Splinter Cell: Chaos Theory
WORLDWIDE CHAOS - Complete XBOX/PC Walkthrough
Authored by VampireHorde
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Thanks for clicking the FAQ. Welcome back to the International Super
Spy Spectrum. I will cover every aspect of SC:CT for Stealth Mode only!
I will also explain how to achieve 100% Completion for all Levels of
SC:CT WITHOUT killing any enemy sentries.
Think you can accomplish this task, soldier?
THEN READ ON!
**As you can see, the FAQ is prematurely incomplete. The walkthrough is
complete for the first four levels for now. Updates in 24 hours.
The configuration is as follows:
-- NO WEAPON EQUIPPED --
X BUTTON: EQUIP WEAPON
Y BUTTON: JUMP
A BUTTON: INTERACT BUTTON
B BUTTON: CROUCH/STAND
WHITE BUTTON: REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU)
BLACK BUTTON: WHISTLE
L-TRIGGER: KNOCKOUT BLOW
R-TRIGGER: LETHAL BLOW
LEFT ANALOG STICK: MOVE SAM
RIGHT ANALOG STICK: ROTATE CAMERA
LEFT ANALOG STICK (CLICK): BACK-TO-THE-WALL
RIGHT ANALOG STICK (CLICK): BINOCULARS (CLICK LEFT ANALOG STICK TO
START BUTTON: PAUSE SCREEN
BACK BUTTON: OBJECTIVES SCREEN
D-PAD LEFT: NIGHT VISION
D-PAD RIGHT: THERMAL VISION
D-PAD UP: EMF VISION
-- WEAPON EQUIPPED --
L-TRIGGER (SC PISTOL): OCP
R-TRIGGER (SC PISTOL): PRIMARY FIRE
L-TRIGGER (SC-20K): SECONDARY FIRE
R-TRIGGER (SC-20K): PRIMARY FIRE
RIGHT ANALOG STICK (CLICK): SNIPER MODE
LEFT ANLOG STICK: HOLD BREATH (WHILE IN SNIPER MODE)
--You can now complete the Missions WITHOUT killing anyone (unless its
part of the objectives, of course).
--I never mention the SC-20K in this walkthrough. Since this only for
Stealth setting, the main point is NOT to use it!
--If you see the opportunity to knock out your foe, DO IT! Use the L-
Trigger for less bloodshed.
--On high ledges, use the "Jump-and-hide" technique. Jump over a ledge
and shimmy on it past the enemy. When the enemy is out of range, climb
back up and continue your objective.
--Always explore your surroundings. There is always a certain alternate
path if you search closely enough.
--The OCP is your absolute best friend. Use it instead of wasting
--Use the QUICK SAVE option at your own pace. I won't mention when to
use it but be cautious! If Sam is killed during the Mission, he will
restart at the last QUICK SAVE point.
That's it for this section.
++ THE WALKTHROUGH ++
MISSION 1: PERUVIAN LIGHTHOUSE
For this walkthrough, I will explain how to pass Stealth Mode for ALL
missions without firing a single bullet and only eliminating key enemy
AREA: THE BEACH
Make your way up the hill and enter through the CRAWLSPACE. Exit the
CRAWLSPACE and jump up to the top ledge.
--SUB-OBJECTIVE: SCAN CRATE #1 & 2
Quickly cross the bridge and wait on the side of the cave entrance. Two
enemy sentries will emerge and have a conversation.
Sneak past them into the cave and exit through the crack on the wall to
a room. Head to the front of the room to find Crate #1 and SCAN.
Crate #2 is down the stairs from Crate #1. First, go to that noisy
generator and cut it open to turn off the lights. Work your way down
the small set of stairs and into a sort of cell block area. Crate #2 is
on the left side with an enemy sentry on the right.
Creep in the dark and use the OCP on the light above the Crate then
approach and SCAN.
Now go back out and carefully make your way upstairs. Open the door and
head down towards the Torture Room.
AREA: TORTURE ROOM
Hide by the crate at the bottom area and wait. Wait for ENEMY #1 to
take a walk and let him pass by Sam.
Creep past ENEMY #2 inside the TORTURE ROOM by creeping around the room
and exiting to the LOCK-PICK DOOR. Don't bother with the dead body
inside the Torture Room.
Pick the lock and exit the room.
AREA: OUTSIDE FORTRESS
--SUB-OBJECTIVE: SCAN CRATES #3 & 4
Make your way past the first tent by heading to the left. Wait for
ENEMY #1 & 2 to have a conversation and then sneak past them to the
Use the CUT MATERIAL option for the second tent and then slowly
approach Crate #3 and SCAN it.
Now exit and head for the well-lit doorway on the other end. Emerge
through the other side to find Crate #4 under a tin roof. SLOWLY
approach Crate #4 and SCAN it while the two ENEMIES converse with each
Now have Sam climb on top of the tin roof and use the OCP on the well-
lit doorway on the upper ledge. When the light is out, jump to the
upper ledge and continue to the computer server.
AREA: OUTER LIGHTHOUSE AREA (7 ENEMIES)
--PRIMARY OBJECTIVE: ACCESS COMPUTER SERVER
--SUB OBJECTIVE: SCAN CRATE #5
Quietly make your way to the darkened entrance and access the computer
to complete the Primary Objective. Ignore ENEMY #1 and quietly continue
When ENEMY #2 & 3 are conversing across from you, QUIETLY head down the
stairs (don't shoot the light, just head down).
Creep towards Crate #5 near the stairs and SCAN it. Continue creeping
past the moody welder (ENEMY #4) and make your to the Lighthouse.
When you reach the Bridge to the Lighthouse, patiently wait for ENEMY
#5 to continue his patrol. Go in the opposite direction he went and
head to the back of the Lighthouse. When the coast is clear, open the
back door using the OPEN DOOR STEALTH option and head inside.
Ignore ENEMY #6 (the radio operator) and make your way upstairs to the
roof. From here you have two options for ENEMY #7:
OPTION #1: Turn off the spotlight and knock him out
OPTION #2: Hang on the ledge outside and use the GRAB CHARACTER option
when he gets close (this will count as a KILL if you use this option
and will ruin your 100% run).
Turn off the spotlight and use the CALL EXTRACTION option.
MISSION 2: MARIA NARCISSA
AREA: BACK OF THE SHIP
--OBJECTIVE: FIND LACERDA
There are two ways to enter the ship's hull from your infiltration
point. Here's my favorite, less bloody way:
Watch the guards as they patrol the area you're in. When the coast is
clear, use the stairway on the left side and work your way down there.
See those stacks of containers up on top?
Jump and climb up to those containers and look for a crevice to sneak
into. Work your way through the containers to the other side. You'll
emerge into a well-lit area (with no guards). Turn right to see a small
opening to jump down.
Jump down and make your way to the stairwell nearby to a sleeping
guard. See? No bloodshed.
--SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES
Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb
down the ladder and work your way up the large Crates to the other
side. There is a wall you need to squeeze into on the left side.
Emerge out and find the first Crate and PLACE TRACKER.
Climb your way using the large Crates to the ladder on the other end.
Climb up and head down the hallway (there's no guards in here).
See that door leaking lots of water? Ignore that door for now. Head to
the other door and SLIDE OPEN to find a man using a woodshop
thingamajig. Grab him and knock him out.
Inside this room is a vent (or CRAWLSPACE). Use the Crawlspace and
crawl to the other side to a large Motor Room.
AREA: MOTOR ROOM
--OBJECTIVE: UNFLOOD THE COMPARTMENT
After you emerge out of the Crawlspace, you have many different ways to
rid the 2 enemies in this room. Here's my less bloody tactic:
When you emerge out, turn to Sam's right and jump over the railing and
down to the bottom floor. Use the OCP on the swinging lamp above to get
the guard's attention. When he leaves the switchboard to look for you,
quickly sneak over to that switchboard and ACTIVATE it.
You have two options from here:
#1: Head back up to the Crawlspace vent and make it back to the room
with the leaky door (it's not leaky anymore).
#2: Exit the door across from the switchboard to the room that had the
Either way you choose leads back to the same room. Choose one to get
your next objective.
--OBJECTIVE: SCAN BILL OF LADING
Go to the room that was leaking water and look for a large Crate with a
piece of paper on it (it has a red tag) and SCAN it.
Now exit the room to the hallway outside. As you emerge down the
hallway, more guards will approach towards you. DO NOT INITIATE COMBAT!
Instead, if you turn on Night Vision, you'll see a darkened area on the
right of the hallway with an open vent.
Enter the vent and creep your way UNDERNEATH the guards and emerge out
on the other end.
Head down the stairs and open the door (with the whirling red light) to
AREA: ENGINE ROOM
This room isn't hard to figure out. You simply need to make your way
(quietly) to the other side of the room to the metal stairs.
Make your way up two floors of metal walkways to the top.
I'll let you figure your stealthy way here.
At the top floor, enter the open doorway and head out.
AREA: SOLDIER'S QUARTERS
Don't head up the stairs just yet.
--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Carefully traverse this small but quiet hallway. You'll see a guard
emerge from a room; knock him out and enter the room he exited.
This is the soldier's bedrooms. Make you way to the back of the room to
find a Crate and PLACE TRACKER.
Now head out and make your way up the stairs. You'll see an open
doorway up here.
AREA: COMPUTER ROOM
--OBJECTIVE: RAID THE FILE CABINET
When you enter that room, find the CRAWLSPACE and enter through it.
Emerge out to find a lone man browsing his computer.
Slowly creep to the File Cabinet behind this man and SEARCH CABINET.
Once that's done, exit this room and head outside.
AREA: PORTSIDE - OUTSIDE SHIP
You have two options to use when finding the Captain:
#1: Go up the metal stairway and open the door on DECK 2. You'll enter
a Mess Hall. From here you need to quietly sneak out of the room to the
stairway outside this Mess Hall.
Take the stairs up and you'll find another Crate to PLACE TRACKER.
After you do that, enter the hallway going upstairs to the Main Bridge
of the ship. From here, grab the Captain and interrogate him.
#2: Go up the stairway and open the door on DECK 4. You will be on the
top of the ship. You can explore the upper area of the ship but there's
nothing that completes the Primary Objective so avoid the exploration.
Enter the door at DECK 4 (from either side) and quietly grab and
interrogate the Captain.
Once you've interrogated the Captain, knock him out and hide the body.
Head downstairs form the bridge and enter the hallway. Ignore the room
with loud music and you'll emerge to a well-lit hall with a Crate to
AREA: CAPTAIN'S QUARTERS
--OBJECTIVE: ELIMINATE LACERDA
Across the Crate is a small hall. There's a well-lit bathroom, a closed
door, and a small kitchen. Enter the kitchen and use the SWITCH OBJECT
to turn off the light.
As the guards search the problem, head for the closed door and open it.
You'll find Lacerda (the one with the ponytail). Quietly sneak behind
him and grab him. Sneak out through the kitchen with Lacerda in your
grip (the guards will circle around) and head back to the hallway with
Once you're out of sight, kill Lacerda and hide his body.
--OBJECTIVE: EXTRACTION TIME
Exit back to the Captain's bridge and exit back outside to the top of
the ship. The Extraction point is ALL the way in the back of the ship
on the top floor.
Work your way quietly to the back of the ship and you'll find a ladder
going down at the back. Slide down and you'll see two more ladders.
The farther ladder to Sam's left is the Extraction Point but DON'T go
--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Climb down another ladder next to Sam and you'll emerge on the very
back of the ship with three guards. Look for the last Crate and PLACE
TRACKER. Now head back up the ladder and go to Extraction.
**I'm still searching for that elusive sixth Crate. I only revealed
five of them in this walkthrough.
MISSION 3: PANAMA BANK
Have you watched "Ocean's 11"? You know the one with George Clooney and
Brad Pitt? Guess what? This mission is a blatant (but TOTALLY fun) rip-
off of that movie. This mission even has the cheeky "Ocean's 11" music!
I couldn't help but smile throughout this cheeky mission.
AREA: OUTSIDE BANK
Remember this place! The wall Sam is standing next to will be the
Extraction Point at the end of the Mission!
--OBJECTIVE: BREAK INTO THE BANK
There are motion sensors in this courtyard. If you get caught...the
light just turns on. That's it. No alarms.
To avoid being caught by a stupid motion sensor, walk on the concrete
of the courtyard. Head to the left of the Bank to find a switch. Flip
it to turn off the spotlights in front of the bank.
From here you have two options from here that decide the outcome of
#1: After turning off the spotlights, knock out all the guards in the
courtyard. After that, open the front doors of the Bank and lure the
guard behind the desk out and knock him out.
Use the OCP on the Cameras and access his computer to gain Access Codes
for the Keypads. After this, exit back outside and head to the right
side of the Bank entrance. Stealthily sneak your way around to the back
and climb the ladder up to the roof.
#2: You can ignore opening the front doors and just head straight for
the ladder to the roof on the right side of the bank. BE WARNED! Doing
this will NOT gain you access to the Keycodes and you'll have to hack
all the Keypads manually.
AREA: BANK ROOFTOP
Choose one path and then head for the roof. Make your way to the other
side and BREAK OPEN the door in the small room. Enter the room and
SWITCH OBJECT. Head for the glass dome and use the GRAB ROPE option and
shimmy down to the middle of the Banking center.
AREA: BANK - FIRST FLOOR
AS you make your way down, you'll be flanked with lasers. (Very
"Ocean's 11" right?). Use the OCP to disable the ones in your way and
exit this small glass chamber.
See that snoring guard? Grab and knock him out. (You can grab him and
make him use the retinal scanner if you want.) Eliminate the other
guard in here too.
There are two doorways: the retinal scanner doorway and the doorway on
the left. Here's my better way:
Take the doorway to the left and open the door. Shoot out the light to
darken the room form the Security Camera and alert the guards in the
security room nearby.
When they emerge, quietly knock them both out. (There's no need to
enter their security booth. Head through the hallway and turn off all
the lights. You'll see a stairway, so take it up.
AREA: BANK - SECOND FLOOR
As you head up, Sam will be advised about more Laser grids. Grim will
inform you to "stay in the guard's electronic shadow". Ignore this and
just knock him out. You can grab his body and walk past the lasers with
no problems (it's easier than tailing him).
Do the same for the other guard on the other laser-filled side. Once
that's done, head down the dark hallway to a small lounge with a LARGE
glass office next to it.
AREA: GLASS OFFICE AND LOUNGE - SECOND FLOOR
--OBJECTIVE: GET THREE ACCESS AUTHORIZATIONS
Stay in the dark hall and wait for the guard across the office towards
you. Smack him in the face and hide his body. As you enter the lounge,
you can hear a Security Camera. Use the OCP on the light post in the
lounge (not the Camera). Sneak around the lounge towards the glass
Open the door inside and grab the computer guy inside. Knock him out
and access the computers. Be sure to check ALL the computers.
Next to the door of this office is a Red sort of keypad. Get next to it
and the ACCESS AUTHORIZATION option will appear. Use it to continue the
Exit the glass office and go to the door with security Keypad (the one
across the glass office). Unfortunately, you need to manually Hack this
Keypad, so do it!
Enter the office and turn off the lights (there's a Camera above the
door). Enter the next office and head for the Keypad next to the desk
and access it.
Exit this office by jumping out the window to a small courtyard with a
guard. Grab him and talk to him to get a Keypad Code for the exit to
Head up the stairs and use the OCP on the Camera on the left side of
the exit. Use the Keycode and enter the room. Further down this room is
another Keypad door. Access it and enter the room and get the final
AREA: BANK VAULT
Once you get all three access codes, the main vault will open. The main
vault stairway is directly across from this office your in. Head
downstairs and turn right. You'll see a bunch of safety deposit boxes.
One of them has the item you need. Open the safety deposit box on the
far end and head downstairs
**There's also a computer here you can access to complete a missed
objective from Mission 2.
Take the item you obtained downstairs and insert them into the locks
next to the vault door. Pick the lock the same way as usual and then
PLANT EXPLOSIVE in the middle of the vault door. Walkfar away and
DETONATE the door.
AREA: INSIDE THE VAULT
Head inside the vault carefully! There is a Camera on the other end!
Use the OCP on it and access the Computer to TURN OFF LIGHTS, ACTIVATE
SPRINKLERS, and OPEN CAGE.
--OBJECTIVE: EXTRACTION TIME
Before you leave, grab the Bail Bonds! Head back to the Extraction
point outside where you started the Mission.
MISSION 4: MANHATTAN DISTRICT
Welcome to New York! The city that never sleeps!
As you turn the corner you will see an officer in front you. Quietly
grab him and knock him out. From here you CANNOT proceed any further
without getting caught, so follow these directions:
Just down the alley is a ladder leading up the building. Climb it and
head up the stairway. Dead end? Nope. Jump on top of the boxes and jump
to hang on the ledge. Shimmy all the way to the left and around the
building to a pipe that leads you down to the other side.
Slide down the pipe and emerge onto the street behind the officer.
There are two officers here and two bright spotlights. How do you
Simply use the OCP on the spotlight next to the van and then head for
the other building in darkness as the officers go investigate.
AREA: APARTMENT BUILDING
Enter the doorway into an apartment building. Traverse the hallway
inside until you see a soldier working on the elevator. Quickly grab
him and drag him into the elevator.
Knock him out and then climb out to the top of the elevator through the
open vent. Climb the ladder all the way to the top. Halfway through the
climb, the elevator will start working and going up. Don't worry about
it and let it catch Sam on the way up.
When the elevator stops, jump back down into the elevator but DO NOT go
out yet! Wait for a soldier to walk past the elevator and then sneak up
and knock him out. Exit this area up the stairs to the roof.
AREA: ROOFTOPS W/ HELIPAD
Exit to the rooftops and turn left. As you walk around the Helipad, you
will encounter a switch. Flip it to turn off the lights. Continue
working your way around the Helipad while using the OCP on the
Make your way to the ladder on the other end and climb up to the
billboard. Look for the rope and slide on down to the next building.
AREA: PENTHOUSE BUILDING
After sliding down the pipe, head for the other end and shimmy on the
ledge. A suspicious soldier will be patrolling the balcony nearby
(that's why you should shimmy on the ledge).
Climb up and sneak behind him and grab him. Interrogate the guy for
some revealing info and knock him out. Further down this balcony is an
open doorway with two soldiers working on an elevator (and arguing).
In this room that the two soldiers are in are two alternate paths. You
can accomplish this mission faster using one path than the other but
the objectives are still the same. This is the path I recommend:
As the two soldiers argue, you'll notice a large opaque sheet near the
entrance. Slowly walk up to it and use the CUT MATERIAL option and head
through. Inside this room is a Crawlspace, use it!
Emerge on the other side and you'll be next to the elevator. Across
from you is an unfinished kitchen. Enter the kitchen and you'll see a
doorway. Enter that doorway and you'll see a sleeping guard next to a
computer. Ignore him and head to door going outside.
--SUB-OBJECTIVE: TAP ZHERKEZI'S CAMERA SYSTEM (SIX TOTAL)
As you exit, there is a Security camera out here that uses Infrared.
Use Night Vision to see its Infrared scope path. You need to walk
underneath the Camera and use the TAP CAMERA option on its wiring.
Walk up the stairs (watch that Camera!) and enter the door on the left.
(The door on the right is off-limits for the moment.)
AREA: ZHERKEZI GUESTHOUSE
As you enter this room, sneak up behind the soldier sitting in the bed
listening to that god-awful cover band crap. Interrogate him and then
knock him out.
Across from the bed is an open window with a soldier patrolling the
balcony area. Hop over the window and then sneak up to him and conk
him. In this balcony is another Camera to tap. Jump over the railing
and shimmy to the end to avoid being detected then jump over and sneak
under the Camera and TAP it.
AREA: ZHERKEZI PENTHOUSE
--OBJECTIVE: ACCESS ZHERKEZI'S SERVER
Enter the door next to the Camera into the kitchen. Turn off the lights
here and head to the living room. Knock out the 1-2 soldiers (forgot
how many) in the living room but be careful! There's 2 more Security
Once you've disposed the soldiers, look for both Cameras in the living
room and TAP them. Now head up the Spiral staircase and into the Master
bedroom. Across the Master bed is ANOTHER Camera.
Walk under the Camera and TAP it. Behind the Master bed is a well-
hidden door. Enter that door into an empty hallway to another room.
Enter the door on this end to access Zherkezi's server (and the Keycode
for later in the mission).
Now exit back to the Master bedroom. Across the Master bedroom is a
long L-Shaped hallway. Head in there and turn off all the lights.
You'll see a doorway and you can also hear two soldiers conversing on
the other end of this doorway.
AREA: ZHERKEZI'S GREENHOUSE
Wait for the conversation to finish and use the Split-Jump maneuver.
Wait for the first soldier to walk in the dark and then knock him out
from above. Jump down and hide the body and then whistle for the other
soldier into this dark hall. Split-Jump and whack him from above.
DO NOT go into the Greenhouse haphazardly! There is the final Camera
right next to the door. TAP it to finish the Sub-objectives.
Now go back to the door that was off-limits (where Camera #1 is) and
There are four soldiers and three Wall Mines in this area. Follow my
tactics without having to knock them all out.
Turn right after exiting the door to see a soldier standing idly on the
roof. Knock his cowardly ass out.
You now have two options to entering the next building:
#1: Climb to the small roof and disarm the Wall Mine up here. Jump over
the open window and knock out two soldiers.
#2: Enter the building using the door on the other end. As you enter,
traverse to another door. BUT DO NOT OPEN IT YET! Use the Optic Cable
to see a soldier directly behind it. You know what? BASH the door open
to knock him out and then hide his body.
--OBJECTIVE: FIND DVORAK
Turn left of the door you just bashed to a Keypad-locked door. Use the
Keycode you obtained t open the door and enter.
(If you need the keycode, go back to the hidden computer room inside
Zherkezi's Master bedroom.)
Walk up to the elderly fellow and speak to him. Keep speaking to him
until the next objective is made.
--OBJECTIVE: OBTAIN THE PUNCHCARDS
Ask for the elderly fellows help and START SERVER. Each server that
lights up, walk up to it and press the SWITCH button. This may take a
few tries to get right but it's not that difficult.
Once the old man, gives the okay, grab the Punch Card from the server
near the wall and head to Extraction.
--OBJECTIVE: EXTRACTION TIME
The Extraction point is at the top of the elevator that the two
soldiers were working on earlier in the level.
There are two ways to get there:
#1: Head back through the kitchen (back where Camera #1 is located;
where you saw the sleeping guard)
#2: Inside Zherkezi's Penthouse. In the living room of the house is a
door that leads to the bathroom. In that bathroom is a Crawlspace.
Enter that Crawlspace and emerge on the other side.
Call for Extraction.
MISSION 5: DISPLACE INTERNATIONAL
TO BE CONTINUED...
The FAQ is obviously incomplete and prematurely finished.
For those who are patient enough to wait for the next half of the FAQ,
I will have the FAQ completed within 24-48 hours (with updates every 12
hours). Hang in there! It'll be worth your while.
This FAQ is only for use on GameFAQS. You may not copy, link, or
reproduce this FAQ on your publication or website without permission.
If you want to use this FAQ, please e-mail me at firstname.lastname@example.org.
I have no problems with anyone who asks. 2005.