- ============================================================================== ------------------------------------------------------------------------------ Warhammer 40,000: Dawn of War II - Chaos Rising ------------------------------------------------------------------------------ ============================================================================== ------------------- PRIMARCH DIFFICULTY ------------------- ============================================================================== FAQ/Walkthrough By: Photoshark Version: 1.5 Copyright�2011 ============================================================================== ------------------------------------------- WARNING! THIS GUIDE CONTAIN GAME SPOILERS ------------------------------------------- ============================================================================== ------------------------------------------------------------------------------ Table of Contents [CTRL+F] ------------------------------------------------------------------------------ ============================================================================== ------------------------------------------------------------------------------ 01.00.00 Legal Stuff 02.00.00 Introduction 03.00.00 Version History ------------------------------------------------------------------------------ 04.00.00 Controls and Navigation 04.01.00 \ Bridge Planetary View 04.00.00 \ Campaign Score 04.00.00 \ Strategic Assets ------------------------------------------------------------------------------ 05.00.00 Characters 05.01.00 \ FORCE COMMANDER 05.01.01 \ Combat Info 05.01.02 \ Primarch build 05.02.00 \ TARKUS 05.02.01 \ Combat Info 05.02.02 \ Primarch build 05.03.00 \ CYRUS 05.03.01 \ Combat Info 05.03.02 \ Primarch build 05.04.00 \ AVITUS 05.04.01 \ Combat Info 05.04.02 \ Primarch build 05.05.00 \ THADDEUS 05.05.01 \ Combat Info 05.05.02 \ Primarch build 05.06.00 \ THULE 05.06.01 \ Combat Info 05.06.02 \ Primarch build 05.07.00 \ Jonah Orion 05.07.01 \ Combat Info 05.07.02 \ Primarch build ------------------------------------------------------------------------------ 06.00.00 Campaign Strategies, Tips, and Tactics 06.01.00 \ Dawn of War 06.02.00 \ Chaos Rising ------------------------------------------------------------------------------ 07.00.00 Campaign Walkthrough 07.01.00 \ Dawn of War Missions 07.01.01 \ [DEFEND MISSIONS] guide 07.01.02 \ Stand with your Brothers [Calderis] [Argent Glacier] 07.01.03 \ Retake the Hamlet [Calderis] [Argus Outskirts] 07.01.04 \ Target: Gutrencha [Calderis] [Tangier High Pass] 07.01.05 \ Skykilla's Raid [Calderis] [Argus Settlement] 07.01.06 \ The True Enemy [Calderis] [Argus Outskirts] 07.01.07 \ A Spider among Flies [Typhon] [Typhon Arena] 07.01.08 \ Defend the Array [Typhon] [Mount Siccaris] 07.01.09 \ The Defense of Argus Gate [Calderis] [Argus Outskirts] 07.01.10 \ Eyes of the Eldar [Typhon] [Typhon Arena] 07.01.11 \ Vengeance for Davian Thule [Calderis] [Siwal Ruins] 07.01.12 \ Fire Prism Assault [Meridian] [Hab Spire Legis] 07.01.13 \ The Killer Serpent [Calderis] [Siwal Ruins] 07.01.14 \ Hand of the Hive Mind [Calderis] [Argus Settlement] 07.01.15 \ The Mantis Killer [Calderis] [Argus Settlement] 07.01.16 \ Into the Hive [Typhon] [Ladon Swampland] 07.01.17 \ Lord of Wraiths [Meridian] [Capitol Spire] 07.01.18 \ Idranel of Ulthwe [Meridian] [Hab Spire Legis] 07.01.19 \ To Decapitate a Hive [Typhon] [Typhon Arena] 07.01.20 \ Angel Gate [Meridian] [Angel Forge] 07.01.21 \ The Secrets of Angel Forge [Meridian] [Angel Forge] 07.01.22 \ Brood Swarm [Typhon] [Typhon Arena] 07.01.23 \ Greenskin Armor [Typhon] [Green Tooth Gorge] 07.01.24 \ Greenskin Weaponsmith [Calderis] [Tangier High Pass] 07.01.25 \ Target: Carnifex [Calderis] [Tangier High Pass] 07.01.26 \ Rippa-Splitta [Typhon] [Green Tooth Gorge] 07.01.27 \ Remains of the Dark Age [Typhon] [Techpriest Station] 07.01.28 \ The Wailing Doom [Typhon] [Typhon Arena] 07.01.29 \ Raid against the Warboss [Calderis] [Tangier High Pass] 07.01.30 \ Death Whisper [Meridian] [Capitol Spire] 07.01.31 \ Raiders on the Run [Typhon] [Green Tooth Gorge] 07.01.32 \ Monster of Meridian [Meridian] [Spire Golgotha] 07.01.33 \ Devil in the Spires [Meridian] [Hab Spire Legis] 07.01.34 \ Snake in the Grass [Calderis] [Siwal Ruins] 07.01.35 \ Stolen Armor [Typhon] [Green Tooth Gorge] 07.01.36 \ Xeno Incursion [Typhon] [Mount Siccaris] 07.01.37 \ Tyrant of War [Meridian] [Spire Golgotha] 07.01.38 \ Fearful Evolution [Meridian] [Hab Spire Legis] 07.01.39 \ Tyrant Alert [Typhon] [Mount Siccaris] 07.01.40 \ Greenskin Assassin [Calderis] [Tangier High Pass] 07.01.41 \ Master of the Hive [Calderis] [Argus Settlement] 07.01.42 \ Monstrous Might [Typhon] [Mount Siccaris] 07.01.43 \ Fury of the Hive Mind [Meridian] [Spire Golgotha] 07.01.44 \ Warlock of the Eldar [Typhon] [Hab Spire Legis] 07.01.45 \ Hive Infestation [Typhon] [Green Tooth Gorge] 07.01.46 \ Unstoppable Fury [Calderis] [Siwal Ruins] 07.01.47 \ Vanguard of the Hive [Meridian] [Hab Spire Legis] 07.01.48 \ The Last Stand [Typhon] [Graveyard of Typhon] ------------------------------------------------------------------------------ 07.02.00 \ Chaos Rising Missions 07.02.01 \ Cold Welcome [Aurelia] [Argent Glacier] 07.02.02 \ Call for Aid [Aurelia] [Minos Iceworks] 07.02.03 \ Uprising at Angel Forge [Meridian] [Angel Forge] 07.02.04 \ Ice and Blood [Aurelia] [Minos Iceworks] 07.02.05 \ A Brother's Return [Typhon] [Astronomic Array] 07.02.06 \ Legis Uprising [Meridian] [Hab Spire Legis] 07.02.07 \ The Bloody Hand [Typhon] [Tyranid Graveyard] 07.02.08 \ The Rescue [Calderis] [Siwal Ruins] 07.02.09 \ Keys to the Past [Carrion] [Access Pt. Primus] 07.02.10 \ Relics of Space [Carrion] [Access Pt. Secundus] 07.02.11 \ Capital Defense [Meridian] [Capital Spire] 07.02.12 \ Lord of Chaos [Aurelia] [Minos Iceworks] 07.02.13 \ Raid on Calderis [Calderis] [Firebase Argus] 07.02.14 \ The Wages of Sin [Aurelia] [Argent Glacier] 07.02.15 \ Foul Play in Chapter Keep [Aurelia] [Chapter Keep Selenon] ------------------------------------------------------------------------------ 08.00.00 Custom Game/Skirmish Mode 08.01.00 \ [SPACE MARINES] 08.02.00 \ [ORKS] 08.03.00 \ [ELDAR] 08.04.00 \ [TYRANID] 08.05.00 \ [CHAOS SPACE MARINES] ------------------------------------------------------------------------------ 09.00.00 Acknowledgment ------------------------------------------------------------------------------ ============================================================================== ------------------------------------------------------------------------------ 01.00.00 Legal Stuff ------------------------------------------------------------------------------ ============================================================================== This document is Copyright �2011 by Photoshark and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites are allowed to use my guide: www.gamefaqs.com www.neoseeker.com www.cheatcc.com www.supercheats.com ============================================================================== ------------------------------------------------------------------------------ 02.00.00 Introduction ------------------------------------------------------------------------------ ============================================================================== Warhammer 40,000: Dawn of War II - Chaos Rising is an AWESOME real-time strategy game with role-playing elements integrated into the gameplay mechanics. If you haven't bought this game, then its a great opportunity to own this title now. At the time of my purchase and writing of this game guide, Warhammer 40,000: Dawn of War II - Retribution is due to be released. The single-player or co-op campaign has the player(s) commanding [HERO]-type units with no resources to manage but are able to replenish squads via a relay beacon or captured structure. For the multi-player setting, the skirmish mode is available which pits players in capturing resource points and structures that enables to train troops and make upgrades via a tech tree. There's also the Last Stand mode which allows players to survive waves upon waves of enemies. The Army Painter is fairly simple to use and is a nice touch for players to customize the aesthetics of their army. This FaQ/Walkthrough covers both the original Dawn of War campaign and the Chaos Rising campaign. It also includes tactics and strategies for skirmish type modes. A detailed Last Stand FaQ already exist, so look it up on GameFaqs. More importantly, this is a guide to PRIMARCH DIFFICULTY. What is this PRIMARCH DIFFICULTY? The game becomes a PURE test of a Space Marine. This setting opens up the MOST powerful enemies in Warhammer to date. To even the playing field, the player gains the chance to acquire the game's BEST items. Each Space Marine traces his lineage to at least one Primarch. Primarchs are 10-foot incarnations of human superiority possessing genetically enhanced strength, mental aptitude, stamina, and battlefield prowess. They trace their origins from the Emperor, who is far more powerful. Clearly not for the faint-hearted, every step is action-packed but as long as you, the Force Commander and your team of elite Space Marines throw everthing at your disposal, you'll emerge victorious. There's no room for arrogance and complacency because lapses in judgement spell INSTANT doom for the Blood Ravens' effort to purge the Empire's enemies. ============================================================================== ------------------------------------------------------------------------------ 03.00.00 Version History ------------------------------------------------------------------------------ ============================================================================== Version 1.0 \ 02/23/11 - Finished guide layout. Listed items in Table of Content. \ started Introductions, Controls, Navigation, Ability/Trait Table \ started Characters, Combat Info, initial Primarch Builds, \ Dawn of War missions 1-9 \ 02/26/11 - Updated Characters, Combat Info, Primarch builds, Trait Table, \ Dawn of War missions 10-29 \ 03/01/11 - Updated Campaign Strategies, Tips, and Tactics. Updated Trait \ descriptions, Dawn of War missions 30-35 Version 1.1 \ 03/04/11 - Corrected terminology errors. Updated Primarch build trait info, \ Dawn of War missions 36-41 \ 03/06/11 - Initial spellchecking. Updated Primarch build 9th traits, \ Redefined Defense Missions Version 1.2 \ 03/10/11 - Grammar and Spellchecking. Updated current accolade score \ Added Chaos Rising Primarch builds and Trait info, Navigation, Trait Table \ Characters, Dawn of War missions 42-46, Chaos Rising missions 1-7 Version 1.3 \ 03/12/11 - Updated Campaign Strategies and Tactics, Spellchecking \ Chaos Rising missions 8-15 \ 03/13/11 - Started logging Skirmish Mode unit descriptions and combat info, \ Planned to revamp campaign summaries using skirmish's detailed terminology \ through (2nd) playthrough Version 1.4 \ 03/21/11 - Updated Skirmish information, Reworked all Dawn of War Mission \ Summaries (2nd playthrough), Updated Primarch Builds, Planning feasible \ alternate Primarch Builds for the (2nd) playthrough of Chaos Rising \ missions Version 1.5 \ 04/01/11 - Reworked all Chaos Rising Mission Summaries (2nd playthrough), \ Primarch Builds, and Character Combat Info ============================================================================== ------------------------------------------------------------------------------ 04.00.00 Controls and Navigation ------------------------------------------------------------------------------ ============================================================================== Left-click or dragbox to select units Right-click to move to cursor position Hold right-click to make a unit face a direction Mouse scroll wheel used for zooming in and out Units can be hotkeyed to numerical keys (e.g. 1,2,3,4) Directional keys move the camera Abilities also have hotkeys (e.g. Q,W,S,M,etc.) (A) key for attack move (X) key to fall back to nearest beacon. (VERY IMPORTANT!) (\) key to switch between melee and ranged attacks (G) key to force-fire on a targeted location (Z) key to designate a target for melee attacks ============================================================================== Bridge Planetary View: ============================================================================== ============================================================[SCREEN LEFT SIDE] STAR MAP - opens up the Navigation Display to check available missions in sub- sector Aurelia and travel between worlds which triggers a recurring CGI cutscene. SQUAD LOADOUT SCREEN - opens up your squads status, equipped wargear, and leveling progress. On its left side is your inventory for any wargear you collected on a mission. Further down the inventory, you'll see the Librarium, where you can donate wargear in exchage for EXP for all your squads. SQUAD DEPLOYMENT SCREEN - assigns which Blood Raven squads deploy in a mission GOALS - contains current campaign briefing and objectives. EVENT LOG - contains information on crucial items, planetary activities, resultant effects of missions, enemy movement, and infestation. ===========================================================[SCREEN RIGHT SIDE] CO-OP MODE - using Windows Live, you can invite a friends to help you finish a difficult mission. XD SAVE/EXIT GAME - (haha! Captain Obvious) ===============================================================[+CHAOS RISING] HELP MENU - opens the in-game manual where you can review new features of the CHAOS RISING expansion which also includes detailed information on many items (Wargears) and game mechanics (Corruption/Redemption). ============================================================================== CAMPAIGN SCORE: ============================================================================== The campaign score displays your current statistical progress and awards you with a TITLE according to your campaign performance and results. It is divided into: --------------------------------------------------------- |SAVIOR SCORE: |WARRIOR SCORE: | | | | |Average Resilience |Average Fury | |Territories Secured |Average Speed | |Wargear Collected | | |Strategic Assets Secured |Completed Missions | |Successful Defend Missions % |Enemies Killed | --------------------------------------------------------- How to get the highest accolade? Based on my personal Campaign Score before the final Dawn of War mission; "The Last Stand" [ANGEL OF DEATH] ------------------------------------------------------------------------ |SAVIOR SCORE: 59510/50000 |WARRIOR SCORE: 79773/50000 | | | | |Average Resilience 298 |Average Fury 390 | |Territories Secured 11 |Average Speed 416 | |Wargear Collected 441 | | |Strategic Assets Secured 21 |Completed Missions 98 | |Successful Defend Missions 53/53 |Enemies Killed 17547 | ------------------------------------------------------------------------ ============================================================================== Strategic Assets: ============================================================================== Communication Arrays - capturing these increases the number of artillery strikes available using the [SIGNUM] accessory. Sector control gives a bonus of special assets available on certain missions. Shrine Relics - capturing these increases the usage of the [ROSARIUS] accessory giving temporary invincibility to all units. Sector control gives a bonus of increased EXP received for completed missions. Automated Foundries - capturing these increases the number of Sentry Guns to deploy during missions using the [LOCATOR BEACON]. Sector control gives a bonus of lowered threshold required for mission deployments. ============================================================================== ------------------------------------------------------------------------------ 05.00.00 Characters ------------------------------------------------------------------------------ ============================================================================== The following are Space Marines that personify the epitomy of combat manliness and battlefield courage. They are also extreme masochists. They love Orbital Drops which is hardcore. :3 Here is a table of character stats and traits/abilities. Stamina - increases Health Points and Health Regeneration out of combat Ranged - increases Ranged Weapon damage Melee - increases Melee Weapon damage and Melee Skill (Special/AoE Attacks) Will - increases Energy Points and Energy Regeneration out of combat ------------------------------------------------------------------------------ |Stamina |Ranged |Strength |Will ------------------------------------------------------------------------------ Commdr |Zealous |Ranged Specialist |Battle Cry |Cmmdr Loadout |Unshakable |Heavy Weapon Apt |Righteous Fury |Orbital Cmmd |Relentless |Deadly Aim |Blessing of war |Inspire Shout |Indomitable | |N Mercy N Respite | +Chaos |Unkillable |Directed Fire |Furious Charge |Invigor Leader |G. Bless of Zeal |Fearless |Strike with Me! |Cmmd. Supreme ------------------------------------------------------------------------------ Tarkus |Taunt |Bolter Specialist |Close Combat Apt |Imprv Loadout |Laraman Blessing |Ranged Specialist |Melee Tactician |Grenadier |Veteran Squad |Tactical Expert |Power Sword Apt |Tactic Mastery |I Shall not Fall | | | +Chaos |Feel No Pain |Spec Weap Tactic |Challenge |Volley |Brotherhood |Sternguard Squad |Reactive Strike |Tact. Supreme ------------------------------------------------------------------------------ Avitus |Sprint |Advanced Optics |Sure Footed |Imprv Loadout |Terminator Honor |Imprv Focus |Clear Out |Battle Lust |Steady in Cover |Accurate in Cover | |Focus Mastery | |Heavy Weapon Spec | | +Chaos |Blessing of Zeal |Entrench |Lacerate |Artillery Spec |Undaunted |Pitiless |Enhanced Bionics |Battle Supreme ------------------------------------------------------------------------------ Cyrus |Imprv Infiltrate |Special Ammo |Improved Loadout |Stillness |Instant Revival |Flamer Aptitude |Drop Smoke |Silent Revive |Teleport Homer |Mark Target | |Adv Infiltrate | | | |Master Infiltr +Chaos |Fearless Shadow |Flanking Expert |Crippling Strikes |Covert Leader |Remote Teleport |Soft Target |Demolition Expert |Ambush ------------------------------------------------------------------------------ Thadeus|Strike from Sky |Bolter Aptitude |Merciless Strike |Imprv Loadout |Aegis of Fury |Ranged Aptitude |Power Weapon Apt |Laraman Bless |Blessing of Zeal |Ranged Specialist |Terminator Honors | | | |Chapter's Fury | +Chaos |Thunder Assault |Lightning Strike |Merciless Assault |Blast Off |Vanguard Veteran |No Shelter |Lead with Fury |Rage | | | |Assault Suprem ------------------------------------------------------------------------------ Thule |Hardened Armor |Battle Lust |Emperor's Might |Holy Vigor |Ancient Defender |Hail of Fury |Furious Charge |Venerable +Chaos |Call to Arms |Fearsome |Stunning Blows |Detonation |Defensive Weapon |Fiery Doom |Fury of Ancient |Machine Duel ------------------------------------------------------------------------------ Jonah |Psychic Hood |Force Staff |Avenger |Codicier |T. Fortitude |Tomes of Fury |Tomes of Strength |Tomes of Will |Psychic Healing |Outburst |Avenging Blows |Conduit |Zealous |Force Staff Exp. |Knockdown |Battle Lust |Master Healer |Psychic Fury |Unshakable |Epistolary ------------------------------------------------------------------------------ ============================================================================== ------------------------------------------------------------------------------ 05.01.00 \ FORCE COMMANDER ------------------------------------------------------------------------------ ============================================================================== "A man of few words, you are reknowned for keeping calm in high-pressure situations, and finding a path to victory in the face of overwhelming odds." The space marine who represents the player's AVATAR. He doesn't speak. He can't be reassigned. However, your comrades regard his authority ABSOLUTE. There are many Commander-only items and abilities designed to dominate the battlefield. The FC is the youngest Blood Raven to be recruited and promoted to the rank. Much mystery can be pertained as to how and why the Chapter Master made the recommendation. ============================================================================== 05.01.01 \ Combat Info ============================================================================== The BEST meat shield and 2nd best tanker with the potential to attain super high levels of armor. This unit has the highest HP but doesn't have a personal squad. Give him the best melee weapons and armor. [IRON HALO] is critical to survive early on and lure potential attackers away from Cyrus and Avitus. Don't forget to retreat (press X-key) when he runs out of energy. Later on, you'll gain Terminator armor and the option to use weapons like Thunder Hammer with Storm Shield or Assault Cannons. The FC is be unstoppable with friendly fire support from behind! Prep [BATTLE CRY] before and during engagements, most infantry will be pulverized by [RIGHTEOUS FURY]. By the time he acquires [NO MERCY, NO RESPITE] the Force Commander can take quite a huge chunk of Boss-types' HP. Equip +armor in every slot available, even in accessories! XD +Chaos Rising Perhaps, the most epic Blood Raven at level 30. The Force Commander WILL reach absurd amounts of (2000) MAX health and potential armor due to the traits, [UNKILLABLE] and [GREATER BLEESING OF ZEAL]. His [BATTLE CRY] becomes a formidable ability that restores energy to allies and is able to stun nearby daemons. Terminator Claws are the weapon of choice and with [TELEPORT], you'll traverse the battlefield with raging awesomeness. ============================================================================== 05.01.02 \ Primarch build ============================================================================== (1st) Battle Cry - increase damage and melee skill, buffs ally (2nd) Righteous Fury - special melee becomes explosive (3rd) Blessing of War - regain health for enemy kills (4th) Commander's LoadOut - adds accs. slot and regain energy per kill (5th) Zealous - add range and reduced cost for [TO VICTORY!] (6th) Unshakable - become resistant to knockdowns (7th) No Mercy, No Respite - with [BATTLE CRY] melee becomes lethal (8th) Relentless - after [TO VICTORY!] become temp. invincible +Chaos Rising (9th) Indomitable - chance to revive with bonus to speed, attack (10th) Unkillable - receive damage resistance relative to HPlost (11th) Greater Blessing of Zeal - temporarily increase max HP for every kill (12th) Orbital Command - increase number of uses for Cmmd. accesories (13th) Inspiring Shout - [BATTLE CRY] restores energy to allies (14th) Invigorating Leadership - allies regenerate energy quickly near FC (15th) Furious Charge - smash through infantry and stun them (Pure) Piercing Cry - [BATTLE CRY] stuns and damages nearby daemon ============================================================================== ------------------------------------------------------------------------------ 05.02.00 \ TARKUS ------------------------------------------------------------------------------ ============================================================================== "Slow to anger Tarkus is a rock-solid second-in-command and expert tactician." Your first ally in this game and he is bald. He is THE Sarge. He's so awesome, he charged an extremely dangerous xeno scum with Frag Grenade in hand and buried it the alien's jaw(s). He has clear facial scarring and cybernetic arm which he uses to intimidate and taunt opponents. With unparalleled bravery he is distiguished with Terminator honors. Apparently, Tarkus seems to be the most veteran among the Blood Raven squad but his appearance makes it hard to know if he's older than Avitus or even Angelos. ============================================================================== 05.02.01 \ Combat Info ============================================================================== The BEST tanker in the game and has the ability to draw the attention of raging crowds of xenos without getting KO'd. When his stamina is upgraded to a point, his trait [I SHALL NOT FALL] will make him INVINCIBLE as long as he has energy. [Taunt] WILL save your team numerous times in [BOSS FIGHTS] and in [DEFEND MISSIONS]. He's good with plasma weapons but his true weapons are flamethrowers. Clear garrisoned buildings and burn infantry with ease. With Terminator armor, equip him with Heavy Flamer or Bolter will turn enemies to smoldering ashes or smashed pinata. Equip him with [STIMULANT KITS], [MASTER-CRAFTED GRENADES] and/or [ROSARIUS]. Any equipment that adds to WILL or energy to sustain his abilities [TACTICAL ADVANCE] and [TAUNT] is much welcomed. +chaos Rising Tarkus becomes the very definition of survibility. Extending that Energy Bar means eternal frustration for the enemy. With [TACTICAL ADVANCE], Tarkus might even survive getting thrown to the sun. No kidding, as long as he has energy! Special Bolter Ammunitions makes that Terminator Bolter more lethal and adaptable for specific combat encounters. ============================================================================== 05.02.02 \ Primarch build ============================================================================== (1st) Taunt - draws enemies in range towards Tarkus (2nd) Larraman's Blessing - gain temporary invulnerability after revival (3rd) Veteran Squad - Tarkus' squad receives equipment upgrade (4th) I Shall not Fall - while [TACTICAL ADVANCE] become invincible (5th) Improved Loadout - adds accessory slot (6th) Grenadier - grenades cost energy instead of supply (7th) Tactical Mastery - [TACTICAL ADVANCE] extends to other squads (8th) Bolter Specialist - fire bolter weapons while moving (9th) Ranged Specialist - fire flame and plasma weapons while moving +Chaos Rising (10th) Tactical Expertise - increase ranged damage in [TACTICAL ADVANCE] (11th) Special Weapons Tactic. - weapons gain specific upgrades (12th) Sternguard Squad - demoralizes enemy, use special bolter ammo (13th) Volley - throw multiple grenades at normal cost (Pure) Fervor - increase attack and defense against daemons ============================================================================== ------------------------------------------------------------------------------ 05.03.00 \ CYRUS ------------------------------------------------------------------------------ ============================================================================== "His subtle and unconventional tactics... earned him the attention of the Deathwatch, an elite corps of alien hunters serving the Imperial Inquisition." When he first makes his presence known, he kills two Orks with a silenced sniper rifle undetected. Now we know what this guy and his squad are, NINJA ASSASSINS. They take out priority targets with ease and change the flow of battle. They are all about STEALTH. The enemy will likely never know what hit them and find themselves in fatal entrapment operations like minefields, triggered explosives, and stunning smoke surprises. ============================================================================== 05.03.01 \ Combat Info ============================================================================== The BEST surgical striker in the game. Cyrus is crucial in your gameplan. With [INFILTRATE] he's practically invisible to most enemies. Use [INFILTRATE] to your advantage, he's not an elite Scout for nothing! Make him do the reconnaisance to see what you're up against and quickly fall back when your energy is low. He can revive your entire decimated team in seconds. ONE-SHOT kill troublesome long-range missile and artillery units with [HIGH-POWERED SHOT]. Use sniper rifles against Orks and Eldar. Use shotguns and [DROP SMOKE] when surrounded by enmassed Tyranids. Equip him with [CLUSTER MINE PACK] (to take down HUGE lumbering mechs and beasts), [LOCATOR BEACONS], and [SIGNUM] (rain down steel rain against crowds of hostile xenos). +Chaos Rising Spare the doubts, crush the idea of not deploying Cyrus in every mission because [STIMULANT KITS] are now energy-based in this sniper's hands with [MEND] trait. Picking a fight with your Blood Ravens basically is a pratice on futility as Cyrus can conveniently heal or revive everyone with a push of a button. And if that isn't enough, two accessories you'll have always equipped, [CLUSTER MINES] and [REMOTE DETONATION CHARGES], are now also energy -based. [BOMB SPAM]! ============================================================================== 05.03.02 \ Primarch build ============================================================================== (1st) Stillness - standing [INFILTRATE] doesn't drain energy (2nd) Improved Infiltrate - while [INFILTRATED] move at full speed (3rd) Special Ammunitions - enables [HIGH-POWERED SHOT][EXPLOSIVE SHOT] (4th) Instant Revival - revive fallen allies instantly (5th) Improved Loadout - adds accessory slot (6th) Drop Smoke - stun nearby enemies using [INFILTRATE] (7th) Silent Revival - revive allies while [INFILTRATED] undetected (8th) Flamer Aptitude - use flamethrowers and enables [IMMOLATE] (9th) Mark Target - increases squads' accuracy to his target +Chaos Rising (10th) Crippling Strikes - melee attack weakens and slows enemies (11th) Demolitions Expert - explosive [MINES] and [CHARGES] use energy (12th) Flanking Expert - gain more damage when farther from allies (13th) Soft Target - allies leech on [MARKED TARGET] (Pure) Mend - [STIMULANT KITS] consume energy ============================================================================== ------------------------------------------------------------------------------ 05.04.00 \ AVITUS ------------------------------------------------------------------------------ ============================================================================== "A veteran of countless bloody battles, Avitus wields his hatred for his enemy as his greatest weapon." A Devastator. Wherever you find Avitus, there's always TONS of spent ammo shell casings around and TONS unrecognizable xeno scum riddled with bullets. There's no such thing as overkill since his foes aren't damn pushovers. When the enemy number is in the millions and leaves no room for diplomacy, you'll need GUNS... BIG GUNS. You'll need Avitus. ============================================================================== 05.04.01 \ Combat Info ============================================================================== The BEST definition of long-range firepower. Shred any alien threat to pieces and watch non-volatile targets explode with [FOCUS FIRE]! Activate this ability in every engagement. With Heavy Bolters, Avitus and his squad will suppress enemies to a crawl making them easy prey for the rest of your team. With Missile Lauchers or Plasma Guns, Avitus will knock enemies off their feet and send them flying off the ground. A must-have in [DEFEND MISSIONS]. When you get him a Terminator Armor, equipping him with Terminator Assault Cannons brings a new meaning the phrase "strafe the enemy". Be wary of his low-hp though. Equip on him accessories that boost ranged-damage percentage. +Chaos Rising Hmmm... how can I convince you that Avitus is synonymous with the term firepower? How does (3000-4000) ranged damage sound? How does UNLIMITED use of destructive Artillery sound? Speechless huh? XD ============================================================================== 05.04.02 \ Primarch build ============================================================================== (1st) Advanced Optics - passively increases weapon range (2nd) Improved Focus - extend weapon range with [FOCUS FIRE] (3rd) Accurate in Cover - increase weapon accuracy while [FOCUS FIRE] (4th) Heavy Weapon Specialist - heavy weapon no longer has setup time (5th) Improved Loadout - adds accessory slot (6th) Battle Lust - regain energy for every enemy kill (7th) Sprint - allows faster temporary faster movement (8th) Terminator Honors - enables usage of Terminator armor +Chaos Rising (9th) Focus Mastery - [FOCUS FIRE] basic benefits extends to ally (10th) Entrench - attack damage grows when stationary (11th) Pitiless - enemy infantry with 20%HP are INSTAKILLED (12th) Artillery Specialist - [SIGNUM] [CYCLONE MISSILES] use energy (Pure) Vengeance - receive temp. damage bonus when ally killed ============================================================================== ------------------------------------------------------------------------------ 05.05.00 \ THADDEUS ------------------------------------------------------------------------------ ============================================================================== "Brash and idealistic, he leads his assault marines with undisguised enthusiasm." Perhaps the youngest among the Blood Raven squad leaders. Thaddeus seems to be the most civil and yet the most neophyte among units. His squad are quickest to charge enemies with the use jetpacks. Initially, his reason for battle are for noble reasons and fears not the concept of self-sacrifice. But later on, he's attitude gradually changes as more he fights together with his seniors. A Blood Raven is meant not to seek glory in death but to achieve victory in battles along with the concepts of being a Space Marine. As battles are consequently never-ending, Blood Ravens live forever for victory. ============================================================================== 05.05.01 \ Combat Info ============================================================================== [ASSAULT JUMPS] are always effective as a First-Strike to destroy enemy cover and formations. Thaddeus can also sway the flow of battle by crash-landing on crowds which later has an upgraded trait to inflict massive suppression on the enemy. However when used wrongly, his squad will be completely surrounded. Be ready to fall back quickly since his Health Points and Armor aren't on par with the Force Commander's potential. Equip him the best melee and +armor equipment. Giving him [FRAG GRENADES] or [BLINDING GRENADES] allows him to hinder the enemy longer while the rest of your team completes the carnage. With Terminator Armor, Thunder Hammer and Storm Shield, he'll close in with [TELEPORT] ability and dominate most foes except Boss-types. Later on with [CHAPTER'S FURY], Thaddeus can bring-down Boss-types with spammed [MERCILESS STRIKE]! +Chaos Rising Remember the part in Super Mario Brothers where stomping Koopas are the way of life? Essentially, [ASSAULT JUMPS] makes Thaddeus live the life crushing foes under his Boots. [CHAPTER'S FURY] effect now extends to allies. Become the enemies' worst targeting nightmare, moving in and out of battle together with the Force Commander in Terminator Armors. [ASSAULT JUMP] [MERCILESS ASSAULT] [CHAPTER'S FURY] [ASSAULT JUMP] [MERCILESS ASSAULT] [ASSAULT JUMP] [MERCILESS ASSAULT] [ASSAULT JUMP] ============================================================================== 05.05.02 \ Primarch build ============================================================================== (1st) Strike from the Skies! - [ASSAULT JUMPS] causes suppression enemies (2nd) Aegis of Fury - temp. invulnerable after [ASSAULT JUMPS] (3rd) Blessing of Zeal - every melee hit restores some health (4th) Merciless Strike - lash out successive explosive blows (5th) Power Weapon Aptitude - enable usage of Power Axe and Swords (6th) Terminator Honors - enables usage of Terminator armor (7th) Chapter's Fury - all abilities can be spammed (8th) Improved Loadout - adds accessory slot +Chaos Rising (10th) Thunderous Assault - [ASSAULT JUMPS] become highly-damaging (11th) Vanguard Veterans - squadmates gets upgraded weapons and armors (12th) Merciless Assault - [MERCILESS STRIKE] uses jumps or teleport (13th) Lead with Fury - [CHAPTER'S FURY] reduces allies cooldowns (Pure) Tireless - regain health for every jump or teleport ============================================================================== ------------------------------------------------------------------------------ 05.06.00 \ DAVIAN THULE ------------------------------------------------------------------------------ ============================================================================== "Commander of Space Operations in Sub-Sector Aurelia, Davian Thule is charged with protecting the Blood Ravens' recruiting worlds of Calderon and Typhon." Chances are Thule is also a Force Commander. He is junior to Avitus and that probably explains why he carries a Heavy Bolter just like a Devastator Squad. He belongs to a higher form of command. Unfortunately, he is debilitated by a powerful Tyrannid Warrior. Later on, he is revived as a massive Dreadnaught. Whether Davian Thule see complete body regeneration or transforms into a more menacing armored weapon is yet to be seen. His secrets of Cyrene and the Chapter still lives on. ============================================================================== 05.06.01 \ Combat Info ============================================================================== Mobile armored firepower at the cost biological health regeneration. Thule's Dreadnaught abilities grants battlefield control and breaks enemy formations. His [ASSAULT CANNON BARRAGE] ability literally decimates enemies into pieces. This makes him an excellent fire support in [DEFEND MISSIONS] especially when paired with Avitus. When surrounded, [MIGHTY STRIKE] will quash any nearby xenos or render them stunned, making them susceptible to further punishment. +chaos Rising I'm a bit disappointed that Thule was kept in Dreadnaught form. I was honestly expecting that he'll transform into a more deadlier armored form since the other squads' Terminator wargears and abilities now surpasses Dreadnaught tech. You could, however, turn Thule into a revivable Suicide Bomber against Ulkair in the last mission using [DETONATION] trait. ============================================================================== 05.06.02 \ Primarch build ============================================================================== (1st) Hardened Armor - armor becomes resistant to explosives (2nd) Ancient Defender - repair while providing heavy squad cover (3rd) Battle Lust - regain energy for every enemy kill (4th) Hail of Fury - uses explosive bullets to arm cannon (5th) Holy Vigor - reduces cooldown for abilities (6th) Venerable - for every kill, allies gain speed/firepower +Chaos Rising (7th) Fearsome - Assault Cannons now cause Suppression (8th) Call to Arms - revive and recall all squads to Dreadnaught (9th) Defensive Weapons - while in [ANCIENT DEFENDER] enable attacks (10th) Detonation - when incapacitated, cause damaging EXPLOSION (11th) Fiery Doom - upgrades [MELTA-SWEEP]'s coverage and damage ============================================================================== ------------------------------------------------------------------------------ 05.07.00 \ Jonah Orion ------------------------------------------------------------------------------ ============================================================================== "During the Tyranid invasion, he was one of the psykers tasked with battling the Hive Mind as Captain Angelos made for sub-sector Aurelia." First met on planet Aurelia, he represented the Chapter's capacity to tap the powers of the warp, similar to the energies the Eldar used. He served under Commander Endymion, Davian Thule's close brother-in-arms. ============================================================================== 05.07.01 \ Combat Info ============================================================================== +Chaos Rising Not your typical, everyday Librarian. Jonah is a powerful psyker unit that brings almost magical/mystical powers to the field of battle. His powers are versatile that when given enough traits, allows him to perform various MULTI-SUPPORT roles by equipping Tomes. His healing abilities can conveniently revive and restore fallen squads. Jonah can be a direct subtitute for Avitus as his trait [WRATH] can utterly destroy or disable whole squads of foes. His tomes like [FORCE DOME] and [FORCE BARRIERS] nullify Boss Fatality and destructive AoE attacks. ============================================================================== 05.07.02 \ Primarch build ============================================================================== (After importing a Dawn of War completed campaign save file) (1st) Outburst - stun nearby enemies after skill use (2nd) Force Staff Expertise - icrease bolt fire rate and range (3rd) Wrath - [IGNITE SOUL][SMITE] become passive (4th) Psychic Healing - regain health for every skill use (5th) Zealous - regain health for every attack on enemy (6th) Healing Aura - passively heals nearby allies (7th) Master Healer - double all healing effects (8th) Conduit - reduce energy cost for abilities (Pure) Purify - [PURIFY] heal skill is available ============================================================================== ------------------------------------------------------------------------------ 06.00.00 Campaign Strategy, Tips, and Tactics ------------------------------------------------------------------------------ ============================================================================== ============================================================================== 06.01.00 \ Dawn of War ============================================================================== 1. You'll get MORE and BETTER Wargear in Primarch difficulty compared to other lower difficulty settings. It's really a rewarding experience. 2. [STIMULANT KITS] not only heals your squads in range but ALSO revives fallen squad leaders in range. 3. Clear garrisoned structures easily with [FRAG GRENADE] [DEMOLITION CHARGE] [MASTER-CRAFTED GRENADE] [HIGH-POWERED SHOT] or [EXPLOSIVE SHOT]. 4. Eliminate whole squads of infantry with the Force Commander's [BATTLE CRY] special melee attacks. 5. Use [MELTA-BOMBS] to accurately destroy enemy armored vehicles and walkers quickly. 6. Cover bonus means additional defense against ranged attacks but can be outflanked, destroyed, and is useless in melee. 7. Destroy enemy turrets and hive nodes easily with Avitus' [FOCUS FIRE] or Cyrus' [INFILTRATE][DEMOLITION CHARGE] combo. 8. Tank large crowds of enemies or powerful Boss-type units with Tarkus' [TAUNT][TACTICAL ADVANCE][I SHALL NOT FALL] combo. 9. The Force Commander has the highest armor potential and ability to use [IRON HALO] shielding, making him a great spearhead for most engagements. 10. [CLUSTER MINES] are VERY effective against slow, hulking walkers such as Carnifexes, DeffDreads, and Wraithlords. 11. Almost all enemies like to kill Cyrus. Prove their folly and stun them with [INFILTRATE][DROP SMOKE] ability. 12. During [DEFEND MISSIONS], never forget to equip [ROSARIUS], [GRENADES], and [STIMULANT KITS] on Tarkus while [CLUSTER MINES], [LOCATOR BEACONS], and [SIGNUM] goes to Cyrus. 13. Strategic assets like Arrays, Foundries, and Shrines actively heals your units and reinforces your squad. However, Relay Beacons only provides squad reinforcement. 14. Be careful on using [REMOTE DETONATION CHARGES]! They are HIGHLY DAMAGING to both enemies and ally squads. 15. During [DEFEND MISSIONS], it's better to attack the enemy wave rather than being overwhelmed at the generators. 16. Shoot supply crates to reveal the supplies inside. When supplies are needed, you can collect them by clicking them through the Fog of War. 17. Drag and drop Wargear to the Librarium at the Squad Loadout Screen to receive bonus Experience points. 18. Memorize command shortcuts like (A-key) for Attack-Move or (X-key) for Fall Back! 19. Your squads will ALWAYS enter melee mode for enemies at point-blank range so no matter how great is your ranged weapon, you'll deal pathetic melee damage. 20. An ALL-RANGED team or ALL-MELEE team make-up is disastrous in Primarch difficulty since many various enemies EXCEL in certain combat scenarios. 21. It's not a great idea to separate and send your 4 squad team in 4 separate directions. It's all about effective squad combat chemistry. 22. Some optional missions have limited time availability represented in Days. You'll lose Strategic Assets or rewarding Wargears when you missed them. 23. Missile Launchers are accurate against enemy armored vehicles, walkers, and buildings. 24. Suppression drastically makes units slow to a crawl, weak and vulnerable to all forms of damage. This makes Cyrus' sniper rifles and Avitus' heavy bolters practically invaluable. 25. Terminator armors are top-tier Wargear which allows access to more powerful weapons designed to dominate the battlefield. They also bulldoze obstacles, cover, and most wall-like structures. 26. Thunder Hammer and Storm Shield offers additional defense as if you're under heavy cover bonus but can still be side or rear-flanked. 27. From the completed Dawn of War Campaign, you can carry over your equipped Wargears but the rest is lost along with the Strike Cruiser Armageddon, although there are a few exceptions. 28. When overwhelmed or too many of your squads are incapacitated while there are enemies proving a rescue impossible, activate [STIMULANT KITS], [BLESSING OF FORTITUDE], and [FALL BACK!] to perform a spectacular save. 29. Plant [REMOTE DETONATION CHARGES] on mid-sections of the Boss areas and watch the idle enemies or Boss attempt to dislodge what is called a "Honeytrap". 30. Use (Z-key) to effectively outpunch final wave bosses in [DEFEND MISSIONS] with (3) of your squads strapped a Terminator Power Fist each while Cyrus stacks [CLUSTER MINES] under the Boss' feet. ============================================================================== 06.02.00 \ Chaos Rising ============================================================================== 1. You can start a campaign from scratch or you can import your completed Dawn of War save file along with the Wargears equipped from the mission "The Last Stand". 2. After importing a completed Dawn of War campaign and finishing the (1st) Chaos Rising mission, you are given a ONE-TIME-ONLY opportunity to redistribute combat discipline points to fashion a new Trait Build. 3. The Librarium now has an added feature to upgrade Wargear by donating it. You can also donate expendable items like Gene Seed Renewal to permanently increase one of your combat discipline points. 4. Supply Crates are redefined which contain specific packages for example: Explosive Supplies, Medical Supplies, Combat Supplies, Strategic Supplies. 5. Invest in traits which transforms accessory usage dependent on energy like Cyrus [DEMOLITIONS EXPERT] or Avitus [ARTILLERY SPECIALIST]. 6. With [GREATER BLESSING OF ZEAL] trait, the Force Commander may reach (1000-2000+ HP). Oooooh. Aaaaah. 7. Jonah is a walking [STIMULANT PACK]. He can heal incapacitated squads from afar using [PURIFY]. 8. The Path of Redemption and the Path of Corruption will take you to different endings aside from squad interactions. 9. Getting the traits; Force Commander's [COMMAND SUPREMACY], Tarkus' [BATTLE SUPREMACY], Avitus' [BATTLE SUPREMACY], and Thaddeus' [ASSAULT SUPREMACY] is not advised in PRIMARCH difficulty. You're warned. ============================================================================== ------------------------------------------------------------------------------ 07.00.00 Campaign Walkthrough ------------------------------------------------------------------------------ ============================================================================== This walkthrough summarizes what opposition you're likely to encounter especially if you're new to this game. I've added a list of unique wargears I found in each mission but spawning Wargear can be random. As stated, this is set on Primarch Difficulty. I will honestly write down missions where I have been defeated or had trouble with. However, reading this guide can allow you to attain a flawless Campaign Score. ============================================================================== ------------------------------------------------------------------------------ 07.01.00 \ Dawn of War Missions ------------------------------------------------------------------------------ ============================================================================== The original campaign encompasses (3) major planets in sub-sector Aurelia. Since more missions happen often on the same map templates, you can masterfully memorize how to navigate and locate resources. This can feel a bit awkward and lazy in terms of level design but it works well to get a sense of familiarity. The following missions listed here are not necessarily arranged in a linear fashion. You, the Commander, can take whichever missions you want to accomplish. Although there are many [OPTIONAL MISSIONS] and [DEFEND MISSIONS] which are not integral to campaign story progression, but they still reflect on your CAMPAIGN SCORE and provide rare/powerful Wargear. *Wargears listed only include those with Unique names written in Green or Blue text. Wargear drops are random and dependent on your current level. *Some Optional Missions listed here may not necessarily appear on the same map or planet but the mission details are the same. ============================================================================== 07.01.01 \ [DEFEND MISSIONS] guide ============================================================================== This refers to Optional Defense missions that oftentimes appear when you have secured Strategic Assets on different planets. When more Strategic Assets are secured, more [DEFEND MISSIONS] may come up. This can be pretty hectic when time constraints force you to travel between planets. Refusing to deploy or failing to achieve victory in these missions will cause you to lose the said Strategic Asset under attack. You definitely don't want to lose in [DEFEND MISSIONS] because (1) you're aiming for sector bonus control which is always handy, (2) your performance affects your Savior rating in the Campaign Score, and (3) you'll get reduced uses for the accessories; [LOCATOR BEACON], [ROSARIUS], and [SIGNUM]. In the beginning of a [DEFEND MISSION], you're deployed at the site of the Strategic Asset under attack. You're objective is to always protect at least (1) among (3) generators. Lose all generators or lose all your squad, you'll lose the [DEFEND MISSION]. You're given some (25) seconds to prepare before the first enemy wave attacks. There are (4) enemy waves all in all with (15) seconds breathing space inbetween. If you have [LOCATOR BEACON] equipped, you can call in Automated Sentry Turrets to provide fire support. If you have [CLUSTER MINE PACK] equipped, you can trap enemy entry points or enemy walkpaths especially against Tyranid Carnifexes, Ork Deff Dreads, or Eldar Wraithlords. [REMOTE DETONATION CHARGES] can one-hit kill or damage critically final wave bosses but likewise deadly to your own units. If you have [ROSARIUS] equipped, you can temporarily make all your squads invulnerable to turn the tide of battle. Always position your squads behind heavy cover, marked by green dots on the ground. Also, you should fire on those Supply Crates in your vicinity so you can collect their contents anytime you want to replenish items like [FRAG GRENADES] or [STIMULANT KITS]. The best defense is a good offense. When the enemy wave start heading to your base, an on-screen arrow indicates where the general direction enemy troops march from. Have your squads meet the enemy head-on with the Force Commander's [BATTLE CRY], Tarkus' [TACTICAL ADVANCE], and Avitus' [FOCUS FIRE]. Cyrus with a Sniper Rifle can suppress enemies and take out long-ranged weapon enemies with [HIGH-POWERED SHOT]. Use [STIMULANT KITS] conservatively, you can always command a squad or all your squads to fall back (X-key), recover, and attack-move (A-key) again to the enemies' direction. Never panic. If you panic, things will get messy quick and you'll be in disarray. In higher levels and later missions, enemy waves are tougher, bigger, badder, and come more in number. To alleviate the pressure, Tarkus can tank or draw in the attention of crowds of enemies with [TAUNT] and with the trait [I SHALL NOT FALL], he won't be incapacitated while [TACTICAL ADVANCE] is active. Cyrus can stun enemies twice with [DROP SMOKE] using [INFILTRATE]. Use the Primarch builds I've listed, it works quite great in Primarch difficulty. Later on with access to Terminator armors, you can just bulldoze and overwhelm the enemy with FIREPOWER that some of the tactics I provided wouldn't be extremely necessary unless something extraordinary happens. Here's a list of Wargear that happened to appear in [DEFEND MISSIONS]. WARGEAR FOUND : Honor of Terra, Ork Killer, Armor of Victory, The Unwavering Warrior, Lance of Furious Dawn, The Mercy of the Wise, Pride of the First Company, Sword of Purity, Fourth Company Standard, Vault of Captain Trythos, Left Hand of the Just, Heraldry of Davian Thule, Combat Teleporter, Standard of Azariah, Pyre of the Witch, Righteous Inferno, Garb of Kuros Tempest of Fire, Unrelenting, Skyhammer, True Companion, The Herald of War, Hand of Rage, Golden Mantle of Terra Warp Shield Teleporter, Heraldry of Gabriel Angelos Mail of the Immortals, Unseen Demise of the Vain, Warrior's Holy Wrath, Silent Wrath, Banisher of Night, Cuirass of Prathios, Hammer of Cadia, Might of the Unforgiving, Fist of Belial, The Pitless Lance of Vengeance, Isador's Folly, Malleus Terminatus, Ortega's Last Judgment, Stormrider Teleporter ============================================================================== 07.01.02 \ Stand with your Brothers [Calderis] ============================================================================== The first mission has you repelling the Ork advance. Position Tarkus behind cover identified by green or yellow dots on the ground. The mouse cursor icon also turns into a colored "Shield Icon" when pointed to objects. Use the Force Commander (FC) to charge melee units using his ability [TO VICTORY~!]. Use [STIMULANT KITS] to regain health. Advance to the east to find Mek Badzappa and his Wartrukk. They retreat after its platoon of Feral Boyz dies. You'll notice Supply Crates on the ground marked by a pulsating yellow glow, shoot it and left-click on them to replenish your equipped items like grenades and kits. Move up, use a [Frag Grenade] against an Ork garrison and throw another one at the cave's entrance to seal it off. Wargear Found : None ============================================================================== 07.01.03 \ Retake the Hamlet [Calderis] [Argus Outskirts] ============================================================================== Meet up with Cyrus. Fight the initial Orks. You're now introduced to Cyrus' ability [INFILTRATE], move to the designated point and throw a [DEMOLITION CHARGE] on the garrisoned Orks. Select any of your units and right -click on Avitus to revive him. Right-click on the beacon to capture it. Relay Beacons and your Dropzone reinforces your squad number. Advance, fighting and using heavy cover (green dots on the ground) against the enemy. Don't forget to use the Force Commander's [BATTLE CRY], Cyrus' [SUPPRESSIVE FIRE], and Avitus' [FOCUS FIRE] everytime the Orks enmasse. Wargear Found : None ============================================================================== 07.01.04 \ Target: Gutrencha [Calderis] [Tangier High Pass] ============================================================================== By now, you're mostly familiar with the controls. The mark on your map indicates Gutrencha's location. For now, sweep the map for Orks, capture the Relay Beacons and proceed securing the Foundry on the west side of the map to receive the [LOCATOR BEACON]. ************************** Fight Gutrencha [7200 HP]. He's a melee-type Ork Nob Warboss who uses ground-based special ground-linear and timed explosives. You'll see his health bar on top of the screen. Pay attention and relocate to avoid his special attacks. Use the Force Commander to melee him up close while the rest of your people maintain firing distance to take potshots at him. He'll go down eventually. Don't hesitate to fall back (X-key) or use Stimulant Kits. Wargear Found : Pistol of Baal, Armor of the Destroyer, Deathtouch of the Angel, Master-Crafted Grenades, Locator Beacon ============================================================================== 07.01.05 \ Skykilla's Raid [Calderis] [Argus Settlement] ============================================================================== Sweep the map for Orks and capture the Relay Beacons. Secure the Communications Array in the east and shoot any Supply Crates you find (leave the supply floating around, you can click on them later through the fog of war). ************************* Fight Skykilla [7200 HP]. He makes a grand entrance with [ASSAULT JUMP]. His [ASSAULT JUMPS] are marked on the ground. He'll also throw multiple time-delay grenades oftentimes so be quick on your feet. Avitus' [FOCUS FIRE] and Cyrus' [SUPPRESSIVE FIRE] are Skykilla's weakness. With the FC tanking and using [STIMULANT KITS] in a no-Fall-Back fight would see victory in no more than (5) minutes. Wargear Found : Armor of Vaneda, Herald of the Coming Doom, Mantle of the Great Father, Carapace of Purgation, Armor of Purgation, Cuirass of Azariah, Honored Silence, Mantle of Kronus, Signum Grim Silence, Blood of Martyrs ============================================================================== 07.01.06 \ The True Enemy [Calderis] [Argus Outskirts] ============================================================================== Cyrus isn't available in this mission but fear not, you are introduced to the nice gentleman Thaddeus. Know him good and use his [ASSAULT JUMPS] to crush Orks under his boot. Move up, capture the Relay Beacon then secure the Communications Array, removing the greenskins who made it their entrenchment. Go east, soon you'll meet the Eldar aliens (LoOk ElVeS!). Meet them head-on but watch out for their Energy Grenades. Capture the Relay Beacon just east of the bridge then find the Eldar Warlock further due west. **************************** Fight the Warlock [7950 HP]. This Boss is one tricky customer. He'll use some assorted Jedi powers on you like Force-Push. Close-in on him with Tarkus' [TACTICAL ADVANCE] or Thaddeus' [ASSAULT JUMP]. The Warlock has an INSTAKILL psychic blast at point- blank range, marked on the ground by runic circular symbols. Use [STIMULANT KITS], and drop [LOCATOR BEACONS] on his butt if you have it equipped. Fall back as necessary. Wargear Found : Purge of Vitory Bay, Purifier of Tombs, Raven Barding of Flight, Stalwart Companion, Tartarus, Parable of the Lion ============================================================================== 07.01.07 \ A Spider among Flies [Typhon] [Typhon Arena] ============================================================================== Sweep the map for Eldar units and capture the Relay Beacons. Secure the Foundry to the east and shoot any Supply Crates you find. Eldar Guardian squads are efficiently deadly at this early stage but they quickly fall if suppressed. *********************** Fight Exarch [9300 HP]. Place your ranged units behind cover and drop [LOCATOR BEACONS] on him. He uses some pretty flashy ray attacks on you then teleports between your units. He'll call in some additional warp spyders and uses small anti-gravity fields to hang squads in air for some while. Using Tarkus' [TAUNT] and [STIMULANT KITS] will not drag this battle further than it needs to be. Wargear Found : Righteous Wisdom, Unforgiving Truth, Raven Mantle, Snarl of the Wolf, Merciless Truth, Armor of the Crusader, Blinding Grenade Pack ============================================================================== 07.01.08 \ Defend the Array [Typhon] [Mount Siccaris] ============================================================================== Okay! This is your first [DEFEND MISSION] so take a deep breath. Just a bit on the right side of the screen you'll find (2) options exclusive only to [DEFEND MISSIONS] which are Locator Beacons and Mines. Remember Cyrus should also equip [LOCATOR BEACONS] and [CLUSTER MINES] to trap entrances to generators. Right now, your options are limited but soon your equipment will get better. Luckily for you, this [DEFEND MISSION] is a tutorial and enemy count is rather low and weak. The Final (4th) wave of enemies will ALWAYS include a Boss. Here, Nobz or Loota Boyz are our cannon fodder, poor guys. Just Keep Tarkus, Avitus, and Cyrus behind cover, spamming abilities. Your Force Commander should attack with [BATTLE CRY] in the direction the enemy is coming from. Fall back, by the time the rest of the enemies reach the range of your 3 squads they will eat bullets and your FC will have recovered. Drop the Mines just ahead of Nobz or Loota Boyz and they'll go limping towards their doom. Hahaha! Wargear Found : Laurels of Hadrian ============================================================================== 07.01.09 \ The Defense of Argus Gate [Calderis] [Argus Outskirts] ============================================================================== You'll crash on top of Mek Badzappa and his previous Wartrukk which I think is quite deliberate on the part of the Space Marines. Rush through the initial Ork Shoota and Stormboyz until you reach Argus Gate. Defeat the attacking Orks by placing your troops ahead the allied troops and near any cover. Your FC and Tarkus' [TACTICAL ADVANCE] should meet the attackers head-on. Place [LOCATOR BEACONS] away from each other. ****************************** Fight Mek Badzappa [23850 HP]. He's one tough customer to deal with. Be serious with him and pay attention! When he activates his force-field, attack from ranged distance or ELSE suffer massive damage. He'll throw proximity mines around so either stay away or shoot them. Badzappa hates automated turrets so expect him to destroy them with grenades. Lastly, he'll cause an [EARTHQUAKE] that almost instantaneously KILLS. Fall back to the Foundry (X-key) then attack again. Keep a steady [BATTLE CRY] and he'll go down. You're tasked to proceed to Thule's location. SURPRISE! Tyranids... Capture the Relay Beacon on your way to the east and trudge through the alien cannon fodder until you're forced to watch a horrific scene... CAPTAIN THULE!! Wargear Found : Melta-Bomb Pack, Blade of Ulyus, Crown of Iron, Brigandine of Swiftness ============================================================================== 07.01.10 \ Eyes of the Eldar [Typhon] [Typhon Arena] ============================================================================== Secure the Shrine to the east. At the map's middle Relay Beacon you'll find Nemerian the Eldar Sniper. He's a cheeky fellow and he has no onscreen Health Bar. He was able to kill my Force Commander because of sniper shots. Use [STIMULANT KITS] because once his [STEALTH] goes down, either your FC will smack him up into the air or he'll eat Cyrus' own .50 caliber rifled bullet. Sweep the map for Eldar and capture Relay Beacons. Throwing [DEMOLITION CHARGES] at Eldar Warp Generators and Webway Gates is an effective way to bring down these structure in one hit. If you have [SIGNUM] equipped, you can severely damage multiple structure in close proximity. Wargear Found : Rosarius, Epitaph of the Martyrs, Power of the Righteous, Lamentation of Heretics, Crimson Immortality, Cluster Mine Pack ============================================================================== 07.01.11 \ Vengeance for Davian Thule [Calderis] [Siwal Ruins] ============================================================================== Sweep the map for Tyranids and capture Relay Beacons. Secure the Foundry to the east. Hive nodes can be easily destroyed with [DEMOLITION CHARGES] or you may try to outrange them with Avitus using [FOCUS FIRE]. ************************************* Fight the Tyranid Warrior [29400 HP]. Dodge the Tyranid Spore ground attack. This creature lunges at your squad and knocks them down. Also, this Boss spawns small Ripper swarms which try to chew up on your legs. Use Cyrus to plant [CLUSTER MINES] and [LOCATOR BEACONS]. While Tarkus uses [TAUNT], the FC can beat the Warrior to a pulp. Wargear Found : Guardian of Faith, The Lion's Roar, Terror of Xenos, The Blighted Power Armor, Unwavering Fury, Despair of Heretics, Shielding of Righteousness, Gauntlet of the Ancients, Armature of Zeal, Glory of Matiel, Gauntlet of Blood, Argentus Fury, Rites of Marksmanship ============================================================================== 07.01.12 \ Fire Prism Assault [Meridian] [Hab Spire Legis] ============================================================================== It's advised to secure the southern relay beacon first and Foundry. Have Cyrus in [INFILTRATE] throw [DEMOLITION CHARGES] against Eldar Warp Generators and Webway Gates. Use (3) [MELTA-BOMBS] on the Fire Prism Tank. The Force Commander can punch through armored vehicles even at this stage with [BATTLE CRY]. Use Tarkus' [FRAG GRENADES] to empty enemy garrisons and his [TACTICAL ADVANCE] to defeat most Eldar ranged units like Guardians and Rangers. Wargear Found : Black Rage, Barding of Mars, Endless Purgation, Flame of Terra ============================================================================== 07.01.13 \ The Killer Serpent [Calderis] [Siwal Ruins] ============================================================================== This is a Prime Gene Sample Mission. Thread carefully while sweeping the map for Tyranids. There are Raveners hiding below ground near reinforce- -ment beacons. Tyranid Hive and Brood Nests spawn Gaunts so take them out quickly with a [DEMOLITION CHARGE]. Killing synapse units (radiating green glow) will cause confusion among the aliens. Hive nodes are long-range heavy hitters. You can outrange them though if you have Avitus in [FOCUS FIRE]. Also, you can use Cyrus to [INFILTRATE], throw a [DEMOLITION CHARGE] then fall back. On your way to secure the Shrine to the west, you'll meet a huge Carnifex which you can deal swiftly with [CLUSTER MINES]. Further south is the main Tyranid Hive Base and the target Ravener Alpha Boss, both of which needs purging. Wargear Found : Judgment of the Khan, Immovable, Remote Detonation Pack ============================================================================== 07.01.14 \ Hand of the Hive Mind [Calderis] [Argus Settlement] ============================================================================== This mission is similar to the previous mission except that you're hunting for a Zoanthrope-class Tyranid Boss. Brood Nests and Synaptic Generators creates an almost endless wave of annoying Hormagaunts. A certain enemy behaviour seems working here, which is Kiting. The critters try to lure your squads into ambush and into the range of Hive Nodes and Barbed Stranglers so, always check you six. There are many Supply Crates here so be generous with your [DEMOLITION CHARGES] and [GRENADES]. If you have [SIGNUM] equipped on Cyrus, you can level the southern base in almost a minute with steel rain. The Boss Zoanthrope is rather deadly from long range with its psiokinetic blast. Wargear Found : Roar of Truth, Emperor's Justice, Hymn of Zeal, Mantle of Holy Fury, Spear of Fire, Psalm of the Warriors, Standard of Calderis, Oath of Victory, Blinding Revelation, The Mantle of Calderis, Rising Fury, Purging Benediction. ============================================================================== 07.01.15 \ The Mantis Killer [Calderis] [Argus Settlement] ============================================================================== This is similar to the Prime Gene Sample missions but this time, this mission pits you against very cunning Lictor-class Tyranid with visible Health Bar. This is a bit frustrating since this guy has a magic trick up its slimy sleeves. It can vanish into thin air and pops back to whiplash your guys from long-range. **************************** Fight the Lictor [39626 HP]. The Lictor occasionally calls additional Gaunts to the area. Avoid its ground-based Hive Spore attack. It's helpful to have Cyrus deploy [CLUSTER MINES] and [LOCATOR BEACONS] around to restrict the Lictor's movement. Be persistent with [BATTLE CRY] and [FOCUS FIRE]. Wargear Found : Light of the Astronomican, Plating of the Risen Dead, Chorus of Resolve, Humble Supplication ============================================================================== 07.01.16 \ Into the Hive [Typhon] [Ladon Swampland] ============================================================================== WOW! All I can say is that this mission is lethal. It is advised that you equip ranged weapons with a minimum of 34m for range. The FC can handle all enemy melee units with [RIGHTEOUS FURY] melee strikes. A quick warning! Your initial landing zone is infested with burrowed Raveners. They will likely strike when you least expected. Numerous Spore Mines can take down your whole Space Marine platoon if you fail to notice them creeping along with normal Tyranids. Use Cyrus to destroy Hive Nodes with [INFILTRATE] [DEMOLITION CHARGES]. Capture the nearest relay beacon and then make your way up north to secure the Shrine. Attack the eastern area filled with Brood Nests BEFORE securing the RECLAMATION POND to the west. After which proceed to the Extraction Point to... ***************************************** Fight the Hive Tyrant Boss [109000]. OMG. This will be start of your toughest fights in PRIMARCH difficulty. This Boss can INSTAKILL your squads in a matter of seconds using its adapted weapon is a Bioplasma Cannon which looks like the Devourer upgrade Raveners use. Thule comes in his Dreadnaught form BUT unless he can close-in ranged with [MIGHT BLOW] he won't turn the tide of battle. Fall back to the reinforcment beacon just south of the extraction to regain composure. Use Tarkus [TAUNT] on the Hive Tyrant with [I SHALL NOT DIE] [TACTICAL ADVANCE] activated. Prep [BATTLE CRY] and [FOCUS FIRE], Avitus will eat away at the Tyrant's HP. Use the FC to sneak-in some explosive blows. Use Cyrus to [INSTANT REVIVE] fallen squadmates. Fall back when Tarkus has no more energy left. Repeat until the Hive Tyrant is defeated. Wargear Found : Rites of Repair, Cyclone Missile Launcher, The Blighted Bolter Prize of the Iron Wolf ============================================================================== 07.01.17 - The Lord of Wraiths [Meridian] [Capitol Spire] ============================================================================== This is a fairly large map to cover on foot. The real problem is that Eldar forces here are also fairly strong especially those Eldar Elite Heavies. They also leap around often to knock your squads to the ground. Even a single Eldar Elite Light infantry can do considerable damage as I've seen my Force Commander get KO'd. Make use of Tarkus' [TACTICAL ADVANCE][TAUNT] for controlling every engagement on this map while Cyrus and Avitus provide suppressing fire. Suppresed Eldar infantry fall quickly to the FC's [BATTLE CRY] strikes. Capture relay beacons and secure the Array to the North sweeping the map for enemies. ******************************** Fight the WraithLord [56400 HP]. It's a giant Eldar Walker with plenty of HP and armor. It looks pretty intimidating and has a deadly Blade Attack which makes infighting impractical. Aside from the usual linear energy Ground Burst AoE, the WraithLord can paint an area and fire its energy bolter much like to Cyrus' [SUPPRESSIVE FIRE]. Its weakness is vulnerability to [MELTA-BOMBS] and planted explosive charges. Have Cyrus plant [REMOTE DETONATION CHARGES] and [CLUSTER MINEs] while Tarkus can lure the Boss to the traps. Fall back as necessary. Wargear Found : Tomb of Champions, Favored of Baradiel, Benediction of Haste, Rage of Angels, Invincible Crown of Victory, Sacred Lance, Rending Might ============================================================================== 07.01.18 \ Idranel of Ulthwe [Meridian] [Hab Spire Legis] ============================================================================== Sweep the map for enemies, capturing relay beacons and secure the Shrine or Foundry if you haven't. Supply crates here are plenty so don't hold back using Cyrus' [HIGH-POWERED SHOTS] on long-range Eldar squad leaders. Tarkus can throw as much [FRAG GRENADES] he wants due to his trait [GRENADIER] as long as he has energy. *********************** Fight Idranel. Oh my... This is one powerful lady. Her Stormvoid-like AoE [ELDRITCH STORM] has a very large diameter. She's also a nimble melee fighter and calls in several Elite Seer Councils reinforcements. Don't try sniping her from buildings as she hates garrisons. Your FC and Tarkus should fight Idranel up-close while Cyrus' in [INFILTRATE] plants [REMOTE DETONATION] explosives and pick her from afar with [HIGH-POWERED SHOTS]. Fall back as necessary. Wargear Found : Krakentooth ============================================================================== 07.01.19 \ To Decapitate a Hive [Typhon] [Typhon Arena] ============================================================================== Sweep the map for enemies. You'll find less small Tyranid gaunts but more large Carnifexes here. Equip [CLUSTER MINE PACK] on Cyrus and watch him render the beasts health to 1% which just need a single missile round or axe swing to complete the cycle. I'll warn you though if you get close to a single Carnifex, you'll get instakilled well except for my Force Commander who can take THREE hits with [IRON HALO]. XD ********************************* Fight the Hive Tyrant [74400 HP]. The Hive Tyrant here packs huge hitpoints. Be ready to spend more time on this guy than sweeping the entire map for strays. Aside from ground Spore attacks, this Tyrant has a synapse self-irradiate ability that again, INSTAKILLS. Keep the pressure and have Cyrus plant [REMOTE DETONATION CHARGES] while [INFILTRATED] to take a chunk off the boss' HP. Wargear Found : Manifest Death, Ardent Wrath ============================================================================== 07.01.20 \ Angel Gate [Meridian] [Angel Forge] ============================================================================== Welcome to Angel Gate... prepare for a hard-won victory. There are numerous Orks on a looting spree and an endless wave of Tyranids. Start by capturing relay beacons first and securing that Foundry to the north. Find (6) Guardsmen squads WITHIN Angel's Gate. Secure and activate (3) generators on the west side of the map, that powers the Gatehouse which, when captured, closes the base's Fortress-like Gates. Also, you should secure the rest of the generators on the eastern side which activate the base's defense turrets. Now, here comes the hard part. The Gatehouse will be heavily infested with Tyranids. From Gaunts to Carnifexes, it's like some horrible nightmare you'll want to wake up from. XD Have Cyrus and Avitus garrison both the central gates' Guard Towers (they'll have access to some of their abilities while inside the towers. Secure the Gatehouse with Tarkus, having the trait [I SHALL NOT FALL] and [TACTICAL ADVANCE] ability, he has the longest survivability to stay on securing the Gatehouse. When Tarkus runs low on energy, hit the fall back command (X-key) to regain energy at the nearest relay beacon. Wargear Found - Barding of Ultramar, Doom of the Mighty, Arbiter Mencius, Transit of Faith, Laurels of the Crusader, Psalm of Decimation ============================================================================== 07.01.21 \ The Secrets of Angel Forge [Meridian] [Angel Forge] ============================================================================== The Foundry in the previous mission fell into Ork looting hands. Move up north, capturing a relay beacon along the way. Secure and defend the Foundry from marauding Orks until the Looted Tank appears. It should be a quick fight using [MELTA-BOMBS] and [FOCUS FIRE]. Meanwhile, Eldar forces invade Angel's Gate led by Idranel herself. Attack southward, crushing all opposition with fury. Capture relay beacons while sweeping the map for enemies. ********************************************* Fight Idranel for the second time [98100 HP]. Use everything on her as she's got a fairly huge HP for someone who's wounded. Watch out when she spellcasts on the ground for it'll cause a Stormvoid-like AoE [ELDRITCH STORM]. Midway throughout the Boss battle she'll warp in (3) Banshees or Councils then (3) Wraithlords but this could be remedied by Cyrus' [CLUSTER MINES]. Tarkus then makes an entrance wearing Terminator Armor. Keep the pressure on Idranel and soon she'll kiss her Craftworlds goodbye. Wargear Found : Wide Gain Teleporter, Adamantine Sarcophagus of Heroes, Blaze of Retribution, Sunderhammer, Prayer of Resilience, Hand of Calder, Aegis of Hurios ============================================================================== 07.01.22 \ Brood Swarm [Typhon] [Typhon Arena] ============================================================================== Now this is different somewhat, your dropzone lands you in the thick of things as Tyranids swarm your immediate location, so dig-in. Your drop-pod allows heavy cover and right beside you is a Relay Beacon. I helps a lot if Cyrus has a shotgun, [CLUSTER MINES] for Carnifex, [REMOTE DETONATION CHARGES] for structures, and with [SIGNUM], he can call in artillery to rain down on the Hive and Brood Nests just south of your position. Avitus can [FOCUS FIRE] enemies and structures above the ruins from your dropzone too. Your Force Commander can charge SOLO defeating those pesky Termagants just don't let him face off Lictors and Carnifexes alone. Sweep the map for the rest of the Hive and Brood Nests then finish off the Tyranid Warrior further south. Wargear Found : Ork Crusher, Hymn of Fury, Precision of Death, Oath of the Crusader, Scourging Fury, Arms of Tanthius, Prayer of Steel, Wisdom's Boon ============================================================================== 07.01.23 \ Greenskin Armor [Typhon] [Green Tooth Gorge] ============================================================================== Lot's of Ork present in this map. Enemy artillery and stealth can catch you off guard. Wagons and Tanks abound so equip the [MELTA-BOMB PACK]. If you followed Tarkus's Primarch build to get the [I SHALL NOT FALL] trait, you'll gain a significant crowd control technique with [TACTICAL ADVANCE] and [TAUNT]. Secure the Communications Array or Shrine if you haven't then face Gorwazza up north. ***************************************** Fight Gorwazza's Looted Tank [138600 HP]. The Boss' Tank calls out Ork Stormboyz. Watch out for its triple barrage AoE attack and tank charge. HUGE TIP, the Tank can't charge when blocked by Tarkus using [TACTICAL ADVANCE] or the FC using [IRON HALO]. Aside from [CLUSTER MINES] or [REMOTE DETONATION CHARGES], [MELTA-BOMBS] and Avitus packing a missile launcher will do the most damage. Wargear Found : Stalker Boltgun, Steel of Dorn, Storm of Purity, Abjuration of Fear, Unerring Retribution, Gift of Mars. ============================================================================== 07.01.24 \ Greenskin Weaponsmith [Calderis] [Tangier High Pass] ============================================================================== Waaag! Banners spawn Ork troops while Teleporta Platforms spawn APCs. Equip explosives on this mission and maybe a missile launcher to take out Ork structures and Ork vehicles. Around this time, Tarkus already have the trait [GRENADIER] which makes grenades cost (75) energy instead. Feels awesome stretching out that cybernetic arm? Huraah! I didn't notice Mek Blitzzaga explode and who did it. There wasn't even an overhead Health Bar to match a unique Ork name. [SIGNUM] must have took him out. Bring that Teleporta Platform down with [REMOTE DETONATION CHARGES]. Nothing hard here. Wargear Found : Testament of Hate, Steadfast Plating, Standard, of Meridian, Scales of the Salamander ============================================================================== 07.01.25 \ Target: Carnifex [Calderis] [Tangier High Pass] ============================================================================== Sweep the map for Tyranids capturing Relay Beacons along the way. There's (8) normal Carnifexes positioned around the map. It's the usual Tyranid purging activity for your Space Marines until you get to the Boss fight. ******************************* Fight the Carnifex [147200 HP]. This Carnifex already has an absurd [BIOPLASMA] AoE attack, [CHARGE], INSTAKILL pincer moves and it further calls in (3) Carnifexes for support. Woah! Hang in there... it's pure Cyrus and Avitus here. [FOCUS FIRE] from long-range while Cyrus plants [CLUSTER MINES] and [REMOTE DETONATION CHARGES]. Wargear Found : Wrath of the Just, Lyssander's Judgment ============================================================================== 07.01.26 \ Rippa-Splitta [Typhon] [Green Tooth Gorge] ============================================================================== A deep strike mission where your Dropzone is sandwiched between lots of Ork. Don't worry, your Dropzone provides excellent cover even with that Ork tank just north of you. Control the chaos with Tarkus' [TACTICAL ADVANCE] [TAUNT] combo and the FC's [BATTLE CRY][IRON HALO]. Have Cyrus use [HIGH-POWERED SHOT] against artillery Orks and [CLUSTER MINES] for anyone closing-in. After some dust clear, sweep the map for the remaining strays. Secure the Shrine if you haven't. ************************************* Fight Rippa-Splitta [16900 HP]. Weak. Tear up Rippa-Splitta with [MELTA-BOMBS] and he goes down faster than reading this sentence... we'll Avitus might have snuck some missile rounds but I'm not complaining. XD Wargear Found : Mercy of Russ, Faith of Janus, Orbital Drop Pod. ============================================================================== 07.01.27 \ Remains of the Dark Age [Typhon] [Techpriest Station] ============================================================================== This is the last part of the [Leads to Array] campaign objective. After landing, nead north until you witness a free-for-all between Orks and Tyranids. JOIN the fray! Send Tarkus in the middle of the firefight then activate [TAUNT][TACTICAL ADVANCE]. Have Cyrus and Avitus' [FOCUS FIRE] lay suppression while the FC's [BATTLE CRY] does close-quarter combat. ********************************* Fight the Deff Dread [101400 HP]. Meet the brutish Ork Walker. It's slow but lethal in melee. It showed me a Blade attacks up close and (2) calls of Meteor Barrage [ROKS] before exploding on Cyrus' 3 [MELTA-BOMBS], [CLUSTER MINES], and a [REMOTE DETONATION] blast. It's so slow that your FC, Tarkus, and Avitus went for a coffee break. Next. A quick suprise, a Camouflaged Lictor boss abducts one of your men. Secure the Power Generator and a path to another Ork and Tyranid squabble opens up. Sneak Cyrus to the Relay Beacon with [INFILTRATE] while the rest of your squad repeat their strategy from the earlier firefight. Move west until you find a relay beacon and the Astronomic Array looted by Orks. Hunt those (3) Ork thieves and let them taste Tarkus' flamethrower. Return to the Array to restore its parts. Go north to exterminate that Lictor, activating the Power Generator near the ruins. Aaargh! This fight is annoying. The Lictor escapes to the bushes when injured. Let Cyrus hide nearby, his [INSTANT REVIVE] can save your squads if somehow the Lictor managed to overwhelm you. Concentrate firing on the FOLIAGE so the Lictor can't regenerate its wounds. With no place to hide, the Lictor eats the FC's Power Axe, in my case. Wargear Found : Orbital Bombardment Beacon, Doom of Traitors, Hate of the Xenos, Hauberk of Faith, Fury of Lemartes, Mercy of Celestine ============================================================================== 07.01.28 \ The Wailing Doom [Typhon] [Typhon Arena] ============================================================================== A ridiculously hard mission but rewards you a (2nd) Terminator armor. Sweep the map for Eldar forces, capturing Relay Beacons along the way. There are about (7) Fire Prisms and (1) Falcon to find if you decide to tour the map. *************************************** Fight the Avatar of Khaine [298500 HP]. One of the most challenging boss battles in this game. It's an infernal machination of Eldar technology. It's a battle of attrition. All its attacks are designed to INSTAKILL and is undeniably fearsome like the Huge Groundburst and an all-quadrant surround Flameburst. There is even Homing Flame (maybe a bug) an instance where the Avatar of Khaine targeted the Relay Beacon where (3) of my squads which (EXPLODED). Luckily, I had Cyrus hiding somewhere. Keep sending in Tarkus using [TACTICAL ADVANCE][I SHALL NOT FALL]. Pepper him with enough [FOCUS FIRE] and it'll soon join Idranel. Wargear Found : Armor of Azariah, Gauntlet of the First Company ============================================================================== 07.01.29 \ Raid against the Warboss [Calderis] [Tangier High Pass] ============================================================================== It's time to get the (3rd) Terminator Armor. Sweep the map for Orks, capturing Relay Beacons along the way. (7) Ork Looted Tanks a Deff Dread are littered across the map so equipping [MELTA-BOMBS] and Missile Launchersis a must in this mission to make encounters easier. ***************************** Fight Bonesmasha [199000 HP]. This is the most powerful Ork Warboss in sub-sector Aurelia. He frequently calls on Meteor Strikes [ROKS] on the area, throws (3) time-delay bombs at a time, calls in reinforcements and does Groundburst AoE attacks. Since a Relay Beacon is very near to the Boss area, you can frequently go back and forth Have Cyrus in [INFILTRATE] plant or throw all kinds of explosives. Cyrus can even disengage [INFILTRATE] near the reinforcement Orks to [DROP SMOKE] stun them and rain [SIGNUM] where they stand confused. The Last Stand mission which opens up, is the final mission in the campaign but you are free to take Optional missions until you're satisfied. Wargear FOund : Deathdealer, Armaments of Vitory, Azrael's Second, Pugnus Terminatus, Victorious Flight, Crusade Eternal ============================================================================== 07.01.30 \ Death Whisper [Meridian] [Capitol Spire] ============================================================================== This mission has powerful Tyranid ranged units. Equip Assault Cannon instead of Thunder Hammer and Storm Shield on your Force Commander. The FC still uses explosive [RIGHTEOUS FURY] when the enemy is in melee range. Use [FOCUS FIRE] against Hive Nodes. Destroy the Hive and Brood Nests. The target Lictor, south of the map, is rather easy to eliminate. Wargear Found : All-Seeing Truth, Flesh Tearer's Pride, Mastery of Space ============================================================================== 07.01.31 \ Raiders on the Run [Typhon] [Green Tooth Gorge] ============================================================================== A first for the Eldar to appear on this map. This mission provides more lore into Eldar technology and could've been difficult if taken on early levels. Sweep the map for Eldar and capture Relay Beacons. **************************************************** Fight the Falcon Grav Tank to the north [183200 HP]. This enemy armor is awesome for it bears damaging high-energy suppressive AoE fire, Tank [CHARGE!], and calls reinforecements but the fight wouldn't even last long since your squad are more-so destructive than any tank with Terminator armor and weapons. Use [MELTA-BOMBS] while (3) of your squads in Terminator Power Fists stun to the Falcon like a sitting duck. to Also, you get some rather amusing squad camaraderie. Avitus : THE FALCON HAS FALLEN DOWN TO EARTH... Cyrus : POETIC, AVITUS. Wargear Found : Growling Hate, Talon of the Doom Eagle ============================================================================== 07.01.32 \ Monster of Meridian [Meridian] [Spire Golgotha] ============================================================================== For the love of... I hate cramp spaces. With Tyranids roaming around, anyone would get claustrophobia. Navigate the narrow walkways while defeating respawning Rippers, Termagants, Warriors, Raveners, etc. ******************************* Fight the Carnifex [199000 HP]. Capture Relay Beacons and secure that Array to the east. Sweep the map for Brood Nests, Synaptic generators, and the main Hive. It'll help if you have [DEMOLITION CHARGES] with you. Even with (3) Terminator armors, it's not a walk in the park. Wargear Found : Cleansing Gift of the Inferno, Undying Aura of the Primarchs ============================================================================== 07.01.33 \ Devil in the Spires [Meridian] [Hab Spire Legis] ============================================================================== Sweep the map for Tyranids, capturing relay beacons along the way. I doubt you'll be caught unaware by Tyranid behaviour. Unlike the previous mission, you're free to maneuver about. ************************************* Fight the Ravener Aplha to the north. It really likes to burrow under ground then ambush you violently like a trapdoor spider, damaging any nearby squads. Deploy [LOCATOR BEACONS] around to sustain bolter fire on this deviant. Be careful about Gaunt critters and enmassed Spore Mine reinforcements. I found a bug in this Boss fight at one point. The Ravener got stuck just below the ground which Tarkus set it aflame with his Terminator Flamer. Wargear Found : Holy Arms of the Champion, Holy Mantle of Elizor ============================================================================== 07.01.34 \ Snake in the Grass [Calderis] [Siwal Ruins] ============================================================================== Similar to the previous mission, you get to fight another Ravener again. While sweeping the map for Tyranids, expect Hive Nodes scattered about. There's a single Carnifex to the west while Zoanthropes synapse control Termagants. ***************************************************************** Creepy! Fight the snakey Ravener Alpha [22900 HP] and be shocked. There's a new surprise waiting for your Space Marines. This Ravener burrows MULTIPLE times and SPAWNS HIVE NODES. How did that happen? Weird evolution. If you have [SIGNUM] equipped, you can bombard the Boss location with artillery strikes and level those Hive Nodes. Avitus can outrange the Hive Nodes but the Boss dishes high-damage and usually erupts under Avitus' foot. Remember, wearing Terminator armor gives you immunity to knockback and suppression. Cyrus' [HIGH-POWERED SHOT] and the FC's [RIGHTEOUS FURY] strikes can take chunks off the Ravener's HP before it hides again. Wargear Found : Gift of the Seraphim, Gift of Blackmane ============================================================================== 07.01.35 \ Stolen Armor [Typhon] [Green Tooth Gorge] ============================================================================== We go back to the jungles of Typhon Primaris to rectify the actions of some Orks. Carjacking is bad but Tankjacking is worse. Chapter command identified the wanted xeno as Deff Driva and the Blood Ravens are to sentence him into oblivion. Sweep the map for Orks and capture relay beacons. Equipping anti- garrison explosives like [FRAG-GRENADES], [MASTER-CRAFTED GRENADES], or [DEMOLITION CHARGES] is a good idea since there can be multiple Orks in a single building. There are Waaagh! Banners and Ork generators to destroy so it's better to equip Terminator Assault Cannons even for your FC. ************************************* Fight Deff Driva's Wagon [179100 HP]. He's found parked south of the map where the Teleporta Platform is also located. Tear that Tank Wagon-something to pieces with Power Weapons and Anti-armor ordinances. Wargear Found : Star Thrower, Angel of Silence ============================================================================== 07.01.36 \ Xeno Incursion [Typhon] [Mount Siccaris] ============================================================================== Previously, I just exterminated a unique Ravener a while back. But now, there's another Tyranid invasion in Calderis. I'd like to think that these critters come from the main Hive Fleet since if you look at the Star Map there's this dark column of moving particles which I assume are Tyranid Spore Pods. There's a Carnifex to east near the Array. Burrowers block passageway for an ambush. Plow your way through walls and defeat the Tyranid Boss. ****************************** Fight the Warrior [128400 HP]. Keep the Boss occupied with Tarkus' [TAUNT] and [TACTICAL ADVANCE]. Hammer down on it with Avitus' [FOCUS FIRE] and Cyrus' [HIGH-POWERED SHOTS] for a quick dispatch. Wargear Found : Ascension to the Golden Throne, Final Absolution of Caliban ============================================================================== 07.01.37 \ Tyrant of War [Meridian] [Spire Golgotha] ============================================================================== Another Hive Tyrant in Typhon Primaris. It must be a relative of that one during the "Into the Hive" mission. Equip [DEMOLITION CHARGES] to quickly implode the Hive and Brood Nests. The usual Gaunts plague the ruins. There are (3) Carnifexes you'll find while sweeping the map. ********************************** Fight the Hive Tyrant [137400 HP]. The Hive Tyrant Boss is due south of your Dropzone. It's fairly weak though or your Blood Ravens just are fairly strong. Be ready to avoid the Boss Bioplasma barrage and Ground-Poisoning AoE attack. You can lure this guy to a (10) [CLUSTER MINE] stacked-traps with [REMOTE DETONATION CHARGE] and using [CYCLONE MISSILE BARRAGE] as a trigger for a ONE-HIT kill or so. Wargear Found : Invocation of the Primarchs ============================================================================== 07.01.38 \ Fearful Evolution [Meridian] [Hab Spire Legis] ============================================================================== For once, you get to land in a different location for this map where you fought Idranel. Multiple Brood Nest, Synaptic Generators, and (2) Main Hive structures are present here so equip [SIGNUM] and [DEMOLITION CHARGES]. Having Flamethrowers or Shotguns can work nicely against schools of Tyranids. The Ravener Boss proved elusive to find though. It hides until the last moment before popping out the ground to devour one of your men. ****************************** Fight the Ravener [113933 HP]. Have the FC tank it or let Tarkus [TAUNT] this shy yet dangerous abomination. It'll go down with a quick punck to the gut. Unfortunately, this is probably the first mission without any Wargear rewards. Wargear Found : None ============================================================================== 07.01.39 \ Tyrant Alert [Typhon] [Mount Siccaris] ============================================================================== Probably the most edge-off my seat experience in this game is this mission. From the very landing of the Drop Pod, you'll feel the impending sound of your doom. Yes, you are completely surrounded by Tyranid Nests. Waves upon waves of non-stop Tyranid Ripper action. Bloody heck. Even Termagants, Lictors, Warriors, and Raveners populate your immediate vicinity. This sounds pretty much like a suicide mission and yes it is. Even with Terminator armors you'll find your Blood Ravens knee-deep in Ripper Swarms. Ripper Swarms forces your troops to engage in melee AND starts kiting everyone away from the initial safety of your Drop Pod. Meanwhile, every ranged Tyranid will potshot at you with deadly Venom Cannons and Barbed Stranglers. You WILL need [LOCATOR BEACONS] to drop Sentry Turrets behind your Drop Pod and provide fire support. The FC melee build can devastate entire Ripper Swarms with [RIGHTEOUS FURY]. Target synapse creatures first like Zoanthropes or any Tyranid the emanates a green glow to scatter the Swarms. Have Tarkus and Cyrus control the Ripper Swarms with [TAUNT] and [DROP SMOKE]. You need to quickly demolish the Brood Nest just to the west of your Drop Pod and the Main Hive located south. Use [DEMOLITION CHARGES], [SIGNUM], or [CYCLONE MISSILE BARRAGE] to destroy these structures. Don't be surprised to see (3) of your squads get incapacitated. Most likely, Tarkus may be the only one left standing in [TACTICAL ADVANCE] and carries the [STIMULANT KITS], [ROSARIUS] and [CYCLONE MISSILE PACK]. ***************************************************************** Fight the Hive Tyrant [110400 HP] equipped with Bioplasma Cannon. It wouldn't be too much of a hassle to kill this beast compared to surviving the first 5 minutes of this mission. Destroy the remaining Synaptic Generators and you're done. Wargear Found : None ============================================================================== 07.01.40 \ Greenskin Assassin [Calderis] [Tangier High Pass] ============================================================================== And here I thought that there's nothing new for the Ork missions. I'm am quite pleased to meet the assassin, Bakstabba. Just why didn't this mission appear much earlier in the campaign, I don't have any clue what the game developers were thinking. Start to work your way up the map, clearing Ork opposition. With all the Wargear you've collected up to this point, these grunts will never stand a chance but the Boss is something you've definitely not encountered... **************************** Fight Bakstabba [122390 HP]. He's pretty awesome for an Ork. He resembles someone from the French Foreign Legion with regards to style. This Boss can probably defeat your Space Marines if not for the Terminator armor. He has Suppression Tactics and an ability that marks/paints one of your squads with skulls [FRAG MISSILE]. No, I didn't gamble on such ominous SKULLS on top of my fellow Blood Ravens. Thaddeus was too glad I included him in this mission. Activate [CHAPTER'S FURY] then pound Bakstabba with repeated [MERCILESS STRIKES]. Also, various Ork troops regulary populate the Boss area if the fight drags too long. Call in artillery strikes using [SIGNUM] when this happens. Wargear Found : None ============================================================================== 07.01.41 \ Master of the Hive [Calderis] [Argus Settlement] ============================================================================== Bloody hell, another Hive Tyrant to eliminate. Sweep the map for Tyranids, capturing Relay Beacons along the way. There's a Carnifex to the west and Hive Nodes strongpoints at the map's midsection. Use Terminator Armor to plow through walls and remember to prioritize targeting synapse creatures first. ********************************** Fight the Hive Tyrant [137400 HP]. You might not notice but you're becoming more masterful in your play-style. This mission's Hive Tyrant could fall in a little less than (2) minutes just using Terminator Assault Cannons and Cyrus' [REMOTE DETONATION CHARGE]. Wargear Found : None ============================================================================== 07.01.42 \ Monstrous Might [Typhon] [Mount Siccaris] ============================================================================== Tyranid Warriors and Lictors populate the map. Perform a sweeping attack for this mission and capture Relay Beacons. This is the second instance where a Carnifex is the featured Boss enemy. ******************************* Fight the Carnifex [183200 HP]. Prepare for a battle of mobility. Chances are, this Carnifex will be a couple levels higher than your own. Expect its carapace as tough as a tank. It also comes with new ability like its special INSTAKILL Bioplasma Barrage and Ground-poisoning AoE effects. Use Tarkus' [TAUNT][TACTICAL ADVANCE] to nullify these threats. Bring the hammer down upon this fleshy giant with [BATTLE CRY][FOCUS FIRE] combo. Wargear Found : None ============================================================================== 07.01.43 \ Fury of the Hive Mind [Meridian] [Spire Golgotha] ============================================================================== Attack northwards, you may find the Tyranid count in this map quite few. Sweep the map for these critters, capturing Relay Beacons along the way. There should be anything new these aliens can offer, right? Actually, there is. ************************************** Fight the Zoanthrope Boss [256200 HP]. It's the first time you get to fight a Zoanthrope this big and with an obvious Life Bar located on top of the screen. Upon reaching the Boss' area, head for that radiating glow floating in midair. Got to give Cyrus credit for the hint. This boss seldom calls for reinforcements which is ironic, since it is a Synapse-type Tyranid. It does, however, have an exploding Synapse AoE attack which is very damaging. It also have a long-ranged psionic beam attack of some sort. This Zoanthrope boss is rather managable than a Lictor Boss. It stays still for most of the fight becoming a sitting duck for ranged attackers like Avitus and Cyrus. Another Zoanthrope weakness is its vulnerability to knockback attacks. The Force Commander can smack this floating brain around for most of the fight with [BATTLE CRY]. Use [STIMULANT KITS] for there's no need to fall back. You get a bit of dialogue from your squad how Zoanthropes get their psyker abilities. Definitely ain't pretty. Wargear Found : Might of the Undying ============================================================================== 07.01.44 \ Warlock of the Eldar [Typhon] [Hab Spire Legis] ============================================================================== One of the few missions that should've appeared much earlier. Like the Greenskin Assassin mission, ordinary grunts populate the map. Just sweep the map of enemies, capturing Relay Beacons as you go by. Approach the target location to the north. What do we have here? A unique Eldar Warlock. ************************* Fight Aurian [146400 HP]. This is the (2nd) time that an Eldar Warlock featured as a Boss plus he has a proper name. This guy possess a huge squad-annihilating [WARP BLAST], avoid it if possible. He also a very strong psyker shield. He's the closest we could get to resemble Darth Vader. O_O Have the FC use [BATTLE CRY], Avitus use [FOCUS FIRE], and Tarkus use [TACTICAL ADVANCE]. Rain lead on him like there's no tomorrow. Pay attention! He will do a short-teleport the eastern corner of the Boss area. Re-target Aurian. Have Cyrus drop [LOCATOR BEACONS] and plant [CLUSTER MINES] at the center of the Boss area. Eldar reinforcements will arrive everytime Aurian loses a quarter of the HP bar. Aurian will teleport back to the center zone where he'll be knockdown by [CLUSTER MINES] and peppered by Sentry Guns. Swiftly maneuver Cyrus beside Aurian and [INFILTRATE][DROP SMOKE]. He's stunned! Keep firing those and smack him around with the FC's [RIGHTEOUS FURY]. Deactivate [INFILTRATE] to stun the Boss for the (2nd) time. He won't be able to do a another [WARP BLAST]. He goes down saying: "Idranel feared humans would be the death of us, fate proved her right" Wargear Found : None ============================================================================== 07.01.45 \ Hive Infestation [Typhon] [Green Tooth Gorge] ============================================================================== Perform a Tyranid purge, sweeping the map for these alien critters and capturing relay beacons. Expect the usual Tyranid fauna with Hive Nodes scattered around. *********************************** Fight the Lictor Aplha [114866 HP]. Have Cyrus again drop [LOCATOR BEACONS] and plant [CLUSTER MINES]. The Lictor leaps and lunges towards your squad. It's melee attacks are fast and deadly. Stop its momentum using Cyrus' [INFILTRATE][DROP SMOKE] then [FOCUS FIRE] on it. Tyranid reinforcements will come from the northern pathway with (10)-(15) Spore Mines! Control the crowd with Tarkus' [TAUNT][TACTICAL ADVANCE]. The Lictor will vanish and will reappear away from far away. It's Tongue Lash won't reel on someone with Terminator Armors. Keep hammering at it and it'll go down. Wargear Found : None ============================================================================== 07.01.46 \ Unstoppable Fury [Calderis] [Siwal Ruins] ============================================================================== The third instance where a Carnifex is a boss. Sweep the map for enemy Tyranids where Raveners and Warriors with barbed stranglers are common sight. Not much opposition until... ******************* Fight the Carnifex. WHOA!! It's a unique Carnifex more massive like no other! Attention! All its abilities are scaled up to size and damage. The usual ground-eruption AoE attack is (3) times its width. The Spore attack is also upgraded in diameter. Not to mention, enemy reinforcement immediately spawn right from the tart of the battle. Not bad of a challenge. Have Tarkus control every hostile with [TAUNT][TACTICAL ADVANCE] while the FC and Avitus tear the Carnifex' carapace. It's level (23) by the way with a several hundred thousand for HP. Enjoy. Keep your distance aside from Tarkus. Let Cyrus call in artillery strikes using [SIGNUM] to decimate the enmassed Tyranids drawn by Tarkus. StackUp [CLUSTER MINES] and [REMOTE DETONATION CHARGES] immediately to form an explosive deathtrap for our Carnifex customer. Soon, it'll implode into a HUGE mass of green goo. Wargear Found : None ============================================================================== 07.01.47 \ Vanguard of the Hive [Meridian] [Hab Spire Legis] ============================================================================== It's pretty much the same as the "Hive Infestation" mission. Perform a sweeping attack across the map, capturing relay beacons as you go. *********************************** Fight the Lictor Alpha [114866 HP]. You may setup [LOCATOR BEACONS] and [CLUSTER MINES] right away after the Lictor makes its entance. It's vulnerable against the FC's knockdown attacks and Cyrus [DROP SMOKE]. Rain bullets on the boss with Avitus' [FOCUS FIRE] and Cyrus' [HIGH-POWERED SHOTS]. If you're lucky, this fight won't last more than (2) minutes. Wargear Found : None ============================================================================== 07.01.48 \ The Last Stand [Typhon] [Graveyard of Typhon] ============================================================================== The final mission for the Dawn of War campaign. Everything is set to defeat the Tyranid Main Hive Fleet. But before you deploy, equip your BEST Wargears from the Squad Loadout Screen. Aside from a few exceptions, all unequipped Wargear will be destroyed along with the Strike Cruiser Armageddon. Your equipped Wargear will carry over to the Chaos Rising campaign. Begin the mission. Move up from your dropzone towards the (1st) Relay Beacon. This is a defense perimeter protected by Imperial Guardsmen with Supply Crates. Administer the Bio-Toxin to the (1st) Capillary Vein by right-clicking on it. Be ready. Your current location will now be attacked-swarmed by HUGE number of Tyranids. Don't worry, most Tyranids are cannon-fodder. Keep firing behind cover. Tyranid leaders will appear among the swarm. Use Cyrus' [HIGH-POWERED SHOTS] to EASILY eliminate the successively appearing Warrior, Ravener, and Zoanthrope leaders. A Carnifex will close-in towards your location which you should dispatch using [CLUSTER MINES]. Regroup your squad to attack the nearby Brood Nests marked on your map as red dots. Proceed to the next Capillary Vein and capture the (2nd) Relay Beacon. You're (2) other squads will join you (in my case, Thaddeus and Thule) to defend the second defense perimeter. Deliver the Bio-Toxin to the (2nd) Capillary Vein then get ready for another attack-swarm. Use the same tactics with Cyrus and stay close as a squad group to prevent being kited by Tyranid grunts. The Gaunt swarm may seem overwhelming but they really are weak in comparison to previous missions. You are now ordered to place a "Teleport Homer on the Hill" by capturing the (3rd) Relay Beacon. It is advised to destroy the scattered Brood Nests marked by red dots on your radar map. Capture the (3rd) Relay Beacon. Moments later, several Space Marine platoons will drop along with Commander Angelos. Proceed to the next target location for the ultimate showdown. **************************************** Fight the HIVE TYRANT ALPHA [179100 HP]. It's the BIGGEST Tyranid Boss ever BUT, it's facing the BADDEST Blood Ravens in Sub-Sector Aurelia. The Boss has usual repertoire of Charge attacks, Spore AoE attacks, and INSTAKILL melee moves. Have Cyrus in [INFILTRATE] deploy [LOCATOR BEACONS] and plant [CLUSTER MINES]. Have Tarkus use [TAUNT] [TACTICAL ADVANCE] and everyone should just attack with [FOCUS FIRE] [BATTLE CRY][MERCILESS STRIKE][ASSAULT CANNON BARRAGE]. Use [STIMULANT KITS] equipped on Tarkus to constantly revive everyone. The fight is over in a little less than (2) minutes of exploding fists and bullets! Congratulations Commander!! See the credits roll. ============================================================================== ------------------------------------------------------------------------------ 07.02.00 \ Chaos Rising Missions ------------------------------------------------------------------------------ ============================================================================== There are many MAJOR changes in Chaos Rising which include newer gameplay mechanics and more varied mission map templates. Expect tougher and more cunning foes that requires better strategies and tactics to defeat. There's are new characters and a new enemy race to contend with. A new Corruption/Redemption system takes the stage towards Blood Ravens combat level advancement where the maximum level is increased to (30). The Strike Cruiser Armageddon is destroyed but the newer vessel, Retribution, will take you to view planets from its Bridge. Your squads may have special interests on certain missions. This is evidenced by the CHAT BOX option appearing on their icons. Speak to them. It is advised you have them participate or join the deployment team. Failure to comply can caused Corruption unless you're going that path. I am threading the Path of Redemption. I may include the Path to Corruption in the future but right now, I haven't had the urge to walk the path of Darkness... yet. XD The squad deployment choices are based on what I understand the mission needs to be successful in PRIMARCH difficulty. You may deploy squad choices of your own discretion and treat my mission experiences as reference. [UPDATING] *Wargears listed only include those with Unique names written in Green, Blue, or Pink text. Wargear drops are random and dependent on your current level. ============================================================================== 07.01.02 \ Stand with your Brothers [Calderis] [Argent Glacier] ============================================================================== This is an easy tutorial mission. Follow the instructions given onscreen and advance towards the target locations. I'll assume that you imported the completed Dawn of War campaign. It's note-worthy to point out that the enemy Guardsmen here are fairly strong and usually throw the same [FRAG GRENADES] your Space Marines use. The guardsmen also garrison buildings which are easy targets for Cyrus' [DEMOLITION CHARGES]. There area utomated Sentry Guns scattered around which Tarkus can easily destroy with a [FRAG GRENADE]. The Force Commander starts out with a Jetpack which you should always use to trample the enemy guardsmen. After regrouping your (4) squad team namely the Force Commander, Tarkus, Avitus, and Cyrus, proceed to the Beacon which broadcasts the Blood Raven distress signal. You'll be treated to an in-game cutscene. Locate and destroy the enemy Communications Array to the north, capturing Relay Beacons and neutralizing the cowardly yet fairly strong Guardsmen. Move to the Extraction Point to the eastern part of the map. You need to hold the Relay Beacon and survive the onslaught of Guardsmen. Have Avitus garrison the building next to the Relay Beacon and maintain [FOCUS FIRE]. Use the FC to [ASSAULT JUMP] enemies while Tarkus protects the Relay Beacon with [TACTICAL ADVANCE]. Reserve Cyrus in [INFILTRATE] to [INSTANT REVIVE] incapacitated squads. Artillery barrages constantly bombard the area to keep you on your toes. Wargear Found : Laurels of the Crusader, Adamantine Sarcophagus of Heroes, Staff of Tireless Leadership, Gene Seed Renewal, Standard of Fearless Leadership ============================================================================== 07.02.02 \ Call for Aid [Aurelia] [Minos Iceworks] ============================================================================== This is an introductory mission for Jonah Orion, the Chapter's psyker. You immediately land into battle against Eldar forces. Use Thaddeus' [ASSAULT JUMPS] and the Force Commander's [BATTLE CRY] to smash Eldar formations while Thule provides suppression and anti-armor. Capture the Relay Beacon here and collect the Litanies of Vigor near the body of Endymion, it's easy to miss. From here, Jonah substitutes for Thule as you advance northwards. Destroy the Eldar forces, familiarizing yourself with Jonah's psyker ability. The most important of which are [SMITE] and [PURIFY]. As you advance up, you will encounter (1) Fire Prism and (1) Wraithlord. The northernmost Eldar encampment has (2) Webway Gates, (4) Warp Generators and (1) Webway Assembly Structure that calls forth Warp Spyders, Warlocks, and Eldar walkers called Wraithguards. Capture the Relay Beacon here and use Tarkus in [TACTICAL ADVANCE] to throw [DEMOLITION CHARGES] to destroy these Eldar structures. Wraithguards can be frustrating to eliminate as they can knock your squad back before you can close in. Use Thaddeus to crush them from above with [ASSAULT JUMPS] then lash at them with [MERCILESS STRIKE] and the FC's [BATTLE CRY][RIGHTEOUS FURY]. Fall back as necessary. Head back southwards to assist Davian Thule from additional Eldar forces. His Health Bar is shown on top of the screen and it diminishes as you arrive upon his location. Don't worry, it's scripted for suspense. There's another group of Wraithguards waiting in ambush at the enemy captured Relay Beacon, marked on your map with a Red Icon. Wargear Found : Claw of Zeal, Litanies of Vigor, The Medean Cannibal, Claws of Mars, Optically Enhanced Plasma Cannon, Bionic Implants, Gauntlet of the First Company, Forgebreaker, Leader's Armor of Wrath, The Unturned Blow ============================================================================== 07.02.03 \ Uprising at Angel Forge [Meridian] [Angel Forge] ============================================================================== Deployed Cyrus, Tarkus, and Thaddeus. Attack southwards, clearing Ork garrisons with [FRAG GRENADES] or [DEMOLITION CHARGES]. Watch out for stealthed Ork ambushes. Secure the Foundry to the southeastern corner of the map, which is guarded by Nobz and an Ork Warboss [41220 HP]. There are (2) Deff Dreads, (1) Wartrukk and (1) Looted Tank waiting in ambush near the Relay Beacon towards Angel's Gate. Use [MELTA-BOMBS], [CLUSTER MINES], [MERCILESS ASSAULT], and [BATTLE CRY] to destroy enemy armor. Have Thaddeus secure the gate terminal over the Gatewalls using [ASSAULT JUMP]. When you enter Angel Forge, you'll encounter the cult-like daemonic forces of the CHAOS MARINES. Defeat those Heretics. Activate Cyrus' [STIMULANT KIT] and the Force Commander's [BATTLE CRY] to assist the Imperial Guards. Remember to prioritize Chaos Marine Havocs as they're effective to suppress your squads. Secure another Relay Beacon then head towards the northwestern area to enter a cutscene. **************************************** Fight the Chaos Dreadnaught [183200 HP]. This Boss has ground AoE attacks, [CHARGE], [ROCKET BARRAGE], and powerful melee. Have the Force Commander overwhelm this giant with [RIGHTEOUS FURY]. [BATTLE CRY] and [ASSAULT JUMP] can stun this foe. [MELTA-BOMBS] do highly-effective SPIKE damage if you're impatient. Wargear Found : Standard of Fearless Leadership, Hivekiller Bolt Pistol, Locator Beacon, Carapace of Pain, Oath of Crucible, Optically Enhanced Sniper Rifle, Searing Heavy Flamer, Tireless Combat Shotgun, Pilgrim's Pledge, The Blighted Power Armor ============================================================================== 07.02.04 \ Ice and Blood [Aurelia] [Minos Iceworks] ============================================================================== We're back to Aurelia. Freezing... NOT. Explosive action... YES! Deployed Avitus, Cyrus, and Tarkus. Move up and protect the allied guardsmen and their frontline HQ. So many Heretics. Help the Imperial Guards by activating Tarkus' [TACTICAL ADVANCE] and Cyrus' [STIMULANT KITS]. Let the Force Commander run wild with [BATTLE CRY][RIGHTEOUS FURY] and he'll tear the enemy infantry like yesterday's newspaper. Have Avitus provide [FOCUS FIRE] while Cyrus can demolish the (2) garrisoned towers with [DEMOLITION CHARGES]. Capture the nearest Relay Beacon and capture the Communications Array to the northeast to stop the Artillery Strikes to the allied HQ. Capture Relay Beacons and defeat the summoned Bloodcrusher along the way. After the Array is secured, a whole battalion of Chaos Marines will intercept you from the west. Don't be intimidated as you now have a reusable special asset via Imperial Guards' [ARTILLERY STRIKES]. Attack them while march towards you with [BATTLE CRY], [FOCUS FIRE] and [TACTICAL ADVANCE]. Go back to the ally Guardsmen HQ. Assist the Guardsmen in their attack towards the enemy Temple and Shrine to Chaos. It's better this way as added troops can easily push the frontline battlefield. The ally Guardsmen also enjoy your buffs like [BATTLE CRY] or [TACTICAL ADVANCE]. Secure for the Power Station Shield Terminal. You may fight (3) enemy Dreadnaughts along the way. A [MELTA-BOMB] plus a quick FC melee can crush them like emptied Cola cans. The enemy infantry are just numerous but not threatening damage-wise. You can now destroy the Chaos Temple [80520 HP] but be careful as it spawns Bloodletters and Bloodcrushers. Ally Guardsmen provides fire support while Cyrus can throw in [DEMOLITION CHARGES] at enemy structures. Wargear Found : Signum, Hammer of Vigor, Reinforced Scout Armor, Greater Contemplation of the Codex, Purification through Pain, Shroud of Faith ============================================================================== 07.02.05 \ A Brother's Return [Typhon] [Astronomic Array] ============================================================================== Deployed Avitus, Cyrus, and Tarkus. There's a good chance to fail this mission for many reasons like I did but just once. Head towards the Array to meet Martellus. He'll be incapacitated by a Bloodletter. Revive him and capture the Relay Beacon behind the Array. You will now be attacked by Chaos Marines and Ork Looters. Field Generators will deploy and you'll be tasked to defend them. Capture the Power Terminal to your left to block the Orks' attack. Now the Orks and Chaos Marines are on a collision course. The leftmost Field Generator is the easiest to defend so place your [LOCATOR BEACONS] beside it. Regroup your squads and fend off enemies in range of the Generators. Destroy the Chaos Dreadnaught and several Chaos Marines just south of your position. Collect the Wargear stash to the northeast and eliminate the Ork Weirdboy guarding it. If, along the way the Orks and Chaos Marines are in a deadlock, sweep them clean. Use [MELTA-BOMBS] to easily dispatch the (2) Deff Dreads and (1) Predator Tank. The Ork Weirdboy [64288 HP] is just a bit stubborn to give up the stash. Pummel him with the FC's [RIGHTEOUS FURY]. Use Cyrus' [HIGH-POWERED SHOTS] to assassinate him and throw a [DEMOLITION CHARGE] on the garrisoned building. ********************************* Fight Plague Champion [36260 HP]. He's slow and tough like a tortoise. He'll advance from the west and emits [AURA OF DECAY] which can repel your squads far away. Use Cyrus to plant [CLUSTER MINES] or [REMOTE DETONATION CHARGES] along his path. The Force Commander can dish out significant damage [BATTLE CRY] [RIGHTEOUS FURY]. If the FC needs to recover, switch with Tarkus and use [TAUNT][TACTICAL ADVANCE]. Martellus is a good meat shield that'll attract the Plague Champion. Bury this creepy zombie. Wargear Found : Masticator, Blessing of Mikelus, Suffering's Den, Pestilent Spewer, Gauntlet of Ferrus Manus, Salvaged Armor, Salvaged Weaponry ============================================================================== 07.02.06 \ Legis Uprising [Meridian] [Hab Spire Legis] ============================================================================== Your Terminator armors are now repaired, thanks to Martellus. Deployed Cyrus, Tarkus and Thaddeus. You're mission is to destroy Chaos Field Generators and Shrines located by yellow circular markers on the map. Destroy the Black Reliquary designated by a blue marker on the map to gain Redemption points and receive unique Wargears. Watch out for Hellfire Barrage [CHAOS ARTILLERY], painted by a red circular symbol on the ground. Capture Relay Beacons and secure the Foundry to the north. Chaos Shrines spawn additional daemons which are easily crushed by the FC and Thaddeus. Use Thaddeus' [CHAPTER'S FURY] to spam [ASSAULT JUMPS] and [MERCILESS STRIKE] against armor and grouped enemies. Tarkus can easily depopulate garrisoned buildings with [FRAG GRENADES]. There's a Chaos Predator Tank to the northeast corner of the map. Use Tarkus' [MELTA-BOMBS] or the Force Commander's [BATTLE CRY]-powered blows to take this armor out. Heavy Bolter Turrets won't pose much trouble with Terminator armors. Wargear Found : Reinforced Librarian Armor, Oath of Uncompromised Victory, Detonating heavy Flamer, Aegis of Obliteration, Cruelty of Geoffros, Bloodtide, Tome of Quickening, Brigandine of Conquest, Greater Bionic Implants, Suffering's Den, Brennen's Testimony ============================================================================== 07.02.07 \ The Bloody Hand [Typhon] [Tyranid Graveyard] ============================================================================== Deployed Avitus, Cyrus, and Tarkus. Head eastward and capture Relay Beacons along the way. Eldar infantry are cannon fodder here. Let the Force Commander handle the Wraithlords (3 to west, 3 to the north) with [BATTLE CRY] and [RIGHTEOUS FURY] strikes. Wraithguards are now sitting ducks against Terminator Bolters and Assault Cannons. Leave the Tomb of Ebberos intact or suffer Corruption. Proceed to the target location to east of the map and capture the nearby Relay Beacon. *************************************** Fight the Avatar of Khaine [520200 HP]. Wait, didn't we demolish this guy before? Anyway, the Eldar seems to have resurrected this fiery machination AGAIN. Attack the Boss and its Eldar reinforcements with [BATTLE CRY], [FOCUS FIRE], and [TACTICAL ADVANCE]. Use Cyrus to throw scores of [CLUSTER MINES] at the Boss Area, thanks to his [DEMOLITIONS EXPERT] trait. This wasn't a nightmare fight like the first time you encounter the Avatar of Khaine as you can decommission it in just (3) minutes. Wargear Found : Swift Flamer, Rosarius, Armor of Faith, Treason Unforgivable, Coronet of Ice, Daedus' Tomb ============================================================================== 07.02.08 \ The Rescue [Calderis] [Siwal Ruins] ============================================================================== Deployed Cyrus, Avitus, and Tarkus. Apparently, Cyrus trained these Scout regiments and he's taking deadly aim at the Black Legion for making matters personal. Immediately head north to rescue Priam and then eastward to rescue surviving sergeants. You may send one squad to secure the Foundry to the south. Proceed to the northern target location and wipe the enemies here. Use [CLUSTER MINES] or [MELTA-BOMBS] to destroy (2) Chaos Dreadnaughts and the (2) Chaos Predator tanks. Move eastward to capture the Relay Beacon and destroy the Chaos Portal. Be ready to scatter [CLUSTER MINES] immediately after Bloodcrushers are spawned. Prioritize Rocket Turrets first as they deal decent damage to Terminator armor before Heavy Bolter Turrets. ****************************************** Fight the Sorcerer of Tzeentch [60800 HP]. Dispatch his Heretics to weaken him. He's not that hard to deal with especially when the Force Commander smacks him silly with [BATTLE CRY]. The Sorcerer always does summon Heretics which forms his Blood Sacrifice Rites which can INSTAKILL a single squad. The killing blow is handed by Apollo Diomedes. Cool entrance brother. Wargear Found : Resilient Lightning Claw, Shielded Lightning Claw, Book of Lorgar ============================================================================== 07.02.09 \ Keys to the Past [Carrion] [Access Pt. Primus] ============================================================================== Now, that is one massive derelict. How did the Tyranids infested this ship? This feels like those ALIEN vs PREDATOR movies. Deployment on this ship is time-limited, any more than that risks Corruption. Deployed Avitus, Cyrus, and Tarkus. Your mission is to search and locate Dataslates and Gene Seeds hidden in Supply Crates. Other crates also contain rare wargears. Expect lots of mutated Tyranids which aren't difficult to deal with. Use [CLUSTER MINES] against the (3) Carnifexes which appear on the southern corner of the map. Capture the central Relay Beacon and terminal to open the gate towards the target location. ****************************************** Fight the mutated Hive Tyrant [382800 HP]. This Boss calls reinforcements and has a powerful [BIOPLASMA BARRAGE] AoE attack. Close in with the Force Commander to deliver explosive blows using [BATTLE CRY], switching with Tarkus using [TAUNT] to Fall Back and recover health. Use [CLUSTER MINES] in case you find Tyrant Guards troublesome. Wargear Found : Armore of Infernus, Blessed Cage, Heart of the Just, Fearsome Storm Bolter, Vault of Deep Night, Pride of Techpriests ============================================================================== 07.02.10 \ Relics of Space [Carrion] [Access Pt. Secundus] ============================================================================== And just when you thought of not going back in that claustrophobic ship, you're compelled to recover additional (4) Gene Seeds. Deployed Cyrus, Jonah, and Tarkus. I have to tell you that I repeated this mission 3 times because of wrong team-makeup and Wargear decisions. There are lots of Tyranid Hive Nodes and ambushes every (30) feet or so and the (20) minute limit pressures you to move fast. (2) Gene Seeds are found in Supply crates along the corridor path northwards. The (3rd) is inside the Main Hive structure to the north. The (4th) final Gene Seed is dropped by the Hive Tyrant Boss after it is killed. ******************************************* Fight the weakened Hive Tyrant [382800 HP]. Use Tarkus' [TAUNT] for crowd-control or against Tyranid ambushes. The Hive Tyrant will crash through the east wall near the northernmost Relay Beacon after the Main Hive structure is destroyed. If Cyrus already learned the [DEMOLITIONS EXPERTISE] trait, he can fill the area the near the Relay Beacon with around (30) to (50) [CLUSTER MINES] before the Carnifex from the west or the Hive Tyrant from the east appears. Recharge Cyrus' energy using the Force Commander's [INSPIRING SHOUT] trait. Wargear Found : Flight of Loriman, Shielded Dreadnaught Plating, Greater Oath of Penance, The Fate of Galan ============================================================================== 07.02.11 \ Capital Defense [Meridian] [Capital Spire] ============================================================================== This is a unique [DEFEND MISSION] variation. Deployed Avitus, Cyrus, and Tarkus. You are tasked to protect the Governor's palace which spans most of the western boundary of the map. Black Legion enemy forces come from the east. Aside from your team, you are given control to (2) squads of Imperial Guardsmen, one is ranged while the other is melee-focused but both have access to energy-based [CLUSTER MINES]. [LOCATOR BEACONS] are also available to deploy as special assets which should be placed behind heavy cover. You have (3) squads which can spam [CLUSTER MINES] so feel free to sow the seeds of explosives. You'll almost feel sorry for the charging Chaos Dreadnaughts and Chaos Predator Tanks. ALMOST. The Force Commander will rake in so much kills with [NO MERCY, NO RESPITE] that it just feels so glorious. **************** FC [2000 HP] XD. Even if the enemy are numerous, as long as you dig-in and fortify your position near the Relay Beacon, you'll have no problem. When Governor Derossa tells you to capture the Array and Shrine, north and south respectively, you just need to send Cyrus using [INFILTRATE] or the Force Commander in Terminator armor using [TELEPORT] to quickly capture the said Strategic Assets. Wargear Found : Marksman Assault Cannon, The Iron Cage, Ephraim's Techplate, Greater Gene Seed Renewal, Dirge of the Eradicator ============================================================================== 07.02.12 \ Lord of Chaos [Aurelia] [Minos Iceworks] ============================================================================== Finally, you get to battle Araghast the Pillager. Oh, you think that's good? It gets even better. Here's the catch. You risk Corruption everytime you use the Fall Back command (X-key) or tactical withdrawals.. Don't worry, it's possible to do this even on Primarch difficulty. Given that most of your squads are now level 30 and sports those awesome Terminator armors and weapons plus bearing the suggested Primarch builds, you will need not retreat EVER! Cyrus must have a Sniper Rifle and [CLUSTER MINES] with the [DEMOLITIONS EXPERTISE] trait to spam the battlefield with mines which kills any chance of enemies to close-in on you. Tarkus is crucial for crowd-control, using [TAUNT] and not getting incapacitated as long as he has energy using [TACTICAL ADVANCE] plus [I SHALL NOT FALL] traits. The Force Commander can act as an energy refiller for the rest of your squads using [BATTLE CRY] with [INSPIRING SHOUT] trait. Let Avitus take care of enemy armor. Along the way, you may want to capture the Shrine to northwest corner of the map. Chaos Plague Marines take the longest to dispatch. There are (2) Chaos Predator Tanks and several Chaos Dreadnaughts around so be ready to let loose with Avitus' [FOCUS FIRE] and Force Commander's [TELEPORT][RIGHTEOUS FURY]. Advance patiently, Araghast will bide his time until his (3rd) attempt to retreat, until Eliphas betrays him. ****************************************** Fight Araghast the Chaos Lord [467600 HP]. He has a special AoE attack that lookslike radiating Hellspikes. Let the Force Commander have his way with the Boss with [BATTLE CRY]. You may let Tarkus [TAUNT] him or have Cyrus plant [CLUSTER MINES] to make this Boss battle much easier. Wargear Found : Gorgon Plate, Bionic Implants, Agony's Harbinger, Claw of Wrath ============================================================================== 07.02.13 \ Raid on Calderis [Calderis] [Firebase Argus] ============================================================================== Good Lord, what an easy mission this really is, I'm not kidding. Just bring Cyrus with [DEMOLITION CHARGE] and any (2) other squads you're combat comfortable with. You don't need to kill anyone here except for Apothecary Galan. Use Cyrus' [INFILTRATE]. Destroy the (1st) Field Generator just north of your Dropzone so that the enemy perimeter Space Marines retreats. Sneak Cyrus in the eastern village to destroy the (2nd) Field Generator with a [DEMOLITION CHARGE] to clear this area of guarding Space Marines. Secure the Shrine. Have Cyrus move a bit north, up a hill in view of the (3rd) Field Generator. Wait for the Scouts guarding the Field Generator to move away a bit a throw another [DEMOLITION CHARGE]. Clear! Have all your squads advance to the northwest to confront Galan. ******************************* Fight Apothecary Galan [91840]. He'll call in his own Terminator Assault squads and provide support. Throw every combat ability you have on him and free him from his Corruption in and psychotic arrogance in just 20-30 seconds. Capture the Relay Beacon in your immediate area. Sneak Cyrus again this time to the east until Apollo Diomedes appears. You don't need to fight him. Have Cyrus get near the Honor Guards' Stronghold HQ and throw a [DEMOLITION CHARGE] then Fall Back. Do this (3) or (4) times and you're done. Wargear Found : Second Gift of the Artificers, Ravenus, Vigiles Arcanum ============================================================================== 07.02.14 \ The Wages of Sin [Aurelia] [Argent Glacier] ============================================================================== Martellus, what have you done? Deployed Avitus, Cyrus, and Tarkus. This is the same map from the mission "Cold Welcome". It is advised to make the same preparations you had in the mission "Lord of Chaos". Neutralize first the northern Black Legion encampment and patrol then take out the eastern side, capturing the easternmost Relay Beacon. Now attack the main base gate ignoring your squads advise to enter from another route, defeating enemies and automated turrets along the way. Soon, you'll see the traitor in the flesh or not... ******************************************* Fight Martellus the Techmarine [837600 HP]. Oh man! I mean see the traitor in a SUPER POWERFUL CHAOS PREDATOR TANK with [ASSAULT CANNON BARRAGE], [MASSIVE ARTILLERY], [TANK CHARGE], and [RAPID FIRE]. Send Tarkus in, as he's the only one who won't get killed as long as he has [TACTICAL ADVANCE] on. Have Avitus use [SIGNUM] to bombard both Martellus and Tarkus with artillery strikes of your own. Cyrus should throw [MELTA-BOMBS] and [CLUSTER MINES] at the Boss battle area while the Force Commander close-in with [TELEPORT] and pound Martellus with [RIGHTEOUS FURY]. This WILL take a while. Wargear Found : Gift of the Iron Traitor, Undying Armor of Grayan, Armor of Brotherhood, Contemplation of the Codex, Heart of the Just, Shielded Librarian Armor, Gift of Anupharis, Vault of Deep Night ============================================================================== 07.02.15 \ Foul Play in Chapter Keep [Aurelia] [Chapter Keep Selenon] ============================================================================== FINAL MISSION! And you get to command (2) tanks in the (1st) phase of the battleplan. You can choose any of the (2) target locations (I advised taking the eastern path) to attack with Predator Tanks, the Annihilator and the Destructor. Use the Annihilator to destroy Chaos armor and structures with [FOCUS FIRE]. Use the Destructor to destroy Chaos infantry with [RAPID FIRE]. Both tanks have Smoke Grenades which reduces incoming damage. They also have [FULL-REPAIR] abilities when critically damaged. Advance slowly to avoid getting outflanked. A rear-hit is fatal. In the event of one the tanks breaks, a Techmarine will deploy in a Razorback to field-repair your armored vehicle. After clearing the target location, Angelos' reinforcements will land in droves together with your squads. Deployed Cyrus, Jonah, and Tarkus. Help your allies to defeat the Black Legion across the map, capturing Relay Beacons along the way. For some while, you're still in command on the (2) Predator tanks so use them in your attack against Eliphas found at the central area of the map. **************************************** Fight Eliphas the Inheritor [803600 HP]. This will be a long fight. If you had the Force Commander in Terminator armor with Terminator Claws, it'll be easier for everyone. Eliphas has his own variation of [CYCLONE MISSILES] but with dark energies. Destroy the occasional summon shrines which support Eliphas and summon daemons. Tank Eliphas with Tarkus while Cyrus keeps on planting [REMOTE DETONATION CHARGES] thanks to his [DEMOLITION EXPERT] trait. Proceed up north to capture the northern most Relay Beacons and prepare yourself for the climactic battle against... ******************************************* ULKAIR, THE GREAT UNCLEAN ONE [1951600 HP]. What a revolting abomination! THQ/Relic Games expects us to fight this thing!? This BIG BAD BOSS packs ridiculous HP and armor. Use every strategy and tactic you've learned up to this point and be careful. Ulkair has what resembles [POISON AURA] active which defeats [CLUSTER MINES] from exploding. It uses powerful abilities like AoE radiating [HELLSPIKES] and INSTAKILL [VOMIT] and [DEVOUR] attacks. Reinforcements come in the form of Bloodcrushers, Chaos Dreadnaughts, and Chaos Marines. The STRATEGY here is keeping Ulkair stunned. How? Use the Force Commander's [BATTLE CRY], Jonah's [SMITE], Cyrus' [DROP SMOKE], and Tarkus' [FEEL NO PAIN] abilities against Ulkair. Then... Tank Ulkair and enemy reinforcements with Tarkus' [TACTICAL ADVANCE]. Keep Cyrus planting [REMOTE DETONATION CHARGES]. Detonate the explosive once Ulkair gets near along with Tarkus and the Force Commander. Use Cyrus to exclusively revive Jonah AND use [STIMULANT KITS]. Use Jonah to revive any of your squads with [PURIFY] skill. There you go! This is the quickest plan to defeat Ulkair in less than (10) minutes. Keep Jonah at maximum weapon range, constantly using [SMITE] and [IGNITE SOUL]. Have the Force Commander constantly use [BATTLE CRY] to replenish Cyrus' energy and use [TELEPORT] to maintain melee range against Ulkair. Enjoy the ending CGI sequence, see the credits roll and buy Warhammer 40000 Dawn of War II RETRIBUTION to continue the Chapter's ultimate rise to PRIMARCH glory. XD ============================================================================== ------------------------------------------------------------------------------ 08.00.00 Custom Game/Skirmish Mode ------------------------------------------------------------------------------ ============================================================================== The following data lists the available units to deploy in a skirmish setting. Resources are needed in order to upgrade the Base/HQ and units which are; REQUISITION POINTS and POWER POINTS. Both resources are automatically accumulated and can be drastically increased by capturing Resource Nodes on the map. Victory Nodes are critical only if the skirmish setting has VICTORY POINT conditions. ============================================================================== 08.01.00 \ [SPACE MARINES] ============================================================================== Group Distinction by: - CHAPTER Special Tactical Powers gained by: - ZEAL ------------------------------------------------------------------------------ | \ Hero Roster ------------------------------------------------------------------------------ | \ Force Commander - Offense | \ Apothecary - Healer | \ Techmarine - Defense ------------------------------------------------------------------------------ | \ Stronghold Level 1 starts with: ------------------------------------------------------------------------------ | \ Scout Squad - Anti-Personnel Squad | \ Tactical Squad - Frontline Ranged Squad | \ Devastator Squad - Heavy-Weapons Suppression Squad | \ Assault Squad - Attack-Jump Melee Squad ------------------------------------------------------------------------------ | \ Stronghold Level 2 adds: ------------------------------------------------------------------------------ | \ Devastator Plasma Squad - Artillery Squad | \ Dreadnaught - Heavy-Armored Melee Walker | \ Razorback - Armored Personnel Transport | \ Librarian - Combat Support Psyker ------------------------------------------------------------------------------ | \ Stronghold Level 3 adds: ------------------------------------------------------------------------------ | \ Predator Tank - Heavy-Armored Assault Vehicle ------------------------------------------------------------------------------ ============================================================================== 08.02.00 \ [ORKS] ============================================================================== Group Distinction by: - CLAN Special Tactical Powers gained by: - WAAAG! ------------------------------------------------------------------------------ | \ Hero Roster ------------------------------------------------------------------------------ | \ Warboss - Offense | \ Kommando Nob - Stealth | \ Mekboy - Support ------------------------------------------------------------------------------ | \ Teleporta Platform Level 1 starts with: ------------------------------------------------------------------------------ | \ Slugga Boyz - Frontline Melee Squad | \ Shoota Boyz - Frontline Ranged Squad | \ Lootas - Heavy-Weapons Suppression Squad | \ Storm Boyz - Attack-Jump Melee Squad ------------------------------------------------------------------------------ | \ Teleporta Platform Level 2 adds: ------------------------------------------------------------------------------ | \ Stikbommaz - Grenade Squad | \ Tankbustas - Anti-Armor Squad | \ Deff Dread - Heavy-Armored Melee Walker | \ Wartrukk - Armored Personnel Transport | \ Weirdboy - Shout Buffer Unit ------------------------------------------------------------------------------ | \ Teleporta Platform Level 3 adds: ------------------------------------------------------------------------------ | \ Nob Squad - Elite Melee Squad | \ Kommando Squad - Stealth Ranged Squad | \ Looted Tank - Heavy-Armored Assault Vehicle ------------------------------------------------------------------------------ ============================================================================== 08.03.00 \ [ELDAR] ============================================================================== Group Distinction by: - CRAFTWORLD Special Tactical Powers gained by: - PSYCHIC MIGHT ------------------------------------------------------------------------------ | \ Hero Roster ------------------------------------------------------------------------------ | \ Warlock - Offense | \ Warp Spyder Exarch - Teleport | \ Farseer - Support ------------------------------------------------------------------------------ | \ Webway Assembly Level 1 starts with: ------------------------------------------------------------------------------ | \ Guardian - Frontline Ranged Squad | \ Howling Banshees - Attack-Jump Melee Squad | \ Rangers - Anti-Personnel Squad | \ Shuriken Cannon-W Team - Mobile Suppression Platform ------------------------------------------------------------------------------ | \ Webway Assembly Level 2 adds: ------------------------------------------------------------------------------ | \ Warp Spiders - Teleporter Ranged Squad | \ Brightlance Weapon Team - Mobile Anti-Armor Platform | \ Wraithlord - Heavy-Armored Melee Walker | \ Falcon - Armored Personnel Transport | \ Wraithguards - Heavy-Armored Squad ------------------------------------------------------------------------------ | \ Webway Assembly Level 3 adds: ------------------------------------------------------------------------------ | \ Fire Prism - Heavy-Armored Assault Vehicle | \ D-Cannon Weapon Team - Mobile Artillery Platform | \ Avatar - Elite Heavy-Armored Melee Walker ------------------------------------------------------------------------------ ============================================================================== 08.04.00 \ [TYRANID] ============================================================================== Group Distinction by: - HIVE FLEET Special Tactical Powers gained by: - BIOMASS ------------------------------------------------------------------------------ | \ Hero Roster ------------------------------------------------------------------------------ | \ Hive Tyrant - Offense | \ Ravener Alpha - Tunneler | \ Lictor Alpha - Ambush ------------------------------------------------------------------------------ | \ Hive Level 1 starts with: ------------------------------------------------------------------------------ | \ Hormagaunt Brood - Frontline Melee Creatures | \ Termagant Brood - Frontline Ranged Creatures | \ Warrior Brood - Advanced Melee Creatures | \ Ravener Brood - Advanced Ranged Creatures | \ Spore Mines - Explosive Creatures ------------------------------------------------------------------------------ | \ Hive Level 2 adds: ------------------------------------------------------------------------------ | \ Venom Brood - Anti-Armor Creatures | \ Zoanthrope - Suppression Artillery Creature | \ Tyrant Guard - Monstrous Creature | \ Genestealer Brood - Elite Melee Creatures ------------------------------------------------------------------------------ | \ Hive Level 3 adds: ------------------------------------------------------------------------------ | \ Lictor - Elite Ranged Creature | \ Carnifex - Elite Monstrous Creature ------------------------------------------------------------------------------ ============================================================================== 08.05.00 \ [CHAOS SPACE MARINES] ============================================================================== Group Distinction by: - WARBAND Special Tactical Powers gained by: - FAVOR OF THE DARK GODS ------------------------------------------------------------------------------ | \ Hero Roster ------------------------------------------------------------------------------ | \ Chaos Lord - Offense | \ Plague Champion - Defense | \ Chaos Sorcerer - Support ------------------------------------------------------------------------------ | \ Chaos Temple 1 starts with: ------------------------------------------------------------------------------ | \ Chaos Heretics - Frontline Melee Squad | \ Chaos Space Marines - Frontline Ranged Squad | \ Chaos Havocs - Heavy-Weapons Suppression Squad ------------------------------------------------------------------------------ | \ Chaos Temple 2 adds: ------------------------------------------------------------------------------ | \ Bloodletters - Daemonic Melee Squad | \ Chaos Dreadnaught - Heavy-Armored Ranged Walker | \ Bloodcrusher - Daemonic Creature | \ Plague Marine - Heavy-Weapons Debuff Squad ------------------------------------------------------------------------------ | \ Chaos Temple 3 adds: ------------------------------------------------------------------------------ | \ Chaos Predator - Heavy-Armored Assault Vehicle | \ Great Unclean One - Massive Daemonic Creature ------------------------------------------------------------------------------ ============================================================================== ------------------------------------------------------------------------------ 09.00.00 Credits ------------------------------------------------------------------------------ ============================================================================== Thank you RELIC and THQ for bringing Warhammer 40,000 Dawn of War II - Chaos Rising to the Warhammer fans and Real-Time Strategy gamers. You guys really bring new elements and lore to the genre. Thank you to my cousin Ryan for pointing me to buy this great game. Thank you to Jamie, author of the Last Stand (Hive Tyrant) FaQ, for guiding a newbie like me through that crazy mode. Thank you GameFaqs. You can Email me for changes to this FaQ/Walkthrough at ilovebudincake @ yahoo . com ============================================================================== -