!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | www.neoseeker.com | www.gamefaqs.com | www.ign.com | www.honestgamers.com | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- _____ _ _ | ___| (_) _ __ __ _ | | | |_ | | | '_ \ / _` | | | | _| | | | | | | | (_| | | | |_| |_| |_| |_| \__,_| |_| _____ _ | ___| __ _ _ __ | |_ __ _ ___ _ _ | |_ / _` | | '_ \ | __| / _` | / __| | | | | | _| | (_| | | | | | | |_ | (_| | \__ \ | |_| | |_| \__,_| |_| |_| \__| \__,_| |___/ \__, | |___/ __ __ ___ ___ ___ \ \ / / |_ _| |_ _| |_ _| \ \ / / | | | | | | \ V / | | | | | | \_/ |___| |___| |___| !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- FINAL FANTASY VIII (PSX) FULL FAQ/WALKTHROUGH v1.00 By Psycho Penguin (penguin_faqs@yahoo.com) !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- FIRST STARTED: May 4, 2005 FINISHED ON: May 21, 2005 LAST UPDATED: May 21, 2005 NUMBER OF UPDATES: 9 FILE SIZE: 814.7K NOTE: The side quests that I think are awesome to go through are listed right in the walkthrough. I designated them with special search features so you can find them easily. They are the following: - Tomb of the Unknown King (Getting the GF Brothers) - SQ001 - Centra Ruins (Getting the GF Odin) - SQ002 - Centra Ruins (Getting the GF Tonberry King) - SQ003 - Cactuar Island (Getting the GF Jumbo Cactuar) - SQ004 - Islands Closest to Heaven and Hell - SQ005 - Deep Sea Research Center (Getting the GF Bahamut) - SQ006 - UFO - SQ007 Please email me if you have any questions about: - Obel Lake - Chocobo Forest - CC Group Or read the great side quests FAQ found here at GameFAQs. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- CONTENTS !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- < 1.0 > INTRODUCTION 1.1 Guide Introduction 1.2 Game Introduction 1.3 Author Introduction < 2.0 > STORYLINE 2.1 Storyline 2.2 Characters < 3.0 > GAME BASICS 3.1 Controls 3.2 Menu 3.3 Battle 3.4 Magic/Junction 3.5 Other Basics < 4.0 > WALKTHROUGH 4.1 Disc One 4.2 Disc Two 4.3 Disc Three 4.4 Disc Four < 5.0 > GUIDES 5.1 Bosses 5.2 GF's 5.3 GS Codes < 6.0 > LISTS 6.1 Items 6.2 Weapons 6.3 Magic 6.4 Enemies 6.5 Cards < 7.0 > OTHER INFORMATION 7.1 Revision History 7.2 My Other Guides 7.3 Contact Information < 8.0 > CONCLUSION 8.1 Conclusion 8.2 Copyright Information !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 1.0 INTRODUCTION 1.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- This is where I introduce you to the game, the guide, and my wonderful self. Just read this to make me feel all warm inside! Thank you! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 1.1 --- Guide Introduction --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This guide is for Final Fantasy 8, which was originally supposed to be a no side-quests guide, but I decided that since the game is a little bit easier at the end with all the cool GF's, and the side quests are kind of fun and easy to write for, that I would include them. I originally had less sections planned, but as I went into the guide, I decided to add more and more into it in order to make it as good as I possibly could. Even though this guide was done solely so I could say I wrote for all of the Final Fantasies, and I really didn't like the game much at all, I decided to make it pretty in-depth and good. If you find any problems with it, don't hestiate to email me with any questions or comments, etc. I wanted to go in- depth but I did skip on some side quests I didn't like, and I hate doing game basics. Otherwise, you should find everything you need. One more thing.. you won't find any spoilers here really. In the walkthrough, I completely ignored most of the storyline, as I hate it and you'll be seeing the story anyways. If you don't understand what's going on in the story.. don't worry. I don't think it's possible. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 1.2 --- Game Introduction --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I cannot stand Final Fantasy 8 really. It has its good points, but overall it's one of the weaker entires into the series in my opinion. For some reason, Square decided to try to "innovate" a lot, as you'll see below in the game basics section. They completely redid magic system, battle system, leveling up, etc. A lot of people love this game, but I really couldn't get into it at all. I gave it numerous chances, and while it's a decent game, it's not one to really go wild about, unlike the other 2 games in the PSX series (which were just awesome). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 1.3 --- Author Introduction --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My name is Steve McFadden, and I'm a 21 year old male currently residing in Greenacres, FL, near West Palm Beach, until January 2007 more than likely, as I have to go to college here before moving to North Carolina to be with my girlfriend. That has its bad side, but the good news is that I can pursue my main hobby: writing video game guides. It really is a blast for me to do and I can't think of anything I'd rather do when I am motivated to write. In addition to being a big fan of writing, I am a huge fan of the Final Fantasy series, as you may expect. Final Fantasies 7 and 6 are probably tied for my favorite game ever, while FF9 and FFX are in my top 10. With FFT and FF5 being so excellent with their job systems, FF4 being great, FFTA and FFMQ being sold entries, and the NES series being mostly good with a rare exception, there's a lot to like! If you wish to contact me, you may do so by reading the contact information at the bottom of the page, and then emailing me or AIMing me with your questions or if you just wish to talk. However, please be respectful and understand that I do have some sort of a life, and I've written for dozens of games and can't be expected to remember everything about every one of them. Thanks in advance. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 2.0 STORYLINE 2.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- This is a section where I try to explain the really asinine and boring plot of this game, followed by a rundown of all the angsty, emo kids you get to control during the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 2.1 --- Storyline --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Thanks to the instruction manual for the decent summary of the storyline. * At the forefront of a rising tide of violence brought on by Galbadia's war declaration is a SeeD cadet named Squall Leonhart. Serious to a fault, Squall has earned himself the reputation of being a lone wolf. A chance encounter with the free-spirited Rinoa Heartilly, however, turns his universe upside down. Having thrived on discipline, Squall finds Rinoa's carefree attitude fascinating. Yet there is no time to ponder these thoughts, for the job of dealing with the sorceress behind Galbadia's irrational hostility has fallen to SeeD and Squall. In Final Fantasy VIII, the player will assume the roles of Squall and Laguna to advance the story. At times, Squall is known to fall into a "dreamlike" state. It is during these periods that he encounters Laguna. What destiny awaits these two characters? At what point does the story between the two cross? Who is Laguna...? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 2.2 --- Characters --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As usual for a post-NES Final Fantasy, Final Fantasy 8 has a variety of characters that have different emotions, styles, and ways of living, but are joined by one thing: a common goal to save the world. -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Squall Lionheart -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 17 Height: 5'8 Date of Birth: August 23 Blood Type: AB Weapon: Gunblade Squall's weapon of choice is the Gunblade. It's a very unique sword that also doubles as a gun. He is one of only two Gunblade users in Balamb Garden, so Squall is a very valuable asset to the people there. Personality wise, he is an introvert. He keeps to himself, but he knows what he wants and is willing to do what it takes to accomplish it. Squall is a complex person with a cool sword, and he will prove to be another great Final Fantasy hero soon enough. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF SQUALL'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 223 | 1 | 1 | 2 | 1 | 20 | 15 | | 10 | 616 | 8 | 8 | 8 | 7 | 22 | 16 | | 20 | 1,044 | 15 | 14 | 15 | 13 | 24 | 16 | | 30 | 1,464 | 21 | 19 | 21 | 18 | 25 | 17 | | 40 | 1,877 | 27 | 24 | 27 | 22 | 27 | 18 | | 50 | 2,281 | 32 | 28 | 31 | 26 | 29 | 19 | | 60 | 2,678 | 36 | 32 | 35 | 32 | 30 | 19 | | 70 | 3,067 | 40 | 35 | 39 | 32 | 32 | 20 | | 80 | 3,449 | 43 | 37 | 42 | 33 | 34 | 21 | | 90 | 3,822 | 46 | 39 | 44 | 35 | 35 | 21 | | 100 | 4,187 | 47 | 41 | 45 | 36 | 37 | 22 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- Squall uses the Renzokuken limit breaks. These limit breaks require you to push R1 when the light hits the small box towards the end. If you do this, successfully, the attack will be much stronger than if you miss the box entirely. He also randomly gets to add a limit break towards the end of this limit break, depending on the weapon. Rough Divide - Revolver, Shear Trigger, Cutting Trigger, Flame Saber, Twin Lance, Punishment, Lion Heart Fated Circle - Shear Trigger, Cutting Trigger, Flame Saber, Twin Lance, Punishment, Lion Heart Blasting Zone - Flame Saber, Twin Lance, Punishment, Lion Heart Lion Heart - Lion Heart -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Rinoa Heartilly -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 17 Height: 5' 3'1/2" Date of Birth: March 3 Blood Type: ?? Weapon: Blaster Edge Rinoa comes handy in battle due to her unique Blaster Edge weapon, which acts sort of like a handheld flail. She also has the ability to summon her dog when she is in trouble during battle. She is important to the game, not only because she happens to be Squall's main love interest, but because she is a member of the Timber Resistance group "Forest Owls", who is fighting against the president of Galbadia due to the suffering in her hometown. She acts based on her first instinct, and shows much more emotion than her male counterpart. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF RINOA'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 217 | 1 | 0 | 8 | 3 | 20 | 16 | | 10 | 610 | 10 | 5 | 15 | 8 | 22 | 17 | | 20 | 1,038 | 19 | 10 | 22 | 14 | 24 | 17 | | 30 | 1,458 | 27 | 14 | 29 | 19 | 25 | 18 | | 40 | 1,871 | 35 | 18 | 35 | 24 | 27 | 19 | | 50 | 2,275 | 42 | 21 | 42 | 28 | 28 | 19 | | 60 | 2,672 | 48 | 24 | 46 | 31 | 30 | 20 | | 70 | 3,061 | 52 | 26 | 51 | 34 | 32 | 20 | | 80 | 3,443 | 59 | 28 | 55 | 36 | 33 | 21 | | 90 | 3,816 | 64 | 30 | 59 | 38 | 35 | 22 | | 100 | 4,181 | 67 | 31 | 63 | 39 | 36 | 22 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- Rinoa uses the Combine limit break, as she has multiple limit breaks. Her main limit break for most of the game is Angelo. You learn new tricks for Angelo by getting the various Pet Pals issues of magazines found throughout the world. To teach Angelo a trick, go to the Angelo status screen and select a trick with an empty or partially filled bar to learn the trick. When the trick is learned, you'll hear a whistle, and then you can learn a new trick. Here are the tricks that Angelo can learn during the game, how he learns them, and what the trick does. ------------------------------------------------------------------------------ / ANGELO RUSH / ------------------------------------------------------------------------------ Learned Via: Automatically learned. Description: Damages one enemy, randomly does a counterattack as well. ------------------------------------------------------------------------------ / ANGELO CANNON / ------------------------------------------------------------------------------ Learned Via: Automatically learned. Description: Damages all enemies. ------------------------------------------------------------------------------ / ANGELO STRIKE / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 1 Description: Damages one enemy. ------------------------------------------------------------------------------ / ANGELO RECOVER / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 2 Description: Restores hit points to a party member that has low hit points. ------------------------------------------------------------------------------ / INVINCIBLE MOON / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 3 Description: Make all party members invincible. ------------------------------------------------------------------------------ / ANGELO REVERSE / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 4 Description: Revives a party member from death. ------------------------------------------------------------------------------ / ANGELO SEARCH / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 5 Description: Finds items on the battlefield. ------------------------------------------------------------------------------ / WISHING STAR / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 6 Description: Damages all enemies severely. In Disc 3, Rinoa will learn the Angel Wing limit break. This limit break works kind of like the berserk status effect, only she'll use magic instead of physical attacks. The magic will be stronger than normal, and will be completely random. She must have some of the spells in her possession to cast them, but the spells she casts will not come out of her stock. -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Quistis Trepe -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 18 Height: 5'6" Date of Birth: October 4 Blood Type: A Weapon: Chain Whip Quistis is a great member of the party to have around during battle if you can find the items that allow her to learn her various limit break abilities. Some of them, like Degenerator, work quite well throughout the game. She also has decent attacks with her whip and junctioning makes her quite a powerhouse if you like her limit breaks enough. She is much admired in Balamb Garden, and she is known as a child prodigy due to her being able to instruct students at the young age of 18. Her intelligence and poise come in handy throughout the game. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF QUISTIS'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 26 | 1 | 1 | 1 | 2 | 19 | 14 | | 10 | 582 | 8 | 6 | 8 | 8 | 21 | 15 | | 20 | 980 | 15 | 11 | 14 | 13 | 22 | 15 | | 30 | 1,370 | 21 | 16 | 20 | 18 | 24 | 16 | | 40 | 1,753 | 26 | 20 | 25 | 22 | 25 | 17 | | 50 | 2,127 | 31 | 23 | 29 | 26 | 27 | 18 | | 60 | 2,494 | 36 | 26 | 33 | 29 | 28 | 18 | | 70 | 2,853 | 39 | 28 | 36 | 31 | 30 | 19 | | 80 | 3,205 | 42 | 29 | 39 | 33 | 31 | 20 | | 90 | 3,548 | 45 | 30 | 41 | 34 | 33 | 20 | | 100 | 3,883 | 46 | 30 | 42 | 34 | 34 | 21 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- Quistis has the Blue Magic limit break. Basically, you can find items across the world, and use them to have her learn the enemy's skill. Below, I will list the various limit breaks you can learn in alphabetical order, as well as ways to get the item you need to learn the blue magic.. from dropping/stealing, to refining items, to card modding. ------------------------------------------------------------------------------ / ACID / ------------------------------------------------------------------------------ Item Needed: Mystery Fluid Drop/Stolen: Gayla Card Mod Ab: Gayla Refine Item: N/A ------------------------------------------------------------------------------ / AQUA BREATH / ------------------------------------------------------------------------------ Item Needed: Water Crystal Drop/Stolen: Chimera, Fastitocalon-F, Fastitocalon, Grand Mantis, Chimera Card Mod Ab: Fastitocalon-F, Fastitocalon Refine Item: None ------------------------------------------------------------------------------ / BAD BREATH / ------------------------------------------------------------------------------ Item Needed: Malboro Tentacle Drop/Stolen: Malboro Card Mod Ab: Malboro Refine Item: None ------------------------------------------------------------------------------ / DEGENERATOR / ------------------------------------------------------------------------------ Item Needed: Black Hole Drop/Stolen: Gesper, Wendigo Card Mod Ab: Diablos, Gesper Refine Item: N/A ------------------------------------------------------------------------------ / ELECTROCUTE / ------------------------------------------------------------------------------ Item Needed: Coral Fragment Drop/Stolen: Cockatrice, Creeps, Blitz Card Mod Ab: Creeps Refine Item: None ------------------------------------------------------------------------------ / FIRE BREATH / ------------------------------------------------------------------------------ Item Needed: Inferno Fang Drop/Stolen: Hexadragon, Ruby Dragon Card Mod Ab: Ruby Dragon Refine Item: None ------------------------------------------------------------------------------ / GATLING GUN / ------------------------------------------------------------------------------ Item Needed: Running Fire Drop/Stolen: BGH251F2, Iron Giant, SAM08G Card Mod Ab: SAM08G Refine Item: None ------------------------------------------------------------------------------ / HOMING LASER / ------------------------------------------------------------------------------ Item Needed: Laser Cannon Drop/Stolen: Belhelmel, Elastoid, Mobile Type 8 Card Mod Ab: None Refine Item: None ------------------------------------------------------------------------------ / LV ? DEATH / ------------------------------------------------------------------------------ Item Needed: Curse Spike Drop/Stolen: Forbidden, Imp, Malboro, Tri-Face Card Mod Ab: Tri-Face Refine Item: None ------------------------------------------------------------------------------ / MICRO MISSILE / ------------------------------------------------------------------------------ Item Needed: Missile Drop/Stolen: Death Claw, GIM52A Card Mod Ab: None Refine Item: None ------------------------------------------------------------------------------ / MIGHTY GUARD / ------------------------------------------------------------------------------ Item Needed: Barrier Drop/Stolen: Behemoth Card Mod Ab: Behemoth Refine Item: None ------------------------------------------------------------------------------ / RAY BOMB / ------------------------------------------------------------------------------ Item Needed: Power Generator Drop/Stolen: Blitz Card Mod Ab: None Refine Item: None ------------------------------------------------------------------------------ / SHOCKWAVE PULSAR / ------------------------------------------------------------------------------ Item Needed: Dark Matter Drop/Stolen: None Card Mod Ab: None Refine Item: 100x Curse Spike = 1x Dark Matter ------------------------------------------------------------------------------ / ULTRA WAVES / ------------------------------------------------------------------------------ Item Needed: Spider Web Drop/Stolen: Caterchipiller Card Mod Ab: Caterchipiller Refine Item: None ------------------------------------------------------------------------------ / WHITE WIND / ------------------------------------------------------------------------------ Item Needed: Whisper Drop/Stolen: Adamantoise Card Mod Ab: None Refine Item: None -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Zell Dincht -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 17 Height: 5'5" Date of Birth: March 17 Blood Type: B Weapon: Glove Zell is gay. Literally. I figured I'd get that out of the way now before continuing with the biography. He's not "gay", like in uncool, but gay as in GAY. He has a crush on Squall and wants to have butt sex with Seifer. He also has an unholy obsession with hot dogs. That being said, he's also a kick ass character to have along thanks to his powerful limit breaks, if you can remember how to perform them. Outside of battle, he is known as a klutz due to how clumsy he is, but everyone seems to get along with him okay. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF ZELL'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 252 | 2 | 1 | 1 | 0 | 20 | 14 | | 10 | 627 | 9 | 7 | 7 | 5 | 22 | 15 | | 20 | 1,035 | 16 | 12 | 14 | 9 | 23 | 15 | | 30 | 1,435 | 22 | 17 | 19 | 14 | 25 | 16 | | 40 | 1,828 | 27 | 21 | 24 | 17 | 26 | 17 | | 50 | 2,212 | 32 | 25 | 29 | 20 | 28 | 17 | | 60 | 2,589 | 36 | 28 | 33 | 22 | 29 | 18 | | 70 | 2,958 | 40 | 30 | 36 | 24 | 31 | 18 | | 80 | 3,320 | 43 | 32 | 38 | 26 | 32 | 19 | | 90 | 3,673 | 45 | 33 | 40 | 26 | 34 | 20 | | 100 | 4,018 | 47 | 33 | 42 | 27 | 35 | 20 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- Zell's limit break, Duel, is a lot like Sabin's blitz attacks, for those of you familiar with Final Fantasy 6. At the start of the game, Zell knows a few basic commands. You can input various keys into the controller during the limit breaks, to perform different moves. For instance, pushing circle and X will let you perform the Punch Rush attack. You can learn different moves by finding the Combat King magazines throughout the world. Here is the listing of where you can find them: ------------------------------------------------------------------------------ | NAME | LOCATION | ------------------------------------------------------------------------------ | Combat King 001 | Cell in first floor of the D-District Prison. | | Combat King 002 | Defeat Raijin and Fujin in Balamb Garden. | | Combat King 003 | Get from Zell's girlfriend in Balamb Garden. | | Combat King 004 | Get from an Esthar Soldier in Esthar. | | Combat King 005 | Found in Lunatic Pandora during disc 3. | ------------------------------------------------------------------------------ When it comes time to perform the limit break, a window appears at the bottom of a screen showing your available attacks. Once you perform those, you can perform multiple if you have enough time. You also get to perform finishing moves. Below, I listed the various finishing moves, as well as where you can learn them, and any combos you can perform to get to the finishing maneuver. ------------------------------------------------------------------------------ / PUNCH RUSH / ------------------------------------------------------------------------------ Movement: Circle, X Location: Initially learned. Combos: None ------------------------------------------------------------------------------ / BOOYA / ------------------------------------------------------------------------------ Movement: Left, Right Location: Initially learned. Combos: None ------------------------------------------------------------------------------ / HEEL DROP / ------------------------------------------------------------------------------ Movement: Up, Down Location: Initially learned. Combos: None ------------------------------------------------------------------------------ / MACH KICK / ------------------------------------------------------------------------------ Movement: Left, Left, Circle Location: Initially learned. Combos: None ------------------------------------------------------------------------------ / DOLPHIN BLOW / ------------------------------------------------------------------------------ Movement: L1, R1, L1, R1 Location: Combat King 001 Combos: None ------------------------------------------------------------------------------ / METEOR STRIKE / ------------------------------------------------------------------------------ Movement: Down, Circle, Up, Circle Location: Combat King 002 Combos: Punch Rush (Circle, X) -> Booyah (Left, Right) -> Meteor Strike ------------------------------------------------------------------------------ / BURNING RAVE / ------------------------------------------------------------------------------ Movement: Down, Down, Down, Down, Circle Location: Initially learned. Combos: Punch Rush (Circle, X) -> Mach Kick (Left, Left, Circle) -> Punch Kick (Circle, X) -> Meteor Strike (Down, Circle, Up, Circle) -> Burning Rave ------------------------------------------------------------------------------ / METEOR BARRET / ------------------------------------------------------------------------------ Movement: Up, X, Down, Triangle, Circle Location: Combat King 003 Combos: Punch Rush (Circle, X) -> Dolphin Blow (L1, R1, L1, R1) -> Meteor Barret ------------------------------------------------------------------------------ / DIFFERENT BEAT / ------------------------------------------------------------------------------ Movement: Triangle, Square, X, Circle, Up Location: Combat King 004 Combos: Punch Rush (Circle, X) -> Booyah (Right, Left) -> Meteor Strike (Down, Circle, Up, Circle) -> Different Beat ------------------------------------------------------------------------------ / MY FINAL HEAVEN / ------------------------------------------------------------------------------ Movement: Up, Right, Down, Left, Triangle Location: Combat King 005 Combos: Punch Rush (Circle, X) -> Booyah (Right, Left) -> Heel Drop (Up, Down) -> Meteor Strike (Down, Circle, Up, Circle) -> My Final Heaven -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Selphie Tilmit -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 17 Height: 5'1 1/2" Date of Birth: July 16 Blood Type: B Weapon: Nunchaku Selphie is one of them annoying types of women, like Yuffie in FF7, but unlike Rinoa, she was INTENTIONALLY annoying. So, I didn't mind her too bad. She was a recent transfer student to Balamb Garden, and she is fighting to help the Garden Celebration between training sessions. She is a skilled fighter who is very capable with her nunchaku, and her slot limit breaks are pretty unique. I never used her too much, however, as Squall/Irvine/Zell was my favorite party, but she is not a bad supporting character if you choose to use her. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF SELPHIE'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 211 | 1 | 1 | 5 | 2 | 15 | 18 | | 10 | 559 | 7 | 6 | 11 | 8 | 17 | 19 | | 20 | 937 | 14 | 10 | 17 | 13 | 20 | 20 | | 30 | 1,307 | 20 | 15 | 22 | 18 | 21 | 21 | | 40 | 1,670 | 25 | 18 | 27 | 23 | 24 | 21 | | 50 | 2,024 | 30 | 21 | 32 | 27 | 26 | 22 | | 60 | 2,371 | 34 | 24 | 36 | 30 | 28 | 23 | | 70 | 2,710 | 38 | 26 | 40 | 33 | 30 | 24 | | 80 | 3,042 | 41 | 27 | 43 | 35 | 33 | 25 | | 90 | 3,365 | 43 | 28 | 46 | 37 | 34 | 26 | | 100 | 3,680 | 45 | 28 | 49 | 38 | 37 | 26 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- Selphie uses the Slot limit break, which is basically what it sounds like, sort of. Basically, the game randomly selects a spell, and how many times it will be cast. You can select "do it over" to change this, if you wish. This limit break is useful due to the spells you can cast with it. There are four spells in all, here they are. -> A quick tip to getting Wall/Rapture/The End: Have Selphie on a high level with VERY little HP remaining. Thanks to Richard Beast for the tip! ------------------------------------------------------------------------------ / FULL CURE / ------------------------------------------------------------------------------ Heals all of a character's hit points. I cannot stress how invaluable this is early on in the game, and even late if you have these spells junctioned to your statistics and don't want to use them. ------------------------------------------------------------------------------ / WALL / ------------------------------------------------------------------------------ I used this limit break over 100 times and only ended up with Wall 4 or 5 times, so I guess it's a little rare. However, it's a great spell that casts Protect and Shell on all party members. Definitely useful. ------------------------------------------------------------------------------ / RAPTURE / ------------------------------------------------------------------------------ This spell is also pretty rare, as it causes an enemy to fly away from the battle, eliminating them from the battle. It doesn't work on bosses, however. ------------------------------------------------------------------------------ / THE END / ------------------------------------------------------------------------------ By far the hardest spell to get on her limit break, but incredibly useful as it eliminates an enemy completely, and IT WORKS ON ALL BOSSES TOO, except the last one, meaning some tough boss fights can become incredibly easy if you get lucky and land on this limit break during the slot. -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Irvine Kinneas -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 17 Height: 6'0" Date of Birth: November 24 Blood Type: A Weapon: Gun Irvine is an expert shooter who is very capable with a gun in his hand. He thinks of himself as a lady's man, as he is always trying to score with the latest hot chick. However, appearances can be deceiving, as he has been known to lose his cool during pressure situations. He is a great character to have on your team due to his great statistics, that can be added on by junctioning. In addition to this, his long range attacks definitely come in handy, as well. He is a good character, in my opinion. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF IRVINE'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 213 | 1 | 1 | 1 | 0 | 19 | 13 | | 10 | 579 | 8 | 6 | 8 | 6 | 21 | 14 | | 20 | 977 | 14 | 12 | 14 | 11 | 23 | 15 | | 30 | 1,367 | 20 | 16 | 20 | 15 | 25 | 15 | | 40 | 1,750 | 25 | 20 | 25 | 19 | 27 | 17 | | 50 | 2,124 | 30 | 23 | 30 | 22 | 29 | 17 | | 60 | 2,491 | 34 | 26 | 33 | 25 | 31 | 18 | | 70 | 2,850 | 37 | 28 | 36 | 27 | 33 | 19 | | 80 | 3,202 | 40 | 30 | 39 | 28 | 35 | 20 | | 90 | 3,545 | 43 | 31 | 41 | 28 | 37 | 21 | | 100 | 3,880 | 45 | 31 | 42 | 28 | 39 | 21 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- When Irvine gets to use his Shot limit break, he gets to select the type of ammunition he wishes to use. This is very important and actually requires some strategy, as you don't want to waste your strong ammunition on weaker enemies. First, here is how you can refine ammunition using the Ammo-RF ability. ------------------------------------------------------------------------------ -------------------| REFINING AMMO USING AMM0-RF ABILITY |-------------------- ------------------------------------------------------------------------------ | 1 Screw = 8 Pulse Ammo | 1 Normal Ammo = 1 Fast Ammo | | 1 Shotgun Ammo = 2 Fast Ammo | 1 Bomb Fragment = 20 Fire Ammo | | 1 Red Fang = 40 Fire Ammo | 1 Fuel = 10 Fire Ammo | | 1 Poison Powder = 10 Dark Ammo | 1 Venom Fang = 20 Dark Ammo | | 1 Missile = 20 Demolition Ammo | 1 Running Fire = 40 Demolition Ammo | | 1 Cactus Thorn = 40 Demolition Ammo | 1 Sharp Spike = 10 AP Ammo | | 1 Chef's Knife = 20 AP Ammo | 1 Laser Cannon = 5 Pulse Ammo | | 1 Energy Crystal = 10 Pulse Ammo | 1 Power Generator = 20 Pulse Ammo | ------------------------------------------------------------------------------ A thing to keep in mind is that you can stop shooting by pushing triangle if the ammo stops causing damage, because that means the enemy is dead. Now, there are eight different types of ammo, and each causes different damage values and types. Below, I will list the eight types and explain what each do. ------------------------------------------------------------------------------ / NORMAL AMMO / ------------------------------------------------------------------------------ Also known as Normal Shot. You can aim at different enemies while shooting this ammo, but it only targets one at a time. It causes a decent amount of damage and has a solid, but not really great, reloading speed. ------------------------------------------------------------------------------ / SHOTGUN AMMO / ------------------------------------------------------------------------------ Also known as Scatter Shot. This ammunition is a lot like the Normal Ammo, only it attacks every enemy on the screen instead of just one. ------------------------------------------------------------------------------ / DARK AMMO / ------------------------------------------------------------------------------ Also known as Dark Shot. This ammunition is a lot like the Normal Ammo, but you also have a decent chance of causing a status effect, ranging from Silence to Darkness, on the enemy. ------------------------------------------------------------------------------ / FIRE AMMO / ------------------------------------------------------------------------------ Also known as Flame Shot. It causes fire damage to all enemies on the screen, and has a decent reloading speed. Make sure to focus it on enemies that don't absorb fire magic, otherwise this ammo will heal those enemies and you will have effectively wasted the ammo. ------------------------------------------------------------------------------ / DEMOLITION AMMO / ------------------------------------------------------------------------------ Also known as Canister Shot. It is a more powerful version of the Normal Ammo, but the reloading time is much slower, so you might be better off with the Normal Ammo, especially if you have an excess of it to use up. ------------------------------------------------------------------------------ / FAST AMMO / ------------------------------------------------------------------------------ Also known as Quick Shot. As you may have guessed by looking at the name of the ammunition and the name of the shot, Fast Ammo has an extremely quick reloading speed, which works out well due to the limited attack power. You'll need a lot of ammo, though, as it quickly runs out due to the speed of firing. ------------------------------------------------------------------------------ / AP AMMO / ------------------------------------------------------------------------------ Also known as Armor Shot. This is a stronger version of the Demolition Ammo, as its attack power and reloading speed are much higher. In addition, this ammo ignores enemy defenses, causing lots of damage even if the enemy has armor or protect status. ------------------------------------------------------------------------------ / PULSE AMMO / ------------------------------------------------------------------------------ Also known as Hyper Shot. It is by far the best ammunition in the game, as it causes a ton of damage to one enemy, and can be aimed between different enemies. However, it is rare to find, as you need to refine Laser Cannons, Power Generators, or Energy Crystals to get some. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 3.0 GAME BASICS 3.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- Here is where you can go to get all the information on Final Fantasy 8 before you play the game. Well, you can actually use it at any time. This is basically just a list of general basics, tips, and strategies I put together to help you out on your quest. Tutorial: The tutorial in Final Fantasy 8 is an excellent way to get questions to any answers you may have that weren't answered here, since this is just an overview of the basics of the game, and not an in-depth look into them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 3.1 --- Controls --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The controls are taken from the instruction manual, as you may expect. ------------------ | BASIC CONTROLS | ------------------ - The Analog Joysticks may used only when the LED light is ON. - The Vibration Function may be used even if the LED display is OFF. MENU SCREEN ----------- directional button/left stick - Move Cursor / Switch screens between Status Attack & Defense and Elemental Attack & Defense while in the Magic Junction Menu. right stick - Not Applicable START button - Not Applicable button - Not Applicable button - Execute / Open Status Windows in the Status Menu. button - Open Limit Break Screen (Applies only in Status Screen). Open Learned Abilities Screen (Applies only in Junction> GF Screen). button - Cancel L1 or R1 button - Switch between corresponding character / GF L2 button - Not Applicable R2 button - Not Applicable FIELD SCREEN ------------ directional button/left stick - Move right stick - Not Applicable START button - Turn Vibration Function ON/OFF SELECT button - Not Applicable button - Open Menu Screen button - Talk / Execute Commands button - Talk / Challenge to a Card Game button - Cancel, Walk (when used with directional button or left stick) L1 button - Not Applicable R1 button - Not Applicable L2 button - Not Applicable R2 button - Not Applicable BATTLE SCREEN ------------- directional button/left stick - Move Cursor / Select Commands right stick - Not Applicable START button - Display help / Pause - Turn Vibration Function ON/OFF* SELECT button - Hold down to hide battle info button - Change to another active character button - Execute button - Scroll status window when affected by status abnormal- ities / Increase GF's attack power while the SELECT button is held down button - Cancel L1 button - Turn ON/OFF Target window R1 button - Trigger Squall's Gunblade L2 button + R2 button - Escape (Press L2 + R2 buttons simultaneously) WORLD MAP --------- directional button/left stick - Move right stick - Move Vehicles forward/backward START button - Turn Vibration Function ON/OFF SELECT button - Toggle World Map Display button - Open Menu button - Get ON/OFF Vehicles** button - Move Vehicles forward button - Move Vehicles backward L1 button - Turn camera angle counterclockwise R1 button - Turn camera angle clockwise L2 button - Not Applicable R2 button - Change Point of View (POV) * Turning the Vibration Function ON/OFF can be done through the "Vibration Mode" setting in the Configuration Screen (see page 19). ** Refer to page 12 on how to operate vehicles. - To restart the game without turning off the power, press the START button to pause the game, then press the L1, L2, R1, R2, SELECT and START buttons simultaneously. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 3.2 --- Menu System --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The menu system is one of the most important aspects of Final Fantasy 8, as it allows players to do a variety of things. To get to the menu, push the circle button. Here, you will see a listing of your characters on the left hand side, along with their current HP and MP and levels. On the right side, you will see some commands, then the play time, gold, location, etc. As I said, this is an important place to go to, as it tells you a LOT about your file. I am going to run down each menu command now, starting at the top and working my way down towards the bottom. Some of these commands are not that complicated, so I might not go into great detail about them, but I will try my best. Item: The item command is pretty simple. Here, you will have access to the various items that you have acquired during the game. You can rearrange items by going to rearrange and manually rearranging them, or by going to Sort and having them grouped by battle items, healing items, etc. A nice feature not seen in too many RPGs is the Battle selection, which lets you sort how you want the items to be arranged during battles. Finally, you can use a healing or other item here by going to the Use command and selecting the item you wish to use. Magic/Junction: I will have a more in-depth analysis of these commands below in section 3.4, but a quick rundown of what you can do in the menu. For magic, use lets you use a magic spell, exchange lets you trade magic spells between party members, All lets you remove all of one character's magic spells, and rearrange helps you to arrange the magic spells in the order you like them to appear in. Status: This screen is basically a screen which allows you to check the current statistics of the character. Name is their name, LV is their level, HP is their current hit points/maximum hit points, Current EXP is how any experience points that character has, Next Level indicates how many more experience points the character needs to go up to the next level, Strength indicates how fast their physical attacks are, while Vitality indicates their defense. Magic and Spirit are magic attack/magic defense, while Speed shows how quickly the character can act during battle. Luck affects the evasion rate, hit rate, and chance to strike first during battle. Evasion and hit rate indicate how likely you are to dodge enemy attacks or hit an enemy with an attack. Command is the command junctioned for battle, weapon is the character's current weapon, and ability is the ability junctioned for battle. The second screen shows you your elemental defense, status defense, elemental attack, and status attack. This basically indicates what elements you are protected against, which elements you have equipped on your weapon, and what statuses you attack with/are protected against. For instance, if you have the Blind status attack equipped, you will randomly cause an enemy to go blind during a battle with a physical attack. The third screen shows the statuses of the GFs. First, you will see the character's current compatibility with the GF's. If there is a little white square with a line through it next to the name of the GF, it means that character currently has that GF junctioned. The final screen shows the character's limit breaks, and you can select if you want them to be done automatically or manual. I always prefer manual as it's more fun that way, but it's really up to you either way. Ability: This screen allows you to use abilities on the menu screen. You can only use menu abilities here, and the GF must learn the menu ability before you can use it. Switch: This screen is fairly simple. You can switch party members around, either on the status screen or for battles. Junction exchange allows you to switch character junctions around as well, which is helpful when you want to change people around for battles. Card: On this screen, you can view your obtained cards. You can see the card, its statistics, and how many of the selected card you have. There are ten pages to represent the ten levels of cards. Push left or right to go across the pages. Configuration: This screen will allow you to change the game settings. You can switch the sound between stereo and mono, you can customize the controls, and you can switch how the cursor works during battle. You can set it to memory, which memorizes your last command, or you can set it to initial, which takes you back to attack each time. ATB indicates whether you want a Wait one or an Active one. A Wait one will stop as you select things. Scan will allow you to always see the stats of a scanned enemy, if you change it to Always. Camera movement indicates how much the camera angle will change, battle speed changes the battle speed, battle message changes the speed of battle messages, and field messages changes the speed of world map and field messages. Analog Input changes the reaction rate of the analog stick, and vibration function lets you turn the vibration on or off. Tutorial: Just a quick breakdown of all the different stuff you can learn in Final Fantasy 8, it's a really excellent source for newbies to the game. Save: Allows you to save your game. Only can be used when on a save point or world map. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 3.3 --- Battle System --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The battle system works a lot like Final Fantasy 7's in that battles are not turn based. Instead, the game runs off an ATB system. Your HP and ATB bar are shown in the lower right hand corner, while enemies have an ATB Bar but you'll never see it. Instead, you'll just see them on the other side of the screen. When it's your turn to battle, you can do one of a few options, depending on what abilities you have equipped (when you equip a GF, you can equip abilities like Item, Magic, etc.) Most of the abilities are the same old as always, with a few exceptions. Draw is Final Fantasy 8's most unique innovation (and the game has a lot of crazy, nonsensical ideas, so that's saying something!). When you choose the Draw option, a list of spells the enemy carries appears. Choose the spell you want, and whether you want to stock it for later use, or use it on the enemy. You sometimes miss drawing, and the amount of magic you draw is random most of the time. You can also draw as much as you want, so I like making an enemy weak and then firing away with drawing magic over and over. GF is the summon magic of the game. They work differently than normal, though. The GF has its own set of hit points and replace your character in battle when summoned. You can either tell them to go away, or keep them around and use them as a damage machine during tough boss battles. You can also heal GFs or bring them back to life with special items, which is explained in the Items section below. Card helps you to card an enemy. This works good in 2 ways. One, you don't gain any experience, and 2, you can get a Card that you can use for the awesome Triple Triad card game. How cool is that? Limit Breaks work a LOT differently in Final Fantasy 8 than they did in its predecessor. In this game, being in low health is actually the best way to bring limit breaks up. Repeatedly push triangle when in yellow until you hear a sound, then push right at the attack command to bring up limit break. Each limit break is performed differently and usually requires different button commands. In addition, you can use Aura magic to go into limit break status without risking an easy death. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 3.4 --- Magic and Junction System --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Understanding the magic and junction systems is one of the keys to doing well in Final Fantasy 8. The game pretty much relies on the junction system, so please follow this so you know what you are doing. First things first. There's no more MP in this game. Instead, you "stock" spells, and you can get up to 100 of each kind. Each time you use a spell, you reduce the stock of them by 1. Each character goes by their own stock, as well. How do you gain magic? There's one of two ways. The new and innovative draw system was explained in section 3.3 Battle System, and the 2nd way is by refining items. A complete guide on that is available in the items section. Once you have a few spells to work with, you can learn how to junction magic. This really isn't as challenging as it looks. Go to the junction menu, then junction a GF to a character. Each GF lets you junction a different kind of statistic. Some let you add onto speed, while others lets you add onto magic. Know what your characters need and plan accordingly. Choose the junction option, and select one of the available junctions. Find a magic spell, and at the bottom it'll show how your statistic will be affected. If you like how it looks, choose that junction and your statistic will go up. It's that simple! You can even do it on auto depending on how bored/uncomfortable you are. The game makes some odd decisions, though. Finally, if you junction a spell to your statistic, and then use the spell during battle, your statistic WILL be affected depending on how often you use the spell. The more stocked spells you have, the higher increase statistics will be, so keep that in mind when you're going to use magic during battle. That's about all you need to know about the magic and junction system in FF8. Told you it wasn't that bad! You can do it! Nicorette can help! Whoops, wrong thing... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 3.5 --- Other Basics --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Now that I gave you a pretty in-depth look at the menu system, battle system, and the weird magic/junction hogwash, I'll just run you through some things you may need to know to have a successful time playing FF8. Status Effects: Status effects are a true nightmare for most RPG'ers. The amount of negative status effects that can afflict your character is a true nightmare. Here is a list of the various status effects that can affect your characters during the game. KO - Character has zero HP. Poison - HP decreases with each action. Petrify - Turns target into stone, disabling the target's commands. Darkness - Target becomes blind, decreasing their Hit Rate. Silence - Magic, GF, and Draw commands become disabled. Berserk - Target's strength increases but commands become disabled. Zombie - Applying recovery magic and items will cause damage. Sleep - Puts target to sleep. Slow - Slows down target. Stop - Stops target and disables commands. Confuse - Disables target's commands, they perform unintended commands. Drain - Drains and absorbs HP from target that was attacked. Curse - Disables Limit Breaks. As you can see, that's a lot of negativity. Fortunately, there are items and magic spells (especially Esuna) that will help you heal all these negative status effects during the game. Leveling up: Leveling up in Final Fantasy 8 is different from every other game in the series. You only need 1,000 experience points to level up, no matter what level you are on. It is not even a good thing to level up in this game, because enemies get stronger as you do, and without good junctions, you will probably be screwed. So, keep that in mind as you do your random battling. -> A good way to get AP without actually leveling up is to use the Card ability to card enemies. You won't get experience points, but you will get AP. Some enemies cannot be carded, however. -> Also a first for the series: You can gain experience without killing an enemy. Just harm them a few times and run away, and you will get some experience points for the damage that you caused. Weapons: You no longer simply can buy weapons. Instead, you have to get items from enemies and then combine them to make the weapon. You can combine items at any combination weapon shop in the world. Finally,, some basic tips. -> If you need money, run around in town for a while until you eventually gain money. Money is not won via battles in this game. -> Use Encounter None a lot if you need to, as leveling up really doesn't do you any good in this game. -> Stay in yellow HP a lot so you can gain easier access to the limit breaks. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 4.0 WALKTHROUGH 4.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- Finally, the heart and soul of this guide is underway. Here, I attempt to run you through the entire game, finding everything there is to find. I really disliked this game, as you may have figured out by now, but I'm still going to try my hardest to bring you all of the necessary information to help your trip through FF8 to be an easy one. Just a couple of things to point out before we get started. -> Leveling up is probably not a good thing. That's one of the only times you'll ever hear me say that. That's because enemies level up with you, so try not to focus on that too much. -> I'm not going to waste my time going through the storyline and writing what happened in each scene. I have far too many unfinished guides to devote THAT much time to this guide. Maybe if I liked the game more... -> I won't write much about side quests, but you can find them in this walkthrough by hitting SQ followed by 001 through 007. More information on that is available at the top of the guide. Good luck! The game isn't really challenging, but some parts are a little tricky, and one of the secret bosses sure is a PAIN! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 4,1 --- Disc One --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This takes you from Balamb Garden to the parade. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* The opening FMV is totally kick ass, isn't it? One of the finer points of the game. It only gets worse from here. ;) After the kick ass FMV, you'll awaken in the medical room, and you'll get to name Squall. I personally name him Jackass to best describe his personality, but the choice is really up to you. After the scenes, Quistis will tell Squall that it's time to go to the Fire Cave, but first you may want to check out the study seat. Here at the study seat, you can read about the various basics of the game, if my wonderfully written game basics section just wasn't good enough. ;) Make sure to select the Tutorial even if you know what you're doing, because you'll get 2 Guardian Forces as a result, Shiva and Quezacotl. I believe this is the only spot to get those two, so make sure to do it. Now, what abilities are you going to want to learn right now? The big key is to have Quezacotl learn the Card ability right away. It's a particularly effective ability that lets you turn enemies into cards! Follow that up by learning Boost and Card Mod. For Shiva, learn Doom right away. Leave the study room when you're done, and ask if the girl is okay, then reply with sure. Go to the elevator and talk to the guy right besides it. He'll hook you up with some cards and ask you if you want to battle. It's up to you, I personally never found the game to be that fun but playing it online was certainly addictive for a while. Take the elevator down to the first floor now. Head to the library, which is to the right of where you end up. In here, you can find the first draw point: Esuna magic, which helps cure status effect issues. Also, you can get an issue of the magazine Occult Fans by searching the 2nd bookshelf from the left. When you're done exploring the floor, go to the front gates and Quistis will meet up with you. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BALAMB REGION: OVERWORLD -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Wow, the music sure is nice here, isn't it? I like FF7's overworld theme a bit better, but I have to admit that I am fairly impressed. The battle theme in FF8 kind of sucks, though. It's solid, but gets annoying and isn't anywhere near the classic theme of FF7. Anyways, the enemies you meet out here are Bite Bugs, Glacial Eye, Caterchipillar, T-Rexaur, and Fastitcalon-F. The good news here is that any enemy here is beatable. I'd advise just sticking to the grassy area for now to avoid tough enemies, however. Make sure to fight battles here to gain AP for your newly acquired GF's. Before entering the Fire Cave, make sure to draw some Blizzard spells from the Glacial Eyes in this area. Ice spells will definitely come in handy, as you may have figured out. ;) I also advise drawing spells from the enemies here so you can junction them to your statistics. The boosts won't be numerous yet, but every little bit counts, so take a few minutes to get magic. Also, get the Spider Web from a Caterchipillar to give to Quistis. It gives her the "Ultra Waves" blue magic. Make sure to pick a few extra up so you can upgrade your weapons later. Where is the Fire Cave at, anyways? Just go straight north, it's really hard to miss. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* FIRE CAVE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* The first dungeon of the game, but don't expect great difficulty here. Choose yes when you enter, then when the game asks you how long you want in the cave, just choose 10 minutes. You'll have plenty of time, I assure you. Don't waste any time in here, just go straight to the boss. You can come back in after you're done to get the items, draw spells, and random battles in here. Get random battles done quickly by summoning Shiva or by using the Blizzard magic I told you to draw via the Glacial Eyes. Go right at both intersections to eventually get to the boss of the cave, Ifrit. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- IFRIT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Ice STRONG VS: Fire AP GAINED: 20 DRAW LIST: Fire, Cure, Scan Ifrit's not really a tough boss at all. Junction Fire to your magic-defense before the battle, if you found the fire draw point in the cave and had an extra minute or two to prepare yourself. He attacks with physical attacks, as well as flame-based attacks, so the extra defense goes a long way. I had Squall summon Shiva over and over while Quistis used ice magic. Wasn't that challenging of a fight, and I won with over 2:30 of timer left to go. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- You now have Ifrit as a Guardian Force. Learn Boost right away, then learn the HP and Strength bonuses, as those come in handy. You have plenty of time to leave the cave, so search around the cave. Make sure to get at least one Bomb Fragment and Card from the Bombs in here, as they'll come in handy later on. Red Bats and Buels don't provide any bonuses except for the usual EXP/AP advantages. Return to Balamb Garden when you're done here. Note that the Fastichilion-F enemies in the overworld give 3 AP per battle, so you may want to level up Ifrit for a while by fighting them. They're usually found on beaches. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BACK TO BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Back in Balamb Garden, you'll be offered a spot in SeeD. Return to Squall's room, then go back to the Lobby. You'll meet Seifer and Zell, and then you'll have to follow them. Follow them to the parking lot, and you'll get a car to drive around in. On the overworld, just go southwest to Balamb City, then board the naval ship. That's all you're really allowed to do right now. :( You'll get to watch a scene on the ship, then select okay when you're ready. You'll now get to go to the place that the demo starts you off in. :) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* DOLLET -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Reminds you of the kick ass demo, doesn't it? BUT AARGH, they changed the music! It used to be so cool on the demo, and while it's still pretty kick ass on its own right, the demo music was far superior. Anyways, the ship crashes, the landing doors open, and out comes your party. Seifer and Zell join you. Tranfer magic from Quistis to Zell, and give each one one of your GF's, leaving one on Squall. You'll soon get into a battle. Just spend some time drawing cure magic from the soldiers before killing them with physical attacks. Keep going into the town and you'll be attacked by more soldiers. After this, you'll go into the center of the town and Seifer will order Squall and Zell to take out any remaining soldiers, so go up to the upper right hand part of the alley and kill the soldiers here. Follow Seifer after the scene, and cross the bridge to watch another scene. This will lead to a battle with an Anacondaur, which is weak against Ice magic, so use that. You'll randomly fight them here, as well as Geezards (who drop Screws, so make sure to get a few if you can) and Elite Soldiers. After completing the area, Seifer runs off and Selphie joins up. I hate when that happens in Final Fantasy games, seems a little too convenient. Anyways, say you don't want to jump off the cliff, then go right and say I guess so. Selphie's now in the party. Here at the elevator, draw some Blind magic from the draw point, then save your game. Make sure at least one of your party members can draw magic before going up the elevator. A scene will ensue and you'll be fighting two bosses now. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BIGGS/WEDGE ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Biggs - Poison, Wedge - Poison STRONG VS: Biggs - N/A, Wedge - N/A AP GAINED: 8 total DRAW LIST: Biggs - Fire, Thunder, Blizzard, Esuna Wedge - Fire, Thunder, Blizzard, Cure Draw some Esuna/Thunder/Blizzard spells if you want from these two guys, then when you're done having fun, use physical attacks to kill them. They're really not all that tough, you'll have to save your magic, because the next boss is much tougher. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- This boss will make an appearance after you kill off Biggs and Wedge. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ELVORET ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Wind STRONG VS: Poison AP GAINED: 10 DRAW LIST: Thunder, Cure, Double, Siren Score! This is your first opportunity to get the useful Double spells, which allow you to cast a spell twice in one turn. Draw a LOT of those, as many as you can for each character, then have one person draw Siren, your next GF. After drawing magic, it's time to get the battle underway. Just summon GF's over and over again, using Boost if you have it to really help out. Have someone in hand with cure spells just in case, because the Elvoret has a nasty breath attack which does some decent damage to all of the party members. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Siren is a pretty awesome GF, learn Boost and then Move-Find as soon as you can. It allows you to find hidden save and draw points. You now have 30 minutes to escape this area. Go down the elevator again, then save. Run back through the area and you'll soon meet up with an unfortunate enemy. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- X-ATM092 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Thunder STRONG VS: Poison AP GAINED: 0 DRAW LIST: Fire, Blizzard, Cure, Protect You only have to do 1,100 damage to it to make it go down, but it won't kill it. You probably can kill this sucker right now, but I don't recommend it. Keep casting Thunder spells (hope you drew a bunch like I told you to) until he goes down, then you can escape the battle by holding down R2 and L2. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- You have to make your way back to the city now, avoiding X-ATM092 along the way. When you get to the mountain where you met Selphie, keep the d-pad pressed all the way to the left. On the next screen, hold down the triangle button to walk slowly through the area. At the bridge, run to the 4th lamp post, and the machine will jump over you. Stand still for 5 seconds, then move to the lamp post to your left. He'll jump over you again. Now, go all the way right to leave this screen. Run towards the dog and push X over and over to make the dog run away. After this, you'll get to watch a cool CGI movie where the party members escape from the X-ATM092! I liked it, it was pretty badass. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BALAMB CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You will finally be allowed to explore Balamb City now. Go into the train station and get the Timber Maniacs magazine, first edition from the signpost to the left. There's one at Zell's house as well, but it's a fake. You can meet up with his mother here and challenge her to a game of cards if you want. She's pretty good at it, however. You can also find the Queen of Cards in this city. She is a great player and always explains the current rules and stuff, definitely a helpful woman. When you're done here, go back to Balamb Garden to get the results of your exam. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RETURN TO BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Cid will ask you how the battle went, so say it felt good. After the scene, go right, and you will hear on the intercom that the participants of the exam should gather on the 2nd floor. Talk to everyone, and as you'll leave, the results will be announced. After finding out your results, talk to Cid again to get the "Battle Report" item from him. This badass item tells you the amount of steps taken, battles fought, and battles escaped from. Here is how the rankings work. For conduct, get to the shore at Dollet with 25 minutes or more left to score 100 points. For judgment, defeat Ifrit with 7 or LESS seconds left to score 100 points. For attack, defeat 75 enemies with physical attacks to score 100 points. For spirit, don't escape from any battles to score 100 points. And finally, for attitude, you have to ignore everyone in Balamb City before the Dollet mission, ignore Squad A and C members in Dollet, leave Biggs alone, follow all of Seifer's orders, ignore the short cut in Dollet cliff area, and save the dog from the X-ATM092. I got a ranking of 8, which nets some decent change. Your level should be around there, too. You'll now get access to the SeeD exams, but wait until later to do those. You have to have Squall at level 30 to be able to complete all of them. The higher your SeeD ranking is, the more money you get, so it's fairly important. Watch all the scenes at the inauguration ceremony that night, and when promoted, choose "Yeah, I guess so.". After this scene, you have to go to the Training Center, which is north of the library. The Training Center is a fairly challenging dungeon. There's two types of powerful enemies in here: Grat and the dangerous T-Rexaur. Grats contain some nice status ailment spells, but they cast them as well, so be careful. To defeat the T-Rexaur, cast Blind on it, followed by Ice spells. Both enemies are worth decent EXP and AP but I don't recommend leveling up in here. Instead, just go through the dungeon and then save your game. Go to the door, then go back and save your game. Going back to the beginning of the Training Center lands you in a boss fight. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- GRANALDO/RALDO X3 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Granaldo: Wind, Raldo: N/A STRONG VS: Both: N/A AP GAINED: 8 total DRAW LIST: Granaldo: Sleep, Shell, Blind Raldo: Fire, Thunder, Protect Use Shiva or Ifrit at the beginning of the battle to eliminate the Raldos (or draw some Protect magic from them first), then wipe the Shell magic from Granaldo before easily finishing him off. Not a tough boss at all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Return to the dormitory, and Squall will get his own private room. In the morning, you have to meet Selphie in the main entrance. Get the issue of Weapons Monthly from Squall's desk first, then watch the scene where you're briefed on Squall's 1st SeeD mission. You'll also get the Magical Lamp item, which allows you to go get another GF, so let's do so! First, you can challenge Cid to a game of cards if you want. He has the valuable Seifer card, but he's tricky to beat. When you're ready, go to the overworld map and save, then get your three highest magic attack power users into battle by selecting the Magical Lamp item from the menu! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- DIABLOS ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Wind STRONG VS: N/A AP GAINED: 20 DRAW LIST: Cure, Demi By far the toughest boss in the game up to this point, and don't be discouraged if you get a game over once or twice before finally beating him. First, get some Demi magic from him, then start casting it on him. After one or two times, the damage will be sufficient enough that you can go to work by physical attacks, as well as magic and GF attacks. He attacks with a physical attack, as well as a simple Demi spell to one character. Since he only focuses on one character at a time, it's not that challenging. If he does the multi-character attack, attack him with a limit break, then cure. You should have him defeated fairly soon if you keep healing and getting some attacks in. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Before going to Balamb City, take a moment to set up Diablos. Learn Boost first, then Mug, Encounter Half, and Encounter None. Mug lets you steal items from enemies while attacking, Encounter Half reduces random enemies by half, and Encounter None completely eliminates them, making it less harder to avoid leveling up your characters later on in the game! So, make sure to learn those as you progress through disc 1. Onto Balamb City! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RETURN TO BALAMB CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Go to the train station and buy a ticket for 3,000 Gil. Board the train and follow Zell into his room. Respond with "Not too much." and then you'll be teleported into a weird dream sequence. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* FIRST DREAM SEQUENCE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You'll have control of three new characters: Ward, Kiros, and Laguna. Follow the path along the way, checking out the kick ass battle theme song along the way. It's so much better than the regular battle theme, don't you think? When you get to park the vehicle, go to the lower right, and go to the Galbadia Hotel. Save, then go right to talk to the waitress. Say "Alright, I'm there!". Go upstairs to the reception counter to ask where Julia's room is, and the dream sequence will be over. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* HIJACKING A TRAIN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* I hate this part. All three characters will wake up in the morning and will discover that they all had the same dream. Freaky. Talk to the man and tell him that the owls are still around, that is the password. You'll be allowed on board the train now. Watch the interesting scene, then walk through the train into the pink room. You can now name Rinoa and her cool dog. She's way more uncool than her dog. Your objective now is to hijack the train that the fake president of Galbadia will be riding on. The game gives you a fairly detailed objective on what to do, but here's some tips. You start off at the base, and you have to jump up to the 2nd Escort. Run to detach the 1st Escort (left) from the President's Car (which is to the right of the 1st Escort). Then, detach the 2nd Escort. The dummy car will now be in place of the President's Car. That's the objective, so save when you're ready and let's do this! You have a five minute timer. Start by jumping across to the 2nd Escort when the car is close to the base. The guards sensors will be broken, so run across really quickly. You'll now have to detach the car while avoiding the guards. Enter two passwords, then grapple up to avoid the guard, then back down again to enter more passwords. You'll need to enter three passwords to detach this car. When you're done, enter two passwords, push R1 to see if a guard is coming, grapple up, enter in one more, push R1, grapple up, then enter two more. The car will now be detached. Junction all your members, then return to Rinoa's room to get the second volume of Pet Pals. Tell Rinoa you're ready, and the fake president will not be happy, so he challenges you to a fight! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- FAKE PRESIDENT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: N/A DRAW LIST: Cure The easiest boss in the game up to this point, honestly. Just stock up on cure spells if you want, then hit him with a few physical attacks. Don't waste any magic or anything, because a much more challenging boss is coming up. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- After the battle, Gerogero will appear. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- GEROGERO ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Holy, Fire, Earth, Cure STRONG VS: Poison AP GAINED: 20 DRAW LIST: Esuna, Double, Berserk, Zombie Okay I lied, he's not really that challenging. He likes to cast status ailments on your characters, but since he has Esuna spells in his arsenal, you can draw Esuna directly from him to heal your characters. Now you see why a lot of people don't like this game. Use a lot of fire-based attacks to quickly defeat him, after drawing all the spells you want from him of course. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Watch the scene, then for the first time you get to choose your own party. I used Squall/Zell/Selphie, but whatever you want is okay. Talk to Watts and you'll be off to Timber! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* TIMBER -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This place has a lot of battles with Galbadian soldiers, which seems like a bad thing, but it can be a good thing if you want it to be. Use the Mid-Mag RF ability to change the Fire/Blizzard/Thunder spells you can draw from them into Fira/Thundara/Blizzara. Excellent for junctioning or casting magic.. although at this point I think magic is becoming more and more useful as an attack form. There's also a few magazines to pick up in this town, as well. Go to the pet store and get the Pet Pals Volume 3 and 4 from the shop, they cost money but they are worth the price. In addition to these, go to the Timber Maniac Building and head into the office. You will find a copy of the latest edition of Timber Maniacs. Make sure to check the magazine heap as well, you'll end up with a copy of Girls Next Door. Someone at Square is definitely perverted, there's no denying that! There's no hotel you can stay at in town, so go to the small house next to the Dollet Train Station. Here, an old man will let you drink the Owl's Tears, which work just like an inn, only it doesn't cost any money. You can find the Owl's Tears by drinking from the faucet on the left side of the room. Now, enter the pub, and you will come across a man that is blocking your access. There are two ways to get him to move. One, you can hook him up with a monster card that you can find in a battle outside of the pub. He'll move out of the way and give you an additional card, to boot. Or, you can play a little mini game. Ask the waitress what his favorite drink is, then see the color of the drink he has. Match the two together to find out what he likes. RED GREEN YELLOW SWEET Mimett Tantal Curiel BITTER Krakka Reagan Sylkis When you are finally outside, save your game and then follow the path towards the television station. When Rinoa asks, say "Yeah, I'll tell you..." then "Well, I'll just leave it at that." Man, I really hate this Rinoa/Squall lack of chemistry thing so far. Listen to the President's speech, then when you can move, follow Quistis. Your objective now is to get to the train station to board a train heading for Dollet. Say that you have your orders, and then meet up with the old man (Zone dressed up!) to get the tickets. Head right to get on the train. Leave Zell alone in the train carriage, then head for your first optional part of the game, Dollet, just to pick up some cool stuff first. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* DOLLET/TIMBER REVISITED -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You don't have to go here, and you can skip to the East Academy part instead if you wish. This is just here so you can pick up some items. Go into the hotel room to pick up a second issue of the Timber Maniacs magazine. Then, head out of the hotel and go to the Pub. On the 2nd floor, you can get another issue of the Timber Maniacs magazine. Search the pile of magazines on the floor to get the Occult Fans Volume 2. Now, we're done in Dollet, so go back to Timber and you can now enter the hotel for another issue of the Timber Maniacs magazine. Time to go to East Academy! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* EAST ACADEMY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You just have to be dropped off here. Check your junctions so Quistis, Selphie, and Rinoa all have good junctions. The game's going to start getting a little tougher, so just be prepared. Leave the academy and head west to get to the eastern forest. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ANOTHER LAGUNA DREAM SEQUENCE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Well, the game is now interrupted as we get another Laguna dream sequence. Wouldn't it have been cool if the game was about Laguna and we got Squall flashbacks instead? The battle song for Laguna's battles is literally a million times better than the decent but unspectacular regular battle theme, as I said before. LOL, Laguna brought the wrong map. Oh well. Say it's just your imagination, then take a right at the intersection. At the following intersection, go left this time. When you get to the three hatches in the floor, check the switch in the center one and tamper with it. Go back one screen, and the soldiers will fall for the trap that you just pulled. LOL, I really enjoy these dream sequences. Anyways, after the idiots fall for that, go back to the hatches and try to pull the switch on the right. It won't let you, however, so go all the way back to near the beginning and go left at the intersection this time. Take the ladder down, and you'll get to the hatches section again. Check the left one, and Laguna decides not to tamper with it. Go all the way back to the intersection where you went left to get to the hatches, and go up this time. Go up at the intersection and pick up the bomb detonator. Choose to push the red switch, then the blue one. The soldiers will now die. Watch out for a boulder that is a few screens north of here, make sure to detonate it before it hits you. Eventually, you'll get to a save point, so gave your game now. Go north again and you will have a few battles, then the dream sequence will sadly be over. They end too soon. :( -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* EASTERN FOREST -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Back here with the losers, you just have to head over to Galbadia Garden. Not too challenging, eh? ;) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* GALBADIA GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Quistis will announce upon your entrance that the Reception Room is where the party must meet, so go toi the northwestern exit in the main lobby and climb the stairs. Talk to everyone, then go over to the main lobby, where a couple of buddies of yours show up. ;) WHERE THE HELL IS SEIFER BLAH BLAH WHO CARES. Sorry. At the main entrance, the Headmaster of the Garden will give the party their new orders. You'll meet Irvine, and select that's no good when you get a choice. I'd put him in the main party right now if I were you. Anyways, after that's done, go to the train station in the south-west, and board the train to get to Deling City. A quick note on Irvine, real quick. He doesn't need special ammo for his weapon, but for his limit breaks, he does need the special ammo. Right now, you'll have two types of ammo: normal and shotgun. You need a lot of each type, as his limit break typically goes through 8-12 rounds of ammo, as you can push R1 a lot to pump out ammo like there's no tomorrow. You can buy ammo from the shop here or in Deling City. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* DELING CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This isn't a terribly exciting or interesting place right now. Wait at the first bus station until a bus comes, then board it. Exit at the next stop, then talk to the guard to the far right. Choose to buy a location displayer for 5,000 Gil, since you need it for the next mission. Make sure to pick up the Timber Maniacs issue from the 2nd floor of the hotel before you leave this city. The city itself is just a bunch of little areas connected by the various buses that run throughout the town. The buses go in various directions, so just wait for the bus that you want to take. When you're done, leave the city and head northeast to the peninsula there. At the end of this, you will be at the Tomb of the Unknown King. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* TOMB OF THE UNKNOWN KING (SQ001) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* The first objective here is to get the GF that's hidden in the tomb. At the first intersection, you'll find a sword laying on the ground. This is all you really needed to get in here, believe it or not, as it gives you a code number. However, we are going to get that GF, so let's do that now. This is a pretty tricky task, as the camera angle makes it hard to see where you are going. Plus, you have to beat the boss basically twice to get the GF to join you. Keep heading right a few screens and you will run into Sacred for the first time. Make sure to junction Aero to your attacks before the battle for an easier time. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SACRED ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison/Wind STRONG VS: Earth AP GAINED: 20 DRAW LIST: Shell, Protect, Berserk, Life Not a hard fight at all. Draw Protect from him and cast it on your party, then pound away on him using your wind-junctioned attacks. He's weak against wind so your attacks will do plenty of damage. Also, he does regenerate HP thanks to his regen spell, but casting Float on him will take care of that issue. See, he's not that challenging at all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- After beating him, he'll run away, and two more rooms will open up. Go to the northern part of the tomb and flip the switch, then go to the western chamber and turn the water wheel to change the direction that the water is throwing. Leave and save, then come back in and head straight into the center of the tomb to fight the boss again. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SACRED/MINOTAUR ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Both - Poison/Wind STRONG VS: Both - Earth AP GAINED: Total - 40 DRAW LIST: Sacred - Shell, Protect, Berserk, Life Minotaur - Shell, Protect, Berserk, Double Now, the battle is a little bit trickier, but it's still not too bad. You'll need to cast Float again as both of them, regenerate their magic with regen. It makes the battle much more drawn out and longer if you don't cast float on them. Also, cast Float on your own party, as they combine for a devastating earth attack that won't phase you if you are floating. Focus on Minotaur first, as he usually has less HP but stronger attacks, then use the same strategy as before to defeat Sacred once and for all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Hooray, you win the GF Brothers, and the Sacred/Minotaur cards. Excellent. Brothers have a lot of HP and strength boost abilities, so make sure to learn them to get a kick ass character going. There's a few rare enemies in here that are worth checking out. The Armadodo has Turtle Shells that you can steal. Steal 2 of them. Also, Card the Forbidden enemy in here to get a Betrayal Sword, it'll come in handy for remodeling weapons later. Now, it's time to do some weapon remodeling. Leave the Tomb and fight Wendigos on the overworld. Steal a Steel Pipe. With a Steal Pipe, Bomb Fragment, and 2 Screws, you can upgrade Irvine's weapon. To upgrade Squall's weapon, fight Geezards and steal some Screws from them. With the Betrayal Sword I told you to get in the Tomb, the 2 Turtle Shells I also advised to get, and the 4 Screws, you can upgrade Squall's weapon to the Flame Saber. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* DELING CITY REVISITED -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Tell the guard the password, then enter the mansion. The group will have to split into two groups. One group will be Squall/Irvine, and the other will be Quistis/Zell/Selphie. Each group is then given their orders, which I will go over more in the paragraphs ahead. Head to the mansion again when you're ready, then follow Caraway. He will end up at the Arch of Triumph. Here, he will question if he is being too mean, and then you will have to return to the mansion AGAIN. Sigh. Back there, save your game and then jump into the sewer on the right. Go left to get the Weapons Monthly issue, then go to the save point again and climb the crates to get to the top, then follow the path. It's now time to control Quistis, so have her examine the painting, then pick up a glass cup from the shelf on the left. Go left and set the cup on the statue. Then, go into the sewers again. Ride the waterwheel on the left side, then go north for a while and the scene will switch to Squall. Follow Irvine, then junction your GFs and magic (making sure you have at least one person with the Draw command, as a GF is coming up soon), and save your game. Go to Edea's room to meet up with Rinoa. You'll encounter a boss here. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- IGUION X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Earth, Holy STRONG VS: Fire, Poison AP GAINED: 10 DRAW LIST: Esuna, Cure, Break, Carbuncle The most important thing to do in this battle is to draw the Carbuncle GF from them. Otherwise, this battle isn't that hard, despite the fact that there's 2 of them and only 2 of you. Have Squall in critical condition and unleash a limit break if you want, otherwise summon the GF Brothers while Irvine does physical attacks or heals. Make sure to eliminate one of them ASAP as they can do a powerful combination attack. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Carbuncle is a solid but unspectacular GF that offers mostly defensive abilities and bonuses. The good news is that you can attach Status Attacks and Defenses now. It's up to you what you want to junction, but I always liked to junction Death to Attack and Sleep to Defense. Once you're done with the junctioning, go back to the previous screen and open the hatch in the floor to the right. Go down and get the rifle. Yay, time for a sewers dungeon. I LOVE SEWERS DUNGEONS! :( This one isn't so bad, thankfully. I'll get you through this one really quickly. While you're in here, you can have Quistis learn a new limit break. Fight the Creeps, and they'll randomly drop Curse Spikes or Coral Fragments, depending on what level they're on. Follow the path until you reach a ladder. You can cross it, but I wouldn't bother, as you'll have to make your way around again and the draw point is just Esuna. Soon, you'll come across a waterwheel that can't be used. Go left first to get Bio and Zombie draw points, then ride the waterwheel to the other side. Jump onto the next waterwheel, then go south to get to two more waterwheels. Let the ladder fall down first, then go right to another wheel. Ride it, then follow the path and save your game. Go up the ladder and you'll be at the arch of triumph again. When Zell says to, control Quistis and hit the control panel to the left. Time for a boss battle! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SEIFER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: N/A AP GAINED: 0 DRAW LIST: Fire, Cure, Life He only has a few hundred HP, so you really won't have too many problems here. Maybe you should try stealing from him first, he has a Hero or Hero's War usually which definitely comes in handy. When you're done being bored (Life magic can be a good draw too if you need to pick up some), finish him off with a few physical attacks. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Edea will come in now, and she's pissed. You get Irvine and Rinoa now, however, which makes the battle a little bit easier. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- EDEA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 20 DRAW LIST: Cura, Dispel, Life, Double She is one of the tougher bosses in disc 1, although with a little bit of planning, you can win. Plus, you can always use Cura to draw from her and cast it on your own characters to make the battle easier. Start off by casting Carbuncle to protect against her powerful attacks. Then, cast other GFs or use strong physical attacks to whittle away at her HP. Keep Summoning Carbuncle over and over, while drawing the powerful spells if you wish, as they come in handy. Edea can't match the power of Carbuncle, as her once strong spells will do less damage than before, so don't worry too much. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- After this battle, it will be the end of discs one. Yay, we're doing good so far, but disc 2's going to be a little bit trickier! I'll get you through it, though, I promise! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 4.2 --- Disc Two --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here we are in disc two. Now's the time to really start worrying about weapon remodeling, and junctioning is going to become more important now as well! Sadly, the game will continue for another two discs after this, but at least it starts off with a dream sequence! Whoo hoo! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* LAGUNA DREAM SEQUENCE: WINHILL -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Head on over to Raine's pub when you get control, and then choose "What's Ward up to?" to find out. When you're all ready to leave, junction everyone up and then go to the southern tip of the village. The two will have a discussion, and then return to the pub. You will discover more story stuff here, then go to Laguna's house when you're done. That's all there is to this dream sequence sadly. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* D-DISTRICT PRISON -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Zell will wake up in the same cell as the three female characters. Talk to all three of them, then watch a long scene. When it's done, you'll be back in control of Zell. Say you'll stop him. Back to Squall, he will have a little conversation with Seifer, and when you have to choose, choose to die. Back with Zell, junction everyone up, and then go up to the next floor. You'll get your weapons, but you'll have to fight a boss to get to them! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BIGGS/WEDGE ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Both: Poison STRONG VS: Both: N/A AP GAINED: Total: 10 DRAW LIST: Biggs - Cura, Haste, Slow, Regen Wedge - Fira, Shell, Protect, Reflect This is a very easy battle. Spend a lot of the time here drawing regen and reflect magic, as they definitely come in handy. In addition, you can steal some good items from them as well. Finish them off with physical attacks or GF's, either one will work fine really. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Once you're done with this battle, go down to the next floor, then go down to the next floor. Save your game before going down to the next floor. Nothing to do here except play cards, so go down to the next floor and pick up a Tent from the prison cell. Down on the next floor, you can get a Pet House, followed by a Pet Name Tag and Str UP on the next floor down. Finally, the bottom floor has a Combat King 001. If you get into a random battle with a GIM47N along the way, mug them for Steel Orbs, as this can help Quistis learn the Micro Missile limit break. Now, return all the way up to the beginning floor you started at (saving your game along the way again if you wish), then go up to the next floor to buy some items if you wish. The following floor has a Berserk draw point, followed by a save point on the next floor. Beat the man at cards here to get an upgrade in the battle report system at the tutorial screen, then a Thundaga draw point on the next floor. Go up two floors to meet up with Squall. Here, you will have control of Squall. Ride the Arm to the bottom, hitting the red switch when you are told to. Go to the end of the hallway on the bottom level and search the door. Return to the Arm and you'll have to control Zell again. Run in a clockwise direction to escape from the guards. You'll now have your whole party back together now, but you'll have to split into two groups. I advise putting your best junctioned characters with Squall's group, as you'll have to fight a boss battle with them. Squall, Quistis, and Irvine was my choice. When you're done selecting, have Squall's party go upstairs while Irvine's goes downstairs. On the 15h floor as Squall's party, go into the lower right corner to meet up with the bosses here. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ELITE SOLDIER/GIM521 X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Elite Solider: Poison GIM521: Thunder, Water, Earth STRONG VS: Elite Solider: N/A GIM521: Poison AP GAINED: Total: 8 DRAW LIST: Elite Solider: Fire, Thunder, Blizzard, Scan GIM521: Haste, Slow, Dispel Yet another pretty easy battle overall. Start by casting Quezacoatl a few times, that'll take care of the GIM521's. Use physical attacks to take out the Elite Soldier, who doesn't have that much HP. The only thing to watch out for is the Micro Missile attack of the GIM521, as it causes 50% HP damage to a character. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Go back to the previous screen and search the control panel in the upper right. Go back down, then head up across the bridge to the lower right. Run towards a safe spot when the bridge starts to fall, and when you have to, quickly maneuver everyone out by holding down the right directional key on the d-pad. The party will now leave. The next place to go is the missile base. You'll have to split the party into two groups again. Bring a weak character and a strong character with Squall, so you can help the weak character out a little. When you're done planning, sneak off into the train to the left. In Selphie's part, return to Deling City to get some supplies and remodel some weapons. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* MISSILE BASE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* The missile base is in the northwest of D-District Prison. Drive the car into the base, then drive over to the building to the left. You'll see a save point, so save your game here, then search the terminal between the two doors, causing the left door to open. Enter that door now, then choose the 2nd option to walk. There's a save point after this scene, so save your game and then move to the lower left of the screen. There's a couple of soldiers here, so talk to them, and then return to the save point and head through the door to the right (Launcher Lift). There's more soldiers in here, so talk to them to. Tell them to leave for the circuit room, then get some Full-Life magic from the draw point. Return to where you talked to the first two soldiers, and you'll now be allowed to go into the Circuit Room. Go there, then choose the 1st option, then 2nd option, then push square a lot. Power will now be cut off to the base. Leave the circuit room, and choose to talk your way out. Then choose "We were just about to call on you." The guards will believe you, so enter the room with them and a battle will ensue. Hehe. Go back to the launcher lift door, then choose the 1st option twice to get access into the launcher lift door. In the next part, move Selphie in between the two soldiers, then keep pushing square over and over. Go to the right of the launcher lift door and find the control panels, located underneath the red light. Verify the equipment, then Set Target. Then, shift the Error Ratio all the way up as high as it can go, then Upload Data to the main terminal. Run a Simulation Test, then exit the system. Save your game and head into the controls room, which is southeast of the control panels. Talk to the guard, and you'll get a pretty easy boss fight triggered. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BASE LEADER/BASE SOLDIER X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Base Leader: Poison Base Soldier: Poison STRONG VS: Base Leader: N/A Base Soldier: N/A AP GAINED: Total: 4 DRAW LIST: Base Leader: Thunder, Confuse, Slow, Reflect Base Soldier: Blizzard, Silence, Confuse This is one of the easiest boss battles in the entire game. They don't have a lot of hit points, and their statistics are pretty weak. With good junctioning, you should have no issue taking these guys out with simple physical atacks. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Now, check the panels to the left, middle, then right to stop the launch. Go through the door in the right, then check the upper-left hand corner's terminal. Activate the self destruct sequence to 20 minutes. Before going through this door, junction thundara magic to two of your characters' elemental attack. Have the other be equipped with Quezcoatl. If you don't have enough, use Quake or Water. The door to the lower-right corner should work, so head out of it and soon you'll have to fight another boss! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BGH251F2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Thunder, Earth, Water STRONG VS: Poison AP GAINED: 20 DRAW LIST: Shell, Protect, Stop Since you junctioned Thundara, Quake, or Water to two of your characters elemental attacks before the battle, you should have no problems. First, draw Protect from it to use on your characters, since his physical attacks are surprisingly strong, especially when it uses Beam Cannon, an extremely strong laser attack that can do some serious damage. Use the two physical attackers to constantly use their element-based physical attacks. BGH251F2 is weak against those magic spells, so the physical attacks will do a great amount of damage. Have the third character summon Quezcoatl and use Boost to pick up the damage. Shouldn't take more than 2 rounds of this to take out this boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- You'll get an issue of Weapons Monthly, and your SeeD rank will increase by 2. You'll now be sent over to Squall's sequence of events in Balamb Garden. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You'll take control of Squall's merry band of idiots now. Select the 2nd option to get into a battle. After winning that battle, go into the Garden some more and eventually you'll see another scene. You'll now have to go find Cid, so start going in a clockwise direction. Each place has some tough enemies, so keep healed and stuff. You have to complete all 7 battles. Make sure to choose the 1st option each time, and sometimes kids leave behind items, so talk to them. Once you've completed all seven battles, go back to the Main Lobby and go up to the 2nd floor, and talk to Xu. Now, go up to the 3rd floor and talk to Cid. You'll get a key to the basement, so go down to the basement via the elevator. Once the lift is done, check out the control panels, then the floor plate in the upper left. Follow the path to get to a wheel, and pound away at the square button to turn it in 10 seconds. Go back to the previous screen.. and hey, that ladder wasn't there before! Climb it. There's another Full-Life draw point here, so draw some of its magic and then go left at the pillar. Choose to check it out, then go up the ladder and activate the green controls panel to the right. Use the same ladder to get out, and then choose "Kind of." when you get an option. Search the green light near the railings to open a path, then go down the path and save. Hit the switch to open a gate, then proceed to fight a boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- OILBOYLE X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Fire STRONG VS: Water AP GAINED: 20 DRAW LIST: Esuna, Blind, Cura, Confuse One Ifrit spell should be enough to take out both of them. Seriously. I guess the previous bosses weren't easy enough, I guess. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Go through the door, then down the ladder. Run left, and search the middle panel to be done with this. Back in Balamb Garden, go back to the end of the passageway on the second floor to reach the deck, then go to the 3F Command Bridge. During the long scene, select "No, I'm just showing her around." Eventually, the scene will be over and you'll have to fight another boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- NORG Pod/Right Orb/Left Orb/NORG ---- BOSS FIGHT! --- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: NORG Pod: N/A Right Orb: N/A Left Orb: N/A NORG: Wind STRONG VS: NORG Pod: Thunder, Poison Right Orb: All Elements Left Orb: All Elements NORG: Poison, Thunder AP GAINED: 20 DRAW LIST: NORG Pod: Cura Right Orb: Dispel, Confuse, Slow Left Orb: Thundara, Life, Bio NORG: Sheel, Protect, Esuna, Leviathan This boss is a little bit trickier, just because you have to get used to the idea of the battle. Have Squall focus his attacks on the NORG Pod, while the other 2 take out the Orbs. You'll want the Orbs dead ASAP, as they can cast some pretty serious magic spells. Once the NORG Pod is destroyed, NORG will come out. Draw Leviathan from him, then keep up the physical attacks, mixed in with some wind spells if you have them. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- After this battle, watch the scene and then go to the infirmary to find Cid. Watch another scene, then return to the directory board. Go back to the 2nd Floor Deck now, and watch the scene. You'll now have to go to Fisherman's Horizon, so that's our next stop! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* FISHERMAN'S HORIZON -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Let's get the Occult Fans volume first real quick. From the entrance, follow the path until you spot a ladder that goes down. Take it down and follow this path along to get to a man who will hand over the Occult Fans after you apologize to him. Now, go up the ladder again and continue along the path. Take the crane, then go right. Get the Timber Maniacs from the Repair Shop, followed by another issue in the 2nd floor of the Hotel. Save your game, then head over to the mayor's house, which is in the center of the solar panel. There's a hidden draw point in his house which contains Ultima magic, so make sure to pick that up before leaving here. Now, the entire place will be under attack by the army. That's not good. Save your game, then make sure to Mug a SAM08G around here to get a Running Fire. You can learn the Gatling Gun limit break for Quistis from these items. When you're done, head over to the plaza in front of the train station. Choose to help, then fight the boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BGH251F2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Thunder, Earth, Water STRONG VS: Poison AP GAINED: 20 DRAW LIST: Shell, Protect, Stop The problem with this game is that it gets way too easy when you start to have a lot of GFs at your disposal. Bring out Leviathan and Quezacoatl. It shouldn't survive more than 1 or 2 of their boosted attacks. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Finally, the party will be reunited with each other again. Choose that you were really glad to see them. After the scene is done, talk to Mayor Dobe, then go to the guy that gave you the Occult Fans. He'll ask to meet you at the hotel, but first head to the repair shop, leave, then re-enter. Talk to Grease Monkey to get a Mega Phoenix. Now, go to the hotel and choose to accompany the fisherman when you get the option. Now, go to the docks and agree with his opinions. Talk to him again and choose the second option to get a Megalixir! Now, let's return to Balamb Garden! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RETURN TO BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This is a pretty stupid and boring part of the game. Find Selphie at the Quad and choose to cheer her up. Then, go to Cid and he'll give Squall a new status. Now, the other party members decide to have a concert for Squall. Whatever. Using Irvine, choose Tune A as the performance piece. Back in Balamb Garden, choose "I don't know" and head to the Fisherman's Horizon. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* FISHERMAN'S HORIZON -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Move right, and then choose to make a folk song, as this works out best. The scene also gives the best possible relationship between the two. If you choose a jumbled mess, both Squall and Rinoa will feel uneasy around each other. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RETURN TO BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Go up to the 3rd floor bridge, and you will have a new destination: Balamb City. You even get to pilot the Garden now! How cool is that? Too bad it's freaking slow! Oh well. Let's head to Balamb City! A quick word of advice.. head to Winhill and fight in the overworld for a little bit. You'll encounter a Vysage with 2 hands. Card the Vysage, then Mug a Life Ring from the left hand. You can get 20 Life spells from these rings using the Siren's L Mag-RF ability. Steal a few to get a lot of Life spells, which junction great to your HP! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RETURN TO BALAMB CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You will be allowed to enter here again. Talk to the guards in the Balamb Hotel, and they'll tell you that you need to find the captain. Go to the docks and talk to the soldiers here. Go to Zell's house now, then to the train station. Talk to everyone here, then run off to the docks again. Now, return to the docks and find the dog. He will take you to the captain. Follow Raijin back to the hotel, and you'll trigger a boss battle again. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RAIJIN ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: Thunder AP GAINED: 10 DRAW LIST: Thunder, Thundara, Shell, Protect Summon Ifrit or another awesome GF to take out the enemies, then draw Protect magic from him to cast on yourselves. After doing that, use physical attacks or a few more GF's to finish him off. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Now you'll have to fight both Raijin and Fujin again. They'll never learn. ;-) ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RAIJIN/FUJIN ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Raijin: Poison, Fujin: Poison STRONG VS: Raijin: Thunder, Fujin: Wind AP GAINED: Total: 22 DRAW LIST: Raijin: Thunder, Thundara, Shell, Protect Fujin: Aero, Cura, Life, Pandemona Note here that Fujin has the Pandemona GF to draw, so draw that first before you do anything else. After doing that, keep yourselves healed as Fujin has a nasty attack that reduces your HP to 1 HP. Keep healing, while the other 2 characters use physical attacks. You can use GF if you want, but try to avoid Ramuh as it won't do that much damage against Raijin. You'll get a Combat King 002 for winning this battle. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Immediately junction Pandemona to your character and equip lots of Haste magic to Speed-J. You'll immediately notice an improvement. ;) Watch the semi-cool scene, which makes you question what's really going on, and then let's head off to a tribe village, which is located in the northern-most continent of the world. You'll see it highlighted on the map. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* SHUMI TRIBE VILLAGE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You'll see 3 Shumi Tribe members blocking a draw point as you enter the town. You need to pay 5,000 Gil to draw magic from this, but you get Ultima spells, and that's an awesome spell to either use or junction magic to. You can get a lot for free later, though, so the choice is up to you. At this point of the game, I always had a few thousand extra gil to blow un Ultima, as the junctioning power of the spell cannot be underestimated. Once you're done deciding, go up the elevator. Get the Timber Maniacs issue from the Inn, then go out of here and into the left-most workshop next. Then, talk to the elder (house north of the Inn), then return back to the workshop. The guy here says he needs 5 special stones in order to finish off the statue of Laguna that the tribe is erecting. (LOL I said it!) First, go behind the Laguna statue and get the Blue Stone from the rocks to the left. Bring the Blue Stone to the man, then go to the rocks left of the Inn to get the Red Stone. Bring it to the man, then find the Life Stone underneath the tree to the right of the Inn. Bring it to the man, as usual, then go across from the Ultima draw point to find the Shadow Stone on the round stone ring. Return it to the man, then get the Water Stone in the sink of the resident's house next to the workshop. Bring back the final stone to the man, and the Elder will hook you up with a Phoenix Pinion. This awesome item lets you summon the GF Phoenix once, so it's pretty invaluable to have. Now, leave the village and return into it. Talk to the Elder, and you'll learn that sadly the statue needs even more manpower in order to be completed. Well, that sucks. Talk to the Moomba outside his house, then follow the Moomba to the workshop. Visit the elder again, then go back to the workshop again. Talk to the Elder's attendant, then go to the house next to the workshop and talk to the artisan. He needs some help, so let's get it for him. Return to Fisherman's Horizon and talk to the owner of the repair shop. You'll also get a Moomba Doll. Return to Shumi Tribe Village and talk to the Elder, then the Artisan. He will now help. Talk to the Elder again to get a Status Guard item. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* TRABIA GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Selphie will be very upset as you enter here, as you may expect. When she climbs the green net, you do the same. Go up and you will have a choice, say "Not really". Get the Weapon Monthly August magazine from the right hand corner of the Gargoyle, then go right until you get to a cemetery. Get the issue of Timber Maniacs here, then go to the right side of the Gargoyle and help the young cadets enter in the password. Go left and Selphie will be surrounded by two children. Talk to them and they'll scurry off like good little kids. Go left and check the missile on the stage to get a secret Aura draw point, then go left to get to a basketball court. (One thing I liked about FF8, surprisingly, was the inclusion of a basketball court. Basketball rules!). Talk to everyone and try to leave to watch a scene. This is when the game gets even weirder. Suddenly, Squall is much older. WTF. Go left and you will meet.. Squall? WTF. He will disappear when you talk to him. Go up and enter the house, then go right. Go up to the backyard, talk to Squall again, then go to the beach. When the long scene is done, talk to all the kids, and go through the door to the right. Talk to Irvine, then talk to Quistis, then talk to Selphie. You will now meet up with the Matron. ... Well, you're about to witness the dumbest plot twist in the history of video games. Man, this scene makes no sense. I really apologize ahead of time for making you watch this crap, but really, there's no alternative. :( The group will have a conversation.. and really, I just can't stand this storyline. Talk to Rinoa, then form a new party. You'll be on the world ma