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Grand Theft Auto: Vice City - 100% Completion Guide

by HandsomeRockus

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_______________________________________________________________________________

Game      : Grand Theft Auto: Vice City
FAQ Name  : 100% Completion FAQ/Walkthrough
Platform  : PS2 and PC Versions
FAQ Author: HandsomeRockus
Revised by: Glen True Winstein
Version   : 9.0
Updated   : April-28-2005
_______________________________________________________________________________



o-------<<<<<<<<<<<<<<<<<<<<<  TABLE OF CONTENTS  >>>>>>>>>>>>>>>>>>>>>-------o


0.A) Copyrights Information
0.B) Version Information

1) Intro stuff only!
   1A) Author's Foreword
   1B) About This FAQ  (*IMPORTANT*)
   1C) Controls
      1C.1) PS2 Controls
      1C.2) PC Standard Controls

2) Advice Section
   2A) General Advice  (Game related)
   2B) General Advice  (Map related)

3) GETTING DOWN TO BUSINESS

   3A) IN THE BEGINNING...

   3B) SUB-MISSIONS started
   
         3B.01) Sub-missions - Overview
         3B.02) Failing Sub-missions
  
      3B.1) Taxi Mission
      3B.2) Paramedic Mission
      3B.3) Pizza Boy Mission

   3C) Collecting HIDDEN PACKAGES.
      PART I - HIDDEN PACKAGES IN VICE CITY--EAST.

   3D) STORY MISSIONS continued
      3D.1) KEN ROSENBERG
         i) The Party
         ii) Back Alley Brawl
         iii) Jury Fury
         iv) Riot
      3D.2) COLONEL CORTEZ (1)
         i) Treacherous Swine
         ii) Mall Shootout
         iii) Guardian Angels
      3D.3) RICARDO DIAZ (1)
         i) The Chase
         ii) Phnom Penh '86

   3E) Collecting HIDDEN PACKAGES continued
      PART II - HIDDEN PACKAGES in VICE CITY--WEST
      3E.a) BUYING PROPERTIES

   3F) SUB-MISSIONS concluded
      3F.1) Vigilante Mission
        3F.1.1) PART I - Using Rhino
        3F.1.2) PART II - Using Hunter
      3F.2) Fire Truck Mission

   3G) MISC. MISSIONS
      3G.1) Rampages
      3G.2) Unique Jumps
      3G.3) Knocking Off Stores
      3G.4) RC Missions
      3G.5) Bonus Missions
      3G.6) Dirt Track Missions
      3G.7) Stadium Missions
         3G.a) Weapons you should have in your inventory  (OPTIONAL)
         3G.b) Easy Money  (OPTIONAL)

   3H) STORY MISSIONS continued
      3H.1) COLONEL CORTEZ (2)
         iv) Sir, Yes Sir!
      3H.2) RICARDO DIAZ (2)
         iii) The Fastest Boat
         iv) Supply & Demand
      3H.3) KENT PAUL
         i) Death Row
      3H.4) COLONEL CORTEZ (3)
         v) All Hands on Deck!
      3H.5) RICARDO DIAZ (3)
         v) Rub Out     
      3H.6) TOMMY VERCETTI
         i) Shakedown
         ii) Bar Brawl
         iii) Cop Land

   3I) ASSET MISSIONS
      3I.1) POLE POSITION CLUB
         i) Striptease
      3I.2) BOATYARD
         i) Checkpoint Charlie
      3I.3) ICE CREAM FACTORY
         i) Distribution
      3I.4) TAXI COMPANY
         i) V.I.P
         ii) Friendly Rivalry
         iii) Cabmageddon
      3I.5) CAR SHOWROOM
         3I.5.1) MISSION ONE  (IMPORT/EXPORT GARAGE)
            i) List One
            ii) List Two
            iii) List Three
            iv) List Four
      3I.6) PRINT WORKS
         i) Spilling the Beans
         ii) Hit the Courier
      3I.7) THE MALIBU
         i) No Escape?
         ii) The Shootist
         iii) The Driver  (Two Strategies)
         iv) The Job
         3I.7.a) RIFLE RANGE
         3I.7.b) RAMPAGES Concluded
         3I.7.c) CAR SHOWROOM MISSION TWO  (VICE STREET RACER)
      3I.8) FILM STUDIO
         3I.8.a) UNIQUE JUMPS Continued
         i) Recruitment Drive
         ii) Dildo Dodo
         iii) Martha's Mug Shot
         iv) G-Spotlight
         3I.8.b) UNIQUE JUMPS Concluded
         3I.8.c) Chopper Checkpoint Missions

   3J) EXTRA MISSIONS
      3J.1) AVERY CARRINGTON
         i) Four Iron
         ii) Demolition Man
         iii) Two Bit Hit
      3J.2) PHIL CASSIDY
         i) Gun Runner
         ii) Boomshine Saigon
      3J.3) LOVE FIST (1)
         i) Love Juice
      3J.4) "BIG" MITCH BAKER
         i) Alloy Wheels of Steel
         ii) Messing with the Man
         iii) Hog Tied
      3J.5) LOVE FIST (2)
         ii) Psycho Killer
         iii) Publicity Tour 
      3J.6) UMBERTO ROBINA (1)
         i) Stunt Boat Challenge
         ii) Cannon Fodder
         iii) Naval Engagement
      3J.7) AUNTIE POULET
         i) Juju Scramble
         ii) Bombs Away!
         iii) Dirty Lickin's
      3J.8) UMBERTO ROBINA (2)
         iv) Trojan Voodoo 
 
   3K) ASSASSINATION CONTRACTS  (PHONE MISSIONS)
      i) Road Kill
      ii) Waste the Wife
      iii) Autocide
      iv) Check Out at the Check In
      v) Loose Ends

   3L) Checklist

   3M) STORYLINE FINAL MISSIONS
      i) Cap the Collector
      ii) Keep Your Friends Close...

4) Glitches
5) Frequently Asked Questions
6) Closing
7) Contact Author
8) Technical Support
9) Credits

_______________________________________________________________________________


0.A) COPYRIGHTS INFORMATION
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  This FAQ is copyright 2004-2005 by the author.

  Grand Theft Auto: Vice City is copyright 2002-2003 by Rockstar Games, Inc.
  Rockstar Games, the Rockstar Games logo, Rockstar North, and the Rockstar
  North logo are trademarks of Take-Two Interactive Software, Inc.  Rockstar
  Games and Rockstar North are subsidiaries of Take-Two Interactive Software.

  Hidden Packages and Rampages Maps referred in this FAQ are copyright 2005 by
  Alex Bates.

  Items and Jumps Map referred in this FAQ is copyright 2003 by Slacker Bob.

  ASCII diagrams attached in this FAQ are copyright 2004-2005 by Glen True
  Winstein.

  ASCII Grand Theft Auto Logo attached in this FAQ is copyright 2003 by Kyle
  Sutton.

  ASCII slant Vice City Logo attached in this FAQ is copyright 2003 by Alex
  Carr.

  All other marks, trademarks and copyrights contained in this FAQ are
  properties of their owners.
  
  Any rights expressly and not expressly granted herein are reserved.



0.B) VERSION INFORMATION
������������������������

  The first v1.0 was published on Dec-16-2004.

  This version, v9.0, was completed on April-28-2005.

_______________________________________________________________________________


o-------<<<<<<<<<<<<<<<<<<<  1) INTRO STUFF ONLY!  >>>>>>>>>>>>>>>>>>>-------o


1A) AUTHOR'S FOREWORD
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  Thanks for clicking on my FAQ.

  This FAQ should be followed more closely than most other strategy guides or 
walkthroughs.  If you're new to the game, just follow the FAQ from top to
bottom--from the "Table of Contents" onward.

  The FAQ starts with the Sub-missions (Paramedic, etc.) and collecting Hidden 
Packages.  You'll make use of the rewards obtained from these missions when 
you're doing the main story missions.  Well, you'll learn how to use them
while playing the game with the aid of this FAQ.

  I've used every easiest way to finish the game to 100% completion in a step-
by-step series--EVERY EASIEST WAY!  Now enough about me, let's get to the FAQ,
and happy gaming!



1B) ABOUT THIS FAQ  (*IMPORTANT*)
������������������

1.	The standard formatting rule for every text document--so that everyone
	with different screen resolutions (640X480 800X600 1280x1024 etc) can
	view without scrolling to the side--is not to have any line over 79
	characters.  The fomatting works and line alignments to this FAQ are
	done with the help of the "EditPlus Text Editor" tool--an advanced
	version	of wordpad--following the standards, therefore, everyone can
	view it	without	re editing.  Thanks to Mark Wynn for the "EditPlus Text
	Editor"	tool tip.

	For a better appearance (esp. for making any printout), change the Font
	to "Courier New," Font style to "Regular," and Size to ">9."


2.	OK, on to the business at hand.  Follow the systematic sequence of this
	FAQ--it explains clearly for you why it's to your advantage to do
	certain missions and when to do them.

3.	This FAQ also refers to 3 superb maps made by two different authors.
	They're helpful for various segments of the FAQ, so you should have
	them while using it.  You can get them from:
	<http://www.gameFAQs.com--go> to PS2 or PC, G, Grand Theft Auto Vice
	City, FAQs, then In-Depth FAQs.

	i.	"Hidden Packages Map" by dark52
	ii.	"Rampages Map" by dark52
	iii.	"Items and Jumps Map" by Slacker Bob


4.	This FAQ tells you how to finish the Sub-missions easily.

5.	It lets you know when and how to collect the Hidden Packages.

6.	There are NO cheats, spoilers, or any segments of unnecessary (boring)
	information introduced in this FAQ.  It only gives a clear-cut
	methodology to use to complete the missions.  Since I'm not against the
	use of cheats in a single player game, use them as you wish.
	(WARNING: DON'T SAVE the game when certain cheats are switched on in
	the PS2 version--this will CORRUPT the save file and you'll NEVER be
	able to achieve 100% completion of the game.)

7.	Always use the LATEST UPDATED VERSION (v9.x) of the FAQ.  The most up-
	to-date version can be easily downloaded from NeoSeeker or GameFAQs.

	Or go to any of the following links:
	http://faqs.neoseeker.com/Games/PS2/grand_theft_auto_vice_city_q.txt
	http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_q.txt

_______________________________________________________________________________


1C) CONTROLS
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  The listed are the default control settings for the PS2 and PC versions.
However, this FAQ--as being made compatible to both the PS2 and PC users--will
rarely name any keys to denote the operations.  I've capitalized the important
operations; for e.g. ACCELERATE, FIRE, HANDBRAKE, and so forth to make the
things crystal clear--hope it will help you much.

*	Thanks to Robert Allen Rusk for his help with some of the controls.


1C.1) PS2 CONTROLS
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				On Foot

	Fire--------------------------------------------------------CIRCLE
	Next weapon-----------------------------------------------------R2
	Previous weapon-------------------------------------------------L2
	Move around---------------------------------------------LEFT ANLOG
	Look around (1st person view)-------------------------RIGHT ANALOG
	Move around---------------------------------------------DIRECTIONS
	Zoom in-----------------------------------------------------SQUARE
	Zoom out---------------------------------------------------------X
	Enter/exit------------------------------------------------TRIANGLE
	Change camera-----------------------------------------------SELECT
	Jump--------------------------------------------------------SQUARE
	Sprint-----------------------------------------------------------X
	Target----------------------------------------------------------R1
	Crouch----------------------------------------------------------L3
	Look behind-----------------------------------------------------R3
	Action (Buy property, buy weapon, and answer cell phone)--------L1
	Pause--------------------------------------------------------START



				In Car/On Bike

	Fire--------------------------------------------------------CIRCLE
	Forwards---------------------------------------------------------X
	Backwards---------------------------------------------------SQUARE
	Move around---------------------------------------------LEFT ANLOG
	Move around---------------------------------------------DIRECTIONS
	Enter/exit------------------------------------------------TRIANGLE
	Radio-----------------------------------------------------------L1
	Horn------------------------------------------------------------L3
	Sub-mission-----------------------------------------------------R3
	Change camera-----------------------------------------------SELECT
	Handbrake-------------------------------------------------------R1
	Look behind--------------------------------------------------L2+R2
	Look left-------------------------------------------------------L2
	Look right------------------------------------------------------R2
	Pause--------------------------------------------------------START



				In Chopper

	Fire machine gun------------------------------------------------R1
	Fire rockets------------------------------------------------CIRCLE
	Forwards--------------------------------------------LEFT ANALOG UP
	Backwards-----------------------------------------LEFT ANALOG DOWN
	Left----------------------------------------------LEFT ANALOG LEFT
	Right--------------------------------------------LEFT ANALOG RIGHT
	Ascend-----------------------------------------------------------X
	Descend-----------------------------------------------------SQUARE
	Turn clockwise--------------------------------------------------R2
	Turn anticlockwise----------------------------------------------L2
	Hover-----------------------------------------------------------L3
	Rotate------------------------------------------------RIGHT ANALOG
	Enter/exit------------------------------------------------TRIANGLE
	Radio-----------------------------------------------------------L1
	Look behind--------------------------------------------------L2+R2
	Pause--------------------------------------------------------START



				In Skimmer

	Forwards--------------------------------------------LEFT ANALOG UP
	Backwards-----------------------------------------LEFT ANALOG DOWN
	Left----------------------------------------------LEFT ANALOG LEFT
	Right--------------------------------------------LEFT ANALOG RIGHT
	Accelerate-------------------------------------------------------X
	Decelerate--------------------------------------------------SQUARE
	Turn--------------------------------------------------RIGHT ANALOG
	Enter/exit------------------------------------------------TRIANGLE
	Radio-----------------------------------------------------------L1
	Look behind--------------------------------------------------L2+R2
	Pause--------------------------------------------------------START



1C.2) PC STANDARD CONTROLS
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				On Foot

	Fire------------------------------------------------NUM0-LCTRL-LMB
	Next weapon---------------------------------------EN-MS WHEEL DOWN
	Previous weapon-----------------------------------NUM.-MS WHEEL UP
	Forwards------------------------------------------------------UP-W
	Backwards---------------------------------------------------DOWN-S
	Left--------------------------------------------------------LEFT-A
	Right------------------------------------------------------RIGHT-D
	Zoom in----------------------------------------PG UP-Z-MS WHEEL UP
	Zoom out-----------------------------------PG DOWN-X-MS WHEEL DOWN
	Enter/exit---------------------------------------------------RET-F
	Change camera-----------------------------------------------HOME-V
	Jump---------------------------------------------------RCTRL-SPACE
	Sprint-----------------------------------------------RSHIFT-LSHIFT
	Target-----------------------------------------------------DEL-RMB
	Crouch-----------------------------------------------------------C
	Look behind--------------------------------------NUM1-CAPSLOCK-MMB
	Action (Buy property, buy weapon, and answer cell phone)-------TAB
	Pause----------------------------------------------------------ESC



				In Car/On Bike

	Fire------------------------------------------------NUM0-LCTRL-LMB
	Forwards------------------------------------------------------UP-W
	Backwards---------------------------------------------------DOWN-S
	Left--------------------------------------------------------LEFT-A
	Right------------------------------------------------------RIGHT-D
	Enter/exit---------------------------------------------------RET-F
	Radio--------------------------------------------INS-R-MS WHEEL UP
	Horn-------------------------------------------------LSHIFT-RSHIFT
	Sub-mission------------------------------------------NUM+-CAPSLOCK
	Change camera-----------------------------------------------HOME-V
	Handbrake------------------------------------------RCTRL-SPACE-RMB
	Look left/Turret left---------------------------------------NUM4-2
	Look right/Turret right-------------------------------------NUM5-3
	Lean up/Turret up-------------------------------------------NUM9-X
	Lean down/Turret down---------------------------------------NUM6-Z
	Look behind------------------------------------------------Q+E-MMB
	Look left---------------------------------------------------NUM1-Q
	Look right---------------------------------------------------NUM-E
	Pause----------------------------------------------------------ESC



				In Chopper

	Fire machine gun---------------------------------------LCTRL-SPACE
	Fire rockets----------------------------------------NUM0-LMB-RCTRL
	Forwards-------------------------------------------------------NP6
	Backwards------------------------------------------------------NP9
	Left--------------------------------------------------------LEFT-A
	Right------------------------------------------------------RIGHT-D
	Ascend--------------------------------------------------------UP-W
	Descend-----------------------------------------------------DOWN-S
	Turn clockwise-----------------------------------------NUM2-NUM5-E
	Turn anticlockwise-------------------------------------NUM1-NUM4-Q
	Enter/exit---------------------------------------------------RET-F
	Radio--------------------------------------------INS-R-MS WHEEL UP
	Look behind------------------------------------------------Q+E-MMB
	Pause----------------------------------------------------------ESC



				In Skimmer

	Forwards---------------------------------------------------------W
	Backwards--------------------------------------------------------S
	Dive----------------------------------------------------------NUM9
	Rise----------------------------------------------------------NUM6
	Turn left---------------------------------------------------LEFT-A
	Turn right-------------------------------------------------RIGHT-D
	Accelerate----------------------------------------------------UP-W
	Decelerate--------------------------------------------------DOWN-S
	Enter/exit---------------------------------------------------RET-F
	Radio--------------------------------------------INS-R-MS WHEEL UP
	Look behind------------------------------------------------Q+E-MMB
	Pause----------------------------------------------------------ESC

_______________________________________________________________________________


o-------<<<<<<<<<<<<<<<<<<<<<  2) ADVICE SECTION  >>>>>>>>>>>>>>>>>>>>>-------o


2A) GENERAL ADVICE  (Game related)
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1.	Follow the FAQ exactly and do the missions when it tells you to.  On
	your own, you may want to perform Rampages, Unique Jumps, buy houses--
	properties, etc., anytime you want.  Avoid it as much as possible; let
	the FAQ tell you when to do them.  If you do them in a disorderly way
	near the beginning, there's a chance you'll forget what you've done and
	everything will get messed up.

2.	One more IMPORTANT thing!  As the game goes by, you will be invited by
	many employers to work for them where your in-game Map and radar show
	an "L," "A," "phone," "Skull," etc.  Don't ever attempt to do missions
	for them early.  The FAQ will tell you when it's to your best advantage
	to do them.  You'll have to wait a little longer to enjoy them, but BE
	PATIENT!  (NOTE: if you've completed any of those missions early, keep
	track of what you've done with notes.)

3.	When you try cornering fast in a four wheeled vehicle, it may lean like
	it's about to roll over.  To avoid flipping when you feel it's about to
	roll over to the left, hit LEFT + BACKWARDS.  Likewise, when you feel
	it might roll over to the right, hit RIGHT + BACKWARDS.  This way, you
	can try to balance your vehicle and keep it upright.

4.	When you're about to make a turn, let go of the	accelerator, gently
	hold LEFT or RIGHT + BRAKE, then ACCELERATE.  This way, your car will
	make a tighter turn around the corner and speed	forward.

5.	When the fare or patient touches the door, ACCELERATE and they'll be
	carried along and get in.  Always hold HANDBRAKE and ACCELERATE together
	when waiting for him and let go of HANDBRAKE when he touches the door.

6.	Always slow down your vehicle while you're performing a drive-by or
	throwing pizzas.

7.	When you get wanted stars in a vehicle, a cop can just open your door
	and BUST you!  If you're stuck in the middle of the road, don't try to
	drive away--get out of the vehicle and keep away from the police.  That
	way, the cop may try to kill you but he's less likely to be able to
	bust you.

8.	SAVE the game after finishing every Sub-mission and any other hard
	mission.  It's not required, but it insures that you save your
	achievements.  After you reload the game from your last save point, you
	may get BUSTED, WASTED, or the game may CRASH.  Reload your last saved
	game and you can start from that point again.

9.	CHEAT CODES??  PS2 users who've corrupted their save files with cheats
	can only get 99%.  Some PS2 cheats may cause a glitch that will stop
	from getting 100%.  My advice is to practise honest gaming without
	risking your neck.  You can still use cheat codes while playing the game
	--provided you do not save the game.  (NOTE: The PS2 health code, which
	can repair your vehicle, is an exception.  It won't corrupt your save
	game.)	(IMPORTANT: PS2 users, please read the "Frequently Asked
	Questions" section before you do anything--esp. if you're aiming for the
	100% mark.)



2B) GENERAL ADVICE  (Map related)
������������������

1.	Throughout the game, such as during the Sub-missions, the collection of
	Hidden Packages, and even certain story missions, you'll frequently use
	the in-game Map--at least 1000 times.  Hit START (PS2)/Esc (PC) and
	select Map--it can be a big help.

2.	Point Tommy north to make the radar easier to compare with the in-game
	Map.

3.	You should always take the two MAIN ROADS whenever it's convenient
	while doing the missions.  (NOTE: when you are slowed down or confused
	by the minor roads and alleys, head to the MAIN roads ASAP.)

4.	When necessary, FEEL FREE TO TRAVEL ON THE SEASHORE.  Though your
	vehicle is slower on sand, you can steer clear of traffic congestions,
	pedestrians, --esp. cops.

5.	Memorize the locations of the Pay 'n' Sprays.

6.	Memorize where the BRIBE icons are located--you'll certainly need them
	when you have wanted stars, especially two or more.  (NOTE: use the
	"Items and Jumps Map" by Slacker Bob to see their exact locations.)

_______________________________________________________________________________


0-------<<<<<<<<<<<<<<<<  3) GETTING DOWN TO BUSINESS  >>>>>>>>>>>>>>>>-------o


  OK, now it's time to get into the game.

  (NOTE: under every story mission and Sub-mission, this FAQ gives you the save
places, vehicles, locations, levels to be completed, rewards, and the STEPS you
need to know for it.  Carefully follow the STEPS any time you do a mission.)



3A) IN THE BEGINNING...
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STEP BY STEP:


Step 1: Start a new game.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BEGINNING LINES:
����������������

SONNY FORELLI: Tommy Vercetti...  Huh!  Sh*t.  Didn't think they'd ever let him
out.

HENCHMAN: He kept his head down--helps people forget.

SONNY FORELLI: People will remember soon enough.  When they see him walking
down the streets of their neighborhoods, it will be bad for business.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Step 2: Take the car, an Admiral (Mercedes Benz E Klasse (W123)), and follow 
the pink blip on the radar to the hotel.  (NOTE: this hotel is going to be your
main hideout soon.)  Despite what the game tells says you can do, hit START 
(PS2)/Esc (PC) and choose Map.

Step 3: You can find the pink icon on the first MAIN ROAD.  (NOTE: this MAIN
road, the MAIN road of the Vice Point, and the MAIN road of the west island
will be the main roads you travel on in the future.)

Step 4: On your way, you can hear an announcement over the radio that all the
bridges are closed due to the bad weather conditions.  Just pay no attention to
it.  Stop your car in the pink shaft of light.

Step 5: Now that you can get a good look at the Ocean View Hotel, enter it and
go into the pink shaft of light at the base of the staircase.

Step 6: After the cutscene is over, you will be told to follow the "L" on the
in-game Map to get to the Lawyer's office.  Just pay it no mind.

Step 7: Walk into the pink token with a cassette image (save icon) to save your
game.  (NOTE: have at least three copies of your save files, and make updated
copies of your save file regularly, and take turns using them.)  Now it's time
to do the Sub-missions.  Follow the STEPS given in this FAQ very carefully.

_______________________________________________________________________________


3B) SUB-MISSIONS STARTING
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  (IMPORTANT: The MAIN thing to avoid during Sub-missions is to alert the cops,
  for Gosh's sake.  Getting 1 star can be tolerable, but accidentally running
  over a cop will give you 2 stars.  They won't go away till you use a BRIBE
  icon, a Pay 'n' Spray, or a clothes icon.)


3B.0.1) SUB-MISSIONS - OVERVIEW:
��������������������������������

1.	Over 85% of the time in GTA: Vice City, you (Tommy Vercetti) are,
	without a doubt, a WANTED man who is dealing with narcotics, killing
	gangsters, fighting cops, porn films, a stripclub, whores, the black
	market, smuggling...all kinds of sh*t.  However, for at least 5% of the
	game, you've been given the chance to reveal your humanity and kindness,
	so you'll swell with pride when playing Sub-missions.  <DUH!>  (NOTE:
	even though you'll be playing as a GOOD GUY for them, the cops will
	still hate you.  So, avoid attracting their attention.)

2.	The Sub-missions can be activated by hitting the Sub-mission key when
	you're in the corresponding vehicle.

3.	The Sub-missions are time-based, so you have to be fast and faster for
	them.

4.	While driving on the seashore, drive very slowly to keep the vehicle
	balanced.  If you drive fast, you may flip the vehicle and destroy it
	and fail the mission.

5.	There are a total of five Sub-missions in "GTA: Vice City."  All five
	Sub-missions should be successfully completed to certain levels to get
	the five great rewards they offer and get 100% completion of the game.
	So whether they're hard for you or not, finish those missions early on
	in the game.

6.	Follow the FAQ exactly.  It not only teaches you how to complete these
	missions EASILY but also helps you USE the rewards efficiently later.



3B.0.2) FAILING SUB-MISSIONS
����������������������������

  You will fail the mission,

1.	when you are busted.

2.	when your vehicle catches on fire, explodes, and you are wasted.

3.	when you fall into the water and drown (feed the fishes).

4.	when you accidentally or knowingly hit the Sub-mission key during the
	mission.

5.	when you run out of time.

6.	when the passenger or customer is killed (except for the criminals in
	the Vigilante Mission)



  The five Sub-missions:

1.	Taxi Mission
2.	Paramedic Mission
3.	Pizza Boy Mission
4.	Vigilante Mission 
5.	Fire Truck Mission



  The first Sub-mission is the Taxi Mission.

_______________________________________________________________________________


3B.1) TAXI MISSION
������������������

Overview:
  In this mission, you will be a taxi driver.  Some citizens will want you to
take them somewhere (usually a long distance away).  You'll be given a time 
limit and the passenger will wants you to get them there before the time runs
out.  This FAQ will help you do 100 CONSECUTIVE FARES.  Though it's not
necessary to do them consecutively, you'll make a hell of a lot of money that
way.  (For every five passengers that are dropped off consecutively, you get a
BONUS: the number of fare times $100.)  GO FOR 100 CONSECUTIVE FARES!


Difficulty rating: 3 in general (6 for 100 consecutive fares)
Reward     rating: 1


Vehicles:
  There are four different types of Taxis that can be used.
- Taxi (Ford LTD LX '85)
- Cabbie (Checker Taxicab '68)
- Kaufman Cab (Checker Taxicab '68)
- Zebra Cab (Checker Taxicab '68) 

* The Zebra Cab will be unlocked after a later mission of the game. 
First, you have to buy the Taxi Company Kaufman Cabs (a yellow building south 
of Phil's Place).  Before buying Kaufman Cabs, you have to complete a chain of
missions--you only get the Zebra Cab after finishing the mission of Taxi Firm
"Cabmaggedon."  You cannot wait that l-o-n-g to finish this easy mission.
Therefore, forget about the Zebra Cab for now.

* IMO, the Taxi is the best vehicle to perform the Taxi Mission with, anyway.
Cabbies and Kaufman Cabs, though they're tough and speedy, have the worst
cornering.

* You have a radio in all the Taxis, and that is NICE!


Locations:
  Walk out of the Ocean View Hotel (your main hideout) and look for any Taxis
passing by.


Levels:
  You have to drop off 100 passengers, not consecutively, in the time required
for each delivery to complete the Taxi Mission.


Rewards:

- The main reward is that all the Taxis in the game will get the hydraulic jump
  feature.  After dropping off 100 passengers, if you hit the HORN, your Taxi
  will jump; the faster you go, the higher you can jump.

- Have fun in jumping over the other vehicles esp. the police cars.  ;-)

- The other rewards are having a lot of money at an early stage of game,
  knowing the roads and short cuts of the map, and getting good at handling any
  vehicle.


STEP BY STEP:


Step 1: As I said earlier, disregard the "L" symbol on the in-game Map and look
outside for a Taxi.

Step 2: Get into the Taxi (NOTE: never pick a Cabbie--Cabbies have poor
cornering and topple very easily.  Kaufman Cabs aren't bad, but Taxis have the
best handling of the group.)

Step 3: Don't hit the Sub-mission key now as the game tells you to.  Look at
the Map and drive around for a little while.  This will let you get familiar
with the MAIN roads, other roads, Pay 'n' Sprays, Ammu-Nations, and Tool
stores, etc.

Step 4: After getting familiar with the ROADS, it is time to travel fast on the
seashore.  Go north and south over the length of the seashore at least TWICE.

Step 5: After getting to know little about Vice City, you're ready to start
working on a REAL mission.

Step 6: Park your Taxi in front of your hideout facing the beach.  Hit the
Sub-mission key now.

Step 7: You'll see a yellow dot on your in-game Map, which represents a
passenger with a pink arrow pointing down to their head whom you have to give a
ride.  Just stop near them (don't run over them).  As I mentioned before, hold
the HANDBRAKE and ACCELERATE together; once the passenger touches the door,
release the HANDBRAKE and gun it.

Step 8: The game tells you the destination at the bottom of the screen and
shows you the drop off point with a pink dot on the radar.  It will give you a
certain amount of time to do it in.  (NOTE: if the time given is less than a
minute, cancel the mission by hitting the Sub-mission button.  We can't start
with the minimum time and having you feel too rushed on your first try.)

Step 9: Press START (PS2)/Esc (PC) and choose Map.  Now you can see your
destination and plan your route.

Step 10: Choose the MAIN road that takes you to the minor road(s) you need to
use.

Step 11: Watch out for the traffic, cops, pedestrians, vehicles, signal-posts,
trees, and any other obstructions--hitting them and getting back on track takes
up valuable time.  I recommend that you switch to the LEFT lane whenever you
don't see any vehicles coming toward you on it--whichever lane is clear at the
moment.

Step 12: The destination is shown by a glowing pink shaft of light.  Apply
HANDBRAKE and BRAKE to stop in it and the fare will be counted.  The game will
continue to give you passengers till you fail the mission.

Step 13: Be glad that you sometimes get the BEACH as a destination.  It's easy
to travel on the seashore.  You save time on travel because you don't have to
worry about vehicle accidents.  Be careful not to hit the people on it, though
--especially the cops.  (NOTE: go at the fastest controllable speed.  Try to
avoid flipping by using the advice mentioned earlier.)

Step 14: When you've damaged your car and your passenger flees, it doesn't mean
you've failed the mission.  You're allowed to look for new fares but, 
unfortunately, they're afraid to get into your beat-up Taxi.  Use a PAY 'N'
SPRAY to repair it.  There are two Pay 'n' Sprays on the first island: one in
Ocean Beach and one in Vice Point.  (I hope you memorized their locations
earlier so you don't have a hard time searching for them.)

Step 15: Patiently drop the passengers off safely.  Whenever you need to get
your Taxi patched up, don't hesitate to go to a Pay 'n' Spray.  Doing 100 FARES
CONSECUTIVELY is really boring!  Nevertheless, once you've done 100, you're
closer to 100% completion of the game, so GO FOR IT even if it tires you out.
Don't forget that getting 100 CONSECUTIVE FARES gives you MORE MONEY BONUSES, 
so don't quit.  Get Tommy into another Taxi if you need to and keep going.

Step 16: After the 100th passenger is dropped off, the game will tell you about
the reward stuff.  Then go to your hideout and save the game (Walk into the
pink token with a cassette image (save icon) to save your game).

_______________________________________________________________________________


3B.2) PARAMEDIC MISSION
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Overview:
  In this mission, you're an Ambulance driver.  It's different than the Taxi
Mission--in this one, you have to pass through levels.  At the first level, 
one patient will be waiting for you.  You have to take them to the nearest 
hospital (easy as a walk in the park?).  As the levels increase, the number
of patients increase likewise (level 5--5 patients, etc.).  The unfortunate 
thing is that an Ambulance can only accommodate 3 patients at a time (do you
see the difficulty now?).  Yeah, from the fourth level on, you have to make
more than one trip to and from the hospital.  It's timed, so it makes the
mission a little tougher.  Don't panic--it's a little hard on your patience
because of the repetition of it, but not so hard you can't finish it.  You
can finish it with only a little difficulty after reading the following plan.
LET'S RESCUE THE PEOPLE AND SAVE THEIR LIVES!


Difficulty rating: 8 (due to repetition)
Reward     rating: 10 (SUPERB)


Vehicle:
Ambulance (Ford E350 Diesel Ambulance)


Locations:
- Ocean Beach
- Vice Point
- Little Havana and
- Downtown
- Just kill some pedestrians with a melee weapon, and in a little bit you'll
  hear the siren--yeah, the medics have arrived in an Ambulance.


Levels:
  You have to complete Level 12.  The number of patients is the same as the
number of the level.  At the first level, there will be about enough time to
pick up one patient; then about enough time to deliver them to the nearest 
hospital.  At the second level there are two patients, etc., till at the last
level there are twelve patients.  Failing the mission will put you back at
Square One.  (NOTE: read the ways of failing any Sub-mission above.)

Rewards:

- The main reward is the Infinite Run--you can sprint infinitely without waiting
  to catch your breath.  It is the BEST and MOST USEFUL reward of all the Sub-
  mission rewards.  You'll appreciate how helpful this is when doing the story
  missions and Rampages later.  Completing this mission early in the game makes
  your life MUCH EASIER for the rest of the game, so even when the mission seems
  to be hard, DON'T GIVE UP!

- Otherwise, you're rewarded by having a lot of money early in the game, knowing
  the roads and short cuts of the map, and becoming a more experienced driver.


STEP BY STEP:


  Bravo!  You've begun the game with a huge success: getting 100 CONSECUTIVE
FARES is impressive.  I hope you now have a better idea of the layout of the
roads in Ocean Beach and Vice Point.

  Go to the Vice Point area--the next two missions will be done there. 
 
  Now that you have a hell of a lot of money, ever thought of what you're going
to do with it?  Let's BUY a house.


Step 1: You're going to own an aestheticly-pleasing bungalow with a garage.
It's called El Swanko Casa (it costs 8 Gs, but the cost won't bother you now).
 
  The location: drive north on the MAIN road till you see the Vice Point
police station (you might be accustomed with the location of it from the Taxi
Mission).  Pass the police station slowly and look for the traffic signals.
Stop in the middle of the road and look to the left.  The big stucco building
is the property to buy.  Take the shortcut to your left, pass the first
building, and El Swanko Casa is just south of the T intersection.
 
(If you still have no idea where the property is, hit Map and find the North
Bridge.  The eastern section of the North Bridge connects Prawn Island and the
east island.  From the east end of it, go east, follow the curve south, and
continue to the end of the road--a T intersection.  You'll see El Swanko Casa
across the street.)
 
  Walk into the pink icon with green house image (property icon) and press the
button L1 (PS2)/Tab (PC) to buy the house.  After buying this property, the
pink icon with a cassette image (save icon) will appear.  Save your game there.


Step 2: Walk out of your new house.  Cross the intersection and look on the
right side of the road to find the Shady Palms Hospital.  That's where you're
going to begin your next Sub-mission.  When you go to the entrance of the
hospital, you'll find an Ambulance near a rotating Heart icon.  (NOTE: if you
don't see an Ambulance, leave and come back to let the game load on.)
 
Step 3: Get into it.  (NOTE: if the Ambulance is locked, leave and come back;
the locking is programmed to happen randomly.)

Step 4: Don't hit the Sub-mission key now though the game says you can.  We've
got to do a practice session to get used to this stupid vehicle.  Just check
the Map occasionally and take a little drive to Prawn Island and various
locations on the east island.  A little journey to the Ocean View Hotel will
be good enough.  Take your time to practise cornering and making sudden stops.
 
Step 5: After getting the idea of how the ROADS are laid out, drive over the
beach at a moderate speed.  Drive the length of it, north to south and back, at
least twice.  Drive with the utmost care--a little bump can cause the Ambulance
to flip over.

Step 6: Avoid accidents, esp. when you carry patients.  (NOTE: each bump and 
collision not only decreases the Health of your delicate vehicle, but also of
the patients inside it, which decreases the time for their survival.)

Step 7: Okay, we have to get to the REAL job at hand.  Park your Ambulance in
front of the hospital facing west.  Hit the Sub-mission key.
 
Step 8: Each yellow dot on your radar represents a patient with a pink arrow 
pointing down at their head that you have to pick up.  Hit the START button
(PS2)/Esc (PC) and select Map to see the location(s) of the patient(s) and plan
your fastest route.
 
Step 9: Rely on the MAIN road of Vice Point as much as possible.  Keep in mind
the route(s) you planned for the yellow dot(s).  When you approach each
patient, just go close enough to trigger their response.  Be careful not to run
them over.  (NOTE: if you even touch the patient with the Ambulance, they may
die instantly, so always maintain a safe gap between your vehicle and the
patient.  Stop with the patient on the right side of the Ambulance whenever
possible so they don't run in front of the truck to get into it.)

Step 10: To save time, always park so you can pick up the patient with the back
door.  As mentioned earlier, hold the HANDBRAKE and ACCELERATE together while
you wait.  Once the patient touches the door, release the HANDBRAKE.
 
Step 11: The radar will show you the location of hospital you departed from.
Park in the pink light there to drop off the patient.
 
Step 12: Avoid hitting the traffic, cops, pedestrians, vehicles, signal-posts,
trees, and any other obstructions, especially when you are traveling fast.  I
recommend that you use whichever lane is clear at the time.  (NOTE: you can
also press horn several times to use the siren to cause the traffic to pull
over, but I don't recommend it; this is optional.  They may pull over into your
path.)
 
Step 13: At level 2, you see two yellow dots on your radar.  As usual, hit
START/ESC, choose Map, locate the patients, and memorize your shortest route.
(NOTE: always pick up the patient who is farthest away from the hospital at
first.  While you're making your journey back to the hospital, you can pick up
a couple more along the way.)
 
Step 14: Be glad that you're often given patients on the BEACH!  It's easier to
travel on the beach.  You not only save time but avoid police cars.
(NOTE: when driving the Ambulance, go at a controllable speed.  When you feel
it's going to flip, use the advice mentioned earlier.)

Step 15: After level 4, the real difficulty begins.  As I said earlier, the
Ambulance can only carry 3 patients on a trip, so you have to make at least two
trips per level from level 4 onward.  You go back and forth even more at higher
levels (for level 10, you have to pick up and drop off 3 times 3 patients, then
one more, for a total of four trips).  As mentioned earlier, it's
time-consuming.  But if you can keep control over the vehicle, the mission is
easy.
 
Step 16: Complete each level patiently.  Once you finally finish the 12th
level, the game will announce that Tommy has the infinite run ability.

  Now go to El Swanko Casa and save the game.

_______________________________________________________________________________


3B.3) PIZZA BOY MISSION
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Overview:
  Now it is your turn to wrap up your driver jobs with a pizza delivery
mission.  It's very different from your last two missions.  In this one, you
have to use a two-wheeler--the red and yellow Pizza Boy moped.  After
activating the mission by getting on the bike, the owner of the restaurant will
tell you to deliver his orders to some people.  The people will be waiting on
the sidewalks for their pizzas.  WHAT ARE YOU WAITING FOR?  JUST SERVE 'EM UP!


Difficulty rating: 6 (repetitious)
Reward     rating: 7.5


Vehicles:
Pizza Boy (customized Piaggio Vespa)


Locations:
- Vice Point
- Little Haiti and
- Downtown


Levels:
  The highest level is 10.  In this mission, you collect 6 pizzas from the
owner on each trip to the store and deliver them to the customers.  You're
given 5 minutes for each level to deliver the pizzas.  In this time, in level
1, you have to deliver a pizza to one customer, in level 2--two customers...and
in level 10--ten customers.  It's easy, because you get used to the mission
just from doing it.  As the levels increase, you'll quickly learn how to manage
your time good enough for the deliveries.  The unfortunate thing is you can
only carry 6 pizzas at a time in your moped, so starting with level 5, you have
to make a second trip during the level to collect another 6 pizzas from the
shop.  Failing the mission will you put you back at Square One.  (NOTE: read
the ways of failing any Sub-mission above.)


Rewards:

- The main reward is that your maximum Health will increase from 100 to 150.
  Isn't it good to have an extra 50% Health to fight the drug dealers with?

- This reward is really USEFUL for later story missions and Rampages.

- The other rewards are having more money at an early stage of the game,
  getting used to the roads and map, and getting good at handling a bike.

*	Your moped has a radio, and that's COOL!


STEP BY STEP:


  Congratulate yourself on finishing the Paramedic Mission--it's the HARDEST
mission in the Game.  There is no doubt about it!  At least Rockstar Games made
it easier than in "GTA 3."  If you played "GTA 3," I know you'd notice the
difference.  If you can learn to handle this experience, you should be able to
learn to handle any type of vehicle in the game.  You also have enough money to
buy a house.



Step 1: Now you're going to BUY a nice place with a garage.  The property is
called Links View Apartment, and it's in the Leaf Links area.  (It costs 6 Gs,
but the cost won't be any trouble now).  To get there, just head to the Pay 'n'
Spray in the Vice Point area.  Stand in front of the Pay 'n' Spray and look to
your left at a tall apartment building.  Drive up the ramp, walk into the pink
icon with green house image (property icon), and press the button L1 (PS2)/Tab
(PC) to buy the house.  After buying this property, the pink icon with a
cassette image (save icon) will appear.  Save your game there.

Step 2: Now it's time to train for drive-by shootings.  You will need an SMG--a
submachine gun--to perform drive-bys.)  The SMGs you can get currently are:

  i.	Uzi 9mm (PS2)/Uz-I (PC) ~ (behind the Pay 'n' Spray in Washington Beach
				  and on the front porch of the most northern
				  house on Prawn Island.)

  ii.	Ingram MAC 10 (PS2)/Mac (PC) ~ (Buy it from the Ammu-Nation in Ocean
				       Beach.)

  iii.	Tec-9 ~ (Go west over the little bridge west of the pizza shop in Vice
		Point, turn right, and go to the circular end of the dead end
		road.  Stay away from the pink icon with a skull symbol.  NE of
		this pink iconis a short pink house.  Follow the path on the
		right side of it to the	end.)


Step 3: Now search for any motorcycle.  (I'd recommend a Faggio; there's one on
the sidewalk SE of the Washington Beach police station.)

Step 4: You can perform a drive-by by pressing VIEW LEFT + FIRE or VIEW RIGHT +
FIRE.  Drive to the BEACH.  You can see a lot of people walking, standing, or
sunbathing on the shore.  Go by them slowly and do a drive-by.  Try to get the
targets while you're moving.  Take your time till you get used to doing a
drive-by.  (NOTE: now you're used to doing a drive-by, an ability which will
help you in later missions.)  When you're through practicing, go to the pizza
store.

Step 5: The pizza store is across the street to the west of the BRIBE icon
which is on the corner that's north of the Malibu Club in the Vice Point area.
Another way to get to the pizza store is to go east over the little bridge by
the dead end road we were on a little earlier.

Step 6: Go around the outside of the pizza shop and you'll find a moped parked
near the drive-through window.  (NOTE: if you don't find it there, go away and
come back to let the game load a new one.)

Step 7: Get onto it.  (NOTE: the mission will be activated when you get onto
the moped--there's no need to press the Sub-mission key.)

Step 8: You're given 5 minutes and 6 pizzas at the start of the mission.  As
always, when you leave the store to make deliveries, hit START (PS2)/Esc (PC),
choose Map, and memorize the shortest way over the MAIN road and others you
need to use to reach the customer(s).

Step 9: Approach the customer at a moderate speed and slow down or stop to
perform a drive-by.  (NOTE: this time you only need to throw one pizza to a
waiting customer.  You don't need to have 100% accuracy, but at least throw it
close enough for them to get it.)

Step 10: Watch them carefully: when you see them going for a pizza, it means
it's been delivered.  Take off!

Step 11: As with the Paramedic mission, you have to keep returning to the base
of the job for more orders.  You've moved on to level 2.  There are two
customers, each in a different location.  As usual, press START (PS2)/Esc (PC),
choose Map, find the customers, and memorize the most direct way, relying on
the main road when convenient, to reach the customer who is the FARTHEST AWAY.
(NOTE: always deliver to the customer who is the farthest away from the store
first; you can take care of the other customer(s) on your way back to the
shop.)  Make your deliveries.

Step 12: It starts to get harder during level 5, because you have to come back
to the shop for more pizzas during the level.  So always deliver pizzas to the
customers who are the farthest away from the shop first, and save the closest
customer for LAST.  Again, make the first delivery to the customer who's the
farthest away and take care of the rest on your way back to the pizza store.
When you take a second batch of pizzas during one level, go to the ones close
to you first.

Step 13: You'll learn anything else you need to know about it by just doing it.
That's all there is to completing the Pizza Boy Mission.

Step 14: After completing the mission, go to your main hideout (the Ocean View
Hotel) and save the game.

_______________________________________________________________________________


3C) COLLECTING HIDDEN PACKAGES--BEGINNING
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Overview:
  The 100 rotating glowing green statues placed all over Vice City are called
Hidden Packages.  By collecting them, you make money.  And for every 10
Hidden Packages you collect, you unlock another GREAT weapon in your main
hideout.  Without help, you can't find them as easily as by taking a walk in
the park (hence the name "hidden"), but by using the map provided by dark52 you
can find them easily.  It's a good time for you to get the weapons you're
rewarded with for finding the packages, and they'll always be available at your
save place (and at a couple of save places you'll get later on).  So, again:
WHAT ARE YOU WAITING FOR?!


Difficulty rating: 5 (because it's time-consuming)
Reward     rating: 9 (EXCELLENT)


Levels:
  All you have to do is collect 100 Hidden Packages in various spots all around
Vice City.  (NOTE: since the bridges are closed now due to a hurricane warning,
you can't enter most of the other islands and collect most of the Hidden
Packages right now.  After completing the mission "Four Iron," Leaf Links will
be open, after "Guardian Angels," Starfish Island will be open, and after
"Phnom Penh '86," the radio will announce that all the bridges are re-opened
because the hurricane didn't hit the city.)


Rewards:

- For every 10 Hidden Packages you collect, you'll unlock another weapon in
  your main hideout.

- You get money for every Hidden Package you collect.


STEP BY STEP:


  Wow!  Now you have the two of the best features you can have--the infinite
run and 150 Health.  It's a good time for you to explore one of the islands.


  (NOTE 1: you'll explore the west island later--the FAQ will tell you when.)

  (NOTE 2: on your journey, you may happen to see some strange pink icons with
  a skull in the center of each (Rampage icons).  Avoid even touching them--or
  you'll trigger Rampage missions.  The FAQ will tell you when the time comes
  to perform those.)



PART I - HIDDEN PACKAGES IN VICE CITY EAST
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Step 1: Leave the hotel and jack any vehicle you want.

Step 2: As I mentioned at first, keep dark52's Hidden Packages Map at hand.
(NOTE: you can get the map from www.gameFAQs.com--go to PS2 or PC, G, "Grand
Theft Auto Vice City," FAQs, and look under In-Depth FAQs.  This FAQ will give
you the ORDER to collect the Hidden Packages in.  Follow the same order.

Step 3: Now you own one main hideout (Ocean View Hotel) and 2 other properties
(El Swanko Casa and Links View Apartment), and now you'll be collecting all
the Hidden Packages from the area.



HP #4 - On the steps of the lighthouse.

HP #3 - Go to the southernmost area and find a gray building next to a
	helipad.  The package is rotating near the steps of the back entrance.

HP #5 - Go northwest on the sidewalk and turn left into the parking lot.
	You'll find an underground car park on your right side.  Go inside and
	collect.

HP #6 - Leave the underground car park, and drive right.  Actually, that
	curvy sidewalk is meant for walking, but you can drive over it.  When
	you reach the road, you'll see the Ocean View Medical Foundation on your
	left.  Drive up the steps, park by the ledge on the north side of the
	entrance, jump on your vehicle (use your vehicle as a step), and jump on
	the lawn (be careful not to touch the Rampage icon).  Walk around the
	building so you can grab the package.

HP #7 - Now you have to go to the closed South Bridge.  Take the narrow walk
	around the bridge abutment on the right (north) side and get the package
	that's under the bridge.

HP #11 - Go east across the street from the Lawyer's office to a house (which
	 you'll buy later).  Walk on the porch around to the back porch to get
	 the package.

HP #12 - From your last package, drive north until you see a small bridge.  As
	 you did for HP #7, just walk on the right (east) side of it on the lawn
	 and you'll see the package.

HP #16 - Go to the Bunch of Tools shop in Washington Beach area.  Look west to
	 see 2 apartments.  Walk around the southern side of the short pink
	 house To grab the package.

HP #17 - Go to the west end of the apartment and into the north end of a row of
	 outdoor multi-colored showers to find the package.

HP #18 - Go to the next bridge to the north, the one that leads to Starfish
	 Island, and take the path that goes under the bridge.  Grab it.


  (NOTE: BODY ARMOR is delivered to the hall by your main hideout now.)



HP #14 - Go east, passing the police station, and go to the steps of one of the
	 small lifeguard huts that are due east of the police station.  Just
	 seize the package. 

HP #9 - Go to the big pink building that's east-northeast of Washington Mall.
	Walk up the gray steps on the south side of the building and find the
	package near the swimming pool in the back lot.



Step 4: you've collected 12 Hidden Packages out of 100.  Now that's good.  Go
back to your main hideout to save the game.  Afterwards, if you walk up the
stairs and down the hall, you can find your BODY ARMOR.  Now that's great!

Step 5: Go to your Links View Apartment and save the game.



HP #20 - Enter the construction site through a gap in the fence on the west
	 side, go up the wooden ramps, and walk out along a girder that's
	 poking	up and out to the west to collect the package.

HP #21 - Leave the construction site.  Opposite to it, you'll see a row of
	 similar small houses.  Walk around the houses and you'll notice a
	 wooden	jetty on the waters edge.  Grab the package.

HP #23 - Go directly north of the Malibu club and you'll see a small walled-in
	 lot; the package is rotating in the SE corner.

HP #25 - Come out and look West.  There, you can notice Vice Point Langer (PS2)
	 /WK Chariot Hotel (PC).  Climb up the right-hand side concrete ramp.
	 Go to the backyard of the hotel.  Reach the NW corner of the back
	 courtyard/large swimming pool area and get the package.

HP #26 - Go into the pizza shop and look in front of the counter. Obtain it.

HP #27 - Go to the small apartment building across the street directly east of
	 the pizza restaurant.  Look behind the steps to find the package.

HP #28 - The road you just crossed leads north.  Go north on it and shortly
	 you'll notice a white jewelry shop to your left--the only shop you can
	 enter on this road.  Walk inside and behind the counter to get the
	 package.

HP #29 - To the south of Links View Apartment you'll see a modern-looking
	 building with ramps and patios.  Go to the NW corner of the grounds and
	 turn around to face south.  The package is in front of the door.  Grab
	 the package.


  (NOTE: the CHAINSAW is delivered to your main hideout.)



HP #30 - This is on the roof of the building that's across the street to the
	 east of your last package.  Climb up the stairs, go to the roof, go
	 left, turn right when the roof allows it, jump onto the lower roof,
	 and turn left to acquire the package.

HP #31 - Go north on the road between #29 and #30, turn right, and turn right
	 into an alley and through the opening in a fence.  Go right to grab the
	 package that's behind a tree.



Step 6: Now go to your El Swanko Casa and save the game there.  Check your
Stats: you should have 22 Hidden Packages.  There are more to collect on the
east island.



HP #32 - Go to the massive building (which is facing NW) on the hairpin bend
	 that points W and which is SW of North Point Mall.  Go up the steps,
	 and go right to the inside corner of the bend.  The package is
	 camouflaged by being in front of the green bushes.  Snatch it.

HP #33 - Go to the diving board on the east side of the same building.  climb
	 up the steps to the top and collect the package.

HP #34 - Drive to the North Bridge in the northern Vice Point area.  The
	 package is at foot of the southern side of the E end of the bridge.
	 Just steal it.

HP #36 - Take a journey to the E side of North Point Mall and cross the street
	 to a tall yellow and white striped building.  Go left from the top of
	 the entrance steps and grab the Armor if you don't have your maximum
	 for it.  Walk around to the back of the building to get the package.

HP #37 - Follow the road to the north side of the mall.  Right between the two
	 big signs that say "North Point Mall" is a niche containing the
	 package.  Grasp the package.

HP #38 - Go inside to the middle of the east side of the second floor to find
	 the storefront with large red sale signs on it.  Acquire the package
	 there.

HP #39 - In the middle of the south side of the second floor, go into the Gash
	 clothes store and jump over the tables by the escalator to reach the
	 package.

HP #40 - Go into the multi-story car park on the west side of the mall.  Turn
	 right, look along the wall, and grab it.


  (NOTE: the PYTHON (PS2)/.357 (PC) is delivered to your main hideout.)



HP #35 - On the north side of the beach, by the dirt track, look behind a blue
	 and white striped billboard that advertises "JOCK SPORT."  Steal the
	 package.



Step 7: The time has arisen for you to OWN another house.  Finding the location
of the greenish house is simple: hit START (PS2)/Esc (PC) and choose Map; the
property is the most NE building in the whole city and across the street from
North Point Mall.  The name of it is 3321 Vice Point and it costs 2.5 Gs.  Walk
into the pink icon with green house image (property icon), and press the button
L1 (PS2)/Tab (PC) to buy the house.  After buying this property, the pink icon
with a cassette image (save icon) will appear.  Save your game there.

  Check your Stats: you should have collected 31 Hidden Packages.  There are
  only three more to get on the east island now.



HP #41 - Go to Prawn Island with the help of the map.  Take the first left and
	 look on the right side of the road, by a police bribe, for an alley.
	 Go to the end of the alley and grab the package.

HP #44 - Go to the northernmost part of the most northern road on Prawn Island
	 and look north.  You'll see two old fashioned buildings on either side
	 of you (ignore the middle one ahead of you).  Each one contains a
	 Hidden Package.  Go to the green building to the west, walk up the
	 stairs, turn right, and go around the house on the porch to steal the
	 package.

HP #45 - Now enter the yellow building to the east and look right and up to see
	 the big hole in the wall.  The Hidden Package is rotating in the room
	 behind that wall.  To jump into the hole, climb up the stairs and take
	 the balcony to the hole--carefully drop down the hole.  Acquire the
	 package and climb up the ramp and out of the hole.



Step 8: Go all the way back to your main hideout and save the game.

Step 9: Check your Stats: you should have completed three Sub-missions and
collected 34 Hidden Packages.  Shortly, you'll be doing some story missions.
This FAQ will lead you to the rest of the Hidden Packages later in the game.

_______________________________________________________________________________


3D) STORY MISSIONS CONTINUED
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Overview:
  The story missions are the REAL HEART of any GTAs, so you'll be having a lot
of fun playing them.  These missions will seem real easy since you've had
experience in dealing with the toughest missions already.  HAVE FUN!


Vehicles:
  Use any vehicle you want in most cases.  In some missions you'll be given a
suitable vehicle that you ought to use.


Levels:
  Since the bridges are closed due to bad weather, you're stuck on the east
island for now.  Consequently, you will now be doing a few missions there.
After finishing "Phnom Penh '86," the bridges will be re-opened, and you can
visit the west island and play there.


Rewards:
  After completing each mission successfully, you'll be paid an amount of money
that's determined by the difficulty of the mission.


Locations:
  The location for triggering any story mission can be seen on your radar and
in-game Map (read the Map Legend).  When you go to one, you'll notice a pink
shaft of light--just go into it to activate the mission.


STEP BY STEP:


Step 1: Come out of your main hideout and jack any vehicle.  Now go to the "L"
on your in-game Map and walk into the pink glow to trigger the mission.

Step 2: Do the story missions in the following order.



3D.1) KEN ROSENBERG ~ ("L" symbol)

   i) THE PARTY

1.	After triggering the mission you ought to go to the first destination--
	Rafael�s clothes shop.

2.	After changing your outfit, you will notice that the game encourages
	you to steal a Freeway (Harley Davidson FXSTD) motorcycle.  Just be
	aware that the bike's driver will chase you after you jack it, and will
	pull you off if he catches up with you.

3.	Now go to Colonel's party (Pier 2).  After triggering the mission,
	watch the cutscene.  You'll be introduced to some of the MEN who give
	you jobs later.

4.	Get into the Stretch and head to the final destination--Pole Position
	Club carrying Miss Cortez.


  (NOTE 1: the Street outfit ($50) is unlocked at your main hideouts.)

  (NOTE 2: the Soiree outfit ($100) is unlocked at Rafael�s clothes
  shop.)

  (NOTE 3: you may use any outfit icons get rid of a wanted rating up to
  two stars.)



   ii) BACK ALLEY BRAWL

1.	Grab some weapons before triggering the mission.  Walk into the pink
	shaft of light ("L" symbol on the radar) to trigger a cutscene.  After
	being briefed by the lawyer, jack any car and go to the destination.

2.	After briefed by Kent Paul, go to another location.  Kill the chef/
	cocaine dealer and pick up his cell phone.

3.	A man tries to talk you into joining forces with him.  Now 3 chefs will
	chase you.  Just ignore them and sprint to the yellow dot (a parked car)
	on your radar.

4.	The same man is waiting in a silver Infernus (Lamborghini Countach QV
	'84) sports car--leap into the car with him.  You must keep this car
	intact.  Go to the first destination, which is the Ammu-Nation.  Don't
	enter it.  Go to the blip on your radar--the second location (the Ocean
	View hotel) to complete the mission.


  (NOTE: you now have a cell phone.  Answer all the calls you get on it during
  the game.)



   iii) JURY FURY

1.	Make sure you have SMG with lots rounds before starting the mission.

2.	Walk into the pink shaft of light ("L" symbol on the radar) to trigger
	the mission.  Once briefed by the lawyer, you will see a cutscene.
	Ignore the hammers the game offers you on the street and get into any
	car around.

3.	Go to the southern destination.  Notice the jury member talking to a
	woman.  Ignore them and shoot at the car by them.  The jury member will
	get into his car and try to drive away.  Continue shooting at his car
	until a cutscene starts.  The mission is half completed now.

4.	Go to the northern destination--a car.  Shoot at that particular car
	continuously until a cutscene starts.  Mission accomplished.


  (NOTE 1: ignore the phone call and the phone symbol that appears afterward on
  your Map.  It's not necessary to deal with that now.)

  (NOTE 2: all the Phone Missions will be done at the end of the game.  If you
  do the Phone Missions whenever the phone symbol appears, you interrupt some
  of the story missions, which we don't want to do.  Therefore, we'll do all
  the Phone Missions at once at the end of the game.  BE PATIENT!)

  (NOTE 3: we shall once again work for lawyer Ken Rosenberg.)



   iv) RIOT

1.	Go get some weapons and activate the mission.  Your first destination
	will pop up--Rafael�s clothes shop.  You don't have to change your
	outfit for this mission, therefore, ignore it.  Head to the another
	destinaion (pink square).

2.	You have to start a riot at first and then destroy three SpandEx trucks
	to pass the mission.  Start a riot by running over the workers.

3.	Get out of your car, ignore the guards, aim at the two red barrels by a
	pair of trucks, and fire.  This will destroy two of the three trucks.
	Shoot at the third one till it blows up.  Mission passed easily.


  (NOTE 1: the Coveralls outfit ($80) is unlocked at Tooled Up in North Point
  Mall.)

  (NOTE 2: the missions indicated by the phone symbol next to the mall and by
  the "A" are to be done later, so IGNORE them.)

  (NOTE 3: as you can no longer for lawyer Ken, head to the newly appeared "C"
  symbol on your in-game Map.)



3D.2) COLONEL CORTEZ ~ ("C" symbol)

  i) TREACHEROUS SWINE 

1.	Collect some weapons before you go to the mission.  Walk into the pink
	shaft of light ("C" symbol on the radar) by the Marina to trigger a
	cutscene.  After being briefed by Colonel, go to the destination and
	stand in the pink shaft of light at the entrance to the building.

2.	After the cutscene is over, jump over the railing, chase the target,
	and kill him.

3.	After killing the target you'll acquire 2 wanted stars.  Pick up the
	Bribe icon on the corner to the north to clear 1 star.  Drive anywhere
	and your other star will disappear.  When you lose the wanted level, you
	complete the mission.


  (NOTE: the Casual outfit ($120) is unlocked at the Gash clothes store in
  North Point Mall.)



  ii) MALL SHOOTOUT

1.	Get full Armor before you go to the mission.  After triggering the
	mission, get into the Cheetah and go to the destination.

2.	After a brief talk with the target, ignore the SWAT agents and jump
	over the side of the escalators to the first floor.  Get into the fast
	car.  Chase the target and kill him any way you want.  Get the briefcase
	containing the guidance chips.

3.	Use the Pay 'n' Spray to remove your wanted rating and then go to the
	final destination.  Mission accomplished.



  iii) GUARDIAN ANGELS 

1.	You will finish the mission on your 2nd try.

2.	After being briefed by Colonel, go to the second floor of the car park
	to grab a rifle.

3.	Just after getting the rifle, a silver Infernus (Lamborghini Countach
	QV '84) car will arrive.  The one who drove it, Lance, will be your new
	buddy.  Use any vehicle to take him to the location.

4.	You will have a rendezvous with Diaz. 

5.	The white Admiral brought by Diaz is the only bulletproof and
	damage-proof vehicle in the game and has good handling.  You ought to
	STEAL it.

  (NOTE: this FAQ will refer to this Admiral as the "EP"--Everything Proof--
  Admiral in later sections.)


6.	The car doors are locked--you can't jack it.  So kill Diaz and his
	gangsters, voluntarily fail the mission, and the doors become unlocked.
	Store the white "EP" Admiral in any of your garages (El Swanko Casa or
	Links View Apartment).

7.	Trigger the mission and use the same procedure as before up to Diaz�s
	arrival.  Go up to the vantage point.  You'll see some Cuban gangsters
	having a rendezvous with Diaz.

8.	After they start shooting, crouch on the top of the stairs and shoot
	the Haitian gangsters (they're in white and blue) with the assault
	rifle.

9.	Three cars and a van will come in succession; kill all the gangsters.

10.	After a short cutscene, a biker will steal the briefcase with the money
	and flee.  You will be told to chase him with a Sanchez dirt bike.

11.	Don't use the dirt bike (there's a chance you'll trigger a Unique Jump,
	we've to deal with those Jumps later in the game).  Take any car in that
	scene, chase him, knock him off the bike and kill him.  Take the
	briefcase back to Diaz to complete the mission.


  (NOTE 1: Starfish Island is now open.)

  (NOTE 2: you can now get a five star wanted level.)

  (NOTE 3: now head to the newly appeared "D" symbol on your in-game Map.)



3D.3) RICARDO DIAZ ~ ("D" symbol)

  i) THE CHASE 
 
1.	Walk into the pink shaft of light ("D" symbol on the radar) in the
	Starfish Island to trigger a cutscene.  After being briefed by Diaz,
	make your way to the house mentioned.

2.	After you look through the window, the subject will run upstairs and
	try to get away over the rooftops.  Chase him.  Be careful while chasing
	him on the rooftops--you could fall down.

3.	He'll shoot at the red barrels--avoid the bonfire he makes.

4.	He'll jump from the rooftop and ride away with his companion who's 
	driving a dune buggy.  They'll drive around the mall and head for Prawn
	Island.

5.	Take the nearby moped and start shadowing them.  He is a good shot, so
	weave side to side and always maintain a safe gap between him and
	yourself.

6.	Finally the dune buggy will stop in front of a dirty building.  Go very
	close to it to trigger a cutscene.  Mission accomplished.



  ii) PHNOM PENH '86

1.	Go heavily Armored.  Trigger the mission.  Lance will take you in a
	helicopter to the same building in Prawn Island the dune buggy went to.

2.	In this mission you have to keep the chopper intact, so you need to kill
	all the Streetwannabe gangsters who will be shooting at it.

3.	You're given a first person shooter mode and an M60 attached to the 
	chopper on a pivot.  Constantly holding FIRE, aim at the red barrels or
	any vehicles at first, then aim ahead of the targets and let the
	helicopter sweep your aim in a horizontal direction across any targets.

4.	Once you are out of the chopper, get inside the house.  Ignore
	everyone--don't bother shooting at them.  Just sprint up the stairs to
	the rooftop to collect the briefcase.


  (NOTE 1: the missions for the "A," "C," and phone symbol are to be done
  later, so IGNORE them.)

  (NOTE 2: after this mission is successfully completed, a radio announcer will
  give the message that the bridges to the west island have been re-opened.)

  (NOTE 3: save your game at the Ocean View Hotel.)

_______________________________________________________________________________


3E) COLLECTING HIDDEN PACKAGES CONTINUED
����������������������������������������

Overview:
  Since the bridges are open and the storm didn't hit the island,  you have
access to all of Vice City.  Let's start collecting all the remaining Hidden
Packages.  You have to take the copy of dark52's Hidden Packages Map in hand
again.  Now it's time to collect ALL the free weapons, and they'll all be
available at your main save place (and two save places you'll get later).  SO,
AGAIN, WHAT ARE YOU WAITING FOR?!


STEP BY STEP:


PART II - HIDDEN PACKAGES IN VICE CITY WEST
�������������������������������������������


Step 1: Leave your main hideout to find the remaining packages now.  From now
on, you're going to travel by chopper to collect Hidden Packages.  There are
two helicopters on the west island available to you. 

Step 2: The 1st helicopter is on top of the VCN building.  To get there: go
west on the North Bridge (the northernmost bridge, near North Point Mall),
cross Prawn Island, and continue west over the next section of the North Bridge
to the west island.  Go west from the bridge and look to the right for a pale
gray skyscraper with a big "Eight Ten VCN" sign on the front.  Enter the front
door and you're transported to the roof.  Just look up to find a helipad and a
small chopper.


  (NOTE 1: you cannot fly the helicopter and shoot a gun at the same time like
  the T-1000 does in Terminator 2.  Because the T-1000 actually morphs another
  third arm in order to perform both--that Tommy can't.)

  (NOTE 2: the VCN Maverick (Bell 206B Jet Ranger '86) has stupid handling, so
  always go to the 2nd location.)

  (NOTE 3: in addition, you can find a Hidden Package there.)



HP #61 - Drop down from the helipad to a landing by the ramp you climbed to 
	 find the package.  Now make your way to the location of the 2nd copter.


Step 3: the 2nd helicopter is on top of the Downtown police station.  To get
there: go west on the road in front of the VCN building--go slowly until you
see the Ammu-Nation on the right side.  There, go left/south.  You can see a
police parking area on the left side of the road.  The tall building with the
flag on the corner is the police station.  Go left around the police station,
go left into a side lot, and climb the stairs to the roof.  Climb onto the
helipad to find the VCPD Maverick (Bell 206L Long Ranger '74).


  (NOTE: an office in the skyscraper to the east of you has a hidden package.)



HP #62 - From the NE corner of that skyscraper, go up the stairs and around the
	 landing to a door on the west side of the building.  Go into the office
	 area and go right to grab the package that is rotating in front of the
	 second computer.  Then go back to the police station, climb up the
	 stairs, and get into the police copter.

HP #59 - Go to the stadium in the most northwestern part of Vice City, travel
	 around the stadium's parking area, hugging the stadium wall, and look
	 on the northwest side for the package.  Steal it.

HP #60 - Go to the grounds of Schuman Health Care Centre (an Ambulance will be
	 by it), across the street and west of the Downtown Ammu-Nation.  Go
	 down a ramp into the front of it to a lower parking area.  The package
	 is in the northwest corner.  Go down the ramp and turn right to grab
	 it.

HP #58 - The Schuman Health Care Centre is on a corner.  Go north from it, turn
	 right into the alley with a police bribe, and veer right into a lot to
	 find the package.

HP #57 - Go back into the alley, out the east end, and continue east on the
	 road.  Use the map to find the location of the colossal white
	 skyscraper with a big statue in a big clearing in the middle of it.
	 Sprint and jump onto the base of the statue and acquire the package.


  (NOTE: the FLAME-THROWER is delivered to your main hideout.)



HP #56 - Go back to the road and go east to the coast.  About halfway between
	 there and the North Bridge to the south, the package is in an
	 indentation along the back of a building by the coast--see the location
	 on the map.  Land your chopper on the lawn, go along the back of the
	 building, and take the package.


  (NOTE: if your chopper is damaged, switch to another one, because it's time
  to travel south to gather more packages.)



Step 3: By now you should have gotten 41 packages.  Go south in the new
chopper.  (NOTE: if you wish, park your copter on the road in front of the
Ocean View Hotel, go inside, save the game, and get back into the chopper.
Although the chopper might vanish, so you take a risk in saving the game, I
recommend that you SAVE it.  It will probably stay there if you save and keep
playing, so don't exit the game after you save it.)



HP #1 - Go to the southern sea.  Find the one of the three wooden huts that
	doesn't have a roof.  Land on the wooden platform--the package is on the
	NE corner.  DO NOT TOUCH THE RAMPAGE ICON--just snatch the package.

HP #2 - Park your copter in front of the "C" symbol, walk over the northern
	jetty, take a boat, go to the large pile of rocks protruding from the
	southern sea south of the "C" symbol, and grasp the package.


  (NOTE: you'll collect the following packages from rooftops.  When you're
  roaming around on rooftops, be careful not to fall off.  If you fall off, you
  have to make the long trip NW to get another helicopter.)



HP #8 - Go to the rooftop across the street to the east of the south side of
	Washington Mall (to the east of the phone symbol on your in-game Map).
	Hover and look south from the ramps.  Grab it.

HP #10 - Make your way up to the northwest corner of the second block north of
	 your main hideout.  The package is sitting comfortably on the lower of
	 the rooftops of two buildings.  Park on the rooftop and snatch the
	 package.  Look north to see a white building with blue horizontal
	 stripes, which are windows.  Travel there.

HP #13 - Grab the package which is rotating on top of the aforesaid building.

HP #15 - Go into the police station, which is the next building to the north.
	 Walk STRAIGHT to the end of the hall, go up the stairs to your right,
	 go across the room, and go into the westernmost office.  Snatch the
	 package.  (NOTE: now you have 2 stars, so lose them by using the Bribe
	 icon nearby.  Go east across the street, take the first road you find
	 that goes east, and turn south into the alley.)

HP #19 - Go to the lot of the Spand Express building, which is on the eastern
	 side of the block of the unfinished building with red girders NW of the
	 police station, and walk around to the narrow alley in back of the
	 building.  Steal the package.

HP #22 - Go to the building that is located SE of the Malibu Club.  Land on the
	 swimming pool.  Go to the SW corner of the terrace to find the package.

HP #24 - Go to the building that is located north of the Malibu Club.  Land on
	 the rooftop.  Go to the SE corner of the roof.  Acquire the package.


  (NOTE: the PSG-1 (PS2)/.308 (PC) is delivered to your main hideout.)



Step 4: Go to any of your houses and save your game.  If your helicopter is
damaged, go Downtown to switch to a new one.

Step 5: Make your way to the Film Studio, which is located in Prawn Island.


  (NOTE: Film Studio gates are locked now, so if your helicopter is destroyed
  in it, use the stairs in the southeast corner to jump out.)



Step 6: Land inside the middle of the Film Studio.


HP #42 - Look southeast to the roof of a blue building.  If you aim the scope
	 of a sniper rifle at the ramps, you can see the package.  Get into the
	 chopper, land on the rooftop, and collect the package.  Fly back to the
	 middle of the grounds and park.

HP #43 - Look south, go into Studio C, and turn left as soon as you enter it.
	 Collect the package.


  (NOTE: check your Stats--you should have collected 52 Hidden Packages.  There
  are only 48 more.)



Step 7: Fly to any of your safe houses and save your game.  Make your way to NW
Downtown to get a new copter unless you've managed to keep your old copter in
good shape.  Go to the SE corner of the west island--Viceport.


HP #81 - Go south from the South Bridge along the MAIN road and past the first
	 road that turns west from it.  Continue south over the MAIN road to the
	 fifth in a row of houses on your right.  Snatch the package.

HP #82 - Go SE.  Walk onto the big blue cargo ship using the northern ramp (it
	 has a Health icon beneath it).  Go right, turn left, and go to the
	 other side of it.  Sprint forward, pass the blue crate, run forward,
	 and find the package behind the yellow crate.  Steal it.

HP #83 - Go to the parking lot of the Vice City Port Authority at the most
	 southern T intersection.  Look in the corner of the signs for it and
	 find the package.

HP #84 - Land on the western side of the western of the two big ships along the
	 south coast.  Get a grip on the package.

HP #85 - Go into the building near the end of the dead end road that goes south
	 through the middle of the south end of the island.  Use the northern
	 door, turn left, and go into the office to steal the package.

HP #86 - Go east to a big open lot surrounded by garages except for the south
	 end, which is along the south coast.  Go to the NW corner and collect
	 the package.

HP #79 - Go due north and land in a lot with four big vertical jet fuel tanks.
	 Go to the pipes between the tanks to grab the package.  

HP #78 - Fly NE across the road to Sunshine Autos.  Go inside to the second
	 floor and collect the package.


  (NOTE: the MINIGUN is delivered to your main hideout.)



Step 8: Save the game at any of your save houses.  Take any new helicopter to
the middle of the west island.


HP #63 - Go to the south end of the yard in back of the Moist Palms Hotel (a
	 large swimming pool is in front of it), which is in the southern
	 Downtown area along the main road.  Grab the package from the corner of
	 the concrete ramp.

HP #64 - Fly due west, land on the cobblestone waterfront, and look on the NW 
	 corner of the lot.  Collect the package.

HP #65 - Go SE and land in the walled-in area of Phil's Place.  Go to the
	 northern section and find the package hidden in the NE corner of the
	 red shed.

HP #66 - Go to the supermarket across the street from Phil's Place, go into the
	 alley, and look right.  Go down the steps that lead down to a closed
	 door.  Grab the package.

HP #67 - Land on the rooftop just southeast of the airborne bribe that's in the
	 middle of the most northwest block of Little Haiti.  Walk down into the
	 recessed area to collect the package.

HP #68 - Go west from the west end of Links Bridge.  The road curves up in a 
	 semi-circle.  Take the road that goes west from the west side of the
	 curve, then turn right.  The dirty yellow old short building is the
	 Taxi Company (Kaufman Cabs).  Go back to the east side of it to an old
	 pale greenish building with large windows.  Go around it and up the
	 staircase of it to take the package from the top of the staircase.

HP #69 - Go back to the road and go to the west end of it again, but this time
	 turn south and go just past the pizza store.  Look on the same side of
	 the road for Funeraria Romero--"The Dead Center Of Vice City."  Go into
	 the small alley at the south side of it to an open grave and acquire
	 the package.

HP #70 - Go south from the pizza store, take the second right, go left into an
	 alley, then left into a little alley and look for the stairs on your
	 right.  Go up the stairs to the roof and grab the package.

HP #71 - Use the map to find the "Little Haiti--Life's a B*tch" billboard.
	 Look behind the fence at the base of it--the package is hidden by a
	 shrub.  Steal it.

HP #72 - It's inside the laundromat.  To get there, go back to the pizza shop
	 mentioned in the directions to get to HP #69.  From there, go south,
	 take the second right, and follow it as it curves south and ends at a
	 T intersection.  The laundromat is set back from the road in a lot to
	 your right.  Go inside and get the package.


  (NOTE: the ROCKET LAUNCHER is available at your main hideout.)



HP #73 - Go east from the laundromat to the greenish house, climb up the ramp,
	 and get the package.

HP #74 - Go west on the same road, follow it as it curves south, and ahead
	 south off the road into an alley by a dirt lot with some big cardboard
	 boxes.  Collect the package.

HP #75 - From the air, look southeast across the street at a rooftop with a
	 Sniper Rifle.  Land by it, and jump over a low wall onto the narrow
	 walkway in front of the Kaufman Cabs billboard.  Go to the other end
	 of it to obtain the package.

HP #76 - Go north from the west end of the Starfish Island Bridge and go to the
	 store advertising "Coffee Bagels Donuts" on the corner of the first
	 left.	Go into the delicatessen and collect the package.

HP #77 - Go west over the road in your chopper to the rooftop on the left side
	 of the end of the road.  As you fly over it, you'll see a Rampage icon
	 near the package.  Grab the package.


  (NOTE: save your game at any of your safe houses.  Check your Stats to see
  that you have 75 Hidden Packages, which leaves 25 to get.)



Step 9: Take a helicopter and and go SW.


HP #80 - Fly near the four big jet fuel containers and look west to see a
	 parking lot.  Go to the southern end, locate the package between two
	 trailers, and steal it.

HP #87 - Fly southwest to the big rooftop at the west side of the end of the
	 dead end road.  Land on the roof and you'll see the package on the
	 southern side.  Collect it.

HP #88 - Look west to a helipad--the package is the center of that helipad.
	 Collect it.

HP #89 - Fly northeast and land on blue McAdam Airways hanger's roof.  Walk to
	 the front edge and grab the package.

HP #90 - Land on the southern end of the eastern white loading bridge to grab
	 the package.


  (NOTE: the SEA SPARROW (Bell 47 D-1 or H-13 helicopter with pontoons) is
  unlocked behind Diaz' Mansion.)



HP #96 - Land your copter on the roof of the terminal--IGNORE the Rampage icon
	 that is directly above the entrance.  The package is in the western
	 valley.  Collect the package.

HP #97 - Land your copter outside the terminal, walk in the terminal, and go
	 upstairs.  The package is at the end of a passage (Gate 1-8, which is
	 by a Health icon).  Steal the package.

HP #95 - Go downstairs and go to the NW corner.  Acquire the package.

HP #92 - The Package is under the back wheels of the jet at the southeast end
	 of the western boarding bridge.  Just take possession of it.

HP #91 - The package is over the west end of the same jet.  So land your copter
	 on the nearby loading bridge and jump on the jet.  (NOTE: if you fall
	 in the gap, you will lose your helicopter.  If that happens, make use
	 of the gift you got for collecting 80 HPs--the Sea Sparrow.)  Grab the
	 package.

HP #93 - Fly to the ground below and land.  Go west to the hanger with a large
	 jet sticking out of the end of it.  Walk up and grab the package.

HP #94 - Get into your copter, head north, and land by the Fire Station.  Get
	 the package that's rotating on the western side of it.

HP #99 - Fly north past the terminal and past the big building (another
	 terminal) north of that to a lot with more jets.  Land by a big jet
	 and get the package from under the back wheels of it.

HP #98 - Fly east over the lot and across the street, then fly south to the
	 inside corner of a bunch of billboards.  The package is between the
	 two billboards thay say, "Take a Vacation in Liberty City" and "Escobar
	 Airport."  Just steal it.

HP #100 - Fly north over the road and follow it as it curves west.  Land on the
	  south side of the street before you get to the entrance of "Vice City
	  - Air Reserve Fort Baxter Air Base."  Get the package, which is behind
	  the sign, quickly since the soldiers may fire at you.


  (NOTE: the RHINO TANK is delivered to the Army Barracks.  If you want to have
  a look at it, fly over Fort Baxter and look down at the massive invincible
  Rhino.)



Step 10: Go to any of your safe houses and save your game.  Check your Stats:
should have collected a grand total of 90 Hidden Packages.  There are only 10
more to steal.

Step 11: It's time for you to get all 100.  Go to Diaz' Mansion on the SE side
of Starfish Island.


HP #51 - Go to the Sea Sparrow behind the Mansion and look east on your radar
	 --you'll see green then white adjoining a blue area; go to the middle
	 of white part.  Actually, now you're standing between 2 swimming pools.
	 Go down the stairs in front of you and turn right to find the package
	 tucked up next to them.  Grab it.

HP #52 - Go to the base of the large staircase at the front entrance of Mansion.
	 Go west to the pink wall then turn left and go to the end of the
	 passage to steal the package.

HP #53 - Fly north to the western of the two sections surrounded by road.  You
	 can't miss seeing the swimming pool shaped like Rockstar symbol (R*).
	 Land near it, grab the flame-thrower if you wish, and climb up the
	 stairs onto the balcony to collect the package.

HP #54 - Fly to the eastern section surrounded by road and land near the
	 building with a brownish roof by a swimming pool.  Just land and grab
	 the package from the Jacuzzi.

HP #55 - Fly to the NE part of the island to a house with a purple roof.
	 Collect the package from the front doorstep.

HP #50 - Fly to the south island of the golf course and look for the arch-shaped
	 yellow bridge that connects it to the rest of the golf course.  The
	 package is on the crown of the bridge.  Collect it.

HP #49 - Go due north to a water hazard--the package is in the middle of a
	 small island with a palm tree there.  Walk through the shallow water
	 and grab the package.

HP #46 - Get into the chopper and fly north-northeast to the golf course side
	 of a bridge.  The package is underneath it.  Steal the package.

HP #48 - Fly west to two sand traps in the grass at the end of the curvy road.
	 The package is over one of those sand traps.

HP #47 - Now fly to the northern island of the golf course.  The island is
	 shaped a little like a "U."  Go to the north end of the eastern branch
	 and look for a wooden structure.  (It's used by golfers to practise
	 taking shots from but nobody is using it now.)  Go to the base of the
	 western side of the northern end of it to get the package.  ALL DONE!


  (NOTE: the HUNTER CHOPPER (Hughes/McDonnell Douglas AH-64A Apache '84-'86)
is delivered to the Army Barracks.  If you want to have a look at it, just fly
over the Air Base and you can see the invincible ultimate Hunter.)



Step 12: Save your game at any of your safe houses.

_______________________________________________________________________________


3E.a) BUYING PROPERTIES
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  The time has come for you to buy all 4 remaining properties currently 
available in Vice City.  These are the 3 properties you own:

1.	EL SWANKA CASA
2.	LINKS VIEW APARTMENT
3.	3321 VICE POINT

  The other properties to be bought are:


4.	1102 WASHINGTON STREET ~ across the street to the west of the Lawyer's
				 office.  (You went to this building to steal
				 HP #11)


5.	OCEAN HEIGHTS APARTMENT ~ near the Pole Position Club.  (To get there,
				  go to the Ammu-Nation in Ocean Beach and face
				  east; you can't miss seeing two tall trees
				  behind a fence.  Go there to an alley and over
				  the lawn to the next road to see a tall
				  building with pink pillars and a big stairway
				  in front of it.  That is the required
				  property.)


6.	SKUMOLE SHACK ~ Downtown above Howlin' Petes Biker Emporium.  (To get
			there, go north on the west island from the west end of
			the Starfish Island Bridge through Little Haiti to the
			Downtown section.  There, the road divides--take the
			branch that goes east and follow it to where it	curves
			northeast.  Look on the west side of the street along
			that curve for a staircase with an Uzi (PS2)/Uz-I (PC)
			behind it.  Climb up the staircase and find the house
			icon at the front of the little shack on the roof.  That
			is the required property.)


7.	HYMAN CONDO ~ Downtown.  (You couldn't have missed it when you got HP
				 #58.)


  (NOTE: we'll buy the asset properties when they become available later in the
  game.  There's an icon with a blue house symbol by each of them currently.
  Follow the FAQ for now.)

_______________________________________________________________________________


3F) SUB-MISSIONS continued
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3F.1) VIGILANTE MISSION
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Overview:
  In this job, you play the role of an unofficial cop.  The Vigilante mission
is an easy one if you are in the right vehicle (the Hunter or Rhino).  If you
try the same mission in an ordinary police car or the Enforcer, it will be hard
to get it done.  (NOTE: although your mission is against criminals, it doesn't
mean the cops will support you.  You can still get wanted stars for any of the
usual reasons.)


Difficulty ratings: IMPOSSIBLE with an Enforcer or an FBI Rancher
                    9 with a "Vice Squad" Cheetah or a Police Car
                    8.5 with a FBI Washington
                    6.5 with a Rhino
                    6 with a Hunter
Reward      rating: 7.5


Vehicles:
- Police Car (Ford LTD LX '85)
- "Vice Squad" Cheetah (customized Ferrari Testarossa)
- Enforcer (customized F550 B-Body? SWAT truck)
- FBI Rancher (customized Chevrolet Suburban '86)
- FBI Washington (customized Lincoln Mark 7 '86)
- Barracks OL (M923 U.S. Military transport truck)
- Rhino (customized Bradley M3)
- Hunter (Hughes AH-64 Apache '84)


Locations: 
- Police Cars can be found at any of the police stations.
- "Vice Squad" Cheetah--behind the Little Havana police station.
- Enforcer--at the Vice Point police station.
- FBI Washington--behind the Downtown Rock City audio shop.
- FBI Rancher--after getting 5 stars.
- the Rhino is in Fort Baxter beyond the entrance.
- the Hunter is in Fort Baxter near the middle of the north wall.


Levels:
  Like the Paramedic Mission, it has 12 levels.  At level 1, you have to kill
one escaping criminal, at level 2, two criminals...at level 12, twelve
escaping criminals.  A maximum of four criminals can fit in one car, so from 
level 5 on you chase two cars.  From level 9 on, you'll be chasing three cars.
Failing the mission puts you back at Square One.


Rewards:

- The main reward is that your maximum Armor will increase from 100 to 150. 
  Isn't it nice to have an extra 50% Armor when you fight the drug-dealers and
  the cops?  It's harder for them to kill you when you have 150 Health and 150
  Armor.

- The other reward is tons of money.


STEP BY STEP:


  I know you've been waiting a very long time to do this mission.  Killing the
criminals from the air or crushing them in your Rhino (tank) are the best ways
to do it, and now you have your chance.  (After getting the Hunter (Apache
helicopter), your mission will be ridiculously easy.)

  Considering your efficiency in playing this game, this FAQ allows you take
one of two choices: you can perform the Vigilante Mission in the Rhino (tank)
or with the ultimate weapon around--the Hunter (Apache helicopter).



3F.1.1) PART I - USING RHINO
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  (NOTE 1: the Rhino (tank) is slow, but it can be sped up by turning the
  turret backwards and firing.  The main features of the Rhino are that it's
  extremely Damageproof, Bulletproof, no one can pop the tires, it has a
  working cannon, and it makes the vehicles it bumps explode.)

  (NOTE 2: the Rhino is not Flameproof.)
  

Step 1: Steal the Rhino from the Military.  Once the soldiers notice you, they
use M4s and shred your Armor in a matter of seconds, so always go with full
Armor and Health.  Take a fast or heavy durable car like a Phoenix or a
Securicar, drive through the gate, stop close to the Rhino, and get out.  The
soldiers will begin firing, but the moment you're inside, you're protected from
their bullets.  But you can still be pulled out, so get out of there and onto
the road.  You now own the Rhino.  (Drive carefully to avoid bumping into and
blowing up vehicles--especially police vehicles, and to avoid running over
policemen, to avoid getting wanted stars.)

Step 2: Now take your newly-acquired Rhino all the way to your second hideout
(the Hyman Condo), store it in the biggest garage, and save the game. 
(WARNING: sometimes the Rhino or any other vehicle disappears in this garage.
Don't try to save too many vehicles in it, and try to walk carefully into the
save game icon from the east so you can use it when the big garage door is
closed.)

Step 3: Make a quick journey to Vice Point, where you completed the Paramedic
and Pizza Delivery Missions, since you're used to the roads there.  To get to
Vice Point, go east from the Downtown Ammu-Nation, go over the North Bridge and
Prawn Island, and in a few seconds you'll be in Vice Point.

Step 4: Once you're in Vice Point, activate the mission.

Step 5: You'll see a moving car on your radar.  As always, look at where the
criminal is on your map, and figure out the shortest path to him that uses the
MAIN road.  When you get to the moving car, don't try to shoot him--just ram
his car and it will be blown to bits.

Step 6: If the car just catches on fire, the criminal will get out and run to
get into another vehicle.  If that happens, wait till he's in the new car then 
ram it.

Step 7: Since a car can only hold four criminals, two cars will be driving
around starting with level five.  Just ram them and make them explode.  As the
levels progress, there will be more criminals per level, so that after level 9
you'll have to smash three moving vehicles.

Step 8: The unfortunate thing is how many other vehicles you blow up in the 
process (accidentally or knowingly), and that this gets the law enforcers after
you--the number of WANTED STARS can increase to 5 now.  For each star attained,
you'll be attacked by more force: cops, vice cops, the SWAT team, a police
helicopter, and the FBI (the Military will not get into the act until after you
do a certain mission that comes up later).  They'll all chase you and try to
kill or bust you.  It can be a big nuisance while you're trying to do the
mission.  The best tactic is to completely ignore them and focus on the
criminals.


  (NOTE: to get rid of all your stars, go to one of the two Pay 'n' Sprays on
  the east island.  In Ocean Beach, there's a big white building adjacent to
  the Pay 'n' Spray--park your Rhino on the ground level lot in the white
  building, get into the Banshee, and head to the Pay 'n' Spray.  After evading
  your stars, get back in the Rhino.  In the Vice Point area, there will always
  be some car parked on the lot of Links View Apartment.  Get into it, use the
  Pay 'n' Spray, and get back in the Rhino.)


Step 9: After level 12, the game will increase your maximum Armor to 150.  Use
the above note to evade all the stars.

Step 10: Save your game at the Hyman Condo.



3F.1.2) PART II - USING HUNTER
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Thanks to Glen T. Winstein for showing me that the PC Hunter has auto-aim for
the machine gun but not the rockets.

  Glen T. Winstein writes in his FAQ:  (For PC users)
http://db.gamefaqs.com/computer/doswin/file/grand_theft_auto_vice_city_p.txt


	"...PC version with Standard Controls we're using has auto-aim for the
	machine gun but not the rockets, whereas the PS2 version has auto-aim
	for the rockets but not the machine gun.  We're mainly relying on the
	machine gun."


Step 1: First, steal the prize helicopter from Fort Baxter.

Step 2: The easiest way to get there is to take the Maverick, the helicopter
on the roof of your second main hideout (the Hyman Condo), and fly to the
middle of the north side of Fort Baxter from the north.  Slow down and hover
over the spot where the Hunter is parked.  If you come under fire, back off
immediately and go away until the soldiers have disappeared.  Come back again,
land beside the Hunter, switch the copters, and take off.

Step 3: You need to learn how to control the copter, so if you fail the
mission, "no worries"--just reload the game and start from Square A.

Step 4: When you're airborne, activate the Vigilante mission (called "Brown
Thunder").

Step 5: You'll see a moving car on your radar.  Always look at the in-game Map,
see where the criminal is, and figure out the shortest route to take to reach
him.

Step 6: When you've located the fugitive, approach them from behind.  When you 
are within range, unleash the powerful rockets (PS2)/machine gun (PC).  (Though
the PS2 cannon has auto-aim, it still takes time to destroy the car, and in
that time the criminal has a chance to get out of their car and run.  So it's
best to blow up their car before they get the chance.)

Step 7: If the criminal gets out of the vehicle before it blows up and
survives, the criminal will try to get into another vehicle.  If that happens,
wait till they're in the new car and blow it up.

Step 8: Since a car carries 4 criminals at the most, two cars appear for level
5.  Just blow them up.  As the levels progress, more criminals appear per
level.  After level 9, you'll have to destroy three moving vehicles.

Step 9: The cops on land won't bother you since you are staying high, so just
forget about them if you're given wanted stars.  If you get a few or more,
police helicopters will shoot at you.

Step 10: You're given a lot of time time, so be slow and careful in handling
the Hunter.  You're only given one Hunter at a time--if you go back to Fort
Baxter, a substitute will probably not be there.  So it's very important that
you don't do much damage to the copter.  The Hunter is very durable, but it
can't help you if you keep hitting the buildings and trees with it.  Therefore,
make avoiding collisions with the obstructions a top priority while shooting
criminals.

Step 11: After finishing level 12, the game will increase your maximum Armor to
150.  Triumphantly, go back to the terrace of the Hyman Condo, go downstairs,
and save your game.

_______________________________________________________________________________


3F.2) FIRE TRUCK MISSION
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Overview:
  This is the last of the SUB-MISSIONS.  Now your job is to put out
burning people--yeah, you're a fire fighter now.  The mission is to
extinguish the fires of the cars and the people who emerge from them.  
You will always be inside the vehicle as in the previous missions.  All 
you have to do is spray water on the fires, that's all!  WHAT ARE YOU 
WAITING FOR?


Difficulty rating: 7 (because of time-consuming repetition)
Reward     rating: 2


Vehicle:
Fire truck (Pierce Lance '86 Fire truck)


Locations:
Only in the Downtown area.


Levels:
  Just like the Paramedic Mission, this has 12 levels.  At level 1, there's one
burning vehicle to extinguish.  At level 2, after you extinguish the fire of
the vehicle, the victims come out of the vehicle on fire.  Spray them, or the
smoke right over them, to put out the fire.  At level 4, you have to chase a
moving car that's on fire.  (NOTE: chasing a moving car only happens on this 
level.)  At level 5, there are five victims, so a second car begins appearing
at each level.  It goes up to level 12, where a total of 12 victims fight for
their lives.  Failing the mission will you put you back at Point A.


Rewards:

- You will be 100% Flameproof.  (NOTE: Vercetti is immune only to flames and
  not explosions, so becoming Flameproof is not so important as far the game is
  involved.  This reward can help you mainly for 2 Rampages unless you use
  Molotovs a lot.)

- The other reward is tons of dollars.


STEP BY STEP:


  Excellent!  Now you have finished four Sub-missions and collected all the
Hidden Packages.  This is the last Sub-mission--after completing this mission,
you will undoubtedly rule VICE CITY!


Step 1: All you have to do now is find the Fire station.  You probably saw it
while you searched for Hidden Packages.  If not:

Step 2: Go south from the west end of the alley of your second main hideout--
the Hyman Condo.  Jack a vehicle and take the first left.  You'll see an
Ammu-Nation on the left side of the road.  (NOTE: you can see it on your map,
too.)  Turn right/south and continue until you see a chain link fence on the
right side of the road.  This surrounds the lot of the fire station, where
you'll find a Firetruck.  (NOTE: if not, leave and come back so the game loads
a Firetruck there.)

Step 3: Take the Firetruck to your newly-owned hideout and store it in the same
garage your Rhino is in.  Save the game.

Step 4: You don't have to practice much with the Firetruck, but it wouldn't
hurt you to practise spraying a few people.  Just take the Firetruck out of the
parking lot and drive south.  You'll see a lot people walking on the sidewalk.
Just spray water on them and try to knock them all down--don't let anyone get
up.  (NOTE: always move the turret LEFT, RIGHT, UP, and DOWN in order to adjust
the direction of the spray instead of using the LEFT and RIGHT movement of the
truck.)  If you see a cop doing his patrol, just knock him down too.  Have fun
spraying water on a cop--he won't give you any wanted stars.

Step 5: Once you've practised to your satisfaction, go to Vice Point (where you
completed the Paramedic Mission, Pizza Boy Mission & Vigilante Mission and got
familiar with the roads, making it the best place to do this mission, too).  To
get to Vice Point, just go east from the Downtown Ammu-Nation over the North
Bridge and through Prawn Island, and you'll soon be in Vice Point.

Step 6: Activate the mission.

Step 7: You'll see a yellow dot on your radar--in actuality, that's the burning
vehicle.  Hit START (PS2)/Esc (PC) and select the Map to see the location of
the burning vehicle.  As always, take advantage of the MAIN road of Vice Point
whenever it's convenient.  Plan and memorize a route towards the yellow dot.
When you've located the victim's vehicle, go close to it.  (No worries--staying
close to the burning vehicle will not cause your truck to explode).  Spray it,
or the smoke just over it, continuously till you see a lot of water vapor
coming from the vehicle with a hiss, which tells you that you're spraying the
right part to put out the fire.  Finish level 1.

Step 8: In level 2, after you extinguish the burning vehicle, the burning
victim comes out of the vehicle.  Spray them with water to put out the fire.
(TIP: if you spray the side they come out of, it will knock them down so you
don't have to chase them.)  In level 3, follow the same strategy but with 2
victims running for their lives in two different directions.  Just knock the
two of them down and extinguish them.

Step 9: Level 4 is a little different.  You chase a moving vehicle containing 3
victims.  This is the most frustrating level for most people--the one they will
be the most liable to fail.  My advice is to locate the moving vehicle ASAP,
chase it, and spray it with water when you get close to it.  Once it's
extinguished, 3 victims will jump out and run around.  Knock them down and put
them out.

Step 10: From level 5 on, a second car is added (since the car can only fit 4
people).  In level 9, there will be three cars to tend to.  The strategy is to
extinguish the cars one at a time, use a quick spray to knock down all the
victims who emerge, then concentrate on the person who is furthest away.
Try to put him out before the others stand up again.  (TIP: spraying UP and
DOWN will help you reach victims who are farther away.)

Step 11: If you fail, understand: a fire fighter needs experience to learn
their skills, so just re-do the game.

Step 12: Once you've finished level 12, the game will tell you that you're now
"immune" to the flames.  (NOTE: immunity is only to the flames and not to the
explosions.)  This ability is helpful for completing two Rampages very easily
(one in Ocean Beach and another Downtown).


  (NOTE: save the game at the Hyman Condo.)

_______________________________________________________________________________


3G) MISC. MISSIONS
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3G.1) RAMPAGES
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Overview: 
  A Rampage icon is pink with a skull in the center of it.  With dark52's
Rampages Map in hand, we're going to deal with these strange icons (skulls).
Unlike hidden packages, they're easy to spot.  They're also easy to complete
compared to some of the ones in "GTA 3," and the locations of the Rampage icons
don't change when you fail them like they did in Liberty City.


Difficulty rating: 5


Levels:
  There are 35 Rampages to complete scattered around Vice City.  Each has a two
minute time limit and provides infinite ammo for a particular weapon.


General Advice:

1.	Save the game after completing difficult Rampages.

2.	Have full 150 Health and 150 Armor.

3.	Beforing starting a Rampage, switch your weapon to one of the same
	weapon class as the weapon of the Rampage to avoid losing weaponry.
	For example, if the Rampage has Tommy use a pistol, change your weapon
	slot to any handgun.

4.	Don't stay in one spot.  Keep moving and looking around so the game
	keeps loading more gangsters for you.

5.	The gangsters are normally found on the sidewalks.  If the Rampage icon
	is far away from a road, go to it in a fast car, trigger the mission,
	and drive to the nearest road.

6.	Let the medics rejuvenate the gangsters--if you kill them again, it
	will add to your score.

7.	Don't bother getting rid of wanted ratings.  The wanted stars vanish
	when you complete the Rampage successfully.  (NOTE: if you fail the
	Rampage, the stars will remain till you take care of them.)

8.	If you fail a Rampage, the icon reappears in the same location, so grab
	it and try again.

9.	Only the kills of one group of gangsters (Diaz' gang, Bikers, etc.) are
	counted; the type may change with each effort at one icon.


STEP BY STEP:


Step 1: Grab the Rampages Map by dark52.  Start from the Hyman Condo.



RAMPAGE #21:

TYPE: You're given 2 minutes to kill 30 gang members with a Flame-thrower.

PREPARATION: Get a fast car.

LOCATION: Go west from the west end of the alley by the Hyman Condo.  Go across
the intersection and west on the road.  You can see a large billboard
advertising some vehicle competition.  If you go further, you'll see HYMAN
MEMORIAL STADIUM.  (NOTE: you'll be going to the stadium for some missions
later.)  Go north of it and find a helipad.  The Rampage icon is near the ramp
for it.

ACTION: After triggering the mission, get into your fast car and head to the
little road nearby.  A lot of gang members will be walking in clusters on the
sidewalks.  When you see a group of gangsters, park your car in the middle of
the road and shoot the group with the flame-thrower.  Just hold FIRE and wave
the flame left and right.  Once they're all toasted, get into the car and head
for the next batch--on the next road, if need be.  Repeat the procedure to
complete the mission.



RAMPAGE #20:

TYPE: You're given 2 minutes to kill 25 gang members with a Python (PS2)/.357
(PC)

PREPARATION: N/A.

LOCATION: Head to the Downtown Ammu-Nation.  Across the intersection to the
south is a long staircase.  The Rampage icon is on top of the stairs.

ACTION: After triggering the mission, jump from the stairs and shoot any gang 
member you see.  One shot is lethal, but it has to be accurate.  Sprint up and
down the road to generate more gangsters.



RAMPAGE #19:

TYPE: You're given 2 minutes to kill 40 gang members with Molotov Cocktails.

PREPARATION: Get a fast car.

LOCATION: Go east from the Downtown Ammu-Nation and look at your left for a
white staircase leading up to a tall building.  Climb up the steps and trigger
the mission.

ACTION: After triggering the mission, jump from the steps and sprint toward the
nearest group of gangsters.  If you're good at aiming and throwing, you can
throw a long distance, but it's not necessary to be a great thrower.  Since
you're fireproof, you can get real close to them and hit FIRE.  The gangsters
will burn but you won't.  Use your car if you need to get to clusters of
gangsters quickly.



RAMPAGE #18:

TYPE: You're given 2 minutes to kill 30 gang members with a Minigun.

PREPARATION: Get a fast car.

LOCATION: Drive east from the last Rampage location and look on the right side
of the road for the big statue in the big clearing in the middle of a building
--the place where you found HP #57.

ACTION: Trigger the mission and drive back to the middle of the nearby road and
stand.  Stand in the middle of the road.  You can't sprint carrying the heavy
weapon, so walk around, stay in the same position, or switch to Fist/Brass
Knuckles and back to run a bit.  Shred the gangsters you see to bits.  After
killing them, jump back into your car and go to the next location.  The Minigun
is the deadliest weapon in the game, and it has the very long range of a Rocket
Launcher or Sniper Rifle, so learn to use it well.



RAMPAGE #23:

TYPE: You're given 2 minutes to kill 30 gang members with an M60.

PREPARATION: Get a fast car.

LOCATION: Go west on the entrance road of the Moist Palms Hotel to the parking
lot.  After you pass through the building, look around the right side of it for
the icon in a corner.  Trigger the mission.

ACTION: Follow the same procedure as for the last Rampage.  The M60 is a heavy
automatic weapon with a long range, just a little weaker than a Minigun, and
one shot is lethal.  That makes the mission very easy.



RAMPAGE #22:

TYPE: You're given 2 minutes to kill 30 gang members using an
Uzi (PS2)/Uz-I (PC)

PREPARATION: Get a pizza moped.

LOCATION: From the Moist Palms Hotel, go north to the first intersection and go
left.  At the western bend in the road is a pizza shop.  Get the Pizza Boy
moped on the north side of the building.  Look at your Map--just south of you
is a dark grey square block (the concrete floor at the base of the Rock City
audio shop).  Use the alley to go around the audio shop on your moped to find
the Rampage icon.

ACTION: Once you trigger the mission, drive along the sidewalks.  When you see
a crowd of gangsters within firing range, shoot forward at them.  Shred any who
come toward you.  If they get too close to kill them fast enough, go to the
middle of the road and do a sideways drive-by on them.  Enough victims are
generated in the area by going back and forth on the same road.



RAMPAGE #25: (Save your game before you start this Rampage.)

TYPE: You're given 2 minutes to kill 30 gang members using a Tec-9.

PREPARATION: N/A

LOCATION: Go to Little Haiti using dark52's map.  Stop in the middle of the
road on the NW side of the big block in SW Little Haiti.  The Rampage icon is
behind the second house from the north, a short green house, on the west side
of the street.

ACTION: This Rampage is hard because the SMG is a really crappy gun.  The
accuracy and rate of fire is poor, and it takes a number of rounds to kill a 
single person.  The Haitian gangsters can run faster than you, take a lot of
shots to kill, and they usually stay in their groups.  The best tactic is to
stand at least five meters away from a crowd and open fire--if they run towards
you, walk backwards while shooting; if they run away from you, chase them while
shooting.


RAMPAGE #24: 

TYPE: You will be given 2 minutes to kill 35 gang members using a Spaz Shotgun
(PS2)/S.P.A.S. 12 (PC).

PREPARATION: Get a PCJ 600 (Honda CBR 600).

LOCATION: Follow the map; on the NW curve of the same block in Little Haiti,
look for a big billboard that says "Welcome to Hell."  Ride west through the
alley nearby toward the waterfront and look for the Rampage icon on your left
at the west side of a little building.

ACTION: The Spaz Shotgun is powerful--one shot is lethal at a short range.
It's the BEST shotgun in the game, and if you hold FIRE, it will act like an
automatic.  Park your bike on the sidewalk, stand in the middle of the road,
and shred all the gang members.  Get onto the bike and go to the end of the
road, killing any gangsters you see along the way.  Repeat till you're done.



RAMPAGE #26:

TYPE: You're given 2 minutes to kill 25 gang members using a Shotgun.

PREPARATION: Get a PCJ 600.

LOCATION: Go to the middle of Little Havana to reach a large area of pink
houses (it's green with white dots on your Map and radar).  Go into the block
to the middle court of three basketball courts to find the Rampage icon.

ACTION: The Shotgun has a short range, and it doesn't kill anyone in a single
shot.  You can't sprint carrying this big gun.  Therefore, time is precious.
Use the bike to get into the court, trigger the mission, and take the PCJ 600
to a nearby road.  As usual, stand in the middle of the road to shred gang
members, and use your bike to search for more gangsters.



RAMPAGE #27: (Save your game before starting this mission.) 

TYPE: You're given 2 minutes to kill 10 gang members by using a Katana.

PREPARATION: N/A.

LOCATION: In your travels on the west island, you may have noticed a Securicar
(Gruppe Sechs) parked in front of the tallest building in Little Havana: El
Banco Corrupto Grande.  Go up the steps of the bank, go left, go right around
the building, jump on the land, and you'll see the Rampage icon by some loading
bays. 

ACTION: Activate the mission, run to the nearby road, and find a group of
gangsters.  You won't be pressed for time, but the way you kill the gangsters
must be done correctly: you need to behead them or drive the sword through
them.  The best tactic is to act as bait--cut a gang member with the Katana and
lure the whole crowd to the grounds where you activated the mission.  The crowd
will attack you one at a time, and all you have to do is kill them the right
way.  You can knock down one or more gang members while you do so you're not
attacked as much.  When two or more are killed, sprint to the roadside again
and bring a few more into the same area.




RAMPAGE #28: (Save your game.) 

TYPE: You're given 2 minutes to gun down 20 gang members with a Sniper Rifle.

PREPARATION: Bring your chopper.

LOCATION: Look west from the west end of the bridge from Starfish Island to the
west island.  You'll see a hospital with a Heart icon in front of it and Ice
Cream Factory to the south of that.  Go to the roof of the cafeteria building
between them.  The Rampage is on the south side of the roof.

ACTION: You'll fly to a building next door after taking the icon, so read these
instructions carefully.  Park the chopper facing west near the Rampage icon,
grab the icon, and get back in your chopper before the rotor blades have slowed
down.  Fly up a bit and look west for a very short building with a black roof.
Park on the ugly roof and run to the edge of it.  Snipe any gangster you see.
It's slow at re-loading but single shots should be lethal wherever you hit
them, even on the leg.  Since headshots are unnecessary, shoot them in the
chest.  Walk north and south on the roof to look for more victims.  If the
target runs, aim some distance in front of them and shoot when they come into
your line of fire.



RAMPAGE #29: 

TYPE: You're given 2 minutes to kill 20 gang members by using a
Ruger (PS2)/Kruger (PC).

PREPARATION: Bring your chopper.

LOCATION: Where HP #77 was.  Go south over the main road from the west end of
the Starfish Island Bridge, go right, and it's the roof of the last building on
the left at the bend at the west end of the road.  The Rampage icon is on the
roof.  Use your chopper to get there.

ACTION: Stay on the roof to show the gangsters your sniping skills.  One shot
is lethal.  The assault rifle has a long range with an automatic feature and it
makes the mission easy.  Run north and south on the roof to let the game
generate more gangsters for you.  Once 15 gangsters are killed, jump to the
road and kill the gangsters who got so close to the building they were hidden
from your view.  Once you're done, go up the stairs to the roof, get back in
the chopper, and head to the next location.



RAMPAGE #32:

TYPE: You're given 2 minutes to kill 25 gang members with a Spaz Shotgun (PS2)/
S.P.A.S. 12 (PC).

PREPARATION: N/A.

LOCATION: Go into the terminal of Escobar International airport.  If you
remember where HP #95 was, the Rampage icon is on the first floor on the
opposite side of the room.  Just hug the big window and go south to the Rampage
icon.

ACTION: Trigger the mission and go to the middle of the ground floor.  This
Shotgun is very powerful at a short range--a whole group, if nearby, can be
slain in a few rounds.  It is the BEST shotgun in the game.  If you hold FIRE,
it will act like an automatic.  After killing all the gang members on the
ground floor, go up the escalator and kill any gangsters there, too.



RAMPAGE #34:

TYPE: You're given 2 minutes to destroy 15 vehicles with a Minigun.

PREPARATION: If you have a chopper, you can get to the location easily.

LOCATION: The army barracks are a few blocks northwest of the airport terminal.
(NOTE: if you're traveling by car, take the road west from the airport
terminal, follow it underground and back above ground, and when it curves east
you'll see Fort Baxter on your left.)  The Rampage icon is on the lawn east of
Fort Baxter behind a tree.  Don't grab it yet.

ACTION: The mission is to destroy 15 vehicles.  You don't need to use the
Minigun and deal with the soldiers with M4s.  So jack any vehicle, drive
through the gate, stop close to the Rhino (tank), and get out.  The soldiers
will begin firing, but the moment you're inside, you're protected from their
bullets.  But you can still be pulled out, so get out of there and onto the
road.  You now own the Rhino.  Head to the Rampage icon, get out of the Rhino,
and grab the icon.  The moment you touch it, leap quickly into the Rhino.
Travel in any direction ramming into vehicles, and you'll soon realize the
mission has been completed.



RAMPAGE #30:

TYPE: You're given 2 minutes to kill 35 gang members with Grenades.

PREPARATION: N/A

LOCATION: First of all, hit Map and go to the Pay 'n' Spray in Viceport.  From
it, turn right and follow the curved road north.  On your way, you'll see a
steep grass slope on your left side.  Drive up that slope and find the Rampage
in the middle of the bushes.

ACTION: Trigger the mission and jump onto the road.  You'll see a lot of
gangsters standing on the sidewalks.  If you're very good at aiming and
throwing, you can throw from a long distance.  But it's unnecessary to be a
great thrower--go near them, hit the FIRE button, and run away from them.  Do
it to all the crowds and the mission is easily completed.


RAMPAGE #2:  (Save your game at the Ocean View Hotel.)

TYPE: You're given 2 minutes to kill 30 gang members with Molotov Cocktails.

PREPARATION: N/A

LOCATION: Go south from the Ocean View Hotel on the MAIN road.  As you reach
the curve, look on the left side for the gravel driveway that leads to the
lighthouse (across the street from the BEACH PATROL HEADQUARTERS).  If you walk
on the path, you'll see the Rampage icon.

ACTION: Use the same tactic used for Rampage #19.



RAMPAGE #3:

TYPE: You're given 2 minutes to run down 30 gang members with a vehicle. 

PREPARATION: Get any fast durable car.  (NOTE: if you still have the "EP"
Admiral you took from Diaz, it will do nicely.)

LOCATION: Go east from the hotel to the sea shore, and go south along it to the
Rampage icon.

ACTION: After triggering the mission, drive fast to the MAIN road.  Run over
any gangsters you see till you complete the mission.



RAMPAGE #4:

TYPE: You're given 2 minutes to kill 25 gang members with a PSG-1 (PS2)/.308
(PC).


PREPARATION: N/A

LOCATION: Walk south from the hotel to the traffic signal, go west to the end
of the road, and look for COLLARS & CUFFS.  North of the clothes shop is a
parking garage sign.  Follow that sign and the white arrows painted on the road
into the multi-story parking garage.  Go up to the first floor, go left, and
sprint to jump over a low wall onto the rooftop.  The Rampage icon is on the SW
corner of the rooftop.

ACTION: You'll probably pass this Rampage mission because the gun is a
semi-automatic sniper rifle.  You can shoot it continuously, so you can hit
FIRE rapidly.  It's the BEST SNIPER RIFLE in the game.  Aim at each gang
member's chest and use all your sniping skills to complete the mission.



RAMPAGE #5:

TYPE: You're given 2 minutes to kill 20 gang members with a Chainsaw.

PREPARATION: N/A

LOCATION: You came across RAFAEL'S clothing store earlier.  There's a tall pink
apartment building called OakDale with a "TO LET" sign opposite to the clothes
store.  Go through the open gate and look south.

ACTION: This is a cold-blooded murder type of mission.  One slash is lethal.
Stand in the middle of crowds of gangsters and press FIRE to kill all of them.



RAMPAGE #6: 

TYPE: You're given 2 minutes to kill 10 gang members with a Katana.

PREPARATION: N/A

LOCATION: Go south from the Ocean View Hospital, take the second left, then
turn left into a section of houses.  Pass a house and turn right to find the
icon behind a tree.

ACTION: Trigger the mission and sprint to the sidewalk.  Time is generous here.
Since a katana needs multiple slices to kill gangsters, aim at their heads and
attack continuously.  It's unlikely you'll fail this mission, but if you do,
just grab the Health icon and try again.



RAMPAGE #7: (Save your game before starting this mission.) 

TYPE: You're given 2 minutes to kill 25 gang members with an M4.

PREPARATION: N/A

LOCATION: You came to the Ocean View Medical Foundation to collect
HP #6 earlier. 

ACTION: The M4 is an automatic, but the recoil makes aiming difficult on PS2.
To solve this, CROUCH and use the first person view before shooting.  On PC,
just fire it like a Minigun.  Hold the FIRE key continuously to take out whole
crowds of gangsters.  (NOTE: don't bother trying for headshots.)  The problem
in this mission can be getting enough targets, so if the medics come to revive
them, allow them to do their jobs, etc., and you'll complete this mission
successfully.



RAMPAGE #8:

TYPE: You're given 2 minutes to kill 25 gang members with a Shotgun.

PREPARATION: N/A

LOCATION: The Rampage icon is on top of the parking garage with the corkscrew
ramp in the Washington Beach area.  To go there, go east from the phone symbol
on your radar in Washington Beach.  At the T intersection, go right and look
for it on the left side of the road by the mall.  Go up the ramp to the roof of
the mall and look on the western side by a slope.

ACTION: After activating the icon, go up the western ramp and jump down to the
road across the hospital.  Go to the middle of the road and stand 5 meters away
from a crowd.  After you fire, the gang members fall down, but it doesn't mean
they're dead, so keep shooting till they are.  If your Health is low, grab the
heart icon at the hospital to regain your Health.



RAMPAGE #9:

TYPE: You're given 2 minutes to kill 25 gang members with an MP5 (PS2)/MP (PC).

PREPARATION: N/A

LOCATION: You went here to collect HPs # 16 and 17, if you remember.  Go to the
Bunch of Tools shop in Washington Beach and look west to see two apartments.
The Rampage icon is in front of the short pink house.

ACTION: It's the BEST submachine gun in the game; it's also used by FBI agents
to kill criminals.  The gun is very light so you can sprint with it, it has a
good range, and the accuracy hits the bull's eye.  After triggering the
mission, go to the middle of the road and kill the gangsters one by one.  Aim
at their chest or head and run towards them while shooting them.  Slay the cops
if they interfere with you.



RAMPAGE #10

TYPE: You're given 2 minutes to kill 30 gang members with a Spaz Shotgun (PS2)/
S.P.A.S. 12 (PC).

PREPARATION: N/A

LOCATION: Go north from the Ocean View Hotel and after some time the road bends
west.  Stop there and look forward at a tall white building --the Rampage icon
is behind it.  When you approach the white building from the south, choose the
in-game Map, and you'll see a black tail-like path deviating toward the beach.
Follow the tail-like concrete path until it ends.  Go left and go to to the
back of the white building--the Rampage icon is hidden behind the bushes.

ACTION: The Spaz Shotgun(PS2)/S.P.A.S. 12 (PC) is powerful, one shot is lethal.
If you get close to a crowd, you can kill them all few rounds.  It is the BEST
shotgun in the whole game, and if you hold FIRE, it will act like an automatic.
After you trigger the mission, go to the beach and slay the gangsters to finish
the mission.



RAMPAGE #11

TYPE: You're given 2 minutes to kill 10 gang members with a PSG-1(PS2)/.308
(PC).

PREPARATION: N/A

LOCATION: Now walk north on the tile path behind the same building, and you'll
find another area through a small gap in the fence.  The moment you're in it,
look up to the NE direction, and you'll see a Rampage icon over the top diving
board.

ACTION: It's the simplest Rampage in the whole game.  Stay on the diving board
--it's a good vantage point--and snipe gangsters continuously.  You'll NEVER
fail this mission; if you do, grab the icon to redo it.



RAMPAGE #12

TYPE: You're given 2 minutes to drive-by 35 gang members using an Uzi (PS2)/
Uz-I (PC).

PREPARATION: The "EP" Admiral would be the best, or steal a police car from any
police station.

LOCATION: It's on the same position as shown on the "Rampages Map."  To get
there, go to the pizza shop in Vice Point, go west over the little bridge, turn
right, and go to the end of the dead end road.  The Rampage icon is near the
river.

ACTION: After triggering the mission, forget about the gangsters in the loop
area and go east to the MAIN road in Vice Point.  Move very slowly in the
middle of the road; when you see a crowd of gangsters, park your car on the
yellow line and do a drive-by shooting.  This mission is easy if you maintain
a distance between you and the gangsters.  Travel north and south to look for
more targets.  If you fail, grab the Bribe and redo the mission from Square
One.



RAMPAGE #13

TYPE: You're given 2 minutes to kill 20 gang members with a Chainsaw.

PREPARATION: N/A

LOCATION: Go west toward the little bridge that leads from the east island to
Leaf Links.  Just before the bridge, go through the gap in the wall on your
right and down to the dock.  The Rampage icon is on west end of the dock.

ACTION: Use the same tactic used for Rampage #5.



RAMPAGE #14:  (Save your game at 3321 Vice Point.)

TYPE: You're given 2 minutes to kill 25 gang members with a Python (PS2)/.357
(PC).

PREPARATION: N/A

LOCATION: Go south from 3321 Vice Point, and by the wall of your yard is a lawn
that leads to the beach.  Walk to the beach and look right.

ACTION: Get the icon, sprint back over the lawn to the roadside, and stand on
the lawn to shoot the gangsters one by one.  Aim at their chests.  One shot is
lethal, but it has to be accurate.  If a gangster runs toward you, take your
time to aim at them before firing.



RAMPAGE #15:

TYPE: You're given 2 minutes to kill 35 gang members with an M4.

PREPARATION: Get a fast car.

LOCATION: The Rampage is by the eastern entrance to North Point Mall.

ACTION: After triggering the mission, CROUCH and FIRE at the crowd of gangsters
nearby on PS2; on PC, fire as you would with a Minigun.  After clearing the
area, drive south.  If you see a pack of gangsters on the way, park in the
middle of the road and shoot them.  If you fail the mission, grab a Bribe and
redo it.



RAMPAGE #17:

TYPE: You're given 2 minutes to kill 30 gang members using an Uzi (PS2)/Uz-I
(PC).

PREPARATION: The "EP" Admiral would be the best; otherwise, get a police car.
 
LOCATION: The Rampage icon's location on the "Rampages Map" is slightly
altered.  Go to the NW corner of east island.  Press START (PS2)/Esc (PC) and
select Map, and you'll see two white buildings there.  The most north-easterly
building is a large yellow one with ramps on both sides.  Go up the east side
ramp in your vehicle to see the Rampage icon.

ACTION: Before activating the Rampage, align your car such that the moment you
do, you can drive away.  Drive south and north on the MAIN road to look for
more targets.



RAMPAGE #35: (Save your game first.) 

TYPE: You're given 2 minutes to kill 35 gang members by running over them.

PREPARATION: Get a fast car like a Phoenix (or the "EP" Admiral).

LOCATION: This is the only Rampage on Starfish Island.  Enter Starfish Island
from the bridge from the west island, take the first left, and the icon is in
the entrance to the first house on your left.  Park beside the wall FACING
SOUTH and use your vehicle as a step to climb over the wall.

ACTION: Now you are inside the area--don't touch the icon yet--get into the
Admiral that is usually parked in here--park it near the same wall you just
jumped over.  Activate the mission, sprint towards the Admiral, and use it as a
stool to climb jump onto the road.  Hop in the Phoenix and drive south toward
the bridge.  There may be a lot of gangsters standing on the sidewalks--simply
squash them.  Drive east and west to look for more targets.


  (NOTE: the remaining 4 Rampages will be done after Tommy Vercetti gets a
  remarkable ability.)

_______________________________________________________________________________


3G.2) UNIQUE JUMPS
������������������

Overview:
  In Vice City, you can perform UNIQUE JUMPS driving over ramps, girders,
rooftops, stairs, and concrete structures--all at top speed.  If you did it
right, the game shows a cinematic view of the jump with a slow motion effect
and a message confirms that the jump was a success.


Difficulty rating: 5 (repetitious)


Levels:
There are 36 Unique Jumps to be performed with no time limits.


General Advice:

  (NOTE: it's NOT necessary to own the "BradyGames Official Strategy Guide" for
  Vice City for the following Unique Jumps.  For the people who already have
  the jumps guide, note that Brady Jump guide starts from the west island and
  this section start from east island.  The numbers used by the BradyGames
  guide for the Jumps are used here to assist you.)


1.	Get a  PCJ 600 (Honda CBR 600) for performing all the Unique Jumps.
	The four permanent locations of the PCJ 600 are:

   i)	MARINA.  (There are two piers at the Marina.  Pier 2 leads to Col.
   Cortez' yacht (the "C" symbol).  Pier 1 is the northern one which the
   motorcycle is parked by.)

   ii)	OCEAN BEACH.  (North of the Pay 'n' Spray is a white building over a
   lot with a staircase.  The PCJ 600 parked in the lot.)

   iii)	WASHINGTON BEACH.  (Follow the road that passes in front of the Ocean
   View Hotel north until it curves west and look right.  The bike is on the
   grassy hill.  Getting onto this motorcycle will trigger the "PCJ PLAYGROUND"
   mission that will be dealt with LATER.  To take the bike and end the
   mission, drive it to the road and leap into any vehicle.)

   iv)	DOWNTOWN.  (Go north on the main road of the west island to where it
   divides in the southern Downtown area.  Take the right turn and look on the
   left side of the road for "HOWLIN' PETE'S BIKER EMPORIUM."  Break the glass
   and steal the motorcycle.)


2.	Do Unique Jumps at least TWICE since sometimes the game announces that
	the jump was counted for an Insane Stunt but actually it wasn't a
	Unique Jump.  Check your stats after every Jump to confirm it.

3.	You can perform the Jumps in any order you want, but note which Unique
	Jumps you've performed to keep track of them.  To avoid messing up,
	FOLLOW the FAQ from the start to the end.

4.	It's very easy to forget which jumps you've completed; to avoid that,
	either memorize or make a note of all the jumps you have completed.


STEP BY STEP:


  (NOTE 1: hit START (PS2)/Esc (PC), choose OPTIONS, and then DISPLAY SETUP.
  You have to change some settings for improving the graphics.

*	DRAW DISTANCE--full.
*	FRAME LIMITER--on.
*	WIDE SCREEN--off.)


  (NOTE 2: you have to go to the "REFERRED LOCATION" first, and the FAQ will
  tell you how to get to the "EXACT LOCATION" from there.)

  (NOTE 3: despite the fact that you can do all the Jumps with a PCJ 600, the
  first jump can be done easier with a Cheetah.)



UNIQUE JUMP #1 and #2:  (Brady Jump #29 and #28).

REFERRED LOCATION: The parking garage with a corkscrew ramp by the Washington
Mall where you performed RAMPAGE #8.

EXACT LOCATION: Get a Cheetah, go to the roof of the parking garage, and stop.
If you check your radar, you'll see that you're facing west.  Make a brief left
and right turn, go down the ramp, and up the ramp on the far side.  Turn around
to face down that ramp and back the car nearly to the wall.

ACTION #1: Hold HANDBRAKE and ACCELERATOR down together, and when you release
the brake, the Cheetah should race toward the western ramp.  Now you'll fly
over the low wall, across the street, and onto the rooftop to the east across
the street and it's added to the number of Jumps in your Stats.  (NOTE: if it's
not added, redo it.)

ACTION #2: After successfully completing UNIQUE JUMP #1, drop down to the
alleyway and get a PCJ 600.  Go to the roof of the (same) parking garage.  Turn
around to face down that (same) ramp and back the bike nearly to the (same)
wall.  Hold HANDBRAKE and ACCELERATOR down together, and when you release the
brake, your motorcycle should race toward the (same) western ramp.  Now
you'll fly over the low wall, across the street, and onto the (same) rooftop to
the east (the same slow-motion effect like you just got before).  Slam on the
BRAKES so you won't fall.  Where you landed is a small slanted set metal steps.
Drive past them and you reach another rooftop.  Stop there and locate three
metal ramps (air conditioner vents).  The middle ramp, the one on the corner is
the required ramp.  Back up, charge at it in full speed, and you'll land on the
rooftop across the street.  Another Jump is added to the list.



UNIQUE JUMP #3 and #4:  (Brady Jump #32 and #33)  (NOTE: these two Jumps are
done in a row, but don't have to be succeeded with in a row, just like the
previous Jumps.)

REFERRED LOCATION: the Pay 'n' Spray in Ocean Beach.

EXACT LOCATION: To the north of the Pay 'n' Spray you can see a white building
over a parking lot and a staircase.  Go into it on the north side.  You can see
that if your PCJ 600 is trashed, you can replace it with a brand new PCJ 600
parked inside the building.  Moreover, if your Armor is low, you can climb up
the stairs and make it complete again.  OK, on to the business at hand.  Across
the street from the entrance is an alley.  (You can see it on your RADAR as a
dark grey upside-down "L.")  Go to the north end of the alley facing those
stairs (you just climbed for the Armor) to the south.

ACTION #3: Watch the traffic before you accelerate.  Approach the stairs a bit
left of the middle, fly over the Pay 'n' Spray roof, and land on the pink
rooftop.

ACTION #4: While flying, watch for the pink ramp to be jumped next.  Charge the
ramp and land on (or collide with) the brown building to complete the jumps.
(NOTE: these 2 can be done together, but you don't have to succeed at both at
the same time.  If you don't complete both jumps in your first attempt, try
them again as you need to.)



UNIQUE JUMP #5 and #6:  (Brady Jump #34 and #35)  (NOTE 1: these Stunts are
done in a series just like the previous Stunts.  NOTE 2: SAVE your game.)

REFERRED LOCATION: the Marina.

EXACT LOCATION: There are two piers at the Marina.  Pier 2 will lead you to
Col. Cortez''s yacht (the "C" symbol).  Pier 1 is to the north of it.  Switch
your old PCJ with the motorcycle nearby.  Drive it out onto Pier 1, and you can
see a long section near the end stretches to the south and ends with a ramp.
Park your bike facing south and back it carefully to the ledge.

ACTION #5: Unfortunately, this is also a difficult Stunt, and you could fail it
by drowning in the sea.  So SAVE your game before charging at it.  Now, back to
business.  You have to be going south at full speed when you reach the first
ramp.  While you're in midair, shift your weight back to raise the front wheel
a bit.  If you land on the other side, it means you've completed Jump 1.

ACTION #6: Keep going straight and accelerating to go over the next ramp.
Have brake/reverse ready to stop with.  If you landed safely, you've succeeded.
To get back to the road, you have to go east to a third ramp.



UNIQUE JUMP #7:  (Brady Jump #20)

REFERRED LOCATION: The construction site where you collected HP #20.

EXACT LOCATION: Go to the construction site from a gap in the fence on the west
side and go up all 3 wooden ramps to the top floor.  On the 4th floor, look for
a red girder (ramp) on the west side jutting out to north.

ACTION: Align your PCJ 600 perfectly with the middle of the girder.  Though it
takes patience, spend as much as time as you need to line it up properly.  Back
up, then keep accelerating.  Don't steer while riding on the girder--you'll
probably cause the bike to go off track if you do.  If you lined it up
properly, your PCJ 600 should go the distance.  If not, you'll fall down,
anyway.  No worries even if you fall in your first few attempts--it happens to
everyone.  Just align it properly, fly off the ramp with a little left turn as
you go off the end of it, and land beside the building ahead (or smack into it)
to complete the Stunt.



UNIQUE JUMP #8  (Brady Jump #18)  (Save your game first.)

REFERRED LOCATION: the Malibu Club.

EXACT LOCATION: Stand in front of the club and look right (W).  There you can
see a concrete ramp nearby on the lawn.  The ramp is facing west toward the 
neighborhood across the inlet.  Go west from it across the street and into the
lot to begin your runway.

ACTION: When there's a break in the traffic, gun it.  Aim for a spot near the
fat palm tree and give it a touch of wheelie as you land just in case you need
to skirt the fence on the other side of the water.  Land on the neighbor's lawn
to complete the Jump.



UNIQUE JUMP #9  (Brady Jump #19)

REFERRED LOCATION: the Malibu Club.

EXACT LOCATION: Go south over the lawn from the ramp you just used and you'll
see a ramp that points south toward a little bridge and the street beyond it.

ACTION: It's the easiest Jump in the game.  Just go south at maximum speed over
the lawn and hit the concrete structure with a little left turn to aim for the
street.  You'll fly over the bridge and land on the street (straight ahead are
too many trees).  When you get good at it, you can keep on going down the
street.



UNIQUE JUMP #10  (Brady Jump #21)

REFERRED LOCATION: The bridge you just jumped over.

EXACT LOCATION: Make your way towards further south from the same bridge to see
another small bridge, and a concrete ramp just south of that.

ACTION: Take a long run up from the east end of the road that passes south of
the police station.  Charge at the ramp and make a little right turn going off
it to aim for the clearing ahead.  You'll fly over the river, and one more Jump
is added to the count.



UNIQUE JUMP #11  (Brady Jump #22)

REFERRED LOCATION: the Bunch of Tools store in the Washington Beach area.

EXACT LOCATION: After the last jump, you probably landed by the Bunch of Tools
store.  If you go back east and veer right into the lot before you get to the
little bridge, you can see a pile of dirt by a break in the fence.

ACTION: Get a good runway from the big peach-colored arch at the Starfish
Island Bridge.  When you approach the hardware shop, curve right (ease up on
acceleration for the moment it takes to make the turn if it helps you make it
safely), and hit the ramp aiming for the street beyond.  You'll now land in the
road and can keep going with another Jump done.



UNIQUE JUMP #12  (Brady Jump #23)

REFERRED LOCATION: The ramp you used for UNIQUE JUMP #9.

EXACT LOCATION: You can see a wooden pallet leaned against the building on the
corner--south of the aforementioned concrete ramp.

ACTION: If you want switch your old PCJ 600 with the brand new motorcycle on
the hill nearby, deliberately fail PCJ PLAYGROUND.  Now take a good run from 
somewhere around the west side of that hill, watch for traffic, and charge at
the wooden ramp and land on the roof to make another Jump.  (NOTE: you can try
one or two unofficial jumps farther down the roof as an option.)



UNIQUE JUMP #13  (Brady Jump #24)

REFERRED LOCATION: The ramp you used for your last Jump.

EXACT LOCATION: In this Jump, you'll be using a staircase.  From the east side
of the aforementioned wooden ramp, go south down the alley and look for the the
staircase ahead.

ACTION: You need a long runway, so start from the end of the alley, or even the
grassy field, and race down the alley.  Ride slightly to the left and aim for
the middle of the staircase.  You'll probably land on the pink building.  Chalk
up more Jump.



UNIQUE JUMP #14  (Brady Jump #26)

REFERRED LOCATION: The staircase you used for your last Stunt.

EXACT LOCATION: For this Jump you'll use another staircase.  Go south from the
last staircase, past the Bribe Icon, and to the staircase you'll use.

ACTION: You need a very long runway, so start from the road, race through the
alley, and charge at the staircase.  I hope you'll land on the roof to complete
the Jump.



UNIQUE JUMP #15  (Brady Jump #27)

REFERRED LOCATION: The staircase you used for your last Jump.

EXACT LOCATION: For this Jump, you'll use a wooden pallet.  Go south from the
last staircase to reach the small ramp.

ACTION: Here the important thing is to land in the alley beyond and NOT hit the
building.  Take a good runway, hit the ramp with a little left turn, and land
in the alley comfortably to complete another Jump.



UNIQUE JUMP #16  (Brady Jump #30)

REFERRED LOCATION: The wooden pallet you used for your last Jump.

EXACT LOCATION: For this Jump, you'll be using a small wooden pallet.  From the
last staircase, go further south to a small ramp.  But this brown wooden ramp
requires you to make a jump in the opposite direction from the direction you're
traveling in now.

ACTION: You have to approach the ramp from south.  Take a good long runway, hit
the ramp going north, aim for the clearing ahead, and land in the alley
comfortably with another Jump accomplished.



UNIQUE JUMP #17  (Brady Jump #25)

REFERRED LOCATION: The staircase you used for UNIQUE JUMP #13.

EXACT LOCATION: From that aforesaid Jump, you may remember there were two
stairways--one on either side of the corner.  Use the east-west one this time.

ACTION: This one is a little tough because of the irritating traffic getting in
the way at the traffic signal there.  The signal post will obstruct your way,
too.  If you want, blow up the cars and let the wrecks hold back the traffic
before you go for the jump.  Now, on to business.  Go east from the stairway,
across the street, and onto the lawn to the low wall by the beach.  Adjust your
aim for the staircase, accelerate, and charge.  In midair, shift your weight
back to gain some distance forwards.  You have to land on the lawn of the
police station to complete the Jump Stunt.



UNIQUE JUMP #18  (Brady Jump #31)

REFERRED LOCATION: the Ocean View Hotel.

EXACT LOCATION: Walk south from your hotel to the corner and go west.  At the
end of the road, you'll see the white COLLAR & CUFFS building.  Directly north
of the aforementioned clothes shop is a parking lot signpost.  Follow that
sign, the white arrows painted on the road, and go north into the multi-story
parking garage.  Go to the terrace of the multi-story car park.  On the south
side of the terrace is the ramp.

ACTION: Easy jump.  Just start at the north side of the terrace, charge at the
ramp, and you'll land on the building that is directly south of the multi-story
car park.


  (NOTE: all 18 Unique Jumps on the east island are finished now.  There are 13
  more on the west island and 1 on Starfish Island.  Taken together, they'll
  add up to 32 Unique Jumps in this section.  The remaining 4 Jumps will have
  to wait till after buying an asset property.)




UNIQUE JUMP #19:  (Brady Jump #17 (?))

REFERRED LOCATION: Diaz' Mansion.

EXACT LOCATION: It's the only Jump done on Starfish Island.  Go north to the
end of the north-south road across from the Mansion.  Go across the street a
bit to the east and into the alley.  At the end of it, go right and through the
open gate.  Go clockwise around the garage, through the open gate, and across
the yard to a hedge.  If you look back east through the gate you can see the
back steps of a house.  The steps will be your latest Jump ramp.

ACTION: Take a good run to the steps in a straight line and fly over the yard
and the hedge to the next yard to add to your Jumps count.



UNIQUE JUMP #20:  (Brady Jump #2)

REFERRED LOCATION: the Downtown Ammu-Nation.

EXACT LOCATION: You climbed these stairs to start RAMPAGE #20.  This same
staircase, south of the gun shop, will be used for a jump ramp.

ACTION: If you wish, you can get a brand new motorcycle that's kept in a
showcase window across the street from "Big" Mitch Baker's biker bar, the
Greasy Chopper.  Break the glass and steal the motorcycle.  Back to business.
Take a long run and charge at the staircase.  I hope you'll land on the terrace
of the gun shop to complete the Jump.



UNIQUE JUMP #21  (Brady Jump #5)

REFERRED LOCATION: The staircase you used for your last Jump.

EXACT LOCATION: From the staircase (south of the Downtown Ammu-nation), drive
south.  Pass the Fire station and the Moist Palms Hotel (it has a large
swimming pool in front of it).  Go right at the first right turn that's south
of the Downtown area--you're in Little Haiti now.  Go into the parking lot of a
pale yellow building on the right side of the road.  You'll begin a runway
there to the ramp in a clearing between buildings across the street.  (You
don't need to go through the bribe hovering over it--that's one of the airborne
bribes for helicopters.)

ACTION: Get a good run from the lot of the pale yellow building.  Charge at the
wooden ramp at a good speed and aim for the clearing a bit to the right of the
back of a billboard, finishing a Jump.



UNIQUE JUMP #22  (Brady Jump #7)

REFERRED LOCATION: the Pay 'n' Spray in Little Haiti.

EXACT LOCATION: Go behind the Little Haiti Pay 'n' Spray and look west (or zoom
west with a sniper scope).  Look for a Bribe icon hovering over a wooden
pallet.  That's the Jump ramp.  Drive west through the gray drainage ditch--the
bike can go diagonally up the steep wall--and through the yards, across the
street, and to the west end of the east-west street across from the ramp.

ACTION: Take a good run up from the end of the road and charge at the ramp.
You need to hit or land on the Pay 'n' Spray to complete the Stunt.



UNIQUE JUMP #23  (Brady Jump #6)

REFERRED LOCATION: The wooden ramp you used for your last Jump Stunt.

EXACT LOCATION: From the wooden ramp, go west to the nearby road, go north,
and take the first left and stop.  To your left (south) you'll see a battered
bus, and to your right you'll see a wooden ramp.  That's the Jump ramp.

ACTION: Go to the grassy area just north of the wooden ramp.  Go to the end and
make a run at the wooden ramp.  The ramp is a little to the left, so (you might
ease up on acceleration for a moment and) steer a little to the left just
before reaching the ramp.  You'll easily fly over the battered bus and some
houses, or crash land on them, to finish the Stunt.



UNIQUE JUMP #24  (Brady Jump #8)

REFERRED LOCATION: Laundromat ~ Little Havana (where HP #72 was.)

EXACT LOCATION: Go east from the Laundromat to the end of the road, go left,
and turn left into the alley at the north end of the Little Havana Streetwear
store.  Look left/south at a ramp.

ACTION: Take a nice run and hit the first ramp, then charge at the gray ramp,
then ACCELERATE hard and go STRAIGHT (south), aiming for the clearing to the
right of the back of a billboard, and you'll quickly ramp off an air
conditioner.  You'll see the slow motion cinematic shot of the bike flying over
the roof of a building across the street.  One more Jump is added to your
count.


  (NOTE 1: save your game at the Hyman Condo.)

  (NOTE 2: there are only 8 more Unique Jumps to be completed now.  Thankfully,
  all the Jumps are in the ESCOBAR INTL. AIRPORT area.  It will make for a
  total of 32 Unique Jumps in this section.  The remaining 4 Jumps will have to
  wait a little longer, till after you buy a special asset property.)

  (NOTE 3: the disadvantage with the Jumps given below isn't with the Jumps but
  with the bike.  Surprisingly, a parked PCJ 600 is unavailable in the nearby
  area, so always take a PCJ 600 there for Jumps.)



UNIQUE JUMP #25  (Brady Jump #12)

REFERRED LOCATION: The airport terminal.  (You came to Escobar Intl. Airport in
your copter earlier to collect hidden packages, so you know the area.  To get
there easily by road, go south from the west end of the South Bridge, go right,
go straight through the intersection, and follow the road as it makes a 90
degree curve north then a 90 degree curve west.  Look on the left side of the
road for the big terminal.)

EXACT LOCATION: Go east from the big passenger terminal and go into the parking
lot on the right.  Go due south past a big jet.  Look and right and you'll see
a set of steps on wheels (used to load luggage onto the jets).  That's the Jump
ramp.

ACTION: Line yourself up with it then back up straight until you're stopped by
a big structure.  Then charge east to west at the mobile stairs at full speed.
(You might give it a little right turn at the end to avoid the jet on the other
side.)  I hope you fly over the east boarding platform to complete the Jump
successfully.



UNIQUE JUMP #26  (Brady Jump #13)

REFERRED LOCATION: The mobile steps you used for your last Jump.

EXACT LOCATION: From the last ramp, drive due west until you're in front of
another arm of the boarding platform (similar to the last one you flew over).
You'll see another jet and another mobile stairway nearby.  That's the Jump
ramp.

ACTION: Line yourself up with the ramp, then go straight backwards until the
ramp is out of your sight.  Charge east to west at the stairway at full speed.
I hope you fly over the west boarding platform to complete the Jump
successfully.



UNIQUE JUMP #27  (Brady Jump #14)

REFERRED LOCATION: The stairway on wheels you used for your last Jump.

EXACT LOCATION: From the stairway you just used, cross beneath the white
boarding platform.  You'll see another jet and another stairway used to load
luggage onto jets.  That's the Jump ramp.  But this time you make your run in
the opposite direction--west to east.

ACTION: Line yourself up with it then reverse until you're inside a hangar.
Charge at the stairway at full speed.  I hope you fly over the boarding
platform to complete the Jump successfully.



UNIQUE JUMP #28  (Brady Jump #15)

REFERRED LOCATION: The mobile stairway you used for your last Jump.

EXACT LOCATION: Go due south from the aforesaid stairway to a red radar
station.  Look on the ground at the NE side of it for a small yellow triangular
sign, and to the SW from it for a set of mobile steps.  The yellow sign is your
ramp for Unique Jump #28 and the stairway will be your ramp for Unique Jump 
#29.

ACTION: The problem is to avoid the red revolving radar on top.  Take a long
runway and charge at the yellow direction sign--aim for a spot over the low
section of the building to the right of the radar.  You should fly over it to
pass the Jump.



UNIQUE JUMP #29  (Brady Jump #16)

REFERRED LOCATION: the red radar station.

EXACT LOCATION: A mobile set of steps (SW of the station).

ACTION: Line yourself up with it, and then reverse until the ramp is out of
sight.  Charge at the stairway at full speed.  I hope you fly over the red
radar station to pass the Jump.



UNIQUE JUMP #30  (Brady Jump #11)

REFERRED LOCATION: The mobile stairway you used for Unique Jump #25.

EXACT LOCATION: Go south from the stairway to a long runway that runs SW to NE.
You can see two ramps at the NE end.  The one on the left is the Jump ramp.

ACTION: Go SW on the runway--to the end of it, if you want.  Charge full-speed
at the left ramp.  You'll fly over the hedge and land on the road to finish the
Jump.  It's an easy jump and the longest, too--I made a score of nearly 280
feet distance for an Insane Stunt.  Never mind.



UNIQUE JUMP #31  (Brady Jump #9)

REFERRED LOCATION: The mobile stairway used for Unique Jump #25.

EXACT LOCATION: Go east from the ramp to the fence that surrounds the airport.
Go left (north) to another set of steps used to load luggage onto jets.  That's
the Jump ramp.

ACTION: Line yourself up and back up until the ramp is out of sight.  Charge at
the left ramp, fly over the hedge, and land on the roof of the VICE CITY
TRANSPORT POLICE building across the street to pass the Jump.



UNIQUE JUMP #32  (Brady Jump #10)  (If your PCJ 600 is wrecked, don't search
for a new one--read below.)

REFERRED LOCATION: the airport terminal.

EXACT LOCATION: Go north from the terminal to a large blue 3D billboard: VICE
SURF.  The billboard has a small wooden ramp at the base of it which leads to
an upward slope.  That slope is the Jump ramp.

ACTION: Though PCJ 600 is good for this jump, it's not safe for the motorcycle
or Tommy if it's beat up and smoking from doing jumps.  If your PCJ 600 is in
brand-new condition, use it for the Jump.  Otherwise, get a Stinger or Cheetah 
going by the terminal for the jump.  Take your vehicle north from the billboard
into the parking lot and go to the fence at the back of the area.  Turn around
and aim for the ramp at the base of the billboard.  Charge at the ramp and go
up through the middle of the slope.  If you used a bike, level your wheels for
a landing.  You'll fly safely onto the roof of the airport terminal, completing
all the Jumps we'll do for now.


  (NOTE: use the Stats to verify that you've completed 32 Unique Jumps.  You'll
  have to wait a little while to do the remaining 4 jumps.)

_______________________________________________________________________________


3G.3) KNOCKING OFF STORES
�������������������������

Overview:
  There are 15 stores you can rob money from in Vice City, and you need to do
it to complete the game.  Use a weapon that puts an aiming reticle on the
screen (a handgun, etc.), and aim it at the clerk behind the counter.  Money
appears over or by the counter.  You can increase the amount of money near
the counter, by holding your aim at him, up to $1,000.  You'll get at least
two wanted stars and the cops will be after you, so change back to Fist/Brass
Knuckles if you don't want more wanted stars.  When you switch to Fist/Brass
Knuckles, the alarm will sound.  Get the money and beat it.  (This strategy
avoids the PC--PS2?--glitch that causes some stores not to be counted as having
been robbed.)


Difficulty rating: 4 (because of repetition.)


Levels:
  You have to collect the money and get at least two wanted stars to complete
the mission.  If you're not sure how many stores you've knocked off, check your
Stats.


General Advice:
  If you let your wanted rating grow to 3 stars, you have two choices: get
busted (not recommended) or try your level best to use a Pay 'n' Spray (for any
number of stars), use bribes (one star each), or use a clothes icon (for up to
two stars) to get rid of your wanted rating.  I recommend that you get rid of 
your wanted rating.



STEP- BY-STEP:


Step 1: You can even save at any of your save houses during the mission.  Start
knocking off stores one by one.


SHOP #1 - BUNCH OF TOOLS ~ Washington Beach (a hardware store on your in-game
			   Map).


SHOP #2 - JEWELERS (1) ~ Vice Point (where HP #28 was).


SHOP #3 - SNACKS SHOP ~ Vice Point  (Go across the street to the north from El
			Swanka Casa, go a bit east, then go north to a big pink
			store--the third store on your right--and rob it.)


SHOP #4 - DISPENSARY (1) ~ Vice Point  (Go north from the Vice Point Pay 'n'
			   Spray, cross the street, go a bit west, and go north
			   to a pharmacy called DISPENSARY+ on your right side.)


SHOP #5 - TOOLED UP ~ Ground floor North Point Mall (a hardware store on your
		      in-game Map).


SHOP #6 - JEWELERS (2) ~ Ground floor of North Point Mall (NE side).


SHOP #7 - GASH ~ Ground floor of North Point Mall (1st floor of the two floor
		 store at the S end of the mall--HP #39 was on the 2nd floor).


SHOP #8 - VINYL COUNTDOWN ~ Second floor of North Point Mall (E side).


SHOP #9 - JEWELERS (3) ~ Downtown  (Go south from the west end of the Hyman
			 Condo alley.  Before you get to the Well Stacked Pizza
			 store at the south bend in the road, you'll see a white
			 JEWELERS store next to the  green shop.)


SHOP #10 - DISPENSARY (2) ~ Downtown  (Go south from the aforementioned pizza
			    shop, follow the 90 degree curve east, and you'll
			    see the white pharmacy shop next to the Rock City
			    audio shop.)


SHOP #11 - RYTON AIDE ~ Little Haiti (north of the local Pay 'n' Spray on your
			in-game Map).


SHOP #12 - COFFEE BAGELS DONUTS ~ Little Havana (where HP #76 was).


SHOP #13 - SCREW THIS ~ Little Havana (a hardware store on your in-game Map).


SHOP #14 - CAFE ROBINA ~ Little Havana  (Go west from the hardware store and
					follow the road as it curves 90 degrees
					north then stop when the road curves 90
					degrees east: Robina's Cafe Cubana is on
					the corner.)


SHOP #15 - LAUNDROMAT ~ Little Havana (where HP #72 was).


  (NOTE: after completing the above missions, save your game at 3321 Vice
  Point.)

_______________________________________________________________________________


3G.4) RC MISSIONS
�����������������

1.	RC CAR RACE
2.	RC PLANE RACE
3.	RC HELICOPTER PICKUP


Overview:
  There are three light gray vans (Chevy G-20 vans) with the Top Fun logo in
Vice City.  Getting into each one triggers a cutscene with instructions for a
mission in which you use a remote-controlled toy vehicle.  The first 2 missions
are races, and the third one is timed but without a time limit or other
contestants to beat.


Difficulty rating: 5 Overall (repetitious)


Vehicles:
RC Bandit is a remote controlled car
RC Baron is a remote controlled plane
RC Raider is a remote controlled helicopter


Locations:

  RC Bandit ~ By the south end of the dirt track on the north end of Washington
	      Beach (where HP #35 was).

  RC Baron ~ On the roof of the North Point Mall multi-story parking garage in
	     Vice Point.  (You can enter the garage from the NE side of the
	     second floor of North Point Mall or from the entrance to the street
	     on the west side.)

  RC Raider ~ In the middle of the south side of the west island is a curved
	      dead end road.  (Go south on it and look on the right side for the
	      entrance to the Escobar International Airport Freight and Cargo
	      Terminal parking lot.  The Top Fun van is just inside the entrance
	      on the left.)


General Advice:

1.	RC Missions are frustrating.  You need to take practice runs and learn
	from trial and error.

2.	For the two races, you need to beat the other vehicles.  For RC Raider
	Pickup, you can take your time picking up the tokens since you're not
	given any time limit (unless you want to try to improve your own time).

3.	Remember, the RC toys will be destroyed if they get out of the range of
	the Top Fun van (or Tommy).

4.	The RC Car race is very competitive, but don't panic!  Go faster on
	straightaways and ease up on the curves.  If you don't have the lead
	after the first lap, just destroy the car and reenter the van to try
	again.

5.	The RC plane is controlled like a bike except the controls for leaning
	back and forward are used for going up and down.  Hold ACCELERATE
	throughout.  For the take-off, hold the UP (lean back) button.  Once
	it's flying, swoop DOWN at targets and swoop back UP from them or
	obstructions.  (The horizontal traffic light poles aren't solid, but
	the vertical ones are.)  This race is easy because the other planes in
	the race are horrible at flying.  The best tactic is to IGNORE the
	opposition completely.

  (Author's Note: Robert Allen Rusk writes in his FAQ that changing the
  "camera" view to cinematic in a vehicle before having Tommy enter the Top Fun
  van, it changes the "camera" view for the plane from above and behind to
  behind it.  Thanks to Robert Allen Rusk.
  http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_n.txt)


  Some of the important guidelines during the RC Baron mission:

*	You should take a lead in the race after collecting the 5th checkpoint
	--cut the corner and fly over the water towards the next checkpoint.

*	The 10th checkpoint above Well Stacked Pizza Store.  After collecting
	it, turn right over the bridge and towards the 11th checkpoint, and
	then turn left.

*	The 16th checkpoint is located on the bridge--grab it.

*	The 23rd checkpoint is located next to the Marina--go under the
	billboard avoiding the trees to grab it.


6.	Be careful!  The RC Helicopter isn't very durable--if you bump it too
	much, it will burn and blow up.  Take your own time and do this mission
	slowly to win.

  Some of the important guidelines during the RC Raider mission:

*	The 8th checkpoint is under a large passenger jet, inside the hangar.

*	The 14th checkpoint is above the passenger walkway but under the
	terminal canopy.

*	The 16th checkpoint is at the top of the ramp--large blue 3D billboard:
	VICE SURF

*	The last (20th) checkpoint is in-between a red and blue cargo crate
	south of the awning (ground level).


STEP BY STEP:


1.	Unlike the "GTA 3" RC Missions, these ones are tough.

2.	Do the 3 RC Missions one after another.

3.	You're likely to fail in your first few attempts.  If you fail the
	mission, hit FIRE to detonate the toy, and get out of the van to reenter
	it and try again.


  (NOTE: after completing the above missions, save your game at the Ocean View
  Hotel.)

_______________________________________________________________________________ 


3G.5) BONUS MISSIONS
��������������������

1.	CONE CRAZY
2.	PCJ PLAYGROUND

Overview:
  These two are like the RC RAIDER PICKUP except you'll be handling real
vehicles, each with a different time limit system.  In Cone Crazy, you have to
collect 5 blue tokens without hitting any of the traffic cones.  For each token
taken you'll be given an extra 12 seconds.  In PCJ Playground, you have 2
minutes to collect 24 tokens.


Difficulty rating: 4 Overall


Vehicles:
- Cone Crazy will be done in a Stallion (Pontiac Firebird '67).
- PCJ Playground has to be done on a PCJ 600 (Honda CBR 600).

Locations:

Cone Crazy ~ You performed UNIQUE JUMP #18 on this terrace.  (Go south from the
	     Ocean View hotel, go west at the corner to the end of it.  Look for
	     a white building with a sign for COLLAR & CUFFS.  Directly north of
	     the aforementioned clothes shop is parking garage sign.  Go where
	     it, and the white arrows painted on the road, point you, and turn
	     north into a multi-story car park.  Go up to the NE area of the
	     terrace and get into the Stallion (Pontiac Firebird '67).

PCJ Playground ~ Go north from the Ocean View Hotel--when the road bends to the
		 west, look north for the bike on the grassy hill.


General Advice:

1.	Don't worry--these two missions are easy finished unless you're a
	little inexperienced in doing this kind of mission.

2.	Use Glen T. Winstein's ASCII diagram, shown below, for Cone Crazy.

3.	In PCJ Playground, you start the timer by collecting a token, which you
	take during your first ramp jump to a rooftop.  When you jump from a
	roof, go moderately and aim in the direction of the alley with just
	enough speed to be fairly level so you won't wreck and fall off the
	bike.

  Some of the important guidelines during the PCJ Playground mission:

*	Go at a moderate speed to grab the 1st checkpoint--continue going
	forward to get the 2nd checkpoint.

*	After collecting the 2nd checkpoint, drop down on the alley to your
	left.  Go back up the same alley to get a good runway for the 3rd one.

*	When you go for the 12th checkpoint, you will be interrupted by a
	truck (a similar truck you just jumped over--when you collected the
	11th checkpoint), slam on the brakes & allow the truck to pass, wait
	until it's past you, and then head to collect the 13th one.

*	After collecting the 16th checkpoint, turn west in between the two
	buildings to collect the 17th.

*	After collecting the 22nd checkpoint, turn right (north), and you can
	see the alley way, (you used it for a runway during your Unique Jumps
	#3 and #4) go to the north end of the alley, and turn 180 degrees
	facing the stairs.

*	Now with a long run up, charge at the stairs to catch the 23rd
	checkpoint in midair.

*	Use the high speed to jump over the Pay 'n' Spray and land on the pink
	roof to get the last (24th) checkpoint.


STEP BY STEP:


1.	Do the missions--they're easier than the previous ones.

2.	If you want to re try the Cone Crazy mission, park the Stallion where
	you found it, exit & enter it or drive around to let the game load
	another mission vehicle in the same place.



  Thanks to Glen T. Winstein for designing such an excellent ASCII diagram.


o-------((((((((((((( Glen T. Winstein's ASCII diagram ))))))))))))))-------o



                           south
       --------------------------------------------
                                            |  2
                                          * |__*    <--ramp which slopes up
                                               | 3     from the E and N.
                                               |___    The cone below 2 should
                                                *      be at the inside corner
                                                       atop the ramp.
                          ----------
                  *  *
                     1      way out
            *  *  *  *    ----------


 east                        *                       west
                          *     *
                         *   4   *    <-- 4 has a semi-circle of 16 cones
                              *         around it, open at the NW, and another
                          *             cone beside it on the NW side.
                             *


                                      *  *  *  *


                            Stallion        *
                                               5
                                            *
       --------------------------------------------
                           north

 


  (NOTE: after completing these two missions, go to the SE corner of the
  Downtown dirt track.)

_______________________________________________________________________________


3G.6) DIRT TRACK MISSIONS
�������������������������

1.	TEST TRACK
2.	TRIAL BY DIRT


Overview:
  Complete 2 laps of the track, collecting all the 38 Checkpoints.  There
aren't any time limits (unless you want to try again to beat your old time).


Difficulty rating: 2 Overall


Vehicles:
- Landstalker (Ford Explorer '86) for Test Track
- Sanchez (Yamaha DT dirt bike) for Trial by Dirt


Location:
  The same track is used for both missions.  The starting line is on the SE
corner of the dirt bike track in NE Downtown.


General Advice:

1.	Go very slowly in the Landstalker around corners.  The bumps make it
	flip over easily, so be careful!

2.	Use the HANDBRAKE to corner with skids on the Sanchez.


STEP BY STEP:


1.	For "Test Track," take corners very slowly in the Landstalker.  The
	bumps make it roll over easily.  If you want to unlock the surprises
	for "Trial by Dirt," take a LOT of time in your first attempt.  Stop
	just before the last checkpoint, wait for 6 minutes to go by on the
	clock, then drive through the last checkpoint.  For the next attempt,
	do the mission just 10 or 15 seconds faster.

2.	For "Trial by Dirt," try to take a LOT of time completing it at first,
	especially if you have the glitch that causes the game not to record
	any better a time for "Trial by Dirt" than you get for "Test Track."
	However long it takes you, it's enough for 100% completion of the game.
	Stop just before the last checkpoint, wait for something longer than
	your "Test Track" time to be up on the clock, then drive through the
	last checkpoint.  For the next effort, beat your "Test Track" time,
	then do "Trial by Dirt" just 10 or 15 seconds faster than you did it
	the last time but still slower than for"Test Track."
	One: each time you beat your previous record, your money is doubled.  
	Two: winning successively in "Trial by Dirt" (beating your own record)
	will unlock some surprises.

  
  (Author's Note: Glen T. Winstein, in his last e-mail, brought me an attention
  about a possible glitch of the original PC (or PS2) version.  He says:
    
    'I just tried "Test Track" and "Trial by Dirt" again.  If you have the
    glitch of the original PC (or PS2) version, and you do "Test Track" in
    3:50, then do "Trial by Dirt" in 5:00 or whatever longer time, the Stats
    will give 3:50 for both!  To see the red barrels and rain and three Haitian
    gangsters on black Sanchezes of "Trial by Dirt," I'd get a little better a
    time for "Test Track," such as 3:45, then do "Trial by Dirt" a little
    faster, like 4:50, and get 3:45 for both, etc.  This way, you eventually
    see the rain, etc., and can get a black Sanchez if you want to from "Trial
    by Dirt."  If you do that in a version with the glitch, the game may not
    recognize a shorter time taken for "Trial by Dirt" than "Test Track" at all
    --it will say you failed the "Trial by Dirt" mission.  If you don't have
    the glitch, you can take a long time for either one at first, etc., but you
    don't need to worry about getting a shorter time for "Trial by Dirt" than
    "Test Track."  The glitch is fixed on newer editions to record your actual
    time for both, so you just need to beat your "Trial by Dirt" time scores a
    few times to see the rain, etc. in "Trial by Dirt."'

  So, if you use the original version of the game (and have that glitch), you
  must get a shorter time for "Trial by Dirt" than "Test Track"; otherwise you
  will fail the mission.  Thanks again to Glen T. Winstein.)


  (NOTE: after completing the above missions, save your game at the Hyman
  Condo.)

_______________________________________________________________________________


3G.7) STADIUM MISSIONS
����������������������

1.	HOTRING
2.	DIRT RING
3.	BLOODRING

Overview:
  Each of these 3 missions is a different kind of event.  They're replayable,
just like the above 4 missions.


Difficulty rating: 6-7 Overall (varies among individual players)
Rewards    rating: 7 (money, trophies, and two Bloodring Bangers are
		     unlocked.)


Location:
  It's the large (say "huge") stadium located on the NW end of Vice City.  The
mission changes daily.  To see what mission is playing today, check the two
large billboards on the road that goes west from the Stadium.  Admittance is
offered through the front entrance between 8PM to midnight.  Since saving the
game advances the game clock six hours, save the game at the Hyman Condo until
you get a time that gives you plenty of time to enter the stadium.  (If you
fail the mission and reload the game to try again, you'll reappear at the same
time at the condo you started at before, which is convenient.)


Vehicles:
Hotring   ~ Hotring Racer
Dirt Ring ~ Dirt Bike
Bloodring ~ Bloodring Racer


General Advice:

1.	For the 12 lap Hotring race, you have to finish the game in FIRST,
	SECOND, or THIRD PLACE to pass the mission, but you need FIRST place
	for 100% completion of the game.  Concentrate on driving; most of the
	other cars are reckless and try to ram you aside and wreck your car.
	When you're stuck between cars, REVERSE to get free and keep going.  If
	the health level of your car is very low, park in the pit stop.

2.	For Dirt Ring, you're not required to beat a time limit to complete the
	game, so take your time collecting the checkpoints.  But the quicker
	you finish the mission, the greater your reward will be:
	Under 5 minutes  ~ 50 Gs
	Under 10 minutes ~ 10 Gs
	Over 10 minutes  ~ 5 Gs

3.	For Bloodring Race, you have to build up to 60 seconds on the clock to
	win.  The checkpoints appear one after another and are worth 10 seconds
	each.  Collecting each checkpoint before anyone else does will increase
	your time.  After the mission is started, wait for all the cars to
	collide with each other, then drive through a yellow token.  The others
	cars won't try to collect the tokens as much as try to destroy one
	another, so avoid being a victim.  Go for another token if any of your
	opponents grab one before you do.  Go forward, backward--whatever it
	takes.


STEP BY STEP:


1.	Try to complete each mission separately i.e., if you fail any of the
	three missions, quit, reload and try to complete the same mission.

2.	Like the other races or checkpoint collections, they are re playable,
	too.

3.	Unlike the other races or checkpoint collections, the rewards are huge.


  (NOTE 1: after finishing these missions, you can find 2 prize Bloodring
  Bangers parked on the south side of the stadium.  Each one is a combination 
  of half of a Chevy Bel Air '57 and half of a Dodge Dart '61--in otherwords,
  one is a customized Oceanic and the other is a customized Glendale.)

  (NOTE 2: two trophies will appear on the TV at the Mansion for completing
  Bloodring and Dirt Ring.)

  (NOTE 3: save the game at the Ocean View Hotel after all the missions are
  done.)

_______________________________________________________________________________


3G.a) WEAPONS YOU SHOULD HAVE IN YOUR INVENTORY  (OPTIONAL)
�����������������������������������������������

  The BEST weapons you should have in your inventory:

1.	Brass Knuckles
2.	Katana
3.	Molotov cocktails
4.	Python (PS2)/.357 (PC)
5.	Spaz Shotgun (PS2)/S.P.A.S. 12 (PC)
6.	MP5 (PS2)/MP (PC)  (Unlocked after "Rub Out")
7.	M4
8.	PSG-1 (PS2)/.308 (PC)
9.	Rocket Launcher (For PS2 users)/Minigun (PC)


  (NOTE: use the "Items and Jumps Map" by Slacker Bob to know the precise
  locations.)

_______________________________________________________________________________


3G.b) EASY MONEY  (OPTIONAL) 
����������������

  This section in entirely OPTIONAL.  If you're getting tired of playing the
regular missions, or want to do some other stuff beyond the required parts of
the game, and earn money, use this section.  HAVE FUN!


1.	Enter and exit any cab or Taxi to steal $12.

2.	During the game you might see a cop chasing a gangster.  Punching the
	gangster yields $50 and a Good Citizen Bonus for each punch.

3.	The Coach bus may stop at any bus stop.  Just get in the bus and wait
	for the faress.  For each traveler that boards the bus, you'll get $5.
	If you run out of fares, try another bus stop.

4.	You can steal money from parking meters.  Get a durable car and go east
	from the Hyman Condo alley.  You should find a row of parking meters
	(red boxes on the top of silver posts) on your right.  If you knock
	those posts down, a lot of money will spill over the sidewalk.  When
	you've knocked them down to the eastern end of the row, they will have
	respawned on the western end.  This money is NOT ILLEGAL, so no wanted
	stars are created by doing it.

5.	Do wheelies with the Sanchez and try to beat your previous records.
	For wheelies, shift your weight back and accelerate to lift the front
	wheel until it stays in a lifted position, and tap ACCELERATE as you
	need to so you keep rolling forward.  The best place to perform them is
	on an Escobar International Airport runway.  But since you can turn
	while holding wheelies, try them anytime anywhere in Vice City.

6.	Do stoppies on mopeds and try to beat your previous records.  For
	stoppies, shift your weight forward and stand up, drive faster, then
	slam on the BRAKE and REVERSE till you lean forward with the rear wheel
	in the air.  Let go of BRAKE and REVERSE and hold ACCELERATE to move
	forward.  You can release accelerate to get a slow speed that still
	works, then hold accelerate and it will maintain that speed.  You can't
	turn while doing stoppies, so an airport runway is even more helpful for
	one than for a wheelie.  Adjust LEFT or RIGHT to keep the back end from
	spinning out.

7.	Go to Shop #5 - TOOLED UP or Shop #7 - GASH or Shop #15 LAUNDROMAT.
	Knock off a store until you're given 2 wanted stars, then use an outfit
	icon to get rid of the stars.

8.	Go to the entrance of the Ocean View Hotel or the Hyman Condo, kill all
	the pedestrians, and steal their money until you're given 2 stars.  Then
	use any nearby outfit to get rid of the stars.

9.	Try to beat your previous records in the RC Missions or Bonus Missions
	or Dirt Track Missions.

10.	Play the Stadium Missions.

11.	Perform the Unique Jumps and look for other ways to do jumps all over
	town.  Doing them will count as Insane Stunts and you're rewarded for
	it.

_______________________________________________________________________________


3H) STORY MISSIONS CONTINUED
����������������������������

Overview:
RETURN to the story missions to play the remaining ones!


Vehicles:
  In some missions, you're given a suitable vehicle that you ought to use.
But use any vehicle you want to in most cases.


Levels:
  Since the bridges are open because the storms didn't attack the island, you
can go anywhere in Vice City.


Rewards:
  After completing each mission (except "Death Row") successfully, you get a 
financial reward--how big depends on the difficulty of the mission.  (The
money may seem less important right now because you're nearly a millionaire,
but accept the money kindly, anyway.)


Locations:
  The location for triggering any storyline mission can be seen on your in-game
radar and in-game Map (use the Map Legend).  Walk into the pink glow you find
there to activate the mission.


STEP BY STEP:


Step 1: Leave your main hideout, jack any vehicle, and go back to work for
Colonel Cortez.

Step 2: Complete the story missions in the following order.



3H.1) COLONEL CORTEZ (2) ~ ("C" symbol)

   iv) SIR, YES SIR!

1.	Walk into the pink shaft of light ("C" symbol on the radar) by the
	Marina to trigger a cutscene.  After being briefed by Colonel, take the
	Cheetah and go to the west island over the South Bridge.

2.	Once you see the Rhino (tank) to be stolen, go slowly across the road
	and park your car directly in front of the Rhino to stop it.

3.	Get out of your car. Wait till a soldier gets into your car to clear
	the obstruction from the path of the Military procession.

  (Author's Note: Glen T. Winstein reports that blocking the whole procession
  with the car doesn't unlock the doors of the Rhino.  So park the Cheetah
  directly in front of the Rhino so you can jack it.  Thanks again to Glen T.
  Winstein.)


4.	Get into the Rhino and move forward so you can't be jacked or busted,
	and pause the game to look for your destination on your in-game Map.

5.	Take the Rhino to the garage with nothing to worry about.


  (NOTE: now it's a good time to work again for Diaz, head to the "D" symbol.)



3H.2) RICARDO DIAZ (2) ~ ("D" symbol)

   iii) THE FASTEST BOAT

1.	Get full Armor and walk into the pink shaft of light ("D" symbol on the
	radar) Marina to trigger a cutscene.  Now you are going to steal the
	fastest boat in Vice City, Squalo II (Wellcraft 38 Scarab KV "cigarette"
	speedboat).

2.	After meeting with Diaz, come to the back yard and jump into the Sea
	Sparrow.

3.	Head to the destination, when you're close to the boat to be stolen,
	it will trigger a cutscene.  Now land on the concrete walkway in front
	of the boathouse, jump out of the chopper--ignoring everyone sprint
	inside the boathouse to turn the switch on.  Ignoring everyone shooting
	at you--your 150 Armor should take care of their bullets--sprint towards
	the fastest boat.

4.	Get into the fastest boat and it's smooth sailing to the pier by Diaz'
	Mansion.



   iv) SUPPLY & DEMAND

1.	Trigger the mission.  After being briefed by Diaz, go to the backyard,
	and get onto the boat--the same Squalo II (Wellcraft 38 Scarab KV
	"cigarette" speedboat you just stole--to activate the race.  After
	Lance and Tommy are aboard, hit in-game Map to see your destination
	(the supplier's boat).

2.	The race course starts with your boat facing east.  Ignore the other
	competitors' routes and turn left (north), head under the Starfish
	Island Bridge then the Leaf Links Bridge, turn right (east) to go under
	a small bridge, and turn left (north) to the destination.

3.	After winning the race, the game will provide you a mounted M4 with
	Lance at the wheel of the boat.  You have to keep your speedboat intact.
	Use the machine gun and keep waving the spray of bullets across the two
	boats that chase you to blow them up.  While you do, try to aim at the
	crew of two each one has.

4.	Ignore the gunmen on the jetties and aim your machine gun up at a
	persuing chopper.  Keep shooting at the chopper till you blow it up.
	While you do, try to aim at the cockpit to kill the pilot.

5.	Kill the two gangsters up ahead in a boat you pass by.  Mission passed.


  (NOTE 1: the Tracksuit outfit ($100) is unlocked at the Downtown Jocksport
  clothes shop.)

  (NOTE 2: get the Rhino (tank) and head to the "K" symbol on your in-game
  Map.)



3H.3) KENT PAUL ~ ("K" symbol)

   i) DEATH ROW

1.	Park the Rhino on the MAIN road outside the club facing north, with the
	turret pointing south, before you walk into the pink shaft of light.

2.	After starting the mission, leap into the Rhino and go over the Leaf 
	Links Bridge to the destination (City Scrap, where gangsters have Lance
	tied to a chair).  Shoot the cannon backwards regularly to keep up a
	good speed.

3.	As soon as you get to the long straight road that leads to City Scrap,
	you'll see that the gate is blocked by 2 cars.  Ram into them to blow
	them up and go north.  Go toward the yellow dot on your radar running
	over some of Diaz' henchmen along the way.  Ignore the ones shooting
	from the top of the crane or pile of scrap.

4.	As soon as you reach the big domed building the yellow dot/Lance is 
	inside of, get out of the Rhino, equip the M4 (PS2)/Minigun (PC), and
	shoot some of the attackers that are in or near the building.  Go to
	Lance, who's tied to a chair, to trigger a cutscene.  After the
	cutscene, stay inside the building and kill everyone that runs toward
	you.  When the gunfire stops, all the gangsters are dead.  Sprint to
	the Rhino, lead Lance into it, and leave the junk yard.

  (NOTE: if you don't park the Rhino close enough to the big domed building
  where Lance is, the Rhino might disappear.  In that case, go south to the
  Trashmaster truck (Mack DM 600 Garbage Truck), lead Lance into it, and leave
  the junk yard.)


5.	As soon as you leave the junk yard, more men will speed wildly in three 
	Comets to attack you.  The Rhino's cannon should take care of them if
	they don't blow up by bumping into you.  Now Lance and Tommy are free
	of any attackers (if you're in the Trashmaster, you'll see that your
	vehicle can withstand any attack but gunshots to the tires).  Choose
	the in-game Map, find the hospital, and drive into the pink glow there
	to complete the mission.


  (NOTE: before going for Diaz, let's wrap up the last job to be given by the
  Colonel.  Head to the "C" symbol on your in-game Map.)



3H.4) COLONEL CORTEZ (3) ~ ("C" symbol)

   v) ALL HANDS ON DECK! 

1.	You need full Armor, heavy weapons like Rocket Launcher (for PS2 users)
	/Minigun (for PC users), Spaz Shotgun, or M4--before you go for this
	mission.

2.	Walk into the pink shaft of light ("C" symbol on the radar) by the
	Marina to trigger a cutscene.

3.	The French agents will persue Cortez' yacht in 3 boats.  Equip the
	Rocket Launcher/Minigun and blow them all up before the agents can get
	close enough to climb aboard the yacht.

4.	After the cutscene, 4 boats and some Dinghys wil block your way.  Equip
	the Rocket Launcher/Minigun and blow up every one, and another that
	comes from behind.

5.	Now 2 choppers soar down from the east--knock them down into the water.

6.	A Hunter (Apache helicopter) attacks from the southwest--shoot at it
	till it's down, too.


  (NOTE 1: either the Speeder or the Marquis can be found at Pier 2 or on the
  waters from the start of the game.  The Speeder is the 2nd fastest speedboat
  in the game--we'll get to the fastest one later.)

  (NOTE 2: it's time to deal with Diaz, head to the "D" symbol.)



3H.5) RICARDO DIAZ (3) ~ ("D" symbol)

   v) RUB OUT

1.	You need full Armor, heavy weapons like Rocket Launcher (On PS2) or
	Minigun (on PC) or M4 before you go for this mission.

2.	Now a pink glow is shining on the sidewalk in front of the Mansion.

3.	After starting the mission, you have to kill the "angry midget," as
	Tommy calls him, crime leader, and, at the same time, make sure your
	friend Lance survives the shoot-out.

4.	Equip Python (PS2)/Minigun (PC Standard) and kill all the guards
	standing near the entrance (the front door is locked), then grab the
	Adrenalin pill icon that's by the wall across the yard to the north.

5.	You'll have the MATRIX-effect.  Leave Lance and run back to the
	Mansion.  Kill all of his henchmen.

6.	Ignoring Lance, go in the back of the Mansion and make your way to the
	second floor office.  Soon Lance will join you.  Use the Python (PS2)
	/Minigun (PC Standard) and wipe out all of his henchmen.

7.	After the cutscene, "angry midget" will come out of his office.  Equip
	the M4 (PS2)/Minigun (PC Standard) and empty it into him to kill him.


  (NOTE 1: after completing this mission, the Mansion will become your third
  main hideout--the Vercetti Estate.)

  (NOTE 2: from now on, you can buy the most powerful SMG, the MP5 (PS2)/MP
  (PC), from the Downtown Ammu-Nation.)

  (NOTE 3: you can now get a six star wanted rating.)

  (NOTE 4: head to the "V" symbol on your in-game Map now.)



3H.6) TOMMY VERCETTI ~ ("V" symbol)

   i) SHAKEDOWN 

1.	After triggering the mission, sprint to the backyard of the Vercetti
	Estate to get your Sea Sparrow.  Check with the in-game Map, and fly
	straight to North Point Mall.

2.	After reaching the mall, you will need to make use of Glen T.
	Winstein's ASCII diagram shown below (and follow the strategy he
	explains).



  Thanks to Glen T. Winstein for designing such an excellent ASCII diagram.


o-------((((((((((((( Glen T. Winstein's ASCII diagram ))))))))))))))-------o



  The radar shows the targets on your floor as red squares, and gives higher or
lower ones as triangles pointed either up or down.  Get them in order of
proximity on one floor then the other.  Tommy gets a five star wanted level
which goes away when all the windows are destroyed.


           1st Floor                                     2nd floor
         _______________                              ________________
         |             |                              |              |
   Book Store       Jewelry Store                     |              |
         |             |                              |              |
         |             |                              |              |
         |             |                   Vinyl Countdown           |
         |             |                              |              |
         |    GASH     |                              |     GASH     |
         |__________Tarbrush Cafe                     |______________|


  As you can see from this rough diagram of the layout, you can save time on
the 1st floor by having Tommy shooting from between the two southern stores and
between the two northern stores.  Tommy can get most of the three sides of GASH
from one spot, anyway.  Have Tommy shoot from a spot a bit towards the center
of the mall rather than directly between stores.

  The fastest way to do it would be to have Tommy enter the eastern of the two
doors along the south end of the mall, get the 1st floor GASH and Tarbrush
Cafe, go up the escalator in GASH to get the 2nd floor GASH, get Vinyl
Countdown, then jump the banister to get the Book and Jewelry stores.


  You get $2,000.


  (NOTE 1: after completing this mission, the blue house pickups will turn into
  green house pickups, meaning all the asset properties are now FOR SALE!)

  (NOTE 2: ignore "Skull" symbol and "A" symbol right now.  We'll deal with
  them later.  Head to "V" symbol on your in-game Map.)



   ii) BAR BRAWL

1.	Get a heavy weapon like the Rocket Launcher and an MP5 (PS2)/MP (PC)
	with a lot of ammo before you start the mission.

2.	The pink glow is on the west side of the main room of the Vercetti
	Estate.  After activating the mission, 2 (useless) bodyguards will
	follow you.  Take the Sentinel (BMW 7 series (E25)) provided  and go to
	the FRONT PAGE CAFE.

3.	Before killing the two security guards at the cafe, find a fast car.
	After getting any sports car, kill the 2 security guards, then stand on
	the pink shaft of light to speak to the owner.

4.	You're given 5 minutes to do the rest of the mission.

5.	Ignore your bodyguards and leap into your fast car.  The yellow glow
	representing the security guards you have to kill will be north around
	a left turn.  Don't get too close to them.  Park your car on the
	roadside, equip the Rocket Launcher, and shoot toward the security
	guards at the yellow markers.

6.	When they're all dead, 2 security guards on motorcycles will speed
	south toward the lighthouse on the road that goes by the Ocean View
	apartment, and you have to chase and kill them.

7.	Ignore the wanted stars you're getting, and the Securicar (you can get
	a $1,000 bonus for destroying it), and concentrate on getting the two
	bikers.

8.	It's very easy to kill them, because they always get off their bikes
	near the lighthouse and run around the immediate area.


  (NOTE: don't worry about the silly phone conversation with your buddy.  Store
  the Rhino in the garage at the Vercetti Estate.)



   iii) COP LAND

1.	There's a pink glow shining on the east side of the front porch of the
	Vercetti Estate.

2.	Start the mission, take the Sentinel (BMW 7 series (E25)) provided,
	and go to the garage indicated on your radar.  You can find a police
	car parked at the side of the garage--shoot at it.  You'll get 1 wanted
	star and a cop will come toward you.  Kill him to get 2 stars and get
	into the garage.

3.	Lance will follow you automatically.  Sit tight until two cops enter
	the garage.  (Run out and back if you need to lure two of them in.)
	After the cutscene, you'll both be disguised as cops.

4.	Take Lance in the Sentinel to the Vercetti Estate.  Get the Rhino from
	the garage and take Lance to the mall.  Be careful not to ram any police
	car road blocks along the way.

5.	Park your Rhino in the middle of the lane along the south side of the
	mall.  Walk into the mall, activate the bomb, and run to the western of
	the two doors on the south side (to make sure Lance doesn't get killed
	while you hurry to get outside).  Once the bomb blows, you'll have 5
	wanted stars.

6.	Get outside and lead Lance right into the Rhino.  Rumble to the Vercetti
	Estate to finish the mission.


  (NOTE 1: now that you've completed the Protection Ring asset missions, a
  Money icon will appear in front of the Vercetti Estate that will earn you 5
  Gs every 24 hours--collect it.)

  (NOTE 2: after the mission is done, the Cop Uniform ($90) is unlocked inside
  the Washington Beach police station.  To get it, walk into the Washington
  Beach Police Station and go left into the locker room.)

  (NOTE 3: when you're disguised as a policeman, you can explore the police
  station or Army Barracks without automatically being shot at for going
  there.)


  "You can go out on a safari in Vice City and get a Rhino if you like."
                                      --Fernando Martinez, Emotion 98.3


  (NOTE 4: ignore all phone calls.)



Step 3: Save your game at the Ocean Heights Apartment.

_______________________________________________________________________________


3I) ASSET MISSIONS
������������������

  Since completing the "Rub Out" mission, you can buy all the asset properties
--ones that make money for you.  For starts, we'll go to the Pole Position
Club.



3I.1) POLE POSITION CLUB
������������������������

Overview:
This is a mission to watch one or a few dancers perform a strip tease.


Difficulty rating: 0
Reward     rating: 1 (the Mr Vercetti outfit is unlocked)


Location:
  Leave the safe house (Ocean Heights Apartment).  The big building across from
you is the Pole Position Club.  To get to the entrance, go east from your safe
house to the intersection, then go to the corner across thestreet to the north.


Level:
600 seconds.


Reward:
  You have the asset, which will earn you 4 Gs every 24 hours.  Collect it
regularly.


STEP BY STEP:


Step 1: Buy the asset, follow the red carpet to the door, and enter the main
room.  Go to the back hall and enter the first door on the left.

Step 2: The mission is to spend $300 watching a strip tease for about 5 minutes
(600 seconds).  (You can leave and return every minute or so to see all three
dancers.)

Step 3: Say, "Hasta la vista, babe" to the stripper before you leave.  ;-)


  (NOTE 1: the Mr Vercetti outfit ($30) is unlocked at COLLAR & CUFFS clothes
  shop.)

  (NOTE 2: the Pole Position Club makes 4 Gs a day.)

  (NOTE 3: "Management Only" room is unlocked--it's the one at the back of the
  hall on the right.  You can enjoy another dancer, one who's a double of the
  Malibu Club bartender, for free.)


Step 4: Head to the west island.

_______________________________________________________________________________


3I.2) BOATYARD
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Overview:
  There's only one mission to accomplish here--a checkpoint race.  All you have
to do is collect the checkpoints in the allotted time.


Difficulty rating: 6
Reward     rating: 6 (Two of the three fastest boats, including the
                      fastest,are unlocked)

Vehicle:
The Squalo II (Wellcraft 38 Scarab KV "cigarette" speedboat).


Location:
Viceport (the Boatyard--surrounded by the old black wire fence)


Rewards:

- Two of the three fastest boats in the game.

- You have the Boatyard asset, which will earn you 2 Gs every 24 hours--collect
  it regularly.


STEP BY STEP:


Step 1: Go to the SE corner of the west island.  Go south past the big blue
ship and look for an old dirty building surrounded by an old black wire fence.
Go into it, buy it, and watch the cutscene.

Step 2: Save the game there.

Step 3: At the shore of your new asset property, you'll see 2 boats: the Squalo
II and the Cuban Jetmax.  Getting into one always activates the Checkpoint
Charlie mission.

Step 4: The Squalo II (to your left-hand side) is usually violet and white and
the Cuban Jetmax (to your right-hand side) is usually yellow-brown and brown,
though the colors may change randomly.  Always choose the Squalo II for this
mission because it's the FASTEST speedboat, with the best cornering, in the
game.  The Cuban Jetmax is the 3rd fastest speedboat (the 2nd is the Speeder).
Why go for the 3rd when you have the 1st?

Step 5: You're given a time limit and 26 checkpoints are on the water--just
grab them.  (NOTE: 3 checkpoints are hovering over jump ramps.  Slowly position
yourself before charging at the ramps--ease up to make sure you're aimed at
them because you don't want to miss the targets hovering above them.)

Step 6: When you miss any of the checkpoints, just quit the game and reload it.
This mission is very likely to become repetitious (especially if you try to
beat your old time a lot, but you only need to beat the clock once to complete
the mission).

Step 7: The mission is replayable.  The game creates different weather
conditions depending on how often you beat your old time--for one effort, the
game creates so much fog it's very hard to see the things round you.  Challenge
your Checkpoint Charlie score when you want to play with something about the
game you don't need to do to get 100%.

Step 8: After finishing the mission, go to the Vercetti Estate and save the
game.

  (NOTE: the Boatyard makes 2 Gs a day.)

_______________________________________________________________________________


3I.3) ICE CREAM FACTORY
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Overview:
  The only mission to be done here is to make drug deals.  You have to sell ice
cream (which is a cover for street drugs) to pedestrians.  By pressing the HORN
key a few times, you start the ice cream jingle, which, along with parking the
truck, attracts customers.  Remembering the locations of BRIBE icons, with the
help of Slacker Bob's "Items and Jumps Map," is very useful for this.  In most
locations, you may get a wanted star for every 3-5 deals.


Difficulty rating: 2
Reward     rating: 2 (the Mr Whoopee is unlocked)


Vehicle:
Mr Whoopee (GMC Grumman Step van '86)


Location:
  You can't miss the grayish building with large white ice cream scoops on the
roof on the west island when you get off the west end of the Starfish Island
Bridge.


Reward:
  The Ice Cream Factory (Cherry Poppers) asset, which earns you 3 Gs every 24
hours--collect it regularly.


STEP BY STEP:


Step 1: Buy the Ice Cream Factory (Cherry Poppers).  (WARNING: don't save your
game there--there's a chance of it corrupting your save file.)  After the
cutscene, get into the van, which activates the mission, and go to Vice Point.

Step 2: When you are in this familiar neighborhood, park and press HORN a few
times to start the jingle and attract customers.  (NOTE: if there aren't any
customers, the game will tell you to try somewhere else.)

Step 3: Stay near to Bribe icons to take care of wanted stars throughout the
mission.

Step 4: A good strategy is to sell ice cream till you get 1 star, then stop
selling it till the star vanishes.

Step 5: After serving 50 customers, you can get out of the truck to complete
the mission.  The Ice Cream Factory will earn you money.  (WARNING: again,
don't save your game here--there's a chance of it corrupting your save
file.)


  (NOTE 1: the Ice Cream Factory makes 3 Gs a day.)

  (NOTE 2: stock up on ammo for MP5 (PS2)/MP (PC).)

_______________________________________________________________________________


3I.4) TAXI COMPANY
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Overview:
  You do a few missions after buying this asset property.  We are henceforth
going into ACTION!


Difficulty rating: 5 Overall.
Reward     rating: 3 (the Zebra Cab is unlocked)


Vehicles:
- a Kaufman Cab (Checker TaxiCab '68) for the 1st and 3rd missions.
- a Kaufman Cab and a Sea Sparrow for the 2nd.

Location:
  Whenever you explored Little Haiti, you couldn't have missed a big yellow
building.  (To get there, go west from the west end of Links Bridge.  Where
the road curves up to a left turn that goes west, take that road to the end.
Kaufman Cabs is the dirty yellow building to your right on the corner.)
That's Kaufman Cabs, the asset property you need to buy.


Reward:
  You have the asset, which will earn 5 Gs every 24 hours--collect it
regularly.


STEP BY STEP:


Step 1: Buy the Taxi Company (Kaufman Cabs Taxi Firm) and watch the cutscene.

Step 2: After the cutscene, get into the Kaufman Cab parked in a pink glow to
activate each of the following missions.



   i) V.I.P

1.	Get into the specified Kaufman Cab to trigger the mission.

2.	Once you're told you have a time limit of 1 minute, rush to the pink
	shaft of light on the main road of Starfish Island.

3.	Before sounding the horn, make sure you're facing west.

4.	The V.I.P will get into the cab of a competing Taxi driver who cuts you
	off, and they'll head toward Escobar Intl. Airport.

5.	You need do a drive-by in the Taxi till the V.I.P gets out of the Taxi
	and into your Cab.

6.	Bring him to the airport terminal.


  (NOTE: go save your game at the Vercetti Estate.  Get the Sea Sparrow and fly
  to your newly owned Kaufman Cabs Taxi Firm asset.)



   ii) FRIENDLY RIVALRY

1.	Before triggering the mission, go to the Vercetti Estate and get the
	Sea Sparrow.

2.	Park it by the Taxi Company (Kaufman Cabs).

3.	Trigger the mission, get out of your Taxi, and hop into the Sea
	Sparrow.  Fly to each rival car and blow them up with the Sea Sparrow
	machine gun, one by one.


  (NOTE 1: get the Rhino and store it in the garage of the Vercetti Estate.)

  (NOTE 2: jack any veicle and head to the Taxi Company--you don't need the
  Rhino right now.)



   iii) CABMAGEDDON 

1.	Trigger the mission and go south to the dead end road that runs down
	the middle of the south end of the west island.  Go south on it and turn
	right into the lot where you found HP #86.

2.	The game will tell you to use the HORN, but don't do it.

3.	Get out of the Cab, ignore the message saying you need to be in a
	Kaufman Cab, jack any vehicle (except another Kaufman Cab), and go to
	the Vercetti Estate.

4.	Get the Rhino and park it close to your Cab (be careful not to bump the
	Cab).  Get out of the Rhino, get into the Cab, and use the horn.  Well,
	Miss Cortez won't be there, but 6 rival cab drivers in their Taxis will.

5.	After the cutscene is over, get into the Rhino immediately.  Watch all
	6 Taxis blow themselves up running into it.  Now's the time for a little
	showing off: when the leader comes in a Zebra Cab to finish you off,
	just sit tight in the Rhino and watch the rest.

6.	The Taxi Company (Kaufman Cabs) asset mission is completed.


  (NOTE 1: the Zebra Cab (Checker Taxi '68) appears from now on in the Taxi
  Company (Kaufman Cabs.))

  (NOTE 2: the Taxi Company makes 5 Gs a day.)

  (NOTE 3: if you jack a Kaufman Cab, the radio will have conversations between
  the Dispatcher and other Cab drivers instead of music and talk show
  stations.)

  (NOTE 4: move your Rhino to the garage of the Vercetti Estate for the future
  use.)

_______________________________________________________________________________


3I.5) CAR SHOWROOM
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Overview:
  There are two missions.  One, you have to steal the cars posted on each of
four lists and store them in the garage nearby.  Two, you have to win all six
races in FIRST place (you'll do the latter mission later).


Difficulty rating: 8 Overall (kills your time considerably)
Rewards    rating: 9 (some new vehicles are unlocked, including one of the
		     best cars in Vice City)


Location:
Where HP #78 was.


Rewards:

- You have the asset (Sunshine Autos), which will earn you 1.5 Gs a day after
  you complete the first list, and more for each list completed, till it makes
  9 Gs a day after the fourth list--collect it regularly.

- Four BONUS vehicles.  One vehicle is unlocked after each list is completed.


STEP BY STEP:


Step 1: It's where you got HP #78.  Buy the Car Showroom (Sunshine Autos) and
save the game there.


3I.5.1) MISSION ONE  (IMPORT/EXPORT GARAGE)
�������������������

  You have to jack the cars on the list that's on a wall of the garage area in
the back; the list is between the pink light and the nearest driveway.  Store
the vehicles in the garage beside the list.  Once you complete the 1st list,
you'll be rewarded with a BONUS car (which will always be available in the
showroom), then start collecting for the 2nd list, and so on.  You need not
have to get & deliver them in the same order as listed, just look for any of
them and put them in the garage.


  (NOTE 1: don't stand on the pink shaft of light that appears at the NE corner
  inside the underground garage, which will trigger the Car Showroom Mission
  TWO: Vice Street Racer and that has to be dealt later.)

  (NOTE 2: Tommy gets his own Pay 'n' Spray called a "spray 'n' go" and can
  access four garages--two cars each.)

  (NOTE 3: look out for the cars for the next lists, too--when you get them,
  store them in the garages of your Car Showroom (Sunshine Autos).)

  (NOTE 4: you may save at any safehouse during the game.)



LIST I:
�������

Landstalker (Ford Explorer '86) ~ Dirt Track in north of the Downtown area

Idaho (Buick Riviera '74) ~ Usually around Little Haiti/Prawn Island

Esperanto (Cadillac Eldorado '74) ~ Usually around Vice Point

Stallion (Pontiac Firebird '67) ~ on the terrace where you performed the 'Cone
				  Crazy'

Rancher (Ford Bronco '80) ~ Usually around Vice Point

Blista Compact (Honda CRX Si '85) ~ Usually around Washington Beach


  (NOTE 1: the DELUXO (De Lorean DMC-12 '81 to '83) is unlocked in the
  showroom.)

  (NOTE 2: the Car Showroom makes 1.5 Gs a day.)



LIST II:
��������

Sabre (Oldsmobile 4-4-2 '70) ~ Commonly around the Downtown area

Virgo (Dodge Diplomat '81) ~ Usually around Washington Beach

Sentinel (BMW 7 series (E25)) ~ Inside the Car Showroom

Admiral (Mercedes Benz E Klasse (W123) '86) ~ the Vercetti Estate & commonly
					      around Washington Beach/Vice Point

Stretch (Cadillac Fleetwood Brougham Limo) ~ the Vercetti Estate

Washington (Lincoln Mark 7 '86) ~ Usually around Starfish island


  (NOTE 1: the SABRE TURBO (customized Oldsmobile 4-4-2 '71) is unlocked in the
  showroom.)

  (NOTE 2: the Car Showroom makes 4 Gs a day.)



LIST III:
���������

Cheetah (Ferrari Testarossa '86) ~ the Marina

Infernus (Lamborghini Countach QV '84) ~ the Vercetti Estate

Banshee (Chevrolet Corvette '83-'86) ~ the Rockstar House near HP #53

Phoenix (Pontiac Trans Am '86) ~ Commonly around Starfish Island

Comet (Porsche 911 Targa) ~ the Garage near HP #55

Stinger (Ferrari Daytona Spyder '86) ~ Commonly around Starfish Island


  (NOTE 1: the SANDKING (customized Rancher: Ford Bronco '80) is unlocked in
  the first floor of the showroom.)

  (NOTE 2: the Car Showroom makes 6.5 Gs a day.)



LIST IV:
��������

Voodoo (Chevrolet Impala '60 Lowrider) ~ Commonly around Little Haiti

Cuban Hermes (customized Mercury 2-door '49) ~ Commonly around Little Havana

Caddy (DS Electric Golf Car-Powerdrive System '48) ~ Hidden in the first shrub
						     on the left, when you take
						     the path leading west from
						     the Lighthouse

Baggage (an Equitech M40 '85 is close) ~ on the tarmac of Escobar International
					 Airport

Mr Whoopee (customized GMC Grumman Step van '86) ~ In the Ice Cream Factory

Pizza Boy (customized Piaggio Vespa) ~ At any pizza shop--Vice Point, Little
				       Haiti, and Downtown


  (NOTE 1: HOTRING RACER (Dale Earnardt's 1986 Chevrolet Monte Carlo NASCAR
  racer is close) is unlocked in the first floor of the showroom.)

  (NOTE 2: the Car Showroom makes 6.5 Gs a day.)



Step 3: Your BONUS VEHICLES are on the first and second floor of the Car
Showroom.  The Hotring Racer is undoubtedly the fastest and most durable car
in Vice City (not counting the Rhino shooting the cannon backwards).  You may
need it for some missions later.


  (NOTE 1: you'll be doing Car Showroom Mission Two: Vice Street Racer later in
  the game.  This FAQ will remind you when to do those races.)

  (NOTE 2: store the Hotring Racer at the Links View Apartment garage.)

_______________________________________________________________________________


3I.6) PRINT WORKS
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Overview:
  The print works missions will be somewhat tougher than the previous special
properties' missions.  This FAQ will give you the EASIEST way to deal with
them.


Difficulty rating: 7.5 Overall
Reward     rating: 1 (the Storyline Final Missions are unlocked)


Location:
  From the Ice Cream Factory, head north, turn at the second left, and go
straight until you see a large low yellow building in front of you.  That's
asset property #6.

Reward:
  You have the asset, which will earn you 8 Gs every 24 hours.  Collect it
usually.


STEP BY STEP:	


i) SPILLING THE BEANS

1.	Save your game at this asset property before activating the mission.
	You must be fully Armored and carrying the PSG-1 (PS2)/.308 (PC) &
	Python (PS2)/.357 (PC).

2.	After triggering the mission, the game will tell you to use a Taxi.
	It only costs $9--use it to reach the destination quickly.  The Taxi
	will drop you off in front of Malibu Club in seconds.

3.	Get into the pink glow.  After the cutscene, you'll be told to go to
	the Chartered Libertine Lines ship in the SE Viceport area.

4.	Steal any fast car and head over the South Bridge to the ship.  You
	need not worry about the exact location of the pink glow.

5.	Approach the blue ship from the north.  Park on the grass facing west
	near the black gate by the side of the ship.

6.	Now slowly walk a little NW to the road and look to the ship for a pink
	glow and a Security guard in front of it--snipe him.

7.	Go a little more NE to the lawn and look to the ship for a heavily
	armed guard--snipe him, too.

8.	Walk south on the road.  Climb on the steps of the white building (an
	Armor pickup is there) that's across the street from the ship.  You can
	see 2 guards--one standing in front of the flagstaff and another one
	patrolling.  Snipe both of them.

9.	Board the ship with the north ramp.  Make sure you're equipped with a 
	Python (PS2)/.357 (PC).  Ignore the message and the gunfire. Sprint to
	your left.

10.	As soon as you are about to take the first flight of stairs on the
	north end of the ship, you might be confronted by a security guard.
	Shoot him before he even aims at you.

11.	Climb all the steps to the pink glow and walk into it.  No worries--
	you've eliminated the most annoying security guards.  After the
	cutscene, you'll be given 2 wanted stars.  Jump west from the top level
	to the next level without taking the steps--if you're fast enough,
	you'll jump to the ground.

12.	Jump to the ground (if you're not there already) near the car and get
	in.  Go west to the Pay �n� Spray to lose your wanted rating.  Drive
	back to the Print Works worry-free.


  (NOTE: go save the game at the Vercetti Estate.  Get the Rhino and head to
  the Print Works asset.)



ii) HIT THE COURIER

1.	Get a Rhino before starting the mission.

2.	After triggering the mission, this strategy has you go somewhere other
	than where the game indicates for you to go.  So read below before
	doing anything.

3.	Later in the mission, you need to intercept the counterfeit plates that
	a woman will try to deliver to a female gang, and you need to get them
	while she's on foot.  We'll approach this in an upside-down way.

4.	First, you need to know where the counterfeit plates will be delivered.
	If you recall the location of HP #66, there's a set of steps leading
	down to a closed door.  You went through an alley by a supermarket
	across from Phil's Place to get there.  First, find the place and
	memorize the location, and note the north-south alley that leads there.

5.	After triggering the mission, leap into your Rhino.  You have more than
	4 or 5 minutes to wait, which could be frustrating.  Nevertheless, it's
	the easiest way to finish the mission.

6.	Go to the alley you went through to get HP #66.  You can't take the
	Rhino all the way through the alley because of a post.  This little
	problem is a blessing in disguise by protecting you from being attacked
	by the female gang.

7.	Reverse your Rhino and park it in the alley facing due north.  You have
	time on your hands, so do it very carefully.  By this time, you'll get
	the message that the courier has started moving.  Just keep the turret
	pointed north and stay alert.  Ignore everyone shooting at you from
	behind since they can't hurt you.

8.	Check your in-game Map to see the yellow dot moving gradually towards
	you.  The yellow dot is actually a black Sentinel (BMW 7 series (E25)
	carrying the courier and her guard.  A few seconds before the yellow
	dot reaches you, two maroon cars will arrive.  Use the cannon to blow
	up them the moment you see them, or move out, ram them to blow up, and
	reverse back into the alley facing due north.

9.	In a few seconds, the black Sentinel will screech to a halt in the
	middle of the road.  (NOTE: don't blow up the black Sentinel because
	that could destroy the counterfeit plates.)  Wait for a split second
	till a lady (courier) comes into the alley toward you.

10.	The courier will come into the alley toward you.  Do NOT shoot her
	because it could destroy the plates.  Run over her and the plates will
	hover there.  Her guard will come to pick them up--run over her, too.
	Now it's time to snatch the counterfeit plates.

  (Author's Note: Glen T. Winstein suggests to have the right side of the Rhino
  against the right wall of the alley when Tommy gets out to get the plates so
  he can get back inside the Rhino.  Thanks again to Glen T. Winstein.)


11.	Move a little forward ignoring the female gangsters who were shooting
	from behind you.  Get out, pick up the plates, and drive back to the
	Print Works to pass the mission.


  (NOTE 1: the Print Works makes 8 Gs a day.)

  (NOTE 2: despite the fact that you've completed the missions for this asset,
  another pink shaft of light will appear at the Print Works after Tommy
  receives a phone call that unlocks a Vercetti mission, one of the final
  storyline missions of the game.  We'll see to that later.  Be patient till
  the FAQ prompts you to deal with them.)

  (NOTE 3: store the Hotring Racer in the garage at the Links View Apartment on
  the east island if you haven't already.)

_______________________________________________________________________________


3I.7) THE MALIBU
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Overview:
  The following missions are similar to but easier than the previous story
missions.


Difficulty rating: 6 Overall.
Reward     rating: 1 (the Bank Job outfit is unlocked)


Location:
  You visited this club in the center of the east island earlier during the
  story missions.


Reward:
  You own the asset, which will earn you 10 Gs every 24 hours--collect it
regularly.


STEP BY STEP:


Step 1: Save the game at The Malibu Club.  Make sure you're fully Armored.



i) NO ESCAPE? 

1.	Save your game before activating the mission.  The pink light is by the
	bar.  After triggering the mission, you need to go to the cells on the
	bottom floor of the Washington Beach police station and set Cam Jones
	free. 

2.	Go inside the Washington Beach Police Station unarmed.	Go left into
	the locker room.  Get into the pink glow to change into a policeman's
	uniform.  The cops won't harm you unless you attack them.

3.	After changing clothes, you have to get a keycard.  Walk to the back of
	the front hallway, head to the top of the stairs, stand there, and look
	forward.  You can see the keycard inside the office across the room (the
	same room where you found HP #15)--collect it.

4.	Now go back downstairs to the hallway, into a room on the east side,
	then down the steps to the bottom floor.  Step into the pink glow.

5.	A moment later, you'll be given 4 wanted stars.  Pay no attention to
	Cam Jones (the person you just released).  Sprint outside.  Outside, to
	your left, you'll see a Sentinel waiting for you and Cam Jones (if not,
	Cam didn't follow you--go back inside and come out again).

6.	Ignore Cam Jones, hop into the car, and head north to the nearby Pay
	'n� Spray to get rid of your wanted stars.  Now you're safe.  Head back
	to the Washington Beach area to pick up Cam.  Drive him to Cam's Can
	Openers in Little Havana.



ii) THE SHOOTIST

1.	You think you're a good shot?  Your shooting skills will be tested in
	this mission.  You'll be shooting in the first-person shooter mode.

2.	Trigger the mission.  After being briefed by Cam Jones, go to the
	Downtown Ammu-Nation.

3.	Walk into the pink glow to meet Phil Cassidy (who thinks he's the
	best shooter in Vice City).

4.	There are 3 rounds.  You need 60 points to pass the mission.

5.	In the 1st round, you'll be given a Pistol with 100 rounds and a 2
	minute time limit.  The 1st round will be completed if you run out of
	ammo or time.  Each target contains 5 pieces in the basic shape of a
	human silhouette.  After hitting all 5 pieces of a target, the point(s)
	of that target will be given to you.

6.	The closest target is worth 1 point, the middle one is worth 2 points,
	and the farthest one is worth 3 points.  You have to have at least 60
	points as your total for all 3 rounds to pass the mission.

7.	Concentrate on the farthest target only.  Just forget about the near
	target.  After destroying the farthest target, try to hit the middle
	target.  At that time, if you see the far target coming, then forget the
	middle target and go for the farthest target.

8.	Carefully aim for the head piece.  After hitting it, shoot the next two
	down, then the next two down, consecutively.  Don't chase the target.
	Aim just ahead of it and let the target come into your line of fire.

9.	After finishing the 1st round, you have to walk further inside (north)
	to find the pink shaft of light.

10.	In the 2nd round, you will be given the same Pistol with 50 rounds and
	a 1 minute time limit.

11.	Each target is worth 1 point.  The targets will be moving from behind
	and across 6 windows.  Actually, 2 or more targets will pause for a
	second.  Shoot them consecutively while theyre still.

12.	The 3rd round is the hardest round of all the three, but you should
	have scored more than 60 points already.  Move further forward and step
	onto the pink glow.  In the 3rd round, you'll be given the same Pistol
	with 30 rounds and a 1 minute time limit.  Aim just ahead of the path of
	the targets and wait for the targets to come into your crosshair before
	shooting.

13.	After the 3rd round is over, go talk with Phil to complete the mission.


  (NOTE 1: a "SHOOTER OF THE MONTH" trophy appears on the TV in the Ocean View
  apartment.)

  (NOTE 2: one more mission "Rifle Range," has to be finished in the same Ammu
  -Nation.  We'll see to it later.)

  (NOTE 3: save your game at The Malibu.)

  (NOTE 4: for the following mission, I've included two different strategies.
  Try the first one--if you find it too difficult to finish, use the second
  strategy.)



iii) THE DRIVER - STRATEGY I

1.	Ask anyone who's completed GTA Vice City: "Which mission is the hardest
	one in 'GTA Vice City'?" and their answer will probably be "The
	Driver."

2.	In reality, the point of this mission is a little crazy.  You want
	Hilary to be your driver for your next mission; but he says that he'll
	work for you IF and only IF you beat him in a street race.

3.	The race starts with Hilary sitting in a Sabre Turbo, and you behind
	the wheels of a Sentinel.  As it's an illegal car race, you'll quickly
	be given 2 wanted stars.  So, "How do I beat him?" you ask.

4.	After triggering the mission, and 2 cutscenes are over, you'll be in
	the Sentinel facing south.  After the countdown is over, race towards
	and collect the checkpoints.

5.	After collecting the 4th checkpoint, you'll be given 2 wanted stars.

6.	Don't worry about the 2 stars, they're just for a little show (try to
	avoid the police cars that try to ram your car).  Just keep collecting
	the checkpoints.

7.	If you can, try to ram the back of his car so that he'll spin off the
	road.

8.	You'll overtake Hilary shortly.  Just keep up your speed.

9.	The driving tactics include: don't try to drive-by Hilary--lessening
	your speed and your expensive time (besides, if you kill him, you fail
	the mission; he has to live to show up in "The Job.").  The main secret
	is CORNERING.  When you're about to make a turn, let go of the
	accelerator, gently hold LEFT or RIGHT + BRAKE, then ACCELERATE.  This
	way, your car will make a tighter turn around the corner and speed
	forward.

10.	The cops won't bother you till you pass the Ocean Beach Hospital.
	You'll face 2 police cars screeching together to form a blockade.  Just
	slam on the brakes, turn from them, and keep going.

11.	After reaching the pizza shop, go over the corner with a Bribe icon if
	Hilary is too close behind you.

12.	You'll have nearly 2:00 minutes on hand to win the race with.

13.	If you're overtaken by Hilary, thrown off the road, or stuck in the
	traffic, DO NOT quit the mission.  Just pass through all the checkpoints
	to memorize the exact places of the checkpoints.  (There's also a
	glitch, if your PC is faulty or the settings are set too high for your
	PC to play the game properly, which might freeze Hilary somewhere.  If
	so, you can win the race easily UNLESS that same glitch has him fall
	through the bridge and drown and you fail the mission.)


  (NOTE 1: if you find it too difficult to win the race, try the second
  strategy.)

  (NOTE 2: save the game at Links View Apartment.)

  (NOTE 3: get the Hotring Racer and go to The Malibu.)



iii) THE DRIVER - STRATEGY II

1.	Before starting the mission for the race, take the Hotring Racer and
	park it in a special location.

2.	To find the "special location," start by going to the Washington Beach
	police station.  Across from it, you'll see a triangular concrete fence
	with 3 trees in it.  The "VICE CITY POLICE DEPT." sign is there.  Park
	the Hotring Racer at the side of the road facing slightly south.
	(NOTE: check your in-game Map--there are 3 roads, and this road should
	lead you to the phone symbol.)

3.	Go on foot to the Malibu Club and trigger the mission.

4.	After triggering the mission, and 2 cutscenes are over, you'll be in
	the Sentinel facing south.  when the countdown is over, race forward
	and collect the checkpoints.

5.	After collecting the 4th checkpoint, you'll be given 2 stars.  Leap out
	of the Sentinel, into your fast car, and race south.

6.	Don't worry about the few seconds this takes to do--just go on
	collecting the checkpoints.

7.	The driving tactics include: don't try to drive-by Hilary and lessen
	your speed and expensive time (or kill Hilary and fail the mission).
	The main secret is CORNERING.  When you're about to make a turn, let go
	of the accelerator, hold LEFT or RIGHT + BRAKE, then ACCELERATE.
	You'll tighten your turns and speed out of them faster.

8.	When you pass the Ocean Beach Hospital, 2 police cars will drive
	together to form a blockade at the intersection.  Brake and turn to
	avoid them and keep going.

9.	You might have passed Hilary by now.  Just keep up your speed.

10.	After passing the pizza shop, cut the corner to drive through the Bribe
	icon if Hilary is too close behind you.

11.	You have barely two minutes on hand to win the race in.

12.	If you're behind Hilary, thrown off the road, or stuck in the traffic,
	DO NOT quit the mission.  Just pass through all the checkpoints to
	memorize the exact places of the checkpoints.  (There's also a glitch,
	if your PC is faulty or the settings are set too high for your PC to
	play the game properly, which might freeze Hilary somewhere.  If so,
	you can win the race easily UNLESS that same glitch has him fall
	through the bridge and drown and you fail the mission.)

*	Well done, you've completed the hardest mission in this game!



iv) THE JOB

1.	Make sure you are fully Armored and carrying lots of rounds for your
	Python (PS2)/.357 (PC), MP5 (PS2)/MP (PC), & M4.

2.	After triggering the mission, you will have to drive Hilary, Cam and
	Phil to the bank in the Taxi provided.  Stop on the pink glow.  You'll
	see the new driver, Hilary, will leave the three of you there and keep
	driving around the block.

3.	Go to the pink shaft of light for your disguises.  After a short
	cutscene, another pink marker by the entrance of the bank.

4.	Go to the pink shaft of light to get into the bank.

5.	After the cutscene, go upstairs.  There's a stairway at the NE corner.
	After climbing upstairs, equip the Python (PS2)/.357 (PC) and shoot at
	the 2 guards.

6.	Go into the rooms the 2 guards came out of to see that the camera room
	has an Armor pickup and the Manager�s room has a Health pickup.  Don't
	use the Armor icon yet.  Equip the M4 and go up onto the balcony.  Snipe
	the 2 guards.

7.	Walk into the pink shaft of light in the elevator.

8.	Kill the guard that comes from the room the safe is in.

9.	Leave Cam there, get back in the elevator, and go down to the Manager�s
	room.  As you reach his desk, you'll see the Manager beg not to be shot
	then follow you around.  Use the Armor pickup.

10.	Lead him to the elevator then to the room where Cam is waiting by the
	safe.  After the cutscene, get into the elevator and go down to the main
	office to check on Phil.

11.	As you reach the balcony, you'll be given 3 stars.  Ignore the gunfire
	and step into the pink glow.  The SWAT agents will go into action.
	Since they used gas, the scene will be foggy.  Equip the M4 and shoot
	at any of the agents you see shooting at you.  Try to look for a pink
	glow by the door while your shooting at them.  The moment you see it,
	walk into it.

12.	All 3 of you will wait outside for Hilary.  After the cutscene, shoot
	the SWAT agents.  Keep Phil alive.  (It isn't necessary to keep Cam
	alive because he isn't in later scenes like Phil is.)

13.	Kill the agents surrounding the Taxi.  Get into the Taxi.  Once Phil
	gets into it, ignore everyone and speed north, bashing through the two
	SWAT vehicles.

14.	Check your Map to find the nearest Pay �n� Spray--it's north on the
	same road.  Re-paint your Taxi and head south to your last stop--Cam's
	place.

15.	Bank heist asset missions are completed.


  (NOTE 1: the Bank Job outfit ($120) is unlocked on the 2nd floor of the
  Malibu Club.)

  (NOTE 2: the Malibu Club makes 10 Gs a day.)

  (NOTE 3: El Banco Corrupto Grande is open from now on.  The moment you enter
  the 2nd floor, you will be given 4 wanted stars.  To earn fast money, go to
  the Manager's room and collect $1,000.  Now sprint outside, jack any car, and
  go a little north to re-paint your car.  Every time you do it you'll make
  $900.)

  (NOTE 4: now you've to head to the Downtown ammu-Nation for your upcoming
  mission.)

_______________________________________________________________________________


3I.7.a) RIFLE RANGE
�������������������

Overview:
  This mission is exactly like "The Shootist," except you're only doing the 1st
round.  This is a little tougher than "The Shootist" because it's more a matter
of accuracy.  A few more attempts will train you to get better at it.


Difficulty rating: 5 to 7 (varies with individual players)
Reward     rating: 6


Location:
The Downtown Ammu-Nation.


Level:
You must score 45 points.


Reward:
The fast reload feature for all guns.


STEP BY STEP:


1.	You think you're a great shot?  Your shooting skills will be tested in
	this mission.

2.	It's basically the same as the 1st round of "The Shootist."

3.	As the game tells you, you need to score 30 points to pass the mission,
	but you need to SCORE 45 POINTS to get the fast reload feature.

4.	Use the same tactics we went over for the 1st round of "The Shootist."

5.	Try for a high percentage of accuracy.  You will fail the mission only
	by running out of ammo.  So aim accurately before you shoot.

6.	The important thing is to forget the nearest target completely and
	concentrate ONLY on the farthest target.

7.	Complete the mission.  It's likely you'll fail in your first attempt,
	so get into the pink glow to try it again.


  (NOTE: after finishing this mission save your game at the Vercetti Estate.
  You'll soon do the last 4 Rampages.)

_______________________________________________________________________________


3I.7.b) RAMPAGES CONTINUED
��������������������������


STEP BY STEP:


  (NOTE 1: now that you have the fast reload feature, you gave an advantage in
  completing the following 4 Rampages and some hazardous races.)

  (NOTE 2: make sure you've replaced the Minigun with the Rocket Launcher in
  your arsenal.)



RAMPAGE #1:  (Save your game at the Vercetti Estate.)

TYPE: You're given 2 minutes to destroy 10 vehicles with a Rocket Launcher.

PREPARATION : Get the Sea Sparrow from the Vercetti Estate.

LOCATION: You went to the same wooden platform at sea to grab HP #1.

ACTION: You'll be flying somewhere else after grabbing the Rampage icon, so
read the following carefully.  After landing on the wooden platform, use the
icon and get back into your copter before the blades have slowed down.  Head to
PIER 2 at the Marina.  When you're near the entrance of the underground parking
garage, bail from the copter, even if it's in midair.  Go into the parking
garage and blow up the 3 cars that are always parked there.  Get out and blow
up the Cheetah and PCJ 600 which are always parked in the same locations.  Go to
the entrance gate of PIER 2, stand by the pillars, and blow up the 3 boats that
are always found on the jetties.  You have to destroy 2 more vehicles, so
destroy your chopper and go to the road to wait for one more vehicle to
destroy.

  (NOTE: if the game fails to load any of the vehicles in their predictable
  places, reload the game and start again.)



RAMPAGE #16: 

TYPE: You're given 2 minutes to kill 30 gangsters with a Rocket Launcher.

PREPARATION : N/A

LOCATION: The Rampage icon is across the aisle from the Vinyl Countdown store.
Go to the middle of the east side of the second floor of North Point Mall.

ACTION: After triggering the mission, run to the escalators nearby, and stand
next to them.  Kill all the gang members on the second floor.  Get down to the
first floor on the escalator and kill all the gang members on the first floor.
Then go back up to the second floor, etc.  Repeat the procedure till you're
done.



RAMPAGE #33: 

TYPE: You're given 2 minutes to destroy 15 vehicles with a Rocket Launcher--an
RPG.

PREPARATION: Bring a helicopter or a PCJ 600 (by performing UNIQUE JUMP #32) to
get onto the roof of the airport terminal.

LOCATION: You came here to collect HP #96.  The Rampage icon is on the roof of
the terminal over the entrance.

ACTION: After triggering the mission, jump from the roof to the lawn in front
of the terminal.  Face north between the two trees.  You'll see a lot of cars
coming around the entrance lane.  Blow them up.  If you can't see any cars
coming, then blow up the gangsters (careful not to hit anyone too close) to get
wanted stars and attract police vehicles as targets.



RAMPAGE #31: 

TYPE: You're given 2 minutes to destroy 15 vehicles with a Rocket Launcher--an
RPG.

PREPARATION: N/A

LOCATION: Go to SE Viceport and find the big blue cargo ship you went to for
HP #82.  Climb up the south ramp, the Rampage icon is behind the big white
flagstaff.

ACTION: Don't touch the icon at first.  Climb down the ramp and look for a
Linerunner in the NW corner and a Pony under the awning in the SW corner of the
lot across the street.  Just remember where they are.  Now DO all sort of
things to increase your stars (3 stars are fine) and touch the Rampage icon.
Blow up the aforementioned parked vehicles, then all the police cars, police
choppers, and civilian's cars that come along to add to your count.  Sometimes
the parked vehicles may regenerate during your mission, so watch for that.
Complete the mission.


  (NOTE 1: check your Stats: you should have completed 35/35 Rampages.)

  (NOTE 2: make sure you have Rocket Launcher and lots of ammo.)

  (NOTE 3: save your game at the Car Showroom (Sunshine Autos).)

_______________________________________________________________________________


3I.7.c) CAR SHOWROOM MISSION TWO  (VICE STREET RACER)
��������������������������������


STEP BY STEP:


  At the eastern end of the area below ground level, you'll see a pink shaft of
light in front of a Vice City map.  Your races will be against 3 fast and
stupid cars and involve making one lap FIRST to complete the race.


RACE I   - TERMINAL VELOCITY
RACE II  - OCEAN DRIVE
RACE III - BORDER RUN
RACE IV  - CAPITAL CRUISE
RACE V   - TOUR!
RACE VI  - V.C. ENDURANCE


Step 1: After stepping into the pink glow and selecting any race, you've go to
the starting point of the race.

Step 2: Make sure that you have the Rocket Launcher and lots of ammo.  This
idea is certainly NOT CHEATING--just get in front of the three competing cars,
blow them up, and take your time (even in a Caddy) to pass through all the
yellow checkpoints.  Win all the races in FIRST PLACE.


			"EARN CASH, NOT KUDOS"


  (NOTE: having completed all the STREET RACES, you're done with the missions
  for the CAR SHOWROOM asset.)

_______________________________________________________________________________


3I.8) FILM STUDIO
�����������������

Overview:
  The 2nd and 4th missions are repetitious.  The other missions are as easy as
a walk in the park.  You'll be doing 1 Unique Jump after buying the asset, and
the remaining 3 Unique Jumps during the "G-Spotlight" mission.


Difficulty rating: 5-7 Overall (varies with individual players)
Reward     rating: 5 (the Skimmer is unlocked)


Location:
On Prawn Island, where you got HP #42 and #43 with the helicopter.


Reward:
  You own the asset (Interglobal Films), which will earn you 7 Gs every 24
hours--collect it regularly.


STEP BY STEP:


Step 1: Save the game at the Film Studio (Interglobal Films).

Step 2: We'll continue doing the Unique Jumps section with 1 more jump.

_______________________________________________________________________________


3I.8.a) UNIQUE JUMPS Continued
������������������������������


UNIQUE JUMP #33  (Brady Jump #36)

REFERRED LOCATION: The North Bridge.

EXACT LOCATION: Go west on the North Bridge from the east island to Prawn
Island.  Stop where the bridge ends and look left at the alley.  At the side
of a building is a concrete ramp that leads to a "garage parking" area.  That
is NOT the required ramp, but we'll use it to get to it.  Make a run up the
concrete ramp, jump on a rooftop with two ramps where you'll use the ramp on
the right to jump a bit right to land on the slanted part of a terrace.  Go up
the slanted part, then go west.  Look west across the roof at a ramp.  It's the
required ramp.

ACTION: You have to jump into your new special property to pass the Jump.  Get
a long runway and gun it.  Give it a little right turn as you go off to land on
a building in the film studio (which you can see from the ramp beforehand).
Pass the Jump.


  (NOTE 1: the remaining 3 Jumps will be done in a subsequent mission.)

  (NOTE 2: there's a pink shaft of light by the door to the studio D--go
  there.)

_______________________________________________________________________________


i) RECRUITMENT DRIVE

1.	After triggering the mission, get any vehicle to reach the location,
	and stand on the pink glow.

2.	After the cutscene, ignore the 3 henchmen and sprint towards the
	escaping car, chase till you see any bike on your way, jack the bike,
	and chase & forward drive-by to destroy the pimp's car.

3.	After killing the pimp, get back on your bike to pick up Miss Suxxx.

  (Author's Note: before taking her to Miss Cortez, Glen T. Winstein had gotten
  a sustained wheelie on the PCJ 600 but it took a lot of effort.  It was
  easier than usual with Candy sitting on the back of the seat.  A couple of
  times, when he had Tommy take a detour and tried bike stunts and Unique Jumps
  with Candy on the bike, he heard her say, "Tommy, be careful--my implants
  aren't insured yet."  I tried these tricks too--doing them was cool and funny
  --I have taken some screenshots of those Jumps.  lol.  Well, thanks again,
  Glen T. Winstein.)


4.	Go to the Downtown Well Stacked Pizza place, get inside the pizza
	store, and stand on the shaft of light by Miss Cortez.

5.	You need a 4-door car--a Sentinel is parked across from the pizza shop.

6.	Lead the women into the Sentinel and take them to the Film Studio to
	complete the mission.



ii) DILDO DODO  (Save your game at the Film Studio.)

1.	After triggering the missionn, go through the narrow gate on the west
	side of the studio to the Skimmer.  Get into it.

2.	Take off in it.  It handles just like an RC Baron.  Just gently tap
	FLY-FRONT and FLY-BACK to balance the Skimmer in the air.

3.	To make your trip easier, hit Map and find the 3rd checkpoint down from
	the north.

4.	When you touch that checkpoint, a single red checkpoint will appear.
	Turn north very gradually and fly through it to finish the first part
	of the mission.  Collect all the other checkpoints the same way.

5.	Make a broad circle when you turn around.  If you accidentally hit a
	building and fall to the road, just reload the mission.


  (NOTE: after completing the mission, the Skimmer (Cessna 150 Amphibian) will
  be unlocked at the pier where you began.)



iii) MARTHA'S MUG SHOT

1.	After activating it, you will see two yellow dots in the in-game Map
	--one is Miss Suxx and the other is a Sparrow chopper.  Get into the
	chopper and start following Miss Suxx--she's in a golden Stretch limo.

2.	Follow the limo slowly--the limo goes to the building where you found
	HP #24 (north of The Malibu).

3.	After the cutscene, ignoring the message (door opened on the north side
	of the Vice Point Langer (PS2)/WK Chariot Hotel (PC) leading to a nice
	shooting spot for the pictures) fly to the hotel building across the
	street and land on the the roof of the front porch of the Vice Point
	Langer (PS2)/WK Chariot Hotel (PC).

4.	Get out of the chopper.  The Camera you're given operates like a PSG-1
	except you shoot photos instead of bullets.  Zoom in and take at least
	three photos making sure that both Miss Suxxx and the Congressman are
	in the shots.  As you finish, you're given a five star wanted level.

5.	Leap into the chopper and fly to the film studio.  You won't be
	bothered by the cops--provided you don't attempt any Unique Jumps in
	your chopper.  Mission easily accomplished.

  (NOTE: check out the east wall at the office room of the Vercetti Estate to
  see a nude poster of Miss Suxxx, if you wish.)



iv) G-SPOTLIGHT

1.	After triggering the mission, get the PCJ 600 that is parked by the
	main gate.  Choose the in-game Map to go to the pink marker (Downtown).
	Stop in the pink glow and climb up the stairs.  Park in the second glow
	inside the office area (HP #62).

2.	After the cutscene you will be on the next higher level.  There is a
	pink shaft of light to start with--there are two large windows in front
	of you--you've to smash through one of the windows to reach the second
	pink shaft.  (This Jump is very similar to a scene in Terminator 2,
	where T-1000 breaks the windows and hangs onto a police copter.)

3.	You start in the evening and have till seven in the morning.  Forget
	the time limit as they for just for a little show.  Use the PCJ 600 to
	get all the 19 pink shafts, and in the end after a series of jumps, you
	will end up by a "spotlight" to complete the mission.

4.	You'll most likely complete the remaining 3 Unique Jumps during this
	mission.  (NOTE: if you want to know the Jump ramps, refer the next
	section "UNIQUE JUMPS Continued.")

5.	If you wreck or lose your motorcycle during the first batch of jumps,
	you have to start from the first step (get a new bike, get into the
	elevator,and do all the same jumps consecutively).  The game will show
	you a ladder you can use if you need to get to a roof to repeat the
	last batch of jumps.

_______________________________________________________________________________


3I.8.b) UNIQUE JUMPS Continued  (Available ONLY AFTER COMPLETING the
������������������������������
"G-Spotlight" mission.)


  CHECK your Stats: If the number of Unique Jumps completed is 36, GREAT, just
  SKIP this section and move to the EXTRA MISSIONS.  If you have only 33-35,
  then you must have missed one or more Jumps during the "G-Spotlight" mission.
  You MUST proceed to the following, even if it hurts.



UNIQUE JUMP #34 (Brady Jump #4)

REFERRED LOCATION: The office where HP #62 was.

EXACT LOCATION: Get a PCJ 600 and go to the office where you found HP #62.
You'll see an elevator there.  Hop on your bike and get into the elevator.
Once you're out of the elevator, go left to the end of the path and look left
(north).  There are two large windows--believe-me-or-not that's the required
ramp.  (This Jump is very similar to a scene in Terminator 2 where T-1000
breaks the windows and hangs onto a police copter.)

ACTION: From where you are, ACCELERATE hard and crash through the window to
land on a clearing through the middle of a building to complete the Jump.  Stay
on the same passageway.



UNIQUE JUMP #35 (Brady Jump #1)

REFERRED LOCATION: The place where you landed for the last Jump.

EXACT LOCATION: Drive forward and jump off to the left.  Slam on the brakes the
moment you're on the rooftop.  You can see that there's no low wall at a corner
of the rooftop.  Jump through that clearing to the next rooftop.  Before you is
a big ramp.  Take a medium (not big) run and charge at the big ramp.  Slam on
the brakes the moment you land on the rooftop.  There you'll see 2 more ramps
--charge at the one on the left.  Again, get your brakes on in midair to brake
the moment you land.  You've landed on the roof of the hospital.  Go around to
the other side of it to find the ramp that points north.  At last--this is the
required ramp.

ACTION:  (NOTE: be careful.  If you fail, you have to go all the way back to
the office to get into the elevator, etc.)  Take a maximum runway and charge at
the ramp.  Land on a roof to the north to pass the Jump.)



UNIQUE JUMP #36 (Brady Jump #3)

REFERRED LOCATION: the Dirt Track in the northeast area of Downtown.

EXACT LOCATION: At the SW corner of the dirt track is a building with a metal
staircase.  This staircase was unlocked by you while you were successfully
completing the "G-Spotlight" mission.  Climb up the metal stairway (you can
find an Armor pickup to the left side of the top).  Use the concrete steps to
reach the rooftop.  The moment you do, you'll find a ramp.  Frankly, you'll be
making a series of jumps, but you won't miss any slopes since the distances to
jump are so very small.  Just jump continuously till you reach a spacious
rooftop with a VERY LONG runway.  The ramp at the other side of it led you to
reach the "Spotlight" during the "G-Spotlight" mission, but you didn't perform
it good enough to get credit for the Unique Jump.  That ramp is now the
required ramp.

ACTION: Use a long runway and charge at the ramp.  You've now completed all the
Jumps in Vice City.


  (NOTE 1: you've completed all your Unique Jumps and all the asset properties
  missions.)

  (NOTE 2: the Film Studio (Interglobal Films) makes 7 Gs a day.)

  (NOTE 3: all the Chopper Checkpoint Missions are unlocked, we shall deal with
  them next.)


Step 3: Save your game at the Ocean View Hotel.

_______________________________________________________________________________


3I.8.c) CHOPPER CHECKPOINT MISSIONS
�����������������������������������

1.	Downtown Chopper Checkpoint
2.	Little Haiti Chopper Checkpoint
3.	Vice Point Chopper Checkpoint
4.	Ocean Beach Chopper Checkpoint


Overview:
  A number of checkpoints are scattered in midair--you'll have a chopper to
collect them.  There's no time limit.  Take your time to complete the missions.


Difficulty rating: 3.5 Overall


Vehicle:
  Sparrow.  It's exactly like the Sea Sparrow except it doesn't have a gun and
can't float on the water.


Locations:

Downtown Chopper ~ Go to the same place (office-with-an-elevator) where you
		   grabbed HP #62--you'll see it on the roof.  22 checkpoints.


Little Haiti Chopper ~ On the roof by the one where you found HP #67.
		       (NOTE: you will need a helicopter or bike to get to the
		       rooftop.)  22 checkpoints.


Vice Point chopper ~ In the middle of the courtyards across from the Vice Point
		     Pay 'n� Spray.  17 checkpoints.


Ocean Beach chopper ~ On top of the large building with a pink roof south of
		      the Pay 'n� Spray in Ocean Beach.  (NOTE: you will need a
		      helicopter or a bike to get to the rooftop.)
		      17 checkpoints.


General Advice:

1.	Avoid hitting the buildings, traffic posts, telephone poles, and
	lampposts.  The horizontal traffic posts aren't solid, though.

2.	You'll succeed your first time.  If not, get a new chopper at the same
	place.


  (NOTE 1: after completing all the Chopper Checkpoint Mission, steal a Rhino
  from the Military and move it to the garage of the Vercetti Estate.  Save the
  game there.)
  
  (NOTE 2: get the Sea Sparrow and fly to the "A" symbol on your in-game Map.)

_______________________________________________________________________________


3J) EXTRA MISSIONS
������������������

Overview:
  You've been waiting a very long time to do these missions.  You now have to
go to the employers who've been waiting more than three weeks for you, esp.
Avery Carrington, who's been waiting since before the bridges were re-opened.
We shall deal with him first.  SO LET'S GET DOWN TO BUSINESS AGAIN!


Vehicles:
  Use any vehicle you wish in most cases.  In some missions you'll be given
suitable vehicle and you ought to use it.


Rewards:
  After completing each mission successfully, you'll get a reward of money, the
amount of which is determined by the degree of difficulty of the mission.  (The
money may seem pretty meager right now because you're nearly a millionaire, but
accept the money kindly.)


Locations:
  The location for triggering these missions can be seen on your in-game Map
(read the Map Legend).  When you go there, you'll notice a pink shaft of light.
Walk into it to activate the mission.


STEP BY STEP:


Step 1: Head to "A" symbol in the Sea Sparrow.



3J.1) AVERY CARRINGTON ~ ("A" symbol)

   i) FOUR IRON 

1.	Before activating the mission, park the Sea Sparrow a few car lengths
	from the shaft of light.  After triggering the mission fly north to the
	destination marked on your in-game Map with a blue T-shirt symbol.
	Step into the pink shaft of light to change your outfits.  Again,
	another destination.

2.	Land beside the pink shaft of light and walk into it.  After the short
	cutscene, get into your chopper and land inside the golf course.  Get
	out of the chopper and find the target, who's practicing golf shots.

3.	Equip the PSG-1 (PS2)/.308 (PC) and when he's in your range with a clear
	line of sight, snipe his head once.  Mission passed.


  (NOTE 1: the Country Club outfit ($40) is unlocked at Leaf Links Golf Club.)

  (NOTE 2: Leaf Links Golf Course and Country Club are now open.)



   ii) DEMOLITION MAN 

1.	Trigger the mission.  After talking with Avery, get into the Top Fun
	van (yellow marker).

2.	After the cutscene is over, you can see 4 bombs to be placed on 4
	barrels one by one.

3.	I suggest that you attempt to this mission the 2nd time you activate
	it.  Initially, just locate all the barrels.  After memorizing their
	locations,quit the game and reload.  Make use of Glen T. Winstein's
	ASCII diagram shown below and the strategy he explains.

4.	Descend to the top of any bomb to pick it up and start the 7 minute
	time limit.  The time minute isn't too strict.

5.	Always make the ground level target your first one, then the second
	floor, etc., doing the fourth floor last.  The idea is that you fly back
	from three of the four drop off places--the building blows up after you
	go to the fourth--so you should make what would be the longest trip
	back, the one from the fourth drop off spot, the one that you don't have
	to do.

6.	Make sure that you're above the pink marker before you drop the bomb.

7.	Ignore everyone who tries to attack the RC copter or shoots at it.



  Thanks to Glen T. Winstein for designing such an excellent ASCII diagram.


o-------((((((((((((( Glen T. Winstein's ASCII diagram ))))))))))))))-------o



  Here's a rough idea of the layout.  Each floor has a central stairway, a 
different placement of wood divider walls, and each asterisk represents a big 
can with a pink shaft of light over it.  Only the stairs that are flown over 
from the floor below are shown.  In the case of the 4th floor, it's the same 
set of stairs flown over to get to the 3rd floor.  north is at the top.


          Ground level---------- Ground level           2nd floor
      ___________________                          ____________________
      |                 |         Four bombs       |                  |
      |                 |                          |               |  |
      |      _____      |                          |  ____________ |* |
      |      | | |      |                          |      |_| |    |  |
      |      | | |      |                          |      |_| |    |  |
      |      | | |      |                          |      |_| |       |
      |      | | |      |                          |      |_| |       |
      |      |_|_|      |                          |      |_|_|       |
      |   *             |                          |                  |
      |_________________|                          |__________________|

           3rd floor                                    4th floor
      ___________________                          ___________________
      |                 |                          |                 |
      |                 |                          |                 |
      |      _____      |                          |      ____ _____ |
      |      | |_|      |                          |     || |_||     |
      |*___  | |_|      |                          |     || |_||   | |
      |      | |_|      |                          |     || |_||   | |
      |      | |_|      |                          ||     | |_|   *| |
      |      |_|_|      |                          || ___ |_|_|    | |
      |                 |                          ||                |
      |_________________|                          |_________________|


  As you can see, when you go to drop the 4th floor bomb, just go straight up
from the south end of the 2nd floor stairs and don't bother flying around any
wood divider walls.

  When the fourth bomb is dropped, the building blows up.


  You get $1,000.


  (NOTE: save your game at any of your safe houses; but make sure that the
  garage of the Vercetti Estate has a Rhino stored in it.  Now jack any car
  and head to the "A" symbol on your in-game Map.)



   iii) TWO BIT HIT

1.	Trigger the mission.  After being briefed by Avery (his companion is
	Donald Love from "GTA 3"), your next destination is marked on your
	in-game Map as a blue T-shirt symbol on the West Island.

2.	Before going there, grab the Rhino from the garage of the Vercetti
	Estate.

3.	Head to the blue T-shirt symbol.  Step into the pink shaft of light to
	change your outfit.  Another destination pops up to the north (Romero's
	Funeral Parlor).

4.	On your way there, a pack of Haitian gangsters may shoot at you, but 
	you'll be protected from their bullets in the Rhino.  When you get
	there, you'll see some cars and a lot of Haitian gangsters.  You'll be
	spotted and shot at by them, so shoot at them constantly.  Another
	yellow dot will pop up on the radar--the Haitian gang lord.  Shoot at
	him and kill him.  (If you miss him and he speeds away in a hearse,
	hunt him down.)

5.	Afterwards, you have to leave Little Haiti to pass the mission.  Head 
	to the Hyman Condo (Downtown), store the Rhino in the garage, and save
	your game.


  (NOTE 1: the Havana outfit ($70) is unlocked in the doorway of Little Havana
  Streetwear.)

  (NOTE 2: you'll need the Rhino at the garage of the Hyman Condo for the next
  mission, but you don't have to take it with you when you go for that
  mission.)

    (NOTE 3: you receive a phone call from the Cuban gang leader Umberto Robina
  and a Blue symbol appears on your Map.  Let's forget him--jack any car, and
  head to the "P" symbol for now.)

  

3J.2) PHIL CASSIDY ~ ("P" symbol)

   i) GUN RUNNER

1.	After triggering the mission, you'll be provided with a Patriot and
	detonator grenades.  Now go get the Rhino from the garage of the Hyman
	Condo.

2.	Collide with the 2 vans to blast them to smithereens.  Collect the two
	guns, get back in the Rhino.  Ram the motorcyclists to blow them up.
	(Do this however long you want to.  They'll just keep appearing, so
	don't wait till you've gotten them all or you'll never stop.)

3.	Rush to blow up the remaining specified vehicle, and leap out to
	collect the gun to finish the mission.



   ii) BOOMSHINE SAIGON

1.	It's exactly like a Taxi mission or Paramedic mission except the screen
	will be blurry and the camera will wobble constantly.  After triggering
	the mission and after the cutscene, you are given a disguised time limit
	of about 90 seconds.  Ignoring the time limit, head to reach the MAIN
	road (the MAIN north-south road in Little Havana).

2.	Once you're on the MAIN road, head south to the pink glow.

3.	Once there, at the hospital, Phil tells Tommy to take him to an ex-army
	surgeon buddy.

4.	Use the in-game Map to find the last destination.  Continue south, take
	the first right, follow the road west and around a 90 degree curve north
	to get there.  You should make it before Phil's health runs out.


  (NOTE 1: after completing this mission, three heavy weapons and Detonator
  Grenades will be unlocked at Phil's Place, where the "P" symbol is, making it
  a sort of Ammu-Nation.)

  (NOTE 2: make sure that the Rhino is stored safely in the garage of the Hyman
  Condo.)

  (NOTE 3: stock up on ammo for MP5 (PS2)/MP (PC).)

  (NOTE 4: take the Hotring Racer and head to the strange "Skull" symbol.)


 
3J.3) LOVE FIST ~ ("Skull" symbol)

   i) LOVE JUICE

1.	You'll need a Hotring Racer before starting the mission.

2.	After starting the mission, park in the pink glow facing west.  Sound
	the horn.  Now you have to chase and kill the thieving drug dealer.

3.	After killing him, pick up the briefcase.  Then you have to take Miss
	Cortez from her house to the VROCK building.

4.	Rush to the terrace of the Hyman Condo and get into the copter.

5.	Fly to her apartment and land safely (repeat SAFELY) on the pink
	marker.  (NOTE: if you cannot land it there properly, land it on the
	roadside, jack any other vehicle to get Miss Cortez into, drive her to
	the copter, and when you get out and enter the copter she'll follow
	you.)

6.	After she's aboard, you will be given a 1 1/2 minute time limit.  Fly
	to the VROCK building with time to spare.


  (NOTE: you can't continue Love Fist missions until you've finished all
  "Big" Mitch Baker's missions.  Save your game and head to the strange "Black
  Spade Card" symbol.)



3J.4) "BIG" MITCH BAKER ~ ("Black Spade Card" symbol)

   i) ALLOY WHEELS OF STEEL 

1.	Activate the mission.  The Biker�s vehicles are unique.  They're fast,
	have good cornering ability, good road grip, and are the best racing
	bikes in the game.

2.	Just before the race starts, steal one of Angels being ridden by one of
	the competitors.  If you kill him, you fail the mission, so just jack
	it.

3.	Win the race very easily.

4.	You can store the Angel in one of your garages for your future use, but
	the special qualities are lost once it's stored in a garage.


  (NOTE: go save your game at the Hyman Condo, get the Rhino, and head to work
  for "Big" Mitch Baker again.)



   ii) MESSING WITH THE MAN 

1.	Get the Rhino from the garage of the Hyman Condo before starting the
	mission.

2.	Once the mission has started, get into your Rhino and make your way
	anywhere blowing up anything that moves.

3.	After completing the mission, go to the Hyman Condo, leap out of the
	Rhino, and save the game--quickly since your wanted stars must've
	attracted law enforcers.



   iii) HOG TIED  (NOTE: do this mission at noon so you can see better.)

1.	After triggering the mission, ignore the pink dot on the in-game Map,
	go & take the Maverick from the Hyman Condo to the roof of the Downtown
	Ammu-Nation.

2.	Park on the terrace (across the pink dot on the in-game Map), leap
	out and shoot at the two gangsters on the terrace.  (The yellow dot on
	the in-game Map is the Hog you ought to bring to "Big" Mitch Baker.)

3.	Go to the top of the staircase (facing west) that leads down to the
	grounds of the gangster's compound.

4.	After the alarm is tripped, there will be an infinite number of
	gangsters coming toward you.  Stay on top of the staircase and shoot at
	any of them that comes toward you.  The game loads an infinite number of
	gangsters, so you can't kill them all.  Kill the gangsters until you're
	frustrated or the ammo is used up.

5.	Sprint down and jump on the ground on your right side.	Ignore everyone
	and go straight (north).  Kill the heavily-armed gang member before he
	aims at you.

6.	Hop onto the Angel, turn right, and go to the SW corner.  After
	crossing the small lot (grassy area), make a 160 degree turn to your
	right.  Now you'll be facing north.  Make a run at a moderate speed at
	the white stairway across the lot.

7.	You'll land by the Hyman Condo alley.  Store the bike in the garage, go
	upstairs, and get full armor.  Now you can blow up the three Burrito
	vans of gangsters.  After killing all the gangsters, take the Angel and
	go to the Biker bar to complete the mission.


  (NOTE: as you've finished all the missions of "Big" Mitch Baker, Love Fist is
  assured security for his concert.  Now you can work for Love Fist again; save
  your game at the Hyman Condo and head (you can walk) to the "Skull" symbol on
  your in-game Map.)
  


3J.5) LOVE FIST ~ ("Skull" symbol)  (NOTE: save at the Hyman Condo.)

   ii) PSYCHO KILLER

1.	After triggering the mission, drive up and stand on the pink glow.
	After a short cutscene, you've to kill a person.  The driver you have
	to kill is a real psycho.

2.	The problem is that your radar can't pick him up.  But no matter where
	he turns or goes, his final destination is to Vice Point and he'll take
	the North Bridge to get there.  Try to keep him in range because you
	can fail the mission if he gets out of range for a short time.

3.	Shadow him, and whenever you get a chance, do a drive-by to kill him.


   iii) PUBLICITY TOUR 

1.	After getting into the Limo, you'll learn that the limosine was rigged
	with a bomb (by the same psycho you just killed in the last mission, but
	how did he escape??) that will go off if the car slows down below a
	certain speed.  The bar on your screen has to be kept from filling up.

2.	You must rescue Love Fist and yourself by driving fast enough while
	they diffuse the bomb.

3.	After the bomb stuff is explained, turn the limo around 160 degrees to
	your left and go over the eastern road (that led you to the North Bridge
	in the past).  Take the first right (the southern road across the
	Downtown Ammu-Nation).  Head to the Viceport area traveling on the same
	MAIN road.  Travel at a moderately fast pace for about 2 minutes--by
	then, the bomb should be defused.  (As Glen T. Winstein says, you can
	tap the acceleration gently to keep the speed down.)

4.	Take Love Fist to the venue to complete the mission.


  (NOTE 1: the Love Fist Limousine (Cadillac Fleetwood Brougham Limo '86) is
  now unlocked in front of the VROCK radio station.)

  (NOTE 2: save your game at the Print Works--don't stand on the pink marker.)

  (NOTE 3: now it's time to work for the Cuban gang leader named Umberto
  Robina.  Head to the strange "Blue" symbol on your in-game Map.)



3J.6) UMBERTO ROBINA ~ ("Blue" symbol)

   i) STUNT BOAT CHALLENGE

1.	After triggering the mission, you will be sitting behind the wheels of
	a boat (Cuban Jetmax).  This mission is similar to the Checkpoint
	Charlie mission.  It's a lot easier than Checkpoint Charlie.

2.	The boat (Cuban Jetmax) is speedy & easy to handle, and the 3 minute
	time limit is very generous.

3.	Make use of the experience you gained from doing Checkpoint Charlie.

4.	Before charging at the ramps, ease up to make sure you're aimed at them
	because you don't want to miss the targets hovering above them.


  (NOTE 1: ignore the black silhouette of a voodoo doll on your in-game Map.
  Save your game at the Print Works--again, don't stand on the pink marker,
  however it tempts you to do.)

  (NOTE 2: go to work for the Cuban gangleader--Umberto Robina, again.)



   ii) CANNON FODDER

1.	After triggering the mission you need a 4-door car.  The Taxi will do
	fine--jack it and stand in the pink shaft of light.  Head to the
	destination and park in the pink glow.

2.	From the end of the alley, blow up the car with your Rocket Launcher
	(PS2)/Minigun (PC).  The car's explosion will kill everyone; if you see
	one or two yellow dots on your in-game Map, equip the PSG-1 (PS2)/.308
	(PC), and kill the remaining Haitian gangsters.

4.	After the cutscene, snipe the Haitian criminal on the rooftop.

5.	Afterwards, move forward and kill the Haitian gangsters with your
	Python (PS2)/.357 (PC Classic)/Minigun (PC Standard).

6.	Watch the cutscene.  You must get away in the van.  Kill all the
	Haitian gangsters you can before getting into the van with your M4
	(PS2)/Minigun (PC).  Move it forward and back to run over any nearby
	Haitian thugs.

7.	Ignoring your companions head to the nearby road.  Hit START (PS2)/Esc
	(PC) and choose the in-game Map.  Find the nearest Pay 'n� Spray.
	Re-paint the van and head to Umberto Robina's Cafe to wrap up the
	mission.


  (NOTE: save your game at the Print Works.)



   iii) NAVAL ENGAGEMENT 

1.	Have Python (PS2)/.357 (PC), PSG-1 (PS2)/.308 (PC) and Rocket Launcher
	(PS2)/Minigun (PC) before you go for this particular mission.  After
	triggering the mission, go and stand on the pink glow (at the Viceport
	docks) to speak with Rico.

2.	You have to be a good shot for this mission--as Rico says.  When you
	are nearby a bigger boat, quickly equip the Rocket Launcher (PS2)
	/Minigun (PC) and blow up the 2 boats (getting the gangsters between
	them, too, will make your job on shore easier).

3.	When you are in the shore, equip Python (PS2)/.357 (PC) or PSG-1 (PS2)
	/.308 (PC) and shoot whoever you see around the pink building--there's a
	sniper on the roof and some men shooting at you from beside and in front
	of the nearby house.

5.	After everyone is killed, sprint and collect all the 3 briefcases (3
	pink dots on your in-game Map).  You are given 4 stars now.

6.	Run out to the front of the house, grab the Landstalker (Ford Explorer
	'86), and drive to the Vercetti Estate.  Sprint to the backyard of your
	estate to get the Sea Sparrow.  If you see any cops around the chopper,
	equip Python (PS2)/Minigun (PC) and slay them.  Make sure all are dead.
	Get into the chopper and fly to Robina's Cafe Cubana safely to wrap up
	the mission.


  (NOTE 1: save your game at the Taxi Company (Kaufman Cabs asset).)

  (NOTE 2: there is a black silhouette of a voodoo doll on your in-game Map,
  grab Armor and go to the pink shaft of light in front of a shack.  You can
  no longer work for Umberto Robina until you've finished working for Auntie
  Poulet--the leader of Haitian gangsters.)



3J.7) AUNTIE POULET ~ (the black silhouette of a voodoo doll)

   i) JUJU SCRAMBLE

1.	After triggering the mission, get into the Voodoo (Chevrolet Impala '60
	Lowrider) and head to the yellow dot on your radar.

2.	The yellow dot is actually a briefcase kept hidden on the rooftop of an
	old building.  The rooftop is accessible by going up a ramp on the north
	side of the building.

3.	After collecting the 1st (of 3) briefcases and a short cutscene, you're
	given 2 stars and a 1 minute time limit.  Ignore the SWAT agent (who'll
	try to knock you down and bust you if you stay on the rooftop) and jump
	down to the road.

4.	Sprint, weaving side to side to confuse the police, to the next
	destination--you can make it there that way in time.  After getting the
	briefcase, you're given 4 stars and another 1 minute time limit. Sprint
	north up the road and through the alley that has a police Bribe,
	grabbing the Bribe icon as you do.  Continue north on the road to the
	3rd briefcase. You can make it there in time if you sprint the whole
	way.

5.	After getting the 3rd (last) briefcase, sprint back to Auntie Poulet's
	shack to complete the mission.


  (NOTE: save your game at the Taxi Company (Kaufman Cabs asset).)



   ii) BOMBS AWAY!

1.	Trigger the mission.  After briefed by Auntie Poulet, go & get into the
	Top Fun van to begin the mission.

2.	You're given an infinite number of bombs, so be patient, be accurate,
	and take your time.  Remember, the planes will be destroyed if they get
	out of the range of the targets, too.

3.	 First, drop a bomb on the Cuban gangster's middle boat.  Chase any
	escaping boats and drop bombs on them.  The escaping boats will just
	make a big loop in the water--if they get out of your sight while you
	chase them, keep going--they're not going far.

4.	After the boats are destroyed, you've to chase a getaway car and blow
	it up, too.  The car will go to Little Havana and drive around the same
	roads over and over and is easy to destroy.


  (NOTE 1: buy a Sniper Rifle from the North Point Mall Ammu-Nation and go to
  work for Auntie Poulet.)

  (NOTE 2: save your game at the Taxi Company (Kaufman Cabs asset).)



   iii) DIRTY LICKIN'S

1.	After starting the mission, find the pink marker.  Don't stand in it
	now--climb down the stairs.

2.	Use the Adrenaline pill under the stairs.  Now you have the MATRIX-
	effect.  Get on the roof and stand in the pink marker.

3.	Snipe the Cuban gangsters with pink arrows pointing down at their
	heads.  Sniping any part of their bodies will kill them.  Be quick.

4.	After the Cuban gangster reinforcements arrive, turn your attention to
	shooting them.  Stay where you are and show your sniping skills.  This
	mission is easily completed.


  (NOTE: now you can further work for Umberto Robina; head to the "Blue"
  symbol.)



3J.8) UMBERTO ROBINA ~ ("Blue" symbol)

   iv) TROJAN VOODOO 

1.	After starting this mission, you have to search for an Haitian gang
	car, a Voodoo (Chevrolet Impala '60 Lowrider).

2.	Follow the other Voodoos all the way to the factory.

3.	You're going to blow up this factory.  Ignore your Cuban companions
	and get into the factory.  Kill any Haitian gangsters you see with your
	M4 (PS2)/Minigun (PC Standard).

4.	Once they're all slain, go upstairs and stand in the pink glow, which
	has you plant and activate a bomb.  You have 45 seconds to plant and
	activate 2 more bombs and escape from the factory.

5.	Go downstairs and plant the other two bombs (ignore anyone shooting at
	you).  You've activated all the time bombs now--time to ESCAPE!

6.	Ignoring everyone run out to the main gate, turn right (south), sprint
	to the end of the wall, climb up the steps, reach the terrace, and run
	towards the southern end to escape from the explosions.  After the
	cutscene, the mission is completed.


  (NOTE 1: after completing this mission, the Haitian gang will run to shoot at
  you, jack you from your vehicle, and knock you down wherever they spot you.
  The Mafia (with their powerful Shotguns), Triads, and Diablos were a great
  danger in "GTA 3."  These gangsters aren't as big a threat.)

  (NOTE 2: get the Rhino and store it in the garage of the Vercetti Estate.)

  (NOTE 3: take the Hotring Racer and go to the phone symbol on your in-game
  Map.)

_______________________________________________________________________________ 


3K) ASSASSINATION CONTRACTS  (PHONE MISSIONS)
���������������������������

Overview:
  You remember the chef/cocaine dealer (Mr Teal) from whom you stole the cell
phone?  Actually, that chef was an assassin who seems to have worked for Mr
Black.  That strange gentleman paid the chef to murder some of the inhabitants
of Vice City.  The phone symbols will appear whenever you take a call from him
to get to a pay phone.  Complete the first mission, and sometime later, when
you're on foot, you'll get another call from that same gentleman.  Assume the
identity of Mr Teal and take on his missions!


Locations:
  The location for triggering these phone missions can be seen on your radar 
and in-game Map (read the Map Legend).  When you get there, you'll see a pink
glow shining in front of a phone booth.  Just walk into the light to trigger
the mission.


STEP BY STEP:


   i) ROAD KILL ~ (the phone symbol next to the Washington Mall.)

1.	Get the Hotring Racer, park it near the pink glow, and walk into the 
	pink light to trigger the 1st of 5 phone missions.

2.	After triggering the mission you need to kill a pizza delivery boy 
	before he makes 50 deliveries (which takes about 2 or 3 minutes).  Take
	a good aim and drive at him.  Once he's knocked off the moped, run over
	him.


  (NOTE: save the game at the Vercetti Estate.  Now you'll get a phone call to 
  get to the payphone near the Vice Point pizza shop.  Take the Rhino and go to 
  the phone symbol on your in-game Map.)



   ii) WASTE THE WIFE ~ (the phone symbol near the Vice Point pizza shop.)

1.	Go get the Rhino, park it near the pink glow, and walk into the pink 
	light to trigger the 2nd Phone Mission.

2.	After triggering the mission, you have to park in a pink shaft of light
	across from the jewelry shop to trigger a short cutscene.  Then follow
	Mrs Dawson's car and you'll see it stop at a traffic light (if not, you
	have to chase her a little).  Don't use the cannon--ram her car to kill
	her.  Mission done.


  (NOTE 1: move the Rhino to the garage of the Vercetti Estate and save the
  game there.  Please read below.)

  (NOTE 2: now you'll get the phone call to get to the payphone next to the
  mall.  Please read below before you do anything.)
  
  (NOTE 3: now change into the cop outfit for the next mission, which makes
  part of it ridiculously easy.  Walk into the Washington Beach Police Station
  and go left into the locker room.  Use the outfit icon and you'll be
  disguised as a cop.)

  (NOTE 4: No more preparation--read below.)
  


   iii) AUTOCIDE ~ (the phone symbol next to the Washington Mall.)

1.	No more preparation--trigger the mission.  You'll be shown that there's
	a PCJ 600 nearby.  This PCJ 600 is the only silver one in the whole
	game.  If you want it, put the motorcycle in one of your garages, wait
	till the time runs out, failing the mission, and save the game at the
	Vercetti Estate.

2.	On to business.  Get the Hunter (Apache helicopter)--the soldiers won't
	shoot you since you have the cop outfit on.  Park the Hunter near the
	pink glow and walk into it to trigger the 3rd Phone Mission.

3.	After triggering the mission, ignore the blue dot on your radar and get
	into the Hunter.

4.	Fly NW from the phone booth.  The 1st target will be working on a
	billboard that's on posts a couple of stories high.  Shoot him down.

  (NOTE: the PS2 Hunter rockets have auto-aim and the PC Hunter machine gun
  has auto-aim.)


5.	Fly NE to a gangster in a Securicar in a lot.  Blow it up.  If the 
	target escapes, chase and finish him off.

6.	Fly due north to the Jewelry store in Vice Point where there's a truck 
	and a couple of gangsters to destroy.  Just keep shooting at the targets
	and your rockets/machine gun bullets with auto-aim will destroy them.

7.	Fly south to the yellow dot and look for a gangster in a big white 
	boat.  Keep shooting till you make it blow up--it's very easy.

8.	There's one more target, a motorcyclist, to be hunted down to complete
	the mission.  If your Hunter is in good shape, chase him down unleashing
	powerful rockets/machine gun bullets on him.  If your Hunter is wrecked,
	switch to any PCJ 600 and go after him.  You'll have 5 minutes on hand
	to do this in, which is more than ample.  You can finish him off easily
	with a forward drive-by.


  (NOTE: save your game at the Vercetti Estate.  Now you're told to get to the
  payphone inside the airport terminal.  Take your Rhino and go to the terminal
  area.)



   iv) CHECK OUT AT THE CHECK IN ~ (the phone symbol inside the terminal.)

1.	Get the Rhino and park inside the parking lot (surrounded by the fence)
	adjacent to the east side of the airport terminal.

2.	The phone booth is in the airport terminal.  Going through the security
	system at the entrance will remove all your weapons, which will remain
	just outside.  Don't fret--we can recover them afterward.

3.	Activate the mission.  You're not unarmed--there's a Sniper Rifle with
	10 rounds waiting for you to your right.

4.	Grab it and watch the cutscene.  Go toward the man with the briefcase
	while checking the Spook Meter to make sure you don't get too close and
	get spotted.  Stop when it's about 3/4ths full.  After the woman moves
	away from the two men, take aim and kill both men (the main target and
	his guard).

5.	Grab his briefcase, go outside, and recover all your weapons.

6.	Sprint to your Rhino in the parking lot.  Get into it and escape north
	through the northeast airport lot, north through the west coast of
	Little Haiti, and to the Downtown Ammu-Nation.  That way you'll avoid
	the heavily-armed gangsters waiting for you on the eastern roads.


  (NOTE: save your game at the Hyman Condo.  Now you're told to get to the
  payphone behind the Cherry Poppers ice cream factory.  Take the Maverick from
  the terrace of the Hyman Condo and go to the next phone symbol.)



   v) LOOSE ENDS ~ (the phone symbol behind the Ice Cream Factory.)

1.	Get a chopper, park in front of the supermarket, and get into the pink
	glow at the phone to activate the last of all the Phone Missions.

2.	A small gate is open to your left.  Equip the Rocket Launcher (PS2 or
	PC Classic)/Minigun (PC Standard) and move slowly to your left.  Blow
	up the vehicle.  There's a henchman hiding just behind the gate--equip
	the Python (PS2)/Minigun (PC Standard) and slay him.

3.	Get into your chopper.  Fly north and turn right.  From the air, you
	can see a parked chopper and a pink arrow pointing down at a briefcase
	on the roof.  Hover over the roof of the hospital adjoining the ice
	cream factory.

4.	Move forward and land on the lower roof of the same hospital.  You'll
	be heavily attacked.  (If your chopper is blown up, don't worry--just
	make sure you survive.)

5.	Leap out and shoot each of the 3 henchmen in black suits right in the
	head with your PSG-1 (PS2)/.308 (PC).  Change to your Rocket Launcher
	(PS2)/Minigun (PC).  Let some rockets/machine gun bullets loose on the
	cars parked below.

6.	Snipe/shoot whomever you see (though it's not really necessary to
	finish the mission).  Get into your chopper and head to the roof of the
	adjacent Ice Cream Factory.  (If you lost your chopper, take a run to
	the south and jump to the rooftop--you can make it.)

7.	Pick up the briefcase, get into the nearby chopper, and fly as high as
	you can over any remaining gangsters to get to the helipad with ease.


  (NOTE 1: fly to the Vercetti Estate and save the game there.)

  (NOTE 2: check you Stats: you've now completed 98% of the game.  Two more
  missions (2%) are left to do to beat the game.)

  (NOTE 3: before you take the Sea Sparrow and fly to the Print Works to 
  trigger the final storyline missions, please read the "Checklist" given
  below.)

_______________________________________________________________________________


3L) CHECKLIST
�������������


  (IMPORTANT: If you've followed this FAQ, don't worry about this list.  Just
  skip it and move on to the final missions.  But if you've missed any of these
  missions, or don't remember which missions you didn't finish yet, check the
  "Checklist" and do whatever you left out.  I strongly recommend that you make
  your Stats the same as the ones shown on the "Checklist" below.)


1.	FINISHED 5 SUB-MISSIONS

a.	Taxi Mission	   - 100+ fares
b.	Paramedic Mission  - 12th level
c.	Pizza Boy Mission  - 10th level
d.	Vigilante Mission  - 12th level or more
e.	Fire Truck Mission - 12th level or more


2.	COLLECTED 100 HIDDEN PACKAGES


3.	PURCHASED 7 PROPERTIES

a.	El Swanko Casa
b.	Links View Apartment
c.	3321 Vice Point
d.	Ocean Heights Apartment
e.	Skumole Shack
f.	Hyman Condo


4.	PASSED 35 RAMPAGES


5.	COMPLETED 36 UNIQUE JUMPS


6.	KNOCKED OFF 15 STORES


7.	COMPLETED 3 RC MISSIONS

a.	RC Bandit (RC Car Race)
b.	RC Baron  (RC Plane Race)
c.	RC Raider (RC helicopter Pickup)


8.	COMPLETED 2 BONUS MISSIONS

a.	Cone Crazy
b.	PCJ Playground


9.	COMPLETED 2 DIRT TRACK MISSIONS

a.	Test Track
b.	Trial by Dirt
	


10.	COMPLETED 3 STADIUM MISSIONS

a.	Hotring (FIRST)
b.	Dirt Ring
c.	Bloodring


11.	FINISHED 18 STORY MISSIONS

a.	Ken Rosenberg  - 4/4
b.	Colonel Cortez - 5/5
c.	Ricardo Diaz   - 4/4
d.	Kent Paul      - 1/1
e.	Tommy Vercetti - 4/4


12.	PURCHASED 8 ASSET PROPERTIES AND FINISHED ALL 25 MISSIONS

a.	Pole Position Club - 1/1
b.	Boatyard	   - 1/1
c.	Ice Cream Factory  - 1/1
d.	Taxi Company	   - 3/3
e.	Car Showroom	   - 4/4 Lists &
			   - 6/6 Races (FIRST)
f.	Print Works	   - 2/2
g.	The Malibu	   - 4/4
h.	Film Studio	   - 3/3


13.	SCORED 45 POINTS FOR RIFLE RANGE


14.	COMPLETED 4 CHOPPER CHECKPOINT MISSIONS

a.	Downtown Chopper Checkpoint
b.	Little Haiti Chopper Checkpoint
c.	Vice Point Chopper Checkpoint
d.	Ocean Beach Chopper Checkpoint


15.	FINISHED 18 EXTRA MISSIONS

a.	Avery Carrington - 3/3
b.	Phil Cassidy     - 2/2
c.	Love Fist	 - 3/3
d.	Mitch Baker	 - 3/3
e.	Umberto Robina   - 4/4
f.	Auntie Poulet    - 3/3


16.	FINISHED 5 ASSASSINATION CONTRACTS (PHONE MISSIONS)

a.	Washington Mall (1st)
b.	Vice Point pizza shop
c.	Washington Mall (2nd)
d.	Terminal
e.	Ice Cream Factory

_______________________________________________________________________________


3M) STORYLINE FINAL MISSIONS
����������������������������

Overview:
  These are the only missions left in the whole game.  Once you complete these,
Vice City will be at your feet.


Difficulty rating: 6 or 7 Overall (varies with individual players)
Reward     rating: 10 (VICE CITY WILL BE YOURS)


Locations:
  The location for triggering these missions can be seen on your Map (read the
Map Legend).  When you get there, you'll notice a pink glow.  Step into it to
start the mission.


STEP BY STEP:


  (IMPORTANT: Only 2 missions are left to finish to beat the game.  Check the
  Stats: if you're through with the things on the "Checklist" shown above, then
  proceed to the remaining missions.  If not, I strongly recommend that you
  complete those missions first then come back.)


Step 1: Go to the Print Works in the Sea Sparrow.


   i) CAP THE COLLECTOR

1.	Before activating the mission, get the Sea Sparrow and park it a few
	car lengths from the shaft of light.  Trigger the mission and hop into
	the chopper.

2.	You have to stop your "old pal" Sonny's Mafia henchmen from collecting
	money from three of your asset properties.  As Glen T. Winstein says,
	there is a sequence of 3 pairs of them with Shotguns on Sanchez dirt
	bikes.  When one pair is stopped, another takes over where they left
	off.

3.	Their 1st stop is the Boatyard, the 2nd is Car Showroom (Sunshine
	Autos), and the 3rd is the Malibu Club.  My idea is to rush to the
	Boatyard before they tax it.  If you can stop the 1st pair before they
	tax it, the 2nd pair will go there, too.  Stay low till they arrive and
	use the Sea Sparrow's machine gun to to blast them to smithereens.
	Wait till the 3rd and last pair arrives and kill them, too.

4.	If you weren't able to stop the 1st or 2nd pair from taxing the
	Boatyard, then rush to the Car Showroom, wait till they arrive, and use
	the machine gun to blast them to smithereens.  Mission accomplished.


  (NOTE: ignore the phone call and save your game at the Vercetti Estate.  Be
  careful not to get onto the pink shaft of light that's in front of the
  Vercetti Estate before you save.)



   ii) KEEP YOUR FRIENDS CLOSE...

1.	Have full Health and Armor and have all your heavy weapons--the Rocket
	Launcher (On PS2) or Minigun (on PC), PSG-1 (PS2)/.308 (PC) and M4--with
	1000's of rounds before you activate the mission.

2.	After triggering the mission, stand in front of your office and start
	killing all of "old pal's" Mafia henchmen bodyguards who come into the
	main room on the first floor (and they may try to run upstairs to your
	office safe).

3.	Once the "double crosser" appears, IGNORE everyone and hurry upstairs
	to the roof of your Estate.  While running upstairs, the "double
	crosser" will suddenly appear on your way--shooting at you.  Ignore him,
	you can't kill him right now--focus on sprinting to the roof only.
	Leave behind the ones stealing money from your safe, too.

4.	After reaching the terrace, sprint to your left-hand side and grab the
	Adrenalin pill token.  Ignore everyone and sprint to the helipad.

5.	Use the Health icon before you get on the helipad.  Your Health is full
	and you have the MATRIX-effect.  Hide behind the rails of the helipad
	and snipe the "double crosser" to kill him.  Once he's dead, drop down
	to the grounds of the Vercetti Estate.

6.	Grab your Armor from the wall to the east.  Blow up the 3 limos with
	your Rocket Launcher (PS2)/Minigun (PC).  Go into the Vercetti Estate
	through the front entrance.

7.	Once the cutscene is over, your "old pal" will appear.  Ignoring his
	Mafia henchmen, snipe his head at least 5 times to kill him.  Watch the
	last cutscene of the game.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
END LINES:
����������

KEN ROSENBERG: Oh, Tommy!

TOMMY VERCETTI: You know, Ken, I think this could be the beginning of a
beautiful business relationship.  After all, you're a conniving, backstabbing,
two bit-thief and I'm a convicted psychotic killer and drug dealer.

KEN ROSENBERG: I know.  Ain't it just beautiful?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



  CONGRATS!  YOU HAVE JUST MADE 100% COMPLETION.

  After the credits roll, you will acquire all your REWARDS for the 100%
  COMPLETION.


REWARD #1: 200 Health and 200 Armor.

REWARD #2: Every vehicle you drive has twice the usual durability.

REWARD #3: Infinite Ammunition.

REWARD #4: The Frankie outfit ($120) is unlocked at the Vercetti Estate.
It says:

			     "i completed
		   		vice city
		 	      and all i got
		    		 was this
		 	      lousy t-shirt"


REWARD #5: Three Bodyguards are unlocked in the Vercetti Estate (the western
room on the first floor).  They'll follow you and shoot any person you lock
onto (if you're using PC Classic Controls auto-aim) and fire at.  Stand in the
pink marker beside each of them to activate them.

REWARD #6: The Hunter is unlocked on the helipad in Ocean Beach.  It's on the
southern end of the east island.

_______________________________________________________________________________


4) GLITCHES
�����������

  Thanks to NeoSeeker's forum (NeoForum) for letting me know about this glitch.
  http://neoseeker.com/forums/index.php?fn=browse_forum&f=3496

  If you use a Remote Grenade or 8 Ball's Bomb Shop Detonator, you will lose
the use of all your weaponry and be stuck with the detonator till you detonate
the bomb.  You can correct it by:

*	Getting busted or wasted.
*	Going through the metal detectors at the airport or Leaf Links golf
course.

_______________________________________________________________________________


5) FREQUENTLY ASKED QUESTIONS
�����������������������������

   1.	"Can I post your FAQ on my web site?"

  Please consider the following guidelines for any webmaster who wants to post 
this FAQ on their web site (provided you've gotten PERMISSION from me already):

*	This FAQ should NOT be altered in ANY way.
*	This FAQ shown in a framed window with ads around it is NOT acceptable.
*	This FAQ should always be available in the most up-to-date form.



   2.	"How do I make a printout of the maps referred to in your FAQ?"

  If you have Windows XP Home Edition with the Paint tool, do the following:

	i) Open the map in the BMP format
	ii) Hit Ctrl + P
	iii) Hit Enter



   3.	"What are payphone missions?  Why did you leave payphone missions for
   the end of the game?"

  You remember the chef (Mr Teal) from whom you stole the cell phone?
Actually, that chef was an assassin who seems to work for Mr Black.  That
strange gentleman paid the chef to kill some of the inhabitants of Vice City.
The phone symbols will stop appearing after you successfully complete all of
his missions.

  If you do a Phone Mission when it's first offered, after "Jury Fury," you'll 
get another after doing another story mission, and later another, etc.  Five of
them are scattered throughout the game and interrupt my strategy.  Therefore, I
pushed all the Phone Missions toward the end of the game.



   4.	"I missed 2 Unique Jumps--how do I find out which ones?"

  Unfortunately, Rockstar Games didn't assign any numbers to the Jumps, e.g.
Jump #1 or Jump #36.  Therefore, I can�t tell which 2 Jumps you're talking
about.  The only solution is to do all the Jumps in a row and keep track of 
which ones you did as you go along so you know you got all of them.  I know it 
can be a pain, but there's no other way to make sure of it.



   5.	"How can I install a bomb in a car?"

  If you want to install a bomb in a vehicle, take it to 8 Ball's Bomb Shop.
It works like a Pay 'n' Spray but rigs your vehicle with a bomb.  When you
leave the vehicle, you'll be equipped with a detonator.  Hit the FIRE key to
detonate the bomb.

  For those who don't know the location of 8 Ball's Bomb Shop:
Hit Map and find the southernmost Pay 'n' Spray on the west island.  If you go
north from it, and before you reach an intersection, look on the left side of
the road for a clearing between 2 large blue garages (a Benson (Ford F-series
moving van truck) may be located there; on PC, it's always there).  Go through
the clearing and the open gate.  Now you're in a vast area surrounded on three 
sides by Viceport garages.  8 Ball's Bomb Shop is located on the SW corner of 
the grounds.

  I didn't use 8 Ball's Bomb Shop in any of the missions in this FAQ because
it never particularly occured to me.  If you send me any strategies using 8
Ball's Bomb Shop techniques, I'll be most grateful. :-)



   6.	"Will any of the CHEAT CODES, or saving the game at the Ice cream
Factory (Cherry Poppers), corrupt my save file so I don't get 100%?"

  I don't know unfortunately.  I didn't use any cheat codes or save at Cherry
Poppers during my 100% completion.  Well, I have taken few notes from some
famous FAQ writers' walkthroughs to answer you--hope it might well answer your
question.


   Glen T. Winstein writes in his walkthrough (for PC users):
   http://db.gamefaqs.com/computer/doswin/file/grand_theft_auto_vice_city_p.txt

	'I don't know of any of the codes to keep you from getting 100% for 
	the PC version.  A few (the vehicle spawning codes and "comeflywithme")
	can take 1,000 points of your CRiminal Rating, and I've read you
	shouldn't save the game after using the three violent pedestrian codes
	or you have to reinstall the game to get rid of them.  They say the PS2
        glitch of not getting 100% after saving the game at Cherry Poppers is a
        problem for the PC version, too, but I've never saved the game there 
        because of that, so I don't know.'


   Scott MacDowall writes in his FAQ  (for PS2 users):
   http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_100.txt

	'Using any kind of cheat code MAY mess-up the game and accidentally
	cause a glitch that stops you from getting 100%. If you're lucky, it
	won't affect the game, but it's a definite gamble. Some players have
	used cheats and completed the game 100%; others got stuck on 98 or
	99% because of it. I strongly advise you to practise safe gaming, and
	avoid cheating. There is nothing more frustrating then getting stuck
	so close to the glory.'



  7.	"I'm stuck at 99%!"

  Some of the most commonly overlooked things in the game are:

  *	Completing all the 6 races for the Car Showroom (Sunshine Autos) in 1st
	place.
  *	Winning the Hotring race in 1st place.
  *	Completing 2 different missions at the dirt bike track in NE Downtown.
  *	Scoring 45 or more points in the Rifle Range mission at the Downtown
	Ammu-Nation.
  *	Completing the Pole Position Club mission--spending $300 by watching a
	strip tease for about 600 or more seconds.

  If you haven't missed any of these things, and haven't done one of the things
mentioned in the section on codes, then you probably missed something else. 
See the Checklist--there is NO other glitch to stop you from getting 100%.

  If you still haven't missed anything, DID YOU USE ANY CHEATS ON PS2 OR SAVE 
AT CHERRY POPPERS??  Then I'm sorry--I can't help you.  You'll have to start a 
new game and try again.



   8.	"To get 100%, do I have to do that track mission with an SUV in the
	northeastern Downtown area?"

  Yes--you have to do the two vehicle missions, including the one using an SUV,
on that track.  The Stats don't display the correct "Trial by Dirt" mission
scores if they're lower than your "Test Track" scores, though.

  As Glen T. Winstein says, if you have the original version of the game, and
have the "Trial by Dirt" glitch, The Stats won't record your "Trial by Dirt"
score unless you do it after "Test Track," and will give "Trial by Dirt" your
"Test Track" score whether you actually got a higher or lower score for "Trial
by Dirt."  If you do "Trial by Dirt" 1st, it won't appear in your Stats but is 
remembered by the game as the time you need to beat for it, so write it down.
If you then do "Test Track" and do "Trial by Dirt" again, beating your old
"Trial by Dirt" score, the Stats will still just attribute your "Test Track" 
score to "Trial by Dirt."  Well, I've taken a few notes from Alex Carr's
Checkpoint Race FAQ--hope it might give you some more good pointers.


   Alex Carr writes in his FAQ:
   http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_
   checkpoint.txt

	'"Trial by Dirt" and "Test Track" are a combination, for example
	you can do "Trail by Dirt" 3 times and on the 3rd time of completion
	get $300, but when you do "Test Track" for the first time you'll get
	$400, instead of $100 as you've already done "Trial by Dirt" 3 times
	already. Both of these races must be done to gain 100%, as both of
	them together give you 1% on the overall status. In the status menu
	the times of these 2 races will be the same (the best time) i don't
	know why this is, but it happens on the PC as well as the PS2.'



   9.	"Are you going to write a '100% Completion FAQ' for San Andreas?"

  No, please don't expect or wait for a "San Andreas - 100% Completion FAQ"
from me.  I'm a college student and I have to dedicate most of the time to my
subjects--I barely get any time to play games.  Sorry about that--I can't help
you.

_______________________________________________________________________________


6) CLOSING
����������

  Thank you for using this FAQ.  I hope you've enjoyed using this FAQ as much
as I enjoyed writing it.  You're welcome to check back for any updates or to
make a print of it.  You've gotten 100% completion of the game using this FAQ.
Please let me know your achievements and I will display your name under the
"Credits" section (the "100% Club" will be open soon) after I've received a
good-sized chunk of names.  Okay, now it's time for me to bid you farewell.
All I can say is that I have to miss you now.  See you next time, pal.

_______________________________________________________________________________


7) CONTACT AUTHOR
�����������������

Questions?  Suggestions?  Found something wrong?

My E-Mail: [email protected]
My    YIM: handsomerockus



  PS: I kindly request you to read the "Frequently Asked Questions" section
  before writing me any.  I will try my best to reply all your e-mails.
  Please, don't be offended if I'm unable to answer your e-mail for some
  inevitable reasons.  I'm becoming busy these days with my college work and
  other stuff.
  
  If you have any urgent request, I suggest you to try asking on the NeoForum--
  a NeoSeeker Message Board; you don't need to register for using this forum
  though.  It might save your time.
  http://neoseeker.com/forums/index.php?fn=browse_forum&f=3496

_______________________________________________________________________________


8) TECHNICAL SUPPORT
��������������������

United States:

Web   : www.take2games.com
E-mail: [email protected]
phone : 410-933-9191 Monday to Friday, 9am-5pm EST.


United Kingdom:

Post   :   Take 2 Interactive Technical Support
           Unit A, Sovereign Park
           Brenda Road
           Hartlepool
           TS25 1NN

Telephone: (0870) 1242222 / calls charged at the UK national rate
           (7 days a week from 8am to 10pm (GMT) excluding bank holidays)
Fax	 : (01429) 233677
E-mail   : [email protected]
           [email protected]
Web Site : www.take2games.co.uk

_______________________________________________________________________________


9) CREDITS
����������

AUTHOR:
A.M.S. Siva Ganesh Maharajan  (aka HandsomeRockus)


REVISED BY:
Glen True Winstein  (Designer: ASCII Diagrams)


      "Glen, I sincerely thank you for revising and editing this FAQ, and
    teaching me some of 'Grammar lessons.'  This FAQ not only got polished
    by your editing jobs but also obtained some feathers on its hat with
    your excellent ASCII diagrams.  I learnt many things from your walk-
    through; for e.g., the differences in the PS2 and PC versions, the real
    names of all the vehicles, and the prices of all the outfits.  I'm very
    proud to have picked such a nice friend through this "faq-writing-job."
    Your help and contributions to this FAQ are HUGE.  And my thankfulness
    to you can't be just written in a few words alone."

    --Author.



ASSISTANCE:
Alex Bates   (Designer: Hidden Packages and Rampages Maps)
Slacker Bob  (Designer: Items and Jumps Map)
Kyle Sutton  (Designer: ASCII Grand Theft Auto Logo)
Alex Carr    (Designer: ASCII slant Vice City Logo)


SPECIAL THANKS:
Mark Wynn
Scott MacDowall
Robert Allen Rusk
Dr S. BK


HUGE THANKS:
Rockstar Games
Rockstar North
Leo Chan at NeoSeeker.com
CjayC 	 at GameFAQs.com
Dennis   at SuperCheats.com
NeoForum Members & Moderators
"EditPlus Text Editor" tool

  **Your Name Here** for reading my FAQ  :-)

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� 2005 HandsomeRockus