Training FAQ by masterx88
Chocobo's Dungeon 2 on SuperCheats.com
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Table of Contents
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*Note*: To make search easy, Push Ctrl + F and Type in their Roman numeral number

I. Version History
II. General Overview
    A. Dungeons
    B. Characters and Abilities
    C. Traps
III. Weaponry
     A. Claws (Types)
     B. Saddles (Types)
     C. Stoves
IV. Items and Accessories
    A. Potions
    B. Nuts
    C. Cards
    D. Collars
    E. Gold (Buying and Selling)
    F. Recycle Boxes
    G. What is an Essence?
    H. Things to look for in the Dungeons
V. Feathers and Magic Books
   A. Magic
   B. Summons
VI. Closing
VII. Credits

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I. Version History
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Version 1.0-Sept 16, 2007-Created FAQ
Version 1.1-Sept 17, 2007-Added "Version History”, Added “*Note*”at the start, corrects some errors.
Version 1.2-Sept 18, 2007-Added "Things to look for in the Dungeons”, corrected errors in each section, Added "Dull" card in the Cards Section, Added more traps in the Traps Section.

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II. General Overview
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A. Dungeons

* This game is all about Dungeons. The only difference is that these are "Mysterious dungeon". Chocobo must learn the differences between these types of dungeons.

* Dungeon exits are either marked by stairs or elevators. Stand over one and you will have the option to proceed through the dungeon or save using a Memory Tag. 

* All dungeons are random. They also contain random items. If you explore the same levels of a dungeon many times, you will find rare items (collars, etc.). Use Teleport Tags to restart the Dungeon by Going to town.

* Once you go down stairs or up on an elevator you may not go back. The means of going back disappears forcing you to push on. Unless you have a Teleport Tag ride to town, that is.

B. Characters and Abilities

1. Chocobo

Chocobo is the main character in the game. He is the only character you control. He is extremely cute and merely chirps to get his way. Experience Points, Saddles and Claws will all go to him. He has the Ability to attack, use feathers, essences, use summoning stones etc.

2. Mog

He is Chocobo's Best Friend. Mog is only in this adventure for the money. He joins you on some quests and has the ability to steal. He calls himself a rare treasure hunter and after you see the items he steals, you will think you can be as him someday.

3. Shiroma 

Shiroma is a lonely and rejected girl who lives with the Bomb Family. She is extremely kind and has the ability to heal. This makes her the best partner around in a dungeon.

4. Cid

Have you noticed that every SquareSoft game has a guy named Cid in it? Cid is very powerful but his ability stinks. He sets mines. So if an enemy tries to get you from behind and you set a bomb he will blow up and only then if it isn't a flying enemy.

C. Traps

Besides encountering hundreds of enemies, you will encounter many traps. Some are good and some are bad. Here are they:

Deadly Traps

1. Morph Traps - Turns you into a monster. Has Special Abilities
2. Spring Traps - Sends Chocobo in air.
3. Damage Traps - Minus 1/4 of your Current HP.
4. Land Mine - Area of effect Explosion.
5. Sleep Trap - Induces Sleep while sleeping you recovers HP.
6. Poison Trap - Causes Poison while walking. Remove this by Antidote.
7. Mud Trap - Becomes Stuck. Wastes Energy.
8. Rotating Trap - Scatters all items on the floor that you kicked randomly.
9. Abnormal Trap - Causes random status inflictions.
10. Forget Trap - Lets you forget the Map in that Floor.
11. Spike Trap - Chocobo gets hurt if he steps on it (loses 50 or 25% of his current HP)
12. Hole Trap - Chocobo falls down one floor, separating him from his partner.
13. Shrink Trap - Minimizes Chocobo, reducing his attack power and defense power.
14. Silence Trap - Silences Chocobo, disabling his magic
15. Vanish Trap - Makes Chocobo invisible 
16. Frog Trap - Changes Chocobo into a frog, reducing attack and defense power. However, it gives Chocobo the ability to turn OTHER enemies into frogs. The Frogs won't attack you; they just run away.

Helpful Traps

1. LevelUP Circle - Level Increases by 1
2. Magic Circle - Increases Magic Power (it may also decrease)

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III. Weaponry
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A. Claws

Here I will list all claws found in the dungeon in order from common to rare. Some claws such as Weak Claw have been left out. The ones with a ^^ by it are the recommended ones. *Note* some can only be found at the end of the game.

1. Wood
2. Iron
3. Mythril
4. Titan ^^           *Needs Omega Essence*
5. Flame
6. Frozen
7. Blitz
8. Hurricane
9. Lite ^^
10. Holy ^^
11. Digging
12. Frog
13. Poison
14. Sleep
15. Crystal ^^
16. Chaos
17. Silent
18. Dwarf
19. Critical
20. Vibro ^^
21. Order
22. Arc
23. Cross
24. Multi 
25. Spin Kick ^^
26. King's ^^
27. Gil
28. Absolute
29. Genji's ^^
30. Healing ^^
31. Kiai
32. Vampire ^^
33. Grudge
34. Brandname
35. Gambling

Explanation: Titan Claws and Crystal Claws are simple yet powerful claws that are fairly easy to acquire. Lite Claws attack very fast for moderate damage. Holy Claws are the most useful of the elemental claws. Vibro Claws miss often but are extremely powerful. Spin Kick Claws hit in every direction. King Claws are very deadly. Healing claws are fairly weak but give you a healing bonus (great Shiroma substitute). And Vampire Claws present you with the easy way to capture essences.

B. Saddles

Listed exactly like claws. As you will notice during the game, most 
Saddles give you an elemental strong point. Equip accordingly.

1. Wood
2. Iron 
3. Mythril
4. Titan ^^         *Needs Omega Essence*
5. Flame
6. Ice 
7. Lightning
8. Wind 
9. Holy
10. Earth
11. No-Slow
12. No-Sleep
13. No-Frog
14. No-Dwarf
15. No-Poison
16. No-Silence
17. Mirage ^^
18. Calm
19. Counter ^^
20. Lite
21. Crystal ^^
22. Reflect
23. Absolute
24. King's ^^
25. Ribbon ^^
26. Grudge
27. Genji's ^^
28. Brandname

Explanation: Titan, Crystal, and Genji's Saddle are very strong on defense. Mirage Saddle increases your evade chance. Counter Saddle returns a 1/4 of physical attack damage received back at the enemy. King's Claws are powerful all-around. Ribbon Saddle protects from all status effects.

Stoves are a means of getting more powerful versions of your Claws or Making a more Defensive Saddle like Mythril Claws+3 or Mirage Saddle+2 look at this example (idea from your instruction manual):

OK, let's say in your inventory you have Titan Claws +2 and Crystal Claws +1.You can make Titan or Crystal Claws +3. You will know Crystal Claws are less powerful than Titan Claws. I know by looking at the +2 on the Titan Claws and the +1 on the Crystal Claws add together to make +3.This is how you know what items you can get from any 2 sets of claws. But the question is, "How do I know if I will get CrystalClaws+3 Or the Titan Claws +3?" Look below.

Which ever Claw you put in first is what type of Claw you will end up with. For example,

1) Crystal Claws+1.....plus.....Titan Claws+2 = Crystal Claws+3

2) Titan Claws+2....plus....Crystal Claws+1 = Titan Claws+3

More examples:

1) Mythril Saddle+1....plus....Iron Saddle+1 = Mythril Saddle+2

2) Lite Claws+2....plus....Holy Claws = Lite Claws+2 (no change)

Stoves are very easy to use. It is amazing that it lets you become more powerful in a dungeon.

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IV. Items and Accessories
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A. Potions

Potions or A.K.A. Tonics will save your life if Shiroma isn't around. Some potions are not helpful however they can also hurt you. Since most Tonics are unidentified you may want to risk using it so that your inventory will not be full of useless items. Below are the listed potions along with their effects.

1. Potion - Restores 30 HP
2. Hi Potion - Restores 80 HP
3. X-Potion - Restores all HP
4. Elixir - Restores all HP and Energy
5. Poison - Poisons the enemy when kicked to it
6. Antidote - Removes the status effect Poison
7. Dispel - Cures Curse
8. Spell - Curses equipment
9. Blind - Range of Sight becomes limited
10. Eye Drops - Cures Blind
11. Remedy - Cures all status effects
12. Invis - Becomes invisible
13. Amnesia - Forgets all items
14. Haste/Slow - Speeds/Slows target
15. Silence - Magic is ineffective
16. Nitro - Causes an explosion 
17. Damage - Current HP reduced by half
18. Morph - Becomes a monster
*Note*: Morph Potions lets you have special abilities that you don’t have (ex. Thieves lets you steal items)

B. Nuts

Nuts have the important job of refilling your energy. Energy is needed to be effective in battle and for ability to get through dungeons quickly. Some even give you a free level up! Same as Tonics, Nuts can deliver bad effects, too.

1. Peanut - Adds 30 to energy
2. Tasty - Restores 30 Energy/HP
3. Feast - Same as Tasty, larger amounts
4. Lasan - Restores much energy
5. Tired - Energy Decrease
6. Rotten - Small HP damage
7. LevelUp - Level increase by 1
8. LevelDown - Level decrease by 1
9. Energy - Increases Energy Capacity
10. Lethargy - Decreases Energy Capacity
11. Life - Raises MAX HP
12. Wisdom - +1 Magic Level
13. Slowpoke - Slow cast on target
14. Speed - Haste cast on target
15. Fire/Ice/Wind/Holy/Earth/Lightning/etc. - Adds elemental power
16. Merge Seed - Blends two elements together (very useful!)
17. Fusion Seed - Blends two special effects (on weapon, saddle)
18. Superior/Set/Level - Used in stoves and recycle boxes. Yields a powerful equipment

C. Cards

Cards are more offensive than defensive and truthfully isn’t that useful. Most cards are kicked at an enemy to give them a nasty status effect. This is useful but if you have the health, be brave and fight the enemy. The good cards are the few defensive ones. They are listed below:

1. Identify - Identifies only one (1) unidentified tonic or nuts
2. Verify - Identifies all unidentified items
3. Map - Displays full map
4. Polish - Improves equipment by 1 (IronClaws+1 = IronClaws+2)
5. Repair - Improves DUR on Claws or a Saddle
6. Reflect - Cast Reflect (Magic is Returned back at opponent)
7. Morph - Item becomes Gil
8. Dull - Degrades equipment by 1 (IronClaws+2 = IronClaws+1)
9. Doom - Summons Doom.
10. Warp - Warps target to a random location
11. Rust - Decreases an item's durability by 10. Causes 100 damage to mechanical enemies.
12. Lost-Child - Causes Chocobo to forget the map on that floor
13. Confusion - Causes confusion
14.Geyser - Refills magic springs on the floor

D. Collars

Collars are as useful to Chocobo as a Saddle or a pair of Claws. You must find collars in a dungeon. They are not available in stores. Though as with all items there are a few bad collars as well. On the bright side, if you find a collar that you don’t like sell it.
You will at least get 2000 Gil. Handy for buying storage space in town!

1. Waterwalk - Can walk on water
2. Magic - Magic power increased
3. Guard - Protection from thefts
4. Life - Level drain ineffective
5. No-Traps - Never get caught in traps
6. Penalty - Get caught in traps
7. Memory - Won't forget map
8. Cursed - Curses all items
9. Stamina - Hard to become tired (low energy lost)
10. Burden - Easy to become tired (high energy lost)
11. Unlucky - Slow HP recovery
12. Recover - Fast HP recovery
13. Endure - Freezes HP and Energy
14. Bargain - Shops sell more Gil
15. Demon - Monster locations revealed on map
16. Crazy Claw/Saddle - DUR frozen
17. Brandname - Brandname
18. No Magic - Strong against magic attacks
19. Strikeout - Causes Chocobo to miss more often.
E. Gold (Buying and Selling)

Gold or Gil is used for buying items and storage space. You may also buy important spells, summons, or saddles. Gold can only be obtained from certain enemies. Another way to get some gold is by selling items you find in a dungeon. An awful item, the Cursed Collar, will still net you 2000+ Gil.*Note* a great way to get money is to spend a lot of time in Cid’s Tower. The Cactus enemies will drop anywhere from 50 Gil to 500 Gil.

Chubby Chocobo - This fat bird is found in town west of the bottom most statues. He sells important items which slowly change by the end of the game. Here are the basic items along with their prices:

1. Potion - 50 Gil
2. Dispel - 300 Gil
3. Identify - 100 Gil
4. Map - 300 Gil
5. Peanut - 100 Gil
6. Tasty - 400 Gil 
7. Teleport - 300 Gil
8. Memory - 300 Gil

Doom - Doom runs shops in dungeons. He sells Claws, Saddles, Spell books, Summon stones etc. Pick up the various items you want and pay at the door. To sell a tem drop one out of your inventory. Don't even think about stealing from Doom. He will get you. He will kill you. You will also meet Doom if you stay on any one floor of dungeon too long. You will get several warnings on the bottom of the screen like “Doom is Coming" and "Doom is approaching" Always carry a Teleport Tag!

F. Recycle Boxes

Think stoves but this time using items. They appear as green boxes in Dungeons which allow you to put two items in and get one different item out. The thing is you will have no clue what to get out of it. Be careful when using recycle boxes. You will have no clue what you can get.

G. What is an essence?

An essence is a tonic captured from an enemy that is useful for making strong weapons or saddles. To capture an essence you must deliver the final blow to an enemy with an Empty Bottle. If you kick it at them and they die you will receive an essence. Essences can be used by themselves but are better used in stoves in conjunction with Claws or Saddles. Each Essence Is different but you will know what they do by putting the feather cursor on them. *Note* Empty Bottles only deals 4 damage on an enemy.

OK, let’s say in your inventory you have a Floating Eye Essence. You also have a Wind+2 Saddle and an Iron +1 Saddle. The dungeon ahead has enemies who love casting wind spells. There are also enemies who want to put you to sleep with their spells. So you need a Saddle that is strong against Wind and Sleep. If a Floating Eye Essence is put on a
Saddle, it will prevent sleep. If put on a pair of Claws it will cause sleep to the enemy.
This is what you will do at the next stove:

* Wind+2Saddle....plus....Iron+1Saddle....plus....Floating Eye Essence =
   WindSaddle+3 with added Sleep Prevention.

Here are more examples:

1) NoSilenceSaddle+1....plus....WoodSaddle+3....plus....Undead Essence =
   NoSilenceSaddle+4 with added Confusion Resistance.

2) FlameClaws+2....plus....Iron Claws....plus....Merman Essence =
   FlameClaws+2 with added Ice element

Essences make your battles easier.

H. Things to look for in the Dungeons

* Torches - Use your Fire Book in your inventory to reveal all the traps in the floor.
* Recycle Box - Throw away two (2) unwanted items to get a more useful item.
* Stove - If you find two pieces of equipment (like Claws or Saddles) and put them in the stove, you can combine them using Fire or Thunder Magic to make them more powerful.
* Generators - Acts like Torches. They can be activated using your Thunder Book.
* Levers - These have many random effects. Sometimes, it'll make a few treasure chests appear in the room before you, or it could trigger a trap.  The only way to find out what they do is throw them.
* Springs - You can fill empty bottles with water from the spring to make tonics.
* Junk Shelf - Investigate the shelf to find various items such as stones, books etc.
* Bookshelf - Look on the bookshelf to find magic books such as Fire Book etc.
* Sealed Boxes - Can only be opened with the use of magic. If the spell fails, watch the box's reaction, (ex. If it’s a shock, use your Thunder Book) so that you know which spell to cast next. Sealed Boxes usually contain very valuable items inside such as Spell Books and Summon Stones.
* Morph Trap- Lets you turn to a monster (the monster you will be turning to will be the monster that is found in that dungeon)
* Thief Chest - Locked by thieves. You will need the item called “Thief's Key” to open it. *Note*: Obtain this by killing Thieves located in Cid’s Tower

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V. Feathers and Magic Books
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Before starting let me explain what a feather is. Think of feathers like 
Infinite MagicBooks that is hard to acquire. There are 2 types of 
feathers. First are offensive ones like summon feathers and magic 
feathers. Second are passive or defensive feathers like HPMAX UP,
Magic UP, etc. Your first feathers will come from the wizards at the town.
Others will come from broken claws and side quests.

A. Magic

MagicBooks - Magic from Magic Books comes in the form that you pick up in dungeon. Example: BlizzardBook1, CantripBook1, FireBook1, etc. These Books can only be used once for every one you have. So if you have 10 Blizzard Books you can cast Blizzard 10 times. Simple

Feathers - Using Magic from Feathers is a bit more complex. Let's Say you have a Quake All Feather and you do not know how to use it. If you have a Quake book select it and put the cursor over an enemy. To make this book hit all enemies press R1 to make the field of damage Increase so that you will hit all enemies. In other words, Quake All!

B. Summons

Orbs - Summon orbs can either be found in dungeons or bought from Doom. 
This allows you to cast a summon spell once. Summon spells hit all enemies.
Here is a list of the Summon spells:

1. Ramuh - Lightning Elemental
2. Shiva - Ice Elemental
3. Titan - Earth Elemental
4. Ifrit - Fire Elemental
5. Sylph - Wind Elemental
6. Carbuncle - Reduces Damage
7. Unicorn - Restores Summon Magic
8. Odin - Non-Elemental Attack
9. Asura - Elemental attack plus Heal
10. Bahamut - Very powerful Non-Elemental Attack

Feathers - Summon Feathers are like orbs except you can call upon them to be your partner in battle! This would replace Shiroma, Cid etc. Plus As a final attack they will cast the same spell the orb does.

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VI. Closing
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Thanks for reading! If you have any questions, remarks or corrections don’t hesitate to e-mail me at jeannekevindecena@yahoo.com. I will also help if you are having trouble with the game itself.

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VII. Credits
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1. SquareSoft for a great game.

2. SuperCheats.com for posting this FAQ

3. Thank you for all Readers who read my FAQ