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Front Mission 3 Wanzer Parts Statistics, Battle Guide and Charac

by Hannes230

Front Mission 3 Wanzer Parts Statistics
By: Hannes230

Table of Contents:

============================
I.	Wanzer Parts
II.	Weapons
III.    Backpacks, Items and Computers
IV.	Battle Strategy
V.	Battle Guide
	- Emma's Storyline (10% Complete)
	- Alisa's Storyline (0% Complete)
VI.	Characters
============================

I.Wanzer Parts � 

Body:

	The body is the wanzer�s most special part. It contains the wanzer�s power source. Without the body,
a wanzer would simply stop functioning. I have organized this list by Power and not alphabetically. I have 
also put ratings on them, 5 is the best while 1 is the worst and not recommended for use. In all of the wanzer
parts section of this walktrough, I have put R as rare ehich means cant be bought but only captured,E means 
can only be found in Emma's Storyline and A means can only be found in Alisa's Story.


Name			Power		Weight		HPmin		HPmax		Rating
==============================================================================================
Grapple M1		206		39		464		1211		1
Kasel M2		206		39		464		1461		3
Lanze			206		39		464		1647		5
Lenghe 1 (R)		206		39		464		1647		3
Tiandong  3      	206     	39      	464     	1211		2
Wude  3          	206     	39      	464     	1461		4
Zeros			206		39		464		1211		2

Kyokei Mk108		220		40		340		887		2

Oibing  0  (R,E)	231		42		452		1423		4
Zenislev		231		42		452		1604		3

Prov PAW2		253		44		364		950		3
Yongsai 3		253		44		364		1292		4

Getty			254		42		340		887		2
Jinyo	Mk110		254		42		340		887		1
Kyojun mk107		254		42		340		1071		3
Shunwang 1 (R)		254		42		340		1207		3
Vinedrai		254		42		340		1207		4

Grezex			269		38		276		979		4
Pare PAW1		269		38		276		720		2
Rekson M4F      	269     	38     		276     	720 		3
Shangdi 1       	269     	38      	276    		979		3
Shunyo Mk111(R) 	269		38      	276     	979 		3

Tieqi 4         	287    		43      	312     	1107		5

Drake M2C (E)   	344     	60      	292     	762		3
Enyo Mk109      	344     	60      	292     	762		1
Foura M12A      	344     	60      	292     	762 		2
Genie           	344     	60      	292    		919		2
Laiying 1       	344    		60      	292     	919		2
Meledyne M1 (A) 	344     	60     		292     	762		3
Mingtian 1 (R)  	344     	60      	292     	1036		4
Whisk           	344     	60      	292     	1036		4

Hoshun Mk112    	350     	37     		408     	1661		(In a scale of 1 to 5, this one is 7)
==========================================================================================
I rated the Hoshun Mk112 a 7 because it is actually the best wanzer in the game (other than
the boss' wanzer).You can get the Hoshun after Mission 58 in Emma's Story and Mission 46 in Alisa's Story.

Arms:

A wanzer's arms holds its weapons. Arms with higher accuracy ratings are a must for wanzers using range weapons, whose accuracy can quickly 
degrade against distant targets.
Note: Accuracy increases from the arm are a percentage of the weapon's baseaccuracy, not a flat increase.  Thus, the accuracy of a machine gun 
installed on the arm of Kyojun Mk107 with no accuracy upgrade would NOT be 90% (80+10) but rather 88% (80*1.10).  Don't forget that number will
be further reduced by the evade attribute of the target.  It seems that FM3 always rounds down when calculating a weapon's accuracy.

Name			Weight		HPmin		HPmax		Rating
==========================================================================================
Grapple M1		15      	292     	919		3
Kasel M2		15      	292     	762		3
Lanze			15      	292     	762		1
Lenghe 1 (R)		15      	292     	1036		3
Tiandong 3		15      	292     	1036		4
Wude 3			15      	292     	1036		5
Zeros			15      	292     	919		2

Kyokei Mk108		25      	212     	667		4

Qibing 0 (R,E)		20      	284     	894		3
Zenislev		20      	284     	894		2
	
Prov PAW2		33      	228     	718 		4
Yongsai 3		33      	228     	809		4

Getty			36      	212     	667		4
Jinyo Mk110		36      	212     	553		3
Kyojun Mk107		36      	212     	667		4
Shunwang 1 (R)		36      	212     	752		5
Vinedrai		36      	212     	752		4

Grezex			51      	172     	448		2
Pare PAW1		51      	172     	448		2
Rekson M4F		51      	172     	448		3
Shangdi 1		51      	172     	610 		5
Shunyo Mk111(R)		51      	172     	448		3

Tieqi 4			44      	196     	617		3

Drake M2C (E)		45      	184     	480		3
Enyo Mk109		45      	184     	480		3
Foura M12A		45      	184     	653		3
Genie			45      	184     	579		2
Laiying 1		45      	184     	653		3
Meledyne M1 (A)		45      	184     	480		3
Mingtian 1 (R)		45      	184     	653		4
Whisk			45      	184     	653		4

Hoshun Mk112		25      	300     	1065		(again, 7)
=========================================================================================

Legs:

Legs dictate the movement speed of the wanzer, its dashing and jumping ability, and its
ability to evade enemies' attacks.

Name            Wt.  HPMn HPMx      Type Move B/D  Eva% Rating
=========================================================================================
Grapple M1      59   384  1002      2L   6    6/5  47%  3
Kasel M2        59   384  1002      2L   6    7/4  47%  3
Lanze           59   384  1363      2L   6    6/5  24%  3
Lenghe 1 (R)    59   384  1363      2L   6    7/4  47%  5
Tiandong 3      59   384  1209      2L   6    6/5  24%  2
Wude 3          59   384  1002      Hvr  6    -/-  24%  1
Zeros           59   384  1209      2L   6    7/3  24%  2

Kyokei Mk108    45   280  730       2L   4    7/3  35%  2

Qibing 0 (R,E)  55   372  1171      2L   5    6/5  24%  2
Zenislev        55   372  1171      2L   5    7/4  47%  4

Prov PAW2       48   300  783       Hvr  4    -/-  47%  3
Yongsai 3       48   300  1065      2L   4    6/5  24%  3

Getty           43   280  882       4L   3    4/5  24%  3
Jinyo Mk110     43   280  730       2L   3    7/3  47%  3
Kyojun Mk107    43   280  730       2L   3    7/4  47%  3
Shunwang 1 (R)  43   280  730       4L   3    4/5  47%  3
Vinedrai        43   280  994       2L   3    6/5  24%  3

Grezex          38   228  595       2L   3    7/4  47%  3
Pare PAW1       38   228  718       2L   3    7/3  35%  3
Rekson M4F      38   228  595       2L   3    7/4  35%  2
Shangdi 1       38   228  595       2L   3    7/4  35%  2
Shunyo Mk111(R) 38   228  718       2L   3    7/4  47%  4

Tieqi 4         44   256  806       2L   5    7/4  24%  2

Drake M2C (E)   18   240  626       2L   2    7/4  24%  1
Enyo Mk109      18   240  756       2L   2    7/5  47%  4
Foura M12A      18   240  852       2L   2    7/4  24%  3
Genie           18   240  852       2L   2    7/4  47%  5
Laiying 1       18   240  852       2L   2    6/5  35%  4
Meledyne M1 (A) 18   240  626       2L   2    6/3  35%  2
Mingtian 1 (R)  18   240  852       2L   2    6/5  24%  3
Whisk           18   240  852       2L   2    6/3  24%  3

Hoshun Mk112    35   400  1420      2L   5    7/5  59%  (you guessed it, 7)

II.Weapons

Melee Weapons:

Unarmed arms have the Hardblow weapon by default.  While there is no accuracy
penalty for elevation, a target with a height difference of 2 or more cannot
be hit with a melee weapon.

Name          Type     DC Wt   Acc.  Rng  Attack    AP  AD/Rg AD/Ht Ammo
=============================================================================
Hardblow      None     I  0    100%  1    25 (x1)   1   -0%   -0%   Unl.

War Hammer    Baton    I  18   120%  1    56 (x1)   1   -0%   -0%   Unl.
Cleave Axe    Baton    I  21   120%  1    67 (x1)   1   -0%   -0%   Unl.
Mk9 Baton     Baton    I  25   120%  1    80 (x1)   1   -0%   -0%   Unl.
Mk13 Baton    Baton    I  29   120%  1    96 (x1)   1   -0%   -0%   Unl.
Venus         Baton    I  33   120%  1    115 (x1)  1   -0%   -0%   Unl.

Sharp Spike   Spike    P  20   110%  1    63 (x1)   1   -0%   -0%   Unl.
Heavy Spike   Spike    P  23   110%  1    75 (x1)   1   -0%   -0%   Unl.
Mk18 Spike    Spike    P  28   110%  1    90 (x1)   1   -0%   -0%   Unl.
Mk22 Spike    Spike    P  32   110%  1    108 (x1)  1   -0%   -0%   Unl.
Last Strike   Spike    P  37   110%  1    129 (x1)  1   -0%   -0%   Unl.

Bone Buster   Fist     I  22   100%  1    76 (x1)   1   -0%   -0%   Unl.
Fear Fist     Fist     I  26   100%  1    91 (x1)   1   -0%   -0%   Unl.
Mk10 Fist     Fist     I  30   100%  1    109 (x1)  1   -0%   -0%   Unl.
Mk12 Fist     Fist     I  35   100%  1    130 (x1)  1   -0%   -0%   Unl.
Big Buster    Fist     I  35   100%  1    130 (x1)  1   -0%   -0%   Unl.
Fatal Buster  Fist     I  40   100%  1    156 (x1)  1   -0%   -0%   Unl.

Range Weapons (Burst):

More AP can be used when firing a flamer to increase the number of shots in
the burst.  Shotguns distribute their damage evenly over the target's hit
locations; flamers and machine guns hit parts at random.

Name          Type     DC Wt   Acc.  Rng  Attack    AP  AD/Rg AD/Ht Ammo
============================================================================
Odin M98      Shotgun  I  42   75%   1-3  12 (x12)  3   -2%   -5%   Unl.
SPPG 14       Shotgun  I  50   75%   1-3  14 (x12)  3   -2%   -5%   Unl.
Chongdu 2     Shotgun  I  59   75%   1-3  16 (x12)  3   -2%   -5%   Unl.
Chongta 3     Shotgun  I  69   75%   1-3  19 (x12)  3   -2%   -5%   Unl.
Desoto M300   Shotgun  I  80   75%   1-3  22 (x12)  3   -2%   -5%   Unl.

Kodo SN990    M.Gun    P  48   80%   1-4  11 (x10)  5   -10%  -5%   Unl.
DGS-25        M.Gun    P  56   80%   1-4  13 (x10)  5   -10%  -5%   Unl.
Mingda 2      M.Gun    P  65   80%   1-4  15 (x10)  5   -10%  -5%   Unl.
Huida 3       M.Gun    P  78   80%   1-4  18 (x10)  5   -10%  -5%   Unl.
Nissai 90MF   M.Gun    P  78   80%   1-4  18 (x10)  5   -10%  -5%   Unl.
Arc Barrel 4  M.Gun    P  91   80%   1-4  21 (x10)  5   -10%  -5%   Unl.

Heat Stream   Flamer   F  51   60%   1-2  17 (x4)   4   -2%   -5%   Unl.
Huoliu 1      Flamer   F  60   60%   1-2  20 (x4)   4   -2%   -5%   Unl.
Huosai 2      Flamer   F  70   60%   1-2  24 (x4)   4   -2%   -5%   Unl.
Huoyao 3      Flamer   F  81   60%   1-2  28 (x4)   4   -2%   -5%   Unl.
Hot Gazel     Flamer   F  93   60%   1-2  33 (x4)   4   -2%   -5%   Unl.

Range Weapons (1 Shot):

The Hvy P-Gun is obtained along with the Hoshun Mk112 wanzer.

Name          Type     DC Wt   Acc.  Rng  Attack    AP  AD/Rg AD/Ht Ammo
==========================================================================
Franbar FF    Rifle    P  45   75%   1-6  58 (x1)   4   -2%   -5%   Unl.
Mk9 Sniper    Rifle    P  53   75%   1-6  69 (x1)   4   -2%   -5%   Unl.
Laoxing 6     Rifle    P  62   75%   1-6  82 (x1)   4   -2%   -5%   Unl.
Laohu 3       Rifle    P  73   75%   1-6  98 (x1)   4   -2%   -5%   Unl.
Scarab F2     Rifle    P  73   75%   1-6  98 (x1)   4   -2%   -5%   Unl.
Mk11 Sniper   Rifle    P  84   75%   1-6  117 (x1)  4   -2%   -5%   Unl.

Hvy P-Gun     Beam     N  127  90%   1-9  250 (x1)  15  -0%   -5%   Unl.

Shoulder Weapons:

"Grenades" in this game are really more like artillery; each square in a 5x5
area centered on the target has a chance of being hit.

Name          Type     DC Wt   Acc.  Rng  Attack    AP  AD/Rg AD/Ht Ammo
============================================================================
Quill         Missile  F  81   80%   3-9  73 (x1)   10  -0%   -0%   6
Wagtail 2     Missile  F  96   80%   3-9  87 (x1)   10  -0%   -0%   6
Yunsheng 34   Missile  F  109  80%   3-9  104 (x1)  10  -0%   -0%   6
Zhiniao 50    Missile  F  123  80%   3-9  124 (x1)  10  -0%   -0%   6
Nightingale   Missile  F  123  80%   3-9  124 (x1)  10  -0%   -0%   6
Bjariger      Missile  F  137  80%   3-9  148 (x1)  10  -0%   -0%   6

Wanzerfaust   Grenade  F  92   60%   3-6  62 (x1)   12  -0%   -0%   4
Type 10 GR    Grenade  F  109  60%   3-6  74 (x1)   12  -0%   -0%   4
Type 13 GR    Grenade  F  124  60%   3-6  88 (x1)   12  -0%   -0%   4
Type 14 GR    Grenade  F  140  60%   3-6  105 (x1)  12  -0%   -0%   4
Faust GGR     Grenade  F  156  60%   3-6  126 (x1)  12  -0%   -0%   4

Shields:

Shields are used only defensively, as a "counter".  They can be used a number
of times equal to their durability, and reduce the total damage of the attack
they're blocking by their damage reduction factor.

Name           Wt   AP  Dur Dmg Red.
============================================================================
Mk9 Shield     18   2   4   -50%
SN-100G        24   2   6   -50%
Buckler        22   2   4   -70%
Hvy Shield     28   2   6   -70%
Mk10 Shield    28   2   6   -70%
SN-107G        36   2   4   -90%

III. Backpacks, Items and Computers

Backpacks

Backpacks provide additional power for your wanzer to hold heavier weapons and
do more damage with melee attacks or to hold items

Name		Weight		Capacity	Additional Power
=============================================================================
BX002		10		4		---------------
Mk3 Pack	10		4		---------------
BX056		30		6		---------------
Mk6 Pack	30		6		---------------
Rucksack L	30		6		---------------
BX090		50		8		---------------
BPT3A		10		---------	30
Mk5 E-Pack	10		---------	30
BPT12B		20		---------	60
Mk7 E-Pack	20		---------	60
Placid		20		---------	60
BPT9MAX		30		---------	90
Mk8 E-Pack	30		---------	90

Items

Items are stored in a wanzer's backpack (not with backpacks which add energy).
They have a range of 1 and can only be used on allies. Using one will cost you
4 AP or Action Points

Name		Cap.Used	Price		Effect
=============================================================================
Repair		1		100		Restores 50% of part HP
Repair Mx	2		200		Restores all HP to a part
Restore Lo	2		150		Repairs broken part and restores 25% HP
Restore Hi	3		300		Repairs broken part and restores 50% HP
Restore Mx	4		400		Repairs broken part and restores all HP
Recover		1		80		Restores 50% of pilot HP
Recover Mx	2		140		Restores all of pilot HP
Shield Rpr	2		120		Restores 50% of shield's durability
Shield Mx	3		200		Restores all of shield's durability
Missile		2		100		Reloads missiles
Grenade		2		100		Reloads grenades

Computers

Battle skills are stored here. Computers have a certain capacity and a certain
function. For example, a computer with a function of "High Activate Decrease and
Low Combo Increase" means that it will least likely activate but will most likely
to do combos. Which is more important you ask? Well, obviously its both because
without combos, its weak, with combos but low activation, still weak but unfortunately,
there is no computer with high activation and high combo.

Name		Capacity		Function
==============================================================================
COM4		4			-------
COM5		5			-------
COM6		6			-------
COMB554		6			Low Activate Increase, Lov Combo Decrease
COMB603		6			Med Activate Increase, Med Combo Decrease
COMB652		6			High Activate Increase, High Combo Decrease
COMC554		6			Low Activate Decrease, Lov Combo Increase
COMC654 	6			Med Activate Decrease, Med Combo Increase
COMC754 	6			High Activate Decrease, High Combo Increase
COMG10		6			Acquire increase

IV. Battle Strategy

The Ten Strategies

1. Gang Up on one target at a time.
2. If you feel a little weak while fighting, it might be good to spend some time in the simulator.
3. Use range to your advantage.
4. Use elevation to your advantage.
5. Some enemies are annoying so kill these first.
6. Try not to destroy the wanzers without pilots. They are your best source of new parts and cash.
7. If you have ejected an enemy pilot and boarded his wanzer, he will run around like a chicken.
8. If one of your pilots die, dont be afraid, they will magically be resurrected.
9. If you get ejected, dont run around like a chicken, fire your pistol.
10. If your wanzer has both arms blown off, eject and do Strategy# 9.

V. Battle Guide

This part is your guide to the game. In this walktrough, you will find some abbreviations you might not understand.

MG - Machine Gun
ST - Shotgun
MS - Missile
RI - Rifle
BT - Baton
ML - Melee

Game Start

The game starts at Kirishma Industries when Test Pilot: Kazuki Takemura is testing a wanzer. This mission is 
just like a tutorial.

Battle 0: Kirishma Industries
================================================================================================
Victory Conditions: Enemies Destroyed

Allies:
Kazuki Takemura - Shunyo Mk111 (wanzer)

Enemies:
Auto Pilot (Non-Combat Mode) - Unknown Wanzer
Auto Pilot (Combat Mode) - Unknown Wanzer
================================================================================================
After that, save your progress. Everyone talk to you then Ryogo, another Test Pilot will ask you to come with him to
the residential area to dilever some wanzers.

Go with him: Emma's Story
Don't go with him: Alisa's Story

Emma's Story

At the residential area, Ryogo will give the wanzers and the guard will ask you to go.

Back at Kirishma Industries, Koike will ask you and Ryogo to deliver wanzers to Yokosuka base.
At the base, an explosion happened. The defenses will get confused and attack. The guard will
ask you to stop it.

Battle 1: Yokosuka Base
================================================================================================
Victory Conditions: Enemies Destroyed

Allies:
Kazuki Takemura - Shunyo Mk111
Ryogo Kusama - Shunyo Mk111

Enemies:
Auto Pilot(Combat Mode)(x4) - (12mm MG)

Strategy:
There four cannons that must be destroyed. As long as Ryogo and Kazuki stick together and take 
out one 12mm MG at a time, your first Platinum medal is in the bag. Make sure to stay out of
range of other guns while attacking another. Not a tough stage, you should be able to take out
one gun with each turn.

=================================================================================================
Back at Kirishma Industries, Ryogo will tell you that "The boss was blah! blah! blah!". I don't
care Ryogo. Anyway, Kazuki will check his mail and find out that Alisa (her stepsister) was in 
the base when it exploded. Oh No!!
When you go to the base again, the guard won't let you in. After that video, go to the bar. Go out
and it will trigger the next event.
Back at the base, you will go down and investigate the explosion and get caught.

Battle 2: Yokosuka Base
=================================================================================================
Victory Conditions: Enemies Destroyed or Surrendered

Allies:
Kazuki Takemura - Zenislev
Ryogo Kusama - Kyojun Mk107
Emir Klamsky or Emma - Drake M2C

Enemies:
JDF Wanzer Pilot (x2) - Jinyo Mk110 (Achin 51 MG)
JDF Wanzer Pilot (x2) - Kasel M2 (Heavy Weight ML)

Strategy:
Use Emma's missile attacks while the enemy is distant. The enemy Wanzer's are of a Melee type,
so keep one space between you and them as you engage in close combat. Take out the Kasel M2's
first and then worry about the less freighting Jinyo MK110's.

Remember that when you are positioned higher than your opponent is your hit percentage is greater.
There are quit a few opportunities to get the upper hand in this level by using the various platforms. 
=================================================================================================

Battle 3: Yokosuka Base
=================================================================================================
Victory Conditions: Enemies Destroyed or Surrendered or Allies get to lift

Allies:
Kazuki Takemura - Zenislev
Ryogo Kusama - Kyojun Mk107
Emir Klamsky or Emma - Drake M2C

Enemies:
JDF Wanzer Pilot (x2) - Jinyo Mk110 (Achin 51 MG)
JDF Wanzer Pilot (x1) - Kasel M2 (Heavy Weight ML)
Enemy Reinforcements:
JDF Wanzer Pilot (x1) - Jinyo Mk110 (Achin 51 MG)
JDF Wanzer Pilot (x1) - Kasel M2 (Heavy Weight ML)

Strategy:
You have two choices, kill all the enemy Wanzers or have your complete party board the elevator.
With the limited mobility of Emma's current Wanzer (2 spaces per move)it makes it difficult to
reach the elevator in under 7 turns. This makes her easy prey for the Kasel M2s and Jinyo Mk110s
in hot pursuit who have great mobility range.

If you are going to race to the elevator move Emma to her maximum mobility towards the elevator
with each move and then use her missile attack on any enemy in range. Keep Kazuki and Ryogo
behind her to provide cover. The only exception is the first two moves where you want Kazuki or
Ryogo to open the first door by ending one of their turns in front of the red switch and then
choosing 'Open.' There is no need to close the door behind you unless you get in a perdicament
where it will stop a couple of Wanzers' attack.

On Turn 6 an enemy Kasel M2 and a Jinyo Mk110 will come through a door in the elevator room.
If you�re in a nasty fight with the other wanzers this could be dangerous. Suggestion� run
for the lift or kill 'em all! 
=================================================================================================

Battle 4: Yokosuka Base
=================================================================================================
Victory Conditions: Enemies Destroyed or Surrendered

Allies:
Kazuki Takemura - Zenislev
Ryogo Kusama - Kyojun Mk107
Emir Klamsky or Emma - Drake M2C

Enemies:
JDF Wanzer Pilot (x1) - Jinyo Mk110 (Achin 51 MG)
JDF Tank Pilot (x2) - Mk9 AFV (17.5mm MG)
Enemy Reinforcements:
JDF SPF Wanzer Pilot (x2) - Jinyo Mk110 (Achin 51 MG) 

Strategy:
Your first objective is to take care of the Jinyo MK110 that stands between you and the two MK9
AFV's near the barricade. The Jinyo MK110 has a Achin 51 machinegun and is equipped with a Hardblow
Melee weapon so attack with Emma's missiles first then bring in Kazuki with his Odin shotgun at
close range. You don't usually want to put two wanzers with the same weapons together in a fight
(Ryogo and the Jinyo MK110). Bring Ryogo up last in the first turn and hopefully with his attack
the Jinyo MK110 will loose his gun arm.

Next, target the MK9 AFV's one at a time and hopefully you will destroy them both before Turn 5
-when the two enemy Wanzer reinforcements appear. Once they do, however, use the air support
grenades on them while keeping a two-space distance from them so that friendly fire doesn't hit
you. You'll get this grenade support on Turn 6. Place the target in the center of the air attack
spaces for maximum damage. It's be easier to destroy these guys then having the slow-walking
Emma make it to the barricade for an escape.
=================================================================================================
After the battle, you will be back at Kirishma Industries. Emma will teach you some unavoidable
"Setup" Tutorial. After that, you will head to Yokohama but suddenly... A checkpoint at Kamariya
JC. Your trailer will explode because of the Helicopter.

=================================================================================================

Battle 5: Kamariya JC
=================================================================================================
Victory Conditions: Enemies Destroyed or Surrendered

Allies:
Kazuki Takemura - Zenislev
Ryogo Kusama - Kyojun Mk107
Emir Klamsky or Emma - Drake M2C

Enemies:
JDF SPF Chopper Pilot (x3) - Hanniger (20mm MG & Starling MS x2)
Police Mobile Force - Kyokei Mk108 (Riot Baton & Riot Shield)
Police Mobile Force - Kyokei Mk108 (Nissai 30 MG & Riot Shield)

Strategy:
There are two helicopters on the opposite side of the divided highway and one on your side.
Have Emma move closer to the barrier and concentrate on attacking the two while Ryogo and
Kazuki take out the helicopter on their side up on the mountain. Finally, attack the two
Kyokei Mk108's. The police Wanzer closest to you in the beginning is only holding a baton,
so take him out first from a safe two space radius. If you need to, the barrier between
highways is destructible, just shoot it.
===============================================================================================

Battle 6: Kamariya JC
===============================================================================================
Victory Conditions: Enemies Destroyed or Surrendered

Allies:
Kazuki Takemura - Zenislev
Ryogo Kusama - Kyojun Mk107
Emir Klamsky or Emma - Drake M2C

Enemies:
JDF SPF Wanzer Pilot - Enyo Mk109 (Canary 2 Missile)
Yuji Kuroi - Enyo Mk109 (Canary 2 Missile)
Police Mobile Force - Kyokei Mk108 (Nissai 30 MG & Riot Shield)
JDF Tank Pilot - Mk9 AFV (17.5mm MG)

Strategy:
The Mk9 AFV directly in front of you in the road can easily be taken out with one player in one
turn. Next, rush up the hill and take on the police Kyokei Mk108 -he's got a machinegun and a
shield. Make your way across to the other side and attack the two Enyo Mk109s before they attack
with the missile launchers that they are equipped with.

The Enyo Mk109s do not have strong melee weapons, attack them at close range for maximum accuracy.
Kazuki's Bone Buster will make short work of these missile toting whimps. 
===============================================================================================

Battle 7: Kamariya JC
===============================================================================================
Victory Conditions: Enemies Destroyed or Surrendered


Allies:
Kazuki Takemura - Zenislev
Ryogo Kusama - Kyojun Mk107
Emir Klamsky or Emma - Drake M2C

Enemies:
JDF Wanzer Pilot - Enyo Mk109 (Canary 2 MS)
JDF Wanzer Pilot (x2) - Jinyo Mk110 (Achin 51 MG)
JDF Tank Pilot - Mk9 AFV (17.5mm MG)

Strategy:
Have Emma attack the Mk9 AFV on her way to get the Enyo Mk109 into range for a similar missile
attack. If she trys to shoot the Jinyo Mk110 on her first turn, she usually misses.

Have Kazuki and Ryogo rush the Jinyo Mk110 and the Mk9 AFV to finish them off. Put Ryogo on the
Mk9 AFV and Kazuki on the Jinyo Mk110, it's a better match up. After Emma is through with the
missile launching Mk109, have her attack the enemy Wanzer on the other side of the tollbooth.
Have one of the boys shoot the barricade and enter to assist Emma in her attack. 
===============================================================================================

VI. Characters

Main Characters:

Kazuki Takemura
---------------
Wanzer: Zenislev (Gray)
Starting Ace Rank: 0
Combat Specialities: Melee & Shotgun

Kazuki is the main character of the game. He is stubborn, has a small sense of humor, he is serious
(and I mean very serious) and easily irritated. He always wants to be the leader of the group
(which he is). Kazuki's wanzer, the Zenislev, has incredible HP and great mobility which allows
him to get close and kill, kill, kill.

Ryogo Kusama
------------
Wanzer: Kyojun Mk107 (Sand Yellow)
Starting Ace Rank: 0
Combat Speciality: Machine Gun

Kazkuki's best friend Ryogo, is always crushing on the newest female member of the group. He is
exactly the opposite of Kazuki. He has a large sense of humor and not very serious. When faced
with a tough opponent, this non-serious person becomes a very good machine gunner.

Emma's Storyline Characters

Emir "Emma" Klamsky
-------------------
Wanzer: Drake M2C (Light Blue)
Starting Ace Rank: 1
Combat Speciality: Missile

Emma is a very useful ally. She always has a plan, but when face to face with a melee oriented enemy,
her only counter attack is the Hardblow which is of course the weakest attack so I suggest changing
her wanzer's body and arms with the Zenislev, for the legs I recommend the Foura M12A. Equip her with
a Melee weapon at the right hand, missile on the left shoulder.

Dennis Vicarth
--------------
Wanzer: Rekson M4F (Light Blue)
Starting Ace Rank: 1
Combat Specialty: Rifle

Dennis' deadpan humor can occasionally elicit a chuckle, but in combat he and
his wanzer are somewhat underpowered.  The Rekson M4F has extremely low HP,
and his years of experience apparently don't translate to better skills in
game terms.

Yun Lai Fa (a.k.a. "Moneymaker")
----------
Wanzer: Prov PAW2 (Red)
Starting Ace Rank: 2
Combat Specialty: Shotgun

No RPG would be complete without the cute-but-annoying female character, and
Yun fits the bill.  Her Prov PAW2's DoubleShot skill can lay a serious amount
of waste when properly utilized.

Jose Astrada
------------
Wanzer: Pare PAW1 (Orange)
Starting Ace Rank: 3
Combat Specialty: Rifle

Jose is a total god when he's an enemy (class C skill in machine gun, a very
useful weapon), but WTF?  Once he joins you he suddenly becomes a class B
gimp, and in rifle, a weapon of dubious value.  What a rip.  He will only
join the group if you take the Alpine Detour route in the Taal Base assault.

Marcus Armstrong
----------------
Wanzer: Grapple M1 (Dark Blue)
Starting Ace Rank: 4
Combat Specialty: Melee (Spike)

Steroid-pumping Marcus joins the party seemingly for lack of anything better
to do with himself.  His choice of wanzer is so not surprising.  I think it
would be pretty funny if for once the gung-ho/beefcake character got saddled
with a "cutie" mech like, say, the Vierge from Xenogears.  Painting his
wanzer pink provides some consolation.

Xiang Mei Li
------------
Wanzer: Getty (Black)
Starting Ace Rank: 4
Combat Specialty: Machine Gun

With an tragic past much like Jose's, Li lends his machine gun expertise to
the party in his nifty quad-leg mech.  With an Ace Rank of only 4, he'll need
a little training in the simulator to catch up with everyone.  He only joins
if you take the Front Gate route in the Taal Base assault and miss Jose.

Linny Barilar
-------------
Wanzer: Foura M12A (Yellow)
Starting Ace Rank: 4
Combat Specialty: Missile

Screw Linny.  I'm not even going to dignify him with a blurb.



Alisa's Storyline Characters

Aliciana "Alisa" Takemura
-------------------------
Wanzer: Meledyne M1 (White)
Starting Ace Rank: 1
Combat Specialty: Missile

Adopted into the Takemura family at an early age, the exact origins of
Kazuki's sister Alisa seem to be a mystery.  She's a sweetie though, and her
fragile Meledyne M1 is one-of-a-kind, so take good care of her in a fight.

Hei Fong Liu
------------
Wanzer: Shangdi 1 (Urban Camo)
Starting Ace Rank: 1
Combat Specialty: Rifle

While he's your enemy in the Emma scenario, you'll find yourself sympathizing
with Liu's cause when you fight alongside him in the Alisa missions.  If you
can manage to learn the Shangdi 1's Dbl Shot-II skill several times, he'll be
a powerful ally when equipped with the beam weapon.

Miho Shinjo
-----------
Wanzer: Kyokei Mk108 (White)
Starting Ace Rank: 0
Combat Specialty: Melee (Baton) & Shotgun

Not just all sweetness and light, Miho's a smart cookie too.  Her quick
thinking will get you out of some tight spots, but junk that cop wanzer... a
weapon intended for riot control is not much on a real battlefield.

Pham Luis
---------
Wanzer: Zeros (Pink)
Starting Ace Rank: 2
Combat Specialty: Melee (Baton)

It's hard to understand how everyone can put up with conceited, spoiled brat
Pham, but roll up a few Shield Atk-Is from the Zeros and watch the fur fly.
Plus, for the first part of the game she'll always be accompanied by Pierre.

Pierre Wells
------------
Wanzer: Yongsai 3
Combat Specialty: Shotgun

For the first segment of the game, whenever you bring Pham into a battle
she'll be accompanied by the family butler Pierre.  He's not well-equipped or
a tactical genius, but the advantage in numbers is hard to pass up.

Xiao Hua Lan
------------
Wanzer: Tieqi 4 (Brown)
Starting Ace Rank:
Combat Specialty: Flamer

The only player character to specialize in the use of a flamer, Lan is a bit
chilly, but a very competent soldier.  The Tieqi 4's Brace-II skill can make
her a defensive nightmare in combat.

Mayer Edward
------------
Wanzer: Enyo Mk109
Starting Ace Rank:
Combat Specialty: Missile

Less tacked on than Linny, but not much, Mayer joins the party late in the
game as they converge paths with her assignment for the CIU.