__ _ / / __ _ _ __ __ _ _ __(_)___ ___ ___ _ __ / / / _` | '_ \ / _` | '__| / __/ __|/ _ \ '__| / /__| (_| | | | | (_| | | | \__ \__ \ __/ | \____/\__,_|_| |_|\__, |_| |_|___/___/\___|_| |___/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Langrisser I&II (Play Station) FAQ & Walkthrough Version 2.0 By Fallen Wings 12-13-2007 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------------------------------------------------------- T A B L E O F C O N T E N T S -------------------------------------------------------------------------------- ----------------------------------LANGRISSER I---------------------------------- Introduction.............................................................[LANG0] Goddess Questions........................................................[LANG1] Walkthrough..............................................................[LANG2] Class Growth.............................................................[LANG3] Class List...............................................................[LANG4] Mercenaries List.........................................................[LANG5] Equipment List...........................................................[LANG6] Magic List...............................................................[LANG7] Summon List..............................................................[LANG8] Cheat....................................................................[LANG9] ----------------------------------LANGRISSER II--------------------------------- Introduction.............................................................[LAN20] Goddess Questions........................................................[LAN21] Walkthrough..............................................................[LAN22] Class Growth.............................................................[LAN23] Class List...............................................................[LAN24] Mercenaries List.........................................................[LAN25] Equipment List...........................................................[LAN26] Magic List...............................................................[LAN27] Summon List..............................................................[LAN28] Cheat....................................................................[LAN29] Flowchart................................................................[LAN2A] -------------------------------------OTHERS------------------------------------- Version History..........................................................[LANGD] Copyright................................................................[LANGE] Credits..................................................................[LANGF] ================================================================================ Introduction [LANG1] ================================================================================ This is probably my last FAQ. Thank you for your support. Ledin is Prince of Baldia country. One day, he his castle was attacked by Imperial and the Holy Sword, Langrisser is stolen. With Langrisser stolen, monsters begin to spawn and disturb the balance of the world. Ledin fights Imperial to regain Langrisser and with the help of Langrisser, he chases the monsters back to the underworld. ================================================================================ Goddess Questions [LANG2] ================================================================================ 1) What will save the world on its brink of extinction ? The Great Gods Magic: Force Heal 1 ->Question2 Wealth of knowledge Magic: Thunder ->Question3 Power of self None ->Question4 2) When fighting darkness, what image would you like to hold ? A vile enemy Magic: Turn Undead, MP+2 ->Question5 A being of worship Item: Devil Axe ->Question6 Hard to kill Item: Mirage Robe, MP+2 ->Question7 3) What is your Purpose in life ? To protect the one you love Magic: Protection 1 ->Question5 To improve yourself AT+2, DF+1 ->Question6 To live to fulfill your dream Attack 1, MP+4 ->Question7 4) A Friendly Reconnisance Group is surrounded, Your troops are also in danger. What wiil you do ? Retreat EXP+7 ->Question6 Request reinforcements, defend Item: War Hammer ->Question7 Help Reconnisance Group Item: Cross, Magic: Heal 1 ->Question8 5) What is love to you? Something to give to each other Magic: Charm, MP+1 ->Question9 Something to receive Item: War Hammer ->Question9 A source of infinite energy AT+1 ->Question9 6) What do you hope for your world ? Love, Courage and Hope AT+1 ->Question9 Freedom to live on your own will MP+2 ->Question9 To be unified DF+1 ->Question9 7) What do you think is the ability needed in a ruler ? Charisma Magic: Charm, MP+2 ->Question9 Decisiveness Magic: Quick, MP+1 ->Question9 Executive Power A+1 ->Question9 8) What is the most important value for a hero to have ? Determination Magic Resist+10 ->Question9 Leadership D+1 ->Question9 Courage A+1 ->Question9 9) What ablity do you request from yourself before battle ? Rich Knowledge of justice Magic: Heal 1, MP+3, A+1 ->Question10 Cool-headed judgement ability DF+1, MP+2. D+1 ->Question10 Abundance of power AT+1, DF+1, A+1, D+1 ->Question10 10) What type of unit is Ideal for you ? Small Elite Force A+1, D+1, Mercenaries-1 ->Question11 Large but individually weak force Mercenaries+1 ->Question11 Yourself is all you need AT+2,DF+1 ->Question11 11) Lastly, What do you Fight for ? To obtain Honor AT+2 ->END To defend your home country Magic: Attack 1, MP+1 ->END To protect the ones that you love Magic: Protection 1, DF+1 ->END Recommeded path: 1. Wealth of knowledge 2. To live to fulfill your dream 3. Charisma 4. Abundance of power 5. Small Elite Force 6. To protect the ones that you love Result: Magic: Thunder, Attack 1, Charm, Protection 1 Status: MP+6 AT+1 DF+2 A+2 D+2 The most important thing is get Thunder because it can come in handy in some situation. There is no point to get Turn Undead because there is not many Undead enemies in this game. For healing magic, you can learn it via class change, so there is really no point to learn it right now. ================================================================================ Walkthrough [LANG3] ================================================================================ Lets start with some basic tips. 1. All troops should stay inside his/her own commander's command range to gain status bonus. 2. Troops staying beside his/her own commander can heal 3HP and 2MP in 1 turn. 3. Enemy will not attack if their HP is less than 8. 4. Archer is strong against Air. Horse is strong against Ground. Spear is strong against Horse. Ground is strong against Spear. Holy is strong against demons and undead. Sea is stong at Water. Air always has 25% terrain bonus. -------------------------------------------------------------------------------- Scenario 1 -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies 2. Get close to Namm Losing Condition: 1. Death of Ledin 2. Death of Namm Enemy Strength: Lord AT22 DF20 MP01 A02 D04 PikeX5 Paladin AT23 DF23 MP12 A04 D03 MonkX5 General AT26 DF28 MP06 A05 D05 SoldierX5 Captain AT27 DF21 MP02 A05 D03 Lizard ManX5 Emperor AT47 DF30 MP10 A10 D10 GrenadierX6 Shop: Knife 50P AT+1 Small Shield 60P DF+1 Secret Item: None Strategy: This stage is tough if you want to defeat all enemies. If you get a devil axe from the character creation section, it will be a little bit easy to deal with the enemies. Let Taylor handle the general on the west of the map. Then, let Jessica handle the Captain at the bottom of the map. You have to use help of the Sword Master in order to deal with the enemis on the east of the map. After a few turns, Emperor Dios will show up with his grenadier armies. It is IMPOSSIBLE for you to deal with him right now. So, just go to the top of the map to meet up with Namm when he shows up. -------------------------------------------------------------------------------- Scenario 2 -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies 2. Chris reaches northwest of the map Losing Condition: 1. Death of Ledin 2. Death of Chris Enemy Strength: Shaman AT22 DF15 MP05 A02 D02 BarbarianX2 Shaman AT22 DF15 MP05 A02 D02 BarbarianX2 Shaman AT23 DF15 MP06 A02 D02 BarbarianX3 Shaman AT23 DF15 MP06 A02 D02 BarbarianX3 REINFORCEMENT Shaman AT23 DF15 MP06 A02 D02 BarbarianX3 Shaman AT23 DF15 MP06 A02 D02 BarbarianX5 Shop: Knife 50P AT+1 Robe 80P DF+1, Magic Resist+10 Secret Item: Chris give you a Large Shield if you managed to safe all civilians. Strategy: This stage is very easy. Let Ledin train as much as possible in this scenario. You just have to make sure Ledin can catch up with Chris. Let Ledin take care of the enemies on the left. Turn 8, Hopkin and Shawn will show up to help you to take care of enemy reinforcements. Remember to turn Hopkin to a Lord but not a Silver Knight. -------------------------------------------------------------------------------- Scenario 3 -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies Losing Condition: 1. Death of Ledin 2. Death of all civilians Enemy Strength: Shaman AT22 DF15 MP05 A02 D02 BarbarianX2 Shaman AT22 DF15 MP05 A02 D02 BarbarianX2 Shaman AT22 DF15 MP05 A02 D02 BarbarianX3 Shaman AT22 DF15 MP05 A02 D02 BarbarianX3 Shaman AT22 DF15 MP05 A02 D02 BarbarianX3 Shaman AT22 DF15 MP05 A02 D02 BarbarianX3 Shaman AT25 DF16 MP08 A02 D02 BarbarianX5 REINFORCEMENT Shaman AT23 DF15 MP06 A02 D02 BarbarianX5 Shop: Knife 50P AT+1 War Hammer 120P AT+2 Great Sword 300P AT+4 Small Shield 60P DF+1 Large Shield 200P DF+2 Robe 80P DF+1, Magic Resist+10 Cross 300P D+2, Magic Resist+20 Secret Item: Rune Stone (14,06), Top of the map, below a large rock. Civilians will give you a necklace if you managed to safe them. Namm gives you a Great Sword after you killed all enemies. Strategy: Get a Great Sword and equip the large shield you received from Chris on Ledin. If you listened to my advice and turn Hopkin to a Lord, this stage is easy because he can take on the enemy reinforcement near the catheral. Meanwhile, let Ledin rendezvous with Volkhov and Shawn and take care of the enemies. Heal 1 can come in handy here since the enemy always uses Thunder Spell. -------------------------------------------------------------------------------- Scenario 4 -------------------------------------------------------------------------------- Winning Condition: 1. Ledin survives for 16 turns 2. Kill all enemies Losing Condition: 1. Death of Ledin Enemy Strength: Gel Gazer AT20 DF22 MP00 A01 D02 GelX5 Gel Gazer AT20 DF22 MP00 A01 D02 GelX5 Gel Gazer AT20 DF22 MP00 A01 D02 GelX3 Gel Gazer AT20 DF22 MP00 A01 D02 GelX3 Gel Gazer AT20 DF22 MP00 A01 D02 GelX3 Shop: Knife 50P AT+1 Small Shield 60P DF+1 Robe 80P DF+1, Magic Resist+10 Secret Item: (you can only get 1 of those secret items, Devil Axe is better) Devil Axe (30,25) lower right corner. 3 dots patch. Chain Mail (29,26) lower right corner. human like statue. Chris gives you a Cross after the battle. Strategy: Equip Great Sword on Namm. If you have Devil Axe, it is even better. Let Ledin, Volkhov and Namm take on the enemies on the top of the map. Just remember t let Namm get more EXP so she can change class after this scenario. Later, Shawn and Chris will show up with holy class army from the middle left of the map to wipe out the enemies. -------------------------------------------------------------------------------- Scenario 5 -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Black Knight Lance Losing Condition: 1. Death of Ledin Enemy Strength: Silver Knight AT25 DF17 MP01 A05 D02 LancerX3 Silver Knight AT26 DF19 MP03 A04 D03 LancerX3 Lord AT22 DF21 MP02 A02 D04 SolduerX4 Lord AT22 DF21 MP02 A02 D04 PikeX4 Knight Master AT36 DF22 MP08 A08 D05 LancerX4 Shop: War Hammer 120P AT+2 Large Shield 200P DF+2 Cross 300P D+2, Magic Resist+20 Secret Item: Defeat Lance for a War Hammer. Strategy: If you are confident with your strength. Let Shawn hires Pike and go right to kill Retisia. Otherwise. Move all your troops to the top of the map. Remember to give Chris more EXP so she can learn more spells. Just remember not to let the enemies join forces(ie lancer and soldier stay close to each other). After a few turns, Lance will start to move. Most of the time, he goes left instead of bottom. -------------------------------------------------------------------------------- Scenario 6 -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Zeldo Losing Condition: 1. Death of Ledin Enemy Strength: Silver Knight AT24 DF17 MP02 A05 D02 LancerX3 Silver Knight AT24 DF17 MP02 A05 D02 SoldierX4 Lord AT22 DF21 MP03 A05 D04 SoldierX4 Lord AT22 DF21 MP03 A05 D04 SoldierX4 Lord AT23 DF21 MP03 A05 D04 PikeX4 Lord AT23 DF23 MP03 A05 D04 SoldierX5 General AT28 DF28 MP06 A05 D08 SoldierX5 Shop: War Hammer 120P AT+2 Great Sword 300P AT+4 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MPX2, Magic Range+3 Chain Mail 400P DF+3 Cross 300P D+2, Magic Resist+20 Secret Item: Kill Zeldo for a necklace. Strategy: Buy new equipments for your characters. Do not let Ledin and Chris stay at the same side since they both have heal 1. 2 teams of enemy army from both side will go after your character. Try to finish them off quickly because the enemy can use heal spells to recover. Seria and Zeldo will not move, so do not worry about them first. Zeldo stays at the throne and has great bonus. try using magic to weaken and kill him. -------------------------------------------------------------------------------- Scenario 7 -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Bernie Losing Condition: 1. Death of Ledin 2. Death of Albert Enemy Strength: Pirate AT22 DF20 MP01 A00 D02 LizardmanX3 Pirate AT22 DF20 MP01 A00 D02 LizardmanX3 Silver Knight AT26 DF18 MP03 A04 D02 LancerX4 Lord AT22 DF20 MP02 A02 D04 SoldierX5 Lord AT23 DF21 MP03 A02 D04 SoldierX5 Lord AT24 DF20 MP02 A02 D04 PikeX4 REINFORCEMENT Knight Master AT39 DF23 MP08 A08 D05 LancerX4 Silver Knight AT28 DF18 MP05 A05 D02 LancerX4 Shop: War Hammer 120P AT+2 Chain Mail 400P DF+3 Secret Item: Kill Pike Leader for a War Hammer. Defeat Lance for a Great Sword. Strategy: Speed is the key to win. Let all horse units and air units make a rush for Albert. Do not forget to let Jessica and Taylor to gain EXP here. Taylor should be able to handle enemies sea units. At turn 9, Lance and Laias will shows up at the top of the map. So, make sure you have Pike aemy to take care of him. -------------------------------------------------------------------------------- Scenario 8 -------------------------------------------------------------------------------- Winning Condition: 1. Kill Lord Zaldaf Losing Condition: 1. Death of Ledin 2. Lord Zaldaf escaped Enemy Strength: Lord AT22 DF21 MP02 A02 D04 SoldierX5 Lord AT22 DF21 MP02 A02 D04 SoldierX5 Lord AT22 DF21 MP02 A02 D04 PikeX5 Lord AT22 DF20 MP02 A02 D04 PikeX5 General AT29 DF19 MP06 A05 D02 GrenadierX4 REINFORCEMENT Knight Master AT35 DF23 MP08 A08 D05 LancerX6 Silver Knight AT29 DF19 MP06 A05 D02 LancerX6 Shop: Knife 50P AT+1 Small Shield 60P DF+1 Robe 80P DF+1, Magic Resist+10 Secret Item: Masaiyan Sword (1,18) 3 dots patch. Defeat Zaldaf for Great Sword and Small Shield. Strategy: This one is fairly easy. Let Taylor kill the enemy at sea. Let Horse unit kills the soldiers at the middle. Next, let soldier kills the Pike unit at the top. Remember to hire Pike units too since Lance will show up again at the southwest of the map at turn 5. -------------------------------------------------------------------------------- Scenario 9 -------------------------------------------------------------------------------- Winning Condition: 1. Ledin reaches the top of the map. 2. Kill all enemies. Losing Condition: 1. Death of Ledin Enemy Strength: General AT28 DF25 MP04 A05 D05 PikeX6 Lord AT22 DF21 MP02 A02 D04 SoldierX5 Lord AT22 DF21 MP02 A02 D04 SoldierX5 Lord AT24 DF24 MP04 A02 D04 SoldierX5 Captain AT27 DF22 MP02 A05 D03 LizardmanX5 REINFORCEMENT Craken AT31 DF23 MP00 A06 D02 LeviathanX3 Craken AT31 DF23 MP00 A06 D02 LeviathanX3 Knight Master AT40 DF27 MP09 A08 D02 LancerX5 Shop: War Hammer 120P AT+2 Cross 300P D+2, Magic Resist+20 Secret Item: Defeat Lance for a Great Sword and Chain Mail. Kill Seria for a Great Sword. Strategy: This stage is quite a challenge if you rush to enemies recklessly. Have Namm go after the enemies at the top of the map and have Taylor handle the sea units. All other troops should NOT move and wait for the Craken to show up. Lure the Craken out of water and kill them slowly. Then, when you are close to the small island, enemy will start to move. Then, When you get close to the top of the map, Lance will show up and after you. You can lure him into water and cast magic like Thunder to hurt him. After that, just kill all the enemies. -------------------------------------------------------------------------------- Scenario 10 -------------------------------------------------------------------------------- Winning Condition: 1. Kill Kilhina Losing Condition: 1. Death of Ledin Enemy Strength: Pirate AT23 DF20 MP01 A00 D02 LizardmanX5 Pirate AT23 DF20 MP01 A00 D02 LizardmanX5 General AT25 DF26 MP05 A04 D05 GrenadierX4 Sorcerer AT28 DF17 MP18 A03 D01 ElfX4 Paladin AT25 DF21 MP13 A04 D03 PikeX6 Lord AT23 DF22 MP03 A02 D04 SoldierX6 REINFORCEMENT General AT24 DF25 MP04 A04 D05 PikeX4 Silver Knight AT29 DF19 MP06 A04 D02 LancerX6 Shop: Great Sword 300P AT+4 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range +3 Chain Mail 400P DF+3 Plate Armor 600P DF+4 Necklace 900P Command Range +2, D+3 Secret Item: Hopkin gives you a wand and joins your party. Strategy: The enemies are defensive until turn 10. So, let Taylor fight the Pirate on the east and let Namm go after the Pirate on the top. Let Shawn hire Pike and stay at the southmost position. Let Albert hire soldier and stay at the leftmost position. Then, let Ledin, Chris and Jessica rush into the castle. use magic to weaken the sorcerer and her elf then dispatch her right away. -------------------------------------------------------------------------------- Scenario 11 -------------------------------------------------------------------------------- Winning Condition: 1. Ledin reaches top of the map. 2. Kill all enemies Losing Condition: 1. Death of Ledin Enemy Strength: General AT25 DF26 MP05 A04 D05 SoldierX6 Knight Master AT30 DF19 MP07 A06 D03 LancerX6 Sage AT26 DF23 MP16 A04 D04 PikeX6 Sorcerer AT28 DF17 MP18 A03 D01 ElfX4 Sorcerer AT28 DF17 MP18 A03 D01 ElfX4 REINFORCEMENT Wyvern AT24 DF17 MP01 A05 D03 BatX6 Wyvern AT24 DF17 MP01 A05 D03 BatX6 Knight Master AT40 DF24 MP09 A08 D05 TrooperX6 Shop: Great Sword 300P AT+4 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range +3 Plate Armor 600P DF+4 Necklace 900P Command Range +2, D+3 Amulet 1000P Magic Resist +20 (include mercenaries) Speed Boots 600P MV+2 (include mercenaries) Secret Item: Defeat Lance for a Great Sword Strategy: Use horse to defeat the west side soldiers and then use spear to defeat east side horse. Namm should be put in the middle and go up. Then, let Namm go after one of the sorcerers. You should put one team of Pike soldier near Namm to take care of Lance who will show up at turn 5. At turn 7, two Wyverns show up and attack Sa Garius. Let Sa Garius use meteor on them then try to dispatch the Wyverns or Sa Garius himself. -------------------------------------------------------------------------------- Scenario 12 -------------------------------------------------------------------------------- Winning Condition: 1. Kill Dios Losing Condition: 1. Death of Ledin Enemy Strength: General AT24 DF25 MP04 A04 D08 SoldierX6 General AT24 DF25 MP04 A04 D08 SoldierX6 General AT24 DF25 MP04 A04 D08 SoldierX6 Arch Mage AT24 DF25 MP04 A04 D08 SoldierX6 Arch Mage AT24 DF25 MP04 A04 D08 SoldierX6 Grand Knight AT24 DF25 MP04 A04 D08 SoldierX6 Emperor AT24 DF25 MP04 A04 D08 SoldierX6 REINFORCEMENT Sage AT24 DF25 MP04 A04 D08 SoldierX6 Shop: Great Sword 300P AT+4 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range +3 Plate Armor 600P DF+4 Necklace 900P Command Range +2, D+3 Amulet 1000P Magic Resist +20 (include mercenaries) Speed Boots 600P MV+2 (include mercenaries) Secret Item: Kill Lisram for a necklace. Kill Dios for a Devil Axe and Chain Mail. Get Langrisser from clearing this scenario. Strategy: Your troops split up. Ledin, Chris, Taylor and Hopkin is on the west while Jessica, Namm, Shawn and Albert is on the east. Both Arch Mage and Dios can cast meteor which can seriously damage you. So, have Namm hire Angel, which is impervious to magic. Then, have Albert hire soldier and kill the Arch Mage below him quickly. All the troops on the east should move down and have Namm's angel block enemies movements since angels take no damage from meteor. On the other hand, have Ledin hire Grenadier and kill the Pike troops as fast as possible. Chris can cast magic to hurt the Arch Mage and the Pike troops so the Arch Mage cannot cast meteor on you. At turn 1, Sa Garius teleports in with his Ballista troops, just remember to stay out of his range. Later, use Chris magic to destroy Ballista troops while Jessica responsible for healing the troops on the east. Finally, kill Dios with the help of magic. -------------------------------------------------------------------------------- Scenario 13 -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies Losing Condition: 1. Death of Ledin 2. All commanders petrified Enemy Strength: Craken AT36 DF26 MP00 A06 D02 LeviathanX4 Craken AT36 DF26 MP00 A06 D02 LeviathanX4 Cerberus AT22 DF22 MP00 A06 D02 HellhoundX5 Cerberus AT22 DF22 MP00 A06 D02 HellhoundX5 Basilisk AT33 DF24 MP06 A04 D01 CrolaX6 Living Armor AT24 DF28 MP04 A05 D05 ZombieX6 Gel Gazer AT22 DF24 MP00 A01 D02 GelX6 Shop: War Hammer 120P AT+2 Wand 150P Magic Range+2, Magic Damage+1 Large Shield 200P DF+2 Robe 80P DF+1, Magic Resist+10 Cross 300P D+2, Magic Resist+20 Secret Item: None, unfortunately. Strategy: (6 people only) Let someone who can hire holy class army cross the bridge and dispatch the Gel Gazer quickly then touch the chest to recover the petrified Lance and civilians. Beware not to let Ledin get petrified by Basilisk or game over. Let someone who has Turn Undead to take down the Living Armor. Let all the characters who are at low level to kill Cerberus, Basilisk. Then, lure Craken out of water and dispatch them. -------------------------------------------------------------------------------- Scenario 14 -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies Losing Condition: 1. Death of Ledin 2. Death of all NPC Enemy Strength: Zarvera AT28 DF17 MP20 A06 D03 SkeletonX6 Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6 Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6 Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6 Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6 REINFORCEMENT Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6 Werewolf AT24 DF19 MP00 A04 D00 WolfmanX6 Shop: Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range +3 Robe 80P DF+1, Magic Resist+10 Mirage Robe 1000P DF+2, Magic Resist+20 Cross 300P D+2, Magic Resist+20 Necklace 900P Command Range +2, D+3 Amulet 1000P Magic Resist +20 (include mercenaries) Speed Boots 600P MV+2 (include mercenaries) Secret Item: Get a Crown if all civilians are alive. Strategy: (4 people only) Only deploy the weakest troops. Give up Lance since he will leave you before the end of the game. This stage is full of horse units. So, Pike or Phalanx will be extremely useful in this stage. After killing the Zervera which is near the bridge, have 3 groups guard the west side of the village then have the other group guard the south of the village. At turn 6, 2 groups of werewolf shows up at east of the map, below the village. Have your pike army guard the village. -------------------------------------------------------------------------------- Scenario 15 -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Dragon Losing Condition: 1. Death of Ledin 2. Death of all NPC Enemy Strength: Zarvera AT29 DF18 MP23 A06 D03 SkeletonX6 Master Dino AT35 DF23 MP00 A06 D03 Bone DinoX4 Master Dino AT35 DF23 MP00 A06 D03 Bone DinoX4 Wyvern AT27 DF19 MP02 A05 D03 BatX6 Wyvern AT27 DF19 MP02 A05 D03 BatX6 Great Dragon AT29 DF18 MP23 A06 D03 GargoyleX6 Werewolf AT29 DF18 MP23 A06 D03 WolfmanX4 Shop: Great Sword 300P AT+4 Flame Lance 8500P AT+6 Chain Mail 400P DF+3 Plate Armor 600P DF+4 Secret Item: Get a Rune Stone if all civilians are alive. Strategy: (5 people only) It is almost impossible to safe the Serpent Lord on the ship without teleport skill. If you kill Nagia at northwest corner, Ledin will ask Ifrit for help. Ifrit is useless though. All enemies are either horse or air units. So, Phalanx, Pike, Elf and High Elf work very well in this stage. Nagia and the werewolf will not move. Master Dino near the Serpent Lord will go after the Serpent Lord on the ship. Great Dragon will not move but it will cast magic and attack the Serpent Lord on the ship. All other enemy units will go after civilians. So, you have to rush to the enemy on northeast as fast as possible. -------------------------------------------------------------------------------- Scenario 16 -------------------------------------------------------------------------------- Winning Condition: 1. Kill Dragon Losing Condition: 1. Death of Ledin. Enemy Strength: Gel Gazer AT22 DF24 MP00 A01 D02 GelX6 Wyvern AT29 DF20 MP03 A05 D03 BatX6 Vampire Lord AT29 DF22 MP18 A05 D04 ZombieX6 Queen Ant AT25 DF30 MP02 A06 D06 GAntX6 Queen Ant AT25 DF30 MP02 A06 D06 GAntX6 Master Dino AT35 DF23 MP00 A06 D03 Bone DinoX6 Master Dino AT35 DF23 MP00 A06 D03 Bone DinoX6 Great Dragon AT31 DF23 MP04 A07 D04 GargoyleX6 Shop: Knife 50P AT+1 Small Shield 60P DF+1 Robe 80P DF+1, Magic Resist+10 Secret Item: Rune Stone (6,7) Black hole Rune Stone (28,19) Black hole Crown (24,29) Black Hole Strategy: (5 people only) Most enemies are either horse or air units. Phalanx and High Elf work extremely well. Remember to deploy a holy class character to take care of Gel Gazer and Vampire Lord. Vampire Lord can cast meteor, keep that in mind. The chest near Gel Gazer contains DSlayer, which is a extremely powerful weapon. Anyway, DSlayer can only be used in this stage. It is better to approach the enemy slowly. -------------------------------------------------------------------------------- Scenario 17 -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies except Bozel Losing Condition: 1. Death of Ledin Enemy Strength: Zarvera AT30 DF19 MP25 A06 D03 SkeletonX6 Arch Mage AT30 DF20 MP27 A06 D02 SkeletonX6 Dark Master AT35 DF30 MP35 A08 D13 Arch DemonX6 Wyvern AT28 DF20 MP03 A05 D03 GargoyleX6 Wyvern AT28 DF20 MP03 A05 D03 GargoyleX6 Wyvern AT26 DF19 MP03 A05 D03 GargoyleX6 Wyvern AT26 DF19 MP03 A05 D03 GargoyleX6 Master Dino AT35 DF23 MP00 A06 D03 Bone DinoX6 Shop: Great Sword 300P AT+4 Flame Lance 8500P AT+6 Plate Armor 600P DF+4 Dragon Scale 2000P DF+4 Necklace 900P Command Range +2, D+3 Secret Item: Kill Nagia for a Robe. Kill Nicolis for a Robe. Kill Bozel for a Wand and a Mirage Robe. Strategy: (8 people only) At the beginning of the stage, Namm or Chris will be mind controlled by Nicolis. You have to kill Nicolis to break the spell. Then, Nicolis and Bozel can cast meteor to damage you. It is better to put Jessica close to Nicolis and then cast turn undead on him then kill him to free Chris or Namm. It is also important to hire mercenaries like angel, witch or high elf. the Bone Dino is also a threat which should be dispatched as soon as possible. If you are not strong enough, give up the skeletons and attack the commander directly to prevent damage. High Elf is useful since most of the enemies are air units and they are impervious to magic. -------------------------------------------------------------------------------- Scenario 18 -------------------------------------------------------------------------------- Winning Condition: 1. Kill Nagia Losing Condition: 1. Death of Ledin Enemy Strength: Zarvera AT33 DF21 MP66 A06 D03 GolemX6 Vampire Lord AT30 DF23 MP21 A05 D04 SkeletonX6 Vampire Lord AT30 DF23 MP21 A05 D04 SkeletonX6 Grand Knight AT33 DF21 MP66 A06 D03 Bone DinoX6 Phoenix AT33 DF21 MP66 A06 D03 GargoyleX6 Phoenix AT33 DF21 MP66 A06 D03 GargoyleX6 Craken AT33 DF21 MP66 A06 D03 LeviathanX6 Craken AT33 DF21 MP66 A06 D03 LeviathanX6 Shop: Great Sword 300P AT+4 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range +3 Plate Armor 600P DF+4 Necklace 900P Command Range +2, D+3 Amulet 1000P Magic Resist +20 (include mercenaries) Secret Item: Kill Nagia for Orb and Mirage Robe. Strategy: (8 people only) This scenario is easy. Take your time to kill enemies. Before going into the castle. Kill all Crakens and Phoenix. Phoenix Fire Ball is not a big threat though. Then, both Vampire Lord can cast meteor and should be taken down with archers like high elf. Lance will leave you after this scenario. -------------------------------------------------------------------------------- Scenario 19 -------------------------------------------------------------------------------- Winning Condition: 1. Kill Nicolis Losing Condition: 1. Death of Ledin Enemy Strength: Arch Mage AT32 DF20 MP34 A06 D02 BallistaX6 Arch Mage AT30 DF19 MP25 A10 D04 BallistaX6 Zarvera AT30 DF18 MP25 A06 D02 BallistaX6 Vampire Lord AT32 DF26 MP27 A05 D04 SkeletonX6 Vampire Lord AT32 DF26 MP27 A05 D04 SkeletonX6 Vampire Lord AT31 DF24 MP23 A05 D04 SkeletonX6 Vampire Lord AT31 DF24 MP23 A05 D04 SkeletonX6 Lich AT29 DF17 MP38 A06 D06 BallistaX6 Shop: Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range +3 Mirage Robe 1000P DF+2, Magic Resist+20 Cross 300P D+2, Magic Resist+20 Amulet 1000P Magic Resist +20 (include mercenaries) Speed Boots 600P MV+2 (include mercenaries) Secret Item: Kill lich for Orb and Necklace. Kill Vampire Lord on the east of the map for Wand. Kill Vampire Lord on the west of the map for Wand. Kill Arch Mage for Wand. Kill Zarvera for Wand. Kill Vampire Lord on the northeast of the map for Wand. Kill Vampire Lord on the northwest of the map for Wand. Kill Nicolis for Wand and Amulet. Strategy: You start at the middle of the map and surrounded by enemies. There are ways to win this battle easily like hired ballista and attack Nicolis directly or use teleport spell to attack him directly. Use Namm attack him directly is also a good idea. Kill all enemies is extremely hard since all the enemies commander can cast meteor and waste all your troops in one turn. If you let all your commander hire high elf or air units, you might stand a chance against them. -------------------------------------------------------------------------------- Scenario 20 -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies Losing Condition: 1. Death of Ledin Enemy Strength: Dark Master AT36 DF31 MP38 A08 D13 Bone DinoX6 Vampire Lord AT33 DF27 MP30 A05 D04 SkeletonX6 Vampire Lord AT33 DF27 MP30 A05 D04 SkeletonX6 Vampire Lord AT33 DF27 MP60 A05 D07 BallistaX6 Vampire Lord AT33 DF27 MP60 A05 D07 BallistaX6 Zarvera AT34 DF19 MP34 A06 D02 BallistaX6 Zarvera AT34 DF19 MP34 A06 D02 BallistaX6 REINFORCEMENT Chaos AT39 DF33 MP45 A10 D09 Arch DemonX6 Shop: Flame Lance 8500P AT+6 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range +3 Dragon Scale 2000P DF+4 Mirage Robe 1000P DF+2, Magic Resist+20 Amulet 1000P Magic Resist +20 (include mercenaries) Secret Item: None Strategy: All enemies commander can cast meteor. Both Zarvera should be taken care of on the first turn. Then, both Vampire Lord should be killed with Ballista on the first turn too. Then, go after Bozel and Vampire Lords on the top. After defeating Bozel, he will summon Chaos. Just go all out and you can surely defeat Chaos. After that, enjoy the long ending. ================================================================================ Class Growth [LANG4] ================================================================================ -------------------------------------------------------------------------------- Ledin -------------------------------------------------------------------------------- +---------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class | |---------------+---------------+---------------+---------------| | | |Knight Master | | | |Silver Knight |Grand Knight | | |Fighter | | | | | |Lord |Sword Master |King | | | |General |Hero | +---------------------------------------------------------------+ Recommended path: Fighter>Lord>Sword Master>King King and Hero are good. The only difference is King has better attack and Hero has better defense. Personally, I will go for a king. -------------------------------------------------------------------------------- Chris -------------------------------------------------------------------------------- +---------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class | |---------------+---------------+---------------+---------------| | | |High Priest | | | |Cleric |Sage | | |Sister | | | | | |Paladin |Arch Mage |Princess | | | |Grand Knight | | +---------------------------------------------------------------+ Recommended path: Sister>Paladin>Arch Mage>Princess Princess is definitely for Chris since she can learn meteor along the way to become princess. Princess also provides good offense and defense to mercenaries. -------------------------------------------------------------------------------- Namm -------------------------------------------------------------------------------- +---------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class | |---------------+---------------+---------------+---------------| | | |Dragon Lord | | | |Hawk Lord |Knight Master | | |Fighter | | | | | |Lord |Grand Knight | | | | |General |Ranger | +---------------------------------------------------------------+ Recommended path: Fighter>Hawk Lord>Dragon Lord You maybe wonder why I didn't turn her into the level 4 class, Ranger. Ranger is strong but she doesn't have any command range and make her mercenaries completely useless. Then, fly units is very effective against all kind of army and she is the only air unit you can have until the end of the game. So, Dragon Lord is thousand times better than a ranger. -------------------------------------------------------------------------------- Jessica -------------------------------------------------------------------------------- +---------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class | |---------------+---------------+---------------+---------------| | | |Arch Mage | | | |Sorcerer |Grand Knight | | |Warlock | | | | | |Paladin |High Priest |Agent | | | |Sage | | +---------------------------------------------------------------+ Recommended path: Warlock>Paladin>High Priest>Agent Tough choice. If you want meteor, you have to give up her level 4 class, Agent. Since Chris can use meteor, I think it is better to go for Agent so she can gain more status points. Agent's mercenaries, Angel is very useful since they are impervious to magic. -------------------------------------------------------------------------------- Taylor -------------------------------------------------------------------------------- +-----------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class | |---------------+---------------+---------------| | |Captain |Serpent Lord | |Pirate | | | | |Silver Knight |Grand Knight | +-----------------------------------------------+ Recommended path: Pirate>Captain>Serpent Lord He is your only sea unit in this game. So, there is no other option except turning him to a Serpent Lord. -------------------------------------------------------------------------------- Shawn -------------------------------------------------------------------------------- +-----------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class | |---------------+---------------+---------------| | |Silver Knight |Knight Master | |Fighter | | | | |Lord |General | +-----------------------------------------------+ Recommended path: Fighter>Silver Knight>Knight Master Turn him into Horse unit since your team really lack of horse unit. -------------------------------------------------------------------------------- Albert -------------------------------------------------------------------------------- +-----------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class | |---------------+---------------+---------------| | |Silver Knight |Knight Master | |Fighter | | | | |Lord |General | +-----------------------------------------------+ Recommended path: Fighter>Silver Knight>Knight Master Turn him into Horse unit since your team really lack of horse unit. -------------------------------------------------------------------------------- Hopkin -------------------------------------------------------------------------------- +-----------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class | |---------------+---------------+---------------| | |Silver Knight |Knight Master | |Fighter | | | | |Lord |General | +-----------------------------------------------+ Recommended path: Fighter>Lord>General Since you have Shawn and Albert as your Horse units and you get him in your party near the end of the game, turning him into a General is a smart choice. -------------------------------------------------------------------------------- Lance -------------------------------------------------------------------------------- +---------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class | |---------------+---------------+---------------+---------------| | | |Sword Master | | | |Silver Knight |Knight Master |Royal Guard | |Dragon Lord | | | | | |Hawk Lord |Dragon Knight | | | | |Grand Knight | | +---------------------------------------------------------------+ **NOTE: You can only access to Lance's other classes via Rune Stone. Recommended path: Dragon Lord He joins as Dragon Lord but you can never turn him into a Dragon Lord AGAIN if you use Rune Stone on him. There is no point to use Rune Stone on him though since he leaves you before the end of the game and Dragon Lord is a very good class. ================================================================================ Class Lists [LANG4] ================================================================================ Legend: CR Command range AT Attack DF Defense MP Magic point MV Movement A Mercenaries Attack Bonus D Mercenaries Defense Bonus MC Mercenaries Count Merc Mercenaries Type **NOTE** Ledin, Namm, Albert, Hopkin and Shawn start as fighter class but all of them have slightly different status. Then, Lance join you as a Dragon Lord. However, he cannot promote to level 2 class when he reached level 10. The only way to gain Lance's other class is via Rune Stone and you can never be able to turn him back to a Dragon Lord again. -------------------------------------------------------------------------------- Level 1 Classes -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Class |Type |CR|AT|DF| MP|MV| A| D|MC|Merc |Magic/Summon|Characte| |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Fighter 4 |Ground| 2|+?|+?| +?| 5| +?|+?|+?|Soldier |None |Ledin | | | | | | | | 6| +0|+2| | | |Namm | | | | | | | | 5| +1|+2| | | |Albert | | | | | | | | 5| +1|+2| | | |Hopkin | | | | | | | | 5| +0|+2| |Pike | |Shawn | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Sister 3 |Ground| 2|+0|+0| +0| 5| +0|+5|+0|Monk |Turn Undead |Chris | | | | | | | | | | | | |Heal 1 | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Warlock 3 |Ground| 2|+0|+0| +0| 5| +2|+0|+0|Soldier |Fire Ball |Jessica | | | | | | | | | | | | |Attack 1 | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Pirate 4 |Sea | 2|+0|+0| +0| 6| +2|+1|+2|Merman |None |Taylor | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Dragon Lord 6|Air | 4|+0|+0| +0|10| +6|+3|+0|Griffon |Fire Ball |Lance | +------------------------------------------------------------------------------+ -------------------------------------------------------------------------------- Level 2 Classes -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Class |Type |CR|AT|DF| MP|MV| A| D|MC|Merc |Magic/Summon|Characte| |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Silver Knight|Horse | 3|+6|+2| +6| 8| +4|+2|+1|Trooper |None |Ledin | | | | | | | | | | | |Soldier | |Taylor | | | | | | | | | | | | | |Shawn | | | | | | | | | | | | | |Albert | | | | | | | | | | | | | |Hopkin | | | | | | | | | | | | | |Lance | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Lord |Ground| 3|+3|+6| +3| 5| +2|+4|+1|Pike |Heal 1 |Ledin | | | | | | | | | | | |Soldier | |Namm | | | | | | | | | | | | | |Shawn | | | | | | | | | | | | | |Albert | | | | | | | | | | | | | |Hopkin | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Cleric |Ground| 2|+3|+3| +7| 5| +1|+4|-1|Monk |Turn Undead |Chris | | | | | | | | | | | | |Force Heal 1| | | | | | | | | | | | | |Valkyrie | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Paladin |Ground| 3|+3|+4| +7| 6| +4|+3|+1|Monk |Turn Undead |Chris | | | | | | | | | | | | |Heal 1 |Jessica | | | | | | | | | | | | |Protection 1| | | | | | | | | | | | | |Resist | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Hawk Lord |Air | 3|+7|+2| +3| 8| +2|+4|+1|Fairy |None |Namm | | | | | | | | | | | |Trooper | |Lance | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Sorcerer |Ground| 2|+4|+2| +9| 5| +3|+1|-1|Elf |Fire Ball |Jessica | | | | | | | | | | | | |Mute | | | | | | | | | | | | | |Attack 1 | | | | | | | | | | | | | |Decline | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Captain |Sea | 3|+6|+3| +2| 6| +5|+3|+1|Merman |None |Taylor | | | | | | | | | | | |Elf | | | +------------------------------------------------------------------------------+ -------------------------------------------------------------------------------- Level 3 Classes -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Class |Type |CR|AT|DF| MP|MV| A| D|MC|Merc |Magic/Summon|Characte| |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Knight Master|Horse | 4|+7|+5| +2|10| +6|+3|+1|Dragoon |Attack 1 |Ledin | | | | | | | | | | | | | |Namm | | | | | | | | | | | | | |Shawn | | | | | | | | | | | | | |Albert | | | | | | | | | | | | | |Hopkin | | | | | | | | | | | | | |Lance | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Grand Knight |Horse | 4|+6|+6| +3|11| +5|+4|+1|Bone Dino|Attack 1 |Ledin | | | | | | | | | | | |Witch | |Chris | | | | | | | | | | | | | |Namm | | | | | | | | | | | | | |Jessica | | | | | | | | | | | | | |Taylor | | | | | | | | | | | | | |Lance | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Sword Master |Ground| 3|+8|+3| +2|06| +5|+3|+1|Grenadier|None |Ledin | | | | | | | | | | | |Ballista | |Lance | | | | | | | | | | | |Phalanx | | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |General |Ground| 4|+5|+6| +3| 5| +4|+5|+1|Phalanx |Heal 1 |Ledin | | | | | | | | | | | |Grenadier| |Namm | | | | | | | | | | | | | |Shawn | | | | | | | | | | | | | |Albert | | | | | | | | | | | | | |Hopkin | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |High Priest |Ground| 3|+5|+3|+13| 5| +4|+4|-1|High Elf |Heal 2 |Chris | | | | | | | | | | | |Cusader |Force Heal 2|Jessica | | | | | | | | | | | | |Protection 2| | | | | | | | | | | | | |White Dragon| | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Sage |Ground| 3|+6|+3|+10| 5| +4|+4|-1|Crusader |Earthquake |Chris | | | | | | | | | | | |Ballista |Resist |Jessica | | | | | | | | | | | | |Zone | | | | | | | | | | | | | |Again | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Arch Mage |Ground| 3|+5|+3|+15| 5| +6|+2|-1|High Elf |Earthquake |Chris | | | | | | | | | | | |Ballista |Meteor |Jessica | | | | | | | | | | | | |Attack 2 | | | | | | | | | | | | | |Decline | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Dragon Lord |Air | 4|+7|+5| +3|10| +6|+3|+1|Angel |Fire Ball |Namm | | | | | | | | | | | |Dragoon | | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Serpent Lord |Sea | 4|+5|+8| +5| 8| +6|+4|+1|Nixie |Attack 1 |Taylor | | | | | | | | | | | |Phalanx | | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Dragon Knight|Air | 4|+6|+5| +4| 9| +4|+3|+1|Angel |None |Lance | +------------------------------------------------------------------------------+ -------------------------------------------------------------------------------- Level 4 Classes -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Class |Type |CR|AT|DF| MP|MV| A| D|MC|Merc |Magic/Summon|Characte| |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |King |Ground| 4|+4|+1| +6| 5| +9|+8|+1|Grenadier|None |Ledin | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Hero |Ground| 4|+2|+2| +4| 6| +9|+8|+1|Phalanx |None |Ledin | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Princess |Ground| 4|+3|+1| +8| 5| +9|+8|+0|Grenadier|Teleport |Chris | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Ranger |Range | 0|+6|+2|+12| 7| +8|+5|-1|None |Tornado |Namm | | | | | | | | | | | | |Blast | | | | | | | | | | | | | |Charm | | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Agent |Ground| 4|+1|+2|+10| 5| +8|+7|+0|Angel |Teleport |Jessica | |-------------+------+--+--+--+---+--+---+--+--+---------+------------+--------| |Royal Guard |Horse | 4|+4|+0| +2|11|+11|+7 +1|Angel |None |Lance | +------------------------------------------------------------------------------+ ================================================================================ Mercenaries List [LANG5] ================================================================================ +------------------------------------------------------------------------------+ |Mercenaries|Type |Fees |AT|DF|MV|Effect | |-----------+--------+------+--+--+--+-----------------------------------------| |Soldier | Ground | 40P |20|14| 5|None | |Grenadier | Ground | 140P |26|23| 5|None | |Monk | Ground | 30P |20|13| 6|Holy | |Crusader | Ground | 120P |24|20| 6|Holy | |Pike | Spear | 50P |18|18| 5|None | |Phalanx | Spear | 110P |23|26| 5|None | |Trooper | Horse | 60P |24|15|10|None | |Dragoon | Horse | 200P |28|20|10|None | |Bone Dino | Horse | 200P |29|20| 9|None | |Merman | Sea | 70P |24|13| 8|None | |Nixie | Sea | 200P |27|18| 8|None | |Fairy | Air | 70P |23|15| 9|None | |Griffon | Air | 200P |29|19|10|None | |Angel | Air | 200P |24|23|12|Impervious to magic | |Elf | Range | 100P |19| 8| 6|3 Range | |Witch | Range | 210P |24|10| 6|3 Range | |High Elf | Range | 220P |23|10| 6|3 Range, Impervious to magic | |Ballista | Range | 300P |22|10| 3|6 Range, not effective against air units | +------------------------------------------------------------------------------+ ================================================================================ Equipment Lists [LANG6] ================================================================================ This is the lists of equipment for this game. Some equipments can only be bought at secret shop though. +------------------------------------------------------------------------------+ |Weapons |Price |Effect | |-------------------+-------+--------------------------------------------------| |Knife | 50P|AT+1 | |War Hammer | 120P|DF+2 | |Great Sword | 300P|AT+4 | |Wand | 150P|Magic Range +1, Magic Damage +1 | |Flame Lance | 8500P|AT+6 | |Devil Axe | 2500P|AT+8, DF-3 | |D. Slayer | 10000P|AT+7 | |Langrisser | 0P|AT+3, DF+1 | |Mesaiyan Sword | 600P|AT-4, DF-3, A-2, EXP*2 | |Orb | 1000P|MP*2, Magic Range +3 | |Long Bow | 1000P|AT-2, MV-2, Range 1~3 | |Arbalest | 5000P|AT-4, MV-2, Range 1~6 | +------------------------------------------------------------------------------+ +------------------------------------------------------------------------------+ |Armor/Accessories |Price |Effect | |-------------------+-------+--------------------------------------------------| |Small Shield | 60P|DF+1 | |Large Shield | 200P|DF+2 | |Chain Mail | 400P|DF+3 | |Plate Armor | 600P|DF+4 | |Assault Suit | 30000P|AT+10, DF+10 | |Robe | 80P|DF+1, Magic Resist +20 | |Dragon Scale | 2000P|DF+4 | |Mirage Robe | 1000P|DF+2, Magic Resist +20 | |Amulet | 1000P|Magic Resist +20 (include mercenaries) | |Cross | 300P|D+2, Magic Resist +20 | |Necklace | 900P|Command Range +2, D+3 | |Speed Boots | 600P|MV+2 (include mercenaries) | |Crown | 5000P|A+3, D+2, Command Range+2 | |Rune Stone | 15000P|Reset class | +------------------------------------------------------------------------------+ ================================================================================ Magic List [LANG7] ================================================================================ Magic Range and Magic Area of Effect will increase with class level. +------------------------------------------------------------------------------+ |Magic |Element|Target |MP|Effect | |------------+-------+------------+--+-----------------------------------------| |Blast |Physic |Enemy/Single|10|Physical damage | |Thunder |Thunder|Enemy/Team | 4|Thunder damage | |Fire Ball |Fire |Enemy/Area | 2|Fire damage | |Meteor |Ground |Enemy/Area | 8|Damage enemy and terrain | |Blizzard |Water |Enemy/Area | 3|Water damage | |Tornado |Wind |Enemy/Area | 2|Wind damage | |Turn Undead |Holy |Enemy/Area | 5|Instant kill undead mercenaris | |Earthquake |Ground |Enemy/Area |12|Damage enemy, useless vs fly | |Heal 1 |Water |Ally/Area | 2|Heal 3 HP | |Heal 2 |Water |Ally/Area | 4|Heal all | |Force Heal 1|Water |Ally/Team | 3|Heal 3HP | |Force Heal 2|Water |Ally/Team | 6|Heal all | |Mute |Dark |Enemy/Leader| 3|Seal enemy's magic | |Protection 1|Support|Ally/Team | 2|+3 Defense(1 turn) | |Protection 2|Support|Ally/Team | 4|+5 Defense(1 turn) | |Attack 1 |Support|Ally/Team | 2|+3 Attack(1 turn) | |Attack 2 |Support|Ally/Team | 4|+5 Attack(1 turn) | |Zone |Dark |Enemy/Leader| 2|A and D reduced to 0 | |Teleport |Support|Ally/Team | 5|move ally to other location | |Resist |Support|Ally/Team | 2|+ magic resist (1 turn) | |Quick |Support|Ally/Team | 5|+3 movement (1 turn) | |Again |Support|Ally/Team |10|Refresh ally | |Charm |Dark |Enemy/Team | 6|Turn enemy to NPC | |Decline |Support|Enemy/Team | 5|-15 magic resist(1 turn) | +------------------------------------------------------------------------------+ ================================================================================ Summon List [LANG8] ================================================================================ +------------------------------------------------------------------------------+ |Name |Type |Class |MP needed|AT|DF|MP|MV|Magic | |-------------+------+-----------+---------+--+--+--+--+-----------------------| |Valkyrie |Air |Cleric | 10 |36|24|15| 7|Fire Ball, Quick | |White Dragon |Dragon|High Priest| 20 |40|30| 8| 5|Fire Ball, Blizzard | +------------------------------------------------------------------------------+ ================================================================================ Cheats [LANG9] ================================================================================ Scenario Select At Load Screen, highlight a save data. Press RIGHT, DOWN, UP, LEFT, R1, Square, START, SELECT, TRIANGLE, CIRCLE. BGM At Load Screen, highlight a save data. Press UP, DOWN, UP, DOWN, LEFT, RIGHT, SELECT, CIRCLE. Secret Shop Highlight Buy. Press UP, LEFT, RIGHT, DOWN, RIGHT, RIGHT, CIRCLE. Ultimate Shop Highlight Buy. Press LEFT, UP, DOWN, RIGHT, LEFT, SELECT, RIGHT, UP, LEFT, DOWN RIGHT, SELECT, CIRCLE __ _ / / __ _ _ __ __ _ _ __(_)___ ___ ___ _ __ / / / _` | '_ \ / _` | '__| / __/ __|/ _ \ '__| / /__| (_| | | | | (_| | | | \__ \__ \ __/ | \____/\__,_|_| |_|\__, |_| |_|___/___/\___|_| |___/ ================================================================================ Introduction [LANG1] ================================================================================ Langrisser 2 is a pain. This game take a lot of effort to write a complete FAQ. This game has 78 scenarios, 4 groups, 11 different roads, 10 endings. Then, this game has more characters and classes. ================================================================================ Goddess Questions [LANG2] ================================================================================ -------------------------------------------------------------------------------- Beginning -Light- Scenario 1 (Scenario 1) -------------------------------------------------------------------------------- Winning Condition: 1. Kill Baldo Losing Condition: 1. Death of Elwyn 2. Baldo escape via south of the map Enemy Strength: Fighter AT19 DF18 MP00 A01 D01 Soldier*5 Fighter AT22 DF18 MP00 A01 D01 Soldier*5 Knight Master AT44 DF33 MP10 A12 D09 None High Lander AT36 DF26 MP08 A06 D03 Lancer*4 Shop: Knife 50P AT+1 Small Shield 60P DF+1 Secret Item: Magic Resist Up(24,05) Northeast corner of the map. A patch, middle of forest. AT+1(18,25) Drawer in the house north of Elwyn. Get 100P if all NPC survives Defeat Leon for Great Sword and Plate Armor. (impossible without cheat) Defeat Liard for War Hammer and Chain Mail. Strategy: There is no point to go after Leon or Liard since they can kill you easily. Both Elvin and Hein should join forces and kill the fighter nearby. Do not go north and fight Baldo. You should block his way when he try to escape to south of the map. Later, some NPC will show up to keep Leon and Liard busy. After you kill Baldo, Leon and Liard will retreat. Then, Scott joins your party. Next Scenario: Beginning -Light- Scenario 2 (Scenario 2) -------------------------------------------------------------------------------- Beginning -Light- Scenario 2 (Scenario 2) -------------------------------------------------------------------------------- Winning Condition: 1. Liana reaches the top of the map 2. Kill all enemies Losing Condition: 1. Death of Elwyn 2. Death of Liana Enemy Strength: Fighter AT21 DF18 MP00 A01 D01 Soldier*6 Fighter AT21 DF18 MP00 A01 D01 Soldier*6 Knight Master AT44 DF33 MP10 A11 D08 None High Lander AT37 DF25 MP09 A06 D03 Lancer*3 REINFORCEMENT 1 Fighter AT21 DF18 MP00 A01 D01 Pike*6 Fighter AT21 DF18 MP00 A01 D01 Pike*6 REINFORCEMENT 2 Fighter AT21 DF18 MP00 A01 D01 Soldier*4, Pike*2 Fighter AT21 DF18 MP00 A01 D01 Soldier*4, Pike*2 Shop: Knife 50P AT+1 Robe 80P DF+1, Magic Resist +10 Secret Item: Speed Boots (04,04) Northwest of the map. A patch in the middle of the forest. AT+1 (21,30) middle east of the map. 1 square north of the vertical cliff. Get Great Sword from Rolan if he is alive. Defeat Leon for Great Sword and Plate Armor. Defeat Liard for War Hammer and Large Shield. (lose chance to join Imperial) Strategy: Rolan can't be much help since he hired Pike and it is recommended to kill Liard if you want to get an offer to join the imperial. You can have Scott, assist Rolan to kill 2 fighters and have Elwyn and Hein guard Liana along the way to the top of the map. After killing both fighters, enemy reinforcement will show up and you can have Hein and Elwyn to deal with them. On turn 2, Leon will leave the battlefield to kill monster at the village in his country. After killing both fighters with Pike, enemy reinforcement arrives again. Rouga shows up along with them as a NPC. This time, you can use Scott against them. After you kill all enemies, Liard will retreat. Next Scenario: Beginning -Light- Scenario 3 (Scenario 3) -------------------------------------------------------------------------------- Beginning -Light- Scenario 3 (Scenario 3) -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies Losing Condition: 1. Death of Elwyn 2. Death of Priest 3. Death of Liana Enemy Strength: Gladiator AT24 DF18 MP01 A01 D01 Pike*6 Gladiator AT23 DF18 MP01 A01 D01 Barbarian*6 Gladiator AT23 DF18 MP01 A01 D01 Pike*6 Fighter AT22 DF19 MP01 A01 D01 Soldier*4, Lancer*1 Fighter AT22 DF19 MP01 A01 D01 Soldier*4, Lancer*1 Fighter AT24 DF21 MP01 A01 D01 Soldier*4, Pike*2 Sorcerer AT24 DF15 MP11 A03 D01 Soldier*4, Elf*2 REINFORCEMENT Fighter AT21 DF19 MP00 A01 D01 Soldier*6 Fighter AT22 DF19 MP01 A01 D01 Soldier*6 Shop: Knife 50P AT+1 War Hammer 120P AT+2 Great Sword 300P AT+4 Small Shield 60P DF+1 Large Shield 200P DF+2 Robe 80P DF+1, Magic Resist +10 Secret Item: Get a Knife from killing the Gladiator on the left. Get a Knife and Small Shield from defeating Jorum. Defeat sorcerer, Morgan for a Wand. Get a Cross if sister is alive. Strategy: Let Elwyn and Hein take the left and Scott take the middle. Rouga can guard the entrance on the right, so do not need to worry about him. When you reach the entance, enemy reinforcement shows up on the left and right entrance. They are pretty weak, do not need to worry. On turn 3, Rouga will join your party. After destroying 3 or 4 groops of enemy troops, Shelly will show up as NPC to guard the middle entrance. Now, the enemy will move towards the building except Morgan who will cast Fire Ball to hurt your troops. The sorcerer will try to run away after you defeat Jorum. Try to train Rouga as much as possible because he is just too weak. After that, Rouga and Liana join your party. Next Scenario: Beginning -Light- Scenario 4 (Scenario 4) -------------------------------------------------------------------------------- Beginning -Light- Scenario 4 (Scenario 4) -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies Losing Condition: 1. Death of Elwyn 2. Death of all NPC Enemy Strength: Knight AT22 DF16 MP00 A02 D00 Lancer*4 Knight AT22 DF16 MP00 A02 D00 Lancer*4 Fighter AT22 DF19 MP00 A01 D01 Soldier*6 Fighter AT22 DF19 MP01 A01 D01 Soldier*6 Assassin AT24 DF17 MP00 A04 D02 Soldier*4, Barbarian*2 Assassin AT24 DF17 MP00 A04 D02 Soldier*4, Barbarian*2 Hawk Knight AT25 DF15 MP01 A01 D01 Harpy*6 High Lord AT31 DF28 MP05 A03 D04 Pike*4, Elf*2 REINFORCEMENT Fighter AT23 DF21 MP00 A01 D01 Soldier*3, Pike*3 Warlock AT23 DF21 MP00 A02 D00 Elf*4, Barbarian*2 Sorcerer AT23 DF21 MP00 A03 D01 Soldier*3, Elf*3 Shop: War Hammer 120P AT+2 Great Sword 300P AT+4 Large Shield 200P DF+2 Chain Mail 400P DF+3 Plate Armor 600P DF+4 Cross 300P D+2, Magic Resist+20 Secret Item: DF+1 (02,02) only air unit (Shelly) can get this. Get Dragon Scale if all NPC alive. Defeat Vargas for War Hammer. Defeat Jorum for knife and small shield. Defeat Morgan for a Robe. Strategy: It is a good idea to take a look at the shop and buy some new weapons and armors for all your characters. Vargas will ask all his troops to after you except both Assassins near the NPC. The NPC will lose and die if you do not fast enough to safe them. Vargas will stay on the bridge to heal and attack the NPC with his Elf. If Elwyn is now a Lord, have him hire Pike. Hein should hire Elf to take down the air units. Scott and Shelly should hire their own units and attack the enemy. Just let Shelly stay out of Elf attack range. On turn 7, enemy reinforcements will arrive. Morgan will try to escape via south of the map. Try to finish him off before he rus away. There are many elves in enemy troops, you have to finish them off in one turn before they do serious damage to your troops. Warlock can cast Fire Ball though. After that, Scott leaves your party and Keith joins you. Next Scenario: Beginning -Light- Scenario 5 (Scenario 5) -------------------------------------------------------------------------------- Beginning -Light- Scenario 5 (Scenario 5) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Camilla Losing Condition: 1. Death of Elwyn 2. Death of Jessica Enemy Strength: Zarvera AT32 DF22 MP35 A11 D05 Phalanx*4 Hawk Knight AT24 DF15 MP01 A01 D01 Harpy*4 Sorcerer AT26 DF16 MP15 A03 D01 Barbarian*5, Elf*1 Sorcerer AT26 DF16 MP15 A03 D01 Barbarian*5, Elf*1 Sorcerer AT25 DF17 MP14 A03 D01 Soldier*2, Elf*2 REINFORCEMENT 1: Pirate AT22 DF19 MP01 A00 D02 LizardMan*4 Pirate AT22 DF19 MP01 A00 D02 LizardMan*4 REINFORCEMENT 2: Knight AT22 DF16 MP00 A02 D00 Lancer*6 Fighter AT24 DF21 MP01 A01 D01 Pike*6 High Lord AT37 DF20 MP00 A03 D07 Soldier*6 Shop: Wand 150P Magic Range+2, Magic Damage+1 Robe 80P DF+1, Magic Resist+10 Cross 300P D+2, Magic Resist+20 Secret Item: Rune Stone (17,09) Below the mansion. 1 Square up, 1 square right from Jessica. Defeat Egbert for Wand and Mirage Robe. Defeat Vargas for War Hammer and Necklace. Defeat Jorum for Knife and Small Shield. (lose chance to join Imperial) Defeat Camilla for Robe. Strategy: You meet Jessica again. She is the woman you will meet in EVERY langrisser series. The company just loves her for some reasons. Egbert casts Fire Ball to burn forest on turn 1. Hein should hire elf to take down the air units on the left. On turn 3, enemy reinforcements arrive and Egbert will teleport away. The enemy here is weak, but they can cast Fire Ball. You just have to rush down and kill the enemy along your way. When you reach the middle of the map, enemy reinforcements arrived. Do not defeat Jorum if you want to join Imperial later. Vargas is slow, so do not need to worry about him. Pirates are stupid enough to go out of the water and challenge your army. Then, Camilla will just cast Fire Ball or heal. You should take care of Camilla as soon as possible because you don't want to kill Jorum. After that, Lester will join your party. Next Scenario: Beginning -Light- Scenario 6 (Scenario 6) -------------------------------------------------------------------------------- Beginning -Light- Scenario 6 (Scenario 6) -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies 2. Get Dark Rod Losing Condition: 1. Death of Elwyn Enemy Strength: Gel Gazer AT21 DF22 MP00 A01 D02 Gel*6 Gel Gazer AT21 DF22 MP00 A01 D02 Gel*6 Werewolf AT24 DF19 MP00 A04 D00 WolfMan*6 Werewolf AT24 DF19 MP00 A04 D00 WolfMan*6 Ghost AT23 DF16 MP09 A03 D00 Raise*6 Ghost AT23 DF16 MP09 A03 D00 Raise*6 Ghost AT23 DF16 MP09 A03 D00 Raise*6 Ghost AT23 DF16 MP09 A03 D00 Raise*6 Lich AT24 DF16 MP10 A06 D03 Skeleton*4 REINFORCEMENT Zervera AT33 DF22 MP36 A11 D05 Grenadier*3 Shop: Knife 50P AT+1 Robe 80P DF+1, Magic Resist+10 Secret Item: Let a unit stay at (08,06). Below a broken statue and activate a switch. Let Elwyn stays at (02,06) to enter secret stage. Strategy: Monk and Turn Undead work well here. You might as well hire Pike to handle Werewolf. This is a good time to train Liana to use Turn Undead and level up. When you reach the entrance of the building, Egbert will teleport inside the east of the building. The next turn, Egbert will teleport and take away the Dark Rod. On turn 4, Egbert will teleport away with the Dark Rod with him. Monk can defeat Gel, Raise and skeleton easily. Turn Undead can kill all raises and skeletons instantly. Remember to let low level character to gain some level here. Next Scenario: Beginning -Light- Scenario 7 (Scenario 7) OR Beginning -Light- Scenario Xq (Scenario 71) - fulfill secret scenario requirements. -------------------------------------------------------------------------------- Beginning -Light- Scenario 7 (Scenario 7) -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies Losing Condition: 1. Death of Elwyn 2. Death of all civilains Enemy Strength: Werewolf AT24 DF19 MP00 A04 D00 Wolfman*6 Werewolf AT24 DF19 MP00 A04 D00 Wolfman*6 Cerberus AT26 DF24 MP01 A06 D02 Hellhound*6 Cerberus AT26 DF24 MP01 A06 D02 Hellhound*6 Silver Knight AT27 DF18 MP02 A04 D02 Hellhound*6 REINFORCEMENT Lich AT23 DF16 MP09 A06 D03 Zombie*4, Ogre*2 Shop: War Hammer 120P AT+2 Great Sword 300P AT+4 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range+3 Chain Mail 400P DF+3 Plate Armor 600P DF+2, Magic Resist+20 Cross 300P D+2, Magic Resist+20 Secret Item: AT+1 (13,24) In the middle of the forest. 300P if all civilians are alive. Strategy: Put Rouga at the left most position. Then, have Rouga stay close to Sonia so they can have a coversation. THIS IS A MUST, do not miss this. All the enemies on the left are Horse units. Just use Pike units to counter them. On turn 3, Sonia summons 3 liches at the graveyard. Use holy units like Monk and Turn Undead spell to counter them. On Turn 5, Leon and Liard will show up as NPC to help you. So, you must kill the enemies as soon as possible so they do not have any chance to take away your precious EXP. After that, Leon will ask you to join the Imperial if you fulfill all the conditions. Once again, the conditions are: 1. Do not defeat Liard in Scenario 2. 2. Do not defeat Jorum in Scenario 5. If you want to join the Imperial, go to Scenario 37. Liana, Shelly, Keith and Lester will leave your party. If you do not want to join the Imperial, go to Scenario 8. Rouga will leave your party. Next Scenario: Light Scenario 8 (Scenario 8) - Stay at Light OR Imperial Scenario 8 (Scenario 37) - Join Imperial -------------------------------------------------------------------------------- Imperial Scenario 8 (Scenario 37) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Lester in 19 turns. Losing Condition: 1. Death of Elwyn. 2. Turn over. Enemy Strength: High Lander AT30 DF20 MP07 A06 D03 Trooper*4, Dragoon*2 High Lander AT30 DF20 MP07 A06 D03 Trooper*4, Dragoon*2 High Lord AT24 DF27 MP04 A03 D04 Pike*6 Serpent Lord AT33 DF24 MP05 A04 D06 Soldier*4, Grenadier*2 Cleric AT23 DF20 MP13 A01 D04 Monk*4 REINFORCEMENT Dragon Knight AT33 DF24 MP05 A04 D05 Fairy*4, Angel*2 Hawk Knight AT25 DF14 MP00 A01 D01 Fairy*4 Hawk Knight AT25 DF14 MP00 A01 D01 Fairy*4 Hawk Knight AT25 DF14 MP00 A01 D01 Fairy*4 Hawk Knight AT25 DF14 MP00 A01 D01 Fairy*4 Shop: Knife 50P AT+1 Robe 80P DF+1, Magic Resist+10 Small Shield 60P DF+1 Secret Item: Defeat Keith for a Large Shield. Defeat Lester for a War Hammer. Magic Resist Up(37,02) First Option. Northeast lake of the map. beside tree. Let Elwyn stay at (33,17) The water pool below the end of the bridge to enter secret scenario. Strategy: The enemies are quite weak but there is a turn limit. Put Pike army in the first row and Elf army in the second row and then go across the bridge. Only Horse units will move. All other enemies will stay still. On turn 6, Imelda will show up with her High Elf and join you. After you had defeated both the Horse Units, Keith will show up along with 4 air unit commanders at the south of the map. Keith's angel army can do some damage, you should use Elf to kill them as soon as possible. Lester can cast Thunder spell, I wonder when he learned that spell. The cleric behind Lester can cast heal 1 but she is not a threat. Next Scenario: Imperial Scenario 9 (Scenario 38) OR Imperial Scenario X3 (Scenario 73) - fulfill secret scenario requirement. -------------------------------------------------------------------------------- Imperial Scenario 9 (Scenario 38) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Shelly Losing Condition: 1. Death of Elwyn Enemy Strength: High Lander AT30 DF20 MP07 A06 D03 Trooper*4, Dragoon*2 High Lander AT30 DF20 MP07 A06 D03 Trooper*4, Dragoon*2 SwordMan AT29 DF23 MP01 A05 D03 Soldier*4, Grenadier*2 SwordMan AT29 DF23 MP01 A05 D03 Soldier*4, Grenadier*2 High Lord AT24 DF27 MP04 A03 D04 Elf*6 High Lord AT24 DF27 MP04 A03 D04 Phalanx*4 Dragon Knight AT35 DF23 MP07 A06 D03 Angel*4 Dragon Knight AT31 DF20 MP04 A04 D03 Fairy*4 Dragon Knight AT31 DF20 MP04 A04 D03 Fairy*4 Serpent Knight AT29 DF22 MP03 A04 D03 Merman*4 Shop: War Hammer 120P AT+2 Wand 150P Magic Range+2, Magic Damage+1 Long Bow 1000P AT+2, MV-2, Range1~3 Chain Mail 400P DF+3 Necklace 900P Command Range+2, D+3 Speed Boots 600P MV+2(include Mercenaries) Secret Item: None. Unfortunately. Strategy: Shelly will not move until all other units are dead. The Elf troops will not attack you for a few turns since they need to help the civilians to escape. All other units will rush towards you. Hire Pike army to handle the horse units nearby since they can reach you in 1 turn. Then, hire Elf to take care of the air units who come from north. On turn 7, Vargas will show up along with his Grenadier troops. You can use him to dispatch the Pike and other ground units. Do not worry about the Serpent Lord, just wait for him to get out of sea then dispatch him. Just watch out for Phalanx, Dragoon and Grenadier troops since they are quite strong. Then, most of the ground commanders can cast heal 1. After this scenario, Vargas will leave your party. Next Scenario: Imperial Scenario 10 (Scenario 39) -------------------------------------------------------------------------------- Imperial Scenario 10 (Scenario 39) -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies. Losing Condition: 1. Death of Elwyn Enemy Strength: Dragon Knight AT31 DF20 MP04 A04 D03 Fairy*4 Dragon Knight AT31 DF20 MP04 A04 D03 Fairy*4 High Lander AT33 DF21 MP08 A06 D03 Dragoon*4, Trooper*2 High Lander AT33 DF21 MP08 A06 D03 Dragoon*4, Trooper*2 High Lander AT33 DF21 MP08 A06 D03 Dragoon*4, Trooper*2 Saint AT24 DF24 MP15 A04 D04 Crusader*4 High Lord AT32 DF35 MP08 A04 D04 Phalanx*6 Priest AT21 DF26 MP17 A03 D06 Crusader*4 Mage AT28 DF18 MP23 A05 D03 Ballista*4 Mage AT28 DF18 MP23 A05 D03 Ballista*4 REINFORCEMENT Serpent Knight AT30 DF23 MP03 A04 D03 Merman*4, Nixie*2 Serpent Knight AT30 DF23 MP03 A04 D03 Merman*4, Nixie*2 Shop: Knife 50P AT+1 Robe 80P DF+1, Magic Resist+10 Small Shield 60P DF+1 Secret Item: Defeat Alan for War Hammer and Chain Mail. Strategy: This scenario is hard since the enemies are defensive. But, when you go to the bridge, enemy reinforcement shows up and all the enemies will corner you except mages who will constantly cast attack 2 and protection 2 for their troops. So, what you can do is assemble all your troops near the bridge. Then, cast Attack and protection to a leader and have him walk 3 squares up on the bridge. One more thing, the unit on the bridge must either be air or pike units or you will be whacked by the enemies for sure. Then, when the enemies reinforcements show up, throw everyhing you have at them since they concentrate their firepower at the bridge. If you have Ballista unit, it is even better. After you defeated all the enemies on the bridge, take your time to heal before going for the mages group on the top of the map. The mages are strong against magic but Ballistas don't. So, use Imelda or Hein to take down the Ballista as soon as possible. The rest off the enemies can be taken care of easily. Please note that there is almost nothing can hurt Alan when he has Protection 2 on him. Next Scenario: Imperial Scenario 11 (Scenario 40) -------------------------------------------------------------------------------- Imperial Scenario 11 (Scenario 40) -------------------------------------------------------------------------------- Winning Condition: 1. Get Langrisser 2. Kill all enemies. Losing Condition: 1. Death of Elwyn 2. langrisser stolen. Enemy Strength: High Lander AT31 DF20 MP07 A06 D03 Dragoon*4 High Lander AT31 DF20 MP07 A06 D03 Dragoon*4 Sword Man AT31 DF24 MP02 A05 D03 Grenadier*6 Mage AT27 DF17 MP20 A05 D03 Elf*4, Pike*2 Mage AT27 DF17 MP20 A05 D03 Elf*4, Pike*2 Mage AT27 DF17 MP20 A05 D03 Ballista*4 Arch Mage AT32 DF21 MP39 A10 D04 High Elf*4 Hawk Lord AT31 DF17 MP04 A02 D04 Fairy*4 Hawk Lord AT31 DF17 MP04 A02 D04 Fairy*4 Dragon Knight AT34 DF25 MP06 A04 D05 Angel*4 REINFORCEMENT Dragon Knight AT36 DF24 MP08 A06 D03 Angel*6 Shop: Knife 50P AT+1 Robe 80P DF+1, Magic Resist+10 Small Shield 60P DF+1 Speed Boots 600P MV+2(include Mercenaries) Secret Item: AT+3 (16,24) Third Option. Wood pieces in the river. Defeat Keith for Large Shield. Defeat Jessica for Wand and Robe. Strategy: Only Leon or Elwyn can get Langrisser. All mages will not move but both High Lander and Sword Man will rush towards you. Since the horse units will reach you first, let your Pike units kill them. Then, let Liard take care of the ground units. Elwyn, Leon and Hein should go straight up into the building. Jessica will try to get the sword but she is slow. Keith and other air units will travel diagonally and try to block you. They are surely fast enough to block the middle road. Now, you can choose to travel the long way or defeat them with archer and take the middle road. It is not easy to defeat Keith and then horse units cannot take the middle road though. After you defeated the the army who rushed towards you, you may go for the mages. just remember to cast magic to hurt them first before rushing towards them. On turn 7, Vargas will show up along with his Phalanx units. On turn 8, Shelly will show up at southeast corner. She will try to get Langrisser but she is a bit far. After getting Langrisser, you are given a choice either giving the Langriser to Imperial or not. If you give Langrisser to the Imperial, go to Scenario 41. If you do not give Langrisser to the Imperial, go to Scenario 56. Leon, Imelda, Vargas will leave your party. Next Scenario: Imperial Scenario 12 (Scenario 41) - Give up Langrisser. OR Dark Scenario 12 (Scenario 56) - Keep Langrisser. -------------------------------------------------------------------------------- Dark Scenario 12 (Scenario 56) -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies. Losing Condition: 1. Death of Elwyn Enemy Strength: High Lord AT26 DF29 MP06 A03 D04 Phalanx*6 High Lord AT26 DF29 MP06 A03 D04 Phalanx*6 Sage AT30 DF29 MP23 A08 D08 Grenadier*6 General AT35 DF35 MP19 A08 D07 Grenadier*6 Zarvera AT34 DF20 MP45 A11 D05 Ballista*4 Mage AT28 DF18 MP23 A05 D03 Ballista*4 Knight Master AT37 DF24 MP09 A11 D08 Royal Lancer*4 Knight Master AT44 DF30 MP11 A12 D09 Royal Lancer*4 Dragon Knight AT32 DF21 MP05 A04 D03 Griffon*6 Dragon Knight AT32 DF21 MP05 A04 D03 Griffon*6 Shop: Great Sword 300P AT+4 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range+3 Long Bow 1000P AT+2, MV-2, Range1~3 Chain Mail 400P DF+3 Plate Armor 600P DF+4 Necklace 900P Command Range+2, D+3 Speed Boots 600P MV+2(include Mercenaries) Secret Item: Rune Stone(1,2) Inside the northwest hole. Strategy: Now you are really lack of commanders. So, make sure all your characters are well equiped. All Imperial Generals are here, cool. You have 3 commanders while enemy has 10 commanders, what a big disadvantage. all units will rush towards you except Leon, Imelda, Egbert and the Mage. Since most enemy units close to you are Phalanx, you should hire Grenadier. On turn 3, Sonia, Est and Ost will show up to help you at the southeast corner. Now, all you need to do is kill all enemies rush towards you. After that, approach the enemy above slowly. Always remember that Ballistas are weak to magic. Then, use golem to handle Leon. Keep in mind that Egbert can cast Meteor. Next Scenario: Dark Scenario 13 (Scenario 57) -------------------------------------------------------------------------------- Dark Scenario 13 (Scenario 57) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Bernhardt and Egbert Losing Condition: 1. Death of Elwyn Enemy Strength: High Lander AT34 DF22 MP08 A06 D03 Lancer*6 High Lander AT34 DF22 MP08 A06 D03 Lancer*6 High Lander AT34 DF22 MP08 A06 D03 Lancer*6 High Lander AT34 DF22 MP08 A06 D03 Lancer*6 Saint AT26 DF26 MP17 A05 D04 Crusader*4 High Lord AT28 DF32 MP08 A03 D04 Phalanx*6 High Lord AT28 DF32 MP08 A03 D04 Phalanx*6 Sword Man AT35 DF26 MP03 A05 D03 Grenadier*6 Sword Man AT35 DF26 MP03 A05 D03 Grenadier*6 Emperor AT51 DF42 MP10 A13 D11 Grenadier*6 Zarvera AT31 DF19 MP35 A11 D05 High Elf*4 Shop: Great Sword 300P AT+4 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range+3 Long Bow 1000P AT+2, MV-2, Range1~3 Chain Mail 400P DF+3 Plate Armor 600P DF+4 Necklace 900P Command Range+2, D+3 Speed Boots 600P MV+2(include Mercenaries) Secret Item: Can only choose one of these two Magic Resist Up (07,06) Left Door behind Sword Man. Movement+1 (19,06) Right Door behind Sword Man. Defeat Bernhardt for Alhazard. Strategy: Only 4 High Lander will charge at you. The rest of the enemies are defensive. Later, Bozel will teleport in as NPC. Saint can cast heal, you should dispatch him as soon as you can too. Since all the enemies are defensive, you can approach enemies slowly but ignore Egbert and Bernhardt for now and take out all the High Lord. Then, Sword Man will become offensive and go after you. Magic will not work against Egbert. So, you need to use quick and charge at him as fast as you can. After defeating Egbert, use archers to take out Bernhardt's Grenadier. Then, use magic to hurt Bernhardt before defeating it. Next Scenario: Dark Scenario 14 (Scenario 58) -------------------------------------------------------------------------------- Dark Scenario 14 (Scenario 58) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Scott and Rolan Losing Condition: 1. Death of Elwyn 2. Scott and Elwyn escaped via north of the map Enemy Strength: Serpent Knight AT31 DF24 MP05 A04 D03 Merman*3, Nixie*3 Serpent Knight AT31 DF24 MP05 A04 D03 Merman*3, Nixie*3 High Lander AT33 DF22 MP08 A06 D03 Dragoon*4 High Lander AT33 DF22 MP08 A06 D03 Dragoon*4 Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4 Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4 Sword Man AT32 DF25 MP02 A05 D03 Grenadier*4 Priest AT23 DF28 MP21 A03 D06 Monk*3 High Lord AT29 DF33 MP09 A23 D26 Phalanx*6 Knight Master AT37 DF24 MP09 A13 D08 Dragoon*4 Mage AT29 DF19 MP26 A05 D03 High Elf*4 Shop: Great Sword 300P AT+4 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range+3 Long Bow 1000P AT+2, MV-2, Range1~3 Chain Mail 400P DF+3 Plate Armor 600P DF+4 Necklace 900P Command Range+2, D+3 Speed Boots 600P MV+2(include Mercenaries) Secret Item: (27,33) 4 poles in the river. Command Range+1: 1st Option AT+1: 2nd Option DF+1: 3rd Option Strategy: Use Phalanx to rush into the building. After defeating 2 groups of Horse unit, let Granadier take over the first row and rush towards the left. If you kill Rolan, Scott will try to get away to the north. If you kill Scott first, Rolan will try to get away. You can ignore the sea units or use Ost and Est to take care of them since sea units are not strong out of sea. Next Scenario: Dark Scenario 15 (Scenario 59) -------------------------------------------------------------------------------- Dark Scenario 15 (Scenario 59) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat all enemies other than Liana 2. Sonia gets close to Liana Losing Condition: 1. Death of Elwyn 2. Death of Liana, Liana escaped Enemy Strength: Mage AT29 DF19 MP28 A05 D03 High Elf*4, Ballista*2 Mage AT29 DF19 MP28 A05 D03 High Elf*4, Ballista*2 Dragon Lord AT39 DF26 MP10 A10 D09 Angel*6 Sage AT33 DF32 MP27 A08 D11 Dragoon*4 High Lord AT28 DF32 MP08 A03 D04 Phalanx*6 Dragon Knight AT34 DF23 MP06 A04 D03 Angel*6 Dragon Knight AT34 DF23 MP06 A04 D03 Angel*6 Serpent Lord AT36 DF31 MP09 A12 D11 Nixie*6 Arch Mage AT34 DF21 MP47 A10 D04 Grenadier*4, High Elf*2 High Priest AT28 DF27 MP31 A07 D11 Crusader*4 Shop: Great Sword 300P AT+4 Orb 1000P MP*2, Magic Range+3 Chain Mail 400P DF+3 Plate Armor 600P DF+4 Amulet 1000P Magic Resist+15(include Mercenaries) Cross 300P D+2, Magic Reist +20 Necklace 900P Command Range+2, D+3 Devil Axe 2500P AT+8, DF-3 Secret Item: Dragon Scale(26,01) 2nd Option. Single tree on an island northeast of map. Defeat High Lord for Amulet. Defeat High Lord for Amulet. Defeat Shelly for Necklace. Strategy: Dragon Knight, High Lord and Serpent Lord will come to you. On turn 7, Liana will try to get away. This stage will be hard without the nasty Teleport spell. Est and Ost should hire Gargoyle and take down the mages as soon as possible. Then, have Grenadier take the lead and rush into the building. Archer is also important to dispatch the Dragon Knight or you can use Ost and Est to deal with Dragon Knight. Remember Lester too, his sea units are very strong. Shelly and Keith will not move. So, plan your steps to kill them. After you killed Keith, Liana, Jessica and Shelly will start to run to northeast of the map. Next Scenario: Dark Scenario 16 (Scenario 60) -------------------------------------------------------------------------------- Dark Scenario 16 (Scenario 60) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Bernhardt 2. Defeat Bozel (Conqueror only) Losing Condition: 1. Death of Elwyn Enemy Strength: Knight Master AT37 DF24 MP09 A11 D08 Lancer*6 Knight Master AT37 DF24 MP09 A11 D08 Lancer*6 Royal Guard AT49 DF35 MP13 A15 D10 Royal Lancer*6 Dragon Lord AT39 DF26 MP10 A10 D07 Griffon*6 Dragon Lord AT39 DF26 MP10 A10 D07 Griffon*6 Knight Master AT45 DF31 MP12 A11 D08 Royal Lancer*6 Emperor AT50 DF44 MP10 A10 D10 Royal Lancer*6 Dark Master AT41 DF32 MP52 A08 D13 Grenadier*6 CONQUEROR PATH REINFORCEMENT Dark Master AT52 DF34 MP54 A11 D24 Arch Demon*6 Stone Golem AT32 DF36 MP08 A07 D10 Golem*6 Stone Golem AT32 DF36 MP08 A07 D10 Golem*6 Great Dragon AT39 DF29 MP10 A10 D08 Gargoyle*6 Est AT?? DF?? MP?? A?? D??(become your unit after you defeated Bozel) Ost AT?? DF?? MP?? A?? D??(become your unit after you defeated Bozel) Shop: Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range+3 Robe 80P DF+1, Magic Resist+10 Amulet 1000P Magic Resist+15(include Mercenaries) Cross 300P D+2, Magic Reist +20 Necklace 900P Command Range+2, D+3 Long Bow 1000P AT+2, MV-2, Range1~3 Secret Item: Defeat Bozel for Alhazard. Defeat Bernhardt for Devil Axe. Strategy: This scenario can be really easy if you choose no and go on with the Dark path. On the other hand, this scenario is hell if you choose yes and go for the Conqueror path. Just to be safe, put Est and Ost at both of the bottom spots. Elwyn and Hein should be put at top. For Conqueror path, all your units should rush towards Bozel on Turn 1, defeat Golem troops along your way. Imperial army will keep Est and Ost busy. If you have item that can add magic resist, equip all of them since the Great Dragon always cast Fire Ball while Bozel always cast Meteor. Magic will not work at Bozel, you need range unit to weaken and kill Bozel. High Elf is useful since Ballista get whacked by meteor before they can attack. After that, use Spear units or Arch Demon to take care of Imperial army. The Emperor is strong and High Elf can hardly work at him. So, you need to use magic to weaken him and then finish him off. Next Scenario: Dark Scenario 17 (Scenario 61) - Choose 2nd option and stay with Bozel. OR Conqueror Scenario 17 (Scenario66) - Choose 1st option and betray Bozel. -------------------------------------------------------------------------------- Dark Scenario 17 (Scenario 61) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Vargas in 20 turns Losing Condition: 1. Death of Elwyn 2. Turn Over Enemy Strength: Dragon Lord AT43 DF27 MP12 A10 D07 Griffon*6 Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6 General AT33 DF37 MP11 A08 D07 Phalanx*6 Arch Mage AT33 DF21 MP43 A10 D04 High Elf*4 General AT40 DF40 MP12 A08 D07 Phalanx*6 Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6 Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6 Knight Master AT46 DF28 MP12 A11 D08 Royal Lancer*6 Royal Guard AT48 DF35 MP13 A15 D10 Royal Lancer*6 Queen AT47 DF32 MP09 A09 D08 Phalanx*6 Dark Master AT41 DF32 MP53 A08 D13 High Elf*4 Emperor AT44 DF49 MP12 A10 D10 Grenadier*4 Shop: Knife 50P AT+1 Robe 80P DF+1, Magic Resist +10 Small Shield 60P DF+1 Arbalest 1000P AT-4, MV-2, Range1~6 Secret Item: None Strategy: This Scenario is similar to Conqueror Scenario 17 except Liana, Rana are here. Most of the enemy commanders will try to run away. You should go for Vargas first since he will not retreat as fast as Imelda. Archers work well in this stage too. Grenadier is also important since Vargas and Imelda hire Phalanx. The Arch Mage can cast Meteor to hurt your army, you should dispatch him as soon as possible too. All your mages should keep on hurting the enemies at Vargas side with magic. Your fighter should take down the imperial mage at first priority. Next Scenario: Dark Scenario 18 (Scenario 62) -------------------------------------------------------------------------------- Dark Scenario 18 (Scenario 62) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Imelda in 25 turns Losing Condition: 2. Death of Elwyn 2. Turn Over Enemy Strength: Serpent Lord AT37 DF33 MP10 A12 D09 Leviathan*6 Serpent Lord AT37 DF33 MP10 A12 D09 Leviathan*6 Sword Master AT43 DF30 MP06 A08 D07 Grenadier*6 Knight Master AT47 DF29 MP12 A11 D08 Royal Lancer*6 Zarvera AT33 DF20 MP39 A09 D05 Ballista*4 Royal Guard AT48 DF35 MP13 A15 D10 Royal Lancer*6 Knight Master AT44 DF27 MP11 A11 D08 Royal Lancer*6 Emperor AT45 DF50 MP13 A10 D10 Grenadier*6 Dark Master AT41 DF32 MP53 A08 D13 High Elf*4 Queen AT48 DF33 MP10 A09 D08 High Elf*4, Phalanx*2 REINFORCEMENT Dragon Lord AT37 DF25 MP09 A10 D07 Griffon*6 Dragon Lord AT37 DF25 MP09 A10 D07 Griffon*6 Shop: Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range+3 Robe 80P DF+1, Magic Resist+10 Amulet 1000P Magic Resist+15(include Mercenaries) Cross 300P D+2, Magic Reist +20 Necklace 900P Command Range+2, D+3 Long Bow 1000P AT+2, MV-2, Range1~3 Dragon Scale 2000P DF+4 Strategy: On Turn 1, Egbert will teleport Bernhardt away from battlefield. Your main task on Turn 1 is use Ballista to dispatch the Zarvera. Then, cast magics to hurt enemy troops. The Serpent Lord should be taken care of by Ballista as well. Just remember not to destroy the bridge or you are in trouble. If you have Teleport spell, this battle will be a piece of cake. Egbert cannot be hurt by magic. If you want to stop him from casting meteor, you have to hurt the enemies near to him. On turn 2, the Sword Master will start attacking and walking across the bridge. Use Archers to dispatch them. Then, after you defeated the Serpent Lords, two Dragon Lords show up and come from northwest and southwest. Just use archers to dispatch them. This scenario really need archers. Later, Egbert will teleport Liard away. Next, he will teleports Leon away. Later, Egbert will teleport away and leave Imelda there to be killed by your troops. Next Scenario: Dark Scenario 19 (Scenario 63) -------------------------------------------------------------------------------- Dark Scenario 19 (Scenario 63) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat all enemies Losing Condition: 2. Death of Elwyn -------------------------------------------------------------------------------- Conqueror Scenario 17 (Scenario 66) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Vargas and Imelda Losing Condition: 1. Death of Elwyn Enemy Strength: Dragon Lord AT43 DF27 MP12 A10 D07 Griffon*6 Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6 General AT33 DF37 MP11 A08 D07 Phalanx*6 Arch Mage AT33 DF21 MP43 A10 D04 High Elf*4 General AT40 DF40 MP12 A08 D07 Phalanx*6 Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6 Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6 Knight Master AT46 DF28 MP12 A11 D08 Royal Lancer*6 Royal Guard AT50 DF35 MP13 A15 D10 Royal Lancer*6 Queen AT47 DF32 MP09 A09 D08 Phalanx*6 Dark Master AT41 DF32 MP53 A08 D13 High Elf*4 Emperor AT14 DF10 MP12 A10 D10 Grenadier*4 Shop: Knife 50P AT+1 Robe 80P DF+1, Magic Resist +10 Small Shield 60P DF+1 Arbalest 1000P AT-4, MV-2, Range1~6 Secret Item: None Strategy: Most of the enemy commanders will try to run away. You should go for Vargas first since he will not retreat as fast as Imelda. Archers work well in this stage too. Grenadier is also important since Vargas and Imelda hire Phalanx. The Arch Mage can cast Meteor to hurt your army, you should dispatch him as soon as possible too. All your mages should keep on hurting the enemies at Vargas side with magic. Your fighter should take down the imperial mage at first priority. After you killed Vargas, Imelda will become angry and go to challenge you. What a foolish woman. Then, you just have to use archer to finish her. Next Scenario: Conqueror Scenario 18 (Scenario 67) -------------------------------------------------------------------------------- Conqueror Scenario 18 (Scenario 67) -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies Losing Condition: 1. Death of Elwyn Enemy Strength: Knight Master AT42 DF26 MP11 A11 D08 Royal Lancer*6 Knight Master AT42 DF26 MP11 A11 D08 Royal Lancer*6 Knight Master AT42 DF26 MP11 A11 D08 Royal Lancer*6 Knight Master AT42 DF26 MP11 A11 D08 Royal Lancer*6 Knight Master AT42 DF26 MP11 A11 D08 Royal Lancer*6 Knight Master AT49 DF32 MP12 A11 D08 Royal Lancer*6 Royal Guard AT55 DF39 MP13 A15 D10 Royal Lancer*6 Zarvera AT33 DF20 MP37 A09 D05 Grenadier*6 Zarvera AT33 DF20 MP37 A09 D05 Grenadier*6 Dragon Lord AT42 DF27 MP11 A10 D07 Griffon*6 Shop: Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range+3 Robe 80P DF+1, Magic Resist+10 Amulet 1000P Magic Resist+15(include Mercenaries) Cross 300P D+2, Magic Reist +20 Necklace 900P Command Range+2, D+3 Long Bow 1000P AT+2, MV-2, Range1~3 Dragon Scale 2000P DF+4 Secret Item: Defeat Liard for Great Sword and Plate Armor. Defeat Leon for Flame Lance and Plate Armor. 13,04 Strategy: Dragon Scale is a nice item. It gives good defense and everyone can equip it. Most enemies are Knights. So, you have to hire Phalanx as your main force. Both the Zarvera can cast Meteor to hurt you. If you cannot take them down in first turn, you are done for sure. So, if do not have the confident to defeat those Zarvera, you can go to the south of the map because Zarvera will not go after you. Then, after you defeated the Horse units, go after the Zarvera who gave you a lot of trouble. You may consider hire Ballista to take down Zarvera and then have your Phalanx to guard them. Next Scenario: Conqueror Scenario 19 (Scenario 68) -------------------------------------------------------------------------------- Conqueror Scenario 19 (Scenario 68) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Bernhardt Losing Condition: 1. Death of Elwyn Enemy Strength: Arch Mage AT33 DF21 MP43 A10 D04 Ballista*4 Zarvera AT33 DF20 MP39 A09 D05 Ballista*4 Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6 Sword Master AT42 DF29 MP05 A08 D07 Grenadier*6 General AT33 DF37 MP11 A08 D07 Phalanx*6 General AT33 DF37 MP11 A08 D07 Phalanx*6 Knight Master AT43 DF27 MP11 A11 D08 Royal Lancer*6 Zarvera AT33 DF20 MP39 A09 D05 High Elf*4 Dark Master AT36 DF22 MP54 A08 D13 High Elf*4 Emperor AT46 DF50 MP14 A10 D10 Royal Lancer*6 REINFORCEMENT Royal Guard AT54 DF35 MP13 A15 D10 Royal Lancer*6 Shop: Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range+3 Robe 80P DF+1, Magic Resist+10 Amulet 1000P Magic Resist+15(include Mercenaries) Cross 300P D+2, Magic Reist +20 Necklace 900P Command Range+2, D+3 Flame Lance 8500P AT+6 Long Bow 1000P AT+2, MV-2, Range1~3 Secret Item: None Strategy: Buy Flame Lance if you need it. Range units are very useful in this scenario. On Turn 1, you should eliminate the Arch Mage and Zarvera who own Ballista units. Then, Split your troops to defeat Sword Master on both side and Knight Master on the north. Leave a commander with Spear units stay at the most south position since Leon will show up after you defeated all enemies except Egbert, Bernhardt and a Zarvera. Then, rush towards Egbert and finish him off in one turn. Do the same thing to the Zarvera on the east of the map. Finally, use Range unit to defeat the Royal Lancer and Bernhardt. Next Scenario: Conqueror Scenario 20 (Scenario 69) -------------------------------------------------------------------------------- Conqueror Scenario 20 (Scenario 69) -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies in 25 Turns 2. Ruin cannot be activated Losing Condition: 1. Death of Elwyn 2. Turn Over Enemy Strength: Sage AT33 DF32 MP26 A08 D08 Crusader*4 Knight Master AT45 DF28 MP12 A11 D08 Dragoon*6 Princess AT37 DF34 MP35 A09 D08 Angel*6 Arch Mage AT34 DF22 MP47 A10 D04 High Elf*4 High Priest AT31 DF29 MP36 A07 D09 Crusader*4 Knight Master AT45 DF28 MP12 A11 D08 Dragoon*6 Knight Master AT45 DF28 MP12 A11 D08 Dragoon*6 Sage AT33 DF31 MP26 A08 D08 Crusader*4 General AT34 DF38 MP12 A08 D07 Phalanx*6 General AT34 DF38 MP12 A08 D07 Phalanx*6 Arch Mage AT34 DF22 MP47 A10 D04 High Elf*4 Arch Mage AT34 DF22 MP47 A10 D04 High Elf*4 Serpent Master AT42 DF38 MP14 A10 D07 Dragoon*6 Shop: Knife 50P AT+1 Robe 80P DF+1, Magic Resist +10 Small Shield 60P DF+1 Secret Item: None Strategy: Shower enemy troops in front of you with Meteor and then dispatch the Arch Mages as soon as possible. Then, have your strong commander and units to take on the injured Lester. Then, you have to divide your troops into 3 groups. Stronger group goes after Shelly. All the enemies will always cast Attack, Protection and Resist which are really annoying. If you have Ballista, you could attack the leader directly without so much trouble. The Sages are useless themselves, they just use support spells to strengthen their allies. All in all, this is the scenario for Range units to show their usefulness. Next Scenario: Conqueror Scenario 21 (Scenario 70) -------------------------------------------------------------------------------- Conqueror Scenario 21 (Scenario 70) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Lushiris Losing Condition: 1. Death of Elwyn Enemy Strength: General AT40 DF40 MP12 A08 D07 Phalanx*6 General AT40 DF40 MP12 A08 D07 Phalanx*6 Knight Master AT51 DF29 MP12 A11 D11 Dragoon*6 Knight Master AT51 DF29 MP12 A11 D11 Dragoon*6 High Priest AT32 DF30 MP39 A07 D09 High Elf*4 Arch Mage AT34 DF22 MP50 A10 D04 High Elf*4 Arch Mage AT34 DF22 MP50 A10 D04 High Elf*4 Agent AT33 DF32 MP51 A08 D07 Angel*4 Wizard AT36 DF23 MP64 A11 D06 Angel*4 Wizard AT36 DF25 MP62 A09 D06 High Elf*4 REINFORCEMENT Lushiris AT46 DF50 MP45 A13 D11 Angel*4 King AT47 DF47 MP18 A12 D10 Grenadier*4 Hero AT57 DF38 MP11 A14 D08 Grenadier*4 Shop: Knife 50P AT+1 Robe 80P DF+1, Magic Resist +10 Secret Item: D. Slayer(29,16) middle right of the map. Water below the statue. Strategy: Equip any items that give Magic Resist bonus. Trust me, you will really need it. Let General, Knight Master and High Priest come to you. Magic will not work well in this stage. So, use all the magic you have against the groups of enemies who go after you. If you have teleport, this scenario will be easier. Teleport combine with archers is deadly. After defeating the Generals, Knight Master and High Priest, Lushiris teleports in and summon Ledin and Gilbert. Wow, even Langrisser I main character is here to kill you. Both the Arch Mage can cast Meteor. Use quick spell, teleport or anything else to dispatch them before they do serious damage to your troops. Then, Jessica always casts Meteor to hurt your troops. The rest of the enemies will only cast Status up spells. So, you have to defeat first. You can just let her use her meteor spell until she ran out of MP and then use Ballista to finish her. Later, you can use Ballista to kill the rest of enemies. Lushiris can cast meteor too but she doesn't have much MP. Long range will not work against her. You need to use status up spells on your strong troops and let them charge at Lushiris. Next Sceanrio: Conqueror ENDING. -------------------------------------------------------------------------------- Beginning -Light- Scenario X1 (Scenario 71) -------------------------------------------------------------------------------- Winning Condition: 1. Kill all enemies Losing Condition: 1. Death of Elwyn Enemy Strength: Builder AT38 DF20 MP10 A06 D01 Wolfman*6 Builder AT38 DF20 MP10 A06 D01 Wolfman*6 Builder AT38 DF20 MP10 A06 D01 Gel*6 Builder AT38 DF20 MP10 A06 D01 Gel*6 Builder AT38 DF20 MP10 A06 D01 Raise*4 Builder AT38 DF20 MP10 A06 D01 Raise*4 Builder AT45 DF25 MP10 A06 D01 Golem*4, Raise*2 Builder AT45 DF25 MP10 A06 D01 Golem*4, Raise*2 Shop: Great Sword 300P AT+4 Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range+3 Chain Mail 400P DF+3 Amulet 1000P Magic Resist+15(include Mercenaries) Necklace 900P Magic Range+2, D+3 Speed Boots 600P MV+2 (include Mercenaries) Cross 300P D+2, Magic Resist+20 Secret Item: Rune Stone (09,03) Upper left statue DF+1 (15,06) Left of middle statues AT+1 (16,06) Right of middle statues AT+2 (22,03) Upper Right statue. Second Option. Iron Array (16,10) Exactly where Balan is. Strategy: Like previous stage, Turn Undead and monk are great against the monsters here. You need to hire some Pike to deal with the wolfman too. All the builders has strong attack, it is not a good idea to charge at them recklessly, magic and elf combo may work as well. Just take your time to kill all of them. Pike troops take the left and Monk troops take the right. Remember to kill Balan first so you can get Iron Array. Adon can cast heal, so it is important to focus your attack power at one builder at a time. Other builders on top can cast Blast, it is extremely powerful. So, you must becareful when you approach them. Next Scenario: Beginning -Light- Scenario 7 (Scenario 7) -------------------------------------------------------------------------------- Imperial Scenario X3 (Scenario 73) -------------------------------------------------------------------------------- Winning Condition: 1. Defeat Witch Losing Condition: 1. Death of Elwyn Enemy Strength: Rostock AT24 DF18 MP00 A01 D00 Bat*5 Serpent AT25 DF20 MP04 A05 D02 Lizardman*4 Dullahan AT22 DF24 MP03 A05 D04 Raise*4 Wyvern AT24 DF18 MP02 A05 D03 Bat*5 SwordMan AT29 DF23 MP01 A05 D03 Bandit*3 Cerberus AT25 DF24 MP03 A06 D02 HellHound*6 Sorcerer AT26 DF16 MP16 A03 D01 Elf*4 Summoner AT17 DF17 MP18 A06 D01 None REINFORCEMENT Saint AT21 DF26 MP13 A04 D05 None Shop: Wand 150P Magic Range+2, Magic Damage+1 Orb 1000P MP*2, Magic Range+3 Amulet 1000P Magic Resist+15(include Mercenaries) Necklace 900P Magic Range+2, D+3 Secret Item: Kill Saint for Long Bow and Odin's Shield. Strategy: There are many types of enemies. So, just stay at the starting point and let enemies come to you. The enemies on the top will not move. It is good to hire Elf to handle the enemies. Wyvern can cast Fire Ball but it is not strong. When the enemies join up, use Imelda and Hein to use magic to weaken them. After that, just kill the witch and her henchman. Next Scenario: Imperial Scenario 9 (Scenario 38) -------------------------------------------------------------------------------- Elwyn -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | XSage | | | | XHigh Lord | | | | XLord | XGeneral XKing | XVaries | XSword Man | | | | XSilver Knight | XSword Master XHero | | | XHigh Lander | | | | | | XKnight Master XRoyal Guard | +------------------------------------------------------------------------------+ Recommended path: Bishop>Lord>Sword Man>General>King -------------------------------------------------------------------------------- Hein -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | XArch Mage XWizard | | | XMage | | | | XSorcerer | XSage | | XWarlock | XSaint | | | | XPaladin | XSword Master | | | | XPriest | | | | | | XHigh Priest | | +------------------------------------------------------------------------------+ Recommended path: Warlock>Sorcerer>Mage>Arch Mage>Wizard -------------------------------------------------------------------------------- Liana -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | XHigh Priest XAgent | | | XPriest | | | | XCleric | XSage XPrincess | XSister | XSaint | | | | XPaladin | XArch Mage | | | | XMage | | | | | | XSword Master | | +------------------------------------------------------------------------------+ Recommended path: Sister>Cleric>Priest>High Priest>Agent -------------------------------------------------------------------------------- Scott -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | XGeneral | | | | XHigh Lord | | | | XLord | XSword Master | | XKnight | XSword Man | | | | XSilver Knight | XKnight Master XRoyal Guard | | | XHigh Lander | | | | | | XDragon Lord | | +------------------------------------------------------------------------------+ Recommended path: Knight>Silver Knight>High Lander>Knight Master>Royal Guard -------------------------------------------------------------------------------- Shelly -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | XRanger XHigh Master | | | XSword Man | | | | XHawk Lord | XSage XPrincess | XHawk Knight | XDragon Knight | | | | XSilver Knight | XDragon Lord | | | | XUnicorn Knight | | | | | | XKnight Master XRoyal Guard | +------------------------------------------------------------------------------+ Recommended path: Hawk Knight>Silver Knight>Unicorn Knight>Knight Master>Royal G -------------------------------------------------------------------------------- Keith -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | XSerpent Lord | | | | XSerpent Knight | | | | XHawk Lord | XDragon Lord XDragon Master | XHawk Knight | XDragon Knight | | | | XLord | XKnight Master | | | | XHigh Lord | | | | | | XGeneral | | +------------------------------------------------------------------------------+ Recommended path: Hawk Knight>Hawk Lord>Dragon Knight>Dragon Lord>Dragon Master -------------------------------------------------------------------------------- Alan -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | |Ranger |High Master | | | |High Lord | | | | |Lord | |Sword Master |Hero | XFighter | |Sword Man | | | | |Paladin | |Sage | | | | |Saint | | | | | | |Dragon Lord | | +------------------------------------------------------------------------------+ Recommended path: Fighter>Paladin>Sword Man>Sword Master>Hero -------------------------------------------------------------------------------- Lester -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | XDragon Lord | | | | XDragon Knight | | | | XCaptain | XSerpent Lord XSerpent Master| XPirate | XSerpent Knight | | | | XAssassin | XKnight Master | | | | XSword Man | | | | | | XSword Master | | +------------------------------------------------------------------------------+ Recommended path: Pirate>Captain>Serpent Knight>Serpent Lord>Serpent Master -------------------------------------------------------------------------------- Rana -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | |Dragon Lord | | | | |Saint | | | | |Cleric | |Sage |Princess | XSister | |Priest | | | | |Sorcerer | |High Priest |Agent | | | |Mage | | | | | | |Arch Mage |Wizard | +------------------------------------------------------------------------------+ Recommended path: Sister>Sorcerer>Mage>Arch Mage>Wizard -------------------------------------------------------------------------------- Leon -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | XGeneral | | | | XHigh Lord | | | | XLord | XSword Master XHero | XKnight | XSword Man | | | | XSilver Knight | XKnight Master XRoyal Guard | | | XHigh Lander | | | | | | XDragon Lord | | +------------------------------------------------------------------------------+ Recommended path: Knight>Silver Knight>High Lander>Knight Master>Royal Guard -------------------------------------------------------------------------------- Vargas -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | |Arch Mage | | | | |High Lord | | | | |Lord | |General |Hero | XFighter | |Sword Man | | | | XAssassin | |Sword Master | | | | XSerpent Knight | | | | | | |Serpent Lord | | +------------------------------------------------------------------------------+ Recommended path:Fighter>Lord>High Lord>General>Hero -------------------------------------------------------------------------------- Imelda -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | XZarvera | | | | XMage | | | | XSorcerer | XArch Mage XWizard | XWarlock | XSaint | | | | XAssassin | XSage XQueen | | | XSword Man | | | | | | XSword Master | | +------------------------------------------------------------------------------+ Recommended path: Warlock>Sorcerer>Saint>Sage>Queen -------------------------------------------------------------------------------- Egbert -------------------------------------------------------------------------------- +------------------------------------------------------------------------------+ |Level 1 Class |Level 2 Class |Level 3 Class |Level 4 Class |Level 5 Class | |---------------+---------------+---------------+---------------+--------------| | | | |General | | | | |Saint | | | | |Sorcerer | |Sage | | XWarlock