__ __ __ __ \ \ / /_\ \ / / \ \ /\ / / _ \ \ /\ / / \ V V / (_) \ V V / \_/\_/ \___/ \_/\_/ =============================================== World Of Warcraft: The Burning Crusade ----------------------------------------------- Warlock Talent Tree Guide =============================================== [author] Michael Chulsky (SuperSaiyanTien) [contact] XxPoisonxSoulXx@aim.com [Contact] Darkspector31@yahoo.com [Current Patch] 3.3.5~ [Platform] PC [Updated] Thursday, Febuary 24, 2008 [Version] 0.99 "You are not...prepared!" -Illidan Stormrage +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ T A B L E O F C O N T E N T S +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Press CTRL+F and type one of the codes below to access a section quickly. I. Information [Intro1] II. Warlock Class [Class1] III. Affliction Talent Tree [Tree1] IV. Demonology Talent Tree [Tree2] V. Destruction Talent Tree [Tree3] VI. Credits And Special Thanks [Spctnks1] VII. Legal Information and Closing [Linfo1] ================================================================ I. Information [Intro1] ================================================================ I decided to make this guide a few days ago, back when I noticed that that there aren't any talent guides on the Burning Crusade board. with that in mind, and the fact that I main a Warlock this guide was born. Readers expect a few more guides to come out, I plan to do many more talent guides for this game over the course of the next few weeks. More than likely, I will have to update this guide whenever a new patch or whatever comes out. This is mostly due to the fact that blizzard will change the talent tree(s) at any given time whenever they see fit, so to keep this guide recent patchly updates are needed :P. ================================================================ II. Warlock Class [Class1] ================================================================ Now I know what you're all thinking... Warlocks are so (o x 100) OP'ed (Over-powered) but this is far from the truth. I won't lie and say that warlocks are UP'ed (Under-Powered) but we aren't the best either. Roughly, about 1/3 of the current classes can utterly destroy us, these classes being: MS Warriors, Rogues, and BM hunters. Warlocks mainly dominate other main spellcasters, Druids and Shamans. However a Warlock's main strength is the impressive CC (Crowd Control) that we have access to, or the massive damage over time that we can potentially pull off. This being said, you'll find that the most impressive damage can be done by either the Affliction or Demonology spec. Before I get bashed, while destro (Destruction) CAN pull off high criticals, I feel that it changes a Warlock into a "Mage wannabe" which isn't cool at all. Plus, while Destruction allows A warlock to do quick burst damage, you'll find that Destro Warlocks lack survivability and tend to have a lot more down time than Affliction or Demonology Warlocks. It is for that reason that I recommend that a person that is new to the Warlock class go Demonology or Affliction first, as Destruction tends to be a spec for someone who is more experienced. when you're playing a Warlock a key point to remember is for you to look for specific bonuses when choosing gear. Always look for: Stamina, Intellect, and +Spell Damage in that order specifically. Adding Stamina is always important for a Warlock due to the fact that the Warlock has many "convert health into mana" abilities. Stamina = +10 points of health Intellect = +15 points of mana Below when I list the talent trees, I will also list 1-5 stars by the name of the talents. One star means that the talent is utterly worthless, while 5 stars means the talent is highly valuable. Some key terms to remember are: (DoTs) DoTs stand for "Damage Over Time Spells" which are a Warlock's key form of doing damage. (Drain Tanking) When a Warlock uses the Drain Life spell to gain back life from their enemy while their enemy hits on them. The object is to stack DoTs on their enemy then repeatedly use "Drain Life" to heal back health quicker than the enemy can make you lose it. Since Drain Life heals more health per DoT on the enemy, it is neccesary to stack as many DoTs as possible. (OP'ed) Over-powered (UP'ed) Under-powered (Spec'ed) Talent specialization (Mobs) Monsters, or enemies inside of the game. (Grind) Killing multiple mobs as quick as possible to gain massive exp, gold, or items. (SS) Soul Shard (Proc'ing) When a random effect from an ability or talent occurs. ================================================================ III. Affliction Talent Tree [Tree1] ================================================================ (Suppression) *** Rank 1/5: Reduces the chance for enemies to resist your affliction spells by 2%. (1 talent point invested) Rank 2/5: Reduces the chance for enemies to resist your affliction spells by 4%. (2 talent points invested) Rank 3/5: Reduces the chance for enemies to resist your affliction spells by 6%. (3 talent points invested) Rank 4/5: Reduces the chance for enemies to resist your affliction spells by 8% (4 talent points invested) Rank 5/5: Reduces the chance for enemies to resist your affliction spells by 10% (5 talent points invested) "Personal Opinion": Don't invest into this unless you have extra talent points lying around, which is almost never. (Improved Corruption) ***** Rank 1/5: Reduces the casting time of your Corruption spell by 0.4 sec. (1 talent point invested) Rank 2/5: Reduces the casting time of your Corruption spell by 0.8 sec. (2 talent points invested) Rank 3/5: Reduces the casting time of your Corruption spell by 1.2 sec. (3 talent points invested) Rank 4/5: Reduces the casting time of your Corruption spell by 1.6 sec. (4 talent points invested) Rank 5/5: Reduces the casting time of your Corruption spell by 2.0 sec. (5 talent points invested) "Personal Opinion": This is one of the most valuable talents that you can spec into. This makes your Corruption DoT (damage over time) spell an instant cast so you can cast it while moving without it interrupting. You'll definitely need this as an instant cast spell if you intend to grind in the future. (Improved Curse Of Weakness) * ~Requires 5 points in Affliction Talents~ Rank 1/2: Increases the effect of your Curse of Weakness by 10% (1 talent point invested) Rank 2/2: Increases the effect of your Curse of Weakness by 20% (2 talent points invested) "Personal Opinion": This is not worth it at all. Even when you're fighting a foe who has a lot of attack power, it's usually better to apply a real curse (Curse of Agony) to do tons of good damage, rather than simply reducing their damage by a small amount. (Improved Drain Soul) ***** ~Requires 5 points in Affliction Talents~ Rank 1/2: Returns 7% of your maximum mana if the target is killed by you when you drain it's soul. In addition, your Affliction spells generate 5% less threat. (1 talent point invested) Rank 2/2: Returns 15% of your maximum mana if the target is killed by you when you drain it's soul. In addition, your Affliction spells generate 10% less threat. (2 talent points invested) "Personal Opinion": This is another valuable talent that no Warlock can be without. This talent basically allows you to return a good sum of mana back into your mana pool, which enables you to keep on spellcasting without having to sit down and drink. Definitely a talent that you'll want to spec into. (Improved Life Tap) **** ~Requires 5 points in Affliction Talents~ Rank 1/2: Increases the amount of Mana awarded by your Life Tap spell by 10% (1 talent point invested) Rank 2/2: Increases the amount of Mana awarded by your Life Tap spell by 20% (2 talent points invested) "Personal Opinion": Not so important if you decide to spec into full Affliction, because the "Dark Pact" spell is arguably better in every way. However if you plan to totally eliminate your down time, then you should grab this. (Soul Siphon) ***** ~Requires 5 points in Affliction Talents~ Rank 1/2: Increases the amount of health drained by your Drain Life spell by an additional 2% for each Affliction effect on the target, up to a maximum of 24% additional effect. (1 talent point invested) Rank 2/2: Increases the amount of health drained by your Drain Life spell by an additional 4% for each Affliction effect on the target, up to a maximum of 60% additional effect. (2 talent points invested) "Personal Opinion": Grab this if you want to be a drain tanker. (Improved Curse of Agony) ***** ~Requires 10 points in Affliction Talents~ Rank 1/2: Increases the damage done by your Curse of Agony spell by 5% (1 talent point invested) Rank 2/2: Increases the damage done by your Curse of Agony spell by 10%. (2 talent points invested) "Personal Opinion": Grab this just for the extra damage it brings. Note that you can potentially raise the damage of your Curse Of Agony and all of your others spells by stacking +Spell Damage bonuses, but you don't get too many good +spell damage bonuses without running instances. (Fel Concentration) **** ~Requires 10 points in Affliction Talents~ Rank 1/5: Gives you a 14% chance to avoid interruption caused by damage while channeling your Drain Life, Drain Mana, or Drain Soul spells. (1 talent point invested) Rank 2/5: Gives you a 28% chance to avoid interruption caused by damage while channeling your Drain Life, Drain Mana, or Drain Soul spells. (2 talent points invested) Rank 3/5: Gives you a 42% chance to avoid interruption caused by damage while channeling your Drain Life, Drain Mana, or Drain Soul spells. (3 talent points invested) Rank 4/5: Gives you a 56% chance to avoid interruption caused by damage while channeling your Drain Life, Drain Mana, or Drain Soul spells. (4 talent points invested) Rank 5/5: Gives you a 70% chance to avoid interruption caused by damage while channeling your Drain Life, Drain Mana, or Drain Soul spells. (5 talent points invested) "Personal Opinion": This is so-so, it's good if you don't want those important spells to break before they are supposed to be over with. However, you may not want to put the full 5/5 points inside of this talent because more than likely 3-4 points should suffice. Getting 56% will ensure that these spells won't break more than 3/8 of the time. (Amplify Curse) *** ~Requires 10 points in Affliction Talents~ Rank 1/1: Learn the "Amplify Curse" spell. Amplify Curse: Increases the effect of your next Curse of Doom, or Curse of Agony spells by 50%, or your Curse of Exhaustion spell by 20%. Instant cast, 3 minute cooldown, Lasts 30 seconds. "Personal Opinion": I never get this spell, because usually it doesn't make enough difference to matter much. You'll only see use of this spell on bosses, because random regular mobs are easy enough to take out. A cooldown of 3 minutes ensures that you won't be using this as often as you would like to, this spell would be more useful if the cooldown was about 75% less. But seeing as how the cooldown is long, you won't be using it, due to you forgetting that you have it available. (Grim Reach) ***** ~Requires 15 points in Affliction Talents~ Rank 1/2: Increases the range of your Affliction spells by 10% (1 talent point invested) Rank 2/2: Increases the range of your Affliction spells by 20% (2 talent points invested) "Personal Opinion": This is definitely a talent that you would want to spec into. Giving your Affliction spells +20% more range, means you'll be able to hit targets who are farther away. (Nightfall) ***** ~Requires 15 points in Affliction Talents~ Rank 1/2: Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a "Shadow Trance" state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow bolt spell by 100% (1 talent point invested) Rank 2/2: Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a "Shadow Trance" state after damaging the opponent. The Shadow Trance state reduces the casting time of your next shadow bolt spell by 100% (2 talent points invested) "Personal Opinion": I can't begin to tell you how useful this talent is and no doubt that you'll be seeing a lot of proc'ing from this talent. No casting time for a shadow bolt equals extra quick damage, which is certainly welcome. (Empowered Corruption) **** ~Requires 15 points in Affliction Talents~ Rank 1/3: Your Corruption spell gains an additional 12% of your bonus spell damage effects. (1 talent point invested) Rank 2/3: Your Corruption spells gains an additional 24% of your bonus spell damage effects. (2 talent points invested) Rank 3/3: Your Corruption spell gains an additional 36% of your bonus spell damage effects (3 talent points invested) "Personal Opinion": You won't notice much from this talent until level 65 or so, mostly because you gain most of your +spell damage boosts from higher level equipment. That being the case, I wouldn't spec into this until you're level 70 so that you can really see a big difference in damage. (Shadow Embrace) *** ~Requires 20 points in Affliction Talents~ Rank 1/5: Your Corruption, Curse of Agony, Siphon Life, and Seed of Corruption spells also casts the "Shadow Embrace" effect onto the enemy which reduces physical damage caused by 1% (1 talent point invested) Rank 2/5: Your Corruption, Curse of Agony, Siphon Life, and Seed of Corruption spells also casts the "Shadow Embrace" effect onto the enemy which reduces physical damage caused by 2% (2 talent points invested) Rank 3/5: Your Corruption, Curse of Agony, Siphon Life, and Seed of Corruption spells also casts the "Shadow Embrace" effect onto the enemy which reduces physical damage caused by 3% (3 talent points invested) Rank 4/5: Your Corruption, Curse of Agony, Siphon Life, and Seed of Corruption spells also casts the "Shadow Embrace" effect onto the enemy which reduces physical damage caused by 4% (4 talent points invested) Rank 5/5: Your Corruption, Curse of Agony, Siphon Life, and Seed of Corruption spells also casts the "Shadow Embrace" effect onto the enemy which reduces physical damage caused by 5% (5 talent points invested) "Personal Opinion": This ability is okay I guess, but it's situational. It's only good against melee characters for starters and you must fully spec into it to reduce the damage of the enemy by a "decent" amount. The saving grace of this talent, is that the "Shadow Embrace" effect causes Drain Life to heal you more, because it's counted as an Affliction effect. (Siphon Life) ***** ~Requires 20 points in Affliction Talents~ Rank 1/1: Learn the "Siphon Life" spell. Siphon Life: Transefers X amount of health from the target to the caster every 3 seconds. Lasts 30 seconds, Instant, 30 yard range, X amount of mana, rank 1 spell. "Personal Opinion": This is one of the best DoTs that you will get, and for good reason. This spell gives you health back WHILE you're destroying your enemy slowly. Tied into the fact that this and Drain Life stack, also knowing that Drain Life gives you more health since this is counted as an Affliction effect... you'll enjoy this. (Curse of Exhaustion) ** ~Requires 20 points in Affliction Talents~ ~Requires 1 point in Amplify Curse~ Rank 1/1: Learn the "Curse of Exhaustion" spell. Curse of Exhaustion: Reduces the target's speed by 30%, only one curse per Warlock can be applied on any one target. Lasts 12 seconds, 30 yard range, 123 mana, rank 1 spell. "Personal Opinion": Not the best talent, because it requires you to learn another talent first. It's a form of CC but compared to a Warlock's main CC, Fear, it's obviously second-rate. Take this if you plan to PVP, because only in PVP is it highly valuable. (Shadow Mastery) ***** ~Requires 25 points in Affliction Talents~ ~Requires 1 point in Siphon Life~ Rank 1/5: Increases the damage dealt or life drained by your shadow spells by 2% (1 talent point invested) Rank 2/5: Increases the damage dealt or life drained by your shadow spells by 4% (2 talent points invested) Rank 3/5: Increases the damage dealt or life drained by your shadow spells by 6% (3 talent points invested) Rank 4/5: Increases the damage dealt or life drained by your shadow spells by 8% (4 talent points invested) Rank 5/5: Increases the damage dealt or life drained by your shadow spells by 10% (5 talent points invested) "Personal Opinion": Extra damage and extra health drained from an enemy is always good, so don't pass this up at all. (Contagion) ***** ~Requires 30 points in Affliction Talents~ Rank 1/5: Increases the damage of your Curse of Agony, Corruption, and Seed of Corruption spells by 1% and reduces the chance your Affliction spells will be dispelled by an additional 6% (2 talent points invested) Rank 2/5: Increases the damage of your Curse of Agony, Corruption, and Seed of Corruption spells by 1% and reduces the chance your Affliction spells will be dispelled by an additional 12% (2 talent points invested) Rank 3/5: Increases the damage of your Curse of Agony, Corruption, and Seed of Corruption spells by 1% and reduces the chance your Affliction spells will be dispelled by an additional 18% (3 talent points invested) Rank 4/5: Increases the damage of your Curse of Agony, Corruption, and Seed of Corruption spells by 1% and reduces the chance your Affliction spells will be dispelled by an additional 24% (4 talent points invested) Rank 5/5: Increases the damage of your Curse of Agony, Corruption, and Seed of Corruption spells by 1% and reduces the chance your Affliction spells will be dispelled by an additional 30% (5 talent points invested) "Personal Opinion": This is most definitely necessary and a very good talent to invest into. A good 45% of the classes have dispelling abilities and the extra damage is good. (Dark Pact) ***** ~Requires 30 points in Affliction Talents~ Rank 1/1: Learn the "Dark Pact" spell. Dark Pact: Drains X of your current pet's Mana, returning 100% of the mana you stole from them to you. 30 yard range, instant cast, rank 1. "Personal Opinion": If you don't get this talent, then I feel sorry for you. This talent is highly necessary for grinding and it allows you to grind tons of mobs without having to sit down and drink. (Improved Howl Of Terror) ** ~Requires 35 points in Affliction Talents~ Rank 1/2: Reduces the casting time of your Howl Of Terror spell by 0.8 seconds. (1 talent point invested) Rank 2/2: Reduces the casting time of your Howl of Terror spell by 1.5 seconds. (2 talent points invested) "Personal Opinion": Not really needed, only if you plan to pvp a lot, as mobs generally don't strike hard enough to cause too much interruption. If you're going to be a PvP fiend, then you should generally get this unless you got Curse of Exhaustion earlier, if you didn't get CoE then get this without a doubt. (Malediction) * ~Requires 35 points in Affliction Talents~ Rank 1/2: Increases the damage bonus effect of your Curse of Shadows, and Curse of Elements spells by an additional 1% (1 talent point invested) Rank 2/3: Increases the damage bonus effect of your Curse of Shadows, and Curse of Elements spells by an additional 2% (2 talent points invested) Rank 3/3: Increases the damage bonus effect of your Curse of Shadows, and Curse of Elements spells by an additional 3% (3 talent points invested) "Personal Opinion": Honestly.. when are you ever going to need that extra 3% of damage? You would be better off with Curse of Agony than this, Curse of Agony will potentially do way more damage than that extra 3% will net you. (Unstable Affliction) **** ~Requires 40 points in Affliction Talents~ ~Requires 5 points in Contagion~ Rank 1/1: Learn the "Unstable Affliction" spell. Unstable Affliction: Shadow energy slowly destroys the target, causing X amount of damage over 18 seconds. In addition, if the Unstable Affliction is dispelled it will cause X amount of damage to the dispeller and silence them for 5 seconds. 30 yard range, X amount of mana, 1.5 second cast, rank 1. "Personal Opinion": Yay another DoT spell!.... if only it were instant like the rest, sadly it's not. But this spell still is very useful, if you don't waste your time casting this on Melee characters and just focus on the casters. If a caster dispels this, then they are pretty much a goner for those five seconds. ================================================================ IV. Demonology Talent Tree [Tree2] ================================================================ (Improved Healthstone) *** Rank 1/2: Increases the amount of health restored by your Healthstones by 10% (1 talent point invested) Rank 2/2: Increases the amount of health restored by your Healthstones by 20% (2 talent points invested) "Personal Opinion": I'd say putting one point into this should suffice, sure putting in both points is worth it, but there's usually something else that you're better off putting those valuable talent points into. (Improved Imp) **** Rank 1/3: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10% (1 talent point invested) Rank 2/3: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 20% (2 talent points invested) Rank 3/3: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30% (3 talent points invested) "Personal Opinion": No matter what spec you're going for, this is always welcomed. The imp's extra dps, Stamina, and Fire shield are good enough to always get the job done. Not to mention that the Imp has the fastest mana regen rate of all of your pets, and since it doesn't cost a soulshard this makes the Imp the best pet to be used for Dark Pacting. (Demonic Embrace) **** Rank 1/5: Increases your total Stamina by 3%, but reduces your total Spirit by 1% (1 talent point invested) Rank 2/5: Increases your total Stamina by 6%, but reduces your total Spirit by 2% (2 talent points invested) Rank 3/5: Increases your total Stamina by 9%, but reduces your total Spirit by 3% (3 talent points invested) Rank 4/5: Increases your total Stamina by 12%, but reduces your total Spirit by 4% (2 talent points invested) Rank 5/5: Increases your total Stamina by 15%, but reduces your total Spirit by 5% (3 talent points invested) "Personal Opinion": Well seeing as how Spirit is near useless for a Warlock, and Stamina is very important to a Warlock, this should be a no brainer right? The reduction in Spirit is small and you'll barely notice it, however you're guaranteed to notice 15% extra health for your Stamina points. (Improved Health Funnel) *** ~Requires 5 points in Demonology Talents~ Rank 1/2: Increases the amount of health transferred by your Health Funnel spell by 10% and reduces the health cost by 10% (1 talent point invested) Rank 2/2: Increases the amount of health transferred by your Health Funnel spell by 20% and reduces the health cost by 20% (2 talent points invested) "Personal Opinion": Unless you plan to let your pet do most of the work, I would generally suggest you put your talent points into something better. However if you want your pet to tank higher leveled mobs, this talent might be a bit viable. (Improved Voidwalker) ** ~Requires 5 points in Demonology Talents~ Rank 1/3: Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10% (1 talent point invested) Rank 2/3: Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 20% (2 talent points invested) Rank 3/3: Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30% (3 talent points invested) "Personal Opinion": While this is very valuable early on, the use of this particular talent slowly diminishes over time. Voidwalkers are used quite a bit early on, but when you get the Felguard you'll find that the Voidwalker isn't too good or needed as much as before. (Fel Intellect) **** ~Requires 5 points in Demonology Talents~ Rank 1/3: Increases the Intellect of your Imp, Voidwalker, Succubus, Felhunter, and Felguard by 5% and increases your maximum Mana by 1% (1 talent point invested) Rank 2/3: Increases the Intellect of your Imp, Voidwalker, Succubus, Felhunter, and Felguard by 10% and increases your maximum Mana by 2% (2 talent points invested) Rank 3/3: Increases the Intellect of your Imp, Voidwalker, Succubus, Felhunter, and Felguard by 15% and increases your maximum Mana by 3% (3 talent points invested) "Personal Opinion": Put it this way, with more mana your pets can get in more attacks and use their abilities more. The extra mana won't hurt you either. (Improved Succubus) *** ~Requires 10 points in Demonology Talents~ Rank 1/3: Increases the effect of your Succubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' Seduction and Lesser Invisibility by 10%. (1 talent point invested) Rank 2/3: Increases the effect of your Succubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' Seduction and Lesser Invisibility by 20%. (2 talent points invested) Rank 3/3: Increases the effect of your Succubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' Seduction and Lesser Invisibility by 30%. (3 talent points invested) "Personal Opinion": This talent is worth it, I recommend putting at least one or two points into this as the extra seduce time will come in handy when you're running instances. The only time that this wouldn't be a useful talent to keep is when you get the Felguard. (Fel Domination) **** ~Requires 10 points in Demonology Talents~ ~Requires 5 points in Contagion~ Rank 1/1: Learn the "Fel Domination" spell. Fel Domination: Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell has it's casting time reduced by 5.5 seconds and it's Mana cost reduced by 50% Instant cast, Lasts 15 seconds, 15 minute cooldown. "Personal Opinion": Take this, without a second thought. This is highly useful because even when your pet dies, you can summon a second one in a quick second. If you take this, you must definitely take Master Summoner. (Fel Stamina) ***** ~Requires 10 points in Demonology Talents~ Rank 1/3: Increases the Stamina of your Imp, Voidwalker, Succubus, Felhunter, and Felguard by 5% and increases your maximum health by 1% (1 talent point invested) Rank 2/3: Increases the Stamina of your Imp, Voidwalker, Succubus, Felhunter, and Felguard by 10% and increases your maximum health by 2% (2 talent points invested) Rank 3/3: Increases the Stamina of your Imp, Voidwalker, Succubus, Felhunter, and Felguard by 15% and increases your maximum health by 3% (3 talent points invested) "Personal Opinion": Take this, extra health equals more survivability. (Demonic Aegis) ***** ~Requires 10 points in Demonology Talents~ Rank 1/3: Increases the effectiveness of your Demon Armor, and Fel Armor by 10% (1 talent point invested) Rank 2/3: Increases the effectiveness of your Demon Armor, and Fel Armor by 20% (2 talent points invested) Rank 3/3: Increases the effectiveness of your Demon Armor, and Fel Armor by 30% (3 talent points invested) "Personal Opinion": This is one of the few talents that makes other talent trees jealous. While Demon Armor is useless once you get Fel Armor, Fel Armor's +spell damage and additional healing effect is increased majorly by this. (Master Summoner) ***** ~Requires 15 points in Demonology Talents~ ~Requires 1 point in Fel Domination~ Rank 1/2: Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter, and Felguard Summoning spells by 2 seconds and the Mana cost by 20% (1 talent point invested) Rank 2/2: Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter, and Felguard Summoning spells by 4 seconds and the Mana cost by 40% (2 talent points invested) "Personal Opinion": Honestly, who wouldn't take this? Who doesn't want quicker summoned pets? This talent is godly. (Unholy Power) **** ~Requires 15 points in Demonology Talents~ Rank 1/5: Increases the damage done by your Voidwalker, Succubus, Felhunter, and Felguard's Melee attacks and your Imp's Firebolt by 4% (1 talent point invested) Rank 2/5: Increases the damage done by your Voidwalker, Succubus, Felhunter, and Felguard's Melee attacks and your Imp's Firebolt by 8% (2 talent points invested) Rank 3/5: Increases the damage done by your Voidwalker, Succubus, Felhunter, and Felguard's Melee attacks and your Imp's Firebolt by 12% (3 talent points invested) Rank 4/5: Increases the damage done by your Voidwalker, Succubus, Felhunter, and Felguard's Melee attacks and your Imp's Firebolt by 16% (2 talent points invested) Rank 5/5: Increases the damage done by your Voidwalker, Succubus, Felhunter, and Felguard's Melee attacks and your Imp's Firebolt by 20% (3 talent points invested) "Personal Opinion": Saying this talent is "fairly useful" would be a very drastic under-statement. This talent helps out majorly with pet based DPS and will definitely help you take out enemies faster. You'll see a big difference with your Imp and Succubus' damage if you went with improved Imp and Succubus' as well as this. (Improved Enslave Demon) ** ~Requires 20 points in Demonology Talents~ Rank 1/2: Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 5% and reduces the chance that they will resist your Enslave Demon spell by 5% (1 talent point invested) Rank 2/2: Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 10% and reduces the chance that they will resist your Enslave Demon spell by 10% (2 talent points invested) "Personal Opinion": If I were you, I wouldn't touch this. Sure, the bonus is a "bit" (a tiny bit) nice, but this is "Demonology" spec, meaning you're going to be relying on the pets you get naturally to do damage. There are talents in this tree to boost your own natural pets, so why waste time on pets you only get for like 5-10 minutes? Felguard is arguably better than any pet you can enslave anyway. Infernal is the only good enslavable pet, but you won't have him till roughly 60ish and the penalty from Enslave Demon won't really hurt him. (Demonic Sacrifice) *** ~Requires 20 points in Demonology Talents~ Rank 1/1: Learn the "Demonic Sacrifice" spell. Demonic Sacrifice: When activated, sacrifices your summoned demon to grant you an effect that lasts 30 minutes. The effect is canceled if any Demon is summoned. Below are the effects gained from which pet you sacrifice: Imp: Increases your Fire damage by 15% Voidwalker: Restores 2% of your total Health every 4 seconds. Succubus: Increases your Shadow damage by 15% Felhunter: Restores 3% of your total Mana every 4 seconds. Felguard: Increases your Shadow damage by 10% and restores 2% of your total mana every 4 seconds. "Personal Opinion": I don't know if this is a good enough talent to warrant wasting a talent point in. The only GOOD reason to take this is because "Soul Link" is right below it, thus you HAVE to get this talent to get Soul Link. Is it a good spell to learn? No. Is it necessary to learn? yes. (Master Conjuror) * ~Requires 20 points in Demonology Talents~ Rank 1/2: Increases the bonus Fire damage from your Firestones and the Firestone effect by 15% and increases the spell critical strike rating bonus of your Spellstone by 15% (1 talent point invested) Rank 2/2: Increases the bonus Fire damage from your Firestones and the Firestone effect by 30% and increases the spell critical strike rating bonus of your Spellstone by 30% (2 talent points invested) "Personal Opinion": Seriously, don't touch this. (Mana Feed) ** ~Requires 25 points in Demonology Talents~ Rank 1/3: When you gain mana from Drain Mana or Life Tap spells, your pet gains 33% of the mana you gain (1 talent point invested) Rank 2/3: When you gain mana from Drain Mana or Life Tap spells, your pet gains 66% of the mana you gain (2 talent points invested) Rank 3/3: When you gain mana from Drain Mana or Life Tap spells, your pet gains 100% of the mana you gain (3 talent points invested) "Personal Opinion": Well seeing as how you don't have Dark Pact, this spell really isn't too necessary. However I only see extreme use for this if you plan on going 50/50 in Affliction and Demonology to get both this and Dark Pact. (Master Demonologist) ***** ~Requires 25 points in Demonology Talents~ ~Requires 5 points in Unholy Power~ Rank 1/5: Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effects are below: Imp: Reduces threat caused by 4% Voidwalker: Reduces physical damage taken by 2% Succubus: Increases all damage caused by 2% Felhunter: Increases all resistances by 0.2 per level Felguard: Increases all damage caused by 1% and all resistances by 0.1 per level. (1 talent point invested) Rank 2/5: Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effects are below: Imp: Reduces threat caused by 8% Voidwalker: Reduces physical damage taken by 4% Succubus: Increases all damage caused by 4% Felhunter: Increases all resistances by 0.4 per level Felguard: Increases all damage caused by 2% and all resistances by 0.2 per level. (2 talent points invested) Rank 3/5: Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effects are below: Imp: Reduces threat caused by 12% Voidwalker: Reduces physical damage taken by 6% Succubus: Increases all damage caused by 6% Felhunter: Increases all resistances by 0.6 per level Felguard: Increases all damage caused by 3% and all resistances by 0.3 per level. (3 talent points invested) Rank 4/5: Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effects are below: Imp: Reduces threat caused by 16% Voidwalker: Reduces physical damage taken by 8% Succubus: Increases all damage caused by 8% Felhunter: Increases all resistances by 0.8 per level Felguard: Increases all damage caused by 4% and all resistances by 0.4 per level. (4 talent points invested) Rank 5/5: Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effects are below: Imp: Reduces threat caused by 20% Voidwalker: Reduces physical damage taken by 10% Succubus: Increases all damage caused by 10% Felhunter: Increases all resistances by 1 per level Felguard: Increases all damage caused by 5% and all resistances by 0.5 per level. (5 talent points invested) "Personal Opinion": Highly worth it. Increases the importance of your pets by two fold, and makes a talent like "Demonic Sacrifice" worthless. (Demonic Resilience) *** ~Requires 30 points in Demonology Talents~ Rank 1/3: Reduces the chance you'll be critically hit by melee and spells by 1% and reduces all damage your summoned demon takes by 5% (1 talent point invested) Rank 2/3: Reduces the chance you'll be critically hit by melee and spells by 2% and reduces all damage your summoned demon takes by 10% (2 talent points invested) Rank 3/3: Reduces the chance you'll be critically hit by melee and spells by 3% and reduces all damage your summoned demon takes by 15% (3 talent points invested) "Personal Opinion": This is actually a pretty good talent to have if you want your pet to last awhile. The bonus that you get from this, while minor, still amounts to something. (Soul Link) ***** ~Requires 30 points in Demonology Talents~ ~Requires 1 point in Demonic Sacrifice~ Rank 1/1: Learn the "Soul Link" spell. Soul Link: When active, 20% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead. That damage cannot be prevented. In addition, both the demon and the master will inflict 5% more damage. Lasts as long as the demon is active and controlled. 100 Yard range, instant cast, 16% of your base mana, rank 1. "Personal Opinion": The best talent learned spell of the demonology tree by far. Definitely get this, or you're simply crazy. (Demonic Knowledge) ***** ~Requires 30 points in Demonology Talents~ Rank 1/3: Increases your Spell Damage by an amount equal to 5% of the total of your active demon's Stamina plus Intellect. (1 talent point invested) Rank 2/3: Increases your Spell Damage by an amount equal to 10% of the total of your active demon's Stamina plus Intellect. (2 talent points invested) Rank 3/3: Increases your Spell Damage by an amount equal to 15% of the total of your active demon's Stamina plus Intellect. (3 talent points invested) "Personal Opinion": Extra spell damage means extra damage, right? That's proof right there that this is a most worthy talent to invest in. (Demonic Tactics) *** ~Requires 35 points in Demonology Talents~ Rank 1/5: Increases Melee and Spell Critical strike chance for you and your summoned demon by 1% (1 talent point invested) Rank 2/5: Increases Melee and Spell Critical strike chance for you and your summoned demon by 2% (2 talent points invested) Rank 3/5: Increases Melee and Spell Critical strike chance for you and your summoned demon by 3% (3 talent points invested) Rank 4/5: Increases Melee and Spell Critical strike chance for you and your summoned demon by 4% (2 talent points invested) Rank 5/5: Increases Melee and Spell Critical strike chance for you and your summoned demon by 5% (3 talent points invested) "Personal Opinion": I personally don't see anything too good about this talent, I find it a waste of talent points myself. But everyone has their own opinions on things, so what I find useless others might find useful. (Summon Felguard) ***** ~Requires 40 points in Demonology Talents~ Rank 1/1: Learn the "Summon Felguard" spell. Summon Felguard: Summons a Felguard under the command of the Warlock. 10 second cast, requires a soulshard, 1538 mana, rank 1. "Personal Opinion": One of the best pets available, certainly better than any other melee pet. Arguably the Imp is the only pet you are going to have use for after aquiring this. ================================================================ V. Destruction Talent Tree [Tree3] ================================================================ (Improved Shadow Bolt) *** Rank 1/5: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 seconds. (1 talent point invested) Rank 2/5: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 8% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 seconds. (2 talent points invested) Rank 3/5: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 12% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 seconds. (3 talent points invested) Rank 4/5: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 16% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 seconds. (4 talent points invested) Rank 5/5: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 seconds. (5 talent points invested) "Personal Opinion": This is a fun talent, but over-all I'd say that putting 5 points in Cataclysm is better. I suggest you wait till later on when you can stack tons of +Spell Critical before spec'ing in this talent. (Cataclysm) ***** Rank 1/5: Reduces the Mana cost of your Destruction spells by 1% (1 talent point invested) Rank 2/5: Reduces the Mana cost of your Destruction spells by 2% (2 talent points invested) Rank 3/5: Reduces the Mana cost of your Destruction spells by 3% (3 talent points invested) Rank 4/5: Reduces the Mana cost of your Destruction spells by 4% (4 talent points invested) Rank 5/5: Reduces the Mana cost of your Destruction spells by 5% (5 talent points invested) "Personal Opinion": One of my favorite destruction talents and for good reason. Destruction is the "Mana-burn" spec of a Warlock, thus this particular talent comes in handy. This reduces the cost of over 55% of your total spells. Not bad, eh? (Bane) **** ~Requires 5 points in Destruction Talents~ Rank 1/5: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec, and your Soul Fire spell by 0.4 sec. (1 talent point invested) Rank 2/5: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.2 sec, and your Soul Fire spell by 0.8 sec. (2 talent points invested) Rank 3/5: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.3 sec, and your Soul Fire spell by 1.2 sec. (3 talent points invested) Rank 4/5: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.4 sec, and your Soul Fire spell by 1.6 sec. (4 talent points invested) Rank 5/5: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec, and your Soul Fire spell by 2.0 sec. (5 talent points invested) "Personal Opinion": I'd have to say that when I first took a glance at Soul Fire (I'm full Affliction spec mind you) I thought that it sucked very much. This talent actually makes Soul Fire a lot more useable. I recommend this talent if you are keen to snipe people with Shadow Bolts and Soul Fires that do tons of damage. (Aftermath) *** ~Requires 5 points in Destruction Talents~ Rank 1/5: Gives your Destruction spells a 2% chance to daze the target for 5 seconds. (1 talent point invested) Rank 2/5: Gives your Destruction spells a 4% chance to daze the target for 5 seconds. (2 talent points invested) Rank 3/5: Gives your Destruction spells a 6% chance to daze the target for 5 seconds. (3 talent points invested) Rank 4/5: Gives your Destruction spells a 8% chance to daze the target for 5 seconds. (4 talent points invested) Rank 5/5: Gives your Destruction spells a 10% chance to daze the target for 5 seconds. (5 talent points invested) "Personal Opinion": At max talent points invested, this talent gives you a 10% chance to cause a "daze" effect for 5 seconds. That means in roughly 1 out of 10 spells that you cast (destruction spells) you'll daze your target. Whether or not a 10% chance is good enough, is in the eye of the beholder. (Improved Firebolt) **** ~Requires 10 points in Destruction Talents~ Rank 1/2: Reduces the casting time of your Imp's Firebolt spell by 0.25 sec. (1 talent point invested) Rank 2/2: Reduces the casting time of your Imp's Firebolt spell by 0.5 sec. (2 talent points invested) "Personal Opinion": I always take this when I'm going Destro because I always tend to have the Imp out with me, because the Imp is a fire creature and Destruction Warlocks use Fire a lot... makes sense right? Else wise, quicker casting time on the Imp's Firebolt spell equals more "pew-pew" action. (Improved Lash Of Pain) * ~Requires 10 points in Destruction Talents~ Rank 1/2: Reduces the cooldown of your Succubus' Lash of Pain spell by 3 seconds. (1 talent point invested) Rank 2/2: Reduces the cooldown of your Succubus' Lash of Pain spell by 6 seconds. (2 talent points invested) "Personal Opinion": This just reduces the cooldown... it would be better if it actually made the attack stronger, but seeing as how it doesn't it's a tad too mediocre to spec into. (Devastation) **** ~Requires 10 points in Destruction Talents~ Rank 1/5: Increases the critical strike chance of your Destruction spells by 1% (1 talent point invested) Rank 2/5: Increases the critical strike chance of your Destruction spells by 2% (2 talent points invested) Rank 3/5: Increases the critical strike chance of your Destruction spells by 3% (3 talent points invested) Rank 4/5: Increases the critical strike chance of your Destruction spells by 4% (4 talent points invested) Rank 5/5: Increases the critical strike chance of your Destruction spells by 5% (5 talent points invested) "Personal Opinion": Obviously this talent is useful to spec into, because Destruction spec is all about stacking +Spell critical strike to dominate your enemies with Criticals. Every little bit counts, and +5% is more than you think. (Shadowburn) ***** ~Requires 10 points in Destruction Talents~ Rank 1/1: Learn the "Shadowburn" spell. Shadowburn: Instantly blasts the target for X amount of damage to Y amount of damage. If the target dies within 5 seconds of Shadowburn, and yields experience or honor, the caster gains a Soul Shard. Instant cast, Uses A Soulshard, 15 second cooldown, 20 yard range, rank 1. "Personal Opinion": I like this spell, and I don't know why. It has a chance to give you back your Reagent if you predict the right casting time. You shouldn't ever be spamming this spell every chance you get unless you have a sufficient amount of Soul Shards, or you know for a fact that you'll get your Soul Shard back. (Intensity) ** ~Requires 15 points in Destruction Talents~ Rank 1/2: Gives you a 35% chance to resist interruption caused by damage while casting or channeling any Destruction spell. (1 talent point invested) Rank 2/2: Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell. (2 talent points invested) "Personal Opinion": This is like the extremely poor guy's version of "Fel Concentration" from the Affliction talent tree. I will advise you to definitely put at least one point into this, but I wouldn't put both points into this unless you're sure that you're going to be using Hellfire and Rain of Fire a lot. (Destructive Reach) **** ~Requires 15 points in Destruction Talents~ Rank 1/2: Increases the range of your Destruction spells by 10% and reduces the threat caused by your Destruction spells by 5% (1 talent point invested) Rank 2/2: Increases the range of your Destruction spells by 20% and reduces the threat caused by your Destruction spells by 10% (2 talent points invested) "Personal Opinion": If only "Grim Reach" (from the Affliction talent tree) did as much as this talent does. Longer Destruction spell range with an additional threat reduction? That's a godsend. This should and will help out tremendously in raids and dungeon runs. (Improved Searing Pain) * ~Requires 15 points in Destruction Talents~ Rank 1/3: Increases the critical strike chance of your Searing Pain spell by 4% (1 talent point invested) Rank 2/3: Increases the critical strike chance of your Searing Pain spell by 7% (2 talent points invested) Rank 3/3: Increases the critical strike chance of your Searing Pain spell by 10% (3 talent points invested) "Personal Opinion": Honestly, who ever uses Searing Pain? Lets ignore the fact that it does about 35% less damage than Shadow Bolt, but you can't ignore that it causes about double the normal threat, that a regular old Shadow Bolt would cause. Higher threat and lower damage mean a bad spell indeed. (Pyroclasm) *** ~Requires 20 points in Destruction Talents~ ~Requires 2 points in Intensity~ Rank 1/2: Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 seconds. (1 talent point invested) Rank 2/2: Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 seconds. (2 talent points invested) "Personal Opinion": I tend to go for this, only because of the chance that Soul Fire and Rain of Fire will randomly stun someone. It's rather easy to snipe someone with a Soul Fire (especially if put talent points into the valuable Bane talent) and if you're good at hiding. Rain of Fire is sort of unreliable but I find that if you use the "Howl of Terror" spell before you channel your Rain of Fire, you'll more than likely hit the enemies on the way back to you. Pray that one gets stunned. (Improved Immolate) ***** ~Requires 20 points in Destruction Talents~ Rank 1/5: Increases the initial damage of your Immolate spell by 5% (1 talent point invested) Rank 2/5: Increases the initial damage of your Immolate spell by 10% (2 talent points invested) Rank 3/5: Increases the initial damage of your Immolate spell by 15% (3 talent points invested) Rank 4/5: Increases the initial damage of your Immolate spell by 20% (4 talent points invested) Rank 5/5: Increases the initial damage of your Immolate spell by 25% (5 talent points invested) "Personal Opinion": I shouldn't have to tell you that this is a very good talent to spec into, the stars tell it all. (Ruin) ***** ~Requires 20 points in Destruction Talents~ ~Requires 5 points in Devastation~ Rank 1/1: Increases the critical strike damage bonus of your Destruction spells by 100% (1 talent point invested) "Personal Opinion": This talent is so full of win that I can hardly describe it with words. Get this to notice an extreme change in damage when you score a spell critical. (Nether Protection) ** / **** ~Requires 25 points in Destruction Talents~ Rank 1/3: After being hit with a Shadow or Fire spell, you have a 10% chance to become immune to Shadow and Fire spells for 4 sec (1 talent point invested) Rank 2/3: After being hit with a Shadow or Fire spell, you have a 20% chance to become immune to Shadow and Fire spells for 4 sec (2 talent points invested) Rank 3/3: After being hit with a Shadow or Fire spell, you have a 30% chance to become immune to Shadow and Fire spells for 4 sec (3 talent points invested) "Personal Opinion": Notice how this talent got my first ever double rating. This is mostly because this is a situationally reliant talent. This talent is useful in PvP mostly; when you're against Shadow Priests, Fire Mages, and other Warlocks. In PvE you won't find too much use for this unless you're in certain dungeons. So take that as you will. (Emberstorm) **** ~Requires 25 points in Destruction Talents~ Rank 1/5: Increases the damage done by your Fire spells by 2% (1 talent point invested) Rank 2/5: Increases the damage done by your Fire spells by 4% (2 talent points invested) Rank 3/5: Increases the damage done by your Fire spells by 6% (3 talent points invested) Rank 4/5: Increases the damage done by your Fire spells by 8% (4 talent points invested) Rank 5/5: Increases the damage done by your Fire spells by 10% (5 talent points invested) "Personal Opinion": Get this, no explanation needed. (Backlash) **** ~Requires 30 points in Destruction Talents~ Rank 1/3: Increases your critical strike chance with spells by an additional 1% and gives you an 8% chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt or Incinerate spell by 100%. This effect lasts 8 seconds, and cannot occur more than once every 8 seconds. (1 talent point invested) Rank 2/3: Increases your critical strike chance with spells by an additional 2% and gives you an 16% chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt or Incinerate spell by 100%. This effect lasts 8 seconds, and cannot occur more than once every 8 seconds. (2 talent points invested) Rank 3/3: Increases your critical strike chance with spells by an additional 3% and gives you an 25% chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt or Incinerate spell by 100%. This effect lasts 8 seconds, and cannot occur more than once every 8 seconds. (3 talent points invested) "Personal Opinion": Highly useful in PvE as well as PvP. This talent pretty much ensure that if you're hit, 1/4 of the time you'll be able to counter with an instant Shadow Bolt. (Conflagrate) **** ~Requires 30 points in Destruction Talents~ ~Requires 5 points in Improved Immolate~ Rank 1/1: Learn the "Conflagrate" spell. Conflagrate: Ignites a target that is already afflicted by Immolate, dealing X amount of Fire damage to Y amount of Fire damage and consuming the Immolate spell. 10 second cooldown, Instant cast, 30 yard range. "Personal Opinion": It's rather fun to stack up damage by doing the standard combo of: Immolate --> Incinerate --> Conflagrate. (Soul Leech) **** ~Requires 30 points in Destruction Talents~ Rank 1/3: Gives your Shadow Bolt, Shadowburn, Soul Fire, Incinerate, Searing Pain, and Conflagrate spells a 10% chance to return health equal to 20% of the damage caused. (1 talent point invested) Rank 2/3: Gives your Shadow Bolt, Shadowburn, Soul Fire, Incinerate, Searing Pain, and Conflagrate spells a 20% chance to return health equal to 20% of the damage caused. (2 talent points invested) Rank 3/3: Gives your Shadow Bolt, Shadowburn, Soul Fire, Incinerate, Searing Pain, and Conflagrate spells a 30% chance to return health equal to 20% of the damage caused. (3 talent points invested) "Personal Opinion": Very useful for grinding or PvP, highly increases your chance of survivability. (Shadow And Flame) **** ~Requires 35 points in Destruction Talents~ Rank 1/5: Your Shadow Bolt and Incinerate spells gain an additional 4% of your bonus spell damage effects. (1 talent point invested) Rank 2/5: Your Shadow Bolt and Incinerate spells gain an additional 8% of your bonus spell damage effects. (2 talent points invested) Rank 3/5: Your Shadow Bolt and Incinerate spells gain an additional 12% of your bonus spell damage effects. (3 talent points invested) Rank 4/5: Your Shadow Bolt and Incinerate spells gain an additional 16% of your bonus spell damage effects. (4 talent points invested) Rank 5/5: Your Shadow Bolt and Incinerate spells gain an additional 20% of your bonus spell damage effects. (5 talent points invested) "Personal Opinion": This is simply amazing, without a doubt. You see, this increases the regular damage of your Shadow Bolt and Incinerate spells thus obviously increasing their critical spell damage as well. Keeping this in mind, I wouldn't hesitate to invest all five points into this talent. (Shadowfury) ***** ~Requires 40 points in Destruction Talents~ ~Requires 5 points in Shadow and Flame~ Rank 1/1: Learn the "Shadowfury" spell. Shadowfury: Shadowfury is unleashed, causing X amount of Shadow damage to Y amount of Shadow damage and stunning all enemies within 8 yards for 2 seconds. 20 second cooldown, 0.5 second cast, 30 yard range, rank 1. "Personal Opinion": One word describes this spell, and that word is awesome. Try pairing this spell with Howl of Terror to reap the full benefits of it's 2 second stun effect. Before I get into my special thanks I highly recommend that potential level 70 Warlocks either get a 31/30 build, or an SL/SL build. The 31/30 build goes down to Dark Pact in the Affliction line, to Master Demonologist in the Demonology line. SL/SL build is a cookie cutter build that will give you an easier time. For an SL/SL build, you go down to Siphon Life in the Affliction line and down to Soul Link in the Demonologist line. ================================================================ VI. Credits And Special Thanks [Spctnks1] ================================================================ Now, I would love to thank Blizzard first and foremost, for creating this awesome MMORPG in the first place. World Of Warcraft, while being a time sink, is an extremely likeable game and is actually very fun once you get into it and learn a class good enough. Another good thing about WoW is that there isn't any way to win the game indefinitely, so there's always something to do inside of it so you never have to stop playing it :P I'd love to thank my aunt and uncle for letting me use their computer to type this out on, and my mother for buying me The Burning Crusade. I appreciate all feedback, negative or otherwise, so please don't hesitate to email me with things that need to be changed and/or altered. Thank you to all my future readers :) ================================================================ VII. Legal Information and Closing [Linfo1] ================================================================ This guide is sole property of Michael Chulsky (SuperSaiyanTien) and is copyrighted at him and only him. This guide is only allowed to be viewed on www.gamefaqs.com and nowhere else. This guide may be saved or copied off of gamefaqs.com but isn't in any way, shape, or formed to be altered or distributed massively. End Guide.