Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by SectorX4

Twin Sector walk through V1.3
SectorX4 ([email protected])

Contents:
1. Introduction
	1.a Legal stuff
	1.b Overview of Twin Sector
	1.c System Requirements
	1.d Controls
2. Using the gloves
3. Version history
4. Walkthrough
	5.a Hour 1: Blackout
	5.b Hour 2: Generator
	5.c Hour 3: Water Pumps
	5.d Hour 4: Spreading
	5.e Hour 5: Water Gate
	5.f Hour 6: Disposal
	5.g Hour 7: Defense
	5.h Hour 8: Station
	5.i Hour 9: Module
	5.j Hour 10: Defusal
	5.k Hour 11: Overload
	5.l Hour 12: Red Herring
	5.m Hour 13: Stunner
	5.n Hour 14: Resident
	5.o Hour 15: Route
	5.p Hour 16: Main Frame
	5.q Hour 17: Final Battle
=======================================================================
1. Introduction
=======================================================================

Legal stuff
-----------------------------------------------------------------------

This guide may be freely downloaded and distributed, but you may not 
copy any material for use in other guides without crediting me nor 
may you make alterations to this guide and pass it off as your own. 
There are no restrictions as to where this guide can be uploaded 
but it should remain free!

This FAQ is currently posted with permission to:

www.neoseeker.com
www.gamefaqs.com
www.supercheats.com

Overview of Twin Sector
-----------------------------------------------------------------------

Twin Sector is a puzzle based FPS akin to Portal in the way it implements
physics and the unique gloves the player wears in order to solve puzzles 
and progress in the game.



System Requirements
-----------------------------------------------------------------------

OS: Windows XP Sp3, Windows Vista Sp2
Processor: 2.4 ghz multicore recommended
Memory: 1.0 GB or more
Graphics: 256 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better, 
recommended Shader model 3.0
DirectX�: 9.0c
Hard Drive: 3.5 GB
Sound: DirectX 9.0c compatible soundcard

Controls
-----------------------------------------------------------------------

forward: W
Backward: S
Left : A
Right: D
Crouch: Ctrl
Walk: Shift
Jump: Space
Quicksave / Quickload: F5/F9

Mouse Sense: Slow
Invert mouse: Off
invert mouse buttons: Off

Left Glove: LMB
Right Glove: RMB
Overcharge: LMB + RMB (When gloves are overchraged)

=======================================================================
i. Using the gloves
=======================================================================

Your character has a set of gloves she wears that give her the ability to
pull and push items, enemies and yourself. If you have played Half Life 2
and used the gravity gun you will immediately recognize both the physics 
aspect and controls and if you have ever played a game with a grappling 
hook you're going to get the idea pretty quick.

These gloves have a power level which needs to recharge and is indicated 
by the red and blue bars either side of your aiming recital.

Left Glove (Red)
-----------------------------------------------------------------------

This is your grabbing glove, it's for pulling objects to you or pulling 
yourself to an item/surface. 

When clicking an object you will pick it up and it will float in front of
your glove and if clicked a second time the item will drop with relative 
precision, depending on where you drop it and at what angle it may or may 
not end up where you want. This can be very frustrating as some puzzles 
will require you to stack objects in order to achieve an objective and it
can feel like the physics is working against you.

Upon building up your rage about how broken the physics seem to be you
can charge the glove by holding the left mouse button, the longer you 
hold the mouse button the stronger the pulling force will be when 
released. If you are targeting an object you can expect it to come 
hurtling towards you and into your control, if you are targeting a surface
(wall, ceiling, floor, etc) you will be pulled towards your target. This 
acts like your common grappling hook and you will find yourself using it 
freely and being forced to use it by the game to jump small spaces that 
a five year old could clearly cross without magic gloves.

While you are not able to kill yourself by face planting into a wall at 
60Kmph or by pulling a stack of large crates onto your head you can still 
accidentally pull enemies or things that are on fire directly towards you.

Right Glove (Blue)
-----------------------------------------------------------------------

This is your force push(tm)...I mean pushing glove for lack of a better 
word, as simple as it sounds you just use them to push enemies or objects.

When holding an object picked up with left click your glove can be charged
to propel the object, the longer you hold down the button the more power 
it gives.

The other use of the right glove is as a way to avoid fall damage by 
charging the glove before jumping and releasing the charge before 
impacting the ground.

Both Gloves (Overcharge)
-----------------------------------------------------------------------

Hour 10 sees you get a rarely used ability called Overcharge, using a part
of the wall that is sparking gives you a small green semi circle inside 
your red and blue bars which lets you charge both gloves at the same time.
When released this fires a ball of white energy that damages enemies, you 
only get one charge per use and it can't destroy a tracer in one hit so 
it's only use is clearing a few turrets in hour 10 and knocking out 
tracers in the final battle.

=======================================================================
i. Version history
=======================================================================

1.0 - October 25th 2009

* Introduction added
* Using the gloves added
* Overview added

1.1 - November 10th 2009

* Added majority of chapters
* Added Overcharge description

1.2 - March 15th 2010

* Compressed walkthrough to 79 character length format

1.3 - 6th April 2010

* Edited legal section to sites this walkthrough is posted to
* Cleaned up a bit of formatting at the top of the FAQ


=======================================================================
i. Walkthough
=======================================================================

5.a Hour 1: Blackout
-----------------------------------------------------------------------

After watching the introduction movie (or skipping it with escape) head 
straight down the hall and crouch under the pipes and jump up from the 
broken floor. Head around the corner to the barrels and pick one up, 
charge your throw and when it prompts you throw it to the end of the room.
Head towards the other end of the room and when the game stops you force 
pull a barrel towards you.

With the tutorial done head left at the end of the corridor and click the 
bottom to open the blast door. Head down the corridor and head right to 
pick up the key card, click the door to automatically use the key card.

In the next room you will need to use your glove to pull yourself over the
gap or bounce off the floor, since your probably still getting used to the
gloves I'd suggest you pull yourself over the gap by targeting the red
circle on the other side of the gap.

Once over the gap head down the corridor until you hit a dead up, look up
and you will see a doorway above you. Target the top of the doorway and 
pull yourself up to the next floor, if you have any trouble then simply 
pull yourself up to the ledge above you and then into the doorway.

In the next room you will need to use the right glove to cushion your
fall, charge your glove and jump off the ledge while remembering to be 
looking directly downwards. When you're about to pancake release the glove
and hopefully not die.

Process down the corridor to the door, grab the nearby barrel and throw it
at the switch directly above you to open the door, head into the elevator
and out the opposite door after Oscar opens it. Looks like we need some 
fuses!

Head left and into the next room, use easy fall to not die and grab both 
fuses on the floor, target the wall next to the broken platform and pull 
yourself up. Walk around to the small platform facing the entrance of the 
room and target the shadow above the fluro lights, use all your charge to 
pull yourself onto them. From there pull yourself across onto the platform
and go plug in those fuses. If you keep dieing then throw a box up onto 
the small platform, jump on top and just simply pull yourself across to 
the other side without using the fluro's. Head into the elevator to end 
the level.

5.b Hour 2: Generator
-----------------------------------------------------------------------

Leave the elevator and head right around the back of the elevator and down
the corridor and left at the end, charge your right glove and jump down to
the level below while remembering to use easy fall to avoid dieing.

When you get to the elevator use your left glove to pull yourself on top,
jump down the shaft and use easy fall to avoid having to reload from the 
checkpoint, if you land in the bottom of the elevator shaft simply pull 
yourself up.

Grab a barrel and place it against the wall under the red button at the 
end of the room and jump on top, hit the switch to open the door above 
and pull yourself up and head through to the other room. The door is on a
timer so you only have one chance to do this before the door closes again. 
Alternatively you can pull yourself up onto the lower piping and  then 
make a run for the door, I haven't tried this but I'm guessing it's 
what you're supposed to do.

In the next room push a box down onto the floor below and easy fall down,
grab a box and throw it against the window. Grab the key card on the floor
and throw the box you pushed down at the window, 2 hits at full force 
should be enough to break the window. I would suggest breaking the left 
window for reasons which will become apparent in a minute.

Head into the opposite room using the key card and grab the nearby barrel,
stack it on top of the barrel already blocking some of the laser beams. 
Grab a barrel and head around the pillar and look up to see a button and 
lots of gas cylinders, active the button with the barrel and grab a 
cylinder. Head back to the room where you smashed the window and light up
the cylinder by putting either end up to the fire. You now have about 40
seconds to walk with it into the room you just came from and either throw 
it at the partly broken door or just place it down. When you have 
destroyed the door head into the next room.

In the next room walk up the platform, jump over the laser and at the top 
use the switches on both sides to disable the lasers. Jump down to roof
the lasers were protecting, you don't have to easy fall as you won't die.
Jump down into the small room and click the laptop stuck to the wall to 
restart the generator.

Head back to the elevator and you will be ambushed by a security drone, 
at this point you can either use your push to keep it at a distance while
you hit the elevator button and wait for it to be called or you can 
destroy it with the laser fence.

If you want to destroy the drone head back to the laser fence when it 
appears and grab a barrel, push the barrels out of the way and wait for 
it to foolishly fly through it. If it doesn't explode throw the barrel at
it full force and it should be enough to kill it.

Once the elevator has been called jump in and hit the button again to 
ride it back to the floor above, once you come to the  dead end room pull
yourself onto the pipes and then through the doorway. Head back the way 
you came to the elevator to end the level.

5.c Hour 3: Water Pumps
-----------------------------------------------------------------------

Come out the elevator and use throw the box at the floor grate to break 
it, if you're having trouble breaking it you can aim the box directly down
and the force will be aimed directly down.

Easy fall into the room below and click the button on the floor to open 
the grate into the tunnel, fall into the tunnel and pull yourself up into
the adjacent room.

Go to the wall with the button and jump to click it, grab a gas cylinder 
and throw it through the door open in the wall. Pull yourself through the
doorway as well to get back into the previous room. Grab the gas cylinder
and light it using the burst pipe on the wall, you will have to jump to 
get high enough. If you have problems trying to destroy the door once you
have placed the cylinder then use your glove to keep it pushed against the
door.

Before heading through the door grab the box, use it to destroy the grate
and then jump onto it and crawl into the next room. Use easy fall and the
series of pipes to make your way down or just simply fall into the water
which will cushion your fall, be aware that when in water you cannot use
your gloves so you will have to walk up the platform and out of the water.
In the next few sections you will be navigating water so keep that in 
mind, if you find yourself almost out of air you can jump to try keep 
your head above water.

In the next room hit the door switch, the laptop switch and the one under
water to the right will not work due to the water level. Head left across 
the flooded section and through the next door, this room has 4 platform 
and each has a corrosponding set of buttons(up and down). Bring the 
platform on the far right down first until it is slightly above water, 
for the 3 other closer platforms bring them down just below the water. 
This will keep you below the lasers until you're ready to jump onto the 
last platform, if you find they aren't low enough and that you're about to
get lasered then jump down into the water and re-adjust the platforms.
Pick up the key card and head back across the platforms and pull yourself 
over the flooded corridor.

Use the key card to open the door and pull yourself to the platform at the
top of the room by using the various sets of pipes in the room, hit the 
switch and enter the next room.

Easy fall directly downwards and head under water on the left side, if you
find yourself drowning then jump to surface and get some air. Once on the 
other side pull yourself up and into the next room while navigating the 
pipe. You should now be able to see the inside of the first of the massive
pipes, pull yourself across the water and into the pipe. Grab the fuse 
and head to the end of the pipe and pull yourself up to the floor above, 
and head into the pipe. Grab the next fuse at the end of the pipe and 
head into the 3rd pipe, head to the end of this pipe and drop down into 
the next room. Mid way through thr 4th pipe you will be chased by another
security drone so grab a barrel and hit it to temporarily disable it, head
to the end of the pipe and grab the last fuse and pull yourself through 
the tiny vent. If you miss and the drone comes back push it away while 
your other glove recharges and try again, crawl through until you are 
looking out at the outside of the pipes and pull yourself onto the 
platform directly opposite you. Use this platform as a stepping stone 
to pull yourself onto the pipes and to plug in the switches.

Head back through the previous rooms to the laptop on the wall and use 
it, head through the door that was under water and through the corridor 
and into the elevator.

5.d Hour 4: Spreading
-----------------------------------------------------------------------

Pull yourself out of the elevator and up to the series of pipes closest to
the elevator opening and onto the next floor, the opposite series of pipes
are not high enough to be of any use.In the next room ignore the gas 
cylinders for now and head to opposite end with the laser fence. Using the 
buttons move the laser fence as high as it will go then grab the nearby 
crate, use it to block the lower laser and pass the fence. Grab the box 
and move it to the door on the wall the lasers originate from and use the 
wall controls to bring the lasers towards you, when you have them against
the door the box should be blocked the lower laser allowing you not to 
die. Head back to the previous room and grab a gas cylinder and throw it
at the laser fence to blow open the door.

Tip: Fire is deadly unless it barely touches you in which case it will 
hurt like hell and second water containers are fairly brittle so be 
careful when carrying them.

Head through the door in the next room and immediately head left and grab
the box, smash the 2 outer windows and ditch the box, head right and down 
to the level below. Smash all 3 water containers and wait for more to come
down the chute, this should ensure the new ones roll under the laser 
fence. Grab one and head upstairs and aim in between either the fire on 
the left or right and you should extinguish two at once, once you have the
key card from behind the left side head through the right window to the 
next room.

Head into the next room and grab a gas cylinder and ignite it using the
open pipeline and head back through to the broken door at the end of the 
hallway and blow it up. Head left when you get into the next room and grab
a barrel, throw it against the ceiling switch and grab a box. Use the box
to break the grate and head into the adjacent shaft.

This next section can be difficult if you haven't got used to cushioning 
your fall with the right glove. Charge your right glove and take a running
jump onto the ledge on the opposite side of the shaft while facing the 
door, release your glove when you are about level with the top of the door
frame and about to hit the ground and it should stop you short of the 
fire. Hit the button and continue downwards onto the lower platforms, 
once at the bottom (on either side) hit the button and pull yourself 
across to the opposite side and hit the last button. Jump down into the 
bottom of the shaft and enter the elevator to end the level.

5.e Hour 5: Wastegate
-----------------------------------------------------------------------

Head down the corridor until you get to the end, you will find a red 
security drone int the shaft comes down to meet you straight away.
Maneuver around him and grab a box, charge your throwing arm and knock him
to the floor, while he's down make a climb up to the top of the shaft and
seal the door to make sure he doesn't try to follow you.

In the next room pull the water containers to you and they should smash on
the fire and douse it out. In the next room simply jump onto the set of 
pipes in front of you and continue to jump down until you have to wait for
the lasers then keep heading down, be careful not to charge your glove too
much as springing off a pipe into lasers is not fun. At the bottom of the
shaft pull yourself to the door and into the next room.

Continue down the corridor opening the doors as you go, you will 
eventually come to a large shaft with 2 moving platform and a lot of 
lasers with movement controls, move the lasers down and pull yourself 
across the gap to the other side of the shaft. The corridors on this side
are either dead ends or lead down to the level below so keep heading down
until you reach the bottom floor, at the bottom of the shaft there will be
a breakable grate with a room next to it with gas cylinders. Place a 
cylinder on the grate and then pull yourself up to the level above you and
move the lasers down to destroy the cylinder and the grate, move them back
up and jump back down to the level you were just on using your right glove
to cushion your fall. Charge your glove again and jump into the chute on
the floor, releasing your glove to avoid dieing.

Crawl out of the chute and hit the button in the next room and drop down
to the next room, hit the button on the left hand wall and head past the 
wall grate into the next section. Hit the button on the right and then the
next button on your right, the first of the two will open the gate after
the one immediately in front you you and the second one will open the one
in front of you. Drop into the shaft while the gates are open and pull 
yourself up into the next corridor.

At the end of the short corridor hit the button and pull yourself up the 
shaft into the next room, you may have to pull first pull yourself midway
into the shaft and then out as the surfaces you have to target are 
limited. Open the door and pull the box towards you, stand it up to block
the first laser fence and walk in between them. Move the box to block the
second set and duck under the beams, grab the box again and face it 
towards the right hand wall as a shield against the lasers, make sure to
duck while doing so and slowly strafe your way to the other end of the 
corridor. Open the door and enter the elevator to end the level.

5.f Hour 6: Disposal
-----------------------------------------------------------------------

Prepare your right glove and walk straight into the shaft in the middle of
the room, cushion your fall before you die and you should miss both sets
of lasers and land safely at the bottom. Head left and drop down to the
next floor, once you come into a wide open room with a breakable door at
the end head left through the crawl space and pull yourself up into a 
similarly open room. Head through the grated doors into the large shaft 
and pull yourself to the platform on the opposite side, hit the gravity
switch and use your gloves to control your movement to the door on the
floor below. In this room you will be the trash ball, you will need to get
this back to the room you saw with the breakable door.

Using your gloves and the lack of gravity push and pull the ball back 
through the 2 grated doors and this time open the grate on the floor and 
push the trash ball in. Head back through the crawl space and down the 
shaft with the pipes into the room below and grab a box from below the
ramp that leads to the breakable door and use it to throw at the ceiling
button. When open throw your trash ball at the door to destroy it and head
into the next room.

Grab a barrel before heading left and placing it to block the laser 
fence, stack a second to make it high enough and duck underneath. Head to
the end of the corridor where there are left and right buttons to move 
the laser fence, move it towards you to destroy the window and then move
it back to the stack of barrels. Grab the key card and open the locked
door next to the laser fence and head back to your trash ball sitting in
the previous room. Push it against the door in the room you just smashed
the window and grab the fuse, head back to room you sourced the barrels
from and replace the fuse.

In the next room had left into the large open room with crates and pull
yourself directly up to the switch next to the 2 wall fans, once pressed
go back and grab your trash ball and push it into that room. Get the trash
ball to the right hand platform and push it onto the platform, the 
platform itself has low gravity properties even though it's not
technically in the room so if you have a chance give it a push onto the
higher platform opposite. Once you have trash ball on the walkway above
the floor push the trash ball onto the second platform and eventually
through the door. If you need to adjust either platform there are controls
next to them to move them up and down.

Peak your head around the corner in the next room and when you see the
tracer retreat back and move the trash ball into firing position, hit it
with full force to knock it down and then climb the shaft up and once at
the top head for the elevator.

5.g Hour 7: Defense
-----------------------------------------------------------------------

You will be assaulted by a tracer straight out of the elevator, just run
by it and shunt it where necessary to stop it killing you. Once you come
out into the open area with the movable platform and water jump down into
the water. Although your gloves won't work you can still pick up objects
if you are persistent so grab a box and haul it up onto the platform
leading out of the water. Throw it up onto the level above and then haul
yourself up as well, grab the box and head into the next section. Throw
the box at the window to smash it and grab the key card and head use it to
open the door opposite the breakable one.

The next room has a security turret which has motion tracking and can fire
3 times without a pause, grab your faithful box you used to smash the
window for the key card and place it in front of the door to the room
with the turret. Open the door and duck behind the box, pick it up and
slowly move to the opposite end of the room while keeping your view of the
turret completely blocked, once on the other side open the door and run
right through to the next door.

Head down the walkway and through the next door where there are 
frickin' lasers everywhere, wait for the lasers to head away from you and
pull yourself onto the L shaped structure above you. When the nearest
laser fence is again heading away drop down to the floor and run along the
wall and pull yourself up onto the next L shaped structure. When you are
at the end of the room on top of the L shaped structure grab a barrel
below you and throw it at the door switch. Wait for one set of the
vertical lasers covering the door to be moving above the door and use the
switch on the wall next to you to stop them. The lasers will only stop for
a short time so make a run for it into the next room.

Walk through to the next room and grab an explosive (red) barrel, throw
it into the midst of the three turrets in the next room and hide out of
site from all 3 of them. With any luck one of the 3 turrets has tracked
and destroyed the barrel while taking itself out at the same time, repeat
this with the infinite barrel supply where you got your first one. If you
are feeling lucky you can try hitting the door switch with a barrel and
making a run for it from the far right. At the end of the corridor grab
the key card and head back to the room before the turret room and the
other door.

Open the door but be careful as a turret resides of the ground level, peak
upwards and once the most immediately of the upper laser fences is on run
into the room and down into the pit using your glove you cushion your 
fall. Hit the switch and wait until the lasers above you are off and boost
yourself back up onto the ground floor, do this on the side of the hole
the lasers are hitting so when you come out you are next to the door. 
Retreat back to the previous room and recharge your glove and then run
back into the room and boost yourself onto the first floor, keep moving as
when in range the turret below and above will shoot at you. Charge your
left glove and take a leap of faith into the middle while targeting high
above the platform above you on a wall to pull yourself up to the next
level. Once on this level hit the switch to turn down the gravity and
making your way back down to the hole, position yourself in between the
lasers and aim straight down to boost yourself to the top of the tunnel. 
Once you hand landed in the next room head into the elevator to end the
level.

5.h Hour 8: Station
-----------------------------------------------------------------------

Run from the elevator into the first room with the turret in it, grab a
barrel and make a run for the pillar next to the breakable door. Throw the
barrel with full charge into the middle window on the other side of the
room, it will bounce off without any damage but should cause the turret
to hit the window (or the one next to it) a couple of times. Grab the
barrel again and repeat until the window is broken and then head around
the back of the remaining windows and grab the key card, head through the
door near where you broke the window.

Pull yourself over the lasers on the floor below and in the right hand
corridor pull the box to you, break the floor plate and throw the box down
followed by yourself. Use the box to block the floor lasers and to
carefully grab an explosive barrel, throw the barrel through the hole you
came down through back up followed by your faithful companion box. Jump
yourself back up and grab the explosive barrel, wait until the laser fence
is against the far wall and throw the barrel to blow open the wall. Grab
the box and use it as a shield against the laser fence always remembering
to be patient and to face the transmitting side of the lasers at all 
times. Jump through the hole in the wall and into the next room.

In the next room use the right and left switches to destroy both turrets
by moving them in line with them and then move it against the far left
wall.Drop down onto the level below, use the walls for cover against the
hallway turret and then run for the diagonal wall support right next to
the turret...welcome to your new home for a while. Grab a box and use it
as a shield against the turret and put it down so you can see down the
corridor to where the gas cylinder are and grab one, the turret won't give
you any trouble unless you don't grab it and it starts rolling on the
floor. Throw the gas cylinder against the middle of the far wall, it
should hit the laser fence and destroy a part of the wall. Grab a spare
box and set it up next to the other diagonal wall support and head back
upstairs. Adjust the laser fence to the far right and the bottom 2 beams
should be blocked by the box you just setup, head back down and into cover
where you can see the main room. Start clearing out the rubble into the
far right corner while learning which parts of the room the turret can't
see (Most of the rubble side of the room), make sure to clear the couple
of barrels in the next room as well.

Grab a gas cylinder and throw it into the vision of the turret with about
half force so it doesn't bounce too fast for the turret to track, once the
turret hits the cylinder it will ignite at which point run out and grab 
it. Run into the next room ignoring the tracer that will come down from
the ceiling and destroy the wall around the corner, immediately run back
into the previous room and into cover, if the turret follows you take
cover on the other side of the laser fence and it should destroy itself
or just remove the box you used to block the fence as a precaution. There
is another wall directly opposite the one you just blew up so be ready to
repeat the process, if you destroyed the tracer it will reappear so keep
that in mind. Once you have destroyed the second wall give the tracer a
good shove and pull yourself across the divide into the next room.

Open the door into the next room (what a novelty) and carefully head left
to shift the laser fence until it is against the pillar and go grab the
explosive barrel, go to the other side of the fence and adjust it until it
is on the destroyable wall and throw the barrel at it.

You will be trapped in the next room until Oscar opens the far end door so
just keep shoving the tracer that comes down from the ceiling while 
positioning yourself near the door, eventually he will open the door and
you should be able to lose the tracer. If you don't and he follows you
into the next room I would suggest quick loading.

Head around the corner in this room and start grabbing the barrels and
stacking them against the wall opposite the barrel dispenser starting at
the destroyable wall leading to the open gas jet, you don't need many
since they have a large blast area so clear the remainder into a corner
away from the lines up ones. Grab a free barrel and throw it at the gas
jet making sure to be against the other wall to avoid being caught in the
explosion and they should chain react and destroy the wall.

Pull yourself into the small ledge with the piping on the far side of the
room by targeting above it and then pull yourself on top of the piping and
into the next room, once you are overlooking the fans line yourself up, 
charge your right glove to avoid fall damage and jump onto the middle
while releasing the glove before you hit. Hit the switch and once the fan
stops pull yourself to the wall below, you don't have long as the fan will
restart so be quick. Once at the next fan use about a half strength pull
targeted at the switch to land on top of it, hit the button and when the
fan stops drop down to the bottom floor and open the door into the next
room.

Run for the pillar to the turrets right hand side (Although doesn't really
matter) and grab a barrel, edge out from cover and with very little power
push the barrel into the turrets view. It should land on the destroyable
floor and the turret should blow the floor open for you, if not then vary
your tactic, power and direction and shouldn't take you too long.

5.i Hour 9: Module
-----------------------------------------------------------------------

Head onto the bridge and pull yourself right onto the side where you can
avoid the lasers, using the pillars as cover get to the other side of the
room, pull yourself across the large gap and grab the fuse. Return the way
you came and insert the fuse, once done wait for the flame closest to the
entrance of the room to die down and jump down and hold the left switch
for about 4 seconds then pull yourself back onto the platform to avoid the
flames. Repeat this until you hear a clunk sound that the bridge is now in
place and head back to where you grabbed the fuse and use the laptop then
jump onto the bridge and into the next room.

After the cut scene head down the corridor and grab a barrel, when you
come to the end you will have a tracer come down the shaft at you, lead
him back as far as you need and hit him with the barrel to put him down. 
Run back to the shaft and use your right glove to bounce off the ground
and quickly charge the left one while flying to grab the wall and pull
yourself on to the pipes. Re-charge your gloves and pull yourself across
onto the next ledge and into the next room.

Grab a barrel and throw it at the blue switch past the laser beams, charge
your right glove and jump down, follow the path and you will come to a 
room with a moving laser fence and 2 pillars. Use the pillars as cover and
when you get to the opposite wall make sure to hug it as the lasers will
get close to the wall, open the door and head into the next room.

Move the laser fence in front of you so that it is blocked the pillar, 
be careful as one laser won't move and you will have to jump over it. Grab
a box and use it to block the lasers that guard the room to the right but
be aware that you don't have a lot of room due to the missing grates. Jump
over the static laser and grab a gas cylinder and move it into the room
with the breakable door and set it down, head back to the wall switches
and use them to move the fence and destroy the door.

Grab the key card and head back the way you came until you are outside the
room with the key card, as you round the corner you will have 2 tracers
come at you so leg it back to the laser fence room shoving the tracers
back as you go. In the laser fence room just negotiate the room as before
taking your time until you are on the other side, push the tracers into
the laser fence when required. Once they are dealt with head back on your
original path and throw a barrel at the switch to disable the laser fence
then pull yourself back up.

Head straight ahead and open the door with the key card, grab a water
container and use it to douse the fire and repeat to get rid of the
remaining fires. Head down the corridor and into the next room, there are
multiple fires so keep and eye out. You have the choice of left or right
and you will notice on the right there is a fire suppression shower
keeping the fire at bay. Grab a barrel and hit the left switch and it
should start moving the fire suppression, run to the other door and follow
the head as it moves, once it stops in the middle hit the next switch to
bring the one at the other end of the corridor to you. Grab another barrel
and hit the switch in this corridor to once again move the head, keep
yourself under and you should be fine. Once at the end pull the water
containers towards you and they should smash and extinguish most of the
fires, make sure the ones opposite the water container dispenser are out
and throw a barrel at the ceiling switch to bring down the gas cylinders.
Grab one and wait for the fire next to the breakable door to respawn and
use the cylinder to destroy it. Open the door in the next room and follow
the corridor into the elevator to exit the level.

5.j Hour 10: Defusal
-----------------------------------------------------------------------

Head down the passage use the wall with the switch as cover and open the
door, charge your pull, step out and release to grab the box and get back
into cover. Bait the turret into destroying the left window and use the
box as a shield, slowly back up covering yourself from the nearest turret,
if the further one shoots at you make a run for the pillar at the back of
the room. Run from this pillar to the one next to the door and duck out to
open the door and head through to the next room.

Hold your left mouse button to disarm the explosives and open the door, go
back to the previous room and grab the box and chuck it down the shaft to
the level below and then jump down yourself. Use the box as a shield while
you let the turrets destroy the left hand window, move towards the left
hand turret and stay right next to it. Since the barrel is too long it
won't be able to hit you, it will also shield you from the other turret. 
From here destroy the window next to the door and run through into the
next area with the explosives, the panel to disarm is on the left as you
enter the room.

Open the door and drop down into the next shaft, head left and grab a
barrel while finding some cover from the turret. Throw the barrel at the
far switch then either make a run for it or throw one of the other barrels
for a distraction then run for it. Once across and through the door drop
down into the next level.

Head to the end of the corridor and in the dead end will reside the last
of the explosives, pull yourself up onto the ledge above the corridor, 
edge yourself towards the panel until it becomes usable and disarm the
explosives.

On the way back grab the overcharge from the wall and use it to destroy
the turret, once you head into the room the turret was in you will be find
2 tracers will come at you, maneuver around them and head for the door at
the other end of the room. Enter the door and close it behind you, climb
up the shaft and grab the overcharge next to the pipes before pulling
yourself up. Destroy one of the 2 turrets then head back and grab another
overcharge to destroy the second one then head into the room where another
2 tracers will be waiting for you, dodge and move and when the time is
right run for the door and lock them out again.

Pull yourself up the shaft and head into the room with 2 turrets, this
time you have no overcharges so you'll have to make do. Grab a barrel as
distraction while using the pillars as cover, come at the closest turret
from an angle and he should miss you with all 3 shots before having to
reload giving you enough time to find cover on the other side of the room.
If you hav trouble with this approach brandish a barrel as a one hit
shield and try again otherwise go grab the box from downstairs.

This next section is fairly hard so be ready, if the door to the turret
room is still open close it, grab a barrel and put it into the room
adjacent. Run down the corridor until you provoke a tracer and run back
to the room where you have the barrel and wait for the tracer to get in
and close the door as he has 3 friends who want to play as well. Pick up
the barrel and charge a throw while dodging the tracer is close quarters,
try to stick to the walls while doing this and you should avoid the tracer
most of the time, pickup the barrel and hit knock the tracer down and pick
it up. Ensure you have enough energy and throw it against a wall to damage
it. After 3 hits the tracer will go down and you can reset your barrel, 
charge your energy and open the door to face the next contender. You may
have to walk back down the corridor and provoke them but once you have an
interested one make sure to lock him in with you. Once all 4 are dead head
into the elevator to exit the level.

5.k Hour 11: Overload
-----------------------------------------------------------------------

Grab a barrel and use the switch to open the floor grate, throw your
barrel to to activate the next switch, if you don't get it just quick load
and try again. Once it's activate float down through and try to time right
to make it through the lasers, if you're going to hit them use your gloves
on the walls to adjust your fall.

Float down through the hole into the next room and as soon as you're able
to pull yourself to the floor and hide behind a pillar to avoid turret
fire, move from pillar to pillar until you're next to the hole leading
into the next room and duck through.

Drop down into the next room while remembering that there IS gravity in
this room, open the working door and the next one after that. Grab a
barrel and aim it at the switch down near the bottom of the room, once
activated bounce yourself to the top of the room and use the switch to
open the grate for the trash ball. Guide the trash ball back to the room
you dropped into it and use it to break the door.

Open the next door and be advised you are looking at a floating minefield,
step onto the ledge from the door and vault yourself up to the corridor on
the other side near the top, once there pull a mine towards you and sit
with it next to the door while it explodes to open the breakable door.

In the next room stack a box and jump into the vent and through into the
next room, drop down into a much larger room and pull yourself to the
ground using your gloves. Walk under the middle archway and pull yourself
up, you should now be looking at an adjacent room with a bunch of lasers.
Pull yourself down towards the opposite wall and while floating pull
yourself either left or right to the wall switch, hit the switch and then
use the wall as an intermediate point then pull yourself to the other
switch. Once both are activated pull yourself out of the room and back
into the main area.

Activate the switch on the floor and head for the elevator to exit the
level.

5.l Hour 12: Red Herring
-----------------------------------------------------------------------

Head into the elevator on the left and hit the button to ride up a level,
head left and after getting to the door with 2 fuse boxes head left again
and open the door at the end of the corridor. Head down the slope and into
the elevator and hit the button to ride down a level. Grab an explosive
barrel and throw it at the turret and it should shoot it destroying
itself, grab another barrel and head into the next room where you will
need to start another chain reaction to destroy the door and start laying
them parallel to the open pipes around the corner to the door. Grab 
another barrel and after passing the turret throw it at the open flames to
destroy the barrels and the door.

Pull yourself up into the next room and position yourself in the middle of
the fan targeting slightly above the button, pull yourself up and
activate the button while falling. Pull yourself through the stationary
fan blades and repeat the process again until you're through, pull
yourself up into the next room and head back to the fuse box. Once you
have replaced the fuse head to the opposite end of the corridor and
through the door into the next area.

This is another series of fans and you know the drill, use half strength
pull to get yourself on top of the switch, hit the switch and pull
yourself against a wall to fall onto the platform below...rinse and repeat
until at the bottom. Grab the fuse and hit the switch to turn the gravity
down and jump while directly under the center of the fan to reach and
activate it, pull yourself up past the fan blades close to a wall and
rinse and repeat. Replace the fuse and head through the door.

5.m Hour 13: Stunner
-----------------------------------------------------------------------

Head out and left into the first room, to your immediate left you will see
4 very angry looking tracers you won't have to fight. Above you there is a
switch on top of some ducting above the corridor you came in hit it and
make a run for the other door in the room and the tracers will be trapped.
Head through the windowed corridor to the door for the other side of the
room and close it behind you as the tracers can break the blue glass but
are unlikely to figure out doors.

Come into the next room and when the tracers come calling stand in front
on the window and let them break it, grab a box and run right using the
box as a shield. Down the tracer by hitting it with the box and then
throwing it against the wall and eventually you will have time to grab the
box and use it to break the grating in the room with the 2 pillars.

In the next room hit the switch to send the platform up and pull yourself
up to the next level, place the barrel next to the door, pull yourself on
top of the platform and pull the barrel towards you. This should destroy
the barrel and the door in one.

Head through the next few rooms and into the elevator to end the level.

5.n Hour 14: Resident
-----------------------------------------------------------------------

Head down the corridor the opposite way from the lift and drop down the
shaft while cushioning your fall, drop down to the area with 4 elevators
and head right into the shaft. Grab the box above you and smash open the
vent into the next room.

Jump onto the elevator cart and then jump from there down onto the ledge
with the buttons while cushioning your fall, move the lasers up and out of
the way and then jump on top of the other elevator and again jump off and
down to the buttons. Move this laser fence up far enough to grab a gas
cylinder and then down as far as it'll go, get into the elevator and then
jump on top of it. Pull the cylinder out of the cart and then jump off
when it reaches the next platform, move the lasers to be level with the
breakable door and throw the gas cylinder to destroy it and the door.

In the next area jump into the shaft and grab the key card , pull yourself
out and call the elevator with the button to return to the room with 4
elevators. Pull yourself up a level and use the keycard then drop back
down and head down the slope and into the next room.

Wait for the platform to come to your side as it slides between both sides
of the room and jump on then pull yourself across to either the other
moving platform, lower platform or the floor as all are likely 
possibilities. Open the door and head to the other side of the room, this
time you're on the lower level so simply wait for the platforms to come
out and pull yourself over the lasers while cushioning your fall. Grab
the water and extinguish the flames and head into the next room. Grab
the key card in the elevator shaft, call down the elevator with the
button and you will return to the room with 4 elevators, pull 
yourself up and use the second key card.

Head back down a level and into the corridor with the 3 fuse boxes, head
right while keeping an eye on the turret that will be tracking you. Stand
in front of a window and let the turret shoot it out then be prepared for
some running, run in a square around the room as many times as it takes
for the turret to shoot out a window on each side and grab the 3 fuses. 
Head back to the fuse boxes and throw them in and then call the elevator. 
Ride the elevator down and head over to the other elevator and jump down
to grab the key card, pull yourself up and call the elevator to return to
the main elevator room. Pull yourself a level and use the key card on one
of the remaining doors.

Drop back down to the lower level with the elevators and call the one on
the far left with the button on the pillar,  ride it down and then send it
back up. Jump down and grab the key card, pull yourself back up and then
call the elevator again. Ride the elevator back up to the main room and
pull yourself up one level to unlock the last door. Head through the open
doors and into the elevator to finish the level.

5.o Hour 15: Route
-----------------------------------------------------------------------

Head out of the elevator and grab the box in the corridor to the left, 
face it towards the wall the corridor faces and start strafing your way
left keeping the box facing the black wall, you will find a laser fence
will suddenly but you will be protected, drop the box when you're though
and head into the next room.

Ignore everything here except the possibility of imminent death and head
to the platform overlooking the lasers that stretch down the corridor, 
with good timing you can jump in between them and run the entire length
without screwing around with switches. Run to the end and again with good
timing (read, quick save) pull yourself up and into the next room.

Run past the area to the left with the lasers and turret and head right
instead. Pull yourself up the shaft into the next room, hit the switch and
jump down under the glass wall and pull yourself out of the hole and on
top of the platform before it becomes too high. If you fail then just go
and hit the switch again to switch the direction the platform is heading,
once you have the key card then head back to the platform with the lasers
and the turret.

Get ready with your quick save/load keys as this might take a while, jump
down below the lasers and charge your pull while running to the other end.
At the other end pull yourself into the next section of the room, hit the
ground running and do circles of the room until you've found a place to
pull yourself up. Try to pull yourself up on the top right hand corner as
the door is in that corner and there is cover very close.

Travel down the corridor into the next room and setup the barrels for
chain reaction against the breakable door, grab another barrel and head
into the next room. Throw the barrel at the breakable floor grate and then
stack the boxes to block both layers of lasers while you drop down to the
level below and head into the elevator to end the level.

5.p Hour 16: Mainframe
-----------------------------------------------------------------------

Head down the corridor and when you come to the long corridor with the 
unmistakable laser wall on the right start running, when you get to the
slightly more open area pull yourself up on to the pipes and wait. When
the laser fence comes back drop down and make a run for the other end of
the corridor.

Head into the right corridor and follow the passage into the room you
enter with the button on the wall, click the button to disable the lasers
and walk to the other end of the room where some laser controls are
located. Grab 2 barrels place them on top of each other in the doorway
aligned with the wall switch (where you can see the grate through the
window) and move the laser fence so it is being blocked by the barrels. 
Get around the other side of the fence and move it so the lasers are
activating the button and head out of the room and through the open grate
door.

Jump down the shaft while remember to cushion your fall then head through
the corridor into the second shaft and do the same to reach the bottom,
head into the elevator and it will automatically start going up.
Immediately climb on top of the elevator as they are always death traps
in this game and once the first alcove is within reach pull yourself onto
it and wait for the lasers to pass. Once they have passed pull yourself
on to the pipes directly above you by using the wall and the by targeting
the wall pull yourself up to the the next (much larger) alcove.

Hit the button and use the boxes to break the window and head back into
the main area with the door now open. Head into the next room and wait for
the turret to destroy the glass and run circles around it until you are
close enough it can't shoot you and then wait for the laser beam on the
roof to activate and destroy it while hopefully not destroying you.

Drop down and follow the corridors until you see the turret, using cover
advance to the edge of the room and then run to the left pillar making
sure to watch for the lasers, when you have the timing of the lasers down
run around them and past the door to the other side and use the controls
to move the platform up next to the control for the explosives. Charge
your glove and run for the other side of the room while avoiding the
lasers and pull yourself up on the wall and disable the explosives. Jump
down and run into the elevator to end the level.

5.q Hour 17: Final Battle
----------------------------------------------------------------------

This fight is extremely difficult to the point of insanity and poorly
designed like the rest of the game, basically the room has 4 buttons and 4
wall laptops and you must activate a "bridge" between opposing laptops by
using the button on one side then pulling yourself over to the other side
to use the other button then quickly using the laptop for a predetermined
amount of time before the "bridge" automatically disables itself. You do
this while dodging tracers and rolling mines which will constantly spawn,
the only respite is the overcharge in the middle of the room which you can
use to destroy the tracer for a short time before it respawns. 

Keep at the laptops, try not to quick save yourself into a corner and most
importantly be paitent and you will eventually activate all 4 laptops,
this will free the Sector and play the ending (finally!).