Walkthrough by Neo_Zeromus_X
Tales of Phantasia on SuperCheats.com
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x           Tales of Phantasia (PlayStation) Faq/Walkthrough v1.1             x
x                            by Neo_Zeromus_X                                 x
x                   neo_zeromus_x (at) yahoo (dot) com                        x
x                                                                             x
x          ASCII Generator: http://www.network-science.de/ascii               x
x                                                                             x
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This is a FAQ/Walkthrough for Tales of Phantasia (PlayStation version).
Included are frequently asked questions, basic instructions, a complete game
walkthrough, and reference lists of items, skills, and other data.

Although the PlayStation version of Tales of Phantasia was never officially
released in English, thanks to a group called Absolute Zero the first fan
translation of Phantasia was released on December 24, 2007. This walkthrough
will be using the terms used in that translation.

You can download the translation patch and find more information about
Tales of Phantasia in general at this site:

http://www.absolutezerotranslations.com

http://www.absolutezerotranslations.com/phantasia/download

This walkthrough attempts to be spoiler free whenever possible. It doesn't
describe story events, but certain things that could potentially be spoilers
like character descriptions and boss/location/item names are listed. As long as
you don't peek ahead you should be fine as far as spoilers go.

This walkthrough also makes use of image and YouTube video links often. In
order to access these, just copy and paste the URL into your internet browser.
Or if you're using Gamefaqs and have the Gamefox plugin for Firefox, simply
click the links like any other URL.

Currently the following websites have permission to use this document. If you
would like to get permission for your site to use this docuement, see the
Copyright and Contact Info section at the bottom of the guide. The latest
version of this guide can always be found at Gamefaqs.

-Gamefaqs ( http.www.gamefaqs.com )
-SuperCheats ( http.www.supercheats.com )
-Tales Central ( http://www.tales-central.com )


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x                                                                             x
x TABLE OF CONTENTS                                                           x
x                                                                             x
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Since this guide is so large, I highly recommend using the CTRL + F function of
your internet browser or word processor. Just press CTRL + F and type in the
appropriate word or phrase to search through the guide for. To skip to specific
sections of this faq, use CTRL + F and enter the words in brackets to the right
of the section name in the Table of Contents.

Section..............................................................[CTRL + F]

Version History......................................................[TOP_VHIS]

Frequently Asked Questions...........................................[TOP_FAQS]

Instruction Manual..................................................[TOPI_INST]

Walkthrough: Part 1.................................................[TOPW_PAR1]

Walkthrough: Part 2.................................................[TOPW_PAR2]

Walkthrough: Part 3.................................................[TOPW_PAR3]

Reference Lists.....................................................[TOPL_LIST]

Special Thanks and Acknowledgement...................................[TOP_SPEC]

Copyright and Contact Information....................................[TOP_COPY]

The End...............................................................[TOP_END]


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x                                                                             x
x Version History.................................................[TOP_VHIS]  x
x                                                                             x
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October 14th, 2009- First completed version (1.0) submitted.

October 27th, 2009- Version 1.1 submitted. Fixed some mistakes, added some
treasures I missed thanks to Metal Gear Raxis, Shotgunnova, 120z,
majesticmystic and KillmeJames


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x                                                                             x
x Frequently Asked Questions.......................................[TOP_FAQS] x
x                                                                             x
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Q: Does this game have a Manual control mode? What about multiplayer?

A: Yes, this game has a Manual control mode. Just like Tales of Destiny before
   it, you need to equip the Technical Ring or Combo Command accessories in
   order to use it. After one of those is equipped, either change your control
   mode in the Abilities menu or press Select during battle.

   You find the first Technical Ring in the Moria Mine, and you can buy the
   Combo Command much later in the game for the low, low price of 400,000 Gald.

   Multiplayer requires a different accessory. Again, like Tales of Destiny,
   you need a Channeling Ring equipped on a character in the 2-4P slots. Then
   you just have to set them to Semi-Auto/Manual control and plug in another
   controller. If you have a PlayStation multitap and four controllers, up to
   four people can play!

   You can always find a new Channeling after every new character joins the
   party:

   -1 from talking to Ami at the beginning of the game
   -1 in the first dungeon after Mint joins
   -1 from talking to Mirald after Klarth joins
   -1 from talking to Bart after Arche joins
   -1 from talking to Ranzo after Suzu joins


Q: How can I set Shortcuts for my other party member's skills?

   Simply go to the Ability menu during battle, and when you select a
   character's skill to use, press R2 or L2 instead. Now every time you press
   R2/L2, that character will use that skill. This is a great way to get the AI
   to spam certain skills or time the casting of spells better.


Q: What should I do with all of the stat herbs like Sage, Savory, etc?:

A: Wait until you can transform them all into Red versions with Rune Bottles,
   then feed them all to Cless. Cless has the most situations where he has to
   fight alone, and has to be the party's meat shield for about 60% of the
   game, so it just makes the most sense to me to give them all to him. Plus
   the Red Savories will really help him not burn through his TP so fast
   earlier in the game.


Q: What's up with that stupid crab in Alvanista? How do I get that treasure?

A: Unfortunately, there isn't a foolproof strategy for getting the crab to
   move out of the way. The best you can do is walk a few steps away and talk
   to it if it moves the wrong way, forcing it to decide on a new direction.

   When you first reach Alvanista, the chest contains a Lavendar. Later on, it
   contains a Star Cloak (though you can still get both). Both of them are
   items you can get plenty of elsewhere in the game, so unless you're
   extremely patient or lucky I recommend skipping the chests to save your
   sanity.


Q: How do I use these items like Pelt, Coral, Cordyceps, etc?

A: No doubt you've found or received items like these from enemy drops. These
   are called Valuables and you can't actually use them like other items. Their
   only purpose is to be sold for extra cash. Different towns will pay
   different prices for these items, so try to find the place offering the best
   price in order to make the most out of them. You can make yourself a fortune
   in the blink of an eye if you know where to sell them!


Q: How do I fix Chester's Bow? Arsia's Manor isn't in this version!

A: Since Arsia doesn't exist in the PS1 version, fixing Chester's Bow requires
   a different (and thankfully, non-missable) sidequest. Simply go to the Elven
   Village bowyer after Chester rejoins and pay 20,000 Gald to fix Chester's
   Bow into the Elven Bow. After entering the last dungeon, you can do another
   sidequest to upgrade the bow even further.

   Interestingly, there is a location called "Arsia's Manor" in the debug mode
   of ToP PS1, so perhaps they planned to put her in at one point but didn't
   have enough time.


Q: Help! How do I clear the Cave of Darkness?

A: To begin with, you need the Green Torch, Blue Candle, and Red Lantern from
   Graham's Treasure Hunt sidequest and the bottom of the Moria Mine in order
   to even get through the cave. You also need the Amethyst Pact Ring from the
   Cave of the Spirits to form a pact with Shadow. You have to use the lamps to
   open up the different doors depending on what clue the dungeon gives you.

   A few floors down you'll find the first puzzle. It requires you to stand on
   the right tile so your shadow resembles a clock at the 4:48 position, then
   fire the Sorcerer's Ring:

   photobucket.com/albums/i166/Zeromus_X/top_walkthrough_cod_ring.png

   The last puzzle is the most problematic. Without going into the details of
   why: step on the northwest and southeast circles, then stand on the circle
   in the middle of the room for about 30 seconds to open the door.


Q: How do I get Pluto in this version?

A: Pluto is on floor 21 of the Moria Mine, where Chameleon would be in the
   SNES/GBA versions. He requires the Emerald Pact Ring you can find in the
   Cave of Darkness. Since getting that requires the Red Lantern that's also on
   Moria floor 21, you essentially have to go all the way down Moria two times
   in order to get Pluto (to say nothing of actually fighting him). Have fun!


Q: How do the Sephira/Blue Sephira and Dark/Demon's Seal work?

A: These accessories can be confusing. They increase your earned Gald and exp
   by 1.5/2x respectively. However, sometimes it can seem like they don't
   actually do what they say. For the Sephira and Blue Sephira, you won't get
   the bonus unless the character who has it equipped makes the final blow
   during battle. For the Dark/Demon's Seal, any character can make the final
   blow, but the 1.5/2x exp increase won't be shown in the results after
   battle.


Q: How do elemental resistances work? Do they stack?

A: ToP PS1 has two different types of elemental resistances available to the
   party: damage resistance, and chance to nullify. Equipment that resists
   reduces the damage by a certain percentage, and equipment with a chance to
   nullify has a certain percent chance to nullify that element. Not all of the
   these are listed in the game, but you can check the Lists section of the
   guide [TOPL_LIST] for the exact percentages.

   These resistances do stack, so you can make certain enemies powerless by
   equipping enough elemental resist gear to completely nullify their attacks.


Q: What's the max level in this game? I've gotten past level 100, but it still
   keeps going...

A: Ready? The max level isn't 99...it's not 255...it's 999! It takes 99,999,999
   experience points to reach the max level, so I don't expect any sane person
   to actually reach it without cheats any time soon...but if you do, be sure
   to tell me how you did it!


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x Instruction Booklet.............................................[TOPI_INST] x
x                                                                             x
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Basic info on the game like controls, an overview of the menus, battle system,
etc. just to get you started. Most of this stuff is explained in the game at
one point or another, but if you wanted to get it all at once or in more
detail, well, here you are.


                       Table of Contents
                       -----------------

  Starting the Game................................................[TOP_STAR]
  Controls.........................................................[TOP_CONT]
  Menus...........................................................[TOPI_MENU]
  Exploration.....................................................[TOPI_EXPL]
  Battle..........................................................[TOPI_BATT]
  Characters......................................................[TOPI_CHAR]


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x Starting the Game................................................[TOP_STAR] x
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When you first start up a game, you'll be prompted to to have the skill names
romanized (ex: Majinken), translated (ex: Demonic Blade), or random. This
selection will stay until the console is turned off.

At the title screen, you'll have four options:


NEW GAME........: Starts a brand new game from the beginning. Changes made to
                  CUSTOM will be applied to this new game.

CONTINUE........: Continue the game from a previously saved file.

CUSTOM..........: Change various settings for the game, also in the in-game
                  menu. Changes made from the title screen will be applied to a
                  NEW GAME. See the Menus section [TOPI_MENU] for more info on
                  the Custom menu.

SOUND MODE......: Listen to the game's background music, sound effects, and
                  voice samples:


BGM.............: Select a background music from the soundtrack to listen to.
                  More songs are unlocked after clearing the game.

Play, Stop,.....: Self-explanatory.
Pause, etc:

Play type.......: Choose between Normal, Continue, Random, and Program play
                  types. Program basically lets you create a playlist out of
                  the different BGM. "Set all" sets all the BGM available into
                  the playlist, and "Clear all" clears the playlist.

Output..........: Change between Stereo and Mono output.

BGM volume......: Adjust the BGM volume. Holding Square allows you to change
                  the volume in increments of 10.

Voice volume....: Adjust the voice volume. Holding Square allows you to change
                  the volume in increments of 10.

SFX volume......: Adjust the sound effect volume. Holding Square allows you to
                  change the volume in increments of 10.

Pan.............: Adjust the stereo balance. Holding Square allows you to
                  change the balance in increments of 10.

Voice...........: Select one of the many voice samples from events or in-battle
                  to listen to. Holding Square allows you to select voices in
                  increments of 10. More voices are unlocked after clearing the
                  game.

SFX.............: Select one of the many sound effects from the game to listen
                  to. Holding Square allows you to select SFX in increments of
                  10.

Song............: Select one of the non-synthesized songs from the game (such
                  as the opening theme song) to listen to. More songs are
                  unlocked after clearing the game.


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x                                                                             x
x Controls.........................................................[TOP_CONT] x
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                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)

The Square button is up there on the right too of course.


--Town/Dungeon Controls--------------------------------------------------------

D-Pad or Left Analog Stick...........: Move around.
Circle...............................: Talk to, examine, confirm. Hold to push
                                       or pull moveable objects around.
X....................................: Cancel, hold down to run with the D-Pad
                                       or Analog Stick.
Square...............................: Fire the Sorcerer's Ring when equipped.
L1 + L2 + R1 + R2 + Start + Select...: Return to title screen (soft reset).


--World Map Controls-----------------------------------------------------------

D-Pad or Left Analog Stick...........: Move around.
Circle...............................: Get on Rhea-Birds (when available).
X....................................: Hold to make boat rides go faster.
Triangle.............................: Enter menu screen.
Select...............................: View Skits.
Start................................: Toggle mini-map/compass.
L1 and R1............................: Rotate map.
L1 + L2 + R1 + R2 + Start + Select...: Return to title screen (soft reset).


--Rhea-Bird Controls-----------------------------------------------------------

D-Pad or Left Analog Stick Up/Down...: Adjust Camera.
Circle...............................: Take off, accelerate.
X....................................: Land.
Square...............................: Hold down to have free control of the
                                       Rhea-Birds with the D-pad or Analog.
L1 + L2 + R1 + R2 + Start + Select...: Return to title screen (soft reset).


--Menu Controls----------------------------------------------------------------

Direction Pad or Left Analog Stick...: Move cursor.
Circle...............................: Confirm.
X....................................: Cancel.
Square...............................: Toggle item info display, enable/disable
                                       the use of allies' Abilities.
Triangle.............................: Remove abilities or equipment, discard
                                       items.
L1 and R1............................: Go down/up a page in the item display;
                                       go back/forward ten entries in Monster
                                       Encyclopedia.
L1 + L2 + R1 + R2 + Start + Select...: Return to title screen (soft reset).


--Battle Controls--------------------------------------------------------------

The battle controls can be changed to your liking in the Customize menu. This
guide will use the default battle controls. See section [TOPI_BATT] for more
in-depth information on the battle system and controls.


D-Pad or Left Analog Stick...........: Move, dash, jump, move cursor in menu.
Circle...............................: Attack, confirm in menu.
X....................................: Use special Ability along with D-pad or
                                       Analog stick, cancel in menu.
Square...............................: Guard, enable/disable the use of
                                       allies' Abilities in menu. Hold while
                                       in menu to zoom battle camera in or out
                                       along with the D-pad or Analog stick.
Triangle.............................: Enter menu to use items, change
                                       Abilities, etc.
Start................................: Pause.
Select...............................: Change control mode.
L1...................................: Change party formation, move battle
                                       camera left while in menu.
R1...................................: Change target, move battle camera right
                                       while in menu.
L2 and R2............................: Shortcut allies' Abilities.
L1 + L2 + R1 + R2 + Start + Select...: Return to title screen (soft reset).


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x Menus...........................................................[TOPI_MENU] x
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Pressing the Triangle button outside of battle will open up the menu screen,
which as you'd imagine, contains a variety of menus. You can make necessary
battle preparations such as using items, changing equipment, skills, tactics,
and the party formation, and change the customize settings here.

On the right, you'll see graphics of the characters in your party, and basic
information like their level, HP, TP, and so on. On the left are the various
menus, and below is your total Gald, playtime, and number of encounters. Later
on, your max hit combo will be listed as well.


--Abilities--------------------------------------------------------------------

Use the Abilities menu to set up your characters' abilities and change their
control mode. Select a character to set up, if they're in the first party slot,
you can change them between Auto, Semi-Auto, and Manual control by pressing up
after selecting them (see [TOPI_BATT] for more info on control modes).

Pressing down or Circle will let you set up their abilities. On Semi-Auto and
Manual mode, you can set up to four abilities to different direction buttons to
be used with the X button during battle, and use Triangle to remove them. On
Auto mode, and for all other characters that aren't in the first slot, you can
use the Square button to enable or disable certain skills you don't want them
to use.

See [TOPL_ABIL] for a list of all the Abilities in the game and how to obtain
them.


--Equipment--------------------------------------------------------------------

Click on Equipment to alter your characters' equipment to change their stats
and give other bonuses during battle.

Equip......: Equip your character manually. Can remove equipment with Triangle.

Remove.....: Remove equipment, can also use Triangle. Cannot remove weapons
             from characters other than Cless.

Optimize...: Automatically equip your character. Note that the game chooses the
             "optimal" equipment purely on the Attack and Defense stats, and
             not on any other benefits like Accuracy, Luck, elemental
             attributes, etc. Cless has different options for optimization
             depending on theweapon with the highest slash stat, thrust stat,
             or average between the two.

Press Square when the cursor is over a piece of equipment to toggle between its
description and other information like its stats and elemental attribute.


--Items------------------------------------------------------------------------

Enter the Item menu to use the various items you find throughout the game.

Different items will have different symbols before their names:

Green O...: This item is usable from the item menu, recovery items, herbs, and
            so on are usually like this.

Red B.....: This item is only usable during battle, tools like Flare Bottle or
            Spectacles are like this.

Green E...: This item is a piece of equipment, and you can "use" it from the
            item menu to equip it to a character. Accessories equipped in this
            way will always take the second accessory slot.

Red X.....: This item isn't usable from the menu at all; tools like the
            Pickaxe, valuable items, and items with other purposes are usually
            like this.

Again, you can press Square when the cursor is over a piece of equipment to
toggle between its description and other information like its stats and
elemental attribute.

At the top of the screen, you'll see a number of symbols. Press up from the
item list and then select one of the symbols to sort the items by newest first,
battle items first, by type, name, and so on.

Press up again to reach the Key Items screen. You can view the items important
to the story here.

See [TOPL_ITEM] for a list of all items in the game and how to obtain them.


--Strategy---------------------------------------------------------------------

Select Strategy to set up your characters' AI settings during battle (doesn't
apply to the character in the first slot you control, unless they're on Auto).
Different characters have different AI settings.


  For Cless, Chester, and Suzu:
  -----------------------------


Don't hold back......: "Forget about TP! Unleash your most powerful
                        abilities!"

Conserve TP..........: "Fight using mostly normal attacks. Use abilities if
                        your enemy has a lot of HP."

Hold your position...: "Don't go out of your way to attack. Attack enemies if
                        they come within range."

Don't use TP.........: "Don't use any TP. Fight using only normal attacks."

Defend yourself......: "Don't worry about attacking or dealing damage, just
                        defend yourself."


  For Mint:
  ---------

Focus on healing.....: "Don't worry on support abilities. Focus on keeping
                        everyone healed."

Focus on support.....: "Don't hold back or worry about TP. Support the party
                        with everything you've got."

Support as needed....: "Use support magic in moderation. If circumstances call
                        for it, cast away."

Don't use TP.........: "Don't use any abilities that consume TP."

Defend yourself......: "Don't worry about attacking or dealing damage, just
                        defend yourself."


  For Klarth and Arche:
  ---------------------

Don't hold back......: "Use your most powerful magic. Now isn't the time to
                        hold back!

Conserve TP..........: "Use spells, but be mindful of TP consumption based on
                        the situation."

Target nearby enemies: "Target the nearest enemies with spells."

Don't use TP.........: "Don't use any abilities that consume TP."

Defend yourself......: "Don't worry about attacking or dealing damage, just
                        defend yourself."


--Formation--------------------------------------------------------------------

Adjust the party's formation during battle. Press Circle to select a character
and move them to the left or right, then Circle again to replace them. Then you
can either press Circle to confirm the change, or press up and hit "Undo" to
cancel the change. Near Undo is "Replace", where you can change the lineup of
the in-battle party once you have more than four characters. You can also use
Replace by pressing down on the Formation screen instead.


--Title------------------------------------------------------------------------

Change your characters' titles that they can obtain throughout the story and by
other means. Titles only show up on the Title or Status screens, and are purely
cosmetic; they don't give any actual gameplay benefits.

See [TOPL_TITL] for a list of all the Titles in the game and how to obtain
them.


--Cooking----------------------------------------------------------------------

Select a character to cook a number of recipes you can obtain throughout the
game. Recipes use up food items to restore HP, TP, and status ailments.

See [TOPL_COOK] for more info on Cooking and a list of all recipes and how to
obtain them.


--Status-----------------------------------------------------------------------

Click on Status to view a character's stats.


Name.........: The character's name. You can rename them by pressing Circle.

Title........: The character's title.

Level........: The character's current level. As characters gain EXP, they
               level up and gain stat bonuses and increases to HP and TP.

HP...........: The character's HP (Hit Points). Lists the character's current
               HP out of maximum HP.

TP...........: The character's TP (Technical Points). Lists the character's
               current TP out maximum TP.

EXP..........: The character's total EXP (Experience Points).

Next level...: The amount of EXP the character needs to reach the next level.

Strength.....: The character's Strength. The character's base Attack without
               any equipment bonuses.

Stamina......: The character's Stamina. The character's base Defense without
               any equipment bonuses.

Agility......: The character's Agility. The character's base Accuracy (minus
               100) and Evasion (minus 30) without any equipment bonuses.

Luck.........: The character's Luck. Affects various things in battle such as
               the occurence of critical hits and the chance of enemies
               dropping items. Also seems to affect the success of blocking
               [Still need confirmation]. Changes each time you rest or stay at
               an inn.

Attack.......: The character's Attack. The character's Strength stat combined
               with all equipment bonuses. Affects how much damage physical
               attacks deal. Cless has two different Attack stats, Slash
               (affects slashing attacks) and Thrust (affects thrusting
               attacks). You can tell what type of attack Cless is using from
               the sound effect it makes.

Defense......: The character's Defense. The character's Stamina stat combined
               with any equipment bonuses. Reduces the amount of damage from
               physical attacks.

Accuracy.....: The character's Accuracy. The character's Agility stat plus 100
               and any equipment bonuses. Affects how often you hit the enemy
               without them blocking. [Still need confirmation].

Evasion......: The character's Evasion. The character's Agility stat plus 30
               and any equipment bonuses. Affects how often you successfully
               block the enemy's attacks. [Still need confirmation].

Weapon,......: Lists the character's currently equipped equipment.
Armor, etc


--Customize--------------------------------------------------------------------

Change a number of gameplay and other options for your convenience with the
Customize menu (also the same as the Custom menu on the title screen).


Message Speed..........: Change how fast text is displayed in the game, 1
                         being fastest and 5 being slowest.

Window Color...........: Adjust the red/green/blue color for main windows,
                         enemy windows, and explanation windows in the game.
                         Holding square will let you adjust the color in
                         increments of 10.

Controller Vibration...: Turn the controller vibration function on or off.

Sound Settings.........: Change the sound between Mono or Stereo output.

Volume Settings........: Adjust the BGM, SFX, and voice volume. Holding square
                         will let you adjust the volume in increments of 10.

Event Voices...........: Turn voices in events on or off.

Battle Voices..........: Turn voices in battle on or off.

Party Display..........: Select between character sprite, face portrait, or (if
                         a certain item is obtained) super deformed face
                         portraits for the party graphics in the menu screen.

3D Field Display.......: Choose to Hide Characters or Hide Background on the
                         world map. A vague setting, basically, changes the
                         objects on the world map so that they are either
                         solid or transparent if they are in front of your
                         character (this can be seen if you walk behind a
                         mountain for example).

Battle Rank............: Select a difficuly level for battles. Normal and Hard
                         are available by default, and after saving a clear
                         game data, Mania mode will be unlocked for all files
                         on the same memory card. Hard mode multiplies
                         enemies' HP by 2 and TP/Accuracy/Attack by 25%, and
                         Mania mode multiplies HP by 3 and TP/Accuracy/Attack
                         by 50% (both rounded down). In addition, TP no longer
                         recovers after battle in Mania mode.

Battle Controls........: Adjust the controls during battle to your liking.

View Battlefield.......: Enable or disable the brief view of the party and
                         enemies before battles begin.

Display Target.........: Enable or disable the brief pause and adjusting of the
                         camera when changing targets during battle.

Combo Counter..........: Available after a certain item is obtained; enable or
                         disable the combo hit counter during battle. Note that
                         turning it off will get rid of any extra exp reward
                         from combo hits after battle.


--Save-------------------------------------------------------------------------

Save of course, allows you to save your progress. You can save anywhere on the
world map, and on save points in dungeons. Just select a memory card, and then
one of up to 15 files to save on.


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x                                                                             x
x Exploration.....................................................[TOPI_EXPL] x
x                                                                             x
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Like most classic RPGs, exploration is a large part of gameplay in Tales of
Phantasia. Exploration in Tales of Phantasia is separated into two main areas:
the 3D world map and 2D towns and dungeons.


--World Map--------------------------------------------------------------------

The centerpoint of the game's exploration, the world map. ToP's world map is in
3D, with your character's 2D sprite at the center. The D-Pad moves your
character, and you can hold L1 or R1 to rotate the camera. In the upper left
corner of the screen is a compass to help you get your bearings, and on the
lower-right is a mini-map to help with navigation. You can toggle these on or
off with the Start button.

Pressing Select on the world map lets you activate Skits. Skits are chats
between the characters accompanied by different face portraits. Most skits are
conversations about current events to help you figure out where to go next, but
some are just there for laughs or to help develop the characters more. You can
press Start during a skit to skip it if you've already seen it before.

Far into the game, you gain the Rhea-Birds which help you fly across the world
map. You can activate them by pressing Circle. Using Circle again lets you
accelerate, and X lets you land. Pressing up or down lets you adjust the
camera, left or right let you change your position. Finally holding Square lets
you freely move the Rhea-Birds with the D-Pad/Analog stick.


--Towns------------------------------------------------------------------------

Towns and other non-hostile areas are one of the two types of 2D areas you can
enter from the world map. Again, like your standard RPG, there are inns, shops,
and plenty of NPCs you can interact with.

  NPCs
  ----

NPCs, or non-player characters, townspeople and other individuals you can talk
to in towns. Make a habit of talking to everyone you see in order to get hidden
skills, backstory, or various tips/hints.

  Inns
  ----

You can rest at inns for a small fee in order to completely restore the party's
HP, TP, and status ailments.

  Shops
  -----

Hit up the shops to stock up on supplies and outfit your characters with the
latest gear. Shops have four options: Buy, Sell, Equip, and Leave.

When buying or selling, use up or down to select an item, and left or right to
adjust the quantity. You can use Square to toggle between descriptions and
stats. Use Circle to confirm the purchase or X to cancel. Equip lets you set up
your equipment just like in the main menu, and Leave or the X button exits the
shop.

The green number to the right of the price/quantity of the item is how many of
that item you have in your inventory. Also on the right of your screen are the
graphics of your characters. When buying equipment, different icons may appear
over these graphics. An up arrow indicates that equipment has higher attack or
defense than the one they currently have equipped. A down arrow indicates it
has lower attack/defense. A sideways arrow with an E indicates they already
have that piece equipped. Finally faded character graphics indicate that
character can't equip that piece of equipment.


--Dungeons---------------------------------------------------------------------

Dungeons are the second type of 2D area in ToP. Like on the world map, you'll
encounter enemies through random encounters in dungeons, so make sure you're
prepared before venturing in.

Dungeons are filled with items and puzzles which may need to be found or solved
in order to progress. Make sure to look around for treasure chests, as well as
switches or objects you can move around in order to proceed.

Save points are scattered around dungeons, usually at the beginning, middle, or
end. If you see one, be sure to save since there's a good chance a boss battle
may be nearby.


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x                                                                             x
x Battle..........................................................[TOPI_BATT] x
x                                                                             x
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Battles in Tales of Phantasia are started in a classic RPG manner: walking
around on the world map or in a dungeon, you enter battle through random
encounters. However, once battle has actually started, it's quite different
from the traditional turn-based affair.

Tales of Phantasia uses a real-time battle system called the "Linear Motion
Battle System" (or LMBS for short). Your characters and the enemies are lined
up on a 2D plane, and battles take place like a simpler version of a 2D
fighting game. You can use normal attacks and link them to your special
Abilities, use items, and cast spells in real time.


    Layout of the Battle Screen
    ---------------------------

When battle has begun, your characters will normally start on the left side of
the field, with the enemies on the right. If the party is ambushed, the reverse
will be true, with the party on the right and the enemies on the left. If
caught in a pincer attack, the party will start in the middle, with enemies on
both sides.

Below the character/enemy graphics are two windows, one on the left displaying
your characters' HP and TP, and one on the right showing the names of the
enemies and how many there are. Pressing R1 will change your current target
(which determines who you'll automatically attack in Semi-Auto mode and what
enemy you'll target when playing a magic user). Pressing L1 will make the party
hold their position (indicated by "Stay" on the lower left window), while
pressing it again will reverse the party formation.

    Rules
    -----

If all enemies are defeated by having their HP reduced to 0, the battle will be
won, and the party will be rewarded with experience points, Gald (money), and
any items dropped by the enemies. The party will also recover some TP (about
5%) after battle as well. However, if all characters' HP reach 0, or everyone
becomes paralyzed and/or petrified, it's game over, and you'll have to restart
from your last save. If a Life Bottle was used to try and resurrect a character
before everyone reaches 0 HP, the game will still let the item resolve before
counting you out though.

    Escaping Battle
    ---------------

You can also escape battle if you are in a tight situation. Walking against one
side of the screen will make an escape gauge appear; continue walking to
gradually fill up the gauge. If it fills up fully, you'll successfully retreat
from battle. The speed at which the gauge fills seems to depend on how many
enemies are on the screen, so generally it's a bad idea to try and run away
when you're outnumbered Enemies can also hit you out of escaping, so it's not a
good idea to run if you're cornered either. Boss battles and other types of
forced encounters are of course unescapable. You can decrease the time needed
to escape with the Magic Mist or White Mist accessories.


--Attacking, Guarding, and Special Abilities-----------------------------------

Of course, to actually win battles you'll need to attack enemies in order to
defeat them.

    Normal Attacks
    --------------

Pressing Circle lets your character use a normal attack. These are weak
attacks you can use to link into your stronger special Abilities. Melee
characters have multiple normal attacks they can link together, using Circle
and the D-Pad to use different attacks, while support characters just have one
simple attack for interrupting enemies.

    Special Abilities
    -----------------

Pressing X lets you use your Abilities. These are stronger
special attacks or spells that cost TP; you can set up to four of them to be
used with X and the D-Pad. Melee characters can link Abilities from their
normal attacks, and depending on what kind of Abilities are used, you could
even link multiple Abilities together for longer combos.

Spellcasting characters can cast spells with different effects, needing to
stand uninterrupted for a few seconds in order to cast the spell. How
powerful the spell is determines how long the spell takes before it can be
cast, and most spells stop time once they're cast in order to play out a fancy
animation. You can also hold down the Ability button to delay the casting of a
spell if you're playing a magic user. You'll see the word "READY" over their TP
when it's done, then just let go of the button in order to cast it whenever you
want.

    The Attack Stat and Critical Hits
    ---------------------------------

Normal attacks and physical abilities deal damage based on the Attack stat.
For Cless's attacks, they're broken down into two separate attack stats:
Slash and Thrust. You can tell if an attack is a slashing or thrusting attack
by the sound effect and color graphic it makes. Physical attacks can also
deal critical hits; which deal more damage and push/launch/knock down the
enemy further away. You can tell when you get a critical hit by the louder
sound effect and orange graphic upon attacking.

    Guarding
    --------

Of course, defending yourself is important too. Holding Square lets you guard
to take reduced damage and prevent staggering from enemy attacks. If you see an
incoming enemy attack, or are expecting a counterattack, be sure to guard.
Don't rely on it too often though, as enemies can break through your guard if
you use it all the time. All spells and some enemies' special attacks can't be
guarded against, as well. If you're playing a magic user, you can use guarding
to cancel the casting of a spell.


--Control Modes----------------------------------------------------------------

Pressing Select lets you change your control mode. What control mode you use is
very important and can change the entire way you play the game. At first you'll
only start out with Semi-Auto for player control, but later on Manual mode
becomes available.

    Auto
    ----

The first control mode is Auto, or Automatic. Like it suggests, a character
controlled this way will be controlled automatically by the computer,
depending on what strategy they have set and what abilities they have enabled.
You can command the character to use specific skills with the Ability menu. All
non-player characters are under Auto control by default, though you could put
the 1st slot character under Auto control too if you ever wanted.

    Semi-Auto
    ---------

Next is Semi-Auto, or Semi-Automatic. This is the default control mode for
the character in the first slot. In Semi-Auto, the character will
automatically dash up to the enemy to perform an attack or ability, before
running back to their original position. This can get very annoying sometimes,
but thankfully you can hold forward on the D-Pad in order to prevent your
character from running back. However, the running back can be useful for
dodging enemy attacks, so don't completely disregard it. While Semi-Auto can be
convenient, it is also very limiting, only allowing you to dash or jump if you
are attacking a far away or flying enemy.

    Manual
    ------

Finally, the last control scheme is Manual mode. Manual mode gives you
complete control of your character. You dash when you want, jump when you
want, and can attack and use abilities when you want, right where you stand.
Unfortunately, Manual control isn't available by default. You need a certain
accessory equipped before you can use it, which is only available somewhat
far into the game, so you'll have to make do with Semi-Auto until then.
Though it takes a bit more effort to use than Semi-Auto in regards to
positioning your character, the freedom Manual mode provides makes the game
much easier once you master it. I highly recommend using it right when it
becomes available.


--The Battle Menu--------------------------------------------------------------

Pressing Triangle will open up the battle menu. After pressing it you can hold
down Square and up or down to zoom the battlefield in or out. You can also hold
L1 or R1 to scroll the battlefield left or right to get a better view. The
battle menu has four options: Ability, Strategy, Formation, and Item.

    Ability and Shortcuts
    ---------------------

Ability lets you set up your Abilities like in the normal Ability menu.
However, in battle, there are a few more things you can do. You can command
your Auto-controlled party members to use their skills using the Ability menu.
Just select a character, an ability, and then a target to use it on, and the
character will try to use that ability as soon as they are able. You can also
set up to two skills to "Shortcut" buttons. Select a character as normal, but
when selecting an ability, use L2 or R2 instead. Then select a target for that
character to use the skill on. Every time you press L2/R2, the assigned
character will automatically use that skill. For melee characters, holding down
the button will make them constantly use that skill until you let go. For
spellcasters, holding down the button can delay the casting of the spell
(you'll see the word "READY" over their TP) until you let it go.

    Strategy
    --------

Strategy lets you adjust your characters' AI settings just like outside of
battle.

    Formation
    ---------

Formation lets you alter the battle formation, though you can't switch party
members like outside of battle. The formation you assign basically makes your
other characters move with the character you control during battle. If one
character was set far to the left of the character you control, they'll try to
maintain that relative position throughout the entire battle. If they're close
to you, they'll try to stay nearby throughout the entire battle.

Knowing how the battle formation works will give you greater control over your
party members and a bigger advantage in battle. For example, you could use it
to get the party to one side of the screen during an pincer attack, or reverse
the formation if you get ambushed.

Pressing L1 during battle can makecharacters hold their position if you don't
want them to move around, andpressing it again can quickly reverse the
formation so you don't have to go through the menu.

    Items
    -----

Finally, Items lets you use items like you'd expect. Pick an item then select a
character to use the item, then a target if necessary. Characters that are in
the middle of using a skill or spell won't use the item until they're done, and
you can't command that character to use another item until they've already
started to use the previous item you told them to. But that said, you can have
the entire party use items at once if you wanted, there is no real "wait time"
inbetween individual item uses.


--Spells and Elements----------------------------------------------------------

As mentioned before, normal attacks and physical abilities use the Attack stat
for damage. Spells however, work a bit differently. Each spell deals a set
range of damage, which varies somewhat, but doesn't really increase no matter
how much you level up. The damage can be increased or decreased depending on
what kind of elemental defense the enemy has, and what elemental attribute the
spell is. Spells in ToP are divided into 8 elements: Non-Elemental, Earth,
Wind, Fire, Water, Thunder, Light, and Darkness.

  Elemental Defense
  -----------------

Enemies have varying elemental defenses against the elements, which you can
view in the in-game Monster Enyclopedia. There are four types of elemental
defense in ToP:


Weak.......: The enemy is weak against the element, and will recieve increased
             damage.

Strong.....: The enemy is strong against the element, and will recieve
             decreased damage.

Nullify....: The enemy has a chance to nullify the element, taking no damage.

Absorb.....: The enemy takes no damage from the element, and recovers some HP
             from it instead.

In addition, enemies have varying elemental defense depending on what color the
word is in the Monster Encyclopedia. The closer it is to a blue, the less
severe it is, while the closer it is to a white, the more severe it is.

Party members are neutral to all elements by default, but with certain pieces
of equipment, you can make them strong against, give them a chance to nullify,
or absorb certain elements.


  Elemental Attack
  ----------------

Spells aren't the only attacks with elemental properties, certain monsters have
attributes added to their attacks as well. By using the right equipment, you
can greatly decrease the damage from certain monsters.

Many weapons and Abilities have an elemental properties as well. Be careful
using elemental weapons against enemies that nullify, or absorb that element.
In the case that a weapon and special Ability have different elements, the
Ability will take priority. So if you run into an enemy that's strong against
your weapon, you can still damage them by using different elemental skills.

Finally, it's worth noting that there is also a hidden "Physical" element that
isn't shown in-game. All physical attacks are classified as this. This is the
reason why certain enemies (usually ghosts, golems, or major bosses) can
nullify your physical attacks even when you don't have an elemental weapon
equipped.


--Status Effects---------------------------------------------------------------

Like most RPGs, Tales of Phantasia has a number of standard status effects you
need to watch out for. Enemies can inflict status ailments on the party with
their attacks, and the party can inflict a couple of statuses with Mint's
spells. Most ailments have the appropriate "Check" accessory which prevents
your characters from suffering them while equipped, and you can use the Liqueur
Bottle item to prevent all status effects for a short time during battle.

  Poison
  ------

Signified by green bubbles, Poison gradually drains your HP, inside or outside
of battle. During battle, your character will lose 3% of their max HP every few
seconds, and outside of battle, lose 1% of their max HP every few steps. Poison
is non-fatal outside of battle, but can be deadly if not treated during battle.
Can be treated by Panacea Bottle and Mint's Antidote and Recover spells.


  Paralysis
  ---------

Signified by two lightning bolts, Paralysis prevents your characters from
moving, though holding left or right will allow you to try escaping battle
while paralyzed. If all party members become paralyzed, game over. Can be
treated with Panacea Bottle, Basilisk's Scale, or Mint's Recover spell.


  Stone
  -----

Like Paralysis, Stone petrifies your character and prevents them from moving.
Again, you can hold left or right to try escaping battle while petrified. If
all party members become paralyzed, game over. Can be treated with Panacea
Bottle or Mint's Recover spell.


  Silence
  -------

Silence prevents your character from using their Abilities in battle. Needless
to say, this is bad news, especially for spellcasters. Silence is available to
the party via Mint's Silence spell. Can be treated with Mint's Dispel spell.


  Sleep
  -----

Signified by three Zs, Sleep prevents your character from doing anything at
all. Even escaping is impossible while asleep. Thankfully, Sleep goes away
after a short time and can be prevented by simply guarding.


  Stun
  ----

Signified by birds flying above your character's head, Stun leaves your
character unconscious for a short time. Critical hits, attacks that break your
guard, and attacks that launch you into the air or knock you away seem to have
a high chance of causing Stun. Goes away after a short time, and can be
shortened with a Stun Charm accessory. Also known as "dizzy" or "peeped".


  Incapacitated
  -------------

When a character's HP reaches 0, they become incapacitated and unable to fight.
If all party members' HP reach 0, game over. If your character becomes
incapacitated, don't panic, you can still move around your character's spirit
to move the party or try to escape. Can be treated with Life Bottle, Basilisk
Scale, or Mint's Raise Dead spell.


  Time Stop
  ---------

A unique and powerful status ailment, time freezes for a few seconds and the
party or enemies are unable to do anything at all. This is good news for the
inflicting side, since they can get in some free hits without penalty. Can be
inflicted on the enemy with the Hourglass and Chronoglass items, and Mint's
Time Stop spell. A few late game enemies can cast Time Stop as well.


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x                                                                             x
x Characters......................................................[TOPI_CHAR] x
x                                                                             x
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--Cless Alvein-----------------------------------------------------------------

Age................: 17
Height.............: 170 cm
Weight.............: 59 kg
Voice Actor........: Takeshi Kusao
Weapon of choice...: Swords, Rapiers, Axes, Spears, Halberds

Initial Stats       Initial Equipment   Average Stat Gain On Level Up
-------------       -----------------   -----------------------------

Level.......: 1     -Long Sword
HP..........: 144   -Leather Armor      HP: 84.6
TP..........: 10                        TP: 8
Strength....: 10                        Strength: 1.3
Stamina.....: 2                         Stamina: 0.7
Agility.....: 16                        Agility: 1.0


The main character, a young man from Totis Village who studies the Alvein Style
of Swordsmanship under his father. Cless is generally nice and easy-going, but
can get extremely angry when the ones he cares about are in danger. Cless can
be a bit clueless sometimes though, especially when it comes to things like
relationships.

In battle Cless can use no less than five different types of weapons: Swords
(usually balanced), Rapiers (high thrusting power), Axes (high slash power),
Spear (long range, high thrust), and Halberds (long range, balanced).

Cless is the standard swordsman-type character: best in the front lines,
keeping enemies away from your support characters. With high HP, attack,
defense, and a multitude of Abilities to combo enemies, Cless is a party
mainstay.


  Controls
  --------

For all of Cless's attacks, you can simply press the button once to just do a
single attack. Repeating certain attacks this way is good for stunlocking
certain enemies.

(Semi Auto)

(Close range) Circle, Circle..........: Downward slash followed by a thrust
(Close range) Up + Circle, Circle.....: Upward slash followed by a downward
                                        slash
(Close range) Down + Circle, Circle...: Thrust followed by an upward slash
(Long range) Circle...................: Running jump with a slash
(Long range) Down + Circle............: Running jump with a downward thrust
(Long range) Up + Circle..............: Running jump with an upward slash


(Manual)

Double Tap Left or Right..............: Dash
Up, Up-Left, Up-Right.................: Jump

Circle, Circle........................: Downward slash followed by a thrust
Up + Circle, Circle...................: Upward slash followed by a downward
                                        slash
Down + Circle, Circle.................: Thrust followed by an upward slash

(In the air) Circle...................: Jumping downward slash
(In the air) Down + Circle............: Jumping downward thrust
(During dash) Up + Circle.............: Jumping upward slash


--Chester Barklight------------------------------------------------------------

Age................: 17
Height.............: 175 cm
Weight.............: 62 kg
Voice Actor........: Kentarou Itou
Weapon of choice...: Bows

Initial Stats      Initial Equipment   Average Stat Gain On Level Up
-------------      -----------------   -----------------------------

Level......: 1     -Short Selfbow
HP.........: 137   -Leather Armor      HP: 79
TP.........: 12                        TP: 7
Strength...: 9                         Strength: 1.3
Stamina....: 3                         Stamina: 0.7
Agility....: 17                        Agility: 1.0


Cless's best friend, Chester is an orphan who lives with his little sister Ami.
Chester practices archery and goes hunting with Cless often to sharpen his
skills. Although Chester is a diligent worker, he can be rather hot-blooded and
quick to anger at times.

In battle Chester uses his bow and archery skills to deal death from a
distance.

Chester gains all of his Abilities from leveling. Chester is an excellent
support character, with a variety of elemental skills that are great at
interruption and damage from afar. Some of his skills are quite spammable,
making him an excellent party member to use later on.


  Controls
  --------

(Semi-Auto)

(Close range) Down + Circle...........: Shove
(Close/Long range) Circle.............: Forward arrow
(Close/Long range) Up + Circle........: Upward arrow
(Long range) Down + Circle............: Running jump, then downward kick


(Manual)

Double Tap Left or Right..............: Dash
Up, Up-Left, Up-Right.................: Jump

Circle................................: Forward Arrow
Up + Circle...........................: Upward Arrow
(In air) Circle.......................: Jumping kick


--Mint Adnade------------------------------------------------------------------

Age................: 18
Height.............: 162 cm
Weight.............: 42 kg
Voice Actor........: Junko Iwao
Weapon of choice...: Staves

Initial Stats      Initial Equipment   Average Stat Gain On Level Up
-------------      -----------------   -----------------------------

Level......: 3     -Rod
HP.........: 192   -Cloak              HP: 70.0
TP.........: 35                        TP: 10
Strength...: 9                         Strength: 0.9
Stamina....: 3                         Stamina: 0.5
Agility....: 11                        Agility: 0.8


A young woman Cless meets early on in the game, Mint is a user of the
mysterious art of Methodism. Mint is unfailingly well-mannered and polite to
everyone she meets.

In battle Mint uses staves and rods as her weapon. These have very low attack
power, so they're only good for interrupting the enemy.

Mint's Methodism supports the party with recovery and buff spells, and
enfeebles the enemies with debuffs or status effects. Being the healer, Mint is
an invaluable party member throughout the entire game.


Controls
--------

For Mint's support spells, press R1 while casting to target a character.

(Semi-Auto)

(Close range) Circle..................: Normal attack
(Close range) Up + Circle.............: Anti-air attack
(Long range) Up + Circle..............: Running anti-air attack
(Long range) Circle...................: Running normal attack


(Manual)

Double Tap Left or Right..............: Dash

Circle................................: Normal attack
Up + Circle...........................: Anti-air attack


--Klarth F. Lester-------------------------------------------------------------

Age.................: 29
Height..............: 176 cm
Weight..............: 62 km
Voice Actor.........: Kazuhiko Inoue
Weapon of choice....: Books

Initial Stats      Initial Equipment   Average Stat Gain On Level Up
-------------      -----------------   -----------------------------

Level......: 9     -Necronomicon
HP.........: 545   -Cloak              HP: 75.5
TP.........: 89                        TP: 9
Strength...: 19                        Strength: 1
Stamina....: 8                         Stamina: 0.6
Agility....: 16                        Agility: 0.9


Klarth is a scholar of magic who lives in Euclid with his assistant, Mirald.
While searching for a way for humans to use magic, Klarth rediscovered the lost
art of Summoning, and offers to help the party if they help him look for
Summon Spirits. Klarth is the most experienced of the group and is often the
one in charge of negotiation.

In battle Klarth uses books imbued with magical power; characterized
by high accuracy and various elemental properties. They have higher attack
power than the other mages' weapons, so Klarth can be a good backup meat shield
if Cless is busy with other enemies.

Klarth can call forth various Summon Spirits to deal elemental damage and
interrupt enemies. In order to summon them, Klarth will need to form pacts with
them throughout the story or in optional sidequests. Klarth starts out quite
powerful early on, but later in the game his Summons start to get outclassed by
the other characters' Abilities.


  Controls
  --------

(Semi-Auto)

(Close range) Circle..................: Normal attack
(Long range) Up + Circle..............: Anti-air attack


(Manual)

Double Tap Left or Right..............: Dash

Circle................................: Normal attack
Up + Circle...........................: Anti-air attack


--Arche Klaine-----------------------------------------------------------------

Age.................: 17
Height..............: 157 cm
Weight..............: 39 kg
Voice Actor.........: Mika Kanai
Weapon of choice....: Brooms

Initial Stats      Initial Equipment   Average Stat Gain On Level Up
-------------      -----------------   -----------------------------

Level......: 12    -Broom
HP.........: 660   -Cloak              HP: 71.1
TP.........: 133                       TP: 9.0
Strength...: 20    -Blue Ribbon        Strength: 1.0
Stamina....: 10                        Stamina: 0.6
Agility....: 20                        Agility: 0.9


A young Half-Elf witch who lives with her father in the Lone Valley. While
cheerful, Arche is very informal with everyone she meets and can seem a bit
childish at times.

In battle, Arche flies on and attacks with her broom. This allows her to avoid
many ground-based attacks. She's also the only character who can dash and
attack freely in Semi-Auto mode. Her normal attack is very spammable and good
for interruption.

Arche can use the power of Sorcery to deal elemental damage and interrupt
enemies. Arche starts with only a few spells upon joining, and has to learn
more from spellbooks you can get from the story or find throughout the world.
Arche's spells stay pretty powerful throughout the entire game, and although
the physical attackers might outclass her later on, she's still great at
interrupting and stunlocking enemies.


  Controls
  --------

(Semi-Auto and Manual)

Double Tap Left or Right..............: Dash
Hold Up or Down.......................: Adjust altitude

Circle................................: Normal attack


--Suzu Fujibayashi-------------------------------------------------------------

Age.................: 11
Height..............: 135 cm
Weight..............: 28 kg
Voice Actor.........: Taeko Kawata
Weapon of choice....: Ninto (Ninja Swords)

Initial Stats      Initial Equipment   Average Stat Gain On Level Up
-------------      -----------------   -----------------------------

Level......: 31    -Ninto Botan
HP.........: 1699  -Kisaragi           HP: 77.0
TP.........: 221                       TP: 7.0
Strength...: 42                        Strength: 1.0
Stamina....: 21                        Stamina: 0.6
Agility....: 39                        Agility: 1.1


Suzu is a young ninja girl from the Ninja Village that the party runs into late
in the game. Her upbringing as a ninja has made her incredibly formal, almost
to the point of coldness. Although she was a NPC in the original Tales of
Phantasia, Suzu is fully playable in the PS1 version if certain steps are
taken.

Suzu uses ninja swords in battle, characterized by short range and a variety of
elemental attributes.

Suzu starts out with a few ninja Abilities upon joining, and has to learn the
rest from scrolls you can find or buy from wandering ninja around the world.
Although Suzu isn't very impressive when she first joins, once she gets better
equipment and skills she's quite a force to be reckoned with.


  Controls
  --------

Like Cless, you can just press the attack button once to use a single attack.

(Semi-Auto)

(Close range) Circle, Circle, Circle..: Normal combo
(Close range) Up + Circle x3..........: Anti-air normal combo
(Long range) Circle x3................: Running normal combo
(Long range) Up + Circle x3...........: Running anti-air combo
(Long range) Down + Circle............: Throw kunai


(Manual)

Double Tap Left or Right..............: Dash
Up, Up-Left, Up-Right.................: Jump

Circle, Circle, Circle................: Normal combo
Up + Circle, Circle Circle............: Anti-air normal combo
Down + Circle.........................: Throw kunai straight
Down + Circle, Up or Forward..........: Throw kunai diagonally
(In air) Circle.......................: Anti-air single attack


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x                                                                             x
x Walkthrough: Part 1.............................................[TOPW_PAR1] x
x                                                                             x
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                       Table of Contents
                       -----------------

  Totis Village and the Forest of the Spirits......................[TOPW_TOT]
  Mountain Pass....................................................[TOPW_MPS]
  Euclid...........................................................[TOPW_EUC]
  Morrison's House.................................................[TOPW_MOR]
  Underground Crypt................................................[TOPW_UNC]


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x                                                                             x
x Totis Village and the Forest of the Spirits......................[TOPW_TOT] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Apple Gummi x4, Mascot, Channeling, 10 Gald, Apple, Spectacles,
  Kind Brother Title (Chester), Life Bottle, Knight's Sabre

--Enemies----------------------------------------------------------------------

  (Euclid area World Map): #003 Owl, #131 Bugbear, #220 Giant Bee

  (Forest of the Spirits): #003 Owl, #131 Bugbear, #175 Boar, #176 Boar Child,
  #220 Giant Bee

--Shops------------------------------------------------------------------------

                       Weapon Shop <<Teaser>>

  Long Sword..........140   Rapier..............180   Short Selfbow........50
  Long Selfbow........200

                       Item Shop <<Ghauri>>

  Apple Gummi..........60   Spectacles...........10   Chicken..............40
  Beef.................64   Pork.................56   Bread................20
  Rice.................32   Dried Seaweed........16

--[MISSABLE ALERT!]------------------------------------------------------------

  (Before fighting the boss in the forest): !Kind Brother Title (Chester)!,
  !Mascot!

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Select New Game and you can rename Cless. After all of the opening events and
dialogue, Maria will give you two <<Apple Gummis>>. Chester will join you and
you can rename him.

Go inside the Alvein Residence and the nearby swordsmen will teach you about
attacking, guarding, and battle formations. If you go upstairs, you can rest in
Cless's bed to restore your HP and TP whenever you wish.

--[MISSABLE ALERT!]------------------------------------------------------------

If you visit Chester's house, you can talk to Ami and recieve the <<Mascot>>
key item.

-------------------------------------------------------------------------------

You'll also recieve a <<Channeling>> accessory. The Channelling lets another
player control a character in the 2-4P slots with it equipped. If you have
three Channelings and a PlayStation multitap, up to four people can play. Just
make sure you set the character the other player wants to control to Semi-Auto
mode in the Abilities menu first.

Speak with the swordsman in the weapon shop twice to learn about Abilities.
Speak with the innkeeper in the inn and move the statue for her to gain <<10
Gald>>.

Enter the item shop and speak with the shopkeeper to get an <<Apple>>. Go into
the stable and get the <<Apple Gummi>> from the pouch, then open up the chest
directly below it for a <<Spectacles>>.

--A word on Spectacles---------------------------------------------------------

Spectacles are an item you can use in battle to reveal information on the
enemy. Later in the game you'll get an item called the Monster Encyclopedia
that keeps track of all the enemies you encounter, so if you're a completionist
you'll want to use the Spectacles on every new monster you encounter. You can
buy more Spectacles for next to nothing at the item shop, and many enemies drop
them frequently. Many enemies in the game aren't available after a certain
point in the story, so you'll definitely want to use Spectacles whenever you
can if you care about filling in the encyclopedia.

--[MISSABLE ALERT!]------------------------------------------------------------

If you go back to Ami in Chester's House and give her the Apple from the
shopkeeper, Chester will get the <<Kind Brother>> title. You can now go back to
the item shop to buy items if you want.

Try to leave the village and Master Tristan will speak with you. Once you leave
the village you'll learn about skits.

--Preparation, getting used to the battle system-------------------------------

You may want to spend some time fighting battles on the world map to get
acquainted with the battle system and gain some EXP. Observe the various
enemies and experiment with different attacks with Cless. For the flying
enemies like the bees and owls, you can run and attack them from long range,
then run back to avoid attacks if there are other enemies near by. If they're
alone, you can hold forward to prevent running back, and combo them with close
range normal attacks. If Chester attacks one of the enemies, take the
opportunity to move in and attack while they're interuppted. If an enemy blocks
an attack, make sure to guard to reduce damage from an oncoming counter attack.
Similarly, if you see an enemy attack, try to guard it, then counter attack
them.

Try and fight battles until Cless and Chester learn their first Abilities,
Demonic Blade and Crimson Lotus, which are helpful for the first boss of the
game. If you get enough money, you might want to buy the Rapier or Long Selfbow
from the weapons shop too. You may not need to bother on Normal mode, but on
higher difficulties any extra preparation helps. Remember, if your characters
get weak you can always use Cless's bed to rest at this point in the game.

-------------------------------------------------------------------------------

When you're ready enter the Forest of the Spirits just south of Totis.

Right inside, Cless and Chester will spot a boar, which runs off below. Go
right to find a chest with an <<Apple Gummi>>. Then go up for a chest with a
<<Life Bottle>>. Go back down to continue chasing the boar. At the end of the
path you can go up to another screen and see a giant tree. After an event
you'll finally catch the boar and you'll end up in a miniboss battle.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Boar and Boar Child x3                                                x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#175 Boar--------------------------------------------------------------------

HP: 175 TP: 0 EXP: 45 Gald: 80
Attack: 35 Defense: 9 Agility: 40

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Pork

--#176 Boar Child--------------------------------------------------------------

HP: 40 TP: 0 EXP: 5 Gald: 8
Attack: 15 Defense: 8 Agility: 50

Elemental Defense: Fire (Very Weak)

Dropped Items: Pork, Pelt

-------------------------------------------------------------------------------

Recommended levels: 1-3

This first boss is pretty easy unless you're playing on a higher difficulty.
You'll be fighting a big Boar and three boar children behind it. The children
will run off after awhile, leaving just the Boar to deal with, though if you
feel particularly cruel you could try to kill them first for some extra loot.
Right at the start of the battle, the mama Boar will charge at you, so be sure
to block it. Afterwards, target one of the boar children and attack them to run
behind the big Boar, then leave them alone and retarget the big Boar again.
This way you can sandwich the boar with Cless and Chester by attacking it
from both sides. With constant attacks from both sides, the Boar shouldn't be
able to move and will go down swiftly.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

After the battle you'll hear an alarm which is your cue to head back to Totis
Village. Go back and after a scene you'll be in control of Cless alone.

Go to the second floor of Cless's house and you can pick up the <<Knight's
Sabre>>, a nice weapon for this point of the game. It has nice stats and
is fire elemental, which many of the nearby monsters are weak to.

Head north to Euclid in order to continue the story. Along the way you'll have
to go through the Mountain Pass.


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x                                                                             x
x Mountain Pass....................................................[TOPW_MPS] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Life Bottle, Orange Gummi

--Enemies----------------------------------------------------------------------

  #003 Owl, #006 Anaconda, #131 Bugbear

--Shops------------------------------------------------------------------------

                       Peddler

  Apple Gummi..........60   Orange Gummi........200   Panacea Bottle......350

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

As soon as you enter there'll be a small dialogue where you'll learn how
to push and pull objects around. There's a peddler here that sells items,
although you probably can't afford much at the moment. If you just want to go
on with the story, go left, although if you want the treasures here, pull the
statue out of the way and follow the winding road up north to the top of the
mountain. Either way you go leads to an exit.

The enemies here shouldn't be too much trouble if you do decide to climb the
mountain. If you have the Knight's Saber they should go down in a few hits and
if you're level 3 or 4 they don't hit very hard. At the top of the
mountain you can find a <<Life Bottle>> and an <<Orange Gummi>>. Exit the
mountain and head north to reach Euclid.


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x                                                                             x
x Euclid...........................................................[TOPW_EUC] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Cabbage Roll Recipe, Earring, Long Sword, Battle Axe, Wood Shield,
  Channeling, Cheese, Apple Gummi x2, Orange Gummi, Savory, Rapier, 1000 Gald

--Enemies----------------------------------------------------------------------

 (Euclid Sewers): #098 Slime, #217 Giant Slug, #219 Giant Bat

--Shops------------------------------------------------------------------------

                       Variety Shop <<Squishy>>

  Long Sword..........140   Rapier..............180   Short Selfbow........50
  Rod..................10   Leather Armor.......120   Cloak................12
  Wood Shield..........50   Beret...............300   Spectacles...........10
  Apple Gummi..........60   Orange Gummi........200   Chicken..............40
  Pork.................56   Cabbage..............40   Apple................40
  Egg..................20   Bread................20

                       Weapon Shop <<Holy Knight>>

  Saber...............200   Rapier..............180   Short Selfbow........50
  Short Selfbow........50   Long Selfbow........200

                       Armor Shop <<Holy Knight>>

  Leather Armor.......120   Chain Mail..........900   Wood Shield..........50
  Round Shield........300   Leather Helm........600   Leather Gloves......150

                       Item Shop <<Baby>>

  Apple Gummi..........60   Orange Gummi........200   Panacea Bottle......350
  Life Bottle.........300

                       Grocer <<Marion>>

  Chicken..............40   Beef.................64   Pork.................56
  Egg..................20   Bread................20   Rice.................32
  Dried Seaweed........16   Cabbage..............40

--[MISSABLE ALERT!]------------------------------------------------------------

  (Until the end of Part 1): !Cabbage Roll Recipe!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Speak with the soldier right near the entrance to learn about how to zoom the
battle camera. Talk to the employee in the food store to learn about Cooking
and ingredients. Speak with the Chef and answer yes to get the Cabbage Roll
recipe. He'll also teach you about recipe levels. You can talk with him in
towns throughout the game to learn even more recipes.

Anyway, head to the northwest house with the weatherpane to meet Cless's Uncle
Olson. After the dialogue speak to Olson and say yes to spend the night in
order to continue the story. After the events you'll end up in a dungeon with
all of your weapons taken away.

Wait around for awhile and Cless will hear somebody's voice. Examine the hole
in the wall and say yes to recieve the <<Earring>> key item. Walk through the
hole in the wall and examine the corpse. Say yes to recieve the <<Long Sword>>.
Equip it and you can open up the cell doors by examining them. Open up the
chest and bag in the upper-right for a <<Battle Axe>> and <<Cheese>. To
continue, go to the nearby cell and talk to the young girl. After a
conversation Mint will join the party and you can rename her.

Equip the Battle Axe and examine the drain. Say yes in order to break it open,
although you'll lose the Battle Axe in the process. Go through the drain to
enter the waterway.

Right when you enter, you'll recieve a short tutorial on how to enable
and disable your allies' abilities. Go up to find a <<Wood Shield>>. Go left
and you'll get an explanation on memory circles (save points). Just below the
save point is a chest with another <<Channeling>> ring.

--Random encounters, strategies------------------------------------------------

You'll usually encounter Bats in this dungeon, which use a sonic wave attack
that can pass through you and hit multiple characters. You can avoid it by
standing directly below them. The best way to take care of them is to
up-slash them, and combo them once they're helpless on the ground. For the
Slugs, you can pretty much just down-slash poke them until they die if you
get up close to them. Of course, if an attack is guarded against, you should
either let yourself run back or guard to prevent a counter attack.

On higher difficulties, you need to be very careful as the enemies hit way
too hard to get hit without guarding. Use a running slash on Bats to knock them
down and run back. For the Slugs/Slimes, a running stab will push them back, so
you can run back and repeat until they die. You can follow either of these up
with Demonic Blade to help push back the enemies more. If you get a critical
hit or stun the enemy, feel free to be more aggressive but be careful if other
enemies are nearby.

In the case of an ambush, try and concentrate on the enemy behind you. If you
push it into a corner, you can spam Swallow Kick and hopefully get behind it so
all the enemies are on one side again. Or simply try to kill it before the
other enemies approach you.

-------------------------------------------------------------------------------

Anyway, follow the path up until you hit an intersection. Open up the chest for
an <<Apple Gummi>> then take the left path. Open up the chest for an <<Orange
Gummi>> then head back. Take the path right to the next screen.

Keep going right for a chest with another <<Apple Gummi>> then go up to the
next screen. Another intersection; start by taking the right path. There'll be
some steps and another chest. Open it for an <<Orange Gummi>> then take the
steps to the right for another intersection. Go down for a sack with
<<Savory>>, a stat-boosting herb. I recommend holding off on using it for now,
since you can turn it into a better herb later in the game.

Go back and take the path up. Another chest and a path to the left. Open the
chest for a <<Rapier>> and then go left for a save point.  You should see
monsters on-screen nearby; don't approach them yet. Instead go left and follow
the path up for a chest with <<1000 Gald>>. Now go back to the save point. Heal
up your HP and TP and be sure to save. Head on up to the monsters for a boss
fight.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS- Clay Demon, Giant Slug x2, Giant Bat x2                               x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#057 Clay Demon--------------------------------------------------------------

HP: 250 TP: 0 EXP: 77 Gald: 420
Attack: 75 Defense: 13 Agility: 70

Elemental Defense: Light (Very Weak), Dark (May Nullify)
Elemental Attack: Darkness

Dropped Items: Panacea Bottle, Spectacles

--#217 Giant Slug--------------------------------------------------------------

HP: 75 TP: 0 EXP: 5 Gald: 5
Attack: 35 Defense: 10 Agility: 10

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

--#219 Giant Bat---------------------------------------------------------------

HP: 60 TP: 0 EXP: 4 Gald: 12
Attack: 33 Defense: 8 Agility: 80

Elemental Defense: Light (Very Weak), Darkness (High Nullify)
Elemental Attack: Darkness

-------------------------------------------------------------------------------

Recommended levels: 3-5

Keep attacking and running back so that all the enemies don't surround you.
Their AI isn't all that great and they will more often then not decide to chill
on their end of the battlefield; so you can just do a running attack, Demonic
Fang, and run back unharmed until you get rid of all the lackies. Once they're
gone you can attack the Clay Demon up close. You can just treat him like a
bigger Giant Bat; attack him in the air to knock him down, and combo him when
he reaches the ground. If Cless has Swallow Kick, you can pretty much trap him
into a corner when he hits the ground by doing a double attack-> Swallow Kick
combo. Even if you run out of TP, just repeating Cless's single up-slash from
up close will do. On higher difficulties this battle may require a bit of luck
so that the enemies don't surround you, but once the lackies are gone it's
pretty easy if you're patient about running attacks and guarding.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

After the battle you'll get all the weapons back that were taken away from you.
Head up for the exit and another event. You'll find yourself in Morrison's
Manor.


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x                                                                             x
x Morrison's House.................................................[TOPW_MOR] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Steamed Egg Custard Recipe, Monster Encyclopedia

--Enemies----------------------------------------------------------------------

  (Morrison's House region World Map): #003 Owl, #006 Anaconda, #107 Dingo

--Shops------------------------------------------------------------------------

                       Peddler

  Long Selfbow........200   Rod..................20   Chain Mail..........900
  Ring Mail..........1200   Cloak................12   Round Shield........300
  Leather Helm........400   Leather Gloves......150   Beret...............300
  Mantle...............20   Spectacles...........10   Apple Gummi..........60
  Orange Gummi........200   Mixed Gummi........1000   Panacea Bottle......350
  Life Bottle.........300   Chicken..............40   Pork.................56
  Egg..................20   Bread................20   Rice.................32
  Dried Seaweed........16   Cabbage..............40   Apple................40

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Mint will teach you the recipe for <<Steamed Egg Custard>> and give you the
<<Monster Encyclopedia>>, then you'll be in control of Cless again.

--The Monster Encyclopedia, completionists take note---------------------------

Now that you have the Monster Encyclopedia, you can keep track of all the
monsters you've encountered so far. Like I mentioned previously, you'll need to
use a Spectacles to scan enemies and obtain information on them, but you also
need to know what items they drop, if any, in order for the monster entry to
count as "complete". In most cases, especially for monsters with rarer item
drops, this means simply killing them over and over until you get the item to
drop. Fortunately this isn't too common and you should get most of the item
drops just going through the game normally. Just make a habit of checking the
entries of monsters you've fought recently to make sure you've got the entries
squared away.

-------------------------------------------------------------------------------

Head outside the house, and you'll run into Chester. More story, and Chester
will rejoin the party.

--Shopping---------------------------------------------------------------------

A peddler will now be available in the front room. I recommend buying the Long
Selfbow for Chester, the Round Shield for Cless, Leather Gloves for
Cless and Chester, Berets for Mint and Chester, and 6 Mantles (two for each
character). These should boost your stats enough for now, although if you have
enough money you can buy the more expensive Chain or Ring Mails for Chester and
Cless. If you do have enough to buy the sets of armor, only buy one, since
you'll be finding a Chain Mail in the next dungeon. Ignore the Leather Helm for
the same reason.

-------------------------------------------------------------------------------

When you want to move on, go east of Morrison's House to reach the
Underground Crypt.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Underground Crypt................................................[TOPW_UNC] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Apple Gummi x2, Mixed Gummi, Ogi: Demonic Kick, Swordsman Title (Cless),
  Leather Mantle, Charm Bottle, Hourglass, Leather Helm, Rune Bottle,
  Saber, Chain Mail, Milk x2, Cheese x2, Orange Gummi, Panacea Bottle,
  Wraith Ruby, Elixir, Lavender, Rabbit's Foot, Morrison's Book, Chester's Bow

--Enemies----------------------------------------------------------------------

  (Cave): #098 Slime, #217 Giant Slug, #219 Giant Bat, #221 Giant Frog

  (Crypt): #057 Clay Demon, #067 Golem, #092 Skeleton, #187 Mummy

  (Lava rooms): #059 Ghoul, #198 Lizardfly

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

If you missed the Slime, Giant Slug, or Giant Bat entries from the sewers, you
can encounter them again here.

Go up from the entrance for a chest with an <<Apple Gummi>>. Ignore the enemy
up above for now.

Keep going right to meet up with Tristan. He'll teach you about Ogis, and
Cless will recieve Ogi: <<Demonic Kick>> and the <<Swordsman>> title. Then talk
to Tristan again to learn about Shortcuts.

--Ogis and more preparation----------------------------------------------------

Ogis are combinations of two of Cless's basic abilities. For example, the
Demonic Kick Ogi is a combination of Demonic Blade and Swallow Kick. Ogis
require the two requisite skills to be mastered, or at 100 uses, before they
can be used in battle. You can check how many times a skill has been used in
the Abilities menu.

If you want, take some time fighting battles around Morrison's House to get
Demonic Blade and Swallow Kick up to 100 uses. Not only will you be able to use
Demonic Kick, you'll gain some more EXP, Gald, and more food and precious Apple
and Orange Gummis from the monsters that'll make the next dungeon go by
smoother.

-------------------------------------------------------------------------------

Backtrack and approach the Treasure Keeper to fight two Skeletons. Put
Chester's Crimson Lotus on a shortcut button, then hold it down so he'll
constantly fire at one Skeleton. Set Mint to use Toy Hammer on the other
skeleton as well. Whenever one of the skeletons starts to get close to the
party, target it and use a normal attack-> Swallow Kick combo to push it away.
Once one Skeleton is gone the other should be easy to get rid of. After
winning, open the chest for a <<Mixed Gummi>>.

When you're ready to go deeper into the dungeon, continue north from where you
talked with Tristan.

Go right and down to the next screen. You'll be in a long, puddled hallway with
rats with doors all along the north wall. Enter the first doorway from the left
you see and examine the coffin. Say yes to open it and you'll enter a battle
with a Mummy. I find the best strategy against them is to control Chester and
just fire arrows nonstop. Since they're so slow they'll never be able to even
get close to you this way; and if you corner them you can fire and reload
faster to end the battle more quickly. After you win you'll recieve a <<Leather
Mantle>>, a stronger version of the Mantle accessory.

The rest of the doors in this hallway contain coffins with Mummies, except the
third door from the left. They give good exp, the treasure is nice, and they're
easy, so I recommend fighting them all. From left to right, except for the
third door, the doors contain <<Charm Bottle>>, <<Hourglass>>, <<Leather
Helm>>, and <<Rune Bottle>> Charm Bottle reduces the prices of the next shop
you visit, and Hourglass freezes all enemies in battle for a short period of
time. These are very rare items so I recommend waiting until the right time to
use them. Leather Helm is a helmet for Cless. Finally, the Rune Bottle is a
special item that can transform items into completely different ones. For
example, you could turn the Charm Bottle and Hourglass into more powerful
versions, or transform the Savory you found in the last dungeon into a more
potent herb. Rune Bottles are hard to come by for now, so use them sparingly
until you get to the point where you can obtain them easier.

Go down the stairs at the right end of the hall to continue on. You'll go down
three sets of stairs before the next real floor.

--New enemies------------------------------------------------------------------

Here new random encounters will start to appear. Clay Demons, Skeletons and
Mummies will now be random encounters. Clay Demons are easy to trap, and give a
very nice sum of Gald (you may consider building up Gald for supplies from
them). For the skeletons and mummies, just repeat the same strategies you used
against them before.

-------------------------------------------------------------------------------

Anyway, at the first two-way intersection, go down, and then go up for a sack
with some <<Cheese>>. Go down for a chest with an <<Apple Gummi>>, then go back
to the original two-way intersection and take the right path through a door to
the next screen.

Here you'll see two paths up above and a doorway to the right leading down
below. Take the left path up for a chest with a <<Saber>> for Cless. I don't
recommend using it over the Knight's Saber or Rapier. Go back down and take the
right path up. Follow it until you reach a chest with a <<Chain Mail>> for
Cless or Chester. Now go all the way back and go through the lower doorway on
the right to reach the next screen.

To the right there'll be a save point and a bag with some <<Milk>>. Make sure
to save, and examine the statue near the save pont for a mini-boss fight
against a Golem. It's like a bigger version of the Mummy, with higher
attack, defense, and HP. It isn't much faster though, so firing arrows at it
with Chester works well again. It does have a small chance to nullify physical
attacks, so just stay behind Cless in case some of your attacks bounce off of
it.

Now that the statue is defeated, you can move it around freely. Move it to the
southwest part of the room and push it onto the switch. This will unlock the
nearby door. Before you go through it, go right into a room with <<Cheese>>,
<<Orange Gummi>>, and <<Panacea Bottle>>.

Once you go through the door, you'll encounter another Treasure Keeper. This
time it's two Clay Demons. Just move the party to one side and trap them in the
other. Afterwards, open up the chest for the <<Wraith Ruby>> key item. Now go
all the way back to the hallway where you fought all those Mummy battles. You
can now open up the sealed door with the Wraith Ruby. Inside you'll find a
circle that'll warp you to the next area, and you can examine the statue up
above to fully restore your HP and TP.

If you're running low on items, don't hesitate to go back to Morrison's place.
You can use the money from battles to restock on items and food, as well as buy
Ring Mails for Cless and Chester.

This next area is filled with lava and floating platforms. You'll start
encountering Lizardflies here, but they aren't any more dangerous than your
standard bat or wasp enemy. Ghouls also make an appearance, but they're easy to
take out too. The first thing to do is wait for a platform to appear on your
left. Take it to a blue chest with an <<Elixir>>, then take it back. Now go
down the stairs below, into a magma filled room. Every step on the magma will
reduce your HP, so be careful. Check your health and use Mint's First Aid as
necessary to heal in the menu. At the bottom right corner, you'll encounter
another Treasure Keeper. It's two more Clay Demons again. Beat them and open up
the chest for a <<Lavender>> herb.

Go back up and take the floating platform to the upper right. You'll
see another platform below you, but you can't reach it yet. Once you reach
the other side, press the switch on the left. Take the platform above you to
reach two chests with <<Milk>> and a <<Rabbit's Foot>>, which raises your Luck
stat by 10%.

Now go back to where you couldn't reach that platform before. Thanks to the
switch, you can reach it now. As you cross the lava, Cless will drop the
Wraith Ruby. When you reach the other side, go down the steps and approach
the ruby. It'll be pushed down to the lower floor. Go up and step into the blue
light, and Cless will begin floating, which will prevent you from being hurt
from the magma. Then go back across the lava and go down the stairs to the
magma filled room. You'll find the Wraith Ruby on the floor. Recover it then go
back across the lava again. Then go up through the door and make sure to save.
Continue up for a boss fight against two Golems this time.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Golem x2                                                              x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#067 Golem-------------------------------------------------------------------

HP: 4770 TP: 0 EXP: 188 Gald: 410
Attack: 95 Defense: 25 Agility: 15

Elemental Defense: Earth (May Nullify), Wind (Very Weak)
Elemental Attack: Earth

Dropped Items: Holy Bottle, Orange Gummi

-------------------------------------------------------------------------------

Recommended levels: 9-12

They're the exact same as the Golem you fought before, but this time they
surround you from both sides. This can be a frustrating if you can't gain
control of the battle. Having Cless at level 9 minimum is important, since the
Thunder Claw skill he learns then is very helpful for this battle. To begin
with, set up the party formation so Cless is far to the right, and Chester and
Mint are far to the left. Head up to the Golem on the left, and keep using
Thunder Claw until Cless is able to get behind it. This should let Chester and
Mint get on the left side of the screen as well. Once both Golems are on one
side, they're much easier to handle. Use a normal attack-> Swallow Kick->
Demonic Kick (if available) combo to push both of them back to the right side,
where you can start to spam Thunder Claw to constantly interrupt and damage
them. With Mint's Toy Hammer and Deep Mist, and Chester's Crimson Lotus or Ice
Fang on shortcuts, it shouldn't take long to defeat them. If your TP gets low,
have Mint use an Orange Gummi on Cless or Chester in order to keep up the
pressure.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Go back and save, and unequip all of Chester's armor and accessories if you
want, since he'll be leaving the party in a bit.

--[MISSABLE CHECKLIST!]--------------------------------------------------------

Make sure you have the following things before moving on, as they'll be
unavailable after the next events:

-All Monster Encyclopedia entries so far, except #067 Golem, #097 Skeleton,
#175 Boar, and #176 Boar Child

-The Cabbage Roll recipe from the Chef in Euclid grocer

You should have most of these things from just following the guide so far, but
just in case.

-------------------------------------------------------------------------------

Continue up through the door for more story, and after all of the events, Cless
and Mint will find themselves on the world map. <<Morrison's Book>> and
<<Chester's Bow>> will be added to your key items. Right up north you'll see a
town, enter it to continue the story.


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x                                                                             x
x Walkthrough: Part 2.............................................[TOPW_PAR2] x
x                                                                             x
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                       Table of Contents
                       -----------------

  Belladam Village.................................................[TOPW_BEL]
     Forest of the the Spirits, Belladam Dock (Optional)..........[TOPWS_FOS]
  Mountain Pass (2)................................................[TOPW_MP2]
  Euclid Village...................................................[TOPW_EU2]
     Nancy and Elwin Sidequest (1) (Optional).....................[TOPWS_NE1]
  City of Hamel....................................................[TOPW_HAM]
     Nancy and Elwin Sidequest (2) (Optional).....................[TOPWS_NE2]
  Lone Valley......................................................[TOPW_LOV]
  Forest of the Spirits............................................[TOPW_FOS]
  City of Hamel (2)................................................[TOPW_HA2]
  Port City, Venezia...............................................[TOPW_VEN]
     Nancy and Elwin Sidequest (3) (Optional).....................[TOPWS_NE3]
  Demeter's Island.................................................[TOPW_DEM]
     Arche's Spells (Optional)....................................[TOPWS_ASP]
  Boat to Alvanista................................................[TOPW_BTA]
  Kingdom of Alvanista.............................................[TOPW_ALV]
     Nancy and Elwin Sidequest (4) (Optional).....................[TOPWS_NE4]
  Cave of the Spirits..............................................[TOPW_COS]
  Corroded Grotto..................................................[TOPW_COG]
  Olive Village....................................................[TOPW_OLV]
  Cave of the Burning Sands........................................[TOPW_CBS]
  Moria Mine.......................................................[TOPW_MOR]
  Kingdom of Alvanista (2) and Edward's Mansion....................[TOPW_AL2]
  Olive Village (2) and Hunting Basilisks.........................[TOPW_OLV2]
  Kingdom of Alvanista (3).........................................[TOPW_AL3]
  Ymir, Forest of Mirror Water.....................................[TOPW_YMR]
  Elven Village....................................................[TOPW_ELV]
  Treant Forest....................................................[TOPW_TRE]
  Tower of the Zodiac..............................................[TOPW_TOZ]
  Midgard Castle...................................................[TOPW_MID]
  Valhalla Plains..................................................[TOPW_VAL]
  Midgard Castle (2), Battle in the Sky............................[TOPW_MI2]
  Valhalla Plains (2)..............................................[TOPW_VL2]
  Dhaos's Castle...................................................[TOPW_DHC]
  Forest of the Spirits (3) and Searching for the Unicorn..........[TOPW_FS3]
  Valhalla Plains (3)..............................................[TOPW_VL3]
  White Birch Forest...............................................[TOPW_WBF]
  Ancient City, Thor...............................................[TOPW_ACT]


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x                                                                             x
x Belladam Village.................................................[TOPW_BEL] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  World Map, Ogi: Demonic Fangs, Orange Gummi, Panacea Bottle

--Enemies----------------------------------------------------------------------

 (Euclid region World Map): #047 Killer Owl, #077 Jackal, #181 Boggle,
  #182 Hornet

--Shops------------------------------------------------------------------------

                       Equipment Shop <<Double K.O.>>

  Saber...............200   Rapier..............180   Verdun..............700
  Colichemarde.......1400   Battle Axe..........700   Rod..................10
  Gem Rod.............600   Leather Armor.......120   Chain Mail..........900
  Ring Mail..........1200   Cloak................12   Amber Cloak.........620
  Wood Shield..........50   Round Shield........300   Leather Helm........600
  Iron Sallet.........840   Beret...............300   Leather Gloves......150

                       Accessory Shop <<Draw>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Elven Boots........4000   Mantle...............20
  Leather Mantle......100   Spectacles...........10

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Head up for more dialogue and you'll meet Lenios. After more events, you'll
recieve the <<World Map>>. It lists all the locations you've already visited,
and any shops in towns complete with their items and prices.

Talk to Lenios's wife, Sophia, to get the <<Cheeseburger>> recipe.

--Shopping---------------------------------------------------------------------

You'll notice some new items up for sale in the accessory store. Flare Bottles
increase your attack power during battles by 30%, very nice for bosses. Liqueur
Bottles prevent you from suffering status ailments, but reduce your attack
power by 20%. Good for battles where you know the enemy can use status
effects. Elven Boots increase your movement speed by 20%, which is nice, but
not worth the price at the moment, and you'll find one for free soon enough.

As for equipment, you'll notice the Verdun and Colichemarde as rapier upgrades
as well as a Battle Axe you can actually buy now. I don't recommend spending
money for Cless just yet though, since you'll be able to buy a better weapon in
a nearby town, but remember to buy a Verdun and Colichemarde at some point
soon, because they are missable. Buy a Gem Rod and an Amber cloak for Mint at
least for now.

-------------------------------------------------------------------------------

Check on the left outside of the accessory shop for two bags with <<Orange
Gummi>> and <<Panacea Bottle>>. Also, at the right of the counter in the
equipment shop is a secret passage. Go right and up to reach the back room of
the store. Talk to the shopkeeper to receive the <<Ogi: Demonic Fangs>>. It's a
combination of Demonic Blade and Tiger Fang, which Cless learns at level 15.

That's all for Belladam, but before you head to Euclid, there's a few places
to check out if you want. Just south of the village is the Forest of Spirits,
the same forest from the beginning of the game.


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x                                                                             x
x Forest of the the Spirits, Belladam Dock (Optional).............[TOPWS_FOS] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  (Forest): Hourglass, Sage, Rebirth Doll

  (Dock): Spectacles, Beef, Life Bottle, Fight Symbol, Elixir

--Enemies----------------------------------------------------------------------

  (Forest of the Spirits): #047 Killer Owl, #130 Python, #175 Boar,
  #176 Boar Child, #182 Hornet

-------------------------------------------------------------------------------

The enemies are basically slightly upgraded versions of the ones in the
present, so you know how to handle them. If you missed filling in the Boar
and Boar Child entries in the Monster Encyclopedia, you can get them here.

The layout is the same. The chests to the right as you enter contain
<<Hourglass>> and <<Sage>>. Right before the screen with the giant tree,
there's a chest with a <<Rebirth Doll>> behind a rock. There's just one more
optional place to visit before heading up to Euclid.

Northwest from Belladam is a bridge, and a bit more west from it is a dock.
There's some more free items here.

The chest on the left side contains <<Spectacles>>. In the middle are two
chests with <<Beef>> and <<Life Bottle>>. Down below is a blue chest with a
<<Fight Symbol>>, and another on the right with an <<Elixir>>. The Fight Symbol
is a great accessory for Cless, it'll raise his Attack by 10%.

That's it for optional stuff for now. Ignore the cave to the south of the
dock, as there's nothing to do there right now. Head north to the Mountain
Pass.


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x                                                                             x
x Mountain Pass (2)................................................[TOPW_MP2] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  Beef, Cheese, Bread

--Enemies----------------------------------------------------------------------

  #047 Killer Owl, #130 Python, #181 Boggle

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The Mountain Pass is the same, sans peddler and statue. Now there's a sign
warning you about the northern path, that's pretty nice of them. Like before,
you can continue west or take the northern path for some items. If you choose
to take the path north, you can find <<Beef>>, <<Cheese>>, and <<Bread>>.
Either way, continue north to Euclid.


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x                                                                             x
x Euclid Village...................................................[TOPW_EU2] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  ?Rod (Rod), Rune Bottle, Elixir, Mixed Gummi, Miracle Gummi, 1000 Gald, Charm
  Bottle, Sandwich Recipe, Collector's Encyclopedia, Channeling

--Shops------------------------------------------------------------------------

                       Equipment Shop <<Bi-Shop>>

  Rapier..............180   Verdun..............700   Colichemarde.......1400
  Fine Saber..........700   Battle Axe..........700   Rod..................10
  Gem Rod.............600   Chain Mail..........900   Ring Mail..........1200
  Cloak................12   Amber Cloak.........620   Round Shield........300
  Kite Shield.........600   Leather Helm........600   Iron Sallet.........840
  Beret...............300   Leather Gloves......150   Kitchen Mittens.....300

                       Accessory Shop <<Cat's Eye>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Elven Boots........4000   Mantle...............20
  Leather Mantle......100   Spectacles...........10   Talisman...........2000
  Rabbit's Foot.......200

  Grocer <<Vegetto>>

  Carrot..............150   Cabbage..............40   Cucumber.............90
  Potato..............250   Tomato..............190   Onion...............210
  Apple................40   Strawberry..........220   Banana..............190
  Milk.................30   Cheese...............40

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Right from the left of the town entrance are two chests with <<?Rod>> (Rod) and
a <<Rune Bottle>>. ?Items are usually powerful pieces of equipment that need to
be identified with Rune Bottles before they can be used. This one's just a
regular Rod though, so don't waste a Rune Bottle on it.

Check underneath the trees to the lower-left of the house with all the cats for
a hidden <<Elixir>>. Take the path on the right side of the inn for a chest
with a <<Mixed Gummi>>, then check underneath the trees just to the upper-right
for a <<Miracle Gummi>>. Next check the chest to the left of the equipment shop
for <<1000 Gald>>. Finally, to the right of the northeast house is a hidden
passage in the trees, in the very top right. Go up, right, up, left, up, left,
up, and left to get through. There'll be a blue chest with a <<Charm Bottle>>
at the top of the hill.

In the center of town is a band, they say different things depending on how
much money you give them. Nothing they say is terribly important or that you
won't find out in due time, so no reason to pay them a large sum of money.

In the Grocer, talk with the Chef for the <<Sandwich>> recipe.

--Shopping---------------------------------------------------------------------

For equipment, buy the Kitchen Mittens for Mint and an Iron Sallet for Cless.
You don't need to buy a Kite Shield for Cless as you'll be finding one in the
next dungeon.

For accessories, the only thing new is the Talisman, which raises defense by
5%. Not really worth the 2000 Gald price tag. You can also buy Rabbit's Foot
now, if you want to buy more of them then they are worth the price.

-------------------------------------------------------------------------------

When you're ready to move on, enter the northeastern house to meet Klarth and
Mirald. After the talk, Klarth will join the party and you can rename him.
You'll also recieve the <<Collector's Encyclopedia>>. It lists all of the items
in the game you've collected so far. Talk with Mirald and you'll get
another <<Channeling>>, the third so far. You can read the books in the house
to learn about Summon Spirits and the Dwarves.

Klarth is one of the game's two offensive magic users, though right now
he can't do much without a Summon Spirit. On Normal mode you can just put him
in front of Cless to help keep enemies busy in the front. For higher
difficulties, you may want to park him in the back with Mint to stay out of the
way and protect Mint instead.

Your next stop is the Lone Valley to the east of Euclid, but we need to get
some supplies before we can explore it first. Go north past the Lone Valley
to reach the City of Hamel. Before doing that, however, make sure you start
a nice sidequest here in Euclid.


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x                                                                             x
x  Nancy and Elwin Sidequest (1) (Optional).......................[TOPWS_NE1] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--[MISSABLE ALERT!]------------------------------------------------------------

Right when you enter Euclid Village, talk to the young woman near the tree. As
you try to enter the inn, Mint will mention trying to help her. Talk to her to
find out about Elwin, the person she's in love with. This is the start of an
optional side quest, though you might as well do it since the reward is very
nice and it's easy to do.

Go to the equipment shop and talk to Elwin, who's pacing around near the
window. He'll want to know the young woman's name. Go back to her and she'll
tell you her name is Nancy. Then go back to Elwin, and he'll tell you it's
impossible for them to meet. Go back to Nancy, and she'll say she's fine.
That's the end of this sidequest for now.


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x                                                                             x
x City of Hamel....................................................[TOPW_HAM] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  French Toast Recipe

--Shops------------------------------------------------------------------------

                       Item Shop <<Angel's Blessing>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle......150   Holy Bottle..........80   Dark Bottle..........20
  Mantle...............20   Leather Mantle......100   Spectacles...........20
  Pickaxe.............150   Rope................100

                       Armor Shop <<Endurance>>

  Chain Mail..........900   Ring Mail..........1200   Cloak................12
  Amber Cloak.........620   Round Shield........300   Kite Shield.........600
  Leather Helm........600   Iron Sallet.........840   Beret...............300
  Ankh Beret..........800   Leather Gloves......150   Kitchen Mittens.....300

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Shopping---------------------------------------------------------------------

As soon as you enter, go inside the Item Shop. Buy a Pickaxe and a Rope, since
you'll need them for the upcoming dungeon. There's some new items on sale- Holy
Bottle, which reduces random encounters for a short time, and Dark Bottles,
which increase the encounter rate.

For weapons, you'll definitely want to buy the Walloon Sword at least. It has
50 Slash and Thrust, making it the best balanced weapon at this point. You may
also consider the Crescent Axe, with it's light elemental attack.

For armor, Ankh Berets for Mint and Klarth are nice head upgrades. For Cless,
the Iron Sallet is good if you have enough money. Don't worry about the Kite
Shield since you'll be finding one in the next dungeon.

If you don't have enough money for all this stuff, don't worry about it now,
but at least make sure to buy the Walloon Saber.

--[MISSABLE ALERT!]------------------------------------------------------------

Talk with the Chef in the center of town to learn the <<French Toast>> recipe.

-------------------------------------------------------------------------------

Now that you have the proper supplies, head back east to enter Lone Valley. If
you're doing the Nancy and Elwin sidequest, don't forget to do a step of it
here.


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x                                                                             x
x Nancy and Elwin Sidequest (2) (Optional)........................[TOPWS_NE2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--[MISSABLE ALERT!]------------------------------------------------------------

You can continue the Nancy and Elwin sidequest here. Make sure to do this step
now, as it won't be available after the next dungeon. Just enter the Hamel Inn
and talk to Nancy in the leftmost room. She's being escorted to Venezia so she
can meet Elwin. That's it for now.


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x                                                                             x
x Lone Valley......................................................[TOPW_LOV] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Thief's Mantle, Opal Pact Ring, Bread, Apple Gummi, Mixed Gummi, Spectacles,
  Kite Shield, Amber Cloak, Talisman, Rune Bottle, Charm Bottle, Elemental Orb

--Enemies----------------------------------------------------------------------

  (Outside): #141 Harpy, #144 Peep Peep, #161 Blue Sylph, #206 Red Sylph

  (Cave): #174 Hell Master, #199 Lizardman, #202 Living Dead, #224 Giant Leech,
  #161 Blue Sylph, #206 Red Sylph

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Right when you enter you'll go through a scene. After the dialogue, go to the
path to the right of the cabin for a chest with a <<Thief's Mantle>> accessory.
To continue go inside the cabin to meet Bart and go through another event.
You'll recieve the <<Opal> Pact Ring accessory for Klarth, which
halves wind elemental attacks.

Talk to Bart to learn you need a Pickaxe and Rope to explore the Lone Valley,
which you should already have from Hamel. If you need to rest, use the left
bed in the bedroom.

--Random encounters, strategies------------------------------------------------

The random battles here are fairly easy with Cless and the Walloon Sword. If
you picked up the Fight Symbol as well, most fights should end very quickly.
Harpies and Peep Peeps are just more flying enemies, knock them out of the air
then attack them. The Harpies can poison you though, so watch out. Thunder Claw
makes short work of both enemies in any case.

-------------------------------------------------------------------------------

Go up north and destroy the boulder in the way with your Pickaxe by examining
it. Up north you'll see some Sylphs floating around, but don't approach them
yet. Grab the <<Bread>> in a bag to the right. When you're ready, talk to
Sylphs to start a mini boss battle.


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x BOSS: Blue Sylph x2, Red Sylph x2                                           x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#161 Blue Sylph--------------------------------------------------------------

HP: 300 TP: 4000 EXP: 111 Gald: 222
Attack: 65 Defense: 25 Agility: 80

Elemental Defense: Earth (Somewhat Weak), Wind (Absorb More)
Elemental Attack: Wind

Dropped Items: Rune Bottle

--#206 Red Sylph---------------------------------------------------------------

HP: 350 TP: 6000 EXP: 222 Gald: 555
Attack: 67 Defense: 23 Agility: 80

Elemental Defense: Earth (Somewhat Weak), Wind (Absorb More)
Elemental Attack: Wind

Dropped Items: Rune Bottle

-------------------------------------------------------------------------------

Recommended levels: 9-12

This fight is easy no matter what the difficulty level. Use a Flare Bottle on
Cless and just spam Thunder Claw to prevent the Sylphs from casting. With
such low HP, they should go down in no time flat.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the battle you'll learn that you need to put a stop to the miasma from
the Demonic Realms. Go up to the next screen and you'll reach a save point.
Klarth will explain the Whirlwinds in the area; and like he says, if you walk
through them you'll be damaged.

Try to go up further and the Sylphs will blow you away. You have no choice but
to explore east for now. If you want return to the entrance, go back down and
take the lower path left through the whirlwinds. Open up the chest to the right
for an <<Apple Gummi>>, then go up to the next screen. You'll see two entrances
to a cave and a path to the upper-right. You can't enter the right entrance
right now, and the upper-right path doesn't have anything yet, so just take the
left entrance.

--New enemies------------------------------------------------------------------

Inside the cave you'll start encountering Giant Leeches, poisonous Giant Slugs
which can otherwise be poked to death just the same. Slightly more dangerous
are the also poisonous Living Dead which can warp past you by going under the
ground.

-------------------------------------------------------------------------------

Go up and more Sylphs will blow you away again. You'll be near a save point
and a hole in the ground. If you go right you'll be blown out the right
entrance to the cave. For now go down the hole in the ground with your Rope.

In the lower level, follow the path until you reach a stone wall blocking the
way. Examine it to break it down with your Pickaxe. Ignore the nearby stairs
and go right. Behind another wall is a chest with a <<Mixed Gummi>>. Now go
back and down the stairs, through another wall. Go right for a <<Spectacles>>,
and then go left and up a rope back to the upper floor.

You'll be behind the Sylphs that blew you away near the left entrance.
Approach them to fight two more Blue Sylphs and a Red Sylph. After you beat
them, the wind will clear. If you go south of the hole down the stairs, you'll
be above the Sylphs near the whirlwinds outside. Open up the two chests with
a <<Kite Shield>> and an <<Amber Cloak>>. You'll have to leave the other blue
chest alone for now, as the Sylphs will blow you away again if you go too far
down. Go back up inside the cave and go right. Without the wind blocking you,
you can take the stairs up above the save point.

You'll be in a room filled with miasma. Every step in it will drain your
health, so keep an eye on your HP and watch out when you get into battles. Note
the boiling hole in the ground and go right. Smash down the first wall you see
and you'll come across a boulder you can push and pull. Move it into the
hole and you'll stop the miasma.

Continue right and then down from where you found the boulder, and you'll
see the Sylphs blocking the right entrance. Go down the hole nearby with your
Rope.

--New enemies------------------------------------------------------------------

On the lower floor, Klarth will say that powerful demons from the Demonic
Realms will appear because of the thick miasma. What this means is that
you can encounter a powerful enemy called the Hell Master in this section.
It's impossible to beat at this point in the game, so if you encounter
one, just run away. As far as normal enemies go for this section, you'll
start encountering Lizard Men, who are pretty fast and like to run through
your characters.

-------------------------------------------------------------------------------

Go right for a save point, and then go down. To the left is a miasma hole.
To the right is a boulder. Like before, push the boulder into the hole and
watch your HP. However, this time, there's still miasma. Go up from where you
found the first boulder, and you'll see another hole. Go right for a chest with
a <<Talisman>> and break down the wall. Move the boulder from behind the wall
to cover up the hole. Now all the miasma should be gone, as well as the Sylphs
blocking all the treasure upstairs.

Go back up through the hole and open the blue chest for a <<Rune Bottle>>.
Outside on the west side you can now open up the blue chest for a <<Charm
Bottle>>. To finish everything up, take the upper-right path to another screen
and go across the bridges to talk to Sylph. Klarth will form a pact with Sylph
and obtain the <<Tamer>> title, and you'll get the <<Elemental Orb>> key item.
As you exit, you'll have another conversation with Bart. Now that Klarth has
a Summon Spirit, feel free to place him in the back of the formation with Mint
so he can cast safely.

Next stop is the Forest of the Spirits south of Belladam.


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x                                                                             x
x Forest of the Spirits............................................[TOPW_FOS] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Hourglass, Sage, Rebirth Doll

--Enemies----------------------------------------------------------------------

  #047 Killer Owl, #130 Python, #175 Boar, #176 Boar Child, #182 Hornet

-------------------------------------------------------------------------------

If you didn't get the treasures here before, now's the time. Head to the giant
tree Yggdrasil for an event with Martel. Your next stop is Alvanista, but you
need to take a boat there from Venezia first. But as you head north, you'll
discover something wrong with Hamel.


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x                                                                             x
x City of Hamel (2)...............................................[TOPW_HA2]  x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

More dialogue, and you'll meet Rhea. She'll fill you in on what happened
and then join the party as a NPC. Head north to Venezia to find information on
Demeter.


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x                                                                             x
x Port City, Venezia...............................................[TOPW_VEN] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Sushi Recipe, Ogi: Claw Storm (3000 Gald), Protect Ring

--Enemies----------------------------------------------------------------------

  (Venezia region World Map): #022 Vulture, #047 Killer Owl

--Shops------------------------------------------------------------------------

                       Weapon Shop <<Aqua Blade>>

  Verdun..............700   Colichemarde.......1400   Fine Saber..........700
  Walloon Sword......1600   Battle Axe..........700   Crescent Axe.......1200
  Corcesca...........2400   Rod..................10   Gem Rod.............600

                       Armor Shop <<See-Through>>

  Ring Mail..........1200   Splint Mail........1900   Cloak................12
  Amber Cloak.........620   Kite Shield.........600   Fight Shield.......1150
  Iron Sallet.........840   Armet Helm.........1320   Beret...............300
  Ankh Beret..........800   Leather Gloves......150   Iron Gloves.........600
  Kitchen Mittens.....300

                       Accessory Shop <<Maraga's Ocean>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Heavy Boots........1040   Mantle...............20   Leather Mantle......100
  Spectacles...........10   Pickaxe.............150   Rope................100
  Talisman...........2000   Rabbit's Foot.......200   White Mist.........5000

                       Grocer <<Waterfront>>

  Tuna................240   Mackerel............140   Sardines............100
  Squid................50   Octopus..............60   Shrimp..............160
  Chicken..............40   Beef.................64   Pork.................56
  Egg..................20   Bread................20   Rice.................32
  Dried Seaweed........16

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

If you're doing the Nancy and Elwin sidequest, make sure to read the section
below this one to do a step of it here.

Talk to the Chef in the Grocer to recieve the <<Sushi>> recipe.

Enter the Trade Company Leiott and go to the second floor. On the balcony
is a blue chest with a Protect Ring. It has a 10% chance of nullifying
non-elemental (physical) attacks. With a Rune Bottle you can turn it into a
Force Ring with a 20% chance.

The ferryman can take you to the Weapon, Armor, and Item Shops, and the Mayor's
House for 20 Gald. The boat is the only way to enter the Weapon or Armor shops.
You can hold down X to make the boat go faster. Talk to the Female Soldier in
the weapon shop to buy the Ogi: <<Claw Storm>> for 3000 Gald. It's a
combination of Thunder Claw and Autumn Sandstorm.

--Shopping---------------------------------------------------------------------

For weapons, the Corcesca looks nice, but you'll be finding one in the next
dungeon, so just stick with the Walloon Sword for now.

For armor, the Splint Mail and Iron Gloves are the best upgrades for Cless at
the moment, and you'll be finding an Armet Helm and Fight Shield in the next
dungeon. You can also buy the upgrades for Klarth/Mint from Hamel if you missed
them there. Again, you probably won't have enough money for all of this right
now, so you might want to wait until after the next dungeon to go shopping.

For accessories, the only thing new are the Heavy Boots. They decrease your
movement speed by 20%. Seems useless, but if you use a Rune Bottle on them,
they can turn into Jet Boots, which increase your movement speed by 50%!

-------------------------------------------------------------------------------

Anyway, to continue with the game, enter the Mayor's House and talk to the
people in the upper left of the room for more information on Demeter. Now you
can use the left ship in the port in order to sail to Demeter's Island. Talk to
the captain and pay him 800 Gald to sail there. If you hold down X, you can
make the ship sail faster.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Nancy and Elwin Sidequest (3)...................................[TOPWS_NE3] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--[MISSABLE ALERT!]------------------------------------------------------------

If you did the previous two steps to this sidequest, you'll find Nancy in the
Venezia Inn. Say yes to help her and continue the sidequest. You need to set
up a time for her to meet with Elwin, so head to the Trade Company <<Leiott>>
to the north of town. Talk to Elwin in the left room on the first floor. Then
go back to Nancy. Finally go to the fountain in the central plaza and talk to
Nancy for a scene. Then, exit and re-enter the town for the next part of the
quest.

Go back to Leiott and go to the second floor. You'll see Nancy, Elwin, and
Elwin's father, Doug. After the conversation, go to the bridge just right
of the plaza and talk to Nancy. Then go to the left of the fountain
and talk to Elwin. He's kind of hard to see, but you can find him near the
pillars on the left side. Say yes and encourage Elwin, and the two will
disappear. That's it for this sidequest at the moment.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Demeter's Island.................................................[TOPW_DEM] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Mixed Gummi, ?Book (Pin-Up Mag), Spectacles, Elixir, 765 Gald, Savory x2,
  Verbena, Apple Gummi x2, Liqueur Bottle, Fight Shield, Demeter's Key, Rebirth
  Doll, Silver Cloak, Corcesca, Armet Helm, Straw Hat, Gauntlets, Cabbage,
  Elven Boots, Halberd, ?Book (Liber Ivonis), Aquamarine Pact Ring, Ruby Pact
  Ring, Channeling

--Enemies----------------------------------------------------------------------

  (Garden): #070 Viper, #037 Orcrot

  (Basement): #184 Bone Knight, #204 Wraith

--Shops------------------------------------------------------------------------

                       Sailor

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Bread................20
  Rice.................32   Dried Seaweed........16

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

If you ever need to rest or save, use the beds and save point on the ship. You
can also buy supplies from one of the sailors.

Open up the chests at the dock for a <<Mixed Gummi>> and <<?Book (Pin-Up
Mag)>>. The Pin-Up Mag will actually have a use later in the game, so hold on
to it. Go up to the next screen and open the chest for some <<Spectacles>>.
Continue up, and after a conversation, enter Demeter's Manor.

There aren't any random encounters in this area, so you can investigate freely.
Ignore the prisms for now and go right to another screen. There'll be two
doors. The one up above is locked, but the one on the right is a storeroom with
tons of treasure: <<Elixir>>, <<765 Gald>>, <<Savory>>, <<Apple Gummi>>,
<<Verbena>>, and another <<Apple Gummi>>. Now backtrack to the prism room, and
go left to another screen this time. Two more doors; take the one up above for
a bedroom with a save point. Check behind the chair for some <<Savory>>.

Return to the previous screen and enter the lower door this time. You can read
some books for info on the Elves, and find a <<Liqueur Bottle>> in a cabinet in
the upper-right. A red chest behind the table near the bed contains a <<Fight
Shield>>. Another red chest behind a vase contains <<Savory>>. Finally, check
the top vase on the right side of the room to get the <<Demeter's Key>> key
item. You can use it to unlock the locked door in the east room. Make sure to
save, and go inside to enter a garden. If you're trying to fill in the Monster
Encyclopedia, make sure to scan the Vipers who appear as random encounters in
here. To move on, examine the tree a few times to initiate a boss fight.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Orcrots x2                                                            x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#037 Orcrot------------------------------------------------------------------

HP: 2300 TP: 0 EXP: 201 Gald: 864   Attack: 99 Defense: 27 Agility: 10

Elemental Defense: Earth (May Nullify), Water (Absorb Half), Fire (Very Weak),
Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Apple

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Recommended level: 12-15

Another easy battle. Put Mint's Toy Hammer on a shortcut and have her target
the Orcrot in the back, which should keep it in line while you take care of the
one in front with Autumn Sandstorm, or Tiger Fang if you have it. Put Klarth's
Sylph on the other shortcut and target the Orcrot in the front for great damage
because of their Wind weakness. Try to delay the spell by holding the shortcut
button down, letting it go as Cless finishes his attacks in order to prevent
counter attacks. After a few repetitions both of the trees should be chopped
wood.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Now that the giant tree is out of the way of the window, you can let some light
into the prism room. Open up the middle curtain and rotate the middle prism
twice. Rotate the left prism three times, and the right prism three times as
well. This will open up a passage to the next area.

--New enemies------------------------------------------------------------------

Here random encounters will be back again. There's a new aerial enemy here,
the Wraiths. They can cast Stone Blast and Tractor Beam and can paralyze you
with their attacks. Thunder Claw and/or Tiger Fang takes care of them nicely.
Bone Knights are just upgraded Skeletons, Autumn Sandstorm and Tiger Fang take
care of them quick. With Cless's attacks and Klarth summoning Sylph, most
fights here should be relatively painless.

One thing to note about the Wraiths is that they drop Rune Bottles, so this is
a good place to farm those if you want to transform items. At the moment, I
recommend transforming any Verbena and Levanders you have into Red versions and
feeding them to Cless, saving the Sages and Savories for later.

-------------------------------------------------------------------------------

Follow the path until you reach a two-way split. Head left and open up the
chest for a <<Rebirth Doll>>. Head left and you'll be at another split with a
stone tablet you can examine. It has a clue for a dungeon much later in the
game, though it's of no help right now. Check underneath the pillars near the
stone tablet for a hidden <<Silver Cloak>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_demeter_silvercloak.png

Take the path below for two chests with a <<Corcesca>> and <<Armet Helm>> for
Cless. Check underneath the pillars here for some <<Gauntlets>> and a <<Straw
Hat>> for Mint/Klarth:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_demeter_strawhat.png

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_demeter_gauntlets.png

Go back and take the path above to enter a hallway with a save point. Enter the
next room, but don't go too far up (near the steps). Grab the  <<Cabbage>> on
the left and the <<Elven Boots>> on the right. Go back and save, then continue
up for an event. Regardless of which decision you choose, you'll end up a in a
boss fight.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Demeter, Golem x2, Wraith x2                                          x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#112 Demeter-----------------------------------------------------------------

HP: 2600 TP: 1200 EXP: 380 Gald: 5600 Attack: 75 Defense: 50 Agility: 55

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: ?Book (The King in Yellow)

--#067 Golem-------------------------------------------------------------------

HP: 4770 TP: 0 EXP: 188 Gald: 410 Attack: 95 Defense: 25 Agility: 15

Elemental Defense: Earth (May Nullify), Wind (Very Weak)
Elemental Attack: Earth

Dropped Items: Holy Bottle, Orange Gummi

--#204 Wraith------------------------------------------------------------------

HP: 440 TP: 60 EXP: 45 Gald: 123 Attack: 77 Defense: 24 Agility: 65

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Rune Bottle

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Recommended level: 13-15

This is the first truly difficult boss fight in the game. Demeter has you
surrounded on both sides by Golems and Wraiths. While you're busy with them,
he'll cast dangerous spells like Storm and Summon Demon that can take out a big
chunk of your party's health. Combined with the Golem's attacks and the
Wraith's interrupting you with their own spells, this battle can be a source of
frustration.

Start out the battle with a formation, from left to right, of Mint, Klarth,
and Cless close together. Have Klarth cast Sylph to stop Demeter, while Mint
casts Toy Hammer on the Golem on the right to prevent them from interrupting
Klarth. Use Thunder Claw on the Golem and Wraith on the left, to get rid of
them quickly. Using a Flare Bottle on Cless will help take them out faster. If
you're having trouble pulling this off, use a Hourglass or Chronoglass to
freeze time so you can get rid of the lackies easier.

Once they're gone, move on to the Golem and Wraith on the right, and have Mint
and Klarth focus their spells on Demeter. Once the other enemies are all gone,
move Mint and Klarth to the left far behind Cless, and attack Demeter. It
should be easy to pin Demeter in the corner with the party's combined attacks
once he's alone.

If you missed the Golem entry from the Present, this battle is your last chance
to scan them.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the fight, another scene and you'll be back in Lone Valley. Arche will
join the party and you can rename her. You'll also recieve the <<Aquamarine>>
and <<Ruby>> Pact Rings for Klarth. Go back inside the cabin and talk to Bart
for another <<Channeling>> ring.

You may have noticed the two blue chests behind Demeter during the previous
events, that you couldn't reach because of the boss fight. If you go all the
way back there, you can open them for a <<Halberd>> and a <<?Book (Liber
Ivonis)>>, great weapon upgrades for Cless and Klarth.

Your next step is to take a boat to Alvanista from Venezia, but before you do
that, why don't you take a brief detour to get some spells for your new party
member, Arche? They're much better than the ones she has at the moment, and
will help greatly in the battles to come.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Arche's Spells (Optional).......................................[TOPWS_ASP] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Lightning Spellbook, Storm Spellbook, Ice Tornado Spellbook, Stone Blast
  Spellbook, Cyclone Spellbook

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The first of Arche's spells you can find is in Venezia. Enter the house in the
northwest, next to Leiott. You'll meet a Half-Elf inside who'll sell you the
<<Lightning>> spellbook for 200 Gald and the <<Storm>> spellbook for 1000 Gald.

In Euclid, check the bookshelves in the lower right of Klarth's house for the
<<Ice Tornado>> spellbook. Check the bookshelf near the fireplace in the upper
right room for the <<Stone Blast>> spellbook.

Finally, backtrack all the way to Belladam Village. Talk with Lenios to get
the <<Cyclone>> Spellbook. This spell will really tear things up at this point
of the game and for a while to come. Most enemies until much later in the game
won't last more than 1 or 2 castings tops.

Once you're done gathering all of Arche's spells, head back to Venezia to take
a boat to Alvanista.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Boat to Alvanista................................................[TOPW_BTA] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Python, Party Girl Titles (Arche)

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

When you're ready to move on, talk to the captain of the right boat in the
Venezia dock. Arche will recieve the <<Python>> title and you'll have the
option of boarding.

Onboard you'll meet the swordsman Mayer. After lots of funny scenes, Arche
will recieve the <<Party Girl>> title and you'll go to bed for the night. When
you wake up, another scene, and the others will have left the party
temporarily. Use the save point then go out on deck to fight a boss with Cless
alone.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Mayer                                                                 x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#193 Mayer-------------------------------------------------------------------

HP: 9000 TP: 0 EXP: 450 Gald: 4040
Attack: 150 Defense: 55 Agility: 55

Dropped Items: ?Sword (Fame Face)

-------------------------------------------------------------------------------

Recommended level: 13-15

This battle is fairly simple, just use Tiger Fang/Thunder Claw/Autumn Sandstorm
followed by an Ogi to interrupt, deal damage, and push him into a corner. He
can nullify your attacks but as long as you keep combo-ing him he shouldn't
last long.

On higher difficulties this fight can be quite a bit rougher. His normal
attacks are safe to block and then counterattack, but his special attacks like
Cleave can break through your guard and have a fair chance to dizzy you, so
interrupt them with Tiger Fang or Thunder Claw and then follow into an Ogi.
When he's low on HP, he'll use a deadly combo attack as well, but this is only
a big deal if you're low on health. Don't neglect to run back and use an item
if your HP gets low.

If you win, Mayer drops a ?Sword (Fame Face), a nice water elemental sword
which will help a lot for an upcoming dungeon. But if you lose, you won't get a
game over and the game will continue on anyway.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the battle, more story, and you'll finish the voyage to Alvanista.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Kingdom of Alvanista.............................................[TOPW_ALV] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Lavendar, 1000 Gald, Ogi: Demonic Storm (6000 Gald), Neapolitan Recipe,
  Mach Youth Title (Cless), Coral*, Pelt*, ?Sword (Fame Face)*, ?Sword (Long
  Sword)*, Garnet Pact Ring, Gungnir, Celeano Fragments, Tractor Beam Spellbook
  (4000 Gald), Thunder Blade Spellbook (12,000 Gald)

  *Can win more than one, but only up to three

--Shops----------------------------------------------------------------------

                       Weapon Shop <<Rhyme>>

  Verdun..............700   Colichemarde.......1400   Fine Saber..........700
  Walloon Sword......1600   Crescent Axe.......1800   Bardiche...........2980
  Corcesca...........2400   Halberd............4000   Gem Rod.............600
  Ruby Wand..........1240

                       Armor Shop <<Rhyme>>

  Splint Mail........1900   Breastplate........3600   Amber Cloak.........620
  Silver Cloak.......2500   Kite Shield.........600   Fight Shield.......1150
  Iron Sallet.........840   Armet Helm.........1320   Ankh Beret..........800
  Straw Hat..........1420   Long Blue Ribbon....840   Iron Gloves.........600
  Gauntlets..........1200   Kitchen Mittens.....300

                       Accessory Shop <<Calendar>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Pickaxe.............150   Rope................100   Talisman...........2000
  Paralysis Check..27,200   Poison Check.......6200   Rabbit's Foot.......200
  White Mist.........5000   Fight Symbol.......7200   Holy Symbol.....100,000
  Mystic Symbol...674,100   Silver Shawl.......3030

                       Grocer <<Stuffed>>

  Chicken..............40   Beef.................64   Pork.................56
  Carrot..............150   Cabbage..............40   Potato..............250
  Apple................40   Strawberry..........220   Banana..............190
  Tuna................240   Mackerel............140   Sardines............100
  Bread................20   Dried Seaweed........16

                       Item Shop <<Houttuynia>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10

--[MISSABLE ALERT!]------------------------------------------------------------

  (Before entering Thor): !Mach Youth Title (Cless)!, !Ishitori Master
  Title (Cless)!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

If you're doing the Nancy and Elwin sidequest, you can start to finish it here.
See the section below this one, [TOPWS_NE4], for details.

When you hit the dock, Klarth discusses the next course of action. You'll have
to stay at the inn to continue the game. Before that, take some time to
explore this huge city.

You'll notice the blue chest being guarded by an annoying crab on the docks. It
moves around randomly on a path only one tile wide, so you have to wait for it
to move all the way out of the path in order to enter it and get the chest.
Unfortunately, there isn't much you can do but stay a few steps away from it
and talk to it whenever it moves in the wrong direction. This will stop the
crab and make it decide on a new direction. The chest contains a <<Lavendar>>,
which isn't worth the frustration in my opinion. Unless you're very patient I
would just skip this chest.

If you talk to the Stylish Fellow at the docks, you can sell any Rice you have
for <<1000 Gald>>, but only once.

Go to the Adventurer's Guild (on the lower floor of the item shop) and talk
to the drunken soldier to buy Ogi: <<Demonic Storm>> for 6000 Gald. It's a
combination of Demonic Blade and Autumn Sandstorm. If you talk to Sakuraba (who
happens to be one of the game's composers) near the bar, and pay him 1000 Gald,
he'll give you a password which will help in a later dungeon. It's seriously
just "PASSWORD".

Talk to the Chef in the Grocer for the <<Neapolitan>> recipe.

--[MISSABLE ALERT!]--The Mach Race---------------------------------------------

Talk to the official with a group at the east of town to hear an explanation of
the Mach Race. If you win the Mach Race, you can get a title for Cless and some
prizes.

The Mach Boy runs insanely fast, but if there's one advantage you have over
him, it's that you can move diagonally. Right as the race starts, move up-left
to try and gain distance. It might take a few tries, but with enough practice
you should be able to get ahead of him and clear the course without getting
caught on any NPCs. With some luck, the Mach Boy might get caught on NPCs
himself.

For winning, Cless will get the <<Mach Youth>> title. You can also choose
between four prizes, but can only win up to three: <<Coral>>, <<Pelt>>, <<?
Sword (Fame Face)>>, and <<?Sword (Long Sword)>>. The Coral and Pelt are great
valuables that can be sold for lots of Gald. Since Coral sells for the most,
I'd get three of them for your prizes. If you take them to Olive Village to the
south, you can sell them for 9000 Gald each, for a total of 27,000 Gald. Both ?
Swords aren't really worth it, since the Long Sword is so weak and you already
have a Fame Face from the previous boss fight.

--Shopping---------------------------------------------------------------------

At the item shop, you'll notice that Rune Bottles are finally for sale. Yay!
But they're 3500 Gald a piece, so you won't be able to buy them in bulk until
later.

For armor, the Breastplate is the best armor for Cless at the time being. Get
enough Straw Hats and Silver Cloaks for the rest of the mages who aren't
wearing the ones from Demeter's Mansion. You don't need to buy the Long Blue
Ribbon for Arche since you'll be finding one in an upcoming dungeon. Once
again, you probably won't have enough Gald for the best upgrades until after
you go exploring, so don't worry if you don't have enough for the best
equipment at this time.

For weapons, just the Ruby Wand for Mint will do, since Cless already got a
free Halberd. He'll also be getting yet another free upgrade after the next
boss.

As far as accessories go, lots of new things available, with very large price
tags. Thief's Mantles and Fight Symbols are now available to buy. Paralysis
and Poison Checks nullify their respective status ailments. White Mist
decreases the time spent to escape by 30%. Using a Rune Bottle will turn it
into a Magic Mist with a 50% decrease. Next is the ridiculously expensive Holy
and Mystic Symbols. Holy Symbol regenerates 5% of a characters's max HP at a
fixed interval, and Mystic Symbol halves the casting time for mages' spells. Of
the two I would only say Mystic Symbol is really worth it, though with the
astronomical price, you will not be able to realistically buy them until later
in the game. But once you are able to buy them, they'll pretty much take up one
of every mage's accessory slot for the rest of the game. Finally, the much more
down-to-earth Silver Shawl for Mint and Arche gives a 30% chance to nullify
fire based attacks. If you use a Rune Bottle, they transform into Princess
Shawls that give a 50% chance. Well worth the price and they'll be quite
helpful for a few later dungeons/bosses.

Also in the accessory shop, a local will explain how selling valuables work.
Basically, there are some items like Coral and Pelt that exist for the sole
purpose of being sold, and the amount of Gald you can get for them varies on
where you sell them. These items are usually either found or dropped by
enemies.

-------------------------------------------------------------------------------

When you're ready to continue, stay at the Inn. Say yes to continue on, and no
if you want to prepare more.

Enter the castle, and you'll notice a guard walking around. If you move while
they're on screen, you'll get caught and sent back to the entrance. So wait
until they're off screen to continue. Once you get past the first guard, go
right, and wait until the second is off screen. Then enter the door to the
right for an event and a boss battle.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Jamir and Arc Knight x2                                               x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#080 Jamir-------------------------------------------------------------------

HP: 3500 TP: 1500 EXP: 666 Gald: 8753 Attack: 80 Defense: 65 Agility: 60

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Black Onyx

--#010 Arc Knight--------------------------------------------------------------

HP: 4000 TP: 0 EXP: 225 Gald: 1024 Attack: 85 Defense: 50 Agility: 60

Dropped Items: Knight's Saber

-------------------------------------------------------------------------------

Recommended level: 13-15

An easy fight with the right plan. Right at the beginning the two Arc Knights
will rush over towards you, while Jamir starts casting her spells. Have Klarth
cast Sylph and Mint cast Toy Hammer on her, while Arche casts Cyclone on the
knights. Use Thunder Claw or a normal attack-> Tiger Fang combo on the knights
to interrupt them and keep them pushed back. Together with Arche's Cyclone,
they should go down quick, and it won't be long before Jamir goes down as well.

Jamir drops a Black Onyx, which increases the holder's max HP by 30%. Good
for Cless to make him even more of a tank, or for someone with low HP like
Arche. You can use a Rune Bottle on it to turn it into a Moon Crystal, which
increases TP by 30% instead.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the battle, some more events. You'll meet Lundrom and recieve the
<<Gungnir>> for Cless, and <<Garnet>> Pact Ring and <<Celaeno Fragments>> for
Klarth.

You can now explore the castle freely. Enter the sorcery lab on the top floor
and make sure to talk to everyone for information on the Spirits. You'll learn
that the spirit of fire, Efreet, is in the Cave of the Burning Sands in
Freyland. The spirit of water, Undine, is in the Corroded Grotto in the north
sea. And the spirit of earth, Gnome, is in the Cave of the Spirits east of
Belladam.

The Sorceress in black near the entrance can sell the <<Tractor Beam>>
spellbook for 4000 Gald, and the <<Thunder Blade>> spellbook for 12,000 Gald.
You'll need at least Tractor Beam to get past one of the next dungeons, so make
sure to buy it. The Sorceress in red gives a great explanation of Monster
Encyclopedia data, Elemental resistances and weaknesses, and item drops.

On the second floor, you can talk to the sentry walking around to start a sort
of mini-sidequest. He'll tell you the beginning of the story of the Spirit of
the Moon. You can talk to NPCs later in the game to get the other pieces of the
story. No item or anything for doing this, it's just for more backstory.

--[MISSABLE ALERT!]--The Ishitori Game-----------------------------------------

Also on the second floor, you can play a game called Ishitori against an old
man for some nice prizes.

Winning is easier said than done without the right plan, however. Here's a
great strategy from ZeroHiei on the Gamefaqs boards:

"Always count from 5 and add 4, and make him start first, taking a sum of 4
stones between you two.

For example

5(+4+4+4+4+4) = 25

He starts by taking 3
You take 1
21
He takes 2
You take 2
17
He takes 1
You take 3
13
He takes 2
You take 2
9
He takes 3
You take 1
5
He takes 3/2/1
You take 1/2/3
1

He is forced to take the remaining 1 stone.

IF the number is not 5, 9, 13, 17, 21, etc, make sure YOU go first and remove
enough stones to make the remainder one if those in the progression.

For example, if the starting amount is 27, take 2 to make it 25, and use the
above process to win."

With that strategy, you can easily score all the prizes. The first time you
win, you'll recieve a <<Miracle Gummi>>. The second you'll recieve a <<Mental
Ring>> (regenerates TP, good for Cless) and the <<Ishitori Master>> title for
Cless.

-------------------------------------------------------------------------------

Anyway, to continue, go to the Adventurer's Guild and talk to the bartender to
get the <<Permit>> key item. This'll let you enter the Moria Mine, however, you
won't be able to get very far in it without the other three summon spirits
mentioned in the sorcery lab. This next part of the game is non-linear, so
you can get the summon spirits in any order you like. The walkthrough
will continue in my personal recommended order, but if you'd like to obtain
them in your own order, just skip to the right section of the walkthrough:



--If you want to find Gnome----------------------------------------------------

Cave of the Spirits..................................................[TOPW_COS]

--If you want to find Undine---------------------------------------------------

Corroded Grotto......................................................[TOPW_COR]

--If you want to find Efreet---------------------------------------------------

Olive Village........................................................[TOPW_OLV]

Cave of the Burning Sands............................................[TOPW_CBS]

--If you want to head to the Moria Mine----------------------------------------

Moria Mine...........................................................[TOPW_MOR]


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Nancy and Elwin Sidequest (4) (Optional)........................[TOPWS_NE4] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  White Gloves, Cupid Title (Mint)

--[MISSABLE ALERT!]------------------------------------------------------------

  (Until entering Thor): !White Gloves!, !Cupid Title (Mint)!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Now that you've reached Alvanista, you can start the last chain of events for
the Nancy and Elwin sidequest.

Talk to them in the Alvanista accessory shop. Contrary to Elwin's wishes, the
only way to continue this quest is to go back to Venezia and speak to Elwin's
father. Talk to him on the second floor of Leiott and say yes. Then go back
to Alvanista and enter the house at the northeast of town. Say yes, and then
after the events, go back to Venezia again. Enter Leiott, and talk to Nancy
in the room on the right. Then talk to Elwin in the left room and say yes for
some more scenes.

You'll get the White Gloves and Cupid title for Mint, and this sidequest will
finally be over. The White Gloves are probably the best gloves for Mint, with
only 5 less Defense than her best Defense gloves, a huge Luck boost, and
protection against Water, Fire, and Light based attacks. It's definitely a
worthy prize for all the going back-and-forth.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Cave of the Spirits..............................................[TOPW_COS] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Glaive Spellbook

--Enemies----------------------------------------------------------------------

  #054 Green Roper, #055 Clay Idol, #156 Black Bat, #218 Giant Toad

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The spirit of earth, Gnome, is in the Cave of the Spirits east of Belladam.
Take the right boat in the Alvanista dock for a one-way trip to Belladam dock
(if you didn't get the goodies here earlier in the game, now's a good time to
grab them all). Just to the southwest is the Cave of the Spirits. Before you
start exploring, make sure you bought the Tractor Beam spell from the sorcery
lab in Alvanista Castle, as you'll need it to get past this dungeon.

--Random encounters, strategies------------------------------------------------

You'll encounter the staple bat and frog enemies in this cave, but there's
also a new enemy: the Green Ropers. They're only the first of many roper
enemies in the game. They can poison and strangle your characters, doing
pretty heavy damage. Thankfully they are pretty easy to take care of, either
with Arche's spells or Tiger Fang and Autumn Sandstorm. The rest of the enemies
are also fairly easy, you know how to take care of them at this point.

-------------------------------------------------------------------------------

In the entrance room, examine the door in the upper-right corner. It'll want to
know the password you got from Sakuraba. Just enter 4, 4, 1, 1, to enter the
"PASSWORD" and open the door.

On the next floor, you'll meet a lost Clay Idol boy. He wants you to lead him
to where all the other Clay Idols are. Say yes to him and you'll have to
guide him to the next floor. It's annoying, but just walk slowly and let him
catch up to you without leaving him behind. Lead him down to the next floor.

Here, you'll encounter unfriendly Clay Idols that'll block your way. When
you touch them, you'll get into a battle. They only have 1 HP, but the only
way to hurt them is with Arche's Tractor Beam spell. To continue, take the
door on the left and go up. You'll come across a group of other Clay Idols.
The lost boy will rejoin them and they'll run away. Go down the stairs to the
right for the next floor.

Here there'll be two doors. The right door just loops around to the same place
the left door leads, so just enter the left door. There'll be a save point,
and three more doors up above. The left and middle doors are guarded by the
Clay Idols, and the right door (to the upper-right) just leads to the right
door outside. You can talk to the Clay Idols to fight them, but it'll be
useless since they just respawn. Instead, go right from the save point until
you see a switch on the wall. Press it to sound an alarm, which will distract
the Clay Idols. Ignore the left door, since it's an empty room, and enter the
middle door for a boss fight. You'll fight the spirit of earth, Gnome.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Gnome                                                                 x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#129 Gnome-------------------------------------------------------------------

HP: 3400 TP: 0 EXP: 2222 Gald: 12,345
Attack: 95 Defense: 70 Agility: 30

Elemental Defense: Earth (Absorb More), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: ?Book (Pin-up Mag)

-------------------------------------------------------------------------------

Recommended level: 15-17

Can be an annoying boss battle. Gnome has really low HP, but whenever you get
near or attack him, he'll become invincible and split into four missiles which
bombard the party for a while before becoming one again. So, what's the trick
to this battle?

Demonic Blade.

Yes, just keep using Cless's most basic technique, and he won't be able to
split apart. The constant barrage of Demonic Blades will push him back and
stop him from splitting apart, even if he blocks. Meanwhile, have Arche use
Cyclone and Klarth use Sylph, and the battle will be over before you know it.
Just make sure to start the battle far away from Gnome for this strategy to
work.

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After winning, Klarth will be able to summon Gnome. Open the red chest to
get the Glaive Spellbook for Arche. It's a nice quick spell if you just want
to stunlock a single enemy, but it's not much in the way of damage.

With that, leave the cave and make way to your next destination:



--If you want to go find Efreet------------------------------------------------

Cave of the Burning Sands............................................[TOPW_CBS]

--If you want to go find Undine------------------------------------------------

Corroded Grotto......................................................[TOPW_COG]

--If you want to go to the Moria Mine------------------------------------------

Moria Mine...........................................................[TOPW_MOR]


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Corroded Grotto..................................................[TOPW_COG] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


--Treasure---------------------------------------------------------------------

  Long Blue Ribbon, Aqua Mantle, Spectacles, Orange Gummi, Charm Bottle,
  Tuna x2

--Enemies----------------------------------------------------------------------

  #088 Sea Slug, #091 Squid, #094 Starfish

--Shops------------------------------------------------------------------------

                       Sailor

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Bread................20
  Rice.................32   Dried Seaweed........16

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

To reach the Corroded Grotto, take the left boat in Venezia to the solitary
island to the north. Once again, you can buy items from the sailor and rest or
save in the ship's cabin. In the corner of the dock is a chest with a <<Long
Blue Ribbon>> for Arche. Go up to continue on to the next screen. If you go
left, you can exit to the world map to save. If you go up, you'll enter the
Corroded Grotto proper.

--Random encounters, strategies------------------------------------------------

Some new aquatic enemies in this dungeon. The Squids are big, but are easy
to take out with the usual Autumn Sandstorm, Tiger Fang, and Lightning Claw.
Starfish are pretty fast, and because of their size, can be hard to hit with
a spear up close. Arche's Cyclone and Thunder Blade if you have it will
decimate both enemies in either case. Also of note, the Starfish can drop
Coral, which is great for getting some extra Gald.

-------------------------------------------------------------------------------

Right away you'll notice a pool of water with some chests in it. You can't
get them just yet, so continue on right to the next screen. Follow the path for
some stairs to the next floor. The door to this floor will be locked once you
enter, but don't worry about it. Ignore the switch and stairs to the left, and
take the door up above. Open the chest for an <<Aqua Mantle>>. You'll notice
another locked door with a blue circle on it up above, but just ignore it for
now and go back to the previous room. Flip the switch, and you'll hear the
sound of water. Take the stairs to the next floor. You'll be back in the pool
at the entrance, which is now empty thanks to the switch. Open up the three
chests for <<Spectacles>>, <<Orange Gummi>>, and <<Charm Bottle>>. Go down the
stairs in the corner. In this room, open up the chest for a <<Rune Bottle>>,
and press the switch behind it. Now the locked doors with the blue circles on
them will be unlocked.

Backtrack to the room that had the switch to drain the water. Press it again
to return the water back to the entrance room. Now go back up into the
room that had the Aqua Mantle. You can enter the locked door now.

You'll see two pools, and a path to another area up above. The pool on the
right is filled with water, but the one on the left is empty. Take the stairs
down into the left pool, and open the chest for some <<Tuna>>. Then take the
stairs to another room from inside the pool. You'll come across another
switch. Press it, then go back upstairs and take the path to up above to the
next screen.

There'll be a save point, and another pool. Take the stairs down into it
and then go up to the other side. You'll see two switches; flip the one
on the right to drain the water in the right pool from the previous room.
Go back to that pool and open up the chest for another <<Tuna>>. Take the
stairs inside the pool again to flip another switch. You should hear a noise.
Go back up to the screen with two switches and you'll see a hole has appeared
in the pool. Make sure to save, since there's a boss fight coming up next. Go
up to the other side and this time hit the switch on the left. After a bit of
dialogue you'll fight Undine, the spirit of water.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Undine, Squid x2, Sea Slug x3                                         x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#031 Undine------------------------------------------------------------------

HP: 6450 TP: 3000 EXP: 999 Gald: 8888 Attack: 250 Defense: 100 Agility: 35

Elemental Defense: Water (Absorb More), Fire (Somewhat Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: ?Book (Liber Ivonis)

--#088 Sea Slug----------------------------------------------------------------

HP: 860 TP: 0 EXP: 13 Gald: 13 Attack: 85 Defense: 40 Agility: 15

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

--#091 Squid-------------------------------------------------------------------

HP: 2500 TP: 0 EXP: 96 Gald: 246 Attack: 200 Defense: 50 Agility: 30

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: Squid, Octopus

-------------------------------------------------------------------------------

Recommended level: 17-21

Equip everyone with Aqua Mantles, or at the least Cless (you can make more
Aqua Mantles by using Rune Bottles on Leather Mantles). They'll give a 30%
chance to nullify water, which every enemy in this fight has as their attack
element. Also put the Aquamarine Pact Ring on Klarth for half water damage
and the White Gloves on Mint if you have them for even more protection.

Another battle where the party is surrounded. Have Arche use Cyclone or
Thunder Blade on the group on the right, while you go after the squid and slug
on the left (Use a Flare Bottle, and Concentration if you have it to help
things go faster). Have Klarth use Sylph, Gnome, or Efreet to interrupt Undine
depending on what you have, and Mint can help out with Deep Mist, Toy Hammer,
and/or Acid Rain as well. It's important to keep Undine interrupted, because
besides spells she also has a powerful slash attack which can travel a great
distance.

Once the group on the left is gone, you can easily take care of the weaker
monsters on the right with Arche's spells. After all the enemies are gone,
Undine will be easy to corner just like the Demeter battle.

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After the battle, Klarth can summon Undine. Flip the switch and leave the
Corroded Grotto for your next destination:


--If you want to go find Gnome-------------------------------------------------

Cave of the Spirits..................................................[TOPW_COS]


--If you want to go find Efreet------------------------------------------------

Olive Village........................................................[TOPW_OLV]

Cave of the Burning Sands............................................[TOPW_CBS]


--If you want to go to the Moria Mine------------------------------------------

Moria Mine...........................................................[TOPW_MOR]


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Olive Village....................................................[TOPW_OLV] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  2600 Gald, Poware Recipe, ?Cloth (Mithril Mesh) (55,000 Gald)*, Pretty
  Mittens* (50,000 Gald), Mithril Plate*, ?Sword (Moon Falx) (60,000 Gald)*

  *Become unavailable if you enter the hidden passage in the item shop

--Enemies----------------------------------------------------------------------

  (Freyland region World Map): #070 Sidewinder, #109 Desert King, #110 Desert
  Fly, #132 Basilisk, #216 Giant Scorpion

--Shops------------------------------------------------------------------------

                       Equipment Shop <<Garlic>>

  Verdun..............700   Colichemarde.......1400   Fine Saber..........700
  Walloon Sword......1600   Crescent Axe.......1800   Bardiche...........2980
  Corcesca...........2400   Halberd............4000   Gem Rod.............600
  Ruby Wand..........1240   Splint Mail........1900   Breastplate........3600
  Amber Cloak.........620   Silver Cloak.......2500   Kite Shield.........600
  Fight Shield.......1150   Iron Sallet.........840   Armet Helm.........1320
  Ankh Beret..........800   Straw Hat..........1420   Long Blue Ribbon....840
  Iron Gloves.........600   Gauntlets..........1200   Kitchen Mittens.....300
  Deck Brush..........600

                       Accessory Shop <<Tenderloin>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Holy Symbol.....100,000   Mystic Symbol...674,100   Silver Shawl.......3030

                       Grocer <<Sirloin>>

  Chicken..............40   Beef.................64   Pork.................56
  Egg..................20   Bread................20   Rice.................32
  Spice...............240   Pasta................60   Milk.................30
  Cheese...............40   Carrot..............150   Potato..............250
  Onion...............210   Apple................40   Pineapple...........430

                       Item Shop <<Yago>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Spectacles...........10

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

To find Efreet, you'll have to head to the Cave of Burning Sands in Freyland.
To reach the Freyland continent, go southeast of Alvanista until you reach
a dock. If you talk to the traveler with a straw hat there, he'll tell you the
second part of the Story of the Spirit of the Moon. Afterwards, take the ferry
to Freyland. Once you're on the Freyland side of the dock, talk to the sailor
on the bow of the ship to get yet another piece of the story. Then leave and
head east to reach Olive.

There's nothing much to do in the village right now other than hit up the
shops before heading to the Cave. Open the bag inbetween the Item shop and
house for <<2600 Gald>>. Talk to the Chef inside the Grocer to get the
<<Poware>> recipe. Lastly, talk to one of the customers in the Grocer for
another part of the Story of the Spirit of the Moon.

--Shopping---------------------------------------------------------------------

There really isn't that much new in the shops. All the weapons and armor
are the same as the stuff in Venezia and Alvanista, except for the Deck
Brush for Arche. As far as accessories, the only thing new is the Attack
Symbol, which increases your critical hit chance. The effect really isn't
worth the price in my opinion. Also, buy two Silver Shawls for Mint and Arche
if you haven't already. Change them into Princess Shawls with Rune Bottles if
possible. They'll help a lot for the next dungeon and boss.

--Game-Breaking Goodies in the Item Shop Storeroom-----------------------------

If you examine the wall near the door in the item shop here, you can find a
hidden passage to the shop's storeroom:

http://tinyurl.com/yzrwx3n

Go through it and press confirm to move the woman out of the way. Behind the
counter and below you you'll see four blue chests. They contain very good
weapons and armor that you aren't supposed to have until much later in the
game, and needless to say make the game quite a bit easier. However, if you
open any of them up and try to leave with them, you'll be forced to pay a huge
sum of money or have them taken away from you. Using Charm Bottles or Miracle
Charms won't lower the prices either. Contrary to what the shopkeeper says, you
will be able to get all of these items later in the game, so don't feel bad if
you don't have enough money to get them. You can get by perfectly fine without
them, but if you do want to get some of them, you'll either have to get them
now or wait until later, as just entering the secret passage will close off the
area for the rest of the game.

The two chests below contain <<?Cloth (Mithril Mesh)>> for 55,000 Gald and
<<Pretty Mittens>> for 50,000 Gald. The two chests behind the counter contain
<<Mithril Plate>> for 65,000 Gald and <<?Sword (Moon Falx)>> for 60,000 Gald.
If you could only get one of the items, I'd say the Moon Falx is the most game
breaking. It makes the rest of the second part of the game a joke on normal
mode, and the higher difficulties much less tedious.

If you really want to buy these items, look through your inventory and see what
things you can sell for a good price. If you've followed this walkthrough so
far, Black Onyx (10,600), Mental Ring (16,000), and Liber Ivonis (26,000) are
items you'd have to sell that'd guarantee at least one of these items. Any
Coral you might have from the Mach Race or from the starfish in the Corroded
Grotto will sell for about 9000 Gald each in Olive as well.

Regardless of what you decide, this walkthrough will assume you didn't buy any
of these items. If you did buy any of them, then feel free to use them over
whatever is suggested if they are better.

-------------------------------------------------------------------------------

After you're done, head east to the Cave of Burning Sands to find Efreet.


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x                                                                             x
x Cave of the Burning Sands........................................[TOPW_CBS] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Charm Bottle, Talisman, Resist Ring, Sorcerer's Ring, Savory, ?Axe (Strike
  Axe), Fight Symbol, Orange Gummi, 1000 Gald, Mixed Gummi, Magma Key,
  Eruption Spellbook

--Enemies----------------------------------------------------------------------

  #005 Azar, #026 Will-o-Wisp, #119 Dragon Knight, #140 Burning Dead

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Random encounters, strategies------------------------------------------------

Most of the enemies here are weak to water, so equip the Fame Face on Cless for
quicker encounters. They also have fire as their attack element, so equip
Princess Shawls on Mint and Arche, Flare Mantles on Cless and Klarth, and the
Ruby Pact Ring on Klarth to reduce the damage.

The Azars are a new enemy; they can cast dangerous magic, but are weak to
water. The Fame Face and Klarth's Undine if you have it will take them out
fast. They drop Rune Bottles, and Pickle Stones, which nullify Tractor Beam.
Another new enemy, Dragon Knights, are a bit tougher. They're very fast
and like to run through the party, interrupting casters and being a general
pain. But they're also weak to water, as well as lightning, making Arche's
Thunder Blade effective if you have it. The Will-o-Wisps are just your
standard flying enemy with nothing noteable.

-------------------------------------------------------------------------------

If you go north through the door you'll see a save point and a locked door.
Head left for a chest with a <<Charm Bottle>>. You'll see a switch on the wall
above you that you can't reach, but just ignore it for now. Ignore the locked
door to the left, and go right to another screen. Go up from the stairs for a
chest with <<Spectacles>>, then go down the stairs to the next floor.

Go down for two chests with a <<Talisman>> and a <<Resist Ring>>. Resist Ring
is the elemental version of Protect Ring, with a 10% chance to nullify
elemental attacks. You can use a Rune Bottle to turn it into a Reflect Ring
with a 20% chance.

If you go to to the upper-left, you'll find a chest with the <<Sorcerer's
Ring>>. It shoots fire with the Square button, and you'll need it to solve
puzzlesin dungeons from here on out. You'll have to have it equipped on someone
to use however, so just put it on Mint, Klarth, or Arche.

Backtrack to the entrance room, and head for the locked door on the left side.
Walk on the fallen column to shoot the switch on the wall with the Sorcerer's
Ring to unlock the door.

Inside you'll find three chests above with <<Savory>>, <<?Axe (Strike Axe)>>,
and a <<Fight Symbol>>. Strike Axe is a weak lightning-elemental axe that can
be sold for a generous sum of Gald. Down below you'll find a chest with an
<<Orange Gummi>> and the stairs to the next floor.

Go down and through the door, and it'll lock behind you. If you go up, you'll
find three more chests with <<1000 Gald>>, <<Mixed Gummi>>, and the <<Magma
Key>> key item. Go down to the next screen, and you'll be back in the room
where you found the Sorcerer's Ring. Backtrack to the entrance room, and go
left from the save point to that first switch. Shoot it with the Sorcerer's
Ring and go through the now unlocked door to the north.

You'll find another locked door, but thanks to the Magma Key you can open it.
Press circle to open it and go on through. In this area, you have to shoot
down the columns in order to build a bridge across the lava. Shoot the
column on the right. Then shoot the column on the left, the column on the
right, and the column on the right again to complete the bridge. You may want
to save before crossing over to the other side, since there's a boss battle
coming up. When you reach the other side, some dialogue and then you'll fight
Efreet, the spirit of fire.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Efreet                                                                x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#015 Efreet------------------------------------------------------------------

HP: 5500 TP: 2000 EXP: 2525 Gald: 6543
Attack: 250 Defense: 85 Agility: 60

Elemental Defense: Water (Somewhat Weak), Fire (Absorb More), Wind (Absorb
Half)
Elemental Attack: Fire

Dropped Items: Flare Mantle

-------------------------------------------------------------------------------

Recommended level: 17-21

A very easy battle, especially if you got Undine first. Efreet is basically a
bigger version of the Azar enemy, but since he comes alone he's quite easy to
subdue.

Just use a Flare Bottle on Cless with the Fame Face, and go to town with a
Tiger Fang-> Demonic Fangs or any other Ogi combo while Klarth casts Undine or
Gnome depending on what you have. Arche should cast Glaive, Ice Tornado, or
Thunder Blade if you have it. He absorbs wind, so Sylph and Cyclone are a no-go
for this battle, but he should go down very fast even without them.

To make this battle impossible to lose, equip two Princess Shawls on Arche
and/or Mint. They'll completely nullify fire-based damage, which all of
Efreet's attacks are.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After winning, Klarth can now summon Efreet. Probably his best summon so far,
it does great damage, especially against a single target. Against multiple
foes, it'll hit them randomly, but the damage is still good. Open up the chest
for the <<Eruption>> spellbook for Arche. It's a very nice fire-elemental group
spell.

Leave the Cave of the Burning Sands and make way to your next destination:


--If you want to find Gnome----------------------------------------------------

Cave of the Spirits..................................................[TOPW_COS]


--If you want to find Undine---------------------------------------------------

Corroded Grotto......................................................[TOPW_COR]

--If you want to go to the Moria Mine------------------------------------------

Moria Mine...........................................................[TOPW_MOR]


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Moria Mine.......................................................[TOPW_MOR] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Orange Gummi, Apple Gummi x2, Lavendar, Protect Ring, Beef, 2000 Gald,
  Rune Bottle x3, Technical Ring, Lemon Gummi, Incense x2, Mystic Broom,
  Combo Counter, Turqoise Pact Ring, Broken Rings, 6000 Gald, Black Onyx,
  Verbena, ?Cloth (Mythril Mesh) x2, Hourlgass, Elixir, ?Rod (Rune Staff)

--Enemies----------------------------------------------------------------------

  #023 Vampire Bat, #036 Ochre Jelly, #171 Belladonna

  (Floor 4+): #061 Caveman
  (Floor 6+): #035 Ogre
  (Floor 7+): #027 Winged Devil
  (Floor 8+): #062 Gazer Hound
  (Floor 9+): #060 Cave Spider, #174 Hell Master

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Once you've gotten the Permit from the Alvanista Adventurer's Guild and
collected the other three summon spirits, go southeast of Alvanista until you
reach the port to Freyland. Just north is the entrance to the Moria Mine. Make
sure you have your Rope and Pickaxe still, as you'll need them for this
dungeon. If not, you can rebuy them from Venezia or Alvanista.

--Random encounters, strategies------------------------------------------------

Most of the enemies here are weak to fire or wind making them easy pickings
with Cyclone, Eruption, and Efreet. The Ochre Jellies are weak to fire, and
can go out with one Eruption. The Belladonas can drain your HP but are
generally harmless. Vampire Bats can put you to sleep with their attacks, so
just guard against them to prevent that.

On later floors you'll encounter Cavemen, Ogres, and Gazehounds, which are weak
to wind and go down in 1-2 Cyclones. Hell Masters make their re-appearance on
floor nine but now you can mop the floor with them; they happen to drop a nice
amount of Gald. Cave Spiders are weak to fire and wind, giving you a choice in
what to kill them with.

-------------------------------------------------------------------------------

When you enter, a guard will try to stop you unless you have the Permit. In
the lower-left corner is a chest with an <<Orange Gummi>>. In the center is
some stairs leading down to the fourth floor, but the doorway is locked. Ignore
it for now and flip the switch in the upper-left corner. Then take the path in
the upper-right corner to the next screen. Go through the door and down the
stairs to the second floor.

Step on the "!" switch to the right to open the door. Open up the chest
for an <<Apple Gummi>>, and another one behind the sign for a <<Lavendar>>. If
you read the sign, it says "The passage to the next floor is just above the
entrance to this one". This basically means that the way to the third floor is
to the right (above the entrance to the second floor). So just ignore the
right path for now and go to the left. Move the statue in the upper-left onto
the "?" switch, and go through the door. Open up the chests with <<Protect
Ring>>, <<Beef>>, and <<2000 Gald>>, and then flip the lever on the wall. Now
go back and go right, and down the stairs to the next floor.

To your left, you'll see a panel with the word OFF and a door with two
switches in front of it. If you try to to go through, you'll step on the
switches, closing the door. To solve this, go right and then up and step
on the panel that says "ON". You'll now be floating and can go through the
door. Go through it and go up for another OFF panel so you can stop floating.
Then go to the right and step on the left ! switch to open up another door.
Make your way to the right, and in the next screen, move the statue off of the
switch it's on to unlock the door below. Go down, and the door will close
behind you, but the door in the lower-right corner will be unlocked. Go through
it and take the stairs down to the next floor.

On the fourth floor, you'll find an adventurer to the upper-left who can't
remember where the secret passage is. Go back and examine the torch on the
wall that isn't lit twice. It's really a lever you can press to open up the
secret passage.

Ignore the two switches and go through the door to the right. You'll find
another adventurer who's sure there's something in the room. Step on one of
the two switches and wait for them to step on the other one to make a chest
with a <<Rune Bottle>> appear. Now go back out and step on the left ! switch to
open up the left door.

You'll be on the other side of the area you couldn't reach from the
entrance. Read the sign for the clue "Up Up Down Down Left Right Left Right".
Go to the left, and step on the four switches in that order to open the door to
the sealed off area in the last room. There'll be a save point, a ! switch, and
a lever. Step on the ! switch to open up the door in the room with the four
switches. Pull the lever to open up the way back to the entrance. You can now
go out and restock on supplies if need be. The stairs below leading down to the
ninth floor lead to another locked door, so instead backtrack to the room with
the four switches. Move the statue through the door and onto a ? switch to open
the door to the right. Go through it and down the stairs to the next floor.

Starting from the fifth floor, it will be dark, and you can only see in a
circle around yourself. Up above is the door to the next floor (leading
down), but it's locked. To the upper-right and lower-right are two paths, but
they lead to the same screen. Take one of them right to the next screen, and in
the upper right corner of this room is another door you can open with a !
switch. Go through it, and after a short dialogue, shoot the switch on the wall
with the Sorcerer's Ring. Then go back through the previously locked door and
take the stairs down to the next floor.

--The Technical Ring and Manual Mode-------------------------------------------

Go through the door. On the next screen, you'll be at a three way intersection.
Ignore the paths with the spikes, and go up. Go left and open up the blue
chest with the <<Technical Ring>>. This is a very important accessory! With it,
you can chance your control mode to Manual.

With Manual mode, you can dash, jump, and attack whenever you want, without
the restraints of Semi-Auto mode. For example, you can now dash past groups of
enemies instead of using moves like Lightning Claw or Burning Phoenix to get
behind them. You can also use a jumping attack on the spot, and if you get a
single enemy cornered, you can pretty much trap them until they die by jumping
and attacking over and over. It also makes mastering abilities much faster, as
you can just go onto one side of the battlefield and spam your skills without
the risk of killing enemies. The only real drawback is that Cless only has one
other accessory slot for the entire game if you use it, but it's a small price
to pay in my opinion. It takes some getting used to, but the amount of freedom
Manual mode offers gives you superior control compared to Semi-Auto mode.
Definitely at least try it.

-------------------------------------------------------------------------------

Anyway, continue to the right, and go down to reach the area across the spikes.
Go right to the next area. You'll see a door leading up and a chest to the
right behind a magic circle. If you try to get the chest, the circle will
transport you back to the left path with the spikes in the last room. Go up
through the door, and you'll see three statues. Moving one of them off the
switches they're on will lock the door behind you. Move the statue on the right
to reveal a lever. Pull the lever to make a new path leading behind the chest.
Open it up for a <<Lemon Gummi>>, then make sure to put the statue you moved
back on the switch to open the door. Go out, and head down past the spikes for
the stairs to the next floor.

On the seventh floor, there'll be a save point and another empty torch. Shoot
it with the Sorcerer's Ring to reveal a magic circle that'll teleport you to
the next floor.

Right from where you teleport, you'll see a chest just above you. But don't
try to get it, or you'll be teleported back to where you came from. The sign
on the right says "the treasure lies on the path less traveled", so as it
suggests you'll have to go the long way around to reach the treasure. Go right,
up, and around to reach the chest with another <<Lemon Gummi>>. Then go down
and you'll be transported back to the save point. Take the magic circle again,
and this time, you'll see a chest right below where you teleport. Ignore it
again and go right, down, and around to reach the chest with <<Incense>>. This
is another salable valuable like the Coral and Pelt. Go up and you'll be
transported back again; take the magic circle to teleport yet again. This
time you'll see a chest to your left. That's right, ignore it and go up,
left and around to reach the chest with a <<Mystic Broom>> for Arche. Go right
to return, and this time when you take the magic circle you'll be in a room
with five candles. Shoot both sides of all five candles with the Sorcerer's
Ring to open the door up above. Go through it to the next screen.

In this next room, go up and then follow the path to the next area. Go down
and use your Pickaxe to remove the wall. Then use the Sorcerer's Ring to light
up the candle to the left. Take the stairs below to go down to the next floor.

You'll see another candle. Try to shoot it with the Sorcerer's Ring, and
you'll get a funny little scene. Go up to it and examine it to press a switch
to open up the door to the north.

Behind the door, you'll see a ! switch and a long path of spikes. Step on the
switch and then go back to the previous room for an ON switch so you can float
over the path with the spikes unharmed. Along the path will be a spikeless
detour that leads to a chest with another <<Incense>>. Once you get to the end
there'll be an OFF switch and the path to the next area.

Take the stairs right below you for two chests with a <<Rune Bottle>> and
<<Apple Gummi>>. Then go back up and take the path to the left. Eventually
you'll reach the door to the next area.

Finally you'll be on the ninth floor. Ignore the locked door to the tenth
floor above you, and take the path to the right until you reach a door and a
! switch. Step on the switch and go up through the door. Keep going up to
another screen. You'll be in an area with spikes above you and a path to the
right. Take the right path until you reach a small room with a blue chest
containing the <<Combo Counter>>, and a switch to step on under the chest.

--The Combo Counter and Combo EXP----------------------------------------------

With the Combo Counter item, you can turn on the Combo Counter in the
Customize menu to count your max hits in battle. You get rewarded bonus EXP
the greater your max hit combo is in battle. With the right combinations of
skills, it's possible to exploit this by racking up huge combos for tons of
EXP. See psylense's Combo FAQ for more information on combos:

http://www.gamefaqs.com/console/psx/file/562854/57030

-------------------------------------------------------------------------------

With the switch under the Combo Counter pressed, the way to the tenth floor is
unlocked, but pillars of flame have now appeared to get in the way. There isn't
much you can do but walk through them and take a little bit of damage. You can
press the lever on the wall near the entrance to the ninth floor to extinquish
the flames, though this only really helps if you're coming from the other way.

Before continuing on to the tenth floor, you might want to take a left before
the path to the Combo Counter to reach a lever. Flip it to fully unlock the
passage from the entrance. It wouldn't hurt to go outside to rest and restock
again, since there's a boss battle coming up.

When you're ready to move on, go down the stairs to the tenth floor. There'll
be a save point and a blue chest with the <<Turqoise>> Pact Ring for Klarth. It
increases his max TP, very nice. The sign says this floor is a dead end, but
that's obviously not true. Flip the two levers on the wall to make two magic
circles appear.

If you take the one on the right, you'll be in a room with a stone tablet.
It gives a clue on how to summon the Four Spirits somewhere. Go back and take
the magic circle on the left. You'll be in an area with four rooms, so this
must be the place to summon the spirits. Summon Efreet to the north, Gnome to
the south, Undine to the west, and Sylph to the east. You'll hear a voice
telling you to return to the stone slab. Go back and save, then when you're
ready, take the magic circle on the right. Approach the slab for an event and
a boss fight. You'll fight Maxwell, the spirit of molecules.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Maxwell                                                               x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#186 Maxwell-----------------------------------------------------------------

HP: 7500 TP: 400 EXP: 3333 Gald: 22,222
Attack: 250 Defense: 100 Agility: 10

Elemental Defense: Non-Elemental (Absorb More), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: Heavy Stone

-------------------------------------------------------------------------------

Recommended level: 21-24

Maxwell's difficulty mainly depends on how well you can keep him from
attacking the party. Maxwell can use spells like Thunder Blade and likes to
run through the party (similar to the Lizardmen, only much more painful). He
also has a chance of Nullifying practically anything you use on him, an
annoying trait major bosses will retain throughout the game.

Use a Flare Bottle and Concentration on Cless, and use Thunder Claw,
Burning Phoenix, or Tiger Fang-> Demonic Fangs to push him back. Arche
should use Cyclone, Klarth should use Efreet, and Mint should help with
Toy Hammer, the same as usual. Despite his annoying Nullification, he doesn't
have much more HP than previous bosses so this shouldn't be a long battle if
Arche and Klarth can successfully cast their spells.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the battle Klarth will be able to summon Maxwell, and the Gungnir will
get upgraded. Maxwell doesn't hit as many times as Efreet, but does more damage
per hit and is Non-Elemental. Unfortunately the way the molecules hit is
a bit random. I would use Maxwell on bigger enemies and Efreet on
smaller/single enemies or enemies weak to fire.

Anyway, continue up to the treasure vault. Some more dialogue and you'll get
the <<Broken Rings>> key item. Open up all the chests for <<Rune Bottle>>,
<<6000 Gald>>, <<Black Onyx>>, <<Verbena>>, <<?Cloth (Mithril Mesh)>>,
<<?Cloth (Mithril Mesh)>>, <<Hourglass>>, <<Elixir>>, and <<?Rod (Rune
Staff)>>. Very nice treasures! The second Black Onyx will make a great
complement to Cless or one of the mages, or you could even use 2 on the same
character for a 60% HP increase! Mithril Mesh is a great armor for anyone that
increases your resistance to Light based attacks. Finally the Rune Staff is a
good upgrade for Mint.

Now that this dungeon is finally over with, head back to Alvanista to enquire
about the broken rings.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Kingdom of Alvanista (2) and Edward's Mansion....................[TOPW_AL2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Letter of Introduction, Ogi: Phoenix Storm*

  *Tent SE of Edward's Mansion

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

If you talk to the bartender in the Adventurer's Guild, you can hear Sakuraba
play a piano solo.

Anyway, to continue with the story, go back to the sorcery lab in Alvanista
castle, and talk to Lundgrom. You'll get the <<Letter of Introduction>> key
item. Your next stop is to go southwest of Alvanista, across the bridge. A
little bit to the east is Edward's mansion.

Go up to the door and examine it to knock on it. You'll have a conversation
with Edward's wife, Sif. It looks like Edward's headed towards Freyland.

Before heading off there though, go southeast from Edward's Mansion to reach
a tent with two travelers. Talk to the swordswoman to recieve the Ogi:
<<Phoenix Storm>>. It's a combination of Rising Phoenix and Autumn Sandstorm.
When you're ready, take the ferry south of the Moria Mine to go to Freyland,
and head to Olive Village.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Olive Village (2) and Hunting Basilisks.........................[TOPW_OLV2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Rune Bottle, Life Bottle, Liqueur Bottle, Fruit Juice Recipe, Flare Mantle

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Right when you enter, some dialogue. Looks like you just missed Edward. Now
it's time to have a wild goose chase across the desert to find him.

Head to the southeast oasis from Olive Village. Open up the two chests for a
<<Rune Bottle>> and <<Life Bottle>>. Talk to the traveler to find out Edward's
headed to the north oasis.

Head there, and open up the chest for a <<Liqueur Bottle>>. Talk to the Chef to
get the <<Fruit Juice>> recipe. Then talk to the old man in the lower right
corner to find out Edward went to the even further north oasis.

Once there, open up a chest right at the entrance for a <<Flare Mantle>>. Talk
to the youth to find out Edward went back to Olive Village. You'll be warped
back to the village to find out Edward went into the inn. Have a talk with the
innkeeper to find out Edward needs some Basilisk scales.

This next part of the game can be a bit annoying and time consuming, depending
on your luck. Basically what you have to do is fight random encounters in the
Freyland desert until you fight Basilisks, since they drop Basilisk Scales.
You need to collect five of the scales and then return to the inn. It sounds
simple, but the Basilisks are a somewhat uncommon encounter, and the Basilisk
Scales aren't guaranteed to drop, so if you're unlucky this can take awhile.
There's not much you can do but use a Dark Bottle and run around in a circle
to look for random encounters. Run from any non-Basilisk encounters to save
time, and if you run into a Basilisk, make sure to use a Liqueur Bottle on
someone to prevent petrification (if everyone gets petrified, it's game over).
Undine and Cyclone will make short work of the Basilisks.

Once you've collected five Basilisk Scales, return to the Olive Village inn
and accept the innkeeper's offer to stay the night. Afterwards, more events,
and you'll have to return to Alvanista.


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x                                                                             x
x Kingdom of Alvanista (3).........................................[TOPW_AL3] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Emblem

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Go to the sorcery lab and talk to Lundgrom. It'll take him a day to get
permission for you to enter the Ymir Forest, so rest at the inn to move on.
Return to Lundgrom and you'll get the <<Emblem>> key item.

Since Half-Elves aren't allowed in Ymir, Arche will leave the party so you can
enter it. When you leave the castle, she'll go wait at the inn and you'll have
the option of changing her equipment. Now, take the east bridge from Alvanista
and head southwest to reach the Ymir Forest.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Ymir, Forest of Mirror Water.....................................[TOPW_YMR] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Ogi: Roaring Kick (12,000 Gald)*, Mixed Gummi, Sage, Lavendar x3

  *Tent SW of port to Freyland

--Enemies----------------------------------------------------------------------

  (Ymir region World Map): #022 Vulture, #144 Peep Peep, #225 Giant Wasp

  (Ymir Forest): #120 Dragonfly, #185 Mighty Oak, #197 Lizard, #225 Giant Wasp

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Before entering Ymir, check out the tent far to the east of it. To be more
specific, it's southwest of the port that takes you to Freyland. You can buy
the Ogi: <<Roaring Kick>> from the traveler there for 12,000 Gald. It's a
combination of Swallow Kick and Roaring Lion, which Cless learns at level 37,
so you probably won't be able to use it for awhile.

Just east of the Ymir Forest is another group of traveling performers. They
mimic certain characters in the game for some funny skits. Unfortunately the
humor is a bit lost in translation unless you understand Japanese.

As soon as you enter Ymir, the guard will try to stop you unless you
have the Emblem from Lundgrom. Once you show it to him, he'll let you pass.

--Random encounters, enemies---------------------------------------------------

The enemies here are fairly easy, they're all weak to fire so Efreet will
really rip through them. Rising Phoenix is a great skill for the swarms of
Dragonflies and Giant Wasps. The Mighty Oaks drop a noticeably larger sum of
EXP and Gald compared to past encounters, which definitely help with the
increasingly expensive equipment.

-------------------------------------------------------------------------------

This first area is a whole bunch of boardwalks that lead to dead ends, except
the path to the next area. There's no treasure here, so just take the first
bridge to the right, the first path up, the next path up, and then the path on
the left to go to the next area.

There'll be a save point and two paths. Take the one on the right to a new
area. Open up the chest on the right for a <<Mixed Gummi>>, then take the path
below. At the end will be a chest with a <<Sage>>. Backtrack to the area with
the save point, and take the path on the left this time.

Follow the path, and take the first left you see. Open up the chest behind the
tree for a <<Lavendar>>. Keep going, and take the path on the left for another
chest with a <<Lavendar>>. Go back and take the path down for a chest with yet
another <<Lavender>>. Finally take the path up to enter the Elven Village.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Elven Village....................................................[TOPW_ELV] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Shops------------------------------------------------------------------------

                       Nameless Grocer

  Apple................40   Lemon...............160   Strawberry..........220
  Banana..............190   Pineapple...........430   Melon..............3000
  Grapes..............250   Carrot..............150   Cabbage..............40
  Cucumber.............90   Tomato..............190   Milk.................30
  Cheese...............40

                       Nameless Item Shop

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Rune Bottle........3500
  Spectacles...........10

                       Nameless Accessory Shop

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

As soon as you enter, some dialogue, and you'll meet Brambard. To continue,
meet him at the northern exit of the village.

--Shopping---------------------------------------------------------------------

Nothing much new in the shops. With all the Gald from the Mighty Oaks in Ymir,
you probably have enough money to buy Rune Bottles in bulk now. I recommend
buying and using them on any herbs that you have, and feeding them to Cless.
The red herbs will definitely give him a good boost to his stats.

As well, make sure to sell any Incense you might have from the Moria Mine here,
as they sell for almost 14,000 (!) apiece.

Whatever you decide to do, make sure to take care of all your shopping now
since the Elven Village will be unavailable for the rest of Part 2 after
clearing the next dungeon.

-------------------------------------------------------------------------------

Once you talk to Brambard, you'll go north to the next dungeon, the Treant
Forest.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Treant Forest....................................................[TOPW_TRE] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Spectacles x2, Carrot, Life Bottle x2, Black Onyx, Holy Symbol, Apple
  Gummi x3, Savory, Stun Charm x2, Charm Bottle, Hourglass, Moon Crystal,
  Pickle Stone, Fight Symbol, Orange Gummi, Holy Bottle, Savory, Dark Bottle,
  Mixed Gummi, Liqueur Bottle, Resist Ring x3, Chicken, Thief's Mantle x2, Rune
  Bottle, Protect Ring x2, Elixir, Rebirth Doll, Stone Check, Topaz Pact Ring,
  Moonstone Pact Ring, Elven Boots

--Enemies----------------------------------------------------------------------

  #030 Wolfsbane, #120 Dragonfly, #151 Bushwacker, #152 Brown Bear,
  #185 Mighty Oak

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

This next dungeon is quite labyrinthine; it's all too easy to get lost.
Branbard says that "the creatures of the forest will be your guides", which
means you should follow the bushbabies if you just want to reach the slate.
However, there's a lot of out-of-the way treasure in the forest that can get
you confused if you try to obtain all of it. Make sure to follow the directions
very carefully to get all the treasure and reach your destination.

--Random encounters, strategies------------------------------------------------

The enemies are pretty much the same as Ymir Forest, except now there are
Bushwackers, Brown Bears, and Wolfsbanes. All of them have pretty low HP, and
aren't particularly threatening. Wolfbanes drop Cordyceps which is another
nice salable item.

-------------------------------------------------------------------------------

From the entrance screen with the save point, go up. Go left for a chest with
<<Spectacles>>, then go back and go up. Go left for a <<Carrot>>, then go back
and go up again.

This screen has three paths to the left, right, and above. Open up the chest
with a <<Life Bottle>> in the lower right corner, and take the left path. Go
left again to the next screen.

Open up the two chests in the upper right for a <<Black Onyx>> and <<Holy
Symbol>>. This screen has three paths up above, to the left, and down below.
The left and down paths lead to the same screen. Take one of them there, and
open up the sacks for an <<Apple Gummi>> and <<Savory>>. Check the trees on the
left side of the screen, there's a chest with a <<Stun Charm>> hidden in the
scenery. It halves the amount of time you spend dizzy when you get stunned:

http://tinyurl.com/yfay68v

Anyway, there are two paths heading up and down on this screen. Take the
lower path for a chest with a <<Charm Bottle>>. Take the upper path, and then
go left for a chest with a <<Hourglass>>. Go back and go up, and check the left
side of the screen under the trees for a <<Moon Crystal>>. Continue up for a
chest with a <<Pickle Stone>>. Now go back down, down, and right. You'll be
back at the screen that had the hidden chest with a Stun Charm. Take the path
up this time.

This screen has two paths heading right, and one heading up. Open up the two
chests near where you entered for an <<Apple Gummi>> and <<Fight Symbol>>.
Check the upper-left for a chest with an <<Orange Gummi>>, then take the path
up for a chest with a <<Holy Bottle>>. Go back and take the lower path to the
right, as the upper path is a dead end. Then go two screens up for a chest with
an <<Apple Gummi>>. Now go back down three screens. You'll be back at the
screen that had a chest with a Life Bottle, coming from the upper path. Take
the path to the right to continue.

This new screen has three paths heading up, down, and to the right. Take the
lower path for a sack with <<Verbena>>. Go back and head right.

There's three paths heading to the right, down, and above, but ignore the ones
heading up and right. Open up the chests in the upper-left and lower-right for
<<Stun Charm>>, <<Savory>>, and <<Dark Bottle>>, then head down.

One path heading down, two paths heading right. Open up the chests for
<<Spectacles>> and <<Mixed Gummi>>, and head down for a chest with a <<Life
Bottle>>. Go back and head through the lower path right, and take a right again
for a <<Liqueur Bottle>> and <<Resist Ring>>, somewhat hidden by the scenery:

http://tinyurl.com/yjp4nck

Go back and head through the upper path right for <<Chicken>>, <<Thief's
Mantle>>, and <<Rune Bottle>>. Go all the way back left, up, left, and up to
continue.

Now there'll be two paths to the right, and one up above. Ignore the one to
the leading up (a dead end), and take the upper-right path. Go right twice.
Open up the three chests in the lower-right corner for a <<Protect Ring>>,
<<Resist Ring>>, and <<Thief's Mantle>> hidden by the scenery:

http://tinyurl.com/ykmsleu

Three paths up, down, and right. Take the upper path for a chest with an
<<Elixir>>. Go back and go right, then go down for a chest with a <<Rebirth
Doll>>. Go back up and left, then go down twice.

One path down, two paths to the right again. Open up the chest with a
<<Stone Check>>, and take the upper path right and then right again for a chest
with a <<Protect Ring>>. Now, go back and take the lower path right. Go right
again and you'll finally reach the end!

Use the save point and open up the chest to the right for another <<Resist
Ring>>, somewhat hidden:

http://tinyurl.com/yhxccp5

Head up for a scene with Brambard. The Broken Rings will be fixed, and you'll
get the <<Topaz>> and <<Moonstone>> Pact Rings. Also, check behind the stone
slab for a chest with some <<Elven Boots>>. The Topaz Pact Ring halves light
damage, and the Moonstone Pact Ring raises Klarth's max HP.

Now you have to walk all the way out of the forest...pretty fun stuff, right?
To get out, from the stone slab screen, head left, left, up, up, left, left,
left, down, left, down, down, down, and you'll be back in the Elven Village.

When you return, an event and Arche will rejoin the party. You won't be able
to re-enter the Elven Village for the time being, but there's no need to. Your
next destination is the Tower of the Zodiac, inbetween Freyland and Midgard.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Tower of the Zodiac..............................................[TOPW_TOZ] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Ogi: Demonic Strike*, Cthaat Aquadingen, Spectacles, Basilisk Scale x2,
  Sage, Apple Gummi, Bread, Holy Symbol, Protect Ring, Beef, Orange Gummi,
  Charm Bottle, Panacea Bottle

--Enemies----------------------------------------------------------------------

  (Midgard region World Map): #022 Vulture, #077 Jackal, #081 Shaman,
  #181 Boggle, #208 Red Roper

  (Tower of the Zodiac): #001 Iron Golem, #076 Shade, #106 Depraved Monk,
  #194 Medium

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Take the ferry to Freyland, and head to the oasis on the northern part of the
continent. From there, head northwest across the bridges to reach the Midgard
Continent. To the north, up against some mountains, is the Tower of the Zodiac.
Before entering the tower however, go southwest a bit to find a tent. Talk to
the swordsman there to recieve the Ogi: <<Demonic Strike>>. It's a combination
of Demonic Blade and Shining Strike, which Cless learns at level 45 (so
definitely not going to be able to use for a while).

In the Tower of the Zodiac, your objective is to search for statues that play
different songs, and try to play the right song to open the door to the next
floor. Each floor has pretty much the same layout, you come up from the stairs
on the bottom, and there are three paths to the left, right, and below, with
lots of doors to search through.

--Random encounters, strategies------------------------------------------------

A few new enemies here. Two humanoid spellcasters, the Mediums and Depraved
Monks. They're tame alone, but can be a threat if you don't prevent them from
casting, using spells like Cyclone and Eruption. Iron Golems act as tanks to
prevent you from approaching the spellcasters, but you can run past them or
use Burning Phoenix to get over them. Shades are just Wraith copies, and they
still drop Rune Bottles, so they're good for farming those. So long as you keep
the casters at bay, everything here still goes down in a few Cyclones.

-------------------------------------------------------------------------------

From the first floor, take the stairs up to the second. Examine the slab for a
clue, "A brave song is sung by one not human." Go down through the lower path,
and from left to right the doors contain chests with <<Cthaat Aquadingen> for
Klarth, <<Spectacles>>, <<Basilisk Scale>>, <<Sage>>, and <<Apple Gummi>>. On
the right path, from left to right are two statues with "Arche" and "Dark
Cave". On the left path, from right to left are statues with "Mystic Forest"
and "Open Fire". You'll need to play "Open Fire" to open the door to the next
floor.

On the third floor, the clue is "A cheerful song is sung by one not human."
Take the lower path, and from left to right is "Arche" (play this to open the
way to the next floor), <<Bread>>, "Dark Cave", and <<Holy Symbol>>. Go back
and take the right path, and from left to right is <<Sage>> and "Mystic
Forest". Go back and take the left path, and from right to left is "Open Fire"
and an <<Orange Gummi>>.

On the fourth floor, the clue is "A peaceful song is sung by one not human."
Take the lower path, from left to right are "Dark Cave", "Arche", <<Protect
Ring>>, and <<Beef>>. Take the right path, from left to right are "Open Fire",
<<Orange Gummi>>, and <<Charm Bottle>>. Take the left path, from right to left
are <<Basilisk Scale>>, <<Panacea Bottle>>, and "Mystic Forest" (play this to
move on to the next floor).

On the fifth floor, the clue is "A dark song is sung by one not human." Down
below, from left to right are "Open Fire", <<Rabbit's Foot>>, "Arche", and
"Dark Cave" (play this to continue to the next floor). To the right, from left
to right are <<Mantle>> and "Mystic Forest". To the left, from right to left,
are <<Silver Shawl>>, and <<Fight Symbol>>.

On the sixth floor, the clue is "A brave song is sung by one not human" again.
Down below, from left to right, are nothing, "Dark Cave", "Mystic Forest",
<<Rabbit's Foot>>, and <<Black Onyx>>. To the right, from left to right, are
<<Rune Bottle>> and "Open Fire" (play to go on to the next floor). To the left,
from right to left are <<Resist Ring>> and "Arche".

When you try to go on to the seventh floor, an event, and Arche will get the
<<Ray>> spellbook. Go on up, and after more dialogue, Klarth will be able to
summon Luna (no boss fight necessary, thankfully). Luna is a nice light
elemental attack that covers a wide area, but hits rather randomly. I would use
it against groups of enemies or enemies weak to light, and use Efreet and
Maxwell against single opponents.

Now that you've formed a pact with Luna, head north to Midgard to meet up with
Edward.


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x                                                                             x
x Midgard Castle...................................................[TOPW_MID] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  Ogi: Claw Kick (18,000 Gald)*

  *NPC in alleyway in northern district

--Shops------------------------------------------------------------------------

                       Weapon Shop <<Spirit>>

  Verdun..............700   Colichemarde.......1400   Fine Saber..........700
  Walloon Sword......1600   Crescent Axe.......1800   Bardiche...........2980
  Corcesca...........2400   Halberd............4000   Mech Halberd.....22,000
  Gem Rod.............600   Ruby Wand..........1240

                       Armor Shop <<Spirit>>

  Breastplate........3600   Plate Mail.......24,500   Amber Cloak.........620
  Silver Cloak.......2500   Fight Shield.......1150   Fine Shield......15,800
  Iron Sallet.........840   Armet Helm.........1320   Straw Hat..........1420
  Fine Beret.........3600   Striped Ribbon.....4000   Iron Gloves.........600
  Gauntlets..........1200   Kitchen Mittens.....300

                       Item Shop <<Buster>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10

  Grocer <<Ninja>>

  Chicken..............40   Beef.................64   Pork.................56
  Bread................20   Rice.................32   Dried Seaweed........16
  Tuna................240   Mackerel............140   Sardines............100
  Carrot..............150   Cabbage..............40   Apple................40
  Strawberry..........220   Banana..............190

  Accessory Shop <<Slayer IV>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Talk to the local in the northern district for the Ogi: <<Claw Kick>> for
18,000 Gald. It's a combination of Thunder Claw and Swallow Kick. He's sort of
hidden in an alleyway:

http://tinyurl.com/yzbqjfe

--Shopping---------------------------------------------------------------------

Some new armor in the shops. Buy the Fine Shield for Cless, Fine Berets for
Mint and Klarth, and the Striped Ribbon for Arche. For weapons, the Mech
Halberd might look nice, but it has much lower Thrust than the Gugnir and not
much higher Slash. You'll be finding one in a later dungeon for free, so I
recommend not spending the Gald on it.

-------------------------------------------------------------------------------

To move on with the game, try to enter the castle in the southern district.
After some dialogue you'll be waiting in a room with the rest of the party.
Talk with everyone if you wish then wait a little bit for another event. You'll
reunite with Edward and meet Raizen, the captain of the guards. After the
dialogue, you'll have to go to the audience chamber to continue. Try to go down
to the lower floor, and Raizen will take you there. More events, and you'll be
taken to the Magitech Research Lab. Leave the castle, even more events. You'll
have to go all the way back to Arche's house in Lone Valley, but thankfully the
game gives you the option of just "taking a shortcut" there. An event, and
you'll have to go back to Midgard, with another option to warp back. Make sure
to go outside and save in a separate slot. You won't be able to leave the next
section of the game until it's completed, so the extra save is just in case you
find it too difficult and need to prepare more.

To continue, head to the castle for more events. Klarth will leave the party
temporarily to take part in the meeting. Go back to the town and make sure
you're prepared, then go back for the meeting to be over. More dialogue and
you'll find yourself in the Valhalla Plains, taking part in a military
operation.


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x                                                                             x
x Valhalla Plains..................................................[TOPW_VAL] x
x                                                                             x
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--Enemies----------------------------------------------------------------------

  #027 Winged Devil, #085 Silver Dragon, #116 Draco-Centaur, #117 Dragonewt,
  #118 Dragontooth

--[MISSABLE ALERT!]------------------------------------------------------------

  (Before beating the boss): !All Monster Encyclopedia entries except
  #117 Dragonewt and #118 Dragontooth!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Your goal here is the reach the enemy's commander in the shortest amount of
time, fighting enemies along the way. Fighting enemies will make in-game
"hours" go forward, until a new in-game "day" starts. You'll be able to rest
after each day, though this will expend 8 hours. If you use up 5 days, you'll
get a game over.

Unlike the rest of the game, you'll encounter enemies here on screen instead of
in random encounters. Most of the screens are filled with monsters swarming
around just to make you use up time. It's very difficult to avoid the enemies
on screen, so you will more than likely have to fight at least several battles
before reaching the enemy leader. There are multiple paths to the enemy leader,
though most of them lead to dead ends or alternate exits from the plains. There
isn't any treasure in the plains, so this walkthrough will go through the
quickest route to the enemy leader.

If you talk to the soldier at the left from the entrance, you can recieve as
many Apple Gummis, Orange Gummis, Panacea Bottles, and Life Bottles as you
can carry. If you talk to the soldier on the right, you can rest, but it'll
cost you 8 hours.

--Random encounters, strategies------------------------------------------------

Silver Dragons have a bit of HP, but are rather big and easily combo'd to
death. Draco-Centaurs can cast Thunder Blade, but as long as Mint has Nurse
it's not a problem. Winged Devils, Dragonewt, and Dragontooths are the same
palette swaps you've seen before. The only real problem here is that a lot of
the battles tend to be ambushes, so you'll be surrounded on both sides by
enemies. Just take out one group at a time, since they're usually close
together, Autumn Sandstorm, Burning Phoenix, and Divine Seal if you can pull
it off are good. Cyclone, Thunder Blade, Ray, Maxwell, and Luna will take care
of things switftly.

As far as drops, the only thing of note here is that the Dragontooths and
Dragonewts drop two different ?Swords. One of them will always be a Long Sword
(it's a very common drop, so you can tell which one is it since you'll have so
many). But rarely, Dragonewts can drop Slayer Sword, which is a nice balanced
sword. Dragontooths can drop the Dragontooth sword, which has high Thrust. Both
of them are earth elemental.

If you care about filling in the Monster Encyclopedia, make sure you fill in
all the entries for the monsters here except for the Dragonewt and Dragontooth,
as after the war, the monsters will be unavailable for the rest of the game.

-------------------------------------------------------------------------------

To reach the enemy leader, from the entrance, go up, up, up, right, up, to the
right and down, up, up, up, right, up, up, to the right and down, right, right
and up to the save point. To the right and you'll fight the boss.


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x BOSS: Ishrant, Dragontooth, Dragonewt x2                                    x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#014 Ishrant-----------------------------------------------------------------

HP: 5550 TP: 500 EXP: 2222 Gald: 9990
Attack: 456 Defense: 120 Agility: 20

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (Absorb More), Thunder (May Nullify), Light
(May Nullify), Darkness (May Nullify)
Elemental Attack: Wind

Dropped Items: Poison Check

--#117 Dragonewt---------------------------------------------------------------

HP: 4440 TP: 0 EXP: 222 Gald: 444
Attack: 176 Defense: 80 Agility: 35

Elemental Defense: Water (Somewhat Strong), Fire (Somewhat Strong), Thunder
(Somewhat Weak), Darkness (Somewhat Strong)

Dropped Items: ?Sword (Long Sword), ?Sword (Slayer Sword)

--#118 Dragontooth-------------------------------------------------------------

HP: 3330 TP: 0 EXP: 111 Gald: 333
Attack: 173 Defense: 79 Agility: 50

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: ?Sword (Long Sword), ?Sword (Dragontooth)

-------------------------------------------------------------------------------

Recommended level: 27-30

Right at the beginning, have Mint cast Toy Hammer on Ishrant just in case
he starts casting. From afar, he likes to cast Thunder Blade, and can cast it
fairly fast. You might want to consider equipping Reflect Rings on everyone
just in case. Have Klarth and Arche cast their spells on the Dragontooth and
Dragonewts. Cless should use Divine Seal, which will help prevent the enemies
from approaching, and stop the annoying Dragonewts from interrupting your
casters. Once the weaker enemies are gone, try to stay away from Ishrant. If
you get close, he'll use a fireball attack to prevent you from touching him.
Unfortunately, he'll probably decide to get close to you anyway if you don't
approach him, so just stand your ground. Just stay there and guard to block his
diving attack, then set up Divine Seal. As long as you keep him away and keep
up the offense and interruption with the spells, this battle isn't so bad.

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After winning, you'll be back in Midgard.


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x                                                                             x
x Midgard Castle (2), Battle in the Sky............................[TOPW_MI2] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  50,000 Gald*, Indignation Spellbook

  *May be different depending on your performance in the war

--Enemies----------------------------------------------------------------------

  (Battle in the sky): #027 Winged Devil, #148 Phantom, #213 Were-Vulture

--[MISSABLE ALERT!]------------------------------------------------------------

  (Before the battle in the sky ends): !All Monster Encyclopedia Entries!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Enter the castle for an event. You'll recieve <<50,000 Gald>> from the king if
you did well in the war (might be different depending on your performance, I
got this amount after clearing the war in 1-2 days). There'll be a save point
and you can talk to the shopkeepers on the to stock up. Head outside for more
events. After being teleported, head up for more another event. After
everything, you'll be given the option to save, and you'll have to fight a
series of battles in the sky with just Cless and Arche.

--Enemy encounters, strategies-------------------------------------------------

The Phantom and Were-Vulture enemies are unique to this battle in the sky, so
make sure to use Spectacles on them if you care about the Monster Encyclopedia.

While on Pegasus, Cless can't use any of his skills. He can only use his
regular attacks. Since all of the enemies are airborne, Manual mode is
recommended so you can pick and choose which enemies to attack, with all the
spellcasters, having to reselect a target and run back after every attack will
just be a hindrance. Keep them busy while Arche casts her spells, and the
battles will be over pretty quick. After several battles, you'll have to fight
another boss.

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x BOSS: Ishrant, Phantom, Winged Devil x2                                     x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#014 Ishrant-----------------------------------------------------------------

HP: 5550 TP: 500 EXP: 2222 Gald: 9990
Attack: 456 Defense: 120 Agility: 20

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (Absorb More), Thunder (May Nullify), Light
(May Nullify), Darkness (May Nullify)
Elemental Attack: Wind

Dropped Items: Poison Check

--#027 Winged Devil------------------------------------------------------------

HP: 3550 TP: 200 EXP: 99 Gald: 222
Attack: 143 Defense: 68 Agility: 60

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Spectacles, Rune Bottle

--#148 Phantom-----------------------------------------------------------------

HP: 2640 TP: 150 EXP: 133 Gald: 226
Attack: 105 Defense: 85 Agility: 85

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Rune Bottle

-------------------------------------------------------------------------------

Recommended level: 27-30

Yes, it's Ishrant again. This time, the battle is a bit harder since you only
have Cless and Arche.

Use a Flare Bottle on Cless and keep the enemies in front of Ishrant
interrupted. Since there are so many of them, you probably won't be able to
prevent Ishrant's Thunder Blade so you'll just have to take the hits. Have
Arche cast Ray and try to get rid of the weaker enemies as fast as possible.
Once Ishrant is alone, your job is to keep him away from Arche. Up poke him
whenever you can to push him back a bit. If he uses his fireball attack, just
stand guard. If the fireball hangs high in the air, you can try going under it
to continue attacking him. If he tries to cast, get up in his face and keep on
poking. Use items if your HP or Arche's TP gets low. Several Rays, Thunder
Blades, or Cyclones later, he'll go down again.

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After the battle, you'll return the Gungnir to Pegasus, but it's alright, as
you'll be finding a good new weapon in the next dungeon. More dialogue and
you'll get the <<Indignation>> spellbook for Arche. It's her strongest spell
yet,dealing around 2500 lightning elemental damage to any enemies it hits.

--Mystic Symbol: now or later?-------------------------------------------------

After all the battles in the last few dungeons and the war, you probably
have quite a sum of money lying around, especially after the king's reward.
Now's a good time to consider buying the super-expensive Mystic Symbols.
Assuming you had just the 50,000 from the king, let's see what kind of stuff
you might have lying around that you can sell:


Stone Check: 23,100

Stun Charm: 12,150

Holy Symbol: 50,000 (!)

Black Onyx: 10,600

Mental Ring: 16,000

Strike Axe: 15,000

Liber Ivonis: 26,000


Assuming you had one of each of those (which except for the Mental Ring from
Ishitori, you are guaranteed from chests and boss drops up to this point),
you could sell them all for 136,850 Gald! If you sell both Holy Symbols from
Treant Forest, you'd gain 186,850 Gald! Added into the 50,000, you'd have at
least 236,850 Gald just from selling these things. If you use a Rune Bottle on
a Charm Bottle to make a Miracle Charm, that'd cut the price of the Mystic
Symbol in half to 337,000. If you sold all of your old equipment and waited
until you went into the next dungeon, you'd definitely have at least that
much by then.

However, if you don't want to sell all that stuff just for one accessory, it's
okay. It's not necessary, it just helps a lot for the upcoming boss. If you
wait until even later, you'll be able to make much more money and be able to
buy them much easier.

-------------------------------------------------------------------------------

At any rate, now's the time to head northeast to Dhaos's Castle. To reach it,
you'll have to go through the Valhalla Plains again.


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x                                                                             x
x Valhalla Plains (2)..............................................[TOPW_VL2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Ogi: Claw Strike (50,000 Gald)

-------------------------------------------------------------------------------

To reach Dhaos's Castle, you just have to leave Valhalla from the northeast
exit (where you fought Ishrant). However, there's something new here. From the
west entrance (near Midgard), go up, up, right, right, down, to the right and
up, right, and up to meet a swordsman. You can buy the Ogi: <<Claw Strike>> for
50,000 Gald. It's a combination of Thunder Claw and Shining Strike, which
Cless learns at level 45.

From there, go right, right, up, up, to the left and down, to the left and up,
up, up, to the right and down, right, right, up, and right to reach the
exit. To the northeast is Dhaos's Castle.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Dhaos's Castle...................................................[TOPW_DHC] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Halberd x2, Mech Halberd x2, ?Sword (Slayer Sword), Attack Symbol, Aqua
  Mantle, Fire Storm Spellbook, Orange Gummi x2, Life Bottle x2, Apple
  Gummi x3, Rune Staff, Protect Ring, Rune Bottle, Beef, Fight Symbol,
  Mysterous Hand-Mirror, Lavendar, 10,000 Gald, Hourglass, Elixir, White Mist,
  Rock Mountain Spellbook, Silver Cloak, Rune bottle, Stun Charm, Mental Ring,
  Golden Key, Charm Bottle, Prune, Melon, Mangosteen, Silver Shawl

--Enemies----------------------------------------------------------------------

  (Valhalla/Dhaos's Castle region World Map): #012 Archer, #096 Snow Bunny,
  #180 White Bear, #207 Red Pudding

  (Dhaos's Castle): #039 Kage, #074 Samurai, #103 Sorceress, #114 Doom Guard,
  #195 Monk Soldier, #200 Lich

  (Top Floor): #086 Jinn, #200 Lich

-------------------------------------------------------------------------------

Pretty sweet music here, wouldn't you agree?

--Random encounters, strategies------------------------------------------------

Most of the enemies here are weak to light, so Klarth's Luna is quite useful,
especially since many of the enemies are grouped together. If you bought a
Mystic Symbol, I'd give it to him for this dungeon. Kages and Samurais are
some new eastern enemies. Other than the Kage's teleporting attack, they
aren't that much trouble. Sorceresses and Monk Sorcerers are the same as the
spellcasting enemies in the Tower of the Zodiac. Doom Guards are the same as
the Arc Knights in the Jamir battle, though now you will have more experience
dealing with them since they're in random encounters. They do like to jump
over Cless and attack your casters, so watch out. In any case, since the
enemies here are usually grouped together, Autumn Sandstorm, Claw Storm, and
Divine Seal are great against them, dealing damage and pushing them back. If
you can pin several enemies against the wall or other enemies, and pull off
Divine Seal, it'll really rack up the damage fast.

As far as drops go, the Doom Guards drop two different ?Swords like the
dragon enemies in Valhalla. One is a Long Sword, but the second is a Moon
Falx, a very nice light elemental sword. If you get a hold of one, it'll
really help out in this dungeon. They also sell for 28,300 Gald apiece if you
get any extras; great for farming Gald although we'll have even better places
later in the game.

-------------------------------------------------------------------------------

From the first screen, go up to enter the castle. You'll see two paths to the
left and right, and two doors up above (along with a mirror). Go through
the right door up above first. Examine the three spear racks for <<Halberd>>,
<<Mech Halberd>>, and <<?Sword (Slayer Sword)>>. Now go back and take the door
on the left. Check the pillar for an <<Attack Symbol>>, then go through the
door up above. Open the chest for an <<Aqua Mantle>>, then go to the left and
open up the chest for a <<Flare Mantle>>. Now make your way back to the
entrance room with the mirror.

Take the path right, and examine the plant on the dresser to get a <<Savory>>
and a <<Sage>>. The door up above you is locked, so ignore it and go on to the
right again. Head up and as you go by, you'll step on a switch, unlocking the
door ahead of you. Go through it and open up the chest for the <<Fire Storm>>
spellbook for Arche, an upgraded fire spell. Head left and examine the spear
racks for another <<Halberd>> and <<Mech Halberd>>. Go down, and around to the
right again to step on the switch. This'll close the door that led to the Fire
Storm spell, and open up the door to the upper-left that leads to the next
area. Head up there and go up the stairs to the second floor.

You'll see two doors to the left and right. Go through the one on the right,
and read the sign. It says "Up Down Right Left Down Up". Step on the four
switches in the room in that order, then go back outside and take the left
door. Continue up and you'll be in a hallway with mirrors. If you examine
the mirror on the right, you'll see the reflection isn't entirely accurate...
If you read the sign, it'll say "The Other Mirror will open the path." Head up
the stairs to the next floor.

Here you'll find two mirrors on the left and right, two doors up above, and
stairs to the next floor to the northeast. The two mirrors on the
left and right show the same reflection of a monster, but the two doors have
mirrors that show normal reflections. Ignore them all and take the stairs to
the next area.

There'll be three doors. Take the left door and open up the chests for an
<<Orange Gummi>> and <<Life Bottle>>. Take the right door and open up the
chests for two <<Apple Gummis>> and a <<Rune Staff>>. Go back and take the
middle door. Now there'll be two doors on the left and right. Take the left
door for three chests with <<Orange Gummi>>, <<Life Bottle>>, and <<Apple
Gummi>>. Then go back and take the right door.

You'll see a bunch of switches lined up parallel on both sides of the
screen. The sign at the end says you have to press the switches in order
at the same time to open the door to the next area, which is exactly what you
have to do. Look at Arche and try to time your stepping on the switches as she
does. It's tedious, but the game does give you hints every time you fail. If
you fail a certain number of times, Mint and Klarth will just press the
switches for you. An easy way to do it without any timing is to just dash back
and forth over the switches when Arche is walking around, as the game is even
prone to advise. Either way you open the door, go through it for a save point
and the stairs to the next floor.

There'll be a door above and a door below. Take the one below for two chests
with a <<Protect Ring>> and <<Rune Bottle>>. Go back and take the one above for
two more doors above and another to the left and below. Take the one on the
left and below for <<Beef>> and the one to the left for a <<Fight Symbol>>. Now
take the door to the right.

There'll be stairs to your right, and a door with a switch to your left. If
you hold down the switch, the door will open, but you can't go through the
door if you have to stand on the switch...ignore it for now and take the
stairs to the next level. You'll see a hole in the floor with a chest on the
other side you can't reach yet. Below you'll find a stone statue. Move it
towards the hole and push it in to drop it down to the previous floor. Now
you can push it over the switch to open up that locked door. Behind it, you'll
find yet another switch you have to hold down to open another door. You can
pick Klarth, Mint or Arche to leave behind. Leave behind whoever you wish and
head through the door and up the stairs to the next floor.

Head down to enter a hallway. To your right is a locked door, to the left, a
new screen. Head left and there'll be paths leading left and down. Take the
left path and take the stairs to the next floor.

--New enemies------------------------------------------------------------------

On this floor you'll start facing skeletal enemies called Leeches. As you'd
expect they're also weak to light so Luna and the Moon Falx makes them no
problem. Jinns are another new enemy, without any weakness, but are big and
easy to stunlock, so they aren't dangerous at all.

-------------------------------------------------------------------------------

There'll be a path to the left, a door above, and a door to the right and
down. Take the door up above, and you'll face a Treasure Keeper. It's a Jinn.
After you beat it, you'll recieve the <<Mysterious Hand-Mirror>> key item. Now
backtrack all the way to the floor with the two mirrors on the left and right
(get your party member you left on the switch back if you want). You can fight
the monsters in the mirrors now with the Mysterious Hand-Mirror. After you beat
them, you'll warp to another room with treasure. The mirror on the left
contains chests with <<Lavendar>>, <<10,000 Gald>>, <<Hourglass>>, <<Elixir>>,
and <<White Mist>>. The mirror on the right contains a chest with the <<Rock
Mountain>> spellbook for Arche, an upgraded earth spell.

Now, backtrack to the hallway with three mirrors. Examine the right mirror and
defeat the monster. You'll be warped to an entirely different area. Go left
and open up the chests for <<Silver Cloak>>, <<Rune Bottle>>, and a <<Stun
Charm>>. Examine the two gargoyles and press the switches to make a blue chest
with a <<Mental Ring>> appear. Now go right and go down the door. Follow the
path and you'll find a room with four switches again. Read the sign for the
clue, "Reverse". You have to press the switches in the reverse order from last
time: Up, Down, Left, Right, Down, and Up. Go outside and open up the chest
with the <<Golden Key>> key item. Now you can unlock all the locked doors in
the castle.

Go all the way back to the switch where you have to leave a party member
behind. Make sure to leave Arche this time. Go up the stairs, and this time
examine the locked door on the right to open it up with the Golden Key.
You'll be on the other side of that hole from before. Since Arche can fly up on
her broom, she'll rejoin the party here. Open up the chest for a <<Charm
Bottle>>, then go back out and go left. This time, take the path down. Unlock
the door with the Golden Key, and open up the chests for <<Prune>>, <<Melon>>,
<<Mangosteen>>, and <<Silver Shawl>>.

Now go back up to the floor where you fought the Treasure Keeper. Take the
door to the right and below. Then take the door directly to your right.
There'll be a save point and a door to the next area. Make sure to save and
examine the door. With all four party members together, it'll open. Go on up to
face Dhaos's guard.

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x BOSS: Evil Lord x3                                                          x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#019 Evil Lord---------------------------------------------------------------

HP: 6400 TP: 250 EXP: 298 Gald: 3630
Attack: 195 Defense: 105 Agility: 60

Dropped Items: Rune Bottle

-------------------------------------------------------------------------------

Recommended level: 34-37

A pretty easy fight. They're weak to light of course, so if you have the Moon
Falx, it'll be a cinch. Have Arche cast Ray or Indignation while Klarth casts
Luna and Mint supports the party. Use Tiger Fang -> Demonic Fangs, Autumn
Sandstorm, or Divine Seal to keep them away and deal damage. It won't take
long to take them all down. This is just a warm up for the real fight coming up
next.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the fight, go back and save. You may want to head back to Midgard to
restock on items if necessary. When you're ready, head up from the save point
to the throne room. Some dialogue and you'll finally fight the big guy himself.


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x BOSS: Dhaos, Evil Lord x2                                                   x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Dhaos (1st Encounter)--------------------------------------------------------

HP: 30,000 TP: 5000 EXP: 2222 Gald: 9999 Attack: 270 Defense: 130 Agility: 10

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(May Nullify), Darkness (May Nullify)

Dropped Items: Emerald Ring

--#019 Evil Lord---------------------------------------------------------------

HP: 6400 TP: 250 EXP: 298 Gald: 3630 Attack: 195 Defense: 105 Agility: 60

Dropped Items: Rune Bottle

-------------------------------------------------------------------------------

Recommended level: 34-37

This is probably the hardest boss fight so far. Dhaos comes with two Evil
Lords, make sure to get rid of them as quickly as you can. The Moon Falx will
definitely help here, and Luna and Indignation should help get rid of them
fast.

Even after they're gone, however, Dhaos is still quite a force to be reckoned
with. To start with, he has the chance to nullify any elemental attack or
physical attack you throw at him. It can be annoying when your mage gets done
casting a spell or you try to attack him only for it to just bounce off of him.

Dhaos isn't lacking on the offense either. His standard attack is a quick
swipe, which he loves to use multiple times in a row. It is guardable and easy
to punish with your own combo however. Dhaos will often employ a backstep,
complete with temporary invincibility, after these, or if you try to surround
him. From afar, Dhaos will cast Ray, Thunder Blade, and Cyclone, but if you
stay up in his face often you shouldn't get to see these. His specials include
Tetra Spell (a combination of Fireball, Ice Needles, Lightning, and Glaive) to
interrupt the party and dizzy them, and Tetra Assault (a combo attack, high
chance to dizzy) from up close. At lower HP, he'll begin to use Dhaos Collider
(a light elemental attack that hits every character on screen) and Dhaos Laser
(a light elemental laser that hits every character in front of Dhaos multiple
times for major damage). Keeping him pushed back and away from your casters is
of utmost importance. Unfortunately, this is easier said than done with the
random nullification and high chance of getting dizzied.

Excellent skills for this battle are Thunder Claw, and Claw Storm. The
lightning strike from Thunder Claw and Claw Storm will temporarily stun Dhaos
even if it does no damage, helping your casters finish their spells and you
keeping him pushed back. Even better, the lightning will travel towards Dhaos
even if you aren't right next to him, so it's very helpful if he starts up one
of his attacks and you aren't close enough to him to interrupt.

Turn off all of Arche's spells except Indignation, and all of Klarth's spells
except Luna and Maxwell. No need for anything but the best in this fight. When
Mint isn't healing, she should support with Sharpness, Acid Rain, Toy Hammer,
and Silence.

For equipment, Reflect Rings are great. Dhaos Laser and Collider deal extreme
damage and any protection against it will help. If Cless isn't using the
Technical Ring, give two to him along with the Mithril Mesh to almost
completely stuff out his light-based attacks. Otherwise just give him one. You
might consider giving him a Stun Charm instead, to reduce the time of being
dizzied if that's more of a problem for you. Mint should wear the other Mithril
Mesh and two Reflect Rings, or one and a Mystic Symbol. Klarth should use one
and the Topaz pact ring to halve light damage. Arche should have two Reflect
Rings as well, unless she's wearing the Mystic Symbol.

Keep up the interruption with Thunder Claw-> Claw Storm and your casters'
spells, and Dhaos will go down soon enough. Control is the key in this battle.
If Dhaos pulls off Dhaos Laser, and one or two characters die, it can be
very hard to pull everyone back together and get Mint to heal without getting
wiped out by Dhaos's relentless attacks.

Dhaos drops an Emerald Ring, a great accessory that reduces TP consumption by
one third. If you use a Rune Bottle on it, it'll turn into a Fairy Ring, which
halves TP consumption! This is one of the best accessories in the game, and
goes great on anyone. I recommend it for Cless; he'll actually be able to use
his abilities often without blazing through his TP with it on.

Finally, if you care about the Monster Encyclopedia, make sure to use a
Spectacles on Dhaos during the battle. Even though Dhaos never appears in the
Monster Encyclopedia, you still have to obtain his information for Klarth to
recieve the title for finishing it.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the battle, more events. After all the dialogue you'll find yourself
outside Edward's house. Go back inside and talk to Sif to recieve the
<<Sashimi>> recipe.

Your next destination is Yggdrasil, all the way back in the Forest of the
Spirits. Take the boat to Belladam from Alvanista, and make your way there.


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x                                                                             x
x Forest of the Spirits (3) and Searching for the Unicorn..........[TOPW_FS3] x
x                                                                             x
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Approach Yggdrasil for a scene. Afterwards, head to Belladam Village for
more events. Go back to Euclid, and talk to the traveling performers. Pay them
1000 Gald to get a hint on finding the Unicorn. Then, head to Venezia and take
the boat back to Alvanista. Some more dialogue giving you a clue on what to do.
Then, make your way all the way back to Midgard. Enter the second house from
the left in the southern district, and talk to the woman on the first floor to
learn more about the Unicorn. Talk with the woman in the center of the northern
district, and the mayor on the top floor of his house for more information as
well.

Before leaving Midgard, enter the second floor of the orphanage. If you've been
following the Story of the Spirit of the Moon so far, you can get another piece
of it by talking to the woman here.

To continue, head up north to the Valhalla Plains once again.


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x                                                                             x
x Valhalla Plains (3)..............................................[TOPW_VL3] x
x                                                                             x
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This time you're going to head to the northwest exit that leads to the White
Birch Forest, where the Unicorn lives. From the west entrance, head up, up, up,
right, up, to the right and down, to the right and up, up, up, up, up, left,
up, to the left and down, to the left and up, and up to exit. Head to the west
to enter the White Birch Forest.


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x                                                                             x
x White Birch Forest...............................................[TOPW_WBF] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  Cordyceps x6, Unicorn Horn, Pure Maiden Title (Mint)

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

As you enter, some dialogue. You'll be in control of Mint, and just Mint and
Arche will be in the party. If you want to leave, talk to Cless and Klarth.
There are no random encounters in this forest, so you can explore as much as
you want.

From the entrance, go right, down, down, and left to examine the mushroom for a
<<Cordyceps>>. Go right, down (another <<Cordyceps>>), up, right (<<Cordyceps>>
behind a rock), down (<<Cordyceps>>), up, up, up, right (<<Cordyceps>>), left,
down, right, right, right (<<Cordyceps>> behind a tree), left, up, and up for
some dialogue, and Arche will leave the party. Keep going up for a scene.

Afterwards, you'll be back in control of Cless and Klarth. Go right, down,
down, and down and talk to Arche if you want her to rejoin the party. Then go
up, right, up, right, right, up, and up for a boss battle.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Evil Lord x3                                                          x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#019 Evil Lord---------------------------------------------------------------

HP: 6400 TP: 250 EXP: 298 Gald: 3630 Attack: 195 Defense: 105 Agility: 60

Dropped Items: Rune Bottle

-------------------------------------------------------------------------------

Recommended Level: 37-39

A very easy battle, even if you don't pick up Arche. Use Demonic Fangs, Roaring
Lion/Roaring Kick if you have them, Claw Storm, Divine Seal, or whatever your
favorite skills are to keep them in the corner while Klarth and/or Arche cast
their spells. They should go down very fast.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Afterwards, Mint will rejoin the party and there'll be another event. You'll
get the <<Unicorn Horn>> staff and <<Pure Maiden>> title for Mint. The Unicorn
Horn is probably her best weapon in the game, because of the boost to defense
it gives her. Since Mint doesn't need attack power, you might consider keeping
this staff on her throughout the entire game, even if you find a new staff with
higher attack.

Anyway, you'll have the option to warp back to the Forest of Spirits to visit
Yggdrasil. More events, and you'll have control again. On your way out of
Belladam Village, talk to the old man in the lower-right house for the final
part of the Story of the Spirit of the Moon.

Your next destination is the Ancient City, Thor. You'll have to use a boat from
Venezia to sail there.

--[MISSABLE CHECKLIST FOR PART 2!]---------------------------------------------

Do know that once you enter Thor, you can't exit, and won't be able to return
to the past afterwards. Make sure you have everything important that's missable
before traveling to Thor. Use this list with the previous sections of the guide
to check:


Collector's Encyclopedia

Most of the missable items here can simply be bought from shops, and you should
have almost all of them from going through the game. The exceptions are the
Moon Falx, which can be bought in the Olive Village storeroom or dropped by the
Doom Guards in Dhaos's Castle, and the White Gloves, which you get from
completing the Nancy and Elwin sidequest. However, if you still haven't opened
up the storeroom in the Olive item shop, you can still get a Moon Falx later in
the game.

-Saber
-Rapier
-Verdun
-Fine Saber
-Moon Falx
-Rune Staff
-Cthaat Aquadingen
-Mystic Broom
-Chain Mail
-Ring Mail
-Splint Mail
-Amber Cloak
-Wood Shield
-Round Shield
-Kite Shield
-Armet Helm
-Ankh Beret
-Long Blue Ribbon
-Leather Gloves
-Iron Gloves
-Kitchen Mittens
-White Gloves
-Mantle


Monster Encyclopedia

All entries so far are missable, except for:

#020 Viper
#023 Vampire Bat
#027 Winged Devil
#035 Ogre
#036 Ochre Jelly
#060 Cave Spider
#061 Caveman
#062 Gazehound
#092 Skeleton
#096 Snow Bunny
#109 Desert King
#110 Desert Fly
#117 Dragonewt
#118 Dragontooth
#121 Treant
#140 Burning Dead
#171 Belladonna
#174 Hell Master
#185 Mighty Oak

Which will all appear in the next part of the game.


Arche's Spells

-Fire Storm from Dhaos's Castle
-Rock Mountain from Dhaos's Castle


Titles

-Cless's Mach Youth title from the Mach Boy race in Alvanista
-Cless's Ishitori Master title from the Ishitori game in Alvanista Castle
-Mint's Cupid title from the Nancy and Elwin sidequest


Recipes

-Sushi recipe from the Chef in Venezia's grocer
-Cheeseburger recipe from Sophia in Belladam Village
-French Toast recipe from the Chef in Hamel
-Sandwich recipe from the Chef in Euclid's grocer
-Neapolitan recipe from the Chef in Alvanista's grocer
-Poware recipe from the Chef in Olive Village's grocer
-Fruit Juice recipe from the Chef in the eastern oasis in Freyland desert
-Sashimi recipe from Sif in Edward's Mansion

-------------------------------------------------------------------------------

When you're absolutely prepared, take the left boat in Venezia and pick the
third option. After some scenes, you'll be in the Ancient City, Thor.


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x                                                                             x
x Ancient City, Thor...............................................[TOPW_ACT] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Card, Common Key, God Breath Spellbook, Diamond Pact Ring

--Enemies----------------------------------------------------------------------

  #082 Jann, #191 Merman, #201 Living Sword, #230 2SH, #231 3000R,
  #233 4400R

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From where you enter, there'll be a door to the upper-right, but it's rusted
shut, so you can't open it. Instead take the door directly above where you
entered to enter a building. Grab the key card shining on the counter to get
the <<Card>> key item, then exit the building.

Follow the path down, until you reach a save point. Head right and enter the
building. Talk to the Supply Robo to receive as many Apple Gummis, Orange
Gummis, Panacea Bottles, and Life Bottles that you can carry. Head back to the
save point and go up. Examine the shining key card slot on the wall to open the
door, and then enter the building.

Follow the path to the next area. You'll be locked inside a grid-like room with
monsters that you can encounter on the map as well as random encounters.
They're pretty easy to avoid however. Just go diagonal past them and go down on
the square to the left or right of you to get past them without fighting.

--Random encounter, strategies-------------------------------------------------

As far as random encounters go, finally some new enemies. 2SH, 3000R, and 4400R
are some new robotic enemies. 2SH stay on the ground and shoot missiles at you,
which you can destroy with your attacks or simply block them. 300R and 4400Rs
are floating pods that spray poison gas at you. Phoenix Storm is a great tech
to knock them down and attack them, especially if they're grouped together. All
of them are weak to lightning so Indignation does a ton of damage to them.
Mermen are pretty slow and easy to defeat. Living Swords are floating swords
which absorb light, so the Moon Falx will end up healing them if you use
it; just use different elemental Abilities or finish them with spells. Finally,
the Jann is the enemy you can encounter on screen. He's just a Jinn palette
swap, so nothing special about him.

-------------------------------------------------------------------------------

Your goal is to head to the bottom of this room and examine the blue chests.
One of them will randomly contain the <<Common Key>> key item. You have to use
this on one of the doors (once again at random) on the top part of the room to
unlock it, which will lead you to one of three locations (again, at random).
Either the hallway you entered from, a room with a chest, or a room with a save
point. Every time you re-enter the grid room, the chests with the Common Key
and the correct door and where it leads will reset. Don't worry, it doesn't
make any sense to me either. Just make sure you get the room with the chest
before moving on, as it contains the <<God Breath>> spellbook for Arche.

To continue, get the room with the save point and make sure to save. Head on up
for a boss fight.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: 2SH x2, 4400R x3                                                      x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#230 2SH---------------------------------------------------------------------

HP: 12,600 TP: 0 EXP: 55 Gald: 550
Attack: 240 Defense: 150 Agility: 25

Elemental Defense: Water (Somewhat Weak), Thunder (Somewhat Weak)

--#233 4400R-------------------------------------------------------------------

HP: 4400 TP: 0 EXP: 44 Gald: 44
Attack: 230 Defense: 130 Agility: 25

Elemental Defense: Water (Somewhat Weak), Thunder (Somewhat Weak)

-------------------------------------------------------------------------------

Recommended level: 37-39

Another easy boss fight, as the only thing making it different from a random
encounter is that one of the 4400Rs is on the other side of the party. Just
have Klarth and Arche cast on the enemies on the right, and run up behind the
4400R on the left. Use Rising Phoenix/Phoenix Storm/Thunder Claw/Claw Storm to
knock it down and Roaring Lion push it to the right. You can use Demonic Fangs,
Roaring Lion/Kick or Divine Seal to push all of them back once they're all
grouped together, and from there on it's easy to just mash them all in the
corner for Klarth and Arche to work their magic.

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After the battle you'll get the <<Diamond>> Pact Ring. It's an so-so pact
ring for Klarth that increases all of his stats a little bit.

Anyway, head up to meet the OS. If you pick the second option, the party's HP
and TP will be restored. Pick the first option, and then say yes for an event.
Afterwards, make sure to go back to the save point and save. Talk to the OS
again and pick the first option again for more events, and a boss fight.


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x  BOSS: Dhaos (2nd)                                                          x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Dhaos (2nd Encounter)--------------------------------------------------------

HP: 45,000 TP: 5000 EXP: 5555 Gald: 25,552
Attack: 330 Defense: 130 Agility: 10

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(May Nullify), Darkness (May Nullify)

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Recommended level: 37-39

If you thought the last fight against Dhaos was bad, get a load of this one!
Thankfully, even though his HP and attack power have increased, his attacks are
pretty much the same. The same strategy and equipment setup from the last
battle applies, it'll just take a little bit longer. By now you most likely
have Roaring Lion/Kick available, so you can use those along with Thunder
Claw/Claw Storm/Demonic Fangs to keep him away from the party easier.

Once again, make sure to use a Spectacles on Dhaos if you care about Klarth's
title for completing the Monster Encyclopedia.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the battle, many more events and you'll find yourself in the city of
Miguel. Part 3 begins.



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x                                                                             x
x Walkthrough: Part 3.............................................[TOPW_PAR3] x
x                                                                             x
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                       Table of Contents
                       -----------------

  City of Miguel...................................................[TOPW_MIG]
  Mountain Pass (3)................................................[TOPW_MP3]
  City of Euclid ..................................................[TOPW_EU3]
  Port City, Venezia (2)...........................................[TOPW_PV2]
  Morrison's House (2).............................................[TOPW_MO2]
  Volt's Cave......................................................[TOPW_VOL]
  Kingdom of Alvanista.............................................[TOPW_AL4]
     Backtracking: Edward's Mansion (2)...........................[TOPWS_EM2]
     Backtracking: White Birch Forest (2) (Optional)..............[TOPWS_WF2]
     Recruiting Suzu: Ymir and Elven Village (2) (Optional).......[TOPWS_RS1]
     Recruiting Suzu: Treant Forest, Ninja Village (Optional).....[TOPWS_RS2]
     Recruiting Suzu: Kingdom of Euclid (2) (Optional)............[TOPWS_RS3]
     Recruiting Suzu: Ninja Village (2) (Optional)................[TOPWS_RS4]
     Backtracking: Lone Valley (2) (Optional).....................[TOPWS_LO2]
     Backtracking: Cave of the Spirits (2) (Optional).............[TOPWS_CS2]
     Backtracking: Forest of the Spirits (4) (Optional)...........[TOPWS_FS3]
     Backtracking: Demeter's Island (2) (Optional)................[TOPWS_DM2]
     Backtracking: Corroded Grotto (2)............................[TOPWS_CG2]
     Backtracking: Ancient City, Thor (2) (Optional)..............[TOPWS_AT2]
     Backtracking: Olive Village (3) (Optional)...................[TOPWS_OV3]
     Backtracking: Cave of the Burning Sands (2) (Optional).......[TOPWS_CB2]
     Backtracking: Tower of the Zodiac (2) (Optional).............[TOPWS_TZ2]
     The Cave of Ordeals (Optional)...............................[TOPWS_COO]
     Geeth's Shop (Optional)......................................[TOPWS_GTH]
  City of Freezekiel...............................................[TOPW_COF]
  Cavern of Ice....................................................[TOPW_COI]
  Tower of Flame...................................................[TOPW_TOF]
     Fighting Odin (Optional).....................................[TOPWS_ODN]
  Treant Forest (3)................................................[TOPW_TF3]
  Early, the City of Darkness......................................[TOPW_ECD]
  Dhaos's Castle (Final)...........................................[TOPW_DFC]
     Depths of the Treant Forest (Optional).......................[TOPWS_DTF]
     Graham's Treasure Hunt Sidequest (Optional)..................[TOPWS_GTH]
     Euclid Arena Revisited (Optional)............................[TOPWS_EUA]
     Moria Mine: Dwarven Ruins (Optional).........................[TOPWS_MML]
     Cave of Darkness.............................................[TOPWS_COD]
     Fighting Pluto...............................................[TOPWS_FPL]
     For Completionists: Leftover Stuff...........................[TOPWS_WLT]


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x                                                                             x
x City of Miguel...................................................[TOPW_MIG] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  (c)Black Card, Meat and Potato Stew Recipe, Ogi: Phoenix Kick (20,000 Gald),
  Hard Worker Title, Alvein Successor Title, Ultimate Ogi: Blade of Ascension,
  Cyclone Spellbook*, Ogi: Demonic Fangs*

  *If you didn't get them in the Past

--Enemies----------------------------------------------------------------------

  (Miguel/Euclid/Alvanista region World Map): #048 Killer Bee,
  #108 Timber Wolf, #134 Bodoch, #166 Predator

--Shops------------------------------------------------------------------------

                       Equipment Shop <<Kogahazan>>

  Colichemarde.......1400   Walloon Sword......1600   Damascus Sword...34,800
  Crescent Axe.......1800   Bardiche...........2980   Sadain Glaive....50,560
  Halberd............4000   Mech Halberd.....22,000   Composite Bow......3000
  Ruby Wand..........1240   Breastplate........3600   Plate Mail.......24,500
  Holy Cloak.......56,000   Mithril Mesh.....30,000   Fight Shield.......1150
  Fine Shield......15,800   Armet Helm.........1320   Cross Helm.........5000
  Straw Hat..........1420   Fine Beret.........3600   Striped Ribbon.....4000
  Gauntlets..........1200   Kitchen Mittens.....300

                       Item Shop <<Benjamin>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030   Apple Gummi..........60   Orange Gummi........200
  Mixed Gummi........1000   Panacea Bottle......350   Life Bottle.........300
  Flare Bottle........150   Liqueur Bottle.......60   Holy Bottle..........80
  Dark Bottle..........20   Rune Bottle........3500   Spectacles...........10

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

More events, and Chester will rejoin the party. Now that you have five party
members, you can switch them out with the Formation menu. The party members
outside of battle still gain exp, so you don't have to worry about them falling
behind if you don't use a certain character.

You might notice that Chester is still at the same low level he was at when you
left him back in the present. If you stay at the inn, you'll get a scene, and
Chester will gain the <<Hard Worker>> title. He'll also gain a ton of EXP and
shoot up about ten levels, making catching him up to the rest of the party
much easier. Chester should learn his Roaring Thunder skill after this. It's
probably one of his best skills, if you put it on a shortcut and hold it down,
he'll pretty much fire the arrows nonstop preventing most enemies from even
moving.

If you stay at the inn a second time after talking to the Miguel School
receptionist, you can get another scene with Cless. He'll gain the <<Alvein
Successor>> title and the ability to use his Ultimate Ogi: the <<Blade of
Ascension>>. To use it, Cless has to be at full HP at some point in a battle
and then take enough damage to be in critical (red) HP. The word "POWER" will
flash over his TP, and if you hold down X, Square, and Circle, he'll use it for
100 TP. You don't have to have the Alvein Successor title equipped to use it.
You can use it more than once per battle, as long as Cless reaches max HP
again. Just make sure the enemy is in front of Cless when he uses it, or else
he'll just unleash his ultimate attack on some unsuspecting air. The Blade of
Ascension can be linked from any other of Cless's skills, even Ogis.

If you talk to the robed woman outside the inn, you can hear an explanation on
Collectibles and recieve the <<(c)Black Card>>. Collectibles are just special
items you can find and trade to certain NPCs to get even more, different
Collectibles. Their only purpose is to be collected so you can fill up the
Collector's Book, so if you don't care about that, you probably won't have any
use for them.

Talk to the chef right next to the robed woman to learn the <<Meat and Potato
Stew>> recipe.

Talk to the Instructor in the Miguel School of Swordsmanship to buy the Ogi:
<<Phoenix Kick>> for 20,000 Gald. It's a combination of Burning Phoenix and
Swallow Kick.

In the inn, there's a blue chest behind a bush baby statue that you can't move.
The shopkeeper says that you can buy it for 100,000,000 Gald, but unfortunately
it's impossible to even carry that much money in the game, so the chest is just
there to tease you.

Finally, if you missed the Ogi Text for <<Demonic Fangs>> or the <<Cyclone>>
spell, you can get them again here. Talk to the robed woman inside the inn for
the Cyclone spellbook, and examine the dresser in the upper-left corner of the
western house for Demonic Fangs.

--Shopping---------------------------------------------------------------------

Items are pretty much the same, but lots of new equipment this time. Definitely
get the Composite Bow, Mithril Mesh, Fine Beret, and Gauntlets for Cheser, and
the Damascus Sword and Cross Helm for Cless. The Holy Cloak for Mint and Klarth
is very helpful for an upcoming boss, though it is quite expensive. For Arche,
just give her the extra Mithril Mesh that Mint or Klarth might have had on if
you buy them a Holy Cloak, if she wasn't wearing one already.

You may want to consider using a Miracle Charm and selling old stuff if you
don't have enough money, though if you do have to sell stuff, avoid selling the
Cordyceps from the White Birch Forest- we'll be able to rake in the money by
selling them at a different place later in the game.

-------------------------------------------------------------------------------

Anyway, your next destination is Alvanista, so you'll have to head to Venezia
to take a boat there. Before going through the Mountain Pass yet again, you
might want to revisit the Cave of the Spirits, but I recommend waiting until
later in the guide after you've gotten a secret character.


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x                                                                             x
x Mountain Pass (3)................................................[TOPW_MP3] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Rebirth Doll

--Enemies----------------------------------------------------------------------

  #049 King Cobra, #166 Predator, #134 Bodoch

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The Mountain Pass is the same as always. Head up the north path to get a chest
with a <<Rebirth Doll>>, and then continue your way to Venezia. Along the
way, make sure to stop by Euclid to see what's changed.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x City of Euclid ..................................................[TOPW_EU3] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  80,000 Gald, (c)Brown Card, Steak Recipe

--Shops------------------------------------------------------------------------

                       Weapon Shop <<Holy Knight>>

  Colichemarde.......1400   Walloon Sword......1600   Damascus Sword...34,800
  Crescent Axe.......1800   Bardiche...........2980   Sadain Glaive....50,560
  Halberd............4000   Mech Halberd.....22,000   Composite Bow......3000
  Ruby Wand..........1240

                       Armor Shop <<Holy Knight>>

  Breastplate........3600   Plate Mail.......24,500   Holy Cloak.......56,000
  Mithril Mesh.....30,000   Fight Shield.......1150   Fine Shield......15,800
  Armet Helm.........1320   Cross Helm.........5000   Straw Hat..........1420
  Fine Beret.........3600   Striped Ribbon.....4000   Gauntlets..........1200
  Kitchen Mittens.....300

                       Grocer <<Flavor King>>

  Carrot..............150   Cabbage..............40   Lettuce.............110
  Radish.............1600   Potato..............250   Tomato..............190
  Onion...............210   Apple................40   Lemon...............160
  Strawberry..........220   Banana..............190   Chicken..............40
  Beef.................64   Pork.................56   Cheese...............40
  Egg..................20   Bread................20   Rice.................32
  Dried Seaweed........16

                       Variety Shop <<Flexible Q>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Heavy Boots........1040
  Leather Mantle......100   Thief's Mantle.....2000   Stone Check......46,200
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030

                       Item Shop <<Furry Friends>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10   Leather Mantle......100
  Thief's Mantle.....2000   Paralysis Check..27,200   Poison Check.......6200
  Holy Symbol.....100,000   Mystic Symbol...674,100   Silver Shawl.......3030

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

If you enter the Grocer, you can talk to the boy near the counter to buy him
Apples until he gets full. There's no reward other than the funny dialogue
though. If you wait long enough, customers will keep entering the Grocer.
Eventually, a bushbaby will enter the store and start running amok. Once again,
no reward for this other than the humor.

If you enter the northeast house, you can talk to the boy and hear his
surprisingly talented dog sing the game's theme song.

Uncle Olson's house from the present is now the State Science Academy, but
there's nothing to do there at the moment.

If you enter the castle, you can talk to the king to recieve <<80,000 Gald>>.
If you talk to the knight in black, you can hear the Legend of Ishtar and learn
about the nine items needed for Cless's Gilgamesh title.

On the third floor of the castle, talk to the girl near the right window. You
can trade your (c)Black Card for her <<(c)Brown Card>>. Don't worry about
losing the Black Card, as it's still recorded in your Collector's Encyclopedia.
If you really want to have another Black Card, you can go back to Miguel and
talk to the robed woman to get another one. Also on the third floor, you can
talk to the chef in the lower right room to learn the <<Steak>> recipe.

Also in the castle, you can enter the martial arts tournament in the arena. It
consists of eight rounds of monsters with just Cless alone, using only the
items supplied to you. On the ninth round, you face a superpowerful monster.
Right now I suggest waiting until later in the game to tackle it, after you
have more levels and better skills and equipment.

Along the way to Venezia, you might want to stop by Lone Valley first, but I
recommend waiting until later in the guide after you've gotten a secret
character. Just make way to Venezia for now.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Port City, Venezia (2)...........................................[TOPW_PV2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Piano Teacher Title (Mint), (c)Statue of Dreams, (c)Green Card, Lightning
  Spellbook (200 Gald)*, Storm Spellbook (1000 Gald)*, Ogi: Claw Storm (3000
  Gald)*, Sardonyx Pact Ring

  *If you didn't get them in the Past

--Enemies----------------------------------------------------------------------

  (Venezia region World Map): #089 Scavenger, #108 Timber Wolf, #134 Bodoch

--Shops------------------------------------------------------------------------

                       Weapon Shop <<Aqua Blade>>

  Walloon Sword......1600   Damascus Sword...34,800   Sinclair.........49,800
  Bardiche...........2980   Hard Cleaver.....65,530   Sadain Glaive....50,560
  Halberd............4000   Mech Halberd.....22,000   Composite Bow......3000
  Ruby Wand..........1240

                       Armor Shop <<See-Through>>

  Plate Mail.......24,500   Mithril Plate....50,000   Holy Cloak.......56,000
  Mithril Mesh.....30,000   Fight Shield.......1150   Fine Shield......15,800
  Armet Helm.........1320   Cross Helm.........5000   Straw Hat..........1420
  Fine Beret.........3600   Pretty Ribbon......4000   Gauntlets..........1200
  Mithril Gloves...10,000   Kitchen Mittens.....300

                       Item Shop <<Maraga's Ocean>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea.............350   Life Bottle.........300   Heavy Boots........1040
  Leather Mantle......100   Thief's Mantle.....2000   Stone Check......46,200
  Paralysis Check..27,200   Poison Check.......6200   White Mist.........5000
  Fight Symbol.......7200   Attack Symbol....10,000   Holy Symbol.....100,000
  Mystic Symbol...674,100   Silver Shawl.......3030

                       Grocer <<Waterfront>>

  Tuna................240   Mackerel............140   Sardines............100
  Squid................50   Octopus..............60   Shrimp..............160
  Kelp................180   Egg..................20   Bread................20
  Rice.................32   Dried Seaweed........16   Chicken..............40
  Beef.................64   Pork.................56   Carrot..............150
  Cabbage..............40   Apple................40   Strawberry..........220

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

If you enter the mayor's house, you can meet the mayor's daughter, Chelsea.
You'll go through a little event where Mint gives her a piano lesson. Exit and
re-enter Venezia to repeat this event five times. On the fifth time, you'll
hear Chelsea play Sakuraba's piano solo (remember him?) and Mint will get the
<<Piano Teacher>> title. You'll also get the <<(c)Statue of Dreams>>
collectible.

If you enter the second floor of Leiott, you can meet the descendants of Elwin
and Nancy if you did their sidequest earlier in the game.

In the grocer, talk to the Collector. If you trade him a Melon and Kelp, he'll
give you the <<(c)Green Card>> collectible. You can trade as many Melons and
Kelps to get as many Green Cards as you want. The last time you could've bought
Melon was in the Elven Village, so if you don't have any, you'll have to wait
until you can revisit there to buy one to get this card. You can buy Kelp right
in the Venezia grocer.

If you missed the <<Lightning>> or <<Storm>> spellbooks in the Past, you can
buy them from the Half-Elf who lives next door to Leiott still. If you missed
the Ogi Text for <<Claw Storm>> from the female soldier in the armor shop, you
can still buy that as well.

--Shopping---------------------------------------------------------------------

For weapons, nothing is really worth buying, as the Damascus Saber is the most
balanced of the weapons. Unless you really like to use axes or spears better,
just ignore all the weapons. For armor, the Mithril Plate is new, but it's very
expensive, and the Mithril Mesh is good enough for now. The Mithril Gloves for
Cless and Chester and the Pretty Ribbon for Arche are good enough upgrades for
now, if you already went shopping in Miguel.

-------------------------------------------------------------------------------

To continue, go to the right boat in the dock and talk to Harrison. You'll be
warped to Euclid and led to the Science Academy. After some dialogue
you'll meet Stanley and get the <<Sardonyx>> Pact Ring. After the event, stay
at the inn for another training scene with Chester.

Your next destination is Volt's Cave southwest of Miguel. Before entering, stop
by Morrison's House which is right next to it.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Morrison's House (2).............................................[TOPW_MO2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  (c)Curio's Mirror, Pescatore Recipe

--Shops------------------------------------------------------------------------

                       Peddler

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

If you talk to Morrison's descendant, Harold, on the lower floor, you can get
some interesting dialogue. You can also rest in the bed for free here.

Talk to the traveling painter, Curio, and if you give him a Pin-Up Mag, you'll
get the <<(c)Curio's Mirror>> collectible. Unlike most of the other
collectibles, this one actually has a purpose beyond item completion. With it
you can change the Party Display to Deformed in the Customize menu for goofy
face portraits in the menu screen. Told you that Pin-Up Mag would have a
purpose!

If you talk with the chef, you can get the <<Pescatore>> recipe.

Once you're done here, head to Volt's Cave just nearby.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Volt's Cave......................................................[TOPW_VOL] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Holy Bottle, Lavendar x2, Life Bottle, Ring Shield, G'harne Fragments,
  Orange Gummi, Apple, Bread, Sylph Broom, Emerald Ring, Star Cloak

--Enemies----------------------------------------------------------------------

  #043 Carcass, #127 Nebiros, #135 Hatamoto, #178 Poison Toad

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Random encounters, strategies------------------------------------------------

The enemies here are pretty much all palette swapped monsters, so no new
strategies here. However, you'll notice that all the monsters, especially the
Nebiros, drop a lot of Gald. Hatamatos also drop Damascus Swords, which are
good if you don't have one yet or just want to sell them (23,000 Gald!).
Thunder Dragons can drop ?Axes (Strike Axe) which sell for 15,000 Gald! This
place is definitely good for building up money.

-------------------------------------------------------------------------------

Ignore the path to the right for now and head up for a chest with a <<Holy
Bottle>>. Head through the door for two chests with a <<Lavendar>> each. Head
left, and you'll find two chests with a <<Life Bottle>> and <<Ring Shield>>.
The Ring Shield is one of the best shields in the game, and can be equipped on
anyone except Cless (so finally, Cless can stop hogging all the shields).
Ignore the doors above and below, since the top door leads to the same room
with the Lavendars, and the door below is locked. Return to the entrance and
take the right path for some scenes.

Afterwards, head up. There'll be an electric generator and a locked door above.
Shoot the generator with the Sorcerer's Ring to make the door open up
temporarily. Hurry and run through the door right when you shoot the generator
to get through it before it closes. Through the door you'll find a chest with
the <<G'harne Fragments for Klarth>> and the stairs to the next area.

You'll see a door up above you, but don't go through it yet. Go through the
passage in the wall to the right and step on the switch:

http://tinyurl.com/yzprq6y

Then go back and go up through the door. Ignore the door up above (an empty
room) and head right. You'll go through another scene, and then go into a mini
boss battle with Cless alone.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Hanzo, Ninja Master x3                                                x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#138 Hanzo-------------------------------------------------------------------

HP: 13,800 TP: 0 EXP: 1601 Gald: 1968
Attack: 500 Defense: 200 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Rice, Reverse Doll

--#126 Ninja Master------------------------------------------------------------

HP: 7800 TP: 0 EXP: 707 Gald: 1550
Attack: 480 Defense: 110 Agility: 110

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Rice, Claw Gauntlet
Stolen Item: Shamisen

-------------------------------------------------------------------------------

Recommended level: 39-40

You don't have to win this battle, and in fact it's pretty easy to lose against
them without the right strategy, especially since it's four against one. If you
really want to win, definitely use Manual mode and turn the difficulty down to
Normal if you have it set to a higher difficulty. They're weak to light, so if
you still have a Moon Falx, you might want to use it for this battle. Don't let
Cless get surrounded, and try to group together the ninjas. Roaring Kick, Claw
Storm and Tiger Fang/Demonic Fangs are great here. If you get pushed behind one
of the ninjas from your techs, make sure to run back in front of them again.
Never let them surround you. If they use their teleporting move, make sure to
get out of the way so they'll miss. They can poison you, so don't neglect to
use a Panacea Bottle. If you really get in a pinch (such as being dizzied), you
may want to use some of those Hourglasses you've found throughout the game.

Ninja Masters can drop Claw Gauntlets, which are very nice gloves for a certain
party member you can get later in the game. So if you get one from this battle,
be sure to hold on to it.

Whether you win or lose the battle, the game will continue on.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the battle some more dialogue and Suzu will introduce herself before
leaving again. There'll be two paths to the right and below. Take the right
path through the door and up the stairs. You'll see a doorway and a chest with
an <<Orange Gummi>>. If you go through the door, it'll lock behind you and
you'll be back near the entrance. You can exit to rest and restock if
necessary. To continue, go back to the screen where you fought the ninjas and
head down.

You'll find a sign that says "When you first came down the stairs, a hidden
passage lay to your east". Thankfully we already went through it and pressed
the switch. To the right, another generator, and two doorways above and below.
If you shoot the generator with the Sorcerer's Ring, it'll only open up the
door above halfway. Go through the door below (which will be open if you
stepped on the hidden switch in the previous area), and press the lever on the
wall. Now the generator will create more electricity to open the door, but you
have to shoot it in a different location to power it up. Stand where Cless is
in the screenshot and shoot the generator so you'll have enough time to get
through the door:

http://tinyurl.com/ykw43jp

Go down the stairs to the next floor. There'll be another door and two chests
with an <<Apple>> and <<Bread>>. Go through the door and you'll be in another
room with some generators. To the left is a generator and a lever on the wall
along with a locked door above. To the right, another generator with a lever on
the wall, two more locked doors, and an emergency exit to warp you out of the
dungeon. Shoot the right generator where Cless is standing in the next picture
and run through the door to the right:

http://tinyurl.com/ykpg9xy

Once you're through, there'll be another door above and a path to the left, but
it's blocked by an invisible wall. Head up to continue. There'll be another
door above, a door to the down and right (which leads to the previous room with
the emergency exit) and a chest in the upper right corner that contains a
<<Sylph Broom>> for Arche. Head through the door up above and flip the lever on
the wall. Then go back to the room with the two generators. Head for the left
generator. If you shoot it, it won't give enough time to run through the door,
so flip the lever on the wall behind it. Then shoot it where Cless is standing
in the picture to run through the door:

http://tinyurl.com/yfq6ju7

Go up through the door for another door, three more generators, and another
emergency exit. Make sure to save. Shoot the rightmost generator where Cless is
shown here a few times to build up electricity, and quickly run to the door:

http://tinyurl.com/yj8n5rl

You should be able to get through the door just as the electricity runs out.

Once you get through the door, you'll see two blue chests, but you can't open
them yet. Head on up for some dialogue and a boss fight. You'll fight the
spirit of thunder, Volt.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Volt, Carcass, Hanamoto x2                                            x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#028 Volt--------------------------------------------------------------------

HP: 28,000 TP: 3000 EXP: 5656 Gald: 43,210
Attack: 385 Defense: 185 Agility: 30

Elemental Defense: Earth (May Nullify), Water (Somewhat Weak), Thunder (Absorb
More), Light (Very Strong)
Elemental Attack: Thunder

Dropped Items: Emerald Ring

--#043 Carcass-----------------------------------------------------------------

HP: 2760 TP: 0 EXP: 273 Gald: 890
Attack: 155 Defense: 71 Agility: 55

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Liqueur Bottle

--#135 Hatamoto----------------------------------------------------------------

HP: 6700 TP: 0 EXP: 369 Gald: 2468
Attack: 320 Defense: 110 Agility: 50

Dropped Items: Rice, Damascus Sword
Stolen Item: Incense

-------------------------------------------------------------------------------

Recommended level: 39-40

A pretty easy battle. Volt can cast Thunder Blade, and although it's an
outdated spell by this point, he can cast it fairly fast. Equip Holy Cloaks on
Mint and/or Klarth, the Sardonyx Pact Ring on Klarth, and Reflect Rings on
everyone else if you want to protect against it and his physical attacks.

Depending on who you have in the party, Arche should cast God Breath, Chester
should use Roaring Thunder to clear up the enemies, then use Ice Fang on Volt,
and Klarth should use Luna, Maxwell, or Undine. Volt absorbs electricity, so
Roaring Thunder and Thunder Claw and any Ogis with it should be avoided. On
the same note, he's also weak to water so Ice Fang and Undine will do more
damage. Just use Roaring Kick, Tiger Fang/Demonic Fangs, or any of your other
favorite skills to keep him in the corner while your other characters tear him
apart. He shouldn't take too long to take down.

Volt drops another Emerald Ring when he's defeated.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the battle, some dialogue and Klarth will be able to summon Volt. If you
go back down, some funny dialogue and you'll get to open up the two blue chests
for an <<Emerald Ring>> and a <<Star Cloak>>. With this Emerald Ring, you have
enough Fairy Rings for three characters, so TP should never be a problem again.
Star Cloak is the best defense armor for Mint, Klarth, and Arche, with a
resistance to non-elemental and water-elemental spells.

Go back down and use the emergency exit to leave Volt's Cave. Head back to the
Euclid Academy of Science, and Stanley will give you the <<Wing Pack>> key item
and explain how to pilot the Rhea-Birds. The sky is your only limit in
exploring the world now! You're probably itching to explore the world, but for
now, just head to Alvanista.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Kingdom of Alvanista.............................................[TOPW_AL4] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Ticket, Songstress Title (Mint), Fired-Up Mach Bastard Title (Chester),
  (c)Special Flag, Star Cloak, Fish Hot Pot Recipe, Ogi: Demonic Storm (6000
  Gald)*, Star Beret, Basilisk Scale, Miracle Gummi, Ogi: Claw Kick (18,000
  Gald)*, Tractor Beam Spellbook (4000 Gald)*, Thunder Blade Spellbook (12,000
  Gald)*

  *If you didn't them it in the Past

--Shops------------------------------------------------------------------------

                       Weapon Shop <<Rhyme>>

  Damascus Sword...34,800   Sinclair.........49,800   Destroyer........80,000
  Holy Sword.......88,800   Bardiche...........2980   Hard Cleaver.....65,530
  Sadain Glaive....50,560   Mech Halberd.....22,000   Poleaxe..........65,140
  Composite Bow......3000   Cranequin..........7000   Ruby Wand..........1240
  Holy Staff.........6000   Deck Brush..........600

                       Grocer <<Stuffed>>

  Chicken..............40   Beef.................64   Pork.................56
  Cheese...............40   Egg..................20   Bread................20
  Rice.................32   Dried Seaweed........16   Carrot..............150
  Cabbage..............40   Cucumber.............90   Apple................40
  Strawberry..........220   Banana..............190   Tuna................240
  Mackerel............140   Sardines............100   Konjac..............300

                       Accessory Shop <<Calendar>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Stone Check......46,200   Talisman...........2000   Paralysis Check..27,200
  Poison Check.......6200   Rabbit's Foot.......200   White Mist.........5000
  Fight Symbol.......7200   Attack Symbol....10,000   Holy Symbol.....100,000
  Mystic Symbol...674,100   Silver Shawl.......3030

                       Item Shop <<Houttuynia>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10

                       Equipment Shop <<Rhyme>>

  Plate Mail.......24,500   Mithril Plate....50,000   Holy Cloak.......56,000
  Mithril Mesh.....30,000   Fight Shield.......1150   Fine Shield......15,800
  Armet Helm.........1320   Cross Helm.........5000   Straw Hat..........1420
  Fine Beret.........3600   Pretty Ribbon......4000   Gauntlets..........1200
  Mithril Gloves...10,000   Kitchen Mittens.....300

--[MISSABLE ALERT!]------------------------------------------------------------

  (Before Suzu joins): !Ticket!, !Songstress Title (Mint)!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Talk to the local to the right of the house across the street from the inn.
They'll give you information on Aska, the spirit of light. This is needed for
forming a pact with it a bit later in the game.

Talk to the local on the building across the street from the armor shop to
learn about the Ninja Village. This is also needed for another sidequest later
on and an optional party member.

A new chest behind the crab at the docks. If you have the patience, this time
you can get another Star Cloak out of the chest. But you'll get more than
enough of these for everyone who can equip them throughout the game, so it's
still not worth the frustration.

If you missed the Ogi Text for <<Demonic Storm>> in the past, you can buy it
form the drunken soldier in the Adventuruer's Guild still.

--Mach Race Redux--------------------------------------------------------------

You can compete in the Mach Race again, but with Chester this time. This Mach
Boy is even faster than the first, at least when he travels horizontally. You
really have to do the race near flawlessly in order to win this time; remember
to always go diagonally whenever possible to gain distance. Once again, there
are four prizes, but you can only win up to three: Tapestry, Wall Break, ?Bow
(Flare Spread), and ?Bow (Long Selfbow). Tapestry is another Valuable; you can
make almost 100,000 Gald if you sell it in Euclid's item shop. Wall Break is an
accessory that gives a 50% chance to nullify Earth attacks, and the Flare
Spread is a very nice Fire elemental bow for Chester. You can get one more Wall
Break for free somewhere else in the game, so if you care about nullifying
Earth damage, you might want to get at least one here. Otherwise I'd definitely
recommend the Tapestries for the free cash. Also, the second time you win the
race, you'll get the (c)Special Flag collectible.

Video example: http://www.youtube.com/watch?v=l5yxAkvwwX0

--Shopping---------------------------------------------------------------------

The Destroyer is an interesting new weapon. It has pretty high Slash, and
increase your critical rate when it's equipped. The Holy Sword is a great
balanced weapon, and it's Light elemental. Ignore the Hard Cleaver and Sadain
Glaive since Destroyer and Holy Sword are better than them. The Poleaxe is also
strong, with 800 Slash and very low Thrust, but no other interesting
properties. As far as armor, you can buy two Mithril Plates for Cless and
Chester if you want, or you can always wait until later for even better armor.

--[MISSABLE ALERT!]--Yo-Mi's Concert-------------------------------------------

If you talk the bartender in the Adventurer's Guild, you can hear Sakuraba the
Fifth play the piano solo again. Also, if you spend 2001 Gald or more at the
item shop, you can recieve the Ticket item. It'll let you see a concert by Yo-
Mi, the singer of the game's theme song, in the Adventurer's Guild. If you
can't get the concert to appear, try exiting and then re-entering the town, and
doing any skits you haven't seen yet. After you've seen the concert, exit the
town and do a skit to hear Mint singing. She'll gain the <<Songstress>> title.

-------------------------------------------------------------------------------

If you talk to the chef in the grocer, you can learn the <<Fish Hot Pot>>
recipe.

To move on with the game, try and enter the castle for an event. You'll be
reunited with Lundgrom and have a conversation with the king and queen.
Afterwards, you'll be free to explore the castle. On the second floor, you can
talk to the swordsman to buy the Ogi Text for <<Claw Kick>> for 18,000 Gald if
you didn't get it in the Past.

--The Button Game--------------------------------------------------------------

Also on the second floor, you can play a button pressing game with the
Ishitori Master's descendant, the Button Master. You have to memorize and press
the sequence of buttons he tells you in order to win. The first time you win,
you receive a Star Beret, the best headgear for Chester, Mint, and Klarth. The
second time, you'll receive a Basilisk's Scale. Every time after that, you'll
receive a Miracle Gummi.

-------------------------------------------------------------------------------

Anyway, head to the Sorcery Lab and talk to all the people for information on
the Three Great Artifacts and Origin. The Sword of Ice is somewhere in the
Ancient Civilization of Fenrir, where the City of Freezekiel now is. The Sword
of Fire is somewhere in the Ancient Civilization of Odin, where the volcanic
zone in Freyland now is. Origin, who can recombine the items into the Eternal
Sword, is said to live in the Treant Forest. And the Diamond Pact Ring you
already have from Thor.

If you missed the spellbooks for <<Tractor Beam>> and <<Thunder Blade>>, you
can buy them from the black robed woman in the Sorcery Lab still.

Like the search for the summon spirits earlier in the game, this next part of
the game is non-linear. You can search for the Great Artifacts in any order you
like, but this walkthrough will go in my personal recommended order. However,
unlike last time, there's lots of optional stuff to do since you can explore
the world with the Rhea-Birds. I heavily recommend doing the optional stuff
first, since the items, skills, and even new party member will help for the
stuff to come.

If you want to do the optional stuff, just keep reading.


--If you want to search for the Sword of Fire----------------------------------

  Tower of Flames..................................................[TOPW_TOF]

--If you want to search for the Sword of Ice-----------------------------------

  City of Freezekiel...............................................[TOPW_COF]
  Cavern of Ice....................................................[TOPW_COI]

--If you want to find Origin---------------------------------------------------

  Treant Forest (3)................................................[TOPW_TF3]


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Backtracking: Edward's Mansion (2)..............................[TOPWS_EM2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Ogi: Phoenix Storm*

  *If you didn't get it in the Past

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Edward's Mansion has become a Sorcery Institute in the future. If you talk to
the chef inside, you can get a explanation on what recipes the party is good
at. Otherwise, nothing interesting here other than NPC chatter.

If you missed the Ogi Text for <<Phoenix Storm>> in the past, you can get it
from the traveler in the tent southwest of the mansion still.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x  Backtracking: White Birch Forest (2) (Optional)...............[TOPWS_WF2]  x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Cordyceps x6

-------------------------------------------------------------------------------

For the first part of our little world tour, revisit the White Birch Forest.
You can collect some more Cordyceps for some free cash here.

From the entrance, go right, down, down, left (<<Cordyceps>>), right, down
(<<Cordyceps>>), up, right (<<Cordyceps>> behind a rock), down,
(<<Cordyceps>>), up, up, up, right (<<Cordyceps>>), left, down, right, right,
and right for a final <<Cordyceps>>. Leave the White Birch Forest and make way
to our next stop, the Ymir Forest.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Recruiting Suzu: Ymir and Elven Village (2) (Optional).........[TOPWS_RS1]  x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Star Broom, Mother's Gloves, Elven Bow, Fruit Parfait Recipe

--Enemies----------------------------------------------------------------------

  (Ymir region World Map): #048 Killer Bee, #089 Scavenger, #105 Chirp Chirp

  (Ymir Forest): #048 Killer Bee, #121 Treant, #222 Giant Mayfly,
  #223 Giant Lizard

--Shops------------------------------------------------------------------------

                       Item Shop <<Sunset>>

  Elven Boots........4000   Thief's Mantle.....2000   Elven Mantle.......9560
  Stone Check......46,200   Talisman...........2000   Paralysis Check..27,200
  Poison Check.......6200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030   Wonder Broom.....12,000   Witch Dress.....100,000

                       Grocer <<Red Shelves>>

  Apple................40   Lemon...............160   Strawberry..........220
  Banana..............190   Pineapple...........430   Melon..............3000
  Grapes..............250   Mangosteen..........640   Prune...............500
  Carrot..............150   Cabbage..............40   Lettuce.............110
  Cucumber.............90   Potato..............250   Tomato..............190
  Onion...............210   Milk.................30   Cheese...............40

                       Item Shop <<Silent Song>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Surely you remember Suzu, the young ninja girl from Volt's Cave? These next
sidequests are the steps to get her to actually join the party. Before heading
to Ymir, make sure you talked to the man on the roof of the house in Alvanista
to learn about the Ninja Village. Doing this opens up the village in the Treant
Forest.

If you missed the Ogi Text for Roaring Kick in the past, you can buy it for
12,000 Gald from the traveler in the tent southwest of Moria still.

Near Ymir, you can meet the traveling mimics again. This time they have new
impersonations.

If you enter Ymir, Arche will have to leave the party temporarily and stay by
the entrance.

No new treasures and the enemies are just upgraded versions of the ones in the
past, so just head to the Elven Village.

--Fixing Chester's Bow and Other Good Stuff------------------------------------

If you head to the Bow Shop <<Twilight>>, and talk to the bowyer, he'll repair
Chester's Bow for 20,000 Gald. You'll have to spend the night at the inn before
it's repaired though. When you talk to the innkeeper, she'll give you the
<<Star Broom>> and <<Mother's Gloves>> for Arche. Star Broom is her best
weapon, and while the Mother's Gloves don't have the best defense, they have
the most elemental resistances. Also, if you talk to Brambard, you can get some
more story regarding the Half-Elves. Go back to the bowyer, and you can get the
<<Elven Bow>> for Chester, his best bow so far, with insane attack and
accuracy.

--Shopping---------------------------------------------------------------------

For equipment, the only thing noteworthy here is the Witch's Dress for Arche.
It has a little less defense than the Star Cloak, but more elemental
resistances like the Mother's Gloves.

-------------------------------------------------------------------------------

Talk to the chef in the grocer to learn the <<Fruit Parfait>> recipe. Then talk
to him again to get the <<Vegetable Salad>> recipe.

Enter the Treant Forest to make your way to the Ninja Village.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Recruiting Suzu: Treant Forest (2), Ninja Village (Optional)....[TOPWS_RS2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Ogi: Roaring Kick (12,000 Gald*, BOING Title (Mint), Little Kid Title
  (Arche), Muramasa, Ukiyo-e (30,000 Gald)*, Miso Oden Recipe, Miso (80,000
  Gald)**, Duplication Patch, ?Book (Seven Books of Hsan), Mask, Nagatsuki,
  ?Sword (Doom Blade), 40,000 Gald, Ebony Wood, Blue Crystal Rod**, Earthquake
  Spellbook, Pervert King Title (Chester)

  *If you didn't get it in the past
  **Can only purchase once
  ***Costs 80,000 Gald, can only hold one at a time
  ****One of the nine items of Ishtar

--Enemies----------------------------------------------------------------------

  #008 Alraune, #053 Grizzly, #121 Treant, #209 Ranger, #222 Giant Mayfly

--Shops------------------------------------------------------------------------

                       Ninja Shop <<Mashed Potatoes>>

  Vanguard........180,000   Ninto Ayame.....100,000   Kisaragi.........22,500
  Yayoi...........125,000   Hood...............2400   Manji Symbol....124,000
  Water-Spider.......8000   Apple Gummi..........60   Orange Gummi........200
  Mixed Gummi........1000   Panacea Bottle......350   Life Bottle.........300
  Flare Bottle........150   Liqueur Bottle.......60   Holy Bottle..........80
  Dark Bottle..........20   Rune Bottle........3500   Rope................100
  Carrot..............150   Cucumber.............90   Apple................40
  Grapes..............250   Rice.................32   Dried Seaweed........16

--[MISSABLE ALERT!]------------------------------------------------------------

  !Pervert King Title (Chester)!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Random encounters, strategies------------------------------------------------

Even more palette swapped enemies, you know how to handle them. Alraunes drop
Cordyceps, Grizzlies drop Pelts, and Rangers drop ?Bows (Sand Spread), a nice
Earth elemental bow for Chester that sells for 53,600 Gald. The game sure
doesn't spare any opportunity to throw money at us.

-------------------------------------------------------------------------------

No new treasures in the forest, so just search for the Ninja Village. From the
save point, go up, up, up, left, left, left, up, up, and up. You'll go through
a dialogue with Suzu and enter the Ninja Village. Arche will rejoin the party.

You'll go through a funny event and meet Suzu's grandfather, Ranzou.
Afterwards, another funny scene at the hot springs. Mint and Arche will get
the <<BOING>> and <<Little Kid>> titles respectively. Another event, and you'll
get the <<Muramasa>> sword for Cless. It has high slash and excellent accuracy.

In one of the rooms in Ranzou's house, you can find a starving artist. You can
buy an <<Ukiyo-e>> from him for 30,000 Gald. You can sell this for about 75,000
Gald in Alvanista, or about 85,000 Gald in Early, a later town.

In the house on the east side of the village, you can talk to Ofuyu in the
lower right room. She'll teach you the recipe for <<Miso Oden>>. Miso Oden is
made of six ingredients, five of which you can simply buy. But the last,
<<Miso>>, can only be bought in the Ninja Village from Ofuyu for 80,000 Gald
each.

In the lower left corner of the village, you'll find a blue chest in a patch of
crops. There's two chickens here, who like our good pal the crab, walk around
randomly in a path one tile wide. However, this chest is much easier to get
than the one in Alvanista. All you have to do is wait for the chicken on the
right to walk out of its spot, then quickly go into the spot it was standing
on:

http://tinyurl.com/yfjq2y8

Then you just have to wait for the chickens to walk down the path below, and
open up the chest. It contains a <<Duplication Patch>> accessory that anyone
can equip. It's a novelty accessory that makes shadow after-images appear for
the character that equips it in battle. Try it on Cless and use an Ogi, he'll
have even more shadows!

--Shopping---------------------------------------------------------------------

For weapons, you might want to purchase the Ninto Ayame for when Suzu joins.
Ignore the Vanguard unless you like spears, you'll be getting much better
weapons than it soon. The Manji Symbol is a worthy accessory, increasing
Accuracy by 50, a substantial boost. The Water Spider boots give a 50% chance
to nullify Water elemental damage. You can buy as many as you want, so that's
complete Water protection for the entire party.

Also, be sure to sell any Cordyceps you have here, they sell for 30,600 Gald
apiece! If you still have the 12 from searching the Unicorn's forest twice, you
could sell them all for a total of 367,200 Gald!

-------------------------------------------------------------------------------

If you exit from the top, left, or right paths from the village you can explore
a section of the Treant Forest from the Ninja Village side. Exit from the left
side, and go left. There'll be paths to above, below, and to the left. Take the
path below. There'll be a blue chest with a <<?Book (Seven Books of Hsan)>> for
Klarth, somewhat hidden by the scenery:

http://tinyurl.com/yfadyez

Go back and take the path above. Two paths to the right and one up above. Take
the path up and open up the chest for a <<Mask>> for Suzu:

http://tinyurl.com/ykfjrpt

Go back and take the upper path to the east. Go right twice, and open up the
chest behind the tree for a Nagatsuki:

http://tinyurl.com/yj5uwrm

Head right again, and then go up. Open up the hidden chest for a ?Sword (Doom
Blade). It has incredible attack power, but is Dark elemental, so many enemies
might nullify or absorb it:

http://tinyurl.com/yl7kg8v

Go back and head down. You'll be back in the Ninja Village. Now take the right
path out of the village for another section of the forest. There'll be paths to
above, down, and to the right. Take the upper path for a chest with <<Ebony
Wood>>. It'll sell for over 40,000 Gald in Venezia. Go back and take the south
path for a chest with the <<Blue Crystal Rod>> for Mint. It's her highest
attack power staff, and one of the nine items of Ishtar. Go back and go right
for a chest with the <<Earthquake>> spellbook for Arche.

That's all for the Ninja Village. To complete Suzu's sidequest, you'll have to
go back to Euclid. When you leave the Ninja Village, Suzu can warp you to back
to the Treant Forest, Elven Village, or Ymir Forest entrance. After leaving
Ymir, do a skit to get Chester's <<Pervert King>> title.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Recruiting Suzu: Kingdom of Euclid (2) (Optional)...............[TOPWS_RS3] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Suzu's parents have been sighted around Euclid, so head back there. You'll
have to enter the arena in order to continue this sidequest. If you're around
level 40, have up-to-date equipment, and have been feeding Cless the red herbs
you've found throughout the game you should be adequately prepared for it. I
recommend equipping Cless with the Muramasa for his weapon, and the Fairy Ring
and Technical Ring for his accessories. If you don't use the Technical Ring,
you can use a Moon Crystal, Black Onyx, Manji Symbol, Fight Symbol, Jet Boots,
or some other good accessory instead.

Enter the castle and head to the left on the first floor. Talk to the soldier
to enter the tournament. You'll have to fight a Skeleton, Kraken, Mandrake,
Boar Boar, Chevalier, Mighty Oak, Clay Golem, and Basilisk King, in that order.
The only ones to watch out for are the Mandrake and Basilisk King, since they
can petrify you. Use a Liqueur Bottle for them just in case. Most of the
enemies can be jump attacked to death with Manual mode regardless, except the
Clay Golem and Basilisk King, since they can nullify physical attacks. Just use
Thunder Claw-> your favorite Ogi to beat them down instead.

After you beat all the enemies, some dialogue and you'll have to fight a boss
battle.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Okiyo and Dozo                                                        x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#033 Okiyo-------------------------------------------------------------------

HP: 15,500 TP: 0 EXP: 6000 Gald: 5000
Attack: 450 Defense: 200 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Very Strong)
Elemental Attack: Darkness

Dropped Items: Ukiyo-e

--#113 Dozo--------------------------------------------------------------------

HP: 28,500 TP: 0 EXP: 9000 Gald: 5000
Attack: 500 Defense: 230 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Very Strong)
Elemental Attack: Darkness

Dropped Items: Shamisen

-------------------------------------------------------------------------------

Recommended Level: 40-45

Like the ninjas in Volt's Cave, this fight doesn't have to be won, and it's
very possible to lose if you're unprepared. Manual mode and Normal difficulty
are again recommended if you want to win without frustration.

The battle starts with them on both sides. Okiyo will rush at you while Dozo
will throw a shuriken. Run to the left and get behind Okiyo, then attack her
with Tiger Fang/Demonic Fangs or Roaring Kick to push her back. If you can get
both of them in the corner the battle will become much easier. Use moves like
Demonic Fangs, Shining Strike, or Claw Storm to keep them under control, and
once Okiyo is gone, you can just jump-and-slash Dozo until he dies. If you lose
control don't neglect to use an Hourglass or Chronoglass and Apple Gummis to
heal. Flare Bottles and Concentrate will help to make the battle faster as
well.

If you win, Dozo drops a Shamisen and Okiyo drops an Ukiyo-e. The Shamisen is
yet another salable item; you can sell it for almost 100,000 Gald at Olive
Village.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Whether you win or lose, afterwards there'll be a scene. To finish this
sidequest, you'll have to return to the Ninja Village. If you still want to
challenge the arena, visit section [TOPWS_EUA].


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x                                                                             x
x Recruiting Suzu: Ninja Village (2) (Optional)...................[TOPWS_RS4] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Ogi: Claw Slash, Muscle Man Title (Chester), Channeling, Future Leader
  Title (Suzu)

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

To reach the Ninja Village again, from the save point, go up, up, up, left,
left, left, up, up, and up. Approach Suzu to enter the Ninja Village and have
Arche rejoin.

Enter the Village Leader's House and talk to Ranzo. Some dialogue, and he'll
give you the Ogi: <<Claw Slash>>. It's a combination of Thunder Claw and Tiger
Fang.

Suzu will then join the party and you can rename her. You'll go through another
hot springs scene, and Chester will receive the <<Muscle Man>> title.
Afterwards, talk to Ranzo to receive another <<Channeling>> and learn about the
Cave of Ordeals inside the village. It's inside the well near Ranzo's house,
but you can't enter it until Suzu learns at least one more skill. See section
[TOPWS_COO] for more details. After exiting the house, talk to Oshizu near the
save point outside for Suzu's <<Future Leader>> title.

--Newcomer: Suzu---------------------------------------------------------------

As for your new party member, Suzu, she's a neat melee character. She can
attack well from up close or at long range, has three different normal attacks,
and is overall quite fun to play as. Unfortunately she doesn't start with that
many skills, has subpar equipment for awhile, and comes in at a lower level
than the rest of the party, but she'll catch up just like Chester.

Suzu starts out with the Replication, Unknown Fire, Fox Drop, and Leaf Clover
Abilities. Replication creates mirror images of Suzu that give her extra hits
to her normal attacks, effectively doubling their damage. However, she can't
use any other abilities while it's in effect. Unknown Fire attempts to steal an
item from the enemy if they have one available. If you've been wondering how to
fill out that "Stolen Item" column in the Monster Encyclopedia, well, now you
know. Leaf Clover allows you to escape from battle anywhere on the field, but
since its charge time is the same as running away normally, it's not that
useful. Fox Drop has Suzu leap down and spin on the enemy with her sword; great
move for stunlocking if you use it with other characters' skills.

Suzu doesn't learn any abilities from leveling, but rather gets them from
scrolls like Cless's Ogi Texts. She can get the scrolls from chests or from
traveling ninja hidden throughout the world.

-------------------------------------------------------------------------------

That's it for this sidequest. Leave the Ninja Village from the bottom path, and
Suzu will offer to warp you to Treant, Elven Village, or Ymir. A ninja in the
Elven Village will offer to warp you back to the Ninja Village by talking to
him as well.

Now that you have your final party member, let's take some time to finish the
rest of the optional stuff before moving on with the story. Let's revisit some
old areas in the past with the Rhea-Birds.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Backtracking: Lone Valley (2) (Optional)........................[TOPWS_LO2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Gratin Recipe, Stone Blast Spellbook*, Ice Tornado Spellbook*, Rebirth Doll,
  White Mist, Elven Boots, Amethyst Pact Ring, Whirlwind Scroll

--Enemies----------------------------------------------------------------------

  #100 Siren, #105 Chirp Chirp, #117 Dragonewt, #122 Troll, #157 Bloodsucker,
  #212 Wight

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Talk to the chef inside the cabin to recieve the <<Gratin>> recipe. If you
missed the spellbooks for <<Stone Blast>> or <<Ice Tornado>> in the past, you
can get them in the bookshelves in the cabin as well.

If you missed the Dragonewt entry in the past, you can encounter them again
inside the cave.

No more obstacles here, so it's much easier to explore. On the bottom floor
where the miasma was in the past, there's a chest with a <<Rebirth Doll>> near
the center. On the right side are two chests with <<White Mist>> and <<Elven
Boots>>. On the left side is a blue chest with the <<Amethyst>> Pact Ring. This
is needed for an optional summon Klarth can obtain later.

If you recruited Suzu, go back to where you formed a pact with Sylph. You can
meet a ninja who'll teach her the <<Whirlwind>> skill for 53,00 Gald. This is
one of her best skills, doing a ton of hits for wind elemental damage. Hold it
on a shortcut button along with Chester's Roaring Thunder and most random
battles will be trivial for the rest of the game.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Backtracking: Cave of the Spirits (2) (Optional)................[TOPWS_CS2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Sapphire Pact Ring

--Enemies----------------------------------------------------------------------

  #009 Arch Demon, #124 Nightwing, #160 Blive, #214 AC Roper

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Arch Demons drop the ?Bow (Gale Spread), a great wind-elemental bow for
Chester; also sells for a good sum of Gald.

On the bottom floor where you formed a pact with Gnome, check the once empty
room to the left. Now it has a blue chest with a <<Sapphire> Pact Ring. It
increases Klarth's defense by 20, fairly helpful. Like you'd guess, it's also
needed for obtaining another optional summon spirit later in the game.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Backtracking: Forest of the Spirits (4) (Optional)..............[TOPWS_FS3] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Enemies----------------------------------------------------------------------

  #048 Killer Bee, #049 King Cobra, #166 Predator

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

No new treasures here, just an optional story scene that's easy to miss.
Approach Yggdrasil for a scene with Martel, and that's all.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Backtracking: Demeter's Island (2) (Optional)...................[TOPWS_DM2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Tempest Spellbook

--Enemies----------------------------------------------------------------------

  #020 Viper, #079 Shaitan, #097 Specter, #118 Dragontooth

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Yes, Demeter's mansion is still around, even after all this time. To find
Demeter's Island, go northwest of Euclid.

--Random encounters------------------------------------------------------------

If you missed the Viper and Dragontooth entries in the Monster Encyclopedia,
you can encounter them again here. You can find the Vipers in the room where
the Orcrots were.

Of our latest random encounter pallette swaps, the Specters can be fairly
dangerous. They can cast the lethal Tempest spell, which is bad news for the
party if they get off two or more in a row so knock them out of the air before
they can cast.

-------------------------------------------------------------------------------

If you go all the way back to the room where you fought Demeter, you can find a
chest with the <<Tempest>> Spellbook for Arche.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Backtracking: Corroded Grotto (2) .............................[TOPWS_CG2]  x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  XX Cook Title (Arche), Onion, Carrot, Cabbage, Pork, Beef Hot Pot Recipe,
  ?Bow (Aqua Spread), Dash Ring, Maelstrom Spellbook

--Enemies----------------------------------------------------------------------

  #004 Aqua Dragon, #017 Evil Star, #157 Bloodsucker, #215 Giant Squid

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

To revisit the Corroded Grotto, head to the island northwest of Venezia.

As soon as you enter, some dialogue. If you say yes, you'll get a funny scene.
You'll learn Arche's Special Recipe...or not. Arche will get the <<XX Cook>>
title.

Open up all the sacks on the dock for <<Onion>>, <<Carrot>>, and <<Cabbage>>,
and open up the chest for some <<Pork>>. Then talk to the chef to learn the
<<Beef Hot Pot>> recipe. Head up to re-enter the Corroded Grotto.

--Random encounters------------------------------------------------------------

Evil Stars drop Coral, and Aqua Dragons drop the ?Bow (Aqua Spread), a great
water-elemental bow for Chester. You find one in this dungeon for free, but at
least if you get more you can sell them for 70,000 Gald apiece.

-------------------------------------------------------------------------------

The room in the right pool in the room before you fought Undine has a chest
with a <<?Bow (Aqua Spread)>>. The room in the left pool has a chest with a
<<Dash Ring>> accessory. The Dash Ring lets you control your dashing in battle,
but since the Technical Ring lets you do that along with the benefits of
Manual mode, it's kind of useless. The room where you formed a pact with Undine
contains a chest with the <<Maelstrom>> spellbook for Arche.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Backtracking: Ancient City, Thor (2) (Optional).................[TOPWS_AT2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Fruit Punch Recipe, GROOVY Title (Arche), Common Key, Aska Summon

--Enemies----------------------------------------------------------------------

  #082 Jann, #191 Merman, #201 Living Sword, #230 2SH, #231 300R, #233 4400R

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Thor is north of Venezia (or northeast of the Corroded Grotto). Before entering
it, make sure you talked to the local in Alvanista to learn about Aska.

The building in the northeast section is now unlocked. You can talk to the
Chefbot on the left to learn the <<Fruit Punch>> recipe. To the right, you can
talk to ROBO to see a recording of Tamura (another of the game's composers)
playing some funky music.

In the middle, the bartender robot gives you a number of television channel
selections. If you pick the first option, can play a minigame called GROOVY
Arche; a Gradius-style shoot-em-up starring Arche of course. If you score
200,000 points or more, you can get the <<GROOVY>> title for Arche. The second,
third, and fourth options give you some background story on what Thor was like
in the past.

The right door of the building near the entrance still has the Supply Robo.
He'll give you as many Apple Gummis, Orange Gummis, Life Bottles, and Panacea
Bottles as you can carry still. The left door leads to the Common Room again.
Once again you have to find the Common Key in one of the blue chests. In the
Mother Computer room, visit the OS and pick the third option. After an event,
Klarth will be able to summon <<Aska>>. Aska is a great Light elemental
summon, doing about 4-5000 damage to all enemies on screen, even if the enemy
isn't weak against Light!


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Backtracking: Olive Village (3) (Optional)......................[TOPWS_OV3] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Curry and Rice Recipe, Sweet Tooth Title (Suzu), (c)Brown Card,
  Ogi: Phoenix Talons, (c)White Card

--Enemies----------------------------------------------------------------------

  (Freyland region World Map): #064 Cocadrille, #070 Sidewinder, #109 Desert
  King, #110 Desert Fly, #111 Death Stalker

--Shops------------------------------------------------------------------------

                       Equipment Shop <<Garlic>>

  Sinclair.........49,800   Destroyer........80,000   Holy Sword.......88,000
  Flare Basilard..140,000   Bardiche...........2980   Hard Cleaver.....65,530
  Sadain Glaive....50,560   Mech Halberd.....22,000   Poleaxe..........65,140
  Composite Bow......3000   Cranequin..........7000   Ruby Wand..........1240
  Holy Staff.........6000   Plate Mail.......24,500   Mithril Plate....50,000
  Holy Cloak.......56,000   Mithril Mesh.....30,000   Fight Shield.......1150
  Fine Shield......15,800   Armet Helm.........1320   Cross Helm.........5000
  Straw Hat..........1420   Fine Beret.........3600   Pretty Ribbon......7500
  Gauntlets..........1200   Mithril Gloves...10,000   Kitchen Mittens.....300

                       Accessory Shop <<Tenderloin>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Stone Check......46,200   Talisman...........2000   Paralysis Check..27,200
  Poison Check.......6200   Rabbit's Foot.......200   White Mist.........5000
  Fight Symbol.......7200   Attack Symbol....10,000   Holy Symbol.....100,000
  Mystic Symbol...674,100   Silver Shawl.......3030

                       Grocer <<Sirloin>>

  Chicken..............40   Beef.................64   Pork.................56
  Cheese...............40   Bread................20   Rice.................32
  Spice...............240   Pasta................60   Milk.................30
  Cheese...............40   Carrot..............150   Potato..............250
  Onion...............210   Apple................40   Pineapple...........430
  Mangosteen..........640   Prune...............500

                       Item Shop <<Yago>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Nothing much new in Olive Village. If you talk to the Egg Vendor inbetween the
item shop and a house, he'll sell you Eggs for 20 Gald. If you talk to the Chef
outside the Grocer, you can go through a scene and Suzu will get the <<Sweet
Tooth>> Title; you can also see a special skit outside after this. Talk to him
again and he'll teach you the <<Curry and Rice>> recipe.

If you didn't open the door to the storeroom in the item shop, the blue chests
will still be there. Though, by this point in the game, the only one somewhat
worth getting is the Pretty Mittens.

For equipment, the only thing of note is the Flare Basilard, a nice Fire
elemental sword. However, you'll be finding a much better Fire elemental sword
later in the story, so there's no reason to use money on this one.

The oasis southeast of Olive Village has a swordsman who'll sell the Ogi:
<<Phoenix Talons>> for 40,000 Gald. It's a combination of Burning Phoenix and
Tiger Fang. If you visit the oasis to the north (near the bridge to Midgard
continent), you can trade your (c)Brown Card for a <<(c)White Card>> from the
Collector there.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Backtracking: Cave of the Burning Sands (2) (Optional)..........[TOPWS_CB2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Red Spider Lily Scroll OR ?Sword (Flare Basilard)*

  *If you buy Red Spider Lily from the Ninja in Tower of Flame, the chest
  contains a Flare Basilard instead

--Enemies----------------------------------------------------------------------

  #013 Ignis Fatuus, #021 Vulcan, #117 Dragonewt, #164 Flame Jii

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

If you missed the Dragonewt entry in the past, you can also encounter it again
here.

Head to the room where you fought Efreet, and open up the blue chest for the
<<Red Spider Lily>> scroll for Suzu if she's in the party. This is a great
skill that shoots out up to three flaming throwing stars. It's great for long
range or flying enemies, and it's the perfect skill to keep Suzu safe or set up
combos since it pushes back and launches enemies.

You can also buy it in a later dungeon instead for 530,000 Gald, but I don't
recommend wasting so much money when you can find it for free here. If you do
buy it later on, the blue chest here will contain a <<?Sword (Flare Basilard)>>
instead, which you can simply buy at Olive Village for just 140,000 Gald.


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x                                                                             x
x Backtracking: Tower of the Zodiac (2) (Optional)................[TOPWS_TZ2] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Ogi: Demonic Strike*, Thunderbolt Scroll OR ?Sword (Luck Blade)*

  *If you didn't get it in the Past

  **If you buy Thunderbolt from the ninja in Volt's Cave, the chest contains a
  Luck Blade instead

--Enemies----------------------------------------------------------------------

  #066 Gold Dragon, #068 Psychic, #125 Nightmare, #142 Bishop, #155 Black
  Knight, #192 Mithril Golem

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If you missed the Ogi Text for <<Demonic Strike>> in the past, you can get it
from the traveler in the tent southwest of the tower still.

--Random encounters------------------------------------------------------------

Lots of nice enemy drops here. Gold Dragons drop a ton of Gald, as well as a
?Sword (Holy Sword). Black Knights drop ?Spears (Arc Wind). Mithril Golems drop
Mithril Gloves and Plates. You can steal Marble from Mithril Golems (sell for
about 70,000 Gald in Alvanista) and Mercury from Psychics (sells for about
60,000 Gald in Euclid). Even more free money!

-------------------------------------------------------------------------------

To get to the top floor again, play the following songs:

Floor 2: "Opening Fire" (west path, door on the left)
Floor 3: "Arche" (south path, second door from the left
Floor 4: "Mystic Forest" (west path, door on the left)
Floor 5: "Dark Cave" (south path, second door from the right)
Floor 6: "Opening Fire" (east path, door on the right)

If you have Suzu in the party, on the top floor there'll be a chest with the
<<Thunderbolt>> scroll for her. It's a nice technique for aerial enemies, or
just interrupting enemies in general.

You can also buy it for 530,000 Gald at Volt's Cave (where you fought Volt),
and if you do, the chest will contain a <<?Sword (Luck Blade)>> instead. It has
800 Slash and Thrust and gives an 80 increase to Accuracy and Luck. More worth
the price, but you'll still be finding one for free later in the game, so don't
be too quick to empty your bank account.


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x                                                                             x
x The Cave of Ordeals (Optional)..................................[TOPWS_COO] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Ninto Koroyuri, Shinobi Title (Suzu)

--Enemies----------------------------------------------------------------------

  #065 Kosuke, #087 Jinpachi, #084 Juzo, #069 Saizo, #072 Sasuke

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Once you've found at least one of Suzu's ninja techniques, you can return to
the Ninja Village to go through Suzu's rite of succession. Go down the well to
the right of Ranzo's house (make sure you have a Rope, and go down from the top
of the well) to enter the Cave of Ordeals.

Here you'll have to fight five battles in a row against some ninja, with Suzu
alone. The battles get progressively harder each time; though the same basic
strategy applies to each of them. You'll also be asked different questions that
determine what message Suzu will get at the end of the ordeal, depending on if
you answered them all "correctly", got some of them "correct" and "incorrect",
or answered them all "incorrectly". If you leave the cave, the ninjas will
respawn, so you have to beat them all in one go. If you care about the Monster
Encyclopedia, make sure to get all of the entries here, including any stolen
items, since they won't reappear after you clear the cave.

If you find the cave too hard, you can always come back later in the game to do
it. I actually recommend waiting until you've at least done the next few
dungeons before attempting it, as the last fights can be difficult. Though,
wait too long, and the prize for completing it may not be as useful. Make sure
Suzu has the best weapons and armor she can equip, and the Claw Gauntlets if
you have them. For accessories, the Fairy Ring and Technical Ring are
recommended again. Definitely make sure you have the Red Spider Lily,
Thunderbolt, and Whirlwind skills. Also make sure to have a full stock of
Gummis, Panacea Bottles, and Flare Bottles, since Suzu's weapons have pretty
low attack power.

In the first room, head down towards the stairs. You'll be stopped by a ninja
and asked a question. The "correct" answer is Yes, and the "incorrect" answer
is No. Either way, afterwards, you'll fight the first ninja.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Kosuke                                                                x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#065 Kosuke------------------------------------------------------------------

HP: 5000 TP: 0 EXP: 5 Gald: 10 Attack: 400 Defense: 300 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Darkness

Dropped Items: Pineapple Gummi
Stolen Item: Mask

-------------------------------------------------------------------------------

Recommended Level: 31-32

The first ninja battle, and the easiest. The basic strategy for this and the
rest of the ninja battles is to keep them away with Red Spider Lily. Right at
the beginning, they'll rush as you, so run behind them or guard, and then use
Red Spider Lily to push them back. If one of the shurikens misses or fails to
juggle them, guard. If all of them hit, use Thunderbolt to knock them up into
the air again as they try running back. Then use Whirlwind for damage as they
get up. Then repeat again with Red Spider Lily, guarding and using healing
items as necessary. Watch out for their shuriken attack, as they might use it
when you're leaping into the air to execute Thunderbolt instead of trying to
run towards you. It can poison you, so use a Panacea Bottle if that happens.

Make sure to steal the Mask from Kosuke and be sure to scan him if you're
completing the Monster Encyclopedia. It might take a few tries before you
successfully steal it.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Afterwards, move on to the second room. You'll meet the second ninja. The
"correct" answer is Yes, the "incorrect" answer is no. Either way you'll fight
the second battle.


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x BOSS: Jinpachi                                                              x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#087 Jinpachi----------------------------------------------------------------

HP: 10,00 TP: 0 EXP: 10 Gald: 20 Attack: 430 Defense: 320 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Darkness

Dropped Items: Pineapple Gummi
Stolen Item: Mask

-------------------------------------------------------------------------------

Recommended level: 31-32

The same as Kosuke, but with more HP. Once again, make sure to steal their item
and scan them for the Monster Encyclopedia.

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In the third room, the "correct" answer is Yes, and the "incorrect" answer is
no.


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x BOSS: Juzo                                                                  x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#084 Juzo--------------------------------------------------------------------

HP: 20,000 TP: 0 EXP: 15 Gald: 30 Attack: 460 Defense: 340 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Darkness

Dropped Items: Pineapple Gummi
Stolen Item: Mask

-------------------------------------------------------------------------------

Recommended level: 35-37

Here's where the challenges start getting harder, as the ninja start having
more HP and attack power. Just keep up the same strategies as before, and make
sure to use a Flare Bottle to speed things up.

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In the fourth room, the "correct" answer is No, and the "incorrect" answer is
Yes.


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x BOSS: Saizo                                                                 x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#069 Saizo-------------------------------------------------------------------

HP: 30,000 TP: 0 EXP: 25 Gald: 50 Attack: 500 Defense: 360 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Darkness

Dropped Items: Miracle Gummi
Stolen Item: Mask

-------------------------------------------------------------------------------

Recommended level: 35-37

You know the drill. Flare Bottle-> Red Spider Lily-> Thunderbolt-> Whirlwind,
guard when necessary. Don't forget to scan and steal.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


In the fifth room, the "correct" answer is Yes, and the "incorrect" answer is
No. You'll face the final ninja.


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x BOSS: Sasuke                                                                x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#072 Sasuke------------------------------------------------------------------

HP: 50,000 TP: 0 EXP: 50 Gald: 100 Attack: 550 Defense: 400 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Darkness

Dropped Items: Miracle Gummi
Stolen Item: Mask

-------------------------------------------------------------------------------

Recommended level: 37-40+

This is the toughest ninja battle. Even though his attacks are the same as all
the other ninjas, he has the most attack power and with such high HP this
battle can take quite awhile. Just one mistake can cost you, so be extremely
careful and guard if your attacks get blocked. You'll probably have to go
through several healing items and Flare Bottles, but as long as you're careful
and keep up the cycle of Red Spider Lily-> Thunderbolt-> Whirlwind, he'll go
down eventually.

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Head down to the sixth room. At the end, Suzu will find a letter from her
parents, and the <<Ninto Koroyuri>>. The letter will contain a different
message depending on how you answered the ninja's questions. She'll then
recieve some experience points and the <<Shinobi>> title. Koroyuri has great
attack power as far as Suzu's weapons go, but unfortunately it's Dark
elemental, so many enemies might resist it. Thankfully Suzu's better skills
have elemental properties of their own that will override this, so she'll still
benefit from the attack boost.


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x                                                                             x
x Geeth's Shop (Optional).........................................[TOPWS_GTH] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  Ivory, (c)Statue of Love, Combo Master Title (Cless)

--Shops------------------------------------------------------------------------

                       <<Geeth Shop>> (Sami)

  Rare Plate.......82,000   Rare Shield......48,500   Rare Helm........31,000
  Rare Gauntlets...59,400   Crescent Arrow..148,000

                       <<Geeth Shop>> (Ten)

  Combo Command...400,000

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The famous smith, Geeth, has set up a shop southwest of Olive Village. It's on
a little island in the middle of the ocean. Before entering the cabin, check
the chest in the lower left corner for an <<Ivory>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ivory.png

--Shopping---------------------------------------------------------------------

You'll definitely want to buy the Rare Plate and Rare Gauntlets for Cless and
Chester. Klarth can equip the Rare Plate as well, but the Star Cloak is better
for him. You'll also want to buy the Rare Shield and Helm for Cless. Crescent
Arrow is a nice light elemental bow for Chester, though if you already have the
Elven Bow you may not want to get it.

The Combo Command is a very unique accessory. It enables Manual mode like the
Technical Ring, but you have to input button commands in order to use your
abilities in battle, just like a fighting game! Since the Combo Command turns
all of your moves into button commands, you have access to all of your skills
at once, giving you much greater freedom in making different combos. Still, the
game is perfectly beatable without it; it's just for fun. If you're good at
fighting games you might want to give it a shot.

-------------------------------------------------------------------------------

Geeth's Shop sells the best buyable equipment and a special accessory, but it's
all quite expensive. Still, with two Miracle Charms, you could buy it all for
455,150 Gald. You should have much more than that at this point if you've been
fighting battles and selling any Valuables they drop at the right locations. If
not, good places to get valuables fast would be the Treant Forest (Cordyceps,
Pelt) or Tower of the Zodiac (Marble, Mercury). See section [TOPWL_VALP] for
the best places to sell these valuables.

If you buy the Combo Command, Ten will give you the <<(c)Statue of Love>>
collectible. Also, if you have both the Combo Counter along with the Combo
Command, Cless will recieve the <<Combo Master>> title.

If you talk to the craftsman on the left side of the counter, you can
trade in your Ivory for Mahjong Tiles. Mahjong Tiles are items you can use in
battle that cause a random amount of damage to all enemies on screen. The
damage isn't really why they're useful though; it's that you can use them
instantly to interrupt enemies. They're definitely useful for the more
dangerous bosses in the game; so keep this place in mind for later. Other than
the one Ivory you got outside the shop, you can get more by finding it in other
areas or from certain enemies.

Phew, tired of all these sidequests yet? Let's continue the story.


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x                                                                             x
x City of Freezekiel...............................................[TOPW_COF] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Beef Stew Recipe, Ogi: Roaring Strike (33,000 Gald), (c)Blue Card, Fire Charm
  (100,000 Gald)*, Ice Charm (100,000 Gald)*

  *If not already in your inventory

--Enemies----------------------------------------------------------------------

  (Freezekiel region World Map): #167 Frost King, #168 Frost Bunny,
  #183 Polar Bear

--Shops------------------------------------------------------------------------

                       Equipment Shop <<Iced Coffee>>

  Damascus Sword...34,800   Sinclair.........49,800   Destroyer........80,000
  Laser Blade.....200,000   Bardiche...........2980   Hard Cleaver.....65,530
  Sadain Glaive....50,560   Mech halberd.....22,000   Poleaxe..........65,140
  Cranequin..........7000   Crescent Arrow..148,000   Ruby Wand..........1240
  Holy Staff.........6000   Plate Mail.......24,500   Mithril Plate....50,000
  Holy Cloak.......56,000   Mithril Mesh.....30,000   Fight Shield.......1150
  Fine Shield......15,800   Armet Helm.........1320   Cross Helm.........5000
  Straw Hat..........1420   Fine Beret.........3600   Pretty Ribbon......7500
  Gauntlets..........1200   Mithril Gloves...10,000   Kitchen Mittens.....300

                       Grocer <<Freezer>>

  Chicken..............40   Beef.................64   Pork.................56
  Cheese...............40   Egg..................20   Bread................20
  Rice.................32   Dried Seaweed........16   Carrot..............150
  Carrot...............15   Potato..............250   Onion...............210
  Apple................40   Lemon...............160   Banana..............190
  Squid................50   Octopus..............60   Shrimp..............160

                       Accessory Shop <<Freezer>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Stone Check......46,200   Talisman...........2000   Paralysis Check..27,200
  Poison Check.......6200   Rabbit's Foot.......200   White Mist.........5000
  Fight Symbol.......7200   Attack Symbol....10,000   Holy Symbol.....100,000
  Mystic Symbol...674,100   Silver Shawl.......3030

                       Item Salesman <<Toyama>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10

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To find the Sword of Ice, head to the City of Freezekiel. Freezekiel is on a
continent far to the north. Just head north from Alvanista and you're sure to
see it.

--Random encounters------------------------------------------------------------

The Frost Bunny and Polar Bear enemies on the world map both drop Pelt pretty
often. Freezekiel offers the best price for Pelt, so this place is practically
set up for making money.

--Shopping---------------------------------------------------------------------

The only thing noteworthy is the Laser Blade. It's a great Light elemental
sword, and even though you'll soon be getting better weapons, it'll still help
for the next dungeon and enemies weak against Light in general.

-------------------------------------------------------------------------------

Talk to the chef on the second floor of the supermarket to learn the <<Beef
Stew>> recipe.

Talk to the soldier in the leftmost room of the inn to buy the Ogi: <<Roaring
Strike>> for 33,000 Gald. It's a combination of Roaring Lion and Shining
Strike.

Talk to the collector in the equipment shop to purchase the <<(c)Blue Card>>
for 50,000 Gald.

To continue, head north to the Fenrir Cathedral. Examine the door, and it'll
unlock. Go inside, and talk to the apparition on one of the pews. He'll sell
you a <<Fire Charm>> and an <<Ice Charm>> for 100,000 Gald each, even though he
says they're only for 10,000. Unfortunately, he'll only sell you the charms if
you don't have any of them in your inventory. To get around this, use Rune
Bottles on an Ice or Fire Charm to turn it into the other one. Since you don't
have any of the other charm in your inventory, you can buy another one from the
apparition and repeat until you have as many charms as you need. What these
charms do is prevent you from being damaged from extreme hot or cold, which
is prevalent in the next two dungeons. The Fire Charm will protect you from the
cold, while the Ice Charm protects you from the heat. You'll need six in order
to get through the next dungeons comfortably, so make sure you have at least
600,000 Gald to buy them all.

Approach the altar for a view of the stained glass and some dialogue. Head for
the back to open up the entrance to the Cavern of Ice.


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x                                                                             x
x Cavern of Ice....................................................[TOPW_COI] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  ?Helmet (Duel Helm), ?Cloth (Star Cloak), Stun Charm, Charm Bottle,
  Tidal Wave Spellbook, Black Onyx, Silver Shawl, Aqua Mantle, Ring Shield,
  Silver Plate, ?Book (Messa di Requiem), ?Beret (Star Beret), Ankh Shield,
  ?Bow (Gale Spread), Pretty Mittens, Vorpal Sword, Dimensional Divide Ability

--Enemies----------------------------------------------------------------------

  #002 Ice Golem, #051 Kunoichi, #159 Priestess, #167 Frost King,
  #205 Leser Demon

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Random encounters------------------------------------------------------------

Even more pallette swap goodness. Priestesses drop Tapestries, and Ice Golems
can drop ?Swords (Ice Coffin), a nice Ice elemental sword that can sell for a
good amount of cash.

-------------------------------------------------------------------------------

At the entrance, a save point and the stairs to the next floor. Take them down
and open up the chest for a <<?Helm (Duel Helm)>> for Cless, and examine the
switch on the wall to the left. It's frozen, so shoot it with the Sorcerer's
Ring and then press it. Then head to the right.

Starting in this area, the extreme cold will cause damage to every character
that doesn't have a Fire Charm on. Unlike the damaging floors of earlier
dungeons, the damage from the cold can actually kill you, so if you don't have
enough Fire Charms for everyone, make sure to use Mint's healing outside of
battle to keep everyone topped up.

Head up through the door, and down the stairs to the next floor. The cold
will subside for now. You'll see a bunch of candlesticks like in the Moria
Mine. Light them all up with the Sorcerer's Ring to open the door to the next
area. For the candlesticks in the lower left and right corners, you can light
up their candles by shooting them from the side. Go through the door and open
up the chest for a <<?Cloth (Star Cloak)>>, then take the stairs to the next
floor.

Another cold area. You'll see a statue in the lower left corner, a hole in the
wall in the upper left, and another candlestick and door in the upper right. If
you light up the candles and try to go through the door, the wind will blow
them out. Shoot the statue with the Sorcerer's Ring to thaw it out, and then
move it in front of the hole in the wall to stop the wind:

http://tinyurl.com/yfk5c8b

Light the candles and go down the stairs to the next floor.

Nothing on this screen, so head left. More cold. This area is a grid, just like
the White Birch Forest. From where you entered, go down (<<Stun Charm>>), left,
down (<<Charm Bottle>>), up, left, left (<<Tidal Wave>> spellbook), right, up
(<<Black Onyx>>), left (<<Silver Shawl>>), right, up, right (<<Aqua Mantle>>),
left, up, left (<<Ring Shield>>), right, right, right, up (<<Silver Plate>>),
down, right (<<?Book, Messa di Requiem>>), left, left, left, and up. Go down
the stairs to the next floor.

Still cold. Open up the blue chest for a <<?Beret (Star Beret)>>. Open up the
red chest for an <<Ankh Shield>>. Go through the third door from the left and
follow the path right to the next area. There'll be a switch and another path
to the right. Push the switch, and then take the path. The water that was here
will be drained, but you won't be able to go through the door up above yet.
Instead take the stairs below.

Up above you'll see a door, a switch on the wall, and a a path leading up on
the right. Take that path, and go up for two chests with <<?Bow (Gale Spread)>>
and <<Pretty Mittens>>. Go back down and press the switch on the wall. The door
behind you will lock, but don't worry about it. Just head through the door
above. Head to the upper left and go through the doorway. Step on the switch on
the floor to freeze the water outside; now you can walk across it and up the
stairs.

Follow the path and you'll be at the fourth door from the left in a previous
room. Go through the third door and follow the path again. Press the switch
again to refill the room to the right, but now the water will freeze so you can
go across it. Go right and go through the doorway above. A save point, and
three paths left, right, and above. The paths on the sides are empty rooms, and
the path above leads to a boss. Feel free to take off any Fire Charms for
better accessories before you head up to the boss. Head up for some dialogue
and a boss battle.


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x BOSS: Fenbeast                                                              x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#150 Fenbeast----------------------------------------------------------------

HP: 30,000 TP: 0 EXP: 2468 Gald: 12,345
Attack: 600 Defense: 256 Agility: 50

Elemental Defense: Earth (May Nullify), Water (Absorb More), Fire (Somewhat
Weak), Wind (May Nullify), Light (Somewhat Weak), Darkness (High Nullify)

-------------------------------------------------------------------------------

Recommended level: 45-47

Fenbeast has the potential to slaughter the party rather quickly, but
fortunately he has very low HP. Fenbeast's basic attack is a quick slashing
attack that knock's the target back. He also summons several shards of ice that
rise up, hitting everyone in range. His most dangerous attack would probably be
his snow attack, where he howls and creates a blizzard that hits the entire
party multiple times. Fenbeast's attacks are actually non-elemental, instead of
Water elemental like you'd expect, so there's no way to reduce or nullify the
damage effectively. Fenbeast himself is weak to fire and light, so equipping
the Laser Blade or Flare Basilard on Cless if you have it will help deal more
damage.

Since his attacks are so dangerous, I find it best to just prevent him from
using them at all. A Thunder Claw-> Claw Strike combo with Cless is great for
this (or simply just using Claw Strike over and over). I recommend using
Chester and/or Suzu and Klarth for this battle. Set Roaring Thunder or Red
Spider Lily to a shortcut, and Aska on the other. Right at the beginning of the
battle, use Thunder Claw and then Claw Strike, holding down both shortcut
buttons. Right when Cless is recovering from his moves, let go of the shortcut
for Aska, and Klarth will deal about 6500 damage and interrupt the Fenbeast so
you can attack again. Keep using Thunder Claw-> Claw Strike to keep the
Fenbeast in the corner, and along with Chester or Suzu's nonstop moves and
Klarth's Aska, he shouldn't get to move much. Occasionally he will use his ice
shard attack because it's so fast, but other than that the constant assault
should keep him tame.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After the battle, you'll recieve the <<Vorpal Sword>> and <<Dimensional
Divide>> skill for Cless. The Vorpal Sword is an excellent Water elemental
sword. Dimensional Divide is one of the special space-time abilities that Cless
can get, he uses an energy sword to attack up and down with huge range.
Although these space-time abilities are listed as normal abilities, you can
still link them from base abilities as if they were Ogis. Although space-time
skills are generally very powerful, they cost a ton of TP, so definitely wear a
Fairy Ring if you plan on using them.

That's all for the Cavern of Ice, so make way to your next destination:


--If you want to find the Sword of Fire----------------------------------------

  Tower of Flame...................................................[TOPW_TOF]


--If you want to find Origin---------------------------------------------------

  Treant Forest (3)................................................[TOPW_TF3]


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Tower of Flame...................................................[TOPW_TOF] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Basilisk Scale, ?Armor (Reflex), ?Cloth (Star Cloak) x2, Moon Crystal,
  Mixed Gummi x2, Flare Mantle, Ankh Shield, ?Helmet (Duel Helm), Life Bottle
  Ring Shield, Shrimp x2, Holy Bottle, Explode Spellbook, Rebirth Doll,
  Mental Ring, ?Beret (Star Beret), Red Spider Lily Scroll (510,000 Gald)*,


  *If you didn't get it for free already in the Cave of the Burning Sands

--Enemies----------------------------------------------------------------------

  #016 Inferno, #140 Burning Dead, #146 Fire Bug

  (Upper Floors): #136 Balrog, #165 Flame Sword

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The Tower of Flame is just northeast of Olive Village. You probably noticed it
during the past, but couldn't reach it because of the mountains. Land in the
volcanic zone to enter it.

Like the Cavern of Ice, you'll need a special charm to protect you from the
harsh environment. Turn the Fire Charms into Ice Charms with Rune Bottles to
protect the party from the extreme heat.

At the entrance, you'll find a locked door in the middle, two levers to the
left and right, and four doors to the left and right. The door to the left and
above contains two chests with <<Basilisk Scale>> and <<?Armor (Reflex)>>.
Reflex is a nice armor with multiple elemental resistances. The door to the
right and below contains two chests with <<?Cloth (Star Cloak)>> and <<Moon
Crystal>>. The door to the right and above leads to another floor, and the door
to the left and below leads to a difficult optional boss battle. See section
[TOPWS_ODN] for more details. For now, flip the two levers to open up the
doorway in the middle. Go through it and up the stairs to the next area.

There'll be paths leading left and up, and a door to the upper-right and
below. Take the door for two chests with <<Mixed Gummis>>, and then go back and
take the left path. Two more doors above and below. Go down for a chest
with <<Verbena>> and up for two chests with <<Flare Mantle>> and <<Ankh
Shield>>. Then go back and take the north path this time.

You'll see a path leading up and a door to the left and below. Take the path
up, then go left. You'll see two doors below, and a path up above. Take the
path above to open up a chest with a <<?Helmet (Duel Helm)>>. Go back down and
go through any of the doors for two chests with a <<Life Bottle>> and <<Ring
Shield>>.

Head back to the burning room and take the door to the left and below you, then
head up the stairs. Head up, and there'll be more stairs to the left and a path
to your right. Take the path to your right for three chests with two
<<Shrimps>> and a <<Holy Bottle>>. Go back and take the stairs for a repeat of
this room. This time skip the path to the right and head up the stairs again.
The same room again; take the stairs. This time, you'll reach a chest with the
<<Explode>> spellbook for Arche. Now, head all the way back to the entrance
room of the tower.

Take the door to the right and above. Go up the stairs to the next floor. Open
up the blue chest for a <<Rebirth Doll>>. Head to the left and follow the path
for the stairs to the next floor. Head up, and you'll find a locked door and
two paths to the left and right. Head to the left, and there'll be paths to the
left and below. Ignore the path below, and take the one on the left for a lever
and a chest with a <<Mental Ring>>. Flip the lever and then go back to the
locked door. Take the right path this time. Ignore the path below again, and
take the path to the right for another lever and a chest with a <<?Cloth (Star
Cloak)>>. Flip the lever to unlock the door in the previous area. Go back, head
through it, and go up the stairs to the next area.

Head up for a slab with a clue, "The Guardian is Within". There are three doors
up above and two paths to the left or right and below. Go through the second
one from the left for a chest with a <<?Beret (Star Beret)>>. If you have Suzu
in the party, and didn't get her <<Red Spider Lily>> scroll from the Cave of
the Burning Sands, a ninja will sell it here for 510,000 Gald. If you buy it
here, the chest in the Cave will contain a ?Sword (Flare Basilard) instead.

Anyway, head back to the previous room. You'll notice the other two doors above
you have statues near them. Move them away from the doors to unlock them. The
door on the left has a chest with a <<Ring Shield>>, and the door on the right
has a chest with <<Pretty Mittens>>. Now go back and take one of the paths to
the left or right down below. You'll find another locked door, two statues, and
two switches on the floor. Move the statues onto the switches to unlock the
door, then go through it and up the stairs to the next area.

You'll see four doors, three above and one to the left and below. Go through
any of them an approach the enemy, a Flame Sword. It's the same as the Living
Sword enemies in Thor, but fire-based. Defeat it, and do the same thing for the
other three doors. After you beat them all, some stairs will open up on the
left. Go up them for a save point; then head up for some dialogue and a boss
fight.


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x BOSS: Flamberke, Inferno x3                                                 x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#158 Flamberke---------------------------------------------------------------

HP: 45,700 TP: 1000 EXP: 6556 Gald: 19,891
Attack: 535 Defense: 202 Agility: 60

Elemental Defense: Water (Somewhat Weak), Fire (Absorb More), Wind (Absorb
Some), Light (Very Strong)
Elemental Attack: Fire

--#016 Inferno-----------------------------------------------------------------

HP: 8390 TP: 800 EXP: 321 Gald: 543
Attack: 183 Defens: 117 Agility: 60

Elemental Defense: Water (Somewhat Weak), Fire (May Nullify), Wind (Absorb
Half)
Elemental Attack: Fire

Dropped Items: Fire Charm

-------------------------------------------------------------------------------

Recommended level: 47-49

Can be a tough battle, since you're surrounded. Flamberke doesn't sit around on
one side of the field like other bosses; she actually tries to attack the party
and will jump behind you to interrupt your casters. To make things worse, you
have the Infernos casting the dangerous Explode spell. Flamberke can even cast
Fire Storm if you stay too far away from her.

Getting rid of the Infernos behind you should be your first priority. I
recommend a party of Cless, Chester, Arche, and Mint. Equip Cless with the
Vorpal Sword if you have it, Ice Coffin or the Doom Blade if not. Hold down
Chester's Roaring Thunder on a shortcut for him to fire at Flameberke and the
other Inferno. Set Arche's Maelstrom or Tidal Wave if you have it on the other
shortcut, and target the Infernos behind you. Make sure to give her a Mystic
Symbol, so she can cast faster. After a few castings of Tidal Wave, the
Infernos should go down, and you can concentrate on Flamberke and the other
Inferno. Like the other boss battles that surround the party, once the leader
is alone, the battle becomes very simple.

If you want to make things really easy, bring along Suzu, Arche, and Mint, and
any of the guys. Equip the girls with 2 Princess Shawls each (use Rune Bottles
on Silver Shawls you can buy). This will give them 100% nullification from
fire, meaning that none of the enemies' attacks can hurt you. You don't have to
use any strategy this way, just hit them until they die.

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After the battle you'll recieve the <<Flamberge>> and <<Rending Void>> space-
time skill for Cless. Flamberge is the same as the Vorpal Sword, but Fire
elemental. Rending Void is a pretty nice skill; it generates a barrier similar
to Divine Seal, then Cless unleashes a wave of energy on the target.

That's all for the Tower of Flame, so make way to your next destination:


--If you want to find the Sword of Ice-----------------------------------------

  Cavern of Ice....................................................[TOPW_COI]


--If you want to find Origin---------------------------------------------------

  Treant Forest (3)................................................[TOPW_TF3]

-------------------------------------------------------------------------------

If you want to fight an optional boss battle in the Tower of Flame, see the
section below.


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x                                                                             x
x Fighting Odin (Optional)........................................[TOPWS_ODN] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  (c)Statue of Justice, Gungnir

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If you take the lower door on the left near the entrance of the Tower of Flame,
you can come across a teleporter. It'll take you to a room with a statue you
can examine for an optional boss battle with just Cless alone. Make sure Cless
if fully prepared with the best armor possible, as well as a non-elemental
weapon, as the boss can nullify all elements and absorbs light. If you're
fighting Odin as soon as you reach the Tower of Flame, I recommend the
Muramasa. As for accessories, Fairy Ring or Stun Charm and Technical Ring are
recommended. The following strategy will assume you're fighting him as you just
get to the Tower of Flame, and are using the Muramasa.


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x BOSS: Odin                                                                  x
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--#038 Odin--------------------------------------------------------------------

HP: 100,000 TP: 10,000 EXP: 3000 Gald: 3000
Attack: 800 Defense: 600 Agility: 10

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(Absorb More), Darkness (May Nullify)
Elemental Attack: Light

-------------------------------------------------------------------------------

Recommended level: 49-50+

Odin can be one tough cookie, at least if you fight him right when you get to
the Tower of Flame, and don't use any of the tricks to make him super-easy.

Odin uses a fast spear attack from close range which has a high chance of
dizzying Cless; things can get bad if he dizzies Cless and keeps banging him
into a corner without any chance of retaliation. If you stay away from Odin,
he'll use a jumping attack which can knock Cless back, and also has a bad habit
of dizzying him. To say nothing of Indignation or God Breath, which Odin can
cast almost instantly from short or long range, and can be fatal if Cless is
caught with low health and doesn't have the opportunity to interrupt him.

If you're going to fight him "legit", make good use of blocking and then
counter-attacking. Block his spear attacks, and counter them with a double
slash-> Tiger Fang-> Demonic Fangs or other good Ogi that can knock him back.
Time-space skills like Dimensional Divide or Rending Void are also good of
course, but they can go through your TP very quickly. If he uses his jumping
attack from afar, use Thunder Claw to interrupt it, and follow up with an Ogi.
If you see him casting a spell (he'll hold his spear up in the air and begin
chanting), immediately use Thunder Claw to interrupt it and then follow up with
an Ogi. Either way, after your combo is done, immediately guard against his own
retaliation, then attack again.

Repeating this is a fairly safe way of winning even at level 50, and if you've
been giving Cless all the stat-boosting herbs throughout the game so far, it
shouldn't be too difficult. When you get low on HP, you can run away from Odin
after guarding with Manual mode, to heal and apply buffs like Flare Bottles or
Focus and Concentrate to make the battle go faster. This will also usually bait
him into using his jumping spear attack, which can be easily countered with
Thunder Claw-> combo for free damage. If Odin dizzies you, be sure to use an
item right away to heal so you can hopefully recover right after the dizziness
wears off and survive. If you get the opportunity to unleash Blade of
Ascension, feel free to use it but be careful depending on how much HP you have
left, Odin can still attack you right after it finishes. Try to pin him against
the wall before using it to get the most damage out of it.

If you absolutely can't beat him now, you may want to come back later, I
recommend trying again after getting the Eternal Sword in this case. Don't wait
too long though, or the prize from beating him will be much less useful. If you
lose, you won't get a Game Over, but merely be teleported out of the room.

If you don't want to bother with all that though, there are much easier ways to
deal with Odin that make him simple no matter what level you are. His attack
element is light, which can be reduced greatly or even completely nullified
depending on what you have. Wearing Mithril Mesh and two Reflect Rings will
almost completely nullify it (giving you a 90% chance to nullify it, you'll be
almost invincible but can still be hit rarely). You'll still have to watch out
for his spells, but even those can be nullified some of the time with the two
Reflect Rings. And if you wait until even later after an accessory called
Persian Boots is obtained, you can combine it with an armor called Mumbane to
completely nullify all of his attacks, making it impossible to lose. Of course,
by then, the prize for beating him will be much less useful.

Video examples (all three methods):

http://www.youtube.com/watch?v=ZneyFJcgQfw ("Legit" method)
http://www.youtube.com/watch?v=kCPemsLSSlQ (Mithril Mesh + 2 Resist Rings)

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Either way, after beating him, make sure to open up the red chest first for the
<<(c)Statue of Justice>>. Then open up the blue chest for the <<Gungnir>> fully
powered, the best spear in the game with 1640 Thrust and 800 Slash.


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x                                                                             x
x Treant Forest (3)................................................[TOPW_TF3] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  Eternal Sword, Teleport Ability, Ogi: Rending Teleport, Ogi: Dimensional
  Void, Eternal Swordsman Title (Cless)

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To find Origin and reform the Eternal Sword, head back to the stone slab in the
Treant Forest. From the save point near the entrance from the Elven Village, go
up, up, up, right, right, up, up, right, right, down, down, the lower path
right, and right for the save point. Head up to the stone slab for some
dialogue. Arche will rejoin the party and you can use the menu to change your
setup and battle formation. Afterwards, you'll fight Origin, the Spirit of
Creation.


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x BOSS: Origin, Alraune x3                                                    x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#034 Origin------------------------------------------------------------------

HP: 45,000 TP: 3000 EXP: 8765 Gald: 8888
Attack: 435 Defense: 200 Agility: 10

Elemental Defense: Non-Elemental (Absorb More), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(Absorb More), Darkness (May Nullify)

Dropped Items: ?Bow (Merciless Bow)

--#008 Alraune-----------------------------------------------------------------

HP: 3660 TP: 0 EXP: 212 Gald: 1040
Attack: 166 Defense: 95 Agility: 45

Elemental Defense: Earth (May Nullify), Water (Absorb Half), Fire (Somewhat
Weak), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Cordyceps, Spice

-------------------------------------------------------------------------------

Recommended level: 49-50

Origin has the chance to Nullify every element, and absorbs Light, so use
non-elemental weapons like the Muramasa for this battle. Unfortunately, Origin
is yet another boss that can nullify your physical attacks so you may find
those dealing no damage sometimes anyway.

For this battle, I recommend a party of Cless, Chester, Arche, and Mint again.
Chester should have Roaring Thunder held down on the a shortcut like usual, and
Arche should use Explode or God Breath to clear away the Alraunes. Once
they're gone, you just have to worry about Origin. Origin is fairly tame, but
he does have one dangerous attack called Collapse, which can deal 2-3000 or
more damage to anyone in range. This can be a problem if several characters are
grouped in front of Origin. Keep everyone far behind you and use your techs to
push Origin back. Keep Chester's Roaring Thunder held down on a shortcut. Even
though it's Thunder elemental, it fires so fast that the chance of it being
nullified really won't matter. If you see Origin standing still, he's ready to
unleashe Collapse, so be sure to guard. As long as you can keep him away from
the party and guard against Collapse, this battle shouldn't be too tough.

Origin drops the Merciless Bow for Chester, a very high attack power bow.

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After the battle, another event. The Flamberge and Vorpal Sword will be lost
forever, but they'll form an even better weapon: The <<Eternal Sword>>. Cless
will also recieve the <<Teleport>> ability, the Ogis: <<Dimensional Rift>> and
<<Rending Teleport>>, and the <<Eternal Swordsman>> title. Klarth will then
form a pact with Origin.

Teleport is a pretty bad skill as far as space-time skills go, Cless sends up a
shield like Divine Seal and then teleports to the enemy for a weak slash
attack, then teleports back. Rending Teleport is a little bit better, but not
fantastic. Dimensional Rift on the other hand, is one of the best skills in the
game, with fantastic damage, range, and speed. As far as the Origin Summon,
it's a Non-Elemental attack that deals around 4500 damage. I'd just stick to
Aska unless you run into an enemy that resists light.

Anyway, afterwards, you'll have the option to warp back to Alvanista to talk to
Lundgrom. Your next destination is Early, the City of Darkness. It's on a
continent south of Ymir Forest. You'll definitely be able to tell you're there
when the area gets dark all of the sudden.


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x                                                                             x
x Early, the City of Darkness.....................................[TOPWS_ECD] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  Ogi: Phoenix Strike (50,000 Gald), Derris Emblem, Hashed Meat and Rice
  Recipe, (c)Yellow Card

--Enemies----------------------------------------------------------------------

  (Early region World Map): #044 Caw Caw, #115 Doom Toad, #173 Hellhound,
  #179 Bogart

--Shops------------------------------------------------------------------------

                       Accessory Shop <<Midnight>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10   Heavy Boots........1040
  Leather Mantle......100   Thief's Mantle.....2000   Stone Check......46,200
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030

                       Equipment Shop <<3 A.M.>>

  Sinclair.........49,800   Destroyer........80,000   Ice Coffin......140,000
  Laser Blade.....200,000   Hard Cleaver.....65,530   Sadain Glaive....50,560
  Mech Halberd.....22,000   Poleaxe..........65,140   Aqua Spread.....140,000
  Crescent Arrow..148,000   Holy Staff.........6000   Plate Mail.......24,500
  Mithril Plate....50,000   Holy Cloak.......56,000   Mithril Mesh.....30,000
  Fine Shield......15,800   Cross Helm.........5000   Fine Beret.........3600
  Pretty Ribbon......7500   Mithril Gloves...10,000   Kitchen Mittens.....300

                       Coffee Shop <<Sleeping In>>

  Chicken..............40   Beef.................64   Pork.................56
  Milk.................30   Cheese...............40   Egg..................20
  Bread................20   Rice.................32   Dried Seaweed........16
  Pasta................60   Carrot..............150   Cabbage..............40
  Lettuce.............110   Apple................40   Lemon...............160
  Strawberry..........220   Squid................50   Octopus..............60
  Shrimp..............160

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You may notice the aptly named Cave of Darkness on the southeast corner of
the Early continent, but there's nothing to do there yet. If you feel skilled
enough though, you can take on the monsters there for some major exp and Gald.

As you enter the town, Klarth will suggest heading to the inn. Before that,
take a look around the town.

Talk to the female soldier in the coffee shop to buy the Ogi: <<Phoenix
Strike>> for 50,000 Gald. Talk to the investigator to get some information and
the <<Derris Emblem>> accessory. This will be very important for the last
dungeon, so make sure to hold on to it.

Talk to the chef to learn the <<Hashed Meat and Rice>> recipe. Talk to the
Passionate Craftsman in the equipment shop. Answer, 2, 3, and 4 to recieve the
<<(c)Yellow Card>> collectible.

When you're ready to continue, stay the night at the inn. After a long event,
you'll get the <<Earring>> accessory for Mint and the <<Hopeless Romantic>>
title for Klarth. The Earring completely nullifies all non-elemental spells,
but only Mint can equip it.

When you try to leave the inn, you'll be stopped by an investigator from
Alvanista. Apparently a floating castle has been spotted nearby, so head to the
mining tunnel northwest of Early to investigate. Head all the way up the stairs
until you reach the outside cliff. At the edge, an event, and you'll enter
Dhaos's final castle.

Now that you've entered the final dungeon, several sidequests including the
game's toughest optional dungeon are now available. If you're interested in any
of those, be sure to check out the sections after this one. This walkthrough
will assume you haven't done any of the sidequests before this next dungeon, so
if you have better stuff than the suggested equipment or skills, feel free to
use those instead.


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x                                                                             x
x Dhaos's Castle (Final)...........................................[TOPW_DFC] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Holy Bottle x3, Sage x2, Star Shield, Meteor Swarm Spellbook, ?Cloak (Star
  Cloak), Rune Bottle, Elixir x2, ?Armor (Mumbane) x2, Derris Emblem x5, ?Beret
  (Star Beret), ?Book (True Magick), ?Rod (Star Mace), Star Gloves, Spectacles,
  ?Helmet (Star Helm), Charm Bottle, ?Sword (Wasier Rapier), Spice, Rebirth
  Doll, Resist Ring, Hourglass, Savory, Magic Pouch, Lavendar, Elven Boots,
  Milk

--Enemies----------------------------------------------------------------------

  #024 Witch, #025 Witch Doctor, #071 Sakon, #101 Zombie, #126 Ninja Master,
  #135 Hatamoto, #155 Black Knight, #169 Prophet, #170 Voodoo Priest

  (2nd Floor+): #138 Hanzo, #227 ROAMEYE?
  (3rd Floor+): #102 Zombie Giant, #228 SEALEYE?
  (4th Floor+): #011 Arch-Bishop
  (Upper Tower): #073 Samael, #127 Nebiros

-------------------------------------------------------------------------------

This is the final dungeon of the game, so make sure you're prepared before
going in. Have a full stock of Gummis and Bottles, and plenty of food for
Cooking, as it's pretty long.

Right from the entrance, head up for a save point. Keep going up and right off
the bat, you'll fight a mini boss battle.


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x BOSS: DARKEYE?                                                              x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#226 DARKEYE?----------------------------------------------------------------

HP: 56,000 TP: 300 EXP: 5100 Gald: 12,345
Attack: 550 Defense: 180 Agility: 90

Elemental Defense: (High Nullify), Earth (High Nullify), Water  (High Nullify),
Fire (High Nullify), Wind (High Nullify), Thunder (High Nullify), Ligh
(Somewhat Weak), Darkness (Absorb Some)
Elemental Attack: Darkness

-------------------------------------------------------------------------------

Recommended level: 49-50

A brief warmup for the final dungeon. The Dark Eye can teleport behind your
characters, use a spinning attack that hits multiple times, and cast Rock
Mountain. He also has a high chance to Nullify everything except Light, which
he's weak to, and absorbs Darkness (so avoid weapons like Doom Blade). Despite
this, he's still quite easy. Hold down Chester's Roaring Thunder on a shortcut
like always, and Suzu's Whirwind if you use her as well. Use multi-hitting
attacks like Autumn Sandstorm, Divine Seal, and Rending Void to trap him in the
corner. Klarth's Aska will deal quite a bit of damage too. If done well, he
shouldn't even be able to move much at all.

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--Random encounters------------------------------------------------------------

Now that you're inside the castle proper, a word on the enemies. All of them
are palette swaps of previous monsters, so no new enemies, but watch out for
the advanced spellcasting enemies like Witches, Witch Doctors, Prophets, and
Voodoo Priests. Go after them before any other enemy since their spells are
very dangerous. Other than that, nothing you shouldn't be able to handle.

Voodoo Priests drop Dark Seals, which give you 1.5 times more experience after
battle, but halve the wearer's defense. Using a Rune Bottle on them turns them
into Demon's Seals, which double your experience but reduce the wearer's
defense to 0 and seals all of their Abilities.

-------------------------------------------------------------------------------

You'll notice a way leading down to the left, a door and another way up above,
and a way leading right. Take the door on the left up above for two chests with
a <<Holy Bottle>> and <<Sage>>. Then take the path up above and on the right.
You'll see two more doors. Take the left door and flip the lever, then go back
and go through the right door for a chest with a <<Star Shield>>. Return to the
entrance room and take the way leading right (ignore the way leading left for
now). Head through the door and up the stairs to the next area.

Right above the stairs, you'll see a doorway. To the left is some more stairs
in an enclosure that seems to have no entrance. Above and below that are some
sealed doors. Go through the doorway above the stairs you entered from, and
it'll close behind you. Enter the door directly above that for a chest with the
very powerful <<Meteor Swarm>> spellbook for Arche. Go back down and continue
down the path for two chests with <<?Cloak (Star Cloak)>> and <<Rune Bottle>>.
Continue left and you'll reach one the doors below that was locked before, now
open. Go through it and it'll close behind you. Keep going left for the other
door down below, go through it for two more doors. Take the door down below for
two chests with an <<Elixir>> and <<?Armor (Mumbane)>>, one of the best armors
for Cless or Chester, with resistance to several elements. Go back and take the
door to your right for another lever. Press it and head back to the room you
were in before, with the sealed doors. Head up above the enclosure with the
stairs, and the door there will be open now. Go through it and examine the
plate for a clue, "There is a hidden passage on this floor". Head back to the
enclosure with the stairs. On the right side, you can walk through the wall to
go inside of it. Head up the stairs to the next floor.

From the entrance, there'll be a save point and a path leading up to the next
area. Before heading up, be sure to equip the Derris Emblem you got from the
soldier in Early onto Cless. Go up and you'll be at a four-way intersection. In
the middle you'll see some shining lights. Anyone not equipped with a Derris
Emblem will be transported to the castle's dungeon back near the entrance after
passing through them. Furthermore, if Cless isn't wearing one, the entire party
will be transported there regardless. You can recieve more Derris Emblems as a
drop from the ROAMEYE? enemy you can encounter on this floor, so if you managed
to get any from them, equip them on your other party members to let them pass
through the light as well. You can farm them for each character if you wish,
but this walkthrough will assume you just have Cless alone for the next little
bit.

Make sure Cless has the Derris Emblem and is properly equipped before going
through the lights. A Paralysis Check might help so you don't get an instant
game over if you're paralyzed, and make sure the difficulty is set to Normal to
avoid frustration. Start by going through the path on the left from the four
way intersection. Ignore the first door you see above, and continue to the
left. You'll see another door and another path leading left. Head through the
door and you'll see a chest. As you approach it, you'll be confronted by a
ninja. You'll have to fight against a Hanzo with Cless alone. He's just like
any other random ninja enemy at this point so he should be very easy even with
Cless by himself. Open the chest for another <<Derris Emblem>>. Continue onto
the left for another chest with a <<Derris Emblem>>. Above is the way to the
next area, but you can't go through it until the entire party is together.

Backtrack to the four-way intersection, and go right this time. You'll see
three doors in this area. Take the one on the right first. You'll fight another
Hanzo and find another chest with a <<Derris Emblem>>. Go back and take the
door down to another area this time. There'll be two more doors. Take the door
below again for two chests with <<?Beret (Star Beret)>> and <<?Book (True
Magick)>>, one of Klarth's best weapons. Head back up and take the door to the
right. Another Hanzo and a <<Derris Emblem>> chest. Backtrack to the four-way
intersection again.

Take the upper path this time. Another Hanzo, another <<Derris Emblem>>. You'll
now have at least one for each party member. Head to the right for a different
four-way intersection, and then go up. Open up the two chests for <<?Rod (Star
Mace)>> and <<Star Gloves>>. You can ignore the rest of the paths not
previously mentioned in this area, as they just lead back to previous screens
or loop. Now's the time to head to the castle's dungeon and regroup the party.
The easiest way to do that is to unequip the Derris Emblem and step into the
lights to warp straight there.

When you warp there, you'll find yourself inside a cell. Examine the door to
pry it open with your weapon; you'll have to do this with the other cell doors
as well. You'll find Klarth in a cell in the lower-left corner, Chester in the
center, Mint and Arche in the upper-right corner, and Suzu on the right. Head
to the top of the room for the stairs back to the entrance room. Make your way
back to the third floor with the four-way intersection, and make sure everyone
has Derris Emblems equipped before stepping through the lights. Head to the
left and now you can go through the door to the next area. Feel free to replace
the Derris Emblems with your normal accessories now. Open up the six chests for
<<Spectacles>>, <<Holy Bottle>>, <<?Helmet (Star Helm)>>, <<Charm Bottle>>,
<<Sage>>, and <<?Sword (Wasier Rapier)>>. Head up the stairs to the next floor.

A save point and a change in scenery. This floor is filled with one way doors.
If a floor has a big orange light on it, it can be opened, if it has a small
red light, it's locked. From the entrance, you'll see two ways leading left and
right, and a locked door up ahead. Start by taking the path to the right. The
door will lock behind you, and you'll see another door above and to the right,
and another path to the right. Go through the door and open the chests for
<<Sage>> and <<Apple Gummi>>. Go out and take the path right. Keep going onto
the next screen, and take note of the locked door up above. Continue and you
should reach a room with two doors up above, one below, and a path to the left.
Go through the doors above for chests with <<Savory>>, <<Mixed Gummi>>, and
<<Rune Bottle>>, then take the door below to return to the room with the save
point. You'll come out of the door up above that was locked.

This time, take the path to the left. There'll be a door up above and below.
Take the one above, and continue up through another door for a chest with a
<<Holy Bottle>>. Go back down twice and through the lower door this time. You
should be at a hallway with paths leading left and right. Take the right path
for three doors above you and one below. Go through all of the ones above you
for chests with <<Holy Bottle>>, <<Sage>>, <<Life Bottle>>, and <<Emerald
Ring>>. Return to the hallway from before and then take the left path this
time. Head up and approach the monster for another mini-boss battle.


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x BOSS: SEALEYE? x2                                                           x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#228 SEALEYE?----------------------------------------------------------------

HP: 62,000 TP: 350 EXP: 6200 Gald: 10,000
Attack: 600 Defense: 185 Agility: 90

Elemental Defense: Elemental Defense: (High Nullify), Earth (High Nullify),
Water  (High Nullify), Fire (High Nullify), Wind (High Nullify), Thunder (High
Nullify), Ligh (Somewhat Weak), Darkness (Absorb Some)
Elemental Defense: Darkness

-------------------------------------------------------------------------------

Just like the Darkeye you fought at the entrance, except a little bit weaker
and there's two of them. You may have actually fought them as normal enemies
earlier in the dungeon.

Just like the Darkeye, you want to lock them up in the corner. Since there's
two, you'd think it'd be harder to do, but their habit of teleporting actually
makes it easier to group them together. Use Dimensional Divide/Void and your
other preferred skills to push them back and deal damage, while holding Chester
and Suzu's Roaring Thunder and Whirlwind down on the shortcut buttons. Arch and
Klarth's Meteor Swarm and Aska are also good damage dealers. They shouldn't
take long to go down.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Afterwards, flip the lever that was behind the monster. Return to the room with
the save point, and go back through the right path. Follow it until you reach
the hallway that had the locked door; it should be open now. Go through it and
up the stairs to the next floor.

You'll see a slab, save point, switch, and two doors up ahead. The door on the
left is open, and the door on the right near the save point is locked. Read the
slab for a clue on how to proceed, "It all begins from the end". To continue,
you have to go all the way to end of this area, and press the switches in order
starting from there. Head through the left door, and follow the hallway all the
way to the end, ignoring any doors and switches you see along the way. After
going through the left door, go left, down (ignore the switch), left, and left.
You'll reach a small room with a switch. Press it, then go back one screen. Two
doors up above, and one below. Take the left one above for a chest with another
<<?Armor (Mumbane)>>, now you have one for both Cless and Chester. Go back and
take the door below. Open up the two chests for <<Spice>> and a <<Rebirth
Doll>>. Go back and take the right door up above. Step on the switch and go
back right. Step on the previously ignored switch then go back up. Take the
door up above, step on the switch, then go back and go right. Take the door up
above, step on the switch, then go back to the room with the slab. Step on the
switch near the save point, and the door should open. Go through it and up the
stairs to the next floor.

You'll notice a door up ahead, and what seems to be a normal wall to the right.
Go through the door, and examine the mirror to be warped to another area. Go
down and you should see two paths leading left and down. Take the left path,
and go through the door for a chest with a <<Holy Bottle>>. Go back and
continue left. Another door and a path leading down. Go through the door for a
chest with a <<Resist Ring>>, then go back and go down. You'll come out of a
door on the top of a room. There'll be another door on the right and one down
below, with two paths to the left and right. Ignore the other doors since they
just loop into eachother, and take the path on the left. You'll encounter
another monster, two more SEALEYE?s. Defeat them just as you did before and
examine the map on the wall behind them. It reveals that there's a secret
passage right at the beginning of the previous floor that leads to the next
area.

Backtrack to the mirror room and warp back to that floor. Try and walk through
the wall to the right for a secret passage. As you walk through it, you'll see
two enclosures, one above you and one to the right. Go up to reach the one
above, and open the chest for a <<Lavendar>>. Go back down and go to the right
enclosure. Take the right wall here for another secret passage which leads
right and up. You'll reach the stairs to the next floor, but before going up
them, head left through another secret passage to six chests. They contain
<<Sage>>, <<Hourglass>>, <<Elixir>>, <<Savory>>, <<Magic Pouch>>, and
<<Lavendar>>. The Magic Pouch is an accessory that gives you random items while
you walk around inside dungeons. They aren't very useful, but using a Rune
Bottle on it turns it into a Magical Pouch which can give you decent items
instead. Go back through the wall and head up the stairs to the next floor.

From the entrance, you'll see two doors up on the left and right. Enter the one
on the left, and you'll find paths on the left and right. Take the right path,
and the door will lock behind you. Continue right, ignoring the door up above.
You'll be in a hallway with a door and another path leading right. Go through
the door for a chest with some <<Elven Boots>>, then go back and continue
right. Examine the mirror to warp to another area. Head down and you'll be back
at the entrance of this floor. Head through the left door again, and this time
take the left path.

--The Reaper-------------------------------------------------------------------

Before doing anything, walk around the pillars in this room and keep pressing
confirm. You should be able to talk to an invisible NPC called the Reaper:

http://tinyurl.com/yk8tnvo

He'll give you varying experience points in exchange for Gald, the more Gald
you pay, the better experience of course. Have someone equip a Demon's Seal
accessory if you have it to gain even more experience points. If you have lots
of Gald, don't know what to spend it on, and feel like leveling up fast, you
know who to go to.

The Reaper isn't guaranteed to show up every time you enter the castle, but if
he does appear, and you enter another room, he'll disappear. You'll have to
exit and re-enter the castle entirely in order to get him to re-appear.

-------------------------------------------------------------------------------

Anyway, you'll see two doors down below. Take the right one for a chest with
<<Milk>>, then go back and take the left. A path on your right and down below.
Take the lower path and head up the stairs to the next area.

You'll find a save point and a change of BGM. With such frantic music, this
must mean we're nearing the end. This last area is a big, winding tower. No
more puzzles or treasure, all you have to do is keep going up. Watch out for
the bloody fountain that can damage your party a few floors up. Keep climbing
until you reach a dark room filled with torches and a save point; be sure to
save before moving on. Ensure the party is fully prepared with the best
equipment and accessories. For Cless I recommend the Fairy Ring and Technical
Ring, for Chester and Suzu I recommend the Fight Symbol and Fairy Ring, and for
Mint, Klarth, and Arche I recommend the Fairy Ring and Mystic Symbol. You may
opt to give Mint the Earring instead of a Fairy Ring to protect her from Non-
Elemental magic instead.

Continue through the door and up the stairs to finally confront Dhaos. After
some dialogue, the final battle begins...


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Dhaos (3)                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Dhaos (Final Boss 1st Form)--------------------------------------------------

HP: 70,000 TP: 1000 EXP: 10,000 Gald: 32,000
Attack: 530 Defense: 200 Agility: 10

-------------------------------------------------------------------------------

For this battle, I recommend a party of Cless, Chester, Suzu, and Mint. Dhaos
sports the same moves and more HP and attack power than his previous
incarnations, but unfortunately for him, your party has also gotten much more
powerful. Use Thunder Claw and link it with Demonic Fangs, Dimensional Void, or
Claw Storm to keep him locked down. Combined with Roaring Thunder and Whirlwind
held down on the shortcuts, you should tear him apart in seconds. It's almost
like the game is apologizing for how hard he was the last two times.

Before you destroy him, be sure to use a Spectacles if you care about
completing the Monster Encyclopedia.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Of course, that wasn't the real final battle. Afterwards, another scene, and
Dhaos will transform into his second form. You'll have the option of changing
the party formation, and then the second part of the battle will begin.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Feather Dhaos                                                         x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Feather Dhaos (Final Boss 2nd Form)------------------------------------------

HP: 130,000 TP: 10,000 EXP: 10,000 Gald: 35,000
Attack: 700 Defense: 600 Agility: 10

Elemental Defense: Non-Elemental (Somewhat Strong), Earth (Somewhat Strong),
Water (Somewhat Strong), Fire (Somewhat Strong), Wind (Somewhat Strong),
Thunder (Somewhat Strong), Light (Somewhat Strong), Darkness (Somewhat Strong)

-------------------------------------------------------------------------------

Dhaos's second form kicks the difficulty up a notch. Circular shoots out a pair
of fireballs very fast to interrupt the party, which can be very annoying.
Chaos sends out a spread wave of lasers that hit repeatedly for large damage.
He also has an unnamed attack that rains down a bunch of black dots, similar to
the Fenbeast's snow attack, and sodomizes the party just as much. He can get
downright cheap with these attacks, spamming them so you can hardly even get
near him, let alone recover. Even worse, he can use Hidden to make himself
temporarily invulnerable whenever he wants, though he can't attack when it's in
effect.

The best way to fight cheap is with more cheap. That's right, we're going to
stunlock him. But unlike other enemies which could be stunlocked into a corner,
Feather Dhaos is in the middle of the screen and can't be moved easily, so
he'll require a different approach. At the start of the battle, have Chester or
Suzu use Roaring Thunder or Red Spider Lily, or have a mage cast a spell to
interrupt him long enough so you can get near him without getting hit by his
cheap attacks.

Get up close to him, but not in the middle of him- on one of the sides. Then
use Rending Void followed by Dimensional Void. All the hits should prevent him
from moving combined with your other party member's attacks. Hold down Roaring
Thunder, Whirlwind, or Arche/Klarth's spells on shortcuts and use Flare Bottles
or Sharpness on your physical attackers to make things go swifter. Just keep
repeating the combo of Rending Void-> Dimensional Void, and he'll go down soon
enough. Manual mode is of course recommended so you can stay in place while
doing this, instead of having to run back. Occasionally Dhaos will get to pull
out a Circular or use Hidden, but this should lock him down
enough to avoid all of his more dangerous attacks.

Once again, use a Spectacles if you care about filling up the Monster
Encyclopedia.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Afterwards, yet another scene. Dhaos will transform into his third form, and
you'll have the option of changing the party again before starting the (really)
final battle.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Dhaos (4)                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Dhaos (Final Boss Final Form)------------------------------------------------

HP: 160,000 TP: 10,000 EXP: 0 Gald: 0
Attack: 500 Defense: 800 Agility: 10

Elemental Defense: Non-Elemental (Somewhat Strong), Earth (Somewhat Strong),
Water (Somewhat Strong), Fire (Somewhat Strong), Wind (Somewhat Strong),
Thunder (Somewhat Strong), Light (Somewhat Strong), Darkness (Somewhat Strong)

-------------------------------------------------------------------------------

Recommended level: 55-60

Dhaos is much faster, and as you can see, can now fly in this battle. He can
zip to the other side of the screen almost instantly, fire lasers, cast
dangerous spells like Earthquake, Meteor Swarm, and Black Hole, or even simply
punch you in the face. At low HP, he can even use Resurrection to completely
restore his HP!. He also resists everything, so this fight might take a bit
longer than the other two battles.

Fortunately, he's fairly easy to stunlock. Push him back with skills like
Dimensional Void, along with Chester's Roaring Thunder and Suzu's Red Spider
Lily held down on shortcuts. Arche's Ice Needles is good too, though it
obviously won't help in dealing damage. Once you've got him on one side of the
screen, try to stand on his side (not directly below him), and use Dimensional
Divide followed by Dimensional Void (Manual mode is again recommended for
this). In addition to Roaring Thunder, Red Spider Lily, and/or Ice Needles,
this should lock him down good though he can escape occasionally with his
lasers or punching attack. If this happens, make sure to get right near him and
begin using skills that will push him back into a corner of the screen. Don't
be afraid to use all of your best healing items if necessary, this is the final
battle after all. If you get the opportunity, don't neglect to unleash the
Blade of Ascension on Dhaos for excellent damage, but position yourself
properly before using it. Having Mint use Sharpness, Acid Rain, and Toy Hammer
will help things go smoother so you may want to put her on support for this
battle.

Again, be sure to use a Spectacles if you care about the Monster Encyclopedia
(I promise, it's the last time I'll say this).

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

After the battle, enjoy the ending. You'll get a little extra dialogue if you
recruited Suzu. After the credits roll, you'll have the opportunity of saving a
clear game file (noted by a green star) onto your memory card, make sure to use
a separate slot.

You can load up this clear game file to start the game over again with your
Monster Encyclopedia and Item Encyclopedia data carried over. If you completed
the Monster Encyclopedia and scanned all of Dhaos's forms throughout the game,
Klarth will get his Monster Master title as soon as he joins on the second
playthrough (otherwise, you can get it by filling in the Monster Encyclopedia
any time on that playthrough as long as you scanned Dhaos during this
playthrough).

A new difficulty level is also available in the customize menu: Mania mode,
which triples enemy HP and increases their TP, Accuracy, and Attack power by
50%. Additionally, you no longer recover TP at the end of battle in Mania mode.
Battles require much more caution and generally take much longer on Mania mode,
so if Normal and Hard weren't challenging enough for you, be sure to try it
out. Finally, new BGM, voices, SFX, songs, and the skits will now be available
in the Sound Mode.

Make sure to read the following sections for more sidequests, including the
best hidden items, hardest dungeons, and secret bosses in the game.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Depths of the Treant Forest (Optional)..........................[TOPWS_DTF] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  (c)Statue of Friendship, Elixir x2, Verbena x2, Lavendar x2, ?Spear (Arc
  Wind), ?Rod (Star Mace), Ring Shield x 2, ?Axe (Bahamut's Tear), ?Armor
  (Mumbane), ?Helm (Star Helm), Sage x3, Savory x3, ?Sword (Doom Blade), Mystic
  Symbol, Ebony Wood x2, Pelt x4, Marble x4, Ivory x4, Elixir, ?Sword (Saint
  Rapier), ?Book (Seven Books of Hsan), Blue Crystal Rod*, Magical Broom,
  Magical Ribbon, ?Bow (Berserk Arrow), Nagatsuki, ?Sword (Wasier Rapier), Star
  Gloves x2, ?Cloth (Star Cloak), ?Beret (Star Beret), Holy Symbol, ?Halberd
  (Saint Halberd), N.G., Sacred Wood, Elven Bow

  *One of the nine items of Ishtar

--Enemies----------------------------------------------------------------------

  #050 Queen Bee, #121 Treant, #128 Nocturnal Fly, #177 Boar Boar

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


This sidequest can only be done after getting Chester's Elven Bow, and after
entering the final dungeon.

Head back to the Elven Village, and talk to the bowyer to learn about the
Sacred Wood and the Depths of the Treant Forest. You'll have to head through
the Treant Forest and reach Origin's slate in order to enter it. Make sure you
have a full stock of TP-restoring Gummis and foods before entering.

Examine Origin's slate, and Arche will rejoin the party. Some dialogue, and
Origin will offer to send you to the Depths of the Forest. The deal with this
area is that you can only stay in it for as long as Klarth's TP lasts. As you
explore, it'll gradually be drained, and when it runs out, you'll have the
option of returning to Treant Forest or opening the menu to restore Klarth's
TP. Make sure to give Klarth two Moon Crystals to increase his max TP, and keep
an eye on it as you explore. I recommend taking him out of the party for this
forest if you use him, so he won't use up his TP, and still get free TP at the
end of battles.

--Lost in the Depths-----------------------------------------------------------

The Depths of the Treant Forest are probably the most confusing and annoying
area in the entire game. You only need the Sacred Wood to complete this
sidequest, which is tough enough with how maze-like the Depths are. Finding all
of the other treasures is even worse, since most of the good stuff is hidden
really well beneath the scenery. To add insult to injury, if you open up one
chest in a screen, and don't open up all the others, exiting and re-entering
that screen will make all the treasures disappear, making finding all the
treasure a pain. Oh yeah, and did I mention the edges of the forest repeat,
making things even more confusing?

As if things could get any worse, some treasure chests are connected, so you
can't actually get all the treasures in the forest. That is, opening up one
treasure chest may cause another one elsewhere in the forest to disappear. The
only exception are the two items unique to this forest, the Sacred Wood and (c)
Statue of Friendship.

I am not sure how exactly each chest is connected, but using a map (linked
below), I was able to get all the worthwhile treasure if I only opened them and
nothing else, so I think all the chests with cheap stuff like gummis and food
are meant to "trap" you into missing out on the good treasures. So as long as
you follow the directions carefully and don't open up any other chests other
than the ones noted, you should be able to get all of the good treasure. You
can still get every treasure here somewhere else in the game as well; but it's
nice to get some of the best stuff in the game earlier than normal or get extra
copies for selling.

Feel free to use this wonderful map by psylense if images are better for you,
it lists every single treasure in the forest:

http://www.gamefaqs.com/console/psx/file/562854/57095

In addition, I made a video walkthrough if you prefer that over text, it covers
getting all the worthwhile treasures:

http://www.youtube.com/watch?v=X3oJdTBnfok (part 1)
http://www.youtube.com/watch?v=f76H6ujlYCk (part 2)

Anyway, from where you enter, you'll see a statue and two bushbabies. You can
talk to this statue and others in the forest for clues. You can talk to one of
the bushbabies here to warp you back to the Treant Forest, and there are other
talking bushbabies in the Depths that give you information. See the map linked
above for the exact locations and messages of all the statues and bushbabies.

--If you just want to find the (c)Statue of Friendship and Sacred Wood---------

From the entrance, go down, down, then down again (<<(c)Statue of
Friendship>>). Go back up thrice to the entrance, right, down, lower right,
down, right, down, right, right, down, lower right, and down to find the
<<Sacred Wood>>.

--If you want to find the other worthwhile treasures too-----------------------

From the entrance, go down three times. Open up the chest for the <<(c)Statue
of Friendship>>. Then open up the chest directly below it for an <<Elixir>>,
hidden from view:

http://tinyurl.com/yhg5g6b

Go back up thrice, to the entrance, then go right three times. Open up the bags
for <<Verbena>> and <<Lavendar>>. Then go down, then left, and look underneath
the tree in the lower-right corner for a hidden chest with a <<?Spear (Arc
Wind)>>:

http://tinyurl.com/ygfo943

Go down, then down again and look underneath a tree near the entrance for a <<?
Rod (Star Mace)>>:

http://tinyurl.com/yk8ob8x

Go left, and look under the tree for another <<Elixir>>:

http://tinyurl.com/yzvs6jy

Go back right, then down, and down again. Check underneath the trees in the
upper-right corner of the screen for a <<Ring Shield>>, now you should have one
for all five characters who can equip one:

http://tinyurl.com/ygr74hx

Go down, and down again. Look in the lower-right corner of the screen for a <<?
Axe (Bahamut's Tear)>>, the best axe in the game:

http://tinyurl.com/ygw9u2e

Now go back up twice, then take the lower path to the right. Go down twice, and
open up the bag underneath the trees for a <<?Armor (Mumbane)>>:

http://tinyurl.com/yk46beg

Go right, then up, and open up the bag underneath the trees on the right for a
<<?Helm (Star Helm)>>:

http://tinyurl.com/ykoscor

Go right, then up again. Open up the bags for <<Sage>> and <<Savory>>. Go up
twice and check underneath the trees on the left for a <<?Sword (Doom Blade)>>:

http://tinyurl.com/yzrl4s5

Go left twice, and check under the trees at the bottom of the screen for a
<<Mystic Symbol>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_doomblade.png

Go up, and open up the bags for <<Ebony Wood>> and <<Pelt>>. Now go up, right,
and up, and open up the bags for <<Savory>> and <<Sage>>. Go back down, right,
right, and up, and open up the bags for <<Marble>> and <<Ivory>>. Go up, and
open up the chests underneath the trees in the upper-left and lower-right for
another <<Elixir>> and <<?Sword (Saint Rapier>>, the best rapier in the game:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_elixir3.png

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_saintrapier.png

Now, make your way down, down, left, down, right, right, down, and down again.
Check underneath the trees for more <<Ebony Wood>> and <<Ivory>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_ebonyandivo.png

Go down, and open up the bags for more <<Pelt>> and <<Marble>>. Go down and
open up the bags underneath the trees on the right for <<?Book (Seven Books of
Hsan)>> and <<Blue Crystal Rod>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_sevenbooks_.png

Go left then take the lower path right. Hidden under the trees on this screen
are the <<Magical Broom>> and <<Magical Ribbon>> for Arche:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_magicrbroom.png

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_magicribbon.png

Go up, and check under the trees on the left for the <<?Bow (Berserk Arrow)>>,
one of the best bows for Chester:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_berserkbow.png

Too bad we're getting the very best bow right after this horrible place; don't
worry, we're almost done. Continue right, and open up the chest behind the rock
near the entrance for a Nagatsuki:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_nagatsuki.png

Go right again, and check near the bottom of the screen for a <<?Sword (Wasier
Rapier)>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_wasierrapie.png

Go up, and check behind the rock for more <<Star Gloves>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_stargloves.png

Go up, then left. Check underneath the trees on the right for another <<?Cloth
(Star Cloak)>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_starcloak.png

Go up again, check underneath the trees near the center of the screen for
another <<?Beret (Star Beret)>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_starberet.png

Go left, then down twice. Ignore the chest out in the open, and go down below
it for a chest with a <<Holy Symbol>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_holysymbol.png

Go back up twice, then right. Go up, then left. Open up the bags for more
<<Savory>> and <<Sage>>, one of which is hidden on the left side of the screen:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_holysymbol.png

Go back right, then go up. Open up the bags for more <<Lavendar>> and
<<Verbena>>. Go up, then right. Check the trees on the left side of the screen
for more <<Star Gloves>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_stargloves2.png

Go down twice and open up the bags for two more <<Ivories>>, one hidden
underneath the trees on the right. Go back up four times, and check the trees
on the left side for a <<?Halberd (Saint Halberd)>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_sainthalber.png

Go down, left, then down two more times. Look under the trees on the right for
an extra <<Ring Shield>>:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_ringshield2.png

Go left twice and open up the two bags for more <<Marbles>>. Now go right,
right, up, up, up, and left. Check the tree in the upper right corner of this
screen for <<N.G.>>, Klarth's best weapon:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_tdepths_NG.png

Take the upper path right, and open up the two bags for two more <<Pelts>>.
Finally, go back left, up, left, take the upper path right, up, up, up, right,
and down to find the <<Sacred Wood>>.

-------------------------------------------------------------------------------

After finding the Sacred Wood, you'll have the option of warping out of the
depths. Make your way out of the Treant Forest, and return to the bow shop.
After talking to the bowyer, you'll recieve Chester's best weapon, the upgraded
<<Elven Bow>>, with 1180 Attack and an insane 200 Accuracy! Also, you can sell
over 2 million Gald's worth of valuables and extra equipment if you found all
the other worthwhile treasures in the forest. Needless to say, money should
never be a problem again.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Graham's Treasure Hunt Sidequest (Optional).....................[TOPWS_GTH] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Ancient Documents, Pelt x12, 10,710 Gald, Protect Ring, Mental Ring, Hyper
  Gauntlets*, 4590 Gald, 6120 Gald, 7650 Gald, 23,715 Gald, Rebirth Doll x2,
  Jet Boots, Silver Shawl x2, 9945 Gald, Sephira, Blue Candle**, Dark Seal,
  Elixir x6, Mental Ring, 24,245 Gald, 19,890 Gald, Wall Break, Reflect
  Ring x2, 14,535 Gald, 11,475 Gald, Moon Crystal, 29,835 Gald, Force Ring,
  Fairy Ring, Clay Pot, ?Halberd (Saint Halberd), 39,780 Gald, Drum Set,
  Coral x9, Red-Line Shield*, ?Sword (Duel Sword), Hourglass, Elven Boots x2,
  Tapestry, Blue-Line Shield*, Black Onyx, Green Torch*, Stun Charm, N.G,
  ?Sword (Luck Blade), Golden Helm*, Marble, 76,500 Gald, Rosania's Dress,
  Technical Ring, Treasure Hunter Title (Klarth)

--Enemies----------------------------------------------------------------------

  #040 Crab

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Graham's Treasure Hunt is another sidequest that can be undertaken after
entering the final dungeon once. Like the Depths of the Treant Forest, it can
also be confusing, but has a lot of the best items in the game, including some
unique items and a few that are required to complete another hidden dungeon.

To start the quest, go to Freezekiel and enter the supermarket. Talk to Graham
who is on the left near the counter on the first floor. He'll want you to find
the pirate Aifreid's "greatest treasure", and give you a clue to where it might
be hidden. Afterwards, you'll get the <<Ancient Documents>> key item, and if
you talk to Graham, he'll give you clues to the locations of Aifreid's other
treasures. You get to keep any other treasures you might find on the search, as
long as you give Graham the "greatest treasure".

To actually find the treasures, you'll have to fly the Rhea-Birds around the
world, landing and trying to enter invisible areas hinted at by the clues
Graham gives you. Most of them are pretty well hidden on places you wouldn't
think to land or on tiny islands. There are 22 hidden locations in all.

--Crab Battle------------------------------------------------------------------

Watch out when exploring the beaches that carry treasure, as you could run into
a super tough optional boss battle...the dreaded Crab! Kidding aside, the Crab
has low HP but has a high chance to nullify all elements. It'll never attack
you though, so it's just a funny joke boss.

-------------------------------------------------------------------------------


  "Two in northern Euclid. One on a lone island."
  -----------------------------------------------


West of Euclid is an island:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_grahamtreasurehunt1.png

Open up the chests for <<Pelt>>, <<10,710 Gald>>, and <<Protect Ring>>.

Next is an enclosed shore south of Venezia (just south of a longer shore):

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_grahamtreasurehunt2.png

Open up the chests for <<Pelt>>, <<Mental Ring>>, and <<Hyper Gauntlets>>,
Cless's best gauntlets and one of the nine Gilgamesh items. Then go right and
open up the three chests with <<4590 Gald>>, <<6120 Gald>>, and <<7650 Gald>>
underneath the trees on the next screen.

For the third area, check out the second island east of Demeter's Island:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_grahamtreasurehunt3.png

Open up the chests for <<23,715 Gald>>, <<Pelt>>, and <<Rebirth Doll>>.


  "Four in southern Euclid, two of which are on nearby islands."
  --------------------------------------------------------------


Next is the shore behind the mountains near Lone Valley:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_grahamtreasurehunt4.png

Open up the chests for <<Jet Boots>>, <<Silver Shawl>>, and <<9945 Gald>>.

On an island northeast of the Cave of the Spirits:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_grahamtreasurehunt5.png

Open up the two chests under the trees in the upper-right corner for
<<Sephira>> and <<Blue Candle>>. Open up chest under the tree in the lower-left
corner for <<12,240 Gald>>. The Sephira is an accessory that lets you earn 1.5
times more Gald after battle, and the Blue Candle is an important item
necessary to complete a later dungeon. You can turn the Sephira into a Blue
Sephira with a Rune Bottle that lets you earn 2 times as much Gald instead.

Next, a long island west of Morrison's Manor:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_grahamtreasurehu-1.png

Open up the chests underneath the trees near the top of the screen for <<Dark
Seal>>, <<Elixir>>, and <<Mental Ring>>. The Dark Seal is an accessory that
gives the wearer 1.5 times more EXP after battle, but prevents them from using
abilities and halves their defense. Using a Rune Bottle on it transforms it
into a Demon's Seal that gives you 2 times as much EXP, but seals your
abilities and reduces your defense to 0 instead. This EXP bonus doesn't apply
to combo EXP bonus and doesn't work on party members outside of battle.

Just below that island, another smaller island:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_grahamtreasurehunt7.png

Open up the two chests for <<24,245 Gald>> and <<Rebirth Doll>>.


  "Two on Early. One on Fenrir. Three on Midgard near Ymir."
  ----------------------------------------------------------


On the eastern side of Early is a small portion uncovered by the darkness:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_grahamtreasurehunt8.png

Open up the two chests for <<19,890 Gald>> and <<Wall Break>>.

And on the northern side, another portion uncovered:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_grahamtreasurehunt9.png

Open up the three chests for <<Pelt>>, <<Reflect Ring>>, and <<14,535 Gald>>.

On the southwestern part of the Fenrir continent, in a secluded valley:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght10.png

Open up the three chests for <<11,475 Gald>>, <<Pelt>>, and <<Moon Crystal>>.

East of Ymir, on a piece of land isolated by the mountains:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght11.png

Open up the two chests for <<29,835 Gald>> and <<Force Ring>>.

An island north of Ymir, and south of the bridge connecting Ymir with
Alvanista:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght12.png

Open the three chests for <<Pelt>>, <<Silver Shawl>>, and <<Reflect Ring>>.


  "Two in Alvanista's northeast district. One on each side of Freyland, east
  and west."
  --------------------------------------------------------------------------


Northeast of Alvanista is an island just above a peninsula:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght13.png

Open the three chests for <<Pelt>>, <<Fairy Ring>>, and <<Clay Pot>>.

East of that island is a forest cut off from the mainland by mountains:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght14.png

On the left side of the screen, underneath some trees, you can find two chests
with <<?Halberd (Saint Halberd) and <<39,780 Gald>>.

Northwest of Olive Village, you'll find a desert island:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght15.png

Open up the four chests for <<Pelt>>, <<Elixir>>, <<Drum Set>>, and another
<<Elixir>>. The Drum Set is a special item that lets you play the in-game drums
by using it in the menu.

Northeast of the Tower of Flames, on the northern tip of an island inbetween
the Freyland and Midgard continents:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght16.png

Open up all the chests for nine pieces of <<Coral>>.


  "One in Midgard's far eastern district. Four in Midgard's northern district."
  -----------------------------------------------------------------------------


The first island is sort of south/southeast of the Midgard continent:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght17.png

Open up the six chests for <<Red-Line Shield>>, <<?Sword (Duel Sword)>>,
<<Elixir>>, <<Hourglass>>, <<Elven Boots>>, and <<Tapestry>>. The Red-Line
Shield is one of Cless's best shields and one of the nine Gilgamesh items.

Just south of the bridge that led to Dhaos's Castle in the past is a small
shore:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght18.png

Open up six more chests for <<Pelt>>, <<Blue-Line Shield>>, <<Black Onyx>>,
<<Green Torch>>, <<Stun Charm>>, and <<Elixir>>. Blue-Line Shield is Cless's
best shield, and another of the nine Gilgamesh items. The Green Torch is
another important item, which along with the Blue Candle you also find in this
sidequest, necessary to complete a later optional dungeon.

Nearby, on an island just northwest of where Dhaos's Castle used to be:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght19.png

Open up the four chests for <<N.G.>>, <<?Sword (Luck Blade)>>, <<Elven Boots>>,
and <<Emerald Ring>> underneath the tree. N.G. is Klarth's best weapon which
you'd already have if you did the Depths of the Treant Forest quest, and the
Luck Blade is a nice weapon that gives 80 Accuracy and Luck. It doesn't have as
much power as most of the high-end weapons but you should hit succesfully
almost all the time with it.

North of the Valhalla Plains, is a small inlet uncovered by snow:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght20.png

Open up the three chests for <<Elixir>>, <<Golden Helm>>, and <<Marble>>. The
Golden Helm is Cless's best helm and yet another of the Gilgamesh items.

Just southwest of the White Birch Forest is another location behind the
mountains:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght21.png

Open up the chests for three <<Pelts>>. Now for the final location.


  "With Odin before you and Fenrir on your left, there, in the center of
  the world, sleeps my greatest treasure."
  ----------------------------------------------------------------------


Just west of the dock south of Moria that leads to Freyland, is a tiny island
in "the center of the world":

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_ght22.png

Open up the chests there for <<76,500 Gald>> and the <<Rosania's Dress>> key
item, Aifried's greatest treasure.

That should be all 22 locations. Return to Graham in Freezekiel to give him
Rosania's Dress. He'll give you another <<Technical Ring>> and Klarth will
recieve the <<Treasure Hunter>> title. Enjoy your new treasures and even more
Gald!


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Euclid Arena Revisited (Optional)...............................[TOPWS_EUA] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Champion Title (Cless), Ogi: Roaring Fang, (c)Red Card*, Tea Cup, Tapestry,
  Marble, Poison Check, Paralysis Check, Stone Check, Pork, Beef, Chicken,
  Lavendar x2, Verbena x2, Savory x2, Sage x2, Rune Bottle, Holy Bottle,
  Dark Bottle, Magical Pouch, Magical Ribbon, Magical Broom, Magical Rouge,
  Star Beret, Star Cloak, Star Broom, Star Mace, Star Gloves, Star Helm,
  Star Shield, S.D., Apple Gummi, Orange Gummi, Mixed Gummi, Lemon Gummi,
  Pineapple Gummi, Miracle Gummi

  *Talk to Okayo in Ninja Village with Champion Title equipped

--Enemies----------------------------------------------------------------------

  #029 Woodkarla, #032 Air Giant, #041 Galleon Sword, #042 Galf Beast,
  #050 Queen Bee, #052 Kraken, #056 Clay Golem, #058 Great Tusk,
  #083 Chevalier, #092 Skeleton, #099 Superstar, #104 Tyrant, #123 Dhole,
  #133 Basilisk King, #139 Pumpkin King, #147 Pharaoh, #177 Boar Boar,
  #185 Mighty Oak, #190 Mandrake, #203 Lilith

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

You can return to Euclid's arena to go through some more optional boss battles,
as well as recieve some new prizes. If you've been feeding Cless all the red
herbs throughout the game, as well as getting the equipment from Dhaos's
Castle, the Treant Depths, and Graham's Treasure Hunt, you should be more than
prepared for the arena. Remember to use a non-elemental weapon such as the
Eternal Sword, Bahamut's Tear, or the fully powered Gungnir in the arena to
avoid having your attacks nullified or absorbed. For accessories, Technical
Ring is most certainly recommended so you can jump-attack most of the enemies
to death and having freedom of movement, and Stun Charm for the bosses, since
they like to dizzy you.

The first time you revisit, you'll face a Skeleton, Kraken, Mandrake, Boar
Boar, Chevalier, Mighty Oak, Clay Golem, and Basilisk King. Once again use
Liquer Bottles for the Mandrake and Basilisk King's status effects, and be
careful with the Clay Golem and Basilisk King's random nullification. At the
end, you'll have the option of fighting a super-tough monster. Say yes to be
fully restored and fight the Galf Beast.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Galf Beast                                                            x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#042 Galf Beast--------------------------------------------------------------

HP: 41,000 TP: 0 EXP: 5000 Gald: 10,000
Attack: 538 Defense: 250 Agility: 60

Elemental Defense: Fire (Somewhat Weak), Light (Somewhat Weak), Darkness (High
Nullify)
Elemental Attack: Darkness

-------------------------------------------------------------------------------

Recommended level: 50-60+

The Galf Beast is just like the Fen Beast you fought in the Cavern of Ice,
without the snow attack thankfully. Since you fight it alone however, it's
quite a bit harder. Galf Beast's normal attack is a two-to-three-hit slash that
knocks Cless back. He can also summon spikes to come out the ground which are
effectively unblockable, and toss Cless up in the air to let him follow up with
his normal attack and knock you back into the corner of the screen. As if that
weren't enough, he's invincible for part of it's animation, making many Ogis
hard to use because he can just retaliate with this attack, pass through them,
and smack you in the face. When he's not viciously attacking you, he'll
use a backstep to fake you out, though this is actually helpful for some room
to heal, run past or away from him, or starting a combo of your own.

Normal attacks with axes or swords aren't a good idea here, because of his
backstep, and the fact that getting in close range leaves you vulnerable to his
attacks, so start up combos with Thunder Claw or Tiger Fang instead. Thunder
Claw-> Dimensional Divide/Dimensional Void followed up by another Dimensional
Divide/Void if possible is a good combo, as these skills push the beast back
and deal good damage. Another good combo if you're using the Gungnir is Shining
Strike -> Claw Strike, as they'll do awesome damage against the beast because
of his fire weakness, and be safer to use with the extra range of a spear.

It can be pretty hard to get in a combo in this battle because of the beast's
relentlessness, especially if you get dizzied in a corner. Be sure to use items
when this happens if your HP gets low, but don't pass up the chance to use
Blade of Ascension for massive damage and some breathing space (it knocks down
and can dizzy the beast pretty often, if it doesn't kill it by the time you get
to use it). If you get lucky and have the right spacing between him, with
Gungnir and a Flare Bottle, you can finish him off with just a few Shining
Strike-> Claw Strike combos. In addition, the beast is vulnerable to time stop
status, so Hourglasses and Chronoglasses are excellent to use on him if you
have a lot of those.

Video example: http://www.youtube.com/watch?v=w_DjjcYS-nk

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After winning, Cless will recieve the <<Champion>> title and you'll get the
<<Roaring Fang Ogi>>, a combination of Roaring Lion and Tiger Fang. If you go
back to the Ninja Village and talk to Okayo in the southeast corner with the
Champion title equipped, you'll receive the <<(c)Red Card>> collectible.

Still, there's more to the arena. To fight another, harder secret boss, you
have to clear the arena nine more times. It's tedious, but at least you get
different prizes each time for clearing it. You do have to face the Galf Beast
afterwards each time, however.

The second time, you'll fight a Skeleton, Dhole, Kraken, Clay Golem, Basilisk
King, Tyrant, Mandrake, and Skeleton King. You'll get the "special item set",
<<Tea Cup>>, <<Tapestry>>, and <<Marble>> for winning.

The third time, you'll fight Woodkarla, Boar Boar, Kraken, Basilisk King, Clay
Golem, Tyrant, Mandrake, and Super Star. The Superstar can paralyze you, so
use a Liqueur Bottle against it. You'll get the "charm set", <<Poison Check>>,
<<Paralysis Check>>, and <<Stone Check>> for winning.

The fourth time, you'll fight Chevalier, Dhole, Kraken, Skeleton King, Pharaoh,
Tyrant, Skeleton, and Queen Bee. The Pharaoh and Queen Bee can paralyze you, so
use Liqueur Bottles against them. You'll get the "meat set", <<Pork>>,
<<Beef>>, and <<Chicken>> for winning.

The fifth time, you'll fight Mighty Oak, Great Tusk, Kraken, Basilisk King,
Clay Golem, Tyrant, Boar Boar, and Air Giant. You'll get the "herb set", two of
each <<Lavendar>>, <<Verbena>>, <<Savory>>, and <<Sage>> for winning.

The sixth time, you'll fight Chevalier, Woodkarla, Pharaoh, Basilisk King,
Clay Golem, Tyrant, Mighty Oak, and Pumpkin King. You'll get the "bottle set",
<<Rune Bottle>>, <<Holy Bottle>>, and <<Dark Bottle>> for winning.

The seventh time, you'll fight Queen Bee, Great Tusk, Air Giant, Superstar,
Tyrant, Skeleton King, Basilisk King, and Galleon Sword. You'll get the
"magical item set", <<Magical Pouch>>, <<Magical Ribbon>>, <<Magical Broom>>,
and <<Magical Rouge>> for winning. The Magical Rouge is an item that gives you
a 10% discount on store prices when used, and you can use it indefinitely.

The eighth time, you'll fight Pumpkin King, Tyrant, Skeleton King, Woodkarla,
Pharaoh, Dhole, Superstar, and Galleon Sword. You'll get the "magician's star
item set", <<Star Beret>>, <<Star Cloak>>, <<Star Broom>>, and <<Star Mace>>
for winning.

The ninth time, and every time after, you'll face a random selection of the
above eight groups of monsters. You'll get the "swordsman's star item set", two
of each <<Star Gloves>>, <<Star Helm>>, and <<Star Shield>> for winning.

The tenth time, if you try and fight the Galf Beast, it'll be dispatched by a
mysterious girl, Lilith before you can fight it. She might seem familiar if
you've played another Tales game, Tales of Destiny...After a conversation,
Lilith will challenge you to a duel instead.

Once again, the Eternal Sword, Bahamut's Tear, Muramasa, or Luck Blade are
recommended, however you'll want to avoid the Gungnir because of its length,
most of its attacks will go right through Lilith because of her small size.
Stun Charm and Technical Ring are again recommended for accessories. If you
can, also visit Geeth's Shop beforehand to trade in your Ivory for Mahjong
Tiles, they're very helpful, and greatly recommended for this fight on higher
difficulties.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x BOSS: Lilith                                                                x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#203 Lilith------------------------------------------------------------------

HP: 40,000 TP: 1000 EXP: 1 Gald: 100
Attack: 400 Defense: 700 Agility: 130

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (High Nullify), Wind (May Nullify), Thunder (Absorb More),
Light (May Nullify), Darkness (High Nullify)

Dropped Items: Black Onyx

-------------------------------------------------------------------------------

Recommended level: 50-60+

Don't be fooled by Lilith's short stature; she's one of the hardest bosses in
the game. Having just Cless alone certainly doesn't help matters, but Lilith is
also one of the most relentless enemies in the game. She'll wail on you with a
variety of attacks, all of which can break through your guard like paper and
dizzy you. Lilith has a multi-hit normal combo, her own Swallow Kick, and
electric Roaring Lion called Thundering Roar, a juggling Thunder Fist, and the
multi-hit combo Rolling Thunder. When she gets low on HP, she'll use the
devastating multi-hit Thunder Sword and a powerful one-hit Thunder Fang Ogis.
Keep an eye on your HP when she starts to use these since they can wipe you out
if you're low on HP.

Like Odin and the Galf Beast, she can easily drive you into the corner with her
attacks, and the random nullification of your attacks doesn't help matters.
However, unlike those bosses, Lilith's small frame makes her much easier to
push back for more space. Use abilities like Roaring Lion and Roaring Fang to
attack and push her back so you can use Flare Bottles, healing items, or
continue into another combo. If you're really unlucky with the nullification,
use a Mahjong Tile. Not only will it usually deal a fair amount of damage,
it'll also interrupt Lilith so you can actually get some hits in on her. These
are heavily recommended for the higher difficulties since Lilith can tear
through 9999 HP surprisingly fast on those modes. Once again, don't hesitate to
unleash the Blade of Ascension if Lilith is really pounding you into a corner.

If you come here later in the game after getting Excalibur, and the Roaring
Storm Ogi from a later dungeon, Tiger Fang -> Roaring Storm is excellent
against Lilith. Of course, by then, the prize you get for defeating her would
be much less useful.

Video example: http://www.youtube.com/watch?v=lvLlTLtTsVs

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After winning, more dialogue and you'll recieve the <<S.D.>> sword for Cless.
His second-best sword, it has the fire element, which a surprising amount of
enemies are weak to. It should be your most powerful balanced weapon if you've
been following the guide so far.

Afterwards, you'll get the last prize set from the king and queen too, the
"gummi medicine set", 1 of each gummi. Every other time you clear the arena,
you'll get this set as the prize. There's nothing else to really do at the
arena, and I'm sure you're sick of it by now, so let's make way to the next
sidequest.


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x                                                                             x
x Moria Mine: Dwarven Ruins (Optional)............................[TOPWS_MML] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Incense, Cabbage, Dark Bottle, Orange Gummi x2, Dash Ring, Spectacles,
  Flare Bottle, Life Bottle x3, Gremlin Lair Summon, Black Hole Spellbook,
  Bread, Apple Gummi x2, Iron Gloves, Iron Sallet, Broom, Mixed Gummi x2,
  Poison Check x2, Silver Shawl, ?Armor (Leather Armor) x3, Marble, Miracle
  Charm, Pineapple Gummi x2, ?Sword (Long Sword) x3, ?Axe (Bahamut's Tear),
  Miracle Gummi x5, Milk x4, Stone Check x3, Lemon Gummi x2, Ninto Kikyo,
  Kannazuki, Hourglass x2, Force Ring x2, Rune Bottle x2, Reflect Ring x2, ?
  Armor (Gold Armor), Red Savory, Fairy Ring x2, Rebirth Doll, ?Sword (Ice
  Coffin), Elixir, ?Sword (Fame Face), Emerald Ring, ?Armor (Reflex), ?Beret
  (Star Beret), ?Cloth (Mithril Mesh), ?Helmet (Leather Helm), Cheese, Sage,
  Mercury, May Shower Scroll (470,000 Gald), Persian Boots, Ninto Chizakura,
  Life Bottle x2, Red Lantern, Nightmare Boots, Big Bang Spellbook, Spell
  Master Title (Arche)* Ogi: Roaring Storm, Scout Orb, ?Sword (Excalibur),
  Gilgamesh Title (Cless)**, (c)Statue of Bravery**

  *If all of Arche's spells have been collected
  **Talk to the boy in Freezekiel inn with all nine items of Ishtar

--Enemies----------------------------------------------------------------------

  #046 Kiyomasa, #063 Cerberus, #123 Dhole, #126 Ninja Master, #135 Hatamoto,
  #137 Banshee, #143 Bigfoot, #145 Beast Master, #149 Phoenix, #154 Black
  Dragon, #188 Manta

  (floor 21): #058 Great Tusk, #078 Jack-o-Lantern, #189 Manticore, #210 Lobo

--Shops------------------------------------------------------------------------

                       Supply Unit

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10   Chicken..............40
  Beef.................64   Pork.................56   Bread................20
  Rice.................32   Dried Seaweed........16   Carrot..............150
  Cabbage..............40   Potato..............250

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After entering Dhaos's Castle, more floors of the Moria Mine will be available,
the Dwarven Ruins you probably heard about at the Alvanista Adventurer's Guild.
Before exploring them however, be certain you have the Sapphire pact ring from
Lone Valley. It'll be needed for the optional summon you can obtain here. Also
make sure you have the Green Torch and Blue Candle from Graham's Treasure Hunt,
they'll be needed to light up the lower parts of the dungeon.

Other than that, this is essentially the game's bonus dungeon, so it can be a
bit more difficult compared to the rest of the game. There are no save points
except for one at the beginning and one at the very end, so it's helpful to be
prepared. Make sure Mint is at level 53 so she knows the Time Stop spell, it's
extremely helpful for stopping enemies so you can mow them down without much
retaliation. Otherwise, if you've done the other sidequests recommended before
this one, you should be more than prepared with the proper gear. Make sure
you're fully stocked on gummis, bottles, and food items, particularly ones for
TP-restoring recipes. I recommend a team of Cless, Chester, Suzu, and Mint for
the dungeon, with Mint casting Time Stop, Chester and Suzu tearing through
enemies with Roaring Thunder/Whirlwind held down on shortcuts, and Cless, well,
being Cless. Not to say that Arche or Klarth are unusable, I just find the
spell animations slowing down the battles to be annoying at this point of the
game, especially with the many random encounters you'll fight in the dungeon.
If you're more patient than I am don't let me stop you from using Arche or
Klarth if you enjoy using them; the dungeon is perfectly beatable either way.

Anyway, head down to floor 9 using the shortcut on the first floor, and then
head to the room at the northeast. Inside, you'll find a number of adventurers
from Alvanista. You can purchase supplies from the Supply Corps person in
purple, and talk to the adventurer in black in the upper-right to rest. Down
below you can take the stairs to floor 10 and a save point. When you try to
continue to the left however, you'll find that all the Holy Bottles in your
inventory will shatter. Yes, you have to go through this dungeon without the
aid of Holy Bottles unfortunately, so the random encounter rate may be higher
than what you're used to.

--Random encounters------------------------------------------------------------

There are quite a few new unique enemies in the depths of the mines; not many
palette swaps here. You'll encounter Kiyomasas and Ninja Masters pretty often,
Kiyomasas have a ton of HP but aren't interesting otherwise. The Manta is a
flying enemy that's weak to fire, it's very easy to combo with Cless and Arche
if you're trying to get large combo EXP. Black Dragons can be pretty dangerous,
with breath that can petrify you, so be careful around them. The Banshee can be
an annoying enemy, its scream will put the party to sleep if it hits, so guard
against it while getting close enough to attack. Bigfoot is another annoying
enemy. While goofy looking, it can hide in its shell to prevent all damage to
it, prolonging the battle. However, any spell that stops time for an animation
will interrupt them out of their shell. Have Mint use Time Stop, then gather
them up in a corner and destroy them like any other enemy. Bigfoots also drop
Ivory which you can use to make Mahjong Tiles at Geeth's shop. Beast Masters
are Hell Master palette swaps, they appear with weaker beast enemies like Boar
Boars and Dholes. Finally the Phoenix is another potentially annoying enemy,
since it flies so high in the air and absorbs fire attacks, if you're using
the S.D. you'll have to use other elemental types of attacks (like Divine Seal)
to get around that.

Appropriately, the enemies here give out the best experience in the game, not
too shabby Gald either. If you're willing to give up one of your party member's
abilities, equip the Demon's Seal and you'll gain levels like crazy.

-------------------------------------------------------------------------------

Keep going onto the left, across the bridge and into the next screen. Go down
the stairs to reach floor 11, then continue to the next screen on the right.
Continue right across another bridge to another room, then head down the
stairs. Go left, across the bridge, and into yet another room to reach floor
12. Down the stairs here, you'll find a doorway to the right and more stairs
leading down. Take the stairs down to find chests with <<Incense>>,
<<Cabbage>>, <<Dark Bottle>>, and <<Orange Gummi>>. Go back up and take the
door to the right for floor 13 and another bridge. In the middle of it, you'll
find a chest with a <<Dash Ring>>. Continue to the right. You'll find three
chests with <<Spectacles>>, <<Flare Bottle>>, and <<Life Bottle>>. Continue
down the stairs to reach floor 14.

Take the door on the left, and go across the bridge. On the next screen, head
down the stairs to reach floor 15 then head to the right. Across a bridge, down
more stairs. This time you'll encounter a worried adventurer on the floor. Head
through the door on the left for floor 16, then head across the bridge and down
more stairs. You'll see another door on the right and stairs leading down.
Take the stairs below to reach a room filled with miasma. Watch your step and
continue down to be stopped for an event. If you have the Sapphire Pact Ring,
Klarth will obtain the <<Gremlin Lair>> summon. It deals pretty poor damage and
the animation is pretty long. I'd still stick to Aska or Origin if you use
Klarth.

Anyway, head back up and take the door on the right for floor 17. In the middle
of the bridge you'll meet another adventurer. Continue to the right for a
screen that finally isn't just stairs or bridges. You'll see four switches on
the floor, and a locked door below. To the left is a sign with the clue for
opening the door, "when all the switches are pressed, the path will open". On
the right is a sign that says "Emergency Exit" and a teleporter that will take
you back to the entrance; it is a one-way trip however. To open the door, step
on the switches, from left to right, in this order: 1, 2, 3, 2, 4. All the
switches should be pressed and the door should open. On the other side, you'll
see four more switches to open the door from that side; the order to press them
in is the same, except from right to left instead of left to right. At any
rate, head down the stairs to reach floor 18.

Starting on this floor, the screens will start to get darker. You'll only be
able to see the small circle around yourself starting on this floor. From the
entrance, you should see two paths leading left and right. Take the left path
and follow it until you see some stairs. Go down the stairs and then follow the
path left until you see a door on the left side (might be somewhat hard to
see). Go through it and open up the chest for the <<Black Hole>> spellbook for
Arche. It's a darkness elemental spell that does around 4000 damage to enemies
that aren't resistant to dark; I'd still stick with Meteor Swarm if you use
Arche. Now backtrack to the entrance of the floor. This time take the right
path until you see some stairs and another path to the right. Ignore the stairs
and continue right. Continue until you see some more stairs (below two blue
torches), and ignore them for now, taking the path on the right again. Follow
it up to a room with <<Bread>>, <<Apple Gummi>>, and <<Iron Gloves>>. Backtrack
to the stairs, go down them, and follow the path on the right until you see
another blue torch. Just to the right of it should be another doorway in the
wall, go through it for three chests with <<Iron Sallet>>, <<Broom>>, and
<<Mixed Gummi>>. Now go back out to the blue torch. There should be three
paths, one above, and two below. Take the left path below until you see two
stairs above and below you, and another path to the lower-left (beyond some
spikes). Take the lower-left path to reach the stairs leading to floor 19.

This next floor can be kind of confusing. Below you'll see eight paths that
lead into somewhat of a tiny maze. From left to right, enter the first or
second paths first (the ones all the way on the left side). Follow them until
you reach a chest with a <<Poison Check>>, then return to the entrance. Now
enter the path fifth from the left (the one just to the right near the
entrance), and open up the two chests for <<Silver Shawl>> and <<?Armor
(Leather Armor)>>. Now go back and enter the third or fourth path from the left
(the two just left of the entrance). Keep going until you reach a three way
fork. A path on the left, a path in the middle (just leads to a wall), and a
path on the right. Take the path on the right and follow it until you see some
stairs. Go down them, and go to the upper-right, up some more stairs. Go
through a door on the right and open up the chest for some <<Marble>>. Now
return to the three-way intersection and take the left path. Again follow it
until you see some stairs. Below, you'll find three more paths. Take the path
on the right, down into a room with <<Miracle Charm>> and <<Pineapple Gummi>>.
Go back, and take either the left or middle path for a chest with <<?Sword
(Long Sword)>>. Don't worry, I promise there's real treasure coming up soon.
Continue to the left and go go up the stairs for another doorway in the upper-
left. The next screen has another bridge; open up the chest in the middle for
<<?Axe (Bahamut's Tear)>>, and then continue left to the next screen.

This next screen is even darker than the last few; you won't be able to see
anything around you except the faint torches and treasure chests. There will be
a flash of light about every 10 seconds to help you though. If you use the
Green Torch and Blue Candle here however, you'll be able to light the room up
enough so you can clearly see the paths.

You'll notice this screen is like a grid, similar to previous areas of the
game. Some paths in the grid are cut off by rocks or similar obstacles, so
you'll have to do some going around to get all the treasure even if you can see
it nearby. To begin, go down from the entrance and left to open up the chest
for a <<Miracle Gummi>>. Then go back up and go left for a chest with <<?Armor
(Leather Armor)>>. Keep going up and open up the chest on the right for some
<<Milk>>. Here they'll be two paths, one to the left and above. Take the path
up, and open up the blue chest for a <<Stone Check>>. Then go left and open up
the chest for a <<?Sword (yet another Long Sword)>>. Go back right and down,
and this time take the path to the left. Go up and down at the first
intersection for two chests with <<Poison Check>> and <<Stone Check>>, then
return and continue left once. Go up for a chest with <<Lemon Gummi>>, then go
down and right for <<Milk>>. Go back left then up, and then continue left once.
Go up and down for more <<Milk>> and <<?Armor (Leather Armor)>>. Continue left,
ignoring the red chest right below for now. Go up then go left for a blue chest
with another <<Stone Check>>, then follow the path right for a room with
<<Ninto Kikyo>> and <<Kannazuki>>, an earth-elemental weapon for Suzu and her
best armor, which absorbs wind attacks.

Head back to the chest you ignored, and this time take the path left. Go up for
a chest with even more <<Milk>>, then follow the path down. There'll be a door
on the left, and below it, a blue chest. Open it up for <<Lemon Gummi>>, then
go through the door for a room with <<Hourglass>>, <<Force Ring>>, and <<Rune
Bottle>>. Now go back to that chest you ignored, and open it up for a <<Reflect
Ring>>. Go back right twice, down once, then left once. Go down for a chest
with <<?Armor (Gold Armor)>>, Cless's best armor and one of the Gilgamesh
items. Go back up and then left, opening the chest on the left for another
<<Poison Check>>. Then go down twice, and follow the path left for another
<<Reflect Ring>>. Go back up into the grid, then go right three times. Go up
for a chest with another worthless <<?Sword (Long Sword)>>. Finally go down
twice out of the grid. Follow the path right for two chests with <<Pineapple
Gummi>> and <<Red Savory>>. Follow the path left to reach the stairs to floor
20.

This room is filled with statues that push you back if you get too close and
they see you. They're spread about the room in a way that makes just walking to
the exit impossible, so you have to travel this room in a specific way to get
through. Travel in the direction indicated in the picture, then step in front
of the statue directly above Cless in the picture to let it push you past the
statue nearby:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_mml_statues1.png

Then step in front of the statue directly below Cless in this picture to let it
push you past another nearby statue:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_mml_statues2.png

Go left below the nearby statue for a chest with a <<Fairy Ring>>, then go down
the stairs to reach floor 21, the final floor.

--New enemies------------------------------------------------------------------

Starting on this floor, you'll encounter new monsters. The most dangerous and
noteworthy of them all is the Lobo, a wolf who can summon a snowstorm like our
best pal the Fen Beast. Combined with the other enemies it can appear with that
you have to go through to reach him, this can be one of the most dangerous
random encounters in the game. Don't hesitate to use an Hourglass right away if
Mint can't get Time Stop off, and run right for the Lobo to take care of it
first. As for the other enemies, there's the Great Tusks who will now appear
with Beast Masters, they drop Ivory and aren't too much trouble. The Jack-o-
Lantern and Manticore are rarer enemies, the Manticore can poison you but
otherwise they're pretty tame too.

-------------------------------------------------------------------------------

Open up the chests scattered around the corners of this room for <<Rune
Bottle>>, <<Force Ring>>, and <<Rebirth Doll>>, then go through the door in the
lower-right corner to the next screen.

This next room is pitch-black; even with the Blue Candle/Green Torch it can be
hard to make out where you're going. Thankfully, there is still the flash every
few seconds to help.

Go up until you see two blue torches. You should be able to make out two sets
of stairs below you and above you to the right. Take the stairs below, until
you see two blue chests nearby. Open them up for <<?Sword (Ice Coffin)>> and
<<Fairy Ring>>. Continue down for two more chests with <<Elixir>> and <<Apple
Gummi>>. Go back up the two sets of stairs near the torches, and this time go
down the right stairs. There should be a lone blue torch nearby. Down below is
some more stairs, and to the upper-right is a path leading to more stairs. Go
down below and open up the red chest for a <<?Sword (Fame Face)>>. Then go back
up and take the upper-right path. You'll see stairs above and below you. Take
the stairs above for a room with <<Emerald Ring>> and <<Orange Gummi>>. Go back
down and take the stairs below. There'll be a torch, more stairs below, and a
path to the right. Take the path to the right and open up the chest on the
right for <<?Armor (Reflex)>>. Then go down and open up the blue chest for a
<<Hourglass>>. Go back to the torch, and then go down the stairs. More stairs
below and a path to the left with another torch. Go down for a chest with <<?
Beret (Star Beret)>> and then take the path left. You'll come across another
chest and some more stairs. Open up the chest for a <<?Cloth (Mithril Mesh)>>
and then go down the stairs and open another chest on the left for <<?Helmet
(Leather Helm)>>. Continue down the path to the right. You'll come across
another path leading down to another screen, and a bridge leading to the right.
Take the path down to another screen. Be careful, as this screen is filled with
miasma...Check the left side of the screen for two chests with <<Cheese>> and
<<Sage>>. Then return to the previous room and go across the bridge on the
right. In the corner will be a blue chest with a <<Mixed Gummi>>. To the right,
on the wall near some blue torches, is a door leading to another room, it's
easy to miss:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_mml_door1.png

Go through it for a chest with <<Mercury>> and a wandering ninja. They'll teach
Suzu the <<May Shower>> skill for 470,000 Gald. It's a pretty nice multi-hit
skill that juggles the enemy, but Whirlwind is more practical in most
situations. Anyway, go back and continue up. Above some stairs, you'll reach
another hard-to-see door on the right wall. Go through it for a save point and
more stairs leading to the next screen. Save, and make sure you're prepared for
the upcoming boss. Go up the stairs and follow the path until you reach the
Wyvern.


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x BOSS: Wyvern                                                                x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#211 Wyvern------------------------------------------------------------------

HP: 41,000 TP: 0 EXP: 10,000 Gald: 10,000
Attack: 989 Defense: 580 Agility: 60

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (High Nullify), Wind (Absorb More), Thunder (Absorb More),
Light (May Nullify), Darkness (High Nullify)
Elemental Attack: Wind

-------------------------------------------------------------------------------

Recommended level: 60-65+

The Wyvern is basically Ishrant on crack. Realizing that just leaving fireballs
near him isn't enough, the Wyvern will fire volley after volley of fireballs at
the party. The nonstop fireballs can make it difficult to get near him or do
anything at all.

Definitely equip the Bahamut's Tear so your attacks don't get nullified so
often. Other than that, I recommend a team of Cless, Mint, Suzu, and one other
character. Start up the battle with Thunder Claw and hold down Suzu's Fox Drop
on a shortcut. She'll constantly be teleporting above the Wyvern and attacking
it, helping to interrupt it a lot. Together with Thunder Claw, Dimensional
Divide/Void and Roaring Thunder, Meteor Swarm, and Origin from Chester, Arche,
or Klarth this should keep the beast stunlocked pretty well, even more if Mint
supports. If you can pull if off, Divine Seal is also good if you can get him
pushed into the corner.

You can also make this battle trivial by equipping your characters with fire-
nullifying gear. Two Princess Shawls on the girls will completely protect them
from the fireballs, and indeed, with Suzu's Kannazuki to absorb the boss's
physical wind attacks, she'll be completely invincible for the battle. For the
guys, two Flare Capes each will give them decent protection.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


After that, head on up to the next screen for the fruits of your labor. Open up
all the chests on the sides for <<Persian Boots>>, <<Ninto Chizakura>>,
<<Miracle Gummi>>, <<Miracle Gummi>>, <<Life Bottle>>, <<Red Lantern>>,
<<Nightmare Boots>>, <<Mixed Gummi>>, <<Miracle Gummi>>, <<Miracle Gummi>>,
<<Life Bottle>>, and <<Elixir>>. Then open up the chests in the middle of the
room for the <<Big Bang>> spellbook, <<Roaring Storm>> Ogi, <<Scout Orb>>, and
<<?Sword (Excalibur)>>.

Lots of nice new treasure! Persian Boots reduce all damage against the wearer
by 30%, and Nightmare Boots increase the movement speed of female characters by
30%. The two can change into eachother with Rune Bottles, so you can have up to
two of both. Ninto Chizakura is Suzu's best weapon. The Red Lantern is another
lamp item, together with the Blue Candle and Green Torch they can light up
lower Moria much better, and will also help for the dungeon we're visiting
next. Big Bang is Arche's best spell, light elemental and deals around 5-6000
damage on enemies that are neutral against light. If you've been following this
guide so far, Arche should get her <<Spell Master>> title for collecting all of
her spells after obtaining it. Roaring Storm is a combination of Roaring Lion
and Autumn Sandstorm, and is one of the best Ogis for trapping the enemy in a
corner. The Scout Orb is a wonderful tool that lets you change the random
encounter rate at will; an infinite Holy or Dark Bottle. Finally, Excalibur is
Cless's best weapon, and the final of the nine Gilgamesh items. You can back to
Freezekiel and talk to the boy in the inn in order to get Cless's <<Gilgamesh>>
title now. You'll also recieve the <<(c)Statue of Bravery>>, the last
Collectible item.

Now, save and go aaaallll the way back up the floor 17, and use the emergency
exit to warp back to floor 10 and head out of here. There's still a few more
sidequests left to do.


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x                                                                             x
x Cave of Darkness................................................[TOPWS_COD] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Shamisen, Tea Cup, Mercury x3, Clay Pot, Jiraiya Scroll (54,000 Gald),
  Emerald Pact Ring, Shadow Summon

--Enemies----------------------------------------------------------------------

  #018 Evil Sword, #045 Gargoyle, #126 Ninja Master, #138 Hanzo, #155 Black
  Knight

  (floor 2+): #196 Lycurgus
  (floor 4): #095 Storm Rider

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The Cave of Darkness is southeast of Early. In it, you can find more treasures
and yet another optional summon. You could've visited here earlier, but without
the Red Lantern, Blue Candle, and Green Torch from Graham's Treasure Hunt and
the Dwarven Ruins, you can't get very far in the cave. You also need the
Amethyst pact ring from the Cave of the Spirits to form a pact with the spirit
here.

--Random encounters------------------------------------------------------------

Not many new enemies here unlike the Dwarven Ruins. The only noteworthy enemies
are Lycurgus, who appears starting on the 2nd floor, who can cast pretty
dangerous spells, remember to go after them first. Other than that, on the 4th
floor, you'll face Storm Riders. They can cast Tidal Wave and Explode, and
absorb wind and thunder, so Roaring Thunder/Whirlwind spam won't work on them;
just use other abilities against them instead. They can also petrify your
characters, so equip Stone Checks or use Liqueur Bottles.

All of the enemies in this cave drop tons of Gald; this is probably the best
place to grind for Gald in the game, especially with the Blue Sephira equipped.

-------------------------------------------------------------------------------

Right when you enter, there'll be a sign saying you can't progress without the
"Tools of Light", the three colored lamps. Continue to the right and follow the
long path until you reach a door. Go through it to the next area.

Here it'll be pitch-black; the only way to see is to activate the lamps. Turn
them on, and examine the sign in the upper-right for a clue, "Red light shines
in the darkness". Turn off all the lights except for the Red Lantern, and the
door ahead should open. Go through it and down the stairs to the next floor.

There'll be two paths to your left and right. Both paths lead to the same door,
but each path has a different treasure. Take the left path for a <<Tea Cup>>
and the right path for a <<Shamisen>>. When you reach the door, go through it
to the next room. Another sign, this time it reads "Purple light shines in the
darkness". Turn on the Red Lantern and Blue Candle (since red and blue create
purple) to open the door. Go through it for another sign and door. This time it
says "Then white light shines in the darkness". Activate all three lights to
open up the door. Go through it and down the stairs to the next floor.

This room might seem big because of the darkness and columns, but there's
really not much in it. From the entrance, go up at the first opportunity. Then
go left until you see a red chest. Open it for some <<Mercury>>, then go down
as much as you can. Now go left as much as you can, until the screen stops
moving. You should see a red chest below with more <<Mercury>>. Now go up until
you see a path right. Go right a bit for a red chest with a <<Clay Pot>>, then
return to the left and continue up until you reach a door. You should also see
a wandering ninja nearby. You can buy <<Jiraiya>>, Suzu's ultimate skill, for
the bargain price of 54,000 Gald from them. Jiraiya is actually a pretty
beastly skill, though it has a slow start up, the flames can really wreck the
enemy if they're in a corner. Anyway, continue up through the door to the next
area.

This next screen can be confusing. It has a door, two lamps, and a sign that
says "At 4:48, fire leaps out". Basically, you have to fire the sorcerer ring
while standing in a position where your shadows from the two lamps resemble a
clock at 4:48. Go three steps right of the top lamp, then go down six squares.
Then fire the sorcerer's ring, and the door should open. Or if you prefer, a
picture example:

photobucket.com/albums/i166/Zeromus_X/top_walkthrough_cod_ring.png

Go through the door and down the stairs to the next floor.

From the entrance, ignore the first path left you see and keep going up. Take
the second path left you see, and check above and below you for two chests with
more <<Mercury>>. Continue left to the next screen. Open up the blue chest for
the <<Emerald>> Pact Ring. It reduces all elemental damage for Klarth except
for light, and is also necessary for yet another optional summon we'll get
later on. Go back right to the previous screen, and then take either the upper
or lower paths left to the next. Keep following the path until you reach a
door; go through it to the next screen.

--The Puzzle Everyone Hates----------------------------------------------------

This room has what can be a doozy of a puzzle if you don't think outside the
box. There are four switches in the corners, a circle in the middle of the
room, four signs, and another door. The four signs read:

"You stand in the southeast, the flames of passion burning bright as you seek
new strength.

To the north and west lay lands yet covered in darkness, between them, a
sanctuary untouched by the sun's rays.

The torch of hope lights the way to your final destination, but for tonight,
return to the safety of the city and rest. Good things come to those who wait.

There is more to life than your next destination, but it never hurts to know a
little geography."

The first sign is basically telling you to stand on the southeast switch and
activate the light there.

The second sign refers to the "north and west" buttons, not pressed, since they
are "yet covered in darkness". The "sanctuary untouched by the sun's rays" is
the circle in the middle of the room.

The third sign tells you to step on the switch that's the "final destination",
but which one is that?

The fourth sign is the big clue to help you solve the riddle. Think of the
continent of Early. The Cave of Darkness is to the southeast (the southeast
switch) of Early, the circle in the middle of the room. The "final
destination", Dhaos's Castle, is northwest of Early. Therefore, it wants you to
step on the northwest and southeast switches. But what next? "Return to the
safety of the city and rest". After lighting the switches, "rest" on the circle
for about 30 seconds to open the door. Go through it to the next screen.

-------------------------------------------------------------------------------

Here you'll meet the Spirit of Darkness, Shadow. After a conversation Klarth
will form a pact with him and gain the <<Shadow>> summon. He's a pretty
pathetic summon for all that you have to do to get to him. The damage isn't bad
(4-5000 damage, on par with Aska) but the animation is fairly long and the
attack is Darkness-elemental, which many enemies are resistant to.

Afterwards, make your way out of the Cave of Darkness. Remember to use the
appropriate lamps to open the appropriate doors on the way out. Outside, you
can see a funny skit after gaining Shadow.

There's still one last thing to do. Now that you have the Emerald pact ring,
you can fight the final optional boss and gain Klarth's final summon.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Fighting Pluto..................................................[TOPWS_FPL] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--Treasure---------------------------------------------------------------------

  Pluto Summon, Summon Master Title (Klarth)*

  *If all of Klarth's Summons have been collected

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

To obtain Klarth's last summon, you'll need to have the Emerald pact ring
from the Cave of Darkness. Once you have it, make your way all the way back
down the Moria Mine/Dwarven Ruins. Yes, you have to go all the way back down
there...well, if it's any consolation, without having to look for treasures,
having the Scout Orb to avoid encounters, and all three lamp items, it should
go much faster.

This is the toughest boss fight in the game. Make sure you trade in your Ivory
for 15 Mahjong Tiles at Geeth's shop before heading back over to Moria, they're
immensely helpful for the boss. Also make sure you have at least a few
Hour/Chronoglasses.

I recommend a team of Cless, Chester, Suzu, and Mint. Give Cless the Technical
Ring and Persian Boots (or another good accessory of your choice), Mint a
Mystic Symbol and Black Onyx, and Chester/Suzu as many Black Onyxes as you can,
if not two than at least one and another good accessory. The Black Onyxes are
to have enough HP to soak up the massive damage the boss can deal to your
party.

Once you're ready go all the way back down to floor 21, and make sure to save
at the save point before you fought Wyvern. Go back down into the room with the
miasma that was near the bridge. If you go down, you'll be stopped for a scene.
Afterwards, you'll fight the Lord of the Demonic Realms, Pluto, and his pet
Cerberus.


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BOSS: Pluto and Cerberus
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

--#162 Pluto-------------------------------------------------------------------

HP: 45,000 TP: 3000 EXP: 9900 Gald: 15,500
Attack: 789 Defense: 363 Agility: 30

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (Absorb More)
Elemental Attack: Darkness

Dropped Items: ?Sword (Doom Blade)

--#063 Cerberus----------------------------------------------------------------

HP: 42,000 TP: 0 EXP: 7700 Gald: 8800
Attack: 770 Defense: 248 Agility: 70

Elemental Defense: Fire (Somewhat Strong), Light (Somewhat Weak), Darkness
(High Nullify)
Elemental Attack: Darkness

Dropped Items: Mixed Gummi
Stolen Item: Pelt

-------------------------------------------------------------------------------

Recommended level: 60-70+

At the start of the battle, you'll be surrounded with Cerberus on the left and
Pluto on the right. Pluto is certainly an annoyance; even though he's quite
large, he has several flames surrounding him at all times. This makes it
impossible to really stunlock him in the traditional sense of combo-ing the
enemy to death; in fact it's hard to even get near him at all. Pluto also has a
very irritating flame attack that fires about 10-20 flames that home in on the
party. As well, when Pluto raise his arms into the air, he'll summon shadowy
hands that come out of the ground and brutalize the entire party regardless of
position; unguarded it'll certainly kill characters without enough HP. He can
also cast Earthquake and Black Hole nearly instantly. And if you can actually
get him cornered enough, he can just teleport right out of your combo, to
another part of the screen, dragging his flames along with him to mess your
party up even more. While you're dealing with all of this you have his
annoying guard dog interrupting your support characters.

For this battle I find putting all the characters on "Defend yourself" and
simply manually commanding them to be the most effective; since at least if you
catch Pluto unleashing an attack, you can just let go of the shortcut buttons
and let them guard. It'll also make sure Mint doesn't do something silly like
waiting until it's far too late to heal, or casting the wrong spell, costing
you victory. Make a formation with Suzu and Chester on the left, Mint in the
middle, and Cless on the right. At the very start of the battle, shortcut
Chester's Roaring Thunder and Suzu's Whirlwind to target Cerberus, have Mint
use a Chronoglass to freeze Cerberus (he's vulnerable to Time Stop) and have
Cless use a Mahjong Tile to interrupt Pluto. Right afterwards, start using
Dimensional Void on Pluto (this will be your main source of offense, since most
other attacks are either too slow or don't have enough range to attack him from
afar). Try to get close enough to him so the upwards part of the attack can hit
him, but far away enough so that his flames don't interrupt you. If successful
in hitting him, have Mint use two Flare Bottles on Chester and Suzu to help get
rid of Cerberus faster, then have her cast Time Stop to renew the time freeze
on him. After the Dimensional Void is over, use another Mahjong Tile on Pluto
just in case.

Cerberus should go down shortly if you've been successful so far, at that point
change Suzu's shortcut to Jiraiya, and reposition her behind Cless. Keep using
Dimensional Void on Pluto, and have Mint use Mahjong Tiles whenever you see
Pluto start to do pretty much anything. Often, once you get a good combo
started on him, he'll start to teleport away to escape. If this happens just
reposition yourself so you're the right length away. I recommend against
reversing the party formation in this case, since pincering Pluto is actually
very beneficial. If his flames are high enough so your characters can just
stand under him, you can have Suzu spam Jiraiya and Cless use Divine Seal to
really damage him (Suzu is invincible while using Jiraiya until the frog comes
down, so she can just "jump" through his flames and come down below them to
unleash the attack). Using single sword swipes can also interrupt Pluto if you
are below him. Keep having Mint use Mahjong Tiles if you aren't able to
interrupt Pluto in time, and healing the party too of course. If you can keep
Pluto locked up despite his tricks, he'll go down soon enough.

Of course, things can go wrong sometimes. You might use a Mahjong Tile too
late, or Cless's Dimensional Void doesn't hit when it comes up, letting Pluto
get off an attack. If Pluto uses his flame attack, just guard against it, try
to prevent some of the flames from hitting Chester and Suzu (Mint can
unwillingly help with this too). For his hand attack, there's not much you can
do but guard against it, have Mint heal directly after it assuming she's still
alive. If you see him casting a spell, have anyone that's free use a Mahjong
Tile if you aren't close enough to interrupt it with Dimensional Void. If one
or more characters die, things can go south pretty quick, especially if
Cerberus is still alive. Use Chronoglasses if that's the case, and keep using
Mahjong Tiles/Life Bottles/healing items until everyone is back on their feet.
In the unfortunate situation that Cless is left alone, he still has a small
fighting chance. Use Elixirs and guard with him until he can use Blade of
Ascension, since he's invincible while using it, he'll pass right through
either of their attacks and deal great damage to Pluto, hopefully dizzying him
so you can revive the other characters.

If that wall of text was too confusing, here's a video example:

http://www.youtube.com/watch?v=r7KjUpLnm88

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Afterwards, Klarth will be able to summon <<Pluto>>, his ultimate summon, and
gain the <<Summon Master>> title if you gained all of his other summons as
well. Pluto is finally a worthwhile summon, using his flame attack you're no
doubt familiar with to hit the enemy 20-30 or more times for about 250 damage a
hit. It's too bad there's nothing left in the game for it to be useful on.


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x                                                                             x
x For Completionists: Leftover Stuff..............................[TOPWS_WLT] x
x                                                                             x
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--Treasure---------------------------------------------------------------------

  Wild Blade Dance Ability, Various Titles (All)

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So, what's left? You've defeated the toughest bosses, explored the most
dangerous areas, and obtained the best treasures in the game...with your new
toys, you should be able to trounce Dhaos in record time. Is there anything
else left to do? This section is for the completionists who want to get
everything there is in the game.

--Wild Blade Dance-------------------------------------------------------------

The S.D. sword you got from defeating Lilith has a special property. It lets
Cless learn a secret skill, <<Wild Blade Dance>>, if he levels to 100 or above
with it equipped. Doing this is fairly simple if you spend the no doubt
ridiculous amount of Gald you have from going through the game on the Reaper,
string up 300+ hit combos on the enemies in the Dwarven Ruins using Autumn
Sandstorm and Ice Needles, or just plain level grind for a while in the Dwarven
Ruins with the Demon's Seal. After learning the skill, Cless should have the
<<Brave Fencer>> and <<Last Fencer>> titles for leveling up over 70 and
learning all of his skills, and your other party members should have all of
their titles for leveling as well.

Wild Blade Dance is a unique, and rightfully overpowered skill. It counts as a
base ability, but it can be linked from any other ability. It is also the only
ability in the game that requires a special button command to use; not
inputting the correct combo will cause the skill to stop short, and the full
combo can only be used with the S.D. sword equipped. I'm honestly not sure if
the button combo is even alluded to in the game at all, but according to a
Japanese site called Majestic Phantasian ( http://www.mj-phantasian.net ), the
button combo is "Circle, X, Up + Circle, Down + X, Up + Square, Circle, Circle,
Down + Square". I've always just rotated Circle, X, and Square while mashing up
and down, though, and I get it to come out all of the time anyway.

--The Rest of the Titles-------------------------------------------------------

You might be wondering, "well what about all of these missing titles I still
don't have?" The rest of the titles have special requirements you aren't likely
to complete just running through the game normally. In fact, I'd highly
recommend starting a second playthrough if you're going after all of them.

  Gotta Collect 'em All
  ---------------------

Klarth has the <<Item Collector>> and <<Monster Master>> titles for completing
the Collector's and Monster Encyclopedias, which are whole journeys in
themselves. Klarth's Monster Master title can't be obtained until a second
playthrough (since you can't have all of Dhaos's forms scanned until then), so
if you've missed any item or monster entries from the present or past, you
might as well do a second playthrough to get them.

Items you're most likely to be missing if you've been following the walkthrough
are either items you didn't buy, or ?Items and others dropped by enemies. Go
back through each town and buy a copy of each item you don't own, which should
help fill in some missing entries. For item drops, you can work on them as you
work on the Monster Encyclopedia.

  Gourmet Master
  --------------

Everyone has the <<Gourmet Master>> (or <<Gourmet Master?>> in Arche's case)
title for mastering all recipes with that character. This is just as tedious as
it sounds; however, there is a trick you can use to make it easier. After
cooking, stay at an in or rest in a bed or anywhere else that restores the
party to full health. Afterwards, you'll be able to cook again, even though you
didn't go through a battle. So just buy a bunch of ingredients, cook, rest, and
repeat. One of the best places to go "recipe grinding" is the hot springs at
the Ninja Village, since the recovery is instantaneous. It's also really fast
to warp in and out and restock on ingredients elsewhere.

  Griffiiiith
  -----------

Cless has the <<Berserk>> title for fighting 256 battles on Hard or Mania
difficulty. If you do a second playthrough on a higher difficulty, you'll
simply get this as you play through the game.


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x                                                                             x
x Reference Lists.................................................[TOPL_LIST] x
x                                                                             x
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Welcome to the grand list...of lists. These next sections are reference lists
of characters' skills, items, monster collection info, missable things, and so
on. Need to find a specific item, know the info for a certain monster, or how
to get a certain skill? Just use CTRL + F and these lists to find what you
need!

I've also marked which things are missable, in this case, "Missable" means that
after a certain point you can never go back and get that item again. If you
missed it, you'll have to get it on another playthrough.


                       Table of Contents
                       -----------------

  Collector's Encyclopedia........................................[TOPL_ITEM]
     Useable Items................................................[TOPL_USEI]
     Food.........................................................[TOPL_FOOD]
     Weapons......................................................[TOPL_WEPN]
     Armor (Body).................................................[TOPL_ARM1]
     Armor (Shields)..............................................[TOPL_ARM2]
     Armor (Head).................................................[TOPL_ARM3]
     Armor (Hands)................................................[TOPL_ARM4]
     Accessories..................................................[TOPL_ACCS]
     Collectibles and Valuables...................................[TOPL_VALU]
     ?Items.......................................................[TOPL_?ITM]
     Key Items....................................................[TOPL_KEYI]
  Rune Bottle Item Transformation List............................[TOPL_RUNE]
  Best Places to Sell Valuables...................................[TOPL_VALP]
  Magic/Magical Pouch Item Pools..................................[TOPL_POOL]
  Monster Encyclopedia/Monster List...............................[TOPL_BEST]
  Abilities.......................................................[TOPL_ABIL]
  Titles..........................................................[TOPL_TITL]
  Cooking Recipes.................................................[TOPL_COOK]
  Shop Lists......................................................[TOPL_SHOP]


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x                                                                             x
x Collector's Encyclopedia/Item List..............................[TOPL_ITEM] x
x                                                                             x
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Complete list of items, how to obtain them, and other notes. This list is
sorted by type for easier reference, so if you sort your own Collector's
Encyclopedia by type, this is exactly as they should appear in the game.


--Name of Item-----------------------------------------------------------------

In-game Description

How to Obtain

Notes (if any)


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x                                                                             x
x Useable Items...................................................[TOPL_USEI] x
x                                                                             x
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  Useable Items
  -------------


--Apple Gummi------------------------------------------------------------------

A jelly-based medicine with an apple flavor. Restores 30% of one character's
max HP.

Obtain: Purchased or found in various areas, dropped by various enemies.


--Orange Gummi-----------------------------------------------------------------

A jelly-based medicine with an orange flavor. Restores 30% of one character's
TP.

Obtain: Purchased or found in various areas, dropped by various enemies.


--Mixed Gummi------------------------------------------------------------------

A jelly-based medicine with a mixed flavor. Restores 30% of one character's max
HP and TP.

Obtain: Purchased or found in various areas, dropped by various enemies.


--Lemon Gummi------------------------------------------------------------------

A jelly-based medicine with a lemon flavor. Restores 60% of one character's max
HP.

Obtain: Found in various areas, dropped by various enemies. Rune Bottle on
        Apple or Pineapple Gummi.


--Pineapple Gummi--------------------------------------------------------------

A jelly-based medicine with a pineapple flavor. Restores 60% of one character's
max TP.

Obtain: Found in various areas, dropped by various enemies. Rune Bottle on
        Orange or Lemon Gummi.


--Miracle Gummi----------------------------------------------------------------

A jelly based medicine with a miraculous flavor. Restores 60% of one
character's max HP and TP.

Obtain: Found in various areas, dropped by various enemies. Rune Bottle on
        Mixed Gummi. One of the prizes from the Button Master in Alvanista
        Castle (Future).


--Elixir-----------------------------------------------------------------------

A miracle cure that restores full HP and TP.

Obtain: Found in various areas.


--Basilisk Scale---------------------------------------------------------------

A scale of the legendary basilisk. Cures paralysis, revives, and restores full
HP to a single character.

Obtain: Found in various areas, dropped by #064 Cocadrille, #132 Basilisk, and
        #133 Basilisk King.


--Sage-------------------------------------------------------------------------

A rare herb that permanently raises Max HP by 5%.

Obtain: Found in various areas, possible item from Magical Pouch.


--Savory-----------------------------------------------------------------------

A rare herb to permanently raises Max TP by 5%.

Obtain: Found in various areas.


--Verbena----------------------------------------------------------------------

A rare herb that permanently raises Agility by 1.

Obtain: Found in various areas, possible item from Magical Pouch.


--Lavendar---------------------------------------------------------------------

A rare herb that permanently raises Strength by 1.

Obtain: Found in various areas.


--Red Sage---------------------------------------------------------------------

A rare herb that permanently raises Max HP by 10%.

Obtain: Rune Bottle on Sage.


--Red Savory-------------------------------------------------------------------

A rare herb that permanently raises Max TP by 10%

Obtain: Rune Bottle on Savory.


--Red Verbena------------------------------------------------------------------

A rare herb that permanently raises Agility by 2.

Obtain: Rune Bottle on Verbena.


--Red Lavendar-----------------------------------------------------------------

A rare herb that permanently raises Strength by 2.

Obtain: Rune Bottle on Lavendar.


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x Bottles                                                                     x
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--Panacea Bottle---------------------------------------------------------------

A bottled cure-all. Cures poison, paralysis, and stone.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Cures poison, paralysis, and stone for one character.


--Life Bottle------------------------------------------------------------------

The Water of Life. Use it to revive a downed ally.

Obtain: Purchased or found in various areas, dropped by various enemies.


--Flare Bottle-----------------------------------------------------------------

A strong drink that temporarily raises attack power by 30% when consumed in
battle.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Useable in battle only. Attack power +30% for one character. Same effect
  as Sharpness or Focus; doesn't seem to stack with them.


--Liqueur Bottle---------------------------------------------------------------

In exchange for temporary immunity for all status effects, attack power is
lowered by 20%.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Useable in battle only.


--Holy Bottle------------------------------------------------------------------

A bottled holy essence whose effect keeps enemies at bay.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Lowers the random encounter rate temporarily.


--Dark Bottle------------------------------------------------------------------

A bottle wicked essence whose effect attracts more enemies.

Obtain: Purchased or found in variou areas, dropped by various enemies.

Note: Increases the random encounter rate temporarily.


--Rune Bottle------------------------------------------------------------------

A bottled magical essence that can physically trnansform certain items into
entirely new ones.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Transforms certain items into other items. See section [TOPL_RUNE] for a
  complete list.


--Charm Bottle-----------------------------------------------------------------

A jar that contains a magic to increase your natural charm. Use it in a store
to get a 30% discount!

Obtain: Found in various areas.

Note: Shop item prices -30% until you make a purchase. Doesn't stack with
  Miracle Charm or Magical Rouge; whichever one used last will take precedence.


--Miracle Charm----------------------------------------------------------------

A jar that contains a magic to draw out your true style. Use it in a store to
get a 50% discount!

Obtain: Rune Bottle on Charm Bottle.

Note: Shop item prices -50% until you make a purchase. Doesn't stack with Charm
  Bottle or Magical Rouge; whichever one used last will take precedence.

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x Tools                                                                       x
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--World Map--------------------------------------------------------------------

A map of the world that can tell you a lot, even about places that you've
already seen.

Obtain: Mandatory story event.

Note: Shows a list of towns in the era and a catalog for any shops you've
  visited.


--Scout Orb--------------------------------------------------------------------

A magical item that allows you to permanently alter the enemy encounter rate as
you please.

Obtain: Found in Moria Mine 21F (Future).

Note: Lets you choose between a low, normal, or high random encounter rate
  whenever you use it. An infinite Holy or Dark Bottle.


--Hourglass--------------------------------------------------------------------

When used in battle, all enemy movement is temporarily brought to a halt.

Obtain: Found in various areas, dropped by #011 Archbishop.

Note: Useable in battle only. Stops all enemies for about three seconds. Some
  enemies are immune to being frozen.


--Chronoglass------------------------------------------------------------------

The personal hourglass of the god of time that halts all enemy movement for an
extended period.

Obtain: Rune Bottle on Hourglass.

Note: Useable in battle only. Stops all enemies for about six seconds. Some
  enemies are immune to being frozen.


--Combo Counter----------------------------------------------------------------

An item that allows you do enable or disable the Combo Counter from the
Customize Menu.

Obtain: Found in Moria Mine 9F (Past).

Note: Unlocks the Combo Counter option in the Customize Menu. With it enabled,
  your combo hits will be counted during battle, and you'll recieve more
  experience after battle depending on how high your max combo is. Obtaining it
  and the Combo Command item give Cless the Combo Master title.


--Spectacles-------------------------------------------------------------------

A mysterious lens that allows you to view the HP, TP, and attribute data of an
enemy.

Obtain: Found or bought in various areas, dropped by various enemies.

Note: Useable in battle only. Reveals important info about the enemy. Make sure
  to use it on every new enemy you encounter if you care about completing the
  Monster Encyclopedia.


--Pickaxe----------------------------------------------------------------------

A crude pick that might prove useful if you ever hit a dead end.

Obtain: Bought in various areas.

Note: Removes certain obstacles in various areas. Necessary to complete some
  dungeons.


--Magical Rouge----------------------------------------------------------------

A magic lipstick that won't run out no matter how many times you use it. How's
the store discount this time?

Obtain: Found in Moria Mine 21F (Future).

Note: Shop item prices -10% until you make a purchase. An infinite, if small,
  discount. Doesn't stack with Charm Bottle or Miracle Charm; whichever one
  used last will take precedence.


--Red Lantern------------------------------------------------------------------

A lantern whose red flame can light even the deepest darkness.

Obtain: Moria Mine: Dwarven Ruins 21F treasure room (Future).

Note: Helps light up the dark levels of the lower Moria Mine and the Cave of
  Darkness, along with the Green Torch and Blue Candle. Necessary to complete
  the Cave of Darkness.


--Green Torch------------------------------------------------------------------

A torch whose green flame can light even the deepest darkness.

Obtain: Graham's Treasure Hunt sidequest, shore south of the bridge near where
   Dhaos's Castle used to be (Future).

Note: Helps light up the dark levels of the lower Moria Mine and the Cave of
  Darkness, along with the Red Lantern and Blue Candle. Necessary to complete
  the Cave of Darkness.


--Blue Candle------------------------------------------------------------------

A candle whose blue flame can light even the deepest darkness.

Obtain: Graham's Treasure Hunt sidequest, island northeast of the Cave of
Spirits (Future).

Note: Helps light up the dark levels of the lower Moria Mine and the Cave of
  Darkness, along with the Red Lantern and Green Torch. Necessary to complete
  the Cave of Darkness.


--Rope-------------------------------------------------------------------------

Don't leave home without this multi-purpose rope. Going up? Going down?

Obtain: Purchased in various areas (Past, Future).

Note: Helps you explore various areas. Needed to complete Lone Valley and the
  Cave of Ordeals.


--Drum Set---------------------------------------------------------------------

A drum set complete with cymbals. Can't you feel the beat calling you?

Obtain: Graham's Treasure Hunt sidequest, desert island northweast of Olive
  Village (Future).

Note: Lets you play the drums when used in the item menu.


--Mahjong Tiles----------------------------------------------------------------

Magical tiles made from possessed ivory by a mystic craftsman. They definitely
are not normal.

Obtain: Trade Ivory to the craftsman in Geeth's Shop (Future) for a random
  amount of tile sets.

Note: Useable in battle only. Interrupts and deals damage to all enemies on
  screen. The damage dealt depends on the numbers showed on the Mahjong Tiles.


--Monster Encyclopedia---------------------------------------------------------

An encyclopedia containing enemy pictures and information. Do your best to fill
it up!

Obtain: Mandatory story event.

Note: Lists every monster in the game you've encountered and an entry of their
  data. Entries are filled out by using a Spectacles on the monster and by
  obtaining any items they have as a drop or steal. Filling out the
  encyclopedia 100% will give Klarth the Monster Master title.


--Collector's Encyclopedia-----------------------------------------------------

A catalog of items that any true collector can't be without. Did you miss
anything?

Obtain: Mandatory story event.

Note: Lists every item in the game you've obtained. The item doesn't need to be
  in your inventory to be listed; as long as you've had it in the inventory at
  least once, it'll still be recorded. Collecting every item will give Klarth
  the "Item Collector" title.


--Ticket--[MISSABLE!]----------------------------------------------------------

The ticket you'll need if you want to see Yo-mi in concert.

Obtain: Missable! Spend 2001 Gald or more at the Alvanista item shop (Future),
  if Suzu isn't in the party.

Note: You can use it to see a concert in the Adventurer's Guild downstairs,
  needed for Mint's Songstress Title.


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x                                                                             x
x Food............................................................[TOPL_FOOD] x
x                                                                             x
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--Carrot-----------------------------------------------------------------------

A firm, colorful vegetable that has a sweet taste when boiled.

Obtain: Purchased or found in various areas.

Note: Used in various recipes, restores 1% HP to one character.


--Cabbage----------------------------------------------------------------------

A delicious vegetable, good boiled or raw. Dicing technique is a point of
contention for serious cooks.

Obtain: Purchased or found in various areas, dropped by #171 Belladonna.

Note: Used in various recipes, restores 1% HP to one character.


--Lettuce----------------------------------------------------------------------

A vegetable without which a salad is not a salad. Truly the King of the Salad.

Obtain: Purchased or found in various areas, dropped by #030 Wolfsbane.

Note: Used in various recipes, restores 1% HP to one character.


--Radish-----------------------------------------------------------------------

One of the components of Oden. A vegetable with curves that could put most
women to shame.

Obtain: Purchased in various shops.

Note: Used in the Miso Oden recipe, restores 30% HP to one character.


--Cucumber---------------------------------------------------------------------

A moist vegetable that should be cooked to a yellowish-green before eating.

Obtain: Purchased or found in various areas, dropped by #078 Jack-o-Lantern and
  #139 Pumpkin King.

Note: Used in various recipes, restores 1% HP to one character.


--Potato-----------------------------------------------------------------------

There are many methods of preparation, but peeling, salting, and steaming won't
steer you wrong.

Obtain: Purchased or found in various areas, dropped by #061 Caveman.

Note: Used in various recipes, restores 1% HP to one character.


--Tomato-----------------------------------------------------------------------

A vegetable that's good both cold and cooked. Frequently used in juices and
sauces.

Obtain: Purchased or found in various areas, dropped by #078 Jack-o-Lantern and
  #139 Pumpkin King.

Note: Used in various recipes, restores 1% HP to one character.


--Onion------------------------------------------------------------------------

An edible bulb, this popular vegetable can be found almost anywhere.

Obtain: Purchased or found in various areas.

Note: Used in various recipes, restores 1% HP to one character.


--Apple------------------------------------------------------------------------

A sweet apple. Peeled or not, it's a great snack on the go.

Obtain: Purchased or found in various areas, dropped by #029 Wood Color,
  #037 Orcrot, #121 Treant, and #185 Mighty Oak

Note: Used in various recipes, restores 1% TP to one character.


--Lemon------------------------------------------------------------------------

A fruit whose name isn't easy to write in Asian languages. Refreshing, sharp,
and sour.

Obtain: Purchased or found in various areas.

Note: Used in various recipes, restores 1% TP to one character.


--Strawberry-------------------------------------------------------------------

They go great with milk and cream and often decorate cakes.

Obtain: Purchased or found in various areas, dropped by #137 Banshee.

Note: Used in various recipes, restores 1% TP to one character.


--Banana-----------------------------------------------------------------------

Within the thick yellow peel, a soft white fruit can be found.

Obtain: Purchased or found in various areas, dropped by #137 Banshee.

Note: Used in various recipes, restores 1% TP to one character.


--Pineapple--------------------------------------------------------------------

A fruit native to tropical regions which is especially delicious with hot
foods.

Obtain: Purchased or found in various areas, dropped by #137 Banshee.

Note: Used in various recipes, restores 1% TP to one character.


--Melon------------------------------------------------------------------------

Just looking at it, you can tell it's a high-class fruit. It's often given as a
gift or eaten at celebrations.

Obtain: Purchased in Elven Village.

Note: Used in various recipes, restores 1% TP to one character. Needed to trade
  for (c)Green Card from NPC in Venezia Grocer (Future).


--Grapes-----------------------------------------------------------------------

Extra-sweet, home-grown grapes. The juice can stain clothes, so be careful when
eating them.

Obtain: Purchased or found in various areas. Dropped by #185 Mighty Oak.

Note: Used in various recipes, restores 1% TP to one character.


--Mangosteen-------------------------------------------------------------------

A fruit that grows on an exotic tropical tree. The edible part of the fruit is
cream-like and has a wonderful aroma.

Obtain: Purchased or found in various areas, dropped by #121 Treant.

Note: Used in various recipes, restores 1% TP to one character.


--Prune------------------------------------------------------------------------

A western variation of the plum. If dried, it can be made into jam, but this is
just one way to prepare it.

Obtain: Purchased or found in various areas, dropped by #029 Wood Color.

Note: Used in various recipes, restores 1% TP to one character.


--Tuna-------------------------------------------------------------------------

A popular fish. When fished in the winter, the additional fat makes it
especially delicious.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP/TP to one character.


--Mackerel---------------------------------------------------------------------

A type of mackerel. The flank is where the best cuts are found.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP/TP to one character.


--Sardines---------------------------------------------------------------------

A type of small fish that can be eaten as is. Tasty and useful for a lot of
dishes.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP/TP to one character.


--Squid------------------------------------------------------------------------

One of the fiends of the deep. A 10-legged edible mollusk.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP/TP to one character.


--Octopus----------------------------------------------------------------------

One of the fiends of the deep. An 8-legged edible mollusk.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP/TP to one character.


--Shrimp-----------------------------------------------------------------------

An animal with a soft body and strong smell, as well as a hard exoskeleton. The
symbol of longetivity.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP/TP to one character.


--Chicken----------------------------------------------------------------------

Chicken meat from only the healthiest of these farm-raised fowls.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP/TP to one character.


--Beef-------------------------------------------------------------------------

Cow meat with all the richness in flavor and protein that comes from being
raised outdoors.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP/TP to one character.


--Pork-------------------------------------------------------------------------

Pig meat that has its best flavor with just the right amount of fat.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP/TP to one character.


--Milk-------------------------------------------------------------------------

Cows milk that's full of nutrients. A glass per day will do your body good.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP to one character.


--Cheese-----------------------------------------------------------------------

The solid form of fermented animal milk. Taste and smell differ widely between
varieties.

Obtain: Purchased or found in various areas, dropped by

Note: Used in various recipes, restores 1% HP to one character.


--Konjac-----------------------------------------------------------------------

Compressed konjac made from a mixture of flour and milk of lime then boiled
down.

Obtain: Purchased in Alvanista grocer (Future).

Note: Used in various recipes, restores 10% HP to one character.


--Kelp------------------------------------------------------------------------

One of the ingredients in oden. The shiny surface is abounding with minerals.

Obtain: Purchased in Venezia grocer (Future).

Note: Used in various recipes, restores 10% HP to one character.


--Egg--------------------------------------------------------------------------

Used in countless recipes. The yoke is filled with all sorts of nutrients.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Used in various recipes, restores 1% HP to one character.


--Miso-------------------------------------------------------------------------

Hard work was poured over uncooked rice to make this miso. Without the miso,
oden just wouldn't be complete.

Obtain: Purchased from Ofuyu in the Ninja Village for 80,000 Gald each.

Note: Used in the Miso Oden recipe, restores 50% HP to one character.


--Bread------------------------------------------------------------------------

Browned crust and a firm yet spongy texture: a perfectly baked loaf of bread.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Used in various recipes, restores 1% HP to one character.


--Rice-------------------------------------------------------------------------

Measuring the amount of water for boiling rice is hard enough, but cooking with
it is even harder.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Used in various recipes, restores 1% HP to one character.


--Dried Seaweed----------------------------------------------------------------

Fresh seaweed spread over a plank and sun-dried.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Used in various recipes, restores 1% HP to one character.


--Spice------------------------------------------------------------------------

A selection of cooking spices no chef should be without. They're also used as
herbs in some regions.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Used in various recipes, restores 1% HP to one character.


--Pasta------------------------------------------------------------------------

A kneaded dough pressed into varieties like spaghetti, macaroni, and many
others.

Obtain: Purchased or found in various areas, dropped by various enemies.

Note: Used in various recipes, restores 1% HP to one character.


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x                                                                             x
x Weapons.........................................................[TOPL_WEPN] x
x                                                                             x
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x Swords (for Cless)                                                          x
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--Long Sword-------------------------------------------------------------------

A long iron sword measuring 90 centimeters.

Obtain: Cless's default equipment, purchased or found in various areas
  (Present).

Note: Slash +5, Thrust +5


--Saber--[MISSABLE!]-----------------------------------------------------------

A sword with a straight blade designed around slashing attacks.

Obtain: Missable! Purchased or found in various areas (Present, Past).

Note: Slash +8, Thrust +5


--Rapier--[MISSABLE!]----------------------------------------------------------

A sword with a thin blade designed to improve thrusting attacks.

Obtain: Purchased or found in various areas (Present, Past).

Note: Slash +2, Thrust +9, Accuracy +20


--Knight's Saber---------------------------------------------------------------

The sword used by Euclid's Black Knights. Its blade is much sharper than the
average sword.

Obtain: After a mandatory story event, found in the first floor of Cless's
  house in Totus Village (Present). Dropped by #010 Arc Knight.

Note: Slash +15, Thrust +8. Fire Attribute.


--Verdun--[MISSABLE!]----------------------------------------------------------

A rapier with a pointed blade-tip and designed around thrust attacks.

Obtain: Missable! Purchased or found in various areas (Past).

Note: Slash +4, Thrust +28, Accuracy +22.


--Colichemarde-----------------------------------------------------------------

A rapier both stylish and remarkably easy to use.

Obtain: Purchased or found in various areas (Past, Future).

Note: Slash +8, Thrust +35, Accuracy +25.


--Fine Saber--[MISSABLE!]------------------------------------------------------

A high quality sword with a slightly curved blade.

Obtain: Missable! Purchased or found in various areas (Past).

Note: Slash +25, Thrust +18.


--Walloon Sword----------------------------------------------------------------

A sword with a straight blade, just a little longer than a standard long sword.

Obtain: Purchased or found in various areas (Past, Future).

Note: Slash +50, Thrust +50.


--Fame Face--------------------------------------------------------------------

A curved blade, thinned and sharpened. The blade itself is a deep blue etched
with green runes.

Obtain: ?Sword. Dropped by #193 Mayer, one of the prizes from the Mach Boy race
  in Alvanista (Past). Found in Moria Mine: Dwarven Ruins 21F (Future).

Note: Slash +108, Thrust +60. Water Attribute.


--Slayer Sword-----------------------------------------------------------------

A demonic blade whose only purpose is to extinguish life from all things in
this world.

Obtain: ?Sword. Found in Dhaos's Castle (Past). Dropped by #074 Samurai and
  #117 Dragonnewt.

Note: Slash +200, Thrust +200, Accuracy +30. Earth Attribute.


--Moon Falx--[MISSABLE!]-------------------------------------------------------

A blade of light whose radiance is like that of the pale moonlight, beautiful
yet sorrowful.

Obtain: Missable! ?Sword. One of the chests in the Olive Village item shop
  storage room for 60,000 Gald. Dropped by #114 Doom Guard.

Note: Slash +260, Thrust +200, Accuracy + 10. Light Attribute.


--Damascus Sword---------------------------------------------------------------

A sword made of the flexible yet durable material known as Damascus steel.

Obtain: Purchased in various areas (Future), dropped by #135 Hatamoto.

Note: Slash +350, Thrust +315.


--Sinclair---------------------------------------------------------------------

A sabre whose simple, functional blade is polished to perfection.

Obtain: Purchased in various areas (Future).

Note: Slash +424, Thrust +220


--Destroyer--------------------------------------------------------------------

A sword made using an applied form of Magitechnology that raises your critical
hit rate.

Obtain: Purchased in various areas (Future).

Note: Slash +630, Thrust +290, Accuracy +10. Increases critical hit rate.


--Holy Sword-------------------------------------------------------------------

A holy sword blessed by the greatest of the gods.

Obtain: Purchased in various areas (Future), ?Sword dropped by #018 Evil Sword
  and #066 Gold Dragon.

Note: Slash +480, Thrust +480, Accuracy +30, Luck +10. Light Attribute.


--Dragontooth------------------------------------------------------------------

The fang of a dragon forged into a long sword.

Obtain: ?Sword. Dropped by #118 Dragontooth.

Note: Slash +140, Thrust +280, Accuracy +30. Earth Attribute.


--Flare Basilard---------------------------------------------------------------

A thin blade forged in the flames of the demon Flamberke.

Obtain: ?Sword. Dropped by #136 Balrog; found in Cave of the Burning Sands
  (Future) if you bought Suzu's Red Spider Lily skill instead.

Note: Slash +580, Thrust +595, Accuracy +20. Fire Attribute.


--Ice Coffin-------------------------------------------------------------------

A sword bearing the name of the seal of ice. In ancient times, this was the
trump card used to wipe out the Red Dragons.

Obtain: ?Sword. Dropped by #002 Ice Golem, found in Moria Mine: Dwarven Ruins
  21F (Future).

Note: Slash +595, Thrust +580, Accuracy +10. Water Attribute.


--Laser Blade------------------------------------------------------------------

A weapon born from the advanced science of the ancient people of Thor, whose
city sank into the ocean.

Obtain: Purchased in Freezekiel (Future).

Note: Slash +850, Thrust +650, Accuracy +60. Light Attribute.


--Duel Sword-------------------------------------------------------------------

A sword granted to the heroic swordsman of an ancient kingdom.

Obtain: ?Sword. Found in Graham's Treasure Hunt sidequest, dropped by #071
  Sakon.

Note: Slash +800, Thrust +780, Accuracy +10. Earth Attribute.


--Luck Blade-------------------------------------------------------------------

A holy sword blessed by the goddess of luck that, as you might expect,
increases your luck.

Obtain: Found in the Depths of the Treant Forest and/or Graham's Treasure Hunt
  sidequest; Tower of the Zodiac (Future) if you bought Suzu's Thunderbolt
  skill instead.

Note: Slash +800, Thrust +800, Accuracy +80, Luck +80.


--Muramasa---------------------------------------------------------------------

A named blade, created by the master Muramasa, so sharp that enemies won't even
feel it as they're cut.

Obtain: After being introduced to Ranzo in the Ninja Village (Future).

Note: Slash +750, Thrust +400, Accuracy +100.


--Wasier Rapier----------------------------------------------------------------

A thin sword famous for being the most popular blade of nobles.

Obtain: ?Sword. Found in Dhaos's Castle (Future), dropped by #046 Kiyomasa and
  #083 Chevalier.

Note: Slash +700, Thrust +1200, Accuracy +10.


--Saint Rapier-----------------------------------------------------------------

A thin holy sword blessed by the greatest of the gods.

Obtain: ?Sword. Found in Depths of the Treant Forest (Future), dropped by #104
  Tyrant.

Note: Slash +300, Thrust +1600, Accuracy +10. Light Attribute.


--Doom Blade-------------------------------------------------------------------

A cursed sword said to bring disaster. The blade itself has been stained black
with chaos.

Obtain: ?Sword. Found in forest around Ninja Village and Depths of the Treant
  Forest (Future), dropped by #162 Pluto.

Note: Slash +1300, Thrust +1100, Accuracy +10. Dark Attribute.


--Excalibur--------------------------------------------------------------------

The blade of the true king. One of the items left behind by the hero Gilgamesh
in the Legend of Ishtar.

Obtain: ?Sword. Found in Moria Mine: Dwarven Ruins 21F treasure room (Future).

Note: Slash +1390, Thrust +1390, Accuracy +50.


--Vorpal Sword-----------------------------------------------------------------

A sentient sword with a blade like ice. One of the Three Great Artifacts.

Obtain: Mandatory story event.

Note: Slash +900, Thrust +900, Accuracy + 10. Water Attribute.


--Flamberge--------------------------------------------------------------------

A sentient sword with a blade like fire. One of the Three Great Treasures.

Obtain: Mandatory story event.

Note: Slash +900, Thrust +900, Accuracy +10. Fire Attribute.


--S.D.-------------------------------------------------------------------------

A mysterious sword whose abbreviated name does not stand for Super Deformed.

Obtain: Win the optional battle against Lilith in the Euclid arena (Future),
  see section [TOPWS_EUA] for more details.

Note: Slash +1240, Thrust +1240. Fire Attribute. The full combo of Wild Blade
  Dance can only be unleashed with it equipped.


--Eternal Sword----------------------------------------------------------------

A sentient blae as ancient as time itself. Possesses the ability to control
space and time.

Obtain: Mandatory story event.

Note: Slash +1050, Thrust +1140, Accuracy +10.


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x Spears (for Cless)                                                          x
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--Corcesca---------------------------------------------------------------------

A polearm often classified as a trident or a winged spear.

Obtain: Purchased or found in various areas (Past), ?Spear dropped by #155
  Black Knight.

Note: Slash +50, Thrust +106.


--Gungnir (1)------------------------------------------------------------------

The legendary spear used during Ragnarok but thought to be lost in ages past.

Obtain: Mandatory story event.

Note: Slash +96, Thrust +122, Accuracy +5


--Gungnir (2)------------------------------------------------------------------

The legendary spear used during Ragnarok and wielded by the rider of the divine
steed.

Obtain: Mandatory story event.

Note: Slash +180, Thrust +295, Accuracy +5


--Sadain Glaive----------------------------------------------------------------

A spear featuring a sabre-like blade.

Obtain: Purchased in various areas (Future).

Note: Slash +210, Thrust +424


--Vanguard---------------------------------------------------------------------

A long spear said to be the favorite of a hero who won countless battles in the
frontlines.

Obtain: Purchase in Ninja Village (Future).

Note: Slash +512, Thrust +634, Accuracy + 60.


--Arc Wind---------------------------------------------------------------------

A spear that bears the name of a great wind, apable of delivering crushing
blows without warning.

Obtain: ?Sword. Found in Depths of the Treant Forest (Future), dropped by #155
  Black Knight.

Note: Slash +860, Thrust +720, Accuracy +50. Wind Attribute.


--Gungnir (3)------------------------------------------------------------------

<<True Gungnir>>: the full, unleashed power of the legendary spear used during
Ragnarok.

Obtain: Win the optional battle against Odin in the Tower of Flame (Future).
  See section [TOPWS_ODN] for more details.

Note: Slash +800, Thrust +1640, Accuracy +50.


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x Axes (for Cless)                                                            x
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--Battle Axe-------------------------------------------------------------------

A battle axe that is easy to handle in a fight.

Obtain: Purchased or found in various areas (Past), ?Axe dropped by #075
  Thunder Dragon.

Note: Slash +35, Thrust +2, Accuracy +10.


--Crescent Axe-----------------------------------------------------------------

An axe with a blade shaped like the crescent moon.

Obtain: Purchased in various areas (Past, Future).

Note: Slash +65, Thrust +10. Light Attribute.


--Bardiche---------------------------------------------------------------------

A crescent axe refined for ease of use.

Obtain: Purchased in various areas (Past, Future).

Note: Slash +130, Thrust +15, Accuracy +10.


--Strike Axe-------------------------------------------------------------------

An axe that crackles with blue and white thunder from Raiju's divine power.

Obtain: ?Sword. Found in Cave of the Burning Sands (Past). Dropped by #075
  Thunder Dragon.

Note: Slash +140, Thrust +20, Accuracy +10. Thunder Attribute.


--Hard Cleaver-----------------------------------------------------------------

A lightweight axe made of the flexible yet durable material known as Damascus
steel.

Obtain:

Note: Slash +500, Thrust +100, Accuracy +10.


--Bahamut's Tear---------------------------------------------------------------

The fearsome axe whose power tore apart even the legendary dragon, Bahamut.

Obtain: Found in Depths of the Treant Forest and Moria Mine: Dwarven Ruins 19F
  (Future).

Note: Slash +1290, Thrust +950, Accuracy +10.


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x Halberds (for Cless)                                                        x
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--Halberd----------------------------------------------------------------------

An excellent weapon that combines the reach of the spear and the power of the
axe.

Obtain: Found or purchased in various areas (Past, Future).

Note: Slash +105, Thrust +105.


--Poleaxe----------------------------------------------------------------------

An axe-like weapon that is a close relative of the halberd.

Obtain: Purchased in various areas (Future).

Note: Slash +850, Thrust 150.


--Mech Halberd-----------------------------------------------------------------

A halberd constructed with specialized metals to enhance durability.

Obtain: Found or purchased in various areas (Past, Future).

Note: Slash +200, Thrust +210, Accuracy +5.


--Saint Halberd----------------------------------------------------------------

A holy halberd blessed by the greatest of the gods.

Obtain: ?Halberd. Found in Depths of the Treant Forest and Graham's Treasure
  Hunt sidequest (Future).

Note: Slash +840, Thrust +640, Accuracy +10, Luck +20. Water Attribute.


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x Bows (for Chester)                                                          x
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--Short Selfbow----------------------------------------------------------------

A shortbow made with a single piece of wood.

Obtain: Chester's default equipment.

Note: Attack +8, Accuracy +10.


--Long Selfbow-----------------------------------------------------------------

A longbow made with a single piece of wood.

Obtain: Purchased or found in various areas, ?Bow dropped by various enemies
  (Present, Past, Future).

Note: Attack +20 Accuracy +10.


--Composite Bow----------------------------------------------------------------

A bow constructed from several types of materials.

Obtain: Purchased in various areas (Future).

Note: Attack +400, Accuracy +20.


--Cranequin--------------------------------------------------------------------

A powerful and accurate bowgun, though rather heavy.

Obtain: Purchased in various areas (Future).

Note: Attack +545, Accuracy +35.


--Aqua Spread------------------------------------------------------------------

A magical bow that possesses the power of ice. Very effective against fire
elemental enemies.

Obtain: ?Bow. Found in Corroded Grotto (Future), dropped by #004 Aqua Dragon.

Note: Attack +680, Accuracy +50. Water Attribute.


--Flare Spread-----------------------------------------------------------------

A magical bow that possesses the power of fire. Very effective against water
elemental enemies.

Obtain: ?Bow. One of the prizes from the Mach Race in Alvanista (Future),
  dropped by #021 Vulcan.

Note: Attack +680, Accuracy +50. Fire Attribute.


--Sand Spread------------------------------------------------------------------

A magical bow that possesses the power of earth. Very effective against wind
elemental enemies.

Obtain: ?Bow. Dropped by #90 Scout and #209 Ranger.

Note: Attack +680, Accuracy +50. Earth Attribute.


--Gale Spread------------------------------------------------------------------

A magical bow that possesses the power of wind. Very effective against earth
elemental enemies.

Obtain: ?Bow. Found in the Cavern of Ice (Future), dropped by #009 Arch Demon.

Note: Attack +680, Accuracy +50. Wind Attribute.


--Crescent Arrow---------------------------------------------------------------

Known as the Bow of Light, its arrows fly straight and swift like light itself.

Obtain: Purchased in Geeth's Shop (Future), ?Bow dropped by #095 Storm Rider.

Note: Attack +750, Accuracy +65. Light Attribute.


--Elven Bow (1)----------------------------------------------------------------

The sacred bow of the Elves, said never to have missed its mark.

Obtain: Visit the Elven Village bow shop and repair Chester's Bow for 20,000
  Gald (Future).

Note: Attack +808, Accuracy +200.


--Merciless Bow----------------------------------------------------------------

A legendary bow that knows no mercy, its arrows pierce even the thickest armor.

Obtain: ?Bow. Dropped by #034 Origin.

Note: Attack +999, Accuracy +80.


--Berserk Arrow----------------------------------------------------------------

An unbreakable bow made to defeat a crazed warrior that once devastated an
entire continent.

Obtain: ?Bow. Found in Depths of the Treant Forest (Future), dropped by #145
  Beast Master.

Note: Attack +1042, Accuracy +100.


--Elven Bow (2)----------------------------------------------------------------

The sacred bow of the Elves, its full power unleashed, will surely never miss
its mark.

Obtain: Complete the Depths of the Treant Forest sidequest. See section
  [TOPWS_DTF] for more details.

Note: Attack +1180, Accuracy +200.


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x Staves (for Mint)                                                           x
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--Rod--------------------------------------------------------------------------

A staff made from evergreen wood.

Obtain: Mint's default equipment.

Note: Attack +2, Accuracy +10.


--Gem Rod--[MISSABLE!]---------------------------------------------------------

A staff crowned with a cheap jewel.

Obtain: Missable! Purchased in various areas (Past).

Note: Attack +15, Accuracy +10.


--Ruby Wand--------------------------------------------------------------------

A staff crowned with a ruby gemstone.

Obtain: Purchased in various areas (Past, Future).

Note: Attack +30, Accuracy +10


--Rune Staff--[MISSABLE!]------------------------------------------------------

A very valuable staff whose surface is inscribed with magical runes.

Obtain: Missable! Found in various areas (Past), ?Rod dropped by #103
  Sorceress.

Note: Attack +85, Accuracy +10


--Unicorn Horn-----------------------------------------------------------------

The horn of the sacred beast known as the Unicorn, the catalyst for Methodism.

Obtain: Mandatory story event.

Note: Attack +135, Defense +10, Luck +10. Light Attribute.


--Holy Staff-------------------------------------------------------------------

A holy staff blessed by the greatest of the gods.

Obtain: Purchased in various areas (Future).

Note: Attack +180, Accuracy +10. Light Attribute.


--Star Mace--------------------------------------------------------------------

A staff that leaves behind a glittering trail of magic that looks like a
cluster of shooting stars.

Obtain: One of the prizes for clearing the Euclid Arena (Future), ?Rod found in
  Depths of the Treant Forest and Dhaos's Castle (Future).

Note: Attack +350, Accuracy +10.


--Blue Crystal Rod-------------------------------------------------------------

The Blue Crystal Rod, one of the artifacts mentioned in the Legend of Ishtar.

Obtain: Found in forest around Ninja Village and Depths of the Treant Forest
  (Future).

Note: Attack +420, Accuracy +10.


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x Books (for Klarth)                                                          x
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--Pin-Up Mag-------------------------------------------------------------------

An adult magazine for men that isn't really suited for battle...

Obtain: ?Book. Found in various areas (Past), dropped by #129 Gnome, one of the
  possible items from the Magic Pouch.

Note: Attack +5, Accuracy +20. Trade to Curio in Morrison's Manor (Future) to
  recieve the (c)Curio's Mirror.


--N.G.-------------------------------------------------------------------------

A book with a round yellow character on the cover. The letters don't stand for
No Good.

Obtain: Found in Depths of the Treant Forest and Graham's Treasure Hunt
  sidequest (Future).

Note: Attack +765.


--Necronomicon-----------------------------------------------------------------

One of the dark books of the Cthulhu Mythos. The Book of the Dead, one of the
terrible and forbidden books.

Obtain: Klarth's default equipment.

Note: Attack +20, Accuracy +10. Dark Attribute.


--The King in Yellow-----------------------------------------------------------

One of the dark books of the Cthulhu Mythos. The cover is a deep red dyed with
The Yellow Sign.

Obtain: ?Book. Dropped by #115 Demeter.

Note: Attack +60, Accuracy +20.


--Celaeno Fragments------------------------------------------------------------

One of the dark books of the Cthulhu Mythos. Portions of the forbidden writings
of the Great Library of Celaeno.

Obtain: Mandatory story event.

Note: Attack +70, Accuracy +30.


--Liber Ivonis-----------------------------------------------------------------

One of the dark books of the Cthulhu Mythos. Part of the text has been written
in blood.

Obtain: ?Book. Found in Demeter's Island (Past), dropped by #031 Undine.

Note: Attack +80, Accuracy +10. Dark Attribute.


--Cthaat Aquadingen--[MISSABLE!]-----------------------------------------------

One of the dark books of the Cthulhu Mythos. The book itself is bound in the
skin of some unknown creature.

Obtain: Missable! Found in Tower of the Zodiac (Past).

Note: Attack +120, Accuracy +10. Water Attribute.


--G'harne Fragments------------------------------------------------------------

One of the dark books of the Cthulhu Mythos. This book is translated from a
metal engraving in ancient northern ruins.

Obtain: Found in Volt's Cave (Future).

Note: Attack +350, Accuracy +10.


--Seven Books of Hsan----------------------------------------------------------

One of the dark books of the Cthulhu Mythos. According to rumor, these are the
writings of a phantom in the east.

Obtain: ?Book. Found in the forest around Ninja Village and the Depths of the
  Treant Forest.

Note: Attack +500, Accuracy +10.


--Messa di Requiem-------------------------------------------------------------

One of the dark books of the Cthulhu Mythos. The book is a magical incantation
disguised as a play.

Obtain: ?Book. Found in the Cavern of Ice (Future).

Note: Attack +500, Accuracy +60.


--True Magick------------------------------------------------------------------

The final tome of dark arts whose pages hold only that which its title implies-
True Magick.

Obtain: ?Book. Found in Dhaos's Castle (Future).

Note: Attack +700, Accuracy +50. Light Attribute.


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x Brooms (for Arche)                                                          x
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--Broom------------------------------------------------------------------------

A flying broom to which a saddle seat has been attached to make riding it less
painful.

Obtain: Arche's default equipment.

Note: Attack +20, Accuracy +10.


--Mystic Broom--[MISSABLE!]----------------------------------------------------

An exquisite silver broom.

Obtain: Missable! Found in Moria Mine (Past).

Note: Attack +100, Accuracy +10.


--Magical Broom----------------------------------------------------------------

A broom that once belonged to a witch who came from another world.

Obtain: One of the prizes for clearing the Euclid arena (Future), found in
  Depths of the Treant Forest (Future), stolen from #024 Witch.

Note: Attack +200, Accuracy +10


--Sylph Broom------------------------------------------------------------------

A broom imbued with the power of the Spirits of Wind.

Obtain: Found in Volt's Cave (Future).

Note: Attack +380, Accuracy +10. Wind Attribute.


--Wonder Broom-----------------------------------------------------------------

A strange broom that looks like a flying musical instrument.

Obtain:

Note: Attack +500, Accuracy +30.


--Star Broom-------------------------------------------------------------------

A magical broom that leaves a trail of shooting stars behind it.

Obtain: Given from Arche's mother in Elven Village inn (Future), one of the
  prizes from clearing the Euclid Arena (Future).

Note: Attack +640, Accuracy +10.


--Deck Brush-------------------------------------------------------------------

A broom that was honestly made just for cleaning, but if you just believe, it
can fly!

Obtain: Purchased in various areas (Past, Future).

Note: Attack +30.


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x Short Swords (for Suzu)                                                     x
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--Ninto Botan------------------------------------------------------------------

A female ninja's short sword named after the peony. A blade used by all female
ninja from an early age.

Obtain: Suzu's default equipment.

Note: Attack +255, Accuracy +10. Fire Attribute.


--Ninto Ayame------------------------------------------------------------------

A female ninja's short sword named after the iris. Very effective against fire
elemental enemies.

Obtain: Purchased in Ninja Village (Future).

Note: Attack +420, Accuracy +20. Water Attribute.


--Ninto Kikyo------------------------------------------------------------------

A female ninja's short sword named after the bellflower. Very effective against
wind elemental enemies.

Obtain: Found in Moria Mine: Dwarven Ruins 19F (Future).

Note: Attack +550, Accuracy +30. Earth Attribute.


--Ninto Koroyuri---------------------------------------------------------------

A female ninja's short sword named after the black lily. Few possess the skill
to make full use of this blade.

Obtain: Complete Suzu's rite of succession in the Cave of Ordeals at the Ninja
  Village, see section [TOPWS_COD] for more details.

Note: Attack +750, Accuracy +40. Dark Attribute.


--Ninto Chizakura--------------------------------------------------------------

A female ninja's short sword whose name comes from the drops of blood it
scatters like the falling petals of the sakura.

Obtain: Found in Moria Mine: Dwarven Ruins 21F treasure room (Future).

Note: Attack +999, Accuracy +50. Dark Attribute.


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x                                                                             x
x Armor (Body)....................................................[TOPL_ARM1] x
x                                                                             x
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--Leather Armor----------------------------------------------------------------

A leather armor that covers the torso.

Obtain: Cless and Chester's default equipment.

Note: Defense +2. Equippable by Cless, Chester, and Klarth.


--Chain Mail--[MISSABLE!]------------------------------------------------------

An armor for the upper body composed of interconnected metal rings. The armor
is about 2 centimeters thick.

Obtain: Missable! Purchased or found in various areas (Present, Past).

Note: Defense +4. Equippable by Cless and Chester.


--Ring Mail--[MISSABLE!]-------------------------------------------------------

An armor for the upper body reinforced with chains of interconnected metal
rings. The armor is 4 centimeters thick.

Obtain: Missable! Purchased in various areas (Present, Past).

Note: Defense +7. Equippable by Cless and Chester.


--Splint Mail--[MISSABLE!]-----------------------------------------------------

A chain mail that covers the torso and was reinforced in vital areas with
additional plating.

Obtain: Missable! Purchased in various areas (Past).

Note: Defense +9. Equippable by Cless and Chester.


--Beastplate-------------------------------------------------------------------

A solid metal plate armor that covers the upper body.

Obtain: Purchased in various areas (Past, Future).

Note: Defense +13. Equippable by Cless and Chester.


--Plate Mail-------------------------------------------------------------------

A plate armor that covers the whole body.

Obtain: Purchased in various areas (Future).

Note: Defense +18. Equippable by Cless and Chester.


--Mithril Plate----------------------------------------------------------------

A modified plate mail made with the magical material known as mithril.

Obtain: Purchased in various areas (Future).

Note: Defense +28. Resists Light Attribute (-50% damage). Equippable by Cless
  and Chester.


--Reflex-----------------------------------------------------------------------

A magical armor designed to boost reflexes.

Obtain: ?Armor. Found in various areas (Future).

Note: Defense +35. Resists Water (-20%), Wind (-20%), Thunder (-20%, and Light
  Attributes (-50%).

Equippable by Cless and Chester.


--Silver Plate-----------------------------------------------------------------

A plate mail suit of armor made entirely from silver.

Obtain: Found in the Cavern of Ice (Future).

Note: Defense +37. Equippable by Cless and Chester.


--Rare Plate-------------------------------------------------------------------

A peerless armor that the Craftsman Geeth poured his heart and soul into
making.

Obtain: Purchase in Geeth's Shop (Future).

Note: Defense +38. Equippable by Cless, Chester, and Klarth.


--Mumbane----------------------------------------------------------------------

An armor that grants the protection of the Great Goddess.

Obtain: ?Armor. Found in Dhaos's Castle and Depths of the Treant Forest
  (Future).

Note: Defense +60. Resists Non-Elemental (-30%), Water (-30%), Fire (-30%,
  Thunder (-70%), and Light (-70%) Attributes. Equippable by Cless and Chester.


--Gold Armor-------------------------------------------------------------------

An armor made of gold. One of the items left behind by the hero Gilgamesh in
the Legend of Ishtar.

Obtain: ?Armor. Found in Moria Mine: Dwarven Ruins 19F (Future).

Note: Defense +65. Resists Non-Elemental (-80%), Fire (-30%), Wind (-50%), and
  Thunder (-80%) Attributes. Equippable by Cless.


--Cloak------------------------------------------------------------------------

A cloak woven from a sturdy cloth.

Obtain: Mint's default equipment.

Note: Defense +3. Equippable by Mint, Klarth, and Arche.


--Amber Cloak--[MISSABLE!]-----------------------------------------------------

A cloak made of a strong cloth and decorated with Amber.

Obtain: Missable! Purchased in various areas (Past).

Note: Defense +6. Equippable by Mint, Klarth, and Arche.


--Silver Cloak-----------------------------------------------------------------

A cloak sewn together with a silver thread.

Obtain: Purchased or found in various areas (Past), dropped by #159 Priestess.

Note: Defense +12, Evasion +10. Equippable by Mint, Klarth, and Arche.


--Holy Cloak-------------------------------------------------------------------

A holy cloak blessed by the greatest of the gods.

Obtain: Purchased in various areas (Future).

Note: Defense +25. Resists Thunder Attribute (-50% damage). Equippable by Mint
  and Klarth.


--Star Cloak-------------------------------------------------------------------

A magical cloak that occasionally shines like the starlight.

Obtain: One of the prizes for clearing the Euclid arena. ?Cloth found in
  various areas (Future).

Note: Defense +55. Resists Non-Elemental (-50%) and Water Attributes (-50%).
  Equippable by Mint, Klarth, and Arche.


--Mithril Mesh-----------------------------------------------------------------

A magical cloak sewn together with thin strands of the magical material known
as mithril.

Obtain: Purchased in various areas (Future). ?Cloth found in various areas
  (Past).

Note: Defense +18. Resists Light Attribute (+50% chance to Nullify). Equippable
  by Cless, Chester, Mint, Klarth, and Arche.


--Witch Dress------------------------------------------------------------------

A witch's dress with a simple design that radiates a powerful magical aura.

Obtain: Purchase in Elven Village (Future).

Note: Defense +50, Evasion +15. Resists Earth (-30%), Water (-30%),
  Fire (-30%), Wind (-30%), and Thunder (-30%) Attributes. Equippable by Arche.


--Kisaragi---------------------------------------------------------------------

A kimono used by female ninja, its name is an ancient word for February. It's
light and allows for easy movement.

Obtain: Suzu's default equipment.

Note: Defense +25, Evasion +5. Equippable by Suzu.


--Yayoi------------------------------------------------------------------------

A kimono used by female ninja, its name is an ancient word for March. It was
made with care and offers greater protection.

Obtain: Purchase in Ninja Village.

Note: Defense +35, Evasion +5. Equippable by Suzu.


--Nagatsuki--------------------------------------------------------------------

A kimono used by female ninja, its name is an ancient word for September. A
protective charm is sewn in the lining.

Obtain: Found in various areas (Future).

Note: Defense +45, Evasion +5. Equippable by Suzu.


--Kannazuki--------------------------------------------------------------------

A kimono used by female ninja, its name is an ancient word for October. It is
capable of absorbing wind-based attacks.

Obtain: Moria Mine: Dwarven Ruins 19F (Future).

Note: Defense +60, Evasion +10. Resists Wind Attribute (Absorb 100%).
  Equippable by Suzu.


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x                                                                             x
x Armor (Shields).................................................[TOPL_ARM2] x
x                                                                             x
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All shields except the Ring Shield are equippable by Cless only.


--Wood Shield--[MISSABLE!]-----------------------------------------------------

A simple shield carved out of wood.

Obtain: Missable! Purchased or found in various areas (Present, Past).

Note: Defense +1, Evasion +2.


--Round Shield--[MISSABLE!]----------------------------------------------------

A round shield made of metal.

Obtain: Missable! Purchased or found in various areas (Present, Past).

Note: Defense +2, Evasion +5.


--Kite Shield--[MISSABLE!]-----------------------------------------------------

A square metal shield refined from the round shield design.

Obtain: Missable! Purchased or found in various areas (Past).

Note: Defense +4, Evasion +7.


--Fight Shield-----------------------------------------------------------------

A metal shield made specifically for use by swordsmen.

Obtain: Purchased in various areas (Past, Future).

Note: Defense +6, Evasion +10.


--Fine Shield------------------------------------------------------------------

A Fight Shield refined with ease of use in mind.

Obtain: Purchased in various areas (Past, Future).

Note: Defense +8, Evasion +12.


--Ankh Shield------------------------------------------------------------------

A holy shield with an ankh emblem fixed in its center.

Obtain: Found in various areas (Future).

Note: Defense +10, Evasion +15.


--Rare Shield------------------------------------------------------------------

A masterpiece that the Craftsman Geeth poured his heart and soul into making.
Resistant to water attacks.

Obtain: Purchase in Geeth's Shop (Future).

Note: Defense +15, Evasion +20. Resists Water Attribute (-50% damage).


--Red-Line Shield--------------------------------------------------------------

Just having that red line nearby gets you all fired up for battle.

Obtain: Graham's Treasure Hunt sidequest, island south/southeast of the Midgard
  continent.

Note: Defense +15, Evasion +30.


--Star Shield------------------------------------------------------------------

A shield made from an unknown material that provides incredible defense
considering its negligible weight.

Obtain: One of the prizes for clearing the Euclid arena (Future), found in
  Dhaos's Castle (Future).

Note: Defense +23, Evasion +25.


--Blue-Line Shield-------------------------------------------------------------

Just having that blue line nearby gives you the courage to press on.

Obtain: Graham's Treasure Hunt sidequest, shore just south of the bridge where
  Dhaos's Castle was in the past (Future).

Note: Defense +25, Evasion +30.


--Ring Shield------------------------------------------------------------------

It's shaped like a ring, but wearing it actually procuces a translucent magical
shield.

Obtain: Found in various areas (Future).

Note: Defense +20, Evasion +25. Equippable by Chester, Mint, Klarth, Arche, and
  Suzu.


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x                                                                             x
x Armor (Head)....................................................[TOPL_ARM3] x
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--Leather Helm-----------------------------------------------------------------

A leather helmet that covers the top of the head.

Obtain: Purchased or found in various areas (Present, Past), ?Helmet found in
  Moria Mine: Dwarven Ruins 21F (Future).

Note: Defense +1. Equippable by Cless.


--Iron Sallet------------------------------------------------------------------

An iron helmet with a guard that covers half of the face.

Obtain: Missable! Purchased in various areas (Past), found in Moria Mine:
  Dwarven Ruins 18F, dropped by #001 Iron Golem.

Note: Defense +3. Equippable by Cless.


--Armet Helm--[MISSABLE!]------------------------------------------------------

An iron helmet that covers the entire head and face.

Obtain: Missable! Purchased or found in various areas (Past).

Note: Defense +5. Equippable by Cless.


--Cross Helm-------------------------------------------------------------------

A refined version of the armet helm design.

Obtain: Purchased in various areas (Future).

Note: Defense +10. Equippable by Cless.


--Duel Helm--------------------------------------------------------------------

A helmet granted to the heroic swordsman of an ancient kingdom.

Obtain: ?Helmet. Found in various areas (Future).

Note: Defense +19. Equippable by Cless.


--Rare Helm--------------------------------------------------------------------

A masterpiece that the Craftsman Geeth poured his heart and soul into making.
Resistant to thunder attacks.

Obtain: Purchase at Geeth's Shop (Future).

Note: Defense +20. Resists Thunder Attribute (-20% damage). Equippable by
  Cless.


--Golden Helm------------------------------------------------------------------

A helmet made of gold. One of the items left behind by the hero Gilgamesh in
the Legend of Ishtar.

Obtain:

Note: Defense +28, Evasion +5. Equippable by Cless.


--Star Helm--------------------------------------------------------------------

A helmet made from an unknown material that provides incredible defense
considering its negligible weight.

Obtain: One of the prizes for clearing the Euclid Arena (Future). ?Helmet found
in Dhaos's Castle and the Depths of the Treant Forest (Future).

Note: Defense +26. Equippable by Cless.


--Beret--[MISSABLE!]-----------------------------------------------------------

More in the realm of fashion, this hat doesn't provide much protection against
the elements.

Obtain: Missable! Purchased in various areas (Present, Past).

Note: Defense +1. Equippable by Chester, Mint, and Klarth.


--Ankh Beret--[MISSABLE!]------------------------------------------------------

Standard headwear for members of the clergy.

Obtain: Missable! Purchased in various areas (Past).

Note: Defense +3. Equippable by Chester, Mint, and Klarth.


--Straw Hat--------------------------------------------------------------------

A hat with a round brim that could fall off or get caught in the wind if you're
not careful.

Obtain: Purchased in various areas (Past, Future), dropped by #172 Hellcat.

Note: Defense +5. Equippable by Chester, Mint, and Klarth.


--Fine Beret-------------------------------------------------------------------

The maker of this hat isn't particularly famous, though the design shows a lot
of potential.

Obtain: Purchased in various areas (Past, Future).

Note: Defense +12. Equippable by Chester, Mint, and Klarth.


--Star Beret-------------------------------------------------------------------

A magical hat that sometimes shines like the stars.

Obtain: One of the prizes for the Button Master minigame in Alvanista Castle
  and for clearing the Euclid arena (Future). ?Beret found in various areas
 (Future).

Note: Defense +16. Equippable by Chester, Mint, and Klarth.


--Hood-------------------------------------------------------------------------

A simple cloth hood that covers the scalp. Rather than boosting defense, it is
designed to increase evasion.

Obtain: Purchased in Ninja Village (Future).

Note: Defense +2, Evasion +2. Equippable by Suzu.


--Mask-------------------------------------------------------------------------

A simple cloth mask that hides the face. Rather than boosting defense, it is
designed to increase evasion.

Obtain: Found in the forest around the Ninja Village (Future), stolen from
  every ninja in the Cave of Ordeals (Future); see section [TOPWS_COD] for more
  details.

Note: Defense +5, Evasion +5. Equippable by Suzu.


--Blue Ribbon------------------------------------------------------------------

A blue ribbon that symbolizes the true friendship between Arche and Rhea.

Obtain: Arche's default equipment.

Note: Defense +2. Equippable by Arche.


--Long Blue Ribbon--[MISSABLE!]------------------------------------------------

A long ribbon that takes every opportunity to dance elegantly in the wind.

Obtain: Missable! Purchased in various areas (Past), found in Corroded Grotto
  (Past).

Note: Defense +5. Equippable by Arche.


--Striped Ribbon---------------------------------------------------------------

A ribbon with a striped pattern.

Obtain: Purchased in various areas (Past, Future).

Note: Defense +9, Evasion +5. Equippable by Arche.


--Pretty Ribbon----------------------------------------------------------------

A really cute ribbon.

Obtain: Purchased in various areas (Future).

Note: Defense +18, Evasion +10. Equippable by Arche.


--Magical Ribbon---------------------------------------------------------------

A ribbon imbued with powerful magic.

Obtain: One of the prizes for clearing the Euclid Arena (Future), found in the
  Depths of the Treant Forest (Future).

Note: Defense +25. Equippable by Arche.


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x                                                                             x
x Armor (Hands)...................................................[TOPL_ARM4] x
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--Leather Gloves--[MISSABLE!]--------------------------------------------------

A pair of leather gloves.

Obtain: Missable! Purchased in various areas (Present, Past).

Note: Defense +1. Equippable by Cless and Chester.


--Iron Gloves--[MISSABLE!]-----------------------------------------------------

A pair of iron gloves.

Obtain: Missable! Purchased in various areas (Past), dropped by #001 Iron
  Golem.

Note: Defense +2. Equippable by Cless and Chester.


--Gauntlets--------------------------------------------------------------------

A pair of iron gauntlets.

Obtain: Purchased in various areas (Past, Future).

Note: Defense +4. Equippable by Cless and Chester.


--Mithril Gloves---------------------------------------------------------------

A pair of gauntlets made from the magical material known as mithril.

Obtain: Purchased in various areas (Future).

Note: Defense +10. Equippable by Cless and Chester.


--Rare Gauntlets---------------------------------------------------------------

A masterpiece that the Craftsman Geeth poured his heart and soul into making.
Resistant to earth attacks.

Obtain: Purchase in Geeth's Shop (Future).

Note: Defense +15. Resists Earth Attribute (-50% damage). Equippable by Cless
  and Chester.


--Star Gloves------------------------------------------------------------------

Gauntlets made from an unknown material that provides incredible defense
considering its negligible weight.

Obtain: One of the prizes from clearing the Euclid Arena (Future), found in
  Dhaos's Castle and the Depths of the Treant Forest (Future).

Note: Defense +24. Equippable by Cless and Chester.


--Hyper Gauntlets--------------------------------------------------------------

These gauntlets will increase the accuracy of your sword strikes just by
wearing them.

Obtain: Graham's Treasure Hunt sidequest, enclosed shore south of Venezia.

Note: Defense +26, Accuracy +20. Equippable by Cless.


--Claw Gauntlets---------------------------------------------------------------

Gauntlets with hooked iron claws that offer not only increased defense, but
also attack power.

Obtain: Dropped by #126 Ninja Master.

Note: Attack +100, Defense +10. Equippable by Suzu.


--Kitchen Mittens--[MISSABLE!]-------------------------------------------------

Gloves that cover the thumb with one part and all 4 fingers together in the
other.

Obtain: Missable! Purchased in various areas (Past).

Note: Defense +5. Resists Fire Attribute (-10% damage). Equippable by Mint,
  Arche, and Suzu.


--Pretty Mittens---------------------------------------------------------------

A very cute pair of gloves.

Obtain: One of the chests in the Olive Village item shop storage room for
  50,000 Gald, found in various areas (Future).

Note: Defense +15. Resists Fire Attribute (-20% damage). Equippable by Mint,
  Arche, and Suzu.


--Mother's Gloves--------------------------------------------------------------

Gloves made by Arche's mother, Ruche. All elemental damage is reduced by 10%.

Obtain: Talk to the innkeeper of the Elven Village (Future).

Note: Defense +8. Resists Earth, Water, Fire, Wind, and Thunder Attributes (-
  10% damage). Equippable by Arche.


--White Gloves--[MISSABLE!]----------------------------------------------------

A bride's pure white gloves. Wearing them will bring you luck.

Obtain: Missable! Complete the Nancy and Elwin sidequest in the Past. See
  sections [TOPWS_NE1], [TOPWS_NE2], [TOPWS_NE3], and [TOPWS_NE4] for details.

Note: Defense +10, Luck +50. Resists Water, Fire, and Light Attributes (-20%
  damage).


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x                                                                             x
x Accessories.....................................................[TOPL_ACCS] x
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--Stone Check------------------------------------------------------------------

A charm that prevents stone when equipped.

Obtain: Purchased or found in various areas (Past, Future).


--Talisman---------------------------------------------------------------------

A charm that raises defense by 5% when equipped.

Obtain: Purchased or found in various areas (Past, Future), dropped by #106
  Depraved Monk.


--Blue Talisman----------------------------------------------------------------

A charm that raises defense by 10% when equipped.

Obtain: Rune Bottle on Talisman, dropped by #142 Bishop.


--Paralysis Check--------------------------------------------------------------

A charm that prevents paralysis when equipped.

Obtain: Purchased or found in various areas (Past, Future).


--Stun Charm-------------------------------------------------------------------

A charm that reduces stun duration by half when equipped.

Obtain: Purchased or found in various areas (Past, Future).


--Poison Check-----------------------------------------------------------------

A charm that prevents poisoning when equipped.

Obtain: Purchased or found in various areas (Past, Future), dropped by #014
  Ishrant, #208 Red Roper, #214 AC Roper,


--Rabbit's Foot----------------------------------------------------------------

A well-known good luck charm, it raises luck by 10% when equipped.

Obtain: Purchased or found in various areas (Present, Past, Future).


--Fire Charm-------------------------------------------------------------------

A ring with a jewel that resembles fire. Reduces water-based damage by 1/3.

Obtain: Buy from spirit in Fenrir Cathedral for 10,000 Gald once. Rune Bottle
  on Ice Charm. Dropped by #016 Inferno and #164 Flame Jii.

Note: Resists Water Attribute (-30% damage). Prevents environmental damage from
  extreme cold in the Cavern of Ice.


--Ice Charm--------------------------------------------------------------------

A ring with a jewel that resembles water. Reduces fire-based damage by 1/3.

Obtain: Buy from spirit in Fenrir Cathedral for 10,000 Gald once. Ruen Bottle
  on Ice Charm. Dropped by #167 Frost King.

Note: Resists Fire Attribute (-30% damage). Prevents environmental damage from
  extreme heat in the Tower of Flame.


--Manji Symbol-----------------------------------------------------------------

A charm exclusive to the Ninja Village that raises accuracy.

Obtain: Purchase in Ninja Village.

Note: Accuracy +50.


--Silver Shawl-----------------------------------------------------------------

A silk shawl for women sewn with a silver thread. Nullify fire-based attacks
30% of the time.

Obtain: Purchased or found in various areas (Past, Future).

Note: Defense +10. Resists Fire Attribute (chance to Nullify +30%). Equippable
  by Mint, Arche, and Suzu.


--Princess Shawl---------------------------------------------------------------

An elegant shawl for women made with a translucent silk. Nullify fire-based
attacks 50% of the time.

Obtain: Rune Bottle on Silver Shawl.

Note: Defense +10. Resists Fire Attribute (chance to Nullify +50%). Equippable
  by Mint, Arche, and Suzu.


--Heavy Boots------------------------------------------------------------------

A heavy pair of boots that slow your movement speed in battle by 20% just by
wearing them.

Obtain: Purchased or found in various areas (Past, Future). Dropped by #086
  Jinn.

Note: Movement Speed -20%. Equippable by Cless, Chester, Klarth, and Suzu.


--Elven Boots------------------------------------------------------------------

A pair of boots made by the Elves that boost movement speed in battle by 20%
just by wearing them.

Obtain: Purchased or found in various areas (Past, Future).

Note: Movement Speed +20%.


--Jet Boots--------------------------------------------------------------------

A pair of magical boots for men that make you feel lighter and boost movement
speed in battle by 50%.

Obtain: Rune Bottle on Heavy Boots. Graham's Treasure Hunt sidequest, shore
  behind Lone Valley.

Note: Movement Speed +50%. Equippable by Cless, Chester, and Klarth.


--Persian Boots----------------------------------------------------------------

A pair of cute boots made to look like cat's feet and reduce all damage by 30%.

Obtain: Moria Mine 21F.


--Nightmare Boots--------------------------------------------------------------

A pair of boots for women straight out of a bad dream, wearing them boosts
movement speed in battle by 50%.

Obtain: Rune Bottle on Persian Boots. Found in Moria Mine: Dwarven Ruins 21F
treasure room (Future).

Note: Movement Speed +50%. Equippable by Mint, Arche, and Suzu.


--Water-Spider-----------------------------------------------------------------

A pair of boots developed by ninja to walk on water. Nullify water-based
attacks 50% of the time.

Obtain: Purchase in Ninja Village (Future).

Note: Resists Water Attribute (chance to Nullify +50%).


--Mantle--[MISSABLE!]----------------------------------------------------------

You can't call yourself an adventurer without a cape like this.

Obtain: Missable! Purchased or found in various areas (Present, Past).

Note: Defense +1.


--Leather Mantle---------------------------------------------------------------

The seasoned traveler's best friend, even rain won't bother you in this.

Obtain: Purchased or found in various areas (Past, Future).

Note: Defense +2.


--Thief's Mantle---------------------------------------------------------------

A thief's black mantle that boosts evasion.

Obtain: Purchased or found in various areas (Past, Future).

Note: Defense +4, Evasion +5.


--Elven Mantle-----------------------------------------------------------------

A traditional green Elven mantle that boosts evasion.

Obtain: Purchased in Elven Village (Future).

Note: Defense +12, Evasion +10, Luck +20.


--Flare Mantle-----------------------------------------------------------------

A mantle bearing the crest of fire. Nullify fire and earth damage 30% of the
time.

Obtain: Rune Bottle on Mantle/Aqua Mantle. Found in various areas (Past,
  Future).

Note: Defense +8. Resists Fire and Earth Attributes (chance to Nullify +30%).


--Aqua Mantle------------------------------------------------------------------

A mantle bearing the crest of water. Nullify water and wind damage 30% of the
time.

Obtain: Rune Bottle on Leather Mantle/Flare Mantle. Found in various areas
  (Past, Future).

Note: Defense +8. Resists Water and Wind Attributes (chance to Nullify +30%).


--Aquamarine Pact Ring---------------------------------------------------------

A unique ring for use in a Summoning Pact. Reduces damage from water-type
attacks by half.

Obtain: Mandatory story event.

Note: Equippable by Klarth.


--Amethyst Pact Ring-----------------------------------------------------------

A unique ring for use in a Summoning Pact. Reduces damage from dark-type
attacks by half.

Obtain: Found in Lone Valley (Future).

Note: Equippable by Klarth.


--Emerald Pact Ring------------------------------------------------------------

A unique ring for use in a Summoning Pact. Reduces damage from all elemental
sources but light.

Obtain: Found in the Cave of Darkness (Future).

Note: Resists Non-Elemental, Earth, Water, Fire, Wind, Thunder (-20%), and
  Darkness (-70%) Attributes. Equippable by Klarth.


--Opal Pact Ring---------------------------------------------------------------

A unique ring for use in a Summoning Pact. Reduces damage from wind-type
attacks by half.

Obtain: Mandatory story event.

Note: Equippable by Klarth.


--Garnet Pact Ring-------------------------------------------------------------

A unique ring for use in a Summoning Pact. Reduces damage from fire-type
attacks by half.

Obtain: Mandatory story event.

Note: Equippable by Klarth.


--Sardonyx Pact Ring-----------------------------------------------------------

A unique ring for use in a Summoning Pact. Reduces damage from thunder-type
attacks by half.

Obtain: Mandatory story event.

Note: Equippable by Klarth.


--Sapphire Pact Ring-----------------------------------------------------------

A unique ring for use in a Summoning Pact. Increases defense when equipped.

Obtain: Found in the Cave of the Spirits (Future).

Note: Defense +20. Equippable by Klarth.


--Turquoise Pact Ring----------------------------------------------------------

A unique ring for use in a Summoning Pact. Increases Max TP when equipped.

Obtain: Found in Moria Mine 10F (Past).

Note: Max TP +30%. Equippable by Klarth.


--Diamond Pact Ring------------------------------------------------------------

A unique ring for use in a Summoning Pact. Boosts all stats when equipped.

Obtain: Mandatory story event.

Note: Attack +5, Defense +5, Accuracy +5, Evasion +5, Luck +5. Equippable by
  Klarth.


--Topaz Pact Ring--------------------------------------------------------------

A unique ring for use in a Summoning Pact. Reduces damage from light-type
attacks by half.

Obtain: Mandatory story event.

Note: Equippable by Klarth.


--Moonstone Pact Ring----------------------------------------------------------

A unique ring for use in a Summoning Pact. Increases Max HP when equipped.

Obtain: Mandatory story event.

Note: Max HP +30%. Equippable by Klarth.


--Ruby Pact Ring---------------------------------------------------------------

A unique ring for use in a Summoning Pact. Reduces damage from earth-type
attacks by half.

Obtain: Mandatory story event.

Note: Equippable by Klarth.


--Sorcerer's Ring--------------------------------------------------------------

A ring imbued with the power of the Spirit of Fire. Press Square to shoot fire.

Obtain: Mandatory dungeon.

Note: Press Square button to shoot fire in front of you. Needs to be equipped
  to a character to be used, doesn't need to be in battle.


--Emerald Ring-----------------------------------------------------------------

A ring engraved with the image of a fairy. Reduces TP consumption by a third.

Obtain: Found in various areas (Future), dropped by Dhaos (Past) and #028 Volt.


--Fairy Ring-------------------------------------------------------------------

A ring engraved with the image of a fairy. Reduces TP consumption by half.

Obtain: Rune Bottle on Emerald Ring.


--Mental Ring------------------------------------------------------------------

Restores 1 TP at a time on a fixed interval during battle.

Obtain: One of the prizes from the Ishitori game in Alvanista Castle (Past),
  found in various areas (Past, Future).

Note: Restores 1 TP about every 5 seconds.


--Protect Ring-----------------------------------------------------------------

A ring engraved with the image of a battle god. Has a 10% chance of nullifying
non-elemental attacks.

Obtain: Found in various areas (Past, Future), dropped by #068 Psychic.

Note: Chance to Nullify physical attacks +10%.


--Force Ring-------------------------------------------------------------------

A ring engraved with the image of a battle god. Has a 20% chance of nullifying
non-elemental attacks.

Obtain: Rune Bottle on Protect Ring or Reflect Ring.

Note: Chance to nullify physical attacks +20%.


--Resist Ring------------------------------------------------------------------

A ring engraved with the image of a goddess. Has a 10% chance of nullifying
elemental attacks.

Obtain: Found in various areas (Past, Future), dropped by #194 Medium.


--Reflect Ring-----------------------------------------------------------------

A ring engraved with the image of a goddess. Has a 20% chance of nullifying
elemental attacks.

Obtain: Rune Bottle on Resist Ring or Force Ring.


--Channeling-------------------------------------------------------------------

A unique ring with a very specific purpose. It seems to be capable of receiving
electric signals.

Obtain: Found in Euclid sewers near the first save point (Present). Talk to Ami
  in Totis Village (Present), Mirald in Klarth's house (Past), Bart in Lone
  Valley cabin (Past), and Ranzo in the Ninja Village after Suzu joins
  (Future).

Note: Allows the equipped character to be controlled from the second to fourth
  slots with another controller. Enables Semi-Auto control mode for them.


--Dash Ring--------------------------------------------------------------------

By equipping this ring, you can manually control your dashing in battle.

Obtain: Found in Corroded Grotto (Future) and Moria Mine: Dwarven Ruins 13F
  (Future).

Note: Allows the equipped character to dash by double-tapping in Semi-Auto
  mode.


--Technical Ring---------------------------------------------------------------

A ring that enables the Manual control scheme for a character.

Obtain: Found in Moria Mine 6F. From Graham after completing his treasure hunt
  sidequest.

Note: Enables Manual control mode for the equipped character.


--Rebirth Doll-----------------------------------------------------------------

A substitute doll that will die in your place during battle, reviving you.

Obtain: Found in various areas (Past, Future), dropped by #081 Shaman.

Note: Resurrects the equipped character if they fall during battle, but breaks
  afterwards.


--Sephira----------------------------------------------------------------------

A statue of an unnamed goddess. Earn 1.5 times the usual Gald after battle.

Obtain: Found in Graham's Treasure Hunt sidequest, island northeast of the Cave
  of Spirits (Future).

Note: Increases the amount of Gald earned by 1.5. The equipped character must
  make the final blow in battle to earn the increased Gald.


--Blue Sephira-----------------------------------------------------------------

A statue of a named goddess. Earn twice the usual Gald after battle.

Obtain: Rune Bottle on Sephira.

Note: Increases the amount of Gald earned by 2. The equipped character must
  make the final blow in battle to earn the increased Gald.


--Pickle Stone-----------------------------------------------------------------

A very heavy stone used to create pressure in a pickle press. Equip it to
nullify the effect of Tractor Beam.

Obtain: Found in various areas (Past), dropped by #005 Azar, #032 Air Giant,
  #034 Ogre, and #122 Troll.

Note: Nullifies the Tractor Beam spell.


--Black Onyx-------------------------------------------------------------------

A type of gemstone that increases Max HP by 30%.

Obtain: Found in various areas (Past, Future). Dropped by #080 Jamir and
  #203 Lilith.


--White Mist-------------------------------------------------------------------

A crystal ball with smoke sealed inside. Decreases the time needed to escape
from battle by 30%.

Obtain: Purchased in various areas (Past, Future).


--Magic Mist-------------------------------------------------------------------

A crystal ball with a magic smoke sealed inside. Decreases the time needed to
escape from battle by 50%.

Obtain: Rune Bottle on White Mist.


--Moon Crystal-----------------------------------------------------------------

A type of gemstone that increases Max TP by 30%.

Obtain: Found in Graham's Treasure Hunt sidequest, southwestern secluded valley
  on Fenrir continent. Rune Bottle on Black Onyx.


--Derris Emblem----------------------------------------------------------------

A complex crest crafted from metal with an unclear purpose.

Obtain: Talk to investigator in Early coffee shop for one. Found in Dhaos's
  Castle (Future), dropped by #227 ROAMEYE?.

Note: Needed to clear Dhaos's Castle (Future).


--Fight Symbol-----------------------------------------------------------------

The symbol of a warrior that boosts attack power by 10% when equipped.

Obtain: Purchased or found in various areas (Past, Future).


--Attack Symbol----------------------------------------------------------------

The symbol of a passionate warrior, it boosts your critical hit rate when
equipped.

Obtain: Purchased in various areas (Past, Future).

Note: Critical hit rate +10%.


--Holy Symbol------------------------------------------------------------------

A sacred symbol that restores 5% of a character's Max HP on a fixed interal
during battle.

Obtain: Purchased or found in various areas (Past, Future).

Note: Restores 5% HP about every 5 seconds during battle.


--Mystic Symbol----------------------------------------------------------------

The symbol of a mystic that reduces spell casting time by half when equipped.

Obtain: Purchased in various areas (Past, Future).

Note: Spell casting duration cut in half. Equippable by Mint, Klarth, and
  Arche.


--Dark Seal--------------------------------------------------------------------

A dark seal that gives 1.5 times earned EXP, but in exchange, seals abilities
and reduces defensive attributes by half.

Obtain: Found in Graham's Treasure Hunt sidequest, long island west of
  Morrison's House (Future). Dropped by #170 Voodoo Priest.

Note: Increases gained experience points by 1.5, but equipped character's
  abilities are sealed and defense is reduced by half. Doesn't apply to combo
  EXP bonus or to characters outside of battle, and only works if the equipped
  character is in battle.


--Demon's Seal-----------------------------------------------------------------

A demonic seal that doubles earned EXP, but in exchange, seals abilities and
reduces defensive attributes to 0.

Obtain: Rune Bottle on Dark Seal.

Note: Doubles gained experience points, but equipped character's abilities are
  sealed and defense is reduced to 0. Doesn't apply to combo EXP bonus or to
  characters outside of battle, and only works if the equipped character is in
  battle.


--Earring----------------------------------------------------------------------

A momento from Mint's mother, the symbol of a true Methodist. Nullifies all
non-elemental attacks.

Obtain: Mandatory story event.

Note: Defense +20, Accuracy +20. Resists Non-Elemental spells (chance to
  Nullify +100%). Equippable by Mint.


--Combo Command----------------------------------------------------------------

By equipping this, you can take direct control of a character which includes
inputting ability commands manually.

Obtain: Purchase in Geeth's Shop (Future).

Note: Enables Manual control mode for the equipped character, as well as
  enabling all abilities to be used at once. However, button commands like a
  fighting game are required to use abilities. Equippable by Cless, Chester,
  and Suzu. Obtaining it and the Combo Counter item give Cless the "Combo
  Master" title.


--Wall Break-------------------------------------------------------------------

A decorative item that has a chance to nullify earth based attacks 50% of the
time.

Obtain: One of the prizes for clearing the Mach Race in Alvanista (Future),
  found in Graham's Treasure Hunt sidequest, eastern side of Early continent.

Note: Resists Earth Attribute (chance to Nullify +50%).


--Magic Pouch------------------------------------------------------------------

A small bag that can be equipped. When walking through a dungeon, small items
may occasionally fly out.

Obtain: Found in Dhaos's Castle (Future).

Note: Gives a random item out of a pool of items when walking around in a
  dungeon. Equipped character doesn't need to be in the battle party. See
  [TOPL_POOL] for a list of possible items.


--Magical Pouch----------------------------------------------------------------

A bag that can be equipped. When walking through a dungeon, decent items may
occasionally fly out.

Obtain: Rune Bottle on Magic Pouch.

Note: Gives a random item out of a pool of items when walking around in a
  dungeon. Equipped character doesn't need to be in the battle party. See
  [TOPL_POOL] for a list of possible items.


--Duplication Patch------------------------------------------------------------

When you put this on your back, don't you suddenly feel much stronger!?

Obtain: Found in Ninja Village.

Note: Equipped character gains an after-image effect in battle.


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x                                                                             x
x Collectibles and Valuables......................................[TOPL_VALU] x
x                                                                             x
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--(c)Curio's Mirror-----------------------------------------------------------

A peerless work of art that holds the soul of the painter Curio himself. Check
out the Customize Menu.

Obtain: Give Curio the Pin-Up Mag item at Morrison's House in the Future.

Note: Enables Deformed option for Party Display in the Customize Menu.


--(c)Red Card------------------------------------------------------------------

ToP Collectible Card (1/4): The Flower

Obtain: Talk to Okayo in the Ninja Village with the "Champion" title equipped.

Note: Collectible item; just for completion's sake.


--(c)Green Card----------------------------------------------------------------

ToP Collectible Card (2/4): The Bird

Obtain: Give a Melon and Kelp to the Collector in Venezia grocer (Future).

Note: Collectible item; just for completion's sake.


--(c)Blue Card-----------------------------------------------------------------

ToP Collectible Card (3/4): The Wind

Obtain: Purchase from Collector in Freezekiel equipment shop for 50,000 Gald
  (Future)


Note: Collectible item; just for completion's sake.


--(c)Yellow Card---------------------------------------------------------------

ToP Collectible Card (4/4): The Moon

Obtain: Talk to the Passionate Craftsman in Early equipment shop, and answer 2,
  3, 4.

Note: Collectible item; just for completion's sake.


--(c)White Card----------------------------------------------------------------

ToP Collectible Card (1/3): The Heavens

Obtain: Give the Brown Card to the Collector in the northern oasis in Freyland.

Note: Collectible item; just for completion's sake.


--(c)Brown Card----------------------------------------------------------------

ToP Collectible Card (2/3): The Earth

Obtain: Give the Black Card to the girl in the third floor of Euclid Castle
  (Future)

Note: Collectible item; just for completion's sake.


--(c)Black Card----------------------------------------------------------------

ToP Collectible Card (3/3): The Human

Obtain: Talk to the robed woman outside the inn in Miguel (Future).

Note: Collectible item; just for completion's sake.


--(c)Statue of Bravery---------------------------------------------------------

One of five statues of divine virtue: Bravery.

Obtain: Talk to the boy in Freezekiel inn after obtaining the nine items of
  Gilgamesh (Future).

Note: Collectible item; just for completion's sake.


--(c)Statue of Justice---------------------------------------------------------

One of five statues of divine virtue: Justice.

Obtain: Red chest after defeating Odin in the Tower of Flame (Future)

Note: Collectible item; just for completion's sake.


--(c)Statue of Friendship------------------------------------------------------

One of five statues of divine virtue: Friendship.

Obtain: Found in the Depths of the Treant Forest (Future)

Note: Collectible item; just for completion's sake.


--(c)Statue of Love------------------------------------------------------------

One of five statues of divine virtue: Love.

Obtain: Buy the Combo Command item from Ten in Geeth's Shop (Future).

Note: Collectible item; just for completion's sake.


--(c)Statue of Dreams----------------------------------------------------------

One of five statues of divine virtue: Dreams.

Obtain: Complete Mint's Piano Teacher side event in Venezia (Future).

Note: Collectible item; just for completion's sake.


--(c)Special Flag--------------------------------------------------------------

A very special flag. Feel the passion of the Crimson S!

Obtain: Win the Mach Race in Alvanista twice (Future).

Note: Collectible item; just for completion's sake.


--Mercury----------------------------------------------------------------------

A metal that liquefies at room temperature. The result at a failed attempt at
alchemy.

Obtain: Found in various areas; stolen by #068 Psychic and #169 Prophet.

Note: Valuable item; just for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Incense----------------------------------------------------------------------

An incense made from carefully selected woods and plants that blend to create a
truly unique aroma.

Obtain: Found in various areas; dropped by #046 Kiyomasa and #71 Sakon; stolen
  from #135 Hatamoto.

Note: Valuable item; just for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Ukiyo-e----------------------------------------------------------------------

A painting done in an ancient style that seems to be a distorted take on
realism.

Obtain: Found in various areas; bought once from artist in the chief's house in
  Ninja Village. Dropped by #033 Okiyo and #051 Kunoichi.

Note: Valuable item; just for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Coral------------------------------------------------------------------------

A hand-crafted piece of art made from fragments of coral.

Obtain: Found in various areas; dropped by #017 Evil Star and #099 Superstar;
  stolen from #191 Merman.

Note: Valuable item; only for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Marble-----------------------------------------------------------------------

A vaulable stone used frequently in both construction and art.

Obtain: Found in various areas; dropped by #002 Ice Golem and #056 Clay Golem;
  stolen from #192 Mythril Golem.

Note: Valuable item; only for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Clay Pot---------------------------------------------------------------------

An earthenware pot used in cooking. It's said that even the color and shape of
the pot can impact the flavor.

Obtain: Found in various areas; stolen from #046 Kiyomasa and #071 Sakon

Note: Valuable item; only for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Tapestry---------------------------------------------------------------------

A textile product created with a design that can even rival paintings in the
level of detail.

Obtain: Found in various areas; dropped by #024 Witch, #159 Priestess, and #172
  Hellcat.

Note: Valuable item; only for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Ebony Wood-------------------------------------------------------------------

A deep black wood used as a material to create quality furniture with a refined
feeling to it.

Obtain: Found in various areas; stolen from #121 Treant.

Note: Valuable item; only for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Pelt-------------------------------------------------------------------------

A beast's soft fur prized as a material for accessories.

Obtain: Found in various areas; ropped by #053 Grizzly, #063 Cerberus, #096
  Snow Bunny, #152 Brown Bear, #168 Frost Bunny, #176 Boar Child, #183 Polar
  Bear, and #210 Lobo.

Note: Valuable item; only for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Cordyceps--------------------------------------------------------------------

A valuable ingredient frequently used in traditional herbal remedies.

Obtain: Found in various areas; dropped by #007 Apache Doctor, #008 Alraune, #
  025 Witch Doctor, #030 Wolfsbane, #081 Shaman, and #171 Belladonna.

Note: Valuable item; only for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Tea Cup----------------------------------------------------------------------

An ornate white industrial good. Even one piece of a set can be quite valuable.

Obtain: Found in various areas; stolen from #173 Banshee.

Note: Valuable item; only for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Shamisen---------------------------------------------------------------------

A three-stringed musical instrument whose full range of sound can be produced
only by experts.

Obtain: Found in various areas; dropped by #113 Dozo; stolen by #126 Ninja
  Master.

Note: Valuable item; only for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


--Ivory------------------------------------------------------------------------

An elephant tusk used as material in many high quality goods.

Obtain: Found in various areas; dropped by #058 Great Tusk and #143 Bigfoot.

Note: Valuable item; only for selling. See section [TOPL_VALP] for a list of
  the best places to sell Valuables.


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x                                                                             x
x ?Items..........................................................[TOPL_?ITM] x
x                                                                             x
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?Items are pieces of equipment that need to be identified by using a Rune
Bottle on them before they can be used. Since each separate ?Item counts as its
own entry in the Collector's Encyclopedia, I've listed them all here to help
fill in the blanks.


--?Sword (Long Sword)----------------------------------------------------------

An unidentified sword.

Obtain: Found in various areas; dropped by various enemies.



--?Sword (Fame Face)-----------------------------------------------------------

An unidentified sword.

Obtain: Dropped by #193 Mayer, one of the prizes from the Mach Boy race
  in Alvanista (Past), Found in Moria Mine: Dwarven Ruins 21F (Future)


--?Sword (Slayer Sword)--------------------------------------------------------

An unidentified sword.

Obtain: Found in Dhaos's Castle (Past). Dropped by #074 Samurai and
  #117 Dragonnewt.


--?Sword (Moon Falx)--[MISSABLE!]----------------------------------------------

An unidentified sword.

Obtain: Missable! One of the chests in the Olive Village item shop storage room
  for 60,000 Gald. Dropped by #114 Doom Guard.


--?Sword (Holy Sword)----------------------------------------------------------

An unidentified sword.

Obtain: Dropped by #018 Evil Sword and #066 Gold Dragon.


--?Sword (Dragontooth)---------------------------------------------------------

An unidentified sword.

Obtain: Dropped by #118 Dragontooth.


--?Sword (Flare Basilard)------------------------------------------------------

An unidentified sword.

Obtain: Dropped by #136 Balrog; found in Cave of the Burning Sands (Future) if
  you bought Suzu's Red Spider Lily skill instead.


--?Sword (Ice Coffin)----------------------------------------------------------

An unidentified sword.

Obtain: Dropped by #002 Ice Golem, found in Moria Mine: Dwarven Ruins 21F
  (Future).


--?Sword (Duel Sword)----------------------------------------------------------

An unidentified sword.

Obtain: Found in Graham's Treasure Hunt sidequest, dropped by #071 Sakon.


--?Sword (Luck Blade)----------------------------------------------------------

An unidentified sword.

Obtain: Found in the Depths of the Treant Forest and/or Graham's Treasure Hunt
  sidequest; Tower of the Zodiac (Future) if you bought Suzu's Thunderbolt
  skill instead.


--?Sword (Wasier Rapier)-------------------------------------------------------

An unidentified sword.

Obtain: Found in Dhaos's Castle (Future), dropped by #046 Kiyomasa and #083
  Chevalier.


--?Sword (Saint Rapier)--------------------------------------------------------

An unidentified sword.

Obtain: Found in Depths of the Treant Forest (Future), dropped by #104 Tyrant.


--?Sword (Doom Blade)----------------------------------------------------------

An unidentified sword.

Obtain: Found in forest around Ninja Village and Depths of the Treant Forest
  (Future), dropped by #162 Pluto.


--?Sword (Excalibur)-----------------------------------------------------------

An unidentified sword.

Obtain: Found in Moria Mine: Dwarven Ruins 21F treasure room (Future). One of
  the nine Gilgamesh items.


--?Spear (Arc Wind)------------------------------------------------------------

An unidentified spear.

Obtain: Found in Depths of the Treant Forest (Future), dropped by #155 Black
  Knight.


--?Axe (Strike Axe)------------------------------------------------------------

An unidentified axe.

Obtain: Found in Cave of the Burning Sands (Past). Dropped by #075 Thunder
  Dragon.


--?Axe (Bahamut's Tear)--------------------------------------------------------

An unidentified axe.

Obtain: Found in Depths of the Treant Forest and Moria Mine: Dwarven Ruins 19F
  (Future).


--?Halberd (Saint Halberd)-----------------------------------------------------

An unidentified axe.

Obtain: Found in Depths of the Treant Forest and Graham's Treasure Hunt
  sidequest (Future).


--?Bow (Long Selfbow)----------------------------------------------------------

An unidentified bow.

Obtain: Dropped by #012 Archer, #095 Storm Rider, and #209 Ranger.


--?Bow (Aqua Spread)-----------------------------------------------------------

An unidentified bow.

Obtain: Found in Corroded Grotto (Future), dropped by #004 Aqua Dragon.


--?Bow (Flare Spread)----------------------------------------------------------

An unidentified bow.

Obtain: One of the prizes from the Mach Race in Alvanista (Future),
  dropped by #021 Vulcan.


--?Bow (Sand Spread)-----------------------------------------------------------

An unidentified bow.

Obtain: Dropped by #90 Scout and #209 Ranger.


--?Bow (Gale Spread)-----------------------------------------------------------

An unidentified bow.

Obtain: Found in the Cavern of Ice (Future), dropped by #009 Arch Demon.


--?Bow (Merciless Bow)---------------------------------------------------------

An unidentified bow.

Obtain: Dropped by #034 Origin.


--?Bow (Berserk Arrow)---------------------------------------------------------

An unidentified bow.

Obtain: Found in Depths of the Treant Forest (Future), dropped by
  #145 Beast Master.


--?Rod (Rod)--[MISSABLE!]------------------------------------------------------

An unidentified staff.

Obtain: Missable! Found in Euclid Village (Past), dropped by #103 Sorceress.


--?Rod (Rune Staff)------------------------------------------------------------

An unidentified staff.

Obtain: Found in various areas (Past), dropped by #103 Sorceress.


--?Rod (Star Mace)-------------------------------------------------------------

An unidentified staff.

Obtain: Found in Depths of the Treant Forest (Future).


--?Rod (Star Mace)-------------------------------------------------------------

An unidentified staff.

Obtain: Found in Dhaos's Castle and Depths of the Treant Forest (Future).


--?Book (Pin-Up Mag)-----------------------------------------------------------

An unidentified book.

Obtain: Found in various areas (Past), dropped by #129 Gnome.


--?Book (The King in Yellow)---------------------------------------------------

An unidentified book.

Obtain: Dropped by #112 Demeter.


--?Book (Liber Ivonis)---------------------------------------------------------

An unidentified book.

Obtain: Found in Demeter's Island (Past), dropped by #031 Undine.


--?Book (Seven Books of Hsan)--------------------------------------------------

An unidentified book.

Obtain: Found in the forest around Ninja Village and the Depths of the Treant
  Forest.


--?Book (Messa di Requiem)-----------------------------------------------------

An unidentified book.

Obtain: Found in the Cavern of Ice (Future).


--?Book (True Magick)----------------------------------------------------------

An unidentified book.

Obtain: Found in Dhaos's Castle (Future).


--?Cloth (Star Cloak)----------------------------------------------------------

An unidentified cloak.

Obtain: Found in various areas (Future).


--?Cloth (Mithril Mesh)--------------------------------------------------------

An unidentified cloak.

Obtain: One of the chests in Olive Village item shop's storage room for 55,000
  Gald (Past OR Future), found in Moria Mine (Past) and Moria Mine: Dwarven
  Ruins  21F (Future).


--?Armor (Leather Armor)-------------------------------------------------------

Unidentified armor.

Obtain: Found in Moria Mine: Dwarven Ruins 21F (Future).


--?Armor (Reflex)--------------------------------------------------------------

Unidentified armor.

Obtain: Found in various areas (Future).


--?Armor (Mumbane)-------------------------------------------------------------

Unidentified armor.

Obtain: Found in Dhaos's Castle and Depths of the Treant Forest (Future).


--?Armor (Gold Armor)----------------------------------------------------------

Unidentified armor.

Obtain: Found in Moria Mine: Dwarven Ruins 19F (Future).


--?Helmet (Leather Helm)-------------------------------------------------------

An unidentified helmet.

Obtain: Found in Moria Mine: Dwarven Ruins 21F (Future).


--?Helmet (Duel Helm)----------------------------------------------------------

An unidentified helmet.

Obtain: Found in various areas (Future).


--?Helmet (Star Helm)----------------------------------------------------------

An unidentified helmet.

Obtain: Found in Dhaos's Castle and the Depths of the Treant Forest (Future).


--?Beret (Star Beret)----------------------------------------------------------

An unidentified hat.

Obtain: Found in various areas (Future).


--?Spear (Corcesca)------------------------------------------------------------

An unidentified spear.

Obtain: Dropped by #155 Black Knight.


--?Axe (Battle Axe)------------------------------------------------------------

An unidentified axe.

Obtain: Dropped by #075 Thunder Dragon.


--?Bow (Crescent Arrow)--------------------------------------------------------

Obtain: Dropped by #095 Storm Rider.



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x                                                                             x
x Key Items.......................................................[TOPL_KEYI] x
x                                                                             x
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Finally, the key items, items important to the story. Most of them are just
gotten playing through the game but some are optional, and indeed missable.
Most of them are lost after certain events, but they're still counted in the
Collector's Encyclopedia.


--Pendant----------------------------------------------------------------------

A pendant given to Cless by his father, Miguel, on his 15th birthday.

Obtain: Mandatory story event.


--Mascot--[MISSABLE!]----------------------------------------------------------

A small plush doll made by Ami.

Obtain: Missable! Talk to Ami in her house in Totis Village before fighting the
boars in the forest (Present).


--Earring----------------------------------------------------------------------

An earring received from a mysterious woman.

Obtain: Mandatory story event.


--Wraith Ruby------------------------------------------------------------------

A jewel that holds a captive soul and can open certain doors.

Obtain: Mandatory dungeon.


--Morrison's Book--------------------------------------------------------------

A book that was entrusted to you by Trinix D. Morrison.

Obtain: Mandatory story event.


--Broken Bow-------------------------------------------------------------------

Chester's Bow. It's currently broken.

Obtain: Mandatory story event.


--Elemental Orb----------------------------------------------------------------

A jewel received from the Spirits of Wind that allows you to speak to the
Spirit of the Yggdrasil.

Obtain: Mandatory story event.


--Demeter's Key----------------------------------------------------------------

The key to a door somewhere in Demeter's Mansion.

Obtain: Mandatory dungeon.


--Permit-----------------------------------------------------------------------

A permit from the Alvanista royal family needed to enter the ruins of the Moria
Mine.

Obtain: Mandatory story event.


--Emblem-----------------------------------------------------------------------

The crest of the Alvanista royal family that allows entry to the Elven Village.

Obtain: Mandatory story event.


--Letter of Introduction-------------------------------------------------------

A letter from Lundgrom to Edward.

Obtain: Mandatory story event.


--Broken Rings-----------------------------------------------------------------

Broken pact rings found within the ruins of the Moria Mine.

Obtain: Mandatory dungeon.


--Magma Key--------------------------------------------------------------------

A key found within the Cave of the Burning Sands.

Obtain: Mandatory dungeon.


--Card-------------------------------------------------------------------------

A card found at Thor with some strange markings on it.

Obtain: Mandatory dungeon.


--Mysterious Hand-Mirror-------------------------------------------------------

A polished blue hand-mirror that does not have a clear purpose.

Obtain: Mandatory dungeon.


--Golden Key-------------------------------------------------------------------

A shiny golden key.

Obtain: Mandatory dungeon.


--Wing Pack--------------------------------------------------------------------

A tiny capsule that conveniently stores away the Rhea-Birds while on the
ground.

Obtain: Mandatory story event.


--Ancient Documents------------------------------------------------------------

An old document left behind by Aifreid detailing the locations of his hidden
treasure in a riddle.

Obtain: Given for starting Graham's Treasure Hunt sidequest.


--Rosania's Dress--------------------------------------------------------------

A gift from the pirate Aifreid to his wife. Despite its age, the dress remains
spotless.

Obtain: Found in Graham's Treasure Hunt sidequest.


--Common Key-------------------------------------------------------------------

The key that opens the door to the Common Room.

Obtain: Mandatory dungeon.


--Sacred Wood------------------------------------------------------------------

The golden branch of a sacred tree. Material for a legendary bow.

Obtain: Found in the Depths of the Treant Forest.



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x                                                                             x
x Rune Bottle Item Transformation List............................[TOPL_RUNE] x
x                                                                             x
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A list of all the item transformations from using Rune Bottles. -> indicates
that the item turns into the next item, and <-> indicates that those two items
will transform into eachother indefinitely.


Apple Gummi ------> Lemon Gummi <-> Pineapple Gummi

Black Onyx <------> Moon Crystal

Charm Bottle -----> Miracle Charm

Dark Seal --------> Demon's Seal

Emerald Ring -----> Fairy Ring

Fire Charm <------> Ice Charm

Heavy Boots <-----> Jet Boots

Hourglass --------> Chronoglass

Lavendar ---------> Red Lavendar

Leather Mantle ---> Aqua Mantle <-> Flare Mantle

Magic Pouch ------> Magical Pouch

Mantle -----------> Aqua Mantle <-> Flare Mantle

Mixed Gummi ------> Miracle Gummi

Nightmare Boots <-> Persian Boots

Orange Gummi -----> Pineapple Gummi <-> Lemon Gummi

Protect Ring -----> Force Ring <-> Reflect Ring

Resist Ring ------> Reflect Ring <-> Force Ring

Sage -------------> Red Sage

Savory -----------> Red Savory

Sephira ----------> Blue Sephira

Silver Shawl -----> Princess Shawl

Talisman ---------> Blue Talisman

Verbena ----------> Red Verbena

White Mist -------> Magic Mist


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x                                                                             x
x Best Places to Sell Valuables...................................[TOPL_VALP] x
x                                                                             x
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Valuable selling prices, divided by era. In the future, individual shops within
towns usually give different prices for different valuables, while in the
present/past each town gives the same price in every shop.


--The Present------------------------------------------------------------------

Pelt........: 765 (All Shops)

Might want to just wait until the Past/Future if you actually get one from the
boars.


--The Past---------------------------------------------------------------------

Incense.....: Elven Village (13,770) when available, or Olive Village (12,240)

Coral.......: Olive Village (9180 Gald)

Pelt........: Olive Village (5355 Gald)

Cordyceps...: Elven Village (6885) when available, or Venezia (6120)


--The Future-------------------------------------------------------------------

Mercury.....: Euclid Item Shop <<Furry Friends>> (61,965 Gald)

Incense.....: Elven Village Item Shop <<Silent Song>> (55,845 Gald)

Ukiyo-e.....: Early Equipment Shop <<3 A.M.>> (86,445 Gald)

Coral.......: Olive Village Item Shop <<Yago>> (37,485 Gald)

Marble......: Alvanista Item Shop <<Houttuynia>> (72,675 Gald)

Clay Pot....: Olive Village Item Shop <<Yago>> (61,200 Gald)

Tapestry....: Euclid Item Shop <<Furry Friends>> (92,565 Gald)

Ebony Wood..: Venezia Grocer <<Waterfront>> (43,605 Gald)

Pelt........: Freezekiel Grocer <<Freezer>> (25,245 Gald)

Cordyceps...: Ninja Village Shop <<Mashed Potatoes>> (30,600 Gald)

Tea Cup.....: Elven Village Grocer <<Red Shelves>> (80,325 Gald)

Shamisen....: Olive Village Grocer <<Sirloin>> (98,685 Gald)

Ivory.......: Ninja Village Shop <<Mashed Potatoes>> (48,960 Gald)


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x                                                                             x
x Magic/Magical Pouch Item Pools..................................[TOPL_POOL] x
x                                                                             x
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A list of the items you can recieve from the Magic/Magical Pouches. As you can
see, it's best to change the Magic Pouch into the Magical Pouch as soon as
possible. You can get stat herbs like Sage and Savory, rare items like Magical
Rouge, and others from the Magical Pouch, unlike the Magic Pouch which gives
basic items you can just buy anywhere.


--Magic Pouch------------------------------------------------------------------

-Apple Gummi
-Orange Gummi
-Life Bottle
-Holy Botle
-Dark Bottle
-Spectacles
-Flare Bottle
-Liqueur Bottle
-?Sword (Long Sword)
-?Bow (Long Selfbow)
-Long Sword
-Battle Axe
-Halberd
-Rod
-Broom
-Pin-Up Mag
-Cloak
-Talisman
-Mantle
-Leather Mantle
-Rabbit's Foot
-Cheese
-Beef
-Bread
-Milk
-Rice


--Magical Pouch----------------------------------------------------------------

-Apple Gummi
-Orange Gummi
-Mixed Gummi
-Sage (!)
-Verbena (!)
-Magical Rouge (!)
-Dark Bottle
-Holy Bottle
-Life Bottle
-Spectacles
-Flare Bottle
-Liqueur Bottle
-Stone Check
-Paralyze Check
-Protect Ring
-Fight Symbol
-Poison Check
-Holy Symbol (!)
-Resist Ring
-Dried Seaweed
-Shrimp
-Egg
-Spice
-Carrot
-Pasta
-Beef
-Melon


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x                                                                             x
x Monster Encyclopedia............................................[TOPL_BEST] x
x                                                                             x
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The entire Monster Encyclopedia or Bestiary. Listed are every monster in the
game and their stats on Normal difficulty. Note that all of Dhaos's forms
aren't listed in the in-game Bestiary, so I list them at the end. Here's an
example of an entry and what all the data and abbreviations mean:


--#002 Ice Golem---------------------------------------------------------------

HP: 8300 TP: 0 EXP: 428 Gald: 1410
Attack: 585 Defense: 125 Agility: 20

Elemental Defense: Earth (May Nullify), Water (Absorb Some), Fire (Somewhat
Weak), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: ?Sword (Long Sword), ?Sword (Ice Coffin)
Stolen Item: Marble

Location: Cavern of Ice


--# of monster/Name------------------------------------------------------------

HP..................: The monster's max HP. Multiply by 2 for Hard mode and by
                      3 for Mania mode.
TP..................: The monster's max TP. Multiply by 25% for Hard and 50%
                      for Mania (both rounded down).
EXP.................: The amount of experience points given for defeating the
                      monster.
Gald................: The amount of Gald given for defeating the monster.

Attack..............: The monster's Attack stat. Multiply by 1.25 for Hard mode
                      and 1.5 for Mania mode (rounded down).
Defense.............: The monster's Defense stat.
Agility.............: The monster's Agility stat.

Elemental Defense...: The monster's defense against different elemental
                      attributes (Non-Elemental magic, Earth, Water, Fire,
                      Wind, Thunder, Light, and Darkness), if any, represented
                      by different colored icons. Enemies have different
                      defenses towards elemental attacks:

Absorb..............: The enemy will take no damage from the attack, absorbing
                      some of the damage as HP instead. Of course, using this
                      element against them is a futile effort. The closer the
                      color of the word Absorb is to white, the more HP the
                      enemy will recover from the attack. In this list, I'll
                      use (Absorb Some) and (Absorb More) to note the severity
                      of the absorption.

Nullify.............: The enemy has a chance to randomly take no damage from
                      the attack. Using this element should be avoided if
                      possible. The closer the color of the word Nullify is to
                      white, the higher the chance of nullification will be. In
                      this list, I'll use (May Nullify) and (High Nullify) to
                      note how high the chance of nullification is.

Strong..............: The enemy is strong against the attack, taking reduced
                      damage. Using this element is recommended against, but
                      not entirely out of the question. The closer the word
                      Strong is to white, the more the damage will be reduced.
                      In this list, I'll use (Somewhat Strong) and (Very
                      Strong) to note how strong the enemy is to the element.

Weak................: The enemy is weak against the attack, taking increased
                      damage. Using this element is recommended if possible.
                      The closer the word Weak is to white, the more damage the
                      enemy will take. In this list, I'll use (Somewhat Weak)
                      and (Very Weak) to note how weak the enemy is to the
                      element.

Elemental Attack....: The elemental attribute of the monster's attacks, if any,
                      represented in the game by the same colored icons above.

Dropped Items.......: The item or items dropped by the enemy after the battle
                      is won.

Stolen Items........: The item that can be stolen from the enemy with Suzu's
                      Unknown Fire ability. Since stealing items require Suzu,
                      all enemies with stolen items exist in the future.

Location............: The area the monster is located in along with specific
                      floor and era if applicable.


In order for an entry to be counted as "complete", all the information must be
filled out. This means you have to use a Spectacles on the enemy for their
stats and elemental attributes, and keep killing them until you get all the
items they drop. If an enemy has a stolen item available, that must be stolen
as well. Once all that is done, the entry will count towards your total
completion percentage.


--#001 Iron Golem--[MISSABLE!]-------------------------------------------------

HP: 5550 TP: 0 EXP: 360 Gald: 1680
Attack: 220 Defense: 100 Agility: 15

Elemental Defense: Earth (May Nullify), Water (Somewhat Weak), Wind (Somewhat
Weak), Thunder (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Iron Sallet, Iron Gloves

Location: Missable! Tower of the Zodiac (Past)


--#002 Ice Golem---------------------------------------------------------------

HP: 8300 TP: 0 EXP: 428 Gald: 1410
Attack: 585 Defense: 125 Agility: 20

Elemental Defense: Earth (May Nullify), Water (Absorb Half), Fire (Somewhat
Weak), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: ?Sword (Long Sword), ?Sword (Ice Coffin)
Stolen Item: Marble

Location: Cavern of Ice


--#003 Owl--[MISSABLE!]--------------------------------------------------------

HP: 45 TP: 0 EXP: 3 Gald: 6
Attack: 20 Defense: 8 Agility: 80

Elemental Defense: Earth (Very Weak), Fire (Very Weak), Wind (may Nullify)
Elemental Attack: Wind

Dropped Items: Chicken, Egg

Location: Missable! World Map (Present), Forest of the Spirits (Present)


--#004 Aqua Dragon--[RARE!]----------------------------------------------------

HP: 12,300 TP: 0 EXP: 2050 Gald: 9760
Attack: 620 Defense: 185 Agility: 30

Elemental Defense: Earth (Somewhat Strong), Water (Absorb More), Fire (Somewhat
Weak), Thunder (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

Dropped Items: ?Bow (Aqua Spread)

Location: Very rare encounter, Corroded Grotto (Future)


--#005 Azar--[MISSABLE!]-------------------------------------------------------

HP: 1800 TP: 450 EXP: 123 Gald: 345
Attack: 88 Defense: 52 Agility: 55

Elemental Defense: Water (Very Weak), Fire (May Nullify), Wind (Absorb Half)
Elemental Attack: Fire

Dropped Items: Pickle Stone, Rune Bottle

Location: Missable! Cave of the Burning Sands (Past)


--#006 Anaconda--[MISSABLE!]---------------------------------------------------

HP: 50 TP: 0 EXP: 3 Gald: 7
Attack: 22 Defense: 7 Agility: 35

Elemental Defense: Fire (Very Weak)

Dropped Items: Apple Gummi, Spectacles

Location: Missable! Mountain Pass (Present)


--#007 Apache Doctor-----------------------------------------------------------

HP: 2550 TP: 380 EXP: 288 Gald: 488
Attack: 136 Defense: 82 Agility: 60

Dropped Items: Cordyceps, Rune Bottle

Location: Midgard region World Map (Future)


--#008 Alraune-----------------------------------------------------------------

HP: 3660 TP: 0 EXP: 212 Gald: 1040
Attack: 166 Defense: 95 Agility: 45

Elemental Defense: Earth (May Nullify), Water (Absorb Half), Fire (Somewhat
Weak), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Cordyceps, Spice

Location: Treant Forest (Future)


--#009 Arch Demon--[RARE!]-----------------------------------------------------

HP: 7980 TP: 450 EXP: 1001 Gald: 7960
Attack: 477 Defense: 120 Agility: 50

Elemental Defense: Light (Somewhat Weak), Darkness (Absorb More)
Elemental Attack: Darkness

Dropped Items: ?Bow (Gale Spread)

Location: Very rare encounter, Cave of the Spirits (Future)


--#010 Arc Knight--[BOSS!]-----------------------------------------------------

HP: 4000 TP: 0 EXP: 225 Gald: 1024
Attack: 85 Defense: 50 Agility: 60

Dropped Items: Knight's Saber

Location: Mandatory Boss Battle


--#011 Arch Bishop-------------------------------------------------------------

HP: 6550 TP: 600 EXP: 503 Gald: 1050
Attack: 198 Defense: 120 Agility: 55

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(May Nullify), Darkness (May Nullify)

Dropped Items: Rune Bottle, Hourglass
Stolen Item: Bread

Location: Dhaos's Castle (Future)


--#012 Archer--[MISSABLE!]-----------------------------------------------------

HP: 2330 TP: 0 EXP: 128 Gald: 288
Attack: 150 Defense: 74 Agility: 50

Dropped Items: Bread, ?Bow (Long Selfbow)

Location: Missable! Dhaos's Castle/Valhalla region World Map (Past)


--#013 Ignis Fatuus------------------------------------------------------------

HP: 2730 TP: 0 EXP: 50 Gald: 50
Attack: 162 Defense: 110 Agility: 45

Elemental Defense: Water (Somewhat Weak), Fire (May Nullify), Wind (Absorb
Half)
Elemental Attack: Fire

Location: Cave of the Burning Sands (Future)


--#014 Ishrant--[BOSS!]--------------------------------------------------------

HP: 5550 TP: 500 EXP: 2222 Gald: 9990
Attack: 456 Defense: 120 Agility: 20

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (Absorb More), Thunder (May Nullify), Light
(May Nullify), Darkness (May Nullify)
Elemental Attack: Wind

Dropped Items: Poison Check

Location: Mandatory Boss Battle


--#015 Efreet--[BOSS!]---------------------------------------------------------

HP: 5500 TP: 2000 EXP: 2525 Gald: 6543
Attack: 250 Defense: 85 Agility: 60

Elemental Defense: Water (Somewhat Weak), Fire (Absorb More), Wind (Absorb
Half)
Elemental Attack: Fire

Dropped Items: Flare Mantle

Location: Mandatory Boss Battle


--#016 Inferno-----------------------------------------------------------------

HP: 8390 TP: 800 EXP: 321 Gald: 543
Attack: 183 Defens: 117 Agility: 60

Elemental Defense: Water (Somewhat Weak), Fire (May Nullify), Wind (Absorb
Half)
Elemental Attack: Fire

Dropped Items: Fire Charm

Location: Tower of Flame


--#017 Evil Star---------------------------------------------------------------

HP: 4980 TP: 0 EXP: 541 Gald: 1610
Attack: 300 Defense: 98 Agility: 45

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: Coral, Shrimp

Location: Corroded Grotto (Future)


--#018 Evil Sword--------------------------------------------------------------

HP: 24,800 TP: 0 EXP: 222 Gald: 2222
Attack: 688 Defense: 243 Agility: 400

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(Absorb More), Darkness (May Nullify)

Dropped Items: ?Sword (Holy Sword)

Location: Cave of Darkness


--#019 Evil Lord---------------------------------------------------------------

HP: 6400 TP: 250 EXP: 298 Gald: 3630
Attack: 195 Defense: 105 Agility: 60

Dropped Items: Rune Bottle

Location: Mandatory Boss Battle


--#020 Viper-------------------------------------------------------------------

HP: 285 TP: 0 EXP: 18 Gald: 18
Attack: 75 Defense: 21 Agility: 50

Elemental Defense: Fire (Very Weak)

Dropped Items: Apple Gummi, Panacea Bottle

Location: Demeter's Mansion Tree Room (Past OR Future)


--#021 Vulcan--[RARE!]---------------------------------------------------------

HP: 8640 TP: 0 EXP: 1015 Gald: 8520
Attack: 385 Defense: 160 Agility: 45

Elemental Defense: Water (Somewhat Weak), Fire (May Nullify)
Elemental Attack: Fire

Dropped Items: ?Bow (Flare Spread)

Location: Very rare encounter, Cave of the Burning Sands (Future)


--#022 Vulture--[MISSABLE!]----------------------------------------------------

HP: 210 TP: 0 EXP: 16 Gald: 19
Attack: 69 Defense: 19 Agility: 80

Elemental Defense: Earth (Somewhat Weak) Fire (Somewhat Weak), Wind (May
Nullify)
Elemental Attack: Wind

Dropped Items: Chicken, Egg

Location: Missable! World Map (Past)


--#023 Vampire Bat-------------------------------------------------------------

HP: 850 TP: 0 EXP: 16 Gald: 29
Attack: 105 Defense: 42 Agility: 90

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Location: Moria Mine 1-9F (Past OR Future)


--#024 Witch-------------------------------------------------------------------

HP: 3950 TP: 550 EXP: 512 Gald: 1160
Attack: 192 Defense: 123 Agility: 55

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(May Nullify), Darkness (May Nullify)

Dropped Items: Witch Dress, Tapestry
Stolen Item: Magical Broom

Location: Dhaos's Castle (Future)


--#025 Witch Doctor------------------------------------------------------------

HP: 5930 TP: 530 EXP: 548 Gald: 1310
Attack: 207 Defense: 125 Agility: 55

Dropped Items: Orange Gummi, Cordyceps
Stolen Item: Bread

Location: Dhaos's Castle (Future)


--#026 Will-o-Wisp--[MISSABLE!]------------------------------------------------

HP: 1320 TP: 0 EXP: 10 Gald: 10
Attack: 100 Defense: 70 Agility: 40

Elemental Defense: Water (Very Weak), Fire (May Nullify), Wind (May Absorb)
Elemental Attack: Fire

Location: Missable! Cave of the Burning Sands (Past)


--#027 Winged Devil------------------------------------------------------------

HP: 3550 TP: 200 EXP: 99 Gald: 222
Attack: 143 Defense: 68 Agility: 60

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Spectacles, Rune Bottle

Location: Moria Mine 7-9F (Past OR Future), Valhalla Plains (Past), Battle in
the Sky (Past)


--#028 Volt--[BOSS!]-----------------------------------------------------------

HP: 28,000 TP: 3000 EXP: 5656 Gald: 43,210
Attack: 385 Defense: 185 Agility: 30

Elemental Defense: Earth (May Nullify), Water (Somewhat Weak), Thunder (Absorb
More), Light (Very Strong)
Elemental Attack: Thunder

Dropped Items: Emerald Ring

Location: Mandatory Boss Battle


--#029 Woodkarla---------------------------------------------------------------

HP: 32,250 TP: 0 EXP: 1262 Gald: 12,620
Attack: 434 Defense: 202 Agility: 15

Elemental Defense: Earth (High Nullify), Water (Absorb More), Fire (Somewhat
Weak), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Apple, Prune

Location: Euclid Arena (Future)


--#030 Wolfsbane---------------------------------------------------------------

HP: 2660 TP: 0 EXP: 159 Gald: 369
Attack: 125 Defense: 60 Agility: 40

Elemental Defense: Earth (May Nullify), Water (Absorb Half), Fire (Somewhat
Weak), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Lettuce, Cordyceps

Location: Treant Forest (Past)


--#031 Undine--[BOSS!]---------------------------------------------------------

HP: 6450 TP: 3000 EXP: 999 Gald: 8888
Attack: 250 Defense: 100 Agility: 35

Elemental Defense: Water (Absorb More), Fire (Somewhat Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: ?Book (Liber Ivonis)

Location: Mandatory Boss Battle


--#032 Air Giant---------------------------------------------------------------

HP: 34,500 TP: 0 EXP: 4960 Gald: 16,950
Attack: 555 Defense: 199 Agility: 35

Elemental Defense: Wind (High Nullify)

Dropped Items: Pickle Stone

Location: Euclid Arena (Future)


--#033 Okiyo--[BOSS!]----------------------------------------------------------

HP: 15,500 TP: 0 EXP: 6000 Gald: 5000
Attack: 450 Defense: 200 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Very Strong)
Elemental Attack: Darkness

Dropped Items: Ukiyo-e

Location: Optional Boss Battle, Euclid Arena (Future)


--#034 Origin--[BOSS!]---------------------------------------------------------

HP: 45,000 TP: 3000 EXP: 8765 Gald: 8888
Attack: 435 Defense: 200 Agility: 10

Elemental Defense: Non-Elemental (Absorb More), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(Absorb More), Darkness (May Nullify)

Dropped Items: ?Bow (Merciless Bow)

Location: Mandatory Boss Battle


--#035 Ogre--------------------------------------------------------------------

HP: 2860 TP: 0 EXP: 158 Gald: 321
Attack: 155 Defense: 63 Agility: 40

Elemental Defense: Earth (May Nullify), Wind (Somewhat Weak), Light (Very
Weak), Darkness (Somewhat Strong)
Elemental Attack: Earth

Dropped Items: Beef, Pickle Stone

Location: Moria Mine, 6-9F (Past OR Future)


--#036 Orche Jelly-------------------------------------------------------------

HP: 1230 TP: 0 EXP: 27 Gald: 38
Attack: 97 Defense: 46 Agility: 15

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

Dropped Items: Apple Gummi

Location: Moria Mine 1-9F (Past OR Future)


--#037 Orcrot--[BOSS!]---------------------------------------------------------

HP: 2300 TP: 0 EXP: 201 Gald: 864
Attack: 99 Defense: 27 Agility: 10

Elemental Defense: Earth (May Nullify), Water (Absorb Half), Fire (Very Weak),
Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Apple

Location: Mandatory Boss Battle


--#038 Odin--[BOSS!]-----------------------------------------------------------

HP: 100,000 TP: 10,000 EXP: 3000 Gald: 3000
Attack: 800 Defense: 600 Agility: 10

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(Absorb More), Darkness (May Nullify)
Elemental Attack: Light

Location: Optional Boss Battle, Tower of Flame (Future)


--#039 Kage--[MISSABLE!]-------------------------------------------------------

HP: 4800 TP: 0 EXP: 232 Gald: 777
Attack: 222 Defense: 90 Agility: 100

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Rice, Reverse Doll

Location: Missable! Dhaos's Castle (Past)


--#040 Crab--------------------------------------------------------------------

HP: 300 TP: 0 EXP: 1 Gald: 1
Attack: 0 Defense: 120 Agility: 10

Elemental Defense: Non-Elemental (High Nullify), Earth (High Nullify), Water
(Absorb More), Fire (High Nullify), Wind (High Nullify), Thunder (HighNullify),
Light (High Nullify), Darkness (High Nullify)

Dropped Items: Octopus, Squid
Stolen Item: Shrimp

Location: Optional Boss Battle?, Graham's Treasure Hunt Sidequest, most beaches
that have treasure (Future)


--#041 Gallic Sword------------------------------------------------------------

HP: 27,850 TP: 0 EXP: 4444 Gald: 8888
Attack: 522 Defense: 193 Agility: 400

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(Absorb More), Darkness (May Nullify)

Location: Euclid Arena (Future)


--#042 Galf Beast--------------------------------------------------------------

HP: 41,000 TP: 0 EXP: 5000 Gald: 10,000
Attack: 538 Defense: 250 Agility: 60

Elemental Defense: Fire (Somewhat Weak), Light (Somewhat Weak), Darkness (High
Nullify)
Elemental Attack: Darkness

Location: Optional Boss Battle, Euclid Arena (Future)


--#043 Carcass-----------------------------------------------------------------

HP: 2760 TP: 0 EXP: 273 Gald: 890
Attack: 155 Defense: 71 Agility: 55

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Liqueur Bottle

Location: Volt's Cave (Future)


--#044 Caw Caw-----------------------------------------------------------------

HP: 3120 TP: 0 EXP: 54 Gald: 108
Attack: 169 Defense: 84 Agility: 95

Elemental Defense: Earth (Somewhat Weak), Fire (Somewhat Weak), Wind (May
Nullify), Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Wind

Dropped Items: Chicken, Egg

Location: Early region World Map (Future)


--#045 Gargoyle----------------------------------------------------------------

HP: 17,150 TP: 1000 EXP: 964 Gald: 4400
Attack: 531 Defense: 222 Agility: 65

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(May Nullify), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Rune Bottle

Location: Cave of Darkness (Future)


--#046 Kiyomasa----------------------------------------------------------------

HP: 28,700 TP: 0 EXP: 3800 Gald: 4800
Attack: 649 Defense: 240 Agility: 55

Dropped Items: ?Sword (Wasier Rapier), Incense
Stolen Item: Clay Pot

Location: Moria Mine: Dwarven Ruins 11-21F (Future)


--#047 Killer Owl--[MISSABLE!]-------------------------------------------------

HP: 180 TP: 0 EXP: 13 Gald: 16
Attack: 63 Defense: 19 Agility: 90

Elemental Defense: Earth (Very Weak), Fire (Very Weak), Wind (May Nullify)
Elemental Attack: Wind

Dropped Items: Chicken, Egg

Location: Missable! Euclid region World Map (Past), Forest of the Spirits
(Past)

--#048 Killer Bee--------------------------------------------------------------

HP: 1250 TP: 0 EXP: 8 Gald: 13
Attack: 120 Defense: 68 Agility: 105

Elemental Defense: Fire (Somewhat Weak)

Location: Forest of the Spirits (Future), Ymir Forest (Future), Ymir region
World Map (Future)


--#049 King Cobra--------------------------------------------------------------

HP: 1960 TP: 0 EXP: 22 Gald: 48
Attack: 130 Defense: 71 Agility: 60

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Spectacles

Location: Forest of the Spirits (Future), Mountain Pass (Future)


--#050 Queen Bee---------------------------------------------------------------

HP: 3800 TP: 0 EXP: 99 Gald: 185
Attack: 380 Defense: 200 Agility: 1000

Elemental Defense: Fire (Somewhat Weak)

Location: Euclid Arena (Future), Depths of the Treant Forest (Future)


--#051 Kunoichi----------------------------------------------------------------

HP: 4500 TP: 0 EXP: 505 Gald: 1030
Attack: 357 Defense: 90 Agility: 100

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Rice, Ukiyo-e

Location: Cavern of Ice (Future)


--#052 Kraken------------------------------------------------------------------

HP: 10,500 TP: 0 EXP: 1010 Gald: 1200
Attack: 355 Defense: 160 Agility: 40

Elemental Defense: Water (High Nullify), Fire (Somewhat Weak), Thunder
(Somewhat Weak)
Elemental Attack: Water

Dropped Items: Squid, Octopus

Location: Euclid Arena (Future)

--#053 Grizzly-----------------------------------------------------------------

HP: 9680 TP: 0 EXP: 570 Gald: 1160
Attack: 365 Defense: 100 Agility: 40

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Pelt

Location: Treant Forest (Future)


--#054 Green Roper--[MISSABLE!]------------------------------------------------

HP: 1870 TP: 0 EXP: 54 Gald: 133
Attack: 100 Defense: 53 Agility: 10

Elemental Defense: Fire (Very Weak), Darkness (Somewhat Strong)

Dropped Items: Panacea Bottle

Location: Missable! Cave of the Spirits (Past)


--#055 Clay Idol--[MISSABLE!]--------------------------------------------------

HP: 1 TP: 1 EXP: 1 Gald: 1
Attack: 95 Defense: 50 Agility: 30

Elemental Defense: (High Nullify), Earth (High Nullify), Water (High Nullify),
Fire (High Nullify), Wind (High Nullify), Thunder (High Nullify), Light (High
Nullify), Darkness (High Nullify)
Elemental Attack: Earth

Dropped Items: Mixed Gummi

Location: Missable! Cave of the Spirits (Past)


--#056 Clay Golem--------------------------------------------------------------

HP: 20,250 TP: 0 EXP: 1818 Gald: 5006
Attack: 404 Defense: 156 Agility: 10

Elemental Defense: Earth (High Nullify), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Marble

Location: Euclid Arena (Future)


--#057 Clay Demon--------------------------------------------------------------

HP: 250 TP: 0 EXP: 77 Gald: 420
Attack: 75 Defense: 13 Agility: 70

Elemental Defense: Light (Very Weak), Dark (May Nullify)
Elemental Attack: Darkness

Dropped Items: Panacea Bottle, Spectacles

Location: Mandatory Boss Battle, Underground Crypt (Present)


--#058 Great Tusk--------------------------------------------------------------

HP: 28,500 TP: 0 EXP: 505 Gald: 1001
Attack: 505 Defense: 202 Agility: 45

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Ivory

Location: Euclid Arena, Moria Mine: Dwarven Ruins 21F (Future)


--#059 Ghoul--[MISSABLE!]------------------------------------------------------

HP: 165 TP: 0 EXP: 13 Gald: 23
Attack: 50 Defense: 17 Agility: 50

Elemental Defense: Light (Very Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Panacea Bottle

Location: Missable! Underground Crypt (Present)


--#060 Cave Spider-------------------------------------------------------------

HP: 3210 TP: 0 EXP: 98 Gald: 128
Attack: 201 Defense: 68 Agility: 50

Elemental Defense: Earth (Somewhat Strong), Fire (Very Weak), Wind (Very Weak),
Light (Very Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Liqueur Bottle

Location: Moria Mine 9F (Past OR Future)


--#061 Caveman-----------------------------------------------------------------

HP: 2340 TP: 0 EXP: 63 Gald: 128
Attack: 125 Defense: 60 Agility: 40

Elemental Defense: Earth (May Nullify), Wind (Very Weak), Light (Very Weak),
Darkness (Somewhat Strong)
Elemental Attack: Earth

Dropped Items: Potato, Beef

Location: Moria Mine, 4-9F (Past OR Future)


--#062 Gazehound---------------------------------------------------------------

HP: 2660 TP: 0 EXP: 138 Gald: 285
Attack: 180 Defense: 70 Agility: 25

Elemental Defense: Earth (May Nullify), Wind (Very Weak), Light (Very Weak),
Darkness (Somewhat Strong)
Elemental Attack: Earth

Dropped Items: Panacea Bottle, Orange Gummi

Location: Moria Mine, 8-9F (Past OR Future)


--#063 Cerberus----------------------------------------------------------------

HP: 42,000 TP: 0 EXP: 7700 Gald: 8800
Attack: 770 Defense: 248 Agility: 70

Elemental Defense: Fire (Somewhat Strong), Light (Somewhat Weak), Darkness
(High Nullify)
Elemental Attack: Darkness

Dropped Items: Mixed Gummi
Stolen Item: Pelt

Location: Moria Mine: Dwarven Ruins


--#064 Cocadrille--------------------------------------------------------------

HP: 5300 TP: 0 EXP: 464 Gald: 2870
Attack: 270 Defense: 100 Agility: 70

Elemental Defense: Earth (May Nullify), Fire (Absorb More), Wind (Somewhat
Weak)
Elemental Attack: Earth

Dropped Items: Basilisk Scale

Location: Freyland region World Map (Future)


--#065 Kosuke--[BOSS!]---------------------------------------------------------

HP: 5000 TP: 0 EXP: 5 Gald: 10
Attack: 400 Defense: 300 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Darkness

Dropped Items: Pineapple Gummi
Stolen Item: Mask

Location: Cave of Ordeals (see [TOPWS_COD])


--#066 Gold Dragon--[RARE!]----------------------------------------------------

HP: 13,800 TP: 0 EXP: 3605 Gald: 11,200
Attack: 720 Defense: 200 Agility: 30

Elemental Defense: Earth (Somewhat Strong), Fire (Somewhat Strong), Thunder
(Somewhat Strong), Light (Absorb More), Darkness (Somewhat Weak)
Elemental Attack: Light

Dropped Items: ?Sword (Long Sword), ?Sword (Holy Sword)

Location: Very rare encounter, Tower of the Zodiac (Future)


--#067 Golem--[BOSS!]----------------------------------------------------------

HP: 4770 TP: 0 EXP: 188 Gald: 410
Attack: 95 Defense: 25 Agility: 15

Elemental Defense: Earth (May Nullify), Wind (Very Weak)
Elemental Attack: Earth

Dropped Items: Holy Bottle, Orange Gummi

Location: Mandatory Boss Battle, Underground Crypt (Present)


--#068 Psychic-----------------------------------------------------------------

HP: 2050 TP: 350 EXP: 245 Gald: 423
Attack: 118 Defense: 78 Agility: 50

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(May Nullify), Darkness (May Nullify)

Dropped Items: Protect Ring, Rune Bottle
Stolen Item: Mercury

Location: Tower of the Zodiac (Future)


--#069 Saizo--[BOSS!]----------------------------------------------------------

HP: 30,000 TP: 0 EXP: 25 Gald: 50
Attack: 500 Defense: 360 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Darkness

Dropped Items: Miracle Gummi
Stolen Item: Mask

Location: Cave of Ordeals (see [TOPWS_COD])


--#070 Sidewinder--------------------------------------------------------------

HP: 780 TP: 0 EXP: 24 Gald: 37
Attack: 87 Defense: 38 Agility: 50

Elemental Defense: Water (Somewhat Weak), Fire (Somewhat Strong)

Dropped Items: Orange Gummi

Location: Freyland Region World Map


--#071 Sakon-------------------------------------------------------------------

HP: 17,500 TP: 0 EXP: 2105 Gald: 3200
Attack: 600 Defense: 230 Agility: 75

Dropped Items: ?Sword (Duel Sword), Incense
Stolen Item: Clay Pot

Location: Dhaos's Castle (Future)


--#072 Sasuke--[BOSS!]---------------------------------------------------------

HP: 50,000 TP: 0 EXP: 50 Gald: 100
Attack: 550 Defense: 400 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Darkness

Dropped Items: Miracle Gummi
Stolen Item: Mask

Location: Cave of Ordeals (see [TOPWS_COD])


--#073 Samael------------------------------------------------------------------

HP: 19,900 TP: 1200 EXP: 2230 Gald: 7650
Attack: 395 Defense: 150 Agility: 55

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Paralysis Check

Location: Dhaos's Castle, upper tower (Future)


--#074 Samurai--[MISSABLE!]----------------------------------------------------

HP: 5500 TP: 0 EXP: 390 Gald: 1234
Attack: 240 Defense: 100 Agility: 50

Dropped Items: Rice, ?Sword (Slayer Sword)

Location: Missable! Dhaos's Castle (Past)


--#075 Thunder Dragon--[RARE!]-------------------------------------------------

HP: 11,500 TP: 0 EXP: 777 Gald: 7770
Attack: 520 Defense: 170 Agility: 30

Elemental Defense: Earth (Somewhat Strong), Water (Somewhat Weak), Thunder
(Absorb More), Light (Somewhat Strong), Darkness (Somewhat Strong)
Elemental Attack: Thunder

Dropped Items: ?Axe (Battle Axe), ?Axe (Strike Axe)

Location: Very rare encounter, Volt's Cave (Future)


--#076 Shade--[MISSABLE!]------------------------------------------------------

HP: 1720 TP: 100 EXP: 83 Gald: 115
Attack: 90 Defense: 80 Agility: 75

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Rune Bottle

Location: Missable! Tower of the Zodiac (Past)


--#077 Jackal--[MISSABLE!]-----------------------------------------------------

HP: 230 TP: 0 EXP: 18 Gald: 22
Attack: 75 Defense: 20 Agility: 70

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Orange Gummi, Spectacles

Location: Missable! World Map (Past)


--#078 Jack-o-Lantern----------------------------------------------------------

HP: 38,700 TP: 900 EXP: 6900 Gald: 9800
Attack: 666 Defense: 248 Agility: 25

Elemental Defense: Earth (High Nullify), Water (Absorb More), Fire (Somewhat
Weak), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Cucumber, Tomato


--#079 Shaitan--[RARE!]--------------------------------------------------------

HP: 9200 TP: 250 EXP: 894 Gald: 6780
Attack: 320 Defense: 130 Agility: 40

Elemental Defense: Wind (May Nullify)

Dropped Items: Holy Bottle

Location: Very rare encounter, Demeter's Mansion (Future)


--#080 Jamir--[BOSS!]----------------------------------------------------------

HP: 3500 TP: 1500 EXP: 666 Gald: 8753
Attack: 80 Defense: 65 Agility: 60

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Black Onyx

Location: Mandatory Boss Battle


--#081 Shaman--[MISSABLE!]--[RARE!]--------------------------------------------

HP: 2250 TP: 280 EXP: 113 Gald: 308
Attack: 120 Defense: 65 Agility: 55

Dropped Items: Rebirth Doll, Cordyceps

Location: Missable! Very rare encounter, Midgard region World Map (Past)


--#082 Jann--------------------------------------------------------------------

HP: 4500 TP: 0 EXP: 108 Gald: 125
Attack: 250 Defense: 100 Agility: 35

Elemental Defense: Wind (May Nullify)

Dropped Items: Mixed Gummi

Location: Thor (Past OR Future)


--#083 Chevalier---------------------------------------------------------------

HP: 5500 TP: 0 EXP: 296 Gald: 583
Attack: 201 Defense: 90 Agility: 70

Elemental Defense: Light (May Nullify)

Dropped Items: ?Sword (Wasier Rapier)

Location: Euclid Arena (Future)


--#084 Juzo--[BOSS!]-----------------------------------------------------------

HP: 20,000 TP: 0 EXP: 15 Gald: 30
Attack: 460 Defense: 340 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Darkness

Dropped Items: Pineapple Gummi
Stolen Item: Mask

Location: Cave of Ordeals (see [TOPWS_COD])


--#085 Silver Dragon--[MISSABLE!]----------------------------------------------

HP: 8880 TP: 0 EXP: 888 Gald: 4440
Attack: 420 Defense: 105 Agility: 20

Elemental Defense: Earth (Somewhat Strong), Fire (Somewhat Strong), Wind
(Somewhat Weak), Thunder (Somewhat Strong), Light (Absorb More), Darkness
(Somewhat Strong)

Dropped Items: Mixed Gummi

Location: Missable! Very rare encounter, Valhalla Plains during war (Past)


--#086 Jinn--[MISSABLE!]-------------------------------------------------------

HP: 7100 TP: 100 EXP: 582 Gald: 3230
Attack: 270 Defense: 120 Agility: 35

Elemental Defense: Wind (May Nullify)

Dropped Items: Heavy Boots

Location: Missable! Dhaos's Castle (Past)


--#087 Jinpachi--[BOSS!]-------------------------------------------------------

HP: 10,00 TP: 0 EXP: 10 Gald: 20
Attack: 430 Defense: 320 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Darkness

Dropped Items: Pineapple Gummi

Stolen Item: Mask

Location: Cave of Ordeals (see [TOPWS_COD])


--#088 Sea Slug--[MISSABLE!]---------------------------------------------------

HP: 860 TP: 0 EXP: 13 Gald: 13
Attack: 85 Defense: 40 Agility: 15

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

Location: Missable! Corroded Grotto (Past)


--#089 Scavenger---------------------------------------------------------------

HP: 2300 TP: 0 EXP: 24 Gald: 46
Attack: 134 Defense: 70 Agility: 108

Elemental Defense: Earth (Somewhat Weak), Fire (Somewhat Weak), Wind (May
Nullify)

Dropped Items: Chicken, Egg

Location: Venezia/Ymir regions World Map (Future)


--#090 Scout-------------------------------------------------------------------

HP: 2660 TP: 0 EXP: 371 Gald: 550
Attack: 191 Defense: 88 Agility: 55

Dropped Items: ?Bow (Long Bow), ?Bow (Sand Spread)

Location: Valhalla region World Map (Future)


--#091 Squid--[MISSABLE!]------------------------------------------------------

HP: 2500 TP: 0 EXP: 96 Gald: 246
Attack: 200 Defense: 50 Agility: 30

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: Squid, Octopus

Location: Missable! Corroded Grotto (Past)


--#092 Skeleton----------------------------------------------------------------

HP: 200 TP: 0 EXP: 18 Gald: 52
Attack: 80 Defense: 15 Agility: 45

Elemental Defense: Light (Very Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Apple Gummi, Long Sword

Location: Underground Crypt (Present), Euclid Arena (Future)


--#093 Skeleton King-----------------------------------------------------------

HP: 19,800 TP: 0 EXP: 2525 Gald: 7878
Attack: 409 Defense: 198 Agility: 50

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: ?Sword (Long Sword)


--#094 Starfish--[MISSABLE!]---------------------------------------------------

HP: 1350 TP: 0 EXP: 88 Gald: 177
Attack: 130 Defense: 47 Agility: 40

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: Mackerel, Coral

Location: Missable! Corroded Grotto (Past)


--#095 Storm Rider-------------------------------------------------------------

HP: 29,800 TP: 1000 EXP: 1617 Gald: 10,800
Attack: 633 Defense: 242 Agility: 50

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (Absorb More)
Elemental Attack: Darkness

Dropped Items: ?Bow (Long Selfbow), ?Bow (Crescent Arrow)

Location: Cave of Darkness (Future)


--#096 Snow Bunny--------------------------------------------------------------

HP: 2200 TP: 0 EXP: 43 Gald: 63
Attack: 120 Defense: 66 Agility: 65

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Pelt

Location: Valhalla/Dhaos's Castle region World Map (Past OR Future)


--#097 Specter-----------------------------------------------------------------

HP: 3530 TP: 250 EXP: 266 Gald: 1450
Attack: 145 Defense: 82 Agility: 90

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Rune Bottle

Location: Demeter's Mansion (Future)


--#098 Slime--[MISSABLE!]------------------------------------------------------

HP: 80 TP: 0 EXP: 6 Gald: 13
Attack: 30 Defense: 8 Agility: 10

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: Apple Gummi

Location: Missable! Euclid Sewers, Underground Crypt (Present)


--#099 Superstar---------------------------------------------------------------

HP: 18,500 TP: 0 EXP: 1919 Gald: 2828
Attack: 421 Defense: 201 Agility: 50

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: Coral, Shrimp

Location: Euclid Arena (Future)


--#100 Siren-------------------------------------------------------------------

HP: 3010 TP: 0 EXP: 185 Gald: 1320
Attack: 130 Defense: 74 Agility: 80

Elemental Defense: Earth (Somewhat Weak), Wind (May Nullify)
Elemental Attack: Wind

Dropped Items: Apple Gummi

Location: Lone Valley (Future)


--#101 Zombie------------------------------------------------------------------

HP: 8800 TP: 0 EXP: 387 Gald: 2310
Attack: 308 Defense: 136 Agility: 55

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Panacea Bottle

Location: Dhaos's Castle (Future)


--#102 Zombie Giant------------------------------------------------------------

HP: 19,800 TP:0 EXP: 1051 Gald: 8150
Attack: 378 Defense: 205 Agility: 45

Elemental Defense: Earth (High Nullify), Wind (Somewhat Weak), Light (Somewhat
Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Location: Dhaos's Castle (Future)


--#103 Sorceress--[MISSABLE!]--------------------------------------------------

HP: 2000 TP: 250 EXP: 84 Gald: 171
Attack: 107 Defense: 60 Agility: 50

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: ?Rod (Rod), ?Rod (Rune Staff)

Location: Missable! Dhaos's Castle (Past)


--#104 Tyrant------------------------------------------------------------------

HP: 23,500 TP: 0 EXP: 2828 Gald: 8487
Attack: 417 Defense: 192 Agility: 70

Elemental Defense: Light (May Nullify)

Dropped Items: ?Sword (Saint Rapier)

Location: Euclid Arena (Future)


--#105 Chirp Chirp-------------------------------------------------------------

HP: 2380 TP: 0 EXP: 27 Gald: 47
Attack: 131 Defense: 71 Agility: 90

Elemental Defense: Earth (Somewhat Weak), Fire (Somewhat Weak), Wind (May
Nullify)
Elemental Attack: Wind

Dropped Items: Chicken, Egg

Location: Lone Valley (Future), Ymir region World Map (Future)


--#106 Depraved Monk--[MISSABLE!]----------------------------------------------

HP: 2270 TP: 250 EXP: 85 Gald: 209
Attack: 115 Defense: 65 Agility: 50

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: Bread, Talisman

Location: Missable! Tower of the Zodiac (Past)


--#107 Dingo--[MISSABLE!]------------------------------------------------------

HP: 100 TP: 0 EXP: 5 Gald: 16
Attack: 32 Defense: 9 Agility: 60

Elemental Defense: Fire (Very Weak)

Dropped Items: Orange Gummi

Location: Missable! Morrison's House region World Map (Present)


--#108 Timber Wolf-------------------------------------------------------------

HP: 2450 TP: 0 EXP: 34 Gald: 61
Attack: 140 Defense: 72 Agility: 75

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Orange Gummi

Location: World Map (Future)


--#109 Desert King-------------------------------------------------------------

HP: 2650 TP: 0 EXP: 106 Gald: 161
Attack: 95 Defense: 48 Agility: 35

Elemental Defense: Earth (May Nullify), Fire (Somewhat Strong), Wind (Somewhat
Weak)
Elemental Attack: Earth

Dropped Items: Liqueur Bottle, Apple Gummi

Location: Freyland region World Map (Past OR Future)


--#110 Desert Fly--------------------------------------------------------------

HP: 860 TP: 0 EXP: 65 Gald: 87
Attack: 85 Defense: 37 Agility: 70

Elemental Defense: Water (Somewhat Weak), Fire (Somewhat Strong), Wind
(Somewhat Strong)

Dropped Items: Spectacles

Location: Freyland region World Map (Past OR Future)


--#111 Death Stalker-----------------------------------------------------------

HP: 2020 TP: 0 EXP: 32 Gald: 54
Attack: 147 Defense: 77 Agility: 40

Elemental Defense: Fire (Somewhat Weak)

Location: Freyland region World Map (Future)


--#112 Demeter--[BOSS!]--------------------------------------------------------

HP: 2600 TP: 1200 EXP: 380 Gald: 5600
Attack: 75 Defense: 50 Agility: 55

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: ?Book (The King in Yellow)

Location: Mandatory Boss Battle


--#113 Dozo--[BOSS!]-----------------------------------------------------------

HP: 28,500 TP: 0 EXP: 9000 Gald: 5000
Attack: 500 Defense: 230 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (Very Strong)
Elemental Attack: Darkness

Dropped Items: Shamisen

Location: Optional Boss Battle, Euclid Arena (Future)


--#114 Doom Guard--[MISSABLE!]------------------------------------------------

HP: 5200 TP: 0 EXP: 315 Gald: 633
Attack: 225 Defense: 95 Agility: 70

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: ?Sword (Long Sword), ?Sword (Moon Falx)

Location: Missable! Dhaos's Castle (Past)


--#115 Doom Toad---------------------------------------------------------------

HP: 3450 TP: 0 EXP: 116 Gald: 279
Attack: 163 Defense: 79 Agility: 50

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak), Light (Somewhat
Weak), Darkness (May Nullify)
Elemental Attack: Water

Location: Early region World Map (Future)


--#116 Draco-Centaur--[MISSABLE!]----------------------------------------------

HP: 6660 TP: 300 EXP: 444 Gald: 2220
Attack: 321 Defense: 99 Agility: 20

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Rune Bottle

Location: Missable! Valhalla Plains during war (Past)


--#117 Dragonewt---------------------------------------------------------------

HP: 4440 TP: 0 EXP: 222 Gald: 444
Attack: 176 Defense: 80 Agility: 35

Elemental Defense: Water (Somewhat Strong), Fire (Somewhat Strong), Thunder
(Somewhat Weak), Darkness (Somewhat Strong)

Dropped Items: ?Sword (Long Sword), ?Sword (Slayer Sword)

Location: Valhalla Plains during war (Past), Cave of the Burning Sands (Future)


--#118 Dragontooth-------------------------------------------------------------

HP: 3330 TP: 0 EXP: 111 Gald: 333
Attack: 173 Defense: 79 Agility: 50

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: ?Sword (Long Sword), ?Sword (Dragontooth)

Location: Valhalla Plains during war (Past), Demeter's Mansion (Future)


--#119 Dragon Knight--[MISSABLE!]----------------------------------------------

HP: 1650 TP: 0 EXP: 55 Gald: 77
Attack: 90 Defense: 45 Agility: 35

Elemental Defense: Water (Very Weak), Fire (Somewhat Strong), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)

Dropped Items: Flare Bottle

Location: Missable! Cave of the Burning Sands (Past)


--#120 Dragonfly--[MISSABLE!]--------------------------------------------------

HP: 990 TP: 0 EXP: 45 Gald: 89
Attack: 100 Defense: 53 Agility: 80

Elemental Defense: Fire (Somewhat Weak), Wind (Somewhat Strong)

Dropped Items: Spectacles

Location: Missable! Ymir Forest (Past), Treant Forest (Past)


--#121 Treant------------------------------------------------------------------

HP: 8700 TP: 0 EXP: 678 Gald: 3450
Attack: 256 Defense: 127 Agility: 20

Elemental Defense: Earth (May Nullify), Water (Absorb Some), Fire (Somewhat
Weak), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Apple, Mangosteen
Stolen Item: Ebony Wood

Location: Ymir Forest (Past), Treant Forest (Future)


--#122 Troll--[RARE!]----------------------------------------------------------

HP: 5250 TP: 0 EXP: 531 Gald: 5310
Attack: 280 Defense: 77 Agility: 45

Elemental Defense: Earth (Somewhat Strong), Wind (Somewhat Weak), Light
(Somewhat Weak), Darkness (Somewhat Strong)
Elemental Attack: Earth

Dropped Items: Pickle Stone

Location: Very rare encounter, Lone Valley (Future)


--#123 Dhole-------------------------------------------------------------------

HP: 12,600 TP: 0 EXP: 726 Gald: 1998
Attack: 399 Defense: 177 Agility: 80

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Orange Gummi

Location: Euclid Arena (Future), Moria Mine: Dwarven Ruins 10-21F (Future)


--#124 Nightwing---------------------------------------------------------------

HP: 1050 TP: 0 EXP: 210 Gald: 432
Attack: 153 Defense: 74 Agility: 100

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Location: Cave of the Spirits (Future)


--#125 Nightmare---------------------------------------------------------------

HP: 3980 TP: 350 EXP: 311 Gald: 1914
Attack: 167 Defense: 99 Agility: 90

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Rune Bottle

Location: Tower of the Zodiac (Future)


--#126 Ninja Master------------------------------------------------------------

HP: 7800 TP: 0 EXP: 707 Gald: 1550
Attack: 480 Defense: 110 Agility: 110

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Rice, Claw Gauntlet
Stolen Item: Shamisen

Location: Forced Encounter, Volt's Cave (Future), Cave of Darkness (Future)


--#127 Nebiros-----------------------------------------------------------------

HP: 4240 TP: 800 EXP: 383 Gald: 1430
Attack: 170 Defense: 75 Agility: 65

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Spectacles, Rune Bottle

Location: Volt's Cave (Future), Dhaos's Castle (Future)


--#128 Nocturnal Fly-----------------------------------------------------------

HP: 10,750 TP: 0 EXP: 665 Gald: 1968
Attack: 489 Defense: 150 Agility: 25

Elemental Defense: Fire (Somewhat Weak), Light (Somewhat Strong), Darkness
(High Nullify)
Elemental Attack: Darkness

Dropped Items: Mixed Gummi

Location: Depths of the Treant Forest (Future)


--#129 Gnome--[BOSS!]----------------------------------------------------------

HP: 3400 TP: 0 EXP: 2222 Gald: 12,345
Attack: 95 Defense: 70 Agility: 30

Elemental Defense: Earth (Absorb More), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: ?Book (Pin-up Mag)

Location: Mandatory Boss Battle


--#130 Python--[MISSABLE!]-----------------------------------------------------

HP: 195 TP: 0 EXP: 11 Gald: 13
Attack: 65 Defense: 18 Agility: 50

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Apple Gummi

Location: Missable! Forest of the Spirits (Past), Mountain Pass (Past)


--#131 Bugbear--[MISSABLE!]----------------------------------------------------

HP: 65 TP: 0 EXP: 4 Gald: 7
Attack: 27 Defense: 8 Agility: 20

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Cheese, Bread

Location: Missable! World Map (Present)


--#132 Basilisk--[MISSABLE!]---------------------------------------------------

HP: 4850 TP: 0 EXP: 384 Gald: 688
Attack: 210 Defense: 75 Agility: 65

Elemental Defense: Earth (May Nullify), Water (Somewhat Weak), Fire (Absorb
Some), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Basilisk Scale

Location: Missable! Freyland region World Map


--#133 Basilisk King-----------------------------------------------------------

HP: 21,850 TP: 0 EXP: 5665 Gald: 6556
Attack: 388 Defense: 188 Agility: 70

Elemental Defense: Earth (High Nullify), Fire (Absorb More), Thunder (Somewhat
Weak)
Elemental Attack: Earth

Dropped Items: Basilisk Scale

Location: Euclid Arena


--#134 Bodoch------------------------------------------------------------------

HP: 2100 TP: 0 EXP: 47 Gald: 108
Attack: 135 Defense: 72 Agility: 40

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Cheese, Spectacles

Location: World Map (Future)


--#135 Hatamoto----------------------------------------------------------------

HP: 6700 TP: 0 EXP: 369 Gald: 2468
Attack: 320 Defense: 110 Agility: 50

Dropped Items: Rice, Damascus Sword
Stolen Item: Incense

Location: Volt's Cave (Future), Dhaos's Castle (Future)


--#136 Balrog--[RARE!]---------------------------------------------------------

HP: 9550 TP: 600 EXP: 1414 Gald: 9630
Attack: 398 Defense: 140 Agility: 50

Elemental Defense: Water (Somewhat Weak), Fire (Absorb More), Light (Somewhat
Weak), Darkness (Absorb More)
Elemental Attack: Darkness

Dropped Items: ?Sword (Long Sword), ?Sword (Flare Basilard)

Location: Very rare encounter, Tower of Flame (Future)


--#137 Banshee-----------------------------------------------------------------

HP: 23,500 TP: 0 EXP: 2000 Gald: 2000
Attack: 595 Defense: 230 Agility: 50

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Strawberry, Banana
Stolen Item: Tea Cup

Location: Moria Mine: Dwarven Ruins 10-21F (Future)


--#138 Hanzo-------------------------------------------------------------------

HP: 13,800 TP: 0 EXP: 1601 Gald: 1968
Attack: 500 Defense: 200 Agility: 200

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Rice, Reverse Doll

Loation: Volt's Cave (Future), Dhaos's Castle (Future), Cave of Darkness
(Future)


--#139 Pumpkin King------------------------------------------------------------

HP: 22,500 TP: 0 EXP: 6776 Gald: 9889
Attack: 456 Defense: 220 Agility: 25

Elemental Defense: Earth (High Nullify), Water (Absorb More), Fire (Somewhat
Weak), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Cucumber, Tomato

Location: Euclid Arena (Future)


--#140 Burning Dead------------------------------------------------------------

HP: 1480 TP: 0 EXP: 44 Gald: 66
Attack: 89 Defense: 43 Agility: 45

Elemental Defense: Water (Somewhat Weak), Fire (May Nullify), Light (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Fire

Dropped Items: Orange Gummi

Location: Cave of the Burning Sands (Past), Tower of Flame (Future)


--#141 Harpy--[MISSABLE!]------------------------------------------------------

HP: 255 TP: 0 EXP: 21 Gald: 27
Attack: 77 Defense: 22 Agility: 70

Elemental Defense: Earth (Somewhat Weak), Wind (May Nullify)
Elemental Attack: Wind

Dropped Items: Orange Gummi, Panacea Bottle

Location: Missable! Lone Valley (Past)


--#142 Bishop------------------------------------------------------------------

HP: 2940 TP: 360 EXP: 264 Gald: 458
Attack: 130 Defense: 80 Agility: 55

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: Blue Talisman, Rune Bottle
Stolen Item: Bread

Location: Tower of the Zodiac (Future)


--#143 Bigfoot-----------------------------------------------------------------

HP: 36,500 TP: 0 EXP: 4000 Gald: 12,000
Attack: 638 Defense: 222 Agility: 25

Elemental Defense: Water (Very Strong), Fire (Somewhat Weak)

Dropped Items: Ivory

Location: Moria Mine: Dwarven Ruins


--#144 Peep Peep--[MISSABLE!]--------------------------------------------------

HP: 225 TP: 0 EXP: 20 Gald: 24
Attack: 74 Defense: 20 Agility: 80

Elemental Defense: Earth (Somewhat Weak), Fire (Somewhat Weak), Wind (May
Nullify)
Elemental Attack: Wind

Dropped Items: Chicken, Egg

Location: Missable! Lone Valley (Past)


--#145 Beast Master------------------------------------------------------------

HP: 24,700 TP: 1000 EXP: 2800 Gald: 6020
Attack: 606 Defense: 213 Agility: 50

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: ?Bow (), ?Bow (Berserk Arrow)

Location: Moria Mine: Dwarven Ruins (Future)


--#146 Fire Bug----------------------------------------------------------------

HP: 4760 TP: 0 EXP: 100 Gald: 100
Attack: 203 Defense: 130 Agility: 45

Elemental Defense: Water (Somewhat Weak), Fire (May Nullify), Wind (Absorb
Some)
Elemental Attack: Fire

Location: Tower of Flame (Future)


--#147 Pharaoh-----------------------------------------------------------------

HP: 25,250 TP: 0 EXP: 3131 Gald: 15,150
Attack: 452 Defense: 212 Agility: 45

Elemental Defense: Fire (Somewhat Weak), Light (Somewhat Weak), Darkness (High
Nullify)
Elemental Attack: Darkness

Dropped Items: Panacea Bottle

Location: Euclid Arena (Future)


--#148 Phantom--[MISSABLE!]--[BOSS!]-------------------------------------------

HP: 2640 TP: 150 EXP: 133 Gald: 226
Attack: 105 Defense: 85 Agility: 85

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Rune Bottle

Location: Missable! Battle in the Sky (Past)


--#149 Phoenix-----------------------------------------------------------------

HP: 32,500 TP: 0 EXP: 3900 EXP: 3900 Gald: 5800
Attack: 987 Defense: 355 Agility: 90

Elemental Defense: Water (Somewhat Weak), Fire (Absorb More)
Elemental Attack: Fire

Dropped Items: Pineapple Gummi

Location: Moria Mine: Dwarven Ruins


--#150 Fenbeast----------------------------------------------------------------

HP: 30,000 TP: 0 EXP: 2468 Gald: 12,345
Attack: 600 Defense: 256 Agility: 50

Elemental Defense: Earth (May Nullify), Water (Absorb More), Fire (Somewhat
Weak), Wind (May Nullify), Light (Somewhat Weak), Darkness (High Nullify)

Location: Mandatory Boss Battle


--#151 Bushwhacker--[MISSABLE!]------------------------------------------------

HP: 2220 TP: 0 EXP: 116 Gald: 256
Attack: 130 Defense: 70 Agility: 50

Dropped Items: Bread, Long Selfbow

Location: Missable! Treant Forest (Past)


--#152 Brown Bear--[MISSABLE!]-------------------------------------------------

HP: 4960 TP: 0 EXP: 116 Gald: 471
Attack: 220 Defense: 77 Agility: 30

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Orange Gummi, Pelt

Location: Missable! Treant Forest (Past)


--#153 Black Slime-------------------------------------------------------------

HP: 3980 TP: 0 EXP: 55 Gald: 97
Attack: 228 Defense: 84 Agility: 20

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: Orange Gummi

Location: Valhalla region World Map (Future)


--#154 Black Dragon------------------------------------------------------------

HP: 45,500 TP: 0 EXP: 9800 Gald: 12,500
Attack: 999 Defense: 620 Agility: 40

Elemental Defense: Earth (Somewhat Strong), Water (Somewhat Strong), Wind
(Somewhat Strong), Light (Somewhat Weak), Darkness (Very Strong)

Dropped Items: Mixed Gummi

Location: Moria Mine: Dwarven Ruins


--#155 Black Knight------------------------------------------------------------

HP: 10,050 TP: 0 EXP: 711 Gald: 5300
Attack: 535 Defense: 123 Agility: 70

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: ?Spear (Corcesca), ?Spear (Arc Wind)

Location: Tower of the Zodiac (Future), Cave of Darkness (Future).


--#156 Black Bat--[MISSABLE!]--------------------------------------------------

HP: 720 TP: 0 EXP: 14 Gald: 23
Attack: 95 Defense: 39 Agility: 90

Elemental Defense: Light (Somewhat Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Location: Missable! Cave of the Spirits (Past)


--#157 Blood Sucker------------------------------------------------------------

HP: 1980 TP: 0 EXP: 33 Gald: 33
Attack: 135 Defense: 63 Agility: 20

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak), Darkness
(Somewhat Strong)
Elemental Attack: Water

Location: Lone Valley (Future), Corroded Grotto (Future)


--#158 Flamberke--[BOSS!]------------------------------------------------------

HP: 45,700 TP: 1000 EXP: 6556 Gald: 19,891
Attack: 535 Defense: 202 Agility: 60

Elemental Defense: Water (Somewhat Weak), Fire (Absorb More), Wind (Absorb
Some), Light (Very Strong)
Elemental Attack: Fire

Location: Mandatory Boss Battle


--#159 Priestess---------------------------------------------------------------

HP: 2300 TP: 300 EXP: 109 Gald: 303
Attack: 111 Defense: 70 Agility: 55

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: Silver Cloak, Tapestry

Location: Cavern of Ice (Future)


--#160 Blive-------------------------------------------------------------------

HP: 2560 TP: 0 EXP: 96 Gald: 196
Attack: 149 Defense: 72 Agility: 45

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

Location: Cave of the Spirits (Future)


--#161 Blue Sylph--[BOSS!]-----------------------------------------------------

HP: 300 TP: 4000 EXP: 111 Gald: 222
Attack: 65 Defense: 25 Agility: 80

Elemental Defense: Earth (Somewhat Weak), Wind (Absorb More)
Elemental Attack: Wind

Dropped Items: Rune Bottle

Location: Mandatory Boss Battle, Lone Valley (Past)


--#162 Pluto--[BOSS!]----------------------------------------------------------

HP: 45,000 TP: 3000 EXP: 9900 Gald: 15,500
Attack: 789 Defense: 363 Agility: 30

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (Absorb More)
Elemental Attack: Darkness

Dropped Items: ?Sword (Doom Blade


--#163 Blue Roper--------------------------------------------------------------

HP: 5150 TP: 0 EXP: 211 Gald: 619
Attack: 234 Defense: 100 Agility: 25

Elemental Defense: Fire (Somewhat Weak)

Location: Midgard region World Map (Future)


--#164 Flame Jii---------------------------------------------------------------

Hp: 5670 TP: 650 EXP: 234 Gald: 456
Attack: 151 Defense: 98 Agility: 60

Elemental Defense: Water (Somewhat Weak), Fire (May Nullify), Wind (Absorb
Some)
Elemental Attack: Fire

Dropped Items: Fire Charm

Location: Cave of the Burning Sands (Future)


--#165 Flame Sword--[BOSS!]----------------------------------------------------

HP: 15,200 TP: 350 EXP: 333 Gald: 3333
Attack: 564 Defense: 202 Agility: 300

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (Absorb More), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)
Elemental Attack: Fire

Location: Miniboss Battle, Tower of Flame (Future)


--#166 Predator----------------------------------------------------------------

HP: 1830 TP: 0 EXP: 21 Gald: 43
Attack: 128 Defense: 70 Agility: 110

Elemental Defense: Earth (Somewhat Weak), Fire (Somewhat Weak), Wind (May
Nullify)
Elemental Attack: Wind

Dropped Items: Chicken, Egg


--#167 Frost King--------------------------------------------------------------

HP: 7530 TP: 0 EXP: 196 Gald: 358
Attack: 488 Defense: 90 Agility: 45

Elemental Defense: Earth (May Nullify), Water (Absorb Some), Fire (Very Weak),
Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items; Ice Charm

Location: Freezekiel region World Map (Future), Cavern of Ice (Future)


--#168 Frost Bunny-------------------------------------------------------------

HP: 2880 TP: 0 EXP: 99 Gald: 120
Attack: 161 Defense: 85 Agility: 70

Elemental Defense: Fire (Very Weak)

Dropped Items: Pelt

Location: Freezekiel region World Map (Future)


--#169 Prophet-----------------------------------------------------------------

HP: 5270 TP: 580 EXP: 484 Gald: 998
Attack: 194 Defense: 120 Agility: 55

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: Rune Bottle, Protect Ring

Stolen Item: Mercury

Location: Dhaos's Castle (Future)


--#170 Voodoo Priest-----------------------------------------------------------

HP: 6850 TP: 600 EXP: 617 Gald: 1770
Attack: 217 Defense: 130 Agility: 55

Elemental Defense: Darkness (May Nullify)

Dropped Items: Rune Bottle, Dark Seal
Stolen Item: Bread

Location: Dhaos's Castle (Future)


--#171 Belladonna--------------------------------------------------------------

HP: 1920 TP: 0 EXP: 101 Gald: 196
Attack: 110 Defense: 44 Agility: 30

Elemental Defense: Earth (May Nullify), Water (Absorb Some), Fire (Somewhat
Weak), Wind (Very Weak)
Elemental Attack: Earth

Dropped Items: Cabbage, Cordyceps

Location: Moria Mine (Past OR Future)


--#172 Hellcat-----------------------------------------------------------------

HP: 2600 TP: 400 EXP: 127 Gald: 346
Attack: 122 Defense: 75 Agility: 55

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: Straw Hat, Tapestry

Location: Tower of Flame (Future)


--#173 Hellhound---------------------------------------------------------------

HP: 4680 TP: 0 EXP: 89 Gald: 178
Attack: 210 Defense: 88 Agility: 80

Elemental Defense: Fire (Somewhat Weak), Fire (Somewhat Weak), Darkness (High
Nullify)
Elemental Attack: Darkness

Location: Early region World Map (Future)


--#174 Hellmaster--------------------------------------------------------------

HP: 2640 TP: 2500 EXP: 202 Gald: 1010
Attack: 122 Defense: 59 Agility: 50

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Holy Bottle

Location: Lone Valley, Miasma-filled rooms (Past), Moria Mine 9F (Past OR
Future)


--#175 Boar--[MISSABLE!]-------------------------------------------------------

HP: 175 TP: 0 EXP: 45 Gald: 80
Attack: 35 Defense: 9 Agility: 40

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Pork

Location: Missable! Forced Encounter, Forest of the Spirits (Present), Forest
of the Spirits (Past)


--#176 Boar Child--[MISSABLE!]-------------------------------------------------

HP: 40 TP: 0 EXP: 5 Gald: 8
Attack: 15 Defense: 8 Agility: 50

Elemental Defense: Fire (Very Weak)

Dropped Items: Pork, Pelt

Location: Missable! Forced Encounter, Forest of the Spirits (Present), Forest
of the Spirits (Past)


--#177 Boar Boar---------------------------------------------------------------

HP: 20,150 TP: 0 EXP: 101 Gald: 343
Attack: 488 Defense: 111 Agility: 45

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Pork

Location: Euclid Arena (Future), Moria Mine: Dwarven Ruins (Future)


--#178 Poison Toad-------------------------------------------------------------

HP: 1720 TP: 0 EXP: 53 Gald: 114
Attack: 145 Defense: 65 Agility: 45

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

Location: Volt's Cave (Future)


--#179 Boggart-----------------------------------------------------------------

HP: 3700 TP: 0 EXP: 103 Gald: 309
Attack: 170 Defense: 85 Agility: 45

Elemental Defense: Fire (Somewhat Weak), Light (Somewhat Weak), Darkness (May
Nullify)

Dropped Items: Cheese, Spectacles

Location: Early region World Map (Future)


--#180 White Bear--[MISSABLE!]-------------------------------------------------

HP: 5340 TP: 0 EXP: 237 Gald: 501
Attack: 230 Defense: 83 Agility: 35

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Flare Bottle

Location: Missable! Valhalla/Dhaos's Castle region World Map (Past)


--#181 Boggle--[MISSABLE!]-----------------------------------------------------

HP: 200 TP: 0 EXP: 13 Gald: 18
Attack: 70 Defense: 19 Agility: 30

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Spectacles, Bread

Location: Missable! World Map (Past)


--#182 Hornet--[MISSABLE!]-----------------------------------------------------

HP: 150 TP: 0 EXP: 6 Gald: 5
Attack: 55 Defense: 17 Agility: 110

Elemental Defense: Fire (Somewhat Weak)

Location: Missable! Euclid region World Map (Past), Forest of the Spirits
(Past)


--#183 Polar Bear--------------------------------------------------------------

HP: 6930 TP: 0 EXP: 261 Gald: 663
Attack: 360 Defense: 94 Agility: 40

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Pelt

Location: Freezekiel region World Map (Future), Valhalla region World Map
(Future)


--#184 Bone Knight--[MISSABLE!]------------------------------------------------

HP: 480 TP: 0 EXP: 24 Gald: 36
Attack: 79 Defense: 23 Agility: 40

Elemental Defense: Light (Very Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Location: Missable! Demeter's Mansion (Past)


--#185 Mighty Oak--------------------------------------------------------------

HP: 5200 TP: 0 EXP: 567 Gald: 1230
Attack: 235 Defense: 80 Agility: 15

Elemental Defense: Earth (May Nullify), Water (Absorb Some), Fire (Very Weak),
Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Apple, Grapes

Location: Ymir/Treant Forest (Past), Euclid Arena (Future)


--#186 Maxwell--[BOSS!]--------------------------------------------------------

HP: 7500 TP: 400 EXP: 3333 Gald: 22,222
Attack: 250 Defense: 100 Agility: 10

Elemental Defense: Non-Elemental (Absorb More), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: Heavy Stone

Location: Mandatory Boss Battle


--#187 Mummy--[MISSABLE!]------------------------------------------------------

HP: 350 TP: 0 EXP: 44 Gald: 99
Attack: 90 Defense: 18 Agility: 45

Elemental Defense: Fire (Somewhat Weak), Light (Very Weak), Darkness (May
Nullify)
Elemental Attack: Darkness

Dropped Items: Panacea Bottle, Life Bottle

Location: Missable! Underground Crypt (Past)


--#188 Manta-------------------------------------------------------------------

HP: 39,500 TP: 0 EXP: 3200 Gald: 5400
Attack: 842 Defense: 321 Agility: 85

Elemental Defnese: Water (Absorb More), Fire (Somewhat Weak)
Elemental Attack: Water

Dropped Items: Sardine, Shrimp
Stolen Item: Tuna

Location: Moria Mine: Dwarven Ruins (Future)


--#189 Manticore---------------------------------------------------------------

HP: 38,500 TP: 0 EXP: 10,000 Gald: 5250
Attack: 876 Defense: 333 Agility: 60

Elemental Defense: Fire (Somewhat Weak), Darkness (Very Strong)

Dropped Items: Lemon Gummi

Location: Moria Mine: Dwarven Ruins 21F (Future)


--#190 Mandrake----------------------------------------------------------------

HP: 10,200 TP: 0 EXP: 1212 Gald: 999
Attack: 322 Defense: 148 Agility: 45

Elemental Defense: Earth (High Nullify), Water (Absorb More), Fire (Somewhat
Weak), Wind (Somewhat Weak)
Elemental Attack: Earth

Dropped Items: Paralysis Charm, Stone Charm

Location: Euclid Arena (Future)


--#191 Merman------------------------------------------------------------------

HP: 5550 TP: 0 EXP: 264 Gald: 2106
Attack: 250 Defense: 100 Agility: 50

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak)
Elemental Attack: Water

Dropped Items: Sardine, Tuna
Stolen Item: Coral

Location: Thor (Past OR Future)


--#192 Mythril Golem-----------------------------------------------------------

HP: 12,700 TP: 0 EXP: 1010 Gald: 3640
Attack: 464 Defense: 130 Agility: 20

Elemental Defense: Earth (May Nullify), Wind (Somewhat Weak), Thunder (Somewhat
Strong), Light (May Nullify)
Elemental Attack: Earth

Dropped Items: Mythril Gloves, Mythril Plate
Stolen Item: Marble

Location: Tower of the Zodiac (Future)


--#193 Mayer--[BOSS!]----------------------------------------------------------

HP: 9000 TP: 0 EXP: 450 Gald: 4040
Attack: 150 Defense: 55 Agility: 55

Dropped Items: ?Sword (Fame Face)

Location: Mandatory Boss Battle


--#194 Medium--[MISSABLE!]-----------------------------------------------------

HP: 1850 TP: 250 EXP: 73 Gald: 206
Attack: 86 Defense: 58 Agility: 45

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: Bread, Resist Ring

Location: Missable! Tower of the Zodiac (Past)


--#195 Monk Soldier--[MISSABLE!]-----------------------------------------------

HP: 2550 TP: 280 EXP: 102 Gald: 257
Attack: 120 Defense: 70 Agility: 50

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Dropped Items: Bread, Protect Ring

Location: Missable! Dhaos's Castle (Past)


--#196 Lycurgus----------------------------------------------------------------

HP: 26,900 TP: 1500 EXP: 4649 Gald: 9870
Attack: 571 Defense: 238 Agility: 55

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (High Nullify)
Elemental Attack: Darkness

Dropped Items: Poison Charm, Stone Charm

Location: Cave of Darkness (Future)


--#197 Lizard--[MISSABLE!]-----------------------------------------------------

HP: 4440 TP: 0 EXP: 126 Gald: 177
Attack: 125 Defense: 90 Agility: 40

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Panacea Bottle

Location: Missable! Ymir Forest (Past)


--#198 Lizardfly--[MISSABLE!]--------------------------------------------------

HP: 150 TP: 0 EXP: 9 Gald: 11
Attack: 42 Defense: 14 Agility: 65

Elemental Defense: Fire (Somewhat Strong), Wind (Somewhat Strong)

Dropped Items: Spectacles

Location: Missable! Underground Crypt (Present)


--#199 Lizardman--[MISSABLE!]--------------------------------------------------

HP: 320 TP: 0 EXP: 22 Gald: 44
Attack: 80 Defense: 25 Agility: 35

Elemental Defense: Water (Somewhat Strong), Fire (Somewhat Strong), Thunder
(Somewhat Weak), Darkness (Somewhat Strong)

Dropped Items: Spectacles

Location: Missable! Lone Valley (Past)


--#200 Lich--[MISSABLE!]-------------------------------------------------------

HP: 14,310 TP: 450 EXP: 525 Gald: 2730
Attack: 270 Defense: 90 Agility: 55

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Panacea Bottle

Location: Missable! Dhaos's Castle (Past)


--#201 Living Sword------------------------------------------------------------

HP: 4400 TP: 0 EXP: 111 Gald: 1111
Attack: 300 Defense: 160 Agility: 200

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify),
Light (May Nullify), Darkness (May Nullify)

Location: Thor (Past OR Future)


--#202 Living Dead--[MISSABLE!]------------------------------------------------

HP: 280 TP: 0 EXP: 17 Gald: 29
Attack: 76 Defense: 22 Agility: 50

Elemental Defense: Light (Very Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Life Bottle, Liqueur Bottle

Location: Missable! Lone Valley (Past)


--#203 Lilith--[BOSS!]---------------------------------------------------------

HP: 40,000 TP: 1000 EXP: 1 Gald: 100
Attack: 400 Defense: 700 Agility: 130

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (High Nullify), Wind (May Nullify), Thunder (Absorb More),
Light (May Nullify), Darkness (High Nullify)

Dropped Items: Black Onyx

Location: Optional Boss Battle, Euclid Arena (Future)


--#204 Wraith--[MISSABLE!]-----------------------------------------------------

HP: 440 TP: 60 EXP: 45 Gald: 123
Attack: 77 Defense: 24 Agility: 65

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Rune Bottle

Location: Missable! Demeter's Mansion (Past)


--#205 Lesser Demon--[RARE!]---------------------------------------------------

HP: 6780 TP: 300 EXP: 909 Gald: 6850
Attack: 401 Defense: 115 Agility: 50

Elemental Defense: Light (Somewhat Weak), Darkness (Absorb More)
Elemental Attack: Darkness

Dropped Items: Dark Bottle

Location: Very rare encounter, Cavern of Ice (Future)


--#206 Red Sylph--[BOSS!]------------------------------------------------------

HP: 350 TP: 6000 EXP: 222 Gald: 555
Attack: 67 Defense: 23 Agility: 80

Elemental Defense: Earth (Somewhat Weak), Wind (Absorb More)
Elemental Attack: Wind

Dropped Items: Rune Bottle

Location: Mandatory Boss Battle


--#207 Red Pudding--[MISSABLE!]------------------------------------------------

HP; 2020 TP: 0 EXP: 31 Gald: 43
Attack: 130 Defense: 72 Agility: 15

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: Mixed Gummi

Location: Missable! Valhalla/Dhaos's Castle region World Map (Past)


--#208 Red Roper--[MISSABLE!]--------------------------------------------------

HP: 2590 TP: 0 EXP: 78 Gald: 166
Attack: 120 Defense: 78 Agility: 20

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Poison Check

Location: Missable! Midgard region World Map (Past)


--#209 Ranger------------------------------------------------------------------

HP: 2550 TP: 0 EXP: 261 Gald: 440
Attack: 170 Defense: 83 Agility: 55

Dropped Items: ?Bow (Long Selfbow), ?Bow (Sand Spread)

Location: Treant Forest (Future)


--#210 Lobo--------------------------------------------------------------------

HP: 40,500 TP: 0 EXP: 6600 Gald: 7700
Attack: 765 Defense: 245 Agility: 80

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Mixed Gummi
Stolen Item: Pelt

Location: Moria Mine: Dwarven Ruins 21F (Future)


--#211 Wyvern--[BOSS!]---------------------------------------------------------

HP: 41,000 TP: 0 EXP: 10,000 Gald: 10,000
Attack: 989 Defense: 580 Agility: 60

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water
(May Nullify), Fire (High Nullify), Wind (Absorb More), Thunder (Absorb More),
Light (May Nullify), Darkness (High Nullify)
Elemental Attack: Wind

Location: Optional Boss Battle, Moria Mine: Dwarven Ruins (Future)


--#212 Wight-------------------------------------------------------------------

HP: 3110 TP: 0 EXP: 293 Gald: 990
Attack: 162 Defense: 75 Agility: 65

Elemental Defense: Light (Somewhat Weak), Darkness (May Nullify)
Elemental Attack: Darkness

Dropped Items: Dark Bottle

Location: Lone Valley (Future)


--#213 Were-Vulture--[MISSABLE!]--[BOSS!]--------------------------------------

HP: 1900 TP: 0 EXP: 38 Gald: 64
Attack: 103 Defense: 64 Agility: 95

Elemental Defense: Earth (Somewhat Weak), Fire (Somewhat Weak), Wind (May
Nullify)
Elemental Attack: Wind

Dropped Items: Chicken, Egg

Location: Missable! Battle in the Sky (Past)


--#214 AC Roper----------------------------------------------------------------

HP: 4680 TP: 0 EXP: 197 Gald: 538
Attack: 167 Defense: 90 Agility: 25

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Poison Check

Location: Cave of the Spirits (Future)


--#215 Giant Squid-------------------------------------------------------------

HP: 10,250 TP: 0 EXP: 626 Gald: 2460
Attack: 350 Defense: 100 Agility: 40

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak), Thunder (Somewhat
Weak)
Elemental Attack: Water

Dropped Items: Squid, Octopus

Location: Corroded Grotto (Future)


--#216 Giant Scorpion--[MISSABLE!]---------------------------------------------

HP: 640 TP: 0 EXP: 13 Gald: 16
Attack: 82 Defense: 36 Agility: 45

Elemental Defense: Water (Somewhat Weak), Fire (Somewhat Strong)

Location: Missable! Freyland region World Map (Past)


--#217 Giant Slug--[MISSABLE!]-------------------------------------------------

HP: 75 TP: 0 EXP: 5 Gald: 5
Attack: 35 Defense: 10 Agility: 10

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

Location: Missable! Euclid Sewers, Underground Crypt cave area (Present)


--#218 Giant Toad--[MISSABLE!]-------------------------------------------------

HP: 980 TP: 0 EXP: 24 Gald: 35
Attack: 90 Defense: 38 Agility: 40

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

Location: Missable! Cave of the Spirits (Past)


--#219 Giant Bat--[MISSABLE!]--------------------------------------------------

HP: 60 TP: 0 EXP: 4 Gald: 12
Attack: 33 Defense: 8 Agility: 80

Elemental Defense: Light (Very Weak), Darkness (High Nullify)
Elemental Attack: Darkness

Location: Missable! Euclid Sewers, Underground Crypt cave area (Present)


--#220 Giant Bee--[MISSABLE!]--------------------------------------------------

HP: 25 TP: 0 EXP: 2 Gald: 3
Attack: 15 Defense: 7 Agility: 100

Elemental Defense: Fire (Very Weak)

Location: Missable! World Map (Present), Forest of the Spirits (Past)


--#221 Giant Frog--[MISSABLE!]-------------------------------------------------

HP; 120 TP: 0 EXP: 7 Gald: 15
Attack: 30 Defense: 8 Agility: 30

Elemental Defense: Water (May Nullify), Fire (Very Weak), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

Location: Missable! Underground Crypt, cave area (Present)


--#222 Giant Mayfly------------------------------------------------------------

HP: 2570 TP: 0 EXP: 75 Gald: 102
Attack: 178 Defense: 75 Agility: 85

Elemental Defense: Fire (Somewhat Weak), Wind (Somewhat Strong)

Location: Ymir Forest (Future), Treant Forest (Future)


--#223 Giant Lizard------------------------------------------------------------

HP: 6660 TP: 0 EXP: 202 Gald: 416
Attack: 344 Defense: 135 Agility: 45

Elemental Defense: Fire (Somewhat Weak)

Dropped Items: Panacea Bottle
Stolen Item: Egg

Location: Ymir Forest (Future)


--#224 Giant Leech--[MISSABLE!]------------------------------------------------

HP: 175 TP: 0 EXP: 9 Gald: 9
Attack: 65 Defense: 20 Agility: 15

Elemental Defense: Water (May Nullify), Fire (Somewhat Weak), Thunder (Somewhat
Weak), Darkness (Somewhat Strong)
Elemental Attack: Water

Location: Missable! Lone Valley (Past)


--#225 Giant Wasp--[MISSABLE!]-------------------------------------------------

HP: 650 TP: 0 EXP: 9 Gald: 12
Attack: 100 Defense: 55 Agility: 120

Elemental Defense: Fire (Somewhat Weak)

Location: Missable! Ymir region World Map (Past), Ymir Forest (Past)


--#226 DARKEYE?--[BOSS!]-------------------------------------------------------

HP: 56,000 TP: 300 EXP: 5100 Gald: 12,345
Attack: 550 Defense: 180 Agility: 90

Elemental Defense: (High Nullify), Earth (High Nullify), Water  (High Nullify),
Fire (High Nullify), Wind (High Nullify), Thunder (High Nullify), Ligh
(Somewhat Weak), Darkness (Absorb Some)
Elemental Attack: Darkness

Location: Forced Encounter, Dhaos's Castle (Future)

Note: The game says he nullifies Darkness, but he actually absorbs it.


--#227 ROAMEYE?----------------------------------------------------------------

HP: 18,600 TP: 0 EXP: 4790 Gald: 7700 Attack: 450 Defense: 165 Agility: 90

Elemental Defense: Elemental Defense: (High Nullify), Earth (High Nullify),
Water  (High Nullify), Fire (High Nullify), Wind (High Nullify), Thunder (High
Nullify), Ligh (Somewhat Weak), Darkness (Absorb Some)
Elemental Attack: Darkness

Dropped Items: Derris Emblem

Location: Dhaos's Castle 2F+ (Future)


--#228 SEALEYE?--[BOSS!]-------------------------------------------------------

HP: 62,000 TP: 350 EXP: 6200 Gald: 10,000
Attack: 600 Defense: 185 Agility: 90

Elemental Defense: Elemental Defense: (High Nullify), Earth (High Nullify),
Water  (High Nullify), Fire (High Nullify), Wind (High Nullify), Thunder (High
Nullify), Ligh (Somewhat Weak), Darkness (Absorb Some)
Elemental Attack: Darkness

Location: Forced Encounter, Dhaos's Castle (Future)


--#229 10000R------------------------------------------------------------------

HP: 10,000 TP: 0 EXP: 100 Gald: 1000
Attack: 250 Defense: 150 Agility: 30

Elemental Defense: Water (Somewhat Weak), Thunder (Somewhat Weak)

Location: Thor (Future)


--#230 2SH---------------------------------------------------------------------

HP: 12,600 TP: 0 EXP: 55 Gald: 550
Attack: 240 Defense: 150 Agility: 25

Elemental Defense: Water (Somewhat Weak), Thunder (Somewhat Weak)

Location: Thor (Past OR Future)


--#231 3000R-------------------------------------------------------------------

HP: 3000 TP: 0 EXP: 30 Gald: 300
Attack: 200 Defense: 120 Agility: 20

Elemental Defense: Water (Somewhat Weak), Thunder (Somewhat Weak)

Location: Thor (Past OR Future)


--#232 3SH---------------------------------------------------------------------

HP: 15,600 TP: 0 EXP: 88 Gald: 880
Attack: 270 Defense: 180 Agility: 30

Elemental Defense: Water (Somewhat Weak), Thunder (Somewhat Weak)

Location: Thor (Future)


--#233 4400R-------------------------------------------------------------------

HP: 4400 TP: 0 EXP: 44 Gald: 44
Attack: 230 Defense: 130 Agility: 25

Elemental Defense: Water (Somewhat Weak), Thunder (Somewhat Weak)

Location: Thor (Past OR Future)


--Dhaos (1st Encounter)--[BOSS!]-----------------------------------------------

HP: 30,000 TP: 5000 EXP: 2222 Gald: 9999
Attack: 270 Defense: 130 Agility: 10

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(May Nullify), Darkness (May Nullify)

Dropped Items: Emerald Ring

Location: Mandatory Boss Battle


--Dhaos (2nd Encounter)--[BOSS!]-----------------------------------------------

HP: 45,000 TP: 5000 EXP: 5555 Gald: 25,552
Attack: 330 Defense: 130 Agility: 10

Elemental Defense: Non-Elemental (May Nullify), Earth (May Nullify), Water (May
Nullify), Fire (May Nullify), Wind (May Nullify), Thunder (May Nullify), Light
(May Nullify), Darkness (May Nullify)

Location: Mandatory Boss Battle


--Dhaos (Final Boss 1st Form)--[BOSS!]-----------------------------------------

HP: 70,000 TP: 1000 EXP: 10,000 Gald: 32,000
Attack: 530 Defense: 200 Agility: 10

Location: Mandatory Boss Battle


--Feather Dhaos (Final Boss 2nd Form)--[BOSS!]---------------------------------

HP: 130,000 TP: 10,000 EXP: 10,000 Gald: 35,000
Attack: 700 Defense: 600 Agility: 10

Elemental Defense: Non-Elemental (Somewhat Strong), Earth (Somewhat Strong),
Water (Somewhat Strong), Fire (Somewhat Strong), Wind (Somewhat Strong),
Thunder (Somewhat Strong), Light (Somewhat Strong), Darkness (Somewhat Strong)

Location: Mandatory Boss Battle


--Dhaos (Final Boss Final Form)--[BOSS!]---------------------------------------

HP: 16,000 TP: 10,000 EXP: 0 Gald: 0
Attack: 500 Defense: 800 Agility: 10

Elemental Defense: Non-Elemental (Somewhat Strong), Earth (Somewhat Strong),
Water (Somewhat Strong), Fire (Somewhat Strong), Wind (Somewhat Strong),
Thunder (Somewhat Strong), Light (Somewhat Strong), Darkness (Somewhat Strong)

Location: Mandatory Boss Battle


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x                                                                             x
x Abilities.......................................................[TOPL_ABIL] x
x                                                                             x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

A list of all the battle abilities characters can learn throughout the game,
how to obtain them, and other info.

Layout:

--Romanized name/Translated name-----------------------------------------------

In-game description.

Obtain: How to obtain.

Note: TP cost, combo rank (for Cless, Suzu, and Chester), elemental property,
my other personal notes on the skill if any.

Combo Command: The button command needed to use the skill with the Combo
Command accessory equipped (Cless, Chester, and Suzu's skills only). "Forward"
and "Back" refer to the direction the character is facing, but the in-game list
assumes you're facing right.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x  Cless Alvein/Base Abilities and Ogis                                       x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Cless has two main types of skills. The first are base abilities,
simple skills he gains from leveling or story events, listed in a white font.
The second are Ogis, combinations of two base abilities, listed in a green
font. In order to use Ogis, Cless must first find the Ogi text (usually from
NPCs hidden throughout the world) and use the two requisite skills 100 times.
For example, to use Demonic Kick, you'd have to use Demonic Blade and Swallow
Kick 100 times each.

Cless can link his base abilities into Ougis for larger combos. However, it
isn't always so simple. To figure out what skills can link into eachother, look
at the "Combo rank" in the notes to see what can combo to and from that skill.
A skill with a lower combo rank can link to any skill with a higher combo rank,
with some exceptions. A skill with a higher combo rank can never link into a
skill with a lower one though (for example, you couldn't link Rending Void
immediately after Dimensional Divide. Even though one of them is an Ougi, they
both have the same rank). And some skills just can't link into any other skills
at all (Divine Seal, Crimson Blade, Concentrate, Focus, Meditate).

Basically, it goes something like this:

Normal attack -> Combo rank 1 (most base abilities)-> Combo rank 2 (some base
abilities, space-time skills, Ougis) -> Combo rank 3 (hidden skills)


--Majinken/Demonic Blade-------------------------------------------------------

Launch a projectile wave of pressure from your weapon.

Obtain: Level 2.

Note: Costs 2 TP. Damage based on Slash stat. Combo rank 1. Cless's most basic
skill; has an incredibly long range.

Combo Command: Down, Down-Forward, Forward + X.


--Hienrenkyaku/Swallow Kick----------------------------------------------------

Swiftly combine two kicks and a thrust.

Obtain: Level 5.

Note: Costs 4 TP. Damage based on Thrust stat. Combo rank 1. The first hit can
lift the enemy into the air if they are light enough.

Combo Command: Back, Down-Back, Down, Down-Forward, Forward + X.


--Shusoraizan/Thunder Claw-----------------------------------------------------

Strike an enemy with a thunderbolt then bring down your weapon on your foe.

Obtain: Level 9.

Note: Costs 8 TP. Damage based on Slash stat. The thunderbolt deals Thunder-
elemental damage. Combo Rank 1. One of Cless's best skills, the thunderbolt can
track the enemy some distance in front of Cless and immediately interrupts them
on hit, even if it causes no damage.

Command: Up, Up-Forward, Forward, Down-Forward, Down + X.


--Akisazame/Autumn Sandstorm---------------------------------------------------

Assault an enemy with unrelenting thrusts.

Obtain: Level 12.

Note: Costs 12 TP. Damage based on Thrust stat. Combo rank 1. The final hit
launches the enemy into the air if they are light enough. Combining it with
Arche's Ice Needle or Stone Blast, or Chester's Hurricane can create very large
combos.

Command: Forward, Back, Forward + X.


--Kogahazan/Tiger Fang---------------------------------------------------------

Combine two slash attacks, clamping down on the enemy with the fangs of a
tiger.

Obtain: Level 15.

Note: Costs 7 TP. Damage based on Slash stat. Combo rank 1. Links into any
other higher skill. Another good combo starter since it links well into most
Ougis. Great to interrupt enemies that jump or charge towards you.

Combo Command: Forward, Down, Down-Forward + X.


--Jushorai/Concentrate---------------------------------------------------------

Focus your mind to temporarily boost accuracy.

Obtain: Level 20.

Note: Costs 6 TP. Combo rank 2; but cannot link into any further skills. Boosts
Accuracy stat for about 20 seconds during battle [exact boost uncertain].

Combo Command: Up, Down + Square.


--Ho'otenku/Rising Phoenix-----------------------------------------------------

Engulfed in the flames of the phoenix, take flight and descend upon your
enemies.

Obtain: Level 23.

Note: Costs 8 TP. All hits deal Fire-elemental damage. Combo rank 1. If Cless
is close enough to the enemy and they are light enough, he will carry the enemy
with him during the attack.

Combo Command: Up, Up-Forward, Forward + X.


--Shugohouin/Divine Seal-------------------------------------------------------

Thrust your weapon into the ground, holding enemies at bay with a circle of
holy light.

Obtain: Level 27.

Note: Costs 20 TP. All hits deal Light-elemental damage. Combo rank 1; but
cannot link into any further skills. Pushes enemy back, and can deal insane
damage if an enemy is up against the wall.

Combo Command: Back, Down-Back, Down, Down-Forward, Forward, Down-Forward, Down
+ Circle.


--Shinkuhazan/Vacuum Slash-----------------------------------------------------

Execute a broad slash with a blade of air plessure.

Obtain: Level 31.

Note: Costs 12 TP. Damage based on Slash stat. Combo rank 1.  Slow start up,
but has a very far range.

Combo Command: Forward, Down-Forward, Down, Back-Down, Back, Forward + Circle.


--Shukiho/Meditate-------------------------------------------------------------

Draw in energy from the surrounding atmosphere to restore HP.

Obtain: Level 34.

Note: Costs 10 TP. Restores about 40% HP for Cless. Combo rank 2; but cannot
link into any further skills. Very slow start up, may want to combo from a
skill that pushes the enemy back before using it.

Combo Command: Down, Down, Down + Square.


--Shishisenko/Roaring Lion-----------------------------------------------------

Blow the enemy away with the force of your fighting spirit.

Obtain: Level 37.

Note: Costs 12 TP. Damage based on Thrust stat. Combo rank 1. Pushes enemy
back, has a fair range and can hit enemies close behind the target.

Combo Command: Forward, Back, Down-Back, Down, Down-Forward, Forward + X.


--Goshorai/Focus---------------------------------------------------------------

Focus your mind to temporarily boost attack power.

Obtain: Level 41.

Note: Costs 16 TP. Boosts Attack by 30% for about 20 seconds; same effect as
Flare Bottle or Sharpness, doesn't seem to stack with them. Part of the
animation can damage and push back enemies; deals Fire-elemental damage. Combo
rank 2; but cannot link into any further skills.

Combo Command: Down, Up + Square.


--Senkuretsuha/Shining Strike--------------------------------------------------

Knock the enemy upward with a powerful blow and finish with a rotating thrust.

Obtain: Level 45.

Note: Costs 10 TP. Damage based on Thrust stat. All hits deal Light-elemental
damage. Combo rank 1.

Combo Command: Forward, Down-Forward, Down, Down-Back, Back, Forward + X.


--Gurenken/Crimson Blade-------------------------------------------------------

Bathe your weapon in holy fire and send it crashing into the enemy.

Obtain: Level 50.

Note: Costs 10 TP. Damage based on Slash stat. All hits deal Fire-elemental
damage. Combo rank 1; but cannot link into any further skills.

Combo Command: Up, Forward-Up, Forward, Down-Forward, Down + Circle.


--Kokusohazan/Rending Void-----------------------------------------------------

A space-time ability that rends the enemy with the power of your fighting
spirit.

Obtain: Mandatory story event.

Note: Costs 28 TP. Actual attack's damage based on Slash stat. The light that
surrounds Cless at the beginning of the attack deals Light-elemental damage.
Combo rank 2.

Combo Command: Down, Down-Forward, Forward, Down, Down-Forward, Forward + X.


--Kukanshoten'i/Teleport-------------------------------------------------------

A space-time ability that uses teleportation to strike the enemy without
warning.

Obtain: Mandatory story event.

Note: Costs 30 TP. Actual attack's damage based on Slash and Thrust stats. The
light that surrounds Cless at the beginning of the attack deals Light-elemental
damage. Combo rank 2.

Combo Command: Down, Down-Forward, Forward, Up-Forward, Up + X.


--Jigenzan/Dimensional Divide--------------------------------------------------

A space-time ability that engulfs the enemy in a temporal distortion.

Obtain: Mandatory story event.

Note: Costs 35 TP. Damage based on Slash stat. Combo rank 2. Very fast, very
long range; excellent skill.

Combo Command: Down, Down-Back, Back, Down-Back, Down, Down-Forward, Forward +
X.


--Satsugeki Bukouken/Wild Blade Dance------------------------------------------

Chain a number of attacks into an extraordinary combination.

Obtain: Have the S.D. sword equipped and level up to 100 or above.

Note: Costs 50 TP. Damage based on Slash stat. Combo rank 3. The full combo can
only beunleashed with the S.D. sword equipped, but you can still use some of it
evenwithout it. Requires a special button command in order to actually use the
combo, apparently it's "Circle, X, Up + Circle, Down + X, Up + Square, Circle,
Circle, Down + Square" but I just mash up and down and press Square, Circle,
and X in rotation and it always works.

Combo Command: Down, Down-Back, Back, Down-Back, Down, Down-Forward, Forward +
Square.


--Ogi: Majin Hienkyaku/Demonic Kick--------------------------------------------

An advanced ability that combines Demonic Blade and Swallow Kick.

Obtain: Mandatory Story event.

Note: Costs 10 TP. Combo rank 2.

Combo Command: Back, Down-Back, Down, Down-Forward, Forward + Square.


--Ogi: Majin Sohazan/Demonic Fangs---------------------------------------------

An advanced ability that combines Demonic Blade and Tiger Fang.

Obtain: Talk to shopkeeper behind counter at Belladam equipment shop
(Past) OR examine dresser in upper-left corner of western house in Miguel
(Future).

Note: Costs 15 TP. Combo rank 2. One of Cless's best Ogis; can be obtained
very early and useful up until the end of the game. The Tiger Fang portion of
the Ougi hits four times and can lift enemies into the air if they are light
enough.

Combo Command: Forward, Down, Down-Forward + Square.


--Ogi: Majin Senretsuha/Demonic Storm------------------------------------------

An advanced ability that combines Demonic Blade and Autumn Sandstorm.

Obtain: Buy from drunken Solder in Alvanista Adventurer's Guild for 6000
Gald (Past OR Future).

Note: Costs 18 TP. Combo rank 2. Good for keeping clusters of enemies
interrupted when combined with other base abilities.

Combo Command: Forward, Back, Forward + Square.


--Ogi: Majin Senkuha/Demonic Strike--------------------------------------------

An advanced ability that combines Demonic Blade and Shining Strike.

Obtain: Talk to traveler in tent soutwest of the Tower of the Zodiac
(Past OR Future).

Note: Costs 16 TP. Combo rank 2.

Combo Command: Forward, Down-Forward, Down, Down-Back, Back, Forward + Square.


--Ogi: Shishi Hienkyaku/Roaring Kick-------------------------------------------

An advanced ability that combines Roaring Lion and Demonic Blade.

Obtain: Buy from traveler in tent southwest of Moria Mine for 12,000 Gald
(Past OR Future).

Note: Costs 15 TP. Combo rank 2. Rather useful for pushing back or stalling
enemies when it's the only Roaring Lion Ougi available.

Combo Command: Back, Down-Back, Down, Down-Forward, Forward + X and Square.


--Ogi: Shishi Kohazan/Roaring Fang---------------------------------------------

An advanced ability that combines Roaring Lion and Tiger Fang.

Obtain: Clear the Euclid arena for the first time (Future).

Note: Costs 20 TP. Combo rank 2. Very useful for interruption/push back.

Combo Command: Forward, Down, Down-Forward + X and Square.


--Ogi: Shishi Senretsuha/Roaring Storm-----------=-----------------------------

An advanced ability that combines Roaring Lion and Autumn Sandstorm.

Obtain: Moria Mine: Dwarven Ruins 21F treasure room (Future).

Note: Costs 28 TP. Combo rank 2. Pretty much the ultimate interruption/push
back/stunlocking skill, great for mashing enemies into the corner.

Combo Command: Forward, Back, Forward + X and Square.


--Ogi: Shishi Senkuha/Roaring Strike-----==------------------------------------

An advanced ability that combines Roaring Lion and Shining Strike.

Obtain: Buy from soldier in leftmost room of Freezekiel inn for 30,000 Gald
(Future).

Note: Costs 20 TP. Combo rank 2.

Combo Command: Forward, Down-Forward, Down, Down-Back, Back, Forward + X and
Square.


--Ogi: Shusou Hienkyaku/Claw Kick----------------------------------------------

An advanced ability that combines Thunder Claw and Swallow Kick.

Obtain: Buy from man in Midgard alleyway for 18,000 Gald (Past) OR in Alvanista
Castle for 18,000 Gald (Future).

Note: Costs 15 TP. Combo rank 2.

Combo Command: Back, Down-Back, Down, Down-Forward, Forward + Circle and X.


--Ogi: Shusou Raizanha/Claw Slash----------------------------------------------

An advanced ability that combines Thunder Claw and Tiger Fang.

Obtain: Optional story event in Ninja Village when Suzu joins the party
(Future).

Note: Costs 18 TP. Combo rank 2. The Tiger Fang portion of the Ougi hits four
times and can lift enemies into the air if they are light enough.

Combo Command: Forward, Down, Down-Forward + Circle and X.


--Ogi: Shuso Senretsuha/Claw Storm---------------------------------------------

An advanced ability that combines Thunder Claw and Autumn Sandstorm.

Obtain: Buy from Female Soldier in Venezia armor shop for 3000 Gald (Past
OR Future).

Note: Costs 22 TP. Combo rank 2. Good for interrupting/stalling clusters of
enemies.

Combo Command: Forward, Back, Forward + Circle and X.


--Ogi: Shuso Senkuuha/Claw Strike----------------------------------------------

An advanced ability that combines Thunder Claw and Shining Strike.

Obtain: Buy from soldier in Valhalla Plains after the war for 50,000 Gald (Past
  OR Future).

Note: Costs 19 TP. Combo rank 2.

Combo Command: Forward, Down-Forward, Down, Down-Back, Back, Forward + Circle
and Square.


--Ogi: Ho'o Tenshokyaku/Phoenix Kick-------------------------------------------

An advanced ability that combines Rising Phoenix and Swallow Kick.

Obtain: Buy from instructor in Miguel school of swordsmanship for 20,000 Gald
(Future).

Note: Costs 14 TP. Combo rank 2.

Combo Command: Back, Down-Back, Down, Down-Forward, Forward + Circle and
Square.


--Ogi: Ho'o Shohazan/Phoenix Talons--------------------------------------------

An advanced ability that combines Rising Phoenix and Tiger Fang.

Obtain: Buy from swordsman in oasis southeast of Olive Village for 20,000 Gald
(Future).

Note: Costs 17 TP. Combo rank 2. The Tiger Fang portion of the Ougi hits four
times and can lift enemies into the air if they are light enough.

Combo Command: Forward, Down, Down-Forward + Circle and Square.


--Ogi: Ho'o Senretsuha/Phoenix Storm-------------------------------------------

An advanced ability that combines Rising Phoenix and Autumn Sandstorm.

Obtain: Talk to traveler in tent southwest of Edward's Mansion (Past OR
Future).

Note: Costs 21 TP. Combo rank 2. Good for interrupting/stalling flying enemies.

Combo Command: Forward, Back, Forward + Circle and Square.


--Ogi: Ho'o Tenkuha/Phoenix Strike---------------------------------------------

An advanced ability that combines Rising Phoenix and Shining Strike.

Obtain: Buy from swordsman in Early coffee shop for 50,000 Gald.

Note: Costs 18 TP. Combo rank 2.

Combo Command: Forward, Down-Forward, Down, Down-Back, Back, Forward + Circle
and Square.


--Ogi: Jiku Sohazan/Dimensional Void-------------------------------------------

An advanced space-time ability that combines Dimensional Divide and Rending
Void.

Obtain: Mandatory story event.

Note: Costs 50 TP. Combo rank 2. Probably Cless's best general purpose Ougi;
extreme range and push back for clusters of enemies or to give space for more
combos. Has a very high TP cost though.

Combo Command: Down, Down-Forward, Forward, Down, Down-Forward, Forward +
Square.


--Ogi: Ten'i Sohazan/Rending Teleport------------------------------------------

An advanced space-time ability that combines Rending Void and Teleport.

Obtain: Mandatory story event.

Note: Costs 40 TP. Combo rank 2. For a space-time ougi, rather underwhelming;
especially with the hugh TP cost.

Combo Command: Down, Down-Forward, Forward, Up-Forward, Up + Square.


--Ultimate Ogi: Meiku Zanshoken/Blade of Ascension--------------------------

(Not listed in the Abilities screen).

Obtain: After speaking with the Miguel school of swordsmanship's receptionist,
sleep at the Miguel inn until you get a scene with Cless and he gains the
"Alvein Successor" title.

Note: Cless's secret desperation attack, costs 100 TP. Combo rank 3. After
being at full HP at some time in the battle, and after reaching critical (1/4,
red numbered) HP, the word "POWER" will flash over Cless's TP to indicate you
can use it. Press Square, Circle, and X together to unleash the ability. Can be
linked from any skill. Deals more hits/damage if the enemy is up against a wall
when it's used. Can be used as many times as you want in the battle if Cless's
HP is fully restored again. The "Alvein Successor" title does not have to be
equipped to use it.


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x Chester Barklight/Archery                                                   x
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All of Chester's skills are obtained by leveling.

Although Chester doesn't have Ogis, you can still link and combo with his
skills. All of Chester's abilities before Grand Fang link into it, and any of
Chester's abilities before Dragon Slayer link into that too.

So basically, it does something like this:

Normal attack -> Combo rank 1 (most skills) -> Combo rank 2 (Giga Fang) ->
Combo rank 3 (Dragon Slayer)



--Guren/Crimson Lotus----------------------------------------------------------

Fire a flaming arrow.

Obtain: Level 3

Note: Costs 4 TP, deals Fire-elemental damage. Combo rank 1. Hold down on a
shorcut button for constant firing and excellent interruption.

Combo Command: Down, Down-Forward, Forward + X.


--Toga/Ice Fang----------------------------------------------------------------

Fire a frozen arrow.

Obtain: Level 8.

Note: Costs 5 TP, deals Water-elemental damage. Combo rank 1. Hold down on a
shortcut button for constant firing and excellent interruption.

Combo Command: Down, Down-Forward, Forward + Square.


--Goten/Roaring Thunder--------------------------------------------------------

Fire an electrified arrow.

Obtain: Level 16.

Note: Costs 8 TP, deals Thunder-elemental damage. Combo rank 1. Hold down on a
shortcut button for constant firing and excellent interruption. Maybe Chester's
best skill, with such a low TP cost, and possibly dealing two hits with the
thunder, you can lock down most enemies with it if you hold it down on a
shortcut.

Combo Command: Back, Down-Back, Down, Down-Forward, Forward + X.


--Shoha/Piercing Blast---------------------------------------------------------

Blast away the ground to punish the enemy with the debris.

Obtain: Level 22.

Note: Costs 11 TP, deals Earth-elemental damage. Combo rank 1. Somewhat slow
start up, but hits a fair amount of times and covers a wide area.

Combo Command: Forward, Down-Forward, Down, Down-Back, Back, Forward + X.


--Shinten/Heaven's Quiver------------------------------------------------------

Fire off a barrage of arrows that fall like rain from the skies above the
enemy.

Obtain: Level 28.

Note: Costs 11 TP. Combo rank 1. A bit too slow for my tastes, but good for
knocking down flying enemies.

Combo Command: Forward, Down, Down-Forward + Square.


--Shu'u/Eagle's Wings----------------------------------------------------------

Fire arrows of wind that can penetrate any guard.

Obtain: Level 34.

Note: Costs 12 TP, deals Wind-elemental damage. Combo rank 1. Has a fair range,
good for flying enemies.

Combo Command: Forward, Down, Down-Forward + X.


--Hayate/Hurricane-------------------------------------------------------------

Unleash an incredible flurry of arrows in rapid succession.

Obtain: Level 40.

Note: Costs 14 TP. Combo rank 1. Great skill for stunlocking or building up
large combo hits. The number of arrows fired increases with Chester's level, up
to a max of 10.

Combo Command: Back, Down-Back, Down, Down-Forward, Forward + Square.


--Taiga/Grand Fang-------------------------------------------------------------

Launch an enormous arrow.

Obtain: Level 46.

Note: Costs 20 TP. Combo rank 2. Slow start up, and only one hit, but deals
extreme damage. Despite its large size, does home in on the enemy somewhat.

Combo Command: Forward, Down-Forward, Down, Down-Back, Back, Forward + Square.


--Toryu/Dragon Slayer----------------------------------------------------------

Unleash the ultimate arrow which emanates an aura of passion.

Obtain: Level 52.

Note: Costs 45 TP. Combo rank 3. Fires off one large arrow and several other
homing arrows that deal smaller damage. The large arrow only fires in a
straight line instead of homing in on the enemy, so may not deal the best
damage against certain enemies.

Combo Command: Down, Down-Back, Back, Down-Back, Down, Down-Forward, Forward +
X.


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x Mint Adnade/Methodism                                                       x
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Mint learns all of her Methodism by leveling.



--First Aid--------------------------------------------------------------------

Restore a little HP to one ally.

Obtain: Known by default.

Note: Costs 5 TP. Restores about 30% HP to one ally.


--Pikohan/Toy Hammer-----------------------------------------------------------

Drop a toy hammer to stun an enemy.

Obtain: Level 5.

Note: Costs 4 TP. Interrupts and has a chance to stun one enemy.


--Charge-----------------------------------------------------------------------

Restores 5 TP to one ally.

Obtain: Level 8.

Note: Costs 10 TP.


--Deep Mist--------------------------------------------------------------------

Lower the accuracy of an enemy with a veil of thick fog.

Obtain: Level 11.

Note: Costs 3 TP. Interrupts and has a chance to lower one enemy's accuracy
[exact value unknown].


--Heal-------------------------------------------------------------------------

Restore some TP to one ally.

Obtain: Level 14.

Note: Costs 10 TP. Restores about 60% HP to one ally.


--Acid Rain--------------------------------------------------------------------

Lower the defense of all enemies in a shower of acid rain.

Obtain: Level 17.

Note: Costs 12 TP. Interrupts and has a chance to reduce the defense of all
enemies on screen [exact value unknown].


--Antidote---------------------------------------------------------------------

Cure one ally of poison.

Obtain: Level 20.

Note: Costs 8 TP.


--Silence----------------------------------------------------------------------

Seal away an enemy's spell casting.

Obtain: Level 23.

Note: Costs 6 TP. Interrupts and has a chance to silence one enemy.


--Nurse------------------------------------------------------------------------

Restore some HP to all allies.

Obtain: Level 26.

Note: Costs 20 TP. Restores 45% HP to all allies.


--Sharpness--------------------------------------------------------------------

Raises one ally's attack.

Obtain: Level 29.

Note: Costs 12 TP. Increases on allie's attack by 30%; same effect as Focus or
Flare Bottle and doesn't seem to stack with them.


--Recover----------------------------------------------------------------------

Cure one ally of poison, paralysis, or stone.

Obtain: Level 32

Note: Costs 18 TP.


--Dispel-----------------------------------------------------------------------

Remove all status changes from all allies.

Obtain: Level 35.

Note: Costs 14 TP. Removes all negative effects from the party, such as lowered
defense or accuracy.


--Cure-------------------------------------------------------------------------

Restore a lot of HP to one ally.

Obtain: Level 38.

Note: Costs 22 TP. Restores 100% HP to one ally.


--Pikopiko Hammer/Mega Toy Hammer----------------------------------------------

Drop an enormous toy hammer to stun all enemies in range.

Obtain: Level 41.

Note: Costs 20 TP. Interrupts and has a chance of stunning all enemies on
screen.


--Barrier----------------------------------------------------------------------

Raise one ally's defense.

Obtain: Level 44.

Note: Costs 15 TP. Raises on ally's defense [exact value unknown].


--Raise Dead-------------------------------------------------------------------

Revive one downed ally.

Obtain: Level 47.

Note: Costs 26 TP. Resurrects and restores 50% HP to one fallen ally.


--Resurrection-----------------------------------------------------------------

Restores a lot of HP to all allies.

Obtain: Level 50.

Note: Costs 32 TP. Restores 65% HP to all allies.


--Time Stop--------------------------------------------------------------------

Temporarily stop all enemy movement.

Obtain: Level 53.

Note: Costs 50 TP. Stops all enemies for about six seconds; same effect as
Chronoglass. Some enemies are immune to being frozen.


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x Klarth F. Lester/Summon Spirits                                             x
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Klarth gains all of his Summons from pacts formed in the story or from optional
events.


--Sylph------------------------------------------------------------------------

Summon the Spirits of Wind, one of the Four Great Spirits.

Obtain: Mandatory story event.

Note: Costs 8 TP. Deals 3 hits of Wind-elemental damage for about 90 damage per
hit. Launches the enemy into the air if they are light enough.


--Undine-----------------------------------------------------------------------

Summon the Spirit of Water, one of the Four Great Spirits.

Obtain: Mandatory story event.

Note: Costs 12 TP. Deals about 2 hits of Water-elemental damage to all enemies
on screen for about 400 damage per hit.


--Gnome------------------------------------------------------------------------

Summon the Spirit of Earth, one of the Four Great Spirits.

Obtain: Mandatory story event.

Note: Costs 16 TP. Deals 1 hit of Earth-elemental damage to all enemies on
screen for about 450 damage.


--Efreet-----------------------------------------------------------------------

Summon the Spirit of Fire, one of the Four Great Spirits.

Obtain: Mandatory story event.

Note: Costs 20 TP. Deals 15 hits of Fire-elemental damage to random enemies on
screen for about 70-80 damage per hit. Good for creating large combos.


--Maxwell----------------------------------------------------------------------

Summon the Spirit of Molecules, leader of the Four Great Spirits.

Obtain: Mandatory story event.

Note: Costs 20 TP. Fires 8 molecules which hit enemies rather randomly
depending on their size; each molecule deals about 200 Non-Elemental damage.


--Luna-------------------------------------------------------------------------

Summon the Spirit of the Moon.

Obtain: Mandatory story event.

Note: Costs 24 TP. Summons columns of light that hit the entire screen
randomly; each column deals 1 hit of about 400 Light-elemental damage.


--Shadow-----------------------------------------------------------------------

Summon the Spirit of Darkness.

Obtain: Cave of Darkness (Future), see [TOPWS_COD] for more details.

Note: Costs 30 TP. Hits all enemies on screen for 1 hit of about 4000-5000
Darkness-elemental damage.


--Aska-------------------------------------------------------------------------

Summon the Spirit of Light.

Obtain: Thor's control room (Future), see [TOPWS_AT2] for more details.

Note: Costs 30 TP. Hits all enemies on screen for 1 hit of about 4000-5000
Light-elemental damage.


--Volt-------------------------------------------------------------------------

Summon the Spirit of Thunder.

Obtain: Mandatory story event.

Note: Costs 26 TP. Hits all enemies on screen for 1 hit of about 3000 Thunder-
elemental damage.


--Origin-----------------------------------------------------------------------

Summon the Spirit of Creation.

Obtain: Mandatory story event.

Note: Costs 36 TP. Hits all enemies on screen for 1 hit of about 3500-4500 Non-
Elemental damage.


--Gremlin Lair-----------------------------------------------------------------

An ancient, forbidden ritual that summons countless small devils from the
Demonic Realms.

Obtain: Moria Mine: Dwarven Ruins 14F (Future), see [TOPWS_MML] for more
details.

Note: Costs 42 TP. The gremlins hit whatever enemies on screen they run into
first for a total of 10 hits of about 300 Non-Elemental damage. The gremlins
can actually miss if they don't run into an enemy, and along with the poor
damage I don't recommend using this skill.


--Pluto------------------------------------------------------------------------

An ancient, forbidden ritual that summons the lord of the Demonic Realms.

Obtain: Moria Mine: Dwarven Ruins 21F (Future), see [TOPWS_FPL] for more
details.

Note: Costs 60 TP. Homing flames hit random enemies for 25-35 hits of about 250
Darkness-elemental damage. Excellent for creating large combos.


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x Arche Klaine/Sorcery                                                        x
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All of Arche's spells are gained by spellbooks you can find throughout the
world or by buying them from certain NPCs.


--Fireball---------------------------------------------------------------------

The most basic fire spell that calls forth several balls of flame.

Obtain: Known by default.

Note: Costs 3 TP. Deals about 40 Fire-elemental damage per hit to one enemy.
The number of fireballs increases with Arche's level; up to a max of 10
fireballs. Doesn't stop time for the animation; good at stunlocking enemies
along with other skills.


--Ice Needles------------------------------------------------------------------

The most basic water spell that launches several spears of ice.

Obtain: Known by default.

Note: Costs 3 TP. Deals about 30 Water-elemental damage per hit to one enemy.
The number of ice needles increases with Arche's level; up to a max of 12
needles. Doesn't stop time for the animation; good at stunlocking enemies along
with other skills. Can create an infinite combo if used with Cless's Autumn
Sandstorm.


--Stone Blast------------------------------------------------------------------

The most basic earth spell that casts a volley of stones at the enemy.

Obtain: Missable! Found in a bookshelf in Klarth's house in Euclid (Past) OR
bookshelf in Lone Valley cabin (Future).

Note: Costs 3 TP. Deals about 25 Earth-elemental damage per hit to one enemy
with a fair area. The number of stones increases with Arche's level; up to a
max of 20 stones. Doesn't stop time for the animation; good at stunlocking
groups of enemies or wide enemies along with other skills. Can create an
infinite combo if used with Cless's Autumn Sandstorm on wide enemies.


--Lightning--------------------------------------------------------------------

The most basic Thunder spell that calls forth a small thunderbolt.

Obtain: Buy from Half-Elf in Venezia for 200 Gald (Past OR Future).

Note: Costs 5 TP. Deals 1 hit of about 100 Thunder-elemental damage to one
enemy. Doesn't stop time for the animation; but not particularly useful for
stunlocking.


--Storm------------------------------------------------------------------------

A low-level wind spell that calls a sudden gale to the battlefield.

Obtain: Buy from Half-Elf in Venezia for 1000 Gald (Past OR Future).

Note: Costs 8 TP. Deals 1 hit of about 300 Wind-elemental damage to all enemies
on screen.


--Glaive-----------------------------------------------------------------------

A low-level earth spell that skewers the enemy with spires of rock from below.

Obtain: Find in Cave of the Spirits (Past OR Future).

Note: Costs 10 TP. Deals up to 4 hits of about 100 Earth-elemental damage to
one enemy. Doesn't stop time for the animation; good at stunlocking groups of
enemies or wide enemies. Lifts the enemy into the air if they are light enough.


--Ice Tornado------------------------------------------------------------------

A low-level water spell that engulfs the enemy in a storm of ice.

Obtain: Bookshelf in Klarth's house in Euclid (Past) OR bookshelf in Lone
Valley cabin (Future).

Note: Costs 10 TP. Deals 1 hit of about 500 Water-elemental damage to one
enemy. Lifts the enemy into the air if they are light enough.


--Eruption--[MISSABLE!]--------------------------------------------------------

A low-level fire spell that causes a volcanic eruption beneath the target.

Obtain: Missable! Found in Cave of the Burning Sands (Past).

Note: Costs 10 TP. Deals random hits of about 15 Fire-elemental damage with a
final hit of about 800 damage to a wide area.


--Tractor Beam-----------------------------------------------------------------

A mid-level non-elemental spell that suspends enemies helplessly in midair and
drops them.

Obtain: Buy from sorceress in Alvanista Castle's sorcery lab for 4000 Gald
(Past OR Future).

Note: Costs 12 TP. Deals 1 hit of about 400 Non-Elemental damage to a wide
area. Doesn't work on flying enemies or enemies lifted into the air.


--Thunder Blade----------------------------------------------------------------

A mid-level thunder spell that produces a thunderclap near the enemy.

Obtain: Buy from sorceress in Alvanista Castle's sorcery lab for 12,000 Gald
(Past OR Future).

Note: Costs 16 TP. Deals 1 hit of about 1000 Thunder-elemental damage to all
enemies on screen.


--Cyclone----------------------------------------------------------------------

A mid-level wind spell that produces a large tornado around the enemy.

Obtain: Talk to Lenios in Belladam village (Past) OR sorceress in Miguel
equipment shop (Future).

Note: Costs 17 TP. Deals 4 hits of about 400 Wind-elemental damage to all
enemies in a wide area. Extremely useful earlier in the game.


--Ray--------------------------------------------------------------------------

A mid-level light spell that pierces the enemy with countless beams of light.

Obtain: Mandatory story event.

Note: Costs 18 TP. Deals 1 hit of about 1500 Light-elemental damage to all
enemies on screen.


--Fire Storm--[MISSABLE!]------------------------------------------------------

A mid-level fire spell that creates a storm of flame which scorches the field.

Obtain: Missable! Found in Dhaos's Castle (Past).

Note: Costs 20 TP. Deals random hits of about 40-50 Fire-elemental damage
before a final hit of about 1500 damage to all enemies on screen.


--Rock Mountain--[MISSABLE!]---------------------------------------------------

A mid-level earth spell that crushes the enemy beneath a rock slide.

Obtain: Missable! Found in Dhaos's Castle (Past).

Note: Costs 20 TP. Deals random hits of about 100 Earth-elemental damage before
a final hit of about 1000 damage to all enemies in a wide area.


--Tempest----------------------------------------------------------------------

A mid-level wind spell that creates a raging storm all around the enemy.

Obtain: Found in Demeter's Mansion (Future).

Note: Costs 24 TP. Deals 1 hit of about 2000 Wind-elemental damage to all
enemies on screen.


--Maelstrom--------------------------------------------------------------------

A mid-level water spell that creates a gigantic whirlpool beneath the enemy.

Obtain: Found in Corroded Grotto (Future).

Note: Costs 22 TP. Deals 1 hit of about 1500 Water-elemental damage to all
enemies on screen.


--Earthquake-------------------------------------------------------------------

A high-level earth spell that summons an enormous earthquake.

Obtain: Found in forest around Ninja Village (Future).

Note: Costs 27 TP. Deals 1 hit of about 2500-3500 Earth-elemental damage to all
enemies on screen. Doesn't work on flying enemies or enemies lifted up into the
air.


--God Breath-------------------------------------------------------------------

A high-level wind spell that crushes the enemy using incredible air pressure.

Obtain: Found in Thor (Past OR Future).

Note: Costs 32 TP. Deals 1 hit of about 4000 Wind-elemental damage to all
enemies on screen.


--Explode----------------------------------------------------------------------

A high-level fire spell that produces a huge explosion in a wide area around
the target.

Obtain: Found in the Tower of Flame (Future).

Note: Costs 32 TP. Deals 1 hit of about 4000 Fire-elemental damage to all
enemies on screen.


--Indignation------------------------------------------------------------------

A high-level thunder spell that unleashes the thunder of the gods.

Obtain: Mandatory story event.

Note: Costs 30 TP. Deals 1 hit of around 2000-2500 Thunder-elemental damage to
all enemies on screen.


--Tidal Wave-------------------------------------------------------------------

A high-level water spell that calls forth a crushing wave in a wide area around
the enemy.

Obtain: Found in the Cavern of Ice (Future).

Note: Costs 34 TP. Deals 1 hit of around 4000 Water-elemental damage to all
enemies on screen.


--Black Hole-------------------------------------------------------------------

The forbidden dark spell that draws enemies into the perfect silence of a black
hole.

Obtain: Found in Moria Mine: Dwarven Ruins 18F (Future).

Note: Costs 42 TP. Deals 1 hit of around 4500 Darkness-elemental damage to all
enemies on screen.


--Meteor Swarm-----------------------------------------------------------------

A high-level non-elemental spell that decimates the battlefield with falling
meteorites.

Obtain: Found in Dhaos's Castle (Future).

Note: Costs 50 TP. Deals multiple random hits of around 1000 Non-Elemental
damage to all enemies on screen.


--Big Bang---------------------------------------------------------------------

The forbidden light spell that explodes with the unspeakable power of a
supernova.

Obtain: Found in Moria Mine: Dwarven Ruins 21F treasure room (Future).

Note: Costs 75 TP. Deals 1 hit of around 4500-5500 Light-elemental damage to
all enemies on screen.


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x Suzu Fujibayashi/Ninpo                                                      x
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Suzu's ninpo are obtained by scrolls you can either buy from wandering ninja
or found in chests in dungeons.

Although Suzu doesn't have Ougis like Cless, you can still link and combo with
her skills. Thunderbolt links into any of her skills, and any of her other
lower skills link into May Shower. Jiraiya can link from any of her skills.

So basically, it goes something like this:

Normal attack -> Combo rank 1 (Thunderbolt) -> Combo rank 2 (various skills) ->
Combo rank 3 (May Shower) -> Combo rank 4 (Jiraiya).


--Utsushimi/Replication--------------------------------------------------------

Create an after-image of yourself, doubling attack damage.

Obtain: Known by default.

Note: Costs 10 TP. Combo rank 2. Doubles the hits of Suzu's normal attacks for
about ten seconds, but disables the use of her abilities until it wears off.

Combo Command: Down, Down, Down + Square.


--Shiranui/Unknown Fire--------------------------------------------------------

Steal an item from an enemy.

Obtain: Known by default.

Note: Costs 7 TP. Combo rank 2. Has a chance to steal an enemy's stolen item if
they have one available.

Combo Command: Back, Down-Back, Down, Down-Forward, Forward + Square.


--Izunaotoshi/Fox Drop---------------------------------------------------------

Descend from the sky to assault the enemy with a surprise attack.

Obtain: Known by default.

Note: Costs 8 TP. Combo rank 2. Good for aerial enemies that can't be pushed
back easily.

Combo Command: Down, Down-Forward, Forward, Up-Forward, Up + X.


--Hagakure/Leaf Clover---------------------------------------------------------

Call forth a storm of leaves to mask your effortless escape from battle.

Obtain: Known by default.

Note: Costs 12 TP. Combo rank 2. Since the escape gauge doesn't fill up faster
than running away normally, and Suzu can be hit out of the skill, it's not much
more practical than simply trying to escape. Best to combo into it if you want
to use it.

Combo Command: Down, Up, Down, Up + Square.


--Manjushage/Red Spider Lily---------------------------------------------------

Unleash several flaming shuriken.

Obtain: Found in chest in Cave of the Burning Sands (Future) OR bought from
ninja in the Tower of Flame for 510,000 Gald (Future). If purchased, the chest
contains a ?Sword (Flare Baselard) instead.

Note: Costs 10 TP. Deals Fire-elemental damage. Combo rank 2. Great for pushing
back enemies on the ground or in the air.

Combo Command: Back, Down-Back, Down, Down-Forward, Forward + X.


--Raiden/Thunderbolt-----------------------------------------------------------

Throw a blade that summons thunder and lightning.

Obtain: Found in chest in Tower of the Zodiac (Future) OR bought from ninja in
Volt's Cave for 520,000 Gald. If purchased, the chest contains a ?Sword (Luck
Blade) instead.

Note: Costs 12 TP. Deals Thunder-elemental damage. Combo rank 1. Has a wide
area; good for interrupting casters or knocking down flying enemies.

Combo Command: Forward, Down, Down-Forward + X.


--Kamaitachi/Whirlwind---------------------------------------------------------

Shred the enemy with rapid, spinning blades of wind.

Obtain: Buy from ninja in Lone Valley for 53,000 Gald (Future).

Note: Costs 15 TP. Deals Wind-elemental damage. Combo rank 2. Probably one of
her most damaging skills because of its range, hits, and spamability.

Combo Command: Down, Down-Forward, Forward, Down, Down-Forward, Forward + X.


--Samidare/May Shower----------------------------------------------------------

Execute a ruthless combination of blade and body strikes from which there is no
escape.

Obtain: Buy from ninja in Moria Mine: Dwarven Ruins 21F for 470,000 Gald
(Future).

Note: Costs 30 TP. Combo rank 3. The combo will lift the enemy into the air
with Suzu if they are light enough.

Combo Command: Down, Down-Back, Back, Down-Back, Down, Down-Forward, Forward +
X.


--Jiraiya----------------------------------------------------------------------

Summon a giant toad to punish the foe with its awesome power.

Obtain: Buy from ninja in the Cave of Darkness for 54,000 Gald (Future).

Note: Costs 45 TP. Combo rank 4. Slow startup, so best to combo into it so Suzu
won't get knocked out of it.

Combo Command: Down, Down-Back, Back, Down-Back, Down, Down-Forward, Forward +
Square.


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x                                                                             x
x Titles..........................................................[TOPL_TITL] x
x                                                                             x
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A list of all the titles in the game and how to obtain them. Titles don't
actually have any gameplay benefit; other than getting Cless's "Alvein
Successor" to do his desperation move, they're purely cosmetic awards. Just
think of them like little Achievements for accomplishing certain things in the
game.

Many titles are missable, so if you're a completionist, you'll definitely want
to take a look at this section.


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x Cless Alvein                                                                x
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--Apprentice Swordsman---------------------------------------------------------

An apprentice in the Alvein School of Swordsmanship.

Obtain: Owned by default.


--Swordsman--------------------------------------------------------------------

The title given to an Alvein swordsman who has learned Ougi: Demonic Kick.

Obtain: Mandatory story event.


--Battle Master----------------------------------------------------------------

The title given to a swordsman who has reached Level 30.

Obtain: Reach level 30.


--Sword Master-----------------------------------------------------------------

The title given to a swordsman who has reached Level 50.

Obtain: Reach level 50.


--Fencer-----------------------------------------------------------------------

The title given to a swordsman who has reached Level 60 and learned many Ougi.

Obtain: Reach level 60 and learn at least 6 Ougi.


--Brave Fencer-----------------------------------------------------------------

The title given to a swordsman who has reached Level 70 and learned all normal
abilities.

Obtain: Reach level 70 and learn all of Cless's normal abilities. In effect,
requires you to be at least level 100 before you can learn it, since you can't
get the final normal ability until then.


--Last Fencer------------------------------------------------------------------

The title granted only to one who has mastered countless Ougi through blood,
sweat, and tears.

Obtain: Learn all of Cless's abilities.


--Alvein Successor-------------------------------------------------------------

Master of the Alvein School's Ultimate Ougi: Blade of Ascension. Use it with
Square + X + Circle in a pinch.

Obtain: Talk to the receptionist in the Miguel school of swordsmanship, then
stay at the inn until you get a scene with Cless (Future).

Note: Does not have to be equipped to use the Blade of Ascension, only has to
be acquired first.


--Combo Master-----------------------------------------------------------------

Proof that one has obtained both the Combo Counter and Combo Command.

Obtain: Obtain both the Combo Counter and Combo Command accessories.


--Berserk----------------------------------------------------------------------

The title granted to one who has endured many difficult battles.

Obtain: Go through 256 encounters on Hard or Mania difficulty.


--Champion---------------------------------------------------------------------

The title awarded for complete victory in the fighting tournament.

Obtain: Clear the Euclid arena at least once (Future).


--Gourmet Master--[MISSABLE!]--------------------------------------------------

Proof of a chef that has mastered all forms of cooking.

Obtain: Missable! Master every single recipe.


--Ishitori Master--[MISSABLE!]-------------------------------------------------

Having surpassed the former master, you are now known as the Great Ishitori
Master!

Obtain: Missable! Beat the Ishitori Master in Alvanista Castle (Past).


--Eternal Swordsman------------------------------------------------------------

The title given to the swordsman who possesses the Eternal Sword.

Obtain: Mandatory story event.


--Gilgamesh--------------------------------------------------------------------

Proof that one possesses all the items from the Legend of Ishtar.

Obtain: With the Excalibur, Gold Armor, Golden Helm, Red-Line Shield, Blue-Line
Shield, Hyper Gauntlet, Blue Crystal Rod, Blue Candle, and Jet Boots in your
inventory, talk to the boy in Freezekiel's inn (Future).


--Mach Youth--[MISSABLE!]------------------------------------------------------

The title given to the one who outran the Mach Boy in praise of your speed.

Obtain: Missable! Clear the Mach Race in Alvanista at least once (Past).


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x  Chester Barklight                                                          x
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--Hunter-----------------------------------------------------------------------

An archer still in the midst of training.

Obtain: Owned by default.


--Ranger-----------------------------------------------------------------------

The title given to an archer who has reached Level 5.

Obtain: Reach level 5.


--Archer-----------------------------------------------------------------------

The title given to an archer who has reached Level 10.

Obtain: Reach level 10.


--Sniper-----------------------------------------------------------------------

The title given to an archer who has reached Level 30.

Obtain: Reach level 30.


--Shooter----------------------------------------------------------------------

The title given only to a chosen archer.

Obtain: Reach level 50.


--Striker----------------------------------------------------------------------

A title bestowed in recognition of the greatest of archers.

Obtain: Reach level 80.


--Kind Brother--[MISSABLE!]----------------------------------------------------

A title for an older brother that always thinks of his little sister.

Obtain: Missable! Give Ami in Chester's house the Apple from Totis grocer
  (Present).


--Hard Worker------------------------------------------------------------------

A title given to one who trains himself harder than anyone.

Obtain: See any of the training scenes with Chester by staying at an inn after
 he rejoins the party (Future).


--Pervert King--[MISSABLE!]----------------------------------------------------

A title given personally by Arche. Ah, the joys of youth...

Obtain: Missable! After the first hot springs scene in the Ninja Village
  (before searching for Suzu's parents), do a skit outside.


--Gourmet Master--[MISSABLE!]--------------------------------------------------

Proof of a chef that has mastered all forms of cooking.

Obtain: Missable! Master every single recipe.


--Fire-Up Mach Bastard---------------------------------------------------------

What crazy speed... the Fire-Up Mach Bastard, yeah! The name that passion
earned you.

Obtain: Clear the Mach Race in Alvanista at least once (Future).


--Muscle Man-------------------------------------------------------------------

Even Cless acknowledged it, that's pretty impressive...

Obtain: Second hot springs event in Ninja Village after Suzu joins the party
  (Future).


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x Mint Adnade                                                                 x
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--Healer-----------------------------------------------------------------------

A novice Methodist.

Obtain: Owned by default.


--Cleric-----------------------------------------------------------------------

The title given to a Methodist who has reached Level 7.

Obtain: Reach level 7.


--Priestess--------------------------------------------------------------------

The title given to a Methodist who has reached Level 12.

Obtain: Reach level 12.


--Bishop-----------------------------------------------------------------------

The title given to a Methodist who has reached Level 20.

Obtain: Reach level 20.


--Cardinal---------------------------------------------------------------------

The title given only to a chosen Methodist.

Obtain: Reach level 40.


--Pope-------------------------------------------------------------------------

The title bestowed in recognition of the greatest of Methodists.

Obtain: Reach level 80.


--Cupid--[MISSABLE!]-----------------------------------------------------------

Proof that you had a hand in encouraging Nancy and Elwin's love.

Obtain: Missable! Complete the Nancy and Elwin sidequest (Past); see sections
  [TOPWS_NE1], [TOPWS_NE2], [TOPWS_NE3], and [TOPWS_NE4] for more details.


--BOING------------------------------------------------------------------------

It seems people are surprised by your full figure.

Obtain: First hot spring event in the Ninja Village (Future).


--Pure Maiden------------------------------------------------------------------

Proof of a pure maiden recognized by the Unicorn.

Obtain: Mandatory story event.


--Gourmet Master--[MISSABLE!]--------------------------------------------------

Proof of a chef that has mastered all forms of cooking.

Obtain: Missable! Master every single recipe.


--Songstress--[MISSABLE!]------------------------------------------------------

The title given to a young woman with a great singing voice.

Obtain: Missable! Pay 2001 Gald or more at the Alvanista item shop to recieve a
  ticket to a concert in the Adventurer's Guild. After seeing the concert, go
  outside and watch a skit. Must be done before Suzu joins the party (Future).


--Piano Teacher----------------------------------------------------------------

A wandering piano teacher. Leave it to Miss Mint! <3

Obtain: Complete the piano lesson side event in Venezia (Future).


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x Klarth F. Lester                                                            x
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--Scholar of Magic-------------------------------------------------------------

A dedicated researcher of Summoning.

Obtain: Owned by default.


--Tamer------------------------------------------------------------------------

The title given to one who made a pact with a Spirit.

Obtain: Mandatory story event.


--Summoner---------------------------------------------------------------------

The title given to one who obtained Maxwell's power.

Obtain: Mandatory story event.


--Elemental--------------------------------------------------------------------

The title given to one who obtained Origin's power.

Obtain: Mandatory story event.


--Warlock----------------------------------------------------------------------

The title given only to a Summoner who has formed pacts with many Spirits.

Obtain: Form a pact with at least 10 Spirits.


--Summon Master----------------------------------------------------------------

The title bestowed in recognition of the ultimate Summoner who has a pact with
every Spirit.

Obtain: Form a pact with every Spirit.


--Monster Master--[MISSABLE!]--------------------------------------------------

Proof that one has encountered every enemy.

Obtain: Missable! Complete the Monster Encyclopedia 100%.

Note: This title can't be obtained on the first playthrough. Requires at least
  two playthroughs. Scan all of Dhaos's forms throughout the game, as well as
  complete the Monster Encyclopedia. Klarth will get it as soon as he joins on
  a second playthrough or whenever the conditions are fulfilled. See section
  [TOPL_BEST] for a list of monsters and their locations.


--Item Collector--[MISSABLE!]--------------------------------------------------

Proof of a fantastic item collector. Congratulations!

Obtain: Missable! Complete the Item Encyclopedia 100%. See section [TOPL_ITEM]
  for a list of items and how to obtain them.


--Treasure Hunter--------------------------------------------------------------

Proof that you found the Pirate Aifreid's treasure, the greatest of which was
<<Love>>.

Obtain: Complete Graham's Treasure Hunt sidequest (Future). See section
  [TOPWS_GHT] for more details.


--Gourmet Master--[MISSABLE!]--------------------------------------------------

Proof of a chef that has mastered all forms of cooking.

Obtain: Missable! Master every single recipe. See section [TOPL_COOK] for a
  list of recipes and how to obtain them.


--Pain in the Ass--------------------------------------------------------------

A title given to one who depends on a woman that is neither wife nor lover.

Obtain: Owned by default.


--Hopeless Romantic------------------------------------------------------------

A long-distance love that spans time itself. How romantic...

Obtain: Mandatory story event.


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x Arche Klaine                                                                x
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--Magic User-------------------------------------------------------------------

The title given to one who can use Sorcery.

Obtain: Owned by default.


--Witch--[MISSABLE!]-----------------------------------------------------------

The title given to one who has learned 5 spells.

Obtain: Missable! Learn 5 spells.


--Mage--[MISSABLE!]------------------------------------------------------------

The title given to one who has learned 10 spells.

Obtain: Missable! Learn 10 spells.


--Sorceress--[MISSABLE!]-------------------------------------------------------

The title given to one who has learned 15 spells.

Obtain: Missable! Learn 15 spells.


--Wizard--[MISSABLE!]----------------------------------------------------------

The title given to one who has learned 20 spells.

Obtain: Missable! Learn 20 spells.


--Spell Master--[MISSABLE!]----------------------------------------------------

The title bestowed in recognition of one who mastered all forms of magic.

Obtain: Missable! Learn every spell.


--Party Girl-------------------------------------------------------------------

The title given to a heavy drinker.

Obtain: Mandatory story event.


--Little Kid-------------------------------------------------------------------

"I mean, look, I'm built like a little kid...", is what you said yourself.

Obtain: First hot spring event in the Ninja Village (Future).


--Python-----------------------------------------------------------------------

It's probably not a good idea to try and solve everything through seduction...

Obtain: Mandatory story event.


--Gourmet Master?--[MISSABLE!]-------------------------------------------------

Proof of a chef that has mastered all forms of cooking...?

Obtain: Missable! Master every single recipe.


--XX Cook----------------------------------------------------------------------

A dishonor steeped upon your cooking. Restoring your honor may be impossible,
you should probably just give up.

Obtain: Picnic side event in Corroded Grotto dock (Future).


--GROOVY-----------------------------------------------------------------------

Proof that you scored over 200,000 points! Those who understand will
understand.

Obtain: Score 200,000 or more points in the GROOVY Arche minigame in Thor
  (Future).


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x Suzu Fujibayashi                                                            x
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--Sparrow Ninja----------------------------------------------------------------

The title for a female ninja still in training.

Obtain: Owned by default.


--Crow Ninja-------------------------------------------------------------------

The title for a female ninja that has reached Level 20.

Obtain: Owned by default.


--Swallow Ninja----------------------------------------------------------------

the title for a female ninja that has reached Level 30.

Obtain: Owned by default.


--Falcon Ninja-----------------------------------------------------------------

The title for a female ninja that has reached Level 40.

Obtain: Reach level 40.


--Hawk Ninja-------------------------------------------------------------------

The title of a chosen female ninja.

Obtain: Reach level 60.


--Crane Ninja------------------------------------------------------------------

The title bestowed upon the ultimate female ninja.

Obtain: Reach level 80.


--Heartless--------------------------------------------------------------------

Void of emotion. The burden of those bound by the Law of the Ninja.

Obtain: Owned by default.


--Future Leader----------------------------------------------------------------

The title that carries of the expectations of the Ninja Village.

Obtain: Talk to the girl near the save point in the Ninja Village after Suzu
joins (Future).


--Sweet Tooth------------------------------------------------------------------

The nickname for someone who loves sweets.

Obtain: Talk to the chef outside Olive Village grocer twice for a scene
(Future).


--Gourmet Master--[MISSABLE!]--------------------------------------------------

Proof of a chef that has mastered all forms of cooking.

Obtain: Missable! Master every single recipe.


--Shinobi----------------------------------------------------------------------

Completion of the Ordeals brings true understanding that the Way of the Ninja
is to <<endure>> all trials.

Obtain: Complete Suzu's rite of succession in the Cave of Ordeals (Future). See
section [TOPWS_COD] for more details.


--It's Electric!---------------------------------------------------------------

The first time I saw you, it was like a flash of light and my body shook with
excitement. Could this be love?

Obtain: Owned by default.


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x                                                                             x
x Cooking Recipes.................................................[TOPL_COOK] x
x                                                                             x
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Throughout the game you can find numerous food recipes you can use to cook up
meals inbetween battles that can restore your HP, TP, and status ailments.
These recipes use up food items you can usually buy at grocers or obtain in
other ways (see the item list for specifics).

As characters cook recipes repeatedly, they gain "recipe levels", or green
stars underneath their image when choosing who to cook the recipe. The more
stars they have, the more effective the cooked dish will be, up to a max recipe
level of five stars. Different characters are "better" at cooking different
recipes than others, that is, they gain stars faster when cooking certain
recipes than other characters. It is recommended to use the character requiring
the least amount of uses to master the recipe whenever possible in order to get
the most out of cooking.

Cooking isn't too useful on the normal difficulty, but on higher difficulties
it becomes more helpful. The extra recovery (particularly for TP) without
having to use up your stock of items is very helpful while exploring,
especially if you're in a large dungeon.

The following section is a list of all the recipes in the game, where to obtain
them, the required ingredients, and what effects the recipe has.

Here is the layout for the recipe list:

Layout:

--Name of Recipe---------------------------------------------------------------

In-game description.

Obtain: Where to obtain recipe.

Ingredients: The required and optional ingredients to make the recipe.

Note: The effect of the recipe and other notes (if any).

Uses to Master: The number of uses before the recipe is mastered (five stars).

Name of character: Number of uses to reach five stars.

Cless: 00  Chester: 00  Mint: 00  Klarth: 00  Arche: 00  Suzu: 00


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x Recipes                                                                     x
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--Hamburger--------------------------------------------------------------------

Grilled beef on a bun. Restores a little HP.

Obtain: Known by default.

Ingredients: Bread and 1 of Chicken, Beef, or Pork.

Note: Restores 10+1% per recipe level HP for all allies.

Uses to Master: Cless: 20 Chester: 17 Mint: 10 Klarth: 7 Arche: 50 Suzu: 10


--Rice Ball--------------------------------------------------------------------

A rice ball packed with love. Restores a little HP and cures poison.

Obtain: Known by default.

Ingredients: Rice, Dried Seaweed.

Note: Restores 10+1% per recipe level HP and cures poison for all allies.

Uses to Master: Cless: 17 Chester: 13 Mint: 10 Klarth: 10 Arche: 34 Suzu: 5


--Cabbage Roll--[MISSABLE!]----------------------------------------------------

Succulent pork rolled in lush cabbage. Restores a little HP.

Obtain: Missable! Talk to Chef in Euclid grocer (Present).

Ingredients: Cabbage, Pork.

Note: Restores 12+1% per recipe level HP for all allies.

Uses to Master: Cless: 20 Chester: 13 Mint: 10 Klarth: 10 Arche: 25 Suzu: 10


--Steamed Egg Custard----------------------------------------------------------

A steamed dish made with egg and soup stock. Restores a little HP and cures
poison.

Obtain: Mandatory story event.

Ingredients: Chicken, Egg.

Note: Restores 12+1% per recipe level HP and cures poison for all allies.

Uses to Master: Cless: 13 Chester: 10 Mint: 10 Klarth: 10 Arche: 25 Suzu: 10


--Sushi--[MISSABLE!]-----------------------------------------------------------

Choice fish and rice come together in perfect harmony. Restores a little HP and
cures paralysis and stone.

Obtain: Missable! Talk to Chef in Venezia grocer (Past).

Ingredients: Rice and 1 of Tuna, Mackerel, Sardines, Squid, Octopus, or Shrimp.

Note: Restores 15+1% HP and cures paralysis and stone for all allies.

Uses to Master: Cless: 17 Chester: 10 Mint: 10 Klarth: 10 Arche: 25 Suzu: 5


--Cheeseburger--[MISSABLE!]----------------------------------------------------

A burger topped with cheese for added punch. Restores some HP.

Obtain: Missable! Talk to Lenios's wife, Sophia, in Belladam (Past).

Ingredients: Bread, Cheese, and 1 of Chicken, Beef, or Pork.

Note: Restores 20+1% per recipe level HP for all allies.

Uses to Master: Cless: 20 Chester: 13 Mint: 10 Klarth: 10 Arche: 25 Suzu: 10


--French Toast--[MISSABLE!]----------------------------------------------------

Mere toast transformed in the harmony of milk and eggs. Restores some HP and
cures poison.

Obtain: Missable! Talk to Chef in center of Hamel (Past). Unavailable after
clearing the Lone Valley.

Ingredients: Milk, Egg, Bread.

Note: Restores 20+1% per recipe level HP for all allies.

Uses to Master: Cless: 20 Chester: 17 Mint: 13 Klarth: 10 Arche: 25 Suzu: 13


--Sandwich--[MISSABLE!]--------------------------------------------------------

Add your favorites, a sandwich has no wrong ingredients! Restores some HP and
cures paralysis.

Obtain: Missable! Talk to Chef in Euclid grocer (Past).

Ingredients: Bread and 2 of Lettuce, Cucumber, Potato, or Egg.

Note: Restores 20+1% per recipe level HP and cures paralysis for all allies.

Uses to Master: Cless: 20 Chester: 15 Mint: 13 Klarth: 13 Arche: 25 Suzu: 10


--Neapolitan--[MISSABLE!]------------------------------------------------------

A rich tomato pasta that both adults and children adore. Restores some HP and
cures stone.

Obtain: Missable! Talk to Chef in Alvanista grocer (Past).

Ingredients: Tomato, Pork, Pasta.

Note: Restores 20+1% HP per recipe level and cures stone for all allies.

Uses to Master: Cless: 20 Chester: 13 Mint: 13 Klarth: 10 Arche: 25 Suzu: 10


--Poware--[MISSABLE!]----------------------------------------------------------

A refined dish featuring grilled beef in a rich sauce. Restores some HP.

Obtain: Missable! Talk to Chef in Olive Village grocer (Past).

Ingredients: Beef, Cheese, Bread.

Note: Restores 25+1% per recipe level HP for all allies.

Uses to Master: Cless: 17 Chester: 13 Mint: 13 Klarth: 10 Arche: 25 Suzu: 13


--Fruit Juice--[MISSABLE!]-----------------------------------------------------

A sweet yet healthy drink abounding in vitamins. Restores a little TP.

Obtain: Missable! Talk to Chef in eastern oasis in Freyland desert (Past).

Ingredients: Apple, Strawberry, Banana.

Note: Restores 7+1% per recipe level TP for all allies.

Uses to Master: Cless: 25 Chester: 17 Mint: 17 Klarth: 17 Arche: 13 Suzu: 7


--Sashimi--[MISSABLE!]---------------------------------------------------------

Sashimi is not food, it is art. Aesthetic sense is key. Restores some HP and
cures poison.

Obtain: Missable! Talk to Shif in Edward's house after clearing Dhaos's Castle
(Past).

Ingredients: Tuna, Mackerel, Sardines.

Note: Restores 25+1% per recipe level HP and cures poison for all allies.

Uses to Master: Cless: 13 Chester: 10 Mint: 17 Klarth: 9 Arche: 25 Suzu: 5


--Meat and Potato Stew---------------------------------------------------------

A blend of meat and potatoes just like mom used to make. Restores some HP.

Obtain: Talk to Chef outside in Miguel (Future).

Ingredients: Carrot, Potato, Onion, Pork.

Note: Restores 30+1% per recipe level HP for all allies.

Uses to Master: Cless: 13 Chester: 13 Mint: 10 Klarth: 9 Arche: 25 Suzu: 5


--Steak------------------------------------------------------------------------

Only the finest cuts of meat make it to the grill. Restores a lot of HP.

Obtain: Talk to Chef in third floor of Euclid Castle (Future).

Ingredients: Carrot, Potato, Spice, and 1 of Chicken, Beef, or Pork.

Note: Restores 35+1% per recipe level HP for all allies.

Uses to Master: Cless: 17 Chester: 13 Mint: 13 Klarth: 10 Arche: 25 Suzu: 10


--Pescatore--------------------------------------------------------------------

A themed pasta dish with the blessing of the sea. Restores a lot of HP and
cures poison and paralysis.

Obtain: Talk to Chef in Morrison's Manor (Future).

Ingredients: Tomato, Squid, Shrimp, Pasta.

Note: Restores 15+1% per recipe level HP and cures paralysis for all allies.

Uses to Master: Cless: 17 Chester: 13 Mint: 10 Klarth: 10 Arche: 25 Suzu: 7


--Gratin-----------------------------------------------------------------------

An artfully arranged pasta baked with a white sauce. Restores some HP and tiny
bit of TP.

Obtain: Talk to Chef inside cabin at Lone Valley (Future).

Ingredients: Milk, Cheese, Pasta, and 1 of Chicken or Shrimp.

Note: Restores 25+1% per recipe level HP and 1% TP for all allies.

Uses to Master: Cless: 15 Chester: 15 Mint: 13 Klarth: 13 Arche: 25 Suzu: 13


--Beef Hot Pot-----------------------------------------------------------------

Stewed meat and vegetables, a blend ripe with stamina. Restores some HP and
revives allies.

Obtain: Talk to Chef at the dock in Corroded Grotto (Future).

Ingredients: Carrot, Cabbage, Onion, and 1 of Chicken, Beef, or Pork.

Note: Restores 20+1% HP and revives all allies.

Uses to Master: Cless: 17 Chester: 13 Mint: 13 Klarth: 10 Arche: 25 Suzu: 7


--Fish Hot Pot-----------------------------------------------------------------

The dish loved by men of the sea, full of omega-3 fatty acids. Restores some HP
and a little TP.

Obtain: Talk to Chef in Alvanista grocer (Future).

Ingredients: Cabbage, Kelp, and 2 of Tuna, Mackerel, Sardines, Squid, Octopus,
or Shrimp.

Note: Restores 20+1% per recipe level HP and 5% TP for all allies.

Uses to Master: Cless:15 Chester: 13 Mint: 13 Klarth: 10 Arche: 25 Suzu: 7


--Beef Stew--------------------------------------------------------------------

A beef dish prepared with a secret sauce. Restores a lot of HP.

Obtain: Talk to Chef on second floor of Freezekiel supermarket (Future).

Ingredients: Carrot, Potato, Onion, Beef.

Note: Restores 40+1% per recipe level HP for all allies.

Uses to Master: Cless: 15 Chester: 13 Mint: 13 Klarth: 13 Arche: 25 Suzu: 13


--Fruit Parfait----------------------------------------------------------------

A dreamy fruit dish, all your favorites are on parade! Restores some TP.

Obtain: Talk to Chef in Elven Village grocer (Future).

Ingredients: Milk and 3 of Apple, Lemon, Strawberry, Banana, Pineapple, Melon,
Grapes, Mangosteen, or Prune.

Note: Restores 15+1% per recipe level TP for all allies.

Uses to Master: Cless: 20 Chester: 20 Mint: 17 Klarth: 17 Arche: 13 Suzu: 10


--Curry and Rice---------------------------------------------------------------

The golden pair bring their trademark spicy kick. Restores a lot of HP and
cures poison and paralysis.

Obtain: Talk to Chef outside Olive Village grocer (Future).

Ingredients: Carrot, Potato, Rice, Spice, and 1 of Chicken, Beef, or Pork.

Note: Restores 35+1% per recipe level HP and cures poison and paralysis for all
allies.

Uses to Master: Cless: 13 Chester: 13 Mint: 10 Klarth: 10 Arche: 34 Suzu: 20


--Fruit Punch------------------------------------------------------------------

A fantasia of fruit sits astride a sea of syrup. Restores a lot of TP.

Obtain: Talk to Chefbot in Thor (Future).

Ingredients: 5 of Apple, Lemon, Strawberry, Banana, Pineapple, Melon, Grapes,
Mangosteen, or Prune.

Note: Restores 25+1% per recipe level TP for all allies.

Uses to Master: Cless: 25 Chester: 25 Mint: 20 Klarth: 20 Arche: 13 Suzu: 15


--Vegetable Salad--------------------------------------------------------------

The blessings of the land make the ultimate green salad! Restores some HP and a
little TP.

Obtain: Talk to Chef in Elven Village grocer again after recieving Fruit
Parfait recipe (Future).

Ingredients: Carrot, Cabbage, Lettuce, Cucumber, Tomato.

Note: Restores 20+1% per recipe level HP and 10% TP for all allies.

Uses to Master: Cless: 20 Chester: 17 Mint: 15 Klarth: 15 Arche: 20 Suzu: 10


--Hashed Meat and Rice---------------------------------------------------------

A simple yet nostalgic blend of beef and rice. Restores a lot of HP.

Obtain: Talk to chef in Early coffee shop (Future).

Ingredients: Tomato, Onion, Beef, Rice, and 1 of Carrot or Potato.

Note: Restores 50+1% per recipe level HP for all allies.

Uses to Master: Cless: 17 Chester: 15 Mint: 15 Klarth: 15 Arche: 25 Suzu: 10


--Miso Oden--------------------------------------------------------------------

A legendary dish passed down through the ages in Japon. Restores full HP and TP
and revives allies.

Obtain: Talk to Ofuyu in eastern house of Ninja Village (Future).

Ingredients: Radish, Potato, Konjac, Kelp, Egg, Miso.

Note: Restores 100% HP and TP and revives all allies.

Uses to Master: Cless: 1 Chester: 1 Mint: 1 Klarth: 1 Arche: 1 Suzu: 1


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  Part 1
  ------


--Totis Village----------------------------------------------------------------

                       Weapon Shop <<Teaser>>

  Long Sword..........140   Rapier..............180   Short Selfbow........50
  Long Selfbow........200

                       Item Shop <<Ghauri>>

  Apple Gummi..........60   Spectacles...........10   Chicken..............40
  Beef.................64   Pork.................56   Bread................20
  Rice.................32   Dried Seaweed........16


--Mountain Pass----------------------------------------------------------------


                       Peddler

  Apple Gummi..........60   Orange Gummi........200   Panacea Bottle......350


--Euclid-----------------------------------------------------------------------

                       Variety Shop <<Squishy>>

  Long Sword..........140   Rapier..............180   Short Selfbow........50
  Rod..................10   Leather Armor.......120   Cloak................12
  Wood Shield..........50   Beret...............300   Spectacles...........10
  Apple Gummi..........60   Orange Gummi........200   Chicken..............40
  Pork.................56   Cabbage..............40   Apple................40
  Egg..................20   Bread................20

                       Weapon Shop <<Holy Knight>>

  Saber...............200   Rapier..............180   Short Selfbow........50
  Short Selfbow........50   Long Selfbow........200

                       Armor Shop <<Holy Knight>>

  Leather Armor.......120   Chain Mail..........900   Wood Shield..........50
  Round Shield........300   Leather Helm........600   Leather Gloves......150

                       Item Shop <<Baby>>

  Apple Gummi..........60   Orange Gummi........200   Panacea Bottle......350
  Life Bottle.........300

                       Grocer <<Marion>>

  Chicken..............40   Beef.................64   Pork.................56
  Egg..................20   Bread................20   Rice.................32
  Dried Seaweed........16   Cabbage..............40


--Morrison's House-------------------------------------------------------------

                       Peddler

  Long Selfbow........200   Rod..................20   Chain Mail..........900
  Ring Mail..........1200   Cloak................12   Round Shield........300
  Leather Helm........400   Leather Gloves......150   Beret...............300
  Mantle...............20   Spectacles...........10   Apple Gummi..........60
  Orange Gummi........200   Mixed Gummi........1000   Panacea Bottle......350
  Life Bottle.........300   Chicken..............40   Pork.................56
  Egg..................20   Bread................20   Rice.................32
  Dried Seaweed........16   Cabbage..............40   Apple................40

-------------------------------------------------------------------------------


  Part 2
  ------


--Belladam Village-------------------------------------------------------------

                       Equipment Shop <<Double K.O.>>

  Saber...............200   Rapier..............180   Verdun..............700
  Colichemarde.......1400   Battle Axe..........700   Rod..................10
  Gem Rod.............600   Leather Armor.......120   Chain Mail..........900
  Ring Mail..........1200   Cloak................12   Amber Cloak.........620
  Wood Shield..........50   Round Shield........300   Leather Helm........600
  Iron Sallet.........840   Beret...............300   Leather Gloves......150

                       Accessory Shop <<Draw>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Elven Boots........4000   Mantle...............20
  Leather Mantle......100   Spectacles...........10


--Euclid Village---------------------------------------------------------------

                        Equipment Shop <<Bi-Shop>>

  Rapier..............180   Verdun..............700   Colichemarde.......1400
  Fine Saber..........700   Battle Axe..........700   Rod..................10
  Gem Rod.............600   Chain Mail..........900   Ring Mail..........1200
  Cloak................12   Amber Cloak.........620   Round Shield........300
  Kite Shield.........600   Leather Helm........600   Iron Sallet.........840
  Beret...............300   Leather Gloves......150   Kitchen Mittens.....300

                       Accessory Shop <<Cat's Eye>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Elven Boots........4000   Mantle...............20
  Leather Mantle......100   Spectacles...........10   Talisman...........2000
  Rabbit's Foot.......200

  Grocer <<Vegetto>>

  Carrot..............150   Cabbage..............40   Cucumber.............90
  Potato..............250   Tomato..............190   Onion...............210
  Apple................40   Strawberry..........220   Banana..............190
  Milk.................30   Cheese...............40


--City of Hamel----------------------------------------------------------------

                       Item Shop <<Angel's Blessing>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle......150   Holy Bottle..........80   Dark Bottle..........20
  Mantle...............20   Leather Mantle......100   Spectacles...........20
  Pickaxe.............150   Rope................100

                       Armor Shop <<Endurance>>

  Chain Mail..........900   Ring Mail..........1200   Cloak................12
  Amber Cloak.........620   Round Shield........300   Kite Shield.........600
  Leather Helm........600   Iron Sallet.........840   Beret...............300
  Ankh Beret..........800   Leather Gloves......150   Kitchen Mittens.....300


--Port City, Venezia-----------------------------------------------------------

Weapon Shop <<Aqua Blade>>

  Verdun..............700   Colichemarde.......1400   Fine Saber..........700
  Walloon Sword......1600   Battle Axe..........700   Crescent Axe.......1200
  Corcesca...........2400   Rod..................10   Gem Rod.............600

                       Armor Shop <<See-Through>>

  Ring Mail..........1200   Splint Mail........1900   Cloak................12
  Amber Cloak.........620   Kite Shield.........600   Fight Shield.......1150
  Iron Sallet.........840   Armet Helm.........1320   Beret...............300
  Ankh Beret..........800   Leather Gloves......150   Iron Gloves.........600
  Kitchen Mittens.....300

                       Accessory Shop <<Maraga's Ocean>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Heavy Boots........1040   Mantle...............20   Leather Mantle......100
  Spectacles...........10   Pickaxe.............150   Rope................100
  Talisman...........2000   Rabbit's Foot.......200   White Mist.........5000

                       Grocer <<Waterfront>>

  Tuna................240   Mackerel............140   Sardines............100
  Squid................50   Octopus..............60   Shrimp..............160
  Chicken..............40   Beef.................64   Pork.................56
  Egg..................20   Bread................20   Rice.................32
  Dried Seaweed........16


--Various Ships----------------------------------------------------------------

                         Sailor

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Bread................20
  Rice.................32   Dried Seaweed........16


--Kingdom of Alvanista---------------------------------------------------------

                       Weapon Shop <<Rhyme>>

  Verdun..............700   Colichemarde.......1400   Fine Saber..........700
  Walloon Sword......1600   Crescent Axe.......1800   Bardiche...........2980
  Corcesca...........2400   Halberd............4000   Gem Rod.............600
  Ruby Wand..........1240

                       Armor Shop <<Rhyme>>

  Splint Mail........1900   Breastplate........3600   Amber Cloak.........620
  Silver Cloak.......2500   Kite Shield.........600   Fight Shield.......1150
  Iron Sallet.........840   Armet Helm.........1320   Ankh Beret..........800
  Straw Hat..........1420   Long Blue Ribbon....840   Iron Gloves.........600
  Gauntlets..........1200   Kitchen Mittens.....300

                       Accessory Shop <<Calendar>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Pickaxe.............150   Rope................100   Talisman...........2000
  Paralysis Check..27,200   Poison Check.......6200   Rabbit's Foot.......200
  White Mist.........5000   Fight Symbol.......7200   Holy Symbol.....100,000
  Mystic Symbol...674,100   Silver Shawl.......3030

                       Grocer <<Stuffed>>

  Chicken..............40   Beef.................64   Pork.................56
  Carrot..............150   Cabbage..............40   Potato..............250
  Apple................40   Strawberry..........220   Banana..............190
  Tuna................240   Mackerel............140   Sardines............100
  Bread................20   Dried Seaweed........16

                       Item Shop <<Houttuynia>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10


--Olive Village----------------------------------------------------------------

                       Equipment Shop <<Garlic>>

  Verdun..............700   Colichemarde.......1400   Fine Saber..........700
  Walloon Sword......1600   Crescent Axe.......1800   Bardiche...........2980
  Corcesca...........2400   Halberd............4000   Gem Rod.............600
  Ruby Wand..........1240   Splint Mail........1900   Breastplate........3600
  Amber Cloak.........620   Silver Cloak.......2500   Kite Shield.........600
  Fight Shield.......1150   Iron Sallet.........840   Armet Helm.........1320
  Ankh Beret..........800   Straw Hat..........1420   Long Blue Ribbon....840
  Iron Gloves.........600   Gauntlets..........1200   Kitchen Mittens.....300
  Deck Brush..........600

                       Accessory Shop <<Tenderloin>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Holy Symbol.....100,000   Mystic Symbol...674,100   Silver Shawl.......3030

                       Grocer <<Sirloin>>

  Chicken..............40   Beef.................64   Pork.................56
  Egg..................20   Bread................20   Rice.................32
  Spice...............240   Pasta................60   Milk.................30
  Cheese...............40   Carrot..............150   Potato..............250
  Onion...............210   Apple................40   Pineapple...........430

                       Item Shop <<Yago>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Spectacles...........10


--Elven Village----------------------------------------------------------------

                       Nameless Grocer

  Apple................40   Lemon...............160   Strawberry..........220
  Banana..............190   Pineapple...........430   Melon..............3000
  Grapes..............250   Carrot..............150   Cabbage..............40
  Cucumber.............90   Tomato..............190   Milk.................30
  Cheese...............40

                       Nameless Item Shop

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Rune Bottle........3500
  Spectacles...........10

                       Nameless Accessory Shop

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030


--Midgard Castle---------------------------------------------------------------

                       Weapon Shop <<Spirit>>

  Verdun..............700   Colichemarde.......1400   Fine Saber..........700
  Walloon Sword......1600   Crescent Axe.......1800   Bardiche...........2980
  Corcesca...........2400   Halberd............4000   Mech Halberd.....22,000
  Gem Rod.............600   Ruby Wand..........1240

                       Armor Shop <<Spirit>>

  Breastplate........3600   Plate Mail.......24,500   Amber Cloak.........620
  Silver Cloak.......2500   Fight Shield.......1150   Fine Shield......15,800
  Iron Sallet.........840   Armet Helm.........1320   Straw Hat..........1420
  Fine Beret.........3600   Striped Ribbon.....4000   Iron Gloves.........600
  Gauntlets..........1200   Kitchen Mittens.....300

                       Item Shop <<Buster>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10

  Grocer <<Ninja>>

  Chicken..............40   Beef.................64   Pork.................56
  Bread................20   Rice.................32   Dried Seaweed........16
  Tuna................240   Mackerel............140   Sardines............100
  Carrot..............150   Cabbage..............40   Apple................40
  Strawberry..........220   Banana..............190

  Accessory Shop <<Slayer IV>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030

-------------------------------------------------------------------------------


  Part 3
  ------


--City of Miguel---------------------------------------------------------------

                       Equipment Shop <<Kogahazan>>

  Colichemarde.......1400   Walloon Sword......1600   Damascus Sword...34,800
  Crescent Axe.......1800   Bardiche...........2980   Sadain Glaive....50,560
  Halberd............4000   Mech Halberd.....22,000   Composite Bow......3000
  Ruby Wand..........1240   Breastplate........3600   Plate Mail.......24,500
  Holy Cloak.......56,000   Mithril Mesh.....30,000   Fight Shield.......1150
  Fine Shield......15,800   Armet Helm.........1320   Cross Helm.........5000
  Straw Hat..........1420   Fine Beret.........3600   Striped Ribbon.....4000
  Gauntlets..........1200   Kitchen Mittens.....300

                       Item Shop <<Benjamin>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030   Apple Gummi..........60   Orange Gummi........200
  Mixed Gummi........1000   Panacea Bottle......350   Life Bottle.........300
  Flare Bottle........150   Liqueur Bottle.......60   Holy Bottle..........80
  Dark Bottle..........20   Rune Bottle........3500   Spectacles...........10


--Morrison's House-------------------------------------------------------------

                       Peddler

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10


--Kingdom of Euclid------------------------------------------------------------

                       Weapon Shop <<Holy Knight>>

  Colichemarde.......1400   Walloon Sword......1600   Damascus Sword...34,800
  Crescent Axe.......1800   Bardiche...........2980   Sadain Glaive....50,560
  Halberd............4000   Mech Halberd.....22,000   Composite Bow......3000
  Ruby Wand..........1240

                       Armor Shop <<Holy Knight>>

  Breastplate........3600   Plate Mail.......24,500   Holy Cloak.......56,000
  Mithril Mesh.....30,000   Fight Shield.......1150   Fine Shield......15,800
  Armet Helm.........1320   Cross Helm.........5000   Straw Hat..........1420
  Fine Beret.........3600   Striped Ribbon.....4000   Gauntlets..........1200
  Kitchen Mittens.....300

                       Grocer <<Flavor King>>

  Carrot..............150   Cabbage..............40   Lettuce.............110
  Radish.............1600   Potato..............250   Tomato..............190
  Onion...............210   Apple................40   Lemon...............160
  Strawberry..........220   Banana..............190   Chicken..............40
  Beef.................64   Pork.................56   Cheese...............40
  Egg..................20   Bread................20   Rice.................32
  Dried Seaweed........16

                       Variety Shop <<Flexible Q>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Heavy Boots........1040
  Leather Mantle......100   Thief's Mantle.....2000   Stone Check......46,200
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030

                       Item Shop <<Furry Friends>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10   Leather Mantle......100
  Thief's Mantle.....2000   Paralysis Check..27,200   Poison Check.......6200
  Holy Symbol.....100,000   Mystic Symbol...674,100   Silver Shawl.......3030


--Port City, Venezia-----------------------------------------------------------

                       Weapon Shop <<Aqua Blade>>

  Walloon Sword......1600   Damascus Sword...34,800   Sinclair.........49,800
  Bardiche...........2980   Hard Cleaver.....65,530   Sadain Glaive....50,560
  Halberd............4000   Mech Halberd.....22,000   Composite Bow......3000
  Ruby Wand..........1240

                       Armor Shop <<See-Through>>

  Plate Mail.......24,500   Mithril Plate....50,000   Holy Cloak.......56,000
  Mithril Mesh.....30,000   Fight Shield.......1150   Fine Shield......15,800
  Armet Helm.........1320   Cross Helm.........5000   Straw Hat..........1420
  Fine Beret.........3600   Pretty Ribbon......4000   Gauntlets..........1200
  Mithril Gloves...10,000   Kitchen Mittens.....300

                       Item Shop <<Maraga's Ocean>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea.............350   Life Bottle.........300   Heavy Boots........1040
  Leather Mantle......100   Thief's Mantle.....2000   Stone Check......46,200
  Paralysis Check..27,200   Poison Check.......6200   White Mist.........5000
  Fight Symbol.......7200   Attack Symbol....10,000   Holy Symbol.....100,000
  Mystic Symbol...674,100   Silver Shawl.......3030

                       Grocer <<Waterfront>>

  Tuna................240   Mackerel............140   Sardines............100
  Squid................50   Octopus..............60   Shrimp..............160
  Kelp................180   Egg..................20   Bread................20
  Rice.................32   Dried Seaweed........16   Chicken..............40
  Beef.................64   Pork.................56   Carrot..............150
  Cabbage..............40   Apple................40   Strawberry..........220


--Kingdom of Alvanista---------------------------------------------------------

                       Weapon Shop <<Rhyme>>

  Damascus Sword...34,800   Sinclair.........49,800   Destroyer........80,000
  Holy Sword.......88,800   Bardiche...........2980   Hard Cleaver.....65,530
  Sadain Glaive....50,560   Mech Halberd.....22,000   Poleaxe..........65,140
  Composite Bow......3000   Cranequin..........7000   Ruby Wand..........1240
  Holy Staff.........6000   Deck Brush..........600

                       Grocer <<Stuffed>>

  Chicken..............40   Beef.................64   Pork.................56
  Cheese...............40   Egg..................20   Bread................20
  Rice.................32   Dried Seaweed........16   Carrot..............150
  Cabbage..............40   Cucumber.............90   Apple................40
  Strawberry..........220   Banana..............190   Tuna................240
  Mackerel............140   Sardines............100   Konjac..............300

                       Accessory Shop <<Calendar>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Stone Check......46,200   Talisman...........2000   Paralysis Check..27,200
  Poison Check.......6200   Rabbit's Foot.......200   White Mist.........5000
  Fight Symbol.......7200   Attack Symbol....10,000   Holy Symbol.....100,000
  Mystic Symbol...674,100   Silver Shawl.......3030

                       Item Shop <<Houttuynia>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10

                       Equipment Shop <<Rhyme>>

  Plate Mail.......24,500   Mithril Plate....50,000   Holy Cloak.......56,000
  Mithril Mesh.....30,000   Fight Shield.......1150   Fine Shield......15,800
  Armet Helm.........1320   Cross Helm.........5000   Straw Hat..........1420
  Fine Beret.........3600   Pretty Ribbon......4000   Gauntlets..........1200
  Mithril Gloves...10,000   Kitchen Mittens.....300


--Elven Village----------------------------------------------------------------

                       Item Shop <<Sunset>>

  Elven Boots........4000   Thief's Mantle.....2000   Elven Mantle.......9560
  Stone Check......46,200   Talisman...........2000   Paralysis Check..27,200
  Poison Check.......6200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030   Wonder Broom.....12,000   Witch Dress.....100,000

                       Grocer <<Red Shelves>>

  Apple................40   Lemon...............160   Strawberry..........220
  Banana..............190   Pineapple...........430   Melon..............3000
  Grapes..............250   Mangosteen..........640   Prune...............500
  Carrot..............150   Cabbage..............40   Lettuce.............110
  Cucumber.............90   Potato..............250   Tomato..............190
  Onion...............210   Milk.................30   Cheese...............40

                       Item Shop <<Silent Song>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10


--Ninja Village----------------------------------------------------------------

                       Ninja Shop <<Mashed Potatoes>>

  Vanguard........180,000   Ninto Ayame.....100,000   Kisaragi.........22,500
  Yayoi...........125,000   Hood...............2400   Manji Symbol....124,000
  Water-Spider.......8000   Apple Gummi..........60   Orange Gummi........200
  Mixed Gummi........1000   Panacea Bottle......350   Life Bottle.........300
  Flare Bottle........150   Liqueur Bottle.......60   Holy Bottle..........80
  Dark Bottle..........20   Rune Bottle........3500   Rope................100
  Carrot..............150   Cucumber.............90   Apple................40
  Grapes..............250   Rice.................32   Dried Seaweed........16


--Olive Village----------------------------------------------------------------

                       Equipment Shop <<Garlic>>

  Sinclair.........49,800   Destroyer........80,000   Holy Sword.......88,000
  Flare Basilard..140,000   Bardiche...........2980   Hard Cleaver.....65,530
  Sadain Glaive....50,560   Mech Halberd.....22,000   Poleaxe..........65,140
  Composite Bow......3000   Cranequin..........7000   Ruby Wand..........1240
  Holy Staff.........6000   Plate Mail.......24,500   Mithril Plate....50,000
  Holy Cloak.......56,000   Mithril Mesh.....30,000   Fight Shield.......1150
  Fine Shield......15,800   Armet Helm.........1320   Cross Helm.........5000
  Straw Hat..........1420   Fine Beret.........3600   Pretty Ribbon......7500
  Gauntlets..........1200   Mithril Gloves...10,000   Kitchen Mittens.....300

                       Accessory Shop <<Tenderloin>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Stone Check......46,200   Talisman...........2000   Paralysis Check..27,200
  Poison Check.......6200   Rabbit's Foot.......200   White Mist.........5000
  Fight Symbol.......7200   Attack Symbol....10,000   Holy Symbol.....100,000
  Mystic Symbol...674,100   Silver Shawl.......3030

                       Grocer <<Sirloin>>

  Chicken..............40   Beef.................64   Pork.................56
  Cheese...............40   Bread................20   Rice.................32
  Spice...............240   Pasta................60   Milk.................30
  Cheese...............40   Carrot..............150   Potato..............250
  Onion...............210   Apple................40   Pineapple...........430
  Mangosteen..........640   Prune...............500

                       Item Shop <<Yago>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10


--City of Freezekiel-----------------------------------------------------------

                       Equipment Shop <<Iced Coffee>>

  Damascus Sword...34,800   Sinclair.........49,800   Destroyer........80,000
  Laser Blade.....200,000   Bardiche...........2980   Hard Cleaver.....65,530
  Sadain Glaive....50,560   Mech halberd.....22,000   Poleaxe..........65,140
  Cranequin..........7000   Crescent Arrow..148,000   Ruby Wand..........1240
  Holy Staff.........6000   Plate Mail.......24,500   Mithril Plate....50,000
  Holy Cloak.......56,000   Mithril Mesh.....30,000   Fight Shield.......1150
  Fine Shield......15,800   Armet Helm.........1320   Cross Helm.........5000
  Straw Hat..........1420   Fine Beret.........3600   Pretty Ribbon......7500
  Gauntlets..........1200   Mithril Gloves...10,000   Kitchen Mittens.....300

                       Grocer <<Freezer>>

  Chicken..............40   Beef.................64   Pork.................56
  Cheese...............40   Egg..................20   Bread................20
  Rice.................32   Dried Seaweed........16   Carrot..............150
  Carrot...............15   Potato..............250   Onion...............210
  Apple................40   Lemon...............160   Banana..............190
  Squid................50   Octopus..............60   Shrimp..............160

                       Accessory Shop <<Freezer>>

  Heavy Boots........1040   Leather Mantle......100   Thief's Mantle.....2000
  Stone Check......46,200   Talisman...........2000   Paralysis Check..27,200
  Poison Check.......6200   Rabbit's Foot.......200   White Mist.........5000
  Fight Symbol.......7200   Attack Symbol....10,000   Holy Symbol.....100,000
  Mystic Symbol...674,100   Silver Shawl.......3030

                       Item Salesman <<Toyama>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10


--Early, City of Darkness------------------------------------------------------

                       Accessory Shop <<Midnight>>

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10   Heavy Boots........1040
  Leather Mantle......100   Thief's Mantle.....2000   Stone Check......46,200
  Talisman...........2000   Paralysis Check..27,200   Poison Check.......6200
  Rabbit's Foot.......200   White Mist.........5000   Fight Symbol.......7200
  Attack Symbol....10,000   Holy Symbol.....100,000   Mystic Symbol...674,100
  Silver Shawl.......3030

                       Equipment Shop <<3 A.M.>>

  Sinclair.........49,800   Destroyer........80,000   Ice Coffin......140,000
  Laser Blade.....200,000   Hard Cleaver.....65,530   Sadain Glaive....50,560
  Mech Halberd.....22,000   Poleaxe..........65,140   Aqua Spread.....140,000
  Crescent Arrow..148,000   Holy Staff.........6000   Plate Mail.......24,500
  Mithril Plate....50,000   Holy Cloak.......56,000   Mithril Mesh.....30,000
  Fine Shield......15,800   Cross Helm.........5000   Fine Beret.........3600
  Pretty Ribbon......7500   Mithril Gloves...10,000   Kitchen Mittens.....300

                       Coffee Shop <<Sleeping In>>

  Chicken..............40   Beef.................64   Pork.................56
  Milk.................30   Cheese...............40   Egg..................20
  Bread................20   Rice.................32   Dried Seaweed........16
  Pasta................60   Carrot..............150   Cabbage..............40
  Lettuce.............110   Apple................40   Lemon...............160
  Strawberry..........220   Squid................50   Octopus..............60
  Shrimp..............160


--Geeth's Shop-----------------------------------------------------------------

                       <<Geeth Shop>> (Sami)

  Rare Plate.......82,000   Rare Shield......48,500   Rare Helm........31,000
  Rare Gauntlets...59,400   Crescent Arrow..148,000

                       <<Geeth Shop>> (Ten)

  Combo Command...400,000


--Moria Mine-------------------------------------------------------------------

                       Supply Unit

  Apple Gummi..........60   Orange Gummi........200   Mixed Gummi........1000
  Panacea Bottle......350   Life Bottle.........300   Flare Bottle........150
  Liqueur Bottle.......60   Holy Bottle..........80   Dark Bottle..........20
  Rune Bottle........3500   Spectacles...........10   Chicken..............40
  Beef.................64   Pork.................56   Bread................20
  Rice.................32   Dried Seaweed........16   Carrot..............150
  Cabbage..............40   Potato..............250


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x                                                                             x
x Special Thanks and Acknowledgement...............................[TOP_SPEC] x
x                                                                             x
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-throughhim413 and geminimewtwo of Absolute Zero for being the first to
translate this great remake of Phantasia into English. Also for throughhim's
bestiary and extras faqs, which provided information on monster data and
skills.

-Cless of Phantasian Productions for providing the monster data on all of
Dhaos's forms. Also for working on his own translation of Phantasia with the
others at PP, which will give me another excuse to play through this game
again.

-Hell jirachi, TantrumBull, Ferrel, and the others who provided Gameshark
codes on the Phantasia board. They made testing certain things in the game like
boss strategies, missable things, etc. so much easier.

-ZeroHiei for his strategy on how to win the Ishitori game.

-psylense for his map of the Depths of the Treant Forest, which really helped
for writing the walkthrough for it.

-Shotgunnova for his PlayStation controller ASCII art, and for chatting about
the game with me.

-mysticcage for how to obtain the Red Card.

-Aselia, the Tales wiki, for what skills can link into eachother.

-Metal Gear Raxis for "beta testing" the guide, and correcting some mistakes.

-"Majestic Phantasian" ( mj-phantasian.net ), a great Japanese Tales site,
which helped with the Magic Pouch item pools, Satsugeki Bukouken button combo,
the locations of many side events, exact elemental resist percents, attack
attributes, skill locations, and other info.

-Metal Gear Raxis, Shotgunnova, 120z, majesticmystic, and KillmeJames for the
locations of some treasures I missed.

-Anyone who reads this guide and finds it at least somewhat helpful.


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x                                                                             x
x Copyright and Contact Information................................[TOP_COPY] x
x                                                                             x
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This entire guide is Copyright 2009 Erik Peters (Neo_Zeromus_X).

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

In other words, please don't use this guide on your site, magazine, etc.
without asking for my permission first. I wouldn't mind if you wanted to use
it for something like that, I'd just like it if you asked beforehand. If
you'd like to gain my permission, please use the contact information below.

See a mistake? Something missing? Got a better strategy? Even if it's
something as small as a spelling mistake, any feedback is welcomed to make
this guide better. Credit for any info will of course be given where it is due,
and acknowledged in the special thanks section above.

Please contact me at neo_zeromus_x@yahoo.com if you have any info, feedback,
or want to obtain permission to use this document. Just make sure to put "Tales
of Phantasia", "ToP", or something similar so I know it's not spam.


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x                                                                             x
x THE END                                                                     x
x                                                                             x
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