FAQ/Walkthrough by VampireHorde
50 Cent: Bulletproof on SuperCheats.com
50 CENT: BULLETPROOF
SAINT VALENTINE'S DAY MASSACRE - PS2/XBOX Walkthrough
Authored by VampireHorde





                                                   
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   _____  ___________  ____  ___  __  _____________________  _  __
  /  _/ |/ /_  __/ _ \/ __ \/ _ \/ / / / ___/_  __/  _/ __ \/ |/ /
 _/ //    / / / / , _/ /_/ / // / /_/ / /__  / / _/ // /_/ /    / 
/___/_/|_/ /_/ /_/|_|\____/____/\____/\___/ /_/ /___/\____/_/|_/  
                                                                  

-----------------------------------------------------------------------


Thanks for clicking on the FAQ. Welcome to the violent world of Fiddy. 
The only people that survive in this world are the ones with the brawn, 
the guns, and the money. Take it from Fiddy, he knows. 
From the 'Hood to the World, no one is safe from Fiddy's wrath for 
revenge.

In this walkthrough, I will give elaborate instructions for all 
objectives for every Mission and the locations for all of Grizz's 
medals. 


This walkthrough is for the PS2 version but also applies to the XBOX 
version. All tactics mentioned here were used in G-Unit Soldier 
Difficulty (Very Hard Mode) so it should work for any difficulty you 
choose.


WARNING: This FAQ uses VERY strong language! Read at your own 
discretion! You have been warned!




-----------------------------------------------------------------------
-----------------------------------------------------------------------


                  +++   RYDER MUSIC: THE CHARACTERS   +++

           _____  _____  _______    __  _____  _______________
          / _ \ \/ / _ \/ __/ _ \  /  |/  / / / / __/  _/ ___/
         / , _/\  / // / _// , _/ / /|_/ / /_/ /\ \_/ // /__  
        /_/|_| /_/____/___/_/|_| /_/  /_/\____/___/___/\___/  
                                                                  

--50 CENT AKA FIDDY
If you don't know who this cat is, then I seriously suggest you stop 
reading this FAQ! NOW! To say you don't know Fiddy is like saying you 
don't know Hugh Hefner. Get your muthafuckin' head screwed on!


--LLOYD BANKS
Banks is the Locksmith of the G-Unit posse. During certain Missions, 
Fiddy will need Banks' help to pick locks for security gates, doors, or 
safes.


--YOUNG BUCK
I have no idea what this fool's specialty is.


--TONY YAYO
Yayo is the Explosives man of the G-Unit posse. During certain 
Missions, Fiddy will need Yayo's help to arm bombs or explosives in 
order to complete objectives. Never leave home without your Yayo, know 
what I mean?


--MCVICAR AKA EMINEM
Eminem makes his very first videogame appearance as corrupt detective 
McVicar. Throughout the course of the game, Em will give out crucial 
info to Fiddy and will sometimes join him in certain missions. For a 
price.



--GRIZZ AKA DR. DRE
It's the one and only D-R-E! At the beginning of the game, Grizz will 
be the one to get Fiddy back on his feet after being shot 9 times.
Grizz can be found in the alley across the subway entrance and will be 
the one to provide any firepower that Fiddy will need before each 
mission. If you got the paper, of course.

As an aside, by the second Mission, Grizz will have a special 
assignment for Fiddy that will take the entire game to complete. More 
on this sidequest in the walkthrough.


++NOTE: G-UNIT, McVicar, and Grizz are bulletproof! When they assist 
you on missions, you do not need to worry about their health. They will 
stay with you all the way and never die!


--DOC FRIDAY
After Fiddy is shot, Doc re-patches him up and sets him on his way. You 
won't deal with Doc too much but some of his demands are quite 
ridiculous.


--BUGS
Bugs is a paraplegic man that runs the Pawn Shop down the street from 
Fiddy's apartment. He will assist you (by radio) on most Missions and 
reveal info that Fiddy needs on certain occasions.


--POPCORN
Popcorn can be found inside the torn down theater across the street 
from Fiddy's apartment. For a hefty price, you can purchase all the 
Counter-kill attacks from him.


--BOOKER
Booker is a bum that lives in an alley next to Fiddy's apartment. 
Although homeless, he still provides vital info towards Fiddy's agenda.


--THE HO'S
Across the street from the torn down theater are two stank ho's that 
work the beat. I just wanted to say "stank ho".


--DJ WHOO KID
Across from the Pawn Shop is DJ Whoo Kid. If you gots the paper, you 
can purchase exclusive music tracks and music videos from Fiddy and G-
Unit from the back of DJ's car.


I am VERY disappointed that G-Unit member, the lovely Olivia, could not 
be incorporated into the gritty storyline in some way. Oh fuckin' well!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                +++   GUNZ COME OUT: THE GAMEPLAY   +++

   _______  ___  ______    _________  __  _______  ____  __  ________
  / ___/ / / / |/ /_  /   / ___/ __ \/  |/  / __/ / __ \/ / / /_  __/
 / (_ / /_/ /    / / /_  / /__/ /_/ / /|_/ / _/  / /_/ / /_/ / / /   
 \___/\____/_/|_/ /___/  \___/\____/_/  /_/___/  \____/\____/ /_/    
                                                                  


--CONTROLS (DURING MISSIONS ONLY):

SQUARE BUTTON:    COUNTER-KILL ATTACK/ACTION BUTTON/TAKE COVER
X BUTTON:         JUMP
CIRCLE BUTTON:    GRAB ENEMY OR ITEM
TRIANGLE BUTTON:  EVASION/DUAL WIELD WEAPONS
L1 BUTTON:        CROUCH
L2 BUTTON:        USE PAINKILLERS
L3 BUTTON:        NOT USED
R1 BUTTON:        FIRE WEAPON
R2 BUTTON:        INVENTORY SWITCH
R3 BUTTON:        NOT USED
LEFT ANALOG:      MOVE CHARACTER
RIGHT ANALOG:     MOVE CAMERA/AIMING RETICLE


--CONTROLS (WHEN GRABBING ENEMY)

SQUARE BUTTON: DISARM ENEMY
CIRCLE BUTTON: KILL ENEMY
TRIANGLE BUTTON: INTERROGATE 


--CONTROLS (WHEN TAKING COVER)

LEFT ANALOG: MOVE LEFT OR RIGHT TO PEEK FROM CORNERS
L1 BUTTON:   CROUCH
R1 BUTTON:   FIRE WEAPON WHILE TAKING COVER
TRIANGLE BUTTON: DIVE TO OTHER CORNER


--THE AIMING RETICLE (ALL WEAPONS)
When the aiming reticle of the weapon Fiddy uses turns red, it means 
the enemy will take massive damage when shot. When the circle in the 
reticle decreases, it means a higher chance of a one-hit kill. 
If the circle in the reticle flatlines (you'll hear a sound when you 
target the enemies' head), Fiddy will do an automatic slow motion 
bullet-time kill.


++NOTE 1: When a Counter-Kill is being performed, you can manually move 
the camera in any direction!

++NOTE 2: When Fiddy is back at his neighborhood after a Mission, all 
the controls above are DISABLED! The only thing Fiddy can do is talk to 
people or enter and exit a building, THAT'S IT! 

++NOTE 3: When Fiddy kills an enemy, the STEAL option appears (with a 
meter underneath it). Press and HOLD the Square Button and Fiddy will 
search the body for cash. When the meter is filled, a wallet or a 
credit card will pop up from the body. Grab it to increase your paper!

++NOTE 4: If Fiddy successfully performs a bullet-time kill, the amount 
of cash to STEAL from the dead body increases by 500%, no joke!


--DIFFICULTIES: There are 5 Difficulties to choose from:
PLAYA   - VERY EASY
HUSTLER - EASY
THUG    - NORMAL
GANGSTA - HARD
G-UNIT SOLDIER - VERY HARD 


Is there a difference to either difficulty? Not really. 
Do you unlock anything for completing G-Unit Soldier difficulty? No, 
just bragging rights.


-----------------------------------------------------------------------


              +++   GOD GAVE ME STYLE: THE WEAPONS   +++

         _________  ___    ________ _   ______  __  _______
        / ___/ __ \/ _ \  / ___/ _ | | / / __/ /  |/  / __/
       / (_ / /_/ / // / / (_ / __ | |/ / _/  / /|_/ / _/  
       \___/\____/____/  \___/_/ |_|___/___/ /_/  /_/___/  
                                                                
                     ____________  ____   ____
                    / __/_  __/\ \/ / /  / __/
                   _\ \  / /    \  / /__/ _/  
                  /___/ /_/     /_/____/___/  
                                                    


There are a ton of weapons that Fiddy can use throughout the course of 
the game. Everything from Gats to Bazookas, they're all there for 
Fiddy's use. Here's the complete list and their price from Grizz:


AUTOMATICS:
--MP-5   - $5000
--MAC    - $4000


ASSAULT RIFLES:
--AK-47   - $1500
--BLAZE   - ???
--OLD VET - $2000


HAND GUNS:
--BULLDOG                 - $3000
--NINE                    - $600
--SATURDAY NIGHT SPECIAL  - $800
--SCAVENGER               - $800
--GAT                     - $1200
--BUSTER                  - $2000
--PHANTOM (W/ SILENCER)   - $2500


SHOTGUNS:
--PAINKILLER  - $1500
--PUMPGUN     - $1200
--SAWED-OFF   - $900


LAUNCHERS:
--HORNET       - ???
--LI'L SMOKEY  - $3000
--BIG SMOKEY   - $5000
--BAZOOKA      - $10000


SNIPER RIFLES:
--GHOST DAWG - $8000


ARMOR:
--LEVEL 1 - $2000
--LEVEL 2 - $4000
--LEVEL 3 - $8000


Buy whatever weapon you like and blow the party up!


++NOTE: When Fiddy completes a Mission, all the weapons he had equipped 
will be placed on the Gun Rack in his apartment.



-----------------------------------------------------------------------


               +++   SKI MASK WAY: THE COMBAT MOVES   +++

        ______ ______  __  ______   ______ __  _      _______  __
       / __/ //_/  _/ /  |/  / _ | / __/ //_/ | | /| / / _ \ \/ /
      _\ \/ ,< _/ /  / /|_/ / __ |_\ \/ ,<    | |/ |/ / __ |\  / 
     /___/_/|_/___/ /_/  /_/_/ |_/___/_/|_|   |__/|__/_/ |_|/_/  
                                                                   


Fiddy can use Counter-Kills whenever an enemy is at close quarters. 
Press the Triangle Button and he will automatically do the attack.

Once Grizz introduces Popcorn to Fiddy, Popcorn will sell the rest of 
the Counter-Kill attacks for $4000 each.
Each Counter-Kill level (three total) is based on what weapon the enemy 
is holding. There are at least a dozen counter kills per level:

--LEVEL 1 KILLS

DEAD CAN'T TALK
STAY DOWN
GUNZ COME OUT
SKI MASK WAY
GANGSTA SHIT
G'D UP
BLOODHOUND


--LEVEL 2 KILLS

UNDERCUT
HEAT
STUNTIN'
WANKSTA
LIKE MY STYLE
CLOSED CASKET
BACK DOWN
THE HIT
REPERCUSSIONS
GRAND SLAM
EMPTY'N CLIPS
GETTING' LOW
OPEN WIDE


--LEVEL 3 KILLS

GUILLOTINE
BAD NEWS
STOMP
BEG FOR MERCY
GETTING' MINE


Unfortunately, you cannot choose which move Fiddy performs. Each 
Counter-Kill is random per enemy. But enjoy the bloody hi-larity!



-----------------------------------------------------------------------


               +++   IN MY HOOD: FIFTY'S NEIGHBORHOOD   +++

            _____  __  __  _____  __  __ ______  ____  ___ 
           /  _/ |/ / /  |/  /\ \/ / / // / __ \/ __ \/ _ \
          _/ //    / / /|_/ /  \  / / _  / /_/ / /_/ / // /
         /___/_/|_/ /_/  /_/   /_/ /_//_/\____/\____/____/ 
                                                                

After each completed Mission, Fiddy returns to his 'hood for a little 
peace and quiet. In this block are a few places to remember:


--FIDDY'S APARTMENT
In his apartment, you can view all the special video content on his 
plasma TV screen. In his bedroom are all the weapons that Fiddy obtains 
after each mission.

--THE LIQUOR STORE
Fiddy's apartment is right above the Liquor Store. Although you can't 
go in there, a lot of objectives happen here.

--THE PAWN SHOP
The Pawn Shop is across the street from the liquor store. Go there 
whenever the objective says to do so to meet with Bugs.

--THE RIALTO THEATER
Also across the street from the liquor store is the movie theater. 
Inside there, you will find Popcorn and purchase all the Counter-kill 
moves for Fiddy's arsenal.

--THE CHINESE RESTAURANT
The restaurant is next door to the theater. You can't go inside, but 
parked in the alley next to it is Grizz's van. Always go to Grizz if 
you need firepower or have one of the medals he requested for.

--THE SUBWAY
Next to the theater is the subway entrance. To begin Fiddy's next 
mission, he has to enter the subway to trigger it.



That's all the info to know about Fifty's 'hood. 



=======================================================================
=======================================================================


                      +++   THE WALKTHROUGH   +++

                              __  __       
                             / /_/ /_  ___ 
                            / __/ __ \/ _ \
                           / /_/ / / /  __/
                           \__/_/ /_/\___/ 
                
                    ____   __  __                           __  
    _      ______ _/ / /__/ /_/ /_  _________  __  ______ _/ /_ 
   | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
   | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /
   |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                  /____/        


This is where we begin the muthafuckin' adventure, boys and girls! 
Strap those gats and those 9's, because its time to get some 
muthafuckin' killin' done!



***********************************************************************
***********************************************************************


              +++   LEVEL 1: CHASING THE DOG - QUEENS   +++

        ________  _____   _____ _____   ________   ________  ________
       / ____/ / / /   | / ___//  _/ | / / ____/  /_  __/ / / / ____/
      / /   / /_/ / /| | \__ \ / //  |/ / / __     / / / /_/ / __/   
     / /___/ __  / ___ |___/ // // /|  / /_/ /    / / / __  / /___   
     \____/_/ /_/_/  |_/____/___/_/ |_/\____/    /_/ /_/ /_/_____/
                           ____  ____  ______
                          / __ \/ __ \/ ____/
                         / / / / / / / / __  
                        / /_/ / /_/ / /_/ /  
                       /_____/\____/\____/   
                                              

[ ] PROTECT BANKS WHILE HE LOCKPICKS THE DOOR
[ ] FIND THE EXIT
[ ] FIND THE ROOFTOP EXIT
[ ] DISABLE THE LASER SENSORS
[ ] PROTECT YAYO WHILE HE PLANTS BOMB
[ ] EXIT ROOFTOP
[ ] FIND DELUXE LAUNDRY
[ ] RESTORE POWER TO LAUNDRY
[ ] ACTIVATE LIFT CONTROLS
[ ] EXIT LAUNDRY


***********************************************************************
***********************************************************************


Welcome to the opening of BULLETPROOF!


--OBJECTIVE: PROTECT BANKS/FIND THE EXIT
Go forward and let Banks pick the lock. Cover him until a cutscene 
occurs of him opening the door.


++GRENADE LAUNCHER WEAPON:
On the right side of the area is an electrical box on the metal fence. 
Shoot it to open the gate and head for the corner to find the Li'l 
Smokey Grenade launcher!


Follow Banks up the stairs and look for the door with the green EXIT 
sign and get out.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: DISABLE THE LASERS
There are four sets of lasers. Shoot at the laser's base to cripple it. 
The fourth set of lasers near the fence is tricky to disable. 
You'll need to go up the stairs; head left, and jump down from above. 
From there you can disable it.


--OPTIONAL OBJECTIVE: LET BANKS PICK THE LOCK!
As soon as the level begins, turn right to see a door. Use the CALL 
BANKS option to make him pick it open. Once that's done, enter up to 
the roof to find some cash and extra heavy firepower!


--OBJECTIVE: PROTECT YAYO WHILE HE PLANTS BOMB/EXIT ROOFTOP
At the top of the stairs on the roof is a door with a green light above 
it. Use the CALL YAYO option to have him plant a bomb. Once that's 
done, head down the stairs and EXIT.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND DELUXE LAUNDRY
Head down the alleyway while cappin' those masked marauders. Enter the 
doors to find extra ammo and Armor if you need it.
Keep going down the alley until you reach the street. Enter Deluxe 
Laundry and head for the EXIT inside.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: RESTORE POWER/ACTIVATE LIFT CONTROLS/EXIT LAUNDRY
Enter the large power room and look for the door that says "DANGER HIGH 
VOLTAGE KEEP OUT" and enter. Look for the switch inside and activate 
it. Now go up the stairs to the railing and look for the switch to 
activate the lift controls.

Make way to the EXIT door and exit.


CHECKPOINT/AUTOSAVE


--MORE HEAVY FIREPOWER:
After jumping down, turn left to see a small bonfire and some crates. 
Jump to the little crevice behind the crates to find another Li' Smokey 
Grenade launcher!


--OBJECTIVE: FIND FREIGHT ELEVATOR
Make your way around to the open gate and jump down. Head for the fence 
and crouch to get underneath to the other side.


--OPTIONAL ROOM:
As you head for the freight elevator, look for the door with the blue-
glow on it. Enter inside to find a car shop and some extra goodies, if 
you need it!


Keep shooting everyone and keep your distance from the Grenade 
Launching man. Head around the corner to find a little area with a 
green light. The elevator is there. Call it to finish the objective.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: DEFEAT K-DOG'S KIDNAPPERS
Shoot and kill everyone here until a cutscene occurs.


--BOSS BATTLE: VON SYKES
Equip your best weapon and shoot at him until he bites it. Use evasive 
rolls and take cover.


MISSION COMPLETED!

 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                


After the shooting incident, get back on your feet! Buy some Meds from 
Doc if you got the paper because this will be the ONLY time you will 
see him in person! Once you're done, EXIT the room.


--BACK HOME
[ ] GO SEE BUGS AT THE PAWN SHOP
[ ] CHECK THE STREETS FOR GRIZZ
[ ] FOLLOW GRIZZ TO SEE POPCORN AT THE THEATER
[ ] GO SEE BOOKER IN THE ALLEY
[ ] GO SEE MCVICAR PARKED BY THE LIQUOR STORE
[ ] GET A WEAPON FROM THE BACK OF GRIZZ'S VAN
[ ] TAKE THE SUBWAY TO THE SAFEHOUSE



***********************************************************************
***********************************************************************


         +++   LEVEL 2: PICNIC IN THE WOODS - THE SAFEHOUSE   +++


     ____  ___________   ____________   _____   __   ________  ________
    / __ \/  _/ ____/ | / /  _/ ____/  /  _/ | / /  /_  __/ / / / ____/
   / /_/ // // /   /  |/ // // /       / //  |/ /    / / / /_/ / __/   
  / ____// // /___/ /|  // // /___   _/ // /|  /    / / / __  / /___   
 /_/   /___/\____/_/ |_/___/\____/  /___/_/ |_/    /_/ /_/ /_/_____/   
                                                                           
                  _       ______  ____  ____  _____
                 | |     / / __ \/ __ \/ __ \/ ___/
                 | | /| / / / / / / / / / / /\__ \ 
                 | |/ |/ / /_/ / /_/ / /_/ /___/ / 
                 |__/|__/\____/\____/_____//____/  
                                                       

[ ] FIND A WAY ONTO THE SAFEHOUSE GROUNDS
[ ] UNLOCK THE SECURITY GATE
[ ] FIND ELEVATOR TO ENTER SAFEHOUSE
[ ] FIND THE SECURITY ROOM TO ACTIVATE ELEVATOR
[ ] FIND K-DOG
[ ] CONTACT BUGS VIA G-UNIT MOBILE TO HACK SECURITY UNIT
[ ] FIND AND UNLOCK 4 SAFES
[ ] 1ST SAFE
[ ] 2ND SAFE
[ ] 3RD SAFE
[ ] 4TH SAFE
[ ] EXIT SAFEHOUSE




***********************************************************************
***********************************************************************



--OBJECTIVE: GET TO THE SAFEHOUSE
The opening of this level looks complicated at first, but it's not what 
it looks like. There are two paths Fiddy and Banks can take: the left 
mountain path or the fallen tree bridge path on the right.

Either way you choose leads to the same place, so take your pick! Watch 
out for ledges with extra ammo and Armor!

Head up the hill to trigger the next area.


CHECKPOINT/AUTOSAVE


Make your way down to the Ornate Gardens area while blasting fools on 
the way. In this area are hidden paths to higher areas (if you need 
ammo and weapons).


--OBJECTIVE: UNLOCK THE SECURITY GATE
Make your way to the gate entrance and use the CALL BANKS option to let 
him pick the lock. Cover him until he's done and then run for the open 
doorway at the end of the path. Use the CALL ELEVATOR option (wait for 
Banks!) and head up.


--OBJECTIVE: FIND ELEVATOR TO SAFEHOUSE/FIND THE SECURITY ROOM
The elevator to the safe house is on the left side but is not powered. 
You need to power it up to continue.

Head down the hallways and look for a locked Security Room. To unlock 
it, you'll see two step pads on each side of the door. Have Fiddy stand 
on one of them and the CALL BANKS option will appear.

Call on Banks and he'll step on the other one and the door will unlock. 
Go inside and press the button on the wall to activate the elevator 
door! Now head for the elevator inside the Wine Cellar room and CALL it 
(wait for Banks!) to go up.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND GRIZZ'S MEDAL
Go into the living room first and look for the Grand Piano. Grizz's 
Medal is inside the Piano. Grab it and continue on.


--OBJECTIVE: FIND K-DOG/FIND 4 SAFES
In this safe house are various rooms: kitchen, movie theater room, 
bathrooms, bedrooms, library room, and the armory room.

The Library Room is across the Living Room (and is quite tricky to 
see). The Movie Theater is across the Kitchen on the other side. 
Remember this!


Head for the bedroom area to trigger a cutscene.


--OBJECTIVE: FIND K-DOG'S STUFF
After the cutscene, exit the bathroom and kill anybody in the way. In 
the bedroom are two doors. The door on the right leads to the Armory 
Room and the door on the left goes back outside to the living room. 

Go to the Armory Room to find lots of Ammo and K-Dog's stuff on the 
Table. Grab it to finish the objective.


--OBJECTIVE: FIND K-DOG'S PHONE
Exit the Armory and go back to the room with K-Dog's dead body to 
trigger a cutscene and finish the objective. Once that's done, it's 
safe-cracking time!


--OBJECTIVE: UNLOCK 4 SAFES
There are four safes in the house. When you find one, use the CALL 
BANKS option and he'll pick it open. Grab the paper inside to finish 
the objectives.

SAFE #1: It's inside the room where K-Dog's body is. Look for a Keypad 
on the wall across his body and the ACTIVATE PAINTING option will 
appear. Press the button and the painting on the other end of the room 
will open up and reveal a safe. Call BANKS and let him open it!

SAFE #2: The safe is in the room before the Armory Room. Look for the 
safe on the wall between rooms and let BANKS pick it open.

SAFE #3: The safe is in the bedroom across the Armory Room exit. Go 
inside the bedroom and find the safe on the wall in the closet.

SAFE #4: This one is REALLY tricky to find. Go back to the Living Room 
and head to the Library Room on the side. On the bookshelf is a large 
gold-colored book laying flat. Get close to it and the ACTIVATE GOLD 
RECORDS option will appear. Press the button and then head for the 
Movie Theater room. The safe will be behind the Gold Records frame. 
Call Banks to have him hack the safe!



--OBJECTIVE: CONTACT BUGS VIA G-UNIT MOBILE TO HACK SECURITY UNIT
In the Library Room is a sort of Keypad device. Get close to it and the 
CONTACT BUGS option will appear. 
Go to the PAUSE SCREEN, choose COMMUNICATIONS, then CONTACTS, and then 
choose BUGS to complete this objective.


--OBJECTIVE: EXIT SAFEHOUSE
Head for the newly opened door next to the kitchen (CROUCH!) to finish 
this part of the level.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: HEAD BACK TO THE HOOD
Make a run back to the security gate outside the safe house to complete 
the Mission!

 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                


When you're back in the 'hood, go see Grizz and give him his Medal. He 
gives you $20,000 per Medal!


--BACK HOME
[ ] GO SEE BUGS AT THE PAWN SHOP
[ ] TAKE THE SUBWAY TO THE JUNKYARD



***********************************************************************
***********************************************************************


               +++   LEVEL 3: SPIDER WEBS - JUNKYARD   +++

     _____ ____  ________  __________     _       ____________ _____
    / ___// __ \/  _/ __ \/ ____/ __ \   | |     / / ____/ __ ) ___/
    \__ \/ /_/ // // / / / __/ / /_/ /   | | /| / / __/ / __  \__ \ 
   ___/ / ____// // /_/ / /___/ _, _/    | |/ |/ / /___/ /_/ /__/ / 
  /____/_/   /___/_____/_____/_/ |_|     |__/|__/_____/_____/____/  
                                                                        

[ ] FIND SPIDER
[ ] TAKE OUT ALL THE BIKERS TO ENTER CHOP SHOP
[ ] FIND DOC'S SPECIAL INGREDIENTS
[ ] FIND THE METH LAB WITHIN THE CHOP SHOP
[ ] DEFEAT SPIDER



***********************************************************************
***********************************************************************


--OBJECTIVE: FIND SPIDER
Work your way around the junkyard while killing those stupid dicks in 
the way. Look for empty buses to find ammo and weapons if you need 
them.

Work our way around the junkyard until a cutscene occurs.


CHECKPOINT/AUTOSAVE


With McVicar helping you out from here, make your way around the 
junkyard until a cutscene occurs.


--OBJECTIVE: FIND GRIZZ'S MEDAL
To Fiddy's left side are a stack of school buses. Look up to find 
Grizz's Medal on top of one of the roofs. Look for the bus on the other 
side of the area with a car on its side making a sort of walkway to the 
top. Head up there and get that Medal!


--OBJECTIVE: TAKE OUT ALL THE BIKERS TO ENTER THE CHOP SHOP
To trigger the next part, kill all the biker bitches until a cutscene 
occurs.


--OBJECTIVE: FIND THE METH LAB/FIND DOC'S INGREDIENTS
When the door opens, head inside and go to the back of the room. Look 
for the White box with the blue glowing light and the PICK UP SPECIAL 
INGREDIENTS option will appear. Grab it!

Now go to car lift on the left (the one without a car on it) and press 
the lever. Get on the lift and press the ACTIVATE LIFT button to go 
down to the Meth lab.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: DEFEAT SPIDER
--BOSS BATTLE: SPIDER
Use cover and shoot at the gas canisters. Each explosion will injure 
Spider everytime. Once he's dead, the mission is Complete!


 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                


--BACK HOME
[ ] GO SEE BOOKER IN THE ALLEY
[ ] GO SEE BUGS AT THE PAWN SHOP
[ ] TAKE THE SUBWAY TO CHINATOWN



***********************************************************************
***********************************************************************


            +++   LEVEL 4: CHINESE TAKE OUT - CHINATOWN   +++


   ________  _______   _____________ ______   _________    __ __ ______
  / ____/ / / /  _/ | / / ____/ ___// ____/  /_  __/   |  / //_// ____/
 / /   / /_/ // //  |/ / __/  \__ \/ __/      / / / /| | / ,<  / __/   
/ /___/ __  // // /|  / /___ ___/ / /___     / / / ___ |/ /| |/ /___   
\____/_/ /_/___/_/ |_/_____//____/_____/    /_/ /_/  |_/_/ |_/_____/ 
                                                                           
                           ____  __  ________
                          / __ \/ / / /_  __/
                         / / / / / / / / /   
                        / /_/ / /_/ / / /    
                        \____/\____/ /_/     
                                             

[ ] FIND WU-JANG'S OFFICE
[ ] AVOID BEING DETECTED BY WU-JANG'S GANG
[ ] FIND WU-JANG'S RECIPE BOOK
[ ] FIND KEYCARD TO UNLOCK SECURITY ROOM DOOR
[ ] FIND SECURITY ROOM AND DESTROY EVIDENCE
[ ] FIND THE ELEVATOR TO THE GARAGE
[ ] FIGHT GANG TO FIND WU-JANG



***********************************************************************
***********************************************************************


++NOTE: In the kitchen is a door with a red light! Remember that door!


--OBJECTIVE: AVOID BEING DETECTED
There is a 99% chance that you will definitely fuck up this objective 
so if you do, don't even worry about it.


--OBJECTIVE: FIND GRIZZ'S MEDAL
The Medal is on top of the refrigerator in the kitchen. Jump on the 
counter to grab it.


--OBJECTIVE: FIND WU-JANG'S OFFICE/RECIPE BOOK
If you were seen while in stealth mode, FUCK IT! Blast any of those 
wannabe gangsters out of the way and head for the second floor.

Enter the room on the other end of the second floor to find a locked 
door. This opens a new objective. Now head for the third floor.


--OBJECTIVE: FIND KEYCARD
At the third floor, enter Wu-Jang's office. After the cutscene, kill 
the bitch in the room but don't go out just yet! 
To the left of Wu's office is a sort of lounge room. The Keycard is on 
the table to the right and the Recipe book is on the shelf.


--OBJECTIVE: FIND SECURITY ROOM AND DESTROY EVIDENCE
Go back to the locked door on the second floor and use the Keycard. 
Grab the goodies inside and destroy all the TV monitors and VCRs 
COMPLETELY to finish this objective!

Before you leave the room, be sure to unlock the door to the basement 
(the red button!). Now exit and head for the door in the kitchen to the 
basement!


--OBJECTIVE: FIND THE ELEVATOR TO THE GARAGE
Head back to the first floor and down to the basement. Find the 
elevators down there and then EXIT to finish this part of the level!


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIGHT GANG TO FIND WU-JANG/FIND THE ELEVATOR
Keep killing those gangster wannabes until a cutscene occurs. After the 
cutscene, enter the elevator those wannabes exited from and CALL it.

Exit the elevator and kill more wannabes until Wu-Jang appears.


--OBJECTIVE: DEFEAT WU-JANG/SEARCH WU-JANG'S VAN
--BOSS BATTLE: WU-JANG
Wu-Jang is a pussy and relies on the Li'l Shorty Grenade launcher to 
help him out. Take cover and shoot at him when he isn't firing. 
Once his stupid ass is dead, search his van to complete the Mission!

 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                




***********************************************************************
***********************************************************************


      +++   LEVEL 5 PART 1: HIJACKED SUBWAY - DISUSED SUBWAY   +++

             __  ______    _____   ________ __ __________ 
            / / / /  _/   / /   | / ____/ //_// ____/ __ \
           / /_/ // /__  / / /| |/ /   / ,<  / __/ / / / /
          / __  // // /_/ / ___ / /___/ /| |/ /___/ /_/ / 
         /_/ /_/___/\____/_/  |_\____/_/ |_/_____/_____/  
                                                                
                _____ __  ______ _       _______  __
               / ___// / / / __ ) |     / /   \ \/ /
               \__ \/ / / / __  | | /| / / /| |\  / 
              ___/ / /_/ / /_/ /| |/ |/ / ___ |/ /  
             /____/\____/_____/ |__/|__/_/  |_/_/   
                                                        

[ ] GET TO THE SUBWAY CAR
[ ] PROTECT THE INNOCENT BYSTANDERS


      +++   LEVEL 5 PART 2: HIJACKED SUBWAY - DISUSED SUBWAY   +++


[ ] FIND THE LOCKED SUBWAY EXIT
[ ] FIND THE STEEL DOORS
[ ] FIND THREE PIECES TO CONSTRUCT BOMB
[ ] 1ST BOMB PIECE FOUND
[ ] 2ND BOMB PIECE FOUND
[ ] 3RD BOMB PIECE FOUND
[ ] CALL YAYO TO HELP CONSTRUCT BOMB
[ ] TURN OFF THE INDUSTRIAL FAN



***********************************************************************
***********************************************************************


--OBJECTIVE: GET TO THE SUBWAY CAR/PROTECT BYSTANDERS
Since most of this mission is in close quarters, Fiddy can do back to 
back Counter kills since everyone is so close.

There are only TWO civilians to protect. Don't worry about the 
mercenaries killing them, just don't misfire your weapon! Make it all 
the way to the other end of the train to finish this part of the level.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND THE LOCKED SUBWAY EXIT
Kill all the mercenaries you can until the room is completely empty. 
But don't exit just yet!


--OBJECTIVE: FIND GRIZZ'S MEDAL
The Medal is in the subway car on the other side near where Fiddy 
started the Mission (just further down from the subway exit). 
You'll have to do a tricky jump to get into the car but when you're 
inside, the medal will be at the other end of the railcar.

Now jump over the tile railing and head up the stairs. Shoot the lock 
and exit.


CHECKPOINT/AUTOSAVE


--FIND THE STEEL DOORS/FIND THREE BOMB PIECES
Bugs phones in and informs you that you need three bomb pieces. Follow 
these instructions to find them without getting lost.

BOMB PIECE #1: Go forward to the area with the large sewer pool and 
head for the open doorway in the corner (don't go near the stairs 
yet!). Turn right to find an open room with a RED light. The First 
piece is on the shelf. GRAB IT!

BOMB PIECE #2: Head to the other open doorway next to the stairs (don't 
go up the stairs yet!). Go around the corridor to find another room 
with a RED light. Grab the bomb piece on the shelf.

BOMB PIECE #3: There's two ways to get the third piece. 
#1: Go back to the room with the stairs (now go up the stairs!) and 
find the third piece on a shelf OR 
#2: Enter the turbine room near the RED light room and look for the 
lift and activate it. Head up and go down the corridor until you reach 
the area with the stairs. Find the third piece there.


--OBJECTIVE: CALL YAYO TO HELP CONTRUCT BOMB
Call Yayo from the Pause Menu and he'll say some shit and then send you 
some sort of diagram (which doesn't make any sense). 
From there, Fiddy can arm the bomb on the steel doors. Move away when 
it blows!

Blast any more bitches in the way and exit the area!


CHECKPOINT/AUTOSAVE


--OBJECTIVE: TURN OFF THE INDUSTRIAL FAN
To turn off the fan, head down the walkway and jump down to the bottom 
area. Make a left to the turbine room and look for the activation 
switch on the left side. Deactivate the fan to continue.


--OBJECTIVE: FIND GRIZZ'S MEDAL
The Medal is on top of the electrical box in the room next to the 
turbine room. Do you see it? To get to it, first turn off the 
industrial fan. Head up the ramp where the fan was blowing and look for 
the open window to see the Medal. Jump on the window ledge and have 
Fiddy jump to the pipes on the left side (so that he doesn't have to 
leap to the Medal). Grab the Medal and continue back up to the stairs.


--OBJECTIVE: FIND LIFTS TO THE EXIT
Fiddy has to reach the stairs on the other end of the area. Wait for 
the trains to pass before moving or you WILL die!
Make it to the stairs and head up. Find the other set of stairs and go 
down. Look for the activation lift switch and activate it to bring down 
the lift.

Take the lift up and make your way to the other side. Cross the large 
ramp to find the lifts.


--OBJECTIVE: RESTORE POWER TO THE LIFTS
Go around the corner to the very end and find the electrical box and 
activate the power. Go back to the lifts (either one) and go up.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: DEFEAT THE MASKED LEADER
--BOSS BATTLE: MASKED LEADER
Use the Old Vet and blast that fucker back to Hell! He isn't that hard 
to defeat so use as much cover and keep firing and you will get him! 
Once his ass is dead, that mission is Complete!


 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                

--BACK HOME
[ ] TAKE THE SUBWAY TO THE PROJECTS



***********************************************************************
***********************************************************************


          +++   LEVEL 7: NOT WHAT, WHO! - THE PROJECTS   +++

          _   ______  ______   _       ____  _____  ______
         / | / / __ \/_  __/  | |     / / / / /   |/_  __/
        /  |/ / / / / / /     | | /| / / /_/ / /| | / /   
       / /|  / /_/ / / /      | |/ |/ / __  / ___ |/ /    
      /_/ |_/\____/ /_/       |__/|__/_/ /_/_/  |_/_/     
                                                              
                  _       ____  ______     __
                 | |     / / / / / __ \   / /
                 | | /| / / /_/ / / / /  / / 
                 | |/ |/ / __  / /_/ /  /_/  
                 |__/|__/_/ /_/\____/  (_)   
                                                    

[ ] MAKE A WAY ACROSS MAKESHIFT PLATFORM
[ ] FIND AND PROTECT YAYO
[ ] FIND PETRA
[ ] FIND PETRA'S INCRIMINATING EVIDENCE
[ ] DEFEAT PETRA



***********************************************************************
***********************************************************************


--OBJECTIVE: FIND GRIZZ'S MEDAL
First, blast those fuckers out of the way! Once they're toast, go down 
the stairs from where you started the mission and head outside. 
Go around the corner to find the Medal sitting there. Grab it and 
continue back to the top!


--OBJECTIVE: FIND A WAY ACROSS THE BUILDING
Jump through the left room and you'll see a collapsed floor. Jump on 
the fallen concrete to reach the top floor. Blast any fuckers in the 
way as you make your way around the building

(There is another collapsed floor past the bathroom area where you 
emerged with a bridge to go down. You'll find extra ammo and armor if 
you need it). 

At the end of the building is a bridge to cross to the other side but 
you cannot go through. Go to the window to the left and shoot the air 
condition to bring the platform down. Cross over the platform to 
trigger the next scene.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND AND PROTECT YAYO
This objective is kinda tedious. Why? First of all, Yayo can't die so 
it's technically not important to "protect" him.

Anyway, make your way around the building and look for another 
collapsed floor. Jump up to the top and head for the area with the 
large bonfire.

Unfortunately, Fiddy can't see the action so head for the door and look 
for another door that looks barred up with wood. Shoot down the wood 
into another room with a collapsed floor.
Jump down to the bottom floor and shoot everyone on the ground until 
Yayo completes his next objective.

Once Yayo is done, he'll GO AROUND to the other side of the building. 
Look for the low entrance and crouch and exit the room. Yayo will be on 
the other side and he'll blow up the wall. Make a jump for the other 
side! 


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND PETRA
Make your way down the building and find the gated fence. Use the CALL 
YAYO option to have him blow up the fence. Go up the stairs to the 
second floor.


--OBJECTIVE: FIND THE EVIDENCE
Go to the second floor and look for a door down the hall. The CALL YAYO 
option will appear, so use it and let him blow up the door.
Go inside the room and grab all the goodies. On the wall is a safe to 
open. Open it and get the Dossier file. Now go to the third floor.

Use the CALL YAYO option and let him blow the gate at the top. Blast 
any fuckers and continue around the corner to find Petra.


--OBJECTIVE: DEFEAT PETRA
--BOSS BATTLE: PETRA
Petra is a fucking pushover with a Li'l Shorty Grenade launcher. Taking 
cover will be difficult since he launches grenades like crazy with 
accuracy from the other end of the building.

Every few seconds, he'll stop to move around. When he stops moving get 
a shot in using the Ghost Dawg. Stay on the top floor. 
Continue this tactic and let Yayo handle the fuckers on the ground. 
Once that snitch is dead, the mission is Complete!


 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                


--BACK HOME
[ ] GO SEE BOOKER IN THE ALLEY
[ ] TAKE THE SUBWAY TO THE DOCKLANDS



***********************************************************************
***********************************************************************


            +++   LEVEL 8: GONE FISHIN' - THE DOCKLANDS   +++


[ ] FIND THE LADDER TO EXIT VIA SKYLIGHT
[ ] FIND REMOTE CRANE SENSORS
[ ] FIND CRATES TO ATTACH LIFT BEACONS
[ ] FIND STACKED CRATES TO EXIT
[ ] DEFEAT O'HARE TO GET THE SHIPPING INFORMATION


***********************************************************************
***********************************************************************


--OBJECTIVE: FIND THE EXIT
This level is very tricky on your first try but it's really simple once 
you figure it out. It works like this:

The skylight exit is located on top of the warehouse where Fiddy starts 
the Mission but Fiddy has to go around TWO warehouses and jump from 
platform to platform to get there.

Climb the platforms to the top and work your way around both 
warehouses. Young Buck will stay in the first warehouse, so you'll need 
to be on your feet when approaching the second warehouse.

There are no tricky jumps to make or any hidden routes when climbing 
the scaffoldings. Just make your way to the top to find the ladder.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND REMOTE CRANE SENSORS/CRATES TO LIFT BEACONS
The Remote Sensors are in the crate in front of Fiddy when the level 
starts. Go up to it and pick them up.

Now Fiddy has to place three of these sensors on three individual non-
stacked Orange-colored containers. 
Each container has a four-arrowed logo on the front doors to 
distinguish which one you're looking for (I wish the goddamn game would 
tell you that, but that's why I'm here).

Since most of the containers all look the same, finding the Orange-
colored ones will be SUPER tricky. But follow my tactics and you should 
find them easily:

--CONTAINER #1: Go forward and you'll see the orange container blocking 
the way. Place a Sensor on its door and the crane will move it out of 
the way.

--CONTAINER #2: Keep going forward (avoid climbing any scaffoldings) 
and around. The second container is hidden in a corner. This is 
probably the hardest one to find.

--CONTAINER #3: This one is further down from #2. Place the Sensor on 
it and the crane will lift it to reveal Container #4.



--OBJECTIVE: FIND GRIZZ'S MEDAL
After Container #3 is hauled away, there will be one more orange 
container behind it. Place a Sensor on it (you'll have to wait for the 
Crane to return) and once it picks it up, grab the Medal that was 
underneath it!


--OBJECTIVE: FIND STACKED CRATES TO EXIT
Once all three containers have been hauled away, work your way to the 
back of the deck to find that all three orange containers have been 
stacked to make a walkway! Make your way up to finish the level!


CHECKPOINT/AUTOSAVE


--OBJECTIVE: DEFEAT O'HARE
--BOSS BATTLE: O'HARE
This bitch only uses dual Macs so it should be NO problem for you! 
Equip the heaviest firepower and make your way up the stairs and cap 
his stupid ass! Once you ice him, the Mission is Complete!


 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                

--BACK AT HOME 
[ ] GO SEE MCVICAR PARKED BY THE LIQUOR STORE
[ ] TAKE THE SUBWAY TO THE CITY MORGUE



***********************************************************************
***********************************************************************


         ++  LEVEL 9: BAGGED AND TAGGED - THE CITY MORGUE  ++

        ____  ___   ______________________     ___    _   ______ 
       / __ )/   | / ____/ ____/ ____/ __ \   /   |  / | / / __ \
      / __  / /| |/ / __/ / __/ __/ / / / /  / /| | /  |/ / / / /
     / /_/ / ___ / /_/ / /_/ / /___/ /_/ /  / ___ |/ /|  / /_/ / 
    /_____/_/  |_\____/\____/_____/_____/  /_/  |_/_/ |_/_____/  
                                                                      
                   _________   ______________________ 
                  /_  __/   | / ____/ ____/ ____/ __ \
                   / / / /| |/ / __/ / __/ __/ / / / /
                  / / / ___ / /_/ / /_/ / /___/ /_/ / 
                 /_/ /_/  |_\____/\____/_____/_____/  
                                                         

[ ] FIND VASQUEZ'S STOMACH CONTENTS
[ ] PROTECT MATT
[ ] GET VASQUEZ'A BODY TO THE INCINERATOR LOCKER IN THE BASEMENT
[ ] FIND 3 MEDICAL SUPPLIES FOR DOC FRIDAY
[ ] FIND THE EXIT
[ ] FIND THE PRIMARY RELEASE VALVE
[ ] FIND 4 OUTLET PIPES AND USE EXPLOSIVE WEAPON TO OPEN THEM UP
[ ] 1ST PIPE OPENED
[ ] 2ND PIPE OPENED
[ ] 3RD PIPE OPENED
[ ] 4TH PIPE OPENED



***********************************************************************
***********************************************************************


++NOTE: Vasquez's body is in a gurney across Fiddy! Scope him out. 
Fiddy can also grab the gurney for protection! Remember this!

First, grab all the Painkillers in the room and answer all your calls. 


--OBJECTIVE: FIND GRIZZ'S MEDAL
Find Grizz's Medal before doing any objectives. Exit the room and make 
a left into the hallway. Make another left at the end and look for the 
door that says "EMPLOYEES ONLY". Enter the room and find the medal in 
the back. Now go back to the room you started the Mission.


--OBJECTIVE: FIND THREE MEDICAL SUPPLY BOXES
Do this objective first! Make a right turn when you exit. You'll see a 
sign above one door that says "BODY LOCKER". (There are some 
Painkillers in here, too.) 

BOX #1: Further down from this door is a hallway to the left with a 
door. Enter the door to find some extra goodies and Box #1. Now exit 
this room, and head down the hallway back near to the Lobby.

BOX #2: Just near the Lobby is a Storage Room. Inside you'll find more 
goodies and Box #2.

BOX #3: Exit the Storage Room and find another door that says STORAGE 
ROOM above the door (it also has an EMPLOYEES ONLY sign next to it). 
Enter that room to find Box #3.


--OBJECTIVE: FIND VASQUEZ'S STOMACH CONTENTS
The item you need is in a plastic bag. The room for it is located on 
the last door at the other end of the Morgue. Go inside and grab the 
item and then exit to trigger the next objective.


--OBJECTIVE: PROTECT MATT/GET VASQUEZ'S BODY TO THE INCINERATOR
If Matt dies, the Mission is over! Quickly head back to the room where 
Vasquez's body is and bring Matt with you.

Equip some automatics and blast any fuckers on the way back to the Body 
Room. DO NOT stay in one area trying to protect Matt! Stay mobile and 
run for the Body Room! Once inside the room, head for the door in the 
corner and the CALL MATT option will appear.

Let him open the door while you protect him from those thug bitches. 
Once he opens the door, grab the gurney with the body and take it 
inside to the elevator where Matt is waiting. CALL and then ACTIVATE 
the elevator. When the doors open, drag the gurney to the next room to 
complete the Vasquez objective.


--OBJECTIVE: FIND THE EXIT
Follow Matt to the Boiler Room and enter when he opens it. Look for the 
Sewer Grill, open it, and jump in to finish the first part of the 
level.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND THE PRIMARY VALVE
Use the tunnels on the right to emerge to the next area. Watch out for 
the dickhead with the Li'l Smokey grenade launcher! Cap him and then 
take out the rest of those stinkers (but NOT with the Li'l Smokey!).

Find the door near the exit and you'll get a call from Bugs.


--OBJECTIVE: FIND 4 OUTLET PIPES
There are four separate sealed pipes on the walls of the sewer. Look 
for the signs next to them that say "WARNING HIGH PRESSURE VALVE" to 
find them (I wish the goddamn game would tell you that). 

Equip the Li'l Smokey and toss a grenade into each one to release the 
pressure. Once each one is opened, you can access the locked door. 

Enter the door and go up the stairs. Look for the valve and the TURN 
VALVE option will appear. Turn it to drain the water and reveal the 
exit. 


--OPTIONAL OBJECTIVE: FIND THE SECRET ROOM!
Although the game says to only blast open 4 valve pipes, there are 
actually FIVE of them. The fifth pipe is in the middle of the sewer and 
cannot be accessed. Get close to the fifth pipe from the closest cage 
and launch a grenade into it to open it up.

After Fiddy drains the exit, look for the secret entrance to the room 
by heading into the tunnel across the valve room. Look for a large open 
hole that Fiddy can drop into. At the bottom of the hole are some extra 
Armor and Ammo. Go up the stairs and shoot the lock to open the door!


Now head down the stairs towards the exit to complete the Mission!


MISSION COMPLETE!



 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                

++NOTE: After the Morgue mission, Grizz will NOT be at his van. He 
returns AFTER you speak to Alexa.


--BACK HOME
[ ] GO SEE POPCORN ABOUT VASQUEZ'S STOMACH CONTENTS
[ ] GO SEE ALEXA IN 50'S CRIB TO TALK ABOUT OPIUM
[ ] TAKE THE SUBWAY TO LITTLE ITALY



***********************************************************************
***********************************************************************


                ++   LEVEL 10: RAT TRAP - LITTLE ITALY   ++

               ____  ___  ______   __________  ___    ____ 
              / __ \/   |/_  __/  /_  __/ __ \/   |  / __ \
             / /_/ / /| | / /      / / / /_/ / /| | / /_/ /
            / _, _/ ___ |/ /      / / / _, _/ ___ |/ ____/ 
           /_/ |_/_/  |_/_/      /_/ /_/ |_/_/  |_/_/      
                                                           

[ ] TAKE OUT THE MOB (PART 1)
[ ] RETRIEVE CAPIDILUPO'S ACCOUNTS
[ ] RETRIEVE YOUR GEAR
[ ] FIND THE EXIT
[ ] FIND KEYCARD A
[ ] FIND SECURITY PANEL A
[ ] KEYCARD B
[ ] FIND SECURITY PANEL B
[ ] EXIT DOWNSTAIRS
[ ] TAKE OUT THE MOB (PART 2)
[ ] DEFEAT CAPIDILUPO




***********************************************************************
***********************************************************************



--OBJECTIVE: TAKE OUT THE MOB (PART 1)
First things first, bust a cap on all the muthafuckers in the way until 
a cutscene occurs.


--OBJECTIVE: RETRIEVE THE ACCOUNTS
After the cutscene, kill the two bitches blocking the door and grab the 
accounts on the desk.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: RETRIEVE YOUR GEAR
With a little help from Grizz, find your gear in the room at the very 
end of the hall. Go to the area where the meat locker is and search for 
the door with a blue light on top of it. Your gear's inside a crate on 
a table.


--OBJECTIVE: FIND GRIZZ'S MEDAL
When searching for your gear, go into the meat locker (with all the 
hanging meat). The medal is in one of the large trash bins. Jump on the 
table to jump into the trash bin and grab that thing!


--OBJECTIVE: FIND THE EXIT
Once you got your gear, bail outta Dodge, bitch! The door is just 
around the corner from where you found your gear.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND KEYCARD A/FIND SECURITY PANEL A
Head into the next area but stay on the bottom floor! Look for the 
double doors with the green light and enter (it's another meat locker). 
The Keycard is in the back of the room.

Now exit the room and take the stairs up. Go to the door with the red 
light and use the Keycard.


--OBJECTIVE: FIND KEYCARD B/FIND SECURITY PANEL B
Take the stairs up and use the exit on the left side. Look for the Lift 
panel and activate it to go down to the butcher area. 
The Keycard is on top of a dumpster. Grab it and go back up and head to 
the right side to use the Keycard on the Panel door across the way and 
head for the stairs going down.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: EXIT DOWNSTAIRS/TAKE OUT THE MOB
Go inside the door and go down the green stairs to the next room. Kill 
every muthafucker in the room until a cutscene occurs.


--OBJECTIVE: DEFEAT CAPIDILUPO
--BOSS BATTLE: CAPIDILUPO
Fuck this guy up! He killed your homie and now its time to take 
revenge! Pack the Old Vet and cap that old guido muthafucker! Use the 
explosive barrels and take as much cover as needed.


MISSION COMPLETE!

 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                


--BACK HOME
[ ] TAKE THE SUBWAY TO THE VESSEL


++NOTE: After the Little Italy mission, take the time to equip Fiddy 
with all the heavy firepower he can afford. You'll need it! 



***********************************************************************
***********************************************************************


           +++   LEVEL 10: EYES ON THE PRIZE - THE VESSEL   +++

       ________  _____________    ____  _   __   ________  ________
      / ____/\ \/ / ____/ ___/   / __ \/ | / /  /_  __/ / / / ____/
     / __/    \  / __/  \__ \   / / / /  |/ /    / / / /_/ / __/   
    / /___    / / /___ ___/ /  / /_/ / /|  /    / / / __  / /___   
   /_____/   /_/_____//____/   \____/_/ |_/    /_/ /_/ /_/_____/   
                                                                        
                    ____  ____  _________   ______
                   / __ \/ __ \/  _/__  /  / ____/
                  / /_/ / /_/ // /   / /  / __/   
                 / ____/ _, _// /   / /__/ /___   
                /_/   /_/ |_/___/  /____/_____/   
                                                       

[ ] TAKE OUT THE MASKED ASSAILANTS TO ENTER VESSEL
[ ] FIND THE REAR ELEVATOR
[ ] GET G-UNIT TO THE REAR ELEVATOR
[ ] GET TO THE UPPER DECK
[ ] GET TO THE CARGO LIFT
[ ] FIND THE CONTROL LIFT SYSTEM
[ ] EXIT TO THE ELEVATOR
[ ] FIND THE CONTROL LIFT SYSTEM
[ ] TAKE THE LIFT DOWN TO THE SHIP'S HOLD
[ ] DEFEAT MUQTADA MUHAMMED
[ ] FIND SPINOSA
[ ] DEFEAT SPINOSA



***********************************************************************
***********************************************************************


The G-G-G-G-Unit boys got your back now!


--OBJECTIVE: TAKE OUT THE MASKED ASSAILANTS
Before you head into the dragon's mouth, turn around and go around the 
corner to find some heavy firepower! Grab the Bazooka and do some 
damage! Fuckin' Ay!

Head to the middle of the ship and kill all the masked fools until the 
door on the right and left side finally open up, then head inside. Go 
to the back of the room to find the rear elevator.


--OBJECTIVE: FIND THE REAR ELEVATOR/GET G-UNIT THE REAR ELEVATOR
Head to the back of the room and use the CALL BANKS option to let him 
hack the panel that says LIFT CONTROL SYSTEM.

Once that's done let Banks, Yayo, and Buck into the elevator (don't go 
in with them!) and let them finish their objective. Find the front 
elevator and wait for G-Unit to activate it. Once it's ready, CALL it!


CHECKPOINT/AUTOSAVE


--OBJECTIVE: GET TO THE CARGO LIFT
Unfortunately, this part of the level requires precise platforming. 
Take the exit on the right side and jump on top of the container.

Jump from container to container until you reach the bottom of the ship 
deck. Take out all the masked bitches on the deck and head for the Lift 
Control button near the huge lift and ACTIVATE it to bring up G-Unit.


--OBJECTIVE: FIND THE LIFT CONTROL SYSTEM/EXIT TO THE ELEVATOR
Across the large lift is the elevator room. The LIFT CONTROL PANEL is 
on the left side. Head to it and use the CALL BANKS option to let him 
hack it. Once it's open, go into the elevator and then EXIT.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND THE CONTROL LIFT/TAKE THE LIFT TO THE SHIP'S HOLD
This level is exactly the same as the previous level. Jump from 
container to container but DO NOT jump to the bottom JUST YET!

There are two locations for the LIFT CONTROL PANEL. The closest one is 
just across from where the level starts. Head to it and use the CALL 
BANKS option to make him hack it. Once that's done, use the lift and 
head down (you don't need to wait for G-Unit).


--OBJECTIVE: FIND GRIZZ'S MEDAL
Before you jump down to the deck, look to see a blue container with 
Grizz's medal on top of it. Do you see it? You'll need to perform a 
tricky jump to get it. Once you have it, continue through.


There are four entrances. The two entrances on the right side of the 
lift control panel are the ones that are important. Keep going until 
you find Muhammed.


--OBJECTIVE: DEFEAT MUQTADA MUHAMMED
--BOSS BATTLE: MUQTADA MUHAMMED
Equip the Old Vet and kill that terrorist muthafucker! Once that's 
done, head for the locked door on the other side to find Spinosa.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND/DEFEAT SPINOSA
--BOSS BATTLE: SPINOSA
Enough talk! KILL THAT FUCKING ASSHOLE! Equip the heaviest firepower 
you got and start blasting at him! It's everyone for himself, NO MERCY!



MISSION AND GAME COMPLETE!

 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                

Congrats, you've finished the game. You are now officially a G-Unit 
Soldier! You can replay any of the Missions if you want to find the 
rest of Grizz's Medals or if you need extra money.

Simply go to the Subway, choose a location, and be sure to be strapped!



=======================================================================
=======================================================================


                   +++   THE CANDY SHOP: SECRETS   +++

    ________ ______  ________   _  _______  __  ______ ______  ___ 
   /_  __/ // / __/ / ___/ _ | / |/ / _ \ \/ / / __/ // / __ \/ _ \
    / / / _  / _/  / /__/ __ |/    / // /\  / _\ \/ _  / /_/ / ___/
   /_/ /_//_/___/  \___/_/ |_/_/|_/____/ /_/ /___/_//_/\____/_/    
                                                                       

When you get access to Fiddy's apartment, walk up to the blue glowing 
spot in front of the TV to view all the SPECIAL FEATURES.

SPECIAL FEATURES:

--GET RICH OR DIE TRYIN' TRAILER 1
--GET RICH OR DIE TRYIN' TRAILER 2
--FORMULA 50 AD 1
--FORMULA 50 AD 2
--FORMULA 50 AD 3
--FORMULA 50 AD 4
--50 CENT: BEHIND THE SCENES PART 1
--50 CENT: BEHIND THE SCENES PART 2
--50 CENT: BEHIND THE SCENES PART 3
--TONY YAYO INTERVIEW PART 1
--TONY YAYO INTERVIEW PART 2


++NOTE 1: All the Special Feature content is already unlocked from the 
start of the game.

++NOTE 2: You cannot view ANY of the SPECIAL FEATURES content the Main 
Menu; it has to be done in Fiddy's apartment! 



--MUSIC SHOP
Go to the salesman across the street from the Pawn Shop to buy hot 
tracks from various albums. Here are the prices per song:

BULLETPROOF SOUNDTRACK TRACKS: $15,000
--DON'T MAKE ME
--GREW UP
--HIT YOUR ASS UP
--HOLE IN YO BACK
--I RUN NY
--I WARNED YOU
--I'M A RIDER
--MAYBE WE CRAZY
--PIMP PT. 2
--SIMPLY THE BEST
--SOUTHSIDE G-UNIT
--WHEN YOU HEAR THAT
--WHY ASK WHY

GET RICH OR DIE TRYIN' ALBUM TRACKS (NOT THE MOVIE): $1,000
--WHAT UP GANSGTA
--HEAT
--IF I CAN'T
--BLOODHOUND
--BACK DOWN
--LIKE MY STYLE
--POOR LIL RICH
--GOTTA MAKE IT TO HEAVEN
--U NOT LIKE ME
--LIFE'S ON THE LINE

THE MASSACRE ALBUM TRACKS: $1,000
--GET IN MY CAR
--SKI MASK WAY
--A BALTIMORE LOVE THING
--RYDER MUSIC
--JUST A LIL BIT
--GUNZ COME OUT
--POSITION OF POWER
--GOD GAVE ME STYLE
--SO AMAZING

BEG FOR MERCY ALBUM TRACKS (FROM G-UNIT): $1,000
--MY BUDDY
--I'M SO HOOD
--SALUTE U
--SMILE
--EYE FOR AN EYE
--BABY U GOT
--G'D UP
--GANGSTA SHIT

THE HUNGER FOR MORE ALBUM TRACKS (BY LLOYD BANKS): $1,000
--AIN'T NO CLICK
--PLAYBOY
--WARRIOR
--I'M SO FLY
--IF YOU SO GANGSTA

STRAIGHT OUTTA CASHVILLE ALBUM TRACKS (BY YOUNG BUCK): $1,000
--BONAFIDE HUSTLER
--LET ME IN
--SHORTY WANNA RIDE
--LOOK AT ME NOW
--DO IT LIKE ME

THOUGHTS OF A PREDICATE FELON ALBUM TRACKS (BY TONY YAYO): $1,000
--LIVE BY THE GUN
--SO SEDUCTIVE

ALL INSTRUMENTALS FROM THE BULLETPROOF SOUNDTRACK: $12,500
ALL INSTRUMENTALS FROM 50 CENT AND G-UNIT: $500

ALL ACTION SOUNDS: $2500
ALL AMBIENT SOUNDS: $2500


--VIDEO SHOP:
All the Music Videos are $10,000 each. They include:

--I'M SO FLY
--IN DA CLUB
--JUST A LIL BIT
--LET ME IN
--P.I.M.P.
--POPPIN' THEM THANGS
--SHORTY WANNA RIDE
--SO SEDUCTIVE
--STUNT 101
--WANKSTA
--SMILE
--MY BUDDY
--LOOK AT ME NOW/BONAFIDE HUSTLER
--AIN'T NO CLICK


++NOTE 1: You CANNOT view the purchased music videos in Fiddy's 
apartment or in the Main Menu; it has to be done in the Pause Menu!

++NOTE 2: All of the music videos in this collection are CENSORED! What 
the hell kinda fucking BULLSHIT is that!??!



--ARCADE MODE
Arcade Mode is unlocked soon after completing the first Mission. Each 
level that Fiddy completes in Story Mode is unlocked in Arcade Mode (20 
levels total).

The point of the game is to kill the given number of enemies per area 
in the fastest time and get the highest score. All the main characters 
and bosses (after they've been defeated) from the game are playable. 
Each character has a specific weapon and any weapons and ammo obtained 
in the level is all they get.

During the game, you gain points for everything from Headshots, 
counter-kills, regular kills, and stealing money. Blast your way to the 
top!


--NAME CHEATS

COMING SOON!






=======================================================================
=======================================================================


                          +++   MY REVIEW   +++

             __  _____  __  ___  _____   ___________      __
            /  |/  /\ \/ / / _ \/ __/ | / /  _/ __/ | /| / /
           / /|_/ /  \  / / , _/ _/ | |/ // // _/ | |/ |/ / 
          /_/  /_/   /_/ /_/|_/___/ |___/___/___/ |__/|__/  
                                                               

Only one thing bothered me about this game and it definitely was NOT 
the language! The gunplay in the game was quite horrid to begin with. 
Since the Right Analog Stick controls the aiming reticle, the game 
becomes quite difficult because the Camera is pretty slow to move. 
The enemies move faster than Fiddy and trying to shoot them is a big 
waste of ammo because of it.
Strafing becomes a chore than second nature because Fiddy CANNOT target 
while strafing from left to right but all the enemies in the game CAN! 
You wanna talk cheap deaths?

But other than that, I still found the game to be quite enjoyable to 
certain point. Although Fiddy has his objectives, it isn't always clear 
how to accomplish them. It took several hours more than it should have 
for me to complete the game but that's where the fun was.

50 CENT: BULLETPROOF plays like a Max Payne game. It has a similar 
storyline with similar backdrops, and has the same corrupt, 
backstabbing characters. In fact, the game even uses the Havok physics 
engine, which was also used in a Max Payne game! 
If you enjoyed the Max Payne games, then give 50 CENT: BULLETPROOF a 
weekend rental. It should be a blast!

But if you are a hardcore 50 Cent fan, by all means, buy the game and 
enjoy all the G-Unit hi-larity that ensues!



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This FAQ is only for use on GameFAQS. You may not copy, link, or 
reproduce this FAQ on your publication or website without permission. 
If you want to use this FAQ, please e-mail me at kroqjock@gmail.com. I 
have no problems with anyone who asks. November 2005.