. . . . . . . . . . . . . . . .>>>>>>>>>T A L E S>>>>>>>>> . . . . . . . . . . . . . . . .>>>>>>>>>>>>O F>>>>>>>>>>>> . . . . . . . . . . . . . . . .>>>>>>>D E S T I N Y>>>>>>> A comprehensive FAQ/Walkthrough for Tales of Destiny on Sony Playstation ------------------------------ | By Colin Moriarty (CMoriarty) | Psycho Penguin (SMcFadden) | E-Mail: cmoriarty311@cs.com | mcfaddendaman@aol.com | Date: July 17, 2002 | Version: Final ------------------------------ ------------------------------------------------------ -> http://www.gamefaqs.com/features/recognition/4280.html <- ------------------------------------------------------ ------------------------------------------------------ -> http://www.gamefaqs.com/features/recognition/9471.html <- ------------------------------------------------------ PLEASE NOTE: This document was created using Microsoft Word with a 7" width, and is best viewed using either your browser (preferably MSIE 5.0 or higher), and a screen setting of 800x600 pixels or more. If the guide seems jumbled up and not quite right looking, it's not the guide, but your screen and computer settings. If you do experience this problem, you probably have your screen settings on 640x480 pixels or less, which is rare but hey, it could be you. Sorry about whatever problems this may cause. IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work. T A B L E O F C O N T E N T S... --------- --- --------------- I.)........... | Legal Disclaimer II.).......... | Versions of the Guide III.)......... | Introduction IV.).......... | Storyline/Plot V.)........... | Characters VI.).......... | Battle Mechanics/Tactics VII.)......... | Other Controls VIII.)........ | Saving and Pre-Game Tips IX.).......... | WALKTHROUGH X.)........... | Towns (Information on Towns, Shop Lists) XI.).......... | Swordians XII.)......... | Magic and Skills Appendices XIII.)........ | Monster Appendix XIV.)......... | Weapon Appendix XV.).......... | Armor Appendix XVI.)......... | Shield Appendix XVII.)........ | Helmet Appendix XVIII.)....... | Gauntlet Appendix XIX.)......... | Accessory Appendix XX.).......... | Disc Appendix XXI.)......... | "Valuables" Appendix XXII.)........ | Food Appendix/Information XXIII.)....... | Item Appendix XXIV.)........ | TOWER OF DRUAGA FAQ/Information XXV.)......... | Seed Planting FAQ/Information XXVI.)........ | General FAQ XXVII.)....... | Warehouse Secret Item List XXVIII.)...... | Rune Bottle Transformation List XXXIX.)....... | Optional Side Quest FAQ/Information XXX.)......... | About the Author XXXI.)........ | Copyright Information -------------------------------S E C T I O N I------------------------------- <<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This guide/FAQ/walkthrough is copyrighted (c) 2002 to Colin Moriarty and Steve McFadden, and is the intellectual property of Colin Moriarty/Steve McFadden. This guide/FAQ/walkthrough is only to be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or found this file ANYWHERE else but GameFAQs, please contact the author, Colin Moriarty/Steve McFadden, immidiately, at cmoriarty311@cs.com/mcfaddendaman@aol.com. This guide/FAQ/walkthrough is protected under International Copyright Laws, and it is prohibited to take any piece of this document and reproduce it in anyway without the written consent of the authors, Colin Moriarty/Steve McFadden. Any website or other medium found to have this document without permission will be dealt with to the fullest extent of the law. Please don't e-mail me and ask to have this document on your webpage. It's too frustrating for me to keep track of all of the webpages that have my document(s) on their page, especially the smaller, domain-less fan sites. GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed to have this document on his website, GameFAQs.com. CJayC, owner and operator of GameFAQs is the only person allowed to use this document on a webpage, so please, I repeat once more, no e-mails regarding using this document on your webpage. If you do e-mail me about it, your e-mail will be promptly erased and ignored. You ARE allowed to download this off of GameFAQs and keep it on your computer's harddrive for personal use, as long as the document is no edited or otherwise distributed except for personal use. You can even print out the entire FAQ or portions therein to share with a friend who also needs help in the game. Just please don't distribute it as your own, sell it for profit, et cetera. Well, you guys get the idea. Onward. -------------------------------S E C T I O N II------------------------------ <<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This version of the guide currently is version 0.40. Version Information: Version: Final Date: July 17, 2002 Percent Complete: 95% Version Entails: Colin wanted me to finalize this guide, so I added some minor stuff and finalized it. I'm never going to add the enemy descriptions I missed, and neither is he, but feel free to send any enemy descriptions to hurricanehelms24@aol.com --PAST VERSIONS-- Version: 0.50 Date: June 18, 2002 Percent Complete: 95% Version Entails: Psycho Penguin checking in on progress.. guide's done, finally, but I didn't get all the descriptions for enemies and other lists done, just for the items I had in my inventory on my second trip through the game. Version: 0.49 Date: June 9, 2002 Percent Complete: 60% Version Entails: Psycho Penguin checking in on progress.. walkthrough updated through killing Ilene, valuables list finished, Food list finished. Still To Come: My next update will have the walkthrough updated through at least the Swordian R&D Lab, some lists work, especially enemies and the main lists, and I'll do the Seed Planting guide. Should be fun... Version: 0.48 Date: June 8, 2002 Percent Complete: 55% Version Entails: Psycho Penguin checking in on progress.. walkthrough updated through going to Josaia. Still To Come: My next update will have the enemy list finished, and the walkthrough updated through Cloudius. Version: 0.45 Date: May 31, 2002 Percent Complete: 50% Version Entails: This is Psycho Penguin taking over for Colin. Updated the sections and walkthrough through the end of the 1st part of the game. Still To Come: Completion of this guide... stay tuned, friends! Version: 0.40 Date: August 29, 2001 Percent Complete: 40% Version Entails: All of the sections are up, although several are incomplete. The walkthrough is complete through Kalviola. Still To Come: A lot more... stay tuned, friends! Version: 0.30 Date: August 19, 2001 Percent Complete: 30% Version Entails: All of the sections are up, although several are incomplete. The walkthrough is complete through Kalviola. Still To Come: A lot more... stay tuned, friends! Version: 0.25 Date: August 09, 2001 Percent Complete: 25% Version Entails: All of the sections are up, although several are incomplete. The walkthrough is complete through Cherik. Still To Come: A lot more... stay tuned, friends! Version: 0.15 Date: August 01, 2001 Percent Complete: 15% Version Entails: All of the sections are basically up, they are just all complete only up to the point in the game I'm currently at. Still To Come: A lot more... just stay tuned! =) ------------------------------S E C T I O N III------------------------------ <<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Welcome to my FAQ/Walkthrough for the epic Playstation RPG, Tales of Destiny. Tales of Destiny has always been one of my favorite RPGs of all time, up there with the Dragon Warrior series, Wild Arms (1 and 2), and such, since it came out in 1998 here in the United States. Since then, I've always had a want to write a walkthrough for it, but with my other walkthrough projects (this is my 11th FAQ/Walkthrough), I never had the time since I started writing walkthroughs (as of when I'm writing this) a year and a half ago, in January of 2000. Tales of Destiny combines an epic storyline with great characters and intreuging plot twists. The game is far from linear, either, as there are sidequests galore, including a 60 floor Tower, the Tower of Drauga, which contains many rare items and monsters! Tales of Destiny is the second installment in the Tales series, a popular series of three games (as of July/August 2001) in Japan, by series creator Mutsumi Inomata. However, this game, Tales of Destiny, is the only Tales game to released thusfar. A planned re-release of the first game in the series, Tales of Phantasia, is planned by Namco, the games' developer, for later in the year. Meanwhile, the tenativly named PSX title Tales of Destiny 2, re-named Tales of Eternia, is also planned for release in America later in 2001! This FAQ/Walkthrough contains 29 sections of pure information to help you in your quest to beat this great game. I'm sure that the sections will come in handy for you, and I hope they help you and make your quest through Tales of Destiny a better one, filled with more ease. While you read through the guide, especially the walkthrough section itself, please realize that the entire guide is basically one big spoiler, depending on where you are in the game, reading a part of this guide could ruin part of the plot for you, or whatever. So as with reading any walkthrough on GameFAQs, including this one, be weary and careful that you don't read something you don't want to read. Okay? Great. Onward. -Colin I am so privledged to be completing this guide for Colin, and as I sit here, having just completed this guide, I can honestly say I have never been prouder of myself as a writer. A lot of hard work went into this guide on my behalf, as well as Colin's, and I hope you appreciate it and enjoy the guide. I really did try my best, and I hope it shows. -Psycho Penguin ------------------------------S E C T I O N IV------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- The storyline and plot (same thing, basically) in Tales of Destiny are quite deep and involved, indeed. One thousand years prior to when the game takes place, a huge comet from outer space smashes into the planet and creates a world unlivable, with smoke-covered skies, great floods, and a tilted axis, destroying the world as time passed. Astro Winter ruled the planet for decades. However, survivors of the great catastrophy make a grand discovery, as from the core of the comet comes a new source of energy, called Lens. Out of this Lens, humankind begins to build cities in the sky, called an Aeropolis. Only one was fully created, however. It was called Dycroft. Dycroft was built in a timespan of one year and only certain members of humanity were allowed to live amongst the elite populous of the floating city. Many more could have went to the Aeropolis, and alas, many died in attempts to get there. The Aethereans, or people who live on the Dycroft, came to rule over those living on the planet still, called E'rthers. For many years, the Aethereans ruled the E'rthers with an iron fist, having a great advantage over the Earth-dwelling people, as the powerful weapon of total destruction, Belcrant, was in the Aetherean's hands. However, when the scientist team who developed Belcrant began to despise the harsh rule of the Aetherean people, they left the Aeropolis to go live amongst the E'rthers and help them to win a war they couldn't win otherwise. The scientists developed living, thinking, intelligent swords for the best warriors to use, called Swordians. The great war for humanity, called the Aeth'er Wars, were underway. The Aeropolis fleet of the Aetherean's were destroyed by the hands of the Swordian Masters, warriors who could harness the powerful ability of the Swordian. After the victory, the Swordians went into a stasis sleep, as there were no need for their great ability anymore. People started to forget about the planet's turbulant past. However, a sto-away on a flying ship is soon to make a discovery that will change the course of the planet once more. Stahn Aileron is about to wake up a Swordian, and the planet is about to go into a turbulant time once more... -------------------------------S E C T I O N V------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This section contains information on the characters in the game that you can play as, some vital information on them, et cetera. I hope it helps you to explore further your characters, and enhances your gaming experience. HOW TO READ THE CHARACTER BIOS: Name: The name of the character Height: The height of the character (via the instruction manual) Weight: The weight of the character (via the instruction manual) Age: The age of the character (via the instruction manual) Weapon Type: The main type of weapon the character uses Swordian: Swordian (if any) the character uses Occupation: The occupation of the character Description: Description of the character * * * * * * * * * * * Name: Stahn Aileron Height: 172cm Weight: 63kg Age: 19 Weapon Type: Sword Swordian: Dymlos (Swordian of Fire) Occupation: Adventurer Description: Stahn Aileron is the main character in Tales of Destiny. A young explorer, Stahn leaves his father and younger sister to seek the world for adventure and riches. As the story begins, Stahn is a sto-away on a flying dragon ship, the Draconis, and finds his Swordian... Dymlos. That's when the story truly begins.A powerful physical fighter, Stahn relies heavily on his sword-weilding abilities, as he lacks any real powerful magic. * * * * * * * * * * * Name: Garr Kelvin Height: 181cm Weight: 68kg Age: 23 Weapon Type: Sword/Bow Swordian: Igtenos (Swordian of Wind) Occupation: Prince of Phandaria/Adventurer Description: Garr Kelvin is the Prince of Phandaria, but looks can be deceiving. Garr's father gives Garr a choice to leave the kingdom and do as he pleases, and Garr takes this to his advantage. While Garr is an extremly powerful fighter, and is a skilled archer as well as a swordsman, he is also a reasonable man and negotiates matters of the complex manner. Rely on Garr for his wit and battle tactics. * * * * * * * * * * * Name: Mary Argent Height: 170cm Weight: 54kg Age: 24 Weapon Type: Sword/Axe Swordian: None Occupation: Lens Hunter/Adventurer Description: Mary suffers from amnesia from an unknown event in her life, so she doesn't even know herself that her last name is Argent. However, she is a powerful warrior who can use both an axe and a sword, and though lacks a Swordian of her own, weilds a regular sword with great skill. Her partner, Rutee, is a Lens Hunter who uses Mary's skill to further her own wealth. Don't be fooled by Mary's quiet demeanor, she is a powerful warrior who goes crazy in battle situations. * * * * * * * * * * * Name: Rutee Katrea Height: 157cm Weight: 46kg Age: 18 Weapon Type: Sword Swordian: Atwight (Swordian of Water) Occupation: Lens Hunter Description: Rutee is a cocky and somewhat annoying character. A Lens Hunter, Rutee travels the planet in search of Lens deposits and anything that can make her money, with her partner Mary. Rutee has control of a Swordian, and can do decent damage with a sword, indeed. Being young, however, doesn't help. And she seems to have a thing for Stahn, too. * * * * * * * * * * * Name: Leon Magnus Height: 159cm Weight: 48kg Age: 16 Weapon Type: Sword Swordian: Chaltier (Swordian of Earth) Occupation: Master Swordsman of Seinegald Description: Leon is the young. Really young. But don't let that fool you. Leon is, in fact, a master swordsman of Seinegald, and the youngest in history to serve the kingdom. Leon has many sides to his personality, but one thing is for sure. He's a tough character who weilds his Swordian, Chaltier, with great skill, and doesn't mess around in battle. * * * * * * * * * * * Name: Philia Felice Height: 162cm Weight: 45kg Age: 19 Weapon Type: Sword Swordian: Clemente (Swordian of Lightning) Occupation: Priestess Description: In Straylize Temple for most of her life, Philia is basically closed to what is going on outdoors. That is, until she is effected by it personally. Philia is a person who knows the secrets of the Ancients, the people who dwelled the planet many years ago. She studied their words as a Priestess until leaving the Temple to join the party. She also has the powerful use of a sword, but her real strength lies in her powerful spellcasting ability, combined with her Swordian, Clemente. * * * * * * * * * * * Name: Chelsea Torn Height: 151cm Weight: 39kg Age: 14 Weapon Type: Bow Swordian: None Occupation: Archer Description: While cute and innocent by looks, Chelsea is a powerful archer with incredible skill beyond her years. She is the grand-daughter of Garr's archery instructer, the famed archery master, Alba. Chelsea, while a weak character, is a good character to use later in the game by the skilled Tales of Destiny players, although many will still pass her up in search of someone stronger. * * * * * * * * * * * Name: Bruiser Khang Height: 190cm Weight: 100kg Age: 39 Weapon Type: Fists Swordian: None Occupation: #1 Undefeated Champion Fighter Description: Bruiser Khang is a powerful fighter, the undefeated fighting champion on the planet. The undefeated champion of the world, Khang is considered to be the single strongest man on the planet. Little do players of Tales of Destiny know, Khang can be missed in the game completely. He's optional, and you may never run into him unless you go to the Battle Arena and fight him. After defeating him, you can invite him to your party. * * * * * * * * * * * Name: Karyl Sheeden Height: 174cm Weight: 61kg Age: 26 Weapon Type: Lute Swordian: None Occupation: Bard Description: Karyl Sheeden looks like a sissy, but he's actually an intelligent, and quite powerful man. Karyl is another optional character to have in your party, although you'll run into him regardless of whether you take him into your party or not. Skilled players will use Karyl's suprisingly strong Lute songs to the fullest ability. You'll just have to learn them, first... * * * * * * * * * * * ------------------------------S E C T I O N VI------------------------------- <<<<<<<<<<<<<<<>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- One of the great things about Tales of Destiny is the unique battle system. For an RPG, nothing has yet touched this type of battle system. It is a side- scrolling real-time battle system, almost like Street Fighter, or any other 2D fighter. --Controlling and Attacking-- You can control one of your characters directly, and it can actually be any of your four characters, you just have to change the settings in the Battle Settings menu. Almost always, you'll want to control Stahn. He is your main character, afterall. One thing is the same for all characters, however. There are three main types of physical, basic attacks: * Pressing the circle button will result in a slash attack. * Pressing the circle button and down on the d-pad will result in a thrust attack, almost like a piercing attack. * Pressing the circle button and up on the d-pad will result in a ground-to-air attack, almost like a Dragon Punch in Street Fighter. The only way you can damage airborne enemies. --Defending--- Also, remember that the character you are controlling can block all physical attacks, simply by pressing and holding down the square button. It doesn't work against spells, but it does work against the physical attacks of enemies, and quite well, I might add. --Targeting Your Enemy-- To target an enemy, press the R1 to determine which enemy on the screen you'd like to target. Remember that the game automatically makes the character you're controlling target the enemy closest to you, so the only way to change that is to press R1 and choose otherwise. --Special Skills-- Each character in the game has special skills, and even if you're not controlling a specific character, you can still control their special skills through the Battle Menu. The character you are controlling, however, can have four pre-set button commands to instantly use his or her special skills. To get these instructions more in-depth, as well as other battle strategy and technique, please refer to the Tales of Destiny instruction manual that came with your Playstation game. ------------------------------S E C T I O N VII------------------------------ <<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Here is a list of other controls in the game of Tales of Destiny, based, of course, on your generic Playstation/Playstation2 controller. (also, these controls are accurate only if you are using the basic, unaltered control setting). "D-Pad" (Directional Pad): - --- ----------- --- - In the game, use the D-Pad's four directions to move your characters both in and outside of battle, as well as to navigate the menu. Triangle Button: -------- ------ - In battle, it displays the Battle Menu so you can pick spells, items, et cetera. - In the menu screens, it discards and throws away an unwanted item. - In the regular game, outside of any menus, it brings up the main menu. Circle Button: ------ ------ - In battle, this is your attack button. Use it in conjunction with the d-pad to do different types of attacks. - Outside of any menus, use this button to investigate items, search through things, and talk to people. - In the menu, press this button to make a selection in the various menus. X Button: - ------ - In battle, use this button in conjunction with the d-pad directional buttons to use your special attacks that were pre-set prior to battle. - While walking around in the game, hold down X to run around instead of walk. - To leave the menus and go back through the menus, use this button. Square Button: ------ ------ - In the menus, when you're over an item, use this to go between the item's description and the item's stats, et cetera. Quite a useful option many people don't know about. - In battle, again a useful command people don't know about, hold this button down to defend against physical attacks by enemies. Start Button: ----- ------ - Use this button to go quickly though the various menus. Select Button: ------ ------ - In battle, press this button to set various battle modes while in battle. - In the regular game, outside of any menus, you can also press select to bring up the main menu. R1 Button: -- ------ - In the menu, press this button to go up a page in various item lists. - In battle, use this button to change your target from the closest enemy to any enemy you choose. L1 Button: -- ------ - In the menu screens, use this button to make a selection. - In battle, press L1 to quickly reverse your party's order. R2 Button: -- ------ - In the menu, press this button to down a page in various item lists. L2 Button: -- ------ - In the game outside of any menus, you can also use this button to move faster, to run instead of walk. THANK YOU TO THE TALES OF DESTINY'S INSTRUCTION MANUAL FOR EXPLANATIONS OF THE BUTTONS FOR THAT OF WHICH I DIDN'T KNOW!!! -----------------------------S E C T I O N VIII------------------------------ <<<<<<<<<<<<<<<>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- First off, how to save: You can save the game while on the world map in the game, by going to the menu and selecting the save feature. Save to your memory card and you can access it whenever after that. In dungeons and other places where you can just save (that is - anywhere that isn't the world map), special places called SAVE POINTS can be accessed. In this particular game, they are blue circles on the ground with a blue triangle in the middle. Go into that circle and the circle will illuminate. Then go to the menu and save your game, as the save option while on a save point will be accessable once more. Remember that anywhere that you can't save, the save option in the main menu will be darkened and you won't be able to access it. So save often, 'cause you never really know when you're going to be able to save again next! Now, the pre-game tips! 1.) AS STATED ABOVE, SAVE OFTEN! I'll reiterate. You never know where the next save point is going to be. You have to, have to, must!... save often, on the world map, at save points, wherever! Death can be right around the corner and you'll regret not saving prior to this battle when you get whomped upon. Trust me, it happens to the best of us... =) 2.) STOCK UP! Stock up your items as soon as possible. You can buy 15 of every item, and you should buy 15 of all the healing items as soon as you possibly can. This will simply be your insurance policy in case of any bad battles, or if you run out of TP and you can no longer heal yourself with healing spells! Again, you won't regret doing this either when you actually need them! 3.) LEVEL UP! You should always be far stronger than your enemy. While this isn't a freakin' Dragon Warrior game (you don't HAVE to level up all the time), the enemies do progressivly get stronger and you should be prepared for them by leveling up a few levels in between scenarios, basically. Those few levels going up, combined with the experience and levels you gained in the scenarios themselves should keep you at a good, strong level, throughout the entire game. 4.) TALK TO E V E R Y O N E! In towns, and anywhere else there are people, talk to them. They all have something to say, and, coincidentally, many of them have IMPORTANT things to say! If you don't want to use the walkthrough at every turn, then listen to what they say. They always tell you where to go next! 5.) FINALLY... CHANGE IT UP! Using the same drab party the entire game is so boring! There are nine playable characters in the game, and six of them can be accessable at all times through the menu. The other three can be picked up and traded for other characters by going to the place they were first found! Change up your parties often to give yourself some variety and challenge. A party of Karyl, Chelsea, Stahn and Philia might sound like suicide, but it can give you a great challenge! Don't limit yourself to the strongest parties. Experiment. Your favorite character could be Karyl and you might not know that you like the way he battles until you use him in battle. I learned that lesson the second time I played through the game in '99 and realized "why did I limit myself to the strong guys!?" Don't make the same mistake. On to the walkthrough! ------------------------------S E C T I O N IX------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Here it is, the walkthrough. Don't read this section of the FAQ/Walkthrough unless you are prepared for some spoilers and such. This part is for those who are stuck in the game, or want a step by step guide through the game. Here we go! ------------ 1.) THE DRACONIS ------------ Items to Find: Cloak, Green Gel x3, Apple, Dymlos, Orange Gel, Spectacles, F. ***** ** **** Bottle, Melange Gel. Enemies: Barbarian ******* Petit Devil Suggested Level: You're just starting the game, so Level 1. ********* ***** As the game begins, you find two guards talking to each other, complaining about their jobs. They walk into the storeroom and find you, Stahn Aileron, sleeping in the corner. Still half-asleep, they drag you to the Captain's quarters, where the Captain demands to know if you're after "IT" which everyone refers to in uppercase red letters. You'll soon find what they are talking about. The Captain thinks you're after it, and the guards beat the crap out of you a bit in an attempt to get you to talk. When you don't, they realize you are mearly a stowaway on the Draconis, flying ship, and make you swab the outside deck. As the guard brings you around the Draconis, remember where you are and such, as you are going to have to navigate the huge ship before you know it. Outside on the deck, you are swabbing it when the alarms sound. Enemies are about to attack the ship in search of "IT". Enemies fly onto the deck and kill the guard watching over you. You call out the enemies but realize you have no weapon. That's when you run away and you get control of your character. From where you are, continue to run down the stairs and take the door outside to your left (if you continue down the next flight of stairs, there is an enemy guarding that door there, so you can't go there yet). Once on the deck of the Draconis, go left and up the stairs. You can't go left on the top deck, so take the door back into the Draconis. Once back inside, a guard will get killed atop a flight of stairs, and his dead body'll topple down the stairs. Talk to him and he'll tell you to get the sword from the storeroom. So that's what "IT" is! From here, Continue running right past the body that just fell down the stairs, and search the body on the second stairway to get the Cloak from his dead body. Equip the Cloak to increase your defense. Go back to the door to the left of the stairs and go in. It's a bathroom. Enter the stall all the way to the right, next to the occupied one with the soldier in it, and examine the toilet. When it asks you to pick up what's there, press yes, and you'll get a Green Gel, a healing item! Leave and go past the staircase to the right where you got the Cloak. The door to the right won't open. Your passage right is blocked by crates. To move them (push or pull) hold down the Circle Button while pushing and pulling. Pnce the passage is clear, head right and you'll have three options of where to go. First, go to the door straight ahead into some soldier quarters. Go right and atop the wooden area. Search the fruit bowl there at bottom to get an Apple. Then leave that room. (the soldier there is scared!) =) From here, go down the stairs there straight across from the room you were just in. Go all the way down the numerous sets of stairs to the first room you come across. This, my friend, is the storeroom we are looking for. Enter this room and the room will be all dark, but the corner where "IT" is will be illuninated. Navigate the dark corridors to the sword and a short FMV of the sword will take place once you get there. Now go and pick it up. Stahn will refer to it as "junk" and that's when things get interesting. The Sword will speak to Stahn, and refer to itself as Dymlos, born during the Ae'ther Wars in the past. Stahn doesn't quite comprehend what's going on, but he takes the sword and fights his first battle with it. He learns a spell, Fireball, soon thereafter, as well. Leave the storeroom and from the outside, go left and past the next door (it leads you back into the same storeroom). Fight the enemies you come across, and pass by the dead guard, entering the door above. Go to the treasure chest to get a Green Gel. Behind where the chest was, get the Oberol C as well, then leave the room. Circle back around and go back upstairs. From here, where you had three choices before, go up the stairs now to exercise all three options. Fend off the enemies as they come at you (fight as many as you can to up your experience!), and again, up here on the second floor, more choices await you. head left down the corridor to the brown doors, and enter them to get to the Captain's Quarters. Battle the enemies within and open the two chests on either side of the room for a Green Gel and an Orange Gel! From there, go left down the corridor to the next room. Enter that room to get a Green Gel. Then leave that room, left to the next room, and open up the chest there to get a Cape. Equip the Cape as your very first accessory (raising your defense by 1), then, from here, circle around to the top of the corridor. There is a door leading down into another room here. Enter it into a room full of treasure chests. Open the four treasure chests here to get a Green Gel, Spectacles, an F. Bottle, and a Melange Gel. Kill any enemies in here as well, then leave the room. Now, it's time to make our grand escape! From where you are, make your way back to the deck you were swabbing when the enemies attacked, on the top of the Draconis. Once there, a monster will slay a soldier and you will fight these monsters. The soldier, dying, will tell you to escape, as the Draconis is about to crash. Dymlos encourages you to get into the Escape Pod instead of staying and fighting monsters, which will bring you to an inevitable death. Stahn runs to the escape pod and escapes just as more swarms of enemies come for him. He crashes into a snowy area by a lake, and the next part of our quest unfolds. ---------------- 2.) RESCUING CHELSEA ---------------- Items to Find: Green Gel, Auto Bow, Wood Shield, Life Bottle x2, Cloak, Melange ***** ** **** Gel Enemies: Piyo Bird, Frost Bunny, Beast Bear ******* Suggested Level: Stahn should be level 3 or so, Garr will be level 8 or so. ********* ***** As you crash into the Earth, you'll awaken in a log cabin. Wondering where you are, Garr walks into the room and introduces himself, telling you that he found your body in the woods near the house. After an explanation of why you were there, Garr brings you back to Dymlos downstairs after you inquire about where it is. He knows about Swordians (he has one himself, you'll see), and then Garr's archery master, Master Alba, walks into the house. He introduces himself, you thank him, then he asks Garr to go into the woods and look for his granddaughter, Chelsea, as she has yet to come home. Stahn offers himself to accompany Garr on the trip, and Alba accepts. You can now go explore. First, explore the cabin to get some items. In the master bedroom on the top floor, next to the bathroom, is a Green Gel inside a brown bag next to the bed. Continue down the hall to where you were asleep and get the two treasure boxes there to get an Auto Bow and a Wood Shield. Equip the Wood Shield on Stahn, he can use it while Garr can't. Next to where Alba is, in the kitchen, is a Life Bottle in a treasure chest. Retrieve it, then leave the cabin through the door there. Save your game at the save point in front of the cabin, then leave the area through the northern route. You can't leave through the south yet, Garr won't let us. =) From the path, first head left then down. Follow the path around and straight left until you get to a patch with a treasure chest in the middle. Open the chest to get a Life Bottle. Then go back right and immidiatly up. Keep taking the path all the way up and at the top of the forest, you'll find none other than Chelsea, the pink haired girl there. As a scene ensues, Garr expresses his relief on finding her. Chelsea complains that she wasn't lost, she just lost track of time. From there, Garr introduces Chelsea and Stahn, and Stahn comments on her equisite manners for a 14 year old. =) Anyway, Chelsea then joins your party. She's a master archer, so be careful! Now we can explore the rest of this area and then head back to the cabin. Make sure to equip the Auto Bow we got from the Cabin on Chelsea so she can show some skills. =) Now, from where we are, head back down and take the second right into a little alcove. Open the chest here to get a Cloak. Then navigate the path back to Alba's cabin, and re-introduce grandfather and granddaughter. A scene will ensue, Chelsea will try to put her foot down and not spoil the grandfather anymore, but when he says that she's ganging up on him, she stops. Alba offers Garr and Stahn a reward, but Garr declines. Instead, Alba gives Stahn a Melange Gel, and they all re-enter the house. Stahn tells the two that he was planning to get to Philandria from the Draconis, and Garr tells him that to get there, they'll have to go to the border town of Janos first, to the southwest. Garr also tells Alba that he'll be leaving for a while to go "home" and Chelsea gets a little upset. =) When you're ready, head out of the cabin, save your game, and leave the cabin area to the south. ------------- 3.) PATH TO JANOS ------------- Items to Find: Green Gel, Life Bottle, Cape ***** ** **** Enemies: Piyo Bird, Frost Bunny, Beast Bear ******* Suggested Level: Regardless of Garr's level, Stahn should be level 5 before ********* ***** entering Janos. Garr's level doesn't matter, he'll be leaving the party soon anyway. =) When you're good and saved and ready to go, head south from the cabin. Take the path south, then at the fork, take the northern path into the next area. This is where your escape pod crashed, so it seems. North in this area is a treasure chest with a Green Gel. Get the Green Gel, then head back south into the old area. From here, head east and take the path all the way around until you're heading west again. From here, when you get to a fork, take the northern route, a short one, to a treasure chest containing a Life Bottle. Then, take the southern route that you just bypassed. Go all the way down and swing around to the treasure chest there to pick up another Cape, then swing back up and you should be back on the main path. Take the path here to your west and then south to a save point. Save your game, equip the second cape on Stahn to add more to his defense (yes, you CAN put two Capes on him, the game lets you, even if it is weird!) Then, if you're at least a level 4 character (Stahn, that is), enter Janos. Otherwise, fight outside of town using that save point there as your insurance. Then, enter town a little stronger, that way you won't have to level up like crazy a little later on... ------------------ 4.) THE TOWN OF JANOS ------------------ Items to Find: Nothing. ***** ** **** Enemies: None. ******* Suggested Level: 4 ********* ***** Shops: ***** Equipment Shop BORDERLINE Green Gel - 30 Gald Orange Gel - 100 Gald Life Bottle - 150 Gald Cape - 5 Gald Equipment Shop BLIZZARD Short Sword - 20 Gald Long Sword - 40 Gald Plain Rod - 5 Gald Cloak - 6 Gald L. Armor [Leather] - 30 Gald Wood Shield - 25 Gald L. Helmet [Leather] - 20 Gald Beret - 10 Gald Dream Space Inn - 30 Gald (One Night) Once inside Janos, Dymlos and Stahn have a short conversation, where Stahn asks Dymlos why he didn't speak around Garr, and Dymlos tells him that he didn't trust him because of the fact that he "knew" that Dymlos could talk. Anyway, begin your time here by taking the time (as lengthy as it may take) to talk to everyone in the town outside of any buildings, just to get them all out of the way. Read carefully what they have to say, some things may be important, and of course, it all furthers the storyline! Once you talk to everyone, you should probably stock up on the following for Stahn: a Leather Helmet and some Leather Armor. That should cost you a nice 50 Gald. Make sure to equip all of it after you purchase it. Now, after you purchase those armor pieces and talk to everyone in the town, start exploring the houses, going to the Inn last. Finally, once you're at the Inn, procede to talk to everyone and work your way upstairs to the very last room. Talk to the two children there, then the older man, who tells you that he's lost his passport. Now that you know that, the next person to go visit is a woman wandering by the southern passage of Janos. Talk to her and she'll tell you how she always finds lost passports, and that she actually just found one and brought it to the guard station (to her right) just before. Now go into the guardstation and speak to the guard there who asks you if it's yours, but you tell him no. From here, head back to the Inn and again talk to the older man who lost his passport. He thanks you and gives you 50 Gald, but then accuses you of being an illegal alien or a criminal because you yourself don't have a passport! Before you can defend yourself, however, he runs off. Shrug it off, soldier. =) Leave the Inn, and as you leave, Dymlos tells you to use your brain, and challenges your ethics by suggesting that you should have used that passport to leave Janos, even if it was to the wrong way. As you walk outside, you'll bump into Mary Argent, a character in trouble. Although Dymlos suggests otherwise, you offer to help Mary at the snow-covered temple, as her friend there is caught in a trap! But before you let Mary lead you to where you need to be, go back to the weapon shop and buy Mary both a Leather Helmet and Wood Shield. Then, leave Janos to the east, like you came in. If you didn't go to the Bar, do so now. Talk to the Black Wings for a laugh or two. =) Anyway... Take the path east and up, then east again. At the certain time, Mary will tell you to go up and left. Do so. Then go up into a gap in the trees and you'll be inside Snow Temple. --------------- 5.) THE SNOW TEMPLE --------------- Items to Find: Saber, Channeling, Leather Helmet, Rapier, Green Gel, Flame Disc ***** ** **** Enemies: Sprite, G. Slug, Orc Jelly ******* Suggested Level: 4 ********* ***** As you enter the hidden Snow Temple, Mary tells you that this is the right place. So head down and save your game at the save point in that little alcove below, then go back up and head left. Go all the way down and follow the path to the right to the treasure chest. Open it and get the Saber. Equip it on Mary. Now, go back left and down. When you can't go down anymore, follow the watery path left to the blue treasure chest. Open it to get Channeling. Channeling is an accessory that you can sell for a lot of cash, but instead, if you ever have a friend over and you have a need to play ToD, equip the Channeling on the character your friend wants to control and he can control that character in battle sequences, using the second controller! And there are more Channelings in the game, so that you can use a Multi-Tap and have up to four people controlling your party! It's kind of neat, really. So once you get the Channeling, head all the way back up, and this time, at the intersection where we first headed down, go up this time to the alcove with the star in it. Examine the star and a door next to you will open. Enter the door. Head up, then left, and grab the Leather Helmet out of the treasure chest as we go. Once you grab that, head down, then procede down and into the next area. Now we're in the temple itself. Head down the corridor, then hang a left to a main part of the temple. We can now go up, down, or down and left. First, head down and left. Take the path to the first door and enter it. Go up to the treasure chest in this room to get the Rapier. It's weak, however, so don't equip it on anyone. Run out of the room and then run right, then up, and left to the next room, the same looking as the prior. Go inside and open the chest to get a Green Gel. Then run out of the room. If you run up the corridor further, you'll simply hit a dead end, so leave this alcove of the Temple, back to where I said you had three choices. Now we have two. We can't yet take the bottom path of the temple yet because Mary won't let us, so shoot up to the top doorway of the temple and you'll be at the temple's altar. Mary's friend is entrapped inside a floating, spinning orb atop the alter. Mary introduces her friend as Rutee, and then the two get to work getting her down. In the process, Stahn manages to get himself caught in a similar orb, but Mary gets him down. Once the two manage to get Rutee down, the three are about to leave when three soldiers, thieves, whatever, come and start talking trash. After a few choice words and some threats, the battle begins. - - - - - - - - - - - - - - B O S S F I G H T O N E - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: 3 Soldiers HP: 200 TP: 0 EXP: 27 GALD: 27 LENS: 9 ITEMS WON: Life Bottle, Green Gel ------------------------------------------------------------------------------- This is technically your first boss fight. Although the fight is pretty easy and such, you should use your magic on them to take them out quickly. Use the Kick Attack with regularity and hit them a few times after you decend from the attack. When they fall, that just means they are stunned, they won't get back up, so don't worry. Once they are done, they will retreat in haste, and the party will regroup. - - - - - - - - - - From here, Rutee and Mary both thank you and invite you to come back to Janos with them. Rutee tells you that the exit to the Snow Temple is to the south, at the door we couldn't go through before. Head down and hang a right first near the bottom of the temple. Take the path to the door and enter this room. Open the treasure chest to find the Flame, which is the Flame Disc. Once you get it, equip it on Stahn if you'd like, then exit through that southern exit and then you'll be back outside. Take the winding, but linear, snow path all the way to the end, where you can go north or south. If you try and go north, Rutee will tell you that it's the wrong way, so you have to go south. In the next area, you'll be back in Janos and you'll have passports now to boot. Rutee and Mary suggest going somewhere quiet to talk, so they decide to go to the bar. After some talk, Rutee asks Stahn to see his sword, then she reveals that she too has a Swordian, the only female one in the game, Atwight. Dymlos and Atwight speak, then Atwight tells Stahn that he isn't chosen, it's just that his brainwaves are on the same level as Dymlos, so he can hear him. Dymlos defends himself by telling Stahn that he truly does have ability, in anycase. Rutee leaves to get you all rooms at the Inn, then after a bit, she comes back, and you all go to bed. When they manage to wake you up in the morning, the next leg of our journey begins. ------------------- 6.) JOURNEY TO HARMENTZ ------------------- Items to Find: None. ***** ** **** Enemies: G. Bee, Snake, Owl ******* Suggested Level: 6 ********* ***** First thing is first. Before you leave Janos, you'll want to stop by the equipment store and purchase four Capes. Equip two of each on Rutee and Mary to raise their defense 2 each, which helps, trust me. Also, head to the Weapon store at the north of town and buy a Beret for Rutee. Make sure to equip it. Now that we're all set, equipped, and healed, it's time to leave Janos. Go through the north entrance/exit of the town and shoot straight up the snowy path out of the northern exit of the woods. Now that you're on the world map for the first time, get your bearings, then save your game. Remember, you can save anywhere while on the world map, so save often. Now, head north out of the snowy area and to the green grassy area. As you head north, bear to your left, going west. Cross the bridge to your north, then hang west and go into the town of Harmentz. ----------------------- 7.) THE VILLAGE OF HARMENTZ ----------------------- Items to Find: Life Bottle ***** ** **** Enemies: None. ******* Suggested Level: 6 ********* ***** Shops: ***** Equipment Shop SONG BIRD Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald L. Cape [Leather] - 50 Gald Bread - 20 Gald Cheese - 70 Gald Spectacles - 5 Gald Weapon Shop WHITE KNIGHT Short Sword - 20 Gald Long Sword - 40 Gald Rapier - 90 Gald Saber - 120 Gald Hand Axe - 160 Gald Gem Rod - 240 Gald Wood Shield - 25 Gald Leather Helmet - 20 Gald Beret - 10 Gald Leather Glove - 12 Gald Peace of Mind Inn - Initially free, then you pay Your first order of business in Harmentz should be to return the Old Cane to Walt. Head all the way to the back of the village, taking the winding path to the large mansion there. Enter Walt's mansion and go right. When you approach the stairway, a bodyguard of Walt's will intervene. After he smacks the crap out of Stahn, Rutee tells him what they're here for, and he'll let you though. Go upstairs and go to the room with the blue haired man sitting on a couch. That's Walt, the man we're looking for. Rutee hands the cane over to Walt and in return, Walt gives you 5,000 Gald from his stash. Rutee, being the greedy one she is, goes to his stash and steals 5,000 Gald more. Walt gets insulted, saying he was going to bring you all out to dinner and made reservations at the Inn for you. He tells you all to leave and never come back. Stahn thinks it's wrong, but Rutee doesn't care. We're now free to explore the town. Talk to everyone in Walt's mansion to get some information, then head to the Equipment shop at the south of town. First, purchase six Leather Capes, and equip two of each on each character to boost defense. Sell your Lens if you'd like, then talk to the Weapon shop clerk. Buy three Leather Gloves, and equip one each on each character for another defense boost. Also, purchase a Hand Axe for Mary, and make sure to equip it! Leave the shop, and make sure you've gone to every house and talked to everyone. Now, navigate through some small pasageways to a small area in the southeast of town. A boy dressed in a gray outfit will be hiding here. Talk to him and he'll give you a Life Bottle so you don't tell anyone he's hiding there! Once you've done all of this, head to the Inn. The clerk says they are booked, but Rutee tells him that they have reservations in Walt's name. The clerk verifies this and even tells you that it's pre-paid. You'll automatically be whisked away to your room. In the morning, you'll woken up by Rutee and Mary. When they tell you they want to go to Armedia, agree, and then start to leave the Inn. When you get downstairs in the Inn, guards will be interrogating the Inn's clerk, and the Clerk tells them that you three are staying here. Those are the three guards we beat up in the Snow Temple! They surround you, but Rutee and the bunch run away after they identify themselves as soldiers of Seinegald, and that they were guarding the temple for the Kingdom. They want to bring you back to the Castle for questioning! As you run outside, there are more soldiers that surround you. Fight! - - - - - - - - - - - - - - B O S S F I G H T T W O - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: 8 Soldiers HP: 72 TP: 0 EXP: 72 GALD: 160 LENS: 24 ITEMS WON: None ------------------------------------------------------------------------------- Your second boss fight is also against soldiers. Instead of three of them however, there are now eight! Four of them will be on each side. Run towards the right side while mary and Rutee stay back, heal, and take care of some soldiers on the other side. Use the Kick Attack regularly, combined with the Missile Sword and a few regular swipes of your weapon. The soldiers on the right will quickly fall if you are relentless with your attacks. Once they are fallen, run to the left side and take care of any soldiers Rutee and Mary didn't kill, which should be two or three. Once they are dead, you win the battle! But it isn't over... - - - - - - - - - - After your victory, the soldiers are embarassed and the commander yells at them to get up. All of a sudden, "Sir Leon" comes into the picture. He tells you three to surrender or pay the price. Rutee insults him because he's young, and tells him to go back to preschool. Before you know it, he's taking YOU to school! - - - - - - - - - - - - - - - - B O S S F I G H T T H R E E - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Leon Magnus HP: 9999 TP: 999 EXP: N/A GALD: N/A LENS: N/A ITEMS WON: None ------------------------------------------------------------------------------- This is one of those famous RPG battles that you have to fight even though you can't win. Actually, you CAN win this battle. If your level is high enough, you can beat Leon. But that will end the game right there with a crappy ending and that'll be the extent of your Tales of Destiny experience. In this battle, you should be right around level 6. Leon will take all three of you to school in about two seconds flat and you'll be defeated easily. But don't worry, you're supposed to be! - - - - - - - - - - After the embarassing battle comes to an end, Leon insults your poor use of a Swordian, and his Swordian, Chaltier, starts to insult you as well. Dymlos identifies the Swordian as Chaltier, and then Leon, his Swordian, and the group will discuss the Prime Continent and the Kingdom of Seinegald. After this, Leon has the three tied up and taken to Darilsheid. ---------------------------------- 8.) IN AND OUT OF LOCKUP IN DARILSHEID ---------------------------------- Items to Find: Orange Gel x3, Leather Cape, Round Shield, Chain Mail, Club, ***** ** **** P. Bottle, Life Bottle, Green Gel x2, Bread, Enemies: None. ******* Suggested Level: 6 ********* ***** As soon as you get control of Stahn in the cell, approach the door and he'll bang on it, screaming to be let out. The guard tells him to shut up, then Stahn goes back to his bed. Him and Rutee get into an argument over whos fault it is that they're in this mess. Mary then tells the two, in her words, "Lovebirds" to be quiet. Then, some guards will come down to the jail, and they will take you to see His Majesty, the King. The plot of the story unfolds further as the King decides to spare your life in return for running a mission for him. Hugo, the President of Oberon Corporation (the Lens guys), suggests that because they are Swordian users, Leon can accompany them to Straylize Temple to retrieve information on the Doomsday Weapon from the Aeth'er Wars. The King agress nbut ties restraining necklaces around each neck, so any attempt to escape or be disobedient can be dealt with a lethal shock. Hugo invites the group to come to his Mansion when we're done exploring Darilsheid. It's one big city though, so get ready to do some exploring. But not before we get what the castle holds for us! In the room closest to the exit of the castle on the right is an Orange Gel in a brown bag in the corner of the room. Now go north past the entrance to the throne room to a door with a guard next to it on the left side. He'll invite you to go inside and take the treasures in there. Though there are three empty treasure chests in this room, there are also chests with a Leather Cape, a Round Shield, some Chain Mail, and a Club to boot! Leave this room and go to the right for another similar room, with smaller chests and brown bags. Inside the bags and chests are a P. Bottle, an Orange Gel, a Life Bottle, and two Green Gels. If you go upstairs to the kitchen, take the Bread out of the brown bag by the fridge. Finally, in the small room to the upper left of the war room, you can find another Orange Gel in a chest there. Now we can leave the castle. So do so now, and enter the huge world of the City of Darilsheid. ---------------------- 9.) THE CITY OF DARILSHIED ---------------------- Items to Find: None. ***** ** **** Enemies: None. ******* Suggested Level: 6 ********* ***** Shops: ***** Oberon Corp MAIN STORE Spectacles - 5 Gald Oberol C - 50 Gald Energy Bullet - 320 Gald Gourmet Shop PICCOLO Squid - 100 Gald Sea Bass - 130 Gald Bonito - 300 Gald Lemon - 30 Gald Strawberry - 200 Gald Pineapple - 500 Gald Prune - 440 Gald Equipment Shop H.PEACE Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Weapon Shop WARRIOR Short Sword - 20 Gald Long Sword - 40 Gald Rapier - 90 Gald Saber - 120 Gald Hand Axe - 160 Gald Gem Rod - 240 Gald Fruit Vendor COLORFUL Lemon - 30 Gald Strawberry - 200 Gald Pineapple - 500 Gald Prune - 440 Gald Clothier TRENDY Cloak - 6 Gald Beret - 10 Gald Ribbon - 5 Gald General Store QWIKEE MART Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald Fish Monger SEA BREEZE Blowfish - 4,000 Gald Squid - 100 Gald Sea Bass - 130 Gald Bonito - 300 Gald Velvet Garden Inn - 70 Gald per Night Just to get it out of the way, your first order of business should be to go right to Hugo's Mansion, to set things up. From the castle entrance, go right, then down, then left and enter the large stone building. Leon will ask the servant where Hugo is, and he'll be told that he's in his office. (Rutee will get shocked too, woo!). After more conversation, the group will automatically make their way to Hugo's office on the second floor. Hugo takes the group to the hall to talk further. Marian, the housemaid, gives Stahn back Dymlos and Rutee back Atwight at the request of Hugo. After more discussion about Swordians (there are three more floating around out there!), Hugo will give the party a World Map. You can explore the Mansion, though there are no items to be found, only information. When you attempt to leave the mansion, Leon will remember something and tell you to wait at the door while he goes to do something. He actually goes back to talk to Marian. He's in love... =) She calls him Emilio, as well, and Leon calls Hugo "a bastard" which makes things even more interesting. Leon scurries off leaving Marian without words. Now we can finally leave the mansion and do our thing, shopping and the like. Store by store... the Oberon Main Store has nothing great. Spectacles, Oberon C and Energy Bullets. Pick up some Energy Bullets if you want and sell whatever Lens you have there as well. At the Gourmet Shop Piccolo, pick up some foods for your Food Bag, any will do. At the equipment store of the same building, you'll probably want to purchase some Holy Bottles, just in case. At the Weapon Shop Warrior, nothing is there that we don't already have, unfortunatly. So bypass it. At the armor shop, buy three sets of Chain Mail, a Round Shield, two Leather Capes, and a Leather Glove. The Leather stuff will go on Leon, the Round Shield to Mary, and the three sets of armor to Leon, Mary, and Rutee. Stahn should already have Chain Mail equipped. If he doesn't for whatever reason, make sure to get him equipped. Once you're done in the main part of town, head through the east exit to Darilsheid's harbor. There's nothing at the various vendors you need here, really, except for perhaps a Blowfish to add to your inventory (expensive, yes). What we are really here for is the warehouses above. There are three doors leading to three warehouses on the north end of the harbor. Strategically moving around the various boxes in the warehouses can get you items! There is a great walkthrough for Tales of Destiny on GameFAQs in addition to this one, by Erg Gibbon, and he has great strategy on how to get the various items by moving the boxes, so refer to his walkthrough until I make my own section on the quickest ways to do it! You should be able to get an Hourglass, some Red Savory, and other good items at the warehouses. In anycase, once you are finished, lets head out! As you leave Darilsheid, head north and a bit west to get to Armeida Village, last stop before Straylize Temple! ---------------------- 10.) THE VILLAGE OF ARMEIDA ---------------------- Items to Find: None. ***** ** **** Enemies: [While Leveling up] Wolf, Owl, G. Bee, Snake ******* Suggested Level: 7 ********* ***** Shops: ***** General Store TRAVEL PAL Short Sword - 20 Gald Long Sword - 40 Gald Rapier - 90 Gald Leather Armor - 30 Gald Wood Shield - 25 Gald Beret - 10 Gald Leather Helmet - 20 Gald Leather Glove - 12 Gald Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald Bread - 20 Gald Cheese - 70 Gald Sunset Inn - 150 Gald per night Once you're in the small, hicklike village, walk around and talk to everyone. Remember that here in this village, someone wanted to hire a Swordsman to teach his son the proper usage of a sword? Well guess who got hired... Grid! That fool from the bar in Janos, part of the famous Black Wings, the Lens Hunter groups. Talk to him to get a good laugh. At the one store in town, the General Store, there's not too much to buy really. Stock up on items, if need be, but I'd suggest saving your money, there's nothing here we haven't seen before. Our main objective now, before going to Straylize Temple, is to simply level up. Make sure everyone in your party, that's Rutee, Stahn, Mary and Leon, are all level 10 before going to Straylize Temple. Fight enemies outside of this village and use this village to heal yourself at Sunset Inn when need be. Capiche? Great. Well... you're at level 10!? Great! Lets head to Straylize Temple. How do you get there!? Why, from the village, on the World Map, head east along that thin coast, across the bridge, and then north to the woods. When you hit the woods, you're in the wooded area before the Temple. ---------------------------- 11.) THE PATH TO STRAYLIZE TEMPLE ---------------------------- Items to Find: Savory, Green Gel x2, Orange Gel, ***** ** **** Enemies: Rock Baboon, Chunbird, Orcrot, G. Bee, Snake, Shroom ******* Suggested Level: 10 ********* ***** Once you're in the path to Straylize Temple, head north, and bear right at the first path you get to going right. Head all the way right down the path to a stone pillar, looks like a grave almost. Examine it and you'll find that you can't read it. Dymlos tells you that you're "not ready to read this yet" and Stahn is disappointed. =) From here, go north and examine the small patch of mushrooms in the upper right hand corner of the screen there, and you'll get a Savory! Yay! This item increases one character's maximum TP by 5%. Save it for later though, the longer you wait, the more of an increase you'll get, mathematically. This goes for all of the permanent increase items we come across in the game! It's your game, do what you'd like, but I'd suggest you save them for later in the game! Once you get the Savory, it's time to head back to the main path. So go left and then continue north along the path.] Head all the way north until you can't head north anymore, then make a right and follow this path right across the trickling stream. Keep going right until, again, you can't go right anymore, then shoot up, then head left. Go left all the way and ignore the path going north for now. Keep left and then go down past the tree to the small treasure chest in the alcove to the southwest of the screen. Open the chest to get a Green Gel. Then go up the path going north. The path seems to split with some trees in the middle, but just take either way and continue north to a cliff, where you get a breathtaking view of Straylize Temple. From here we can go two ways. First, walk north and walk onto the stone sticking out of the cliff. Leon and Stahn will split and Leon will tell him that what we are looking at is Stralize Temple. Now, go back left and open the treasure chest all the way to the left of the cliff to get a Green Gel. Now go all the way right, and into the next area. From here, quickly shoot right and across the screen, going right into the next area. In this next area, avoiding straying from the path, as going north before you get to the end of the path heading right is feutile, you can't. So go ALL THE WAY right, then go north. Once you head north a short way, the path splits. First, keep going north to the north path, shortly which leads to a chest with an Orange Gel in it. Once you get the Orange Gel, go back south and take the path leading down and west. Go west a bit, then head north and into the next area. From here, take the spiraling path in the linear direction it is heading, and then head west, which will lead you into an area nearly identical (but only similar) to the area we were just in. Head west all the way, then north. Head west and down the path to a lower section of the forest, and then shoot north into the next area. Now just shoot north through this straight path and we'll be at Straylize Temple. ---------------- 12.) STRAYLIZE TEMPLE ---------------- Items to Find: R. Doll, Life Bottle, Chain Mail, Green Gel, Spectacles x2, ***** ** **** Tech Ring, Stray Robe, Ankh Hat Enemies: Lizard Man, Krystal ******* Suggested Level: 11 ********* ***** When you arrive, it looks like a town. The group starts to talk and Leon says that there's something wrong here. They say it's too quiet, and then Dymlos says that it's probably because everyone is dead. Leon suggests that they start to investigate, so lets do so. The only building (other than Straylize Temple itself at the very north of the area) that doesn't have a destroyed door, so you can enter, is the Cathedral at the right side of town right where you are. Enter it and talk to the Bishop on the floor in the aisle. He'll tell you that everyone is "in the back." Go up the aisle and take the small door in the upper lefthand corner of the screen by the alter. Go right down the path to the treasure chest by the crapload of stuff in the corner (some chairs and an organ, mainly). Open the chest to get an R. Doll. Equip it if you'd like, and then exit the Cathedral. Head all the way to the north of town and enter the temple itself. When you enter, you'll get a view of the room you're in, and a skull over a door in the center of the room with five orbs around it. Someone is calling for help. As the party investigates, they find that someone is locked behind that door by the force field (as Dymlos points out) that is holding the door locked. The team now has to find the generators for the orbs and destroy them! The save point at the center of the room should seem pretty enticing right now though, so save first and foremost. After you save your game, go back down the stairs and go right, and then up and through the door into another room. Once in this room, which is actually more of a corridor, go to the door in front of you and to the left. Enter it and there will be a crystal there guarded by a monster. Fight the Lizard Man and destroy the Krystal (yes, it's with a K), and then leave the room after Stahn exclaims that there is only four more to get! From here, once back in the corridor, shoot all the way to your right and go into the door here. Open the treasure chest to get a Life Bottle to add to your inventory. Now, go back to the main room of the temple. From here, go left, then up, then you'll come to two possible ways you can go. First, go down the stairs to your left (the bottom of the two possible paths), and into the next area. Ignore the staircase you come across as you go right, and then shoot up. Examine the sword by the door up ahead and you'll get a Knight Saber. Equip it on Mary (leave the rest with their Swordians so you can use magic!), and then go into the door right in front of you. (the corpse right next to the sword holds nothing.). Once inside this door, approach and attack the Lizard Man and destroy the Krystal in here as well. Three to go! Now, go back out into the corridor and go up the stairs we just ignored prior to entering the second crystal room. Follow the corridor around to the first door. Enter it and open the treasure chest in there to get some Chain Mail. All your characters should already have Chain Mail equipped, so simply leave it in your inventory and leave the room. Go right and to the door at the end of the corridor. Enter it and fight another Lizard Man-Krystal combo. Kill them both. Two more to go! Now, the next part... go back to the area in a branch of the main room of the Temple, remember? Where we ignored the stairs in front of us to go to the stairs below us? Well now go up those stairs. This area is pretty massive compared to the other parts of the temple, so stay close. For now, ignore the passage heading left, as after a long corridor, it leads to the Temple's cathedral. We don't need to go there yet. So head right. The stairs at the end of the corridor heading right leads to a room with two empty treasure chests, so ignore that, and head up. Here at the top is a corridor of doors. Starting at the left... The leftmost door has a chest, in it contains a Round Shield. All of your characters that can use shields should have one equipped already, so leave it in your inventory for now. The next door to the right contains another Lizard Man and Krystal combonation. Destroy them both, and there's one to go! The door in the center of the corridor also contains the final Krystal and Lizard Man. Destroy them and the force field will be destroyed! The door to your right has nothing in it, so head back to the main room in the Temple. Save your game, then head to the door that was locked previously by the force field. Enter the door and Ayles, a bishop of Straylize Temple, will greet you and thank you. When Leon asks him what happened to Archbishop Marton, he says that Lydon killed him. When the group brings up the Eye of Atamoni, the Swordians are astonished! They are all going crazy because of the fact that it's the doomsday weapon, and the people don't realize what they are messing with. The Swordian Masters say to be quiet, and Leon asks to be shown around. Ayles eventually agrees and tells them to head to the Cathedral in the back of the Temple (the one we passed up before!). First, explore this little room. To the left behind a bookcase is a Green Gel in a treasure chest. To the right is a Priest at a table. Talk to him if you'd like, then go up the stairs into the next floor. This is the Tower of Knowledge, that the priest explained at the table in the previous floor. On this floor, head right and down a bit. There's a treasure chest hidden by some bookshelves, but you can still see a bit of it. Open it to get an Iron Helmet. Equip it on Stahn. Talk to the priest on the other side of the room, then head up and to the next floor of the tower. Here, talk to the priest up ahead for some information, then go left all the way around to a bookshelf blocking your path, past the stairs to the next floor. Open up the chest there to get some Spectacles, then go up the stairs to the next floor. Now, once in this floor, go right and talk to the priest, then get the chest right by him to get another pair of Spectacles. Then go up the stairs to the final floor in the tower. This floor holds three chests scattered around the small floor, which hold an Ankh Hat, a Stray Robe, and a Tech Ring! Equip the Tech Ring right away on Stahn, and you'll get added experience points after each battle according to how many hits in a row (a hit-combo) you made in a battle. The top hit combo in each battle is counted towards your end experience, so make sure to utilize it fully! Equip the Ankh Hat on Rutee, and the ignore the Stray Robes, as they are weaker than anything you have equipped for Rutee (she's the only one who can equip it thusfar!). Now, leave the Tower of Knowledge, and go back into the main room of the Temple. Save your game, and then head left. Take the door/staircase straight up from the corridor at the left, and then head left and up. Go into the door at the top and then follow the winding corridor down a grande staircase, and finally to a set of doors. Enter the doors and you're in the Cathedral. Ayles will tell the group to follow him. He goes to a pedestal at the top of the Cathedral and tells the group to "watch" as he opens a secret passage with some prayers to Atamoni. Enter through the secret door into another area of the Temple. The treasure chest to your left as you enter holds nothing, so ignore it. Head left past it and up to the save point. Save your game, then head back to the entrance and go up. The entire room is a winding path to two doors at the top of the room. In the paths are switches, all over the place. There are six. Three of them are white switches that will open the white door at the top of the screen, and three of them are dark switches that will open the dark door at the top of the screen. Simply step on three of either (they have to be the full set to work, and only of one kind) and the door at the top, corresponding to whatever you chose, will open. Go through the door, and into the next room. As you can see, either door leads to the same room. As you enter, the team notices that the Eye of Atamoni is GONE! And petrified (literally) near the holding spot of the Eye is Philia, a Priestess under Lydon. After some talk, Leon uses a Panacea Bottle on her to un-stone her. A long scene ensues, as Ayles tells Philia to calm down after she gains consciousness because the Eye of Atamoni is missing! The team, after much discussion, decides to persue Lydon, and with Philia coming along. Leon first refuses to bring her, but then decides to trust her, as does the rest of the team. The Swordians, however, are very worried because the Eye of Atamoni had the world at near-destruction only mere hundreds of years ago... and the very same could happen again. Ayles tells the party that the huge Lens is 20 feet in diameter, so it's hard to miss and should get some attention when it's being lugged around. Once you gain control of the party again, leave Straylize Temple. Traverse the forest leading to Straylize Temple back to the world map, go past the small village, and head back to the capital city of Darilshied. The next leg of the journey begins. (also, you should take the time to level up Philia to level 10 at least, but don't have her in the party quite yet...). ----------------- 13.) WHAT TO DO NEXT!? ----------------- Items to Find: None. ***** ** **** Enemies: None. ******* Suggested Level: 12 ********* ***** Well once you do what you gotta do, getting all leveled up and such, head back to the Capital City Darilsheid. Go all the way to the north of town and into the castle. Go into the throne room and up to the King, and a conversation will commence. Leon will make his report to the King that the Eye of Atamoni was stolen from Straylize Temple. The King will be astonished. Then, Philia introduces herself, and tells the King that Archbishop Marton was killed by Lydon, and Lydon stole the Eye of Atamoni. The King tells you to get the Eye of Atamoni back at all costs, and the next leg of the journey begins! Now what to do next can be a bit hard to figure out, the King is vague and no one gives you much information on what to do next. However, you should stock up on whatever you need in town, sell your Lens at the Lens Outlet, and then go to the harbor through the exit of the town at the east end. Once in the harbor area of Darilsheid, go past all of the food shops and such. Next to the last shop (the Fish Monger) are two sailors. Talk to them to initiate a conversation in which essentially, they tell you that the ships going out to sea have been getting attacked a lot lately. Also, they say that there was a large item being delievered to Calvalese aboard a ship. Leon says that that is Baruk's territory, and that Baruk works for Oberon Corp, one of their head guys under Hugo. Once the conversation with the sailors end, head back to the castle, and once inside Seinegald, go back to the throne room and talk to the King again. Leon will tell the King, upon the King asking Leon what he's found out, that the Eye of Atamoni seems to have been disguised as regular cargo and boarded a ship headed to Calvalese. Leon asks that the King has a ship ready to head there right away. The King tells Leon that the risks are great with all of the monster activity lately, but that he'll allow it. He has a guard run to the harbor to get a ship readied for the group. So now, head out of the castle and back to the harbor at the east end of town. Board the ship closest to you (the one on the left, with the guard by the plank entering the ship), and talk to the Captain. He'll ask you if you're ready to go. Once you're ready, choose "YES" and we're off to Calvalese! ---------------------------------- 14.) EN ROUTE TO CALVALESE, INTERRUPTED ---------------------------------- Items to Find: Flare Bottle, Liqeur Bottle ***** ** **** Enemies: None. ******* Suggested Level: 12 ********* ***** Once on the ship, the group is shown in the bar/lounge area in the ship's cabin. Rutee mentions that the skies are getting darker, and then Stahn asks if it's a storm or "something else". He's referring to the Demon's Reef, a myth told to kids about dangerous areas of sea with monsters and such. Rutee makes fun of Stahn for being childish, and Leon simply chimes in that any monsters that come around will be taken care of by the group. Then, a sailor runs in and says that monsters are attacking the ship! Non chalantly, Leon gets up and says "lets go". Before you leave the lounge, talk to the bartender. He'll offer you up a Flare Bottle the first time you talk to him, and a second conversation will bag you a Liqeur Bottle as well. After you get both of those items from the bartender, leave the room through the door at the south of the room and once on the deck of the ship, walk up to the top where the captain is. A large dragon will come out of the water, white in color, huge. The Swordians ask what a Sea Dragon is doing here, but the party is dumbfounded. The Swordians tell their masters there no way they can defeat a Sea Dragon. However, Leon goes to attack the Dragon. Before he can, Philia jumps onto the stern of the ship and says that the Dragon is calling out to her. Everyone calls her crazy, except Mary, who follows her. She says the Dragon is telling her to get on it. The party follows her, except Leon, who first instructs the Captain to leave in one hour if they don't return, and then he yells at Chaltier for giving her unwanted opinion. He too then boards the dragon. Welcome to the Underwater City. ------------------- 15.) THE UNDERWATER CITY ------------------- Items to Find: Rue Staff, Orange Gel, Pickaxe, Life Bottle, Fine Saber, Iron ***** ** **** Helmet, ?DISC x2, Clemente Enemies: Green Roper, Starfish, Sea Slug, Cuttlefish, Sprite ******* Suggested Level: 12 ********* ***** Friendly word of warning - the enemies here are a lot tougher than previous enemies. Tread softly, heal often, and run if necessary! Your first order of business should be to save at the save point in the main room of the underwater city. So save your game. The room to the right is a room filled mostly with water, so we can't go there yet. So go up into the room above. Now it seems as if your path is obstructed here, but fear not! Go up to the small boulders in your way and hold down the circle button. Then use the d- pad to push the boulders up, down, left or right. This boggled me for a while when I first played the game back in 1998 and I know it still pisses people off to this day, so now you know! Once those boulders are out of your way, you can work your way north through the room. Once north, go through the door at the top of the screen which leads to a room that splits into four paths - back the way you came, and then up, left and right. Philia says that the voice is drawing her northward, but first, go to the room at your left. Here, there are beds in the room and a chest in the corner. To get to the chest, pull the boulders out of the way, and then open the chest to get a Rue Staff. Don't equip it on anyone, it's weaker than anything you have equipped already. Unfortunatly, you can't sleep in the beds in this room, so shoot across to the room at the right of the four way room. In this room, you'll have to move a few boulders a tad bit more strategically to get to the chest in the corner, which holds an Orange Gel. Once you get this, go up the north door, up the stairs, in the fourway room, and into the next area. From here, you can either go right or you can go up. Go around or push the boulders and go right into the next room. Then, shoot up into the room right above you, the leftmost one. Push the boulders out of the way in this room and go around to get to the blue chest, which holds a Pickaxe. The Pickaxe is a "Valuables" item that will pry open locked doors and "move boulders". So now exit the room you're in, and go right to the locked door. Analyze the door and it will open. Enter the room and open the chest in there to get a Life Bottle. Exit the room. Now that we have the Pickaxe in hand, go back left a room from the room with the two doors we just went in, and this time, move the boulders and go north. Head left down the corridor to the locked door and use the Pickaxe to open it. Inside this room are two chests. Open them to get an Iron Helmet and a Fine Saber. Equip the Iron Helmet on Leon and the Fine Saber on Mary. Leave that room, head right down the corridor and go into the room (no door to use a pickaxe on), and open the chest to get a ?DISC, which you can't yet identify. Soon enough. =) Now, once all that's done, head back to the right wing, and keep heading right until you get to the ditch in the floor and a rope descending down the hole. Climb down the rope and you'll get down one level. Philia will tell you that the voice she's hearing is even lower down. Now you can take one of two ropes down. First, take the left rope down, which will lead you to a blue chest holding another ?DISC. Then climb back up the rope and take the right rope down. Once you take the rope down, head right to another area, and Philia says she now hears the voice above the party's current standing. In this area, you can go up or right. First go right and into this room. Open the blue chest in the corner to get a Sharp Stone, which is actually a disc. Equip it preferably on Stahn's Swordian, Dymlos. Now, head back left to the previous room and go up. This is like a conference room with a long table. To make things easier, instead of moving the boulders right in front of you, run around the table to the other side and shoot up the stairs into the next room. The room to the right here holds an elevator, but it doesn't work, so ignore that room and shoot straight up to the room holding what's calling Philia. You find a sword lying in this room here, and Philia is connected to it. It's actually a Swordian, Clemente. All of the Swordians with you recognize his voice instantly, and Clemente tells Philia that she is chosen, because he sensed something was wrong and woke up from his slumber. That something, the Swordians tell Clemente, is that the Eye of Atamoni has been stolen! Philia finally accepts Clemente's offer after Rutee tries to stop Philia from taking it, and the group can finally leave, one Swordian Master stronger! You can leave the Underwater City now (make sure you got all of the items under here, especially the three discs!), so head all the way back to the entrance of the Underwater City (it's not too much of a trek back), and Stahn will suggest we head back to the ship. So we do! =) The ship finally pulls into Calvalese Harbor, so lets do this! ------------------ 16.) THE TOWN OF CHERIK ------------------ Items to Find: Combo Counter, Food Sack M ***** ** **** Enemies: None. ******* Suggested Level: 13 ********* ***** Shops: ***** Equipment Shop OASIS Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald R. Bottle - 500 Gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Arms Shop DESERT STORM Saber - 120 Gald Fine Saber - 480 Gald Silver Mace - 580 Gald Veldan - 350 Gald Battle Axe - 600 Gald A. Cloak - 280 Gald Iron Helmet - 180 Gald Iron Glove - 250 Gald Fish Monger TASTY FISH Bream - 120 Gald Wrasse - 10 Gald Red Snapper - 480 Gald Fruit Shop FRUITY Vegetables - 300 Gald Banana - 40 Gald Pineapple - 500 Gald Dorian - 3,000 Gald Clothier SILK ROAD A. Cloak - 280 Gald Blue Ribbon - 220 Gald Jeff's Inn - 80 Gald per night The Captain tells the party that Baruk's office is in the main part of town, and we'll head there first and foremost, to get it out of the way. Exit the port to the west, and then head west through the desert town and north a bit to the nice looking house. That's his house. Enter it and go downstairs down the stairs to the back of the house. When downstairs, Leon says his office is in the back, to follow him. When Stahn asks what kind of man Baruk is, Leon scolds him for not listening. Stahn tells him he knows that he's an Oberon Corp representitive in charge of the Calvalese area, but what else do we know about him? Then Rutee and Leon try to explain what this all is to Stahn, but he doesn't get it, so they give up on him. When they enter the office, Baruk greets them and is actually a really nice guy. He picks on Leon a lot during the conversation, saying that he is mean to the group because he fears they may be equally as powerful as he, although Leon refuses to believe so. Anyway, Baruk discusses some matters with the group, about the pirates, and the constant attacks on Oberol Corp's Lens shipments recently. Finally, he'll send you on your way to explore Cherik (the town we're in). Before he lets you go though, he tells you to take what's in the two chests at the bottom of his office. Open them to get the Medium Food Sack and the Combo Counter, both useful items indeed! Now, leave his office and explore the town. Start by talking to everyone, go stay at the inn if need be. When you get to the shops (they are in the same building), purchase any healing items you need (stock up on the Rune Bottles so we can see what discs we have and such), and purchase Iron Helmets, Iron Gloves, some weaponry, and Amber Cloaks for anyone who needs the defensive boost. Anyone who uses Swordians should stick with their Swordians (that's everyone except Mary). Buy Mary a Battle Axe to suffice. Now, go to the menu, and go to your items. Use your Rune Bottle on both ?DISC items we got from the Underwater City. They will end up being Disc SP010022 and Disc SW020020. Equip them on Swordians for the extra boosts they give (mix and match the Discs you have thusfar to optomize their effects accordingly), and also, use the Rune Bottle on your Savory we got in the woods leading to Straylize Temple to make it into the much stronger Red Savory. You can use the Rune Bottles on Cheese to make them Brie and Wormy Apples to make them into Jam. After you do what you need to do with the Rune Bottles, go restock on them if you want. Also, go to the well in the center of town, and some kids there will offer to play tag with you. Play with them if you want, they will reward you with one gald for every second you don't get caught. If you last long enough, they'll start giving you some Gels, and even an Efreet (which can only be used once during a battle sequence, supposidly, although I've never lasted long enough to get one in this game!). I suck pretty bad at the tag game myself, but you people might have better luck, so give it a try if you want. The harbor holds some shops and such. Go there and talk to everyone, and buy food and such. Also buy three Blue Ribbons from the clothier on the Harbor and make sure to equip them on the three girls in the party. Do the warehouse thing above if you want and such. If you didn't manage to get an Efreet from the game of tag in the main part of Cherik, you can get one in the warehouse by doing the right sequence with the boxes. Once you're done here, it's time to leave Cherik for now. ----------------------------------- 17.) LEVELING UP ON YOUR WAY TO KALVIOLA ----------------------------------- Items to Find: None. ***** ** **** Enemies: Desert Fly, Scorpion, Hornet, Worm, Lizard ******* Suggested Level: You should level up to level 15 before getting to Kalviola ********* ***** Once you leave Cherik, you should head north to the town of Kalviola. But first, take the time to level up all of the characters in your party to level 15, first, just to keep a nice high level for the coming onslaught of enemies. If you don't have the patience to get to level 15 (and for the love of god, you should, it doesn't take THAT long to get to level 15 if you've been leveling up the entire game when I suggested that you do), at least raise your level one or two. Anyway, head north to Kalviola, the capitol city of the continent of Calvalese. --------------------- 18.) CAPITAL CITY KALVIOLA --------------------- Items to Find: None. ***** ** **** Enemies: Sea Slug x3, Cuttlefish ******* Suggested Level: 14-15 ********* ***** Shops: ***** Equipment Shop MOONLIGHT Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald R. Bottle - 500 Gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Armor Shop FULL MOON Amber Cloak - 280 Gald Ring Mail - 300 Gald Iron Helmet - 180 Gald Iron Glove - 250 Gald Ankh Hat - 120 Gald Oberon Corp KALVIOLA Spectacles - 5 Gald Oberol C - 50 Gald Oberol EX - 300 Gald Energy Bullet - 320 Gald Life Bottle - 150 Gald Weapon Shop DESERT MOON Saber - 120 Gald Fine Saber - 480 Gald Veldan - 350 Gald Battle Axe - 600 Gald Bastard Sword - 800 Gald Orc's Inn - 100 Gald per night Once you enter the desert capital city, you'll notice as you walk around and talk to everyone, as well as all of the shops, that everyone is rude, and that the shops refuse to do any business with you. So head nback near the entrance (the southern one) to the town and when the wall surrounding the town ends, go around it and walk north. Suddenly, a boy named Tosh will be yelling in distress! As the party goes to check it out, it's a boy trying to fend a few Sea Slugs off from entering the town. Suddenly, Grid and his Blackwings appear and eventually make utter fools of themselves when the Sea Slug takes out Grid in battle. Eventually, you get to fight the beasts, it's only three Sea Slugs and a Cuttlfish, so you shouldn't have any trouble beating the crap out of these guys nice and quick. After you defeat them in battle, the unappreciative Tosh runs away after a few explatives escape from his mouth. Anyway, leave that little area of the town back to the regular part of town. Walk around town, making sure to hit up the bar and such, and talk to everyone. When you hit the weapons and armor stores, et cetera, I suggest you buy the following. Firstly, at the Equipment Shop, stock up to 15 on each of the healing items and such, so you have a good stock in case you need them. In the armor shop, simply purchase three sets of Ring Mail and equip them on the three characters in your party who can use them to give their defense a nice boost. In the weapon shop (Tosh is there, but he has not much to say, it figures that his father owns the town's weapon shop), the owner (Tosh's dad) says he "has to" let you buy something. So, purchase one Bastard Sword, and that's it. Equip it on Mary. Again, the Bastard Sword is stronger than Leon's Swordian, but Leon's spells are strong, so it's best to keep the Swordian equipped on him regardless. Then, go down to the Lens shop here, exchange your Lens for Gald and purchase Oberol C items, Oberol EX items, and some Energy Bullets as well. Then, stay at Orc Inn, and leave town and save your game. Finally, when you're done doing your thing, talking to everyone and buying everything you need, your next stop should be the Straylize Temple in the center of the capital city here. Go there and enter it. You'll find that you'll be booted out immidiatly from the Temple, because they are doing a "service" inside. Also, the side door into the temple is locked. Head back to Cherik. -------------- 19.) BACK IN CHERIK -------------- Items to Find: None. ***** ** **** Enemies: None. ******* Suggested Level: 14-15 ********* ***** In Cherik, head all the way west into Calvalese Harbor, adjacent to the town of Cherik. Talk to the wandering sailor there who admits to helping carrying something that arrived here in a boat not too long ago. He directs you to a man named Jake, staying at the Inn in town. Now head out of the harbor and into the town. Go straight to the inn and you'll notice that no one is in the Inn, except for Jeff (the owner) and a Maid downstairs. Talk to the maid and she'll now re-direct you to the Weapon Shop, where Jake had to make a stop quickly. Head to the weapon shop and talk to the rude owner there (who accuses you of stalking Jake, none-the-less), and then the owner will AGAIN re-direct the party back to the Harbor. In the upper corner of the town lies Jake, looking out at the sea. Talk to him and he'll tell you that he carried a very heavy statue that was to be installed at the only temple in Calvalese, the one in the capital city, Kalviola. He has not much else to say, so after the party thanks him, go back to Baruk's. Once you're in Baruk's house, go downstairs to his office and talk to him. Leon tells Baruk that the Eye of Atamoni is at the Straylize Temple in Kalviola. Baruk informs the party that Lydon is probably hiding there as well, and sends you off on your way, telling the party that he'll look into the pirate fleet in the mean time. Now that we're all set, head BACK to Kalviola. ----------------------- 20.) INFILTRATING THE TEMPLE ----------------------- Items to Find: None. ***** ** **** Enemies: None. ******* Suggested Level: 15 ********* ***** Once back in the capital city, go to the temple and enter. Two priests will be at the entrance and you can talk to both of them. Philia will ask them if they've seen a statue being brought here lately, and they both deny any known whereabouts of any statue. Also, Philia asks them if they've seen Lydon, and they remark that the high-priest hasn't been seen lately. Philia and Leon become suspicious, because a simply high priest would doubtfully be known about on another continent, he's not a bishop or arch- bishop or anything, remarks Leon. Rutee then suggest that the party infiltrates the temple at night, and they party all agrees that that is indeed a fine idea. Philia volunteers to stay at the temple for the night so that the side door can be unlocked by her during the middle of the night when everyone else is asleep. Leon tells her that they'll be at the Inn until then. Go to the Orc Inn to the right of the temple and spend the 100 Gald to stay a night. Once in your rooms, the party will be ready to assemble and head out. (when you go outside, you'll notice super cool lighting effects from the doors to the outside and such, you'll see). Enter the side door of the Temple and lets do this. ------------------------------- 21.) STRAYLIZE TEMPLE KALVIOLA STYLE ------------------------------- Items to Find: None. ***** ** **** Enemies: Monk Soldier, Priestess, Bat Eye ******* Suggested Level: 15 ********* ***** The Temple is super dark at first, but Philia soon joins you and lights it up slightly with her lantern. She warns that there are Priests wandering around the temple, and to be careful, so... BE CAREFUL! =) It's super hard to really get a sense of direction in the temple because it's so dark, but do the best you can anyhow. Head left and then at your first chance, head down into the next corridor. Now head right (don't traverse left, for after going up and down the series of stairs, you'll find yourself at the main entrance to the temple. Go outside and you'll be locked out, and you'll have to go back through the side and start all over!) So head right and go down and into the next area. You'll find here that a boss fight ensues, with some pretty powerful enemies indeed. - - - - - - - - - - - - - - - - B O S S F I G H T F O U R - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2 Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Bat Eye HP: 489 TP: 0 WEAKNESS: Fire EXP: 260 GALD: 400 LENS: 26 ITEMS WON: None ------------------------------------------------------------------------------- When this fight ensues, it'll be a crowded screen. Six enemies for you to defeat! This isn't all that bad, really, just take care of the enemies on one side with Stahn and have the party concentrate spells, skills, and physical attacks on the other side. Your main concern isn't the Bat Eyes, but the Priestesses and the Monk Soldiers. The Monk Soldiers have a lot of HP and pack a powerful punch, while the Priestess enemies can cast many spells similar to the array of spells that Rutee and Philia have. If they are about to cast a spell, hit them to interrupt the casting to avoid any... further altercation. =) Once they are defeated, well... onward we go. =) - - - - - - - - - - Once you defeat the enemies you'll automatically go down and left to a jail cell (in the middle of a temple!?), and inside is a Priest whom was caught by the enemy and locked up. As he was doing his evening prayers in the cathedral, Lydon came and brought the Eye of Atamoni with him. Lydon's henchmen, "acting in the name of Lydon," locked up the priest because he saw too much, and so here he is. Although Stahn wants to let him out of the cell, Leon and Rutee think that he should stay put for now, as they don't know if he's a monster, and he'll be safer in the cell anyway. After that, go left and into the adjacent cell, to talk to an old priest in bed who is "starving". Ah well, nothing we can do for him. =) Now, go back up and leave the cell area. Go around and take the stairs to your left up and around, around a corridor. When you start to head right, a set of enemies will again intercept you. - - - - - - - - - - - - - - - - B O S S F I G H T F I V E - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2 Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Bat Eye HP: 489 TP: 0 WEAKNESS: Fire EXP: 260 GALD: 400 LENS: 26 ITEMS WON: None ------------------------------------------------------------------------------- Same as the previous boss fight. Use the same strategy, you can get it above. - - - - - - - - - - Once you defeat those enemies, had right and up into the grande doorway, which leads to the cathedral. Leon suggests that we look for the secret entrance. Shoot up to the alter and analyze it to find a button which opens a door behind it, the same set up as in Seinegald. Leon even mentions this, asking if "they take us for idiots?" =) Anyway, head up to stairs in this secret area to find a room very, very similar to the Straylize Temple's Eye of Atamoni room in Seinegald. Suddenly, from darkness, the lights turn on and a High Priest catches the group in the room. A lengthy conversation ensues with the High Priest and the party, where they tell the party that Lydon left with the Eye of Atamoni, and they don't know where he went, but that his "monster army" will take over the world. They claim to be Atamoni's chosen ones, and that the world is their's to rule, via the Eye of Atamoni and Lydon's vision. He also tells you that the ships being pirated are Lydon's doing as well, as he uses the Lens shipments to make his monsters, and additionally, to disrupt the economy of Seinegald which so very much relies on Lens for it's economic prosperity. After some more talk, the High Priest sends out his henchmen on your party, the same freakin' enemies we fought twice already. - - - - - - - - - - - - - - - B O S S F I G H T S I X - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2 Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Bat Eye HP: 489 TP: 0 WEAKNESS: Fire EXP: 260 GALD: 400 LENS: 26 ITEMS WON: None ------------------------------------------------------------------------------- Same old, same old, see Boss Fight Four's description if you STILL need help on defeating these enemies! =D - - - - - - - - - - After you defeat that set of enemies... God Almighty, another on-slaught is-a comin'! Ugh. - - - - - - - - - - - - - - - - - B O S S F I G H T S E V E N - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2 Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Bat Eye HP: 489 TP: 0 WEAKNESS: Fire EXP: 260 GALD: 400 LENS: 26 ITEMS WON: None ------------------------------------------------------------------------------- You should get the idea by now. - - - - - - - - - - After the defeat of the High Priest as well, Leon calls them "powerless" and asks Stahn if he knows where we're going next. Although you have three choices, and it really doesn't effect much what you choose, choose Fitzgald (that's choice one), and you won't look like an idiot to Leon. =) But what do I suggest we do first? Level the hell up, boy. =) But we'll do that in Fitzgald, where the enemies are stronger! Once outside of the town of Kalviola, head back to Cherik, and go to Calvalese Harbor. Go to the ship at the harbor and board it. Talk to the captain and he'll ask you if you're going to Seinegald. You say no, that you're going to Fitzgald, and then he'll agree to take you, and you're on your way. --------------------- 22.) THE CITY OF NEUESTADT --------------------- Items to Find: Rune Bottle, ***** ** **** Enemies: ******* Suggested Level: 15 ********* ***** Shops: ***** Arms Shop ARCADIA Short Sword - 20 Gald Long Sword - 40 Gald Battle Axe - 600 Gald Ring Mail - 300 Gald Silver Mace - 580 Gald Kite Shield - 350 Gald Ahmet Helmet - 480 Gald Land Hat - 340 Gald Gauntlet - 380 Gald Fast Food SP-BURGER Fitz Burger - 180 Gald Fitz Fries - 50 Gald Fitz Shake - 100 Gald Supermarket F-MART Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald Rune Bottle - 500 Gald Panacea Bottle - 80 Gald Holy Bottle - 40 Gald Spectacles - 5 Gald Bread - 20 Gald Cheese - 70 Gald Lemon - 30 Gald Acerola - 250 Gald Fish Monger FRESH CATCH Squid - 100 Gald Sea Bass - 130 Gald Wrasse - 10 Gald Butcher Shop FAIR DEAL Chicken - 420 Gald Beef - 1,000 Gald Oberol Corp NEUESTADT Spectacles - 5 Gald Oberol C - 50 Gald Oberol EX - 300 Gald Energy Bullet - 300 Gald Kool Treats SOFTY KREAM Softy Kream - 50 Gald Fitz Shake - 100 Gald Tailor Shop SILVER THREAD Amber Cloak - 280 Gald Land Hat - 340 Gald Blue Ribbon - 220 Gald Fish Monger CAVIAR #1 Squid - 100 Gald Sea Bass - 130 Gald Bream - 120 Gald Wrasse - 10 Gald Red Snapper - 480 Gald Grocer MARKET HALL Wormy Apple - 2 Gald Vegetables - 300 Gald Lemon - 30 Gald Apple - 30 Gald Strawberry - 200 Gald Sweetee - 220 Gald Acerola - 250 Gald Pineapple - 500 Gald Prune - 440 Gald Mangosteen - 1,500 Gald Fish Monger CAVIAR #2 Squid - 100 Gald Sea Bass - 130 Gald Wrasse - 10 Gald Bonito - 300 Gald Blowfish - 4,000 Gald Hotel Jun - 200 Gald a night After watching the ship traverse the waters for a minute or two on the open seas, you'll arrive in Fitzgald. The captain will announce the arrival, and you can now deboard the ship and explore the massive city. Go south from the ship and open the bag behind some cargo boxes to get a Rune Bottle, and then head east. Before we shop, we should see Ilene, as Leon suggested. To get to Ilene's, we have to leave the Harbor area. So do so and you'll be in the regular part of town. When you enter here, and automatic altercation will occur with three people... a brother and a sister of the upper class and a young boy named Karma, who is an adopted orphan. The kids tease him and his sister for not being rich and fashionable like them, and that's when Rutee steps in to stop the fighting. She scolds them and they run away. Stahn then tells Karma to go with his sister, and he thanks them and runs off. Stahn compliments Rutee on her kindness but she just says that we should move on. So lets do so. So to meet Ilene, head left on the path to the Lens store. Enter it and a scene will automatically take place. Leon will recognize Ilene and vice-versa, and Ilene will ask what we're doing here. Leon tells Ilene that he has a good plan to combat the pirate attacks of late on Ilene's Lens shipments. She agrees to hear the idea, so follow her down the stairs to a more private area. Once downstairs, Ilene will introduce herself to the rest of the party, she is Ilene Rembrandt. She is the GM of the Fitzgald branch of Oberon Corp. Everyone introduces themselves to Ilene, et cetera, and then the plan explanation from Leon to Ilene begins. Leon tells Ilene that they will board a ship headed to wherever to act as a decoy shipment. When the pirates attack, they will basically kill what they can of them and get their leader to find out where they are based and where they come from. Although Ilene is at first doubtful of the plan, she eventually agrees, having no other choice. She makes it clear that there should be no mistakes being made, however! Or she'll get it from Hugo. She tells you that her house is yours until we leave, and to meet her at the dock when you're ready. But for now, lets shop! Take the Oberol EX and the Bellebane from the chest and bag, respectivly, in that room, then leave the basement. Buy what you need from the Oberol store, and then leave the store. Here's what you should purchase. From the Arms Shop ARCADIA, buy three Kite Shields (for Stahn, Leon and Mary), three Ahmet Helmets (for the same three), and three Gauntlets as well, for the same three. Make sure to equip all of what you just bought! From here, you'll want to go to the F-Mart. At the SP Burger inside, purchase some burgers, fries and shakes, if you want. But what the F-Mart truly holds is powerful healing items. =) At Supermarket F-MART, purchase 15 Lemon Gels and 15 Pine Gels, as well as a few Acerolas, if you want. In the supermarket, you can also purchase meats, fishes, and Oberol Corp products if need be. Once you buy all of this, you can now do one of two things. I personally recommend that you have the patienece and discipline to leave the town and level up your characters all to level 17. But you might not want to do that. In that case, skip the next section of the walkthrough and go to part 24, as the next part, 22, is dedicated to leveling up tactics in the region, and 23 is about Stahn's hometown, which you can optionally go to now as well. So onward we go. ----------------------- 23.) LEVELING UP IN FITZGALD ----------------------- Items to Find: None ***** ** **** Enemies: Lizard, Poison Snake, Vulture, Mandrake, Hornet, ******* Suggested Level: You'll start around level 15, you should level up to level 17. ********* ***** On this continent (which is long, but not wide), you should level yourself up before taking on the pirate ships. A nice level to be at is level 17. SO level up, fighting the five monsters you find on this continent; Lizards, Poison Snakes, Vultures, Mandrakes and Hornets. Switch in and out your characters so that each is at level 17, and once that's done, you should be free to go to the pirate ships and do as you will, that much stronger. However, I do suggest you go due north on the continent and to Lienna Village, where Stahn is from. -------------- 24.) LIENNA VILLAGE -------------- Items to Find: None ***** ** **** Enemies: None ******* Suggested Level: 17 ********* ***** Shops: ***** Fish Shop TIDES White Smelt - 80 Gald Eel - 2,000 Gald Tuna - 3,000 Gald Prawn - 1,200 Gald Green Grocer ECHO Vegetables - 300 Gald Wormy Apple - 2 Gald Persimmon - 85 Gald Chestnut - 120 Gald Silvervine - 200 Gald Grape - 980 Gald Fruit Vendor BLUE SKIES Lemon - 30 Gald Apple - 30 Gald Strawberry - 200 Gald Bakery FLUFFO Bread - 20 Gald Cheese - 70 Gald Fitz Burger - 180 Gald Butcher Shop GRADE A Chicken - 420 Gald Beef - 1,000 Gald Lienna Village is really an optional place to go at this junction in the game, but you should go there anyway, if you want to get a little backstory on Stahn's roots, and also pick up some rare foods, mainly, that we haven't come across yet. You should walk around the town and talk to everyone, the elders, Stahn's family, et cetera. The main attraction of the town lies in the one building that holds all of the town's stores. Here, buy foods that you've yet to encounter on your journey, to add to your inventory. That's the main reason I came here in the first place, before I had to. =) Anyway, that's all there really is to do here. Head back to Neuestatd and go to the harbor. Talk to Ilene and you'll be on your way to the pirate fleet! P.S. Ignore the seed planting area in Lienna for now - we'll come back and do that whole schpeel after we access the secret seeds shop! More on that later. For now... --------------------------- 25.) TAKING OUT THE PIRATE FLEET --------------------------- Items to Find: Panacea Bottle, Lemon Gel x4, Pine Gel x3, Miracle Gel x3, ***** ** **** Green Gel x 11, Melange Gel x5, Orange Gel x9, Bastard Sword, Oberol C x13, Oberol EX x3, Lavender, Bellebane x2, Sage x2, Savory, Oberol G x2, Spectacles x6, Wrasse, Dark Bottle x3, Barracudda x2, Amber Cloak x3, Red Snapper x5, Holy Bottle x4, Squid x3, Splint Mail x2, Blue Ribbon, Flare Bottle, Liquer Bottle x2, Wall of Flame, Silver Chain, Iron Helmet, Veldan, Iron Glove, Battle Axe, Life Bottle, Tuna, Silver Cloak, Hourglass Enemies: Pirate, Berserker, War Vulture, Monk Soldier, Priestess ******* Suggested Level: 17 ********* ***** This part of your journey is long and arduous, it's a tough affair indeed. Make sure to be fully prepared, stocked up with the best in weaponry and armor, healing items, and to be fully healed in both HP and TP before proceeding any further! As you enter the ship, Ilene tells the captain of the ship that Leon is now in charge. Although the captain is at first apprehensive, he soon agrees, as it's under Hugo's orders. The ship soon thereafter takes off from the port, headed out to sea. Once the ship is out there, the game cuts to the party awaiting the pirate attack below deck. The party, especially Rutee, is getting extremly tired of waiting around for the attack to happen, and actually wants them to attack! Leon grows tired of her bickering, but soon the unthinkable happens... right after Leon hypthosizes that the pirates might actually KNOW this a trap, the pirates start the heist! Leave the room through the door on the south and back to the deck of your ship. From here, the captain tells you to get the leader of each ship so that particular ship can be commandeered. Enter the first ship and go below deck. Here we go! (Please Note - The battles on the pirate ships aren't random. Similar to the battles on the Draconis, the battles on the pirate ship occur when you run into the enemies, Chrono Trigger Style. I won't be suggesting that you attack all of the enemies - if you're smart, you'll let them attack you so that you can get EXP, Gald, and Lens.) On the first ship, enter the hold. Head left right away and open the small chest on the leftmost wall to get a Panacea Bottle. Go up to the door on the left right near you and enter the next room. Open the small chest on your left (hidden underneath the support bar) for a Pine Gel. Then, Head up the short staircase and open the chest on the left there for a Miracle Gel. Finally, on the left right above where you are is a bag with a Lemon Gel. Nab it and go through the door into the next room. The next room is actually a corridor. To your immidiate left, nab the Green Gel in the brown bag, and head to your right. At the other side of the corridor in a small chest is a Melange Gel. Grab it, and ignore the door in the corridor heading up. Go to the far right and go down into the other door. Here, to your right when you walk in is a Orange Gel. Now, head back up and into the previous corridor. The door leading up in the middle of the corridor that we ignored before, go up and into the next area. Here, run around the loop to the left, or the right, they both lead you to the same place; an area with a staircase going up and one going down. The blue chest right near this area holds a Bastard Sword. You should already have one equipped on Mary, so move on from here, going down the set of stairs. Once down the stairs and into the next area, a small chest right next to the stairs contains an Oberol C. Grab it quick, then head right and into the door leading up. In here, aside from an enemy, are two bags and a small chest. Grab what's in them; a Lemon Gel, an Oberol C and an Oberol EX! Now leave the room and back into the corridor. This time, shoot straight across the hallway to the room leading down. In here are two bags, which have a Miracle Gel in it, and also, a Lavender! Awesome! Head straight down out the other door and into the next corridor. In this corridor, immidiatly to your right is a small chest which contains an Oberol EX. Now head right down the corridor. The small chest on the other side contains an Oberol C. From here, you can go down a set of stairs or up through a door. We'll come back to the stairs, but first, go through the door in front of you. In this small room, head up and, after dueling with the enemies in this room, grab the Bellebane out of the bag on your right, and further up in the room, the Oberol C out of the small chest. Go through the door at the top of the room back into a previous corridor. Shoot straight across the corridor up through a door into another small room. This small room contains two bags in the upper righthand corner, which contain a Pine Gel and a Melange Gel. Grab them, then head all the way back down through the previous corridor and previous room, back to the staircase we just ignored. Go down the staircase which will lead you to an entirely new corridor. To your left right when you enter the corridor is a Sage in the brown bag. Grab it and then head right. Once you go right a short ways, there should be a door leading up into another room, next to a corridor leading up. Head into the door and enter a big room. Here, amongst the cannonballs and barrels, are two bags, which hold two more great items, another Bellebane and a Savory! Now exit this room, and head back into the corridor. Head right and then up the corridor, and enter the room through the door at the top of the corridor. In this large room is the captain of the ship, and also, a treasure chest to your right. First, grab the Oberol G out of the treasure chest to your right, then talk to and engage the captain in battle! - - - - - - - - - - - - - - - - - B O S S F I G H T E I G H T - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Pirate x2, Monk Soldier, Priestess Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Pirate HP: 489 TP: 0 EXP: 460 GALD: 400 LENS: 46 ITEMS WON: None ------------------------------------------------------------------------------- This battle is not really a boss battle persay, but I shall count it as such anyway. These enemies are easy to defeat. You have two Pirates that you've been fighting on the ship thusfar, as well as a Monk Soldier and a Priestess to deal with as we wereback in Kalviola's Straylize Temple. Just go to work on them, taking out the Priestess first (as she can cast offensive spells and heal her party), and then taking out the other physical attack enemies secondly. It's an easy ordeal indeed! - - - - - - - - - - After the defeat of the "Boss Enemy," you'll automatically be transported back to your ship, and talk to the captain. You get a rating from the captain (he told me "I'm too damn slow!" but that's just 'cause I was writing at the same time as I was playing, as usual.) Your rating will now effect the types of items that are on the next ship, and so on and so forth. So try to be quick. Keep in mind that if you didn't get my crappy rating here, your items found may differ from the items I found on the next ship! Onward! From our ship, board the pirate ship and enter through the southward entrance. When you enter the corridor (the pirate ships are all identical so this should get easier for you speedwise), defeat the pirates in the corridor, and then grab the Melange Gel from the small chest on the right of the corridor. The left of the corridor holds some Spectacles for your use as well. After you nab those two items, go left down the corridor and up the door at your left into the next room. This next room holds three treasures for you, all found in bags and small chests to your left. They are Spectacles, a Wrasse, and a Dark Bottle. Once you get those, go through the door at the top of the room into the next corridor. In this corridor, immidiatly grab another Dark Bottle from the bag above you, and then head right down the corridor. A Barracuda is in the small chest at the righthand side of the corridor for you. Now, head down the door right there and into the next room. This room contains, for you, a pair of Spectacles in the brown bag right by the door, and that's it. So leave the room using the same door you used to enter it, and head left down the corridor. Go through the silver door at the top of the screen and into the next area. In this area, take care of the enemies first, then loop around the corridor either way, which will lead to two staircases, one leading up and the other leading down. Right by these staircases is brown bag with Spectacles in it. Take them, then go down the stairs into the next area. Once down the stairs, open up the treasure chest there to get an Amber Cloak, but don't bother equipping it on anyone. Now, head left and go through the door at the top of the corridor to the left. In this room are two small treasure chests. Open them to reveal a Red Snapper and a Holy Bottle. Now leave that room and back into the corridor. Head right and go through the door at the top of the corridor to the right, now. In this room are two small treasure chests, containing another Red Snapper and another Holy Bottle, and also a brown bag, which holds a Squid for you. Now you can leave this room and shoot straight down the corridor through the door at the bottom of the corridor. This next room is a long room, which holds a brown bag on the top lefthand side of the room with a Squid in it, and a small chest in the lower right hand corner of the room which holds another Red Snapper for you. Now leave this room through the door at the bottom of the room and into the next corridor. Once in this corridor, open the small treasure chest right near you for another Holy Bottle, and then shoot left down the corridor. The chest on the lefthand side of the corridor contains Splint Mail. Equip it immidiatly on Stahn. Now, ignore the staircase heading down for now, and go up through the