Splinter Cell: Chaos Theory WORLDWIDE CHAOS - Complete XBOX/PC Walkthrough Authored by VampireHorde MMMMMMM MM MM MMM MMMMMMMM MMMMMMMM MMM M MM MM MM MM MM MM MMM M MM MMMMMMMMM MM MM MM MM MMMMMMM MM MM MM MMM MMM MM MM MMM MMM M MM MM MMMMMMMMMMM MMM MMM MMM MM MMMMMMM MM MM MM MM MMMMMM MMMMMMM MMMMMMMMMM MM MM MMMMMMMMM MMMMMMM MMMMMMMMM MM MM MM MM MM MM MM MM MM MM MMM MMM MM MMMMMMMMM MMMMMMMM MM MM MM MM MM MM MM MMMMMMMMM MMMMMMMM MM MM MMMMMMMM M MM MM MM MM MM MM MM MM M MM MM MM MMMMMMMMM MMMMMMM MM MM M *********************** INTRODUCTION *********************** Thanks for clicking the FAQ. Welcome back to the International Super Spy Spectrum. I will cover every aspect of SC:CT for Stealth Mode only! I will also explain how to achieve 100% Completion for all Levels of SC:CT WITHOUT killing any enemy sentries. Think you can accomplish this task, soldier? THEN READ ON! **As you can see, the FAQ is prematurely incomplete. The walkthrough is complete for the first four levels for now. Updates in 24 hours. ----------------------------------------------------------------------- ************************ STEALTH CONTROLS ************************ The configuration is as follows: -- NO WEAPON EQUIPPED -- X BUTTON: EQUIP WEAPON Y BUTTON: JUMP A BUTTON: INTERACT BUTTON B BUTTON: CROUCH/STAND WHITE BUTTON: REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU) BLACK BUTTON: WHISTLE L-TRIGGER: KNOCKOUT BLOW R-TRIGGER: LETHAL BLOW LEFT ANALOG STICK: MOVE SAM RIGHT ANALOG STICK: ROTATE CAMERA LEFT ANALOG STICK (CLICK): BACK-TO-THE-WALL RIGHT ANALOG STICK (CLICK): BINOCULARS (CLICK LEFT ANALOG STICK TO ZOOM) START BUTTON: PAUSE SCREEN BACK BUTTON: OBJECTIVES SCREEN D-PAD LEFT: NIGHT VISION D-PAD RIGHT: THERMAL VISION D-PAD UP: EMF VISION -- WEAPON EQUIPPED -- L-TRIGGER (SC PISTOL): OCP R-TRIGGER (SC PISTOL): PRIMARY FIRE L-TRIGGER (SC-20K): SECONDARY FIRE R-TRIGGER (SC-20K): PRIMARY FIRE RIGHT ANALOG STICK (CLICK): SNIPER MODE LEFT ANLOG STICK: HOLD BREATH (WHILE IN SNIPER MODE) *********************** STEALTH TIPS *********************** --You can now complete the Missions WITHOUT killing anyone (unless its part of the objectives, of course). --I never mention the SC-20K in this walkthrough. Since this only for Stealth setting, the main point is NOT to use it! --If you see the opportunity to knock out your foe, DO IT! Use the L- Trigger for less bloodshed. --On high ledges, use the "Jump-and-hide" technique. Jump over a ledge and shimmy on it past the enemy. When the enemy is out of range, climb back up and continue your objective. --Always explore your surroundings. There is always a certain alternate path if you search closely enough. --The OCP is your absolute best friend. Use it instead of wasting bullets. --Use the QUICK SAVE option at your own pace. I won't mention when to use it but be cautious! If Sam is killed during the Mission, he will restart at the last QUICK SAVE point. That's it for this section. ----------------------------------------------------------------------- ++ THE WALKTHROUGH ++ ----------------------------------------------------------------------- ************************ MISSION 1: PERUVIAN LIGHTHOUSE ************************ For this walkthrough, I will explain how to pass Stealth Mode for ALL missions without firing a single bullet and only eliminating key enemy sentries! Ready? AREA: THE BEACH Make your way up the hill and enter through the CRAWLSPACE. Exit the CRAWLSPACE and jump up to the top ledge. --SUB-OBJECTIVE: SCAN CRATE #1 & 2 Quickly cross the bridge and wait on the side of the cave entrance. Two enemy sentries will emerge and have a conversation. Sneak past them into the cave and exit through the crack on the wall to a room. Head to the front of the room to find Crate #1 and SCAN. Crate #2 is down the stairs from Crate #1. First, go to that noisy generator and cut it open to turn off the lights. Work your way down the small set of stairs and into a sort of cell block area. Crate #2 is on the left side with an enemy sentry on the right. Creep in the dark and use the OCP on the light above the Crate then approach and SCAN. Now go back out and carefully make your way upstairs. Open the door and head down towards the Torture Room. AREA: TORTURE ROOM Hide by the crate at the bottom area and wait. Wait for ENEMY #1 to take a walk and let him pass by Sam. Creep past ENEMY #2 inside the TORTURE ROOM by creeping around the room and exiting to the LOCK-PICK DOOR. Don't bother with the dead body inside the Torture Room. Pick the lock and exit the room. AREA: OUTSIDE FORTRESS --SUB-OBJECTIVE: SCAN CRATES #3 & 4 Make your way past the first tent by heading to the left. Wait for ENEMY #1 & 2 to have a conversation and then sneak past them to the second tent. Use the CUT MATERIAL option for the second tent and then slowly approach Crate #3 and SCAN it. Now exit and head for the well-lit doorway on the other end. Emerge through the other side to find Crate #4 under a tin roof. SLOWLY approach Crate #4 and SCAN it while the two ENEMIES converse with each other. Now have Sam climb on top of the tin roof and use the OCP on the well- lit doorway on the upper ledge. When the light is out, jump to the upper ledge and continue to the computer server. AREA: OUTER LIGHTHOUSE AREA (7 ENEMIES) --PRIMARY OBJECTIVE: ACCESS COMPUTER SERVER --SUB OBJECTIVE: SCAN CRATE #5 Quietly make your way to the darkened entrance and access the computer to complete the Primary Objective. Ignore ENEMY #1 and quietly continue on outside. When ENEMY #2 & 3 are conversing across from you, QUIETLY head down the stairs (don't shoot the light, just head down). Creep towards Crate #5 near the stairs and SCAN it. Continue creeping past the moody welder (ENEMY #4) and make your to the Lighthouse. When you reach the Bridge to the Lighthouse, patiently wait for ENEMY #5 to continue his patrol. Go in the opposite direction he went and head to the back of the Lighthouse. When the coast is clear, open the back door using the OPEN DOOR STEALTH option and head inside. Ignore ENEMY #6 (the radio operator) and make your way upstairs to the roof. From here you have two options for ENEMY #7: OPTION #1: Turn off the spotlight and knock him out OPTION #2: Hang on the ledge outside and use the GRAB CHARACTER option when he gets close (this will count as a KILL if you use this option and will ruin your 100% run). Turn off the spotlight and use the CALL EXTRACTION option. MISSION COMPLETED! ----------------------------------------------------------------------- ************************ MISSION 2: MARIA NARCISSA ************************ AREA: BACK OF THE SHIP --OBJECTIVE: FIND LACERDA There are two ways to enter the ship's hull from your infiltration point. Here's my favorite, less bloody way: Watch the guards as they patrol the area you're in. When the coast is clear, use the stairway on the left side and work your way down there. See those stacks of containers up on top? Jump and climb up to those containers and look for a crevice to sneak into. Work your way through the containers to the other side. You'll emerge into a well-lit area (with no guards). Turn right to see a small opening to jump down. Jump down and make your way to the stairwell nearby to a sleeping guard. See? No bloodshed. --SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb down the ladder and work your way up the large Crates to the other side. There is a wall you need to squeeze into on the left side. Emerge out and find the first Crate and PLACE TRACKER. Climb your way using the large Crates to the ladder on the other end. Climb up and head down the hallway (there's no guards in here). See that door leaking lots of water? Ignore that door for now. Head to the other door and SLIDE OPEN to find a man using a woodshop thingamajig. Grab him and knock him out. Inside this room is a vent (or CRAWLSPACE). Use the Crawlspace and crawl to the other side to a large Motor Room. AREA: MOTOR ROOM --OBJECTIVE: UNFLOOD THE COMPARTMENT After you emerge out of the Crawlspace, you have many different ways to rid the 2 enemies in this room. Here's my less bloody tactic: When you emerge out, turn to Sam's right and jump over the railing and down to the bottom floor. Use the OCP on the swinging lamp above to get the guard's attention. When he leaves the switchboard to look for you, quickly sneak over to that switchboard and ACTIVATE it. You have two options from here: #1: Head back up to the Crawlspace vent and make it back to the room with the leaky door (it's not leaky anymore). #2: Exit the door across from the switchboard to the room that had the leaky door. Either way you choose leads back to the same room. Choose one to get your next objective. --OBJECTIVE: SCAN BILL OF LADING Go to the room that was leaking water and look for a large Crate with a piece of paper on it (it has a red tag) and SCAN it. Now exit the room to the hallway outside. As you emerge down the hallway, more guards will approach towards you. DO NOT INITIATE COMBAT! Instead, if you turn on Night Vision, you'll see a darkened area on the right of the hallway with an open vent. Enter the vent and creep your way UNDERNEATH the guards and emerge out on the other end. Head down the stairs and open the door (with the whirling red light) to another room. AREA: ENGINE ROOM This room isn't hard to figure out. You simply need to make your way (quietly) to the other side of the room to the metal stairs. Make your way up two floors of metal walkways to the top. I'll let you figure your stealthy way here. At the top floor, enter the open doorway and head out. AREA: SOLDIER'S QUARTERS Don't head up the stairs just yet. --SUB-OBJECTIVE: PLACE TRACKER ON CRATE Carefully traverse this small but quiet hallway. You'll see a guard emerge from a room; knock him out and enter the room he exited. This is the soldier's bedrooms. Make you way to the back of the room to find a Crate and PLACE TRACKER. Now head out and make your way up the stairs. You'll see an open doorway up here. AREA: COMPUTER ROOM --OBJECTIVE: RAID THE FILE CABINET When you enter that room, find the CRAWLSPACE and enter through it. Emerge out to find a lone man browsing his computer. Slowly creep to the File Cabinet behind this man and SEARCH CABINET. Once that's done, exit this room and head outside. AREA: PORTSIDE - OUTSIDE SHIP You have two options to use when finding the Captain: #1: Go up the metal stairway and open the door on DECK 2. You'll enter a Mess Hall. From here you need to quietly sneak out of the room to the stairway outside this Mess Hall. Take the stairs up and you'll find another Crate to PLACE TRACKER. After you do that, enter the hallway going upstairs to the Main Bridge of the ship. From here, grab the Captain and interrogate him. #2: Go up the stairway and open the door on DECK 4. You will be on the top of the ship. You can explore the upper area of the ship but there's nothing that completes the Primary Objective so avoid the exploration. Enter the door at DECK 4 (from either side) and quietly grab and interrogate the Captain. Once you've interrogated the Captain, knock him out and hide the body. Head downstairs form the bridge and enter the hallway. Ignore the room with loud music and you'll emerge to a well-lit hall with a Crate to PLACE TRACKER. AREA: CAPTAIN'S QUARTERS --OBJECTIVE: ELIMINATE LACERDA Across the Crate is a small hall. There's a well-lit bathroom, a closed door, and a small kitchen. Enter the kitchen and use the SWITCH OBJECT to turn off the light. As the guards search the problem, head for the closed door and open it. You'll find Lacerda (the one with the ponytail). Quietly sneak behind him and grab him. Sneak out through the kitchen with Lacerda in your grip (the guards will circle around) and head back to the hallway with the Crate. Once you're out of sight, kill Lacerda and hide his body. --OBJECTIVE: EXTRACTION TIME Exit back to the Captain's bridge and exit back outside to the top of the ship. The Extraction point is ALL the way in the back of the ship on the top floor. Work your way quietly to the back of the ship and you'll find a ladder going down at the back. Slide down and you'll see two more ladders. The farther ladder to Sam's left is the Extraction Point but DON'T go there yet! --SUB-OBJECTIVE: PLACE TRACKER ON CRATE Climb down another ladder next to Sam and you'll emerge on the very back of the ship with three guards. Look for the last Crate and PLACE TRACKER. Now head back up the ladder and go to Extraction. MISSION COMPLETE! **I'm still searching for that elusive sixth Crate. I only revealed five of them in this walkthrough. ----------------------------------------------------------------------- ************************ MISSION 3: PANAMA BANK ************************ Have you watched "Ocean's 11"? You know the one with George Clooney and Brad Pitt? Guess what? This mission is a blatant (but TOTALLY fun) rip- off of that movie. This mission even has the cheeky "Ocean's 11" music! I couldn't help but smile throughout this cheeky mission. Anyway... AREA: OUTSIDE BANK Remember this place! The wall Sam is standing next to will be the Extraction Point at the end of the Mission! --OBJECTIVE: BREAK INTO THE BANK There are motion sensors in this courtyard. If you get caught...the light just turns on. That's it. No alarms. To avoid being caught by a stupid motion sensor, walk on the concrete of the courtyard. Head to the left of the Bank to find a switch. Flip it to turn off the spotlights in front of the bank. From here you have two options from here that decide the outcome of this mission: #1: After turning off the spotlights, knock out all the guards in the courtyard. After that, open the front doors of the Bank and lure the guard behind the desk out and knock him out. Use the OCP on the Cameras and access his computer to gain Access Codes for the Keypads. After this, exit back outside and head to the right side of the Bank entrance. Stealthily sneak your way around to the back and climb the ladder up to the roof. #2: You can ignore opening the front doors and just head straight for the ladder to the roof on the right side of the bank. BE WARNED! Doing this will NOT gain you access to the Keycodes and you'll have to hack all the Keypads manually. AREA: BANK ROOFTOP Choose one path and then head for the roof. Make your way to the other side and BREAK OPEN the door in the small room. Enter the room and SWITCH OBJECT. Head for the glass dome and use the GRAB ROPE option and shimmy down to the middle of the Banking center. AREA: BANK - FIRST FLOOR AS you make your way down, you'll be flanked with lasers. (Very "Ocean's 11" right?). Use the OCP to disable the ones in your way and exit this small glass chamber. See that snoring guard? Grab and knock him out. (You can grab him and make him use the retinal scanner if you want.) Eliminate the other guard in here too. There are two doorways: the retinal scanner doorway and the doorway on the left. Here's my better way: Take the doorway to the left and open the door. Shoot out the light to darken the room form the Security Camera and alert the guards in the security room nearby. When they emerge, quietly knock them both out. (There's no need to enter their security booth. Head through the hallway and turn off all the lights. You'll see a stairway, so take it up. AREA: BANK - SECOND FLOOR As you head up, Sam will be advised about more Laser grids. Grim will inform you to "stay in the guard's electronic shadow". Ignore this and just knock him out. You can grab his body and walk past the lasers with no problems (it's easier than tailing him). Do the same for the other guard on the other laser-filled side. Once that's done, head down the dark hallway to a small lounge with a LARGE glass office next to it. AREA: GLASS OFFICE AND LOUNGE - SECOND FLOOR --OBJECTIVE: GET THREE ACCESS AUTHORIZATIONS Stay in the dark hall and wait for the guard across the office towards you. Smack him in the face and hide his body. As you enter the lounge, you can hear a Security Camera. Use the OCP on the light post in the lounge (not the Camera). Sneak around the lounge towards the glass office. Open the door inside and grab the computer guy inside. Knock him out and access the computers. Be sure to check ALL the computers. Next to the door of this office is a Red sort of keypad. Get next to it and the ACCESS AUTHORIZATION option will appear. Use it to continue the objectives. Exit the glass office and go to the door with security Keypad (the one across the glass office). Unfortunately, you need to manually Hack this Keypad, so do it! Enter the office and turn off the lights (there's a Camera above the door). Enter the next office and head for the Keypad next to the desk and access it. Exit this office by jumping out the window to a small courtyard with a guard. Grab him and talk to him to get a Keypad Code for the exit to this courtyard. Head up the stairs and use the OCP on the Camera on the left side of the exit. Use the Keycode and enter the room. Further down this room is another Keypad door. Access it and enter the room and get the final ACCESS AUTHORIZATION. AREA: BANK VAULT Once you get all three access codes, the main vault will open. The main vault stairway is directly across from this office your in. Head downstairs and turn right. You'll see a bunch of safety deposit boxes. One of them has the item you need. Open the safety deposit box on the far end and head downstairs **There's also a computer here you can access to complete a missed objective from Mission 2. Take the item you obtained downstairs and insert them into the locks next to the vault door. Pick the lock the same way as usual and then PLANT EXPLOSIVE in the middle of the vault door. Walkfar away and DETONATE the door. AREA: INSIDE THE VAULT Head inside the vault carefully! There is a Camera on the other end! Use the OCP on it and access the Computer to TURN OFF LIGHTS, ACTIVATE SPRINKLERS, and OPEN CAGE. --OBJECTIVE: EXTRACTION TIME Before you leave, grab the Bail Bonds! Head back to the Extraction point outside where you started the Mission. MISSION COMPLETE! ----------------------------------------------------------------------- ************************ MISSION 4: MANHATTAN DISTRICT ************************ Welcome to New York! The city that never sleeps! AREA: ALLEYWAY As you turn the corner you will see an officer in front you. Quietly grab him and knock him out. From here you CANNOT proceed any further without getting caught, so follow these directions: Just down the alley is a ladder leading up the building. Climb it and head up the stairway. Dead end? Nope. Jump on top of the boxes and jump to hang on the ledge. Shimmy all the way to the left and around the building to a pipe that leads you down to the other side. Slide down the pipe and emerge onto the street behind the officer. There are two officers here and two bright spotlights. How do you continue on? Simply use the OCP on the spotlight next to the van and then head for the other building in darkness as the officers go investigate. AREA: APARTMENT BUILDING Enter the doorway into an apartment building. Traverse the hallway inside until you see a soldier working on the elevator. Quickly grab him and drag him into the elevator. Knock him out and then climb out to the top of the elevator through the open vent. Climb the ladder all the way to the top. Halfway through the climb, the elevator will start working and going up. Don't worry about it and let it catch Sam on the way up. When the elevator stops, jump back down into the elevator but DO NOT go out yet! Wait for a soldier to walk past the elevator and then sneak up and knock him out. Exit this area up the stairs to the roof. AREA: ROOFTOPS W/ HELIPAD Exit to the rooftops and turn left. As you walk around the Helipad, you will encounter a switch. Flip it to turn off the lights. Continue working your way around the Helipad while using the OCP on the spotlights. Make your way to the ladder on the other end and climb up to the billboard. Look for the rope and slide on down to the next building. AREA: PENTHOUSE BUILDING After sliding down the pipe, head for the other end and shimmy on the ledge. A suspicious soldier will be patrolling the balcony nearby (that's why you should shimmy on the ledge). Climb up and sneak behind him and grab him. Interrogate the guy for some revealing info and knock him out. Further down this balcony is an open doorway with two soldiers working on an elevator (and arguing). In this room that the two soldiers are in are two alternate paths. You can accomplish this mission faster using one path than the other but the objectives are still the same. This is the path I recommend: BEST PATH: As the two soldiers argue, you'll notice a large opaque sheet near the entrance. Slowly walk up to it and use the CUT MATERIAL option and head through. Inside this room is a Crawlspace, use it! Emerge on the other side and you'll be next to the elevator. Across from you is an unfinished kitchen. Enter the kitchen and you'll see a doorway. Enter that doorway and you'll see a sleeping guard next to a computer. Ignore him and head to door going outside. --SUB-OBJECTIVE: TAP ZHERKEZI'S CAMERA SYSTEM (SIX TOTAL) As you exit, there is a Security camera out here that uses Infrared. Use Night Vision to see its Infrared scope path. You need to walk underneath the Camera and use the TAP CAMERA option on its wiring. Walk up the stairs (watch that Camera!) and enter the door on the left. (The door on the right is off-limits for the moment.) AREA: ZHERKEZI GUESTHOUSE As you enter this room, sneak up behind the soldier sitting in the bed listening to that god-awful cover band crap. Interrogate him and then knock him out. Across from the bed is an open window with a soldier patrolling the balcony area. Hop over the window and then sneak up to him and conk him. In this balcony is another Camera to tap. Jump over the railing and shimmy to the end to avoid being detected then jump over and sneak under the Camera and TAP it. AREA: ZHERKEZI PENTHOUSE --OBJECTIVE: ACCESS ZHERKEZI'S SERVER Enter the door next to the Camera into the kitchen. Turn off the lights here and head to the living room. Knock out the 1-2 soldiers (forgot how many) in the living room but be careful! There's 2 more Security Cameras here! Once you've disposed the soldiers, look for both Cameras in the living room and TAP them. Now head up the Spiral staircase and into the Master bedroom. Across the Master bed is ANOTHER Camera. Walk under the Camera and TAP it. Behind the Master bed is a well- hidden door. Enter that door into an empty hallway to another room. Enter the door on this end to access Zherkezi's server (and the Keycode for later in the mission). Now exit back to the Master bedroom. Across the Master bedroom is a long L-Shaped hallway. Head in there and turn off all the lights. You'll see a doorway and you can also hear two soldiers conversing on the other end of this doorway. AREA: ZHERKEZI'S GREENHOUSE Wait for the conversation to finish and use the Split-Jump maneuver. Wait for the first soldier to walk in the dark and then knock him out from above. Jump down and hide the body and then whistle for the other soldier into this dark hall. Split-Jump and whack him from above. DO NOT go into the Greenhouse haphazardly! There is the final Camera right next to the door. TAP it to finish the Sub-objectives. Now go back to the door that was off-limits (where Camera #1 is) and head through. AREA: ROOFTOPS There are four soldiers and three Wall Mines in this area. Follow my tactics without having to knock them all out. Turn right after exiting the door to see a soldier standing idly on the roof. Knock his cowardly ass out. You now have two options to entering the next building: #1: Climb to the small roof and disarm the Wall Mine up here. Jump over the open window and knock out two soldiers. #2: Enter the building using the door on the other end. As you enter, traverse to another door. BUT DO NOT OPEN IT YET! Use the Optic Cable to see a soldier directly behind it. You know what? BASH the door open to knock him out and then hide his body. --OBJECTIVE: FIND DVORAK Turn left of the door you just bashed to a Keypad-locked door. Use the Keycode you obtained t open the door and enter. (If you need the keycode, go back to the hidden computer room inside Zherkezi's Master bedroom.) Walk up to the elderly fellow and speak to him. Keep speaking to him until the next objective is made. --OBJECTIVE: OBTAIN THE PUNCHCARDS Ask for the elderly fellows help and START SERVER. Each server that lights up, walk up to it and press the SWITCH button. This may take a few tries to get right but it's not that difficult. Once the old man, gives the okay, grab the Punch Card from the server near the wall and head to Extraction. --OBJECTIVE: EXTRACTION TIME The Extraction point is at the top of the elevator that the two soldiers were working on earlier in the level. There are two ways to get there: #1: Head back through the kitchen (back where Camera #1 is located; where you saw the sleeping guard) #2: Inside Zherkezi's Penthouse. In the living room of the house is a door that leads to the bathroom. In that bathroom is a Crawlspace. Enter that Crawlspace and emerge on the other side. Call for Extraction. MISSION COMPLETE! ----------------------------------------------------------------------- ************************ MISSION 5: DISPLACE INTERNATIONAL ************************ TO BE CONTINUED... ----------------------------------------------------------------------- ************************ The FAQ is obviously incomplete and prematurely finished. For those who are patient enough to wait for the next half of the FAQ, I will have the FAQ completed within 24-48 hours (with updates every 12 hours). Hang in there! It'll be worth your while. ************************ ************************ This FAQ is only for use on GameFAQS. You may not copy, link, or reproduce this FAQ on your publication or website without permission. If you want to use this FAQ, please e-mail me at firstname.lastname@example.org. I have no problems with anyone who asks. 2005.