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FAQ/Move List

by Goh_Billy

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                   WWF In Your House - FAQ Version 2.0
               FAQ By: Goh_Billy ([email protected])
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
      1. Legend
      2. System
         2.1  Terms
         2.2  Universal Moves
      3. Characters
         3.1  Shawn Michaels
         3.2  Vader
         3.3  Bret Hart 
         3.4  Owen Hart
         3.5  Ahmed Johnson
         3.6  British Bulldog
         3.7  The Undertaker
         3.8  Goldust
         3.9  The Ultimate Warrior
         3.10 Hunter Hearst Helmsley
      4. Codes
      5. Conclusion
         5.1 What's Missing/Needed
         5.2 Credits
					
===============================================================================
1. Legend
===============================================================================

f - Forward           HP - Heavy Punch         + - And 
b - Back              LP - Light Punch         / - Or 
u - Up                HK - Heavy Kick          , - Then  
d - Down              LK - Light Kick          
                      BLK - Block              	
                      R - Run (LP+LK)
    	              Any - Any button  
       	

qcb - quarter circle back (d, db, b)

* - when performing a Super Combo, press this button, then immediately
    move unto the next button and tap rapidly 



		
===============================================================================
2. System
===============================================================================

2.1 Terms
---------
Grapples - Grapples are performed by pressing f, f, HP.  You can also grab an 
opponent off the floor by standing near their head and pressing HP.  It is here 
you are able to perform super combos, grapple attacks, and strings.  You can be 
reversed out of a grapple if the opponent beats you to the grappling attack.
	
Run - LK+LP allows you to run.  You have access to some new attacks while 
running such as dropkicks or clotheslines, depending on your character.  To stop
running press b.  To switch and run the other direction press b+LK+LP. 

Push - Performed by holding BLK and pressing LP, it gives your character space 
from the opponent.  Pushing CAN do damage...but it's a very small amount.
Oddly enough, you cannot win the round from a push as no matter how many
times you try to execute it when the opponent is on the edge of losing, it will
no longer produce any damage.

Irish Whip - Performed by pressing b, b, HP.  It sends your opponent bouncing 
off the ropes and they are unable to recover for a short period of time.  If
you are irish whipped, rapidly push the buttons to fill the recovery meter.
Once filled you will be able to freely move again.  If you irish whip the
opponent outside the ring into the barrier or the ring itself, they will run
into it and take damage.  Two quick consecutive irish whips into the barrier
or ring grounds the opponent.

Hiptoss - A throw activated outside a grapple.  Universally performed with 
b, b, LP.  Can also be performed simply by the command b + LP/HP when the 
opponent is running at you.

Turnbuckle - To climb the turnbuckle Press Up and Toward the turnbuckle to 
climb it.  Only the top two turnbuckles can be used.  After you are on the 
turnbuckle you can press an attack button to leap off (The attack is 
unblockable).  Guide your character with the joystick. You can be kicked off 
the turnbuckle, and may sometimes be knocked to the outside of the ring.  To
get off the turnbuckle without attacking simply press d.

Super Combos - As you perform attacks and land hits, a meter fills under your
life bar.  Once this meter is filled you have access to a super combo.  To
perform a Super Combo you must first grapple your opponent.  Then you must
enter the initiating command.  All initiators begin with f, f and then an
attack button (Each specific character�s commands are shown in the character
section).  You then proceed to each corresponding button listed to enter in
a combo.  Once the combo is ended, your combo meter empties and you must 
build it again in order to perform another Super Combo. The best way to get 
combos to work is to tap the button multiple times until the combo sequence
is complete, then go onto the next button in the combo branch.  Only when
labeled with a * symbol do you press the button once, and quickly proceed
to the next command.

High Risk Attacks - A high risk attack deals two times the damage.  Bouncing
off the ropes and performing a running attack will cause it to become a
high risk attack.

Recovery - Sometimes after a hit you will stay down and a recovery meter
will appear.  Tap the buttons rapidly to fill the meter and get back up.  This
recovery meter also appears when you are irished whipped.

Reversal - When your opponent has you in a Head Grapple, you are able to
reverse with your own maneuver.  You have to enter the command for a reversal
before your opponent activates their own maneuver.  Unlike the previous game,
only a few grapple techniques will work as reversals.  In fact, certain
button combinations and moves will only work if used as a reversal.  These
are noted as such in the move list details.

Second Wind - This allows your character to get up from a pin set within a 
deciding round.  That is, a round where one pin fall was already lost, and the
next pinfall would decide the match.  To perform a second wind you must first 
have a full combo meter.  You must mash the keys rapidly, and if successful,
your character will break the pin.  You do not, however, gain all your life
meter back. In fact, one attack and you'll end up on the ground ready to be
pinned again.

Super Pin - After knocking out your opponent in the deciding round,
press the button to pin your opponent and immediately enter in
the Super Pin combination.



2.2 Universal Moves
-------------------
Grapple                    f, f, HP 
Head Grab                  HP near floored opponent�s head 

Run                        LP + LK
Push                       Hold BLK, LP
Irish Whip                 b, b, HP		
Roll                       Hold u or d when on the ground
Exit Ring Horizontally     Hold left on west ropes or hold right
                             on east ropes (Opponent must be outside
                             of the ring)
Exit Ring Vertically       Hold u on north ropes or hold d on 
                             south ropes (Opponent must be outside
                             of the ring) 
Climb Turnbuckle           ub/uf (d to climb down)
Hiptoss                    b, b, LP
Hiptoss Counter            b + LP/HP when opponent is running



===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Shawn Michaels                                                          *
*******************************************************************************
Profile                           
-------                           
Height: 6'1"                      Quote: Kickin' it with the Kliq.
Weight: 227 lbs.                  Signature Move: Super Kick
Origin: San Antonio, TX                 
Explodes: Hats and Sunglasses                  
                                  
Power:       +++                  1 Player Color: White trim
Speed:       ++++++               2 Player Color: Gold trim
Agility:     ++++++               3 Player Color: Blue trim
Recovery:    +++++                4 Player Color: ?  



Regular Moves
-------------
Punch                      LP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Quick Elbow                LP close
Sonic Punch                HP
Crushing Elbow             HP close              will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Gut Kick                   LK
Knee                       LK close             
Super Kick                 HK


Running Moves
-------------
Arm Drag Takedown          R, HP
Flying Back Elbow          R, LK
Crucifix Bomb              R, HK


Opponent Running
----------------
Arm Drag Takedown          b + LP/HP             with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside
Crucifix Bomb              HK


Opponent Down
-------------
Axe Handle Smash           LP/HP
Stomp                      LK/HK
Hard Stomp                 R, HP/HK, tap
                             HK for more
                             stomps


Turnbuckle
----------
Body Splash                LP/HP/BLK
Foot Stomp                 LK/HK


Opponent On Turnbuckle
----------------------
Homing Sonic Punch         HP

Homing Super Kick          HK
Homing Flying Back Elbow   R, LK/HK
Homing Flying Back Elbow 2 Charge HK for 3
                            seconds, release
Homing Hat Attack          f, f, LP


Opponent Jumping From Turnbuckle
--------------------------------
Homing Sonic Punch         HP
Homing Super Kick          LK/HK


Special Moves
------------- 
DDT                        Charge LP for 3
                             seconds, release
Hat Attack                 f, f, LP
Arm Drag Takedown          b, b, LP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside;
                                                   move will only activate
                                                   when you are relatively
                                                   close to your opponent
Flex Aura                  d, f, LP
Flying Headscissors        f, f, LK
Flying Back Elbow          Charge HK for 3
                             seconds, release
Crucifix Bomb              f, f, HK
Power Grab                 HP+HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Grapple Moves
-------------
Knee                       LP/LK
Headbutt                   F + HP
Kick Fury                  Hold f, tap
                             LK rapidly
  Flying Back Elbow        HK anytime 
                             during the
                             Kick Fury
Knee Fury                  Hold f, tap
                             HK rapidly
Flying Back Elbow          d, f, LP
Crucifix Bomb              f, f, HP              can be used as a reversal
DDT                        b, b, HP              can be used as a reversal
Belly To Back Suplex       d, d, HP
Flying Headscissors        f, f, LK
Headbutt                   f, f, HK
  Headbutts                tap HK rapidly


Combos
------
Initiators                 Combo Branches
``````````                 ``````````````
Punch Start: F, F, LP      LK, HK, HP - Knee, Super Kick, Arm Drag
                             Takedown (16 hits)
                           LK, HK, LP - Knee, Super Kick, Crucifix Bomb
                             (16 hits)
                           LK, HK, LK - Knee, Super Kick, Flying
                             Headscissors (16 hits)
                           LK, HP*, HP - Knee, Body Toss (15 hits)
                           LK, LP - Knee, DDT (12 hits)
                           HP - Crucifix Bomb (8 hits)
                           HK - Flying Back Elbow (7 hits)
                           

Kick Start: F, F, LK       LP, HK, HP - Elbows, Super Kick, Arm Drag
                             Takedown (14 hits)
                           LP, HK, LP - Elbows, Super Kick, Crucifix
                             Bomb (14 Hits)
                           LP, HK, LK - Elbows, Super Kick, Flying
                             Headscissors (14 hits)
                           LP, HP*, HP - Elbows, Body Toss (13 hits)
                           LP, LP - Elbows, Crucifix Bomb (10 hits)
                           HP - Crucifix Bomb (6 hits)
                           HK - Flying Back Elbow (5 hits)


Super Pin
---------
Heartbreak Hotel Smash     d, u, LP, HK, HK, LP



*******************************************************************************
* 3.2 Vader                                                                   *
*******************************************************************************
Profile                           
-------                           
Height: 6'5"                      Quote: It's Vader time!
Weight: 458 lbs                   Signature Move: Vader Bomb
Origin: Rocky Mountains                
Explodes: Rocks and Pickaxes                  
                                  
Power:       ++++++               1player Color - Red trim
Speed:       ++                   2player color - Gray trim
Agility:     +++++                3player color - Blue trim
Recovery:    ++++                 4player color - ?



Regular Moves
-------------
Punch                      LP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Headbutt                   LP/HP close
Inferno Punch              HP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Uppercut                   d + HP close
Gut Kick                   LK
Knee                       LK/HK close             
Sliding Gut Kick           HK


Running Moves
-------------
Flying Splash              R, LP/HP
Flying Gut Check           R, LK/HK


Opponent Running
----------------
Clothesline                LP
Scoop Powerslam            b + LP/HP             with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside


Opponent Down
-------------
Driving Punch              LP/HP
Stomp                      LK/HK
Hard Stomp                 R, HK, tap HK
                             for more 
                             stomps


Turnbuckle
----------
Moonsault                  LP/BLK
Vader Bomb                 LK/HK/HP                


Opponent On Turnbuckle
----------------------
Homing Inferno Punch       HP

Homing Sliding Gut Kick    HK
Homing Flying Gut Check    R, LK/HK
Homing Air Dash            b, b, LK              can follow with another
                                                   Homing Air Dash, a
                                                   Massive Roar, or many
                                                   of Vader's basic
                                                   attacks
            

Opponent Jumping From Turnbuckle
--------------------------------
Uppercut                   HP
Backstep                   LK/HK


Special Moves
------------- 
Mastodon Charge            Charge LP for 3
                             seconds, release
Mask Attack                f, f, LP
Scoop Powerslam            b, b, LP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside;
                                                   move will only activate
                                                   when you are relatively
                                                   close to your opponent
Dragon Suplex              b, f, LP
Chokeslam                  u, u, HP
Brainbuster                u, d, HP
Belly To Belly Suplex      b, b, LK
Massive Roar               d, b, HK
Power Grab                 HP+HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes


Grapple Moves
-------------
Quick Kick                 LK
Uppercut                   d + HP
Power Bomb                 f, f, HP              can be used as a reversal
Belly To Belly Suplex      b, b, LK
Brainbuster                u, d, HP              reversal ONLY           


Combos
------
Initiators                 Combo Branches
``````````                 ``````````````
Knee Start: F, F, LK       LP, HP, HK*, LP - Inferno Punch, Power Bomb,
                             Scoop Powerslam (19 hits)
                           LP, HP, LP/LK - Inferno Punch, Power Bomb, 
                             Dragon Suplex (16 hits)
                           LP, LK/HK - Inferno Punch, Dragon Suplex (12 
                             hits)
                           HP - Belly To Belly Suplex (7 hits)
                           HK - Uppercut (7 hits)
    
                          
Kick Start: F, F, HK       HP, LK, LP, HP/LK/HK - Punches, Gut Check, 
                             Mask Attack, Dragon Suplex (17 hits)
                           HP, LK, HK - Punches, Gut Check, Chokeslam
                             (17 hits)
                           HP, LK, HP - Punches, Gut Check, Belly To
                             Belly Suplex (17 hits)
                           HP, LP - Punches, Uppercut (14 hits)
                           HP, HK - Punches, Dragon Suplex (14 hits)
                           LP - Belly To Belly Suplex (6 hits)
                           LK - Massive Roar (5 hits)


Super Pin
---------
Butt Smash                 d, u, LK, LK, LK, LK



*******************************************************************************
* 3.3 Bret Hart                                                               *
*******************************************************************************
Profile                           
-------                           
Height: 6'1"                      Quote: I am the best there is, the best
Weight: 234 lbs.                         there was, and the best there
Origin: Calgary, Alberta, Canada         ever will be.              
Explodes: Sunglasses and Belts    Signature Move: Sharpshooter 
                                  
Power:       +++                  1 Player Color: Pink pants
Speed:       ++++                 2 Player Color: Black pants
Agility:     ++++++               3 Player Color: Light Gray pants
Recovery:    +++++                4 Player Color: ?



Regular Moves
-------------
Punch                      LP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Headbutt                   LP/HP close
Pink Punch                 HP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Uppercut                   d + HP close
Gut Kick                   LK
Knee                       LK/HK close             
Flying Gut Kick            HK


Running Moves
-------------
Crucifix Bomb              R, LP/HP
Dropkick                   R, LK/HK


Opponent Running
----------------
Quick Suplex               b + LP/HP             with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside


Opponent Down
-------------
Driving Punch              LP/HP
Stomp                      LK/HK
Driving Elbow Drop         R, HP/HK
Sharpshooter               HP near opponent's    tap HP for longer hold
                             feet
Sharpshooter 2             f, b, HK near         tap HP for longer hold
                             opponent's feet
Quick Head Grapple         f, b, HK in front
                             of opponent's
                             head


Turnbuckle
----------
Driving Elbow Drop         Any


Opponent On Turnbuckle
----------------------
Homing Pink Punch          HP
Homing Belt Strike         d, f, LP
Homing Dropkick            R, LK/HK


Opponent Jumping From Turnbuckle
--------------------------------
Homing Sonic Punch         HP
Homing Super Kick          LK/HK


Special Moves
------------- 
Eye Rake                   Charge LP for 3
                             seconds, release
Quick Suplex               b, b, LP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside;
                                                   move will only activate
                                                   when you are relatively
                                                   close to your opponent
Atomic Drop                d, d, LP
Belt Strike                d, f, LP
Crucifix Bomb              Charge HP for 3
                             seconds, release
Powerslam                  d, f, HP
Glasses Flash              Charge HK for 3
                             seconds, release
Power Grab                 HP+HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Grapple Moves
-------------
Knee                       LP/LK
Knee Fury                  Hold f, tap
                             LK rapidly
Punch                      f + LP
Uppercut                   d + HP
Inverted Atomic Drop       f, f, HP              can be used as a reversal
Crucifix Bomb              d, d, HK              can be used as a reversal


Combos
------
Initiators                 Combo Branches
``````````                 ``````````````
Punch Start: F, F, LP      HP, HK, LK - Eye Rake, Belt Strike, Crucifix
                             Bomb (15 hits)
                           HP, LP*, LK - Eye Rake, Quick Suplex (14 hits)
                           HP, LK - Eye Rake, Knee (10 hits)
                           HK - Dropkick (8 hits)
                           LK - Knee (7 hits)
                           

Kick Start: F, F, LK       HP, HK, LK - Headbutts, Belt Strike, Crucifix
                             Bomb (17 hits)
                           HP, LP*, LK - Headbutts, Quick Suplex (16 hits)
                           HP, LK - Headbutts, Knee (12 hits)
                           LP - Dropkick (8 hits)
                           HK - Knee (7 hits)


Super Pin
---------
Belt Drop                  d, u, HP, d, u, HP



*******************************************************************************
* 3.4 Owen Hart                                                               *
*******************************************************************************
Profile                           
-------                           
Height: 5'11"                     Quote: I am the king of hearts!
Weight: 227 lbs.                  Signature Move: Sharpshooter
Origin: Calgary, Alberta, Canada                
Explodes: Cards and Hearts                 
                                  
Power:       +++                  1 Player Color: Pink trim
Speed:       +++++                2 Player Color: Purple trim
Agility:     +++++                3 Player Color: White trim
Recovery:    ++++                 4 Player Color: ?



Regular Moves
-------------
Punch                      LP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Headbutt                   LP/HP close
Suit Swing                 HP                    
Knee Launch                d + HP close
Punt Kick                  LK
Knee                       LK/HK close             
Flying Kick                HK


Running Moves
-------------
Wheel Kick                 R, LP/HP
Dropkick                   R, LK/HK


Opponent Running
----------------  
Suplex                     b + LP/HP             with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside
Big Boot                   HK


Opponent Down
-------------
Driving Punch              LP/HP
Stomp                      LK/HK
Splash                     R, HP/HK
Sharpshooter               b, HK near            tap HP for longer hold
                             opponent's feet
Quick Head Grapple         b, HK in front
                             of opponent's
                             head


Turnbuckle
----------
Splash                     LP/HP/BLK
Missile Dropkick           LK/HK


Opponent On Turnbuckle
----------------------
Homing Giant Card Attack   f, f, HK
Homing Dropkick            R, LK/HK


Opponent Jumping From Turnbuckle
--------------------------------
Power Grab                 LP/LK/HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Special Moves
------------- 
Scepter Smash              Charge LP for 3
                             seconds, release
Suplex                     b, b, LP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside;
                                                   move will only activate
                                                   when you are relatively
                                                   close to your opponent
Northern Lights Suplex     b, f, HP
Card Cannon                d, f, LK
Giant Card Attack          f, f, HK, tap LK
                             for more hits
Power Grab                 HP+HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Grapple Moves
-------------
Knee                       LP/LK
Knee Launch                d + HP
Butterfly Suplex           d, d, LP              can be used as a reversal;
                                                   with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside
Suplex                     d, d, LK
Side Belly To Belly Suplex d, b, LK
Northern Lights Suplex     f, f, HK              can be used as a reversal


Combos
------
Initiators                 Combo Branches
``````````                 ``````````````
Punch Start: F, F, HP      HK, LK, LP, HK - Headbutts, Punt Kick, Giant
                             Card Attack, Knee Launch (21 hits)
                           HK, LK, HK - Headbutts, Punt Kick, Northern
                             Lights Suplex (18 hits)
                           HK, HP, HK - Headbutts, Giant Card Attack, Knee
                             Launch (15 hits) 
                           HK, LP - Headbutts, Suplex (11 hits)
                           LK - Suplex (8 hits)
                           LP - Dropkick (8 hits)      
                           

Kick Start: F, F, LK       HK, LP, LP, HK - Suit Swing, Kicks, Giant Card
                             Attack, Knee Launch (22 hits)
                           HK, LP, HK - Suit Swing, Kicks, Northern Lights
                             Suplex (19 hits)
                           HK, HP - Suit Swing, Scepter Smash (16 hits)
                           HK, LK - Suit Swing, Dropkick (13 hits)
                           LP - Dropkick (9 hits)
                           HP- Suplex (8 hits)


Super Pin
---------
Throne Smash               d, u, LP, LP, LK, LK



*******************************************************************************
* 3.5 Ahmed Johnson                                                           *
*******************************************************************************
Profile                           
-------                           
Height: 6'2"                      Quote: Be proud of who you are!
Weight: 305 lbs.                  Signature Move: Pearl River Plunge
Origin: Pearl River, MS                 
Explodes: Dumbbells and Boxing Gloves                   
                                  
Power:       +++++                1 Player Color: Red costume
Speed:       +++                  2 Player Color: Blue costume
Agility:     +++                  3 Player Color: Orange costume
Recovery:    ++++                 4 Player Color: ?



Regular Moves
-------------
Straight Punch             LP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Headbutt                   LP/HP close
Boxing Glove               HP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Uppercut                   d + HP close
Straight Kick              LK
Knee                       LK/HK close             
Snap Kick                  HK


Running Moves
-------------
Diving Clothesline         R, LP/HP
Dropkick                   R, LK/HK


Opponent Running
----------------
Scoop Powerslam            b + LP/HP             with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside


Opponent Down
-------------
Axe Handle Smash           LP/HP
Stomp                      LK/HK
Elbow Drop                 R, HP
Hard Stomp                 R, HK


Turnbuckle
----------
Elbow Drop                 LP/HP/BLK
Dropkick                   LK/HK


Opponent On Turnbuckle
----------------------
Homing Dropkick            R, LK/HK


Opponent Jumping From Turnbuckle
--------------------------------
Uppercut                   HP
High Knee                  LK/HK


Special Moves
------------- 
Jawbreaker                 Charge LP for 3
                             seconds, release
Scoop Powerslam            b, b, LP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside;
                                                   move will only activate
                                                   when you are relatively
                                                   close to your opponent
Dragon Suplex              d, d, LP
Speedbag Punch             Charge HP for 3
                             seconds, release
Tremor                     d, d, HP
Vertical Suplex            f, f, HK
Giant Strike               u, u, HK
Power Grab                 HP+HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Grapple Moves
-------------
Uppercut                   LP/HP
Knee                       LK/HK
Sidewalk Slam              u, d, LK
Vertical Suplex            f, f, HK
Pearl River Plunge         b, b, HK              can be used as a reversal
Vertical Suplex 2          f, f, LP              reversal ONLY


Combos
------
Initiators                 Combo Branches
``````````                 ``````````````
Punch Start: F, F, LP      HP, LK, HK, LP - Boxing Glove, Knees, Kicks,
                             Jawbreaker (23 hits)
                           HP, LK, HK, LK - Boxing Glove, Knees, Kicks,
                             Sidewalk Slam (23 hits)
                           HP, LK, HK, HP - Boxing Glove, Knees, Kicks,
                             Giant Strike (23 hits)
                           HP, LK, HP - Boxing Glove, Knees, Giant Strike
                             (17 hits)
                           HP, LK, LP - Boxing Glove, Knees, Jawbreaker
                             (17 hits)
                           HP, LP - Boxing Glove, Speedbag Punch (17 hits)
                           HP, HK - Boxing Glove, Scoop Powerslam (13 hits)
                           LK - Knee (8 hits)
                           HK - Pearl River Plunge (8 hits)
                           

Knee Start: F, F, LK       LP, LK, HK*, HP - Headbutts, Kicks, Boxing
                             Glove, Giant Strike (24 hits)
                           LP, LK, HP - Headbutts, Kicks, Vertical Suplex
                             (17 hits)
                           LP, LK, LP - Headbutts, Kicks, Pearl River
                             Plunge (16 hits)
                           LP, HK - Headbutts, Sidewalk Slam (10 hits)
                           LP, HP - Headbutts, Uppercut (10 hits)
                           HK - Sidewalk Slam (6 hits)
                           HP - Uppercut (6 hits)


Super Pin
---------
Axe Handle Demolish        d, u, LP, HP, HK, LK



*******************************************************************************
* 3.6 British Bulldog                                                         *
*******************************************************************************
Profile                           
-------                           
Height: 6'0"                      Quote: It's U.K., U.K.!  Not U.S.A., U.S.A.!
Weight: 253 lbs.                  Signature Move: Running Powerslam   
Origin: Manchester, England              
Explodes: Union Jacks and Dog Collars                   
                                  
Power:       +++++                1 Player Color: Blue pants
Speed:       ++++                 2 Player Color: Light Gray pants
Agility:     ++++                 3 Player Color: Red pants
Recovery:    +++                  4 Player Color: ?



Regular Moves
-------------
Punch                      LP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Headbutt                   LP/HP close
Dog Bite                   HP                    
Uppercut                   d + HP close
Front Kick                 LK
Knee                       LK/HK close             
Flying Big Boot            HK


Running Moves
-------------
Clothesline                R, LP/HP              will continue to run after
                                                   maneuver
Dropkick                   R, LK/HK


Opponent Running
----------------
Japanese Arm Drag          b + LP/HP             with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside


Opponent Down
-------------
Driving Punch              LP/HP
Stomp                      LK/HK
Double Knee Drop           R, HP/HK
Falling Headbutt           Charge HK for 3
                             seconds, release


Turnbuckle
----------
Double Knee Drop           LP/BLK
Missile Dropkick           LK/HP/BLK


Opponent On Turnbuckle
----------------------
N/A


Opponent Jumping From Turnbuckle
--------------------------------
Uppercut                   HP


Special Moves
------------- 
Clothesline                Charge LP for 3
                             seconds, release
Japanese Arm Drag          b, b, LP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside;
                                                   move will only activate
                                                   when you are relatively
                                                   close to your opponent
Leash Whip                 d, b, LP
Union Jack Spin            d, b, HP              dizzies opponent
Belly To Back Suplex       f, f, LK
Atomic Drop                b, b, LK
Dropkick                   Charge HK for 3
                             seconds, release
Running Powerslam          f, f, HK
Choke Chain                b, b, HK
Power Grab                 HP+HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Grapple Moves
-------------
Punch                      LP/HP                 will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Punch Fury                 Hold f, LP/HP
Knee                       LK/HK
Double Knee                Hold f, LK
Headbutt Fury              Hold f, HK                             
Butterfly Suplex           f, f, HP
Vertical Suplex            d, d, HK              can be used as a reversal


Combos
------
Initiators                 Combo Branches
``````````                 ``````````````
Punch Start: F, F, LP      HK, LK, LP - Kicks, Knees, Butterfly Suplex
                             (23 hits)
                           HK, LK, HP - Kicks, Knees, Japanese Arm Drag
                             (23 hits)
                           HK, LK, HK - Kicks, Knees, Dropkick (19 hits)
                           LK, HK - Knees, Atomic Drop (17 hits)
                           HK, LP - Kicks, Dropkick (14 hits)
                           HK, HP - Kicks, Atomic Drop (14 hits)
                           LK, HP - Knees, Vertical Suplex (14 hits)
                           LK, LP - Knees, Running Powerslam (13 hits)
                           HP - Uppercut (9 hits)
                           

Headbutt Start: F, F, HP   LP, HK, LP - Punches, Knees, Butterfly Suplex
                             (22 hits)
                           LP, HK, HP - Punches, Knees, Japanese Arm
                             Drag (22 hits)
                           HK, LK, LP - Kicks, Knees, Butterfly Suplex
                             (20 hits)
                           HK, LK, HP - Kicks, Knees, Japanese Arm Drag
                             (20 hits)
                           LP, HK, HK - Punches, Knees, Dropkick (18 hits)
                           HK, LK, HK - Kicks, Knees, Dropkick (16 hits)
                           LP, HP - Punches, Uppercut (13 hits)
                           LP, LK - Punches, Dog Bite (13 hits)
                           HK, LP - Kicks, Dropkick (11 hits)
                           HK, HP - Kicks, Atomic Drop (11 hits)
                           LK - Dropkick (6 hits)       


Super Pin
---------
Union Jack Strangle        d, u, LP, HK, HP, LK



*******************************************************************************
* 3.7 The Undertaker                                                          *
*******************************************************************************
Profile                           
-------                           
Height: 6'10''                    Quote: Rest in peace.
Weight: 328 lbs.                  Signature Move: Tombstone Piledriver
Origin: Death Valley, CA                
Explodes: Bats and Skulls                   
                                  
Power:       +++++                1 Player Color: Purple trim
Speed:       ++                   2 Player Color: Gray trim
Agility:     +++++                3 Player Color: Green trim
Recovery:    +++++                4 Player Color: ?



Regular Moves
-------------
Chin Jab                   LP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Headbutt                   LP/HP close
Power Punch                HP                    
Uppercut                   d + HP close
Front Kick                 LK
Knee                       LK/HK close             
Power Kick                 HK


Running Moves
-------------
Power Punch                R, LP/HP              
Dropkick                   R, LK/HK


Opponent Running
----------------
Arm Drag                   b + LP/HP             with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside
Big Boot                   HK


Opponent Down
-------------
Driving Punch              LP/HP
Stomp                      LK/HK
Leg Drop                   R, HP/HK


Turnbuckle
----------
Leg Drop                   Any


Opponent On Turnbuckle
----------------------
Homing Tombstone Hit       f, f, HK
Homing Dropkick            R, LK/HK


Opponent Jumping From Turnbuckle
--------------------------------
Power Grab                 LK/HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Special Moves
------------- 
Urn Smash                  Charge LP for 3
                             seconds, release
Arm Drag                   b, b, LP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside;
                                                   move will only activate
                                                   when you are relatively
                                                   close to your opponent
Sliding Chokeslam          d, f, LP
Suplex                     b, f, HP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside
Demon Blast                d, f, LK
Cursed Touch               d, b, LK              dizzies opponent
Tombstone Hit              f, f, HK, tap LK
                             for more hits
Bat Attack                 d, b, HK
Power Grab                 HP+HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Grapple Moves
-------------
Knee                       LP/LK
Uppercut                   d + HP
Suplex                     f, f, HP
Arm Drag                   d, d, LK              can be used as a reversal;
                                                   with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside
Tombstone Piledriver       d, d, HK              can be used as a reversal


Combos
------
Initiators                 Combo Branches
``````````                 ``````````````
Kick Start: F, F, LK       HK, LP, HP - Power Punch, Kicks, Sliding
                             Chokeslam (20 hits)
                           HK, LP, HK - Power Punch, Kicks, Tombstone
                             Piledriver to Leg Drop (20 hits)
                           HK, HP - Power Punch, Backbreaker (18 hits)
                           HK, LK - Power Punch, Dropkick (13 hits)
                           HP - Arm Drag (8 hits)
                           LP - Dropkick (8 hits)      
                           

Jab Start: F, F, HK        LK, LP, HP - Headbutts, Kicks, Sliding
                             Chokeslam (18 hits)
                           LK, LP, HK - Headbutts, Kicks, Tombstone
                             Piledriver to Leg Drop (18 hits)
                           LK, HP - Headbutts, Backbreaker (16 hits)
                           LK, HK - Headbutts, Arm Drag (11 hits)
                           HP - Arm Drag (8 hits) 
                           LP - Dropkick (7 hits)       


Super Pin
---------
Grave Stone                d, u, HK, HK, HP, HP



*******************************************************************************
* 3.8 Goldust                                                                 *
*******************************************************************************
Profile                           
-------                           
Height: 6'6"                      Quote: Remember the name...Goldust.
Weight: 260 lbs.                  Signature Move: Curtain Call
Origin: Hollywood, CA                
Explodes: Popcorn and Movie Reels                  
                                  
Power:       ++++                 1 Player Color: Silver trim
Speed:       +++                  2 Player Color: Gold trim
Agility:     ++++                 3 Player Color: Brown trim
Recovery:    +++                  4 Player Color: ?



Regular Moves
-------------
Backhand                   LP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Face Slap                  LP/HP close
Reel Punch                 HP
Uppercut                   d + HP about a
                             step away                    
Snap Kick                  LK
Knee                       LK/HK close             
Gold Punt                  HK


Running Moves
-------------
Flying Clothesline         R, LP/HP              
Butt Bump                  R, LK/HK


Opponent Running
----------------
Japanese Arm Drag          b + LP/HP             with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside


Opponent Down
-------------
Driving Punch              LP/HP
Stomp                      LK/HK
Diving Punch               R, HK


Turnbuckle
---------- 
Diving Punch               LP/HP/BLK
Splash                     LK/HK


Opponent On Turnbuckle
----------------------
Homing Reel Punch          HP
Homing Butt Bump           R, LK/HK


Opponent Jumping From Turnbuckle
--------------------------------
Uppercut                   HP


Special Moves
------------- 
Gold Dust                  Charge LP for 3       stuns opponent
                             seconds, release
Cut                        f, f, LP
Japanese Arm Drag          b, b, LP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside;
                                                   move will only activate
                                                   when you are relatively
                                                   close to your opponent
Scoop Powerslam            b, f, LP
Kiss Of Death              d, f, LK
Power Grab                 HP+HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Grapple Moves
-------------
Face Slap                  Any
Jawbreaker                 b, b, LP              can be used as a reversal
Suplex                     f, f, HP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside
Curtain Call               d, d, HK
Curtain Call 2             f, f, HK              reversal ONLY


Combos
------
Initiators                 Combo Branches
``````````                 ``````````````
Kick Start: F, F, LK       HK, HP*, LP - Cut, Backbreaker (14 hits)
                           HK, LP - Cut, Suplex (12 hits)
                           HK, LK - Cut, Reel Punch (12 hits)
                           HP - Reel Punch (9 hits)
                           LK - Knee (8 hits)    
                           

Slap Start: F, F, HK       LK, HP*, LP - Kicks, Backbreaker (16 hits)
                           LK, LP - Kicks, Suplex (14 hits)
                           LK, HK - Kicks, Reel Punch (14 hits)
                           HP - Reel Punch (7 hits)
                           LP - Knee (6 hits)


Super Pin
---------
Goldust Statue             d, u, HK, d, u, HK



*******************************************************************************
* 3.9 The Ultimate Warrior                                                    *
*******************************************************************************
Profile                           
-------                           
Height: 6'2"                      Quote: Feel the power of the Ultimate
Weight: 260 lbs.                         Warrior! 
Origin: Parts Unknown             Signature Move: Flying Shoulderblock, Big  
Explodes: Warrior Symbols and Cacti               Splash combination
                                  
Power:       ++++++               1 Player Color: Blue costume
Speed:       +++++                2 Player Color: Yellow costume
Agility:     ++                   3 Player Color: Purple costume
Recovery:    ++++                 4 Player Color: ?



Regular Moves
-------------
Wild Swing                 LP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Headbutt                   LP/HP close
Clubbing Fist              HP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes  
Uppercut                   d + HP about a 
                             step away
Kick                       LK
Knee                       LK/HK close             
Snap Kick                  HK


Running Moves
-------------
Flying Clothesline         R, LP/HP              
Flying Shoulder Block      R, LK/HK


Opponent Running
----------------
Powerslam                  b + LP/HP             with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside


Opponent Down
-------------
Axe Handle Smash           LP/HP
Stomp                      LK/HK
Hard Stomp                 R, HK


Turnbuckle
----------
Flying Clothesline         LP/HP/BLK
Hard Stomp                 LK/HK


Opponent On Turnbuckle
----------------------
N/A


Opponent Jumping From Turnbuckle
--------------------------------
Uppercut                   HP
High Knee                  LK/HK


Special Moves
------------- 
Short Arm Clothesline      Charge LP for 3
                             seconds, release
Powerslam                  b, b, LP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside;
                                                   move will only activate
                                                   when you are relatively
                                                   close to your opponent
Gorilla Press Slam         d, d, LP
Lightning Bolt             u, d, LP
Lightning Punches          Charge HP for 3
                             seconds, release
Tassle Whip                u, d, HP
Body Slam                  f, f, HK
Backbreaker                d, d, HK
Power Grab                 HP+HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Grapple Moves
-------------
Uppercut                   LP/HP
Knee                       LK/HK
Side Salto Suplex          f, f, LP
Gorilla Press Slam         d, d, LP
Side Salto Suplex 2        f, f, HP              reversal ONLY
Body Slam                  f, f, HK              reversal ONLY


Combos
------
Initiators                 Combo Branches
``````````                 ``````````````
Punch Start: F, F, HP      HK, LK, LP*, HP - Kicks, Wild Swing, Tassle
                             Whip (25 hits)
                           HK, LK, HK - Kicks, Wild Swing, Body Slam
                             (17 hits)
                           HK, LK, HP - Kicks, Wild Swing, Backbreaker
                             (17 hits)
                           HK, LP*, LK - Kicks, Powerslam (14 hits)
                           LP - Uppercut (8 hits)           
                           LK - Knee (7 hits)


Kick Start: F, F, LK       LP*, HP - Tassle Whip (14 hits) 
                           HK, HP*, LK - Lightning Punches, Powerslam
                             (12 hits)
                           HK, LK - Lightning Punches, Body Slam
                             (10 hits)       
                           HK, LP - Lightning Punches, Knee (9 hits)       


Super Pin
---------
Electrify                   d, u, LP, LP, LP, LK



*******************************************************************************
* 3.10 Hunter Hearst Helmsley                                                 *
*******************************************************************************
Profile                           
-------                           
Height: 6'4"                      Quote: Arrogance is truth.
Weight: 246 lbs.                  Signature Move: The Pedigree
Origin: Greenwich, CT                 
Explodes: White Gloves and Bow Ties                  
                                  
Power:       +++                  1 Player Color: Light Gray trim
Speed:       +++++                2 Player Color: Brown trim
Agility:     +++++                3 Player Color: Red trim
Recovery:    ++++                 4 Player Color: ?



Regular Moves
-------------
Punch/Chop                 LP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes
Jawing Elbow               LP/HP close
Cane Strike                HP                    will knock opponent out of
                                                   ring if their back is to
                                                   the ropes  
Uppercut                   d + HP close
Kick                       LK
Knee                       LK/HK close             
Flying Gut Kick            HK


Running Moves
-------------
Cross Body                 R, LP/HP              
Spinning Heel Kick         R, LK/HK


Opponent Running
----------------
Hiptoss                    b + LP/HP             with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside


Opponent Down
-------------
Driving Fist               LP/HP
Stomp                      LK/HK
Hard Stomp                 R, HP/HK tap
                             HP/HK for 
                             more stomps


Turnbuckle
----------
Senton Bomb                LP/HP/BLK
Missile Dropkick           LK/HK


Opponent On Turnbuckle
----------------------
Homing Cane Strike         HP
Homing Spinning Heel Kick  R, LK/HK


Opponent Jumping From Turnbuckle
--------------------------------
Uppercut                   HP
Hop Kick                   LK/HK


Special Moves
------------- 
Bulldog                    f, f, LP
Hiptoss                    b, b, LP              with back against ropes
                                                   maneuver will toss
                                                   opponent to the outside;
                                                   move will only activate
                                                   when you are relatively
                                                   close to your opponent
Arm Breaker                u, d, LP
Cane Swing                 f, f, LK
Vertical Suplex            b, b, LK
Cane Trip                  d, d, LK
Cane Block                 qcb + BLK
Power Grab                 HP+HK
  Slam In Front            Any                   can toss opponent over
                                                   the ropes
  Slam Behind              b + Any               can toss opponent over
                                                   the ropes
  Backbreaker              d + HP


Grapple Moves
-------------
Knee                       LP
Knee 2                     d + HP
The Pedigree               f, f, HP               can be used as a reversal
Butterfly Suplex           b, b, HP               reversal ONLY


Combos
------
Initiators                 Combo Branches
``````````                 ``````````````
Punch Start: F, F, LP      HP, LK, HK, LP*, LK - Elbows, Arm Breaker, Knees
                             Hiptoss (20 hits)
                           HP, LK, HK, HP - Elbows, Arm Breaker, Knees,
                             Cane Swing (18 hits)
                           HP, LK, HK, LK - Elbows, Arm Breaker, Knees,
                             Cane Trip (18 hits)
                           HP, LK, HP*, LK - Elbows, Arm Breaker, Hiptoss
                             (15 hits)
                           HP, LK, LP - Elbows, Arm Breaker, Uppercut
                             (13 hits)
                           HP, HK - Elbows, Spinning Heel Kick (10 hits)
                           HP, LP - Elbows, Uppercut (10 hits)
                           LK - Uppercut (6 hits)
                           HK - Cane Swing (6 hits)     


Kick Start: F, F, HK       LK, HK, LP*, LK - Cane Strike, Knees, Hiptoss
                             (16 hits)
                           LK, HK, HP - Cane Strike, Knees, Cane Swing 
                             (14 hits)
                           LK, HK, LK - Cane Strike, Knees, Cane Trip
                             (14 hits)
                           LK, HP - Cane Strike, Uppercut (9 hits)
                           LK, LP - Cane Strike, Cane Swing (9 hits)
                           HP - Uppercut (6 hits)
                           LP - Spinning Heel Kick (6 hits)                  


Super Pin
---------
Perfume Suction            d, u, HP, HP, HP, HP



===============================================================================
4. Codes
===============================================================================


Enter these codes during the pause screen:

Auto Super Pin:              Down, Down, Down, Down, L1
Disable CPU player movement: Left, Left, Up, Down, R2
Unlimited Super Combos:	     R1, L2, R2, L2, Right
Humans take minor damage:    Up, Down, L2, Right, Left
Maximum damage:	             Up, Up, L1, L2, Down
Minimum damage:	             Down, Up, L2, Left, Right
No damage:                   R2, L1, R2, L2, R1



===============================================================================
5. Conclusion
===============================================================================

5.1 What's Missing/Needed
-------------------------
-Any missing moves 
-The fourth colors used by Player 4
-Possibly a way to manually choose colors
-The motion to Taunt
-Correction on some of the Super Pin motions, some appear to work while
 others do not.  The characters that I need checked are Bret Hart, British 
 Bulldog, Undertaker, Goldust, and Ultimate Warrior.
-Corrections and general cleaning up

If you have anything at all to add or correct on this FAQ, please email me at
[email protected]


5.2 Credits
-----------
-Acclaim
-Gamefaqs
-And me for writing this FAQ