<>---------------------------------<>-------------------------------<> SYPHON FILTER 2 - Hard Mode FAQ version 1.1 by: Kolt NXMT [Kent] [email protected] or PM 'Child Of Karras' @ www.ttlg.com/forums <>---------------------------------<>-------------------------------<> Contents: 1. Guide Info 2. Introduction 3. The Hard Mode 4. Tips 5. Missions a0. Colorado Rockies b1. McKenzie Airbase Interior c2. Colorado Interstate 70 d3. I-70 Mountain Bridge e4. McKenzie Airbase Exterior f5. Colorado Train Ride g6. Colorado Train Race h7. C-130 Wreck Site i8. Pharcom Expo Centre j9. Morgan k10. Moscow Club 32 l11. Moscow Streets m12. Volkov Park n13. Gregorov o14. Aljir Prison Break-in p15. Aljir Prison Escape q16. Agency Bio-lab r17. Agency Bio-lab Escape s18. New York Slums t19. New York Sewers u20. Finale' 6. Credits 7. Legal Stuff ========== GUIDE INFO ========== Basically, this FAQ provides information on the many changes that the hard mode makes in the missions. It is not a walkthrough. Just a guide to the hot points where the hard mode effects are significant. This guide is mainly for experts or those who are familiar enough to take on the hard mode. You'll know when you're ready if you've played the game atleast three times and without cheats. ============ INTRODUCTION ============ Syphon Filter. No doubt one of the best games out there despite it being called a Metal Gear Solid rip-off. Syphon Filter has changed the way I look at action games for they have breathed new life onto the genre. The controls are smooth and the storyline is excellent. I usually trash any action game I play after two weeks but this one is hard to put down. So hard that the hard mode became a joke. The game, like any other, has flaws but the way the game tells its story makes you forget it all. The release of Syphon Filter 2 was a treat for it spans onto not one but two discs packed with excellent FMV's and non-stop action and stealth infiltrations that will leave you gagging for more. The new two-player mode was also a nice surprise but the big enhancer to it all is the need to unlock the various secrets that it keeps and the only way to get it is to complete certain tasks by using certain methods. It's like side-quests in an RPG. You will find yourself trying over and over again to unlock everything so be rest assured, you won't find yourself putting the game down anytime soon. Well enough of my ramblings. I'm sure you know all about it just as well as I do. On with the show! ============= THE HARD MODE ============= To access the hard mode, highlight "NEW GAME" and press: up + select + L1 + R2 + [] + O + X If done correctly, you should hear a soft beep and when you enter a mission, it will say 'PLAYING ON HARD DIFFICULTY' at the bottom. The hard mode provides an extra challange to those who feel they are "too good" for the usual methods. I found myself playing like a newbie during the first few attempts so watch it. Here's a list of what the hard mode changes: -More enemies -Smarter enemies -Deadlier enemies (better aiming, more snipers) -Different patrol routes -Going into manual-aim mode does not automatically put you in a headshot length -No headshot indicator One things for sure, it provides more realism. Just make sure you are ready and don't treat this like a walk in the park. It won't leave you much time to catch your breath. Okay so you must be wondering what the fuss is. Hard mode does more than swell your head and make your buddies go "ooh ahh". By finishing the game on hard, unlocks four special movies in the cinematics level that is definately worth seeing. On disc 1, you can unlock: BEHIND THE SCENES I & II These movies show you the original looks from the beta version of the first game. If you ask me, thank God they changed thier minds. On disc 2, you can unlock: DELETED SCENES & PARTY TIME The first movie shows the FMVs that were cut from the final version of the game and the second is a really treat for all fans. Every major character dancing in Club 32! ==== TIPS ==== -LEAN Not many people seem to know that you can lean. It is a life saver as it can take out enemies without putting yourself at risk. To lean: *Go into manual aim mode *Press left strafe to lean left and right strafe for right lean -MANUAL AIMING When given the space, you should always manual aim and go for a headshot. It saves alot of ammo. You need to be quick though so make sure you've got lots of training. -ROLLING You can avoid gunshots by rolling at the right moment. By rolling off a ledge also speeds up your fall recovery. Just remember to keep running before you roll. If you stop, then you won't be able to do a fast recovery. ======== MISSIONS ======== a0. ROCKIES -Parachuters land faster after the meeting with Liutenant Chance -More enemies on path leading to transponder location -Parachuters land faster after recovering C4 for Kawolski -2 additional soldiers in surprise attack (after flanking snipers) b1. AIRBASE (INTERIOR) -[Corridor with Phagan's room] Patrolling guard makes shorter walks -[Last corridor] Patrolling guard does not patrol but makes fast turns c2. INTERSTATE -[Flamethrower attack] Soldiers stand at further distances -Soldiers at sniper ambush bridge can spot you better d3. MOUNTAIN BRIDGE -Guard protecting 3rd C4 patrols e4. AIRBASE (EXTERIOR) -Guard patrolling near the truck patrols in front of your location -Guard on the opposite side patrols near the truck -Agent will run to the chopper instead of walking f5. TRAIN -Backattack guard appears faster g6. TRAIN RACE -Timer cut by two minutes h7. CRASH SITE -All soldiers will aim for a headshot -More soldiers attack after checking data disk case i8. EXPO CENTER -After climbing onto the platform above the space gallery, an operative will attack -Guard opposite the large staircase of the Aztec pyramid will go for a headshot and moves faster j9. MORGAN -More enemies appear as Teresa disarms the bombs -Morgan shoots faster k10. CLUB 32 -More guards at the beginning will throw grenades -1 additional soldier attacking from the 2nd floor of the room with the flashing lights l11. MOSCOW STREETS -M79ers atop the roof's have better accuracy -Gregorov has better accuracy m12. VOLKOV PARK -Sniper atop the roof. East of Gregorov's spot at the statue -[After chasing Gregorov away from statue and getting past bodyguard ambush] One additional guard & second guard throws grenades n13. GREGOROV -Gregorov recovers faster from a back attack o14. ALJIR PRISON -Gregorov 2nd execution countdown cut by twenty seconds p15. PRISON ESCAPE -Gregorov is more vulnerable to roof snipers q16. AGENCY BIO-LAB -[After doctor asks operative to keep section cleared] 1st patrolling guard walks faster r17. LAB ESCAPE -[After discovering Ramirez's corpse] 2nd guard fires almost immediately when you eliminate the first guard s18. NEW YORK SLUMS -1 addtional guard after setting off sprinkler system -[After eliminating 1st sniper] Guard chases after you t19. SEWERS -Enemies appear at random faster -You will be ambushed upon arriving at the sewerage control room -1 additional guard near end of sewers u20. FINALE' -Chance does not blindly run into shots ======= CREDITS ======= Of course, I always believe in giving credit when it's due so here it is. *iamnothing and his SF2 walkthrough for providing me with the mission names *Terce17 (Seah Li Wei) for reviewing my first ever faq *and of course, to 989 and Eidetic for producing a fantastic game. =============== = LEGAL STUFF = =============== This FAQ is free and should not be distributed for any amount or used on any other site other than www.gamefaqs.com / www.ign.com / Supercheats.com without my permission. (c)NXMT