Some stories get taken out to pasture. Here's one that started there. . . _____ . . ____ _____ | | . |___| / | . | / | / |---| / | / ____ _|_ / __|__/ _____ | ----- / __|__/_____ | | ' | / \ / _|_ ' | / | | | ______ | | | ' \ / | |' | | | _|_|_ | ^ | /----- | . | | | ____ | . / \ _|/______ |/ / / | ___ |/ / \ / | | | ./| | | | __ | | ./| / \ | | | | / / | | | | | | | | / / | | | | | |__| |___| | | _ _ _ _ _|_ |\ /| _ _ _ |--| / | |/ \ / |_\ /_ | | ' | / \ / \ |/ \ | | \_| | \/ \_ _/ | | | \_/ \_/ | | Bokujou Monogatari ~ Harvest Moon Harvest Moon ~ Back to Nature FAQ, Walkthrough, Game Guide, and Gameplay Mechanics Guide Version 2.30 By Sky Render =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: This walkthrough employs the QuickFind system! To locate data about a particular part of the game, simply search for the QuickFind code listed in the table of contents, found in brackets at the end of each entry! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents ----------------== QuickFind Code I. Preface Foreword [PFOREWORD] Legal Spiel [PLEGAL] Revision History & Contact Information [PREVISION] Low-Bias Review [PREVIEW] Frequently Asked Questions [PFAQ] Differences between HM:BTN and... [PDIFFER] Important Notice [PIMPORTNT] II. Walkthroughs Season Events [WSEASONS] Season Overviews [WOVERVIEW] Normal Walkthrough (The 3-Year Basic Plan) [WNORMAL] Spring, Year 1 [NSPRING1] Summer, Year 1 [NSUMMER1] Fall, Year 1 [NFALL1] Winter, Year 1 [NWINTER1] Spring, Year 2 [NSPRING2] Summer, Year 2 [NSUMMER2] Fall, Year 2 [NFALL2] Winter, Year 2 [NWINTER2] Spring, Year 3 [NSPRING3] Summer, Year 3 [NSUMMER3] Fall, Year 3 [NFALL3] Winter, Year 3 [NWINTER3] Year 4 and Beyond [NYEAR4] Quick Overview [NOVERVIEW] Expert Walkthrough (The 1-Year Wonder Plan) [WEXPERT] Spring, Year 1 [ESPRING1] Summer, Year 1 [ESUMMER1] Fall, Year 1 [EFALL1] Winter, Year 1 [EWINTER1] Year 2 and Beyond [EYEAR2] Quick Overview [EOVERVIEW] The Master Walkthrough (The 1-Year Merciless Plan) [WMASTER] Spring, Year 1 [MSPRING1] Summer, Year 1 [MSUMMER1] Fall, Year 1 [MFALL1] Winter, Year 1 [MWINTER1] Year 2 and Beyond [MYEAR2] Quick Overview [MOVERVIEW] Gameplay Challenges [WCHALLENG] III. Game Guide Mineral Village Overview [GGMINVIL] Business Hours [GGHOURS] Goods for Sale [GGSALE] Your Farm [GGFARM] Taking Care of the Farm [GGCARE] Taking Care of Yourself [GGCARE2] The Harvest Sprites [GGHARVEST] Getting Married [GGMARRIED] Specialty Items [GGSPECIAL] Festivals [GGFESTIVL] Events Girl Events [GGEGIRLS] Villager Events [GGEPEOPLE] Misc. Events [GGEMISC] Relationships and Gift-Giving The Girls [GGGIRLS] The Villagers [GGPEOPLE] The Harvest Sprites [GGSPRITES] Produce Guide [GGCROPS] Fishing Guide [GGFISH] Recipes [GGRECIPES] Strategies [GGSTRATGY] Layout Strategies [GGSLAYOUT] Crop Strategies [GGSCROPS] Animal Strategies [GGSANIMAL] Quick-Profit Strategies [GGSPROFIT] General Strategies [GGSGENERL] Secrets [GGSECRETS] "Winning" the Game (Playing Past Year 3) [GGWINNING] Bugs and Exploits [GGBUGS] Rumors/False "Hints" [GGRUMORS] GameShark Codes [GGGSHARK] IV. Gameplay Mechanics Misc. Mechanics [GMMISC] Time Flow [GMTIME] Your Stamina [GMSTAMINA] Your Fatigue [GGFATIGUE] Villagers' Affection [GMAFFECT] Marriage and its Effects [GMMARRIED] The Animals Dog [GMDOG] Horse [GMHORSE] Chickens [GMCHICKEN] Cows [GMCOW] Sheep [GMSHEEP] Items [GMITEMS] V. Conclusion Special Thanks To [CTHANKSTO] Afterword [CAFTERWRD] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Preface ====- Foreword [PFOREWORD] ----= Harvest Moon: Back to Nature is one of the most misunderstood games in the entire series, in more than one sense. For a long time, the mechanics of how the game reacts to what you do were only vaguely understood, mostly due to the fact that the game doesn't tell you most of what's going on with it, and many of the guides were left to simply speculate on what did what. This guide was written to change all of that. Using data-viewing software, I've tracked down and debunked almost all of the mysteries of how the game works. This guide is meant to serve as not just a walkthrough, but also a guide to how to make the game do what you want it to do, and as an informational document on what exactly the game is doing at any given time. For those interested in more of my Harvest Moon: Back to Nature projects, feel free to visit my BTN site: http://skyrender.saulesco.com/hmbtn.html Legal Spiel [PLEGAL] ----= Standard legal boilerplate. This guide was written by me (Sky Render), and as such, it's my property. Reposting of this guide in any form without my consent is forbidden. Do not modify this guide or repost it in modified form, ever. I did not make the game that this guide pertains to, and as such, all credit for this title is given to the company that made it (MARUCOME/Victor Interactive Software/Marvelous Interactive). All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Revision History & Contact Information [PREVISION] ----= Revision History: Version Beta * Original, archaic form of this guide * Nothing but the normal walkthrough and a few of the more basic sections existed * Never released (for which we can all be thankful) Version 1.00 (07 October 2003) * First public release * All critical data present; the bulk of the guide is essentially complete * Recipe data is technically incomplete; not all optional ingredients are listed for every dish * Events section incomplete; it should be fleshed out by the next release, possibly even finished (don't get your hopes up on that one; this game has more events than you can shake a sheep at...) Version 1.10 (15 October 2003) * Added contact information (whoops!) * A few data errors, lots of typos, and several grammatical no-no's fixed * Some minor information additions Version 2.00 (24 November 2003) * Some minor additions and corrections here and there, including a new bug and a new exploit * Added the Master Walkthrough * Expanded the Produce Guide, making it more useful and informative * Expanded the fishing section, renamed it (the QuickFind code is still the same, though) * Added the Strategies section to the Game Guide * Events data is more complete; some tricky-to-get events aren't listed, as well as most of the rival events * Added more GameShark codes of my own devising Version 2.10 (31 December 2003) * Added the Layout Strategies sub-section to the Strategies section * Minor corrections and additions to the Fishing Guide section * Several new codes in the GameShark Codes section * New gameplay mechanics listed for tool use * Other various corrections here and there, most won't be noticed * More event data added, a few corrections in event data as well Version 2.11 (16 January 2004) * Added the Season Overview sub-section to the Walkthroughs section * Added Quick Overview sub-section to each walkthrough * Added secondary titles to the normal and master walkthroughs (to go with the original expert walkthrough secondary title) * Fixed the long-standing error involving the selling price of Golden Eggs * Fairly important correction in the master walkthrough Version 2.20 (19 March 2004) * Added a low-bias review of the game * Added the Rumors section (please keep in mind, they're all false!) * Added the Your Fatigue sub-section to Gameplay Mechanics, separating the stamina data from the fatigue data * 2 new field layouts in the Strategies section * Added daily schedules for more villagers * Updated the "Winning" the Game section with newly discovered data * Added the Important Notice to the preface (please read it if you plan to use this guide with the Japanese version of the game) * Added 2 new GameShark codes (baby birth season and day) * Various other small changes Version 2.21 (28 June 2004) * Updates and corrections to the Recipes section * Added a link to my HM:BTN site in the Foreword * Hugely important update to the Fishing Guide, in regards to the Sea Bream * Added two new bugs * Small correction in the Master Walkthrough * Added four new frequently asked questions * Removed one rumor that was not in fact a rumor at all * Added a new gameplay challenge * Added one new layout, revised Patchworks layout to be more efficient * Added the Differences between HM:BTN and... section Version 2.30 (12 August 2004) * Updated my contact information * Miscellaneous minor corrections * Corrected the Legendary Fish term to King Fish * Corrected an error in information about the lake in relation to fishing; other, minor corrections made to the Fishing Guide * Greatly expanded the Recipes section data * Added stamina restoration ranges to the recipes * Added a rough map to help with getting the Mystic Berry Contact Information: You can contact me at skyrender@gmail.com or torquemada_gi@hotmail.com, though please add HM:BTN in the subject line if you're asking about (or offering up information and/or corrections to) the guide. Please don't ask me for basic game help, as that's what this guide is for. I didn't write it for my health, after all. Wait, I suppose I technically DID write it for my health, so, er... Well, I wrote it so people would stop asking me about the stuff that's in this guide. Yeah, that's the ticket... Low-Bias Review [PREVIEW] ----= This is a review written very differently from a typical review. It uses a system that I developed along with a fellow netizen, one intended to give a clear picture of a game's features without having much personal opinion mussing things up. Ratings are not on a scale of good or bad, but simply of how present (or absent) something is from the game. Gameplay: Repitition [------*---] Much of the game involves doing the exact same farm work as the previous day. Festivals, story events, and other occasions break from this. As well, much of the gameplay that is repetitive is also entirely (or almost entirely) optional. Depth [--------*-] Many options exist on how you can play this game. There is no single way that you must take the game on in order to win. Learning Curve [-----*----] The game has an in-game tutorial in the form of a TV channel, and there are books in the game's libraries that explain how to do things, but for the most part, you're left to figure the game out on your own. There isn't a whole lot to figure out, fortunately. Difficulty [-----*----] While specific goals may occasionally be challenging, the overall challenge of the game is very low. Continuity [-----*----] Minigames tend to be fairly difficult, while everything else is easier. Interface [-------*--] The interface is very functional, and easy to adapt to. Many help dialogue boxes show up in menus, and tell you what specific buttons do in said menus. Graphics: Suitability [---------*] The environments and terrain all feel very much like they belong in this game, and give an appropriately backwater-village-like setting. Quality [------*---] While not the best graphics on the PS1, they're still fairly good quality. Fluidity [--------*-] There are occasional graphical glitches that are inherent to the PS1 (such as objects "overlapping" each other), but otherwise, everything in the game works well with everything else, graphically speaking. Sound and Music: Instrumentation [-----*----] Fairly standard for a PS1 game, HM:BTN sports semi-synthetic-sounding instruments. Tonal Quality [-------*--] There's nothing really earsplitting, though some of the music does get annoying after it's been repeated five or six times in a row. Balance [---*------] Quite a bit of the music is only played during events. The majority of the time, you end up listening to either the current season's theme, or the village theme. Suitability [---------*] The music fits quite well for the game and its environments, as well as for the events that it's used in. Story: Continuity [--------*-] What little story the game has flows just fine. Depth of Focus [*---------] The game's story is more of backstory, and there's not much of that. The primary focus of the game is the gameplay, and writing your own story, as it were. Clarity [---------*] There's nothing really confusing at all about the story. Translation [-------*--] There are errors here and there, but for the most part, the translation is solid. Frequently Asked Questions [PFAQ] ----= These are the questions asked most often about Harvest Moon: Back to Nature, as well as the most important subjects that a first-time player should know about. Q: Augh! My character just passed out! Why'd he do that? A: Because you used too much stamina, silly. Your character doesn't have infinite energy, and sometimes he has to restore it. There's a couple of ways to do this (jump in the hot springs, eat food items, go to bed). Try to pay attention to when your character complains, and take care of him when he's tired. Q: Why don't my animals like me? A: Probably because you're not taking care of them properly. Be sure you feed your chickens, cows, and sheep daily, and talk to your cows and sheep daily. You need to pick up your dog and whistle to him daily, and you need to brush and whistle to your horse daily. You only have to take care of any given animal's needs once per day, and any further taking care of them has no effect. Try to avoid hitting your animals with your tools, too. Also, don't expect the farm's animals to all love you in a week flat; it takes two seasons minimum for all animals except chickens to get to 10 hearts (and chickens still take the better part of a season). Q: How do I win the cooking contest? A: Bake a complicated dish on the day of the festival. If somebody else has also baked the same dish, you probably won't win, so you may have to re-load from your saved game and try again with a different one. Making Relaxation Tea more or less guarantees that you'll win. Of course, winning the festival during the first year is essentially impossible to do. Q: How do I win the (censored) swimming contest? A: Two solutions exist. The first is to learn to mash the X button so fast that your thumbs will probably start bleeding. The second is to buy a turbo controller and let it do the button-mashing for you. I suggest option two. Also, be sure to stop and breathe once your character's speech bubble turns to an unhappy red face. Hold down the triangle button until the face turns to a yellow happy face, then race to the end. If you have to do another breather before you hit the end, only go up to the neutral yellow face. Q: How do I win the Sumo Chicken Contest? A: Luck, mostly. Having 8 or more hearts on your competing bird also helps a lot. Make sure you only egg your chicken on (no pun intended) when it's facing the other chicken, and never when it's facing towards the far side of the ring. Sometimes the game will make your hen act like an idiot and only face the outer ring, in which case you'll probably have to reload from your last save and try again. Q: Barley took my horse away! How do I get him back? A: You don't. Once you lose your horse, he's not coming back, ever. You can, however, get a new pony. See the next question. Q: I never got my pony from Barley. How can I get one? A: Plant at least 200 squares of land with grass (23 bags should do the trick), and Barley will offer you a pony when the grass reaches its first growth stage (light green). Be sure to agree to take the pony! Q: How come I can't get married? A: There are three possibilities. The first is that you aren't doing it right. To propose to a girl, you have to use the Blue Feather. The second possibility is that the girl's heart level is too low (she needs a red heart, and you can buy the Blue Feather at the orange heart level; as such, there's a lot of confusion about this). The last possibility is that you don't have the second house extension. You need this extension before a girl will accept your proposal. Q: I keep chopping at the tree stumps, and smashing at the big rocks, but nothing happens! Why? A: Three possibilities exist. One is that your tool isn't leveled up enough to deal with what you're trying to get rid of. You need at least a copper axe to chop down tree stumps, a copper hammer to deal with large stones, and a silver hammer to deal with the misshapen rocks. The second, more likely possibility is that you're not standing in one place to hit the object. You cannot move at all when chopping down a stump or breaking a big stone or rock. The last possibility is that you're just not patient enough. It takes quite a few hits to break the big stones and chop down the stumps. Q: I upgraded (insert tool name here), but it still does the same thing! What gives?! A: Tools don't lose previous functionality, they gain new functionality. Basically, just hold down the "use tool" button until your character moves his body to indicate that he's gathering power. Once your character stops moving, he's doing as much as he can with the tool as it stands now. Any further upgrades will increase the amount of power that your character is willing to gather with a tool, and have even more effect. Q: I threw Cucumbers in the lake like the guides all say, but nothing happened! Where's Kappa? I want my Mystic Berry! A: You have to throw the Cucumbers after noon, on a sunny day that isn't a festival day, during Spring. Also, you don't throw them at where Kappa actually shows up, you throw them directly down-right from the tree stump in the upper left part of the lake (just press right on the control pad until you hit the lake's edge). Q: How do I get the Fishing Rod? A: First off, wait until a Friday, Saturday, or Sunday. Then, put one of your tools away in the toolbox, so you have a free slot in your rucksack. Finally, visit the beach between 7:00AM and 10:00AM (or 7:00PM and 10:00PM) and talk to the man standing out on the end of the long wooden pier. He'll give you his Fishing Rod. Q: How do I get the Fishing Pole? A: Catch and/or breed 50 or more fish for your pond. Once you've met this criteria, make sure you have a spare slot in your rucksack, and exit your house. Greg the fisherman will be admiring your fish pond, and give you the Fishing Pole as your reward for being so dedicated. Be sure you talk to him during this event, as he will never return to offer you the Fishing Pole again. Q: Fishing is too hard! How can I make it easier? A: Make sure you don't litter. As your litter count goes up, your ability to fish goes down. Beyond that, it's mostly about being able to release the Square button fast enough. Evil, isn't it? It would be infinitely more tolerable if you just had to press the Square button to reel your catch in instead, but no... More in-depth tips can be found in the Fishing Guide section. Q: What counts as littering? A: Any item thrown on the ground in the village proper or inside other peoples' homes counts as littering. You can safely throw items to the ground anywhere around your farm, anywhere in the Mother Hill area (the hot springs, the mine behind the waterfall, Mother Lake, the winter mine, the flower garden, the peak, and outside Gotz' House areas), anywhere on Mineral Beach, and anywhere outside of the Poultry Farm and Yodel Ranch. Q: How much do I need to do to win the game? A: Look at the "Winning" the Game section of this walkthrough. The known requirements are listed there. Q: Some of the girls didn't come to give me Chocolate during Winter Thanksgiving! What gives? A: Winter Thanksgiving is a very relationship-specific event. Girls must like you enough (have at least a strong purple-heart relationship), and you cannot be married if you want to get Chocolate from anybody but your wife. Also, the girls give different types of chocolate items depending on your heart level with them, so you might get Chocolate Cake instead of just Chocolate, if their heart levels are too high. Q: How do I catch the Legendary Fish/King Fish? A: See the Fishing Guide section for details. Using the Fishing Pole is advisable. Q: May is missing! Where'd she go? A: Visit Mineral Beach some time at or after 6PM, and check the pier that the boat is docked up against. That's where May will be. Q: Can I get into Zack's house? A: No. It's just decoration. People don't even open the door to his house when entering and exiting, which should be a huge tip-off. You can enter his house in Friends of Mineral Town, but not Back to Nature. Q: Can I get into Kai's seaside lodge? A: No. See the above question about Zack's house. The same applies here. Q: How many crops do I have to sell to get Strawberries/Pumpkins/Spinach? A: You need to sell 101 of each other type of crop for the season that these three special crops are in. That's 101 Turnips, Potatoes, Cucumbers, and Cabbages for Strawberries, 101 Tomatoes, Corn, Onions, and Pineapples for Pumpkins, and 101 Eggplants, Carrots, Sweet Potatoes, and Green Peppers for Spinach. Differences between HM:BTN and... [PDIFFER] ----= Harvest Moon: Back to Nature is similar to quite a few games in the series, so a differences list is in order for each. Below, you will find just that. Key Differences between HM:BTN (US) and HM:BTN (Eu): * Ability to select to play in German as well as English in BTN (Eu) * Most menus are expanded slightly to make the German text fit in BTN (Eu) * Player and animal animations are twice as fast in BTN (Eu) * First version of BTN (Eu) has a lock-up bug when you get married (this was fixed for the second European release) Key Differences between HM:BTN and HM64: * Different villages * Backstories are completely different * Graphics are larger, more detailed in HM:BTN * More diary slots in HM64 * Longer names possible in HM:BTN * More advanced birthday system in HM:BTN * Controls allow for more directional movement in HM64 * Controls allow for quicker rucksack management in HM:BTN * Cannot rotate the farm map in HM:BTN * Families are different, and have different jobs * Information page in HM:BTN is much more detailed than the one in HM64 * Better game clock in HM:BTN (digital and always visible vs. HM64's analog clock that's only visible on the information page) * Fatigue stat made more advanced in HM:BTN * Time flows slower in HM:BTN * More crops in HM:BTN * Tool upgrade system is a bit harder to work with in HM:BTN * Start with only 2 rucksack slots in HM:BTN (but the rucksack can be upgraded) * Items have different selling prices, many different and new items * Can actually cook in HM:BTN Key Differences between HM:BTN and HM:FoMT: * Graphics are all 2D * Days are half as long * Tools take more effort to level up * Mines have 255 floors instead of 10 * Many more things can be shipped * Completely different forageable goods during all seasons * 2 new tool power levels * Maximum chickens is 8 * Maximum cows/sheep is 16 * No hothouse expansion * Gift-giving system is more complicated * Several festivals removed, some new ones added * Animals gain affection when left outdoors * Heart growth for chickens is as slow as cows and sheep now * Can save anywhere, any time * Several new subscreens, more detail in general on all subscreens * Fish pond is now just a watering hole, can't buy fish food * Can have people visit from HM:AWL * Most Power Berries are received in different ways than in BTN * Start with 75 stamina, Power Berries only boost it by 5 * Far more recipes Important Notice [PIMPORTNT] ----= The gameplay mechanics are confirmed for the US and European versions only! I have no way to confirm or deny that they work with the Japanese version, or with Harvest Moon: For Girl. This guide may or may not be helpful for players of the Japanese version of the game; I cannot say for sure, as I don't have any solid proof that they do work for that version. If anybody would be willing to test and confirm or deny their functionality for the Japanese version, and provide whatever evidence they can, I would be much obliged. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. Walkthroughs ====- I've decided to take a very different approach to the walkthrough section. Instead of providing one method, I've provided three: normal, expert, and master. Pick the guide that you feel best reflects your patience and willingness to dedicate yourself to the game. The first two of these guides don't take into account the extra time and effort needed to raise girls' affection; that's entirely your choice, so if you find yourself with free time, feel free to make with the romancing. Season Events [WSEASONS] ----= These are the events that occur every year, no matter what. This is meant to be sort of a reference guide. Alternate birthday listings are for if you set your own birthday to that character's birth date. Alternates only exist for the girls. Spring: Spring 1 - New Year's Festival Spring 2 - Louis' birthday Spring 4 - Bold's birthday Spring 8 - Goddess Festival Spring 11 - Saibara's birthday Spring 14 - Spring Thanksgiving* Spring 15 - Staid's birthday Spring 16 - Elli's birthday Spring 17 - Barley's birthday Spring 18 - Local Horse Race Spring 19 - Lillia's birthday Spring 20 - Elli's birthday (alternate) Spring 22 - Cooking Festival Spring 26 - Aqua's birthday Spring 29 - Greg's birthday Spring 30 - Sasha's birthday Summer: Summer 1 - Opening Day Summer 3 - Popuri's birthday Summer 4 - Harris' birthday Summer 6 - Cliff's birthday Summer 7 - Chicken Festival Summer 10 - Popuri's birthday (alternate) Summer 11 - Basil's birthday Summer 12 - Tomato Festival Summer 16 - Timid's birthday Summer 17 - Ann's birthday Summer 20 - Cow Festival Summer 22 - Kai's birthday; Ann's birthday (alternate) Summer 24 - Fireworks Display Summer 25 - Thomas's birthday Summer 29 - Zack's birthday Fall: Fall 2 - Gotz's birthday Fall 3 - Music Festival Fall 5 - Stu's birthday; Ann's Mother's Memorial Fall 9 - Harvest Festival Fall 10 - Hoggy's birthday Fall 11 - Manna's birthday Fall 13 - Moon-viewing Day* Fall 14 - Chef's birthday Fall 15 - Karen's birthday Fall 17 - Doctor's birthday Fall 20 - Carter's birthday Fall 21 - Sheep Festival Fall 22 - Anna's birthday; Karen's birthday (alternate) Fall 27 - Rick's birthday Winter: Winter 2 - Kano's birthday Winter 6 - Gray's birthday Winter 10 - Dog Race Winter 11 - Doug's Birthday Winter 13 - Ellen's birthday Winter 14 - Winter Thanksgiving* Winter 15 - Duke's birthday Winter 19 - Won's birthday Winter 20 - Mary's birthday Winter 22 - Nappy's birthday Winter 24 - Star Night Festival* Winter 25 - Mary's birthday (alternate) Winter 26 - May's birthday Winter 29 - Jeff's birthday Winter 30 - New Years Party Season Overviews [WOVERVIEW] ----= This is a very brief look at each season and its potentials, as well as what you can do for profit during said seasons. Spring Foraging: 2 Blue Grass (1 by hot springs, 1 by Gotz' house), 3 Bamboo Shoots (all by hot springs); 350G total Other Profit Opportunities: Waterfall mine Best Crop: Cabbage Notes: Spring is the least profitable of the growing seasons. Most crops grows at an average pace (except cabbages, which grow slowly), and the regrowables take the longest to come back of any season. Summer Foraging: 2 Red Grass (1 by hot springs, 1 by Gotz' house); 200G total Other Profit Opportunities: Waterfall mine Best Crop: Pineapple Notes: The plants of summer grow slowly, meaning that early summer days are nigh-unprofitable. This is made up for by plentiful late-summer harvests, which make for a good head-start on Fall. Fall Foraging: 3 Apples (by the tree on the farm), 2 Green Grass (1 by hot springs, 1 by Gotz' house), 4 Mushrooms (1 by hot springs, 2 by Gotz' house, 1 on Mother Hill), 1 Poisonous Mushroom (by gotz' house), 2 Wild Grapes (on Mother Hill), 1 Truffle (on Mother Hill); 1330G total Other Profit Opportunities: Waterfall mine, Winery (1st year only) Best Crop: Sweet Potato Notes: The best profit-making season, hands down. Everything grows fast, and the regrowables grow back even faster than that. The season that makes or breaks many a farm during the first year, depending on planning. Winter Foraging: None; 0G total Other Profit Opportunities: Waterfall mine, winter mine Best Crop: N/A Notes: The slow season. You're given the previous 3 seasons to basically build up your dairy during the first year, so that you can make money via methods other than mining. The most boring of all seasons, certainly the least active. Normal Walkthrough (The 3-Year Basic Plan) [WNORMAL] ----= This is an easy and laid-back walkthrough. Most days will end by 6:00PM, and very little actual work will have to get done each day. If you're in it to see the credits roll, or don't want to push the game to the limit, then this is the walkthrough for you. This walkthrough is very much for the first-time player, and explains how you do everything. Spring, Year 1 [NSPRING1] =-=-= 1st Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the Brush * Get your horse * Get the Fishing Rod * Get a chicken * Get the medium rucksack * Get 3 Power Berries and the Mystic Berry * Upgrade axe to Copper * Upgrade hammer to Silver * Upgrade watering can to Gold Daily Chores: * Take care of the animals (pick up your dog and whistle to him, brush the horse whistle to him) * Tend to the chickens (give adult chickens feed in their feed boxes, and sell the eggs if there's an egg in the incubator; if not, then put an egg in) * Harvest and sell ripened crops (pretty self-explanatory) * Forage for items in the mountains, and sell the Bamboo Shoots and Blue Grass * Plant and/or water the crops * Clear up the farm (move stones into the corner or break them, toss weeds about or use the sickle on them, chop branches with the axe; you can't do anything about the tree stumps or rocks just yet, though) (NOTE: Daily chores are things you should do every day. It's suggested that you do them in the order listed, too. If a daily chore isn't possible for you to do for any reason, then you don't have to do it!) Predicted Season's Expenses: About 11,000G Predicted Season's Profits: About 23,000G NOTE: If you ever find that your character is getting really tired, you can restore his stamina by having him jump into the Hot Springs behind your farm. Stamina comes back at a rate of 4 stamina per second while in the spring, so it only takes about 30 game minutes to restore 100 stamina. Spring 1 The game begins! After you've inputted your name, birthday, dog's name, and farm name, the game opens up with a series of cutscenes that introduce you to the farm and the situation. You have 3 years to get this farm back in working order, and if you can get it up to what the village expects of you by then, you get to keep the farm! If you don't, though... Well, that shouldn't be a problem if you're using a walkthrough, right? ^_^ Anyway, you can't actually play the game just yet. Today is just an introduction. Spring 2 This is the first real day. Familiarize yourself with the house, because you'll have to do quite a bit here. Don't worry, the clock is frozen while you're indoors, so you can take as long as you want getting used to your base of operations. The TV has four stations (the weather channel, news, Life on the Farm, and entertainment TV that changes on a daily basis). Life on the Farm is the game's tutorial, but it's a bit misleading at times. The news lets you know about any upcoming festivals and when they are. The entertainment program doesn't really do anything, but the shows can be funny sometimes. And finally, the weather channel is the most important TV station of all. Unlike real life, this weather channel is never wrong, and it can help you shape your farm to know what the weather will be like tomorrow. Next up on the list of things to check out is the bookshelf. This lets you set the game's controls up, and get some basic help. The game is set up rather nicely as it is, so I don't suggest you change the controls any, unless you really don't like the control setup. Next item of interest: the calendar. The calendar shows you when any upcoming events are (festivals, and maybe even your wedding some day!), as well as telling you what the current day is. In lower right of your house is the tool chest, where you will find all of the tools of the trade you have available to you. For the time being, let's grab the hoe, watering can, and axe. The last item of interest (which we won't need until this evening) is the diary, which is by your bed. You can make a diary entry (which is how you save your game), read a diary entry (load a saved game), or trade animals here. Of course, by making a diary entry, the current day ends, so be sure you don't use it until you're ready! Alright! Now that we have the house covered, let's head outside. The mayor will be waiting for you, and offer to give you a tour of the town. I suggest that you take it, as it will introduce you to the people of the village, as well as the shops and services. It only takes two game hours of time, too! Anyway, once you're back on your farm, pick up your puppy and put him back down. Once his tail stops wagging, walk a bit away and use the dog whistle (if he doesn't respond, then you used the horse whistle; try the other one). Once he barks and starts running towards you, then you know you've got it right. Once that's done, it's time to start clearing the farm up. Starting from near your house, chop up branches, move rocks aside, and throw out weeds until you've freed up enough space to make some plots of land with your hoe. Dig them like this: ooo ooo o o o o ooo ooo Within these dynamic plots, we're going to plant some seeds. But first, we need (you guessed it) the seeds themselves! Run on into town, and visit the supermarket. Since you have 500G available, let's get 2 bags of Cucumber seeds. They're easy to manage, and they grow back every five days after the first harvest. Good deal! Head back to the farm, go inside, and replace your hoe with your newly-bought seeds. Go outside and stand in the middle of one of your plots. Now, place the seeds in your hands, and use them. If done right, you should have all 8 plowed squares with seeds on them. Go and do this to the other plot, as well. Before we water the crops, let's go forage the Bamboo Shoots and Blue Grass from the Hot Springs and Gotz' House. Just grab them and put them in the rucksack with L2 as you pick them up. Since your rucksack is so small, you can only hold two items at once, so you'll have to make two trips. Put the items in the shipping bin inside the chicken coop (since time doesn't flow indoors, this will save you a bit of time). Once you've foraged, fill the watering can up with water, and water the seeds. By now, it's probably already getting late, possibly even close to 5:00PM. If you still have some time left, then start clearing the farm up some more. At 5:05PM, Zack will show up and take the Bamboo Shoots and Blue Grass from the shipping bin, and you'll get some extra money. Neat! Keep clearing up your farm until your character gets tired, or until you get tired of it, and then go to bed. Spring 3 This is a normal day. What that means is that you just have to do your daily chores, and once they're done, you can go to bed. Most days are like this, so if you don't see a day listed in the walkthrough, that means it's a normal day. A note for specific days: you should always take care of the animals and tend to the poultry and livestock first thing. One thing you can do today (if it's not raining) is to go visit Mother Hill after noon, and attempt to cut the tree up there down. Agree to not cut it down after all, and the tree will give you a Power Berry! Whee! You can also dig one of those berries up from the mine. Just keep going further underground, and you'll eventually find it. An added bonus of getting this berry is that you'll get a few 10G bonuses, as well. One final note: on days that are normal days, after you've done all of your daily chores, use up your remaining stamina inside your house by swinging your hammer around. Try and get it up to 200% by the 19th. If you want to get it stronger by smashing rocks outside, just be sure you leave at least one small stone uncrushed. Spring 4 You have some loose change from those Bamboo Shoots and Blue Grass you've been selling (you should have about 800G now), so let's go get the horse and the Brush! Go visit Yodel Ranch (it's two doors down from your farm; just go to the upper-left of your house to the first area of the village, then head down-right to the poultry farm and down-right to the ranch), and agree to take care of the pony that May and Barley are fussing over. Name it whatever you like, then go to Saibara's and buy the Brush tool. The pony is easy to take care of. Just brush him every day and whistle to him. I suggest that you keep him in his stable all the time, as it's a pain to have to find him and bring him inside whenever it's raining. Other than this diversion, this is a normal day. Spring 6 Again, you should have some loose change from the Bamboo Shoots and the Blue Grass (700G this time), so buy some Turnip Seeds from the supermarket (5 bags, to be exact) and plant them (with the same method you used for your Cucumber plots, 8 squares of tilled land). Before you even go to the market, though, empty one slot of your rucksack, visit the docks between 7:00AM and 10:00AM, and talk to Greg. He'll give you the Fishing Rod. Woot, free items! Anyway, plant and water your new Turnip seeds (you HAVE been watering daily, right?), finish the day's chores, then go to bed. Spring 7 If you've been giving items to a girl, and they have a purple-heart relationship or better with you, you might be able to ask a girl to the Goddess Festival tomorrow. Don't worry if you can't, though; it's not a big deal. Other than this tidbit, today is a normal day. Spring 8 Today is the Goddess Festival! Once you've got your day's chores done, go and attend it. This is a good way to make friends with the villagers. Talk to everybody, then talk to Mayor Thomas and agree to starting the festival. After it's over, finish any of the day's chores you may have left to do, then go to bed. Note that you won't get any money for the stuff you foraged today until Zack shows up tomorrow. This is true of most festivals. Spring 11 The cucumbers are ripe! Grab all of the cucumbers from both of the clusters, and sell them all. This will get you quite a bit of money tomorrow, and compounding with what you already have, you should be able to afford your first chicken come tomorrow (or possibly even today, if you have 1,550G already)! Be sure to buy at least 5 chicken feed along with your new clucker, and make sure you provide it with 1 unit of chicken feed per day. To do this, just grab some chicken feed and put it in a feed box. When your chicken starts laying eggs, put the first one in the incubator (you can sell the ones that come after that, of course). Eventually, that egg will hatch into a baby chick. Keep up the incubating of eggs, and you'll never have to buy another chicken again! The turnips you planted on the 6th are ready today, as well, getting you even more money. You should have enough by now for the Medium Rucksack, so go and buy it! Also, come tomorrow, buy 5 more bags of Turnip Seeds, and plant them in the place of the turnips you just harvested today. Also, stock up on chicken feed tomorrow, and be sure to buy more whenever your store of it is getting low. Spring 14 This is the Spring Thanksgiving (actually, it's more like Valentine's Day than Thanksgiving). Since you don't have a kitchen yet, you can't possibly give any girls cookies. Other than it being a holiday (and one of the rare ones that the shipper still shows up on), this is a normal day. Spring 16 Today, another harvest of Cucumbers is ready! This will get you another 960G, which should be invested in upgrading the axe to Copper status. Since you should have been clearing up the farm every evening after all other chores are done, the axe should be at least 100% by now. Go to the mine and dig up a piece of Copper Ore, stick it in your rucksack, and head to the blacksmithy once it's open. With the axe in your hand, walk up to Saibara, pull out the Copper Ore, and ask him to upgrade your axe. It costs 1,000G, and your axe will be ready in 3 days (on Spring 19). Otherwise, this is a pretty normal day. Spring 17 The second batch of Turnips are ripe! Back on the 15th, the Mayor may have requested that you bring him 3 Turnips. If you agreed to help him, then grab 3 of them and give them to him some time today. Ship the rest, of course, and plant 5 more bags' worth of seeds in their place (two days from now, of course; the supermarket is closed today, and tomorrow's the horse race). Spring 18 The horse race is today! You can't participate in it this year, but once you have your daily chores done (you do your watering after the races if you want), then feel free to go to it and make friends. Don't spend any of your money on the horse race tickets; the prizes are not only useless to you at this point (other than the uber-expensive Power Berry), but they're also far too expensive. You should get your axe back tomorrow, meaning that you can start clearing away the tree stumps on your farm. Be sure to do that! Also, you might want to start chopping up the tree stumps up on Mother Hill, too. Finally, you'll want to have Saibara start upgrading your hammer to Silver tomorrow, too. Spring 21 Another batch of Cucumbers should have sprouted today. Grab 5 of them, and once noon time passes (as long as it's not raining, that is), toss all 5 into the small pond that the waterfall pours into. Once you've tossed in the last one, the Goddess will show up and give you a Power Berry! Whee! After you do this, take the remaining 3 Cucumbers from the same plant, and go up to Mother Hill. From the stump near the upper left edge of the lake, walk straight towards the lake 'til you hit the shore. Facing away from the stump toss your 3 Cucumbers in. If done right, Kappa should show up each time, and give you his berry the last time. The rest of the Cucumbers should be shipped, of course. Spring 24 The latest batch of Turnips is in! Ship them all out, and buy and plant 5 more bags of them tomorrow (since once again, the supermarket is closed today). Otherwise, this is a normal day. Spring 26 The last batch of Cucumbers is in for the season. Ship them out, then cut the Cucumber plants down with the sickle. Spring 29 Water your crops early today, and then go to the mine and dig up a Gold Ore. Then, go to Saibara's blacksmith shop, and have him upgrade your watering can. It's a bit pricey at 3,000G, but well worth it! Spring 30 The last harvest of Turnips (and the last harvest of the season) is today. Ship them off, and finish the day's chores. Around 1:00PM, go and visit the Inn, and buy 3 bags of Pineapple Seeds from Won, as well as 1 bag of Pink Cat Seeds. Once you have those, don't plant them; just leave them in your toolbox for now. Finish anything you need to do, and then get ready for Summer! End-of-Season Profits: Around 7,000G Summer, Year 1 [NSUMMER1] =-=-= 1st Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get 1 Power Berry (it's okay if you miss it, though) * Upgrade the chicken coop * Start the honey tree * Upgrade the house * Upgrade the axe to Mystrile * Get the Large Rucksack * Get the Basket * Get a cow Daily Chores: * Take care of the animals * Tend to the chickens * Harvest and sell ripened crops * Forage (just sell the 2 Red Grass, and chop down all of the tree stumps) * Water the crops * Clear up the farm (there shouldn't be much left to do by now) Predicted Season's Expenses: About 35,000G Predicted Season's Profits: About 40,000G NOTE: Sometimes, hurricanes occur during summer! These nasty storms will rip up crops, and prevent you from taking care of any animals! If you don't want this to happen (who WOULD want it to happen?), then use the double save trick (listed in the Bugs and Exploits section) to evade these nasty weather occurrences. You can also use my own crafted GameShark codes to evade the storms. Just be sure that you evade a storm on the day BEFORE the storm hits, not on the day OF the storm. Summer 1 Today is Opening Day. Get the daily chores done (not much at this point), then head for Mineral Beach. The swimming contest is one of those deceptive minigames, in that it sounds easy but is really very difficult. Unless you can mash buttons as fast as a turbo controller, chances are you won't stand much of a chance. If you have a turbo controller, then feel free to use it. Just set turbo for X, and hold down X until your character spouts an angry red bubble. Then let go of X and hold down the triangle button until the face turns happy again. Hold down X until you hit the finish line (you might have to do another breather session near the end). The prize is this season's coveted Power Berry, so if you possibly can, win the festival! Summer 2 Now you can actually start doing the whole planting gig for the season. Expand your existing plots out to 9 squares now; you'll be able to water full 9-square plots now, so there's no need to limit your production capabilities any longer! Plant your Pineapple and Pink Cat Seeds (put the Pink Cat Seeds some distance away from the Pineapple Seeds), and then head into town and buy 3 bags of Tomato and Corn Seeds from the supermarket. Once 10:00AM rolls around, pay Saibara a visit, and pick up your new and improved watering can! Fill it up (Saibara emptied it), and water your new crops and flowers. You should also start the chicken coop expansion today. Finish all other chores for the day, then head for bed. Summer 5 The chicken coop should be fully expanded today! Be sure to take full advantage of both incubators. Other than this, today is a normal day. Summer 7 Today is the Sumo Chicken Festival. If you bought your chicken by Spring 12, and took care of it daily, then it should have 9 to 10 hearts by now. Have it participate in the festival, and keep redoing the day until your chicken wins. Why? Because winning the festival means that the winning hen produces Golden Eggs! This won't change anything just yet, but once you get the Mayo Maker, you'll be glad you won! Anyway, daily chores, yadda yadda yadda. Tomorrow should mark the sprouting of your Pink Cat Flowers, which will get the beehive going! When that happens, be sure to take your first harvest of honey to Louis (he lives at Gotz' cabin) and give it to him; this will make your honey worth 60G each (instead of 50G each). Summer 11 The first tomato harvest is today. Ship them out. All of them. Sorry, I couldn't resist. Other than the harvest, this is a normal day. Do chores, go to sleep. Summer 12 Today is the Tomato Festival. And the first batch of tomatoes came in yesterday. Coincidence? I think not. Anyway, you can participate if you want. Winning is mostly a matter of picking a solid team, since this minigame relies more on luck and skill than ability to mash a button really fast. If your team wins, then everybody at the festival will like you better. If you lose, there's no penalties. I usually just skip this festival, since it's probably the hardest one outside of Opening Day to win, and the reward is far less. Summer 15 Another tomato harvest is today! Harvest them and sell them, of course. Otherwise, this is a normal day. Summer 16 Harvest numero uno of corn should be ready today. Send them all out, and complete the day's chores. You should spend your gains on the Large Rucksack come tomorrow. Summer 19 Another harvest of tomatoes. Save the profits up this time. Normal day beyond the harvest. Summer 20 Corn harvest number two is today, and today is the Cow Festival. You can attend this festival if you wish, but there are no benefits in doing so just yet, since you don't have any cows. Come Tuesday, have Gotz expand your house. Summer 22 Today will be your favorite day of the season, I guarantee it. The pineapples are finally ready! There's also another batch of tomatoes ready for shipment. Ship everything else (place priority on gathering the pineapples), and come tomorrow, buy the Basket from the supermarket, and have Saibara upgrade your axe to Mystrile. Summer 24 Today is a corn harvest, and the Fireworks Display. Also, your house should be expanded now. The expanded house has several new features: a cupboard (which can hold any non-food item), a refrigerator (which can hold any food item), and a kitchen (which you can use to cook in). Since you don't yet have any kitchen utensils, your cooking options are limited as of now. However, your new fridge could come in handy. Start putting Red Grass in it instead of shipping the grass. Once you've gotten everything done on the farm, go to Mineral Beach to watch the fireworks. You can ask any of the girls to watch it with you, but I don't think they'll agree unless they like you at least a bit. Summer 26 Now that you have the first house extension, there's a new TV station, called TV Shopping. You can order kitchen utensils off of it! Today's offering is the Knife for 3000G. That's actually a good deal, so be sure to stop by the Inn today and order it via the phone there. Otherwise, this is (of course) a normal day. Summer 27 There's a harvest of tomatoes today. Use the basket to gather the crops in; you'll be surprised at how much time this saves. Sell the tomatoes, of course, but save the profits up. Since there won't be another harvest of tomatoes, once you've harvested all of the outer ones, cut one of the plants away with the sickle so you can reach the inner tomato in each plot, and ship those out (or save them in your refrigerator). You obviously don't need to water the tomatoes any longer. Summer 28 Another harvest of pineapples today! And corn, but that's second priority now. Gather and sell all of the fruits and vegetables. Now for a bit of a risqué investment: come tomorrow, you're going to be getting your first cow! Yep, you're already buying livestock. Makes ya proud, doesn't it? Be sure to buy some fodder to feed the cow with, as well. You just have to be sure to talk to your cow and feed it daily, and of course, you should buy more fodder if you start running low. Use the cut-to-the-center trick on the crops to get those last fruits and vegetables, and either ship them or save them in the fridge. Now you have no crops left to tend to for the rest of the season! Yay? Summer 30 The last day of the season is today, obviously. It is a normal day, but it's worth noting that you'll want at least 3,500G for next season. Oh, and cut down the remaining crops on the field, since they're not going to do anything but take up space next season. End of Season Profits: Around 5,000G Fall, Year 1 [NFALL1] =-=-= 1st Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the Milker * Upgrade the barn * Get 9 more cows * Plant 12 bags of grass Daily Chores: * Take care of the animals * Tend to the cows * Tend to the chickens * Harvest and sell ripened crops * Forage (there's tons of stuff to forage during Fall; stick everything in your fridge if you want, or ship it for even more profit; don't forget to chop down all of the stumps, too!) * Water the crops * Cut the grass (with the sickle, of course) Predicted Season's Expenses: About 70,000G Predicted Season's Profits: About 80,000G Fall 1 Clear up your field and get your 9 plots of land ready for this season's vegetables. Since they're so valuable, we're going to dedicate this entire season's field space to Sweet Potato seeds. Buy 9 bags of Sweet Potatoes, and plant and water them all. Finish the day's chores, then go to bed. Oh yes, and Won might come by today (or some time soon) to sell you a dog ball for 100G. Buy it! By throwing the ball for your dog, as long as he comes back to you with it and barks at you, you can increase his intelligence a bit every day. You only have to throw the ball for him and have him bring it back once per day; any other times you do won't have any effect. Fall 3 Today is the Music Festival. After everything is done on the farm, go to the church and head inside. You need to arrive between 6:00PM and 6:50PM, so don't slack off. Once inside, talk to Carter to begin the festivities. If you agreed yesterday to help him out, then you'll also be performing, and everybody present will like you a bit better. Fall 6 The first of nine harvests is today. Ship the Sweet Potatoes out, and use the profits tomorrow to buy the Milker. Fall 9 The second of nine harvests is today, and it's also the Harvest Festival. Ship your items out, and bring an egg to the festival. Put the egg in the hot pot, and everybody present will like you a bit better. This game just hands out the free affection, doesn't it? Anyway, you should be able to afford the barn upgrade now, but you won't be able to have Gotz start it until the next harvest day. Be sure to order the Pot from TV Shopping tomorrow. Fall 12 The third of nine harvests is today. Go see Gotz today, and have him begin upgrading your barn. Also, stop by the supermarket and buy 12 bags of grass. Plant them all on the far side of the field (you don't have to water them, thankfully). Fall 13 Today is Moon-Viewing Day, and one of the rare holidays that all of the shops are still open on. Go and buy a new cow (or two) from Barley with yesterday's harvest profits. If you go up to Mother Hill between 6:00PM and 8:00PM, you'll find the girl who likes you best up there. View the moon with her. Fall 14 Duke will come by today to ask you to help with the grape harvests. Agree to it, even if you don't plan to. If you want Cliff to stay in the village for the rest of the game, go and find him today and tell him about the job. Fall 15 The fourth of nine harvests is today. Use the profits tomorrow for another cow, and the Mixer from TV Shopping. At 4:30PM, even if there's crops left on the plants, head into town and go to the winery. You need to get there between 4:45PM and 4:59PM. Participate in the grape-gathering, and grab all 16 grapes (one of which is impossible to get if you don't get it first thing; search the vine in the upper right first for grapes). Do this every day for the next six days (including today, of course). Here's the layout for the winery grapes: Key: H = House V = Vines G = Grape D = Duke C = Cliff's final destination | and _ = Fence HH VVG GVV| HH GG GG| | C | | GG GG| D VVG GVV| | GG GG| |________| Fall 18 The fifth of nine harvests is today. Use the profits Tuesday for two more cows. Fall 21 The Sheep Festival is today, but since you don't have any sheep yet, there is no point whatsoever in attending. This is also the sixth of nine harvests. Tomorrow, invest in another cow. Fall 24 The seventh of nine harvests is today. Invest yet again in cows, as well as buying the Whisk from TV Shopping. Fall 27 The eighth of nine harvests is today. Invest yet again in cows. Starting to see a trend here? By now you should have (or be close to having) 10 cows. Fall 30 The ninth and final harvest is today. Ship all of the sweet potatoes out, saving a few if you wish for the icebox. You won't be able to use the profits until next season, but that's okay. End of Season Profits: About 10,000G Winter, Year 1 [NWINTER1] =-=-= 1st Winter Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Upgrade the sickle to Mystrile * Get 4 Power Berries * Get the Clippers * Get 5 sheep Daily Chores: * Take care of the animals * Take care of the cows and sheep * Take care of the chickens * Forage (chop down the lumber, and mine in the winter mines; you can use the basket to collect large amounts of minerals from the Winter Mines, which will up your season's profits considerably) * Fish (this isn't critical, obviously) Predicted Season's Expenses: About 30,000G Predicted Season's Profits: About 40,000G, possibly more if you mine Winter 1 The start of the season of rest... Except, of course, that you'll probably not be getting much rest at all. Start the day the usual way, and be sure to grab the Power Berry behind the winter mine. Take your basket and dig in the winter mine until you've filled the basket with 30 pieces of Orichalcum and/or Adamantite (just toss the Mystrile). Doing this should get you the winter mine Power Berry eventually, as well. Be sure to grab a few pieces of each type of ore to store in the cabinet, as well. That way, you won't have to wait until next Winter to collect it. Oh yes, and be sure to order the Rolling Pin from TV Shopping today. As the season progresses, fish in the ocean for the elusive Power Berry found in it. Winter 8 Order the Oven off of TV Shopping, and if you haven't already, get a sheep. Winter 10 The Dog Race is today. You can have your dog participate if you want. Winning it doesn't really do much, so it's not mandatory. By now, you should be able to afford another sheep. Be sure to keep getting sheep as money comes available for them, and don't forget to keep your fodder (and chicken feed) stock high! I'll assume that you're buying your sheep when money is available for them, and not mention it again. Just be sure that you have 5,000G available on the 15th and 22nd, and 2,500G available on the 29th. Winter 14 Winter Thanksgiving is today. Any girl who has at least a purple heart relationship with you (at least 10,000 affection, in other words) will show up today and give you gifts, as long as you're not married (which isn't even possible yet, since the house is still in stage 2). Try and get every girl up to at least 10,000 affection before this day, as you can get Chocolate if you do (which is the rarest item in the game; you can't get it any other time). Tomorrow, be sure you order the Seasoning Set off of TV Shopping. Winter 22 Order the Power Berry off of TV Shopping. Good deal! Winter 24 This is the Star Night Festival. If you have good relations with one of the girls, talk to her on the 23rd several times, and she'll probably invite you over to her place for dinner tonight. If this does happen, be sure to show up between 6:00PM and 7:50PM! Winter 29 Order the Frying Pan off of TV Shopping. Winter 30 This is the New Year's Party. Go up to Mother Hill after all of your day's work is done, to the peak. Everybody is there, awaiting the first sunrise of the new year. Join in and gain some respect from the village. The time to arrive is at midnight, surprisingly. End of Season Profits: Varies; hopefully around 3,000G Spring, Year 2 [NSPRING2] =-=-= 2nd Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Unlock the Strawberry crop * Get 6 more sheep * Plant 9 more bags of grass * Upgrade the house again * Get the Mayo Maker * Get 1 Power Berry Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage (You should now save all of the foraged foodstuffs in the fridge; don't forget to chop lumber, too!) * Water the crops * Cut the grass Predicted Season's Expenses: About 75,000G Predicted Season's Profits: About 80,000G Spring 1 Today is a festival. After the day's work is complete, go to either the inn or the square, depending on what group of people you want to like you better. NOTE: During this season, until you have a full barn of 10 cows and 10 sheep, you should spend any available money on sheep. Once you have a full barn, buy the 9 bags of grass and plant them. Once that is done, get the house upgraded, and when that's taken care of, spring for the Mayo Maker. The reason for not listing the specific goals per day is because your profits will vary according to how much you mined during Winter. NOTE 2: Your horse will also grow up at some point during this season. As long as he has at least 8 hearts, you'll get to keep him, and as an added bonus, you can start riding him. When you ride your horse, you increase his stamina (though you can only increase it once per day), and this increased stamina will let him do better in the local horse race on the 18th of Spring. Spring 2 The supermarket is closed today, so buy 6 bags of Cabbage Seeds from Won and plant them. Spring 3 Get your supermarket seeds today. Since you've already shipped a lot of crops the previous year, you only need to buy 3 bags of Cucumber Seeds, 12 bags of Potato Seeds, and 1 bag of Turnips. Plant the Cucumbers, Turnips, and 4 bags of the Potato Seeds. When the Turnips are ripe, store them in your icebox. Spring 8 The Goddess Festival is today. Chances are that this year, you'll be able to ask a girl to go with you. Whatever the case, attend it to make friends with the villagers. Spring 11 The first batch of Potatoes is ready now. Ship them out and replace the freed-up field space with more Potato Seeds. Do this again the next Potato harvest. Spring 14 It's Spring Thanksgiving again, and this time, you can give cookies to the girls. Just bake some up in the kitchen, and give them to the girls at some point during the day (but before 5PM, please!). Spring 18 The local Horse Race is today. If you've taken good care of your horse, and ridden it around since it grew up, you'll have a shot at winning. Keep trying until you do if you want the Power Berry for this season. If not, just leave it for year 3. Spring 22 The Cooking Festival is today. If you want to win it, get some Relaxation Tea Leaves from the Harvest Sprites some time before the 22nd, and on the day of the festival, make the tea with as much as you possibly can. Spring 30 The last day of the season. Be sure that you have everything done for the season (including having saved some of each crop in the fridge), and if you haven't yet, buy some Strawberry Seeds for next year. Also, buy 4 bags of Pineapple Seeds from Won (or more, if you want more money next season), and 12 bags of Pink Cat Seeds. End of Season Profits: At least 4,000G Summer, Year 2 [NSUMMER2] =-=-= 2nd Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the Cheese Maker * Get the Yarn Maker * Unlock the Pumpkin crop * Get the Hothouse * Get 1 Power Berry Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage (You should now save all of the foraged foodstuffs in the fridge; don't forget to chop lumber, too!) * Water the crops * Cut the grass Predicted Season's Expenses: About 80,000G Predicted Season's Profits: About 100,000G Summer 1 Opening Day is today. If you missed the Power Berry last year, you have another shot at getting it this year. The contest is still just as hard as it was before, though. NOTE: As with last season, no specific dates are given for getting the two Maker machines or the Hothouse. Get them when money is available for them. Summer 2 Buy 12 bags of Onion Seeds, 1 bag of Corn Seeds, and (if you didn't store any Tomatoes last year) 1 bag of Tomato Seeds. Plant 4 of the bags of Onion Seeds, as well as the Pineapple, Corn, and Tomato Seeds. Plant all 12 bags of Pink Cat Seeds on the far side of the farm. Be sure to refresh the Onion plots as harvests are made. Summer 7 The Sumo Chicken Festival has arrived again. Enter your second-best hen (seeing as your first should've won last year), and win again this year. Some time soon, Anna should show up and ask to pick flowers. Let her, and she'll give you the last Power Berry. Summer 12 The Tomato Festival is back. Attend if you'd like, but don't feel pressured to. Summer 20 The Cow Festival is today. Enter your original cow, and watch as it begins producing Gold Milk. Yum. Summer 24 The Fireworks Display is today. Watch it with your best girl if you want. Summer 30 The last day of the season, and the checkpoint. Make sure you have all of the season's goals met, then start in on Fall. Fall, Year 2 [NFALL2] =-=-= 2nd Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Unlock the Spinach crop * Complete a large number of recipes Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage * Water the crops * Cut the grass Season Overview: At this point, giving an in-depth walkthrough is no longer necessary. Simply make sure that you plant enough crops to unlock the Spinach crop, with time to plant some once you do unlock it (4 plots of Eggplants, 6 plots of Carrots (which you should refresh at the appropriate time), and 2 plots of Green Peppers). This season is very much lacking in any real goals, since most everything was completed last season. Winter, Year 2 [NWINTER2] =-=-= 2nd Winter Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * None whatsoever Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Forage Season Overview: A very boring and aimless season. Just keep at it, Spring is just around the corner. Spring, Year 3 [NSPRING3] =-=-= 3rd Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Plant some Strawberries * Finish as many recipes as possible Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage * Water the crops * Cut the grass Season Overview: An almost entirely aimless Spring. By now, you should have the hang of the game, anyway. If you didn't get the Horse Race Power Berry last year, you can just brute force buy it by betting an excessive amount on a sure winner during one of the races. Summer, Year 3 [NSUMMER3] =-=-= 3rd Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Plant some Pumpkins * Finish all remaining recipes Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage * Water the crops * Cut the grass Season Overview: Bored yet? The game loses a lot of interest right around this point. Just keep plodding on, the game's end is almost in sight. Fall, Year 3 [NFALL3] =-=-= 3rd Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * None whatsoever Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage * Water the crops * Cut the grass Season Overview: Another boring season. Just a bit longer, just a bit longer... Winter, Year 3 [NWINTER3] =-=-= 3rd Winter Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * None whatsoever Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Forage Season Overview: It's just like Winter of Year 2, except that now your recipe book is full (and your total G is much higher, too). The last stretch before the credits roll... Year 4 and Beyond [NYEAR4] =-=-= As the first of Spring opens up in year 4, you'll receive your final evaluation. If you did everything as this walkthrough asked, then you will most definitely get to keep the farm. After this, it's just an endless loop of doing the same stuff you did during year 3 (minus the minor goals of planting the secret crops and finishing the recipes). Congratulations on completing Harvest Moon: Back to Nature! Quick Overview [NOVERVIEW] =-=-= This is a list of all of the goals of the game, in very terse form. If you just want a quick idea of where you should be at or what you should be doing, then this is the place to look. Normal Walkthrough Goal List Year 1 Spring 2 - Plant 2 Cucumber Spring 3 - Get 2 Power Berries Spring 4 - Get pony and brush Spring 6 - Plant 5 Turnip, get Fishing Rod Spring 12 - Buy a chicken Spring 15 - Upgrade axe to Copper Spring 17 - Get Medium Rucksack Spring 19 - Upgrade hammer to Silver Spring 21 - Get 1 Power Berry & Kappa's Berry Spring 29 - Upgrade watering can to Gold Spring 30 - Buy 3 bags of Pineapple Seeds, 1 bag of Pink Cat Seeds Summer 1 - Get 1 Power Berry (optional) Summer 2 - Plant 3 Pineapple, 3 Corn, 3 Tomato; upgrade Chicken Coop Summer 7 - Win Chicken Festival Summer 16 - Get Large Rucksack Summer 22 - Upgrade House Summer 23 - Get Basket, upgrade axe to Mystrile Summer 26 - Order Knife off of TV Shopping Summer 29 - Buy a Cow Fall 1 - Plant 9 Sweet Potato Fall 7 - Buy the Milker Fall 10 - Order Pot off of TV Shopping Fall 12 - Upgrade Barn, plant 12 Grass Fall 13 - Buy 2 Cows Fall 16 - Buy 1 Cow Fall 17 - Order Mixer off of TV Shopping Fall 20 - Buy 2 Cows Fall 22 - Buy 1 Cow Fall 24 - Order Whisk off of TV Shopping Fall 25 - Buy 2 cows Fall 28 - Buy 1 Cow Winter in general - Get 5 Sheep Winter 1 - Get 2 (or 3) Power Berries, order Rolling Pin off of TV Shopping Winter 7 - Order Oven off of TV Shopping Winter 15 - Order Seasoning Set off of TV Shopping Winter 22 - Order Power Berry off of TV Shopping Winter 29 - Order Frying Pan off of TV Shopping Year 2 Spring in general - Get 5 Sheep, plant 9 Grass, upgrade House, get Mayo Maker Spring 2 - Plant 6 Cabbage Spring 3 - Plant 3 Cucumber, 1 Turnip, 4 Potato By Spring 21 - Get Relaxation Tea Leaves, make Relaxation Tea for festival Spring 30 - Buy at least 4 Pineapple Seeds, 11 Pink Cat Seeds Summer in general - Get Mayo Maker, get Yarn Maker, build Hothouse Summer 1 - Get a Power Berry (if you missed it before; still optional) Summer 2 - Plant Pineapple, 1 Corn, 1 Tomato, 4 Onion Summer 7 - Win Chicken Festival Summer 20 - Win Cow Festival Fall in general - Unlock and plant Spinach Winter in general - No goals Year 3 Spring in general - Unlock and plant Strawberries Summer in general - Plant Pumpkins, finish all recipes Fall in general - No goals Winter in general - No goals Expert Walkthrough (The 1-Year Wonder Plan) [WEXPERT] ----= This is for the truly dedicated only. This walkthrough focuses on getting the absolute most possible done in a single year. Do not (I repeat, do not) attempt this guide if you're not willing to dedicate every possible minute as efficiently as possible. Days that end before midnight are very rare, and the only time spent not working is spent getting from place to place to do more work. Holidays are all but ignored. This walkthrough is very terse, as I expect an expert player already knows how to play the game, and doesn't need step-by-step instructions for every little thing (i.e. I assume you'll have the sense to get the Brush, Clippers, and Milker when you need them, and that you don't need step-by-step instructions on how to do things like plant crops and tend to animals). I also assume that an expert player knows to hop into the hot springs when their stamina is running low. A NOTE TO THE EXPERT PLAYER: You can get much more bang for your buck, per se, if you use the hot springs while you have a fair amount of fatigue built up. Since the springs simultaneously restore stamina and reduce fatigue, you can work 'til you start getting sick, then just hop into the hot springs for 50 minutes to get rid of the sickness completely, and restore 100 stamina. Take advantage of this useful feature; it will make the task of gaining money via mining that much easier. Spring, Year 1 [ESPRING1] =-=-= 1st Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Buy a chicken * Upgrade rucksack to medium size * Get 3 Power Berries and the Mystic Berry * Upgrade axe to Copper * Upgrade hammer to Silver * Upgrade watering can to Gold * Save 16,200G for Pineapple Seeds and Pink Cat Seeds Daily Chores (best done in the order shown): * Take care of animals * Tend to chickens * Harvest and sell ripened crops * Forage (mine for 10G bonuses, sell the Bamboo Shoots and Blue Grass, chop down stumps once the axe is upgraded) * Water the crops * Clear the farm up Season's Profits: ~50,000G Spring 2 Refuse the tour. Go to the mine ASAP and start digging up 10G bonuses. Get your money up to 2000G, and buy 4 bags of Cabbage Seeds. Plant them, then head for bed. Spring 3 A normal day. Perform the daily chores, then go to bed. Get at least 10 more bags of Cabbage planted by the 14th. Before this, though, use your mining profits to buy a chicken. You should also get the copper axe upgrade before the 16th. Get the Power Berry from the mine, and the Power Berry from the tree on Mother Hill as soon as you can. Be sure to get the Fishing Rod from Greg ASAP, too. If you have all of this done and you find yourself with the cash available, buy a package of turnips and plant them. Spring 16 Your first harvest of Cabbage is in. Sell them all, then buy the medium rucksack come the next day. Buy one package of Turnips (if you haven't already) and one package of Cucumbers, and plant them both. If you already planted the Turnips, donate 5 of them to the Waterfall Goddess for a Power Berry once they're ripe. Spring 22 If you bought your Turnip seeds later, this is the day to dedicate your Turnips to the Waterfall Goddess for a Power Berry. Try to get the hammer upgraded soon. You should also get the Mystic Berry as soon as your Cucumbers are ripe. Spring 29 Do your watering early today, and give your watering can to Saibara to upgrade to gold. Otherwise, normal day. Spring 30 The last day of the season. If you have more than 16,200G on hand, feel free to buy some extra seeds for next year, and/or upgrade the chicken coop ahead of time. Buy 16 bags of Pineapple Seeds and 1 bag of Pink Cat Seeds from Won for next season. Summer, Year 1 [ESUMMER1] =-=-= 1st Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Start the honey tree * Get 1 Power Berry * Upgrade the chicken coop * Upgrade your house * Buy some cooking utensils * Upgrade axe to Mystrile * Buy the Basket * Buy the Large Rucksack * Buy 10 cows * Upgrade the barn * Save 5,000G for Sweet Potato seeds Daily Chores: * Take care of the animals * Tend to the cows * Tend to the chickens * Harvest and sell ripened crops * Forage (grab and sell (or store) the Red Grass, mine, chop down stumps) * Water the crops * Harvest grass that's ready Season's Profits: ~120,000G Summer 1 Try to win the Opening Day swimming contest. A turbo controller can assure you victory. The reward (a Power Berry) is critical. Summer 2 Plant your seeds (9-square plots from now on), go get your watering can, and water them all. You won't be able to forage as much today as you can normally anyway. Summer 7 Take your original hen and win the Sumo Chicken Festival. Upgrade the chicken coop as soon as your mining makes money available for it. Summer 22 First pineapple harvest is today. Tomorrow (if you haven't already), have Gotz come and upgrade your house, have Saibara upgrade your axe, buy the Basket and Large Rucksack, and buy as many cows as you can. Be sure to get at least one bag of grass per cow, and plant the grass. Summer 28 Second pineapple harvest is today. Profits should go into buying more cows, and the barn upgrade. The rest of the season is unprofitable, so be sure you have 5,000G saved up for Fall. Feel free to buy seeds for next year, if you have the money available. Fall, Year 1 [EFALL1] =-=-= 1st Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Buy some cooking utensils * Buy 10 sheep * Upgrade the sickle to Mystrile * Upgrade the house again * Get the hothouse * Save 40,000G minimum for Winter Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Forage (no more mining, just gather the stuff in the mountains and store it in the fridge; chop the stumps up, too) * Water the crops * Harvest grass that's ready Season's Profits: ~150,000G Fall 1 Buy 16 bags of Sweet Potatoes and plant and water all of them. Today's foraging should be limited to gathering items only. Fall 6 First harvest. Profits should go towards the next house upgrade. Fall 9 Second harvest. Buy 4 sheep tomorrow. Fall 12 Third harvest. Buy 4 sheep tomorrow. Fall 15 Fourth harvest. Buy 2 sheep and upgrade the sickle tomorrow. Fall 18 Fifth harvest. Save for the hothouse. Fall 21 Sixth harvest. Get the hothouse. Buy 4 bags of Pineapple Seeds and plant them in the hothouse. Tend to them daily, of course. Fall 24 Seventh harvest. Save for Winter. Fall 27 Eighth harvest. Save for Winter. Fall 30 Ninth and final harvest. Save for Winter. Buy seeds for next year, too. Winter, Year 1 [EWINTER1] =-=-= 1st Winter Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the Mayo Maker * Get the Cheese Maker * Get the Yarn Maker * Get 4 Power Berries * Get the remaining kitchen utensils * Upgrade all remaining tools to Mystrile Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Forage (chop lumber if you want, mine and sell the ore) Season's Profits: Varies, usually around 200,000G Winter 1 Go mine some Adamantite and get Saibara started on the Mayo Maker. Also, grab both Winter Mine Power Berries, and start fishing in the ocean for the third Power Berry. Winter 7 Start Saibara on the Cheese Maker. Winter 12 Start Saibara on the Yarn Maker. Winter 17 Start Saibara on one of your non-Mystrile tools. Winter 21 Start Saibara on another of your non-Mystrile tools. Winter 25 Start Saibara on your last non-Mystrile tool. Winter 30 By now, you should have all tools as Mystrile, a full barn and chicken coop, all of the Maker Machines, all house upgrades, and considerable money available for Spring. Year 2 and Beyond [EYEAR2] =-=-= All that remains to do on the farm at this point is gather the recipes and earn the secret crops. Congratulations, you've completed all critical tasks within the first year of the game! For the truly obsessed, try your hand at the master walkthrough next! Quick Overview [EOVERVIEW] =-=-= Expert Walkthrough Goal List Spring 2 - Plant 4 Cabbage Spring 3 to 16 - Horse, Brush, start Copper Axe, Fishing Rod, Chicken, plant 15 Cabbage, 1 Turnip, 1 Cucumber, 3 Power Berries Spring 17 - Medium Rucksack Spring 22 - Mystic Berry, start Silver Hammer Spring 29 - Start Gold Watering Can Summer 1 - 1 Power Berry Summer 2 - Plant 16 Pineapple, 1 Pink Cat Summer 8 - Chicken Coop Summer 9 to 21 - Large Rucksack, Basket, Mystrile Axe Summer 22 - House, 5 Cows, 5 Grass Summer 28 - Barn, 5 Cows, 5 Grass Fall 1 - Plant 16 Sweet Potato Fall 7 - House Fall 10 - 4 Sheep, 4 Grass Fall 13 - 4 Sheep, 4 Grass Fall 16 - 2 Sheep, 2 Grass, start Mystrile Sickle Fall 22 - Hothouse Winter 1 - Mayo Maker, 3 Power Berries Winter 7 - Cheese Maker Winter 12 - Yarn Maker Winter 17 - Start Mystrile Hammer, Watering Can, or Hoe Winter 21 - Start Mystrile Hammer, Watering Can, or Hoe Winter 25 - Start Mystrile Hammer, Watering Can, or Hoe The Master Walkthrough (The 1-Year Merciless Plan) [WMASTER] ----= This is the guide for people who want to make the game bend to their will, for those who have truly mastered the art of time management and priority setting. Taking on this challenge requires a level of dedication that even Expert pales in comparison to. Be aware that taking this challenge is pure insanity if you're not fully prepared for it. You will not find any room for screw-ups in this guide, hence the secondary title. If you're ready, then delve in, and good luck. Spring, Year 1 [MSPRING1] =-=-= 1st Spring Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the pony and brush * Buy a chicken * Get the Basket * Upgrade rucksack to medium and large size * Get 3 Power Berries and the Mystic Berry * Upgrade the chicken coop and house * Upgrade axe to Copper and Mystrile * Upgrade hammer to Silver * Upgrade watering can to Mystrile * Buy 16 bags of Pineapple Seeds * Save 3,500G for Summer Daily Chores (best done in the order shown): * Take care of animals * Tend to chickens * Harvest and sell ripened crops * Forage (mine like mad for 10G bonuses (for ore once you get the Basket), gather the Bamboo Shoots and Blue Grass to sell, and chop down stumps once the axe can handle them) * Water the crops * Clear the farm up * Fish (with whatever time is left over; 'til 10:00PM before you get the Mystic Berry, or 'til midnight after you have it) Season's Profits: ~70,000G Season's Expenses: ~65,000G Spring 2 Refuse the tour. Mine like mad, recovering as necessary. Buy and plant one bag of Cucumber seeds, and three bags of Turnips. Get the tree Power Berry. Try to see all of the girl introductions as soon as possible. Spring 3 Get the pony. Buy a chicken and some feed. Mine like mad, recovering as necessary. Get the mine Power Berry. Start hitting on Karen by giving her two Moondrop Flowers per day. Spring 6 By now, you should be able to afford the basket. Buy it, and start gathering Silver, Gold, and Mystrile (ignore Copper) in it when mining. Stop mining for 10G bonuses. Dedicate 10 of your turnips to the goddess, sell the rest. Upgrade the axe to Copper today. Start training the hammer in the mine, up to 200%. Soon you should get Karen's second scene. Answer Farm or Love life. Spring 8 Spring Goddess Festival. Take care of your chores on the farm, then attend. Talk to everybody. Pick up the axe and upgrade the hammer to Silver tomorrow. Get the Medium Rucksack once you can afford it. Spring 11 Give Kappa his 3 Cucumbers today. Sell the rest. Spring 12 Pick up your hammer and clear up the field today. Keep a few small stones unbroken, as always. Prepare some land for 15 plots of Cabbages, and over the course of the next 3 days, buy those 15 bags of seed (I suggest 5 per day, so the harvests are staggered). Spring 14 Spring Thanksgiving. Can't do anything about it, but you should still be offering Karen flowers. Spring 15 By now, your cabbages should all be planted. Upgrade the chicken coop. Once your axe hits 400%, have it upgraded to Mystrile. Spring 18 The Local Horse Race. Attend, talk to everybody before and after each race (3 times total, 4 for the mayor). Soon, Karen should give you a pack of Moondrop Flowers. Plant and tend to them, and when they bloom, give the first batch of honey from the tree to Louis. Spring 21 Cooking Festival. Attend, talk to everybody before and after the judging. Buy the Large Rucksack tomorrow. Spring 26 Have Gotz upgrade your house by this point. Spring 27 Your first group of Cabbages should be ready today. Ship them. Spring 28 Second cabbage group is ready. Ship them. Spring 29 Third cabbage group is ready. Ship them, turn in your watering can to upgrade it to Mystrile, and buy the 16 bags of Pineapple Seeds for next season. Spring 30 Finish up any purchases you've missed, keep 3,500G handy for summer. Be sure to also expand your field's plots out to 24 3x3 plots (for summer crops). Summer, Year 1 [MSUMMER1] =-=-= 1st Summer Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get 2 Power Berries * Buy some cooking utensils * Buy 20 cows * Plant 20 bags of grass * Upgrade the sickle to Mystrile * Upgrade the barn * Upgrade the house again * Unlock the Pumpkin crop * Save around 8,000G for Fall seeds Daily Chores: * Take care of the animals * Tend to the cows * Tend to the chickens * Harvest and sell ripened crops * Give stuff to the girl you like * Forage (grab and store the Red Grass and some Pink Cat Flowers, mine, chop down stumps) * Water the crops * Harvest grass that's ready * Fish (with whatever time is left over, 'til midnight) Season's Profits: ~170,000G Season's Expenses: ~170,000G Summer 1 Opening Day. Win the contest in any way you can, even if it means using GameShark codes. Summer 2 Buy 4 corn, 3 tomato, 1 onion seed. Get your watering can back from Saibara, and plant and water all 24 seed bags. If you want, wrap 8 Pink Cat Flowers before the Supermarket closes, and give them to Popuri tomorrow for her birthday. Summer 6 Sumo Chicken Festival. Win the contest in any way you can, even if it means using GameShark codes. Start giving Pink Cat Flowers to Anna. Start mining again to get some spare money, and once you can afford it, buy and plant 11 bags of Pink Cat Flowers. Summer 12 Tomato Festival. Attend, participate, talk to everybody before and after the contest. Have Gotz upgrade your barn some time soon. Some time soon, Anna should drop by at noon to pick flowers, and you'll be able to get her Power Berry. Some time between now and the 19th, plant your cleared-up flower fields with 9 to 10 bags of Onion seeds. Summer 21 Cow Festival. Attend, talk to everybody at least once. Summer 22 First batch of Pineapples. Buy 10 cows, 10 bags of grass. Plant the grass. Have Saibara upgrade the sickle. Summer 24 Fireworks Display. Attend, talk to everybody before and after the show. Summer 27 Second batch of Pineapples. Once you can, buy 10 cows, 10 bags of grass. Plant the grass. Upgrade the house ASAP, too. Summer 29 Spend today and tomorrow mining and fishing, so as to boost your end-of- season profits and fill up your fish pond a bit. Summer 30 End of season. Clear up the fields of the plants, store any spares in the fridge. Buy 2 bags of Green Pepper seeds from Won. Fall, Year 1 [MFALL1] =-=-= 1st Fall Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Buy some cooking utensils * Get the hothouse * Upgrade the hoe to Mystrile * Upgrade the hammer to Mystrile * Get all girls up to a blue heart relationship via gifts * Get 50+ fish in the fish pond * Unlock the Spinach crop * Save money for Winter Daily Chores: * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Harvest and sell ripened crops * Give stuff to the girl you like (not really critical just yet) * Forage (no more mining, just gather the stuff in the mountains and store it in the fridge and cabinet; chop the stumps up, too) * Water the crops * Harvest grass that's ready * Fish in Mother Lake (if you have time left; fish 'til midnight, and try to get at least 2 fish a day average; it's not hard, Mother Lake has the best fish-to-trash ratio) Season's Profits: ~200,000G Season's Expenses: ~90,000G Fall 1 Buy 16 Sweet Potato, 3 Eggplant, and 3 Carrot seeds. Plant all of your Fall seeds. Fall 3 Music Festival. Attend, talk to everybody. Fall 7 Buy the Milker. Fall 9 Harvest Festival. Attend, talk to everybody, add an Egg or Green Pepper to the soup. Fall 12 Start Gotz on building the Hothouse. Fall 13 Moon-Viewing Day. Don't bother with attending, there's no affection changes. Upgrade the hoe or hammer (depends on which you're comfortable with, tilling the hothouse first thing or after getting the hoe back). Buy 8 bags of Pineapple seeds by the 16th. Fall 14 Buy 6 bags of Carrot seeds and plant them in the flower area of your field. Duke will come by today and ask you to help out at the orchards. Agree to it, and if you want Cliff to stay in the village, tell him about the part-time job today. Fall 15 For the next 6 days, you'll need to visit the Aja Winery to pick grapes. Halt work on the farm at 4:30PM (the harvest should keep you on the farm this late today), and head for the winery. You have between 4:45PM and 4:59PM to enter the winery, so you need to pay attention and get there quickly. Harvest all 16 grapes (there's one you'll have to go for ASAP, on the vine in the upper right, before Cliff gets there), then resume your farm work. Fall 16 Pick up the hoe (or hammer), upgrade the hammer (or hoe). Plant the hothouse with Pineapples, using the hothouse formation listed in the Strategies section. Fall 21 Sheep Festival. Attend, talk to everybody. The fish pond should be getting close to 50 fish. Try to get it at least that full by Fall 29, so you can have the Fishing Pole for Winter. Fall 30 End of season. You should have a lot of profits handy for winter. Winter, Year 1 [MWINTER1] =-=-= 1st Winter Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Season's Goals: * Get the Mayo Maker * Get the Cheese Maker * Get the Yarn Maker * Get 4 Power Berries * Get the remaining kitchen utensils * Buy lots of cooking supplies and cook up some recipes * Buy seeds for the coming year * Catch 3 of the King Fish Daily Chores: * Cook up new recipes (if you have the ingredients handy; best to do this first, so you don't have to redo a full day if you make a slip-up) * Take care of the animals * Tend to the cows and sheep * Tend to the chickens * Forage (chop lumber if you need it, mine and sell the ore) * Fish (I suggest the ocean; as usual, cut-off time is midnight, unless you are after the Angler) Season's Profits: At least 200,000G Winter 1 Get the two Winter Mine Power Berries, start Saibara on the Mayo Maker. Fish for the ocean Power Berry, too. Try and catch the Catfish from the Winter Mine some time this season, and fish late at night in the ocean for the Angler. Winter 7 Start Saibara on the Cheese Maker. Winter 10 Dog Race. Attend, talk to everybody, win if you can. Winter 12 Start Saibara on the Yarn Maker. If you haven't already, cook up all 4 fish-related recipes, and then start fishing for the Char in the stream. Winter 14 Spring Thanksgiving. You should get at least 4 pieces of Chocolate due to relationship levels with the girls. Propose to the girl you like best tomorrow (or today if you can reach her around 3:00PM). Start shipping out fish from your fridge (but don't use the Basket!). Try to send out over 200 by mid-spring. This shouldn't be too tough; even on a bad day, it's possible to fish up 7 fish per day from the ocean and stream near the house. Winter 24 Star Night Festival. Attend it with your wife. Winter 26 Set this day aside for buying seeds for next year. Get however many you think you'll need, and maybe even extras for just in case. Winter 30 New Years' Eve. Attend, talk to everybody, ending with Saibara. Year 2 and Beyond [MYEAR2] =-=-= At the end of Winter, you should have around 200,000 to 300,000G saved up, and (of course) everything of significance done. Congratulations, you've truly mastered HM:BTN! See if you can get even more done in this span of time. It is possible to do better than even this walkthrough allows for. Here's a hint on how: upgrade the Watering Can to Mystrile on Spring 10th. Good luck! Quick Overview [MOVERVIEW] =-=-= Master Walkthrough Goal List Spring 2 - Plant 1 Cucumber, 3 Turnip; 1 Power Berry Spring 3 - Pony, Brush, Chicken, 1 Power Berry Spring 6 - Basket, start Copper Axe, Fishing Rod, 1 Power Berry Spring 9 - Medium Rucksack, start Silver Hammer Spring 11 - Kappa's Berry Spring 12 - Plant 5 Cabbage Spring 13 - Plant 5 Cabbage Spring 14 - Plant 5 Cabbage Spring 15 - Chicken Coop, start Mystrile Axe Spring 19 - Plant Moondrop Flowers Spring 22 - Large Rucksack Spring 26 - House Spring 29 - Start Mystrile Watering Can, buy 16 Pineapple Seeds Summer 1 - 1 Power Berry Summer 2 - Plant 16 Pineapple, 4 Corn, 3 Tomato, 1 Onion Summer 6 - Plant 11 bags of Pink Cat Flowers Summer 13 - 1 Power Berry; plant 12 Onion Summer 14 - Barn Summer 22 - 10 cows, 10 grass, start Mystrile Sickle Summer 28 - 10 cows, 10 grass, House Fall 1 - Plant 16 Sweet Potato, 3 Eggplant, 3 Carrot, 2 Green Pepper Fall 7 - Buy Milker Fall 12 - Hothouse Fall 13 - Start Mystrile Hoe/Hammer Fall 14 - Buy 8 Pineapple Seeds, plant 6 Carrot (flower area) Fall 16 - Start Mystrile Hammer/Hoe Fall 29 - Fishing Pole Winter 1 - Mayo Maker, 3 Power Berries, Catfish, Angler Winter 7 - Cheese Maker Winter 12 - Yarn Maker, Char Winter 15 - Propose Winter 26 - Buy next year's seeds Gameplay Challenges [WCHALLENG] ----= This section is a list of things to challenge yourself with once normal gameplay bores you. Take a crack at them if you're getting tired of the usual path to victory. The last few make for a very interesting experience indeed. * CO (crops only) - Don't participate in any festivals, don't buy any animals. Basically, you can only work the field and get a girl to like you well enough that you don't lose at the end of year 3. * NM (no mining) - Don't mine for profit; only use the mine to get tool upgrades and Maker machines, nothing else. Not that much of a challenge, but it does limit your output in winter. * NA (no animals) - Don't buy any animals. You can plant crops, and you don't necessarily have to get married to win. * NC (no crops) - Don't plant anything, only tend to animals and forage. You have to marry by the end of year 3 to win this way, too. * NCNA (no crops, no animals) - A mix of the two methods above. You have to get married by the end of year 3. A pretty tough path to take. * NCNANM (no crops, no animals, no mining) - The second-most difficult challenge. Basically, you can only forage and fish, and you have to be married by the end of year 3. * FO (foraging only) - The most challenging way to win (which isn't saying a whole lot). Only forage, nothing else. You have to be married by the end of year 3, as well. It's tough, but quite possible. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= III. Game Guide ====- Mineral Village Overview [GGMINVIL] ----= Mineral Village is where the game takes place, of course! This is a list of everything important about the village. Don't throw items on the ground in the village (or other people's homes), by the way. No matter how innocent your intentions may be, you'll be littering if you do. Business Hours [GGHOURS] =-=-= Of course, not every business (or house!) is open all the time. This is a list of shop working hours. Obviously, shops are all closed on festival days. Saibara's Blacksmithy - 9:00AM to 4:00PM, closed Thursdays Aja Winery - 9:00AM to 12:00PM, closed Saturdays Library - 10:00AM to 4:00PM, closed Mondays Chicken Lil's - 11:00AM to 4:00PM, closed Sundays Yodel Ranch - 9:00AM to 3:00PM, closed Mondays Gotz's House - 11:00AM to 5:00PM, closed Saturdays and Sundays Supermarket - 8:00AM to 6:00PM, closed Tuesdays and Sundays Clinic - 9:00AM to 6:00PM, closed Wednesday Seaside Lodge - 8:00AM to 11:30AM & 1:00PM to 5:00PM daily (Summer) Inn - 8:00AM to 9:00PM daily Won's Seed Corner (at the Inn) - 1:00PM to 4:00PM daily Church - 10:00AM to 5:00PM daily Harvest Sprites - 10:00AM-5:00PM daily Most houses - 10:00AM to 5:00PM daily (some houses are locked during certain days when their inhabitants are elsewhere for the day) If you have high enough relationships with the people who live there, you can enter homes and places of business before they officially open. You can't get any shop services until about an hour before official opening times in most cases, though, and you can never get the services on a shop's day off. Shops also stay open an extra hour longer if you're good friends with the owners. Goods for Sale [GGSALE] =-=-= Saibara's Blacksmithy Item for Sale Price Function Brush 800 Raises affection the horse if used on him once daily Milker 2000 Allows you to draw milk from your mature cows Clippers 1800 Allows you to cut wool from your sheep Tool Upgrade 1000 Upgrades a tool to level 2; need Copper to upgrade (Copper) it, too; takes 3 days Tool Upgrade 2000 Upgrades a tool to level 3; need Silver to upgrade (Silver) it, too; takes 3 days Tool Upgrade 3000 Upgrades a tool to level 4; need Gold to upgrade (Gold) it, too; takes 3 days Tool Upgrade 5000 Upgrades a tool to level 5; need Mystrile to (Mystrile) upgrade it, too; takes 3 days Mayo Maker 20000 Lets you make mayonnaise from eggs; need Adamantite to build it, too; takes 5 days Cheese Maker 20000 Lets you make cheese from milk; need Adamantite to build it, too; takes 5 days Yarn Ball Maker 20000 Lets you make yarn from wool; need Adamantite to built it, too; takes 5 days Girl's Present 1000 Give it to a girl for a boost in affection; need Orichalcum to make it, too; takes 2 days; it'll be a random piece of jewelry Aja Winery Grape Juice 200 Give it to people as a gift or drink it Wine 300 Give it to people as a gift or drink it Chicken Lil's Chicken Feed 10 Give it to chickens via the feed bins in the coop Buy Chicken 1500 Buy a chicken; produces eggs Sell Chicken N/A Sell an existing chicken Animal Medicine 1000 Cures any animal of sickness Yodel Ranch Fodder 20 Give it to livestock via the feed bins in the barn C.M. Potion 3000 Impregnates any adult cow S.M. Potion 3000 Impregnates any adult sheep Buy Cow 6000 Buy a calf; produces milk when mature Buy Sheep 4000 Buy a sheep; produces wool Sell Cow N/A Sell an existing cow Sell Sheep N/A Sell an existing sheep Bell 500 Causes cows and sheep to gather near you Animal Medicine 1000 Cures any animal of sickness Gotz's House Buy lumber 50 Build fences, light the fireplace (second house expansion only), expand buildings (Expansions) Varies See next section Jeff and Family's Supermarket Curry Powder 50 Used in cooking Oil 50 Used in cooking Flour 50 Used in cooking Rice Ball 100 Used in cooking Bread 100 Used in cooking Fish Food 20 Feed the fish in your pond, so that they'll breed Wrapping Paper 100 Wrap an item up as a gift Blue Feather 1000 Propose to a girl Medium Rucksack 3000 Increases tool and item space from 2 to 4 slots Large Rucksack 5000 Increases tool and item space from 4 to 8 slots Basket 5000 Allows you to store up to 30 items in it, which can then be dumped into the shipping bin Turnip Seeds 120 Spring crop Cucumber Seeds 200 Spring crop Potato Seeds 150 Spring crop Strawberry 150 Spring special crop Seeds Onion Seeds 150 Summer crop Tomato Seeds 200 Summer crop Corn Seeds 300 Summer crop Pumpkin Seeds 500 Summer special crop Carrot Seeds 300 Fall crop Eggplant Seeds 120 Fall crop Sweet Potato 300 Fall crop Seeds Spinach Seeds 200 Fall special crop Grass Seeds 500 Makes grass, which can be cut down to make fodder NOTE: The Supermarket carries seeds only for the season that you're currently in, unless you have the hothouse. Once you do have it, you can buy seeds for all seasons at the Supermarket at all times. Clinic Checkup 10G Tells you if you have any fatigue; pretty useless Bodigizer 500 Restores 50 stamina Turbojolt 1000 Removes 20 fatigue Bodigizer XL* 1000 Restores 100 stamina Turbojolt XL** 2000 Removes 50 fatigue * - Bodigizer XL is only available for purchase once you've shipped out 51 or more Blue Grass. ** - Turbojolt XL is only available for purchase once you've shipped out 51 or more Green Grass. Seaside Lodge Snowcone 300 Removes 10 fatigue Roasted Corn 250 Restores 10 stamina, removes 1 fatigue Pasta 300 Restores 20 stamina, removes 1 fatigue Pizza 200 Restores 15 stamina, removes 1 fatigue Water 0 Restores 1 stamina Doug's Inn (daytime food) Set Meal 500 Restores 50 stamina, removes 10 fatigue Salad 300 Restores 10 stamina, removes 20 fatigue Apple Pie 300 Restores 30 stamina, removes 1 fatigue Cheesecake 250 Restores 20 stamina, removes 1 fatigue Cookie 200 Restores 10 stamina, removes 1 fatigue Water 0 Restores 1 stamina (evening food) Grape Liquor 500 Removes 20 fatigue Pineapple Juice 300 Removes 15 fatigue Milk 200 Removes 10 fatigue Water 0 Restores 1 stamina Won's Seed Corner Cabbage Seeds 500 Spring crop Moondrop Seeds* 300 Spring flowers Toy Flower 500 Spring flowers Seeds Pineapple Seeds 1000 Summer crop Pink Cat Seeds 200 Summer flowers Green Pepper 150 Fall crop Seeds Magic Red Seeds 600 Fall flowers Orange Cup 1000 Hothouse crop Seeds * - Won doesn't carry these unless you complete a special event involving Karen. See the Events section for details. Your Farm [GGFARM] =-=-= This is an overview of the farm's buildings, their functions, and how they're upgraded (if possible). No map is provided here, as the manual's map does this job of explaining where everything is admirably (and the in-game map isn't too shabby, either). House - This is where you start and (hopefully) end each day. You can save your game here (when you go to bed), check the calendar for upcoming events, store tools, change gameplay settings, and watch TV. After the first house upgrade, you'll also be able to cook food and store things in the cabinet and refrigerator. Upgrades: 1st House Expansion (370 lumber, 4700G), 2nd House Expansion (750 lumber, 10000G) Doghouse - This serves no purpose whatsoever. Your dog never uses it. Upgrades: None Barn - This is where your livestock go. It starts out with a fairly spacious 10 spots for animals, and can be expanded to a cavernous 20 spots. Upgrades: Barn Expansion (500 lumber, 6800G) Horse Stable - This is where your horse lives. You don't have to actually feed your horse, but it is a good idea to get him inside the stable if it's raining. It's even wiser to simply leave the horse in his stable all the time, taking him out only when he's fully grown and able to be ridden. Upgrades: None Field - Ah, the field... This is where you sow and reap the crops you plant. It's a bit of a mess at first, but that's not tough to fix. You can plant everything from the standard crops to grass and flowers out in the field. Basically, anything that you get as seeds has to be planted out here (or in the hothouse). The field has 45 by 25 plots of land (1125 total) to work with, so you'll likely never run out of room. Upgrades: None (this isn't Harvest Moon GBC) Chicken Coop - This is where your chickens go. You can incubate their eggs here, as well. An incubated egg will hatch 3 days after it's placed in the incubator. The coop comes with 5 spots for chickens, and can be upgraded to 10 spots. Outside the coop is the mill. Placing a piece of corn in the water wheel will net you 10 chicken feed. This is not the most cost-effective way to get more feed, however. Upgrades: Chicken Coop Expansion (420 lumber, 5000G) Hothouse - You don't actually start with this, but you can have it built once you have all of the other upgrades done. It allows you to grow any crop year-round. Unfortunately, it's also subject to being completely destroyed every time any hurricane or blizzard rolls in. An expensive investment to lose, to say the least. Using the double-save trick (listed in the Bugs and Exploits section), this is no longer an issue, and it becomes a powerful tool to earn massive lucre via crops during any season. Of course, by the time you can afford it, you'll probably have a solid dairy making you massive lucre as it is. On the whole, the Hothouse is best for growing off-season crops for recipes, and corn for lots of easy chicken feed. Upgrades: Hothouse (580 lumber, 30000G) The expansions are offered in the following order: chicken coop, house, barn, house, hothouse. Taking Care of the Farm [GGCARE] -=-=- The farm doesn't just take care of itself, after all! Here's an overview of what you need to do to keep it in working order. The Field: Since it starts as such a mess, you obviously need to clean it up to be able to use it. 10 to 15 weeds pop up per day, and if you don't take care of them, they can quickly take over your field. Weeds are only really annoying when they block access to crops or take up space where you want to plow the earth, so feel free to ignore them if they're not doing this. Once Winter hits, all weeds vanish from the farm, and the cycle begins anew in Spring. The Crops: Crops are probably the least complicated thing on the farm to tend to. Once the seeds are placed, just be sure to water them daily, and harvest the fruits and vegetables once they're ripe. Crops are seasonal, so unless they're grown in the hothouse, they'll wither during any season other than the one that they're meant to grow in. The Hothouse: Just like tending crops in the field, only time doesn't flow since it's indoors. Weeds don't pop up in the hothouse, either, so you don't need to worry about clearing it up like you do the field. You still need to water in here on rainy days, because it is (of course) an enclosed area. The Dog: The dog is with you from the start. Taking care of him is easy. Just be sure to pick him up once daily, and whistle to him once daily. Once he grows up, Won will sell you a dog ball. By playing fetch with your dog once daily, you can slowly raise his intelligence (which helps if you plan to win the Dog Race on Winter 10). The Horse: The horse is one of the first animals you'll get, and the only one (other than your dog) that's free. Simply brush the horse and whistle to it daily to keep it happy. When your horse grows up, assuming Barley lets you keep it (it needs to have at least 8 hearts), you can start riding it. By riding your horse at least once daily, you can get his stamina up. This stamina will help in winning the local Horse Race on Spring 18. The Fish: Once you have at least 2 fish in your pond, you can start to breed them. Just put 1 unit of fish food in the pond daily (fish food can be bought for 20G a unit at the Supermarket), and they'll grow up and eventually spawn more fish. This isn't the best way to fill your pond, though; it takes about a five days for a fish to become a larger fish (and about ten days to make new fish, if they're already adults), and the number of fish that get spawned is always low. The maximum number of fish the pond can hold is 99. The Chickens: Chickens are usually the first animals you actually buy. To tend to the chickens, you need only feed them (be sure to do this before noon), and deal with their eggs (either sell them, make them into Mayonnaise via Saibara's Mayo Maker, or, if there's room for more chickens in your coop, incubate them). If you get a chicken's affection for you high enough, it can win the Sumo Chicken Festival on Summer 7. The Cows: Cows are expensive, but the biggest money-makers on the farm. To tend to the cows, you need to feed them and talk to them daily (brushing them is optional, and has no benefits). Once they become adults, as long as you keep feeding them daily, you can milk them with the Milker tool, and sell their milk or turn it into Cheese via the Cheese Maker (which you have to buy from Saibara). A cow with high affection has a shot at winning the Cow Festival on Summer 20. You can impregnate a cow with the C.M. Potion, which will produce another cow 20 days later. This is not an advisable way to get more cows. The Sheep: Sheep are less expensive than cows, but also much less valuable. To tend to the sheep, you need to feed them and talk to them daily (brushing them is optional, and has no benefits). You can clip their wool off with the Clippers tool, and sell it or turn it into Yarn Balls via Saibara's Yarn Maker. A sheep with high affection can win the Sheep Festival on Fall 21. You can impregnate a sheep with the S.M. Potion (that sounds vaguely erotic, doesn't it?), which will produce another sheep 20 days later. This is not an advisable way to get more sheep. Try to keep your animals healthy, too. If you ever have an animal die, the entire village will think less of you (and the little halo with wings icon will gain a number; that's how many dead animals your farm has had), so be sure to keep them fed daily (and if they do fall ill, be sure to cure them of their sickness with Animal Medicine). Taking Care of Yourself [GGCARE2] -=-=- Of course, your character has his limits, too. He starts with 100 stamina at the beginning of the game, and most tools pick away at it slowly as you use them. Once stamina falls enough, your character will start complaining about how tired he is via pantomimes. Once he passes out and gets back up, he starts getting fatigued. When this happens, he only has 100 more stamina to work with, and this extra stamina drains twice as fast. As well, as he continues to work, he gets sick, and eventually passes out, losing the rest of the day. You can double the time it takes for fatigue to fill up completely with Kappa's Mystic Berry, but it's still a big problem. The simplest solution is to keep your stamina above 0 at all times, and restore it in the hot springs when it starts to get low. The hot springs will reduce fatigue, but only at half of the pace that it restores normal stamina; it takes 1 hour and 45 minutes of game time to restore fatigue from 99 back to 0. When it's raining or snowing, the situation is even worse. Your character starts getting fatigued immediately as he uses tools, and his regular stamina drops along with his fatigue going up, so he can basically only use tools 49 times before he gets sick. Fortunately, the Mystic Berry completely removes this problem, and once you've gotten it, you can work on rainy and snowy days as long as you do on normal days (and that's taking into effect the Mystic Berry's bonus of slowing down how fast fatigue rises!). These effects also apply after 11:00PM on normal days. Other methods exist to restore stamina and reduce fatigue, of course. You can eat food items to restore stamina and reduce fatigue, as well as use Bodigizer or Bodigizer XL medicine. Fatigue can be reduced slightly during the winter by placing a log in the fireplace of the second house extension. And finally, Turbojolt and Turbojolt XL can be used to reduce fatigue by 20 and 50, respectively. Try not to go to bed with more than 49 fatigue, as this will cause the next day to start later (and as you fill your fatigue up more, you'll start the next day later if you go to bed like that). You can increase your maximum stamina by 10 with each Power Berry you find. You can never increase your maximum fatigue, but if you eat enough Power Berries, you won't really have any need to, anyway. See the Secrets sections for information on how to find all of the Power Berries. The Harvest Sprites [GGHARVEST] -=-=- Of course, you don't have to do all of your work yourself. You can hire out the help of the Harvest Sprites, seven little elfling brothers who live behind the church. The Harvest Sprites start out liking you only a bit, but you can make them like you better by giving them gifts (see the Relationships and Gift-Giving section for what they like). The better they like you, the more likely they are to offer to help you out. It's worth noting that, if a blizzard or hurricane is due to hit your farm, the Sprites won't come and work that day (so don't think hiring them out if one is coming will help; it won't). You can assign the Harvest Sprites to any of three jobs: you can have them water the crops, harvest the crops, or tend to the animals. However, you can't get them to do any of these jobs if any of them don't need to be done today. Unfortunately, they won't come to do their work until the next day, either. How well they perform is dependant on how often they've helped out; the more they help, the better they get at helping out. All Harvest Sprites start out equally unskilled, and (very) slowly get better as they continue to do their jobs. The Harvest Sprites won't be able to get the full affection boost for your barn animals when you ask them to take care of them, either, since your farm animals need to be spoken to by you. They don't know how to use the Maker machines, either. Also, they won't take care of the chickens properly most of the time, so you'll end up having to tend to the poultry. Harvest Sprites will lose a bit of their affection each day they work on your farm, but it's a very small amount, and a single item that they love will repair the "damage". Getting Married [GGMARRIED] -=-=- This is entirely optional, but you can get married to one of the five girls in town (any one of them, but not more than one; polygamy doesn't exist in this game). Once she's up to a red-heart relationship with you, you can ask her to marry you with the Blue Feather (which you can either buy at the supermarket for 1000G, or get swindled by Won for 30000G). Of course, she won't accept your proposal until your house has been upgraded twice (so that it has a separate bedroom). Just show a girl with a red heart relationship the Blue Feather once your house is fully expanded, and you'll be set! Your wedding date will be exactly one week later (or 8 to 9 days later, if there's a festival in 7 days; it will be 9 days if you propose on Winter 23). The day of the wedding is a special one, so you can't take care of your animals or crops that day; hire out the Harvest Sprites before the big day. Of course, you do have to woo the girl of your choice. There are several ways of doing this, but the most effective way is to give her a lot of presents that she loves on her birthday. How effective is this, you ask? It would take only 40 gift-wrapped loved items to bring a girl from a black heart relationship to a red-heart relationship. This would normally take 120 gift-wrapped loved items. Other ways to boost their affection are to answer to them appropriately in one of the events involving them (each girl has at least 3), and to attend festivals. Upon getting married, the girl you chose will ask you to pick a name for her to call you. Pick whichever of the three you like best. If you have the original European version, then the game will lock up at this point (which is definitely bad), but Japanese, US, and second version European players have nothing to worry about. From now on, the girl you married will live with you! Continue to give her things she likes, and she'll get pregnant soon. You'll know this happens when she complains that she's feeling strange. Go to the clinic ASAP when this happens, and it'll be official that your wife is with child. The child will be born about two and a half seasons later, and you'll be able to name it whatever you want. You won't be able to give your child any items until another two seasons later, though. Don't mistreat your wife, or she might leave you. If your wife's relationship ever falls below a purple heart, she'll go back to her home. To get her to come back to you, go to her place and apologize to her. She'll go back up to a green-heart relationship with you once you do this, and return to your farm the next day. You can never lose your wife completely (no matter how often you basically chase her out of the house), so there are no worries about that. Of course, you can never divorce her either, so be sure you're really happy with the girl you choose. Specialty Items [GGSPECIAL] =-=-= Horse Race Prizes This is just a list of everything you can buy at the horse race, which occurs on Spring 18 every year. You earn medals by betting on horses at the races with tickets, and having tickets placed on the winning horse. Any unspent medals remain in your possession, and you can spend them next year, if you want to. * Mystrile Ore - 3 Medals * Truffle - 12 Medals * Bodigizer XL - 15 Medals * Turbojolt XL - 21 Medals * Earrings - 33 Medals * Necklace - 35 Medals * Bracelet - 42 Medals * Power Berry - 1001 Medals (see note below) * 500 Lumber - 97 Medals (see note below) NOTE: You can only trade for one Power Berry. After that, the Power Berry is removed from the list. Also, 500 lumber is not offered until after you trade for the Power Berry. TV Shopping Items After you upgrade your house once, the TV show What's Your Passion?! will be replaced with TV Shopping. Once this happens, you can order cooking utensils off of TV Shopping on Saturdays by first watching the entire program, and then going down to the inn and using their phone to order the item they're selling. Phone calls cost 10G, so you'll need at least that much extra along with the price of the utensil. Also, since the inn is closed on holidays, any non-romantic holiday that falls on a Saturday will prevent you from ordering a utensil. Worry not, though; once all of the items have been offered, the program starts over from the last item that you don't have, and keeps offering whatever you're missing until you buy them all. Once you've ordered all of the items, What's Your Passion?! returns. Items you order arrive on Tuesday, or Wednesday if there's a festival in Tuesday. The items are offered in this order, and for these prices: * Knife - 3000G * Frying Pan - 2500G * Pot - 2000G * Mixer - 2500G * Whisk - 1000G * Rolling Pin - 1500G * Oven - 5000G * Seasonings Set - 5000G * Power Berry - 5000G Festivals [GGFESTIVL] ----= There are plenty of festivals and holidays in this game. This is an overview of each event, and their effects if you choose to attend (or not attend). For Holiday Type, if it's listed as Romantic, then the shipper will still come by and pick up produce in the bin; for the other two types (Get-Together and Competition), the shipper won't pick up the stuff put in the bin on the festival day until the next day. Obviously, Competition festivals have something you can take part in, usually with some sort of prize if you win. Get-Together festivals are usually just events where you talk to everybody and watch a cutscene. Spring 1 - New Year's Party When: 6:00PM Last Chance: 7:50PM Where: Square or Inn Holiday Type: Get-Together What to Do: Go to either the Square or the Inn Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; only once in both cases); no effects otherwise (not even when you choose your dance partner) Spring 8 - Goddess Festival When: 10:00AM Last Chance: 2:50PM Where: Square Holiday Type: Get-Together What to Do: Attend, and ask the mayor to start the dance; you can also ask any girl with at least 15000 affection for you to come with you on the 7th Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; once only for both cases); +3000 if you took a girl and agree to go with her to her to her favorite location, +1000 if you just go home Spring 14 - Spring Thanksgiving When: N/A Last Chance: 5:00PM Where: N/A Holiday Type: Romantic What to Do: Give gifts to the girls Effects: +1000 affection with any girl that you give cookies to (first time only) Spring 18 - Local Horse Race When: 10:00AM Last Chance: 2:50PM Where: Square Holiday Type: Competition What to Do: Attend and watch all 3 races; participate if your horse is fully grown, if you wish Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; only once per race for both cases, though you can get up to 15 and 1500 per villager and girl, respectively); +20 for everybody present at the race (+500 for each girl present) if you participate and win Spring 22 - Cooking Festival When: 10:00AM Last Chance: 2:50PM Where: Square Holiday Type: Competition What to Do: Attend; bring a dish if you want to try and win Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; only once before and after the judging for both cases); +20 for everybody present at the festival (+500 for each girl present) if you win the contest Summer 1 - Opening Day When: 10:00AM Last Chance: 2:50PM Where: Mineral Beach Holiday Type: Competition What to Do: Attend, and swim in the race Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; only once before and after the race for both cases); +20 for everybody present at the race (+500 for each girl present) if you win, plus you get a Power Berry the first time you win Summer 7 - Sumo Chicken Festival When: 10:00AM Last Chance: 2:50PM Where: Square Holiday Type: Competition What to Do: Attend; if you have a chicken, you can compete Effects: +5 affection with anybody you talk to during the festival (no girls show up for this one; only once before and after the fights); +20 for everybody present at the fights if you win, plus your competing hen will get a gold crown next to its name and produce Golden Eggs from then on Summer 12 - Tomato Festival When: 10:00AM Last Chance: 2:50PM Where: Square Holiday Type: Competition What to Do: Attend, and join a team Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; only once before and after the fights for both cases); +20 for everybody present at the fights (+500 for the girls) if your team wins Summer 20 - Cow Festival When: 10:00AM Last Chance: 2:50PM Where: Yodel Ranch Holiday Type: Competition What to Do: Attend; if you have a mature cow, you can enter it on the 19th Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; only once before or after the judging in both cases); +20 for everybody present at the festival (+500 for the girls) if your cow wins, that cow will also have a crown by its name and produce Milk G Summer 24 - Fireworks Display When: 6:00PM Last Chance: 7:50PM Where: Mineral Beach Holiday Type: Get-Together What to Do: Attend; you can watch it with a girl you like, or Kai if he asks you to Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; only once before and after the fireworks in both cases); no effects otherwise Fall 3 - Music Festival When: 6:00PM Last Chance: 6:50PM Where: Church Holiday Type: Get-Together What to Do: Attend; if you agreed to play the ocarina on the 2nd, then you'll do just that Effects: No affection changes if you accept or refuse to participate; +5 affection with anybody you talk to during the festival (+500 for any girl; only once in both cases); no effects otherwise Fall 9 - Harvest Festival When: 10:00AM Last Chance: 2:50PM Where: Square Holiday Type: Get-Together What to Do: Attend, and bring something to add to the hot pot Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; only once before or after the soup in both cases); No effects otherwise (it really doesn't matter what you put in the soup) Fall 13 - Moon-Viewing Day When: 6:00PM Last Chance: 11:50PM Where: Mother Hill peak Holiday Type: Romantic What to Do: Go to the peak and spend time with the girl who likes you most Effects: Oddly enough, there are no effects Fall 21 - Sheep Festival When: 10:00AM Last Chance: 2:50PM Where: Yodel Ranch Holiday Type: Competition What to Do: Attend; if you have an unshorn sheep, you can enter it on the 20th Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; only once before or after the festival in both cases); +20 for everybody present at the festival (+500 for the girls) if your sheep wins, that sheep will also have a crown by its name and produce Wool G Winter 10 - Dog Race When: 10:00AM Last Chance: 2:50PM Where: Square Holiday Type: Competition What to Do: Attend; if you let your dog enter the race, you can participate Effects: +5 affection with anybody you talk to during the festival (+500 for any girl; only once before and after the race in both cases); +20 for everybody present at the festival (+500 for the girls) if your dog wins Winter 14 - Winter Thanksgiving When: See Below Last Chance: See Below Where: Your farm Holiday Type: Romantic What to Do: Hang around outside your house at 6:00AM, 8:00AM, 10:00AM, 1:00PM, and 3:00PM Effects: If a girl has at least a purple-heart relationship with you, she will stop by to give you a chocolate item. For purple- and blue-heart relationships, you get Chocolate. For green- and yellow-heart relationships, you get Chocolate Cookies. For orange- and red-heart relationships, you get Chocolate Cake. No effect on relationships. Winter 24 - Star Night Festival When: 6:00PM Last Chance: 7:50PM Where: Varies Holiday Type: Get-Together What to Do: Talk a girl on the 23rd, and she might invite you to come over for dinner with her family (if your relationship is good enough); if you're married, then this event will happen automatically at home Effects: Surprisingly