1234567891234567891234567891234567891234567891234567891234567891234567891234567 Another Century's Episode 3: The Final =============================================================================== Legal Stuff =============================================================================== All characters and content in this game are copyrighted and owned by whichever company/companies they belong to. I don't own the license or copyright to any materials in the game or the game itself. This faq may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other websites or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2007 Reid_Aileron (James Carpino). =============================================================================== Contact info =============================================================================== AIM: supersonic1453 e-mail: [email protected] Please indicate the subject of your e-mail in the proper field. If I don't feel like answering, I'm not going to. Just giving you fair warning. Also, you should try to find out in the boards first. On most other websites I'm supersonic1453, so if you feel like dropping me a PM, go ahead. =============================================================================== Foreword =============================================================================== I'm not going to put too much story into this faq because I'm not too sure of what it is myself. I only know the gist of it so if anyone else wants to write something about that, go ahead and be my guest. I'm also going to try and not put spoilers for the respective series, but since I haven't seen them all and I don't know what are and aren't spoilers, there may be spoilers below. This is my first faq ever, and I am very open to criticism and critiques. Also, please contact me somehow if I didn't include you for giving credit for material in the faq. =============================================================================== Menus and such =============================================================================== Now I'm going to try my best to explain everything in the various menus. Top Menu ========= New Campaign - Starts a fresh campaign just in case you don't feel like finishing your current one for some reason. Continue - Goes to the intermission screen of your current campaign. Multiplay - Goes to the multiplayer mode, which is like Free Mission, but with two people and far less missions. Free Mission - Goes to the Free Mission mode. From here, you can do any mission that you've completed in the campaign, plus extra missions and Vs. missions against other units in the game. 2p Vs Mode - Let's you fight against your friends with your favorite mechs. Load Save File - Let's you, umm, load a different save, or the same one if you really want to. Intermission ========== Launch - Goes to the Global Meeting where a commander talks about the mission, then a briefing about the mission objective, and then the hanger. Unit Enlist (Buy new unit) - Where you buy units. It won't appear if there's nothing to buy. Unit and Term Glossary - Explains about the various units and terms used in the game. Unit Viewer - Let's you look at all the units in all their 3d glory. Left stick is move the camera, right stick is rotate the camera, L1 is zoom in, R1 is zoom out, L2 is previous unit, R2 is next unit, R3 is reset all changes, and triangle is random voice clip. L2 and R2 don't cross over to other series. Battle Records - Let's you view your battle records. First screen shows how many missions you've cleared with each respective series. Hit square to get unit info. First column is rank, second is the unit, third is how many ACE points each unit has gotten, fourth is how many missions each unit has cleared, and last is how many enemies each unit has killed, I'm assuming. I'm not 100% on the last column. Movie Viewer - Let's you watch all the wonderful movie sequences in the game Options Menu - Goes to options Back to Top Menu Unit Selection =========== Launch - Continue to Mission Player Setup Wingman 1 Setup Wingman 2 Setup Back to Intermission These are all pretty self-explanitory. Player Setup - (Wingmen Setup is the same except there are no testing options) ========== Select Unit - Select your unit to use in the mission. Upgrade Unit - As you gain experience and ACE points in battles, you can use them to upgrade your unit. The upgrades are in this order from top to bottom: Armor Dash (Increase speed) Vernier (Your boost gauge) Turning Attack Strength Repair Armor - Spend ACE points to completely repair a unit in between missions. If you are in Free Mission mode or something, the units get repaired after each mission anyway. Test Area: Ground - Tests how your unit moves and fights on the ground. Also explains any abilities and weapons with not obvious uses a unit might have. I'll figure out how to word that better later... Test Area: Space - Tests how your unit moves and fights in space. May also explain weapons here too. I'm not sure since I never messed with it after the first time. Test Area: Basics - Gives a basic tutorial of unit controls. Multiplayer ========= Launch - Goes to Briefing. Mission - Chooses which mission you want to do. Difficulty - Sets the difficulty . Battle Records - Same as Intermission. Options - Goes to options. 1P Controller - Sets the 1p controls which will be explained in the Options menu. 2P Controller - Sets the 2p controls. Return to Top Menu Free Mission =========== Launch Mission Difficulty Unit Enlist (Buy new unit) - Same as Intermission Battle Records Options Return to Top Menu The information on the right shows the high scores for the stage and difficulty. From the top of the box to the bottom: High Score Rank - Shows what rank you got in the mission. From lowest to highest: Rookie, Pilot, Leader, Veteran, Ace. Fastest Time for that stage and difficulty Most Points for that stage and difficulty Least Damage Taken for that stage and difficulty Ranks Box - Total number of ranks you've gotten and then the ranks and how many of each you've earned. Secret Box - Tells you the stage's secret requirement (not much of a secret, huh?), and whether or not you've completed it. If you have done the secret, there will be two kanji above the explanation for the requirement. 2P Vs Mode ========= Launch Stage - Pick a stage Time Limit - 30 sec, 60 sec, 90 sec, Infinity BGM - Pick your music that plays during the fight 1P Team Setting 2P Team Setting 1P Handicap 2P Handicap 1P Controller 2P Controller Return to Top Menu I've never played Vs. so I'll leave it to someone who has to explain the settings. Options ====== Save Load Game Settings - Difficulty (Easy, Normal, Hard, and Real Ace) Lock Info Target (Camera Priority, Direction Priority, Distance Priority, Damage Priority) Quick Turn Auto Height Adjustment Attack Demo (Combination attack movies and the such) Radio Text Operation Navi (Turns Fei on and off) Default Controller Settings - Controller Type (Shift Type or Select Type) Flight Type (Easy, Flight, Easy Reverse, Flight Reverse) Easy - I'm not good with flight terms so I can't really express what I want to say about how it controls. Flight - see above Reverse - up is down Radar Operation (Semi-Auto or Manual) On semi-auto, the camera zooms in when you lock onto something. Camera Operation (Normal, Up-Down Reverse, Reverse) Vibration Key Assign Default Sound Settings - Sound (Stereo or Dolby) BGM Volume SE Volume VFX Volume Attack Voice BGM Type (Vocals type Songs, Vocaless Songs, or Random) BGM Test Default Screen Settings - Brightness Contrast In-game Pause Menu ================== Return to game Map Analysis - Shows the squadrons on the map, their squadron power (the stars), and their squadron AP. Mission Objective(?) - I think this shows the success and failure conditions. Mission Log Command List - Shows the command list for the unit you are piloting. Retry Mission Quit Mission Game Controls ============= Since this is a Japanese game, circle is confirm and x is cancel. With Shift controls, L1 makes all the other weapons the other unit has usable, i.e. L1+square would shoot a unit's missile instead of its machine gun. With Select controls, L1 chooses what weapon or function you want assigned to square, kind of like in ZoE except the action doesn't stop. From here on in, I'm going to be explaining things from the basis of Shift control because I feel that it is vastly superior to Select control. Gameplay Controls ================= Square Fire Weapon 1 Circle Melee Triangle Lock-on; once locked-on, press and hold triangle to disengage lock X Toggles dash on or off Left Stick Move the unit Right Stick Move the camera Start Pause the game Select Non-functioning D-pad Switch from zoomed map to field map L1 Toggles the other weapons; this disables the use of the other button functions so that you can fire your other weapons. Weapons 2-7 (if applicable) go from square, circle, triangle, x, R1, and R2 respectively. L2 Combination Attack L3 Used only in conjuction with R3 R1 Ascend R2 Descend R3 Centers camera behind unit L3+R3 Unit specific function =============================================================================== Missions =============================================================================== Now the fun part! Too bad I don't feel like doing the fun part right now. I'll just put down all the secret requirements for now. I'll probably do this when I've upgraded all the units, which shouldn't be too long now since I've done the vast majority of them. It's all basically the same anyway; either blow everything up that's blinking, or protect your ship from blinking enemies. Secret Requirements =================== 1 - Your unit receives less than 100 damage. 2 - Nadesico B receives less than 20% damage. 3 - Blood Ark receives more than 90% damage. 4 - Freedan receives less than 20% damage. 5 - Take over all bases within 150 seconds. 6 - Destroy 100 enemies. 7 - Destroy all Metalbeasts. 8 - Destroy all the PoD enemies. 9A - The cannon does not fire once. 9B - Clear the mission with Gekko having more than 40% AP. 10A - Evade all Gravity Blasts. 10B - None of the transport ships reach the Warning Zone. 11A - The Gekko does not divert from its path. 11B - Take over all bases within 150 seconds. 12B - Discover the hidden Dominator 4 times, and force it to retreat. 13 - Destroy 30 Satellite Peashooters. 14 - Take over all bases within 420 seconds, with Friendly ships surviving. 15 - All friendly units must survlve. 16 - Destroy all turncoat Vultures. 17A - Force the Oukaou to turn Hyper within 30 seconds. 17B - Take over all bases within 300 seconds. 18A - Destroy all ships. 18B - Clear all Jamming fields. 19A - Take over all bases. 19B - Take out both Frost brothers. 20 - Take over all bases within 100 seconds. 21 - Dodge all Shin Dragon's attacks. 22 - Destroy 8 Leader units. 23 - Clear all fields within 240 seconds. 24 - Do not attack the G-Bits. 25 - Clear all fields. 26 - Receive less than 100 damage, and the Gekko must receive less than 50% damage. 27 - Friendly units' total damage must be below 25%. 28 - Receive less than 3000 damage. 29 - Receive less than 2000 damage. =============================================================================== Units =============================================================================== I'll finish the combos and explanations once people tell me what they are/I find them out myself. For the support abilities, I'll wait until someone tells me a translation for the kanji for the ones that aren't show specific because I REALLY do not want to put what Google translator gives me, even if it is right. Dunbine ------- Pilot Marvel Frozen How to get Becomes available after mission 2 Ability(s) None Support Ability Weapons Square - Aura Shot L1+Square - Kick L1+Circle - Wire Claw ~ Square - Aura Shot ~ Circle - Kick ~ Circle - Swing around (Enemy has to be smaller and in melee range) L1+Triangle - Aura Barrier L1+X - Aura Slash Combos Circle - Aura Sword Billbine -------- Pilot Shou Zama How to get Becomes available after mission 2 Ability(s) Wing Calibur Support Ability Billbine Barrier - activates when AP drops below 50% Weapons Square - Aura Sword Rifle L1+Square - Aura Cannon L1+Circle - Wire Claw ~ Square - Aura Shot ~ Circle - Kick ~ Circle - Swing around (Enemy has to be smaller and in melee range) L1+Triangle - Aura Barrier L1+X - Aura Slash L1+R1 - Aura Flash(?) L1+R2 - Wing Calibur something Combos Circle - Aura Beam Sword Billbine Camouflage Color ------------------------- Pilot Shou Zama How to get Gain 1/3 of the Exp bar for this unit Everything else is the same as Billbine Zwarth ------ Pilot Black Knight How to get Available after mission 13 Ability(s) None Support Ability Weapons Square - Aura Vulcan L1+Square - Flay Bomb L1+Circle - Wire Claw ~ Square - Flay Bomb ~ Circle - Aura Sword ~ Circle - Swing around (Enemy has to be smaller and in melee range) L1+Triangle - Aura Barrier L1+X - Aura Cannon L1+R1 - Combos Circle - Aura Sword Leprechaun ---------- Pilot Jerryl Coochibi How to get Available after mission 8 Ability None Support Ability(s) Weapons Square - Aura Shot L1+Square - Aura Cannon (charges to Lv 2) L1+Circle - Wire Claw ~ Square - Aura Vulcan ~ Circle - Aura Sword ~ Circle - Swing Around (Enemy has to be smaller and in melee range) L1+Triangle - Aura Barrier L1+X - Grenade L1+R1 - Aura Vulcan L1+R2 - Combos Circle - Aura Sword VF-1A (Hikaru) -------------- Pilot Hikaru Ichijo How to get Available after mission 14 Ability(s) Three stage transformation Support Ability Full Unload Weapons Square - Gunpod L1+Square - Laser L1+Circle - Micro Missile L1+Triangle - Normal Missile L1+R1 - Transform into next form L1+R2 - Transform into previous form Combos Circle - Punch VF-1A(S) (Hikaru) ----------------- Pilot Hikaru Ichijo How to get Gain 2/3 of the Exp bar for this unit Ability(s) Three stage transformation Support Ability Full Unload Weapons Square - Gunpod L1+Square - Laser L1+Circle - Micro and Homing Missile L1+Triangle - Can't read the kanji L1+X - Full Unload (Battroid only) L1+R1 - Transform into next form L1+R2 - Transform into previous form Combos Circle - Punch VF-1A (Max) ----------- Pilot Maximilian Jenius How to get Available after mission 14 Ability(s) Three stage transformation Support Ability Weapons Square - Gunpod L1+Square - Laser L1+Circle - Micro Missile L1+R1 - Transform into next form L1+R2 - Transform into previous form Combos Circle - Punch VF-1A(S) (Max) -------------- Pilot Maximilian Jenius How to get Gain 2/3 of the Exp bar for this unit Ability(s) Three stage transformation Support Ability Weapons Square - Gunpod L1+Square - Laser L1+Circle - Micro and Homing Missile L1+Triangle - Normal Missile L1+R1 - Transform into next form L1+R2 - Transform into previous form Combos Circle - Punch VF-1S (Hikaru) -------------- Pilot Hikaru Ichijo How to get Available after mission 15 Ability(s) Three stage transformation Support Ability Weapons Square - Gunpod L1+Square - Laser L1+Circle - Micro Missile L1+Triangle - Normal Missile L1+X - Full Unload (Battroid only) L1+R1 - Transform into next form L1+R2 - Transform into previous form Combos Circle - Punch VF-1S(S) (Hikaru) ----------------- Pilot Hikaru Ichijo How to get Gain 2/3 of the Exp bar for this unit Ability(s) Three stage transformation Support Ability Weapons Square - Gunpod L1+Square - Laser L1+Circle - Micro and Homing Missile L1+Triangle - Beam Cannon L1+X - Full Unload (Battroid only) L1+R1 - Transform into next form L1+R2 - Transform into previous form Combos Circle - Punch VF-1S (Max) ----------- Pilot Maximilian Jenius How to get Available after mission 15 Ability(s) Three stage transformation Support Ability Weapons Square - Gunpod L1+Square - Laser L1+Circle - Micro Missile L1+Triangle - Normal Missile L1+X - Full Unload (Battroid only) L1+R1 - Transform into next form L1+R2 - Transform into previous form Combos Circle - Punch VF-1S(S) (Max) -------------- Pilot Maximilian Jenius How to get Gain 2/3 of the Exp bar for this unit Ability(s) Three stage transformation Support Ability Weapons Square - Gunpod L1+Square - Laser L1+Circle - Micro and Homing Missile L1+Triangle - Beam Cannon L1+R1 - Transform into next form L1+R2 - Transform into previous form Combos Circle - Punch VF-1S (Fokker) -------------- Pilot Roy Fokker How to get Available after mission 14 Ability(s) Three stage transformation Support Ability Micro Missile Weapons Square - Gunpod L1+Square - Laser L1+Circle - Micro Missile L1+Triangle - Normal Missile L1+R1 - Transform into next form L1+R2 - Transform into previous form Combos Circle - Punch VF-1S(S) (Fokker) ----------------- Pilot Roy Fokker How to get Gain 2/3 of the Exp bar for this unit Ability(s) Three stage transformation Support Ability Weapons Square - Gunpod L1+Square - Laser L1+Circle - Micro and Homing Missile L1+Triangle - Beam Cannon L1+X - Can't read the kanji (Battroid only) L1+R1 - Transform into next form L1+R2 - Transform into previous form Combos Armored Valkyrie ---------------- Pilot Hikaru Ichijo How to get Available after mission 15 Ability(s) Armor Purge Support Ability Weapons Square - Gunpod L1+Square - Laser L1+Circle - Can't read the kanji L1+Triangle - something Micro Missile L1+X - Big Hand Grenade L1+R1 - Can't read the kanji L3+R3 - Purge Combos Circle - Punch VF-1J ----- Pilot Hikaru Ichijo How to get Available after mission 15 Ability(s) Three stage transformation Support Ability Weapons Square - Gunpod L1+Square - Laser L1+R1 - Trannsform into next form L1+R2 - Transform into previous form Combos Circle - Punch Queadluun Rau (Max) ------------------- Pilot Maximilian Jenius How to get Available after mission 29 Ability(s) None Support Ability Missile Launcher Weapons Square - Laser 'barusu'(someone romanize that) Gun L1+Square - Impact Cannon L1+Circle - Missile Launcher Combos Circle - Punch Queadluun Rau (Milia) --------------------- Pilot Milia Fallyna Jenius How to get Available after mission 14 Ability(s) None Support Ability Impact Cannon Weapons Square - Laser 'barusu'(someone romanize that) Gun L1+Square - Impact Cannon L1+Circle - Missile Launcher Combos Circle - Punch XD-01SR Dragonar-1 Custom ----------------- Pilot Kaine Wakaba How to get Start with it Ability(s) Glider Support Ability Spin Laser Sword Weapons Square - 55.6mm Hand Railgun L1+Square - Missile Pod L1+Circle - Spin Laser Sword L1+Triangle - Shield L1+X - 25mm Machine Guns L1+R1 - Photon Bazooka L1+R2 - Shoulder Bomb Combos Circle - Laser Sword XD-01SR Dragonar-2 Custom ----------------- Pilot Tapp Oceano How to get Start with it Ability(s) Glider Support Ability Full Open Shoot Weapons Square - 88mm Hand Railgun L1+Square - Missile Pod L1+Circle - 640mm Rail Cannon L1+Triangle - Gatling Guns L1+X - Machine Guns L1+R1 - Photon Bazooka L1+R2 - Full Unload Combos Circle - Punch XDFU-03 Enhanced Dragonar Lifter-3 ----------------------- Pilot Light Newman How to get Start with it Ability(s) Glider Support Ability Jammer Weapons Square - 50mm Hand Railgun L1+Square - Hand Railgun L1+Circle - ECM Missiles L1+Triangle - Jammer L1+X - Counter Radar Missile L1+R1 - Photon Bazooka Combos Circle - Assault Knife YGMA-14 Gilgazamune ------------------- Pilot Gun Jym How to get Available after mission 13 Ability(s) Biofield Back System Support Ability Cruise Missiles Weapons Square - Machine Gun L1+Square - Missile Pod L1+Circle - Leg Machine Gun L1+Triangle - Missile Pod L1+X - Cruise Missiles L1+R1 - Biofield Back System Combos Circle - Sword (Someone tell me the kanji) MAFFU-09 Falguen MAFFU ---------------------- Pilot Meio Plato How to get Available after EX mission 2 is completed Ability(s) Glider Support Ability Dual Missiles Weapons Square - 75mm Hand Rail Gun L1+Square - Multi Discharger L1+Circle - Whirling Slash (someone make up something else) L1+Triangle - Dual Missiles Combos Circle - Laser Sword Falguen Custom -------------- Pilot Meio Plato How to get Available after mission 27 Ability Glider Support Ability(s) Hacking Weapons Square - 75mm Hand Railgun L1+Square - Multi Discharger L1+Circle - Whirling Slash L1+Triangle - Missiles L1+X - Twin Rail Cannon L1+R1 - ECM Missiles L1+R2 - Hacking Combos Circle - Laser Sword Combos FMA-04G Stark Dyne ---------- Pilot Lee Su Min How to get Available after mission 8 Ability Glider Support Ability(s) Weapons Square - Hand Rail Gun L1+Square - Anti Metal Armor Grenade L1+Circle - Machine Guns L1+Triangle - Hand Launcher L1+X - Bazooka Combos Circle - Hybrid Surge (I think) RGZ-91 Re-GZ ------------ Pilot Amuro Ray How to get Start with it Ability(s) BWS Support Ability Dummy Balloon Weapons Square - Beam Rifle L1+Square - Vulcan L1+Circle - Arm Grenade Launcher L1+Triangle - Shield L1+X - Hip Grenade Launcher L1+R1 - Dummy Balloon Combos Circle - Beam Saber RGZ-91 Re-GZ (BWS) ------------------ Pilot Amuro Ray How to get Start with it Ability BWS Support Ability(s) Weapons Square - Mega Beam Cannon L1+Square - Beam Cannon L1+Circle - Missile Launcher L1+Triangle - Purge Combos Circle - Tackle RX-93 Nu Gundam --------------- Pilot Amuro Ray How to get Available after mission 15 Ability Psycommu Support Ability(s) Fin Funnel Weapons Square - Beam Rifle L1+Square - Vulcan L1+Circle - Missile L1+Triangle - Shield L1+X - Hyper Bazooka L1+R1 - Dummy Balloon L1+R2 - Fin Funnel L3+R3 - I-Field Combos Circle - Beam Saber RX-93 Nu Gundam (HWS) --------------------- Pilot Amuro Ray How to get Gain 1/3 of the Exp bar for this unit Ability Psycommu Support Ability(s) I-Field Weapons Square - Hyper Mega Rifle (chargable) L1+Square - Beam Cannon L1+Circle - Multi Discharger L1+Triangle - Shield L1+X - Hyper Bazooka L1+R1 - Dummy Balloon L1+R2 - Fin Funnel L3+R3 - I-Field Combos Circle - Beam Saber MSN-004 Sazabi -------------- Pilot Char Aznable How to get Complete a mission with 60 different units Ability Psycommu Support Ability(s) Funnel Weapons Square - Beam Shot Rifle L1+Square - Beam Spread Shot L1+Circle - Missile L1+Triangle - Shield L1+X - Mega Particle Spread Gun L1+R1 - Dummy Balloon L1+R2 - Funnel Combos Circle - Beam Saber MSN-003 Jagd Doga (Gyunei) ------------------ Pilot Gyunei Guss How to get Available after you obtain 20 ACE ranks Ability Psycommu Support Ability(s) Funnel Weapons Square - Beam Assault Rifle L1+Square - Mega Particle Gun L1+Circle - Small Missiles L1+Triangle - Shield L1+X - Grenade Launcher L1+R1 - Dummy Balloon L1+R2 - Funnel Combos Circle - Beam Saber MSN-003 Jagd Doga (Quess) ----------------- Pilot Quess Paraya How to get Complete a mission with 40 different units Ability Psycommu Support Ability(s) Funnel Weapons Square - Mega Gatling Gun L1+Square - Mega Particle Gun L1+Circle - Small Missiles L1+Triangle - Shield L1+R1 - Dummy Balloon L1+R2 - Funnel Combos Circle - Beam Saber GF13-017NJII God Gundam ----------------------- Pilot Domon Kasshu How to get Available after mission 8 Ability Meikyo Shisui, God Shadow Support Ability(s) Bakunetsu God Finger Weapons Square - Machine Cannon L1+Square - Vulcan L1+Circle - God Slash Typhoon L1+Triangle - Choukyu Haoh Deneidan L1+X - God Field Dash L1+R1 - Bakunetsu God Finger L1+R2 - Sekiha Tenkyoken or Sekiha Tenkyo God Finger Combos Circle - Punch GF13-001NHII Master Gundam -------------------------- Pilot Master Asia How to get Available after mission 15 Ability Meikyo Shisui Support Ability(s) Darkness Finger Weapons Square - Darkness Shot L1+Square - Master Cross L1+Circle - Juuniou something L1+Triangle - Chokyu Haoh Deneidan L1+X - Distant Crusher ~ Square - Crush ~ Circle - Knee ~ Cirlce - Swing around (Enemy has to be smaller and in melee range) L1+R1 - Darkness Finger L1+R2 - Sekiha Tenkyoken Combos Circle - Punch YF-19 ----- Pilot Isamu Alva Dyson How to get Available after mission 2 Ability Three stage transformation Support Ability(s) Micro Missile Weapons Combos YF-19 (Fast Pack) ----------------- Pilot Isamu Alva Dyson How to get Available after mission 13 Ability Three stage transformation Support Ability(s) Micro Missile Weapons Combos YF-21 ----- Pilot Guld Goa Bowman How to get Available after mission 2 Ability Three stage transformation, BDI System Support Ability(s) Gatling Gunpod Weapons Combos YF-21 (Fast Pack) ----------------- Pilot Guld Goa Bowman How to get Available after mission 13 Ability Three stage transformation, BDI System Support Ability(s) Gatling Gunpod Weapons Combos XXXG-00W0 Wing Gundam Zero Custom --------------------------------- Pilot Heero Yuy How to get Available after mission 12A (which does not exist) Ability None Support Ability(s) Rolling Buster Rifle Weapons Combos GX-9900 Gundam X --------------- Pilot Garrod Ran How to get Available after mission 4 Ability Satellite System Support Ability(s) Satellite Cannon Weapons Combos GX-9900-DV Gundam X Divider -------------------------- Pilot Garrod Ran How to get Available after mission 9B Ability None Support Ability(s) Divider Weapons Combos GX-9901-DX Gundam DX ------------------- Pilot Garrod Ran How to get Available after mission 19B Ability Satellite System Support Ability(s) Twin Satellite Cannon Weapons Combos GX-9901-DX Gundam DX and GS9900 G Falcon --------------------------------------- Pilot Garrod Ran How to get Gain 1/3 of the Exp bar for this unit Ability Glider, G Falcon attachment and detachment, MA Form Support Ability(s) Infrared Homing Missile Weapons Combos GW-9800 Gundam Airmaster ---------------- Pilot Witz Sou How to get Available after mission 4 Ability MA Form Support Ability(s) Buster Rifle Weapons Combos GT-9600 Gundam Leopard ---------------------- Pilot Roybea Loy How to get Available after mission 4 Ability None Support Ability(s) Weapons Combos NRX-0013 Gundam Virsago ----------------------- Pilot Shagia Frost How to get Complete a mission with 20 different units Ability None Support Ability(s) Megasonic Gun Weapons Combos NRX-0013-CB Gundam Virsago Chest Break -------------------------------------- Pilot Shagia Frost How to get Clear 20 secret missions Ability None Support Ability(s) Triple Megasonic Gun Weapons Combos NRX-0015 Gundam Ashtaron ------------------------ Pilot Olba Frost How to get Get 10 ACE ranks Ability MA Form Support Ability(s) Atomic Scissors Weapons Combos NRX-0015-HC Gundam Ashtaron Hermit Crab --------------------------------------- Pilot Olba Frost How to get Clear 15 secret missions Ability MA From Support Ability(s) Atomic Scissors Weapons Combos Hime Brain ---------- Pilot Hime Utsumiya How to get Available after mission 2 Ability Mood, Vital Jump, Organic Energy Support Ability(s) Organic Energy Weapons Combos Yuu Brain --------- Pilot Yuu Isami How to get Available after mission 2 Ability Mood, Vital Jump, Organic Energy Support Ability(s) Organic Energy Weapons Combos Nelly Brain ----------- Pilot Yuu Isami How to get Gain Exp for this unit Ability Mood, Vital Jump, Organic Energy Support Ability(s) Organic Energy Weapons Combos Jonathan Baronz --------------- Pilot Johnathan Glenn How to get Available after mission 13 Ability Mood, Vital Jump, Organic Energy Support Ability(s) Organic Energy Weapons Combos Quincy Baronz ------------- Pilot Quincy Issa How to get Available after mission 15 Ability Mood, Vital Jump, Organic Energy Support Ability(s) Slit 'uehaa' (romanize please) Weapons Combos Black Selena ------------ Pilot Akito Tenkawa How to get Available after mission 18A Ability Boson Jump, Armor Detatchment Support Ability(s) Weapons Combos Kou Kidou Gata Black Selena --------------------------- Pilot Akito Tenkawa How to get Available after mission 18A Ability Boson Jump, Armor Detachment Support Ability(s) None Weapons Combos Aestivalis Akito ------------------ Pilot Akito Tenkawa How to get Available after mission 18A Ability Boson Jump Support Ability(s) Distortion Field Weapons Combos Aestivalis Custom Ryoko ----------------------- Pilot Ryoko Subaru How to get Available after mission 10A Ability Roller Dash Support Ability(s) Weapons Combos Aestivalis Custom Hikaru ------------------------ Pilot Hikaru Amano How to get Available after mission 13 Ability Roller Dash Support Ability(s) Distortion Field Weapons Combos Aestivalis Custom Izumi ----------------------- Pilot Izumi Maki How to get Available after mission 13 Ability Roller Dash Support Ability(s) Distortion Field Weapons Combos Alstromeria ----------- Pilot Genichiro Tsukiomi How to get Available after mission 18A Ability Roller Dash, Boson Jump Support Ability(s) Weapons Combos Yatenkou -------- Pilot Hokushin How to get Clear 25 secret missions Ability Boson Jump Support Ability(s) Weapons Combos Shin Getter-1 ------------- Pilot Go Saotome How to get Available after mission 6 Ability Getter Change Support Ability(s) Stoner Sunshine Weapons Combos Shin Getter-2 ------------- Pilot Kei Kuruma How to get Available after mission 6 Ability Getter Change Support Ability(s) None Weapons Combos Shin Getter-3 ------------- Pilot Gai How to get Available after mission 6 Ability Getter Change Support Ability(s) None Weapons Combos Shin Getter-1 (Ryoma) --------------------- Pilot Ryoma Nagare, Hayato Jin, and Benkei Kuruma How to get Available after mission EX 4 is completed Everything else is the same as Shin Getter (Go) Black Getter ------------ Pilot Ryoma Nagare How to get Available after mission 12B Ability None Support Ability(s) Getter Beam Weapons Combos WD-M01 Turn-A Gundam -------------------- Pilot Loran Cehack How to get Available after mission 16 Ability Nanoskin, Moonlight Butterfly Support Ability(s) Nanoskin/Moonlight Butterfly Weapons Combos Concept-X 6-1-2 Turn X ---------------------- Pilot Gym Ghingnham How to get Clear 30 secret missions Ability Nanoskin, Moonlight Butterfly, Support Ability(s) Nanoskin/Moonlight Butterfly Weapons Combos King Gainer ----------- Pilot Gainer Sanga How to get Available after mission 6 Ability Overskill Support Ability(s) Overfreeze Weapons Combos Emperanza --------- Pilot Gain Bijou How to get Available after mission 10B Ability None Support Ability(s) Black Hole Rocket Weapons Combos Gachiko ------- Pilot Gain Bijou How to get Complete 15 Vs. missions Ability None Support Ability(s) Weapons Combos Dominator --------- Pilot Cynthia Lane How to get Available after mission 23 Ability Overskill Support Ability(s) Weapons Combos Power Golem ----------- Pilot Artham Boone How to get Complete 10 Vs. missions Ability Overskill Support Ability(s) Weapons Combos ZGMF-X10A Freedom Gundam ------------------------ Pilot Kira Yamato How to get Available after mission 8 Ability SEED Support Ability(s) Hi-mat Full Burst (I know nothing about SEED; please correct me) Weapons Combos ZGMF-X10A Freedom Gundam METEOR ------------------------------- Pilot Kira Yamato How to get Gain 2/3 of the Exp bar for this unit Ability SEED, Glider, METEROR Support Ability(s) Weapons Combos ZGMF-X09A Justice Gundam ------------------------ Pilot Athrun Zala How to get Available after mission 15 Ability SEED Support Ability(s) 'basseru' (romanize please) Weapons Combos ZGMF-X09A Justice Gundam METEOR ------------------------------- Pilot Athrun Zala How to get Gain 2/3 of the Exp bar for this unit Ability SEED, Glider, METEOR Support Ability(s) Weapons Combos Nirvash typeZERO ---------------- Pilot Renton Thurston and Eureka How to get Available after mission 5 Ability LFO, Seven Swell, Vehicle Change Support Ability(s) Seven Swell Weapons Combos Nirvash typeZERO spec2 ---------------------- Pilot Renton Thurston and Eureka How to get Available after mission 19B Ability LFO, Seven Swell, Three step transformation Support Ability(s) Seven Spectral Weapons Combos Nirvash typeZERO spec3 ---------------------- Pilot Renton Thurston and Eureka How to get Clear 35 secret missions Ability None Support Ability(s) Spectroscopy Mode Weapons Combos Terminus Type R909 ------------------ Pilot Holland Novak How to get Available after mission 5 Ability LFO, CFS, Vehicle Change Support Ability(s) Weapons Combos Terminus Type B303 ------------------ Pilot Holland Novak How to get Available after mission 23 Ability LFO, CFS Support Ability(s) Decoy Weapons Combos Nirvash typetheEND ------------------ Pilot Anemone How to get Available after mission 25 Ability LFO, Support Ability(s) 'basukudo' Crisis Weapons Combos Spearhead SH101 (Charles) ------------------------- Pilot Charles Beams How to get Clear 10 secret missions Ability LFO Support Ability(s) Weapons Combos Spearhead SH101 (Ray) --------------------- Pilot Ray Beams How to get Available after mission 29 Ability LFO Support Ability(s) Weapons Combos Nanajin ------- Pilot Asap Suzuki How to get Available after mission 16 on the A route Ability Wings of Rean Support Ability(s) Aura Slash Weapons Combos Aka-Nanajin ----------- Pilot Asap Suzuki How to get Gain 1/3 of the Exp bar for this unit Ability Wings of Rean Support Ability(s) Aura Slash Weapons Combos Oukaou ------ Pilot Shinjiro Sakomizu How to get Available after EX mission 3 Ability Wings of Rean Support Ability(s) Weapons Combos RX-78-2 Gundam -------------- Pilot Amuro Ray How to get Available after EX mission 1 Ability None Support Ability(s) Hyper Hammer Weapons Combos FA-78-1 Full Armor Gundam ------------------------- Pilot Amuro Ray How to get Gain 2/3 of the Exp bar for this unit Ability None Support Ability(s) Missile Bay Weapons Combos PF-78-1 Perfect Gundam ---------------------- Pilot Shiro Kyoda How to get Obtain 30 ACE ranks Ability Plamo Spirit, Armor Detachment Support Ability(s) Plamo Spirit Weapons Combos RX-78-2 Gundam -------------- Pilot Shiro Kyoda How to get Press L3+R3 with the Perfect Gundam during a mission Ability None Support Ability(s) Weapons Combos XA-00 Exbrau ------------ Pilot Barrel Orland and Fei Roshnande How to get Start with it Ability None Support Ability(s) Steel Wire Weapons Combos XA-00 Exbrau form-B ------------------- Pilot Barrel Orland and Fei Roshnande How to get Available after mission 2 Ability None Support Ability(s) Two-handed Breaker Weapons Combos XA-00 Exbrau form-G ------------------- Pilot Barrel Orland and Fei Roshnande How to get Available after mission 7 Ability Glider Support Ability(s) Plasma Coating Mode Weapons Combos XA-00 Exbrau form-H ------------------- Pilot Barrel Orland and Fei Roshnande How to get Available after mission 12A or 12B Ability None Support Ability(s) Hybrid 'oopun' Weapons Combos XA-00 Exbrau form-T ------------------- Pilot Barrel Orland and Fei Roshnande How to get Available after mission 14 Ability Bit System Support Ability(s) Dispersion Saber Weapons Combos Grave Ark --------- Pilot Berkt How to get Obtain 40 ACE ranks Ability Armor Detachment Support Ability(s) Grave Cannon Weapons Combos Grave Ark Phantom ----------------- Pilot Berkt How to get Obtain 40 ACE ranks Ability None Support Ability(s) Energy Shave Weapons Combos Blood Ark --------- Pilot Berkt How to get Complete all campaign missions Ability High Maneuver Support Ability(s) Demonic Darkness Weapons Combos Gun Ark ------- Pilot Marina Carson How to get Available after mission 13 Ability High Maneuver Support Ability(s) Ark Rifle (Charged) Weapons Combos =============================================================================== Extras =============================================================================== Combination Attacks and Damage ------------------------------------ Single Combination ------------------ 15595 Shin Getter-1 (Ryoma) - Getter Change Attack 14285 Shin Getter-1 (Gou) - Getter Change Attack Double Combination ------------------ 30475 Master Gundam, Turn X - Darkness & Shining Finger 29170 Gundam Virsago, Gundam Ashtaron - Frost Combination 27935 Turn-A, Turn X - Twin Moonlight Butterfly 27915 Turn X, Oukaoh - Gekkou Chou de Awa no Gotoshi 26605 God Gundam, Master Gundam - Chokyu Haoh Deneidan 26085 Nu Gundam (HWS), Sazabi - Twin Funnel 24350 Nu Gundam, Sazabi - Twin Funnel 24340 Shin Getter-1 (Gou), Black Getter - Double Getter Beam 23930 Freedom Gundam (METEOR), Justice Gundam (METEOR) - Double Full Burst 23745 Dominator, Nirvash typetheEND - Combination D 23710 Gundam Virsago Chest Break, Gundam Ashtaron Hermit Crab - Satellite Launcher 22550 Wing Gundam Zero Custom, Black Selena - Distortion Attack & Buster Rifle 22065 Wing Gundam Zero Custom, Gundam X - Twin Buster Rifle & Satellite Cannon 21670 Dragonar-1 Custom, Falguen Custom - Twin Laser Sword 21475 Freedom Gundam, Justice Gundam - Combination Assault 20945 Nanajin/Aka-Nanajin, Oukaoh 20635 VF-1S (Hikaru), YF-19 / VF-1S(S) (Hikaru), YF-19 (Fast Pack) 20630 Quincy Baronz, Nelly Brain - Chakra Combination 20570 Quincy Baronz, Jonathan Baronz - Twin Fin 20425 Dragonar-1 Custom, Falguen MAFFU - Twin Laser Sword 20350 VF-1A (Hikaru), YF-19 / VF-1A(S) (Hikaru), YF-19 (Fast Pack) 20300 Nirvash typeZEROspec2, Nirvash typetheEND - Wire-Guided Claw & Boomerang Slash 20140 Black Selena/Kou Kidou Gata Black Selena, Aestivalis Custom Ryoko - Double Gekigan Flare 19805 Quincy Baronz, Yuu Brain - Chakra Combination 19270 YF-19, VF-21 [both with or without Fast Pack] - Super Nova Attack 19105 King Gainer, Dominator - Over Freeze Kaiten Kiri 19070 Nirvash typeZERO, Nirvash typetheEND - Wire-Guided Claw & Boomerang Slash 19035 VF-1S (Hikaru), VF-1S (Fokker) / VF-1S(S) (Hikaru), VF-1S(S) (Fokker) - Valkyrie Combination 19015 Spearhead SH101 (Charles), Spearhead SH101 (Ray) - Beams Attack 18810 Billbine/Billbine camo, Nanajin/Aka-Nanajin - Twin Aura Slash 18775 Yagd Doga (Gyunei), Yagd Doga (Quess) - Double Funnel 18750 VF-1A (Hikaru), VF-1S (Fokker) / VF-1A(S) (Hikaru), VF-1S(S) (Fokker) - Valkyrie Combination 17980 Nirvash typeZEROspec2, Terminus R909 - Double Cut Back Drop Turn 17845 VF-1S (Hikaru), VF-1S (Max) / VF-1S(S) (Hikaru), VF-1S(S) (Max) - Valkyrie Combination 17695 Hime Brain, Nelly Brain - Chakra Extension 17635 Nelly Brain, King Gainer - Over Freeze & Chakra Flash 17620 Emperanza, Terminus typeR909 17560 VF-1A (Hikaru), VF-1S (Max) / VF-1A(S) (Hikaru), VF-1S(S) (Max) - Valkyrie Combination 17160 Yuu Brain, King Gainer - Over Freeze & Chakra Flash 17130 VF-1S (Hikaru), VF-1A (Max) / VF-1S(S) (Hikaru), VF-1A(S) (Max) - Valkyrie Combination 16845 VF-1A (Hikaru), VF-1A (Max) / VF-1A(S) (Hikaru), VF-1A(S) (Max) - Valkyrie Combination 16600 Nirvash typeZERO, Terminus R909 - Double Cut Back Drop Turn 16300 Hime Brain, Yuu Brain - Chakra Extension 15620 Dunbine, Billbine/Billbine camo - Twin Aura Attack 15490 King Gainer, Emperanzad SH-101 (Ray) - 19,015 Triple Combination ------------------ 36105 Wing Gundam Zero Custom, Freedom Gundam (METEOR), Justice Gundam (METEOR) - Twin Buster & Full Burst x2 33160 Sazabi, Yagd Doga (Gyunei), Yagd Doga (Quess) - Triple Funnel 32635 Dominator, Nilvash typetheEND, Yagd Doga (Quess) - Formation D 32580 Gundam DX, Gundam Airmaster, Gundam Leopard - Formation F 31895 Gundam X Divider, Gundam Airmaster, Gundam Leopard - Formation F 31820 Nu Gundam (HWS), Terminus typeR909, VF-1S (Fokker) / VF-1S(S) (Fokker) 30085 Nu Gundam, Terminus typeR909, VF-1S (Fokker) / VF-1S(S) (Fokker) 29640 Gundam X, Gundam Airmaster, Gundam Leopard - Formation F 28485 Gundam X Divider, King Gainer, Nirvash typeZEROspec2 28395 VF-1S (Hikaru), VF-1S (Max), VF-1S (Fokker) / VF-1S(S) (Hikaru), VF-1S(S) (Max), VF-1S(S) (Fokker) - Skull Formation Attack 28300 Gundam DX, King Gainer, Nirvash typeZEROspec2 28110 VF-1A (Hikaru), VF-1S (Max), VF-1S (Fokker) / VF-1A(S) (Hikaru), VF-1S(S) (Max), VF-1S(S) (Fokker) - Skull Formation Attack 27755 Gundam X Divider, King Gainer, Nirvash typeZERO 27680 VF-1S (Hikaru), VF-1A (Max), VF-1S (Fokker) / VF-1S(S) (Hikaru), VF-1A(S) (Max), VF-1S(S) (Fokker) - Skull Formation Attack 27570 Gundam DX, King Gainer, Nirvash typeZERO 27395 VF-1A (Hikaru), VF-1A (Max), VF-1S (Fokker) / VF-1A(S) (Hikaru), VF-1A(S) (Max), VF-1S(S) (Fokker) - Skull Formation Attack 27160 Gundam X, King Gainer, Nirvash typeZEROspec2 26930 Aestivalis Custom Ryoko, Aestivalis Custom Hikaru, Aestivalis Custom Izumi - Formation Attack 26835 Dragonar-1 Custom, Dragonar-2 Custom, Enhanced Dragonar Lifter-3 - Triple Photon Bazooka 26430 Gundam X, King Gainer, Nirvash typeZERO 26400 Nelly Brain, Jonathan Baronz, Quincy Baronz 25575 Yuu Brain, Jonathan Baronz, Quincy Baronz =============================================================================== Afterword =============================================================================== As I said, this is my first faq, so any critiques will be most appreciated. Also, I've seen maybe five or six of the animes in this game so any help with official localized names and the such would be great. I'll get a table of contents deal with the next update. I just wanted to compile stuff that was on the board and get something up there for now. Special thanks and credit to: - Forte MP3 for reposting the game menus - whoever originally contributed to translating the game menus - QuadForce878 for posting the Combination Attacks and their damages - Genesis0x0 for organizing the Combination Attacks by power, and for posting the unit list and how to unlock each unit - JL Lee for being bored and posting the Secret Requirements - http://ace3.gkwiki2.com/ for anything else I needed - Google Translator for making some sense out of the site above If I forgot you, contact me please so that I can add you, and if you have any suggestions, email me at [email protected].