Road Rash: Jailbreak FAQ by piecemealcranky
Road Rash: Jailbreak on SuperCheats.com
Copyright (c) 2003 by piecemealcranky

Game: Road Rash: Jailbreak
Author: piecemealcranky
Platform: Sony Playstation
Date Created: 11th of August 2003
E-mail: piece_meal_cranky@yahoo.com
Last Updated: 19th of September 2003      
Version: 2.00
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Last Updated: 31st of August 2003
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I had reviewed this FAQ and checked all the words and grammar 
mistakes. I'll be still waiting for some suggestions for the hints 
& tips section (if you know any that are not shown here yet) and if 
you're willing to contribute it to this FAQ, please do so. Any 
contribution is my honor to receive it and your name will be put in 
the special thanks section. I think it will take some time for me 
to figure out some more hints & tips for this FAQ. So, get ready 
for the next update.  

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Last Updated: 12th of September 2003 
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Like I said, I've added some more hints for this game. More to come 
(maybe) but as I mentioned earlier, if you would like to share 
something new (tips/hints) with this FAQ (which are not posted 
yet), please e-mail them to me. Anyway, that's all for now. 

``````````````````````````````````````
Last Updated: 19th of September 2003
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I'm totally sorry for not making this MAJOR update earlier. I don't 
really see it until now. I've done a new section in the 'List Of 
Motorcycles' part under. I've added a small part for Cops Bikes. 
Sorry again for this important update. Anyway, just scroll down for 
more info.
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Author's First Words:
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Firstly, I would like to say thanks for reading this FAQ. I hope 
I've really done a great job that can help you find some answers 
you've wondered a long time. I provided some information that may 
not really be helpful but I think it can still be added for your 
own knowledge. I'd like to mention here that I didn't make any 
guide or information for the Side Car (Co-op) & Side Car (Versus) 
under the Multiplayer menu because the co-op mode, you can find the 
courses in the Jailbreak mode while the versus mode, the courses 
you can find in the mode Skull To Skull, so both of them are not 
necessary. I also would like to apologize if I didn't make a full 
guide or missed some important things that should be in this FAQ. 
If you've detected any major problems regarding this FAQ, please e-
mail me as soon as possible (see my e-mail address above). If you 
can't understand what I've written down here, please e-mail me and 
I would be glad if you provide the subject (just write there 'Road 
Rash Jailbreak'). Thank you again for spending your precious time 
reading this FAQ. Happy reading!
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Contents:
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1. Introduction
2. Legal Information
3. Game Types
4. Controller Configuration
5. Info For Single Player
    -Jailbreak
    -Five-O
    -Time Trial
6. Info For Multiplayer 
    -Skull To Skull
    -Cops & Robbers
    -Time Trials
7. Characters & Characteristics
8. List Of Weapons
9. List Of Motorcycles
10. Hints & Tips 
11. Gameshark Codes
12. Special Thanks
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1. Introduction
`````````````````
Have you ever heard of Spaz and Punt? They are looking for a 
skilled rasher, and do you want to be one of them? So, get ready, 
because I'm about to make you skilled and help them out. 
Road Rash: Jailbreak is not only focusing on the full campaign 
mode, but in this game, you can be a cop, race with your partner 
and compete against the clock. Best of all, you got to knock all of 
the rashers especially the gang leaders and the cops as well. If 
you didn't know yet, you can view help by pressing the circle 
button anytime and a menu will appear and that should help you out 
a bit, in case you got into any trouble. There are three important 
things you always should remember in this game; never get your bike 
wrecked, never get busted by the cops and most importantly, never 
ever give up hope. Do these things correctly and you'll be well on 
your way to victory. So, pick up a mode and get started!
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2. Legal Information
``````````````````````
Please remember these legal notices each time you're trying to rip 
off my work. This part may contain some VERY SERIOUS information, 
so please pay attention:

No part of this FAQ may be reproduced in any form, shape, or 
transmitted, in any ways, or any forms by any means (electronic, 
mechanical, recording, or otherwise) without prior permission from 
the author. This means no copying, no publishing, or any other 
illegal activities. This FAQ is posted only in GameFAQs and nowhere 
else. If other websites had taken this FAQ to theirs (a secured 
site), I won't mention them here. This FAQ copyright 2003 by the 
author piecemealcranky. The author may agree or disagree with any 
suggestions given.  

Contact me as soon as possible for any inconveniences regarding 
this FAQ.
E-mail me at: piece_meal_cranky@yahoo.com
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3. Game Types
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In this section, I'm going to let you know about the modes that are 
available in the main menu. If you highlight a mode or anything 
that can be emphasized, you will see that you will be shown a 
section where the highlighted place explained. Anyway, here they 
are:
 
Solo: So, you're a cocky punk who wants to go it alone. Let's see 
what you're made of. 

 - Jailbreak - The full campaign. Run with a gang, rise through the 
ranks and jack your status to Captain. Spaz and Punt are looking 
for a skilled rasher. Could you be the one? 

 - Five-O - You're the 'man', delivering your own brand of justice. 
Capture the fugitive or pull down your quota in this three level 
campaign.

 - Time Trial - It's you and the clock. Thrash some records and 
become remembered.  

Multiplayer: Want to compete against your pals? Welcome to smack 
talk center.

 - Skull To Skull - Time to walk the walk. Pick a race, a bike and 
have at it. May the best rasher win.

 - Cops & Robbers - Be the cop on the hunt or an escapee in the 
making. One of each required. 
 
 - Side Car (Co-op) - One bike, two riders and a whole mess of 
ornery opponents. Can you learn to work together?

 - Side Car (Versus) - Up for some 2 on 2? Split screen sidecar for 
up to 4 players. 

 - Time Trials - Any record breakers in your crowd? Race 1 - 6 
players against the clock in alternate play.

Options: Save, Load, Sounds, Controls and other items of a personal 
nature.

- Load - Load a saved game from your memory card.

- Save - Save the Jailbreak campaign in detail and race 
progressions in Five-O and Sidecar. (You can only save a game when 
you have started or loaded one).
 
- Controller - Change your existing controller configuration.
 
 - Noise - Mix the various volume levels to your hearts content. 

 - Jukebox - Some killer bands and some kind songs. Set up your in-
game play list for a fine rashing background.
  
 - Multiplayer - Adjust screen layout for split screen games and 
toggle the 'catch up' speed boost for the lagging player. 

 - Credits - Who's to blame for the Jailbreak? Check out this most 
wanted crew.  

Note: For further explanations and details regarding the Solo and 
Multiplayer information above, scroll down to the 'Info For Single 
Player' and 'Info For Multiplayer ' part below. Also, for the list 
of the controls under the Options menu, see the part under.  
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4. Controller Configuration
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So, you're lazy to check the controls in the game itself huh? No 
worries, because I got all the stuff you need right here. This part 
shows the controls taken directly from the game. I apologize for 
some inconvenience that I didn't see when I'm typing. Please e-mail 
me as quickly as possible if you've detected some mistakes written 
down here (see my e-mail address above).

Digital 1:

 X - Throttle/Wheelie

 X + Up - Nitro (2x)

 Square - Brake

 Triangle - Cycle Weapons

 Circle - Look Back

 Select - Cycle Camera

 Start - Pause

 Left + Right - Steering

    _ R1 - Primary Attack
   |_ R2 - Kick attack
   |_ L1 - Alternate Attack
   |_ L2 - Taunt 
    + Up + Down - Super Moves

 R1 / R2 / L1 - Combos

Digital 2:

 R1 - Throttle/Wheelie
 
 R1 + Up - Nitro (2x)

 L1 - Brake

 Square - Cycle Weapons
 
 R2 - Look Back

 Select - Cycle Camera

 Start - Pause

 Left + Right - Steering

    _ Triangle - Primary Attack
   |_ X - Kick Attack
   |_ Circle - Alternate Attack
   |_ L2 - Taunt 
    + Up + Down - Super Moves

 Triangle / X / Circle - Combos

Digital 3:

 X - Throttle/Wheelie

 X + Up - Nitro (2x)

 Square - Brake

 Triangle - Taunt

 Circle - Cycle Weapons

 Select - Cycle Camera

 Start - Pause

 Left + Right - Steering

    _ R1 - Kick Attack
   |_ R2 - Alternate Attack 
   |_ L1 - Primary Attack
   |_ L2 - Look Back
    + Up + Down - Super Moves

 R1 / R2 / L1 - Combos 

Note: The Controller options are for you to change what controller 
you want to make changes to. Also, if you're using 'analog 
controllers', you can toggle on and off for it. Using analog 
controllers are recommended for better feeling when playing 
throughout the game.
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5. Info For Single Player
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Welcome to the information part. This part will explain and give 
information regarding the single player mode, which includes 
Jailbreak, Five-O, and Time Trial. If you think it's hard to 
understand my elaborations regarding this section, please e-mail me 
and I'll make some changes for you to understand easier. If I 
missed some important stuff, e-mail me too. Anyway, here they are:

A. Jailbreak: This part is the full campaign where you fight with 
everyone and earn money and other stuffs. First of all, you'll see 
a scene with Spaz and Punt riding motorcycles (they're not really 
moving actually). After that scene, you'll come to a screen where 
you have to select which team you want to be in. There are two 
teams, which are: 

DeSades & Kaffe Boys

DeSades:
        Captain - Draco Desade
        
        Wheels - Cruisers
        
        Leathers - Only with Chains

        M.O. - 'Cruise & Bruise'

 Description: Draco's boys - The Motley Cruisers. Straight-ahead 
power, whether fist or throttle. Do you dare belong?

Kaffe Boys:
           Captain - Helmut Swizzlestick

           Wheels - Super Sports

           Leathers - Flashy Racing Variety

           M.O. - 'Lean & Scrape'

 Description: Helmut's crowd - Serious speed in the twisties, with 
a mean kung fu streak. Red lined, white knuckled - No problem!

 Next, you'll have to make a decision. Just like what the game 
says:

 'Now the choice is up to you. Draco and the DeSades' Cruisers or 
the Kaffe Boys' Super Sports? Join a gang, pick an Alias and get to 
business.' Anyway, if you want to know about the courses, check 
under here. So, I'll give info for the courses that are available 
in the Jailbreak campaign. Here they are:

 I) The Courses:


 Rank - Grunt


 Soccer Mom:

 Stadium To The City Park

 Traffic Density - Wide Open

 Curve Factor - Light

 Miles - 5.06

 Description - It's gameday on this city's freeways. Pack up your 
bat |& chain, it's time to visit some old 'friends'.

 Overlook:

 Alpine To Countryside

 Traffic density - Moderate

 Curve Factor - Hard

 Miles - 4.94

 Description - Sunday service is out and the hills are alive with 
the sound of violence! 'Love thy neighbor'. 

 High Noon:

 Badlands To The Military Base

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 5.01

 Description - Round up the gang and hop on the chuckwagon for a 
tour through the old ghost town.

 Waterfront:

 Skyscrapers To The Factories

 Traffic Density - Moderate

 Curve Factor - Light

 Miles - 5.01

 Description - Life's a beach, then you endo! Head for the party in 
the old warehouse district.

 Tree Hugger:

 Alpine To Rolling Hills

 Traffic Density - Congested

 Curve Factor - Hard

 Miles- 5.09

 Description - Pack up your bags and head for the hills for a 
little 'fun in the forest'. Watch out for smokie! 

 Monu-Mental:

 Coastal Dunes To The Dam

 Traffic Density - Congested

 Curve Factor - Hard

 Miles - 4.86

 Description - Lost time and hallucinations... What really happened 
in the desert that day?

 Rush Hour:

 Strip Malls To The Freeway

 Traffic Density - Wide Open

 Curve Factor - Light

 Miles - 5.28

 Description - Wide open roads, with little girly curves. Watch 
those tunnels, the entrances are wide but those exits are narrow.

 Medieval:

 Woodlands To the Countryside

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 4.94

 Description - Igor's got a brand new bat. Spare the torches and go 
to the town on the village folk.

 Border Run:

 Headlands To The Military Base

 Traffic Density - Wide Open

 Curve Factor -Light

 Miles - 5.01

 Description - Wake and bake, time to chase those aliens in the hot 
desert sun. Welcome to Badlands!

 Gauntlet:

 Countryside To Rolling Hills

 Traffic Density - Wide Open

 Curve Factor - Light

 Miles - 3.57

 Description - And you were hoping for a nice, quite ride in the 
country. Can you say roadkill? 

 
 Rank - Lieutenant


 Urban Sprawl:

 Factories To The Harbor

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 9.33

 Description - Ah, the sounds of the city. Little children playing, 
birds chirping, and heads hitting the asphalt. 

 Woodlands:

 Farms To The Mountain Pass

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 9.46

 Description - Leave that pig on the farm and ride a real hog on 
this not so pleasant ride through wine country!

 Round Up:

 Badlands To The Military Base

 Traffic Density - Congested

 Curve Factor - Moderate

 Miles - 9.74

 Description - Rednecks and Roadkill litter the road, try to add to 
it if you can. When you see a fork on the road, take it.  

 Wharf Rat:

 Stadium To Meadows

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 9.42

 Description - The city is a human zoo, not a concrete jungle. 
Follow the Pied Piper home or lay your own trail to the country.

 Descent:

 Alpine To The Arid Hills

 Traffic density - Wide Open

 Curve Factor - severe

 Miles - 9.53

 Description - After leaving the turns, please enjoy the in-flight 
movie shown during your high altitude jumps. 

 Flight School:

 Rocky forest To Coastal Dunes

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 9.70

 Description - Don't let the road hypnotize you, or you might miss 
the dam tour.

 Escape:

 Factories To The Island

 Traffic Density - Congested

 Curve Factor - Moderate

 Miles - 9.30

 Description - Don't wok, ride your way to Chinatown or you'll 
never make it to the bridge. DeSades like kung-pao!

 Sightseeing:

 Alpine To Meadows

 Traffic Density - Wide Open

 Curve Factor - Heavy

 Miles - 9.67

 Description - Getting better little man, but these ups and downs 
are sure to make you cry.

 Lost Highway:

 Military Base To the Dam

 Traffic Density - Congested
 
 Curve Factor - Moderate

 Miles - 9.46

 Description - Ride, punch, kick, ride, punch, kick, ride, punch, 
kick. Oh yeah, don't forget to say hello to Doris.

 Donut patrol:

 Stadium To The Donut Shop

 Traffic Density - Moderate

 Curve Factor - Light

 Miles - 10.9

 Description - Don't ever try to lift bear claws from Ye Olde Donut 
Shoppe again - now your thumbs in the batter! 


 Rank - Captain


 Traffic School:

 Foothills To Skyscrapers

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 14.13

 Description - Mom isn't here to wipe your nose, time to ride with 
the big boys or get beat down like the dog you are.

 Mountaineer:

 Woodlands To Countryside

 Traffic Density - Moderate

 Curve Factor - Hard

 Miles - 13.81

 Description - Sharp turns, numerous trees, and holiday traffic. 
One tip, pack a lot of bandages, biaaaaatch!

 Dry Heat:

 Arid Hills To Coastal Dunes

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 13.83

 Description - Vultures overhead, 5-0 on your back and victory on 
your sights. Kick some rashers or become another stat. 

 Weekender:

 Freeways To Mountain Pass

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 14.12

 Description - From the city tunnels to the curves of the hills. 
Watch your back and try to keep the bugs out of your teeth.

 Agro:

 Countryside To The Bluffs

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 13.99

 Description - Through the valley, over the hills, across the dam, 
and to the wharf. This ain't the way to Grandma's house.

 In The Drink:

 Military Base To the Harbour

 Traffic Density - Congested

 Curve Factor - Hard

 Miles - 14.16

 Description - Don't get beat in the desert heat. If you're not the 
fastest you'll be stuck to a cactus. I'm a poet and didn't know it!

 Long Haul:

 Chunnel To The Oil Fields

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 13.92

 Description - Try to hold out for the long haul, and show em why 
you're leader of the pack.

 Road Trip:

 Mountain Pass To The Chunnel

 Traffic Density - Wide Open

 Curve Factor - Severe

 Miles - 14.11

 Description - Watch your back, but not too much, or you'll find 
your ride wrapped around a tree.

 Run For The Hills:

 From Bridge To Alpine

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 14.03

 Description - Get off your knees punk, you're not done yet. One 
last break through the hills to be top dawg...

 Jailbreak:

 ??? To ???

 Traffic Density - ???

 Curve Factor - ???

 Miles - ???

 Description - Keep your hands on the wheels, you've got a mission 
to accomplish. Once done, rash like mad.  

 II) Jailbreak Info & Details:

 Rank - Grunt

Ok, this part, I'll give some info about the Jailbreak mode. Well, 
you'll start as a Grunt first. Your only target now is to jack your 
status to Lieutenant, which is the next rank; so winning is the 
only way. First, start with your first race and just beat anyone 
who is blocking your way. Well, I'll explain everything I know 
about grunt level so here they are:

     Chances Of Winning - 93%

     Chances Of Losing - 23%

     Chances Of Getting Beaten Up - 17%

 Explanations - Grunt status is not very bad, because you can 
easily win the game and your opponents are weaker than you or as 
same as you (except for the Captains). Believe me, you can easily 
get number 1 and most of the time you got to beat many opponents in 
just one race (see the percentages above). One thing you'll always 
have to remember when in your grunt days; don't care what rank 
you're in, just keep a full concentration on the game and watch out 
for your opponents and also for the obstacles.

 Level Progression: Well, this task is called 'The Gauntlet'. 
First, you'll see a scene where Spaz is testing Punt on his skills 
to beat 'it'. 'To reach Loo-tenant, you'll have to prove yourself 
against the home team. Beat the clock and survive the Gauntlet. 
Make Punt proud'. So, do you think you can? Never say no! This task 
is a simple one. You'll just have to beat the time given in the 
game. Just race and kick some rashers and you'll be fine. Just 
don't get crashed to any trees and/or cars or it will definitely 
slow you down. Good luck! When you've completed the race then 
you'll see another scene where punt gets a new bike. So, be 
careful. The next level are not going to be as easy as you thought.

 Rank - Lieutenant

Well, looks like you've made it. Congratulations! Well, you're not 
finished with you mission. Still got to get to Captain which is the 
next rank. Well, your rank goes up, but your target doesn't. Well, 
to know if you have what it takes to become a skilled rasher and to 
get away from Lieutenant rank, try your first level and I don't 
really recommend skipping races. Just win them in order. To add to 
your own knowledge, see the percentages below:

     Chances Of Winning - 75%

     Chances Of Losing - 40%

     Chances Of Getting Beaten Up - 43%     

 Explanations - Don't ever think winning on this rank would be a 
piece of cake. Dealing with it is quite tough but once you've 
mastered it, you won't have any problems kicking those rashers. If 
you want to be the first, make sure you put some efforts to it. It 
won't come easy. Your chances of winning are good but losing 
chances are also good enough to make you suffer. So, always focus 
and keep it straight. 

 Level Progression: You'll see a short scene where the cops busted 
Spaz and stripped off his gear without his permission. He wants 
revenge for the person that does that. 'Spaz demands revenge. Knock 
the flashing officer Petrovich from her mighty perch with a few 
well placed blows and Captain honors are yours'. Anyway, this is 
what you have to do. First, you'll have to catch up against 
Petrovich; the leader of the cops. Second, you'll need to take her 
out. Kick her, punch her, do whatever you need to do with her until 
she's down. Then, Captain honors are yours. Good Luck anyway! 
Finally, you'll see a short scene where Punt talks to Spaz at the 
jail using telephones. After the scene, get ready for your top and 
final rank!

 Rank - Captain

At last, you've reached the highest rank in this game. 
Congratulations! Don't be too happy, because you are going to fight 
with tough opponents and chances of you getting number 1 are 
decreasing. Make sure you've packed lots of experiences and gather 
along with some hope and go for it. To make sure how good your 
skills are and how well your winning chances going to be, see this 
list:

     Chances Of Winning - 57%

     Chances Of Losing - 63%

     Chances Of Getting Beaten Up - 60%

 Explanations - Look at the above list. Looks like you REALLY need 
some practices before you start racing. Put some efforts on it and 
you'll be more than enough to continue. You can practice by racing 
with your partner(s) or with anyone. Nothing comes easy. So, just 
get those cops away from you as well as your opponents and a bit 
more confidence in your self and you'll be fine. Just don't get 
busted by the cops or get your bike wrecked.

 Jailbreak: 'The BIG moment has arrived. Take the sidecar to the 
Oasis, bust Spaz out of the chain gang, and bring him home. The 
clock's ticking'. This is it! After watching the scene where Punt 
gets you a new bike (you'll know what you'll be riding up next 
don't you?) Just get ready to use the sidecar. I recommend that you 
practice with someone first in the Multiplayer menu using the Side 
Car (Co-op) mode. Then, you'll be much more skilled in handling the 
sidecar. Here's what you'll have to do. First, take the sidecar to 
the place marked X (Oasis), and you'll see a bunch of cops and some 
people wearing orange shirts. Well, one of them is Spaz. The plan 
is to get Spaz out while the police are watching them working. So, 
just drive through the cops but not the car or you'll ruin the 
plan. Then your game should be on 'auto' mode. Spaz will run to 
your sidecar and you'll have to get to the end of the bridge where 
your teammates are awaiting you arrival. Attention: Do not crash 
into anything or you might get busted because there are many cops 
behind/in front of you. Good Luck!
Finally, you'll get a message where you've completed the Jailbreak 
and watch the scene (I don't want to ruin the game for you).  

B. Five-O: 'Pick your fugitive and nail 'em or fill the paddy wagon 
with your arrest quota. Either way, do it before the clock runs out 
and the Chief will be happy'. So, justice time! In this mode, 
you'll be a cop (Cop'er) and hunt down your fugitives or pull down 
your quota if you think it's too hard to catch up for them or 
you're just bored to be in the chase. What's a good think being a 
cop is to get powerful weapons and most of the time, you can win a 
chase if your fugitive crashed into something and if you go near 
that person you'll win the game and they'll be locked in the cell. 
In this mode, there are three levels, which are Meter Maid, 
Patrolman and Sergeant. The higher you go, the harder your enemies 
to be locked in the cells. So, you might want to consider pulling 
down your quota is a better choice. Well, I recommend that you 
don't just skip to the next or to the last fugitive, when you can't 
even defeat the first and the easiest escapee. So, catch them in 
order is a better option. Anyway, here's a list about their height, 
weight, rank, and warrant suspect number:

 
 Warrant Suspect Number - 0022140 - Mongo

 Height - 6 feet 3 inches

 Weight - 220 lbs

 Rank - Grunt

 
 Warrant Suspect Number - 0048962 - Jork AKA Jorg' noff

 Height - 6 feet 1 inch

 Weight - 190 lbs 

 Rank - Grunt

 
 Warrant Suspect Number - 0015293 - Bull

 Height - 6 feet 4 inches

 Weight - 200 lbs

 Rank - Lieutenant


 Warrant Suspect Number - 0032667 - Tasha

 Height - 5 feet 7 inches

 Weight - 140 lbs

 Rank - Lieutenant


 Warrant Suspect Number - 0047730 - Draco

 Height - 5 feet 10 inches

 Weight - 200 lbs

 Rank - Captain


 Warrant Suspect Number - 0051708 - Helmut

 Height - 5 feet 7 inches

 Weight - 150lbs

 Rank - Captain


 Rank - Meter Maid

Nothing to worry in this level, because winning is always on your 
side. Catching your fugitives are not hard, but if you want to 
prepare some stuffs before your hunt begins, here's a list about 
this rank and the fugitives:

     Time For This Rank - 3 minutes

     Quota - 4

 Mongo

 Description - Big on size but small on brains, he's an easy take 
down. Find him huddled in the middle of the pack.

 Jork AKA Jorg' noff

 Description - An easy target for launting. Lay on a few quips 
about his clothes or hair and he'll give you 'sufficient reason'. 

 Bull

 Description - Bull has a record of repeatedly trying to resist 
arrest. Use of excessive force is encouraged.

 Tasha

 Description - Tasha's Girl Rock band is popular on MP3 websites. 
Stop her before she sings again.

 Draco

 Description - A Pro wrestler turned bad. If there was a law 
against ugly, he'd still be Public enemy number 1.

 Helmut

 Description - Don't let his fake Austrian accent fool you. This 
boy's from a trailer park sure as sap flows from trees.

 Rank - Patrolman

This level is easy, but it is just a bit more harder than the 
previous rank. The fugitives in this rank are tougher and harder to 
catch, so pulling down your quota raises your chance to win. 
Anyway, see the list under for more information about your 
fugitives:

     Time For This Rank - 4 minutes 15 seconds

     Quota - 5

 Mongo

 Description - Mongo jumped bail, your first assignment as a 
Patrolman is to drag him in again. Shouldn't be too hard, it IS 
Mongo after all.

 Jork AKA Jorg' noff

 Description - Jork got a slap on the wrist last time. This time 
he's going down. Pinch him or filter out the ranks of his gang.

 Bull

 Description - Bull is a loose cannon that must be brought in, do 
what you got to do.

 Tasha

 Description - Don't underestimate Tasha this time. Her mouth is 
almost as deadly as her punch!

 Draco

 Description - Draco has all the characteristics of a dog except 
loyalty. Put a leash on this bad boy and bring in your collar.

 Helmut

 Description - Helmut is the leader of the Kaffe Boys gang. He's 
wanted by the police in 3 states, and by women in 7. 

 Rank - Sergeant

This the last and the highest rank in this mode - Sergeant. This 
time, all of the fugitives are ready to be locked up for good! Just 
make sure your weapons are set to go for hunting. If you want to 
estimate how well you fugitives are, here's a list of them: 

     Time For This Rank - 5 minutes 35 seconds 

     Quota - 6

 Mongo

 Description - Mongo broke his cellmate's heart when he broke out 
of jail. Bring him to justice and return him to his pal. 

 Jork AKA Jorg' noff

 Description - Stop Jorg' noff and bring him in. The Chief wants 
him off the street since the 'incident' with his daughter.

 Bull

 Description - Teach Bull a lesson about the costs of over- 
ambition. Punctuate it by thinning out the DeSades. 

 Tasha

Description - The beautiful but deadly, Tasha has ice in her veins. 
Demonstrate to her our take on Diplomatic Immunity.

 Draco

Description - As leader of the DeSades gang, everything revolves 
around Draco. Take him down and the gang might follow.

 Helmut

 Description - Helmut got off on a technicality last time. If 
you're gonna use that club, make sure, NO CAMERAS! 

C. Time Trial: This mode is where you come to break an existing 
record. So, what you are worrying about? Don't fret; as long as 
you're not slowing down or get busted by the cops, you'll have 
opportunity to beat the clock. Here's a hint. Try not to crash into 
anything (trees, cars, etc.) or you will fail. Don't believe me, go 
ahead and try. Once you crashed into anything, this will slow you 
down and you won't make it. So, show the clock some real fights and 
start breaking the records already! Anyway, here's some information 
about the available courses:
 

 Rank - Grunt

 
 White Knuckle:
 
 Strip Malls To Freeway

 Traffic Density - Wide Open

 Curve Factor - Light

 Miles - 3.50

 Downhill:

 Woodlands To Countryside

 Traffic Density - Wide Open

 Curve Factor - Hard

 Miles - 3.49

 Desert Sands:

 Coastal Dunes To Badlands

 Traffic Density - Moderate
 
 Curve Factor - Moderate

 Miles - 3.40


 Rank - Lieutenant

 
 Suburbia:

 From Slums To The Park

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 6.36

 Sasquatch:

 Mountain Pass To Countryside

 Traffic Density - Wide Open

 Curve Factor - Severe

 Miles - 6.66

 Poke-me-man:

 Dunes To The Military Base

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 6.73


 Rank - Captain

 
 Home Run:

 Chinatown To The Freeway
 
 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 9.66

 Country Line:

 Rolling Hills To Countryside

 Traffic Density - Wide Open

 Curve Factor - Hard

 Miles - 9.69

 Mirage:

 Badlands To Cactus Hills

 Traffic Density - Wide Open

 Curve Factor - Hard

 Miles - 9.93
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


``````````````````````````
6. Info For Multiplayer
``````````````````````````
In this part, I'll give you some information about the available 
modes for the multiplayer menu, which includes Skull To Skull, Cops 
& Robbers and Time Trials. Remember, if you don't understand what 
I'm talking about, e-mail me. One last thing, I would like to 
mention again that this section, I don't add the Side Car modes 
(both of them) because I've already told all the courses in the 
Single Player section (read the 'Author's First Words' section for 
further details). Oh yeah, if you want the Time Trials mode's 
details regarding the courses (except the description), scroll up 
to the Time Trail mode in the 'Info For Single Player' part above. 
Anyway, let's start with the first mode:  

A. Skull To Skull: This mode is made specially for you and your 
buddy. So, you're finally tired racing with computers? Try this 
mode, and I guarantee that you'll cheer up with your pal. Well, 
I'll give you some info where you can find them in the game. There 
are three ranks, just as same as other modes and you can select any 
one of them. So, the higher the rank you pick, the harder the 
courses will be, but one things' for sure, your bike will go 
faster. So, here are some courses you might want to know in the 
game:


 Rank - Grunt

 
 Downtown:

 Harbor To The City Park

 Traffic Density - Wide Open

 Curve Factor - Light

 Miles - 4.14

 Description - Shopping in the district will never be the same 
again.

 Uphill:

 Woodlands To Alpine

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 3.98

 Description - Mount your iron horse, grab your trusty crowbar, and 
head to the hills to break some skulls.

 Pipeline:

 Military Base To Coastal Dunes

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 4.03

 Description - Ride the pipeline through the Badlands as you flee 
from Groom Lake.

 Fish Food:

 Factories To the Stadium

 Traffic Density - Wide Open

 Curve Factor - Light

 Miles - 3.98

 Description - Keep the throttle wide open down these roads - and 
don't stop to pick the bugs out of your teeth.

 Ridge run:

 Mountain Pass To Countryside

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 4.00

 Description - Ride hard and fast but watch your line, or that tree 
you hit will be used to make your coffin.

 Red Rocks:

 Military Base To the Canyons

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 3.88

 Description - The odor of flesh frying on the road fills the air. 
Are you man enough to compete? Well are you, punk?

 
 Rank - Lieutenant


 Free-For-All:

 Strip malls The Harbor

 Traffic Density - Wide Open

 Curve Factor - Light

 Miles -7.78

 Description - Free-For-All. The name says it all, so pack your 
best gear and just try and stay alive.

 Downtime:

 Alpine To The Farms

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 7.56

 Description - Are you brave enough to tame this beast? This race's 
bite is worse than it's bark.

 Dry Run:

 Canyons To The Badlands

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 7.66

 Description - The desert is alive with the sound of death, listen 
closely and you can hear it calling for you.

 Concrete Jungle:

 Freeway To The Suburbs

 Traffic Density - Wide Open

 Curve Factor - Light

 Miles - 7.72

 Description - From the docks, China Town, and the residential 
areas - not a single hospital in sight!

 Woodlands:

 Countryside To alpine

 Traffic Density - Moderate

 Curve Factor - Hard

 Miles - 7.70

 Description - The hills echo banjos and pig squeals, don't stop to 
admire, or you might regret it.

 Gun Slinger:

 Badlands To the Dam

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 7.84

 Description - The Gold Rush days have long left but the gunslinger 
still lives on - riding his steel chariot.  

 
 Rank - Captain


 Long Way:

 Factories To The Freeway

 Traffic Density - Moderate

 Curve Factor - Moderate

 Miles - 9.33

 Description - This used to be a good town, but then again I used 
to be a good boy.

 Head Rush:

 Mountain Pass To Countryside

 Traffic Density - Moderate

 Curve Factor - Severe

 Miles - 9.68

 Description - Air to ground. Air to ground - Bandits at 3 o'clock! 
Air to ground!

 Mirage:

 Badlands To cactus Hills

 Traffic Density - Wide Open

 Curve Factor - Hard

 Miles - 9.56

 Description - Those po-po are no joke, keep off the shoulder and 
ride hard to make first place. 

 Tour De force:

 Stadium To the Strip Malls

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Miles - 9.70

 Description - This ain't cruising USA! Take that 2x4 and show em 
what it's like on the bad side of the tracks.

 Tenderizer:

 Mountain Pass To Rolling Hills

 Traffic Density - Moderate

 Curve Factor - Severe

 Miles - 9.60

 Description - Use your experts handling skills (Right!) to pass 
through these killer turns, hills, and dips.

 Heat Wave:

 Cactus Hills To The Badlands

 Traffic Density - Wide Open

 Curve Factor - hard

 Miles - 9.58

 Description - Bleached bones and roadkill line your path to the 
finish... try not to become the next map point.

B. Cops & Robbers: Well, feel free to knock your partner down in 
this mode. This place is where you fight as a cop or a rasher with 
your buddy. 'The robber must finish before the Cop gets him, or a 
quota. Get going and remember to watch the clock, the quota, and 
the finish line'. Well, here are the available courses in this 
mode:


 Rank - Grunt/Meter Maid

 
 Meter Maid:

 City Park To the Harbour

 Traffic Density - Wide Open

 Curve Factor - Light

 Beat Length - 4.14

 Description - Take this ride and squeal like a pig, boy!

 Yard Duty:

 Alpine To The Woodlands

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Beat Length - 3.98

 Description - Badges! We don't need no stinking Badges!!!

 La Migre:

 Dunes To The Military Base

 Traffic Density - Moderate

 Curve Factor - Moderate

 Beat Length - 4.03

 Description - Son... it's time to learn about the law.

 Crank 'n Heads:

 Stadium To The Factories

 Traffic Density - Wide Open

 Curve Factor - Light

 Beat Length - 3.98

 Description - You can't do anything for me man, you want six 
dollars for what?

 Club Fed:

 Countryside To Mountain Pass

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Beat Length - 4.00

 Description - Spend a weekend at Club Fed, and see what 'Club 
living' is all about...

 Solitary:

 Canyons To Military Base

 Traffic Density - Moderate

 Curve Factor - Moderate

 Beat Length - 3.88

 Description - Hard time or left behind, we'll see if you have what 
it takes.


 Rank - Lieutenant/Patrolman


 Moving Violation:

 Harbour To strip Malls 

 Traffic Density - Wide Open

 Curve Factor - Light

 Beat Length - 7.78

 Description - Punks like you are made to be busted.

 Deputy Dog:

 From Farms To Alpine

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Beat Length - 7.56

 Description - Show this rookie why he's not ready for life on the 
beat.

 No Parole:

 Badlands To the Canyons

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Beat Length - 7.66

 Description - We've got a 118, 707 over? Roger that. 1-6-4 and a 
side of fries, over?

 Court date:

 City Park To The Freeway

 Traffic Density - Wide Open

 Curve Factor - Light

 Beat Length - 7.72

 Description - Look ma, I made the Most Wanted list!

 Beat down:

 Alpine to Countryside

 Traffic Density - Moderate

 Curve Factor - Hard

 Beat Length - 7.70

 Description - Riding cruisers in the... hot sun. You fought the law 
and the... " 

 Speed Trap:

 Dunes To The Badlands

 Traffic Density - Wide Open

 Curve Factor - Moderate

 Beat Length - 7.84

 Description - Around every corner - slow for that radar, yeah 
right, hee haw.  


 Rank - Captain/Sergeant

 
 Punishment:

 Freeway To The Factories

 Traffic Density - Moderate

 Curve Factor - Moderate

 Beat length - 9.33

 Description - There's a new sheriff in town...

 Riot Act:

 Countryside To Mountain Pass

 Traffic Density - Moderate

 Curve Factor - Severe  

 Beat Length - Busted baton and broken knuckle, knock heads on this 
city's mean streets.

 Border Patrol:

 Cactus Hills To The Badlands

 Traffic Density - Wide Open

 Curve Factor - Hard

 Beat Length - 9.56

 Description - You've been lucky so far, come in quietly or we've 
got a special cell-mate for you.

 Traffic School:

 Strip Malls To The Skyscrapers

 Traffic Density - Wide open

 Curve Factor - Moderate

 Beat length - 9.70

 Description - Life and Times of the Highway Patrol, record this!!!

 Mounties:

 Rolling Hills To the Mountain Pass

 Traffic Density - Moderate

 Curve Factor - Severe

 Beat Length - 9.60

 Description - Eh, you can't get away from the mounties - you 
betcha eh!

 Lights Out:

 Badlands To Cactus Hills

 Traffic Density - Wide Open

 Curve Factor - Hard
   
 Beat Length - 9.58

 Description - Mano a mano, the final showdown. Time to do or die...

C. Time Trials: Well, have you got the 'power' to conquer your 
partner's will to win? Anyway, this mode is for you and your buddy, 
fight together to determine whose the best and the fastest. Well, 
in this part, I'm about to tell you some descriptions regarding the 
courses. However, I will not give you information about the courses 
because they are the same as the Time Trial mode in the Single 
Player part (see the Time Trial mode above for further details). 
Anyway, here are the descriptions for each course:

 Rank - Grunt


 White Knuckle:

 Hit the city and race against the clock.

 Downhill:

 Tick tock... ready to rode the best time into the ground.

 Desert Sands;

 Like sand through an hourglass, the clock's running.

 
 Rank - Lieutenant

 
 Suburbia:

 Think you can take the boys on their home turf.

 Sasquatch:

 Open the throttle and close your eyes. Watch for fallen fruit.

 Poke-me-man;

 Ever made out with a cactus? We've just the jump for you.

 
 Rank - Captain

 
 Home Run:

 No tailgating here. Beat the traffic to get out front.

 Country line:

 Get too crazy and you'll be pulling weeds for the country.  

 Mirage:

 Fire up the ride and don't get burned - every second counts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


`````````````````````````````````
7. Characters & Characteristics 
`````````````````````````````````
Ok, in this part, I'll give you information about the characters 
and their characteristics that you can choose from the Jailbreak 
mode. This includes all the Kaffe Boys' Alias and DeSades' Alias. I 
took this straight from the game itself, so if you have any 
problems, contact me ok (see above for my e-mail). Anyway, here 
they are:


I) DeSades Gang:

 
 Switch:

 Height - 5 feet 10 inches

 Weight - 170 lbs

 Weapon - Chain

 Colors - Green 

 Description - Nothin' like a few tattoos to pretty a man up. 
Switch is quick enough, but the bark definitely outdoes the bite 
here.

 Stacks:

 Height - 6 feet

 Weight - 215 lbs

 Weapon - Bat

 Colors - Blue

 Description - This dawg's got a bone to pick, best hope it ain't 
yours. Gifted with good all around Rashing skills.   

 Brick:

 Height - 6 feet 4 inches

 Weight - 245 lbs

 Weapon - Fist

 Colors - Red

 Description - Cuz it feels that way when he hits you. Power baby - 
pure, sweet, and with a vengeance.        


II) Kaffe Boys Gang: 
     
 
 Chops:

 Height - 6 feet 4 inches

 Weight - 190 lbs

 Weapon - Mouth

 Colors - Red & Blue

 Description -  Extruded cool and focused. All about keeping an 
even keel and a tight line.

 Kat:

 Height - 5 feet 7 inches

 Weight - 145 lbs

 Weapon - Nitro Slash

 Colors - Black & Silver

 Description - Smart and quick on her feet. Always snakes away an 
extra nitro burst for prime time. 

 Dru:

 Height - 6 feet 1 inch

 Weight - 200 lbs 

 Weapon - Billy Club

 Colors - Green & Gold

 Description - He has no fear - not of speed, steep twisties, nor 
any opposing force. He can bash with the best.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


````````````````````
8. List Of Weapons
````````````````````
In this section, I'll explain and give some information about the 
weapons and their ability to knock down an opponent. All of these 
weapons are listed by orders. One last thing, you must remember 
that only you, and no one else can get your weapon recharged. 
Anyway, here they are:

 Fist: One of the most often used weapon. It is very useful and 
handy when you can't hit your opponent with any other weapons or 
you just have no choice. This is also used to hit the Captains 
especially if they're using powerful weapons (this is recommended).

 Ability To Handle - 75%

 Power - 45%

 Spray: Hard to get and hard to be used. Although managing it is 
tough, the power of this weapon is tremendous! Use this when 
someone is chasing after you from the back. Hold it longer and it 
will be more powerful. While some people would like to use this to 
the Captains, I recommend that you don't and please never try to 
attempt this. You may do this (it's all up to you), but again, I 
wouldn't recommend it. Sometimes, 'one' hit would be enough to 
knock someone down. 

 Ability To Handle - 65%

 Power - 95%

 Cattle Prod (Electric): A very often used weapon by the cops. They 
act fairly fast and have an accurate hit (most of the time). 
Powerful but also easy to be stolen, so be careful all the time. It 
is very effective in near range, but gets defective when you hit 
your opponent in a long range. It is just the same as the spray, 
because if you hold it for a while, it becomes more powerful!

 Ability To Handle - 55%

 Power - 90%

 Cattle Prod (Fire): Just the same as the above weapon, but this 
weapon is a bit different. It gives out sparks of fire instead of 
blue electric. The power is just as same as the electric cattle 
prod and can be powerful too if it is pressed longer.

 Ability To Handle - 55%

 Power - 90

 Crowbar: This weapon acts fast and powerful too. This is one of my 
favorite weapons that I love to use, especially its combo move. 
This weapon is really effective when you're up against the 
Lieutenants and Captains. But I think you'll pretty much screw up 
if your opponent is using a cattle prod.

 Ability To Handle - 88%

 Power - 85%

 Nun-Chuck: This weapon acts slow, but although its speed is poor, 
it power is incredible! Just two to three hits would be enough to 
knock off a Lieutenant! Mostly Gr Jork and Cp Helmut use this 
weapon. But sometimes you won't have enough time to react fast and 
you'll get knock off. Just don't fight with this weapon if your 
opponent is using the fist.

 Ability To Handle - 52%

 Power - 80%

 Stick: This weapon is not really widely used up in the crowd. Even 
though it's a bit not famous, it can still help you knock off those 
riders! It hits well, and acts quickly too! You don't have to worry 
because this weapon has a moderate power.

 Ability To Handle - 75%

 Power - 79%

 Billy Club: Just the same as the weapon above. It's combos are the 
same. Although they have some similarities, this weapon is bit more 
common used. Its attack and power are nearly the same.

 Ability To Handle - 75%

 Power - 78%

 Bat: Just the same as the crowbar, but the sound it makes when it 
hits someone is different. It is a good substitute for the crowbar 
because it's nearly the same as it. This weapon is good when 
someone is using the fist.

 Ability To Handle - 86%

 Power - 83%

 Chain: My second best weapon that I love! This weapon is very easy 
to manage, and its authority is ideal for the Captains! It comes 
very handy when facing with any types of opponents, but be caution, 
this weapon is easy to be stolen too.

 Ability To Handle - 87%

 Power - 88%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


````````````````````````
9. List Of Motorcycles  
```````````````````````` 
Well, in this section, I'm going to give you some information 
regarding the bikes that can be chosen in this game. Please be 
informed that I have separated the sidecar bikes and the normal 
bikes, and for your own note, I just estimate the percentages of 
the bikes. There's a section for Cops Bikes too. Oh yeah, the cops 
bikes can only be chosen at the Cops & Robbers game. So please 
forgive me if I had done something wrong. Well, I'll give the 
description too so let's get started:

 DeSades

 I) Normal Bikes

 
 Rank - Grunt


 Desperado:

 Acceleration - 60% 

 Durability - 63%

 Top Speed - 60%

 Handling - Arcade

 Description = Raw power, a lightweight frame, and a bad attitude 
combine to make this one choice ride.

 Omaha Brave:

 Acceleration - 59%

 Durability - 65%

 Top Speed - 61%

 Handling - Simulation

 Description - This low-slung cruiser does two things well. It goes 
straight and it doesn't turn.
 

 Rank - Lieutenant


 AFW Falcon:

 Acceleration - 75%

 Durability - 72%

 Top Speed - 78%

 Handling - Arcade

 Description - Ride as the predator, instead of the prey, on this 
untamed road beast. It's swift, straight and true.

 AFW Bandit:

 Acceleration - 73% 

 Durability - 77%

 Top Speed - 80%

 Handling - Simulation

 Description - With a classic look and feel, and the power to hold 
a true line, the Bandit is one sweet cruising machine.

 
 Rank - Captain


 Firebrand Viper:

 Acceleration - 95%  

 Durability - 93%

 Top Speed - 98%

 Handling - Arcade

 Description - This ain't no ride for twitches. Stay out of the 
path of this monstrosity or you may end up as roadkill.

 Nomad 1100:

 Acceleration - 97%

 Durability - 95%

 Top Speed - 100%

 Handling - Simulation

 Description - With the acceleration of a freight train and 
cornering to match, this behemoth is best suited for open roads.

 II) Sidecar Bikes
 

 Rank - Grunt


 Bushwhacker 350:

 Acceleration - 61%

 Durability - 85%

 Top Speed - 57%

 Driver Steers - Both Rash

 Description - This English-made sidecar has the power to match 
it's lawnmower styling. 

 
 Rank - Lieutenant


 Omaha Marauder:

 Acceleration - 78%

 Durability - 93%

 Top Speed - 75%

 Driver Steers - Both Rash 

 Description - This motorcycle built-for-two is as big as most cars 
- and as heavy.

 
 Rank - Captain 


 AFW Garrotter:

 Acceleration - 98%

 Durability - 100%

 Top Speed - 88%

 Driver Steers - Both Rash 

 Description - Break the rules and some skulls form this easy to 
handle sidecar.

 Kaffe Boys

 I) Normal Bikes


 Rank - Grunt


 Firecracker 250LX:

 Acceleration - 57%  
  
 Durability - 57% 
 
 Top Speed - 61%

 Handling - Arcade

 Description - Both lightweight and maneuverable, the Firecracker 
packs an explosive punch.

 Jiva Banshee 250:

 Acceleration - 56% 
  
 Durability - 58% 
 
 Top Speed - 63%

 Handling - Simulation

 Description - The handling's squirrelly but veteran rashers can 
muscle this beast around the bends. 

 
 Rank - lieutenant


 Missleblade KB650:

 Acceleration - 71%  
  
 Durability - 71% 
 
 Top Speed - 80%

 Handling - Arcade

 Description - Aerodynamic and moderately powerful, this crotch-
rocket rules in the corners.

 Impotent 600LS:

 Acceleration - 70% 
  
 Durability - 72% 
 
 Top Speed - 82%

 Handling - Simulation

 Description - This two stroke, twitchy-terror makes you the envy 
of all your competitions. 

 
 Rank - Captain

 
 Tsunami XR950:

 Acceleration - 95% 
  
 Durability - 74% 
 
 Top Speed - 100%

 Handling - Arcade

 Description - This high performance speed machine mixes pure power 
with impeccable handling. 

 Jiva Vendetta 950GS:

 Acceleration - 93% 
  
 Durability - 90% 
 
 Top Speed - 98%

 Handling - Simulation

 Description - When the quickest path between two points is a deep 
leaning turn, Vendetta gets you there first.

 II) Sidecar Bikes

 
 Rank - Grunt


 Rabbit 325:

 Acceleration - 57%

 Durability - 78%

 Top Speed - 62%

 Both Steer - Both Rash

 Description - This flat-footed two seated traces a sure line when 
the monkey's in step.


 Rank - Lieutenant


 Sumo Hara-Kiri 750LX:

 Acceleration - 82%

 Durability - 89%

 Top Speed - 78%

 Both Steer - Both Rash

 Description - Few have survived this ride, but past owners swear 
by its razor-like feel.


 Rank - Captain


 Sumo Sangai 1200:

 Acceleration - 99%

 Durability - 99%

 Top Speed - 86%

 Both Steer - Both Rash

 Description - State-of-the-art-sidecar thrills to the tandem that 
can handle the road as well as the rash. 

 III) Cops Bikes

 
 Rank - Meter Maid


 Shikari 300 LP:

 Acceleration - 49%

 Durability - 60%

 Top Speed - 55%

 Handling - Arcade

 Description - Unleash the long arm of the law from the standard 
cruising vehicle for rookies.

 
 Rank - Patrolman

 
 Avenger 700 PS:

 Acceleration - 75%

 Durability - 90%

 Top Speed - 89%

 Handling - Arcade

 Description - Mete out your own brand of swift justice on this 
high-powered workhorse.


 Rank - Sergeant

 
 Executioner 1000SS:

 Acceleration - 93%

 Durability - 96%

 Top Speed - 100%

 Handling - Arcade

 Description - You're the judge and jury when patrolling on the 
executioner. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


``````````````````
10. Hints & Tips
``````````````````
Ok, so you want to check some hints for this game as well as some -
additional tips? You've came to the right place! I'll give some 
tips and of course, hints for this game (as far as I know) and if 
you got any other suggestions it would be nice to be written down 
here (of course your name will be listed in the special thanks 
part). I didn't list any cheat codes because they are always 
available at this site. Anyway, here are some hints and tips that I 
know so far:

1. You can get the cattle prod easily by using your fist and steal 
it from a cop. After that, he'll change to the spray weapon and you 
might as well get that too. Be careful, you might get busted!
 
2. If you attempt to find another way to win a race, you'll never 
win because the miles that has been stated in the race info is not 
the same as the one in your current game. 

3. To get up quickly to your bike instead of running to it, just 
press the triangle button each time you got up from a crash.

4. Wheelie over cars (normal ones) by pressing the x button twice 
and don't attempt this on trucks, although they might work 
sometimes.

5. Hitch a ride and travel on the car by pressing the wheelie 
button and quickly press the square button to brake (not on trucks, 
please). Then, you'll be stuck above the car. Be warned that if 
anyone crashes on that same car, you'll crash too!

6. In the sidecar (Co-op) mode, if your partner is hitting an 
opponent on his side, you can help him. Simply hit any buttons that 
hits an opponent on your side and he'll have the same damage as 
what you just did.

7. You can win a race with an easier way. First, you must have at 
least 2 to 3 nitro with you. Then, when it is almost near the 
finish line, quickly boost by pressing down and x buttons (twice) 
and the down button and you'll you have more chances to win, the 
easy way. Remember that you must at least be at position 8 or 10.

8. You can get in a fight easy. Just press the taunt button (L2) 
and opponents will chase you and gets you into trouble (sometimes).

9. In the 5-0 mode, you can win a round easier by pulling down your 
quota. It is easier than to chase after you fugitives especially 
Draco and Helmut. 

10. If you got into any trouble, such as being busted, loses to a 
race, failed to catch you fugitive, or other stuffs, just restart 
by pressing the start button and choose it from there. It should 
help you out.

11. You can also drown yourself by going to the side of the beach, 
and crash into a car and you or your bike will be thrown out into 
the sea and you'll drown. Then, it will say that your bike has 
wrecked. This is just for fun to do.

12. If you take the Time Trial mode and go somewhere else to 
explore, once you've went far enough, you'll automatically stop and 
that's the end of the race. 

13. Here's a hint. If you want to crash your opponents easier, look 
for some high jumps and aim for them. Then, quickly boost for 
better acceleration and jump above them. This way, you may crash 
them. Be warned however, that you could crash as well.

14. This hint is quite similar to the above one, but not really. 
You can get a another way to crash your opponents simply by going 
the opposite way their heading to. In this way, you will crash, and 
bring along your opponent(s) with you. Also be warned, that don't 
attempt this if a cop is nearby.

15. Don't try to corner too seriously, otherwise you be rolling 
down on the road. However, if you release the acceleration button, 
you'll be okay. 

Note: More hints/tips will be added if I found any new ones.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~           


`````````````````````
11. Gameshark Codes  
`````````````````````
Well, here's a list about all the Gameshark codes that I've got 
from the site Gameshark.com. Please don't argue with me if one of 
these codes doesn't work. You can check it yourself. If I did a 
mistake, sorry. Maybe I've accidentally typed the wrong letter. 
Anyway, here they are:


STOP TIMER >>>>>>>>>>>>>> 800d5d480000

INFINITE HEALTH >>>>>>>>>>>>>>>>> 800d57665a5a

INFINITE BIKE DAMAGE >>>>>>>>>>>>>>>>>> 800d577c4040

ALWAYS WIN >>>>>>>>>>>>>>>>>>>> 800d577e016e

INFINITE NITRO >>>>>>>>>>>>>>>>>>>> 300d81ec000a

ALL WEAPONS/SUPERWEAPONS >>>>>>>>>>>>>>>>>>>> 800d81e401ff
				 >>>>>>>>>>>>>>>>>>>> 800d81e8ffff
 				 >>>>>>>>>>>>>>>>>>>> 800d81eaffff

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


````````````````````
12. Special Thanks
````````````````````
First, I would like to thank to myself for doing and figuring all 
this stuff. Next, I would like to thank to CJayC for accepting this 
FAQ and running the best FAQ-based website on the net. I would also 
like to give credits to Gameshark for its codes and helpful hints. 
Not to mention GameWinners too for its hints. Again, I apologize if 
I haven't completely made a full guide. Also, to all of you who had 
read my FAQ, I thank you a lot!

My Advice: Don't ever give up. Have fun and remember, losing is not 
bad, but gives you more experience to become better! Anyway, I 
expect that this FAQ help you, well at least a bit. Remember, if 
you have any suggestions that would be best to be added to the 
Hints & Tips section, e-mail me as soon as you know. So, good luck 
to become a skilled rasher! 

My e-mail address (again) is: piece_meal_cranky@yahoo.com

Again, no part of this FAQ may be reproduced in any form, shape, or 
transmitted, in any ways, or any forms by any means (electronic, 
mechanical, recording, or otherwise) without prior permission from 
the author. This means no copying, no publishing, or any other 
illegal activities. This FAQ is posted only in GameFAQs and nowhere 
else. If other websites had taken this FAQ to theirs (a secured 
site), I won't mention them here. This FAQ copyright 2003 by the 
author piecemealcranky. The author may agree or disagree with any 
suggestions given.  

Copyright (c) 2003 by piecemealcranky

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