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FAQ/Walkthrough

by Reid_Aileron

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Another Century's Episode 3: The Final

===============================================================================
Legal Stuff
===============================================================================

All characters and content in this game are copyrighted and owned by whichever
company/companies they belong to.  I don't own the license or copyright to any
materials in the game or the game itself.

This faq may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
websites or as a part of any public display is strictly prohibited, 
and a violation of copyright.

Copyright 2007 Reid_Aileron (James Carpino).

===============================================================================
Contact info
===============================================================================

AIM: supersonic1453
e-mail: [email protected]

Please indicate the subject of your e-mail in the proper field.  If I don't
feel like answering, I'm not going to. Just giving you fair warning. Also, you
should try to find out in the boards first.

On most other websites I'm supersonic1453, so if you feel like dropping me a 
PM, go ahead.

===============================================================================
Foreword
===============================================================================

I'm not going to put too much story into this faq because I'm not too sure of 
what it is myself. I only know the gist of it so if anyone else wants to write
something about that, go ahead and be my guest. I'm also going to try and not
put spoilers for the respective series, but since I haven't seen them all and
I don't know what are and aren't spoilers, there may be spoilers below.

This is my first faq ever, and I am very open to criticism and critiques. Also,
please contact me somehow if I didn't include you for giving credit for
material in the faq.

===============================================================================
Menus and such
===============================================================================

Now I'm going to try my best to explain everything in the various menus.


Top Menu
=========

New Campaign - Starts a fresh campaign just in case you don't feel like
               finishing your current one for some reason.

Continue - Goes to the intermission screen of your current campaign.

Multiplay - Goes to the multiplayer mode, which is like Free Mission, but with
            two people and far less missions.

Free Mission - Goes to the Free Mission mode. From here, you can do any mission
               that you've completed in the campaign, plus extra missions and 
               Vs. missions against other units in the game.

2p Vs Mode - Let's you fight against your friends with your favorite mechs.

Load Save File - Let's you, umm, load a different save, or the same one if you
                 really want to.


Intermission
==========

Launch - Goes to the Global Meeting where a commander talks about the mission,
         then a briefing about the mission objective, and then the hanger.

Unit Enlist (Buy new unit) - Where you buy units. It won't appear if there's
                             nothing to buy.

Unit and Term Glossary - Explains about the various units and terms used in the
                         game.

Unit Viewer - Let's you look at all the units in all their 3d glory. Left stick
              is move the camera, right stick is rotate the camera, L1 is zoom
              in, R1 is zoom out, L2 is previous unit, R2 is next unit, R3 is
              reset all changes, and triangle is random voice clip. L2 and R2
              don't cross over to other series.

Battle Records - Let's you view your battle records. First screen shows how
                 many missions you've cleared with each respective series.
                 Hit square to get unit info. First column is rank, second is
                 the unit, third is how many ACE points each unit has gotten,
                 fourth is how many missions each unit has cleared, and last is
                 how many enemies each unit has killed, I'm assuming.  I'm not
                 100% on the last column.  

Movie Viewer - Let's you watch all the wonderful movie sequences in the game

Options Menu - Goes to options

Back to Top Menu


Unit Selection
===========

Launch - Continue to Mission

Player Setup

Wingman 1 Setup

Wingman 2 Setup

Back to Intermission

These are all pretty self-explanitory.


Player Setup - (Wingmen Setup is the same except there are no testing options)
==========

Select Unit - Select your unit to use in the mission.

Upgrade Unit - As you gain experience and ACE points in battles, you can use
               them to upgrade your unit. The upgrades are in this order from
               top to bottom:
               Armor
               Dash (Increase speed)
               Vernier (Your boost gauge)
               Turning
               Attack Strength

Repair Armor - Spend ACE points to completely repair a unit in between
               missions. If you are in Free Mission mode or something, the
               units get repaired after each mission anyway.

Test Area: Ground - Tests how your unit moves and fights on the ground. Also
                    explains any abilities and weapons with not obvious uses a
                    unit might have. I'll figure out how to word that better
                    later...

Test Area: Space - Tests how your unit moves and fights in space. May also 
                   explain weapons here too. I'm not sure since I never messed 
                   with it after the first time.

Test Area: Basics - Gives a basic tutorial of unit controls.


Multiplayer
=========

Launch - Goes to Briefing.

Mission - Chooses which mission you want to do.

Difficulty - Sets the difficulty .

Battle Records - Same as Intermission.

Options - Goes to options.

1P Controller - Sets the 1p controls which will be explained in the Options
                menu.

2P Controller - Sets the 2p controls.

Return to Top Menu


Free Mission
===========

Launch

Mission

Difficulty

Unit Enlist (Buy new unit) - Same as Intermission

Battle Records

Options

Return to Top Menu

The information on the right shows the high scores for the stage and 
difficulty. From the top of the box to the bottom:

High Score

Rank - Shows what rank you got in the mission. From lowest to highest: Rookie,
       Pilot, Leader, Veteran, Ace.

Fastest Time for that stage and difficulty

Most Points for that stage and difficulty

Least Damage Taken for that stage and difficulty

Ranks Box - Total number of ranks you've gotten and then the ranks and how many
            of each you've earned.

Secret Box - Tells you the stage's secret requirement (not much of a secret,
             huh?), and whether or not you've completed it.  If you have done
             the secret, there will be two kanji above the explanation for the
             requirement.


2P Vs Mode
=========

Launch

Stage - Pick a stage

Time Limit - 30 sec, 60 sec, 90 sec, Infinity

BGM - Pick your music that plays during the fight

1P Team Setting

2P Team Setting

1P Handicap

2P Handicap

1P Controller

2P Controller

Return to Top Menu

I've never played Vs. so I'll leave it to someone who has to explain the
settings.



Options
======

Save

Load

Game Settings - Difficulty (Easy, Normal, Hard, and Real Ace) 
                Lock Info
                Target (Camera Priority, Direction Priority, Distance Priority,
                        Damage Priority) 
                Quick Turn 
                Auto Height Adjustment
                Attack Demo (Combination attack movies and the such)
                Radio Text
                Operation Navi (Turns Fei on and off)
                Default

Controller Settings - Controller Type (Shift Type or Select Type)
                      Flight Type (Easy, Flight, Easy Reverse, Flight Reverse)
                                  Easy - I'm not good with flight terms so 
                                         I can't really express what I want 
                                         to say about how it controls.
                                  Flight - see above
                                  Reverse - up is down  
                      Radar Operation (Semi-Auto or Manual)
                                      On semi-auto, the camera zooms in when
                                      you lock onto something.
                      Camera Operation (Normal, Up-Down Reverse, Reverse)
                      Vibration
                      Key Assign
                      Default

Sound Settings - Sound (Stereo or Dolby)
                 BGM Volume
                 SE Volume
                 VFX Volume
                 Attack Voice
                 BGM Type (Vocals type Songs, Vocaless Songs, or Random) 
                 BGM Test
                 Default

Screen Settings - Brightness
                  Contrast


In-game Pause Menu
==================

Return to game

Map Analysis - Shows the squadrons on the map, their squadron power
               (the stars), and their squadron AP.

Mission Objective(?) - I think this shows the success and failure conditions.

Mission Log

Command List - Shows the command list for the unit you are piloting.

Retry Mission

Quit Mission


Game Controls
=============

Since this is a Japanese game, circle is confirm and x is cancel.

With Shift controls, L1 makes all the other weapons the other unit has usable,
i.e. L1+square would shoot a unit's missile instead of its machine gun. With
Select controls, L1 chooses what weapon or function you want assigned to
square, kind of like in ZoE except the action doesn't stop.  From here on in,
I'm going to be explaining things from the basis of Shift control because I
feel that it is vastly superior to Select control.

Gameplay Controls
=================

Square       Fire Weapon 1
Circle       Melee
Triangle     Lock-on; once locked-on, press and hold triangle to disengage lock
X            Toggles dash on or off
Left Stick   Move the unit
Right Stick  Move the camera
Start        Pause the game
Select       Non-functioning
D-pad        Switch from zoomed map to field map
L1           Toggles the other weapons; this disables the use of the other
             button functions so that you can fire your other weapons. Weapons
             2-7 (if applicable) go from square, circle, triangle, x, R1, and
             R2 respectively.
L2           Combination Attack
L3           Used only in conjuction with R3
R1           Ascend
R2           Descend
R3           Centers camera behind unit
L3+R3        Unit specific function

===============================================================================
Missions
===============================================================================

Now the fun part! Too bad I don't feel like doing the fun part right now. I'll
just put down all the secret requirements for now. I'll probably do this when 
I've upgraded all the units, which shouldn't be too long now since I've done
the vast majority of them.  It's all basically the same anyway; either blow
everything up that's blinking, or protect your ship from blinking enemies.

Secret Requirements
===================

1 - Your unit receives less than 100 damage.

2 - Nadesico B receives less than 20% damage.

3 - Blood Ark receives more than 90% damage.

4 - Freedan receives less than 20% damage.

5 - Take over all bases within 150 seconds.

6 - Destroy 100 enemies.

7 - Destroy all Metalbeasts.

8 - Destroy all the PoD enemies.

9A - The cannon does not fire once.

9B - Clear the mission with Gekko having more than 40% AP.

10A - Evade all Gravity Blasts.

10B - None of the transport ships reach the Warning Zone.

11A - The Gekko does not divert from its path.

11B - Take over all bases within 150 seconds.

12B - Discover the hidden Dominator 4 times, and force it to retreat.

13 - Destroy 30 Satellite Peashooters.

14 - Take over all bases within 420 seconds, with Friendly ships surviving.

15 - All friendly units must survlve.

16 - Destroy all turncoat Vultures.

17A - Force the Oukaou to turn Hyper within 30 seconds.

17B - Take over all bases within 300 seconds.

18A - Destroy all ships.

18B - Clear all Jamming fields.

19A - Take over all bases.

19B - Take out both Frost brothers.

20 - Take over all bases within 100 seconds.

21 - Dodge all Shin Dragon's attacks.

22 - Destroy 8 Leader units.

23 - Clear all fields within 240 seconds.

24 - Do not attack the G-Bits.

25 - Clear all fields.

26 - Receive less than 100 damage, and the Gekko must receive less than 50% 
     damage.

27 - Friendly units' total damage must be below 25%.

28 - Receive less than 3000 damage.

29 - Receive less than 2000 damage.

===============================================================================
Units
===============================================================================

I'll finish the combos and explanations once people tell me what they are/I 
find them out myself. For the support abilities, I'll wait until someone tells
me a translation for the kanji for the ones that aren't show specific because I
REALLY do not want to put what Google translator gives me, even if it is right.

Dunbine
-------
Pilot               Marvel Frozen
How to get          Becomes available after mission 2
Ability(s)          None
Support Ability  
Weapons             Square - Aura Shot
                    L1+Square - Kick
                    L1+Circle - Wire Claw
                                ~ Square - Aura Shot
                                ~ Circle - Kick
                                ~ Circle - Swing around (Enemy has to be
                                                         smaller and in melee
                                                         range)
                    L1+Triangle - Aura Barrier
                    L1+X - Aura Slash
Combos              Circle - Aura Sword

Billbine
-------- 
Pilot               Shou Zama          
How to get          Becomes available after mission 2
Ability(s)          Wing Calibur
Support Ability  Billbine Barrier - activates when AP drops below 50%
Weapons             Square - Aura Sword Rifle
                    L1+Square - Aura Cannon
                    L1+Circle - Wire Claw
                                ~ Square - Aura Shot
                                ~ Circle - Kick
                                ~ Circle - Swing around (Enemy has to be
                                                         smaller and in melee
                                                         range)
                    L1+Triangle - Aura Barrier
                    L1+X - Aura Slash
                    L1+R1 - Aura Flash(?)
                    L1+R2 - Wing Calibur something
Combos              Circle - Aura Beam Sword

Billbine Camouflage Color
-------------------------
Pilot               Shou Zama 
How to get          Gain 1/3 of the Exp bar for this unit

Everything else is the same as Billbine

Zwarth
------
Pilot               Black Knight
How to get          Available after mission 13
Ability(s)          None   
Support Ability     
Weapons             Square - Aura Vulcan
                    L1+Square - Flay Bomb
                    L1+Circle - Wire Claw
                                ~ Square - Flay Bomb
                                ~ Circle - Aura Sword
                                ~ Circle - Swing around (Enemy has to be
                                                         smaller and in melee
                                                         range)
                    L1+Triangle - Aura Barrier
                    L1+X - Aura Cannon
                    L1+R1 -
Combos              Circle - Aura Sword

Leprechaun
----------
Pilot               Jerryl Coochibi
How to get          Available after mission 8
Ability             None
Support Ability(s)  
Weapons             Square - Aura Shot
                    L1+Square - Aura Cannon (charges to Lv 2)
                    L1+Circle - Wire Claw
                                ~ Square - Aura Vulcan
                                ~ Circle - Aura Sword
                                ~ Circle - Swing Around (Enemy has to be
                                                         smaller and in melee
                                                         range)
                    L1+Triangle - Aura Barrier
                    L1+X - Grenade
                    L1+R1 - Aura Vulcan
                    L1+R2 - 
Combos              Circle - Aura Sword

VF-1A (Hikaru)
--------------
Pilot               Hikaru Ichijo
How to get          Available after mission 14
Ability(s)          Three stage transformation 
Support Ability     Full Unload
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Micro Missile
                    L1+Triangle - Normal Missile
                    L1+R1 - Transform into next form
                    L1+R2 - Transform into previous form
Combos              Circle - Punch

VF-1A(S) (Hikaru)
-----------------
Pilot               Hikaru Ichijo               
How to get          Gain 2/3 of the Exp bar for this unit
Ability(s)          Three stage transformation
Support Ability     Full Unload
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Micro and Homing Missile
                    L1+Triangle - Can't read the kanji
                    L1+X - Full Unload (Battroid only)
                    L1+R1 - Transform into next form
                    L1+R2 - Transform into previous form
Combos              Circle - Punch

VF-1A (Max)
-----------
Pilot               Maximilian Jenius
How to get          Available after mission 14
Ability(s)          Three stage transformation
Support Ability     
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Micro Missile
                    L1+R1 - Transform into next form
                    L1+R2 - Transform into previous form
Combos              Circle - Punch

VF-1A(S) (Max)
--------------
Pilot               Maximilian Jenius
How to get          Gain 2/3 of the Exp bar for this unit
Ability(s)          Three stage transformation
Support Ability     
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Micro and Homing Missile
                    L1+Triangle - Normal Missile
                    L1+R1 - Transform into next form
                    L1+R2 - Transform into previous form
Combos              Circle - Punch

VF-1S (Hikaru)
--------------
Pilot               Hikaru Ichijo
How to get          Available after mission 15
Ability(s)          Three stage transformation
Support Ability     
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Micro Missile
                    L1+Triangle - Normal Missile
                    L1+X - Full Unload (Battroid only)
                    L1+R1 - Transform into next form
                    L1+R2 - Transform into previous form
Combos              Circle - Punch

VF-1S(S) (Hikaru)
-----------------
Pilot               Hikaru Ichijo
How to get          Gain 2/3 of the Exp bar for this unit
Ability(s)          Three stage transformation
Support Ability     
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Micro and Homing Missile
                    L1+Triangle - Beam Cannon
                    L1+X - Full Unload (Battroid only)
                    L1+R1 - Transform into next form
                    L1+R2 - Transform into previous form
Combos              Circle - Punch

VF-1S (Max)
-----------
Pilot               Maximilian Jenius
How to get          Available after mission 15
Ability(s)          Three stage transformation
Support Ability     
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Micro Missile
                    L1+Triangle - Normal Missile
                    L1+X - Full Unload (Battroid only)
                    L1+R1 - Transform into next form
                    L1+R2 - Transform into previous form
Combos              Circle - Punch

VF-1S(S) (Max)
--------------
Pilot               Maximilian Jenius
How to get          Gain 2/3 of the Exp bar for this unit
Ability(s)          Three stage transformation
Support Ability     
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Micro and Homing Missile
                    L1+Triangle - Beam Cannon
                    L1+R1 - Transform into next form
                    L1+R2 - Transform into previous form
Combos              Circle - Punch

VF-1S (Fokker)
--------------
Pilot               Roy Fokker
How to get          Available after mission 14
Ability(s)          Three stage transformation
Support Ability     Micro Missile
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Micro Missile
                    L1+Triangle - Normal Missile
                    L1+R1 - Transform into next form
                    L1+R2 - Transform into previous form
Combos              Circle - Punch

VF-1S(S) (Fokker)
-----------------
Pilot               Roy Fokker
How to get          Gain 2/3 of the Exp bar for this unit
Ability(s)          Three stage transformation
Support Ability     
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Micro and Homing Missile
                    L1+Triangle - Beam Cannon
                    L1+X - Can't read the kanji (Battroid only)
                    L1+R1 - Transform into next form
                    L1+R2 - Transform into previous form
Combos              

Armored Valkyrie
----------------
Pilot               Hikaru Ichijo
How to get          Available after mission 15
Ability(s)          Armor Purge
Support Ability     
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+Circle - Can't read the kanji
                    L1+Triangle - something Micro Missile
                    L1+X - Big Hand Grenade
                    L1+R1 - Can't read the kanji
                    L3+R3 - Purge
Combos              Circle - Punch

VF-1J
-----
Pilot               Hikaru Ichijo
How to get          Available after mission 15
Ability(s)          Three stage transformation
Support Ability     
Weapons             Square - Gunpod
                    L1+Square - Laser
                    L1+R1 - Trannsform into next form
                    L1+R2 - Transform into previous form
Combos              Circle - Punch

Queadluun Rau (Max)
-------------------
Pilot               Maximilian Jenius
How to get          Available after mission 29
Ability(s)          None
Support Ability     Missile Launcher
Weapons             Square - Laser 'barusu'(someone romanize that) Gun
                    L1+Square - Impact Cannon
                    L1+Circle - Missile Launcher
Combos              Circle - Punch

Queadluun Rau (Milia)
---------------------
Pilot               Milia Fallyna Jenius
How to get          Available after mission 14
Ability(s)          None
Support Ability     Impact Cannon
Weapons             Square - Laser 'barusu'(someone romanize that) Gun
                    L1+Square - Impact Cannon
                    L1+Circle - Missile Launcher
Combos              Circle - Punch

XD-01SR Dragonar-1 Custom
-----------------
Pilot               Kaine Wakaba
How to get          Start with it
Ability(s)          Glider
Support Ability     Spin Laser Sword
Weapons             Square - 55.6mm Hand Railgun
                    L1+Square - Missile Pod
                    L1+Circle - Spin Laser Sword
                    L1+Triangle - Shield
                    L1+X - 25mm Machine Guns
                    L1+R1 - Photon Bazooka
                    L1+R2 - Shoulder Bomb
Combos              Circle - Laser Sword

XD-01SR Dragonar-2 Custom
-----------------
Pilot               Tapp Oceano
How to get          Start with it
Ability(s)          Glider
Support Ability     Full Open Shoot
Weapons             Square - 88mm Hand Railgun
                    L1+Square - Missile Pod
                    L1+Circle - 640mm Rail Cannon
                    L1+Triangle - Gatling Guns
                    L1+X - Machine Guns
                    L1+R1 - Photon Bazooka
                    L1+R2 - Full Unload
Combos              Circle - Punch              

XDFU-03 Enhanced Dragonar Lifter-3
-----------------------
Pilot               Light Newman
How to get          Start with it
Ability(s)          Glider
Support Ability     Jammer
Weapons             Square - 50mm Hand Railgun
                    L1+Square - Hand Railgun
                    L1+Circle - ECM Missiles
                    L1+Triangle - Jammer
                    L1+X - Counter Radar Missile
                    L1+R1 - Photon Bazooka
Combos              Circle - Assault Knife

YGMA-14 Gilgazamune
-------------------
Pilot               Gun Jym
How to get          Available after mission 13
Ability(s)          Biofield Back System
Support Ability     Cruise Missiles
Weapons             Square - Machine Gun
                    L1+Square - Missile Pod
                    L1+Circle - Leg Machine Gun
                    L1+Triangle - Missile Pod
                    L1+X - Cruise Missiles
                    L1+R1 - Biofield Back System
Combos              Circle - Sword (Someone tell me the kanji)

MAFFU-09 Falguen MAFFU
----------------------
Pilot               Meio Plato
How to get          Available after EX mission 2 is completed
Ability(s)          Glider
Support Ability     Dual Missiles  
Weapons             Square - 75mm Hand Rail Gun
                    L1+Square - Multi Discharger
                    L1+Circle - Whirling Slash (someone make up something else)
                    L1+Triangle - Dual Missiles
Combos              Circle - Laser Sword

Falguen Custom
--------------
Pilot               Meio Plato
How to get          Available after mission 27
Ability             Glider
Support Ability(s)  Hacking
Weapons             Square - 75mm Hand Railgun
                    L1+Square - Multi Discharger
                    L1+Circle - Whirling Slash
                    L1+Triangle - Missiles
                    L1+X - Twin Rail Cannon
                    L1+R1 - ECM Missiles
                    L1+R2 - Hacking
Combos              Circle - Laser Sword
Combos              

FMA-04G Stark Dyne
----------
Pilot               Lee Su Min
How to get          Available after mission 8
Ability             Glider
Support Ability(s)  
Weapons             Square - Hand Rail Gun
                    L1+Square - Anti Metal Armor Grenade
                    L1+Circle - Machine Guns
                    L1+Triangle - Hand Launcher
                    L1+X - Bazooka
Combos              Circle - Hybrid Surge (I think)


RGZ-91 Re-GZ
------------
Pilot               Amuro Ray
How to get          Start with it
Ability(s)          BWS
Support Ability     Dummy Balloon
Weapons             Square - Beam Rifle
                    L1+Square - Vulcan
                    L1+Circle - Arm Grenade Launcher
                    L1+Triangle - Shield
                    L1+X - Hip Grenade Launcher
                    L1+R1 - Dummy Balloon
Combos              Circle - Beam Saber

RGZ-91 Re-GZ (BWS)
------------------
Pilot               Amuro Ray
How to get          Start with it
Ability             BWS
Support Ability(s)  
Weapons             Square - Mega Beam Cannon 
                    L1+Square - Beam Cannon
                    L1+Circle - Missile Launcher
                    L1+Triangle - Purge
Combos              Circle - Tackle

RX-93 Nu Gundam
---------------
Pilot               Amuro Ray
How to get          Available after mission 15
Ability             Psycommu
Support Ability(s)  Fin Funnel
Weapons             Square - Beam Rifle
                    L1+Square - Vulcan
                    L1+Circle - Missile
                    L1+Triangle - Shield
                    L1+X - Hyper Bazooka
                    L1+R1 - Dummy Balloon
                    L1+R2 - Fin Funnel
                    L3+R3 - I-Field
Combos              Circle - Beam Saber

RX-93 Nu Gundam (HWS)
---------------------
Pilot               Amuro Ray
How to get          Gain 1/3 of the Exp bar for this unit
Ability             Psycommu
Support Ability(s)  I-Field
Weapons             Square - Hyper Mega Rifle (chargable)
                    L1+Square - Beam Cannon
                    L1+Circle - Multi Discharger
                    L1+Triangle - Shield
                    L1+X - Hyper Bazooka
                    L1+R1 - Dummy Balloon
                    L1+R2 - Fin Funnel
                    L3+R3 - I-Field
Combos              Circle - Beam Saber

MSN-004 Sazabi
--------------
Pilot               Char Aznable
How to get          Complete a mission with 60 different units
Ability             Psycommu
Support Ability(s)  Funnel
Weapons             Square - Beam Shot Rifle
                    L1+Square - Beam Spread Shot
                    L1+Circle - Missile
                    L1+Triangle - Shield
                    L1+X - Mega Particle Spread Gun
                    L1+R1 - Dummy Balloon
                    L1+R2 - Funnel
Combos              Circle - Beam Saber

MSN-003 Jagd Doga (Gyunei)
------------------
Pilot               Gyunei Guss
How to get          Available after you obtain 20 ACE ranks
Ability             Psycommu
Support Ability(s)  Funnel
Weapons             Square - Beam Assault Rifle
                    L1+Square - Mega Particle Gun
                    L1+Circle - Small Missiles
                    L1+Triangle - Shield
                    L1+X - Grenade Launcher
                    L1+R1 - Dummy Balloon
                    L1+R2 - Funnel
Combos              Circle - Beam Saber

MSN-003 Jagd Doga (Quess)
-----------------
Pilot               Quess Paraya
How to get          Complete a mission with 40 different units
Ability             Psycommu
Support Ability(s)  Funnel
Weapons             Square - Mega Gatling Gun
                    L1+Square - Mega Particle Gun
                    L1+Circle - Small Missiles
                    L1+Triangle - Shield
                    L1+R1 - Dummy Balloon
                    L1+R2 - Funnel
Combos              Circle - Beam Saber

GF13-017NJII God Gundam
-----------------------
Pilot               Domon Kasshu
How to get          Available after mission 8
Ability             Meikyo Shisui, God Shadow
Support Ability(s)  Bakunetsu God Finger
Weapons             Square - Machine Cannon
                    L1+Square - Vulcan
                    L1+Circle - God Slash Typhoon
                    L1+Triangle - Choukyu Haoh Deneidan
                    L1+X - God Field Dash
                    L1+R1 - Bakunetsu God Finger
                    L1+R2 - Sekiha Tenkyoken or Sekiha Tenkyo God Finger
Combos              Circle - Punch

GF13-001NHII Master Gundam
--------------------------
Pilot               Master Asia
How to get          Available after mission 15
Ability             Meikyo Shisui
Support Ability(s)  Darkness Finger
Weapons             Square - Darkness Shot
                    L1+Square - Master Cross
                    L1+Circle - Juuniou something
                    L1+Triangle - Chokyu Haoh Deneidan
                    L1+X - Distant Crusher
                           ~ Square - Crush                    
                           ~ Circle - Knee
                           ~ Cirlce - Swing around (Enemy has to be smaller and
                                                    in melee range)
                    L1+R1 - Darkness Finger
                    L1+R2 - Sekiha Tenkyoken
Combos              Circle - Punch

YF-19
-----
Pilot               Isamu Alva Dyson
How to get          Available after mission 2
Ability             Three stage transformation
Support Ability(s)  Micro Missile
Weapons             
Combos              

YF-19 (Fast Pack)
-----------------
Pilot               Isamu Alva Dyson
How to get          Available after mission 13
Ability             Three stage transformation
Support Ability(s)  Micro Missile
Weapons             
Combos              

YF-21
-----
Pilot               Guld Goa Bowman
How to get          Available after mission 2
Ability             Three stage transformation, BDI System
Support Ability(s)  Gatling Gunpod
Weapons             
Combos              

YF-21 (Fast Pack)
-----------------
Pilot               Guld Goa Bowman
How to get          Available after mission 13
Ability             Three stage transformation, BDI System
Support Ability(s)  Gatling Gunpod
Weapons             
Combos              

XXXG-00W0 Wing Gundam Zero Custom
---------------------------------
Pilot               Heero Yuy
How to get          Available after mission 12A (which does not exist)
Ability             None
Support Ability(s)  Rolling Buster Rifle
Weapons             
Combos              

GX-9900 Gundam X
---------------
Pilot               Garrod Ran
How to get          Available after mission 4
Ability             Satellite System
Support Ability(s)  Satellite Cannon
Weapons             
Combos              

GX-9900-DV Gundam X Divider
--------------------------
Pilot               Garrod Ran
How to get          Available after mission 9B
Ability             None
Support Ability(s)  Divider
Weapons             
Combos              

GX-9901-DX Gundam DX
-------------------
Pilot               Garrod Ran
How to get          Available after mission 19B
Ability             Satellite System
Support Ability(s)  Twin Satellite Cannon
Weapons             
Combos              

GX-9901-DX Gundam DX and GS9900 G Falcon
---------------------------------------
Pilot               Garrod Ran
How to get          Gain 1/3 of the Exp bar for this unit
Ability             Glider, G Falcon attachment and detachment, MA Form
Support Ability(s)  Infrared Homing Missile
Weapons             
Combos              

GW-9800 Gundam Airmaster
----------------
Pilot               Witz Sou
How to get          Available after mission 4
Ability             MA Form
Support Ability(s)  Buster Rifle
Weapons             
Combos              

GT-9600 Gundam Leopard
----------------------
Pilot               Roybea Loy
How to get          Available after mission 4
Ability             None
Support Ability(s)  
Weapons             
Combos              

NRX-0013 Gundam Virsago
-----------------------
Pilot               Shagia Frost
How to get          Complete a mission with 20 different units
Ability             None
Support Ability(s)  Megasonic Gun
Weapons             
Combos              

NRX-0013-CB Gundam Virsago Chest Break
--------------------------------------
Pilot               Shagia Frost
How to get          Clear 20 secret missions
Ability             None
Support Ability(s)  Triple Megasonic Gun
Weapons             
Combos              

NRX-0015 Gundam Ashtaron
------------------------
Pilot               Olba Frost
How to get          Get 10 ACE ranks
Ability             MA Form
Support Ability(s)  Atomic Scissors
Weapons             
Combos              

NRX-0015-HC Gundam Ashtaron Hermit Crab
---------------------------------------
Pilot               Olba Frost
How to get          Clear 15 secret missions
Ability             MA From
Support Ability(s)  Atomic Scissors
Weapons             
Combos              

Hime Brain
----------
Pilot               Hime Utsumiya
How to get          Available after mission 2
Ability             Mood, Vital Jump, Organic Energy
Support Ability(s)  Organic Energy
Weapons             
Combos              

Yuu Brain
---------
Pilot               Yuu Isami
How to get          Available after mission 2
Ability             Mood, Vital Jump, Organic Energy
Support Ability(s)  Organic Energy
Weapons             
Combos              

Nelly Brain
-----------
Pilot               Yuu Isami
How to get          Gain Exp for this unit
Ability             Mood, Vital Jump, Organic Energy
Support Ability(s)  Organic Energy
Weapons             
Combos              

Jonathan Baronz
---------------
Pilot               Johnathan Glenn
How to get          Available after mission 13
Ability             Mood, Vital Jump, Organic Energy
Support Ability(s)  Organic Energy
Weapons             
Combos              

Quincy Baronz
-------------
Pilot               Quincy Issa
How to get          Available after mission 15
Ability             Mood, Vital Jump, Organic Energy
Support Ability(s)  Slit 'uehaa' (romanize please)
Weapons             
Combos              

Black Selena
------------
Pilot               Akito Tenkawa
How to get          Available after mission 18A
Ability             Boson Jump, Armor Detatchment
Support Ability(s)  
Weapons             
Combos              

Kou Kidou Gata Black Selena
---------------------------
Pilot               Akito Tenkawa
How to get          Available after mission 18A
Ability             Boson Jump, Armor Detachment
Support Ability(s)  None
Weapons             
Combos              

Aestivalis Akito
------------------
Pilot               Akito Tenkawa
How to get          Available after mission 18A
Ability             Boson Jump
Support Ability(s)  Distortion Field
Weapons             
Combos              

Aestivalis Custom Ryoko
-----------------------
Pilot               Ryoko Subaru
How to get          Available after mission 10A
Ability             Roller Dash
Support Ability(s)  
Weapons             
Combos              

Aestivalis Custom Hikaru
------------------------
Pilot               Hikaru Amano
How to get          Available after mission 13
Ability             Roller Dash
Support Ability(s)  Distortion Field
Weapons             
Combos              

Aestivalis Custom Izumi
-----------------------
Pilot               Izumi Maki
How to get          Available after mission 13
Ability             Roller Dash
Support Ability(s)  Distortion Field
Weapons             
Combos              

Alstromeria
-----------
Pilot               Genichiro Tsukiomi
How to get          Available after mission 18A
Ability             Roller Dash, Boson Jump
Support Ability(s)  
Weapons             
Combos              

Yatenkou
--------
Pilot               Hokushin
How to get          Clear 25 secret missions
Ability             Boson Jump
Support Ability(s)  
Weapons             
Combos              

Shin Getter-1
-------------
Pilot               Go Saotome
How to get          Available after mission 6
Ability             Getter Change
Support Ability(s)  Stoner Sunshine
Weapons             
Combos              

Shin Getter-2
-------------
Pilot               Kei Kuruma
How to get          Available after mission 6
Ability             Getter Change
Support Ability(s)  None
Weapons             
Combos   

Shin Getter-3
-------------
Pilot               Gai
How to get          Available after mission 6
Ability             Getter Change
Support Ability(s)  None
Weapons             
Combos   

Shin Getter-1 (Ryoma)
---------------------
Pilot               Ryoma Nagare, Hayato Jin, and Benkei Kuruma
How to get          Available after mission EX 4 is completed

Everything else is the same as Shin Getter (Go)

Black Getter
------------
Pilot               Ryoma Nagare
How to get          Available after mission 12B
Ability             None
Support Ability(s)  Getter Beam
Weapons             
Combos              

WD-M01 Turn-A Gundam
--------------------
Pilot               Loran Cehack
How to get          Available after mission 16
Ability             Nanoskin, Moonlight Butterfly
Support Ability(s)  Nanoskin/Moonlight Butterfly
Weapons             
Combos              

Concept-X 6-1-2 Turn X
----------------------
Pilot               Gym Ghingnham
How to get          Clear 30 secret missions
Ability             Nanoskin, Moonlight Butterfly,
Support Ability(s)  Nanoskin/Moonlight Butterfly
Weapons             
Combos              

King Gainer
-----------
Pilot               Gainer Sanga 
How to get          Available after mission 6
Ability             Overskill 
Support Ability(s)  Overfreeze
Weapons             
Combos              

Emperanza
---------
Pilot               Gain Bijou
How to get          Available after mission 10B
Ability             None
Support Ability(s)  Black Hole Rocket
Weapons             
Combos              

Gachiko
-------
Pilot               Gain Bijou
How to get          Complete 15 Vs. missions
Ability             None
Support Ability(s)  
Weapons             
Combos              

Dominator
---------
Pilot               Cynthia Lane
How to get          Available after mission 23
Ability             Overskill
Support Ability(s)  
Weapons             
Combos              

Power Golem
-----------
Pilot               Artham Boone
How to get          Complete 10 Vs. missions
Ability             Overskill
Support Ability(s)  
Weapons             
Combos              

ZGMF-X10A Freedom Gundam
------------------------
Pilot               Kira Yamato
How to get          Available after mission 8
Ability             SEED
Support Ability(s)  Hi-mat Full Burst (I know nothing about SEED; please 
                                       correct me)
Weapons             
Combos              

ZGMF-X10A Freedom Gundam METEOR
-------------------------------
Pilot               Kira Yamato
How to get          Gain 2/3 of the Exp bar for this unit
Ability             SEED, Glider, METEROR
Support Ability(s)  
Weapons             
Combos              

ZGMF-X09A Justice Gundam
------------------------
Pilot               Athrun Zala
How to get          Available after mission 15
Ability             SEED
Support Ability(s)  'basseru' (romanize please)
Weapons             
Combos              

ZGMF-X09A Justice Gundam METEOR
-------------------------------
Pilot               Athrun Zala
How to get          Gain 2/3 of the Exp bar for this unit
Ability             SEED, Glider, METEOR
Support Ability(s)  
Weapons             
Combos              

Nirvash typeZERO
----------------
Pilot               Renton Thurston and Eureka
How to get          Available after mission 5
Ability             LFO, Seven Swell, Vehicle Change
Support Ability(s)  Seven Swell
Weapons             
Combos              

Nirvash typeZERO spec2
----------------------
Pilot               Renton Thurston and Eureka
How to get          Available after mission 19B
Ability             LFO, Seven Swell, Three step transformation
Support Ability(s)  Seven Spectral
Weapons             
Combos              

Nirvash typeZERO spec3
----------------------
Pilot               Renton Thurston and Eureka
How to get          Clear 35 secret missions
Ability             None
Support Ability(s)  Spectroscopy Mode
Weapons             
Combos              

Terminus Type R909
------------------
Pilot               Holland Novak
How to get          Available after mission 5
Ability             LFO, CFS, Vehicle Change
Support Ability(s)  
Weapons             
Combos              

Terminus Type B303
------------------
Pilot               Holland Novak
How to get          Available after mission 23
Ability             LFO, CFS
Support Ability(s)  Decoy
Weapons             
Combos              

Nirvash typetheEND
------------------
Pilot               Anemone
How to get          Available after mission 25
Ability             LFO, 
Support Ability(s)  'basukudo' Crisis
Weapons             
Combos              

Spearhead SH101 (Charles)
-------------------------
Pilot               Charles Beams
How to get          Clear 10 secret missions
Ability             LFO
Support Ability(s)  
Weapons             
Combos              

Spearhead SH101 (Ray)
---------------------
Pilot               Ray Beams
How to get          Available after mission 29
Ability             LFO
Support Ability(s)  
Weapons             
Combos              

Nanajin
-------
Pilot               Asap Suzuki
How to get          Available after mission 16 on the A route
Ability             Wings of Rean
Support Ability(s)  Aura Slash
Weapons             
Combos              

Aka-Nanajin
-----------
Pilot               Asap Suzuki
How to get          Gain 1/3 of the Exp bar for this unit
Ability             Wings of Rean
Support Ability(s)  Aura Slash
Weapons             
Combos              

Oukaou
------
Pilot               Shinjiro Sakomizu
How to get          Available after EX mission 3
Ability             Wings of Rean
Support Ability(s)  
Weapons             
Combos              

RX-78-2 Gundam
--------------
Pilot               Amuro Ray
How to get          Available after EX mission 1
Ability             None
Support Ability(s)  Hyper Hammer
Weapons             
Combos              

FA-78-1 Full Armor Gundam
-------------------------
Pilot               Amuro Ray
How to get          Gain 2/3 of the Exp bar for this unit
Ability             None
Support Ability(s)  Missile Bay
Weapons             
Combos              

PF-78-1 Perfect Gundam
----------------------
Pilot               Shiro Kyoda
How to get          Obtain 30 ACE ranks
Ability             Plamo Spirit, Armor Detachment
Support Ability(s)  Plamo Spirit
Weapons             
Combos              

RX-78-2 Gundam
--------------
Pilot               Shiro Kyoda
How to get          Press L3+R3 with the Perfect Gundam during a mission
Ability             None
Support Ability(s)  
Weapons             
Combos   

XA-00 Exbrau
------------
Pilot               Barrel Orland and Fei Roshnande
How to get          Start with it
Ability             None
Support Ability(s)  Steel Wire
Weapons             
Combos              

XA-00 Exbrau form-B
-------------------
Pilot               Barrel Orland and Fei Roshnande
How to get          Available after mission 2
Ability             None
Support Ability(s)  Two-handed Breaker
Weapons             
Combos              

XA-00 Exbrau form-G
-------------------
Pilot               Barrel Orland and Fei Roshnande
How to get          Available after mission 7
Ability             Glider
Support Ability(s)  Plasma Coating Mode
Weapons             
Combos              

XA-00 Exbrau form-H
-------------------
Pilot               Barrel Orland and Fei Roshnande
How to get          Available after mission 12A or 12B
Ability             None
Support Ability(s)  Hybrid 'oopun'
Weapons             
Combos              

XA-00 Exbrau form-T
-------------------
Pilot               Barrel Orland and Fei Roshnande
How to get          Available after mission 14
Ability             Bit System
Support Ability(s)  Dispersion Saber
Weapons             
Combos              

Grave Ark
---------
Pilot               Berkt
How to get          Obtain 40 ACE ranks
Ability             Armor Detachment
Support Ability(s)  Grave Cannon
Weapons             
Combos              

Grave Ark Phantom
-----------------
Pilot               Berkt
How to get          Obtain 40 ACE ranks
Ability             None
Support Ability(s)  Energy Shave
Weapons             
Combos              

Blood Ark
---------
Pilot               Berkt
How to get          Complete all campaign missions
Ability             High Maneuver
Support Ability(s)  Demonic Darkness
Weapons             
Combos              

Gun Ark
-------
Pilot               Marina Carson
How to get          Available after mission 13
Ability             High Maneuver
Support Ability(s)  Ark Rifle (Charged)
Weapons             
Combos

===============================================================================
Extras
===============================================================================

Combination Attacks and Damage
------------------------------------

Single Combination
------------------
15595 Shin Getter-1 (Ryoma) - Getter Change Attack
14285 Shin Getter-1 (Gou) - Getter Change Attack

Double Combination
------------------
30475 Master Gundam, Turn X - Darkness & Shining Finger
29170 Gundam Virsago, Gundam Ashtaron - Frost Combination
27935 Turn-A, Turn X - Twin Moonlight Butterfly
27915 Turn X, Oukaoh - Gekkou Chou de Awa no Gotoshi
26605 God Gundam, Master Gundam - Chokyu Haoh Deneidan
26085 Nu Gundam (HWS), Sazabi - Twin Funnel
24350 Nu Gundam, Sazabi - Twin Funnel
24340 Shin Getter-1 (Gou), Black Getter - Double Getter Beam
23930 Freedom Gundam (METEOR), Justice Gundam (METEOR) - Double Full Burst
23745 Dominator, Nirvash typetheEND - Combination D
23710 Gundam Virsago Chest Break, Gundam Ashtaron Hermit Crab 
      - Satellite Launcher
22550 Wing Gundam Zero Custom, Black Selena - Distortion Attack & Buster Rifle
22065 Wing Gundam Zero Custom, Gundam X - Twin Buster Rifle & Satellite Cannon
21670 Dragonar-1 Custom, Falguen Custom - Twin Laser Sword
21475 Freedom Gundam, Justice Gundam - Combination Assault
20945 Nanajin/Aka-Nanajin, Oukaoh
20635 VF-1S (Hikaru), YF-19 / VF-1S(S) (Hikaru), YF-19 (Fast Pack)
20630 Quincy Baronz, Nelly Brain - Chakra Combination
20570 Quincy Baronz, Jonathan Baronz - Twin Fin
20425 Dragonar-1 Custom, Falguen MAFFU - Twin Laser Sword
20350 VF-1A (Hikaru), YF-19 / VF-1A(S) (Hikaru), YF-19 (Fast Pack)
20300 Nirvash typeZEROspec2, Nirvash typetheEND 
      - Wire-Guided Claw & Boomerang Slash
20140 Black Selena/Kou Kidou Gata Black Selena, Aestivalis Custom Ryoko 
      - Double Gekigan Flare
19805 Quincy Baronz, Yuu Brain - Chakra Combination
19270 YF-19, VF-21 [both with or without Fast Pack] - Super Nova Attack
19105 King Gainer, Dominator - Over Freeze Kaiten Kiri
19070 Nirvash typeZERO, Nirvash typetheEND 
      - Wire-Guided Claw & Boomerang Slash
19035 VF-1S (Hikaru), VF-1S (Fokker) / VF-1S(S) (Hikaru), VF-1S(S) (Fokker) 
      - Valkyrie Combination
19015 Spearhead SH101 (Charles), Spearhead SH101 (Ray) - Beams Attack
18810 Billbine/Billbine camo, Nanajin/Aka-Nanajin - Twin Aura Slash
18775 Yagd Doga (Gyunei), Yagd Doga (Quess) - Double Funnel
18750 VF-1A (Hikaru), VF-1S (Fokker) / VF-1A(S) (Hikaru), VF-1S(S) (Fokker) 
      - Valkyrie Combination
17980 Nirvash typeZEROspec2, Terminus R909 - Double Cut Back Drop Turn
17845 VF-1S (Hikaru), VF-1S (Max) / VF-1S(S) (Hikaru), VF-1S(S) (Max) 
      - Valkyrie Combination
17695 Hime Brain, Nelly Brain - Chakra Extension
17635 Nelly Brain, King Gainer - Over Freeze & Chakra Flash
17620 Emperanza, Terminus typeR909
17560 VF-1A (Hikaru), VF-1S (Max) / VF-1A(S) (Hikaru), VF-1S(S) (Max) 
      - Valkyrie Combination
17160 Yuu Brain, King Gainer - Over Freeze & Chakra Flash
17130 VF-1S (Hikaru), VF-1A (Max) / VF-1S(S) (Hikaru), VF-1A(S) (Max) 
      - Valkyrie Combination
16845 VF-1A (Hikaru), VF-1A (Max) / VF-1A(S) (Hikaru), VF-1A(S) (Max) 
      - Valkyrie Combination
16600 Nirvash typeZERO, Terminus R909 - Double Cut Back Drop Turn
16300 Hime Brain, Yuu Brain - Chakra Extension
15620 Dunbine, Billbine/Billbine camo - Twin Aura Attack
15490 King Gainer, Emperanzad SH-101 (Ray) - 19,015

Triple Combination
------------------
36105 Wing Gundam Zero Custom, Freedom Gundam (METEOR), Justice Gundam (METEOR) 
      - Twin Buster & Full Burst x2
33160 Sazabi, Yagd Doga (Gyunei), Yagd Doga (Quess) - Triple Funnel
32635 Dominator, Nilvash typetheEND, Yagd Doga (Quess) - Formation D
32580 Gundam DX, Gundam Airmaster, Gundam Leopard - Formation F
31895 Gundam X Divider, Gundam Airmaster, Gundam Leopard - Formation F
31820 Nu Gundam (HWS), Terminus typeR909, VF-1S (Fokker) / VF-1S(S) (Fokker)
30085 Nu Gundam, Terminus typeR909, VF-1S (Fokker) / VF-1S(S) (Fokker)
29640 Gundam X, Gundam Airmaster, Gundam Leopard - Formation F
28485 Gundam X Divider, King Gainer, Nirvash typeZEROspec2
28395 VF-1S (Hikaru), VF-1S (Max), VF-1S (Fokker) / VF-1S(S) (Hikaru), 
      VF-1S(S) (Max), VF-1S(S) (Fokker) - Skull Formation Attack
28300 Gundam DX, King Gainer, Nirvash typeZEROspec2
28110 VF-1A (Hikaru), VF-1S (Max), VF-1S (Fokker) / VF-1A(S) (Hikaru), 
      VF-1S(S) (Max), VF-1S(S) (Fokker) - Skull Formation Attack
27755 Gundam X Divider, King Gainer, Nirvash typeZERO
27680 VF-1S (Hikaru), VF-1A (Max), VF-1S (Fokker) / VF-1S(S) (Hikaru), 
      VF-1A(S) (Max), VF-1S(S) (Fokker) - Skull Formation Attack
27570 Gundam DX, King Gainer, Nirvash typeZERO
27395 VF-1A (Hikaru), VF-1A (Max), VF-1S (Fokker) / VF-1A(S) (Hikaru), 
      VF-1A(S) (Max), VF-1S(S) (Fokker) - Skull Formation Attack
27160 Gundam X, King Gainer, Nirvash typeZEROspec2
26930 Aestivalis Custom Ryoko, Aestivalis Custom Hikaru, 
      Aestivalis Custom Izumi - Formation Attack
26835 Dragonar-1 Custom, Dragonar-2 Custom, Enhanced Dragonar Lifter-3
      - Triple Photon Bazooka
26430 Gundam X, King Gainer, Nirvash typeZERO
26400 Nelly Brain, Jonathan Baronz, Quincy Baronz
25575 Yuu Brain, Jonathan Baronz, Quincy Baronz

===============================================================================
Afterword
===============================================================================

As I said, this is my first faq, so any critiques will be most appreciated.
Also, I've seen maybe five or six of the animes in this game so any help with
official localized names and the such would be great. I'll get a table of
contents deal with the next update. I just wanted to compile stuff that was on 
the board and get something up there for now.

Special thanks and credit to:

- Forte MP3 for reposting the game menus
- whoever originally contributed to translating the game menus
- QuadForce878 for posting the Combination Attacks and their damages
- Genesis0x0 for organizing the Combination Attacks by power, and for posting 
  the unit list and how to unlock each unit
- JL Lee for being bored and posting the Secret Requirements
- http://ace3.gkwiki2.com/ for anything else I needed
- Google Translator for making some sense out of the site above

If I forgot you, contact me please so that I can add you, and if you have any
suggestions, email me at [email protected].