_____ _ _ _ _ |_ _| | | | | (_) | | | | _ __ | |_ ___ _ __ _ __ __ _| |_ _ ___ _ __ __ _| | | | | \'_ \\| __/ _ \\ \'__| \'_ \\ / _` | __| |/ _ \\| \'_ \\ / _` | | _| |_| | | | || __/ | | | | | (_| | |_| | (_) | | | | (_| | | |_____|_| |_|\\__\\___|_| |_| |_|\\__,_|\\__|_|\\___/|_| |_|\\__,_|_| ______ _ _ ______ _ _ _ |_ __| | | | | | ____(_) | | | | | |_ __ __ _ ___| | __ __ _ _ __ __| | | |__ _ ___| | __| | | | \'__/ _` |/ __| |/ / / _` | \'_ \\ / _` | | __| | |/ _ \\ |/ _` | | | | | (_| | (__| < | (_| | | | | (_| | | | | | __/ | (_| | |_|_| \\__,_|\\___|_|\\_\\ \\__,_|_| |_|\\__,_| |_| |_|\\___|_|\\__,_| **************************************** International Track and Field FAQ v1.0 For Sony Playstation by twitch [email protected] January 29, 2004 **************************************** ====================================================================== Table of Contents 1) Introduction 2) Overview 3) Gameplay and Controls 4) Event Guides a. 100m Dash b. 110m Hurdles c. 100m Freestyle d. Long Jump e. Triple Jump f. High Jump g. Discus h. Hammer i. Javelin j. Shot Put k. Pole Vault 5) Cheats and Secrets 6) Credits 7) Disclaimer ====================================================================== Version History: January 29th, 2004: I have reorganized some things and added better strategies. I consider the FAQ fairly complete now so it has been upgraded to v1.0. January 20th, 2004: I\'ve decided to write a FAQ for this game since none are currently available. This is version v.5 ====================================================================== 1. Introduction Welcome. I was in the FAQ writing mood and was looking around Gamefaqs for a game that needed one when International Track and Field popped up. I\'ve been playing this game since I was a kid and figured I\'d give writing a FAQ for it a shot. I\'m not exactly sure what my plans are as far as updating goes, but I will most likely update whenever I have a substantial amount of new material to add. The latest version of this FAQ can always be found on my website at: http://smackdown.myrmid.com/smackdown/faqs/trackandfield.txt If you have any comments or contributions feel free to email me at [email protected] . I\'ll be happy to answer any questions I can and any contributions you make will be credited. As normal, this FAQ is entirely the property of it\'s owner and is copyright twitch 2004. Unlike many FAQ writers, I encourage you to put this FAQ on your site! Feel free to copy it and upload it anywhere you want AS LONG AS you do NOT alter it in anyway or remove my name from the top. Bottom line, you can upload my FAQ wherever you want, just don\'t forget who it came from! Finally, if you want to read more of my FAQS or anything else I\'ve written, please visit my NES website at: NES SMACKDOWN GT http://smackdown.myrmid.com Thanks, and enjoy the FAQ! ====================================================================== 2. Overview International Track and Field was released by Konami in 1996 to go hand in hand with the Olympics (which were being held that year in Atlanta). The game is won by competing in ten events and qualifying for each of them. In this FAQ I will attempt to give you short strategies on how to beat each event. Keep in mind that this isn\'t the type of game you can just easily blow through, and even with winning techniques, qualifying in each event can be hard... especially the high jump. Never the less, the strategies contained here should definetly provide you with an advantage in beating this game. ====================================================================== 3. Gameplay and Controls International Track and Field is little more than a button pusher. There is a little more to it than that, but on the whole, its one of those games where the key to winning is how fast you can push a button. Although the button\'s functions change with each event, the layout stays pretty much the same. Here is a brief breakdown of the controls. In each event you will be required to alternate between hitting square and circle in order to raise your power/speed. The faster you hit these buttons, the stronger/faster your character will become. Some people use their thumbs, other use their fingers. I find using my first finger and my middle finger to hit the buttons is the easiest method. It\'s a matter of personal choice. The triangle and X buttons are the action buttons. You only have to press one of them though. After charging, you\'ll press triangle or X to throw/turn/finish/jump. In some events holding the triangle or X button for longer lengths of time can determine how well your player does. In events that use the angle meter, holding the triangle makes the angle meter rise. If the angle meter rises too high then the player will simply jump (or throw) straight up into the air. If it is too low and he will barely do anything at all. Although the perfect angle for each event depends upon the speed you\'re traveling, I\'ve done my best to estimate. And just as a note, at the start up scene you will be able to choose which country you want to represent. The only difference between the countries is the uniform your character wears. No team has any advantages over the others. ====================================================================== 4. Event Guides While all events are similar in nature, each have different strategies that should be followed. Below is a list of techniques for qualifying in each event. ------------------------------ A. 100m Dash Qualify: 12.50 Seconds World Record: 9.85 Seconds This event is pretty straightforward. Just run. Fast. Stamina is not an issue here, so just hit those buttons as fast as you can. Once you get to the end of the race press X to throw your hands out for a dramatic finish. Be careful not to false start at the beginning of the race (don\'t start until it says GO). If you false start more than once you\'ll be disqualified. ------------------------------ B. 110m Hurdles Qualifying: 16.00 Seconds World Record: 12.91 Seconds The 110m Hurdles is similar to the 100m Dash, but this time you have to make it over ten hurdles. Hit X as you approach each hurdle, but don\'t wait until the last second or you\'ll end up falling flat on your ass. Start your jump about an 1 1/2 inches from the hurdle (or roughly the size of your character\'s leg if that makes it easier). Once you get in the rhythm, the hurdles are pretty easu. Your main concern in qualifying for this event is speed. Be careful not to false start at the beginning of the race (don\'t start until it says GO). If you false start more than once you\'ll be disqualified. ------------------------------ C. 100m Free Style Qualifying: 1:05.00 Minutes World Record: 54.01 Seconds Swim down to the other side of the pool. Right before you reach the wall hit X to flip over and turn around. Your character will use the wall to launch herself in the opposite direction. Once again, speed is the key to victory. Be careful not to false start at the beginning of the race (don\'t start until it says GO). If you false start more than once you\'ll be disqualified. ------------------------------ D. Long Jump Qualifying: 6.5m World Records: 8.95m Run to the line and hit X to jump. Holding X will cause the angle meter to rise, which will affect the length of your jump. While the best angle is relative to your speed, I\'ve found that for a normal player an angle of 40 to 50 yields the best results. ------------------------------ E. Triple Jump Qualifying: 13.50m World Record: 18.29m Start off by running towards the white line as fast as you can. When you reach the line, press X to jump. Your character will leap about 4 feet then land. When he hits the ground immedietly press X again and he\'ll jump and land again. Hit X one more time and the character will launch himself into the air, landing in the sand pit. From what I\'ve observed, the jumps should look like this: First Jump = X Second Jump = Roughly the same amount of distance as X Third Jump = X + X So if your first jump is 4m, the second will be close to 4m, and the third will be around 8m. Of course this can change based upon the amount of time you hold the triangle button on the third jump (which will adjust the angle). I\'ve found there is no reason to adjust the angle on this event. Simply hit the triangle button normally and the player should jump with no problem. ------------------------------ F. High Jump Qualifying: 1.85m World Record = 2.45m This is by far the hardest event in the game. I could use some better tips if anyone has any. Start by running towards the bar. When the character starts turning hit X to jump. While in the air hit X again to bring your character\'s legs over the bar. ------------------------------ G. Discus Qualifying: 55.00m World Record: 74.08m Power up your character and he will begin spinning counter clockwise. You should begin holding triangle when the character begins to turn for the second time and should launch the disc when he faces the center of the field. Although the best angle is determined by how powerful your character is, angles between 40 to 50 seem to work best for me. ------------------------------ H. Hammer Qualifying = 65m World Record = 86.74m Start powering up and your character will begin to spin. He will spin counter clockwise six times then launch the hammer. On the sixth spin start holding triangle to raise the angle of the throw. As usual, anywhere between 40 and 50 is good. Watch the character closely and release the hammer just as he swings in the direction of the field. ------------------------------ I. Javelin Qualifying = 70m World Record = 95.66m Run towards the line and begin holding triangle when the camera angle starts changing. Let the angle meter rise to somewhere between 35 and 50, then throw the javelin well before you reach the line. If you wait until the last second you will most likely foul. ------------------------------ J. Shot Put Qualifying = 17.50m World Record = 23.12m Start charging and your character will bow down and lift his leg. As he begins to turn, hold triangle and wait until he faces the field to let go. Try to launch the shot at an angle between 35 and 45 degrees. This is a pretty hard event and landing the shot in bounds can take some practice. ------------------------------ K. Pole Vault Qualifying = 4.5m World Record = 6.14m This is another really hard event that I need a winning strategy for. Run down the track with the pole. Go as fast as possible. When you get close to the end press X to jump. If you were running fast enough you should be launched into the air. Press X again to clear the pole. ====================================================================== 5. Cheats and Secrets Full Power Cheat: This one if rather obvious. Play the game using a turbo controller and you\'ll be have no problem raising speed/power. Just don\'t think you\'re gonna fool your friends because \"USING CHEAT\" will appear above your power meter. Read the note below for precautions. Bikinis: Start a game and at the select screen highlight 100m Free Style. Press up, Up, Down, Down, Left, Right, Left, Right, Circle, X. When the event starts you\'ll all be in bikinis! ------------------------------ Game Shark Codes: NOTE: Some of these Full Power codes aren\'t as great as they seem. They can cause some pretty nasty glitches in some events (i.e. jumping around the world). I\'m including them in the FAQ though because they can lead to some hilarious moments. 100m Dash Codes 1. Full Speed Player 1.......................801024AA 417E 2. Full Speed Player 2.......................80103106 417E 110m Hurdles Codes 3. Full Speed Player 1.......................801024AA 417F 4. Full Speed Player 2.......................80103106 417F 100m Freestyle Codes 5. Full Speed Player 1.......................801024AA 417F 6. Full Speed Player 2.......................80103106 417F Long Jump Codes 7. Full Speed................................800B1B96 471F 8. Perfect Angle.............................800B1288 0200 Triple Jump Codes 9. Full Speed................................800B1B96 471F 10. Perfect Angle............................80103EE4 002D High Jump Codes 11. Full Speed Run-Up Player 1...............8010256E 42FF 12. Full speed Run-Up Player 2...............801031CA 42FF Discus Codes 13. Full Power Player 1......................8010256E 42FF 14. Perfect Angle............................800B1288 0200 15. Full Power Player 2......................801031CA 42FF Hammer Codes 16. Full Power Player 1......................8010256E 42FF 17. Perfect Angle............................800B1288 0200 18. Full Power Player 2......................801031CA 42FF Javelin Codes 19. Full Power...............................800B1F5E 416F 20. Perfect Angle............................80103EE4 002D Shot Put Codes 21. Full Power Player 1......................801024AA 417F 22. Perfect Angle............................800B1288 0200 23. Full Power Player 2......................80103106 417F Pole Vault Codes 24. Full Speed Run-Up Player 1...............801024AA 417F 25. Full Speed Run-Up Player 2...............80103106 417F ------------------------------ Secret Stuff: There are some weird surprises programmed into this game that can be discovered by doing the following: If all three of your numbers of your jump distance are the same (Like 3.33) in the long jump or the triple jump, a mole will appear behind the crowd. If the number before the decimal point matches the number after the decimal point (like 2.2) in the hammer throw, a flock of birds will appear in the sky. In the Javelin throw you can hit an UFO if you throw the javelin at the maximum power with an angle over 60 degrees. If you manage to qualify in the high jump on your first attempt, set the bar at least 40cm higher and go again. If you make the second jump a blimp will appear on the third try. If you qualify in the pole jump on your first attempt, set the bar at least 40cm higher and go again. If you make it the second time a space shuttle will appear on the third try. If all three numbers of the distance of your throw are the same (like 9.99) in the Shot Put, a dinosaur will appear behind the crowd. ====================================================================== 6. Credits Here is a list of sources I used in the creation of this guide and other people/companies I\'d like to thank. Game Shark Code Creator\'s Club - For Game Shark codes. WWW.IGN.COM - For other codes and secrets. Konami - For making such a good game. God - Without him I\'d be nowhere. CJAYC - For hosting my previous FAQ. Chris - He and I played this game a lot back in the day. ====================================================================== 7. Disclaimer This FAQ is copyright twitch 2004. International Track and Field is copyright Konami 1996. This guide is completely unofficial and I am in no way connected to Konami. This FAQ may be hosted on any website as long as it is free to be viewed by everyone and is not altered in anyway. If you plan to host this FAQ on your website, I ask that you send me an email at [email protected] so I can put your site on the list of sites currently offering my FAQS. This is optional, but appreciated. The latest version of this FAQ is always available at the following URL. http://smackdown.myrmid.com/smackdown/faqs/trackandfield.txt If you plan to host this FAQ, please be sure to use the most recent version. If you\'d like to read more of my FAQS or anything else I\'ve written, please visit my NES website at: NES Smackdown GT http://smackdown.myrmid.com ====================================================================== End of Guide � 2004 twitch: [email protected]