Author: David Blake
Revision: 1.0.2 (10/10/2000)
Contact Information: email@example.com
This document is Copyright © David Blake, 2000. This document may not be
redistributed or modified from its original format without the author's
express permission. For more information or to use this document, contact
David Blake at firstname.lastname@example.org.
Danger Girl, the game is Copyright © 2000, n-Space, Inc.
Danger Girl characters and comic art is Copyright © and Trademark ™ 2000,
Danger Girl, the game publication rights are from THQ Inc.
TABLE OF CONTENTS
- Abbey Chase in Rumble in the Jungle
- Abbey Chase in Finders Keepers
- JC in Rigged to Blow
- Sydney Savage in Caution: Curves Ahead
- Abbey Chase in Dangerous Discovery
- JC in Frozen Assets
- Sydney Savage in Museum Mayhem
- Sydney Savage in Crossing the Line
- JC in Bustin' Out
- JC in Maximum Firepower
- Sydney Savage in Countdown to Danger
- Abbey Chase in Catfight to the Finish
CODES AND SECRETS
1.0 - What you see before you. A complete walkthrough and list of how to
obtain the Danger Girl Icons.
This game is rather difficult the first time through due to the lack of
save points. This difficulty is incremental, though. You will notice
yourself getting to new sticking points each time you play a level. Once you
finish that level, you will be able to run (or sneak) through it with
minimal damage. If I can do it, anybody can.
Make good use of the environment. If you can take out guards by blowing up
barrels, do it. If you can avoid turrets by hiding behind boxes, definitely
do it. It just makes sense.
Get used to sneaking on the first two levels, otherwise you may get very
frustrated on the third level (a stealth level). Get good at shooting people
in the head. That is the single most important asset that the Danger Girls
have: a strong ability to blast people in the head.
This is a complete walkthrough for the game Danger Girl. Use it sparingly
since it will give away all information in the game.
==== MISSION ONE ==== ABBEY CHASE IN RUMBLE IN THE JUNGLE ====================
1 Install Systems Link
2 Destroy Illegal Weapon Caches
3 Infiltrate Donavan's Compound
Shoot the first guard and get the Night Vision Goggles from the box. Strafe
along the path on the right side and take out the next guard when his back is
turned. When you step forward, two guards will be ready. Take out the first
one and then strafe around the tree where the second is throwing grenades at
you to easily dispatch him and get the health he is carrying. Head down the
slope and use the camera to target the guy on the roof of the house. Just run
in and kill the next guy. Head up the path to the right of the one you just
entered the area on and take out the guards there. Get the gas can from the
back of the truck. Head back to the house and take out the guards. Use the gas
on the generator and enter the house and don't get the med pack unless you are
really hurting. Use the System's Link on the computers. A guy will jump
through the window. Push the buttons specified:
1 CIRCLE, CIRCLE
2 LEFT, CIRCLE, X
[Objective #1 complete].
Go back up the slope to the concrete building near the beginning and enter it.
Go down the stairs, killing the guards and get the demolition charges from the
box. Get the ammo and heal. Shoot out the power boxes and start sneaking. Go
up the next set of stairs. Kill the guards and use the demolitions on the
weapons cache [Objective #2 1/3 complete]. Kill the other guards that come
running in from the building. Head down the slope and kill the guards. Head up
to where you got the gas can and kill the guards. Shoot the flashing light
inside the gate. Put on your Night Vision Goggles and shoot the lasers where
they come out of the wall. Use the charges on the weapons cache [Objective #2
2/3 complete]. Run right around the corner and shoot the guards. Shoot the
laser outside of the last cache. Use the demolitions on the weapons cache
[Object #2 Complete].
Head back where you came out from the lasers and enter the house. Get the
remote from the guard in the Foyer. Enter the library and use the remote
[Object #3 Complete].
==== MISSION TWO ==== ABBEY CHASE IN FINDERS KEEPERS =========================
1 Recover Stolen Artifact
2 Escape from the Compound
Shoot the two guards and climb across the beam and shoot out the grating. Get
the Noise Maker's and head back. Climb down the ladder when the cameras aren't
toward you. Run into the center of the room and shoot the fire extinguisher
near the guard in the enclosed room. Heal if you need to, otherwise keep it
for later. Head into the next room and blow out the grating. Get everything in
that room and head back. Take out the next bunch of guards using the AK and
the fire extinguisher.
Kill the goons and head up the stairs. Enter the elevator and head forward.
Kill the goons, using the boxes as cover and then the boss. Get the Keycard.
Open the gate. Head back up to the area where you first encountered the goons.
Use the keycard on the artifact case [Objective #1 Complete].
Exit the compound, killing guards, by heading up the stairs and through the
newly opened door. Access the panel. Shoot out the lights and use your night
vision goggles to take out the guards. Head up the stairs (after getting the
noise makers), through the alcove, and down the next set. Kill the goons and
access the elevator. Head around the corner.
Start killing the goons until you get the Osprey Key. Head back to the
helicopter [Objective #2 Complete].
==== MISSION THREE ==== CJ IN RIGGED TO BLOW =================================
1 Rescue Hostages (6)
2 Defuse Explosive Charges (5)
3 Help Sydney Gain Access to the Rig
Sneak left around the fuel tank and take out the guard with a headshot. Strafe
out and take out the second guard. Release the prisoner [Objective 1 1/6
Complete]. Go up the stairs and jump over to the bridge. Shoot the first guard
to your left in the head. Sneak in and shoot the second. Release the prisoner
[Objective 1 2/6 Complete], pick up the card and the shotgun. Head back across
the bridge and use the card on the reader next to the door.
Enter the doorway and turn the valve. Go down the hall and take out the two
guards with head shots from behind the barrel. Run directly into the room and
let it auto target the guards above you. Pick off the two guards down on the
ground (the one with the prisoner first). Release the prisoner [Objective 1
3/6 complete]. Go up the ladder and into the hallway above the where you saved
When you can see both guards, shoot the barrels. Continue and take out the two
guards near the bomb. Use the bomb. Just match the pattern to defuse it
[Objective 2 1/5 Complete] (note that you will have to make sure that the
Defuser is selected when you find the next bombs). Take out the guards that
come up the elevator. Head to the open end of the elevator and target the
guard. Use the elevator and save the prisoner [Objective 1 4/6 Complete]. Run
to the left of where you saved the prisoner and get the Pistol Ammo and the
Elevator Fuse. Jump down to the support and defuse the bomb [Objective 2 2/5
Go back up the elevator and to the central room. Jump over to the other
walkway and use the elevator fuse on the sparking panel. Go down the elevator
and enter the small shaft. Get the Revolver Ammo. Stand at the end of the
shaft and target the two guards and take them out with two shots. Jump down
and go to the corner. Target and take out the next guard. Go up to the door
and target the guy on the platform to your left. Climb up to where he was
using the air conditioner. Climb up and jump over to the right set of pipes
and defuse the bomb [Objective 2 3/5 Complete].
Jump down and peek around the next corner to tag the two guards in the head.
Head to the corner and tag the guard in the next doorway. Sneak into the right
doorway until you can see both guards. Tag them in the head and release the
prisoners [Objective 1 Complete]. Continue and get the Heavy Machine Gun. Go
down the hole and open the valve climb up and keep going down the next hall
(taking a right to get the wrench). Use the wrench on the steaming valve. Head
back into where you got the wrench and down the hallway. Climb up the ladders
and cross the beams to find the next bomb. Defuse it [Objective 2 4/5
Climb back down and take out the guard in the door. Go down the hallways and
push the button. Cross the bridge and use the wrench on the pipe. Go back down
the halls and through the door that you just opened. Take out the guards in
the middle of the room with headshots. Take out the rest with the Heavy
Machine Gun. Climb up to the top and jump over to the small platforms and
defuse the bomb [Objective 2 Complete].
Jump down and head across the bridge, taking out the guards with the Heavy
Machine Gun. Use the wrench on the pipe [Objective 3 Complete].
==== MISSION FOUR ==== SYDNEY SAVAGE IN CAUTION: CURVES AHEAD ================
1 Rescue Hostages (5)
2 Shutdown Pressure Overload
Shoot the first guard in the head. Enter the room, take the left stairs and
shoot the guard in the head. Enter the right area and take out the guards.
Shoot the officer in the head and get the Security Card. Head back and through
the left hallway and kill the guard. Rescue the hostage [Objective 1 1/5
Use the card on the door and the systems link on the open panel. Exit the
room, climb the stairs and kill the two guards. Continue down the first hall
outside and climb the ladder. Head down the hallways, killing the guards and
jump into the control room through the skylight. Push the button [Objective 2
Kill the guards and exit the room. Turn right and head down the stairs. Shoot
the two guards in the head. Head through the main room and into the control
room area. Go right and shoot the two guards. Head down the stairs and
headshot the guard and the officer. Release the prisoner [Objective 1 2/5
Climb the ladder and take out the two guards above you. Go a left. Get the C4
from the box. Exit. Climb the ladder where the snipers were. Throw some C$
down to blow up the turret. Release the hostage [Objective 1 3/5 Complete].
Roll down the hole and shoot the guard in the head. Enter the room and take
out the guards around you. Enter the hallway with the turret. Use your C4 and
continue. Shoot the two guards in the head. Rescue the hostage [Objective 1
Shoot the next couple of guards in the head. Jump down the ladder and shoot
the guard. Head around the outside, shooting the guards and into the first
alcove. Head off to the end and shoot the guard in the head. Run through the
next doors and free the prisoner [Objective 1 Complete].
Enter the doorway and kill the guard. Use the boxes to avoid the turret and
roll through the left doorway.
==== MISSION FIVE ==== ABBEY CHASE IN DANGEROUS DISCOVERY ====================
1 Find Cold Weather Gear
2 Upload Hammer Data
3 Rendezvous with JC
Shoot the two guards in the head and turn on the heat with the switch next to
the middle door. Go down the left hall and kill the guards. Enter the control
room and get the security card. Go back to the first room and take the middle
exit. Open the first door with the card and get the sub machine gun after
killing the guard. Touch the towel looking things [Objective 1 Complete].
Go back to the main room and take the right exit. Shoot the guard and go down
the stairs. Shoot the guards and climb up the central ladder and go right. Go
through the shaft and jump up on the ledge to get the RPG and the RPG ammo.
Head back to the hallway with the security system. Shoot the guard at the end
and get the security card. Use it on the second door (to access the room with
all the computers). Turn on the heater with the keypad near the window. Get
the Noisemaker and Noisemaker Grenades. Use the system link on the computer
terminal (like in the shack at the beginning level).
Continue down the hall and open the large door. Target the two guards from the
elevator and kill them. Take the elevator down. Jump down and activate the
keypad to the left side of the glass shielding to turn on the heater. Climb
the ladder and enter the large door. Go down the slope and shoot the guards in
the head. Activate the central unit on the table. Shoot the officer to get the
keycard. Go to the large central area (above the control room) and use the
keycard on the door.
Climb the slope and kill the two guards in the first room. Go down the ramps
(turning on the red buttons), use the keypad to turn the heater on. Go behind
the tape system and take the left hallway. Enter the control room and open the
left door. Activate the central panel again and kill all the guards It is
easiest to place the Noisemaker Grenades in the hallways (2 or 3 in each one)
to kill the guards without getting hurt. [Objective 2 Complete].
Go through the exit near the ladder and up the elevator. Exit the back end
(hallway looking rather than cave) and kill the guard. Open the door. Pick off
the guys in the loading dock and get the small key. Use the trucks as cover to
kill the rest of the guards. Use the small key on the snowmobile [Objective 3
==== MISSION SIX ==== JC IN FROZEN ASSETS ====================================
1 Infiltrate Hammer Excavation
2 Retrieve Core Sample
Run to the left and climb up on the smaller box. Tag the two guards. Climb up
on the boxes and jump over to the top of the fenced in area. Drop down and get
the Grenade Launcher. Jump out and head down the main alleyway. Crouch behind
the steps and take out the next guards (one in the room, one near the flaming
barrel). Open the door to the room and take out the two other guards inside.
Get the Security Card. Exit the guard house and use the card on the door
across the way.
Take out the guards. Get the Shotgun and AK47 Ammo and the AK47. Climb up on
the wall and target the guy down below. Jump on the snow plow and up to the
rafters to get the Grenade Ammo. Jump down and open the garage. Enter the
small passage behind the snow plow. Kill the two guards and get the heavy
machine gun from the box. Take the left exit, tagging the guard in the head.
Tag the guard near the snow plow.
Open the door to the guardhouse. Pick off the two guards. Open the garage and
take out the guard waiting on your left and the one on the small incline. Jump
on the chain and climb down the hole. Jump in the small hole and open the
Hammer Door [Objective 1 Complete].
Tag the two soldiers. Sneak down the hall and take out the next two. At the
branch, take the left corridor. The easiest way to kill all four guards is
with the grenade launcher. Tag the rest in the head until you come to a room
with a box. Get the Drill from it and continue. Take the left branch and kill
the guards. Get the pick axe. Head back through the room where you got the
drill and take the right branch until you see a cut scene. Use a grenade on
the guards. Use the Pick Axe on the gems inside the cavern [Objective 2
Head back to the Hammer Door and kill the guard to get a Security Card. Use it
to open the elevator. Use the drill just to the left of the elevator door
(inside) to open the hatch. Head down the slope and take out the guards as
they come at you. Just follow the path until you come to a cut scene. Take out
the guards with your Heavy Machine Gun or AK47. Climb the ladders and step on
the crystal carrier. Tag the guard near the truck and run past it [Objective 3
==== MISSION SEVEN ==== SYDNEY SAVAGE IN MUSEUM MAYHEM =======================
1 Override Camera Security System
2 Install Systems Link
3 No Civilian Casualties
Tag the guards from the balcony. In the hall at the top of the stairs, use the
Gas Emitter on the vent and tag the two guards in the room. Go down the stairs
and enter the hallway behind the dinosaur. Take the left hall after tagging
the guards. Push the button on the desks at the entrance [Objective One
Turn the camera off line and head into the Dinosaur Room. Turn off the lights
in the room under the stairs. Go up the stairs and into the passage where you
used the Gas Emitter. Use the switch next to the door. Put on your night
vision goggles and jump on the glass display at the far end of the room below.
Run off the case and into the hallway and take a left. Here's an annoying
1 Down, Right, Up
2 Right, Square, Up
3 Down, Circle, Left
4 Square, Circle, Right, Left
5 Circle, Right, Up, Circle
Use the systems link on the open panel [Objective 2 Complete].
Head to the main exhibit and through the lower entrance. Disable the Camera.
Use the Gas Emitter on the vent. Enter the left room and shoot out the
grating. Climb inside and take out the distant security guard. Go to where he
was and use the gas emitter on the vent. Take out the next three. Enter the
next area across the courtyard and disable the camera. Enter the next display
area and take out the two guards. Take a right and use the gas emitter on the
vent near the bars. Head back and continue forward. Use the gas emitter on the
vent. Go down the hallway and use the panel to open the gate.
Cross the bridge and go right. Take out the two guards and use the gas emitter
on the vent. Continue down the hall, deactivating the camera. Go through the
double doors at the end [Objective Three Complete].
==== MISSION EIGHT ==== SYDNEY SAVAGE IN CROSSING THE LINE ===================
1 Defeat Assassin X
Okay, this was submitted to me by ADR. It's the perfect strategy and works
every time. As soon as the level starts, run behind the artifact platform and
face the stairs. Target Assassin X. He'll never teleport near you, and his
shurikens will just hit the platform. You will never get hit. [Objective One
==== MISSION NINE ==== JC IN BUSTIN' OUT =====================================
1 Contact Team
2 Locate Power Grid
Annoying action time:
1 Right, Circle, X
2 Right, Left, Circle, X
Get the shotgun and shoot the guard Exit the room. Shoot the next guard. Head
right and shoot the guard. Enter the control room and access the microphone
[Objective 1 Complete].
Shoot the officer and get the security card. Head back to the main hallway and
take the left exit this time. Use the card on the door panel. Shoot the guard
and get the AK47 and the Grenade Launcher. Activate the switch on the wall. Go
back to the main room and through the large double doors that are now open.
Shoot the guard. Head up the stairs, killing the guards along the way.
Take the left exit and follow the halls, killing guards. When you get to a
room full of guards, use your AK and take them all out. Jump up to the ledge
at the end and continue down the hall. You'll come to a large temple. Enter
the small passages to the left and right sides of the temple (inside the large
steps) and push the buttons. Once they are both pressed, the large temple will
open. Go on in. Jump across the ravine to the ladder and climb up it.
Head right first and access the panel. Head back and go left. Kill the two
guards and access the panel to the right of the door [Objective 2 Complete].
==== MISSION TEN ==== JC VS MAJOR MAXIM IN MAXIMUM FIREPOWER =================
1 Shut Down Power Grid
2 Defeat Major Maxim
Run into the main room and access the power grid control panel (large gray
box) [Objective 2 added].
Anyone who's played Syphon Filter knows how to finish this guy. Blast him once
with the grenade launcher (so that he puts his hands over his head and starts
to heal). Run behind him and take out the cannisters on his back with the
shotgun or the AK. Then just keep blasting him with the grenade launcher. You
can also make use of the power relays on the ceiling while he is under them.
It's just easier to blast him with the Grenade launcher, though [Objectives 1
and 2 Complete].
==== MISSION ELEVEN ==== SYDNEY SAVAGE IN COUNTDOWN TO DANGER ================
1 Place Demolition Charges (4)
Climb up the boxes and jump to the ledge. Take out the guard. Enter the
hallway, taking out guards along the way and continue until you find a large
room with a statue in the middle. Enter the small doorway in the left side
after taking out the guards. Climb the ladder. At the end of the hallway, look
across the way. Target the flashing light with the sniper rifle and shoot it
to open the door.
Jump down and exit the large room. Climb down the ladder into the hole in the
room you just opened. Climb down the next rope. Continue down the hall,
killing the guards. Jump over the fiery vents. Open the left door and set a
demolition charge on the box [Objective 1 1/4 Complete). Jump over the pit and
kill the guards. Enter the room to your right and head down the hall. Set the
next charge (Objective 1 2/4 Complete). Follow the small hallway and turn
right, killing the guards. Take a left. You're near a large room with two
boxes. Set the charges (Objective 1 Complete).
Head back and where I said take a left, take a right and enter the area that
was locked off. Kill the guards and continue until you get to a dias. Flip the
switch. Now, head out the left entrance (facing away from the lever) and take
the first left branch. Head up the stairs through the circular doorway and
kill the guards. Run up to the door [Objective Two Complete].
==== MISSION TWELVE ==== ABBEY CHASE IN CATFIGHT TO THE FINISH ===============
1 Locate the Machine
2 Stop the Hammer's Vile Scheme
Headshot the goon on your right and get the shotgun (on your left). Kill the
guard below. Go down the ladder. Get the Submachine Gun. Go down the stairs
and climb into the little alcove. Get the Submachine Gun. Climb up the ledges
and run down the hall [Objective One Complete].
What you need to do is stop the heads from giving him energy while avoiding
his blasts. Run, and blast them. Once they are destroyed, start unleashing
everything you have while strafing back and forth to avoid his shots
[Objective Two Complete].
Follow Natalia with your guns blazing. Take the elevator and unload all your
ammo on her. It's the easiest battle yet.
Sit back and watch the credits, play New Game 01 (saving at least once to make
sure you have it), and collect the Danger Girl Icons from the different
CODES AND SECRETS
Abbey Chase in Rumble in the Jungle - Headshot Mode
When you get the remote control, head right to the room with a curtain and a
bookcase and use it. The icon is in the room behind the bookcase.
Abbey Chase in Finders Keepers - Infinite Ammo Mode
After the guard room, shoot out the vent and climb up twice. Go down the
ladder to get the Icon.
JC in Rigged to Blow
After the first bomb and the guards are taken care of, activate the
elevator, turn right and jump to the small ledge. There is an icon there.
Sydney Savage in Caution: Curves Ahead
The icon is on the ledge in the room with the guard and the officer
threatening to kill a prisoner. It is on a ledge.
Abbey Chase in Dangerous Discovery
After taking the final elevator to the top of the level (near the exit), run
around the corner and take jump over the hole to the Icon on the ledge.
JC in Frozen Assets
Climb the right fence in the beginning and get the Icon from behind the
Sydney Savage in Museum Mayhem
After opening the door to the bridge room, get the Icon from under the
JC in Bustin' Out
In the walkthrough, instead of taking the left passage and fighting all the
guards in the archway room, take the right one and jump across the crevice
to get the Icon. (from murdocjw)
Sydney Savage in Countdown to Danger
The final icon is in the center of the room surrounded by fire.
This is a simple control manual for those gamers who are renting the game
without instructions or have purchased it used without a manual. It only
includes the basics on the controls since all of the other information is
available in the inventory or configuration screens. I included controls
because there are some maneuvers not covered in the manual.
Control Characters' Movement:
D-Pad/Left Analog Stick - Walk/Run
L2/R2 - Strafe Left/Right / Sidestep along wall
L2/R2 + Square - Side Jumps Left/Right
Double Tap Back - Quick 180-degree turn
L1 - Crouch
L1 + L2 - Roll while crouching
D-Pad/Left Analog Stick - Control Character's Movement
X/Press Left Analog Stick - Fire Weapon
Circle - Use nearby/selected item
Square - Jump
Triangle/Push Right Stick - Look Mode
Right Analog Stick - Look Around/Adjust Camera
Press against wall + R1 - Sneak along wall
Press and Hold X - Adjust the distance for throwing C4
D-Pad/Right Analog Stick - Target enemies in the crosshairs (in look mode)
L2 - Zoom in with sniper rifle
R2 - Zoom out with sniper rifle
Start - Pause
Select - Inventory/Objectives
- CJayC and GameFAQs for the best gaming resource on the net.
- murdocjw on the GameFAQs message board for revealing where two icons I
couldn't find were. If only I'd looked there sooner…
- ADR and KioMashada for their submissions.
- Nemesis, Marshmallow, Dallas, Yee Seng Fu, Kao Megura, JL Lee, Magus,
CJayC, and all of the rest of the contributors at GameFAQs for inspiring
me to write faqs in the first place. There's a lot more than I can name
here. They're all great.