************************************************ ************************************************ ************************************************ *** *** *** *** *** VAGRANT STORY COMBAT MECHANICS GUIDE *** *** *** *** *** *** *** ************************************************ ************************************************ ************************************************ Author: Scott Clark, aka Beamup Contact: st clark -a t- ku alumni -d o t- org (remove all spaces) Last updated: June 11, 2009 TABLE OF CONTENTS 1. Introduction 2. Formulas 3. Ashley's abilities 3a. Warlock spells 3b. Shaman spells 3c. Sorcerer spells 3d. Enchanter spells 3e. Break Arts 4. Strategy suggestions 4a. Standard strategy 4b. Chain-resistant enemies 4c. Extra-tough foes 5. Basic combinations 5a. General principles 5b. Upgrade paths 6. Enemy listing 7. Acknowledgements, version history, and legal ----------------------- ----------------------- -- -- -- 1. INTRODUCTION -- -- -- ----------------------- ----------------------- Vagrant Story is, at the time of this writing, a pretty old game. And not a very popular one, either. It's a real shame, too - the combat system is truly fascinating, with an exceptional degree of depth. Not at all like most RPGs, which basically tell you up front what to do to win. Instead, you have to figure out what's important. Because of this, people who play the game mostly fall into one of two categories. Some people like having to figure things out for themselves. These people generally love it. Other people aren't interested in that, and they tend to hate it. Understandably so - Vagrant Story is not at all forgiving. If you don't know what you're doing, it's very easy to be doing no damage to anything and taking huge damage whenever you turn around. And it doesn't help that the game's documentation tends to guide you towards a VERY ineffective way to play! Hopefully, though, some people who don't want to decipher a game system will read this, apply what it teaches, and enjoy the game. And those who love it can find new wrinkles and facts to enhance their gameplay even further. On a less philosophical note, this guide is, in some sense, long overdue. Despite the age of the game, its inner workings have not been exposed in a guide yet - a lack that is particularly striking, given the depth and intricacy of the system and how valuable knowledge of it is. When you need to determine how best to drop Time Trial Asura, it's not such a good plan to wait around on the board and hope Terence shows up to explain it! And many of the crucial bits of information you need to really plan an efficient takedown of a nasty boss simply aren't available - Chain Evasion stats have never shown up online before, to my knowledge. They certainly aren't on GameFAQs (until now). As a result of these lacks, the general gameplay advice given in the current guides is generally not very good. Often, it's outright counterproductive. My goal in writing this is to change that, by documenting not only the formulas on which combat is based, but the many previously-hidden numbers that go into them. And then to draw conclusions and make recommendations for effective gameplay based on that knowledge. The organization of this guide starts with the formulas, in section 2. Section 3 details the important numbers that go into those formulas, for each of Ashley's abilities. Then section 4 tells how to bend the system to your will and smash those annoying bosses into tiny little bits. Section 5 goes over what every player should know about combinations, and section 6 documents the important stats for every foe in the game. Keep in mind that, throughout this guide, I will generally be assuming that you have a general familiarity with the game. I'm not going to be going into such things as "what is Class" or "how do you chain." Perhaps in a future version, if there's demand. Recommended other references include: JTilton's Enemy FAQ: Lists the skills and equipment of each enemy, and the contents of all chests. JTilton's Combinations Guide: Everything you ever wanted to know (and a lot you probably didn't) about the workshop. SRiesterer's Item Stats guide: All the numbers for all the equipment in the game. ZNicholson's FAQ/Walkthrough: Want to know where you should be going, how to solve cube puzzles, and so on? This is the go-to source. ------------------- ------------------- -- -- -- 2. FORMULAS -- -- -- ------------------- ------------------- Ever wonder how the game calculates your chance to hit, and how much damage you do? Well, read on and all shall be revealed. But first, a convention - [x] means to round x down. The chance to hit is calculated as: Hit% = 100 + Acc - Dge Where Acc is the attacker's accuracy, given by: Acc = [AGI * (100 - RISK) / 100] AGI here includes the bonus/penalty from all equipment, added together. Yes, that does mean that wearing heavy armor with an AGI penalty makes your attacks less accurate. And Dge is the defender's dodge chance, given by: Dge = [(AGI + Evade) * (100 - RISK) / 100] where Evade is the targeted body part's EVA stat (see section 6). Ashley's only source of Evade are the Nightkiller and Manabreaker gems. So hit chances are pretty straightforward - adding X AGI will increase your chance to hit by X%, and your chance to be hit by X% (before modifying for RISK). Damage, on the other hand, is more complex. Throughout this section, I'll be referring to STR. For a magical attack, just replace that with INT, and set all Class ratings to 0. (Why they chose to have Class not come into magical attacks is beyond me. But they did.) The expected damage is: Damage = Attack - Defense Simple enough so far. But the calculation of Attack and Defense is meatier. Attack = [(STR + WeapStr + AccSTR) * (100 + Modifier) / 100] STR here is your base STR, WeapSTR is the weapon's STR (blade, grip, and gems) and AccSTR is your accessory's STR. What about the modifier? Modifier = [(WeapClass + AccClass + WeapAffinity + AccAffinity + WeapType + AccType + WeapPP% - WeapDP%) / 4] This is where the Class, Affinity and Type bonuses of the weapon (including gems) and accessory come in to play. Note that WeapType is always the grip's rating for the blade's Type. If you use Mistral Edge (Blunt) with a Rapier (Piercing), the grip's Piercing stat is used, NOT Blunt. Also, the PP and DP come into it: PP% = [100 * CurrPP / MaxPP] (divide by 2 for Crossbows) DP% = [100 * (MaxDP - CurrDP) / MaxDP] So going from empty to full DP or PP has the same effect as 100 points of Class/Affinity/Type (25% of total STR). Except for Crossbows, that is. The fact that they gain only half benefit from PP makes them pretty weak - at full PP, that's a penalty of at least 14 damage compared to another weapon with the same stats. The calculation of Defense is similar, but has more parts. It has pieces derived from base stats, armor, and shield. Defense = [BaseDef + ArmDef + ShldDef / (100 + [RISK / 2])] So full RISK cuts your Defense by 1/3. Given that Attack and Defense are both generally well over 100, this is a very big deal, and can turn even weak enemies into deadly killers. Of the three parts of Defense, the most important is usually BaseDef: BaseDef = (STR + AccSTR - 20) * (100 + Modifier) Modifier = (AccClass + Affinity + AccAffinity + Type + AccType) So you can see that this is where the accessory affects Defense. There's a penalty of 20 to base STR (so that equal STR and no other modifiers means 20 damage, not 0), and the modifier includes both the base ratings (Ashley has 0 for everything, though his enemies most emphatically do not) and the Accessory. There's no base Class rating, interestingly. Also notice that Class, Affinity, and Type have four times the effect on Defense compared to Attack. Next up, ArmDef (for the armor on the target location only): ArmDef = ArmSTR * (100 + Modifier) Modifier = ArmClass + ArmAffinity + ArmType - [ArmDP% / 4] Unlike Class/Affinity/Type, the effects of DP are the same as for Attack - divided by 4. And finally, ShldDef from the shield. This protects all attacked locations. ShldDef = ShldSTR * (100 + Modifier) Modifier = ShldClass + ShldAffinity + ShldType - [ShldDP% / 4] + [ShldPP% / 4] Defending against all attacks, and getting a PP% bonus, generally makes a shield a much more potent defense than armor. ----------------------------- ----------------------------- -- -- -- 3. ASHLEY'S ABILITIES -- -- -- ----------------------------- ----------------------------- ---------------------- - 3a. Warlock spells - ---------------------- Except for the instant-kill spells, these use the standard hit rate calculation, but with a modifier equal to (30 - MP cost)%. So Solid Shock has a 5% bonus to its hit rate, and Radial Surge L4 has a 32% penalty. - Single-target: Solid Shock, Fireball, Aqua Blast, Lightning Bolt, Vulcan Lance, Spirit Surge, Dark Chant Cost: 25, except for Spirit Surge and Dark Chant (28) Type: Blunt Affinity: Various Attack Multiplier: 1.4 Effect: Straightforward elemental attacks striking a single hit location. They are notable for their high Attack Multiplier, which is bettered only by the Retribution barehanded Break Art. - Area-of-effect (AOE): Explosion, Flame Sphere, Avalanche, Thunderburst, Gaea Strike, Radial Surge, Meteor (4 levels each) Cost: 36/44/52/60, except for Radial Surge and Meteor (2 more) Type: Blunt for Explosion level 1, Typeless otherwise Affinity: Various Attack Multiplier: 1.0, except level 4 which is 1.1 Effect: Elemental damage over a radius which increases with level. Potentially a great deal of damage, but expensive. Interestingly, levels 2 and 3 offers no damage increase, just increased radius (for Explosion, becoming Typeless at level 2 is effectively a damage boost). So unless the higher level lets you hit an additional target, don't use it! - Instant-kill: Exorcism, Banish Cost: 22 for Exorcism, 25 for Banish Effect: Instant kill for any target hit by it. Exorcism works on Undead only, Banish on non-Undead. Many enemies are immune, including all bosses. Generally, any enemy you'd bother casting them on will be immune. At least they're area-effect, though getting multiple targets in the area can be hard. Hit rate is given by the usual attack formula, but using INT instead of AGI (but still including all equipment) and with the defender's dodge multiplied by a factor (current HP/max HP), but no adjustment for MP cost. - Drain Heart Cost: 12 Type: None Affinity: Dark Effect: Damages the target, heals the caster. Undead are immune. - Drain Mind Cost: 2 Type: None Affinity: Dark Effect: Steals MP from the target and gives them to the caster. Enemies immune to Banish (including Undead) are immune to this too. --------------------- - 3b. Shaman spells - --------------------- None of these may be cast on Undead, with the exception of Heal (to damage them). All have a hit rate of 100%, modified by gem effects - again, except for Heal to damage undead, which uses the normal Warlock hit rate calculation. - Heal Cost: 5 Affinity: Light Type: None Multiplier: 1.5 when healing, 1.0 when damaging Effect: Heals non-Undead, and damages Undead. In both cases, the damage done/healed is calculated as an attack. - Restoration Cost: 3 Effect: Cures Paralysis. - Antidote Cost: 3 Effect: Cures Poison. - Blessing Cost: 17 Effect: Cures Curse. - Clearance Cost: 15 Effect: Cures Numbness, Paralysis, and Poison. - Surging Balm Cost: 20 Effect: Gradually restores HP. This is cancelled if the target is hit by another spell. ----------------------- - 3c. Sorcerer spells - ----------------------- - Stat modification: Herakles, Enlighten, Invigorate Degenerate, Psychodrain, Leadbones Cost: 12 for the increases, 7 for the decreases Hit rate: 100%, modified by gems Effect: Increases or decreases one stat by 1/10 its base value. Some enemies are immune to one or more of these. No more than one may be in effect on a given target at one time - casting a second will cancel the first. - Equipment modification: Prostasia, Tarnish Cost: 15 for Prostasia, 7 for Tarnish Hit rate: 100%, modified by gems Effect: Increases or decreases the STR of the target's equipment by INT * (18 / 256). Naturally, enemies without equipment are immune. No more than one equipment modifier (these two, plus Enchanter spells) may be in effect on a given target at one time - casting a second will cancel the first. - Curse Cost: 17 Hit rate: As Warlock spells Effect: Causes Curse status, which decreases all three stats by 1/10. Essentially a combined Degenerate, Psychodrain, Leadbones which stacks with them. You might expect all bosses to be immune, but you'd be wrong - quite a few are not! Too bad it's not available on first play. (Though the Great Axe Break Art Accursed Umbra can also inflict Curse.) - Silence Cost: 7 Hit rate: As Warlock spells Effect: Inflicts Silence status. A surprising number of spellcasters aren't immune to this. Silence is cancelled when the target is hit by another spell. Does not prevent Grimoire use, so if you have a Grimoire of an appropriate spell you can use it on yourself to cancel Silence. - Stun Cloud Cost: 7 Hit rate: As Warlock spells Effect: Causes Paralysis. - Poison Mist Cost: 11 Hit rate: As Warlock spells Effect: Causes Poison. Pretty wimpy. - Dispel Cost: 10 Hit rate: 100%, modified by gems Effect: Cancels all magic on the target. Can be used if you don't have a more specific counter. - Magic Ward Cost: 21 Hit rate: 100%, modified by gems Effect: Nullifies the next spell cast on the target, including beneficial spells. VERY powerful. - Fixate Cost: 3 Hit rate: Always works Effect: Freezes all of the room's Cloudstones in place for a limited time. - Eureka Cost: 6 Hit rate: 100%, modified by gems Effect: Reveals all of the room's traps. - Unlock Cost: 3 Hit rate: (RISK + 150) * 100 / 256 Effect: Opens the target magically locked chest. - Analyze Cost: 5 Hit rate: (RISK + 150) * 100 / 256 Effect: Reveals the target's stats. To see them, go to the Status menu and use the L1/R1 buttons to select the target. Then you can view their stats just like Ashley's. Or, you could just refer to section 6. ------------------------ - 3d. Enchanter spells - ------------------------ All Enchanter spells have a 100% hit rate, modified by gems. Only one Enchanter spell, Prostasia, or Tarnish may be in effect on a given target at one time - casting a second will cancel the first. - Fusion Spark Fusion, Frost Fusion, Luft Fusion, Soil Fusion Cost: 10 for Fusion Effect: Increases your weapon's rating in the specified Affinity by INT / 2. - Guards Pyro Guard, Aqua Guard, Aero Guard, Terra Guard Cost: 9 Effect: Increases your armor's rating in the specified Affinity by INT / 2. Affects all five armor pieces, plus shield, but not accessory. ------------------ - 3e. Break Arts - ------------------ Some Break Arts perform two hits - albeit with a single to-hit roll. These will generally have different Attack multipliers, and may have different Affinity and Type as well. Here's an example: - Ignis Wheel Cost: 55 HP Attack multiplier: 1.2 and 1.0 Type: Blunt Affinity: As weapon and Fire Special effect: Two hits Kills required: 205 This should be read as one hit, with multiplier 1.2, Blunt, affinity as weapon, plus a second hit with multiplier 1.0, Blunt, Fire affinity. --- DAGGER - Whistle Sting Cost: 25 HP Attack multiplier: 1.1 Type: Blunt Affinity: As weapon Kills required: 10 - Shadoweave Cost: 40 HP Attack multiplier: 1.2 Type: Blunt Affinity: Dark Special effect: Paralysis Kills required: 65 - Double Fang Cost: 55 HP Attack multiplier: 1.2 and 1.0 Type: Piercing Affinity: As weapon Special effect: Two hits Kills required: 175 - Wyrm Scorn Cost: 75 HP Attack multiplier: 1.3 Type: Piercing Affinity: As weapon Kills required: 340 --- SWORD - Rending Gale Cost: 25 HP Attack multiplier: 1.1 Type: Piercing Affinity: As weapon Kills required: 20 - Vile Scar Cost: 40 HP Attack multiplier: 1.2 Type: Edged Affinity: As weapon Special effect: Poison Kills required: 90 - Cherry Ronde Cost: 55 HP Attack multiplier: 1.2 Type: Edged Affinity: Water Kills required: 235 - Papillon Reel Cost: 75 HP Attack multiplier: 1.3 Type: Edged Affinity: Light Kills required: 425 --- GREAT SWORD - Sunder Cost: 25 HP Attack multiplier: 1.1 Type: Piercing Affinity: As weapon Kills required: 25 - Thunderwave Cost: 40 HP Attack multiplier: 1.2 Type: Edged Affinity: Air Special effect: Paralysis Kills required: 110 - Swallow Slash Cost: 55 HP Attack multiplier: 1.2 and 1.0 Type: Edged Affinity: As weapon Special effect: Two hits Kills required: 260 - Advent Sign Cost: 75 HP Attack multiplier: 1.3 Type: Edged Affinity: Light Kills required: 485 --- AXE/MACE - Mistral Edge Cost: 25 HP Attack multiplier: 1.1 Type: Blunt (yes, really) Affinity: As weapon Kills required: 18 - Glacial Gale Cost: 40 HP Attack multiplier: 1.2 Type: Blunt Affinity: Air Special effect: Numbness Kills required: 80 - Killer Mantis Cost: 55 HP Attack multiplier: 1.2 and 1.5 Type: Edged Affinity: As weapon Special effect: Second hit reduces target's MP Kills required: 210 - Black Nebula Cost: 75 HP Attack multiplier: 1.3 Type: Blunt Affinity: Dark Kills required: 420 --- GREAT AXE - Bear Claw Cost: 25 HP Attack multiplier: 1.1 Type: Blunt Affinity: As weapon Kills required: 20 - Accursed Umbra Cost: 40 HP Attack multiplier: 1.2 Type: Blunt Affinity: As weapon Special effect: Curse Kills required: 100 - Iron Ripper Cost: 55 HP Attack multiplier: 1.2 Type: Blunt Affinity: As weapon Special effect: Damages armor Kills required: 245 - Emetic Bomb Cost: 75 HP Attack multiplier: 1.3 Type: Edged Affinity: As weapon Kills required: 465 --- STAFF - Sirocco Cost: 25 HP Attack multiplier: 1.1 Type: Blunt Affinity: Fire Kills required: 15 - Riskbreak Cost: 40 HP Attack multiplier: 1.2 Type: Piercing Affinity: As weapon Special effect: Cancels RISK Kills required: 90 - Gravis Aether Cost: 55 HP Attack multiplier: 1.2 Type: Blunt Affinity: Earth Kills required: 215 - Trinity Pulse Cost: 75 HP Attack multiplier: 1.3 Type: Blunt Affinity: As weapon Kills required: 410 --- HEAVY MACE - Bonecrusher Cost: 25 HP Attack multiplier: 1.1 Type: Blunt Affinity: As weapon Kills required: 20 - Quickshock Cost: 40 HP Attack multiplier: 1.2 Type: Blunt Affinity: Air Special effect: Numbness Kills required: 95 - Ignis Wheel Cost: 55 HP Attack multiplier: 1.2 and 1.0 Type: Blunt Affinity: As weapon and Fire Special effect: Two hits Kills required: 205 - Hex Flux Cost: 75 HP Attack multiplier: 1.3 and 1.0 Type: Blunt Affinity: Light and Dark Special effect: Two hits Kills required: 385 --- POLEARM - Ruination Cost: 25 HP Attack multiplier: 1.1 Type: Piercing Affinity: As weapon Kills required: 15 - Scythe Wind Cost: 40 HP Attack multiplier: 1.2 Type: Piercing Affinity: Air Special effect: Tarnish Kills required: 95 - Giga Tempest Cost: 55 HP Attack multiplier: 1.2 Type: Piercing Affinity: As weapon Special effect: Damages armor Kills required: 220 - Spiral Scourge Cost: 75 HP Attack multiplier: 1.3 Type: Piercing Affinity: Water Kills required: 405 --- CROSSBOW - Brimstone Hail Cost: 25 HP Attack multiplier: 1.1 and 1.0 Type: Piercing Affinity: Dark and Fire Special effect: Two hits Kills required: 20 - Heaven's Scorn Cost: 40 HP Attack multiplier: 1.2 and 1.0 Type: Piercing Affinity: Light and Air Special effect: Two hits Kills required: 95 - Death Wail Cost: 55 HP Attack multiplier: 1.2 and 1.0 Type: Piercing Affinity: Dark and Earth Special effect: Two hits Kills required: 230 - Sanctus Flare Cost: 75 HP Attack multiplier: 1.3 and 1.0 Type: Piercing Affinity: Light and Water Special effect: Two hits Kills required: 430 --- BARE HANDS - Lotus Palm Cost: 25 HP Attack multiplier: 1.2 Type: Blunt Affinity: Physical Kills required: 30 - Vertigo Cost: 40 HP Attack multiplier: 1.3 Type: Blunt Affinity: Physical Special effect: Numbness Kills required: 105 - Vermillion Aura Cost: 55 HP Attack multiplier: 1.3 and 1.0 Type: Blunt Affinity: Light Special effect: Two hits Kills required: 250 - Retribution Cost: 75 HP Attack multiplier: 1.5 Type: Blunt Affinity: Dark Kills required: 460 ------------------------------- ------------------------------- -- -- -- 4. STRATEGY SUGGESTIONS -- -- -- ------------------------------- ------------------------------- Now that we've covered how combat works, and what sort of abilities Ashley has, it's time to get down to business. In this section, I'll describe how you can turn these mechanics to your advantage. The first thing to notice is that Class, Affinity, and Type count for four times as much on Defense as on Attack. When you couple that with the fact that enemy ratings for Affinity and Type vary widely (gaps of 30-40 points or more being common), the result is that minimizing the enemy's Defense by using a Type and Affinity of attack against which they are weak will count for a lot more than maximizing your own Attack (for example, by using a weapon with a high Class rating). Because of this, the oft-cited strategy of building up weapons' Class ratings by using them exclusively against that sort of enemy is not very effective. Even raising your weapon's Class by 100 points will have about the same effect as decreasing the enemy's Type and Affinity defense by 25 points. And you'll generally get substantially more than that by targeting the enemy's weakness, with hugely less effort than training up Class ratings. Let's also consider the relative merit of one- and two-handed weapons. One-handed weapons allow you to use a shield, two-handed generally provide superior range and STR. A shield provides a massive defensive bonus. Even a modest (H) Circle shield, with full PP/DP but no other bonuses, will provide a Defense of 17 on all body parts. So it can cut the total damage of multi-hit attacks (the most dangerous) by fully 85 HP. Add the possibility of gems, Prostasia, and Guard spells and the benefits become massive. Say, for instance, I take that (H) Circle shield, cast Prostasia (with base INT), and apply a Dragonite gem. It will now reduce the damage I take from dragon breath by a huge 160 HP. Impressed yet? Compared to that, the modest increase in STR and range is nothing. One-handed weapons are, therefore, generally preferred. That leads us to step 1 of effective combat: choosing your weapons. ------------------------- - 4a. Standard Strategy - ------------------------- --- Step 1: Weapons to carry --- Since the Type of your normal attack can only by changed by swapping weapons, covering your bases here is the best place to start. One-handed Edged weapons include Swords (except Rapiers), Axes, and some Daggers. Typically, Swords are your best bet since they're the most common. One-handed Piercing weapons are limited to Rapiers and some Daggers, so you'll want to start with a Rapier and then move to a good Piercing Dagger when you obtain one. One-handed Blunt is easy - Maces, which provide a much stronger attack than any Staff. Moving on to consider Affinity, most weapons will naturally be Physical. And between Fusion spells and common gems, it's easy to get Fire, Water, Earth, and Air attacks. So that just leaves Light and Dark. Dark weakness is quite rare, and while Dark gems are hard to find, you'll still have one by the time you need a Dark attack. So that can take care of things. But Light weakness is very common, so you'll want a Light-affinity weapon to exploit it. The easiest way to get that is to use Silver, which has a naturally high Light rating. As a bonus, it also comes with high Undead rating. (Phantom too, but Phantoms are rarely Light-weak while most Undead are.) Also useful are a Crossbow (for range, not damage) and a Staff (when you want to engage in a Warlock duel). So the bottom line is to carry one-handed Edged, Piercing, Blunt, and Silver weapons, plus optionally a Crossbow and/or Staff. --- Step 2: Prepare your weapons --- PP and DP have a pretty sizable effect - equivalent to 100 points of Class, Affinity, or Type. And it takes little effort to get and keep them full. So you definitely ought to do that. The best way to do this is to Repair them at shops, use Instill to quickly fill up the PP meter, and then include Temper as a regular part of your chaining to slow the deterioration of DP. Also make sure to leave Combat mode when you're not fighting, and keeping DP and PP at or near max will be easy. --- Step 3: Choose your attack and equip --- When facing a strong enemy, the first thing to do is to choose where you'll hit them, and with what. To do that, check section 6. You're looking for hit locations with modest Evade and (especially) Chain Evade, preferably coupled with low Affinity and Type ratings. Then look at what Type and Affinity they're weakest against there. Based on that, select your weapon and attach appropriate gems. Generally weapons do well with Affinity gems - not only do they help get the right attack Affinity, but they do as good a job of boosting your Attack as Class gems. Since you won't generally want your attack Affinity on your shield, but may well want the target Class there, stick with Affinity gems for the weapon. Braveheart is also very good if your AGI is modest (or Hellraiser, if appropriate). Also attach gems to your shield. Nightkiller and Manabreaker are great, depending on what kind of attack the enemy uses. Class gems are a generally a good choice, but remember that magic doesn't consider Class. So if the enemy mainly casts spells, Class gems are useless on your shield and you should instead choose Affinity gems. Finally, select an accessory. This is very important, since their Class/Affinity/Type bonuses are applied with your base STR on defense. So an accessory can have even more impact on your defensive power than a shield! I typically favor Class accessories. They boost both your Attack and Defense, whereas an Affinity accessory will generally only boost one (and in fact will often weaken the other). But if the enemy will be using mostly magic, then a Class accessory isn't so effective on defense and I turn to the corresponding Affinity accessory. It may technically weaken my Attack a bit, but by much less than it improves Defense. --- Step 4: Buff and debuff --- The Sorcery and Enchantment spells provide quite a lot of benefits, and they're so easy to use you'd be crazy not to exploit them. First, boost your stats. Herakles is the most common choice here. But Enlighten is good if you will be casting spells instead of attacking, and Invigorate nicely boosts your Accuracy, so if you have trouble hitting the target, it's a good choice. Second, boost your equipment. A Fusion spell provides the greatest offensive bonus, assuming you have an appropriate one. You'll especially want to use this if gems weren't enough to get the right Affinity on your attack. Prostasia provides less of an offensive boost, but it helps your Defense as well. However, it neither benefits nor protects against magic, as it affects STR only and doesn't do anything for INT. An appropriate Guard spell is the least favored choice, but can still be useful. Then turn your attention to debuffing the enemy. Consider what they're vulnerable to, then hit them with as many as you can of Tarnish, Curse, and a stat penalty. Generally the same rules apply for picking a stat penalty as for choosing your bonus - usually Degenerate is good, but Psychodrain is better if you're using Warlock magic as your offense and Leadbones is good if you're having accuracy problems. A Magic Ward may also be in order. This is of obvious use against spellcasting bosses, but often you'll want to use it against regular enemies too. Anything which can cast Silence is a good candidate for Magic Ward protection, and ALWAYS keep one up against Harpies and Shriekers. Banish can ruin your entire month. --- Step 5: Engage closely and 8-chain --- Now that you're set up, go in for the kill. It's best to limit yourself to 8-chains, since after that point RISK starts to skyrocket. Just not worth it. It's also generally a good idea to fight from point-blank range. This will often restrict the enemy from using their most powerful attacks, such as dragon breath and AOE Warlock spells. My suspicion is that they won't use them if centering the attack on Ashley would also have them hitting themselves, but I have no proof of this. It doesn't much matter, though, since empirically closing the range definitely works. (The exception to this rule is if you can kill the enemy with a Crossbow or other long-range attacks while remaining entirely outside their range.) This general strategy of setting up to get good base damage, then chaining, can break down in two situations. The enemy may be sufficiently strong that you can't get good damage even by following the usual techniques. Or, the enemy may be highly resistant to chains. In either case, it's worth looking at alternative approaches to take them down. ------------------------------- - 4b. Chain-resistant Enemies - ------------------------------- Some enemies have high Chain Evade stats across their entire body. Many more have high Chain Evade across most of their body, but there are one or more weak spots. So before you conclude that chaining won't work, check section 6 and make sure you haven't simply missed the best target. But for the genuinely chain-resistant, there are a few approaches you can take. You can chain anyway, accepting a lot of misses and high RISK. You could turn to Warlock magic or Break Arts, counting on their Attack multipliers to boost your damage. The least attractive option (but sometimes necessary) would be to stick with single attacks. Generally the lowest-damage choice, but in some cases it's the only option. More specific recommendations for particular chain-resistant enemies follow. Tier 1: 3/8 Chain Evade Enemies in this group have a minimum Chain Evade of 96, so will dodge an average of 3 chains out of 8. They include the Minotaur Zombie and Minotaur Lord, the second-play boss Ravana, and the final boss's first form. In all four cases, the hit location(s) with 96 are decent targets in terms of Evasion and damage potential. Also, Warlock magic and Break Arts don't have any particular attraction here. 3/8 isn't excessively bad, either. So for these, I suggest just accepting the misses and using the standard techniques. Tier 2: 1/2 Chain Evade These enemies have minimum Chain Evade of 128 and so dodge half your chains. The Human boss in the Keep, the Air, Water, and Earth Elemental bosses, the Elemental Daevas, and the second-play superboss Asura fall into this category. Asura's rather a special case (see section 4c), but the other nine all share certain interesting characteristics. All nine are weak (or at least not strong) against Blunt, have a marked Affinity weakness (obvious for the elementals, Physical for the human), and have a good number of hit locations in a reasonably-sized area. This makes them excellent targets for the AOE Warlock spells - and conveniently enough, in eight cases of nine you have the corresponding spell when you face them. The Air Elemental is the exception, as you don't have Gaea Strike at that point. Vulcan Lance works well if you have it, or if not, Blunt Earth Break Arts can do nicely. You can also choose to accept a 50% miss rate and go for chains on the head. Tier 3: 3/4 Chain Evade Only one foe has this level of chain resistance, but I consider him the most annoying boss of all - Duane. A uniform 192 Chain Evade makes chaining pretty well pointless, and you face him early enough in the game that you don't have a lot of other options yet. He can't even be Degenerated! Let's look at him in a bit of depth (refer to section 6 for full details on his stats). Duane is weakest against Edged weapons, with Blunt and Piercing suffering a penalty of 17 damage. Affinity-wise, Physical is best, with Fire close behind (only 2-7 damage less depending on location). Effectively immune against Light, which does a whopping 40+ less than Physical. The others are in between, ~13 less damage than the best Physical spot. No AOE Warlock spells are available at this point, and the selection of single-target spells is limited. You likely only have Spirit Surge, which is quite useless due to its Light affinity. Also, all of them are Blunt, and so suffer relative to normal attacks with an Edged weapon. But the 1.4x Attack multiplier can make up for that, at least for Solid Shock and Fireball. If you're lucky enough to have picked up one of those Grimoires from a Ghost, they'll serve you pretty well here. If you lack those spells, you might turn to Break Arts. But level 1 Break Arts only have a 1.1x Attack multiplier, which won't make up for the fact that they're all Blunt or Piercing (oh, Mistral Edge, why must you taunt us so?). If you've learned a level 2 Art, that might be useful. The most likely, and one of the better options, is Vile Scar. It's Edged, and the 1.2x Attack multiplier gives a nice damage boost. The Poison effect will be useless, but that's not a big loss. Failing that, there's little option but to grit your teeth and do single attacks with a nice Edged weapon. Not pretty, but it works. Fortunately, you can completely pull his offensive teeth by getting in very close. He won't use his Explosion spell if you're too close, and without it all he has is Poison Mist (pathetic damage even if you don't cure it) and his very weak staff swipes (Light-affinity, so use Shadow Guard instead of Impact Guard, though you could just as well not bother). Replay offers the chance for some poetic justice here. You should have Explosion L2 at least. Typeless Physical, so it's as good as Edged weapons, but the AOE should rip him up quite nicely. Add to that the beauty of killing him with Explosion L2 when he's trying and failing to use Explosion L1 effectively, and you have a tactic of true beauty. Gotta love it! ------------------------ - 4c. Extra-tough foes - ------------------------ Occasionally, you'll equip with a good Type and Affinity, buff up, debuff the enemy, and STILL see 0 expected damage. Most of the time, 0 means you didn't set up properly, but there are two foes notorious for such high Defense that they can render even a good setup ineffectual. The first thing to do in such a case is to recheck your setup to make sure it's optimal. The second is to stack the Attack bonuses as high as you can possibly get them - this may require some compromises to boost offense at the expense of defense, but don't drop the shield! Enemies with the power to defend so well ALSO have major damage potential, and you don't want to be caught without your best protection. If no setup you can devise produces a reasonable base damage, turn your attention to Attack multipliers. Single-hit Warlock magic provides the maximum, at 1.4x. Break Arts range from 1.1x to 1.3x depending on level. The AOE Warlock spells can also be worth a look, even though they only have a 1.1x multiplier at level 4 - starting at level 2, they become Typeless, which can be a very nice boost in and of itself. Using the dummies to train up a weapon for the fight can also work wonders, though it's time-consuming. It also tends to leave the weapon with a single very dominant Affinity, so don't do this with one of your standard Physical weapons! A final fallback is to resort to techniques that bypass the Attack-Defense calculation altogether. Raging Ache, Reflect Damage/Magic, and Phantom Pain all do this, but they're either dangerous or time-consuming to set up. Heroic measures for when all else fails, really. There are two enemies notorious for displaying zeros to even well-prepared players, and I'll discuss each of them below. Final Boss, form 2: Sky-high 170 STR, immunity to debuffs, and 50+ ratings for all Affinities mean that the lowest Defense you'll face here is a massive 247. Um, WOW. That's a pretty high bar. Fortunately, by the endgame you should have enough tricks up your sleeve to beat even that. I'll illustrate with a hypothetical 120 STR and INT (pretty reasonable at this stage), and only guaranteed equipment. We'll need to start, naturally, with a high-STR one-handed weapon. (Dumping your shield is extremely contraindicated here. The one-hit-kill potential is just too great.) There's a (H) Bullova available in the Iron Maiden. Fit that with an Elephant Grip, then add a Braveheart and two Djinn Amber gems. If we assume that the blade's Evil and Air ratings are at their base, we've just constructed a 38 STR, 17 INT, 90 Evil/Air/Edged weapon. For an accessory, we'll choose Agales's Chain - 3 STR, 3 INT, 15 Evil, 10 Edged. Now we'll buff up with Herakles and Luft Fusion (plus Magic Ward!) for an extra 12 STR and 70 Air. So our grand total is 173 STR, and a total of 185 Evil/Air/Edged. If our weapon has full DP and PP (as it should) then that works out to a final Attack of 296, so we've actually managed 49 base damage, without training the weapon! Strangely (but usefully), despite all his other defenses, the guy doesn't have much Chain Evade - a mere 32 on the chest and body. So you can expect to hit with 7 of an 8-chain, and three Heavy Shot/Temper 8-chains should suffice to bring him down. With (low) 110 STR and INT, the situation is a bit less rosy but still doable. That ends up with 162 STR and 180 Evil/Air/Edged, and an Attack of 275. 28 base damage is not great, but certainly workable - it comes out to five chains to win. So unless you're doing a base stats game, or something like that, your damage output can be pretty decent even here. And that's without any dummy training, which would get you good damage even with base stats. If you prepare well, he's really not as hard as his reputation would lead you to expect. Asura: This second-play optional superboss is even nastier. 220 STR gives her a Defense of 270 even on the "weak" spots, and unlike the end boss she's got 50% Chain Evade everywhere. Still, we could get 296 Attack with proper prep and endgame stats. And by the time you meet up with Asura, you should have even better stats and equipment. So while she's tough the first time around, she's definitely beatable with the same bonus-stacking techniques. When things really get bad is when you go after her in the Time Trials. Then, she's wearing Marlene's Ring, the game's ultimate accessory. (8/255 chance she'll drop it for you - good luck!) 20 extra STR, plus 25 to all Classes and Affinities boosts that minimum defense versus physical attacks to 407. Feel free to faint now. Magic does better, since that nasty Class bonus from Marlene's Ring doesn't count and AOE Warlock spells cut out her Type defense too. 328 (single-target) and 297 (AOE) are the numbers to beat there, but these are still not much fun. Giving specific strategies here is hard, since by this time the equipment and abilities you'll have are quite variable. But between the sky-high Defense and the Chain Evade, don't even try chaining (unless you want to go the Raging Ache/Phantom Pain route). High-level Break Arts and Warlock spells are the order of the day. ----------------------------- ----------------------------- -- -- -- 5. BASIC COMBINATIONS -- -- -- ----------------------------- ----------------------------- I am not going to try to give a comprehensive discussion of combination here. For that, refer to JTilton's Combinations Guide. What I will present here are general principles culled from that guide, along with an outline of the basic "upgrade path" for each equipment category. This will be all you really need to get through the game - if you want to build some particular special equipment, that's a different matter. -------------------------- - 5a. General principles - -------------------------- As a general rule, stay within item groups. Combine swords with swords and helms with helms, not swords with axes or helms with gloves. You can certainly get very good results from well-planned cross-group combinations, but that's a more advanced strategy, and complex beyond the scope of this guide. In terms of materials, Hagane is your friend. It's almost as good as Damascus and incomparably easier to make. Bronze + Iron = Hagane, and then you can add almost anything else to it and have it remain Hagane (so long as you remain within a single group). To upgrade items to a higher level, you will generally want to combine items of similar power. The particular combinations that result in upgrades are tabulated in section 5b. There's also one particularly useful recipe available when you hit the second workshop: (B) Scimitar + (I) Spear = (I) Spatha (I) Spatha + (B) Rapier = (H) Short Sword This gets you a very nice upgrade to your Edged weapon. --------------------- - 5b. Upgrade paths - --------------------- What I have done here is tabulate all of the combinations that result in an upgrade, organized into a chain. For all items not on an upgrade path, I've included any interesting cross-group combinations with other such items that DO result in something on an upgrade path. To help explain the formatting, look at the Helms group. The first line indicates that, while Bandanas and Wizard Hats aren't on an upgrade path, they may be combined with Vambraces to make Chain Mail. Interestingly, since these items come in Leather only, if the Vambrace is Hagane the resulting Chain Mail will be Silver. Then the upgrade chain proper starts with taking a Bear Mask or Bone Helm and adding a Chain Coif to make a Spangenhelm. To that you add a Bear Mask or Chain Coif to make a Cabasset, plus a Spangenhelm for a Sallet, and so on. HELM: Bandana/Wizard Hat + Vambrace = Chain Mail Bear Mask/Bone Helm + Chain Coif = Spangenhelm Spangenhelm + Bear Mask/Chain Coif = Cabasset Cabasset + Spangenhelm = Sallet Sallet + Barbut = Basinet Basinet + Barbut = Armet Armet + Basinet = Close Helm Close Helm + Basinet = Burgonet Burgonet + Close Helm = Hoplite Helm Hoplite Helm x2 = Jazeraint Helm Jazeraint Helm x2 = Dread Helm BODY: Cuirass + Banded Mail = Ring Mail Ring Mail + Banded Mail = Chain Mail Chain Mail + Jerkin/Ring Mail OR Ring Mail + Wizard Robe = Breastplate Breastplate + Cuirass/Chain Mail OR Hauberk + Chain Mail = Segmentata Segmentata + Chain Mail/Breastplate = Scale Armor Scale Armor + Breastplate/Segmentata = Brigandine Brigandine + Breastplate/Scale Armor = Plate Mail Plate Mail + Brigandine = Fluted Armor Fluted Armor + Plate Mail = Hoplite Armor Hoplite Armor x2 = Jazeraint Armor Jazeraint Armor x2 = Dread Armor LEG: Long Boots + Cuisse = Light Greave Light Greave + Sandals/Cuisse = Ring Leggings Ring Leggings + Boots/Light Greave = Chain Leggings Chain Leggings + Light Greave/Ring Leggings = Fusskampf Fusskampf + Light Greave/Chain Leggings OR Chain Leggings x2 = Poleyn Poleyn + Chain Leggings/Fusskampf = Jambeau Jambeau + Chain Leggings/Poleyn = Missaglia Missaglia + Poleyn/Missaglia = Plate Leggings Plate Leggings + Missaglia = Fluted Leggings Fluted Leggings + Plate Leggings = Hoplite Leggings Hoplite Leggings x2 = Jazeraint Leggings Jazeraint Leggings x2 = Dread Leggings ARM: Bandage: Useless Reinforced Glove + Knuckles = Ring Sleeve Ring Sleeve + Leather Glove/Knuckles = Chain Sleeve Chain Sleeve + Reinforced Glove/Ring Sleeve = Gauntlet Gauntlet + Ring Sleeve = Vambrace Vambrace + Gauntlet/Vambrace = Plate Glove Plate Glove + Chain Sleeve/Vambrace = Rondanche Rondanche + Plate Glove = Tilt Glove Tilt Glove x2 = Freiturnier Freiturnier + Rondanche = Fluted Glove Fluted Glove + Freiturnier = Hoplite Glove Hoplite Glove x2 = Jazeraint Glove Jazeraint Glove x2 = Dread Glove SHIELD: Buckler: Useless Pelta + Targe = Quad Quad + Targe = Circle Circle + Quad = Tower Tower + Quad/Circle = Spiked Spiked + Circle/Tower = Round Round + Tower/Spiked = Kite Kite + Spiked/Round = Casserole Casserole + Round/Kite = Heater Heater + Casserole = Oval Oval + Heater = Knight Knight + Oval = Hoplite Hoplite x2 = Jazeraint Jazeraint x2 = Dread DAGGER: Dirk + Battle Knife/Scramasax/Dirk = Throwing Knife Throwing Knife + Scramasax/Dirk = Kudi Kudi + Dirk/Throwing Knife = Cinquedea Cinquedea + Throwing Knife/Kudi = Kris Kris + Kudi/Cinquedea = Hatchet Hatchet + Kris = Kukri Kukri + Hatchet = Baselard Baselard x2 = Stiletto Stiletto x2 = Jamadhar SWORD: Scimitar + Goblin Club/Spear = Spatha Spatha + Rapier = Short Sword Short Sword + Firangi = Shamshir Shamshir + Firangi = Falchion Falchion + Shamshir = Shotel Shotel + Falchion = Khora Khora x2 = Khopesh Khopesh x2 = Wakizashi GREAT SWORD: Norse Sword + Goblin Club/Spear/Gastraph Bow = Broad Sword Broad Sword + Katana = Executioner Executioner + Katana = Claymore Claymore + Executioner = Schiavona Schiavona + Claymore = Bastard Sword Bastard Sword x2 = Nodachi Nodachi x2 = Rune Blade AXE: Hand Axe + Langdebeve = Battle Knife Hand Axe + Gastraph Bow = Broad Sword Battle Axe + Francisca = Tabarzin Tabarzin + Francisca = Chamkaq Chamkaq + Tabarzin = Tabar Tabar x2 = Bullova Bullova x2 = Crescent MACE: Goblin Club + Scimitar = Spatha Goblin Club + Norse Sword/Gastraph Bow = Broad Sword Goblin Club + Langdebeve = Battle Knife Spiked Club + Ball Mace = Footman's Mace 1H Footman's Mace 1H + Ball Mace = Morning Star Morning Star + Footman's Mace 1H = War Hammer War Hammer x2 = Bec de Corbin Bec de Corbin x2 = War Maul GREAT AXE: Guisarme + Wizard Staff = Sabre Mace Guisarme + Langdebeve = Battle Knife Guisarme + Gastraph Bow = Spatha Large Crescent + Sabre Halberd = Balbriggan Balbriggan + Sabre Halberd = Double Blade Double Blade x2 = Halberd STAFF: Wizard Staff + Guisarme = Sabre Mace Wizard Staff + Spear = Battle Knife Wizard Staff + Gastraph Bow = Spatha Clergy Rod + Summoner Baton = Shamanic Staff Shamanic Staff + Summoner Baton = Bishop's Crosier Bishop's Crosier x2 = Sage's Cane HEAVY MACE: Langdebeve + Hand Axe/Goblin Club/ Guisarme/Gastraph Bow = Battle Knife Sabre Mace + Footman's Mace 2H = Gloomwing Gloomwing + Footman's Mace 2H = Mjolnir Mjolnir x2 = Griever Griever x2 = Destroyer POLEARM: Spear + Scimitar = Spatha Spear + Norse Sword = Broad Sword Spear + Wizard Staff = Battle Knife Glaive + Scorpion = Corcesca Corcesca + Scorpion = Trident Trident + Corcesca = Awl Pike Awl Pike + Scorpion/Trident = Boar Spear Boar Spear + Trident = Fauchard Fauchard + Boar Spear = Voulge Voulge + Fauchard = Pole Axe Pole Axe x2 = Bardysh Bardysh x2 = Brandestoc CROSSBOW: Gastraph Bow + Norse Sword/Hand Axe/ Goblin Club = Broad Sword Gastraph Bow + Guisarme/Wizard Staff = Spatha Gastraph Bow + Langdebeve = Battle Knife Light Crossbow + Target Bow = Windlass Windlass + Target Bow = Cranequin Cranequin + Windlass = Lug Crossbow Lug Crossbow x2 = Siege Bow Siege Bow x2 = Arbalest ------------------------ ------------------------ -- -- -- 6. ENEMY LISTING -- -- -- ------------------------ ------------------------ This section is similar to the first part of JTilton's Enemy FAQ, but includes additional information. In cases where multiple enemies share the same name, I have adopted the same naming convention he did, to ease comparisons. Also, I chose not to recreate the information in the second part of the Enemy FAQ - I have nothing to add there. So to see what skills and equipment different enemies have, where they are found, and so on, check out the Enemy FAQ. To understand the enemy entries, let's look over a sample, for the first enemy you face: Mullenkamp Soldier (Type 1) Class: Human HP: 62 MP: 15 STR: 90 INT: 72 AGI: 89 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 15 0 | L.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 10 0 | Head | -5 0 0 0 0 0 0 | 0 0 0 | 25 0 | Body | -10 0 0 0 0 0 0 | 0 0 0 | 0 0 | Legs | 5 0 0 0 0 0 0 | 0 0 0 | -10 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| The first line is the enemy's name. Anything in parens is not shown in-game, but rather is added to distinguish multiple enemies with the same name. The next line lists the enemy's Class, HP, MP, STR, INT, AGI, and movement speed. Then, for each body part, the ratings for Physical, Fire, Water, Earth, Air, Light, Dark, Edged, Piercing, Blunt, Evade, and Chain Evade (probability of dodging a chain is CEV/255) are listed. Finally, immunities to various statuses (poison, paralysis, silence, numbness, curse, degenerate, psychodrain, leadbones, plus DEAT meaning Banish/Exorcism/Drain Mind) are shown. Any status the enemy is immune to is marked with an X. Now, without further ado, let's get to it: Air Elemental (Strong) Class: Phantom HP: 380 MP: 160 STR: 138 INT: 126 AGI: 116 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 75 45 5 75 45 45 | 13 38 11 | 0 192 | L.Arm | 45 75 45 5 75 45 45 | 13 38 11 | 0 192 | Head | 45 75 45 5 75 45 45 | 13 38 11 | 15 128 | Body | 45 75 45 5 75 45 45 | 12 35 10 | 5 128 | Legs | 45 75 45 5 75 45 45 | 12 35 10 | 25 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Air Elemental (Weak) Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGI: 112 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 75 45 5 75 45 45 | 12 35 10 | 0 192 | L.Arm | 45 75 45 5 75 45 45 | 12 35 10 | 0 192 | Head | 45 75 45 5 75 45 45 | 12 35 10 | 15 32 | Body | 45 75 45 5 75 45 45 | 12 35 10 | 5 32 | Legs | 45 75 45 5 75 45 45 | 12 35 10 | 25 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Arch Dragon Class: Dragon HP: 790 MP: 0 STR: 156 INT: 141 AGI: 120 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 40 45 45 45 45 65 10 | -10 -5 15 | 25 32 | Neck | 40 45 45 45 45 65 10 | -10 -5 15 | 25 192 | Body | 45 50 50 50 50 70 20 | -3 6 20 | 25 224 | Tail | 45 50 50 50 50 70 20 | 5 10 -25 | 65 96 | R.Leg | 40 45 45 45 45 65 10 | -10 -5 15 | 35 192 | L.Leg | 40 45 45 45 45 65 10 | -10 -5 15 | 35 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Asura Class: Human HP: 999 MP: 999 STR: 220 INT: 200 AGI: 138 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 35 35 35 20 80 35 35 | 15 15 40 | 20 128 | R.Arm | 35 80 20 35 35 35 35 | 40 15 15 | 20 128 | L.Arm | 35 35 35 80 20 35 35 | 15 40 15 | 20 128 | L.Arm | 35 20 80 35 35 35 35 | 15 15 40 | 20 128 | Head | 35 35 35 35 35 20 80 | 15 15 15 | 25 128 | Legs | 35 35 20 35 35 80 20 | 15 15 15 | 25 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X X | ----------------------------------------------------------------------------| Basilisk Class: Beast HP: 120 MP: 0 STR: 125 INT: 105 AGI: 105 SPD: 22 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 15 35 28 56 -10 21 19 | 5 0 8 | 15 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Bat Class: Beast HP: 40 MP: 0 STR: 97 INT: 65 AGI: 90 SPD: 28 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | -5 -10 10 -25 25 -5 5 | -10 -5 0 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Bejart Class: Human HP: 190 MP: 55 STR: 114 INT: 101 AGI: 98 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 10 11 29 15 15 52 16 | 25 -5 25 | 25 32 | L.Arm | 10 11 29 15 15 52 16 | 25 -5 25 | 25 32 | Head | 10 11 29 15 15 52 16 | 25 -5 25 | 28 0 | Body | 10 11 29 15 15 52 16 | 25 -5 25 | 0 0 | Legs | 10 11 29 15 15 52 16 | 25 -5 25 | -10 25 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Blood Lizard Class: Dragon HP: 250 MP: 0 STR: 135 INT: 108 AGI: 120 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 10 5 35 15 -10 15 20 | 0 -5 20 | -5 32 | L.Arm | 10 5 35 15 -10 15 20 | 0 -5 20 | -5 32 | Head | 10 5 35 15 -10 15 20 | 2 -3 24 | 18 48 | Body | 10 5 35 15 -10 15 20 | 7 -2 29 | 18 24 | Legs | 10 5 35 15 -10 15 20 | -5 -14 17 | 40 48 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Crimson Blade (Type A) Class: Human HP: 148 MP: 25 STR: 93 INT: 87 AGI: 95 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 13 0 0 0 0 0 0 | 6 7 3 | 15 0 | L.Arm | 13 0 0 0 0 0 0 | 6 7 3 | 15 0 | Head | 13 0 0 0 0 0 0 | 6 7 3 | 25 0 | Body | 6 0 0 0 0 0 0 | 6 7 3 | -5 0 | Legs | 13 0 0 0 0 0 0 | 6 7 3 | 25 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Crimson Blade (Type B) Class: Human HP: 152 MP: 20 STR: 95 INT: 72 AGI: 103 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 15 0 0 0 0 0 0 | 4 8 5 | 15 0 | L.Arm | 15 0 0 0 0 0 0 | 4 8 5 | 15 0 | Head | 15 0 0 0 0 0 0 | 4 8 5 | 25 0 | Body | 8 0 0 0 0 0 0 | 4 8 5 | -5 0 | Legs | 15 0 0 0 0 0 0 | 4 8 5 | 25 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Crimson Blade (Type C) Class: Human HP: 185 MP: 60 STR: 112 INT: 98 AGI: 100 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 12 38 48 27 45 15 27 | -5 25 0 | 5 48 | L.Arm | 12 38 48 27 45 15 27 | -5 25 0 | 5 48 | Head | 12 38 48 27 45 15 27 | -5 25 0 | 22 16 | Body | 12 38 48 27 45 15 27 | -5 25 0 | 15 8 | Legs | 12 38 48 27 45 15 27 | -5 25 0 | 15 8 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Crimson Blade (Type D) Class: Human HP: 187 MP: 64 STR: 110 INT: 102 AGI: 97 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 8 32 56 45 18 51 38 | 25 0 -5 | 5 48 | L.Arm | 8 32 56 45 18 51 38 | 25 0 -5 | 5 48 | Head | 8 32 56 45 18 51 38 | 25 0 -5 | 22 16 | Body | 8 32 56 45 18 51 38 | 25 0 -5 | 15 8 | Legs | 8 32 56 45 18 51 38 | 25 0 -5 | 15 8 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Crimson Blade (Type E) Class: Human HP: 190 MP: 72 STR: 114 INT: 105 AGI: 105 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 15 37 55 34 41 42 29 | 25 -5 0 | 10 64 | L.Arm | 15 37 55 34 41 42 29 | 25 -5 0 | 10 64 | Head | 15 37 55 34 41 42 29 | 25 -5 0 | 25 32 | Body | 15 37 55 34 41 42 29 | 25 -5 0 | 18 16 | Legs | 15 37 55 34 41 42 29 | 25 -5 0 | 18 16 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Crimson Blade (Type F) Class: Human HP: 192 MP: 63 STR: 113 INT: 99 AGI: 99 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 10 12 24 13 25 35 24 | 0 -5 25 | 5 48 | L.Arm | 10 12 24 13 25 35 24 | 0 -5 25 | 5 48 | Head | 10 12 24 13 25 35 24 | 0 -5 25 | 22 16 | Body | 10 12 24 13 25 35 24 | 0 -5 25 | 15 8 | Legs | 10 12 24 13 25 35 24 | 0 -5 25 | 15 8 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Crimson Blade (Type G) Class: Human HP: 193 MP: 80 STR: 118 INT: 110 AGI: 106 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 12 28 41 46 32 53 31 | 0 25 -5 | 10 64 | L.Arm | 12 28 41 46 32 53 31 | 0 25 -5 | 10 64 | Head | 12 28 41 46 32 53 31 | 0 25 -5 | 25 32 | Body | 12 28 41 46 32 53 31 | 0 25 -5 | 18 16 | Legs | 12 28 41 46 32 53 31 | 0 25 -5 | 18 16 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Crimson Blade (Type H) Class: Human HP: 194 MP: 62 STR: 115 INT: 106 AGI: 102 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 13 15 48 39 64 15 26 | -5 0 25 | 10 64 | L.Arm | 13 15 48 39 64 15 26 | -5 0 25 | 10 64 | Head | 13 15 48 39 64 15 26 | -5 0 25 | 25 32 | Body | 13 15 48 39 64 15 26 | -5 0 25 | 18 16 | Legs | 13 15 48 39 64 15 26 | -5 0 25 | 18 16 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Crimson Blade (Type I) Class: Human HP: 205 MP: 46 STR: 120 INT: 115 AGI: 118 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 14 50 31 26 44 39 42 | 0 35 35 | 15 72 | L.Arm | 14 50 31 26 44 39 42 | 0 35 35 | 15 72 | Head | 14 50 31 26 44 39 42 | 0 35 35 | 28 48 | Body | 14 50 31 26 44 39 42 | 0 35 35 | 22 24 | Legs | 14 50 31 26 44 39 42 | 0 35 35 | 22 24 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Crimson Blade (Type J) Class: Human HP: 208 MP: 80 STR: 121 INT: 120 AGI: 112 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 10 64 12 35 28 10 74 | 35 0 35 | 15 72 | L.Arm | 10 64 12 35 28 10 74 | 35 0 35 | 15 72 | Head | 10 64 12 35 28 10 74 | 35 0 35 | 28 48 | Body | 10 64 12 35 28 10 74 | 35 0 35 | 22 24 | Legs | 10 64 12 35 28 10 74 | 35 0 35 | 22 24 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Crimson Blade (Type K) Class: Human HP: 210 MP: 94 STR: 119 INT: 117 AGI: 114 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 9 51 38 24 36 42 45 | 35 35 0 | 15 72 | L.Arm | 9 51 38 24 36 42 45 | 35 35 0 | 15 72 | Head | 9 51 38 24 36 42 45 | 35 35 0 | 28 48 | Body | 9 51 38 24 36 42 45 | 35 35 0 | 22 24 | Legs | 9 51 38 24 36 42 45 | 35 35 0 | 22 24 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Damascus Crab Class: Beast HP: 500 MP: 0 STR: 160 INT: 145 AGI: 120 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 65 35 85 55 65 65 65 | 35 35 15 | 15 64 | L.Arm | 65 35 85 55 65 65 65 | 35 35 15 | 15 64 | Mouth | 65 35 85 55 65 65 65 | 30 20 40 | 35 192 | Body | 65 35 85 55 65 65 65 | 35 35 15 | 5 32 | R.Leg | 65 35 85 55 65 65 65 | 35 35 15 | 20 32 | L.Leg | 65 35 85 55 65 65 65 | 35 35 15 | 20 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Damascus Golem Class: Evil HP: 560 MP: 0 STR: 162 INT: 150 AGI: 119 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 32 72 45 75 18 72 55 | 20 30 0 | 15 64 | L.Arm | 32 72 45 75 18 72 55 | 20 30 0 | 15 64 | Head | 32 72 45 75 18 72 55 | 20 30 0 | 52 80 | Body | 32 72 45 75 18 72 55 | 15 20 -10 | 48 32 | R.Leg | 32 72 45 75 18 72 55 | 25 35 10 | 0 72 | L.Leg | 32 72 45 75 18 72 55 | 25 35 10 | 0 72 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Dao Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGI: 122 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 50 50 50 100 35 50 50 | 40 25 15 | 0 192 | L.Arm | 50 50 50 100 35 50 50 | 40 25 15 | 0 192 | Head | 50 50 50 100 35 50 50 | 42 28 16 | 20 128 | Body | 50 50 50 100 35 50 50 | 35 20 10 | 10 140 | Legs | 50 50 50 100 35 50 50 | 38 32 22 | 30 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Dark Crusader (Strong) Class: Evil HP: 540 MP: 160 STR: 141 INT: 154 AGI: 115 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 55 85 44 72 30 45 82 | 15 0 28 | 25 160 | L.Arm | 55 85 44 72 30 45 82 | 15 0 28 | 25 160 | Chest | 55 85 44 72 30 45 82 | 19 4 32 | 25 64 | Abdomen | 40 86 48 74 24 46 84 | 8 -5 19 | 45 240 | Legs | 55 85 44 72 30 45 82 | 15 0 28 | 35 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Dark Crusader (Weak) Class: Evil HP: 380 MP: 80 STR: 121 INT: 134 AGI: 105 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 55 85 44 72 30 45 82 | 15 0 28 | 16 160 | L.Arm | 55 85 44 72 30 45 82 | 15 0 28 | 16 160 | Chest | 55 85 44 72 30 45 82 | 19 4 32 | 10 64 | Abdomen | 40 86 48 74 24 46 84 | 8 -5 19 | 30 240 | Legs | 55 85 44 72 30 45 82 | 15 0 28 | 25 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X | ----------------------------------------------------------------------------| Dark Dragon Class: Dragon HP: 850 MP: 0 STR: 160 INT: 151 AGI: 125 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 42 45 45 45 45 10 65 | 15 -10 8 | 25 32 | Neck | 42 45 45 45 45 10 65 | 15 -10 8 | 25 192 | Body | 47 50 50 50 50 20 75 | 19 -6 12 | 25 224 | Tail | 47 50 50 50 50 20 75 | 12 18 -10 | 65 96 | R.Leg | 42 45 45 45 45 10 65 | 15 -10 8 | 35 192 | L.Leg | 42 45 45 45 45 10 65 | 15 -10 8 | 35 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Dark Elemental (Strong) Class: Phantom HP: 380 MP: 160 STR: 138 INT: 126 AGI: 116 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 45 45 45 45 5 75 | 13 38 11 | 0 192 | L.Arm | 45 45 45 45 45 5 75 | 13 38 11 | 0 192 | Head | 45 45 45 45 45 5 75 | 13 38 11 | 15 32 | Chest | 45 45 45 45 45 5 75 | 12 35 10 | 5 32 | Legs | 45 45 45 45 45 5 75 | 12 35 10 | 25 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Dark Elemental (Weak) Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGI: 112 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 45 45 45 45 5 75 | 12 35 10 | 0 192 | L.Arm | 45 45 45 45 45 5 75 | 12 35 10 | 0 192 | Head | 45 45 45 45 45 5 75 | 12 35 10 | 15 32 | Chest | 45 45 45 45 45 5 75 | 12 35 10 | 5 32 | Legs | 45 45 45 45 45 5 75 | 12 35 10 | 25 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Dark Eye Class: Phantom HP: 95 MP: 85 STR: 118 INT: 135 AGI: 150 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 45 45 45 45 45 15 45 | 25 -8 -8 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Dark Skeleton Class: Undead HP: 150 MP: 25 STR: 125 INT: 135 AGI: 110 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 8 20 -4 -11 31 -33 51 | 6 19 -6 | 32 64 | L.Arm | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 32 64 | Head | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 36 0 | Body | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 5 64 | Legs | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 24 64 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Death Class: Evil HP: 350 MP: 500 STR: 145 INT: 145 AGI: 130 SPD: 10 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 38 50 53 58 61 100 32 | 0 0 0 | 5 64 | L.Arm | 38 50 53 58 61 100 32 | 0 0 0 | 5 64 | Head | 38 50 53 58 61 100 32 | 9 9 9 | 5 128 | Body | 38 50 53 58 61 100 32 | 15 15 15 | 45 8 | Legs | 38 50 53 58 61 100 32 | 20 20 20 | 0 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X | ----------------------------------------------------------------------------| Djinn Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGI: 122 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 50 50 50 35 100 50 50 | 40 25 15 | 0 192 | L.Arm | 50 50 50 35 100 50 50 | 40 25 15 | 0 192 | Head | 50 50 50 35 100 50 50 | 42 28 16 | 20 128 | Body | 50 50 50 35 100 50 50 | 35 20 10 | 10 140 | Legs | 50 50 50 35 100 50 50 | 38 32 22 | 30 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Dragon Class: Dragon HP: 480 MP: 0 STR: 118 INT: 132 AGI: 95 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 45 36 36 36 36 36 36 | -5 -10 8 | 25 32 | Neck | 50 43 43 43 43 43 43 | -5 -10 8 | 50 192 | Body | 55 43 43 43 43 43 43 | -5 -10 8 | 55 224 | Tail | 45 38 38 38 38 38 38 | -25 3 5 | 65 32 | R.Leg | 50 43 43 43 43 43 43 | -3 -10 11 | 15 192 | L.Leg | 50 43 43 43 43 43 43 | -3 -10 11 | 15 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Dragon Zombie Class: Undead HP: 500 MP: 0 STR: 175 INT: 145 AGI: 138 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 46 25 55 45 45 15 75 | 0 -10 13 | 25 32 | Neck | 46 25 55 45 45 15 75 | 0 -10 13 | 32 192 | Body | 51 30 60 50 50 25 85 | 5 -5 18 | 32 224 | Tail | 51 30 60 50 50 25 85 | 5 -5 18 | 70 192 | R.Leg | 46 25 55 45 45 15 75 | 0 -10 13 | 35 192 | L.Leg | 46 25 55 45 45 15 75 | 0 -10 13 | 35 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Duane Class: Human HP: 265 MP: 124 STR: 107 INT: 101 AGI: 108 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 25 28 34 38 35 75 32 | 0 20 20 | 10 192 | L.Arm | 25 28 34 38 35 75 32 | 0 20 20 | 10 192 | Head | 20 28 34 38 35 75 32 | 0 20 20 | 25 192 | Body | 25 28 34 38 35 75 32 | 0 20 20 | 25 192 | Legs | 23 28 34 38 35 75 32 | 0 20 20 | -10 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X X | ----------------------------------------------------------------------------| Dullahan (Strong) Class: Evil HP: 185 MP: 25 STR: 109 INT: 105 AGI: 98 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 30 64 64 58 50 24 78 | 15 0 28 | 16 48 | L.Arm | 30 64 64 58 50 24 78 | 15 0 28 | 16 48 | Chest | 35 64 64 58 50 24 78 | 15 5 28 | 8 154 | Abdomen | 20 64 64 58 50 24 78 | 10 -5 20 | 48 128 | Legs | 35 64 64 58 50 24 78 | 15 5 28 | 25 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Dullahan (Weak) Class: Evil HP: 150 MP: 50 STR: 115 INT: 105 AGI: 98 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 40 64 64 58 50 38 78 | 15 0 28 | 25 25 | L.Arm | 40 64 64 58 50 38 78 | 15 0 28 | 25 25 | Chest | 15 64 64 58 50 38 78 | 15 0 28 | 8 154 | Abdomen | 22 64 64 58 50 38 78 | 12 -3 15 | 35 128 | Legs | 30 64 64 58 50 38 78 | 17 2 30 | 23 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X | ----------------------------------------------------------------------------| Dummy (Affinity) Class: Human HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 99 99 99 99 100 99 99 | 100 100 100 | 0 0 | L.Arm | 99 100 99 99 99 99 99 | 100 100 100 | 0 0 | Head | 99 99 99 99 99 100 99 | 100 100 100 | 0 0 | Body | 99 99 99 100 99 99 99 | 100 100 100 | 0 0 | Legs | 99 99 100 99 99 99 99 | 100 100 100 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | ? ? ? ? ? ? ? ? ? | ----------------------------------------------------------------------------| Dummy (Beast) Class: Beast HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | L.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Head | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Body | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | R.Leg | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | L.Leg | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | ? ? ? ? ? ? ? ? ? | ----------------------------------------------------------------------------| Dummy (Dragon) Class: Dragon HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | L.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Head | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Body | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Legs | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | ? ? ? ? ? ? ? ? ? | ----------------------------------------------------------------------------| Dummy (Evil) Class: Evil HP: 999 MP: 0 STR: 250 INT: 100 AGI: 0 SPD: 0 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 | L.Arm | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 | Head | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 | Body | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 | Wings | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 | Legs | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | ? ? ? ? ? ? ? ? ? | ----------------------------------------------------------------------------| Dummy (Human) Class: Human HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | L.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Head | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Body | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Legs | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | ? ? ? ? ? ? ? ? ? | ----------------------------------------------------------------------------| Dummy (Phantom) Class: Phantom HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | L.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Head | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Body | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | ? ? ? ? ? ? ? ? ? | ----------------------------------------------------------------------------| Dummy (Undead) Class: Undead HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | L.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Head | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Body | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | Legs | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | ? ? ? ? ? ? ? ? ? | ----------------------------------------------------------------------------| Earth Dragon Class: Dragon HP: 510 MP: 0 STR: 145 INT: 138 AGI: 110 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 38 46 56 75 25 48 39 | 0 -5 12 | 25 32 | Neck | 38 46 56 75 25 48 39 | 5 0 17 | 45 192 | Body | 38 46 56 75 25 48 39 | 10 5 22 | 50 224 | Tail | 38 46 56 75 25 48 39 | -5 10 8 | 60 16 | R.Leg | 38 46 56 75 25 48 39 | 5 15 26 | 15 160 | L.Leg | 38 46 56 75 25 48 39 | 5 15 26 | 15 160 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Earth Elemental (Strong) Class: Phantom HP: 380 MP: 160 STR: 138 INT: 126 AGI: 116 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 45 45 75 5 45 45 | 13 38 11 | 0 192 | L.Arm | 45 45 45 75 5 45 45 | 13 38 11 | 0 192 | Head | 45 45 45 75 5 45 45 | 13 38 11 | 0 128 | Body | 45 45 45 75 5 45 45 | 12 35 10 | 5 128 | Legs | 45 45 45 75 5 45 45 | 12 35 10 | 25 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Earth Elemental (Weak) Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGI: 112 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 45 45 75 5 45 45 | 12 35 10 | 0 192 | L.Arm | 45 45 45 75 5 45 45 | 12 35 10 | 0 192 | Head | 45 45 45 75 5 45 45 | 12 35 10 | 15 32 | Body | 45 45 45 75 5 45 45 | 12 35 10 | 5 32 | Legs | 45 45 45 75 5 45 45 | 12 35 10 | 25 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Fire Elemental (Strong) Class: Phantom HP: 320 MP: 140 STR: 130 INT: 111 AGI: 110 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 | L.Arm | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 | Head | 45 75 5 45 45 45 45 | 12 35 10 | 15 32 | Body | 45 75 5 45 45 45 45 | 12 35 10 | 5 32 | Legs | 45 75 5 45 45 45 45 | 12 35 10 | 25 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Fire Elemental (Weak) Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGI: 112 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 | L.Arm | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 | Head | 45 75 5 45 45 45 45 | 12 35 10 | 15 32 | Body | 45 75 5 45 45 45 45 | 12 35 10 | 5 32 | Legs | 45 75 5 45 45 45 45 | 12 35 10 | 25 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Flame Dragon Class: Dragon HP: 750 MP: 0 STR: 154 INT: 143 AGI: 117 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 40 65 10 45 45 45 45 | 10 13 0 | 25 32 | Neck | 45 65 10 45 45 45 45 | -5 -10 8 | 50 192 | Body | 45 65 10 45 45 45 45 | -5 -10 8 | 55 224 | Tail | 45 65 10 45 45 45 45 | -25 3 5 | 65 64 | R.Leg | 45 65 10 45 45 45 45 | -3 -10 11 | 30 192 | L.Leg | 45 65 10 45 45 45 45 | -3 -10 11 | 30 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Gargoyle Class: Evil HP: 120 MP: 0 STR: 125 INT: 45 AGI: 121 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 38 5 41 -15 29 22 52 | 5 0 15 | 15 0 | L.Arm | 38 5 41 -15 29 18 52 | 5 0 15 | 15 0 | Head | 38 5 41 -15 29 18 52 | -5 -10 5 | 30 0 | Body | 38 5 41 -15 29 18 52 | 15 5 20 | 15 64 | Wings | 38 5 41 -15 29 18 52 | 5 -5 10 | 15 128 | Legs | 38 5 41 -15 29 18 52 | 0 -10 5 | 30 48 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Ghast Class: Undead HP: 125 MP: 0 STR: 129 INT: 85 AGI: 110 SPD: 5 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 25 -13 39 23 15 -15 48 | 8 0 23 | 28 48 | L.Arm | 25 -13 39 23 15 -15 48 | 8 0 23 | 28 48 | Head | 25 -13 39 23 15 -15 48 | 8 0 23 | 34 0 | Body | 25 -13 39 23 15 -15 48 | 10 3 25 | 26 32 | Legs | 25 -13 39 23 15 -15 48 | 10 3 25 | 30 64 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Ghost (Strong) Class: Phantom HP: 66 MP: 130 STR: 92 INT: 111 AGI: 101 SPD: 0 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 | L.Arm | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 | Head | 32 4 4 4 4 35 -11 | 18 23 24 | 38 0 | Body | 32 4 4 4 4 35 -11 | 18 23 24 | 27 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Ghost (Weak) Class: Phantom HP: 46 MP: 130 STR: 95 INT: 114 AGI: 101 SPD: 0 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 | L.Arm | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 | Head | 32 4 4 4 4 35 -11 | 18 23 24 | 38 0 | Body | 32 4 4 4 4 35 -11 | 18 23 24 | 27 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Ghoul (One Arm) Class: Undead HP: 78 MP: 8 STR: 111 INT: 68 AGI: 75 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 3 -11 21 9 4 -15 29 | -3 -8 12 | 15 32 | Head | 3 -11 21 9 4 -15 29 | -3 -8 12 | 29 0 | Body | 3 -11 21 9 4 -15 29 | -3 -8 12 | 5 0 | Legs | 3 -11 21 9 4 -15 29 | -3 -8 12 | 24 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Ghoul (Two Arm) Class: Undead HP: 115 MP: 10 STR: 117 INT: 72 AGI: 75 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 11 -6 27 16 8 -24 35 | 4 -1 18 | 15 32 | L.Arm | 11 -6 27 16 8 -24 35 | 4 -1 18 | 15 32 | Head | 11 -6 27 16 8 -24 35 | 4 -1 18 | 35 0 | Body | 11 -6 27 16 8 -24 35 | 4 -1 18 | 0 0 | Legs | 11 -6 27 16 8 -24 35 | 4 -1 18 | 12 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Giant Crab Class: Beast HP: 420 MP: 0 STR: 131 INT: 136 AGI: 105 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 40 25 65 55 15 45 48 | 20 30 5 | 15 64 | L.Arm | 40 25 65 55 15 45 48 | 20 30 5 | 15 64 | Mouth | 40 25 65 55 15 45 48 | 25 5 35 | 35 192 | Body | 40 25 65 55 15 45 48 | 25 35 15 | 5 32 | R.Leg | 40 25 65 55 15 45 48 | 23 28 8 | 20 32 | L.Leg | 40 25 65 55 15 45 48 | 23 28 8 | 20 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X | ----------------------------------------------------------------------------| Goblin Class: Human HP: 220 MP: 26 STR: 105 INT: 118 AGI: 109 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 10 4 11 24 -11 16 18 | -5 15 25 | -10 16 | L.Arm | 10 4 11 24 -11 16 18 | -5 15 25 | -10 16 | Head | 7 4 11 24 -11 16 18 | -5 15 25 | 15 32 | Body | 10 4 11 24 -11 16 18 | -5 15 25 | 0 16 | Legs | 5 4 11 24 -11 16 18 | -5 15 25 | 35 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Goblin Leader Class: Human HP: 260 MP: 58 STR: 109 INT: 124 AGI: 115 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 15 13 18 35 -6 21 25 | 35 20 -7 | -15 32 | L.Arm | 15 13 18 35 -6 21 25 | 35 20 -7 | -15 32 | Head | 12 13 18 35 -6 21 25 | 35 20 -7 | 25 64 | Body | 15 13 18 35 -6 21 25 | 35 20 -7 | 30 0 | Legs | 10 13 18 35 -6 21 25 | 35 20 -7 | 45 160 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Golem Class: Evil HP: 240 MP: 15 STR: 125 INT: 118 AGI: 92 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 32 72 45 75 18 72 55 | 5 15 -15 | 15 64 | L.Arm | 32 72 45 75 18 72 55 | 5 15 -15 | 15 64 | Head | 32 72 45 75 18 72 55 | 2 11 -18 | 52 80 | Body | 32 72 45 75 18 72 55 | -5 0 -30 | 48 32 | R.Leg | 32 72 45 75 18 72 55 | 5 15 -10 | 0 72 | L.Leg | 32 72 45 75 18 72 55 | 5 15 -10 | 0 72 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Goodwin Class: Human HP: 165 MP: 10 STR: 91 INT: 78 AGI: 98 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 10 0 0 0 0 0 0 | 8 7 1 | 15 0 | L.Arm | 10 0 0 0 0 0 0 | 8 7 1 | 15 0 | Head | 10 0 0 0 0 0 0 | 8 7 1 | 25 0 | Body | 5 0 0 0 0 0 0 | 8 7 1 | -5 0 | Legs | 10 0 0 0 0 0 0 | 8 7 1 | 25 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Gremlin Class: Evil HP: 190 MP: 90 STR: 138 INT: 134 AGI: 119 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 35 75 13 61 34 35 54 | 18 11 2 | 5 32 | L.Arm | 35 75 13 61 34 35 54 | 18 11 2 | 5 32 | Head | 35 75 13 61 34 35 54 | 12 3 -3 | 0 192 | Body | 35 75 13 61 34 35 54 | 18 9 5 | 15 16 | Wings | 35 75 13 61 34 35 54 | 21 13 4 | 25 192 | Legs | 35 75 13 61 34 35 54 | 23 15 6 | 35 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X | ----------------------------------------------------------------------------| Grissom Class: Human HP: 280 MP: 200 STR: 115 INT: 110 AGI: 108 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 25 36 48 15 64 87 36 | 3 15 5 | 20 192 | L.Arm | 25 36 48 15 64 87 36 | 3 15 5 | 20 192 | Head | 25 36 48 15 64 87 36 | 3 15 5 | 35 192 | Body | 25 36 48 15 64 87 36 | 5 17 8 | 15 224 | Legs | 25 36 48 15 64 87 36 | 10 27 13 | 0 64 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X X | ----------------------------------------------------------------------------| Guildenstern (Form 1) Class: Evil HP: 540 MP: 90 STR: 118 INT: 135 AGI: 110 SPD: 22 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 50 50 50 50 50 80 90 | 10 5 15 | 15 160 | L.Arm | 50 50 50 50 50 80 90 | 10 5 15 | 15 160 | Head | 50 50 50 50 50 80 90 | 15 15 15 | 0 192 | Body | 45 45 45 45 45 90 80 | 20 20 20 | 25 96 | Legs | 45 45 45 45 45 90 80 | 10 15 5 | 30 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X X X | ----------------------------------------------------------------------------| Guildenstern (Form 2) Class: Evil HP: 666 MP: 666 STR: 170 INT: 155 AGI: 132 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 50 50 50 50 50 80 90 | 15 15 15 | 25 128 | L.Arm | 50 50 50 50 50 80 90 | 15 15 15 | 25 128 | Head | 50 50 50 50 50 80 90 | 15 15 15 | 15 64 | Chest | 50 50 50 50 50 90 80 | 15 15 15 | 32 32 | Body | 50 50 50 50 50 90 80 | 15 15 15 | 32 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X X X | ----------------------------------------------------------------------------| Harpy (Strong) Class: Beast HP: 210 MP: 160 STR: 128 INT: 132 AGI: 155 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 5 25 25 25 25 -15 35 | 25 0 5 | -15 64 | Neck | 5 25 25 25 25 -15 35 | 25 0 5 | -5 0 | Body | 5 25 25 25 25 -15 35 | 25 0 5 | 25 0 | Abdomen | 5 25 25 25 25 -15 35 | 15 -5 0 | 0 128 | Legs | 5 25 25 25 25 -15 35 | 25 0 5 | -15 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Harpy (Weak) Class: Beast HP: 205 MP: 154 STR: 132 INT: 134 AGI: 150 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 8 25 25 25 25 -15 35 | 25 0 5 | -15 64 | Neck | 8 25 25 25 25 -15 35 | 25 0 5 | -5 0 | Body | 8 25 25 25 25 -15 35 | 25 0 5 | 25 0 | Abdomen | 8 25 25 25 25 -15 35 | 15 -5 0 | 0 128 | Legs | 8 25 25 25 25 -15 35 | 25 0 5 | -15 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Hellhound Class: Beast HP: 110 MP: 0 STR: 105 INT: 72 AGI: 94 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 5 45 -25 5 5 -15 40 | 0 -10 -5 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Ichthious Class: Beast HP: 95 MP: 0 STR: 118 INT: 107 AGI: 110 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 25 14 48 -10 54 46 17 | 0 13 5 | 15 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Ifrit Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGI: 122 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 50 100 35 50 50 50 50 | 40 25 15 | 0 192 | L.Arm | 50 100 35 50 50 50 50 | 40 25 15 | 0 192 | Head | 50 100 35 50 50 50 50 | 42 28 16 | 20 128 | Body | 50 100 35 50 50 50 50 | 35 20 10 | 10 140 | Legs | 50 100 35 50 50 50 50 | 38 32 22 | 30 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Imp Class: Evil HP: 150 MP: 70 STR: 131 INT: 128 AGI: 125 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 30 42 24 38 25 8 49 | 3 12 7 | 20 0 | L.Arm | 30 42 24 38 25 8 49 | 3 12 7 | 20 0 | Head | 30 42 24 38 25 8 49 | 0 7 5 | 0 128 | Body | 30 42 24 38 25 8 49 | 2 11 8 | 30 0 | Wings | 30 42 24 38 25 8 49 | 3 15 10 | 20 160 | Legs | 30 42 24 38 25 8 49 | 5 17 12 | 30 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Iron Crab Class: Beast HP: 375 MP: 0 STR: 145 INT: 137 AGI: 110 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 55 25 75 45 55 55 55 | 30 30 10 | 15 64 | L.Arm | 55 25 75 45 55 55 55 | 30 30 10 | 15 64 | Mouth | 55 25 75 45 55 55 55 | 25 15 35 | 35 192 | Body | 55 25 75 45 55 55 55 | 30 30 10 | 5 32 | R.Leg | 55 25 75 45 55 55 55 | 30 30 10 | 20 32 | L.Leg | 55 25 75 45 55 55 55 | 30 30 10 | 20 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Iron Golem Class: Evil HP: 420 MP: 0 STR: 148 INT: 142 AGI: 102 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 32 72 45 75 18 72 55 | 15 25 -5 | 15 64 | L.Arm | 32 72 45 75 18 72 55 | 15 25 -5 | 15 64 | Head | 32 72 45 75 18 72 55 | 15 25 -5 | 52 80 | Chest | 32 72 45 75 18 72 55 | 5 10 -20 | 48 32 | R.Leg | 32 72 45 75 18 72 55 | 15 25 0 | 0 72 | L.Leg | 32 72 45 75 18 72 55 | 15 25 0 | 0 72 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Kali Class: Human HP: 500 MP: 500 STR: 142 INT: 140 AGI: 120 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 25 25 25 10 60 25 25 | 5 5 20 | 10 128 | R.Arm | 25 60 10 25 25 25 25 | 20 5 5 | 10 64 | L.Arm | 25 25 25 60 10 25 25 | 5 20 5 | 10 64 | L.Arm | 25 10 60 25 25 25 25 | 5 5 20 | 10 64 | Head | 25 25 25 25 25 10 60 | 5 5 5 | 15 64 | Legs | 25 25 10 25 25 60 10 | 5 5 5 | 15 64 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X X | ----------------------------------------------------------------------------| Last Crusader (Strong) Class: Evil HP: 480 MP: 240 STR: 134 INT: 142 AGI: 118 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 | L.Arm | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 | Chest | 45 70 70 70 70 70 70 | 10 36 25 | 25 64 | Abdomen | 45 70 70 70 70 70 70 | -5 15 10 | 0 255 | Legs | 45 70 70 70 70 70 70 | -5 15 10 | 50 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Last Crusader (Weak) Class: Evil HP: 400 MP: 180 STR: 134 INT: 142 AGI: 118 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 | L.Arm | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 | Chest | 45 70 70 70 70 70 70 | 10 36 25 | 25 64 | Abdomen | 45 70 70 70 70 70 70 | -5 15 10 | 0 255 | Legs | 45 70 70 70 70 70 70 | -5 15 10 | 50 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Lich Class: Evil HP: 120 MP: 105 STR: 130 INT: 135 AGI: 120 SPD: 10 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 34 46 49 54 57 25 75 | 0 0 0 | 15 32 | L.Arm | 34 46 49 54 57 25 75 | 0 0 0 | 15 32 | Head | 34 46 49 54 57 25 75 | 3 3 3 | 20 96 | Body | 34 46 49 54 57 25 75 | 5 5 5 | 20 16 | Legs | 34 46 49 54 57 25 75 | 10 10 10 | 5 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Lich Lord Class: Evil HP: 285 MP: 320 STR: 137 INT: 140 AGI: 125 SPD: 10 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 36 48 51 56 59 35 85 | 0 0 0 | 15 32 | L.Arm | 36 48 51 56 59 35 85 | 0 0 0 | 15 32 | Head | 36 48 51 56 59 35 85 | 6 6 6 | 35 96 | Chest | 36 48 51 56 59 35 85 | 10 10 10 | 35 48 | Legs | 36 48 51 56 59 35 85 | 15 15 15 | 0 160 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Lizardman (Strong) Class: Dragon HP: 240 MP: 26 STR: 115 INT: 110 AGI: 112 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 | L.Arm | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 | Head | 15 8 35 15 -15 17 14 | 0 -8 25 | 15 24 | Body | 15 8 35 15 -15 17 14 | 0 -8 25 | 16 0 | Legs | 15 8 35 15 -15 17 14 | 0 -8 25 | 30 24 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Lizardman (Weak) Class: Dragon HP: 195 MP: 26 STR: 115 INT: 110 AGI: 112 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 | L.Arm | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 | Head | 15 8 35 15 -15 17 14 | 0 -8 25 | 15 24 | Body | 15 8 35 15 -15 17 14 | 0 -8 25 | 16 0 | Legs | 15 8 35 15 -15 17 14 | 0 -8 25 | 30 24 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Mandel Class: Undead HP: 145 MP: 15 STR: 113 INT: 62 AGI: 85 SPD: 10 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 | L.Arm | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 | Head | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 | Body | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 | Legs | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 16 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Marid Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGI: 122 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 50 35 100 50 50 50 50 | 40 25 15 | 0 192 | L.Arm | 50 35 100 50 50 50 50 | 40 25 15 | 0 192 | Head | 50 35 100 50 50 50 50 | 42 28 16 | 20 128 | Body | 50 35 100 50 50 50 50 | 35 20 10 | 10 140 | Legs | 50 35 100 50 50 50 50 | 38 32 22 | 30 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Mimic Class: Beast HP: 120 MP: 0 STR: 123 INT: 95 AGI: 105 SPD: 12 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 15 -15 40 30 -10 38 26 | 35 10 55 | 40 30 | Tail | 15 -15 40 30 -10 38 26 | 55 25 85 | -50 0 | Legs | 15 -15 40 30 -10 38 26 | 35 10 55 | 40 35 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X | ----------------------------------------------------------------------------| Minotaur Class: Beast HP: 278 MP: 5 STR: 88 INT: 85 AGI: 105 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 15 44 46 25 30 5 | -3 5 15 | 16 128 | L.Arm | 45 15 44 46 25 30 5 | -3 5 15 | 16 128 | Head | 15 -5 43 45 10 15 30 | -8 0 5 | 32 144 | Body | 48 16 50 52 27 35 40 | -2 3 8 | 8 96 | R.Leg | 47 19 48 50 30 34 42 | 13 21 28 | 0 144 | L.Leg | 47 19 48 50 30 34 42 | 13 21 28 | 0 83 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Minotaur Lord Class: Beast HP: 540 MP: 0 STR: 110 INT: 130 AGI: 104 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 45 30 25 35 15 55 | 0 5 10 | 35 128 | L.Arm | 45 45 30 25 35 15 55 | 0 5 10 | 35 128 | Head | 45 45 30 25 35 15 55 | 0 5 10 | 20 150 | Chest | 45 45 30 25 35 15 55 | -3 7 8 | 16 96 | R.Leg | 45 45 30 25 35 15 55 | 13 17 38 | 0 160 | L.Leg | 45 45 30 25 35 15 55 | 13 17 38 | 0 160 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Minotaur Zombie Class: Undead HP: 680 MP: 0 STR: 125 INT: 136 AGI: 112 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 50 20 55 50 30 35 40 | 5 10 15 | 30 128 | L.Arm | 50 20 55 50 30 35 40 | 5 10 15 | 30 128 | Head | 50 20 55 50 30 35 40 | 5 10 15 | 15 192 | Body | 50 20 55 50 30 35 40 | 6 11 15 | 8 96 | R.Leg | 50 20 55 50 30 35 40 | 16 23 25 | 0 192 | L.Leg | 50 20 55 50 30 35 40 | 16 23 25 | 0 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Mullenkamp Soldier (Type 1) Class: Human HP: 62 MP: 15 STR: 90 INT: 72 AGI: 89 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 15 0 | L.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 10 0 | Head | -5 0 0 0 0 0 0 | 0 0 0 | 25 0 | Body | -10 0 0 0 0 0 0 | 0 0 0 | 0 0 | Legs | 5 0 0 0 0 0 0 | 0 0 0 | -10 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Mullenkamp Soldier (Type 2) Class: Human HP: 68 MP: 25 STR: 84 INT: 68 AGI: 92 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 13 0 | L.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 18 0 | Head | -5 0 0 0 0 0 0 | 0 0 0 | 22 0 | Body | -10 0 0 0 0 0 0 | 0 0 0 | 0 0 | Legs | 5 0 0 0 0 0 0 | 0 0 0 | -5 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Mummy Class: Undead HP: 95 MP: 4 STR: 127 INT: 78 AGI: 102 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 5 0 34 27 -15 -15 42 | -5 5 8 | 15 32 | L.Arm | 5 0 34 27 -15 -15 42 | -5 5 8 | 15 32 | Head | 5 0 34 27 -15 -15 42 | -5 5 8 | 35 0 | Body | 5 0 34 27 -15 -15 42 | -5 5 8 | 5 0 | Legs | 5 0 34 27 -15 -15 42 | -5 5 8 | 15 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Neesa Class: Human HP: 450 MP: 82 STR: 117 INT: 125 AGI: 115 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 14 32 38 35 36 41 36 | 0 0 45 | 20 32 | L.Arm | 14 32 38 35 36 41 36 | 0 0 45 | 20 32 | Head | 14 32 38 35 36 41 36 | 10 10 41 | 0 255 | Body | 14 32 38 35 36 41 36 | 7 7 40 | 20 16 | Legs | 14 32 38 35 36 41 36 | 0 15 40 | 16 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X | ----------------------------------------------------------------------------| Nightmare Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGI: 122 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 50 50 50 50 50 35 100 | 40 25 15 | 0 192 | L.Arm | 50 50 50 50 50 35 100 | 40 25 15 | 0 192 | Head | 50 50 50 50 50 35 100 | 42 28 16 | 20 128 | Chest | 50 50 50 50 50 35 100 | 35 20 10 | 10 140 | Legs | 50 50 50 50 50 35 100 | 38 32 22 | 30 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Nightstalker (Strong) Class: Evil HP: 260 MP: 110 STR: 128 INT: 138 AGI: 115 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 40 50 50 50 25 35 85 | 35 20 48 | 10 255 | L.Arm | 40 25 50 50 50 35 85 | 35 25 48 | 10 255 | Chest | 40 50 50 25 50 35 85 | 35 25 48 | 5 255 | Abdomen | 30 50 50 50 50 35 85 | 25 5 38 | 50 0 | Legs | 40 50 50 50 50 35 85 | 35 25 48 | 10 255 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Nightstalker (Weak) Class: Evil HP: 180 MP: 90 STR: 128 INT: 138 AGI: 115 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 40 50 50 50 25 35 85 | 35 20 48 | 10 255 | L.Arm | 40 25 50 50 50 35 85 | 35 25 48 | 10 255 | Chest | 40 50 50 25 50 35 85 | 35 25 48 | 5 255 | Abdomen | 30 50 50 50 50 35 85 | 25 5 38 | 50 0 | Legs | 40 50 50 50 50 35 85 | 35 25 48 | 10 255 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Ogre (Strong) Class: Beast HP: 540 MP: 35 STR: 136 INT: 138 AGI: 105 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 | L.Arm | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 | Head | 35 28 48 54 37 50 46 | 0 -8 30 | 0 224 | Body | 35 28 48 54 37 50 46 | 15 10 45 | 0 32 | R.Leg | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 | L.Leg | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Ogre (Weak) Class: Beast HP: 370 MP: 35 STR: 136 INT: 138 AGI: 105 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 | L.Arm | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 | Head | 35 28 48 54 37 50 46 | 0 -8 30 | 0 224 | Body | 35 28 48 54 37 50 46 | 15 10 45 | 0 32 | R.Leg | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 | L.Leg | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Ogre Lord (Strong) Class: Beast HP: 565 MP: 110 STR: 138 INT: 142 AGI: 114 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 | L.Arm | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 | Head | 42 30 49 56 45 62 54 | 5 15 55 | 0 240 | Body | 42 30 49 56 45 62 54 | 11 7 32 | 0 32 | R.Leg | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 | L.Leg | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Ogre Lord (Weak) Class: Beast HP: 380 MP: 70 STR: 138 INT: 142 AGI: 114 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 | L.Arm | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 | Head | 42 30 49 56 45 62 54 | 5 15 55 | 0 240 | Body | 42 30 49 56 45 62 54 | 11 7 32 | 0 32 | R.Leg | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 | L.Leg | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Ogre Zombie Class: Undead HP: 620 MP: 120 STR: 145 INT: 148 AGI: 125 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 35 23 51 54 37 25 66 | 5 -3 35 | 15 192 | L.Arm | 35 23 51 54 37 25 66 | 5 -3 35 | 15 192 | Head | 45 33 61 64 38 35 77 | 10 25 60 | 0 255 | Body | 45 33 61 64 38 35 77 | 25 15 50 | 0 32 | R.Leg | 50 33 61 64 38 35 77 | 15 0 35 | 15 192 | L.Leg | 50 33 61 64 38 35 77 | 15 0 35 | 15 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X X | ----------------------------------------------------------------------------| Orc Class: Human HP: 240 MP: 20 STR: 115 INT: 128 AGI: 110 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 28 22 -10 5 25 23 18 | 10 25 -5 | -5 16 | L.Arm | 28 22 -10 5 25 23 18 | 10 25 -5 | -5 16 | Head | 28 22 -10 5 25 23 18 | 10 25 -5 | 15 32 | Body | 28 22 -10 5 25 23 18 | 10 25 -5 | 5 16 | Legs | 28 22 -10 5 25 23 18 | 10 25 -5 | 35 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Orc Leader Class: Human HP: 280 MP: 110 STR: 122 INT: 134 AGI: 116 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 34 28 -4 11 31 29 24 | -7 20 35 | 0 32 | L.Arm | 34 28 -4 11 31 29 24 | -7 20 35 | 0 32 | Head | 34 28 -4 11 31 29 24 | -7 20 35 | 25 64 | Body | 34 28 -4 11 31 29 24 | -7 20 35 | 35 0 | Legs | 34 28 -4 11 31 29 24 | -7 20 35 | 45 160 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Poison Slime (Strong) Class: Beast HP: 112 MP: 0 STR: 134 INT: 82 AGI: 106 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 54 -44 44 68 -22 54 36 | 15 0 52 | 25 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Poison Slime (Weak) Class: Beast HP: 75 MP: 0 STR: 120 INT: 51 AGI: 96 SPD: 8 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 44 -34 34 54 -17 43 48 | 5 -17 35 | -5 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Quicksilver Class: Evil HP: 120 MP: 70 STR: 115 INT: 115 AGI: 122 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 10 10 24 15 5 0 15 | 0 5 5 | 10 0 | L.Arm | 10 10 24 15 5 0 15 | 0 5 5 | 10 0 | Head | 10 10 24 15 5 0 15 | 3 5 2 | 0 32 | Body | 10 10 24 15 5 0 15 | -2 3 3 | 15 0 | Legs | 10 10 24 15 5 0 15 | 0 5 5 | 5 64 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Ravana Class: Human HP: 750 MP: 750 STR: 155 INT: 150 AGI: 125 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 30 30 30 15 70 30 30 | 10 10 30 | 15 128 | R.Arm | 30 70 15 30 30 30 30 | 30 10 10 | 15 96 | L.Arm | 30 30 30 70 15 30 30 | 10 30 10 | 15 96 | L.Arm | 30 15 70 30 30 30 30 | 10 10 30 | 15 96 | Head | 30 30 30 30 30 15 70 | 10 10 10 | 20 96 | Legs | 30 30 15 30 30 70 15 | 10 10 10 | 20 96 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X X | ----------------------------------------------------------------------------| Rosencrantz Class: Human HP: 480 MP: 25 STR: 109 INT: 105 AGI: 116 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 5 35 35 55 10 35 35 | 15 15 15 | 25 128 | L.Arm | 5 35 35 10 55 35 35 | 15 15 15 | 25 128 | Head | 5 35 35 35 35 10 55 | 15 15 15 | 25 128 | Body | 5 10 55 35 35 35 35 | 15 15 15 | 25 128 | Legs | 5 55 10 35 35 35 35 | 15 15 15 | 25 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X X | ----------------------------------------------------------------------------| Sackheim Class: Human HP: 150 MP: 15 STR: 90 INT: 88 AGI: 101 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 12 0 0 0 0 0 0 | 3 6 4 | 15 0 | L.Arm | 12 0 0 0 0 0 0 | 3 6 4 | 15 0 | Head | 12 0 0 0 0 0 0 | 3 6 4 | 25 0 | Body | 7 0 0 0 0 0 0 | 3 6 4 | -5 0 | Legs | 12 0 0 0 0 0 0 | 3 6 4 | 25 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Sarjik Class: Human HP: 180 MP: 65 STR: 111 INT: 98 AGI: 108 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 10 28 12 3 37 47 18 | -5 25 25 | 25 32 | L.Arm | 10 28 12 3 37 47 18 | -5 25 25 | 25 32 | Head | 10 28 12 3 37 47 18 | -5 25 25 | 28 0 | Body | 10 28 12 3 37 47 18 | -5 25 25 | 0 0 | Legs | 10 28 12 3 37 47 18 | -5 25 25 | -10 25 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Shadow Class: Evil HP: 165 MP: 260 STR: 125 INT: 140 AGI: 110 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 50 -20 -20 -20 -20 50 50 | 10 15 0 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Shrieker Class: Evil HP: 160 MP: 150 STR: 130 INT: 125 AGI: 145 SPD: 16 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 15 7 27 18 2 25 2 | 5 0 10 | 10 30 | L.Arm | 15 7 27 18 2 25 2 | 5 0 10 | 30 0 | Head | 15 7 27 18 2 25 2 | 8 2 15 | 30 64 | Body | 15 7 27 18 2 25 2 | 4 -5 12 | 50 0 | Legs | 15 7 27 18 2 25 2 | 5 0 10 | 35 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Silver Wolf Class: Beast HP: 75 MP: 0 STR: 90 INT: 72 AGI: 84 SPD: 22 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 5 30 -25 5 5 -15 40 | 0 -10 -5 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Skeleton (One Arm) Class: Undead HP: 116 MP: 15 STR: 108 INT: 72 AGI: 94 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 18 48 | Head | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 32 0 | Body | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 5 0 | Legs | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 32 48 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Skeleton (Two Arm) Class: Undead HP: 125 MP: 18 STR: 113 INT: 85 AGI: 105 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 8 20 -4 -11 31 -33 51 | 4 11 -12 | 32 64 | L.Arm | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 32 64 | Head | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 36 0 | Body | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 5 32 | Legs | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 24 64 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Skeleton Knight Class: Undead HP: 160 MP: 32 STR: 122 INT: 92 AGI: 109 SPD: 18 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 12 25 -9 -18 34 -28 49 | 8 15 -9 | 48 64 | L.Arm | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 48 64 | Head | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 24 16 | Body | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 24 0 | Legs | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 32 72 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Sky Dragon Class: Dragon HP: 670 MP: 0 STR: 148 INT: 142 AGI: 113 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 36 45 45 30 75 48 43 | 0 -5 13 | 30 32 | Neck | 42 45 45 30 75 48 43 | 3 1 15 | 55 192 | Body | 42 45 45 30 75 48 43 | 12 7 25 | 60 224 | Tail | 42 45 45 30 75 48 43 | -4 15 10 | 55 159 | R.Leg | 42 45 45 30 75 48 43 | 8 6 32 | 25 140 | L.Leg | 42 45 45 30 75 48 43 | 8 6 32 | 25 140 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Slime (Strong) Class: Beast HP: 60 MP: 0 STR: 128 INT: 62 AGI: 82 SPD: 14 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 48 -38 38 64 -19 44 44 | 15 0 43 | 25 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Slime (Weak) Class: Beast HP: 40 MP: 0 STR: 115 INT: 48 AGI: 78 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 38 -28 28 52 -14 41 46 | 5 -17 28 | -5 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Snow Dragon Class: Dragon HP: 720 MP: 0 STR: 152 INT: 145 AGI: 116 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 34 28 81 42 38 65 43 | -10 -5 15 | 25 32 | Neck | 34 28 81 42 38 65 43 | -6 -1 19 | 45 192 | Body | 34 28 81 42 38 65 43 | -2 1 24 | 62 224 | Tail | 34 28 81 42 38 65 43 | 5 -16 12 | 65 16 | R.Leg | 34 28 81 42 38 65 43 | 3 6 29 | 28 192 | L.Leg | 34 28 81 42 38 65 43 | 3 6 29 | 28 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X | ----------------------------------------------------------------------------| Stirge Class: Beast HP: 90 MP: 0 STR: 115 INT: 45 AGI: 118 SPD: 28 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Body | 15 -10 10 -18 18 -15 15 | 5 -10 25 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | | ----------------------------------------------------------------------------| Sydney Class: Human HP: 300 MP: 500 STR: 117 INT: 128 AGI: 110 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 | L.Arm | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 | Head | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 | Body | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 | Legs | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | ? ? ? ? ? ? ? ? ? | ----------------------------------------------------------------------------| Tieger Class: Human HP: 540 MP: 75 STR: 128 INT: 125 AGI: 110 SPD: 20 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 12 29 37 36 42 40 34 | 45 0 0 | 5 72 | L.Arm | 12 29 37 36 42 40 34 | 45 0 0 | 5 72 | Head | 12 29 37 36 42 40 34 | 41 10 10 | 0 255 | Body | 12 29 37 36 42 40 34 | 40 7 7 | 0 64 | Legs | 12 29 37 36 42 40 34 | 40 15 0 | 16 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X X X X | ----------------------------------------------------------------------------| Water Elemental (Strong) Class: Phantom HP: 400 MP: 170 STR: 142 INT: 130 AGI: 120 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 | L.Arm | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 | Head | 45 5 75 45 45 45 45 | 12 35 10 | 15 128 | Body | 45 5 75 45 45 45 45 | 12 35 10 | 5 128 | Legs | 45 5 75 45 45 45 45 | 12 35 10 | 25 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Water Elemental (Weak) Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGI: 112 SPD: 24 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 | L.Arm | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 | Head | 45 5 75 45 45 45 45 | 12 35 10 | 15 32 | Body | 45 5 75 45 45 45 45 | 12 35 10 | 5 32 | Legs | 45 5 75 45 45 45 45 | 12 35 10 | 25 192 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Wraith Class: Phantom HP: 120 MP: 140 STR: 130 INT: 125 AGI: 105 SPD: 0 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 15 15 15 15 15 -15 30 | 18 23 24 | 20 0 | L.Arm | 15 15 15 15 15 -15 30 | 18 23 24 | 20 0 | Head | 18 18 18 18 18 -10 40 | 18 23 35 | 20 0 | Body | 18 18 18 18 18 -10 40 | 18 23 24 | 0 16 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X | ----------------------------------------------------------------------------| Wyvern (Strong) Class: Dragon HP: 340 MP: 0 STR: 136 INT: 145 AGI: 99 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 39 42 45 43 48 47 41 | -2 11 -8 | 35 128 | Neck | 39 42 45 43 48 47 41 | -5 8 -12 | 45 192 | Body | 39 42 45 43 48 47 41 | -8 3 -17 | 65 224 | Tail | 39 42 45 43 48 47 41 | -25 15 5 | 0 16 | R.Leg | 39 42 45 43 48 47 41 | -1 13 -7 | 25 128 | L.Leg | 39 42 45 43 48 47 41 | -1 13 -7 | 25 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Wyvern (Weak) Class: Dragon HP: 85 MP: 0 STR: 85 INT: 55 AGI: 74 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 35 15 15 15 15 5 10 | 16 21 28 | 0 0 | Neck | 35 15 15 15 15 5 10 | 0 8 15 | 20 0 | Body | 35 15 15 15 15 5 10 | 10 18 25 | 10 0 | Tail | 30 15 15 15 15 5 10 | -10 0 6 | -15 0 | R.Leg | 35 15 15 15 15 5 10 | 16 21 28 | 0 0 | L.Leg | 35 15 15 15 15 5 10 | 16 21 28 | 0 0 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X | ----------------------------------------------------------------------------| Wyvern Knight Class: Dragon HP: 525 MP: 0 STR: 139 INT: 150 AGI: 125 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 40 41 44 45 50 48 52 | 0 10 -5 | 35 128 | Neck | 40 41 44 45 50 48 52 | -5 15 10 | 45 192 | Body | 40 41 44 45 50 48 52 | -10 16 8 | 50 240 | Tail | 40 41 44 45 50 48 52 | 25 -25 15 | 25 16 | R.Leg | 40 41 44 45 50 48 52 | 30 25 10 | 15 128 | L.Leg | 40 41 44 45 50 48 52 | 30 25 10 | 15 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Wyvern Queen Class: Dragon HP: 700 MP: 0 STR: 158 INT: 15 AGI: 135 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| Head | 42 45 50 48 48 52 53 | 5 15 -15 | 35 128 | Neck | 42 45 50 48 48 52 53 | -5 21 12 | 45 192 | Body | 42 45 50 48 48 52 53 | -15 21 -5 | 65 240 | Tail | 42 45 50 48 48 52 53 | -25 10 20 | 40 16 | R.Leg | 42 45 50 48 48 52 53 | 15 50 32 | 25 128 | L.Leg | 42 45 50 48 48 52 53 | 15 50 32 | 25 128 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X X X X | ----------------------------------------------------------------------------| Zombie (One Arm) Class: Undead HP: 120 MP: 5 STR: 106 INT: 64 AGI: 78 SPD: 7 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 5 -15 25 10 3 -21 35 | 0 -5 12 | 0 32 | Head | 5 -15 25 10 3 -21 35 | 0 -5 12 | 26 0 | Body | 5 -15 25 10 3 -21 35 | 0 -5 12 | 5 0 | Legs | 5 -15 25 10 3 -21 35 | 0 -5 12 | 25 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Zombie (Two Arm) Class: Undead HP: 145 MP: 6 STR: 115 INT: 67 AGI: 87 SPD: 7 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 10 -13 29 15 5 -26 38 | 3 -2 15 | 18 32 | L.Arm | 10 -13 29 15 5 -26 38 | 3 -2 15 | 18 32 | Head | 10 -13 29 15 5 -26 38 | 3 -2 15 | 35 0 | Body | 10 -13 29 15 5 -26 38 | 3 -2 15 | 5 0 | Legs | 10 -13 29 15 5 -26 38 | 3 -2 15 | 5 32 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Zombie Fighter Class: Undead HP: 135 MP: 15 STR: 118 INT: 62 AGI: 85 SPD: 10 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 7 -13 29 15 5 -26 38 | 5 -3 20 | 27 48 | L.Arm | 15 -13 29 15 5 -26 38 | 5 -3 20 | 27 48 | Head | 15 -13 29 15 5 -26 38 | 5 -3 20 | 38 0 | Body | 15 -13 29 15 5 -26 38 | 5 -3 20 | 0 16 | Legs | 15 -13 29 15 5 -26 38 | 5 -3 20 | 16 48 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Zombie Knight (One Arm) Class: Undead HP: 141 MP: 28 STR: 108 INT: 84 AGI: 85 SPD: 10 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 5 -18 22 11 3 -21 38 | 2 -6 17 | 15 37 | Head | 5 -18 22 11 3 -21 38 | 2 -6 17 | 30 0 | Body | 5 -18 22 11 3 -21 38 | 2 -6 17 | 5 0 | Legs | 5 -18 22 11 3 -21 38 | 2 -6 17 | 25 37 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Zombie Knight (Two Arm) Class: Undead HP: 152 MP: 32 STR: 122 INT: 96 AGI: 98 SPD: 10 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 8 -16 26 16 5 -26 43 | 5 -3 20 | 21 52 | L.Arm | 10 -16 26 16 5 -26 43 | 5 -3 20 | 21 52 | Head | 10 -16 26 16 5 -26 43 | 5 -3 20 | 35 0 | Body | 10 -16 26 16 5 -26 43 | 5 -3 20 | 5 24 | Legs | 10 -16 26 16 5 -26 43 | 5 -3 20 | 18 48 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| Zombie Mage Class: Undead HP: 135 MP: 80 STR: 125 INT: 124 AGI: 105 SPD: 6 | PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV | ----------------------------------------------------------------------------| R.Arm | 12 -12 42 38 3 -5 52 | 0 10 17 | 24 52 | L.Arm | 12 -12 42 38 3 -5 52 | 0 10 17 | 24 52 | Head | 12 -12 42 38 3 -5 52 | -5 7 14 | 42 0 | Body | 12 -12 42 38 3 -5 52 | 2 13 22 | 42 32 | Legs | 12 -12 42 38 3 -5 52 | 5 6 17 | 10 64 | ----------------------------------------------------------------------------| Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT| | X | ----------------------------------------------------------------------------| ------------------------------------------------------ ------------------------------------------------------ -- -- -- 7. ACKNOWLEGEMENTS, VERSION HISTORY, AND LEGAL -- -- -- ------------------------------------------------------ ------------------------------------------------------ Thanks are due to the following people: - Terence, for explaining the mechanics behind combat. Pretty much all of section 2 derives from his posts on the GameFAQs Vagrant Story board. Also caught several errors in the initial version, and suggested additional data for inclusion. - The folks at Data Crystal (www.datacrystal.org) for documenting the game's file formats. The code to derive sections 3 and 6 was developed with extensive reference to their work. - xo_pitseleh for providing information from the Ultimania guide on his website (www.geocities.com/xo_pitseleh/VS-00.html). The immunity information in section 6 was derived from his Enemy Library. - Abbumaru for editing notes - The whole crew at the VS board, for inspiring me to write this. Version History: 1.1 - June 11, 2009: Corrected various errors and oversights 1.0 - June 9, 2009: Initial version. Copyright 2009 Scott Clark This work may not be placed on any web site or otherwise distributed publicly without the express permission of the author. I will generally be open to people who wish to repost the guide, but I do require that you obtain my consent first.