Dragon Ball Z: Budokai Android #16 Character FAQ By The Horseman Dude Last Updated on: 10/29/04 TABLE OF CONTENTS --------------------------------- 1. Introduction | 100% 2. Legal Disclaimer | 100% 3. #16's Basics | 100% 4. #16's Moves | 100% 5. #16's Capsule Encyclopedia| 100% 6. The World Tournament | 100% 7. FAQ | 100% 8. Revision History | 100% 9. Credits | 100% 10. Contact Information | 100% --------------------------------- ------------ Introduction| ------------ Hello there, and thank you for deciding to read my first FAQ ever. I plan on making this thing very through, with everything that you should need to know to becoming an Android #16 expert. Inside this FAQ I will list the basics to playing Android #16, Android #16's moves, how to beat the World Tournament with him, and even a Capsule Encyclopedia listing all of #16's capsules. The basics will explain #16's playing style and capsule setups for him. Android #16's moves will explain string combos to do his specials. #16's Capsule Encyclopedia will list all of his capsules in comprehensive order. The World Tournament section will explain tactics to complete all three levels of the World Tournament with #16. ---------------- Legal Disclaimer| ---------------- This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance, written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The Websites that have permission to use this FAQ are: www.gamefaqs.com www.neoseeker.com ------------ #16's Basics| ------------ =================== #16's Playing Style| =================== #16 is one of a handful of characters that does not have a PPPPE string combo. This makes him very hard to play as for beginners. Hell Flash is relatively easy to do and is his finisher. I always use 2 Hell Flashes in capsule setups for #16, and I do one Hell Flash at the beginning of every match. This will give you the upper hand as it takes away at least one life bar. Rocket Punch is also a valuable asset, I don't use it as much as Hell Flash, but for a variety #16 capsule setup, include it. Then #16 has all the common physical moves. Though not nearly as important as Hell Flash, you might want to use them anyway. ==================== #16's Capsule Setups| ==================== Hell Flash Set --------------- Hell Flash Hell Flash Killing Neck Throw Rage! Gero's Perpetual Energy R&D Hell Flash right at the beginning of the match, and if you wish to be considered cheap, at most, 2 more Hell Flashes and the match is in the bag. All-Around Set --------------- Breakthrough ----------- #16's Moves| ----------- P: Punch K: Kick >: Forward <: Backward Move Name: Rocket Punch String Combo: P P <P P E >P P P E >K P P <P E (1 Ki Gauge used.) Move Name: Hell Flash String Combo: >P >P P E (3 Ki Gauges used.) Move Name: Devil Crush String Combo: P P K E (1 Ki Gauge used.) Move Name: Killing Neck Throw String Combo: P+G when near opponent (No Ki Cost.) Move Name: Finishing Splash String Combo: >K K K E (3 Ki Gauges used.) More information on these moves may be found in the Capsule Encyclopedia. -------------------------- #16's Capsule Encyclopedia| -------------------------- Capsule Name: Rocket Punch Effect: Can launch Death-move Rocket Punch. Only #16 can use. 1 Ki Gauge Consumed. Comments: So, the only way to prevent you from becoming a perfect form is to kill you, huh? Capsule Name: Hell Flash Effect: Can launch Ultimate-move Hell Flash. Only #16 can use. 3 Ki Gauges Consumed. Comments: A-Android #16 is stronger than I expected... Capsule Name: Devil Crush Effect: Can attack while chasing opponent. Only #16 can use. 1 Ki Gauge Consumed. Comments: None. Capsule Name: Killing Neck Throw Effect: Can catch and throw opponent. Only #16 can use. No Ki Consumed. Comments: None. Capsule Name: Finishing Splash Effect: Can attack opponent with oppressive force. Only #16 can use. 3 Ki Gauges Consumed. Comments: None. Capsule Name: 1/3 Senzu Bean Effect: Recover health by 1/3 (1 Ki Gauge). Comments: Darn it! This is too light to fill me up! Capsule Name: Senzu Bean Effect: Health Gauge fully recovered. Comments: The dead guy's back to life! Capsule Name: Special Coating Effect: Guard Power Up! Comments: It's still less than I expected, though! Capsule Name: Improved Special Coating Effect: Guard Power Up! Comments: This is a better rate than I thought! Capsule Name: Nanomachine Effect: Guard Power Up! Comments: This is it! I can use this technology, and... Capsule Name: Improved Nanomachine Effect: Guard Power Up! Comments: It's done! It looks human, but it has extraordinary capabilities! Capsule Name: Gero's Energy R&D Effect: If Deflect or Deflect-Back is succesful, Ki increases by fixed amount. Comments: Don't use anything like the Ki Blast Wave! It'll get absorbed! Capsule Name: Gero's Deflection R&D Effect: Auto-Deflect Ki Blast Wave. Comments: He deflected his Ki Blast Wave! Capsule Name: Gero's Deflect-Back R&D Effect: Auto-Deflect-Back Ki Blast Wave. Comments: He deflected-back his Ki Blast Wave! Capsule Name: Gero's Perpetual Energy R&D Effect: Ki remains at Max, but transformation is impossible. Comments: Can't decrease ki?! That's impossible! Capsule Name: Viral Heart Disease Effect: Use Health within a certain time. Comments: As I thought! It's Heart Disease! Capsule Name: Vaccine Effect: Nullify the effect of Viral Heart Disease. Comments: You should take medicine, it's contagious. Capsule Name: Super Holy Water Effect: Damage Percentage is reduced. Comments: Activated when damage is received. Capsule Name: Super Kami Water Effect: Attack is increased and Health decreases for fixed time. Comments: According to the legend, the effect disappears if health falls below a set value... Capsule Name: Serious! Effect: When Health drops below 1/3, Attack Power increases! Comments: H-Hey, you're going too far... Capsule Name: Serious!! Effect: When Health drops below 1/2, Attack Power increases! Comments: It's time to get serious, don't you think? Capsule Name: Serious!!! Effect: When Health drops below 2/3, Attack Power increases! Comments: You're flattering yourself!!! Capsule Name: Rage! Effect: Attack Power increases in the first 10 seconds of battle! Comments: I'll never forgive you! Capsule Name: Rage!! Effect: Attack Power increases in the first 15 seconds of battle! Comments: I'll never forgive you! Capsule Name: Rage!!! Effect: Attack Power increases in the first 20 seconds of battle! Comments: I'll never forgive you! Capsule Name: Potential Effect: Attack Power increases for fixed time period. Comments: Potential means the ability you were born with, right? Capsule Name: Android's Barrier Effect: Nullify all opponents' Ki Blast waves. Comments: That's too bad... Capsule Name: Breakthrough Effect: All of Android #16 Skills can be used. Comments: None. ------------------- The World Tournament| ------------------- The World Tournament is easy for Android #16 when you know how to do it right. Hell Flash right at the beginning, then go for a ring out, or if that seems undoable, then tough it out, and hope for a knockout. Android #16 has a tough time with KOs in the tournament for some reason. --- FAQ| --- Currently there have been no questions asked. To ask a question, e-mail me at [email protected]. Clearly state #16 FAQ in the title of the e-mail. ---------------- Revision History| ---------------- Version 1.30: Neoseeker now has permission to use all of my future guides and this one. Version 1.20: Fixed all typos that were previously in the guide. Version 2.0 will be the final version, and that will have combos, setups, and #16's costumes. Version 1.10: Fixed Contact Information Typos. Combos and Capsule Setups will probably be on the way soon. Version 1.00: The first and probable final version of this FAQ. Everything is done. I might update again with more capsule setups and combos. ------- Credits| ------- Me: For writing this thing. YSF's FAQ/Move List: Gave me a great idea on how to format the Capsule Encyclopedia. My older sister: For getting me this game for X-Mas. Akira Toriyama: For creating Dragon Ball. Atari/Dimps: For making this game. You, the reader: For reading this FAQ. ------------------- Contact Information| ------------------- AIM Name: TheHorsemanDude E-Mail Address: [email protected] I'm very rarely on AIM, so your best bet is to e-mail me. Copyright 2004 William Ferry III. F.I.N.