Resident Evil 2 Hints

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Tape in S.T.A.R.S. Office

Just a little help for those who want to add a little something in their files. In the S.T.A.R.S. Office, go to the desk next to the photo of the S.T.A.R.S. Members. That's Wesker's desk. Search it for at least 30 times and a film roll will appear. Take it and go back to the dark room on the first floor. If you decide to reveal the film's content, a photo of a girl should appear. This photo will be saved in your files.

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Added 23 Feb 2012, ID #15956, by ElCartel55
 
 

Brad Vickers zombie Part II

Something I didn't notice when I submitted the first 'Brad Vickers zombie' Hint.

In order to obtain the Special Key in the B scenarios, you have to have obtained it the the previous A scenario. If you encountered Brad an obtained the key in the A scenario, head to the same place (the tunnel outside the R.P.D.'s main entrance) and Brad will be there. You do not need to worry about getting there without picking up any items (which is impossible in the B scenario, anyway), so grab the Shotgun/Grenade Launcher from the main hall and head outside. Brad will be here. However, now that you have the Shotgun/Grenade Launcher, you don't have to waste 25 Handgun Bullets killing him. Just decapitate him with the Shotgun (if you're Leon) or kill him with the Grenade Launcher (if you're Claire) and grab the Special Key (examine his body for it)

Keep in mind that you MUST have at least encountered Brad in the A scenario (it doesn't matter whether or not you kill him in the A scenario, provided you encountered him) for him to appear in the B scenario, or else he won't. You'll know if Brad's down the tunnel when you're outside, because the two zombies normally outside the R.P.D. Main entrance won't be there, and you'll hear a more distant moaning until you walk down the tunnel, where he'll be waiting.

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Added 21 Apr 2010, ID #15731, by Volke
 

Additional Shotgun Shells/Grenade Rounds

You can obtain an extra set of Shotgun Shells/Grenade Rounds (depending on whether you're playing as Leon or Claire, respectively) in the Sewage Disposal Facility when you take control of Ada/Sherry for the first time, during the search for the Club Key. This ammunition can be reached in all four scenarios.

When you take control of Ada/Sherry, head towards the door at the far end of the corridor. You'll now be outside, with two paths to choose from. One will lead to the Club Key, and the other to the ammunition. Go down the path that leads to an elevator (even though the location of the Club Key can change depending on character and scenario, the ammunition will always be in the same place) and ride down the elevator. You will be in a small storage room where the ammunition will be lying. Grab it, because you can never return to this area.

When you have retrieved the Club Key, you obviously head back to where Leon/Claire is waiting. Ada/Sherry will then proceed to throw the ammunition over as well as the Club Key.

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Added 16 Jan 2010, ID #15680, by Volke
 

Decapitating zombies

You can decapitate zombies for a quicker kill. This works best with the Shotgun (the Magnum does it too, but you'll want to save your Magnum for boss battles). When a zombie comes after you, let them get close, and then point your Shotgun up and fire. This should decapitate them. However, the Shotgun does a good job at decapitating from a distance, too, which is what you should try to do if you are facing groups of zombies. Only use the pointing up method for lone zombies that you need to kill.

Note - Claire does not have any weapons that decapitate zombies.

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Added 31 Dec 2009, ID #15670, by Volke
 

Herbs - all possible combinations and their effects

There are three types of healing herb found in the game - Green, Red and Blue. The below chart will list the the possible combinations and effects of each:

Green - Restores 25 percent of health
Green + Green - Restores 50 percent of health
Green + Green + Green - Fully restores health
Red - No effect alone
Green + Red - Fully restores health
Blue - Cures poison
Green + Blue - Restores 25 percent of health and cures poison
Green + Green + Blue - Restores 50 percent of health and cures poison
Green + Red + Blue - Fully restores health and cures poison

Note - No more than three herbs can be combined together. Therefore, it is not possible to combine three Green herbs and a Blue herb. Also, Blue herbs cannot combine with Red alone.

Note 2 - First Aid Sprays, the only other healing item found in the game, fully restores health.

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Added 17 Dec 2009, ID #15650, by Volke
 

Ivies

The Ivy enemies (mutated plants) do not need to be killed. You face very few in the game, but you can easily run past all those that appear. Due to the very slow reaction time of these enemies, you can almost guarantee that you'll get by unscathed. This is very useful, as fighting these enemies often risks you getting poisoned by their attacks.

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Added 17 Dec 2009, ID #15649, by Volke
 

Gatling Gun

If you wish to play through the game using the Gatling Gun, be aware that Lickers will still run blindly into the gunfire. Therefore, if they get close enough before you shoot them enough times to kill them, they can still attack you.

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Added 16 Dec 2009, ID #15648, by Volke
 

Recommended Ammo

The easiest way to subdo Mr. X with Claire is the always deadily acid rounds. Also save up on the ole flame rounds for William's face cause a few of those bad boys and he's toast. One last thing on Leon A if you wanna try something new use the flamethrower on him once the count starts.

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Added 28 Jul 2009, ID #15578, by ZohanLazer
 

All extra weapon parts locations

This applies to Leon's scenarios only.

Handgun Parts - Inside the locked desk outside of the library (corridor-side exit). A Small Key is required to open the desk.

Shotgun Parts - Inside the Vacant Factory passages. From the entrance to the factory outside of the sky tram, head down the left hand corridor first, then the left hand corridor again in the second passage room.

Magnum Parts - Inside the locker in the large chemicals room on the B5 floor of the laboratory (the room opposite the moth's chamber). The W. Box Key is required.

Combine each of the Parts with the corresponding weapon to increase the usefulness of the weapon in various ways.

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Added 8 May 2009, ID #15539, by Volke
 

Lowdown of the rankings

Here I will list what you need to do to obtain each ranking:

A ranking - Beat the scenario in under three hours without using any First Aid Sprays or weapons that take up two item slots.

B ranking - Beat the scenario in under three hours, but by using a First Aid Spray and/or a weapon that takes up two item slots.

C ranking - Beat the scenario in over three hours, but less than seven.

D ranking - Fail to meet all of the above requirements.

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Added 2 May 2009, ID #15531, by Volke
 

Taking down Mr. X (standard)

When facing Mr. X in his normal form, you have the option of taking him down or running through the nearest door away from him. However, it's a better idea to take him down each time you encounter him.

I find the best weapons to take him down are the Sub-Machine Gun and the Gatling Gun. As they keep unloading the lead into Mr. X, it prevents him from getting too close to you before he passes out. You can then reap the rewards.

Taking him down will give you access to some ammo if you examine his unconscious body. At one point the result is unfortunately some Handgun Bullets (which is not exactly bad, but there are better rewards out there), but most of the time you'll receive ammo for the Shotgun, Bowgun, Grenade Launcher or Mangum (depending on which character you're using and at what occasion).

Other weapons that are good at taking Mr. X down are the Shotgun (regular and custom), Grenade Launcher with any kinds of Rounds, the Bowgun and the Magnum. The Custom Handgun is a decent last resort.

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Added 22 Apr 2009, ID #15528, by Volke
 

Tofu scenario

Successfully complete either character's first and second scenarios in less than three hours. Then, play the game again with the other character, and successfully complete their first and second scenarios in less than three hours.

Play the game a third time and complete either character's first and second scenarios again in less than three hours. Note: The game must be saved less than twelve times during each of the six scenarios played and bonus weapons must NOT be used.

Tofu must reach the second floor of the police station from the sewer with just battles and no puzzles. Tofu can not use any weapons other than a knife. Sucks huh?

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Added 5 Dec 2005, ID #13254, by Leon K.
 

Get weapons

Get an A and you'll get a free weapon.

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Added 2 Aug 2004, ID #12015, by can u dig dat
 


When the giant alligator (or crocodile, whatever!) comes out, run back to where the panel on the wall is. Press X and a big cannister will fall. When the gator grabs it, shoot the cannister, and the gator will be blown up.


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Extra Ammo
<BR>
<BR>
On that gigantic elvator, the one you fight mutated William Birken on, go inside and go towards the toilet and check it.
<BR>
<BR>
There should either be Flame Rounds for Claire or Shotgun Shells for Leon.






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Spreader Pelets
<BR>
get the regular shotgun and aim it at your local zombie as he comes closer et ready to blast, shoot and tap up at the same time.
<BR>
<BR>
This spreads the pelets up its rotten body tearing it apart! sometimes it blows them in half.
<BR>
<BR>
This is effective when u are surrounded it is more powerfull than a regular shot.
<BR>
this also works well on nemisis.






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Resident Evil 2 : PlayStation

Also on: Nintendo 64, GameCube, PC, Dreamcast, check out those pages for more help with this game.