Table of Contents:
I. Legal Stuff
III. The Basics
IV. The People
VI. Frequently Asked Questions
VII. Contact Information
I. Legal Stuff
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Tropico 4 is the next installment to the Tropico series that started in the
early 2000's and continued to present. Tropico is a city simulation style
game and also has some military aspects that include hiring generals and
obtaining soldiers. Tropico is about managing an economy with various aspects
while also maintaining a small military presence to quell rebels and possible
invasions, assuming you survive an invasion. Tropico introduces many obstacles
throughout the game that include natural disasters such as tornadoes,
volcanoes, hurricanes, droughts, tsunamis, and oil spills. Each of these
disasters can ruin you if you are not at least slightly prepared for them as
they have the capability to completely ruin your island. While in the world
of Tropico you can issue laws known as edicts that change how your island
functions. A few edicts that can be mentioned are social security, book BBQ,
secret police, wire tapping, pollution standards, and more. Tropico is a very
diverse game and each mission has many ways to succeed and even more ways to
fail. Tropico also offers a sandbox mode in which you set the rules for
winning, if there even is one, and build to your hearts content. The tutorial
is excellent at getting your feet wet but will not teach you some lessons that
can only be learned the hard way.
III. The Basics
Let's start with the basics of Tropico and by basics I mean straight up 1st
grade information. Firstly, money makes the world go round, even a communist
can agree to that and without it you are going to get overthrown, shot, and
bagged. In Tropico, every year in January you will recieve a foreign aid
package consisting of a certain amount of money from the US or the USSR or both
depending on how you are running your country. Do not count on this to bring
you out of deficit as it is only there to help you get off your feet in the
beginning. Later in the game, the aid is more of a wage recoup for all of
your workers since it never really amounts to much. Now let us move on to the
Food makes your people happy and stay alive. Normally, you will have a few
farms and/or ranches at the very beginning. One farm can support 50 people
but do not play with the math to much as it will get you into trouble later
on. I suggest you build as many farms as you have unemployed people early on
as this will guarantee you not only food but also give you a surplus that you
can sell or use in another industry later on. Every so often your people will
get hungry and go take a break for food, when doing so they have a fork and
spoon icon above them to show that they are hungry. Make sure you have some
sort of food supply nearby or at least a garage in which they can access to get
to the food. I will go more into details of garages and distances later. For
now, just know that food needs to be local if possible. Time is money and
time wasted is money wasted. Now just because you made a farm doesn't mean your
people are going to eat what it produces. Do you expect people to eat sugar,
tobacco, and coffee? I know I wouldn't and these types of farms are for export
and industry use only. Your people will eat corn, pineapples, and bananas.
Happiness normally defaults to 50 in each scenerio and will go up or down
depending on what you do. Getting anything above 70 is actually pretty good
and you probably know what your doing at that point. Happiness is a measure
of how your people feel about your rule. Anything you do can affect your
happiness score and it takes quite a bit to get it up to a tolerable range in
the beginning. Things like social security, food for the people, national day,
free housing, etc. can all improve happiness. There are several things that
happiness banks on and you can find them all in your almanac in game. The
criteria for keeping your people happy are:
F. Job Quality
Note that these are averaged and result in a average happiness which is
displayed in your lower left corner. Getting these out of the red is generally
a good idea and will prevent you from having to deal with more rebels and
criminals as well as ensuring you don't get voted out of office if you even let
your people vote.
Crime is generally a problem if you don't have police stations or not enough of
them. Placing police stations near neighborhoods is great but you also need
to ensure your industry isn't getting robbed, bombed, and set on fire as well.
Use the "Overlays ->> People ->> Crime" display to show you where crime is
present. Anything yellow or red indicated some crime with red being the worst.
In large neighborhoods it may be necessary to have more than one police
station nearby. Issuing the secret police edict as well as wire tapping can
also help reduce and precent crime.
A few things affect liberty. Voting will raise overall liberty. Building T.V.
stations and broadcasting BBC News will also raise liberty and you can also
use newspapers and radio stations to help with this stat as well. Honestly,
my liberty is generally high due to extensive T.V., papers, and radio stations
so I never have an issue here.
Food quality is just a measure of how much they get to eat and how much of a
variety. They are perfectly happy eating just corn as long as you issue the
Food for the People edict. Ensure you have enough farms for this edict as
your people will consume twice as much as they did. Any exports you were
relying on are officially used up so build more farms if you were exporting
pineapple, corn, beef, or bananas.
Housing is one of the constant issues in the game. Initially you have enough
cash to build some pretty crappy houses like bunkhouses, tenements, and
shanties. These are fine temporarily but once your economy gets going you need
to upgrade to apartments. If you can't get apartments due to money, at least
upgrade to air conditioning for the tenements and get rid of those trashy
bunkhouses. The best way to go is put everyone in apartments as it is cheaper
initially then just upgrade them to A/C and you can be putting out a decent
housing rating. Everything after apartments, such as condos and mansions are a
plus but I never let me uneducated live in them as that would involve me
setting the rent low or keeping their wages the same as everyone elses which
isn't cool with me personally. Initially when people move to your island and
you do not have enough homes they build shacks which are the lowest possible
housing in the game. You need to do whatever it takes to get them out of
there as that really drags your score down the quickest. Tenements are
perfect for starting islands. One last thing, when building condos and
mansions you will require electric so make sure you already have that in place
or quickbuild it.
This is another major issue that you need to ensure adequate attention is
applied to. Religion is another major need of your people and without it they
get cranky. One church in one neighborhood will not be enough. You need to
ensure that you build enough churches to house at least 2/3 of your people.
The reason I say 2/3 is that not everyone is going to go to church at the same
time but not having enough slots will surely anger people that need to go but
are turned away due to the church being at full capacity. Cathedrals really
serve no huge purpose. I would build one to satisfy your religous faction
leader as any more than that is really a waste of funds. Churchs are cheaper
and can be build in smaller areas.
F. Job Quality
Job quality is based on what occupation your citizen holds. The uneducated get
the lowest while the college guys get the best quality. You can raise and
lower this value by adjusting their wages accordingly. I generally pay my
uneducated 15, highschool 20, and college 25 at the mid point of each mission.
This value won't just adjust itself and can only be adjusted by you. Again,
you can adjust their wages to increase the quality and some buildings even have
add-ons that raise it as well such as the sky lights.
Most people think that if they build 15 pubs the entertainment should go to
100% as they cover everyone. This isn't the case. Entertainment is calculated
by the amount of people serviced and what the service quality if the building
is. So if you build a pub with a service quality of say 25 then you can expect
people to be at least moderately statisfied but building casinos, night clubs,
cabarets, sports centers, and others will raise it significantly more. Make
sure you have enough of these buildings to support your island.
This has to do with overall beauty. Pollution has a large effect on beauty and
envrionment so ensure you have garbage dumps and clean electric like windmills
and gas powerplants. Coal and a lack of dumps as well as factories make a
place nasty. You can issue edicts to improve this score as well such as the
anti-litter policy and the pollution standards. It doesn't take much to get
this score to a decent level. Just make sure your taking care of your trash.
This is one of the more paramount scores. If you have bad healthcare your
people get sick and die. Clinics and hospitals can improve this score but as
I said with religion, more than one hospital really isn't necessary as long as
you position your clinics strategically. If you put one clinic in a major
housing area then it's going to get overloaded and people are going to get
upset. I normally position healthcare clinics near industry as well as
housing so people do not have to go far for their health needs.
If you continually hose your people over respect will be lost. If you can't
meet their needs then respect is lost. If you can't pay them something decent
enough for them to survive respect is lost. You get the point right? Make
sure the people love you and do as they ask when you can afford it.
Money is something you need to be careful about in this game. Spending to much
can put you so far in the hole you can never get out. Exporting goods is the
best way to obtain cash but tourism can also keep you afloat. I personally
deal with exporting more than tourism as it is a sure fire way of guaranteeing
massive amounts of money. The better the product you export the more money.
The values they sell for a peice are in the almanac and can change
periodically. Now here is an example of exporting. Lets say you have
pineapple and export it at 10 dollars a peice. You export say 15 pineapple
and make 150 dollars right? Now, that may be sufficient in the very beginning
but won't so squat later. The best way to make money off of cheap farm goods
is to send them to a factory. Pineapple can be canned so that it is worth
more and can sell for significantly more than in raw form. This is the same
for coffee and fish as well. You can take tobacco and send it to a cigar
factory for major cash later on. Just remember, 2 cigar factories do not
increase profits if you can not supply both of them. You need to ensure that
you have enough supply on hand to ship to the factory.
IV. The People
There are several types of people in tropico but the main ones you need to be
concerned with are the uneducated, highschooled, and college.
These citizens are the bulk of your workforce early on and produce the raw
materials needed for exporting and industry. Generally they work the worst
jobs and have the worst job quality until you raise their wages or improve the
building they work in, assuming that is an option. These are great to get in
your island at first but you want to set the immigration to skilled workers
only to help reduce the amount of uneducated later on as they tend to start
living in shacks since you will not need any additional raw materials as you
already will have what you need at hand.
B. High Schooled
These citizens are what make your island a little better to live on and supply
your industry work force. Generally considered the "middle class" of the
game. They make decent wages, can live in apartments and condos, and have a
higher job quality than the uneducated. They fill roles such as police
officer, factory workers, high school teacher, grade school teacher, etc.
These citizens are your highest paid and most important when it comes to
meeting the criteria for a booming island. They control hospitals, clinics,
power plants, and more. If you plan on having a massive electrical grid you
will definitely need these people. They generally have an awesome job quality
to start with so increasing their pay will only make it better.
V. Buildings (Comming Soon)
There are many different kinds of buildings that can be built and I will go
into each one available through the interface in which you select the
buildings. We will start with housing since that will be the easiest.
VI. Frequently Asked Questions
1Q: Is Tropico 4 multiplayer?
1A: No, there are leaderboards and you can visit uploaded islands to see
general layouts of other players. You can not modify their island.
2Q: What are the system requirements for Tropico 4?
2A: Minimum System Requirements:
OS: Windows XP SP3 (32-bit), Vista / 7 (32 or 64-bit)
Processor: 2 GHz Dual Core CPU
Memory: 1 GB RAM
Graphics: Shader Model 3.0 (Geforce 6600 or higher, Radeon X1600-Series),
256 MB, DirectX 9.0c
Hard Drive: 5 GB free hard disk space
Sound: DirectX compatible
3Q: My people don't take the jobs I put down! Why?
3A: Well there could be a few reasons for this. Firstly, you may not have
enough people for the building you placed, Secondly, you may have
to increase the pay of that building temporarily so that people will go
that far for the job. Finally, make sure that you have a college schooled
person for a college building like a clinic. An uneducated citizen can
not work in a clinic as a doctor and neither can a high school educated
4Q: What is the maximum population limit?
4A: I personally do not know, however I have had over 700 citizens in one
mission so that should be a good gauge as to how large you can get an
VII. Contact Information
Should you desire to contact me to post my FAQ on your page or just have
questions please feel free to. I check my email often and reply only to
emails with legitimate subjects. If you are going to contact me please put
something like "GameFAQs" or "Your Tropico 4 FAQ" in the subject line so that
I do not delete it thinking it was spam. Below is my contact information.
Brandon (AKA AAChaoshand)
I will generally reply within 24 hours but there are days where I have much
to do at work so please be patient.