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Rhapsody: A Musical Adventure
Table of Contents
Welcome to my newest guide on the Playstation RPG, Rhapsody. Honestly, the
only reason I picked this up is because I heard it was hard to find. This game
has some humorous scenes, but other than that, this game becomes pretty
repetitive in the battling.
Copyright Information [COPYI]
I'm not too strict when it comes to who can use my guides and who can't.
Basically, if you ask me for permission to have this guide hosted on your site,
I'll let you as long as the contents in this guide remain untouched. If you
decide to alter this guide in anyway I will hunt you down! That's right, you
should be afraid. Anyway, just e-mail me at CFlames55117[at]wmconnect[dot]com
Sites permitted to host this guide:
Triangle...........Cancels/Make character run
Circle.............Brings up menu
Square.............Displays grid in battle
L1.................Moves cursor faster
L2.................Moves cursor faster
R1.................Moves cursor faster
R2.................Moves cursor faster
Pressing L1, R1, Start, and Select will cause a soft reset.
A long time ago, in a little village called Orange nestled in Marl's Kingdom...
There lived a girl with her grandfather...
Her name was Cornet and this is her story...
Cornet had a mysterious friend...
A puppet with the heart and soul of a person...
Her name was Kururu...
People in Orange thought Cornet a little odd because she went everywhere with
But everyone in Orange loved the bright smiles that Cornet and Kururu always
carried with them...
Everyday, Cornet would take a walk in the woods with Kururu...
But little does Cornet know that today will be different...
This is where our story begins...
These character descriptions can also be found in the game's instruction
Age: 16 years old
Height: 5'0" tall
Weight: 100 lbs
Personality: An outgoing and overly cheerful girl who is well liked by the
people in her town. She can get very emotional sometimes. Just like other
girls of her age, she longs for passionate love. Kururu sometimes gets angry
with her since she always has her head in the clouds.
Hobbies: Singing, playing the horn and cooking.
Favorite Food: Fruits.
Height: 1'0" tall
Occupation: Puppet (Watching over Cornet...?).
Personality: A little fairy puppet that is very curious about everything.
Wherever there's trouble, Kururu's usually not far behind. She's Cornet's vest
friend, and can understand Cornet better than anyone else.
Hobbies: Mocking Cornet.
Favorite Food: Cherries.
Dislikes: Anything sour.
Ferdinand Marl E.
Age: 17 years old
Weight: 135 lbs
Occupation: Prince of Marl's Kingdom.
Personality: Adventurous, intelligent, elegant, kind, and good-looking too! He
often sneaks out into the woods to go hunting, or visits the town to socialize
with the locals. He lost his father two years ago in a horrible fishing
accident, and his mother, Siegrind, rules the kingdom right now. Once he turns
18 and gets married, he will become the next king.
Hobbies: Hunting and practicing his swordsmanship.
Favorite Food: Fresh water fish dishes and fruits.
Dislikes: Formality, rules, and manners.
Age: 16 years old
Weight: 90 lbs
Occupation: The daughter of the richest family in town.
Personality: Arrogant and snobbish. She has been a rival of Cornet since they
were children. She makes it a point to make sarcastic remarks to Cornet when
she has a chance.
Hobbies: Dressing up, boasting, and being the center of attention.
Likes: Victory, money.
Dislikes: Losing, poverty.
Age: 20 years old or so she says...
Weight: 110 lbs
Personality: The most beautiful witch in the world (self proclaimed). A very
sexy witch with powerful magic. Due to her clumsiness, she isn't your typical
psychotic megalomaniac bent on ruling the world.
Hobbies: Looking in the mirror, and taking care of her skin. Laughing loud.
Likes: Pretty boys.
Dislikes: Ugly men.
Weight: 110 lbs
Occupation: Marjorly's follower.
Personality: Crowdia has a pretty face but she is very narcisstic. She can fly
around using her beautiful black wings. She is an excellent swordsman...err I
Hobbies: Reading. Taking care of birds and plants. Reading poems.
Likes: Anything that's beautiful, Caesar Salad and Marjorly.
Dislikes: Anything greasy.
Weight: 175.5 lbs
Occupation: Marjorly's follower
Personality: A passionate fighter who's built like a man. Her personality is
like that of a man, as well. For all intents and purposes, she might as well
be a man. She's always optimistic about everything, and doesn't let trivial
things bother her. She possesses the strength to defeat a dragon with her bare
Hobbies: Martial Arts, eating, sleeping, and playing.
Likes: Meat, drinking, Marjorly.
Dislikes: Thinking, dealing with trivial things, and vegetables.
Weight: 76.5 lbs
Occupation: Marjorly's follower
Personality: Selfish and easy-going. She appears to be a small child with a
personality to match. She can use powerful magic to summon a dragon.
Hobbies: Keeping a pet dragon.
Likes: Fish, sweets, Marjorly.
Dislikes: Green peppers, onions, and carrots.
Game Basics [GAMEB]
In this section, I'll try to describe all you need to know before you start
- The World Map is the map you use to select a different location. These
locations only appear when you progress through the game. To enter a new area,
move the cursor to the place you wish to enter, then hit X.
- Inotium is the currency used in Rhapsody. You can earn Inotium by finding
it, winning it in battles, or selling items.
- There are monsters scattered around the world. By playing your horn to them,
you can have them join your party for extra help. See the Monsters section for
- Elements in the game work kind of like the Pokemon games, where certain type
spells work well against the opposite element. Here is the list of opposing
Holy ---- Dark
Fire ---- Water
Earth --- Wind
- Be sure to talk to everyone and search all pots and other places where items
could be found. The more information, the better.
- Also, be sure to stock up on healing items at the shops. You can't be stuck
in a battle without them, or you'll be toast.
- The battling in Rhapsody is a lot like a strategy RPG. You have a grid, in
which all allies and enemies are set on. Then, taking turns, you first move
your character, then initiate a command (Attack, Magic, Items, etc.).
- Using Cornet is a bit different than using your Monsters. Cornet can play
her horn to strengthen her fellow monsters, increasing their power. By filling
up the Appreciation Gauge in the top right, you can use the Reward Command to
unleash a powerful attack.
- During battle, your characters can become ifected with a status effect. Here
is a list of each status effect along with the cure.
Poison -- Reduces health each turn -- Cure Poison, Antidote Chip, Antidote Ball
Sleep -- Puts character to sleep -- Wake Candy, Wake Ball
Paralysis -- Immobilizes -- Para Gum, Para Ball
Confusion -- Uncontrolable -- Real, Sanity Gummi
Petrify -- Cannot move or attack -- Strawberry Kiss
Turtle -- Lowers movement, speed, and attack -- Rabbit Pie
Philanthropy -- Recovers HP of attacking enemy -- Reality
Pop in your game disc, open up the main menu, and begin your new adventure.
During the opening scene, Cornet, the main character, is being chased by a
gruesome monster. After being saved by the prince, she instantly falls in love
and wakes up from her silly dream. Kururu, Cornet's fairy partner, tells you
that your Grandpa is awaiting your arrival downstairs. Kururu then opens the
window to reveal the game title while Cornet dresses inside. When you gain
control of Cornet, head through the door to the left and downstairs to find
Grandpa. He tells you that a puppet came in the mail for you. When asked if
you can hear, just say yes. The puppet introduces herself as Sharte, who is
looking for her sister Terra. Agree to play your horn for her to have her join
your party. Now, Gramps has a favor to ask from you. He wants you to bring
back some Red Inotium for the fireplace. Agree to this mission and exit the
After exiting the house, head south to the next screen. In the town, enter the
first house and search the blue pots on the right for 28 Inotium. Leave the
house and examine the wooden sign with a musical note on it. Agree to play
your horn to receive some Inotium as a reward. The building to the right is
the Item Shop. There are some okay healing items in here if you wish to
purchase them. There is also a man in here acclaimed to be the Monster Master,
but we'll deal with him later. Enter the house on the left-hand side and
search the barrels at the bottom for 120 Inotium. Now, head to the right-most
house. Before entering, search the barrels in the little alcove for some more
Inotium. Take the path to the northeast to find a church. Inside, you'll find
the Goddess Statue, which you can use to restore the HP and MP of the members
in your party. When you're ready, head back to the town and take the path
south to enter the world map. Move your cursor to the right and select the
Wonder Woods to enter.
Upon entering the forest, you can talk to the nearby man for a helpful hint
during battles. When you're done, walk left to the next screen. Eventually,
Cornet and Kururu's conversation will be rudely interupted by a couple of
toads, which you now have to battle. After the group decides to stop for
lunch, agree to sing Kururu's favorite song. After the song concludes, keep
advancing to the left until you reach the end, where you need to take the path
north into the next area. Again, keep walking left until a scene occurs.
Eventually, Myao and her little animal friends will show up, disrupting your
Inotium picking. Myao will eventually get pissed off and command her cats to
attack you. This battle is not difficult at all. All you need to do is attack
one cat at a time and use Healing Candy or Sharte's Heal spell if you need to.
After Myao unleashes the sleeping dragon and Prince Ferdinand saves the day,
you'll end up back in your house in Orange Village.
After the scenes, head downstairs and talk to Gramps. He'll thank you for the
Inotium you found and agrees to fix your wounded puppets if need be. Exit the
house and head south into the village. Keep going to the south to bring up the
world map. This time though, we're headed to Mothergreen.
Upon entering Mothergreen, you may stop into the Item Shop to the left if you
need to stock up on anything. Exit the shop and enter the house to the right.
Search the white flower pots at the bottom to find a Wake Candy. Now, enter
the house to the far right and search the wardrobe to find 56 Inotium. Now,
back outside, head to the left of the fountain and enter the far-left house.
Search the wardrobe in here for a Medi Cocoa. Enter the two-story house to the
right and search the grey pots in the corner for a Medi Candy. Also, search
the side of the staircase for a Wake Candy. Now, head into the saloon-like
building to the northwest. Before entering, examine the boxes for some
Inotium. Enter the saloon. Examine the nearby barrel for a Wake Candy. The
building to the left is just another store. Just to the left of this store is
another house. Enter and examine the pale beside the fireplace for a Medi
Cocoa. So now, head north to the next part of the city.
In this alleyway, search the barrel to the right for 84 Inotium. Go all the
way north to the next screen to arrive at the entrance to Marl's Castle. Here,
you can examine the statues to heal your party. Enter the castle and go
through the doorway to the left of the staircase. Head left, then up and
search the barrels for a Paraball and the chest for 190 Inotium. Head back to
the hallway a couple of screens back and go all the way right this time. Go
into the northern room and search the barrels for an Energy Cocoa, the pots for
a Healing Ball, and the chest for a little melody. Now, head back to the first
room in the castle.
Travel up the stairs and enter the room on the right. In this hallway, go
straight ahead to a new hallway. The first room contains 301 Inotium in the
vase, the second a healing candy in the vase, and the third, a Para Ball in the
southeastern vase. Now that you looted the castle, exit to the beginning of
Mothergreen. Enter the house to the west, and talk to the girls to enter the
"Prince Ferdinand Fan Club. Now, enter the house to the left of the two-story
house and talk to the woman with the egg. Say "yes" to receive the Toy Egg.
Exit the house and agree to play the horn for "Kid", the egg you just received.
Now, enter the saloon restaurant and talk to the girl on the left side of the
top-right table. She'll tell you that the Prince loves Bobos that are found in
the Natalie River. Exit the restaurant and you'll run into Cornet's rival,
Etoile. After Etoile's departure, it's time for one of your own. Exit
Mothergreen and head back to Wonder Woods.
When you enter Wonder Woods, head all the way left, like when you met up with
Myao and her minions, but this time, near the dead-end, there should be a path
leading south. Take this path to arrive at the pier of Natalie River. Defeat
the Bobos that show up (they should be a cakewalk) and Myao's little minions
will spoil the show again. Although it is seven against three, this battle is
still really simple. They basically go down in one hit, so just use regular
attacks to bring down the whiskered fiends. Now that they're out of the way,
exit the forest and head back to Orange Village.
Head north through town and enter your humble abode, where you'll begin to cook
the Bobos into the Orange Fish meal. Kururu mentions the difficulty of taking
it to the castle, so she comes up with a plan. Before she departs, she tells
you to meet her at the church, so that's just what we'll do. Exit your house
and head south into town. Then, take the northwestern path to find the church
and Kururu. After pushing the tombstone aside, you'll end up in a cavern-like
In the cave, follow the path all the way to the castle door, just to find out
it's locked. Head north, and at the intersection make a right. Open the chest
for a Heal Cocoa. Head back to the intersection, this time taking the left
path. Follow the path until you find a switch on the floor. After entering
the door, watch the funny scene of Cornet and Kururu arriving in the castle
from a toilet. After you dispose of the Bone Boy's, you'll end up back at the
church in Orange Village.
The Next Day...
Head downstairs and speak with Grandpa. He informs you of the fan club
newsletter in the mailbox. What are you waiting for? Go outside and check the
mailbox to receive the "Prince Ferdinand Fan Club Newsletter". Read it to
learn about Miss Marl's Contest. Now that you know about the contest, its time
to prepare! Exit Orange Village and head to Mothergreen.
Head north, past the fountain, and into the door on the left, before the
alleyway. In here, you'll find everyone in the Fan Club has assembled for
sign-ups. Talk to the silver-haired woman to enter the contest. For the
contest, you are required to wear a dress that "makes you look beautiful".
After Etoile's departure, Kururu mentions checking the shop next door. So,
enter the house to the south (the taller building) and talk to the old man.
Reply "yes" when he asks if you want to order a custom dress. Of course, he's
out and redirects you to Wonder Woods to shift through left-overs from the
theater. Exit Mothergreen and head to the Wonder Woods.
Go all the way back to the dead-end, where you met Myao and fought her cat
fiends. Allow Kururu to keep smelling (?) and she'll find a path to a hidden
house in the back of the forest. Enter the building and go through any of the
doors to the left. Defeat the group of enemies and go through the door on the
left. In the dining room, try to go through the opposite door, but it won't
allow you. Read the sign by the entrance and defeat another group of enemies.
Now, you can enter the door. In the next room, read the sign and defeat yet
another group of enemies. Enter the final door to find Myao's kitten fighters
awaiting your arrival. The battle with the chef and kittens is really easy.
Just use magic and physical attacks to defeat them.
After their departure, a new pathway is opened in the room. Allow L-Kun to
join your party. Back in the kitchen, search the barrels on the right for a
Medi Cocoa and an Antidote Chip from the lone vase. Leave the odd restaurant
and head back to Mothergreen.
Head north, through the alley, and to the castle entrance. Talk to the guards
and tell them that you're a contestant. Enter the castle, climb the stairs,
and enter the center room. Search the left flower pot for a Healing Candy and
the left chair for a Heal Cocoa. Exit back to the main room, but this time go
right. Keep going right until you reach the stage room, where the contest will
begin. The guard will explain how you will be judged. In Round 1, you'll be
judged on dress, Round 2, leadership, and Round 3 will be judged on singing.
Exit the stage area and enter the first door at the top, where you'll find
Etoile. After the conversation with Mr. Rosenqueen, its time to dominate the
competition. Exit, and enter the next door to the left to line up for Round 1.
One by one, the contestants will come out on stage, when finally its Cornet's
turn. Try not to laugh too hard, you might hurt yourself. When its over,
Cornet and Kururu will argue (again) and you'll end up in the waiting room.
Talk to your competitors, then exit the room. After the father-daughter
quarrel, return to the waiting room for Round 2. The battles here are really
simple; you should have no problem. After the flashback, enter Etoile's room
for a conversation. Afterwards, head back to the waiting room for another
battle. Don't worry, you can't win. After a while, the third and final round
will start, a singing competition. Sit back and enjoy the show. After Cornet
and Etoile are both declared the winners and invited to the Prince's birthday
party the following week, Cornet will wake up in her room in Orange Village.
After changing, exit Orange Village and head back to Mothergreen.
Alright, its party time! Upon entering Mothergreen, head up to the castle to
find Etoile waiting inside for you. After changing into your embarassing
costume, the Minister (the perv) shows up. After everyone departs, its time to
control this big fuzz ball. Head up the stairs and enter the double doors to
the throne room. After dancing and singing to "Our World", Cornet and Kururu
will end up on the castle balcony. After a while, the Minister will show up to
spoil your night. After the battle, the Prince relieves the Minister of his
duty, and you're left alone with the Prince. After a loud bang erupts from the
castle, Prince Ferdinand heads inside to check it out, leaving Cornet on the
balcony, confessing her undying love for the Prince. Once Cornet snaps out of
it, she heads inside and receives the Holy Charm from the Prince. I would
advise giving this to Sharte, given that she has the most magic.
Once the battle is over, head through the right door. If you need to heal your
party, just examine one of the statues at the base of the staircase. Enter the
throne room. After all the scenes, you will have to battle Marjorly's three
followers. You cannot win this fight, so don't fret. Afterwards, Marjorly
takes off with the Prince, and Cornet will end up back in her room.
After waking up, Cornet decides to go on a quest to rescue the Prince. After
you're all bundled up and ready to go, head downstairs and talk to Grandpa.
Grandpa suggests traveling to the Tower of Wisdom in BlueCat. He also suggests
boarding a ship in Mothergreen to get there. So, that's where we're headed.
Upon arrival, enter the house to the far right. Talk to the man in blue
(captain) to ask him to take you to BlueCat. Agree to help gather some toads
for a tasty meal for his daughter. Exit the house and a very helpful person
will mention the wherabouts of the toads, Natalie River. Kinda creepy...
Follow the path, all the way to the Natalie River dock. Walk around here until
you fight a group of toads (It took about 15 battles until I finally found
them) and defeat them to obtain it. After the battle, Myao's cats show up (yet
again!), but this time, they want your fresh toad. Defeat them again (aren't
you getting tired of them yet?) and head back to Mothergreen.
Again, talk to the captain and he gives you another assignment. He wants you
to go back to Wonder Woods and cook the toads for him. Its not like he can get
off his lazy butt and go. Anyway, head back to the Wonder Woods.
Head all the way back to the Restaurant on the Lake. Enter, and head to the
very back of the restaurant, where you fought Burg. And guess what? You get
to battle Burg yet again. After the battle, you'll obtain the Toad BBQ,
already cooked for you ^_^. Now, exit the Restaurant and Wonder Woods and head
back to Mothergreen.
Back in Mothergreen, Cornet and Kururu will confront the mysterious man and
figure out his true identity. It happened to be a misunderstanding and you did
all that work for nothing. The captain fufills his promise, and you can now
travel to BlueCat whenever you please. But first, let's go to the Ancient
Forest for some items.
When you enter, step into the flower garden to be sent to a underground area.
This part can get a bit confuzing, so stay with me, okay? Head north a couple
of screens, then west to find a Medi Candy. Head back to the first room, but
this time take the right door. This will lead you to a set of stairs leading
down. Now you'll be in a very similar area. Having fun? Take the north door
again to find a Medi Cocoa. Head back and take the south path to reach more
stairs. Follow the path until you reach the center room. Take the east path
to find another set of stairs. Follow the path to reach another center room.
Take the east path to find 800 Inotium. Now, head back to the center. Head
down and back up the stairs. Head to the center room (with the centerpiece)
and go south. Go down the stairs and head to the next center room. Go south
to find the Illustration 5. Now, head back to the room with the center tile.
Step into the tile, and head north for an Energy Cocoa. Back to the center
room, then right for a staircase. In the new intersection, take the west path
for an Energy Guide. Now, retrace your steps and talk to the sailor in
Mothergreen to go to BlueCat.
When you first enter BlueCat, enter the saloon door closest to you. Examine
the large vase on the left for a Wake Candy. Exit and examine the FISH sign
for a Medi Candy. Enter the small wooden house in the corner and search the
barrels for 43 Inotium. Now, enter the large complex to the left and search
the purple vases for 56 Inotium. Talk to everyone in the town and leave. Now,
its time to check out Cat's Eye Mine.
Cat's Eye Mine
Head north, through the entrance, to enter the actual mine. Continue north,
make the turn east, then back north to reach an intersection. Take the left
path for a Strawberry Kiss, the north for an Illustrator 7, and east for
another path. Follow this path and take the stairs down. Head south, then
east for an intersection. Keep going east and down the stairs at the end of
the path. Follow the path to meet up with Terra, Sharte's sister. Terra's
shelfishness will cause a disturbance, then a battle. Don't worry, she's a
pushover. Then, she'll summon three Nightmares to fight you. Again, these
guys should be no problem to your party. After the battle, Terra will join
Continue along the path to find the Cat's Eye in the chest. Backtrack, going
west at the first intersection until you're back at the four-way split. Head
south and west at the next intersection. Take the southern path and go
downstairs. Head north for another four-way split. Take the north path to
find 230 Inotium. Now, backtrack all the way to the beginning and exit the
mine. It's time to pay a visit to the Tower of Wisdom.
Tower of Wisdom
After Kururu exmaines the sign, Etoile shows up to spoil the mood. She
explains the "Cat" sign. After Etoile and her bodyguards leave, the gang
decides to place the Cat's Eye into the slot. And TA-DA! The door magically
opens for you. Might as well enter. Enter, and....oh damn, not this again.
First off, take the left path, which will eventually lead you to a staircase.
On the second floor, keep following the path to another staircase. On the
third floor, enter the right room for a Cat's Paw. Now, head back to the room
you started in.
This time, go right and head up the stairs. Enter the next room to find more
stairs. Follow this path for...guess what...more stairs. In this room, take
the east path to reach the fifth floor. In the next room, take the stairs back
down to the fourth floor. In the next floor, you'll find someone against the
north wall. Talk to him and answer "yes" for a battle. Talk to Duke after the
battle, and he'll join your party. Head back up to the fifth floor, back down
again and follow the path until you reach a room with a branching path to the
south. Follow the path and take the stairs at the end. In the next room, go
straight for a Thinking Cap. Head back to the intersection and take the north
path now, to a flight of stairs. Climb the stairs and into the four-way split.
Take the south path, and up the stairs you go. In this room, go left and when
you reach a three-way split, take the south path to find two warp tiles. Use
the right warp to enter Polansky's room. He'll tell you that you need to find
the five Heart Stones in order to reverse the spell cast on the Prince. After
his blabbing, you'll receive the Teleport Ring. After the rest of the talking,
you'll end up back outside. Head back inside and go north. Enter the portal,
then the next one, to Polansky's room. Examine the white rabbit, who Polansky
introduces as Ledgem, the god of darkness. Examine the books by the window for
an Antidote Chip. Now, you can finally exit this dreaded place. After teh
scene, enter the Wonder Woods.
Head left two screens, then take the south path. Head east to find Ledgem.
Talk to him and he'll also join you. That's it. Leave Wonder Woods and head
to Suspension Bridge.
Look familiar? Although the first screen looks like Wonder Woods, the next
screen over takes you to another area. Search the barrels by the house for a
Wake Candy. Next talk to the man in front of the house and remember the
numbers he tells you (34 and 49). Then, speak with the guard by the bridge and
answer "yes" to both questions. Pass through to the next screen and a fleeing
man will ask for your aid. After saving Gwanji from the so-called dragon,
he'll leave for RedHot. Well, follow his lead!
When you first enter RedHot, examine the barrels to the left for a Medi Cocoa.
Enter the nearby house. In the bottom corner, examine the cabinet for a
Reality. Exit, then search the barrels to the right for a Elixir Candy.
Again, enter the nearby house and search the green chest for 297 Inotium. Now,
enter the shack to the north and examine the large vase for some more Inotium.
Now, enter the house next door and search the barrels in the corner for a
MediCocoa. Now that that's over with, go back to the first house on the right
and speak with the old man with the awesome cane. Agree to help the village.
Now, it's on to the Salsa Volcano.
Upon entering Salsa Volcano, Crowdia shows up to spoil the fun. Enter the cave
and make your way to the intersection. Go right and up two flights of stairs.
At the intersection, take the north path for a Heal Cocoa. Head back to the
four-way split and take the west path this time. Take another left at the
intersection, up two more flights of stairs and down a long passage to an
intersection. Take the south path to find a pair of Speed Shoes, then take the
north path. Head up the stairs and follow the path to another intersection.
Keep going straight to find Defense Robes. Now, take the north path and then
north again. Follow the path to find Crowdia fighting a ugly blue bird, which
I suppose is the dragon, which you now have to fight. Don't worry, its a
breeze. Just use Cornet's special attacks and Sharte's Holy magic and it'll go
down in no time. Now, use a teleporter and head back to RedHot.
Back in RedHot, everything has appeared to quiet down. You'll hear that awful
dragon screech, and the gang decides to head back to Salsa Volcano to check it
Now, you get to travel all the way back to the place where you fought the
dragon. Now, take the path north to find a group of people. The man will give
you the Firestone as a reward. After acquiring the Dragon's Egg, exit the
screen to meet up with Crowdia again. You'll have to battle her, but it's not
hard. After the battle, Crowdia saves you from the volcano. After she
departs, the Dragon Egg hatches. Flare the dragon will join your party. Back
When you first arrive, enter the house to your left. Allow him to explain the
operation of the drawbridge. Now, with that knowledge, let's head over to
Suspension Bridge to put it to use!
Go left a screen and enter the shack to the north. Inside, you'll find the
switches the man was talking about. Switch #1 is at the top while #6 is at the
bottom. With that said, turn on the second and sixth switches to hear a
"Cling!" Now, turn off those switches and turn on the first, fifth, and sixth
switches to lower the bridge. Now, exit using the new path to the north, then
re-enter Suspension Bridge. This time take the exit to the west, then south.
This opens up the Oasis which is a must! Let's head over to the Ice Temple.
Read the directional sign if you want (I know you're dying to) and enter the
Temple. Follow the path to an intersection, then head south to find a Para
Gum. Take the north path for another split. Head north, then west and up the
stairs. Follow the path, then head back down the stairs. Follow the path to
find an Illustration 12. Now, head back through the stairs and head straight
at the first intersection you see. Follow the path and head downstairs.
Again, follow the path and head down the stairs. After a while, you'll finally
exit this place. Now, let's head to White Snow.
First, enter the house to your immediate left and search the pots for a Healing
Candy. Now, enter the house to the right of the snowman and scan the barrels
for 932 Inotium. Now, enter the house to the left of the snowman and examine
the buckets for 285 Inotium and the pots for a Medi Cocoa. If you need items,
enter the shop, if not, enter the house to the far left. Search the pots for a
Strawberry Kiss. Talk to the villagers if you wish and head on over to the
Tower of Ninetail.
Tower of Ninetail
When you arrive, head up the steps and into the tower itself. Follow the path
to find Albert lying unconscience on the floor. The group decides to take him
back to town.
After receiving a hard lick from his father, Albert runs like a baby, leaving
you to go find him. Exit the house and talk to Albert, who is standing south
of the shop. Now, go back in the house and talk to the master and agree to
scale the tower with him. After everything's set, head back to the Tower of
Tower of Ninetail
After the song and dialogue, it's time to enter the tower. Follow the path to
an intersection and make a right. Head up the stairs and enter the next room
for another intersection. Enter the north room for a Cat's Paw, then the south
for another staircase. Head west, then north at the second intersection for an
Elixir Ball. Now, head back to the first intersection (where you found Albert)
and head north. First, take a south at the split for an Elixir Candy, then a
west for a staircase. Now, enter the next room for a four-way intersection
(don't you love these?). Head north, up the stairs, and enter the next room
for a split. Now, go west, up the stairs, follow the path, and up another
flight of stairs. Enter the next room and go west until you reach another
intersection. Head south and up the stairs for another four-way intersection.
Head east for an Elixir Cocoa, north for an Illustration 13, and west for a
split. Head south, up the stairs, and down the path to find Chiba. Answer
"yes" to fight him. Defeat Chiba and he'll join your party.
Now, exit the room until you reach an intersection. Go north, and up the
stairs. This will lead you to the Robes of Healing. Definitely equip these to
someone, as it heals you 10 HP every turn. Go back down the stairs, east at
the intersection, then south at the next, down another set of stairs, then head
west. Now, keep going up staircase after staircase until you reach a four-way
intersection. Go north and the group will discuss the plans when
suddenly...Albert and his master go right through the wall! Err...well follow
their lead to find the Ninetail. Now, you have a choice. You can defeat the
guardian, receive the Thunderstone, perishing all the Ninetail and pissing off
the people, or you can refuse and fight Gao and receive the Holystone. Anyway
you choose, use a Teleporter and head to BlueCat.
Enter the FISH saloon building and speak with the lady at the bottom table and
agree to find what Libinsky left behind for Mary, which happens to be in a
sunken pirate ship. Enter the little shack to the northwest and go down the
stairs behind the boxes. Just keep going straight down the path to arrive at a
port. Talk to the man to enter the ship's deck. Enter the first room to the
right. Examine the shelf near the door for a Healing Candy. In the second
room, search the cardboard boxes for 154 Inotium. In the third room, search
the shelf again for 671 Inotium. Now, in the first room to the left, examine
the shelf for a Medi Cocoa. There's nothing of interest in the second room.
Go down the stairs and enter the left room. Search the boxes for a Strawberry
Kiss. Now, go the the first room on the right and examine the shelf for 321
Inotium. Since there's nothing in the second room, head straight for the
northern door to meet Takroff and Libinsky. After their dispute, you'll
suddenly appear in the sunken ship.
First thing's first, open the chest for a Healing Candy. Then, examine the
boxes for a Sanity Gummi. Now, read the journal on the table to receive the
Rare Ring. Exit into the hall and enter the door straight across the hall to
meet up with Gao. After she departs, search the crates for an Energy Candy and
open the chest for a Fighter's Charm. Exit back into the hall. Enter the
bottom door on the right to find a Para Ball. In the bottom left door, you can
find Antidote Chips. Go down the stairs into another hall.
The door to the left has a Medi Candy while the first one on the right has an
Elixir Candy stashed in the cardboard boxes. The second one on the right
contains an Illustration 8 and 96 Inotium in the cardboard boxes. Now, enter
the door at the top of the hall. After the scene, you'll have to fight some
bone pirates and a painting. After disposing of the painting, you'll receive
the Waterstone for your glorious efforts. Examine the barrel to the left for
278 Inotium. Head up to the deck, where Gao is waiting for you. Again, you'll
have to battle her, and again, you'll kick her butt. After the battle, you'll
arrive back at the dock. Head back to town and give Karen the Rare Ring. Now,
its time to check up on Gramps and get a couple of new puppets for our party.
Head north to your house and check the mailbox to find a puppet. Play your
horn and NightSpawn will join your party. Now, head south and enter the first
house you come to. Talk to the little boy to learn about his dog, Koro. Now,
head to the gravesite and examine the lone marker outside the actual graveyard,
near the church. Again, play your horn and Koro will join your party. Now,
pay a visit to the little boy again. Now, he is sick in bed and you'll need to
find the Wiseman to cure him. Off to The Tower of Wisdom we go!
Tower of Wisdom
Head up to Polansky's room (by using the portals), and he'll tell you that you
need a Snow Herb from the Ice Temple to cure the fever. Well, what are we
waiting for? Off to the Ice Temple!
Enter and take the north path at the first intersection. Then, make a right
and keep going straight, through the next screen. Head up the stairs and take
the west path at the split. Follow the path, head downstairs, and you'll reach
a room where Koro will show you where the Snow Herb is. Examine the ground
where he was to obtain it. Take it back to young Albert to cure him and its on
Talk to the women in the saloon to learn that the ship is heading to the town
of KeroKero. They also inform you that the Earthstone is presently located
there. Well hey, let's hitch a ride! Head through the underground entrance
and board the ship to KeroKero.
When you first enter this frog-inhabited town, search the barrels near you for
a Strawberry Kiss. Then, enter the house and examine the vase for 154 Inotium
and the drawer for an Energy Candy. Now, enter the second house on the right
and search the vase for an Energy Candy. Utilize the shop if you need it, then
speak to the frog guarding the path. Tell him you want through, so do so.
After the short scene, you'll have to fight three Bubus and a Bebe. Take care
of the moss-water creatures then enter the cave to the north.
Take the north path at the first intersection, then east at the next for an
Illustration 9. Head back to the first intersection and go west. Keep going
west, down the path, and south at the next intersection. Go down two flights
of stairs to find the Sonic Shoes. Keep following this path and make a left at
the split. You'll eventually find some frog guards. Talk to them and you'll
get a huge feast =D. When they ask if you like it, be polite and say "yes".
Again, say you like the next dish and the frogs will sing "Amphibian Paradise".
Examine the flowers for an Energy Candy. Go through the left door, up the
stairs and to the south room. Search the drawers for 746 Inotium and the
vanity for an Elixir Candy. Head back to the main hall and enter the door to
the east. Head all the way up the stairs and enter the lone room. Examine the
flowers in the southwest corner for a Strawberry Kiss, while the bookshelf nets
you 623 Inotium. Head back to the main hall and go south. Enter the east room
and search the drawers for a Medi Cocoa and the jug for a Sanity Gummi. Now,
enter the opposite room and exmaine the drawers for a Medi Cocoa and the north
flower pot for a Para Ball. Talk to the frog in here.
Go back into the main hall to find a frog caught in the act of breaking in. As
a test, the king sends him to fetch the Earthstone, to prove his bravery.
Agree to help Michael retrieve the Earthstone. After Michael joins you, exit
the castle to the south and head to the Temple of Gama.
Temple of Gama
Tired of these type of areas yet? Anyway, go east, then east again at the next
intersection for an Illustration 6. Now, keep going west for an Energy Candy.
Head back out to the intersection and go north, then north again at the next
intersection. Go down the stairs and to the next room for the next batch of
fun. Go east, then east again at the next for a Medi Cocoa. Again, go west
and you'll find Albatross. Fight him and he'll join your party. Exit the room
and go north, then north again at the next to reach another intersection. Go
west for an Elixir Ball. Now, go north to find the centaur. Defeat him to
receive the Earthstone. Woohoo! Now exit this dreaded place and head back to
Head inside and up to the Banquet room. Here, you'll learn the fate of young
Michael.....DEATH! Exit and head to the town of KeroKero.
Speak with the red frog to learn that Caroline took Michael's body up north, to
the Ice Temple. *Sigh* I guess were headed back there, huh?
Follow the path to an intersection and go north then east at the next screen.
Go straight across the next screen and up the stairs. Make a right at the
intersection and head down the stairs. Here, you'll find the grave of Michael
and Caroline. How Romeo and Julietesque. They suddenly appear as ugly frogs
and they join your party. Now, you can exit this place and its time to visit a
new place! Head to the Oasis.
When you first enter this tropical town, search the pot near the first house
for an Elixir Candy. Enter the house and examine the cabinet for a Healing
Ball. Enter the house to the far northeast and search the pots next to the
door for an Energy Cocoa. Enter the house to find a Heal Cocoa in the buckets
and a Para Ball in the pots. Also, speak with the old woman to learn that
Etoile entered the mine by herself to claim the Windstone. To open the mine,
you'll have to find a key, which the old man outside tells you that his
grandson has the key. Now, enter the house to the west of the shop and examine
the basket of fruit near the bookshelf for a Healing Ball. Now, let's go find
Never thought you'd be coming back here huh? Head all the way to the very back
of the restaurant to find the grandson. Talk to him and he'll give you the key
to the mine in the Oasis.
Go to the northwest corner and open the door and head down the stairs. After
the short scene, head to the next room to see the brightness of this place.
Keep following the path for a scene. You'll wind up in Wiggle, the small town
that happens to be inside a giant worm. After speaking with the locals, search
the pots for a Sanity Gummi. Head to the next screen and talk to the people
here too. In the next screen, you'll find Etoile. The pots behind them
contain an Energy Cocoa, so be sure to snag that. Talk to all the locals, then
head back and talk to Etoile. You'll end up singing "True Courage". Keep
telling her "yes" when she questions you to have her help you.
Head to the right and follow the path to an intersection. Take the west path,
then north for an Illustration 4. Go back to the intersection. Head west,
then west again for a Medi Candy. Go back then north twice and east to reach
another intersection. The west path nets you an Energy Cocoa, while the north
path takes you to another intersection. Here, take the east path to find the
right heart and to start the battle. Remember to defeat it on Cornet's SIXTH
turn. After the battle, Etoile admits to screwing up, so you'll have to beat
it again. Talk to her back in town, then head all the way back and beat it
again. Now, to take out the middle heart. Head back to the previous
intersection and head north to find it. With Etoile's help, you can bring down
the heart with ease. Now, head back to the first room of the town for a scene.
Exit via the west door to enter the Inotium Mines. Go west to go outside, then
enter via the main entrance.
Follow the path and take a right when you can. This will eventually lead you
to 2300 Inotium. Go back to the intersection and head north. Go north at the
next intersection as well for an Illustration 11. Go back and head west.
Eventually, you'll run into an intersection. Go south to find 2500 Inotium.
Keep following this path, going west at the intersection, then north at the
next, for a Warrior's Charm. Head back two intersections and head south.
Follow this path to arrive in the Inotium Treasure Chamber thingy kabob. When
Kururu tells you to grab all the Inotium, you have two choices. If you say
yes, you must fight a Chimera for the Windstone. If you say no, you don't have
to battle, and you receive the Windstone anyway.
Before leaving, enter the mines using the right entrance. Take the north path
and head down the stairs. Follow the path to an intersection, and take the
north path. Ignore the stairs and go north, then east at the split for an
Illustration 2. Now, leave the mine and head to the Tower of Wisdom.
Tower of Wisdom
Myao will welcome you when you arrive. You'll have to fight her, but you can't
win anyway. After a while the battle will end, with a mysterious woman scaring
them off afterward. Enter the tower and talk to Polansky up in his room.
After Kururu faints, Cornet and Etoile will travel into her dreams. Head
downstairs, but before you talk to Mustaki, search the barrels for 56 Inotium.
Now, talk to Mustaki and he tells you the Cherie went to the church. Go
outside and little Cornet will play her horn for you. After regaining control
of Cornet, head south to town. Go into Alfred's house and search the buckets
for a Healing Candy. Also, near the southeast house, search the barrels for 21
Inotium. Now, head up the path to the church and go inside.
Here, you'll find Cherie, and she'll sing her version of "Let's Go On". After
Cherie goes looking for Cornet, exit the church and head back to Cornet's
house. Talk to Cherie, Mustaki, and the people outside your house to learn
that the girls are at the church. Go to the church and talk to little Etoile
in the graveyard. Go back and talk to Cherie. Head back to the church and
follow Cherie down into the underground path. Follow the path and cross the
bridge into th castle. In here, you'll battle the Ancient Weapon. He has a
lot of HP, but doesn't attack often, so no worries here. After the battle,
Cherie is killed by the weapon, but before she dies, she sings "Let's Go On"
one last time. After waking up, Polansky gives you the Dark Key to
To access Netherworld, you'll need to go to Orange Village. Go down into the
underground entrance and past the place where you fought the Ancient Weapon.
Go north and down the stairs, then south and down the stairs. In the next
room, the east room has an Illustration 10, while north contains the next
staircase. Now, take the south path for another staircase. In the next
intersection, go north for stairs. Next, go west for a Charm of Valor, then
south for more stairs. Next, go north for stairs, and in the next, go south
for stairs. Then, go east for an Illustration 15 and north for the next
staircase. Go south for another flight of stairs. Next, go west for an
Illustration 3, then north for a staircase. Next, go south for stairs, then
north in the next room for stairs.
The next intersection contains Magic Robes to the west and stairs to the south.
Now, go north for stairs, then south, then north again. Now, go east for a
Darkstone, then south for more stairs. Then, go up a couple screens and
Ledgem's soul will be set free. If you have the three anti-Mustaki characters,
you'll fight the Ancient Weapon, and they'll be set free as well. Go back to
the previous intersection, then go east to warp out of here. Go west and
through the underground pass and back to the World Map. Off to Cape Hope we
In this wonderful, serene place, you'll find five paths branching off the the
north. Each path takes you to a dragon which you must defeat. Defeating them
allows you to place that stone into the altar. Once all five stones are in the
altar, the entrance to Beauty Castle will be revealed. So, just defeat all
five dragons (they're fairly easy) and place the stones in the altar and step
in the center altar to be transported to Beauty Castle!
Upon entering, head through the right door and up the stairs to another
intersection. Head north, then west for Illustration 14. Exit, then head
south and east and south again to go up some stairs. Follow the path to a
split. Head west, then north for a Genius Cap. Head back down the stairs you
came from. At the split head west then south and go up the stairs. You'll
arrive at another intersection. Go west and down the stairs. Follow the path,
going north at the split, and go down the stairs at the end. Now, go north and
up the stairs. Then, at the first intersection go west, then west again at the
next to find an Elixir Cocoa. Back at the intersection, go north, then north
again to find some stairs. At the next intersection, go east and south for an
Energy Candy. Head left, out of this room, then south for 5000 Inotium. Head
out of this room, then go east and north, to arrive back at the intersection.
Now, go east and up the stairs.
You'll now be on a walkway, miles up in the air. Head south down the path to
find the Dragon's Claw. Head back where you came from and down the stairs.
Keep going west and up the stairs and you'll come to the opposite walkway.
Head south and go down the stairs. Follow the path and head back up the
stairs. Head north at both intersections to finally find Majorly and her
minions. It's time for the final battles. This battle is a little difficult,
but with a strong party, they are nothing. After this, Golonzo brings in the
Ancient Weapon again. It's just like before, so don't worry too much. After
the first time, Etoile and Kururu join you for the final showdown. Good luck!
After all the scenes, and you gain control of Cornet, head south, west, then
south again to find Kururu. The final scenes and credits occur.
Congratulations on beating Rhapsody: A Musical Adventure. This has been a wild
ride, and I hope you enjoyed using this guide. Later!
-- THE END --
Magic List [MAGIC]
Magic is used in battles to inflict damage, heal, or cause a status effect.
Here is a list of available magic in the game, what it does, and how much MP it
Charm - Confuses enemy - 8 MP
Cure Poison - Recovers Poison - 15 MP
Final Attack - Critical Attack to foe - 28 MP
Giga Charm - Confuses enemies - 18 MP
Giga Holy - Inflicts Holy Damage - 35 MP
Giga Meteor - Inflicts Dark Damage - 30 MP
Giga Meteorite - Inflicts Dark Damage - 13 MP
Giga Saint - Inflicts Holy Damage - 18 MP
Heal - Restores HP - 3 MP
Heal All - Restores HP of party - 10 MP
Holy - Inflicts Holy Damage - 25 MP
Justice - Increases Offense - 10 MP
Lightning - Iflicts Thunder Damgage - 5 MP
MegaHealAll - Restores HP of Party - 30 MP
MegaMeteorite - Inflicts Dark Damage - 9 MP
MegaPoison - Poisons enemies - 25 MP
MegaSaint - Inflicts Holy Damage - 10 MP
MegaSleep - Puts enemies to Sleep - 20 MP
Meteor - Inflicts Dark Damage - 20 MP
Meteorite - Inflicts Dark Damage - 4 MP
Poison - Poisons an enemy - 7 MP
Real - Recovers Confusion - 15 MP
Saint - Inflicts Holy Damage - 5 MP
Sleep - Puts opponents to sleep - 5 MP
Tornado - Inflicts Wind Damage - 22 MP
Trick Wind - Lowers enemy's Agility - 10 MP
Wake - Recovers Sleep - 15 MP
Wind - Inflicts Wind Damage - 4 MP
Wind Heal - Restores HP - 7 MP
In this section, I plan to list all the items in the game along with their
Antidote Chips: Recover from Poison
Elixer Candy: Restores All HP
Elixir Ball: Restores All HP
Energy Candy: Restores 150 HP
Energy Cocoa: Restores 100 MP
Heal Cocoa: Restores 10 MP
Healing Ball: Restores 20 HP
Healing Candy: Restores 20 HP
Medi Candy: Restores 50 HP
Medi Cocoa: Restores 40 MP
Para Ball: Recovers from Paralysis
Para Gum: Recovers from Paralysis
Rabbit Pie: Recover from Turtle
Reality: Recovers Philanthrophy
Sanity Gummi: Recovers Confusion
Strawberry Kiss: Recovers Petrified
Teleporter: Takes you to the World Map
Wake Candy: Recovers from Sleep
In this section, I plan to list all the accessories that may be equipped to a
character along with their attributes.
Cat's Paw - +5 Offense
Defense Robes - Reduces Physical Damage by 1/2
Fighter's Charm - +5 Defense
Genius Cap - +20 Intelligence
Holy Charm - Reduces MP cost by 1/2
Robes of Healing - Recover 10 HP every turn
Sonic Shoes - +20 Agility
Speed Shoes - +10 Agility
Thinking Cap - +5 Intelligence
Tiger's Paw - +10 Offense
Warrior's Charm - +10 Defense
Song Lyrics [LYRIC]
In this section, we will list all of the lyrics for the songs on the game and
Sung by: Cornet and Kururu
I know that you're out there
and I'm waiting for you
Cornet is my name
and I'm a puppeteer too
With my puppet friends
there's nothing that we can't do
They are there to help me
make my dreams come true
And once you get to know them
they just might help you too
And all the puppets in the world
will help me find my way to you
I know that you're out there
and I'm waiting for you
There she goes again she's so in love
as if lightning struck her from above
"But it did!"
I love you my prince,
you are my true love
Cornet, won't you stop
your silly dreaming please
"That's not true. Can't you see?"
I'm just trying to make my dream come true
"Dressed like that?"
I've done everything a girl's supposed to
I take a bubble bath,
even a wash behind my ears. Oh!
All the bubbles tickle my nose,
but they get me squeaky clean
And when I'm done I'm looking beautiful
Cornet, you are a silly girl
You must look further than
just mere appearances to see
"Cornet, are you following this?"
"What's important is..."
What's inside of you
"What's inside of me?"
Don't you understand
what I am saying to you?
Look inside yourself
and you will find out what is true
You must be courageous
and be true to your heart
It will make you happy when
you know just where to start
I see it's what's inside of me
"Yes, what's inside of you!"
Someday I'll find my love
He'll be the one for me
I will be waiting patiently
until he comes
"I told you don't wait! You take the initiative!"
Now I remember, think for myself
"Yeah, that's it!"
I know I'll find him
and he will be the man of my dreams
We'll share our lives as one
until the end of time
Someday our hearts will beat as one.
2. Let's Go On (Contest)
Sung by: Cornet
I remember this song,
I've known it for so long
And it feels so good to hear
Sounds a little sad
but sweet just the same
Whenever I hear this song,
I really don't know why
It makes me shed a little tear
But I'm sure my tears will soon disappear
Because I know you're here
Whenever I am feeling sad
And everything around looks bad
All I have to do is think of you
I know my dreams are waiting to come true
Let's go on with hope in our hearts
Love will surely show us how
Let's go on, our hearts filled with dreams
Let's go on and find them now
Sung by: Etoile
You're such a lucky girl
That's what they always say
Rich and beautiful and bright
They don't get to see what's hidden deep inside
(So) I feel all alone
They keep telling me.
My life is so grand
What will make them understand
No one knows how truly lonely I am
Why won't they understand
I may act as if I'm strong
But all I want is to belong
Love and understanding from Mom and Dad
Is all I need to keep from being sad
If only I could just let go
Help me let my feelings show
3. Let's Go On (Cherie)
You are my angel
You are my everything
You mean more than anything
When I see your smile so lovely and bright
Makes the world seem right
At times you can act like such a little girl
But in my eyes, you are the world
I wish you health and happiness for all time
And may the world be kind
Whenever you are feeling down
Whenever you are feeling blue
All you have to do is sing this song
Remember I'll be watching over you
Please grow up with hope in your heart
I will always be with you
Please go on with a dream in your heart
I will always be with you
4. Our World
Sung by: Cornet and Prince Ferdinand
I can no longer hold it back
My heart is filled with love, the feeling of love for you
I can feel your precious heart
Holding your hand in mine, I feel the special love we have
Is it just a fantasy?
It's not a fantasy
Are we dancing in a dream?
It's not a dream
I never ever want to wake up from the sweet, sweet dream
It's our world, our love is everywhere
To the sky, our hearts will soar above
Our hands will soar above
It's our world, our love is everywhere
Our love is everywhere
We can fly, together on the wings of love
It's a wonderful feeling being in love with you
Please never go
I'll always stay
I never want to stop dancing with you
This is our world, and I never want to let you go
5. Amphibian Paradise
*The following stanza is repeated twice during the song*
Deep inside this jungle green
Mysterious kingdom that's never been seen
Land of the frogs, a most sacred place
Amphibian paradise, wide open space
So please come to our kingdom
The sacred land of the amphibian
6. Evil Queen
Sung by: Marjorly, Gao, Crowdia, and Myao
I am mightier than the god
The devil is my slave
More beautiful than the goddess
I put her face to shame
Oh look at me, what do you see?
There's no one greater than me
I'm the queen
The best you've seen, so worship me
Your highness Marjorly
We worship you as number one
Oh yes! I am evil personified
So get down on your knees
And if you're ever graced by my beauty
you'll thank your lucky stars
Aren't I great?
I'm amazing myself all the time
There is one thing that I still have to get
I won't rest till he's mine
Don't you know you're old enough to be his mother?
Hey you! Shut up!
My heart is burning, overheating with a raging fire
The prince I do admire, he fills me with desire
Dear Ferdinando, I am here to save you from this curse
Let his love quench my thirst
My precious, wait a little longer, I will end your strife
I'll bring you back to life, I'll be your wicked wife
Dear Ferdinando, I am here to save you from this curse
Let your love quench my thirst
Quench your thirst!
If you dare to get in my way
We'll make you pay!
You won't live another day
Queeny, just show your beauty
You're the baddest queen under the sun
Keep on shining, we'll keep on whining
She's our queen, she's the baddest to be seen
Marjorly, you're the evil beauty
We bow down to you eternally
7. True Courage
Sung by: Cornet and Kururu
Why am I always feeling down?
Why am I always so afraid?
Why? Why have I given up hope
What is it you're afraid of?
I know. It's okay
You can say I'm afraid too in the same way
I give up hope
I just can't cope
Can't give my all much longer
You're not alone, so just hang on
You must try to be stronger
You can overcome life's ups and downs
You can turn your life around
That's the meaning of true courage
So please remember
Don't you ever give up trying
Be courageous, keep on striving
Fly to the stars!
You can have hope for tomorrow
So let's hold hands with one another
We can both take one step further
Dreams can come true!
Find the hope that's deep inside
Find your strength that keeps your dreams alive
8. Thank You
Sung by: Cornet
Thank you, my love
I thank you from my heart
You filled my life with melody and song
You are the one I tell my story to
It's just begun
Our love will last forever
We'll share our lives as one
We have shared the laughter and tears
Through all of the years
We will say good-bye just for now till we meet again
Thank you, my love
Thank you over and over
It warms my heart just to say it again
Thank you, my dear
It's so hard just to say good-bye
But I will do it with a tear and a smile
Thank you, my love with all of my heart
You gave to me a reason to believe.
(Repeat above section)
Lessons learned you have taught me through time
And they will stay inside my mind
Thank you, my love
Thank you over and over
It warms my heart just to say it again
Thank you, my dear
It's so hard just to say good-bye
But I will do it with a tear and a smile
Thank you, my love
with all my heart
You gave me a reason to believe
You helped me find the courage to be me
You gave to me a reason to believe
9. Mountainmen's Song
Mountainmen, big and strong and full of fury
Mountain God, lead us on our holy journey
Yo ho ho, we are the soldiers of the mountain
Mountainmen, big and strong and always shouting
10. Amazing Pirates
We are the fearless pirates
We are the most amazing pirates
We hunt for sunken treasure in the ocean
When we get sunburn we put on lotion
This is the life of the pirates
The stars will guide our way
We are the fearless pirates
We are the most amazing pirates.
Version History [VERSH]
About half the sections done. Beginning of walkthrough and Items. Will work
on other sections as I go.
Lyrics finished. Update to walkthrough.
Walkthrough up to Suspension Bridge.
Walkthrough up to Tower of Ninetails.
Walkthrough up to the Oasis.
Walkthrough complete, still need to add some magic and accessories still.
Contact Information [CONTI]
If you have any questions about the game, comments about the guide, alternate
strategies, or any missing information, please feel free to contact me. I
always appreciate your contributions to make this guide great. You can contact
me at CFlames55117[at]yahoo[dot]com, and make sure that you have
"Rhapsody" in the subject line, or it will be discarded. Thanks!
CJayC- For hosting this guide on GameFAQs.
Sony- For making the PS2.
Atlus- For creating the game.
You- For reading this guide.
Erika- For her support and helpful hints.