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Walkthrough

by Shotgunnova

  /���\   /\    |�|\�\   /�/|�| |�||�| /�/|�| 
 (  (\_\ /  \   | | \ \_/ / | | | || |/ / | | Spoiler-free FAQ & Walkthrough
  \  \  / /\ \  | |  \   /  | | | ||   (  | | by Shotgunnova (Patrick Summers)
\�\)  )/  ��  \ | |   ) (   | |_| || |\ \ | | Email: shotgunnova[@]gmail.c0m
 \___//_/����\_\|_|   |_|   |_____||_| \_\|_| 
_______________________________________________________________________________
�������������������������������������������������������������������������������

    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       Characters ....................................................... CHRC
       Werechange ....................................................... WRCH
       Attack Types ..................................................... ATKT
       Elemental Affinity ............................................... ELMN
       Statistic Overview ............................................... STTS
       Status Effects ................................................... STEF
       Forge ............................................................ FRGE
       Walkthrough Notation ............................................. WLKN

  III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

       01) Monkey Rock .................................................. WK01
       02) Mt. Darkwind ................................................. WK02
       03) Ko Lodge ..................................................... WK03
       04) Hawk Isle .................................................... WK04
       05) Grace Spring ................................................. WK05
       06) Chin Lodge ................................................... WK06
       07) Mire River ................................................... WK07
       08) Cherry Plains ................................................ WK08
       09) Yuimen ....................................................... WK09
       10) Turfan .......................................... [PATH A] ... WK10
       11) Firetop ......................................... [PATH A] ... WK11
       12) Infidel City .................................... [PATH A] ... WK12
       13) Mist Mt. ........................................ [PATH B] ... WK13
       14) Biku ............................................ [PATH B] ... WK14
       15) Helmet Peak ..................................... [PATH B] ... WK15
       16) Mt. Cloud .................................................... WK16
       17) Plateau Mt. .................................................. WK17
       18) Cherchen ........................................ [PATH C] ... WK18
       19) Dragon Cliff .................................... [PATH C] ... WK19
       20) Windy Peak ...................................... [PATH D] ... WK20
       21) Inns Town ....................................... [PATH D] ... WK21
       22) Tokhara ...................................................... WK22
       23) Pteron ....................................................... WK23
       24) Deadman Gorge ................................................ WK24
       25) Pine City .................................................... WK25
       26) Storm Mt. .................................................... WK26
       27) Frontier City ................................................ WK27
       28) Star Cave .................................................... WK28
       29) Stone Mt. .................................................... WK29
       30) Midnight Tor ................................................. WK30
       31) Ice Peak ..................................................... WK31
       32) Port Town .................................................... WK32
       33) Ceylon ........................................ [OPTIONAL] ... WK33
       34) Wing Mt. ..................................................... WK34
       35) Puppets Peak ................................................. WK35
       36) Kannaoj ...................................................... WK36
       37) Thunder Temple ............................................... WK37
       38) Heaven's Door ................................................ WK38
       39) Martyrs Stairs ............................................... WK39
       40) Purity Hall .................................................. WK40
       41) Truths Temple ................................................ WK41

   IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN

       Shop List ........................................................ SHPL
       Equipment ........................................................ EQPT
       Job List ......................................................... JBLT
       Sidequests ....................................................... SDQS
       Scrolls .......................................................... SCRL

    V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
   VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
  VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

_______________________________________________________________________________
�������������������������������������������������������������������������������
I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
�����������������������������������|��|����������������������������������������
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)

 Only buttons with functions are displayed.
  ___________________________________________________________________________
 | NORMAL CONTROLS                                                           |
 |�����������|���������������������������������������������������������������|
 | D-Pad     | Move cursor for menus & world map                             |
 | Start     | Open menu                                                     |
 | Circle    | View town information (on world map)                          |
 | Triangle  | 'Cancel' button for menus                                     |
 | X Button  | 'Confirm' button for menus                                    |
 | L1 Button | Rotate battlefield camera 90 degrees                          |
 | L2 Button | Tilts battlefield camera up/down                              |
 | R1 Button | Rotate battlefield camera 90 degrees                          |
 | R2 Button | Tilts battlefield camera up/down                              |
 |___________|_______________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
II. TH' BASICS                                                           [THBS]
_______________________________________________________________________________
�������������������������������������������������������������������������������
CHARACTERS                   [CHRC]
___________________________________
�����������������������������������

 SANZO
 �����
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | Heal          |  20 |  2  |  4/4  | A: 0 | Wood  | Heals 70+ HP            |
 | Mother        |  40 |  -  | --/-- | ---- | Wood  | Restore party HP/turn   |
 | Warrior       |  53 |  -  | --/-- | ---- | Gold  | Physical defense raised |
 | Fool          |  50 |  -  | --/-- | ---- | Fire  | Physical offense raised |
 | Luna          |  45 |  -  | --/-- | ---- | Earth | Regen MP/trn (notSanzo) |
 | Cavalier      |  47 |  -  | --/-- | ---- | Water | Movement+, Sanzo floats |
 | Emperor       |  65 |  -  | --/-- | ---- | ----- | All powers (not skills) |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | CharmBlade    |  -- |  2  |  6/8  | A: 0 | Wood  | Damage + Charm (MO: 30) |
 | PulseBlade    |  -- |  3  |  8/Mx | A: 0 | Gold  | Damage (MO: 45)         |
 | FlameWhip     |  -- |  3  |  2/2  | L: 1 | Fire  | Damage (MO: 35)         |
 | EarthBow      |  -- |  5  |  8/Mx | B: 0 | Earth | Damage (MO: 40)         |
 | PoleAxe       |  -- |  1  |  8/10 | T: 1 | Water | Damage (MO: 35)         |
 | DragonWhip    |  -- |  3  |  8/10 | L: 3 | ----- | Damage (MO: 45)         |
 |_______________|_____|_____|_______|______|_______|_________________________|

  � Sanzo's Guardians have two functions: giving a latent power that affects
    the entire party and imbuing her Mercy Staff with a no-MP skill. Both of
    these effects run out after she finishes her 3rd turn since casting. For
    instance, Fool will imbue her with the "FlameWhip" ability, while Luna
    will imbue her with the "EarthBow" ability -- the elements match up. The
    special Emperor summon gives all latent powers but only the DragonWhip
    ability.

 SON GOKU
 ��������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������| 
 | Cloud         |  10 |  5  | Mx/Mx | Move | ----- | Carry ally over tiles   |
 | FireDart      |  19 |  3  |  8/Mx | A: 0 | Fire  | Damage (MO: 35)         |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | Claw          |  -- |  1  |  6/8  | L: 3 | Fire  | Damage (MO: 53; G: 1)   |
 | BoulderBash   |  -- |  4  | Mx/Mx | A: 1 | Fire  | Damage (MO: 59; G: 2)   |
 | Howl          |  -- |  0  |  0/0  | A: 2 | Fire  | Dmg, Numb (MO: 71; G:3) |
 | FireDance     |  -- |  2  |  8/Mx | A: 3 | Fire  | Damage (MO: 103, G:4)   |
 | Inferno       |  -- |  3  |  8/Mx | A: 3 | Fire  | Damage (MO: 135, G:5)   |
 | WereClone     |  -- |  0  |  0/0  | A: 5 | Fire  | Damage (MO: 120, G:6)   |
 |_______________|_____|_____|_______|______|_______|_________________________|

CHO HAKKAI
����������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | Rake          |  19 |  1  |  2/2  | L: 3 | ----- | Damage (MO: 0)          |
 | Rockdrop      |  14 |  2  | Mx/Mx | A: 0 | Earth | Damage (MO: 35)         |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | Tusk          |  -- |  1  |  4/6  | T: 0 | Earth | Damage (MO: 100; G: 1)  |
 | GroundWave    |  -- |  0  |  0/0  | A: 1 | Earth | Damage (MO: 90; G: 2)   |
 | JumpQuake     |  -- |  0  |  0/0  | A: 2 | Earth | Damage (MO: 80; G: 3)   |
 | BoarsRush     |  -- |  4  |  2/2  | L: 3 | Earth | Damage (MO: 96, G: 4)   |
 | UltraTusk     |  -- |  1  |  4/6  | T: 0 | Earth | Damage (MO: 300, G: 5)  |
 | EarthQuake    |  -- |  0  |  0/0  | A: 3 | Earth | Damage (MO: 140, G: 6)  |
 |_______________|_____|_____|_______|______|_______|_________________________|

SHU RYORIN
����������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | Double Pierce |  23 |  2  |  2/2  | L: 1 | ----- | Damage (MO: 0)          |
 | Ironskin      |  16 |  0  |  0/0  | A: 0 | Gold  | DEF Up (MO: -)          |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | DragonBite    |  -- |  1  |  6/8  | T: 0 | Gold  | Damage (MO: 60; G: 1)   |
 | Tail Whip     |  -- |  2  |  6/4  | L: 3 | Gold  | Damage (MO: 51; G: 2)   |
 | WingBlade     |  -- |  3  |  8/Mx | A: 1 | Gold  | Damage (MO: 80; G: 3)   |
 | Wind Scales   |  -- |  0  |  4/4  | Ring | Gold  | Damage (MO: 110; G: 4)  |
 | Slashdive     |  -- |  5  |  2/2  | L: 3 | Gold  | Damage (MO: 93; G: 5)   |
 | ElectricBreath|  -- |  2  |  8/Mx | A: 3 | Gold  | Damage (MO: 110, G: 6)  |
 |_______________|_____|_____|_______|______|_______|_________________________|

SA GOJO
�������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | WaterMeld     |  -- | --- | --/-- | ---- | ----- | HP+, move free in water |
 | WaterBlade    |  30 |  3  |  8/Mx | A: 0 | Water | Dmg, OFF Down (MO: 30)  |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | WaterJet      |  -- |  5  |  8/Mx | A: 0 | Water | Damage (MO: 65; G: 1)   |
 | Mist          |  -- |  3  |  8/Mx | A: 0 | Water | OFF Down (MO: 50; G: 2) |
 | DarkBlade     |  -- | Max | Mx/Mx | A: 1 | Water | Dmg, PSN (MO: 75; G: 3) |
 | BlindMist     |  -- |  0  |  0/0  | A: 4 | Water | Dmg/Slnce (MO:80, G: 4) |
 | DarkHole      |  -- |  5  |  8/Mx | A: 3 | Water | Damage (MO: 110, G: 5)  |
 | Milky Way     |  -- |  6  | Mx/Mx | A: 4 | Water | Damage (MO: 95, G: 6)   |
 |_______________|_____|_____|_______|______|_______|_________________________|

LADY KIKKA
����������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | HeartSeek     |  14 |  4  |  8/Mx | Bow  | ----- | Damage/Charm (MO: 13)   |
 | Heal          |  20 |  2  |  4/4  | A: 0 | Wood  | Heals HP                |
 | Cure          |  08 |  2  |  4/4  | A: 0 | Wood  | Heal status (not Stone) |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | Briar         |  -- |  4  |  6/8  | A: 0 | Wood  | Damage (MO: 87; G:1)    |
 | WingFan       |  -- |  3  |  6/Mx | A: 1 | Wood  | Damage (MO: 64; G:2)    |
 | WindCharm     |  -- |  0  |  0/0  | A: 2 | Wood  | Dmg/Charm (MO:59, G:3)  |
 | LifeWind      |  -- |  0  |  0/0  | A: 3 | Wood  | Heals 170+ HP (G:4)     |
 | BriarPatch    |  -- |  3  |  8/Mx | A: 3 | Wood  | Dmg/Numb (MO: 80, G: 5) |
 | Heaven's Garden  -- |  0  |  0/0  | A: 6 | Wood  | Dmg/Chrm (MO: 37, G: 6) |
 |_______________|_____|_____|_______|______|_______|_________________________|

SO KINREI
���������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | Arrowstrike   |  -- |  -  | --/-- | ---- | ----- | See below               |
 | Ironskin      |  16 |  0  |  0/0  | A: 0 | Gold  | DEF Up (MO: -)          |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | Missile       |  -- |  5  |  8/Mx | A: 0 | Gold  | Damage (MO: 87, G: 1)   |
 | StarThrow     |  -- |  2  |  2/2  | L: 3 | Wood  | Damage (MO: 75, G: 2)   |
 | Hornet        |  -- |  3  |  8/Mx | A: 3 | Gold  | Damage (MO: 70, G: 4)   |
 |_______________|_____|_____|_______|______|_______|_________________________|

  � Arrowstrike is a passive skill. If Kinrei is facing an enemy that Ginrei
    attacks with her bow, before the damage step she will attack it with her
    sword and the damage will be factored in. This doesn't cost her any turns
    or anything; however, it only works with physical attacks (not skills),
    the effect may still be evaded, and the enemy must be ONE PANEL AWAY.

SO GINREI
���������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | HeartSeek     |  14 |  4  |  8/Mx | Bow  | ----- | Damage/Charm (MO: 13)   |
 | Needles       |  20 |  3  |  8/Mx | A: 0 | Gold  | Damage (MO: 35)         |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | Missile       |  -- |  5  |  8/Mx | A: 0 | Gold  | Damage (MO: 87, G: 1)   |
 | ArrowBomb     |  -- |  5  |  8/Mx | A: 1 | Fire  | Damage (MO: 70, G: 2)   |
 | Laser         |  -- | Max |  2/2  | L: 3 | Gold  | Damage (MO: 70, G: 5)   |
 |_______________|_____|_____|_______|______|_______|_________________________|

CHIN GENSHI
�����������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | MagicSink     |  15 |  1  |  4/6  | T: 0 | ----- | Drain MP + Silence      |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | LeafBlade     |  -- |  2  |  8/Mx | A: 0 | Wood  | Damage (MO: 90, G:1)    |
 | Vine          |  -- |  3  |  8/10 | A: 1 | Earth | Dmg/Numb (MO: 58, G:2)  |
 | Autumn Blades |  -- |  0  |  0/0  | A: 3 | Wood  | Damage (MO: 85, G:5)    |
 |_______________|_____|_____|_______|______|_______|_________________________|

  � MagicSink will drain a huge amount of MP and inflict Silence if possible.
    However, the amount it drains doesn't reflect on the enemy's current MP,
    meaning if someone has 2 MP left, Genshi will still drain 80+. Very nice!

PRINCE REIKAN
�������������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | WaterMeld     |  -- | --- | --/-- | ---- | ----- | HP+, move free in water |
 | WaterHeal     |  22 |  2  |  4/4  | A: 0 | Water | Heal HP + Cure Poison   |
 | Poison        |  32 |  3  |  8/Mx | A: 0 | Water | Dmg + Poison (MO: 44)   |
 | IceBlades     |  36 |  4  |  8/Mx | A: 0 | Water | Dmg + Numb (MO: 57)     |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | RipFang       |  -- |  1  |  4/6  | A: 0 | Water | Drain 100+ HP (G: 1)    |
 | TailWhip      |  -- |  2  |  4/4  | L: 3 | Gold  | Damage (MO: 85, G: 2)   |
 | IceBreath     |  -- |  4  |  8/10 | L: 3 | Water | Damage (MO: 89, G: 4)   |
 |_______________|_____|_____|_______|______|_______|_________________________|

LORD TAURUS
�����������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | Levitate      |  35 |  0  |  0/0  | A: 0 | ----- | Allows user to float    |
 | Meteor        |  41 |  2  | Mx/Mx | A: 0 | Earth | Damage (MO: 55)         |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | BullHorn      |  -- |  1  |  4/6  | T: 0 | Earth | Damage (MO: 120, G: 1)  |
 | BullRush      |  -- |  4  |  2/2  | L: 3 | Earth | Damage (MO: 85, G: 4)   |
 | MeltDown      |  -- |  5  |  8/10 | L: 3 | Fire  | Damage (MO: 101, G: 5)  |
 |_______________|_____|_____|_______|______|_______|_________________________|

  � It's worth noting that, as useful as Levitate is for traversing terrain,
    the spell can still miss for some reason.

LADY TESSEN
�����������
  _______________ _____ _____ _______ ______ _______ _________________________
 | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
 |���������������|�����|�����|�������|������|�������|�������������������������|
 | FireFan       |  38 |  3  |  2/8  | A: 2 | Fire  | Damage (MO: 45)         |
 | Blazedart     |  30 |  4  |  8/Mx | A: 0 | Fire  | Damage (MO: 50)         |
 | FireGuard     |  55 |  0  |  4/4  | Ring | Fire  | Damage (MO: 50)         |
 |---------------+-----+-----+-------+------+-------+-------------------------|
 | Poison Needle |  -- |  1  |  4/6  | T: 0 | Water | Dmg/Poison (MO:85, G:1) |
 | Ironcut       |  -- |  2  |  4/6  | L: 3 | Fire  | Damage (MO: 90, G: 2)   |
 | ToxicCut      |  -- |  0  |  0/0  | A: 2 | Fire  | Dmg/Poison (MO:75, G:4) |
 |_______________|_____|_____|_______|______|_______|_________________________|

___________________________________
�����������������������������������
WERECHANGE                   [WRCH]
___________________________________
�����������������������������������
 All characters except Sanzo will have a Werechange option in battle. Picking
 the command will turn that unit into a giant beast with specialized attacks
 that run on "G" (Gauge points) instead of MP. The downside is that only one
 person may be in werechange at one time, and that the gauge can't be refilled
 by any method during battle. Also, the werechanged unit cannot be targeted by
 ally curative spells, although s/he is immune to status effects anyway.

 The Weregauge -- found in the upper-left corner of the screen -- displays the
 amount of "G" left. Each time an attack is used, the gauge decreases a correct
 amount of notches from right to left. When the game starts, the gauge has few
 "G" in it; but, by getting Wereform points during battle, the gauge will level
 up and gain more notches/"G". Leveling up the gauge often coincides with a
 Guardian obtaining a new ability, which is also the only way they get them.

 Here's a list of when allies learn new abilities:

      Lv 04 = Howl [Great Ape]
      Lv 05 = JumpQuake [Raging Boar]
      Lv 07 = DarkBlade [River Lord]
      Lv 08 = WingBlade [Bronze Dragon]
      Lv 10 = BoarsRush [Raging Boar]
      Lv 11 = BlindMist [River Lord]
      Lv 11 = WindCharm [Butterfly Queen]
      Lv 12 = LifeWind [Butterfly Queen]
      Lv 13 = FireDance [Great Ape]
      Lv 14 = Wind Scales [Bronze Dragon]
      Lv 15 = DarkHole [River Lord]
      Lv 17 = BriarPatch [Butterfly Queen]
      Lv 18 = Slashdive [Bronze Dragon]
      Lv 20 = Inferno [Great Ape]
      Lv 21 = UltraTusk [Raging Boar]
      Lv 24 = Milky Way [River Lord]
      Lv 25 = Heaven's Garden [Butterfly Queen]
      Lv 26 = EarthQuake [Raging Boar]
      Lv 27 = ElectricBreath [Bronze Dragon]
      Lv 30 = WereClone [Great Ape]

 Using Werechange will damage all (8) panels around the user during the
 transformation, breaking any items housing hidden treasure chests, such as
 trees or rocks. Breakable items are denoted with a "lightning bolt" icon when
 hovered over with the battlefield cursor. Note that these breakables can ONLY
 be destroyed if they're in the way of the attack, meaning they're within the
 area or trajectory of a targeted enemy. The good news is that some enemies'
 werechange-like forms can also destroy these panels, so baiting them into
 doing the footwork can be a boon in getting those chest contents earlier.

___________________________________
�����������������������������������
ATTACK TYPES                 [ATKT]
___________________________________
�����������������������������������
 Various weapons/abilities have certain "attack types".

 Bow #   : Attacks unit at the bow's current range
 Ring    : Attacks all (8) adjacent panels around current spot
 Area 0  : Targets self only, Range: 0
 Area 1  : Plus-shaped (+) 5-panel damage
 Area 2  : Star-shaped (+) 13-panel damage
 Touch # : Attacks an adjacent unit
 Straight: Attacks an adjacent unit (2/3-panel) but has no piercing effect

 Area is easy to determine. If something is "Area: X" in type, it goes "X" in
 all straight directions and (X-1) diagonally. So for Area: 0, it targets only
 oneself; for Area 2, see the diagram below.

 AREA 1       AREA 2   [ETC.]
                 _
    _          _|_|_
  _|_|_      _|_|_|_|_
 |_|_|_|    |_|_|_|_|_|
   |_|        |_|_|_|
                |_|

___________________________________
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ELEMENTAL AFFINITY           [ELMN]
___________________________________
�����������������������������������
 Each character has an elemental affinity, meaning s/he is of that element and
 excels at scrolls of that type, as well as getting the most growth in that
 type. For instance, Sanzo is Life (also called Wood in-game) type and will
 excel at healing and nature-type abilities; however, s/he won't get very good
 growth in Gold/Water types without accessories to help boost them.

 These elemental affinities affect how potent the scrolls are, as well as what
 scrolls can be equipped. For instance, UltraPoison is Water Lv21 and can only
 be equipped on those of high water affinity, such as Sa Gojo or Chin Genshi.
 Thus, it pays to know the units' abilities and help improve their weakpoints
 via accessories that boost growth.

 The only anomaly to the strongpoint/weakpoint argument is Chin Genshi, who
 is very strong in all areas. At Lv39 for instance, without boosting, he has
 at least 17 in his worse points (Gold) and 28 in his best (Wood/Life). He's
 great at magic-casting which should make him a prime-time player.

___________________________________
�����������������������������������
STATISTIC OVERVIEW           [STTS]
___________________________________
�����������������������������������

 LV   -> Unit's current level
 EXP  -> Unit's current experience level (out of 100)
 HP   -> Unit's current hit points
 MP   -> Unit's current magic points
 WAR  -> 'Raw' attack stat of character
 MGC  -> Determines unit's potency with scrolls
 SPD  -> Determines who acts faster in turn order
 LUCK -> Determines how often critical hits occur
 OFF  -> Used in physical attack damage (formula: WAR + Weapon ATK)
 DEF  -> The higher it is, the less physical damage incurred

___________________________________
�����������������������������������
STATUS EFFECTS               [STEF]
___________________________________
�����������������������������������

 There are only five status effects in this game, and all of them (except
 Stone) will "time out" after three turns -- this goes for the enemy also.
 Stone status can only be cured with a Destone Potion. Some abilities, such
 as Cure, refresh the player's non-Stone status, while others like WaterHeal,
 target a specific status (in this case Poison) and remove it.
  _________ __________________________________________ ______________________
 | NAME    | EFFECT                                   | REMOVAL              |
 |���������|������������������������������������������|����������������������|
 | Numb    | Unit is paralyzed and can't attack/evade | Cure Potion, 3 Turns |
 | Charm   | Unit attacks allies only                 | Cure Potion, 3 Turns |
 | Stone   | Unit petrified and can't attack/evade    | Destone Potion       |
 | Poison  | Unit loses HP at end of each turn        | Cure Potion, 3 Turns |
 | Silence | Unit cannot use MP-consuming abilities   | Cure Potion, 3 Turns |
 |_________|__________________________________________|______________________|

___________________________________
�����������������������������������
FORGE                        [FRGE]
___________________________________
�����������������������������������
 Some towns will have a 'Smith' which will increase a Guardian's weapon for a
 fee. This is the only way to increase Guardians' weapons' attack power; but,
 each town often can only bring them up one level at a time. Sanzo's Mercy
 Staff is the only weapon which upgrades in another fashion, and that's by
 collecting Guardians. Also of note, a Guardian can achieve 'Max' level on
 his/her weapon by using Star Ore during Chapter 3; however, only one unit's
 able to do this so the player must choose wisely. Here's a table of costs --
 see the weapon section for more information on upgrades.
               _______________ _______ _______ _______ _______
              | NAME          | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 |
              |���������������|�������|�������|�������|�������| 
              | Nyoibo        |   750 |  1700 |  3000 |  4500 |
              | IronRake      |   600 |  1600 |  2800 |  3900 |
              | Golden Sword  |   700 |  1600 |  2800 |  4000 |
              | Moonpole      |   700 |  1550 |  2900 |  4200 |
              | HeartSeeker   |  ---- |  ---- |  3100 |  4300 |
              | Starbless     |  ---- |  ---- |  2900 |  4200 |
              | Miststave     |  ---- |  ---- |  2900 |  4200 |
              | Waterstick    |  ---- |  ---- |  2900 |  4200 |
              | Leveler       |  ---- |  ---- |  2900 |  4200 |
              | Tigerblade    |  ---- |  ---- |  2900 |  4200 |
              |_______________|_______|_______|_______|_______|

___________________________________
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WALKTHROUGH NOTATION         [WLKN]
___________________________________
�����������������������������������
 This notation will be used for viewing ASCII battle maps:

 Tr = Tree
 Br = Bridge
 Ch = Chest (Treasure)
 Rk = Rock
 Cr = Crest
 Pt = Pot
 Wt = Water
 Rl = Railing
 Fr = Furniture
 Pd = (Pressure) Pad
 Cn = Cannon
 El = Elevator
 Db = Debris
 St = Stone

 Blank spaces represent holes or places where one can normally not tread. Some
 gaps can be bridged by floating/flying characters, but other times nothing's
 able to move to that space (such as a pillar connected to a ceiling).

                                                    _________________________
___________________________________________________/ III. WALKTHROUGH [WLKT] |_
�������������������������������������������������������������������������������
01) Monkey Rock                                                          [WK01]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 CHAPTER 0: Prologue
 CHAPTER 1: Journey's Companions

 After starting the game, the player can choose a character. Unlike similar
 games that gives this choice between allies (like Threads of Fate), there's
 no significant change. The boy's name will be Genjo and adopts the name Sanzo
 for the upcoming journey; the girl will do the same. So, in essence, pick one
 y'like and start the thing up! Short synopsis: the Goddess Kannon appears to
 Genjo in a dream and asks him/her to visit the Thunder Temple in India, using
 a special staff as a way to meet Guardians along the way. After some scenes,
 the first battle in the game starts.

    00 01 02 03 04 05 06 07 08 09 10 11
  |�������������������������������������| ENEMY 
A | -- -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- Tr -- -- -- -- -- -- -- -- -- -- |  � Lv1 Centipede [2] - 255 HP
C | -- -- -- -- -- -- -- -- -- -- -- -- |  � Lv1 Wolfman [2] - 145 HP
D | -- -- -- -- -- -- -- -- -- -- -- -- |  � Lv1 Imp [1] - 88 HP
E | -- -- -- -- -- Br -- -- -- Cr -- -- |
F | -- -- -- -- -- Br -- -- -- -- -- -- | ITEMS
G | -- -- -- -- -- -- -- Ch -- -- -- -- | �����
H | -- -- -- -- -- -- -- -- -- -- -- -- | (G-07) - Cure Potion
I | -- -- -- -- -- -- -- -- Tr -- -- -- |
J | -- -- Tr -- -- Tr -- -- -- -- -- -- | The trees can't be broken on this
K | -- -- Tr -- -- -- -- -- -- -- -- -- | level, so don't pay 'em any mind.
  |_____________________________________|

 Since this battle is a tutorial of sorts, the voice from the rock will guide
 Sanzo on how to give the enemies the temporary slip. Move toward the log
 bridge and cross it, standing on the G-05 tile of the map. Pick "Use" from
 the menu and select the bridge to make it fall -- now the foes have to go
 around.

 Get the item and kill the imp near the rock. At this point, Sanzo can grab
 the crest...OR, take advantage of the high ground and kill the wolfmen for
 easy experience. The heal spell is learned from the start, so take advantage
 of it. Remember that the higher the player is, the more damage is done;
 inversely, the lower the enemy is, the less damage they do. Just make sure to
 stand on the edge of the rock so none of the opposition get on level ground.
 The Centipedes' DEF will be too high for them to be killed, probably, so end
 the session after murdering the weaker wolfmen.

 ---

 Afterwards, Son Goku joins the team!

_______________________________________________________________________________
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02) Mt. Darkwind                                                         [WK02]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07
  |�������������������������| ENEMY
A | -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- Rk -- -- -- |  � Lv2 Thief [4] - 112 HP
C | -- -- -- -- -- -- Tr -- |  � Lv2 Bandit [2] - 102 HP
D | -- -- -- -- Rk Rk -- -- |
E | -- -- -- -- -- -- -- -- | ITEMS
F | Rk -- -- -- Tr Rk -- -- | �����
G | -- -- -- -- -- -- -- -- | (F-00) - Cure Potion 
H | -- -- -- -- -- -- -- -- | (B-04) - Turban
I | -- -- -- Rk -- -- -- -- |
J | -- -- -- -- -- -- -- -- | 
K | -- -- -- -- -- -- Tr -- | This is the first battle where Son Goku can let
L | -- -- -- -- -- -- -- -- | loose and damage enemies with his Werechange, as
  |_________________________| well as destroy surrounding scenery. There is a
                              hidden Turban on a hilltop rock, while a Cure
 Potion can be found in the rock nearest Sanzo's starting position. Goku will
 have little problem dealing with the enemies, but as RPGs go, the enemy likes
 to target the weakest link first...and that's Sanzo. S/he can take over 80
 damage a turn if the enemy gangs up on her -- remember Bandits have ranged
 attacks. Thieves have great movement rage, so wait for them to draw near and
 try to damage as many as possible with Werechange. If the enemies are putting
 the team in a bind (Sanzo should be healing every turn every turn), use the
 battlefield boundary as a way to prevent the ruffians from getting closer.
 Note that to get both hidden items, Goku must use 'Werechange' while in his
 Great Ape state to conserve what's left of the gauge for the 2nd item.

 ---

 Equip the Turban on Son Goku if it was obtained and head to the first town on
 the long trek.

_______________________________________________________________________________
�������������������������������������������������������������������������������
03) Ko Lodge                                                             [WK03]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 After observing a scene where a journeyman chef named Cho Hakkai is fired
 from his job, Sanzo can't help but find him and see what's going on. But, a
 town pitstop can never be as simple as that...

    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- |  � Lv3 Imp [4] - 102 HP
C | -- -- -- -- -- -- -- -- Tr -- -- |  � Lv3 Wolfman [2] - 160 HP
D | -- -- -- -- -- -- -- Tr -- -- -- |
E | -- -- -- -- -- -- -- -- -- -- -- | ITEMS
F | -- -- -- -- -- Br -- -- -- -- -- | �����
G | Wt Wt Wt Wt Wt Br Wt Wt Wt Wt Wt | (H-07) - Magic Potion
H | -- -- -- -- -- Br -- Pt -- -- Ch | (H-10) - Leather Jerkin
I | -- -- -- -- -- -- -- -- -- -- -- |
J | -- -- -- -- -- -- -- -- -- -- -- |
K | -- -- -- -- -- -- -- -- -- -- -- | Hakkai will join in for this battle but
  |__________________________________| cannot be controlled ('Guest' state).
                                       He has a lot of HP at this point; Sanzo
 shouldn't need to babysit him by healing...but don't get too far away that he
 might need it! Use Werechange to destroy the water jug at H-07 and get the
 Magic Potion, and have Sanzo work around the house's side to get the Leather
 Jerkin chest by the creek. Alternatively, destroy the water jug and enemies
 nearby, then block the bridge with Goku so Sanzo can steal the jerkin without
 annoyances. Cho Hakkai tends to alternate with Rockdrop and physical attacks,
 and should prove useful in either decision.

 ---

 The new, piggish friend will join the party afterwards. Unlike battlefields
 previously visited, towns currently accessible can be entered from the world
 map. The shops here will provide equipment on par with what's available, as
 well as selling 'special' items (at Store). I suggest getting a 2nd Leather
 Jerkin for the male character who doesn't have one, and the Ironskin scroll
 (Raise DEF in-battle) for Hakkai, the only one who can equip/use it at the
 moment.

 There is also a dojo to be fought. There are two levels always available:
 Beginner and Advanced. However, the dojo master can be fought if the party
 is of proper level (usually on par with enemies in the Advanced course). Beat
 the dojo master and receive a license which is used in a sidequest later on.
 Note that while EXP is gained during the fights, cash isn't; also, Werechange
 options can't be used either! Bring several Healing/Magic Potions with, rely
 on multi-enemy attacks, and use the battlefield boundary to prevent attacks
 at all sides. [NOTE: The team may not be powerful enough to fend off 9 foes
 so this can be done later as well.]

_______________________________________________________________________________
�������������������������������������������������������������������������������
04) Hawk Isle                                                            [WK04]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11 12
  |����������������������������������������| ENEMY
A | -- -- Wt Wt Wt Wt Wt Wt Wt -- -- -- Tr | �����
B | -- -- -- Wt Wt -- -- Wt Wt Wt -- Rk -- |  � Lv? B. Dragon [1] - 380 HP
C | -- -- -- Wt Wt -- -- -- Wt Wt Wt Wt Wt |
D | Wt Wt Wt Wt -- -- -- -- -- Wt Wt Wt Wt | ITEMS
E | Wt Wt Wt Wt -- -- -- -- -- Wt Wt Wt Wt | �����
F | Wt Wt Wt Wt -- -- -- -- -- Wt Wt Wt Wt | (A-12) - Leather Helmet
G | Wt Wt Wt Wt Wt -- -- -- Wt Wt Wt -- -- |
H | -- -- -- Rk Wt Wt Wt Wt Wt -- -- Tr -- |
I | -- -- -- -- -- -- -- -- -- -- -- -- -- | This battle can end up being an
  |________________________________________| easy one, even with the dragon's
                                             semi-powerful attacks. Most of
 them will do 40-50, to a single target (DragonBite) or a couple (Tail Whip).
 If the Leather Helmet chest is wanted, move Son Goku near the shore and use
 the 'Cloud' skill to immediately bridge the gap to the small island. Spend a
 few turns using Werechange then collect it and have him join the fray. As for
 the other two, stay on the high ground when attacking. Ryorin will retreat to
 the island after attacking, but don't follow her -- it just makes one a bit
 more vulnerable on her next strike. Heal as normal and use Ironskin if able,
 which should help some.

 ---

 After battle, Shu Ryorin will join the party.

_______________________________________________________________________________
�������������������������������������������������������������������������������
05) Grace Spring                                                         [WK05]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Visit Chin Lodge, the next spot on the world map, for some scenes that allow
 the player to visit Grace Spring in the south. That's where some fightin'
 starts.

    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A | -- -- -- -- -- -- Wt Wt Wt -- -- | �����
B | -- -- -- -- -- -- -- Wt Wt Wt -- |  � Lv5 Imp [2] - 116 HP
C | -- -- -- -- -- -- -- -- Wt Wt Wt |  � Lv5 Wolfman [2] - 175 HP 
D | -- -- -- -- -- -- -- -- Wt Wt Wt |  � Lv5 Lizardman [2] - 150 HP
E | -- -- -- -- -- -- -- -- -- -- Wt |
F | -- -- Tr -- -- -- -- -- -- -- -- | ITEMS
G | -- Rk -- -- -- -- -- -- -- -- -- | �����
H | -- -- -- -- -- -- -- -- -- -- -- | (K-08) - Monk's Cap
I | -- -- -- -- Rk -- -- -- -- -- -- | (I-04) - Heal Scroll
J | -- -- -- -- -- -- -- -- -- -- -- | (F-03) - Healing Potion
K | -- -- -- -- -- -- -- -- Tr -- -- |
L | -- -- -- -- -- -- -- -- -- -- -- |
M | -- Tr -- -- -- -- -- -- -- -- -- | For this battle, Sa Gojo will be near
N | -- -- -- -- -- -- -- -- -- -- -- | the water and acts as a Guest. Battle
  |__________________________________| ends if he's slain, so there's no time
                                       to waste -- most enemies are nearest
 him, anyway. Lizardmen are the new enemy and aren't too special, acting in the
 same capacity as an archer. If Gojo gets in trouble, Ryorin's Werechange form
 (Black Dragon) can go over the large rocks on either side of the spring, and
 is ideal or helping him quickly. Other than that, the items around here aren't
 that special besides the Monk's Cap which is currently unbuyable (but soon
 won't be). Battle ends when the guest reaches the end of the road near where
 the allies started. Defeating all enemies isn't really possible as new ones
 appear near the pond after several turns. Both Hakkai and Ryorin are able to
 use Ironskin spells by (apx.) Lv5, so that should help somewhat, particularly
 for the latter.

 ---

 Surprisingly, Sa Gojo doesn't join immediately afterwards like the others!

_______________________________________________________________________________
�������������������������������������������������������������������������������
06) Chin Lodge                                                           [WK06]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Back in Chin Lodge, the town elder gives a Healing Potion & Cure Potion as
 thanks for helping alleviate the mysterous sleep spell. After some more
 scenes, the Guardian Mother

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 
  |�������������������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |  � Lv6 Flyman [2] - 133 HP
C | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |  � Lv6 Wolfman [3] - 182 HP
D | -- -- Pt -- -- -- -- -- -- -- -- -- -- -- |  � Lv7 Old Man Nyoi - 270 HP
E | -- -- -- -- -- -- -- -- -- -- -- Pt -- -- |
F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
G | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | �����
H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |  None!
I | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
J | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
K | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | This battlefield is larger
L | -- -- -- -- -- -- -- -- -- Pt -- -- -- -- | than previous ones, but there
M | -- -- Pt -- -- -- -- -- -- -- -- -- -- -- | are no items to find so keep
  |___________________________________________| exploration to a minimum!

 Sanzo will mention that s/he can use the "Summon" command now. Doing so will
 let Mother help her out for three turns, in which all allies recover HP and
 Sanzo's will gain the 0-MP "CharmBlade" physical attack. Pulling back to
 prevent the enemy from clobbering everyone is wise, and once Ironskin and
 such things are cast, going after Nyoi is recommended (EXP can always be
 obtained in Trianing, remember). Flymen can use the "Bramble" and "Cure"
 skills, while Nyoi has a long-range attack called "LifeSteal". With so many
 enemies able to pick away at Sanzo from the start, staying back is actually
 a good idea. Since the Flymen will heal Nyoi if his HP gets too low, it's
 best to take them out immediately if in range. LifeSteal costs 32 MP, so the
 boss can only cast it thrice.

 ---

 Nyoi flees after being routed, but Sa Gojo will join up! Save when possible
 and the new route west will open up. It's worth noting that, with the new
 5-person party, getting the dojo license from Ko Lodge is a lot easier (not
 to mention the Mother summon is great!).

 The Mire River is the next destination.

_______________________________________________________________________________
�������������������������������������������������������������������������������
07) Mire River                                                           [WK07]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07
  |�������������������������| ENEMY
A | -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- |  � Lv7 Imp [3] - 130 HP
C | -- -- -- -- -- -- -- -- |  � Lv7 Flyman [2] - 140 HP
D | -- -- -- -- -- -- -- Wt |  � Lv7 Centipede - 303 HP
E | Wt -- -- Wt Wt Wt Wt Wt |  � Lv8 Rhinon - 320 HP
F | Wt Wt Wt Wt Wt Wt Wt Wt |
G | Wt Wt Wt Wt Wt -- -- Wt | ITEMS
H | Wt Wt Wt Wt Wt -- -- Wt | �����
I | Wt Wt Wt Wt Wt Wt Wt Wt |  None!
J | Wt Wt Wt Wt Wt Wt Wt Wt |
K | Wt Wt Wt Wt Wt Wt Wt Wt |
L | Wt -- -- Wt Wt Wt Wt Wt | This battle would be like any other, really, but
M | Wt Wt Wt Wt Wt Wt Wt Wt | Sanzo will start on the shore nearest the enemy
N | Wt Wt Wt Wt Wt Wt -- -- | ranks (given the scene prefacing it). All other
O | Wt Wt Wt Wt Wt Wt Wt Wt | allies are near the rocks in the other end. As
P | Wt Wt Wt Wt Wt Wt Wt Wt | one knows, if Sanzo dies the game ends, so there
Q | -- -- -- -- -- -- -- -- | isn't any time to waste -- bring the monk toward
R | -- -- -- -- -- -- -- -- | the water and everyone else forward. Son Goku's
S | -- -- -- -- -- -- -- -- | Cloud spell is especially useful in closing the
T | -- -- -- -- -- -- -- -- | gap, just as Ryorin's draconic Werechange. Also
  |_________________________| worth noting is that Gojo will regain HP so long
                              as he's in the water, and also gets uninhibited 
 movement unlike others -- all thanks to the WaterMeld skill!

 Now the two enemies of particular attention are the Centipede and Rhinon. The
 former appeared early but didn't have to be defeated. It's got high defense
 but is a little easier to defeat once it's forced into the water. Rhinon, the
 boss here, will use "IronRing" to reduce all allies' stats for a bit, making
 it slightly harder to get by. Counteract this somewhat by making everyone
 except Gojo stand on a rock, where most trudging enemies will have their
 attacks reduced. Rhinon can only cast it once, but his physical attack has a
 3-panel range that can be rather damaging if left alone. Gojo's WaterBlade
 attack can reduce the target's offensive abilities, which is perfect for
 taming Rhinon...for 3 turns at least. By using the Mother summon and Ironskin
 on a few characters, soldier on until IronRing wears off and things'll be a
 lot easier. [Werechanging removes IronRing's effects apparently.] Battle ends
 when Rhinon is defeated.

 ---

 Naturally, the goofy boss escapes to live another day. Save once back on the
 world map and re-enter the river area to find a town. Check out the shop and
 give some Chain Mail to Ryorin and outfit the rest of the party accordingly.
 In addition, a few new options are available in town: Smith & Post.

 'Smith' allows Sanzo's companions (ONLY) to upgrade their weapons' attack
 abilities. Spending lots of cash here is easy by taking the Post jobs, but
 at the very least, upgrade Shu Ryorin's as her attacks are rather paltry and
 undermine her physical non-Werechange skills. Sanzo's staff powers up via
 finding Guardians (used in conjunction with Summon command, that is) and is
 not applicable for the service. Only one weapon level-up per person here!

 'Post' allows the team to gain some cash by doing odd jobs and deliveries.
 Once they go to the town/etc. and complete the job, return to the lodge where
 the task was given out and 'Report' for pay! Pretty simple, although some jobs
 run the risk of bandit attacks. Here are the current jobs:

 PLACE         ORDERS            CASH  ENEMIES?
 �����         ������            ����  �������������������������������������
 Ko Lodge      Deliver Pearls    1860  Thief [5], Bandit [3]
 Hawk Isle     River Dammers      750  Thief [3], Bandit [3]
 Ko Lodge      Deliver Medicine   644  None
 Ko Lodge      Deliver Wine       495  None
 Hawk Isle     Night Noises       750  Imp [2], Lizardman [2], Flyman [2]
 Ko Lodge      Deliver Gold      1853  Thief [5], Bandit [3]
 Ko Lodge      Deliver Turf       940  Thief [5], Bandit [3]
 Mt. Darkwind  Deliver Cotton    1764  None
 Ko Lodge      Deliver Letter     294  None
 Ko Lodge      Deliver Balls      936  Thief [5], Bandit [3]
 Mt. Darkwind  Toll Thieves       750  Bandit [7]
 Grace Spring  Hot Springs       Item  Imp [2], Lizardman [2], Flyman [2]
 Ko Lodge      Deliver Mahogany  1530  Thief [5], Bandit [3]
 Monkey Rock   Gather Dyes        600  Wolfman [3], Birdman [3]
 Ko Lodge      Wild Dogs          600  Wolfman [6]

 For more information on the jobs, see the appropriate section. Moon Hill is
 the next place to hit up, so let's go!

_______________________________________________________________________________
�������������������������������������������������������������������������������
08) Cherry Plains                                                        [WK08]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Visit Moon Hill and another dream will come to Sanzo, directing him/her to
 the north. There's only one place there, so...

    00 01 02 03 04 05 06 07 08 09 10 11
  |�������������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- -- |  � Lv8 Imp [4] - 137 HP
C | -- -- -- -- -- -- -- -- -- -- -- -- |  � Lv8 Birdman [2] - 187 HP
D | -- -- -- -- -- -- -- -- -- -- -- -- |  � Lv8 Lizardman [2] - 172 HP
E | -- -- -- -- -- -- -- -- -- -- -- -- |  � Lv9 P. Ivy - 300 HP
F | -- -- -- -- -- -- -- -- -- -- -- -- |
G | -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- -- -- -- -- -- -- -- -- -- -- | �����
I | -- -- -- -- -- -- -- -- -- -- -- -- |  None!
J | -- -- -- -- -- -- -- -- -- -- -- -- |
K | -- -- -- -- -- -- -- -- -- -- -- -- |
L | -- -- -- -- -- -- -- -- -- -- -- -- | To save the dryads' tree, the team
  |_____________________________________| interferes with Poison Ivy, who is
                                          the apparent landowner. The field's
 almost purely flat with no breakable things, which means there's no ground to
 get the advantage on. Kickstart the battle with a Mother summon and Werechange
 into River Lord to spam Mist/DarkBlade. Birdmen should be new units as far as
 mandatory battles go, but they're just flying sword-users -- nothing special.
 Madame P. Ivy is an archer type, and thus isn't that powerful at level ground.
 She also knows RockShield which is just basically "Ironskin" that can be cast
 on a nearby ally. Overall, pretty easy given the geography of the place.

 Afterwards, there's another battle!

    00 01 02 03 04 05 06 07 08
  |����������������������������| ENEMY
A |                            | �����
B |       --    -- -- --       |  � Lv1 Imp - 88 HP
C |    -- Ch    -- -- --       |  � Lv9 Wolfman [2] - 205 HP
D |    --       -- -- --       |  � Lv9 Flyman [2] - 154 HP
E | -- --          --          |  � Lv9 Lizardman [3] - 180 HP
F | -- --          -- -- --    |  � Lv? Mahoraga [1] - ??? HP
G | -- -- --             --    |
H | -- -- -- -- -- --    --    | ITEMS
I | -- -- -- -- --       -- -- | �����
J | -- -- --    -- -- -- -- -- | (C-02) - Emperor Helmet
K | -- -- --    -- --          |
  |____________________________|
                                 The large square platforms will sink when a
 person stands on them, and even further depending on the number of people.
 Son Goku's Cloud ability will rock the house here, and he should be the one
 to get the Emperor Helmet since whoever tries to can't get back up the way
 s/he came. Summon Mother like normal of course, and just take Goku up to the
 platform Mahoraga's on for a Werechange. Howl is a great technique to use up
 there as it inflicts Numb quite easily. Mahoraga can use WaterHeal as well,
 so don't waste any time! The boss takes diminished damage from Werechange
 forms, but physical damage is A-OK -- his HP may be hidden, but it's around
 250, I'd imagine.

 ---

 Finally, after the long twofer, some scenes with Lady Kikka will play...and
 she joins the party! Sanzo will also get a new summon "Warrior" at this time.
 Don't forget to upgrade Kikka's weapon at the Mire River smithy, or fight for
 the dojo license now that the sixth ally can join the fray.

 Yuimen marks China's border, so make sure to complete any unfinished business
 in Tang (like dojo licenses) before leaving.

_______________________________________________________________________________
�������������������������������������������������������������������������������
09) YUIMEN                                                              [WK09]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 CHAPTER 2: Western Overlord

 The shop here has some better upgrades, so buy them and don't forget the good
 'Group Heal' scroll in the Special section. The chemist's place sells Destone
 and Healing+ Potions as well, so grab a few (the former in particular). When
 buying something in the store, Cho Hakkai will comment about a delicious smell
 from next door and will sample some eggrolls -- this is useful as part of a
 sidequest he has, so don't forget to do buy something! Lastly, the Smith here
 will raise weapons to Lv2...so basically the same as in Mire River. A dojo can
 be fought here as well.

 On the world map, the path splits in two with the next mandatory point being
 Mt. Cloud. The routes are:

 PATH A: Turfan -> Firetop -> Infidel City
 PATH B: Mist Mt. -> Biku ->Helmet Peak

_______________________________________________________________________________
�������������������������������������������������������������������������������
10) Turfan                                                      [PATH A] [WK10]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 A story of how the Lucky Temple has become a monster nest due to a spirit
 almost scares Ryorin off, but the party forces her to come with as they do
 an investigation... Only four allies can be brought into this next battle.

    00 01 02 03 04 05 06 07 08
  |����������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- | �����
B | -- --    -- -- --    -- -- |  � Lv10 Bug [5] - 261 HP
C | -- -- -- -- -- -- -- -- Bl |
D | --    -- -- Bl Rk -- -- -- | ITEMS
E | -- --    -- -- -- -- -- -- | �����
F | -- -- -- -- --    --       | (J-03) - Steel Cap
G | -- Bl -- -- -- -- --       | (M-06) - Luck Stone
H | -- -- -- -- -- -- --       |
I | -- -- -- --    -- -- -- -- |
J | -- -- -- Rk -- -- -- -- -- | The goal for winning is to clean up the blood
K | -- --    Bl -- -- --    -- | smears, which is done, like usual, by picking
L | -- -- -- -- -- --    -- -- | 'Use' while standing adjacent to the squares.
M | -- -- -- -- -- -- Rk Bl -- | Sanzo reminds the player of this fact, also.
  |____________________________|
                                 There are five splotches overall, in various
 corners of the room. Everyone has the 'Use' option in this case, but only
 Sanzo can clean them up (the others refuse in semi-funny ways). Assuming the
 player is similarly levelled and has upgraded equipment from Yuigen, the Bugs
 will be pretty crappy in comparison. Most physical fighters (not Kikka/Sanzo)
 with a Lv2 weapon should be able to exploit the slimy worms' mediocre DEF.
 Item-wise, the Luck Stone is the only thing worth getting. If the enemies die
 before the bloodspots are cleaned up, five more will appear on the following
 turn...so it's best to leave one alive and go about the janitorial duties. ;p
 Battle immediately ceases when the place is cleaned up properly.

 ---

 The spirit departs to the afterlife and leaves behind a Spring Comb accessory
 [Immune: Charm] that females can equip. A villager says that a meteor fell
 near Firetop nearby, which piques the party's interest. Turfan has a chemist
 and Dojo as well.

_______________________________________________________________________________
�������������������������������������������������������������������������������
11) Firetop                                                     [PATH A] [WK11]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14
  |����������������������������������������������| ENEMY
A |                                     -- -- -- | �����
B |                -- -- -- -- -- -- -- -- -- -- | � L12 Birdman [2] - 217 HP
C |                   -- -- -- -- -- Rk -- -- -- | � L12 Wolfman [2] - 227 HP
D |                   -- -- -- -- -- -- -- -- -- | � L12 Lizardman [2] - 202 HP
E |    -- -- --       -- -- Rk -- -- -- -- -- -- | � L12 Conjuror [2] - 201 HP
F |    -- Ch --                --       --       | � L?? Yaksa - ??? HP
G |    -- -- -- --             --       --       |
H |    -- -- -- -- --          --       --       | ITEMS
I |          --          -- -- -- -- -- -- --    | �����
J |                   -- -- Rk -- -- -- -- --    | (F-02) - Fireball Scroll
K |                   -- -- -- -- -- -- -- --    | (J-08) - Speed Potion
L |    -- --          -- -- -- -- -- -- -- --    | (C-11) - Charm of Defense
M |    -- -- -- --    -- -- -- -- -- -- -- --    |
N |    -- -- --          -- -- -- -- -- --       |
O |                                              | After the opening scenes,
  |______________________________________________| Sanzo will step on part of
                                                   the path that floats down
 the lavaflow, separating him/her and Kikka/Ryorin/Hakkai from the two men
 on solid ground. Enemies appear at this point and thus the problem of uniting
 the party once again. Sanzo should get the Fireball scroll chest and walk
 back onto the tiny 1x1 platform (H-05 on map) to reconnect the paths. In the
 meantime, Werechange Ryorin and Lady Kikka so they can fly across the path to
 Gojo and Goku. Hakkai will have to wait until the path is reconnected. Since
 each character takes 10 damage each turn due to extreme heat in the volcano,
 make sure the Mother summon is smoothing that damage over.

 The new enemy here is the Conjuror, a floating-type enemy that appears in the
 upper reaches of the lava "waterfall" region. It uses magic spells and has a
 good vantage point due to that height differential. All three items found in
 this map are worth getting, although the Charm of Defense is nestled on a
 steep embankment so destroying it's a bit trickier.

 The boss knows and likes to spam Rockdrop most of the time, although he has
 a physical attack that can be damaging as well. His HP's hidden but it's
 around 450-500, I'd guess.

 ---

 Afterwards, a new Guardian is obtained: Fool. He'll bolster the party's ATK
 stats and give Sanjo a fiery attack to boot!

_______________________________________________________________________________
�������������������������������������������������������������������������������
12) Infidel City                                                [PATH A] [WK12]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Upon entering the city, some people accost Sanjo, saying that all monks must
 be executed and a reward'll be given for each one. After some scenes, there
 is a battle!

    00 01 02 03 04 05 06 07 08 09 10 11
  |�������������������������������������| ENEMY
A | Ch -- -- Tr -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- Tr -- -- -- -- -- -- |  � Lv14 Fighter [3] - 250 HP
C | -- -- -- -- -- -- -- -- -- -- -- -- |  � Lv14 Spearman [3] - 240 HP
D | -- -- -- -- -- -- -- -- -- -- -- -- |  � Lv14 Archer [2] - 230 HP
E | -- -- -- -- -- -- -- -- -- Rl Rl -- |  � Lv15 King Kobi - 300 HP
F | -- -- -- -- -- -- -- -- -- Rl -- -- |
G | -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- -- -- -- -- -- -- -- -- -- -- | �����
I | -- -- -- -- -- -- -- -- -- -- -- -- | (A-00) - Destone Potion
J | -- -- -- -- -- -- -- -- -- Rl -- -- | (O-05) - Ring of Speed
K | -- -- -- -- -- -- -- -- -- Rl Rl -- | (E-10) - Scale Mail
L | -- -- -- -- -- -- -- -- -- -- -- -- |
M | -- -- -- -- -- -- -- -- -- -- -- -- |
N | -- -- -- -- -- -- -- -- -- -- -- -- | The battle starts with Son Goku in
O | -- -- -- -- -- -- Tr -- -- -- -- -- | a 'Stone' state, and as the player
  |_____________________________________| knows, this is uncurable by anything
                                          other than a Destone Potion. It was
 recommended some were bought earlier, but if that advice wasn't heeded, one's
 found in the A-00 chest in the map's corner. The Ring of Speed is the only
 item to seek out for a prepared player, however.

 The fighters/spearmen who surround the lower players can be taken out with
 ease once a Werechange with a good ability is set in motion -- I prefer the
 River Lord's Mist ability since it can also lower foes' offense. King Kobi's
 Stonebell attack that may petrify a character can only be used twice, luckily,
 and misses about half the time. Battle ends when Kobi's struck down.

 ---

 The Infidel City only has a chemist & dojo. Make sure to visit the chemist,
 because when the team tries to leave, Hakkai will learn the recipe for
 Chinese Jelly. Anyway, now that the northern path to Mt. Cloud is open, time
 to do the southern back near the Yuimen outskirts.

_______________________________________________________________________________
�������������������������������������������������������������������������������
13) Mist Mt.                                                    [PATH B] [WK13]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 
  |�������������������������������������������| ENEMY
A | -- -- -- -- -- Tr -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv11 Fake Sanzo [2] - 151 HP
C | -- -- -- -- -- -- -- -- -- -- -- Tr -- -- | � Lv11 Fake Goku [2] - 180 HP
D | -- -- -- -- Tr -- -- -- Tr -- -- Tr -- -- | � Lv11 Fake Hakkai [2] - 230 HP
E | -- -- -- -- -- -- -- -- -- -- Tr -- -- -- | � Lv11 Fake Ryorin [2] - 165 HP
F | -- -- -- -- -- -- -- -- -- Tr -- -- -- -- | � Lv11 Fake Gojo [2] - 190 HP
G | -- -- -- -- -- -- -- -- -- -- Tr -- -- -- | � Lv11 Fake Kikka [2] - 165 HP
H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
I | -- -- -- Wt Wt -- -- -- Tr -- -- -- -- -- | ITEMS
J | -- -- Wt Wt Wt Wt -- -- -- Tr -- -- -- -- | �����
K | -- -- -- Wt Wt Wt -- -- -- -- Tr -- -- -- | (D-04) Healing+ Potion
L | -- -- -- Wt Wt Wt Wt -- -- Tr -- -- -- -- | (F-09) Needles Scroll
  |___________________________________________| (L-09) Magic Potion

 After a small confrontation, the team finds two parties impersonating them
 and end up in a pincer attack. And really, these are some pretty pale
 imitations: they are far weaker than their counterparts and have none of 
 their equipped magic/abilities or upgraded weapons. Fake Sanzo may use the
 Bramble spell and Fake Kikka Cure/Heal, but beyond that...just crappiness.
 Item-wise, there's only one useful thing to find (Needles scroll) and that's
 already buyable. This should be a more interesting beatdown than normal,
 though!

_______________________________________________________________________________
�������������������������������������������������������������������������������
14) Biku                                                        [PATH B] [WK14]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 After some weird scenes involving killing children for their livers, the team
 chases the culprit, Tigra the Magician, to the nearby Tiger Cave.


    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14
  |����������������������������������������������| ENEMY
A | --    --       -- -- -- --    -- -- Fr -- -- | �����
B | -- -- Tr --    -- -- -- --    -- -- Fr -- -- | � L13 Lizardman [2] - 210 HP
C | -- -- -- -- -- -- -- -- --    -- -- -- -- -- | � L13 Operator [3] - 231 HP
D | -- -- -- Tr -- -- -- --          -- -- -- -- | � L13 Conjuror [1] - 208 HP
E | -- Tr -- -- -- -- -- --          -- -- -- -- | � L14 Tigra [1] - 390 HP
F | -- -- -- -- -- -- -- -- -- --    -- -- -- -- |
G | -- -- -- -- -- -- -- -- -- --    -- -- -- -- | ITEMS
H | -- -- -- -- -- -- -- --    -- -- -- -- -- -- | �����
I | -- -- -- -- -- -- -- --    -- -- -- -- -- -- | (J-03) - Chain Mail
J | -- -- Tr Tr -- -- -- -- --    -- -- -- -- -- | (B-02) - Strength Scroll
K | -- Tr -- Tr -- -- -- -- --             --    | (L-10) - Magic Potion
L | -- -- Tr -- Tr -- -- -- --    Ch -- -- --    | (M-10) - Emperor Armor
M | -- -- -- -- -- -- -- -- --    Ch -- -- --    | (B-12) - Noble Hat
N | -- -- -- -- -- -- -- -- --    -- -- -- --    |
  |______________________________________________|

 Only five allies can be brought into battle, and no matter the lineup, bring
 Son Goku! His Cloud ability can get him to the wall switch (at J-08) that'll
 lower the main gate and let everyone get in easier. He can also get to those
 treasure chests a lot easier, one of which holds the rare Emperor Armor. The
 Noble Hat and Strength Scroll should also be gotten at some time, as they're
 too rare to leave alone.

 The new enemy here is the "Operator" which use close-range punches, but
 isn't that special besides. The Conjuror found near Tigra knows Fireball,
 however, so that can be kind of annoying if standing close together.

 Summon Mother and work on lowering the gate first, which will give easier
 access to the lizardmen/operators standing on the wall. Tigra's ThunderStrike
 ability has a HUGE range (3-panels in all directions) but only does about 50
 damage to its targets. It costs 57 MP meaning he can only cast it thrice.
 Mother and GroupHeal should be able to smooth it over, but don't stand too
 close together until his MP's depleted. Battle ends when Master Tigra gets
 his beatdown.

 ---

 After defeating Tigra, the king gets "miraculously" better and gives the team
 the Wind Crystal as a symbol of generosity. Apparently a meteor also fell at
 Helmet Peak, the next stop down the line... Biku also has a chemist/dojo, and
 Hakkai can learn a fried rice recipe from the latter (by defeating Master rank
 or just choosing 'Leave'?).

_______________________________________________________________________________
�������������������������������������������������������������������������������
15) Helmet Peak                                                 [PATH B] [WK15]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11 12 13
  |�������������������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv11 Lizardman [3] - 225 HP
C | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv11 Operator [3] - 215 HP
D | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv?? Apsara - ??? HP
E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv?? Vala - ??? HP
F | -- -- -- -- -- Rk -- -- Rk -- -- -- -- -- |
G | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- -- -- -- -- -- -- Rk -- -- -- -- -- | �����
I | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |  None!
J | -- -- -- -- -- -- Rk -- -- -- -- -- -- -- |
K | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
L | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | This map is basically the polar
M | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | opposite of Cherry Plains, in
N | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | that there isn't much to seek
  |___________________________________________| out but the map is vertically
                                                huge, reaching +30 at its very
 peak where Vala stands. The winding path around the mini-mountain has all the
 other enemies on it. Obviously, this isn't much of a problem for Son Goku and
 his magical Cloud ability, who can zoom up there to the summit. Most others
 will have to hike, though. Don't worry about breaking the rocks as the foes
 near the summit will push them (1 tile) off the edge and onto whichever ally
 is underneath...so they probably won't survive too long.

 Anyone with Rockdrop [etc.] with a max vertical height can snipe some of the
 foes close to the edge, which is good, 'cause Apsara's Nightmare ability will
 inflict Charm on a single-target (use Cure magic/potion) -- she can use Heal
 also. On the other hand, Vala will use SoulSlash to physically damage those
 in a 2-panel line from him. He should be the first target, then his weak-DEF
 archer wife. When both are defeated, the battle automatically ends.

 ---

 After the married thieves run off, the Guardian Luna will go into Sanzo's
 staff. When summoned, she'll restore allies' MP (except Sanzo) and give the
 monk a long-range archery attack. Not bad!

_______________________________________________________________________________
�������������������������������������������������������������������������������
16) Mt. Cloud                                                            [WK16]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08
  |����������������������������| ENEMY
A |          -- -- -- -- -- -- | �����
B |       -- -- -- -- -- -- -- |  � Lv16 Birdman [3] - 247 HP
C |    -- -- -- -- -- -- -- -- |  � Lv16 Conjuror [2] - 227 HP
D | -- -- -- -- -- -- -- -- -- |  � Lv12 Operator [2] - 223 HP
E | -- -- -- -- -- -- -- -- -- |  � Lv17 Lady Tessen - 380 HP
F | -- -- -- -- -- -- -- -- -- |
G | -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- -- -- -- -- -- -- -- | �����
I | -- -- -- -- -- -- -- -- -- |  None!
J | -- -- -- -- -- -- -- -- -- |
K | -- -- -- -- Rk -- Rk -- -- |
L | -- -- -- -- -- -- -- -- -- | A fairly standard battle, with the team at
M | -- -- -- -- Rk -- Rk -- -- | the bottom of an old lavaflow and a few foes
N | -- -- -- -- -- -- -- -- -- | nearby to drop boulders. Fool me once, shame
O | -- -- -- -- -- -- -- -- -- | on you; fool me twice, get murdered! Haha...
P | -- -- -- -- -- -- -- -- -- | Son Goku can Cloud up into the middle of all
Q | -- -- -- -- -- -- -- -- -- | the rocks and Werechange to destroy them,
  |____________________________| giving everyone else an easier time ascending
                                 to where Lady Tessen is located.

 The Operators will know "Needles" and the Conjurors "Poison," both semi-lame
 and annoying but nothing to cry about. Those foes will also congregate in one
 of the two runs alongside the rocks, making them sitting ducks for area skills
 like Mist or Howl (latter is very useful here).

 Meanwhile, Lady Tessen's large-area skill "FireFan" simply does fire damage
 in or around 50-65 damage. She has 180 MP and it costs 38, so it CAN be used
 a lot, unlike other bosses' major attacks. She also uses a 2-panel weapon in
 the same vein as Goku/Gojo, and it can be pretty powerful against weak-DEF
 allies!

 ---

 Tessen flees after battle, as expected. Next location!

_______________________________________________________________________________
�������������������������������������������������������������������������������
17) Plateau Mt.                                                          [WK17]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 Visit Kucha to learn twin girls wandered into the mountains and didn't come
 out again. The shop here is great, with upgraded armor and new area-attack
 scrolls like RockGuard, Fireball, etc. The Major Heal and Strength scrolls
 are listed under the Special option and are good buys as well. Need cash to
 buy all this good stuff? The Post is here as well! And a Smith! Make sure
 to upgrade weapons, too, as Hakkai will learn the Mongolian Beef recipe after
 a visit there.

 Note: visiting the Post shop allows a battle to be fought with Prince Reikan
 at Mt. Cloud. This has to be completed to finish any Post jobs that require
 previous areas. [Battle: Lv17 Reikan, Lv16 Bug x2/Wolfman x2/Lizardman x2]
 The odd thing about is that Ryorin is attacked by Reikan's minions...the heck?
 Afterwards, when Sanzo's asked if she'll tell Reikan off, pick "No" if the
 player wants him to join later in the game.

 Anyway, Plateau Mt. opens up after first visiting Kucha.

    00 01 02 03 04 05 06 07 08 09 10 11
  |�������������������������������������| ENEMY
A | -- -- -- -- -- -- -- Rk -- -- -- -- | �����
B | -- -- -- -- -- -- Rk -- -- -- -- -- | � Lv?? Kinkaku - ??? HP
C | -- -- -- Rk -- -- Rk -- -- -- Rk -- | � Lv17 Ghoul [2] - 311 HP
D | -- -- -- -- Rk -- -- Rk -- -- -- -- | � Lv17 Conjuror [2] - 234 HP
E | -- -- -- -- -- -- -- -- Rk -- -- -- | � Lv17 Lizardman [2] - 240 HP
F | -- -- -- -- Rk -- -- -- -- -- -- -- |
G | -- -- -- -- -- -- -- Rk Rk -- -- -- | ITEMS
H | -- -- -- Rk -- -- -- Rk -- -- -- -- | �����
I | -- -- Rk -- -- Rk Rk -- -- -- -- -- | (H-03) - Silver Necklace
J | -- -- -- -- Rk Rk -- -- -- -- -- -- | (J-05) - Golden Comb
  |_____________________________________| (D-08) - RockGuard Scroll

 The natural flow of the geography has wave-like rock formations, all leading
 upfield to Kinkaku...so there's little flanking to be done without bustin' up
 the boulders. The new enemy here is the Ghoul, a skulking shark wannabe with
 no cool characteristics. Kinkaku's StarThrow ability does about 70 damage to
 the two 3-panel rows in front of where he's facing, while his Hornet skill
 (huge range) does about 50-60 damage at its best. They can definitely hurt but
 Mother/GroupHeal should be easy to erase the damage with. The two rare hidden
 items, the necklace and comb, can both be revealed with a strategic Werechange
 at I-04 -- hooray! Besides that, everyone but the lizardmen gather around
 middle field and can be damaged en masse by large A:3 Werechange skills and
 similar scrolls. When Kinkaku is defeated (HP: ~500), the battle automagically
 concludes.

 The real culprit behind Kinkaku is revealed at this point, and another battle
 follows immediately afterward at the nearby Lotus Cave.

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 
  |�������������������������������������������������| ENEMY
A |                                                 | �����
B |          -- -- -- --                            | L?? Ginkaku - HP ???
C |          -- -- -- --             -- --          | L18 Birdman [2] - 262 HP
D |          -- -- -- -- -- -- -- -- -- --          | L18 Operator [3] - 271 HP
E |          -- -- -- -- -- -- -- -- -- -- -- --    | L18 Conjuror [1] - 240 HP
F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
G | -- -- -- -- -- -- -- -- -- -- -- -- -- --    -- | ITEMS
H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | �����
I |          -- -- -- -- -- -- -- -- -- -- -- --    |  None!
J |          -- -- -- -- -- -- -- -- -- --          |
K |          -- -- -- --             -- --          |
L |          -- -- -- --                            | As the party saw upon
M |                                                 | entering this place, 
  |_________________________________________________| the gourd at the back of
                                                      the cave can suck in a
 person and remove them from the fight entirely. The Operator next to it is
 the one controlling it, though, so once it's defeated, there's no worry of
 anymore annoyances. Son Goku's Cloud skill is pretty much the best way (as
 usual) to get there quickly. Besides that predicament, the other enemies are
 normal type. Ginkaku's Laser skill can shoot across the screen and damage in
 a long 4-panel-width beam...that can mean MAJOR trouble, so hopefully there
 are some potions to undo the 65-80 damage most will incur. The only good
 thing about this battle is that the gourd ISN'T used regularly enough for it
 to be a major threat. In the meantime, try to Poison/Charm any enemies to
 reduce the per-turn damage as it may be crucial to do so. When Ginkaku's
 defeated, the battle ceases. And it shouldn't need to be said, but...SPREAD
 OUT IN ALL DIRECTIONS AROUND GINKAKU, YO! [NOTE: Laser does factor in height,
 so keeping Kikka up high and the rest spread out below does help a bit.]

 ---

 At this point, return back to Kucha and Kinrei/Ginrei will join the party! It
 should've been pretty obvious that they would, huh? They join as Guardians
 and have the same equipment options, but already come with Lv3 weapons! Yay!
 I suggest giving the two girls some new scrolls, the best of which is Poison
 and Spearthrust. 
 
 The path once again splits ahead, like so:

 PATH C: Cherchen -> Dragon Cliff -> Tokhara
 PATH D: Windy Peak -> Inns Town -> Tokhara

 They're both the same length, but the meteor was said to have fallen at
 Dragon Cliff, so one may want to take that path first. Like before, both ways
 can be taken.

_______________________________________________________________________________
�������������������������������������������������������������������������������
18) Cherchen                                                    [PATH C] [WK18]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- |  � Lv21 Master Ko - 460 HP
C | -- -- -- -- -- -- -- -- Tr -- -- |  � Lv20 Thief [5] - 296 HP
D | -- -- -- -- -- -- -- Tr -- -- -- |  � Lv20 Bandit [2] - 286 HP
E | -- -- -- -- -- -- -- -- -- -- -- |  � Lv21 Tiger Sanzo - 370 HP
F | -- -- -- -- -- Br -- -- -- -- -- | 
G | Wt Wt Wt Wt Wt Br Wt Wt Wt Wt Wt | ITEMS
H | -- -- -- -- -- Br -- -- -- Pt -- | �����
I | -- -- -- -- -- -- -- -- -- -- Ch | (C-08) - Noble Hat
J | -- -- -- -- -- -- -- -- -- -- Pt | (I-10) - Emperor Band
K | -- -- -- -- -- -- -- -- -- -- -- |
  |__________________________________| This level should bring back memories,
                                       as it's just the flip of Ko Lodge's
 rice paddy location. This would be a normal battle but Master Ko uses his
 magic to turn Sanzo into "Tiger Sanzo," who will attack her allies; however,
 if she's defeated she dies, so that can't happen. The player will have to
 use someone else for healing (Kikka?). Block the bridge first and foremost,
 using long-range skills and piercing scrolls like Spearthrust to weaken the
 enemies at once. Master Ko also uses Gold-type skills like that and will use
 Steelskin first usually, so he should be left alone until it wears off. I
 suggest using Son Goku to get the treasure chest via Cloud so the bridge can
 be hammered with Werechange attacks. If Sanzo's attacks are wearing everyone
 down (which they shouldn't, since they do about the same as a normal attack),
 use Ironskin or its variants. Battle ends when Master Ko's kaput. [It can be
 really fun to use Cloud and get on the house's roof to drop Fireballs an'
 stuff!]

 ---

 Once Ko flees the coop, Cherchen can be explored. There's just a dojo and
 chemist shop like usual for these one-horse towns. Visit the chemist and he
 will give Ginrei/Kinrei some apple candy...doesn't do anything, though, but
 it's funny!

_______________________________________________________________________________
�������������������������������������������������������������������������������
19) Dragon Cliff                                                [PATH C] [WK19]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11 12 
  |����������������������������������������| ENEMY
A |                            -- -- --    | �����
B |          -- --          -- --    --    | � Lv?? Nagini - ??? HP
C |       -- -- -- -- --    --       --    | � Lv22 Ghoul [2] - 353 HP
D |       -- -- -- -- --    -- -- -- -- -- | � Lv22 Operator [2] - 303 HP
E |          -- --    --       -- --    -- | � Lv22 Lizardman [2] - 277 HP
F |          -- --    -- --    -- --       | � Lv22 Conjuror [2] - 266 HP
G |       -- --          -- -- --          |
H |    -- -- -- -- --    -- -- --          | ITEMS
I | -- --       -- --    -- -- --          | �����
J | -- -- --       -- --       --          |  None!
K | -- -- --       -- -- --    -- --       |
L | -- -- --             -- -- -- --       |
M | -- -- --                               | Unlike the affairs at Helmet Peak,
  |________________________________________| this time Sanzo manages to get the
                                             Guardian before the enemy can
 prevent it. Cavalier increases everyone's movement and makes Sanzo float, so
 she can escape faster, as well as giving a Guardian poleaxe attack. 

 Now, Sanzo and Ryorin will be near the summit in the NE corner while everyone
 else is left in the lower reaches. Move Ryorin next to Nagisi and then have
 Sanzo summon Cavalier, which should help everyone in the southeast get toward
 her position faster. Son Goku's Cloud, like always, is great in bridging the
 gap quickly. The one thing that gnarled, meandering path has working for the
 party is that trudging enemies bunch up quickly, and prevent them from going
 all out on someone.

 Nagisi knows Fireball and Blazedart, and the Conjuror near her will repeatedly
 use Heal on himself/her until his MP runs out...lame! Werechanging up there
 and getting someone to attack both at once is the quickest way, since the
 baddie won't Heal himself unless Nagisi's already doing fine. After Cavalier
 runs out, switch to Mother and things should go smoother. Battle ends when
 Nagisi's defeated.

_______________________________________________________________________________
�������������������������������������������������������������������������������
20) Windy Peak                                                  [PATH D] [WK20]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11
  |�������������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- -- | � Lv20 Windy [1] - 460 HP
C | -- -- -- -- -- -- -- -- -- -- -- -- | � Lv19 Thief [4] - 287 HP
D | -- -- -- -- -- -- -- -- -- -- -- -- | � Lv19 Bandit [4] - 277 HP
E | -- -- -- -- Rk Rk -- -- -- -- -- -- |
F | -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
G | -- -- -- -- -- -- -- -- -- -- -- -- | �����
H | -- -- -- -- -- -- -- -- -- Rk -- -- | (O-03) - Magic Potion
I | -- -- -- -- -- -- -- -- -- -- -- -- | (E-05) - Charm of Magic
J | -- -- -- -- -- -- -- -- -- -- -- -- |
K | -- -- -- -- -- -- -- -- -- -- -- -- |
L | -- -- -- -- -- -- -- -- -- -- -- -- | As Hakkai demonstrates, there is a
M | -- -- -- -- -- -- -- -- -- -- -- -- | 2x3 pressure pad near the start that
N | -- -- -- -- -- -- -- -- -- -- -- -- | will raise some of the rocks in the
O | -- -- -- Rk -- -- -- -- -- -- -- -- | middle of the field. As the team
P | -- Pd Pd Pd -- -- -- -- -- -- -- -- | ponders their use, Windy appears and
Q | -- Pd Pd Pd -- -- -- -- -- -- -- -- | sends his max-range tornado attack
R | -- -- -- -- -- -- -- Rk -- -- -- -- | toward them. This should tip the
S | -- -- -- -- -- -- -- -- -- -- -- -- | player off pretty easily: raising
  |_____________________________________| the rocks will null his tornadoes!

 That tornado attack is "StunWind," which as its name implies, may inflict
 Numb on the allies. Since it's max-range type, he can simply fire and forget,
 hitting anyone way across the field without too much problem. The easiest way
 to get Windy is to bunch everyone on the lee side of a rock, letting all the
 enemies come in closer. Drop some area magic like Fireball on the swarming
 opposition, weakening them until the boss approaches. StunWind is a 3-panel
 spell, meaning it's deadly at long-range, but when surrounded, it can only hit
 one person; the same thing goes for putting one person on either side of a
 rock. Since it goes in a straight line, diagonally-situated characters can
 avoid it easily. It costs 53 MP, Windy has 290 MP, ergo it can be used five
 times maximum. Whew! Proceeding is much easier if Sanzo (or whoever has the
 best healing spells) is given the Wind Crystal accessory which nulls Numb
 status.

 Item-wise, the Charm of Magic is the only item worth getting, and it's kinda
 out-of-the-way on this huge map. It heals 5 MP each turn so it's definitely
 worth seeking out.

_______________________________________________________________________________
�������������������������������������������������������������������������������
21) Inns Town                                                   [PATH D] [WK21]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 Kikka ends up getting sick here, so Hakkai takes everyone to see his master
 at Infinity Mountain. Goku will try to eat from Genshi's tree, so make sure
 to tell him not to if you want Hakkai's master to join the party. There'll
 be a battle either way and Kikka can't participate.

    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- | � Lv22 Chin Genshi - 450 HP
C | -- -- -- -- -- -- -- -- -- -- -- | � Lv21 Birdman [2] - 285 HP
D | -- -- -- --          -- -- -- -- | � Lv21 Conjuror [2] - 260 HP
E | -- -- -- --          -- -- -- -- | � Lv21 Lizardman [2] - 270 HP
F | -- -- -- --          -- -- -- -- |
G | Rk -- -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- -- -- -- -- -- -- -- -- -- | �����
I | -- -- -- -- -- -- -- -- -- -- -- | (G-00) - Charm of Health
J | -- Rk -- -- -- -- -- -- -- -- -- |
K | -- -- -- -- -- -- -- -- -- -- -- | There's really not much to this battle
  |__________________________________| as the geography is really flat and all
                                       enemies are as inconvenienced by this
 as well. Chin Genshi recovers 10 MP after each of his turns, which he'll use
 to fuel his spells (Major Heal, Cure, etcetera). Other than that, RoseWhip
 is a small area spell that inflicts damage and maybe Numb. Make sure to get
 the Charm of Health hidden in one of the rocks as it'll refill HP each turn
 to its user. When Genshi is defeated, he'll immediately turn into the Tree
 Lord (!), his Wereform. This one's got about 500 HP to slog away at. His
 Autumn Blades ability (Area 2) can be rather damaging but if all enemies're
 already defeated, it's not a hard feat to beat the crap out of the Master.

 ---

 Back in Inns Town, Kikka will be healed by the angel fruit and Master Genshi
 will join the party (if Goku didn't eat the fruit from earlier) when Sanzo
 gets the option to pick "They're my friends!". He joins with a bunch of Wood
 spells, including the rare Major Heal!

_______________________________________________________________________________
�������������������������������������������������������������������������������
22) Tokhara                                                              [WK22]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Finally, a break from the nonstop battles. This major crossroads has all the
 normal good options (Store, Chemist, Smith, Dojo, Post). Visit the Post and
 if Hakkai has collected all four recipes up to now, an old man will give him
 the "Chefs Paradise" scroll after eating his dinner. Make sure to upgrade all
 weapons, too, as Ryorin can finally have a 2-panel range at Lv4!

_______________________________________________________________________________
�������������������������������������������������������������������������������
23) Pteron                                                               [WK23]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 After an encounter at the inn, they're summoned to the castle and...

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 
  |����������������������������������������������| ENEMY
A | -- -- Rl -- -- -- -- -- -- -- -- -- Rl -- -- | �����
B | -- -- Rl -- -- -- -- Fr -- -- -- -- Rl -- -- | � L24 Master Baa - 490 HP
C | -- -- Rl -- -- -- -- -- -- -- -- -- Rl -- -- | � L23 Spearman [2] - 317 HP 
D | -- -- Rl Rl Rl Rl -- -- -- Rl Rl Rl Rl -- -- | � L23 Fighter [4] - 327 HP
E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � L23 Archer [2] - 307 HP
F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
G | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- --                            -- -- -- | �����
I | -- -- --    -- -- --    -- -- --    -- -- -- | (D-02) - Strength Potion
J | -- -- --    -- -- --    -- -- --    -- -- -- | (B-07) - Magic+ Potion
K | -- -- --    -- -- --    -- -- --    -- -- -- | (D-12) - Iron Helmet
L | -- -- -- -- -- -- --    -- -- -- -- -- -- -- |
M | -- -- -- -- -- -- --    -- -- -- -- -- -- -- |
N | -- -- -- -- -- -- --    -- -- -- -- -- -- -- | At the start of the battle,
  |______________________________________________| Ryorin and Lady Kikka fall
                                                   through some trapdoors and
 aren't able to participate in battle -- those spots will have to be filled
 with some of the newcomers. And that's just to start with! Trapdoors will
 continue to release automatically, until everything around the raised throne
 area has become untraversable darkness (including the stairway to throne).
 Cavalier isn't required but it can certainly help in this case. Master Baa's
 single-target Meteor spell can do about 100, which can be reduced with the
 ShakeShield spell. It costs 41/210 MP and can only be used five times, even
 less if MagicSink is used (yes, he can be Silenced, too!). Battle ends when
 the boss is defeated.

 ---

 The real king gives an ornamental White Gold Armlet as a reward. Not useful,
 but eh, take what you can get. Pteron just has a chemist and dojo, and there
 is a fun candy scene at the former if visited!

_______________________________________________________________________________
�������������������������������������������������������������������������������
24) Deadman Gorge                                                        [WK24]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- Rk -- | �����
B | -- Rk -- -- -- -- -- -- -- -- -- | � Lv25 Kid Pyric [1] - 510 HP
C | -- -- -- -- -- -- -- -- -- -- -- | � Lv24 Operator [3] - 319 HP
D | -- -- Tr -- Br Br -- -- -- -- -- | � Lv24 Ghoul [2] - 370 HP
E | -- -- -- -- -- -- Tr -- -- -- -- | � Lv24 Lizardman [3] - 292 HP
F | -- -- -- -- -- -- -- -- -- -- -- |
G | -- -- -- -- -- -- -- -- -- -- -- | ITEMS
H | Rk -- -- -- -- -- -- Tr -- -- -- | �����
I | -- -- -- -- -- -- -- -- -- -- -- | (J-03) - Charm of Health
J | -- -- -- Tr -- -- -- -- -- -- -- | (H-07) - Charm of Defense
K | -- Tr -- -- -- -- -- -- -- -- -- | (A-09) - King's Helmet
L | -- -- -- -- -- -- -- -- -- -- -- |
  |__________________________________| Hey, a level with a destroyable log!
                                       Been awhile since we last saw one of
 these. Although the above map doesn't describe it very well, there are two
 ridges combined by a log bridge, with enemies appearing on both (boss is on
 opposite). Destroying the bridge means whoever falls with it will have to
 go all the way around the lower canyon and reappear up by Kid Pyric. Some
 of the enemies will use upgraded scrolls like Needlemist, but it shouldn't be
 at the same damage level as the allies' abilities.

 Kid Pyric's specialty is the Firebomb skill (long-range, Area: 2) and does
 about 60-80 damage to those it hits. It costs a whopping 72 MP to cast, and
 thus can only be used 4 times maximum. Tch! Dropping the log and using Cloud
 to get over near the King's Helmet -- the only item worth getting, really --
 is a good idea. Also worth noting is that the boss can be Silenced...what a
 loser! Nothing like dropping him off the log bridge, silencing him, and
 sniping him with spells while he's helpless below. =p

_______________________________________________________________________________
�������������������������������������������������������������������������������
25) Pine City                                                            [WK25]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Enter Pine City now, and Reikan will come and take his princess Ryorin away...
 that's the plan to thwart! Since the team knows he'll follow the river, it's
 time to pursue the fiend. The battle will take place back in the Gorge!

    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- Rk -- | �����
B | -- Rk -- -- -- -- -- -- -- -- -- | � Lv?? Mad Turtle - ??? HP
C | -- -- -- -- -- -- -- -- -- -- -- | � Lv25 Bug [4] - 396 HP
D | -- -- Tr -- Br Br -- -- -- -- -- | � Lv25 Conjuror - 286 HP
E | -- -- -- -- -- -- Tr -- -- -- -- | � Lv25 Lizardman [2] - 300 HP
F | -- -- -- -- -- -- -- -- -- -- -- |
G | -- -- -- -- -- -- -- -- -- -- -- | ITEMS
H | Rk -- -- -- -- -- -- Tr -- -- -- | �����
I | -- -- -- -- -- -- -- -- -- -- -- | (H-00) - Magic Armor
J | -- -- -- Tr -- -- -- -- -- -- -- | (E-06) - Beads of Bravery
K | -- Tr -- -- -- -- -- -- -- -- -- | 
L | -- -- -- -- -- -- -- -- -- -- -- |
  |__________________________________| The "original six" allies are mandatory
                                       for the battle, and Ryorin will start
 across the ridge in a "Numb" state. It's basically the same battle as before
 except the boss is the turtle Were and they'll all start attacking Ryorin.
 Reikan knows "IceBreath" which is a long beam attack (~80dmg), while RipFang
 will heavily damage a single target and heal 'Turtle the same. If Hakkai got
 the "Chef's Paradise" scroll, it can be pretty useful here in clearing the
 way. Using Son Goku's Cloud ability to get a Cure Potion to Ryorin helps a
 lot, also. The boss about 1000 HP to take away, and battle stops when that
 happens.

 ---

 Reiken will join the party afterwards, provided he was fought at Mt. Cloud
 previously (non-mandatory) and Sanzo said s/he liked him. He'll join up with
 some good stuff like the IceBlade skill but will need to have his weapon put
 to Lv4. Pine City's shops have some upgrade stuff, most notably the scrolls
 IceBlades/Rose Whip which can inflict Numb...FINALLY, right? Also, talk with
 the chemist guy -- he'll comment on the three pieces of Emperor armor you've
 collected (if they were) and how the fourth and last piece is at Storm Mt.,
 stolen by Taurus' brigade.

_______________________________________________________________________________
�������������������������������������������������������������������������������
26) Storm Mt.                                                            [WK26]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 
    00 01 02 03 04 05 06 07 08 09 10 11
  |�������������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- Tr -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- -- | � Lv?? Scorpio - ??? HP
C | -- -- -- -- -- Tr -- -- -- -- -- -- | � Lv26 Operator [3] - 335 HP
D | Tr -- -- -- -- -- Rk -- -- -- -- -- | � Lv26 Conjuror [1] - 292 HP
E | -- -- -- -- -- -- -- -- -- -- -- -- | � Lv26 Lizardman [4] - 307 HP
F | -- -- Rk -- -- -- -- -- -- -- -- -- |
G | -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- -- -- -- -- -- -- -- -- -- -- | �����
I | -- -- -- -- -- -- Tr -- -- -- -- -- | (I-06) - Magic+ Potion
J | -- -- -- -- -- -- -- -- Tr -- -- -- | (A-09) - Charm of Defense+
K | -- -- -- -- -- -- -- -- -- -- -- -- |
  |_____________________________________| The battle starts with the team in
                                          a small mountain path, flanked by
 enemies on the two sides around it. Each side has one vantage point onto it
 (down the path), so en route, make sure to snipe the annoying Lizardmen with
 various scroll magic. The good thing on this end is that the clifftops aren't
 high enough to prevent most magic, so all those new types (IceBlades!) that
 should've been bought recently don't have their ranges constrained. Son Goku
 can use Cloud and start beating the crap out of 'em, as is his usual strategy.
 The Cavalier summon may help, but Mother might be more useful given the things
 detailed above.

 Scorpio has a couple moves: ToxicCut which does damage and inflicts Poison,
 and Ironcut is just large damage. Butterfly Queen's LifeWind attack can be a
 great way to mass-heal, given how annoying Poison can be. Otherwise, try to
 avoid being massively congregated in the narrow passageways and try to gain
 the upper hand in height to reduce Scorpio's attack range. Item-wise, there
 Charm of Defense+ is yet unbuyable and can be useful. Battle ends after about
 600 damage to Lady Tessen.

 Afterwards...MORE BATTLING! OH NO!

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
  |����������������������������������������������������������|  (Initial
A |                                                          | formation shown
B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --    |    only)
C |          --                --    --                      |
D |          --                --    --                      |
E |          --                --    --                      |
F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --    | 
G |             --    --          --          --             |
H |             --    --          --          --             |
I |             --    --          --          --             |
J | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --    | <- BOULDER
K |                                                          |
  |__________________________________________________________|

 ENEMY
 �����
 � Lv27 Windy - 480 HP/310 MP
 � Lv27 Tigra - 460 HP/280 MP
 � Lv27 Rhinon - 500 HP/120 HP
 � Lv27 Fake Sanzo - 290 HP/300 MP
 � Lv27 Master Baa - 500 HP/220 MP
 � Lv27 Old Man Nyoi - 330 HP/250 MP

 This is the "masterful" trap that was built. If you've ever played the game
 "Pipe Dream," this is similar except the boulder rolls horizontally. Let me
 explain. There is a movable "boulder roller" at J-18 that will set a boulder
 into the course. It will continue to roll until it hits a side-path at which
 time it MUST roll that way. It's pretty easy to figure out given the example
 "test run" the team does before battle. If a boulder hits an ally, s/he
 suffers 100-120 damage; on the flipside, enemies can be damaged like this
 as well. Rather than moving the ball-roller all the time (although it does
 eventually), the "crossbar" bridges that span the 3 longest paths may switch
 around, which changes the whole rolling configuration. Tracing a trajectory
 with the map cursor may be a good way to figure out who's in harm's way.

 Now, as for the enemies -- they all have their same old skills. Windy should
 be the first target given his max-range "StunWind" attack that will only be a
 huge nuisance. Fake Sanzo will play the healer so try to inflict Silence in
 the meantime and beat the crap out of Jiko (i.e. the person Fake Sanzo is).
 Tigra and Master Baa are simple damage-dealers, while Rhinon uses IronRing to
 reduce all allies' OFF. Old Man Nyoi uses LifeSteal and can Numb targets, 
 too. The Mother summon will be very useful here, but basically, I think as
 long as there are a couple allies taking clerical duties (GroupHeal!) and
 some potion+'s in the inventory, these guys won't be as tough as one may
 remember (ThunderStrike in particular). Battle ends when all former bosses
 are removed...permanently.

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 
  |����������������������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- Fr -- -- -- -- -- -- Fr | � L29 Lord Taurus - 700 HP
C | -- -- -- -- -- -- -- -- Cn -- -- -- -- -- -- | � L28 Ghoul [3] - 404 HP
D | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � L24 Operator [2] - 319 HP
E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- Fr | � L28 Sorceror [2] - 354 HP
F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- Fr | � L28 Lizardman [2] - 322 HP
G | -- -- -- -- -- -- -- -- -- -- -- -- -- -- Fr |
H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
I | -- -- -- -- -- -- -- -- Cn -- -- -- -- -- -- | �����
J | -- -- -- -- -- -- -- Fr -- -- -- -- -- -- Fr | (I-08) - Magic+ Potion
K | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | (C-08) - Healing+ Potion
  |______________________________________________| (F-14) - Emperor Soul

 The new enemy here is the Sorceror, which is basically a Conjuror with more
 HP and better spell selection. The Operators will run the cannons but those
 emplacements can be destroyed by Werechanging -- both have a potion+ under
 them. But, the main attraction is getting the Emperor Soul in Taurus' throne,
 which is the last piece to the "collect all Emperor" pieces sidequest. None
 of the lampshade-lookin' things have items so avoid bothering with 'em. The
 boss himself isn't that awesome but has a powerful physical attack (150+!)
 that shouldn't be underestimated. Taurus will evolve into his Wereform after
 his 700 HP is depleted, but if there are no minions around, beating the crap
 out of his Great Bull state should be extremely simple. It's just a matter
 of having enough resources to cure and such (for MeltDown, BullRush, etc.)

 Battle ends when the Great Bull (apx 700 HP) is made to heel.

 ---

 And so ends the amazing trifecta of battles at Storm Mountain. Taurus and
 Tessen will join the party (!!) in all their glory. Make sure to upgrade both
 of their weapons to Lv4 before proceeding to the Frontier City, as it will
 end the chapter. Do all those dojo/post things that might've been put off!!!!
 [NOTE: Since Sanzo's staff was swiped, she can't summon Guardians anymore!]

_______________________________________________________________________________
�������������������������������������������������������������������������������
27) Frontier City                                                        [WK27]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 CHAPTER 3: The Promised Land
 
 The town has upgraded everything and carries "Robe of Light" which heals HP
 each turn. Down at the local store, there is the first Stone-inflicting spell
 called "StoneBlood" which is right at home in most Dirt types' repertoires.
 The smith here only does Lv4 things, and the Chemist has all the best potion+
 types as well.

_______________________________________________________________________________
�������������������������������������������������������������������������������
28) Star Cave                                                            [WK28]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 Kid Pyric accidentally drops the staff in lava, and surprisingly, Sanzo
 recovers it without much hassle. When does THAT ever happen BEFORE battle?
 Sweet! She can now Summon like usual.

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14
  |����������������������������������������������| ENEMY
A | -- -- -- -- -- --       Ch -- -- -- -- -- -- | �����
B | -- -- --       -- --                      -- | � Lv30 Kid Pyric - 710 HP
C | -- --       -- -- -- --                   -- | � Lv29 Bug [4] - 432 HP
D | -- --    -- -- -- --    --             -- -- | � Lv29 Dinoman [2] - 365 HP
E | --    -- -- --    El    -- -- --       --    | � Lv29 Ghoul [4] - 413 HP
F | -- --             -- -- -- -- --       --    |
G | -- -- -- --                -- -- -- -- --    | ITEMS
H | -- -- -- --                -- -- -- -- -- -- | �����
I |    -- -- --                -- -- -- -- -- -- | (A-08) - White Gold Armlet
J |    -- --                   -- -- -- -- -- -- |
K |    -- --                   -- -- -- -- -- -- | This level is meandering
L | -- -- -- --                -- -- -- -- -- -- | but without too many weird
M | -- -- -- --                   -- -- -- -- -- | stops. There's an elevator
  |______________________________________________| at (E-06) that when stepped
                                                   on...well, makes the player
 go to the lower section. It's got a capacity of one, which should be obvious.
 Pretty easy to get in some potshots from above before descending, also, and
 Goku can have time to get the only chest in the north section.

 The new enemy here is the "Dinoman" which is basically a souped-up Lizardman
 who still uses a bow, just with a bigger range. Also, as usual for these lava
 caves, all ally units take 10 damage/turn. Kid Pyric uses the same attack as
 before (Firebomb, 72/320 MP) which is basically a copy of his mom's FireFan,
 just with a smaller range. It does about 80-100 damage which is pathetic at
 this stage in the game. Battle ends when Pyric gets a beatdown.

_______________________________________________________________________________
�������������������������������������������������������������������������������
29) Stone Mt.                                                            [WK29]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 
  |�������������������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv30 Wolfman [3] - 362 HP
C | -- -- -- -- Db -- -- -- -- -- -- -- -- -- | � Lv30 Operator [2] - 367 HP
D | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv30 Dinoman [3] - 372 HP
E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv?? Mahoraga - ??? HP
F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
G | -- -- -- -- -- -- -- Db -- -- -- -- -- -- | ITEMS
H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | �����
I | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | (N-01) - Emperor's Crown
J | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
K | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
L | -- -- Db -- -- -- -- -- -- -- -- -- -- -- | This level is the site of a
M | -- -- -- -- -- -- Db -- -- -- -- -- -- -- | town ruined in an earthquake,
N | -- Db -- -- -- -- -- -- -- -- -- -- -- Db | and as such, there's a radical
O | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | height differential -- a huge
P | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | pit towards the center and
  |___________________________________________| jagged building structures in
                                                and around it. There's plenty
 of debris blocking access to some places, but the only one that should be
 destroyed "for sure" is N-01, where the Emperor's Crown is found. The rest
 of the enemies have appeared so often there's no secrets they hide -- just
 bash 'em.

 Mahoraga's giant anaconda form can teleport around which gives it the upper
 hand in movement of any unit thus far. Icicle Breath is like Mad Turtle's
 "IceBreath" in range and damage, and PoisonTouch is like River Lord's "Mist"
 ability, except it can inflict poison instead of OFF Down. The boss has about
 800-900 HP to hack away.

_______________________________________________________________________________
�������������������������������������������������������������������������������
30) Midnight Tor                                                         [WK30]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 Plenty of good stuff here. There's a special scene at the chemist & store
 to see, and upgraded area-effect scrolls. They're all high-level but very
 worth it (Swordmist in particular). Nothing else besides upgraded armor for
 Sanzo, which s/he should get ASAP. Also: Lv5 smithy.

 The smithy here can start part of the "Star Ore" sidequest. First off, pick
 a character (not Sanzo) and upgrade their weapon to Lv5; afterwards, try to
 upgrade it once more and the smith will comment on how Star Ore has special
 powers. After, visit the town dojo and try to leave -- the Master comments
 on how the team's weapons are insufficient and talks about how his grandpa
 told him about it. That grandpa's the Chemist in Frontier City, so visit
 there next. He'll dismiss everyone as being rude but drops a hint about the
 eastern sea.... The last step will be done at Port Town!

_______________________________________________________________________________
�������������������������������������������������������������������������������
31) Ice Peak                                                             [WK31]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09
  |�������������������������������| ENEMY
A | Tr -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- Rk -- -- -- -- | � Lv?? Deva - ??? HP
C | -- -- -- -- -- -- -- -- Tr -- | � Lv31 Crowman [3] - 385 HP
D | -- -- -- -- -- -- -- -- -- -- | � Lv31 Sorceror [2] - 375 HP
E | -- -- -- -- Tr -- -- -- -- -- | � Lv31 Operator [2] - 375 HP
F | -- -- -- -- -- -- -- -- -- -- |
G | Rk -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- -- -- -- -- -- -- -- -- | �����
I | -- -- Tr -- -- -- -- -- -- -- |  None!
J | -- -- -- -- -- -- Tr -- -- -- |
K | -- -- -- -- -- -- -- -- -- -- |
L | -- -- -- Rk -- -- -- -- -- -- | Surprisingly, for all the rocks and trees
M | -- -- -- -- -- -- -- -- -- -- | on the mountainside, none of them are
N | -- -- -- -- -- -- -- -- -- -- | worth going out of the way for. The new
O | -- -- -- -- -- -- -- -- -- -- | enemy here is the Crowman, an upgraded
  |_______________________________| form of the Birdman -- more HP and attack
                                    power, basically. All other enemies have
 appeared at least once, but still, watch out for the Sorcerors' mean area-
 -effect attacks (also: StoneBlood!). Since the geography would make the
 allies head toward the base of the cliff, it's a lot easier to make the
 enemies hoof it to the small hilltop the good guys start at. Midnight Tor's
 Lv5 smithy can really make short work of these suckers, luckily.

 Deva uses high-level scrolls like WinterBreath so have healing methods
 (GroupHeal?) ready to counter. The boss has about 1200+ HP, and since most
 of his lackeys should've been killed by the time he arrives down there, it
 can be smooth sailing as he gets ganged up on. The special skill DemonBlade
 can do about 100 in a line...funny how he touts the skill as hot stuff. It
 hits the 6 panels in front of him and can be easily avoided if surrounded
 properly.

 ---

 Afterwards, see the scene at Cart Plains (nothing else there) and then Port
 Town.

_______________________________________________________________________________
�������������������������������������������������������������������������������
32) Port Town                                                            [WK32]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 This is the last town before Thunder Temple, so of course it'll have decent
 equipment and store options (all are represented). Enter and try to exit the
 dojo to start a scene regarding the 4 collected "Emperor" equipment (assuming
 they were collected). He'll say that someone in his dream said he'd be over
 at Ice Peak. After this conversation plays, there can be a battle at said
 location.

    00 01 02 03 04 05 06 07 08 09
  |�������������������������������| ENEMY
A | Tr -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- Rk -- -- -- -- | � Lv32 Crowman [2] - 442 HP
C | -- -- -- -- -- -- -- -- Tr -- | � Lv32 Sorceror [2] - 432 HP
D | -- -- -- -- -- -- -- -- -- -- | � Lv32 Harpy [3] - 503 HP
E | -- -- -- -- Tr -- -- -- -- -- | � Lv32 Dinoman [2] - 437 HP
F | -- -- -- -- -- -- -- -- -- -- |
G | Rk -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- -- -- -- -- -- -- -- -- | �����
I | -- -- Tr -- -- -- -- -- -- -- |  None!
J | -- -- -- -- -- -- Tr -- -- -- |
K | -- -- -- -- -- -- -- -- -- -- | No real strategy besides drawing the foes
L | -- -- -- Rk -- -- -- -- -- -- | off the cliff and ganging up on them. Use
M | -- -- -- -- -- -- -- -- -- -- | the StoneBlood spell on those Sorcerors
N | -- -- -- -- -- -- -- -- -- -- | (who use high-level area-effect spells!)
O | -- -- -- -- -- -- -- -- -- -- | to make this battle a lot easier. Should
  |_______________________________| one win, the Emperor summon is gained --
                                    the best in the game. It's non-elemental
 in alignment, has 62 MP cost, and has all INHERENT powers of the other six
 when summoned...meaning, the movement increases, strengthening stats, and
 so on. It has an "alright" 45-MO line attack but really, its latent functions
 are the drawing.

 ---

 If one's done the first three steps of the Star Ore sidequest -- don't worry,
 they can still be done now -- visit the Post in Port Town and a drunk will
 talk about how he and his friends went to an island and only he came back.
 This will open up Ceylon (i.e. Sri Lanka) off India's coast.

 Once the Post jobs are done and the allies upgraded satisfactorily, head to
 the next spot north of Port Town...

_______________________________________________________________________________
�������������������������������������������������������������������������������
33) Ceylon                                                    [OPTIONAL] [WK33]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11 12 13
  |�������������������������������������������| ENEMY
A | Rk -- -- -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv33 Centipede [2] - 631 HP
C | -- -- -- -- -- -- -- -- Rk -- -- -- -- -- | � Lv33 Crowman [2] - 525 HP
D | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv33 Ghoul [2] - 597 HP
E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv33 Wolfman [2] - 515 HP
F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv33 Dinoman [2] - 520 HP
G | -- -- Rk -- -- -- -- -- -- -- -- -- -- -- | 
H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
I | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | �����
J | -- -- -- -- -- -- -- -- -- -- -- Rk -- -- |  None!
K | -- -- -- -- -- -- -- -- -- Rk -- -- -- -- |
L | -- -- -- -- Rk -- -- -- -- -- -- -- -- -- | This place is a copy of Helmet
M | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | Peak, except it's filled with
N | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | harder monsters who have the
  |___________________________________________| advantage in all ways. Sanzo's
                                                Emperor summon can really help
 but if s/he doesn't have it, it'll be a hard time climbing as Centipedes and
 Ghouls act as tanks for the lower areas. Crowmen will fly upwards and rain
 down destruction in the form of Blazeball and other high-end abilities, so
 watch out either way.

 ---

 Afterwards, the Star Ore will be found and can be used to upgrade one ally's
 Lv5 weapon to "MAX" in Port Town. Make sure to choose carefully and check out
 the weapon section for more information on maxed-out weapons. Upgrading in
 this way is also FREE! Now, or before going to the Thunder Temple after doing
 Kannaoj, is a good time to fight all the dojo masters, assuming that all up
 to this point have been fought. The last one here in Port Town should be
 available when every character is level THIRTY-EIGHT (38). Yes, that can be
 quite a lot of grinding. Finishing the last dojo results in a Gallant Ale
 reward, which is a consumable item that increases a male character's WAR stat
 by 8.

_______________________________________________________________________________
�������������������������������������������������������������������������������
34) Wing Mt.                                                             [WK34]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- | � Lv?? Vala - ??? HP
C | -- -- -- -- -- -- -- -- -- -- -- | � Lv32 Operator [3] - 383 HP
D | -- -- -- -- Tr -- -- -- -- -- -- | � Lv32 Dinoman [2] - 387 HP
E | -- -- -- -- -- -- -- -- Tr -- -- | � Lv32 Crowman [2] - 392 HP
F | -- -- -- -- -- -- -- -- -- -- -- |
G | -- -- -- Rk -- -- -- -- -- -- -- | ITEMS
H | Tr -- -- -- -- -- -- -- -- -- -- |
  |__________________________________| (G-03) - Winged Crown
                                       (E-08) - Sage Armor

 This tiny map is pretty easy to fight in, and was first seen way back in the
 2nd chapter (during a special job).  The Dinomen start in the "B" row and
 can thus hit any one below them with their 6-panel range, given the chance.
 Don't rush to the cliff base; let the enemies come down and betray their
 advantages.

 Vala's ShadowCut is the exact same as Ryorin's "Slashdive", and that's the
 main attack the guy uses. Since he situates himself toward the base of the
 cliff, surrounding him on 3 sides is a good idea. The boss has about 1000 HP
 to slash away.

 ---

 The mountain pass ahead will have crumbled, preventing way to Kannaoj. Return
 back to Port Town and the player will have to pick someone (Hakkai/Gojo) who
 will stay behind and protect Sanzo while everyone else searches for intel.
 Either way, the next location will be Puppet's Peak.

_______________________________________________________________________________
�������������������������������������������������������������������������������
35) Puppets Peak                                                         [WK35]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14
  |����������������������������������������������| ENEMY
A |                      -- -- -- --             | �����
B |          -- -- --    -- --    -- -- -- --    | � Lv?? Apsara - ??? HP
C |       -- --    -- -- -- -- -- -- --    --    | � Lv33 Ghoul [3] - 447 HP
D |       -- -- --    --    -- -- -- -- -- -- -- | � Lv33 Bug [3] - 468 HP
E |    -- --    -- -- --       -- --    -- -- -- | � Lv33 Wolfman [2] - 385 HP
F | -- --       -- -- -- -- -- --    -- --       |
G | -- --       -- --          --    --          | ITEMS
H |    -- -- -- -- --          -- -- -- --       | �����
I |    --       -- --          -- --    -- --    |  None!
J |    -- -- -- -- -- -- -- -- -- -- --    --    |
K | -- --    -- -- --       --    -- --    --    |
L | --    -- -- --          --       -- -- --    | This twisted, warped tree
M | -- -- --    -- --    -- -- --       -- -- -- | area has lots of differing
N |                -- -- -- -- -- --    --       | height, meaning it's once
O |                         -- -- -- -- --       | again best to draw the foes
  |______________________________________________| closer instead of advancing.

 Apsara has similar movement to Mahoraga, in that she rises into the trees
 and descends, preventing the party from surrounding her permanently. The
 "SpiderKiss" tech is single-target damage and the most-used (only?) skill;
 it would be pretty crappy if it didn't inflict Numb sometimes, too. Like her
 hubby, Apsara touts 900-1000 HP. Make sure to gang up on her immediately as
 she'll often retreat and use her skill from as far away as possible -- with
 all the holes in the tree boughs, proceeding can be harder than normal. But,
 hey, at least there's no items to break! [When her HP starts to lower, she
 uses 'DarkNet' which is basically SpiderKiss with a larger range.]

_______________________________________________________________________________
�������������������������������������������������������������������������������
36) Kannaoj                                                              [WK36]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- Tr -- -- -- Tr -- -- -- | � Lv?? Garda - ??? HP
C | -- -- -- -- -- -- -- -- -- -- -- | � Lv34 Crowman [3] - 407 HP
D | -- -- -- Tr -- -- -- Rk Rk -- -- | � Lv34 Operator [3] - 399 HP
E | -- -- -- -- -- -- Rk -- -- -- Tr | � Lv34 Sorceror [2] - 396 HP
F | -- -- Tr -- -- -- -- -- Cn -- -- |
G | -- -- -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- Tr -- -- -- -- -- -- -- -- | �����
I | -- -- -- -- Tr -- -- -- -- -- -- | (F-02) - ShakeShield Scroll
J | -- -- -- -- -- -- -- -- -- -- -- | (F-08) - Armor of Shiyu
K | -- -- -- -- -- -- -- -- -- -- -- | (D-07) - Wisdom Potion
  |__________________________________|

 This battle isn't really hard at all, supposing the player immediately sends
 Son Goku toward the cannon and destroys it with a Werechange (which also 
 gives access to the good chest inside). The enemies here, the Crowmen and
 Sorcerors in particular, use high-level scrolls so incapacitating them with
 Numb/Stone can help a lot in the early stages (Charm may even be preferable
 here). Sanzo should summon Emperor like usual, or Mother if s/he missed out
 on locating it. Garda also uses powerful scrolls like Blazeball but hasn't
 much HP to back it up (apx: 800). Make sure to get the Armor of Shiyu and
 ShakeShield scroll, both excellent & free items to snatch.

 ---

 Before heading to the Thunder Temple:

 - Fight all remaining dojo masters to get the Gallant Ale item
 - Buy some Magic+, Heal+, and Cure/Destone Potions
 - Get any special items as a result of certain non-Delivery Post jobs
 - Get any special items from the Port Town Post's card dealer
 - Give as many people WinterBreath & Blazeball as possible, since they're the
   two best area-effect attacks at this point (ignore crap like Lightning
   unless someone needs a good attack scroll but can't equip those other two).
   StoneBlood can also help.

_______________________________________________________________________________
�������������������������������������������������������������������������������
37) Thunder Temple                                                       [WK37]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11 12 13 14
  |����������������������������������������������| ENEMY
A | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | �����
B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv?? Yaksa - ??? HP
C | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv35 Sorceror [2] - 403 HP
D | -- -- -- -- -- -- -- -- -- -- -- -- Ch -- -- | � Lv35 Dinoman [2] - 410 HP
E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv35 Bug [3] - 464 HP
F | -- -- -- -- -- -- -- -- -- -- -- -- -- Db -- |
G | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
H | -- -- -- -- -- -- Db -- -- -- -- -- -- -- -- | �����
I | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | (J-02) - Pure Land Robe
J | -- -- Db -- -- Db -- -- -- -- -- -- -- -- -- | (H-06) - Magic+ Potion
K | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | (D-12) - Soul of Magic
L | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
M | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
  |______________________________________________| The team is situated in the
                                                   middle with Yaksa toward
 the north, and one sorceror on either side behind the broken wall. Summon a
 useful summon (Emperor, or Mother if lacking) and kill the nearest Dinoman.
 The nearest sorceror will be a nuisance but can hopefully be taken out with
 a single StoneBlood. Blazebomb [etc.] can help weaken all the Bugs that're
 protecting the way toward Yaksa, as well as damaging the boss himself!

 Yaksa's DeathHowl is basically a lesser-powered WinterBreath, inflicting a
 bit of damage and Numb. Dark Blade is basically a copy of Slashdive and not
 as important. Evil Eye can inflict damage and, for a change, Stone to a
 single target. Keeping the boss preoccupied is easy, so getting the J-02 or
 D-12 chests -- both are pretty good with precedence given to the former --
 shouldn't be difficult. Yaksa has about 1000 HP, and with upgraded weapons
 and similar levels, he'll bite the dust with a nice collaborative effort.

_______________________________________________________________________________
�������������������������������������������������������������������������������
38) Heaven's Door                                                        [WK38]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 CHAPTER 4: Asura
 
    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A |    -- -- -- -- -- -- -- -- -- -- | �����
B |       -- -- -- -- -- -- -- Fr -- | � Lv?? Nagini - ??? HP
C |       -- -- -- -- -- -- -- -- -- | � Lv36 Crowman [2] - 422 HP
D |       -- -- -- -- -- -- -- -- -- | � Lv36 Dinoman [2] - 417 HP
E |       -- -- -- -- -- -- -- Fr -- | � Lv36 Harpy [2] - 485 HP
F |       -- -- -- -- -- -- -- -- -- |
G | -- -- -- -- -- -- -- -- -- -- -- | ITEMS
H | -- Fr -- -- -- -- -- -- -- Fr -- | �����
I | -- -- -- -- -- -- -- -- -- -- -- | (H-01) - Cap of Wisdom
J |             -- -- --             | (E-09) - Magic+ Potion
K |             -- -- --             |
  |__________________________________|
                                       The Cap of Wisdom is the only that
 makes this battle a bit more than an easy stall battle. Nagini's Flame
 Breath is a fiery Slashdive clone (in range)...not too amazing. All of the
 enemies will converge toward the center of the map, letting WinterBreath &
 Blazeball weaken them all en masse rather easily. Send someone to get that
 special Cap inside a torch-holder before ending battle.

 ---

 Saving is possible afterward. Make sure to equip the awesome Cap of Wisdom
 and Full Land Robe on continue to...

_______________________________________________________________________________
�������������������������������������������������������������������������������
39) Martyrs Stairs                                                       [WK39]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11
  |�������������������������������������| ENEMY
A |       -- -- -- --                   | �����
B |       -- -- -- -- -- -- -- -- -- -- | � Lv?? Deva - ??? HP
C |       -- -- -- -- -- -- -- -- -- -- | � Lv37 Bug [3] - 504 HP
D |       -- -- -- --    -- --          | � Lv37 Ghoul [2] - 481 HP
E |          -- --       -- --          | � Lv37 Harpy [2] - 493 HP
F |          -- --       -- --          |
G |       -- -- -- --    -- --          | ITEMS
H |       Fr -- -- --    -- --          | �����
I | -- -- -- -- -- --    -- --          | (H-02) - Life Potion
J | -- -- -- -- -- -- -- -- -- -- -- -- | (K-02) - Magic+ Potion
K |       Fr -- -- -- -- -- -- -- -- -- |
L |       -- -- -- --             -- -- |
  |_____________________________________| This battle is rather simple as
                                          well, with a bunch of enemies near
 the E-03 region blocking way to Deva but bunching together in the process
 and stopping him from getting at close-range. Easy Blazeball/Chef's Paradise
 damage! The Life Potion nearby is also useful, although since there isn't a
 shop in Heaven, getting any other potions can be good in a pinch. Both of
 the Harpies will have medicinal move (WaterHeal/Cure) so petrifying them w/
 StoneBlood can be good for expediting battle. The 2 Bugs will wrap around for
 a flank attack but aren't that important. Set up Emperor/Mother ASAP.

 Deva's NightBlade is another Slashdive clone in both range/damage, although
 this one can inflict Poison. Flare damages those around him (Area: 3) and'll
 do about 90-150 worth of hurt, depending on who reduces it. Crossfire has a
 massive range (Area: 8?) and does physical damage, a little less than Flare.
 If the player can lure him up to the starting platform, Crossfire can break
 free the two treasure chests easily. Deva has about 1500 HP to reduce 'fore
 the ol' samurai gives up the ghost.

_______________________________________________________________________________
�������������������������������������������������������������������������������
40) Purity Stairs                                                        [WK40]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A | Wt Wt Wt Wt -- -- -- Wt Wt Wt Wt | �����
B | Wt -- Wt Wt -- -- -- Wt Wt -- Wt | � Lv?? Garda - ??? HP
C | Wt -- Wt Wt -- -- -- Wt Wt -- wt | � Lv38 Crowman [2] - 437 HP
D | Wt Wt Wt -- -- -- -- -- Wt Wt Wt | � Lv38 Harpy [2] - 401 HP
E | Wt Wt Wt -- -- -- -- -- Wt Wt Wt | � Lv38 Dinoman [2] - 432 HP
F | -- Wt -- -- -- -- -- -- -- Wt -- |
G | -- Wt -- -- -- -- -- -- -- Wt -- | ITEMS
H | -- Wt -- -- -- -- -- -- -- Wt -- | �����
I | Wt Wt Wt -- -- -- -- -- Wt Wt Wt |  None!
J | Wt -- Wt Wt -- -- -- Wt -- Wt Wt |
K | Wt Wt Wt Wt -- -- -- Wt Wt Wt Wt |
L | Wt Wt Wt Wt -- -- -- Wt Wt Wt Wt | There are no items to find here, so
  |__________________________________| stick to the solid ground and gun for
                                       the Sorceror/Crowmen types who have a
 high-end scroll arsenal (as previously seen) that can pester the allies. The
 good news is a well-placed Blazeball can hit everyone but the Dinomen in the
 first turn! WinterBreath/StoneBlood are useful on this end, naturally. Garda
 attacks with FireBird, another Slashdive clone in range/power...just with a
 new animation (~90-100dmg). FlameThrow is a Ring-area fire attack that's
 basically a souped-up BlazeGuard. She'll use the former skill repeatedly, so
 summon Emperor/Mother for a nice cushion when hacking away her (apx.) 1000 HP.

_______________________________________________________________________________
�������������������������������������������������������������������������������
41) Truths Temple                                                        [WK41]
_______________________________________________________________________________
�������������������������������������������������������������������������������

    00 01 02 03 04 05 06 07 08 09 10 11 12 
  |����������������������������������������| ENEMY
A | St -- -- --                -- -- -- St | �����
B | -- -- -- --                -- -- -- -- | � Lv?? Asura - ??? HP
C | -- -- -- --                -- -- -- -- | � Lv39 Crowman [3] - 445 HP
D | -- -- -- El                El -- -- -- | � Lv39 Harpy [3] - 509 HP
E |    -- -- -- -- -- -- -- -- -- -- --    | � Lv39 Sorceror [2] - 431 HP
F | -- -- -- -- -- -- -- -- -- -- -- -- -- | � Lv39 Dinoman [2] - 440 HP
G | -- -- -- -- -- -- -- -- -- -- -- -- -- |
H | Rl Rl Rl -- -- -- -- -- -- -- Rl Rl Rl | ITEMS
I | -- -- -- El -- -- -- -- -- El -- -- -- | �����
J | -- -- -- -- -- -- -- -- -- -- -- -- -- |  None!
K | -- -- -- -- -- -- -- -- -- -- -- -- -- |
L | St -- -- -- -- -- -- -- -- -- -- -- St | As Deva spoke before, and as Sanzo
M |             -- -- -- -- --             | will say aloud before fighting,
N |             -- -- -- -- --             | Asura is invincible until the four
  |________________________________________| stones erecting a barrier are
                                             deactivated. They're found in the
 four corners of the arena, each guarded by a monster, and can only be turned
 off by going to an adjacent panel and 'Use'-ing them (not blowing 'em). There
 is a lot more enemy involvement than normal so WinterBreath -- and StoneBlood,
 which is a lot more useful to be honest -- to buy some time will be a great
 help. Because MP is so important in this battle, I felt inclined to take
 Chin Genshi along since his MP-refilling and -stealing powers are a great
 help all-around (the NW-most Sorceror spams UltraPoison, after all!) Goku's
 Cloud spell will be helpful in getting to the far-off crystals, since riding
 the elevators end a turn automatically. It helps to have a second GroupHealer
 so that Sanzo can recast Emperor/Mother every third turn; s/he'll probably
 need a Magic Potion-feeder, too.

 Naturally, Asura won't sit around and let his enemies traipse to each crystal
 switch. Even though he acts last (15th) in the turn order, he can teleport in
 his movement range and heals himself 999 HP after each turn. Inferno gets used
 but so does DivineBolt, which does more damage but hits less people -- not a
 good choice of attack, honestly. Deactivating all crystals prevents him from
 regeneration health, at which time everyone can beat the crap outta the poor
 guy (~1000 HP).

    00 01 02 03 04 05 06 07 08 09 10
  |����������������������������������| ENEMY
A |             Ar=Ar                | �����
B |             Ar=Ar --             | Lv?? Asura - ??? HP
C |    Ar=Ar -- -- -- -- -- Ar=Ar    | Lv?? Arm [6] - ??? HP
D |    Ar=Ar -- -- -- -- -- Ar=Ar    |
E |    -- -- -- -- -- -- -- -- --    | ITEMS
F |    -- -- -- BOSSBOSS -- -- --    | �����
G |    -- -- -- BOSSBOSS -- -- --    |  None!
H |    -- -- -- BOSSBOSS -- -- --    |
I |    -- -- -- -- -- -- -- -- --    |
J |    Ar=Ar -- -- -- -- -- Ar=Ar    | There are 'Arms' around the platform
K |    Ar=Ar -- -- -- -- -- Ar=Ar    | that can be targeted, but ignore them
L |             Ar Ar                | and bring the beatdown straight on
M |             Ar Ar                | Asura, who's multi-headed face is smack
  |__________________________________| dab in the middle of the battlefield,
                                       ready to be attacked from all sides. All
 allies are healed from the previous battle, thankfully, so recast Emperor and
 commence the most powerful assaults since the boss' main portion has about
 3000 HP! For healing purposes, sticking together may be a good idea, with
 two groups on either side of its noggin. Using a powerful Werechange attack,
 like Raging Boar's 100-MO Tusk attack, is a good way to proceed.

 The arms will use 'Claw', a single-target damage (+ %Slnce) that can do about
 100 damage, so pay attention to who acts when (view the number upper-left
 number when hovering over a unit to see turn order, remember) to avoid any
 healing mishaps. 'JadeBell' is just a wide-area damage, while 'MoonPole' is
 also just damage in a wide range. 'IceGlare' is used by the main head and
 goes in one direction, also doing simple damage (~80). 'StarBlade' is a copy
 of PulseBlade, while 'TriProng' mimics PoleAxe's effects. 'BraveHeart' will
 copy LifeDrain. FireFury can do a lot of damage, too, and so can Buddha's
 Laugh (former: large area, latter: single-target). 

 None of the attacks are max-range, so it's useful to gather everyone on one
 HALF of the battlefield to avoid some of the others (like JadeBell or MoonPole
 which has a large area of effect). What's weird is that some of the attacks
 may miss outright, which should help every once in awhile. Once you know
 where JadeBell and MoonPole hit, they should be avoidable by going to the
 half near where Sanzo/Kikka start (if player doesn't pick where they go).

 That's all there is to it. Someone should be a dedicated healer, while all
 the rest attack repeatedly. If one suspects a person will be defeated soon,
 anticipate healing with those potions...no reason to save 'em anymore! Some
 people may be defeated, but staying in a close range for healing may help a
 bit (or be a detriment, depending on your point of view). This is definitely
 the hardest battle in the game, so fight smart to prevail!

          _________          _______    _______  _        ______   _ 
          \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
             ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
             | |   | (___) || (__      | (__    |   \ | || |   ) || |
             | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
             | |   | (   ) || (        | (      | | \   || |   ) |(_)
             | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
             )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)
                                                      _______________________
_____________________________________________________/ IV. APPENDICES [APPN] |_
�������������������������������������������������������������������������������
SHOP LIST                                                                [SHPL]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 ___________________ _________ _______  ___________________ _________ _______
| Ko Lodge          | ATK/DEF | PRICE || Mire River        | ATK/DEF | PRICE |
|�������������������|���������|�������||�������������������|���������|�������|
| Clothes           | ---/005 |   160 || Chain Mail        | ---/013 |   830 |
| Leather Jerkin    | ---/009 |   400 || Leather Helmet    | ---/005 |   460 |
| Fiber Robe        | ---/005 |   120 || Monk's Cap        | ---/007 |   260 |
| Turban            | ---/002 |   100 || FireDart [S]      | ---/--- |   350 |
| Priest's Cap      | ---/003 |    90 || RockDrop [S]      | ---/--- |   300 |
| Heal [S]          | ---/--- |   600 || WaterBlade [2]    | ---/--- |   450 |
| Ironskin [S]      | ---/--- |   550 || RockShield [S]    | ---/--- |   900 |
| Life Chain        | ---/--- |  1800 || Gold Chain        | ---/--- |  1300 |
| Speed Potion      | ---/--- |  2300 || Earth Chain       | ---/--- |  1000 |
| Healing Potion    | ---/--- |    70 || Luck Potion       | ---/--- |  2300 |
| Magic Potion      | ---/--- |   250 || Healing Potion    | ---/--- |    70 |
| Cure Potion       | ---/--- |    50 || Magic Potion      | ---/--- |   250 |
|                   |         |       || Cure Potion       | ---/--- |    50 |
|___________________|_________|_______||___________________|_________|_______|
 ___________________ _________ _______  ___________________ _________ _______
| Yuimen            | ATK/DEF | PRICE || Turfan            | ATK/DEF | PRICE |
|�������������������|���������|�������||�������������������|���������|�������|
| Chain Mail        | ---/013 |   830 || Healing Potion    | ---/--- |    70 |
| Scale Mail        | ---/017 |  1200 || Healing+ Potion   | ---/--- |   300 |
| Woven Robe        | ---/010 |   500 || Magic Potion      | ---/--- |   250 |
| Leather Helmet    | ---/005 |   460 || Cure Potion       | ---/--- |    50 |
| Steel Cap         | ---/007 |   850 || Destone Potion    | ---/--- |   100 |
| Beads of Luck     | ---/--- |  1500 ||___________________|_________|_______|
| Heal [S]          | ---/--- |   600 |
| Cure [S]          | ---/--- |   400 |
| Needles [S]       | ---/--- |   450 |
| WaterHeal [S]     | ---/--- |   650 | ___________________ _________ _______
| Group Heal [S]    | ---/--- |  1600 || Infidel City      | ATK/DEF | PRICE |
| RockShield [S]    | ---/--- |   900 ||�������������������|���������|�������|
| Water Beads       | ---/--- |  2500 || Healing Potion    | ---/--- |    70 |
| Wisdom Potion     | ---/--- |  3200 || Healing+ Potion   | ---/--- |   300 |
| Healing Potion    | ---/--- |    70 || Magic Potion      | ---/--- |   250 |
| Healing+ Potion   | ---/--- |   300 || Cure Potion       | ---/--- |    50 |
| Magic Potion      | ---/--- |   250 || Destone Potion    | ---/--- |   100 |
| Cure Potion       | ---/--- |    50 ||___________________|_________|_______|
| Destone Potion    | ---/--- |   100 |
|___________________|_________|_______| 
 ___________________ _________ _______  ___________________ _________ _______
| Kucha             | ATK/DEF | PRICE || Biku              | ATK/DEF | PRICE |
|�������������������|���������|�������||�������������������|���������|�������|
| Noble Clothes     | ---/021 |  1800 || Healing Potion    | ---/--- |    70 |
| Purity Robe       | ---/015 |  1400 || Healing+ Potion   | ---/--- |   300 |
| Noble Hat         | ---/010 |  1500 || Magic Potion      | ---/--- |   250 |
| Lotus Cap         | ---/011 |   950 || Cure Potion       | ---/--- |    50 |
| Charm of Defense  | ---/005 |  2300 || Destone Potion    | ---/--- |   100 |
| Beads of Speed    | ---/--- |  1500 ||___________________|_________|_______|
| Bramble [S]       | ---/--- |   700 |
| Fireball [S]      | ---/--- |   900 |
| RockGuard [S]     | ---/--- |   800 |
| Spearthrust [S]   | ---/--- |   900 | ___________________ _________ _______
| Poison [S]        | ---/--- |   850 || Cherchen          | ATK/DEF | PRICE |
| Major Heal [S]    | ---/--- |  1800 ||�������������������|���������|�������|
| Strength [S]      | ---/--- |  1000 || Healing Potion    | ---/--- |    70 |
| Water Chain       | ---/--- |  1500 || Healing+ Potion   | ---/--- |   300 |
| Strength Potion   | ---/--- |  3200 || Magic Potion      | ---/--- |   250 |
| Healing Potion    | ---/--- |    70 || Cure Potion       | ---/--- |    50 |
| Healing+ Potion   | ---/--- |   300 || Destone Potion    | ---/--- |   100 |
| Magic Potion      | ---/--- |   250 ||___________________|_________|_______|
| Cure Potion       | ---/--- |    50 |
| Destone Potion    | ---/--- |   100 |
|___________________|_________|_______|
 ___________________ _________ _______  ___________________ _________ _______
| Tokhara           | ATK/DEF | PRICE || Inns Town         | ATK/DEF | PRICE |
|�������������������|���������|�������||�������������������|���������|�������|
| Iron Armor        | ---/025 |  2700 || Healing Potion    | ---/--- |    70 |
| Noble Hat         | ---/010 |  1500 || Healing+ Potion   | ---/--- |   300 |
| Band of Magic     | ---/--- |  2500 || Magic Potion      | ---/--- |   250 |
| Charm of Health   | ---/--- |  3000 || Cure Potion       | ---/--- |    50 |
| Beads of Bravery  | ---/--- |  2000 || Destone Potion    | ---/--- |   100 |
| Blazedart [S]     | ---/--- |  1400 ||___________________|_________|_______|
| Needlemist [S]    | ---/--- |  1500 |
| Silence [S]       | ---/--- |  1000 |
| Group Heal [S]    | ---/--- |  1600 |
| ShakeShield       | ---/--- |  1300 | ___________________ _________ _______
| Helmet of Intent  | ---/016 |  3800 || Pteron            | ATK/DEF | PRICE |
| Fire Chain        | ---/--- |  1700 ||�������������������|���������|�������|
| Healing Potion    | ---/--- |    70 || Healing Potion    | ---/--- |    70 |
| Healing+ Potion   | ---/--- |   300 || Healing+ Potion   | ---/--- |   300 |
| Magic Potion      | ---/--- |   250 || Magic Potion      | ---/--- |   250 |
| Magic+ Potion     | ---/--- |  1000 || Magic+ Potion     | ---/--- |  1000 |
| Cure Potion       | ---/--- |    50 || Cure Potion       | ---/--- |    50 |
| Destone Potion    | ---/--- |   100 || Destone Potion    | ---/--- |   100 |
|___________________|_________|_______||___________________|_________|_______|

 ___________________ _________ _______  ___________________ _________ _______
| Pine City         | ATK/DEF | PRICE || Frontier City     | ATK/DEF | PRICE |
|�������������������|���������|�������||�������������������|���������|�������|
| Iron Armor        | ---/025 |  2700 || Iron Armor        | ---/025 |  2700 |
| Iron Helmet       | ---/013 |  1900 || Steel Armor       | ---/030 |  3900 |
| Robe of Bravery   | ---/022 |  3700 || Robe of Light     | ---/020 |  2400 |
| Cap of Intent     | ---/015 |  1800 || Iron Helmet       | ---/013 |  1900 |
| Charm of Magic    | ---/--- |  4000 || Charm of Health   | ---/--- |  3000 |
| Beads of Wisdom   | ---/--- |  1800 || Group Heal [S]    | ---/--- |  1600 |
| Major Heal [S]    | ---/--- |  1800 || Major Heal [S]    | ---/--- |  1800 |
| Rose Whip [S]     | ---/--- |  2200 || StoneBlood [S]    | ---/--- |  1800 |
| FireGuard [S]     | ---/--- |  2000 || Divine Spear [S]  | ---/--- |  2000 |
| Meteor [S]        | ---/--- |  1600 || Heal [S]          | ---/--- |   600 |
| IceBlades [S]     | ---/--- |  1900 || Cure [S]          | ---/--- |   400 |
| Ironskin [S]      | ---/--- |   550 || Life [S]          | ---/--- |  3500 |
| Steelskin [S]     | ---/--- |  2500 || WaterPure [S]     | ---/--- |  2700 |
| Champion's Armor  | ---/029 |  4600 || Charm of Defense+ | ---/--- |  7000 |
| Striding Boots    | ---/--- |  4300 || Armor of Light    | ---/--- |  5600 |
| Healing Potion    | ---/--- |    70 || Healing Potion    | ---/--- |    70 |
| Healing+ Potion   | ---/--- |   300 || Healing+ Potion   | ---/--- |   300 |
| Magic Potion      | ---/--- |   250 || Magic Potion      | ---/--- |   250 |
| Magic+ Potion     | ---/--- |  1000 || Magic+ Potion     | ---/--- |  1000 |
| Cure Potion       | ---/--- |    50 || Cure Potion       | ---/--- |    50 |
| Destone Potion    | ---/--- |   100 || Destone Potion    | ---/--- |   100 |
|___________________|_________|_______||___________________|_________|_______|
 ___________________ _________ _______  ___________________ _________ _______
| Midnight Tor      | ATK/DEF | PRICE || Port Town         | ATK/DEF | PRICE |
|�������������������|���������|�������||�������������������|���������|�������|
| Robe of Colors    | ---/022 |  3600 || Dragon Armor      | ---/035 |  5100 |
| Helmet of Bravery | ---/017 |  2500 || Sage Robe         | ---/026 |  3300 |
| Cap of Attainment | ---/020 |  2700 || Winged Crown      | ---/021 |  3200 |
| Charm of Magic    | ---/--- |  4000 || Armlet of Bravery | ---/--- |  3000 |
| Luck Stone        | ---/--- |  2000 || Charm of Defense  | ---/--- |  2300 |
| Book of Wisdom    | ---/--- |  2400 || Band of magic     | ---/--- |  2500 |
| Blazeball [S]     | ---/--- |  2900 || Lightning [S]     | ---/--- |  3000 |
| Comet [S]         | ---/--- |  2500 || Stalagmite [S]    | ---/--- |  3000 |
| Swordmist [S]     | ---/--- |  2700 || DivineBolt [S]    | ---/--- |  3300 |
| WinterBreath [S]  | ---/--- |  2900 || Life [S]          | ---/--- |  3500 |
| RockShield [S]    | ---/--- |   900 || Inferno [S]       | ---/--- |  3700 |
| Group Strength [S]| ---/--- |  2900 || Charm of Magic+   | ---/--- |  8500 |
| UltraPoison [S]   | ---/--- |  3500 || Charm of Health+  | ---/--- |  6000 |
| Band of Magic+    | ---/--- |  5000 || Healing Potion    | ---/--- |    70 |
| Flying Sash       | ---/--- |  5000 || Healing+ Potion   | ---/--- |   300 |
| Healing Potion    | ---/--- |    70 || Magic Potion      | ---/--- |   250 |
| Healing+ Potion   | ---/--- |   300 || Magic+ Potion     | ---/--- |  1000 |
| Magic Potion      | ---/--- |   250 || Cure Potion       | ---/--- |    50 |
| Magic+ Potion     | ---/--- |  1000 || Destone Potion    | ---/--- |   100 |
| Cure Potion       | ---/--- |    50 ||___________________|_________|_______|
| Destone Potion    | ---/--- |   100 |
|___________________|_________|_______|

_______________________________________________________________________________
�������������������������������������������������������������������������������
EQUIPMENT                                                                [EQPT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 There are two types of equipment: those for Guardians and those for Sanzo.
 Guardians can equip armor and helmets, while Sanzo equips robes and lighter
 caps. Also, guardians' weapons can only be powered up through the Smith shops
 found in towns (first location: Mire River), whereas Sanzo's staff grows in
 strength by locating Guardians (the kind used in her Summon command, that is).

 ______________ ____ ______ _____ _______ _____________________________ ______
| NAME         | LV | AREA | RNG |  U/D  | WPN OFF DEF WAR MGC SPD LCK | $$$$ |
|��������������|����|������|�����|�������|�����������������������������|������|
| Mercy Staff  | L1 | T: 0 |  1  |  4/6  |  1   04  --  --  --  --  -- | ---- |
|              | L2 | T: 0 |  1  |  4/6  |  2   07  --  --  02  --  -- | ---- |
|              | L3 | T: 0 |  1  |  4/6  |  3   13  --  --  07  --  -- | ---- |
|              | L4 | T: 0 |  1  |  4/6  |  4   16  --  --  10  --  -- | ---- |
|              | L5 | T: 0 |  1  |  4/6  | Max  19  --  --  15  --  -- | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| Nyoibo       | L1 | T: 0 |  1  |  4/6  |  1   08  --  --  --  --  -- | ---- |
|              | L2 | Stgt |  2  |  4/6  |  2   13  --  --  --  --  -- |  700 |
|              | L3 | Stgt |  2  |  4/6  |  3   18  --  --  --  --  -- | 1700 |
|              | L4 | Stgt |  2  |  4/6  |  4   24  --  --  --  --  -- | 3000 |
|              | L5 | Stgt |  3  |  4/6  |  5   31  --  --  --  --  -- | 4500 |
|              | Mx | L: 0 |  3  |  4/6  | Max  38  --  --  --  --  -- | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| IronRake     | L1 | T: 0 |  1  |  4/6  |  1   08  --  --  --  --  -- | ---- |
|              | L2 | T: 0 |  1  |  4/6  |  2   14  --  --  --  --  -- |  600 |
|              | L3 | T: 0 |  1  |  4/6  |  3   21  --  --  --  --  -- | 1600 |
|              | L4 | T: 0 |  1  |  4/6  |  4   28  --  --  --  --  -- | 2800 |
|              | L5 | T: 0 |  1  |  4/6  |  5   37  --  --  --  --  -- | 3900 |
|              | Mx | Ring |  0  |  4/6  | Max  43  --  --  --  --  -- | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| Golden Sword | L1 | Stgt |  1  |  4/6  |  1   06  --  --  --  --  -- | ---- |
|              | L2 | Stgt |  1  |  4/6  |  2   12  --  --  --  --  -- |  700 |
|              | L3 | Stgt |  1  |  4/6  |  3   18  --  --  --  --  -- | 1600 |
|              | L4 | Stgt |  2  |  4/6  |  4   24  --  --  --  --  -- | 2800 |
|              | L5 | Stgt |  2  |  4/6  |  5   30  --  --  --  --  -- | 4000 |
|              | Mx | L: 1 |  2  |  4/6  | Max  36  --  --  --  --  -- | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| Moonpole     | L1 | Stgt |  2  |  4/6  |  1   09  --  --  --  --  -- | ---- |
|              | L2 | Stgt |  2  |  4/6  |  2   14  --  --  --  --  -- |  700 |
|              | L3 | Stgt |  2  |  4/6  |  3   19  --  --  --  +3  -- | 1550 |
|              | L4 | Stgt |  3  |  4/6  |  4   24  --  --  --  +7  -- | 2900 |
|              | L5 | Stgt |  3  |  4/6  |  5   29  --  --  --  11  -- | 4200 |
|              | Mx | Stgt |  3  |  4/6  | Max  36  --  --  --  15  -- | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| HeartSeeker  | L1 | B: 0 |  4  |  8/Mx |  1   11  --  --  --  --  -- | ---- |
|              | L2 | B: 0 |  4  |  8/Mx |  2   15  --  --  --  --  -- |  900 |
|              | L3 | B: 0 |  5  |  8/Mx |  3   20  --  --  --  --  -- | 1700 |
|              | L4 | B: 0 |  5  |  8/Mx |  4   25  --  --  --  --  -- | 3100 |
|              | L5 | B: 0 |  6  |  8/Mx |  5   30  --  --  --  --  -- | 4300 |
|              | Mx | B: 0 |  6  |  8/Mx | Max  35  --  --  --  --  -- | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| Starbless    | L3 | T: 0 |  1  |  4/6  |  3   10  --  --  --  --  -- | ---- |
|              | L4 | T: 0 |  1  |  4/6  |  4   17  --  --  --  --  -- | 2900 |
|              | L5 | Stgt |  2  |  4/6  |  5   25  --  --  --  --  -- | 4200 |
|              | Mx | T: 1 |  1  |  4/6  | Max  33  --  --  --  --  -- | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| Miststave    | L3 | B: 0 |  5  |  8/Mx |  3   10  --  --  --  --  +5 | ---- |
|              | L4 | B: 0 |  5  |  8/Mx |  4   17  --  --  --  --  10 | 2900 |
|              | L5 | B: 0 |  6  |  8/Mx |  5   25  --  --  --  --  15 | 4200 |
|              | Mx | B: 1 |  6  |  8/Mx | Max  33  --  --  --  --  20 | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| Waterstick   | L3 | T: 0 |  1  |  4/6  |  3   10  --  --  --  --  -- | ---- |
|              | L4 | T: 0 |  1  |  4/6  |  4   17  --  --  --  --  -- | 2900 |
|              | L5 | T: 0 |  1  |  4/6  |  5   25  --  --  --  --  -- | 4200 |
|              | Mx | Stgt |  2  |  4/6  | Max  33  --  --  --  --  -- | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| WingFlight   | L3 | Stgt |  3  |  6/6  |  3   10  --  --  --  --  -- | ---- |
|              | L4 | Stgt |  3  |  6/6  |  4   17  --  --  --  --  -- | 2900 |
|              | L5 | Stgt |  3  |  6/6  |  5   25  --  --  --  --  -- | 4200 |
|              | Mx | L: 1 |  3  |  6/6  | Max  33  --  --  --  --  -- | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| Leveler      | L3 | Stgt |  1  |  4/6  |  3   10  --  --  --  --  -- | ---- |
|              | L4 | Stgt |  1  |  4/6  |  4   20  --  --  --  --  -- | 2900 |
|              | L5 | Stgt |  1  |  4/6  |  5   30  --  --  --  --  -- | 4200 |
|              | Mx | L: 1 |  2  |  4/6  | Max  38  --  --  --  --  -- | ---- |
|--------------+----+------+-----+-------+-----------------------------+------|
| Tigerblade   | L3 | Stgt |  2  |  4/6  |  3   10  --  --  --  --  -- | ---- |
|              | L4 | Stgt |  2  |  4/6  |  4   19  --  --  --  --  -- | 2900 |
|              | L5 | Stgt |  2  |  4/6  |  5   28  --  --  --  --  -- | 4200 |
|              | Mx | Stgt |  3  |  4/6  | Max  42  --  --  --  --  -- | ---- |
|______________|____|______|_____|_______|_____________________________|______|

 - The Emperor Summon does not power up the Mercy Staff
 - The Waterstick heals 10 MP after each of Chin Genshi's turns (initially)
   and for each upgrade that amount rises by 5 more.
 - Max-level Nyoibo gives +1 Move
 - Max-level HeartSeeker gives 20 MP/turn
 - Max-level Golden Sword gives +1 Move
 - Max-level Starbless gives +1 Move
 - Max-level Leveler gives +15 MD
 - Max-level WingFlight gives +25 HP/turn

  __________________ _________________________ ______________________________
 | NAME             | OFF DEF WAR MGC SPD LCK | OTHER                        |
 |������������������|�������������������������|������������������������������|
 | Turban           |  --  02  --  --  --  -- | Type: Helmet                 |
 | Priest's Cap     |  --  03  --  --  --  -- | Type: Monk Hat               |
 | Leather Helmet   |  --  05  --  --  --  -- | Type: Helmet                 |
 | Monk's Cap       |  --  07  --  --  --  -- | Type: Monk Hat               |
 | Steel Cap        |  --  07  --  --  --  -- | Type: Helmet                 |
 | Noble Hat        |  --  10  --  --  --  -- | Type: Helmet                 |
 | Lotus Cap        |  --  11  --  --  --  -- | Type: Monk Hat               |
 | Emperor Helmet   |  --  13  --  --  --  +4 | Type: Helmet                 |
 | Iron Helmet      |  --  13  --  --  --  -- | Type: Helmet                 |
 | Cap of Intent    |  --  15  --  --  --  -- | Type: Monk Hat (Null: Silnc) |
 | Helmet of Intent |  --  16  --  --  --  -- | Type: Helmet (Null: Charm)   |
 | Helmet of Bravery|  --  17  --  --  --  -- | Type: Helmet                 |
 | Chaos Cap        |  --  18  --  --  --  -- | Type: Monk Hat               |
 | Ailing Cap       |  --  18  --  --  --  -- | Type: Monk Hat               |
 | Cap of Attainment|  --  20  --  +4  --  -- | Type: Monk Hat               |
 | Cap of Wisdom    |  --  23  --  +8  --  -- | Type: Monk Hat               |
 | Stamina Helm     |  --  24  --  --  --  -- | Type: Helmet                 |
 |------------------+-------------------------+------------------------------|
 | Clothes          |  --  05  --  --  --  -- | Type: Clothes                |
 | Fiber Robe       |  --  05  --  --  --  -- | Type: Robe                   |
 | Woven Robe       |  --  10  --  --  --  -- | Type: Robe                   |
 | Chain Mail       |  --  13  --  --  --  -- | Type: Armor                  |
 | Purity Robe      |  --  15  --  --  --  -- | Type: Robe (Null: Poison)    |
 | Scale Mail       |  --  17  --  --  --  -- | Type: Armor                  |
 | Robe of Light    |  --  20  --  --  --  -- | Type: Robe (Heal 25 HP/turn) |
 | Noble Clothes    |  --  21  --  --  --  -- | Type: Clothes                |
 | Cursed Robe      |  --  22  --  --  -- -20 | Type: Robe                   |
 | Robe of Bravery  |  --  22  +4  --  --  -- | Type: Robe (Male-only)       |
 | Robe of Colors   |  --  22  --  --  --  -- | Type: Robe (F-only, 15HP/trn |
 | Emperor Armor    |  --  25  --  +7  --  -- | Type: Armor                  |
 | Iron Armor       |  --  25  --  --  --  -3 | Type: Armor                  |
 | Trial Robe       |  --  26  --  --  --  -- | Type: Robe [MP -8/turn]      |
 | Full Plate       |  --  27  --  --  --  -- | Type: Armor [MOVE -1]        |
 | Champion's Armor |  --  29  +5  --  --  -- | Type: Armor                  |
 | Magic Armor      |  --  29  --  +5  --  -- | Type: Armor                  |
 | Vampire Plate    |  --  30  --  --  --  -- | Type: Armor (HP -8 per turn) |
 | Steel Armor      |  --  30  --  --  --  -- | Type: Armor                  |
 | Pure Land Robe   |  --  30  --  --  --  -- | Type: Robe [Protects Status] |
 | Sage Armor       |  --  32  --  --  --  -- | Type: Armor (Heal 10MP/turn) |
 | Armor of Shiyu   |  --  38  --  --  --  -- | Type: Armor - Male;FullPrtct |
 |------------------+-------------------------+------------------------------|
 | Blazeball        |  --  --  --  --  --  -- | Learn spell: Blazeball       |
 | Blazedart        |  --  --  --  --  --  -- | Learn spell: Blazedart       |
 | Bramble          |  --  --  --  --  --  -- | Learn spell: Bramble         |
 | Chefs Paradise   |  --  --  --  --  --  -- | Learn spell: Chef's Paradise |
 | Clone            |  --  --  --  --  --  -- | Learn spell: Clone           |
 | Comet            |  --  --  --  --  --  -- | Learn spell: Comet           |
 | Cure             |  --  --  --  --  --  -- | Learn spell: Cure            |
 | Divine Bolt      |  --  --  --  --  --  -- | Learn spell: DivineBolt      |
 | Divine Spear     |  --  --  --  --  --  -- | Learn spell: Divine Spear    |
 | Fireball         |  --  --  --  --  --  -- | Learn spell: Fireball        |
 | FireDart         |  --  --  --  --  --  -- | Learn spell: Firedart        |
 | FireGuard        |  --  --  --  --  --  -- | Learn spell: FireGuard       |
 | Group Heal       |  --  --  --  --  --  -- | Learn spell: GroupHeal       |
 | Group Strength   |  --  --  --  --  --  -- | Learn spell: Group Strength  |
 | Heal             |  --  --  --  --  --  -- | Learn spell: Heal            |
 | Ironskin         |  --  --  --  --  --  -- | Learn spell: Ironskin        |
 | IceBlades        |  --  --  --  --  --  -- | Learn spell: IceBlades       |
 | Inferno          |  --  --  --  --  --  -- | Learn spell: Inferno         |
 | Lightning        |  --  --  --  --  --  -- | Learn spell: Lightning       |
 | Major Heal       |  --  --  --  --  --  -- | Learn spell: Major Heal      |
 | Meteor           |  --  --  --  --  --  -- | Learn spell: Meteor          |
 | Needlemist       |  --  --  --  --  --  -- | Learn spell: Needlemist      |
 | Needles          |  --  --  --  --  --  -- | Learn spell: Needles         |
 | Poison           |  --  --  --  --  --  -- | Learn spell: Poison          |
 | RockGuard        |  --  --  --  --  --  -- | Learn spell: RockGuard       |
 | RockShield       |  --  --  --  --  --  -- | Learn spell: RockShield      |
 | Rose Whip        |  --  --  --  --  --  -- | Learn spell: Rose Whip       |
 | ShakeShield      |  --  --  --  --  --  -- | Learn spell: ShakeShield     |
 | Silence          |  --  --  --  --  --  -- | Learn spell: Silence         |
 | Spearthrust      |  --  --  --  --  --  -- | Learn spell: Spearthrust     |
 | Stalagmite       |  --  --  --  --  --  -- | Learn spell: Stalagmite      |
 | Steelskin        |  --  --  --  --  --  -- | Learn spell: Steelskin       |
 | StoneBlood       |  --  --  --  --  --  -- | Learn spell: StoneBlood      |
 | Strength         |  --  --  --  --  --  -- | Learn spell: Strength        |
 | Swordmist        |  --  --  --  --  --  -- | Learn spell: Swordmist       |
 | UltraLife        |  --  --  --  --  --  -- | Learn spell: UltraLife       |
 | UltraPoison      |  --  --  --  --  --  -- | Learn spell: UltraPoison     |
 | WaterBlade       |  --  --  --  --  --  -- | Learn spell: Water Blade     |
 | WaterHeal        |  --  --  --  --  --  -- | Learn spell: WaterHeal       |
 | WinterBreath     |  --  --  --  --  --  -- | Learn spell: WinterBreath    |
 |------------------+-------------------------+------------------------------|
 | Band of Magic    |  --  --  --  --  --  -- | MD +5                        |
 | Band of Magic+   |  --  --  --  --  --  -- | MD +11                       |
 | Beads of Bravery |  --  --  +4  --  --  -- | Increases WAR                |
 | Beads of Luck    |  --  --  --  --  --  +6 | Increases Luck               |
 | Beads of Speed   |  --  --  --  --  +6  -- | Increases Speed              |
 | Beads of Wisdom  |  --  --  --  +4  --  -- | Increases Magic              |
 | Book of Earth    |  --  --  --  --  --  -- | Aid Earth growth level       |
 | Book of Gold     |  --  --  --  --  --  -- | Aid Gold growth level        |
 | Book of Life     |  --  --  --  --  --  -- | Aid Life growth level        |
 | Book of Wisdom   |  --  --  --  --  --  -- | MO +4                        |
 | Charm of Defense |  --  +5  --  --  --  -- | Increases DEF                |
 | Charm of Defense+|  --  11  --  --  --  -- | Increases DEF                |
 | Charm of Health  |  --  --  --  --  --  -- | Regen 15 HP per turn         |
 | Charm of Magic   |  --  --  --  --  --  -- | Regen 5 MP per turn          |
 | Earth Chain      |  --  --  --  --  --  -- | Aid Earth growth level       |
 | Emperor Band     |  --  --  --  --  12  -- | Increases Speed              |
 | Emperor Soul     |  --  --  --  --  --  -- | Prevents all status ills     |
 | Flying Sash      |  --  --  --  --  --  -- | Ally flies instead of walks  |
 | Gold Chain       |  --  --  --  --  --  -- | Aid Gold growth level        |
 | Golden Comb      |  --  --  --  --  --  -- | Female-only                  |
 | Life Chain       |  --  --  --  --  --  -- | Aid Life growth level        |
 | Luck Stone       |  --  --  --  --  --  +6 | Increases Luck               |
 | Ring of Speed    |  --  --  --  --  +6  -- | Increases Speed              |
 | Silver Necklace  |  --  --  --  --  --  -- | Ornamental                   |
 | Soul of Dragon   |  10  --  --  --  --  -- | Male-only                    |
 | Soul of Magic    |  --  --  --  13  --  -- | Increases MGC                |
 | Soul of Mulan    |  --  --  --  --  --  -- | MD +20, Female-only          |
 | Soul of the Swan |  --  --  --  --  --  -- | Heal 30 HP/turn, Female-only |
 | Speed Band       |  --  --  --  --  +8  -- | Female-only                  |
 | Spring Comb      |  --  --  --  --  --  -- | Stops Charm; Female-only     |
 | Striding Boots   |  --  --  --  --  --  -- | Move +1                      |
 | Torrent Belt     |  --  --  --  --  --  -- | Move +6 [Gojo-only]          |
 | Turtle Cloth     |  --  --  --  --  --  -- | Heal 5 HP/turn               |
 | Water Beads      |  --  --  --  +5  --  -- | Water move+, Heal            |
 | Water Chain      |  --  --  --  --  --  -- | Aid Water growth level       |
 | Wind Crystal     |  --  --  --  --  --  -- | Stops Numb                   |
 |------------------+-------------------------+------------------------------|
 | Cure Potion      |  --  --  --  --  --  -- | Heal all ills                |
 | Destone Potion   |  --  --  --  --  --  -- | Heal Stone                   |
 | Gallant Ale      |  --  --  +8  --  --  -- | Permanently raise WAR        |
 | Healing Potion   |  --  --  --  --  --  -- | Heal 90 HP                   |
 | Healing+ Potion  |  --  --  --  --  --  -- | Heal 200 HP                  |
 | Luck Potion      |  --  --  --  --  --  +2 | Permanently raise LCK        |
 | Magic Potion     |  --  --  --  --  --  -- | Heal 45 MP                   |
 | Speed Potion     |  --  --  --  --  +2  -- | Permanently raise SPD        |
 | Strength Potion  |  --  --  +2  --  --  -- | Permanently raise WAR        |
 | Wisdom Potion    |  --  --  --  +2  --  -- | Permanently raise MGC        |
 |__________________|_________________________|______________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
JOB LIST                                                                 [JBLT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Jobs can be accepted from the 'Post' option in town, which works as a service
 for odd jobs and deliveries. This is often a good way to make extra pocket
 change without doing battle, although sometimes things don't go as smoothly.
 Once a job is finished satisfactorily, return to the town the task was given
 out and use 'Report' to collect the reward. Job appearances are randomized,
 so re-entering town without picking one out will change up the current ones.

 Generally, lower-paying jobs are simple deliveries with no enemy involvement,
 but this isn't always the case, so pick and choose carefully based on what's
 listed if y'just need to make a buck.

 NOTE: Only one job may be undertaken at a time.
 NOTE: Monetary rewards may fluctuate slightly.
 NOTE: When all map dots are opened up, that's when the most jobs are available

_________________
�����������������
   MIRE RIVER
_________________
�����������������

 PLACE         ORDERS            CASH  ENEMIES?
 �����         ������            ����  �������������������������������������
 Ko Lodge      Deliver Pearls    1860  Thief [5], Bandit [3]
 Hawk Isle     River Dammers      750  Thief [3], Bandit [3]
 Ko Lodge      Deliver Medicine   644  None
 Ko Lodge      Deliver Wine       495  None
 Hawk Isle     Night Noises       750  Imp [2], Lizardman [2], Flyman [2]
 Ko Lodge      Deliver Gold      1853  Thief [5], Bandit [3]
 Ko Lodge      Deliver Turf       940  Thief [5], Bandit [3]
 Mt. Darkwind  Deliver Cotton    1764  None
 Ko Lodge      Deliver Letter     294  None
 Ko Lodge      Deliver Balls      936  Thief [5], Bandit [3]
 Mt. Darkwind  Toll Thieves       750  Bandit [7]
 Grace Spring  Hot Springs       Item  Imp [2], Lizardman [2], Flyman [2]
 Ko Lodge      Deliver Mahogany  1530  Thief [5], Bandit [3]
 Monkey Rock   Gather Dyes        600  Wolfman [3], Birdman [3]
 Ko Lodge      Wild Dogs          600  Wolfman [6]

-NOTES-

  � "Hot Springs" job reward is a Speed Band [SPD +8, Female-only]
  � Ryorin runs away during "Night Noises" and can't be in the battle party

_________________
�����������������
  TOKHARA/KUCHA
_________________
�����������������

 PLACE         ORDERS            CASH  ENEMIES?
 �����         ������            ����  �������������������������������������
 Turfan        Calm Priest       1200  Lv14 Bandit [3], Lv14 Thief [3]
 Infidel City  Deliver Coconut    658  Lv15 Vagrant, Lv15 Bandit [4]/Thief [6]
 Biku          Deliver Statue    2354  None
 Yuimen        Deliver Sword     3535  Lv15 Vagrant, Lv15 Bandit [4]/Thief [6]
 Biku          Deliver Perfume   1656  Lv15 Vagrant, Lv15 Bandit [4]/Thief [6]
 Turfan        Deliver Letter     648  None
 Infidel City  Letter to Son     1000  Lv14 Bandit [2]
 Infidel City  Deliver Cotton    2496  None
 Yuimen        Deliver Salt      1260  None
 Yuimen        Deliver Tea       1152  None
 Infidel City  Deliver Mahogany  2940  Lv15 Vagrant, Lv15 Bandit [4]/Thief [6]
 Yuimen        Deliver Milk       784  None
 Firetop       Lost Item         1000  None
 Mist Mt.      Deliver Lunch      800  None
 Garden Lake   Negotiations      Item  Lv14 Bandit [3], Lv14 Thief [2]
 Plateau Mt.   Aikanki Band      1600  Lv16 Vagrant [6]
 Windy Peak    Sham Merchant     1400  Lv17 Bandit [3], Lv17 Thief [2]
 Inns Town     Aikanki Band      1700  Lv17 Bandit [3], Lv17 Thief [3]
 Windy Peak    Survey Land       1400  Lv18 Bandit [3], Lv17 Thief [5]
 Tubut         Aikanki Band      2400  Lv18 Vagrant [6]
 Magnet Mt.    Aikanki Band      2500  Lv19 Bandit [3], Lv19 Thief [3]
 Wusun River   Aikanki Band      2600  Lv20 Bandit [2], Lv20 Thief [3]
 Plateau Mt.   Crystal           1400  Lv16 Flyman/Lizardman
                                       Lv17 Conjuror/Operator [2]

-NOTES-

  � Various jobs are repeated with different destinations
  � Sanzo must fight the bandits alone in "Letter to Son"
  � Son Goku is mandatory during "Calm Priest" job
  � Garden Lake only opens north of Infidel City when taking "Negotiations"
  � "Negotiations" reward is a Torrent Belt [Movement +6, Gojo-only]
  � Tubut only opens south of Cherchen after doing previous (2) Aikanki Band
    missions are completed. A tree near the cliff has a hidden Luck Potion in
    its trunk
  � Magnet Mt. only opens north of Windy Peak after doing previous (3) Aikanki
    Band missions.
  � Wusun River only opens north of Mt. Cloud after doing previous (4) Aikanki
    Band missions. In this battle, the "real" Aikanki member will be on the
    team's side (he's a Vagrant), so help him out and help destroy the fakes.
    Only Goku and Gojo will fight here so potions will be helpful, as well as
    Goku's Howl ability.

_________________
�����������������
    PORT TOWN
_________________
�����������������

 PLACE           ORDERS            CASH  ENEMIES?
 �����           ������            ����  �������������������������������������
 Wing Mt.        Check Scroll      Item  None
 Shepherds Hill  Boyfriend         3000  None
 Shepherds Hill  Trail Husband     Item  Lv?? Bones
 Maya Ridge      False Master      2400  Lv29 Master [6]
 Kannaoj         False Master      Item  Lv32 Master [6]
 Ice Peak        Gather Snow       2200  Lv30 Ghoul/Bug/Birdman [2]
 Stone Mt.       Drunkards Tale    Item  Lv29 Operator [4], Lv29 Beauty [1]
 Midnight Tor    Letter to Mayor   2000  Lv29 Spearman, Lv29 Archer/Fighter [2]

-NOTES-

  � Maya Ridge only opens NE of Midnight Tor by taking the False Master job
  � "Deliver" type missions are not listed above, as they're always available
  � Ryorin is mandatory for the "Drunkards Tale" fight. Reward: UltraLife [S]
  � The "False Master" job at Kannaoj opens after completing the first job of
    the same name. Son Goku must participate. Item reward: Silver Necklace.
  � Check Scroll reward is the Clone scroll for Son Goku only. This job only
    appears if the team repeatedly fought the Aikanki Group back in Chapter 2
    and made them disband. This job can be repeated for a Turtle Cloth, also.
  � Shepherds Hill only appears during "Trail Husband" job. Reward: Deer
    Sandles [sic] that increase Hakkai's movement by one.
  � "Boyfriend" opens only after "Trail Husband" is complete.


_______________________________________________________________________________
�������������������������������������������������������������������������������
SIDEQUESTS                                                               [SDQS]
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      DOJOS
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 The dojo sidequest reward is 'Gallant Ale,' which increases the WAR stat of
 a male character by eight (8) permanently. However, to get it, one must beat
 the 'Master' rank of a dojo in EVERY town...and there are a lot of them in
 the three chapters they appear in. Miss even one by starting a new chapter
 and the whole sidequest is kaput. 

 To unlock the Master rank in a dojo, the party average must be roughly the
 same as the 'Advanced' training session, apparently. This means that, after
 acquiring new characters who don't get used much, they have to be leveled up
 to par just to open the dang thing up! As the game rolls on and there are 6
 allies in addition to the main six, this can be a huge time-waster. Thus, if
 the player wants to undertake this at all, it's best to do either take the
 highest paying job in the Post and make money off the training; or, use the
 'Advanced' training session repeatedly in the current town. Defeating a
 dojo master earns a certificate, and prevents the player from redoing that
 Master-class mission (thus, how one knows s/he's already done it).

 Assuming all dojos are defeated, by clearing the last one in Port Town (in
 Chapter 3), the master there will give the item over.

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    POST JOBS
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 See section: JBLT for more in-depthness.

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      CARDS
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 The game does an alright job of explaining cards itself (which the player can
 revisit each hand), which is a lot easier to understand than this guide's
 able to do. Basically, this is like "Blackjack" except the goal is to reach
 "9" instead of "21". And, instead of all cards having a positive value, some
 cards will make the overall number fluctuate. Matching up characters and
 their wereforms creates a better hand, while mismatching screws up the hand
 somewhat. Three cards can be drawn at maximum, and Guardian cards don't do
 anything (+/- that is). Beating the dealer wins whatever amount was bet (at
 minimum), and doubles/triples/quadruples the bet at best should a certain
 hand be drawn.

 The player has to buy medals (100G = 10) to play, and those are what's won,
 not normal currency. Thus, the player can either buy medals to attain the
 prizes or bet normally (recommended) to get 'em. Each town's prizes differ,
 but the rule of thumb is to save after winning a lot so the player doesn't
 get greedy and lose all that hard-fought moolah.

KUCHA

  250 - Stamina Helm [DEF +24]
  400 - Chaos Cap [DEF +18]
  500 - Cursed Robe [DEF +22, LCK -20]
  700 - Book of Life [Raise Life growth level]
 1000 - Soul of Dragon [OFF +10, Male-only]

TOKHARA

  350 - Ailing Cap [DEF +18]
  500 - Vampire Plate [DEF +30, HP -8 per turn]
  700 - Book of Earth [Raise Earth growth level]
  700 - Book of Gold [Raise Gold growth level]
 1500 - Soul of Mulan [MD +20, Female-only]

PORT TOWN

  500 - Full Plate [DEF +26, MP -8/turn]
  700 - Trial Robe [DEF +27, MOVE -1]
 1000 - Book of Water [Raise Water growth level]
 1000 - Book of Fire [Raise Fire growth level]
 3000 - Soul of the Swan [Heal 30 HP/turn, Female-only]

 Each item can be obtained once, just likes stores' Special items.

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 HAKKAI'S RECIPES
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 There's a small, easily missable sidequest involving Cho Hakkai's love for
 food. By visiting places in town and trying to leave, some people may strike
 up a conversation about food and Hakkai will get the recipe for it. Here are
 the locations:

 � Yuimen Store ---> Eggrolls
 � Biku Dojo ------> Rice
 � Mongolian Beef -> Kucha Smith
 � Chinese Jelly --> Infidel City Chemist

 When all of these are collected, visit the Tokhara Post (Chapter 2 only) and
 the clerk will mention his father is really picky since he came back from
 China, and only eats gourmet food. Hakkai will make all the stuff from the
 recipes he got and as a thanks, the father donates the "Chef's Paradise"
 scroll, a great Area:2 spell that's personalized for Hakkai. Very good for
 early on, since most spells like Blazeball and WinterBreath don't become
 available for a long time afterward.

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  EMPEROR SUMMON
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 There is only one secret summon in the game, and that's of the fabled emperor
 that everyone's heard of. To find him, one must find all the pieces of his
 armor -- all one-of-a-kind and appearing only once -- that appear in (often)
 hidden battle chests. Locations:

 � Cherry Plains (#2) -> Emperor Helmet
 � Biku ---------------> Emperor Armor
 � Cherchen -----------> Emperor Band

   - Talk to the chemist in Pine City (before Storm Mt.) w/ all three pieces
     collected thus far in the inventory to learn the fourth's whereabouts.

 � Storm Mt. (#3) -----> Emperor Soul
 � Stone Mt. ----------> Emperor's Crown

 The "Emperor's Crown" that appears in Stone Mt. during Chapter 4 is not part
 of the set; the player is told that there are only four pieces to the set in
 Chapter 2 by the man in Pine City. After all (4) pieces are collected toward
 the end of the second chapter, continue the game until Port City opens up in
 India. Visit the dojo and the master will ramble about how he had this dream
 that someone in Ice Peak was talking to him (or something). This will open
 up a special battle there where the player fights some enemies, and winning
 will let Sanzo get the game's best summon. It has all latent powers of the
 ones previously collected, and has the best special attack (DragonWhip) as
 well.

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     STAR ORE
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 This sidequest is geared towards strengthening one's weapons to their max
 potential, by finding a rare metal for tempering. This can only be done in
 Chapter 3. The order:

 � Visit Midnight Tor's Smith, and upgrade weapons to Lv5. After that, try
   to upgrade once more and the man will comment on the Star Ore.

 � In Midnight Tor's dojo, talk with the master. If the smith was talked to,
   he'll say the team's weapons need to be stronger and that his grandpa used
   to tell him stories about the Star Ore. The grandpa is the chemist in the
   Frontier Town.

 � Visit said chemist and he'll say he used to be a pirate on the eastern sea,
   but then gets offended and dismisses everyone.

 � When Port Town is opened, visit the post and a drunk guy will talk about
   how he went looking for Star Ore on the island of Ceylon and everyone he
   knew died.

 At this point, Ceylon opens up and has a battle (map: Helmet Peak) that lets
 the player find Star Ore at the end. The smith in Port Town will be able to
 temper ONE ALLY'S level-five weapon with the Star Ore to make it better than
 normal, such as giving a +1 move bonus or changing the attack range type. 
 Make sure to choose carefully!

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SCROLLS                                                                  [SCRL]
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 Scrolls are equippable on each person (although some are personalized) and
 which unit equips what is based off of their current elemental level. So,
 a person with Water Level 5 can equip any water-type LV5 and below. Increase
 elemental affinity by leveling-up normally and equipping certain accessories
 that boost such growth. Characters have different predispositions on this
 end and won't grow evenly (except Chin Genshi who excels at all types, at
 least comparitively). Quick overview:

 NAME --> Scroll name
 ELMNT -> Elemental affinity
 LV ----> Scroll's level
 MP ----> MP cost
 RNG ---> Scroll's attack's range
 AREA --> Attack range area
 UP/DW -> Vertical limits to the attack area
 MO ----> 'Magic Offense' value, if it's an attack scroll
 OTHER -> Other properties it may have ('---' means it's just damage)
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 NAME            | ELMNT | LV |  MP | RNG | AREA | UP/DW |  MO | OTHER        |
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 UltraLife       | Wood  | -- |  90 |  4  | A: 1 |  8/Mx | --- | Heal/Refresh |
 Cure            | Wood  | 02 |  08 |  2  | A: 0 |  4/4  | --- | Refreshes    |
 Heal            | Wood  | 02 |  20 |  2  | A: 0 |  4/4  | --- | Heal 70+     |
 Bramble         | Wood  | 06 |  18 |  4  | A: 0 |  8/Mx |  25 | ---          |
 Group Heal      | Wood  | 09 |  43 |  2  | A: 1 |  4/4  | --- | Heal 100+    |
 Major Heal      | Wood  | 12 |  36 |  2  | A: 0 |  4/4  | --- | Heal 200+    |
 Rose Whip       | Wood  | 15 |  37 |  1  | A: 1 |  8/Mx |  45 | %Numb        |
 Life            | Wood  | 18 |  70 |  2  | A: 0 |  4/4  | --- | Heal 999+    |
 Lightning       | Wood  | 21 |  72 |  4  | A: 0 | Mx/Mx | 105 | ---          |
-----------------+-------+----+-----+-----+------+-------+-----+--------------|
 Clone           | Fire  | -- | 100 |  0  | A: 3 |  0/0  |  95 | ---          |
 FireDart        | Fire  | 02 |  19 |  3  | A: 0 |  8/Mx |  35 | ---          |
 Strength        | Fire  | 05 |  37 |  1  | A: 0 |  4/4  | --- | OFF Up       |
 Fireball        | Fire  | 08 |  32 |  2  | A: 1 |  8/Mx |  35 | ---          |
 Blazedart       | Fire  | 10 |  30 |  4  | A: 0 |  8/Mx |  50 | ---          |
 FireGuard       | Fire  | 13 |  55 |  0  | Ring |  4/4  |  50 | ---          |
 Group Strength  | Fire  | 16 |  65 |  0  | A: 1 |  0/0  | --- | Off Up       |
 Blazeball       | Fire  | 19 |  82 |  2  | A: 3 |  8/Mx |  65 | ---          |
 Inferno         | Fire  | 22 |  90 |  3  | A: 2 |  8/Mx |  80 | ---          |
-----------------+-------+----+-----+-----+------+-------+-----+--------------|
 Rockdrop        | Earth | 02 |  14 |  2  | A: 0 | Mx/Mx |  35 | ---          |
 RockShield      | Earth | 05 |  22 |  2  | A: 0 |  4/4  | --- | DEF Up       |
 RockGuard       | Earth | 07 |  29 |  0  | Ring |  4/4  |  33 | ---          |
 ShakeShield     | Earth | 10 |  34 |  0  | A: 1 |  0/0  | --- | MagDEF Up    |
 Meteor          | Earth | 14 |  41 |  2  | A: 0 | Mx/Mx |  55 | ---          |
 StoneBlood      | Earth | 17 |  39 |  2  | A: 0 |  8/Mx | --- | %Stone       |
 Comet           | Earth | 19 |  58 |  3  | A: 1 | Mx/Mx |  58 | ---          |
 Stalagmite      | Earth | 22 |  67 |  0  | A: 3 |  0/0  |  83 | ---          |
-----------------+-------+----+-----+-----+------+-------+-----+--------------|
 Ironskin        | Gold  | 02 |  16 |  0  | A: 0 |  0/0  | --- | DEF Up       |
 Needles         | Gold  | 05 |  20 |  3  | A: 0 |  8/Mx |  35 | ---          |
 Spearthrust     | Gold  | 08 |  32 |  3  | L: 1 |  2/2  |  30 | ---          |
 Needlemist      | Gold  | 10 |  40 |  0  | Ring |  4/4  |  40 | ---          |
 Steelskin       | Gold  | 13 |  72 |  0  | A: 0 |  0/0  | --- | DEF Up++     |
 Divine Spear    | Gold  | 16 |  45 |  5  | L: 1 |  2/2  |  51 | ---          |
 Swordmist       | Gold  | 19 |  50 |  1  | A: 2 |  4/4  |  60 | ---          |
 DivineBolt      | Gold  | 22 |  63 |  6  | L: 1 |  2/2  |  75 | ---          |
-----------------+-------+----+-----+-----+------+-------+-----+--------------|
 WaterBlade      | Water | 02 |  30 |  3  | A: 0 |  8/Mx |  30 | OFF Down     |
 WaterHeal       | Water | 04 |  22 |  2  | A: 0 |  4/4  | --- | Heal/PSNCure |
 Poison          | Water | 07 |  32 |  3  | A: 0 |  8/Mx |  44 | %Poison      |
 Silence         | Water | 10 |  19 |  3  | A: 0 |  8/Mx | --- | %Silence     |
 IceBlades       | Water | 12 |  36 |  4  | A: 0 |  8/Mx |  57 | %Numb        |
 WaterPure       | Water | 15 |  55 |  2  | A: 0 |  4/4  | --- | Heal/OFF Up  |
 WinterBreath    | Water | 18 |  62 |  0  | A: 2 |  0/0  |  55 | %Numb        |
 UltraPoison     | Water | 21 |  78 |  3  | A: 2 |  8/Mx |  68 | %Poison      |
_________________|_______|____|_____|_____|______|_______|_____|______________|

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V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
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[Q] - I forgot a hidden treasure chest in a level. Can I get it again?
[A] - As far as I've seen, yes, provided a Post job has a battle that takes
      place there. Some maps are repeated later on as a 'new level' (such as
      Ceylon copying Helmet Peak) but the treasures may differ.

[Q] - How does one use the Arrowstrike ability Kinrei has?
[A] - This one can be a little hard to figure out. Move Kinrei next to an
      enemy and have her face it. Now, have Ginrei attack with her bow and
      before the damage is calculated normally, Kinrei will attack it with her
      sword. It's like both sisters attacked in one turn, and this doesn't
      cost Kinrei her turn either! Very useful.

[Q] - I found a correction!!!!
[A] - Email it to me, yo.

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VI. UPDATES & CONTRIBUTIONS                                              [UPDT]
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 07-02-08 ---------+ Added to GameFAQs
 09-16-08 ---------+ Error corrections

CONTRIBUTORS
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 - Sailor/Ceej for repeatedly hosting all my crap
 - The GameFAQs Saiyuki messageboard, for being awesome and helping a bro out
 - Anyone who reads this sucker <3

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VII. LEGALITY                                                            [LGLT]
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

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