-----------OO-----------------------------------------OO---------- || Title: Final Fantasy VIII || || Guide type: Unofficial Strategy Guide || -----------OO-----------------------------------------OO---------- || Authorized Sites: || || o Game FAQs - www.gamefaqs.com || || o Super Cheats - www.supercheats.com || || o Neoseeker - www.neoseeker.com || || o 1up - 1up.com || -----------OO-----------------------------------------OO---------- INTRODUCTION I00 The name says it all, man BASICS II00 The ABC, 123, doe-re-me of FF8 ------ ---- ------------------------------ Basic Info II01 Things you should know ... Glossary II02 What all the stats, etc. mean Controls II03 Default PS and PC controls Battle Tutorial II05 All the basics of battle Triple Triad II06 TT for beginners and experts too SeeD II07 How to be a good little SeeD ... All About Magic II09 Miscellaneous magical info Junction Tutorial II10 Your step-by-step,in-depth guide PocketStation II11 For Chocobo World (PSX version) GF Management II12 How to make your GFs love you Character Managing II14 Summary of getting the best team WALKTHROUGH III00 The BEST ...or your money back... ----------- ----- --------------------------------- Balamb III01 Beginning-of-walkthru-bonanza Dollet Field Exam III02 The Dollet practical exam Balamb II III03 Surviving post-test Balamb Dream World Prt I III04 Laguna the tall dark stranger Timber III05 A glimpse of what is to come Dream World Prt II III06 Laguna the bumbling fool Galbadia Garden III07 A new mission Deling City III08 Between a rock and a hard place Dream World Prt III III09 Laguna the family man D-District Prison III10 Jailbreak [from the] rock! Missile Base III11 Tactical espionage action! Balamb III III12 Much ado about nothing Fisherman's Horizon III13 The calm before the reel storm Balamb IV III14 Balamb's occupation Trabia Garden III15 Reaching a mutual understanding Centra III16 War of the Gardens Edea's House III17 The Sorceress' stories Dream World Prt IV III18 Laguna the movie star White SeeD Ship III19 A reunion of sorts Great Salt Lake III20 Polluted outskirts of Esthar Dream World Prt V III21 Laguna the Politician Esthar III22 Shopping capital of the world Lunar Base III23 Ground control to Major Tom Ragnarok III24 Resident Evil in Space Lunatic Pandora III25 The Henchman of Ultimecia Ultimecia Castle III26 Final frontiers SECRETS AND SIDE QUESTS IV00 Walkthrough essentials ----------------------- ---- ---------------------- The Magical Lamp IV01 Be bedazzled with GF Diablos Dollet Revisited IV02 Some Mothers Do 'Ave 'Em Tomb of da Unknown King IV03 The King of the Thralls Winhill Revisited IV04 Quest of the broken Vase Shumi Village IV05 Learn more about Laguna & NORG Chocobo Catching IV06 Earning chocobos' trust Chocobo World IV07 Adventures of Boco the Chocobo Odin IV08 Another test, another dungeon Tonberry IV09 Earning Tonberries' loyalty The Solomon's Ring IV10 Offerings to a GF demigod Cactuar Island IV11 Cactuar fun under the hot sun! PuPu the Alien IV12 Tear jerking, heart moving ET :P Card Club Group IV13 Climbin' to the top of the Pack! Queen of Cards IV14 Squall's poker-face may help Obel Lake IV15 Black Shadow and Grumpy Monkey Bahamut IV16 King of GFs, and of dragons Ultima Weapon IV17 Have you met your match? Omega Weapon IV18 You're in [bad] Luck!! APPENDICES V00 What can't fit anywhere else ---------- --- ---------------------------- Character Info V01 Characters' battle statistics Bestiary V02 Monsters, meet your makers! Cards List V03 Complete card listing Card Players V04 What's hot in the TT world Magic List V05 Where to find and how to use Status Junctions V06 One-stop spot for Elem/ST-J Guardian Forces V07 Each GF has their own run-down GF Abilities V08 Run-down of GF abilities Timber Maniacs V09 Where and when to find them Weapons V10 Weapons and ingredients needed Items V11 Strategies on hard-to-get items Locations Index V12 My version of a world map Game Shark Codes V13 Have your cake and eat it too Refining Tree V14 How the items are related Item Price Index V15 Direction and Indirect purchases ENDING STUFF VII00 Things a guide can't do without ------------ ----- ------------------------------- FAQ VII01 Frequently Asked Questions Acknowledgements VII03 Shout-outs to all who helped! Ending Words VII05 My conclusion to this affair ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--== ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--== -= INTRODUCTION [ff8/I00] =- ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--== ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--== Final Fantasy VIII is the eighth in the series, with a few cameos of its characters in Kingdom Hearts, as well as some spin-offs like Chocobo Racing... It's not a hard game, but players can find the junction system and cards hard to understand. For fans of traditional RPGs there are a few other things that are off-putting as well, especially those loved Final Fantasy VII and expected the same from Square's next. FF8 is available for PlayStation 1 and PC and being about 2.4 GB big it requires at least 4 discs (plus one for installation of the PC version). The PC version is less reliable and has glitches that have to be fixed with patches, but you can have 30 saves instead of 15 in each of the two memory slots and can play Chocobo World without the need of a PocketStation. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. /============================================================\ | THE BASICS [ff8/II00] | \============================================================/ .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. O================================================================O | Basic Info [ff8/II01] | O================================================================O ------------------------------------------------------------------ Soft Reset ------------------------------------------------------------------ I like to use a soft reset to preserve the buttons on the console [just buy plenty of spare controllers when you see them cheap!]. Not all games support it but FF8 does. It's R1+L1+R2+L2+Start +Select. ------------------------------------------------------------------ Minimum system requirements for PC ------------------------------------------------------------------ - Windows 95 or higher - 32~64 MB RAM - 8~16 MB 3D Accelerator Graphics Card - 8x Speed CD ROM - DirectSound - DirectMusic Compatible Sound Card ------------------------------------------------------------------ Examining Things ------------------------------------------------------------------ At times in the game you may need to examine switches or ladders. You can also pick up items or get the opportunity to draw magic from draw points by examining things that seem out of place. You can check things like radios or maps too. It can be an intuitive process ... ------------------------------------------------------------------ Climbing Ladders and Opening Doors ------------------------------------------------------------------ Examine to ladders to start climbing. If you're having trouble climbing ladders which can happen) go directly UP or DOWN. This can very confusing in some parts of the game. ------------------------------------------------------------------ Upgrading Weapons ------------------------------------------------------------------ In FF8 you cannot have armours and have to upgrade your weapons at Junk Shops. What you need to upgrade your weapons are: - Items required for the weapon. Get them from various enemies. - The cash to pay a Junk shop to put all the pieces together. - Weapons Monthly magazine. It is possible to upgrade to a weapon without a Weapons Monthly Mag though. Unlike normal items, weapons cannot be sold, and are displayed in the Status menu rather than the Item menu or a Weapons menu. As your characters modify their weapons, their Attack and Hit rate increase. ------------------------------------------------------------------ Riding a Chocobo ------------------------------------------------------------------ You can ride a chocobo after completing at least one Chocobo Forest. After doing a Chocobo Forest properly the chocobos at that forest will always be ready for you when you come in. With a chocobo, you can go through shallow waters and forests. They are your only way of getting to the Chocobo Sancuary. ------------------------------------------------------------------ The Ragnarok's Auto-Pilot Function ------------------------------------------------------------------ You can get the Ragnarok to go to any destination as quickly as possible simply by choosing your destination from one of the maps (press Select two times). For information on how to control the Ragnarok as well as other vehicles and vessels, see the "Controls" chapter. O================================================================O | Glossary [ff8/II02] | O================================================================O Ability ------- "Abilities" are not "Limit Breaks, as they are a special power given by GFs (if the GF knows the ability, in which case if it does not have a certain ability it can learn it by gaining AP or using an item that teaches the ability). The abilities come in different types, some that act passively and some that are used actively, and a character can only benefit by an ability by junctioning GF who has that ability. Ability Point (AP) ------------------ These are required for GFs to learn abilities. At the end of every battle (even bosses) the GFs junctioned will all learn a certain amount of AP each. Say the game says something like "GFs got 20 AP", all of the GFs get 20 AP each. Active Time Bar (ATB) --------------------- All battle participants have an ATB. They cannot do anything until it fills up. The Speed stat influences how fast the ATB fills up for each fighter. GFs also have ATBs in a way, except the ATB has to empty from full before the GF will come; affinity with the character who junctions the GF will determin how fast the GF arrives. Draw ---- An ability given by GFs. You can steal magic from enemies or obtain magic from draw points. To be able to draw from draw points at least one character will have to have the Draw ability equipped. To see more info about the Draw ability, go to the GF abilities section. Evade (Eva) ----------- How often a character evades enemy attacks. Can counteract a good Hit stat. Even a seemingly low Evade stat can make a character dodge attacks (especially from heavyweights like Omega Weapon). Kiros is good example, as he has the best evasion out of all the playable characters. Experience (EXP) ---------------- After gathering experience from damaging enemies, a character gains levels. To learn more about experience and levels, see the battle tutorial. Guardian Force (GF) ------------------- Powerful creatures who give your characters the ability to use magic and other commands including one that summons them into battle for their signature attack. They learn abilities with AP and earn their own EXP. More information about GFs can be found in the GF management section and appendices. Hit Rate (Hit %) ---------------- Accuracy of physical attacks. Also depends on the enemies' Evade Rate. If the hit rate is at 255% the character will hit every time even while under Blind status. Hit Rate largely depends on the character's weapon. Hit Points (HP) --------------- How many times a character can be hit (their life force). A character cannot participate in battle when their HP is at zero. Novice RPG players can make the mistake that HP is the most impor- tant stat, but what really counts is your fighting style; you must adjust your battle statistics according to battle strategies -- and most importantly, actually have battle strategies! This is a strategy guide, so naturally it is filled with strategies. Junction (suffix, -J) --------------------- A system of equipping GFs, magic and abilities. To learn about using the junction system, go to the section on that subject. Limit Break ----------- When in a dire situation where death is imminent (or in other words, only 10% of total HP left), a character can draw on a super human reserve of personal power. Limit Breaks are easy to use, as all you have to do is press to the right on the "Attack" command when the arrow appears (you sometimes have to press Circle repeti- tively to get the arrow). Luck ---- Luck ... is this a physical attribute? No! Having a high Luck stat will give you the upper hand in battle, increasing the chance of unusually good things happening, like when the enemy does something stupid, or some force nature comes and blows the opponent of its feet, or if you get a critical hit, or if a rare item is obtained; things like that. Quite amazing and strange things can happen when you have the luck. Magic (Mag) ----------- The Magic stat effects any "magic" orientated activity. I'm not sure if it effects magical limit breaks or not, but it effects abilities like Magic, Draw and Devour. The effect of any magic, even healing magic such as Cure will increase depending on your Mag. Magical Attacks --------------- Attacks used with magical force. Magical attacks can be protected against with Shell, Reflect and the Spirit stat. Physical Attacks ---------------- Attacks used with a weapon, claws or fists. Protected against with Protect and the Vitality stat. Some spells can be protected against with Protect magic as well. Speed (Spd) ----------- How fast a character's ATB fills. Haste can make the ATB flow even faster. Bear in mind that a character may not be needing more speed than they have. Like in FF6, you can actually have such a high Speed stat that it is too fast for the game itself. My Squall for instance has an ATB that will fill in two seconds at most. He is not the speediest he can possibly be, but fast enough. In fact, when afflicted with Slow, Squall's ATB fills at a normal rate. Spirit (Spr) ------------ A lesson in Spiritual Awareness: the more Spirit your character has, the more he or she will be able to stand against magical attacks. However, there are some spells that don't actually cause magical damage, like Meteor and Quake. Statistics (stats) ------------------ Basic attributes in a fighter. Hit Points, Strength, Vitality, Magical Power, Spirit, Speed, Luckiness, Hit Rate, Evasion, Experience and levels are all stats a character can have. Stock ----- A Draw command which allows you to store magic to use later. The more you draw, the more spells you will get. Strength (Str) -------------- Power of physical attacks. Strength can be increased temporarily by casting Berserk or Mad Rush (the recipient will not be able to control their actions). Weapons effect Str a great deal. Vitality (Vit) -------------- Defence against physical attacks. Vitality can be raised temporarily by casting Protect or equipping Auto-Protect. Scanning equivalents of stats ----------------------------- Intelligence (Int): Magic (Mag) Dexterity (Dex): Hit Defence (Def): Vitality (Vit) Everything else: The same ------------------------------------------------------------------ Symbols ------------------------------------------------------------------ Term Note Symbol ----------------------------------------------------------------- Berserk Status (purple) "" bubble Darkness Status (purple) Eye Death Status (purple) Coffin Curse Status (purple) Unhappy face Fire Elemental (green) Flame Earth Elemental (green) Rock or stone Holy Elemental (green) Light Ice Elemental (green) Ice crystal Petrify Status (purple) Diamond shape Poison Elemental (green) Bubbles Poison Status (purple) Bubbles Silence Status (purple) "" bubble Slow Status (purple) Clock Stop Status (purple) Hand Thunder Elemental (green) Lightning bolt Wind Elemental (green) Tornado Zombie Status (green) Human skull o================================================================o | Controls [ff8/II03] | o================================================================o Field Screen ------------------------------------------------------------------ Directional buttons:- Move south, north, east or west Left Analogue Stick:- Move around in any way you like Square button: - Talk/challenge character to a game of cards. X button - Examine / talk / confirm. Circle button - Enter the menu screen (see below). Triangle button - (While moving around) you go into walk mode. Start button - Pause (vibration can be turned on/off here). Menu Screen ------------------------------------------------------------------ Directional buttons - Move cursor up, down, left or right. Left Analogue Stick - Move cursor. Square button - Assorted functions (see Menus section). X button - Confirm selection. Circle button - Exit menu screen (if at main menu). Triangle button - Cancel selection. L1 button - Scroll character/GF screens to the left. L2 button - Scroll character/GF screens to the left. R1 button - Scroll character/GF screens to the right. R2 button - Scroll character/GF screens to the right. Battle Screen ------------------------------------------------------------------ Directional buttons - Move cursor left, right, up or down. Left Analogue Stick - Move cursor. X button - Confirm selection. Circle button - Switch to next available party member. Triangle button - Cancel selection. Start button - Pause (you can toggle vibration function). Select button - Hide command menu. L1 button - (While choosing target) see in list form. L2 button - (With R2) escape the battle. R1 button - Gunblade trigger (while the gunblade hits). R2 button - (With L2) escape the battle. Whilst using Scan Magic ------------------------------------------------------------------ L1 button - (while going up) Zoom in. L1 button - (while going down) Zoom out. L1 button - (with left/right) Move target around screen. R2 button - (with L1) Make target run. Enemies cannot. World Map (walking) ------------------------------------------------------------------ Directional buttons - Move south, west, north, or east. Left analogue stick - Move around. Right analogue stick - Move camera angle. Triangle button - (Press down) walk mode. X button - Confirm action. Circle button - Enter menu screen. Start button - Pause (change vibration settings here). Select button - View maps (there are three in total. L1/L2 buttons - Move camera angle. R2 button - Change POV (Point Of View). Travelling in a Car ------------------------------------------------------------------ Directional buttons - Turn around. Left analogue stick - Turn around. Right analogue stick - Accelerate forwards/reverse vehicle. Square button - Accelerate forwards. Triangle button - Reverse. X button - Get out of vehicle. Flying the a Ship ------------------------------------------------------------------ Directional buttons - Turn around. Left analogue stick - Turn around. Right analogue stick - Accelerate forwards/reverse. Square button - Accelerate forwards. Triangle button - Reverse. X button - Get off. Circle button - Enter cockpit. Soft Reset ------------------------------------------------------------------ Soft reset. As you'll be resetting a lot, prolong your Reset button's life by performing the soft reset. Press Start + Select + R1 + R2 + L1 + L2 all at once. Default PC Controls ------------------------------------------------------------------ X: Talk, examine, or confirm a selection. W: Cancel selection or return to field screen. A: Challenge a person to cards. D: Bring up the menu screen. C: Scroll to the right. Z: Scroll to the right. F: Toggle maps on the over world. E: Gunblade trigger for Squall and Seifer. S: Pause game. You cannot pause during some scenes or while in the main menu. Ctr + R: Soft Reset. O================================================================O | Battle Tutorial [ff8/II05] | O================================================================O How FF8's Battle System is Different to Other Final Fantasies -------------------------------------------------------------- - Enemies don't tend to have fixed experience levels. - Magic and GFs can be drawn from opponents. - Magic may only be used via GFs or limit breaks. - There is no "Equipment" menu where weapons, armour and access- ories may be chosen for battle. Each character has one single weapon which can be remodelled at junk shops for a price if you have the right ingredients. Things like Aegis Amulet are usually items that teach GFs abilities. Random Battles -------------- You don't "see" random battles. Most of the time, it's an invisible enemy. You're just walking along and suddenly you enter a battle! You can use Enc Half or Enc None to block out a lot of random battles, but they can be useful; by fighting randomly encountered monsters on a regular basis you can: - - Get rare items (the more levels your party has, the better a chance you will have of getting rare items). - Get LOTS of magic. Monsters will be your main source of getting the stuff, especially early in the game when you don't have so many refine abilities. - Get useful cards REALLY EARLY in the game. - Get your GFs to learn those abilities. - Increase GF compatibility. - Get a better SeeD level. - Get experience. Boss battles only provide you with AP. In short, by fighting many random battles you can make all the non-random battles very easy. Some times you will be forced into a non-random battle where you fight a normal enemy, but they are usually very easy. Of course, if you dislike battles, but don't mind cards, you can get around that problem... - Drive a car. - Ride a chocobo. - Catch a train. - Walk on tar sealed roads. - Equip Diablos' Enc None or Enc Half abilities. - Use a GameShark. - If you do get into one you can escape. You cannot avoid bosses. They are just part of the game. Some bosses are optional. Most bosses are immune to 99% of all status ailments. Active Time Battle (ATB) ------------------------ ________________________ | Zell 544 --------- | A status window showing the | Squall 486 --------- | character health, and ATB is | Selphie 489 --------- | displayed on the battle screen. |________________________| A party member can execute an action only when their ATB has ___________ filled up. When it fills up and the character is |COMMAND | ready for action you will see a list of equipped | Attack | commands they can choose from. Refer to the | Magic | Junction tutorial ([1]) how to junction abilities. | GF | | Item | Sometimes when you enter a battle you will see |___________| 'First Strike' or 'Back Attack' in which you or your enemies will get the first strike in battle respectively. 'Initiative' and 'Alert' are both good in giving you an advantage where this is concerned. Enemy statistics ---------------- Enemies level up with you, meaning, that the enemy party will have the same levels as your party!! As your enemies level up, becoming more intelligent, they acquire new abilities, items, magic and battle strategies just as you do. Damaging to your enemy ---------------------- The damage you cause to your enemies with your attacks depend on the opposing stats. For instance, the damage your character causes to the enemy with their attack depends on their Vitality and your Strength. Str (physical damage you inflict) - Vit Mag (potency of the magic you cast) - Spr Hit (accuracy of physical attacks) - Eva ST Atk (status ailment caused when you attack) - ST Def Elem Atk (elemental bonus caused by attack) - Elem Def One of the best ways of exploiting your enemies weaknesses is elementary. There are total of eight elemental attributes: earth, wind, water, fire, ice, thunder, holy and poison. Each element has its own strengths and weaknesses. Enemies can be strong or weak against certain element/s, and most of the magic spells affiliated with one or more of the elements. One of those types of magic can be used with junction abilities such as Elem Def-J or Elem Atk-J. The more the magical strain, the more effective that magic will be (100x Firaga would provide over 100% defence against fire attacks, meaning you would absorb the damage). ________________________________________________________________ | Elemental Chart | |________________________________________________________________| | Types of enemies Weaknesses Examples | |----------------------------------------------------------------| | All | Non-elemental | Laser Eye, Ultima | |--------------------+------------------+------------------------| | Fire | Ice | Diamond Dust, Blizzard | |--------------------+------------------+------------------------| | Ice | Fire | Hell Fire, Fire Breath | |--------------------+------------------+------------------------| | Water | Thunder | Thundara, Eletrocute | |--------------------+------------------+------------------------| | Thunder | Water | Tsunami, Water | |--------------------+------------------+------------------------| | Desert | Water | See other Water entries| |--------------------+------------------+------------------------| | Human | Poison | Pain, Bio, Bad Breath | |--------------------+------------------+------------------------| | Zombie | Holy | Holy Judgement, Cure | |--------------------+------------------+------------------------| | Machine | Thunder | Thunder Storm, Thunder | | | Water | Water Breath | |--------------------+------------------+------------------------| | Oil | Fire | Flame Shot, Firaga | |--------------------+------------------+------------------------| | Flying | Wind | Aero, Tornado | |____________________|__________________|________________________| Statuses -------- In battle there are many kinds of statuses, both bad and good, that change the way your characters fight. In short, Elixirs, Megalixirs, ST Defence and the Treatment command cure any status ailment. Remedy+ not only cures negative status change, but gets rid of good ones too. Mighty Guard bestows nearly all positive status changes except Reflect while Runaway Train (Doomtrain) and Bad Breath inflict every status ailment. Dispel gets rid of any positive statuses. ______________________________________________________________ | Status Symptoms - Cause * Cure | |--------------------------------------------------------------| | Aura | - Limit Breaks are easier | - Aura. | | | to get. | - Aura Stone. | | | | - Mighty Guard. | |---------------+----------------------------+-----------------| | Berserk | - Strength is raised. | * Esuna. | | | - The victim attacks the | * Remedy. | | | enemy in a fit of rage. | * End battle. | | | you lose control of it. | - Berserk. | | | | - Mad Rush. | |---------------+----------------------------+-----------------| | Confusion | - Victim makes completely | * Esuna. | | | random actions in a | * Remedy. | | | dizzied state of | * Physical hit. | | | confusion. | * Time Lapse. | | | | * End battle. | | | | - Confuse. | |---------------+----------------------------+-----------------| | Curse | - Blackish tinge to skin. | * Remedy. | | | - Inability to use limit | * Esuna. | | | breaks even with Aura or | * Holy Water. | | | low HP. | | |---------------+----------------------------+-----------------| | Defend | - Attacks do not damage. | - Defend. | | | | * Confirm action| |---------------+----------------------------+-----------------| | Darkness | - Attack accuracy is | * Eye Drops. | | | considerably dropped. | * Remedy. | | | - Black cloud over head. | * Esuna. | | | | * 255% Hit rate | | | | nullifies the | | | | effect of | | | | darkness. | | | | - Blind. | | | | - Acid. | |---------------+----------------------------+-----------------| | Doom | - Victim is 'executed' | * End battle. | | | when the counter reaches | * Remedy+. | | | zero. | * Elixir. | | | | * Treatment. | | | | - Doom. | |---------------+----------------------------+-----------------| | Double | - Cast one or two spells | - Double. | | | at once. | - CounterRockets| |---------------+----------------------------+-----------------| | Haste | - ATB fills quicker. | * Time interval.| | | | - Haste. | |---------------+----------------------------+-----------------| | Invincible | - Impervious to any attack.| - Hero-Trial. | | | | - Hero. | | | | - Holy War-Trial| | | | - Holy War. | | | | - InvincibleMoon| |---------------+----------------------------+-----------------| | KO, death | - KO stands for Knocked | * Life. | | | The victim will be lying | * Full-Life. | | | on the ground. If your | * Phoenix Down. | | | whole party gets knocked | * Revive. | | | out it's Game Over. | * Mega Phoenix. | | | - KO'd characters miss out | - Death. | | | on experience. | - Doom. | | | | - Zantetsuken. | | | | - Degenerator. | | | | - LV? Death. | | | | - Rapture. | | | | - The End. | |---------------+----------------------------+-----------------| | Petrification | - The victim is turned | * Soft. | | | stone. They can't do | * Remedy. | | | anything. | * Esuna. | | | - If your whole party gets | * Treatment. | | | petrified it's Game Over.| - Break. | | | - Petrified party members | | | | miss out on experience. | | |---------------+----------------------------+-----------------| | Poison | - Victim slowly dies from | * Antidote. | | | damage caused when they | * Esuna. | | | take action. | * Remedy. | | | | - Bio. | | | | - Acid. | |---------------+----------------------------+-----------------| | Protect | - Reduces the damage of | * Dispel. | | | physical attacks by 1/4. | - Protect. | | | | - Protect Stone.| |---------------+----------------------------+-----------------| | Reflect | - Reflect most magic onto | - Reflect. | | | enemy party. Ultima and | * Dispel. | | | Meteor cannot be | | | | reflected. | | |---------------+----------------------------+-----------------| | Regen | - Small amounts of healing | - Regen. | | | at set time intervals. | * Dispel. | |---------------+----------------------------+-----------------| | Shell | - Reduce the impact of | - Shell. | | | magical attacks by 1/4. | - Shell Stone. | | | | * Dispel. | |---------------+----------------------------+-----------------| | Silence | - Cannot do anything that | * Echo Screen. | | | involves using your | * Esuna. | | | voice, like cast magic | * Remedy. | | | or summon GFs. | - Silence. | | | - "...." bubble. | - Silent Voice. | |---------------+----------------------------+-----------------| | Sleep | - Victim goes to sleep. | * Esuna. | | | You cannot use them. | * Remedy. | | | - Magic will not wake them | * Physical hit. | | | up. | * Time lapse. | | | | - Sleep. | |---------------+----------------------------+-----------------| | Slow | - ATB slows down. | * Esuna. | | | | * Remedy. | | | | - Slow. | |---------------+----------------------------+-----------------| | Stop | - ATB stops flowing. | * Esuna. | | | | * Remedy. | | | | - Stop. | |---------------+----------------------------+-----------------| | Triple | - Cast two or three spells | - Triple. | | | at once. | - CounterRockets| | | | * Dispel. | |---------------+----------------------------+-----------------| | Vit 0 | - Skin turns a pinkish | * Remedy. | | | colour. | * Esuna. | | | - No defence against | - Meltdown. | | | physical attacks. | - Acid. | |---------------+----------------------------+-----------------| | Zombie | - Skin turns green. | * Remedy. | | | - Victim is damaged by | * Esuna. | | | curative items/magic. | * Holy Water. | | | | - Zombie. | |--------------------------------------------------------------| |______________________________________________________________| Using Magic ----------- Magic is an ability all GF have, and before you can use it you have to draw it from an enemy or draw point (equip the "Draw" command). To use it in battle, the character in question has to have the 'Magic' command equipped. _______________________ |MAGIC P.1 NUM. | To use Magic, select one spell and | Fire 50 | choose your target. | Thunder 50 | The number next to the stock is | Blizzard >> 50 | indicated next to the magic spell's | Cure 50 | name. |_______________________| The >> indicates that the magic is junction to a character's stats. Drawing Magic ------------- ___________ |COMMAND | 'Draw' extracts magic from enemies. | Attack | _________ _________ | Magic | |CHOICE | |CHOICE | Choose a target, and | Draw |>| Fire |>| Stock | magic, then Stock or Cast. | Item | | Thunder |>| Cast | |___________| |_________| |_________| The success rate of your draw depends on how often Stock stores the magic for future you draw. Meaning, the use while Cast automatically casts more you stock magic, the the magic without having to store it better your chances are of in your inventory (only one spell at getting 9 spells in one at time though, and in a less potent stock! version). There is no limit to how much magic you stock from an enemy You can stock up to 100 of but each character can only carry 32 types of magic. The maximum amount of magic for each draw is 9. Some magic cannot be drawn unless a enemy is at a certain level or above. Enemies carry different magic as they level up. Some magic will become unavailable as an enemy levels up. To learn what you can draw from each monster at each level, refer to the Bestiary. If you want to change the enemies' level use Tonberry's LV Up/Down abilities. According to Ninjatsu: "The success rate of your draw depends on your Magic Stat. The higher your characters stat the more chance they have of drawing a magic, and the more chance they have to draw 9 spells at once." Using limit breaks ------------------ ___________ |COMMAND | ____________ When running low on health, an | Attack |>| Combo | arrow may appear next the 'Attack' | Magic | | Angel Wing | command. Press the right | Draw | '------------' directional button on it to reveal | Item | a character's limit break. |___________| Limit breaks are even more Each character has the own powerful than the average attack. individual limit breaks. Each character has their own unique limit breaks. The Luck stat NOTE: Limit breaks are more is important for success with common when under Aura status limit breaks. (your HP doesn't have to be at critical to be able to use a limit break). Stealing items -------------- After learning Diablos' or Bahamut's 'Mug' ability, you can steal items from your enemies while attacking them too. Unlike with dropped items that the enemies give you when you defeat them, stolen items do not vary with the level of the monster. So if you want to get an item dropped by a specific enemy do not mug it. Receiving items --------------- Items are usually dropped enemies. Enemies drop different items depending on their levels, but Tonberry has abilities that can temporarily change the level of (though not on bosses, as they do not drop different items at varying levels)! Later on in the game GFs Eden and Bahamut will have the 'Rare Item' ability, which increases the chances of getting items such as Bomb Spirit. If your level is low and you're not getting very good items from your enemies, you can try carding them, then turning the cards into items with 'Card Mod'. Ending a battle --------------- A battle can end in a variety of different ways: - You lose (all your party being Petrified or KO'd). You'll see a Game Over screen and have to continue from your last save. - You win (deplete all of the enemies' remaining HPs). You will receive items/EXP/AP. - You escape the battle (see controls section). EXP is determined by how much you damage the enemy. Fast Facts about levelling up and learning abilities ---------------------------------------------------- - A character doesn't earn experience if: (1) They didn't take any action in battle, (2) are knocked out or petrified when the battle is over, (3) if the last enemy was Carded or Petrified, (4) the enemy is a boss. - Experience points are gained even if you escape, as long as you attacked the enemy. - The party members/guardian forces who dealt the finishing blow get the most experience. - You get different EXP from every enemy as you level up (and they level up). - Whoever deals the finishing blow gets the most EXP, but if all the party members had equal blows, equal EXP is shared. - After earning 1000 EXP points from damaging enemies (none is earned from bosses), a character levels up, their stats may increase as a result. - All enemies (including bosses) give AP to the junctioned GFs, but if a character takes no action in battle their GF receives no AP! But I'm not entirely sure ... - The level of your enemies depend on the average level of your party, therefore their stats are different all the time. From Ninjatsu:" - Unlike FF7 characters not participating in the battle will not gain exp. - Characters in battle will gain experience even if they did nothing. Unless they are k.o or petrified, or all the monsters got carded/petrified. - Killing 1 monster then carding the second in a battle vs 2 monsters will give you exp for the first monster. - Whoever deals the finishing blow per monster will get more exp for that monster, different level monsters give different finishing blow experience. - The more damage done to enemies increases exp gain. Killing a 70hp monster with a 9999 blow will give you the exp for the 70hp monster. Hitting the 70hp monster for 60hp then curing it to full health then killing it gives more exp. - All enemies give AP, including carded enemies(not sure about break). All Gf's currently alive and junctioned to the characters in the battle will gain exp and AP, even if the character they are junctioned to is k.o(not sure about break). - Enemies levels are "roughly" the same as your average party(The 3 characters currently in battle) level. When there are more than 1 enemies in a battle they may have different levels, use different magic, and give different exp, while allowing you to draw different magic too." O================================================================O | Triple Triad [ff8/II06] | O================================================================O Introduction: What is Triple Triad? ----------------------------------- Triple Triad is the mini-game of Final Fantasy VIII. Did you know they had a whole team working on this thing? Like most Final Fantasy mini-games, Triple Triad is similar to battles, it involves non player characters, can get you great items. It is frustrating at first, but pretty fun once you the hang of it. ------------------------------------------------------------------ When to begin playing ------------------------------------------------------------------ You can start playing right at the beginning of the game. Talk to the man near the elevator in floor 2 of Balamb Garden. He gives you 7 starter cards and shows you how to challenge players. But you can only challenge him in the CC Group side quest. From Ninjatsu: "Not after you get the first 7 cards.... they suck (If you are really good at cards it is possible). Beat Ifrit to get his card, and beat Diablos to get his card. With 2 good cards you can start beating most people in Balamb Garden." Yes, I did fail to note that. I found that Bomb cards are good starter cards (you can card them in the Fire Cavern). Now try challenging the boy who wears blue and runs around the Garden. He's easy to defeat and holds the MiniMog card. If you're feeling lucky you can try getting Quistis' card from a Trepe Groupie, or Seifer's card from Cid, or Zell's card from Ma Dincht. They'll be a bit tougher to get but you'll have a good hand to start the game with. ------------------------------------------------------------------ How to read the cards ------------------------------------------------------------------ Triple Triad cards are like normal cards in the way that they have numbers ranging from 1 to A (ace). Only they have 4 numbers instead of 1. The statistics of a card are directional: 3 7 2 1 Each has their own direction; in this example 3 signifies north, 7 signifies west, 2 signifies east, and 1 signifies south. N W E S ------------------------------------------------------------------ How to cards work in relation to each other ------------------------------------------------------------------ __________________________________ | | | | | 5 | 8 | 2 | | 3 9--WIN->4 4<-WIN--A 6 | | 8 | A | 9 | |___________|___________|__________| These are three cards that have been lined up against each other. See how each card has four numbers? The cards on the left and the right have both one over the card in middle, because A and 9 are both higher than 4. ------------------------------------------------------------------ Upon Winning a Game of Cards ------------------------------------------------------------------ When you win a game of cards, depending on what trading rule is in play, the winner will select what cards they want. The names of the cards are displayed in colours, telling you their status: - White. The card is currently in your hand. - Blue. You've haven't had the card in this current game. - Yellow. It's a card you've had once but lost all of. ------------------------------------------------------------------ Where to view your cards ------------------------------------------------------------------ To see the strengths and weaknesses of your cards go to the Card menu. It shows all the cards you have, and even the location of cards you've lost in card game with other people. Even cards that you have lost or refined will be there, but it'll tell you, that you have none of that card ... and if you refined the card you cannot retrieve it. There are 10 pages devoted to the cards. Once there are no more cards to know of, you'll see a star beside the Card heading in the main menu. ------------------------------------------------------------------ Aim of the game ------------------------------------------------------------------ The game is set on a 3x3 grid, where nine cards can be placed. Each card has 4 numbers. When a card is placed next to another card, the adjoining numbers effect each other. If the numbers are right, it will turn the other card over, resulting in a 1 point gain, which may be lost if the other player gets their card back. At the end of the game, when nine cards are placed on the board, the person with the most points wins. That is a basic outline of how to play the game; additional rules will change how the game is played. ------------------------------------------------------------------ Card Layout Rules ------------------------------------------------------------------ These rules affect the way your hand is laid out the most. OPEN is the easiest rule to understand and involves no complica- tions. SUDDEN DEATH is "Fight to the death". When you have a Draw with the other player, there is an automatic rematch in which all the cards that are won are automatically placed in the winner's card inventory, so if the opposition managed to convert one of your cards he is in control of it until you win it back. In RANDOM, the computer shuffles the cards and randomly selects a deck for you. It's quite good if additional rules such as SAME or PLUS are active (and you know how to use those additional rules). ------------------------------------------------------------------ Additional Rules ------------------------------------------------------------------ These affect how you play your actual game. SAME ---- .------------.------------.-----------. Mesmerize has 3 on E and | 5 | 8 | 3 | Sphinxara has 3 on W and 5 | 3 3 SAME! 3 5 SAME! 5 5 | on E. Tri-Face has 5 on | 4 | 8 | 5 | W. The numbers that "meet" | Mesmerize | Sphinxara | Tri-Face | each and are the same set '------------'------------'-----------' the SAME rule in play. SAME WALL --------- It's basically the same as SAME, only the numbers don't have to be adjacent for the rule to work. The numbers just have to be facing the edges of the board. So, Sphinxara wouldn't be placed on the left side of Mesmerize, but on any of the spaces above Mesmerize! PLUS ---- .------------. Okay, so C3 has [2] and [1]. When you | 2 | add [2] to [4] it makes 6. [1] and [5] | 6 2 | also make 6. So when C3 is placed on |C1 [5] | the board PLUS comes into play. .------------|----PLUS!---| | 4 | [1] | | 2 [4] PLUS! [2] 6 | |C2 7 |C3 3 | '------------'------------' COMBO ----- I don't understand the COMBO rule very well, but I will try to interpret it. When the SAME, SAME WALL or PLUS rules are in play, COMBO effects how you use them. Here's an example; the Eden card gets flipped via SAME, SAME WALL or PLUS. If the Eden card happens to be in a position where it can flip a card; with the COMBO rule, it will. Then the game will do the same with all your other cards that are on the board. ELEMENTAL --------- ELEMENTAL happens when you see a symbol that represents an element. OK, say an elemental rule, for example, Wind was in the middle of the board. If you put the Pandemona or some other wind elemental card there the A north, 7 west, 1 east and 7 south would all rise one up by 1 (A cannot be raised because it is the highest). But if you put a card that was a different element there or had no element at all, it's stats would decrease by 1. ------------------------------------------------------------------ Trading Rules ------------------------------------------------------------------ * ALL: The winner gets all the cards the loser dealt out. Good if you're trying to expand your card collection. * DIFF: Say your winning score was 6 and the loser's score was 2. What's the difference between 6 and 2? Take 2 from 6, you have 4. You get to choose 4 cards. * DIRECT allows you to play the cards you've converted in the heat of the game. This rule can be found when playing against the Card King. (Ninjatsu: "Whatever cards you flipped are yours, whatever cards your opponent flips are his. VERY DANGEROUS RULE!!!") ------------------------------------------------------------------ Changing Trading Rules Easily ------------------------------------------------------------------ The Card Queen also plays a major role where card rules are concerned. Win a card game with her with certain rules, then play with another person using the same area rules; they will have the same rules as the Card Queen. ------------------------------------------------------------------ Manipulating rules ------------------------------------------------------------------ Sometimes when you go to a different region they will have rules you are unfamiliar with, like Plus or Random. Now here are the steps: a) You need to find a place where the rules suit you. If you're trying to get rid of Random in Dollet, choose a place where Random does not apply. b) At the beginning of the game Balamb and Galbadia do not have the Random rule. c) Challenge a player to a game of cards. d) If the last game of cards you played was in a different region to where you're playing now, the player will say something like "would you like to play a game of cards using rules from Dollet and Galbadia?". DO NOT say "yes" because Random may be added to the Galbadian rules. e) Tell them "no". Don't worry if nothing happens, just say "no" and eventually they'll just ask you for a normal game of cards. f) Play with them with you want. g) Go back to Dollet and save your game now! h) Challenge the first person you meet. i) They'll say pretty much the same thing as the person you met in Galbadia. Only this time say "yes", because Random may be abolished. j) This is all random, of course (ha). When you say "yes" the list of rules will appear. Sometimes Random will be included while at other times it will not be there. k) Whether you choose to play or not the outcome will be determined. Reset and try again from step g) if nothing happens. l) If Random is abolished the player will stop using Random, and everyone else using Dollet rules will follow suit. Here's another way; just play an ordinary game of cards. Depending on your actions, rules may be abolished (but it will take longer). ------------------------------------------------------------------ Rules in all the Regions ------------------------------------------------------------------ Balamb - Open. Dollet - Random and Elemental. Galbadia - Same. FH - Elemental and Sudden Death. Trabia - Random and Plus. Centra - Random, Plus and Same. Esthar - Elemental. Lunar Gate - Open, Random, Plus, Same, Same Wall, Elemental and Sudden Death. ------------------------------------------------------------------ Tips ------------------------------------------------------------------ - As with all mini-games, you should practice Triple Triad until you get the hang of it. It's like fighting battles, actually, except with numbers. You defeat another's card by having a bigger number, the player who finishes with the most cards wins, get it? Learn Triple Triad at the beginning of the game for an easier time. If you're not too familiar with Triple Triad, ?re Cavern is a good place to get reasonable cards. Also challenge everyone you see. You never know what cards someone has. - If you can understand what the numbers on the cards mean, you can play Triple Triad. There is nothing particularly hard or difficult about the game once you learn to play it. - Build up your collection of cards and play with everyone you can. You can also get cards by carding enemies. Some monsters can be occasionally carded for powerful cards! - If you are starting to play cards late in the game, defeat Brothers in Tomb of the Unknown King (they are easy if you cast Float on them) and/or Diablos from the Magical Lamp. These cards are very good defensively speaking. If you are in disc 3, the Squall and PuPu are also very easy to get! - Perfect your playing style by playing lots of games. You can develop winning strategies that will help you win against the Card Queen in disc 4. - Be careful when getting rare cards in the GF and character ranks. If you already have a rare card but are getting another one of the same type, you'll still only have one card! I know this because Alex managed to get the Eden card in disc four, then he defeated Ultima Weapon, which you get Eden's card from too, but he still only had one Eden card! The same happened with the Shiva card when he had one it more than two times. - Save before playing a card game. You never know what will happen in the world of Triple Triad! ------------------------------------------------------------------ Rare Cards obtained in Ways that do not involve Card Playing ------------------------------------------------------------------ Ifrit........The battle with him is compulsory. Diablos......Get the Magical Lamp from Cid and go fight the devil. Sacred.......Won from GF Brothers in Tomb of the Unknown King. Minotaur.....Won from GF Brothers in Tomb of the Unknown King. Odin.........Defeat Odin at Centra Ruins. Cerberus.....Defeat Cerberus in Galbadia Garden. PuPu.........UFO Quest. Shiva........Give Zone Girl Next Door. Bahamut......Defeat Bahamut at the Deep Sea Research Centre. o================================================================o | SeeD [ff8/II07] | o================================================================o ------------------------------------------------------------------ Introduction ------------------------------------------------------------------ What do mercenaries, assassins, politicians, lawyers and prostitutes all have in common? They all get paid to do other people's dirty work for them! SeeDs are mercenaries who are employed by Garden. Most of the characters are SeeDs. In Final Fantasy VIII Garden will prove to be a main source of income. After walking a certain distance (on foot or on a Chocobo) a SeeD will get their salary depending on what rank they are. Your actions will effect whether your SeeD rank is lowered or raised. Here's your guide to becoming the perfect seed: stay in the ground, don't sprout in winter ... ah, only joking! The whole point of having a good SeeD level is the money. With the highest ranking you can get approximately 1 gil per 1 step you take. So there are other ways of getting money (which is use- ful if you're doing a speed game). ------------------------------------------------------------------ Getting Paid ------------------------------------------------------------------ Once you become a SeeD you will be paid your SeeD salary (in accordance with your SeeD level) every 24,575 steps. Trivia: If you're really bad and keep on getting demoted you can actually lose your SeeD level altogether! This doesn't mean anything other than salary gets changed. You just have SeeD level 0 and whenever the salary thing comes up you don't get any money at all! More steps are covered on the world map, especially if you're travelling on a chocobo. I don't know if any "steps" are covered when travelling in a car or train ... No steps are "covered" when the computer is controlling the character directly. The steps you take before you become a SeeD, and during Laguna dreams do not count. ------------------------------------------------------------------ General things to keep in mind ------------------------------------------------------------------ - According to The Admiral, who has written an excellent SeeD Rank Guide which can be found at www.gamefaqs.com, the SeeD ranks are built up by "SeeD experience", just in the way battle levels are built up by battle experience. So even if you don't think you've done something wrong, you are slowly moving towards getting demoted. Every level is worth 1000 points of experience, except for rank A, which is only worth 110. Each time you get promoted, the experience rounds up to the next rank. - The Admiral also says that each kill made by a character is worth 1 SeeD experience (but not if the character kills the enemy using Doom, Break, poison, Regen, the GF command, confuse or reflect). Defeats by GFs do not count, the exceptions being GFs like Odin, Gilgamesh and Phoenix ... Kills by them are accredited to the first party member. - Escaping battles does not effect your SeeD experience (it does effect your SeeD score badly early in the game though). - Every time you have your salary paid, you lose 10 experience points. - There are some fixed events in the game which can also effect your SeeD standing, and I will point them out during the walkthrough. - When you become a SeeD, taking SeeD Tests will also increase your SeeD level. There are up to thirty tests you can take and you can only take a test to increase SeeD rank once. After that it's merely a test revision. Before you can take a test, Squall's level has to be the same as the test number. For instance, if his level was 25, he could take tests 1 to 25, but not tests 26 to 30. You can access the tests once Squall has become a SeeD. More about SeeD Tests can be found later in this chapter. - Think you can let your hair down in the Laguna dreams? No, you can't! Laguna, Kiros and Ward will have the same experience (in battle or SeeD terms) as the normal characters. Squall always plays as Laguna. The steps you take in Laguna dreams do not count, though. ------------------------------------------------------------------ Before you become a SeeD ------------------------------------------------------------------ - In the beginning of the game enemies defeated by GFs do not count on your SeeD report. - Do not to escape from any battles. Before becoming a SeeD you will be rather severely punished for such an act of cowardice, and when you do become a SeeD, payments are temporarily lowered. ------------------------------------------------------------------ Rules (any time) ------------------------------------------------------------------ - Be courteous and friendly to every one you meet. Although it may or may not actually contribute to getting a good rank, you might as well. - Don't use magic or weapons in the 2F hallways of the Garden unless you're fighting a monster (no doubt you will be asked to cast a spell or flash your weapon at some point!) - Be perfectionist and do every mission perfectly. This is what maketh a perfect little SeeD! It's a proven fact. If you do every mission to the best of your ability (missions concerning the Sorceress' assassination don't matter), your rank will actually rise! - Be sure to fight many battles, especially at SeeD level A (the highest). It is generally not a good idea to use Enc None too much. If you're not moving along in the story quickly make sure you kill at least 10 monsters before each SeeD payment (look at your battle report). ------------------------------------------------------------------ Getting to Level A in disc 1 ------------------------------------------------------------------ When I was doing a joint game with my brother I really focused hard on getting a good SeeD level. Alex was pretty annoyed at my fussiness early in the game but by the time we where in Timber our SeeD level was pretty good. Because we were trying to get Squall's Lionheart weapon in disc 1 Alex was levelling up like crazy (while also trying to level Siren up for her to make Dark Matters) to be at a high enough level to mug Laser Cannons from Elastoids in the next Laguna dream. He was also doing all the SeeD tests. I was worried that because he was wondering around a lot and doing all the SeeD tests it would all be a big waste, but the fact that he was fighting so much over rided that, and next thing I know he's up to SeeD level A with 10 SeeD tests to spare! In disc three we had about three million gil (which I spent all on stat increasing drugs). Trivia: If the SeeD payments are given each week that's over two years worth of pay!! ------------------------------------------------------------------ Keeping at Rank A (the highest) ------------------------------------------------------------------ My only word of advise for this is ... fight lots! Don't use Enc None or Half as it would be too risky. I don't know how many battles you should fight before you get your next payment, but it's around 5 to 10. All the other rules also apply. To see more info about being a SeeD, see the SeeD ranking guide at Game FAQs. It is very comprehensive. I will help you get up to rank A and keep there. ------------------------------------------------------------------ Flout the rules ... yet avoid getting Demoted! ------------------------------------------------------------------ While I was doing a Speed Game of FF8 I noticed that if you don't do any SeeD tests and try to get further in the story line in as little time as possible it doesn't matter if you run away from every battle and use Enc None! Perhaps it's something to do with the fact that I was fighting one boss battle after another instead of wandering around, escap- ing battles and wasting time without killing many monsters. Or maybe it was that I hadn't killed ANY monsters at all. Sometimes in these games it's all or nothing like in the Ninja story of Live-A-Live [a Square game for Super Famicom] you could complete your mission by killing 500 or 0 people [which was a difficult feat considering it was impossible to escape most battles]. O================================================================O | All About Magic [ff8/II09] | O================================================================O ------------------------------------------------------------------ How to use magic ------------------------------------------------------------------ You cannot cast magic without a GF (unless of course, it's a limit break). You also need to have at least one of that kind of magic - as, unlike in all the other Final Fantasies, magic is more like an item in FF8. In battle the character needs to have 'Magic' equipped. ------------------------------------------------------------------ How to obtain magic ------------------------------------------------------------------ - Draw it from enemies. - Draw it from draw points. - Refine it from items. ------------------------------------------------------------------ Drawing Magic ------------------------------------------------------------------ You can stock and/or use magic from enemies and draw points if one or more of your characters have the Draw ability equipped. Most draw points re-stock themselves every time you leave the area. In fact, they have colours showing their status. They are- Purple: You can draw magic from this. Blue: You can no longer draw magic from this. Clear: You can draw magic from this if you come back later. ------------------------------------------------------------------ Magic levelling up ------------------------------------------------------------------ Some magic have three levels as shown by this chart: FIRE THUNDER ICE CURE WIND POISON LIFE ---- ------- --- ---- ---- ------ ---- Lv1 Fire Thunder Blizzard Cure Aero Bio Life Lv2 Fira Thundara Blizzara Cura Tornado Pain Full-Life Lv3 Firaga Thundaga Blizzaga Curaga - - - It shows that some level 2 and 3 magic both have suffixes repla- cing the last few letters, but level 1 has none. FF8 is the first game other than Chocobo Racing to have the -ara and -aga suffixes. However, they still keep their traditional names in the Japanese version of FF8. Water magic does not level up despite the fact that it is an element in its own right. ------------------------------------------------------------------ Getting the Most Out of your Magic ------------------------------------------------------------------ It's amazing how much you can increase the the power of any spell you use, so here's a guide on how to do it. - Increase the Magic stat. Always be on the lookout for good junction spells for Magic, get Siren early so you can use Mag- Bonus, save up for Mag Ups [they should cost around 50,000 gil each]. - Use your elements; take note of elemental weakness via scanning or referring to the guide or extrapolating from the enemies' actions. - Use in-battle spells like Double and Triple to cast 2~3 in one. - Cast Meltdown on the enemies to obliterate their Spirit. o================================================================o | Junction Tutorial [ff8/II10] | o================================================================o ------------------------------------------------------------------ Introduction ------------------------------------------------------------------ "The newly created Junction System makes its debut in FINAL FANTASY (R) VIII. Its purpose is to enable the player to freely customise their characters. How will the player combine the GF necessary for character development, and how will the player junction abilities and magic stats? How will the player distribute the magic that is obtained during battle? Will the player use magic during battle, or will the player stock magic to increase the character's power? Perhaps the player will distribute them evenly. Success and failure depend on the player's judgement, their ability to manipulate the different variables of the Junction System will determine how well their characters accomplish their goals in the game." - Game Manual The Junction Menu is like your control panel in FF8. Here you can equip GFs and abilities and junction magic to your characters for various affects, like immunising characters against certain kinds of attacks or enhancing their own attacks to inflict more damage to enemies. Junctioning is essential to finishing the game (unless of course you want to do a no-Junction game, then you will have to rely solely on your limit breaks and attacks). ------------------------------------------------------------------ Explanation of the Commands in the Junction menu ------------------------------------------------------------------ ______________________________________ ____________________ | Junction Off Auto Ability | | Junction | '--------------------------------------' |____________________| Junction -> GF: Equip GF/s. Magic: Equip magic to stats or weapons. A GF that knows junction abilities needs to be equipped beforehand. Off -> GF: Un-junction all GFs. All: Un-junction everything. Auto -> Strength: Junction the best magic to Strength. Magic: Junction the best magic to Magic. Defence: Junction the best magic to HP. Ability -> Abilities: You can set abilities that the GF junctioned have learnt. ------------------------------------------------------------------ How to Junction Step-By-Step ------------------------------------------------------------------ 1. GET A GF - A GF must be junctioned in order to use the Junction menu. Get your first two GFs in Squall's study panel at the beginning of the game. 2. CHOOSE ABILITIES FOR THE GF TO LEARN - From the GF menu. 3. EQUIP THE GF. Commands in grey cannot be selected until, as there is a GF junctioned. Once Junction is selected, the GF and Magic Commands appear. Magic is displayed in grey since a GF is not junctioned. By selecting GF, a GF list appears. Press square to see abilities possessed by the GF and X to equip it. When a GF is selected, it's junction abilities make the adjoining stats appear in white, meaning magic can be junctioned to them to power them up, therefore making your character stronger. If you don't have any magic, you will have to choose 'Ability', then set 'Draw' so you can get some magic. 4. JUNCTION ABILITIES YOUR CHARACTERS CAN USE - Choose Ability. Only a certain number of abilities can be junctioned. 5. JUNCTION MAGIC - Every kind of magic has its own unique properties for junctioning. You can increase your battle power and gain a major advantage over your adversaries by equipping magic. If a GF is equipped with the Draw command, the character it is junctioned to can draw magic from Draw Points and enemies. To junction magic, you need: [] A GF. [] The GF must know a junction ability (If you want to power up HP, a character must be junctioned to a GF who knows 'HP-J'. [] Magic to junction. To junction magic, choose 'Junction' in the Junction menu, then 'Magic'. Go to the left to see status/elemental defence/ attack screens. Equip magic with with X and de-equip it with Square. To de-equip all the characters' magic or everything at once, choose 'All' from the Junction menu. The more magic you have and the better it is, the greater effect it will have when it's junctioned. If you want to make the process of junctioning magic quicker, choose "Auto" and you will see 3 options which automatically junction magic, favouring Str, Mag or Def (HP). Though You may want to change elem atk/def and status atk/def manually. ------------------------------------------------------------------ Junctioning Commands ------------------------------------------------------------------ Certain abilities, like Command, Character and Party abilities need to be equipped in the Junction menu. The character also needs to have a GF junctioned that has the ability you want to junction. Here's the procedure: a) Choose Junction -> GF from the Junction menu. b) Choose GF/s to be junctioned (press Square to see its abilities). c) As you are exiting the GF select screen you will come across the Abilities screen where you can junction various command/character/party abilities that the GFs happen to have. d) If you missed the Abilities screen this way, choose Abilities from the Junction menu. Simple huh? ------------------------------------------------------------------ Introduction to the Concept of Magic Effecting your Performance ------------------------------------------------------------------ In other Final Fantasies characters protect themselves against elements and status ailments with armour or accessories. They also attack with weapons that inflict an element or status ailment. In Final Fantasy VIII, you have to do this manually using the junction system. When junctioning magic, press left two times to see the status /elemental screens. First, the GF needs to know stuff like ST Atk- J or Elem Def-J, and when you junction a 100 of certain status or elemental magic when your characters hit, they will have that effect. Status/elemental defence is set up slightly differently. When you junction 100 of a certain magic to elemental defence, there will be a percentage of defence against that element. A green star next to the percentage indicates that you will not be damaged by it, or if the percentage is 100%, absorb it. That system is much the same with status defence, except you can only nullify status ailments, not absorb them. To see all the effects of each kind of magic when junctioned, check the appendices "Status junctions". Elemental and status magic may be junctioned to your characters weapon, so when they attack, the magic will take effect depending on how much magic was put into the weapon. Elemental and status magic can also guard your character against the elements that they represent. In effect, a fighter endowed with the essence of a certain element or status magic for defence, he/she will withstand that element or status attack depending on how much was put into protecting them, and the strength of the magic. If their Elem Def goes over 100% they will actually absorb the element making something elemental like Ruby Dragon easy as proverbial pie. Some magic is more powerful than others, and quantity helps too, as 60 Blizzagas will be more effective than 20 Blizzagas. In defence, if you see a green star next to the element or status the character will not be effected by it. In elemental defence, 100% defence ensures that you will be able to absorb the element. O================================================================O | PocketStation [ff8/II11] | O================================================================O ------------------------------------------------------------------ What is the Pocketstation? ------------------------------------------------------------------ The Sony SCPH~4000 PocketStation is an optical communication module (IRDA). A memory card device that can hold units of data just like any other memory card, the PocketStation was first on the market in Japan in 1998, but not released anywhere else due to technical problems. The screen has 32 x 32 pixels in all and has it's own little strap. The battery's a typical Cr2032 watch battery. You need 7 blocks of available memory to play Chocobo World. ------------------------------------------------------------------ How to get a PocketStation ------------------------------------------------------------------ You can only get one from Japan, by going there or buying it over the internet. It it available in two colours: white or clear, and usually costs around $50. Here are a few web sites where you can buy it from: eBay: www.ebay.com National Console Support: www.ncsx.com ------------------------------------------------------------------ Other games you can use the Pocketstation ------------------------------------------------------------------ - Street Fighter Alpha Zero. - Street Fighter Alpha 3 (you need a GameShark too). - Ridge Racer Type 4. - Metal Gear Solid: Integral (Japan only). ------------------------------------------------------------------ Controls ------------------------------------------------------------------ ______________________________________________________________ | Field Screen Menu Screen Battle Screen | |--------------------------------------------------------------| | Up button | Go north. | Move cursor.| N/A. | |----------------+--------------+-------------+----------------| | Down button | Go south. | Move cursor.| N/A. | |----------------+--------------+-------------+----------------| | Left button | Go west. | Scroll | Use the left | |----------------+--------------| through | or right | | Right button | Go west. | status | buttons to | | | | screens. | have the ATB | | | | | reach 0 sooner.| |----------------+--------------|-------------|----------------| | Enter button | Bring up | Confirm. | Switch to | | | menu screen | | nearest active | |________________|______________|_____________|________________| O================================================================O | GF Management [ff8/II12] | O================================================================O ------------------------------------------------------------------ Getting a GF ------------------------------------------------------------------ - Your first two guardian forces; Shiva and Quezacotl can be got by choosing 'Tutorial' in Squall's study panel. They are junctionable GFs. - Junctionable GFs can also be got by drawing from certain bosses like any magic. - You can also defeat a GF in their own in environment and they will join your party (whether junctionable or not). - GFs that are summoned using items do not need to be made to join the party (except Boco - you have to catch a chicobo first). There's only one junctionable GF you can obtain by directly using items. If you want to find out how to get all the GFs, go to the Appendices. There are 16 junctionable GFs who level up and earn AP, and plenty of other ones as well. If you're playing late on in the game and have missed out on the GFs earlier on, in most cases you don't need to worry, as most are available throughout the game. Disc 1: [Quezacotl], [Shiva], [Ifrit], Siren, Diablos, Brothers, Carbuncle. Disc 2: Brothers, Leviathan, Phoenix, Boco, MiniMog, Moomba, Odin, Tonberry, Pandemona, Cerberus, Alexander, Brothers. Disc 3: Doomtrain, Cactuar, Bahamut, Eden, Gilgamesh, Odin, Boco Phoenix, MiniMog, Moomba, Brothers. Disc 4: Siren, Brothers, Carbuncle, Leviathan, Phoenix, Boco, Mini Mog, Moomba, Odin, Tonberry, Pandemona, Cerberus, Alexander, Doomtrain, Cactuar, Bahamut, Eden, Gilgamesh, Boco, Phoenix, MiniMog, Moomba. GFs surrounded by [ ] are GFs that you get in the course of the game (you don't have to go "out of your way" to get them). You can retrieve every GF in disc 4 except Diablos and Odin, but you will only get Gilgamesh if you got Odin first in discs 2 or 3. If you didn't get Siren, Carbuncle, Leviathan, Pandemona, Cerberus, Alexander, or Eden by disc 4 they can be drawn from Ultimecia's servants at the end of the game. If you sold the Magical there's not much hope of getting Diablos. All the other GFs are accessible from non-town areas. ------------------------------------------------------------------ Different ways of Summoning a GF ------------------------------------------------------------------ - GFs that equipped via the Junction System can be summoned with the GF Command Ability. - Equip the GF command. You will be able to summon that GF. - Use an item such as Gysahl Greens, Phoenix Pinion, Friendship. - Limit Break. Angelo could be classed as a GF and Quistis' Shockwave Pulsar is a GF attack. - Random occurrence. Odin, Gilgamesh and Angelo (if Rinoa is in the party) show up in battle randomly. ------------------------------------------------------------------ How GF level up ------------------------------------------------------------------ GF gain experience and level up just like any character. They do not even have to participate, they just need to be junctioned to the characters who are in the battle (they don't get AP either), which is a good reason not to spread your GFs throughout all the characters. ------------------------------------------------------------------ How GF learn abilities ------------------------------------------------------------------ GFs learn abilities by gaining AP from battles. You know how a character can only gain EXP by actually acting in the battle? If the character doesn't act in battle and gets no EXP, any GF who is junction to he/her will not get AP either. Each GF gets a standard amount of AP from each enemy (it is never divided up), so bring all your GFs into battle! Some abilities may only be learnt in the first place if the GF is above a certain level, or if other abilities have been learnt beforehand. For instance, you are not going to be able to learn "Enc None" if you haven't learnt "Enc Half" first. Shiva has to reach level 10 before she can learn "Doom." Sometimes when learning an ability another completely new one will emerge. If you teach an ability to a GF that they are not programmed to know initially (like using a Steel Pipe on Diablos, who doesn't have "SumMag+10%" initially) the GF will learn all their abilities as normal. But if you teach the GF an ability which it is not meant to learn (in this case Diablos learning Card), an ability may become missing (because a GF can only know 22 abilities at a time) and you may miss out on abilities exclusive to them. From Ninjatsu: "The missing ability will come back if you use amnesia greens on one of the Gf's other abilities. Unless you already used amnesia greens on the ability that was not yet learnt before adding the other. " E.G : Diablos can learn HP+80% after HP+40%. So you learnt the 40% and used amnesia greens on 80%, then added SumMag+10%, you will not be able to get the 80% back even though you never learnt it. NEVER EVER EVER USE AMNESIA GREENS ON HIT-J!! Most of these abilities have to be activated in the Junction to be used, but GF and Menu abilities start coming into effect as soon as they have been learned. All the guardian forces have a set list of abilities they learn, but if you use items that teach them abilities they weren't meant to learn initially, you may miss out on abilities exclusive to them. Each guardian force can hold up to 22 abilities. ------------------------------------------------------------------ Types of Abilities ------------------------------------------------------------------ - Junction Abilities Boost up stats and add elements/status to attacks or defend against them. Helps a lot in the Junction menu. Abilities ending with -J are junction abilities. - Command Abilities Lets your characters do things in battle such as use magic, draw, etc. Equip these abilities in the Junction menu. - Character Abilities Helps to enhance character statistics and allow them to use abilities such as Mug and Move-Find that are not necessarily command abilities. Equip these in the Junction menu under Command Abilities. - GF Abilities Enhance GFs HP and attack power. They take effect once they are learnt. - Menu Abilities Take effect once they are learnt. Abilities that can be accessed from the Abilities menu. ------------------------------------------------------------------ Conditions in Battle ------------------------------------------------------------------ Most guardian force must be equipped to a character and the GF command must be equipped. Guardian forces can be summoned as many times as you like, and take the brunt of enemy attacks while you are waiting for them to show up, unless the GF is knocked out or the enemy executes an attack that disallows summoning GFs. ------------------------------------------------------------------ Compatibility Ratings: Make your GFs Love You! ------------------------------------------------------------------ Why build up your compatibility rating with your GFs? For the most part, they're a waste of time and it's difficult to keep a GF junctioned to any one character 'til the end of the game. But if you're not into constantly getting new weapons for your characters or putting much into their limit breaks (or only want to do any- thing that even sounds like a side quest in the third disc) spare a thought for the battles at the end of disc two. Seifer and Edea can be defeated surprisingly easily using *only* your GFs, provid- ed that they have very high compatibility. GFs come into battle more willingly the more they like their summoner. The maximum amount of compatibility a GF and character can have with each other is 1000. - Summoning the GF will increase their compatibility, but compatibility with other junctioned GFs, especially ones of opposing elements will decrease). - If the summoning bar stops because the battle ends or the GF is knocked out. - Using magic of the same element as the GF will increase compatibility with it, but using an opposing element will decrease compatibility. - Some items raise compatibility with a GF, but decrease it with others. LuvLuvG does not do this though. GF ITEM/ACTION -- ----------- Quezacotl Dynamo Stone (3+) Shiva Arctic Wind (1+), North Wind (3+) Ifrit Bomb Fragment (1+), Red Fang (3+) Siren Silence Powder (3+) Brothers Dino Bone (3+) Diablos Steel Orb (3+) Carbuncle Dragon Skin (3+) Leviathan Fish Fin (2+) Pandemona Shear Feather (1+), Windmill (3+) Cerberus Dragon Fin (3+) Alexander Moon Stone (3+) Doomtrain Poison Powder (1+), Venom Fang (3+) Bahamut Shaman Stone (3+) Cactaur Cactus Thorn (3+) Tonberry Chef's Knife (3+) All LuvLuvG (20+) ------------------------------------------------------------------ Good Battles to Gain GF Compatibility ------------------------------------------------------------------ - Easy battles like Ifrit, Granaldo and Gerogero are good for early GFs. - The battle with Elvoret is good for building up GFs' morale with characters as long as you use them the whole way through. ------------------------------------------------------------------ Levelling Up GFs ------------------------------------------------------------------ As GFs all learn the same amount of EXP and AP individually for each battle it is recommendable to junction all your GFs to your three party members, making learning abilities not take so long! If you are in the habit of changing characters a lot, Junction Exchange in the Switch menu is invaluable. ------------------------------------------------------------------ Boost GF Ability ------------------------------------------------------------------ Boost is a great ability. It boosts your GFs' attack (hence the name) and only costs 10 AP! To use boost, press down the the select button and press square simultaneously. Watch out for a red "X" appearing over Square, as the Boost effect is decreased if you keep pressing square. __________ | TIPS |___________________________________________________ |--------------------------------------------------------------| | | | - Organise your GFs in a careful way to make sure no | | abilities are overlapping each other. | | | | - Take advantage of battles with high AP such as boss | | battles and use them to take good chunks out of those | | abilities that cost a lot of AP, like Mug. | | | | - To increase compatibility with a summoner and GF, have the | | summoner summon their GF regularly. Incidentally, it is | | best way of raising compatibility. | | | | - Learn Boost as soon as you get a new guardian force. Boost | | costs a mere 10 ability points and can increase the damage | | that a guardian force causes by twice! | | | | - Be balanced in your approach to organising characters. | | Keep in mind the stats of that character. Say Squall's hit | | points were 9999, you wouldn't need to junction him a GF | | that had HP-J. | | | | - GF Compatibility is important. This will improve the speed | | at which the GF is summoned and it's power. Having a | | character use elemental magic opposed to their GF, | | junctioning two elementally opposed GF to one character, | | and cancelling a GF attack mid summon (finishing the | | battle, being knocked out, etc.) all decrease | | compatibility. | | | | - Don't rely on guardian forces too much. Although it may | | seem tempting to just use your guardian forces all the | | time, the sequences are sure to get HELL boring after a | | while and you'll suddenly ?nd your characters are too weak | | to fend off normal enemies with their attacks or magic. | | | | - Only teach an ability (with an item) to a guardian force | | you have learnt all 22 initial abilities. It'd be a real | | bummer if Shiva couldn't learn something because you | | taught her something with an item! | | | | - Only use Amesia Greens on useless abilities. To learn more | | important abilities such as 'Devour' or 'MiniMog', you | | might want to get rid of other abilities that make this | | impossible. Always have a good supply of Amesia Greens | | just in case and remember, you only ever delete abilities | | such as 'HP+10%' and only teach a guardian force an | | ability artificially after deleting one with an Amnesia | | Greens, to avoid it not learning hidden abilities later on.| | Abilities you NEVER erase unless you definatley have a | | really good reason to. Only delete abilities no longer | | needed. | | | |______________________________________________________________| See Menus and Battle Tutorial for more info on GFs. O================================================================O | Character Management [ff8/II14] | O================================================================O ------------------------------------------------------------------ Types of Fighters ------------------------------------------------------------------ To build a good strategy plan, it is a good idea to have "roles" for party members. A certain character who is set up the right way can provide backup and support for the other two. Warrior The offensive mover-and-shaker of the party. You'll want to bless him with god-like strength, good speed and hit rate, so early in the game choose someone who will be your primary warrior, junction Ifrit and Str Bonus til he reaches level 100. Speed should also be a high priority. The Defender and Physical Fighter roles could be combined. In any case, Ifrit, Pandemona, Bahamat, Eden and Cerb- erus are able GF candidates for this role. Squall, Seifer, Rinoa, Zell and Irvine would make sufficient physical fighters. Wizard This type of character is like the physical fighter, except everything is focused on the wizard's ability to cast magic, mostly the offensive kind. The best GF for any would-be wizard is Siren. With her you can junction Mag Bonus until the chosen wizard is at level 100. Rinoa, Squall, Laguna, Quistis, Selphie and Quistis will make the best magicians. Medic As I mentioned before, the medic's job is to provide backup and support. Medics would require decent Magic and Spirit. Good GFs for medics are Siren, Diablos, Leviathan, and Alexander. Rinoa, Squall, Laguna, Selphie, Quistis and Edea are the best candidates for the role as a medic. Defender The defender's main responsibility is to defend the party! High HP and high defensive stats to bring the party out of trouble when the other two party members are knocked out, and preferably, sufficient Strength too. Good GFs for Defenders are Shiva, Brothers and Carbuncle. Squall, Laguna, Seifer, Rinoa, Edea and Zell are preferable defenders. Tank Basically an fighter who can fill the requirements of any role. Try to keep stats balanced as your tank character levels up. Decide whether you want to make your tank character primarily offensive or defensive and base your junctioning decisions on that. The most balanced characters are Seifer, Quistis, Zell and Rinoa. ------------------------------------------------------------------ Stat Priorities ------------------------------------------------------------------ It's easy to go overboard with stats, especially HP. You need to walk a fine line between physical fighters having little or no defence and wizards who won't be able to swing an axe if they run out of spells or can't use a GF. You have to plan for all conting- encies. So there is minimum requirement in all stat ranges for any type of fighter. HP isn't the most important, but you should have one party member who has a very high HP if you're in a place where you could suddenly be annihilated by a hulking, menacing creature of myth. On the name note, Vitality is vitally important, possibly more so than Spirit, though in some areas they're equally as sig- nificant. Evasion and Luck are handy to have on your side, but not entirely essential. Hit Rate is only needed for monsters like Creeps, Imp, Slapper, Thrustaevis and Cactuar especially. As for Strength, Magic and Hit Rate, it depends on the role you've chosen for your character. If a magic user has enough Magic and Spirit to get along fine in the area they're in, put a little into getting their Strength and Defence up. ------------------------------------------------------------------ Stat Bonuses A-Z (GETTING) ------------------------------------------------------------------ [under construction] Eva: - Assign Cactuar, Eden or a GF who's been given Aegis Amulet for Eva-J and junction x100 magic (preference: Triple, Ultima, Blind, Apocalypse/Tornado, Double/Flare/Stop...) - Junction Cactuar or Tonberry and learn/assign Eva +30% (Cactuar must learn Eva-J first). - More Speed means more Evasion (approx. 10 Spd per 1 Eva). Hit: - Upgrade weapons. - Junction Diablos, Cerberus or Eden, assign Hit-J and junction Triple. Luc: - Take a Luck Up pill. - I could be totally wrong but the overall Luck of your party may make a difference. - Junction a GF who's learned Luck-J and Luck 50% and assign the latter (Cactuar already has them, Tonberry & Eden have the latter; you can make a GF learn the former with a scroll). For Luck-J, Ultima is ideal at +64% but next on that list is Aura or Pain at +40%. Mag: Spd: Spr: Str: Vit: ------------------------------------------------------------------ Characters' Individual Attacks ------------------------------------------------------------------ When fighting a battle you may notice that whenever one of your characters attack you see some flame or ice. Each character has their own colour for their weapon. I still don't know if these mean anything. =-RED--===-Blue--= Squall | Quistis Selphie | Seifer Irvine | Edea Zell | Rinoa | ------------------------------------------------------------------ Building up your Characters Stats ------------------------------------------------------------------ ~ JUNCTION MAGIC ONTO YOUR STATS. Stats can be increased greatly with this method. All you need is some decent magic and a GF who knows abilities like HP-J and Str-J. It's the simplest and least tedious of all the options, even if you have to juggle a bit. ~ USE STAT INCREASING ITEMS. These rare items are exactly that -- rare. You can get quite a few in the walkthrough. In disc three they are easier to get (but it all adds up to at least two more digits than what the USA paid Russia for Alaska). ~ USE ABILITIES LIKE MAG BONUS. Okay, this is the main reason for a low level game, because some GFs have abilities that will give your stats an additional boost every time you level up. ~ USE THE DEVOUR COMMAND. Some monsters can be devoured for a stat boost. However, this is rather tedious, as it is difficult to find and devour the "nutritious" monsters. ------------------------------------------------------------------ Using the Bonus abilities: Advice ------------------------------------------------------------------ ~ DON'T LEVEL UP TOO MUCH EARLY IN THE GAME...until you have everyone taking advantage of the Bonuses. ~ THE GFS WHO CARRY THESE BONUSES ARE...Ifrit, Siren, Brothers, Leviathan, Carbuncle, Cactuar. See the GF section to learn what you need to learn first (with all GFs except Cactuar the Bonus ability will not initially be available). ~ THE CHARACTER INFO SECTION HAS TELLS YOU ABOUT WHAT STATS ARE INCREASED EVERY TIME A CHARACTER LEVELS UP. Refer to it when wondering what character should receive what stat increase. ------------------------------------------------------------------ Overview of the Bonus abilities ------------------------------------------------------------------ HP Brothers +10 So, if Irvine at level 13, 699 base HP Cactuar +10 levels up with Brothers and HP Bonus ------------------------ equipped, instead of ending up with Strength Ifrit +1 739 (40 HP acquired by levelling up), Cactuar +1 he ends up with 749 instead. If you ------------------------ chose to junction Ifrit and Str Bonus Magic Siren +1 to him, when he levelled up to 14, Cactuar +1 instead of his Strength not changing ------------------------ at all (as it does when Irvine reaches Vitality Carbuncle +1 level 14), the loss would be evened Cactuar +1 out. The individual stat bonuses for ------------------------ each character when levelling up are Spirit Leviathan +1 listed in Character Info. Cactuar +1 ------------------------------------------------------------------ Overall Items to get for characters (see Item List) ------------------------------------------------------------------ o 17 M-Stone Pieces o 78 Screws o 4 Steel Pipes o 2 Magic Stones o 11 Sharp Spikes o 2 Ochu Tentacles o 2 Mesmerize Blades o 1 Betrayal Sword o 2 Turtle Shells o 3 Dino Bones o 2 Red Fangs o 1 Chef's Knife o 2 Star Fragments o 4 Adamantines o 4 Dragon Fangs o 12+ Pulse Ammo o 1 Fish Fin o 1 Dragon Fin o 3 Spider Webs o 7 Dragon Skins o 2 Fury Fragments o 3 Malboro Tentacles o 6 Energy Crystals o 2 Bomb Fragments o 1 Steel Orb o 2 Inferno Fangs o 1 Life Ring o 3 Curse Spikes o 5 Star Fragments o 1 Shear Feather o 1 Saw Blade o 2 Windmills o 2 Regen Rings o 1 Cockatrice Pinion o 1 Force Armlet o 4 Dynamo Stones o 1 Moon Stone o Combat King 001 o 1 Coral Fragment o 1 Black Hole o Combat King 002 o 1 Water Crystal o 1 Missile o Combat King 003 o 1 Laser Cannon o 1 Mystery Fluid o Combat King 004 o 1 Barrier o 1 Running Fire o Combat King 005 o 1 Dark Matter o 1 Power Generator o Pet Pals Vol. 1 o Normal Ammo o Shotgun Ammo o Pet Pals Vol. 2 o AP Ammo Dark Ammo o Pet Pals Vol. 3 o Fire Ammo o Pet Pals Vol. 4 o Demolition Ammo o Pet Pals Vol. 5 o Fast Ammo o Pet Pals Vol. 6 _________ | TIP |____________________________________________________ |--------------------------------------------------------------| | o The best places to level up are the Islands Closest to | | Heaven and Hell. | |______________________________________________________________| ------------------------------------------------------------------ Tips on getting stats to the MAX! ------------------------------------------------------------------ - Use the HP, Str, Vit, Mag, Spr and Spd Bonuses whenever and wherever you can in the game, making the learning of those abilities top priority. Make sure to equip the GF who has the Bonus you want to get just before each character levels up. Be careful, as characters may level up unexpectedly. In any case, always have the GF junctioned to *somebody,* as it's better to have a character level up on Bonus twice than miss the opport- unity altogether. - Strive to get the ultimate weapons rather than messing around with cheap, time-wasting small-fry (though getting as good as you can get with all the items that are available is better than waiting for ages while you struggle for glory. - Be clever with magic and explore to get the best spells for junctioning by drawing or refining. - See the appendices for information on the Bonus Abilities, + Up items and magic. ===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~== -~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~ WALKTHROUGH [ff8/III00] -~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~ ===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~== O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Balamb [ff8/III01] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Dr. Kadowaki: "You wanna be cool, huh? Well, don't get hurt in the process." .----------------------------------------------------------------. | 1. Choose your main characters' name. | | 2. Walk with Quistis. | | 3. Meet Quistis at the front gate. | | 4. Defeat Ifrit in the Fire Cavern. | | 5. Change into your uniform. | '----------------------------------------------------------------' Ideal level: 7 ------------------------------------------------------------------ Getting a Good SeeD Recommendation (s) ------------------------------------------------------------------ Well, you're going to become a SeeD however you play the game, but you may not get paid as much gil for being a SeeD. So, here's an overview of how you should *behave*:) Why try hard to get a good SeeD rank? You'll get more money later on. As a result, in disc four you'll get stat bonus items more easily. - If you defeat 75 enemies or over by the time you finish your Attack score will be 100. - Do not to escape from any battles. Before becoming a SeeD you will be rather severely punished for such an act of cowardice, and when you do become a SeeD, payments are temporarily lowered. - In the beginning of the game enemies defeated by GFs do not count on your SeeD report. - Be courteous and friendly to every one you meet. Although it may or may not actually contribute to getting a good rank, you might as well. - Don't use magic or weapons in the 2F hallways of the Garden unless you're fighting a monster (no doubt you will be asked to cast a spell or flash your weapon at some point!) ------------------------------------------------------------------ Squall's Study Panel (s) ------------------------------------------------------------------ Gather as much info as you can. Squall's study panel in Balamb Garden tells you all the basics of the game, a bit of a magic list and even some stuff other game guide writers on this site have neglected to mention. Also remember those cryptic things you'll see about magic and weapons not being allowed in corridors for future reference as you'll be needing it. To get your first two GFs, Shiva and Quezacotl choose "Tutorial" on Squall's panel in the 2F classroom. It's at the back of the left row. Once you've levelled Shiva up to 10 you can learn Doom and the fights with the T-Rexaurs (found mostly in the Training Centre) will be a lot easier. Plus, you get 10 AP from each T-Rexaur killed. I'm not sure, but I think it effects your SeeD score badly if you get the GFs from Quistis instead of Squall's study panel. ------------------------------------------------------------------ First Pack of Cards (s) ------------------------------------------------------------------ If you are interested in learning Triple Triad, talk to the man standing near the elevator on the second floor of the Garden. He will give you seven cards ("the worst cards" - Alex). ------------------------------------------------------------------ Stuff to do in the Garden before visiting the Fire Cavern (s) ------------------------------------------------------------------ Dormitory [D] Cafeteria [C] | Car Park \ | / \____|____/ / \ [Q] Quad ______/ \______ Training Centre [T] \ [Lift] / \____|____/ / | \ / | \ [I] Infirmary | Library [L] Lobby Main gate Quad: Nothing special. Just a girl pestering you about joining some Garden Festival Committee. You couldn't really get to help it even if you wanted to anyway. If you don't talk to her now, she'll ask you later on. _____________ _______________ Cafeteria: | |__| |__| | | C | The Disciplinary Committee | | | | | | | !C | can be found in fig. [C], | |__| |__| |C / | the Cafeteria. If you | | | |_/ | lend an ear to the | S| | ___________/ Cafeteria Lady you'll get |__________ | | | to meet her son in disc 2. The card | | [C] player on the right may have Quistis' [D] | | card. You might want to wait till | | you've got a better hand. A hand which | | includes MiniMog's card (won from the | C C | boy in light blue who runs around the main | C | hallways). NOTE: You cannot view the scene the the Disciplinary Committee after defeating Ifrit in the Fire Cavern. ____________________________ Library: |___| DP C| | | In the Library (fig. [L]), [L] C | | | examine the bookcase to find an ________ C T_| | Occult Fan I. There's also a |Desk \ _ | girl in there who likes Zell... |________/____________|_|____| Training Centre & Car Park: _______|__|________________________ In the Training Centre | | | S| | ___ _ | (fig. [T]), you encounter | |_| |_| / \_| \ | Grats and T-Rexaurs. | _____DP_/ | | | ______/ / | The Car Park is a mega | / / | boring place only worth | | | | mentioning for the fact it | | | | serves no purpose but to | | / | totally waste your time. \ \___________________/ | \ | Note: When I first got FF8 \__________ _______________| in 2000, the first enemy I ever | | encountered was a T-Rexaur, and [T] my hands were sweating like crazy! I didn't know what was going on at NOTE: If you level up HEAPS all! Keep on your toes, newbies, and HEAPS (level 30 at the and check out the strategy for least) you can get one of T-Rexaurs in the appendices. the ingredients for Squall's best weapon. Second Floor: Squall's study panel is at the back of the classroom on the ________________________<>_ right side in the left seat. | _ _ _ _ | The card players in the | | | | | | | | | !C _ | | classroom may possess | |_| |_| |_| |_| | | | | Quistis' card. | _ _ _ _ !C |_| | | | | | | | | | | | | | Outside the classroom there | |_| |_| |_| |_| | | are random people, most of |__________________________| | whom you can play cards | | with. <> A random rule put up by | |___________________ the Disciplinary | Committee. | [LIFT] |___________________________ In the classroom there are students who give battle reports for Quistis and Squall. ------------------------------------------------------------------ Map of Balamb (s) ------------------------------------------------------------------ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ r_________^ *** ^ rr ****** ______ B- ^ r _______ ** / ** ^ rDP==========|Balamb |___________/ ********^ r |Town | ******** ^ \___________________| ******* ****** ^ \ **** /\ / \ __________/ \.............../ _____ | KEY |_____________________________________________ | * Forest (Caterchipillars, Bite Bugs, T-Rexaurs) | | ^ Mountain (Glacial Eyes) | | Acauld Plains (Bite Bugs, Glacial Eyes) | | . Beach (Fastitocalon-F) | | /\ Fire Cavern (Bombs, Red Bats, Buels, Ifrit) | | {} Balamb Garden (Grats, T-Rexaurs) | |___________________________________________________| At some point, get all the magic the monsters in the area have to offer. It'll help you a lot, and that's speaking from personal experience. Nearly all the enemies in Balamb are occasionally carded for semi-powerful cards. So keep this in mind when beefing up your hand to win the MiniMog and Quistis cards. Getting the most out of your battles: 1. Encounter an enemy. 2. Draw all its magic. 3. Draw/cast a spell on it or hit it. 4. Card it. 5. Refine the card with Card Mod. 6. Encounter an enemy again. 7. Follow steps 2 and 3. Don't card it. 8. If you're getting an excess of items which you can't use to refine anymore (i.e. Quistis and Squall have 100x Water magic each and you keep getting Fish Fins), sell them at one of the shops in Balamb. Water is good for junctioning early in the game, and is easily obtained with I Mag-RF, with the Fish Fins commonly dropped by Fastitocalon-F. At some point later in the game you will be given a report of your conduct, and the better your score, the better you'll be paid as a SeeD. For the moment, make sure you've defeated over 75 enemies. To see how many enemies Squall and Quistis have defeated so far talk to one of the girls in the 2F classroom of Balamb. If you follow my advice, you will get 100 points for Attack. Also, I'd advise to never, EVER run away from any battle, as it takes a whopping 20 points out of your score for each escape. X-ATM092 is an exception... The Fastitocalon-Fs found on the Rinaul Shore are your best source of APs at the moment. For a quick battle, cast thunder magic on them (it causes a LOT more damage than attacking!). ------------------------------------------------------------------ Map of Balamb town (s) ------------------------------------------------------------------ BALAMB TOWN EXIT _______________ | C | | | | |- Car | C | | | Rental| | | |------| | | | / | |___________ | | |------|------| | | | |!C | | | | | / C| | | Item Junk | |------|------| | | Shop Shop | | | | __C_____________|______|________| | There are more | | C C | card players in | | <- Train Station | the dock throughout| | _________________________DP__ | the course of the | | | | game. | | | | | | | - Hotel | | | | | | | | | | | C | | | | | / / | \_________________/ / | / \________________________/ ------------------------------------------------------------------ For the Perfectionists (s) ------------------------------------------------------------------ Do all this after getting Ifrit if you want. - Get 100 of each magic for all your characters from each fiend. - Card every monster. If you're lucky, you might get a semi- rare card to give your deck that extra flare it needs. I have occasionally obtained Shumi Tribe and Elvoret cards from Grats and Bite Bugs respectively by carding them. It's not worth trying to card Fastitocalon-Fs, though, as you will never get a semi-rare card from them. As for Ifrit, he gives you his card when you defeat him. Even if you're not a perfectionist the Ifrit and Bomb cards are good for a starting deck. - Level Squall and Quistis up to 100, or level 30. Make the most of what the local monsters have to offer at each level if possible. From Ninjatsu: "Leveling to 100 is boring at this point, and dangerous. Certain monsters at level 100 can be really annoying if you happen to run into them : T-Rexaurs, Glacial Eyes(Petrify), Bombs(Suicide). The Glacial Eyes can kill you if they petrify both Squall and Quistis. But on the other hand, all bosses on disc1 are really easy(Not optional bosses like Diablos and Brothers)." Ze: "Yes, I think I agree with you. It's only 'perfectionist' anyway depending on what type of game you're playing. I only included this so this player might get all the magic/items available in the area. As I was focusing a lot on this section of the walkthrough I didn't stop to consider it might be better to do this kind of thing later, when you've got the Mug ability." - Learn all your GFs' abilities. The best place to do that at this point is the beach (Fastitocalon-Fs will give you 6 AP per battle). How to destroy Fastitocalon-Fs quickly? Simple! Stock up on thunder magic from the Caterchipillars inhabiting the forests and cast that on them. - Teach your GFs all their abilities. Well, maybe not all. Card, Card Mod, Boost, SumMag+10%, I Mag-RF and T Mag-RF are musts for an perfectionist though. - Teach Quistis as much Blue Magic as possible. This means getting a lot of items! Refer to the character info and items section for more inspiration. - Try to get items needed for upgrading Squall and Quistis' weapons. Try getting items needed for Ultimate Weapons if possible! - (Contributed by Ninjatsu) "Squall can get his 2nd best weapon here if you spend time leveling up and getting a few abilities from the 2 GFs, namely Card-Mod. Items Needed : 1 Tonberry Card, 8 Iron Giant Cards, 2 Adamantoise Cards, some Geezard Cards." - (Contributed by Ninjatsu) "Get Dragon Fangs from T-Rexaurs, and 20 Elnoyle cards before leaving for timber if you want Lionheart on Disc 1." Ze: "You don't have to get 20 Elnoyle Cards. Instead, get some Laser Cannons from high level Elastoids in the second Laguna dream." - (Contributed by Ninjatsu) "You can get all Lvl1-5 cards, Quistis and Minimog before Ifrit (Only for crazy TT fans). Ze: "I guess that makes me an INSANELY obsessed TT fan. :) Come on, it's not that hard. Especially after you've got a few Elvoret, Elnoyle and Shumi Tribe cards." ------------------------------------------------------------------ Card Players (s) ------------------------------------------------------------------ You can only play against Ma Dincht if you have Zell in your party. She has Zell's card. The owner of the Hotel is only available to play with once you have fought Raijin and Fujin in disc 2. If you left town during the Galbadian Army incident with the help of the Big Bad Rascal, you will have to play with the Hotel Owner's daughter. Either person will have Pandemona's card. In disc 2 there is a man near the docks who you can play cards with to abolish every rule in Balamb. Do this only if you've totally messed up the rules here. ------------------------------------------------------------------ Timber Maniacs (s) ------------------------------------------------------------------ Find one at the Train Station or the Hotel. The "Timber Maniacs" in at the Dincht's is a fake. The dream in the train depends on where / when you find a Timber Maniacs magazine. ------------------------------------------------------------------ Side Quests (s) ------------------------------------------------------------------ Queen of Cards Quest - IV58. Introduction to the Queen of Cards Quest: what are the rewards? If you start the quest now, you can get the Kiros card in Deling City later on. After that you will get the Irvine Card, Chubby Chocobo Card, Doomtrain Card and Phoenix Cards. You will have to deal with the Card Queen's royal antics of course... ------------------------------------------------------------------ Weapon Upgrading (s) ------------------------------------------------------------------ For Squall ---------- Sheer Trigger: - 1x Steel Pipe and 6x Screws are needed. - Win an Elastoid card and refine it. - Win 2x Geezard cards and refine them. - It costs 200 gil. Attack: 4. - Squall will learn Fated Circle limit break (an attack marginally better than Rough Divide). Cutting Trigger: - 1x Mesmerize Blade and 6x Screws are needed. - Win a Mesmerize card and refine it. - Win 2 Geezard cards and refine them. - It costs 400 gil. Attack: 10. Flame Sabre: - Requires 1x Betrayal Sword, 1x Turtle Shell and 4x Screws. - Win a Forbidden card and refine it. - Win 3x Adamantoise cards and refine them. - Win a Geezard card and refine it. - Cost is 600 gil. Attack: 12. - Squall will learn Blasting Zone limit break. Twin Lance: - 1x Dino Bone, 2x Red Fangs and 12x Screws needed. - Win and refine 1x Armadodo or 2x T-Rexaur cards. - Win and refine 3x Hexadragon cards. - Win and refine 3x Geezard cards. - Costs 800 gil. Attack: 15. - Squall will learn Blasting Zone limit break. Punishment: - 1x Chef's Knife, 2x Star Fragments, 1x Turtle Shell and 8x Screws needed. - Win and refine a Tonberry or King Tonberry card. - Win and refine 6x Iron Giant cards. - Win and refine 3x Adamantoise cards. - Win and refine 2x Geezard cards. - 1000 gil payment. Attack: 18. - Squall will learn Blasting Zone limit break. For Quistis ----------- Slaying Tail: - 2x Magic Stones and 1x Sharp Spike needed. - Win and refine 2x Grat, Buel or Jelleye cards. - Win and refine 1x Death Claw or Grand Mantis card. - Costs 200 gil. Attack: 3. Hit: 104%. Save the Queen: - 2x Malboro Tentacles, 4x Sharp Spikes and 4x Energy Crystals needed -- tall order! - Costs 800 gil. Attack: 13. Hit: 110%. ------------------------------------------------------------------ The Ideal Junctioning Magicks from the Area (s) ------------------------------------------------------------------ I recommend that Squall has Shiva and Quistis has Quezacotl, so either one won't be able to have every junction ability. I don't recommend levelling up at all at this point, which is why having good magic and putting junction abilities up on your list of priorities is so important. In this party set-up Quistis is the medic and mage while Squall is the tank. Hit Points: [Quistis] Tornado. Strength: [Squall] Flare. Vitality: [Both] Tornado. Magic Skill: [Quistis] Spirit: [Squall] Elem Atk/Def: [Both] Pretty simple, just get as many in the strongest order possible. The only refining abilities available for making magic are for the lightening, wind, water and ice elements. Available Magick ---------------- From Monsters [low level]: Fire, Scan, Thunder, Blizzard, Cure, Sleep, Scan, Silence. From monsters [mid level]: Fira, Scan, Thundara, Blizzara, Cura, Slow, Sleep, Silence, Berserk, Drain. From monsters [hi level]: Firaga, Scan, Meltdown, Thundaga, Blizz- aga, Stop, Water, Curaga, Silence, Berserk, Confuse, Drain. From T Mag-RF: Thunder, Thundara, Thundaga, Aero, Tornado. From I Mag-RF: Water, Blizzard, Blizzara, Blizzaga. To see magic rankings see the appendices. Tornado & Aero -------------- [A] Go on a card-playing spree. Play and get as many Thrustaevis cards as you can. Remember Balamb Town has different rules to the Garden -- just refuse to play with anyone using Balamb Town rules until they get the picture. Even better if you get an Abyss Worm instead! [B] Using Quezacotl's Card Mod (which isn't available until you've learned "Card") refine the Thrustaevis and Abyss Worm cards into Shear Feathers and Windmills. [C] Using Quezacotl's T Mag-RF refine the Shear Feathers and Windmills into Aero and Tornadoe magic. [D] Junction the Tornado magic to HP and you'll get 30+ HP per spell! That's 600+ HP for every Abyss Worm card you get! Then there's 9+ Str, 4+ Vit, 8+ Mag, 6+ Spd, 2+ Eva, 4+ Hit or 2+ Luck! It's better than levelling up! But I'd recommend this spell for HP. Aero is a weaker version of Tornado but easier to get and very useful all the same. Flare ----- This is the least practical spell to wish for so far, as you'll need 20 Ruby Dragon cards (a relatively rare monster card) which will refine into 1 Info Fang and in turn refine into 20 Flares. I guess it isn't too bad that each card translates into 11+ Str, but it's not entirely worth it is it? But I'd pick a Ruby Dragon card over a Thrustaevis all the same. Meltdown -------- If you're high-levelled this is a spell you can draw from Bombs in the Fire Cavern...or if you're very lucky and happen to meet a high- level bomb that has meltdown in its draw list... 100 Meltdowns for 80+ Vit! Quake ----- This goes the same for Meltdown except the monster you're facing is the almighty T-Rexaur. And trust me, it's probably not worth it! Not only do you have a nigh impossible chance of getting a rexy with quake on his back unless you're really high-levelled yourself, the meanies get twice as mean 'cos now they can cause an earthquake -- and there's no chance of getting "Float" to protect yourself against it... Curaga ------ This spell is your best chance for Spirit-ual growth at this time. ... The Caterchipillar and Glacial Eye will have Curaga (only at a high level). Stop & Slow ----------- These are a high-levelled spells that are found from a Caterchipillar, and are good for Spd and Eva. ------------------------------------------------------------------ Fire Cavern ------------------------------------------------------------------ Before you can get Ifrit, and consequently become a SeeD, you will have to head to its residence to kill it.. with a SeeD backup of course. The Fire Cavern in just behind a forest near the Garden. The Garden Faculties at the entrance give you a time limit to go by. Choose any limit you like, as long as it's under 30 minutes. Rush to the end of the path. Fire Cavern is very strait- forward, but don't take any detours for now. Check the bestiary (L4F03) to see how to defeat every enemy in the Fire Cavern, except Ifrit, (his strategy below) who is waiting at the end of the tunnel for you. ---------------------------------------------------,---------,---- Ifrit / BOSS! / GF! -------------------------------------------------'---------'------ Levels, 1~6; HP, 1068; Absorbs Fire, Water; Weakness against Ice and Int, Dex; 20 AP; G-Returners dropped; Ifrit card; draw: Fire, Cure, Scan. - This is an easy boss. You can summon Shiva if you want but he can be defeated simply with physical attacks. - Actually physical attacks are probably the best option if you want a perfect Judgement score. You see, if you choose 10 minutes and the execute final blow with -40 seconds to spare, you will almost certainly get a Judgement score of 100 in section W2F03. I noticed when doing my speed/low level game that after continually attacking for about 7 minutes Ifrit's HPs were down to about 68! Even though I hadn't powered up my party's Strength stat in any conceivable way! I did draw/cast Scan occasionally though. - Draw/cast cure magic if your HPs get low. - He is weak to ice, but I think he can absorb fire and water. - If you defeat him with 30 seconds or left you will get 100 points for Judgement in your SeeD report. Your party members do not need to level up. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Dollet Field Exam [ff8/III02] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Seifer: "I love battles. I fear nothing. The way I look at it, as long as you make it out of a battle alive, you're one step closer to fulfilling your dream." .----------------------------------------------------------------. | | | BRIEFING | | | | As Zell rightly says, this mission is important! So before ya | | blunder off on the way to your first real battle take the time | | to read this: | | | | DO | | -- | | . Obey your Squad leader, Seifer, at all times. Even on the | | way to Dollet. | | . Defeat every enemy you come across. | | . Be kind to the dog (talk to it all the time!). | | | | DON'T | | ----- | | . Follow orders from anyone else. | | . Talk to anyone unless it's Seifer, Zell or Selphie. THIS | | STARTS IN BALAMB AND ENDS WHEN THE X-ATM092 IS DESTROYED. DO | | NOT FORGET THIS EVEN AFTER DEFEATING ELVORET. | | . Summon guardian forces to finish of all your battles - most | | enemies can be defeated just by attacking. | | . Go anywhere without being told. | | | '----------------------------------------------------------------' Ideal level: 10~11 ------------------------------------------------------------------ Dollet Dukedom ------------------------------------------------------------------ It used to be a huge empire, which stretched over the whole continent, but now, even the tomb of their last emporer is in Galbadian hands. Dollet is also notorious for having a lousy army, and the only reason the country is independant is because of the SeeD. ------------------------------------------------------------------ Lucrative Materials Available from the Local Wild-Life (s) ------------------------------------------------------------------ Anacondaur: Draw as much Bio as you can carry (as it's good for junctioning early on and is hard find too). Also make sure you get some Dragon Skin, as it can be used to upgrade Quistis' whip to the Slaying Tail (if you didn't get Save the Queen earl- ier on). Elite Soldier: Draw Dispel (if you're high levelled enough). G-Soldier: Draw Cure magic. ------------------------------------------------------------------ Make the Battle with Seifer at the end of Disc 1 Easier ------------------------------------------------------------------ After the Dollet assignment Seifer will not join your party again, so don't bother equipping any GFs to him. When you fight him he will only know how to attack (I tried it myself - he doesn't even do his limit break!) -----------------------------------------------------------,------ Biggs & Wedge / BOSS! ---------------------------------------------------------'-------- Drop: 2x Elixir | FIRST FORM! AP: 8 `------------ LV: 1~10 HP (Biggs) : 467~705 Attacks (Biggs): [Machine Gun], [Charge], Cure, Thunder Draw (Biggs): Fire, Esuna, Blizzard, Thunder Weaknesses (Biggs): Vit 0, gravity, The End Draw (Wedge): Fire, Cure, Thunder, Blizzard Immunities (Wedge): Bio Preparations: Biggs & Wedge are two weaklings you don't really need to worry about. The real reason for this battle is Elvoret anyway. Draw is a very important command for all your party members to have, bec- ause Esuna, Cure and Double will be some of your most advantageous charms early on in the game. And there's the GF Siren which you can draw too (your only chance after that is a boss in the final dungeon -- and not in the Japanese version). As for magic and status junctions Blind, Slow and Drain are good against Elvoret. He is also weak to vit 0, gravity and The End. ---------------------------------------------------,---------,---- Elvoret / BOSS! / GF! -------------------------------------------------'---------'------ AP: 18 | Flying Foe | Lv 1~11 | HP 1,563 ~ 3,523 | SECOND FORM! `------------- Rating: Elvoret is an over-rated boss, as his top level is 11! The most annoying part about him is his Storm Breath, but if you dispose of him quickly and have heal all party members with Selphie's Full Cure. If you're strong enough you may defeat him in three full turns. Draw: Thunder, Cure, Double, Siren -- draw Siren & Double! And draw Double by the double! It's great for junctioning and using magic in battle. Also, Thunder will help with the next boss and Cure is beneficial anyhow. -----------------------------------------------------------,------ X-ATM092 / BOSS! ---------------------------------------------------------'-------- Name: X-ATM092, a.k.a. The Black Widow / LV: 1~11 / Location: Com. Tower to Lapin Beach / Weak: Thunder / AP: 50 / Draw: Fire, Blizzard, Cure, Protect / No effect: Poison / Drops: Orihalcon, Power Wrist, Hypno Crown or/ Force Armlet / -----------------------------------------------' Before the battle have Quezacotl learn Boost, SumMag+10%, SumMag+20%, SumMag+30%, and Boost, as he will be a primary factor in defeating the "Black Widow". It will also be a good idea to get the compatibility between Quezacotl and the person he's junctioned to 1000. The first time you fight the X-ATM092 you will never be able to defeat it--instead the party takes turns at expressing their exasperation. So, summon Quezacotl and after a short period of time you'll get the opportunity to run from the battle. This does not affect your SeeD record. If you cause enough damage to the X-ATM092 you can get 50 AP every time! This can be done as many times as you like (until Quistis destroys it). However, your SeeD report will not get as good a score. ____________ If you manage to / [LIFT] \ encounter the X-ATM092 | DP S | only once and get down |____ _____| to the bay within 10 | | ______ minutes, you will get \ 1 \ / ____ \ 100 points for Conduct \ \__________/ / \ \ in your report. \______________/ / / __________________________/ / / 2 / / ________________________/ / 3 / Avoiding the X-ATM092... | | 1) Run, run, run! | | 2) Hug to the inner side. | | 3) Walk with Triangle. | | 4 Run along the bridge till \ \ you hear the X-ATM092 jump \ \ then quickly head in the | | opposite direction. Go | | Back just before it jumps | 4 | again. | | 5) Run like crazy! You can ___| |___ hide in the Shining Bomber Lapin ______________| | on the way out, but they Beach 5 | will dock A LOT of points \______________ | off your SeeD report and |___________| you don't get to see inside the pub anyway. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Balamb II [ff8/III03] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Headmaster Cid: "Psst...Psst... (Finally...A gunblade specialist.)" .----------------------------------------------------------------. | 1. Meet with Cid and Xu in the lobby. | | 2. Talk to Seifer, who is on the way to the library. | | 3. Head to the 2F hall, then back after the inauguration | | ceremony (where are the crowds? ^_^). | | 4. Get changed into your new SeeD uniform! Quick! | | 5. After the ball, change back into your normal gear. | | 6. Meet Quistis the training centre. | | 7. Help "Quisty" Save a girl from *killer insects*. | | 8. Go to bed...NOW! ;) | | 9. Meet Cid at the front gate. | | 10. Catch the train to Timber. | '----------------------------------------------------------------' Ideal level: 11 ------------------------------------------------------------------ Balamb Town Update (s) ------------------------------------------------------------------ As Balamb is Zell's hometown, you can get different responses from the residants, and even a few extra things you would normally get. For now, just after getting back from Dollet exit and re-enter Balamb town; you will now be able to challenge Ma Dincht in cards. She has Zell's card by the way. If you've been collecting cards and have 'Card Mod' you will be able to upgrade your weapons. Do it to gain a better advantage in battle. ------------------------------------------------------------------ Battle Metre (s) ------------------------------------------------------------------ After the SeeD inauguration ceremony to Cid again to recieve a little device called the battle metre, which records the steps you have taken so for, the battles you've won, and run away from. Access it from 'Information' in the Tutorial. ------------------------------------------------------------------ Training Centre ------------------------------------------------------------------ After the Garden Festival Quistis will ask you to come to the hidden part of the training centre with her. See the path just near the save point? Unfortunately this will be the only time in the whole game you can go there. ------------------------------------------------------------------ Squall's New Room ------------------------------------------------------------------ ______ All SeeD get a dormitory room to themselves. Although |__| | it's a bit smaller than the dormitory double, it's more | | T| private. There's also a Weapons Monthly April on the |__| | desk (maybe a gift from the girl you saved in the | S| Training Centre...?) |___ | | | ------------------------------------------------------------------ Diablos (s) ------------------------------------------------------------------ The next day Cid sees you off on your first mission. Talk to him again and he'll give you a Magical Lamp, which you can use to fight GF Diablos with (save beforehand though). Guardian Forces are like Genies, are they not? So Diablos must have been trapped in the Magical Lamp... In FF5 there is an item called 'Magic Lamp', which summons random summon creatures for unlimited times. -----------------------------------------------------------,------ Granaldo and its Raldo cronies / BOSS! ---------------------------------------------------------'-------- Draw: Fire, Thunder, Protect (x4 Raldo), Sleep, Blind, Shell (Gra- naldo); Mug: 8 Wizard Stones (Granaldo); LV, 1~11; Granaldo's HP, 1314~1538. The Granaldo has three cronies called Raldos, which it uses to kick at Quistis and Squall. Don't worry about thes guys. Why not build up some compatibility with your GFs? While you're at it take the time to stock up on Protect and Shell, as not only can they decrease the amount of damage your enemies cause on you, they jun- ction pretty well to magic too. As they are essentially monsters they're weak against Rapture, Death, Bio, Sleep, Stop, Doom and Gravity. Most of the Granaldo's attacks depend on the Raldo so kill them off first. AP: 10 Drop: 8 Wizard Stones ------------------------------------------------------------------ A Final Flippancy before Bed (s) ------------------------------------------------------------------ After or before defeating the Granaldo and its cronies you can attempt to leave the Garden? The receptionist won't let you through, though, and your SeeD level will be decreased. ------------------------------------------------------------------ L Mag-RF (s) ------------------------------------------------------------------ Siren's Life Magic Refinement takes 30 AP to learn (approximately 3 T-Rexaur battles, 6 Fastitocalon-F battles, or 12 battles of pretty much anything else). The following items which refine into Life magic can all be modded from cards. ITEM REFINE WHAT'S IT GOOD FOR? ---- ------ ------------------- Zombie Powder Zombie Junction 100 Zombies to ST Atk, so when you attack and the enemy is inflicted with Zombie, you can use curative items/ magic to kill it off! Sawblade Death Similar to the above, but the attack causes Death instead. Tent Curaga Great for junctioning to HP especially. The great thing about this is Tents are easily bought from any item shop. Just make sure there's 3,000 gil left for the train ride to Timber though! ------------------------------------------------------------------ Balamb Garden...One More time (s) ------------------------------------------------------------------ There's still more to do in the Garden even when you're supposed to be catching the train to Timber. Cid is in 3F, and he's got the Seifer card. It's a really good card, and next time you'll have the opportunity to get it, it'll be in disc 3 with harder rules. Someone who has a crush on Zell is in the library. Zell is looking for a book called "Goodbye Pupurin," but if you bothered to look through Squall's study panel you'll know Raijin's borrowing it. =D Check out 'Garden Festival Committee' in Squall's study panel. Selphie's diary is there. It is rather interesting to hear the story from a perspective other than Squall's. ------------------------------------------------------------------ What to do if you can't afford a train ticket... ------------------------------------------------------------------ Fight battles or play cards to get items which you can sell or wander around until you get your next SeeD payment. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Dream World Part I [ff8/III04] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Laguna: "I must be dreamin'..." .----------------------------------------------------------------. | 1. Head to the Galbadia Hotel. | | 2. Go down into the bar and choose your usual table. | | 3. Attempt to approach Julia. | | 4. Go back to Kiros and Ward for 'moral support'. | | 5. Ask for Julia's room at the counter. | '----------------------------------------------------------------' ------------------------------------------------------------------ Laguna Dreams ------------------------------------------------------------------ Your party falls asleep. Why, you ask? Good question. This is merely the beginning of a series of dreams involving Laguna, Kiros and Ward. In the duration of each Laguna dream certain party members of Squall's team will be junction exchanged with the members of Laguna's team. All GFs will be available (Laguna calls these the 'faeries'. The most cash Laguna will have is 3000. ------------------------------------------------------------------ Junction exchange between parties... ------------------------------------------------------------------ Squall - Laguna Selphie - Ward Zell - Kiros ------------------------------------------------------------------ Map of the Scenario ------------------------------------------------------------------ (This is where you start) | |- Hotel | | | |- Shopping Arcade | | | Arch of Triumph (entrance to sewers) | | | | |_________________________|_________________________ From Ninjatsu: "Also, you should go to the sewers and draw Life magic from Creeps." From Ryu Kaiser: "Ninjatsu said to draw 'Life' from Creeps in the first Laguna dream. First, I believe the map is wrong if the Arch of Triumph is the thing with the door on the side to get into the sewers. Second, when you enter the sewers that way, you can't get into a fight that all. I have the PC version, so that maybe the reason why, but I just wanted to double check." I'm not sure whether you can fight in the sewers during the Laguna dream, or if the map is wrong. =( ------------------------------------------------------------------ Diablos (s) ------------------------------------------------------------------ If you didn't defeat Diablos earlier on this may be a good time. If you did, this would be a good time to level him up. Have Diablos learn 'Time Mag-RF', and 'ST Mag-RF'. With these, refine your items into Demi, Quake, Slow, Haste, Pain, Meltdown, Confuse, Berserk and Bio. ------------------------------------------------------------------ Dialogue in the Laguna Dreams ------------------------------------------------------------------ Some of the dialogue in the Laguna dreams is different depending on where and when you look at issues of Timber Maniacs. I have actually managed to have it so that Laguna leaves Julia of his own accord rather than being ordered to go (I don't remember how I did it though). * At the train station, before going into the Fire Cavern. * At the train station, after going to the Fire Cavern. * At the train station, after the Dollet assignment. * At the train station, before catching the train to timber. * At the hotel, before going into the Fire Cavern. * At the hotel, after going to the Fire Cavern. * At the hotel, after the Dollet assignment. * At the hotel, before catching the train to timber. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Timber [ff8/III05] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Deling: "Why should a soldier be ready to die for his country?" Soldier: "You're damned right, sir. Why should he?" .----------------------------------------------------------------. | 1. Give Watts your pass-phrase. | | 2. Follow Watts into the train. | | 3. Wake up 'the Princess', errand boy! | | 4. Enter strategy room and listen to the plan. | | 5. Talk to Watts and tell him you're ready. | | 6. Complete the mini-game. | | 7. Talk to Rinoa and tell her you're ready. | | 8. Assassinate the President. | | 9. Talk to Watts and tell him you're ready to leave the train.| | 10. Make your way to the TV Station. | | 11. Find refuge in the Forest Fox HQ. | | 12. Talk to Quistis twice (everyone else says the same thing). | | 13. Attempt to leave the building (you don't need to talk to | | anyone). | | 13. Head to the Dollet/East Academy Station and take the next | | train out of town. | | 14. Talk to everyone in the train, then talk to Zell and choose| | to leave him alone. | '----------------------------------------------------------------' Ideal level: 12 ------------------------------------------------------------------ Passphrase... ------------------------------------------------------------------ When Watts tells you,"Timber sure has changed!" Answer: "But the Owls are still around." If you do not answer correctly, Watts will show you the base anyway. I am not sure, but Rinoa may be available in your party when you fight Gerogero. From Ninjatsu: "This (whether you can the passphrase right or not) does nothing. Giving the wrong one is more amusing. Rinoa is never in the fight against Gerogero." ------------------------------------------------------------------ Angelo Card (s) ------------------------------------------------------------------ Challenge Watts for cards. He says "Mr. SeeD, you seem to know rules unfamiliar with this region. Let's play a game with Balamb's rules and ours, sir." If you like the rules in Balamb what rules are in Galbadia?. When you see the rules, DON'T play, quit. Keep on doing this until you get a message saying the 'Same' rule has spread in this region. Go save, then come back for his Angelo's card. But if he starts asking to mix the rules again, soft reset, and try again. By the way, once you tell Watts you want to leave the train after defeating Gerogero, the next chance you'll get of playing with him will be in disc three. I don't know if you can play with him while he's dressed in Galbadian soldier uniform... From Ninjatsu: "Watts already has the Same rule. What you want to happen when you come from Balamb is for the Open rule to spread. I usually leave Same for the sake of removing rules in other areas later in the game." ------------------------------------------------------------------ Finding "The Princess" ------------------------------------------------------------------ She's at the end of the hall and it turns out she was that girl from the party! Man, it's a small world. She's the only character other than Squall you can name. My favourite name to call Rinoa is Sasha, as it reflects her lively personality. I've also called her Rose, after my little sister. But don't be too influenced by that. Call her whatever you like; after you (if you're a girl you could call her after yourself - if, of course you didn't call Squall after a family member. THAT would be too weird...) You can also name her pet dog, whose default name is Angelo. You can change the latter's name later, with a Pet Name-tag... but not with "The Princess", as she's not technically a pet or a GF... After the "Strategy meeting" examine Rinoa's dressing table to get a Pet Pals Vol 2 for Angelo or whatever you decide to call him. ------------------------------------------------------------------ Anarchist Monthly (s) ------------------------------------------------------------------ You can also look at the Anarchist Monthly clipping on the wall of the strategy room which says how Vinzer became president. There's also a dummy of Vinzer Deling (Rinoa's target practice...? ^_^) in the control room. ------------------------------------------------------------------ Hijack Mission ------------------------------------------------------------------ Talk to Watts when you're ready. This mini-game is easy. You don't even have to remember the instructions! What you basically need to do is jump down while the guards aren't looking and punch in the random codes Rinoa gives you, and if you're not caught once, your SeeD rank goes up by one. Here are some tips: - Keep a sharp eye out if Selphie or Zell aren't there to watch. - If Selphie and Zell are there DROP everything when they call! - Look at the numbers you have to press before entering it and input what you memorized. - The sensors on the rear car don't work, so just run over it to save time. -----------------------------------------------------------,------ Gerogero / BOSS! ---------------------------------------------------------'-------- This is the last battle where you have to use Squall, Selphie and Zell. This boss doesn't appear has Gerogero at first but Fake Pre- sident (easy to defeat just by attacking). Throw a Phoenix Down, X-Potion or Elixir on the Gerogero and it will die instantly. Don't do it right away, however, as the boss has some good spells to draw. You'll always get x8 Zombie Powder from mugging. By-the- by Gerogero can inflict some pretty nasty statuses like Slow, Curse, Blind and Sleep, as well as knowing Dispel. ------------------------------------------------------------------ Map of Timber ------------------------------------------------------------------ Balamb Train | | Pet | | Shop | | Souvenir _| |____| | C Shop | | _________ _________| | | D-City | | | ___________| Timber/ TV Station | Maniacs | | | | | | | |--------------| | _\ \_ | | | | | | | | | Forest | | | | | Fox HQ | | | | | | | | | | | C| |-----| | - Junk Shop | |Item / | | | | |Shop /Aphora | | | | | Pub | | - Hotel | _ DP________| | | | | | | | | | | Desert | | -------------- | | | | | | ----| |----- | | C | | | | | | | | | Exit ____| |_________| East Academy/ | Dollet S | Platform | __________________| ------------------------------------------------------------------ Pet Store (s) ------------------------------------------------------------------ Buy Pet Pals Vol 3 & 4 if you'd like to teach Angelo some new abilities. If you've got 'Tool-RF' you can refine the Scrolls (Magic, Draw Scrolls, etc.) into Wizard Stones, which you can, in turn, refine into powerful magic. Also grab an Amnesia Greens just in case you want to get rid of a useless ability. ------------------------------------------------------------------ Souvenir shop (s) ------------------------------------------------------------------ Owls Tears' : The basin at the old man's house has these. Revitalise your party at the old man's basin. You can steal the old man's money when it stops working, but it's only 500 g. Map of Timber : This is the only time you get to view this monstrosity. Mine is far better. Naughty magazine: In the magazine stacks in the entrance of Timber Maniacs. Train models : Timber Hotel. ------------------------------------------------------------------ Timber Maniacs (s) ------------------------------------------------------------------ Look for a hidden Blizzaga draw point and a Timber Maniacs magazine in the office. There's also a Girl Next Door magazine in one of the stacks of magazines in the foyer. You can't read it but you can give it to Watts in disc 3 for a few items (Shiva card, Rename Card). ------------------------------------------------------------------ Other stuff (s) ------------------------------------------------------------------ Level up Rinoa a bit and take her past the hotel to where the guards are. Here you can protect them from a couple of G-Soldiers. ^_^ ------------------------------------------------------------------ Unlimited Potions (s) ------------------------------------------------------------------ Talk to the man on the bridge leading towards the junk shop and hotel. If you have Quistis and/or Rinoa in your party there will be a man there who gives either one of them a potion. Whether or not you have both girls in your party or not does not matter. ------------------------------------------------------------------ Getting to the TV Station ------------------------------------------------------------------ On your way to the TV Station you'll encounter a few soldiers who give you a Buel card. In the pub there's a drunkard blocking the other way out. You can buy him some drinks, but he won't give anything in return, so tell him about the Buel card. He'll not only let you keep it, but give you a Tonberry card as well and move out of the way. ------------------------------------------------------------------ UFO Sidequest (s) ------------------------------------------------------------------ Once you are out of Timber go to Mandy Beach, which is southeast of Timber, north of the transcontinental bridge. Wander around until you encounter a UFO. If you encounter UFOs in all the locations in the world you can get a very rare card. ------------------------------------------------------------------ Get a Free Pet Nametag! (s) ------------------------------------------------------------------ You'll notice a man pacing up and down in front of Timber Maniacs HQ. After you escape the place via train, he will start talking about getting into journalism. If you're always tell him he should become a journalist he will give you a Pet Nametag in disc 3. ------------------------------------------------------------------ For the Perfectionists (s) ------------------------------------------------------------------ - Go to the beaches of Dollet and find Adamanoise. They are great because (1) Reflect can be drawn from them, (2) if you have a high enough level you can mug Whispers and Orihalcons from them, (3) if you do not mug the Adamantoise they will almost certainly give you Adamantine, which is a main ingredient in characters' ultimate weapons. Get 1+ Whisper and 8+ Adamantines. - Wendigos can be found in the forests around Timber. Steel Pipes can be mugged from them. Get 10+ Steel Pipes, as they will be needed to upgrade weapons and get GF Doomtrain. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Dream World Part II [ff8/III06] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Laguna: "Somehow, I have a bad feeling about this..." .----------------------------------------------------------------. | 1. Run to the end of the path, confronting all enemies in your | | way. | '----------------------------------------------------------------' ------------------------------------------------------------------ Junction exchange between parties... ------------------------------------------------------------------ Squall - Laguna Selphie - Ward Quistis - Kiros ------------------------------------------------------------------ Setting up for later (s) ------------------------------------------------------------------ By doing certain things in Laguna's time, in the future (disc three) Squall and co. will be find a Power Generator, Phoenix Pinion, and Silence draw point (the Power Generator is really rare!) 1) After defeating the Esthar Soldiers turn at the first right and climb down the ladder. 2) Continue until you see some debris which you should examine. 3) Go to the left. You'll find three hatches in the ground. Tamper with the middle hatch. As you leave a stubborn Esthar Soldier will fall for Laguna's ingenious trick! 4) Head back where you fought the soldiers and take the forward route instead of going right. At the bottom of the ladder there will be more debris. Examine them to find and lose yet another key (no wonder Laguna never has much money ^_^). 5) Continue along the path and examine the left hatch. 6) Go right back to your original path. 7) Examine the right hatch. 8) Go back a few screens then go up until you find a bomb detonator. 9) Press the red switch (furthest away). The left hatch will open itself. 0) Now choose the blue fuse. The right hatch opens. Done! ------------------------------------------------------------------ Rare Items (s) ------------------------------------------------------------------ Meanwhile you might encounter Gespers and Elastoids. They are occasionally carded for Igion's and Ultima Weapon's cards respectively. Ultima Weapon's card refines into an Ultima Stone, which casts the most powerful magic in the game. Unfortunately you can't convert it to magic at this point. If you have a fairly high level Elastoids can be mugged for Laser Cannons, which are great because they: - Teach Quistis Homing Laser. - Can be refined into Pulse Ammo (the most powerful ammo). Pulse Ammo can be used to obtain Squall's Lionheart, which is by far the best weapon in the whole game. Elastoids are encountered mostly in the screen with the save point in it or in the area that looks like it has pink ice. ------------------------------------------------------------------ Hidden Cure Draw Point ------------------------------------------------------------------ After the bomb detonator, there's a boulder on the left side of the path. If you push it it will roll away, revealing a hidden draw point. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Galbadia Garden [ff8/III07] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Rinoa: "Umm... Is my contract...still in effect?" .----------------------------------------------------------------. | 1. Enter the Garden, then make your way to the Waiting Room. | | 2. Talk to Zell last. | | 3. Talk to Rinoa last. | | 4. Talk to everyone (Zell last?), then walk around a bit. | | 5. Find Raijin and Fujin. You'll meet them as you go into the | | main hall. | | 6. Talk to Quistis in the lobby and follow her to the front | | gate. | | 7. Talk to Rinoa last. | | 8. Exit the Garden. | | 9. Catch a train to Deling City. | | 11. Attempt to go back onto the train platform. | | 12. Check on Selphie. | '----------------------------------------------------------------' Ideal level: 19 ------------------------------------------------------------------ For the Perfectionists (s) ------------------------------------------------------------------ - Go to where Squall, Selphie and Quistis dreamed about Laguna,co. Wander about it (it's called Roshfall Forest) until you encounter an Ochu. Draw Pain magic from the Ochu and mug Ochu Tentacles from it. ------------------------------------------------------------------ Galbadia Garden Map ------------------------------------------------------------------ | DP | | ^ | | | | | |__________ ____| | | | | \ Waiting | | | | Room | | | | |__________| | |____| | | | | | __________ ___| |___ [LIFT] | | / \ | C | / \ |_ ____| ______________/ \__________________| |______ DP ______________ ________________ _________ \ / |DP / C \ / | | Skating Rink \___ ___/ | C| | Lobby | |_____| | | Front gate ------------------------------------------------------------------ Abolishing the rules of Trabia (s) ------------------------------------------------------------------ In the Ice Rink Clubroom of this Garden there is an exchange student who uses Trabian rules. Although Trabia is much further on at this stage, if you want to get the Selphie card you will have to deal with the Random and Plus rules. It will rather annoying to attempt abolishing/introducing rules then. 1) Ask to play cards with the person from Trabia. 2) They will ask if you can mix rules with Trabia and Galbadia. Say yes. 3) Check the rules. If there are rules you don't know how to use or don't like choose 'Quit'. 4) You may have to keep on asking and playing with other people before anything happens. ------------------------------------------------------------------ Enemies in Galbadia (s) ------------------------------------------------------------------ Go north-west of Deling City to a desert. Here you enemies such as Chimeras, and Vysages. Chimera can be mugged for Red Fangs, which 2 will be needed for Squall's Twin Lance. They can also increase compatibility with Ifrit by 3, and can be refined into Firaga magic with 'F Mag-RF', naturally. ------------------------------------------------------------------ Deling City Item Shop (s) ------------------------------------------------------------------ Buy 50 Normal Ammo and 10 Fuel from the shops. Refine them into Fast Ammo, and fire Ammo with Ammo-RF. Also refine your Poison Powder, Venom Fangs, Missiles, Sharp Spikes, Chef's Knives, Running fires, and Cactus Thorns into Demolition Ammo. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Deling City [ff8/III08] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Squall: "...An enemy that is pure evil? Right and wrong are not what separate us and our enemies. It's different standpoints, our perspectives that separate us. Both sides blame one another. There's no good or bad side. Just two sides holding different views..." .----------------------------------------------------------------. | 1. Exit the train station and talk to one of your party | | members | | 2. Talk to the soldier outside Caraway's mansion and give him | | the password, which is found in the Tomb of the Unknown | | King. | | 3. Enter Caraway's mansion | | 4. Talk to Rinoa last, and walk around a bit. | | 5. Follow Caraway around until he reaches the gateway. | | 6. Talk to Caraway. | | 7. Return to Caraway's mansion when you're ready. | | 8. As Quistis, try to leave the room. | | 9. Follow Caraway to the gateway. | | 10. Talk to Caraway. | | 11. Leave and follow Caraway to the Presidential Residence. | | 12. As Quistis, go back to Caraway's mansion. | | 13. As Rinoa, climb up the crates, leap onto the building, and | | climb to the top. | | 14. Attempt to talk to Sorceress Edea. | | 15. As Quistis, take a goblet out of the cabinet and place it | | in the statue's hand. | | 16. Go down to where there's a ladder and climb down it. | | Examine the waterwheel to go up. Walk down the path. | | 17. As Squall and Irvine, run to the right and sneak into the | | Presidential Residence. Go the same way Rinoa did. | | 18. Rescue Rinoa from the Iguions. | | 19. Examine a hatch in the hallway. | | 20. Examine the rifle on the ground. | | 21. Talk to Irvine last. | | 22. Find your way out of the sewers. | | 23. Go up the ladder of the gateway and examine the switch. | | 24. Talk to Zell. | | 25. Defeat Seifer. | | 26. Fight Edea (it doesn't matter if you lose). | '----------------------------------------------------------------' Ideal level: 20 ------------------------------------------------------------------ Deling City full Map ------------------------------------------------------------------ Exit | | Car Train station | Rental _________________________|_________________|_______ | | | | | | | | Hotel -| | | | | | | | | | | | | | | Shopping | Caraway's -|-------------------------| Arcade | Mansion | \ | | | \ Arch of Triumph (entrance to sewers) | | \______________Park___| | | | | |_________________________|_________________________| | Presidential residence ------------------------------------------------------------------ Tomb of the Unknown King ------------------------------------------------------------------ Located to the east of Deling City. It's on the edge of a long peninsular. Rent a car if you like. Check the gunblade and write down the number (this is the only thing you need to do if you don't want to fight the Brothers yet). The code changes depending on your progress in the game (thanks to Scott Ong for this piece of info). Refer to Secrets and Side Quests for a guide on how to get the Brothers. ------------------------------------------------------------------ For the Perfectionists (s) ------------------------------------------------------------------ - You know the area where there are canyons? Go there and you will find Vysages to fight. The have Haste magic to draw, which can be junctioned to Speed very effectively. - If your level is high enough you can draw Tornado magic from Thrustaevis and refine it from the Windmills they drop. Speaking of which, Winmills are one of the ingredients for Rinoa's best weapon. ------------------------------------------------------------------ Caraway's Guard ------------------------------------------------------------------ How do you enter the code? Well, if it's 045, you enter in from digits to tens to hundreds (5 - 4 - 0). There are some theories on how this number is chosen, because it is only different every time you play a different game, therefore it may depend on how well you did any any particular game. Here are a few numbers I got: 52: In my speed game. SeeD rank 6. Sorry, I don't remember any others. ------------------------------------------------------------------ Transport in Deling City ------------------------------------------------------------------ Deling City has a good transport system. The buses go all over town so you can jump off at designated bus stops. When you see the bus conductors waiting at the bus stops they will ask if you want to go to the next bus stop in the schedule. ------------------------------------------------------------------ Card Players (s) ------------------------------------------------------------------ Go to the shopping arcade. There's only one person who play cards here, and he has the Kiros card, so swipe that up. After getting the Kiros card, save at the hotel (get the Timber Maniacs in the Hotel Room while you're at it). Across the street from the hotel is a woman dressed in green. Spread the 'Open' rule with her. Deling City has some more cards to offer, including Grendel, which you can refine into good items. Dragon fins are used to upgrade Zell's weapon. ------------------------------------------------------------------ Item Shop (s) ------------------------------------------------------------------ While you're there, why not stock up? For the cost of a train ticket, buy 300 Antidotes (can only carry 100 at a time) and refine them into Bio magic, which I suggest you give to the character with status attack. Antidotes can also be refined from Poison Powders and Venom Fangs using 'ST Med-RF'. Buy some Softs, as the Iguions (boss) can petrify your party members. ------------------------------------------------------------------ Weapons Mon Mar (s) ------------------------------------------------------------------ While you are Rinoa, examine a hatch in the ground to get into the sewers. You can't open any doors, but there is a Weapons Mon Mar at the end of the path. ------------------------------------------------------------------ Escaping Caraway's Mansion ------------------------------------------------------------------ You'll have to get out of this mess. You can get a clue by looking at what looks like a portrait of Julia holding a wooden cup. Then there is what looks like a statue of Julia standing there without anything in her hand. Take a wooden cup from the cabinet, place it in the statue's hand. The statue will turn into the wall, revealing a secret passageway. ----------------------------------------------,--------,---------- Iguions / BOSS! / GF ALERT! --------------------------------------------'--------'------------ Attacks: ------- + Normal attack, medium Strength + "Resonance," magical attack that hits all allies (they'll stop doing it when one of them is dead). + "Magma Breath," a fire elemental spell that inflicts slow petrify. Strategy: -------- The GF Carbuncle can be drawn from either Iguion. If you don't get Carbuncle now you will have to wait until disc four (and in the Japanese version of the game you won't get another chance at all). Weak to earth. Absorbs fire. "Magma Breath" places Squall or Irvine into a petrifying status, where they will become petrified when the counter reaches zero. To stop this draw/cast Esuna while the counter is still going. Use your limit breaks if you like. They're weak against Earth and Holy. ------------------------------------------------------------------ Getting out of the sewers ------------------------------------------------------------------ When you are controlling Quistis and co. you will have to go to the exit that leads to the gateway. This time you will be able to open gates and climb waterways. In the map [W] stands for water- wheels. By examining these you can go to a path you wouldn't otherwise be able to. When you get up to the [*] mark, the path is pretty linear and heads towards where you began. Only now, you can go strait to your destination (to the right). ________________ ___________________|______________ W | _______________ W | | | | | | | | _____| |_______________| |____ ______| | |_____ | | _____|____________________ | | ______| | | | | | | | | | | | | * | | | | ___ ___| | | | |_ ||_____| | |______________ ___| | | |___ | W |_________.____ ||_____| |_____|_ | | | | W W | | |___________________|____| |______ _____| | |__________________________|______ | | _____| | | | | | | | | | | | | ___ ___| | | |___ _ ||_____| |_____|_ | W W | -----------------------------------------------------------,------ Seifer vs. Squall / BOSS! ---------------------------------------------------------'-------- Stats | LVLS: 1~20 STR: 18~28 MAG: 14~57 SPD: 5~10 | HP: 176~1150 VIT: 82~114 SPR: 121~139 EVA: 2~4 | Versus| BIO: 1.5x DRAIN: 100% VIT 0: 100% THE END: Yes | SLEEP: 20% SLOW: 90% GRAVITY: Yes | Draw | Fire, Cure, Life [same at lvl 20 except Fire upgrades to | Fira] | Attack| - Gunblade attack [occasionally triggers for +50% damage] | - Casts Fira | Mug | x1 Hero | Drops | N/A | EXP | AP: 0 | EXP: 0 ------'----------------------------------------------------------- Before the battle junction 100 Bios to Status Attack and 100x Fire magic to Elemental Defence, as Seifer attacks are mainly fire- based. Draw some Life magic and if you have the Mug command see if you can get a Hero or Holy War from Seifer. Seifer is pretty weak at this point. Even if you are not the physical type of fighter he can still be defeated soundly with attacks. Use GFs if you like. Diablos actually works on Seifer. Unless you've made a GF learn SumMag+10% or higher it will do about the same damage as if you were attacking normally. -----------------------------------------------------,------------ Edea / BOSS! ---------------------------------------------------'-------------- Squall, Irvine, and Rinoa are compulsory party HP Lv.1: 1,300 members, so make sure they are equipped before- 10: 4,000 hand. 20: 7,000 To start the battle off, cast double (Edea has AP: 20 it in her draw). Edea has some great magic and Str: 3~19 items to draw/mug, so make the most of it! Vit: 16~35 In my first battle with Edea I discovered a Spr: 76~94 sneaky little trick! If you summon Carbuncle she Spd: 6~24 will waste all her turns casting Dispel on your Eva: 1~2 party, allowing you to attack her without being Weak: Vit 0, harmed. The End Cast Sleep on her and if it works, continually Draw: Cura, summon Brothers. Life, Double By the way, it is impossible to "win" this Mug: Elixir battle. ------------------------------------------------------------------ Introduction to Disc Two ------------------------------------------------------------------ Disc two is where Final Fantasy VIII gets less linear. There are all sorts of side quests you can do, or even start off. If you've been working hard at building up your characters and GFs, the battles will also get REALLY easy at this point. Oh, and by the way - disc two goes by very quickly if you don't do any of the side quests. Have fun! O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Dream World Part III [ff8/III09] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Laguna: "It's still dangerous! And since you're such a cute little girl, the monsters will especially be after you! They'll catch you and then they'll suck all your blood out! If anything like that should happen, Uncle Laguna's gonna cry..." .----------------------------------------------------------------. | 1. Make sure disc two is in the PlayStation. | | 2. Go downstairs and talk to the young Ellone. | | 3. Go to Raine's pub. | | 4. Have a chat with Kiros. To end the conversation say "let's | | talk later". | | 3. Walk to the other side of town, then back. | | 4. Go to Raine's pub, and walk/run upstairs. | | 5. Talk to Raine. | | 6. Take a nap. | '----------------------------------------------------------------' ------------------------------------------------------------------ Junction exchange between parties... ------------------------------------------------------------------ Squall - Laguna (star of the show!). Irvine - Kiros (joins Laguna later in the dream). Zell - Ward (Ward is at the D-District Prison). ------------------------------------------------------------------ Map of Winhill ------------------------------------------------------------------ Mansion (can't enter) [DP] _______| |_______ Spare house__ __Exit (can't exit) __| Town | Raine's pub__ Square | | _________DP | | | | __| | Old lady's __ |___________ house |DP_________ DP | | | Truck | | | | Chocobo Crossing | | | | | | | |_________| | House -| ___________| | | | |- Hotel | | Item Shop ___| | |_____| Exit (can't exit) ------------------------------------------------------------------ The Object of this Place is to... ------------------------------------------------------------------ Explore the village right back to the end of the path (take the first right, as you can't go back that way) and back to Raine's pub. Killing more monsters could trigger a different remark from Raine. ------------------------------------------------------------------ Item Shop (s) ------------------------------------------------------------------ Spend all Laguna's cash on items you think you'll need. 3000 gil in total which you'll be able to spend at your leisure, as it's not Squall's money! Potion 100 G 30x Not useful for refining at this point. Hi-Potion 500 G 6x Not useful for refining at this point. Phoenix Down 500 G 6x Not useful for refining at this point. Antidote 100 G 30x 30x Bio magic with ST Mag-RF. Eye Drops 100 G 30x 30x Blind magic with ST Mag-RF. Soft 100 G 30x 30x Break magic with ST Mag-RF. Echo Screen 100 G 30x 30x Silence magic with ST Mag-RF. Holy Water 100 G 30x 30x Zombie magic with ST Mag-RF. Remedy 1000 G 3x Not useful for refining at this point. Tent 1000 G 3x 30x Curaga magic with L Mag-RF. Fuel 3000 G 1x 10x Fire Ammo with Ammo-RF. Normal Ammo 20 G 150x 150x Fast Ammo with Ammo-RF. Shotgun Ammo 40 G 75x 150x Fast Ammo with Ammo-RF. G-Potion 200 G 15x Not useful for refining at this point. G-Returner 500 G 6x Not useful for refining at this point. I personally suggest buying Tents, as Curaga will be the best to Junction at this point. ------------------------------------------------------------------ Oh, and don't forget... Save before Venturing to the next Section! ------------------------------------------------------------------ After you fight a few monsters and Raine tells you to have a rest, save before going to bed. You never know, you could get killed in your dreams! O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | D-District Prison [ff8/III10] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Prisoner: "Women were my downfall." Zell: "What kind of women?" Prisoner: "Those who carry handbags." .----------------------------------------------------------------. | 1. Talk to Rinoa, Quistis and Selphie, then Rinoa again. | | 2. Recover the weapons in floor 8. | | 3. Show Biggs and Wedge who's boss. | | 4. Get Squall from the Torture Chamber. | | 5. At the very bottom of the place examine the door to have | | the pathway cave in. | | 6. Choose a party member to accompany Squall and Rinoa. | | 7. Head to floor 13. | | 8. Take Irvine down to floor 3. | | 6. Get to the top of the Prison. | | 7. Defeat the Elite Soldier and GIM52A. | | 8. Get on the other side of the bridge as much as possible. | '----------------------------------------------------------------' Ideal level: 22 ______________________________________________________ MISC. TIP | Make sure you make a back-up save, as you may have to| | repeat this whole thing due to a stupid mistake! If | | you can't do a back-up, get another memory card. | |______________________________________________________| -----------------------------------------------------------,------ Biggs, Wedge / BOSS! ---------------------------------------------------------'-------- Biggs Lv: 1~22 HP: 1,467~2,235 AP: 10 Str: 6~41 Vit: 31~45 Mag: 9~44 Spr: 45~55 Spd: 6~8 Eva: 2~4 Weaknesses: Poison (80%), darkness (80%), silence (80%), zombie (70%), slow (90%), reflect (100%), float (100%), confuse (60%), drain (100%), Vit 0, gravity, The End Magic Drawn: Cure (Cura from lv. 20~22), Haste, Slow, Regen Items Mugged: 1x Regen Ring Items Dropped: 3x Elixir Note-Worthy Attacks: Same as last time, only now Biggs can use medium level cure and thunder; his new spells are haste slow and regen; if you cast confuse Wedge and he attacks Biggs, Biggs will counteract his ally. Wedge Lv: HP: 1,467~2,235 AP: 10 Str: 6~41 Vit: 31~45 Mag: 9~44 Spr: 45~55 Spd: 6~8 Eva: 2~4 Weaknesses: Poison (80%), darkness (80%), silence (80%), zombie (70%), slow (90%), reflect (100%), float (100%), confuse (60%), drain (100%), Vit 0, gravity, The End Magic Drawn: Cure (Cura from lv. 20~22), Haste, Slow, Regen Items Mugged: 1x Regen Ring Items Dropped: 3x Elixir Note-Worthy Attacks: Same as last time, only now Biggs can use medium level cure and thunder; his new spells are haste slow and regen; if you cast confuse Wedge and he attacks Biggs, Biggs will counteract his ally. Strategy: They have valuable magic for you to draw and rare items to mug. Cast Bad Breath or Confuse on them for an easy win. ------------------------------------------------------------------ The Prison ------------------------------------------------------------------ I suggest you explore the place after defeating Biggs and Wedge. Before you do though, you can go to level 6 and use the save point there. Floor 1 Combat King 001, Save Point. Floor 2 Cottage, Str Up. Floor 3 Pet House. Floor 4 Tent. Floor 5 A prisoner who charges 500g for a game of cards. He gives you an item if you win. He's been known to give the rare Luck Up [about 1% chance]. Floor 6 Save Point. Floor 7 Zell, Quistis, Selphie, Rinoa's cell. Floor 8 A man who sells items. Floor 9 Berserk draw point. Floor 10 Player on the tenth floor who charges 300 g for a game of cards. When you win against him he gives you the Character Report, which can be found in the same place as the Battle Report (Note: If you haven't already got the Battle Report from Cid this guy won't even talk to you). There's also a save point on this level. Floor 11 The guy on the eleventh floor charges 200 g per game. When you win against him, he'll randomly give you items such as Eye Drops, Potions and the odd Rosetta Stone, Holy Stone or HP Up! It's well worth playing with this guy. If you get an HP Up in 100 games it'll only have costed you 20,000 gil [which is very, very low]. Jebus told me he got a Rosetta stone in 106 games and hinted that he got more than 1 HP Up in the process. There is also a hidden Thundaga Draw Point. Floor 12 Nothing here. :C Floor 13 Torture Chamber. You can get a Pet Nametag and Cottage from the Moombas if: When the warden is questioning Squall don't lie to him. Give Up. Floor 14 Here you fight the GIM52As and Elite Soldier. ------------------------------------------------------------------ Gifts from the Moombas (s) ------------------------------------------------------------------ - If you give up, you'll receive a Cottage and Rename Card from the Moomba and receive some evidence of who Squall's father is. - I you want to avoid a few fights defend them from the Mean Guys--they'll give you a key to the torture chamber. ------------------------------------------------------------------ Items Got from Card Games (s) ------------------------------------------------------------------ Info got from FF8 strategy guide by Absolute Steve BOTH PLAYERS 500 G PLAYER 300 G PLAYER ------------ ------------ ------------ V. Common: Potion | V. Common: Potion |V. Common: Potion Common: Eye Drops| Common: Eye Drops| Common: Eye Drops Uncommon: Remedy | Uncommon: Gysahl G.| Uncommon: Hi-Potion+ Rare: N/A | Rare: Flare S. | Rare: Holy Stone Once Only: Luck Up | M.Phoenix| M.Potion | P. Pinion| V. Rare: Rosetta S. | Once Only: HP Up | -----------------------------------------------------------,------ GIM52A and Elite Soldiers / BOSS! ---------------------------------------------------------'-------- The Elite Soldiers know cure magic, so kill them off first. Bio, Bad Breath, and Acid are particularly affective against the Elite Soldiers. Quezacotl, Brothers, Electrocute, and Water Breath against the GIM52A. _______________________ | ORGANISING CHARACTERS |______________________________________ | You have to choose who will go on each party. Seeing as | | nothing different (save a bit of dialogue, but who cares) | | happens no matter which characters you choose for Selphie's | | party. | |--------------------------------------------------------------| | | | Best choices for Selphie's team: | | _ Selphie, Rinoa, Irvine. _ Selphie, Rinoa, Zell. | | _ Selphie, Quistis, Irvine. _ Selphie, Quistis, Zell. | | _ Selphie, Irvine, Zell. | | | | Squall's team: | | Zell : Asks if you Squall have a walk with him. Take him | | to the libaray and he asks Girl with Pigtail if she | | has 'Goodbye Pupurin'. If Rinoa is in the party | | will not happen. | | Rinoa : Asks if Squall can take her on a tour of the Garden.| | You get to see an additional cut-scene of Rinoa | | the Garden becomes mobile. | | Irvine : Lectures about elemental attack. * | | Quistis: Lectures about elemental attack. * | | | | * On this note it's much better for the story line if Zell | | and Rinoa come on Squall's team, because if you haven't | | got Irvine or Quistis there to lecture you about elemental | | attack (if you've got both of them Quistis will lecture | | you), Zell or Rinoa don't that kind of thing, so Squall | | does. He gives an unusual perspective on the matter, | | actually. This set-up is also good because you can enjoy | | the added scenes with Rinoa, but if you want to see Zell's | | additional scene you can't have Rinoa in the party, | | otherwise Zell will have no reason to ask Squall for a | | walk. | |______________________________________________________________| ------------------------------------------------------------------ Rinoa's Card (s) ------------------------------------------------------------------ You can win Rinoa's card from Caraway, but before he deals it, you'll have to play a game with him to sacrifice your Ifrit's card. Ifrit's card will be won again from Garden Master Martine, who you will see in FH. Don't worry, when you drive in using the army vehicle you can go out anytime you want and you'll be back in your car. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Galbadia Missile Base [ff8/III11] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O "Tactical espionage action!" .----------------------------------------------------------------. | 1. Enter the Missile Base driving the army truck. | | 2. Examine the ID identifier to the right of the door on the | | left. Choose to walk by quietly. | | 3. Continue along the path until you reach a save point. | | 4. Talk to the soldiers inside the room south of the save. | | 5. Tell to the soldiers in the Launcher Room to "Go ahead". | | 6. Talk to the soldiers mentioned in step 4. | | 7. Make your way to the Circuit Room. | | 8. Go toward the control panels and do whatever. | | 9. Tell the Soldiers "We were just about to call on you." | | 10. At the entrance of the Launcher Room there is a guard who | | asks a few questions. Choose the first option 2 times. | | 11. Help the soldiers push the launchers into place. | | 12. Set the error ratio to maximum and upload data. | | 13. Make your way up to the console room. | | 14. Fight the guards. | | 15. Look for the Selph...ah...Self-Destruct Panel. You have to | | check every control panels in both rooms. | | 16. Set the self destruct time limit. | '----------------------------------------------------------------' ------------------------------------------------------------------ Comments ------------------------------------------------------------------ I can see a whole Metal Gear Solid-type game based on this section! "Agent Selphie: Revenge against Galbadia"! This Missile Base thing is pretty pathetic in my opinion. ------------------------------------------------------------------ Circuit Room ------------------------------------------------------------------ Choose "Just hit whatever!" to have Selphie tamper with the controls automatically. Choose the other option ("Bang it hard!") to do it yourself manually. Remember, if you choose the manual option you will have to press Square simultaneously. I don't know if it makes any difference what you choose. ------------------------------------------------------------------ Cheat (s) ------------------------------------------------------------------ On the computer choose 'Equipment'. Push Square + Triangle + Up or Down to see a dancing Galbadian soldier. There are two types to look at. ------------------------------------------------------------------ When Self-Destruct is Activated... ------------------------------------------------------------------ Selphie and co. will have to get outta this place before it blows! And defeat the next boss while they're at it!! Operate the controls to start the self-destruct sequence. If you chose 20 minutes the side door exit will be available. If you do it all under that time you'll get a SeeD level up. --------------------------------------,--------,------------------ BGH251F2 / BOSS! / HP: 4,200 ~ 8,400 ------------------------------------'--------'-------------------- If you feel apprehensive draw/cast Protect and Shell onto the party. Lightening, earth and water attacks are practical, as are darkness (50%) and slow (90%). You could have your characters' weapons imbued with Thundaga, Quake, Water, Blind and/or Slow if they're better at physical attacks. For GFs, summon Quezacotl, Brothers or Diablos. Beam Cannon is a magical attack that ignores Shell, so there's no way to protect against it. This is not a hard boss, however. And its levels only go up to 22. For winning you'll get Weapons Mon Jun. Double, Triple and Meltdown are convenient as usual. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Balamb III [ff8/III12] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O "I can't go to school today. I don't feel like it. I just don't have it in me anymore." "I know school can be tough but, at 47 years of age and as the principle of this school you have to go." .----------------------------------------------------------------. | 1. Talk to the Garden Faculty at the entrance. | | 2. Go to all the different sections of the Garden (even the | | Parking Lot!). See strategies. | | 3. Take the elevator to the second level and go to the end of | | the passage where you'll meet Xu. | | 4. Follow her to floor three. | | 5. Speak with Cid. After some chit chat you can save by | | talking to him again. | | 6. In the elevator, after talking to your party, examine the | | controls and the hatch in the floor in that order. | | 7. At the end of the path you will find a wheel, which you | | will need to turn three times. | | 8. Head back out to find a ladder leading down! | | 9. Examine a ladder at the bottom, which Squall can go up. | | 10. Muck with the control panels a bit, then head back down | | via the broken window. | | 11. Climb down a nearby ladder via a gate (hard to see). | | 12. Pull a lever just near the save point. | | 13. Defend yourself against the slug-type creatures that come | | in your way. | | 14. Tamper with the control panel. | | 15. You know the door that was formerly unavailable at the end | | of the 2nd floor hall? Go there, then leave. | | 16. Make your way to the lobby where you will be told to go to | | the Master's room. Obey his order. | | 17. Walk to the left. | | 18. Talk to Cid. | | 19. Over to the left you will meet Master NORG, who tries to | | kill you. Defeat him. | | 20. Head to the Infirmary and talk to Dr. Kadawaki. Ask Cid | | what will be happening next. | | 21. Go to the lobby. | | 22. Go to the end of the second floor hallway. | | 23. Find Ellone, she's in the library. | | 24. As you walk out of the dormitory Cid will call for you. | '----------------------------------------------------------------' ------------------------------------------------------------------ Party Differences ------------------------------------------------------------------ It seems Quistis and Irvine remind you of how to use ST Atk-J. However, without them in your party Squall will explain how to do it instead, which is quite interesting, as he will give you a very quick explanation of his own as well as an option to overlook it in the tutorial. When the Garden becomes mobile, if you have Rinoa in your party you see a cut scene of her. The next morning she asks Squall for a personal tour of the Garden. ------------------------------------------------------------------ Obel Lake Quest (s) ------------------------------------------------------------------ If you exit the Garden, you will be able to visit the rest of Balamb. Examine Rinaul Coast until you find a rock. ------------------------------------------------------------------ Garden Tour... ------------------------------------------------------------------ When you first enter the Garden everyone is looking for Cid. Before you can leave the first floor though you have to check all the compartments the level has to offer. Front Gate : Where you first meet the Garden Faculties. Do anything other than saying you're with the Garden Master and he will unleash a Grat and Caterchipillar onto your party. Talk with the wounded SeeD Cadet afterwardsto get a Mega Potion. Infirmary : This is where you fight a Granaldo. You can play cards and/or get an Elixir from Dr. Kadawaki. Quad : If you don't talk to the Faculty as he rushes out of the compound you won't have to fight a Glacial Eye and Bomb. But if you do, you meet some SeeD near the stage, one of whom give give you an X-Potion! Cafeteria : The Bomb you're forced to battle before entering the Cafeteria has Meltdown for you to draw, so get a much of it as you can. After the battle, speak to the girl in the Cafeteria twice and she will give you a Gysahl Greens. Dorms : Caterchipillar. After defeating it, have a nap, and save. Car Park : Kill the Grendel here. If you are having difficulty, junction Death, Petrify, or Zombie to status attack. Get a Tent from the people. Training Centre: T-Rexaur. The same tactics you did with the Grendel should work fine here. You'll get a Remedy from the boy for defeating this fearsome creature. Library : Face the wrath of... the Grat....! Honestly... where have their faculties gone ?! Afterwards, get a Mega-Potion from Girl with Pigtail. ------------------------------------------------------------,----- Oilboyle 2x / BOSS! ----------------------------------------------------------'------- Use Slow magic, Ifrit, and Fire Breath against them. If a party member gets a status ailment draw/cast Esuna. Sleep, Drain, Silence, Vitality 0, Gravity and Poison based attacks are also effective. Both Rapture and The End work. You can encounter Oil- boyles as monsters in the final dungeon by the way. Draw: Esuna, Blind, Cure/Cura, Confuse [lvl 20+ for Cura] Mug: Lvls 1~29: 4x Fuel [lvls 1~29] 30+: 8x Fuel or 2x Orihalcon [rare] Rewards: 10 AP, x8 Wizard Stone or x1 Orihalcon [rare] ----------------------------------------------,--------,---------- NORG / BOSS! / GF ALERT! --------------------------------------------'--------'------------ ~ Use Tornado, Aero, and Demi. Note: You can't attack NORG until you have broken his pod, which you can only attack if the orbs on the left and right of NORG are not red. You should draw Leviathan from the pod at your first opportunity. Stats for NORG's Pod: A lot of Hit Points. High Defence, Spirit, and Dexterity. Low Strength, Intelligence, and Evasion. Unaffected against Thunder and Poison. Stats for Orbs: Very high Hit Points, Defence, and Spirit. Low Strength, Intelligence, Evasion and Dexterity. Not affected by any element or status ailment. Warning: The fight with NORG is notorious for stuffing up in one way or another. Even in the PAL version, because once when I summoned Shiva while fighting NORG, I over-boosted her attack right at the end, and something weird happened. All of a certain shade of grey in the menus and dialogue boxes were for some reason converted to a very ugly orange..... Glitch? If both Orbs are red, any attack, including GF attacks only cause 0 HP damage to NORG. What I did in the past when fighting NORG is I constantly summoned GFs (being a huge GF fan). Despite the fact that they were doing 0 damage to NORG I defeated him anyway. ------------------------------------------------------------------ Card Club Group (s) ------------------------------------------------------------------ After the Garden becomes mobile is the perfect time to start off the CC Group quest. These are the first 4 members: - Jack is near the directory in front of the elevator. You don't need to worry if you are being asked to go somewhere. Challenge Jack twice. Jack will only play with you if you've won 15 card games in the Garden, and about 20 games outside the Garden. - Joker is selling items in the Training Centre. He has Leviathan's card and will give you a Guardian Force Report, which is similar the Character and Battle Reports. - Club has black hair and can be found by walking between the Cafeteria, Dormitory, and Car Park. - Diamond are the twins who stand in front of the directory in the lobby. Stock up on level 7 cards from them. Remember, if you ever had any second thoughts when naming your guardian forces, Catoblepas' card can be refined into a Rename Card... - Spade is the guy who gives you a starter deck on the second floor. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Fisherman's Horizon [ff8/III13] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O "Fishing is my favourite sport, because nothing ever happens." .----------------------------------------------------------------. | 1. Visit Mayor Dobe. | | 2. Try going back to the Garden. | | 3. Head to the train station--on the way you will have to | | fight BGH251F2 again. | | 4. Talk to Rinoa to leave. | | 5. Go back to the Garden. | | 6. Comfort Selphie in the Quad. | | 7. Choose the instruments. | | 8. At the concert, speak to Irvine twice. | | 9. Examine for a book lying on the ground (past the stage). | '----------------------------------------------------------------' ------------------------------------------------------------------ How to get to FH (Fisherman's Horizon) ------------------------------------------------------------------ Remember the lookout point just past the 2F classroom? Go there to enter Fisherman's Horizon, otherwise known as FH. Oh, and those without Leviathan or Quezacotl, junction Thundaga to their elemental attack, for there will be mechanical foes about. ------------------------------------------------------------------ Map of FH ------------------------------------------------------------------ | |_ Grease Monkey >> | _ _________ __________________| | _______ | | Train _ | | |__________|v|__________ | Station | | | |______________________ Elevator |______________ | | | | | | | | | | | | | | | __________/ | | | | | | | / / | | | | | |____________/ Mayor's / | | | | | ____________ House / | | | | | | \__________/ | | | | | | | | << Leads to | | | | Hotel | | Master ______| | | |____| |______________________| | Fisherman ________| |_________________ _____________| | | | | | | | | Junk Shop ------------------------------------------------------------------ FH Sidequest (s) ------------------------------------------------------------------ 1. Climb down the ladder (±) and continue till you reach the master fisherman. Apologise to him and you will get an Occult Fan III. 2. Talk to him again. Now he thinks about it, he would like Squall to do him a favour. 3. Visit the junk shop for a funny scene. =) 4. Talk to the Master Fisherman again, and he will ask you to meet at the hotel. 5. After going to the hotel, go to where the Master Fisherman once was to get a Full-Life draw point, so make full use of it! 6. After the concert talk to the Grease Monkey. 7. Head for the area in front of the train station where you fought BGH251F2. You should see a chap in a blue shirt, and white trousers. Say to him, "Isn't he the cafeteria lady's son?" (note: he will not be here if you did not listen to all of what Cafeteria Lady had to say in disc 1). 8. Visit Grease Monkey again for a Mega Phoenix. 9. Go to level 2 of the repair shack, and choose to accompany the Master Fisherman a bit longer. Talk to him again and choose the second option to receive a Megalixer. ------------------------------------------------------------------ Timber Maniacs (s) ------------------------------------------------------------------ - Hotel room. - Grease Monk's place. ------------------------------------------------------------------ Rare Cards (s) ------------------------------------------------------------------ Go to the Mayor's house in the middle of the city. Mayor Dobe has the Quezacotl card to win. If you gave Sacred to the Queen of Cards Flo has Irvine's card. Outside their house, to the right, is Martine, who has all the level 6 and 7 boss cards for you to win, and Ifrit's card if you lost it to Caraway earlier on. -----------------------------------------------------------,------ BGH251F2 / BOSS! ---------------------------------------------------------'-------- Spoils: [Drops: 8x Running Fire (common), 8x Missile (rare)], [Mugs: Adamantine (100%)], [Draw: Shell, Protect, Stop] Follow through with the strategies you had last time, using the GFs and things on offer. Lowest HP is higher than the original and highest HP is lower than the original, which seems a little weird. Highest level is now 28. ------------------------------------------------------------------ Card Club Group Quest (...continued) (s) ------------------------------------------------------------------ a. Go to the Bridge to challenge CC Group Heart (Xu). She has Carbuncle's card by the way. Speak to Nida, who realises Xu is a club member. 8) b. Challenge Dr. Kadawaki to a game. ------------------------------------------------------------------ Choosing Instruments ------------------------------------------------------------------ Tune A (folk song): Guitar, violin, flute, tap dance. Tune B (ballad): Electric guitar, bass guitar, saxophone, piano. Notes: - Later on in the evening an event will happen depending on what music you chose. Folk song is best, followed by ballad and random. - If you would like an additional piece to try out check out KatanaSoul's walkthrough at GameFAQs. It's like a mix of tune A and B. - While you're choosing the instruments as Irvine, you can head up to the save point making it easier to see all the tunes, play cards with Dobe and Flo, and explore the rest of FH. =] ------------------------------------------------------------------ Exploring FH as Irvine (s) ------------------------------------------------------------------ If you visit the Grease Monkey, a soldier is there. Exit and re-enter to find the Grease Monkey defeated the soldier! Talk to the Grease Monkey and he will give you a Phoenix Down, then examine the soldier repeatedly to find some of the best ammo in the game! You can also explore Balamb Garden as Irvine. Squall is in the dormitory, sleeping. Also note that Irvine will play cards with males and females (unlike what he claims ^_^). ------------------------------------------------------------------ Kaskabald Desert (s) ------------------------------------------------------------------ In Kashkabald Desert you will encounter a UFO. Make sure you do, as it's part of the 'Extra Terrestrial' side quest in which you will get the rarest card in the world--the PuPu card! Check out Secrets/Sidequests for a full walkthrough for the quest. Check "Locations Index" in the appendices if you do not know where Kashkabald Desert is. On the way to Kashkabald Desert on the plains you will battle encounter Blitzs, and if you've defeated 30 enemies over level 30, will VERY occasionally drop Power Generators, which teach Quistis Ray-Bomb and refine into Irvine's best ammo, but you'd be very lucky to get one. I'd be glad to know anyone who got one just to congratulate them on it! Phuc Bach: "I found a way to fight Cactuars(20 AP each! Yay!) right at disc 2 (after getting the flying garden): Land the garden near Kashkabald Desert than have Squall (equip Encounter- None if needed) run to the direction where Cactuar Island is. Run until Squall can't run in that direction anymore. Open the menu and it will say the current location is Kashkabald Desert- Cactuar Island. Now de-equip Encount None and go crazy fighting Cactuars ^_^ (as long as you get close enough to Cactuar Island)." ------------------------------------------------------------------ Long Horn Island (s) ------------------------------------------------------------------ Fly to Long Horn Island. It's north west of Dollet town, and is the only place in the world (at this point) to Adamantoise. These creatures (I really did think they were just rocks ^_^) drop Adamantine - a dead useful item which you can use to upgrade into the best weapons and it teaches Vit+60%, an ability not GF has! That's to name a few. You can also find Whispers, which teach Quistis White Wind. ------------------------------------------------------------------ Obel Lake Quest pt.II (s) ------------------------------------------------------------------ ______________________________________________________________ | Clue Where to go | |--------------------------------------------------------------| | "You'll find something on an | The island just north of the| | island east of Timber, too." | transcontinental bridge | | | south-east of Timber. | |--------------------------------+-----------------------------| | "Take time off at Eldbeak | Eldbeak Peninsular is | | Peninsular." | directly north of Balamb. | |--------------------------------+-----------------------------| | "Back in my day, south of here,| In the forests north of | | there used to be a small, but | Edea's house. You won't find| | beautiful village surrounded by| any rocks, but the remains | | deep forests. Everybody lived a| of an abandoned village. | | happy life there." | | |________________________________|_____________________________| O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Balamb IV [ff8/III14] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Raijin: "Time to get serious, ya know!?" .----------------------------------------------------------------. | 1. Whatever happens Zell will be in your party, so you might | | as well have him to avoid Rinoa, Quistis or Irvine being | | taken out of the party. | | 2. Speak to the guard. If nothing different happens the | | second time exit and re-enter the town. | | 3. Try to enter the Hotel. | | 4. Talk to Ma Dincht and while you're at it you can rest in | | Zell's room. ^_^ | | 5. Speak with all the soldiers in town. | | 7. Talk to Ma Dincht. There is a foul stench in the air... | | 8. Talk to the dog at the docks. | | 9. Follow it to the train station. | | 10. Meet Raijin at the hotel for a bash-up! | | 11. Defeat Raijin again this time with his lil' sis. | '----------------------------------------------------------------' ------------------------------------------------------------------ Before Entering Balamb... (s) ------------------------------------------------------------------ Now you've levelled up since the beginning of the game, you might as well check out the Fire Cavern again. Get a few Bomb Fragments for weapon upgrading and maybe even a Bomb Spirit! ------------------------------------------------------------------ How to leave Balamb during this section (s) ------------------------------------------------------------------ 1) Talk to the girl in the house next to the Dincht's. 2) Talk to Big Bad Rascal (how threatening..) in the Dincht's twice. 3) Return to the other house, and talk to the everyone in there. 4) Talk to the sentry guarding the exit. DON'T close his message screen, and wait until Big Bad Rascal comes. Talk to him now. ------------------------------------------------------------------ Zell's Room ------------------------------------------------------------------ When Zell allows you to go in his room, a variety of different things happen depending on who your third party member is. Rinoa : She comments on Zell's father, and they talk about him, and why Zell aspires to him so much. Quistis: Notices Zell's spare T-Board. She reminisces about an embarrassing moment of Zell's. Irvine : Notices Zell's grandfather's rifle and how great it is. He tries to give it a go, causing havoc! Selphie: Teases Zell. ------------------------------------------------------------------ Improve Squall's Martial Arts! (s) ------------------------------------------------------------------ Also, if you want to improve Squall's punching technique, keep on punching Zell's punch bag (by examining it) and measure how much time it takes between punching the bag, then punching it again. Depending on his strength, Squall will eventually get tired and take longer to give the back another punch. At first, you'll notice he is really slow, but after about a hundred or so punches he'll get faster. Mind you, he stops improving after punching the bag repetitively about 100 times. Do 110 just to make sure. This helps later on, when Squall has to struggle with a Galbadian Paratrooper. After punching Zell's punch bag a hundred or so times you will be able to out-punch the Paratrooper! Though this is not entirely proven. Andro the darknight has in- formed me that he punched the bag over 300 times and it didn't make a difference, so sorry for any times wasted there. ------------------------------------------------------------------ Tabloid Guy (s) ------------------------------------------------------------------ You can buy info from the Tabloid guy from behind the truck, but it'll lower your SeeD rank. You don't need him if you've got this guide anyway. -----------------------------------------------------------,------ Rajiin (with 2 Galbadian Soldiers) / BOSS! ---------------------------------------------------------'-------- Stats: High Hit Points. Moderate Strength and Defence. Low Intelligence, Spirit, Evasion, and Dexterity. Absorbs Thunder. Weak to Poison. Preparation: Junction 100x Blind to status attack. It will inflict the blind ailment on the soldiers and Raijin. Equip Draw to at least one party member as well, because in the battle right after this you can draw a GF! ~ Summon a GF to kill off the Galbadian cronies. ~ If Raijin's attacks are a little too much for you to handle, draw/cast Protect onto your party. ~ Cast Meltdown on Raijin and use your physical attacks against him for the rest of the battle. I'm telling you to use normal attacks because with 100x Blinds junctioned to status attack and Mug equipped, you'll get as much out of the battle as possible (draw some magic too!). ----------------------------------------------,--------,---------- Raijin and Fujin / BOSS! / GF ALERT! --------------------------------------------'--------'------------ You have to fight Raijin again, only now his little sister has fired a crack shot. In her Ellone-finding essay she has stood constant vigilance, and now she's kicked some fighting spirit into her older brother. Fujin is proficient with a pinwheel and the element of wind. The main concern with her is that she has an attack that reduces HP to 1 100% of the time, is fond of healing her party with Hi-Potions and cures her status ailments with Remedies. Raijin only uses Hi- Potions. Reflect won't work either way because they don't use healing magic; they only magic Fujin uses will heal her when it bounces back onto her. Fujin's stats per level are 300 for HP. Her str & spr are twice as high in lower levels (1~20) as in high (20~29); her Vit is quite low no matter what her level; her Mag is average; her Spd & Eva remain static, but are fairly good none-the-less. Raijin's HP per level is 400. He has good Str and Vit, average Mag, mediocre Spd & Eva and lousy Spr. Junction Status Attack with x100 Bio, Sleep or Slow before the the battle to attack Fujin with. Sleep is best since Fujin has no opportunity to Remedy her ailment but if you don't have enough of them have those who will attack Raijin junction Slow or Bio. They're also weak to vit 0, gravity and The End, so casting Meltdown is important especially at higher levels. Whatever you do, don't use wind elemental on Fujin or thunder on Raijin, as they absorb those elements. Before the battle give x100 Sleep to your warriors' status attacks and x100 Bio to their elemental attack. Give everyone Aero or Tor- nado on their elemental defence. Don't forget Mug and Draw! At the beginning of the battle, cast Double on your wizard and have them cast Protect onto their allies and Meltdown on the opp- onents. Then cast demi on them or summon Diablos. You can also attack and use Darkside. If all else fails, call Selphie in for a happy ending. No matter what level she is you'll be able to draw Aero, Cura, Life and Pandemona from Fujin. Possibly while she is inflicted by sleep or slow you could draw a good amount of Life magic from her, as this is valuable for junction and other purposes. Raijin also has good magic (despite the fact he can't use it). You get a Megalixir from mugging Fujin, but if you're very lucky (10% lucky) you get a Hero instead. It's better trying than win- ning the battle and only getting x1 Megalixir. You'll either win x2 Str Up from Raijin or he'll drop x1. You get 22 AP and Combat King 002 at the end of the battle no mat- ter how you do it. ------------------------------------------------------------------ Combat King 002 ------------------------------------------------------------------ At the end of the fight you get a Combat King 002. It teaches Zell Meteor Strike, and you'll be able to upgrade Burning Rave to a more powerful combination of attacks; instead of doing Heel Drop, do Meteor Strike OR you could do a chain of attacks: Booya, Heel Drop, Meteor Strike, Booya, Burning Rave. ------------------------------------------------------------------ Rare Card: Pandemona (s) ------------------------------------------------------------------ Pandemona's Card can be won from two different people. The hotel owner, OR the hotel owner's daughter. If you got out of town during this section with the Big Bad Rascal's help, you get the card from the girl. If you didn't it'll be the father. ------------------------------------------------------------------ A New Card Player in Balamb (s) ------------------------------------------------------------------ A high-class chef from Dollet has come into Balamb because of its world famous fish! Also note that he will say different things if you have Selphie in your party. ------------------------------------------------------------------ Errands in Timber (s) ------------------------------------------------------------------ In Timber you can get a free night's stay at the hotel. Here's how; Go to the station that goes to Dollet in Timber. There's a little kid playing there. Wait until the train comes. Squall will rescue the kid. You'll get to have a night in the Timber Hotel free of charge. Get the Timber Maniacs while you're there and examine the model train on the wall to see "Timber News" ^_^. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Trabia Garden [ff8/III15] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Rinoa: "...You guys are fearless." Squall: "I wish we didn't have to fight, either." .----------------------------------------------------------------. | 1. Talk to Selphie near the fountain when she's up with her | | friend. | | 2. Talk to Selphie near the stage. | | 3. Go into the room with the computer in it, when you leave it | | Selphie will be there talking to two kids. | | 4. Meet up with Selphie in the basketball court (at this | | moment she's currently in the graveyard mourning the loss | | of a friend). | '----------------------------------------------------------------' ------------------------------------------------------------------ How to get to Trabia Garden ------------------------------------------------------------------ I found Trabia Garden difficult to get to, but a found a way of getting there easily. Trabia Garden is surrounded by very tall mountain ranges, so you know when you're in front of a really tall mountain range Trabia Garden is probably on the other side. These mountain ranges are very long. On the western side of Trabia where there's a Chocobo forest follow the mountains to the south-east until you reach a huge crater. When you reach this crater you will know that Trabia Garden is to the the north-west. ------------------------------------------------------------------ Weapons Monthly magazine (s) ------------------------------------------------------------------ There's a student who mentions treasure 5 steps from the statue. If you look closely you will find a magazine in the proximity of the fountain area where Selphie's friend is. ------------------------------------------------------------------ Selphie's Card (s) ------------------------------------------------------------------ After leaving Trabia Garden you can return and play cards with Selphie's friend. She has Selphie's card. If you haven't already tampered with the rules in Trabia via the exchange student in Galbadia Garden you can do it now if you find getting Selphie's Card a bit hard. Refer to the card tutorial on how to change rules in a certain region. ------------------------------------------------------------------ Timber Maniacs (s) ------------------------------------------------------------------ There's an issue of Timber Maniacs in the cemetery, and a draw point. I'm not sure but I might have encountered a Forbidden here once... ------------------------------------------------------------------ Local Bestiary (s) ------------------------------------------------------------------ Mesmerizes are very common in the Trabia area, and you'll be wondering what to do with those Blades of theirs even after giving each character 100 Regens each and acquiring 100 Mega-Potions using L Mag-RF and Recov Med-RF respectively. Draw Meltdown from the Gaylas in the Bika Snowfields. KatanaSoul is quoted as saying "The Spell Meltdown and the GF Doomtrain are your best friends in Final Fantasy VIII". Indeed they are, coz they drops the victim's vitality to 0, virtually "melting" off their outside defences, therefore physical attacks do loads more damage. In the forests, you encounter Blue Dragons, which you can mug for Fury Fragments. They occasionally drop Dragon Fangs, too. Make sure you get 4 Dragon Fangs. They're easily killed with Death. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Centra [ff8/III16] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O "Wars could be fought with a minimal loss of life if each warrior went head to head against each other, one-to-one, like in a grand tournament. But then the weapons' manufacturers would be out of business, or so their limited perspective allows them to think." .----------------------------------------------------------------. | 1. Pilot the Garden towards the forest closest to Edea's | | house. Remember, this is a point of no return until disc | | three. | | 2. Give the orders to Nida. | | 3. Get everyone into their positions on the second floor. | | 4. Head down to the Quad. | | 5. After talking to everyone, leave. | | 6. As Zell, go down to the southern edge of the Quad. Rinoa | | falls over the edge as part of the Garden is torn off! | | 7. Run to the front gate to tell Squall the bad news. | | 8. Rescue the junior classmen in the second floor classroom. | | 9. Talk to Dr. Kadawaki at the bridge. | | 10. Return to the second floor. A young lass is having a wee | | bit o' trouble finding the little boy she's looking after. | | He's at the end of the hall. | | 11. The junior classmen is at the end of the hall. Talk to him | | and just after he leaves a paratrooper will come after you.| | 12. Press the examine button and look for another option. | | 13. Press examine again and open the emergency exit. | | 14. Kick and punch the paratrooper off his flying craft. | | 15. Exit the battlefield by going to the left. | | 16. Name Squall's ring. | | 17. Enter Galbadia Garden. | | 18. Choose a party who can deal with the moderately tough | | enemies in Galbadia Garden. | | 19. Get all the keycards from students throughout the Garden. | | 10. Defeat Seifer in the Master Room. | | 11. Finish off Seifer and defeat Edea in the Auditorium. | '----------------------------------------------------------------' ------------------------------------------------------------------ Where is Edea's House? ------------------------------------------------------------------ It's on the east side of the continent to the far south of the world. Edea's house should be easy to recognise as it's the only establishment apart from Centra Ruins. Getting too close to the forest means entering a whole lot palava, so make another save game just in case, by making sure you land the Garden just near Edea's house, but not too far away. To ensure you don't accidentally get too close to Galbadia Garden, fly to the region (Cape of Good Hope) from the south and try to keep as close to Edea's House as you can once on land. ------------------------------------------------------------------ Fighting with the Paratrooper ------------------------------------------------------------------ This is not like an ordinary battle because you press certain buttons to kick, punch and defend. If Squall did his punching practice in Zell's room his punches will be more swift and consistant. ------------------------------------------------------------------ A tip on navigating Galbadia Garden ------------------------------------------------------------------ I found Galbadia Garden easier to navigate by drawing a map as I went along. -------------------------------------------,-----------------,---- Cerberus (s) / OPTIONAL BOSS! / GF! -----------------------------------------'-----------------'------ _______________________________ | Mug: Spd-J Scroll | | Draw: Quake, Double, Triple | | (lv 20+) | | Booty: 20 AP, Cerberus Card, | | G-Returners, Cerberus | | Stats: High Hit Points, | | Strength, Intelligence & | | Spirit. Moderate Evasion & | | Dexterity. Low Defence. | | Absorb: Thunder | | No effect: Wind | | Weakness: Drain (80%), Vit 0, | | The End | | Attacks: Tail whack is 100% | | critical when Cerberus has | | triple status; casts Quake, | | Tornado, Thundaga, Triple, | | Dispel, Blind, Berserk | |_______________________________| Strategy: Cerberus is very tough opponent if you don't know how to combat him. Casting Dispel is a top priority because this boss can become oh-so-much more powerful when he casts triple on himself. Luckily there are some enemies in Galbadia Garden that you can draw it from. To give him a taste of his own medicine you can draw-cast double or triple on your party. Protect your party against silence, blind and berserk; use Drain as a status attack. If you have the time cast Float, Shell and Protect on your party or Quistis' Mighty Guard. Cast Meltdown to decimate that high Spirit of his and ladle all the non-elemental magic you can on the bastard! Any magic! Just not Aero, Tornado or thund- er. Demi is a good spell to use. -----------------------------------------------------------,------ Seifer / BOSS! ---------------------------------------------------------'-------- Drop: HP...H Weak: Poison Mega-Potion Str..M Def..M Summon Cerberus and cast Protect Mug: Int..M on your party. Draw/cast Haste Hero Spr..VH onto as many party members as Eva..L you can. Cast Meltdown onto Drawing list: Dex..H Seifer, then have your fighter Fire, Thunder, types use their limit breaks on Dispel, Haste. Seifer while your medic types AP: 20 keep up Protect and Haste. ----------------------------------------------------,--------,---- Edea / BOSS! / GF! --------------------------------------------------'--------'------ Level range is 1 to 32; at last Edea has HP that can be 10,000+, though she still isn't that strong. The first thing you need to do is summon Alexander and mug a Royal Crown. I would suggest having Irvine (choose Zell if he doesn't have enough ammo) and Selphie to come along and help Squall. Yeah Rinoa, we don't need you in this battle. =) Cast Meltdown; Reflect doesn't work like it did last time. Have someone with the Treatment command to allay the effects of Maelstrom (slow + curse). Alternatively you should have plenty of Hoyl Waters and Remedies or Esuna spells on hand. Put silence, slow or death on your status defence and blizzard, fire or thunder on your elemental defence. Summon Cerberus and Diablos if you have them. Once you've got triple status on your party imbue them with shell, haste and aura, then pummel the enchantress with limit breaks. You can also cast tornado and quake by twos and threes. Make sure you mug a Royal Crown and take advantage of the magic that can be drawn (Blizzard/Blizzara/Blizzaga, Demi, Esuna), as well as the GF Alexander. ------------------------------------------------------------------ Introduction to Disc Three ------------------------------------------------------------------ Disc three is much the same as disc two in the ways that there are more side quests, more abilities, and more plot twists! Yay! Plus, you get to go to Esthar, and obtain the spaceship Ragnarok! O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Edea's House [ff8/III17] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O "War tears up civilisation by the roots and leaves only wounded in its wake, regressing civilisation more than it progressed." .----------------------------------------------------------------. | 1. Go to the bridge. | | 2. Visit Edea at her house. | | 3. Check on Rinoa, who's in the infirmary of the Garden. | '----------------------------------------------------------------' ------------------------------------------------------------------ Get a Weapons Monthly July (s) ------------------------------------------------------------------ There's a Weapons Mon Jul in the Training Centre for you to bag. It's hard to see. Go in the left entrance it it will be lying on the ground in front of a boulder. ------------------------------------------------------------------ Get your Pet Nametag! (s) ------------------------------------------------------------------ You know the aspiring journalist in Timber ? If you encouraged him to become a journalist is discs 1 and 2 he will now give you a Pet Nametag. ------------------------------------------------------------------ Goodies at Edea's House (s) ------------------------------------------------------------------ Grab the Timber Maniacs and take advantage of the Curaga draw point while you're there. ------------------------------------------------------------------ Sidequest Reminders (s) ------------------------------------------------------------------ The Magical Lamp IV01 Be bedazzled with GF Diablos Dollet Revisited IV02 Some Mothers Do 'Ave 'Em Tomb of t.Unknown King IV03 The King of the Thralls Winhill Revisited IV04 Quest of the broken Vase Shumi Village IV05 Learn more about Laguna & NORG Chocobo Catching IV06 Earning chocobos' trust Chocobo World IV07 Adventures of Boco the Chocobo Odin IV08 Another test, another dungeon Tonberry IV09 Earning Tonberries' loyalty The Solomon's Ring IV10 Offerings to a GF demigod Cactuar Island IV11 Cactuar fun under the hot sun! PuPu the Alien IV12 Tear jerking, heart moving ET :P Card Club Group IV13 Climbin' to the top of the Pack! Queen of Cards IV14 Squall's poker-face may help Obel Lake IV15 Black Shadow and Grumpy Monkey Challenges IV19 How to waste your time Tips and Hints IV20 How to save your time Glitches IV21 Summary: Loopholes in the system O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Dream World Part IV [ff8/III18] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Sorceress: "S-S-Sir Knight... I must bid you farewell!!!" .----------------------------------------------------------------. | 1. Escape the dragon. You can fight it if you want. | '----------------------------------------------------------------' ------------------------------------------------------------------ Kiros the "Dragon" ------------------------------------------------------------------ When Laguna and his Co-Star are acting for "Scene 12: Death of the Sorceress" Kiros comes down in his dragon costume. Only, it's not Kiros--it's a real dragon! This is much like the fight with the Paratrooper in disc two, only you have no chances (that I know of) of how to improve fighting style. Use Triangle to attack and Square to defend. Attacking is a better idea because it can prevent the dragon from hurting Laguna as well as hitting it at the same time. You can't predict when the dragon is about to attack because it moves swiftly, but it should be easy enough to defeat. ------------------------------------------------------------------ Ruby Dragon (s) ------------------------------------------------------------------ After trying pathetically to fend the evil dragon away with a cheap movie-set gunblade you can choose to defeat the dragon in head-on combat or run away. I leave this entirely up to you, I do suggest facing the dragon for the items and stuff you can get from it. __________ | SUB-BOSS |___________________________________________________ |--------------------------------------------------------------| | Ruby Dragon AP: ? | |--------------------------------------------------------------| | HP... | Weak: | Strategy: | | Str.. | Ice | This Ruby Dragon is much easier | | Def.. | Holy | than the ones you will be facing on | | Spr.. | | the Islands Closest to Hell/Heaven | | Int.. | Absorb: | or Deep Sea Research Centre and | | Eva.. | Fire | the yields are just as good. Summon | | Dex.. | | Shiva and Alexander while any | | | Drop: | inactive party members draw the | | | InfernoFng | ultra valuable Meteor. | | | /Red Fang | | | | | | | | Mug: | | | | InfernoFng | | | | | | | | Draw: | | | | Aero | | | | Fire | | | | Meteor | | |--------------------------------------------------------------| |______________________________________________________________| O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | White SeeD Ship [ff8/III19] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Cid: "Squall, I understand how you feel. But you are in a position of leadership. The other students at Garden have a right to know about the outcome of the battle and what's to come. Take whatever information you can get here, back to Garden. Remember, it wasn't just Rinoa. Everyone fought." .----------------------------------------------------------------. | 1. Visit Edea. | | 2. Board the White SeeD Ship. | | 3. Talk with the captain of the White SeeD Ship. | '----------------------------------------------------------------' ------------------------------------------------------------------ Location of the White SeeD Ship ------------------------------------------------------------------ It's somewhere in the shallow waters of centra hidden in a small harbour. Go north of Edea's house an you will find a region full of hidden inlets. The White SeeD ship is in one of these inlets. ------------------------------------------------------------------ Other things to do on the ship (s) ------------------------------------------------------------------ Before leaving the ship talk to Zone in the upstairs compartment of the ship three times. If you have The Girl Next Door (got from Timber Maniacs HQ in Timber), he will give you a Rename Card and Shiva's card IF you give Girl Next Door to him for FREE. Take the opportunity to win the Angelo card from Watts if you didn't do it in disc 1. There's also a Timber Maniacs magazine close to where Watts is standing. On the stern of the ship you'll be able to hear about Sorceress Hyne, and there's kid you can talk with to get off the ship without talking to the captain (in case you need to grab Girl Next Door). Take note that if you leave after talking to the captain you will go back to the same inlet the ship was in before to discover it's not there anymore. ------------------------------------------------------------------ Garden Festival Committee ------------------------------------------------------------------ If you have got all the Timber Maniacs up until now you have all the Timber Maniacs, so view them on Squall's study panel in the second floor of the Garden (or at least, Selphie's comments on them...). ------------------------------------------------------------------ Preparations for getting Doomtrain ------------------------------------------------------------------ - Take Cerberus to Kashkabald Desert. Have him learn ST Def-J x2. - Also have Alexander learn 'Med LV Up'. - Get 100 Bios for all your characters with ST Def. To do this, you can refine Wizard Stones or Antidotes with ST Mag-RF. - Get 100 Confuses for all your characters by refining Betrayal Blades (got from Forbiddens, who can be found on the upper levels of Centra Ruins). - Get 6 Steel Pipes from defeating/mugging a Wendigo or refining an Elastoid card. - Get 6 Malboro Tentacles by refining Malboro cards or defeating Malboros. At this point Malboros can only be occassionally encountered in Grandidi Forest, which you need a chocobo to get to, but you can wait till you get to Esthar, where there are occasional Malboros. - Get 6 Remedies+, by refining normal Remedies using Med LV Up. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Great Salt Lake [ff8/III20] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O "In an effort to make things easy with technology, Esthar made things hard by creating a dessert. .----------------------------------------------------------------. | 1. Pilot the Garden to FH. There will be an automatic long | | scene as soon as the Garden reaches dock, so beware! | | 2. Choose your party. | | 3. Walk to the end of the path. Go in an opposite direction | | when you think you can't go anywhere else. | | 4. Tackle the Abadon creature on the way. | | 5. You should see an area that looks sort of static. Examine | | the air to find a hole in mid-air! | | 6. There's an invisible ladder to the hole. Go up it. | | 7. Go on the elevator to Esthar! | | 8. Choose party members who will participate in the final | | Laguna dream (Edea cannot participate). | '----------------------------------------------------------------' ------------------------------------------------------------------ Enemies in the Great Salt Lake ------------------------------------------------------------------ The enemies in this region; Vysages, Lefties and Righties tend to rely on magic and are weak to Silence, so summon Siren to render them virtually helpless. ------------------------------------------------------------------ Draw Points ------------------------------------------------------------------ See the huge skull on the side on the path when you enter the Great Salt Lake? By walking up its head and on its spine you can access a rare draw point (with the Move-Find ability, of course). ------------------------------------------------------------------ BOSS: Abadon ------------------------------------------------------------------ ______________ This guy is EASY AS. Firstly, mug the Power Wrist | 1 | 510 | then use Recover to instantly kill it. Too easy. | 10 | 5 010 | Don't worry if you don't have Recover; as Elixirs | 20 | 10 010 | and other curatives work well too, but do not try | 30 | 15 010 | to use life-restoratives or they will fail | 34 | 17 010 | Try to do this quick, as Abadon has some rather |_____|________| nasty abilities up its...er, rotten sleeveses... It knows Dispel, Silence, Blind, Confuse and Double Strike brings with it serious damage to one unlucky party member. And Lick inflicts Curse! Darkness is the only status ail- ment other than Vit 0 to have a chance of effecting it and even then it will cure itself with Esuna. Even then, Sit Down will rev- ert any changes Meltdown has made. 40 AP, 100% chance of stealing a Power Wrist with Mug, 100% chance of getting 10x Flare Stone. Draw: Cure~Curaga, Esuna, Dispel, Flare (only after level 30). ------------------------------------------------------------------ Esthar's Camouflage System ------------------------------------------------------------------ A series of panels allow Esthar to remain hidden from the out side world (talk about xenophobia..). To see how this works, examine the console found when first entering Esthar from the Great Salt Lake. [OCS Display Test Menu] [Colour check]--> Show colours. [Camouflage]----> Show how the panels camouflage. [Random]--------> [Colour check] and [Camouflage]. [Exit Test]-----> Stop viewing console. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Dream World Part V [ff8/III21] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Laguna: "Huh? ......Hmm... Okay, fine! We'll accept your help. In return, we'll help your Anti-'Azel' movement or whatever." Ward: "......" Kiros: "Its 'ADEL'. Start listening more closely, 'cause it's getting embarrassing... ...is what Ward would say. Can't you see it in his eyes?" .----------------------------------------------------------------. | 1. Talk to the soldier on the right. | | 2. Talk to the soldier on the left. | | 3. Talk to the Moomba. | | 4. Defeat incoming Esthar soldiers! | | 5. Defeat those Estharians with Kiros and Ward (beware of | | Gesper, as it's more than willing to kill off your party | | members with Degenorator--you can't even revive them until | | after the battle! | | 6. Defeat the Elastoid and Esthar soldiers. | | 7. Catch the elevator up to the top. | | 8. Go outside. | | 9. Head back down to where you started in step 1. | | 10. At Odine's lab defeat the Esthar soldiers. | | 11. Configure the control panel. This will unlock the door to | | Ellone. | | 12. Take the elevator back down and enter the room just in | | front of you to rescue Ellone. | '----------------------------------------------------------------' _________ | TIP |____________________________________________________ |--------------------------------------------------------------| | - Before you fight, junction Death to status defence so you | | will be able to defeat your enemies quickly. If you don't | | have sufficient amounts of the magic or not enough GFs | | who've learnt ST Atk for this the actual magic will do. | |______________________________________________________________| ------------------------------------------------------------------ Elevators in Odine's Laboratory ------------------------------------------------------------------ Odine's new invention is an elevator which only requires you to sit down on it! They look like circular couches which you you will have examine to use. You'll be using more of these elevators in Squall's time. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Esthar [ff8/III22] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Was Esthar named after Esther? And if so was she a Sorceress? .----------------------------------------------------------------. | 1. Leave the city and head to Lunar Gate. | | 2. Choose your parties (Zell and Edea can't be placed in | | Squall's party). | | 3. As Zell, head to Odine's Lab in the city. | '----------------------------------------------------------------' ------------------------------------------------------------------ Map of Esthar (the actual map is circular, in an oval shape) ------------------------------------------------------------------ Presidential Palace | _________________________|____________ | | | | | | GI | | | |--------------|------------| | | | | | | | | | | | | | | (GI) | | |-----------------\ | --| Air -| | | | | Station | | |_______| | | | | | | | | Shopping | | |(Left) (Right)| Arcade | |__________|______________|______|_____| | | Odine's lab Car rental ------------------------------------------------------------------ Getting the Ward card and Changing Estharian Triple Triad Rules ------------------------------------------------------------------ Visit Odine's Laboratory. Challenge him for Ward's card, as well as other level 6 and 7 cards. If you wants to mix Balamb's rules with Esthar's, go ahead, and mix to spread 'Open'. If not, say no until he stops. ------------------------------------------------------------------ Taking Advantage of the Local Monsters ------------------------------------------------------------------ You'll notice that there are a lot of Mesmerizes in the highways of Esthar, and on the outskirts of the city. Before long you will have accumulated many of their Blades. Refine these into Regen magic with Supt Mag-RF and Mega-Potions with Recov Med-RF. Chances are you'll give each character 100 Regens each AND 100 Mega Potions in your inventory. Mega-Potions can be sold for 7500 gil each! ------------------------------------------------------------------ Phoenix Pinions Galore ------------------------------------------------------------------ Do you want heaps of Phoenix Pinions? Here's the drill; buy Mega Phoenixes from Johnny's Shop (use Call Shop) and refine them into Phoenix Pinions with Tool-RF or Med LV Up. You can also refine 20 Phoenix Pinions into a Phoenix Spirit, which teaches a guardian force Recover. You can also get Mega Phoenixs by using Med LV Up on Phoenix Downs. ------------------------------------------------------------------ Getting Megalixirs Easily ------------------------------------------------------------------ You'll need 500 000 g for this; buy 10 Elixirs and convert them to 10 Megalixers. They'll become very helpful in the battle against Omega Weapon. ------------------------------------------------------------------ Tricks for Angelo to Learn ------------------------------------------------------------------ You can buy a Pet Pals Vol 5 there which teaches Angelo the very useful 'Angelo Search'. You can get many rare items using it, such as Hungry Cookpot (which you can use to teach Devour to a guardian force), Hero, Aegis Amulet (which, as you know teaches a guardian force Eva-J! With this item you can make sure every character has a high evade rate putting you at a major advantage to your foes) etc. Refer to the hints section of this guide for how to increase the chance of random events. However, you'll have to wait until Angelo and Rinoa reunite after getting the Ragnarok. Pet Pals Vol 6 teaches Wishing Star. Angelo's most powerful offensive ability. ------------------------------------------------------------------ GF Doomtrain ------------------------------------------------------------------ Doomtrain will join your party when you use an item called Solomon's Ring (you can see what it looks like in one of the Occult Fans). This ring is found at Tears' Point. It's the gold object near the statues toe. Before you can successfully get Doomtrain you will have to have certain items in your inventory. They are: - 6 Steel Pipes. Refine Elastoid cards. If you can't do this and don't have enough Steel Pipes, you will have to wait until you get the Ragnarok. - 6 Malboro Tentacles. Malboros can be occasionally found in the Esthar area. See L4F01 for a strategy. - 6 Remedies+. You need Alexander for this. With his Med LV Up you can refine 10 Remedies into 1 Remedy+. I bought my Remedies using Call Shop. If you don't/can't have that ability, however, you will have to go into the city again. ------------------------------------------------------------------ Combat King 004 ------------------------------------------------------------------ When you first enter Esthar as Squall, talk to the Esthar Soldier, marked by the "GI" on the map. He's the guy who says "Oh, that's right." When you're Zell, talk to the man again, and he'll give you a Combat King 004!! ------------------------------------------------------------------ Meeting up with the Lunatic Pandora ------------------------------------------------------------------ Dr. Odine gives you mission, and that is to get onto the Lunatic Pandora, which is making its way through the heart of the city. You can get onto it by going to specific meeting points at specific times. The first meeting point is right of where I told you to go to to the soldier marked "GI" on the map. You should see a car, so just wait there till the Pandora comes. ------------------------------------------------------------------ Lunatic Pandora ------------------------------------------------------------------ Lunatic Pandora is full of rare items and draw points. Don't worry if you don't get into it now, as you will be able to return to it at Tears' Point. Tip 1# Leave the 01 elevator last. Tip 2# Examine every nook and cranny. Tip 3# Equip Move-Find if you have it. Just in case you feel unsure I have compiled a list of items and draw points found in Lunatic Pandora. {Entrance} {Elevator 02/03} {Elevator 01} - Meteor draw point - Power Generator* - Spd-J Scroll - Pheonix Pinion* - Silence draw point* - LuvLuv G - Combat King 005 * You can only get these items if you solved the puzzle in the Laguna dream at "Excavation Site". O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Lunar Base [ff8/III23] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Medical Staff: "Wow... What is she, 17, 18...... Is she dead?" Squall: "Don't touch her." .----------------------------------------------------------------. | 1. Talk to the man in the white coat (Piet). | | 2. Examine Rinoa. She's next to the guy who comments on how | | young she is ^_^. | | 3. Go into the Medical Room. | | 4. Talk to Ellone. She's in the Residential Zone. | | 5. Go to where Rinoa is. Ellone will tag along. | | 6. Follow Rinoa to the Control Room. | | 7. Try and touch Rinoa. | | 8. Step on the right side of Irvine to see a movie. | | 9. Rinoa is in the room where all the space suits are stored | | (it's on the way to the residential zone to the right). Go | | there. | | 10. Rinoa has dressed into a space suit already. Examine the | | glass in front of her. | | 11. Enter one of the modules in the room (they look like | | changing compartments) to change into a space suit. | | 12. Go outside via the air chamber. | | 13. You should be in space now. Go all the way to the bottom | | by pressing up. When the "Panicky Gentleman" and his | | assistants have left and Squall says "I guess I should go | | back now", you can float upwards by pressing down. | | Eventually when Squall has floated over the top of the | | screen, you'll be back inside and your business here will | | be finished. | | 14. Talk to Piet in the Control Room. | | 15. Talk to Ellone. | | 16. Go to the escape pod, which is to the right. | | 17. Talk to Ellone again after going down on the elevator. | | 18. Enter your own escape pod. | | 19. Talk to Ellone again when you can. | | 20. Save Rinoa! | '----------------------------------------------------------------' ------------------------------------------------------------------ Rare Cards: Alexander and Laguna ------------------------------------------------------------------ Ellone has Laguna's card and Piet has Alexander's card. Lunar Base can be a hard place to obtain rare cards due to the fact that the region has every rule you could possibly have in a card game. Yet I have managed to abolish rules without even being able to go anywhere else, as although you can get Alexander's card later on, the same cannot be done with Laguna's card. You will have to wait until disc four for that, and even then you're not likely to get it. I have managed to abolish rules without even needing to leave the Lunar Base. Here's how: 1) Challenge Piet or Ellone to card battle. 2) Quit instead of Playing. You'll need a lot of patience, but after doing this A LOT of times a random rule will be abolished. For a novice player I would recommend getting rid of Plus and Random, as they seem to be the rules that cause the most trouble. However, for a more advanced player the Plus / Same / Same Wall combination serves as a nice challenge. In any case, getting rid of Random might well be at the top of your priority list. The Laguna card is possibly the hardest card to get in the game, but the frustrating reality is it was first ever rare card I won in a card game. If you give up, don't worry, you can get the Laguna card from the CC Group's Diamond Duo in disc four. If you're really desperate, want to get Laguna's card from Ellone can't get rid of the random rule you could get rid of all your cards except the valuable ones, then only your good cards will be chosen. But I did it in my game and have regretted it ever since. ------------------------------------------------------------------ Glitch: The Transparent Side of Rinoa ------------------------------------------------------------------ You know when Rinoa is staggering along and there are about three transparent versions of her walking along? You can stop any one of these "versions" just by standing in front of it. It will just stay there while the other Rinoas continue walking! ------------------------------------------------------------------ Saving the Princess...in Space! ------------------------------------------------------------------ The only way you can rescue Rinoa is keeping her in the middle of the screen so she doesn't "get lost forever". You can't move more quickly by using the fuel but it will help you turn. Be careful as it runs out quickly. If you fail, you can always try again. It doesn't effect any- thing to my knowledge. Tip: The first time you try this mini-game tends to be the hardest, so just use the action button to make sure Rinoa is in the middle of the screen and try to keep her there. It can catch you out because you don't realise the white dot on the screen is Rinoa until it's too late! Comment: I can't see why you wouldn't be able to use Squall's gunblade to use the repulse of the bullet in order to go in a certain direction faster. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Ragnarok [ff8/III24] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Rinoa: "Give me a hug. A real tight one! I need to know that I'm alive!" Squall: "We may be alive right now... But look at our situation ... You want to live, right? You want to go back and see everyone, right?" Rinoa: "And not become other people's memories?" Squall: "That's right." .----------------------------------------------------------------. | 1. Defeat all Propagators in this order: purple, red, yellow, | | green. | | 2. Head to the cockpit. | | 3. After listening to Eyes On Me and giving Rinoa over to the | | Esthar officials, head to the passenger's cabin of Ragnarok,| | then the cockpit. | | 4. Retrieve Rinoa from the Sorceress Memorial in Esthar. | | 5. Go to Edea's House. | | 6. Visit Laguna in the Presidential Residence of Esthar. | | 7. Fly the Ragnarok to Lunatic Pandora,which is at Tears' Point| '----------------------------------------------------------------' ------------------------------------------------------------------ The Ragnarok ------------------------------------------------------------------ This ship has been lost in space for 17 years. Why? A "resident evil" lurks on this vessel, and it's your job to try to exterminate those critters. You could hardly call them "proper gaters" :). You have to fight the Propagators in a certain order of colour or they will keep on reviving each other. So, if you defeat a green monster, then a purple one, the green one is revived. This is the order in which you must defeat them: purple, red, yellow, green. You only fight them when they touch you. In Some cases they will lunge at you as soon as you enter the room, so be careful. 1) You start in the Air Room. You should save before venturing into the rest of the ship. 2) Go down the stairs and there will be a purple Propagator to fight. 3) Enter the big door on the left. 4) Enter the next door to the left while trying to avoid the red Propagator, then fight the next purple Propagator you see. 6) The next room should have a green Propagator in it, but don't worry about it for now. Instead, enter the door to the south. In there you'll find a red Propagator. You can also go back to the red Propagator you avoided on step 4. 7) The next colour code is yellow. The yellow Propagators are: a. In the Air Room where you began. b. Go to the room with the green Propagator mentioned in step six. The next yellow Propagator in in the room to the left. 8) Go to the place where you fought your first Propagator. Enter the small door on the right side under the stairs. A green Propagator will be there for you to fight. 9) The final Propagator guards the elevator that goes to the cockpit. ------------------------------------------------------------------ Cactuar Island ------------------------------------------------------------------ Fly the Ragnarok to a near-by island. This is Cactuar Island, and it has a huge cactuar on it! Try to avoid it for now, as it is a GF. Instead, take advantage of the great AP and learn a few abilities. If you want, you can learn Doomtrain's Forbid Med-RF and refine X-Potions got from Raijin, Fujin cards into Elixirs. ------------------------------------------------------------------ Rescuing Rinoa Again... ------------------------------------------------------------------ Using the Ragnarok's auto-pilot feature (Access the large world map, then select your destination) go to the Esthar Sorceress Memorial. Get in there to take her out! Take the Ragnarok to Edea's house. Just off to the ?rst right there is a flower field. The dialogue will no doubt resolve your burning questions of what the hell was happening in the beginning movie. ------------------------------------------------------------------ Angelo Search ------------------------------------------------------------------ I've heard you can get some great items with Angelo Search! Although it's never worked out for me, YOU might as well check out the Angelo Search Limit Break FAQ at GameFAQs. ------------------------------------------------------------------ Card Queen Quest Segment ------------------------------------------------------------------ If you've been following this guide the next card to give to the Card Queen is Alexander. If you didn't get it while in the Lunar Base, do not worry, as you can challenge Piet for it again at the escape pod crash site. Go past Tears' Point. It is somewhere on the peninsular. Go to Dollet and give the Card Queen her desired card (Alexander). See where she's going and get Alexander back from her son. Now you can win Doomtrain's Card from the pub owner in Timber. Now give the Doomtrain card to the Card Queen and make sure she's going to Dollet. Get it back from her son. You can now get the last card in the Card Queen Quest; Phoenix, which is one from one of the guards in the Presidential Residence. While you're at it, see the paragraph below entitled "Elnoyle Heaven". ------------------------------------------------------------------ Elnoyle Heaven ------------------------------------------------------------------ Elnoyles are relatives of Elvoret. They are harder, but give much better items. Esthar city now has tough enemies like Elnoyles and Behemoths, but they are occasionally found. However, by talking to an Esthar Soldier (the vicinity is marked "GI" on my map of the city for General Insanity :) you get to fight an Elnoyle. You can do this as many times as you like, just exit the screen and re-enter. The man will be back where he was. Elnoyles have many useful and rare items such as Moon Stones and Energy Crystals which will help you get all the ultimate weapons for your characters as well as powerful magic and items. ------------------------------------------------------------------ Best Weapons ------------------------------------------------------------------ Note: Bahamut's Junk Shop ability is very useful. 1: Fight Adamantoise on the beaches of Dollet (islands off the coast of Long Horn Island are a good bet). Fight them until you get 3+ Adamantines. They teach your GFs Vit+60%! 2: Fight high level Thrustaevis until you get 2 Windmills. 3: Fight Anacondaurs until you find 4 Dragon Skins. 4: Fight Grendels on Island Closest to Hell until you get a a few Fury Fragments (you only need one for Zell's best weapon but it is good for refining into Aura). 5: Fight Malboros on Island Closest to Heaven (sometimes Hell) until you get 2 Malboro Tentacles. 6: You need 4 Sharp Spikes. They can be won from Death Grand Mantis'. 7: You can get Regen Rings from Toramas, Chimeras and Mesmerizes. Get 2. 8: Go to the Training Centre in Balamb or the Island Closest to Hell and fight mid level T-Rexaurs until you get 4 Dragon Fangs. Other enemies on Island Closest to Hell give you them too. While you're at it get 2 Dino Bones for Irvine's Exeter. 9: Make sure you have 18 Screws. If you don't have any win them from Geezards, who chiefly live on the plains of Dollet. 10: Get 2 Curse Spikes from a Creeps, Forbidden or Malboro. 11: Get 8 Energy Crystals from Elnoyles and refine 2 of them into 20x Pulse Ammo. While you're at mug a Moon Stone from them as well. 12: Iron Giants can be fount at Tears' Point. Get 5 Star Fragments from them. 13: Buy a Force Armlet from Esthar Pet Shop. Dragon Fangs can be got from T-Rexaurs levels 20 to 29. Don't mug them. Acquire at least 4 of them. Use LV Down/Up for easier results. If you're good at playing cards quite a few ingredients can be got from refining them. For instance: Item AN* Cards Needed - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Adamantine 3 1 Minotaur Windmill 2 2 Abyss Worm Regen Ring 2 20 Chimeras Energy Crystal 8 80 Elnoyles Malboro Tentacle 2 8 Malboros Sharp Spike 4 4 Death Claw / Grand Mantis Fury Fragment 1 4 Blue Dragons Star Fragment 5 15 Iron Giants Curse Spike 2 2 Tri-Faces Dino Bone 2 4 T-Rexaurs Screw 18 4 Geezards * Amount Needed ------------------------------------------------------------------ Meeting Laguna ------------------------------------------------------------------ Take the Ragnarok to the Esthar Airstation and go to the Presidential Palace. Ask Laguna what he's doing here, first to find out what he's been doing the past few years. You can also challenge Laguna for Squall's card. I personally think he's giving the card to you. ------------------------------------------------------------------ Getting Edea's Card ------------------------------------------------------------------ In disc three you can win Edea's card from Edea herself, but seeing as Centra rules are difficult, you might want to do a bit of rule manipulation first. Edea will only mix with rules she knows. i.e, Esthar rules. So, in a nutshell: i. Play cards in Esthar. Do not mix rules. Save the game. ii. Challenge Edea. Say "Yes" to mixing with Esthar's rules. iii. Quit from the game instead of playing. Hopefully Random or Same or Plus will be abolished. iv. If nothing happened challenge her again. Sometimes this happens and the card player doesn't suggest to mix rules anymore you can go back to step ii and try again. v. If a rule was a abolished or spread that you'd rather not you will have to go back to step ii and try again. ------------------------------------------------------------------ Pointing the Bone Sidequest ------------------------------------------------------------------ While you're in Dollet keep on talking to the dog outside the artist's house, then going back in to receive some items. Can be done in the earlier discs for not as good profit. ------------------------------------------------------------------ Shumi Tribe Sidequest Pt II ------------------------------------------------------------------ Laguna's statue should be complete by now. On the way in, get the Ultima draw point, then visit the workshop, followed by the Elder. You'll notice they're playing the music Selphie, and the others wrote...For if you didn't hear the Folk Music at the concert earlier on. For such a retiring community these Shumis sure travel! ------------------------------------------------------------------ EXP by the Bucketful! ------------------------------------------------------------------ The Island Closest to Heaven and the Island Closest to Hell are EXP havens, they can only be accessed with the Ragnarok. First, go to the Island Closest to Hell. See the pointy looking island right on the Southwest edge of Galbadia? It's there. You should save after each ?ght and be immune to Berserk, Confuse and Petrify. Limit breaks such as Renzokuken, Degenorator (Blue Magic), and Rapture work well here. You could also junction 100 Deaths or Zombies to elemental attack! The Island Closest to Heaven is one of the islands close to Grandidi Forest north of Esthar. There are more Malboros here, and even Ochus, so have those with ST Def-J x4 and ST Def-J x2. Junction Pain, Confuse, Sleep, and Break to the character with ST Atk-J x4. While the character with ST Atk-J x2 only gets Confuse, and Pain. Also equip Auto-Haste and Initiative. Make sure all your characters' defences to Berserk and Confuse are up to max before even stepping outside or prepare to be thrashed without any hope of escape. Lastly, there's heaps of rare magic for you to draw on both of the islands. ------------------------------------------------------------------ Side-Quests Overview ------------------------------------------------------------------ The Magical Lamp IV01 Be bedazzled with GF Diablos Dollet Revisited IV02 Some Mothers Do 'Ave 'Em Tomb of da Unknown King IV03 The King of the Thralls Winhill Revisited IV04 Quest of the broken Vase Shumi Village IV05 Learn more about Laguna & NORG Chocobo Catching IV06 Earning chocobos' trust Chocobo World IV07 Adventures of Boco the Chocobo Odin IV08 Another test, another dungeon Tonberry IV09 Earning Tonberries' loyalty The Solomon's Ring IV10 Offerings to a GF demigod Cactuar Island IV11 Cactuar fun under the hot sun! PuPu the Alien IV12 Tear jerking, heart moving ET :P Card Club Group IV13 Climbin' to the top of the Pack! Queen of Cards IV14 Squall's poker-face may help Obel Lake IV15 Black Shadow and Grumpy Monkey Bahamut IV16 King of GFs, and of dragons Ultima Weapon IV17 Have you met your match? Omega Weapon IV18 You're in [bad] Luck!! O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Lunatic Pandora [ff8/III25] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Laguna: "Believe in your friend's existence and, they'll believe in yours." .----------------------------------------------------------------. | 1. Pilot the Ragnarok to Tears' Point. | | 2. Talk to whoever is piloting the ship to get into Lunatic | | Pandora. | | 3. Fight Raijin and Fujin in Lunatic Pandora. | | 4. Ride on the 01 elevator in the lobby and fight what ever | | comes in your way (including Mobile Type 8!). | | 5. Defeat Seifer. | | 6. Rescue Rinoa from Adel. | '----------------------------------------------------------------' ------------------------------------------------------------------ Preparations ------------------------------------------------------------------ A lot of people have trouble with the battle against Adel. If you are one of those people learn the Junction system now! The moment I started drawing loads of magic, upgrading my weapons (in other words, fighting a lot), all my enemies were defeated in under five minutes! Even bosses I thought were hard! Later on in the game it's easier to get a lot of magic without fighting too many battles, and LV Up / Down make it easier to get certain items needed for upgrading weapons. Another excellent tip to try is: you'll fight many Mesmerizes in Trabia and Esthar. So many you'll keep discarding Mesmerize Blades! Using Carbuncle's Recov Med-RF you can refine those Mesmerize Blades into Mega-Potions, which heals 2000 HP to all party members! ------------------------------------------------------------------ BOSS: Raijin and Fujin ------------------------------------------------------------------ - As with last time, stay away from anything thunder or wind elemental because Raijin and Fujin can absorb them respectively. - Mug a Str Up from Raijin and a Megalixir from Fujin. - Raijin knows magic now, and he'll use it too. - Summon Cerberus and Doomtrain. Cast Double and Triple on your party imbue them with Haste, Protect and Shell. - If you cast Reflect on both Raijin and Fujin, when they try to heal themselves with magic it'll bounce onto you. ------------------------------------------------------------------ BOSS: Mobile Type 8 ------------------------------------------------------------------ - Before the battle junction Thundaga to elemental attack. - The Mobile Type 8 has two different modes: Mobile Weaponry Attack mode and Support Weaponry Attack mode. Basically when it is in Mobile Mode it is weak to magic, so summon Cerberus, then cast Haste and Protect on your party. Summon Eden and Quezacotl, then cast Thundaga a few times. When it switches to Support Mode it will be weak to physical attacks, so cast Meltdown and/or summon Doomtrain, then cast Aura on your party. - If Corona is used against you (reduces party's HP to 1), you can use Quistis' White Wind, Selphie's Full-Cure (perhaps a little risky...), cast Curaga on the party, or use a Mega-Potion. It should be easily defeated with Renzokuken, Shot, Duel, Blue Magic, Combine, or Angel Wing. You could even do Selphie's Slot trick and get The End. It's all up to you. ------------------------------------------------------------------ BOSS: Seifer ------------------------------------------------------------------ - If Odin has joined you he will enter the battle and get a taste of his own medicine from Seifer. Awww..... - Don't let that put you off though, as after an interval of time Odin's brother Gilgamesh will avenge his death. During that interval you will need to keep alive though! Mug an invincibility item from Seifer and draw some Aura magic. - For those without Odin I highly suggest you get him now, as this will be your only chance to get Gilgamesh (unless, of course, you intentionally don't want to have Gilgamesh). - Anyway, watch out for Seifer's Bloodfest attack! It's nasty! _________ | TIP |____________________________________________________ |--------------------------------------------------------------| | - After the ?ght with Seifer disc 3, keep in mind that this | | is a point of no return -- you will never be able to | | return to any town again, so do all side quests involving | | towns while you can! It's also a good idea to have another | | save game kept before defeating Seifer in disc 3. Don't | | say I didn't warn you! | |______________________________________________________________| ------------------------------------------------------------------ Introduction to Disc Four ------------------------------------------------------------------ Phew! Three fourths of the game are already over. Congratulations on defeating the fearsome Adel! In disc four, towns and cities cannot be accessed. The places you can go to in disc four are the fire cavern, tomb of the unknown king, chocobo forests, the Ragnarok, Centra ruins, deep sea research centre and other places like that. Just not towns or cities! Instead, you can explore the feature exclusive to disc four -- Ultimecia castle! ------------------------------------------------------------------ BOSS: Adel (hard) ------------------------------------------------------------------ Adel's HP Rinoa's HP Recommended Parties --------- ---------- ------------------- Lv. 1: 6 000 Lv. 1: 6 021 Squall, Selphie, Quistis 10: 15 000 10: 6 300 Squall, Selphie, Irvine 20: 25 000 20: 6 800 Squall, Selphie, Zell 30: 35 000 30: 7 500 40: 45 000 40: 8 400 46: 51 000 46: 9 036 *Shivers rush down spine* uh, again, it all depends on your style of playing Final Fantasy VIII. I used to find Adel tough before I started drawing magic and junctioning it all the time, so I got Selphie to cast The End. Maybe it'll work for you, too. Otherwise I suggest taking the following steps: - 1) Get out of Lunatic Pandora. If you haven't got a spare save game outside that place I guess you'll have to start the game again. 2) Go around drawing the best magic. Ultima, Meteor, Full-Life, Triple, Meltdown, Reflect, Haste, Tornado, Aura, and Pain. 3) Learn all junction abilities and distribute your GFs evenly. 4) Develop some real strategies for the actual battle. You're ready to go! Strategy: - Before battle junction your best magic to Attack (preferably Ultima, if you don't have enough to give to all your party members give it to those with already powerful attacks). - This battle is quite difficult because if Rinoa dies it's over, so you can't use attacks that damage all "enemies". Though, if you do an attack that will kill all enemies at once such as The End or possibly Renzokuken. - Draw Regen from Rinoa and cast it back onto her. Cast Curaga or use Recover on her occasionally to keep her health up. - Also, before destroying Adel make sure you mug both her and Rinoa (cure Rinoa afterwards). - You can defeat Adel most easily using the Vit 0/limit break combo. Andrew Noteling's tactics: - Need Quistis in party. - Junction best magic to HP. - Junction best magic to Attack. - Use Meltdown on Adel. - Cast Aura on ur party, most importantly to Quistis. - Get Quistis to use Homing Laser which could be taught to Quistis before Seifer in the last disc. Did 8000-9999 damage to Adel for me. - Cure Rinoa from time to time. ------------------------------------------------------------------ First Save Point in Disc Four ------------------------------------------------------------------ Head back to the first right. If you don't have 'Move-Find' I recommend you go back to save before doing this. If you have Move-Find you'll also find a draw point on the highest platform on the way to Adel's chamber. ------------------------------------------------------------------ Ultimecia's New World ------------------------------------------------------------------ Just before Ultimecia Castle there are four portals which all lead to the over world. Door 1 - (Closest to castle) Leads to Grandidi Forest. Door 2 - (The next one to the south) Leads to Centra, Northwest of Centra Ruins. Door 3 - (The next one to the south) Leads to Galbadia. Door 4 - (The next one to the south) Leads to Centra (near where the Ragnarok is found. O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O | | Ultimecia Castle [ff8/III26] | | O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O Sorceress Ultimecia: "...SeeD... SeeD......SeeD...... SeeD, SeeD, SeeD! Swarming like lokusts akross generations..." .----------------------------------------------------------------. | 1. Proceed to Ultimecia's chamber with all the abilities nece- | | ssary unsealed and defeat the Sorceress. | '----------------------------------------------------------------' The only thing you need to do here is go to Ultimecia's private quarters and defeat her there. Easy huh? but there's a catch... Anyway, this chapter corresponds to the map below. It'll help you defeat the bosses to unlock the seals and discover all the secrets of this magnificent dungeon! Below the maps, etc. are the side-quest sections and boss strategies... _____ __/ \____ | | I \ Ti| | \ |__|___ | 26 27 _____ | ____________| / /___| | | ____| 21 __Key_ |\_____/ | |_ | 22 | _| | | |_| |28_Ulti | |---| | | | OW |---| | | |__ __| __| | /\ /___ / 24 | / 20 ' / | | | 7 H | | | \_ _/___|_| ________| |_| P14|18 |15 9_11_|/5\|____|F|_|19 |D | \ () | |25 |10| | G T 6 | 13 | |C | | | | |S | |____-4--_| | | | |____ B _ 12 | |__|__\ |--| | | | |--| | E | | () 3 | | |____ A _|_____| | | (): Switch Points. TD: Trapdoor. It leads to Tri-Point and a draw point. You can only in it by walking on the chandelier with the lever left not depressed. OW: This is where you meet Omega Weapon. But you need to pull the rope in the gallery first and there's a time limit to get there. Key: *Walk* up to the key (using Triangle) and pick it up, other wise you'll have to climb down a ladder on the other side of the bridge to pick it up. P: The prison has a cell, armoury and water gate that each require a key... If you get the watergate key you can almost reach this place via the emptied canal... S: This corridor leads from the stairs in the foyer. Ti: When you reach the swinging bell near the top of the tower jump across it to reach a platform that'll take you to Tiamat's room! Ulti: Climb down the clock-face and eventually you'll come to Ultimecia's lair and the final battle. ------------------------------------------------------------[NOTE] Special Facilities in Ultimecia Castle... Switch Points - Green circles on the ground where you can switch a different party. If both parties are on the same Switch Point you can change the party members. Levers/Locks - Some places in Ultimecia Castle can only be accessed using a lever or key. [NOTE]------------------------------------------------------------ -------------------------------------------------------------- Area Data (A~I) -------------------------------------------------------------- A- Main Hall (when you first enter): There's a Switch Point, door, and stairs leading up. The door leads to the Dining Room, and the stairs lead to Sphinxaur. B- Main Hall (stairs): Sphinxaur is blocking the passage. You will have to defeat him if you want to continue along that passage. The passages to the left and right join up to each other; on the left you will find the Treasure Room (if you have the right key), while on the right you will find the art gallery, dungeon, and a Save Point. Just ahead of Sphinxaur you can cross the Dining Room chandelier to get to Krysta (see section on Krysta if you want to see how to get there). C- Treasure Room (left passage of Main Hall stairs): See section on Catoblepas to find how to get here. D- Storage Room (elevator): See section entitled "Getting a Rosetta Stone". E- Art Gallery (right passage of Main Hall stairs): See section on Trauma. F- Dungeon: See sections entitled "Boss: Red Giant" and "Get a Rosetta Stone. G- Dining Room: There is a Switch Point, trapdoor, and main door here. See section on Tri-Point to find out how to open the trap door. The main door opens out to the Courtyard. H- Courtyard: Fountain - There's a key to be found next to the fountain. Draw Point - If you have Draw unsealed. Passage leading right - See section entitled "Getting a Rosetta Stone" to find out about how to get into the hidden passage. Chapel - Fight Omega Weapon and play the organ here. See section on Gargantua. Bridge _ The key'll fall off if you run and end up in the gutter or the dungeon where you'll have to retrieve it - you won't be going out of your way if you know what you're doing to don't worry. There's a ladder which leads down on the other side, as well as the clock tower. I- Clock Tower: See Section on Tiamat if you want to fight him. Once you get to the top of the tower, you can go through the engine room and down the clock face. This path leads to Ultimecia's personal chambers where the final battle will take place. Don't worry if you stumble into her chambers accidentally because Squall will give you an option not to go in. There's a Save Point just outside her personal chambers. Plus, monsters that were once bosses can be encountered in the area near her chamber... (Oilboyles and Granaldos). -------------------------------------------------------------- Steps (1~28) -------------------------------------------------------------- 1. Make sure you have Meltdown, Ultima, Meteor, Aura and Drain magic, as well as all of the rare items. See appendices for more info. 2. I suggest you make your first party Squall, Rinoa and Selphie/ Irvine with your second one as Quistis, Zell and Irvine/Selpie -- that way you won't always be changing the parties to accom- adate the castle, but there is enough flexibility to choose which one will be the light/heavy party or whether you prefer Irvine (ammo) or Selphie (luck), as they are the only charact- ers who don't anyone else as much. Squall and Rinoa are the ultimate defensive/offensive mix, so Selphie will provide the healer they need and Irvine is offensive overkill in that party. Quistis and Zell back each other well in normal enemy fights and Irvine gives them just the oomph they need to scrape past tough bosses. 3. Enter the castle and go up the stairs to defeat Sphinxaur. Unlock Command abilities so you can use Mug (or Draw there's a GF you need to get from the other bosses in the castle). 4. Walk strait ahead and onto the chandelier. 5. Enter the trapdoor and face Tri-Point if you wish. In non-JP versions of FF8 he has Siren to draw. If you get him now un- lock Limit Breaks so you can use Angelo Search and others. 6. Depress the lever in the main hall. 7. Enter the courtyard north of the main hall and pick up the Treasure Key that lies near the fountain. 8. Backtrack to the chandelier on the second floor and face Krysta if you wish. He has Carbuncle btw. Unlock GF or Draw. 9. Take the western wing of the castle using your secondary party. Make them a light party with at least two female characters in it. 10. On the way through the corridor defeat Catoblepas if you're game. His GF is Alexander. 11. Leave that party one the left side of the scales and switch back to the first party (heavy party). 12. Take your heavy party to the eastern wing of the castle. 13. Solve the gallery puzzle and defeat Trauma if you wish. 14. Take a left at the stairs to the prison and switch to the other party when you've got the the switch point. 15. Take the Waterway key from the storage room. 16. Face Catoblepas now if you didn't before. 17. Put the light party on the right side of the scales and the heavy party on the left so you can go back to the gallery to fight Trauma if you didn't before. 18. Enter the prison to fight the Red Giant if you wish, whose GF is Pandemona. Unlock Magic if you don't need anything else. 19. Pull the lever in the dungeon area to close the watergate. 20. Backtrack to the main hall (save on the way back) and enter the chapel just across the courtyard. 21. Climb up the stairs in the chapel and walk to the key to pick it up. It doesn't matter if you run and the Armoury Key falls down, you'll just get it later on in the canal somewhere. 22. Play the organ in the church; press every button on the controller except Start and Select (which will reset the game). 23. Walk down the path the right of the courtyard where the pipes are; if you did the organ correctly you'll be able to walk through. You'll find the Rosetta Stone lying around. 24. Continue to the dungeon via the empty canal and open the Armoury with the key you found on the way. 25. Fight Gargantua (after the Vysage, Lefty and Righty). His GF is Cerberus. 26. Take the canal route back to the chapel and up to the tower. 27. Climb to the top of the tower and defeat Tiamat, whose GF is Eden. 28. Climb down the clock face and meet Ultimecia... ----------------------- Getting a Rosetta Stone ----------------------- You know the door in the prison that can only be open from the other side? I will tell you how to get on the other side, where a Rosetta Stone lies! 1) At the moment there will be water on the other side of the door... So... you need to get rid of the water. To do this, you'll need to push a lever in the dungeon, which has to be unlocked by the Watergate Key. 2) To get the Watergate Key, you need to get to the Storage Room, which is located down the hall from the Treasure Vault, but you can only get up there by using the giant scales. Arrange your parties so that one is heavy and one is light. These following combinations of parties will work:- Light Party | Heavy Party ----------------------------------------------------- Quistis, Selphie, Irvine | Squall, Rinoa, Zell Quistis, Selphie, Rinoa | Squall, Irvine, Zell Squall, Rinoa, Quistis | Selphie, Irvine, Zell Squall, Rinoa, Selphie | Quistis, Irvine, Zell Quistis, Selphie, Zell | Squall, Irvine, Rinoa * Squall, Quistis, Selphie | Rinoa, Irvine, Zell Irvine, Selphie, Rinoa | Squall, Quistis, Zell * Zell, Selphie, Rinoa | Squall, Quistis, Irvine * Irvine, Quistis, Rinoa | Squall, Selphie, Zell * Zell, Quistis, Rinoa | Squall, Selphie, Irvine * * Denotes a commonly chosen party. From the main hall, take the light party up the stairs and turn at the first left. Switch to the heavy party on the left side of the scales. Take the heavy party up the stairs of the main hall, this time going to the right and standing on the right side of the scales, lifting the light party up. Examine the shiny object to receive a Watergate Key. 3) Now you have the Watergate key you can use it to unlock the lever in the dungeon. Use the lever to stop water flow. 4) Now the water is cleared you can take the path leading to the right in the courtyard to get to the Rosetta Stone. The only thing stopping you, however, are bars in the middle of the the passageway. To get rid of these you need examine the organ in the chapel and press every button except Select and Start (yes, I did all the buttons at once, it reset my game...). NOW press Start. If there are still a few bars left in the passage try again. ----------------------- What to Unseal and When ----------------------- This is assuming you don't need to draw the GFs: 1. Defeat Gargantua. Unseal Command Abilities. 2. Defeat Trauma or Sphinxaur. You could unseal Limit Break, Draw or GF. 3. Defeat Red Giant. Unseal Limit Break, Draw or GF. 4. Defeat Tiamat or Catoblepas. Unseal Limit Break, Draw or GF. 5. Defeat Krysta once you have Draw and GF. 6. Defeat Tri-Point. 7. Defeat whoever. This is assuming you do need to draw GFs: 1. Defeat Sphinxaur. Unseal Draw immediately. 2. Defeat Trauma or Sphinxaur. You could unseal Limit Break, GF, or Command Abilities. 3. Defeat Red Giant. Unseal Limit Break, GF, or Command Abilities. 4. Defeat Tiamat or Catoblepas. Unseal Limit Break, GF, or Command Abilities. 5. Defeat Krysta once you have GF. 6. Defeat Tri-Point. 7. Defeat whoever. ---- Tips ---- - If you junciton 100 Drains to status attack, you can cure your- self by attacking the enemy, even if nothing as been unsealed. - Every time you change your party, do Junction Exchange between the party members. - Some of the bosses in Ultimecia Castle have assistants that they call along. Mostly, it's best that you just leave them alone and focus on the main foe. - Another point I want to make clear is that using the switch points (flashing green circles) located throughout the castle you can change set up your parties and even switch to your sub-party. You can only change the party set ups while both are on the same switch point. ------------------------------------------------------------------ Boss: Sphinxaur ------------------------------------------------------------------ - Most people tend to go for this guy first. Although it may seem daunting to fight a boss battle with only the Attack command, but remember, you can still junction magic! - Mug an Elixir from Sphinxaur if you can. - When Sphinxaur is defeated it'll morph into Sphinxara, which will summon Jelleye. If you kill the Jelleye off it'll summon a Forbiddens, then Tri-Faces. - You don't need to kill the monsters summoned by Sphinxara. - If you fight another servant and unlock the Command Ability seal and equip Mug. You can mug Curse Spikes from the Tri-Points if you defeated Ultima Weapon before without making use of the Tri-Points in the Deep Sea Research Centre. You'll also get more AP. - Sphinxara also casts Doom and level 3 elemental magic. You can avoid Doom by putting Zombie on your party members. Reflect the magic onto it with Auto-Reflect. - Physical attacks are enough. If you focus on attacking Sphinxaur/Sphinxara, you will win eventually. - You could junction Drain to status attack so that when you hit the enemy the character absorbs some of their HPs. ------------------------------------------------------------------ Boss: Tri-Point ------------------------------------------------------------------ In the dining hall there is a trapdoor which has become rusted, therefore the only way you can open it is by breaking through the rust. Do this by walking on the chandelier on the second level (lever cannot be depressed!). Strategies: - You can draw Siren if you haven't got her already. - Tri-Point's main attack is Mega Spark, which is thunder elemental. You can absorb it by junctioning 100 Thundagas to your elemental defence. - Summon Ifrit, Shiva, Leviathan, Pandemona, Alexander, Diablos, Cactuar and Doomtrain. - Tri-Point says: "WHATEVER I DON'T USE I DON'T LIKE". - Stay away from thunder or earth attacks. - Apparently this is the best boss to use Angelo Search with. ------------------------------------------------------------------ Boss: Krysta ------------------------------------------------------------------ Location: Ultimecia Castle- Balcony. You can only get here by walking over the chandelier, but if you try doing it your party will simply fall to the next floor, so have your sub-party stand on the switch point there to depress the lever and you can get Across! Strategies: - Krysta is fairly easy. Stay away from ice attacks and beware of Ultima. - Junction heavily on Spirit to reduce the impact of Ultima. - Draw some Holy magic. - Draw Carbuncle if you haven't already. - Summon Eden, Cactuar, Cerberus and Diablos. - Keep away from ice or earth elemental attacks. ------------------------------------------------------------------ The Gallery Puzzle ------------------------------------------------------------------ All the paintings in the gallery are: - IGNUS (Fire) - On the north-western corner of the room. - INANDANTIA (Flood) - On the other side of INANDANTIA. - JUDICIUM (Judgement) - Next painting to the right. - INTERVIGILIUM (Sleep) - On the other side of the room. - VIVIDARIUM (Garden) - Top of the stairs on far left. - VIGIL (Watchman) - Next to the right from VIVIDARIUM. - VIATOR (Messenger) - Next to the right from VIGIL. - XIPHIAS (Swordfish) - Next to the right from VIATOR. - XERAMPELINAE (Red Clothes) - Next to the right. - VENUS (Love) - Next to the right from XERAMPELINAE. - XYSTUS (Tree-Lined Road) - At the top of the stairs. - INAUDUX (Cowardice) - Top of the stairs to the right. At the top of the stairs, to the far right you will see a giant picture of a clock face on the below floor. The hands are pointing to VIII, IIII and VI. This makes sense, because each "Roman numeral" indicates that you should choose, in order, names that have the same letters. If the code has a letter at the beginning of it, you should use the same letter in your answer. I'll give you an example: - VIII: Choose a word that starts with "V" and has three "I"s in it. Get it now? ------------------------------------------------------------------ Boss: Trauma ------------------------------------------------------------------ Location: Ultimecia Castle- Gallery. Examine all the pictures in the gallery. When you have done so go to the main painting and show the answer. Strategies: - Trauma will summon two Dromas which you can mug some Meteor Stones from. - The Dromas use Mini Pulse Cannon, but if they are destroyed Trauma will use Mega Pulse Cannon, which is obviously more powerful, so don't bother killing the Dromas. - Use you best defeating tactic (i.e. GFs, limit breaks... man! use your imagination here!). ------------------------------------------------------------------ Boss: Red Giant ------------------------------------------------------------------ Location: Ultimecia Castle- Prison Cell. Once you enter the door will be shut and you can only open it again by using the Prison Key, which is clutched in the hand of a skeleton. When you get it you will be forced into a battle with the Red Giant. Strategies: - You'll get 30 APs and one Diamond Armour. - Draw Pandemona if you missed it in disc two. - Red Giant is very strong against physical attacks, which will be annoying if you haven't unlocked any of your abilities. But time magic seems to work very well on it. - You can draw/cast Demi, summon Diablos or use Zell's Meteor Barret limit break. ----------------------------------------,---------------,--------- Gargantua / OPTIONAL BOSS / GF ALERT! --------------------------------------'---------------'----------- This boss is found in the Armoury of Ultimecia Castle, which is in the dungeons. You'll need the Armoury Key to get in here. It is located on a small rickety bridge past the chapel. It's the small shiny object. If you run on the bridge it will fall down near the armoury. Walk over the bridge instead to prevent this from happening. You have to fight a Vysage, Lefty and Righty first. An easy way of defeating them is summoning Siren. They depend on magic and are weak against Silent Voice and Silent magic. Some of Gargantua's status attacks are quite nasty, so junction Ultima or Aura+Berserk+Silence before heading into the armoury. Focus on magic with this battle, as Gargantua has 0 Spirit no matter what level you're at, and has a 100% critical counterattack to physical hits. Demi and Diablos are useful in this fight. Gargantua uses Quake, so Float may be good as well. ------------------------------------------------------------------ Boss: Catoblepas ------------------------------------------------------------------ LV: 1~57 AP: 30 Absorb: Thunder HP: 10,500~38,500 Drop: 1x Status Atk Weak: Earth, Water Status: Darkness Draw: Meteor, Attacks: [Claw], Deadly (60%), Slow (20%), [Alexander] Horn (100% critical), Vit 0, The End Thundaga, Thunder Summon (snubs Spirit), Meteor Location: Ultimecia Castle- Treasure Room. You need the Treasure Room key is located near the fountain in the courtyard. Use it on the passageway on the way to the Storage Room. There are four boxes which you will need to open all at once. Examine the 1st to the left, the 4th, 2nd, then 3rd. Strategies: Like, Tri-Point, Catoblepas is thunder based. Junction Earth or Water to Attack and Thundaga to Defence and cast Shell on your party as soon as the battle begins. This battle should be no trouble if you have your characters set up well. When Catoblepas casts Meteor it's a sign that he's broken. ------------------------------------------------------------------ Boss: Tiamat What is this, a lesson in spelling!? ------------------------------------------------------------------ I've had the pleasure of knowing Tiamat in Final Fantasies I and II...now he's harder... Location: Ultimecia Castle- Clocktower. See the large bell? Climb on it to get to a hidden chamber (which has been mostly destroyed.) Strategies: - To decrease the damage caused by Dark Flare (a stronger version of Mega Flare which is counted down by Tiamat spelling it out like this: D - A - R - K - F - L - A - R - E) junction fire to elemental defence. Not so hard now, is he? ------------------------------------------------------------------ Boss: Omega Weapon ------------------------------------------------------------------ The most powerful monster in the game. See how to find and defeat it/him in S3F18. But before you do, keep in mind you'll have to have nearly maxed out stats unless you want to be blown away by Omega's shear power... ------------------------------------------------------------------ Wanna start a new game? ------------------------------------------------------------------ If you want to begin a new game and have a Game Shark, why not do New Game+? Here are the steps... 1) You must have a Game Shark. 2) Enter the debug codes: (US) (Japanese) D00705E8 010F D006F308 000F 800704A8 0001 8006F1C8 0001 D00705E8 010F D006F308 000F 800704AA 0049 8006F1CA 0049 3) Boot the game up and enter your save game. Press Select + L1 + L2 + R1 + R2 at the same time. Don't include Select if it is the Japanese version. 4) If all went well you should be in debug mode now. Talk to the man who is not standing on a tile with Japanese writing. 5) Choose "Save Menu", then "Disc 1". Save your game. 6) Reload the disc one file and talk to the same guy again. Choose "To main", then "From the beginning". You will start a new game, only now you'll have everything you had in your previous game! ------------------------------------------------------------------ Preparation for the Final Bosses ------------------------------------------------------------------ In this fight three party members are chosen randomly out of all your characters, and not long after they are KO'd Ultimecia uses her Angel spell to absorb them into time. Another random character will then show up. There are 3 ways to deal with this problem: (1) kill off three characters you aren't planning to use, (2) reset until Ultimecia has chose your preferred party, (3) disperse all the GFs amongst every character and have them all your party members participate. ------------------------------------------------------------------ Party Set-Up ------------------------------------------------------------------ Instead of giving you party recommendations I will give you a list of all the GFs and the abilities from them that will be useful. If you have to learn an ability from an item, refer to the items list for help. Suggestions for party set-ups can be found in the sub-section below. Quezacotl: HP-J, Vit-J, Mag-J, Elem Atk-J, Elem Def-J x2, Mag+40% Shiva : Str-J, Vit-J, Spr-J, Elem Atk-J, Elem Def-J x2, Vit+40%, Spr+40% Ifrit : HP-J, Str-J, Elem Atk-J, Elem Def-J x2, Str+40% Siren : Treatment, Mag-J, Mag+40%, ST Def-J x2 Brothers : HP-J, Str-J, Spr-J, Elem Atk-J, Elem Def-J, HP+80% Diablos : Darkside, HP-J, HP+80%, Mag-J, Mag+40%, Hit-J, Ability x3 Carbuncle: HP-J, HP+80%, Vit-J, Vit+40%, Mag-J, ST Def-J x2, Auto Reflect Leviathan: Recover, Mag-J, Spr-J, Spr+40%, Auto-Potion, Elem Atk-J, Elem Def-Jx2 Pandemona: Str-J, Spd-J, Spd+40%, Elem Atk-J, Elem Def-J x2 Cerberus : Str-J, Mag-J, Spr-J, Spd-J, Spd+40%, Hit-J, Ability x3, ST Def-J x4, Auto-Haste Alexander: Revive, Spr-J, Ability x3, Elem Def-J x4, Med Data. Doomtrain: Darkside, Elem Def-J x4, ST Def-J x4, Auto Shell. Bahamut : Ability x4, Str+60%, Mag+60%, Auto-Protect. Cactuar : Kamiaze, Eva-J, Luck-J, Auto Potion, Expend x2-1, Eva+30%, Luck+50%. Tonberry : Auto Potion, Luck+50%, Eva+30%. Eden : Darkside, Spd-J, Eva-J, Hit-J, Luck+50%. ------------------------------------------------------------------ All Party Set-Up (by Zenalasca) ------------------------------------------------------------------ Squall Ifrit Magic ST Def-J x4 * Pandemona Item Elem Def-J x2 Diablos Darkside HP+80% Str+40% / Str+60% * Spr+60% * Have Squall use Darkside until his HPs get low, then use his limit break until you need to cure him again, then start the process over. I find it preferable to have him during the final stages of the battle. Rinoa Brothers GF Ability x3 Eden Darkside Elem Def-J x4 Siren Defend ST Def-J x2 Auto-Shell HP+80% / Luck+50% Mag+xx / Str+xx Get her to use Darkside until her HPs are at critical so you can use her limit breaks. If you'll be using Combine, I suggest junctioning Str+40/60*% and Luck+50%. If you want to use Angel Wing instead, junction Mag+40/60*% and HP+80%, and remove all magic that can be used against the enemy except Meteor. Zell Shiva Magic Elem Def-J x2 Bahamut Item ST Def-J x4 * Kamikaze / Draw Ability x4 Expend x2-1 Str+60% / HP+80% * Mag+60% / Str+40% * Auto-Protect Zell as he is set-up here is a very flexible character. If you want him to use Kamikaze, you will have to focus more on the HP stat though. If he's got a high enough basic Str stat he won't even need Str+40%, so you can give more to his Mag stat. Quistis Doomtrain GF ST Def-J x4 Leviathan Recover Elem Def-J x2 Tonberry Magic Eva+30% Luck+50% Ability x3 HP+80% * Quistis can summon Doomtrain and use her Blue Magic. She will be a good healer as well. Make sure she knows Mighty Guard, White Wind, Ray Bomb, and Shockwave Pulsar (optional). Irvine Quezacotl Magic ST Def-J x4 Cerberus GF Elem Def-J x2 Cactuar Item Ability x3 Expend x2-1 Spd+40% Auto Haste Irvine will have plenty of time to pick the Shots and summon Cerberus with this set-up. Selphie Alexander Item Elem Def-J x4 Carbuncle Revive ST Def-J x2 Draw Ability x3 Expend x3-1 * Med Data HP+80% * Counter Vit+40% / Spr+60% * Selphie's The End attack may or may not work, but she'll be a great healer anyway. Have her Draw/Cast Apocalypse magic and Full-Cure in the final round. * The GFs the character has do not know this ability initially. You will have to get rid of a useless ability and use an item to teach them the ability you want. If a character does not have an essential ability such as Mag-J or Vit-J teach it to their GFs with ability Scrolls bought from pet shops (Tonberry's Familiar and Call Shop are helpful). ------------------------------------------------------------------ Limited Party Set-Up (by Split Infinity) ------------------------------------------------------------------ Character: Squall. GFs: Quezacotl, Siren, and any other GF you want. Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J, Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2, Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J x2, ST Def-J x4. Command Abilities: Item, Recover, Revive. Character Abilities: Auto-Haste, Str+60%, Auto Shell, Spr+60%. ----------------------------------------------------------------- Character: Quistis. GFs: Shiva, Cerberus, and any other GF you want. Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J, Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2, Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J x2, ST Def-J x4. Command Abilities: Magic, Treatment, Revive. Character Abilities: Auto-Haste, Str+60%, Auto Shell, Spr+60%. ----------------------------------------------------------------- Character: Zell / Irvine. GFs: Ifrit, Diablos, and any other GF you want. Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J, Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2, Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J x2, ST Def-J x4. Command Abilities: Item, Recover, Treatment. Character Abilities: Auto-Haste, Str+60%, Auto Shell, Spr+60%. ------------------------------------------------------------------ Limited Party Set-Up (from Brandon g's GF set-up guide) ------------------------------------------------------------------ Character: Squall. GFs: Shiva, Diablos, Pandemona, Doomtrain, Bahamut. Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J, Elem Atk-J, Elem Atk-J x2, Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J x4, Ability x3, Ability x4. Command Abilities: Darkside, Absorb. Character Abilities: HP+80%, Str+40%, Str+60%, Vit+40%, Mag+40%, Mag+60%, Spr+40%, Spd+40%, Mug, Expend x2-1, Auto Shell, Auto Protect, Initiative. ----------------------------------------------------------------- Character: Fighter. GFs: Quezacotl, Ifrit, Cerberus, Alexander, Cactuar. Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J, Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2, Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J x2, ST Def-J x4, Ability x3. Command Abilities: Defend, Revive. Character Abilities: Str+40%, Mag+40%, Spr+40%, Spd+40%, Eva+30%, Luck+50%, Med Data, Expend x2-1, Auto Haste, Auto Potion, Initiative. ----------------------------------------------------------------- Character: Healer. GFs: Siren, Brothers, Carbuncle, Leviathan, Tonberry, Eden. Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J, Eva-J, Elem Atk-J, Elem Atk-J x2, ST Atk-J, ST Def-J, ST Def-J x2, Ability x3. Command Abilities: Recover, Treatment, Darkside, Defend. Character Abilities: HP+80%, Vit+40%, Mag+40%, Spr+40%, Eva+30%, Luck+50%, Counter, Expend x3-1, Auto Reflect. ------------------------------------------------------------------ How to utilise each character ------------------------------------------------------------------ Squall: Renzokuken will be critical in this battle. Especially if he uses Lionheart. I generally like have him in the final round. Rinoa: Keep her as a healer, but if you have no need for that (you may have Selphie and/or Quistis) put her on Angel Wing. You can't control her, she tends to use magic from her own inventory and it will be A LOT more powerful. Zell: Use My Final Heaven and other powerful combos. In my game, Zell has the best Str, Vit and Mag. Quistis: Quistis should be a semi-support character. Her White Wind doesn't cure status ailments like Selphie's does but I defiantly prefer Mighty Guard to Wall. Also have her cast the powerfully damaging blue magic spells like Ray-Bomb and Shockwave Pulsar. Irvine: AP Ammo, Demolition Ammo, Fast Ammo and Pulse Ammo are all great. In the past I have defeated many bosses prematurely simply by being trigger-happy... Selphie: Full-Cure works like a Megalixir and appears on the slot quite frequently (if it takes you a while to do things in battle you can always try the Slot trick). Wall, which is slightly rarer and is okay if you don't have Quistis. I don't think Rapture or The End will work but you can always try... - You should also have a reasonable supply of items including: Elixirs and Megalixirs, Remedies+, Phoenix Pinions, Heroes and Gyshal Greens (if you have levelled up Boco). - Make sure all your characters have learnt decent limit breaks. Quistis: Mighty Guard, White Wind, Acid and Ray-Bomb. Squall: It doesn't matter as long as he has high Strength. Rinoa: Wishing Star, Invincible Moon. Zell: My Final Heaven and other combos. Irvine: Pulse, Demolition and Fast Ammo. Selphie: Full-Cure and Wall at the least. ------------------------------------------------------,----------- Ultimecia / FINAL BOSS! ----------------------------------------------------'------------- 1. To Status Defence junction Auras and Slows. These will relieve the status impact of Maelstrom. Ultimecia is weak to Bio but Griever absorbs it, so it would be risky to junction it to Status Attack. 2. Other magic you should get include: Triple, Protect, Shell, Haste, Regen, Demi, Ultima, Meteor, Flare, Water, Meltdown. To see how to get all this magic refer to the Magic List. Don't worry about getting rid of your crap magic unless you have to, because it's more likely that your worst magic will be stolen first. If you want to make the most of Rinoa's Angel Wing you will have to get rid of the crap magic, though. 3. Use Rinoa's Angel Wing to its best effect (see Character Info). 4. The first form of Ultimecia is the easiest and reminds me of the last battle with Edea. Take the opportunity to set up for the harder forms of this battle by: - Casting Triple on your party (you can summon Cerberus to do this). - Casting Aura, Shell, Haste and Regen on the party (you can also have Quistis use Mighty Guard. Protect and Shell can be cast with Selphie's Wall as well. 5. Use Doomtrain, Acid or Bad Breath take advantage of Ultimecia's weaknesses, or cast Meltdown. 6. Demi apparently works on the first form of Ultimecia. ------------------------------------------------------------------ This is an easier form than the other four, so it's a good opport- unity to prepare for the other battles by making sure your party are kept fighting fit. -----------------------,--------------,---------------,----------- Griever / SECOND FORM! / FLYING ENEMY! / FINAL BOSS! ---------------------'--------------'---------------'------------- Re-fuel Shell and Triple when they go out. Cast Meltdown or Acid on Griever then use your limit breaks to give his buttocks a good whipping / slashing / beating. Like in the last battle with Ultimecia, if Giever tries to cast any supportive spell on himself promptly cast Dispel or use a Remedy+ on him. Griever has an annoying habit (like Vysages) of stealing your magic. Not just 15 or 4 spells here and there, though, but entire stocks of magic! So if for some unlucky reason he gets your Ultima stock a certain part of the character's defences will be greatly undermined... The good news, however, is that like Rinoa when she's in Angel Wing, Griever tends to start from the weakest magic, then go up (Scan always ends up being stolen...), so if you have lousy magic lying about it will be more likely that Griever will take that. It is not good news for Angel Wing (so you wouldn't want Rinoa in the battle). Griever will also cast Doom on a party member occasionally. You can stop the timer by casting Treatment or using a Elixir or Megalixir. If you get desperate instead of using a Mega Phoenix use a Phoenix Pinion. Doomtrain, Cerberus and Alexander are good GFs to summon; Meltdown and Holy good spells to inflict. ------------------------,-------------,---------------,----------- Ultimecia-Griever / THIRD FORM! / FLYING ENEMY! / FINAL BOSS! ----------------------'-------------'---------------'------------- - The first things you need to do in this form are make sure Protect is refuelled and prevent Ultimecia from summoning too many Helixes. If there are two of them there not is Ultimecia's power amplified to nearly twice her usual strength (added with the extra power Griever gives her), she and Griever can execute a team move called "Great Attractor", a visually stunning but nevertheless damaging attack. Helixes don't have a lot of HPs, but are tough-as-nails. Throw your limit breaks at them to blow the little twerps away. - Cast Meltdown and use your limit breaks. Cast Triple on your more magically adept players, then have them cast Meteor, Flare, Ultima and Water. ---------------------------------------,--------------,----------- Ultimecia (her true form) / FOURTH FORM! / FINAL BOSS! -------------------------------------'--------------'------------- - This is my favourite part of this whole end battle charade... Not just because it's nearly the end of the game, but also because... when Ultimecia uses Hell's Judgement to decrease the party's HP down to 1, I automatically use a Holy War and use everyone's limit breaks. It's the end of the game, so why not? If you don't have any Holy Wars. Or Heroes even. You can use a Megalixir or cast Full-Cure / White Wind and Recover if you want. - It shouldn't take too long to defeat the "True" Ultimecia with your limit breaks. ----------------------------------------,-------------,----------- Ultimecia-Generator / FIFTH FORM! / FINAL BOSS! --------------------------------------'-------------'------------- - The bottom half of Ultimecia not only uses Hell's Judgement, but an ultra powerful hidden spell called Apocalypse which you can draw yourself. Keep on your toes or you may find your 1 HP party being blown away by the unexpected blast of an Apocalypse... By the way, it won't work if you cast it through the draw menu. ------------------------------------------------------------------ Conclusion to the Walkthrough ------------------------------------------------------------------ The ending FMV is very generous, so it's worth defeating Ultimecia and her cronies. I hope I helped you with your epic journey through the world of Final Fantasy VIII...). Read the special features chapter of this guide if you were interested in the story of this game. And finally, Congratulations on finishing Final Fantasy VIII! ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o | IV. SECRETS AND SIDE QUESTS [ff8/IV00] | o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== ================================================================== The Magical Lamp [ff8/IV01] ================================================================== ------------------------ Getting the Magical Lamp ------------------------ When the Magical Lamp is used, you enter a boss battle with GF Diablos in some kind of weird void. It's a very rare item and mostly obtained by talking to Cid. You must talk to Cid twice after he gives you the briefing for the Timber mission in the first disc since there aren't any more chances to get the magical lamp (unless you have a PocketStation -- a very, very rare find -- or GameShark). *Or*, my brother tells me that if you don't have it yet an old man in Dollet Square will give it to you instead! ------- Diablos ------- The rewards for defeating Diablos are great, especially if you do it as soon as possible. He not only gives you his GF power when you defeat him, but a powerful card boasting an A (useful for when you want to get Cid's Seifer card early in the game). It doesn't matter what level you are (though there are some schools of thought that say the lower the better), but if you want to stock-pile on Flare and Holy and get the chance to acquire some Hero potions, Diablos has to be at least level 30. O-----------------------------------------O----------------------O | Boss: How to Kill Diablos | Type: Flying Enemy | O-----------------------------------------O Lv. 1 (HP): 1,600 | | Draw/cast Demi onto Diablos until it | 10: 8,800 | | doesn't cause much damage (meaning, he | 20: 16,800 | | hasn't got much HP left). Then you can | 30: 24,800 | | finish him off with limit breaks and | 40: 32,800 | | GFs. You see, Demi takes off 1/4 the HP | 50: 40,800 | | Diablos has left. At level 10 and full | 60: 48,800 | | HP it will take away 2200, then 550; | 70: 56,800 | | then 137; this is when you should stop | 80: 64,800 | | because the next one will only be 34. | 90: 72,800 | | Diablos will have 5913 HP left. It's the| 100: 80,800 | | same when he is level 100 except that | Str: 17~255 | | you add a digit to each number. | Vit: 51~112 | | Attacks to use are Aero, Tornado, | Mag: 5~226 | | Pandemona summon; status attack should | Spr: 77~225 | | be set on Blinds or Drains. Doomtrain's | Spd: 15~62 | | always useful if you have him, as is | Eva: 0~7 | | Meltdown or The End (if you're lucky). | Draw notes: Lv 30+ | | Use the spells drawn from him to your | for Holy & Flare | | advantage. | Drop: 8x G-Returner, | | Gravija and Diablos' claw attack are | 4~8x Hero (lv. 30+)| | a dangerous combination indeed. Luckily O----------------------O | you can draw Curaga to cast on your party. If you a character | | casts Demi from their own inventory instead of draw-cast they | | will be cured by Diablos himself! He casts Curaga as a counter.| O----------------------------------------------------------------O From Trev: "It might not be good enough to worth a mention but there is a super-easy way to beat Diablos at early levels. Everyone knows if you stock his Demi and cast it back on to him, he'll cast Curaga. If you have one character cast Double (stocked from Elvoret) onto Squall after Squall has stocked some Demi - you can get Diablos' HP down much faster." ================================================================== Dollet Revisited [ff8/IV02] ================================================================== Rewards from this Side Quest ---------------------------- You get all sorts of items and cards (including the Siren card). The people in Dollet are also quite funny, and I like the theme music. Dollet reminds me of what a northern/eastern European city such as St. Petersburg or Prague, but it also reminds me of Sydney in a lot of ways! Abolishing Card Rules in Dollet ------------------------------- To abolish Random and any other Dollet rule you may not like take the following steps: - 1) Play a game of cards in an area that does not have the rule you would like to get rid of in Dollet. 2) Save before going in Dollet. 3) Challenge a player (Sister suggests the girl at the Rent-A-Car). Instead of playing, Quit until your hated rule is abolished! A Few Laughs at the Shining Bomber ---------------------------------- The Shining bomber is a pub found in the main street of Dollet. You'll find a 'woman' on one end of the bar. He is hilarious (yes, I did say he -- he he he!) Master Card Player ------------------ Talk to the man near the gambling table, and play cards with him (don't forget the Timber Maniacs on the gambling table!). When you win against him he'll invite you to his private gambling room. Play with him again, as he has Siren's card. Search the piles of magazines scattered over the room. One of them says "Nothing of interest here." but keep examining it until you don't get any more items. When you exit and re-enter the room you'll be able to get items again. It's endless! Eventually you'll get an Occult Fan II from this pile. The other piles of magazines hold notes that the gambler has scrawled down, which are quite interesting. Bone Side Quest --------------- You can do this quest in any disc, but you get better items in disc 3, so I advise you do it then. 1) Enter the Artist's House. 2) Look at the picture. 3) Talk to the boy. 4) Go to the fountain area. 5) Pat the dog to get an item. 6) Go back to the Artist's House. 7) Examine the new painting and talk to the boy again. 8) Go north and examine the dog to get an item. 9) Repeat steps 7 to 8. Other Things to Do ------------------ - Get the Timber Maniacs at the hotel. - Encourage the young man outside Timber Maniacs HQ to become a journalist. In disc three you can collect your prize. ================================================================== Tomb of the Unknown King [ff8/IV03] ================================================================== Rewards of this Side Quest -------------------------- There are some draw points in this dungeon and apparently you can find out how well you've done so far by looking at a student ID number here. After defeating Sacred and Minotaur, you get the GF "Brothers" and two cards. Location -------- The Tomb of the Unknown King is on Gotland peninsular south-east of Deling City. Map (and locations to go to solve the puzzle) --------------------------------------------- N E) Fight Sacred here. | N) Examine a lever. .----+----. W) Pull the lever. | | | *) Fight Sacred and Minoatur. .---+----+----+---. | | | | W----+---+- * -+---+----E | | | | | '---+----+----+---' | | | '----+----' | | ENTRANCE This dungeon is rather hard to navigate due to the camera angle, and all the corridors look the same. You can go to W and E easily by going on all the right or left turns. Tales of the lost SeeD Cadet ---------------------------- W) "It feels like I've been here forever. I still can't find what they asked me to find. I can't take it anymore, physically or mentally. I'm not qualified to be a SeeD. For those of you reading this, follow these directions to get to the exit. Back, forward, right, left, right, forward." N) "This place of a big maze full of danger. The directions to the exit are as follows: Back, forward, left twice, forward twice, right twice, forward twice." Another Test... --------------- When you enter you will be able to access a map. Go forward until you see a gunblade on the ground. Examine it to get a serial number which is the code you'll need to get into Caraway's mansion. The Map ------- While in the tomb, press the map button (the same one you use on the overworld to bring up the map) to see a layout of the tomb. To get a marker for what location your party is at, pay Caraway's Guard 5000 gil (though you won't be able to do that once you give him the code). You can escape the tomb if you are lost, but your SeeD rank will decrease by one. Fighting Sacred alone --------------------- - Draw/cast Protect onto your party members to reduce the impact of physical attacks. - Stock up on some Life magic as it junctions well. - If you cast Float on Sacred he will not be constantly curing his HPs. Another way to do this is summon Siren or cast Silence. - Keep away from any earth elemental attacks. Fighting Sacred and Minotaur together ------------------------------------- - The same applies to Minotaur as Sacred. - Watch out for Sacred and Minotaur's team moves. They are deadly. - Cast Float on them. Their HPs will stop curing themselves. - Cast Float on your party to avoid "Mad Cow Special", which is rather nasty. - When I was doing my speed game of FF8 Sacred and Minotaur got my party with Mad Cow Special when my guard was down. Luckily for me, Irvine was in the process of summoning Quezacotl, and although the poor GF died Irvine had about 119 HPs left. I used his Shot (with Normal Ammo) to finish them off. Other Enemies ------------- The monsters in Tomb of the Unknown King have a lot of protective magic such as Shell and Protect. Weapon Upgrading ---------------- You see the brown regions near Delling City? Here you can fight with Wendigos, which you should mug Steel Pipes from especially if you couldn't earlier. Continue on to Dollet. You should be able to upgrade Squall and Irvine's weapons at a junk shop. Card Queen Quest ---------------- Remember how the Card Queen said she wanted Sacred's card? Lose it to her (should know how to do this by now). The ideal thing to happen would be if she went to Balamb. You will be able to win Irvine's Card from Flo in FH later in the game. ================================================================== Winhill Revisited [ff8/IV04] ================================================================== Vase Fragment Side Quest ------------------------ The only item you get for this side quest is single Holy Stone and Phoenix Pinion. Go ahead if you want to do it. To start the side quest, talk to the owner of the town mansion. Oh no! His valuable family vase is missing! It's now up to you to recover all the missing pieces before it's too late! Here are all the locations of the vase fragments: - - The suit of armour in the mansion. In disc 2 you need Irvine in your party to do this, but you don't need him in disc 3. - At Raine's house talk to the new owner and examine her cat until she starts repeating herself. Descend to the lower level, then examine one of the tables to the far right. You should see Raine, but it's actually a cat! Pat it. - After talking to the old lady at the flower shop examine the bunches of white flowers there. - At the Chocobo Crossing, catch the chicobo multiple times to receive various items (they drop to the ground), including a vase piece, and a Phoenix Pinion. Take all the vase pieces back to the rich man to receive your miserable reward. (ONE HOLY STONE! HOLY COW!? ONLY ONE HOLY STONE? THAT'S WHAT YOU GET FOR YOUR EFFORTS??) Man, that sucks big time. Other things to Do ------------------ - Outside Winhill are those pesky Vysages. They are good with magic, but don't let that bother you! They're weak against Silence, so Siren will render them helpless (Mwahahahah!!). They drop Lightweights, which refine into 20 Hastes. Good magic for junctioning to Speed. Leftys also drop Life Rings, which you can refine into Life magic with L Mag-RF. A Lefty, Righty and Vysage will give you 12 AP. - While you're at it do part of the UFO side quest by encountering a UFO at Winhill Bluffs. ================================================================== Shumi Village [ff8/IV05] ================================================================== Rewards of this Side Quest -------------------------- There is an Ultima draw point here. If you complete the Shumi Tribe quest completely you will get (in total): Phoenix Pinion, Status Guard, Blizzaga and Ultima magic. Location -------- The Shumi Tribe is located north of Trabia Garden on Winter Island. The Ultimate Magic ------------------ Enter the village and you will see three Shumis standing side by side. Speak with the middle one twice and pay 5 000 g for the Ultima draw point. Have the person with the highest magic rating draw from it. It's well worth it, as Ultima is the "ultimate", magic overall in the whole game. Timber Maniacs -------------- Stay at the hotel to obtain an issue of Timber Maniacs and hear "familiar" music. It's Julia's "Roses and Wine". There's some sort of switch which you can press to change the music to "Dance with the Balamb-Fish" theme. If you didn't get the Timber Maniacs here, it'll be in the artisan's hut. The Artisan ---------- Talk with the artisan to view some of his creations, all of which are some of the vehicles you may have already seen. ------------------------------------------------------------------ Shumi Tribe Side Quest Walkthrough ------------------------------------------------------------------ - Enter the workshop and talk | The Shumis there are making a to the Shumis at the back. | statue of Laguna. Naturally they | want you to help them. - Tell them you will help them | The Elder's house is second to and go to the Elder's house. | the right from the workshop. - Say "alright" to the Elder | when he asks for help. | - Return to the workshop. | You'll be asked to gather | materials for Laguna's statue. | Clues can be found from the | Shumi sitting in front of the | hotel. After getting each stone | you need to report back and see | what you need to get next. .-------------.------------------.-------------------------------. | Stone | Clue | Location | |-------------+------------------+-------------------------------' | Blue Stone | In the workshop. | Right next to the statue. | | Wind Stone | Where wind | Among the boulders to the | | | blows. | left of the inn. | | Life Stone | Where life | Examine the tree to the right | | | grows. | of the Elder's Hut. | | Water Stone | Where there is | Sink of the Artisan's House. | | | water. | The stone on the pond is a | | | | fake. | | Shadow Stone| Where there are | Near the Shumi guarding the | | | shadows. | Ultima draw point, in the | | | | shadow of the elevator dome. | '-------------'------------------'-------------------------------' - Visit the Elder | He will give you your reward, | but it is rather disappointing, | but you will recieve a Phoenix | Pinion as well. When you exit | the hut if you choose "explain | what it all meant..... " to | get some interesting dialogue. - Exit the the establishment. | The reason is because nothing | will happen unless you exit and | re-enter. To make the trip up to | the surface and back down you | can do a side quest if you like | (the first Chocobo Forest is not | far from the Shumi Village). - Visit the Elder, then follow | Keep going between the Elder and the Moomba back to the | the workshop until they start workshop. | repeating themselves, then chat | with the Artisan, then back to | the Elder. - Fly the Garden to FH, and | He will give you a toy Moomba visit Grease Monkey. | which you can take back to the | Shumi Village. - Go back to the Elder, then to | You will get a Status Guard. the Artisan. Have another | conversation with the Elder. | Completion of Laguna's statue in Disc Three ------------------------------------------- Visit the Shumi tribe in disc three and you will get a surprise! As a celebration, the music performed by Selphie, Irvine, Quistis and Zell in disc two will be played. ================================================================== Chocobo Catching [ff8/IV06] ================================================================== Introduction ------------ There are forests all over the world where chocobos reside. If you manage to earn the trust of chocobos in all forests you can get the valuable Chicobo card, which will enable you to continue the Card Queen quest. You can only complete a forest if you have obtained the magic Stones in that forest. You will know you've completed a forest when, if you return to it, the chocobo will waiting there for you to ride. You cannot do this sidequest in disc 4. When you enter a Chocobo Forest for the first time (or one that you have not completed) the ChocoBoy will ask you if you want some info, but you don't need his stupid tutorial when you've got my guide! Rewards of this Side Quest -------------------------- You can get the Chicobo card this way. Other than than, it's just magic stones and frustration... Duties of the ChocoBoy ---------------------- Speak to the ChocoBoy and you will be confronted with the preceding options: ChocoWhis Buy Chocobo catching device. Hint Buy the clue for the forest for 100 gil. Gysahl Greens Buy an item that will summon Boco into battle. Question Ask a question for 10 gil. Help Me! Pay the ChocoBoy to catch one for you for 1200 g. ------------------------------------------------------------------ Overview of the Forests ------------------------------------------------------------------ What you basically need to do in each forest, is search for a chocobo signal with the ChocoSonar, then catch with the ChocoZiner. However, only chicobos come when you use the Ziner. Seeing as you can only ride chocobos, you need to lure out a chocobo. How you do this is trick the chicobos into not coming out in twos or threes, because the mother chocobo will come out when she sees a single chicibo alone! Now the mother chocobo is out, you can ride out or search the forest for magic stones. If you just ride out though, the forest will be not completed and you'll have to start over again if you want a chocobo from that forest. Use the ChocoSonar and ChocoZiner to find the stones. Beginner's Forest ----------------- Location: Near the Shumi Village on Winter Island. Clue: "Try to find a spot where only one falls down." 1) Use the ChocoSonar in the upper left hand of the forest, then ChocoZiner where the ChocoSonar beeped the most. 2) Talk to the cute little chicobo to bring out the mother. 3) Use the ChocoSonar/Ziner to get an Aura Stone. Basics Forest ------------ Location: West of Trabia Garden Clue: "You only need to blow the whistle twice." 1) Use the ChocoSonar/Ziner in the middle. Three chicobos fall. 2) Use ChocoSonar/Ziner on the far left of where you last were. Two chicobos will scurry off, leaving a lone one. Talk to it. 3) Use the ChocoSonar/Ziner to get a Flare Stone. Roaming Forest -------------- Location: Directly north of Trabia Garden. Clue: "Be careful where the sonar reacts." 1) When you enter the forest there will be chicobos already there. Use the ChocoSonar/Ziner on the one to the right. Two chicobos should leave. 2) Use ChocoSonar/Ziner in the middle of the forest. Three chicobos should drop down. 3) Head to the exit of the forest and use ChocoSonar/Ziner there. A cute little chicobo will fall down. 4) Use ChocoSonar/Ziner on the chicobo on the far left. The three chicobos will, fly off, leaving the chicobo near the exit alone. 5) After examining the lone chicobo its mother will come out. 6) ChocoSonar/Ziner to get Shell and Holy Stones. Forest of Solitude ------------------ Location: North-west of Centra Ruins. Clue: "Search carefully where the sonar reacts." 1) This forest is tricky, because you need to use the ChocoSonar/Ziner in a particular place. To see a map of where you should use ChocoSonar/Ziner, go to Game FAQs (www.gamefaqs). If, though, for some reason you can't get the internet I shall have to tell you the hard way: use ChocoSonar/Ziner slightly north-east of the ChocoBoy. The clue is very important concerning this part. 2) Once you have got the mother chocobo out ask the ChocoBoy for a game of cards. Tell him to move. Next, examine the spot where he was to get Protect and Meteor Stones. Forest of Fun ------------- Location: Near Edea's House. Clue: "ChocoBowling with 4 bottles and 1 ball." 1) ChocoSonar / Ziner to the right of where the ChocoBoy stands. It will bring down three chicobos. 2) ChocoSonar / Ziner a little closer to the ChocoBoy. One more chicobo will drop down. 3) ChocoSonar / Ziner behind the chicobo to the far right. This will bring down a chicobo near the ChocoBoy. 4) ChocoSonar / Ziner on top of the chicobo near the ChocoBoy (all the other chicobos need to be out) to see a Chocobo version of bowling. 5) ChocoSonar / Ziner to obtain Meteor, Flare and Ultima Stones. Enclosed Forest --------------- Location: West of Kashkabald Desert. Clue: "Collect on outer side, then go in." 1) ChocoSonar / Ziner in the upper left area to bring down 2 chicobos. 2) This part is tricky. ChocoSonar / Ziner in area to the the upper left of where the chicobo to the right is standing, but not too close to the other chicobo. If you've done it correctly one chicobo will go up and one come down. 3) ChocoSonar / Ziner on the bottom right side of the large rock. Another chicobo comes down. 4) ChocoSonar / Ziner on upper right hand corner of the forest. Another chicobo comes down. 5) ChocoSonar / Ziner in the centre of where all the chicobos are standing. The mother chocobo comes out. 6) ChocoSonar / Ziner to get Meteor, Holy and Ultima Stones. Chocobo Sanctuary ----------------- After finishing all the chocobo forest puzzles the chocobos will do a little chocobo dance for you and give you the Chicobo card. If you do not know how to get there, take a chocobo from Trabia to Grandidi Forest in Esthar. The sanctuary is somewhere there. It is a round part sticking above the rest of the forest. The Chicobo card is essential to completing the Card Queen Side Quest. ================================================================== Chocobo World [ff8/IV07] ================================================================== ------------------------------------------------------------------ Introduction ------------------------------------------------------------------ You basically go around fighting random battles and levelling up. At certain levels parts of the Chocobo World story line unfold. If you can play Chocobo World the proceeds are defiantly worth all the time and effort spent. See the PocketStation section in basics for more information. This is the only place you will be able to raise your Chicobo so that when you used Gysahl Greens its attack will be more powerful. GFs MiniMog and Moomba can also be got via the Chocobo World. There are some items you can only get in Chocobo World. There is even a glitch that allows you to duplicate items ad infinitum. ------------------------------------------------------------------ Menus ------------------------------------------------------------------ World : Send Boco into the Chocobo World. Home : Go back to FF8, and choose to transfer any items acquired while in the Chocobo World. Do Over : Go to another Pocketstation (it has to be in the other slot). How to Play: A tutorial on how to play Chocobo World. ------------------------------------------------------------------ In-Game Menus ------------------------------------------------------------------ Map : The flashing dot is Boco, and all the other dots signify an encounter. Status : Shows Boco's attack power. Out of all the numbers there is a 25% chance of hitting that amount of damage. Treasure : Shows what items Boco has acquired, but only item classes, varying in value from A (the most valuable) to D. IR Link : Here you can battle with another persons Boco. After the battle you can raise Boco's attack stat. Event Wait : With event wait activated the PocketStation wait for you whenever an important event occurs. MiniMog Status : Make MiniMog Standby. While MiniMog is on Standby he will try to defeat any enemy who was too tough for Boco. If MiniMog is defeated he will be lost and you'll have to find him all over again. Move : Configure Boco's moving set-up. ------------------------------------------------------------------ Battle ------------------------------------------------------------------ When Boco encounters an enemy, he will be taken to the battle screen, which looks like the diagram on the left: __________ On the right side is displayed Boco's HP. On the | | left, the enemies'. After the ATB reaches 0 Boco | | will make his attack. The same applies with his |__________| enemy. When a battle participants HP reaches 0 |0|8||0|2|0| they lose the battle and the other person wins. If Boco wins a battle he is rewarded with magic stones and items. After receiving a certain amount of magic stones, Boco's level will increase. When Boco loses a battle he goes into hibernation for a while in order to recuperate. While it is possible to wake him up during recovery mode, his HP will not be fully restored. ------------------------------------------------------------------ Getting Items ------------------------------------------------------------------ Cactuar occasionally shows up to give you a few treasures he's found. Depending on your ID#, Boco gets better items. The lower the number, the more chances of you getting great items, but the only way you can do this is by linking with another PocketStation. When you get these items the game does not tell you what exactly they are. Just an item class. Item classes range from A (the rarest) to D (the most common). To find out about all the items to be found, refer to chocobo world section in Secrets and Side Quests. ------------------------------------------------------------------ Events ------------------------------------------------------------------ As Boco levels up random events may occur. I've read you have to set the game on "event wait", but I'm not sure as I don't have access to Chocobo World. Each time Boko gets an attack upgrade his attack when you use Gysahl Greens in FF8 will change. The boosts are a follows: 1) ChocoFlare 2) ChocoMeteor 3) ChocoBuckle. Events Walkthrough ------------------ 1. Level up to 20. 2. Level up to 25. 3. Level up to 50. Warning: If you don't have Event Wait on you can't get Boco's first power-up, and it is possible that if Boco doesn't get his first power-up, he will not get any others! 4. Level up to 75. 5. Level up to 100. 6. Encounter and beat the Demon King. Mog --- After meeting Mog, you can find him in on of the menus of Chocobo World. If you have him on standby, he will serve as a battle backup to Boco... If Mog loses, too, you'll have to find him all over again. ------------------------------------------------------------------ Weapons ------------------------------------------------------------------ Every now and then Mog may appear and give you a weapon. Now 'weapons' are a series of numbers like this: 8347. The numbers show how much damage the weapon will do. To find this out, add up the four numbers (8 + 3 + 4 + 7 = 22), then divide the answer by 4 (22 / 4 = 5.5). ------------------------------------------------------------------ List of Items that can be Obtained ------------------------------------------------------------------ ________________________________________________________________ | Very Common | |---------------------.---------------------.--------------------| | - M-Stone Piece | - Magic Stone | - Wizard Stone | | - Normal Ammo | - Dark Ammo | - Demolition Ammo | | - AP Ammo | - Antidote | - Soft | | - Eye Drops | - Echo Screen | - Holy War | | - Screw | - Mesmerize Blade | - Coral Fragment | | - Arctic Wind | - Dragon Skin | - Poison Powder | '---------------------+ +--------------------' \.-----------------./ ______________________/'-----------------'\_____________________ | Common | |---------------------.---------------------.--------------------| | - Rename Card | - Chocobo's Tag | - Potion | | - Hi-Potion | - X-Potion | - Mega-Potion | | - Phoenix Down | - Mega Phoenix | - Elixir | | - Megalixir | - Remedy | - Remedy+ | | - Shell Stone | - Protect Stone | - Death Stone | | - Holy Stone | - Meteor Stone | - Regen Ring | | - Turtle Shell | - Doc's Code | - Ochu Tentacle | | - Cockatrice Pinion | - Zombie Powder | - Lightweight | | - Sharp Spike | - Curse Spike | - Screw | | - Mesmerize Blade | - Fury Fragment | - Betrayal Sword | | - Sleep Powder | - Life Ring | - Dragon Fang | | - Spider Web | - Coral Fragment | - Black Hole, | | - Water Crystal | - Missile | - Mystery Fluid | | - Running Fire | - Inferno Fang | - Red Fang | | - Malboro Tentacle | - Whisper | - Laser Canon | | - Barrier | - Arctic Wind | - North Wind | | - Dynamo Stone | - Shear Feather | - Venom Fang | | - Steel Orb | - Moon Stone | - Dino Bone | | - Windmill | - Dragon Skin | - Dragon Fin | | - Poison Powder | - Dead Spirit | - Chef's Knife | | - Cactus Thorn | - Pet Nametag | | '---------------------+ +--------------------' \.-----------------./ ______________________/'-----------------'\_____________________ | Rare | |---------------------.---------------------.--------------------| | - Friendship | - HP Up | - Str Up | | - Mag Up | - Spd Up | - Vit Up | | - Spr Up | - Luck Up | - Aegis Amulet | | - Hero | - Ultima Stone | - Gysahl Greens | | - Tent | - Cottage | - G-Hi-Potion | | - G-Returner | - Str-J Scroll | - Mag-J Scroll | | - Spd-J Scroll | - Elem Atk | - Elem Guard | | - Status Atk | - Status Guard | - Rosetta Stone | | - Magic Scroll | - Draw Scroll | - Gambler Spirit | | - Phoenix Spirit | - Hungry Cookpot | - Mog's Amulet | | - Star Fragment | - Samantha Soul | - Silver Mail | | - Diamond Armour | - Giant's Ring | - Power Wrist | | - Orihalcon | - Force Armlet | - Hypno Crown | | - Jet Engine | - Rocket Engine | - Steel Curtain | | - Accelerator | - Hundred Needles | - Ribbon | | - Girl Next Door | - Pet Nametag | - Magical Lamp | | - LuvLuv G | | | '---------------------+ +--------------------' \.-----------------./ ______________________/'-----------------'\_____________________ | Very Rare | |---------------------.---------------------.--------------------| | - Monk's Code | - Moon Curtain | - Aegis Amulet | | - Hundred Needles | - Steel Curtain | - Rocket Engine | | - Friendship | - Elem Atk | - Elem Guard | | - Status Atk | - Status Guard | - Bomb Spirit | | - Hungry Cookpot | - Three Stars | - Ribbon | | - Dark Matter | - Shaman Stone | - Bomb Spirit | |_____________________|_____________________|____________________| Mini-Bestiary ------------- As Boco levels up he will encounter more and more monsters. None of them actually have names, but they do look like monsters from the main game itself. _____________________________________________________________ | Name Statistics Levels | |-------------------------------------------------------------| | Creeps | The easiest enemy in Chocobo World. | 1~100. | | Red Bat | Slightly harder than the creeps. | 10~100. | | Blobra | Like the red bat, but quicker. | 30~100. | | Wendigo | Boasts power AND speed. | 70~100. | | Demon King | Has the highest HP (99). | 100. | |_____________________________________________________________| Boco's Hobbies (and yours too if you get bored) ----------------------------------------------- . Sleeping . Eating . Fishing . Sitting near a campfire with Moomba . Looking at the night sky with Cactuar . Playing in the sand . Watching TV . Listening to the radio ================================================================== Odin [ff8/IV08] ================================================================== Where is Odin? -------------- Fly the Garden to Centra. Find a tower, but before you enter, engage in a few battles until your characters are in limit break status. Card the Jelleyes you encounter while you're at it. You occasionally get a Raijin, Fujin's card. Centra Ruins: How to get to Odin -------------------------------- 1] Go upwards until you reach a stone platform. 2] Examine to make it go up like a lift. 3] Take the left ladder, then press the switch at the top. 4] Climb back down. 5] Take the path to the right. 6] When you reach a platform with a ladder, climb up it. 7] Take the ruby eye out of the stone gargoyle. 8] Continue along the winding path until the top. 9] Put the ruby in where the other eye should be, and you'll see a random password. Write it down for future reference. Take out both of its eyes, and place them in the other gargoyle. It will ask you for the random password. When you answer correctly, the door will open. Boss: Odin ---------- - Make sure the first thing you do is Mug a Spd-J Scroll. Just don't kill him yet, OK? You want to get that item. - Draw Triple and Death until the timer reaches 3:00 then show Odin your might with powerful limit breaks. _________ | TIP |______________________________________________________ |----------------------------------------------------------------| | Put your characters into critical status and equip Enc None | | before entering Centra Ruins. This is great because Odin does | | not attack your party until the timer reaches zero (it is a | | killing attack). In that time your characters can beat him up | | with their limit breaks! Seeing as they won't be needing any | | thing like HP, Vit and Spr defences you can focus on the | | offensive powers; Str and Mag. Also, equip Bio to ST Atk. | |________________________________________________________________| The optimum party for Centra Ruins ---------------------------------- I would suggest Zell and Quistis as supplementary party members, as both their limit breaks are effective against Tonberries. ================================================================== Tonberry [ff8/IV09] ================================================================== Getting GF Tonberry ------------------ After defeating Odin, re-enter Centra Ruins, but do not heal your party! This is why; in Centra Ruins dwell Tonberries. After killing about 20 Tonberries you will encounter the Tonberry King. The Tonberry King becomes your guardian force if you defeat him. Tonberries are vicious creatures with a lot of health. Degenerator doesn't work on them either, so let your limit breaks loose on them as soon as you face one of them, or die a horrible death. Quistis' Micro Missiles, and Diablos seem to work well. By the way you can refine the Chef's Knives into Armour Piercing (AP) Ammo. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> | Boss: Tonberry King | |----------------------------------------------------------------| | LVLs: 1~100 | | HP: 2,500 per level | | Versus: Poison immunity, weak to vit 0 & The End | | Draw: [LV 1~19] Death, Cure, Life, [LV 20~29] Death, Cura, Life| | [LV 30+] Death, Curaga, Full-Life | | Mug: x1 Royal Crown | | Attack Notes: "It's Sharp!" snubs Defence, "Junk" is a counter-| | attack for each fifth hit | |----------------------------------------------------------------| | It took me only one try to defeat this beggar when I first | | faced, although I have heard he's quite hard. Have a character | | to cast protective and curative spells while the other charac- | | ters use their limit breaks. Mighty Guard is fantastic, as is | | Zell's gravity punch. I strongly advise that you draw a bit of | | life magic and mug a Royal Crown. | >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ================================================================== Doomtrain [ff8/IV10] ================================================================== How to get GF Doomtrain ----------------------- You can summon him by using the Solomon's Ring found at Tears' Point. You'll also need these other items in your inventory: - - 6 Remedies+. - 6 Steel Pipes. - 6 Malboro Tentacles. 6 Remedies+ ----------- - Use Alexander's Med LV Up (you'll need 60 Remedies). - Get from the Chocobo World. - Use the game enhancer code 80077F82 647D. 6 Steel Pipes ------------- - Mug from Wendigos (those gorillas who like to play basketball in the forests around Timber). You can also find them in certain parts of Galbadia depending on what disc it is (in the brown areas). - Get from GM47N (those machines who you have to fight in the Galbadian prison. - Get from Elastoid (the enemies which can only be fought in Laguna dreams). - Or you could refine them from Elastoid cards (1 card for 1 pipe). - Use the game enhancer code 80077F82 64AE. - Steel Pipes are also used quite a bit in remodelling weapons. 6 Malboro Tentacles ------------------- - Refine 4 Malboro cards. Malboro cards aren't the most common in the world, but you'll get quite a few tentacles this way. - Defeat or mug a Malboro (see Bestiary for more info about them). - Use the game enhancer code 80077F82 6488. - Malboro Tentacles are also used in remodelling weapons. ================================================================== Cactuar Island [ff8/IV11] ================================================================== Pins n' Needles --------------- Take the Ragnarok to the island east of Kashkabald Desert (it's on the far east of the map just south of the Esthar continent. You'll see what looks like a gigantic Cactuar playing in the sand. It's a Jumbo Cactuar who will join you if you defeat it. Let's leave the big moving cactus alone for now; Cactuar Island is the best place in the world to earn AP, as each Cactuar yields 20 AP when defeated! Now, that's better than most bosses. Better yet, if you're worried about levelling up too much, Cactuars don't give too much EXP. Cactuars are weak, but they have an annoying tendency of running away before your characters get a chance to attack them. Plus, they are nimble, so even if your characters get a chance they'll need a high Hit Rate. The best characters to have are Squall, Irvine and Selphie (if she has her Strange Vision, other- wise, Rinoa is your best bet). Focus junctions on Hit and Spd. Junction Water to elemental attack. That should take care of those pesky Cactuars. There's a 2% chance of getting a Jet Engine and 0.10% likelihood of getting a Rocket Engine when you defeat a Cactuar, so the chance is there ... Vice President Triell Hearmiton says in his character set-up guide that there's a 10% chance of getting Jet & 1% chance of getting Rocket, and that a 10% chance is virtually no chance at all. Well, what I'm saying is the percentage is actually far less than what Triell says, but IT CAN BE DONE! All you need is another reason to spend your whole afternoon figthing Cactuars. So why not Cactus Thorns? When you get 100 Cactus Thorns, you can refine them into a Hundred Needles using Eden's Abil Med-RF, then into a Spd Up, if you like, with Doomtrain's Forbid Med-RF. Me and Alex took turns in fighting Cactuars for 100 Cactus Thorns. I think we each did it once. The largest amount of Jet Engines I got in 50 or so battles was 3, and out of 100 or so battles we got 1 or 2 Rocket Engines. Even if you don't get any Jet or Rocket Engines, it's still very useful to have 100 Cactus Thorns which you can refine into a Hundred Needles and Demolition Ammo for Irvine's limit break. *************** Boss: Jumbo Cactuar *************** Jumbo Cactuar is the green cactus like creature wandering around Cactuar Island. It's HUGE! 10 000 Needles cause 10 000 units of damage to one party member, making it an instant death attack. This shouldn't cause you to much grief if you have the Revive ability. Draw/Cast Meltdown or summon Doomtrain. From now on, if any of your offensive party members are pelted with 10 000 needles just use a Phoenix Down on them and take advantage of their limit breaks (although you should probably have at least one person with full HP). If you don't feel too comfortable with this set-up, you can cast Slow or summon Doomtrain Jumbo Cactuar so it will not attack so often. Use your magically powerful characters to cast Water (summon Cerberus to make the effect three fold). If he hesitates it means you've nearly defeated him. If you refrain from finishing him off there and then he will run off like a big fat Cactuar and you'll have to start over again. To prevent this from happening summon Leviathan for a pretty much guaranteed 9999 attack. ================================================================== PuPu the Alien [ff8/IV12] ================================================================== The Point of this Side Quest ---------------------------- You only get one thing from this side quest. It is a monster card, but a very rare monster card. Actually, it's the rarest card in the whole game (as well as being quite a decent playing card). And the best thing about this quest is that you can start or stop it any time in the game you like. Locations of all the UFOs ------------------------- - Winhill Bluffs (just outside Winhill). - Mandy Beach (south of Timber, on the shore). - Kashkabald Desert (where the Ragnarok landed, west of Cactuar Island). - One of the islands off Heath Peninsular (east of Trabia Garden). You need the Ragnarok for this. "I've Encountered All the UFO's. What now?" ------------------------------------------- When you have encountered UFOs in all 4 described locations. fly too the mountain range north of where the chocobo forest in Grandidi Forest is. There you will encounter a UFO. You get an Aegis Armlet for defeating it. Now make sure you have 'Item' equipped to at least on of your party members and 5 Elixirs (bought from Johnny's shop in Esthar). Take the your ship to Acauld Plains in Balamb. Just outside the town you will encounter an alien who asks for Elixir. You can: - Give it 5 Elixirs. The friendly alien will thank you by giving you its card--the PuPu card, which is so rare you won't find it any other way (unless you have a GameShark, of course). It's a monster card by the way. But one of it's stats are A. - Devour it. You can teach one of your GFs devour with an item called Hungry Cookpot, which can apparently be found with Angelo Search (see Angelo Search FAQ). It will increase the devourer's Spd stat by one, which is rather pitiful considering you're sacrificing a really FANTASTIC card. - Kill it. You'll get an Accelerator, which you can get by other means, so I don't suggest it. Anyway, PuPu's too cute to kill =). Getting Elixirs --------------- - Various bosses (you should already have quite a few Elixirs unless you've used them already). - Refine Angelo card. - Dollet Revisited side quest. - Use Forbid Med-RF to refine Elem Atk/Guard, Mega-Potion, X-Potion, Status Atk/Guard. - Use Med LV to refine Remedy+. - Angelo Search (very small chance). - Johnny's Shop in Esthar. ================================================================== CC Group Quest [ff8/IV13] ================================================================== Introduction: What are the rewards? ----------------------------------- - Leviathan Card --> Refines into 3 Doc's Codes. - Carbuncle Card --> Refines into 3 Glow Curtains. - Gilgamesh Card --> Refines into 10 Holy Wars. - GF Report Card --> Seen in Tutorial menu. Note About the CC Group ----------------------- You have to defeat the club members in order unless otherwise stated. You have to defeat a certain amount of players inside the Garden and a certain amount outside before members will even admit to being part of the group. The CC Members -------------- Jack -| He is that guy loitering around the lobby of the | Garden. Joker -| You can play with him any time after defeating Jack. | You can find him selling items in the Training Centre | (random). He also upgrades your battle metre if you win | against him and owns the Leviathan card. Club -| Appears randomly near the Cafteteria in the main hall. Diamond -| The Diamond Duo are in the same area as CC Group Jack. Spade -| Second floor near the elevator. He's that guy who gave | you cards at the beginning of the game. He also said he | didn't play, the liar. Heart -| It's Xu! Play with her on the bridge. She has | Carbuncle. King -| Talk to Dr. Kadawaki in the infirmary, then have rest | alone at the dormitory. The CC Group King (or Quistis) | will come in and challenge you to a game. You can | challenge her afterwards again at the bridge. The Joker in Every Pack (submitted by Patrick Wass) --------------------------------------------------- Once you refine for an example Squalls card for some "three stars", you'll get the items and lose the card. BUT!, right after you do that, play a game against Joker (I think it's him, anyway the one who sells items on the ship!) and he will have your card that you just refined. And yeah, just as you think, you can win it back! So you have the "three stars" from refining the Squall card, and a few minutes later you can win back the card. This method makes a WHOLE lot things easier, and you can say it gives you a rare items by no costs! In Short: - Refine a rare card - Play a card game against Joker at the Ship. - He will have the card you just refined. - Win it back! - Win, make, Win situation! If you refine one card after one other, then maybe the first card is gone forever, I don't really remember, but if you refine--->win it back---> refine a new card It's All Good! The CC Members in Disc 4 ------------------------ In disc 4 you can challenge the CC Group Members in the Ragnarok. I don't know whether you have to defeat them in the previous discs before you can meet them in this disc, though. They all use rules from all the different regions. The set of rules that each player uses is random. They may use rules from Balamb, Galbadia, Dollet, Trabia, FH, Centra, Esthar or Lunar Base. Here is a list of the CC members' initial rules: Jack -| Balamb. Joker -| Centra. Club -| Dollet. Diamond -| Trabia. Spade -| Esthar. Heart -| FH. King -| Lunar Base. A member may add or abolish a rule depending on what you do, just like in the former discs (only that do it a lot more often now). If you're having troubles manipulating the rules on the Ragnarok in disc to I suggest you save, then play a game of cards; if you like the result, save again, but if you don't, reset. Do this and ALWAYS say NO immediately when a play suggests mixing rules. At first they'll say something like "Let's combine Balamb's rules with Dollet's. Do you wanna play?", but after one, or perhaps ten tries it will be "Do you wanna play?" You can also make it easier by manipulating the rules earlier on using a similar method. Then when the Diamond Duo offer to "Mix Centra's rules with Trabia's rules" you won't feel so annoyed. How to play with the King in disc 4 ----------------------------------- Ann has kindly submitted information on how to play against the King in disc 4 and this is what she said: "Have her IN your party, cross the bridge at the top of the stairs into the airlock area, turn around and talk to her. Guess I was just lucky she was in my party as I was wandering around and I gave talking to her a try though I didn't expect it to actually WORK." The Danger of Abolishing Rules ------------------------------ Take note that whenever you get rid of a rule in every area you abolish it from the game PERMANENTLY, even in the fourth disc, except when going against the Card Queen in the Crash Site beyond Tears' Point. ================================================================== Queen of Cards [ff8/IV14] ================================================================== The rewards of this Side Quest ------------------------------ - Kiros Card --> 3 Accelerators - Irvine Card --> 3 Rocket Engines. - Chubby Chocobo Card --> 100 LuvLuvGs. - Doomtrain Card --> 3 Status Guards. - Phoenix Card --> 3 Phoenix Spirits. Where the Card Queen can be found --------------------------------- Galbadia: Galbadia Hotel in Deling City. Dollet: Shining Bomber pub 2F. Balamb: in front of the train station. Trabia: Shumi Village hotel. FH: the abandoned train station. Centra: the Winhill hotel. Esthar: Presidential Palace. Lunar Base: (random). A few Quirks of the Card Queen... --------------------------------- When you play against the Card Queen she has her own rules, and it has an affect on what everyone else uses, so never play with her using rules you don't like! You can also play money to have rules in the region changed, but you don't get to choose. Instead it goes automatically one rung up. When you lose to her, she goes to a different region. If you lose the right card to her, when she ends up in Dollet she will get her artist father to create a new one. Current Region | Regions she may go to - - - - - - - - | - - - - - - - - - - - - - - - - Balamb | Galbadia or Dollet. Dollet | Galbadia or Balamb. Galbadia | Balamb, Dollet, Centra or FH. FH | Esthar, Centra, or Dollet. Trabia | Dollet, Balamb, Lunar Base. Centra | Galbadia, Dollet or FH. Esthar | Trabia, Dollet or Lunar Base. Lunar Base | Random (she doesn't say). How to Play ----------- In the Card Queen quest you can get loads of rare cards by losing certain cards to the Card Queen. 1) Challenge the Queen. Remember, the trading rule has to be what you want it to be, or you might not ever have the chance to change it back, so Quit until your rules come up. 2) Choose the card that the Card Queen wants and 4 other cards you don't mind losing. Lose to the Queen and make sure she gets the card. 3) Talk to her again. If she says she's going to Dollet you'll be able to go to Dollet and get your MiniMog card back from her son and continue the quest. 4) Play with another person to make sure the rules you want still exist in the area - you don't want to have to deal with bad rules when the Queen's not there! 5) Create separate save file just in case things don't work out. Mini-Walkthrough ---------------- 1. Get MiniMog from the running boy in Balamb Garden. 2. Sacrifice it to the Card Queen. Make sure she goes to Dollet. 3. Meet up with her in Dollet and get MiniMog back. 4. Get the Kiros card from the man in the Shopping Arcade of Deling City. 5. Defeat Sacred and Minotaur in Tomb of the Unknown King. 6. Sacrifice Sacred to the Queen. 7. Get Sacred back from the Queen's son. 8. Win Irvine's card from Flo in FH. 9. Solve all the Chocobo Forest puzzles, and go to the Chocobo Sanctuary to get the Chicobo card. 10. Sacrifice your newly won Chicobo card to the Queen, and make sure she's going to Dollet. 11. Talk to her in Dollet, and re-win Chicobo from her son. 12. Get a brand new Chubby Chocobo card from someone in Balamb Garden (on the bench opposite the library). 13. Win Alexander from Piett in the Lunar Base or crash site. 14. Sacrifice it to the Card Queen. 15. Get Alexander back. 15. Win Doomtrain from the pub owner in Timber. 16. Get back to the Card Queen and sacrifice Doomtrain. Make sure she gets to Dollet. 17. Win Doomtrain back from Card Queen's son. 18. The Presidential Official in Esthar has the Phoenix card now. 19. Hurrah! The quest is finally over! it's over! it's over! ================================================================== Obel Lake Quest [ff8/IV15] ================================================================== Introduction: What's in it for me? --------------------------------- By doing this quest, you can waste your time finding clues all over the world which lead to two rare-as items. Luck-J Scroll allows you to junction magic to your Luck stat, meaning GFs like Odin, Gilgamesh or Phoenix will visit you more often to help in battle, you'll get more critical hits in battle, there will be a higher rate of success using limit breaks like Renzokuken, Duel, Slot, and Combine, and you'll encounter more rare/high level monsters. Three Stars is also a great item if you like to use 3 times in a row all the time; and this is certainly a better way of getting it than refining your Squall card or defeating Omega Weapon. Obel Lake is a huge lake north-west of Timber. You'll see a small round peninsular jutting into it. Press the action button on the shore until you get a message saying, "This must be Obel Lake." Try humming. Hum again and a black shadow appears. What you need to do now is find all the rocks scattered all over the world after talking to the black shadow. Not all of them are rocks, though ... Clues and Where to Look ----------------------- _______________________________________________________________ | Clue Where to look | |---------------------------------------------------------------| | "Hello! Can you do me a favour | You'll find Mr Monkey in | | please? It's my friend, Mr | Dollet's only forest. He | | Monkey. Can you find him for | tends to travel in a north- | | me? Mr Monkey should be in the | east direction, so tilt a | | forest somewhere. Keep walking | little that way. You can | | around and you're sure to find | sing or throw a rock at | | him." | him. | |---------------------------------+-----------------------------| | "At the beach in Balamb, | Rinaul Cost. Can't go there | | something special washes ashore | at the moment, as it's in | | at times." | Balamb. | |---------------------------------+-----------------------------| | "Mr. Monkey had a rock like | Throw rocks until you come | | this I think..." | up with a message saying the| | | rock skipped many times. Go | | | back to the monkey, and | | | throw a rock at it. | |---------------------------------+-----------------------------| | "Take a break at railroad | This doesn't actually take | | bridge." | you to a rock, but it refers| | | to the draw points found on | | | bridges the trains go over. | |---------------------------------+-----------------------------| | "You'll find something on an | The island just north of the| | island east of Timber, too." | transcontinental bridge | | | south-east of Timber. | |---------------------------------+-----------------------------| | "Take time off at Eldbeak | Eldbeak Peninsular is | | Peninsular." | directly north of Balamb. | |---------------------------------+-----------------------------| | "Back in my day, south of here, | In the forests north of | | there used to be a small, but | Edea's house. You won't find| | beautiful village surrounded by | any rocks, but the remains | | deep forests. Everybody lived a | of an abandoned village. | | happy life there." | | |---------------------------------+-----------------------------| | "There's also something on top | The mountains overlooking | | of a mountain with a lake and | where Galbadia Garden once | | cavern." | was. You will find a bird | | | warming it's egg. Check it | | | out. | |_________________________________|_____________________________| Treasure on Minde Isle ---------------------- There's a Luck-J Scroll to be found in Minde Isle (courtesy of going to Eldbeak Peninsular), which is a small island directly south of Esthar city. Mordred Plains -------------- After you have got all the rocks, you can find Moais here. You must visit the black shadow BEFOREHAND, however. The red Moai's directions are the easiest to understand because he only says what is the opposite of the truth. When he says "the treasure is not here" search for it in that general area. Eventually you will get Three Stars. On a side note, you can visit Trabia Canyon where scene 12 of "The Sorceress and the Knight" was filmed. ================================================================== Bahamut [ff8/IV16] ================================================================== Introduction ------------ For all of you people who are not familiar with the Final Fantasy series, Bahamut has been a summoned monster ever since FF3j; call it an FF tradition. Bahamut can be found in the Deep Sea Research Centre, which is in the middle of the ocean and can only be boarded using the Ragnarok. It's in the south-west corner of the world map. It's not right down to the south, and it's not right over to the west. Turn around completely every now and then to make sure it isn't right behind you (surprisingly, you can turn around and find it was behind you all along even though you knew you must be in the right place. How to get to Bahamut to Fight ------------------------------ Once you get inside, you'll see a huge orb with flashing blue lights. When the blue light flashes you'll encounter an enemy if you are moving and not be able to make any progress. Examine the big orb and you'll be asked a question. If you answer incorrectly a Ruby Dragon will appear. If you answer correctly a Ruby Dragon will appear anyway but you'll be asked a different question. After fighting two Ruby Dragons you will have to fight Bahamut. The questions are: 1st question: "It's not our will to fight." 2nd question: "Never." 3rd question: "None of your business." (Hidden third option). ------------------------------------------------------------------ Optional Boss: Bahamut ---------------------- HP: 1 - 10 800 Recommended Parties: Immunities: 10 - 18 260 Squall, Zell, Quistis Poison, Death, 20 - 26 000 Squall, Irvine, Quistis Petrify, Darkness 30 - 34 000 (50%), Silence, 40 - 42 000 Draw List (for all levels): Berserk, Zombie, 50 - 50 000 Flare, Curaga, Full-Life, Sleep, Doom, Slow 60 - 58 000 Dispel (10%), Stop, Slow 70 - 66 000 Petrify, Float, 80 - 74 000 Drop: 1x Hyper Wrist, Bahamut Confuse, Drain, 90 - 82 000 card Vit 0, The End 100 - 90 000 Steal: 1x Hyper Wrist (won't get Hyper Wrist drop) Attack Notes: Very strong offensive capabilities, Tornado, Stop & Thundaga; Mega Flare ignores Vitality. Boss Strategy: Bahamut ---------------------- - You can mug a Hyper Wrist, which isn't very rare, but will save you money. - My suggested party for this battle would be Squall, Zell or Irvine and Quistis. Quistis can serve as a supportive character with her White Wind and Mighty Guard. - Equip Auto-Haste to the character who has Cerberus and focus a lot on Str. This will be your key to defeating Bahamut. - Junction Thundaga, Tornado and Stop to ST/Elem Def. Bahamut is weak to Blind, so junction that to ST Atk. - Have Quistis draw/cast Curaga and Full-Life onto the party when needed. - Cast Meltdown and Blind on Bahamut. Doomtrain cures Bahamut, but it hardly matters if Bahamut's HP is already full, right? - Summon your other GFs (except Quezacotl, Pandemona and Brothers) to take the full brunt of Mega Flare. - After summoning Cerberus, triple Aura onto the party. Have the guys do their limit breaks while Quistis casts Mighty Guard and White Wind. She should also make sure the party is at full HP, make sure they have Aura, Shell, etc. on them and draw some of the powerful magic Bahamut has to offer in her spare time. Ahh, I work that lady too hard... It shouldn't be too long before Bahamut is defeated. Y'know, I always thought Bahamut had a voice like Sean Connery... ^_^ ================================================================== Ultima Weapon [ff8/IV17] ================================================================== Location of the Ultima Weapon ----------------------------- Ultima Weapon lies in the depths of the Deep Sea Research Centre. After defeating Bahamut, if you want trek down to the Deep Sea Deposit you will not be able to until you enter the cockpit of the Ragnarok and tell the co-pilot (Selphie, Zell or Irvine) you're ready to go. Getting Down to it ------------------ Climb down the thick vine. On the next floor you'll find a steam pressure machine. You need steam pressure to open all the doors in the floors below. The Levels ---------- B1: Save and climb down the vine. B2: See the marine life ? Other than that, nothing special. B3: Examine the steam pressure machine to get 20 units. If you run out of steam units later down the track you can come back here to reset it. Put 4 units in, for now. B4: Use 2 units. B5: Use 2 units. Also, by examining the machine on the left, if you use 4 units you can get 7 back. There is also an Esuna draw point in there. B6: Use 1 unit. B7: Use 1 unit. B8: If you have Zell in your party you can have him use the machine free of cost (hit the damn thing!). if you don't have Zell you will have to use 4. Tips on Traversing the Deep Sea Research Centre ----------------------------------------------- - After defeating Ultima Weapon there will be no monsters left in the Deep Sea Research Centre, except on B3. - There are random and fixed encounters. Equipping Enc None or Enc Half only stops the random encounters. The fixed encounters run in this order: Tri-Face, Grendel & Imp, Behemoth, Ruby Dragon, 2 Iron Giants. - You can mug Curse Spikes from the Tri-Faces. I suggest fighting them until you get 100 of these. Refine them into a Dark Matter using Siren's 'Tool-RF' (Siren must be level 100). If you like you can repeat the process until you have as many Dark Matters as you want. - The Imps in the higher levels drop Dead Spirits, so get 100! This way there'll be a 99% chance of Odin or Gilgamesh coming to your rescue (in theory..) ! For an added safety, junction Sleep to your status attack, use Tonberry's LV Down, and Selphie's Rapture (which, by the way, rids all enemies). - Quistis' Degenerator can be useful if you don't like Selphie much or wouldn't bother looking for Rapture in her Slot ... The Depths of the Ocean ----------------------- When you're at the bottom, put 10 units in the steam pressure machine to summon Ultima Weapon. If you want to save you'll have to use Move-Find. U L T I M A W E A P O N Boss: Ultima Weapon Hard ------------------------------- - When the battle begins, draw Eden immediately. If you have other chances during the battle make sure you draw some Ultima magic. I don't know if you should bother mugging the Three Stars, because in my experience, when I did that I did not get the 100 Ultima Stones at the end of the battle... - It doesn't matter what party you have as long as you have a a supportive character like Quistis or Selphie to cast White Wind/Full-Cure and Mighty Guard/Wall, although I find Quistis more practical in this fight. I would also suggest that you try to make Squall and any other non-supportive party member have as high Str as possible while the supportive party member focuses more on Vit and Spr. - The Revive ability is a must. You can also have Recover if you like. - Ultima Weapon also sports a rather annoying habit of casting Quake on your party, so instead of casting Float like you might, junction 100 Quakes to elemental defence. This will make Ultima Weapon heal your party. It will help a lot, plus you don't need Quistis to cast Mighty Guard. - Cast Meltdown or summon Doomtrain (if you can). This is a must. It will help you win quicker. - Cast Triple on the person who has Aura magic or summon Cerberus and cast Aura on your party or cast Mighty Guard and unleash the powerful physical limit breaks. - If Ultima Weapon uses Light Pillar, use Revive. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I've heard Cloud's sword, the Ultima Weapon was purple and very big (like all of Cloud's other weapons). Does Ultima Weapon carry the same sword? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quistis' Best Attack -------------------- Refine 100 Curse Spikes (Doomtrain must be at level 100) or 1 Hungry Cookpot into Dark Matter, which teaches Quistis Shockwave Pulsar. A large supply of Curse Spikes can be found from Tri-Faces in the Deep Sea Research Centre. ================================================================== Omega Weapon [ff8/IV18] ================================================================== "...and there was a silence before a thunderous gust of wind, as though the world were holding its breath for a catastrophe." - L.M. Montegomary, author of Anne of Green Gables. You wanna live forever? Wanna prove you're the finest fighter in the world? Think you're ready for the ultimate battle?? Meet Omega Weapon! How to Face Omega Weapon ------------------------ Omega Weapon resides in Ultimecia castle. He is described as the strongest monster in the world of FF8. Omega Weapon inhabits the chapel of Ultimecia Castle, but he does not come out until called by a certain bell found within the castle. Where is this bell, you ask ? It is in the room south of the gallery. So I'll explain the procedure in brief: - 1] Take your preferred party to the switch point in the courtyard. 2] Take the other party to the bell and pull it. 3] Enter the chapel and encounter Omega in under 30 seconds. It can be hard sometimes to get him to fight you. It also can be hard because you'll get random battles if you don't have Enc None. What I did to defeat Omega Weapon --------------------------------- Man, this monster is tough. When I first faced him he blew my characters right off their feet in one single attack when their HP was all at 9999! In short, you'll need the ultimate party to even stand up to this beast. I found it pretty difficult to get to him in time let alone fight him. I got frustrated eventually and decided to put up with the fact one of my characters' Party / Character ability slots were taken up by Enc-None. At first, I chose Squall, Quistis and Rinoa for my ultimate party. I figured Squall and Rinoa could hit Omega with their offensive limit breaks (see Angel Wing FAQ for more info about Rinoa), while Quistis would cast the invaluable White Wind and Mighty Guard (by the time my Siren was up to level 100 I had used half of my Curse Spikes and couldn't fight Tri-Faces in the Deep Sea Research Centre anymore). It didn't work out too well, as I had lousy timing where fighting Omega was concerned. Plus, I realised that Magic hadn't been unlocked yet. You see, I had got sick of the game and hadn't played it for about three months. - - - - - - - - - - - - - - - - - - - - - - - - - | White Mage Quezacotl Defend Mag+40% | ...Right... Shiva Revive Vit+40% If any of | Leviathan Recover Spr+40% | the party Alexander members do | Cactuar | not know - - - - - - - - - - - - - - - - - - - - - - - - - vital things | Black Mage Siren Defend Mag+40% | such as Str- Brothers Darkside HP+80% J and Vit-J | Carbuncle Draw | make one of Doomtrain their GFs | Tonberry | learnt it. - - - - - - - - - - - - - - - - - - - - - - - - - The White | Warrior Ifrit Draw Str+60% | Mage does Diablos Item HP+80% not have | Pandemona Darkside Auto-Protect | HP+80% so Cerberus Auto-Haste you will | Eden | have to make Bahamut up for it. - - - - - - - - - - - - - - - - - - - - - - - - - Make sure each character has Death junctioned to their status defence if their level is a multiple of 5. If you have to switch GFs because one party member doesn't have a very important ability keep note that Str-J, Mag-J, Spr-J, Vit-J and Spr-J Scrolls can be bought. After attempting fight Omega a couple of times I opted for the The End tactic. I made it so Selphie had a 91 Luck stat an had her summon a GF in case Omega used one of his powerful attacks. He did, leaving Selphie the only party member standing up. Omega used Gravija, but I was not quick enough to do her Slot trick. Omega's next attack was Terra Break. I didn't get revived by Phoenix, either. In the end I chose to refine all my cards and make a separate save file. The winnings aren't all that great anyway; just 250 AP, Three Stars, and the Proof of Omega option in the Tutorial (which doesn't give you any relevant info). I replaced Selphie with Irvine, because, like Squall and Rinoa, Irvine is capable of bombarding the enemy with attack after attack. I didn't hold back in using any item either, so I ended up with a party that had +60% abilities, Ability x4, Auto-Haste, Holy Wars, and a few spare Heroes. I defeated Omega with resounding success, and only used 3 Holy Wars! This is basically what I did: - * Summoned Doomtrain to inflict Vit 0. Didn't matter that it healed a bit of HP because I hadn't taken any away. * Used an Aura Stone on Rinoa before using a Holy War (had already learnt the hard way that Aura has no affect while under the Invincible status). Tried getting her onto Angel Wing mode, but didn't work because of her Invincible status. * The Holy War lasted only one or two turns. * Used Aura Stone on Rinoa again, and this time made sure I got her to use Angel Wing before I used a Holy War. * Got Irvine to attack while Squall used Darkside. The thing about Darkside is that it takes HP away from the person using it even if they are invincible, so I gradually got down to a point where he could use his limit breaks. Meanwhile Rinoa was constantly casting Meteor on Omega. The Holy War was lasting an unusually long amount of time even though my party had Auto-Haste, but it stopped when I used Renzokuken for the second time, and his finishing move was Lionheart. * Used yet another Holy War just in time for Omega to use Megido Flame. Even got Irvine to summon Tonberry, just in case it didn't work out (yeah, Holy War actually missed once). Everything worked out fine. I got Squall to use Renzokuken two more times. Each time he executed the Lionheart finishing move. I must have done 160,000 HPs worth of damage! You must not forget Rinoa has been on Angel Wing for most of the battle as well. * The second time Squall did his Lionheart attack Omega stopped. ...The battle was won! Yay! Gold medals to Squall and Rinoa for their amazing work! Good luck with your attempt at Omega Weapon. Hopefully you'll be less lazy then I was and take the time to give everyone all the best magic, unseal ALL the abilities in Ultimecia Castle and not sleep too much -_~. By the way, you can Holy, Flare, Meteor and Ultima from Omega Weapon. Tips for Defeating the Weapon ----------------------------- ~ Develop a good sense of timing. ~ Omega is quite slow, so when done the right way, your characters can pull in ten or more attacks before he does. Especially good if Omega is inflicted with Vit 0! Have Auto-Haste on everyone. You can refine Kiros' card for 3 Accelerators. ~ +60% and %80 abilities are a must. ~ Holy Wars, all the way! ~ Darkside is invaluable, especially if the character is invincible and their HP cannot be decreased any other way. ~ Have some way of inflicting Vit 0 on the beast. GF (Doomtrain), Magic (Meltdown) or Quistis (Acid). ~ Keep your wits about you. Panic is the worst thing that can happen. If you do get flustered, pause until you're calm. ~ Roll with the blows; that means making *immediate* responses to Omega's attacks. Every time he uses Light Pillar, for instance, you must use Revive or a Full-Life as soon as possible. ~ Preparation is everything, even before you enter Ultimecia Castle. I just make a spare save and refine everything I can, though... Consequences of actions made when fighting Omega ------------------------------------------------ Summon GF Doomtrain: Heal 3000 HPs and inflicts Vit 0. Use a Holy War: May fail. Lasts longer the second time it works. Come to think of it, I have a minor suspicion that your Luck is TEMPORARILY DECREASED when you fight Omega ... Cast Meltdown: Inflict Vit 0 and a little damage. Cast Acid: May inflict Meltdown. Elemental attack: Omega Weapon absorbs it. Status attack: Misses. Vitality 0 works though. Cast The End: The battle is won. ===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~== -~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~ V. Appendices...............[ff8/V00] -~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~ ===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~== ====/\======================================================/\==== )( Character Information [ff8/V01] )( ====\/======================================================\/==== =----==----==----==----==----==----==----==----==----==----==----= = Squall Leonhart = =----==----==----==----==----==----==----==----==----==----==----= Squall's Stat Bonuses for each Level Gained ------------------------------------------- ____________________________ ____________________________ | |Str|Vit|Mag|Spr|Spd|Luk| | |Str|Vit|Mag|Spr|Spd|Luk| |____|___|___|___|___|___|___| |____|___|___|___|___|___|___| | 8 | 0 | 0 | 1 | 1 | 0 | 0 | | 57 | 0 | 1 | 0 | 0 | 0 | 0 | | 9 | 1 | 1 | 1 | 0 | 0 | 0 | | 58 | 0 | 0 | 0 | 0 | 0 | 0 | | 10 | 1 | 1 | 0 | 1 | 1 | 0 | | 59 | 1 | 0 | 1 | 0 | 0 | 0 | | 11 | 1 | 0 | 1 | 1 | 0 | 0 | | 60 | 0 | 1 | 0 | 1 | 0 | 0 | | 12 | 0 | 1 | 1 | 0 | 0 | 0 | | 61 | 1 | 0 | 1 | 0 | 0 | 0 | | 13 | 1 | 0 | 0 | 1 | 0 | 0 | | 62 | 0 | 1 | 0 | 0 | 0 | 0 | | 14 | 1 | 1 | 1 | 0 | 0 | 0 | | 63 | 0 | 0 | 0 | 1 | 0 | 1 | | 15 | 1 | 1 | 1 | 1 | 1 | 0 | | 64 | 1 | 0 | 1 | 0 | 0 | 0 | | 16 | 0 | 0 | 0 | 0 | 0 | 0 | | 65 | 0 | 1 | 0 | 0 | 1 | 0 | | 17 | 1 | 1 | 1 | 1 | 0 | 0 | | 66 | 1 | 0 | 0 | 0 | 0 | 0 | | 18 | 0 | 0 | 1 | 1 | 0 | 0 | | 67 | 0 | 0 | 1 | 1 | 0 | 0 | | 19 | 1 | 1 | 0 | 0 | 0 | 0 | | 68 | 0 | 0 | 0 | 0 | 0 | 0 | | 20 | 1 | 1 | 1 | 1 | 1 | 0 | | 69 | 1 | 0 | 0 | 0 | 0 | 0 | | 21 | 1 | 0 | 1 | 0 | 1 | 1 | | 70 | 0 | 1 | 1 | 1 | 1 | 0 | | 22 | 0 | 1 | 0 | 1 | 0 | 0 | | 71 | 0 | 0 | 0 | 0 | 0 | 0 | | 23 | 1 | 0 | 1 | 0 | 0 | 0 | | 72 | 1 | 0 | 0 | 0 | 0 | 0 | | 24 | 0 | 1 | 1 | 0 | 0 | 0 | | 73 | 0 | 1 | 1 | 0 | 0 | 0 | | 25 | 1 | 1 | 0 | 1 | 1 | 0 | | 74 | 0 | 0 | 0 | 0 | 0 | 0 | | 26 | 1 | 0 | 1 | 1 | 0 | 0 | | 75 | 1 | 0 | 0 | 1 | 1 | 0 | | 27 | 0 | 1 | 0 | 0 | 0 | 0 | | 76 | 0 | 0 | 0 | 0 | 0 | 0 | | 28 | 1 | 0 | 1 | 1 | 0 | 0 | | 77 | 0 | 1 | 1 | 0 | 0 | 1 | | 29 | 0 | 0 | 1 | 0 | 0 | 0 | | 78 | 0 | 0 | 0 | 0 | 0 | 0 | | 30 | 1 | 1 | 0 | 1 | 0 | 0 | | 79 | 1 | 0 | 0 | 0 | 0 | 0 | | 31 | 1 | 1 | 0 | 0 | 0 | 0 | | 80 | 0 | 0 | 1 | 0 | 1 | 0 | | 32 | 0 | 0 | 1 | 0 | 0 | 0 | | 81 | 0 | 0 | 0 | 0 | 0 | 0 | | 33 | 1 | 0 | 1 | 1 | 0 | 0 | | 82 | 1 | 1 | 0 | 0 | 0 | 0 | | 34 | 0 | 1 | 0 | 0 | 0 | 0 | | 83 | 0 | 0 | 0 | 1 | 0 | 0 | | 35 | 1 | 1 | 1 | 1 | 1 | 1 | | 84 | 0 | 0 | 1 | 0 | 0 | 0 | | 36 | 1 | 0 | 0 | 0 | 0 | 0 | | 85 | 0 | 0 | 0 | 0 | 0 | 0 | | 37 | 0 | 1 | 1 | 1 | 0 | 0 | | 86 | 1 | 0 | 0 | 0 | 1 | 0 | | 38 | 1 | 0 | 0 | 0 | 0 | 0 | | 87 | 0 | 1 | 0 | 0 | 0 | 0 | | 39 | 0 | 0 | 1 | 0 | 0 | 0 | | 88 | 0 | 0 | 0 | 0 | 0 | 0 | | 40 | 1 | 1 | 1 | 1 | 1 | 0 | | 89 | 0 | 0 | 1 | 0 | 0 | 0 | | 41 | 0 | 0 | 0 | 0 | 0 | 0 | | 90 | 1 | 0 | 0 | 1 | 0 | 0 | | 42 | 1 | 1 | 0 | 1 | 0 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 1 | | 43 | 0 | 0 | 1 | 0 | 0 | 0 | | 92 | 0 | 0 | 0 | 0 | 0 | 0 | | 44 | 1 | 1 | 1 | 0 | 0 | 0 | | 93 | 0 | 0 | 0 | 0 | 0 | 0 | | 45 | 1 | 0 | 0 | 1 | 1 | 0 | | 94 | 0 | 1 | 0 | 0 | 0 | 0 | | 46 | 0 | 1 | 0 | 1 | 0 | 0 | | 95 | 1 | 0 | 1 | 0 | 1 | 0 | | 47 | 0 | 0 | 1 | 1 | 0 | 0 | | 96 | 0 | 0 | 0 | 0 | 0 | 0 | | 48 | 1 | 0 | 0 | 0 | 0 | 0 | | 97 | 0 | 0 | 0 | 0 | 0 | 0 | | 49 | 0 | 1 | 1 | 0 | 0 | 0 | | 98 | 0 | 0 | 0 | 0 | 0 | 0 | | 50 | 1 | 1 | 1 | 1 | 1 | 1 | | 99 | 0 | 0 | 0 | 0 | 0 | 0 | | 51 | 0 | 0 | 0 | 0 | 0 | 0 | | 100| 0 | 1 | 0 | 1 | 1 | 0 | | 52 | 1 | 1 | 1 | 0 | 0 | 0 | |____|___|___|___|___|___|___| | 53 | 0 | 0 | 0 | 1 | 0 | 0 | | 54 | 1 | 1 | 1 | 0 | 0 | 0 | | 55 | 0 | 0 | 0 | 1 | 1 | 0 | | 56 | 1 | 0 | 1 | 0 | 0 | 0 | |____|___|___|___|___|___|___| Squall's Bonus Totals --------------------- Strength: 41 Most Vitality Vitality: 36 Most Spirit Magic: 40 Spirit: 32 Speed: 17 Luck: 6 Weapon: Gunblade ---------------- For about 10% more power on your gunblade, use the trigger (R1) to shoot the bullet just as Squall hits his target. The same goes for Renzokuken. Revolver Attack: 11 Hit: 255% Shear Trigger Attack: 14 Hit: 255% Cutting Trigger Attack: 18 Flame Sabre Attack: 20 Hit: 255% Twin Lance Attack: 22 Hit: 255% Punishment Attack: 24 Hit: 255% Lionheart Attack: 30 Hit: 255% Limit break: Renzokuken ----------------------- In Renzuzuken Squall performs a multiple Gunblade attack, then, depending on what weapon he has equipped, Squall will randomly execute a special attack. Squall's different special attacks are acquired by remodelling his gunblade. ________TRIGGER_______________________________________ | | Press | ### ### | | | R1 | <---- ### <---- ### | |_______|________|_________###___________________###___| Rough Divide: Slashes through an enemy, causing an explosion. Available to the Revolver and up. Fated Circle : A shockwave to all enemies. Available to Shear Trigger and up. Blasting Zone: A pillar of light that damages all foes. Available to the Flame Sabre and up. Lion Heart: Slashes an enemy repeatedly, causing an insane amount of damage surpassing the 9999 limit. Only available to the Lionheart. * To see a list of requirements for upgrading weapons, refer to L4F04 in the Appendices Special Feature: Getting the Lioneart in disc one ------------------------------------------------- The Lionheart needs the following materials: 1 Adamantine, 3 Dragon Fangs, and 12x Pulse Ammo. Dragon Fangs are dropped from mid level (your party has to be around levels 30 to 50) T-Rexaurs, who are found in Balamb Garden's Training Centre. Adamantine can be obtained from Adamantoise who can occasionally be found on the beaches of Dollet. As for the Pulse Ammo, fight high level Elastoids in the second Laguna dream for Laser Cannons, and refine them into Pulse Ammo with Ifrit's Ammo-RF. You don't even have to be all that high levelled actually. When me and Alex did it, our average party level was in the 50's or 60's. Conclusion ---------- Squall, like his card is a good defensive player. He has the most HP at level 100. Those factors, combined with Renzokuken and the Lionheart makes Squall possibly the best fighter in FF8. Most of the time you've got no choice in not include Squall in the party, but he's good to have around all the same. =----==----==----==----==----==----==----==----==----==----==----= = Rinoa Heartilly = =----==----==----==----==----==----==----==----==----==----==----= Stat Bonuses for each Level Gained ---------------------------------- ____________________________ ____________________________ | |Str|Vit|Mag|Spr|Spd|Luk| | |Str|Vit|Mag|Spr|Spd|Luk| |____|___|___|___|___|___|___| |____|___|___|___|___|___|___| | 12 | 1 | 1 | 0 | 1 | 0 | 0 | | 56 | 1 | 1 | 1 | 1 | 0 | 1 | | 13 | 1 | 1 | 1 | 1 | 0 | 0 | | 57 | 0 | 0 | 0 | 0 | 0 | 0 | | 14 | 1 | 1 | 0 | 1 | 0 | 0 | | 58 | 1 | 0 | 1 | 0 | 0 | 0 | | 15 | 1 | 1 | 1 | 1 | 0 | 0 | | 59 | 1 | 0 | 0 | 0 | 0 | 0 | | 16 | 0 | 1 | 1 | 0 | 0 | 0 | | 60 | 0 | 1 | 1 | 1 | 1 | 0 | | 17 | 1 | 1 | 0 | 0 | 0 | 0 | | 61 | 1 | 0 | 0 | 0 | 0 | 0 | | 18 | 1 | 1 | 0 | 1 | 0 | 0 | | 62 | 0 | 0 | 1 | 1 | 0 | 0 | | 19 | 1 | 0 | 1 | 0 | 0 | 0 | | 63 | 1 | 0 | 0 | 0 | 0 | 0 | | 20 | 1 | 1 | 1 | 1 | 1 | 0 | | 64 | 1 | 1 | 1 | 0 | 0 | 0 | | 21 | 1 | 0 | 0 | 0 | 0 | 0 | | 65 | 0 | 0 | 0 | 0 | 1 | 0 | | 22 | 0 | 0 | 1 | 1 | 0 | 0 | | 66 | 1 | 0 | 1 | 1 | 0 | 0 | | 23 | 1 | 1 | 1 | 0 | 0 | 0 | | 67 | 0 | 0 | 0 | 0 | 0 | 0 | | 24 | 1 | 0 | 0 | 1 | 0 | 1 | | 68 | 1 | 1 | 1 | 0 | 0 | 0 | | 25 | 1 | 1 | 1 | 0 | 0 | 0 | | 69 | 0 | 0 | 0 | 0 | 0 | 0 | | 26 | 1 | 0 | 1 | 1 | 0 | 0 | | 70 | 1 | 0 | 1 | 1 | 1 | 0 | | 27 | 1 | 1 | 0 | 0 | 0 | 0 | | 71 | 0 | 0 | 0 | 0 | 0 | 0 | | 28 | 0 | 0 | 1 | 1 | 0 | 0 | | 72 | 1 | 0 | 0 | 0 | 0 | 1 | | 29 | 1 | 0 | 1 | 0 | 0 | 0 | | 73 | 0 | 1 | 1 | 0 | 0 | 0 | | 30 | 1 | 1 | 1 | 1 | 1 | 0 | | 74 | 0 | 0 | 0 | 1 | 0 | 0 | | 31 | 1 | 0 | 1 | 0 | 0 | 0 | | 75 | 1 | 0 | 1 | 0 | 0 | 0 | | 32 | 1 | 1 | 1 | 0 | 0 | 0 | | 76 | 0 | 0 | 0 | 0 | 0 | 0 | | 33 | 1 | 0 | 0 | 0 | 0 | 0 | | 77 | 0 | 0 | 1 | 0 | 0 | 0 | | 34 | 0 | 0 | 1 | 1 | 0 | 0 | | 78 | 1 | 1 | 0 | 0 | 0 | 0 | | 35 | 1 | 1 | 1 | 0 | 1 | 0 | | 79 | 1 | 0 | 1 | 1 | 0 | 0 | | 36 | 1 | 0 | 0 | 1 | 0 | 0 | | 80 | 0 | 0 | 0 | 0 | 1 | 0 | | 37 | 1 | 0 | 1 | 0 | 0 | 0 | | 81 | 0 | 0 | 0 | 0 | 0 | 0 | | 38 | 0 | 1 | 0 | 1 | 0 | 0 | | 82 | 1 | 0 | 1 | 0 | 0 | 0 | | 39 | 1 | 0 | 1 | 0 | 0 | 0 | | 83 | 0 | 0 | 0 | 0 | 0 | 0 | | 40 | 1 | 1 | 1 | 1 | 1 | 1 | | 84 | 1 | 1 | 1 | 1 | 0 | 0 | | 41 | 0 | 0 | 0 | 0 | 0 | 0 | | 85 | 1 | 0 | 0 | 0 | 1 | 0 | | 42 | 1 | 0 | 1 | 0 | 0 | 0 | | 86 | 0 | 0 | 1 | 0 | 0 | 0 | | 43 | 1 | 0 | 0 | 1 | 0 | 0 | | 87 | 0 | 0 | 0 | 0 | 0 | 0 | | 44 | 1 | 1 | 1 | 0 | 0 | 0 | | 88 | 1 | 1 | 0 | 0 | 0 | 1 | | 45 | 1 | 0 | 1 | 0 | 0 | 0 | | 89 | 0 | 0 | 1 | 0 | 0 | 0 | | 46 | 0 | 1 | 0 | 1 | 0 | 0 | | 90 | 1 | 0 | 0 | 1 | 1 | 0 | | 47 | 1 | 0 | 1 | 0 | 0 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 0 | | 48 | 1 | 0 | 0 | 1 | 0 | 0 | | 92 | 0 | 0 | 1 | 0 | 0 | 0 | | 49 | 0 | 0 | 1 | 0 | 0 | 0 | | 93 | 1 | 0 | 0 | 0 | 0 | 0 | | 50 | 1 | 1 | 1 | 1 | 0 | 0 | | 94 | 0 | 0 | 0 | 0 | 0 | 0 | | 51 | 0 | 0 | 0 | 0 | 0 | 0 | | 95 | 1 | 0 | 1 | 0 | 1 | 0 | | 52 | 1 | 0 | 0 | 0 | 0 | 0 | | 96 | 0 | 0 | 0 | 0 | 0 | 0 | | 53 | 1 | 1 | 1 | 1 | 0 | 0 | | 97 | 0 | 0 | 1 | 0 | 0 | 0 | | 54 | 1 | 0 | 0 | 0 | 0 | 0 | | 98 | 1 | 0 | 0 | 0 | 0 | 0 | | 55 | 0 | 0 | 1 | 0 | 1 | 0 | | 99 | 0 | 1 | 0 | 0 | 0 | 0 | |____|___|___|___|___|___|___| | 100| 0 | 0 | 1 | 1 | 0 | 0 | |____|___|___|___|___|___|___| Rinoa's Bonus totals -------------------- Strength: 55 Most Strength Vitality: 29 Most Magic Magic: 47 Least Speed Spirit: 30 Speed: 12 Luck: 5 Weapon: Pinwheel ---------------- Pinwheel Attack: 11 Hit: 99% Valkyrie Attack: 14 Hit: 104% Rising Sun Attack: 18 Hit: 103% Cardinal Attack: 24 Hit: 104% Shooting Star Attack: 28 Hit: 107% Limit break: Combine -------------------- Rinoa's dog, Angelo, helps her in battle. To teach him new tricks to use at his own discretion (meaning all are random), get the "Pet Pals" magazines and walk around with Rinoa in your party until it is learnt. The location of each Pet Pals are in the Appendices. NAME USE PET PALS ---- --- --------- {Combine} Angelo Rush Physical damage to an enemy n/a Invincible Moon Party is invincible for 3 turns Vol. 3 Angelo Cannon Physical damage to all enemies n/a Angelo Strike Physical damage to an enemy Vol. 1 Wishing Star Physical Damage to all enemies Vol. 6 {Random} Angelo Recover Heal Rinoa. Vol. 2 Angelo Reverse Revive Rinoa when she is KO'd Vol. 4 Angelo Search Find item on battlefield. * Vol. 5 * Check out the Angelo Search FAQ at Game FAQs to find out EVERYTHING about Angelo Search. Limit break: Angel Wing ----------------------- Rinoa gets this limit break in disc 3, when you first enter the Ragnarok. Rinoa acts of her own free will and casts magic. Although she tends to only casts strengthened variations of magic that is in her inventory, she doesn't actually use the magic. The 'Angel Wing' status remains until Rinoa is KO'd or the battle ends. _________ | TIP |____________________________________________________ |--------------------------------------------------------------| | See the Angel Wing FAQ at Game FAQs (www.gamefaqs.com). It | | tells you EVERYTHING about the Angel Wing limit break and is | | defiantly worth getting. | |______________________________________________________________| Conclusion ---------- Rinoa reminds me of Terra from FF6, because she is particularly good at offensive damage in both magical and physical respects. Rinoa's ultimate weapon, the Shooting Star is bested only by the infamous Lionheart (although it comes third in terms of accuracy). Her Speed and Luck are terrible, however. In and after the third disc when Rinoa gets Angel Wing as a new limit break (which is a bit like Terra's Morph in FF6), Rinoa is my favourite character for dishing out the pain, but she is preferable in boss battles to monster ones. =----==----==----==----==----==----==----==----==----==----==----= = Selphie Tilmitt = =----==----==----==----==----==----==----==----==----==----==----= Stat Bonuses for each Level Gained ---------------------------------- ____________________________ ____________________________ | |Str|Vit|Mag|Spr|Spd|Luk| | |Str|Vit|Mag|Spr|Spd|Luk| |____|___|___|___|___|___|___| |____|___|___|___|___|___|___| | 9 | 1 | 0 | 0 | 0 | 0 | 0 | | 55 | 0 | 1 | 1 | 0 | 0 | 0 | | 10 | 0 | 0 | 1 | 1 | 0 | 0 | | 56 | 0 | 0 | 0 | 1 | 0 | 0 | | 11 | 1 | 0 | 0 | 0 | 0 | 0 | | 57 | 1 | 0 | 1 | 0 | 0 | 0 | | 12 | 1 | 1 | 1 | 1 | 1 | 0 | | 58 | 0 | 0 | 0 | 0 | 0 | 0 | | 13 | 0 | 0 | 1 | 0 | 0 | 0 | | 59 | 1 | 0 | 0 | 1 | 0 | 0 | | 14 | 1 | 0 | 0 | 1 | 0 | 0 | | 60 | 0 | 1 | 1 | 0 | 1 | 0 | | 15 | 1 | 1 | 1 | 0 | 0 | 0 | | 61 | 0 | 0 | 0 | 0 | 0 | 0 | | 16 | 0 | 1 | 0 | 1 | 1 | 0 | | 62 | 1 | 0 | 1 | 1 | 0 | 0 | | 17 | 1 | 0 | 1 | 1 | 0 | 0 | | 63 | 0 | 0 | 0 | 0 | 0 | 0 | | 18 | 1 | 0 | 1 | 0 | 0 | 1 | | 64 | 1 | 0 | 0 | 0 | 1 | 0 | | 19 | 0 | 1 | 0 | 1 | 0 | 0 | | 65 | 0 | 1 | 1 | 1 | 0 | 0 | | 20 | 1 | 0 | 1 | 0 | 1 | 0 | | 66 | 0 | 0 | 0 | 0 | 0 | 1 | | 21 | 0 | 1 | 0 | 1 | 0 | 0 | | 67 | 1 | 0 | 1 | 0 | 0 | 0 | | 22 | 1 | 0 | 1 | 0 | 0 | 0 | | 68 | 0 | 0 | 0 | 0 | 1 | 0 | | 23 | 1 | 1 | 0 | 1 | 0 | 0 | | 69 | 0 | 0 | 0 | 1 | 0 | 0 | | 24 | 1 | 0 | 1 | 0 | 1 | 0 | | 70 | 1 | 1 | 1 | 0 | 0 | 0 | | 25 | 0 | 1 | 1 | 1 | 0 | 0 | | 71 | 0 | 0 | 0 | 0 | 0 | 0 | | 26 | 0 | 0 | 0 | 0 | 0 | 0 | | 72 | 0 | 0 | 0 | 0 | 1 | 0 | | 27 | 1 | 0 | 0 | 1 | 0 | 0 | | 73 | 1 | 0 | 1 | 1 | 0 | 0 | | 28 | 1 | 1 | 1 | 0 | 0 | 0 | | 74 | 0 | 0 | 0 | 0 | 0 | 0 | | 29 | 0 | 0 | 0 | 1 | 0 | 0 | | 75 | 0 | 0 | 1 | 0 | 0 | 0 | | 30 | 1 | 1 | 1 | 0 | 0 | 1 | | 76 | 0 | 1 | 0 | 0 | 1 | 0 | | 31 | 0 | 0 | 1 | 0 | 0 | 0 | | 77 | 1 | 0 | 0 | 1 | 0 | 0 | | 32 | 1 | 0 | 0 | 0 | 1 | 0 | | 78 | 0 | 0 | 1 | 0 | 0 | 1 | | 33 | 1 | 1 | 1 | 1 | 0 | 0 | | 79 | 0 | 0 | 0 | 0 | 0 | 0 | | 34 | 0 | 0 | 0 | 0 | 0 | 0 | | 80 | 1 | 0 | 0 | 0 | 1 | 0 | | 35 | 1 | 0 | 1 | 0 | 0 | 0 | | 81 | 0 | 0 | 1 | 0 | 0 | 0 | | 36 | 0 | 1 | 0 | 1 | 1 | 0 | | 82 | 0 | 0 | 0 | 0 | 0 | 0 | | 37 | 1 | 0 | 1 | 0 | 0 | 0 | | 83 | 0 | 0 | 0 | 1 | 0 | 0 | | 38 | 0 | 0 | 0 | 0 | 0 | 0 | | 84 | 1 | 0 | 0 | 0 | 0 | 0 | | 39 | 1 | 1 | 1 | 0 | 0 | 0 | | 85 | 0 | 1 | 1 | 0 | 0 | 0 | | 40 | 0 | 0 | 0 | 1 | 1 | 0 | | 86 | 0 | 0 | 0 | 0 | 0 | 0 | | 41 | 0 | 0 | 1 | 0 | 0 | 0 | | 87 | 0 | 0 | 0 | 0 | 0 | 0 | | 42 | 1 | 1 | 0 | 0 | 0 | 1 | | 88 | 0 | 0 | 1 | 1 | 1 | 0 | | 43 | 1 | 0 | 1 | 1 | 0 | 1 | | 89 | 1 | 0 | 0 | 0 | 0 | 0 | | 44 | 0 | 0 | 0 | 0 | 1 | 0 | | 90 | 0 | 0 | 0 | 0 | 0 | 1 | | 45 | 1 | 1 | 1 | 1 | 0 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 0 | | 46 | 0 | 0 | 0 | 0 | 0 | 0 | | 92 | 0 | 0 | 1 | 0 | 1 | 0 | | 47 | 0 | 0 | 0 | 0 | 0 | 0 | | 93 | 1 | 0 | 0 | 0 | 0 | 0 | | 48 | 1 | 1 | 1 | 1 | 1 | 0 | | 94 | 0 | 0 | 0 | 0 | 0 | 0 | | 49 | 1 | 0 | 0 | 0 | 0 | 0 | | 95 | 0 | 0 | 1 | 0 | 0 | 0 | | 50 | 0 | 0 | 1 | 1 | 0 | 0 | | 96 | 0 | 0 | 0 | 1 | 1 | 0 | | 51 | 0 | 0 | 0 | 0 | 0 | 0 | | 97 | 0 | 0 | 0 | 0 | 0 | 0 | | 52 | 1 | 1 | 1 | 0 | 1 | 0 | | 98 | 0 | 0 | 0 | 0 | 0 | 0 | | 53 | 0 | 0 | 0 | 1 | 0 | 0 | | 99 | 1 | 0 | 0 | 0 | 0 | 0 | | 54 | 1 | 0 | 0 | 0 | 0 | 1 | | 100| 0 | 0 | 1 | 0 | 1 | 0 | |____|___|___|___|___|___|___| |____|___|___|___|___|___|___| Selphie's Bonus totals ----------------------- Strength: 39 Most Luck Vitality: 22 Magic: 39 Spirit: 28 Speed: 19 Luck: 8 Weapon: Nunchaku ---------------- Flail Attack: 12 Hit: 98% Morning Star Attack: 15 Hit: 99% Crescent Wish Attack: 20 Hit: 100% Strange Vision Attack: 25 Hit: 255% Limit break: Slot ----------------- Selphie can cast any spell in the game. Even magic only available to her. Do Over turns the slot machine to randomly select magic and Cast executes the spell as well as making it easier for Selphie to find it in future. The following are the special spells Selphie can get. She can get any spell at any point in the game, but they're automatically taught to her at certain levels. NAME EFFECT LEVEL ---- ------ ----- Full-Cure Restore party to full health Initial Wall Cast Shell and Protect on all allies 12 or 14? Rapture Remove enemies 20? The End Defeats all enemies (never misses!!) 100 Percent Puts enemies into critical status * Catastrophe Heavy damage to enemy party * * Percent and Catastrophe require a GameShark. Slot Trick ---------- 1] Selphie must be in critical to use her limit break. 2] Get another party member to select a Magic spell to cast. 3] Quickly open the CD holder of your PlayStation (I'm not sure whether it would be a good idea with a PC) before the character casts their spell. They will be stuck in their casting pose and Selphie can choose spells for her Slot at her leisure! Attacks that can be used in conjunction with the Slot Trick: you know how there's a little graphic before a character casts a spell? If the attack has that same graphic, it will work fine with the Selphie glitch. It even works when a monster's in the spell- casting act. How to get Selphie's fabled special attack The End -------------------------------------------------- You just have to be lucky. In one game of mine I managed to defeat Diablos using The End just before going into the train for the first time and Selphie was at level 11. After that, I had a really good run with it. Whenever there was a tough battle and I wanted to use The End it seemed to magically appear eventually, but since then I haven't been able to find it once. Once The End or any other special attack is shown is Selphie's status screen it is easier to find. Another way of getting The End onto her status screen however, is levelling her up to 100. Conclusion ---------- Selphie is one of those characters who isn't particularly out- standing on first impressions but really she can be more valuable than Squall or Rinoa combined. After all, stats like Speed, Luck and Hit Rate are very difficult to increase. Selphie just happens have the best Luck and Hit Rate. Strange Vision, combined with Selphie's good Speed stat and fairly decent Strength make her perfect for killing Cactuars. Not only that, Selphie can use The End and Rapture to get rid of almost any enemy who happens to be annoying her (if she's lucky -- and that's saying something). =----==----==----==----==----==----==----==----==----==----==----= = Quistis Trepe = =----==----==----==----==----==----==----==----==----==----==----= Stat Bonuses for each Level Gained ---------------------------------- _____________________________ _____________________________ | |Str|Vit|Mag|Spr|Spd|Luk| | |Str|Vit|Mag|Spr|Spd|Luk| |_____|___|___|___|___|___|___| |_____|___|___|___|___|___|___| | 9 | 0 | 1 | 1 | 1 | 0 | 0 | | 55 | 1 | 0 | 0 | 1 | 1 | 0 | | 10 | 1 | 0 | 0 | 1 | 1 | 0 | | 56 | 0 | 0 | 0 | 0 | 0 | 0 | | 11 | 1 | 1 | 1 | 0 | 0 | 0 | | 57 | 0 | 1 | 1 | 0 | 0 | 0 | | 12 | 1 | 0 | 1 | 1 | 0 | 0 | | 58 | 1 | 0 | 0 | 0 | 0 | 0 | | 13 | 0 | 1 | 0 | 0 | 0 | 0 | | 59 | 0 | 0 | 0 | 0 | 0 | 0 | | 14 | 1 | 0 | 1 | 1 | 0 | 0 | | 60 | 1 | 1 | 1 | 0 | 0 | 0 | | 15 | 1 | 1 | 1 | 0 | 1 | 0 | | 61 | 0 | 0 | 0 | 0 | 0 | 0 | | 16 | 0 | 0 | 0 | 1 | 0 | 0 | | 62 | 0 | 0 | 1 | 0 | 0 | 0 | | 17 | 1 | 1 | 1 | 0 | 0 | 0 | | 63 | 1 | 0 | 0 | 0 | 0 | 1 | | 18 | 1 | 0 | 1 | 1 | 0 | 0 | | 64 | 0 | 0 | 0 | 0 | 0 | 0 | | 19 | 0 | 0 | 0 | 0 | 0 | 0 | | 65 | 0 | 0 | 1 | 1 | 1 | 0 | | 20 | 1 | 1 | 1 | 1 | 0 | 0 | | 66 | 1 | 1 | 0 | 0 | 0 | 0 | | 21 | 0 | 1 | 0 | 0 | 0 | 1 | | 67 | 0 | 0 | 0 | 0 | 0 | 0 | | 22 | 1 | 0 | 1 | 1 | 0 | 0 | | 68 | 1 | 0 | 0 | 0 | 0 | 0 | | 23 | 1 | 0 | 0 | 0 | 0 | 0 | | 69 | 0 | 0 | 1 | 0 | 0 | 0 | | 24 | 0 | 1 | 1 | 1 | 0 | 0 | | 70 | 0 | 1 | 0 | 1 | 1 | 0 | | 25 | 1 | 0 | 1 | 0 | 1 | 0 | | 71 | 0 | 0 | 0 | 0 | 0 | 0 | | 26 | 1 | 1 | 0 | 1 | 0 | 0 | | 72 | 1 | 0 | 1 | 0 | 0 | 0 | | 27 | 0 | 0 | 1 | 0 | 0 | 0 | | 73 | 0 | 0 | 0 | 0 | 0 | 0 | | 28 | 1 | 1 | 0 | 1 | 0 | 0 | | 74 | 0 | 0 | 0 | 0 | 0 | 0 | | 29 | 1 | 0 | 1 | 0 | 0 | 0 | | 75 | 1 | 0 | 1 | 1 | 1 | 0 | | 30 | 1 | 1 | 1 | 1 | 1 | 0 | | 76 | 0 | 0 | 0 | 0 | 0 | 0 | | 31 | 0 | 0 | 0 | 0 | 0 | 0 | | 77 | 0 | 1 | 0 | 0 | 0 | 1 | | 32 | 1 | 1 | 1 | 0 | 0 | 0 | | 78 | 1 | 0 | 0 | 0 | 0 | 0 | | 33 | 1 | 0 | 0 | 1 | 0 | 0 | | 79 | 0 | 0 | 0 | 0 | 0 | 0 | | 34 | 0 | 0 | 1 | 0 | 0 | 0 | | 80 | 0 | 0 | 1 | 1 | 0 | 0 | | 35 | 1 | 0 | 0 | 1 | 1 | 1 | | 81 | 0 | 0 | 0 | 0 | 0 | 0 | | 36 | 0 | 1 | 1 | 0 | 0 | 0 | | 82 | 0 | 0 | 0 | 0 | 0 | 0 | | 37 | 1 | 0 | 0 | 0 | 0 | 0 | | 83 | 1 | 0 | 0 | 0 | 0 | 0 | | 38 | 0 | 1 | 0 | 1 | 0 | 0 | | 84 | 0 | 0 | 1 | 0 | 0 | 0 | | 39 | 1 | 0 | 1 | 0 | 0 | 0 | | 85 | 0 | 0 | 0 | 0 | 1 | 0 | | 40 | 0 | 1 | 1 | 1 | 0 | 0 | | 86 | 1 | 0 | 0 | 0 | 0 | 0 | | 41 | 1 | 0 | 0 | 0 | 0 | 0 | | 87 | 0 | 0 | 0 | 0 | 0 | 0 | | 42 | 0 | 0 | 0 | 0 | 0 | 0 | | 88 | 0 | 1 | 0 | 0 | 0 | 0 | | 43 | 1 | 0 | 1 | 1 | 0 | 0 | | 89 | 0 | 0 | 1 | 0 | 0 | 0 | | 44 | 0 | 1 | 0 | 0 | 0 | 0 | | 90 | 1 | 0 | 0 | 1 | 1 | 0 | | 45 | 1 | 0 | 1 | 1 | 1 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 1 | | 46 | 0 | 0 | 0 | 0 | 0 | 0 | | 92 | 0 | 0 | 0 | 0 | 0 | 0 | | 47 | 1 | 1 | 1 | 0 | 0 | 0 | | 93 | 0 | 0 | 0 | 0 | 0 | 0 | | 48 | 1 | 0 | 0 | 1 | 0 | 0 | | 94 | 0 | 0 | 0 | 0 | 0 | 0 | | 49 | 0 | 0 | 1 | 0 | 0 | 1 | | 95 | 0 | 0 | 1 | 0 | 1 | 0 | | 50 | 0 | 1 | 0 | 1 | 1 | 0 | | 96 | 1 | 0 | 0 | 0 | 0 | 0 | | 51 | 1 | 0 | 0 | 0 | 0 | 0 | | 97 | 0 | 0 | 0 | 0 | 0 | 0 | | 52 | 0 | 0 | 1 | 0 | 0 | 0 | | 98 | 0 | 0 | 0 | 0 | 0 | 0 | | 53 | 0 | 1 | 0 | 0 | 0 | 0 | | 99 | 0 | 0 | 0 | 0 | 0 | 0 | | 54 | 1 | 0 | 1 | 1 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | |_____|___|___|___|___|___|___| |_____|___|___|___|___|___|___| Quistis' Bonus totals --------------------- Strength: 41 Vitality: 26 Magic: 37 Spirit: 28 Speed: 14 Luck: 6 Weapon: Whip ------------ Chain Whip Attack: 12 Hit: 103% Slaying Tail Attack: 15 Hit: 104% Red Scorpion Attack: 20 Hit: 105% Save the Queen Attack: 25 Hit: 107% Limit break: Blue Magic ----------------------- Blue magic is enemy abilities Quistis can learn by studying certain items. Here's a list of blue magic: NAME EFFECT ITEM NEEDED ---- ------ ----------- Laser Eye Damage an enemy n/a Ultra Waves Damage all enemies + Berserk* Spider Web Electrocute Thunder on all enemies Coral Fragment LV? Death Death on certain enemies Curse Spike Degenerator Kill an enemy* Black Hole Aqua Breath Water on all enemies Water Crystal Micro Missiles Damage an enemy Missile Acid Status maladies to enemy* Mystery Fluid Gatling Gun Damage one enemy Running Fire Fire Breath Fire damage to all enemies Inferno Fang Bad Breath Status change on all enemies Malboro Tentacle White Wind Cure your party Whisper Homing Laser Damage an enemy Laser Cannon Mighty Guard * Defend your party Barrier Ray-Bomb Damage all enemies Power Generator Shockwave Pulsar Seriously damage all enemies Dark Matter * Status maladies to an enemy - Random. To my knowledge it has inflicted Vitality 0, poison and blind. * Kill an enemy - Disposes of any monster except Tonberries. * Berserk - MAY cause berserk. * Mighty Guard - May imbue your characters with Aura. Conclusion ---------- Quistis is a reliable party member with great limit breaks such as Degenerator, White Wind, Mighty Guard and Shockwave Pulsar. Not only is she good in pretty much every monster battle (whether it be a Tonberry or Iron Giant), Quistis can also valuable in boss battles (though I prefer Rinoa, Selphie or Zell for bosses). Although none of her stats are outstanding, Quistis can be counted on to keep all of her stats steady at all times (which kind of makes sense, as she is a Libran ^_^). =----==----==----==----==----==----==----==----==----==----==----= = Zell Dincht = =----==----==----==----==----==----==----==----==----==----==----= Stat Bonuses for each Level Gained ---------------------------------- _____________________________ _____________________________ | |Str|Vit|Mag|Spr|Spd|Luk| | |Str|Vit|Mag|Spr|Spd|Luk| |_____|___|___|___|___|___|___| |_____|___|___|___|___|___|___| | 9 | 1 | 1 | 0 | 0 | 0 | 0 | | 55 | 0 | 0 | 1 | 0 | 1 | 0 | | 10 | 1 | 1 | 1 | 1 | 1 | 0 | | 56 | 1 | 0 | 0 | 0 | 0 | 1 | | 11 | 0 | 0 | 1 | 0 | 0 | 0 | | 57 | 0 | 1 | 0 | 1 | 0 | 0 | | 12 | 1 | 1 | 1 | 1 | 0 | 0 | | 58 | 0 | 0 | 1 | 0 | 0 | 0 | | 13 | 1 | 0 | 0 | 0 | 0 | 0 | | 59 | 1 | 0 | 0 | 0 | 0 | 0 | | 14 | 0 | 1 | 1 | 1 | 0 | 0 | | 60 | 0 | 1 | 1 | 0 | 0 | 0 | | 15 | 1 | 0 | 1 | 0 | 1 | 0 | | 61 | 1 | 0 | 0 | 1 | 0 | 0 | | 16 | 1 | 1 | 0 | 1 | 0 | 0 | | 62 | 0 | 0 | 0 | 0 | 0 | 0 | | 17 | 1 | 0 | 1 | 0 | 0 | 0 | | 63 | 0 | 0 | 1 | 0 | 0 | 0 | | 18 | 0 | 1 | 0 | 1 | 0 | 0 | | 64 | 1 | 0 | 0 | 0 | 0 | 0 | | 19 | 1 | 0 | 1 | 0 | 0 | 0 | | 65 | 0 | 1 | 0 | 0 | 1 | 0 | | 20 | 1 | 1 | 1 | 0 | 0 | 0 | | 66 | 1 | 0 | 1 | 1 | 0 | 0 | | 21 | 0 | 0 | 0 | 1 | 0 | 0 | | 67 | 0 | 0 | 0 | 0 | 0 | 0 | | 22 | 1 | 1 | 1 | 0 | 0 | 0 | | 68 | 0 | 0 | 0 | 0 | 0 | 0 | | 23 | 0 | 0 | 0 | 1 | 0 | 0 | | 69 | 0 | 0 | 0 | 0 | 0 | 0 | | 24 | 1 | 1 | 1 | 0 | 0 | 1 | | 70 | 1 | 1 | 1 | 0 | 1 | 0 | | 25 | 1 | 0 | 1 | 1 | 1 | 0 | | 71 | 0 | 0 | 0 | 0 | 0 | 0 | | 26 | 0 | 1 | 0 | 0 | 0 | 0 | | 72 | 0 | 0 | 0 | 1 | 0 | 1 | | 27 | 1 | 0 | 0 | 0 | 0 | 0 | | 73 | 1 | 0 | 1 | 0 | 0 | 0 | | 28 | 0 | 1 | 1 | 1 | 0 | 0 | | 74 | 0 | 0 | 0 | 0 | 0 | 0 | | 29 | 1 | 0 | 1 | 0 | 0 | 0 | | 75 | 0 | 1 | 0 | 0 | 1 | 0 | | 30 | 1 | 1 | 0 | 1 | 1 | 0 | | 76 | 1 | 0 | 0 | 0 | 0 | 0 | | 31 | 0 | 0 | 1 | 0 | 0 | 0 | | 77 | 0 | 0 | 0 | 0 | 0 | 0 | | 32 | 1 | 0 | 0 | 0 | 0 | 0 | | 78 | 0 | 0 | 1 | 0 | 0 | 0 | | 33 | 0 | 1 | 1 | 1 | 0 | 0 | | 79 | 0 | 0 | 0 | 1 | 0 | 0 | | 34 | 1 | 0 | 0 | 0 | 0 | 0 | | 80 | 1 | 1 | 0 | 0 | 0 | 0 | | 35 | 1 | 1 | 1 | 1 | 1 | 0 | | 81 | 0 | 0 | 0 | 0 | 0 | 0 | | 36 | 0 | 0 | 0 | 0 | 0 | 0 | | 82 | 0 | 0 | 1 | 0 | 0 | 0 | | 37 | 1 | 1 | 1 | 0 | 0 | 0 | | 83 | 0 | 0 | 0 | 0 | 0 | 0 | | 38 | 0 | 0 | 0 | 0 | 0 | 0 | | 84 | 1 | 0 | 0 | 0 | 0 | 0 | | 39 | 1 | 0 | 1 | 1 | 0 | 0 | | 85 | 0 | 0 | 0 | 0 | 1 | 0 | | 40 | 0 | 1 | 0 | 0 | 0 | 1 | | 86 | 0 | 0 | 1 | 0 | 0 | 0 | | 41 | 1 | 0 | 1 | 0 | 0 | 0 | | 87 | 0 | 0 | 0 | 0 | 0 | 0 | | 42 | 0 | 0 | 0 | 1 | 0 | 0 | | 88 | 1 | 0 | 0 | 0 | 0 | 1 | | 43 | 1 | 1 | 1 | 0 | 0 | 0 | | 89 | 0 | 0 | 0 | 0 | 1 | 0 | | 44 | 0 | 0 | 0 | 0 | 0 | 0 | | 90 | 0 | 1 | 0 | 0 | 0 | 0 | | 45 | 1 | 1 | 1 | 0 | 0 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 0 | | 46 | 0 | 0 | 0 | 1 | 1 | 0 | | 92 | 0 | 0 | 1 | 0 | 0 | 0 | | 47 | 1 | 0 | 0 | 0 | 0 | 0 | | 93 | 1 | 0 | 0 | 0 | 0 | 0 | | 48 | 0 | 1 | 1 | 0 | 0 | 0 | | 94 | 0 | 0 | 0 | 1 | 1 | 0 | | 49 | 1 | 0 | 0 | 1 | 0 | 0 | | 95 | 0 | 0 | 0 | 0 | 0 | 0 | | 50 | 0 | 1 | 1 | 0 | 1 | 0 | | 96 | 0 | 0 | 0 | 0 | 0 | 0 | | 51 | 0 | 0 | 0 | 0 | 0 | 0 | | 97 | 0 | 0 | 0 | 0 | 0 | 0 | | 52 | 1 | 0 | 1 | 0 | 0 | 0 | | 98 | 0 | 0 | 0 | 0 | 0 | 0 | | 53 | 0 | 0 | 0 | 1 | 0 | 0 | | 99 | 1 | 0 | 0 | 0 | 0 | 0 | | 54 | 1 | 1 | 0 | 0 | 0 | 0 | | 100 | 1 | 0 | 0 | 0 | 0 | 0 | |_____|___|___|___|___|___|___| |_____|___|___|___|___|___|___| Zell's Bonus totals ------------------- Strength: 41 Vitality: 28 Magic: 35 Spirit: 23 Speed: 14 Luck: 5 Weapon: Gloves -------------- Metal Knuckle Attack: 12 Hit: 98% Maverick Attack: 15 Hit: 99% Gauntlet Attack: 20 Hit: 101% Ehrgeiz Attack: 25 Hit: 103% Limit break: Duel ----------------- Teach Zell special martial arts moves from issues of Combat King magazine. You have to enter in the right buttons execute duel combinations, like in fighting or dance games. To get a finishing move you need to chain certain combos. NAME CK NOTE ---- -- ---- {Combos} Punch Rush N/A - Booya N/A - Heel Drop N/A - Mach Kick N/A - Dolphin Blow 001 - Meteor Strike 002 The bigger the enemy, the more damage caused!! {Finishing moves} Burning Rave N/A - Punch Rush + Mach Kick + Punch Rush + Heel Drop or Meteor Strike + Burning Rave. - Booya + Heel Drop + Meteor Strike + Booya + Burning Rave Meteor Barret 003 - Punch Rush + Dolphin Blow + Meteor Barret. - Booya + Meteor Strike + Dolphin Blow + Punch Rush + Mach Kick + Meteor Barret. - Booya + Heel Drop + Mach Kick + Heel Drop + Booya + Punch Rush + Mach Kick + Meteor Barret. Different Beat 004 - Punch Rush + Booya + Meteor Strike + Booya + Different Beat. - Booya + Heel Drop + Mach Kick + Heel Drop + Booya + Different Beat. My Final Heaven 005 - Punch Rush + Booya + Heel Drop + Meteor Strike + My Final Heaven. - Booya + Heel Drop + Mach Kick + Punch Rush + My Final Heaven. Looped Combos N/A - Mack Kick, Booya, Punch Rush. - Punch Rush, Booya. How to get Finishing Moves: I have found out a way of getting the most powerful finishing move without having to look up the combo in a guide! What you do, is when the first list of moves come up choose the one at the top. Next time, do the second one down, and so on. Conclusion ---------- Although Zell is a popular character to use, he isn't all that jazz -- like Quistis, Zell's stats are balanced but not extraordinary in any way. Actually, Zell's stats and are overall worse than Quistis! But his limit breaks are good in boss battles. =----==----==----==----==----==----==----==----==----==----==----= = Irvine Kinneas = =----==----==----==----==----==----==----==----==----==----==----= Stat Bonuses for each Level Gained ---------------------------------- ________________________________________________________________ | |Str|Vit|Mag|Spr|Spd|Luk| Bonus totals | Valient | |_____|___|___|___|___|___|___|________________| Attack: 12 | | 14 | 0 | 0 | 0 | 1 | 0 | 0 | Strength: 36 | Hit: 105% | | 15 | 1 | 1 | 1 | 0 | 0 | 0 | Vitality: 23 | | | 16 | 0 | 1 | 1 | 1 | 1 | 1 | Magic: 32 | Ulysses | | 17 | 1 | 0 | 0 | 0 | 0 | 0 | Spirit: 21 | Attack: 15 | | 18 | 1 | 1 | 1 | 1 | 0 | 0 | Speed: 17 | Hit: 108% | | 19 | 1 | 0 | 1 | 0 | 0 | 0 | Luck : 7 | | | 20 | 1 | 1 | 0 | 1 | 0 | 0 |________________| Bismarck | | 21 | 0 | 0 | 1 | 0 | 0 | 0 | Least Strength | Attack: 20 | | 22 | 1 | 0 | 0 | 1 | 0 | 0 | Least Magic | Hit: 110% | | 23 | 1 | 1 | 1 | 0 | 0 | 0 | Least Spirit | | | 24 | 0 | 0 | 1 | 1 | 1 | 0 |________________| Exeter | | 25 | 1 | 1 | 0 | 0 | 0 | 0 | Pathetic. This | Attack: 25 | | 26 | 0 | 0 | 1 | 1 | 0 | 0 | guy wouldn't | Hit: 115% | | 27 | 1 | 1 | 0 | 0 | 0 | 0 | know what it |_________________| | 28 | 1 | 0 | 1 | 0 | 1 | 0 | was to be "powerful" if it hit | | 29 | 0 | 0 | 0 | 1 | 0 | 0 | him smack bang in the face. Well | | 30 | 1 | 1 | 1 | 0 | 0 | 0 | actually he would. Quite | | 31 | 0 | 0 | 0 | 1 | 0 | 0 | literally. But he does have a | | 32 | 1 | 1 | 1 | 0 | 1 | 0 | fair amount of those ever hard | | 33 | 0 | 0 | 1 | 0 | 0 | 1 | to come by stats Luck and Hit %, | | 34 | 1 | 0 | 0 | 1 | 0 | 0 | so that's saying something for | | 35 | 0 | 1 | 0 | 0 | 0 | 0 | the bloke. Also, I've got a | | 36 | 1 | 0 | 1 | 1 | 1 | 0 | distinct feeling that his piss | | 37 | 0 | 1 | 0 | 0 | 0 | 0 | poor Strength stat effects his | | 38 | 1 | 0 | 1 | 0 | 0 | 0 | limit break none whatsoever, | | 39 | 0 | 0 | 0 | 0 | 0 | 0 | because you can cause a lot of | | 40 | 1 | 1 | 1 | 1 | 0 | 1 | damage using Shot. Plus, he's | | 41 | 0 | 0 | 0 | 0 | 0 | 0 | the third best character for | | 42 | 1 | 1 | 1 | 1 | 0 | 0 | hunting Cactuars (other than | | 43 | 0 | 0 | 0 | 0 | 0 | 0 | Squall and Selphie). | | 44 | 1 | 0 | 1 | 0 | 1 | 0 |__________________________________| | 45 | 0 | 1 | 0 | 1 | 0 | 0 | | 46 | 1 | 0 | 1 | 0 | 0 | 0 | | 47 | 0 | 0 | 0 | 0 | 0 | 0 | | 48 | 1 | 1 | 1 | 1 | 1 | 0 | | 49 | 0 | 0 | 0 | 0 | 0 | 0 | | 50 | 1 | 0 | 1 | 0 | 0 | 0 | | 51 | 0 | 0 | 0 | 0 | 0 | 0 | | 52 | 0 | 1 | 0 | 1 | 1 | 0 | | 53 | 1 | 0 | 1 | 0 | 0 | 0 | | 54 | 0 | 0 | 0 | 0 | 0 | 0 | | 55 | 1 | 1 | 0 | 1 | 0 | 0 | | 56 | 0 | 0 | 1 | 0 | 1 | 1 | | 57 | 0 | 0 | 0 | 0 | 0 | 0 | | 58 | 1 | 0 | 0 | 0 | 0 | 0 | | 59 | 0 | 0 | 1 | 0 | 0 | 0 | | 60 | 1 | 1 | 0 | 1 | 0 | 0 | | 61 | 0 | 0 | 1 | 0 | 0 | 0 | | 62 | 0 | 0 | 0 | 0 | 0 | 0 | | 63 | 1 | 0 | 0 | 0 | 0 | 0 | | 64 | 0 | 1 | 1 | 1 | 1 | 1 | | 65 | 1 | 0 | 0 | 0 | 0 | 0 | | 66 | 0 | 0 | 0 | 0 | 0 | 0 | | 67 | 0 | 0 | 0 | 0 | 0 | 0 | | 68 | 1 | 1 | 1 | 0 | 1 | 0 | | 69 | 0 | 0 | 0 | 0 | 0 | 0 | | 70 | 0 | 0 | 0 | 1 | 0 | 0 | | 71 | 1 | 0 | 0 | 0 | 0 | 0 | | 72 | 0 | 0 | 1 | 0 | 1 | 0 | | 73 | 0 | 1 | 0 | 0 | 0 | 0 | | 74 | 1 | 0 | 0 | 0 | 0 | 0 | | 75 | 0 | 0 | 0 | 0 | 0 | 0 | | 76 | 0 | 0 | 1 | 0 | 1 | 0 | | 77 | 0 | 0 | 0 | 0 | 0 | 0 | | 78 | 1 | 0 | 0 | 0 | 0 | 0 | | 79 | 0 | 0 | 0 | 0 | 0 | 1 | | 80 | 0 | 1 | 1 | 1 | 0 | 0 | | 81 | 0 | 0 | 0 | 0 | 0 | 0 | | 82 | 1 | 0 | 0 | 0 | 0 | 0 | | 83 | 0 | 0 | 0 | 0 | 0 | 0 | | 84 | 0 | 0 | 1 | 0 | 1 | 0 | | 85 | 1 | 0 | 0 | 0 | 0 | 0 | | 86 | 0 | 0 | 0 | 0 | 0 | 0 | | 87 | 0 | 0 | 0 | 0 | 0 | 0 | | 88 | 0 | 0 | 0 | 0 | 1 | 1 | | 89 | 1 | 0 | 0 | 0 | 0 | 0 | | 90 | 0 | 1 | 1 | 0 | 0 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 0 | | 92 | 0 | 0 | 0 | 0 | 1 | 0 | | 93 | 0 | 0 | 0 | 0 | 0 | 0 | | 94 | 1 | 0 | 0 | 0 | 0 | 0 | | 95 | 0 | 0 | 0 | 0 | 0 | 0 | | 96 | 0 | 0 | 0 | 0 | 1 | 0 | | 97 | 0 | 0 | 0 | 0 | 0 | 0 | | 98 | 0 | 0 | 0 | 0 | 0 | 0 | | 99 | 1 | 0 | 1 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | |_____|___|___|___|___|___|___| Limit break: Shot ----------------- All you need for one of Irvine's Shots is the correct ammo, which can be got from shops or with Ifrit's 'Ammo-RF' ability. Unless the Shot targets all, each bullet can be aimed at individual enemies. SHOT EFFECT AMMO NEEDED Normal Damage one enemy Normal Scatter Damage all enemies Shotgun Dark Damage one enemy + Blind Dark Flame Fire damage to all enemies Fire Canister Damage one enemy Demolition Quick Damage one enemy Fast Armour Defence ignoring damage to an enemy AP Hyper Big damage to an enemy Pulse =----==----==----==----==----==----==----==----==----==----==----= = Seifer Almasy = =----==----==----==----==----==----==----==----==----==----==----= You have him in your team briefly in the Dollet Field Exam, but after that he becomes your enemy (and unlike Kain of FF4, he does not rejoin your party, either). IF you have a GameShark, you can put Seifer permanently into your party with this code: 80077C2C 0001. See the Seifer/Edea FAQ found in GameFAQs for more info. ________________________________________________________________ | |Str|Vit|Mag|Spr|Spd|Eva|Luk| Bonus totals | Most Speed | |_____|___|___|___|___|___|___|___|______________|_______________| | 20 | 7 | 6 | 6 | 6 | 3 | 0 | 0 | Strength: 38 | Wow! Seifer | | 30 | 6 | 5 | 6 | 4 | 3 | 1 | 1 | Vitality: 31 | is the SPEED | | 40 | 6 | 5 | 5 | 5 | 3 | 0 | 1 | Magic: 36 | KING! He has | | 50 | 5 | 4 | 4 | 3 | 3 | 0 | 1 | Spirit: 28 | 10 more Spd | | 60 | 4 | 4 | 4 | 4 | 3 | 1 | 0 | Speed: 29 | bonuses than | | 70 | 3 | 2 | 4 | 2 | 3 | 0 | 1 | Evade: 2 | Selphie, who | | 80 | 3 | 3 | 3 | 2 | 3 | 0 | 1 | Luck: 6 | is the next in| | 90 | 2 | 1 | 2 | 1 | 3 | 0 | 0 |______________| line. His stat| | 100 | 2 | 1 | 2 | 1 | 2 | 0 | 1 | bonuses are very good early | |_____|___|___|___|___|___|___|___| on, but they're tapered off. | |________________________________________________________________| ------------------------------------------------------------ Level HP Str Vit Mag Spr Spd Eva Hit Luck ------------------------------------------------------------ 10 812 22 8 9 10 18 1 255 13 20 1400 29 14 15 16 21 1 255 13 30 1980 35 19 21 20 24 2 255 14 40 2553 41 24 26 25 27 2 255 15 50 3117 46 28 30 28 30 2 255 16 60 3674 50 32 34 32 33 3 255 16 70 4223 53 34 38 34 36 3 255 17 80 4765 56 37 41 36 39 3 255 18 90 5298 58 38 43 37 42 3 255 18 100 5823 60 39 45 38 45 3 255 19 ------------------------------------------------------------ Weapon: Hyperion ---------------- Seifer has a gunblade like Squall's. Shoot the bullet just as Seifer hits his target. This will increase his attack by about 10%. Limit break: No Mercy --------------------- Fire Cross : Casts Fire on the victim, then hurls an ball of energy it it. This is the only limit break that will ever be available to you even with a GameShark. Demon Slice: Seifer has this when you fight him in Galbadia Garden (disc 2). Basically a more powerful version of Fire Cross without the fire. Bloodfest : Seifer has this attack when you fight him in Lunatic Pandora (disc 3). It is a devastating attack against your whole party. =----==----==----==----==----==----==----==----==----==----==----= = Sorceress Edea = =----==----==----==----==----==----==----==----==----==----==----= If you want to have her permanently in your party you need a Ga- me Shark and this code: 80077CC4 0001. See the Seifer/Edea FAQ found in GameFAQs for more info. ________________________________________________________________ | |Str|Vit|Mag|Spr|Spd|Eva|Luk| Bonus totals | Least Vitality| |_____|___|___|___|___|___|___|___|______________| Least Luck | | 20 | 6 | 3 | 7 | 6 | 1 | 0 | 0 | Strength: 37 |_______________| | 30 | 6 | 2 | 6 | 5 | 2 | 0 | 1 | Vitality: 19 | Edea's a love-| | 40 | 5 | 3 | 5 | 4 | 1 | 0 | 0 | Magic: 36 | ly lady, but | | 50 | 4 | 2 | 4 | 3 | 2 | 1 | 1 | Spirit: 29 | where stats r | | 60 | 6 | 2 | 4 | 3 | 1 | 0 | 0 | Speed: 15 | concerned she | | 70 | 3 | 2 | 3 | 3 | 2 | 0 | 1 | Evade: 1 | is rather od- | | 80 | 3 | 2 | 3 | 2 | 1 | 0 | 0 | Luck: 4 | ious. Magic & | | 90 | 2 | 1 | 3 | 2 | 2 | 0 | 1 |______________| Spirit are | | 100 | 3 | 2 | 1 | 1 | 1 | 0 | 0 | Edea's strong points, but | |_____|___|___|___|___|___|___|___| they're not the best even so.| | Edea has the best beginning compatibility with all the GFs | | (maybe because she is where you draw Alexander from when you | | fight her?). | |________________________________________________________________| +--------------------------------------------------------------+ | Level HP Str Vit Mag Spr Spd Eva Hit Luck | +--------------------------------------------------------------+ | 10 | 566 | 26 | 2 | 18 | 14 | 18 | 1 | 97 | 11 | | 20 | 954 | 32 | 5 | 25 | 20 | 19 | 1 | 97 | 11 | | 30 | 1334 | 38 | 7 | 31 | 25 | 21 | 1 | 97 | 12 | | 40 | 1707 | 43 | 10 | 36 | 30 | 22 | 1 | 97 | 12 | | 50 | 2071 | 47 | 12 | 41 | 34 | 24 | 2 | 97 | 13 | | 60 | 2428 | 51 | 14 | 45 | 37 | 25 | 2 | 97 | 13 | | 70 | 2777 | 54 | 16 | 48 | 40 | 27 | 2 | 97 | 14 | | 80 | 3119 | 57 | 17 | 51 | 42 | 28 | 2 | 97 | 14 | | 90 | 3452 | 59 | 18 | 54 | 44 | 30 | 2 | 97 | 15 | | 100 | 3777 | 61 | 20 | 55 | 45 | 31 | 2 | 97 | 15 | +--------------------------------------------------------------+ Physical Attack: Astral Punch ----------------------------- This attack is really weak. Try focusing on her magic rather than wasting your time on this. Limit Break: Sorcery -------------------- Gamers with good memories will know this is the attack Edea used at the end of disc one to mercilessly impale Squall's shoulder. It does around 4000 units worth of damage. ------>>-ONLY-AVAILABLE-DURING-LAGUNA-DREAM-SEQUENCES-<<---------- =----==----==----==----==----==----==----==----==----==----==----= = Laguna Loire, Kiros Seagill and Ward Zabac = =----==----==----==----==----==----==----==----==----==----==----= =----------------= | Laguna's Stats | +----------------+---------------------------------------------+ | Level HP Str Vit Mag Spr Spd Eva Hit Luck | +--------------------------------------------------------------+ | 10 | 577 | 9 | 8 | 8 | 7 | 24 | | | 15 | | 20 | 1005 | 16 | 14 | 15 | 13 | 25 | | | 15 | | 30 | 1425 | 22 | 19 | 21 | 18 | 27 | | | 16 | | 40 | 1838 | 28 | 24 | 26 | 22 | 28 | | | 17 | | 50 | 2242 | 33 | 28 | 31 | 26 | 30 | | | 18 | | 60 | 2639 | 37 | 32 | 35 | 29 | 31 | | | 18 | | 70 | 3028 | 39 | 35 | 39 | 32 | 33 | | | 19 | | 80 | 3410 | 41 | 37 | 41 | 33 | 34 | | | 20 | | 90 | 3783 | 44 | 39 | 44 | 35 | 36 | | | 20 | | 100 | 4148 | 46 | 41 | 46 | 36 | 37 | | | 21 | +--------------------------------------------------------------+ ________________________________________________________________ | |Str|Vit|Mag|Spr|Spd|Luk| Bonus totals | Like Quistis and | |_____|___|___|___|___|___|___|______________| Zell, Laguna does | | 20 | 7 | 6 | 7 | 6 | 1 | 0 | Strength: 37 | not have the most | | 30 | 6 | 5 | 6 | 5 | 2 | 1 | Vitality: 31 | or least of any- | | 40 | 6 | 3 | 5 | 4 | 1 | 1 | Magic: 40 | thing (not count- | | 50 | 5 | 4 | 5 | 4 | 2 | 1 | Spirit: 29 | in Evade, as I | | 60 | 4 | 4 | 4 | 3 | 1 | 0 | Speed: 15 | don't know the Eva| | 70 | 2 | 3 | 4 | 3 | 2 | 1 | Luck: 6 | stats for all the | | 80 | 2 | 2 | 2 | 1 | 1 | 1 |______________| characters). On | | 90 | 3 | 2 | 3 | 2 | 2 | 0 | average he gets more stat bonuses| | 100 | 2 | 2 | 2 | 1 | 1 | 1 | than Quistis or Zell (except for | |_____|___|___|___|___|___|___| Str). | |________________________________________________________________| A Summary of Laguna, Kiros and Ward ----------------------------------- LKW's limit breaks are simple enough; they deliver non-elemental damage and have semi-realistic animations (as opposed to Zell building up momentum by running all over the world to charge headlong into his enemy -- coincidentally he is an Aries ^_^). LKW (particularly Kiros) have an interesting way of fighting, and the less common statistics such as Luck and Evade are extenuated. Ward is like Guy of FF2 in the way that he has phenomenal strength, but not all that pleasant to the eye. His limit break, Massive Anchor is a solid attack. Kiros' limit break, Blood Pain reminds many gamers of Squall's Renzokuken, and in the Japanese version of the game the name Seifer's Bloodfest is actually Kiros' limit break; Seifer's attack is called Blood Pain ... Weird. =----==----==----==----==----==----==----==----==----==----==----= = Summary of total stat gains = =----==----==----==----==----==----==----==----==----==----==----= Strength -------- 1st: 55 - Rinoa 2nd: 41 - Squall, Quistis, Zell 3rd: 39 - Selphie 4th: 38 - Seifer 5th: 37 - Edea, Laguna 6th: 36 - Irvine Vitality -------- 1st: 36 - Squall 2nd: 31 - Seifer, Laguna 3rd: 29 - Rinoa 4th: 28 - Zell 5th: 26 - Quistis 6th: 23 - Irvine 7th: 22 - Selphie 8th: 19 - Edea Magic ----- 1st: 47 - Rinoa 2nd: 40 - Squall, Laguna 3rd: 39 - Selphie 4th: 37 - Quistis 5th: 36 - Seifer, Edea 6th: 35 - Zell 7th: 32 - Irvine Spirit ------ 1st: 32 - Squall 2nd: 30 - Rinoa 3rd: 29 - Laguna, Edea 4th: 28 - Selphie, Quistis 5th: 23 - Zell 6th: 21 - Irvine Speed ----- 1st: 29 - Seifer 2nd: 19 - Selphie 3rd: 17 - Squall, Irvine 4th: 16 - Laguna, Edea 5th: 14 - Quistis, Zell 6th: 12 - Rinoa Luck ---- 1st: 8 - Selphie 2nd: 7 - Irvine 3rd: 6 - Squall, Quistis, Seifer, Laguna 4th: 5 - Zell, Rinoa 5th: 4 - Edea Overall ------- 1st: 178 - Rinoa 2nd: 172 - Squall 3rd: 170 - Seifer 4th: 158 - Laguna 5th: 155 - Selphie 6th: 152 - Quistis 7th: 146 - Zell 8th: 141 - Edea 9th: 136 - Irvine Conclusion ---------- These statistics were created using not all the information about stats, so it's basically a summary of the characters' total stat bonuses when they level up excluding Evade and Hit%. Rinoa, Squall and Seifer are the best characters (too bad Seifer is only in the party a short while); the middle range characters are Laguna, Selphie, Quistis, and Zell; THE WORST characters are Edea and Irvine. I think I can safely say that Irvine is the worst character in FF8. The only good thing about him is that you can take LOADS of hits with his limit break (if you've got enough ammo, that is). Edea is also a rather pitiful character, except for her affinity with the GFs. Too bad you can't keep Laguna a permanent character, because he's pretty damn good. Selphie is one of the most under- rated characters of all time, yet statistically she's more powerful than Zell, Quistis and Irvine, who are very popularly used ... Strange. ====/\======================================================/\==== )( Bestiary [ff8/V02] )( ====\/======================================================\/==== ------------------------------------------------------------------ Abyss Worm ------------------------------------------------------------------ Low Lv: M-Stone Piece, Magic Stone, Windmill Mid Lv: Magic Stone, Wizard Stone, Windmill Hi Lv: Windmill Mug: Windmill, Magic Stone (low level only) Low Lv: Aero Mid Lv: Aero Hi Lv: Aero, Tornado, Quake AP: 6 Weak VS.: Wind, Water No effect: Earth Locations: Kashkabald Desert. Strategy: These Creatures are not particularly strong in an way, but they tend to cast protective spells on themselves, so nullify them when it happens. Cast Water, Water Breath Aero and Tornado. Leviathan and Pandemona are also affective. ------------------------------------------------------------------ Adamantoise ------------------------------------------------------------------ Low Lv: Turtle Shell, Whisper, Orihalcon Mid Lv: Turtle Shell, Orihalcon, Adamantine Hi Lv: Adamantine Mug: Whisper, Orihalcon (high level only) Low Lv: Blizzard Mid Lv: Blizzara, Shell, Protect Hi Lv: Blizzaraga, Shell, Protect, Reflect AP: 4 Weak VS.: Thunder, Earth No effect: - Locations: Beaches of Dollet (even the islands close to Dollet), beach of the Talle Mountains (near the big desert in Centra). Strategy: Appears in pairs of two. Adamantoise are pretty tough, as they are always increasing their defences and healing themselves with their White Wind attack. The only way of stopping them from doing this is casting Berserk on them, slightly raising their their far from powerful Attack. You can use Mad Rush or cast Protect on your party. Kill them off by casting Quake, Thunder magic, Electrocute and summoning Quezacotl, Brothers. ------------------------------------------------------------------ Anacondaur ------------------------------------------------------------------ Low Lv: M-Stone Piece, Venom Fang, Dragon Skin Mid Lv: Venom Fang, Dragon Skin Hi Lv: Dragon Skin, Star Fragment Mug: Venom Fang Low Lv: Fire, Cure Mid Lv: Fira, Cura Hi Lv: Firaga, Curaga, Bio AP: 4 Weak VS.: Ice Absorbs: Poison Locations: Dollet mountains and forests, Deep Sea Research Centre (before fighting Bahamut). Strategy: Keep an item or magic handy in case characters get hit with this creature's poisonous venom. Cast ice magic and summon Shiva. ------------------------------------------------------------------ Armadodo ------------------------------------------------------------------ Low Lv: M-Stone Piece, Sharp Spike Mid Lv: Magic Stone, Sharp Spike, Turtle Shell Hi Lv: Turtle Shell, Sharp Spike Mug: Turtle Shell Low Lv: Protect Mid Lv: Protect, Shell Hi Lv: Protect, Shell, Quake AP: 3 Locations: Tomb of the Unknown King. Strategy: It falls over if you hit it with enough force. It's statistics deduct that using magic will result in an easier victory There are two ways of hiding from its earth attacks. They are; casting Float on your party, or inflicting status such as Berserk that will TurtleShell stop it from doing so. ------------------------------------------------------------------ Behemoth ------------------------------------------------------------------ Low Lv: Wizard Stone, Barrier Mid Lv: Barrier, Giant's Ring, Energy Crystal Hi Lv: Barrier, Giant's Ring, Energy Crystal Mug: Barrier Low Lv: Regen, Tornado Mid Lv: Regen, Tornado Hi Lv: Regen, Tornado, Flare AP: 12 Locations: Anywhere in Esthar after the Lunar Cry, Deep Sea Research Deposit (before fighting Ultima Weapon). Strategy: Summon GFs (to build up compatibility as well) and use limit breaks. Death magic works too. ------------------------------------------------------------------ Belhelmel ------------------------------------------------------------------ Low Lv: M-Stone Piece, Saw Blade Mid Lv: Magic Stone, Saw Blade Hi Lv: Wizard Stone, Saw Blade, Laser Canon Mug: Saw Blade Low Lv: Sleep, Thunder Mid Lv: Confuse, Thundara Hi Lv: Confuse, Thundaga AP: 2 Weak VS.: Holy Locations: Area where Galbadia Garden is / was. Strategy: Reportedly they change their fighting styles depending on whether they're happy or not. Make a Belhelmel happy by not harming it and unhappy by harming it. It is weak to holy. ------------------------------------------------------------------ Bite Bug ------------------------------------------------------------------ Low Lv: M-Stone Piece Mid Lv: M-Stone Piece, Magic Stone Hi Lv: Wizard Stone Mug: See Bite Bug dropped items Low Lv: Fire, Scan Mid Lv: Fira, Scan Hi Lv: Firaga, Scan AP: 1 Weak VS.: Ice, Wind Locations: Forests and plains all over the world. Strategy: Bite Bugs have a very high Speed, and their Fart attack can inflict poison and/or berserk on a party member. Not so easy when they come in swarms, but can usually be defeated if you have reasonable magic junctioned to your Attack stat ------------------------------------------------------------------ Blitz ------------------------------------------------------------------ Low Lv: M-Stone Piece, Betrayal Sword, Coral Fragment Mid Lv: Magic Stone, Betrayal Sword Hi Lv: Dynamo Stone Mug: Betrayal Sword, Power Generator (high level, rare mug) Low Lv: Thunder Mid Lv: Thundara, Thundaga Hi Lv: Thunder, Thundara, Thundaga AP: 2 Absorbs: Thunder Locations: Centra mountains. Strategy: "Becomes electrified when attacked with thunder. Attacking it while electrified causes thunder damage." This situation is easy to take advantage of. While in Centra mountain ranges (where you tend to fight Blitzs) junction 100 Thundagas to elemental attack. After charging it up by using thunder elemental attacks such as Electrocute on it, your characters will be healed when they attack the Blitz! Also, you should have Berserk on your status attack. Finish them off by casting Water, Water Breath and summoning Leviathan. Blitz and Grand Mantis together Strategy: These monsters when together can be easily exploited using the Draw command. Blitz is weak to Water magic, which can be drawn from the Grand Mantis, while the Grand Mantis, who used to be a nautical animal is weak to Thunder magic, drawn from the Blitz. ------------------------------------------------------------------ Blobra ------------------------------------------------------------------ Low Lv: M-Stone Piece, Rune Armlet Mid Lv: Magic Stone, Rune Armlet Hi Lv: Wizard Stone, Rune Armlet Mug: Same as Blobra drop list Low Lv: Shell Mid Lv: Shell, Blind, Berserk Hi Lv: Shell, Reflect, Blind, Confuse AP: 3 Elemental: Varies Locations: Tomb of the Unknown King, Centra Ruins. Strategy: Weaknesses differ with each Blobra you meet. Cast Scan to discover them, then do attacks according to those weaknesses. ------------------------------------------------------------------ Blood Soul ------------------------------------------------------------------ Low Lv: M-Stone Piece, Zombie Powder Mid Lv: M-Stone Piece, Zombie Powder Hi Lv: Magic Stone, Zombie Powder Mug: Zombie Powder Low Lv: Zombie, Float Mid Lv: Zombie, Float, Silence Hi Lv: Zombie, Float, Silence, Dispel AP: 1 Weak VS.: Holy, Fire Locations: Plains of Galbadia (brown patches). Strategy: Throw a Phoenix Down at it or cast the appropriate level of cure magic on it and it will die. You could also use Revive or Recover on it, cast Fire Breath, summon Ifrit or Alexander. Do whatever seems comfortable to you. ------------------------------------------------------------------ Blue Dragon ------------------------------------------------------------------ Low Lv: Dragon Fang, Dragon Skin, Fury Fragment Mid Lv: Dragon Fang, Fury Fragment Hi Lv: Dragon Fang, Fury Fragment Mug: Fury Fragment Low Lv: Blind Mid Lv: Blind, Drain, Bio Hi Lv: Blind, Break, Death, Bio AP: 1 Weak VS.: Ice Absorbs: Poison Locations: Island Closest to Hell, forests in Trabia. Strategy: Like with the T-Rexaur use Blind, Death, or Break. Doom works quite well too. ------------------------------------------------------------------ Bomb ------------------------------------------------------------------ Low Lv: M-Stone Piece, Bomb Fragment Mid Lv: Magic Stone, Bomb Fragment Hi Lv: Bomb Fragment Mug: Bomb Fragment, Bomb Spirit (high level, rare mug) Low Lv: Fire Mid Lv: Fire, Fira Hi Lv: Fire, Fira, Firaga, Meltdown AP: 6 Weak VS.: Ice, Wind Absorbs: Fire Locations: Fire Cavern, Centra Ruins. Strategy: If you wait around for too long the Bomb could blow up in your face, killing off a party member, but it will die with on hit of an ice spell. ------------------------------------------------------------------ Buel ------------------------------------------------------------------ Low Lv: M-Stone Piece Mid Lv: Magic Stone Hi Lv: Wizard Stone Mug: Same as drop list. High level rare mugs are: Circlets. Low Lv: Fire, Thunder, Blizzard Mid Lv: Fira, Thundara, Blizzara Hi Lv: Firaga, Thundaga, Blizzaga AP: 1 Weak VS.: Wind, Holy Locations: Fire Cavern, Centra Ruins, Tomb of the Unknown King. Strategy: Buels are incredibly strong against magic, and incredibly weak against physical attacks. You know what to do! ------------------------------------------------------------------ Cactuar ------------------------------------------------------------------ Low Lv: Cactus Thorn, Lightweight Mid Lv: Cactus Thorn, Lightweight Hi Lv: Cactus Thorn, Jet Engine Mug: Cactus Thorn Low Lv: Haste Mid Lv: Haste Hi Lv: Haste AP: 20 Weak VS.: Water Locations: Kashkabald Desert, Cactuar Island. Strategy: What you need is a strong attack, excellent hit rate and high Speed. Without these Cactuars will run away before you can even blink. They're worth it for the AP. The best characters to have while in a Cactuar inhabited region are Squall, Irvine and Selphie (if she has her Strange Vision weapon). ------------------------------------------------------------------ Caterchipillar ------------------------------------------------------------------ Low Lv: M-Stone Piece, Spider Web Mid Lv: Magic Stone, Spider Web Hi Lv: Wizard Stone, Spider Web Mug: Spider Web Low Lv: Thunder, Cure Mid Lv: Thundara, Cura, Slow Hi Lv: Thundaga, Curaga, Slow, Stop AP: 2 Weak VS.: Fire, Ice Locations: Forests in Balamb. Strategy: Caterchipillars are strong against magic, so physical attacks and limit breaks should suffice. At high levels, watch out for an attack that casts Stop on a party member. Luckily, Stop is not permanent, so it will go away after a while. ------------------------------------------------------------------ Chimera ------------------------------------------------------------------ Low Lv: Water Crystal, Red Fang Mid Lv: Water Crystal, Red Fang, Star Fragment Hi Lv: Water Crystal, Red Fang, Star Fragment, Regen Ring Mug: Red Fang Low Lv: Water, Thunder, Esuna Mid Lv: Water, Bio, Thundara, Esuna Hi Lv: Water, Bio, Thundaga, Esuna AP: 10 Weak VS.: Holy No effect: Poison Absorbs: Thunder, Wind, Water ------------------------------------------------------------------ Cockatrice ------------------------------------------------------------------ Low Lv: Coral Fragment, Cockatrice Pinion Mid Lv: Coral Fragment, Cockatrice Pinion, Dynamo Stone Hi Lv: Coral Fragment, Cockatrice Pinion, Dynamo Stone Mug: Cockatrice Pinion Low Lv: Thunder Mid Lv: Thundara, Break Hi Lv: Thundaga, Break AP: 2 Weak VS.: Wind No effect: Poison, Thunder Locations: Forests in Timber. Strategy: When a Cockatrice uses Petrify Stare it's like Doom except with Petrify, so when the counter reaches zero, the characters is petrified. To stop the affect in its tracks use a oft or Remedy, or cast Esuna. It even works while the countdown is still going. ------------------------------------------------------------------ Creeps ------------------------------------------------------------------ Low Lv: M-Stone Piece, Coral Fragment Mid Lv: Curse Spike,Coral Fragment,Dynamo Stone Hi Lv: Curse Spike, Dynamo Stone Mug: Coral Fragment Low Lv: Thunder, Life Mid Lv: Thundara, Life Hi Lv: Thundaga, Life, Death AP: 2 Weak VS.: Holy No effect: Thunder Locations: Deling City Sewers. Strategy: A pretty easy enemy. Use your typical attack strategy for this one. Just keep away from thunder attacks. ------------------------------------------------------------------ Death Claw ------------------------------------------------------------------ Low Lv: M-Stone Piece, Sharp Spike, Windmill Mid Lv: Sharp Spike, Shear Feather, Windmill Hi Lv: Sharp Spike, Shear Feather, Windmill Mug: Shear Feather Low Lv: Aero Mid Lv: Aero, Dispel Hi Lv: Aero, Dispel, Reflect AP: 3 ------------------------------------------------------------------ Elastoid ------------------------------------------------------------------ Low Lv: M-Stone Piece Mid Lv: Magic Stone, Laser Canon Hi Lv: Wizard Stone, Laser Canon Mug: Dynamo Stone, Laser Canon (high level) Low Lv: Dispel Mid Lv: Dispel, Stop Hi Lv: Dispel, Stop, Meltdown AP: 3 Weak VS.: Thunder No effect: Poison Locations: Lunatic Pandora Excavation Site (Laguna dream), Esthar (Laguna dream). Strategy: An easy monster. When it casts Shell on itself draw / cast Dispel onto it. It is weak to thunder, so cast thunder magic, Electrocute, and summon Quezacotl. ------------------------------------------------------------------ Elite Soldier ------------------------------------------------------------------ Low Lv: Potion,Phoenix Down,Shotgun Ammo,Cottage Mid Lv: Potion, Hi-Potion, Phoenix Down,Cottage Hi Lv: Potion, Hi-Potion, Cottage Mug: Cottage, Tent (low levels) Low Lv: Fire, Thunder, Bizzard, Scan Mid Lv: Fira, Thundara, Blizzara, Scan Hi Lv: Firaga, Thundaga, Blizzaga, Dispel AP: 2 Weak VS.: Poison Locations: Dollet Mountain Hideout. Strategy: "An officer working with others. Defeat him first, before he uses recovery magic on the other Soldiers." That should be easily accomplished by using physical attacks. ------------------------------------------------------------------ Elnoyle ------------------------------------------------------------------ Low Lv: Wizard Stone, Moon Stone Mid Lv: Wizard Stone, Moon Stone, Energy Crystal Hi Lv: Energy Crystal Mug: Moon Stone Low Lv: Pain, Double Mid Lv: Pain, Double Hi Lv: Pain, Double, Holy AP: 18 Weak VS.: Wind Locations: Esthar (after Lunar Cry). By talking to a man in Esthar you can trigger a fight with one. Strategy: Cast Tornado and summon Panemona. Bio is also quite effective as I discovered. ------------------------------------------------------------------ Esthar Soldier ------------------------------------------------------------------ Low Lv: Potion, Phoenix Down Mid Lv: Potion, Phoenix Down Hi Lv: Potion, Hi-Potion, Phoenix Down Mug: Potion, Hi-Potion (high level) Low Lv: Fire, Thunder, Blizzard, Cure Mid Lv: Fire, Thundara, Blizzara, Cura Hi Lv: Firaga, Thundaga, Blizzaga, Curaga AP: 1 Weak VS.: Poison Locations: Only in Laguna dreams. They are your allies later on in the game. Strategy: There are two types of Esthar Soldiers. Human and cyborg. The cyborg ones are a different colour. The only difference between the two concerning weaknesses is that the human ones are weak to poison while the cyborg ones are weak to thunder. ------------------------------------------------------------------ Esthar Soldier ------------------------------------------------------------------ Low Lv: Potion, Phoenix Down, Tent, Cottage Mid Lv: Potion, Phoenix Down, Tent, Cottage Hi Lv: Potion, Hi-Potion, Tent, Cottage Mug: Phoenix Down Low Lv: Fire, Thunder, Blizzard Mid Lv: Fire, Thundara, Blizzara Hi Lv: Firaga, Thundaga, Blizzaga AP: 1 Weak VS.: Thunder No effect: Poison Locations: Only in Laguna dreams. They are your allies later on in the game. Strategy: There are two types of Esthar Soldiers. Human and cyborg. The cyborg ones are a different colour. The only difference between the two concerning weaknesses is that the human ones are weak to poison while the cyborg ones are weak to thunder. ------------------------------------------------------------------ Fastitocalon ------------------------------------------------------------------ Low Lv: Fish Fin, Water Crystal Mid Lv: Fish Fin, Water Crystal Hi Lv: Fish Fin, Water Crystal Mug: Water Crystal Low Lv: Blizzard, Sleep, Scan Mid Lv: Blizzara, Sleep, Scan Hi Lv: Blizzaga, Scan, Water AP: 1 No effect: Earth Absorbs: Water Locations: Every beach except the one in Balamb. Strategy: Throw all your thunder-type abilities at it like Thunder, Quistis' Electrocute, etc, or junction your most powerful thunder magic to elemental attack. ------------------------------------------------------------------ Fastitocalon-F ------------------------------------------------------------------ Low Lv: Fish Fin Mid Lv: Fish Fin, Water Crystal Hi Lv: Fish Fin, Water Crystal Mug: Fish Fin Low Lv: Blizzard, Sleep, Scan Mid Lv: Blizzara, Sleep, Scan Hi Lv: Blizzaga, Scan, Water AP: 3 No effect: Earth Absorbs: Water Locations: Every beach in the world. Strategy: Summon Ifrit or use Fire Breath for an easy battle. Fastitocalon-F appear on every beach in the world. ------------------------------------------------------------------ Forbidden ------------------------------------------------------------------ Low Lv: Betrayal Sword,Dead Spirit,Zombie Powder Mid Lv: Dead Spirit, Zombie Powder, Curse Spike Hi Lv: Curse Spike,Zombie Powder,Force Armlet Mug: Dead Spirit Low Lv: Zombie Mid Lv: Zombie, Blind, Stop Hi Lv: Zombie, Blind, Stop, Death AP: 4 Weak VS.: Holy, Fire No effect: Poison Locations: Tomb of the Unknown King, Centra Ruins. Strategy: Use a Phoenix Down or Recover / Revive ability for an instant win. You can also summon Ifrit, Alexander and use Fire Breath. ------------------------------------------------------------------ Funguar ------------------------------------------------------------------ Low Lv: M-Stone Piece, Sleep Powder Mid Lv: Magic Stone, Sleep Powder Hi Lv: Wizard Stone, Sleep Power Mug: Sleep Powder Low Lv: Sleep, Scan Mid Lv: Sleep, Scan, Silence Hi Lv: Sleep, Scan, Silence, Confuse AP: 1 Locations: Forests in Timber. Strategy: Easily defeated with physical attacks. It's Sleep attacks can be really annoying, so junction 100 Sleeps to your ST Def whenever you enter a forest in Galbadia. ------------------------------------------------------------------ G-Soldier ------------------------------------------------------------------ Low Lv: Potion, Normal Ammo, Phoenix Down Mid Lv: Potion, Phoenix Down Hi Lv: Potion, Phoenix Down Mug: Potion, Hi-Potion, or Phoenix Down Low Lv: Fire, Thunder, Blizzard, Cure Mid Lv: Fira, Thundara, Blizzara, Cura Hi Lv: Firaga, Thundaga, Blizzaga AP: 1 Weak VS.: Poison ------------------------------------------------------------------ Gayla ------------------------------------------------------------------ Low Lv: M-Stone Piece, Mystery Fluid Mid Lv: Magic Stone, Mystery Fluid Hi Lv: Wizard Stone, Mystery Fluid Mug: Mystery Fluid Low Lv: Sleep, Thunder Mid Lv: Sleep, Thundara Hi Lv: Sleep, Thundaga, Meltdown AP: 2 Weak VS.: Wind Locations: Trabia snowfields. Strategy: Attacks and magic should be enough. Watch out for its Acid attack which temporarily reduces your characters' Vitality to zero. ------------------------------------------------------------------ Geezard ------------------------------------------------------------------ Low Lv: Screw, Healing Water Mid Lv: Screw, Healing Water, Magic Stone Hi Lv: Screw, Healing Water, Wizard Stone Mug: Screw Low Lv: Thunder, Cure Mid Lv: Thunder, Thundara, Cure, Cura Hi Lv: Thunder, Thundara, Cure, Cura AP: 1 ------------------------------------------------------------------ Gesper ------------------------------------------------------------------ Low Lv: M-Stone Piece, Black Hole, Remedy Mid Lv: Black Hole, Remedy Hi Lv: Wizard Stone, Black Hole, Remedy Mug: Black Hole Low Lv: Shell, Protect Mid Lv: Shell, Protect, Float Hi Lv: Shell, Protect, Float, Confuse AP: 2 Weak VS.: Poison Locations: Only encountered in the Laguna dreams. They were part of the Estharian army and are not used now anyway, due to their unreliability. Strategy: After Degenerator is used, the victim cannot be revived until after the battle is won. This is quite annoying, as you may be left with only one party member left, or even worse, get defeated. The gesper is known to use any of its attacks on allies or enemies, including Shell. ------------------------------------------------------------------ GIM47N ------------------------------------------------------------------ Low Lv: Steel Orb, Steel Pipe, Screw Mid Lv: Steel Orb,Steel Pipe,Screw,Dynamo Stone Hi Lv: Steel Orb, Screw, Dynamo Stone Mug: Steel Orb Low Lv: ???? Mid Lv: ???? Hi Lv: Esuna, Curaga, Life AP: 3 Weak VS.: Thunder, Earth, Water No effect: Poison ------------------------------------------------------------------ GIM52A ------------------------------------------------------------------ Low Lv: Screw, Missile, Windmill, Fuel Mid Lv: Screw, Missile, Windmill, Fuel Hi Lv: Missile, Windmill, Fuel Mug: Missile Low Lv: Haste, Slow Mid Lv: Haste, Slow, Dispel Hi Lv: Haste, Slow, Dispel, Esuna AP: 3 Weak VS.: Thunder, Earth, Water No effect: Poison Locations: A Galbadian unit. Can only be fought while escaping the D-District Prison. Strategy: If you find this enemy tough, summon Quezacotl and Brothers. Or you can use Electrocute and Quake. ------------------------------------------------------------------ Glacial Eye ------------------------------------------------------------------ Low Lv: M-Stone Piece,Vampire Fang,Arctic Wind Mid Lv: Vampire Fang, North Wind, Arctic Wind Hi Lv: Vampire Fang, North Wind Mug: Vampire Fang, Arctic Wind, or North Wind (North Wind not available in low levels) Low Lv: Blizzard, Cure, Scan Mid Lv: Blizzara, Cura, Scan Hi Lv: Blizzaga, Curaga, Scan AP: 3 Weak VS.: Fire No effect: Ice ------------------------------------------------------------------ Granaldo ------------------------------------------------------------------ Low Lv: Wizard Stone Mid Lv: Wizard Stone Hi Lv: Wizard Stone Mug: Wizard Stone Low Lv: Sleep, Blind, Shell Mid Lv: Sleep, Blind, Shell Hi Lv: Sleep, Blind, Shell, Pain AP: 8 Weak VS.: Wind ------------------------------------------------------------------ Grand Mantis ------------------------------------------------------------------ Low Lv: Sharp Spike, Curse Spike, Water Crystal Mid Lv: Sharp Spike, Curse Spike, Water Crystal Hi Lv: Sharp Spike, Water Crystal Mug: Sharp Spike Low Lv: Water, Esuna Mid Lv: Water, Esuna Hi Lv: Water, Esuna, Life AP: 4 Weak VS.: Ice, Thunder ------------------------------------------------------------------ Grat ------------------------------------------------------------------ Low Lv: Sleep Powder,Silence Powder,Poison Powder Mid Lv: Sleep Powder,Silence Powder,Poison Powder Hi Lv: Sleep Powder,Silence Powder,Poison Powder Mug: Silence Powder Low Lv: Sleep, Silence Mid Lv: Sleep, Silence, Berserk Hi Lv: Sleep, Silence, Berserk, Confuse AP: 2 Weak VS.: Fire, Ice Locations: Balamb Garden Training Centre. Strategy: These "fly catchers" are not very clever, as their only attacks other than a Sleep attack are physical! Ha! Card them repetitively until you get the semi-rare Shumi Tribe card. ------------------------------------------------------------------ Grendel ------------------------------------------------------------------ Low Lv: Dragon Fang, Dragon Fin, Dragon Skin Mid Lv: Dragon Fang, Dragon Fin, Fury Fragment Hi Lv: Dragon Fin, Fury Fragment Mug: Dragon Fin, Power Wrist (high level rare mug) Low Lv: Fire, Blizzard, Double Mid Lv: Fira, Blizzara, Double Hi Lv: Firaga, Blizzaga, Double AP: 6 Weak VS.: Earth, Wind, Holy Locations: Island Closest to Hell, Deep Sea Research Deposit. Strategy: Summon Doomtrain and any grendel will become a sitting duck! However, be careful, as Doomtrain may get knocked out by the grendel if its HP are not very high. In the event that this does happen you can always cast Sleep, Stop, Berserk, Doom, Confuse, Silence or Petrify on it. ------------------------------------------------------------------ Guard ------------------------------------------------------------------ Low Lv: Potion, Phoenix Down, Remedy Mid Lv: Potion, Phoenix Down, Remedy Hi Lv: Potion, Phoenix Down, Remedy Mug: Potion, Phoenix Down, or Remedy Low Lv: ???? Mid Lv: ???? Hi Lv: Sleep, Silence, Blind, Curaga AP: 1 Weak VS.: Poison ------------------------------------------------------------------ Hexadragon ------------------------------------------------------------------ Low Lv: Dragon Skin, Dragon Fang, Red Fang Mid Lv: Dragon Fang, Red Fang, Inferno Fang Hi Lv: Red Fang, Inferno Fang, Star Fragment Mug: Red Fang Low Lv: Fire, Shell, Protect Mid Lv: Fira, Shell, Protect Hi Lv: Firaga, Shell, Protect, Dispel AP: 8 Weak VS.: Water Absorbs: Poison, Fire Locations: Ultimecia Castle (Clocktower), Island Closest to Hell, Great Plains of Esthar (before Lunar Cry), Great Salt Lake, Grandidi Forest. Strategy: The most reliable and easiest way to defeat this foe is to use any Water magic you may have hanging around (it will take about 1.5% of their full HP away, making it better than Demi magic!) or get Quistis to cast Water Breath. ------------------------------------------------------------------ Imp ------------------------------------------------------------------ Low Lv: Dead Spirit, Curse Spike Mid Lv: Dead Spirit, Curse Spike Hi Lv: Dead Spirit, Curse Spike, Moon Stone Mug: Poison Powder Low Lv: Blind, Silence, Confuse, Break Mid Lv: Blind, Silence, Confuse, Break Hi Lv: Blind, Silence, Confuse Weak VS.: Holy No effect: Earth ------------------------------------------------------------------ Iron Giant ------------------------------------------------------------------ Low Lv: Wizard Stone, Star Fragment Mid Lv: Running Fire, Star Fragment Hi Lv: Running Fire, Star Fragment Mug: Star Fragment Low Lv: Haste, Shell, Reflect Mid Lv: Haste, Shell, Reflect Hi Lv: Haste, Shell, Reflect, Quake AP: 8 No effect: Poison Locations: Esthar (after Lunar Cry), Deep Sea Research Deposit. Strategy: Two Iron Giants can wipe out your party in under 30 seconds, especially if your party's HP is not at full. What I tend to do is have Blind on my ST Atk-J or cast at the beginning of the battle. Iron Giants are very prone to this and pretty much rely on their physical attacks. Next, you will have to focus on defeating these guys because they have A LOT of HP! You can summon Bahamut, Quezacotl, Diablos and Doomtrain. Zell's Meteor Barret is also fantastic, as the damage caused is determined by how heavy the enemy is. As Iron Giants are VERY heavy, it does 9999 damage! Also, if you're feeling a bit lazy you can use Degenerator, Rapture, or maybe even The End. ------------------------------------------------------------------ Jelleye ------------------------------------------------------------------ Low Lv: M-Stone Piece Mid Lv: Magic Stone Hi Lv: Wizard Stone Mug: Healing Water Low Lv: Fire, Thunder, Blizzard Mid Lv: Fira, Thundara, Blizzara Hi Lv: Firaga, Thundaga, Blizzaga AP: 1 Weak VS.: Holy, Wind ------------------------------------------------------------------ Lefty ------------------------------------------------------------------ Low Lv: M-Stone Piece, Life Ring Mid Lv: Magic Stone, Life Ring, Regen Ring Hi Lv: Wizard Stone, Life Ring, Regen Ring Mug: Life Ring Low Lv: Blind, Drain Mid Lv: Blind, Drain, Slow Hi Lv: Bio, Demi, Quake, Regen AP: 3 Weak VS.: Holy ------------------------------------------------------------------ Malboro ------------------------------------------------------------------ Low Lv: Malboro Tentacle, Curse Spike Mid Lv: Malboro Tentacle, Curse Spike Hi Lv: Malboro Tentacle,Curse Spike,Hypno Crown Mug: Malboro Tentacle Low Lv: Bio Mid Lv: Bio, Demi Hi Lv: Bio, Demi, Quake AP: 12 Weak VS.: Fire, Ice No effect: Earth Absorbs: Poison Locations: Grandidi Forest, Island Closest to Heaven, Island Closest to Hell. Strategy: This monster is easy...if you have a strategy plan... What I do is I have as many characters as I can set up with with ST Def-J x2 or more. I junction Confuse and Berserk on them because these are the status ailments that prevent you from controlling your characters. One of these characters has Treatment equipped on them. When you finally meet a Malboro you can use Treatment on your remaining characters and attack the Malboro. It's not very strong, actually. ------------------------------------------------------------------ Mesmerize ------------------------------------------------------------------ Low Lv: Life Ring,Mesmerize Blade,Healing Water Mid Lv: Life Ring,Mesmerize Blade,Healing Mail Hi Lv: Life Ring, Mesmerize Blade, Regen Ring Mug: Mesmerize Blade Low Lv: Cure, Esuna Mid Lv: Cura, Esuna, Life Hi Lv: Curaga, Esuna, Life, Dispel AP: 2 ------------------------------------------------------------------ Ochu ------------------------------------------------------------------ Low Lv: Magic Stone, Ochu Tentacle Mid Lv: Magic Stone, Ochu Tentacle Hi Lv: Wizard Stone,Ochu Tentacle,Force Armlet Mug: Ochu Tentacle Low Lv: Silence, Blind Mid Lv: Silence, Blind, Confuse Hi Lv: Silence, Blind, Confuse, Pain AP: 7 Weak VS.: Fire, Ice No effect: Earth ------------------------------------------------------------------ Oilboyle ------------------------------------------------------------------ Low Lv: Wizard Stone Mid Lv: Wizard Stone Hi Lv: Wizard Stone, Orihalcon Mug: Fuel, Orihalcon (high level rare mug) Low Lv: Esuna, Blind, Cure, Confuse Mid Lv: Esuna, Blind, Cura, Confuse Hi Lv: Esuna, Curaga, Confuse, Dispel AP: 10 Weak VS.: Fire No effect: Water ------------------------------------------------------------------ Paratrooper ------------------------------------------------------------------ Low Lv: Potion, Phoenix Down, Remedy Mid Lv: Hi-Potion, Phoenix Down, Remedy Hi Lv: Hi-Potion, Phoenix Down, Remedy Mug: Remedy Low Lv: Aero, Water, Esuna Mid Lv: Aero, Water, Esuna Hi Lv: Aero, Water, Esuna AP: 3 Weak VS.: Poison ------------------------------------------------------------------ PuPu ------------------------------------------------------------------ Low Lv: Accelerator Mid Lv: Accelerator Hi Lv: Accelerator Mug: - Low Lv: Fire, Thunder, Blizzard, Cure Mid Lv: Fira, Thundara, Blizzara, Cura Hi Lv: Firaga, Thundaga, Blizzaga, Curaga AP: - Note: PuPu can only be encountered once. See Secrets and Side Quests for more about it. ------------------------------------------------------------------ Raldo ------------------------------------------------------------------ Low Lv: Wizard Stone Mid Lv: Wizard Stone Hi Lv: Wizard Stone Mug: Wizard Stone Low Lv: Fire, Thunder, Protect Mid Lv: Fira, Thundara, Protect Hi Lv: Firaga, Thundaga, Protect AP: 2 ------------------------------------------------------------------ Red Bat ------------------------------------------------------------------ Low Lv: M-Stone Piece, Vampire Fang Mid Lv: Magic Stone, Vampire Fang Hi Lv: Wizard Stone, Vampire Fang Mug: Vampire Fang Low Lv: Thunder, Scan Mid Lv: Thundara, Scan, Drain Hi Lv: Thundara, Scan, Drain AP: 1 Weak VS.: Wind ------------------------------------------------------------------ Righty ------------------------------------------------------------------ Low Lv: M-Stone Piece, Rune Armlet Mid Lv: Magic Stone, Rune Armlet Hi Lv: Wizard Stone, Rune Armlet Mug: Magic Stone, Wizard Stone (mid level), Rune Armlet (High level) Low Lv: Shell, Protect Mid Lv: Shell, Protect Hi Lv: Shell, Protect AP: 3 Weak VS.: Holy ------------------------------------------------------------------ Ruby Dragon ------------------------------------------------------------------ Low Lv: Inferno Fang,Fury Frgment,Star Frgment Mid Lv: Inferno Fng, Fury Frgment, Star Frgment Hi Lv: Fury Fragment, Energy Crystal Mug: Inferno Fang Low Lv: Aero, Fira Mid Lv: Aero, Firaga, Demi Hi Lv: Firaga, Reflect, Flare, Meteor AP: 14 Weak VS.: Holy, Ice Absorbs: Fire, Wind Locations: Island Closest to Hell, Deep Sea Research Deposit. Strategy: Junction fire to Elem Def if you don't want to be turned into toast! This will work as an advantage, because Ruby Dragons are clever and will attack you with Meteor. This is one of the reasons why Reflect is defiantly not a good idea. Summon Doomtrain / cast Meltdown and hit it with what ya got! ------------------------------------------------------------------ SAM08G ------------------------------------------------------------------ Low Lv: M-Stone Piece, Running Fire, Dragon Fin, Dragon Fang Mid Lv: Running Fire, Dragon Fin, Dragon Fang Hi Lv: Running Fire, Dragon Fin, Dragon Fang Mug: Running Fire Low Lv: Shell, Protect Mid Lv: Shell, Protect, Life Hi Lv: Shell, Protect, Life, Reflect AP: 4 Weak VS.: Thunder, Poison ------------------------------------------------------------------ Slapper ------------------------------------------------------------------ Low Lv: Hi-Potion Mid Lv: Hi-Potion Hi Lv: Hi-Potion Mug: Hi-Potion Low Lv: Blizzard Mid Lv: Blizzard, Blizzara, Water Hi Lv: Blizzard, Blizzara, Blizzaga, Water AP: 3 ------------------------------------------------------------------ Snow Lion ------------------------------------------------------------------ Low Lv: North Wind, Healing Mail Mid Lv: North Wind, Healing Mail, Silver Mail Hi Lv: North Wind, Sliver Mail Mug: Healing Mail Low Lv: Blizzard, Berserk Mid Lv: Blizzard, Blizzara, Berserk Hi Lv: Blizzard, Blizzara, Blizzaga, Berserk AP: 8 Weak VS.: Fire, Earth, Wind Absorbs: Ice ------------------------------------------------------------------ T-Rexaur ------------------------------------------------------------------ Low Lv: M-Stone Piece, Magic Stone, Dino Bone Mid Lv: Dino Bone, Dragon Fang Hi Lv: Dino Bone, Star Fragment Mug: Dino Bone Low Lv: Fire, Thunder Mid Lv: Fira, Thundara Hi Lv: Firaga, Thundaga, Quake AP: 10 Weak VS.: Ice, Poison Locations: Balamb Garden Training Centre, forests of Balamb, Island Closest to Hell. Strategy: These tough dinosaurs can defeat your party in under ten seconds and they're built like tanks! Fortunately, however, everyone has vulnerabilities and I am going to tell them to you: - Shiva. Summon her multiple times whilst healing your party members. - Card. Shiva must know SumMag+10% and optionally, SumMag+20%. summon her a few times then start trying to use card. The great about this method is that you only have to take away less than half of the T-Rex's HP! - Sleep. While T-Rexaur is sleeping you can summon Shiva/cast magic. It'll wake up automatically if you hit it with physical attacks - Blind. Low to mid level T-Rexaurs rely entirely on their physical prowess, so when they are afflicted with darkness there's nothing they can do! But never be too complacent, as their attacks DO hit occasionally. - Death. T-Rexaurs are weak to all types of death attack (Quistis' LV? Death is not too reliable...). - Petrify. Yes! A one turn win! Note: When you one of your GFs learn ST Atk the above status ailments can be grafted into your characters attacks using the junction system. ------------------------------------------------------------------ Thrusteavis ------------------------------------------------------------------ Low Lv: M-Stone Piece, Shear Feather, Windmill Mid Lv: Shear Feather, Windmill Hi Lv: Shear Feather, Windmill Mug: Shear Feather or Windmill (Windmill is acquired more in high levels) Low Lv: Blizzard, Scan, Float Mid Lv: Blizzara, Scan, Float, Aero Hi Lv: Blizzaga, Tornado, Float, Aero AP: 3 Absorbs: Wind ------------------------------------------------------------------ Tonberry ------------------------------------------------------------------ Low Lv: Chef's Knife Mid Lv: Chef's Knife Hi Lv: Chef's Knife Mug: Chef's Knife Low Lv: Death Mid Lv: Death Hi Lv: Death AP: 1 ------------------------------------------------------------------ Torama ------------------------------------------------------------------ Low Lv: Wizard Stone, Life Ring Mid Lv: Regen Ring, Moon Stone Hi Lv: Regen Ring, Moon Stone Mug: Regen Ring Low Lv: Death, Demi, Life Mid Lv: Death, Demi, Life Hi Lv: Death, Demi, Life AP: 4 Locations: Esthar (after Lunar Cry), Deep Sea Research Centre. Strategy: LV5 Death affects all party members whose levels are a multiple of 5. Especially annoying when all your characters are at level 100! Equip 100 Death to ST Def. To prevent it attacking you so much by cast Sleep on it. Can also use LV Down on it. When its HPs are nearly depleted it will use Blaster, which may kill OR Petrify a party member! ------------------------------------------------------------------ Tri-Face ------------------------------------------------------------------ Low Lv: Poison Powder, Dead Spirit, Curse Spike Mid Lv: Poison Powder, Dead Spirit, Curse Spike Hi Lv: Poison Powder, Curse Spike, Star Fragment Mug: Curse Spike Low Lv: Silence, Blind Mid Lv: Silence, Blind, Slow, Bio Hi Lv: Stop, Bio, Pain, Flare AP: 8 Weak VS.: Holy, Fire Absorbs: Poison Locations: Galbadia Garden main hall (disc 2), Deep Sea Research Centre. Strategy: Has a poison attack, which you can decrease the effect of greatly by junctioning 100 Bios to elemental defence. You'll also need to junction Confuse magic. ------------------------------------------------------------------ Turtapod ------------------------------------------------------------------ Low Lv: Wizard Stone, Life Ring Mid Lv: Life Ring, Regen Ring, Healing Mail Hi Lv: Life Ring, Regen Ring, Healing Mail Mug: Wizard Stone Low Lv: Cure, Esuna, Dispel Mid Lv: Cure, Esuna, Dispel Hi Lv: Cura, Esuna, Dispel AP: 2 ------------------------------------------------------------------ UFO? ------------------------------------------------------------------ Low Lv: Aegis Amulet Mid Lv: Aegis Amulet Hi Lv: Aegis Amulet Mug: - Low Lv: Demi Mid Lv: Demi Hi Lv: Demi AP: - ------------------------------------------------------------------ Vysage ------------------------------------------------------------------ Low Lv: M-Stone Piece, Lightweight Mid Lv: Magic Stone, Lightweight Hi Lv: Wizard Stone, Lightweight Mug: Lightweight Low Lv: Esuna, Haste Mid Lv: Esuna, Haste Hi Lv: Esuna, Haste, Bio AP: 6 Weak VS.: Holy ------------------------------------------------------------------ Wendigo ------------------------------------------------------------------ Low Lv: Steel Orb, Steel Pipe Mid Lv: Steel Orb, Steel Pipe, Strength Love Hi Lv: Steel Orb, Strength Love, Black Hole Mug: Steel Pipe Low Lv: Berserk Mid Lv: Berserk, Protect Hi Lv: Berserk, Protect AP: 2 ----------------