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Wargear Guide

by Sturnn

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==             Commander Wargear FAQ         ==
==                                           ==
==                   by Sturnn               ==
==                                           ==
==                  Version 1.3              ==
==                                           ==
==      email: [email protected]      == 
===============================================
===============================================

This Faq is for 
Warhammer 40,000: Dawn of War: Dark Crusade

- legal - 
This may be not be reproduced under any circumstances except for 
personal, private use.It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. 
Use of this guide on any other web site or as a part of any public 
display is strictly prohibited, and a violation of copyright.

If you would like to use this on your site feel free to email me.
My email is at the top and bottem of the page

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Contents        
1   Guide Description
1.1 Guide Version
2   How to earn wargear
3   Leaders/Commanders
3.1 Chaos Lord
3.2 Elder Commander
3.3 Imperial Gaurd General
3.4 Necron Lord
3.5 Ork War Boss
3.6 Space Marinse Force Commander
3.7 Tau Commander
4   Other
4.1 Skirmish wargear mod
-------------

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1- Guide Description
-----------------------------------------------------------------------
This is a simple guide which explains the commanders wargear upgrades 
and the effects it has on him/her.

note that you can only get wargear in the campaign by earning it unless 
you download a mod which enables you to use wargear in skirmish game. 
(check 'Skirmish wargear mod' section for more info located at the 
bottem of the guide)

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1.1- Guide Version 
-----------------------------------------------------------------------
Current version 3.1 - Last updated 25th Sunday, November 2007
- Changed the layout of the text for easier reading.
- Fixed spelling errors (my bad)

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2- How to earn wargear
-----------------------------------------------------------------------
There are ten ways to earn wargear for your commander all of which 
you'll get throughout the game. Each upgrades cost one point which you 
earn at the end of a game if you complete 1 or more of the task listed 
below. You can spend the points on whatever upgrade you want.

3 to 1 kill ratio
1 conquests
5 conquests
15 conquests
2000 kills
5000 kills
3 defeated enemies
1 successful defences
3 successful defences
5 successful defences

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3- Leaders/Commanders
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Each leader/commander has its own unique wargear. Apart from making 
your commander look cool they also have positive and permanant effects.

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3.1- Chaos Lord
-----------------------------------------------------------------------

Manreaper      - increases melee damage; replaces standard power sword

Accursed       - increases melee damage; requires manreaper
Crozius

Plasma Pistol  - Increases ranged damage; replaces standard bolt pistol

Melta Gun      - increases ranged damage; effective against 
                   buildings requires plasma pistol

Helm Of Lorgar - reveals infiltarted units; increases melee damage 
                   and health

Daemonic Armor - protects against melee attacks; greatly increases 
                   health

Daemonic       - increases damage and health
Gauntlets 

Runic Boots    - Grants immunity to knockdown; increases health

Banner Of      - damages enemies morale; greatly increases health
Chaos

Daemonic       - choas lord permantly ascends to become the 
Ascension        demon prince; requires all other wargear


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3.2- Elder Commander
-----------------------------------------------------------------------

Witchblade          - increases melee damage; 
                      relpaces standard power sword

Singing Spear       - increases melee damage; requires Witchblade

Shuriken Pistol     - increases ranged damage; replaces standard pistol
                       

Twin Shuriken       - increases ranged damage; requires Shuriken Pistol
Pistol                       

Ghosthelm           - increases ability recharge rate and health

Wraithbone Armor    - increases Health

Gauntlets Of Isha   - increases ability recharge rate and health

Runes Of Warding    - protects against ranged attacks; increases health

Runes Of Witnessing - reveals infiltrated enemies; 
                      increases ability recharge rate

Rune Aura           - increases regeneration of farseer and nearby 
                      allies

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3.3- Imperial Guard General
-----------------------------------------------------------------------

Master-Crafted      - increases melee damage;  
Power claws           replaces standard power claws

Power Fists         - increases melee damage; 
                      requires Master-Crafted Power Claws

Storm Bolter        - increases ranged damage; replaces standard bolter

Plasma Pistol       - increases ranged damage; requires storm bolter

Targeting Optics    - reveals infiltrated units and increases damage 
                      of ranged attacks

Carapace Pauldrons  - protects against ranged attacks; increases health

Carapace Chest      - protects against ranged attacks; 
plate                 increases health

Carapace Greaves    - increases movement speed and health

Victory Sash        - increases morale of all gaurdsman squads 
                      and overall requisition rate

Governor's Raiment  - adds squad and vehicle cap; 
                      allows kasrkin bodygaurds in command squad

-----------------------------------------------------------------------
3.4- Necron Lord
-----------------------------------------------------------------------

Skinning Blades   - increases melee damage and moral loss

Reaping Blades    - increases melee damage; requires skinning blades

Necrontyr Sigils  - increases ranged attacks

Guass Flayer      - increases ranged attacks; requires necrontyr sigils

Death Mask        - Reveals infiltraited units, increases health

Reinforced Body   - reduces damage from melee; greatly increases health

Mantle of Doom    - increases health and moral; 
                    requires reinforced body

Heart of Darkness - increases health regeneration

Death Grip        - Increases damage and health 

Death shroud      - increases speed; reduces damage from ranged attacks

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3.5- Ork War Boss                     
-----------------------------------------------------------------------
*ignore the spelling, these are how the orks spell and say their gear*

Bigga Claw       - increseas melee damage; replaces standard claw

Mega Claw        - increases melee damage; requires bigga claw

Kustom Shoota    - increases ranged damage; replaced standard shoota

Mega Blasta      - increases ranged damage; requires kustom shoota

Big Horns        - increases melee damage and health

Red Iron Gob     - increases melee damage and health

Mega 'Eavy Armor - greatly increases health

Fasta Legz       - increases speed and health

Skullz           - damages enemy moral; increases health

Boss Pole        - increases ork population, vehicle cap and health

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3.6- Space Marinse Force Commander
-----------------------------------------------------------------------

Alexian's Blade    - increases melee damage; replaces chainsword

Demonhammer        - increases melee damage, effective against Daemons; 
                     requires alexian's blade

Plasma Pistol      - increases ranged damage; replaces bolt pistol

Melta gun          - increases ranged damage; 
                     effective against buildings requires plasma pistol

Iron Halo          - protects against ranged attacks; incerases health

Veteran's          - greatly increases health
Pauldrons
Azariah's Cincture - protects against melee attacks; increases health

Champion's         - increases health and damage
Gaunlets

Custom Greaves     - increases speed and health

Teleporter         - enables short range teleportation

-----------------------------------------------------------------------
3.7- Tau Commander
-----------------------------------------------------------------------

Flamer          - additional weapon; effective against infantry

Fusion Blaster  - increases ranged damage, effective against vehicles 
                  and buildings ;replaces burst cannon;

Plasma Rifle    - effective against all units; replaces fusion blaster

Missile Pods    - additional weapon; effective against vehicles

Advanced Sensor - reveals infiltraited units; increases health
Array

Iridium Armor   - reduces damage from all attacks; increases health

Jetpack         - enables long jump capability

Stealth Field   - enables infiltration 

Shield Drone    - draws enemy fire; can be trained by the commander

Gun Drone       - effective against infantry; requires shield drone

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4- Other
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All content is updated if and when required.
If you have seen something that is wrong or would like to suggest 
something please tell me via Email, I look at all emails and respond 
to them and will look forward to reading yours. 

Email: [email protected]

A special thank you to ciaran forrest for helping me out with the FAQ

Trivia: 

Alexian's Blade is named after its former user brother-captain Alexian, 
A spamce marine part of the Warhammer universe, but he is not 
mentioned in the game.

The Manreaper was previously used by the Chaos Space Marine commander 
in the first Dawn of War game.

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4.1- Skirmish wargear mod
-----------------------------------------------------------------------

The mod which allows you upgrade your commander with wargear is
available here following the link:
http://dawnofwar.filefront.com/file/Commander_Wargear_Mod;72542
It was created by TheClone and worth checking out. Enjoy !