============================================================================== Dawn of War II: Chaos Rising - Last Stand Tips for the Hive Tyrant ============================================================================== FAQ Version 1.0.0 Posted May 2010 -------------------- Updates -------------------- MM.DD.YYYY V. 1.0.0 - 05.07.2010 ~~~~~~~~~~~~~~~~~~~~~ -First edition of FAQ written and posted. ============================================================================= Index ============================================================================= 1. Intro 1a Disclaimer 1b The Last Stand Mode - What is it? 1c Controlling Your Hero 1d The Last Stand Advice on Cover 2. The Tyranid Hive Tyrant 3. Wargear 3a Melee Claws 3b Long Range Weapons 3c Armor 3d Accessories 3e Commander Items 4. Hive Tyrant Build Sets 5. Summary 6. Credits ============================================================================= 1. Intro ============================================================================= I wrote this FAQ on the basis that the Tyranid Hive Tyrant could use a guide of sorts, to help teach players how to effectively learn to play as the Hive Tyrant. In no way should this guide be taken as an tell-all end-all guide, but only a ground from which to pick up from. I would also like to state that I would like to make guides for the Eldar, Ork, Space Marine and Chaos heroes as well to follow this same format, and will need knowledge of how these other heroes are balanced and played to make a fair guide. Please email me if you have an extensive knowledge of one or more of the other hero characters and I can go about making a guide with what you would wish to help share with others. ============================================================================= 1a Disclaimer ============================================================================= This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Written by: Jamie Hedden GameFAQs ID: J5a4m3i2e Games For Windows Live / Xbox Live GT: DeadlyDustBunni If something in this FAQ is not up to date, or you wish something to be added, contact me at: mrmetroid (AT) hotmail (DOT) com System: PC FAQ version: 1.0.0 (Written/Posted 05.07.2010 This FAQ written for stated use, Copyright Jamie Hedden, 05.2010 List of Sites that may host this FAQ: www.gamefaqs.com ============================================================================= 1b The Last Stand Mode - What is it? ============================================================================= The Last Stand mode for Dawn of War II and its expansion Chaos Rising, is a multiplayer game type that pits you and two other heroes against foes of impossible odds. You have your choice of being an Eldar Farseer, an Ork Mekboy, a Space Marine Captain, and with the Chaos Rising Expansion, the Tyranid Hive Tyrant and the Chaos Marine Sorceror. After you select your hero, you can choose what wargear will be used to battle the neverending horde along with your fellow two heroes. The longer you survive and the more enemies you slay will contribute to experience gained in order to level up that particular hero. With further levels, more advanced wargear becomes available, opening up all new strategies to utilize and combine with your other teammates. In this particular FAQ I will be discussing advice and wargear builds for the Hive Tyrant. The Last Stand mode is multiplayer only and must be accessed from an online connection in order to participate, and therefore cannot be played with A.I. teammates. ========================================================= 1c Controlling Your Hero ========================================================= The controls for playing the Last Stand mode are basically identical to playing in the other modes of Dawn of War II. Left click on your mouse is used to select units or structures, or hold left click and drag to highlight more then one unit. Right click on your mouse is used to initiate actions. For example have your hero selected, and right click an enemy unit to order your hero to attack that selected unit. When using abilities, some of them are activated differently then others.If you use the hotkey assigned to each skill, some of them will activate instantly, such as Roar or Psychic Scream. Others such as any of the Summon (Minion) skills, have to be prepped by clicking them, and then clicking a location on the ground to summon those units to that location. ========================================================= 1d The Last Stand Advice on Cover ========================================================= When playing the Last Stand, my number one piece of advice is to watch for cover. When enemies come swarming from one direction and they start shooting at you, look for cover and utilize it! Put one of the many obstacles between you and your aggressors and you will maximize survivability. When trying to get behind cover, look for the colours green and yellow when moving behind any of the rocks or bushes. Yellow cover is considered light cover, and although it's not as protective as green heavy cover, it's still superior to just standing out in the open, thinking you are rambo. Green cover is considered heavy cover, and is the best to find when many guns are firing upon you. Both types of cover bestow suppression resistance, incoming projectile damage restance as well as slight damage mitigation.* Two things to be aware of when using cover are flanking enemies and melee attackers. If you are well defended from shooters due to use of cover and they move around to the side of you, your benefits gained from cover are LOST. To sum it up, you are now just as vulnerable to ranged weaponry as if you are standing in the open.** When using cover, also be aware of melee attackers. If you are set up to be a long range hero and melee attackers move to engage you, you are effectively shut down as a long range weapon until your attackers are killed, or are lured away from you. Try to communicate with your team to protect you from melee units if possible in order to stay alive and firing. * There are two ways to check if you are recieving cover benefits. One is to look where your mouse is highlighting and look for visible yellow or green dots around the object of cover (Make sure that you move your hero to the side of cover opposite of the enemy!), and the other is to look at the small red health bar above your hero on the map and look for yellow or green on either side of the health bar. This represents your hero character is recieving either light (yellow),or heavy (green) cover benefits. ** The loss of cover effects only apply against the unit that has flanked your cover, as well as any melee attackers that engage in close combat. ========================================================= 2. The Tyranid Hive Tyrant ========================================================= The Hive Tyrant is a powerhouse of a hero character, capable of engaging its foes at range or shredding them to ribbons up close. The Hive Tyrant has a diverse set of wargear available to it giving it plenty of options when it comes to killing it's prey by itself, or bolstering the strength of it's minions to support the team in varying ways. Although quite a powerful hero, the Tyrant has it's vulnerabilities as well as its strengths just like every other hero. Players choosing the Hive Tyrant should learn from it's limitations and work to minimize the effects of such. ========================================================= 3 Wargear ========================================================= Wargear for Hive Tyrant can be used to varying diversity and effectiveness when combined indifferent ways. I will list build examples I have come across later in this FAQ that I feelwork well with each other. For now, here is a list of wargear that comes with the Hive Tyrant. ========================================================= 3a Melee Claws ========================================================= -------------------- Scything Talons -------------------- Two-Handed Melee Weapon 8.2 Damage Per Second Can Only be Replaced, Not Removed Long talons evolved for killing the hive's enemies. -------------------- Enlarged Scything Talons -------------------- Two-Handed Melee Weapon 16.0 Damage Per Second Grants Minion Trait: Armor Piercing (All minion creature attacks ignore up to 100 armor value) Grants Minion Trait: Combat Expert (+30% Melee and Ranged Damage) These enlarged talons do increased damage and trigger biomorphs in all minion creatures, making their attacks more powerful and able to pierce armor. -------------------- Heavy Talons -------------------- Two-Handed Melee Weaon 16.0 Damage Per Second Grants Trait: Knockdown (Standard attacks knockdown and knock back enemy infantry) Grants Minion Trait: Unshakable (Unit is immune to knockback) Heavy talons evolved for disrupting the hive's enemies. Triggers a hive evolution that makes minions immune to knockback. -------------------- Crushing Talons -------------------- Two-Handed Melee Weapon 14.6 Damage Per Second +1 Minion Creature Health Regeneration Grants Trait: Feedback Zeal (The Hive Tyrant regains 3 Health every time one of its minion creatures attacks.) Doing less single-strike damage, these talons are a sign of a powerful evolution in the hive, causing all minion creatures to heal the Hive Tyrant every time they attack. ========================================================= 3b Long Range Weapons ========================================================= -------------------- Venom Cannon -------------------- Two-Handed Ranged Weapon 13.0 Damage Per Second Grants Trait: Armor Piercing (Melee or Ranged attacks ignore up to 240 armor value) Powerful weapon firing bolts of crystalized venom that can penetrate even the thickest of armor. -------------------- High-Toxin Venom Cannon -------------------- Two-Handed Ranged Weapon 5.7 Damage Per Second Grants Trait: Zealous Leadership (Attacks with the Hive Tyrant's Venom Cannon heal all its minions for 5% of their maximum health.) Grants Trait: Area of Effect (Attacks from this weapon deal damage over a small area.) Weapon symbiote firing especially toxic venom shards. Triggers a hive evolution causing all minion creatures to heal when an enemy is struck by this weapon. ========================================================= 3c Armor ========================================================= -------------------- Carapace -------------------- Armor Rating: 105 Damage Mitigation: 37% Grants Trait: Fearless (Immune to sppression.) Grants Trait: Unshakable (Makes the wearer immune to knockback.) Can Only be Replaced, Not Removed. Armored chitin covers the Hive Tyrant, making him resistant to harm. -------------------- Extended Carapace -------------------- Armor Rating: 144 Damage Mitigation: 47% Grants ability: Bio-Plasma (Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry) 10 Energy cost/ 5 Energy cost with Synapse Commander Item Grants Trait: Fearless (Immune to suppression.) Grants Trait: Unshakable (Makes the wearer immune to knockback.) +25 Health 14% Movement Speed Enlarged chitin carapace allowing for the emmision of deadly bio-plasma from the Hive Tyrant's innards. -------------------- Bonded Exoskeleton -------------------- Armor Rating: 134 Damage Mitigation: 45% +50 Minion Creature Health +2 Minion Creature Health Regeneration Grants Trait: Fearless (Immune to suppression.) Grants Trait: Unshakable (Makes the wearer immune to knockback.) +75 Health 14% Movement Speed Heavily thickened carapace which signals a hive evolution that makes all minion creatures more resilient. -------------------- Poison Cysts -------------------- Armor Rating: 160 Damage Mitigation: 51% Grants Ability: Toxic Miasma (Emit a toxic cloud that poisons a large area. Enemies in the area suffer damage over time equal to half of the Hive Tyrant's maximum Health over 20 seconds.) *** Grants Trait: Fearless (Immune to suppression.) Grants Trait: Unshakable (Makes the wearer immune to knockback.) +50 Health 14% Movement Speed Carapace riddled with small poison cysts used to excrete clouds of toxic miasma. *** Miasma Damage Formula Example: 200 HP / 2 = 100, Damage over time is equal to 100 damage over 20 seconds. 100 / 20 = 5 therefore the damage dealt over time is 5 damage per second for 20 seconds, NOT 100 damage per second for 20 seconds. *** -------------------- Articulated Carapace -------------------- Armor Rating: 112 Damage Mitigation: 39% Grants Ability: The Horror (Force the targeted enemy squad to fall back in terror.) Grants Trait: Swift (+15% Movement Speed) Grants Trait: Fearless (Immune to suppression.) Grants Trait: Unshakable (Makes the wearer immune to knockback.) Grants Minion Trait: Fearless (Minion Creature is immune to suppression) Grants Minion Trait: Swift (+25% Minion Creature movement speed.) Sacrificing durability for speed, this carapace also signals a hive evolution that grants minion creatures a similar speed increase. -------------------- Reinforced Chitin -------------------- Armor Rating: 98 (Before Trait Effect) Damage Mitigation: 35% +80 Minion Creature Armor Grants Trait: Reactive Armor (Hive Tyrant temporarily gains +10 Armor each time it is attacked, up to a maximum of +300 armor.) Grants Trait: Fearless (Immune to suppression.) Grants Trait: Unshakable (Makes the wearer immune to knockback.) +25 Health 14% Movement Speed Each attack on this chitin triggers a hardening of resinous mucus, increasing its armor value. ========================================================= 3c Accessories ========================================================= -------------------- Genestealer Nest -------------------- Grants Ability: Call Genestealer (Call Genestealer minion creatures [x3] whose Rending Claws reduce the effectiveness of enemy armor.) 10 Energy cost / 5 Energy cost with Synapse Commander Item. Allows the Hive Tyrant to call Genestealer minion creatures. Genestealers weild Rending Claws that reduce enemy armor. -------------------- Warrior Nest -------------------- Grants Ability: Call Warrior (Call a Tyranid Warrior minion creature armed with powerful Scything Talons and able to knock back enemy infantry.) 15 Energy cost / 7 Energy cost with Synapse Commander Item. Allows the Hive Tyrant to call a Tyranid Warrior minion creature. Warriors are deadly close-combatants. -------------------- Tyrant Guard Nest -------------------- Grants Ability: Call Tyrant Guard (Call a Tyrant Guard minion creature. Highly resilient, the Guard can also taunt enemies.) 20 Energy cost / 10 Energy cost with Synapse Commander Item. Allows the Hive Tyrant to call a highly resilient Tyrant Guard minion creature capable of taunting enemies. -------------------- Ravener Nest -------------------- Grants Ability: Call Ravener (Call a Ravener minion creature. Highly mobile and armoed with a deadly Devourer ranged weapon, the Ravener can also disrupt enemies with its Burrow Strikes.) 20 Energy cost / 10 Energy cost with Synapse Commander Item. Allows the Hive Tyrant to call a Ravener minion creature. Raveners are very rapid and fire powerful ranged Devourers. They may also burrow.) -------------------- Toxin Sacs -------------------- Grants Trait: Searing (The Hive Tyrant's melee and ranged attacks deal additional damage over time. Damage stacks with the Hive Tyrant's maximum Health. Multiple searing attacks stack.) Grants Minion Trait: Searing (All minion creatures' melee and ranged attacks deal additional damage over time. Damage scales with the attacker's maximum health. Multiple searing attacks stack.) Biomorph that makes all attacks from the Hive Tyrant and its minion creatures cause additional damage over time. -------------------- Implant Attacks -------------------- Grants Trait: Combat Master (+30% Melee and Ranged Damage.) Grants Minion Trait: Combat Master (+30% Melee and Ranged Damage.) +20 Minion Creature Health Biomorph that increases the damage done by the Hive Tyrant and all its minions. -------------------- Seismic Roar -------------------- Grants Ability: Seismic Roar (Emit a roar which stuns nearby enemies.) 15 Energy cost / 7 Energy cost with Synapse Commander Item. Biomorph allowing the Hive Tyrant to emit a roar which stuns nearby enemies. -------------------- Psychic Scream -------------------- Grants Ability: Psychic Scream (Reduce damage output and defenses of all enemy units within the area of effect of the ability.) 10 Energy cost / 5 Energy cost with Synapse Commander Item. Psychic power allowing the Hive Tyrant to temporarily reduce enemy damage output and defence. -------------------- Warp Field -------------------- Grants Ability: Warp Field (Raises a protective shield which halves [1/2's] incoming damage and causes it to reduce Energy instead of Health.) +50 Energy 0 Set Energy cost / Toggle Ability On and Off Hive Mind psychic power allowing the Tyrant to raise a psychic shield which reduces incoming damage. -------------------- Bio-Feedback -------------------- Grants Trait: Feedback Invulnerability (The death of any minion creature briefly makes the Hive Tyrant invulnerable.) +25 Health Enhanced synaptic link causing the death of a minion creature to briefly render the Hive Tyrant invulnerable. -------------------- Explosive Decomposition -------------------- Grants Minion Trait: Death Throes (A toxic cloud erupts upon the death of any minion creature, damaging enemies in a large area. The higher the minion creature's maximum Health, the greater the damage done.) +20 Minion Creature Health +50 Health Biomorph that causes minion creatures to emit a powerful poisonous explosion when killed. ========================================================= 3e Commander Items ========================================================= -------------------- Thornback -------------------- Grants Ability: Charge (Charge at targeted location, knocking over everything in the charge path.) **** 10 Energy cost / N/A deduction of Energy cost due to item slot conflict. Biomorph that allows the Hive Tyrant to charge across the battlefield, knocking over everything in its path. **** Note that charge does not seem to pass through allied Warriors, Tyrant Guards, or Dreadnaughts. Colliding with these simply stop the Tyrant. -------------------- Synapse -------------------- -50% Ability costs Reduces cooldown time of Abilities as well. -------------------- Evolution -------------------- +2 Health Regeneration Grants Minion Trait: Resilient (+50 Health, +2 Health Regeneration) Grants Minion Trait: Swift (+25% Movement Speed.) Grants Minion Trait: Combat Expert (+25% Melee and Ranged Damage.) A host of biomorphs that greatly increase the effectiveness of all minion creatures. ========================================================= 4. Hive Tyrant Build Sets ========================================================= Now on to the Hive Tyrant Builds section! Here I am posting some ideas I have come across or muddled around with while playing The Last Stand. I will not say that I have discovered any particular build first and neither can anyone else really... Take a look around and use one if you like the sound of it, modify it to your whim, you could even send me an email if you have an idea for a build that you would like posted, and I will put credits in for your addition to the build roster. :) -------------------- Brawler Tyrant -------------------- Heavy Talons Bonded Exoskeleton Warrior Nest Psychic Scream Toxin Sacs Thornback ~~~~~~~~~~~~~~~~~~~~ I like this particular build because it's simple, it does it's job, and it is usable at low levels for a Tyranid player. Using Heavy Talons allows this Tyrant to take on heavy infantry such as the 'Eavy Orks and Ork Nobs, by basically bullying them to death. Activate Charge and stampede your way through your target, and cast Psychic Scream before you collide with them. Make sure to activate Psychic Scream when you can hit the most units with it to maximize its effectiveness. Summon your Warrior into a nearby enemy squad that are ranged to silence them while they have to engage your warrior in melee. All the while, you are constantly knocking your target about an they can't attack back while being bounced this way. Keep refreshing Psychic Scream whenever it's available and keep your Warrior out and fighting and you should do fine. Up until Heavy Talons are available, just use the Enlarged Scything talons to add more damage to your Warrior and always use it to attack your same target. -------------------- Miasma Tyrant -------------------- Crushing Talons Poison Cysts Genestealer Nest Toxin Sacs Bio-Feedback Synapse ~~~~~~~~~~~~~~~~~~~~ This setup uses a combination of Miasma and Searing to deal damage over time to your opponents, and gives the player the nice addition of invulnerability to boot. With Crushing Talons giving health back to the Tyrant with each of their three genestealer's attacks, this does help a little to keep the player's health topped up. Combine that with invulnerability being cast on the Tyrant with each genestealer that dies, the Tyrant can potentially have an easy time tanking a good number of the horde and killing them at the same time. With Bio-Feedback, if you have already summoned a set of genestealers and you summon another set, it counts as killing the first set, which makes your invulnerability kick in as well! Though this only stacks once so it lasts only about 5 seconds total for doing it this way. With Synapse, your Genestealer Nest Ability cools down almost fast enough to constantly invulnerabilityin this manner too which is pretty sweet. -------------------- Heavy Miasma Tyrant -------------------- Crushing Talons Poison Cysts Genestealer Nest Explosive Decomposition Bio-Feedback Synapse ~~~~~~~~~~~~~~~~~~~~ This setup is similar to the one above except Toxin Sacs have been removed for Explosive Decomposition. Doing this maximizes the Tyrant's Health for a miasma build at 225 Health. This means Miasma will be doing the maximum damage capable per second, 5.625 dps for 20 seconds within it's area. Combine this with Explosive Decomposition and spam summoning Genestealers, you can put quite the hurting on your enemies. ~~~~~~~~~~~~~~~~~~~~ -------------------- Warrior Buff -------------------- Heavy Talons Bonded Exoskeleton Warrior Nest Psychic Scream Toxin Sacs Thornback/Synapse ~~~~~~~~~~~~~~~~~~~~ This setup is used for summoning a powerful Warrior to help you content with your enemies. Granting it immunity to knockback allows it to stay on it's feet and keep on hitting things unhindered. The Bonded Exoskeleton provides nice benefits to both your Warrior minion as well as a nice chunk of extra health for your Tyrant. Psychic Scream dulls the horde's attacks as well as increases the damage you deal back to them. Constantly knocking down your opponents combined with Searing can be a pretty nasty trick as well, and Searing seems to help with things like the Wraithlords. Thornback is added for an additional way to keep enemies off their feet, which can help reduce damage going to you as well as your team. You can also switch out Thornback for Synapse if you like to spam your Warrior and Psychic Scream steadily and worry about lose of energy, but I don't see much of a dent made to your energy reserves if you time the use of your skills effectively. ~~~~~~~~~~~~~~~~~~~~ -------------------- Reactive Tank -------------------- Crushing Talons Reinforced Chitin Genestealer Nest Psychic Scream Bio-Feedback Synapse ~~~~~~~~~~~~~~~~~~~~ I loved hearing how much every one I played with or on forums thought that Reinforced Chitin was useless armor, so I decided to muck about with it and see what I could do to try and make it viable and this is what I put together. Summon your genestealers as close as you can to your target mob and lure them into attacking the genestealers to pull them as close as you can. Summon a new set of genestealers in the same spot and move in to attack while benefiting from invulnerability. Cast Psychic Scream while moving and wade your way into the fight. Keep spamming 'stealers to keep your invulnerability going and let the enemy hammer away at you. The whole time your armor will continue to rise, up to the maximum of 398 Armor! This combined with Psychic Scream can keep you standing tall over your enemies as they barely lay a scratch on your Tyrant. If that wasen't enough, the Crushing Talons will allow your 'stealers to heal your Tyrant with each of their attacks as well to recover any chipped away health. ~~~~~~~~~~~~~~~~~~~~ There are countless other ways that a fun and effective Hive Tyrant Build could be created. Don't take my ideas for Tyrant Build Sets as concrete or having to be done that specific way, feel free to modify and edit them to your liking if you want to try them. I will try to add more when I think of something, and if you are reading this FAQ and have an idea for an interesting build, please feel free to send me an email and lets discuss it. I will again do what I can to update and put it up on the FAQ and add credits to your contribution at the bottom of the page. ========================================================= 5. Summary ========================================================= Well that about wraps it up for my FAQ on playing as the Hive Tyrant for The Last Stand in Dawn of War II: Chaos Rising. I hope that this small guide will have helped benefit you in some way towards a more enjoyable experience while playing the Last Stand mode, and perhaps even enspires you to mess around with build ideas of your own and come up with your own idea of an ultimate Hive Tyrant build. Just remember some simple steps when playing as a Hive Tyrant and you will have a good experience: - Use cover whenever possible - Use your minions to "shut up" incoming enemy fire by summoning them ontop of the enemy - Don't try and solo everything, or you'll find yourself constantly being revived - Communicate and use teamwork! - Enjoy nomming on your hapless prey! >:3 ========================================================= 6. Credits ========================================================= This FAQ was written by Jamie Hedden, AKA J5a4m3i2e, AKA DeadlyDustBunni Author of FAQ is reachable at: mrmetroid (AT) hot mail (DOT) com , if you wish to contact for content wished to be added to this FAQ. Thanks goes out to: - AshuraZro, for positive criticism while making this FAQ and for all the TLS rounds played! - DressedForDeath, for all the fun TLS rounds played, and for being so Polish! >:D - SecondHandChild, for lulzing with me about that guy who has over 2700 animes watched and 500+ IRL friends lol - NiceSalamander, for replying to my board topic and having some good games :P And anyone else I haven't mentioned! :D ========================================================= ========================================================= All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This FAQ, Copyright Jamie Hedden, 05.2010