available 8:00 am to 9:00 pm
Unlocks Mandy as a girlfriend
Unlocks mission 'The Big Game' if 'Nice Outfit' is complete
Nerd respect -5

Find this mission inside the gym where you went for gym class.  Enter the 
yellow marker on the bleachers and you'll find yourself consoling Mandy over
the recent decline of her reputation due to the photos you took of her in 
the shower.  Feeling a little bad, you agree to take care of the posters
that have popped up around campus and town that were made from those photos.
You are timed for the duration of this mission.  Grab a bike and start 
toward the yellow markers that appear on your radar.  One is on the back 
wall of the school.  When you get there, there will be a couple of bullies
checking out the poster.  If you don't start a fight, they won't either, so 
just walk up and hit the triangle button to spray over the poster.  You will
have much the same task as when you sprayed the tags.  Hit "X", trace the 
shape with the left analog stick, "X" again, trace again, until the poster
is covered.  Move on to the next poster over near the entrance to the 
library.  There will be a couple of Nerds here gawking at this one.  Follow 
the same procedure you did for the first one.  Now you need to head in to 
Bullworth Town where you will see two more markers.  Your first stop in Town
should be the Yum Yum Market to grab another can of paint.  Once you have 
it, head for the Town Hall, the furthest marker to the north and take care 
of the poster being gawked on the front of the building.  As you head to 
the next marker, you'll see a cutscene of Tad putting up another poster, so 
continue toward the next mark and cover up that poster quickly.  Head toward
the newly placed poster quickly, fight off the jocks that will try to beat 
you up when you get there and cover up the last poster as quick as you can.
If you take too long getting this done, Tad will start replacing the posters
that you covered up before.  Get all the posters covered and the hard part 
is done.  The only thing left is the soft part.  Head back to the boys dorm
where Mandy will meet you and slip you some tongue for a nice health boost.
Mission DONE!


8.  The Big Game --

Available 8:00 am to 9:00 pm
Unlocks mission 'Jock Boss'
Reward $25
Jock respect -10

I still haven't decided if this mission is annoying or entertaining, so I'll
leave it up to you to figure out.  Go to the marker at the observatory to 
begin and have a laugh at the conversation Earnest is having with his "paper
babe".  When you decide to let him know you are there, Earnest will let you
in on Operation "Trojan Cow" and the importance you hold in this mission.  
You will put on the Mascot outfit and meet with his Nerd Agents in the 
field.  When you have control, you will already have the costume on and 
you'll be standing in front of Tad at the gates of the observatory.  In 
order for Tad to let you out, you have to prove to him that you can do the
official Cow Dance.  Activate the dance by pressing L1 and "X".  You will 
then have a very easy Chemistry Class style "press the corresponding" button
puzzle.  Press the correct button as it passes through the box in the bottom
center of the screen until the cycle is finished.  Resist the urge to watch
the very silly dance so you don't mess up, as this can be hazerdous later 
on.  Complete the dance properly, and Tad lets you out of the gate.  Now you
have to find the Nerd Agents hiding around the football field.  As you 
approach the field, you'll run into your first set of Jocks, and you are 
going to have to perform the dance for them too, or they are going to make
your life miserable.  Perform the dance and they will celebrate in your 
glory and you can carry on about your business.  There will be several times
during this mission that you will have to perform this task to keep the 
Jocks from getting suspicious, so I won't keep telling you the procedure, 
just be ready for it each time it happens, and as long as you are successful
every time you do the dance, this mission will be a breeze.  

Nerd Agent 1:  Go to the nearest marker on your map behind the bleachers.  
You'll find your first Nerd Agent back there and he will give you a football 
loaded with a firecracker.  He wants you to switch it with the game ball, 
which is in a bag in front of the Team Clubhouse (also your save house if 
you have already done 'Jock Challenge').  Take off for the clubhouse and 
expect to have to do the Cow Dance at least once before you get there.  Make 
it to the bag and step into the marker and you'll make the switch.  You get 
to watch a cut scene of the rigged football being thrown to another player 
and then blowing up in his hands.

Nerd Agent 2:  Head to the marker behind the other set of bleachers and 
you'll meet the next Nerd Agent.  He has a tube of glue for you, and he 
needs you to glue the players to the bench.  Take your tube of glue and head
for the 4 new markers that appear on the players benches.  You will again 
have to do the Cow Dance at least once.  Go to each of the 4 markers and 
follow the on screen instructions to apply the glue to all 4 benches.  When 
you have glued them all, watch the not so much funny cut scene of the Jock 
getting glued to the bench.

Nerd Agent 3:  This marker is up near the entrance to Harrington House, and
for reasons that will soon become apparent, this task was appropriately 
assigned to Algie "Pee-Stain".  He needs you to take a leak in the Jocks 
drink cooler.  The cooler is in the gym down in the lower area close to the
locker rooms, so go there and prepare to dance.  Once you've danced and you
are alone with the cooler, walk up to it and follow the instructions to pee
in the cooler.  When you've finished and given it the last shake, watch the
cut scene to see how fast a Jock can puke.

Nerd Agent 4:  The next agent is on the walkway that goes to the Auto Shop.
(I never used this walkway until now)  It's on the opposite side of the 
fountain from where the last agent was.  This agent will hook you up with 
some marbles and wants you to spread them around the football field.  Take 
off for the three new markers that appear evenly spread across the football
field.  As you would expect by now, you're probably going to have to dance
somewhere along the way.  Stand in each of the yellow markers and toss out
a bag of marbles.  When you've done this in all three spots, you'll get to 
see what happens when you try to play football on marbles.

Nerd Agent 5:  This final agent will be standing by the fountain.  He wants 
you to hack the scoreboard so that it displays a special message for the 
team, so go back to the football field.  The control panel for the score-
board is on the opposite side of the field.  I found that if I walked around
the outside of the field to the west (toward the Jock Clubhouse) and 
stayed close to the wall, I was never asked to do a dance, so if you get 
lucky like that, good for you, but standby 'cause its about to hit the fan.
Get to the control panel and walk into the marker.  Follow the on screen 
instructions and you'll get the cutscene of your final misdeed.  I'll let 
you enjoy the message yourself and not ruin it by typing it here.  I hope 
you had fun, because that is the end of this mission, and you are automatic-
ally thrown into the next mission . . .and yes folks, that does mean the end
of Chapter IV is forthcoming this time.


9.  Jock Boss --

Unlocks Chapter V
Unlocks new area Blue Skies Industrial Park
Unlocks mission 'Making A Mark'
Nerd respect +10
Jock respect +100

This 'boss battle' looks more intimidating than it is (but then I found the 
entire game to be a little too far on the easy side -- thats another story).
It's you in your Mascot outfit on the field against four football players
in full gear, Ted and three of his minions.  Ted will start throwing 
footballs at you.  They are real easy to dodge, but don't run too far away
from them, because you need them.  They are loaded with firecrackers, and 
yes, they were lit before they were thrown to you.  Lucky for you, they have
fairly long fuses, giving you enough time to pick up the ball, target one of
Ted's linemen and throw it back to take out them out.  When all three line-
men are down, Ted will move back more, obtain two more linemen and one of 
the downed linemen will get up and join him, leaving you in the same predic-
ament only further down the field.  Follow the same procedure to take out 
the linemen, only this time, watch for a couple of players that will rush
you from the side of the field.  Fight them if you must, but be sure not to 
get caught up in a brawl near one of Ted's loaded footballs.  Take out the
next three linemen and Tad will make his final move back to the end zone.
Repeat the procedure from the last time until Ted is the last man standing.
When that happens, run straight toward Ted and hit the square button just 
before you get to him.  You will tackle him with full force and take him 
down with the one hit.  Celebrate the greatness that is you for defeating 
the Jocks and completing Chapter IV.

 

*****B.  Side Missions*****



1.  Here's To You, Ms. Phillips --

Available 3:30 pm to 7:00 pm
Unlocks side mission 'Galloway Away'
Reward $50

Go up to the Art Classroom when this mission is unlocked and enter the 
marker to trigger this mission.  The flirtatious Ms. Phillips is preparing 
for the date and our hormonally challenged character is left with the 
impression that the date is with him.  Ms. Phillips would appreciate it if 
you would go gather some of her things so she can finish getting ready.  A 
Greaser named Peanut is creeping around spying on your conversation, but he
makes himself largely unimportant during the remainder of the mission.  This
mission is very similar to 'Cook's Crush' in that all you have to do is ride
around and pick up three items and bring them back.  Fortunately this time, 
the person you are doing it for is much more attractive.  You have to pick 
up her dress from the clothing store in Bullworth Town, then head over to
Old Bullworth Vale to pick up her bottle of perfume and her Pearl Necklace 
(Yeah, Rockstar was kind of pushing it with that reference, but if you're 
old enough to get it, then you're probably ok).  It's a timed mission but 
the time is pretty generous as long as you plan out a route on your map 
ahead of time.  At all three stops, Peanut will be there when you exit the 
store to slow your progress, but if you park close to the doors before you 
go in, when you exit you can just hop on your bike and ride away without 
incident.  Just enter the next store as quick as possible, because he 
doesn't follow you in.  Grab the last item and head back to the school to 
give them to Ms. Phillips.  I finished this mission with more than half of 
the time left if that gives you an idea how generous the time is.  Watch the
cut scene and be disappointed to see that fine piece of pixelated woman take
off with the school drunk.


2.  Galloway Away --

Available 8:00 am to 7:00 pm
Unlocks side mission 'Cheating Time' (Available in Chapter V)
Reward $60

Begin this mission by going to the English Classroom in the main school 
building.  Apparently Hattrick has convinced Galloway to check himself into 
the Nut House to dry out.  Hattrick also left instructions that Ms. Phillips
was not to be allowed in to see him.  She tantalizingly suggests that you 
should go and rescue him.  The quivering in your pants suggests that you 
will do just that and she tells you to meet her outside the Asylum.  Grab a 
bike at your first opportunity and then take your pick of how you want to 
get there.  The shortest way, by far is the tunnels through the mountain 
behind the observatory.  Either go to the football field and follow the path
past the observatory to the tunnel entrance, or if you time it right, you 
can bunny hop the broken part of the wall to the right of the library to get
to the path you took to the observatory in 'Stronghold Assault'.  Either way
get to that tunnel and just follow the markers until you come out on the 
other side at the Asylum.  On cue, Ms. Phillips pulls up in her car and 
tells you to sneak into the Asylum and get Mr. Galloway out and have him 
meet her at the gate.  As you face the gate to the Asylum, go to your right
and run around the fence around the outside of the Asylum.  The yellow 
marker will lead to you a tree on the back side.  Climb the tree, shimmy out
onto the limb and drop down on the other side of the fence.  There are 
patients and orderlies walking around inside.  The patients you can ignore.
The orderlies appear on your radar as red dots as all symbols of authority 
do.  A cut scene and a patient will let you know what your first task is.
You need to cut the power source to the statue in the middle of the yard.
Crouch down and follow the fence back around the way you came (only this 
time on the INside).  Be careful not to let the orderlies see you.  They 
have a pattern to the way they patrol, and give you plenty of time to get 
by them.  Work your way around until you are behind the building that the 
statue faces and you will see a ladder on the back of the building.  Climb 
the ladder to the roof and stay crouched when you get up there.  Do NOT 
cross the crest of the roof, or you will be seen and kicked back outside the
fence and you'll have to start all over again.  Peek just enough over the 
crest of the roof so you can scope the power source (the red light) with 
your slingshot and bust that sucker.  The patients will lose their minds 
(More) and the orderlies will be forced to change their route and take off
to handle the chaos.  Climb back off the roof and (still crouching) go back
the way you came to get yourself on the right side of the main Asylum build-
ing.  Watch the route of the orderly by the front door, and when he turns 
his back to walk away from you, creep up to the front door and hit the 
triangle button to get inside.  STAY CROUCHED when you are inside, as you 
are on the other side of a fenced wall and there is an orderly right on the
other side.  Even if you move, he can't see you as long as you are crouched.
Move to the blue marker and open the door, creep your way to the next door
and keep an eye on your radar.  There is a patrolling orderly in the next 
area and a group of orderlies trying to control a hysterical patient outside
of a room door.  Galloway is in the last room on the right, past the group
of orderlies.  Watching what the patrolling orderly is doing, enter this 
area and creep around to the left.  Follow along that wall all the way to 
the other end of the room and then back over to the right.  Galloway's door
will be right in front of you and the group of orderlies will be to your 
right, but they will be occupied and won't see you as long as you have crept
this far.  Open Galloways door, and enjoy the cutscene where you convince 
him to leave with you.  The escape is a cut scene, so just watch and enjoy
the end of the mission.


3.  Jock's Challenge --

Available 8:00 am to 11:00 pm 
Unlocks Jock Clubhouse save house

You can find this mission at the red marker in the gym.  There is not much 
too this that hopefully you haven't done at least three times.  **SPOILER
WARNING** (I am going to assume at this point that you have completed all of 
your classes.  If not, do so because near the beginning of Chapter V, you 
will be expelled and no longer allowed to attend classes)  This is nothing
more than a dodgeball game, exactly the same as you did in Gym class.  Win
the game and you unlock the Jock's Clubhouse as a new save (and sleep) 
point.  It is the building at the west end of the football field.


****************************************************************
V.  Chapterh V:  The Fall And Rise Of Jimmy Hopkins, Age 15
****************************************************************

*****A.  Main Story Missions*****


1.  Making A Mark --

Available 8:00 am to 11:00 pm
Unlocks mission 'The Gym Is Burning'
Unlocks mission 'Rats In The Library'
Townie respect +25
Jock respect -75
Greaser respect -75
Prep respect -75
Nerd respect -75

You can find this mission in the boys dorm in the hallway.  You are the now
the King of Bullworth.  All factions are singing your praise - well, there's
always Gary, but he's kind of on his own at this point - and all the gang 
thinks it's time you made your mark on history.  It's agreed that you are 
going to put a great big tag on the front of Bullworth Town Hall. So off you
go.  Grab a bike and head into town to the new marker.  Find the alley next 
to town hall where the marker is and climb the ladder to the roof.  At the 
top of this ladder, climb up on the ledge and get to the next ladder.  When
you get to the top, look for yet another ladder and climb up to the peak of
Town Hall.  Go to the mark and lay your tag down.  It's not a very positive
statement for your classmates, but it's a statement nonetheless.  You have 
obviously caused a lot of trouble and your heat meter will show that.  It's 
not going to drain standing up there, so crawl back down to the alley and 
hopefully you left the bike nearby so you can take off and drain away the 
heat.  When the heat is gone, go back to town hall and take up a position in
front of Town Hall and yank out your camera.  Snap a good picture of your 
artwork and you'll be prompted to take it back to the dorm.  Take the pic
back and meet up with Petey at the dorm and he'll let you know that things
are not well in Bullworth.  All the cliques are turning against you, and 
Gary seems to be behind it.  The mission is done, but the future is not 
looking bright for you.


2.  The Gym Is Burning --

Available 8:00 am to 9:00 pm (Apparently, you can plan the fire)
Unlocks mission 'Finding Johnny Vincent' if 'Rats In The Library' is 
                 complete
Reward $30
Jock respect +15

This mission is found at the marker near the gym.  At this point in the game
you have very few friends.  On the Bullworth campus, you have NO friends, so
travel campus on a bike and avoid EVERYONE if possible, unless you just like
fighting.  When you enter the marker, you find out that the gym is on fire 
and Mr. Burton blames it on you, of course.  It also seems that there are 
people trapped inside.  Seizing the opportunity to gain back some honor, you
volunteer to go into the gym and get them out.  When the cut scene ends, you
are in the gym and there are fires all around you.  The cops are on their 
way, so this mission is timed.  Run to the top of the stairs to the locker
rooms and grab the fire extinguisher off the wall.  Go into aim mode and go 
around the gym and put out all the fires.  Extinguishing one of the fires
will let Mandy escape and she thanks you on the way out.  Two students are
trapped under fallen objects.  Approach the markers for those objects after
the fires are out and repeatedly press the triangle button to let them out.
For one of them, a fire will flare up blocking his escape, so grab the 
extinguisher again and let him out.  When the fires are out and everyone has
been saved, you ask Mandy what happened and she says she saw the pyro head 
downstairs.  Go down to the lower area where the locker rooms are and enter
the girls locker room (on the right).  A townie bowls over you and knocks 
you to the floor in his escape.  The mission ends here.


3.  Rats In The Library --

Available 8:00 am to 9:00 pm
Unlocks mission 'Finding Johnny Vincent' if 'The Gym Is Burning' is complete
Reward $30
Nerd respect +15


Time to earn a little respect back from the Nerds, so head to the marker at
the Library to start this mission.  It seems the Library has been overrun 
by rats and the Nerds are just too wimpy to take care of it.  This mission
is pretty easy and pretty short.  Just arm yourself with the slingshot, 
keep your shot charged and walk around targeting the rats running around on 
the floor of the Library.  It is a timed mission, but it is, as usual, 
pretty generous, so as long as you keep your shot charged and keep hitting 
L1 to target the rats, you should easily clear out the required 20 rats to 
complete the mission and earn back at least a little of the Nerds respect.
The $30 doesn't hurt either.



4.  Finding Johnny Vincent --

Available 8:00 am to 11:00 pm
Unlocks side mission 'Townies challenge'
Unlocks mission 'Revenge On Mr. Burton'
Reward $30
Greaser respect +25

Time to get a little Greaser respect back, so head to the tunnel under the
train bridge in New Covington to meet up with Lola.  Johnny is missing and 
rumor has it that some dudes dressed in Asylum garb snatched him up.  You 
need to break him out of the Asylum to gain back some points with the 
Greasers.  The train bridge is probably the quickest route, but use the 
route of your choice to return to the Asylum that (hopefully) you broke 
Galloway out of.  Head to the tree on the back side of the Asylum and drop
your way in as you did before.  You should be able to go straight to the 
front doors of the Asylum as long as you stay crouched and watch the route 
of the patrolling orderlies.  Get to the front door and enter the building,
and as usual, stay crouched.  This time you have to go THROUGH the block 
that Galloway was held on (If you didn't do this side mission, refer to the
side mission 'Galloway Away' in Chapter IV).  Watch the path of the lone 
orderly in that cell block and sneak around the pillars past him into the 
next area.  There is an orderly in there, but he is asleep in front of the 
TV, so as long as you keep on creepin', he'll never see you.  Go to your 
right in this room and enter the next cell block.  (STAY CROUCHED, NEVER 
STAND UP!)  Watch the patrol of the orderly in here and again make your way
to that far right cell where Johnny is.  His door is locked and he needs you
to get into the control room to open the door.  He tells you to grab an 
orderlies uniform from the laundry to pull this off.  Creep back to the 
other end of this cell block and go through the door to the right.  There is
a single orderly patrolling in there, and a wall that runs down the middle 
of the room.  Use the wall to your advantage and creep down to the other 
end of the room to obtain the orderly uniform.  Once you have it, feel free
to stand up and run to the next marker.  Walk up and talk to the orderly and
you'll give him a break.  When he leaves his post, go in and activate the 
control to unlock Johnny's door.  Run to the new blue marker that indicates
Johnny and he will tell you to follow him.  The orderlies will be trying to 
contain all the rest of the patients that you have just released, so you 
should have little problem following behind.  When you get to the rec room
(where the orderly was sleeping in front of the TV) all of the gates will 
close around you.  Look for the one that has no door behind it.  Run up to 
that gate and repeatedly press triangle to lift it.  Use your map to find 
your way the rest of the way out of the building.  You may or may not 
encounter patients along the way that will hinder your escape, but take them
out and don't let them get to Johnny.  Johnny has a health meter and it 
obviously should not be allowed to drain.  The remainder of the path should 
be quite clear and once you reach the morgue and step into the yellow 
marker, the mission is over and the escape is successful.

5.  Revenge On Mr. Burton --

Available 8:00 am to 7:00 pm
Unlocks side mission 'Smash It Up'
Unlocks mission 'Preppies Vandalized'
Reward $30

This mission is found in Blue Skies Industrial Park in front of Zoe's house.
Step into the marker there, and you'll meet Zoe.  she's a hot little redhead
with a large amount of cleavage that seems to have been traumatized by Mr.
Burton.  She seems to think you can help her get even with him.  she sends 
you off to find some bolt cutters behind the Spazz Industries Hardware 
store.  Follow the marker on your map into the alley and the bolt cutters 
will be lying there for your retrieval.  Once you have them, meet Zoe in the
park in Old Bullworth Vale.  Mr. Burton jogs here every morning and he seems
to have a weak bladder.  When you meet Zoe, you'll give her the bolt cutters
and you will be sent off to take care of the other three Port-A-Potties in 
the park.  Run quickly to the three new markers on your map and watch what 
is going on around you.  You are also timed, so do this as quick as possible
as the time given for this mission is not as generous as it has been 
previously in the game.  Use your BRL or your slingshot to destroy the three
Port-A-Potties marked on your map.  3 Charged shots from the slingshot will
destroy each one.  Be careful of cops or Mr. Burton as he jogs around the 
park or your heat level will rise quite a bit and waste more time than you
have.  Once all three Port-A-Potties are destroyed, meet back up with 
Zoe where you first gave her the bolt cutters.  When you get there, you'll
see that Mr. Burton is upset that he can't get to the closest toilet, and 
he ends up having to run to the remaining toilet that you and Zoe have 
rigged for him.  When he goes inside, Zoe will lock him in.  Climb on the 
riding lawn mower parked nearby.  Turn the mower around so the Port-A-Pottie
is between you and the railing, and ram the toilet over the rail.  Enjoy 
the rather disgusting cut scene, the $30 and the end of the mission.


6.  Preppies Vandalized --

Available 8:00 am to 11:00 pm
Unlocks mission 'Expelled'
Reward $30
Prep respect +15
Townie respect -25

Go to the gym in Old Bullworth Vale and head up the stairs to your left as 
you get inside to reach the marker at the top to start this mission.  The 
Preps are a little pissed off about their trophies being stolen and they 
think you are responsible for it.  Of course you attempt to convince them 
that you aren't and vow to find out who is to clear your name.  Head out of 
the gym and over to New Coventry.  Go to the yellow marker in an alley where
you run in to a couple of Greasers you think are responsible for the theft.
They convince you that they didn't do it, and point you in the direction of 
some Townies at a warehouse in Blue Skies.  Head to the new marker and enter
the warehouse.  (NOTE:  If you did not get all of the Tombstones during the
'Halloween' mission, what remained will be stored in this warehouse.  You 
don't have to get them now, but note this for future reference so you can 
come back and get them.)  You are now trespassing, so stay out of sight.
Make your way to the other end of the warehouse and climb the stairs up to 
the next floor.  Stop near the top of the stairs and turn around.  Pull out
the camera and take a picture of the guy stuffing rats into the box.  You 
may notice, it is the same crate that you saw in 'Rats In The Library' not
long ago.  When you have the picture, you'll hear the guys talking about
some other folks burning the trophies down at the docks.  Quietly follow 
these two guys out of the warehouse.  You have a new marker down on the 
docks to go to, and I'm not sure why, but I was on a bike and I passed by 
the two guys from the warehouse on the way and they never looked twice at 
me.  Go to the new marker and once again, pull out your camera.  Keep your-
self out of view, and snap a pic of the Townies burning the trophies.  Once
you have that, you can hop on your bike, avoid any fights and head back to 
the gym with your proof.  They really don't care.  Just be happy the mission
is over and you made a couple of bucks and some respect.


7.  Expelled --

Available after a nights sleep after 'Preppies Vandalized'
Unlocks mission 'Busting In, Part I'

This isn't really a mission.  It's just a cut scene.  Report to the office 
in the main school building to start this "mission".  Crabblesnitch will 
debase you, insult you, degrade you and then talk shit about you just 
because it sounds like fun.  In the end, you're expelled.  You can no longer
attend classes, so if you haven't finished them by now, it sucks to be you.
He can't reach your mom, so he has to let you stay in the dorm, but that is
it.  You can't wear the school uniform (like I have!) and you can't go to 
class, so basically Bullworth is nothing more than a cot and three hots to 
you.  Enjoy the rest of Chapter V!!


8.  Busting In, Part I --

Available 8:00 am to 11:00 pm
Unlocks mission 'Busting In, Part II:  Showdown At The Plant'

This mission is found outside the boys dorm.  You meet with Petey to tell 
him the news of your recent demise and the two of you spend of few moments
debating which of you is more pathetic.  Petey believes there is still 
something you can do to earn back your respect, you just need the help of 
the one guy who is too dumb to know he's supposed to hate you . . .Russell!
Grab a bike and head on up to Old Bullworth Vale to the yellow marker 
outside of Russell's garage.  When you enter the marker, Russell opens the 
garage door and he's inside on a stole police bike!  There is a scooter 
parked next to him and he tells you to climb on it and follow him.  Do this
and take off down the road after him.  You have a little bit of heat for not
wearing a helmet, but during the course of this trip over to Blue Skies 
Industrial Park it was never an issue for me.  Just follow Russell, because
they just have to think riding around on a stolen police bike is a larger 
offense.  When you arrive at the Spazz Factory, you'll find that the 
entrance is barricaded.  In typical Russell style, he guns the bike and 
plows through the barricade allowing you access to the Spazz Factory.  The 
mission ends here, and the next mission begins automatically.  (No, not yet.
You didn't think the game was going to end that easy, did you?)


9.  Busting In, Part II:  Showdown At The Plant --

Unlocks mission 'Complete Mayhem, Part I:  Save Russel'
Townie respect +100

Russell manages to still be able to walk after his stunt, but when the cops 
arrive he beats it out of there.  Zoe walks up and tells you that you need 
to find the Townie leader, Edgar.  She says you can't get to him while the 
plants power is out, so you're going to have to get it turned back on.  Two
new markers appear on your map to indicate the two switches you have to 
activate to turn the power back on.  Zoe's health meter now appears on the 
right side of your screen and if she gets knocked out, the mission is 
failed.  That said, never once did Zoe get attacked during this entire 
mission for me, so I'm not sure where she is supposed to run into danger.
Through the nearby gate where the first switch is, there are two townies 
waiting to give you a beat down.  Take them out with long distance scoped 
shots from the slingshot, or just go in and beat them down.  They aren't all
that vicious.  When they are down, go up the short set of stairs nearby and
activate the first switch.  Come back down the steps and crawl under the 
fallen transformer to get to the next switch.  There are two more townies on
the other side of the transformer, so take them down as well and go up 
another short set of steps to get to the second switch.  When you've taken
care of the second switch, crawl back under the transformer and go back over
to Zoe.  Now you've got to follow her over to the Red Star building.  She 
will be a blue dot on your map if you lose her, but you shouldn't.  She will
stop near a barricade and tell you the switch for the security gate is in 
the office.  Go into the building on the left of the barricade and find the
switch in the far left corner.  Press it and head back out to Zoe.  Now 
follow her again.  As you travel to the next point, Zoe will tell you that 
to get to Edgar, you've got to get through Omar first.  Omar has the key to
the Chemical Plant where Edgar is hiding.  During this trip, a townie will 
pop out armed with firecrackers.  Take him down as quickly as possible, 
because you are soon going to need all the health you can get your hands on.
When Zoe stops at the next gate, she tells you to find your way through the
trainyard.  You'll leave Zoe once again and head back the way you came.  
Work your way amongst the train cars until you find the track switch that is
now indicated by the latest yellow marker.  Activate the switch and one of 
the train cars will rotate.  Another marker will appear on your map 
indicating another track switch, so make your way to it and activate it to
rotate the car once again.  You will now be able to get into an alley.  Be 
aware of the townies on the other side of the barricade as you approach.
They will come after you as soon as they see you, so you'll want to take 
care of them as soon as possible.  You may be able to get rid of them with
scoped slingshot shots before they even see you coming.  Climb over the 
barricade and keep going.  You'll pass by Zoe who is standing on the other 
side of the gate.  Continue along the walkway and be ready to take out two 
more Townies along the way.  Make your way around the building to eventually
reach the switch.  Activate it and Zoe will be able to get in.  Turn around 
and jump over the collapsed section of fence to the road.  Go through the 
gate and resume following Zoe to the Chem-O plant.  There is a sizable group
of Townies standing inside the entrance to the plant, but Zoe provides as a
suitable distraction for them.  She'll be just fine, so you don't have to 
worry about her.  Run past the group and run around the spiral walkway that
leads up to the roof.  Arm yourself with something powerful, preferably the
Spud Cannon before you get to the top.  When you get up there, Omar will be
there with two buddies.  They are all carrying boards, so it's important to
get them taken care of from a distance if at all possible.  If not, grapple
with them and try to get a board.  Take them all out and when Omar goes down
he'll drop the key that you need to get into the Chem Plant.  Head to the 
nearby door to enter the plant and walk to the next door to use the key and
begin the battle with Edgar.  

It's kinda creepy in here and Edgar is going to make you chase him a bit 
before you can fight him.  He takes an elevator down to a lower floor, 
leaving you with your own creativity to figure out how to get down there.  
To the right of the elevator there is a ladder, so get on it and slide down 
to the bottom.  Go to the other end of the short catwalk and drop down to 
the chemical cylinders below to get to another piece of catwalk.  There is 
an automatic camera angle here that is kind of annoying, but maneuver it the
best you can and when you get to the piece of catwalk, drop down and crawl 
under some pipes to continue.  When you come out on the other side, walk to 
the end of the platform and walk carefully across the thin pipe to the 
broken catwalk on the other side.  Take the ladder down that you find at 
the end of this catwalk.  You'll now have another thin pipe to walk across 
to get to the next platform.  It's longer than the last, so just be careful. 
If you fall off, you will grab the pipe and you can pull yourself back up by 
rapidly pressing the triangle button. When you get to the next platform you 
will find another ladder that you can slide down.  When you get to the 
bottom and move on, you'll get a cut scene and the first half of the fight 
with Edgar will begin.  Get ready for a good fight because this is by far 
the hardest battle in the game, harder even than the final battle.  Edgar 
will rip a pipe off the wall, a BIG one and start to come after you with it.
There is a panel lying on the floor that you can pick up and use as a shield
by pressing L1 to avoid Edgars attacks. After Edgar swings the pipe, he is 
momentarily tired, so use this opportunity to smack Edgar with the panel a 
few times to wear him down.  If you drop the panel, or it gets destroyed 
after a number of blocks, there are more panels on the wall you can grab 
indicated by yellow arrows.  When about a third of Edgars health is worn 
down, he will run away and head down a set of stairs.  Wait for the steam to
subside and follow him down.  Edgar will meet you with the pipe once again, 
but to even the odds a bit, you can now grab a pipe of your own off the wall
which are indicated by yellow arrows.  Apparently you are in better shape 
then Edgar, so start pounding the hell out of him with the pipe.  Don't give
him a chance to swing back, just keep on pounding.  If he gets a shot in, 
he'll do considerable damage to you, so just don't let him.  Keep pounding 
him with the pipe.  If you lose it, just run and grab another one off the 
wall.  Beat him down until his health meter is empty.  When the battle is 
over, the mission is finally complete and you learn the truth behind the 
entire plan.  Gary is responsible for the whole mess, and now that you have 
earned Edgar's respect, he agrees to help you take down Gary.


10.  Complete Mayhem, Part I:  Save Russell --

Available 8:00 am to 7:00 pm
Unlocks mission 'Complete Mayhem, Part II:  Bullworth Academy'

Go to Zoe's house in Blue Skies Industrial Park to find the marker for this
mission.  Zoe tells you that Bullworth Academy has broken out in a riot and
everyone is pretty much fighting everyone.  You're going to need Russell's
"talents", but he's hiding out in the slaughterhouse because the cops are
after him for the motorcycle theft.  Head to the new marker on the map near 
the Power Plant entrance.  You see a couple of patrol cars and cops there, 
but until you pass through the entrance, you have nothing to worry about.
As soon as you enter, watch the line of sight indicators on your radar to 
stay away from the cops, because you are now trespassing.  Stay near the 
walls furthest from the cops to stay out of their view and quickly get to 
the bike that avails itself a short ways in.  Hop on the bike if you need it
to escape the view of the cops if you are seen.  Follow the route through to
the marker that indicates Russell.  When you get close to the slaughterhouse
get off the bike, stay to the left side wall to avoid the gaze of the cop 
and get to the open door of the slaughterhouse.  When you get to the door, 
sprint on in and meet up with Russell.  He smells like MEAT!  Yummy!  Now 
it's a short run as you follow Russell to the main gate.  When you've run 
far enough, you'll get a brief cut scene as Russell snatches you off the 
sidewalk to avoid the persuing (and apparently pretty dumb) cops.  The 
mission is over and the next one begins automatically.  (No, not yet, 
almost though.)


11.  Complete Mayhem, Part II:  Bullworth Academy --

Unlocks mission 'Final Showdown'

This mission begins outside the now locked gates of Bullworth Academy.  
Edgar is there with some buddies and with Russell's words of wisdom, you 
convince your new friends to help you take back Bullworth Academy.  The 
locked gate proves little match for Russell and the mayhem begins.  At this 
point you are on the campus and the whole place is in chaos.  Ignore the 
fights all around you.  You need to get to the leaders of all the cliques
to stop this disaster.  Russell travels with you as you head to the four 
new markers on your map.  They are as follows and can be done in any order 
you choose:

The Greasers:  Johnny Vincent-
Johnny is the closest.  He's taken control of the girls dorm and is inside
vandalizing it with two buddies.  Russell fights with the two buddies as 
you and Johnny face off.  It's pretty much just a normal fight, so use all
of the fighting moves you have learned to take Johnny down pretty quickly.
When he is down, help Russell take out the other two and you've accomplished
your first objective for this mission.  Russell has a health meter that you 
can not allow to drain during this mission, but he's a beefy son-of-a-gun
so he tends to hold his own pretty well.  Just keep an eye on the meter as
it may start to drain as you near the end of the mission.

The Jocks:  Ted-
The Jocks hate knowledge, so they are over trashing the Library.  Enter the
Library to find Ted and two of his cronies vandalizing the place.  The idea
is the same here as it was with Johnny, only this time two of the jocks have
bats, so you should focus first and foremost on getting one of those bats
in the interest of both yours and Russell's health.  Pull this off and give 
these three the beat down they deserve, and objective #2 is complete.

The Preps:  Derby-
These guys are pretty lame because they aren't destroying anything.  They 
are just hanging out at Harrington House being full of themselves.  The 
fight these three give you is not so much lame.  Remember that these guys 
are boxers, so their punch packs -uh- a punch.  Take out Derby as quick as 
you can and rescue Russell from the other two before he takes on too much 
damage.  At this point, Russell's health meter was down in the yellow, so 
keep an eye on him for the final fight, but I saved the Nerds for last so 
there isn't a whole lot to worry about.  When the three Preps are down, the 
objective is complete and you can move on to the last clique. . . .

The Nerds:  Earnest-
These morons are starting fires in the gym again.  (Guess they didn't learn
anything after you had to RESCUE them the last time)  Earnest is all geeked
out in his military garb and bandana and his two buddies are just  --well, 
they're just Nerds.  Earnest needs convincing that Gary is not the answer
to his problems.  So you and Russell proceed to give them a good pounding.
When you have these three beat down and "convinced", you have completed this
final objective.

Now you have to head to the main school building to meet up with Edgar.  The
only door that is open is the front door, so run around to it and enter the
school.  When you get in, Edgar takes off to further help some people and 
you get ambushed by some prefects Gary has inducted into his "circle of 
friends".  They knock you down and take all of your weapons, including your
slingshot, so you are left with nothing but your wits and your fists.
Russell comes to your rescue and chases off the prefects.  Gary entertains 
you over the school loudspeaker with his delusions of grandeur and when he
is finished, you find yourself on some scaffolding high up on the outside 
of the school building.  The chase here is kind of repetative, but there are
some things to watch out for along the way.  You will have to tip toe your 
way across a couple of planks and climb a few ladders as you chase Gary up 
the building.  You're not fighting Gary yet, so don't rush yourself.  Gary 
will throw bricks at you as you cross the planks.  You got stripped by the
prefects, so you've got nothing to throw back so don't even try.  Sometimes
the bricks will hit you, sometimes they won't.  When they do, you'll be 
knocked off the plank, at which point you will automatically grab it and you
have to rapidly press the triangle button to pull yourself back up.  Each 
time you get close to Gary, he will move further along this harrowing path.
As you climb the ladders, Gary will attempt to dump wheelbarrows full of 
bricks down the ladder as you climb.  You see him doing it and you've got 
plenty of time as you are climbing to push the left analog stick either to 
the right or left to stay out of the path of the falling bricks.  When you 
reach the top of the building, you'll be up near the school bells.  Walk 
carefully through them because as you approach them, some of them will fall.
When you pass through the other side of the bells, you have Gary trapped at
the edge of the building.  Enjoy the cut scene as you grab hold of him and 
fall off the edge.  The mission ends here, and the final battle begins.  
(Yes, you're finally at the end of the game!)


12.  Final Showdown --

Unlocks Chapter VI:  Endless Summer
Respect +100 from all cliques

For a final fight, this was kind of weak.  Your on a scaffold on the side of
the building.  There's not a lot of room to move around, but fortunately, 
Gary can't fight worth a damn.  Use your vast collection of fighting moves 
to beat down Gary's health meter.  When about a third of his health is 
drained, he'll grab you in a grapple and attempt to talk to you.  Repeatedly
press the triangle button to break the grapple and the scaffold will 
collapse and you'll find the two of you on yet another scaffold below.  
Repeat the procedure outline above and you'll drop two more times before you
finally drain Gary's health meter.  The final fall will drop you through the
glass ceiling of Dr. Crabblesnitch's office where the final cutscene begins.
Watch as you untie Dr. Crabblesnitch and earn back the respect of the school
and it's inhabitants.  Enjoy the moving moment as all the cliques gather 
outside the school to revel in the greatness that is Jimmy Hopkins, and the
newly reinstated Bullworth Academy student, Zoe plants a wet one on you.

Roll Credits and Congrats!




*****B.  Side Missions*****


1.  Cheating Time --

Available 8:00 am to 7:00 pm
Reward $60

Enter the marker in the school parking lot near the abandoned bus to trigger
this mission.  You find Galloway hitting the bottle once again.  He blames
his indiscretion on Hattrick's crusade to get him fired for drinking.  He 
also lets you in on the secret that Hattrick has been selling tests to the 
rich students on the side.  You decide that you can end Galloway's pain by 
exposing Hattrick's misdeeds.  You need to get photos of this act, so first 
head to the yellow marker at the Auto Shop and crawl up on the roof.  Peer 
over the edge to see the Prep selling tests to some Greasers.  You are timed
so take a picture that includes the Prep and all the Greasers.  Move on to 
your next target.  Go over and enter the gym that has the pool in it.  (If 
you go in to the wrong gym, you can just take the tunnel down by the locker 
rooms to go over to the other side)  Go up to the marker at the top of the 
bleachers.  When you get there, the Prep will enter the gym and sell some 
more tests to some Jocks.  Again, capture a picture of this transaction.  
Now it's time to get the final, and most telling of all the pics.  Climb up 
the ladder on the outside of the gym and then drop down into the grass on 
the other side of the wall.  Walk around to the new marker in this area, 
zoom in on the Prep and Hattrick exchanging the cash until you have a good
shot and snap the pic.  Objectives complete!  Now hightail it over to 
Galloway with the evidence and enjoy the cut scene as Hattrick gets fired!


2.  Townies Challenge --

Available 8:00 am to 1:00 am
Unlocks Townies Clubhouse save house

You can find this challenge at the red marker in Blue Skies Industrial Park.
Enter the marker to go into the clubhouse and begin this challenge.  Much 
like the Jock Challenge, this is nothing more than an extended fight.  Take
down the first set of Townies as quick as you can without taking too much of
a beating.  When the first three are down, three more will come in, so 
protect yourself as best you can and take these guys down as well.  At some
point during the fray, you'll probably end up snagging the G&G Card that is
in here as well.  When all the guys are down, the mission is over and the 
crappy new save house is yours.


3.  Smash It Up --

Available 7:00 pm to 11:00 pm
Unlocks Zoe as a girlfriend
Reward $60

Find this mission in the yellow marker in front of Zoe's house in Blue Skies
Industrial Park.  Zoe has an idea for a little fun tonight.  Just down the 
block from Zoe's house is Spencer Shipping.  Follow her to the warehouse and
enter the door.  You find when you get inside that this company belongs to
Tad's father.  You and Zoe are going to have a little competition.  You are 
going to see who can cause the most damage.  A damage count will begin at 
the top of the screen, and you can see that Zoe takes off with a vengence.
Grab a weapon if you can find one (there is a bat behind the counter in the
office) and start smashing everything you can find.  The trick is to find 
the most expensive stuff.  Find a ladder at the end of one of the racks and
climb up to the top of the shelves.  There are expensive statues and things 
up there that will help you rack up some damage.  Use your Spud Cannon or 
BRL to destroy the items you can't reach.  Smashing glass items seems to 
rack up some good damage as well, such as aquariums and large windows.  If 
you run out of things to smash, go upstairs to find some more items.  Zoe is
going to top out around $3000 in damage.  If you come out ahead, it is going
to be close, but if you're sure to climb up and get the expensive stuff at 
the beginning, you should come out ahead.  Win and you'll have Zoe as a new
girlfriend and an extra $60 in your pocket.  NOTE:  When this mission is 
over, if you didn't smash all the tombstones on Halloween in Chapter I, this
is where they are stored so you can smash the rest of them.


****************************************************************
VI.  Chapterh VI:  Endless Summer
****************************************************************

This is not a chapter like the others.  In Endless Summer you are now 
allowed free roam to complete any side tasks that you may have missed during
the course of the game.  It's all up to you from here, so have a good time!


****************************************************************
VII.  Classes
****************************************************************


Your classes will run on a three day repetetive schedule.  After completing
a class, it will still continue to appear, but it will appear as a gray icon
indicating that you have finished it instead of an orange icon.  All classes
have 5 levels that must be passed in order to achieve 100% completion of
the game and each level unlocks different upgrades which all be covered 
below.  You are considered truant if you are later than 30 minutes for any 
class, but you can arrive for the class and still get in anytime during the
two and a half hour time period that class is in session.  The schedule is 
as follows:

Day 1 - 

Chemistry (9:00 am to 11:30 am)
English (1:00 pm to 3:30 pm)

Day 2 - 

Art (9:00 am to 11:30 am)
Gym (1:00 pm to 3:30 pm)

Day 3 - (These classes do not unlock until Chapter II)

Shop (9:00 am to 11:30 am)
Photography (1:00 pm to 3:30 pm)


***Class Descriptions***

A.  Chemistry --

Chemistry class will appear on the first floor of the school building on the
west end of the building.  Enter the marker to begin class anytime between
9:00 am and 11:30 am.  This class is a basic "push the corresponding button"
task similar (but easier) than the "Dance Routines" you had to do with your
girlfriends in GTA:  San Andreas.  Just push the button indicated on the 
screen as it passes through the box.  Each level of the class adds some new
buttons on the controller, making it increasingly more difficult, but if you
have been playing PS2 games for years like most of us, you shouldn't have 
any problems getting through all 5 of these levels.  

The rewards for each level are:

Level 1 - Ability to make Firecrackers on the chem set in your dorm room
Level 2 - Ability to make Stink Bombs on the chem set in your dorm room
Level 3 - Ability to make Itching Powder on the chem set in your dorm room
Level 4 - Get full ammo for all of the above on your chem set
Level 5 - Unlimited use of chem set (No longer once per day)


B.  English --

English class is located on the first floor of the main school on the east 
end of the building.  Each class will give you a set of scrambled letters
that you must use to make as many words as possible in the allotted time.
There is a percentage gauge at the top of the screen that starts off red.
Create words with the letters given as quickly as possible and when you have
made enough to turn the percentage gauge green, you have done enough to pass
the level.  To make this easy on you, here are the letters given and the 
list of words that will get you through each level:

Level 1 - L E W M L O

ELM
LOW
MELLOW
MEOW
MEW
MEWL
MOLE
MOLL
MOW
OWE
OWL
WELL
WOE 

Level 2 - H S G F T I

FIG
FIGHT
FIGHTS
FIGS
FISH
FIST
FIT
FITS
GIFT
GIFTS
GIST
HIS
HIT
HITS
IFS
ITS
SHIFT
SIFT
SIGH
SIGHT
SIT
THIS

Level 3 - S L E M S I


ELM
ELMS
ISLE
ISLES
LEI
LEIS
LESS
LIE
LIES
LIME
LIMES
MESS
MIL
MILE
MILES
MISE
MISS
SEMI
SLIM
SLIME
SLIMES
SLIMS
SMILE
SMILES 

Level 4 - R A N Y C O

ACORN
ANY
ARC
CAN
CAR
CARNY
CAY
CON
CORN
CORNY
COY
CRAYON
CRONY
CYAN
NARY
NAY
NOR
OAR
ORCA
RACY
RAN
RAY
RAYON
ROAN
YARN
YON

Level 5 - G A E D R G

AGE
ARE
AGED
DAG
DAGGER
DARE
DEAR
DRAG
DREG
EAR
EGAD
EGG
GAD
GAG
GAGE
GAR
GEAR
GRADE
RAD
RAG
RAGE
RAGED
RAGGED
RED
READ

The rewards for each level are:

Level 1 - Apology Bonus, talk your way out of fights more easily
Level 2 - Social Bonus, better taunts
Level 3 - Ability to apologize to prefects for minor infractions
Level 4 - Social Bonus, even better taunts
Level 5 - Ability to apologize to police for minor infractions


C.  Art --

This class is located on the second floor of the main school on the east end
of the building.  The lovely Ms. Phillips will begin the class and you will
be given a "complete the painting" game.  The object is to draw boxes with 
your paintbrush to uncover the hidden picture.  There will be "enemies" 
moving around the canvas as well to stop your progress.  Trapping the 
enemies inside a box you have drawn will blow them up.  Having an enemy 
cross a line you are drawing while it is in progress will blow YOU up.  You 
only have 3 lives before the class is failed.  You will also encounter 
"power ups" to help you with your progress in this game.  

Enemies are:

-Floaters (red or gray erasers) - these move around the unexposed areas of 
the canvas and are very much attracted to any line you are drawing.

-Crawlers (scissors) - these move along the border of the canvas and any 
lines you have drawn.  If they reach your brush, you lose a life.

-Exploders (read and gray striped eraser) - If anything hits this stationary
enemy, it explodes and anything in its blast radius is taken with it.

Power Ups are:

-Speed (green thumbs up symbol) - Touching this will increase the speed of 
your brush.

-Reverse Brush (double blue arrow) - Touching this will reverse the direction
of your controls temporarily.

-Clear Enemies (black bomb) - Touching this will explode the bomb and any 
enemies in its blast radius will be destroyed.

-Freeze (green hand) - Touching this will freeze all enemies in place.

This class can be frustrating, but follow a couple tips here and you should
complete this class pretty quick.  

Don't try to make huge boxes; keeping them small will help you get more 
completed without getting interrupted.

Don't chase power ups unless you are close to them anyway; often the chase 
to the power up will get you in trouble.

The Freeze power up is probably the most valuable thing you can catch in 
this task.  It gives you a considerable amount of time and you can get large
chunks of the canvas uncovered as well as trap many enemies in boxes while
they can't move.

The rewards for each level are:

Level 1 - 25% Kissing Bonus
Level 2 - 50% Kissing Bonus
Level 3 - 75% Kissing Bonus
Level 4 - 100% Kissing Bonus
Level 5 - Ability to kiss without having to give a gift first.

A kissing bonus gives you extra health, over and above your 100% meter.


D.  Gym --

This class is triggered in the boys locker room in the lower part of the 
gym.  This class is the first one you will encounter in which every class is
NOT the same.  There are two types of classes; wrestling and dodgeball.

-Level 1 is wrestling and is quite simple.  You are up against an opponent
who is rather reluctant to fight back.  All you have to do is follow the 
onscreen instructions to perform the wrestling moves they describe.  Perform
the move correctly a couple of times, and you will move on to a new move.
Repeat the procedure until both moves are learned and the class is complete.

-Level 2 is dodgeball.  When the game starts, you will be in a grapple with 
a member of the other team for the ball.  Press triangle repeatedly to win 
the grapple and claim the ball.  When you have the ball, you are on the 
offense and the controls are:

X button to throw
circle button to jump
square button to pass

Your throw is automatically aimed at the closest opposing team member and 
the best way to hit them on the first shot is to combine a jump and a throw.
Hit the circle button to jump and at the peak of the jump, hit the X button.
In all likelyhood, your target will go down and if you were directly in 
front of them, the ball will bounce back to you.  If not and the other team
gets hold of the ball, you are now on the defense and the controls are:

x button to catch
circle button to dodge
square button to change which player you are controlling

Get control of whichever player is closest to the opponent with the ball and
move back away from him as far as possible.  Use the X or circle to catch or
dodge his throw.  (Dodge is your better option, the catch is difficult to 
pull off)  If your player gets hit and the ball stays in your area, control
one of the other players and try to grab it before it goes out and the other
team gets control again.  As each player is hit, they are "out" and will 
take up a position around the outside of the opposing teams area.  They are
still playable as you will be able to use them to grab the ball when it is
outside of the playing area and to throw at remaining opposing team members.
The match is finished when you have successfully knocked all three of the 
opposing players.  There will be three matches in each level, and you must
win two of them to pass the class.

-Level 3 is again wrestling.  The procedure is the same as Level 1 gym only 
this time you will learn 4 new moves.  Complete them all and pass the class.
This is again, very easy.

-Level 4 and 5 are both dodgeball again.  Same exact thing you did in Level 
2.

The rewards for each level are:

Level 1 - Head Butt, 1-Charge Combo & 3 Hit Charge Combo learned
Level 2 - Accuracy with all weapons improved
Level 3 - Grapple Takedown, Knee Drop Takedown & 3 Hit Combo Takedown
          learned
Level 4 - Accuracy with all weapons improved some more
Level 5 - Accuracy with all weapons improved some more


E.  Shop --

This class is found in the Auto Shop building, of course.  The quickest 
route to get there is to crawl over the break in the wall just to the 
southwest of the main school building.  This class is similar to chemistry 
only the icons wont be moving across the screen.  You will have two types of
control inputs to do as the icon is displayed on the screen.  Watch the 
bottom middle of the screen and you will either get an analog stick instruc-
tion or a button instruction.  When you get an analog stick instruction, 
quickly and deliberately rotate the left analog stick in the direction 
indicated until the icon fades away.  This task is quite particular and you 
may find yourself failing the task frequently with this instruction even 
though you believe you did the movement absolutely right.  The other input 
is the button instruction.  This one rarely misses, and all you have to do 
is repeatedly push the indicated button until the icon fades.  The button 
sequences are not random, so you can plan ahead and already have the analog
stick tilted so as not to miss the input.  The sequences for each class are:

Level 1 - CW (Clockwise) rotation, X button, Counterclockwise Rotation (CCW)
Level 2 - CW rotation, square, X, CCW rotation
Level 3 - CW rotation, X, CW rotation, square, CCW rotation
Level 4 - CCW rotation, X, CW rotation, square, circle, CW rotation
Level 5 - circle, triangle, CW rotation, X, CCW rotation, square, circle, 
          CCW rotation

The rewards for each level are:

Level 1 - BMX bike
Level 2 - Retro BMX bike
Level 3 - Green Racer BMX bike
Level 4 - Blue Bomber BMX bike
Level 5 - Flame Job BMX bike

The last bike you have acquired can be found in any bike garage you have 
access to, the closest one being the red garage door in the school parking 
lot near the abandoned bus.


F.  Photography --

This class is held in the same room as the Art class, as it is also taught 
by Ms. Phillips.  This class is unlocked after completing the mission 
'Hattrick vs Galloway'.  Each class is a little bit different, so here goes:

-Level 1

After the opening cut scene, 5 yellow markers will appear on your radar 
indicating the 5 banners you must take a picture of. They are located:

1. Above the main entrance of the school building
2. On the inside of the archway to the girls dorm
3. Over the doorway to Shop Class
4. On the dome on top of Harrington House (Prep Dorm)
5. Over the main entrance to the Library

Equip the camera (R2 and L2 to scroll through your weapons inventory).  
Press up on the D pad to look through the viewfinder and move around with 
the left analog stick.  Zoom in or out by pressing up or down on the D pad
and get the banner in your picture.  When the frame around picture turns 
green, you have a good shot.  Press R1 to snap the picture, then triangle to
exit back out and move on to the next banner.  When you have all the 
pictures, return them to the Art Room.

-Level 2

All you have to do here is take pictures of any three students.  You don't 
have to go far to get them and you will learn how to "quick shoot" a picture
which will come in handy later when you are collecting yearbook photos.  
When you have the camera in your hand and you are just walking around, you 
can target a student by pressing L1.  The student will pause for a moment 
and when they do, press R1 to snap the picture.  Just walk around the school
building and snap three students to quickly complete this class.  Return to
the classroom to turn in the photos.

-Level 3

This mission increases in difficulty a bit as the intended subjects are not
as clearly defined.  You must take four pictures of either hobos or dogs
found in New Coventry.  This mission is also timed, leaving you with a 
limited window to pull this off.  Grab a bike and head to the yellow marker
now appearing in New Coventry.  Now just run around looking for your
subjects.  Dogs are few and far between, so I would recommend that you just 
focus on finding hobos.  If you are not yet on good terms with the Greasers,
you may find some trouble that way as well.  Snap four pics of hobos as 
quick as you can find them using the "quick shoot" method, and hop back on
your bike to get the pictures back to the classroom.

-Level 4

This mission is timed as well, but at least the subject is a little more 
clearly defined than it was in level 3.  You have to take 5 scenic pictures
in various places around the map.  All you have to do is go to the marker
indicated on the map, view your subject through the viewfinder, zoom in or
out on the subject until the frame turns green and snap the picture.  Move
on to the next marker until you have all 5 pics.  The locations are:

1. Bullworth Dam
2. The Main School Building
3. The Carnival
4. The Lighthouse
5. Bullworth Church

When you have all the pictures, quickly return to the classroom before the
timer runs out.

-Level 5

This mission is timed as well, but pretty easy to pull off, not to mention 
DAMNED funny if you haven't been here yet.  You have to take a picture of 
all 6 freaks at the Carnival Freak Show.  Grab your favorite mode of 
transportation and head to the Carnival in Old Bullworth Vale.  Buy a ticket
to enter the Carnival and pass through the gate.  Go straight ahead and take
a right at the Big Squid ride and follow the path that leads north from 
here to the Freak Show entrance.  Enter the Freak Show and proceed along 
the winding hallway, stopping at each window (and one boxing ring) to take 
a picture of each freak.  The required (and only) freaks are:

1. The Skeleton Man
2. The Siamese Twins
3. The Fat, Bearded Lady
4. The Midget Wrestlers
5. The Insane Painted Man
6. The Mermaid

Get all 6 pictures and take them back to the classroom before the timer runs
out to complete the class.

The rewards for each level are:

Level 1 - Photo Album (you can save 5 photos on your PS2 memory card)
Level 2 - Unlocks Yearbook side task
Level 3 - Extra Photo Album (you can now save 15 photos)
Level 4 - Digital Camera
Level 5 - Double Carnival Tickets (Winning games at the Carnival will now
          award you twice the amount of max tickets)


After completing this class, you should have completed all six of the 
classes included in the Bullworth curriculum.  Complete level 5 of all six 
classes and you will unlock the "Graduation Hat" in your wardrobe.  Classes
that you have completed will still appear on your map at the appropriate 
times, but you will no longer be required to attend and you won't get in 
trouble for Truancy while not there.  By the same token, failing any three 
classes during the course of the game will award you the "Dunce Hat" in 
your wardrobe.


****************************************************************
VIII.  Side Tasks
****************************************************************


*****A.  Carnival Games*****

As soon as you begin Chapter II, the Carnival is open for your enjoyment.
To get to the Carnival, go straight across the bridge from Bullworth Academy
to Old Bullworth Vale.  Keep going straight all the way until you go through
a tunnel and come out on the other side at the gate of the Carnival.  Buy 
a ticket at the booth, and you will be allowed access through the gates on 
your right.  There are four games here that you can play, and winning them 
will award you tickets, which you can use to buy items at the souvenier 
Tent.  It is required that you win tickets at all four games to achieve 100%
completion of the game.  Here are the games you will find and a brief 
description of the rules:

1. Strike Out --

This will be the first game you see as you walk into the Carnival.  It will
be on your right as you pass the Cotton Candy stand.  Walk into the blue 
marker and buy a ticket to play and the game will begin.  The brief flash 
of instructions is rather vauge, so I'll clear it up.  You will 
automatically go into targeting mode and you are given six baseballs.  There
are three rows of moving targets in front of you and they are moving very 
quickly.  The targets are:

Catchers Mitt - hitting this gives you a free ticket to play again later
Umpire - hitting this ends the game, no matter how many balls you have left
Batter - hitting this gives you a "Walk", and you can continue the game
Catcher - This is the one you want.  Hit three of these to win the game.

Once you've hit a catcher in a row, the entire row will disappear and you 
will have to move on to the next row.  Hit all three catchers and you will
be rewarded with 3 tickets.

2.  High Striker --

From the Strike Out game, walk into the next area under the "RIDES" archway 
and look immediately to your left to find the High Striker.  This is the old
school "hit the lever with the giant hammer and make the bell ring" game and
by far the easiest way to gain tickets.  Walk into the marker to play this
game.  When this game starts, just hit "X" repeatedly to swing the hammer
down onto the lever.  If you hit the button rapidly enough, you will ring 
the bell.  If you don't, it may not go all the way to the top.  If you reach
the 70 mark you get 1 ticket, the 80 mark you get 2 tickets.  Ring the bell
and you get 3 tickets.

3.  Splish Splash --

Right beside the High Striker you will find Splish Splash.  This game is 
what we all know and love as the "Dunker".  There is a midget in the tank
sitting suspended above the water.  Begin the game and move either the left
or right analog stick to get the reticle moving.  This is similar to the 
mini-game 'Penalty Shots' in that the reticle moves around the target 
randomly.  You can influence where the reticle goes, but you can by no means
control it.  When the reticle passes over the center of the target, press
R1 to throw the ball.  You have three tries.  Hit the button in the center 
of the target, the midget will fall into the water and you win 3 tickets.
Enjoy the midgets comments throughout the game, and especially after he is 
in the water.

4.  The Shooting Range --

A little further along the way from the High Striker and Splish Splash, 
you'll come to The Shooting Range.  This is probably the hardest to get high
scores on, but if you're good at it, you can get a lot of tickets per game.
It is what it says it is, it's a shooting range.  When the game starts you 
are holding a cork gun and you are in aim mode with a reticle on the screen.
Move the reticle around with the analog stick and fire with R1.  There are 
4 targets that will pop up and/or move across the range.

- Green bottles pop up and down, worth 5 points
- Cowboys move side to side, worth 10 points for slow ones, 15 for fast
- Sheriff's Badge moves side to side, worth 50 points but it is FAST!
- Cowgirls pop up and down, DONT hit these, worth -10 points

Get as many points as you can before the timer runs out.  You have unlimited
ammo, so just fire away!  Your reward is:

Score 100 - 1 ticket
Score 140 - 2 tickets
Score 180 - 3 tickets
Score 220 - 4 tickets
Score 260 - 5 tickets
Score 350 - 15 tickets
Score 400 - 20 tickets

You can see how being quick and accurate at this game can get you a lot of 
tickets in a big hurry, especially if you have completed Photography Class 5
and are getting double tickets!  That would be 40 tickets a game if you can
break 400!


Now that we've covered all the games and you have all these tickets, you 
probably want to know what kind of cheap crap you can buy with them.  Well
head on over to the Souvenier Tent across from the Strike Out game and enter
the blue marker to go inside.  In this tent, you will see a raised area on 
the edge that has arcade games you can play.  This raised area has ALL of 
the arcade games that are available in Bully, including the game 'Nut Shots'
and this is the ONLY place on the map that 'Nut Shots' is available.  
(Getting high score on 'Nut Shots' IS required for 100% completion of the 
game.)  Step in to the orange marker to start trading in your tickets for
lovely pieces of crap.  Here's what you can buy, how many tickets it costs 
and where you can find it after you buy it:

Devil Horn Hair Band - 15 Tickets - Will be in your wardrobe
Incredibly Strange Hat - 40 Tickets - Will be in your wardrobe
Clown Pants - 40 Tickets - Will be in your wardrobe
Scooter - 75 Tickets - Will be in your bike garage
Clown Shoes - 40 Tickets - Will be in your wardrobe
"I'm With Stupid" T Shirt - 20 Tickets - Will be in your wardrobe
Big Novelty Watch - 10 Tickets - Will be in your wardrobe
Clown Wig - 40 Tickets - Will be in your wardrobe
Beaded Bracelet - 15 Tickets - Will be in your wardrobe
Checkered Party Hat - 20 Tickets - Will be in your wardrobe
Angel Halo Hair Band - 15 Tickets - Will be in your wardrobe
Girlie Car Poster - 10 Tickets - is a trophy found on your dorm room wall
Rock Band Poster - 10 Tickets - is a trophy found on your dorm room wall

Any clothing items you buy in the Souvenier Tent, you will be wearing when
you leave.  Enjoy all your new crap!


*****B.  Carnival Rides*****

There are three rides at the Carnival that you can get on.  There is no task
involved that you have to complete, you simply have to buy a ticket to get 
on the ride and sit back and enjoy the cut scene of the hair raising 
experience you will have on the ride.  Although there is nothing you need to
do to accomplish this task except get on the ride, it is still required that
you ride all three rides to accomplish 100% completion of the game.  The 
rides are:

The Big Squid --

This will be the first ride you come to as you pass through the "Rides" arch
just past the Strike Out game.  It will be on your right as you pass through
the arch.  By a ticket and you will enjoy the Bullworth Carnival version of
the "Scrambler".  When you enter this ride, you will also pick up the G&G 
card that is lying on the platform automatically.

Big Canyon Railway --

You'll find this ride at the back of the Carnival after you walk past the 
Shooting Range Game and the Funhouse.  Buy a ticket for this roller coaster
ride and you'll enjoy some good aerial views of the Carnival.

'Round The World --

This ride will be on your right as you approach the Freak Show in the north
section of the Carnival.  You can't miss this ride because you can see it 
from anywhere in the Carnival.  It's the big giant ferris wheel.  Take a 
spin on this ride and again enjoy some aerial views of the Carnival.


*****C.  Arcade Games*****

There are five arcade games which can be found in various places around the
map.  Getting the high score is only required for 100% completion in three
of them and I will tell you which ones in their descriptions below:

Future Street Race 2165 --

This is the first arcade game you will run across as it is in the rec room
of the boys dorm.  It will say "Out of Order" until you have completed the 
mission 'This Is Your School'.  It is a simple top-down view racing game. 
The controls are simple as is the game itself.  You are in a space vehicle
on a race track against three other competitors.  When the race begins, 
press "X" to accelerate and steer your vehicle with the analog stick.  You 
have the ability to fire at your competitors using the R1 button to 
temporarily knock them out, but you can be assured they will respond in kind 
when they get back behind you. Press the square button to stop and reverse.
There are three races you must win to complete the game on three different 
tracks.  Each track has a shortcut that can earn you a considerable lead, 
but the shortcuts are blocked by a power barrier that intermittantly opens
and closes, so you must time your entry into the shortcut to avoid getting
blasted by the barrier.  Complete all three races and you complete the game.
Completing this game is NOT required for 100% completion.

Future Street Race 3D --

This game is a sit down version of Future Street Race 2165 and can be found
in your Lighthouse save house in Old Bullworth Vale.  The races, object and 
controls for this game are identical to Future Street Race 2165, the only 
difference being that you are now racing in 3rd person view, rather than 
top-down.  Younger gamers who have grown up playing 3D games will probably 
be more comfortable playing this version of the arcade game, while us old 
farts who grew up with Atari 2600 will shed a tear of sentimentality at the 
first one.  (I can't for the life of me remember the name of the game now, 
but there was an Atari 2600 game that played exactly like Future Street Race 
2165 but without the shooting - that was back in the day before we gave Jack 
Thompson anything to whine about.)  Again, complete all three races and you 
complete the game.  This game is also NOT required for 100% game completion.

Consumo --

You can find this game in the basement of the Dragon's Wing Comic Book store
in Bullworth Town.  This is also your save house if you have completed 
'Nerd's Challenge', and if you have completed 'Nerd's Challenge' then you 
have also achieved the high score on this arcade game, so don't feel 
obligated to read any further on this game.  If you haven't completed the 
mission, then read on. The concept is simple, it just takes a while to 
accomplish the high score.  Move your Sumo wrestler around the screen with 
your left analog stick and make him eat the good food.  The good food is the 
rice bowls, fish and apples.  Avoid the bad food, which is the darker rotten 
rice bowl, the fish skeletons and the apple cores.  In addition to this, you 
must avoid the blowfish, which take away a life if you hit one (you only get 
three lives), and you must avoid the large sumo wrestlers as they make you 
bounce uncontrollably around the screen making a collision with a blowfish 
or rotten food more likely.  As you eat, you gain weight and as you gain 
weight, a meter at the top of the screen fills with red.  Every 100 lbs 
fills the meter to max and then it empties and starts over again.  If you 
eat rotten food while the meter is empty, you will lose a life.  That's 
really all there is to it.  Beat the score of 1,010 and earn your bounty 
and you'll likely never play that damn game again.  Beating the high score
in this game IS required for 100% completion of Bully.

Monkey Fling --

You can find this game in the Blue Balls Pool Hall in New Coventry, which 
is also your save house there if you have completed 'Greaser's Challenge'.
This game is pretty disgusting.  This is a shooter along the lines of the 
old Space Invaders genre.  You are a monkey at the bottom of the screen.
You can only move from side to side and you must wads of your poop to knock 
down the bananas hanging at the top of the screen.  You get three lives and
10 piles of poop to throw.  Spiders also fall from above, so you must also
shoot them before they reach the ground.  Catching the bananas that you 
shoot down will refill your poop ammo.  If a spider makes it to the ground,
they will crawl across the bottom of the screen to get you and if they hit
you, you lose a life.  The spiders are only on the ground a short time and 
will shortly disappear, but you are better off not letting them get to the 
ground as it is pretty easy to get trapped between two of them.  The points
you earn come from shooting the spiders, and the score to beat for this game
is 333.  Beat the score and you have the top rank.  Play as long as you can
survive, but anything beyond 333 is unnecessary.  Beating the high score of 
this game IS required for 100% completion of Bully.

Nut Shots --

If you are the type of player that likes to do things all at once, then the
Carnival Souvenier Tent is the place for you to go for the Arcade Games.  
ALL of the games can be found on the raised platform in here, but note that
this is the ONLY location you will find Nut Shots.  Nut Shots is a side 
scroller where you are a flying squirrel that shoots (what else?) nuts.  You 
can move your squirrel all around the screen to shoot the incoming enemies 
from the right side of the screen.  There are three types enemies that will 
come after you and shooting a certain number of them brings on the next.

Bees - shoot 10 bees to bring out a . . .
Bat - shoot 3 bats to bring out an . . . 
Eagle - worth the most points and takes the most hits to destroy

Avoid the projectiles that the enemies shoot at you and kill them as quickly
as possible.  You have three lives, and getting hit by the projectiles or 
the enemies will take one away.  The Eagle will shoot a salmon at you, and 
you cannot shoot the salmon, so focus your attack on destroying the Eagle.
The score to beat for this game is 69,900.  Beat the score and you claim the
number one spot in the rankings.  Beating the high score for this game IS 
required for 100% completion of Bully.

Beating the high score in Consumo, Monkey Fling and Nut Shots will earn you
the title "Arcade Master", and all arcade games will be free from that point 
on.


*****D.  Go-Kart Races*****

To begin the Go-Kart series of races, you can go to the ticket booth at the 
Go-Kart track anytime after Chapter II is unlocked.  The Go-Kart ticket
booth is located inside the Carnival, just to the west of the Freak Show.
Enter the marker there to buy a ticket and begin.  There are a total of 8
Go-Kart races to be completed.  The first 5 races are at the Go-Kart track 
at the Carnival.  The last 3 races are street races which will be found at 
trophy icons on the map after the first 5 track races have been completed.

Grand Prix Go-Kart Races (At the Carnival) --

When you begin the race, you will be seated in your Go-Kart awaiting the 
countdown.  The controls for the Go-Kart are quite simplistic.  Steer with 
the left analog stick, "X" button to accelerate, square button to brake, and
pushing square and "X" simultaneously will make you do a powerslide.  You 
can bump your opponents to knock them into the walls, but be warned that 
they can do the same to you and they aren't in the least bit shy about doing
it.  In fact, it will often seem to be their primary concern.  Get the feel 
of each track and try to anticipate the hairpin turns with the aid of your
mini-map.  Use the powerslide to navigate the hairpins, and feel free to 
use shortcuts across the grass to cut off a little time.  Generally, once 
you get yourself into first place during the race, it is pretty easy to stay
there as long as you don't run into the walls.  Quickly maneuvering the 
hairpins will also give you a considerable gap between you and your 
opponents, as they don't seem to get through them very well.  Note this as 
well if you are behind, since this will give you an opportunity to catch up.
Each race is on the same track, but the track is slightly reconfigured for 
each race with the use of barriers.  The difficulty of each race will 
increase slightly, and in the last two races, the number of opponents will 
increase.  Completing race 1 will unlock the Crash Helmet in your wardrobe,
which you can wear while riding the scooter (that I KNOW you've bought by 
now!) to keep from getting in trouble for riding with no helmet.

Race 1 - 3 opponents, unlocks Crash Helmet, unlocks Race 2
Race 2 - 3 opponents, unlocks Race 3
Race 3 - 3 opponents, unlocks Race 4
Race 4 - 4 opponents, unlocks Race 5
Race 5 - 5 opponents, unlocks Go-Kart Street Races

Go-Kart Street Races --

These races are found at the trophy icons on your map as they are unlocked
after you have completed the Grand Prix Go-Kart Races.

Street Race 1 - Old Bullworth Vale --

The marker for this race is found on the sidewalk just east of the front 
doors of the Happy Endings Retirement Home.  The path for this race is a 
simple track around the retirement home and the outside edges of Bullworth 
Gardens.  This is a three lap race and you will have 3 opponents.  Your path
around town will be clearly marked so you don't go off course and take the 
wrong streets.  The concept and controls for these races are the same as the
Grand Prix Races, the only difference now is that you will have to dodge 
pedestrians and cars.  Don't hit any of them as this will alert the police
and having them after you will just make the race that much more difficult.
Cutting corners over the sidewalk is your friend in these races, just be 
sure to do it without hitting the pedestrians.  Complete the third lap in 
first place and you win the race, unlock Street Race 2 and get a monetary 
reward of $20.

Street Race 2 - Old Bullworth Vale --

The marker for this race will appear on the sidewalk near the Crab 
restaurant just north of and across the street from the large pier at the
south end of this part of town.  This track is relatively short, but it will
take you through the shopping area of Old Bullworth Vale and around behind
the boxing gym.  There are more obstacles and pedestrians to avoid in this
race, making it a little more difficult, but cutting the corners and using 
the sidewalks when possible can quickly give you the advantage here.  This 
race is again three laps, but you have only 2 opponents this time.  Win the
race and you unlock Street Race 3 and earn a monetary reward of $25.

Street Race 3 - Blue Skies Industrial Park -- 

The marker for this race appears after you unlock Chapter V.  Head straight 
in to Blue Skies Industrial Park from New Coventry, straight past the Police
Station on your left and when you get to the next intersection to the south 
of the Police Station, look on the corner to your right and you should see 
this marker.  This is a 3 lap race in Blue Skies that will take you straight
across the back of the factories, north up the west side of the map, wind 
you back east through the trailer park and back down to the starting point.
You'll find your most effective shortcuts in the trailer park.  You'll only 
have two opponents again in this final race, but they will be working hard
to make your life difficult.  Finish these three laps in first place and you
have completed ALL of the Go-Kart Races, earn a monetary reward of $30 and 
you have unlocked a Go-Kart you can use anytime you want that you will find
parked beside your bike garage in the school parking lot near the abandoned
bus.  Given a choice, you'll probably never drive anything else ever again! 


*****E.  Bike Races*****

You unlock the Bike Races after you complete the mission 'Beach Rumble' in 
Chapter II.  All the races are available from 12:00 pm to 11:00 pm.  You 
will race on whatever bike you drove to the marker to start, or if you did
not arrive on a bike, you will be given one just like your opponents.  There
are a total of 14 Bike Races that you must do in order in each of three 
parts of town.  The path for each race is very clearly and frequently 
marked, so I won't go into the details of each individual race except to 
tell you the rewards of each and where to find them.  The concept is the 
same for all of the races.  In each race you have 3 opponents.  When the 
race begins, you repeatedly and rapidly push "X" to pedal the bike as fast 
as you can, just like you've probably been doing for most of the game 
already.  You can throw fireworks and eggs at your opponents, but I don't 
recommend it as it usually does nothing more than slow you down.  You can
punch your opponents by pushing either L2 or R2 (depending on which side 
they are on) but unless they just won't leave you alone, this can slow you 
down as well.  Just pedal your brains out until you get to the end.  Even 
if you are on an equivalent bike, you are still always faster than your 
competition, so as long as you just focus on pedaling and not wrecking the 
bike, you should easily win every time.  The races are:

Old Bullworth Vale --

The "sign up sheets" for these races are on the side of the Shiny Bike shop
right next to your bike garage in Old Bullworth Vale.  Winning each race 
will open up the next race in this series of seven.

Race 1 - Reward $20 - 1 Lap
Race 2 - Reward $25 - 1 Lap
Race 3 - Reward $30 - 1 Lap
Race 4 - Reward $35 - 1 Lap
Race 5 - Reward $40 - 1 Lap
Race 6 - Reward $45 - 2 Laps
Race 7 - Reward $50 - 1 Lap

Bullworth Town --

The "sign up sheets" for these races are on the north side of the Shiny Bike
shop in Bullworth Town.  Winning each race will open up the next race in 
this series of four.

Race 1 - Reward $20 - 2 Laps
Race 2 - Reward $25 - 2 Laps
Race 3 - Reward $30 - 1 "Lap" (Just a "start to finish" race north to south)
Race 4 - Reward $35 - 1 Lap

New Coventry --

The "sign up sheets" for these races are on the wall outside the area that 
goes to the Bike Park in New Coventry.  There are only two races in this 
series.

Race 1 - Reward $30 - 2 Laps
Race 2 - Reward $40 - 2 Laps

Bullworth Academy Championship Race --

This is the final race of all of them and will unlock after ALL other Bike
Races have been completed.  The "sign up sheet" for this race appears on the
wall right outside the front gate of Bullworth Academy.  It is the longest 
race and runs from Bullworth Academy through Bullworth Town, New Coventry, 
Blue Skies Industrial Park and back over to Bullworth Academy.  Complete 
this final race and you are rewarded with $50, and a bike helmet and jersey
are unlocked in your wardrobe.  The BMX helmet is unlocked in your wardrobe 
for completing all the races and the large BMX trophy appears on your dorm
room window sill as well.



*****F.  Lawn Mowing*****

Available 8:00 am to 8:00 pm

This task is classified as a job as it serves no other purpose than a place
to earn some cash.  It is marked on your map as a green dollar sign in the 
park in Old Bullworth Vale.  Go there and enter the blue marker to begin.
The task is what it says it is, mow the grass.  Hop on the mower with the 
triangle button, hit the gas with the "X" button, brake and reverse with the
square button.  Ride on and mow the overgrown grass.  This task has three 
stages:

First stage - mow at least 70% of the grass to pass the stage and earn $15 
              OR manage to mow 100% of the grass to earn $25

Second stage - mow at least 80% of the grass to pass the stage and earn $15 
               OR manage to mow 100% of the grass to earn $25

Third stage - mow at least 90% of the grass to pass the stage and earn $15 
              OR manage to mow 100% of the grass to earn $25

Completing all three stages of Lawn Mowing will unlock a second location 
where you can mow grass and earn larger amounts of cash, however it will not
be accessible until you have unlocked Chapter 4.

Lawn Mowing 2 is found at the first house on the right, directly to the west
of the Happy Endings Retirement Home in Old Bullworth Vale.  The task is 
pretty much exactly the same except there are four birdbaths in the yard 
that you need to avoid.  If you hit them, they will break and it will count
against the money you earn.  Feel free to run over the Gnome in the yard to
pick up that collectible, it won't count against you.  You also earn more
money in this level of mowing.  $20 for doing the minimum amount and $40 for
doing 100% in each stage.



*****G.  Paper Route*****

Available 8:00 am to 7:00 pm (Stage 1)
Available 1:00 pm to 7:00 pm (Stage 2 thru 5)

This is another task classified as a job and can be found at the green 
dollar sign marker in front of the news stand in Old Bullworth Vale.  Enter
the blue marker here to begin this task.  This task is also very simple, but
throws a couple of curves at you in the later stages.  The basic concept is 
this.  When the task begins, you are on a bike.  Head straight up the street
to the first yellow marker on the map and pick up the papers.  From that 
point forward, ride the bike around to the new markers that appear on the 
map.  These new markers are paper boxes, and hitting them will not be as 
hard as you think it is going to be.  (Remember the old quarter sucking
video game Paperboy?  NOT that hard!   . . . .and yeah, I'm that old.)  As
you approach the box, simply hold L1 to target the paperbox.  When the box
is targeted, push R1 and let the paper fly.  As long as there isn't an 
obstacle between you and the box, the paper will go right in, every time.
Aren't you relieved?  But wait . . .in the later stages you'll be plagued
first by a dog that chases you.  He's mostly just an annoyance because he's
too slow and can't catch you, so he pretty much just runs behind you and 
barks.  You also will run across some egg throwers as you work your way into
Tad's neighborhood and eventually you'll get a nice combination of both the
dog and the egg throwers.  The dog is always slow and the egg throwers 
always have lousy aim, so you should have much of a problem getting through 
this task.  With each stage, you earn more customers for the next stage.

Stage 1 - 7 customers
Stage 2 - 10 customers
Stage 3 - 14 customers
Stage 4 - 20 customers
Stage 5 - 24 customers


*****H.  Errands*****

There are a total of 50 errands for you to do spread all over the map.  Only
30 of them are required to accomplish 100% in the game.  Errands are nothing
more than short, simple tasks that a person will ask you to do, and in 
return the person will pay you for completing the errand.  There is a total 
of $980 to be earned by completing all of the errands, so if you need to 
make some purchases, this is an easy way to pick up some cash.  To begin an
errand, go to the specified location at the specified time and look around
for a person to come up to you and ask you for a favor.  When they are there
they will be indicated on your mini map by a blue marker and the person will
have a blue arrow over their head.  Target them with L1 and press "X" to 
accept the errand.  Here is where they can all be found and what they'll ask
you to do:

  **Bullworth Academy Campus**

1.  Algernon - 'Escort Algie'

Pays $15
Location - Near his locker on the second floor of the school building
Available - School hours, during non-class time

Task:  Walk with Algie to the library and protect him along the way.

2.  Vance - 'Bog Roll'

Pays $10
Location - Boy's bathroom, first floor of the school building
Available - All school hours

Task:  Get the roll of toilet paper from the janitors closet and bring it 
back.  Toss it over the wall of the stall to Vance.

3.  Max - 'Bog Roll 2'

Pays $15
Location - Same place as #2
Available - All school hours

Task:  Same as #2, just for $5 more

4.  Sheldon - 'Blow The Toilet'

Pays - $10
Location - Outside boys bathroom, first floor of school building
Available - All school hours

Task:  Throw the firecracker he gives you in a toilet.

5.  Sheldon - 'Fire Alarm'

Pays $15
Location - Near the stairs in the school building, either floor
Available - 9:00 am to 3:00 pm

Task:  Pull the fire alarm

6.  Casey - 'Locker Stuff'

Pays - $10
Location - Hallway by the principal's office, main school building
Available - Non class hours

Task:  Stuff two kids into lockers

7.  Gloria - 'Locksmith'

Pays - $10
Location - Bottom of the stairs on the first floor, main school building
Available - All school hours

Task:  Break in to three lockers.

8.  Constantinos - 'Secret Admirer'

Pays - $10
Location - Second floor hallway, between the office and Art Room
Available - Non-class hours

Task:  Break into a locker and put in the flowers.

9.  Melody - 'Secret Admirer 2'

Pays $10
Location - first floor, near the English room
Available - Non-class hours

Task:  Exactly the same as #8.

10.  Pedro - 'Takin' Out The Trash'

Pays $15
Location - on the sidewalk between the fountain and main school building
Available - Non-Class school hours

Task:  Stuff three students in trash cans.

11.  Constantinos - 'Egg Girls Dorm'

Pays $10
Location - In front of the boys dorm
Available - 7:00 pm to 11:00 pm

Task:  Hit the outside of the girls dorm with three eggs.

12.  Karen - 'Egg Boys Dorm'

Pays $10
Location - In front of the girls dorm
Available - 7:00 to 11:00 pm

Task:  Hit the outside of the boys dorm with three eggs.

13.  Christy - 'Details'

Pays $10
Location - School parking lot
Available  - 7:00 pm to 11:00 pm

Task:  Escort Christy back to the girls dorm.  Protect her from bullies.


  **Bullworth Town**

14.  Monson - 'Detective Jimmy'

Pays $25 and "Incognito Hat" in wardrobe
Location - In front of Town Hall
Available - 8:00 am to 7:00 pm

Task:  Monson is a cop and he wants you to take a photo of a dirty cop.

15.  Otto - 'Water Balloons'

Pays $20 and Water Balloons unlocked
Location - In an alley just north of the Shiny Bike Shop, he may appear on 
           the roof
Available - 8:00 am to 7:00 pm

Task:  Do the water balloon tutorial, and hit three people with water 
balloons.

16.  Algernon - 'Lost Jacket'

Pays $20
Location - Just south of the Police Station, on the sidewalk
Available - 9:00 am to 6:00 pm

Task:  Retrieve Algie's jacket and bring it back to him.

17.  Ivanovich - 'Thank You For Not Smoking'

Pays $15
Location - Oil Spill gas station
Available - All the time

Task:  Beat up the two Greasers on the roof of the gas station.

18.  Handy - 'Free Drugs'

Pays $15
Location - Next to Easy Drugs Store
Available - 8:00 am to 7:00 pm

Task:  Smash the trash cans to find the hobos medication.

19.  Mr. Bambillo - 'Lost Dog'

Pays $15
Location - Near the Mental Dental building, across from the Comic shop
Available - 8:00 am to 7:00 pm

Task:  Find the man's dog, and have him follow you back to his owner.

20.  Bethany - 'Lost Dog 2'

Pays $15
Location - South of the Police Station headed toward the abandoned theater
Available - 8:00 am to 7:00 pm

Task:  Same as #19

21.  Tobias - 'Stolen Bike'

Pays $15
Location - In front of the Shiny Bike shop
Available - 7:00 pm to 11:00 pm

Task:  Chase the guy on the stolen bike.  Knock him off and take the bike 
back to the owner.

22.  Handy - 'Weird Hobo'

Pays  Black Cowboy Hat unlocked in wardrobe
Location - Near Mental Dental and the Comic Book shop
Available - 8:00 am to 7:00 pm

Task:  Give the hobo some change and he'll give you the hat.


  **Old Bullworth Vale**

23.  Mrs. Lisburn - 'The Widow'

Pays $15
Location - Happy Endings Retirement Home front yard
Available - 8:00 am to 9:00 pm

Task:  Pick flowers and put them on her husbands grave.

24.  Mrs. Lisburn - 'Great Escape'

Pays $25
Location - Happy Endings Retirement Home front yard
Available - 7:00 pm to 11:00 pm 

Task:  Escort Mrs. Lisburn to the park entrance.  She walks slow, so don't 
start this too late.

25.  Mr. Huntingdon - 'Fast Food'

Pays $25 and Fast Food outfit in wardrobe
Location - Burger joint
Available - 8:00 am to 7:00 pm

Task:  Make the three fast food deliverys on the scooter.  (Timed)

26.  Mr. Martin - 'Crab Traps'

Pays $20
Location - Seafood Restaurant just north of the large pier
Available - 8:00 am to 7:00 pm

Task:  Swim out in the bay and collect the crabs.

27.  Casey - 'Bullworth Vale Tag'

Pays $20
Location - Upper area of Bullworth Vale Gardens
Available - 8:00 am to 9:00 pm

Task:  Spray any three tags in Bullworth Vale

28.  Karen - 'Lost Teddy Bear'

Pays $15
Location - Just east of the gazebo beside the boxing gym, on the beach
Available - 8:00 am to 7:00 pm

Task:  Beat up the bully that stole her Teddy Bear and bring it back to her.

29.  Pedro - 'Shipwreck'

Pays $20
Location - At the end of the large pier
Available - 8:00 am to 7:00 pm

Task:  Swim around to the south side of the island in the middle of the bay
and walk up on the shipwreck.  (Grab the G&G card while you're here if you 
want.)

30.  Justin - 'Swim Meet'

Pays $20 and unlocks the Tiny Swimsuit in your wardrobe
Location - On the beach near the lighthouse dock
Available - 8:00 am to 7:00 pm

Task:  Swim out and around the bouy and back before the timer runs out.

31.  Pedro - 'Balancing Act'

Pays $20
Location - At the end of the large pier
Available - 8:00 am to 9:00 pm

Task:  Swim all the way to the southwest side of the island (near the ship-
wreck).  Climb up on the small area on the island and walk the balance beams
across the small columns to the other shore.  (Grab the rubber band out here
if you want.)

32.  Mr. Svenson - 'Goin' Postal'

Pays $20
Location - Near the southeast entrance to Bullworth Vale Gardens
Available - 8:00 am to 7:00 pm

Task:  Pick up a package and bring it back to him without getting bit by
the dog.

33.  Mr. Sullivan - 'Coming Attractions'

Pays $20
Location - Inside the Carnival, between the gate and the Souvenier tent
Available - All the time

Task:  Take pictures of the Fun House, the Big Squid and Round The World.


  **New Coventry**

34.  Vance - 'Vehicular Vandalism'

Pays $25
Location - Between the train bridge and the Yum Yum Market
Available - 7:00 pm to 11:00 pm

Task:  Break 11 parts of the car before the timer runs out.  Use the bat 
until it breaks, then just punch it.

35.  Christy - 'Escort service 2'

Pays $30
Location - Near the Yum Yum Market
Available - 7:00 pm to 11:00 pm

Task:  Walk Christy to the In and Out Motel.  Protect her from the Greasers.

36.  Salvatore - 'Spazz Delivery'

Pays $20
Location - In front of the Spazz Warehouse near your bike garage
Available - 9:00 am to 5:00 pm

Task:  Deliver the package he gives you to another man in Blue Skies.

37.  Otto - 'New Coventry Tag'

Pays $25
Location - Under the train bridge
Available - 3:00 pm to 11:00 pm

Task:  Spray any three tags in New Coventry.

38.  Buckingham - 'Infidelity'

Pays $25
Location - Near the Final Cut clothing store and barber shop
Available - 3:00 pm to 11:00 pm

Task:  Go to the In and Out Motel and take a picture of his wife kissing the
other guy without being seen.

39.  Morrison - 'Tenement Fires'

Pays $25
Location - In front of the tenements
Available - 8:00 am to 7:00 pm

Task:  Take the fire extinguisher and put out the 6 fires inside the 
tenements.

40.  Ivanovich - 'Tag Proof'

Pays $25
Location - On the road to the south leading out of the tenements area
Available - 3:00 pm to 11:00 pm

Task:  Take a picture of someone spraying a tag.

41.  Morrison - 'Rat Infestation'

Pays $25
Location - In front of the tenements
Available - All the time

Task:  Kill the 18 rats inside the tenements.

42.  Justin - 'Egg The Tenements'

Pays $20
Location - Near the Spazz Industries Warehouse and Wonder Meats
Available - 7:00 to 11:00 pm

Task:  Hit the Greasers building with three eggs in the tenements area.

43.  Miss Abby - 'Help The Elderly'

Pays $40
Location - Anywhere on the sidewalk between Final cut and Blue Balls
Available - 7:00 pm to 11:00 pm

Task:  Escort Miss Abby to the tenements and protect her from the Greasers.


  **Blue Skies Industrial Park**

44. Mr. Castillo - 'Cable Guy'

Pays $30
Location - By the Spencer Shipping warehouse
Available - 3:00 pm to 9:00 pm

Task:  Destroy the four satellite dishes

45.  Otto - 'Greasy Eggs'

Pays $30
Location - Next to Spazz Industries
Available - 8:00 am to 7:00 pm

Task:  Egg the two Greasers.

46.  Mr. Buckingham - 'Rat Poison'

Pays $30
Location - North end of the docks
Available - 9:00 am to 5:00 pm

Task:  Kill the four rats.  (Sometimes they will fall in the water and kill 
themselves, making this REAL easy!)

47.  Mr. Castillo - 'Shipping and Receiving'

Pays $30
Location - Near the Townie clubhouse (your save house)
Available - 8:00 am to 7:00 pm

Task:  Take the package you are given and deliver it to the man near the 
Police Station.

48.  Otto - 'Vehicular Vandalism 2'

Pays $30
Location - Near the Wonder Meats Warehouse (Where Russell was hiding)
Available - 7:00 pm to 11:00 pm

Task:  Destroy the 11 parts of the car.  Start off with the bat, then just
punch it.

49.  McInnis - 'Lost Cargo'

Pays $30
Location - In the middle of the docks area
Available - 8:00 am to 7:00 pm

Task:  Swim out to the sunken boat and retrieve the man's package and bring 
it back to him.  (Grab the rubber band on the boat while you are here if you
want to.)

50.  Gregory - 'Loons On The Loose'

Pays $30
Location - Front gate of the Asylum
Available - 8:00 am to 7:00 pm

Task:  Find the two escaped patients and lead them back to the Asylum.




****************************************************************
IX.  Collectibles
****************************************************************


*****A.  G&G Cards*****

NOTE:  I have compiled a map that corresponds with the numbers in this list
that you can view at:

http://www.candiedskull.com/bully/screenshots/gandgcardmap.jpg

There are a total of 40 G&G Cards spread around the entire Bully map.  Finding
all 40 of them is required for 100% completion status and will earn you the
title "G&G Master" as well as unlock the Grotto Master costume in your
wardrobe.  Divided into general sections of the map, here are the 
descriptions of their location:

1.  Bullworth Academy Grounds --


#1 -  On the top balcony on the back (south) side of the main school 
building.  Climb the lattice work and it will be lying up there.

#2 - In the attic of the girls dorm.

#3 - From the abandoned bus, go out that side entrance of the Academy and
look to your left as you go.  You will see a dirt path.  Take the dirt path
and follow it a short distance and you should see the card next to some big
rocks behind the parking lot wall.

#4 - Head toward the Auto Shop from the school parking lot.  When you pass
through the first building, turn to your right and there will be a green
dumpster.  The card is behind it.

#5 - In the library in the far right corner on the same table with the Info-
Globe.

#6 - Climb up the ladder on the front right side of the Gym Pool building 
and drop down behind the fence.  Follow the fence along and you will find it
next to some bushes.  (Rubber band #21 is in here as well)

#7 - In the boys locker room in the gym, in the first bathroom stall.

#8 - In the front yard of the observatory, in the corner of the wall formed
by the back side of the stairs up to the Spud Cannon.

#9 - Follow the shortcut tunnel that leads from the observatory path toward
the Asylum.  The card is on the ground in the brief open area between 
tunnels.


2.  Old Bullworth Vale --


#10 - Climb a set of rocks on the beach just off the southern edge of the 
bridge from Bullworth Academy.

#11 - Outside the movie theater in the center of town, at the bottom of the
steps next to the trash can.

#12 - On the platform on the top of the dead end stairs just to the west of 
the burger place.

#13 - In Tad's yard behind the car.

#14 - In the cemetary up in the very northern part of town.  The very back
of the cemetary next to a gravestone.

#15 - On the very end of the lighthouse pier. (Your save house if you have
completed the 'Prep Challenge')

#16 - On the barge floating out in the bay to the southeast of the large
pier.  Swim out to it and there is a ramp on the southeast corner of the 
barge to walk up onto it.

#17 - On the sunken pirate ship on the southeast side of the island in the
middle of the bay.  It's a long swim, but you can climb up on the exposed 
part of the ship to get the card.


3.  The Carnival --


#18 - In the carnival parking lot to the right just before you enter the 
gate to the carnival, in the back corner.

#19 - In the souvenier tent, up on the raised platform with the arcade 
games.

#20 - On the platform as you enter the Big Squid ride.  You must purchase a
ticket to ride it and you will automatically grab the card as you enter.


4.  Bullworth Town --


#21 - There is a fenced in area next to the bank across the street from the
Dragon's Wing Comic Book store.  Go around behind the bank and you will 
find a small hole you can crawl through to access this area.

#22 - At the bottom of the stairs that lead into the basement of the 
Dragon's Wing Comic Book store.  (Back entrance to the save house if you 
have completed 'Nerd Challenge')

#23 - On the couch in the same room with the bed in the basement of the 
Dragon's Wing Comic Book store.  (Room you sleep in if this is your save 
house if you have complete 'Nerd Challenge')

#24 - In the alley behind the Come Hither Adult Book store.

#25 - On top of a green dumpster in the alley that runs behind the Worn In
clothing store.

#26 - On the roof of the police station (building to the east of Town Hall).
There is a ladder on the back of the building to climb up.

#27 - Behind one of the raised planted trees in the parking lot of the In 
and Out Motel.  The Motel is on your right on the short road going in to New
Coventry, before the train bridge.


5.  New Coventry --

#28 - Up on the train bridge over the road leading in to New Coventry from
Bullworth Town, near the end of some train cars.

#29 - On the right side of the dirt path that leads up to the train bridge
from the south.  In the grass near some trees.

#30 - Inside the Final Cut (barber shop and clothing store), near the marker
to buy clothes.

#31 - Across from your bike garage, on the raised platform of the warehouse.

#32 - Heading north on the road from Blue Skies Industrial Park up into New
Coventry, you should see a raised alley up an incline as you approach the 
intersection where you can turn right to go to the Tenements.  The card is 
in the alley on an overhang.  Climb up on the dumpster to gain access to the
overhang.

#33 - Take the dirt path that leads out of the west side of the Tenements 
area to go to the train bridge.  The card will be lying on the path on the
way not long after leaving the Tenements.


6.  Blue Skies Industrial Park --


#34 - The easternmost home in the trailer park on the north end of this part
of town.  In the back yard where the laundry is hanging.  This house is 
right across the road from the power line tower.

#35 - Right next to a small trailer just a little bit north up the road from
Zoe's house.

#36 - In Zoe's back yard, just smash in the gate.

#37 - In an enclosed area at the back of Spencer Shipping near a dumpster.
Smash in the gate to enter.

#38 - Inside the Townies Clubhouse on the floor next to a bookshelf.  (Your
save house if you have completed 'Townies Challenge')

#39 - On the roof of the Blue Skies Shipping building.  Use the access 
stairs on the northwest corner of the building.

#40 - Inside the Wonder Meats warehouse on the floor near a crate.  (You 
must have completed the mission 'Busting In' to access this card)


CONGRATULATIONS ON YOUR NEW STUPID OUTFIT!!


*****B.  Rubber Bands*****

NOTE:  I have compiled a map that corresponds with the numbers in this list
that you can view at:

http://www.candiedskull.com/bully/screenshots/rubberbands.jpg

There are 75 blue rubber bands spread throughout the entire map.  Collecting
all of them is required for 100% completion of the game, and doing so will
reward you with the Rubber Band Ball weapon in your inventory.  A neat blue
ball about the size of a dodgeball that when thrown will bounce all over the
place knocking down anyone in its path.  Great fun at parties!  Here is 
where you can find them:

1.  Bullworth Academy Grounds --

#1 - In the principal's office right next to the save point.

#2 - Near the large freezer in the very back part of the cafeteria (walk 
through the kitchen)

#3 - In the school basement next to some shelves in the room where you have 
to crawl under the fence to get to the switch.  It's inside the area you 
have to crawl in to.

#4 - In the large round room in the basement where you had to fight Russell,
one of the short hallways off of this room is "L" shaped and has a broken 
elevator at the end of it, the rubber band is in front of the elevator.

#5 - Near the western most front door of the main school building.

#6 - On the south side of the boys dorm, next to the wall of the building.

#7 - In the boys dorm at the end of the hall.

#8 - On the second floor of the girls dorm, as you get to the top of the 
stairs, look to your right and you will see it in a little corner.

#9 - In the shower room on the second floor of the girls dorm (NOT the bath-
room, the SHOWER room)

#10 - On the south side of the girls dorm, behind the stairs that lead to 
the side entrance.

#11 - Inside the abandoned school bus in the school parking lot.

#12 - Near the door to the bike garage in the school parking lot.

#13 - On a little tiny piece of beach on the west side of Bullworth Academy
right on the water.  After you have unlocked Chapter V, you can take the 
bike path that is opened off the west side of the driveway leading in to the
school parking lot, or if you choose to get it earlier, you can swim here 
from Old Bullworth Vale.

#14 - Along the same bike path referenced in #13, there is a barricaded 
tunnel.  Smash through the barricade and the rubber band will be inside.

#15 - Heading south down the same path from #13 and #14, you will see a 
side path to your left.  There is a gap in this path, bridged by a fallen
tree.  The rubber band is on the tree.

#16 - Inside the Auto Shop garage directly south of the Shop Class on a 
bench to your right as you walk in.

#17 - Climb in the nasty water in the Bullworth Fountain where the paths to
the gym, main building, auto shop and Harrington House all meet.  Walk 
around the fountain in the water until you pick it up.

#18 - By the door to the gym, where you enter for Gym Class.

#19 - In one of the showers in the girls locker room inside the gym.

#20 - To the left of the entrance to the Jock's Clubhouse at the west end
of the football field. (Your save house if you have completed 'Jock's 
Challenge')

#21 - In the path from the pool building to Harrington House.  Climb the 
ladder by the door to the pool building and drop down behind the fence to 
get to this path.  (G&G Card #6 is in here)

#22 - On the second floor of the Library, between some book shelves.

#23 - On the secret path from the Library to the mowing yard at Harrington 
House.  Jump over the broken part of the wall to get there.

#24 - Lying on the path from the Library to the observatory.

#25 - On the path from the Library to the observatory, near the tunnel 
entrance that leads to the Asylum.

#26 - At the entrance to the secret path that leads to Bullworth Town from 
Bullworth Academy.  Head straight out the main gate and across the median in
the road and you will see the path in front of you.


2.  Bullworth Town --

#27 - Lying in the alley beside the Shiny Bike store.

#28 - Basement of Dragon's Wing Comic Book store, near the bed. (Your save
house if you have completed 'Nerd Challenge')

#29 - On the roof of the Oil Spill gas station.  Climb the ladder on the 
back of the building, and you will see it on the raised section of the roof.

#30 - At the base of the statue in front of Town Hall.

#31 - On the raised part of the lawn at the front of the Town Hall, in the 
western corner.

#32 - On the roof of Town Hall, on the landing just before you get to the 
very top.

#33 - In front of the store with the red awning, just south of the Police
station.

#34 - On the roof of the abandoned Movie Theater.  To access this, go up on 
the raised walkway that runs through the alley behind the Worn In clothing
store.  Climb the ladder you find up there to the roof, and then you will 
have to sprint, jump and land on the roof of the Movie Theater to get it.


3.  Old Bullworth Vale --

#35 - On the very northernmost point of the beach, at the entrance to the 
dirt bike path.

#36 - On the eastern side of the boxing gym, near the trashcan.

#37 - Inside the boxing gym, on the second floor near the trophy case.

#38 - Inside Aquaberry's clothing store, in the changing room in the corner
next to the mirror.

#39 - Next to the climbable tree just north of Aquaberry's front door.

#40 - In the parking lot behind the burger joint, behind a low fence.

#41 - Next to the ramp in the highest area of Bullworth Gardens Park. (Where
you push Mr. Burton over the railing in 'Revenge On Mr. Burton'.

#42 - Beside the last house on the right as you approach the northern bridge
that leads from Old Bullworth Vale to Bullworth Town.

#43 - Front corner of Bullworth Church.  Enter the graveyard and go to the
back of it to find a broken piece of wall you can climb over to get to this
area.

#44 - On the grounds of the Happy Endings Retirement Home, on the north side
under the footbridge.

#45 - First house on the right to the west of Happy Endings Retirement Home,
in the piece of yard north of the parked car.  (This is the second Lawn 
Mowing location that opens up after you complete Lawn Mowing in the Park)

#46 - On the basketball courts just to the northwest of Tad's house.

#47 - In the gazebo in the northwestern part of Tad's house.

#48 - In the fenced in yard across the street from Tad's house.  Climb over
the broken part of the fence, then crawl under the lattice work to access
the yard, then crawl over the lower section of lattice work near the porch
to get to the rubber band.

#49 - In the gazebo in the center of Bullworth Gardens Park.

#50 - Lying in the dirt path near the wall directly behind Shin Joe's 
Restaurant, which is just west of the Shiny Bike shop on the other side
of the street.

#51 - This one is a little hard to describe, but I'll do my best.  Take the
road in front of Tad's house heading south.  Take the first right onto a 
road that you come to, then turn left into the first driveway.  This house
has a section of the house you can drive through that leads into the back 
yard where there is a ramp you can use to jump clear over to the beach.  The
rubber band is at the base of the ramp.

#52 - Go past the driveway for rubber band #51 and take the dirt path that 
leads down to the lighthouse.  Look to your right as you round the first 
corner and you'll see an overlook area where you can view the Lighthouse.
The rubber band is lying in this area.

#53 - Inside the Freak Show at the Carnival, lying in front of the Insane 
Painted Man.

#54 - In the alley that runs behind the Shiny Bike shop, the Crab restaurant
and the Dry Seaman bar.

#55 - On the platform at the end of the large pier on the south side of Old
Bullworth Vale.

#56 - Swim southwest from the lighthouse pier and go around the small 
peninsula that points south.  In this area you will find a small arch you 
can swim through that will lead to a tiny beach area.  Go through the small
tunnel you will find on this beach and walk the balance beam to the little
column that has the rubber band on it.

#57 - Swim around to the southwest side of the island in the middle of the
bay and you will see a series of small pillars that lead across the water.
Climb up on land on the island at the beginning of the pillars and walk 
across the series of balance beams to get to the other side and find the 
rubber band on the raised area at the end.


4.  New Coventry --

#58 - In the alley behind Hung Lo, just north of the bus stop.

#59 - In front of the Yum Yum Market, just south of the bus stop.

#60 - In the parking lot next to the Blue Balls Pool Hall. (your save house
if you have completed 'Greaser's Challenge')

#61 - In the small container yard across the street from your bike garage.
(The same area where you access the Bike Park)

#62 - In the alley where you climb in the window to enter the tenements.

#63 - Take the dirt path that leads out of the west side of the tenements
area.  There is an area of grass and trees where you can take a shortcut 
through the corner where the path turns to the south.  The rubber band is 
in this area near the fence.

#64 - Continue to follow the path from #63 until you reach the point where 
you can get up on the train tracks on the bridge over the road coming in to
New Coventry from Bullworth Town.  Follow the train tracks all the way to 
the very end to find this rubber band.  (It's actually in Blue Skies
Industrial Park, but you must access the tracks from New Coventry)


5.  Blue Skies Industrial Park --

#65 - Lying right in front of the tattoo parlor in the northwest corner of 
the trailer park.

#66 - On the porch of the house right across the street from the bus stop, 
in the southeast corner of the trailer park.

#67 - In the trashy empty lot right across the street from rubber band #66.

#68 - As you enter the docks, you will see a fenced in area on your right
and you will be able to see the rubber band in the fenced in area.  Follow 
the path all the way around to access this area from the other side.

#69 - Go all the way to the end of the docks and there will be a half sunken
broken old boat out in the water.  Swim out to the lowest side of the boat
and walk up to get the rubber band.

#70 - In the enclosed area of the paint supply business, to the southeast 
across the road from Zoe's house, which is the southwestern most house in 
the trailer park.

#71 - In the area across from the police station, on the east side of the 
trains that block the road.

#72 - Heading south down the road coming straight in from New Coventry, pass
the police station on your left and look for the large ramps that go up the 
front of Spazz Meats.  Go up the ramps to the second door and press the 
button to open it.  The rubber band is just inside.

#73 - Next to the Spaz Industries building which is on your right as you 
take the road from rubber band #72 over to your save house (If you have 
completed 'Townie's Challenge').  Climb over the missing area of fence to 
get to it.

#74 - Behind the large crane in the large shipping container yard.  Walk
southeast from the door of your save house and you will walk right into 
this yard and see the truck and crane right in front of you.

#75 - Just inside the gate of the Asylum.  You'll have to run around to the
back of the Asylum and climb the tree to get in and get over to this rubber
band without getting caught by the orderlies.

HAVE A JOLLY GOOD TIME WITH THE RUBBER BAND BALL!!



*****C.  Gnomes*****

NOTE:  I have compiled a map that corresponds to the numbers in this section
at:

http://www.candiedskull.com/bully/screenshots/gnomemap.jpg

There are 25 Yard Gnomes spread around the map, and in order to achieve 100%
completion, you must find and break all of them.  Of the 25, 19 of them are
in Old Bullworth Vale, so I'll cover the ones elsewhere first.  Here ya go:

#1 - On the beach on the southeast side of the island in the middle of the 
bay.  There is a pirate boy here too that you can beat up and it will earn 
you the pirate hat in your wardrobe.

#2 - The mowing lawn on the northwest corner of Harrington House.

#3 - On the Asylum grounds, next to the statue.  Climb in using the tree at 
the back of the grounds, sneak over to the small building on the west side
of the grounds and climb up on the roof to shoot it with the slingshot if 
you don't want to be seen.

#4 - In the back yard of the house next door to the Tattoo Parlor in Blue 
Skies Industrial Park.  It is the northernmost house in that part of town.

#5 - Go to the docks in Blue Skies Industrial Park, and go as far north on 
docks as you can go.  There is a barge out in the water and you can shoot
the Gnome with your slingshot from the end of the docks.

#6 - In the bushes in front of the Police Station in Bullwort