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Walkthrough

by AmyMizuno

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Spoiler-Free FAQ/Walkthrough
Author:       AmyMizuno
Email:        [email protected]
Began:        April 14, 2008
Last Updated: April 27, 2008
Version:      1.2.0

Copyright (c) Ami Mizuno, 2008; The Water Senshi
Permission is granted to copy, distribute and/or modify this document
for non-profit use only. All trademarks and copyrights contained in this
document are owned by their respective trademark and copyright holders.

Save a tree. If you're going to print my guide, please only print the
sections you need!

I love hearing from my readers! Email me with any corrections, criticism,
suggestions or comments. I try to respond to every email. Seriously.

_________________________________________________________________________
=========================================================================
                             Table of Contents
=========================================================================

1. Introduction .................................................. [0000]
        1. Controls .............................................. [0001]
        2. Characters ............................................ [0002]
        3. Inventory Management .................................. [0003]
        4. Weapons ............................................... [0004]
        5. Status ................................................ [0005]
        6. Restoratives .......................................... [0006]
2. Walkthrough ................................................... [1000]
        1. Leon A ................................................ [1100]
                1. Leon A: Police Station ........................ [1101]
                2. Leon A: Reunited With Claire .................. [1102]
                3. Leon A: The Library ........................... [1103]
                4. Leon A: The Basement .......................... [1104]
                5. Leon A: Sewage Disposal System ................ [1105]
                6. Leon A: Sewers ................................ [1106]
                7. Leon A: Vacant Factory ........................ [1107]
                8. Leon A: Laboratory ............................ [1108]
                9. Leon A: The Great Escape ...................... [1109]
        2. Claire A .............................................. [1200]
                1. Claire A: Police Station ...................... [1201]
                2. Claire A: S.T.A.R.S. Office ................... [1202]
                3. Claire A: Sherry .............................. [1203]
                4. Claire A: Chief Irons ......................... [1204]
                5. Claire A: The Basement ........................ [1205]
                6. Claire A: Sewers .............................. [1206]
                7. Claire A: Vacant Factory ...................... [1207]
                8. Claire A: Laboratory .......................... [1208]
                9. Claire A: The Great Escape .................... [1209]
        3. Leon B ................................................ [1300]
                1. Leon B: The Library ........................... [1301]
                2. Leon B: The East Wing ......................... [1302]
                3. Leon B: Sewage Disposal System ................ [1303]
                4. Leon B: Sewers ................................ [1304]
                5. Leon B: Vacant Factory ........................ [1305]
                6. Leon B: Laboratory ............................ [1306]
                7. Leon B: Loose Ends ............................ [1307]
                8. Leon B: The Great Escape ...................... [1308]
                9. Leon B: The End? .............................. [1309]
        4. Claire B .............................................. [1400]
                1. Claire B: The Library ......................... [1401]
                2. Claire B: Chief Irons ......................... [1402]
                3. Claire B: Sewage Disposal System .............. [1403]
                4. Claire B: Sewers .............................. [1404]
                5. Claire B: Vacant Factory ...................... [1405]
                6. Claire B: Laboratory .......................... [1406]
                7. Claire B: Loose Ends .......................... [1407]
                8. Claire B: The Great Escape .................... [1408]
                9. Claire B: The End? ............................ [1409]
        5. Hunk .................................................. [1500]
        6. Tofu .................................................. [1600]
3. Ranking/Speed Run Guide ....................................... [2000]
        1. Leon A: Speed Run ..................................... [2001]
        2. Claire A: Speed Run ................................... [2002]
        3. Leon B: Speed Run ..................................... [2003]
        4. Claire B: Speed Run ................................... [2004]
4. Extreme Battle Mode ........................................... [3000]
5. Secrets ....................................................... [7000]
6. Version History ............................................... [8000]
7. Credits ....................................................... [9000]
8. About the Author .............................................. [9999]

_________________________________________________________________________
=========================================================================
                               Introduction                        [0000]
=========================================================================

When Capcom announced that they were releasing a sequel to the original
Resident Evil for the Playstation, I must admit I was a bit skeptical.
Capcom was, and still is a company known for releasing the same games
over and over and over again, especially for games including the words
"Street" and "Fighter" or "Megaman" in the title.

It wasn't until I was actually able to play Resident Evil 2, that I Was
able to cast all doubts aside. Resident Evil 2 wasn't simply a sequel to
a great game-- It surpassed the original game in every way.

What was more surprising about Resident Evil 2, was that in order to
understand the game's story, you didn't require any knowledge of the
former title. There are slight connections here and there, but Resident
Evil 2 is it's own game, seperate from the original title.

Resident Evil 2 was probably the most copied game over the lifespan of
the Playstation, and while there are many immitators, there is only one
Resident Evil 2. The game raised the bar, setting standards for an entire
genre that would perhaps only be surpassed many years later by it's own
sequel: Resident Evil 4.

_________________________________________________________________________
=========================================================================
                                 Controls                          [0001]
=========================================================================

START BUTTON .................................. Starts Game / Pauses Game
SELECT BUTTON ............................................... Option Menu
DIRECTIONAL BUTTONS .................... Moves Character / Pushes Objects
X BUTTON .................................. Open Doors / Attack (Hold R1)
SQUARE BUTTON ............................................... Hold to Run
CIRCLE BUTTON ............................................. Status Screen
TRIANGLE BUTTON .................................................. Cancel
R1 BUTTON ................................................... Draw Weapon
R3 BUTTON (Dual Shock Version only) ......................... Pauses Game

Resident Evil 2's control Style is similar to all survival horror games
of it's time. Commonly referred to as the 'walking tank' control style,
the player controls characters much like a motor vehicle. In other words,
in order to move or shoot in a particular direction, you must first be
facing that direction.

_________________________________________________________________________
=========================================================================
                                Characters                         [0002]
=========================================================================

Throughout the game, you are bound to meet more characters than these;
however, to keep things simple and non-spoiling, these are the four main
characters.

---------------
Leon S. Kennedy
---------------

Story: Leon Kennedy had just been recruited to the police force before
the entire town of Raccon city went insane. He now finds himself
uncovering Racoon City's secrets, as well as attempting to find and
rescue any survivors.

Personality: Leon is a bit on the bossy side, but always thinks he is
acting on everyone else's best interests. He has a soft spot for women.

Equipment: Leon starts with the LIGHTER, and eventually gets the MAGNUM,
the best weapon in the game. His campaigns are also the easiest.

---------------
Claire Redfeild
---------------

Story: After the zombie incident in the mansion of Resident Evil, Chris
Redfeild, Claire's brother went missing. Claire arrived at Racoon City
searching for her brother, only to find hordes of zombies as well as get
stuck in an unexpected adventure.

Personality: Claire is a bit of a tomboy, and has a soft spot for little
girls. The manual says "Claire is typically the first person to try
something many othes would not." Whatever that means...

Equipment: Claire starts with the LOCKPICK, which means you will have to
obtain the LIGHTER later on. She gets the G. LAUNCHER, which is a good
and varied weapon, but I'd personally have the MAGNUM.

--------
Ada Wong
--------

Story: Not much is known about Ada Wong, other than that she is very
skilled. She is in Racoon City looking for her boyfriend, who worked at
the Umbrella chemical plant.

Personality: Ada is very secrative, and uncaring about others. She tends
not to listen whenever Leon gives orders.

Equipment: Ada has a fast HAND GUN, and is fast on her feet as well. She
can outrun almost any enemy in the game.

-------------
Sherry Berkin
-------------

Story: Both Sherry's mother and father work at the Umbrella chemical
plant, and told sherry to go to the police station so she would be safe.
As things in the town went crazy, Sherry has been running through
ventilation shafts and crawling through other small holes to avoid
zombies.

Personality: Sherry's parents are always working, so she has learned to
take care of herself, but she is still sometimes lonely.

Equipment: Sherry gets nothing but an F. AID SPRAY, and it lowers your
ranking if you use it. She is the slowest character in the game, and
when she is in your party, can get lost if you move too fast.

_________________________________________________________________________
=========================================================================
                           Inventory Management                    [0003]
=========================================================================

In Resident evil 2, inventory management is a game mechanic. Throughout
the game, you only get 8 slots in your inventory (10 if you obtained the
SIDE PACK). Because of this, I would reccomend you set-up your inventory
in the following way.

 _________________
|        |        |
| Weapon | Weapon |
|  Slot  |  Slot  |
|________|________|
|        |        |
| Weapon | Healing|
|  Slot  |  Item  |
|________|________|
|        |        |
|  Empty |  Empty |
|  Slot  |  Slot  |
|________|________|
|        |        |
|  Empty |  Empty |
|  Slot  |  Slot  |
|________|________|

With the exception of bosses, only three slots should be used for
weapons. I only carry one healing item around with me, if any. For the
other four slots, you should take whatever key items you currently need.

Generally, I keep whatever keys and cardkeys I have obtained on me at all
times. This does not include the small keys. Whenever you need a special
key item, I will make a note of it in the walkthrough.

_________________________________________________________________________
=========================================================================
                                 Weapons                           [0004]
=========================================================================

-----
KNIFE
-----

I've played this game for hundreds of hours and have yet to kill anything
with the knife. Ever. Chest it and forget about it.

Good for: nothing

---------------
HAND GUN (LEON)
---------------

An upgradable handgun that holds 18 bullets per round. It's fairly weak,
but you'll get plenty of ammo for it throughout the game.

Good for: Zombies, Dogs

-----------------
HAND GUN (CLAIRE)
-----------------

This handgun only holds 13 rounds of ammo per clip. Again, it's a fairly
weak choice.

Good for: Zombies, Dogs

-----------
C. HAND GUN
-----------

Leon's upgraded handgun. Has two modes of fire, auto and manual. In most
cases, I would recommend manual to conserve ammo.

Good for: Zombies, Dogs, Bad Situations (auto)

--------------
HAND GUN (ADA)
--------------

Ada's handgun only holds 13 rounds, and at first appearance will appear
to be the same as Claire's. When you begin firing it, you realize that
it fires much quicker than Claire's handgun.

Good for: Anything and everything you fight with as Ada.

-----------
COLT S.A.A.
-----------

Claire's secret weapon, the Colt Single Action Army. It is the fastest
firing handgun in the game; however, it only holds 6 rounds per clip. I
would recommend using it if you are prolific in reloading through your
menu.

Good for: Zombies, Dogs

-------
SHOTGUN
-------

The shotgun is a great weapon for Leon, holding a total of 5 rounds!
First and foremost, it makes Lickers a non-issue. Secondly, you can
decapitate any zombie by aiming it up, toward their head. This is one of
the best weapons Leon gets, and he gets it early.

Good for: Zombies (use sparingly), Lickers, Spiders

-------
BOW GUN
-------

The bow gun holds 18 bolts, but it fires three shots at once, which means
you will be going through a lot of ammo in a short period of time. You
also don't get a lot of ammo for it to begin with. Use very sparingly, as
Claire only gets an extremely limited amount of ammunition.

Good for: Lickers, Spiders

----------
C. SHOTGUN
----------

Leon's upgraded shotgun. Is now able to hold 7 rounds, and is much more
powerful overall, being able to split entire zombies in half.

Good for: Zombies (use sparingly), Lickers, Spiders, Bosses

------
MAGNUM
------

The magnum is incredible. It holds 8 rounds per clip, which is more than
enough to take just about anything out, including some of the game's
bosses.

Good for: Bosses

---------
C. MAGNUM
---------

Leon's upgraded magnum. It holds the same amount of rounds per clip, but
is much more powerful. The downside is that it takes slightly longer to
fire, but the extra damage makes up for that.

Good for: Bosses

-----------
G. LAUNCHER
-----------

My personal favorite weapon, the G. launcher does not require reloading,
as it can hold as many rounds per clip as you wish!

There are three different types of rounds for the G. launcher: G. Rounds,
Acid Rounds, and Flame Rounds. The G. Rounds aren't very powerful, but
they are very good on lickers and regular zombies. The Acid Rounds are
fairly powerful, but only aim in one location. The most powerful of the
three are the Flame Rounds.

Good for: Zombies (G. Rounds), Lickers (G. Rounds, Acid Rounds), Bosses

--------------
S. MACHINE GUN
--------------

It's got a fair amount of bullets, which is always a good thing. I think
the biggest advantage to the S. Machine gun however, is the versiatility.
It can be used fairly well on any enemy, including bosses.

Good for: Anything and everything

-------------
FLAME THROWER
-------------

The flamethrower will run out of ammo before you can say "holy cow! This
thing has no ammo!" Seriously. Use very sparingly, and only on plants.

Good for: Plants

----------
SPARK SHOT
----------

Not very powerful, and it takes up two slots. I only used it on a few
zombies here and there.

Good for: Zombies, I guess...

-----------
R. LAUNCHER
-----------

You get the rocket launcher at the very end of the game, and it only has
two rockets. When you use them, that's it. It is extremely powerful, but
save the two rockets for when they count.

Good for: Bosses

-----------
GATLING GUN
-----------

Extremely powerful weapon that must be unlocked in order to be obtained.
Take a second or two to rev up before firing.

Good for: Anything, but you feel like you're cheating the game using it.

_________________________________________________________________________
=========================================================================
                                 Status                            [0005]
=========================================================================

Unlike in the original Resident Evil, your status is shown in the
movements of your character. Instead of having to constantly checking the
menu, you can see whether your character is limping, holding their arm in
pain, or plain walking. These are the statuses in Resident Evil 2:

Fine:

100% - 76% health; Character walks just fine.

Yellow Caution:

75% - 51% health; Character holds their arm in pain.

Red Caution:

50% - 26% health; Character still holds their arm in pain. Only visible
difference is from the menu.

Danger:

25% - 1% health; Character limps around slowly. Very dangerous.

Poison (100% - 26%):

Be careful, your health slowly deteriorates while you're poisoned. If
you don't take care of it quickly, you'll soon be limping.

Poison (25 - 0%):

There is no difference in the menu when you enter the danger level of
poison; however, you will see your character limping. That's a great
indication that it's time to heal, and quick.

_________________________________________________________________________
=========================================================================
                               Restoratives                        [0006]
=========================================================================

Note: These are approximations, and I don't think they are entirely
correct. For example, there have been times where I have been in yellow
caution, used a green herb, and still stayed in yellow caution. Using
these numbers, that would be impossible, so take with a grain of salt.

Regular Herbs:

Green Herb: Restores 25% health.
Blue Herb: Cures Poison.
Red Herb: Unusable alone

Mixed Herbs:

Green + Green: I would like to think that this herb restores more than
50% (some FAQs say it restores 60%). To be honest, I don't think anyone
knows for sure.
Green + Green + Blue: Same as above, but also cures poison.
Green + Green + Green: Restores 100% health.
Green + Blue: Restores 50% Health and cures poison.
Green + Red: Restores 100% health.
Green + Blue + Red: Restores 100% health and cures poison.

F. Aid Spray: Restores 100% health, but lowers your ranking. I never use
them.

_________________________________________________________________________
=========================================================================
                               Walkthrough                         [1000]
=========================================================================

The following is a complete walkthrough of the game. It is intenteded
specifically as a guide to getting every item in the game at the earliest
points which you may get them. There is some backtracking, but that is in
the nature of the Resident Evil seris. For a quicker walkthrough, that
only informs you of the items that are absolutely necessary, refer to the
speed run section.

This guide is only spoiler free in a sense that I try not to tell you
any elements of the story. Also, I will attempt to not reveal the
locations of 'scares' and the locations of particular enemies. In most
cases, I will only say, "Clear the room," ect.

Resident Evil 2's campaign is segmented into two seperate sections, a
campaign A and a campaign B. If you choose to play through the first
campaign as Leon, you must play through the second campaign as Claire and
vice-versa. Choose which character you wish to play the first campaign
as, skip to their respected sections, and let's begin.

_________________________________________________________________________
=========================================================================
                                 Leon A                            [1100]
=========================================================================

The game begins with a lengthy cutscene, followed by lengthy cinematic.
When the game finally begins, maneuver around the zombies by holding the
SQUARE button while pressing directions. Try not to waste any ammo, as
you will never fight these zombies again. Make a left turn and go down
the alleyway. When you come to a door, face the door and press the X
button to enter. Take a few steps forward and watch the cutscene.

Note: The following section is a secret, and is entirely optional... as
a matter of fact, I would say it's not worth it.

        If you wish to get the SPECIAL KEY, which enables you to get
        Leon's hidden costumes, you must go through the following
        section on normal difficulty without picking up any ammo. The
        easiest way to do this is as follows:

	Get to the gate behind the Weapon's shop. Try to shoot the
	zombies blocking your way only enough times to ground them,
        then try running past them. You can only withstand 3-4 hits
        before you are dead, so be careful. Once you get to the dumpster,
        equip your knife and start slashing both the female and male
        zombie. You have to aim down. When they're on the ground, run
        to the bus. On the Bus, let the female zombie bite you. stomp on
        her head. Unload a few bullets on the next zombie, and run.

        You're almost there, but this next part is the hardest. Maneuver
        through the zombies. You will likely get hit once or twice.
        Finally, make your way to the alleyway behind the police
        station. You should see a zombie of Brad Vickers, a supporting-
        role character from the original Resident Evil. I killed him by
        aiming my knife upwards, swiping a few times, then stomping on
        his head when he fell to the ground.

        After he's dead, be sure to pick up the SPECIAL KEY from his
        body. You've earned it!

When you regain control of your character go behind the store counter
opposite the grey door. Take the H. GUN BULLETS on the shelf closest to
the grey door. They're hard to see. Go to the screen left of the grey
door. Pick up the H. GUN BULLETS on top of the box. Kill the zombies
by holding R1 and tapping X. Check the man's body twice to recieve a
SHOTGUN.

Note: If you skip the H.GUN BULLETS on the box in the previous room and
exit out the door, once you take a few steps, the weapon's shop owner
will still die. After he dies, you can return and take the SHOTGUN if
you wish.

Proceed down the alleyway until you reach a fence. Shoot the zombies on
the other side of the fence. Continue down the alley and shoot zombie
that comes up from behind you. At the end of the alleyway in the van are
some H. GUN BULLETS.

Return to the now opened fence and go through to the door on the other
side. Ascend the stairs and follow the catwalk. Descend the stairs when
given the opportunity. Here you will encounter the first zombies that
are able to spew acid (thus, attacking you while you're standing on the
dumpster. In order to avoid this, you can simply stand on the other side
of the dumpster and pick them off. Take the H. GUN BULLETS from the
trash cans behind the dumpster. When you're ready, climb the dumpster
and proceed into the next door.

In this area, there are many zombies having a midnight snack. Simply run
past them by hugging the car until you reach the bus. Enter the bus
door. There are H. GUN BULLETS on top of the bag behind where you start.
Defeat the zombies on the bus (one crawls on the floor), and exit.

In this area, you can try to run past the zombies, but I find it easier
to kill them. Either way, enter the gate on your left. The quicker way
to your next destination is through the garden on your immediate left,
but you will encounter some zombies. The safer way is through the
tunnel south of the enterance. Either way, make your way to the Police
Station. There will be flags outside of the building.

When you've arrived outside of the Police Station, examine the bush
to the right of the building, near the stairs. Take the GREEN HERB and
enter the Police Station.

_________________________________________________________________________
=========================================================================
Leon A                        Police Station                       [1101]
=========================================================================

I would advise against running by any zombies in this area since you will
have to backtrack a lot.

Go down the stairs in front of you and up the ramp on the right. Pick up
the H. GUN BULLETS as well as the INK RIBBONS on the desk. You can save
at the typewriter, but please note that you have a finite number of saves
(ink ribbons), so only save when you need to.

Exit the desk area and go around to the right. You should see a single
wooden door, enter it. Watch the cutscene. After you get the BLUE CARD
KEY, you will automatically leave the room. The talented half-dead man
somehow manages to lock the door behind you, so you will have to find
another way.

Go back to the circular desk and use the computer. Use the BLUE CARD KEY.
This cardkey unlocks both the doors to the left and the right of the
enterance. Go back towards the enterance and and enter the wooden double
doors near the left ramp.

In this room, you encounter your first chest. Deposit whatever items you
don't immediately need in the chest. It is important you do this because
you only have a limited amount of space. Be sure to bring your SHOTGUN to
the next area. 

Note: If you're playing on easy, there will be three FIRST AID SPRAYS in
the chest when you start.

Pick up the POLICE MEMORANDUM on the bench near the chest. Note that you
can access any files you find at any time on your status screen (CIRCLE
BUTTON). Ignore the desk for the time being, and go into the door on the
wall opposite of the chest. Equip your SHOTGUN.

Continue down the hallway and check the headless corpse twice. Take the
H. GUN BULLETS. Approach the pool of blood and watch the cutscene. It's
time to fight your first Licker. 2-3 direct SHOTGUN blasts should take
it down. If you do not have the SHOTGUN, I would advise running by the
Licker, down the hall and into the next area. You'll get one soon if
you don't have one already.

Run to the end of the hallway and pick up the GREEN HERB. Continue down
the hallway past where you fought the licker and go through the wooden
door.

Go down the hallway and into the wooden double doors. You should be in a
classroom. There are no enemies in here. Check the desk to the right of
the enterance to find an OPERATION REPORT. Go through the doorway near
the podium and run to the top-right area of this room. Examine the
corner behind the overturned green chair to find some H. GUN BULLETS.

Examine the fireplace, and then use your lighter. Take the RED JEWEL.
Exit the room. Continue to the end of the hallway and enter the single
wooden door.

This next room can be killer if you aren't careful. Take down the female
zombie at the far end of the hall. Corner yourself and take out the rest.
When the room is cleared, take the two GREEN HERBS and enter the save
room at the bottom of the stairs.

You can find some H. GUN BULLETS in the drawyers next to the chest. Check
the side of the desk opposite the typewriter for the OPERATION REPORT 2.
There are INK RIBBONS to the left of the typewriter. This would probably
be a good point to save your game. Also, be sure to deposit your junk.
Most key items can be depoisted into chests without worrying. If you'll
need an item, I will tell you. Also, from now on in this guide, I will
refer to this room as the "Dark Room."

        Note: If you got the SPECIAL KEY earlier, this is the room with
        the locker containing the hidden costumes. Open the locker. You
        now have a choice between two outfits. The left outfit is a
        biker outfit with jeans and a leather jacket with a skull on the
        back. The right outfit is an undershirt with camoflouge pants
        and a hat. They both stink; however, they do change your posture
        while shooting. You now shoot with the handgun using only one
        arm. You can always return to your original outfit when you're
        tired of the new one by checking the locker again.

Leave the dark room and ascend the stairs. Go down the hallway and
you'll reach a statue holding a RED JEWEL. Behind the statue are some
hiden H. GUN BULLETS. When you're ready, push the brown statue to the
right side of the room near the marker (it will click) and the blue
statue to the opposite marker. Take the RED JEWEL. If you somehow made
some mistake, it's not the end of the world. Simply leave the room
through a loading screen (either the door or the stairs) and return. The
puzzle will be reset. Enter the door next to the brown statue. 

_________________________________________________________________________
=========================================================================
Leon A                     Reunited With Claire                    [1102]
=========================================================================

Clear the hallway. When you're done, enter the wooden door next to the
"S.T.A.R.S." sign. Go to the desk right infront of where you start.
Examine the green booklet to get CHRIS'S DIARY as well as a UNICORN
MEDAL. Watch the cutscene. You can talk to Claire afterwards if you
wish, but she doesn't say anything important. Examine the locker at the
top of the room to get a SHOTGUN. This is great news for those who
skipped the first shotgun in order to get the hidden costumes. Across
from the weapon's locker there is a F. AID SPRAY in the first aid kit. Be
sure to get the H. GUN BULLETS behind the "S.T.A.R.S." desk on the
opposite side of the room.

        Note: There's a secret in this room that's totally not worth it.
        If you examine the messy desk near the large S.T.A.R.S. logo 50
        times, you'll get some FILM. I'm not kidding.

Now it's time to backtrack to the lobby (with the computer). Deposit your
junk in the dark room on the way there, and produce the FILM if you got
it. You'll laugh when you see the 'secret.' I did. Before you arrive in
the lobby, be sure to have the UNICORN MEDAL in your inventory.

Place the UNICORN MEDAL in the circular cavity of the pedistal in the
center of the room. Watch the cutscene, and take the PRECINCT KEY
(SPADE). This is one odd police station...

Go up the stairs as if you were about to leave through the front door.
Follow the walkway to the left and go through the door. Kill the
barrage of zombies and pick up the GREEN HERB near the vending machines.
Then backtrack one screen and enter the large double door on your left.

You may be running low on ammo now, but no worries. There's a dead
body in the hallway at the far end of this room with H. GUN BULLETS.
He's lying next to a metal door. Just be careful of the zombie that's
pretending to be dead on the right side of the room near the desks.

Once you clear the room, pick up the INK RIBBONS on the desk near the
fax machine. Enter the office and examine the safe.

                          The code is 2-2-3-6.

Take the SHOTGUN SHELLS and the MAP from the safe. Behind the desk in
the office are two GREEN HERBS. Remember that if you run out of space
you can combine the herbs.

Since we're ammassing healing supplies right now, we might as well get
a few more easy herbs. If you don't have space, take a quick trip back
to the chest. Now exit through the metal door near the dead body in the
hallway at the end of the room. (Where you got the handgun bullets)

You should be outside next to a metal stairwell. Take the two GREEN
HERBS next to the door. Ascend the stairs and take last GREEN HERB at
the top of the stairs. Now backtrack to the area where you fought the
zombies near the vending machines and payphones.

Go south and head down the hallway. Go through the door at the end.
Clear the very narrow hallway and continue to the end. Take the RED HERB
and enter the metal door across from where you're standing. Take the
SMALL KEY on the table.

Backtrack all the way back to the chest and deposit all your junk,
including the SMALL KEY. DO NOT USE THE SMALL KEY ON THE DESK IN THIS
ROOM. We will get something much better with it later. Return to the area
where you first fought the Licker. Open the metal door near the pool of
blood.

When you enter the room, go down one screen and examine the glass cabinet
with supplies to recieve INK RIBBONS. Go to the back of the room with the
small stairs. Push the stairs toward the screen until it hits the
cabinet. To the right of where you pushed the stairs is a bookshelf.
Examine the bookshelf to obtain the PATROL REPORT. Climb the stairs and
examine the top of the shelf to recieve a CRANK. Check the bookshelf
behind where you pushed the stairs to recieve some H. GUN BULLETS.

Return to the dark room, deposit your junk, and be sure to grab the SMALL
KEY and the CRANK. Now would be a good time to save your game. Head back
toward the "S.T.A.R.S." room, and go through the wooden door at the end
of the hallway. Discard the PRECINCT KEY.

_________________________________________________________________________
=========================================================================
Leon A                          The Library                        [1103]
=========================================================================

This room is filled with zombies, so clear it. Enter the narrow hallway
and go all the way down. Examine what looks like a broom to recieve some
much needed H. GUN BULLETS. Go down the hallway next to the couch. Use
the SMALL KEY on the desk at the end of this hallway to recieve H. GUN
PARTS. Enter your menu and combine it with your HAND GUN. If you combine
it when your HAND GUN is empty, you'll get 18 free bullets!  Be sure
you've switched your C. HAND GUN to manual mode (as opposed to auto) to
conserve ammunition. Enter the wooden door next to the desk.

Take the RED HERB on the desk under the stairs. Ascend the stairs. Ignore
the door and continue around the walkway. After the scene, examine the
bronze plate and picture on the wall. Press the red button to get out of
here. 

              Move both the left and center-left bookcases
                 to the right once to solve the puzzle.

Go claim your prize, the BISHOP PLUG. Head up the stairs and enter the
wooden door at the top.

Go to the left of the walkway and enter the door. Use the CRANK on the
square hole to lower the stairs. We're done here for now, so backtrack to
the Library and go down the stairs. Enter the wooden door between the
desk and the bookshelves.

Clear the room and work your way to the center of the walkway. Examine
the emergency ladder and choose to push the button. You've now created a
shortcut back to the lobby. Continue across the walkway. Enter the
wooden door at the end.

You're now in a save room. Examine the shiny object on the couch and take
the SMALL KEY. Examine the desk next to the typewriter to recieve some
INK RIBBONS and a SECRETARY'S DIARY A. Take your SMALL KEY and backtrack
to the emergency ladder you just lowered and enter the chest room near
the lobby. You can now open the desk to recieve some needed H. GUN
BULLETS. Return to the save room upstairs. Now would be a good time to
save your game.

Go through the wooden door near the typewriter and clear the next room.
Ignore the flaming helecopter for now, and go through the door at the end
of the hallway (opposite of the flames). You're now in a narrow hallway.
Unlock the first door you see, but don't enter it. Instead, continue down
the hallway and examine the body twice to recieve some needed H. GUN
BULLETS. Enter the metal door at the end of the hallway.

Ignore the flaming helecopter for now and descend the stairs. Clear the
next area and continue, or simply run by the zombies. Open the metal door
at the end of the courtyard. In this room take the VALVE HANDLE, the H.
GUN BULLETS, and the INK RIBBONS.

This next section is completely optional, offers no reward, and if you're
low on ammo I'd especially recommend that you skip it.

        If you open the door next to the typewriter, you get to watch a
        scene and then fight two zombies. There is no reward other than
        the scene, and after this, you can no longer open the door.

Backtrack to the big flaming helecopter. Enter the narrow gate next to
the metal door and use your VALVE HANDLE on the water pressure valve.
After the scene, examine the door of the helecopter to recieve some H.
GUN BULLETS. Return to the save room on the upper floor of the police
station (near the library). Deposit your junk and grab the two RED
JEWELS. Go back through the door next to the typewriter.

This time go down the hall toward the helicopter. There should be a
wooden door hidden near where the flaming helicopter used to be. Enter
it. Examine the large ceramic pot on the right to recieve INK RIBBONS.
On the left side of the room behind the box are some hidden SHOTGUN
SHELLS. Take the PRECINCT KEY (DIAMOND) to the left of the statue. Now
place the RED JEWELS into the left and right cavities in the relief
statues hanging out of the wall. Watch the scene and take the KING PLUG.
Return to the save room, and deposit your junk. Now would be a good time
to save your game.

Exit through the door next to the typewriter, and backtrack to the Crow
room. Exit through the first metal door in the hallway and descend the
stairs. Enter the door at the bottom of the stairs. Run through the
office and enter the double doors. Go down the hallway past the vending
machines and enter the door. Proceed down the narrow hallway until you
reach the first metal door. Equip your SHOTGUN and enter the door, using
your DIAMOND KEY.

Take the CORD and the F. AID SPRAY on the table. On the shelf to your
right is the ROOK PLUG. Leave the room, fighting if you wish; however,
since you will never have to return here, you are only wasting your ammo.
Return to the dark room. On your way, you can place the cord in the
hallway where you first fought the licker; however, I would recommend
that you save it for later.

_________________________________________________________________________
=========================================================================
Leon A                         The Basement                        [1104]
=========================================================================

Deposit your junk in the dark room. If you still have the CORD, put it in
your inventory. Now would be a good time to save your game. Leave the
room and enter the metal door at the far end of the hallway. Discard the
key. Note that this room is very hard, so you may want to switch your
handgun to auto. Clear the room, then check the cabinet in the back of
the room to recieve some FILM. In the cabinets across from the metal door
are some SHOTGUN SHELLS. Unlock the metal door with the red light above
it, and enter. Take the GREEN HERB next to the air conditioning unit, and
enter the office in the back of the room. Clear the office, and take the
PRECINCT KEY (HEART) from the desk. Check the half-open locker on the far
end of the room to recieve some H. GUN BULLETS. Take the MEMO TO LEON on
the desk next to the party hats. Unlock the wooden door and enter it.

        If you wish to develop the film, you can go to the dark room and
        develop it. Otherwise, chest it and continue with the guide.

Back in the lobby of the police station, go through the wooden door to
the left of the enterance. Go through the blue double doors. Enter the
wooden door on far side of the room, and discard the key. Take the two
GREEN HERBS, and continue down the hallway. If you still have the cord,
use it on the machine at the end of the hallway to close the shutters.
Doing so will reduce the amount of zombies later. Take the SHOTGUN SHELLS
hidden to the right of the door at the top of the stairs. Then, descend
the stairs.

The dogs in this area are quick, but if you keep calm, you should be able
to defeat them with only your pistol. Note that you can shoot them while
they're growling. The next area is optional; however, it does lead to a
save room. If you decide not to take the optional route, take a right at
the fork.


        Continue down the narrow hallway and take a left at the fork.
        Go to the end of the hallway and enter the double doors next to
        the trash can. There is a RED HERB on the ground near the
        enterance. This room is hard, so if you're in trouble, put that
        red herb to good use. In order to minimize damage, run to the
        small piece of ground next to the manhole, and pick the enemies
        off. When you're done, enter the manhole. The metal door at the
        bottom leads to a save room. Deposit your junk. When you're ready
        to go, backtrack to the hallway where you first fought the dogs.
        Go straight down the hallway and past the fork.

Go through the double doors on your left to enter the generator room.
Take the GREEN HERB next to the door. In the back of the room is an open
electric panel. There are a few different ways of solving this puzzle.

                         up, down, up, down, up

On the shelf to the right of the electric panel is the POLICE B1 MAP.

Exit the room and go down past the first door and to the metal door at
the far end of the hallway. Enter the parking lot. Continue forward and
watch the scene. Help Ada push the van. Ada Wong will temporarily follow
you around; however, you cannot shoot her. Pick up the GREEN HERB on the
far end of the room near the metal gate, and then enter the door next to
the van. Go to the far end of the hallway, skipping the door for now.
Take the H. GUN BULLETS and go through the gate.

In the first cell, there's a BLUE HERB and a GREEN HERB. Go toward the
second cell and watch the scene. On the shelf next to the cell is the
MANHOLE OPENER. Return to the previous hallway and go through the metal
door you skipped earlier. Go past the first cell and ignore the first
dog, be careful as he can attack you. You may kill the dog in the second
cage. Get the RED HERB at the end of the hallway. The dog will now break
out of the cage. Clear the room and then pick up the BLUE HERB in the
back of the cage. If you accidentally killed the dog in the first cage,
you cannot get the BLUE HERB. Use the MANHOLE OPENER on the manhole, and
go down the ladder to the sewage disposal system.

_________________________________________________________________________
=========================================================================
Leon A                    Sewage Disposal System                   [1105]
=========================================================================

Continue down the linear path, killing the spiders if you wish. 2-3
shotgun blasts will do it. They're a bit of a pain, so you may want to
run by them. If you are attacked by their venom, you will be poisoned. To
cure the poison, use a blue herb. At the end of the path, ascend the
stairs. Enter the metal door on your right for a save room.

Take the BLUE HERB and the INK RIBBONS. Now would be a good time to save
your game. Deposit your junk and leave the room, taking with you the ROOK
PLUG, KING PLUG, and BISHOP PLUG. Go south and enter the septic pool
room. Opposite of the enterance, there is a machine where you can insert
the three plugs. Leave the room through the same door you entered and
watch the cutscene.

You're now in control of Ada Wong. She comes with a HAND GUN, lots of H.
GUN BULLETS, and an F. AID SPRAY. You may also want to examine the
PICTURE in her inventory. When you're ready, go south and through the
door. Clear the room and enter the metal door on the opposite end of the
catwalk. Take the SEWAGE DISPOSAL MAP on the left side of the door. In
this room is yet another easy puzzle. Ignore the switch for now, and
jump down to the lower platform from the area behind the switch.

Push the three boxes toward the wall until you form a single line. Since
you cannot pull the boxes, the right and the left box must stay on their
starting side, and the middle box must stay in the middle. You can climb
the boxes by pressing forward and X while you're facing them. Then,
return to the top platform and press the switch. The boxes will raise
along with the water, forming a bridge. If you somehow mess up the
puzzle, you can reset the boxes by leaving and returning to the room.

Walk across your newly created bridge and take the PRECINCT KEY (CLUB)
on the shelf. Return to the other side and exit the room. Back on the
catwalk, go to the elevator in the room straight ahead. Descend the
elevator. Take the SHOTGUN SHELLS on your immediate right, then go back
up the elevator. Enter the door on the opposite side of the catwalk and
watch the scene.

Again, you're in control of Leon. Take the SHOTGUN SHELLS and the
PRECINCT KEY (CLUB) on the floor. Go through the sewers and return to the
police station. Now, backtrack past the parking lot, and into the hallway
where you first fought the dogs. Clear the hallway and enter the double
doors on the opposite side. They have a red light above them. You are now
in the autopsy room. There is a RED CARD KEY on the opposite side of the
room in the cabinet. Running out of this room without killing any of the
enemies is quite hard, so I would recommend clearing it first.

Now go to the metal door with the flashing green light near the
enterance to the parking garage. Use the RED CARD KEY on the panel next
to the door, and enter. Take the SHOTGUN SHELLS, the H. GUN BULLETS, and
some more H. GUN BULLETS. In the locker in the back of the room is an
S. MACHINE GUN and a SIDE PACK. You can choose to take both; however,
keep in mind that this will make your Claire B game much harder. I took
only the MACHINE GUN.

If you're full on items, you should probably go to a nearby chest before
continuing. There is one at the end of the hallway behind the double
doors next to the trash can. When you're ready, ascend the stairs to the
first floor of the police station. At the top of the stairs leading from
the basement is a door. Enter the door. Take the WATCHMAN'S DIARY on the
bed in the back of the room, as well as the MAGNUM on the night-table. In
the third locker from the left are some SHOTGUN SHELLS.

Leave the room and go to the end of the hallway. You are now back in the
offices of the police station. Leave through the double doors and enter
the door past the vending machines at the far end of the hallway. Go to
the blue door at the very end of the narrow hallway, and enter. Discard
your CLUB KEY. Before solving the easy puzzle, be sure to get the FILM on
the table. Behind the desk, there is a small furnace that you can light
with your LIGHTER. Turn the faucets on the wall on in the following
order...

                          middle, right, left

Take the G. COGWHEEL that fell to the floor.

        If you care about the film, you can go to the dark room and
        process it.

Return to the library on the second floor of the police station. As you
approach the stairs, watch the cutscene. Zombies just entered the windows
where you didn't use the CORD. Go up the stairs and onto the library
catwalk. Enter the door at the top and go into the door at the far end
of the balcony. If the stairs in this room aren't down, that means you
didn't use the CRANK earlier. Otherwise, go up the stairs and place the
G. COGWHEEL in the machine. Push the switch. Take the KNIGHT PLUG, then
examine the shoot. Choose to jump down.

When you get to the bottom, watch the cutscene. Go to the jail cells
behind the gate at the end of the hall. Watch the cutscene. After the
cutscene, you recieve a MAIL TO THE CHEIF. Watch yet another cutscene.
When you finally gain control of your character, return to the sewage
disposal system down the manhole in the kennel. Be sure to save your
game. When you're ready, take the KNIGHT PLUG, and enter the septic pool.

The boss in this room is fairly easy. Simply stand in the same position
and shoot him with the MAGNUM 6 - 7 times. If you don't feel like using
magnum bullets, the S. MACHINE GUN or SHOTGUN could also take him out,
albiet the fight will be a bit harder. When you've taken out the boss, be
sure to shoot the embryos crawling around on the floor. A single HANDGUN
bullet should take them out. I wouldn't hang around the boss' corpse for
too long, because embryos may be hiding inside of him. After the fight,
you may want to return to the chest and heal up.

Take the KNIGHT PLUG and place it in the machine next to the door on the
opposite side of the catwalk, and enter the door.

_________________________________________________________________________
=========================================================================
Leon A                           Sewers                            [1106]
=========================================================================

Take a few steps and watch the cutscene. Ada Wong is now once again in
your party. Jump down into the sweage and enter the metal door near the
sewage hole. Follow the linear path until you reach a dry platform which
you can climb up to. Take the two BLUE HERBS and enter the door.

Take the SEWER MANAGER FAX on the table, as well as some hidden H. GUN
BULLETS on the red table next to the locker. You can move the locker in
the center of the room, leading to a secret. Choose to open the warehouse
door and descend the ladder. Light the alcohol lamp above and take the M.
BULLETS. On the other side of the room is another alcohol lamp and some
SHOTGUN SHELLS in the red barrel. Back in the save room, there's a F. AID
SPRAY in the locker across from the elevator. Take the INK RIBBONS in
front of the typewriter. You may want to save you game. Deposit your
junk, and be sure place the VALVE HANDLE back into your inventory.
Descend the elevator in the opposite corner of the room.

When you get to the bottom, watch the cutscene. You are now once again in
control of Ada Wong. Go down the narrow hallway to your right. Take the
SEWER MAP posted on the wall, and enter the metal door. Since Ada and
Leon don't share the same ammo, you may want to kill the spiders on the
the other side of the room. When you're done, go north one screen and
ascend the ladder to the ventilation shaft. Ignore the bugs, and run to
the end of the shaft. Choose to go down the ladder. Follow the catwalk
and watch the cutscene. It's one of my personal favorites. When you
regain control of Ada, go to the opposite end of the catwalk and descend
the ladder. Watch the cutscene.

You are now in control of Leon again. Go through the metal door at the
end of the hallway to your right. Go north toward the gate. On the dry
platform to the left of the gate are two Umbrella soldiers. The one on
the right has a WOLF MEDAL. The one on the left has some SHOTGUN SHELLS.
Because the fan is now spinning, you can no longer ascend the ladder.
Instead, continue along the sewers until you reach a grated door.

You can clear the room, or simply run by the spiders. Place the WOLF
MEDAL in the panel to the right of the falling water. Enter the double
doors on top of the dry platform. There is an infinite blue herb to your
immediate left if you happened to get poisoned. Insert the VALVE HANDLE
into the hole below the flashing red light at the end of the catwalk.
Cross the bridge and take the two GREEN HERBS, as well as the INK RIBBONS
and the SHOTGUN SHELLS. Use your VALVE HANDLE on the hole to the right of
the typewriter to raise the platform. Be sure to save your game. Before
continuing to the next area, be sure to have at least one empty space in
your inventory, you could always save twice and waste an INK RIBBON.

Continue down the tunnel, and be sure to make note of the high pressure
cylinder on the right side, next to the flashing green button. When you
reach the end of the tunnel, watch the cutscene. Run back toward the
button which is now flashing red. Press the button, then stand back and
wait for the boss to pick up the cylinder in it's mouth. Shoot once or
twice with your HAND GUN, and it should explode, killing the boss in the
process.

Run back to the end of the tunnel and release the electronic safety lock
to open the gate to the dumping area. Enter the gate and proceed forward.
When you reach Ada on the dry platform, watch the cutscene. You will
automatically ascend the ladder. Ada Wong is once again in your party.
Proceed to the top of the catwalk and take the SEWER MANAGER DIARY on top
of the controls. Take the EAGLE MEDAL from the body in the chair and go
down the catwalk toward the ventilation shaft. This may sound like the
dumbest thing ever, but use the VALVE HANDLE on the hole next to the
ventilation shaft. I don't get it either, but at least you've stopped the
fan. Climb up the ladder and go through the ventilation shaft.

By now, you're probably full on items, so you may want to take a quick
trip to the nearby chest and deposit your junk, including the VALVE. When
you're ready, take your EAGLE MEDAL and return to the machine by the
falling water in the sewers. As you proceed, you'll encounter some new
enemies. Run by them as you will never be returning here again. When you
get to the falling watter, place the EAGLE MEDAL into the slot on the
machine and the water will stop. Climb up top, and enter the door behind
where the falling water used to be.

_________________________________________________________________________
=========================================================================
Leon A                        Vacant Factory                       [1107]
=========================================================================

Continue along the narrow bridge and enter the door at the end. You will
now be on a grated platform. Turn the power on using the machine to the
right of the trolley. Board the trolley and begin to cross to the next
area. Watch the cutscene. This battle is very easy, as there are only
a few areas where the hand can enter from, and dust falls from the hole
before it's going to enter. Shoot the hand 2 - 3 times with your SHOTGUN
and the battle will be over. Exit the trolley.

To your immediate south is a flare gun. Use your lighter on the flare gun
to reveal the location of a hidden key. In case you missed it, it's in
the top right corner of the catwalk, next to the rails. Take the W. BOX
KEY, and enter the metal door exiting the area. Take a left at the fork,
clearing whatever enemies you encounter. The body at the end of the hall
has some SHOTGUN PARTS. If you upgrade an empty SHOTGUN with the SHOTGUN
PARTS, you'll get 7 free rounds of ammo! Go to the opposite side of the
hall and enter the metal door.

You're in yet another narrow hallway with yet another fork. This time, go
north at the fork first. There are two GREEN HERBS at the dead end.
Return and go south and through the door.

Finally! A save room. Take the F. AID SPRAY in the glass cabinet next to
the door. There are SHOTGUN SHELLS and M. BULLETS on the counter next to
the machine. Take the INK RIBBONS in front of the typewriter. Put the
MAGNUM and any M. BULLETS you have into your inventory, and deposit your
junk, including the W. BOX KEY. Now would be a very good time to save
your game.

Go north and examine the ground near the rusty barrel. You will find some
H. GUN BULLETS. Go south and take the FACTORY MAP hanging on the wall.
You are now on a strange elevator/cart contraption. Go to the cart's left
side and make note of the control device. Climb up the platform on your
left and enter the door. There are some hidden M. BULLETS in the top-left
corner of the first room of the cart. When you enter the back room, you
will see something sparkling on the right side. Take the C. PANEL KEY.
Exit the cart and use the C. PANEL KEY on the control device. Choose to
push the activation switch. Watch the cutscene. When you regain control
of leon, exit the cart.

This next boss is easy. Simply distance yourself a few meters away from
him, shooting him with the MAGNUM 7 - 9 times. He will go down in no
time. If you don't like using your MAGNUM bullets, you could always try
using your new and improved C. SHOTGUN. This guy is so easy, you
shouldn't have to use any healing items xD. When you're done, re-enter
the cart. Watch the cutscene.

_________________________________________________________________________
=========================================================================
Leon A                          Laboratory                         [1108]
=========================================================================

Once you regain control of Leon, you will be in a save room. On the blue
refridgirator next to the bed is a GREEN HERB. In the locker in the back
of the room are some SHOTGUN SHELLS. The blue sparkling object on the
left side of the room are some M. BULLETS. Take the INK RIBBONS in front
of the typewriter. Deposit your junk and save your game. When you are
ready, leave the room.

Go left, down the green hallway and enter the rising metal door. You will
pass through a dark, circular room, make note of the fuse box in the
center. Go across the blue catwalk to the east side of the laboratory.
Enter the icy door at the end of the hallway. You are now in the frozen
room. Take the F. AID SPRAY on the barrel across from the computer.
Behind you on the frozen shelf there is a FUSE CASE. Use the FUSE CASE on
the control box with the flashing blue light. Watch the cutscene and take
the MAIN FUSE.

Exit the room and backtrack to the dark fuse box that I told you to make
note of earlier. Use the MAIN FUSE on the fuse box. This time, take the
red catwalk and enter the door at the end. Take a right at the sign that
says "West Area" and go down the hall. There are two doors, enter the one
on the right. Take the USER REGISTRATION memo on the seat next to the
door. In the locker next to the door is a FLAMETHROWER. On top of the
computer is a LABORATOR SECURITY MANUAL. Then use the computer, and
choose to turn on the switch. Equip your flamethrower, and aim it up at
the plant in the hole in the wall. A little flame will kill the plant.
Equip your overpowered C. SHOTGUN, and enter the ventilation shaft where
the plant used to reside.

Clear the room. There are two cases of SHOTGUN SHELLS in the cabinet in
the back of the room. Take the INK RIBBONS on the desk next to the door.
Unlock the door from the inside, and exit the room. Keep in mind that
there will now be plant enemies roaming around that are fairly common in
this area. A single good hit with the FLAMETHROWER should easily take
them down. They are the only thing I would recommend using the
FLAMETHROWER on anyway.

Return to the middle of the red hallway and press the red button to open
the shutter. Clear the hallway and continue. Be careful, as plants can
still whack you when they appear to be dead. Enter the door and clear
the platform and take both the GREEN HERBS in the corner. Descend the
ginormous ladder. Enter the door at the bottom. Continue down the narrow
hallway, clearing it as necessary. If you have space, take the GREEN
HERBS in the room at the end of the hall. If you don't, it's no big deal,
as you'll be passing through here several times later. Pass by the large
door and computer and continue down the arched hallway to the door at the
end.

Continue around the room until you reach a blue computer with a number
of security monitors above. Check the computer to take the LABORATORY
MAP. Finally! There is a chest and a typewriter at the end of the room.
There are however, no ink ribbons. Deposit your junk, save your game, and
place the W. BOX KEY back into your inventory. Enter the door next to the
typewriter.

Continue down the hallway, ignoring the right path with the weird eggs.
Instead, go left. Take the RED HERB in the corner and enter the door to
your left. You are now in a room with five lockers. Choose to use the W.
BOX KEY on the fourth locker from the left, with the blue light above it.
Take the MAGNUM PARTS from the locker. Enter the door to the south,
clearing the rooms as you proceed. Walk through the door on your left to
enter the laboratory. If you search the top-right corner of the long desk
in the center of the room, you can find some INK RIBBONS. Check the
sparkling red dot on the white table to get the LAB CARD KEY. Leave the
area and backtrack to the hallway with the weird eggs.

Run by the falling buggers, and enter the door to your right. This is an
entirely optional boss, but he's easy and the reward is great. I used my
overpowered C. SHOTGUN to take him out in a few hits. The computer in has
a few buggers on it's keyboard, so clear them. Choose to operate the
computer.

                             User name: GUEST

Then watch the cutscene. When you are done, leave the backtrack back to
the monitor room. Deposit your junk and save if you wish. Be sure not to
deposit your LAB KEY CARD. Then backtrack to the east area of the
laboratory (through the blue catwalk in the fuse box room). Remember that
if you get poisoned, there is an infinite BLUE HERB in the room at the
far side of the west area of the laboratory. Before you enter the door
next to the "East Area" sign, press the red button to open the shutter.
Use the computer next to the metal double doors to enter your fingerprint
into the machine. Enter the single door next to the "East Area" sign and
discard your LAB CARD KEY.

Clear the room. Take the M. BULLETS and the F. AID SPRAY on the stretcher
to the left of the enterance. Press the flashing red light switch in the
back of the room. Take the MO DISK on the medical table in the back of
the room. Leave the room and watch the cutscene.

_________________________________________________________________________
=========================================================================
Leon A                       The Great Escape                      [1109]
=========================================================================

After the cutscene, take the G. VIRUS. Go towards the west area of the
laboratory and watch the cutscene. Now return to the monitor room for a
final chest trip and save. I would recommend you take your MAGNUM and M.
PARTS; however, I wouldn't combine them until you have 0 bullets in your
MAGNUM. You'll get free bullets this way. Be sure to take at least one
healing item.

As you're passing by the computer terminal next to the large door, you
can use your MO DISK just to get rid of it. Otherwise, take your MO DISK
and use it on the computer terminal when you're ready to proceed. Equip
your MAGNUM and enter the next room. As you proceed, you'll get a 5
minute warning. Don't let the time expire, or it'll be game over.
Directly across is an elevator. Press the flashing red button to call
the elevator.

This is the hardest boss in Leon A. Just keep your distance and shoot
him with the MAGNUM around 4 - 5  times. He will then transform into his
final, and more agile form. Maneuver around the boxes in order to evade
his attacks, and shoot him with the upgraded MAGNUM when appropriate.
He'll go down after 5 - 7 hits. Since the world revolves around you,
after you defeat the boss, the elevator will arrive. It's about time!
Take the elevator down to the next area.

Continue down the linear path and watch the cutscene.

Congratulations on completing Leon A; however, the best is yet to come.
Be sure to save your game after watching the credits for a Claire B save
file.

_________________________________________________________________________
=========================================================================
                                 Claire A                          [1200]
=========================================================================

The game begins with a lengthy cutscene, followed by lengthy cinematic.
When the game finally begins, maneuver around the zombies by holding the
SQUARE button while pressing directions. Try not to waste any ammo, as
you will never fight these zombies again. Make a left turn and go down
the alleyway. When you come to a door, face the door and press the X
button to enter. Take a few steps forward and watch the cutscene.

Note: The following section is a secret, and is entirely optional:

        If you wish to get the SPECIAL KEY, which enables you to get
        Claire's skimpy cowgirl outfit, as well as the COLT S.A.A., you
        must go through the following section on normal difficulty
        without picking up any ammo. The easiest way to do this is as
        follows:

	Get to the gate behind the Weapon's shop. Try to shoot the
	zombies blocking your way only enough times to ground them,
        then try running past them. You can only withstand 3-4 hits
        before you are dead, so be careful. Once you get to the dumpster,
        equip your knife and start slashing both the female and male
        zombie. You have to aim down. When they're on the ground, run
        to the bus. On the Bus, let the female zombie bite you. kick her
        head off. Unload a few bullets on the next zombie, and run.

        You're almost there, but this next part is the hardest. Maneuver
        through the zombies. You will likely get hit once or twice.
        Finally, make your way to the alleyway behind the police
        station. You should see a zombie of Brad Vickers, a supporting-
        role character from the original Resident Evil. I killed him by
        aiming my knife upwards, swiping a few times, then I kicked his
        head off when he fell to the ground. You can also run into the
        police station and grab the ammo from the circular desk.

        After he's dead, be sure to pick up the SPECIAL KEY from his
        body. You've earned it!

When you regain control of your character go behind the store counter
opposite the grey door. Take the H. GUN BULLETS on the shelf closest to
the grey door. They're hard to see. Go to the screen left of the grey
door. Pick up the H. GUN BULLETS on top of the box. Kill the zombies
by holding R1 and tapping X. Check the man's body twice to recieve a
BOWGUN.

Note: If you skip the H.GUN BULLETS on the box in the previous room and
exit out the door, once you take a few steps, the weapon's shop owner
will still die. After he dies, you can return and take the BOWGUN if you
wish.

Proceed down the alleyway until you reach a fence. Shoot the zombies on
the other side of the fence. Continue down the alley and shoot zombie
that comes up from behind you. At the end of the alleyway in the van are
some H. GUN BULLETS.

Return to the now opened fence and go through to the door on the other
side. Ascend the stairs and follow the catwalk. Descend the stairs when
given the opportunity. Here you will encounter the first zombies that
are able to spew acid (thus, attacking you while you're standing on the
dumpster. In order to avoid this, you can simply stand on the other side
of the dumpster and pick them off. Take the H. GUN BULLETS in the trash
can behind the dumpster. When you're ready, climb the dumpster and
proceed into the next door.

In this area, there are many zombies having a midnight snack. Simply run
past them by hugging the car until you reach the bus. Enter the bus
door. There are H. GUN BULLETS on top of the bag behind where you start.
Defeat the zombies on the bus (one crawls on the floor), and exit.

In this area, you can try to run past the zombies, but I find it easier
to kill them. Either way, enter the gate on your left. The quicker way
to your next destination is through the garden on your immediate left,
but you will encounter some zombies. The safer way is through the
tunnel south of the enterance. Either way, make your way to the Police
Station. There will be flags outside of the building.

When you've arrived outside of the Police Station, examine the bush
to the right of the building, near the stairs. Take the GREEN HERB and
enter the Police Station.

_________________________________________________________________________
=========================================================================
Claire A                      Police Station                       [1201]
=========================================================================

I would advise against running by any zombies in this area since you will
have to backtrack a lot.

Go down the stairs in front of you and up the ramp on the right. Pick up
the H. GUN BULLETS as well as the INK RIBBONS on the desk. You can save
at the typewriter, but please note that you have a finite number of saves
(ink ribbons), so only save when you need to.

Exit the desk area and go around to the right. You should see a single
wooden door, enter it. Watch the cutscene. After you get the BLUE CARD
KEY, you will automatically leave the room. The talented half-dead man
somehow manages to lock the door behind you, so you will have to find
another way.

Go back to the circular desk and use the computer. Use the BLUE CARD KEY.
This cardkey unlocks both the doors to the left and the right of the
enterance. Go back towards the enterance and and enter the wooden double
doors near the left ramp.

In this room, you encounter your first chest. Deposit whatever items you
don't immediately need in the chest. It is important you do this because
you only have a limited amount of space. Be sure to bring your BOW GUN
(if you have it) to the next area. 

Note: If you're playing on easy, there will be three FIRST AID SPRAYS in
the chest when you start.

Pick up the POLICE MEMORANDUM on the bench near the chest. Note that you
can access any files you find at any time on your status screen (CIRCLE
BUTTON). Check the silver desk in the corner of the room, and choose to
use the lockpick. Take the F. AID SPRAY.

Continue down the hallway and check the headless corpse twice. Take the
H. GUN BULLETS. Approach the pool of blood and watch the cutscene. It's
time to fight your first Licker. 2-3 direct BOW GUN blasts should take
it down. If you do not have the BOW GUN, I would advise running by the
Licker, down the hall and into the next area. You'll get one soon if
you don't have one already.

Run to the end of the hallway and pick up the GREEN HERB. Continue down
the hallway past where you fought the licker. Walk by the wooden double
doors for now, and continue to the end of the hallway. Go through the
single wooden door.

This next room can be killer if you aren't careful. Take down the female
zombie at the far end of the hall. Corner yourself and take out the rest.
When the room is cleared, take the two GREEN HERBS and enter the save
room at the bottom of the stairs.

You can find some H. GUN BULLETS in the drawyers next to the chest. Check
the side of the desk opposite the typewriter for the OPERATION REPORT 2.
There are INK RIBBONS to the left of the typewriter. This would probably
be a good point to save your game. Also, be sure to deposit your junk.
Most key items can be depoisted into chests without worrying. If you'll
need an item, I will tell you. Also, from now on in this guide, I will
refer to this room as the "Dark Room."

        Note: If you got the SPECIAL KEY earlier, this is the room with
        the locker containing the hidden costume. Open the locker. You
        now have Claire's skimpy cowgirl outfit... perv ;). You can also
        take the COLT S.A.A from the locker. It's like a much quicker,
        version of the handgun, and it uses the H. GUN BULLETS. The only
        drawback is that it only has 6 ammo per round, but it reloads
        quickly enough.

Leave the dark room and ascend the stairs. Go down the hallway and
you'll reach a statue holding a RED JEWEL. Hidden behind the statue are
some H. GUN BULLETS. When you're ready, push the brown statue to the
right side of the room near the marker (it will click) and the blue
statue to the opposite marker. Take the RED JEWEL. If you somehow made
some mistake, it's not the end of the world. Simply leave the room
through a loading screen (either the door or the stairs) and return. The
puzzle will be reset. Enter the door next to the brown statue.

_________________________________________________________________________
=========================================================================
Claire A                     S.T.A.R.S. Office                     [1202]
=========================================================================

Enter the wooden door next to the "S.T.A.R.S." sign. Go to the desk right
infront of where you start. Examine the green booklet to get CHRIS'S
DIARY as well as a UNICORN MEDAL. Examine the locker at the top of the
room to get a G. LAUNCHER. Be sure to get the H. GUN BULLETS behind the
"S.T.A.R.S." desk on the opposite side of the room.

        Note: There's a secret in this room that's totally not worth it.
        If you examine the messy desk near the large S.T.A.R.S. logo 50
        times, you'll get some FILM. I'm not kidding.

As you attempt to leave the room, the fax machine next to the door will
recieve a fax. Examine the fax machine to recieve the MAIL TO CHRIS. When
you're ready, leave the room.

Now it's time to backtrack to the lobby (with the computer). Deposit your
junk in the dark room on the way there, and produce the FILM if you got
it. You'll laugh when you see the 'secret.' I did. Before you arrive in
the lobby, be sure to have the UNICORN MEDAL in your inventory.

Place the UNICORN MEDAL in the circular cavity of the pedistal in the
center of the room. Watch the cutscene, and take the PRECINCT KEY
(SPADE). This is one odd police station...

Go up the stairs as if you were about to leave through the front door.
Follow the walkway to the left and go through the door. Kill the
barrage of zombies and pick up the GREEN HERB near the vending machines.
Then backtrack one screen and enter the large double door on your left.

You may be running low on ammo now, but no worries. There's a dead
body in the hallway at the far end of this room with H. GUN BULLETS.
He's lying next to a metal door. Just be careful of the zombie that's
pretending to be dead on the right side of the room near the desks.
Once you clear the room, pick up the INK RIBBONS on the desk near the
fax machine. Enter the office and examine the safe.

                          The code is 2-2-3-6.

Take the ACID ROUNDS and the MAP from the safe. Behind the desk in the
office are two GREEN HERBS. Remember that if you run out of space you can
combine the herbs.

Since we're ammassing healing supplies right now, we might as well get
a few more easy herbs. If you don't have space, take a quick trip back
to the chest. Now exit through the metal door near the dead body in the
hallway at the end of the room. (Where you got the handgun bullets)

You should be outside next to a metal stairwell. Take the two GREEN
HERBS next to the door. Ascend the stairs and take last GREEN HERB at
the top of the stairs. Now backtrack to the area where you fought the
zombies near the vending machines and payphones.

Go south and head down the hallway. Go through the door at the end.
Clear the very narrow hallway and continue to the end. Take the RED HERB 
and enter the metal door across from where you're standing. Take the much
needed H. GUN BULLETS on the table.

Backtrack all the way back to the chest and deposit all your junk, Return
to the hallway where you first fought the Licker. Open the metal door
near the pool of blood.

When you enter the room, go down one screen and examine the glass cabinet
with supplies to recieve INK RIBBONS. Go to the back of the room with the
small stairs. Push the stairs toward the screen until it hits the
cabinet. To the left of the copy machine near the enterance of the room
is a bookshelf. Examine the bookshelf to obtain the PATROL REPORT. Climb
the stairs and examine the top of the shelf to recieve a CRANK.

_________________________________________________________________________
=========================================================================
Claire A                          Sherry                           [1203]
=========================================================================

Return to the dark room, and deposit your junk. Now would be a good time
to save your game. Before leaving the dark room, be sure to have the
CRANK in your inventory. backtrack toward the upstairs hallway with the
"S.T.A.R.S." room. When you enter the hallway, you will be greeted with a
cutscene. Clear the hallway, and enter the wooden door at the end of the
hall. Discard the SPADE KEY.

Watch the cutscene. You can talk to Leon if you wish, but you won't say
anything important. When you're done, enter the narrow hallway and go all
the way down. Examine what looks like a broom to recieve some much needed
H. GUN BULLETS. Go down the hallway next to the couch. Choose to use your
lockpick at the end of the hall, and take the FLAME ROUNDS. Enter your
menu and combine it with your HAND GUN. Enter the wooden door next to the
desk.

Take the RED HERB on the desk under the stairs. Ascend the stairs. Ignore
the door and continue around the walkway. After the scene, examine the
bronze plate and picture on the wall. Press the red button to get out of
here. 

              Move both the left and center-left bookcases
                 to the right once to solve the puzzle.

Go claim your prize, the SERPENT STONE. Head up the stairs and enter the
wooden door at the top.

Clear the walkway, and enter the door on the left side. Use the CRANK on
the square hole to lower the stairs. We're done here for now, so
backtrack to the Library and go down the stairs. Enter the wooden door
between the desk and the bookshelves.

Clear the room and work your way to the center of the walkway. Examine
the emergency ladder and choose to push the button. You've now created a
shortcut back to the lobby. Continue across the walkway. Enter the
wooden door at the end.

You're now in a save room. Examine the shiny object on the couch and take
the LIGHTER. Examine the desk next to the typewriter to recieve some INK
RIBBONS and a SECRETARY'S DIARY A. Take your LIGHTER and backtrack to the
emergency ladder you just lowered and enter the chest room near the
lobby. Go through the hall past where you fought the licker, and go
through a pair of wooden double doors. You should now be in a classroom.
Take the OPERATION REPORT to the right of the door. In the back of the
room there is a fireplace, with an oil painting above. Light the
fireplace and take the RED JEWEL. Return to the save room upstairs. Now
would be a good time to save your game. 

Go through the wooden door near the typewriter and clear the next room.
Ignore the flaming helecopter for now, and go through the door at the end
of the hallway (opposite of the flames). You're now in a narrow hallway.
Unlock the first door you see, but don't enter it. Instead, continue down
the hallway and examine the body twice to recieve some needed H. GUN
BULLETS. Enter the metal door at the end of the hallway.

Ignore the flaming helecopter for now and descend the stairs. Clear the
next area and continue, or simply run by the zombies. Open the metal door
at the end of the courtyard. In this room take the VALVE HANDLE, the BOW
GUN, and the INK RIBBONS.

This next section is completely optional, offers no reward, and if you're
low on ammo I'd especially recommend that you skip it.

        If you open the door next to the typewriter, you get to watch a
        scene and then fight two zombies. There is no reward other than
        the scene, and after this, you can no longer open the door.

Backtrack to the big flaming helecopter. Enter the narrow gate next to
the metal door and use your VALVE HANDLE on the water pressure valve.
After the scene, examine the door of the helecopter to recieve some H.
GUN BULLETS. Return to the save room on the upper floor of the police
station (near the library). Deposit your junk and grab the two RED
JEWELS. Go back through the door next to the typewriter.

This time go down the hall toward the helicopter. There should be a
wooden door hidden near where the flaming helicopter used to be. Walk
towards the wooden door to watch a short cutscene. Ignore the cutscene,
and enter the door to the right of the helecopter. Examine the large
ceramic pot on the right to recieve INK RIBBONS. Take the PRECINCT KEY
(DIAMOND) to the left of the statue. Now place the RED JEWELS into the
left and right cavities in the relief statues hanging out of the wall.
Watch the scene and take the BLUE STONE. Exit the room. Make way back to
the save room, and deposit your junk. Now would be a good time to save
your game.

Exit through the door next to the typewriter, and backtrack to the Crow
room. Exit through the first metal door in the hallway and descend the
stairs. Enter the door at the bottom of the stairs. Run through the
office and enter the double doors. Go down the hallway past the vending
machines and enter the door. Proceed down the narrow hallway until you
reach the first metal door. Equip your SHOTGUN and enter the door, using
your DIAMOND KEY.

Take the CORD on the table. On the shelf to your right is the EAGLE
STONE. Leave the room, fighting if you wish; however, since you will
never have to return here, you are only wasting your ammo. Return to the
dark room. On your way, you can place the cord in the hallway where you
first fought the licker; however, I would recommend that you save it for
later.

_________________________________________________________________________
=========================================================================
Claire A                       Chief Irons                         [1204]
=========================================================================

Deposit your junk in the dark room. Now would be a good time to save your
game. Leave the room and enter the metal door at the far end of the
hallway. Discard the key. Note that this room is very hard, so you may
want to use your BOW GUN. Clear the room, then check the cabinet in the
back of the room to recieve some FILM. In the cabinets across from the
metal door are some BOW GUN BOLTS. Examine the large metal cabinet to the
immediate right of the metal door, and choose to unlock it. Take the
PLASTIC BOMB. Unlock the metal door with the red light above it, and
enter. Take the GREEN HERB next to the air conditioning unit, and enter
the office in the back of the room. Clear the office, and take the
DETONATOR from the desk. Check the half-open locker on the far end of the
room to recieve some H. GUN BULLETS. If you're running low on space, you
can combine the PLASTIC BOMB and the DETINATOR. Take the MEMO TO LEON on
the desk next to the party hats. Unlock the wooden door and enter it.

        If you wish to develop the film, you can go to the dark room and
        develop it. Otherwise, chest it and continue with the guide.

Return to the upstairs save room and deposit your junk. Before proceeding
through the door next to the typewriter, be sure you have the PLASTIC
BOMB, the DETINATOR, the SERPENT STONE, and the EAGLE STONE in your
inventory. Once you are back in the hallway with the helicopter, combine
the PLASTIC BOMB and the DETINATOR and use it on the smashed door next to
the helicopter. Go through the newly opened hallway and enter the door at
the end.

Take a few steps forward and examine the desk. Watch the cutscene that
follows. When you regain control of your character, you can talk to the
police chief, but he doesn't say anything important. Enter the door on
the right side of the room. Continue down the hallway and enter the door
at the end. As you walk around the room, you see a cutscene. Enter the
storage room in the back. Press the red button next to the doorway to
turn on the lights. Across from the lights is a SECRETARY'S DIARY B. Go
to the south portion of the room and watch yet another cutscene. Check
the chest on the table in the room to recieve a F. AID SPRAY. You cannot
light the fireplace in the room, so just ignore it. Return to the police
chief's office.

You'll be greeted with a cutscene when you enter the office. Check the
desk to recieve a PRECINCT KEY (HEART). Check the police chief's chair to
recieve the CHIEF'S DIARY. Press the button below the picture next to the
chair. Place both the SERPENT STONE and the EAGLE STONE into the cavities
on the wall. Return to the save room and deposit your junk. Take the CORD
out of the chest if you still have it, and place it in your inventory.
Now would be a good time to save your game. Return to the office on the
east side of the police station. You can get there by descending the
metal stairs outside of the crow room.

Enter the wooden door on far side of the hallway in the back of the room,
and discard the key. Take the two GREEN HERBS, and continue down the
hallway. If you still have the cord, use it on the machine at the end of
the hall to close the shutters. Doing so will reduce the amount of
zombies later. Descend the stairs.

_________________________________________________________________________
=========================================================================
Claire A                       The Basement                        [1205]
=========================================================================

The dogs in this area are quick, but if you keep calm, you should be able
to defeat them with only your pistol. Note that you can shoot them while
they're growling. Continue down the narrow hallway and take a left at the
fork. Go to the end of the hallway and enter the double doors next to the
trash can. There is a RED HERB on the ground near the enterance. This
room is hard, so if you're in trouble, put that red herb to good use.
In order to minimize damage, run to the small piece of ground next to the
manhole, and pick the enemies off. Enter the manhole. The metal door at
the bottom leads to a save room. Take the INK RIBBONS and deposit your
junk. Now would be a good time to save your game. Leave the room and
watch the cutscene.

You're now in control of Sherry. Keep in mind that 1) she sucks, and 2)
she has no weapons. You can can check the picture in her inventory if
you wish. When you're ready, go up the elevator. Run for your little
miserable life past the dogs. In order to avoid them, try to run behind
them. Don't take the fork and instead go straight forward. If you're
lucky, you'll have made it through the metal door unscathed. Take the
SEWAGE DISPOSAL MAP hanging on the wall. In this room is yet another easy
puzzle. Ignore the switch for now, and jump down to the lower platform
from the area behind the switch.

Push the three boxes toward the wall until you form a single line. Since
you cannot pull the boxes, the right and the left box must stay on their
starting side, and the middle box must stay in the middle. You can climb
the boxes by pressing forward and X while you're facing them. Then,
return to the top platform and press the switch. The boxes will raise
along with the water, forming a bridge. If you somehow mess up the
puzzle, you can reset the boxes by leaving and returning to the room.

Walk across your newly created bridge and take the PRECINCT KEY (CLUB)
on the shelf. Return to the other side and exit the room. Back on the
catwalk, go to the metal door south across the fork. Take the G. ROUNDS
and return to the elevator. Descend the elevator and watch the scene.
As Claire, take the PRECINCT KEY (CLOVER) and G. ROUNDS lying on the
floor. Deposit your junk at the nearby chest, and return to the hallway
in the basement of the police station.

Clear the hallway, then enter the autopsy room through the metal double
doors with the red light above it. There is a RED CARD KEY on the
opposite side of the room in the cabinet. Running out of this room
without killing any of the enemies is quite hard, so I would recommend
clearing it first. When you're done, leave the room.

Continue down the hallway and you'll encounter a fork. Go north, then
through the double doors on your left to enter the generator room. Take
the GREEN HERB next to the door. In the back of the room is an open
electric panel. There are a few different ways of solving this puzzle.

                         up, down, up, down, up

On the shelf to the right of the electric panel is the POLICE B1 MAP.

Now go to the metal door straight ahead with the flashing green light.
Use the RED CARD KEY on the panel next to the door, and enter. Take the
BOW GUN BOLTS, the H. GUN BULLETS, and some more H. GUN BULLETS. In the
locker in the back of the room is an S. MACHINE GUN and a SIDE PACK. You
can choose to take both; however, keep in mind that this will make your
Leon B game much harder. I took only the MACHINE GUN. The doorway at the
end of the hall leads to a parking garage. Inside is a GREEN HERB and
nothing else.

If you're full on items, you should probably go to a nearby chest before
continuing. Be sure to grab your LIGHTER from out of the chest. When
you're ready, ascend the stairs to the first floor of the police station.
At the top of the stairs leading from the basement is a door. Enter the
door. Take the WATCHMAN'S DIARY on the bed in the back of the room, as
well as the ACID ROUNDS on the night-table.

Leave the room and go to the end of the hallway. You are now back in the
offices of the police station. Leave through the double doors and enter
the door past the vending machines at the far end of the hallway. Go to
the blue door at the very end of the narrow hallway, and enter. Discard
your CLUB KEY. Clear the room, and be sure to get the FILM on the table.
Behind the desk, there is a small furnace that you can light with your
LIGHTER. Turn the faucets on the wall on in the following order...

                          middle, right, left

Take the G. COGWHEEL that fell to the floor.

        If you care about the film, you can go to the dark room and
        process it.

Return to the library on the second floor of the police station. As you
approach the stairs, watch the cutscene. Zombies just entered the
windows where you didn't use the CORD. Go up the stairs and onto the
library catwalk. Enter the door at the top and go into the door at the
far end of the balcony. If the stairs in this room aren't down, that
means you didn't use the CRANK earlier. Otherwise, go up the stairs and
place the G. COGWHEEL in the machine. Push the switch. Take the BLUE
STONE, then return to the save room on the second floor of the police
station. Deposit your junk, taking with you the two BLUE STONES. Now
would be a good time to save. Take your G. LAUNCHER combined with ACID
ROUNDS, as well as the BLUE STONES.

Enter the police chief's office and watch the cutscene. Combine the two
BLUE STONES and place it in the final cavity near the desk. If there are
still two cavities remaining, that means you didn't place the other
stones in earlier. Watch the cutscene. Go through the secret door and
take the MAIL TO THE CHIEF lying on the floor. Examine the elevator to
watch another cutscene. You will automatically enter and descend to the
lower level.

Take a few steps to watch yet another cutscene. Continue down the tunnel
and enter the door at the end. Watch the cutscene. Take the ACID ROUNDS
on the left side of the room. Descend the ladder in the top-right corner
of the room. When you reach the bottom, take a few steps and watch the
cutscene. This boss is pretty easy, just pump him rull of ACID ROUNDS.
After 6 - 7 hits, he'll be dead. Don't hang around his corpse for too
long, or embryos will attack you.

Leave through the same ladder which you entered from and backtrack to
where you left Sherry. Watch the cutscene. With Sherry now in your party,
return to where you fought the boss, and press the button at the far end
of the catwalk. Ascend the ladder.

_________________________________________________________________________
=========================================================================
Claire A                          Sewers                           [1206]
=========================================================================

Go forward and watch the cutscene. You will automatically enter the next
door. Watch the cutscene. You will once again unfortunately be playing as
Sherry. Continue down the linear path and climb to the dry area. Enter
the metal door at the end. Take an immediate right, run behind the zombie
and enter the ventilation shaft. Run through the tunnel, ignoring the
bugs. Enter the ventilation shaft at the end. Take the WOLF MEDAL lying
on the floor. Take a few steps and watch the cutscene.

As Claire, continue south down the tunnel until you reach a dry area.
Climb to the dry area, and take the two BLUE HERBS. In the save room,
take the H. GUN BULLETS from the bag on the table. On the table, there is
also a SEWER MANAGER FAX. In the locker to the far right of the
typewriter is an F. AID SPRAY. Infront of the typewriter are some INK
RIBBONS. Deposit your junk. Now would be a good time to save your game.

Examine the grey door to the right of the elevator. It may be a little
hard to see. Choose to use the lockpick and enter. Go down the ladder.
You are now in the room Sherry was in earlier. On the shelf directly
across from the enterance are some BOW GUN BOLTS. There are G. ROUNDS on
the shelf to the right of the metal door. Return to the save room,
deposit your junk, and be sure to take the VALVE HANDLE. Go down the
elevator in the corner of the room.

Take a right at the fork, and be sure to take the SEWER MAP on the wall.
Enter the metal door. Drop down into the water and go north. Climb to
the dry area and take the FLAME ROUNDS from the soldier on the left's
body. Go back into the water and head down. Either clear the room, or
simply run by. Enter the gate at the end of the tunnel. In the following
room, once again you can simply run by. Make note of the falling water,
and climb onto the dry platform to your left. Enter the door.

To your immediate left are some infinite BLUE HERBS, in case you are
poisoned. Continue along the catwalk to watch a scene. After the scene is
my personal favorite fmv. When the scene is over, use the VALVE HANDLE on
machine to lower the bridge. Cross the bridge and take the two GREEN
HERBS, as well as the FLAME ROUNDS. There is an INK RIBBON in front of
the typewriter. Use the VALVE HANDLE on the machine to raise the bridge,
and enter the metal door.

Continue down the tunnel, and be sure to make note of the high pressure
cylinder on the right side, next to the flashing green button. When you
reach the end of the tunnel, watch the cutscene. Run back toward the
button which is now flashing red. Press the button, then stand back and
wait for the boss to pick up the cylinder in it's mouth. Shoot once or
twice with your HAND GUN, and it should explode, killing the boss in the
process.

Run back to the end of the tunnel and release the electronic safety lock
next to open the gate to the dumping area. Enter the gate and proceed
forward. Sherry on the garbage heap, watch the cutscene. Sherry is once
again in your party. Take the WOLF MEDAL, and ascend the ladder on the
dry platform. Proceed to the top of the catwalk and take the SEWER
MANAGER DIARY on top of the controls. Take the EAGLE MEDAL from the body
in the chair and go down the catwalk toward the ventilation shaft. This
may sound like the dumbest thing ever, but use the VALVE HANDLE on the
hole next to the ventilation shaft. I don't get it either, but at least
you've stopped the fan. Climb up the ladder and go through the
ventilation shaft. If you the game won't let you proceed into the next
area, that means you left Sherry behind. Go back and get her, then you
may proceed.

By now, you're probably full on items, so you may want to take a quick
trip to the nearby chest and deposit your junk, including the VALVE. When
you're ready, take your EAGLE MEDAL, WOLF MEDAL, and LIGHTER, and return
to the machine by the falling water in the sewers. As you proceed, you'll
encounter some new enemies. Run by them as you will never be returning
here again. When you get to the falling watter, place the EAGLE MEDAL and
the WOLF MEDAL into the slot on the machine and the water will stop.
Climb up top, and enter the door behind where the falling water used to
be.

_________________________________________________________________________
=========================================================================
Claire A                      Vacant Factory                       [1207]
=========================================================================

Continue along the narrow bridge and enter the door at the end. You will
now be on a grated platform. Turn the power on using the machine to the
right of the trolley. Board the trolley and cross to the next area. To
your immediate south is a flare gun. Use your lighter on the flare gun to
reveal the location of a hidden key. In case you missed it or forgot your
LIGHTER, it's in the top right corner of the catwalk, next to the rails.
Take the W. BOX KEY, and enter the metal door exiting the area.

Take a left at the fork, clearing whatever enemies you encounter. The
body at the end of the hall has the SPARK SHOT. Go to the opposite side
of the hall and enter the metal door. You're in yet another narrow
hallway with yet another fork. This time, go north at the fork first.
There are two GREEN HERBS at the dead end. Return and go south and
through the door.

Finally! A save room. Take the F. AID SPRAY in the glass cabinet next to
the door. There are FLAME ROUNDS and G. ROUNDS on the counter next to the
machine. Take the INK RIBBONS in front of the typewriter. Put the G.
LAUNCHER combined with FLAME ROUNDS into your inventory, and deposit your
junk, including the W. BOX KEY. Now would be a very good time to save
your game. When you're ready, continue through the door.

Go north and examine the ground near the rusty barrel. You will find some
H. GUN BULLETS. Go south and take the FACTORY MAP hanging on the wall.
You are now on a strange elevator/cart contraption. Go to the cart's left
side and make note of the control device. Climb up the platform on your
left and enter the door. There are some hidden FLAME ROUNDS in the top-
left corner of the first room of the cart. When you enter the back room,
you will see something sparkling on the right side. Take the C. PANEL
KEY. Exit the cart and use the C. PANEL KEY on the control device. Choose
to push the activation switch. Watch the cutscene. When you regain
control of Claire, exit the cart.

This next boss is easy. Simply distance yourself a few meters away from
him, shooting him with the G. LAUNCHER 7 - 9 times. He will go down in no
time. This guy is so easy, you shouldn't have to use any healing items
xD. When you're done, re-enter the cart. Watch the cutscene.

_________________________________________________________________________
=========================================================================
Claire A                        Laboratory                         [1208]
=========================================================================

Once you regain control of Claire, you will be in a save room. On the
blue refridgirator next to the bed is a GREEN HERB. In the locker in the
back of the room are some FLAME ROUNDS. To the left side of the room are
some ACID ROUNDS. Take the INK RIBBONS in front of the typewriter.
Deposit your junk and save your game. Be sure to take your LIGHTER out of
the chest. When you are ready, leave the room.

Go left, down the green hallway and enter the rising metal door. You will
pass through a dark, circular room, make note of the fuse box in the
center. Go across the blue catwalk to the east side of the laboratory.
Enter the icy door at the end of the hallway. You are now in the frozen
room. Take the F. AID SPRAY on the barrel across from the computer.
Behind you on the frozen shelf there is a FUSE CASE. Use the FUSE CASE on
the control box with the flashing blue light. Watch the cutscene and take
the MAIN FUSE.

Exit the room and backtrack to the dark fuse box that I told you to make
note of earlier. Use the MAIN FUSE on the fuse box. This time, take the
red catwalk and enter the door at the end. Take a right at the sign that
says "West Area" and go down the hall. There are two doors, enter the one
on the right. Take the USER REGISTRATION memo on the seat next to the
door. In the locker next to the door are some BOW GUN BOLTS. On top of
the computer is a LABORATOR SECURITY MANUAL. Then use the computer, and
choose to turn on the switch. Use your lighter on the oil on the ground
next to the researcher's corpse. The flame will kill the plant. Equip
your BOW GUN, and enter the ventilation shaft where the plant used to
reside.

Clear the room. There are two boxes of G. ROUNDS in the cabinet in the
back of the room. Take the INK RIBBONS on the desk next to the door.
Unlock the door from the inside, and exit the room. Keep in mind that
there will now be plant enemies roaming around that are fairly common in
this area. The G. LAUNCHER is great for taking them down.

Return to the middle of the red hallway and press the red button to open
the shutter. Clear the hallway and continue. Be careful, as plants can
still whack you when they appear to be dead. Enter the door and clear
the platform and take both the GREEN HERBS in the corner. Descend the
ginormous ladder. Enter the door at the bottom. Continue down the narrow
hallway, clearing it as necessary. If you have space, take the GREEN
HERBS in the room at the end of the hall. If you don't, it's no big deal,
as you'll be passing through here several times later. Pass by the large
door and computer and continue down the arched hallway to the door at the
end.

Continue around the room until you reach a blue computer with a number
of security monitors above. Check the computer to take the LABORATORY
MAP. Finally! There is a chest and a typewriter at the end of the room.
There are however, no ink ribbons. Deposit your junk, save your game, and
place the W. BOX KEY back into your inventory. Enter the door next to the
typewriter.

Continue down the hallway, ignoring the right path with the weird eggs.
Instead, go left. Take the RED HERB in the corner and enter the door to
your left. You are now in a room with five lockers. Choose to use the W.
BOX KEY on the fourth locker from the left, with the blue light above it.
Take both the G. ROUNDS from the locker. Take the F. AID SPRAY on the
table in the bottom right corner of the room. Enter the door to the
south, clearing the rooms as you proceed. Walk through the door on your
left to enter the laboratory. If you search the top-right corner of the
long desk in the center of the room, you can find some INK RIBBONS. Check
the sparkling red dot on the white table to get the LAB CARD KEY. Leave
the area and watch the cutscene. Walk towards Annette and watch another
cutscene. Take the VACCINE SYNTHESIS file.

_________________________________________________________________________
=========================================================================
Claire A                     The Great Escape                      [1209]
=========================================================================

Backtrack to the hallway with the weird eggs. Run by the falling buggers,
and enter the door to your right. This is an entirely optional boss, but
he's easy and the reward is great. I used my overpowered G. LAUNCHER to
take him out in a few hits. The computer in has a few buggers on it's
keyboard, so clear them. Choose to operate the computer.

                             User name: GUEST

Then watch the cutscene. When you are done, leave the backtrack back to
the monitor room. Deposit your junk and save if you wish. Be sure not to
deposit your LAB KEY CARD. As you attempt to leave the room, watch the
cutscene. Backtrack to the east area of the laboratory (through the blue
catwalk in the fuse box room). Remember that if you get poisoned, there
is an infinite BLUE HERB in the room at the far side of the west area of
the laboratory. Before you enter the door next to the "East Area" sign,
press the red button to open the shutter. Use the computer next to the
metal double doors to enter your fingerprint into the machine. Enter the
single door next to the "East Area" sign and discard your LAB CARD KEY.

Clear the room. Take the VACCINE CART and the G. ROUNDS on the stretcher
to the left of the enterance. Press the flashing red light switch in the
back of the room. Take the MO DISK on the medical table in the back of
the room. Place the VACCINE CART into the machine in the center of the
room. Operate the switch next to the medical table in the back of the
room. Take the BASE VACCINE from the machine.

Backtrack to the lab room and use the BASE VACCINE on the machine in the
back corner of the room. Push the switch and take the VACCINE. Now
return to the monitor room for a final chest trip and save. I would
recommend you take your G. LAUNCHER and FLAME ROUNDS.

As you're passing by the computer terminal next to the large door, you
can use your MO DISK just to get rid of it. Otherwise, take your MO DISK
and use it on the computer terminal when you're ready to proceed. Equip
your MAGNUM and enter the next room. As you proceed, you'll get a 5
minute warning. Don't let the time expire, or it'll be game over.
Directly across is an elevator. Press the flashing red button to call
the elevator.

This is the hardest boss in Claire A. Just keep your distance and shoot
him with FLAME ROUNDS around 4 - 5  times. He will then transform into
his final, more agile form. Maneuver around the boxes in order to evade
his attacks, and shoot him with the FLAME ROUNDS when appropriate. He'll
go down after 9 - 11 hits. Since the world revolves around you, after
you defeat the boss, the elevator will arrive. It's about time! Take the
elevator down to the next area.

Continue down the linear path and watch the cutscene.

Congratulations on completing Claire A; however, the best is yet to come.
Be sure to save your game after watching the credits for a Leon B save
file.

_________________________________________________________________________
=========================================================================
                                 Leon B                            [1300]
=========================================================================

Load your Leon B save file, and watch the string of opening cutscenes.
When you gain control of Leon, keep running to the right until you reach
a gate. On the other side of the gate, go south and hug the wall. Run
past the two zombies and into the booth. On the desk of the booth is the
CABIN KEY. Take it, and make your way back to the door on the other side
using as few bullets as possible. Discard the key and enter the door.

You should now be in a familiar place. Take the INK RIBBONS in front of
the typewriter, as well as the H. GUN BULLETS next to the typewriter.
As you approach the other door, you'll hear a sound. Ignore it and exit
through the other door. Run by the zombies in this area and ascend the
stairs. Watch the cutscene. When you regain control of Leon, enter the
metal door across from the flaming helicopter.

Take the GREEN HERB lying on the floor. Continue down the hallway and
check the body twice to recieve some H. GUN BULLETS. Unlock the first
metal door and take the GREEN HERB on the floor. Take the two GREEN HERBS
at the bottom of the stairs. Enter the metal door at the bottom of the
stairs.

You are now in the office of the police station. Check the body to
recieve some H. GUN BULLETS. Clear the room, being careful of the zombie
that's pretending to be dead on the left side. Take the INK RIBBONS on
the table next to the fax machine. Take the VALVE HANDLE on the shelf in
the back of the room. Enter the office and take the H. GUN BULLETS on the
desk. There are two GREEN HERBS behind the desk. Combining herbs is your
friend. Check the safe.

                          The code is 2-2-3-6.

Take the SHOTGUN SHELLS and the POLICE STATION MAP. Return to the crow
room and exit through the metal door at the end of the hall, leading to
the roof. Go through the narrow gate to your immediate left and use the
VALVE HANDLE on the water pressure system. Check the cockpit of the
helicopter for some SHOTGUN SHELLS. Return into the crow room and watch
the cutscene. Run like hell to the wooden door on the opposite side of
the crow room, at the very end. Don't rest easy yet. Ignore the enemies
and enter the wooden door closest to you.

Whew, finally, a save room. Take the INK RIBBONS, and the H. GUN BULLETS
next to the typewriter. Take the SECRETARY'S DIARY A next to the
typewriter. Take the SMALL KEY on the bench. Deposit your junk and save
if you wish. When you're ready, exit through the door next to the chest.

Make your way to the center of the walkway and lower the emergency
ladder. Continue towards the library doors, clearing the area. Instead of
entering the library, walk towards the end of the balcony. Take the
UNICORN MEDAL from the cavity in the wall. Descend the ladder in the
center of the balcony. Back in the lobby of the police station, be sure
to take the SHOTGUN on the desk in the center of the room as well as the
INK RIBBONS. Place the UNICORN MEDAL in the cavity of the statue in the
center of the room to recieve PRECINCT KEY (SPADE). Exit through the
front door of the police station and take the GREEN HERB in the bushes
next to the enterance. We're done here, so return to the save room
upstairs.

Deposit your junk, and save your game if you wish. When you're ready,
equip your SHOTGUN and enter the hallway through the door next to the
typewriter. Clear the hallway, as you'll be returning here often. Enter
the wooden door directly across from the helicopter wreckage. Behind the
wooden box on the left side are some hidden SHOTGUN SHELLS. In the
ceramic pot on the right are some INK RIBBONS. To the left of the statue
is a sparkling blue object. Take the BLUE CARD KEY. With the BLUE CARD
KEY and the SMALL KEY in your inventory, return to the lobby of the
police station. Use the BLUE CARD KEY on the computer to unlock the
hall side doors. Ascend the ladder and enter the wooden double doors to
the library.

_________________________________________________________________________
=========================================================================
Leon B                           The Library                       [1301]
=========================================================================

Take a few steps and watch a scene. Once you regain control of your
character, take the RED HERB underneath the staircase. Ascend the stairs
and make your way around the walkway. Watch the scene at the end of the
walkway. Move the left bookcase and the center-left bookcase to the right
once to solve the puzzle. Go claim your prize, the BISHOP PLUG. Exit
the library through the wooden door at the bottom of the staircase.

Use the SMALL KEY on the desk next to the door to recieve H. GUN PARTS.
Combine them with your H. GUN when it's out of ammo in order to recieve
18 free bullets! Continue down the hallway and watch the cutscene. Take
the sparkling PRECINCT KEY (DIAMOND) that was dropped by Sherry, as well
as the SHOTGUN SHELLS next to the broom to your left. Return to the large
area of the room and watch the cutscene. You can talk to Claire if you
wish, but she doesn't say anything important. Remember to switch your gun
to manual, and exit through the wooden door next to the chairs. Clear the
hallway. If you're like me, and your inventory is full right now, you may
have to return to the chest. Otherwise, enter the S.T.A.R.S room in this
hallway.

Check the locker in the corner of the room to recieve the MAGNUM. Check
the green booklet on the desk to recieve CHRIS'S DIARY. Take the H. GUN
BULLETS hidden behind the desk in front of the S.T.A.R.S image.

        Note: There's a secret in this room that's totally not worth it.
        If you examine the messy desk near the large S.T.A.R.S. logo 50
        times, you'll get some FILM. I'm not kidding.

Exit the room and continue to the door at the end of the hallway. When
you enter the room, you'll see a statue holding a RED JEWEL. There are
some hidden H. GUN BULLETS behind the statue. Push the brown statue to
the right side of the room near the marker (it will click) and the blue
statue to the opposite marker. Take the RED JEWEL. If you somehow made
some mistake, it's not the end of the world. Simply leave the room
through a loading screen (either the door or the stairs) and return. The
puzzle will be reset. When you're done, descend the stairs on the other
side of the walkway.

Take the two GREEN HERBS, and enter the dark room next to the staircase.
Take the H. GUN BULLETS in the drawyers next to the chest, and the
OPERATION REPORT 2 on the desk across from the typewriter. Process the
FILM (if you got it), and take the INK RIBBONS in front of the
typewriter. Now would be a good time to save your game. Deposit your
junk. Enter the wooden door in the hallway next to the stairs.

In the boarded hallway, enter the double wooden doors. You should be in
a classroom. Take the OPERATION REPORT from the desk next to the podium
in the front of the room. Use the LIGHTER on the fireplace in the back of
the room and take the RED JEWEL. Take the H. GUN BULLETS in the top
corner of the back room, behind the overturned chair. Leave the room and
go right. Enter the wooden door near the electrical box at the end of the
hallway.

You should be in the hallway where you first encountered the licker in
Claire A. Take the GREEN HERB near the enterance, as well as the H. GUN
BULLETS from the headless corpse. Enter the metal door on the left and
discard the SPADE KEY. Check the bookshelf next to the copy machine to
recieve a PATROL REPORT. Inside the glass bookshelf are some INK RIBBONS.
Push the stairs in the back of the room toward the cabinet, and take the
F. AID SPRAY on the top.

Switch your C. HAND GUN to auto and take out the enemies in the next
room. Yes, believe it or not, there are zombies in this chest room...
Take the POLICE MEMORANDUM on the bench near the chest. Now, return to
the dark room. Deposit your junk, and enter the metal door at the end of
the hallway. Take the FILM in the drawyer in the back of the room, as
well as the SHOTGUN SHELLS in the drawyer across from the desk.

        If you care about the film, you could return to the dark room and
        process it.

Unlock the metal door with the red light above it and enter the room.
Clear the room. Take the GREEN HERB next to the enterance. On the desk in
the office is the PRECINCT KEY (HEART). On the table next to the party
hats is the MEMO TO LEON. Take the sparkling SMALL KEY on the desk next
the the lockers. Take the H. GUN BULLETS in the locker. Unlock the door
to the right of the locker and enter. Go through the wooden double doors
to the chest room and use the SMALL KEY on the desk to get some SHOTGUN
SHELLS. Deposit your junk, and  take the RED JEWELS out of the chest and
place them in your inventory. 

_________________________________________________________________________
=========================================================================
Leon B                        The East Wing                        [1302]
=========================================================================

Return to the storage room on the second floor across from the
helicopter. Insert the two RED JEWELS into the cavities on the reliefs
hanging out of the wall. Take the KING PLUG from the statue on the wall.


Return to the nearby save room, deposit your junk and save if you wish.
Backtrack to the main lobby of the police station. Equip your shotgun and
enter the single door to the left side of the enterance. Aim your shotgun
upwards and behead the zombie standing infront of you. Clear the rest of
the room however you wish. When you're done, take the GREEN HERB next to
the vending machines in the hallway. Enter the door at the end of the
hall.

You're now in a narrow hallway. Equip your shotgun, and enter the first
metal door you encounter, discarding your DIAMOND KEY. Take the F. AID
SPRAY off the table, as well as the ROOK PLUG on the shelf. Exit the room
and take the RED HERB. Enter the metal door across from where you are
standing. Clear the room, and take the H. GUN BULLETS on the book case
next to the door.

Go back to the office with the blue double doors in the hallway with the
vending machines. Even if you cleared this room earlier, you will have to
clear it again. Switch your C. HAND GUN to auto and enter the wooden door
in the back of the room, discarding your HEART KEY. Clear the hallway.
Take the two GREEN HERBS near the enterance. Descend the stairs at the
end of the hallway.

Clear the basement hallway. At the fork, go right and enter the double
doors surrounded by the black and yellow stripes. Take the H. GUN BULLETS
on the table north of the enterance, as well as the GREEN HERB on the
other side. In the back of the room is an open electric panel. There are
a few different ways of solving this puzzle.

                         up, down, up, down, up

Take the POLICE B1 MAP from the rack next to the electric panel. The next
area is optional; however, it does lead to a save room. If you decide not
to take the optional route, take a right at the fork.

        Exit the room and proceed north, all the way down the hallway.
        Enter the double doors next to a trash can at the end. Take the
        RED HERB on the ground. In order to minimize damage, run to the
        small piece of ground next to the manhole, and pick the enemies
        off. Go down the manhole. At the bottom is a metal doorway
        leading to a save room. Deposit your junk, and return to the
        basement hallway.

Go to the parking garage through the single door at the end of the
hallway. Proceed forward and watch the cutscene. Take the GREEN HERB at
the far end of the parking garage. Help Ada push the van, revealing a
metal door. Ada Wong is now in your party. Enter the metal door next to
the van in the parking garage.

When you enter, watch the cutscene. Then proceed to the far end of the
hallway. Take the FILM on the table and enter the gate. In the first
jail cell is a BLUE HERB and a GREEN HERB. Take the MANHOLE OPENER on
the shelf next to the jail cell. Backtrack to the metal door in the
center of the previous hallway, and enter it. In this room are three
kennels. Ignore the dog in the first kennel, and kill the dog in the
second. Take the RED HERB outside of the third kennel, and the dog will
escape. After you've taken care of it, check inside the first kennel
for a BLUE HERB. If you accidentally killed the first dog, you can never
get the BLUE HERB. Use the MANHOLE OPENER on the manhole, and descend to
the sewage disposal system.

_________________________________________________________________________
=========================================================================
Leon B                    Sewage Disposal System                   [1303]
=========================================================================

Ignore the spiders, and run through linear path. Ascend the stairs on the
other side. Enter the metal door on your right for a save room. Take the
BLUE HERB on the ground, and the INK RIBBON in front of the typewriter.
Deposit your junk, and save if you wish. Take the KING PLUG, the BISHOP
PLUG, and the ROOK PLUG and exit the room. Enter the door next to the
words "Septic Pool". Go to the panel next to the door on the opposite
side of the room, and insert the KING PLUG, BISHOP PLUG, and ROOK PLUG.
Exit the room to watch a cutscene.

when you enter the shaft, you'll watch another cutscene. You're now in
control of Ada Wong. She comes with a HAND GUN, lots of H. GUN BULLETS,
and an F. AID SPRAY. You may also want to examine the  PICTURE in her
inventory. When you're ready, go south and through the door. Clear the
room and enter the metal door on the opposite end of the catwalk. Take
the SEWAGE DISPOSAL MAP on the left side of the door. In this room is
yet another easy puzzle. Ignore the switch for now, and jump down to the
lower platform from the area behind the switch.

Push the three boxes toward the wall until you form a single line. Since
you cannot pull the boxes, the right and the left box must stay on their
starting side, and the middle box must stay in the middle. You can climb
the boxes by pressing forward and X while you're facing them. Then,
return to the top platform and press the switch. The boxes will raise
along with the water, forming a bridge. If you somehow mess up the
puzzle, you can reset the boxes by leaving and returning to the room.

Walk across your newly created bridge and take the PRECINCT KEY (CLUB)
on the shelf. Return to the other side and exit the room. Back on the
catwalk, go to the elevator in the room straight ahead. Descend the
elevator. Take the SHOTGUN SHELLS on your immediate right, then go back
up the elevator. Enter the door on the opposite side of the catwalk and
watch the scene.

Again, you're in control of Leon. Watch the secne, then take the SHOTGUN
SHELLS and the PRECINCT KEY (CLUB) on the floor. Go through the sewers
and return to the police station. Now, backtrack to the parking lot, and
clear it if you wish. Enter the basement hallway. Clear the hallway once
again, and enter the double doors on the opposite side. They have a red
light above them. You are now in the autopsy room. Clear the room, and
grab the RED CARD KEY on the opposite side of the room in the cabinet.

Now go to the metal door with the flashing green light near the
enterance to the parking garage. Use the RED CARD KEY on the panel next
to the door, and enter. Take the M. BULLETS, the H. GUN BULLETS, and
some more H. GUN BULLETS. In the locker in the back of the room is
whatever you previously left as Claire, assuming you left anything at
all.

If you're full on items, you should probably go to a nearby chest before
continuing. There is one at the end of the hallway behind the double
doors next to the trash can. When you're ready, ascend the stairs to the
first floor of the police station. Clear the hallway at the top of the
stairs, and enter the door above the stairwall. Take the WATCHMAN'S DIARY
on the bed in the back of the room, as well as the M. BULLETS on the
night-table. In the third locker from the left are some SHOTGUN SHELLS.

If you care about the FILM you got earlier, now would be a good time to
process it and save your game. Return to the dark room, deposit your
junk, and save if you wish. If you don't care about the film, I would
still recommend saving, but anywhere is fine. When you're ready, go to
the hallway on the east side of the police station near the office. Go
through the door on the far side and make your way to the blue door at
the end of the narrow hallway. Discard your CLUB KEY and enter.

Behind the desk, there is a small furnace that you can light with your
LIGHTER. Turn the faucets on the wall on in the following order...

                          middle, right, left

Take the G. COGWHEEL that fell to the floor, and quickly exit the room.
Run to the other end of the narrow hallway, and enter the door. Return to
the helicopter in the hallway on the second floor. You can now enter
Chief Iron's office at the end of the hall. Take the CHIEF'S DIARY in the
chair behind the desk. Then go around and enter the wooden door into the
taxidermy hall. Run down the hallway to the door on the other side and
enter. Take the SECRETARY'S DIARY B on the table in the back room. You
can't light the fireplace, so ignore it. In the chest on the table is the
CRANK. When you're done, run back to the library on the second floor, and
don't forget to take the G. COGWHEEL.

Ascend the stairs in the library and enter the door on the balcony. Walk
across to the adjacent door and enter. Use the crank on the square hole,
then ascend the stairs. Place the G. COGWHEEL in the machine at the top
and choose to press the switch. Examine the shoot and take the KNIGHT
PLUG. Choose to jump down the shoot.

_________________________________________________________________________
=========================================================================
Leon B                            Sewers                           [1304]
=========================================================================

When you land at the bottom, watch the cutscene. Go back to the jail cell
where you previously found Ben. When you arrive, watch the cutscene.
After the cutscene, you'll automatically take the MAIL TO THE CHIEF.
Watch yet another cutscene. When you regain control of leon, return to
the sewage disposal facility through the manhole in the kennel. Be sure
to save your game in the nearby save room, equip your MAGNUM, and take
the KNIGHT PLUG with you.

Re-enter the door next to the words "Septic Pool." Take a few steps
forward and watch the cutscene. Pump the boss of magnum bullets, and he
should go down after 6 - 8 shots. When he's 'dead,' he'll roam around a
little before falling off the catwalk and into the sewage. Place the
KNIGHT PLUG into the panel near the door on the opposite side of the
room, and enter.

Take a few steps forward and watch the cutscene. Ada Wong is once again
in your party. Jump down into the sweage and enter the metal door near
the sewage hole. Follow the linear path until you reach a dry platform
which you can climb up to. Take the two BLUE HERBS and enter the door.

Take the SEWER MANAGER FAX on the table, as well as some hidden H. GUN
BULLETS on the red table next to the locker. You can move the locker in
the center of the room, leading to a secret. Choose to open the warehouse
door and descend the ladder. Light the alcohol lamp above and take the M.
BULLETS. On the other side of the room is another alcohol lamp and some
SHOTGUN SHELLS in the red barrel. Back in the save room, there's a F. AID
SPRAY in the locker across from the elevator. Take the INK RIBBONS in
front of the typewriter. You may want to save you game. Deposit your
junk, then descend the elevator in the opposite corner of the room.

When you get to the bottom, watch the cutscene. You are now once again in
control of Ada Wong. Go down the narrow hallway to your right. Take the
SEWER MAP posted on the wall, and enter the metal door. Since Ada and
Leon don't share the same ammo, you may want to kill the spiders on the
the other side of the room. When you're done, go north one screen and
ascend the ladder to the ventilation shaft. Ignore the bugs, and run to
the end of the shaft. Choose to go down the ladder. Follow the catwalk
and watch the cutscene. When you regain control of Ada, go to the
opposite end of the catwalk and descend the ladder. Watch the cutscene.

You are now in control of Leon again. Go through the metal door at the
end of the hallway to your right. Go north toward the gate. On the dry
platform to the left of the gate are two Umbrella soldiers. The one on
the right has a WOLF MEDAL. The one on the left has a SMALL KEY. Return
to the previous hallway. This time, you can detour north, and take the
elevator up into Claire's save room. Take the H. GUN BULLETS in the bag
on the table. On the floor are three GREEN HERBS. There's an INK RIBBON
next to the typewriter. Check the grey door next to the elevator and
choose to use the SMALL KEY. Descend the ladder. Directly across from you
are some sparkling M. BULLETS. On the shelf in the back of the room are
some SHOTGUN SHELLS. Deposit your junk, and be sure to place the VALVE
HANDLE and WOLF MEDAL into your inventory. There's nothing left to do
here, so go back down the elevator and return to the sewers.

Because the fan is now spinning, you can no longer ascend the ladder.
Instead, continue along the sewers until you reach a grated door.You can
clear the room, or simply run by the spiders. Place the WOLF MEDAL in the
panel to the right of the falling water. Enter the double doors on top of
the dry platform. There is an infinite blue herb to your immediate left
if you happened to get poisoned. Insert the VALVE HANDLE into the hole
below the flashing red light at the end of the catwalk. Cross the bridge
and take the two GREEN HERBS, as well as the INK RIBBONS and the SHOTGUN
SHELLS. Use your VALVE HANDLE on the hole to the right of the typewriter
to raise the platform. Before continuing to the next area, be sure to
have at least one empty space in your inventory, you could always save
twice and waste an INK RIBBON.

Continue down the tunnel, and open the large metal door at the end.
Enter the gate and proceed forward. When you reach Ada on the dry
platform, watch the cutscene. You will automatically ascend the ladder.
Ada Wong is once again in your party. Proceed to the top of the catwalk
and take the SEWER MANAGER DIARY on top of the controls. Take the EAGLE
MEDAL from the body in the chair and go down the catwalk toward the
ventilation shaft. This may sound like the dumbest thing ever, but use
the VALVE HANDLE on the hole next to the ventilation shaft. I don't get
it either, but at least you've stopped the fan. Climb up the ladder and
go through the ventilation shaft.

By now, you're probably full on items, so you may want to take a quick
trip to the nearby chest and deposit your junk, including the VALVE. When
you're ready, take your EAGLE MEDAL and return to the machine by the
falling water in the sewers. As you proceed, you'll encounter some new
enemies. Run by them as you will never be returning here again. When you
get to the falling watter, place the EAGLE MEDAL into the slot on the
machine and the water will stop. Climb up top, and enter the door behind
where the falling water used to be.

_________________________________________________________________________
=========================================================================
Leon B                        Vacant Factory                       [1305]
=========================================================================

Continue along the narrow bridge and enter the door at the end. You will
now be on a grated platform. Call the trolley using the machine on the
right of the platform. Board the trolley and begin to cross to the next
area. Watch the cutscene. This battle is very easy, as there are only
a few areas where the hand can enter from, and dust falls from the hole
before it's going to enter. Shoot the hand 2 - 3 times with your SHOTGUN
and the battle will be over. Exit the trolley.

To your immediate south is a flare gun. Use your lighter on the flare gun
to reveal the location of a hidden key. In case you missed it, it's in
the top right corner of the catwalk, next to the rails. Take the W. BOX
KEY, and enter the metal door exiting the area. Take a left at the fork,
clearing whatever enemies you encounter. The body at the end of the hall
has some SHOTGUN PARTS. If you upgrade an empty SHOTGUN with the SHOTGUN
PARTS, you'll get 7 free rounds of ammo! Go to the opposite side of the
hall and enter the metal door.

You're in yet another narrow hallway with yet another fork. This time, go
north at the fork first. There are two GREEN HERBS at the dead end.
Return and go south and through the door.

Finally! A save room. Watch the cutscene when you enter. Take the F. AID
SPRAY in the glass cabinet next to the door. There are SHOTGUN SHELLS and
M. BULLETS on the counter next to where Ada stands. Take the INK RIBBONS
in front of the typewriter. Put the MAGNUM and any M. BULLETS you have
into your inventory, and  deposit your junk, including the W. BOX KEY.
Now would be a very good time to save your game. When you're ready,
continue through the door.

Go north and examine the ground near the rusty barrel. You will find some
H. GUN BULLETS. Go south and take the FACTORY MAP hanging on the wall. At
the bottom of the screen is a metal elevator shaped like the letter 'u.'
Take the elevator down and continue around the catwalk, entering the
metal door. As you're walking down the narrow path, make note of the
security camera on the celing. Make your way to the back of the catwalk
and take the sparkling blue C. PANEL KEY. Choose to turn on the monitor
above you and Watch the cutscene. This time, he's really hard to avoid;
however, 4 - 5 MAGNUM bullets should be able to take him down. Check his
body for some SHOTGUN SHELLS.

Return to the save room and deposit your junk, but keep the MAGNUM and
M. BULLETS in your inventory. Use the C. PANEL KEY on the control panel
next to Ada, and watch the cutscene. Now would be another very good time
to save your game. Backtrack outside to the elevator. You are now on a
strange elevator/cart contraption. Go to the cart's left side and use
the control device. Watch the cutscene. When you regain control of leon,
check behind Ada in the left corner for some hidden M. BULLETS. Exit the
cart.

This guy is pretty tough. Distance yourself a few meters away from him,
shooting him with the MAGNUM 3 - 4 times. When he gets close, rinse and
repeat. When he's 'dead,' he'll begin to slowly walk, and then jump off
the platform. After around 10 - 12 hits, he will eventually go down. When
you're done, re-enter the cart and watch the cutscene.

_________________________________________________________________________
=========================================================================
Leon B                          Laboratory                         [1306]
=========================================================================

Once you regain control of Leon, exit the room and go around the cart
toward a platform which you can climb to. Enter the ventilation shaft and
watch the cutscene. Go south and enter the door. On the top platform
there's a chest and a GREEN HERB, as well as a box and a lift. Take the
lift down to the lower level and head south. Take the P-EPSILON REPORT
from the hand of the body on the floor. In front of the typewriter are
some INK RIBBONS. Take the SHOTGUN SHELLS next to the typewriter. Now
would be a good time to save your game.

When you're done, take a right fork at the catwalk next to the lift and
use the elevator. Equip your C. SHOTGUN, and clear the room. At the end
of the catwalk, choose to push the switch, activating the elevator.
Return to the previous room. Go back up the lift, and exit through the
north door. Run to the end of the hallway and enter the elevator. Next
to the elevator door is a control panel. Choose to push the button.

Clear the area and make way to the elevator/cart contraption. Enter the
cart and watch the scene. Go left, down the green hallway and enter the
rising metal door. You will pass through a dark, circular room, so make
note of the fuse box in the center. Go across the blue catwalk to the
east side of the laboratory. Enter the icy door at the end of the
hallway. You are now in the frozen room. Take the F. AID SPRAY on the
barrel across from the computer. Behind you on the frozen shelf there is
a FUSE CASE. Use the FUSE CASE on the control box with the flashing blue
light. Watch the cutscene and take the MAIN FUSE.

Exit the room and backtrack to the dark fuse box that I told you to make
note of earlier. Use the MAIN FUSE on the fuse box. This time, take the
red catwalk and enter the door at the end. Take a right at the sign that
says "West Area" and go down the hall. There are two doors, enter the one
on the right. Clear the room. Take the USER REGISTRATION memo on the seat
next to the door. In the locker next to the door is a FLAMETHROWER. On
top of the computer is a LABORATORY SECURITY MANUAL. Then take the
sparkling red LAB CARD KEY on the table next to the seat. Equip your
overpowered C. SHOTGUN, and enter the ventilation shaft.

Clear the room. There are two cases of SHOTGUN SHELLS in the cabinet in
the back of the room. Take the INK RIBBONS on the desk next to the door.
Unlock the door from the inside, and exit the room. Keep in mind that
there will now be plant enemies roaming around that are fairly common in
this area. A single good hit with the FLAMETHROWER should easily take
them down. They are the only thing I would recommend using the
FLAMETHROWER on anyway.

Return to the middle of the red hallway and press the red button to open
the shutter. Clear the hallway and continue. Be careful, as plants can
still whack you when they appear to be dead. Enter the door, clear the
platform and take both the GREEN HERBS in the corner. Descend the
ginormous ladder. Enter the door at the bottom. Continue down the narrow
hallway, clearing it as necessary. If you have space, take the GREEN
HERBS in the room at the end of the hall. If you don't, it's no big deal,
as you'll be passing through here several times later. Pass by the large
door and computer and continue down the arched hallway to the door at the
end.

Continue around the room until you reach a blue computer with a number
of security monitors above. Check the computer to take the LABORATORY
MAP. Finally! There is a chest and a typewriter at the end of the room.
There are however, no ink ribbons. Deposit your junk, save your game, and
place the W. BOX KEY and the LAB CARD KEY back into your inventory. Enter
the door next to the typewriter.

_________________________________________________________________________
=========================================================================
Leon B                          Loose Ends                         [1307]
=========================================================================

Proceed down the hallway and take a right turn into a hall with a bunch
of weird eggs. Run by the falling buggers, and enter the door to your
right. This is an entirely optional boss, but he's easy and the reward is
great. I used my overpowered C. SHOTGUN to take him out in a few hits.
The computer in has a few buggers on it's keyboard, so clear them. Choose
to operate the computer.

                             User name: GUEST

Exit the room and proceed forward. Take the RED HERB in the corner and
enter the door to your left. You are now in a room with five lockers.
Choose to use the W. BOX KEY on the fourth locker from the left, with the
blue light above it. Take the MAGNUM PARTS from the locker. There's a
hidden F. AID SPRAY on the table across from the weapons box. Enter the
door to the south, clearing the rooms as you proceed. Walk through the
door on your left to enter the laboratory. If you search the top-right
corner of the long desk in the center of the room, you can find some
INK RIBBONS. Check the sparkling dot on the white table to get the P.
ROOM KEY. 

Return to the monitor room and deposit your junk. Save if you wish. Be
sure to take with you the LAB CARD KEY. I would also reccomend you take
a MIXED HERB (green/blue). When you are done, leave the area and
backtrack to the east area of the laboratory (through the blue catwalk
in the fuse box room). Remember that if you get poisoned, there is an
infinite BLUE HERB in the room at the far side of the west area of the
laboratory. Next to the "East Area" sign, press the red button to open
the shutter. Use the computer next to the metal double doors to enter
your fingerprint into the machine. If access was not granted, that means
you never entered your fingerprint in Claire A.

Equip your overpowered C. SHOTGUN and enter the double doors. This room
is tough, so be quick on the fingers. Try to take out the first Licker
before the other two notice you. Keep them pinned and you should be
fine. Take the S. MACHINE GUN from the body of the guard. That's all for
here. Return to the previous hallway.

Enter the single door next to the "East Area" sign and discard your LAB
CARD KEY. Clear the room. Press the flashing red light switch in the
back of the room. Take the sparkling M. BULLETS on the medical table in
the back of the room. Leave and return to the laboratory basement by
taking the elevator in the laboratory's main hall. Run through the
hallway after you've taken the elevator and watch the scene. You know
what to do... Either use your overpowered C. SHOTGUN or the S. MACHINE
GUN to defeat the boss. Check his corpse for some M. BULLETS. Enter the
door at the end of the hall.

Deposit your junk and save. Be sure to take the P. ROOM KEY out of the
chest. When you're ready, go to the top platform and push the box onto
the right side of the lift (there are vertical markings on the lift
indicating where it should go). Descend to the lower level. If you
accidentally pushed it too far next to the railing on the left, you will
not be able to push the box in the right direction. You can either try to
fix it, or exit and return to the room to reset the box. Once you brought
the box to the bottom platform, push it to the right. Push it down the
narrow catwalk above. When you finally reach the end, your box should be
next to two other boxes. Climb the series of boxes to a platform above,
and enter the door, discarding your P. ROOM KEY.

Make your way around the catwalk and watch the scene. Check the sparkling
object on the floor for the MASTER KEY. Now return to the previous room
and watch the scene.

_________________________________________________________________________
=========================================================================
Leon B                       The Great Escape                      [1308]
=========================================================================

Take the lift back to the upper platform and make your way to the
elevator. Check the panel in the back of the elevator and choose to use
the MASTER KEY. Now take the elevator to the first floor. Go forward and
enter the office on the right, discarding your MASTER KEY. Watch the
scene and Leon will automatically go to the elevator. Check the panel in
the back of the elevator and choose to go down to the emergency passage
and watch the cutscene.

Go through the door to the north and enter the door to the next cart.
Proceed down the lengthy train until you reach a chest and typewriter.
Next to the chest is a sparkling PLATFORM KEY. Now would be a very good
time to save your game. If you're like me, you should have plenty of M.
BULLETS lying around in your chest. I would take them, as well as the
magnum. Be sure to take a decent amount of healing supplies, but leave
at least one free space. Did I remind you to SAVE?

When you're done, leave the train and use the PLATFORM KEY on the gate
ahead. Discard the key. After you enter the gate and take a few steps,
you'll see a cutscene. You now have five minutes to complete the game. If
you forgot something, a chest is behind the stairs. Otherwise, climb the
stairs and follow to the opposite side. After you descend the stairs,
check the machine and choose to open the storage for the high capacity
plugs. Take both the JOINT S PLUG and the JOINT N PLUG. You will have to
check twice. Go underneath the stairs and into the door.

Watch the scene when you enter. Staight ahead, there will be two cavities
for both the plugs. Do I really need to tell you what to do? Place either
the JOINT S PLUG or the JOINT N PLUG and Leon will automatically place
both in the machine. Watch the scene. Boss time.

This is the hardest boss in the game. First move he'll do is a sliding
attack, so be ready to dodge. Shoot him a few times with the C. MAGNUM
and run. Keep shooting and running back and forth across the platform
until a scene occurs. Pick up the R. LAUNCHER on the ground. Equip it and
shoot him. Don't worry, you can't blow yourself up. After the fight,
return to the gate near the train.

After entering the gate, clear a path to the control panel directly ahead
of you. Press the switch to open the gate and watch the scene. Now return
to the train. Once inside the train, start the engine by entering the
sliding door to the north, and moving the lever in the train's control
room.

Congratulations on beating Resident Evil 2: Leon B...

_________________________________________________________________________
=========================================================================
Leon B                           The End?                          [1309]
=========================================================================

After the cutscene is over, equip your R. LAUNCHER and enter the door to
the back of the train. Continue toward the back of the train and watch
the scene.

This guy is a pushover. Once you regain control of Leon, turn around and
stand as far back as possible. Now stand in one place and unload
everything you've got, including your R. LAUNCHER. He will eventually
die. Once he's dead, turn around and run through the door.


Congratulations on beating Resident Evil 2: Leon B.


After the ending credits, be sure to save the Claire A: Scenario 1st
save file, as well as the ??? EX BATTLE 1 save file.

_________________________________________________________________________
=========================================================================
                                Claire B                           [1400]
=========================================================================

Load your Claire B save file, and watch the string of opening cutscenes.
When you gain control of Claire, keep running to the right until you
reach a gate. On the other side of the gate, go south and hug the wall.
Run past the two zombies and into the booth. On the desk of the booth is
the CABIN KEY. Take it, and make your way back to the door on the other
side using as few bullets as possible. Discard the key and enter the
door.

You should now be in a familiar place. Take the INK RIBBONS in front of
the typewriter, as well as the H. GUN BULLETS next to the typewriter.
As you approach the other door, you'll hear a sound. Ignore it and exit
through the other door. Run by the zombies in this area and ascend the
stairs. Watch the cutscene. When you regain control of Claire, enter the
metal door across from the flaming helicopter.

Take the GREEN HERB lying on the floor. Continue down the hallway and
check the body twice to recieve some H. GUN BULLETS. Unlock the first
metal door and take the GREEN HERB on the floor. Take the two GREEN HERBS
at the bottom of the stairs. Enter the metal door at the bottom of the
stairs.

You are now in the office of the police station. Check the body to
recieve some H. GUN BULLETS. Clear the room, being careful of the zombie
that's pretending to be dead on the left side. Take the INK RIBBONS on
the table next to the fax machine. Take the VALVE HANDLE on the shelf in
the back of the room. Enter the office and take the H. GUN BULLETS on the
desk. There are two GREEN HERBS behind the desk. Combining herbs is your
friend. Check the safe.

                          The code is 2-2-3-6.

Take the ACID ROUNDS and the POLICE STATION MAP. Return to the crow room
and exit through the metal door at the end of the hall, leading back to
the roof. Go through the narrow gate to your immediate left and use the
VALVE HANDLE on the water pressure system. Check the cockpit of the
helicopter for some ACID ROUNDS. Return into the crow room and watch the
cutscene. Run like hell to the wooden door on the opposite side of the
crow room, at the very end. Enter the wooden door closest to you.

Whew, finally, a save room. Take the INK RIBBONS, and the H. GUN BULLETS
next to the typewriter. Take the SECRETARY'S DIARY A next to the
typewriter. Take the H. GUN BULLETS on the bench. Deposit your junk and
save if you wish. When you're ready, exit through the door next to the
chest.

Make your way to the center of the walkway and lower the emergency
ladder. Continue towards the library doors, clearing the area. Instead of
entering the library, walk towards the end of the balcony. Take the
UNICORN MEDAL from the cavity in the wall. Descend the ladder in the
center of the balcony. Back in the lobby of the police station, be sure
to take the G. LAUNCHER on the desk in the center of the room as well as
the INK RIBBONS. Place the UNICORN MEDAL in the cavity of the statue in
the center of the room to recieve PRECINCT KEY (SPADE). Exit through the
front door of the police station and take the GREEN HERB in the bushes
next to the enterance. We're done here, so return to the save room
upstairs.

Deposit your junk, and save your game if you wish. When you're ready,
enter the hallway through the door next to the typewriter. As you head
toward the helicopter, you'll get a scene. Ignore it, and enter the
wooden door directly across from the helicopter wreckage. In the ceramic
pot on the right are some INK RIBBONS. To the left of the statue is a
sparkling blue object. Take the BLUE CARD KEY. With the BLUE CARD KEY in
your inventory, return to the lobby of the police station. Use the BLUE
CARD KEY on the computer to unlock the hall side doors. Ascend the ladder
and enter the wooden double doors to the library.

_________________________________________________________________________
=========================================================================
Claire B                         The Library                       [1401]
=========================================================================

Take a few steps and watch a scene. Once you regain control of your
character, take the RED HERB underneath the staircase. Ascend the stairs
and make your way around the walkway. Watch the scene at the end of the
walkway. Move the left bookcase and the center-left bookcase to the right
once to solve the puzzle. Go claim your prize, the SERPENT STONE. Exit
the library through the wooden door at the bottom of the staircase.

Check and unlock the desk next to the door to recieve H. GUN BULLETS.
Clear the room. There's nothing down the hall, so exit through the wooden
door next to the chairs.If you're like me, and your inventory is full
right now, you may have to return to the chest. Otherwise, enter the
S.T.A.R.S room in this hallway and watch the cutscene and recieve CHRIS'S
DIARY.

Check the locker in the corner of the room to recieve the BOW GUN. Take
the PRECINCT KEY (DIAMOND) from off of Chris's desk. You can talk to Leon
if you wish, but he doesn't say anything important.

        Note: There's a secret in this room that's totally not worth it.
        If you examine the messy desk near the large S.T.A.R.S. logo 50
        times, you'll get some FILM. I'm not kidding.

As you are about to exit the room, you will recieve a fax. Take the MAIL
TO CHRIS, exit the room and watch the scene. Ignore the girl and enter
the wooden door on the opposite side of the hallway. Infront of you,
there will be a statue holding a RED JEWEL. There are some hidden H. GUN
BULLETS behind the statue. Push the brown statue to the right side of the
room near the marker (it will click) and the blue statue to the opposite
marker. Take the RED JEWEL. If you somehow made some mistake, it's not
the end of the world. Simply leave the room through a loading screen
(either the door or the stairs) and return. The puzzle will be reset.
When you're done, Equip your BOW GUN, and descend the stairs on the other
side of the walkway.

Clear the room. When you are done, take the two GREEN HERBS, and enter
the dark room next to the staircase. Take the H. GUN BULLETS in the
drawyers next to the chest, and the OPERATION REPORT 2 on the desk across
from the typewriter. Process the FILM (if you got it), and take the INK
RIBBONS in front of the typewriter. Now would be a good time to save your
game. Deposit your junk. Enter the wooden door in the hallway next to the
stairs.

You're now in a boarded hallway. Clear the hallway, and ignore the double
wooden doors, as you do not yet have the LIGHTER. Enter the wooden door
near the electrical box at the end of the hallway. Clear the following
hallway and take the GREEN HERB near the enterance, as well as the H. GUN
BULLETS from the headless corpse. Enter the metal door on the left and
discard the SPADE KEY.

Check the bookshelf next to the copy machine to recieve a PATROL REPORT.
Inside the glass bookshelf are some INK RIBBONS. Push the stairs in the
back of the room toward the cabinet, and take the LIGHTER on the top. Now
return to the boarded hallway.

In the boarded hallway, enter the double wooden doors. You should be in
a classroom. Take the OPERATION REPORT from the desk next to the podium
in the front of the room. Use the LIGHTER on the fireplace in the back of
the room and take the RED JEWEL. Take the H. GUN BULLETS in the top
corner of the back room, behind the overturned chair. Leave the room and
proceed down the halls to the nearby chest room.

Take out the enemies in the next room. Yes, believe it or not, there are
zombies in this chest room... Unlock the desk and take the F. AID SPRAY
inside. Take the POLICE MEMORANDUM on the bench near the chest. Now,
return to the dark room. Deposit your junk, and enter the metal door at
the end of the hallway. Take the FILM in the drawyer in the back of the
room, as well as the BOW GUN BOLTS in the drawyer across from the desk.
Use the lockpick on the large drawyer next to the door to recieve the
PLASTIC BOMB.

        If you care about the film, you could return to the dark room and
        process it.

Unlock the metal door with the red light above it and enter the room.
Clear the room. Take the GREEN HERB next to the enterance. On the desk in
the office is the DETONATOR. On the table next to the party hats is the
MEMO TO LEON. Take the H. GUN BULLETS in the locker. Unlock the door to
the right of the locker and enter. Go through the wooden double doors to
the chest room. Deposit your junk, and  take the RED JEWELS out of the
chest and place them in your inventory, the DETONATOR and the PLASTIC
BOMB, as well as the SERPENT STONE. 

_________________________________________________________________________
=========================================================================
Claire B                        Chief Irons                        [1402]
=========================================================================

Return to the storage room on the second floor across from the
helicopter. Insert the two RED JEWELS into the cavities on the reliefs
hanging out of the wall. Take the BLUE STONE from the statue on the wall.
Exit the room and use the combined BOMB & DET. on the broken door next to
the helicopter. Proceed down the newly created hallway and enter the
door. Check the table infront of you and watch the cutscene.

Return to the nearby save room, deposit your junk and save if you wish.
Backtrack to the main lobby of the police station. Equip your shotgun and
enter the single door to the left side of the enterance. Aim your shotgun
upwards and behead the zombie standing infront of you. Clear the rest of
the room however you wish. When you're done, take the GREEN HERB next to
the vending machines in the hallway. Enter the door at the end of the
hall. When the cutscene is over, enter the other wooden door.

Proceed down the hallway and enter the door on the other side. Enter the
room in the back and check the red light. Choose to use the light switch.
Take the SECRETARY'S DIARY B directly across from you. Continue towards
the back of the room and watch the scene. Take the H. GUN BULLETS from
the chest in the back of the room, and return to the taxidermy hallway.
Run through the hallway back to chief Irons' office, and watch the
scene. Examine the picture behind the chief's desk and choose to press
the button. Insert the SERPENT STONE into the cavity on the wall. Take
the CHIEF'S DIARY from the chair near the picture, as well as the
PRECINCT KEY (HEART) off Chief Irons' desk, and return to the nearby
save room.

Deposit your junk and return to the lobby of the police station. Equip
your BOW GUN and enter the single door to the left of the enterance. You
should now be in a hall with vending machines. Clear the room. Take the
GREEN HERB, and go through the blue door at the end of the hall.

You're now in a narrow hallway. Equip your BOW GUN, and enter the first
metal door you encounter, discarding your DIAMOND KEY. Take the F. AID
SPRAY off the table, as well as the EAGLE STONE on the shelf. Exit the
room and take the RED HERB. Enter the metal door across from where you
are standing. Clear the room, and take the H. GUN BULLETS on the book
case next to the door.

Go back to the office with the blue double doors in the hallway with the
vending machines. Enter the wooden door in the back of the room,
discarding your HEART KEY. Clear the hallway. Take the two GREEN HERBS
near the enterance. Behind the stairs are some hidden ACID ROUNDS.
Descend the stairs at the end of the hallway.

Clear the basement hallway. At the fork, go right and enter the double
doors surrounded by the black and yellow stripes. Take the FLAME ROUNDS
on the table north of the enterance, as well as the GREEN HERB on the
other side. In the back of the room is an open electric panel. There are
a few different ways of solving this puzzle.

                         up, down, up, down, up

Take the POLICE B1 MAP from the rack next to the electric panel. Proceed
down the hall past the door with the flashing green light to the parking
garage. Take the green herb from the back of the garage and return to
the previous hallway. Go north, all the way down and enter the double
doors next to the trash can at the far end of the hallway. Take the RED
HERB on the ground. In order to minimize damage, run to the small piece
of ground next to the manhole, and pick the enemies off. Go down the
manhole. At the bottom is a metal doorway leading to a save room.
Deposit your junk, and be sure to save. When you are ready, return to the
basement hallway. to watch a scene.

_________________________________________________________________________
=========================================================================
Claire B                  Sewage Disposal System                   [1403]
=========================================================================

when you enter the hole, you'll watch another cutscene. You're now in
control of Sherry. She sucks, and is not able to equip anything. All she
has is a F. AID SPRAY. You may want to examine the  PICTURE in her
inventory. When you're ready, go south and up the elevator. After
evading the enemies in the following area, enter the metal door at the
end of the catwalk. Take the SEWAGE DISPOSAL MAP on the left side of the
door. In this room is yet another easy puzzle. Ignore the switch for now,
and jump down to the lower platform from the area behind the switch.

Push the three boxes toward the wall until you form a single line. Since
you cannot pull the boxes, the right and the left box must stay on their
starting side, and the middle box must stay in the middle. You can climb
the boxes by pressing forward and X while you're facing them. Then,
return to the top platform and press the switch. The boxes will raise
along with the water, forming a bridge. If you somehow mess up the
puzzle, you can reset the boxes by leaving and returning to the room.

Walk across your newly created bridge and take the PRECINCT KEY (CLUB)
on the shelf. Return to the other side and exit the room. Back on the
catwalk, enter the door on the opposite end. Take the G. ROUNDS on the
floor, then go back and descend the elevator. Enter the door on the
opposite side of the catwalk and watch the scene.

Again, you're in control of Claire. Watch the secne, then take the G.
ROUNDS and the PRECINCT KEY (CLUB) on the floor. Go through the sewers
and return to the police station. Now, backtrack to the parking lot, and
clear it if you wish. Enter the door on the opposite side, and clear the
room. Proceed down the hallway, and take the FILM next to the gate. Go
through the gate. Take the BLUE HERB and the GREEN HERB from the first
jail cell. Take the BOW GUN BOLTS on the shelf.

Go through the metal door in the previous hallway to enter the kennel.
Take the red sparkling CRANK next to the manhole. Take the BLUE HERB
from the first kennel, and exit the room. If you're full on items, you
should probably go to the nearby chest before continuing.

Enter the basement hallway, and enter the double doors with a red light
above them. You are now in the autopsy room. Clear the room, and grab
the RED CARD KEY on the opposite side of the room in the cabinet.

Now go to the metal door with the flashing green light near the
enterance to the parking garage. Use the RED CARD KEY on the panel next
to the door, and enter. Take the ACID ROUNDS, the H. GUN BULLETS, and
some more H. GUN BULLETS. In the locker in the back of the room is
whatever you previously left as Leon, assuming you left anything at all.

If you're full on items, you should probably go to a nearby chest before
continuing. When you're ready, ascend the stairs to the first floor of
the police station. Clear the hallway at the top of the stairs, and enter
the door above the stairwall. Take the WATCHMAN'S DIARY on the bed in the
back of the room, as well as the ACID ROUNDS on the night-table.

If you care about the FILM you got earlier, now would be a good time to
process it and save your game. Return to the dark room, deposit your
junk, and save if you wish. If you don't care about the film, I would
still recommend saving, but anywhere is fine. Be sure to place the CRANK
and the LIGHTER back into your inventory. When you're ready, go to the
hallway on the east side of the police station near the office. Go
through the door on the far side and make your way to the blue door at
the end of the narrow hallway. Discard your CLUB KEY and enter.

Behind the desk, there is a small furnace that you can light with your
LIGHTER. Take the hidden F. AID SPRAY by examining the lower-middle
portion of the desk. Turn the faucets on the wall on in the following
order...

                          middle, right, left

Take the G. COGWHEEL that fell to the floor, and quickly exit the room.
Run to the other end of the narrow hallway, and enter the door. Return to
the library on the second floor. Ascend the stairs and enter the door on
the balcony. Walk across to the adjacent door and enter. Use the CRANK on
the square hole, then ascend the stairs. Place the G. COGWHEEL in the
machine at the top and choose to press the switch. Examine the shoot and
take the BLUE STONE. As you are about to enter the door leading to the
library, you will have a scene. After the scene, you will find yourself
in a battle. He is very hard to avoid this time, so take out your G.
LAUNCHER (or whatever high powered weapon you have, and kill him.) Take
the G. ROUNDS off his body and backtrack to the save room on the second
floor.

_________________________________________________________________________
=========================================================================
Claire B                          Sewers                           [1404]
=========================================================================

Deposit your junk and save if you wish. Take the BLUE STONES and the
EAGLE STONE out of the chest, as well as your G. LAUNCHER and ACID
ROUNDS. Return to the helicopter in the hallway on the second floor. When
you enter the chief's office you will have a scene. Combine the BLUE
STONES to make the JAGUAR STONE and place it and the EAGLE STONE into the
cavities on the wall. Watch the scene. Take the MAIL TO THE CHIEF on the
floor in the secret room, and check the elevator to watch a scene.

When you reach the bottom, you will be in a dark tunnel. Proceed to the
end of the tunnel and enter the door. Inside you'll have yet another
scene. When you regain control of your character, take the ACID ROUNDS on
the left side of the room. Examine the panel on the floor to see yet
another scene. Take a few steps forward to watch yet another scene. This
boss is really easy. Just shoot him 6 - 7 times with the G. LAUNCHER
combined with ACID ROUNDS and he will go down. Return to Sherry, and
watch the cutscene. Bring her back to the catwalk where you fought the
boss.

Press the button at the far end of the catwalk and watch the ladder
descend. Ascend the ladder. Continue forward and watch the cutscene. You
will automatically enter the next doorway. Watch the next scene. Continue
down the tunnel and climb to the dry platform at the end. Take both the
BLUE HERBS and enter the doorway.

Take the SEWER MANAGER FAX on the table, as well as some hidden H. GUN
BULLETS in the bag on the table. In the lockers next to the typewriter is
an F. AID SPRAY. Take the INK RIBBONS in front of the typewriter, and
save if you wish. Deposit your junk. When you're ready, unlock the grey
sliding door across from the bag on the table. Descend the ladder. Take
the BOW GUN BOLTS on the shelf directly in front of you. Clear the room,
and take the G. ROUNDS on the shelf in the back of the room. Return to
the save room, and go down the elevator. When you get to the bottom,
watch the cutscene. You can talk to Leon if you wish, but he doesn't say
anything important. Go directly across to the other elevator.

Take the H. GUN BULLETS on the red table in the corner in the room. There
are three GREEN HERBS on the floor near the typewriter. There is an
optional BLUE HERB you can get in the save room by the septic pool.
Otherwise, ake your LIGHTER out of the chest. You can move the locker in
the center of the room, leading to a secret. Choose to open the warehouse
door and descend the ladder. Light the alcohol lamp above and take the G.
ROUNDS. On the other side of the room is another alcohol lamp and some
FLAME ROUNDS near the red barrel. You may want to save you game. Deposit
your junk, and be sure to take the VALVE HANDLE out of the chest. When
you are ready, descend the elevator in the opposite corner of the room.

Go through the metal door at the end of the hallway to your right, and
take the SEWER MAP on your way. Go north toward the gate. On the dry
platform to the left of the gate are two Umbrella soldiers. The one on
the right has a WOLF MEDAL. The one on the left has FLAME ROUNDS. Because
the fan is spinning, you cannot ascend the ladder. Instead, continue
along the sewers until you reach a grated door.You can clear the room, or
simply run by the spiders. Place the WOLF MEDAL in the panel to the right
of the falling water. Enter the double doors on top of the dry platform.

When you enter the room, you'll watch a cutscene. There is an infinite
blue herb to your immediate left if you happened to get poisoned. Insert
the VALVE HANDLE into the hole below the flashing red light at the end of
the catwalk. Cross the bridge and take the two GREEN HERBS, as well as
the INK RIBBONS and the FLAME ROUNDS. Use your VALVE HANDLE on the hole
to the right of the typewriter to raise the platform. Before continuing
to the next area, be sure to have at least one empty space in your
inventory, you could always save twice and waste an INK RIBBON.

Continue down the tunnel, and open the large metal door at the end.
Enter the gate and proceed forward. Ascend the ladder on the dry
platform directly ahead. Proceed to the top of the catwalk and take the
SEWER MANAGER DIARY on top of the controls. Take the EAGLE MEDAL from the
body in the chair and go down the catwalk toward the ventilation shaft.
This may sound like the dumbest thing ever, but use the VALVE HANDLE on
the hole next to the ventilation shaft. I don't get it either, but at
least you've stopped the fan. Climb up the ladder and go through the
ventilation shaft.

By now, you're probably full on items, so you may want to take a quick
trip to the nearby chest and deposit your junk, including the VALVE. Be
sure to take the LIGHTER with you. When you're ready, take your EAGLE
MEDAL and return to the machine by the falling water in the sewers. As
you proceed, you'll encounter some new enemies. Run by them as you will
never be returning here again. When you get to the falling watter, place
the EAGLE MEDAL into the slot on the machine and the water will stop.
Climb up top, and enter the door behind where the falling water used to
be.

_________________________________________________________________________
=========================================================================
Claire B                      Vacant Factory                       [1405]
=========================================================================

Continue along the narrow bridge and enter the door at the end. You will
now be on a grated platform. Call the trolley using the machine on the
right of the platform. As you are walking toward the trolley, you will
see a cutscene. If you get a message that will not let you enter a door,
that means you have left Sherry behind. Board the trolley and cross to
the next area.

To your immediate south is a flare gun. Use your lighter on the flare gun
to reveal the location of a hidden key. In case you missed it, it's in
the top right corner of the catwalk, next to the rails. Take the W. BOX
KEY, and enter the metal door exiting the area. Take a left at the fork,
clearing whatever enemies you encounter. The body at the end of the hall
has the SPARK SHOT. Go to the opposite side of the hall and enter the
metal door.

You're in yet another narrow hallway with yet another fork. This time, go
north at the fork first. There is a GREEN HERB and a BLUE HERB at the
dead end. Return and go south and through the door.

Finally! A save room. Watch the cutscene when you enter. Take the F. AID
SPRAY in the glass cabinet next to the door. There are FLAME ROUNDS and
ACID ROUNDS on the counter in the back of the room. Take the INK RIBBONS
in front of the typewriter. Put the G. LAUNCHER and any ACID ROUNDS you
have into your inventory, and  deposit your junk, including the W. BOX
KEY. Now would be a very good time to save your game. When you're ready,
continue through the door.

Go north and examine the ground near the rusty barrel. You will find some
H. GUN BULLETS. Go south and take the FACTORY MAP hanging on the wall. At
the bottom of the screen is a metal elevator shaped like the letter 'u.'
Take the elevator down and continue around the catwalk, entering the
metal door. As you're walking down the narrow path, make note of the
security camera on the celing. Make your way to the back of the catwalk
and take the sparkling blue C. PANEL KEY. Choose to turn on the monitor
above you and Watch the cutscene. This time, he's really hard to avoid;
however, 4 - 5 ACID ROUNDS should be able to take him down. Check his
body for some ACID ROUNDS.

Return to the save room and deposit your junk, but keep the G. LAUNCHER
and FLAME ROUNDS in your inventory. Use the C. PANEL KEY on the control
panel in the back of the room, and watch the cutscene. Now would be
another very good time to save your game. Backtrack outside to the
elevator. You are now on a strange elevator/cart contraption. Go to the
cart's left side and use the control device. Watch the cutscene. When you
regain control of Claire, check the left corner for some hidden FLAME
ROUNDS. Exit the cart.

This guy is pretty tough. Distance yourself a few meters away from him,
shooting him with the FLAME ROUNDS 3 - 4 times. When he gets close, rinse
and repeat. When he's 'dead,' he'll begin to slowly walk, and then jump
off the platform. After around 10 - 12 hits, he will eventually go down.
When you're done, re-enter the cart and watch the cutscene.

_________________________________________________________________________
=========================================================================
Claire B                        Laboratory                         [1406]
=========================================================================

Once you regain control of Claire, exit the room and go around the cart
toward a platform which you can climb to. Enter the ventilation shaft and
watch the cutscene. Go south and enter the door. On the top platform
there's a chest and a GREEN HERB, as well as a box and a lift. Take the
lift down to the lower level and head south. Take the P-EPSILON REPORT
from the hand of the body on the floor. In front of the typewriter are
some INK RIBBONS. Take the FLAME ROUNDS next to the typewriter. Now
would be a good time to save your game.

When you're done, take a right fork at the catwalk next to the lift and
use the elevator. Equip your BOW GUN, and clear the room. At the end of
the catwalk, choose to push the switch, activating the elevator. Return
to the previous room. Go back up the lift, and exit through the north
door. Run to the end of the hallway and enter the elevator. Next to the
elevator door is a control panel. Choose to push the button.

Clear the area and make way to the elevator/cart contraption. Enter the
cart and watch the scene. Go into the save room on the right side of the
hall. Directly in front of you are some FLAME ROUNDS. In the locker in
the back of the room are some H. GUN BULLETS. On the filing cabinet next
to the bed is a GREEN HERB. Take the INK RIBBONS in front of the
typewriter and save if you wish. Deposit your junk and return to the
previous hallway.

Go left, down the green hallway and enter the rising metal door. You will
pass through a dark, circular room, so make note of the fuse box in the
center. Go across the blue catwalk to the east side of the laboratory.
Enter the icy door at the end of the hallway. You are now in the frozen
room. Take the F. AID SPRAY on the barrel across from the computer.
Behind you on the frozen shelf there is a FUSE CASE. Use the FUSE CASE on
the control box with the flashing blue light. Watch the cutscene and take
the MAIN FUSE.

Exit the room and backtrack to the dark fuse box that I told you to make
note of earlier. Use the MAIN FUSE on the fuse box. This time, take the
red catwalk and enter the door at the end. Take a right at the sign that
says "West Area" and go down the hall. There are two doors, enter the one
on the right. Clear the room. Take the USER REGISTRATION memo on the seat
next to the door. In the locker next to the door are BOW GUN BOLTS. On
top of the computer is a LABORATORY SECURITY MANUAL. Then take the
sparkling red LAB CARD KEY on the table next to the seat. Equip your
overpowered G. LAUNCHER, and enter the ventilation shaft.

Clear the room. There are two cases of G. ROUNDS in the cabinet in the
back of the room. Take the INK RIBBONS on the desk next to the door.
Unlock the door from the inside, and exit the room. Keep in mind that
there will now be plant enemies roaming around that are fairly common in
this area. One or two hits from the G. LAUNCHER should easily take them
down.

Return to the middle of the red hallway and press the red button to open
the shutter. Clear the hallway and continue. Be careful, as plants can
still whack you when they appear to be dead. Enter the door, clear the
platform and take both the GREEN HERBS in the corner. Descend the
ginormous ladder. Enter the door at the bottom. Continue down the narrow
hallway, clearing it as necessary. If you have space, take the GREEN
HERBS in the room at the end of the hall. If you don't, it's no big deal,
as you'll be passing through here several times later. Pass by the large
door and computer and continue down the arched hallway to the door at the
end.

Continue around the room until you reach a blue computer with a number
of security monitors above. Check the computer to take the LABORATORY
MAP. Finally! There is a chest and a typewriter at the end of the room.
There are however, no ink ribbons. Deposit your junk, save your game, and
place the W. BOX KEY and the LAB CARD KEY back into your inventory. Enter
the door next to the typewriter.

_________________________________________________________________________
=========================================================================
Claire B                          Loose Ends                       [1407]
=========================================================================

Proceed down the hallway and take a right turn into a hall with a bunch
of weird eggs. Run by the falling buggers, and enter the door to your
right. This is an entirely optional boss, but he's easy and the reward is
great. I used my overpowered FLAME ROUNDS to take him out in a few hits.
The computer in has a few buggers on it's keyboard, so clear them. Choose
to operate the computer.

                             User name: GUEST

Exit the room and proceed forward. Take the RED HERB in the corner and
enter the door to your left. You are now in a room with five lockers.
Choose to use the W. BOX KEY on the fourth locker from the left, with the
blue light above it. Take both the G. ROUNDS from the locker. There's a
hidden F. AID SPRAY on the table across from the weapons box. Enter the
door to the south, clearing the rooms as you proceed. Walk through the
door on your left to enter the laboratory. If you search the top-right
corner of the long desk in the center of the room, you can find some
INK RIBBONS. Check the sparkling dot on the white table to get the P.
ROOM KEY. 

Return to the monitor room and deposit your junk. Save if you wish. Be
sure to take with you the LAB CARD KEY. I would also reccomend you take
a MIXED HERB (green/blue). As you leave the room, you will see a scene.
When you are done, leave the area and backtrack to the east area of the
laboratory (through the blue catwalk in the fuse box room). Remember
that if you get poisoned, there is an infinite BLUE HERB in the room at
the far side of the west area of the laboratory. Next to the "East Area"
sign, press the red button to open the shutter. Use the computer next to
the metal double doors to enter your fingerprint into the machine. If
access was not granted, that means you never entered your fingerprint in
Leon A.

Equip your overpowered G. LAUNCHER and enter the double doors. This room
is tough, so be quick on the fingers. Try to take out the first Licker
before the other two notice you. Keep them pinned and you should be
fine. Take the S. MACHINE GUN from the body of the guard. That's all for
here. Return to the previous hallway.

Enter the single door next to the "East Area" sign and discard your LAB
CARD KEY. Clear the room. Press the flashing red light switch in the
back of the room. In the back of the room near the bed are some G.
ROUNDS. Leave and return to the laboratory basement by taking the
elevator in the laboratory's main hall. Run through the hallway after
you've taken the elevator and enter the door at the end.

Deposit your junk and save. Be sure to take the P. ROOM KEY out of the
chest. When you're ready, go to the top platform and push the box onto
the right side of the lift (there are vertical markings on the lift
indicating where it should go). Descend to the lower level. If you
accidentally pushed it too far next to the railing on the left, you will
not be able to push the box in the right direction. You can either try to
fix it, or exit and return to the room to reset the box. Once you brought
the box to the bottom platform, push it to the right. Push it down the
narrow catwalk above. When you finally reach the end, your box should be
next to two other boxes. Climb the series of boxes to a platform above,
and enter the door, discarding your P. ROOM KEY.

Make your way around the catwalk and watch the scene. Now return to the
previous room and watch the scene.

_________________________________________________________________________
=========================================================================
Claire B                     The Great Escape                      [1408]
=========================================================================

Take the lift back to the upper platform and make your way to the
elevator. Use the elevator controls to return to the main floor of the
laboratory. Return to the area of the laboratory with the fuse box. When
you arrive, you'll watch a cutscene. Take the Master Key on the floor
next to the dead body. Now return to the elevator, and use the MASTER KEY
on the panel in the back. Choose to go down to the emergency passage and
watch the cutscene.

Go through the door to the east and enter the door to the next cart.
Proceed down the lengthy train until you reach a chest and typewriter.
Next to the chest is a sparkling PLATFORM KEY. Now would be a very good
time to save your game. If you're like me, you should have plenty of
FLAME ROUNDS lying around in your chest. I would take them, as well as
ACID ROUNDS. Be sure to take a decent amount of healing supplies, but
leave at least one free space. Did I remind you to SAVE?

When you're done, leave the train and use the PLATFORM KEY on the gate
ahead. Discard the key. After you enter the gate and take a few steps,
you'll see a cutscene. You now have five minutes to complete the game. If
you forgot something, a chest is behind the stairs. Otherwise, climb the
stairs and follow to the opposite side. After you descend the stairs,
check the machine and choose to open the storage for the high capacity
plugs. Take both the JOINT S PLUG and the JOINT N PLUG. You will have to
check twice. Go underneath the stairs and into the door.

Watch the scene when you enter. Staight ahead, there will be two cavities
for both the plugs. Do I really need to tell you what to do? Place either
the JOINT S PLUG or the JOINT N PLUG and Claire will automatically place
both in the machine. Watch the scene. Boss time.

This is the hardest boss in the game. First move he'll do is a sliding
attack, so be ready to dodge. Shoot him a few times with the C. MAGNUM
and run. Keep shooting and running back and forth across the platform
until a scene occurs. Pick up the R. LAUNCHER on the ground. Equip it and
shoot him. Don't worry, you can't blow yourself up. After the fight,
return to the gate near the train.

After entering the gate, clear a path to the control panel directly ahead
of you. Press the switch to open the gate and watch the scene. Now return
to the train. Once inside the train, start the engine by entering the
sliding door to the north, and moving the lever in the train's control
room.

Congratulations on beating Resident Evil 2: Claire B...

_________________________________________________________________________
=========================================================================
Claire B                         The End?                          [1409]
=========================================================================

After the cutscene is over, equip your R. LAUNCHER and enter the door to
the back of the train. Continue toward the back of the train and watch
the scene.

This guy is a pushover. Once you regain control of Claire, turn around
and stand as far back as possible. Now stand in one place and unload
everything you've got, including your R. LAUNCHER. He will eventually
die. Once he's dead, turn around and run through the door.


Congratulations on beating Resident Evil 2: Claire B.


After the ending credits, be sure to save the Leon A: Scenario 1st save
file, as well as the ??? EX BATTLE 1 save file.

_________________________________________________________________________
=========================================================================
                                   Hunk                            [1500]
=========================================================================

In order to obtain the Hunk campaign, you must first beat an A campaign
with an A ranking, and a sequential B campaign with an A ranking. I
should note that this campaign is extremely hard. It took me atleast 50
times to beat it.

When you start, you'll immediately be greeted by a cutscene. Don't worry
about item management as hunk, as there will not be a whole lot to pick
up. By now I'm sure that you're pretty used to the layout of the game,
so I will only list the rooms and the enemies that are in them. Good
luck.

Septic pool: Zombies
Sewage maintence hall: Zombies
Sewer tunnel: Spiders
Kennel: Dogs
Parking lot hallway: Zombies
Parking lot: Dogs
Basement hallway: Crows
First floor hallway: Dogs
Office: Zombies
East wing hall: Tons of Zombies.
Lobby: Nothing
Chest room: Spiders
Licker hall: Lickers
Boarded hall: Plants (imo, hardest area. Try to shoot them from afar)
Room with stairs: Plants again, just stand back and shoot.
Statue hall: Mr X
S.T.A.R.S. hall: Zombies
Waiting room: Lickers
Library: Nothing... not even bookcases!
Balcony: Plants
Secretary's office: Tons of zombies. Try to corner yourself neat chest.
Second floor hall: Tons of zombies.
Crow hall: Mr X

Congratulations on beating this ridiculous campaign. You get awarded with
a pretty crappy final cutscene.

_________________________________________________________________________
=========================================================================
                                   Tofu                            [1600]
=========================================================================

Thought Hunk was hard? I sure did. Tofu is exactly the same as hunk,
except for one small thing... he only gets a KNIFE. I'm not kidding you!
This is impossible, and there's no way that I can explain how to beat it,
because I cannot beat it myself.

_________________________________________________________________________
=========================================================================
                            Ranking/Speed Run                      [2000]
=========================================================================

I'm sure that you've noticed by now that Resident Evil 2 gives you a
ranking as to your performance of the game after you've completed each
individual campaign. The following is the breakdown of rankings:

S Ranking: I've never actually obtained this myself, I only hear that it
exists. You need to beat the game in an hour and a half using only one
non-mixed herb. You can't use any special weapons (weapons that take up
two or more slots), and if you're playing as Leon, you cannot upgrade any
of his weapons. Apparently, you cannot obtain two of the same weapon
either (two bow guns or two shotguns). There is no reward... so it sounds
like a waste of time to me.

A Ranking: Beat the game in under 3 hours without using first aid sprays
or special weapons (weapons that take two slots).

B Ranking: Beat the game in 3 hours while using a first aid spray or
special weapon.

C Ranking: Beat the game in under 7 hours, but more than 3 hours.

D Ranking: Don't meet any of the above requirements.

So why do I want to achieve high rankings anyway? Some people do it to
unlock the secret guns, while others are trying to unlock the Hunk and
Tofu scenarios.

The following is a very concise walkthrough of all four scenarios that is
meant specifically to be used during a speed run. It only tells you the
locations of important items that are required to advance in the game, so
you should already be familiar with the game before using it.

Note: The following section is designed like a simple checklist. If you
wish, grab a pen, print it out, and check off as you're playing. Good
luck!

_________________________________________________________________________
=========================================================================
                            Leon A: Speed Run                      [2001]
=========================================================================

____ Talk to the dying officer and take his BLUE CARD KEY.
____ Use the BLUE CARD KEY on the terminal to unlock the doors.
____ Light the fireplace and take the RED JEWEL.
____ Move the statues and take the RED JEWEL.
____ Take the UNICORN MEDAL off Chris' desk.
____ Place the UNICORN MEDAL into the statue and take the SPADE KEY.
____ In the filing room, move the stairs to take the CRANK.
____ Move the bookcases in the library and take the BISHOP PLUG.
____ Take the VALVE HANDLE from the outside area.
____ Use the VALVE HANDLE on the water pressure valve.
____ Place the RED JEWELS in the relief statues and take the KING PLUG.
____ Take the DIAMOND KEY as well.
____ Take the HEART KEY from the office next to the evidence room.
____ Meet Ada in the parking garage.
____ Take the MANHOLE OPENER near the jail cells.
____ Use the MANHOLE OPENER on the manhole in the kennels.
____ Enter the septic pool and exit to take control of Ada.
____ Solve the box puzzle and take the CLUB KEY.
____ Use the diamond key in the blue hall and take the ROOK PLUG.
____ Solve the furnace puzzle and take the G. COGWHEEL. (M, L, R)
____ Use the CRANK and the G. COGWHEEL on the upper floor.
____ Take the KNIGHT PLUG and drop down the chute.
____ Return to the jail cells and watch the scene.
____ Take the four plugs to the septic pool and use them on the device.
____ Go to the forking halway in the sewers and watch the scene.
____ Follow the woman with Ada.
____ As Leon, take the WOLF MEDAL from the umbrella soldier.
____ Use the VALVE HANDLE to lower the bridge, then raise the bridge once
     you've crossed it.
____ Kill the alligator and ruinte with Ada.
____ Take the EAGLE MEDAL from the corpse.
____ Use the valve handle to enable enterance to the tunnel.
____ Use both medals to advance to the vacant factory.
____ Take the C. PANEL KEY from inside the cart, and use it outside.
____ Take the FUSE CASE in the icy room, and develop the MAIN FUSE.
____ Place the MAIN FUSE in the fuse box outside.
____ Take the LAB CARD KEY in the downstairs laboratories.
____ Take the MO DISK in the upstairs laboratories.
____ Use the MO DISK on the terminal next to the large door.
____ Prepare and fight the final boss.

Congratulations on beating Leon A! Hopefully you got an A rank ;).

_________________________________________________________________________
=========================================================================
                           Claire A: Speed Run                     [2002]
=========================================================================

____ Talk to the dying officer and take his BLUE CARD KEY.
____ Use the BLUE CARD KEY on the terminal to unlock the doors.
____ Move the statues and take the RED JEWEL.
____ Take the UNICORN MEDAL off Chris' desk.
____ Place the UNICORN MEDAL into the statue and take the SPADE KEY.
____ In the filing room, move the stairs to take the CRANK.
____ Move the bookcases in the library and take the SERPENT STONE.
____ Take the LIGHTER from the couch in the secretary's office.
____ Light the fireplace downstairs and take the RED JEWEL.
____ Take the VALVE HANDLE from the outside area.
____ Use the VALVE HANDLE on the water pressure valve.
____ Place the RED JEWELS in the relief statues and take the BLUE STONE.
____ Take the DIAMOND KEY as well.
____ Take the PLASTIC BOMB from the locker in the evidence room.
____ Take the DETONATOR in the office next to the evidence room.
____ Use the PLASTIC BOMB + DETONATOR on the helicopter upstairs.
____ Head to the back of the taxidermy room and meet with Sherry.
____ Take the HEART KEY on the chief's desk.
____ Enter and leave the save room in the basement tunnel.
____ Solve the box puzzle and take the CLUB KEY.
____ Use the diamond key in the blue hall and take the EAGLE STONE.
____ Solve the furnace puzzle and take the G. COGWHEEL. (M, L, R)
____ Use the CRANK and the G. COGWHEEL on the upper floor.
____ Use the three stones in the cavities on the wall.
____ Enter the sewers and watch the scene.
____ Fight the boss, then return for sherry and continue.
____ Take the WOLF MEDAL as Sherry.
____ As Claire, use the VALVE HANDLE to lower the bridge, then raise the
     bridge once you've crossed it.
____ Kill the alligator and ruinte with Sherry.
____ Take the WOLF MEDAL near Sherry and the EAGLE MEDAL from the corpse.
____ Use the valve handle to enable enterance to the tunnel.
____ Use both medals to advance to the vacant factory.
____ Take the C. PANEL KEY from inside the cart, and use it outside.
____ Take the FUSE CASE in the icy room, and develop the MAIN FUSE.
____ Place the MAIN FUSE in the fuse box outside.
____ Take the LAB CARD KEY in the downstairs laboratories.
____ Take the VACCINE CART in the upstairs laboratory, and synthesize it
     into the BASE VACCINE.
____ Take the MO DISK in the back of the room.
____ Synthesize the BASE VACCINE into the VACCINE.
____ Use the MO DISK on the terminal next to the large door.
____ Prepare and fight the final boss.

Congratulations on beating Claire A! Hopefully you got an A rank ;).

_________________________________________________________________________
=========================================================================
                            Leon B: Speed Run                      [2003]
=========================================================================

____ Take the CABIN KEY and unlock the door across from it.
____ Take the VALVE HANDLE in the office.
____ Use the VALVE HANDLE on the water pressure valve.
____ Get the SHOTGUN on the desk in the lobby.
     Note: In Leon B, you never have to get the SPADE KEY! Crazy, huh?
____ Take the BLUE CARD KEY in the storage room.
____ Light the fireplace in the classroom and take the RED JEWEL.
____ Solve the statue puzzle and take the other RED JEWEL.
____ Take the DIAMOND KEY that Sherry drops.
____ Move the bookcases in the library and take the BISHOP PLUG.
____ Take the HEART KEY from the office next to the evidence room.
____ Meet Ada in the parking garage.
____ Take the MANHOLE OPENER near the cells.
____ Use the MANHOLE OPENER on the manhole in the kennel.
____ Enter and exit the septic pool.
____ As Ada, solve the box puzzle and give the CLUB KEY to Leon.
____ Take the ROOK PLUG from the shelf in the interrigation room.
____ Solve the furnace puzzle and take the G. COGWHEEL.
____ Place the two RED JEWELS into the reliefs and take the KING PLUG.
____ Take the CRANK from the chest in the back of the chief's hall.
____ Use the CRANK and G. COGWHEEL on the upper floor.
____ Take the KNIGHT PLUG and jump down the chute.
____ Place the four plugs in the machine in the septic pool.
____ As Ada, follow the woman.
____ As Leon, take the WOLF MEDAL from the Umbrella soldier.
____ Use the VALVE HANDLE to lower the bridge, then raise the bridge once
     you've crossed it.
____ Take the WOLF MEDAL near the corpse on the catwalk.
____ Use the VALVE HANDLE to stop the fan, and go through the vent.
____ Use both medals to advance to the vacant factory.
____ Take the C. PANEL KEY from the security room.
____ Use the C. PANEL KEY on the terminal in the save room.
____ Make way to, and press the elevator switch.
____ Take the FUSE CASE from the icy room, and make the MAIN FUSE.
____ Use the MAIN FUSE on the fuse box outside.
____ Take the LAB CARD KEY from the seat in the lab bedroom.
____ Make your way to the lower labs, and take the P. ROOM KEY.
____ Take the MASTER KEY on the floor of the power room.
____ Use the MASTER KEY to enter the save room with Sherry.
____ Use the MASTER KEY to activate the emergency elevator route.
____ Take the PLATFORM KEY on the back of the train.
____ Take the JOINT S PLUG and the JOINT N PLUG from the wall.
____ Use the plugs, and kill the boss using the R. LAUNCHER.
     Note: This is the one exception where you may use a special weapon.
____ Open the gate using the control panel next to the train.
____ Activate the train in the front compartment.
____ Defeat the last boss, don't use the R. LAUNCHER here!

Congratulations on beating Leon B! Hopefully you got an A rank ;).

_________________________________________________________________________
=========================================================================
                          Claire B: Speed Run                      [2004]
=========================================================================

____ Take the CABIN KEY and unlock the door across from it.
____ Take the VALVE HANDLE in the office.
____ Use the VALVE HANDLE on the water pressure valve.
____ Take the UNICORN MEDAL from the second floor balcony.
____ Get the G. LAUNCHER on the desk in the lobby.
____ Use the UNICORN MEDAL on the statue and take the SPADE KEY.
____ Take the BLUE CARD KEY in the storage room.
____ Move the stairs in the filing room and take the LIGHTER.
____ Use the LIGHTER on the fireplace and take the RED JEWEL.
____ Solve the statue puzzle and take the other RED JEWEL.
____ Take the DIAMOND KEY on Chris' desk.
____ Move the bookcases in the library and take the SERPENT STONE.
____ Take the PLASTIC BOMB from the locked drawyer in the evidence room.
____ Take the DETONATOR from the office next to the evidence room.
____ Place the two RED JEWELS into the reliefs and take the BLUE STONE.
____ Use the PLASTIC BOMB + DETONATOR on the helicopter on second floor.
____ Meet Sherry in the back hall of the chief's office.
____ Take the HEART KEY off the chief's desk.
____ Enter and exit the save room in the tunnel below the basement.
____ As Sherry, solve the box puzzle and give the CLUB KEY to Claire.
____ Take the CRANK from the kennels.
____ Take the EAGLE STONE from the shelf in the interrigation room.
____ Solve the furnace puzzle and take the G. COGWHEEL.
____ Use the CRANK and G. COGWHEEL on the upper floor.
____ Take the BLUE STONE and return to the chief's office.
____ Place the three stones in the cavities in the wall.
____ Fight the boss and return for Sherry. Now continue.
____ Take the WOLF MEDAL from the Umbrella soldier.
____ Use the VALVE HANDLE to lower the bridge, then raise the bridge once
     you've crossed it.
____ Take the WOLF MEDAL near the corpse on the catwalk.
____ Use the VALVE HANDLE to stop the fan, and go through the vent.
____ Use both medals to advance to the vacant factory.
____ Take the C. PANEL KEY from the security room.
____ Use the C. PANEL KEY on the terminal in the save room.
____ Make way to, and press the elevator switch.
____ Take the FUSE CASE from the icy room, and make the MAIN FUSE.
____ Use the MAIN FUSE on the fuse box outside.
____ Take the LAB CARD KEY from the seat in the lab bedroom.
____ Make your way to the lower labs, and take the P. ROOM KEY.
____ Go to the power room and watch the scene.
____ Take the MASTER KEY from the room in the labs with the fuse box.
____ Use the MASTER KEY to activate the emergency elevator route.
____ Take the PLATFORM KEY on the back of the train.
____ Take the JOINT S PLUG and the JOINT N PLUG from the wall.
____ Use the plugs, and kill the boss using the R. LAUNCHER.
     Note: This is the one exception where you may use a special weapon.
____ Open the gate using the control panel next to the train.
____ Activate the train in the front compartment.
____ Defeat the last boss, don't use the R. LAUNCHER here!

Congratulations on beating Claire B! Hopefully you got an A rank ;).

_________________________________________________________________________
=========================================================================
                           Extreme Battle Mode                     [3000]
=========================================================================

Extreme battle mode is only avialable in the dual shock edition of
Resident Evil 2. You can unlock the extreme battle mode by beating both
an A and a B campaign on normal. Instead of it being under original data,
extreme battle saves are under arrange data.

Extreme battle takes place after Resident Evil 2's ending cutscene. The
basic premice is that you are to disarm four bombs in the police station.

There are four characters that you may choose for extreme battle mode.

----
Leon
----

Pistol
Shotgun
Magnum
Ink Ribbons
First Aid Spray
Blue Herb

------
Claire
------

G. Launcher
Flame Rounds
Acid Rounds
Ink Ribbons
First Aid Spray
Blue Herb

----------------------------------------------
Ada (Unlock by playing through Leon or Claire)
----------------------------------------------

Colt S. A. A.
S. Machine Gun
Bow Gun
Ink Ribbons
Mixed Herb (Green + Blue + Red)

-------------------------------------
Chris (Unlock by playing through Ada)
-------------------------------------

R. Launcher
C. Shotgun
Hand Gun
Ink Ribbon
F. Aid Spray


Extreme battle mode is divided into three stages

------------
First stage:
------------

Ends when you reach the cart contraption in the laboratory.

-------------
Second stage:
-------------

Ends when you arrive back at the police station.

------------
Third stage:
------------

Ends when you disarm the bombs.


The locations of the four bombs are randomized; however, there are only
a certian number of locations where the bombs could possibly appear.

(Thanks to LoneRaven at IGN for posting the possible bomb locations)

-Ben's cell.
-In the back room of chief Iron's office.
-Third Floor.
-S.T.A.R.S. Office.
-Outside desk near the helicopter pad.
-Classroom.
-Room where the officer gives you card key at beginning of game
-Room at top of stairs leading from basement
-Room with the furnace puzzle and the G. COGWHEEL.

When you beat Extreme Battle Mode with Leon or Claire, you will unlock
Ada. Be sure to save the ??? /00/EX Battle 2 save file.

When you beat Extreme Battle Mode with Ada, you will unlock Chris. Be
sure to save the ??? /00/EX Battle 3 save file.

_________________________________________________________________________
=========================================================================
                                 Secrets                           [7000]
=========================================================================

SPECIAL KEY / HIDDEN COSTUMES & WEAPON:

This is covered in the walkthrough section of the guide in greater
detail. Make your way to the police station without picking up any items
and defeat Brad Vickers to get the SPECIAL KEY.

SECRET FILM:

Check the desk in the S.T.A.R.S. office 50 times to get the secret film.

SHOOT THE CAMERA:

There are several areas of the game where you can shoot the camera. I
don't know the specific locations, but there is more than one area.

HUNK CAMPAIGN:

Beat the game on campaign A, getting an A rank. Then beat the game on
campaign B, getting another A rank. Save to unlock the secret Hunk
campaign.

TOFU CAMPAIGN:

I'm not quite sure how to get him, but I know it's not worth it xD.

EXTREME BATTLE MODE:

Beat both an A and a B campaign. There are three levels of extreme
battle mode which can be unlocked by beating extreme battle mode. See:
extreme battle mode section for more details.

UNLOCKABLES:

(Note: All unlockables are in the chest after you save your game)

Beat campaign A in less than 2 hours and 30 minutes to recieve the
R. LAUNCHER with infinite ammo.

Beat campaign B in less than 3 hours to recieve S. MACHINE GUN.

Beat campaign B in less than 2 hours and 30 minutes to recieve the
GATLING GUN.

CHEATS: (Dual Shock Version only)

Press select to enter the options menu. Highlight aim type and hold R1.
Press Square 10 times to unlock infinite ammo. Cheater.

_________________________________________________________________________
=========================================================================
                             Version History                       [8000]
=========================================================================

Version 0.0.0: Initial Version; Wrote controls, walkthrough up to Leon A:
The Library, and the about the author section.

Version 0.0.1: Added section Leon A: The Basement.

Version 0.0.2: Finished Leon A up to Sewers.

Version 0.1.0: Completed Leon A.

Version 0.1.1: Finished Claire A up to Vacant Factory

Version 0.2.0: Completed Claire A.

Version 0.3.0: Completed Leon B, added Introduction.

Version 0.3.1: Writing Leon A ranking section, fixing introduction.

Version 0.3.2: Finished Claire B up to The Library.

Version 0.4.0: Finished the walkthrough.

Version 0.4.1: Adding speed run section.

Version 1.0.0: Finished Speed run section. Initial release for my guide.
Any additional content will be added at my leisure.

Version 1.1.0: Added Hunk and Tofu sections.

Version 1.2.0: Added Extreme Battle section. The guide officially has
everything that I would want.

_________________________________________________________________________
=========================================================================
                                 Credits                           [9000]
=========================================================================

A l e x: Guide formatting & Style are an adaptation from one of his
guides. Also gave me the idea of using CTRL + F.

Capcom: Thank you for making an incredible game.

LoneRaven (IGN): Thanks for posting information about bomb locations in
extreme battle mode.

Naoko Takeuchi: <3;;

Sony: For creating the awesome hardware that is the Playstation.

_________________________________________________________________________
=========================================================================
                             About the Author                      [9999]
=========================================================================

Name:             Ami Mizuno
Alias:            Ami-chan, Amy
Date of Birth:    September 10
Age:              14
Grade:            Second Year of Jr. High
Zodiac Sign:      Virgo
Blood Type:       A
Favorite Subject: Mathematics
Favorite Food:    Sandwiches & Anmitsu
Favorite Color:   Light Blue
Enjoys:           Reading, Writing, Playing Chess, Swimming, Programming
                  Computers, Video Games.

Copyright (c) Ami Mizuno, 2008; The Water Senshi
Permission is granted to copy, distribute and/or modify this document
for non-profit use only. All trademarks and copyrights contained in this
document are owned by their respective trademark and copyright holders.

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