hold up tactics: getting the goods and saving ammo.
when holding up a guard and out of ammo, there are many things you can do.
for one you can melee combo, choke out, flip (judo excersize/move) or roll attack after charging for him.
lets say the guard is too far away and your stuck on whether you should attack or hide. If you sneak up on an enemy, stop, then press and hold the box button, you will have him in a choke hold. What you can do now is rack up death ratios or choke him unconscious. If there is a locker near by you have this thing in the bag.
if there is no locker then let him fall to the floor after walking around and choking( pressing the box button) 3 times or more. If you want to knock him unconscious, then only choke him when he starts to move.
In the plant where there is open railing and stupid enemy sentries, it is best to melee combo them off the edge. (quickest and easiest way to get rid of an enemy on the connecting bridges after a hold up)
With the flip (judo style) it can be almost the same when it comes to the edge of some railing (outside part of the plant) this works best in a hurry.
Lastly the "getaway". When in a deepmess of trouble knock a few guards down if they are close, although they will be shooting at you, you really don't need your gun for this close of combat. Lets say there is 4 guards. Flip all of them but one, punch him twice then press and hold box. Now you got your own hostage.
This is best executed by walking and choking every time he moves. When you get close enough to a stage of exit drop him and run... Or beat the crap out of him and then run.
Play sneaky but fun( no c4 on backs of guards...)
Added by: Commander Foxx Nov 11th 2008, ID#31189