--------------------------------------------------------------- X3: Reunion - Storyline Mission Walkthrough with Spoilers --------------------------------------------------------------- %%% ## % 3 % ## ##%%% ## ## ## ## ### ## ## ## ## ## ## ## ## ######## ######## ## ## ## ## #### ####### ## ## ## ## ## ## ## ### ## ## ## ## ### ## ## ## ## ## ## #### ## ## ## ## #### ## ######## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ## ## ## ## #### ## ## ## ## ## ## ### ## ## ## ## ### ## ## ######## ####### ## ## #### ####### ## ## -------------------------------------------------------------- By: Psycho-Cannon | [email protected] | 14/11/2005 -------------------------------------------------------------- ----------------- Revision History: ----------------- 14/11/05: Version 1.0.0 - First Draft ----------- Discalimer: ----------- Welcome to my first ever F.A.Q and Game Walkthrough This is currently a first draft walking you through the X3 Storyline as it stands at patch 2.0 Version 2.01(a semi-patch to fix a few urgent game problems) has just been released and this guide will be updated accordingly shortly. Patch Version 3.is due out end of this month and will address the final mission bug and a lot of performance issues. Feel Free to Re-use this guide anywhere as long as you give me credit (and maybe mention Game Faqs for hosting it!) Do Not try to use this guide for profit, this is a FREE FAQ and it will stay that way. Feel Free to Email me corrections comments or suggestions at: [email protected] If you are suffering bugs or issues in game submit it to the Egosoft X3 Forums not me! I will only be excepting mails relevant to this Guide and only until this guide is polished and Egosoft have fixed all the game breaking bugs. I will be adding more in depth game guides later but for now this is the Storyline Mission walkthrough WITH SPOILERS. I will add a shorter, spoiler free walkthrough later. -------- Content: -------- To Jump to a specific part of the walkthrough run a search on the text string next to the section you want to read about. Mission 1 [X3WTM0101] Mission Briefing [X3WTM0102] Home Of Light [X3WTM0103] Red Light [X3WTM0104] Cloud Base SW [X3WTM0105] Mission 2 [X3WTM0201] Mission Briefing [X3WTM0202] First Waves [X3WTM0203] Second Waves [X3WTM0204] City Chase [X3WTM0205] Space Sequence [X3WTM0206] Mission 3 [X3WTM0301] Mission Briefing [X3WTM0302] Farnham's Legend [X3WTM0303] Mission 4 [X3WTM0401] Mission Briefing [X3WTM0402] Freedom's Reach [X3WTM0403] Space Race [X3WTM0404] Mission 5 [X3WTM0501] Mission Briefing [X3WTM0502] Home of Light [X3WTM0503] Turret Defence [X3WTM0504] Mission 6 [X3WTM0601] Mission Briefing [X3WTM0601] Ocracoke�s Storm [X3WTM0602] Spy Drone [X3WTM0603] News Feed [X3WTM0604] Mission 7 [X3WTM0701] Mission Briefing [X3WTM0702] Thurrock�s Pride [X3WTM0703] BB [X3WTM0704] Silicon Mine [X3WTM0705] Teladi Gain [X3WTM0706] Pleasure Complex [X3WTM0707] First Life Pods [X3WTM0708] Final Life Pods [X3WTM0709] Mission 8 [X3WTM0801] Mission Briefing [X3WTM0802] Yaki Missile Fab [X3WTM0803] Bala Gi's Joy [X3WTM0803a] Olmancketslat�s Treaty [X3WTM0803b] Argon One [X3WTM0803c] Blue Crystal [X3WTM0804] Emperor Mines [X3WTM0804a] Elena's Fortune [X3WTM0804b] Black Crystal [X3WTM0805] Xenon Sector 101 [X3WTM0805a] Mission 9 [X3WTM0901] Ore Belt [X3WTM0902] Mission 10 [X3WTM1001] Priest Rings [X3WTM1002] Mission 11 [X3WTM1101] Mission Briefing [X3WTM1102] Nyana's Hideout [X3WTM1103] Mission 12 [X3WTM1201] Mission Briefing [X3WTM1202] Emperor Mines [X3WTM1203] Paranid Prime [X3WTM1204] Duke's Domain [X3WTM1205] Mission 13 [X3WTM1301] Mission Briefing [X3WTM1302] News Feed [X3WTM1303] Duke's Domain [X3WTM1304] Paranid Convoy [X3WTM1305] Crystal Splitter [X3WTM1306] Kha'ak Waves [X3WTM1307] Hero of the Day, Again [X3WTM1308] --------------- THE WALKTHROUGH --------------- -------------------- [X3WTM0101] Mission 1 -------------------- The Game will start in Argon Prime with you in your "Buster" M4 class ship by the Argon Capital Ship, the "Argon One" Ban Dana will hail you to give your first assignment. Because of the war with the Kha�ak there are precious few experienced pilots in the fleet and there is a squad of rookies fresh out of the academy that Ban would like you to walk through a patrol. You will complain that it�s a bit below you but Ban will talk you into the mission and ask you about your father which you brush off. [X3WTM0102] Mission Briefing The Mission Briefing will start showing you that the patrol starts near the North Gate in the Home of Light moving through the West Gate to Red-light then the South Gate to Cloud Base South-West. You will need to check for Kha�ak activity in these sectors and eliminate them if you find them. You will be sent a Message with all this information on so you can refer back to it at anytime by looking in your options under "Pilot > Messages". This will be the case for all missions. You will start with the South Gate to Home of Light already targeted and in front of you. Fly through here to meet up with the squad of rookies. [X3WTM0103] Home Of Light Once you Enter Home Of Light Gamma Flight leader will hail you and tell you that he and his squad of 5 rookies are waiting for you to the West of the North gate (Which you just came in through) Again you will automatically target Gamma Flight Leader so just follow your target. (They are 11km West and North a little of the North Gate Directly North of Crystal Fab M Beta) Once you get close enough (1.17KM) the patrol will start with a brief bit of radio chatter. Your Target is the West gate to Red Light. For this mission you can just select Gamma Flight Leader (or any Gamma squad member) and set your self to follow or autopilot (U by default) and follow them through the patrol route. You can fly it manually if you want to get some practice in though. You have to let Gamma Flight leader go through the gates first though or they will sit in the sector you left them in waiting for you to come back before they continue. (Guess you�re leading from the rear today) As you get near to the West Gate Kha�ak Ships will appear and your squad will scramble to engage. Follow them and take out as many as you can, show �em how it�s done! They can handle it on their own if you leave them to it though but you may want to get your own hands dirty to speed it up and get some practice in. Once you�ve finished them off the patrol will resume (with you giving one of the rookies some advice). You can follow the patrol, or head to the West Gate by yourself and wait for Gamma Flight Leader to get there and Jump, either way, follow him through. [X3WTM0104] Red Light In Red Light you need to follow the patrol again heading to the South Gate for Cloud Base South-West. The Kha�ak will attack before you get there with a cluster warping in behind you and taking out one of your rookies (The video sequences seems to suggest its Gamma 5 that goes down but in my game it was Gamma 2 That actually got it), just break and clear them out again and avenge the rookie. You will notice that the Kha�ak ship that made up the base of that cluster is a Kha�ak Fighter rather than a scout like the rest of them and is a bit tougher than the other targets. [X3WTM0105] Cloud Base South-West Once you�ve cleared them out follow the remains of your squad through the South Gate to complete the mission. Gamma Squad should go and rendezvous with the Capital ship Renowned. -------------------- [X3WTM0201] Mission 2 -------------------- For these next missions Fight Software MkII (with auto aim assistance) may be handy. *Note* Also if you suffer from poor game performance in version 1.2 you may want to set your graphics to low resolution for this mission sequence to make life easier. */Note* After Mission one, Noah Gaffelt, a Goner Priest that your character knows from the pervious X series, will hail you asking to meet him in the Goner Temple to ask you a favour. The Goner Temple is located to your South East just South-West of the East Gate. Select it from the Sector Map and either dock with it or hail the station from 8KM or closer, and talk to Noah. The Game will auto save your game when you speak to Noah. [X3WTM0202] Mission Briefing Noah will ask you to help in transporting some valuable cargo which they are worried will be attacked by some of the Pirates that have been plaguing the area recently. As the Monks are sworn against violence they need you to man the defences on their ship (They seem to be allowed to ask others to do violence on their behalf you see) Saya will hail you; turns out she�s in on this one as well, as is one of their monks who will introduce himself as Dogan. After the chatter you will get transported to the rear turret of the transport ship. Saya will release some Drones for you to practice against to give you a feel for the Turret. The drones will fan out, and then take it in turns to rise up and swoop down at you firing some rather weak lasers at you. Shoot them down to get a feel for the turret and energy levels on your weapon. *Note* As of Version 1.2 you will get cash rewards for destroying these if you hold an Argon Police licence as if you were shooting down Pirates or Kha�ak (or anyone else the Argon Empire is an Enemy with) */Note* Also if you don�t shoot them down by the time they reach you they are meant to go round and start the attack run again but most of them will just crash into you destroying themselves. Once you�ve destroyed them all, or they have destroyed themselves, Saya will comment on your gunnery skills and take off. [X3WTM0203] First Waves Dogan, your priest, will mention how quiet it is and no sooner has Saya told him never to say that in space, Pirates appear behind you and demand the crystal. (Looks like Murphy�s Law applies in space as well, will we never be free!) Shoot them down before they pass you because this time they wont go round and try again or ram into you, they will stay in front of the ship where you can�t get them and start eating at your shields with their lasers. If too many get past, its game over as they overwhelm your shields and blow you to bits ruining your day (and making off with the crystal of course) You will get one small wave then a 2nd big wave with 4 groups in. Take them all out and you will go through a jump gate towards your destination. [X3WTM0204] Second Waves In the next Sector you will get more pirate waves just like the first so shoot them all down and don't let too many get past you. Once you clear them all Dogan will hurl his guts up on the control panel, guess he�s not made for this pirate hunting life. As he�s cleaning that up Saya will land on the destination planet and start unloading the stone in a video cut scene. As she does this another pirate ship attacks her on the ground and snatches the crate away. You are forced to chase with Dogan flying and you in the turret on back leaving Saya behind. [X3WTM0205] City Chase *Note* A lot of people have trouble with this scene as its a Rail shooter with very VERY bad FPS and jerky. Patches are set to improve this but for the time being putting the game into it's lowest settings may help enough that you can actually shoot the pirates down and not die! Also Fight Software MKII with its auto-aim feature helps a lot */Note* As you chase the Pirate that stole the crystal yet more Pirates will fall in behind you trying to shoot you down. You have unlimited Weapon power now so just hold down the trigger and blast them out the sky. If you have auto aiming software that makes it even easier as you need only point your gun in their general direction and the software will do the rest. As long as you shoot down enough pirates you will survive and chase the thief into space. [X3WTM0206] Space Sequence In Space the Argon Forces will try to help and chase the thief. Turns out the thief has got a few missiles disruptor missiles that will kill power and electrical systems (though leaving hull undamaged) and will take out a few ships including yours. You Eject and tell Dogan to jump as well but the ship looses power so he can�t transport into his space suit, he bids you farewell calmly as he crashes out of control into an asteroid. You�re now in space in your suit but it�s been damaged with only 90 seconds before the visor will fail leaving you at the mercy of an airless void. Your computer is starting to glitch but it will manage to detect a ship 3 KM away, the True light seeker, that�s a goner ship. Once you�re within a K of the ship Ion (Pronounced E-On), one of the goner monks will hail you and open an airlock for you. Keep approaching and the cut scene will kick in a few 100 meters out from the ship. You should make it with a few seconds to spare but you�re not in great shape. You will be put into medical recovery and told Saya is waiting for you with your ship. -------------------- [X3WTM0301] Mission 3 -------------------- Once your feeling better you will get back in your ship and meet up with Saya. Have lots of Energy cells in your cargo for this mission as you will be jumping a lot chasing the stone. Ion tells you that he was sent here to help you by Noah. [X3WTM0302] Mission Briefing It turns out the crystal was part of a weapon built by the ancients and now that the Pirates have it Ion would like you to retrieve it for him. He explains that a Pirate called Don Marani has taken the stone and is aboard a damaged ship (The Talon) that he has taken for repairs at the Pirate Base in Farnham�s Legend. [X3WTM0303] Farnham's Legend You are in the Sector Antigone Memorial, to get to Farnham�s Legend you need to go through the South Gate to The Hole then East to Atreus�s Clouds and South again to Farnham�s Legend. Once you enter Farnham�s legend Saya will contact you to remind you that Ion has pointed you at the Pirate base to the West. Head towards the "Marauder" Pirate base which is west of the North Gate. Once you get within a few K�s the "Talon", Don�s ship, will make a run for it. You will hail him and tell him to hand over the crystal but he will send a wave of Pirates at you. Drop them and he will Jump drive away, or if you take too long he will jump anyway. Once you drop enough of the pirates Saya will follow and send you the co-ordinates that he jumped to. To use them go into your menu (Enter by default), Navigation, Jump Drive. You get a choice of choosing from the map or jumping to the location Saya sent you; choose the location Saya sent and repeat the process, approach the Talon, fight of the pirates he sends at you and he will jump again until he runs out of energy to jump and Saya takes his shields out then targets his engines. If you fail to keep up with him on any of these jumps he will get away and Saya will berate you then go get more energy cells. Once she is ready she will send you a message telling you to meet her in Farnham�s legend again. Start the mission back from the start. During the chase you will see a ship phase in and out of sight and sensors, you will comment on it before it vanishes. Ignore it for now and carry on the chase. Eventually you will convince the Don to drop the crystal to save his own bastu. Saya will pick it up and you will both high tail it out of there. Ion will contact you and take the crystal in exchange for his thanks. You will see the ghostly ship again and Saya will offer to check it out while you go to talk to Noah to warn him about the ship in case it poses a threat to the stone. -------------------- [X3WTM0401] Mission 4 -------------------- Go back to Noah at the Goner Temple. He gives you some bad news; Ion, The priest you just helped, was the one that stole the first of their stones in the first place. The Don�s stone was the 2nd of these stones which Ion Needed. Looks like Ion told you a bit of a porky and just used you to steal another stone for him. [X3WTM0401] Mission Briefing Noah Tells you they will need to speak to a guy named Thomas (Pronounced Toe-Mass) from Freedoms reach however he is a recluse. You will have to speak to a friend of his on the Trading station in freedoms reach to find out where he is. Noah will go with you and jumps on ahead in his ship. Noah doesn�t send you the location as he says he will in the comms chatter so you will have to make your own way there. [X3WTM0403] Freedom's Reach From Cloud Base South-West either jump drive back to Farnham�s Legend and follow the directions below starting at Farnham�s legend or from Cloud Base South-West go East to Herron�s Nebula East to The Hole East to Atreus�s� Clouds South to Farnham�s Legend East to Bala Gi�s Joy South to Olmancketslat�s Treaty South to Brenan�s Triumph South to Danna�s Chance South to Freedoms Reach On entering Freedoms reach Noah will tell you that Thomas�s friend is a Teladi trader on the trading station here and that you should dock here. You will automatically Target the station. Once you�ve docked Noah will hail Thomas�s friend and ask where to find him. Turns out he isn�t so friendly and lost money and face because of Thomas loosing in a space race. If you want info on where he is your going to have to win the race Thomas lost for the Teladi to regain his profits and pride. [X3WTM0404] Space Race You will be ejected from the station in one of the racing ships not your own (a Paranid Pegasus) Fly towards the race start point which will be auto targeted for you. It will appear as a small blue circle with an X in it. Once there the race will start against 4 other racers that will all be slower than you so don�t worry too much if one or two pull ahead at you at the start as you should be able to win this race easily once you know what to do. You will have to fly through a series of way points that will automatically be targeted in sequence as you fly through them (try not to hit any targeting keys or you will loose the target and have to manually re-lock onto the waypoint costing valuable time) Just take it easy and remember you don�t need to hit the points spot on, just get close enough to trigger the next point. If you loose the Teladi will get mad at you and you will have to wait till the next race. When the next race is on he will message you so come back and try again. The race is fairly easy if you know how to do it. Full speed your doing 429KM/s and you shouldn�t have to slow down once during the race. Given that you don�t have boost extension on this rig you don�t want to anyway as getting up to speed is a tedious process. Space is 3D so you�re going to be going in all directions and drift is in effect in all directions so it�s much like a car racing SIM but with drift in all directions not just sideways round corners. Keeping with the driving SIM idea the best way to hit the way points is to over steer and have the nose pointing past the way point to get your ship level with it quickly then bringing it into line to point at the way point as you level out and get closer...did that make sense? If your using Mouse and Keyboard control then some of the tighter turns can be hard on the mouse so you may want to use the much sharper keyboard controls (arrow keys) to make the meat of any big turns then fine tune your direction with the mouse (So to make a sharp dive press the Up arrow on your keyboard to make a sharp dive then once you can see the waypoint use your mouse to fly through it) You shouldn�t need a hand on the throttle controls at all as you can do it all on full throttle easily. Your last two way points will be by the rim of the gate like circle you started in and then a very sharp dive into the Centre of that circle. -------------------- [X3WTM0501] Mission 5 -------------------- When you win the race in Mission 4 the Teladi will be impressed and offer you a job as a racer and tell you to come back anytime if you want to make big money! *Note* This is bugged as of 1.2 and you can�t actually participate in the race so don't bother with it and just go on with the mission. */Note* [X3WTM0502] Mission Briefing It turns out Thomas is in the East Nebula in the Ore Belt. You came through the Ore Belt on the way here (its East of Cloud Base South-West) Go back there and find Thomas. When you enter the Ore Belt Noah will tell you that you have to find him fast. He is in the ship "Solitas" just south of the East Gate. Hail his ship, you won't get a response (Recluse remember) but after a while of hailing him he will finally respond only to tell you to stop hailing him or he will do unpleasant things to you with your radio. Noah tells him about Ion and it turns out Thomas warned them about him already. He offers to help you though if it gets you to leave him alone. He tells you that you can find Ion but as soon as you get close he will run. You decide that Ban Dana may have something that can help you with that so you need to go talk to him. Head back to Argon Prime and hail Ban on the "Argon One". Ban will offer you the use of some spy drones to use to listen in on Ion but he needs you to help him with a convoy first. You will comment on how one day someone will help you just because they like you but for now you�re going to have to work for the help. [X3WTM0503] Home Of Light Home of Light is your next destination, seems this convoy group, unlike your first escort mission, is a rag tag mix of different ships so they may spread out due to different speeds. *Note* It tells you to go to the Terracorp Nividium plant in Home of Light but this is a bug, there is no Terracorp Nividium plant full stop let alone in Home Of Light. */Note* Ban also tells you to say hello to the squad leader. Go through the South Gate, once you�re in Home of Light find the ship "Terracorp flight leader" and hail it. It turns out the flight leader is our friend Saya again. After a little chat the convoy will start to move, Just follow them like Mission 1 letting them jump first and taking out the enemy that try to get in your way. [X3WTM0504] Turret Defence When the Convoy enters Ore Belt Kha�ak will attack. You will be teleported into the gunnery turret of one of the big ships (with virtually unlimited weapon power, it will recharge almost as fast as you can use it) so feel free to keep that trigger down and take them out. You may find that as you swap between turrets the computer set to "Target nearest enemy" may select enemies on the opposite side of the ship that you can�t shoot, If this is the case hit "Nearest Target" again to select the enemy on your side of the ship then start blasting. As you clear the Kha�ak on each side of the ship you will get teleported to another turret facing more Kha�ak. Once they are all down you will complain about being a sitting duck in the turrets and go back to your own ship to clear out the last of the Kha'ak so just fly round and blow the remaining enemy into space debris.. -------------------- [X3WTM0601] Mission 6 -------------------- Once you�ve cleared out all the Kha�ak Saya will thank you for the help then mention that she will meet you in Ocracoke�s Storm. This is a new sector near Paranid Space. [X3WTM0602] Ocracoke�s Storm Go to Cloud Base South-West. Go South to Emperor Mines Go East to Paranid Prime Go South to Empire�s Edge Go West to Savage Spur Go South to Ocracoke�s Storm When you enter Ocracoke�s Storm you will see a lot of Pirates but you won�t get close because of their disruptor missiles (the ones that took out your ship in Mission 2) You take cover in the asteroids and drop a drone when you find Ion and lock onto his homing signal. You will have to fly the drone remotely through the base. [X3WTM0603] Spy Drone There are lots of sensors inside this asteroid that look like laser beams. You have to fly through without tripping any of them. Try to take it steady as bouncing off the walls will bring you to a halt and almost certainly make you trip the sensors but you don�t have to worry about blowing up at least. Also expect Saya to keep butting in on the comms with obvious advice, normally when you are trying hardest to concentrate! It looks like the HUD is turned off for this mission by default but if you want to bring it back up to see your speed and any sensors nearby on the gravidar, press Shift-H If you trip a laser you have to start over with a fresh drone but you don't have a limitless supply so do be careful. The first set of obstacles will see 2 sensors on the floor and ceiling covering the path you need to take. You�re going to have to time your run and go through the middle where the lasers are least dense, preferably as the lasers reach the end of their "sweep" and stop before going the other way. The next set will see one sensor on the wall sweeping up and down and one on the ceiling sweeping back and forward. Wait until the first sensor is pointing up at the ceiling and the 2nd is at the end of its sweep pointing away from you. This will give you a clear run under both sensors. Carry on through the Gate like object in front of you. The Next sensor is in a dip in the floor projecting beams across the entrance of the corridor that you need to get down. Wait for a clear space and try to get through as high as you can where the lasers are less dense. The next one is sweeping up and down on the wall again however this time on the wall is a metal tube that you will need to go through. Wait until the laser is sweeping away from the tuve and get into it but take your time! Go slow and make sure you get in without bouncing or you will hit the lasers (Slow and steady wins the race) Once you�re out the other side follow the tunnel further to the other side (it gets tight and may require some rolling) and through another pipe. Follow the tunnel round on the other side to the next sensor which is sweeping side to side on the wall. The trick to this one is to get up on the pipe that goes under the sensor and simply go under the lasers (so you are between the pipe and the sensor) You may need to get farily close to the laser before there is enough room above the pipe for you to squeeze your drone into it. Go through to another pipe and through a gate and you�re through the base. Once your drone has shown the clear way in you will follow in your space suits. Ion will detect you there and talk to you and Noah. You will see a device at the centre of the asteroid and it turns out Ion has found a way to Earth and how to build a gate! You will leave in a hurry and decide to get this information back to Argon. On your way out you see the ghostly ship again. Noah goes to speak to Thomas and Saya will go to find more on that ship. [X3WTM0604] News Feed A cut scene will show a news feed and it shows the Paranid have suffered a bad Kha�ak attack. The Paranid blame the Humans for brining this plague down on them and will shut their borders off from the world in the hope that isolation from the humans will help avoid future attacks. Suffice to say they threaten to destroy any non paranids that ignore the blockade and try to get in anyway and all governments will start pulling their people out. *Note* At this point your standing with the Paranid will be shut down to Tainted Wanderer (if it was higher than that to start with) and cannot go above this. This standing however is only virtual and will be in effect from now until the last mission and your "real" standing will be saved in the background and still change dynamically. The best way to explain this is: If your standing drops below "Tainted Wonderer" then it will show and effect you as normal. If you raise it above Tainted Wonderer it will still show as Tainted Wonderer and you will be treated as a Tainted Wonderer but when the standing lock is released it will bounce back to your "real" standing. You will also get the correct "Lost/Gained Standing" messages (Showing your "real" standing) when you hit certain "Real" standing levels. */Note* -------------------- [X3WTM0701] Mission 7 -------------------- To start the next part of the story line head back to Farnham�s Legend to see our old friend the Don who will go ballistic at you and start hurling insults at you accusing you of being a Yaki Pirate. (If he is not there, just wait around and he will enter from the North Gate in his ship "The Talon" and a few pirate escorts) He will want the crystal back and send pirates to attack you Once you destroy his pirate friends he will start asking if you�re really that low that you can sentence a little girl to death. You try to explain you�re not Yaki and ask him what girl he is talking about. [X3WTM0702] Mission Briefing Turns out the Yaki kidnapped his daughter and that�s why he stole the stone, they blackmailed him into it in exchange for his daughter�s life. When he realises your not Yaki AND you don�t have the stone he flips realising this means they have no reason to keep his girl alive. He promises that if you help get his girl back he will help you. She was last seen on the trading station in Thurrock�s Pride which is in Split Space. [X3WTM0703] Thurrock's Pride To get there go Atreus�s Clouds, North to Rolk�s Fate North to Menelaus Frontier East to CEO�s Buckzoid East to Teladi Gain East to Family Whi South to Family Zein South to Thurrock�s Pride When you enter Thurrock�s Pride Saya will comms you and you will fill her in on the details. Saya will tell you she will look around in the system as well and that you should check the "BB", that�s the Bulletin Board in the station or BBS or Message Board as some people call it. You will find that you need to be at least "Creature" standing with the Split to be allowed to dock with the trading station. The best way to get this standing is to kill pirates in Split space or if your of high enough standing to trade with them and have some cash to space, Buy a few ship loads of Energy Cells. There is a Pirate base in the South-West part of Rhonkar�s Clouds that you can grind in. To get there you can either go: East to Family Pride and South to Rhonkar�s clouds or South to Rhonkar�s Fire and East to Rhonkar�s clouds. [X3WTM0704] BB When you have creature status, Dock with the Trading station here and you will see that she is not aboard. Check the BB like Saya suggested and you should see a message from one "Miria Marani" Marani, that�s Don�s last name, guess this is his girl! *Note* As of version 1.2 there is a bug where if you take too long to get your standing up like for those of us that went capturing Split ships and have really low standing, Miria�s Message will get rotated off the BB in the normal flow of messages and because it was "spawned" by the quest starting and isn�t a message in the normal rotation it won�t come back leaving you stuck without the clue. If this happens just ignore this bit of the quest, also if you don�t want to mess about getting your standing up you can skip this clue as well, and go onto the next step */Note* The BB Message is: ----------------------------------------------------- Posted by: Unknown Transport pilots needed Contact the manager at the silicon mine for details. Union and trade members only. Miria Marani. ----------------------------------------------------- Well your no union member but let�s go see the Silicon Mine manager anyway, it�s in the North East. Undock and go and either dock with or hail the Silicon mine in this sector and talk with the manager. If you got the BBS message Saya will hail you and you will tell her the crumbs lead here and talk to the manager. If you didn�t get the BBS message you go straight to the talk with the manager. [X3WTM0705] Silicon Mine The Split Manager denies having anything to do with her at first until you mention you�re here from the Don and threaten him. He tells you that he told her not to fly through Teladi gain as there are a lot of pirates in that area. Last he heard she had been taken by the pirates and was in a Pleasure complex (as a slave girl) Turns out Saya got offered a lot of money to be a slave girl in one of these places by a Teladi once; he�s not walked straight since. You can�t attack the place or you risk killing the girl so you come up with a plan. Saya will be bait and allow herself to be caught so she can get in and see what�s going on. [X3WTM0706] Teladi Gain Go to Teladi Gain which you flew through on the way here. When you enter you will talk to Saya who tells you not to follow her but not to get closer than 5 KM or you will scare the pirates away. We will do better than that, just kill engines, sit there at the gate and read a book! She will get caught and taken to the pleasure complex; you don�t need to follow them you can see them from the east gate which you will have come in through. Once she is caught and docked with the complex she will ask you to make a distraction so she can escape and suggests you destroy the mines around the complex. *Note* You will automatically target them but as of version 1.2 you do not get the targeting brackets up around them so you will need to fumble your way towards the mine (when you are pointing away from it you will get the arrows pointing you back in the right direction) */Note* Don�t get too close or they will blow you up, once your close enough you will get the aim helper up (if you have fight software activated and your HUD up) which you can use to destroy the mines, there are a few mines around so get them all, you automatically target the next mine after destroying the first one and each mine should take out a few of the ones neartest to it with the blast. If you want you can just stay sitting at the gate, she will eventually escape by herself anyway. Either way once Saya tells you she�s escaped and you should get away before someone notices you, you explain it�s too late for that and you cut to a scene to show a rather large number of pirates coming at you which your going to have to fight off. If you destroyed the mines then the closest and first pirate that will be auto targeted for you is the one you need to drop but you can go after the others first if you want, if you sat at the gate and let Saya rescue herself you will have no choice and have to fight yourself to this pirate (he is sitting by the asteroid the complex is on) Either way, as soon as you drop this "trigger" pirate you will see a cut scene of you chasing him and he crashes into one of the stations structural pipes blowing a hole in it. At this point Saya tells you she has the girl but they can�t teleport out due to a dampener on the station and for some reason they are loosing air (oops) Looks like you need to go in and save them [X3WTM0707] Pleasure Complex The game will auto save and you will find yourself in your space suit and Saya will warn you about the lasers inside. *Note* If your enemies with the Teladi you will keep getting "your ship is under attack" messages as the Teladi�s attack your ship you left outside. Don�t worry it�s considered "docked" and is invulnerable. When you finish this mission and get back in it and are still under attack though is another matter! */Note* Enter the station through the "back door" you�ve made. Be careful as your suit is very fragile, one bump and your dead. You will see your aim helper is already locked onto Saya�s ship which is parked inside. Follow it into the station and into the large cylindrical drum where the ships are parked. Do NOT go through the door on the other side in your suit or the lasers Saya mentioned will blow you to bits. It turns out the reactor is going to blow so they want you to be quick. Saya and the girl are in the lifepods but they are jammed and you need to get in, drop the force fields and blow the hatches on the life pods to release them. Once you�re in Saya�s ship fly it into the tunnel on the other side where you can see the blue force field blocking your way. The generator generating that force field is the big sphere on your left, blow it up. There are 2 laser turrets on the opposite side where the force field is/was, take them out or fly past them, they shouldn�t be able to get through your shields in the time it takes to get past. Once the field is down go into the tunnel and it will turn to go up You can bounce all you like and you won�t take damage but it will slow you down a lot. Remember this place will blow soon so you don�t want to spend to long bouncing off the walls!. You can take these turns at about 150km/s which is plenty fast enough. *Tip* A trick to get through these 90 degree turns fast is to go in then press up or down depending on which way the tunnel is going. In this case the tunnel is going up so enter it and point your nose up at the ceiling before the turn but press down on the keyboard (S by default) You will drift towards what is now the floor of the bend and come out flat facing the correct way into the tunnel at the end of the turn almost as if you were coming down in a lift. This is because of the drift effect, even though you turn to face the wall (that was previously the ceiling) you are still drifting in your original direction and it takes a little while to start moving in the new position you are facing, When you come out though you will still be drifting towards what is now the floor so you may need to counter that by pressing up (W by default) as you exit the turn. You will get the idea / hang of it playing for yourself but this technique really helps especially with the S bends later. */Tip* After this turn you will see a fork in the tunnel. The right is a dead end, the left, with the red arrows and lots of neon signs is the way you want to go but it�s got another 2 laser turrets. Either pass over them quickly or shoot them. At the end of this tunnel is another fork, on the left (blue arrow) is another force field, I guess we have another generator to blow. Go Right down the S bend and into another 90 degree bend into a tunnel with a laser turret. Kill the turret or fly past it into the 90 degree bend and follow the tunnel straight to the last turn on your left (the others are all short dead Enders as you can see if you look down them) This will take you into another tunnel with a Laser Turret on the roof, take care of it however you want and go through and take a left to the last generator. Blow this one and you will now have the last shield down which allows the homing beacons for the life pods through and you will hear the beeping as you get closer now. There are 2 sets of life pods you will need to release. Head back the way you came, That�s turn around and head right, down the corridor and take a right, all the way to the end and left into the 90 degree bend which leads to a corridor another 90 degree bend and an S Bend. At the top of this S bend follow the blue arrows right and you will see the force field is now down but has 2 laser turrets where it used to be. [X3WTM0708] First Life Pods Drop them and carry on through to the first set of 6 Life Pods (the Circles on the left side wall) A short burst of fire at the latches on each pod will release them out to space. Once you have all 6 carry on through to the exit on the opposite side to which you entered (it�s the one that leads to a tunnel that turns 90 degrees on its side that makes it look like you need to roll to get thorough, you don�t, its big enough for you to fly through flat but having said that the tunnels on the other side are aligned in the same way so you may as well roll on your side to make life easier. Turn Right in here (down the long corridor, not to the 2, 90 degree bends) and turn right at the end of this through the 90 Degree bend. The next tunnel will turn on its side then on its side again,you may be tempted to barrel roll through but you can just fly through flat. *Note* In a short while you will face some nasty turns that require you to roll on your side then go through a 90 degree bend then roll and do it again in quick succession so you may want to roll through these anyway as a sort of practice at doing 2 quick sideways rolls one after the other. */Note* Go through another 90 Degree bend then turn left, there will be a pair of laser turrets here to drop then another pair beyond them. Combined they will do some damage to your shields if you hang around so its best to drop them in pairs rather than try to run through unless your confident you can get through the tunnel at the other side without bouncing. Whichever way you handle this, once you are through, carry on over the gentle bend and left through another flip side corridor (roll this time) and go through a 90 degree bend then roll on your side again and go through another 90 Degree bend. Feel free to take this slow if your not confident in your flying ability. [X3WTM0709] Final Life Pods Go down another corridor then down a 90 Degree bend into the last set of life pods. Blow them the same way you did the last lot and complete this part of the mission, Saya and the girl will be in the last pod you blow, you yourself escape by flying out the tubes the life pods used to be in. Outside you will eject from Saya�s ship and ask her to teleport you (now floating in space in your suit) back to your ship. (You won't be attacked by hostile Teladi during this sequence so don't worry) Once there you will find out Don�s little girl isn�t so little, she�s 22 and quite feisty. Miria thanks you personally and tells you she looks forward to meeting you. It also appears you picked up a cargo full of slave girls rescued from the ship�s pods too which wasn�t in the plan. Miria suggests dropping them off to Don and Saya doesn�t thing that would be a good idea (handing them over to another pirate). Miria insists its ok as the Don isn�t that bad and he will do what she tells him. Saya will jump to Farnham�s legend, go there and approach the Marauder. You will get a scene with the Don when you�re close enough (if not just hail him on the Marauder to start it). You will find out the Yaki want 2 more crystals and the Don knows where they are. Saya wants to take this information to Noah in Goner Temple in Cloud Base South-West while Miria wants to come with you to help you and get revenge on those that would make her a Slave. Miria will be in her ship the Tempestine and tells you that she will let you know when she is ready then uses her Jump drive to leave the sector. *Note* In some instances Miria will Jump drive out of the sector then a short while later she will jump back and sit in space near the North Gate and not do anything. This is wrong and will mean your storyline will hang here. No Known fix for games that are affected by this bug yet. What�s meant to happen is she Jump drives out of the sector and will NOT come back. She will radio a little later to tell you she is ready at "her papa�s place", the Marauder. If you Dock with the Marauder (or hail it from 8KM or closer) Miria will be there and you can talk to her to start the next mission) Sadly if you get the bug you will have to start a new game or wait for a patch to fix this. */Note* -------------------- [X3WTM0801] Mission 8 -------------------- *Note* If you cannot start this mission please see the note at the end of Mission 7 */Note* After a while Miria will radio you and tell you to meet her at her papa�s (The Marauder in Farnham�s Legend). Either Dock or Hail the station from 8KM out and talk to Miria. (Hailing the Don also seems to work) Miria will launch and you will get a briefing from the Don on the information his contacts got him. [X3WTM0802] Mission Briefing There are 2 more Crystals out there and the Yaki Disruptor Missile Factory for you to take care of. The First Crystal is the "Blue Sculpt Crystal" which is with a Paranid called Armanchelssilon in Paranid Prime. The Problem is that the Paranid have locked up their home sector tight and are blowing up anything non Paranid that tries to come in. The 2nd "Black Crystal" was aboard a Xenon M0 Ship that got blown up some time ago in Nopileos Memorial. The Xenon towed it to Xenon Sector 101. The Yaki apparently went after this but got beaten up bad by the Xenon. The Last target in this briefing is the Yaki Disruptor Missile plant in Olmancketslat�s Treaty. It�s heavily protected and will be hard to get into, your best of asking Maria how to get in as she�s good at using her head. Once the briefing is done Miria will ask you which of these you want to do first. I�m listing the walkthrough in the order I did them but you can do them in any order you want. [X3WTM0803] Yaki Disruptor Missile Factory Fly or Jump to Olmancketslat�s Treaty. Once you enter the sector Miria will hail you, after a brief chat she will tell you that: 1) If you try to fly into the base yourself you will get blasted 2) If you bring a Fleet with you and blow the place up you won�t learn anything about the missiles She asks you if you have any smart ideas, You tell her that you do, ask her, that�s what the Don Suggested anyway. Miria won�t be impressed and will make you squirm a bit before she tells you what to do. [X3WTM0803a] Bala Gi's Joy She wants you to get 10,000cr worth of computer components and meet her in Bala Gi�s Joy. What could she be planning? If you don�t have 10,000 credits your going to have to go earn them. It shouldn�t be too hard, either go and do some small trade runs (buy from a factory that is full of a product as they will sell cheap and sell these on to a factory that needs them but is empty and will pay high for them). You will be hard pressed to capture any ship that is worth less than 10,000cr so you can go harass some pirates into donating their ships to your cause. If you have the Police licence for any given race you could just go blowing them up and forget about their ships as you will roll cash in that way, whatever the case just raise 10,000cr. The Nearest Computer Plant is in Priests Pity (Paranid Space) and you need to be of standing "Paranid Nomad" to buy from them but your standing is locked at "Unholy Nomad" in this sector for the time being so we need to go to another race for the parts. The next closest Computer plant is in: Argon: Cloud Base South-West Boron: Rolk�s Drift (5 Sectors North of Cloud Base South-West (Kingdoms End) and East) Split: Thuruk�s Beard (3 Sectors South of Thuruk�s Pride) Teladi: Greater Profit (1 Sector West of Thuruk�s Beard (as above) then 3 Sectors North) Computer Components will cost you roughly 1,300each so you will need roughly 8 Computer components. They will take up 1 Cargo Unit each and are "small" cargo so you will only need 8 cargo spaces free on any ship. Buy the components you need then head to Bala Gi�s Joy which is East of Farnham�s Legend. When you enter Bala Gi�s Joy with the parts you will hail Miria and ask her what the plan is. It turns out Miria knows a computer expert in the sector who did some work for her before. When you ask her what work it was she hints that it was work that didn�t do anyone with savings in the PXK Bank any favours, Hmmmmmm. He is on the Quantum Tube Fab so go and dock there. As soon as you dock the Computer Expert, Jesan, will hail and greet Miria. Personally I think he sounds more like a surfer dude than a Computer geek! Miria will explain that this is a flying visit and they need some weapons plans off a space station, she also mentions that you have bought Computer components as a Thank you. Jesan will tell Miria that it�s not the computer components he�s interested in (Now I KNOW he�s not a computer geek!) He will freely offer his help but you will need to take his ship as it�s the only one with the right equipment on it. As he will be operating the equipment he hints to Miria that he will need a pilot. Miria tells him sure, You will fly him! Jesan seems a little disappointed at that for some reason. (Don�t take it personally) Miria tells Jesan that she will meet him back here when he is done and to remind you to check the "stuff" her dad sent you as you can get a bit lost sometimes. (There is a log in your messages) [X3WTM0803b] Olmancketslat�s Treaty The Log tells you to scan the station in Olmancketslat�s Treaty which is through the South Gate. You will be flying a Mamba with 2x25MJ Shields, 2BPACS, to AHEPTS and 157ms top speed. When you enter Olmancketslat�s Treaty target the Disruptor Missile Fab Alpha which is directly South of the North Gate that you just came in through. As soon as you get within 8KM of the station Jesan will tell you to fly slow and not look suspicious, you try to explain to him that flying slowly around their station in a Pirate sector IS looking suspicious. Sadly it seems that because the station is shielded he will need you to get close to the station for him to scan it. The Scan will take about 60seconds during which time you can�t go faster than 120 m/s or he will loose the lock. He doesn�t say exactly how close you need to be but you mention something about giving the station a haircut and that sounds pretty close to me. *Note* The problem is that your indicated speed it not necessarily your true speed. Doing say 116 m/s forward then hitting your strafe drive will send you over 120 m/s because of the extra thrusters but your speed display will still show 116 m/s which is what your engines are doing forward not counting the extra thrusters so best to keep it slow and don�t use your lateral thrusters. Sharp turns with the mouse will have the same effect so be gentle. */Note* The best bet is to just fly up to the station, right up to central point where your target reticule is locked when you have the station targeted. If you sit here you can sit facing the Docking clamps which will slowly release Fighters and you can shoot at them and take most of them out before they even launch and you wont have to worry about going to fast as you don�t have to move at all. The Yaki Pirates use a lot of missiles, usually silk worms and those will do major damage if they hit, 2 or 3 will kill you outright so make sure to take them down and be ready to dodge if you have to (sitting right in the centre of the station will mean you are shielded a bit from missiles by the station itself which helps) As for Lasers they mostly use IRE�s so aren�t much threat to your 50MW of shields there it�s just the numbers and the Missiles you need to watch out for. They have a pretty endless supply of Pirates so just sit tight for 60 seconds and if you play it right you should be done and heading out of there before they get a 3rd wave off at you and the first 2 should have been dead before they left the docking clamps! You�re faster than the Yaki ships as well so getting away shouldn�t be hard, just Head for the North Gate back to where Miria is waiting for you. Dock with the Quantum Fab to Finish this Leg of the Quest. *Note* If you Hail Miria in her "Tempestine" before docking with the Quantum Tube Fab she will ask you what you want and you will be forced to tell her you want to do one of the other 2 (if you�ve not done them yet) missions and you can�t cancel the dialogue. Don�t worry though, choose one and you can still dock and finish this part of the Mission and you won�t have to re-do it. */Note* Miria will have a quick chat with Jesan who will tell Miria that she is a better Pilot than you and that you should stick to flying passenger routes (Where was that passenger eject button again?) Miria will promise Jesan that she will see him soon, though she doesn�t sound very sincere. You will mention that you should show Ban the plans to see what he thinks of them so head back to "Argon One" in Argon Prime and talk to Ban Dana. [X3WTM0803c] Argon One Ban will welcome you but tells you that Miria will not be allowed on board. He tells you he will have the plans analysed for you but in the mean time he asks if you want to see your Father, you don�t really have a choice in the matter and he has you escorted down. You see a video scene with you looking at your dad suspended in a Med Tube. Saya is there too, apparently her mother likes her to drop in when she can. You explain how you never really met your Father, how he�s been in this state since you�ve known him and all because of Earth. Dogan is dead because of Earth, you are having to deal with Ion because of Earth, you wonder why its all worth it. Saya will give you a HoloSphere, something of your fathers It�s an Image of Earth; apparently it was given to your Father to remind him of Earth. You sound shocked when you realise that this Image of Earth Is not the planet you were looking at through Ions Device, whatever planet he has found, its not Earth. Saya wonders what planet it really is then but you decide it doesn�t matter, you have to stop him. You will find yourself in your ship again and Miria will ask you why the Yaki want these crystals so bad. You tell her about how they are part of some device built by the Ancients and ask her if she would trust them with such a device. It turns out she wouldn�t trust a Yaki with blunt spoon and wants to stop them. You will now get to choose what Mission to do next if you have any left to do. [X3WTM0804] Paranid Sculpt Crystal (Blue) When you choose to go for the Blue Crystal which is held by the Paranid Maraia tells you that all you need to do is talk to a Paranid in Paranid Space. Apparently its simple in a no way you can do it kind of way. Miria recommends you speak to Paranid Border Control at the East Gate in Emperor Mines which leads to Paranid Prime but warns that the Paranid are about as friendly as a SQUASH mine and you�ve encountered those before haven�t you. [X3WTM0804a] Emperor Mines Head to the Emperor Mines East Gate. That�s: South to Home Of Light West to Red Light South to Cloud Base South-West South to Emperor Mines Approach the East Gate. Paranid Border Patrol will hail you to tell you that this sector is closed to all traffic and that you need to Halt your approach or be destroyed. Miria mentions that this at least means that the Yaki aren�t in there. She has a contact on the Trading station in this sector, He only has 2 Eyes which in Paranid Society (they all have 3 eyes) makes him about as popular as gas in a space suit and he will do anything to raise the cash for the operation to get a third eye. The Paranid all consider themselves Superior Life forms and the Unholy 2 Eyed races as inferior beings. You have a philosophical moment and say "And in the land of the locked out the two-eyed Paranid is King". Go Dock with the Trading Station and Miria will contact Nolman. Nolman will offer to take a message to the Paranid with the Crystal for you in exchange for 30,000cr. I�m afraid you�re going to have to go earn that money if you don�t have it. Miria will ask you if you have 30,000cr, If you say no then you have no deal, you will mock Miria�s "lead" but she will insist its your fault for not bringing any credits along on your first date and you won�t get to dance so you should get your skinny hide out there raising the Credits. When you do have 30,000cr come back and hail Nolmancketnun and transfer the funds. Nolman will take your message but Miria points out that if Nolman wanted 30k then Armanchelssilon won�t ask for pocket change and you should go make some money while you wait for him to come back with the Paranid�s response. [X3WTM0804b] Elena's Fortune It seems you will need to have or raise 200,000cr and meet him in Elena�s Fortune. You can either go and Raise the funds or I can spoil the fun and tell you that things will happen that mean you won�t need the funds, Either way you will need to go to Elena�s Fortune, that�s: North to Cloud Base South-West East to Ore Belt East to Cloud Base South-East North to Presidents End East to Elena�s Fortune Once you enter Elena�s Fortune the Paranid will hail you and tell you to meet him immediately by the trading station. You will automatically target his ship, the "Age of Oedipus" Go to him and Hail his ship. Miria will insist you "play nice" so you do just that. Miria comments on how well you kiss bastu and she invites you over to hers if you ever want to kiss....then The Paranid butts into the conversation. The Kha�ak jump in and are attack the Paranid, He insists you "lower life forms" take care of the problem for him or there will be no deal and runs for his life. Start taking out the Kha�ak. Miria will insist you tie up here fast so that you can finish the deal with the cowardly Paranid when the Ghostly ship makes another appearance. You tell Miria to keep an eye on it and she asks you what it is, you explain that that�s just what you would like to know. It will vanish again and Miria will ask where it went but you don�t know. After you finish off the Kha�ak the Paranid will accuse you of controlling the Kha�ak and trying to use them to kill him so you can steal the Crystal (despite the fact that you clearly just took them out for him while he ran with his tail between his legs). He promises you will regret this then explodes as he flies into the gate. It seems the Ghost ship can not only hide but make illusions too. It made the Gate look like an asteroid and the asteroid look like the gate, and the Paranid fell for it and flew into the asteroid. The ship does not show up on the sensors but then it tries to swoop in and pick up the Crystal from the wreckage. You are too fast for it and it chases you through the gate as you escape with the Crystal. [X3WTM0805] The Black Crystal (Xenon M0) *Note* If for some reason you have already been to this sector and gotten this crystal your game is now bugged and cannot continue. This should be fixed in patch 1.3 */Note* Miria will mention that the M0 in question was destroyed by Kyle Brenan, your father. Looks like you both have famous dads. You will tell her that hers didn�t save the universe and she should try living up to that. She disagrees that you can�t live up to it and reminds you that Hey, you saved her universe, err and all those other girls too. You laugh that, well we all make mistakes, she isn�t to impressed with that one! [X3WTM0805a] Xenon Sector 101 You will find Xenon Sector 101 by going: South to Split Fire East to Brenan�s Triumph South to Danna�s Chance East to Nopileos� Memorial where the M0 was destroyed South to Xenon Sector 101 Once you enter Xenon Sector 101 you will want to head towards the centre of the sector where there will be a lot of abandoned crates. Once you get close enough you tell your computer to scan the crates but the Xenon will start attacking you and you don�t want to have them firing at you when you drop your shields to pick up the crates. They spawn endlessly and they have a cap ship roaming around as well so try to be quick and grab the crates as quickly as you can but thin their numbers if you get a chance. Faster firing weapons and Ion Disruptors will make this a lot easier as they are fast ships but not very strong. The L�s are pretty tough though so the Ion Disruptors help with them. Missiles are tempting but with the massive amount of incoming fire here your likely to have them blow up in your face especially when combined with the amount of dodging you will be doing. . There are usually lots of allied ships in this area fighting the Xenon so you shouldn�t have too much trouble with getting swamped if you can lure them away to the allied ships (which will also keep spawning). Flying in the area with the crates seems to trigger the spawning of Xenon ships faster than normal so pull out of there if your going to be thinning their numbers out then sweep back in for a crate. It can take a while and be very frustrating but stick with it. Sweep into grab a crate then get out and start working their numbers down for the next sweep. Alternatively lure them into the allied ships in the area and while they are distracted with them go back for more crates. Be careful that you don�t ram the crates with your shields up or it will explode, likewise try not to get them shot! If the crystal is destroyed consider your game broken, reload time! Once you have the crystal and get out of the Xenon Sector (I jumped to Farnham�s Legend) Maria will hail you and congratulate you on eventually getting all the bits and ask you where you are going to go now. You tell her that you will go to the Goner Temple as they are the ones that can put all the bits of the puzzle together. Maria tells you that the two of you make a good team and that you should pop by sometime and make the team work a bit more personal. Her dad has been messaging her every 3 seconds so she decides to go check on him; before she leaves she wishes you Good luck with the Yaki. -------------------- [X3WTM0901] Mission 9 -------------------- Go back to Cloud Base South-West and head towards the Goner Temple. When you�re close enough Noah will hail you and congratulate you on getting the Crystals. He will ask you to dock and tell you that Thomas and Saya are there with him. Dock and Hail Noah (If you hail Saya you will speak to Noah anyway). Noah will want to know how Ion was going to use the crystals. You come up with the idea that if you let slip to Ion that you are transporting the crystals you can set up an ambush as he tries to take them off you. Thomas will offer to leak this news for you and Saya will go to get the ships you will need. She will tell you to meet her later. There is nothing to do now but go kill some time. Eventually you will get a message telling you the fleet is ready and to get back to the Goner Temple. Go back and hail Noah. Saya will ask you if you�re not with Miria and you tell her how amazed you are to find someone that speaks more than her! [X3WTM0902] Ore Belt You will be heading to the Ore Belt so fire up your thrusters and watch the cut scene as the decoy arrives. The Yaki will realise it�s a trap and Fire their Disruptor Missiles but they wont work. You�re going to have to fight them the old fashion way so get out there and shoot them down. During the fight the Ghost ship will make another appearance. Ion's Ship, the "True Light Seeker" is here, once you get his shields down he will surrender and you will take Ion Prisoner. Ion will protest that you can�t do this and you don�t understand, but you also don�t care, he is arrested for Treason having cost many peoples lives and allied himself with the Pirates. You will explain to Ion that the planet is not Earth and it takes the Hologram of Earth and backup from Saya whose mother is also from Earth to convince him he�s been used and this "Projector" does not lead to Earth after all. He apologises but asks you to understand that he did this for Earth, Noah tells him that it is not his intentions that matter but his Actions. It turns out he was being used by a creature called Sargon. ---------------------- [X3WTM1001] Mission 10 ---------------------- You will enter a mission briefing explaining the rather large task ahead of you. You will need to recover something called a "Seed" that is buried deep within an Asteroid in Paranid Space which is still locked down and off limits. You need to build a Super factory on this asteroid to get to the seed but that�s no small task. Saya will say that she can call some contacts in Terracorp but even they aren�t being allowed in to Paranid space. It looks like you will need to use your contacts for a change, a concept that surprises Saya. Your Contact is aboard the trading station Emperor Mines. Dock with the station and talk with Saya. You will tell her that you know this guy through Miria. Nolman will recognise you and not be too impressed that those that help you seem to end up dead. Nolman can provide you with a Mine but he will charge you for it, he doesn�t seem to actually tell you how much he wants but it will be 200,000 credits, the 200,000 credits the original Paranid wanted. Once you�ve paid him you�re going to have to kill some time and wait for Nolman to get back to you to tell you his has made arrangements for your Mine. He will contact you to confirm that he has made arrangements to have you allowed into Paranid space and wants to see you on the Trading station in Emperor Mines. Dock and speak to him again. It turns out that he has the money he needs to get his operation so he never wants to hear from you again, oh and by the way, because your name would have raised objections from the family of the Paranid that got killed in your deal gone wrong he gave you an Alias, Julie. [X3WTM1002] Priest Rings You may as well get over to Priest Rings where the mining operations will take place (East 2 Sectors) A short while later your Mine manager will send you a message telling you that the mine is up and running. This will show up as "Your Ore Mine M Alpha". Eventually they will extract the "seed" from the asteroid and you will pick it up in a cut scene. The Paranid running the mine for you will be reluctant to give it up but he is soon convinced to part with it. Once you have it go meet Saya in the Emperor Mines, she will Hail you as soon as you enter the sector and you will discuss events. --------------------- [X3WTM1101]Mission 11 --------------------- You will get a news feed showing the Kha�ak attacking central Argon sectors and settlements. In the next mission briefing Ban Dana tells you that your father has regained consciousness but before Ban could talk to him he stole a ship with details of the AP Gunner, a Ship from X2, and headed off. The moment the Kha�ak arrived his brainwaves matched the Kha�ak Jump Events and that�s when he regained consciousness and fled. The Senate have heard about this and think that he is being influenced and have ordered the fleet to search for him with orders to shoot if he resists. Ban can�t delay the search for ever but doesn�t believe Kyle, Your Dad, is a traitor and he wants you to head to Nyana�s Hideout where you found the AP Gunner to try and find your dad and bring him home safe. [X3WTM1002] Nyana's Hideout Saya will take the "seed" back while you go to Nyana�s Hideout. To get there go: North to Cloud Base South-West East to Ore Belt East to Cloud Base South-East North to Presidents End East to Elena�s Fortune South to Split Fire East to Brenan�s Triumph South to Danna�s Chance East to Nopileos� Memorial East to Hatikvah�s Faith North to Thuruk�s Beard North to Family Rhonkar North to Rhonkar�s Fire East to Rhonkar�s Clouds East to Tharka�s Sun East to Cho�s Defeat South to Patriarch�s Keep East to Two Grand South to Profit Centre Alpha East to PTN Headquarters South to Scale Plate Green East to Nyana�s Hideout When you Reach Nyana�s Hideout fly North from the West Gate that you just entered through until you see the ship your Dad stole, the Nova called "Midnight Star". When you get close enough (4KM) your game will Auto save and you will see a cut scene. You Hail the ship and decide to pose as Argon Security instead of Julian, his son and tell him to stop. He tells you that you don�t know what your doing then flies into a nearby asteroid followed by Kha�ak. You decide he must still be in his Coma and get your computer to scan the asteroid; looks like it�s the same sort of asteroid that you found the AP Gunner in, the ship that almost got you killed. You don�t have a choice; you have to follow him in. *Note* As of version 1.2 this is bugged and the mission will start with you flying through the tunnel in the asteroid but you will end up Outside the asteroid. You can get back in through a segment near the blocked start of the tunnel but you will bounce off the rest of it. Get back into the tunnel by finding this hole then you can carry on through. Also note that your HUD will be disabled for this mission and you can�t get it back. Your speed and handling also seems to be rather seriously reduced and you have to hold down your boost extension to move. If you don�t have boost extension your going to be stuck sitting there looking at the pretty scenery. You will however be invulnerable for this mission. You have to finish this mission in a time limit or you will get game over */Note* Once you get far enough through the tunnel you will see a load of Kha�ak trying to create a Jump Horizon and your dad tells you that you need to get out of here before they jump or you will get stuck in Kha�ak space. When you�re clear you will ask Kyle what that was all about and he will tell you he was getting answers. You ask him what answers but he insists on seeing Ban Dana before he will go for your Interrogation. As you are about to jump to see Ban the REAL Argon Security Forces will turn up and the lead ship "Eagle 1" will hail you and ask for you to identify yourselves. You tell them that it�s OK and that you have it under control, their response to that is to arm their weapons and repeat their request for you to identify yourself. You identify yourself as Julian Brenan and Kyle Brenan; your dad will be surprised naturally. They confirm your Identity and are about to jump out when more Kha�ak appear and you�re forced to fight. Drop the Kha�ak and the Argon Security forces will escort you as detainees. Your Dad will start to talk to you but you insist you don�t do it on an Open Comm. so you save the conversation for later. You will ask your Father if he knew a priest called Dogan. Kyle doesn�t recall ever meeting Dogan. You tell him about how the Priest Ion thought found Earth and that it got Dogan killed Kyle will ask you if you think that�s his Fault. You tell him that you lost your past because of him, your best friend because of the Kha�ak and 2 more are dead because of Earth. You will ask Kyle "What�s it worth" Kyle will simply ask you "What if you lost everything" and you tell him that you already know what that�s like. Your dad comments on how it�s strange, that the Kha�ak come out of nowhere, don�t say anything and start attacking. You suddenly make the link, Nividium? Could that be the cause? Your Father insists you go talk to Ban Dana. ---------------------- [X3WTM1201] Mission 12 ---------------------- Get back to the "Argon One" in Argon Prime, and Hail Ban Dana. In the discussion that follows you learn that the Kha�ak remained pretty much alone through time Then one day the AP Gunner went crashing through the middle of their system The Kha�ak followed this ship back and found "us". [X3WTM1202] Mission Briefing They observed and learnt about this new life they discovered and they saw this as OK because this life didn�t know they existed. Then the Paranid started sending in Recon ships into Kha�ak space which the Kha�ak saw as threat. They attacked indiscriminately at first because they didn�t see difference between races. The Paranid have always used Nividium but this stuff is normally only found in tiny quantities. Then the Paranid did find Nividium in large quantities in Kha�ak space. It turns out the reason we can�t find their home world is because we are stealing what�s left of it (The Nividium Asteroids) Terracorp alone has made 15 massive shipments of Nividium for the Paranid already. You mention that you don�t think Nividium is actually really used for anything so why are the Paranid so crazy for the stuff. It looks like it�s time to find out This job is one for you as you have access to Paranid space Ban Dana wants you to do some recon, they are going to set up a ship specifically for this task on the Argon One and then tell you when it�s ready. It�s that time again; go kill some more time until they are ready. When Ban tells you the ship is ready go back and talk to him. Saya has put together some info for you based on Terracorp Records and thinks that you should start with the Installation in Emperor Mines The equipment on the ship you�re flying is pretty ancient and you will need to get real close to the Nividium Plant to scan it. You will be in a Boron Barracuda with 6 BIRE�s, 2 BPACS�s and a top speed of 142KM/s and 2x25MJ Shields, it doesn�t however, have a SETA drive! [X3WTM1203] Emperor Mines Head to Emperor Mines, when you enter the sector Saya will tell you it�s over to the East. Head to the Nividium Processing Plant, once you get within 3KM Saya will tell you that you need to get closer because of the Shielding and that she will mark the areas you need to scan (their Storage and Processing areas etc). You need to get within 100Meters for the scanner to get through the shielding so scoot on up to within 100M of the target lock and Saya will start the Scan, she will take about 60 seconds and find nothing. You wonder that if it may have been moved by the Paranid, and if it was moved and hidden then it means the Paranid knew all along that this was the cause of the attacks, nice of them to tell us about it! You wonder what�s worth so much they let so many suffer so much. [X3WTM1204] Paranid Prime The next installation is in Paranid Prime. Before you can get over there to scan it the Family of the split trader that got killed trying to sell you the crystal showed up and try to take revenge. You explain that it was not you that killed him but they won�t listen, They will be in heavy M3 and M6 Ships which you will not take down with your poor BIRE�s, even if you have kitted the ship up they are endless in numbers and will respawn as fast as you drop them so just run. Once you make it into Paranid Prime Saya will tell you to head north. It seems the Paranid never place these plants close to anything, She wonders if they are doing something dangerous. You always thought it was just metal. Head North of the West Gate where the Nividium Plant is sitting out on its own. Once you�re 3 KM away Saya will tell you to take her in again and see what she can pick up but at the same time more Paranid come in to attack you and it will be the same as last time, M3�s and M6�s which outnumber and out match your ship and they are endless in numbers the only problem is this time we haven�t scanned the station yet so we can just run and we can�t just sit 100M out from the station as you won�t last 6 seconds let alone 60. You�re going to have to ignore the Paranid and do some fancy flying around the same part of this Nividium plant as we sat at last time. If you can get to the target lock you will see where a Leg of the station connects to the main body with arms and supports sticking out around it. Fly round this and the superstructure will shield you from most of the incoming fire. Keep hugging the structure and slow to 70 or so KM/s if it makes it easier for you and just keep going round taking whatever evasive action you need to but keeping close to the structure for Saya to do the scan. It looks like this station is empty as well with only trace amounts of Nividium left so they either moved it or used it all very fast but you don�t know what it is they could be doing that would of used that much Nividium that quickly. [X3WTM1205] Duke's Domain The last station is in Dukes Domain so get over there by going: South to Empire�s Edge East to Duke�s Domain When you get there you will question Saya�s qualifications as the head of Logistics for Terracorp when it turns out the station is not here. Looks like the biggest installation Saya has ever been to has gone, there is no debris to indicate it has been destroyed and it could not have been towed away. As you are pondering this a Transport is detected heading out into seemingly empty space where the station should be, when it gets close enough to dock it reveals the station but it was under the same ghostly invisibility effect as the ghost ship you have been seeing. As it becomes visible Saya�s scanners start working and pick up huge amounts of Nividium. Saya has heard rumours that the Paranid had developed a cloaking device she thought it didn�t work. You decide that this isn�t the only time you�ve seen this effect. With typical great timing more Paranid ships enter through the gate with friends Your going to have to get back to argon one to tell ban On your way back Ban will contact you to ask you to come back as there have been "developments" ---------------------- [X3WTM1301] Mission 13 ---------------------- *Note* As of version 1.2 when you finish this mission you will be stuck in this sector without a ship. This will be fixed in 1.3 If you want to carry on playing until they fix this DO NOT DO THIS MISSION */Note* When you Enter Argon Prime the Argon security forces will escort you to Argon One. They will tell you to lower your shields so you can be transported aboard. You sense that this means Trouble. Just as you suspected you�re arrested for the Murder of Armanckessilion. The Paranid are accusing you of his murder and of stealing the "seed" and are threatening to declare war over this and are already in discussions with the Teladi. Despite all you have found the Politicians have decided to hand you over to your certain deaths and the Senator and the Senate signed the official orders 2 hours ago. Ion, you and your father are to be transferred to your ships, BUT as a sign of honour Ban Dana has ordered that you will be allowed to fly there yourself and are transferred to your ship. [X3WTM1301] Mission Briefing He suggests that you DON�T try to escape, and if you WERE to escape and find evidence then you would be on your own. He also suggests that IF you ran to Don Marani, well, that might confirm your guilt no matter how HELPFUL it may be. I�m sure that if he COULD nudge wink at and kick you over the video feed without making it any more obvious what he is suggesting I�m sure he would. You will find that your ships Jump drive has been disabled and you are going to be escorted by the Argon Security Services (You didn�t think it would be that easy did you!) Your dad will offer to try to fix the Jump Drive while you fly. If you deviate away from the escort Ban Dana will warn you that to continue will mean the Security forces will open Fire. Ignore him and make a break for it and dodge fire long enough for your Dad to fix the Jump Drive. He will only take a minute (I�m tempted to say this is a bug but then again your dad is from Earth so maybe he still uses that old phrase instead of the modern Mizura) Once he�s fixed it you will automatically Jump to Farnham�s Legend and meet Don and Miria. Ban Dana will hail you over secure comms and tell you that the Argon Senate and Paranid have declared you Renegade meaning you will have to stay out of sight of Argon and Paranid alike. To make it worse because both are talking to other races it will not be long until at least the Boron will also declare you Renegade. He tells you the Don will help you get what you need. The Argons suspect you are right and that the Paranid have a cloaking device which the Argons failed to create and they had been wondering how. They suspect it was with the help of the Alien Sargon but why he stopped working for Paranid and went to Ion is unknown to them. Whatever they are doing must use huge amounts of energy and cost a lot so it must all be worth a lot. The Senate have promised to return the seed you took from the Asteroid and they will be handing it over to a Paranid Convoy, he wants you to find out what they are doing and come back when you can prove it. You come out of the briefing and ask the Don why you were told to go to him and Miria tells you that her Daddy has gone straight and went to Ban Dana to offer his help. The Don will insist it�s just a business deal. Ion will but in to and mock you by saying "Now who�s recruiting pirates" You will tell Don and Miria that this is Ion, the priest that hired the Yaki and got Miria Kidnapped. You tell Ion to be quiet or you will hand him over to the Don but Miria insists you hand him over to her. Moving back onto topic the Don and Miria have arranged some fake ID for you and you are going to need to go to Dukes Domain again. [X3WTM1303] News Feed A news feed will cut in to show you the latest developments with the dramatic escape of You, Ion and your father. The Paranid are accusing the Argon senate of colluding with you and are threatening military action. The Argons counter this claim saying that the Paranid withheld vital information about the Kha�ak invasion. You will need to pick up a spare jump drive enabled ship from the Don�s base so dock at the "Marauder". Miria will tell you to take this ship with her while Kyle and Ion take another. Ion will tell Kyle that it�s good to meet him again but Kyle disagrees as he heard about how his scheme cost Dogan his life. Ion believes Dogan would have been happy if he knew about Earth and would have died for it You snap in to remind him that he didn�t die for Earth. You ask Ion if he knew of any link between Sargon who used him and the Paranid but he does not. You cannot pass it off though as they have similar tech and know of the seed You ask Miria what this ship is and she will tell you its expensive then start the Jump sequence [X3WTM1304] Duke's Domain You Enter Dukes Domain and Miria feels that this should be far away enough to avoid sensors but you point out its also too far away to see anything. It turns out Miria has a plan, apparently its standard military protocol to send patrols to far away where can be captured so we just need to wait here for one of them then capture it and use it�s ID to get into their secure space. Miria complains that everyone thinks being a pirate is fun and exciting when in reality you spend most of it sitting on your butt getting good at solitaire. Eventually a Paranid patrol all on his own will come along and try to blow you up. Drop his shields with the Ion Disruptor your ship is equipped with and he bails. You will use his ship and approach the cloaked station, it seems this ships sensors pick it up when it�s cloaked, it must highlight it so you don�t crash into it. You will need to disable cloaking device, Ban told you that it will take a lot of power so you decide to knock out its power source while Miria takes care of the Paranid. Just leave her to it and target the "Unknown Object Alpha�s" that are scattered about to drop their power and their cloaking device. Once the station is visible you will scan it again and detect all that Nividium. It turns out they are making gates with it, Miria will tell you that she thought we couldn�t make gates. You will explain that we can create gates it�s the jump event that we can�t create. You�re guessing the Paranid intend to use the seed crystal but they only have one, so why make so many gates. [X3WTM1305] Paranid Convoy A Paranid convoy starts forming and you will follow it. You find out that the Paranid are trying to manufacture more seed crystals and that�s why they kept this all a secret. If the Paranid can build their own gates they can make their own trade routes and control the economy, it�s all about the credits! That�s probably why they told the alien to take a hike. Ion will say that they are dealing with they don�t understand, and then you see them start to loose control of one of the Jump event. Ion explains that the Event will tear itself apart and destroy every thing for sectors unless it has a gate to hold it in place, Gates needs an Energy Spine or they will collapse and send out shockwaves that destroy matter for sectors. You explain to Ion that you failed science so he puts it simply: "No spine; Gate go Boom Boom." [X3WTM1306] Crystal Splitter You will need to get onto the construction platform with Ion to get a spine into place, Sargon told him a bit of how it works and he thinks he can do it but think is not good enough. Head towards the "Paranid Crystal Splitter Fab Alpha". When you target the Crystal Splitter Fab you will the Large Target Brackets around the station and a Smaller set of brackets targeting the platfrom (size of your ship) that you need to get to. Once you get close enough Ion will be able to stabilise the Event and Miria�s pirates will offer to pull the gate into place. Don�t bother fighting the Paranid; they will be your allies shortly. You ask what you are going to do about the other side but your father volunteers for that and jumps through the gate before you can protest, Ion insists you don�t follow until the other sides is capped. Kha�ak will start to flood into the sector at the same time that Miria gets in trouble. Don helps Miria while you get the Kha�ak. After some time the Argon One jumps in and talks to Paranid down with orders from their Pontifex and the Argon Senate telling them they are under his command now. It turns out that there were massive power readings that were easy to find due to Kyle entering the event and it looks like the Paranid and Argons have patched up relations for a bit. [X3WTM1307] Kha'ak Waves Ban tells you that you should be arrested but instead he would like you to help out. You tell him you would prefer an apology and a bank full of credits. You will have to go fight Kha�ak waves and they will jump in cap ships but Bans fleet will deal with them. After you have cleared this lot you will comment that it looks like the major Kha�ak attack everyone was expecting is starting Argon is already engaged on several fronts so Ban can�t call in any more help, with that being the case you wonder who it is that IS jumping into help, it�s Saya and Borron Help. Fight off another wave then the Redoubt capital ship looses weapons; Ban will ask you to cover her while she makes repairs. Another wave of Kha�ak will appear and at the same time Ion tells station is moving off course. Sargon is pulling the station with a tug into the gate, there are also Kha�ak ships coming from all sides but you think Sargon is more important and leave your allies to it and follow after Sargon. Ion will tell you that you will have to destroy station by blasting the 4 power nodes, the large generators much like the ones powering the force fields in the Pleasure complex. You will overload the power core and cause the station to explode. Ion will go down with the ship with no regrets knowing he does it for Earth. [X3WTM1308] Hero of the Day..Again. Your will be forced to eject from your ship. You will see a cut scene with yet more Kha�ak jumping in and Ban trying to hail his two other cap ships. He will be forced to call a retreat to defend Argon and abandon Earth but they get cut off and are forced to fight to the death. Just when all looks lost another fleet jump in via the gates, it�s the Earth Fleet! Kyle managed to bring them back. They fight off the Kha�ak saving the Argon. Ban Dana will give them their thanks but the Humans cut him short and tell him that they are not welcome here and any attempts to come through will be met with force. They pull back to Argon Prime to discuss the situation and Kyle will tell you that he is going back to Earth with the fleet to try and negotiate the start of Diplomatic talks with the Earth Humans who are still very suspicious. That�s it you saved Earth (with a little help). You will see another news feed showing that the Kha�ak are falling back and many people are celebrating but the Senator (who hung you out to dry) telling us that its never a good time to relax. Earth is the hot topic now as it was previously only Myth and religion; also they are making new peace with the Paranid (who I will personally be wiping out of the Universe in my game later). Ban Dana however feels we can still contact the Kha�ak and make peace with them too. Saya will meet up with you and have a chat while Miria wants you to hurry up and meet her so you can take her to the Party they are throwing in your honour! After this cut scene, welcome to the last and most fatal bug! You fly away in your ship in the cut scene to go to the party.but in actual fact they leave you sitting in space in your suit, they took your ship but you weren�t in it DOH!!!! Oh and you can�t leave the sector either, looks like that event folded space so any attempt to use the gates or jump out of this area fold back and dump you back here where you started the mission. They will fix this in Version 1.3