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FF One keep those healing items - Final Fantasy Origins

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Final Fantasy Origins

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FF One keep those healing items hint for Final Fantasy Origins


FF One keep those healing items

In Final Fantasy One:
In Mirage Tower there is a Healing Helm. There are more effective helmets to wear (like ribbon) but KEEP this item with the party.

In Castle of Ordeal there is a Heal Staff. There are much better weapons, but KEEP this item with the party.

Behind the waterfall there is a Wizard Staff that can cast Confuse.

It's not very good when equipped as weapon, but keep this item with the party.
During combat, any party member can elect to "use item" and chose one of these items to heal up the party for free.

Often I would have someone "use" the Wizard Staff to confuse most of the enemy party.

On the second round of fighting any enemy who resisted "Confuse" would be targeted by my fighters, but the rest of my party could "use" the healing items to cure up damage.

So as long as all enemies are confused and attacking themselves, my party would select to "use" the Wizard Staff, healing helm, healing helm, and an ordinary shield.

(Using the shield has no effect, but it prolongs the combat phase by not slaying the helpless monsters.) Often my party came out of a fight more healed that when it started.

Added by: brave_hat Feb 22nd 2005, ID#12539


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