_ T H E ___ ______________________________ | |___ ____ ___ __ _| \ | | | | _| _ | _| \| | |\ \ | FAQ/WALKTHROUGH | | |_ _| |_\| _| | |/ / | İ Shotgunnova (P. Summers) | |___|_|__ ||___|_|\__|___/ |______________________________| | _ | __\/ \ ___ ___ _______ ___ _ _ || || _| | |\ \[] |[] | /\_\_ | _ | \| | __ ||_|| | | |/ / (| ||__||_|||_|| | |_ \ |___|_| |___/|_|_\_|_|__ |___|___|_|\_| ) \ _______________________\|_____________________ / /______ /----------------------------------------------\ ////////| \______________________________________________/ \_______| \ \ _) / --- TABLE OF CONTENTS --- |__/ I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS Story........................................................... STRY Characters...................................................... CHRC Icons........................................................... ICNS Additions....................................................... ADDT Status Abnormalities............................................ STTS Stat Overview................................................... STTV III. CHAPTER 1 - SERDIAN WAR . . . . . . . . . . . . . . . . . . . . CHP1 01) Seles....................................................... WK01 02) Forest...................................................... WK02 03) Hellena Prison.............................................. WK03 04) Prairie..................................................... WK04 05) Limestone Cave.............................................. WK05 06) Indels Castle Capital Bale.................................. WK06 07) Town of Hoax................................................ WK07 08) Marshland................................................... WK08 09) Volcano Villude............................................. WK09 10) Nest of Dragon.............................................. WK10 11) Commercial Town of Lohan.................................... WK11 12) Shrine of Shirley........................................... WK12 13) Commercial Town of Lohan.................................... WK13 14) Hellena Prison.............................................. WK14 15) Black Castle at Kazas....................................... WK15 16) Black Castle at Kazas Pt. II................................ WK16 IV. CHAPTER 2 - PLATINUM SHADOW . . . . . . . . . . . . . . . . . . CHP2 17) Twin Castle at Fletz........................................ WK17 18) The Barrens................................................. WK18 19) Donau the Flower City....................................... WK19 20) Twin Castle at Fletz II..................................... WK20 21) Valley of Corrupted Gravity................................. WK21 22) Home of Giganto............................................. WK22 23) Twin Castle at Fletz III.................................... WK23 24) The Queen Fury.............................................. WK24 25) Phantom Ship................................................ WK25 26) Village of Lidiera.......................................... WK26 27) City of Feuno............................................... WK27 28) Undersea Cavern............................................. WK28 29) Twin Castle at Fletz IV..................................... WK29 V. CHAPTER 3 - FATE & SOUL . . . . . . . . . . . . . . . . . . . . CHP3 30) Furni the Water City........................................ WK30 31) Evergreen Forest............................................ WK31 32) Crystal Palace at Deningrad................................. WK32 33) Forest of Winglies.......................................... WK33 34) Royal Capital Kadessa....................................... WK34 35) Crystal Palace at Deningrad II.............................. WK35 36) Mountain of Mortal Dragon................................... WK36 37) Kashua Glacier.............................................. WK37 38) Tower of Flanvel............................................ WK38 39) Snowfield................................................... WK39 40) Fort Magrad ................................[OPTIONAL]...... WK40 41) Capital Vellweb............................................. WK41 VI. CHAPTER 4 - MOON & FATE . . . . . . . . . . . . . . . . . . . . CHP4 42) Death Frontier.............................................. WK42 43) Spring Breath Town Ulara.................................... WK43 44) Outland Village Rouge....................................... WK44 45) Magical City Aglis.......................................... WK45 46) Law City Zenebatos.......................................... WK46 47) Death City Mayfil........................................... WK47 48) TDT......................................................... WK48 49) TMTNS....................................................... WK49 VII. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . PPN1 Shop List....................................................... SHPL Additions....................................................... ADTS Dragoon Magic................................................... DRGM Equipment List.................................................. EQPL Star Dust Finder................................................ STDF Repeatable Items................................................ RPTB Dragoon Tower Sidequest......................................... DTSD VIII. THANKS & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . THXS IX. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . FAQZ X. UPDATES & LEGALITY . . . . . . . . . . . . . . . . . . . . . . . LGLT _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. CONTROLS [CNTR] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____ | | ____ L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON / _ \________|__|________/ _ \ / _| |_ _ /_\ _\ <-- TRIANGLE BUTTON DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON PAD | |_| [ANALOG] (X) | <-- X BUTTON / ____ ____ \ / / \ __ / \ \ \ /\ \____/ / \ \____/ /\ / \ / \______/ \______/ \ / \_____/ LEFT ANALOG RIGHT ANALOG\_____/ (L3) (R3) NOTE: Omitted buttons are not used. .-----------.---------------------------------------------------------------. | BUTTON | USES [F]ield, [O]ther, [W]orld Map, [B]attle, [M]enus | |-----------+---------------------------------------------------------------| | Start | [W] - Display city/dungeon names when held down | | Analog | [O] - Toggles Analog mode on/off for DualShock controllers | | D. Pad | [M] - Controls menu movement | | | [B] - Select enemy target | | Circle | [M] - Close menu/cancel | | | [B] - Guards against counterattack during additions | | Triangle | [M] - Opens menu | | X Button | [M] - Confirms prompt options / proceed through dialogue box | | | [B] - Initiate character's current addition (if applicable) | | | [B] - Power up thrown attack items | | L1 Button | [F] - Turns off exit/entrance/enemy encounter icons | | | [W] - Rotates map POV | | L2 Button | [W] - Changes map view, from down close to bird's-eye view | | L. Analog | [M] - Controls menu movement | | | [B] - Select enemy target | | R1 Button | [W] - Rotates map POV | | R2 Button | [W] - Changes map view, from bird's-eye view to down close | '-----------'---------------------------------------------------------------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ II. TH' BASICS [THBS] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section is dedicated to fleshing out some of the essential aspects of the game...a reference tool, pretty much. _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STORY [STRY] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [This can be found in the instruction manual verbatim:] The Legend was born 10,000 years ago...and began with the Divine Tree. Nothing could compare to its mystical powers. It is said that this massive, yet grace- -ful entity gave birth to all living things. One after another, races of plants, animals and unique beings fell from its branches and life spilled forth over the land. The 105th race born of the Tree was the powerful Dragons. These towering winged destroyers would strike terror into anyone who beheld them. In time, their Dragon Spirit would be revered and worshipped. The 106th race was the Human race. These peaceful beings lived a quiet agrarian existence in harmony with the world. The 107th race was the formidable Winglies. These flying conquerors set out to build great floating cities and gain domination over all living things. In time, their aggression enslaved the passive Human race with little resistance. The spirit of the Divine Tree coursed through all its offspring. The races took their place on earth, filling the desolation with lushness and activity. But the beauty of the tree could not hide an ugly blemish in the land of floating ciites. The Winglies reigned supreme. The humans were enslaved. Divided by hatred, a battle for freedom would ensue. Both thought their very survival depended on victory over the other. According to legend, the Humans enlisted the help of Dragons. Drawing on magical forces, the Humans became Dragoon warriors harnessing the savage power and soul of the Dragons. Dragoons were supernatural warriors who attacked with fierce combat skills and deadly magic. They overpowered the Winglies in a bloody confrontation. The humans prevailed. And they learned to co-exist in peaceful harmony. But beneath the tranquility, lurks a mysterious prophecy. Love. Revenge. Death and destruction. A Black Monster. The emergence of another race. No one knows what its presence will bring. Eternal peace or happiness for all? Or the darkest evil imaginable? The past and the future are about to collide. Behold your destiny... _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CHARACTERS [CHRC] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Slight spoilers here, although not much more than what you would learn in the instruction booklet. DART ---- A swordsman originally from the village of Neet, which was destroyed by The Black Monster. Ever since, he's been on the lookout to get even for the deaths of his parents and the loss of his hometown. His sweetie-pie is Shana, who he's known since they were children. HP : Average AT : Average DF : Average MAT: Average MDF: Average SPD: Average ELM: Fire WEP: Longswords ROSE ---- Dart's savior at the beginning, teacher later on, and very knowledgeable in the Dragoons and history. She's cloaked in a mysterious aura and does not talk much about herself. But, as she travels with Dart's group, this will all change little by little... HP : Low AT : Average DF : Average MAT: Average MDF: Average-high SPD: Average ELM: Dark WEP: Short Swords SHANA ----- Although she's mild-mannered and kind, she's chased by unknown pursuers, prison wardens, and a motley crew of those with evil intent. She's known Dart since childhood, and wants to kick the relationship up to the next level, although she'll have to break Dart's image of her being the 'li'l sister' in his life. HP : Low AT : Low DF : Low MAT: High MDF: High SPD: Average-high ELM: Light WEP: Bow & Arrow LAVITZ ------ A knight from Bale, and also King Albert's most trusted subordinate. The allegience to his country is put above all else, and he would stop those who seek to harm to his lord or innocents. His father and grandfather were also Serdian knights, and he proudly stands among their ranks. HP : High AT : High DF : High MAT: Average-low MDF: Average-low SPD: Average-low ELM: Wind WEP: Spear ALBERT ------ The kind King of Serdio, and also Lavitz' childhood friend. For the last 20 years, his nemesis Emperor Doel has engaged him in war over who will control the continent, and has tipped the forces in his favor by taking the power of Dragons on his side. Albert wants nothing more than to keep his people safe, which is why he takes up arms. HP : High AT : High DF : High MAT: Average-low MDF: Average-low SPD: Average-low ELM: Wind WEP: Spear HASCHEL ------- A 60-year-old martial arts master on what seems to be a never-ending quest to find his runaway daughter, Claire. It's been 20 years and it's not made any ground. His often joking personality attracts him many good friends, including Dart. HP : Average-high AT : High DF : Average-low MAT: Average-low MDF: Average-low SPD: Average-high ELM: Thunder WEP: Knuckles MERU ---- A spry girl from the Flower City of Donau, she's like any other portrait of a teenage girl: hyperactive, often cheerful, a little uncouth. She initially joins the party as a tour guide, but still manages to keep a gigantic secret under wraps. HP : Average-low AT : Low DF : Low MAT: High MDF: High SPD: High ELM: Water WEP: Hammer/Mace KONGOL ------ The last of the powerful race of Gigantos, he serves Emperor Doel and is bent on doing his lord's will. Not much is known about him besides this. HP : High AT : High DF : High MAT: Low MDF: Low SPD: Low ELM: Earth WEP: Axe _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ICONS [ICNS] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here's a rundown on icons that are shown in menus and the like. ~~~ FIELD ~~~ The field is the place where the characters walk in dungeons/towns (the worldmap is not included in this). When walking, certain icons are shown by using the L1/R1 Buttons, and are indicators for a variety of things. In a town setting, there are a few triangular markers that mean different things. • Blue -> Entrance leads to a weapon/item shop area • Green -> Entrance leads to a regular old house • Yellow -> Entrance leads to an inn/clinic area The town indicators do not often apply in a dungeon setting, although some times they can be found anyway. A different icon appears here, over Dart's head, and indicates the likelihood of a monster attack. As Dart walks thru the enemy-infested area, it changes colors to reflect the impending fight. BLUE ------------------> YELLOW ---------------> RED (Relatively safe) (Enemies are near) (Attack is at hand) After an attack, or if the party flees battle, the icon resets to blue & starts all over again. When leaving a dungeon area, the icon also resets to blue. The enemy attack indicator does NOT appear on the world map! ~~~ BATTLE ~~~ During battle, a few special icons appear that can only be accessed then. Some circumstances do not allow all these to be used, however. • ATTACK - Initiates the character's addition on enemy, if applicable. • GUARD - Heals 10% of max HP and halves ALL damage until next turn. An attack that inflicts a status abnormality during this state will not be able to inflict that effect (instant death does not apply). • ITEMS - Allows the player to search through his battle-item inventory and select one to be used. • RUN - The allies try to flee from the fight. Doesn't always work... • DRAGOON - Allows a character to transform into a Dragoon. Collect SP by doing additions [etc.] to get this ability. As D'LV rises, the maximum 'charges' that can be stored rises also (max: 5). • SPECIAL - Changes all characters into Dragoons, but can only be used if all have full SP bars (blinking). The character who initiates the Special will have automatically completed D-Additions. Using the 'Dragoon' option changes the character into a Dragoon for a li'l while. A few options appear at this time. Note that using either option will deplete a 'charge' from the SP gauge, and once transformed, it's not possible to return to normal Human forum until the SP gauge is depleted. • D-ATTACK - Initiates a dragoon attack (d-addition) on a target with the equipped weapon. Damage dealt depends on number of rotations character does on icon beforehand. • MAGIC - Uses dragoon magic on enemies, allies, or both. This can be either offensive or defensive, but always uses a set number of MP. Gain SP through additions to learn new magic skills. And, also like the enemy attack indicator on the field, those triangular markers are reused, appearing over all enemy/ally heads. This tells how good of fighting shape they are in, based on HP lost. BLUE ------------------> YELLOW ---------------> RED 100%-51% HP 50%-26% 25%-Below Although not really 'icons' per se, there are a couple of meters to keep an eye on during battle. It could mean victory! • HP GAUGE - Displays current & max HP. The higher it is, the better. A character cannot fight if at 0 HP. • MP GAUGE - Displays current & max MP. The higher it is, the more magic skills can be used with the Dragoon command. If at 0 MP, no Dragoon skills can be used. • SP GAUGE - Displays number of Dragoon 'charges' gained so far via SP. The gauge will change colors depending on how many charges are stored: • LV 1 - Blue • LV 2 - Green • LV 3 - Yellow • LV 4 - Orange • LV 5 - Red ~~~ MAIN MENU ~~~ When you press Triangle on the field, the main menu pops up. • Status - Character stat, equipment, and D-magic overview • Item - Use, Discard, List items, or view Key Items (Loot) • Armed - Change equipment on all characters • Addition - Overview of learned Additions; change ally Additions • Replace - Switch main party lineup (Dart cannot be removed) • Config - Change miscellaneous options. • Vibrate --> On/Off • Sound ----> Stereo/Mono • Morph ----> Normal/Short • Note -----> Off/Half/Stay • Save - Save the game, only available at world map / savepoints _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ADDITIONS [ADDT] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Additions are weapon skills that every player, except Shana & Miranda, can do when choosing the 'Attack' option in-battle. When selected, a square will be shown on the screen while another square spins in towards it. When they've superimposed (or close to it), press the x-button to continue the chain of attacks. Completing the addition earns the most SP and, for every twenty of the additions completed, the SP and/or DMG% may increase. But, it's not all fun and games. Enemies can 'counterattack' during additions which will stop the completion and deal damage to the user. You'll know when a counterattack is coming because the squares will turn red, and the icon at the screen's right side calls for the O-button to be used. There's not much of a change-up besides pressing the O-button instead of the X-button; this allows the chain to keep going. For statistical information on Additions, check the appendices. _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STATUS ABNORMALITIES [STTS] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ All status abnormalities can be cured by transforming into Dragoon status, except for "Can't Combat" which should be obvious. .---------------.------.----------------------------------------------------. | STATUS | TYPE | SYMPTOMS | |---------------+------+----------------------------------------------------| | FEAR | Mind | Attack & Defense power is halved | | POISON | Body | Ally loses 10% of max HP per turn | | STUNNED | Body | Character is incapacitated. Phys. damage removes. | | CONFUSED | Mind | Character attacks enemies/allies indiscriminately | | BEWITCHED | Mind | Character attacks allies only | | DISPIRITED | Mind | Character cannot gain SP through any means | | CAN'T COMBAT | ---- | Character is KO'd, and cannot fight at all | | PETRIFICATION | Body | Character is completely incapacitated but not KO'd | | COMMAND BLOCK | Body | A command(s) are temporarily unusuable in battle | '---------------'------'----------------------------------------------------' As far as 'types' go, Mind types are cured with Mind Purifiers, and Body ones are cured with Body Purifiers. Simple, eh? The only statuses that do not wear off after three turns are Poison, Dispirited, Fear -- these last after battle and must be cured with items or the attendant at a clinic. _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STAT OVERVIEW [STTV] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ .-------.-----------------------------------------------------------. | HP | Hit Points, which is the sustenance of the characters | | MP | Magic Points, used as 'currency' in Dragoon magic | | AT | Attack power | | DF | Physical defense power | | LV | The character's level | | EXP | Experience, the total gained and the needed for next LV | | MAT | Magic & item attack power | | MDF | Magic & item defense power | | D'LV | Character's Dragoon Level | | M-AV | Magical evasion power | | P-AV | Physical evasion power | | SPEED | Character's agility rating, determining # of battle turns | | A-HIT | Physical attack evasion rating | | M-HIT | Magical & item attack evasion rating | '-------'-----------------------------------------------------------' _____________________________________ III. CHAPTER ONE - SERDIAN WAR [CHP1]|_________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) Seles [WK01] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | ENEMIES: | STARDUST | | | | | | * War Bulletin * Burn Out | * Knight of Sandora | 1 (1/50) | | * Father's Stone |----------------------'----------' '-----------------------------------------' In the forest outside of town, the red-armored Dart reads a [WAR BULLETIN] before the tusked dragon Feyrbrand attacks. He returns to his village, and finds it smoldering from the some Imperial Sandora soldiers' attack. There is a brief fight between a couple stragglers, which is no problem with one dose of the 'Addition' system. Time the Square button press as the Dart nears the enemy and perform a 'Double Slash' attack. They have pitiful HP, so it's not much of a trial... Apparently someone named 'Shana' has been taken into the soldiers' custody, though. Afterwards, claim a [BURN OUT] in the chest near the (ironically) burnt-out house and save the game. Check out the southern part of town to find more grim tidings and smoke. An officer rides up, and it's the first...uh, boss you fight. He spits out that the captive's been escored to the fine place of Hellena Prison. Oh noes! .-----------------.--------.---------------.---------------------------------. | BOSS: Commander | HP: 20 | ELEMENT: ---- | DROP: Burn Out/2 Healing Potion | '-----------------'--------'---------------'---------------------------------' He's accompanied by two 'Knight of Sandora' enemies, but this isn't much of an upgrade battle-wise. A solitary Double Slash will take out the minions to be sure, and even if you mess up, two attacks'll suffice. The Commander then only takes four full additions, but to Dart's advantage, he's also faster. A few 'Guard' options will help refill our hero's health a bit without costing him anything from the inventory, as well as guarding against physical damage on the next attack. The commander will heal himself a pitiful amount of 4 HP and using a fire-elemental 'Burn Out', but neither should prove to be fatal. If you're forced to, use a Healing Potion; otherwise, save 'em for later. A win nets Dart 26G and 24 EXP. After defeating them, head towards the graveyard and find the 1st [STARDUST] item on one of the gravestones. This will be important for a sidequest later on, so we're collecting 'em now. There's also a knight named Master Tasman who can teach Dart -- and any new player -- the basics of fighting. Nothin' else here but rubble. Leave town and enter the world map, towards the Forest area. It's called 'Forest' too...no name trickery there... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02) Forest [WK02] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | ENEMIES: | STARDUST | | | | | | * Healing Potion * Charm Potion | * Assassin Cock | 0 (1/50) | | * Burn Out * 20G | * Goblin |----------' '-----------------------------------------| * Trent | | * Berserk Mouse | '----------------------' There's a merchant right nearby here [SH01]. If you're the type of person who absolutely hates lots of encounters, buy a few Charm Potions to lower the risk of 'em. Also, I highly suggest you ditch Double Slash and start leveling up the 'Volcano' addition. Select it from 'Addition' tab in the status screen. ___ |2 \ / /Ż\ \ /_/ \ \ / / \_| ___( (_ _| |_ __ [LEGEND] | 3 | | _ \/1/ | | [ | \__/ |_ 4___| \ \ 1 - Healing Potion |_| \_\ 2 - Charm Potion | | '- ENTER 3 - Burn Out | | 4 - 20G | | |_| ___ ___ \ \_/ _ \/ _ \_ \___/ \_ / \__|-> EXIT // Ż/Ż '- To 'Prairie' (Blocked) Anyway, near the merchant, look for a crate containing a [HEALING POTION]. In the second screen's cliff-and-log setup, get a [CHARM POTION] before the bluff gets traversed. This leads to a third screen with lots of foliage and lots of exits...a maze, in essence. There's a [BURN OUT] and [20G] to be had here. To reach the exit, take the path on the right side of where the Burn Out chest is in the NW part of here. Truck south to see a small flashback scene and follow the zig-zag path back to the world map. Hi-ho! I suggest fighting monsters until you're about LV4, preferably in the Forest since they appear in pairs more often. Attempt to get Volcano up to LV2 by performing it in battle (correctly) twenty times. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 03) Hellena Prison [WK03] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | ENEMIES: | STARDUST | | | | | | * 50G * Angel's Prayer | * Hellena Warden | 0 (1/50) | | * Leather Jacket * 20G | * Senior Warden |----------' | * Spark Net * Key/Shana's Cell |----------------------' '-----------------------------------------' Dart will sneak into the prison when a peddler's wagon cart approaches, and then it's go time! You can talk to the hawker after defeating the enemy he summons to get a menu of his wares [SH02]. You can buy Angel's Prayers and Spark Nets if you need them, but you probably won't. Also, there aren't any random enemy encounters in this place, but you can see wardens walking the floor -- they supply enemies if you need to level up and such. (NOTE: Map is shown straight instead of at an angle, so adjust your thinkin'...) ____ ____ [LEGEND] / ___|___ \ ______/ /___|__ \ \ 1 - 50G | 5 / // __|__ \\ \ 2 - Angel's Prayer ŻŻŻŻ/ // / \ \\ \ _____ 3 - Leather Jacket ___( _ ( ) Ż ) | 4 - 20G | 4 \ \\ \ / // /ŻŻŻŻŻŻ 5 - Spark Net ŻŻŻŻŻ\_\\_| |_//_/ 6 - Key to Shana's Cell \ \\ \_/ // / DOTTED LINES DENOTE 7 - 20G \ \\ // / PATH OF ELEVATORS 8 - 20G \ \| |/ / ____ \_ _/ |1 2 | |_| ___ |_ 3_| | | | 6 | Save ___ _|| | | |_| '--| _|__| _| | _| | | _|----------|___|-------|_ | | | |_| |Ż| /Ż Ż\ \ \ / /| |\ \ \ \ __ / // \\ \ \ \ \8\/_//_/Ż\_\\_\ \ \ \/ // / \ \\ \ ______ _\ \ _______/ // / \ \\ \ ____ | SHOP | |Ż|-EXIT | _| | SHANA( Ż | | Ż ) 7 | | SAVE | | | |_| ŻŻŻŻŻŻŻ\ \\ \ / // /ŻŻŻŻŻ Ż|__|Ż | |______| | \ \\ \___/ // / / ŻŻŻŻŻŻ | \ \\__|__// / / /ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ \ \_____/ / /_/ '- BOSS: Freugel \___|___/ / / / / / / / / NOTE: Layout will not look the same as in /_/ the game due to different camera angles. '- Broken Elevator To start, enter from the starting point out into the hallway. There'll be 2 wardens here and three paths to take. All are dead-ends except for the right staircase, which you should take. Two screens later, you'll be on scaffolding near a save point and a cargo lift. Inside the doorway nearby there are a few wardens patrolling, but a LV2 Volcano can take 'em out instantly. Steal the [ANGEL'S PRAYER], [50G], and [LEATHER JACKET] from the chests nearby. You can also re-enter this room to find the wardens back, if you like power-leveling (LOL-worthy in this game). Save and take the lift up and enter the new tower. Inside, there will be a knight skewering some wardens. The name's Lavitz, and he teams up with Dart after the two tag-team some dopey guards (x3). Double back one screen to find the exit (blueish glow) and start from here. Go one screen clockwise (to the right) and enter a celldoor to find a chest and a woman. Use the crates to get the [20G] in there. In the next-door cell, there is a [SPARK NET] item. Return to the entrance (this tower is only 3 screens) and head towards the next lift, after fighting a warden. Save down below, if you want, also. Take the left exit first to find a tight-security checkpoint. Take the catwalk up to a resting area, and Dart will find a [KEY TO SHANA'S CELL] laying there. Return back to the elevator area and enter the second tower with the new key. Take a left to find some guards in front of a cell; defeat them and Shana'll be rescued at long last! Defeat a couple more guards and the former captive will be able to battle with the men. Shana can learn no Additions, though, but she can do everything else. Give her that Leather Jacket for a few extra defense points. Make sure to get that [20G] in the third screen's cell, too! Backtrack to the entrance (save when possible) and we'll fight a boss. .---------------.--------.----------------.--------------------------------. | BOSS: Fruegel | HP: 90 | ELEMENT: Earth | Knight Shield, HealingPotion x?| '---------------'--------'----------------'--------------------------------' At first Freugel appears with two Hellena Wardens who have about 12 HP (the others have about 8-9). Volcano can take these guys out in one go, however. I highly suggest that Shana simply defends during this time, as she'll be a lightning rod of damage (beating up girls = no-no). When the two grunts are dead, two more show up, being Senior Wardens w/ 25 HP. They're a little more tough and have a penchant for counterattacking during additions, so watch your bacon. When they're killed, they throw a magic attack that hits about all allies for 20 damage. Take out the senior wardens before they Power Up and get even better attack and defense. Make sure that Lavitz isn't in bad shape, as his magic defense blows and he'll take ~40 per fiery attack. When the second wave of grunts has ended, Fruegel himself will be the only target. Keep Shana as an item healer while the men attack; not much else to this. Unlike his grunts, he's got no death-counter. 50G + 300 EXP awarded for winning. Everyone escapes out of the prison automatically, and onto the world map. The previous path back to Seles is now closed, and all that lies now is the realm of Mordor...err, the Prairie. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 04) Prairie [WK04] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | ENEMIES: | STARDUST | | | | | | * Ax from Shack * Angel's Prayer | * Mantis | 0 (1/50) | '-----------------------------------------| * Crescent Bee |----------' | * Vampire Kiwi | | * Mole | '----------------------' Enter _/ _____| | To Forest / ______| \_ / /______ \ \ |________ \ \ \_ __________\ \ | _|____________/ River / \ [LEGEND] \ /_/\ \ Cliff '--|_| \_\ 1 - Angel's Prayer \ _ |1| \ \ | | |_| | | | |_ ______| | |___|______ | |____| / Axe Upon entering, Lavitz' leg will be stuck with an arrow, so everyone hides to evade the pursuing wardens. After emerging, go down the SW road and take some refuge in a small farmhouse. When the flashback ends, our Basil knight thinks everyone should head to the capital and inform His Majesty Albert about the advancing Dragon. You can sit in a chair in this shack to recover your health, if you need to. Outside, inspect the cliffside tree near the farmhouse, and the untraversable river at the NW fork. Return to the shack and Dart'll get an [AX FROM SHACK]. Chop down the tree and go back to the river, to find the log brooks a passage to the next side. In the last screen, open a [ANGEL'S PRAYER] box and speak with some civilians on the road. The exit's down the dusty trail, and there's only one place to go... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 05) Limestone Cave [WK05] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | ENEMIES: | STARDUST | | | | | | * Detonate Rock * 20G | * Evil Spider | 0 (1/50) | | * Bastard Sword * Total Vanishing | * Slime |----------' | * Angel's Prayer * Body Purifier | * Ugly Balloon | | * Burn Out * 100G | * Orc | | * Charm Potion * Spark Net | * Screaming Bat | | * Poison Guard * Body Purifier |----------------------' | * Bandana * Healing Potion | | * 50G | '-----------------------------------------' Just inside, pick up a [DETONATE ROCK] and turn SW into a room with two paths, one being a waterslide. It's possible to get [20G] and a [BASTARD SWORD] for Dart by navigating this place. Just make sure to use the d-pad/analog stick to steer Dart into the branching slides; there's only two turns for the best prize. _ | |--. _| | Enter |1 | Ż| | ___| | | | |_|Ż\_| | | | ŻŻŻŻ| | |Ż|2 | | | |3 | [LEGEND] | Ż / |_|ŻŻŻ 1 - Detonate Rock | | 2 - 20G |ŻŻŻ ŻŻŻ| 3 - Bastard Sword |5 4| 4 - Total Vanishing | _______| 5 - Body Purifier |_| 6 - Angel's Prayer | | /ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ| 7 - Burn Out \ \/ /ŻŻŻ ŻŻ|8 10| 8 - 100G \ / \Ż\ |______|-11 Exit 9 - Charm Potion | Ż\ _\7\ /|\ _|_ 10 - Spark Net | |\ \/ / | | |_ 11 - Poison Guard | | \ 6/Ż'--Rock | | 15| 12 - Body Purifier ( \ ŻŻ F'flies | | |Ż 13 - Bandana \ \|ŻŻŻ|__ | _| |_ 14 - Healing Potion \_/9 |-----' | 14| 15 - 50G | |Ż \ \ŻŻ ŻŻ|_| ___ | | | |_ _| 12|_ _____|Ż| |___|_ _| BOSS | | 13| ŻŻŻŻŻŻŻ ŻŻŻ In the next stepping stone room, get a [TOTAL VANISHING] and [BODY PURIFIER], the latter especially since this place will have poisonous baddies. After the minor slipup by Lavitz, enter the dark room beyond. There will be some glowing fireflies here (Rock Fireflies) that can heal all characters and remove their statuses. An [ANGEL'S PURIFIER] and a [BURN OUT] are also located here. There is also a [100G] chest near the NE exit (on tv). In the firefly room, take the southernmost exit to continue. This room has two exits as well. Raid the [CHARM POTION] and route straight ahead, not the one that wraps around the entrance. There will be a weird thing here that flees when you try to chase it. The object is to catch it, which is done by occupying the same space as the creature. It leaves a [POISON GUARD] accessory after being caught, which prevents that status. Don't leave this place without it! A [SPARK NET] can also be found in this area. Return to the area where the Charm Potion was and opt for the other road this time. It leads to a save point with a couple of crates lying around. One's a [BODY PURIFIER] and the other, a [BANDANA] helm...pretty crappy. Save and enter the final screen to find the giant boss. He'd make a good wall mount... .----------------.---------.----------------.-------------------------------. | BOSS: Urobolus | HP: 270 | ELEMENT: Earth | DROP: Wargod's Amulet | '----------------'---------'----------------'-------------------------------' The main thing to remember here is that using Defend not only halves damage but it prevents any statuses from working. In this case, the foe's poisonous spew attack will simply do nothing. Dart should be able to do 30+ with his Volcano attack (at least at Lv. 4) while Lavitz' Spinning Cane won't be too bad either. Have Shana be the item healer...meaning have her defend when she isn't doing anything. Eventually, Urobolus will climb a worm-eaten wall and wait for an attack. Use this time to Defend/heal since it likes to use its attack-all move for about 20dmg. After three turns, it's pattern returns to normal. 50G + 400 EXP awarded upon death. Leave through the cave nearby, into a small maze. There's a [HEALING POTION] to steal, as well as a [50G] jackpot by the actual exit. On the world map, do beeline for Indels Castle at Bale! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) Indels Castle Capital Bale [WK06] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | ENEMIES: | STARDUST | | | | | | * Portrait of Lavitz * 50G | There ain't any! | 6 (7/50) | | * 20G * Good Spirits |----------------------'----------' | * 20G * 20G | | * Healing Breeze * Sparkle Arrow | Lavitz' | * 50G * Active Ring | House Barn | * 100G | \__ _/ '-----------------------------------------' |3 |_| | Clinic-. | |_ | [LEGEND] | |__|_| | Library | |__|_ | 1 ~ Portrait of Lavitz ____\__|_ _____| | 2 ~ 50G Indels ____ |WPNS| | |BAR 4|Ż|_____ 3 ~ 20G Castle |5 | |__ _|____| Ż|_|Ż| |ITEMS| 4 ~ Good Spirits '--|8 9|____ _| | || |_ _| |_| |Ż|Ż|Ż 5 ~ 20G |10 |____|_ _|_____ Ż Ż| 6 ~ 20G |11 | |__ _ _| |1 2| |ŻŻŻŻŻ 7 ~ Healing Breeze |____| |_| Ż|Ż| |__ 8 ~ Sparkle Arrow |_ __|--> To Sewers 9 ~ 50G |_| (6) 10 ~ Active Ring Enter --' 11 ~ 100G As you come into town, enter the first house you see and talk to the girl to have her make a [PORTAIT OF LAVITZ] key item, and a [50G] crate. Make for the castle past the market square when done, and head up every stairwell you find to reach the throne room. King Albert says that the Knights of Basil're holding the line at Hoax in the south, but Sandora's encroaching. When the party disbands for a while, talk to Shana out on the balcony and everyone'll decide to accompany Lavitz to Hoax. But, it's gettin' late, so return to Lavitz' house north of the city's entry point. When Lavitz asks what him and Dart should do before lunch, pick the fourth option of a home tour. Go upstairs into the library and some dialogue on the roof'll play; once lunch is over, leaving town's possible. There's still some stuff to do, however! Get the [20G] in Lavitz' house, remember... --- 'Kay, first let's round up some Stardust around. There are six here, and their locations are: • In Lavitz' house's kitchen (post-tour) • On the street near Lavitz' house, in the well • In the weapon shop's polearm bin • At Indels Castle, in the blacksmith's kiln (located on ground floor) • At Indels Castle, NW corner of the area (by where the musician stands) • This one's a little tougher. In Indels Castle, use the ladders on the ground floor to reach the basement level. Turn a crank-wheel there to undo a locked door by a boat. Now, at the town bar, buy some [GOOD SPIRITS] for the drunkard in the sewers; he'll clear the way for you to enter further inside, which leads to the boat you saw before -- take it for a ride! When prompted by a doorway, choose to get off the boat and enter inside. Search the floor in the north to find a cobweb'D Stardust! Use the boat to leave again. As for extra items to find... • [20G] can be found in the castle's ground floor room, accessible via a sewer ladder (give Dran the Good Spirits to enter). • [20G] can be found in the sewer system, in the screen where the path forks • A [HEALING BREEZE] can be found in the barn next to Lavitz' house, up in the loft. Get on Lavitz' house's roof via the 2nd-floor library room and roof-hop to the barn window. Dart will have to walk across a beam to get the item. If he starts to loose his balance, mash the action button when the (!) icon appears to maintain composure. • In Indels Castle (ground floor) there is a [SPARKLE ARROW] near the stable area. At the 2nd floor is [50G] and an [ACTIVE RING], the latter accessible from a third-floor ladder. Speaking of which, on the third floor, there is a [100G] container After outfitting your party, try to leave town and you'll run into Martel. This person's who you'll end up collecting all those piddly Stardust for in exchange for rare items, so make sure you're gettin' 'em! She'll stay in Bale for awhile, at the house near Lavitz' joint. You need 10 for the first prize, so we'll have to wait awhile (note: if you talk to her now, you'll give over all the 'dust you've collected so far). Leave for Hoax when ready. Remember to buy items in Bale; the destination has no shops. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07) Town of Hoax [WK07] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | ENEMIES: | STARDUST | | | | | | * Angel's Prayer * Healing Potion | --- | 2 (9/50) | '-----------------------------------------'----------------------'----------' This fortified town serves as the frontline for the war against Sandora, and doesn't have much in the way of luxuries. Kaiser, the head of the Eighth Knighthood, is waiting for everyone's arrival, so let's not keep him waiting too long. First, let's loot the town before it gets too hectic. • Stardust #08 - The house just left of the inn, downstairs (in fireplace) • [ANGEL'S PRAYER] - in the resting area above Kaiser's station • [HEALING POTION] - House along southern city wall, under the stairs. When ready, talk to Kaiser in the room under the hotel. Lavitz and Dart'll pull nightwatchman duty. One more item to get: • Stardust #09 - Near the lantern SW of where Kaiser's standing Talk to Kaiser when you're ready and he'll accompany Dart to the wall-side position. After relieving the guard, move our protagonist down the stairs to where the enemy's surprisingly surprising attack occurs! .-----------------.---------.----------------.------------------------------. | Sandora Soldier | HP: ~40 | ELEMENT: Fire | DROP: Healing Potion | '-----------------'---------'----------------'------------------------------' These guys are smallfry, but can do some minor damage just the same. Their down-slash attack can do about 30 damage, and their projectile can do a bit over 10. Defend a little to restore some health for the upcoming battle. And they may counterattack now and then, so be on guard. 60G + 50 EXP on defeat. Move up the stairway to victim #2... .----------------.----------.---------------.-------------------------------. | Sandora Elite | HP: ~250 | ELEMENT: Dark | DROP: Healing Breeze | '----------------'----------'---------------'-------------------------------' He's got a few tricks up his sleeve. Foremost, a green flame skill that'll inflict about 40dmg on both allies. Secondly, a chain-capture throwdown; it does less than 20dmg, normally. When his HP is halved, he makes two copies of himself that are full-fledged attackers; hit the wrong one and the damage is nullified. The copies disappear when a hit's landed on the real Elite, so the opening for further attack lies there. 50G + 200 EXP upon the kill. Immediately following, it's Giganto-guttin' time! .----------------.----------.----------------.------------------------------. | Kongol | HP: ~275 | ELEMENT: Earth | DROP: Power Wrist | '----------------'----------'----------------'------------------------------' His physical attack is alright, but nothing to write home about. He can, however, get consecutive attacks off on occasion, so don't let your HP go into critical at any time. When he puts his weapon away, he can do a harder- -hitting attack on both allies that's sure to give a headache -- it can do about 40damage to each. A weaker clothesline move is also found during this time. Note that after his HP is halved, if you don't complete an Addition properly, he'll rebuff the ally and counter with his head-knocker combo! It can hurt if you're not paying attention. 50G + 300 EXP for winning... After finishing off Kongol, the tables seem to be reversed. A flying girl w/ black wings will awaken the "Red-Eye Dragoon" within Dart's stone and he'll become a Dragoon as well! The Sandoras leave in fear at this new development, also. The person who unleashed Dart's power is Rose, the holder of the Dark Dragoon Spirit. News that the 7th Knighthood is under attack reaches the place, and it's off to assist them in the Marshland. Our new friend Rose can give Dart a tutorial on how to use the Dragoon powers he's got, if you need it. Those new to the game should definitely check it out. [NOTE: Dart's Additions now grant SP, which is another incentive to complete them each time.] On the world map between Hoax & Bale, a path now branches to the Marshland. I switched out Shana for Rose at this point, but I know some people keep Shana around as an offensive item-thrower. Doesn't matter too much at this point... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 08) MARSHLAND [WK08] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Sun Rhapsody * Sun Rhapsody | * Merman | 1 (10/50) | | * Wargod's Amulet * Spirit Potion | * Myconido |-----------' | * Healing Potion * Lance | * Sea Dragon | | * Spirit Potion * Burn Out | * Crocodile | | * Body Purifier * Stun Guard |----------------------' | * Magic Sig Stone | '-----------------------------------------' ________ _ |2 3 4 _| | [LEGEND] |__5 _| |6| |Ż|____Ż 1 - Sun Rhapsody | | 2 - Sun Rhapsody ŻŻ/Ż | 3 - Wargod's Amulet /1/| | 4 - Spirit Potion ŻŻ |Ż| 5 - Healing Potion EXIT ______ ____ [ ] 6 - Lance '-|______|___ \ | | 7 - Spirit Potion _\ \ __ |Ż| 8 - Burn Out ______ |7 _|_ \__| ) 9 - Body Purifier |10 11 |_|89| \____ ( 10 - Stun Guard |______|____| \_\ 11 - Magic Sig Stone '--ENTER At the beginning, the path splits to the north (7th Basil Fort) and west (the marsh). Make for the fort to find the Imperial Sandora raid still in progress, with Dart smack dab in the middle. Give affirmative answers about fighting the soldiers as they appear; if you choose to retreat, they'll have to be done all over. .-----------------.----------.----------------.-----------------------------. | Sandora Soldier | HP: ~40 | ELEMENT: Fire | DROP: --- | | Sandora Soldier | HP: ~60 | ELEMENT: Water | DROP: --- | '-----------------'----------'----------------'-----------------------------' Soldiers have a weak projectile attack (~10) and a sword slash (~30) used w/ equal favor. They can be taken down in two attacks each, so it's thoughtless battle, mostly. Just watch out for the low-level Spear Frost items they toss that can do about 50 dmg to Dart. 21G + 25 EXP for wins. [Battle is done five times minimum.] The Commander emerges when his five soldiers are stains on the walkway... .-----------------.----------.----------------.-----------------------------. | Commander | HP: | ELEMENT: Dark | DROP: Attack Ball | | Sandora Soldier | HP: ~40 | ELEMENT: Fire | DROP: --- | '-----------------'----------'----------------'-----------------------------' Smallfry through and through -- Dart and Rose can easily rack up some kills with their Dragoon forms. The Commander's sword slash only does 'bout 20dmg, but in the latter half of the fight, can do ~40dmg and inflict Stunned on a single target (guard to make it ineffectual). Use Astral Drain for cleanup. 27G + 45 EXP for winning. Get the [SUN RHAPSODY] on the plansk before movin' inside the monster-less fort. Bounty inside: • Stardust #10 (located by the bed) • [SUN RHAPSODY] • [SUN RHAPSODY] • [SPIRIT POTION] • [HEALING POTION] Talk to the head of the 7th Knighthood to receive a [WARGOD'S AMULET], then duck behind the fort (using the entrance nearby) to get a [LANCE] for Lavitz. That's all there is to do here, so backtrack to the fork that leads into the marshland... --- By walking along the warped & knotted tree branch, a small canoe can be used to maneuver in the waters and get the items lodged in the boughs. Items that can be found 'round this neck of the woods are: • [SPIRIT POTION] • [BURN OUT] • [BODY PURIFIER] • [STUN GUARD] • [MAGIC SIG STONE] Out of all of these normal items, one special items is found: the Magic Stone of Signet. For better or worse, this item does not deplete -- it can be used once per battle on a single enemy, and blocks them from taking action for 3 turns. It's definitely something you'll want to keep around (some enemies'll flee ASAP and drop $$/items), although it'll take up one of your item slots for a long while... But, that's up to you. Swing the canoe back around to where you found it and use hoof it along dry earth, leading back onto the world map. Next stop on this gravy train is... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 09) VOLCANO VILLUDE [WK09] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Spear Frost * Mind Purifier | * Magma Fish | 0 (10/50) | | * Panic Guard * Sapphire Pin | * Salamander |-----------' | * 50G | * Fire Spirit | '-----------------------------------------'----------------------' ____ _______ _____ _ _ ___ | _|_______|_ _| \____/3| | |_ _| |_ _ __ | | \______/ |BOSS_|______|4|_ \ |Ż | [LEGEND] |___| ____ Ż__) ) |2| | | 5 [BOSS/ Ż| | /ŻŻŻŻ ŻŻŻŻ | | 1 - Spear Frost Exit |ŻŻŻŻŻ| |Ż| 2 - Mind Purifier | |Ż|1|_| | 3 - Panic Guard | | |_____| 4 - Sapphire Pin |Ż| |ŻŻŻŻŻ| 5 - 50G | |_| |Ż| | |_____| |_| '--ENTER As everyone enters this lava-infested locale, a Fire Bird appears from the hot stuff and chases everyone into screen two. Pick up the [SPEAR FROST] and continue into screen three, where a [MIND PURIFIER] awaits. At the fork, go east to a [PANIC GUARD]; west leads to a save point. Heal up there and trek into a lavapool area, where, towards the end, Shana runs off by herself and leaves everyone to follow. Equip a Stun Guard before you go into the adjacent area. THAT AIN'T A STATUE, SON! .----------------.----------.----------------.------------------------------. | Virage (Arm) | HP: ~50 | ELEMENT: ----- | DROP: Healing Potion | | Virage (Head) | HP: ~350 | ELEMENT: ----- | DROP: Mind Purifier | | Virage (Body) | HP: ~400 | ELEMENT: ----- | DROP: Healing Potion | '----------------'----------'----------------'------------------------------' The Arm is the weakest body part and killing it eliminates one extra attack (~40-50dmg) from the Virage's repertoire, so take it out first. It will regenerate a few times throughout the battle, but is an easy target just the same. The Head contains the deadliest attacks of all, though, and can slap everyone with 'Stunned' status or deal ~60dmg to a single target. Luckily, it happens to be rather slow -- this allows nonstop wailing. Astral Drain'll help out here, as well as any Dragoon Additions you choose to do...not that they're necessary. One thing to note is that you're unlikely to suffer any counterattacks when fighting any part! When both Body & Head are kaput, so is this battle. 100G + 600 EXP for the victorious. Now's a good time to heal up and save. Either way, east out of the lavapool area leads to Dabas, a guy hanging from a cliff by his suspenders. He bestows a [SAPPHIRE PIN] for rescuing him, then splits...what a nice guy. Down in the arc-shaped room, the next boss drops in... .----------------.----------.---------------.-------------------------------. | Fire Bird | HP: ~600 | ELEMENT: Fire | DROPS: Red-Eye Stone | '----------------'----------'---------------'-------------------------------' Powerful additions like Rod Typhoon can still do 60+ to this dork, and Spear Frosts are welcome projectiles for this goon (200%+ = 175dmg!). It's best technique involves diving into all party members for about 40dmg for fire- -type dmg. Second-best: summoning four Volcano Balls into battle. Destroy 'em before the boss throws them at an ally for damage -- quite simple really, although it's doubtful you'll destroy all four without an attack-all item. Either way, Fire Bird has crappy defense and is a blunt-weapon magnet. 100G and 800 EXP upon defeat. In the last screen, collect the [50G] and talk to Dabas to learn he's set up shop for awhile. Nothing special really, although if you like Pellets/Dancing Rays, buy some now 'cause they ain't available in the upcoming town. Also, a boss ahead is earth-type so Pellets will be of some use... Off to destroy a nest, now... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10) NEST OF DRAGON [WK10] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Spirit Potion * Body Purifier | * Mandrake | 0 (10/50) | | * Bravery Amulet * Mind Purifier | * Lizard Man |-----------' | * Jade Dragon DS * Chain Mail | * Run Fast | '-----------------------------------------| * Tricky Bat | | * Man Eating Bud | '----------------------' Hopefully the map isn't too confusing, because it's really a tangle to sort out. .-------------. | __|_ | |BOSS| | ŻŻ|Ż | |Ż|__/Ż/ <- SAVE | |__ / | ___| |_____ [LEGEND] | .-------| X<| |< |-. | | ŻŻŻ| |ŻŻŻŻŻ | 1 - Spirit Potion | | | ŻŻŻ|---+---. 2 - Body Purifier Exit | | _ | |ŻŻŻ .--+---+--. 3 - Bravery Amulet \ | | _| | |_| |Ż| | | | 4 - Mind Purifier Can't |Ż| | | .--|_ X| ^ | | | | | 5 - Chain Mail Pass Hole| |<---' | | | \ ^ | | | | | \ \_|_ ŻŻŻ| | | \1ŻŻŻ^ŻŻŻŻ | | | | |Ż|__ | |Ż| | | | ŻŻŻŻ^ŻŻŻŻŻŻ_/ | | |__ | | _| | | '-|----------^-. / .-. | | __| | | | | | | _ ^|Ż|/Ż/Ż/ / /Ż/ | | __| | | |_| | .--|4| ^|3/___/ / / / | | |__ _|Ż| | | | | Ż ^|Ż _|--' / / | |____|_ | | | | | ___|Ż|_|_____/ / | | | |_| |__ '-|___| |______ | |Ż| |Ż| | | | _ | | |_ | | | | | | |5| |Ż| |2| | |___|~~| |~~~.| | |_| |_| | |_| | | |____ | Ż|-'| | ENTER |_____| | START| | |Ż | | ŻŻŻŻŻŻ | ŻŻŻŻ | ŻŻŻŻŻŻŻŻ Enter a few screens to learn that there are dragon-poison spores floating in the air. Shana becomes ill almost immediately, but eventually gets used to the woody atmosphere. Continue along the cobwebbed ground until Dart's team falls through into an underground maze of sorts -- the dragon's nest. --- There is some spring water right by the landing spot, which heals everyone completely. To be quick about this, there are paths blocked by vines; to get past, you need to destroy the appropriate mushroom around the maze. It's not so hard as it seems, really. Here goes: --- Okay, so you're down by the pool. Climb the vine nearby to reach the upper floor. In front is a path blocked by vines, so you'll have to take the east vine down. There are three new exits here; ride the easternmost vine to get back on the upper floor. A [SPIRIT POTION] is accessible here, and by hitting the west mushroom, the vines leading to the savepoint area are released. But, that's not over yet -- we still need to get the vines blocking the exit. Get the [BODY PURIFIER] down the western purple-colored hole before backtracking to the lower room. --- Whew...! Return to the lower floor the way you came and enter that small little room right at the base of the vine you used. Follow it through a bunch of small passages until it leads to the upper room. There's a mushroom here that lowers the exit-blocking vines. Snag a [BRAVERY AMULET] down the western purple-colored hole, too. Backtrack to the lower room, get the [MIND PURIFIER] from the westernmost of the exits, and climb back to the top floor. The save point's accessible now! You may want to heal at the spring and hotfoot it upstairs so you're rearing to go. Give Rose the Sapphire Pin so her MP comes back for Astral Drain! .----------------.-----------.----------------.-----------------------------. | Greham | HP: ~350 | ELEMENT: Earth | DROPS: Down Burst | | Feyrbrand | HP: ~500 | ELEMENT: Earth | DROPS: --- | '----------------'-----------'----------------'-----------------------------' It's a twofer, boss-style. As far as targetting goes, Greham's got the more annoying attacks, including a wind magic that affects everyone. His weapon attacks aren't that strong, but since Feybrand can inflict Poison/Stunned on single targets, it can make for a rather annoying tag-team. The best attack in Greham's arsenal is used when his HP's about half gone -- it involves a rather nasty impaling for ~80dmg. As for Feyrbrand, his attacks typically do in the ~50dmg area, which is rather easy to swallow most of the time. Rod Typhoon can do 50+ to Greham, which shouldn't be too hard to complete as there are, again, no counterattacks this entire time. Use Astral Drain on Feybrand and ciphon over 100 HPs from our dragon foe. His attack powers up if he's the only one left, but by a series of defending to regain HP & full additions, it's not a lot of strife. Unless you've got a stockpile of attack items, don't bother bringing Shana into this fight. 100G + 1200 EXP for the nice wind. Now that Greham's goin' to meet Servi, Lavitz is recognized as a Dragoon and gains the [JADE DRAGON DS]. Shana gets a bit sicker, however, so it's time to visit Lohan. Before going, make sure to get the [CHAIN MAIL] in the box where you first entered the forest. After climbing up the hole from the boss room, skirt along the side of the river (there's a part to cross on some cobwebs) until you can get it. [NOTE: On your way back, you'll have to cross the brook and backtrack through the maze to leave again.] After that, get the heck outta this forest via the way you climbed up. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 11) Commercial Town of Lohan [WK11] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Water Bottle * 100G | There ain't any! | 4 (14/50) | | * 200G * Angel Robe |----------------------'-----------' '-----------------------------------------' Dart takes Shana to Sanator's hospital and learns the poison is closing off her mind. "Dragoni Plant" may help her convalesce, but its existence is up for question. So, time to scour the town for information. On the city street, head south into the next screen, then enter the easternmost house (has a blue door) to find Dabas' shop. There's nothing for sale here, really, but Dabas reads some notes to recall sighting some north of the dragon's nest in a shrine. A plant blocks the way to the shrine, and needs to be purified...with Spring Water! Try to leave town and merchant will try to sell Dart a [WATER BOTTLE] for an exorbitant price. However, if you continually haggle his price down, he eventually gives it away for free! Before leaving, let's rob this place blind: • Stardust #11 - Screen by entrance, jar by Basil soldier • Stardust #12 - In Dabas' Shop, suit of armor on top floor • Stardust #13 - Screen before arena, by guinea pig • Stardust #14 - In screen with inn entrance, enter (left) door by bridge and examine a bookcase to find secret passage. Find the prize by a lower furnace. • [100G] - Screen before arena, crate • [200G] - Enter green door opposite from Sanator's and get into the lower area of inn; crate. • [ANGEL ROBE] - Crate in front of Dabas' antique shop There's nothing else to do right now except return to the Nest of Dragon. Be sure to buy items and new equipment, the latter which should entail a Lance and/or Cape for Rose. Skidaddle! --- Okay, now we're back at Feybrand's old stomping ground. Fall back in the hole to get some [LIFE WATER], climb out where Greham was (way simpler this time), and skip across the brook using some stepping stones. The sidepath with the odd plant will be opened after it gets a taste of some pure spring water... The destination's on the map. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 12) Shrine of Shirley [WK12] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Silver Dragon DS * Healing Breeze | * Crystal Golem | 0 (14/50) | | * Demon Stiletto * 20G | * Gargoyle |-----------' | * 20G * 20G | * Strong Man | | * 20G * 20G | * Plague Rat | | * 20G * 20G |----------------------' '-----------------------------------------' A couple of things to remember: (1) all treasure chests you find before the boss are EMPTY (2) as such, you don't have to do much exploring and wasting time (3) use the Magic Sig Stone on Crystal Golems to avoid Stunned status and annoying light-element attacks. _______ |1234567| | 8 9 | |__ _ __| _| |_ |BOSS | | | |_ _|-SAVE .-------------------. |_| | __|__| | | | | | [LEGEND] | |_ _| | | |Ż| | | 1 - 20G | | |_|Ż|_ 2 - 20G | |_____ | 3 - 20G | ___| | 4 - 20G | | | 5 - 20G | AREA -> |_ _| 6 - 20G | WITH | |_ 7 - 20G | STAIRWAYS |_ _| 8 - Healing Breeze | | | 9 - Demon Stiletto | _ _| | X - Free Healing | |S|_ | _ _ | |_|_| |___ _| |_ |X| | | |X ___|>| | |_|S| | |_|Ż| ( Ż|_______| | |_| | ____ |_| | |__ | | | | __| |____| | <-. | ENTER|___________| | | | '------------------------------' Continue on into the third largest screen. There's free healing on the left- -wall mural, but if you turn a crank on the left-wall door, you'll lose it permanently (although you won't be able to 'find' out the statue tip if you do not open it). Either way, continue north into an open-aired series of stairways that leads to a high-up part of forestry. Attempt to get the chest and Dart will fall into a mine cart trap that puts him back at the entrance. However -- and pay attention to this -- the key to proceeding is shown during this sequence! Memorize the three numbers shown at this time (they're randomized) and enter the area with a bunch of stairways once again. Find the tri-rotary plate contraption and input the three numbers (in order found) to unlock a new exit on the wall. The last puzzle involves a slippery staircase that can't be accessed without changing the direction two statues face. The gold one turns to the front, and the silver to the left. Up a screen is a save point -- save and heal here. Try to proceed into the large building to be faced with a boss. .------------------.-----------.----------------.---------------------------. | Drake the Bandit | HP: ~1200 | ELEMENT: Wind | DROP: Bandit's Ring | | Bursting Ball | HP: ~70 | ELEMENT: ----- |---------------------------' | Wire | HP: ~150 | ELEMENT: ----- | '------------------'-----------'----------------' This battle is annoying, but not really in the first half. Conserve Dragoon forms while you build up SP and wail on Drake normally. He does about 50 w/ his dagger-throwing attack, but when he throws out three Bursting Balls, they will eventually roll toward the ally they're lined up. Death Dimension can OHKO all the minor enemies, however. The last attack up his sleeve is to make a huge wire cobweb that shields him from being attacked until it's been destroyed. If you're using Rod Typhoon, the Wire won't last too long. He'll cure himself about ~360 HP at some point, but if you're using D-Additions to up the ante, it's easily re-erased. When his HP is redlining, Drake starts a hectic wire/bomb frenzy, so you'll have to waste some Spirit Potions to keep up with the attack-all dragoon magic. If you can't, it's precious time and HP wasted dealing with the bombs (which have decent DEF, actually). Other things of note: (1) nothing in this battle can refill MP, so the Sapphire Pin is useless (2) attacking Drake while the Wire is up makes the attacker lose 25 HP (3) Drake does NOT drop Bandit's Shoes, EVER. 100G + 1500 EXP is awarded for winning. [NOTE: Drake does a Bandit's Ring on occasion.] Afterwards, Shirley, the ghost of a former Dragoon, demands to know what is going on. She says she'll give her Dragoon Spirit to save Shana if they can defeat her in battle. .----------------.-----------.----------------.-----------------------------. | Shirley | HP: ????? | ELEMENT: Light | DROP: Silver Stone | '----------------'-----------'----------------'-----------------------------' First off, don't attack Shirley -- this isn't an offensive battle. She will ask questions about the characters' lives and they have to answer truthfully in order to proceed. So, it's pretty easy. Choose these options (if you do not, you start over): • Either "To protect those we love." or "For pride and honor." [DART'S SECTION] • To pursue the Black Monster. • Of course, get revenge! • Shana. [LAVITZ' SECTION] • That's not like you! • Shana needs me! The single questions she asks Dart, Rose, and Lavitz thereafter have no real correct answer. 100G + 1500 EXP awarded for winning. That ends the Shirley saga -- the [SILVER DRAGON DS] is received! Raid the room behind Drake for a massive amount of treasure: [20G], [20G], [20G], a [HEALING BREEZE], [DEMON STILETTO], [20G], [20G], [20G], and...[20G]. Time to leave...and, no, the treasure chests don't magically become full or anything. C'mon Riders of Rohan...err, Lohan! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 13) Commercial Town of Lohan (II) [WK13] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | There ain't any! | There ain't any! | 0 (14/50) | '-----------------------------------------'----------------------'-----------' Return to Sanator's hospital and the dragoon spirit will heal Shana. And, it also appears that Shana is the...White Silver Dragoon! She still cannot use regular additions, however. Seeing such a miracle, Sanator suggests going to enter the town's Hero Competition that's held in the arena. This must be done even if you don't want to. =p Make for the arena and register at the tourney signup booth. Lavitz tells him to stay away from Dragoon form, so that option won't be eligible in any of the ensuing fights. Anyway, Dart finds an old (...really OLD) acquaintance of his -- Haschel the martial arts expert -- here before the match begins. 'Fore you enter, change your addition to the one with the highest damage%, because SP gains don't matter from here on in, naturally... Equip a Poison Guard for this first round, also. A few notes about the fights: • No EXP/$$ awarded • Magic Sig Stone doesn't work • It's possible to save after each victory Talk with the attendant to get a move-on... .----------------.-----------.----------------.-----------------------------. | Gorgaga | HP: ~200 | ELEMENT: ----- | DROPS: -------------------- | '----------------'-----------'----------------'-----------------------------' Cheapskate Gorgaga uses a poisonous attack on Dart before the battle even starts, but the Poison Guard blocks it you 'anticipated' it. Anyway, this axe-wielder deals ~30dmg a hit, and sometimes throws a Pellet (earth-elem) for ~40dmg. Either way, simple going -- a LV 12 Dart can Guard and smooth over the damage done, and it should only take 3 Volcanos to put this one in the history books. For Round #2, make sure to switch the Poison Guard for .----------------.-----------.----------------.-----------------------------. | Serfius | HP: ~250 | ELEMENT: Fire | DROPS: -------------------- | '----------------'-----------'----------------'-----------------------------' This guy does about ~40dmg per sword slash, but when placed in critical HP or thereabouts, starts doing ~60dmg per regular attack and gets a defensive boost. If you're having problems, try throwing some Spear Frosts which will maul this guy like a starved grizzly bear. Red-Eye Stone doesn't do anything damage-reduction-wise. Round #3! No special setups, really. .----------------.-----------.----------------.-----------------------------. | Danton | HP: ~250 | ELEMENT: Earth | DROPS: -------------------- | '----------------'-----------'----------------'-----------------------------' This fatty uses a hammer and is very susceptible to any wind-element items you can throw at it. His regular attack does a little under 60dmg, while he can be taking that from a fully-levelled Volcano. When his HP is critically low, he does an "All-Out Attack" to make Dart's HP -> 1. Heal immediately after and commence the smackdown as you've been doing. One other thing to note is that he tries to counterattack during additions (you know, making them mess up with the red squares). Penultimate round...! Equip a Bravery Amulet if you have one. .----------------.-----------.----------------.-----------------------------. | Atlow | HP: ~250 | ELEMENT: Dark | DROPS: -------------------- | '----------------'-----------'----------------'-----------------------------' Atlow's attacks are pretty crappy (~30dmg); however, he shoots parts of the body instead of simply attacking scattershot. Every five turns he will use his "technique blocker" attack which inflicts Fear on Dart. So, either do the above advice and equip a Bravery Amulet or guard before his 4th turn as the 5th comes without prep time. Said attack does about 75dmg, but nothing else makes this fight out of the ordinary. Any light-element attack items you've got will break Atlow like a watermelon. He tries to mess up Dart's additions every so often, also. Final fight is with... .----------------.-----------.----------------.-----------------------------. | Lloyd | HP: ????? | ELEMENT: ----- | DROPS: -------------------- | '----------------'-----------'----------------'-----------------------------' This battle is unwinnable, as Lloyd evades all attacks and any attack items will miss. Keep attempting to land hits and eventually he'll end the entire battle with some great attacks. Don't bother using items or guarding as it only prolongs the inevitable. Instead, listen to his soundbytes of "Missed!" and "Too slow!" which make you want to wring his neck... Although Dart couldn't pull this one out, runner-up ain't too bad. Lavitz'll make him and Shana "date" for awhile around the arena, and gives them three tickets to play some games with. This part is boring -- see the minigame section if you want to know the details about the games -- so play a random game and tell Lavitz you're ready to scoot. Try to leave town and a wounded Basil knight tells Lavitz that King Albert's been kidnapped and taken to Hellena. Oh no.....ROAD TRIP TIME! The prison is now accessible from the world map. Oh, and Haschel will join the party! Wow, quite a little crew we've got now. --- The last boss of this disc will be pretty hard to go through, and Shana will can have better healing magic by then. Using her is optional, naturally, but if you want to prepare, step up and begin around now. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 14) Hellena Prison (II) [WK14] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Burn Out * Felt Hat | * Senior Warden | 0 (14/50) | | * Therapy Ring * Pandemonium | * Hellena Warden |-----------' | * Thunderbolt * Leather Armor | * Fowl Fighter | | * Silver Vest * Healing Potion |----------------------' | * Sachet * Healing Potion | '-----------------------------------------' Well, here we are again... Dart and crew infiltrate via the same method as before. Lavitz and Dart cannot be taken out of the party at this point, so pick your third member wisely (I'm going with Rose). One other thing of note: enemies walking around the field do not reappear. A good tip is to use the Magic Sig Stone on Senior Wardens because they will throw a fire-elemental item when in near-critical status. --- In the shop/save room, the adjacent room leads to a [BURN OUT]. Then, in the hallway outside (where the horse is), enter west (south on map) to the lift that was broken previously. It now functions! ____ ____ [NEW ITEM LEGEND] / ___|___ \ ______/ /___|__ \ \ 1 - Burn Out | / // __|__ \\ \ 2 - Felt Hat ŻŻŻŻ/ // / \ \\ \ _____ 3 - Therapy Ring ___( _ ( ) Ż ) | 4 - Pandemonium | \ \\ \ / // /ŻŻŻŻŻŻ 5 - Thunderbolt ŻŻŻŻŻ\_\\_| |_//_/ 6 - Leather Armor \ \\ \_/ // / DOTTED LINES DENOTE 7 - Silver Embroidered Vest \ \\ // / PATH OF ELEVATORS 8 - Healing Potion \ \| |/ / 9 - Sachet ____ \_ _/ 10 - Healing Potion | | |_| 11 - Broad Sword |_ _| | | 12 - Spear Save ___ _|| | | 13 - 20G '--| _|__| _| | | _|----------|___|--BROKEN | | ELEVATOR |Ż| \ \ \ \ _______ \ \ | BOSS | __ ENTER \ \ |__ _ __| \1\______ | _\ \ ____| |__ \| SHOP | |Ż|-' | _| |11 12 13 | | SAVE | | | |_| |____ __| <- SAVE Ż|__|Ż | |______| | | | / ŻŻŻŻŻŻ | |ŻŻŻ|_|Ż| / /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |>| |___| /_/ Ż| | / / | | .---------------. /_/ _|Ż|_|Ż| | | | _____| _ | | | |________ __|8| | | |T'DOOR____|__ | | | |_____| __| | | ____ | TO PRISON TOWER <----' |____| |Ż|_| 10 | | ___ | |___| |< | | | 5| __________ __________| |_|ŻŻ | |ŻŻŻ| |6 | | ____| | | | | ŻŻŻŻŻŻŻŻ| | | |JIANGO| | | [7] | | | | 9 | | | .-------. __|Ż| | /ŻŻŻ| ŻŻŻŻŻŻ | _ | | .---+---. | __|-' /2/| |_____ ____ ___ | |4| | | | | | | | | / / |_|_____|____| 3 | | |Ż| | |Ż| |Ż| |Ż|_|Ż|_|Ż| | |Ż| ŻŻŻ | |_| | |_| |_| |_________|-+->|_| | '--+--' | | | '------' | '-----------------------------' In this new area, there is a bunch of doorways and small elevators that taxi the player around a bit. As long as you don't take the one that lets you "go upstairs," Dart remains in this screen. Easy-to-find chest are the [SILVER VEST], [PANDEMONIUM], [LEATHER ARMOR], and [THUNDERBOLT]. One doorway on the lower level that looks separated from the rest can actually be jumped to quite easily, leading to a [FELT HAT] and the awesome [THERAPY RING] which recovers HP each turn. The one chest that might be hard to find is the [SILVER VEST]. Take the elevator up towards the [THUNDERBOLT] chest and look for a thin black rope along the wall that lowers Dart near a chest on a large fossil. Ride the main elevator upwards when ready. There's a [HEALING POTION] in a chest by a lantern; exit south when ready. A warden ambush takes place and they drop the party into a lair... Collect the [SACHET], inspect the wall Shana is peering at, and the boss fight begins. .----------------.-----------.----------------.-----------------------------. | Jiango | HP: ~1200 | ELEMENT: Earth | DROPS: Sachet | '----------------'-----------'----------------'-----------------------------' If you visited the prison cells, a man would have said a Sachet can help in defeating Jiango (strangely, Dart already knows this). Use it at once and get in some free attacks before it awakens. His normal physical attack does about ~55, but the most powerful stalagmite drop tech does about ~90 to all allies. Keep your HP above 150 at all times, thus. The last attack in the arsenal involves inflicting Confusion on a single target. Cure it with a Mind Purifier or by transforming into a Dragoon. Given the consistancy of that stalagmite attack, try to have one or two people defending on and off so everyone doesn't get caught up in it. Astral Drain will help somewhat in keeping HP up, but don't be afraid to use a Healing Breeze if you have some (I was doing 200+ with the skill, which equals 72+ to each character). And, last but not least, BLOSSOM STORM! It reduces damage taken for three turns, and is probably one of, if not the most, useful non-offensive d-magic. 100G + 2000 EXP awarded for the win. Continue up the stairs until you have to fight two wardens. It's a bunch of minor enemies, so it's just like any other random battle. Continue north up the way that's been inaccessible thus far and eventually get to an open-aired save point area with [20G], a [BROAD SWORD], and [SPEAR]. Further in, watch a few scenes and it's time for the rescue. God save the King! .----------------.-----------.----------------.-----------------------------. | Fruegel | HP: ~1000 | ELEMENT: Earth | DROPS: Gravity Grabber | | Guftas | HP: ~400 | ELEMENT: Dark | DROPS: -------------------- | | Rodriguez | HP: ~400 | ELEMENT: Wind | DROPS: -------------------- | '----------------'-----------'----------------'-----------------------------' First things first: defeat the minions. This can be accomplished with a nice Demon's Gate or a Total Vanishing; otherwise, you'll have to rely on attacks and waste a bunch of time. Guftas/Rodriguez can inflict status effects, so you'll want to get rid of them ASAP. Fruegel himself is rather bland, doing a club-smash attack (~60) or a boulder throw (~120), all single targets. It isn't that hard, but using Blossom Storm will help expedite the battle just the same. [LOL @ Astral Drain's sword going right in Fruegel's eye!] 200G + 2000 EXP for the win. --- After saving His Majesty, Lavitz retires and the Jade Dragon DS finds a new owner in Albert. He'll have all the same skills and d-magics, so it's not a huge step-down or anything. After gathering everyone in Seles, it's decided that the last assault on Doel has to be done immediately. He's located in Kazas, which is near Lohan and accessible now. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 15) Black Castle at Kazas [WK15] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * 100G * Attack Ball | | 6 (20/50) | | * Twister Glaive * 20G | * Knight of Sandora |-----------' | * Spark Net | * Hell Hound | '-----------------------------------------'----------------------' This is the last area on Disc #1! Loot this place... • Stardust #15 - Mercenary guild attic; in a big pile of boxes • Stardust #16 - Room across from mercenary guild; in some barrels • Stardust #17 - Weapon shop; shelf by the counter • [100G] - In a house, try to signup to be a mercenary & the guy will give you this after watching a scene. • [ATTACK BALL] - In attic above mercenary signup guild • [TWISTER GLAIVE] - In room on right side of street --- Approach the front gate and it's decided another way is needed to infiltrate the Black Castle. Go north along the start of the drawbridge into a crappy- -looking slum of a fort. Start working your way down the houses' layers and eventually a kid will stop and ask Dart three questions. Proceed by answering: (1) "I cannot say which." (2) "Take care of home." (3) "To protect something." The kid -- Popo, the New Serdio Party rep -- says that there is a secret path into the Black Castle. Before taking the plunge, get: • Stardust #18 - In a bunch of pots in weapon shop/clinic/item store • Stardust #19 - In same clinic area, bunch of pots by leftmost path • Stardust #20 - In highest room of slum fort; bookcase In the clinic area, the healer has a secret weapon shop and an item shop will sell two new attack items: Fatal Blizzard & Dark Mist. Check 'em out if you've got the room. When ready, save at the lowest part of the slum fort and follow the top catwalk where Popo went. Accept the challenge when the prompt comes up and follow the long hallway (get the [20G] there) to a small area with Imperial patrols. A [SPARK NET] is within this portion, then the castle proper emerges... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 16) Black Castle at Kazas (II) [WK16] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Magic Oil * Dark Mist | * Knight of Sandora | 0 (20/50) | | * Blue Stone * Trans Light | * Hell Hound |-----------' | * Red Stone * Blue Stone | * Sandora Elite | | * Beast Fang * Yellow Stone |----------------------' | * Spinning Gale * Spirit Ring | | * Spear Frost * Material Shield | | * Pellet * Burn Out | | * Violet Dragon DS | '-----------------------------------------' TIPS: - If you have Albert along, kill Hell Hounds immediately. His magic defense sucks and he can still take 100+ damage from its flame attack...even when he's guarding!!!! Use the Magic Sig Stone for good effect here. - Enemies don't appear randomly in this place, so if you want a good camp spot, the guards by the 1st-floor elevator (near White Flame Researcher) are good since they WILL come back. A few others come back, but that is the best spot [NOTE: Returning to 1st floor is what makes some reappear on floors above.] - The Material Shield prevents physical attacks for 3 turns. It's _MISSABLE_ and half-hidden to boot, so make sure you get it before entering Doel's chamber. ________ |EMPEROR |_ _______ _____ | DOEL |_KONGOL| |11 12| ŻŻŻŻŻŻŻŻŻŻ |_ 13_| FOURTH FLOOR ŻŻŻ|Ż _____|Ż| _____ _____|Ż| |STATUE | |_____|_______| |__ SAVE| | | __ |_|ŻŻ _ .---+--. '-|10| |_| |9| | | | ŻŻ | ___|Ż|_ _|Ż|_|Ż| | .-------------------------. |--|_______|_______| | | | | THIRD FLOOR | | .------------+--------------------' | | | | ____ _|Ż|_ ______ _|Ż|_ 1 - Pellet | / 3 \ .-|_____|SHOP 8|_____|-. 2 - Burn Out _|Ż|_/ ____ \ | ŻŻŻŻŻŻ | 3 - Magic Oil | _|/____\|--------. '----------------------' 4 - Trans Light |>| |>| 7 | | SECOND FLOOR Ż| |Ż ŻŻŻŻŻ _____ | |Ż| .----|_____|-' __| | |___________ ENTER|__ | |________ 6| __|_|__ |________ŻŻŻ | 1 2 | | 4 5 | ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ When you emerge into the darkly-lit castle, enter south (foreground) to find the drawbridge area. There is a [PELLET] chest level with Dart, and by taking a small stairway, access to a [BURN OUT] becomes available. From where you enter, take the ladder opposite the one Dart climbs down and follow it towards the keep. There will be a small courtyard with elevators; they're not able to be used yet, so exit east. There, some researchers let slip that the purple flame they've made is used to power the castle lifts & elevators. They bestow some [MAGIC OIL] to power the elevators before getting back to work. Use that oil to power the east elevator in that room and make your way down to the garbage dump area. A [RED STONE] can be obtained if Dart can make it across the temporary rock-holding platform; in the dump area far below, a [TRANS LIGHT] and [DARK MIST] are sitting around. Back in the area before the Magic Oil researchers, take the left elevator to where Mr. Magi is conducting his research. He'll accidentally transform into a dog, however, so steal his [BLUE STONE] in the nearby chest. Backtrack to the elevator room and enter the one two guards were keeping watch over. This enters the real part of the castle. --- As you enter, go east to find a shopkeeper and a room with a [BEAST FANG] for Haschel. Go east once again, light the elevator, and go up to the 3rd Floor; plow through the mandatory battle with three Knights of Sandora. You have to fight 'em mano e mano for some reason. o_O Take the elevator just behind the trio to find the Great Commander of Sandora's room. After a talk, he'll bestow the [YELLOW STONE] in the hopes of ending the war. Descend the lift. Go in an easterly direction, take the stairs upwards, and fight the Sandora Elite. Just use a Magic Sig Stone on it and dismantle! Past there, a mini-lift leads to a [SPINNING GALE]. Use the large, odd-shaped elevator to be carried to another roof with two chests: a [SPIRIT RING] & [SPEAR FROST]. --- When ready to continue, make sure you have the Red, Yellow, and Blue Stones from around the castle. Inspect the map if you can't remember where they are. Travel back to where the three Knights were training and take the large lift up to the fourth floor. This comes to a large statue where you insert the 3 stones into grooves to make a doorway unlock. Save before taking the interior statue lift, because it eventually leads to a boss fight with... .----------------.-----------.----------------.-----------------------------. | Kongol | HP: ~1000 | ELEMENT: Earth | DROPS: -------------------- | '----------------'-----------'----------------'-----------------------------' As a bit of leverage, Kongol now wears a huge suit of armor. His attacks're able to do about 90dmg normally, and his bash-foe-against-wall special can do ~175 to non-wind types. Be careful when attacking, because even though Kongol does not counterattack during an addition, if you fail to complete it, he'll send the ally back flying. It's not too hard for those who've been decently levelled, so just remember that Astral Drain/Rose Storm will be of some use if you get in a bind. Kongol can put up a magic barrier as well... not of too much use, really -- physical attacks are enough to demolish our least favorite Gigantos... 200G + 2000 EXP for winning. Go back and save, then head past Kongol towards the door. There is a hidden repeat item obscured by the pillar, a [MATERIAL SHIELD]. The final boss is in the adjacent room, so you might want to backtrack all the way to White Flame Researcher and get full HP/MP -- you'll need it for the road ahead! As for final setups for my three characters, it was like this: DART ROSE ALBERT ---- ---- ------ - Heat Blade - Demon Stiletto - Twister Glaive - Armet - Cape - Armet - Chain Mail - Silver Vest - Scale Armor - Iron Kneepiece - Leather Shoes - Iron Kneepiece - Spirit Ring - Therapy Ring - Sapphire Pin You can switch the Sapphire Pin/Therapy Ring around depending on if you want to use Astral Drain or Rose Storm the most, but it's up to you, ultimately. Sun Rhapsodies (MP refills) are available at the 2nd-floor shop (denoted on the map) if you need some extras. Anyway, the heat's on as the final boss of this disc suits up... Be sure to put your additions are up to par! .----------------.-----------.----------------.-----------------------------. | Emperor Doel | HP: ~650 | ELEMENT: Thndr | DROPS: -------------------- | '----------------'-----------'----------------'-----------------------------' This incarnation is pretty timid, doing about the same damage with physical attacks as Kongol (80-95dmg). Don't bother using your best items or dragoon forms here -- save it for the moment after. Anyway, Doel's defense is not a big obstacle here...luckily part two is imminent! Have a few people defend when his HP is in critical while one attacks. .----------------.-----------.----------------.-----------------------------. | Dragoon Doel | HP: ~1500 | ELEMENT: Thndr | DROPS: -------------------- | '----------------'-----------'----------------'-----------------------------' Doel is of the Thunder element which has no weaknesses (shucks!), so we'll have to play it safe to get through. His best attack is an attack-all that can do ~160 to all allies; his other single-hitters usually do single-digit damage. Since it's never known when Doel unleashes his best attack, try to (1) have one person defending at all times; doesn't have to be the same one of course (2) Rose Storm! The reason he got the Therapy Ring (3) don't have everyone transform into a Dragoon at once; layer out the usage. My LV 15 Dart was doing 110 with Volcano + Heat Blade, which helped the thing along a bit; at least it's indicative of how Doel's defense isn't superb, really. Rose Storm can really make or break this battle, so it helps if Albert can pull of Rod Typhoons (+75 SP) and have someone feed Sun Rhapsodies if/when he needs them. Astral Drain can do about 200+ dmg (70 heal for all), and w/ its low SP cost, it's a lifesaver. If Dart has Final Burst -- I'd gotten it right after Kongol's battle -- pump that baby out! Almost 300dmg in one go. When Doel's HP gets halved, he erects a shield that prevents damage, so use this time to heal up; he'll also use Flash Hall (light-elem) attack items that can do ~100 at best, even on Albert (LOL). The forcefield dispels on its own, so continue the slaughter afterwards... 200G + 3000 EXP. After defeating Doel, everyone learns Lloyd went to the neighboring country of Tiberoa. Haschel plans on leaving to find his daughter, but decides to stay instead, now that he's received the [VIOLET DRAGON DS] and become the Violet Dragoon! ______ _________ _______ _______ __ _______ _ ______ ( __ \ \__ __/( ____ \( ____ \ / \ ( ____ \( ( /|( __ \ | ( \ ) ) ( | ( \/| ( \/ \/) ) | ( \/| \ ( || ( \ ) | | ) | | | | (_____ | | | | | (__ | \ | || | ) | | | | | | | (_____ )| | | | | __) | (\ \) || | | | | | ) | | | ) || | | | | ( | | \ || | ) | | (__/ )___) (___/\____) || (____/\ __) (_ | (____/\| ) \ || (__/ ) (______/ \_______/\_______)(_______/ \____/ (_______/|/ )_)(______/ Disc-switch time! Now showing: Chapter 2 - Platinum Shadow! ______________________________________ IV. CHAPTER 2 - PLATINUM SHADOW [CHP2]|________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 17) Twin Castle at Fletz [WK17] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | There ain't any! | There ain't any! | 5 (25/50) | '-----------------------------------------'----------------------'-----------' TO CASTLE | _____|Ż|_ | | _____ _| |ŻŻŻŻŻ| |_ ______ |ITEMS|_ | | _|_ | ŻŻŻŻŻ | | | | | | _______ _| |_____| |_ _| | |JEWELRY|_ _|CLINIC| ŻŻŻŻŻŻŻ | |ŻŻŻŻŻ| | ŻŻŻŻŻŻ _______ _|Ż| |Ż|_ |WEAPONS|_ | | _|-FESTER'S ŻŻŻŻŻŻŻ | |_ _ | _|-INN/SAVE |Ż| | _|_| | _|-BAR |Ż|_| |_____| |_ _ | _ __ _| | Nello's House |->_| / | | Ż |_____ | |_| \_\ | '-----'--ENTER/EXIT Disc 2 begins...now. First, let's loot this place for findables: • Stardust #21 - Weapon shop; crate with swords, maces, etc. inside • Stardust #22 - Bar hallway; by a bunch of wine barrels • Stardust #23 - Near church; top of small bldg with barrels at its base. • Stardust #24 - Jewelry Shop; check by the large yellow, pulsating orb • Stardust #25 - Item Shop; near the huge wooden object in the shop In the area leading to the jewelry shop/clinic, a scene automatically plays where Princess Emille comes down and 'terrorizes' a pregnant mother. Watch it and return to the bar, which will now have been opened. The waitress Kaffi'll spew overexcited questions as you -- they have to be answered in the following manner or you'll eventually have to do them all over. • "Yes we are." • "I'm sorry, but...." • "Uh huh." At this point, it will be nightfall and the man Kaffi wanted to introduce the party to -- Fester, the astronomer next door -- will be home. He talks a bit about the Black Monster before leaving to tutor Princess Lisa on astronomy. Return towards the entrance at this time and enter the house with chairs on it; it's the house of Nello, the representative of the Green Project. Tell her you're interested in making the world green and she'll let you stay the night. Come morning, return to the entrance to make The Barrens available on the map. Be sure to stock up on items and equipment before leaving, now! Oh, and if you return to the cafe, Martel -- the person you're collecting Star Dust for -- is now present. You should now have (had) up to 25 Star Dust pass through your hands at this point, redeemable for a [PHYSICAL RING] and [AMULET]. To the Barrens, you barons! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 18) The Barrens [WK18] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Warrior Dress * Recovery Ball | * Scissorhands | 0 (25/50) | | * 50G | * Frilled Lizard |-----------' '-----------------------------------------| * Earth Shaker | | * Arrow Shooter | | * Stinger | '----------------------' TO DONAU | _ NOTE: Arrow Shooters can drop 'Bemusing Arrow' |Ż|_|3|_ weapons for Shana! |____ | ____| | | ____| | |_ TO |_ |__ [LEGEND] VALLEY OF _____ _| 2| CORRUPTED <-|_ _|___|ŻŻ 1 - Warrior Dress GRAVITY | | _|_|_ 2 - Recovery Ball |> _ | | |^ | 3 - 50G | |ŻŻŻ | ŻŻŻ| | | | | _|1| |_| Ż ENTER Get the [WARRIOR DRESS] for Haschel and continue into the second screen, to be introduced to the Gehrich Gang and the hot-headed thief Mappi. Time for a scuffle! .-----------------.-----------.----------------.----------------------------. | Mappi | HP: ~700 | ELEMENT: Dark | DROPS: Total Vanishing | | Crafty Thief x2 | HP: ~300 | ELEMENT: Dark | DROPS: ------------------- | '-----------------'-----------'----------------'----------------------------' Their regular attacks do ~60 damage and they've got poor DEF -- recipe for disaster! No special attacks, and by now, defending should be an easy way to regain lost HP. 150G + 2000 EXP for winning. Unfortunately, Mappi steals Dart's dragoon spirit, so he'll be unable to use Dragoon Form or its additions/magic. Sucks for him. At the fork, take the right path (the left path leads to the Valley of Corrupted Gravity which is closed right now). Take the bottom-level cave entrance until it leads to a [RECOVERY BALL] on top of a cliff. There's also a [50G] chest near the exit to Donau, which is where we're going.......now. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 19) Donau the Flower City [WK19] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Letter from Lynn | There ain't any! | 2 (27/50) | '-----------------------------------------'----------------------'-----------' MAYOR HARBOR | | |Ż| ___|Ż| | | |___| | ______ | |_____| | Inn |CLINIC| |_______ | | | |ŻŻŻŻ |_| _|Ż|Ż|_ _|Ż|_ _______ '-|__ __|_____|WEAPONS| | |_ | ITEMS | | _|-Kate ŻŻŻŻŻŻŻ |_| ENTER After an odd welcome from a little girl, and a cutscene involving Wink, one of the Sacred Sisters of Mille Seseau, enter Kate's House. She tells about her fiance leaving to stop the Gehrichs, then gives a [LETTER FROM LYNN] to show the mayor. Talk with him in his house and, after trying to leave town, a "beautiful dancer" named Meru will ask to go with you. You can't refuse her invitation even if you try, so that's that. Before leaving, stock up on the weapon shop's female-only equipment and get: • Stardust #26 - Entrance screen; bird fountainesque pool • Stardust #27 - Mayor's house; in kitchen water basin Since we need the King's permission, return to Fletz via The Barrens. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20) Twin Castle at Fletz (II) [WK20] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Pass For Valley | There ain't any! | 2 (29/50) | '-----------------------------------------'----------------------'-----------' TO CASTLE Approach the gate guard near the | castle and Meru will try to storm _____|Ż|_ the place. When prompted, choose | | to 'retreat for now'; this allows _____ _| |ŻŻŻŻŻ| |_ ______ the guard to say he'll let them in |ITEMS|_ | | _|_ | if someone vouches for their non- ŻŻŻŻŻ | | | | | | -bandit status. _______ _| |_____| |_ _| | |JEWELRY|_ _|CLINIC| Talk to Fester at the item shop to ŻŻŻŻŻŻŻ | |ŻŻŻŻŻ| | ŻŻŻŻŻŻ learn he'll be available later on _______ _|Ż| |Ż|_ if Dart needs to talk with him. He |WEAPONS|_ | | _|-FESTER'S moseys to the castle gate market, ŻŻŻŻŻŻŻ | |_ _ | _|-INN/SAVE taking everyone back to his home |Ż| | _|_| | _|-BAR afterwards. |Ż|_| |_____| |_ _ | _ __ _| | Now that he knows the situation, a Nello's House |->_| / | | Ż vouch-ee is found! Permission to |_____ | |_| enter the Twin Castle is achieved, \_\ | and Fester takes everyone inside... '-----'--ENTER/EXIT After acquiring the [PASS FOR VALLEY], Dart can wander around the castle (to an extent). Time to get some more Stardust! • Stardust #28 - In main hall, check statue on the right Try to leave and Libria, the princesses' maid, will stop everyone and ask they see Princess Lisa. There, learn of her concerns for her sister and accept to help investigate the relationship 'tween Emille and the Gehrichs. When ready to have dinner, talk to Libria who's wandering around the castle lobby. This evening culminates in going to the guest room to sleep. At daybreak, exploring the entire castle is possible. Before leaving for the Valley of Corrupted Gravity... • Stardust #29 - Enter the Moon Tower (leftmost) and look for a purple door that leads to a star fantasia. It's inside there. Stock up on Healing Breezes and better equipment before scooting to The Barrens. In Screen #2, at the two-way fork, go left onto the world map. This is the way to the Valley. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 21) Valley of Corrupted Gravity [WK21] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Speed Up * Sachet | * Erupting Chick | 0 (29/50) | | * Meteor Fall * Talisman | * Dragonfly |-----------' | * Knight Helm | * Spider Urchin | '-----------------------------------------| * Roc | | * Killer Bird | '----------------------' Show the guards the king's pass and they'll open the mammoth barricade... EXIT | |Ż|______ |_ BOSS | .-----------------. ____ |____ | | LEGEND | Even in the first screen, you'll |SAVE|------|_| | | get a lesson in moving rocks! They ŻŻ|Ż _____ | 1 - Speed Up | act as stepping stones but may fall | |4__ | | 2 - Sachet | or move away while on them. Claim a | ___| | | 3 - Meteor Fall | [SPEED UP] 'infinite' item and the _ |___ |_____| | 4 - Talisman | [SACHET] on the ledge from there; |5||BSS|----|----. | 5 - Knight Helm | you'll need to go to the other side |Ż ŻŻŻ | | '-----------------' of the rock to return to the main | |ŻŻ| | | path, for the latter. | |ŻŻ|___|_ | | | |_____| | Screen #2! A [METEOR FALL] can be obtained on a small | |ŻŻ| __ | | branch by taking a rock that floats higher than the | ŻŻ| |__| | | rest; then, instead of jumping off at the peak, waiting | | ||_|--|--' for it to go lower again. At its peak, however, it leads | | | | to the exit. '--|ŻŻ|-'|ŻŻŻŻŻ| ŻŻ ŻŻ|ŻŻ Screen #3! The only option is to use the rock lifts to go | up the right side of the screen into the 4th area. Reap a |ŻŻŻ| [TALISMAN], an instadeath-protection accessory, from the | |Ż chest and backtrack to Screen #3 again. The second-from- _|Ż| -highest ledge has a weird white spot on it. This light | _| pillar will make Dart walk on the underside of a rock, and _| |_ access the rest of the floating liftrocks. Continue down | 3| to where an inert rock stands; this leads back up to the |_ _| 4th screen where a [KNIGHT HELM] awaits. | | |Ż| _ Backtrack to the 3rd screen again and take the other weird Rock--|Ż| | |_|2| white light pillar by where the inert rock rests. This'll Fire | |_| _ | lead upwards to where the boss is located. You can save Flies | _ | |_| before approaching, though. Equip the Talisman on someone |1| ) )<-' who's strong, preferably Dart who has no use for MP/SP- Ż / / -increasing accessories at the moment. Give powerful |Ż| additions to the rest of the crew -- More & More and Rod |_|-ENTER Typhoon for me can do 100+ which is decent enough. C'mon! .-----------------.-----------.----------------.----------------------------. | Virage (head) | HP: ~1500 | ELEMENT: ----- | DROPS: Moon Serenade | | Virage (arm) x2 | HP: ~350 | ELEMENT: ----- | DROPS: --- | | Virage (body) | HP: ~900 | ELEMENT: ----- | DROPS: --- | '-----------------'-----------'----------------'----------------------------' The arms are the weakest parts and also the ones that have the instant death crushing ability. They regenerate (as you saw previously), though, so you'll never be out of the clear until Virage's dead. It can use a beam of pulsating light to inflict ~100dmg to everyone. It's most annoying attack, arguably, is the one that inflicts Stunned/Confused on party members. The best course for dealing with this is Mind/Body Purifiers or one of Shana's dragoon abilities, as the 'Special' option for transforming all into Dragoons is not available. The Speed Up item can help Rose get in extra turns, especially if More & More is doing 100+. Other than this, the battle is not too special. Miscellaneous tips: - Only the left hand of Virage can inflict instant death - Only the right hand of Virage can do the attack-all beam attack - Only the head can do the Fear/Stunned/Confused abnormality attack - I BELIEVE the Material Shield can prevent the instant-death attack As before, defeating the Head or Body will defeat Virage. 200G + 4500 EXP on defeat. After an odd display from Shana, talk to all the allies to get information -- the exit opens up after that. Where are we going-o? Why-o, it's to... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 22) Home of Giganto [WK22] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| | ITEMS: | ENEMIES: | STARDUST | | | | | | * Fake Knight Shield * 20G | * Piggy | 1 (30/50) | | * Bandit's Ring * Angel's Prayer | * Berserker |--------