Walkthrough by vhayste
Ace Combat 5 :Unsung War on SuperCheats.com

                            
        
    



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 A C E  C O M B A T   5 
        ___________
                            
                               THE UNSUNG WAR





|GUIDE BY: Paul Michael (vhaysteŽ)
|EMAIL: vhayste@gmail.com
|Type: Faq / Walkthrough
|Version: NA_


V1.0 09092006
 
--main faq started...
--completed character list and game info
--started campaign walkthrough

v1.2 09112006

--completed campaign walkthrough
--added unlocked planes for each mission
--started unlockables section

v1.3 09122006

--updated Falken locations
--completed unlockables
--added Aircraft list.

v1.4 09132006
--completed aircarft list
--added/completed special weapons 

v1.5 09142006
--made final checks
--completed faq.

 ==========================================================================
 

                                COPYRIGHT 


This document is copyrighted to me, Vhayste. It is intended for ~PRIVATE~
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be used for profitable or promotional purposes, regardless of 
the situation. Breaking any of these rules is in direct violation of 
copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

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09082006
0858 HR

                  
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|->>Login:    OADF01_VHYSTE
|->>Password: ********





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 ==========================================================================
  
C\>> AUTHOR'S NOTE _\


 Welcome to my faq for the game Ace Combat 5. I just got the game so I was 
only able to create a faq for it just now. Im a fan of the Ace Combat series
but I was only able to get hold of AC4,5 and 0. To get to the point, please
drop me a message if you think there should be added, missing or some 
corrections on any details found in this faq.

This document is comprised of mission guides, aircraft and weapon details as
well as some useful tips and miscellaneous info. Spoilers will be avoided as
much as possible. 

If the mission seems to hard for you, I suggest taking the tutorial or 
restarting the game in easy or very easy mode. I will try to lay down the
details as much as possible but completing the game is entirely up to you. 

Let's start the briefing. 



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|C>>ABOUT THE GAME _\



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| ------------- STORYLINE

 
   You will play as a trainee pilot named Blaze for the OSEA AIR DEFENSE
     FORCE (OADF). During a routine training flight, several unknown bogeys
     engaged the training squadron which resulted to the death of two 
     instructors and several trainees. It was peacetime and the incident was
     kept secret. 

     Blaze soon finds himself as an active member of the Wardog squadron and
     in the middle of an escalating war. After investigating several recon
     activities conducted by the enemy, Yuktobania declares war to OSEA.

     Yuktobania and Osea are allied nations that suppressed Belka during the
     war 15 years ago. The real reasons why and who incited the war has some
     deep roots of revenge, hatred and conspiracy...


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| ------------- CHARACTERS




  ?????              <BLAZE>

AGE:         ??
HEIGHT:      ??
WEIGHT:      ??
EYE COLOR:   ??
HAIR COLOR:  ??
BLOOD TYPE:  ??

This is the player's character. Any other info is not provided or available.




  ALBERT GENETTE 

AGE:         32
HEIGHT:      5'8"
WEIGHT:      132 lbs
EYE COLOR:   BLU
HAIR COLOR:  BWN
BLOOD TYPE:  O

A journalist/cameraman covering the 108th squadron based on the frontline 
base of Sand Island, and also the Osea-Yuktobania conflict. He is the one
narrating the most of the story.




  ALLEN HAMILTON 

AGE:         28
HEIGHT:      5' 10"
WEIGHT:      143 lbs
EYE COLOR:   GRN
HAIR COLOR:  BLD
BLOOD TYPE:  AB


Captain of the 596th Squadron, OADF and second in command of the Sands Island
Base. He is good natured but is rarely seen associating with the pilots.




  ALVIN DAVENPORT    <CHOPPER>

AGE:         29
HEIGHT:      6' 1"
WEIGHT:      196 lbs
EYE COLOR:   BLU
HAIR COLOR:  BLK
BLOOD TYPE:  B

Member of the 108th Tactical Fighter Squadron known for his non-stop chatter
during missions and the most talkative pilot in the squadron. He loves Rock
and Roll and has a collection of such records.




  HANS GRIMM          <ARCHER>


AGE:         19
HEIGHT:      5' 4"
WEIGHT:      115 lbs
EYE COLOR:   GRN
HAIR COLOR:  BWN
BLOOD TYPE:  AB

A trainee pilot that took the fourth place in the Wardog squadron after an
incident where Bartlett went missing. He enjoys tinkering with machines in 
his spare time.



  JACK BARTLETT     <HEARTBREAK ONE>

AGE:         42
HEIGHT:      5' 10"
WEIGHT:      154 lbs
EYE COLOR:   BRWN
HAIR COLOR:  BLK/GRY
BLOOD TYPE:  O

Squadron leader of the 108th Tactical Fighter Squadron stationed on Sand 
Island. He fought the war with Pops 15 years ago and ironically never got
promoted beyond the rank of Captain. He would protect his wingmen with his
life.




  KEI NAGASE          <EDGE>

AGE:         23
HEIGHT:      5' 6" 
WEIGHT:      104 lbs
EYE COLOR:   BWN
HAIR COLOR:  BLK
BLOOD TYPE:  A
 


The only pilot in the 108th Squadron, she is an exceptional dogfighter and 
dedicated to her squadron. She respects Bartlett so much and she seems to be
cool even under pressure.



  MARCUS SNOW         <SWORDSMAN>

AGE:         34     
HEIGHT:      6' 2"
WEIGHT:      187 lbs
EYE COLOR:   BWN
HAIR COLOR:  BLK
BLOOD TYPE:  A

A squadron captain based on the Kestrel, this ace is the only what's left of
his squadron sent to a mission sortie. A very talented and agile pilot.


  NICHOLAS ANDERSON 

AGE:         61
HEIGHT:      5' 8" 
WEIGHT:      158 lbs
EYE COLOR:   BLU
HAIR COLOR:  GRY
BLOOD TYPE:  A

Captain of the Osean flagship/ Carrier Kestrel. He fought many battles and
lead the Osean Fleet to many victories. 



  ORSON PERRAULT

AGE:         48
HEIGHT:      5' 11"
WEIGHT:      233 lbs
EYE COLOR:   GRN
HAIR COLOR:  BWN
BLOOD TYPE:  O

Lt. Col of the 596th Squadron OADF and Commander of the Sand Island Base. 
His egotism and arrogance caused much dislike to his men.



  PETER BEAGLE    

AGE:         56
HEIGHT:      5' 7"
WEIGHT:      161 lbs
EYE COLOR:   BLU
HAIR COLOR:  BLK
BLOOD TYPE:  B

A expert mechanic of the 703rd Maintenance Company, "Pops" is knows everything
when it comes to planes and the pilots in the base. He is fond of Kirk, his
black Labrador.



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| ------------- FEATURES


 -- The game doesn't have 2 player support
 -- You can arm and issue wingmen commands. You have a max of 3 wingmen.
 -- the game doesn't allow you to refuel or rearm during missions. 
 -- medals are awarded upon achieving special requirements or goals.
 -- you can't choose / purchase special weapons for the planes. Everything is
    preset.
 -- planes are not automatically unlocked. You need to use the basic plane 
    repeatedly to unlock its other variants. This will require you to level
    up the plane by accumulating required points. Destroy as many targets as
    possible to increase plane's "Kill Rate"
 -- credits are awarded to targets destroyed by your wingmen (points are not
    counted)
 -- mission objectives or targets can be destroyed by your wingmen.
 -- choices are displayed during missions which can affect the response of
    your wingmen and the succeeding mission, depending on your answer.
 -- you can select your wingmen's planes individually to maximize combat
    effectiveness as the mission requires.
 -- your wingmen never gets shot down. So dont need to worry about them 
    during missions.



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| ------------- CONTROLS


X Button: Guns
Circle Button: Fire Missile/Special Weapon
Triangle Button: Change targets
Square Button: View Battlezone Map (Pressure sensitive)

D-Pad Up: Order wingman to attack targets in front of you/selected target
D-Pad Down: Order wingman to cover you
D-Pad Left: Order wingman to disperse
D-Pad Right: Allow/prohibit wingman to use special weapons

L1: Throttle down (hold for brakes)
L2: Rudder Left (turn left)
R1: Throttle Up (hold for acceleration)
R2: Rudder Right (turn right)
L2 + R2: Autopilot
L3: Boresight(Change craft view to 3rd person, hud/cockpit and 1st person)

Select Button: Toggle missiles/special weapon
Start Button: Pause Menu

Left Analog Stick: Fly the aircraft
Right Analog Stick: Move camera angle/view 



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| ------------- COMMANDS


You will be able to issue commands to your wingmen during Mission 3, Campaign.
This will greatly affect your effectiveness and survival so use it wisely.


<ATTACK>   D-Pad Up:    Order wingmen to attack targets in front of you/selected 
                        target

<COVER>    D-Pad Down:  Order wingmen to cover you

<DISPERSE> D-Pad Left:  Order wingmen to disperse and choose thier own targets

<SPECIAL>  D-Pad Right: Allow/prohibit wingmen to use special weapons



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                        Amidst of the eternal waves of time.

                      From a change of ripple shall the storm rise

                         Out of abyss peer the eyes of a demon

                     Behold the Razgriz, its wings of black sheath



                           The demon soars through dark skies

                        Fear and death trail the shadow beneath

                         Until men united wield hallowed saber

                         In final reckoning, the beast is slain



                        As the demon sleeps, man turns on man

                    His own blood and madness soon cover the earth

                       From depth of despair awaken the Razgriz

                       Its raven wings ablaze in majestic light





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|C>>CAMPAIGN WALKTHROUGH _\


This walkthrough is completed using NORMAL mode. If you seemed to be stuck 
on a mission, read the guide carefully or check out other guides as well. 
Your dogfighting and bomb running skills are needed to accomplish almost all 
missions.

You can also try switching to easy mode and complete the game there. Note 
that when you selected SP New game after game completion, previously aquired
medals, planes and credits are carried over.

Mission objectives that are marked * is the updated mission objective.




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----------------------
MISSION 1:  SHOREBIRDS   
----------------------


Operation : LAGOON
Date      : 09242010
Time      : 0854 Hrs
Area      : Cape Landers
Difficulty: *

Objectives: Follow the lead aircraft (HTBRK ONE).
            Hold your fire until further orders.
            **Destroy all indicated targets (TGT).


This is your first mission. You need to follow the flight lead closely. You
will be introduced to the members of your squadron. Just follow the captain's
instructions. Upon reaching the SR-71, four fighters will appear on the radar.
You won't be able to fire on them yet. Be careful since they will open fire
on you. Once the order is given, mission updates and you need to take them
out. A second wave will appear after destroying the first four so engage them.
Mission completes after second wave is defeated.

If you managed to down the first four targets yourself, a Gigantor will appear
with four escorts. IF you defeated the second wave, a third wave will appear.




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----------------------
MISSION 2:  OPEN WAR
----------------------

Operation : GYRE
Date      : 9/27/2010
Time      : 1030 Hrs
Area      : Sand Island
Difficulty: *

Objectives: Follow the lead aircraft (HTBRK ONE)
            Destroy all Unmanned Aerial Vehicles (UAV)
            **Destroy all indicated targets (TGT).


A recon vessel has been deployed in the waters near the area. You will need 
to destroy the drones before they return to the ship. DO NOT fire upon the
ship itself. 

Once you have the go, bag as many UAVs as possible. It will only take 1 
missile or a few vulcan rounds to destroy them. After destroying the last
UAV, enemy squadron appears. Wait till the captain issues the command then
blast away. 

After downing the enemies, a cutscene occurs. You will be notified to return
to base immediately.




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----------------------
MISSION 3:  NARROW MARGIN
----------------------

Operation:        No Operational Data- In-flight briefing
Date:             --
Time:             --
Area:             No Operational Data- In-flight briefing
Difficulty: **

Objectives: Protect the aircraft carrier KESTREL from enemy attack as it
	    escapes from port.
            **Protect the aircraft carrier KESTREL from enemy attack as it
	    escapes to open water.


 You will need to follow in-flight instructions for this mission. And still,
stuck with the default plane. You will take control of the squadron and will
be able to issue commands. 

You will be introduced to Capt. Snow, AKA "Swordsman". He will act 
independently though. To start off the mission, you can have your wingmen to
attack or disperse to make kill the targets quickly. OR you can just kill
the targets off yourself. Remember to make all shots count as much as 
possible. This is just the first part of the mission. Destroy the targets.

After the Kestrel makes it to the open waters, mission updates.


You still need to protect the Kestrel and make sure to eliminate the enemy
blockade. The Nimrod bombers are somewhat slow but they do turn really sharp
so make sure you get a clean shot before firing. 3 missiles are needed to 
down them. Or you can just gun them. The ships are easier targets. If you 
know how to "dive sweep" or attacking with guns and/or missiles on low 
altitudes it will be effective here. Just do this in case you run out of
missiles. 

Once the area is cleared, mission completes.




UNLOCKED PLANES:   F-4E Phantom II 
                   MiG-21bis Fishbed 
  



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----------------------
MISSION 4:  FIRST FLIGHT
----------------------

Operation: No Operational Data- In-flight briefing
Date:      --
Time:      --
Area:      No Operational Data- In-flight briefing
Difficulty: **

Objectives: Destroy all indicated targets (TGT).
            **Protect Grimm (ARCHER) from enemy attack as he takes off.


 The enemies are bombing the runway. You may skip the takeoffs if you want
to. Take out the enemy fighters as many as you can to get points and soon,
enemy bombers will appear. They're slow but will take 3 missiles each. If
you're pretty confident about you're flying skills, just get to the bombers'
six and fire a few vulcan rounds. A few hits is enough to kill them. Be 
careful to avoid crashing directly to them.

Grimm will try to take off so keep busy clearing the skies for him. You can
o

Take out the other enemies that appear, including a new set of bombers. After
eliminating all of them, mission completes.




UNLOCKED PLANES:   A-6E Intruder 




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-----------------------
Mission 5: Rendezvous
-----------------------

Operation: WHALEBIRD
Date:      09302010
Time:      0930 HOURS
Area:      Eaglin Straights, Federation of Osea
Difficulty: **

Objectives: Protect the 3 aircraft carriers including the KESTREL from enemy
            attack.


 You need to protect the 3 main carriers in this mission. Main enemies will
be Harriers so take time to kill them all. More enemies will appear so engage
them and soon, AWACS will inform you about incoming anti-ship planes. Boost
towards them immediately and get rid of them as soon as possible. 

After taking the F35s, a scene occurs. When you gain controls, make sure that
you climb to 5000ft and watch the fireworks. After surviving the attack, 
mission completes.



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--------------------------------
Mission 6: White Bird (Part I)
--------------------------------

OPERATION: SILVER BRIDGE
Date:      10032010
Time:      0930 HOURS
Area:      Basset Space Center, Federation of Osea
Difficulty: **

Objectives: Destroy all indicated targets
            Prevent the enemy (TGT) from reaching the mass driver
            **Protect the mass driver from enemy fire until SSTO


You'll be using the same planes you used in the last mission. You need to 
destroy all ACVs in mid-air or in the ground. You can just gun the chutes to
make an easy kill or two missiles when they reach the ground. Take care of
the bombers as well.

After a while, a group of cruise missiles will appear on every direction. 
Scramble your wingmen and try to destroy as many as you can. Don't worry, 
about some missiles you missed. The mass driver can take some punishment. 
The countdown ends and you will get a cutscene. Mission completes.



UNLOCKED PLANES:    F/A-18C Hornet  
                    F-16C Fighting Falcon  




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Mission 7: FRONTLINE
--------------------

Operation: VANGUARD
Date:      10042010
Time:      0830 HOURS
Area:      Sand Island, Federation of Osea
Difficulty: **

Objectives: Prevent the enemy from advancing East.
            Prevent the enemy fleet from firing on Sand Island.


 The enemy is launching a massive amphibous assault to capture Sand Island.
You need to destroy all incoming enemy units and prevent any of them from 
passing through. If you have bombs, save them for later since you will be 
dealing a larger, tougher target.

AWACS will give burst missile warnings. You should know what to do. When the
Scinfaxi surfaces, pummel it with all you got! You may need to ascend time
by time to avoid the burst missile. Just destroy the target and mission
completes. 




UNLOCKED PLANES:   A-10A Thunderbolt II
                   MiG-29A Fulcrum  
                   Mirage 2000 
         



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--------------------------
Mission 8: HANDFUL OF HOPE
------------------------

Operation:  --
Date:       10222010
Time:       1200 HOURS
Area:       Akerson Hill, Federation of Osea
Difficulty: **

Objectives: **Escort the transport plane (C-5) to the north of the map.
            **Avoid the AA systems indicated as circles on your radar.
            **Protect the trasnport plane (C-5) from enemy attack.


 You will need to guide the crippled bird accross the AA systems indicated
as circles in your radar. This is friendly airspace but you should already
know why MOther Goose one is not transmitting a valid signal.

Make sure to fly slow, maintain your default speed and just use your L2, R2
buttons to yaw the plane left and right. Take note of the straight line in 
your radar. Make sure you don't touch the edges of the circles. 

The best route to take is the western part of the map. It is shorter and less
perilous. After navigating safely from the AA defenses, mission updates and
a group of enemy fighters will appear. 

Stay close to the transport plane and engage the enemy. After destroying the
airborne targets, lower down and get rid of the ground targets. Fly around 
the C-5 as it descends for emergency landing. Note that some targets will 
appear suddenly. Just make sure that Mother Goose One lands safely and mission\
completes.



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-------------------
Mission 9: LIT FUSE
-------------------

Operation:  FOOTPRINT
Date:       10312010
Time:       1100 HOURS
Area:       Bastok Peninsula, Yuktobania
Difficulty: **

Objectives: Protect the ground forces and neutralize enemy defense positions.


Alright, this would be primarily a ground mission, you need to take out 
ground targets and maintain minimum ground forces casualties. Take out the
pillboxes as they appear, not to mention the choppers and enemy planes. Save
your bombs till later. You will be notified about the remaining bunkers to be
destroyed. This is just a straighforward mission. Destroy the targets and 
the mission completes.




UNLOCKED PLANES:  F-14A Tomcat
                  MiG-31 Foxhound
                  Tornado Gr.Mk.1 


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----------------------
Mission 10: BlIND SPOT
----------------------

Operation:  HAMMERBLOW
Date:       2010/11/02
Time:       0600 HOURS
Area:       Dresdene, Yuktobania
Difficulty: ***

Objectives: Destroy the target (TGT) before it escapes the map.



!!NOTE: Answering Chopper's question determines the next two stages you will
  undergo.

  "YES" -- Opens mission 11A and 12A
  "NO"  -- Opens mission 11B and 12B


 You will be pursuing air targets here so planes with SAAM would be 
recommended. Don't get confused about the number of the targets since thier
jamming is creating duplicate signals for each plane. Try closing in at 
15,000 ft away and your lock-on should have a black dot in the middle. Try
to go for the E-767s first to make the job easier. Make sure to check your 
radar often to make sure none of the targets gets accross the map.

Pretty much that's it. Mission completes.



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-------------------------
Mission 11A: CHAIN REATION
--------------------------

Operation:  EMERALD
Date:       11042010
Time:       1124 HOURS
Area:       Apito International Airport, Federation of Osea
Difficulty: **

Objectives: Destroy all indicated targets(TGT)
            **Protect the Airport from attack


 There would be a lot of dogfighting here with some ground units to be
taken care of. After a while, "reinforcements" arrives, only to unload more
ground units. Bomb them and try to take as many as possible per run.

Destroy the indicated targets and mission completes.




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-------------------------
Mission 11B: REPRISAL
--------------------------

Operation:  WISDOM
Date:       11042010
Time:       1124 HOURS
Area:       Bana City, Federation of Osea
Difficulty: ***

Objectives:       Neutralize the poison gas with SP WEAPON.
                  **Pursue terrorists.


 You will be using game specific special weapons, planes (MIRAGE2000) no
missiles and just guns. You just need to rely visually here since the targets
does not appear in the radar. To get a clean shot, slow down towards to the 
target and make sure that the dot inside the circle is targetted at the base
of the smoke trail. You will see DESTROYED msg in your hud if successful. 

Be careful with the buildings since some targets require you to fly low to 
get a clean shot.

Mission will update after clearing the gases and you just need to pursue the
terrorists truck. DO NOT FIRE AT THEM. After a wild chase with the local 
police, the terrorists will call in airlift. 

Enemy helicopters will come in to pickup the terrorists. Shoot them down using
your guns. THEY DO FIRE MISSILES so try not to approach them head on. After
destroying the targets, its mission complete.




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-------------------------
Mission 12A: POWDER KEG
--------------------------

Operation:  SNAKE PIT
Date:       11072010
Time:       0630 HOURS
Area:       Duga, Yuktobania
Difficulty: ***

Objectives: Destroy all indicated targets (TGT)
            Adjust your angle of attack when firing into a tunnel.


 The main targets are located inside the tunnels. And to add annoyance, 
the forest is littered with shoulder-launched SAMS and you cant track them
via radar.  Clear the area while taking both air and ground targets.


!!NOTE: FALKEN PARTS

Fly NE from the starting point along the river. When you are near, the hangar 
will appear on radar. It is somewhere near the bottom right corner of the map.
Look for the part of the river that splits into three. Its located south
of the eastern split. It also has a MIR-2000 guarding it.



UNLOCKED PLANES:  F-15C Eagle



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-------------------------
Mission 12B: FOUR HORSEMEN
--------------------------

Operation:  FORK DANCE
Date:       11072010
Time:       0630 HOURS
Area:       Sonza, Yuktobania
Difficulty: ****

Objectives: Synchronize your attack with your wingmen to destroy all 4 
            radar sites.
            **Destroy all indicated targets.


 This is one of the frustrating missions you will get yourself into. You
need to time the target's destruction not the firing. Nagase will take care of
the countdown. Timing is very crucial since one second off mark will fail the
mission.

Start off by boosting towards the indicated targets on the map. Your teamates
will have thier own targets so just leave them be. Approach the target with
the same pace as your teamates. By the time you reach 20000 ft away from the
target, nagase should be on the 20 second count. So make sure you reach 10000
on the 10 second mark and when nagase says "NOW!" you should be at least 1000
or less in front of the target. The same applies to the next targets but the
distance and interval gets shorter and shorter.

For the next part, you need to bomb the ground targets as well.

!!NOTE: FALKEN PARTS
The hangar the parts are located is not obviously displayed. To make sure
you won't miss it, destroy all ground targets indicated on your map.



UNLOCKED PLANES: SU-27 Flanker



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-----------------------------
Mission 13: DEMONS OF RAZGRIZ
-----------------------------

Operation:  LONG HARPOON
Date:       11142010
Time:       0615 HOURS
Area:       Razgriz Straights
Difficulty: ***

Objectives: Maintain altitude below 1000 feet and approach the HRIMFAXI
            in order to avoid radar detection.
            Destroy the HRIMFAXI

 You can skip the refueling if you want to. To start, I suggest taking a 
flight path in between the picket subs to avoid early detection. Sometimes
your wingmen will do some crazy stunt formation that will launch them over 
1000 feet. This is will trigger the 1 minute timer earlier. 

Upon passing the middle picket subs, the timer will start which should be 
enough to reach and deal damage to the Hrimfaxi. Once the "DESTROYED" msg
pops out in your hud, pull up and destroy other targets near the area and
wait for the Hrimfaxi to surface.

You will need to deal with the UAVs since they can pose a real hassle. You
may need to also need to take care of the AA and SAMs then the Hrimfaxi's
launchers. Occasionally picket subs appear to cover the main target. Eliminate
them for more points.

And oh, the burst missiles. Bad thing is you don't get support from the 
Arkbird. Good thing is that AWACS can notify you when the burst missile is 
gonna be launched and its explosion time. Just try to pull up to 5000 ft when
AWACS mentions that you have 10 seconds till explosion. That is more than
enough to get above 5000ft. 

Just take out all of Hrimfaxi's AA's, SAMS, and Launchers and what's left 
would be a sitting duck. Enjoy the final moments of the great sub. 

Mission Completes.




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--------------------
Mission 14: ICE CAGE
--------------------

Operation:  BACKHAUL
Date:       11172010
Time:       1800 HOURS
Area:       Glubina, Yuktobania
Difficulty: ***

Objectives: Find and destroy all targets(TGT) located throughout the map
            **Protect the SEA GOBLIN helicopter team.


 The targets will not show up until you come near them. (If you reviewed
the mission area during the briefing, you should be familiar with the targets'
locations.)When starting out, hit afterburners and fly straight ahead. Take 
out the two target planes. Then fly to the center of the map and get rid of 3 
more targets. You will be informed that you still need to take down 5 more
planes. Head south of the map to find the last 3 and 2 planes.

Mission updates and new ground targets will appear. Get rid of them and a 
scene takes place. Mission completes. 





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-----------------------
Mission 15: WHITE NOISE
-----------------------

Operation:  STRAY SHEEP
Date:       11182010
Time:       0530 HOURS
Area:       Glubina, Yuktobania
Difficulty: ****

Objectives: Search for Nagase(EDGE) by following the distress becon signal.
            **Protect the SEA GOBLIN helicopter teams.


!!NOTE: Answering Chopper's question determines the next two stages you will
  undergo.

  "YES" -- Opens mission 16A
  "NO"  -- Opens mission 16B


 Take note of the indicator. You will need to use it to locate Nagase. A
good signal shows full lines on the indicator and faster beeps. Most of the 
time Nagase is located on the lower part of the map. Try turning left or right
to check the signal strength then hit the afterburners to get to her 
immediately. She is not stationary, so you need to turn frequently to get the
best signal. Remember that this part of the mission is timed. So, take out
enemies you encounter as fast as you can then locate her. When you get near
Edge's location, your sensors will be jammed temporarily because of the 
nearby E-767. Take if out quickly then resume your search.

When the beeping goes off like crazy, that means she's nearby. Once you get
to her location, she will shout "BLAZE!" and mission updates. 

The Sea Goblin choppers will arrive the area and the fools found themselves
sorrounded by enemy planes, gunships and AA installation. There are 2 choppers
here you need to protect so rush to the first one and take out both air and 
land targets as fast as you can. If any of the choppers gets shot down, 
mission fails. You can order your wingmen to attack to make your job a little
easier.

Just keep the enemy fighters busy and they will leave the helicopters alone.
Keep the area clear of enemies until Nagase is rescued. Mission Completes.



UNLOCKED PLANES:   F-117A Nighthawk
                   JAS-39C Gripen 

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-------------------------
Mission 16A: DESERT ARROW
-------------------------

Operation:  DESERT ARROW
Date:       11252010
Time:       0530 HOURS
Area:       Jilachi Desert
Difficulty: ****

Objectives: Score at least 10000 points within the time limit.
            Continue to destroy enemy forces until time runs out.
            **Destroy all indicated targets(TGT).


 Your main concern here is your ammo loadout. You will definitely need to
make your shots count and strafe easy targets with the vulcan rounds. You need
to move back and forth, providing assistance to both forces that are attacking
simultaneously. Its not hard to score 10000 points as long as you continously
destroy targets. Squadrons of TND-Grs will appear and some B-52 and VULCAN 
bombers. These take 4 missiles to down.

Upon reaching the time limit, mission updates, a new wave of enemies needs to
be dealt with. 2 E-767s, refueling plane and some TYPHOON and TORNADO escorts. 
Hopefully you should still have a few missiles to deal with them. The larger 
planes are tougher and slower so if you want to, you can just get to thier 
six and gun them down. Mission completes.


!!NOTE: FALKEN PARTS
The hangar is located on the middle NW part of the map, near the command 
center and the airport. It is in the middle of the two bombing target 
locations. It is easy to spot so just take care of escorting the bombers.
The hangar appears as a lone dot in the map once you get near it.



UNLOCKED PLANES:  EF-2000 Typhoon
                  F-35C Joint Srike Fighter

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-----------------------------
Mission 16B: DESERT LIGHTNING
-----------------------------

Operation:  DESERT BLITZ
Date:       11252010
Time:       0530 HOURS
Area:       Jilachi Desert
Difficulty: ***

Objectives: Score at least 10000 points within the time limit.
            Continue to destroy enemy forces until time runs out.
            **Destroy all indicated targets.


 This is one of the easiest missions and a great way to score a lot of 
points to level up a plane. Just destroy the targets indicated, switching
forces. After getting rid of the enemies in front of your tank forces, go
back and get rid of the new ACV wave. You can proceed to the oil refineries
and airport to clear the area as well. Bombs will be great in this mission

When time runs out, mission updates and you'll have new targets. 

Head to the river and get rid of the Battleships and Howitzers while avoiding
SAM rounds. Its easy since you can just gun the battleships while taking out
the other four ground targets.


!!NOTE: FALKEN PARTS
Hangar is located in the NW, near the top branch of the river. Just approach
the curving path of the river and the hangar should appear as a lone dot in
the map.



UNLOCKED PLANES:  Rafale M
                  YF-23A Black Widow II


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------------------------
Mission 17: JOURNEY HOME
------------------------

Operation: SUPERCIRCUS
Date:      11292010
Time:      1030 HOURS
Area:      November City, Federation of Osea
Difficulty: *****

Objectives: Follow your wingmen closely
            **Intercept enemy fighters.
            **Protect the airspace until reinforcments arrive.
            **Destroy all enemy stealth bombers(F-117)(TGT).
            **Protect the stadium from enemy attack.
            **Intercept last wave of enemy fighters.

 The five stars is just an exaggeration. The difficulty of this mission
depends entirely on your dogfighting skills. On the first part of the mission
just stay in formation since you are conducting an airshow/ patrol in the 
area. Follow Edge during the last manuevers.

After a few manuevers, enemy fighters/bombers will appear and you need to deal
with them continously for 5 minutes. Watch the scene and you will need to 
fight off the remaining enemies for a few minutes until Allied reinforcements
arrive and mission completes.


!!NOTE:
Save your game since you wont be able to save for the next 3 missions.



UNLOCKED PLANES:  F/A-22A Raptor 
                  SU-47 Berkut 

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--------------------
Mission 18: FORTRESS
--------------------

Operation:  DOODLEBUG
Date:       12062010
Time:       0600 HOURS
Area:       Cruik Fortress, Yuktobania
Difficulty: ****

Objectives: Protect the allied ground forces (FRND) as they storm the enemy 
            fortress.

 I personally recommend bringing bombs here. Although there are a lot of 
enemy fighters, you need to soften up enemy ground defenses. You can just
have your wingmen get a good A2A capabilities while you take care of the
bombing runs.

Make sure to take out most targets as possible during each run to maximise
air support. Tanks, SAMS and AAs will roll out occasionally, not to mention
that destroyed bunkers will respawn and you need to target them again. 

Your allied ground forces will move in snail's pace so make sure to clear as
many ground defenses as you can. Take out any aerial threats if you want but
concentrate on the ground units.

The guntowers will respawn occasionally so clear them out. Mission completes
after the fortress has been occupied successfully.



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-----------------
Mission 18+: 8492
-----------------

Operation:  No Operational Data- In-flight briefing
Date:       --
Time:       --
Area:       No Operational Data- In-flight briefing
Difficulty: ***

Objectives: Follow the 8492 squadron (8492)
            **Escape to the east.


 You should know by now that this is a non-existent squadron in the OSEAN
Airforce. So... approach the squadron and once you get missile warnings
swerve like crazy to avoid the missiles.

Mission updates, an escape line appears on the radar. Hit your afterburners
hard and try to outrun them. If you want a better chance of survival, wit for
the missile warnings, brake hard while turning then accelerating hard. The
missiles should fly past you. Just remember that they will keep on tracking
you and firing missiles at you.

One good strategy I proved effective is to fly low, near the mountains. 
Although risky since you're manuevering is very restricted, the mountains 
provide you excellent cover. NOt to mention that the enemy planes tend to
stay on a higher altitude. Just make sure you'll be ready to make hard lefts
or rights while keeping pace to reach the escape line.


!!NOTE:
There is a known glitch that even "Mission Accomplished" is displayed already,
enemy AI remains active and will still fire missiles at you. Be careful with
this.





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------------------------
Mission 19: FINAL OPTION
------------------------


Operation:  --
Date:       --
Time:       --
Area:       --
Difficulty: ***

Objectives: Follow POPS closely.


 After the scene, mission starts with you and your comrades piloting
training HAWK fighters. You don't have any weapons. Dont fret since you will
not engage any enemies. You will just need to extend your piloting skills to
the limit here.

Follow Pops but not too close since he will brake and make hard turns. You
will be encircling the area a few times and your radar is jammed because of 
the magnetic wave produced by the volcanic island.

You need to transverse two tunnels. Make sure you're running around 200-250
mph to be safe. After a few runs, the enemy squadron will stop pursuing you.

A scene will take place and mission completes.



UNLOCKED PLANES: Hawk T.1A 


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-------------------------
Mission 20: ANCIENT WALLS
-------------------------

Operation:  KEYNOTE
Date:       12092010
Time:       0500 HOURS
Area:       Stier Castle, Nord Belka
Difficulty: **

Objectives: Protect the SEA GOBLIN helicopter team and the rescue squad
            (FRND) while they retrieve the President.


 You will provide close air support to the helicopter team as they storm
the castle and rescue the president. Stay close to the castle and take out
any targets that appear. Tanks still take two shots, sams, AAs, gunboats
all can be taken down by one missile. Some high end planes also appear so
make sure to get rid of them as well.

After a while, you will be requested to blow a portion of the castle wall.
Fly in, get a lockon, fire two missiles and shoot it with your guns. Clear
out any targets that may interfere.

Mission completes. 






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-------------------------
Mission 21: ANCIENT WALLS
-------------------------

Operation:  SILVER EYE
Date:       12102010
Time:       1830 HOURS
Area:       Mt. Schirm, Nord Belka
Difficulty: **

Objectives: Avoid the enemy radar sites indicated by the circles on your
            radar and photograph the targets(TGT)
            **Get the 3 targets (TGT) in frame at once and photograph them.
            **Get the 2 targets (TGT) in frame at once and photograph them.
            **Outrun the enemy and exit the combat area.

 You will conducting a recon to an enemy installation and will only be armed
with 10 recon camera shots. Better not waste them.

You will be flying alone in this mission. Similar to Mission 8, you need to 
weave through the circles. Remember that their coverage gets smaller when you
fly in low altitudes. It is recommended to follow the river course, fly slowly
and just "yaw" (that's L2, R2 buttons) through the obstacles.

Check your map and the only way should be obvious. Follow the trail until you
reach the target area. Here you will have some breathing space so, take your
aim and make sure that all 3 targets are inside the square or frame. If done
correctly, Pops will give some comments.

This time you need to take pictures of the two planes together. Since they 
are bound to take off. Make sure you capture both of them in one frame and
you will notified that the enemies had detected you (obviously)

You don't need to worry about the radar right now. Just hit the afterburners
hard and exit the area. 

Mission Completes







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-------------------
Mission 22: CLOSURE
-------------------

Operation:  DEEP SIX
Date:       12122010
Time:       0000 HOURS
Area:       Mt. Schirm, Nord Belka
Difficulty: **

Objectives: Watch for enemy forces and head to the mine.
            **Destroy the rockbed to seal the mine's entrance.


 This mission is straight forward. Although you may need to take out a few
targets to make your job easier and score some points. The main target is
tough and may take several bombs, missiles, etc to bring it down.

You can take time to eliminate all targets since more targets respawn after
you destroy them. I was able to score 30000+ points with more than 1 minute
remaining. Just make sure that the rockbed is already red since it takes 
several missile hits to destroy it.




| Loading.... OK
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-----------------------------
Mission 23: GHOST OF RAZGRIZ
-----------------------------

Operation:  RIVERBED
Date:       12162010
Time:       0847 HOURS
Area:       Payauline Ravine, Yuktobania
Difficulty: *****

Objectives: Destroy all indicated targets(TGT)


 This is one mission I hated the most. You need to fly through the whole
place while taking out targets. And you should not go over above the rim of
the canyon. 

You just need one missile to bring down the enemy copters and gunboats. Ignore
the TYPHOONs for the meantime since they have the skies. After destroying all
the targets, and enemy squadron appears.

This is the part where I hated it the most. These guys fly like crazy, in 
pairs. One good idea is to fly inside the center of the canyon and wait for 
them there. Watch out for the rock cliffs when you make your turns.

These guys are good evaders. An effective way I discovered is let a pair pass
and follow them with thier manuevers. Maintain a good lock and when they are
about to end thier swerve, fire the missiles. This requires timing, distance
and good plane control. The missiles should connect if done correctly.

Hopefully, after having a hellish time, you should complete the mission.







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-------------------------------
Mission 24: WHITE BIRD (PART 2)
-------------------------------

Operation:        GAME BIRD
Date:             12192010
Time:             1006 HOURS
Area:             Ceres Ocean
Difficulty: ***

Objectives:       Destroy the ARKBIRD before it escapes outside the map.


 This is an average mission. All you need to do is to attack the large bird
before it escapes. Sounds simple but it is not.

You need to use XMAAs or XLAAs here. Concentrate on destroying the engines
and lasers of the Arkbird. Don't try to follow too close or you'll end up
smashing yourself. Just leave the UAVs to your wingmen. 

After destroying the engines and laser, auxiliary engines will fire up and you 
need to destroy it. Just struggle on keeping your position and destroying the
targets. Watch the scene that follows and you'll live to see another day.







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--------------------------
Mission 25: HEARTBREAK ONE
--------------------------

Operation:  CROSSROAD
Date:       12222010
Time:       2100 HOURS
Area:       Pobeda Peninsula, Yuktobania
Difficulty: ***

Objectives: Protect Bartlett's vehicle (HRTBRK  ONE) until it reaches the 
            airfield.
            **Destroy all GRABACR squadron fighters
            **Protect Bartlett's aircraft (HRTBRK ONE)

 There would be ground targets here but you will confront the 8492nd 
Squadron later so hop on planes with good A2A stats. Bartlett along with some
very important Yuke officials are storming the airport to escape. Help them
by clearing the checkpoints and other threats in both ground and air.

You will be asked twice wether you will take the shortcuts or not. So choose 
taking the shortcuts to make it in time. Upon reaching the airport, clear the 
enemies in both air and land. As they ascend, the enemy squadron flies in...

8492nd. You just need to eliminate them to complete the mission. They are not
that hard, since you got your own wingmen. 




UNLOCKED PLANES:  MiG 1.44 



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--------------------------
Mission 26: SEA OF CHAOS
--------------------------

Operation:   GLORY HORN
Date:        12292010
Time:        1731 HOURS
Area:        Ceres Ocean
Difficulty: ***

Objectives:  Destroy the enemy aircraft and the enemy fleet.


 Another naval battle. Protect the defectors and destroy enemy ships near
them. After that, proceed on destroying the other ships. The larger ships
take more hits to destroy.

After that more enemies will arrive. Get rid of them and the mission should be
over. No special notes about this mission.
	





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----------------
Mission 27: ACES
----------------

Operation:  No Operational Data- In-flight briefing
Date:       12302010
Time:       2210 HOURS
Area:       Sudentor, North Osea (South Belka)
Difficulty: ****

Objectives: Destroy all enemy position (TGT) and protect the allied ground 
            forces until they capture the control facility entrance.
            **Destroy the system core (TGT) and escape.


 When you start your mission, dont shoot the incoming aircraft. They will
side with you along with other squadrons both Osean and Yuktobanian. Head 
straight, lower your altitude and destroy the enemy tanks. Lower your speed,
keep heading straight and you should find a hangar. Destroy it for the final
Falken parts. Turn right and get rid of the enemy tanks in the bridge.

Make your turn and destroy gun towers. Be warned that they do fire SAMs along
with thier normal gatling rounds. You may also want to hunt down some enemy 
fighters, including Hamilton. He's a good pilot but he shouldn't pose much
of a threat.

After Allied positions move in, enemy pillboxes will start to appear. Get rid
of them. After the pillboxes are neutralized, you will be notified that the
tunnel entrance is now open.

Alright, take a deep breath and fly to the tunnel. That damn Hamilton will be
following you, and will release some missiles on you. Do not attempt to do 
some backturns here...the place is too tight to do some missile evasion.

If you're lucky, none of his missiles will hit you. Just navigate the tunnel
until you reach the core. A couple of missiles with gatling rounds should 
destroy it quickly.

After that you need to exit the tunnel by continuing deeper. This path will be
more perilous than before so keep your eyes peeled. Enemy planes will be 
approaching you so fire at them head on. There are also some cranes and other
obstacles here so watch out.

Hurry up fly under the shutting doors. Take note also of the metal archways
ahead. THEY CAN'T BE FLOWN OVER. You need to fly under them or through them.
You don't want to repeat the whole mission again.

Make your way through the closing doors and when you reach the hatch to 
freedom, you can breath normally now.


!!NOTE: FALKEN PARTS
Head straight, lower your altitude and destroy the enemy tanks. Lower your 
speed, keep heading straight and you should find a hangar. Destroy it for the 
final Falken parts.





    <<<<<<  T H I S  I S   N O T   T H E   L A S T   M I S S I O N  >>>>




| Last mission data loading.... OK
                                _\





---------------------------
Mission 27+: THE UNSUNG WAR
---------------------------

Operation:  ARCADIA
Date:       2010/12/31
Time:       0500 HOURS
Area:       Oured, Federation of Osea
Difficulty: ****

Objectives: Get to the SOLG's descent point as soon as possible.
            **Destroy the SOLG before it hits the capital.


Alright, the day of reckoning. Hit the afterburners hard and rush to the
target area. On your way, a combined GRABARC and OFNIR squadrons will 
intercept you. I personally didn't have problems taking them all down. (If you
played AC0 before this one you should know why.) 

If you have XLAAs or XMAAs, unload them and have the bastards eat shrapnel.
Upon destroying the initial wave, (I got four in one XMAA launch), hit the
brakes, turn around and engage the rest of them. You should only spend 2 mins
on them MAX. Killing all of them in less than 2 mins is better.

Upon reaching the descent point, the SOLG will be a huge piece of junk metal
ready to hit the city below. There are targets and you need to time your 
firing so that the missiles will hit the target parts and not the rotating
panels. Also avoid getting hit by the debris being chunked off while you 
destroy the target. Have your wingmen on ATK command.

This will take a while, depending on the direct hits you and your wingmen
inflicted.  Mission completes amd a scene will follow after destroying the
SOLG.


              <<<<<<  C O N G R A T U L A T I O N S!!!!  >>>>





| Channel transmission complete.


| Generating Overlay...OK
| Switching channels...OK

|                      _\




 ==========================================================================
 



|C>>UNLOCKABLES _\


    |->>GAME FEATURES


    SP NEW GAME      ------------ This allows your previously acquired credits
                                  aircraft, gametime etc when you start your
                                  your new game.

    SCENE VIEWER     ------------ This feature allows you to watch all the 
                                  scenes during the campaign.

    FREE MISSION     ------------ This feature gives you the chance to play
                                  previous campaign missions.
                                  

| Loading.... OK
              _\



    |->>MEDALS _\


    BRONZE ACE       ------------ Destroy 200 enemy targets. 
    BRONZE SHOOTER   ------------ Shoot down 5 enemy planes using machine gun
    BRONZE WING      ------------ Earn 'S' Ranks on all 32 missions in 
                                  "Normal" difficulty.

    SILVER ACE       ------------ Destroy 500 enemy targets. 
    SILVER SHOOTER   ------------ Shoot down 15 enemy planes using machine gun
    SILVER WING      ------------ Earn  'S' Ranks on all 32 missions in 
                                  "HARD" difficulty.

    GOLD ACE         ------------ Destroy 1000 enemy targets.  
    GOLD SHOOTER     ------------ Shoot down 50 enemy planes using machine gun 
    GOLD WING        ------------ Earn 'S' Ranks on all 32 missions in 
                                  "EXPERT" difficulty. 


    GOLD ANCHOR      ------------ Protect the Kestral and the allied fleet in 
                                  Mission 3: Narrow Margin.
    DESERT EAGLE     ------------ Aid allies in Missions 16A or 16B, not 
                                  more than 3 allied units lost 
    GRAND FALCON     ------------ Destroy all 16 named planes in 2nd 
                                  playthrough on "Normal" or difficulties. 
    GUARDIAN         ------------ Shoot down 15 enemy planes who has a 
                                  missile lock on your wingmen. 
    LIGHTNING HAMMER ------------ Protect all 8 armored tanks on ground, all
                                  of them should survive.
    NEEDLE'S EYE     ------------ Get "Perfect" phrases from base controllers
                                  in all 6 landings and 2 refuelings stages. 



| Loading.... OK
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    |->>SP COLOR SCHEMES_\


    These special planes appears alongside with enemy squadrons. They can be
    downed with 2-3 missiles but they fly better than the ordinary enemy 
    planes.

    HAWK      -----  Shoot down GIGANTOR      Mission 1 
    F-14D     -----  Shoot down ZIPANG        Mission 3 
    F-4G      -----  Shoot down MINDRIPPER    Mission 4 
    MIR-2000D -----  Shoot down ZAHARADA      Mission 6
    EA-6B     -----  Shoot down DUNE          Mission 10 
    X-29A     -----  Shoot down DAREDEVIL     Mission 15 
    MIG-31M   -----  Shoot down COSM          Mission 16A 
    EA-18G    -----  Shoot down ABELCAIN      Mission 16B 
    FB-22     -----  Shoot down PROTEUS       Mission 17 
    F-2A      -----  Shoot down CYPHER        Mission 18
    TND-ECR   -----  Shoot down TWICE DEAD    Mission 18+ 
    MIG-21-93 -----  Shoot down SWORDKILL     Mission 23 
    YA-10B    -----  Shoot down DISTANT THUNDER Mission 25
    Rafale B  -----  Shoot down DECODER       Mission 26 
    SU-37     -----  Shoot down YELLOW        Mission 27 
    MIG-1.44  -----  Shoot down REPLICATOR    Mission 27+ 
    X-02      -----  Complete Hard mode
    F-22A     -----  Complete Arcade Mode 
    Falken    -----  Complete Expert mode with rank S in all missions

 
| Channel transmission complete.


| Generating Overlay...OK
| Switching channels...OK

|                      _\


 ==========================================================================
 

|C>>SPECIAL WEAPONS _\ 


    ||>>SAAM (Semi-active Air-to-Air Missile) 
    -------------------------------------

        The target must remain on the targetting circle as the missile 
        tracks its target. It has long range and its a good way to snipe a 
        target on its 5-7 oclock angles. Has firepower equivalent to 2-3 
        missiles.

        Equipped with: F-20A, Mirage-2000, F-14A, Mig-31, F-15C, Su-27, Su-47
    

    ||>>QAAM (Quick-manuever Air-to-Air Missile)
    -------------------------------------
 
        If you played AC4, you'll know how ungodly these SP weapons are. They
        will keep on tracking a target and will only give up when it runs out
        of fuel. Its also a good way to distract a target while taking your
        oppurtunity to take him down. Firepower equivalent to 2 missiles.

        
        Equipped with: X-29A, Mig-21-93, Su-37, YF-223A, S-32, Hawk


    ||>>XLAA (Advanced Long Range Air-to-Air Missile)
    -------------------------------------

        This has a multilock function that can lock in 4 targets and best 
        used when rushing the enemies in thier 12 or 6. Firepower equivalent 
        to 2 missiles. It has exceptional range that can be used to bring 
        down multiple targets adistance.

        Equipped with: F-14D, Mig-31M, Su-35, Typhoon, X-02



    ||>>XMAA (Advanced Medium-range Air-to-Air Missile)
    -------------------------------------

        This has a multilock function that can lock in 4 targets and best 
        used when rushing the enemies in thier 12 or 6. Firepower equivalent 
        to 2 missiles. It has medium range but is longer than the conventional
        missiles.

        Equipped with: F-4X, F-16C B60, F/A-18E, TND-F3, F-15S/MTD, F/A-22A




    ||>>NPB (Napalm Bomb)
    -------------------------------------
       
        This comes with a fair amount of ammo but that doesnt make up this
        Sp weapon's lack of decent damage and blast radius. One of the most
        useless SP weapons in the game.

        Equipped with: F-4e



    ||>>RCL (Rocket Launcher)
    -------------------------------------
      
        Generally weak, this SP wpn can justify its existence when targeting
        stationary targets. When activated, it launches multiple volleys of
        small rockets. Effective when attacking grouped enemies.

        Equipped with: Mig-21 BIS, JAS-39C


    ||>>UGB (Unguided Bomb, Small)
    -------------------------------------

        This is a free fall bomb that has a larger blast radius and damage
        than the NPB but still a bit miss when engaging a group of enemies.
        You can deploy two of these bombs at the same time, so it is more
        effective when engaging larger, tougher, stationary targets.

        Equipped with: F-5E, F-16C, Mig-29A


    ||>>UGBL (Unguided Bomb, Large)
    -------------------------------------

        One of the most effective bombs in the game, the UGBL has great
        blast radius and damage. It can eliminate grouped targets in one
        drop. Because of this destructive potential, this SP wpn's ammo is 
        limited so use with discretion.
  
        Equipped with: A-6E, Mirage-2000D, MIG-1.44


    ||>>GPB (Guided Penetrating Bomb)
    -------------------------------------

        This bomb is designed to penetrate heavily fortified enemy positions
        such as bunkers and pillboxes. Also known as "Bunker Busters", these
        bombs has a good blast radius and damage. You won't be using the
        planes carrying these SP wpns that often.
 
        Equipped with: F-14b, F-117a



    ||>>FAEB (Fuel Air Explosive Bomb)
    -------------------------------------

        Unfortunately, the effectiveness and power of this sp weapon is 
        drastically  reduced after its AC4 days. The area of damage is wide
        but the damage will depend on the dropping and area of the blast 
        radius. This makes the bomb unpredictable. Just use a UGBL instead.
  
        Equipped with: YA-10B



    ||>>XAGM: (Advanced Air-to-Ground Missile)
    -------------------------------------

        This SP wpn has good trajectory, locks on to multiple targets but has
        very limited ammo. You may want to save this for the main targets. 
        Targets are destroyed with missile like prejectiles so there are no
        blast radius with each impact.

        Equipped with: F-16XL, A-10, Su-32



    ||>>LASM (Long range Air-to-Surface Missile)
    -------------------------------------

        The main use of this Sp weapon is to take out enemy naval ships from
        great distances. Although it doesnt have any one shot kill potential
        on ships, its enough to soften them up for a single missile shot or
        a few machine gun rounds.

        Equipped with: F-2A, F/A-18C, Rafale M, F-35C



    ||>>LAGM (Long range Air-to-Ground Missile)
    -------------------------------------

        Similar to LASM in a way, but has some small blast radius that can
        take out nearby enemy installments around the locked on target.
      

        Equipped with: F-4G


    ||>>BDSP  (Bomblet Dispenser)
    -------------------------------------

        Very effective in targets lined up or just grouped enemies, this
        dispenser launches small bombletts to the targetted area. The bomblets
        are not that strong but with thier number, its sure to hit the target.



        Equipped with: TND-GR1



    ||>>SFFS (Self-Forging Fragment Submunitions)
    -------------------------------------

        Widely known as "Cluster Bombs", SFFS works almost the same way as
        the the bomblet dispensers but with less damage.

        Equipped with: F-15E



    ||>>ECMP (Electronic Countermeasures Pod)_
    -------------------------------------

        This SP wpn, jams the enemy radar for a few seconds, negating thier
        lock-on and tracking abilities for a brief moment. Pretty much
        useless since you can evade the missiles, yourself. It may come 
        handy in tight dogfights where your missile warning system keeps on
        flaring like crazy.

        Equipped with:  EA-6B, EA-18G, TND-ECR



    ||>>SOD (Stand-Off Dispenser)
    -------------------------------------

        Another dispenser but the bomblets are released when the carrying
        projectile travels through the targets. Somehow unpredictable because
        the bomblets' are scattered in a wide area. Best used in groups of 
        enemies.
        

        Equipped with: TND-GR 4, Rafale B, FB-22



    ||>>TLS (Tactical Laser System)
    -------------------------------------

        The TLS is also used as a self-defense mechanism of the Arkbird. 
        Equipped as a SP wpn on the Falken, this laser can through anything,
        no matter how hard and thick the armor is. The drawback when using
        this weapon is that you need to control the direction of the laser
        by steering the plane. One good way of maximizing its effectiveness
        is to sweep it on a group of targets.

        The laser can reach distances up to 10000 ft. 


        Equipped with: FALKEN



| Channel transmission complete.


| Generating Overlay...OK
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|                      _\



 ==========================================================================
 

|C>>AIRCRAFT DATA _\ 


    |->>MISSION UNLOCKABLE PLANES_\

        These planes can be unlocked by completing missions. Can be done in
        Free Mission mode but can only be bought in Campaign mode.

     
     |->> <LEGEND>

     <AIRCRAFT NAME> "<NICKNAME>" (MISSION TO UNLOCK)
     ------------------------------------

     <AICRAFT ROLE; the type of combat role the plane is designed for>
     COST:   <Amount of credits to purchase>
     SPD:    <speed of the plane; includes acceleration and top speed>
     MOB:    <mobility; the faster the plane turns and moves>
     DEF:    <defense; higher defense, less missile and bullet damage>
     AIR:    <effectiveness against air targets>
     GND:    <effectiveness against ground targets>
     OVR:    <overall average of the plane (OVR=SPD+MOB+DEF+AIR+GND/5)>

     MSL:    <missile capacity>
     SPL:    <special weapon type, capacity>

     NOTES:  <author's note>





| Loading.... OK
              _\


    <SORTED BY: MISSION COMPLETION>


     F-5E "TIGER II" (default aircraft)
     ------------------------------------

     FIGHTER
     COST: 8100
     SPD:  91
     MOB:  32
     DEF:  43
     AIR:  22
     GND:  47
     OVR:  47

     MSL:  52
     SPL:  UGB (12)

     NOTES: This is the default plane you're going to use for the next
            five missions. Nothing special but still usable. Good luck!


        
     F-4E "PHANTOM II" (Complete Mission 3)
     ------------------------------------

     FIGHTER
     COST: 10500
     SPD:  75
     MOB:  32
     DEF:  56
     AIR:  25
     GND:  50
     OVR:  47.6 

     MSL:  62
     SPL:  NPB (10)

     NOTES: One of the earlier planes you'll need to cope with. There's 
            nothing special about this one. You may want to use this on 
            earlier, easier missions if you want to unlock its other
            variants. 
     
     


     MIG-21BIS "FISHBED" (Complete Mission 3)
     ------------------------------------

     FIGHTER
     COST: 7600
     SPD:  83
     MOB:  35
     DEF:  42
     AIR:  22
     GND:  47
     OVR:  45.8

     MSL:  56
     SPL:  RCL (08)

     NOTES: Another low performance craft. Very crappy and challenging to use.
            You may want to use this only to unlock its other variant.




     A-6E "INTRUDER" (Complete Mission 4)
     ------------------------------------

     ATTACKER
     COST: 11000
     SPD:  66
     MOB:  25
     DEF:  68
     AIR:  15
     GND:  61
     OVR:  47

     MSL:  60
     SPL:  UGBL (10)

     NOTES: A good plane for attacking ground targets. The UGBL has large
            radius and fairly powerful damage. You will find difficulties
            when engaging aerial.





     F-16C "FIGHTING FALCON" (Complete Mission 6)
     ------------------------------------

     FIGHTER
     COST: 12000
     SPD:  83
     MOB:  44
     DEF:  46
     AIR:  30
     GND:  55
     OVR:  51.6

     MSL:  60
     SPL:  UGB (14)

     NOTES: A fairly good plane for earlier missions. Nothing great about this
            plane, its primarily designed to engage ground targets.



     F/A-18C "HORNET" (Complete Mission 6)
     ------------------------------------

     MULTIROLE
     COST: 13100
     SPD:  83
     MOB:  44
     DEF:  57
     AIR:  27
     GND:  62
     OVR:  54.6

     MSL:  64
     SPL:  LASM (10)

     NOTES: Supposedly a multirole, carrier-based craft. But its strength
            lies on engaging ground targets. Has fair capabilities against
            air targets but not exceptional. 



     A-10A "THUNDERBOLT II" (Complete Mission 7)
     ------------------------------------

     ATTACKER
     COST: 13800
     SPD:  66
     MOB:  34
     DEF:  94
     AIR:  17
     GND:  74
     OVR:  57

     MSL:  64
     SPL:  XAGM (14)

     NOTES: This is one of the best attackers in the game. Designed for low
            altitude, heavy ground assaults, its great defense and stability
            will allow you to sweep enemy ground formations with ease while
            having good survival rate. A must of heavily fortified targets.



     MiG-29A "FULCRUM" (Complete Mission 7)
     ------------------------------------

     FIGHTER
     COST: 11200
     SPD:  83
     MOB:  50
     DEF:  49
     AIR:  30
     GND:  55
     OVR:  53.4

     MSL:  60
     SPL:  UGB (14)

     NOTES: A fairly balanced plane effective on taking out light ground
            formations. It has good speed and mobility to engage into basic
            dogfighting and aerial engagements. 




     MIRAGE 2000 (Complete Mission 7)
     ------------------------------------

     FIGHTER
     COST: 12300
     SPD:  91
     MOB:  50
     DEF:  46
     AIR:  59
     GND:  23
     OVR:  53.8

     MSL:  60
     SPL:  SAAM (08)

     NOTES: A decent plane with good mobility and speed. It can manage in 
            medium air to air combat engagements and can take out light
            ground formations as well. 



     F-14A "TOMCAT" Complete Mission 9 
     ------------------------------------

     FIGHTER
     COST: 14800
     SPD:  75
     MOB:  46
     DEF:  59
     AIR:  72
     GND:  26
     OVR:  55.6

     MSL:  68
     SPL:  SAAM (10)

     NOTES: Another good air to air plane. It has good speed and anti-air
            rating but fair mobility robs its capability for heavy aerial
            engagements. Its a decent all around fighter.



     MiG-31 "FOXHOUND" (Complete Mission 9)
     ------------------------------------

     FIGHTER
     COST: 14300
     SPD:  99
     MOB:  53
     DEF:  85
     AIR:  83
     GND:  30
     OVR:  70

     MSL:  70
     SPL:  SAAM (14)

     NOTES: Now this is one great plane to grab as soon as possible. 
            Exceptional speed, great defense and good mobility. Not to mention
            the great air to air rating. This is one of the perfect planes
            you can bring to engage multiple air squadrons. 



     TORNADO GR.MK.1 (Complete Mission 9 )
     ------------------------------------

     ATTACKER
     COST: 15000
     SPD:  83
     MOB:  40
     DEF:  90
     AIR:  27
     GND:  88
     OVR:  65.6

     MSL:  68
     SPL:  BDSP (10)

     NOTES: Another great plane for engaging heavy surface targets. Great
            speed, defense and anti-ground rating. Perfect for those heavily
            fortified and clumped together targets.




     F-15C "EAGLE" (Complete Mission 12A)
     ------------------------------------

     FIGHTER
     COST: 16200
     SPD:  91
     MOB:  54
     DEF:  60
     AIR:  73
     GND:  37
     OVR:  63

     MSL:  70
     SPL:  SAAM (10)
 
     NOTES: Another great overall fighter. Pretty balanced stats.



     SU-27 "FLANKER" (Complete Mission 12B )
     ------------------------------------

     FIGHTER
     COST: 16000 
     SPD:  83
     MOB:  57
     DEF:  61
     AIR:  74
     GND:  38
     OVR:  62.6

     MSL:  72
     SPL:  SAAM (10)

     NOTES: This is one of the starters for the generation of "air superiority"
            aircrafts. It has really good overall performance and good
            mobility. This is one of the planes you should bring on major
            air engagements.



     F-117A "NIGHTHAWK" (Complete Mission 15)
     ------------------------------------

     ATTACKER
     COST: 20100
     SPD:  66
     MOB:  61
     DEF:  75
     AIR:  31
     GND:  91
     OVR:  64.8

     MSL:  54
     SPL:  GPB (16)

     NOTES: An efficient but not exceptional bomber. It has stealth and can 
            glide slowly over targets for more efficient bombing runs. 



     JAS-39C "GRIPEN" (Complete Mission 15)
     ------------------------------------

     MULTIROLE
     COST: 17900
     SPD:  91
     MOB:  68
     DEF:  60
     AIR:  40
     GND:  75
     OVR:  66.8

     MSL:  68
     SPL:  RCL (12)

     NOTES: A pretty well balanced plane, with good mobility and excellent
            speed. The RCL works wonders on clumped targets. (Think of 
            Hrimfaxi)



     EF-2000 "TYPHOON" (Complete Mission 16A)
     ------------------------------------

     FIGHTER
     COST: 21500
     SPD:  91
     MOB:  85
     DEF:  65
     AIR:  91
     GND:  60
     OVR:  78.4

     MSL:  78
     SPL:  XLAA (14)

     NOTES: This is one of the excellent planes you'll ever grab. Nothing
            more to say since the stats speaks for itself. Excellent speed,
            mobility and air to air rating.





     F-35C "JOINT STRIKE FIGHTER" (Complete Mission 16A )
     ------------------------------------

     MULTIROLE
     COST: 20500
     SPD:  83
     MOB:  70
     DEF:  66
     AIR:  57
     GND:  92 
     OVR:  73.6

     MSL:  76
     SPL:  LASM (14)

     NOTES: This is another great ground assault plane. Its anti-air 
            capabilities is fairly good, too.




     YF-23A "BLACK WIDOW II" (Complete Mission 16B)
     ------------------------------------

     FIGHTER     
     COST: 22500
     SPD:  91
     MOB:  83
     DEF:  66
     AIR:  90
     GND:  58
     OVR:  77.6

     MSL:  80
     SPL:  QAAM (12)

     NOTES: Another must grab plane. The QAAM is just sweet, not the mention
            excellent speed, mobility  and anti-air capability. You must get
            one of these when you have the chance.
.


     RAFALE M (Complete Mission 16B)
     ------------------------------------

     MULTIROLE
     COST: 21200
     SPD:  83
     MOB:  79
     DEF:  63
     AIR:  50
     GND:  84
     OVR:  71.8

     MSL:  74
     SPL:  LASM (14)

     NOTES: The LASM is great for engaging enemy ships in naval battles. The
            plane has great mobility and good anti-air ratings to engage
            enemy aircraft as well.



     F/A-22A "RAPTOR" (Complete Mission 17)
     ------------------------------------

     FIGHTER
     COST: 24000
     SPD:  91
     MOB:  90
     DEF:  66
     AIR:  94
     GND:  59
     OVR:  80

     MSL:  82
     SPL:  XMAA (16)

     NOTES: Alright, this is one of the best planes available in the game.
            Excellent speed, mobility  and air to air rating. It can also 
            deal with some ground targets when needed but this fighter excels
            in dogfighting. One of the best all around planes.

     


     SU-47 "BERKUT" (Complete Mission 17)
     ------------------------------------

     FIGHTER
     COST: 23100
     SPD:  91
     MOB:  91
     DEF:  66
     AIR:  93
     GND:  59
     OVR:  80

     MSL:  82
     SPL:  SAAM (14)

     NOTES:  Another great plane. Same abilities as the Raptor but cheaper by
             900 credits. This has the same strengths and abilities as the
             raptor minus the special weapons. A good alternative if you're 
             short on cash or just by preference.



     HAWK T.1A (Complete Mission 19 )
     ------------------------------------

     FIGHTER
     COST: 5000
     SPD:  83
     MOB:  32
     DEF:  42
     AIR:  43
     GND:  16
     OVR:  43.2

     MSL:  56
     SPL:  QAAM (06)

     NOTES: I don't understand why they put this plane later in game in which
            you should already have far better planes. This is crappy
            and can only be used during earlier, easier missions.



     X-02 "WYVERN" (Purchase at least one of every aircraft in the game.)
     ------------------------------------

     MULTIROLE
     COST: 39700
     SPD:  91
     MOB:  99
     DEF:  67
     AIR:  94
     GND:  67
     OVR:  83.6

     MSL:  84
     SPL:  XLAA (14)

     NOTES: This is the best plane in AC4. And still, its an exceptional
            plane until you get the Falken. Too bad the requirements for
            getting this plane is too difficult coz you need to acquire a
            total of.... 





     FALKEN   (collect 5 parts hidden in diffrent hangars. See walkthrough)
     ------------------------------------

     FIGHTERS
     COST: 826000
     SPD:  91
     MOB:  99
     DEF:  67
     AIR:  99
     GND:  100
     OVR:  91.2

     MSL:  84
     SPL:  TLS (14)

     NOTES: Behold the ultimate fighter! This plane excels in almost 
            everything. The TLS is a godly weapon, nothing can survive from
            it, no matter how hard or thick it is. The Falken is your ultimate
            plane, baby!
           
            But it will take you several missions to earn enough money to buy
            one. Its worth all the troubles.






| Loading.... OK
              _\



    |->>KILL RATE UNLOCKABLE PLANES_\


     These are planes that can only be unlocked by "levelling up" the 
     pre-requisite plane (s). These can be done by using the plane over and
     over again and filling up its "KILL BAR". Points are accumulated by
     destroying mission required and/or optional targets. This can be done
     in both campaign and free missions.


     |->> <LEGEND>

     <AIRCRAFT NAME> "<NICKNAME>" (pre-requisite plane/variant, points needed)
     ------------------------------------

     <AICRAFT ROLE; the type of combat role the plane is designed for>
     COST:   <Amount of credits to purchase>
     SPD:    <speed of the plane; includes acceleration and top speed>
     MOB:    <mobility; the faster the plane turns and moves>
     DEF:    <defense; higher defense, less missile and bullet damage>
     AIR:    <effectiveness against air targets>
     GND:    <effectiveness against ground targets>
     OVR:    <overall average of the plane (OVR=SPD+MOB+DEF+AIR+GND/5)>

     MSL:    <missile capacity>
     SPL:    <special weapon type, capacity>

     NOTES:  <author's note>





| Loading.... OK
              _\


    <SORTED BY: POINTS REQUIREMENTS / VARIANT>



     F-4G "WILD WEASEL"   (12800 pts, F-4E)
     ------------------------------------

     FIGHTER
     COST: 10500
     SPD:  75
     MOB:  32
     DEF:  56
     AIR:  25
     GND:  50
     OVR:  47.6

     MSL:  62
     SPL:  NPB (10)

     NOTES: Just your ordinary crappy plane. The NPB bomb does look cool but
            that doesn't make up with the damage it can bring. You may just
            want to use this to unlock its other variant.



     F-4X                (47450 pts, F-4G)
     ------------------------------------

     FIGHTER
     COST: 16900
     SPD:  91
     MOB:  54
     DEF:  60
     AIR:  73
     GND:  37
     OVR:  63

     MSL:  70
     SPL:  XMAA (10)

     NOTES: A better variant with excellent speed and somehow good air to air
            rating. Using this plane depends on player preference.




     F-20A "TIGERSHARK"    (19800 pts, F-5E )
     ------------------------------------

     FIGHTER
     COST: 11900
     SPD:  91
     MOB:  43
     DEF:  46
     AIR:  60
     GND:  25
     OVR:  53

     MSL:  60
     SPL:  SAAM (10)

     NOTES: Nothing special about this one. It may have great speed but other
            fighters readily available or unlocked outshines this one.




     EA-18G "GROWLER"     (90200 pts, F/A-18E)
     ------------------------------------

     JAMMER
     COST: 21000
     SPD:  91
     MOB:  75
     DEF:  52
     AIR:  55
     GND:  55
     OVR:  65.6

     MSL:  74
     SPL:  ECMP (06)

     NOTES: A good variant of the F/A-18E but a bit balanced out. The ECMP
            is good but I would prefer offensive SP weapons than this one.
            Its still a good plane, though.



     EA-6B "PROWLER"     (43200 pts, A-6E)
     ------------------------------------

     JAMMER
     COST: 15200
     SPD:  66
     MOB:  54
     DEF:  60
     AIR:  40
     GND:  55
     OVR:  55

     MSL:  66
     SPL:  ECMP (05)
 
     NOTES: Obviously, the GROWLER is better than this one. Nothing special,
            just same SP weapon with lower capacity. Using this plane depends
            on player preference.

 

     F-14B "BOBCAT"     (47450 pts, F-14A)
     ------------------------------------

     ATTACKER
     COST: 16500
     SPD:  83
     MOB:  54
     DEF:  60
     AIR:  47
     GND:  61
     OVR:  61

     MSL:  70
     SPL:  GPB (12)

     NOTES: A decent ground assault attacker but not exceptional. Its a 
            good alternative if you want a faster attacker.



     F-14D "SUPER TOMCAT" (56250 pts, F-14B)
     ------------------------------------

     FIGHTER
     COST: 17800
     SPD:  91
     MOB:  58
     DEF:  61
     AIR:  81
     GND:  35
     OVR:  65.2

     MSL:  72
     SPL:  XLAA (14)

     NOTES: Another decent fighter craft. Improved version of the F-14 series
            when great speed and air to air rating. 
 


     F-15E "STRIKE EAGLE"    (95450 pts, F-15C)
     ------------------------------------
  
     ATTACKER
     COST: 19900
     SPD:  91
     MOB:  55
     DEF:  75
     AIR:  42
     GND:  80
     OVR:  68.6

     MSL:  76
     SPL:  SFFS (14)

     NOTES: Another good ground attacker. However, its weakness would be its
            rather inefficient SP weapon.
 


     F-15S/MTD    "ACTIVE"   (95450 with the F-15C)
     ------------------------------------

     FIGHTER 
     COST: 22700
     SPD:  91
     MOB:  89
     DEF:  66
     AIR:  94
     GND:  58
     OVR:  79.6

     MSL:  82
     SPL:  XMAA (14)

     NOTES: This is one of the great variant of the F-15. Great speed and
            mobility. This is a good choice when going to intercept enemy
            aircrafts. Another great air superiority fighter.



     F-16 BLOCK60            (65450 pts, F-16C)
     ------------------------------------

     FIGHTER
     COST: 18100
     SPD:  83
     MOB:  65
     DEF:  49
     AIR:  76
     GND:  40
     OVR:  62.6

     MSL:  68
     SPL:  XMAA (12)

     NOTES: A decent AA variant of the F-16. Can be used on medium AA enemy
            intercepts and engagements.



     F-16XL                  (65450 pts, F-16C)
     ------------------------------------

     ATTACKER
     COST: 18300
     SPD:  83
     MOB:  52
     DEF:  61
     AIR:  34
     GND:  80
     OVR:  62

     MSL:  68
     SPL:  XAGM (14)

     NOTES: This attacker has good yaw and stalling speed, good for
            synchronized attacks or close air support for ground friendlies.



     F-2A                     (65450 pts, F-16C)
     ------------------------------------

     ATTACKER
     COST: 19500
     SPD:  83
     MOB:  55
     DEF:  62
     AIR:  76
     GND:  40
     OVR:  63.2

     MSL:  72
     SPL:  LASM (12)

     NOTES: A great naval fighter. It can sweep at low speeds while 
            maintaining great stability. The Lasms are really effective when
            engaging enemy naval ships and can deal with fighter escorts as 
            well.




     F/A-18E "SUPER HORNET"   (51800 pts, F/A-18C)
     ------------------------------------

     MULTIROLE
     COST: 16900
     SPD:  91
     MOB:  58
     DEF:  61
     AIR:  68
     GND:  43
     OVR:  64.2

     MSL:  68
     SPL:  XMAA (12)

     NOTES: Good plane but not exceptional. A better variant of the F/A-18C,
            that has good AA capabilities.
 


     FB-22   "CONCEPT"        (123200 pts, F/A-22A)
     ------------------------------------

     ATTACKER
     COST: 24800
     SPD:  91
     MOB:  80
     DEF:  78
     AIR:  54
     GND:  98
     OVR:  80.2

     MSL:  82
     SPL:  SOD (18)

     NOTES: The attacker version of the RAPTOR. Excellent ammo capacity, 
            speed, mobility defense and air-to-ground rating. This baby can
            sweep heavy enemy formations with ease. One of the best attackers
            in the game.



     MiG-21-93                  (80000 pts, MiG-21bis)
     ------------------------------------

     FIGHTER
     COST: 19200
     SPD:  83
     MOB:  74
     DEF:  63
     AIR:  82
     GND:  46
     OVR:  69.6

     MSL:  72
     SPL:  QAAM (12)

     NOTES: This is a decent plane that can be used on early parts of the game
            and rather light dogfights and intercepts. Just dont mind the
            rather obnoxious look of it.
 


     MiG-31M                     (65450 pts, MiG-31)
     ------------------------------------

     FIGHTER
     COST: 18400
     SPD:  99
     MOB:  63
     DEF:  87
     AIR:  85
     GND:  37
     OVR:  74.2

     MSL:  74
     SPL:  XLAA (14)

     NOTES: This planes excellent speed, defense and anti-air capabilities
            makes up for its fair turning ability. It is still a decent
            plane, though.



     Mirage 2000D                (35000 pts, Mirage 2000)
     ------------------------------------

     FIGHTER
     COST: 12300
     SPD:  91
     MOB:  50
     DEF:  46
     AIR:  59
     GND:  23
     OVR:  53.8

     MSL:  60
     SPL:  SAAM (08)

     NOTES: Good speed but not that great as a fighter. This plane is 
            outshined by the F-16's and the Migs. Use of this plane is 
            player's preference.



     SU-32 "STRIKE FLANKER" (111800 pts, SU-27)
     ------------------------------------

     ATTACKER
     COST: 21500 
     SPD:  83
     MOB:  57
     DEF:  78
     AIR:  51
     GND:  92
     OVR:  72.2

     MSL:  80
     SPL:  XAGM (14)

     NOTES: Another great ground attacker. This is one of the planes that
            you can rely on taking several enemy formations.



     SU-35 "SUPER FLANKER" (111800 pts, SU-27)
     ------------------------------------

     FIGHTER
     COST: 21200
     SPD:  91
     MOB:  85
     DEF:  66
     AIR:  93
     GND:  56
     OVR:  78.2

     MSL:  80
     SPL:  XLAA (14)

     NOTES: This plane rivals most of the air superiority fighters in the 
            game. Excellent speed and mobility. Additional missile capacity
            and great anti-air rating makes it as an ideal heavy intercept/
            dogfight fighter.



     SU-37 "TERMINATOR" (123200 pts, SU-35)
     ------------------------------------

     FIGHTER
     COST: 23700
     SPD:  91
     MOB:  93
     DEF:  66
     AIR:  94
     GND:  59
     OVR:  80.6

     MSL:  82
     SPL:  QAAM (14)

     NOTES: This is one of the perfect fighters in terms of dogfighting and 
            and heavy air intercepts. Large missile capacity and the QAAM
            Sp weapon owns almost everything that shares the sky with the
            TERMINATOR.
 

     TORNADO ECR       (56250 pts, TORNADO Gr.Mk.1)
     ------------------------------------

     JAMMER 
     COST: 19000
     SPD:  83
     MOB:  67
     DEF:  80
     AIR:  59
     GND:  63
     OVR:  70.4

     MSL:  70
     SPL:  ECMP (05)

     NOTES: This one of the few jammer planes included in the game. The plane
            has decent stats but the special weapon doesnt help somehow.


 
     TORNADO F3         (56250 pts, TORNADO Gr.Mk.1)
     --------------- ---------------------

     FIGHTER
     COST: 16500
     SPD:  83
     MOB:  59
     DEF:  91
     AIR:  74
     GND:  37
     OVR:  68.8

     MSL:  68
     SPL:  XMAA (10)

     NOTES: A good plane that can stand on its own. It has a really great
            defense rating for a fighter plane. 



     TORNADO Gr.Mk.4     (56250 pts, TORNADO Gr.Mk.1)
     ------------------------------------

     ATTACKER
     COST: 18700
     SPD:  83
     MOB:  51
     DEF:  92
     AIR:  37
     GND:  82
     OVR:  69

     MSL:  72
     SPL:  SOD (12)

     NOTES: The attacker version of the TORNADO with more reliable SP weapon
            for engaging ground enemy formations.




     X-29A                (60800 pts, F-20A) 
     ------------------------------------

     FIGHTER
     COST: 17100
     SPD:  83
     MOB:  71
     DEF:  49
     AIR:  76
     GND:  40
     OVR:  63.8

     MSL:  60
     SPL:  QAAM (10)

     NOTES: The name of the plane sounds nice but it doesn't mean that it is
            an exceptional plane as it is. Just an advanced version of the
            F-20A.



	

     YA-10B               (85050 pts, A-10A)
     ------------------------------------

     ATTACKER
     COST: 20000
     SPD:  66
     MOB:  59
     DEF:  99
     AIR:  37
     GND:  95
     OVR:  71.2

     MSL:  74
     SPL:  FAEB (14)

     NOTES: Personally, I consider this as the best attacker in the game. 
            The FAEB is powerful, not to mention that this plane can 
            withstand real punishment and still wipe out the oppostion without
            any problems.



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Excerpts from the book:
(Aces, Demons and Ghosts: Mysterious Heroes of the Belkan Conflict)



Speculations abound over the true identity of the "Aces of Razgriz"
A small squadron of fighter pilots who played a pivotal role in resolving
the Cirearn-Pacific war (Belkan Conflict), and has since disappeared without
a trace.

Some still firmly believe that this mysterious squadron was the Sand Island
detachment of the 108th Osean Tactical fighter squadron, better known as the
Sand Island Squadron.



Feared amongst Yuktobanian Troops as "The Demons of Razgriz" the ferocity of
this squadrons combat power is said to have weakened the resolve to fight
amongst many in the front lines.

To this day very little information has been obtained regarding the Sand
Island Squadron itself. The last recorded account is a report dated the
December 7, 2010, stating that all planes from Sand Island Squadron had
been shot down over the Ceres Ocean. No records about them have since been
found.


There are however, numerous similarities that connect Sand Island Squadron
and "The Demons of Razgriz".

Whatever the truth maybe, the memory of this mysterious squadron, hailed
both as aces and demons - and, at one point as ghosts - still lives amongst
us.

Vincent Harling, 48rd President of the Osean Federation announced at the
2013 Osean Federation Council, that in the year 2020 the Government will
release to the public, full details from every department pertaining to the
Belkan Conflict.


In a speech following his announcement President Harling declared the
following:

"We must let time shed light on the truth behind this conflict. In the
meantime, the world has already began to head down a new path."

"And this path shall go on, as long as the blaze of light that shines
through the darkness is not extinguished."






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|C>>CREDITS _\ 



Thanks,



....primarily to all the gaming sites that hosted my authored faqs. I really 
appreciate it. Specially to the people of 1up.com.

....also to all the Filipino gamers that are actively participating and
contributing, helping their fellow gamers alike.


....to my friends, family and office mates.


and to you for reading!


Please visit my site vhayste.1up.com and checkout my other faqs.





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|->> Termina offline. _\

......................................

         
          
 END OF FAQ   END OF FAQ   END OF FAQ